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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

John Lawyer
Tranquility Lane
0
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Posted - 2013.06.09 22:57:00 -
[511] - Quote
I do not like jump animation and do not like any animation at all (play at "all disabled" graphic options - except weapon's vectors).
Real pleasure of EVE is in dynamic data exchange which takes place in Overview and Dscan.
After the 4th of June I log in with only one intent - to update my skill queue - jumping is make me sick.
So, CCP, could you make this "feat" optional?
P.S.: plus one for old undock button. |

Mathias Orsen
Sacred Templars Unclaimed.
5
|
Posted - 2013.06.09 23:00:00 -
[512] - Quote
Gotta see the humor in all the people that complain about it being repeated over and over and over as they are traveling as if a black loading screen every jump wasn't. The new jump animation is a big move in a forward direction. However, it wouldn't hurt to make it a bit more subtle such as a single "stretching" look to and from destination opposed to a chaotic trip between systems. |

Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
66
|
Posted - 2013.06.09 23:16:00 -
[513] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
idk about others, but for me it's the abruptness of the animation. the camera accelerates too quickly in the beginning and stops too abruptly at the end of the animation, making my eyes hurt. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |

Khira Kitamatsu
627
|
Posted - 2013.06.09 23:36:00 -
[514] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
This is why I made this post....
CCP please keep the jump animation!
Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
Ponies!-á We need more ponies! |

Dullmeyr Prodomo
14
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Posted - 2013.06.09 23:48:00 -
[515] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
Whatever CCP will do, a scenario which involves the complete removal of the new jump animation is more than unlikely and undesirable too. No reason to worry, i guess. |

Sid Cui
School of Applied Knowledge Caldari State
0
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Posted - 2013.06.10 08:22:00 -
[516] - Quote
+1 for turning this off.
Or are CCP going to wait to get sued for inducing an epilectic fit in someone?
I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on) |

ChromeStriker
The Riot Formation Unclaimed.
547
|
Posted - 2013.06.10 08:34:00 -
[517] - Quote
Sid Cui wrote:+1 for turning this off.
Or are CCP going to wait to get sued for inducing an epilectic fit in someone?
I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on)
Your playing a Sci-fi spaceship MMO and dont expect flashing lights?... your asking for a fit lol... also prob in terms and conditions 
The nausia thing... spin the oposite way on your chair? - Nulla Curas |

dark heartt
I Own Four Sheep Nyratic
354
|
Posted - 2013.06.10 10:16:00 -
[518] - Quote
Nick Rayner wrote:Relena mearfire wrote:And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. Couldn't agree more. I simply fail to understand how a company that made such a great game makes such STUPID UI/UX mistakes like these.
Because to a lot of us, this change was awesome... Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Maybelater Headache
Republic University Minmatar Republic
32
|
Posted - 2013.06.10 10:45:00 -
[519] - Quote
dark heartt wrote:Because to a lot of us, this change was awesome...
And to others, it wasn-¦t awesome at all. Surprise!
Anyway- as this thread is about making the new jump animation optional:
Looking forward to see CCP presenting its solution.
|

Colonel T Ross
Brutor Tribe Minmatar Republic
0
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Posted - 2013.06.10 11:15:00 -
[520] - Quote
+1 for option to disable the new animation.
Comon CCP if the devs have embedded this stuff so deep in the client that it cannot be made an option to turn on/off then perhaps a genital cuff to those responsible is in order  |
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cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
157
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Posted - 2013.06.10 13:08:00 -
[521] - Quote
would be good to get a CCP post with their thoughts. |

Michael Omega
Airkio Mining Corp Gentlemen's Agreement
48
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Posted - 2013.06.10 14:11:00 -
[522] - Quote
I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.
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Maybelater Headache
Republic University Minmatar Republic
33
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Posted - 2013.06.10 14:38:00 -
[523] - Quote
Michael Omega wrote:I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.
What i like is how the the stargates look now, the transition effect- not. Why? The whole animation is not running smoothly at all, it is too long and badly integrated, anything but motivating me to play and simply annoying after watching it just a few times. And, before you ask- i am not running a crap computer. :-) If i want "immersion" i watch a movie. That doesn-¦t help me at all making your ship explode. I was sure this is what Eve is all about. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
627
|
Posted - 2013.06.10 15:45:00 -
[524] - Quote
+1 for the jump animation
-1 for not being able to "turn it off" (e.g. give a loading bar option)
-1 for the camera moving all over the place all the time and not remaining at the same POV
I won't comment on anything else as it's already been said by many, many, many people.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.06.10 16:14:00 -
[525] - Quote
For what its worth, I like the *idea* of the new animation. I'm less keen on the animation itself. I can live with it though. My issues:
Before I turned off the tracking camera (ie pressing C) it was - why the hell is my screen spinning all over the place.
The cloud part seems laggy. For something so common it should be able to run on pretty much any box.
It also somehow looks very dated. The old 'popping' animation started off as 'wow, that's cool' and didn't get in the way once the novelty wore off. The new one was more 'Meh, but nice idea' and is still that. |

Barron Hammerstrike
RISK Inc.
3
|
Posted - 2013.06.10 16:36:00 -
[526] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Thank you for opening the can of worms (they're high in protein so no worries).
My issues with the jump animation are the following.
I don't suffer from motion sickness, but the forced camera swivel sequence is jarringly sudden and it's all just to watch your ship vanish the way it always has? The user needs to maintain camera control at all times in my opinion. I feel out of the game when loss of control occurs so if there is a solution keeping control of the camera in the users hands should be a part of it. The energy effects before gate firing are cool though. Maybe we can just keep those?
The zoom to warp animation on my machine doesn't look that great and is pretty choppy (I play with low graphics settings for speed though). If we must be forcibly immersed in a jump animation maybe a more simple "stars travelling really fast" animation is better than "dark and cloudy lightening effect" tunnel?
The exit. It's really not that impressive to have you ship just suddenly "deposited somewhere by the gate" exactly the same way it was in previous versions (except with slightly more lag). Personally,after the sequence completes I'm thinking to myself "what was that all about?"
I know the game has to evolve, but I'm really wishing this was one area that was left alone for the time being. Anyhow, that's my feedback, hope it helps. Open Kill Rights and Other Oppportunities
Join public channel RiskiBiznass
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Kuronaga
Federal Defense Union Gallente Federation
149
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Posted - 2013.06.10 17:14:00 -
[527] - Quote
I don't get motion sick, but I am thoroughly annoyed with the way objects in space rubberband upon exiting the animation.
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Ioci
Bad Girl Posse Somethin Awfull Forums
405
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Posted - 2013.06.10 17:34:00 -
[528] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring.
I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool. R.I.P. Vile Rat |

Tomba
Black Rebel Rifter Club The Devil's Tattoo
13
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Posted - 2013.06.10 18:13:00 -
[529] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too.
It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were.
I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud.
I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that.
"Turning off not a real proposition" - I can only guess what that means.
First I'm all for keeping the new animated sequence for people that want it.
As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite?
Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work. |

dark heartt
I Own Four Sheep Nyratic
358
|
Posted - 2013.06.11 00:28:00 -
[530] - Quote
Maybelater Headache wrote:dark heartt wrote:Because to a lot of us, this change was awesome... And to others, it wasn-¦t awesome at all. Surprise! Anyway- as this thread is about making the new jump animation optional: Looking forward to see CCP presenting its solution.
I understand that, I just hope that the guy I was replying to understands that not every UI/UX change is good for everyone or bad for everyone. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
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Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
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Posted - 2013.06.11 04:36:00 -
[531] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
no ones saying remove it just add a turn off for those that dont want the damn animation =\ |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.11 04:39:00 -
[532] - Quote
Tomba wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too. It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were. I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud. I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that. "Turning off not a real proposition" - I can only guess what that means. First I'm all for keeping the new animated sequence for people that want it. As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite? Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work.
turning off is a good option if they made it turn off gate grafic is good they were stupid to make it apart of there new system they should of added it to make it easyer for them to turn on and off with out disrupting there game
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Indahmawar Fazmarai
2398
|
Posted - 2013.06.11 06:58:00 -
[533] - Quote
Ioci wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring. I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool.
I've been using F10 to the same effect when I'm not browsing webpages (almost) fullscreen. In my case it becomes annoying after 5 or 6 jumps.
I think that there is no real urgent need for a "Off" button at the moment. Players with issues are finding and sharing ways to hide/block the main screen and not see it. 
Of course, what good can be said about a graphic effect that invites to not see it?
"Only in EVE".  The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.11 09:28:00 -
[534] - Quote
Indahmawar Fazmarai wrote:Ioci wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring. I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool. I've been using F10 to the same effect when I'm not browsing webpages (almost) fullscreen. In my case it becomes annoying after 5 or 6 jumps. I think that there is no real urgent need for a "Off" button at the moment. Players with issues are finding and sharing ways to hide/block the main screen and not see it.  Of course, what good can be said about a graphic effect that invites to not see it? "Only in EVE".  the grafic that most of the ppl on this thread and those that dont post that dont want to see it its a lame effect and could of put the effert they put there to acualy make something better just put an off switch those that want the effect will turn it on while ones that dont want it turn it off |

Kagura Nikon
Mentally Assured Destruction Whores in space
414
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Posted - 2013.06.11 09:51:00 -
[535] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore.
Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time.
A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features!
Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same.
LEARN THIS LESSON!!!
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Jint Hikaru
OffWorld Exploration Inc
608
|
Posted - 2013.06.11 10:09:00 -
[536] - Quote
For me, the jarring spin the camera does on both ends of the jump is really awful.
Visually its disorienting and not a nice thing to have to look at.
But it also feels like the game itself is 'grabbing' control of my ship and then dumping it back to me. Kind of immersion breaking really.
Traveling around Eve for fun... is no longer fun.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Sister Sophia
Imperial Academy Amarr Empire
35
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Posted - 2013.06.11 19:08:00 -
[537] - Quote
Jint Hikaru wrote:...it also feels like the game itself is 'grabbing' control of my ship and then dumping it back to me. Kind of immersion breaking really.
Which is kind of ironic, I suppose. |

speedek
Spricer Raiden.
0
|
Posted - 2013.06.11 20:01:00 -
[538] - Quote
after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something |

Indahmawar Fazmarai
2410
|
Posted - 2013.06.11 20:06:00 -
[539] - Quote
speedek wrote:after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something
Use F10 map view and problem solved. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |

speedek
Spricer Raiden.
0
|
Posted - 2013.06.11 20:07:00 -
[540] - Quote
Indahmawar Fazmarai wrote:speedek wrote:after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something Use F10 map view and problem solved.
I am, but this is kinda annoying to do all the time. |
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