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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Roxxo I'doCocaine
SlammaJammaBamma
14
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Posted - 2013.06.05 19:43:00 -
[181] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3140753#post3140753
CCP Greyscale wrote: Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
CCP Greyscale's reply was on the cited thread regarding the scan animation that occurs after landing on grid after jumping. My take on it though is that this is CCP's position when it comes to all complaints about the Odyssey UI changes, including this one.
So the message from CCP is that if you care about this, do not take inaction and silence from CCP as evidence that they will not change it. In fact, what they seem to be saying is that if you really care, let them know it, and keep it up for at least a month or until it's changed.
Hey, it's an improvement over "We'll listen to what they do more than what they say". CCP wants to hear from you, and your corpies/buddies, for the next few weeks.
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Zina Volkov
Boundless Creations and Innovation Aureus Alae
0
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Posted - 2013.06.05 20:00:00 -
[182] - Quote
My two cents is being thrown down with most others here: Make the visuals optional or turn them off completely. |

Malkev
GRUMPS RESEARCH TEAM
59
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Posted - 2013.06.05 20:15:00 -
[183] - Quote
The animation doesn't bother me, but the gate jump volume is way way way too loud!
It overpowers every other sound coming out of my headphones, in game and out. |

Alex Alenterres
The Berry Farm Chained Reactions
1
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Posted - 2013.06.05 20:43:00 -
[184] - Quote
Roxxo I'doCocaine wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3140753#post3140753 CCP Greyscale wrote: Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
CCP Greyscale's reply was on the cited thread regarding the scan animation that occurs after landing on grid after jumping. My take on it though is that this is CCP's position when it comes to all complaints about the Odyssey UI changes, including this one. So the message from CCP is that if you care about this, do not take inaction and silence from CCP as evidence that they will not change it. In fact, what they seem to be saying is that if you really care, let them know it, and keep it up for at least a month or until it's changed. Hey, it's an improvement over "We'll listen to what they do more than what they say". CCP wants to hear from you, and your corpies/buddies, for the next few weeks.
So do we just issue our dismay constantly for a week, repeating ourselves again and again in this forum and others or do we just start a similar thread in a week? |

Aldap
Club Bear
205
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Posted - 2013.06.05 20:48:00 -
[185] - Quote
I think its just very shortsighted to put this animation in a way that replaces all other options. Its like harcoding subtitles into a video and deleting the original, then realizing you made spelling mistakes. On/Off option should be the obvious move here, I've done like 100 jumps already, and I'm starting to cringe every time now... My latest solo PvP videos |

Ranger 1
Ranger Corp
4230
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Posted - 2013.06.05 20:48:00 -
[186] - Quote
Nikko Jiangtibayan wrote:Emu Meo wrote:Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. You're missing the point. This thread, if I have interpreted it correctly, is not asking the devs to revert to the old system. It is asking for the option to disable a camera movement or effect that causes them problems. Not to remove the effect for everyone, and change the system; to prevent it from playing for people who have ticked the box.All that would be required is a simple check box that prevents the effect (be it camera movement or jump tunnel) from playing. We have many of these boxes already, for things like animated turrets and camera shake. I had no idea that all you have to do to make a new feature work or not work was to code in a simple check box.
Isn't modern technology wonderful?
Perhaps we can have them code in a simple check box to allow us to have modular POS's, or destructible asteroids... should take about 5 minutes tops.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jake Rake
The Forgotten Navy Gentlemen's Agreement
1
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Posted - 2013.06.05 20:57:00 -
[187] - Quote
+1 for removing the jump animation
To avoid getting seasick, I have to press F10, to open the starmap at each jump. Plz Plz Plz remove it... |

Nikko Jiangtibayan
Ghosts That Linger
115
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Posted - 2013.06.05 21:14:00 -
[188] - Quote
Ranger 1 wrote:Nikko Jiangtibayan wrote:Emu Meo wrote:Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. You're missing the point. This thread, if I have interpreted it correctly, is not asking the devs to revert to the old system. It is asking for the option to disable a camera movement or effect that causes them problems. Not to remove the effect for everyone, and change the system; to prevent it from playing for people who have ticked the box.All that would be required is a simple check box that prevents the effect (be it camera movement or jump tunnel) from playing. We have many of these boxes already, for things like animated turrets and camera shake. I had no idea that all you have to do to make a new feature work or not work was to code in a simple check box. Isn't modern technology wonderful? Perhaps we can have them code in a simple check box to allow us to have modular POS's, or destructible asteroids... should take about 5 minutes tops.  No. That's not what I'm saying. I'm talking about a visual effect that already exists. You might be surprised how easy it is to make visual effects not play; it happens by accident all the time, which is part of the reason bug reports exist. One may infer that doing it on purpose isn't much harder.
Like I said, refer back to the examples of camera shake and turret effects. Those too are visual effects with a simple checkbox to turn them off. That's all this thread's asking for.
Personally, I like the new jump effect, though the camera swings do need to be [i]much[/i[ smoother/slower before I consider it polished. However, I also appreciate that others may wish to turn it off, and since their ability to do so affects me in no way whatsoever, I will happily support their cause - I may even change my mind later and want to turn it off too. Hello...mate. |

Garaba
Imperial Shipment Amarr Empire
9
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Posted - 2013.06.05 21:25:00 -
[189] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Thanks for wasting your time on something that only makes the game lag hard, instead of making my ships pretty. |

Sister Sophia
Imperial Academy Amarr Empire
2
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Posted - 2013.06.05 21:30:00 -
[190] - Quote
(1) The motion sickness is real. I play on a high-grade workstation so I can assure you that it has nothing to do with cheap hardware.
(2) Anyone suggesting that players 'look away' or switch to map view while jumping probably hasn't done much delicate work in nullsec while flying a vulnerable vessel. Those living in low- and null- must stay on the ball before and after each jump.
(3) The risk to epileptics and those prone to motion sickness has evidently not been assessed. I really hope the CCP advisory team is looking into the relevant legal precedents in case someone does actually get sick.
(4) A helpful soul earlier suggested that those who now find the game partly unplayable move to WH -- and to be fair, that's not a bad idea. The other option is simply to walk away for a few months until the problem is addressed by the programmers. If there is no "old animation" then I suppose CCP will need time to make a brand new one which is easier on the eyes. I'm perfectly willing to spend a few months away from the game as they do this.
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Keav
BREAKING-POINT Primal Force
11
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Posted - 2013.06.05 22:05:00 -
[191] - Quote
Just to add my pennies worth to the subject:
I fully support the effort to remove loading bars and make the whole Eve experience more seamless and immersive - excellent idea.
However... this animation is pretty poor. It's not as polished as many of the other effects in Eve and overall it's such a mixed bag.
I love the new shimmering gates. I even quite like the camera rotation to the gate on initiating a jump... but the 'tunnel' effect really is terrible. The transition into it is not at all smooth.. although coming out at the end is very good. I see no reason to rotate the camera back to the gate at the end of it all though. I've entered the system facing a certain way (hopefully in actual alignment with the system I've come from), so why not just leave me there to look around for myself?
Good idea, poorly implemented, and as I say, that tunnel effect needs work.
p.s. sorry to be so critical, I actually love just about everything else you've done in Odyssey!  |

Barron Hammerstrike
RISK Inc.
1
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Posted - 2013.06.05 22:14:00 -
[192] - Quote
Personally I don't see why there was thought to be a need to change the undock and gate jump animations. I was totally cool with the old animations and never felt a lack of immersion. In fact I really liked the beam of light shooting off to the next gate.
To me this new animation is awkward and makes jumping a bit of a headache. I'm actually more inclined to afk auto pilot because I simply don't want to see it every time I jump.
+1 for an option to turn it off.
It's a cool animation, but not a fun one.
Open Kill Rights and Other Oppportunities
Join public channel RiskiBiznass
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Eram Fidard
Republic Military School Minmatar Republic
156
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Posted - 2013.06.05 22:29:00 -
[193] - Quote
This is something I was initially excited for, but then I logged in to check it out for myself.
The "camera whip" is too sharp; sure players whip the camera around all the time but that is under our control. Having a sudden camera movement that you cannot control is ridiculous. At least slow it down/ease into it a little more.
On top of that, I'm running a i7-920, with a month-old GTX 660 2gb card and 16gb of ram, with most 'higher end' settings disabled. Jumping through a gate with a single client dropped tons of frames (5 distinct hitches for one animation, cmon!).
One final nitpick -though it doesn't have to do with the jump effect itself- even with the UI disabled (ctrl-f9 or whatever) the damn scan graphics and signatures show up on jump-in. WTF CCP?
You do realise people make videos from your game, right? So much for trying to get nice footage of a jump-in, you'll have random 'artifacts' showing up in your footage, whether you like it or not. |

Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
43
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Posted - 2013.06.05 22:43:00 -
[194] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Translation - Fu** you we don't care, just shut-up and pay us! |

Raze Zindonas
Asgard. Exodus.
38
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Posted - 2013.06.05 22:59:00 -
[195] - Quote
Sister Sophia wrote:(1) The motion sickness is real. I play on a high-grade workstation so I can assure you that it has nothing to do with cheap hardware.
(2) Anyone suggesting that players 'look away' or switch to map view while jumping probably hasn't done much delicate work in nullsec while flying a vulnerable vessel. Those living in low- and null- must stay on the ball before and after each jump.
(3) The risk to epileptics and those prone to motion sickness has evidently not been assessed. I really hope the CCP advisory team is looking into the relevant legal precedents in case someone does actually get sick.
(4) A helpful soul earlier suggested that those who now find the game partly unplayable move to WH -- and to be fair, that's not a bad idea. The other option is simply to walk away for a few months until the problem is addressed by the programmers. If there is no "old animation" then I suppose CCP will need time to make a brand new one which is easier on the eyes. I'm perfectly willing to spend a few months away from the game as they do this.
There is a warning about epileptic seizures in the EULA: SEIZURE WARNING In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy.
Legally they are covered. |

Sister Sophia
Imperial Academy Amarr Empire
5
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Posted - 2013.06.05 23:14:00 -
[196] - Quote
Raze Zindonas wrote:Legally they are covered.
Fair enough. So that removes legal action as a motivation for CCP to improve this aspect of their product. One might still want to ask whether it's ethical to put out a program with a poorly understood cognitive impact on its users. But nevermind. This leaves the following arguments that have been offered thus far for an on/off toggle for this effect:
(a) Good idea, poorly implemented. Not very polished. (Keav)
(b) Cool animation but not a fun one. (Hammerstrike).
(c) The 'camera whip' is too sharp. It's disorienting. (Fidard)
(d) People make movies from this stuff. There's an economic element. This messes that up. (Fidard)
(e) If enough people actually really can't take it, they will not be able to help playing a lot less.
I've probably missed a few?
One other thing I should point out: if they were to put in the toggle, they'd see pretty quickly how many people actually used it. I'd guess over half. But they probably don't want to bother coding that up. Pity. |

Tiven loves Tansien
Science and Trade Institute Caldari State
827
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Posted - 2013.06.05 23:15:00 -
[197] - Quote
Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us!
Well, you guys still are paying them... right?     |

Sister Sophia
Imperial Academy Amarr Empire
5
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Posted - 2013.06.05 23:18:00 -
[198] - Quote
Tiven loves Tansien wrote:Well, you guys still are paying them... right?
Check out (d) and (e) above. This may actually force people who like the game quite a lot to play a lot less. Some for economic reasons. Some for cognitive health reasons. |

Gallowmere Rorschach
Alpha Strategy The Unthinkables
55
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Posted - 2013.06.05 23:23:00 -
[199] - Quote
Tiven loves Tansien wrote:Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us! Well, you guys still are paying them... right?     Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant". |

dark heartt
I Own Four Sheep Nyratic
348
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Posted - 2013.06.05 23:24:00 -
[200] - Quote
Pak Narhoo wrote:dark heartt wrote:Brek Blood wrote:You would think that games would be more tolerant of camera rotations. sea sick much?
This is an amazing effect and it really ties together the systems so that I no longer feed like I'm playing in isolated systems. Everyone now feels connected.
Kudos CCP! +1. I tried it out through highsec before and everything feels so much smoother, and they have killed a lot of loading time for me (granted I play with a high end PC so I don't have graphical lag issues like the OP). To the OP, this animation is the sort of thing that graphically makes sense a lot more than anything to do with WIS. It is a fantastic change. I recommend upgrading your computer, as I would bet a sizable sum that is where the problem lies. Where can I upgrade my head?  Comp is fine, head not when jumping.
Need to get those anti-nausea implants man. I can sell you some for 500 mill each, but I'll need cash up front. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
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dark heartt
I Own Four Sheep Nyratic
348
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Posted - 2013.06.05 23:26:00 -
[201] - Quote
Gallowmere Rorschach wrote:Tiven loves Tansien wrote:Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us! Well, you guys still are paying them... right?     Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant".
So you are actually going to unsub over an animation? Well I guess each to his own, but that seems a little extreme to me. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |

Sister Sophia
Imperial Academy Amarr Empire
5
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Posted - 2013.06.05 23:35:00 -
[202] - Quote
By the way, in case anyone at CCP actually does read this... what might help you guys is a small cognitive science lab on site or one you can contract out to. When those guys are not assessing your new ideas for cognitive impact, they can help improve the AI of various NPCs, perhaps adding complexity to those interactions.
Just an idea. Maybe you already have a cog-sci lab that I know nothing about. Apologies for being redundant twice in one day if that's the case.
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
56
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Posted - 2013.06.05 23:49:00 -
[203] - Quote
dark heartt wrote:So you are actually going to unsub over an animation? Well I guess each to his own, but that seems a little extreme to me. It's not extreme at all when I can't really play as is. I refuse to subscribe to the "just bring up the map" crap. I am a nullsec pvper who often flies CovOps. That gate time is always life or death for a CovOps if there is anything sitting on either side. |

Sister Sophia
Imperial Academy Amarr Empire
5
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Posted - 2013.06.06 00:10:00 -
[204] - Quote
Gallowmere Rorschach wrote:Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant".
I actually think a better option for now would be simply to play a lot less. I will keep training my skills at least for a few months in the hopes that CCP come around. It's summer anyway, so I'm happy to spend the time outside or at work. I don't mind the subscription fees, at least for a bit. I can reassess down the road. |

Hantaria Clivan
ThErEaLdEaL...
0
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Posted - 2013.06.06 00:21:00 -
[205] - Quote
first time i-¦ve seen it, i was like "wow, nice", after a few jumps it went from "wow" to "meh, wanna turn it off".
i-¦m not jumping on the "i gonna cancel mah subs" train, but if a game or a part of a game starts annoying me, i will stop playing it automatically. |

Wodanaz
Capital Storm. WHY so Seri0Us
11
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Posted - 2013.06.06 00:43:00 -
[206] - Quote
What is it with ccp they hardly did anything in this expansion.. No content just skin changes,ship stats and skills, awful probing system, a crappy minigame and a gate effect that looks like crap what the hell do ccp do with all there time? the stuff they changed if done right could of just been hot fixed into the game not classified as an expansion what a joke! |

Armtoe
Shadowland Rangers Eternal Syndicate
259
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Posted - 2013.06.06 01:02:00 -
[207] - Quote
+1 for some way to turn off the new jump animation - I've seen it once and its old already - adds nothing to the game; is distracting; and lag inducing. Is it too ealier to say that this is the worst, most useless expansion since WIS? |

Maraner
The Executioners Capital Punishment.
261
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Posted - 2013.06.06 01:16:00 -
[208] - Quote
I kind of like it, certainly beats what we had before.
But I must admit I find it fatigue inducing after a while added to that I was starting to feel a bit of nausea as well. Can we turn of the swinging camera at the beginning of the jump animation?
Oh and undock button on the neo comm pls.
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raz1980
Duty.
20
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Posted - 2013.06.06 02:29:00 -
[209] - Quote
The novelty has worn off for me, +1 to a turn off button please |

Lord Tempist
UnLimited Liability Corporation
5
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Posted - 2013.06.06 03:18:00 -
[210] - Quote
+1 for the option to disable the animation.
I monitor my Core Temps, CPU, and HD temperatures etc, on my computer because it is essentially a large laptop and laptops are prone to overheating. I see temps spiking 5 to 8 celsius when the jump animation occurs. I'd like to turn it off just for that reason alone. I hope my "whining" doesn't upset your delicate sensibilities. Do you guys get paid to shout people down on the forums or are you "Trolls of Fortune"? Just saying it's fairly obvious...  Change is the only constant. I will even adapt to blatant absurdity. You know who you are. |
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