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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
21
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Posted - 2013.06.08 06:30:00 -
[421] - Quote
I hate it. Repetitive, distracting, boring, takes control of the camera which is just terrible. I get the hate for loading bars but the transition actually felt fine before. |
enterprisePSI
195
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Posted - 2013.06.08 06:38:00 -
[422] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Not only they should never turn it off, they should make it more realistic The tears of the many, outweight the tears of the few. Or the one. enterprise-psi-¬
I made tweet, Y U NO FOLLOW!!! |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 06:43:00 -
[423] - Quote
enterprisePSI wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. Not only they should never turn it off, they should make it more realistic
fail troll is fail |
Maybelater Headache
Republic University Minmatar Republic
25
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Posted - 2013.06.08 07:47:00 -
[424] - Quote
Maybelater Headache wrote:CCP, make the new animations optional.
Good Lord, let the dumb trolls go elsewhere.
Bump. |
Kat Davenport
Dreddit Test Alliance Please Ignore
6
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Posted - 2013.06.08 08:05:00 -
[425] - Quote
I would also like an option to disable the jump animation (all of the new animations really).
I don't get motion sick. A little dizzy after the 10-15th gate as I burn across fountain, but oh well.
My problem is the fact that now jumping takes over 30 sec for me. I've actually lost gate cloak twice while waiting for the animation to quit doing horrible things to my cpu (If I manage to lose a BR to gate rats I'm never gonna hear the end of it). I'm using an old laptop because I'm a poor and cant afford anything better. I guess this is CCPs way of telling me to quit paying for eve for a few months till I can afford to buy a new computer.
Edit: Forgot a word. |
Maybelater Headache
Republic University Minmatar Republic
25
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Posted - 2013.06.08 08:30:00 -
[426] - Quote
Kat Davenport wrote:I would also like an option to disable the jump animation (all of the new animations really).
I don't get motion sick. A little dizzy after the 10-15th gate as I burn across fountain, but oh well.
My problem is the fact that now jumping takes over 30 sec for me. I've actually lost gate cloak twice while waiting for the animation to quit doing horrible things to my cpu (If I manage to lose a BR to gate rats I'm never gonna hear the end of it). I'm using an old laptop because I'm a poor and cant afford anything better. I guess this is CCPs way of telling me to quit paying for eve for a few months till I can afford to buy a new computer.
Edit: Forgot a word.
Wow, that-¦s sad. I also noticed a delay in jump time obviously caused by loading stuff related to this effect from the HD and i am not going to buy a SDD to make it run smoothly.
30sec is really extreme. |
Li Tiger
Deep Space Resources Ltd.
11
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Posted - 2013.06.08 10:28:00 -
[427] - Quote
Maybelater Headache wrote:Maybelater Headache wrote:CCP, make the new animations optional.
Good Lord, let the dumb trolls go elsewhere. Bump. ccp we can soon get a more comprehensive answer to this issue?
Many thanks in advance! |
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CCP Sisyphus
C C P C C P Alliance
530
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Posted - 2013.06.08 10:53:00 -
[428] - Quote
Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
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Jori McKie
Friends Of Harassment
72
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Posted - 2013.06.08 11:03:00 -
[429] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Mabye you can just code a switch. Off = current new jump animation On = use the "jump animation" routine as if the system map is open.
Both routines are obviously working . |
Rhea Rankin Nolen
Science and Trade Institute Caldari State
5
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Posted - 2013.06.08 11:03:00 -
[430] - Quote
CCP Sisyphus wrote: It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
For me, it's the panning and zooming in of the camera, prior to jump.
If we could get just the warp tunnel after jumping, it would be perfectly fine. Don't understand why it is really necessary to warp directly through the gate.
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Gallowmere Rorschach
Alpha Strategy The Unthinkables
114
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Posted - 2013.06.08 11:03:00 -
[431] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks for the acknowledgement Sisyphus.
Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence.
However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.
We do however, have camp three that has jumped into this: basically the people who are getting just plain irritated with the whole thing after X-number of jumps and want it off. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:09:00 -
[432] - Quote
Finally...rubber boots!
For me it is
- the camera swing, no control about how "close" my view is. If i only could...zoom out i would be fine probably.
- length of the animation- try to imagine you are doing *at least* 100j a day where awareness of what is around you is a must - Endless repetition. Have fun. |
brammator
SUB ZERO. Legion of xXDEATHXx
6
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Posted - 2013.06.08 11:13:00 -
[433] - Quote
CCP, please hear that: we are people. We like to control things. We don't like when you rip camera control off our hands. Stop doing that. Conserving camera angle/distance through jump/docking was great improvement. Don't step back. Add same thing for logging, and don't move my viewpoint until I deliberately click some option like 'use trackiing camera'.
And please, if I use 'tracking' checkbox in dscan, don't change the distance.
I understand you have jump animation hardcoded to be seen from some angle. But please find another solution. At least, change angle only. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:17:00 -
[434] - Quote
brammator wrote:And please, if I use 'tracking' checkbox in dscan, don't change the distance.
even though OT, very good point |
Haulin Gneiss
sweet riders
110
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Posted - 2013.06.08 11:24:00 -
[435] - Quote
Ahvram wrote:With all the things that need tuning and fixing in EvE I feel this was a massive waste of resources. How about spending your time on something we need. Assisting drones from the watch list, better drop down menu's as the new radial ones are awful and glitchy ect ect. These kinda of flashy effects waste dev time and system resources. I have a great machine and when running multiple clients I can tell there is some lag with the new gate mechanic. It nice to see it once or twice but honestly its a worthless feature and it shows your priorities are way off.
Btw You borked the shield/armor/hull alerts with this new patch. This needs to be fixed ASAP. These are the things you start to see when a gaming company is out of ideas for content. Just another feature like WIS that brings nothing to game but more client side lag and wasted Dev time.
Is it that time of the year to start a "this is what I'd like to see from CCP/Eveonline" Thread? The player base can be quite creative. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
3013
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Posted - 2013.06.08 11:33:00 -
[436] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
A few thoughts:
1) The camera rush into and out of the jump tunnel are jarring. The tunnel moves at one speed, but getting in and out of it, the camera zooms much faster. My guess is this is a source of a lot of the motion sickness.
2) Remove, or at least tone down, the flashes in the cloud of the tunnel. Some people who struggle with epilepsy are complaining about the new effects, and my understanding of the issue there is that it's normally associated with flashing lights.
3) What annoys me is the camera swing from the ship into the gate. As I've said before, it's the ONLY time Eve takes away camera control. Founding member of the Belligerent Undesirables movement. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:34:00 -
[437] - Quote
Haulin Gneiss wrote:Is it that time of the year to start a "this is what I'd like to see from CCP/Eveonline" Thread? The player base can be quite creative.
No, this thread is mainly about criticism of the new gate jump animation. |
Vaju Enki
Secular Wisdom
830
|
Posted - 2013.06.08 11:39:00 -
[438] - Quote
The new gate jump animation is great, moving system feels great.
We win the war against loading bars :) The Tears Must Flow |
Einste1n
D00M. Northern Coalition.
0
|
Posted - 2013.06.08 11:57:00 -
[439] - Quote
I like the new jump effect, too. |
Maybelater Headache
Republic University Minmatar Republic
25
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Posted - 2013.06.08 12:01:00 -
[440] - Quote
Nullsec dwellers don-¦t count. :P |
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Othran
Route One
546
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Posted - 2013.06.08 12:03:00 -
[441] - Quote
Get rid of the enforced camera tracking. That's the problem right there.
Personally it doesn't cause me any nausea issues but it annoys the crap out of me having game designers decide what camera view I should prefer because they think it looks cool.
I play the game, not you and I'll decide what view I prefer thanks.
Deal with the enforced camera tracking and most people's complaints will disappear. |
AbhChallenger
Center for Advanced Studies Gallente Federation
7
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Posted - 2013.06.08 12:05:00 -
[442] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
My opinion is the best solution is to have an option to just render a black square that takes up the 3D view during jumping. The issue is if you do something to "remove it" or otherwise make it a setting to reduce its impact on CPU or GPU then FCs will call for it to be disabled in fleet fights. And thus many people will just keep it off. Making the work done on it moot for a good chunk of EVE. This is just my opinion tho. |
Dukan Dolat
CRIMINALS IN ACTION Initiative Mercenaries
4
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Posted - 2013.06.08 12:24:00 -
[443] - Quote
Finally we got response from CCP. Thanks!
Jumping trough a gate makes me feel like riding a spinning chair on a moving rollercoaster watching the same simpsons episode again and again and again.
What cause nausea is the spinning camera at the beginning and the high speed zoom in at the end. My eyes see my own movement and my inner ear does not. Thats the main problem with it.
Zoom in at the end makes me feel i get draged into the middle of the screen without my consent. Please make all none player initiated camera movements optional. You did this already with the tracking camera.
This also count for the zoom in/zoom out thing if you jump trough a wormhole. There is no need for such a animation.
Why not using the warp tunnel animation which is less obtrusive?
Thanks |
Sister Sophia
Imperial Academy Amarr Empire
30
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Posted - 2013.06.08 12:28:00 -
[444] - Quote
CCP Sisyphus wrote:We ARE looking at this and considering what we can do.
Thanks so much CCP Sisyphus. That's really great news. Much love.
===
Only a couple of things to add to what's already been said about camera pan, repetitiveness, loss of player control, jarring starts and stops, etc.
1. Please keep in mind that gate jumps in null- and low-sec can often be moments of high tension, particularly when flying fragile ships. Sometimes we are going to be intensely focused on our tactics before the jump and then on nearby hostiles, local composition, d-scan, and the layout of warp bubbles afterward. I'd ask please that the jump sequence not make things even more difficult for scouts. They already have a hard job.
2. It might be a good idea to test the sequence both on high-end and low-end machines. It's pretty unfair that someone should worry about losing a cloaky hauler or BR to nullsec rats because their hard drive takes a bit longer to load the sequence. As well, a large difference also probably means that gate-camp interceptors played on fast hard drives will have a substantial unfair advantage.
In any case, thanks again. It's awesome to have some dialogue on this. I'm sure it will take time to really iron out. But it's very cool that you're trying. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
3016
|
Posted - 2013.06.08 12:39:00 -
[445] - Quote
Also, and this might be subjective, but I'm getting the feeling that players are showing up in local several seconds quicker than before. And I don't mean they're loading faster; I mean that there are several more seconds of "hey this guy is in local" before the player is actually able to take action. For those of us looking to surprise a target, that means more GTFO time which means less explosions.
Founding member of the Belligerent Undesirables movement. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.08 12:53:00 -
[446] - Quote
Capt Starfox wrote:Idk why so many of you are complaining, it's awesome.
If CCP can code a "switch" that allows players to turn it off, okay cool. But, don't change it, or "reduce" it's effects because some players are too entitled to idk turn all your graphics down and turn away when jumping... I mean if you hate it anyway...
why should people turn away its couseing problems for alot of people and the animation where was cool for 2 or 3 jumps is plain boreing after jump 4 |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
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Posted - 2013.06.08 12:57:00 -
[447] - Quote
Vaju Enki wrote:The new gate jump animation is great, moving system feels great.
We win the war against loading bars :)
lol the jump animation is the load bar dont be foolish there should be an option on and off im sure u can program an offswitch if ur good enough =\ |
Geralden
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.08 13:16:00 -
[448] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
1 Losing control of your OWN camera. Dont ever do that again. 2 Making an animation, that looks like someone flushing a big toilet is ugly. 3 EVERY other animations are optional - you have provided switches for practially every other animation in the game, be it turrets, effects, camera shake, drone models... you name it. This one isnt.
Solve it - im not jumping before it's done - and staying in 1 system is kind of booring.. so i havent really logged for 3 days.... |
Li Tiger
Deep Space Resources Ltd.
11
|
Posted - 2013.06.08 13:27:00 -
[449] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thank you, thank you very much for your reply. There you just saved ccp payment for at least my 3 accounts, at least for a while until I see what you find out. Now I know that work is in progress.
First, no need to worry about getting poured a bucket of "poo" in the head. At least not from me. I do not have an anger problem. EVE is your game so I just wanted to know if I had to find new games to throw my time and money on. I would be very ambitious to this for a while but I will survive well enough.
Maybelater Headache wrote:Finally...rubber boots!
For me it is
- the camera swing, no control about how "close" my view is. If i only could...zoom out i would be fine probably.
- length of the animation- try to imagine you are doing *at least* 100j a day where awareness of what is around you is a must - Endless repetition. Have fun. ^ ^ Maybelater Headache said it...same stuff goes for me!
Maybe ccp code it so that when you are zoomed out to a certain distance, you will only experience a "waarumm" sound like now, just dim voloume little - too high right now.
So ... starting gate "waarumm" ... "pop" end gate, no more fancy glitter! |
The Djego
Hellequin Inc. Mean Coalition
82
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Posted - 2013.06.08 13:37:00 -
[450] - Quote
It would probably even be sufficient if the animation was slower, softer for the eye and more like the old warp tunnel effect.
A option to deactivate it, would be highly welcome, since if you move multiple chars for 30 minutes or more, seeing the animation as often as every 90s I get a headache currently and doing it for a hour or so is uncomfortable at best. |
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