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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Ris Dnalor
Tribal Liberation Force Minmatar Republic
493
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Posted - 2013.06.06 03:26:00 -
[211] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
I like the new system. Even when multiboxing ( 3 clients ). I don't have problems. Now it's true that I have 3 separate installations of the game, so I don't know if that makes a difference or not, but for me it's fine, and a great addition to the game.
It's a bit more of a pain to update patches using 3 separate installers ( 4 if you count my singularity install ), but really it's not that bad.
o/ https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Sister Sophia
Imperial Academy Amarr Empire
7
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Posted - 2013.06.06 03:55:00 -
[212] - Quote
Ris Dnalor wrote:I like the new system.
That's cool. You have every right to like it. All that's being asked is that those who either don't like it or cannot easily accommodate it be given the choice to turn it off. |
Skelmir Grafeldur
EVE University Ivy League
0
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Posted - 2013.06.06 04:20:00 -
[213] - Quote
+1 for an option to turn it off. It really makes me ill.
And I'm also someone who hasn't posted here before but logged in to make this comment. CCP's replies on this subject have been disappointing. Count me in as one of the folks willing to unsubscribe from Eve unless this is fixed.
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Slagneb
Slag Ventures
1
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Posted - 2013.06.06 04:47:00 -
[214] - Quote
i cant even count to 3 before the jump is finished. maybe you people getting sick should just blink a few times or close your eyes for a couple of seconds. im all for options but other stuff needs fixed way before this does |
Jipouille
HRF Blue Sec
1
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Posted - 2013.06.06 07:16:00 -
[215] - Quote
+1 for an option to turn it off. i m getting ill and i will soon vomiting on my keyboard. it s the first game that make me ill i m not sure that the number of players will not get lower now.
The animation is nice the 1st time but after 50 or 100 jump i cant stand watching it |
Li Tiger
Deep Space Resources Ltd.
2
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Posted - 2013.06.06 07:17:00 -
[216] - Quote
What a fine response!
dev know how many had it with shaky camera while warping and therefore gave us the option to turn it off. Now, for us this gate aninimation without an option to turn it off. This to me is completely incomprehensible!
But I'm going out from devs answers and come back here every week (hope dev come to their senses quickly) and update my definitely still great dissatisfaction for not having an option to turn off this animation. |
Paarlander
Exclusion Cartel The Kadeshi
5
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Posted - 2013.06.06 08:27:00 -
[217] - Quote
+ 1 for turnoff |
Garaba
Imperial Shipment Amarr Empire
10
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Posted - 2013.06.06 08:31:00 -
[218] - Quote
This really just seems like another one of those things CCP threw glitter on without putting much thought into it...
An ugly stripper is still an ugly stripper no matter how much glitter she puts on. This one just happens to make certain people sick from looking at her. |
Jake Tzestu
Imperial Academy Amarr Empire
10
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Posted - 2013.06.06 08:57:00 -
[219] - Quote
+1 for an option to turn off the warp animation
Its pointless and adds nothing to the game for me.
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JaseNZ
EG CORP Mass Overload
20
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Posted - 2013.06.06 09:02:00 -
[220] - Quote
Just tried it now. wow. I like it :D |
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xxxTRUSTxxx
Galactic Rangers R O G U E
140
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Posted - 2013.06.06 09:11:00 -
[221] - Quote
Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning.
wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ?
how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets.
oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play.
you're a ******* miner aren't you!
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Kellzz
Lone Star Exploration Lone Star Partners
0
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Posted - 2013.06.06 10:24:00 -
[222] - Quote
Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
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Ramona McCandless
Standards and Practices Petition Blizzard
104
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Posted - 2013.06.06 10:25:00 -
[223] - Quote
xxxTRUSTxxx wrote:Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ? how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets. oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play. you're a ******* miner aren't you!
You're a Doctor, aren't you? "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Aldap
Club Bear
208
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Posted - 2013.06.06 10:26:00 -
[224] - Quote
CCP Greyscale wrote:Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible. I can save you the time on this one... Its a very nice animation, it really is. But an option to turn it off, is an absolute must. There are periods of time where I do long roams, 50 jumps easy, and sometimes every day. This very nice animation becomes very unbearable after a while. I sincerely want to turn it off already, please allow me to. My latest solo PvP videos |
Drachiel
Mercury LLC
31
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Posted - 2013.06.06 10:31:00 -
[225] - Quote
Some way to speed up, skip, whatever the forced camera control would do it for me. I like the animation but not the rotation, takes too long. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
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Posted - 2013.06.06 10:32:00 -
[226] - Quote
Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. |
Ryouichi Takuma
Takuma Corporation
1
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Posted - 2013.06.06 10:38:00 -
[227] - Quote
Looking at Gallente ships makes me ill. Option to turn them off please. Kthxbai!
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Eram Fidard
Republic Military School Minmatar Republic
158
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Posted - 2013.06.06 11:45:00 -
[228] - Quote
xxxTRUSTxxx wrote:Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ? how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets. oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play. you're a ******* miner aren't you!
There's a difference between interacting with the game to change your own camera angle, and forcibly having the camera jerked around outside of your control.
Try reading the thread. |
Kellzz
Lone Star Exploration Lone Star Partners
1
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Posted - 2013.06.06 11:51:00 -
[229] - Quote
Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other.
like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue.
without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. |
minerdave
Barr Construction Industries
28
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Posted - 2013.06.06 11:58:00 -
[230] - Quote
Anyone remember Freelancers warp animation?? |
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
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Posted - 2013.06.06 12:20:00 -
[231] - Quote
Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. |
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CCP Eterne
C C P C C P Alliance
2550
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Posted - 2013.06.06 13:29:00 -
[232] - Quote
I have removed some personal attacks from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Heimdallofasgard
Apex Overplayed Coalition Nulli Legio
477
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Posted - 2013.06.06 13:40:00 -
[233] - Quote
Just wear sunglasses v0v |
Jake Tzestu
Imperial Academy Amarr Empire
11
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Posted - 2013.06.06 14:04:00 -
[234] - Quote
woohoo a dev post and its to police the forum and not to assist in the bigger issue of needless tat being added to the game.
Cant post what else i was thinking as this post would proberly get removed. :D |
Ranger 1
Ranger Corp
4232
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Posted - 2013.06.06 14:11:00 -
[235] - Quote
Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. When the new warp effect was brought in there were many threads identical to this demanding the ability to turn it off because it caused everything from motion sickness to epileptic seizures.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
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Posted - 2013.06.06 14:17:00 -
[236] - Quote
Gallowmere Rorschach wrote:Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
LittleTerror
Illuminated Foundation Trust
72
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Posted - 2013.06.06 14:20:00 -
[237] - Quote
The advice given to people is ********, there should be an option to turn it off for those that get sick, this sickness is caused by the brain being tricked into thinking the body is in motion in ways that it shouldn't be. That's ok for a short while but over longer periods it makes some people feel sick. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 14:25:00 -
[238] - Quote
LittleTerror wrote:The advice given to people is ********, there should be an option to turn it off for those that get sick, this sickness is caused by the brain being tricked into thinking the body is in motion in ways that it shouldn't be. That's ok for a short while but over longer periods it makes some people feel sick. ... which is caused by being so close to the screen that your peripheral vision is inhibited and cannot keep your brain "oriented" correctly.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
65
|
Posted - 2013.06.06 14:25:00 -
[239] - Quote
Ranger 1 wrote: Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
I didn't say it would be easy. I said it would likely be easier than giving me complete camera control, or a total zoom out and look top down option. If that's not the case, it sounds like a severe lack of foresight, and they deserve the sub drop that will likely come with a definite "it's staying as is" answer. |
Ranger 1
Ranger Corp
4232
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Posted - 2013.06.06 14:29:00 -
[240] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote: Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
I didn't say it would be easy. I said it would likely be easier than giving me complete camera control, or a total zoom out and look top down option. If that's not the case, it sounds like a severe lack of foresight, and they deserve the sub drop that will likely come with a definite "it's staying as is" answer. There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks). And no, it's highly unlikely they will see a loss in subs... just as they lost no subs the last few times threads like this cropped up for a few days after a new effect is introduced. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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