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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Ace Uoweme
Republic Military School Minmatar Republic
238
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Posted - 2013.06.09 00:09:00 -
[481] - Quote
Vawd wrote:Also, to you baddies who get "motion sickness" just focus your eyes on your ship if you feel dizzy. Its not like you can actually feel gravity pulling on your brain while playing the game, so you can easily avoid it. Most of you are probably just complaining for the fun of it.
Really inept at medical conditions, huh?
Certain things aren't done because it can cause players to get sick of the game itself. With this much use of gate jumping, it can be a deciding factor if they can play in itself. Just like flashing lights can trigger a epileptic seizure, and will be deciding factor to play.
Gates aren't the place for flashing lights (or rapid pulses) and swirl effects. Too many things can happen at them, and it's not the place to be disorientated.
Another note: due to men (and this game is 96% male) any art and design also needs to reflect issues with colorblindness, and not just between red and green. The art has to go through the colorblind filters for visual accuracy. Colorblind mode is essential.
Again these are QA details, and factors in a good or bad launch. Getting sick doing a main activity in a game is a major oversight. Neat effects need never trump over medical conditions, especially in games designed as time sinks. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.09 01:43:00 -
[482] - Quote
Kewso wrote:The camera has to show you going through the stargate. otherwise it don't look right, are you jumping next to the gate, or x km away from the gate... no you supposed to be entering directly center of the gate to jump.
the new way shows that this is what happens and looks way better than sitting next to a gate when you jump.
the jump animation takes about 2 seconds for me, although I do have a legit gaming pc :P
It's sorta like docking, we can't manually dock it's automated and when we undock it's automated. eventually they may add effects that the station tractor beams the ship into place for the pilot.
same for jump gates, pilot arrives, wants to jump, the jumpgate aligns the pilot since that is the jumpgates job to take over now hence the take over of the camera drones.
I'm with the rest of the people that love it, don't change a thing
they dont have to change it just add a turn off option for those that it affects |

handbanana
State War Academy Caldari State
0
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Posted - 2013.06.09 02:47:00 -
[483] - Quote
The only thing that really bothers me is the spinning around to face the gate part. I canot see what purpose it has, unless it's just for bling.
Please just make it so when we hit jump, we jump, or let me turn this off.
Tonight....you.
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Tarn Kugisa
Infinite Covenant Tribal Band
435
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Posted - 2013.06.09 02:51:00 -
[484] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS
It's not like a capable DIRECT X ****ING 9 card is expensive or anything seriously a 7850 wouldn't kill you I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |

AutumnWind1983
Future Corps Sleeper Social Club
57
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Posted - 2013.06.09 04:31:00 -
[485] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Then add back in the old one and let us pick which one we want to us. The rapid change in camera angle makes some of us motion sick and the game practically unplayable. James Arget for CSM 8! http://csm.fcftw.org |

Alavaria Fera
GoonWaffe Goonswarm Federation
3612
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Posted - 2013.06.09 04:37:00 -
[486] - Quote
handbanana wrote:The only thing that really bothers me is the spinning around to face the gate part. I canot see what purpose it has, unless it's just for bling.
Please just make it so when we hit jump, we jump, or let me turn this off. You don't like bling? I am a nullsec zealot. |

Sunshyn LaBlond
24th Imperial Crusade Amarr Empire
6
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Posted - 2013.06.09 04:49:00 -
[487] - Quote
I agree that it should just have a box to uncheck in the Graphics menu like trails, drones, explosions, and effects.
I think all the various effects are really cool. Energy vamps, armor hardeners, jump bridge animations....are all gorgeous and great to look at. Bravo to CCP in fact.
But for dedicated PvP in large fleet action- all that stuff is just visual fluff and can seriously impact performance. Truthfully you don't get much time to take notice of all that fluff during a fight. The jump animation is very laggy and anything over a couple dozen ships seems to trigger 'Traffic Control' delays.
Also agree that the system scan animation should not use colors like those used to identify standings of ships. Seems an obvious thing that was overlooked.
All the high demand graphics or animations that aren't directly needed as a visual clue during PvP, should have the box in the graphics menu to disable it if the player wants. I only turn off the pretty graphical stuff when I am in big fleets, but I'm very glad I have the option to do so. I would add the jump animation to that list. Pretty, but after the 200th jump that day, I would rather have less lag and Traffic Control messages popping up by simply unchecking a box.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2282

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Posted - 2013.06.09 05:45:00 -
[488] - Quote
I have removed an off topic post. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Lephia DeGrande
The Scope Gallente Federation
3
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Posted - 2013.06.09 07:21:00 -
[489] - Quote
Maybelater Headache wrote:Good for you.
I know!  |

Capt Starfox
The Carnifex Corp
427
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Posted - 2013.06.09 08:20:00 -
[490] - Quote
Lounstar deVries wrote: why should people turn away its couseing problems for alot of people and the animation where was cool for 2 or 3 jumps is plain boreing after jump 4
Fair enough, but would rather not see CCP lessen its effect to appease those that don't like it. The off switch I'm all for if that's possible. Abandon all hope ye who x up in fleet |
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Kult Altol
Confederation Navy Research Epsilon Fleet
385
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Posted - 2013.06.09 09:05:00 -
[491] - Quote
I love the new jump affect. Can't believe people are whining bout it. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
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Indahmawar Fazmarai
2377
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Posted - 2013.06.09 09:13:00 -
[492] - Quote
If lfie gives you lemons, make lemonade. 
I am using the browser window to hide the background while I'm on long travels. There's something quite uncomfortable with how the camera shakes and focus on the stargate again and again and again. Not exactly motion sickness, but it's not good to look at it over and over.  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Jon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
3
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Posted - 2013.06.09 09:46:00 -
[493] - Quote
I could do without the new effect. If you can turn off your ship shaking in warp (or is it in combat, I can't remember, maybe both) why can't you turn this off? Seems like a no-brainer.
Same for the undock button. Isn't there an option for moving around the inventory button or something in station? Well, why can't we have the option to move around the undock button? Aren't there lots of UI components you can move all over the place based on your own preferences?
It's not that big a deal, but neither would fixing it be. (It almost seems like they moved it just so they'd get credit for fixing it, kinda like with the hangar.)
Anyway, I haven't been paying attention so I have no idea if the rest of the new patch is any good or not, but if there's an actual real war in Nullsec, at least something's improved. |

cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
155
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Posted - 2013.06.09 10:30:00 -
[494] - Quote
Jon Ferguson wrote:I could do without the new effect. If you can turn off your ship shaking in warp (or is it in combat, I can't remember, maybe both) why can't you turn this off? Seems like a no-brainer.
Same for the undock button. Isn't there an option for moving around the inventory button or something in station? Well, why can't we have the option to move around the undock button? Aren't there lots of UI components you can move all over the place based on your own preferences?
It's not that big a deal, but neither would fixing it be. (It almost seems like they moved it just so they'd get credit for fixing it, kinda like with the hangar.)
Anyway, I haven't been paying attention so I have no idea if the rest of the new patch is any good or not, but if there's an actual real war in Nullsec, at least something's improved.
Yeah the undock button is annoying too... 7 years of it being on bottom left and now CCP change to top right.
Main point of this thread is jump animation being OTT and making me not want to leave rens. |

Relena mearfire
Frequency Control Initiative Associates
3
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Posted - 2013.06.09 11:01:00 -
[495] - Quote
I can't help feel that the devs have taken to fixing stuff that was not broken again. That said i do love the new scanner and jump animation.
I hate the undock!!!
but it raises the question if why not give both options. The dock button could a be left in bottom left and added to station window. Boom no issues. The jump animation could of been a setting. Boom no problems.
And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. |

Nick Rayner
Pator Tech School Minmatar Republic
1
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Posted - 2013.06.09 11:05:00 -
[496] - Quote
Relena mearfire wrote:And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. I couldn't agree more. |

Maybelater Headache
Republic University Minmatar Republic
31
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Posted - 2013.06.09 11:38:00 -
[497] - Quote
CCP Sisyphus wrote:It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
So i logged into my main account (negative sec status) today to give it a try again, noticing i get this "You are a criminal" message whilst in the middle of the jump animation. What? |

Ace Uoweme
Republic Military School Minmatar Republic
251
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Posted - 2013.06.09 12:16:00 -
[498] - Quote
Relena mearfire wrote: but it raises the question if why not give both options.
42" TVs.
No other reason to use up so much screen real estate, unless to make it easier for those playing on TVs...like console players. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Indahmawar Fazmarai
2377
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Posted - 2013.06.09 12:36:00 -
[499] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
The camera realign. Warp tunnel is Ok, but that realign is uncomfortable when you're jumping several systems in a row.
Maybe the tunnel sequence could be centered on the player ship rather than on the gate itself = no need for camera realign. That, or just skip the transition and play the tunnel sequence alone. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Bimbi Norris
Viziam Amarr Empire
1
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Posted - 2013.06.09 13:13:00 -
[500] - Quote
If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW  |
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Sister Sophia
Imperial Academy Amarr Empire
31
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Posted - 2013.06.09 13:27:00 -
[501] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW 
Suggestion: the next time you decide to post an insult on a thread that's 24 pages long, please go back and read some of it first. Maybe just half.... you know.... so you can make a convincing show of speaking on topic.
Those with fast machines are having a harder time of it. The effects seem to run faster on their machines. This is one reason we are asking for the option to turn them off.
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Maybelater Headache
Republic University Minmatar Republic
31
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Posted - 2013.06.09 15:33:00 -
[502] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW  Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak
I guess it is better you leave all your anger here instead of bullying all the other kids in your neighbourhood.
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Bimbi Norris
Viziam Amarr Empire
2
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Posted - 2013.06.09 15:41:00 -
[503] - Quote
Maybelater Headache wrote:Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW  Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak I guess it is better you leave all your anger here instead of bullying all the other kids in your neighbourhood.
i got a mouthfull of white bird shlt, then you lay this shlt on me 
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Sentamon
1040
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Posted - 2013.06.09 15:55:00 -
[504] - Quote
All the gate jump complaints about this new animation just prove that there is way too much gate jumping in this game.
It's a kick ass effect, but not when you see it 100 times a day.
Why do you need to make a piles of pointless jumps that lack any sort of danger to do anything in EVE online?
~ Professional Forum Alt -á~ |

Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
5
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Posted - 2013.06.09 17:08:00 -
[505] - Quote
If you turn off auto-tracking that will at least save you from that one.....last......jolt and whirl around as you are thrown out of the gate. Instead your ship comes to a disturbingly sudden dead stop. |

Maybelater Headache
Republic University Minmatar Republic
31
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Posted - 2013.06.09 17:31:00 -
[506] - Quote
Jimmy Morane wrote:If you turn off auto-tracking that will at least save you from that one.....last......jolt and whirl around as you are thrown out of the gate. Instead your ship comes to a disturbingly sudden dead stop.
I have tracking off all the time and can not confirm what you say. Anyway...
The jump effect in association with that scan sweep thing (which i consider annoying as well) seems to have significant impact on the node performance. At least i have no other explanation for the fact that, since Odyssey, as soon as a greater number of people trying to enter a system the crowd is stopped by traffic control. I have not seen this before, to this extent.
And... yes, CCP- i know your logs show nothing.
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Morganta
Peripheral Madness Clockwork Pineapple
1866
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Posted - 2013.06.09 18:50:00 -
[507] - Quote
I find it distracting and a bit disorienting
it seems like it takes me longer to jump, but I'm starting to think this is due to the animation outlasting my jump my overview loads in the last 3rd of the animation, but something mental forces me to not do anything until I land
perhaps years of playing eve has something to do with it.
so in effect it takes me longer to jump even though it isn't taking longer for the actual jump to happen and a complete jump takes me about 2-3 seconds, I never see the loading bar.
Neat as it is, and really CCP, it is only good for the first few times, (the department responsible should be compelled to fly a loot fleet from one end of the map to the other) it needs a toggle, just like a lot of your other graphikal improvealences |

Jake Rake
The Forgotten Navy Gentlemen's Agreement
3
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Posted - 2013.06.09 18:56:00 -
[508] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Tha part that is most anoying and makes me sick is that the tracking camera takes control and forces me against the gate. The actual warp animation makes me a bit dizzy but not as much as the turning of the camera.
I can feel the same effect while watching someone playing a FPS, where my pal moves his player/camera, my eyes are not coordinated to the movement and I don't know where to look. This makes the brain go bezerk, and usually I cant watch it more than about 5-10 minutes until I have to walk away. |

Remiel Pollard
Uitraan Diversified Holdings Incorporated
1512
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Posted - 2013.06.09 21:55:00 -
[509] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW  Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak
A group of US air force pilots and a group of gamers playing Halo were tested for simulation motion sickness after an hour of playing. About 50% of both groups reported feeling some illness after that time had ended. These are people in their prime, especially the air force pilots who need to be extraordinarily fit.
Your ignorance of the condition does not make for a convincing argument. For one thing, it has less to do with the eyes than it does the inner ear, so an optometrist won't do jack. Additionally, people who are not rich are not being cheap. It is not cheap to spend your money wisely when you aren't as 'privileged' as you seem to be. But even with a 'better computer' and higher graphics settings, what makes you think it will make the effects of the animation any less? What if the higher LOD makes it worse? You don't scare me. I've been to Jita. |

Freezehunter
348
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Posted - 2013.06.09 22:20:00 -
[510] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/
I agree 100%. Inappropriate signature, CCP Phantom. |
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