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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Remiel Pollard
Uitraan Diversified Holdings Incorporated
1508
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Posted - 2013.06.07 21:45:00 -
[391] - Quote
Sister Sophia wrote:Just got home and was gonna hop onto the server and see what was up. Then I remembered.... new-EVEGäó is now exclusively for the pre-pubescent roller-coaster-loving crowd. Arg.
So never mind. I think instead I'll check out one of those sci-fi books that the Mittani's always reviewing on his blog. :) Time to develop some new habits, I suppose.
Oh, notice btw that we still have no real response from CCP (no surprise) and no input from CSM (what do they do again?).
Silence is a perfectly valid response. However, I tend to find that when in doubt, CCP's default 'silence' response can be found here. You don't scare me. I've been to Jita. |
Maybelater Headache
Republic University Minmatar Republic
23
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Posted - 2013.06.07 22:00:00 -
[392] - Quote
beside your ignorant and dumb comments- this stale meme! give me a break.
cookies are out btw |
Illest Insurrectionist
The Scope Gallente Federation
121
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Posted - 2013.06.07 22:10:00 -
[393] - Quote
Still like an option for something else. |
Sister Sophia
Imperial Academy Amarr Empire
23
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Posted - 2013.06.07 22:10:00 -
[394] - Quote
Remiel Pollard wrote:words
Again: we are only asking for the option to turn off the damn animation. It's not really much, is it?
Brute silence in the face of arguments and evidence is the response of a narrow, dictatorial, tyrannical mind. This is something that every half-witted bully holding a cudgel dimly understands. The fact that you find it normal makes me worry.
CCP owes a proper reply. And the CSM seems asleep at the wheel. |
Geralden
Imperial Academy Amarr Empire
4
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Posted - 2013.06.07 22:12:00 -
[395] - Quote
Remiel Pollard wrote:Geralden wrote:Horrible horrible effects, makes me wonder where EVE went?
Why does CCP want to please the 15 year old crowd with theese crappy FORCED animations?
They are nice to watch once maybe twice, then they just become annoying. Hey, I know, let's just turn off ALL the forced animations. We'll make it entirely a text-based game, no graphics at all
Where did I ask for a text based game?
Have you ever tried reading the stuff you quote before replying?
Making theese animations OPTIONAL, like, say, practially every other effects are in the game would make theese graphics in line with every other animations in EVE. You can choose drones, effects, camera shake effects and practially everything else... so, why make this gate animation forced?
I dont mind new stuff, but the new expansion forgot the very core of EVE - making it optional.
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cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
151
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Posted - 2013.06.07 22:24:00 -
[396] - Quote
This thread is only going to grow in momentum.
It is really getting annoying when i come to a gate now.... the spinning and the zooming. Once was ok, ten times was cool...
It's too much for a simple gate jump.
How about just for regional gates?? |
Sister Sophia
Imperial Academy Amarr Empire
23
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Posted - 2013.06.07 22:28:00 -
[397] - Quote
Anyone joining this thread late should probably go back and read it from the start. Lots has happened. Let me recap a few points that I've found interesting so far. I hope someone else will chime in and recap stuff that I missed. This is only my take.
1. Lots of people have complained that they either don't like or can't really watch the new animation. Null- and low-sec pilots find it especially annoying. Carebears tend to use F10.
2. There was evidence earlier on in the thread that CCP got plenty of negative feedback during the SiSi testing phase and simply ignored it. I think the litany of negative comments about the animation is somewhere around page 16 of the thread. You might want to ask why they bother testing stuff if they ignore the feedback. But anyway...
2. Some preliminary post-graduate work was found suggesting that virtual reality could cause motion sickness. No specific empirical work has been done by CCP or anyone else on this specific effect yet. We've had some entertaining sarcasm about 'sudden epidemics' though.
3. Someone with lots of relevant experience in video game design suggested that the code involved in the animation is deeply nested within the EVE program so it may be non-trivial to fix. That sucks since it means that even if the pro-choice side is right, it might take until the next expansion before we can play the game again.
4. Lots of really cool primate dominance displays were performed. Fun was had by all.
Happy reading! :)
===
Full disclosure: I fk&c#ng love the All Blacks. :) heh. |
Maybelater Headache
Republic University Minmatar Republic
23
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Posted - 2013.06.07 22:35:00 -
[398] - Quote
Good read :-)
3. still lacks any proof |
Sister Sophia
Imperial Academy Amarr Empire
25
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Posted - 2013.06.07 22:45:00 -
[399] - Quote
Maybelater Headache wrote:3. still lacks any proof
I know. I'm trying to be charitable here mate.
To he honest, I suspect what's actually deeply embedded is not so much the code as the influence of the arts design team on where EVE is supposed to go in the future. |
addelee
Low Sec Pharmacies The East India Co.
60
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Posted - 2013.06.07 22:51:00 -
[400] - Quote
I'm kinda against the jump thing. I personally didn't see a need for it and it brings zero real value so I'd have preferred development to be aimed elsewhere.
Neither here nor there but Freelancer did this jump thing and I have to say; did it far better:
Link for Freelancer Jump Animation |
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Kewso
School of Applied Knowledge Caldari State
7
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Posted - 2013.06.07 22:54:00 -
[401] - Quote
the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
people are trolling for sake of trolling
if they really got motion sickness then they'd be whining about
turn off orbiting movements turn off warping between areas turn off ship movements turn off zooming in to planets for PI
all ships should sit static and when they move they should teleport instantly and stop
no forward momentum at all.
lol... trolls are good at whining...
I have a problem with motion sickness in real life, I take meclizine when I travel
but this game doesn't cause motion sickness... if it did the players would be sick 100% of the time they played unless they stayed docked.
the warp between asteroid belts or to gates take longer than jumping animation does from system to system. the jumpgate animation from system to system lasts as long as it takes to load the next system. On a good pc that's about 2 seconds... You can't get motion sickness in 2 seconds.
Go troll elsewhere
the jump animation is wicked awesome, reminds me of dr who... I guess those people will petition BBC to change the intro to Dr Who next... whiners are so funny |
Sister Sophia
Imperial Academy Amarr Empire
25
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Posted - 2013.06.07 22:58:00 -
[402] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it.
Dude, I play on a workstation with a professional graphics card. So no.
As for Dr. Who: I've loved it since Tom Baker (the best doctor ever). Don't try to teach an old dog old tricks. |
Seven Koskanaiken
Nothing Is True Everything Is Permitted
194
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Posted - 2013.06.07 23:02:00 -
[403] - Quote
Maybe some of those hackers who created the autopilot to zero thing could come up with something. |
Maybelater Headache
Republic University Minmatar Republic
24
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Posted - 2013.06.07 23:07:00 -
[404] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
Nonsense
Kewso wrote:people are trolling for sake of trolling
which you proved a moment ago
Kewso wrote:if they really got motion sickness then they'd be whining about
turn off orbiting movements turn off warping between areas turn off ship movements turn off zooming in to planets for PI
you don-¦t say!
Kewso wrote:lol... trolls are good at whining...
True. So cry me a river- Go troll elsewhere
(Some bla not taken into consideration) |
Yana Shakti
Brutor Tribe Minmatar Republic
0
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Posted - 2013.06.07 23:50:00 -
[405] - Quote
+1 for the option to turn it off. |
Deceduto
Van Diemen's Demise Scrap Iron Flotilla.
2
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Posted - 2013.06.08 00:49:00 -
[406] - Quote
+1 for option to turn it off. +2 get rid of the bobbing up and down effect. really silly after all these years of letting us be stationary. (yep another one of those 1% that get motion sickness from games.)
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Savage Angel
Garoun Investment Bank Gallente Federation
143
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Posted - 2013.06.08 01:09:00 -
[407] - Quote
Leave the animation, let us turn off the camera movement. Or change it to "snap to" instead of spin like a drunken sailor.
Ditto on the auto camera pointing at a target. Logi and missions with swarms of drones are just beyond annoying now. |
Doc Fury
Furious Enterprises
2252
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Posted - 2013.06.08 01:23:00 -
[408] - Quote
my .02 isk.
At first I thought it was no big deal, but when jumping more than a few systems, the warp effect become tedious and very distracting, especially when trying to get through low and null. An option to turn this off would be very welcome.
I cannot understand why all of these new camera spin, bob, and weave effects are necessary and makes me think they only came about because someone needed to show a manager that work was being done.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Implying Implications
GoonWaffe Goonswarm Federation
386
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Posted - 2013.06.08 01:36:00 -
[409] - Quote
Was in a 250 man capital fleet last night and the main issue I have is how the jump effects bring my computer to a snail's pace. The performance is way worse than what it used to be. sÅ»µä¢püòpü»µ¡út+¬püápÇé |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
0
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Posted - 2013.06.08 01:53:00 -
[410] - Quote
CCP are stupid if they ignored the negative comments i personly like the animation but it is geting old but they need to add the option to turn it off if they dont want it |
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Tollen Gallen
Xionworld
0
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Posted - 2013.06.08 02:54:00 -
[411] - Quote
Prefer the feel of being shot across New Eden, instead of being spat into some whirly hole and plopping out the other end.
+1 for off ability |
Ace Uoweme
Republic Military School Minmatar Republic
228
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Posted - 2013.06.08 02:59:00 -
[412] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Cataclysm of EvE. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ace Uoweme
Republic Military School Minmatar Republic
229
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Posted - 2013.06.08 03:14:00 -
[413] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
Oh, bad troll is really bad.
This new gate animation SEQUENCE is actually much longer than 2 seconds. I didn't clock it, but it felt more like 15 secs per jump was added.
The only slow part of the old jump gate was the handshake to go from one zone to another. On a good computer after the handshake it was about 2 seconds.
Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Blizzard still goes overboard in that department as well, when they turn up some spell effect that could literally blind a raid. Or pretty effects that totally hides objects (e.g., weapon enchants being so opaque and bright, no point in showing a weapon).
Flaw? They're really not means testing features. If they did the player input would show them to tune down or even scrap some things due to medical issues...before it goes on live servers.
This shows "We like it, so what?" creep instead of "lets be practical".
This is the stuff QA has to ferret out and devs fix before going live. It's that simple, as it takes away the pleasure of the very thing they wish to add or improve. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Deceduto
Van Diemen's Demise Scrap Iron Flotilla.
4
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Posted - 2013.06.08 03:22:00 -
[414] - Quote
Ace Uoweme wrote:[quote=Kewso] Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Like the cyno effects added recently. Or the jump to a cyno. Those didn't seem to lag us out or cause any other issues. I think that it was a cool basic enhancement, unlike the gate and bobbing that were added.
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Skelmir Grafeldur
EVE University Ivy League
2
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Posted - 2013.06.08 03:31:00 -
[415] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore In the utter absence of any newer response by CCP, I can only assume that this is the definitive, official response. I will be cancelling my subscription this weekend.
Any game that forces me to "look away" during key moments is a game not worth playing.
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Tollen Gallen
Xionworld
1
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Posted - 2013.06.08 03:40:00 -
[416] - Quote
Dibs on stuff!! |
Ace Uoweme
Republic Military School Minmatar Republic
231
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Posted - 2013.06.08 03:59:00 -
[417] - Quote
Deceduto wrote:Ace Uoweme wrote:[quote=Kewso] Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Like the cyno effects added recently. Or the jump to a cyno. Those didn't seem to lag us out or cause any other issues. I think that it was a cool basic enhancement, unlike the gate and bobbing that were added.
Because they're actions aren't used all the time to cause lag. A cyno could be popped once or twice an hour in a zone deal. Those actions are perfect for fancy eye candy, especially if the task takes seconds or longer to complete. Makes it special and worth the training time for it.
Gate jumping goes on constantly and can bog down the EvE network. Add extra time to hop through 22 jumps in itself...if CCP wanted more players to go into low/null to fight, that's how to curb it. Go from Amarr's old section to Gallente space and avoiding the gatecamps, good luck in finding this animation fun and worth the trip.
Save the pretty and nice animations for tasks where it can be actually enjoyed. I mean even CCP recognizes gate jumping is a boring mundane task when they introduced autopilot.
This is a breakdown of design. If the task is mundane, to "spice" it up isn't to make the task more frustrating to endure through. That's annoying. Games aren't suppose to be an annoyance.
Back to the drawing board here. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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BEPOHNKA
Guerrilla Army S2N Citizens
78
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Posted - 2013.06.08 04:03:00 -
[418] - Quote
They only need but touch it up, free move it with the view like you do when you warp. I got no problems with the warp effect they should match it to that as much as they can for viewing. Free looking should be allowed, i think that the most of the problem here
Warp effects = Jump effects (Free Viewing) |
Ace Uoweme
Republic Military School Minmatar Republic
231
|
Posted - 2013.06.08 04:16:00 -
[419] - Quote
BEPOHNKA wrote:They only need but touch it up, free move it with the view like you do when you warp. I got no problems with the warp effect they should match it to that as much as they can for viewing. Free looking should be allowed, i think that the most of the problem here
Warp effects = Jump effects (Free Viewing) - instead of lock effects let us pick a view we like....
One of the issues seen now in animations is the "canned" animations. Folks could see this especially well in WoW's pet battles and in Skyrim on tradeskilling. The player doesn't have any control, as the animation plays it's sequence.
Whenever a character loses control of his character (or in EvE his ship), players detest it. Sometimes devs do this just because it is disorientating (breaks "comfort zones").
But jump gating is a mundane task, where players may want to check their 6th, or want to look at pretty space (why I don't like the wormhole effect, as it breaks that immersion of a beautiful space -- this is a sci-fi not science fact game. Taking that bang out of the USS Enterprise entering warp was done too please the nerds, but it takes the beauty and feel out of sci-fi). 22 jumps is long, and autopiloting along doing other tasks can be dangerous anyhow (and canned animations can even interfere with that activity). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 06:07:00 -
[420] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code. It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash. You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up. I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
simple selution remove the animation entirely till they can code it with an off butten |
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