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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Giovannui
University of Caille Gallente Federation
1
|
Posted - 2013.06.04 17:26:00 -
[1] - Quote
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. |
Destination SkillQueue
Are We There Yet
5126
|
Posted - 2013.06.04 17:31:00 -
[2] - Quote
It's here to stay get used to it. |
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CCP BunnyVirus
C C P C C P Alliance
756
|
Posted - 2013.06.04 17:32:00 -
[3] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
there is no old system anymore 3D Artist |
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Charlie Jacobson
160
|
Posted - 2013.06.04 17:34:00 -
[4] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
I'm glad to hear that. Death to multiboxers! \o/ |
I'M THE DANGER
Ruse hOLDINGS
2
|
Posted - 2013.06.04 17:35:00 -
[5] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/ in game or in real life? |
Shukuzen
State Protectorate Caldari State
20
|
Posted - 2013.06.04 17:37:00 -
[6] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Get a better pc. New animation is too beautiful to turn off or get rid of. |
commander aze
Sub--Zero S0UTHERN C0MF0RT
9
|
Posted - 2013.06.04 17:38:00 -
[7] - Quote
This doesn't kill multi boxing it means you need a better computer... I remember my first time on a gaming rig... works better than playing on a ti-82 |
Charlie Jacobson
162
|
Posted - 2013.06.04 17:38:00 -
[8] - Quote
I'M THE DANGER wrote:Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/ in game or in real life?
I'll settle for their PCs dying from overheating ;) |
Crexa
Ion Industrials
52
|
Posted - 2013.06.04 17:39:00 -
[9] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.
"F=ma, so obviously they're putting mouths against arses to produce a force." "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
Iden Secundus
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.06.04 17:39:00 -
[10] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
maybe we could get the option to switch to a black screen? it would be better than this dump Feature of bored developper...
___ CCP: we had to kill Walking in Station, now you get overheating by jumping |
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Jenn aSide
STK Scientific Initiative Mercenaries
1985
|
Posted - 2013.06.04 17:41:00 -
[11] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
The recreate old system, call it "newOld system" and give it to us lol.
You really should be able to turn it off, dual boxing a couple toons (with one scouting) to en escalation in null sec is exciting enough as is without all the flash y flashy. It's a cool affect and all but think of us stone age people playing EVE on our Commodore 64s (I just upgraded, before i played EVE by Teletype, you know how hard it is to say "warp to me now" in morse code???). |
Hernan Johuihen
Zero Atmosphere Ex Cinere Scriptor
40
|
Posted - 2013.06.04 17:47:00 -
[12] - Quote
OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS |
destiny2
Abh Empire Ex Cinere Scriptor
124
|
Posted - 2013.06.04 17:55:00 -
[13] - Quote
when i saw new animation on sisi it felt like i was on a roller coaster |
Huang Mo
Tianxia Inc
12
|
Posted - 2013.06.04 18:01:00 -
[14] - Quote
CCP BunnyVirus wrote:there is no old system anymore
if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); }
Fixed. |
Murk Paradox
Red Tsunami The Cursed Few
385
|
Posted - 2013.06.04 18:13:00 -
[15] - Quote
I'M THE DANGER wrote:Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/ in game or in real life?
How the hell do you multibox in real life? Control freak much? "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url]-á for details. |
Khira Kitamatsu
562
|
Posted - 2013.06.04 18:28:00 -
[16] - Quote
The new animation kicks arse. It would be cool if we could get a decent undock animation now - instead of just waiting and then - blink - we're outside. Ponies!-á We need more ponies! |
Zad Murrard
Frozen Dawn Academy Arctic Light
1
|
Posted - 2013.06.04 18:32:00 -
[17] - Quote
Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. |
Kristopher Rocancourt
Alpha Sleepers
126
|
Posted - 2013.06.04 18:40:00 -
[18] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Dude. Quit with the arrogant "we got your $14.99/month, you are stuck with what we slapped together" BS. the guy has a legit concern. lag while multiboxing. Be a good little CCP lackie and escalate this to the Dev team.
Proud member of MYM8 Jita Police.
|
Beekeeper Bob
Beekeepers Anonymous
634
|
Posted - 2013.06.04 18:45:00 -
[19] - Quote
I too am excited about trading playability for more lag and shiny pictures.....
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Unsuccessful At Everything
The Troll Bridge
4262
|
Posted - 2013.06.04 18:49:00 -
[20] - Quote
I want more animations...neh...I DEMAND more animations! Undocking, docking and jumping to cynos!
My eyes dont bleed enough from all the prettiness as promised! Dont make us who have good equipment suffer because of those who refuse to upgrade from a rock. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
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Random Woman
Federal Navy Academy Gallente Federation
24
|
Posted - 2013.06.04 18:49:00 -
[21] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
How about disabling the WH jumping animation, turning off - zoom in/ zoom out cant be that hard, and I tell you that **** is annoying as hell if you travel through WHs. |
Fer'isam K'ahn
Federal Navy Academy Gallente Federation
2
|
Posted - 2013.06.04 19:04:00 -
[22] - Quote
+1 for and option to cancel/abort animation or turn it off - rather have the loading bar.
+1 for turning scan off too. Do 140 jumps an hour like me and if you do that just once I will listen to you and I don't think I will hear a: "Its great, if you don't like it, just close your eyes!"-¦-¦ |
Windle Poons
Ankh-Morpork City Watch
0
|
Posted - 2013.06.04 19:06:00 -
[23] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
It's making me sick. How do I turn it off? |
Kinis Deren
The Nyan Cat Pirates The Retirement Club
182
|
Posted - 2013.06.04 19:07:00 -
[24] - Quote
OP, no - eye candy that has been seen cannot be unseen.
|
Lipbite
Express Hauler
657
|
Posted - 2013.06.04 19:23:00 -
[25] - Quote
Shukuzen wrote:New animation is too beautiful to turn off or get rid of.
What amaze me is lack of information about other games in this community. EVE jump animation is sad joke compared to jumps in TERA (yes - even that funny long-ears elven MMO has 200% better travel animation than CCP is capable to deliver).
To OP: look away from screen during jumps. Just like I do. |
Gealbhan
246
|
Posted - 2013.06.04 19:28:00 -
[26] - Quote
Every time I jump through a star gate now I hear the theme tune from Dr. Who. |
Ruvin
129
|
Posted - 2013.06.04 19:50:00 -
[27] - Quote
once twice looks cool , travel for 20 30 systems without auto pilot really makes you sick ... would like to remove it :( Opportunities multiply as they are seized. |
Marangwe
Future Corps Sleeper Social Club
3
|
Posted - 2013.06.04 20:03:00 -
[28] - Quote
For those of you that have read the books, gate jumping & warp jumping causes nausea in some of the characters.
So this is exactly like the lore of the books.
Get used to the immersion!
You can't get any more real than that.
p.s.
keep a trash can handy
fly safe 07 |
Lost Hamster
FREE GATES HUN Reloaded
95
|
Posted - 2013.06.04 20:07:00 -
[29] - Quote
Ruvin wrote:once twice looks cool , travel for 20 30 systems without auto pilot really makes you sick ... would like to remove it :( Agree |
Ranger 1
Ranger Corp
4217
|
Posted - 2013.06.04 20:11:00 -
[30] - Quote
Kristopher Rocancourt wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Dude. Quit with the arrogant "we got your $14.99/month, you are stuck with what we slapped together" BS. the guy has a legit concern. lag while multiboxing. Be a good little CCP lackie and escalate this to the Dev team. Perhaps you should go take a nap and let the adults talk hmmmm.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
moep
Hedion University Amarr Empire
0
|
Posted - 2013.06.04 20:16:00 -
[31] - Quote
Holy C(r)aps,
what happened to my EVE?
Old EvE feeling:
Old EvE
New EvE feeling:
New EvE
All this flashy new stuff is hurting my eyes, need some sunglasses
Please develop option "Enter Spreadsheet Mode" , i am already tired of this warp effect.
Is undocking taking ages now?
|
Shukuzen
State Protectorate Caldari State
63
|
Posted - 2013.06.04 20:16:00 -
[32] - Quote
Kristopher Rocancourt wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Dude. Quit with the arrogant "we got your $14.99/month, you are stuck with what we slapped together" BS. the guy has a legit concern. lag while multiboxing. Be a good little CCP lackie and escalate this to the Dev team.
His complaint is irrelevant. His outdated pc can't handle multiple clients...that's not CCP's fault. Tired of you guys with outdated rigs and operating systems holding back the progress of this game. Solution...he can upgrade or buy a new computer. Stop being just another self entitled gamer. Gamer's used to be a cool group of people...but you new gen are just a bunch of whiny self entitled crybabies. HTFU. |
Jori McKie
Friends Of Harassment
65
|
Posted - 2013.06.04 20:35:00 -
[33] - Quote
You can bear this jump animation the first several times but after 20 fast paced jumps in a Frig i had to quit Eve. I'm not getting seasick or anything but the human eye is dedicated to track motion something from way back when we were prey. Your eyes are always focusing on this fast rotating zooming camera just before the jump, you can't avoid it and it is driving me nuts. The actual warp effect after the jump is just annoying and unnecessary.
So CCP please let us have the option to turn it off. |
Riza HR
Weed smokers HQ
0
|
Posted - 2013.06.04 20:36:00 -
[34] - Quote
+1 for option to remove animation |
Axel Kurki
Aseyakone
25
|
Posted - 2013.06.04 20:49:00 -
[35] - Quote
Something that might be possible to do: Have a toggle for the autofollow camera maximum rotational speed. That way, people who get sick on the "lets turn a 180" jump camera could have it turn slower. Not sure how that works with the jump animation, though, but if the camera on a slow setting skips focusing on the gate and kind of "gets pulled" into the wormholm/jump tunnel, then there would probably be enough time. |
Auract
Blood Tide
0
|
Posted - 2013.06.04 20:58:00 -
[36] - Quote
Didn't really want to come here and complain about the new graphics but I'd seriously love the ability to turn off this new graphics. It was great for the first 5 jumps, but 18jumps later I want it off. Please allow us that don't want it to turn off the graphic setting. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
2994
|
Posted - 2013.06.04 21:02:00 -
[37] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Forgot incarna that quickly, I see. You guys said the same thing about ship hangars. Founding member of the Belligerent Undesirables movement. |
Ckra Trald
Stellar Essence STELLAR CONSTELLATION
183
|
Posted - 2013.06.04 21:13:00 -
[38] - Quote
i have too many ui elements open on my tiny screen to see anything at all ^^ poorly made blunt forum post above ^^ |
Herzog Wolfhammer
Sigma Special Tactics Group
2825
|
Posted - 2013.06.04 21:23:00 -
[39] - Quote
Heh.
I love this stuff. I really do. I love it when changes in the world knock the "entitled" out of their sense of entitlement
Somebody is losing their meta-based advantage. This will keep happening.
Back in the day, I used to do a lot of SCUBA diving. I got sick every time. It got so bad, I used to be able to puke in the middle of a sentence and still finish what I was saying. The instructor I worked for was a SEAL, and I would never have heard the end of it |
Nikko Jiangtibayan
Ghosts That Linger
106
|
Posted - 2013.06.04 21:32:00 -
[40] - Quote
Honestly, every time you add something fancy like this, you should add the option to disable it. No need to bring back the loading bar, just display a static image or some such.
I mean, I appreciate the new graphics, but I can see where people are coming from (personally I think the transitions between camera angles do need some work, they're much too fast and snappy now), and surely it's just an on-off checkbox in the graphics settings. It's not like it'd be a huge amount of work to add in an alternate setting that's a single image.
Basically, like what you want but don't ***** when other people do the same and end up with different preferences. Hello...mate. |
|
maliice
Conforce
0
|
Posted - 2013.06.04 21:35:00 -
[41] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS
There would be a lot less crying if CCP didnt change things that dont need changing.. was fine the way it was. Its just flipping eye candy, cool for a few minutes, but gets old. |
KrakizBad
Section 8. Fatal Ascension
1347
|
Posted - 2013.06.04 21:41:00 -
[42] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Just once, it would be nice to see CCP not trash a working system entirely in favor of a shiny system before all kinks were worked out. www.minerbumping.com - because your tears are delicious |
Fer'isam K'ahn
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.06.04 21:51:00 -
[43] - Quote
Well, for the new 'animations', now that i got to try them out.
Scan -
Jump - -
Undock - - -
They are not soooo bad in themselves that I could not bare them once in a while, but having played now for 2 hours and only docked/undocked and jumped less then 10 times I already find myself alt tabbing once the sequence is about to start (especially undock) and checking my alts or the forum for a 'refresh' ... that should say enough about efficiency of the new effects and can-¦t be in the intention of the inventor.
Again, some things look nice, but are bothersome if endured over an extensive amount of times and repetitions.
And its the second time I left my empty navy drake on a jumpgate hanging to type here... if I get ganked, well, saved me watching the sequence ONCE AGAIN -¦-¦
Still hanging at the gate ...
mom ... clicking 'jump'
k, back, while jumping I ll just click 'post' now |
treddi
World is yourz
0
|
Posted - 2013.06.04 21:55:00 -
[44] - Quote
+1 for the option on/off |
Squatdog
State Protectorate Caldari State
70
|
Posted - 2013.06.04 22:02:00 -
[45] - Quote
The new system is terrible and makes me feel nauseous every time I jump.
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Just like there was no way of using the 'old system' (ship spinning) when Walking in Stations was introduced? |
gulftobay
Pator Tech School Minmatar Republic
159
|
Posted - 2013.06.04 23:20:00 -
[46] - Quote
Not that it's bad, but when you're having to make a lot of jumps it gets to be a bit much
+1 for the on/off option if possible |
Alavaria Fera
GoonWaffe Goonswarm Federation
3600
|
Posted - 2013.06.05 01:10:00 -
[47] - Quote
gulftobay wrote:Not that it's bad, but when you're having to make a lot of jumps it gets to be a bit much
+1 for the on/off option if possible So it's basically like buffing titan/jump bridging by making slowboating though gates more painful. Sweet. I am a nullsec zealot. |
Captian Darknipples
The Scope Gallente Federation
2
|
Posted - 2013.06.05 02:59:00 -
[48] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Ya be sure to use that in court when you getting your high and mighty anuses sued for inducing seizures in seizure prone people. Why not give us an option to turn the auto camera garbage off. Bad business is bad business. |
Sloppy Podfarts
Hedion University Amarr Empire
32
|
Posted - 2013.06.05 03:41:00 -
[49] - Quote
[ |
Warcalibre
FDA Shipwrights Tri-Star Galactic Industries
35
|
Posted - 2013.06.05 03:42:00 -
[50] - Quote
+1 for on/off option |
|
Catabolistic
Higg's Zombie Fusion
6
|
Posted - 2013.06.05 04:19:00 -
[51] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Open the map then you will not see the jump animation. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 04:36:00 -
[52] - Quote
Captian Darknipples wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Ya be sure to use that in court when you getting your high and mighty anuses sued for inducing seizures in seizure prone people. Why not give us an option to turn the auto camera garbage off. Bad business is bad business. There is no old business, there is only new business. Good business. I am a nullsec zealot. |
Senatrop
Surreal corp Darkness of Despair
0
|
Posted - 2013.06.05 05:05:00 -
[53] - Quote
Shukuzen wrote: His complaint is irrelevant. His outdated pc can't handle multiple clients...that's not CCP's fault. Tired of you guys with outdated rigs and operating systems holding back the progress of this game. Solution...he can upgrade or buy a new computer. Stop being just another self entitled gamer. Gamer's used to be a cool group of people...but you new gen are just a bunch of whiny self entitled crybabies. HTFU.
Dude, the main problem is not outstanding machine, but new animation that makes you feel like you have a hang over. Just try to go roam for 50+ jumps or jump through the titan's portal while there is a TD and jump lasts 5+ min.
+1 for on/off button for jump animation |
Daionnis
Dreddit Test Alliance Please Ignore
27
|
Posted - 2013.06.05 05:19:00 -
[54] - Quote
Lol cry more. I cant even play the game right now since my computer committed suicide and i am getting vicarious wood from all deez videos of jump animations... |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2487
|
Posted - 2013.06.05 05:39:00 -
[55] - Quote
OOOOH! Can we make it either like:
- Dr. Who Space/Time Warp
(or)
- Stargate SG1 Gate Travel
|
Ace Uoweme
Republic Military School Minmatar Republic
162
|
Posted - 2013.06.05 05:44:00 -
[56] - Quote
Murk Paradox wrote:How the hell do you multibox in real life? Control freak much?
Ask an IsBoxer. I'm sure "they" macroed some of "their" RL, too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Li Tiger
Deep Space Resources Ltd.
0
|
Posted - 2013.06.05 06:06:00 -
[57] - Quote
+1 for option to remove animation |
Domino Artan
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.06.05 06:06:00 -
[58] - Quote
Random Woman wrote: How about disabling the WH jumping animation, turning off - zoom in/ zoom out cant be that hard, and I tell you that **** is annoying as hell if you travel through WHs.
^ this.
The tunnel animation is cool, the zooming in on every gate and then having to manually zoom out is very tedious and detracts from the overall experience. |
iEiClintcom
Aliastra Gallente Federation
0
|
Posted - 2013.06.05 06:10:00 -
[59] - Quote
It's setting my pacemaker off after activating a seizure. option to turn off please.
|
Red Deck
Dark Nova Inc.
1
|
Posted - 2013.06.05 06:33:00 -
[60] - Quote
I, too, strongly prefer the "old" jump gate animation. |
|
Anakus
BRAB0 The Volition Cult
5
|
Posted - 2013.06.05 06:34:00 -
[61] - Quote
Options, it's what it's all about :P
Maybe have the animation randomized if you don't have it turned off |
Kerdrak
D00M. Northern Coalition.
61
|
Posted - 2013.06.05 06:37:00 -
[62] - Quote
If you don't like the animation I encourage you to to turn your eyes towards the closest window and look something that is far away. Not only is healthy but that prevents you from watching the animation. |
KIller Wabbit
The Scope Gallente Federation
373
|
Posted - 2013.06.05 06:47:00 -
[63] - Quote
Maybe there is something we can remove in the graphics card support drivers that will kill the jump animation. The customers were able to figure out how to get around the stupid launcher, surely we can come up with something.
Single client low settings and I'm still seeing lag in the jump graphics - and no I don't have an old card.
And on top of everything else - after exiting station I'm getting black screens, with a few assorted in space items showing but totally not able to change my view orientation. Dumped my cache and restarted the computer. Hopefully this clears it up.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Viktor Allende
Piranha Enterprises Nulli Legio
1
|
Posted - 2013.06.05 06:49:00 -
[64] - Quote
Kerdrak wrote:If you don't like the animation I encourage you to to turn your eyes towards the closest window and look something that is far away. Not only is healthy but that prevents you from watching the animation.
Roaming will be really fun if scout looking out of the window while jumping. |
Stalker Dellacort
Trident Tactical Group The Unthinkables
6
|
Posted - 2013.06.05 06:52:00 -
[65] - Quote
Also see this thread https://forums.eveonline.com/default.aspx?g=posts&t=243270&find=unread |
Alavaria Fera
GoonWaffe Goonswarm Federation
3601
|
Posted - 2013.06.05 06:53:00 -
[66] - Quote
Viktor Allende wrote:Kerdrak wrote:If you don't like the animation I encourage you to to turn your eyes towards the closest window and look something that is far away. Not only is healthy but that prevents you from watching the animation. Roaming will be really fun if scout looking out of the window while jumping. then i guess you know what kind of scout you need. I am a nullsec zealot. |
Brek Blood
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.05 07:09:00 -
[67] - Quote
You would think that games would be more tolerant of camera rotations. sea sick much?
This is an amazing effect and it really ties together the systems so that I no longer feed like I'm playing in isolated systems. Everyone now feels connected.
Kudos CCP! |
Oli Ala
Pane e Panelle
0
|
Posted - 2013.06.05 07:10:00 -
[68] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
yes pl0x |
Atlantis Fuanan
Uncharted Skies Cerberus Unleashed
8
|
Posted - 2013.06.05 07:13:00 -
[69] - Quote
You just gotta love this community: "Hey something new?!" - "BURN IT DOWN!" |
Terrorfrodo
Renegade Hobbits for Mordor
481
|
Posted - 2013.06.05 07:37:00 -
[70] - Quote
Advice for people who (claim to) get motion-sick: Whenever you see the word "Jumping" big on the screen, close your eyes for a few seconds until that jump tunnel sound has ended. There you have your blackscreen, problem fixed. . |
|
dark heartt
I Own Four Sheep Nyratic
347
|
Posted - 2013.06.05 07:47:00 -
[71] - Quote
Brek Blood wrote:You would think that games would be more tolerant of camera rotations. sea sick much?
This is an amazing effect and it really ties together the systems so that I no longer feed like I'm playing in isolated systems. Everyone now feels connected.
Kudos CCP!
+1. I tried it out through highsec before and everything feels so much smoother, and they have killed a lot of loading time for me (granted I play with a high end PC so I don't have graphical lag issues like the OP).
To the OP, this animation is the sort of thing that graphically makes sense a lot more than anything to do with WIS. It is a fantastic change.
I recommend upgrading your computer, as I would bet a sizable sum that is where the problem lies. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
xRyokenx
Mindstar Technology Fatal Ascension
245
|
Posted - 2013.06.05 07:56:00 -
[72] - Quote
For once, i honesty cannot think of a thing i do not like with the new expansion, directional scanner looks awesome, jump effect awesome. The one smooth transition between systems awesome! xRyokenx Mindstar Technology Fatal Ascension Rental Manager |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 07:57:00 -
[73] - Quote
Terrorfrodo wrote:Advice for people who (claim to) get motion-sick: Whenever you see the word "Jumping" big on the screen, close your eyes for a few seconds until that jump tunnel sound has ended. There you have your blackscreen, problem fixed.
Second time I see that response.
The current new, for some motion sickness inducing Jumpgate animation, and I'm included with those who start to feel sick after 2-3 jumps, was there to replace the black screen and/or loading bar from the past.
Quite ironic that to not get sick you have to resort back to a "black screen" = closed eyes?
The new Jumpgate animation looks beautiful, sadly it also makes some of us nauseated. Which is just plain bad design. Can we agree that there needs to be a fix for this? |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 07:59:00 -
[74] - Quote
dark heartt wrote:Brek Blood wrote:You would think that games would be more tolerant of camera rotations. sea sick much?
This is an amazing effect and it really ties together the systems so that I no longer feed like I'm playing in isolated systems. Everyone now feels connected.
Kudos CCP! +1. I tried it out through highsec before and everything feels so much smoother, and they have killed a lot of loading time for me (granted I play with a high end PC so I don't have graphical lag issues like the OP). To the OP, this animation is the sort of thing that graphically makes sense a lot more than anything to do with WIS. It is a fantastic change. I recommend upgrading your computer, as I would bet a sizable sum that is where the problem lies.
Where can I upgrade my head? Comp is fine, head not when jumping. |
baltec1
Bat Country
6830
|
Posted - 2013.06.05 08:01:00 -
[75] - Quote
Pak Narhoo wrote:Terrorfrodo wrote:Advice for people who (claim to) get motion-sick: Whenever you see the word "Jumping" big on the screen, close your eyes for a few seconds until that jump tunnel sound has ended. There you have your blackscreen, problem fixed. Second time I see that response. The current new, for some motion sickness inducing Jumpgate animation, and I'm included with those who start to feel sick after 2-3 jumps, was there to replace the black screen and/or loading bar from the past. Quite ironic that to not get sick you have to resort back to a "black screen" = closed eyes? The new Jumpgate animation looks beautiful, sadly it also makes some of us nauseated. Which is just plain bad design. Can we agree that there needs to be a fix for this?
See a doctor. |
El Gravy
Vicious Industrial Redrum Fleet
10
|
Posted - 2013.06.05 08:05:00 -
[76] - Quote
Pak Narhoo wrote:Terrorfrodo wrote:Advice for people who (claim to) get motion-sick: Whenever you see the word "Jumping" big on the screen, close your eyes for a few seconds until that jump tunnel sound has ended. There you have your blackscreen, problem fixed. Second time I see that response. The current new, for some motion sickness inducing Jumpgate animation, and I'm included with those who start to feel sick after 2-3 jumps, was there to replace the black screen and/or loading bar from the past. Quite ironic that to not get sick you have to resort back to a "black screen" = closed eyes? The new Jumpgate animation looks beautiful, sadly it also makes some of us nauseated. Which is just plain bad design. Can we agree that there needs to be a fix for this?
EVE ONLINE. The only MMO game Stevie Wonder can with the rest of us... |
Foodpimp
Heaven's Harvesters LEGIO ASTARTES ARCANUM
115
|
Posted - 2013.06.05 08:07:00 -
[77] - Quote
El Gravy wrote:Pak Narhoo wrote:Terrorfrodo wrote:Advice for people who (claim to) get motion-sick: Whenever you see the word "Jumping" big on the screen, close your eyes for a few seconds until that jump tunnel sound has ended. There you have your blackscreen, problem fixed. Second time I see that response. The current new, for some motion sickness inducing Jumpgate animation, and I'm included with those who start to feel sick after 2-3 jumps, was there to replace the black screen and/or loading bar from the past. Quite ironic that to not get sick you have to resort back to a "black screen" = closed eyes? The new Jumpgate animation looks beautiful, sadly it also makes some of us nauseated. Which is just plain bad design. Can we agree that there needs to be a fix for this? EVE ONLINE. The only MMO game Stevie Wonder can with the rest of us...
can what? |
Baver Juice
The Scope Gallente Federation
0
|
Posted - 2013.06.05 08:12:00 -
[78] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed.
if (feel_like_vomiting) show_black_screen(); else show_fancy_effect();
Fixed. |
Hannott Thanos
Notorious Legion
568
|
Posted - 2013.06.05 08:29:00 -
[79] - Quote
Foodpimp wrote:El Gravy wrote:EVE ONLINE. The only MMO game Stevie Wonder can with the rest of us... can what? The suspense is killing me |
Hannott Thanos
Notorious Legion
568
|
Posted - 2013.06.05 08:32:00 -
[80] - Quote
Baver Juice wrote: if (feel_like_vomiting) show_black_screen(); else show_fancy_effect(); Fixed.
if (feel_like_vomiting) -á-á-á-á-áShowBlackScreenEffect(); else -á-á-á-á-áShowFancyEffect();
Fixed again. Whitespace and naming is boss |
|
baz00ky
Muppets Outta Control People in Lousy Ships
1
|
Posted - 2013.06.05 08:50:00 -
[81] - Quote
Please, Please CCP give me a option to switch off the new jump animation.
Some people have motion sickness (Simulation sickness)
See the camera moving and moving and moving make me puke after the 5th jump trough a gate and make this game unplayable for me.
Let the animation as is if people like it but give us a option to turn off. |
Eugene Kerner
TunDraGon Drunk 'n' Disorderly
711
|
Posted - 2013.06.05 08:54:00 -
[82] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore That is why you got no own welcome thread.
"Also, your boobs " -á CCP Eterne, 2012
|
Admiral Pieg
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.06.05 08:58:00 -
[83] - Quote
Oli Ala wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. yes pl0x
Nah, i like the new system, there should be a vote . |
Sex Slave Girl
Federal Navy Academy Gallente Federation
15
|
Posted - 2013.06.05 08:59:00 -
[84] - Quote
Hannott Thanos wrote:Baver Juice wrote: if (feel_like_vomiting) show_black_screen(); else show_fancy_effect(); Fixed.
if (feel_like_vomiting) -á-á-á-á-áShowBlackScreenEffect(); else -á-á-á-á-áShowFancyEffect(); Fixed again. Whitespace and naming is boss
if (feel_like_vomiting) StartHelloKittyOnline(); else ShowFancyEffect();
Stop the complaining, what's next? You are going to complain about being podded next? |
Hannott Thanos
Notorious Legion
568
|
Posted - 2013.06.05 09:01:00 -
[85] - Quote
Sex Slave Girl wrote:Hannott Thanos wrote:Baver Juice wrote: if (feel_like_vomiting) show_black_screen(); else show_fancy_effect(); Fixed.
if (feel_like_vomiting) -á-á-á-á-áShowBlackScreenEffect(); else -á-á-á-á-áShowFancyEffect(); Fixed again. Whitespace and naming is boss if (feel_like_vomiting) StartHelloKittyOnline(); else ShowFancyEffect(); Stop the complaining, what's next? You are going to complain about being podded next? Oh, I'm only complaining about the programming semantics, I ******* love the new effects
being podded is totally awesome now too. Sweet sweet effects! |
diabel
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.06.05 10:47:00 -
[86] - Quote
CCP give us option to disable it and make for us just FLAT OLD jump effect it was most cool |
Kagura Nikon
Mentally Assured Destruction Whores in space
385
|
Posted - 2013.06.05 10:56:00 -
[87] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS
People that cannt avoid to feel like they are going to throw up shoudl not complain? LOL
THis is just same exact mistake as Incarna. Forcing an FUNCTIONALLY IRRELEVANT feature, just for the sake of wow factor that effectively reduces the quality of the experience.
Seems CCP really cannot understand simple things.
If this type of idea was reallly good, then the Office help talking clip would still be all over us nowadays. |
jol0kia
Pator Tech School Minmatar Republic
0
|
Posted - 2013.06.05 10:58:00 -
[88] - Quote
The uncontrolled camera movement is a game breaker for me. The effects are ok, but moving my camera without my consent either during warp or during fights is unacceptable.
I am aware of what i am targeting. When i am focused on something else, there is absolutely NO NEED to move my camera to the ship i just targeted. I just started playing again, and now find EvE even more frustrating than before.
I would like an option to disable this camera movement. |
Emu Meo
Brutor Tribe Minmatar Republic
110
|
Posted - 2013.06.05 11:00:00 -
[89] - Quote
Kristopher Rocancourt wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Dude. Quit with the arrogant "we got your $14.99/month, you are stuck with what we slapped together" BS. the guy has a legit concern. lag while multiboxing. Be a good little CCP lackie and escalate this to the Dev team. Haha, what a bunch of old whingers. Getting nausea, seriously? Maybe you should go and have a little nap. I love the new jump animation even though I barely even notice it because I'm too busy looking at the UI or map screen now. I reckon people will get used to it once they stop stop glaring down the warp tunnel like some entranced bunny about to be hit by a car. I just don't understand how you could get motion sickness. There are many more effects that are much more motion sickness inducing in other games. This jump effect is tame compared to many of them.
Also what makes you think Bunny Virus needs to escalate your insignificant concern to the Dev team. Should we all be outraged because Kirstopher Rocancourt is now having trouble multiboxing on his 486 and is his little brain is being affected by motion sickness? HTFU. |
Kagura Nikon
Mentally Assured Destruction Whores in space
385
|
Posted - 2013.06.05 11:05:00 -
[90] - Quote
The sudden change of orientation is not somethign you get used to. I know because every game somethign remotely like that is on, I must choose between "Closing my eyes".. or stop playign the game. I will literally vomit on my keyboard if I make a 30 jump travel in eve with eyes open.
That is NOT good costumer experience. |
|
EdFromHumanResources
ElitistOps Pandemic Legion
143
|
Posted - 2013.06.05 11:06:00 -
[91] - Quote
Doesn't keeping your starmap open negate the effect entirely? |
diabel
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.06.05 11:07:00 -
[92] - Quote
i must fly with F10 starmap on then when im doing many jumps its less annoying |
Bash Galloway
Algorab Technology Northern Associates.
0
|
Posted - 2013.06.05 11:07:00 -
[93] - Quote
KIller Wabbit wrote:
And on top of everything else - after exiting station I'm getting black screens, with a few assorted in space items showing but totally not able to change my view orientation.
Confirming I had this problem last night as well. Had to dock/undock multiple times before anything besides the UI appeared on screen. I actually really like the new jump animation btw. |
Emu Meo
Brutor Tribe Minmatar Republic
110
|
Posted - 2013.06.05 11:09:00 -
[94] - Quote
EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. |
EdFromHumanResources
ElitistOps Pandemic Legion
143
|
Posted - 2013.06.05 11:10:00 -
[95] - Quote
Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 11:15:00 -
[96] - Quote
If I where a CCP designer and read something like this:
EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely?
or this:
diabel wrote:i must fly with F10 starmap on then when im doing many jumps its less annoying
wouldn't you start thinking, 'maybe, just maybe something here is wrong?'
|
Emu Meo
Brutor Tribe Minmatar Republic
110
|
Posted - 2013.06.05 11:20:00 -
[97] - Quote
EdFromHumanResources wrote:Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. My computer can also handle the effect on multiple systems. But I prefer to fly with the starmap open as it reduces the fan noise, and also even if it didn't I prefer to have a graphical overview of exactly where I am in the eve universe. Also the starmap looks awesome.
But yes, I think the people complaining have to be in the minority. I don't want to see CCP wasting Dev time reversing this change which is now integrated into the system transition mechanic and so would be difficult to reverse. I really think this is a case of a new thing being introduced and some people take longer to adapt than others, but eventually everyone will get used to it. Just stick with it for a month or so and see how people who are feeling sickness will feel after. I reckon no one will even mention it in a month or so. |
Ramona McCandless
Standards and Practices Petition Blizzard
86
|
Posted - 2013.06.05 11:27:00 -
[98] - Quote
Kristopher Rocancourt wrote: Pointless squeaking
Dude. Quit with the arrogant BS.
Be a good little troll-hard and cut your own face off.
kthanxbai
"You designed these rules to trick me and it's not fair! I don't have anything left and might as well quit now..."-á-á-Authorized Pixel Distributor
Tell The Others |
EdFromHumanResources
ElitistOps Pandemic Legion
144
|
Posted - 2013.06.05 11:28:00 -
[99] - Quote
Pak Narhoo wrote:If I where a CCP designer and read something like this: EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? or this: diabel wrote:i must fly with F10 starmap on then when im doing many jumps its less annoying wouldn't you start thinking, 'maybe, just maybe something here is wrong?' Dude this is Eve, most of the features of the game are turned off when I fight in a fleet fight. No lasers, no effects, no drones, no trails, no GPU effects, all graphics turned to low and the map zoomed out until all I can see are little boxes.
All so I can have 50+ FPS on 5+ clients simultaneously with 1-2k people on grid.
Even outside a fleet I dont use sound, I don't see a point to hearing space wind on multiple clients.
Most players have the CQ turned completely off
So ya, people disable things in this game, that's just how it is. |
diabel
Brutor Tribe Minmatar Republic
8
|
Posted - 2013.06.05 11:31:00 -
[100] - Quote
EdFromHumanResources wrote:[quote=Pak Narhoo]
So ya, people disable things in this game, that's just how it is.
We are just asking to give us option to disable it
|
|
Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
485
|
Posted - 2013.06.05 11:34:00 -
[101] - Quote
Raaaaahhhh!!!! You guys drive me CRAZY!!!!
PRESS F10 |
Kristopher Rocancourt
Alpha Sleepers
147
|
Posted - 2013.06.05 11:37:00 -
[102] - Quote
Ramona McCandless wrote:Kristopher Rocancourt wrote: Pointless squeaking Dude. Quit with the arrogant BS. Be a good little troll-hard and cut your own face off. kthanxbai Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
Proud member of MYM8 Jita Police.
|
Eli Green
The Arrow Project
689
|
Posted - 2013.06.05 11:39:00 -
[103] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed.
fixed your syntax. Don't let me catch you writing like that again wumbo |
Emu Meo
Brutor Tribe Minmatar Republic
111
|
Posted - 2013.06.05 11:39:00 -
[104] - Quote
Inxentas Ultramar wrote:Raaaaahhhh!!!! You guys drive me CRAZY!!!! I can imagine this is what the Devs are thinking right now after spending months developing this new system transition. :)
|
Lonesome Trix
Republic University Minmatar Republic
0
|
Posted - 2013.06.05 11:40:00 -
[105] - Quote
+1 for the option on/off |
EdFromHumanResources
ElitistOps Pandemic Legion
144
|
Posted - 2013.06.05 11:43:00 -
[106] - Quote
diabel wrote:EdFromHumanResources wrote:[quote=Pak Narhoo]
So ya, people disable things in this game, that's just how it is. We are just asking to give us option to disable it CCP hasn't disabled space wind with 10 years of requests. Causing most of the playerbase to completely shut off the game's sound. Why do you think they would let you turn off their new pride and joy? |
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 11:46:00 -
[107] - Quote
The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different.
If you have trouble with severe fps drops during the jump animation when multiboxing (This is NOT called lag). well I have a feeling you are running too many client allready. I dual box on a really old system (Geforce GTX 260) and I have no problems with it at all. I suggest you run less clients or upgrade your ****. |
Ramona McCandless
Standards and Practices Petition Blizzard
87
|
Posted - 2013.06.05 11:50:00 -
[108] - Quote
Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about.
I guess that makes two of us, huh?
"You designed these rules to trick me and it's not fair! I don't have anything left and might as well quit now..."-á-á-Authorized Pixel Distributor
Tell The Others |
Kaputt
BIG Insidious Empire
1
|
Posted - 2013.06.05 11:54:00 -
[109] - Quote
Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different.
This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive! |
Pol69
The xDEATHx Squadron Legion of xXDEATHXx
1
|
Posted - 2013.06.05 12:01:00 -
[110] - Quote
From new animation me on the present feels sick. Move away her! Both camera rotation too and strip scan. |
|
iSupremacy
Blackwater Coalition Forces Harkonnen Federation
11
|
Posted - 2013.06.05 12:02:00 -
[111] - Quote
Kaputt wrote:Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different. This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive!
Then switch off the tracking camera?
when you press C you can activate/deactivate it. |
Kristopher Rocancourt
Alpha Sleepers
148
|
Posted - 2013.06.05 12:06:00 -
[112] - Quote
Ramona McCandless wrote:Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about. I guess that makes two of us, huh?
You are even dumber than everyone says. Proud member of MYM8 Jita Police.
|
Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 12:16:00 -
[113] - Quote
Crexa wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.
I cant speak for the camera turn BEFORE the jump, but the one after can be turned off by turning off your tracking camera. It works, when I jump through I get the initial cam turn, I go through the tunnel, and when I exit my cam is still pointing in the same direction, there is no turn toward the gate after the jump. If you have tracking cam on you will see the cam rotation after then jump.
Pressing C usually turns tracking cam off, but you may have both options turned on and one is over riding the C command. Check to make sure the tracking cam is off in both your selected item window settings as well as under the directional scan window. If you turn both off, you may have to live with the pre-jump rotation but post jump will not rotate. Hope that helps. |
Ramona McCandless
Standards and Practices Petition Blizzard
87
|
Posted - 2013.06.05 12:20:00 -
[114] - Quote
Kristopher Rocancourt wrote:Ramona McCandless wrote:Kristopher Rocancourt wrote: Dear Zedric Cayne alt: Please have the balls to post on your pathetic main that nobody likes. You are the joke of our community.
love Kris
I can honestly say I have no idea what you are talking about. I guess that makes two of us, huh? You are even dumber than everyone says.
Im going to make that my signature, it made me lol fer reelsies "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Thi Li
0
|
Posted - 2013.06.05 12:23:00 -
[115] - Quote
Try jumping more then one gate, the camera goes down down down and end up looking underneath the ship in the end, not where you had the camera.
C does not help with that. |
WhyTry1
Comply Or Die Brethren.
79
|
Posted - 2013.06.05 12:33:00 -
[116] - Quote
not sure about turning it off, rather than just make it quicker and less of the dr who effect
check out the x3 gate jump
http://www.youtube.com/watch?v=1O-MugLsO_o
look from 2:20
i know this aint x3 but something like that would be great |
Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 12:34:00 -
[117] - Quote
Thi Li wrote:Try jumping more then one gate, the camera goes down down down and end up looking underneath the ship in the end, not where you had the camera.
C does not help with that.
You mean to say that the more you jump the more your camera appears beneath your ship instead of centered on it? |
MongWen
Xeno Tech Corp JIHADASQUAD
3
|
Posted - 2013.06.05 12:35:00 -
[118] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
i feel bad for the people with epilepsy that, can't enjoy the the game that have prior to this expansion. |
baz00ky
Muppets Outta Control People in Lousy Ships
2
|
Posted - 2013.06.05 12:39:00 -
[119] - Quote
Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky |
March rabbit
epTa Team Inc.
709
|
Posted - 2013.06.05 12:46:00 -
[120] - Quote
when i have heard about new jump animation first time it was like "what? what progress bar they are speaking about? ". then i recall it. I've seen this progress bar few times for all my Eve life. Usually i spend 90% of jump time sitting BEFORE the gates waiting for ship starts to jump and getting "Session is already changing" (or something like this). But once i've jumped i have new system instantly.
What do i see after patch? Delay before JUMP still present. Maybe it got little less (cannot comment here). However i've got new lags while this new animation is playing. I've never seen these lags before in jump procedure. I guess this is somehow connected to lags i get when i scroll long Local list from top to bottom. It looks like something gets delayed but then it needs to be done right now and all Eve client freezes to allow it.
Hardware: Ati5780 + Core2Quad 9550, 16MB RAM. So i guess this is not hardware limitation.... |
|
Octoven
Phoenix Productions Headshot Gaming
165
|
Posted - 2013.06.05 12:52:00 -
[121] - Quote
baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky
To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter. |
Ramona McCandless
Standards and Practices Petition Blizzard
88
|
Posted - 2013.06.05 12:59:00 -
[122] - Quote
baz00ky wrote: it is clearly that you know nothing about a human brain.
The brain, like most other internal organs, or offal, can serve as nourishment.
The makeup of the brain is about 12% fat, most of which is located in myelin (which itself is 70-80% fat). Specific fatty acid ratios will depend in part on the diet of the animal it is harvested from. The brain is also very high in cholesterol. As an example, a 140g can of "pork brains in milk gravy", a single serving, contains 3500 milligrams of cholesterol.
Brain consumption can result in contracting fatal transmissible spongiform encephalopathies such as Variant CreutzfeldtGÇôJakob disease and other prion diseases in humans and mad cow disease in cattle. Another prion disease called kuru has been traced to a funerary ritual among the Fore people of Papua New Guinea in which those close to the dead would eat the brain of the deceased to create a sense of immortality.
There is an art to removing the brain from a human cadaver. The donor should be lying faceup, and you should stand just behind the crown of the head. Carefully cut through the skin to expose the skull. Using a neurosurgery drill with a guard plate, cut the bone all the way around the head, above the ears. (It might help to pretend you are a barber giving a monk his tonsure.) This process, called fenestration, is more precise than using a saw.
Remove the top of the skull. With a small scalpel, carefully detach the cranial nerves, which emerge from the brain and thread their way through the skull to the face. As you gently lift the brain away from the skull with your left hand, cut the spinal cord with your right, releasing the brain from the skull. Once the organ is loose in your hand, you must be exceedingly gentle: At this stage it has the consistency of a ripe peach. Weigh it, then treat it with fixatives to preserve the tissue.
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
35
|
Posted - 2013.06.05 13:02:00 -
[123] - Quote
Octoven wrote:baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter.
If they didn't have a fallback plan, it shouldn't have been implemented, honestly. What if it had caused 'Incarna-esque' system problems? They couldn't have seen that one coming either, so that's not a valid excuse.
That being said, this gives me incentive to do one of two things: cancel sub (the most likely to get the issue fixed if everyone having a problem does it) or go live in J-space, since wormholers didn't get stuck with this garbage. Or, I guess I could do both for now, since my sub still has two months left on it, even after cancellation. |
Chef Primative
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.05 13:08:00 -
[124] - Quote
If I recall correctly from over 10 years ago, isn't our "view" outside our ship (and at all while in it) allowed by so-called "camera drones"? Seems I read that somewhere when the game was still in beta.
I would think that the camera drones would recall to the interior of the ship during a gate jump, so the new jump animation seems a bit unrealistic, even breaking with the canon if you will. I can see the camera drones staying outside during a normal FTL warp due to the warped-space-bubble affecting the ship, but a super-ultra-FTL gate jump? It's not practical, and stretches the fiction a bit. |
Ramona McCandless
Standards and Practices Petition Blizzard
88
|
Posted - 2013.06.05 13:09:00 -
[125] - Quote
Ramona McCandless wrote: then treat it with fixatives to preserve the tissue.
Sorry, that should read "sprinkle it with fixin's to preserve the flavour."
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
322
|
Posted - 2013.06.05 13:14:00 -
[126] - Quote
moep wrote:Holy C(r)aps, what happened to my EVE? Old EvE feeling: Old EvENew EvE feeling: New EvEAll this flashy new stuff is hurting my eyes, need some sunglasses Please develop option "Enter Spreadsheet Mode" , i am already tired of this warp effect. Is undocking taking ages now?
Nay.
Old EvE
New EvE |
Minmatar Citizen160812
The LGBT Last Supper
227
|
Posted - 2013.06.05 13:21:00 -
[127] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
I can can dig that but the new system needs a little work. That animation is cool until you've traveled 5 jumps and it starts to make you dizzy. I think it's all the camera spinning and zooming in-out that does it to me more than the cloud looking animation.
And the sound isn't mixed well or something. In comparison it sounds like my old 1979 Volare tape deck is playing it at full volume. |
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 13:22:00 -
[128] - Quote
Gallowmere Rorschach wrote:Octoven wrote:baz00ky wrote:Game developers should have a strong knowledge about how a computer game and computer generated effects, especially in a 3D environment, affect a human in different ways.
It is nothing about how shiny the animation looks or how awesome the new texture is.
Some effects have a strong impact on a human brain. In this case camera movement and zoom in/out without player interaction but from a personal point of view.
Not all player feel the same way so this will have an effect on like 30% of all players more or less strong of course.
And you guys who call us carebears, whiners, [put in some more] it is clearly that you know nothing about a human brain.
baz00ky To be quite frank...the human brain is still a mystery. Most doctors will agree to this. So I suppose it stands to reason that the possibility exist. Its difficult to predict the unpredictable. However, the way I understood from watching the fanfest stream and hearing them talk about this. The way it is coded in, you either get rid of it or keep it...there isnt any way to make it optional yet. That's not to say its impossible, but if they did, it certainly wouldnt make the point release for Odyssey...more likely winter. If they didn't have a fallback plan, it shouldn't have been implemented, honestly. What if it had caused 'Incarna-esque' system problems? They couldn't have seen that one coming either, so that's not a valid excuse. That being said, this gives me incentive to do one of two things: cancel sub (the most likely to get the issue fixed if everyone having a problem does it) or go live in J-space, since wormholers didn't get stuck with this garbage. Or, I guess I could do both for now, since my sub still has two months left on it, even after cancellation.
Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
So YES, they could definately have seen if it would cause problems like WiS loading in Incarna, and considering the lesson they learned in Incarna, they wouldnt have gone ahead with it. You are talking about a very hypothetical situation.
All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
|
Drunco
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.06.05 13:25:00 -
[129] - Quote
A better jump animation was a good idea. BUT YOU IMPLEMENTATION SUCKS.
1. It jerks my eyes around, it makes me really dizzy. You NEED to fix this jerking movement.
2. The sound effect is HORRIBLE. I think I have broken and scratching speakers. It sucks, period.
3. Just let me turn off this junk, like station walking. Who really needs it?
|
Viktor Allende
Piranha Enterprises Nulli Legio
2
|
Posted - 2013.06.05 13:31:00 -
[130] - Quote
Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference.
If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'.
It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'.
Ignorant. |
|
MongWen
Xeno Tech Corp JIHADASQUAD
4
|
Posted - 2013.06.05 13:33:00 -
[131] - Quote
Vera Denjuros wrote:Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
So YES, they could definately have seen if it would cause problems like WiS loading in Incarna, and considering the lesson they learned in Incarna, they wouldnt have gone ahead with it. You are talking about a very hypothetical situation.
All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
Well not everyone has epilepsy does that make it ok for them to be forced to have the eye candy, or have to open the map in order to jump gates, to not have a seizure.
They can disable all other effects except the new eye candy. does that make it fair for them ? i say no.
from my point its eye candy, but it gets old at some point, and i will want to be able to have a choice to have it or not. since to this date i have chosen to use WiS, nor will i even if they add more useless stuff to it. if others want it, ofc that is fine by me. |
Dullmeyr Prodomo
8
|
Posted - 2013.06.05 13:34:00 -
[132] - Quote
CCP BunnyVirus wrote:there is no old system anymore
I made it, you eat it?
No, Sir. |
Liam Mirren
611
|
Posted - 2013.06.05 13:35:00 -
[133] - Quote
So you mean to say that the old EVE was actually fun and entertaining and didn't at all try to blind you with bullshit in hopes you won't notice the massive lack of gameplay?
Excellence is not a skill, it's an attitude.
|
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 13:51:00 -
[134] - Quote
Viktor Allende wrote:Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference. If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'. It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'. Ignorant.
You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it?
Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Regardless of all this my point still stands, this was on SiSi, it was tested.
|
Viktor Allende
Piranha Enterprises Nulli Legio
2
|
Posted - 2013.06.05 13:57:00 -
[135] - Quote
Vera Denjuros wrote:
You know, Id like to hear from someone who is actually epilectic, here.
I am not epileptic, but i do feel bad when i make some jumps fast. And i think it's more about this http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness than epilepsy.
|
MongWen
Xeno Tech Corp JIHADASQUAD
4
|
Posted - 2013.06.05 14:03:00 -
[136] - Quote
Not everyone goes on sisi. Not everyone has the time to do so. Not everyone goes on to test new features that are bugged/in progress. Most people goes there to play fight and test fittings.
Just fyi. |
Huang Mo
Tianxia Inc
24
|
Posted - 2013.06.05 14:06:00 -
[137] - Quote
Vera Denjuros wrote:Thats why it was tested on SiSi before implementation, almost everything gets tested, so it beats me why there is all this whining now, perhaps if more people would help CCP test stuff on SiSi instead of crying wolf AFTER implementation....
People DID point out the problems:
Can we turn this off?
"post-jump rotation "around ship" will lead to motion sickness"
camera spinning with each jump gets a bit nauseating after a few jumps
I can see this getting VERY old very fast
please add an option to disable it for people with motion sickness
Nice effect - the first 10 jumps. Then, it just gets boring and the camera movement after you jumped really gets annoying
Basically every complaint post-patch was raised pre-patch !
|
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 14:07:00 -
[138] - Quote
Quote:Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Way to read the whole post... |
Pak Narhoo
Splinter Foundation
998
|
Posted - 2013.06.05 14:07:00 -
[139] - Quote
Vera Denjuros wrote:
You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it?
Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that.
Regardless of all this my point still stands, this was on SiSi, it was tested.
Dizziness and feeling unwell after watching the stargate jump animation reporting in. Not saying I'm epileptic or got an attack but it sure as hell isn't enjoyable.
|
Kari Juptris
Dreddit Test Alliance Please Ignore
129
|
Posted - 2013.06.05 14:09:00 -
[140] - Quote
CCP introduces change. Players have legit complains. CCP replies stubbornly.
More news at 11. |
|
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.05 14:11:00 -
[141] - Quote
As much as I like the new animation I forsee it causing issue with motion sickness etc. I'm pretty sure in the Bug report thread i read a reply from someone who had to ALT Tab out of their client when they jump other wise they'd start to feel physically ill playing the game.
An option to turn off the effect would be awesome so that players who suffer from simulated motion sickness can still enjoy the game you've made CCP. |
Ramona McCandless
Standards and Practices Petition Blizzard
92
|
Posted - 2013.06.05 14:12:00 -
[142] - Quote
The new effect has cured my autism, but left me with an unquenchable need to exsanguinate unicorns for some reason. "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
marVLs
168
|
Posted - 2013.06.05 14:12:00 -
[143] - Quote
It's awesome, and those jumping sounds are amazing, especially that scratching sounds bravo CCP
And those motion sickness things just make me laught so hard don't be pathetic and don't lie ffs
|
Vera Denjuros
Caldari Provisions Caldari State
12
|
Posted - 2013.06.05 14:12:00 -
[144] - Quote
Yeah I can see that now after reading that thread, however like I allready posted 3 times now, they should definately include an option to turn off the camera move on jumping, Im not denying that.
|
Kaminokage
Russian Thunder Squad Darkness of Despair
5
|
Posted - 2013.06.05 14:19:00 -
[145] - Quote
Devs, please make a possibility to turn off this new animation. It looks nice, but when u have to go 20+jumps.....meh...I'm getting motion sickness... |
Dominous Nolen
Powder and Ball Alchemists Union The Predictables
8
|
Posted - 2013.06.05 14:21:00 -
[146] - Quote
Vera Denjuros wrote:
Yeah I can see that now after reading that thread, however like I allready posted 3 times now, they should definately include an option to turn off the camera move on jumping, Im not denying that.
+1 to this. I thought it was kinda nice having it at first but I'd rather when it spits me out of the gate to keep the camera static and let me choose where to look. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
37
|
Posted - 2013.06.05 14:31:00 -
[147] - Quote
|
Kagura Nikon
Mentally Assured Destruction Whores in space
386
|
Posted - 2013.06.05 14:35:00 -
[148] - Quote
Vera Denjuros wrote:Viktor Allende wrote:Vera Denjuros wrote:All changes create whine, you cant please everyone, at most you can make sure that the majority is satisfied, and the current whining is nowhere near the incarna standards, so I think they are going to be fine. :)
We are not talking here about ingamemechanics or values of ships, this is about people feeling physically not good while playing. From my view a huge difference. If there are changes in ingamemechanics, which someone doesn't like, he's still able to play. But this stuff makes this game unplayable for some people and i don't see where this is 'discussionable'. It's like saying people in wheelchairs should always stay at home, because our world is now 'fancy and modern' and they should 'stop whining'. Ignorant. You know, Id like to hear from someone who is actually epilectic, here. I havent seen anyone who claim that the animation itself made them unwell, just people saying that "some people would feel unwell". Its so easy to be outraged on someone else' behalf isent it? Some people are saying that the camera movements cause some dizziness, but thats a totally different thing, if you read up a bit on the tread you will see I allready said they should change that. Regardless of all this my point still stands, this was on SiSi, it was tested.
I am not epileptic. But I do feel VERY badly with that animation in long travels. Up to the point that I had to dock.. raise from my chair and only go back to game 5 minutes later.
Just because YOu do not feel bad, that doe snot make it a wise decision to make wild cmaera movments mandatory wo watch. |
silens vesica
Corsair Cartel
1868
|
Posted - 2013.06.05 14:39:00 -
[149] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed. I've already taken to opening my re-worked scanner window dead-center of the UI when jumping. Blocks the nausea-inducing effects quite nicely.
Seriously - would a toggle to swap out animation to black screen be *that* hard to do?
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Kagura Nikon
Mentally Assured Destruction Whores in space
387
|
Posted - 2013.06.05 14:39:00 -
[150] - Quote
Emu Meo wrote:EdFromHumanResources wrote:Emu Meo wrote:EdFromHumanResources wrote:Doesn't keeping your starmap open negate the effect entirely? Heh yeah this is a pretty obvious solution. Simply fly with the starmap open and you'll be fine. To be honest who doesn't travel with the starmap open for long journeys anyway. Well I don't but my computer can handle the warp window on multiple clients. My computer can also handle the effect on multiple systems. But I prefer to fly with the starmap open as it reduces the fan noise, and also even if it didn't I prefer to have a graphical overview of exactly where I am in the eve universe. Also the starmap looks awesome. But yes, I think the people complaining have to be in the minority. I don't want to see CCP wasting Dev time reversing this change which is now integrated into the system transition mechanic and so would be difficult to reverse. I really think this is a case of a new thing being introduced and some people take longer to adapt than others, but eventually everyone will get used to it. Just stick with it for a month or so and see how people who are feeling sickness will feel after. I reckon no one will even mention it in a month or so.
it is not adapting for god sake.. How can you be so arrogant? Do you think my stomach reversing its flux due to montion sickness is anything that is liked to my TASTE about the feature?
I get baffled how many arrogant people think that the universe forcefully works exaclty the same to toehr peopel as it works for them and anyone having any different experience is obviously just whining. You gonna say what next? That allergies are something that you can get used to and they are not a problem? |
|
The Slayer
GoonWaffe Goonswarm Federation
58
|
Posted - 2013.06.05 14:50:00 -
[151] - Quote
I remember another graphical update that CCP decided was going to be mandatory with no way to revert. Was called Incarna. Remember how well that turned out? Stop forcing stuff like this on the player base, I understand you have a pretty new effect and you want to show it off to everyone but hell how hard is it to have a black screen option? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
38
|
Posted - 2013.06.05 14:54:00 -
[152] - Quote
Roxxo I'doCocaine wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore This is a very disappointing attitude. Are you really trying to imply that CCP is incapable of implementing a toggle like we already have for camera shake and camera centering because the old lines of code have been removed? Or are you just trying to antagonize players who don't want your newly coded eye candy? I get that CCP coders are defensive about their new beautiful jump animation graphics, but your attitude sucks bro. Would you like some feedback from the players who don't have time to mess around on Sisi? Clearly you would not, but here it comes anyway: This new jump animation is disorienting and distracting. It has the subtlety and class of a pimped out El Dorado that won best in show for Mexico City. It quite literally jerks the players around in a manner so unpleasant as to encourage players to CLOSE THEIR EYES to avoid having to look at it repeatedly. The distraction is an unwelcome one. It feels like a mini-movie is being played to me against my will over and over again while I'm trying to play the game. The action for me is on the GRID not in the film shorts. It literally feels like I am being flushed down a toilet, or swallowed like a glass of water, when I jump now.I am all for the HTFU attitude when it comes to game balance issues. People who whine about their FOTM getting nerfed deserve no sympathy. However, this isn't a game balance issue. This is just eye candy distracting from the game, exactly like the (still) unfinished WIS. The main difference is the jump graphics are being repeatedly shoved straight down the throat of second-to-second undocked game play. I have no way to compare it, but it FEELS slower between jumps now for PVP. There are plenty of times when split seconds matter for someone trying to jump through a gate and cold warp. This is how PVP feels now: 1) Players: "Incursus landing on the gate at zero. Jumping through with him." 2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" 3) Players: "He's burning back to the gate, someone force him through... he's jumping, jump after him!" 2) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" 5) Players: "Couldn't lock in time, he's warped to the X gate. Following in warp. Jumping behind him again." 6) CCP: *SPIN* *FLUSH* "HEY LOOK AT OUR NEW OUTLANDISH JUMP GRAPHICS! AREN'T THEY COOL!!!?!?" PROPOSED SOLUTION: Dump non-player-controlled movement (camera reorientation) entirely. Cut the tunnel graphics time in half. Or better yet, just go back to the old system and use the pretty new video sequence for promo videos. Oh...my...god... I hadn't even thought about gate games with this crap implemented. Can you imagine having to go through this once every 20 seconds or so for however long it takes to catch a repeated gatecrasher? Holy ****...ugh. |
Anyura
Ministry of War Amarr Empire
123
|
Posted - 2013.06.05 14:57:00 -
[153] - Quote
I have to agree - these new stargates suck. I jumped through one of them and there was a 20 ship gatecamp on the other side. Please give us the option to turn off gatecamps. |
Ahvram
Deep Core Mining Inc. Caldari State
60
|
Posted - 2013.06.05 15:14:00 -
[154] - Quote
With all the things that need tuning and fixing in EvE I feel this was a massive waste of resources. How about spending your time on something we need. Assisting drones from the watch list, better drop down menu's as the new radial ones are awful and glitchy ect ect. These kinda of flashy effects waste dev time and system resources. I have a great machine and when running multiple clients I can tell there is some lag with the new gate mechanic. It nice to see it once or twice but honestly its a worthless feature and it shows your priorities are way off.
Btw You borked the shield/armor/hull alerts with this new patch. This needs to be fixed ASAP. These are the things you start to see when a gaming company is out of ideas for content. Just another feature like WIS that brings nothing to game but more client side lag and wasted Dev time. |
Emu Meo
Brutor Tribe Minmatar Republic
112
|
Posted - 2013.06.05 15:24:00 -
[155] - Quote
Kari Juptris wrote:CCP introduces change. Players have legit complains. CCP replies stubbornly.
More news at 11. To be honest, sometimes CCP needs to be firm with some of the whiners on this forum. I would bet that in one month no one will be talking about the gate jumps and everyone will be just going about business as normal. The fact that people are getting motion sickness from this is really quite astounding to me. I've been looking at the animation in more detail, and the whole effect is so slow with the way the camera pans around. Perhaps the jump tunnel may cause some discomfort, but then jumping across the universe in seconds should induce some level of discomfort on the body. And the jump tunnel effect is not much different to the warp tunnel effect when normally warping. |
Stitcher
Re-Awakened Technologies Inc
1460
|
Posted - 2013.06.05 15:32:00 -
[156] - Quote
Seriously? how hypersensitive are all your stomachs that you're getting ill off all this?
I travelled somewhere upwards of 100 jumps yesterday and loved every second of it.
Here's a hint - if you're experiencing vertigo, then your inner ear is not receiving enough stimulation. look around you as you play. If there's a TV in the room, glance at what's going on every few seconds - sports matches are great for this, because you can keep track of the score. Keep a book handy and read a chapter while warping. Keep the internet up on your second monitor. Hell, nod your head to your music, something.
You don't need to do much but if you're just sitting there motionless with the monitor filling your field of vision and no inner-ear stimulation from motion, you're going to get sick, and it's not the animation's fault, it's yours for sitting unnaturally still. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Ramona McCandless
Standards and Practices Petition Blizzard
95
|
Posted - 2013.06.05 15:34:00 -
[157] - Quote
Emu Meo wrote:Kari Juptris wrote:CCP introduces change. Players have legit complains. CCP replies stubbornly.
More news at 11. To be honest, sometimes CCP needs to be firm with some of the whiners on this forum. I would bet that in one month no one will be talking about the gate jumps and everyone will be just going about business as normal. The fact that people are getting motion sickness from this is really quite astounding to me. I've been looking at the animation in more detail, and the whole effect is so slow with the way the camera pans around. Perhaps the jump tunnel may cause some discomfort, but then jumping across the universe in seconds should induce some level of discomfort on the body. And the jump tunnel effect is not much different to the warp tunnel effect when normally warping.
This thread has given me diabetes. Fortunately the jump tunnel effect cures it.
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Nikko Jiangtibayan
Ghosts That Linger
110
|
Posted - 2013.06.05 15:39:00 -
[158] - Quote
I'm interested in hearing the justification for saying an option to disable shouldn't be implemented. If you don't want to turn off the effect, you don't have to, and it can't be a huge thing (in terms of dev time) to add the option.
So why, exactly, should people who dislike this not be able to turn it off?
Some notes about answers: "lol you shouldn't be affected by it/dislike it" is not a valid answer. It's stupid. BunnyVirus "because that's how it is now deal with it" is not a valid answer. It's stupid, disrespectful, and if I see any more of them I'm going to petition it. Hello...mate. |
marVLs
171
|
Posted - 2013.06.05 15:41:00 -
[159] - Quote
I wont believe anyone here that he's getting motion sickness from this effect
So when warping around everything ok? MWD on frigate/ orbiting everything ok? Action games 10x faster/flashy than eve everything ok?
But that one short, cool, not even medium flashy or very fast effect makes You feel bad? Just lol
I got myself a little motion sicknes but this effect don't make me feel bad, i fly today and yesterday over 100jumps and watching at most of them (they just fantastic) and i feel perfect.
Maybe stop lying, or don't sit 12h in game, move sometimes and You will feel better, because that's the cause of feeling bad, not jump effect.
And some dudes saying "i do 50 jumps and feel bad" lol who make a lot of jumps and look at every one of them?
Just don't be silly or some kind of ailing fat not moving ***** ffs
|
Ramona McCandless
Standards and Practices Petition Blizzard
96
|
Posted - 2013.06.05 15:41:00 -
[160] - Quote
Stitcher wrote: sitting unnaturally still.
Is just how I like my companions, on my ship, in their containers and in bed too.
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
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Dark808bb
Ministry of War Amarr Empire
0
|
Posted - 2013.06.05 15:46:00 -
[161] - Quote
New animations rock. Agree that they should be options. But all the new animations and what not are great. Props CCP. |
Aldap
Club Bear
204
|
Posted - 2013.06.05 15:49:00 -
[162] - Quote
+1 on/off, I'm already really tired of this animation -_- My latest solo PvP videos |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
41
|
Posted - 2013.06.05 15:54:00 -
[163] - Quote
marVLs wrote:I wont believe anyone here that he's getting motion sickness from this effect So when warping around everything ok? MWD on frigate/ orbiting everything ok? Action games 10x faster/flashy than eve everything ok? But that one short, cool, not even medium flashy or very fast effect makes You feel bad? Just lol I got myself a little motion sicknes but this effect don't make me feel bad, i fly today and yesterday over 100jumps and watching at most of them (they just fantastic) and i feel perfect. Maybe stop lying, or don't sit 12h in game, move sometimes and You will feel better, because that's the cause of feeling bad, not jump effect. And some dudes saying "i do 50 jumps and feel bad" lol who make a lot of jumps and look at every one of them? Just don't be silly or some kind of ailing fat not moving ***** ffs This whole thing is stupid enough that it doesn't deserve a proper response, so I'll just go with this: zoom out is a wonderful thing. Also, who looks at each of 50 jumps? People traveling through hostile space looking for fights.
Christ, I got some derp on my shirt. I hope the smell will come out. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
2995
|
Posted - 2013.06.05 15:56:00 -
[164] - Quote
After making a few dozen jumps last night, I could certainly do without eve hijacking my camera. I don't get sick from it, but I do find that it's the ONLY time my camera goes spinning wildly of it's own accord and I find that annoying. Would love to see an off switch.
As for the motion sickness, I suspect it's got a lot to do with the camera swing and the exit animation rather than the tunnel itself. We've had warp tunnels for a while and I don't recall complaints about those. Founding member of the Belligerent Undesirables movement. |
Arcelian
House of Praetor R O G U E
17
|
Posted - 2013.06.05 15:57:00 -
[165] - Quote
I guess I'm the (vocal) minority here, but I like the new animations and what not. The only part I don't like is that annoying static noise you get when you hover over anomalies in space. It sounds like something off of a really old star trek episode. It's just...too over the top.
For those that have problems with spinning images and what not, I agree, an option to disable should be given. +1. |
Sister Sophia
Imperial Academy Amarr Empire
0
|
Posted - 2013.06.05 16:21:00 -
[166] - Quote
I love the idea of the animation.
I feel nauseas as a dog after a dozen jumps.
Please give us the option to turn the damned thing off. Thank you. |
Emu Meo
Brutor Tribe Minmatar Republic
114
|
Posted - 2013.06.05 16:24:00 -
[167] - Quote
Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. |
Stitcher
Re-Awakened Technologies Inc
1461
|
Posted - 2013.06.05 16:26:00 -
[168] - Quote
Emu Meo wrote:CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting.
And as I said, there are practical and simple things that the player can do to stop the sickness, seeing as it's most likely their posture and bad habits that are causing it in the first place. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|
Nikko Jiangtibayan
Ghosts That Linger
113
|
Posted - 2013.06.05 16:32:00 -
[169] - Quote
Emu Meo wrote:Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. You're missing the point. This thread, if I have interpreted it correctly, is not asking the devs to revert to the old system. It is asking for the option to disable a camera movement or effect that causes them problems. Not to remove the effect for everyone, and change the system; to prevent it from playing for people who have ticked the box.
All that would be required is a simple check box that prevents the effect (be it camera movement or jump tunnel) from playing. We have many of these boxes already, for things like animated turrets and camera shake. Hello...mate. |
Dazz Riiiiiiight
Brutor Tribe Minmatar Republic
65
|
Posted - 2013.06.05 16:34:00 -
[170] - Quote
Ramona McCandless wrote:Stitcher wrote: sitting unnaturally still. Is just how I like my companions, on my ship, in their containers and in bed too. I am sure your boyfriend would be thrilled to hear that. |
|
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ISD LackOfFaith
ISD Community Communications Liaisons
523
|
Posted - 2013.06.05 16:40:00 -
[171] - Quote
Thread locked for cleanup. ISD LackOfFaith Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Tronicl Maruni
IX Legio Hispana Aquila Fidelas Constans
0
|
Posted - 2013.06.05 18:20:00 -
[172] - Quote
Nice animation, but as some of you allready said it should be disable/enable at effects-option like all other effects are. The animation causes lag also while playing with one client on my notebook and for those with great ideas to solve that: no, i don't want to buy a better one yet because everything else is running perfect. In fleets there is also no need for every jump to show the animation, greatings to the lag and to tidi (I guess).
Best regards o/
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
44
|
Posted - 2013.06.05 18:40:00 -
[173] - Quote
Stitcher wrote:Emu Meo wrote:CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. And as I said, there are practical and simple things that the player can do to stop the sickness, seeing as it's most likely their posture and bad habits that are causing it in the first place. Funny how my posture and bad habits weren't a problem until yesterday. I'm pretty sure that alone negates your entire argument. |
Tomba
Black Rebel Rifter Club The Devil's Tattoo
6
|
Posted - 2013.06.05 18:41:00 -
[174] - Quote
Please, please an On/Off button... please. The new animation make me feel sick and is totally annoying.
Is it cool - only the way a gif is cool for a few moments. Not every 30 seconds when you are travelling someplace/roaming around. It doesn't even fit in with the rest of the game's atmosphere, it belongs in some action shooter or something.
Adding the On/Off button would be dev time well spent. It's the time they spent putting it in that is questionable.
Tomba
|
Dyvim Slorm
Coven of the Morrigan
142
|
Posted - 2013.06.05 18:49:00 -
[175] - Quote
Tomba wrote:Please, please an On/Off button... please. The new animation make me feel sick and is totally annoying.
Is it cool - only the way a gif is cool for a few moments. Not every 30 seconds when you are travelling someplace/roaming around. It doesn't even fit in with the rest of the game's atmosphere, it belongs in some action shooter or something.
Adding the On/Off button would be dev time well spent. It's the time they spent putting it in that is questionable.
Tomba
Agree it needs a disable option.
Personally it doesn't worry me that much but it does become tiresome after a few jumps, perhaps CCP think they are programming an arcade game or somehting
|
Brujo Loco
Brujeria Teologica
925
|
Posted - 2013.06.05 18:52:00 -
[176] - Quote
After the 10th jump, I did more or less what I did with CQ back in the day, avoid it, and only way to do it now is by pressing F10 before jumping. Fact is on long trips all I do is leave Map on for the whole ride.
Not whining, just posting a workaround to those "GET USED TO IT" whining whiners against whiners posts.
Enjoy!
Though I would love an option to turn it off. It-¦s good, I appreciate the effort of the art team, blah blah, but gets annoying on long trips.
As usual, CCP not giving choices, even a black screen would be better and I assume, shouldnt take too much effort, but then again who knows, a black screen might require ten years and 5 PHDs to code, since I know what a lot of people will answer and I am just a shoemaker... and enjoy turnip soup
Good animation guys, but just giving us CHOICE to turn it off would be great, like CQ. I hate it when CCP changes FLUFF and doesnt give an option to avoid it.
o/ Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |
Illest Insurrectionist
The Scope Gallente Federation
121
|
Posted - 2013.06.05 18:56:00 -
[177] - Quote
Choice is good.
I'd like the choice to turn off the new animation. Yes, I'd rather have a black screen. Or yellow would be nice. Spice it up you know. |
Alex Alenterres
The Berry Farm Chained Reactions
0
|
Posted - 2013.06.05 19:08:00 -
[178] - Quote
This my very first post to the Eve forums and it seems the right time and place to do it.
+1 for the the option to turn off the jump animations
|
aya nasta
Universal Freelance CONSORTIUM UNIVERSALIS
0
|
Posted - 2013.06.05 19:20:00 -
[179] - Quote
Alex Alenterres wrote:This my very first post to the Eve forums and it seems the right time and place to do it.
+1 for the the option to turn off the jump animations
Same here. First time post. Would like an "off" switch for the animation. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
44
|
Posted - 2013.06.05 19:25:00 -
[180] - Quote
aya nasta wrote:Alex Alenterres wrote:This my very first post to the Eve forums and it seems the right time and place to do it.
+1 for the the option to turn off the jump animations
Same here. First time post. Would like an "off" switch for the animation. When people who have never used the forums before start showing up to complain about something, it's a pretty good indicator that CCP has **** the bed with a feature. |
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Roxxo I'doCocaine
SlammaJammaBamma
14
|
Posted - 2013.06.05 19:43:00 -
[181] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3140753#post3140753
CCP Greyscale wrote: Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
CCP Greyscale's reply was on the cited thread regarding the scan animation that occurs after landing on grid after jumping. My take on it though is that this is CCP's position when it comes to all complaints about the Odyssey UI changes, including this one.
So the message from CCP is that if you care about this, do not take inaction and silence from CCP as evidence that they will not change it. In fact, what they seem to be saying is that if you really care, let them know it, and keep it up for at least a month or until it's changed.
Hey, it's an improvement over "We'll listen to what they do more than what they say". CCP wants to hear from you, and your corpies/buddies, for the next few weeks.
|
Zina Volkov
Boundless Creations and Innovation Aureus Alae
0
|
Posted - 2013.06.05 20:00:00 -
[182] - Quote
My two cents is being thrown down with most others here: Make the visuals optional or turn them off completely. |
Malkev
GRUMPS RESEARCH TEAM
59
|
Posted - 2013.06.05 20:15:00 -
[183] - Quote
The animation doesn't bother me, but the gate jump volume is way way way too loud!
It overpowers every other sound coming out of my headphones, in game and out. |
Alex Alenterres
The Berry Farm Chained Reactions
1
|
Posted - 2013.06.05 20:43:00 -
[184] - Quote
Roxxo I'doCocaine wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3140753#post3140753 CCP Greyscale wrote: Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible.
CCP Greyscale's reply was on the cited thread regarding the scan animation that occurs after landing on grid after jumping. My take on it though is that this is CCP's position when it comes to all complaints about the Odyssey UI changes, including this one. So the message from CCP is that if you care about this, do not take inaction and silence from CCP as evidence that they will not change it. In fact, what they seem to be saying is that if you really care, let them know it, and keep it up for at least a month or until it's changed. Hey, it's an improvement over "We'll listen to what they do more than what they say". CCP wants to hear from you, and your corpies/buddies, for the next few weeks.
So do we just issue our dismay constantly for a week, repeating ourselves again and again in this forum and others or do we just start a similar thread in a week? |
Aldap
Club Bear
205
|
Posted - 2013.06.05 20:48:00 -
[185] - Quote
I think its just very shortsighted to put this animation in a way that replaces all other options. Its like harcoding subtitles into a video and deleting the original, then realizing you made spelling mistakes. On/Off option should be the obvious move here, I've done like 100 jumps already, and I'm starting to cringe every time now... My latest solo PvP videos |
Ranger 1
Ranger Corp
4230
|
Posted - 2013.06.05 20:48:00 -
[186] - Quote
Nikko Jiangtibayan wrote:Emu Meo wrote:Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. You're missing the point. This thread, if I have interpreted it correctly, is not asking the devs to revert to the old system. It is asking for the option to disable a camera movement or effect that causes them problems. Not to remove the effect for everyone, and change the system; to prevent it from playing for people who have ticked the box.All that would be required is a simple check box that prevents the effect (be it camera movement or jump tunnel) from playing. We have many of these boxes already, for things like animated turrets and camera shake. I had no idea that all you have to do to make a new feature work or not work was to code in a simple check box.
Isn't modern technology wonderful?
Perhaps we can have them code in a simple check box to allow us to have modular POS's, or destructible asteroids... should take about 5 minutes tops. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Jake Rake
The Forgotten Navy Gentlemen's Agreement
1
|
Posted - 2013.06.05 20:57:00 -
[187] - Quote
+1 for removing the jump animation
To avoid getting seasick, I have to press F10, to open the starmap at each jump. Plz Plz Plz remove it... |
Nikko Jiangtibayan
Ghosts That Linger
115
|
Posted - 2013.06.05 21:14:00 -
[188] - Quote
Ranger 1 wrote:Nikko Jiangtibayan wrote:Emu Meo wrote:Nikko Jiangtibayan wrote:So why, exactly, should people who dislike this not be able to turn it off?. CCP has said that the new jump effect is integrated into the system switch mechanic now, and so reverting it back would not only be a technical challenge, it would also waste a lot of dev time which could be spent on improving the game further instead of taking it back into the past as you are suggesting. You're missing the point. This thread, if I have interpreted it correctly, is not asking the devs to revert to the old system. It is asking for the option to disable a camera movement or effect that causes them problems. Not to remove the effect for everyone, and change the system; to prevent it from playing for people who have ticked the box.All that would be required is a simple check box that prevents the effect (be it camera movement or jump tunnel) from playing. We have many of these boxes already, for things like animated turrets and camera shake. I had no idea that all you have to do to make a new feature work or not work was to code in a simple check box. Isn't modern technology wonderful? Perhaps we can have them code in a simple check box to allow us to have modular POS's, or destructible asteroids... should take about 5 minutes tops. No. That's not what I'm saying. I'm talking about a visual effect that already exists. You might be surprised how easy it is to make visual effects not play; it happens by accident all the time, which is part of the reason bug reports exist. One may infer that doing it on purpose isn't much harder.
Like I said, refer back to the examples of camera shake and turret effects. Those too are visual effects with a simple checkbox to turn them off. That's all this thread's asking for.
Personally, I like the new jump effect, though the camera swings do need to be [i]much[/i[ smoother/slower before I consider it polished. However, I also appreciate that others may wish to turn it off, and since their ability to do so affects me in no way whatsoever, I will happily support their cause - I may even change my mind later and want to turn it off too. Hello...mate. |
Garaba
Imperial Shipment Amarr Empire
9
|
Posted - 2013.06.05 21:25:00 -
[189] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Thanks for wasting your time on something that only makes the game lag hard, instead of making my ships pretty. |
Sister Sophia
Imperial Academy Amarr Empire
2
|
Posted - 2013.06.05 21:30:00 -
[190] - Quote
(1) The motion sickness is real. I play on a high-grade workstation so I can assure you that it has nothing to do with cheap hardware.
(2) Anyone suggesting that players 'look away' or switch to map view while jumping probably hasn't done much delicate work in nullsec while flying a vulnerable vessel. Those living in low- and null- must stay on the ball before and after each jump.
(3) The risk to epileptics and those prone to motion sickness has evidently not been assessed. I really hope the CCP advisory team is looking into the relevant legal precedents in case someone does actually get sick.
(4) A helpful soul earlier suggested that those who now find the game partly unplayable move to WH -- and to be fair, that's not a bad idea. The other option is simply to walk away for a few months until the problem is addressed by the programmers. If there is no "old animation" then I suppose CCP will need time to make a brand new one which is easier on the eyes. I'm perfectly willing to spend a few months away from the game as they do this.
|
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Keav
BREAKING-POINT Primal Force
11
|
Posted - 2013.06.05 22:05:00 -
[191] - Quote
Just to add my pennies worth to the subject:
I fully support the effort to remove loading bars and make the whole Eve experience more seamless and immersive - excellent idea.
However... this animation is pretty poor. It's not as polished as many of the other effects in Eve and overall it's such a mixed bag.
I love the new shimmering gates. I even quite like the camera rotation to the gate on initiating a jump... but the 'tunnel' effect really is terrible. The transition into it is not at all smooth.. although coming out at the end is very good. I see no reason to rotate the camera back to the gate at the end of it all though. I've entered the system facing a certain way (hopefully in actual alignment with the system I've come from), so why not just leave me there to look around for myself?
Good idea, poorly implemented, and as I say, that tunnel effect needs work.
p.s. sorry to be so critical, I actually love just about everything else you've done in Odyssey! |
Barron Hammerstrike
RISK Inc.
1
|
Posted - 2013.06.05 22:14:00 -
[192] - Quote
Personally I don't see why there was thought to be a need to change the undock and gate jump animations. I was totally cool with the old animations and never felt a lack of immersion. In fact I really liked the beam of light shooting off to the next gate.
To me this new animation is awkward and makes jumping a bit of a headache. I'm actually more inclined to afk auto pilot because I simply don't want to see it every time I jump.
+1 for an option to turn it off.
It's a cool animation, but not a fun one.
Open Kill Rights and Other Oppportunities
Join public channel RiskiBiznass
|
Eram Fidard
Republic Military School Minmatar Republic
156
|
Posted - 2013.06.05 22:29:00 -
[193] - Quote
This is something I was initially excited for, but then I logged in to check it out for myself.
The "camera whip" is too sharp; sure players whip the camera around all the time but that is under our control. Having a sudden camera movement that you cannot control is ridiculous. At least slow it down/ease into it a little more.
On top of that, I'm running a i7-920, with a month-old GTX 660 2gb card and 16gb of ram, with most 'higher end' settings disabled. Jumping through a gate with a single client dropped tons of frames (5 distinct hitches for one animation, cmon!).
One final nitpick -though it doesn't have to do with the jump effect itself- even with the UI disabled (ctrl-f9 or whatever) the damn scan graphics and signatures show up on jump-in. WTF CCP?
You do realise people make videos from your game, right? So much for trying to get nice footage of a jump-in, you'll have random 'artifacts' showing up in your footage, whether you like it or not. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
43
|
Posted - 2013.06.05 22:43:00 -
[194] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Translation - Fu** you we don't care, just shut-up and pay us! |
Raze Zindonas
Asgard. Exodus.
38
|
Posted - 2013.06.05 22:59:00 -
[195] - Quote
Sister Sophia wrote:(1) The motion sickness is real. I play on a high-grade workstation so I can assure you that it has nothing to do with cheap hardware.
(2) Anyone suggesting that players 'look away' or switch to map view while jumping probably hasn't done much delicate work in nullsec while flying a vulnerable vessel. Those living in low- and null- must stay on the ball before and after each jump.
(3) The risk to epileptics and those prone to motion sickness has evidently not been assessed. I really hope the CCP advisory team is looking into the relevant legal precedents in case someone does actually get sick.
(4) A helpful soul earlier suggested that those who now find the game partly unplayable move to WH -- and to be fair, that's not a bad idea. The other option is simply to walk away for a few months until the problem is addressed by the programmers. If there is no "old animation" then I suppose CCP will need time to make a brand new one which is easier on the eyes. I'm perfectly willing to spend a few months away from the game as they do this.
There is a warning about epileptic seizures in the EULA: SEIZURE WARNING In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor may induce an epileptic seizure, even in persons who have no history of prior seizures or epilepsy.
Legally they are covered. |
Sister Sophia
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.05 23:14:00 -
[196] - Quote
Raze Zindonas wrote:Legally they are covered.
Fair enough. So that removes legal action as a motivation for CCP to improve this aspect of their product. One might still want to ask whether it's ethical to put out a program with a poorly understood cognitive impact on its users. But nevermind. This leaves the following arguments that have been offered thus far for an on/off toggle for this effect:
(a) Good idea, poorly implemented. Not very polished. (Keav)
(b) Cool animation but not a fun one. (Hammerstrike).
(c) The 'camera whip' is too sharp. It's disorienting. (Fidard)
(d) People make movies from this stuff. There's an economic element. This messes that up. (Fidard)
(e) If enough people actually really can't take it, they will not be able to help playing a lot less.
I've probably missed a few?
One other thing I should point out: if they were to put in the toggle, they'd see pretty quickly how many people actually used it. I'd guess over half. But they probably don't want to bother coding that up. Pity. |
Tiven loves Tansien
Science and Trade Institute Caldari State
827
|
Posted - 2013.06.05 23:15:00 -
[197] - Quote
Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us!
Well, you guys still are paying them... right? |
Sister Sophia
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.05 23:18:00 -
[198] - Quote
Tiven loves Tansien wrote:Well, you guys still are paying them... right?
Check out (d) and (e) above. This may actually force people who like the game quite a lot to play a lot less. Some for economic reasons. Some for cognitive health reasons. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
55
|
Posted - 2013.06.05 23:23:00 -
[199] - Quote
Tiven loves Tansien wrote:Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us! Well, you guys still are paying them... right? Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant". |
dark heartt
I Own Four Sheep Nyratic
348
|
Posted - 2013.06.05 23:24:00 -
[200] - Quote
Pak Narhoo wrote:dark heartt wrote:Brek Blood wrote:You would think that games would be more tolerant of camera rotations. sea sick much?
This is an amazing effect and it really ties together the systems so that I no longer feed like I'm playing in isolated systems. Everyone now feels connected.
Kudos CCP! +1. I tried it out through highsec before and everything feels so much smoother, and they have killed a lot of loading time for me (granted I play with a high end PC so I don't have graphical lag issues like the OP). To the OP, this animation is the sort of thing that graphically makes sense a lot more than anything to do with WIS. It is a fantastic change. I recommend upgrading your computer, as I would bet a sizable sum that is where the problem lies. Where can I upgrade my head? Comp is fine, head not when jumping.
Need to get those anti-nausea implants man. I can sell you some for 500 mill each, but I'll need cash up front. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
|
dark heartt
I Own Four Sheep Nyratic
348
|
Posted - 2013.06.05 23:26:00 -
[201] - Quote
Gallowmere Rorschach wrote:Tiven loves Tansien wrote:Strom Crendraven wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Translation - Fu** you we don't care, just shut-up and pay us! Well, you guys still are paying them... right? Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant".
So you are actually going to unsub over an animation? Well I guess each to his own, but that seems a little extreme to me. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
Sister Sophia
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.05 23:35:00 -
[202] - Quote
By the way, in case anyone at CCP actually does read this... what might help you guys is a small cognitive science lab on site or one you can contract out to. When those guys are not assessing your new ideas for cognitive impact, they can help improve the AI of various NPCs, perhaps adding complexity to those interactions.
Just an idea. Maybe you already have a cog-sci lab that I know nothing about. Apologies for being redundant twice in one day if that's the case.
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
56
|
Posted - 2013.06.05 23:49:00 -
[203] - Quote
dark heartt wrote:So you are actually going to unsub over an animation? Well I guess each to his own, but that seems a little extreme to me. It's not extreme at all when I can't really play as is. I refuse to subscribe to the "just bring up the map" crap. I am a nullsec pvper who often flies CovOps. That gate time is always life or death for a CovOps if there is anything sitting on either side. |
Sister Sophia
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.06 00:10:00 -
[204] - Quote
Gallowmere Rorschach wrote:Nope. Sub is cancelled until this animation can be turned off. I genuinely hope that doesn't translate into "permenant".
I actually think a better option for now would be simply to play a lot less. I will keep training my skills at least for a few months in the hopes that CCP come around. It's summer anyway, so I'm happy to spend the time outside or at work. I don't mind the subscription fees, at least for a bit. I can reassess down the road. |
Hantaria Clivan
ThErEaLdEaL...
0
|
Posted - 2013.06.06 00:21:00 -
[205] - Quote
first time i-¦ve seen it, i was like "wow, nice", after a few jumps it went from "wow" to "meh, wanna turn it off".
i-¦m not jumping on the "i gonna cancel mah subs" train, but if a game or a part of a game starts annoying me, i will stop playing it automatically. |
Wodanaz
Capital Storm. WHY so Seri0Us
11
|
Posted - 2013.06.06 00:43:00 -
[206] - Quote
What is it with ccp they hardly did anything in this expansion.. No content just skin changes,ship stats and skills, awful probing system, a crappy minigame and a gate effect that looks like crap what the hell do ccp do with all there time? the stuff they changed if done right could of just been hot fixed into the game not classified as an expansion what a joke! |
Armtoe
Shadowland Rangers Eternal Syndicate
259
|
Posted - 2013.06.06 01:02:00 -
[207] - Quote
+1 for some way to turn off the new jump animation - I've seen it once and its old already - adds nothing to the game; is distracting; and lag inducing. Is it too ealier to say that this is the worst, most useless expansion since WIS? |
Maraner
The Executioners Capital Punishment.
261
|
Posted - 2013.06.06 01:16:00 -
[208] - Quote
I kind of like it, certainly beats what we had before.
But I must admit I find it fatigue inducing after a while added to that I was starting to feel a bit of nausea as well. Can we turn of the swinging camera at the beginning of the jump animation?
Oh and undock button on the neo comm pls.
|
raz1980
Duty.
20
|
Posted - 2013.06.06 02:29:00 -
[209] - Quote
The novelty has worn off for me, +1 to a turn off button please |
Lord Tempist
UnLimited Liability Corporation
5
|
Posted - 2013.06.06 03:18:00 -
[210] - Quote
+1 for the option to disable the animation.
I monitor my Core Temps, CPU, and HD temperatures etc, on my computer because it is essentially a large laptop and laptops are prone to overheating. I see temps spiking 5 to 8 celsius when the jump animation occurs. I'd like to turn it off just for that reason alone. I hope my "whining" doesn't upset your delicate sensibilities. Do you guys get paid to shout people down on the forums or are you "Trolls of Fortune"? Just saying it's fairly obvious... Change is the only constant. I will even adapt to blatant absurdity. You know who you are. |
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Ris Dnalor
Tribal Liberation Force Minmatar Republic
493
|
Posted - 2013.06.06 03:26:00 -
[211] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
I like the new system. Even when multiboxing ( 3 clients ). I don't have problems. Now it's true that I have 3 separate installations of the game, so I don't know if that makes a difference or not, but for me it's fine, and a great addition to the game.
It's a bit more of a pain to update patches using 3 separate installers ( 4 if you count my singularity install ), but really it's not that bad.
o/ https://forums.eveonline.com/default.aspx?g=posts&t=118961
EvE = Everybody Vs. Everybody
- Qolde |
Sister Sophia
Imperial Academy Amarr Empire
7
|
Posted - 2013.06.06 03:55:00 -
[212] - Quote
Ris Dnalor wrote:I like the new system.
That's cool. You have every right to like it. All that's being asked is that those who either don't like it or cannot easily accommodate it be given the choice to turn it off. |
Skelmir Grafeldur
EVE University Ivy League
0
|
Posted - 2013.06.06 04:20:00 -
[213] - Quote
+1 for an option to turn it off. It really makes me ill.
And I'm also someone who hasn't posted here before but logged in to make this comment. CCP's replies on this subject have been disappointing. Count me in as one of the folks willing to unsubscribe from Eve unless this is fixed.
|
Slagneb
Slag Ventures
1
|
Posted - 2013.06.06 04:47:00 -
[214] - Quote
i cant even count to 3 before the jump is finished. maybe you people getting sick should just blink a few times or close your eyes for a couple of seconds. im all for options but other stuff needs fixed way before this does |
Jipouille
HRF Blue Sec
1
|
Posted - 2013.06.06 07:16:00 -
[215] - Quote
+1 for an option to turn it off. i m getting ill and i will soon vomiting on my keyboard. it s the first game that make me ill i m not sure that the number of players will not get lower now.
The animation is nice the 1st time but after 50 or 100 jump i cant stand watching it |
Li Tiger
Deep Space Resources Ltd.
2
|
Posted - 2013.06.06 07:17:00 -
[216] - Quote
What a fine response!
dev know how many had it with shaky camera while warping and therefore gave us the option to turn it off. Now, for us this gate aninimation without an option to turn it off. This to me is completely incomprehensible!
But I'm going out from devs answers and come back here every week (hope dev come to their senses quickly) and update my definitely still great dissatisfaction for not having an option to turn off this animation. |
Paarlander
Exclusion Cartel The Kadeshi
5
|
Posted - 2013.06.06 08:27:00 -
[217] - Quote
+ 1 for turnoff |
Garaba
Imperial Shipment Amarr Empire
10
|
Posted - 2013.06.06 08:31:00 -
[218] - Quote
This really just seems like another one of those things CCP threw glitter on without putting much thought into it...
An ugly stripper is still an ugly stripper no matter how much glitter she puts on. This one just happens to make certain people sick from looking at her. |
Jake Tzestu
Imperial Academy Amarr Empire
10
|
Posted - 2013.06.06 08:57:00 -
[219] - Quote
+1 for an option to turn off the warp animation
Its pointless and adds nothing to the game for me.
|
JaseNZ
EG CORP Mass Overload
20
|
Posted - 2013.06.06 09:02:00 -
[220] - Quote
Just tried it now. wow. I like it :D |
|
xxxTRUSTxxx
Galactic Rangers R O G U E
140
|
Posted - 2013.06.06 09:11:00 -
[221] - Quote
Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning.
wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ?
how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets.
oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play.
you're a ******* miner aren't you!
|
Kellzz
Lone Star Exploration Lone Star Partners
0
|
Posted - 2013.06.06 10:24:00 -
[222] - Quote
Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
|
Ramona McCandless
Standards and Practices Petition Blizzard
104
|
Posted - 2013.06.06 10:25:00 -
[223] - Quote
xxxTRUSTxxx wrote:Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ? how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets. oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play. you're a ******* miner aren't you!
You're a Doctor, aren't you? "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Aldap
Club Bear
208
|
Posted - 2013.06.06 10:26:00 -
[224] - Quote
CCP Greyscale wrote:Our current plan is to leave it as-is for a few weeks and then see if it's still bothering people. It's very hard in advance to separate the things that will annoy people for a week and then stop being an issue from the things that will persist in annoying people forever. If you look at the initial feedback for the new font, for example, there was a near-riot when it was deployed - but if you go back and look at the old font now it's horrible. I can save you the time on this one... Its a very nice animation, it really is. But an option to turn it off, is an absolute must. There are periods of time where I do long roams, 50 jumps easy, and sometimes every day. This very nice animation becomes very unbearable after a while. I sincerely want to turn it off already, please allow me to. My latest solo PvP videos |
Drachiel
Mercury LLC
31
|
Posted - 2013.06.06 10:31:00 -
[225] - Quote
Some way to speed up, skip, whatever the forced camera control would do it for me. I like the animation but not the rotation, takes too long. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
|
Posted - 2013.06.06 10:32:00 -
[226] - Quote
Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. |
Ryouichi Takuma
Takuma Corporation
1
|
Posted - 2013.06.06 10:38:00 -
[227] - Quote
Looking at Gallente ships makes me ill. Option to turn them off please. Kthxbai!
|
Eram Fidard
Republic Military School Minmatar Republic
158
|
Posted - 2013.06.06 11:45:00 -
[228] - Quote
xxxTRUSTxxx wrote:Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow really, you're playing the wrong game if you get motion sickness from a camara angle change. FFS give it a rest. so you never change the angle of viewing ? you never spin you ship on station ? how can someone who plays EVE say they get motion sickness, FFS the game has always been about changing camara angle to watch targets. oh hang on, someone who never leave system, someone who doesn't change camara angle apart from side to side. someone who sits still and watches movies while they play. you're a ******* miner aren't you!
There's a difference between interacting with the game to change your own camera angle, and forcibly having the camera jerked around outside of your control.
Try reading the thread. |
Kellzz
Lone Star Exploration Lone Star Partners
1
|
Posted - 2013.06.06 11:51:00 -
[229] - Quote
Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other.
like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue.
without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. |
minerdave
Barr Construction Industries
28
|
Posted - 2013.06.06 11:58:00 -
[230] - Quote
Anyone remember Freelancers warp animation?? |
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
60
|
Posted - 2013.06.06 12:20:00 -
[231] - Quote
Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. |
|
CCP Eterne
C C P C C P Alliance
2550
|
Posted - 2013.06.06 13:29:00 -
[232] - Quote
I have removed some personal attacks from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
Heimdallofasgard
Apex Overplayed Coalition Nulli Legio
477
|
Posted - 2013.06.06 13:40:00 -
[233] - Quote
Just wear sunglasses v0v |
Jake Tzestu
Imperial Academy Amarr Empire
11
|
Posted - 2013.06.06 14:04:00 -
[234] - Quote
woohoo a dev post and its to police the forum and not to assist in the bigger issue of needless tat being added to the game.
Cant post what else i was thinking as this post would proberly get removed. :D |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 14:11:00 -
[235] - Quote
Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. When the new warp effect was brought in there were many threads identical to this demanding the ability to turn it off because it caused everything from motion sickness to epileptic seizures.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 14:17:00 -
[236] - Quote
Gallowmere Rorschach wrote:Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
LittleTerror
Illuminated Foundation Trust
72
|
Posted - 2013.06.06 14:20:00 -
[237] - Quote
The advice given to people is ********, there should be an option to turn it off for those that get sick, this sickness is caused by the brain being tricked into thinking the body is in motion in ways that it shouldn't be. That's ok for a short while but over longer periods it makes some people feel sick. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 14:25:00 -
[238] - Quote
LittleTerror wrote:The advice given to people is ********, there should be an option to turn it off for those that get sick, this sickness is caused by the brain being tricked into thinking the body is in motion in ways that it shouldn't be. That's ok for a short while but over longer periods it makes some people feel sick. ... which is caused by being so close to the screen that your peripheral vision is inhibited and cannot keep your brain "oriented" correctly.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
65
|
Posted - 2013.06.06 14:25:00 -
[239] - Quote
Ranger 1 wrote: Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
I didn't say it would be easy. I said it would likely be easier than giving me complete camera control, or a total zoom out and look top down option. If that's not the case, it sounds like a severe lack of foresight, and they deserve the sub drop that will likely come with a definite "it's staying as is" answer. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 14:29:00 -
[240] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote: Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code.
It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash.
You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up.
I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
I didn't say it would be easy. I said it would likely be easier than giving me complete camera control, or a total zoom out and look top down option. If that's not the case, it sounds like a severe lack of foresight, and they deserve the sub drop that will likely come with a definite "it's staying as is" answer. There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks). And no, it's highly unlikely they will see a loss in subs... just as they lost no subs the last few times threads like this cropped up for a few days after a new effect is introduced. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Doc Severide
State War Academy Caldari State
3
|
Posted - 2013.06.06 14:41:00 -
[241] - Quote
I luv the new animation. I always thought it was dumb that we never went INTO a gate to jump... |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
68
|
Posted - 2013.06.06 14:44:00 -
[242] - Quote
Ranger 1 wrote:There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks). And no, it's highly unlikely they will see a loss in subs... just as they lost no subs the last few times threads like this cropped up for a few days after a new effect is introduced. /shrug They've already lost all of mine until it's changed, but I am one of those "annoy me, go **** yourself" kind of people. I have a feeling that a lot of the people bothered by this aren't voicing it here (I've seen several concerns in my alt's npc corp chat, for example), and new players will have much less quarrel with leaving over something like this than a multi-year veteran. |
cyborgen
Takahashi Syndicate Takahashi Alliance
0
|
Posted - 2013.06.06 14:49:00 -
[243] - Quote
The goal was 'immersion' and the result for some was 'motion sickness' ... maybe its time to introduce a 'Windows-type' ease of access center for members with visual sensibilities which will allow them to turn off the good stuff.
I actually love the graphics as it brings in a much needed level of stress and immersion to what was becoming more of an intellectual exercise.
You think this is bad... wait til the Oculus Rift helmet is integrated into Eve |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
71
|
Posted - 2013.06.06 14:55:00 -
[244] - Quote
cyborgen wrote:The goal was 'immersion' and the result for some was 'motion sickness' ... maybe its time to introduce a 'Windows-type' ease of access center for members with visual sensibilities which will allow them to turn off the good stuff. I actually love the graphics as it brings in a much needed level of stress and immersion to what was becoming more of an intellectual exercise. You think this is bad... wait til the Oculus Rift helmet is integrated into Eve If wearing a glorified beer hat were ever made mandatory for this game, it would die a very violent death. That would have to be...what?...yes, optional. |
Sister Sophia
Imperial Academy Amarr Empire
11
|
Posted - 2013.06.06 14:57:00 -
[245] - Quote
Ranger 1 wrote:There are aspects in every game or other piece of software that you have ever used that are hard coded, and these are usually done that way for a reason (often having to do with them being linked to resource allocation during processor or memory intensive tasks).
I recognize that there are aspects of any software package that are hard coded, deeply nested, and so difficult to change. And I agree that from a computer scientist's point of view this is often done for very good reasons -- reasons to do with optimizing memory use and algorithm efficiency. That's what comp-sci is good at. Still, problems can arise when a whole other dimension of design is ignored: computer scientists and engineers typically lack the training to assess human usability factors. They are not cognitive psychologists (and they should not be asked to be).
Let me give you a concrete example. About 15 years ago, "search and rescue" heads up displays were pretty good from a purely technical point of view. It was therefore hard for the engineers involved to understand why elite pilots who used them kept crashing into very large stationary objects while making seemingly routine landings. The problem was ultimately solved by recognizing that the human brain has certain limitations with regard to attention capture. The modern generation of HUDs is based on integrating an understanding of those human limitations into design from the ground up.
My suggestion for CCP is to do what the military did: factor human usability into the equation early on so we don't end up in blind alleys like this. Algorithm efficiency is important. But so are cognitive issues. Pilot nausea is not going away even if you prove to us that the algorithm you have going is mathematically impeccable or chase us from the forums.
So we face the problem: what to do? My suggestion is to address the issue. |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
44
|
Posted - 2013.06.06 15:02:00 -
[246] - Quote
ISD LackOfFaith wrote:Quote:3. Ranting is prohibited.
A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to [insert other game name]GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
19. All posts must be related to EVE Online.
Posts regarding other companies and products or services are prohibited and any content of this nature will be removed. Posts regarding other games are however permitted on the Out of Pod Experience forum for the purposes of discussion only.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
Cleaned up the thread according to the above rules. Please stay courteous, constructive, and on topic.
Deleted my post because it was critical of CCP, LOL nice censorship douchebag
|
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
44
|
Posted - 2013.06.06 15:03:00 -
[247] - Quote
CCP Eterne wrote:I have removed some personal attacks from this thread.
You too asshat |
Lord Saradomin
Nex Exercitus Raiden.
9
|
Posted - 2013.06.06 15:12:00 -
[248] - Quote
WTB turn off this new "feature"
It's nice for 3 or so jumps, but ow it hurts after a while, actually minimising eve and using auto pilot through low sec
In the 7 years of playing EVE, this is added to the list of pointless features and waste of resources CCP are now famous for
|
Keegan Laurent
Sacred Faith
0
|
Posted - 2013.06.06 15:14:00 -
[249] - Quote
+1 for an option to turn off. |
Vaurion Infara
Beyond Divinity Inc Shadow Cartel
86
|
Posted - 2013.06.06 15:21:00 -
[250] - Quote
The camera is the only thing we truly control in Eve unconstrained by physics, or at least it was. Something forcing your point of view to change involuntarily is disorienting and it's horrible game design, especially when we don't have a choice. C'mon CCP... Years and years of experience with this player base and you didn't see this coming?
MickeyFinn > Fyi Vaurion Infara is a bad apple in a bunch of good ones. Dont let his big mouth and moods bring you down! If anyone lives near him RL get him LAID! would help him a ton. Fly safe and gods speed. |
|
cyborgen
Takahashi Syndicate Takahashi Alliance
0
|
Posted - 2013.06.06 15:23:00 -
[251] - Quote
I don't see why this would be too hard to code...
It's just a triggered event ... using a 'user preference' switch execute Odyssey jump or flat traditional...
There's no user input in any of these sequences anyway... as long as the jump time is the same for both of these choices every thing should be fine. |
Dullmeyr Prodomo
10
|
Posted - 2013.06.06 15:26:00 -
[252] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ?
Ranger 1 wrote:... which is caused by being so close to the screen that your peripheral vision is inhibited and cannot keep your brain "oriented" correctly.
He is multi-talented. |
Li Tiger
Deep Space Resources Ltd.
3
|
Posted - 2013.06.06 15:27:00 -
[253] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code I am not interested in speculation about how the code is implemented or in an discussion about development. I am just genuinely curious about where you have your insight in the implementation from ?
^ ^ ... Heard heard! Same question from me? |
Zip Girl
0
|
Posted - 2013.06.06 15:33:00 -
[254] - Quote
I don't mind so much the new jump animation; but would like a way to turn the sound off when jumping. The new sound effect is louder then the previoius jumping sound with no way to turn it down; except for turning down the volume on all the sounds. |
baltec1
Bat Country
6852
|
Posted - 2013.06.06 15:34:00 -
[255] - Quote
Its the warp effect all over again. |
xavier69
Stark Enterprises LLC
17
|
Posted - 2013.06.06 15:36:00 -
[256] - Quote
yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) |
Darth Khasei
Wavestar Business Ventures Inc.
72
|
Posted - 2013.06.06 15:41:00 -
[257] - Quote
Respect.
This should have been optional just like the in space camera view that can be turned off by pressing "C". These kinds of view switching things should "ALWAYS" have an off button.
I have to say I am a tad bit annoyed that CCP keeps on adding marginal stuff like this with no way to turn it off.
I saw the video of the fanfest reveal of this change and recognized as a trader often jumping 50 plus times during a round trip this is not a "great" feature for us. At the same time the way the dev was gushing all over the mic about how cool looking it was and the audience response made it clear nobody from my side/perspective was in the room when this was decided as a non optional feature.
Oh well live and let live I guess. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 15:42:00 -
[258] - Quote
Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP. The only comment I have seen from CCP on the topic is that " there is no old system anymore" (which makes me wonder what happened to version control?) I am not interested in speculation about how the code is implemented or in an discussion about development. I am just genuinely curious about where you have your insight in the implementation from ? I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
Good post by the way. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 15:44:00 -
[259] - Quote
baltec1 wrote:Its the warp effect all over again. Yep, time to just ride it out. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4232
|
Posted - 2013.06.06 15:47:00 -
[260] - Quote
xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
76
|
Posted - 2013.06.06 15:53:00 -
[261] - Quote
Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? |
Dullmeyr Prodomo
10
|
Posted - 2013.06.06 15:57:00 -
[262] - Quote
Ranger 1 wrote:Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP I work in IT as well
This fully qualifies you, indeed.
|
Li Tiger
Deep Space Resources Ltd.
5
|
Posted - 2013.06.06 15:59:00 -
[263] - Quote
Ranger 1 wrote:I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change. |
Viktor Allende
Piranha Enterprises Nulli Legio
7
|
Posted - 2013.06.06 16:02:00 -
[264] - Quote
I really feel offended by the guys stating the people, who say the transition makes them feel bad, are lying. Or that they "should stop play and go to the doctor".
I want CCP to deal with this kind of embarrassing, ignorant comments, since they also care about "religious feelings" here in the board, so that this topic can be discussed withouth 12-year-olds disturbing it.
Thank you in advance.
|
Sister Sophia
Imperial Academy Amarr Empire
11
|
Posted - 2013.06.06 16:02:00 -
[265] - Quote
Ranger 1 wrote:Yep, time to just ride it out.
The difference, it seems, is that the unpleasant effects on players are more pronounced this time. So you might have to wait a while for discussion to die down.
Myself, I don't plan to unsubscribe over this. But I will only log on to update my skill queue until I can gate-jump comfortably again. As you say: time to ride it out. |
Maggie Dezno
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.06 16:05:00 -
[266] - Quote
Kaputt wrote:Vera Denjuros wrote:The camera move should definately be optional, all other fancy camera gimmicks (like camera shake) have a toggle, this should not be any different. This, whenever I am just looking at stuff on my OV the camera tracks it! It can get annoying and I'm sure with time I'll get used to it! The jump animations are pretty and all, but the camera movements can be a little excessive!
Press C. It disables the camera tracking. |
Beekeeper Bob
Beekeepers Anonymous
647
|
Posted - 2013.06.06 16:12:00 -
[267] - Quote
Li Tiger wrote:Ranger 1 wrote:I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change.
An intelligent coder would have made sure there was an option. It's called planning..... And you're right, it's much harder to go back and change it once you've coded it, if you didn't plan ahead....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Jenn aSide
STK Scientific Initiative Mercenaries
2055
|
Posted - 2013.06.06 16:17:00 -
[268] - Quote
Daionnis wrote:Lol cry more. I cant even play the game right now since my computer committed suicide and i am getting vicarious wood from all deez videos of jump animations...
I had that when i got married.
After the 12,000th "jump"...less so, just like this new gate jump animation.
|
cpu939
Eternal Darkness. Fatal Ascension
38
|
Posted - 2013.06.06 16:25:00 -
[269] - Quote
I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.
the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.
ccp where is your pr department for these kinds of posts? |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
80
|
Posted - 2013.06.06 16:31:00 -
[270] - Quote
cpu939 wrote:I must say that ccp did a great job with the animations but they for got one thing not everyone would want it.
the next mistake ccp did was replying to this post with the old code is gone. kinda reminds me of ccp before CQ with the you don't like it that's tough ****.
ccp where is your pr department for these kinds of posts? It hasn't reached PR department levels yet. Wait until this weekend. |
|
Sister Sophia
Imperial Academy Amarr Empire
12
|
Posted - 2013.06.06 16:59:00 -
[271] - Quote
Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. |
Maybelater Headache
Republic University Minmatar Republic
0
|
Posted - 2013.06.06 17:02:00 -
[272] - Quote
Those new animations are totally annoying. I do not talk about motion sickness or epileptic seizures, whatever. It is just annoying- especially in case you do a lot of jumps everyday. Same goes for the scan sweep- why do i have to see this all the time? I have no interest in exploration at all.
Give us options, CCP. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
82
|
Posted - 2013.06.06 17:08:00 -
[273] - Quote
Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? |
Maybelater Headache
Republic University Minmatar Republic
0
|
Posted - 2013.06.06 17:15:00 -
[274] - Quote
I don-¦t think the effort put into CQ is comparable to this animation disaster we see now. For me this expansion smells like a hastily cobbled together nice try. |
Ranger 1
Ranger Corp
4234
|
Posted - 2013.06.06 17:17:00 -
[275] - Quote
Dullmeyr Prodomo wrote:Ranger 1 wrote:Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP I work in IT as well This fully qualifies you, indeed. Selective quoting FTW. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4234
|
Posted - 2013.06.06 17:18:00 -
[276] - Quote
Gallowmere Rorschach wrote:Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? Just because CCP made allowances for the idiocy doesn't make it any less idiotic. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4234
|
Posted - 2013.06.06 17:20:00 -
[277] - Quote
Li Tiger wrote:Ranger 1 wrote:I work in IT as well, but more to the point I used to spend a lot of my time working on fairly involved mods for various games. In the SciFi genre if you've ever played a Homeworld mod I probably had my finger prints on it somewhere.
So because of you working in IT and have modded then you know this is very hard to change .... thanks, needless mess more here. You have answered the question .... you know absolutely nothing about this problem in EVE is difficult to change. If you knew anything about game modification and using self developed as well as developer provided tools to do so, you'd realize how silly you look right now.
Yes, I am very familiar with coding limitations. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Simvastatin Montelukast
Heretic Army Heretic Initiative
38
|
Posted - 2013.06.06 17:21:00 -
[278] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Can we turn it off? |
Untanas Volmyr
Running with Knives Nexus Fleet
15
|
Posted - 2013.06.06 17:22:00 -
[279] - Quote
I think the new jump animation is awesome. It seems to have this slight bend effect in it that almost made me fall out of my seat a couple times. Which hasn't happened since I played the original doom and hid under my desk after I met a cyberdemon. I haven't tried multiboxing yet. Those who do and have lag should maybe try affinity binding? If the developers can't patch it. There's usually sometimes 60% of the time always a tweak. |
Sister Sophia
Imperial Academy Amarr Empire
12
|
Posted - 2013.06.06 17:23:00 -
[280] - Quote
Fair enough Ranger. Selective quoting can be a problem.
But I've noticed that you have not responded to the idea that algorithm efficiency must be weighed against a concern for human cognitive factors. As someone with experience on the comp-sci side of things, I'd be curious to hear what you think. |
|
Maybelater Headache
Republic University Minmatar Republic
1
|
Posted - 2013.06.06 17:24:00 -
[281] - Quote
Which doesn-¦t make you an expert of the coding done in Eve at all. @Ranger 1 |
Mr Epeen
It's All About Me
2671
|
Posted - 2013.06.06 17:25:00 -
[282] - Quote
How about this.
Lay off the hooch when you play and you might not feel so queasy from jumping.
Remember folks drinking and jumpgates is a bad combination.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Maybelater Headache
Republic University Minmatar Republic
3
|
Posted - 2013.06.06 17:25:00 -
[283] - Quote
Sister Sophia wrote:Fair enough Ranger. Selective quoting can be a problem.
In this case it is not as far as i can see.
|
Ranger 1
Ranger Corp
4234
|
Posted - 2013.06.06 17:26:00 -
[284] - Quote
Simvastatin Montelukast wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Can we turn it off? It may well be possible that they can do something to disable the camera swing that occurs when your point of view aligns to the destination and when you arrive... although that raises some rather obvious issues. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maybelater Headache
Republic University Minmatar Republic
3
|
Posted - 2013.06.06 17:26:00 -
[285] - Quote
Mr Epeen wrote:How about this. Lay off the hooch when you play and you might not feel so queasy from jumping. Remember folks drinking and jumpgates is a bad combination. Mr Epeen
Wow.
|
Yana Shakti
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.06 17:30:00 -
[286] - Quote
Mr Epeen wrote:Lay off the hooch when you play and you might not feel so queasy from jumping.
What are you? My priest? My mullah?
What I do on my own time in the evenings and at home is not any of your business. |
baltec1
Bat Country
6854
|
Posted - 2013.06.06 17:31:00 -
[287] - Quote
Its clear none of you are games programmers. Chances are, it is not going to be an easy change to make.
I am still not convinced this is a real medical issue and its just people dont want the warp cloud or in the case of Bee, once again throwing **** at CCP for no other reason than he hates this game. |
Maybelater Headache
Republic University Minmatar Republic
3
|
Posted - 2013.06.06 17:31:00 -
[288] - Quote
Ranger 1 wrote:Simvastatin Montelukast wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Can we turn it off? It may well be possible that they can do something to disable the camera swing that occurs when your point of view aligns to the destination and when you arrive... although that raises some rather obvious issues.
Explain please. It is not that obvious to me.
|
Maybelater Headache
Republic University Minmatar Republic
3
|
Posted - 2013.06.06 17:32:00 -
[289] - Quote
baltec1 wrote:Its clear none of you are games programmers.
Surprise! |
Mr Epeen
It's All About Me
2671
|
Posted - 2013.06.06 17:34:00 -
[290] - Quote
Yana Shakti wrote:Mr Epeen wrote:Lay off the hooch when you play and you might not feel so queasy from jumping. What are you? My priest? My mullah? What I do on my own time in the evenings and at home is not any of your business.
Entitled much?
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
84
|
Posted - 2013.06.06 17:36:00 -
[291] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Ranger 1 wrote:xavier69 wrote:yep it was harder for them to put spinning back in but if we scream loud enough they will do it =) I'm not sure that pointing out what is quite probably the most idiotic thing the EvE community allowed itself to get worked up about is doing much for your cause. You saw "idiotic". CCP saw "oh ****". We see how that worked out, eh? Just because CCP made allowances for the idiocy doesn't make it any less idiotic. You are just further showing your lack of understanding in how the human brain works. People will often become attached to things, especially after spending large quantities of time with said things over a period of years. It may seem trivial to some, or even most, but when said thing is removed and/or replaced with something completely foreign, the reactions tend to be...disastrous. |
Ranger 1
Ranger Corp
4235
|
Posted - 2013.06.06 17:37:00 -
[292] - Quote
Sister Sophia wrote:Fair enough Ranger. Selective quoting can be a problem.
But I've noticed that you have not responded to the idea that algorithm efficiency must be weighed against a concern for human cognitive factors. As someone with experience on the comp-sci side of things, I'd be curious to hear what you think. For now I think they are taking the most common sense approach possible. The effect itself is wildly popular with the majority of the player base, so they are going to wait for the inevitable threads from those who will complain about any change (and usually over dramatize it to make their point) to run their course. Then once that is died down a bit make a concerted effort to determine how many people actually have a serious issue with the effect.
A knee jerk reaction at this point would be silly. If they were in the habit of doing so we would not have a warp effect at all in game currently (along with many, many other effects we take for granted today).
Once they have determined that despite studies and all other evidence to the contrary there is an actual problem for a significant portion of the player base (and no, it doesn't have to be a large portion) they begin to pinpoint the parts of the effect that produce the discomfort and begin to consider options. Those options will depend of how flexible the code is, and how difficult those changes would be to implement.
If it turns out to be a huge problem and the effect cannot be practically modified to allieviate the problem, then we'll be back to a loading bar (and a LOT of people will be very, very angry in the community), until they can figure something else out. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
marVLs
174
|
Posted - 2013.06.06 17:37:00 -
[293] - Quote
Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before?
From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry.
Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs
I'm glad CCP is driving this game not forum whiners |
xavier69
Stark Enterprises LLC
21
|
Posted - 2013.06.06 17:39:00 -
[294] - Quote
I DONT GIVE FUK WHAT YOU LIKE, ITS ALL ABOUT ME!
GIVE US AN OFF AN ON BUTTON I DON'T CARE IF ITS BORING LIKE THE OLD JUMPING
HAY MAYBE THE SAYING IF THE SHET ISN'T BROKEN DON'T FIX IT SHOULD APPLY TO STUPID CCP DEVS
YOU LIKE IT GREAT LEAVE IT ON STOP FUKING TELLING ME TO TOUGH IT AND GIVE US THE OPTION TO TURN IT OFF, FOR FUKS SAKE I CAN TURN OFF TARGETING CROSS HAIRS WHY NOT THAT HORRIBLE ANIMATION ?
TELLING ME ITS HARD TO CODE ? NOT ANY HARDER THAN IT WAS TO FUK IT UP IN THE FIRST PLACE |
Strom Crendraven
DYNAMIC INTERVENTION ORPHANS OF EVE
44
|
Posted - 2013.06.06 17:40:00 -
[295] - Quote
marVLs wrote:Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry. Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs I'm glad CCP is driving this game not forum whiners
Wow, math much? Selective application of random made up statistics, you must be a liberal me thinks. |
Sister Sophia
Imperial Academy Amarr Empire
12
|
Posted - 2013.06.06 17:40:00 -
[296] - Quote
Ranger 1 wrote:....despite studies and all other evidence to the contrary there is an actual problem...
Could you please provide references to the 'studies' you mention. Also, what is all this evidence to the contrary? Thanks. |
Maybelater Headache
Republic University Minmatar Republic
5
|
Posted - 2013.06.06 17:44:00 -
[297] - Quote
marVLs wrote:Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry. Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs I'm glad CCP is driving this game not forum whiners
nobody cares about your opinion |
Ranger 1
Ranger Corp
4235
|
Posted - 2013.06.06 17:45:00 -
[298] - Quote
Sister Sophia wrote:Ranger 1 wrote:....despite studies and all other evidence to the contrary there is an actual problem... Could you please provide references to the 'studies' you mention. Also, what is all the evidence to the contrary? Thanks. I point you to Google, to do your own research into what causes motion sickness and/or disorientation when viewing movement on a computer screen... although this thread has already voiced the obvious and well know causes many times already. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4236
|
Posted - 2013.06.06 17:47:00 -
[299] - Quote
Maybelater Headache wrote:marVLs wrote:Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry. Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs I'm glad CCP is driving this game not forum whiners nobody cares about your opinion Actually, yes we do. You might actually consider taking his advice instead of launching personal attacks. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
baltec1
Bat Country
6855
|
Posted - 2013.06.06 17:49:00 -
[300] - Quote
Sister Sophia wrote:Ranger 1 wrote:....despite studies and all other evidence to the contrary there is an actual problem... Could you please provide references to the 'studies' you mention. Also, what is all this evidence to the contrary? Thanks.
Well out of the hundreds of pilots have have flown with over the last few days in the CFC not one of them has said anything other than "well that got old fast". Infact I know of no CFC member complaining about "throwing up" when jumping systems.
Not exactly scientific but if this was a big problem chances are someone I come in contact with would have said something. |
|
Maybelater Headache
Republic University Minmatar Republic
5
|
Posted - 2013.06.06 17:49:00 -
[301] - Quote
personal attacks? Says Ranger 1? :-)
Who is "we" btw? |
Sister Sophia
Imperial Academy Amarr Empire
12
|
Posted - 2013.06.06 17:56:00 -
[302] - Quote
Ranger 1 wrote:...do your own research into what causes motion sickness and/or disorientation when viewing movement on a computer screen... although this thread has already voiced the obvious and well know causes many times already.
If you did research in cognitive science, you'd know that nothing in the area is as obvious as it seems. Here's a link to a doctoral thesis on the very topic you mention -- motion sickness. By reading it and following up the references you may get some ideas for how to avoid these problems in the future.
Tbh, I'll need to spend a bit of time digging up the ideal literature on this since it's never been a precise area of interest of mine. But the above is a start, if you care. |
Maybelater Headache
Republic University Minmatar Republic
8
|
Posted - 2013.06.06 17:56:00 -
[303] - Quote
baltec1 wrote: Well out of the hundreds of pilots have have flown with over the last few days in the CFC not one of them has said anything other than "well that got old fast". Infact I know of no CFC member complaining about "throwing up" when jumping systems.
Not exactly scientific but if this was a big problem chances are someone I come in contact with would have said something.
To be honest, people claiming it is causing motion sickness etc sounds strange to me as well. Nevertheless it is possible, i just don-¦t share the experience. These animations, again, are annoying and distracting and i want them to be optional. It is not that hard to understand, isn-¦t it.
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
86
|
Posted - 2013.06.06 17:58:00 -
[304] - Quote
marVLs wrote:Gallowmere Rorschach wrote:Sister Sophia wrote:Still, you'd think they'd at least have something to say in response, apart from what we got at the very beginning of the thread. They're probably still taken aback by the fact that their pet fluff feature isn't being received so well. Where have I seen this before? From what i see (and that smaaaaall number of topics/post on forum) more than 90% of players like new jump animations, and they don't cry. Don't sit 20cm from monitor 12h per day and maybe You will feel better ffs I'm glad CCP is driving this game not forum whiners Like I said before, wait until this weekend. Due to the nature of what we are dealing with, I just see it getting worse over time. I am not talking about people ho feel fine physically with it suddenly developing motion sickness. I am talking about plain old-fashioned annoyance. Note the "it was cool the first x number of times, but" posts. How about in two weeks? A month? Maybe after a few hundred jumps, you'll be right back here with the rest of us begging for a "dear god make it stop" button.
And for the record, I actually sit about 4 feet from my monitor, and it's only a paltry 15". |
baltec1
Bat Country
6856
|
Posted - 2013.06.06 17:58:00 -
[305] - Quote
Maybelater Headache wrote:
To be honest, people claiming it is causing motion sickness etc sounds strange to me as well. Nevertheless it is possible, i just don-¦t share the experience. These animations, again, are annoying and distracting and i want them to be optional. It is not that hard to understand, isn-¦t it.
When you say it like this then no. It most likely wont happen but at least you are being truthful. |
Ghazu
596
|
Posted - 2013.06.06 17:59:00 -
[306] - Quote
Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow you shouldn't even watch movies it might kill you. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
marVLs
174
|
Posted - 2013.06.06 18:02:00 -
[307] - Quote
Strom Crendraven wrote:Wow, math much? Selective application of random made up statistics, you must be a liberal me thinks.
If something it's terrible for sure there's tons of topics per day, some of them should have by now more than 50pages of post that almost everyone puts +1, but here? One, maybe two topics (one alive) with few pages with some dudes want it off, others make fun of those nonsens, but most of those replays are made by small number of players that keeps posting the same every page...
Maybelater Headache wrote:nobody cares about your opinion
Rather nobody cares about Your crying, and especially CCP don't ahhh so glad that this bulls... does not pass
It's so funny that EVE players try to imitate so hard bad boys, tough guys etc. but they reveal true nature in topics like this, "mommy this thing make me feel buuu, remove it! remove it!!!!!!!1 (crying)"
And yes im talking only about those silly lies with motion sicknes. About just effect? It's personal taste, im not bored by it, every time it looks fantastic especially with those sounds |
Maybelater Headache
Republic University Minmatar Republic
8
|
Posted - 2013.06.06 18:05:00 -
[308] - Quote
baltec1 wrote: When you say it like this then no. It most likely wont happen but at least you are being truthful.
I never said that in a different way. The likelyness of a change or a rollback is directly related to the amount of "protest" CCP is facing, no matter what you or your buddy or me is going to spam about it in this thread.
|
Maybelater Headache
Republic University Minmatar Republic
8
|
Posted - 2013.06.06 18:06:00 -
[309] - Quote
marVLs wrote:Strom Crendraven wrote:Wow, math much? Selective application of random made up statistics, you must be a liberal me thinks. If something it's terrible for sure there's tons of topics per day, some of them should have by now more than 50pages of post that almost everyone puts +1, but here? One, maybe two topics (one alive) with few pages with some dudes want it off, others make fun of those nonsens, but most of those replays are made by small number of players that keeps posting the same every page... Maybelater Headache wrote:nobody cares about your opinion Rather nobody cares about Your crying, and especially CCP don't ahhh so glad that this bulls... does not pass It's so funny that EVE players try to imitate so hard bad boys, tough guys etc. but they reveal true nature in topics like this, "mommy this thing make me feel buuu, remove it! remove it!!!!!!!1 (crying)" And yes im talking only about those silly lies with motion sicknes. About just effect? It's personal taste, im not bored by it, every time it looks fantastic especially with those sounds
nobody cares about your opinion |
Sister Sophia
Imperial Academy Amarr Empire
14
|
Posted - 2013.06.06 18:06:00 -
[310] - Quote
It's interesting to me that we suddenly get a flood of denials regarding motion sickness induced by simulated rapid motion. Does this mean that someone somewhere is getting worried about potential bad publicity?
I, for one, really do feel motion sick from the effect. No lie.
By the way, this entire problem would make a fascinating case-study for a cross-listed computer science / cognitive psychology class on human factors. I bet only some portion of the class would feel queasy from the effect and so one could debate the economic costs / benefits of various solutions. |
|
Malcolm Shinhwa
Suns Of Korhal Terran Commonwealth
4
|
Posted - 2013.06.06 18:06:00 -
[311] - Quote
I've found it basically impossible to get anything done in this game without an alt running at the same time. I hate that because it mostly ruins any immersion. But because of that I rarely even watch the animation as when I'm jumping I'm already looking over to the other client to see what needs to be done there. That said I can see how suddenly introducing that sort of camera movement into a game that has hardly anything like that at all could be very disconcerting. It seems like CCP could look at how many people have that auto camera follow target thing (whatever its called when you press 'c') on and then know how well big unplanned for camera, nondisableable movements would go over.
All that out of the way, the few times I've watched the animation it didn't bother me. I hated the loading bar (the few times I watched it) . Mostly it is the overwhelming noise I don't like. Seems a lot louder than the normal space noises. |
Viktor Allende
Piranha Enterprises Nulli Legio
8
|
Posted - 2013.06.06 18:08:00 -
[312] - Quote
Ghazu wrote:Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning. wow you shouldn't even watch movies it might kill you.
marVLs wrote: And yes im talking only about those silly lies with motion sicknes.
That's only disgusting.
|
Bienator II
madmen of the skies
1791
|
Posted - 2013.06.06 18:10:00 -
[313] - Quote
you can simulate the old jump effect by closing your eyes and count to five eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Maybelater Headache
Republic University Minmatar Republic
11
|
Posted - 2013.06.06 18:14:00 -
[314] - Quote
Bienator II wrote:you can simulate the old jump effect by closing your eyes and count to five
You-¦re smart, aren-¦t you
|
indig0F10w
Weed smokers HQ
2
|
Posted - 2013.06.06 18:19:00 -
[315] - Quote
+1 to turn off button. |
Ranger 1
Ranger Corp
4236
|
Posted - 2013.06.06 18:25:00 -
[316] - Quote
Sister Sophia wrote:It's interesting to me that we suddenly get a flood of denials regarding motion sickness induced by simulated rapid motion. Does this mean that someone somewhere is getting worried about potential bad publicity?
I, for one, really do feel motion sick from the effect. No lie.
By the way, this entire problem would make a fascinating case-study for a cross-listed computer science / cognitive psychology class on human factors. I bet only some portion of the class would feel queasy from the effect and so one could debate the economic costs / benefits of various solutions. You are probably correct that it would make an interesting study, and thanks for the link you provided. The thesis is well thought out, although appears to be more focused on virtual reality environements such as EVR (but to be perfectly honest I have not had time to read it in its entirety, and I want to be up front about that). I will say that what I read didn't really seem to point to anything that pointed to the effect in EvE (and how it was implemented) as to having done anything that would be an obvious cause of motion sickness, but I may have overlooked the correlation you were drawing.
All that aside, if you are indeed experiencing discomfort you have my sympathies... especially since those that are sincere will be drown out for a while by people trolling for attention or who simply don't like it and will throw in additional drama just to try and justify their opinion.
Again, I am of the opinion that it is likely the general effect is in place to stay... but perhaps some tweaks can be made to it to alleviate your discomfort. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Sister Sophia
Imperial Academy Amarr Empire
15
|
Posted - 2013.06.06 18:34:00 -
[317] - Quote
Thanks for your thoughtful reply.
You are quite right about the thesis: it's not specific to this problem. It's an old piece. I'd need a couple of weeks to dig up the ideal literature on this. I am teaching a class right now but I could be tempted to do the lit-search later on in the summer if I can be confident that something will come of it. I could also point you to some people who have done empirical work with HUDs in the past and who might be able to evaluate future design ideas for cognitive impact (or study this one).
Too bad the effect is here to say (if indeed it is). I'll probably hang on and train up skills for a while. I don't mind having an Eve character even if I won't play very much. It's a pretty cool bit of sci-fi.
The rest of the expansion is pretty awesome btw. I was looking forward to following up a clue-chase through nullsec up to Jove space quite a lot. Maybe after the next expansion. :) |
Doc Severide
State War Academy Caldari State
5
|
Posted - 2013.06.06 18:52:00 -
[318] - Quote
Ranger 1 wrote:Dullmeyr Prodomo wrote:Ranger 1 wrote:Huang Mo wrote:Ranger 1 wrote:Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code How do you know ? Nothing in your profile indicate that you have more insight in this than anyone else outside of CCP I work in IT as well This fully qualifies you, indeed. Selective quoting FTW. No kidding the person is an idiot. I agree that coding Mods for Homeworld would at least give you some/more insight into the issue than most others... |
Maybelater Headache
Republic University Minmatar Republic
12
|
Posted - 2013.06.06 19:19:00 -
[319] - Quote
Even if i would share your opinion about this Ranger guy- it is just plain rude to call a fellow player an idiot. |
Sv0r0n
Russian Thunder Squad Darkness of Despair
3
|
Posted - 2013.06.06 19:26:00 -
[320] - Quote
CCP, we wants turn OFF button ! |
|
Pak Narhoo
Splinter Foundation
1011
|
Posted - 2013.06.06 19:29:00 -
[321] - Quote
The funny thing is as a kid I got motion sickness when I was in the back of a car. Years later I still do but not when I'm in the front of the car.
So it's not just, agrhwhaahatenewstoofkillitmenolikey but CCP managed to reproduce something that happens to me in the back of a car.
That's quite a feat if you think of it.
I would love a coherent respons from CCP on this beyond the "there's no old gate" troll, if this is either something they are looking into or those complaining about really getting sick are mopped up on the ' K3 whawhawha, QQ and they'll (have to) get used to it" bandwagon.
I didn't just pay for 2 accounts for a whole year to get sick by watching an animation that repeats itself over and over again that I have to sit through. Yeah I can block it by watching stuff on a web browser for example but that defeats the purpose of the animation being there. |
criativa
Zugleich Techniken
67
|
Posted - 2013.06.06 19:54:00 -
[322] - Quote
+1 to turn off option |
Rainbow D'tara
Left Ahead Li3 Federation
0
|
Posted - 2013.06.06 20:08:00 -
[323] - Quote
Normally MMOs that don't have jumping animations get hordes of people begging for it. HarHar |
lilol' me
Comply Or Die Brethren.
19
|
Posted - 2013.06.06 20:44:00 -
[324] - Quote
just make the jump animation A LOT shorter instead of a long winded one. |
Li Tiger
Deep Space Resources Ltd.
9
|
Posted - 2013.06.06 21:06:00 -
[325] - Quote
Rainbow D'tara wrote:Normally MMOs that don't have jumping animations get hordes of people begging for it. HarHar Yep, no problem here. Just fill in and change what you want! But plan ahead and make it possible to choose. I do not understand we have to have these types of threads each time ccp choose to change something that worked ok pre patch. I understand it even less when I find out ccp apparently just bulldozed various complaints about this problem when they tested it.
According to this: https://forums.eveonline.com/default.aspx?g=posts&m=3148609#post3148609
|
War Porcika
FREE GATES HUN Reloaded
17
|
Posted - 2013.06.06 21:34:00 -
[326] - Quote
criativa wrote:+1 to turn off option +1 |
Darth Khasei
Wavestar Business Ventures Inc.
73
|
Posted - 2013.06.06 22:22:00 -
[327] - Quote
Respect.
CCP really should have listened and given a turn off option. Instead they just bulldozed past VALID FEEDBACK FROM TESTING ONCE AGAIN.
As the deal with past failures has shown you CCP, you really should not ignore VALID concerns about features like this EVEN when it is a pet feature of a powerful dev and it needs a turn off option...YMMV of course.
|
winchester barrel
ANZAC ACADEMY
0
|
Posted - 2013.06.06 22:23:00 -
[328] - Quote
+1 for turn on/off option |
Louise Antwoord
Broken Wheel Mercantile and Trading Company Illusion of Solitude
10
|
Posted - 2013.06.06 22:26:00 -
[329] - Quote
Please add a option for the old jump animation or lack of ! please! |
Johnnie Blue
Aliastra Gallente Federation
17
|
Posted - 2013.06.06 22:38:00 -
[330] - Quote
Yep it was fun at first but it's too dramatic a change from normal eve surroundings. And loud too. Worth keeping this alive for proper dev reply.
|
|
Falkia
Space Pixels
4
|
Posted - 2013.06.06 22:41:00 -
[331] - Quote
Yea I got over it after 3 jumps its just too common of an activity for such an elaborate animation :/ sorry ccp I like 99% of changes you make but not this one :/ |
Hepsaban
While in Empire
0
|
Posted - 2013.06.06 22:44:00 -
[332] - Quote
It makes me a little nauseous as well. An option to disable it would be appreciated. |
Geldorf Drakar
Aperture Harmonics K162
15
|
Posted - 2013.06.07 01:13:00 -
[333] - Quote
+1 for the option to turn the animation off.
Reason 1) For users who get nausea Reason 2) For users tired of seeing the animation Reason 3) For users who get nausea
It should be reasonably simple to add an alternative effect with much less visual activity. |
Velarra
233
|
Posted - 2013.06.07 01:33:00 -
[334] - Quote
The worst thing about watching and helping a new player run some of the rookie content for a few hours... ? *sharing* the porcelain alter as you both lose your lunches. |
Punctator
Billionaires Club The Unthinkables
12
|
Posted - 2013.06.07 01:33:00 -
[335] - Quote
Shukuzen wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. Get a better pc. New animation is too beautiful to turn off or get rid of.
agree it is niece whey you make 2,3 jumps, but when you have to do 10-15 jumps it realy starts to **** off. it should be option to turn off as many graphic fireworks as possible in my personal opinion. many people just like simple graphic. |
Sister Sophia
Imperial Academy Amarr Empire
15
|
Posted - 2013.06.07 02:08:00 -
[336] - Quote
A huge THANK YOU to Huang Mo for digging all of this up. |
Tiberius Amzadee
The Night Stalker Syndicate
104
|
Posted - 2013.06.07 02:27:00 -
[337] - Quote
I have to agree,the jump gate effect animation should have a option to be turned off. It's obvious some pilots can't handle gate travel. I'm personally having a blast,I got to get drunk one of these weekends and see what happens. |
Lord Saradomin
Nex Exercitus Raiden.
10
|
Posted - 2013.06.07 07:09:00 -
[338] - Quote
Sister Sophia wrote:A huge THANK YOU to Huang Mo for digging all of this up.
and people believe that CCP listen to their subscribers? Paying -ú50 per "free" expansion every 6 months... |
Herzog Wolfhammer
Sigma Special Tactics Group
2853
|
Posted - 2013.06.07 07:20:00 -
[339] - Quote
I can't get enough of it.
It's a Dr. Who thing.
|
Li Tiger
Deep Space Resources Ltd.
9
|
Posted - 2013.06.07 07:37:00 -
[340] - Quote
It would now be nice to see a proper response from ccp in this thread. Do not just say that CCP Bunny Virus response in this thread:
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Is the only answer we get to this problem.
For me it's becoming a bit of a Gamebreaker. I planning to hold a play pause and stop my payment for my 3 accounts until ccp come to their senses again. Do not misunderstand me I'm actually quite fond of EVE. I just can not keep this animation out. I think it is over done at all points and this includes also sound power which seems high above all other sounds.
If I do not see a reasonable response within the next few days I put my accounts on break. There are other good games out there that I can spend money and time on.
And no, no one can get my stuff since I hope to return again - hopefully very soon! |
|
dark heartt
I Own Four Sheep Nyratic
348
|
Posted - 2013.06.07 07:43:00 -
[341] - Quote
Lord Saradomin wrote: and people believe that CCP listen to their subscribers? Paying -ú50 per "free" expansion every 6 months...
What? How are you paying 50 per expansion? Unless you think the subscription fee between each one is you paying for it? If that's the case, then allow me to point you to WoW, who has the same cost per month, and you pay 60 - 100 for a new expansion (depending on region).
EDIT: Also I can't believe how many people have motion sickness from this... Hate to see them playing Mirrors Edge... Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3606
|
Posted - 2013.06.07 07:49:00 -
[342] - Quote
Sister Sophia wrote:A huge THANK YOU to Huang Mo for digging all of this up. These are not the feedback posts you were looking for. I am a nullsec zealot. |
BEPOHNKA
Guerrilla Army S2N Citizens
77
|
Posted - 2013.06.07 07:56:00 -
[343] - Quote
Geldorf Drakar wrote:+1 for the option to turn the animation off.
Reason 1) For users who get nausea Reason 2) For users tired of seeing the animation Reason 3) For users who get nausea
It should be reasonably simple to add an alternative effect with much less visual activity.
For some of us who watch your eyes roll behind your head.... I find it best to open the market box or something to box the jump effects as my eyes roll behind my eye after each jump! Effect are great but for some of us who get nausea badly during the end where it zooms in and out please fix? |
Aldap
Club Bear
210
|
Posted - 2013.06.07 08:15:00 -
[344] - Quote
Off button please... My latest solo PvP videos |
Victoria Onyc
Equilibrium Enterprises
0
|
Posted - 2013.06.07 09:04:00 -
[345] - Quote
I personally love the new effect and I hope CCP keeps adding clever immersive things to hide the loading bars. Even after the 50+ jumps I did yesterday I still love it.
Cannot understand how someone can get motion sick from this but I can understand that it would be annoying if you did, so maybe an off option with just a black screen for those who seem to have a problem with it.
Thanks CCP for making EVE more immersive and prettier
And for those with slows systems running xp and obsolete **** like that, its time to Hardware the **** up |
Maybelater Headache
Republic University Minmatar Republic
14
|
Posted - 2013.06.07 09:30:00 -
[346] - Quote
CCP, make the new animations optional.
Good Lord, let the dumb trolls go elsewhere. |
Astri Lastri
Guards of Red Army Babylon 5..
10
|
Posted - 2013.06.07 09:42:00 -
[347] - Quote
+1 For checkbox |
Alec Freeman
The Dark Space Initiative Scary Wormhole People
243
|
Posted - 2013.06.07 09:58:00 -
[348] - Quote
Indifferent about the gate effect, however the WH one is annoying as ****, doesn't even look nice it just pans your camera around slightly |
Shanlara
Ordo Drakonis Nulli Secunda
30
|
Posted - 2013.06.07 10:09:00 -
[349] - Quote
Crexa wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.
in the selection windows (default top right corner) go into settings and turn of tracking camera (or whatever it's called) that will remove the motion sickness inducing direction crap when issueing jumps and warps, luckily that could be turned off, otherwise the game would be rather unplayable for quite a few people, including myself. |
Maybelater Headache
Republic University Minmatar Republic
15
|
Posted - 2013.06.07 10:38:00 -
[350] - Quote
Shanlara wrote: in the selection windows (default top right corner) go into settings and turn of tracking camera (or whatever it's called) that will remove the motion sickness inducing direction crap when issueing jumps and warps, luckily that could be turned off, otherwise the game would be rather unplayable for quite a few people, including myself.
The tracking camera is by no means related to the new gate jump animation, so your "advise" is worth nothing. Why not log in and actually play the game?
|
|
Lephia DeGrande
The Scope Gallente Federation
2
|
Posted - 2013.06.07 10:51:00 -
[351] - Quote
I LOVE the now Jump Animation! |
Maybelater Headache
Republic University Minmatar Republic
15
|
Posted - 2013.06.07 10:52:00 -
[352] - Quote
Good for you. |
Bruton Crowe
Resistance Infintas Paradigm
0
|
Posted - 2013.06.07 11:07:00 -
[353] - Quote
I really like the new animation. Makes it actually feel like you are traveling at extreme speeds, and i'm sure theres a little motion sickness that comes with traveling at that speeds
But I guess an option to turn it off won't hurt just to keep the people afraid of some change quiet. |
Verlaine Glariant
Amphysvena
40
|
Posted - 2013.06.07 11:08:00 -
[354] - Quote
The truth is, people have to complain about everything.
I expect CCP to send the ret**ds complaining about the new jump effect to f**k off.
Thank you.
www.amphysvena.org |
Zilero
Love Squad Confederation of xXPIZZAXx
75
|
Posted - 2013.06.07 11:09:00 -
[355] - Quote
+1 for making it optional.
Yes, its a cool effect.
Yes, its 100% annoying to deal with when doing more than say 10 jumps.... 2013? Mind-numbingly rotating screens in my face when I'm trying to do something tedious? I think not.
Please fix. |
Bryla Jax
AeD Corp
5
|
Posted - 2013.06.07 11:12:00 -
[356] - Quote
Verlaine Glariant wrote:The truth is, people have to complain about everything.
I expect CCP to send the ret**ds complaining about the new jump effect to f**k off.
Thank you.
You must apply for a CCP Dev Jobs. Your PR attitude will be perfect for the role. |
Gallowmere Rorschach
Alpha Strategy The Unthinkables
104
|
Posted - 2013.06.07 11:13:00 -
[357] - Quote
Maybelater Headache wrote:Shanlara wrote: in the selection windows (default top right corner) go into settings and turn of tracking camera (or whatever it's called) that will remove the motion sickness inducing direction crap when issueing jumps and warps, luckily that could be turned off, otherwise the game would be rather unplayable for quite a few people, including myself.
The tracking camera is by no means related to the new gate jump animation, so your "advise" is worth nothing. Why not log in and actually play the game? Because repeating often given (and incorrect) advice is the cool thing to do. It's far more entertaining to be wrong without even realizing it, than to actually play Eve, amirite? |
Maybelater Headache
Republic University Minmatar Republic
17
|
Posted - 2013.06.07 11:18:00 -
[358] - Quote
Bryla Jax wrote:You must apply for a CCP Dev Jobs. Your PR attitude will be perfect for the role.
One need to be of legal age to be considered iirc. |
Bryla Jax
AeD Corp
5
|
Posted - 2013.06.07 11:41:00 -
[359] - Quote
Maybelater Headache wrote:Bryla Jax wrote:You must apply for a CCP Dev Jobs. Your PR attitude will be perfect for the role. One need to be of legal age to be considered iirc.
I'm not sure about it reading a couple of answers |
Dukan Dolat
CRIMINALS IN ACTION Initiative Mercenaries
1
|
Posted - 2013.06.07 11:55:00 -
[360] - Quote
Verlaine Glariant wrote:The truth is, people have to complain about everything.
I expect CCP to send the ret**ds complaining about the new jump effect to f**k off.
Thank you.
It's clearly you are one of those station crouching redeyed forum trolls who never did 20 jumps in a row since the last patch.
Still no proper DEV post. It seems CCP doesn't care about our health as long as our creditcards healthy enough to pay 4 accounts or more.
Dear CCP, if you need to ask The Doctor to believe us please do so ASAP or we are all forced to get a Tardis to avoid your awesomeness.
BTW, playing EVE since 2005 and this is my very first forum post. Just to let you know how important this is for me.
We don't ask for a change or a step back, only for a option to turn off this annoying event based script which makes me dizzy on every jump.
What about a CCP 70+ jumps nano roam trough low sec/null sec? So you finally know what we are talking about. |
|
Valeria Crossroads
Terra Incognita Unclaimed.
16
|
Posted - 2013.06.07 12:00:00 -
[361] - Quote
I have motion sickness too and the sooner it can be disabled the better. |
Shade Millith
Bite Me inc Bitten.
73
|
Posted - 2013.06.07 12:08:00 -
[362] - Quote
Yeah, it was pretty. For the first few jumps. Then it became bland. Just something that's there.
Then its gets ******* annoying watching it over and over and over and over and over and over and over.
It's the same damn thing when your ship gets destroyed and having that stupid camera pan. Hey CCP, guess what? I'm more interested in saving my pod than watching a drunken camera. |
Shicopatan Matabechos
Soletes
1
|
Posted - 2013.06.07 13:18:00 -
[363] - Quote
Valeria Crossroads wrote:I have motion sickness too and the sooner it can be disabled the better.
I agree (or +1000)
Please, CCP. I get sick |
Zasha Black
Pator Tech School Minmatar Republic
2
|
Posted - 2013.06.07 13:27:00 -
[364] - Quote
Please make an option to disable.
I started playing a week ago with the husband and now he unsubbed because motion sick. I'm all alone with my spaceships ;_; |
Turrann Dallocort
Forging Industries Silent Infinity
2
|
Posted - 2013.06.07 13:44:00 -
[365] - Quote
Please CCP, give us the ability to "turn off" the jump gate animation. I am completely fine with seeing nothing but black screen until I get to the other side. I am not asking because of lag or my inability to multibox. I am asking because your new jump gate animation is now making it where I can not play the game.
I have a medical condition that puts me at risk of seizures. Yes, I play video games even though I am at risk of having a seizure. I have found my "path" in eve that limits my exposure to situations that may cause a seizure. Now, with the new jump gate animation, I can't even change systems anymore without being exposed to a possible seizure.
Yes, it seems as if I am asking to be treated like a special little snowflake and acting as if the eve universe revolves around me. But there are many players with similar medical situations that this new animation has effected. All I am asking for is a box to click that disables the jump gate animation, giving me nothing but a black screen as I travel the jump gate. Nothing more. |
Ace Uoweme
Republic Military School Minmatar Republic
216
|
Posted - 2013.06.07 13:53:00 -
[366] - Quote
Okay, took a spin last night.
This new animation sucks.
It doesn't even look like it belongs. One second you're by the gate, next see this animation of your ship entering the gate, then l-a-g and a couple black screens before facing a wormhole like tunnel, to pop back to the old cloak standby position.
What's the point of all of it? The same entry and exit points remain, and this is just filler (and filler that introduces black blips that was just one before when entering cloaked).
If it had a purpose it maybe would be okay, but this is pure eye candy, and one not executing right (the black blips).
Option to turn it off would be fine, otherwise it's something like WoW's CRZ that lags and stutters the computer waiting for the Battle.net handshake for each new zone. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Yokai Mitsuhide
Smegnet Corp
4375
|
Posted - 2013.06.07 14:13:00 -
[367] - Quote
Ace Uoweme wrote:Okay, took a spin last night. This new animation sucks. It doesn't even look like it belongs. One second you're by the gate, next see this animation of your ship entering the gate, then l-a-g and a couple black screens before facing a wormhole like tunnel, to pop back to the old cloak standby position. What's the point of all of it? The same entry and exit points remain, and this is just filler (and filler that introduces black blips that was just one before when entering cloaked). If it had a purpose it maybe would be okay, but this is pure eye candy, and one not executing right (the black blips). Option to turn it off would be fine, otherwise it's something like WoW's CRZ that lags and stutters the computer waiting for the Battle.net handshake for each new zone.
If your computer didn't suck you'd get to see how beautiful it looks. Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved. |
Maybelater Headache
Republic University Minmatar Republic
18
|
Posted - 2013.06.07 14:23:00 -
[368] - Quote
Yokai Mitsuhide wrote:If your computer didn't suck you'd get to see how beautiful it looks. Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
gz to you having a shiny computer. If you don-¦t want to read about people expressing their opinion about some pseudo-features in the latest "expansion" just put some rags upon your face. Problem solved.
|
Pak Narhoo
Splinter Foundation
1013
|
Posted - 2013.06.07 14:23:00 -
[369] - Quote
Yokai Mitsuhide wrote:Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
So, because I get motion sick from a badly implemented animation by CCP (yes it looks great!), I have to break the idea of actually flying in EVE (EVE is real after all) every_single_time I'm just about to jump? |
Melrakal
Gangbang-Gang Alpha Volley Union
4
|
Posted - 2013.06.07 14:43:00 -
[370] - Quote
Make the effect optional, and it will be fine... |
|
Ace Uoweme
Republic Military School Minmatar Republic
217
|
Posted - 2013.06.07 14:50:00 -
[371] - Quote
Yokai Mitsuhide wrote:If your computer didn't suck you'd get to see how beautiful it looks. Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
I have a custom build i7 system with a nice HD 7980 videocard and 100mbit internet, TYVM. It's designed to run multiple clients at a time.
It doesn't look beautiful at all, and worse, out of place. One second by the side of the gate, next you see a pre-canned animation of your ship all of the sudden forced to the rear of the gate to go through it. It's disjointed and off. Weird.
The rest of the animation is equally weird because of the multiple cut aways - first the rear animation to get into the gate; second the wormhole effect (with it's black blips); and the final black blip to the cloaked view.
It maybe nice if it was more fluid and seamless, but the 3 parts now it look like splices. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Mad Morris
Friends Of Harassment
3
|
Posted - 2013.06.07 15:33:00 -
[372] - Quote
Thx to #14
"Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning."
Should be able to turn it off, i can play only 20 minutes or iam going to puke my lunch --____-- |
Jake Rake
The Forgotten Navy Gentlemen's Agreement
2
|
Posted - 2013.06.07 16:18:00 -
[373] - Quote
Now the option of flying in the map view isn't usable anymore since the client freeze at each jump. Plz CCP make this an optional effect.
No you cant have my stuff when I stop playing because I've barfed on my keyboard |
Tomba
Black Rebel Rifter Club The Devil's Tattoo
10
|
Posted - 2013.06.07 16:31:00 -
[374] - Quote
Yokai Mitsuhide wrote:
Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
Ok I understand this is meant to be facetious, but the irony is this is what I am actually doing. I have put another monitor up and read the forums in between jumps.
Just to be clear though, this isn't "problem solved", it is a user workaround and not a very acceptable one.
Still would like an on/off button please.
Tomba |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
150
|
Posted - 2013.06.07 16:45:00 -
[375] - Quote
Understand this.
CCP do not give a F*** about if you like the graphic or not, whether it affects game play or not.
They want it, it stays in game.
We want the option, it stays in game.
+1 for the choice to remove the annoying jump graphic... BUT... It won't happen, because they don't give a F****!!!! |
Ramona McCandless
Standards and Practices Petition Blizzard
155
|
Posted - 2013.06.07 16:47:00 -
[376] - Quote
cheese monkey wrote:Understand this.
CCP do not give a F*** about if you like the graphic or not, whether it affects game play or not.
They want it, it stays in game.
We want the option, it stays in game.
+1 for the choice to remove the annoying jump graphic... BUT... It won't happen, because they don't give a F****!!!!
cheese monkey wrote:CCP.
Please give us a choice.
Please let us choose whether the stupid system scanner happens EVERY time!
Whether the jump simulation happens EVERY time!
Please let us choose if we have to use the new horrible launcher.
Please let us choose what happens when we click on the scanner button instead of the horrible radial menu. What a waste of time!!
Unless I am missing something there is no option to remove these crappy graphics?!
Moron "You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Aprudena Gist
GoonWaffe Goonswarm Federation
37
|
Posted - 2013.06.07 16:48:00 -
[377] - Quote
looks like if you turn off effects it goes away |
Maybelater Headache
Republic University Minmatar Republic
19
|
Posted - 2013.06.07 16:53:00 -
[378] - Quote
Aprudena Gist wrote:looks like if you turn off effects it goes away
No.
|
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
151
|
Posted - 2013.06.07 17:09:00 -
[379] - Quote
as well, it's pointless on the Gal. gates anyways... you only get to see the back end of the gate. |
Sky Marshal
Deep Core Mining Inc. Caldari State
4
|
Posted - 2013.06.07 17:19:00 -
[380] - Quote
Hi,
I asked on the test forum few days before the release date, to get an option to make it optional because it becomes annoying fast and for some tactical reasons, but I didn't jump more than 4/5 systems.
Now that it is in TQ, I do not fell well when I use the gates as I do slightly more jumps than in the test server. I think I don't suffer like the extreme cases related in this topic... but I would really appreciate if CCP offer an option to make it optional, or maybe better and easier to code for them, an option to just UNLOCK the camera while jumping, so that the player can compensate the eventual feeling of sickness by being in a third-person view and playing with the camera, as we can already do in warp.
|
|
Maybelater Headache
Republic University Minmatar Republic
19
|
Posted - 2013.06.07 17:22:00 -
[381] - Quote
Sky Marshal wrote:...just UNLOCK the camera while jumping...
This would perfectly do it i guess (zoom the f out) |
Antisocial Malkavian
Antisocial Malkavians
331
|
Posted - 2013.06.07 17:24:00 -
[382] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
so no then http://gizmodo.com/5913381/season-your-food-with-salt-from-real-human-tears
you will be harvested |
Maybelater Headache
Republic University Minmatar Republic
19
|
Posted - 2013.06.07 17:54:00 -
[383] - Quote
not sure if this guy is of any relevance |
Isalone
Heretic Army Heretic Initiative
48
|
Posted - 2013.06.07 18:37:00 -
[384] - Quote
+1 for an option to turn it off, makes me wanna vomit.
Also, scanner setting resetting after each jump is mildly annoying (just like the safety button when it was introduced). |
Drunken Stooge Manson
Hedion University Amarr Empire
2
|
Posted - 2013.06.07 19:03:00 -
[385] - Quote
Please Allow us to turn it off.
I have a fairly old cpu core 2 duo at 2.6, 8 gigs ram and a 6850. I used to be able to run 3 clients pretty well. Now it lags on jumps and puts me slightly behind in fleet with only 2 clients going. Not to mention it is not enjoyable to watch after the second or third jump. CCp should go a 50+ jump roam then tell us how they enjoy it.
Please remember more people than you think play eve because of the low system requirements. If I have to update my PC I won't be affording 3 accounts anymore. Nor will I keep 3 accounts going if they won't run semi smooth simultaneously.
|
Maybelater Headache
Republic University Minmatar Republic
22
|
Posted - 2013.06.07 20:18:00 -
[386] - Quote
Hey CCP!
What about making the new jump animation optional? |
Hannibalx
23
|
Posted - 2013.06.07 20:51:00 -
[387] - Quote
Tomba wrote:Yokai Mitsuhide wrote:
Those of you with motion sickness could simply avert your eyes elsewhere for the 2 seconds the animation runs. Problem solved.
Ok I understand this is meant to be facetious, but the irony is this is what I am actually doing. I have put another monitor up and read the forums in between jumps. Just to be clear though, this isn't "problem solved", it is a user workaround and not a very acceptable one. Still would like an on/off button please. Tomba
Same for me. I have to look away at each jump and i'm not happy about it. The animation was kinda cool the first few times i saw it, but now i cant even look at it anymore. I'm sure lots of effort went into making it, but please for the love of god let me turn it off.
And give us control over the scanner while youre at it too please. |
Geralden
Imperial Academy Amarr Empire
1
|
Posted - 2013.06.07 21:00:00 -
[388] - Quote
Horrible horrible effects, makes me wonder where EVE went?
Why does CCP want to please the 15 year old crowd with theese crappy FORCED animations?
They are nice to watch once maybe twice, then they just become annoying. |
Sister Sophia
Imperial Academy Amarr Empire
21
|
Posted - 2013.06.07 21:41:00 -
[389] - Quote
Just got home and was gonna hop onto the server and see what was up. Then I remembered.... new-EVEGäó is now exclusively for the pre-pubescent roller-coaster-loving crowd. Arg.
So never mind. I think instead I'll check out one of those sci-fi books that the Mittani's always reviewing on his blog. :) Time to develop some new habits, I suppose.
Oh, notice btw that we still have no real response from CCP (no surprise) and no input from CSM (what do they do again?).
|
Remiel Pollard
Uitraan Diversified Holdings Incorporated
1508
|
Posted - 2013.06.07 21:43:00 -
[390] - Quote
Geralden wrote:Horrible horrible effects, makes me wonder where EVE went?
Why does CCP want to please the 15 year old crowd with theese crappy FORCED animations?
They are nice to watch once maybe twice, then they just become annoying.
Hey, I know, let's just turn off ALL the forced animations. We'll make it entirely a text-based game, no graphics at all You don't scare me. I've been to Jita. |
|
Remiel Pollard
Uitraan Diversified Holdings Incorporated
1508
|
Posted - 2013.06.07 21:45:00 -
[391] - Quote
Sister Sophia wrote:Just got home and was gonna hop onto the server and see what was up. Then I remembered.... new-EVEGäó is now exclusively for the pre-pubescent roller-coaster-loving crowd. Arg.
So never mind. I think instead I'll check out one of those sci-fi books that the Mittani's always reviewing on his blog. :) Time to develop some new habits, I suppose.
Oh, notice btw that we still have no real response from CCP (no surprise) and no input from CSM (what do they do again?).
Silence is a perfectly valid response. However, I tend to find that when in doubt, CCP's default 'silence' response can be found here. You don't scare me. I've been to Jita. |
Maybelater Headache
Republic University Minmatar Republic
23
|
Posted - 2013.06.07 22:00:00 -
[392] - Quote
beside your ignorant and dumb comments- this stale meme! give me a break.
cookies are out btw |
Illest Insurrectionist
The Scope Gallente Federation
121
|
Posted - 2013.06.07 22:10:00 -
[393] - Quote
Still like an option for something else. |
Sister Sophia
Imperial Academy Amarr Empire
23
|
Posted - 2013.06.07 22:10:00 -
[394] - Quote
Remiel Pollard wrote:words
Again: we are only asking for the option to turn off the damn animation. It's not really much, is it?
Brute silence in the face of arguments and evidence is the response of a narrow, dictatorial, tyrannical mind. This is something that every half-witted bully holding a cudgel dimly understands. The fact that you find it normal makes me worry.
CCP owes a proper reply. And the CSM seems asleep at the wheel. |
Geralden
Imperial Academy Amarr Empire
4
|
Posted - 2013.06.07 22:12:00 -
[395] - Quote
Remiel Pollard wrote:Geralden wrote:Horrible horrible effects, makes me wonder where EVE went?
Why does CCP want to please the 15 year old crowd with theese crappy FORCED animations?
They are nice to watch once maybe twice, then they just become annoying. Hey, I know, let's just turn off ALL the forced animations. We'll make it entirely a text-based game, no graphics at all
Where did I ask for a text based game?
Have you ever tried reading the stuff you quote before replying?
Making theese animations OPTIONAL, like, say, practially every other effects are in the game would make theese graphics in line with every other animations in EVE. You can choose drones, effects, camera shake effects and practially everything else... so, why make this gate animation forced?
I dont mind new stuff, but the new expansion forgot the very core of EVE - making it optional.
|
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
151
|
Posted - 2013.06.07 22:24:00 -
[396] - Quote
This thread is only going to grow in momentum.
It is really getting annoying when i come to a gate now.... the spinning and the zooming. Once was ok, ten times was cool...
It's too much for a simple gate jump.
How about just for regional gates?? |
Sister Sophia
Imperial Academy Amarr Empire
23
|
Posted - 2013.06.07 22:28:00 -
[397] - Quote
Anyone joining this thread late should probably go back and read it from the start. Lots has happened. Let me recap a few points that I've found interesting so far. I hope someone else will chime in and recap stuff that I missed. This is only my take.
1. Lots of people have complained that they either don't like or can't really watch the new animation. Null- and low-sec pilots find it especially annoying. Carebears tend to use F10.
2. There was evidence earlier on in the thread that CCP got plenty of negative feedback during the SiSi testing phase and simply ignored it. I think the litany of negative comments about the animation is somewhere around page 16 of the thread. You might want to ask why they bother testing stuff if they ignore the feedback. But anyway...
2. Some preliminary post-graduate work was found suggesting that virtual reality could cause motion sickness. No specific empirical work has been done by CCP or anyone else on this specific effect yet. We've had some entertaining sarcasm about 'sudden epidemics' though.
3. Someone with lots of relevant experience in video game design suggested that the code involved in the animation is deeply nested within the EVE program so it may be non-trivial to fix. That sucks since it means that even if the pro-choice side is right, it might take until the next expansion before we can play the game again.
4. Lots of really cool primate dominance displays were performed. Fun was had by all.
Happy reading! :)
===
Full disclosure: I fk&c#ng love the All Blacks. :) heh. |
Maybelater Headache
Republic University Minmatar Republic
23
|
Posted - 2013.06.07 22:35:00 -
[398] - Quote
Good read :-)
3. still lacks any proof |
Sister Sophia
Imperial Academy Amarr Empire
25
|
Posted - 2013.06.07 22:45:00 -
[399] - Quote
Maybelater Headache wrote:3. still lacks any proof
I know. I'm trying to be charitable here mate.
To he honest, I suspect what's actually deeply embedded is not so much the code as the influence of the arts design team on where EVE is supposed to go in the future. |
addelee
Low Sec Pharmacies The East India Co.
60
|
Posted - 2013.06.07 22:51:00 -
[400] - Quote
I'm kinda against the jump thing. I personally didn't see a need for it and it brings zero real value so I'd have preferred development to be aimed elsewhere.
Neither here nor there but Freelancer did this jump thing and I have to say; did it far better:
Link for Freelancer Jump Animation |
|
Kewso
School of Applied Knowledge Caldari State
7
|
Posted - 2013.06.07 22:54:00 -
[401] - Quote
the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
people are trolling for sake of trolling
if they really got motion sickness then they'd be whining about
turn off orbiting movements turn off warping between areas turn off ship movements turn off zooming in to planets for PI
all ships should sit static and when they move they should teleport instantly and stop
no forward momentum at all.
lol... trolls are good at whining...
I have a problem with motion sickness in real life, I take meclizine when I travel
but this game doesn't cause motion sickness... if it did the players would be sick 100% of the time they played unless they stayed docked.
the warp between asteroid belts or to gates take longer than jumping animation does from system to system. the jumpgate animation from system to system lasts as long as it takes to load the next system. On a good pc that's about 2 seconds... You can't get motion sickness in 2 seconds.
Go troll elsewhere
the jump animation is wicked awesome, reminds me of dr who... I guess those people will petition BBC to change the intro to Dr Who next... whiners are so funny |
Sister Sophia
Imperial Academy Amarr Empire
25
|
Posted - 2013.06.07 22:58:00 -
[402] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it.
Dude, I play on a workstation with a professional graphics card. So no.
As for Dr. Who: I've loved it since Tom Baker (the best doctor ever). Don't try to teach an old dog old tricks. |
Seven Koskanaiken
Nothing Is True Everything Is Permitted
194
|
Posted - 2013.06.07 23:02:00 -
[403] - Quote
Maybe some of those hackers who created the autopilot to zero thing could come up with something. |
Maybelater Headache
Republic University Minmatar Republic
24
|
Posted - 2013.06.07 23:07:00 -
[404] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
Nonsense
Kewso wrote:people are trolling for sake of trolling
which you proved a moment ago
Kewso wrote:if they really got motion sickness then they'd be whining about
turn off orbiting movements turn off warping between areas turn off ship movements turn off zooming in to planets for PI
you don-¦t say!
Kewso wrote:lol... trolls are good at whining...
True. So cry me a river- Go troll elsewhere
(Some bla not taken into consideration) |
Yana Shakti
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.07 23:50:00 -
[405] - Quote
+1 for the option to turn it off. |
Deceduto
Van Diemen's Demise Scrap Iron Flotilla.
2
|
Posted - 2013.06.08 00:49:00 -
[406] - Quote
+1 for option to turn it off. +2 get rid of the bobbing up and down effect. really silly after all these years of letting us be stationary. (yep another one of those 1% that get motion sickness from games.)
|
Savage Angel
Garoun Investment Bank Gallente Federation
143
|
Posted - 2013.06.08 01:09:00 -
[407] - Quote
Leave the animation, let us turn off the camera movement. Or change it to "snap to" instead of spin like a drunken sailor.
Ditto on the auto camera pointing at a target. Logi and missions with swarms of drones are just beyond annoying now. |
Doc Fury
Furious Enterprises
2252
|
Posted - 2013.06.08 01:23:00 -
[408] - Quote
my .02 isk.
At first I thought it was no big deal, but when jumping more than a few systems, the warp effect become tedious and very distracting, especially when trying to get through low and null. An option to turn this off would be very welcome.
I cannot understand why all of these new camera spin, bob, and weave effects are necessary and makes me think they only came about because someone needed to show a manager that work was being done.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Implying Implications
GoonWaffe Goonswarm Federation
386
|
Posted - 2013.06.08 01:36:00 -
[409] - Quote
Was in a 250 man capital fleet last night and the main issue I have is how the jump effects bring my computer to a snail's pace. The performance is way worse than what it used to be. sÅ»µä¢püòpü»µ¡út+¬püápÇé |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
0
|
Posted - 2013.06.08 01:53:00 -
[410] - Quote
CCP are stupid if they ignored the negative comments i personly like the animation but it is geting old but they need to add the option to turn it off if they dont want it |
|
Tollen Gallen
Xionworld
0
|
Posted - 2013.06.08 02:54:00 -
[411] - Quote
Prefer the feel of being shot across New Eden, instead of being spat into some whirly hole and plopping out the other end.
+1 for off ability |
Ace Uoweme
Republic Military School Minmatar Republic
228
|
Posted - 2013.06.08 02:59:00 -
[412] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
Cataclysm of EvE. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ace Uoweme
Republic Military School Minmatar Republic
229
|
Posted - 2013.06.08 03:14:00 -
[413] - Quote
Kewso wrote:the jump animation only lasts about 2 seconds anyhow with a good pc there's no problem with it
Oh, bad troll is really bad.
This new gate animation SEQUENCE is actually much longer than 2 seconds. I didn't clock it, but it felt more like 15 secs per jump was added.
The only slow part of the old jump gate was the handshake to go from one zone to another. On a good computer after the handshake it was about 2 seconds.
Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Blizzard still goes overboard in that department as well, when they turn up some spell effect that could literally blind a raid. Or pretty effects that totally hides objects (e.g., weapon enchants being so opaque and bright, no point in showing a weapon).
Flaw? They're really not means testing features. If they did the player input would show them to tune down or even scrap some things due to medical issues...before it goes on live servers.
This shows "We like it, so what?" creep instead of "lets be practical".
This is the stuff QA has to ferret out and devs fix before going live. It's that simple, as it takes away the pleasure of the very thing they wish to add or improve. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Deceduto
Van Diemen's Demise Scrap Iron Flotilla.
4
|
Posted - 2013.06.08 03:22:00 -
[414] - Quote
Ace Uoweme wrote:[quote=Kewso] Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Like the cyno effects added recently. Or the jump to a cyno. Those didn't seem to lag us out or cause any other issues. I think that it was a cool basic enhancement, unlike the gate and bobbing that were added.
|
Skelmir Grafeldur
EVE University Ivy League
2
|
Posted - 2013.06.08 03:31:00 -
[415] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore In the utter absence of any newer response by CCP, I can only assume that this is the definitive, official response. I will be cancelling my subscription this weekend.
Any game that forces me to "look away" during key moments is a game not worth playing.
|
Tollen Gallen
Xionworld
1
|
Posted - 2013.06.08 03:40:00 -
[416] - Quote
Dibs on stuff!! |
Ace Uoweme
Republic Military School Minmatar Republic
231
|
Posted - 2013.06.08 03:59:00 -
[417] - Quote
Deceduto wrote:Ace Uoweme wrote:[quote=Kewso] Where CCP went wrong here is the design itself: mundane and routine activities should never have their time increased to even do the job. Design 101. The eye candy and special effects are for activities that make them special and stand out (where they can appreciated with the full attention of the players).
Like the cyno effects added recently. Or the jump to a cyno. Those didn't seem to lag us out or cause any other issues. I think that it was a cool basic enhancement, unlike the gate and bobbing that were added.
Because they're actions aren't used all the time to cause lag. A cyno could be popped once or twice an hour in a zone deal. Those actions are perfect for fancy eye candy, especially if the task takes seconds or longer to complete. Makes it special and worth the training time for it.
Gate jumping goes on constantly and can bog down the EvE network. Add extra time to hop through 22 jumps in itself...if CCP wanted more players to go into low/null to fight, that's how to curb it. Go from Amarr's old section to Gallente space and avoiding the gatecamps, good luck in finding this animation fun and worth the trip.
Save the pretty and nice animations for tasks where it can be actually enjoyed. I mean even CCP recognizes gate jumping is a boring mundane task when they introduced autopilot.
This is a breakdown of design. If the task is mundane, to "spice" it up isn't to make the task more frustrating to endure through. That's annoying. Games aren't suppose to be an annoyance.
Back to the drawing board here. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
BEPOHNKA
Guerrilla Army S2N Citizens
78
|
Posted - 2013.06.08 04:03:00 -
[418] - Quote
They only need but touch it up, free move it with the view like you do when you warp. I got no problems with the warp effect they should match it to that as much as they can for viewing. Free looking should be allowed, i think that the most of the problem here
Warp effects = Jump effects (Free Viewing) |
Ace Uoweme
Republic Military School Minmatar Republic
231
|
Posted - 2013.06.08 04:16:00 -
[419] - Quote
BEPOHNKA wrote:They only need but touch it up, free move it with the view like you do when you warp. I got no problems with the warp effect they should match it to that as much as they can for viewing. Free looking should be allowed, i think that the most of the problem here
Warp effects = Jump effects (Free Viewing) - instead of lock effects let us pick a view we like....
One of the issues seen now in animations is the "canned" animations. Folks could see this especially well in WoW's pet battles and in Skyrim on tradeskilling. The player doesn't have any control, as the animation plays it's sequence.
Whenever a character loses control of his character (or in EvE his ship), players detest it. Sometimes devs do this just because it is disorientating (breaks "comfort zones").
But jump gating is a mundane task, where players may want to check their 6th, or want to look at pretty space (why I don't like the wormhole effect, as it breaks that immersion of a beautiful space -- this is a sci-fi not science fact game. Taking that bang out of the USS Enterprise entering warp was done too please the nerds, but it takes the beauty and feel out of sci-fi). 22 jumps is long, and autopiloting along doing other tasks can be dangerous anyhow (and canned animations can even interfere with that activity). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.08 06:07:00 -
[420] - Quote
Ranger 1 wrote:Gallowmere Rorschach wrote:Kellzz wrote:Gallowmere Rorschach wrote:Kellzz wrote:Reading the thread, it seems its not the warp tunnel, but the camera rotation prior and after the jump that Is causing problems.
For me, it's actually both. They just play very well upon each other. Think of it kind of like the way a roller coaster is set up that has a slow, smooth curve in it right before plummeting you down a hill. They are made that way because the two factors amplify each other. like i said. do something about the sudden, uncontrollable camera movement, and you fix the motion sickness issue. without the camera movement, you have the same effect as warping though a planet. and i have never seen a thread about removing warp effects. And I will say this one more time (this makes eight now). You don't HAVE to see the tunnel animation of warping through a planet. If you are zoomed out to a high degree and looking from an angle that isn't behind the ship, almost all of the movement from warp cannot really be seen. You just see wispy "space wind" lines. If they want to allow complete camera control during gate jumps that would let me do this, great. However, I am sure an animation off option would be much easier. Actually, due to the nature of how this effect is coded and linked to game mechanics, an "animation off" button is likely to be extremely difficult to code. It's tied to fundamental game mechanics and resource handling, not a glitz effect like a turret animation or muzzle flash. You folks really need to understand that some effects can not be made optional, they can only be changed in their entirety else they need to be completely redesigned from the ground up. I think if they tweaked how the camera swing works a bit, perhaps slowing it down (that would take some experimentation) most people complaining would be satisfied... but I wouldn't count on it becoming optional.
simple selution remove the animation entirely till they can code it with an off butten |
|
Leper ofBacon
HELP GRANDMA SMASH HER LEGS IN
21
|
Posted - 2013.06.08 06:30:00 -
[421] - Quote
I hate it. Repetitive, distracting, boring, takes control of the camera which is just terrible. I get the hate for loading bars but the transition actually felt fine before. |
enterprisePSI
195
|
Posted - 2013.06.08 06:38:00 -
[422] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Not only they should never turn it off, they should make it more realistic The tears of the many, outweight the tears of the few. Or the one. enterprise-psi-¬
I made tweet, Y U NO FOLLOW!!! |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.08 06:43:00 -
[423] - Quote
enterprisePSI wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. Not only they should never turn it off, they should make it more realistic
fail troll is fail |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 07:47:00 -
[424] - Quote
Maybelater Headache wrote:CCP, make the new animations optional.
Good Lord, let the dumb trolls go elsewhere.
Bump. |
Kat Davenport
Dreddit Test Alliance Please Ignore
6
|
Posted - 2013.06.08 08:05:00 -
[425] - Quote
I would also like an option to disable the jump animation (all of the new animations really).
I don't get motion sick. A little dizzy after the 10-15th gate as I burn across fountain, but oh well.
My problem is the fact that now jumping takes over 30 sec for me. I've actually lost gate cloak twice while waiting for the animation to quit doing horrible things to my cpu (If I manage to lose a BR to gate rats I'm never gonna hear the end of it). I'm using an old laptop because I'm a poor and cant afford anything better. I guess this is CCPs way of telling me to quit paying for eve for a few months till I can afford to buy a new computer.
Edit: Forgot a word. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 08:30:00 -
[426] - Quote
Kat Davenport wrote:I would also like an option to disable the jump animation (all of the new animations really).
I don't get motion sick. A little dizzy after the 10-15th gate as I burn across fountain, but oh well.
My problem is the fact that now jumping takes over 30 sec for me. I've actually lost gate cloak twice while waiting for the animation to quit doing horrible things to my cpu (If I manage to lose a BR to gate rats I'm never gonna hear the end of it). I'm using an old laptop because I'm a poor and cant afford anything better. I guess this is CCPs way of telling me to quit paying for eve for a few months till I can afford to buy a new computer.
Edit: Forgot a word.
Wow, that-¦s sad. I also noticed a delay in jump time obviously caused by loading stuff related to this effect from the HD and i am not going to buy a SDD to make it run smoothly.
30sec is really extreme. |
Li Tiger
Deep Space Resources Ltd.
11
|
Posted - 2013.06.08 10:28:00 -
[427] - Quote
Maybelater Headache wrote:Maybelater Headache wrote:CCP, make the new animations optional.
Good Lord, let the dumb trolls go elsewhere. Bump. ccp we can soon get a more comprehensive answer to this issue?
Many thanks in advance! |
|
CCP Sisyphus
C C P C C P Alliance
530
|
Posted - 2013.06.08 10:53:00 -
[428] - Quote
Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Jori McKie
Friends Of Harassment
72
|
Posted - 2013.06.08 11:03:00 -
[429] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Mabye you can just code a switch. Off = current new jump animation On = use the "jump animation" routine as if the system map is open.
Both routines are obviously working . |
Rhea Rankin Nolen
Science and Trade Institute Caldari State
5
|
Posted - 2013.06.08 11:03:00 -
[430] - Quote
CCP Sisyphus wrote: It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
For me, it's the panning and zooming in of the camera, prior to jump.
If we could get just the warp tunnel after jumping, it would be perfectly fine. Don't understand why it is really necessary to warp directly through the gate.
|
|
Gallowmere Rorschach
Alpha Strategy The Unthinkables
114
|
Posted - 2013.06.08 11:03:00 -
[431] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks for the acknowledgement Sisyphus.
Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence.
However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.
We do however, have camp three that has jumped into this: basically the people who are getting just plain irritated with the whole thing after X-number of jumps and want it off. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:09:00 -
[432] - Quote
Finally...rubber boots!
For me it is
- the camera swing, no control about how "close" my view is. If i only could...zoom out i would be fine probably.
- length of the animation- try to imagine you are doing *at least* 100j a day where awareness of what is around you is a must - Endless repetition. Have fun. |
brammator
SUB ZERO. Legion of xXDEATHXx
6
|
Posted - 2013.06.08 11:13:00 -
[433] - Quote
CCP, please hear that: we are people. We like to control things. We don't like when you rip camera control off our hands. Stop doing that. Conserving camera angle/distance through jump/docking was great improvement. Don't step back. Add same thing for logging, and don't move my viewpoint until I deliberately click some option like 'use trackiing camera'.
And please, if I use 'tracking' checkbox in dscan, don't change the distance.
I understand you have jump animation hardcoded to be seen from some angle. But please find another solution. At least, change angle only. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:17:00 -
[434] - Quote
brammator wrote:And please, if I use 'tracking' checkbox in dscan, don't change the distance.
even though OT, very good point |
Haulin Gneiss
sweet riders
110
|
Posted - 2013.06.08 11:24:00 -
[435] - Quote
Ahvram wrote:With all the things that need tuning and fixing in EvE I feel this was a massive waste of resources. How about spending your time on something we need. Assisting drones from the watch list, better drop down menu's as the new radial ones are awful and glitchy ect ect. These kinda of flashy effects waste dev time and system resources. I have a great machine and when running multiple clients I can tell there is some lag with the new gate mechanic. It nice to see it once or twice but honestly its a worthless feature and it shows your priorities are way off.
Btw You borked the shield/armor/hull alerts with this new patch. This needs to be fixed ASAP. These are the things you start to see when a gaming company is out of ideas for content. Just another feature like WIS that brings nothing to game but more client side lag and wasted Dev time.
Is it that time of the year to start a "this is what I'd like to see from CCP/Eveonline" Thread? The player base can be quite creative. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
3013
|
Posted - 2013.06.08 11:33:00 -
[436] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
A few thoughts:
1) The camera rush into and out of the jump tunnel are jarring. The tunnel moves at one speed, but getting in and out of it, the camera zooms much faster. My guess is this is a source of a lot of the motion sickness.
2) Remove, or at least tone down, the flashes in the cloud of the tunnel. Some people who struggle with epilepsy are complaining about the new effects, and my understanding of the issue there is that it's normally associated with flashing lights.
3) What annoys me is the camera swing from the ship into the gate. As I've said before, it's the ONLY time Eve takes away camera control. Founding member of the Belligerent Undesirables movement. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 11:34:00 -
[437] - Quote
Haulin Gneiss wrote:Is it that time of the year to start a "this is what I'd like to see from CCP/Eveonline" Thread? The player base can be quite creative.
No, this thread is mainly about criticism of the new gate jump animation. |
Vaju Enki
Secular Wisdom
830
|
Posted - 2013.06.08 11:39:00 -
[438] - Quote
The new gate jump animation is great, moving system feels great.
We win the war against loading bars :) The Tears Must Flow |
Einste1n
D00M. Northern Coalition.
0
|
Posted - 2013.06.08 11:57:00 -
[439] - Quote
I like the new jump effect, too. |
Maybelater Headache
Republic University Minmatar Republic
25
|
Posted - 2013.06.08 12:01:00 -
[440] - Quote
Nullsec dwellers don-¦t count. :P |
|
Othran
Route One
546
|
Posted - 2013.06.08 12:03:00 -
[441] - Quote
Get rid of the enforced camera tracking. That's the problem right there.
Personally it doesn't cause me any nausea issues but it annoys the crap out of me having game designers decide what camera view I should prefer because they think it looks cool.
I play the game, not you and I'll decide what view I prefer thanks.
Deal with the enforced camera tracking and most people's complaints will disappear. |
AbhChallenger
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.06.08 12:05:00 -
[442] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
My opinion is the best solution is to have an option to just render a black square that takes up the 3D view during jumping. The issue is if you do something to "remove it" or otherwise make it a setting to reduce its impact on CPU or GPU then FCs will call for it to be disabled in fleet fights. And thus many people will just keep it off. Making the work done on it moot for a good chunk of EVE. This is just my opinion tho. |
Dukan Dolat
CRIMINALS IN ACTION Initiative Mercenaries
4
|
Posted - 2013.06.08 12:24:00 -
[443] - Quote
Finally we got response from CCP. Thanks!
Jumping trough a gate makes me feel like riding a spinning chair on a moving rollercoaster watching the same simpsons episode again and again and again.
What cause nausea is the spinning camera at the beginning and the high speed zoom in at the end. My eyes see my own movement and my inner ear does not. Thats the main problem with it.
Zoom in at the end makes me feel i get draged into the middle of the screen without my consent. Please make all none player initiated camera movements optional. You did this already with the tracking camera.
This also count for the zoom in/zoom out thing if you jump trough a wormhole. There is no need for such a animation.
Why not using the warp tunnel animation which is less obtrusive?
Thanks |
Sister Sophia
Imperial Academy Amarr Empire
30
|
Posted - 2013.06.08 12:28:00 -
[444] - Quote
CCP Sisyphus wrote:We ARE looking at this and considering what we can do.
Thanks so much CCP Sisyphus. That's really great news. Much love.
===
Only a couple of things to add to what's already been said about camera pan, repetitiveness, loss of player control, jarring starts and stops, etc.
1. Please keep in mind that gate jumps in null- and low-sec can often be moments of high tension, particularly when flying fragile ships. Sometimes we are going to be intensely focused on our tactics before the jump and then on nearby hostiles, local composition, d-scan, and the layout of warp bubbles afterward. I'd ask please that the jump sequence not make things even more difficult for scouts. They already have a hard job.
2. It might be a good idea to test the sequence both on high-end and low-end machines. It's pretty unfair that someone should worry about losing a cloaky hauler or BR to nullsec rats because their hard drive takes a bit longer to load the sequence. As well, a large difference also probably means that gate-camp interceptors played on fast hard drives will have a substantial unfair advantage.
In any case, thanks again. It's awesome to have some dialogue on this. I'm sure it will take time to really iron out. But it's very cool that you're trying. |
FloppieTheBanjoClown
New Eden Asteroid Preservation Society
3016
|
Posted - 2013.06.08 12:39:00 -
[445] - Quote
Also, and this might be subjective, but I'm getting the feeling that players are showing up in local several seconds quicker than before. And I don't mean they're loading faster; I mean that there are several more seconds of "hey this guy is in local" before the player is actually able to take action. For those of us looking to surprise a target, that means more GTFO time which means less explosions.
Founding member of the Belligerent Undesirables movement. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.08 12:53:00 -
[446] - Quote
Capt Starfox wrote:Idk why so many of you are complaining, it's awesome.
If CCP can code a "switch" that allows players to turn it off, okay cool. But, don't change it, or "reduce" it's effects because some players are too entitled to idk turn all your graphics down and turn away when jumping... I mean if you hate it anyway...
why should people turn away its couseing problems for alot of people and the animation where was cool for 2 or 3 jumps is plain boreing after jump 4 |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.08 12:57:00 -
[447] - Quote
Vaju Enki wrote:The new gate jump animation is great, moving system feels great.
We win the war against loading bars :)
lol the jump animation is the load bar dont be foolish there should be an option on and off im sure u can program an offswitch if ur good enough =\ |
Geralden
Imperial Academy Amarr Empire
5
|
Posted - 2013.06.08 13:16:00 -
[448] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
1 Losing control of your OWN camera. Dont ever do that again. 2 Making an animation, that looks like someone flushing a big toilet is ugly. 3 EVERY other animations are optional - you have provided switches for practially every other animation in the game, be it turrets, effects, camera shake, drone models... you name it. This one isnt.
Solve it - im not jumping before it's done - and staying in 1 system is kind of booring.. so i havent really logged for 3 days.... |
Li Tiger
Deep Space Resources Ltd.
11
|
Posted - 2013.06.08 13:27:00 -
[449] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thank you, thank you very much for your reply. There you just saved ccp payment for at least my 3 accounts, at least for a while until I see what you find out. Now I know that work is in progress.
First, no need to worry about getting poured a bucket of "poo" in the head. At least not from me. I do not have an anger problem. EVE is your game so I just wanted to know if I had to find new games to throw my time and money on. I would be very ambitious to this for a while but I will survive well enough.
Maybelater Headache wrote:Finally...rubber boots!
For me it is
- the camera swing, no control about how "close" my view is. If i only could...zoom out i would be fine probably.
- length of the animation- try to imagine you are doing *at least* 100j a day where awareness of what is around you is a must - Endless repetition. Have fun. ^ ^ Maybelater Headache said it...same stuff goes for me!
Maybe ccp code it so that when you are zoomed out to a certain distance, you will only experience a "waarumm" sound like now, just dim voloume little - too high right now.
So ... starting gate "waarumm" ... "pop" end gate, no more fancy glitter! |
The Djego
Hellequin Inc. Mean Coalition
82
|
Posted - 2013.06.08 13:37:00 -
[450] - Quote
It would probably even be sufficient if the animation was slower, softer for the eye and more like the old warp tunnel effect.
A option to deactivate it, would be highly welcome, since if you move multiple chars for 30 minutes or more, seeing the animation as often as every 90s I get a headache currently and doing it for a hour or so is uncomfortable at best. |
|
Velarra
234
|
Posted - 2013.06.08 14:15:00 -
[451] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
It's the forced camera panning & constant zooming inward movement that focuses on the stargate center, as the gate is activated.
Please stop zooming the camera in & forcefully panning / 'tracking" toward the stargate.
It's not the stargate-warp tunnel. It's not landing on the other side, it's the forced camera movement BEFORE the gate activates, while it's starting up, before the gate opens up the tunnel.
Note: the entire animation is cool the first time. Yet by the 60th jump it's sheer biological torture. |
Aldap
Club Bear
213
|
Posted - 2013.06.08 14:28:00 -
[452] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks for the post.
I really don't understand why you'd create it in such a way that it can't be switched off... It makes absolutely no sense.
I said it before, its a cool animation, I like it.
But after 200... 300 jumps by now (yes, some of us do roams that can easily reach 30-50 jumps a day), it honestly makes me cringe at the thought of making another single jump. What I now do is literally turn away from the screen to a book I'm reading, and 'come back' to Eve a few seconds later. I hopelessly miss the loading bar by now. The jump sequence, as some people already wrote here by now, has become a kind of ridiculous torture. My latest solo PvP videos |
Amaladis
N0IR.
14
|
Posted - 2013.06.08 14:39:00 -
[453] - Quote
Please CCP, have mercy upon our tortured souls and enable us to turn this 'feature' off! :S |
Amarra Mandalin
Red Federation RvB - RED Federation
567
|
Posted - 2013.06.08 14:51:00 -
[454] - Quote
Geralden wrote:[quote=CCP Sisyphus]Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Thanks CCP Sisyphus.
As for what is causing the problem, I'm sure it varies for people from a medical/biological standpoint, but for me I think it's the sudden switch to first-person view combined with the sudden fast movement.
And, headphone wearers -- esp. those whom have surround sound, might have additional problems -- akin, but not identical to, issues with binaural beats -- is the only way I can think to describe it. |
Your Royal Highness
Mohawk Campers
19
|
Posted - 2013.06.08 15:05:00 -
[455] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
This is a complicated area. Some facts:
Sensitivity to visual, sound, movement/balance and proprioception (spatial awareness) varies hugely across the population. So some people will not be affected by stuff like the new jump animation, BUT others will. Generally, the stronger the visual effect, the greater the number of people who will have an unintended sensory response. Note: this is about much more than epilepsy.
So those who have made posts that are disparaging about the complainers in this thread are likely not to be affected themselves. That doesn't mean that the problem is not real - and very unsettling - for many other players who are complaining. The fact that a large number of people are feeling 'woozed' by the new effect compared to the old one suggests that a tolerance threshold has been passed re: sensory tolerance levels across the general population.
Sensory hypersensitivity is an everyday fact of life for some people, those with even mild autism for example are particularly prone. Typically the behavioural response is one of avoiding the source of the discomfort. For example, some people will avoid certain stores because they can't cope with the type of fluorescent lighting used. So... looking away from the screen will not be the response to this problem in EVE... yes for some, it will be just uncomfortable, but for others more strongly affected it will be not playing the game at all, because their senses just can't cope with it.
CCP will be onto this. They won't want people to leave the game just because of the unintended consequences of a poorly executed bit of visual titillation. I am sure they will find a way for the vast majority of players to one again be able to undertake long hauls across the EVE universe without feeling the urge to be sick. We are not amused... |
Viktor Allende
Piranha Enterprises Nulli Legio
10
|
Posted - 2013.06.08 15:15:00 -
[456] - Quote
CCP Sisyphus wrote: It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
Thx for the answer. For me, i think, it's mainly the pre-jump-switch from the normal controllable "far-away-view" to the "firstperson-view". It seems to be too fast and to flashy for my eyes. And this is just the pretransition for another flashy fps-transition.
Maybe loosing the still fixpoint in the center of the screen (->the ship) is one of the mainproblems. The whole visible world turning around the ship all the time (even in station), and during this jumptransition this "basepattern" is gone. |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
154
|
Posted - 2013.06.08 16:50:00 -
[457] - Quote
Just did a 12 jump return trip from rens to hek, I was actually dreading it.
It is far too OTT for a simple jump, something that some people do hundreds of times a day.
|
Kewso
School of Applied Knowledge Caldari State
8
|
Posted - 2013.06.08 16:53:00 -
[458] - Quote
The camera has to show you going through the stargate. otherwise it don't look right, are you jumping next to the gate, or x km away from the gate... no you supposed to be entering directly center of the gate to jump.
the new way shows that this is what happens and looks way better than sitting next to a gate when you jump.
the jump animation takes about 2 seconds for me, although I do have a legit gaming pc :P
It's sorta like docking, we can't manually dock it's automated and when we undock it's automated. eventually they may add effects that the station tractor beams the ship into place for the pilot.
same for jump gates, pilot arrives, wants to jump, the jumpgate aligns the pilot since that is the jumpgates job to take over now hence the take over of the camera drones.
I'm with the rest of the people that love it, don't change a thing |
Groundskeeper Seamus
Southern Cross Empire Flying Dangerous
0
|
Posted - 2013.06.08 16:57:00 -
[459] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
The old jump system worked just fine with the new client the week before odyssey, but it can't now? It's just baffling that something like this could make it through testing. It's like just because someone put in the hours to make it we're stuck with it, regardless of how it turned out.
I was really excited for all of the ship changes, but the bells and whistles crap that shouldn't have any bearing on the game is making me not want to play. Give me some options to turn off the jump animation, and the scanner animation while you're at it.
"It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty"
I don't want any of it, the jerky camera motions, the cloud or whatever it is, the weird sudden stop at the end, the scan animation when entering a new system. |
Ace Uoweme
Republic Military School Minmatar Republic
234
|
Posted - 2013.06.08 17:09:00 -
[460] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Change the animations...
1. Remove the "canned" animation of being pulled into the gate, which forces the camera angle change. 2. No wormhole effect (because it can be too disorienting). 3. The new grid like pattern effect when in the next zone and cloaked, also loses it's effect and meaning by how zoomed in the ship is then, too (camera focus is on the ship itself).
This is one of those changes that is nice, but the execution of it just falls flat. It's not one of those times to increase the animation time, since it's already a time sink to use so many gates to get from point A to Z.
Make the gates prettier with lights perhaps. Or an animation of being loaded from the front into the gate could do (instead of allowing the ships to literally bump into the gate at any angle), if the animation is short...no longer than 5 seconds.
Think of the long haul travelers like freighters, they already move and turn slow enough. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
|
Pak Narhoo
Splinter Foundation
1015
|
Posted - 2013.06.08 17:34:00 -
[461] - Quote
Kewso wrote:the jump animation takes about 2 seconds for me, although I do have a legit gaming pc :P
Another, unhelpful faceless alt poasting. Bet they're all of the same troll owner.
PS: time the animation with a stop watch, it takes more then 2 seconds. |
Huang Mo
Tianxia Inc
51
|
Posted - 2013.06.08 17:41:00 -
[462] - Quote
Quote:It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty Here is my list
- The initial rotation of the camera makes me feel dizzy
- The tunnel effect makes me feel like falling and causes vertigo
- I am not epileptic but the flashing in the tunnel in really disturbing
- The violent deacceleration at the end of the tunnel feels like, well, a violent deacceleration
- The final rotation of the camera towards the gate is disorientating
In short: Every single part of the animation bothers me. Add to this, that even people who doesn't feel any physical side-effect gets very tired after jumping for long because the animation is simply overdone for such a simple task
Quote:a "turn off" [is] not a real proposition I don't buy this. I can understand if you are proud of your work and maybe sorry about its reception, but don't bullshit me: If we can jump with the map open, then we can also have an option that automatically switch to map-mode (or even better a blank screen) for the duration of the jump. |
Bienator II
madmen of the skies
1792
|
Posted - 2013.06.08 17:51:00 -
[463] - Quote
so what if jump would work like warp? Sure you don't see your ship but if you could still spin your cam around the point where your ship is supposed to be (as energy beam or in whatever state it is).
if tracking cam is on it would do the cinematic cam rotation at the beginning of the jump and when its off it would only move the cam to the center of the gate without rotating or zooming.. player would have cam control all the time. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Doc Fury
Furious Enterprises
2270
|
Posted - 2013.06.08 17:52:00 -
[464] - Quote
CCP Sisyphus wrote:
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
This animated .gif demonstrates the spinning camera view problem nicely.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Maybelater Headache
Republic University Minmatar Republic
29
|
Posted - 2013.06.08 19:52:00 -
[465] - Quote
Huang Mo wrote:Quote:It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty Here is my list
- The initial rotation of the camera makes me feel dizzy
- The tunnel effect makes me feel like falling and causes vertigo
- I am not epileptic but the flashing in the tunnel in really disturbing
- The violent deacceleration at the end of the tunnel feels like, well, a violent deacceleration
- The final rotation of the camera towards the gate is disorientating
In short: Every single part of the animation bothers me. Add to this, that even people who doesn't feel any physical side-effect gets very tired after jumping for long because the animation is overdone for such a simple task Quote:a "turn off" [is] not a real proposition I don't buy this. I can understand if you are proud of your work, maybe sorry about its reception, and are reacting defensively, but don't bullshit me: If we can jump with the map open, then we can also have an option that automatically switch to map-mode (or even better a blank screen) for the duration of the jump.
I guess it is meant ccp is not willing to put the effort in. So it might, again, be a matter of pressure aka unsubscribing in relevant numbers. There are a lot of people totally annoyed by those fancy effects not posting here, not logging in anymore since the latest release. I am in doubt anyone will pay for a game one is not playing anymore. |
Lady Areola Fappington
New Order Logistics CODE.
312
|
Posted - 2013.06.08 20:08:00 -
[466] - Quote
Hey CCP, I'm a nurse, and I'm quite familiar with the motion sickness in games thing.
The prime problem is the speed that the tunnel clouds move at. You're simulation of fast forward movement is triggering a brain disagreement between eyes and ears, and that's what triggers the motion sickness.
Couple of fix suggestions follow.
1. Remove the clouds, to decrease perception of movement. 2. If you can't remove them, add a slider in order to make the perceived movement slower. 3. Remove the distance point, the clear spot at the end. 4. Allow free-movement of the camera.
The key motion trigger is perception of forward movement. You have to get rid of that. Good luck. Don't worry miners, I'm here to help!
|
Sister Sophia
Imperial Academy Amarr Empire
30
|
Posted - 2013.06.08 20:22:00 -
[467] - Quote
Maybelater Headache wrote:I guess it is meant ccp is not willing to put the effort in. So it might, again, be a matter of pressure aka unsubscribing in relevant numbers.
You know? I respect your take on this. But I'm not so sure.
Just about any place I've worked has various factions that don't really see eye to eye about the future of the enterprise. I bet CCP is the same. I agree that the subscriber base needs to help make the point that the "flashy arts effects come first" faction has things ass backwards. All we need to do in order to do this is just not to log in much for a week or two. Looking at that stupid animation is so unpleasant that this is not exactly a sacrifice. If the numbers go down a bit, the faction that wants to put content before flash will be able to make their point (I hope).
I think threatening to unsubscribe is the wrong approach. I really like this game and all the work they've put in. It's original, complex, difficult and unlike anything else I've seen. I don't actually intend to unsubscribe as long as they make a good faith effort to put out a quality product. I want to see them improve it, not walk away.
Here's one other thing: if the online numbers go down, they will be getting fewer new subscriptions. That's plenty bad enough. |
Mistress Rose
Tech Two Rig Systems
10
|
Posted - 2013.06.08 20:30:00 -
[468] - Quote
I'll throw my hat into the ring here. I have vertigo, and yes....its a physical inner ear condition. However, the brain and inner ear work together with the eyes, and the new animation is really, really bad. It does force me to look away, and the movement combined with rapid eye movement is disconcerting at best, nauseating at worst.
Seriously guys....no one asked for the eye candy. If it isn't broke, don't fix it. The option to turn it off would be nice.
Legal: I accept that I play the game at my OWN risk with any medical conditions, however, YOU risk losing revenue if myself (and others) simply find the game unacceptable to play.
Thanks!
MR |
Hazzard
Imperial Guardians Tribal Band
40
|
Posted - 2013.06.08 20:37:00 -
[469] - Quote
I surprised there are this many people that don't like it. Those that get vertigo I can understand.
But my system is 5 years old and I can run 3 copies full screen (3 monitors) with no lag even with the new animation, so unless your multi-boxing 5+ clients I highly doubt lag is an issue.
|
Maybelater Headache
Republic University Minmatar Republic
29
|
Posted - 2013.06.08 20:39:00 -
[470] - Quote
Sister Sophia wrote:Maybelater Headache wrote:I guess it is meant ccp is not willing to put the effort in. So it might, again, be a matter of pressure aka unsubscribing in relevant numbers. You know? I respect your take on this. But I'm not so sure. Just about any place I've worked has various factions that don't really see eye to eye about the future of the enterprise. I bet CCP is the same. I agree that the subscriber base needs to help make the point that the "flashy arts effects come first" faction has things ass backwards. All we need to do in order to do this is just not to log in much for a week or two. Looking at that stupid animation is so unpleasant that this is not exactly a sacrifice. If the numbers go down a bit, the faction that wants to put content before flash will be able to make their point (I hope). I think threatening to unsubscribe is the wrong approach. I really like this game and all the work they've put in. It's original, complex, difficult and unlike anything else I've seen. I don't actually intend to unsubscribe as long as they make a good faith effort to put out a quality product. I want to see them improve it, not walk away. Here's one other thing: if the online numbers go down, they will be getting fewer new subscriptions. That's plenty bad enough.
I don-¦t login since wednesday anyway, so do a couple of players i know as well. I guess this number will rise for obvious reasons, the signs are already there. It-¦s natural, because playing a game that annoys you is not what we commonly do. Unsubscribing is the logical consequence in case CCP is not able to present a adequate alternative in time. The reason i am posting here like crazy is- i love this game. |
|
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
154
|
Posted - 2013.06.08 21:26:00 -
[471] - Quote
LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP. |
Geralden
Imperial Academy Amarr Empire
7
|
Posted - 2013.06.08 21:36:00 -
[472] - Quote
cheese monkey wrote:LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP.
Common... we all know what AWESOME means at CCP... they (ab) used that word on the WIS that we got instead of Incarna.... so.. yea, back at beeing AWESOME, CCP ? |
Alavaria Fera
GoonWaffe Goonswarm Federation
3612
|
Posted - 2013.06.08 21:39:00 -
[473] - Quote
Geralden wrote:cheese monkey wrote:LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP. Common... we all know what AWESOME means at CCP... they (ab) used that word on the WIS that we got instead of Incarna.... so.. yea, back at beeing AWESOME, CCP ? Also, Dragon Age 2, with the button-awesome tagline. I am a nullsec zealot. |
Tollen Gallen
Xionworld
35
|
Posted - 2013.06.08 21:43:00 -
[474] - Quote
Alavaria Fera wrote:Geralden wrote:cheese monkey wrote:LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP. Common... we all know what AWESOME means at CCP... they (ab) used that word on the WIS that we got instead of Incarna.... so.. yea, back at beeing AWESOME, CCP ? Also, Dragon Age 2, with the button-awesome tagline.
LOL so funny |
marVLs
175
|
Posted - 2013.06.08 21:49:00 -
[475] - Quote
cheese monkey wrote:LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP.
Actually most players love it, only small number of no-lifers feel buu buu (but they only trying to convince themselfs thats true), and few like You try to spread propaganda
Seriouslly... |
Captain Eliiot
Kenshin.
2
|
Posted - 2013.06.08 22:05:00 -
[476] - Quote
CCP clearly by now you know anything you do is going to be ragged on by the 2% of people that are just unable to adapt to change. In the past 2 years you've made more improvements and enhancements than the 10 years together. I say keep at it and keep them coming, forget these prima donnas on here! |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
123
|
Posted - 2013.06.08 22:06:00 -
[477] - Quote
my .02 isk...
I would turn off the jump animation if I could. Don't get me wrong, CCP- it's really nice and you did a great job on it. But it is laggy as hell and at least a loading bar gave you an idea when you'll be dumped in a new system. Flying in large null fleets, we trip TiDi constantly as it is. So adding to the lag isn't a great addition in my case.
The system scan upon loading grid just needs NEW COLORS. Nothing should be orange, red, blue, or purple except ships. When you jump into a system with hostiles in it, and the first thing you see is a bunch of orange/red things start popping up.....it'll raise the pucker factor a bit. I don't really care one way or the other on having that scan thing happen- just please please please change the colors.
Even with a solid rig, I still disabled most of the prettiest parts of Eve in the hopes of reducing every iota of lag I can. If things are quiet, I turn it all on because Eve is a gorgeous game. But with 600+ in local and the heavens alight with laser fire.....every second of lag is potentially your death.
Just like the captains quarters (haven't been in one since a month after Incarna came out). Something pretty and kinda neat, but completely superfluous to how I play the game. I am all for CCP adding these cool features...I just do wish for a way to opt out of them at will the way I can turn off drones or effects or the cpt's quarters. |
Maybelater Headache
Republic University Minmatar Republic
29
|
Posted - 2013.06.08 22:06:00 -
[478] - Quote
...cry me a river. |
Remiel Pollard
Uitraan Diversified Holdings Incorporated
1510
|
Posted - 2013.06.08 22:28:00 -
[479] - Quote
marVLs wrote:cheese monkey wrote:LOL, must be a kick in the d1ck that CCP try so hard on something they think is cool and most people hate it after 2 minutes.
Still - Please give us a choice CCP. Actually most players love it, only small number of no-lifers feel buu buu (but they only trying to convince themselfs thats true), and few like You try to spread propaganda Seriouslly...
While it may indeed be the case that the majority of EVE players enjoy it, it is certainly not a qualification of being a "no-lifer" if you don't. Even if it is a minority of players, that's a minority that cannot turn the effect off in lieu of a less dizzying graphical option. As pretty as it is, even I experienced a wave of dizziness this morning, and I rarely experience motion sickness. In fact, as an aerobatic pilot IRL, I can honestly say that none of my stunts have ever made me feel as dizzy as I did in that moment. Now it was certainly only for a moment, and that's not to say that when I was first learning to fly, it didn't make me dizzy, so it is probably still something that people can just get used to.
But why should anyone be required to just get used to a graphical feature that has no bearing on the actual mechanics of gameplay? Some people will experience it and go, "oh this is so pretty, worth getting used to the dizziness to keep this on all the time," but others will say, "bah, I just want to get to my next fight without feeling ill."
The effect is brilliant, but you're a complete moron if you can't accept the fact that some players would like the option to turn it off, because you are in effect excluding a group of people, be they a minority or a majority, based on circumstances that are beyond their control without the option to turn it off. This is what is commonly referred to as 'discrimination', especially if you're going to refer to them in the pejorative way you have.
The simple fact is, an option for an alternative graphic is not an unreasonable request. Some of the explosive demands being made, however, are probably as uncalled for as your pathetic insults. You don't scare me. I've been to Jita. |
Vawd
Tax Evasion Ltd
7
|
Posted - 2013.06.08 23:00:00 -
[480] - Quote
Only problem I have with this new animation, is that every time I jump, my desk rises up a bit. Starting to get a bruise. |
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Ace Uoweme
Republic Military School Minmatar Republic
238
|
Posted - 2013.06.09 00:09:00 -
[481] - Quote
Vawd wrote:Also, to you baddies who get "motion sickness" just focus your eyes on your ship if you feel dizzy. Its not like you can actually feel gravity pulling on your brain while playing the game, so you can easily avoid it. Most of you are probably just complaining for the fun of it.
Really inept at medical conditions, huh?
Certain things aren't done because it can cause players to get sick of the game itself. With this much use of gate jumping, it can be a deciding factor if they can play in itself. Just like flashing lights can trigger a epileptic seizure, and will be deciding factor to play.
Gates aren't the place for flashing lights (or rapid pulses) and swirl effects. Too many things can happen at them, and it's not the place to be disorientated.
Another note: due to men (and this game is 96% male) any art and design also needs to reflect issues with colorblindness, and not just between red and green. The art has to go through the colorblind filters for visual accuracy. Colorblind mode is essential.
Again these are QA details, and factors in a good or bad launch. Getting sick doing a main activity in a game is a major oversight. Neat effects need never trump over medical conditions, especially in games designed as time sinks. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
1
|
Posted - 2013.06.09 01:43:00 -
[482] - Quote
Kewso wrote:The camera has to show you going through the stargate. otherwise it don't look right, are you jumping next to the gate, or x km away from the gate... no you supposed to be entering directly center of the gate to jump.
the new way shows that this is what happens and looks way better than sitting next to a gate when you jump.
the jump animation takes about 2 seconds for me, although I do have a legit gaming pc :P
It's sorta like docking, we can't manually dock it's automated and when we undock it's automated. eventually they may add effects that the station tractor beams the ship into place for the pilot.
same for jump gates, pilot arrives, wants to jump, the jumpgate aligns the pilot since that is the jumpgates job to take over now hence the take over of the camera drones.
I'm with the rest of the people that love it, don't change a thing
they dont have to change it just add a turn off option for those that it affects |
handbanana
State War Academy Caldari State
0
|
Posted - 2013.06.09 02:47:00 -
[483] - Quote
The only thing that really bothers me is the spinning around to face the gate part. I canot see what purpose it has, unless it's just for bling.
Please just make it so when we hit jump, we jump, or let me turn this off.
Tonight....you.
|
Tarn Kugisa
Infinite Covenant Tribal Band
435
|
Posted - 2013.06.09 02:51:00 -
[484] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS
It's not like a capable DIRECT X ****ING 9 card is expensive or anything seriously a 7850 wouldn't kill you I Endorse this Product and/or Service EVE Online Battle Recorder When I press F1 I get ISK |
AutumnWind1983
Future Corps Sleeper Social Club
57
|
Posted - 2013.06.09 04:31:00 -
[485] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Then add back in the old one and let us pick which one we want to us. The rapid change in camera angle makes some of us motion sick and the game practically unplayable. James Arget for CSM 8! http://csm.fcftw.org |
Alavaria Fera
GoonWaffe Goonswarm Federation
3612
|
Posted - 2013.06.09 04:37:00 -
[486] - Quote
handbanana wrote:The only thing that really bothers me is the spinning around to face the gate part. I canot see what purpose it has, unless it's just for bling.
Please just make it so when we hit jump, we jump, or let me turn this off. You don't like bling? I am a nullsec zealot. |
Sunshyn LaBlond
24th Imperial Crusade Amarr Empire
6
|
Posted - 2013.06.09 04:49:00 -
[487] - Quote
I agree that it should just have a box to uncheck in the Graphics menu like trails, drones, explosions, and effects.
I think all the various effects are really cool. Energy vamps, armor hardeners, jump bridge animations....are all gorgeous and great to look at. Bravo to CCP in fact.
But for dedicated PvP in large fleet action- all that stuff is just visual fluff and can seriously impact performance. Truthfully you don't get much time to take notice of all that fluff during a fight. The jump animation is very laggy and anything over a couple dozen ships seems to trigger 'Traffic Control' delays.
Also agree that the system scan animation should not use colors like those used to identify standings of ships. Seems an obvious thing that was overlooked.
All the high demand graphics or animations that aren't directly needed as a visual clue during PvP, should have the box in the graphics menu to disable it if the player wants. I only turn off the pretty graphical stuff when I am in big fleets, but I'm very glad I have the option to do so. I would add the jump animation to that list. Pretty, but after the 200th jump that day, I would rather have less lag and Traffic Control messages popping up by simply unchecking a box.
|
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
2282
|
Posted - 2013.06.09 05:45:00 -
[488] - Quote
I have removed an off topic post. Please keep it on topic and civil. Thank you. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Lephia DeGrande
The Scope Gallente Federation
3
|
Posted - 2013.06.09 07:21:00 -
[489] - Quote
Maybelater Headache wrote:Good for you.
I know! |
Capt Starfox
The Carnifex Corp
427
|
Posted - 2013.06.09 08:20:00 -
[490] - Quote
Lounstar deVries wrote: why should people turn away its couseing problems for alot of people and the animation where was cool for 2 or 3 jumps is plain boreing after jump 4
Fair enough, but would rather not see CCP lessen its effect to appease those that don't like it. The off switch I'm all for if that's possible. Abandon all hope ye who x up in fleet |
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Kult Altol
Confederation Navy Research Epsilon Fleet
385
|
Posted - 2013.06.09 09:05:00 -
[491] - Quote
I love the new jump affect. Can't believe people are whining bout it. An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|
Indahmawar Fazmarai
2377
|
Posted - 2013.06.09 09:13:00 -
[492] - Quote
If lfie gives you lemons, make lemonade.
I am using the browser window to hide the background while I'm on long travels. There's something quite uncomfortable with how the camera shakes and focus on the stargate again and again and again. Not exactly motion sickness, but it's not good to look at it over and over. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Jon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
3
|
Posted - 2013.06.09 09:46:00 -
[493] - Quote
I could do without the new effect. If you can turn off your ship shaking in warp (or is it in combat, I can't remember, maybe both) why can't you turn this off? Seems like a no-brainer.
Same for the undock button. Isn't there an option for moving around the inventory button or something in station? Well, why can't we have the option to move around the undock button? Aren't there lots of UI components you can move all over the place based on your own preferences?
It's not that big a deal, but neither would fixing it be. (It almost seems like they moved it just so they'd get credit for fixing it, kinda like with the hangar.)
Anyway, I haven't been paying attention so I have no idea if the rest of the new patch is any good or not, but if there's an actual real war in Nullsec, at least something's improved. |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
155
|
Posted - 2013.06.09 10:30:00 -
[494] - Quote
Jon Ferguson wrote:I could do without the new effect. If you can turn off your ship shaking in warp (or is it in combat, I can't remember, maybe both) why can't you turn this off? Seems like a no-brainer.
Same for the undock button. Isn't there an option for moving around the inventory button or something in station? Well, why can't we have the option to move around the undock button? Aren't there lots of UI components you can move all over the place based on your own preferences?
It's not that big a deal, but neither would fixing it be. (It almost seems like they moved it just so they'd get credit for fixing it, kinda like with the hangar.)
Anyway, I haven't been paying attention so I have no idea if the rest of the new patch is any good or not, but if there's an actual real war in Nullsec, at least something's improved.
Yeah the undock button is annoying too... 7 years of it being on bottom left and now CCP change to top right.
Main point of this thread is jump animation being OTT and making me not want to leave rens. |
Relena mearfire
Frequency Control Initiative Associates
3
|
Posted - 2013.06.09 11:01:00 -
[495] - Quote
I can't help feel that the devs have taken to fixing stuff that was not broken again. That said i do love the new scanner and jump animation.
I hate the undock!!!
but it raises the question if why not give both options. The dock button could a be left in bottom left and added to station window. Boom no issues. The jump animation could of been a setting. Boom no problems.
And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. |
Nick Rayner
Pator Tech School Minmatar Republic
1
|
Posted - 2013.06.09 11:05:00 -
[496] - Quote
Relena mearfire wrote:And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. I couldn't agree more. |
Maybelater Headache
Republic University Minmatar Republic
31
|
Posted - 2013.06.09 11:38:00 -
[497] - Quote
CCP Sisyphus wrote:It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
So i logged into my main account (negative sec status) today to give it a try again, noticing i get this "You are a criminal" message whilst in the middle of the jump animation. What? |
Ace Uoweme
Republic Military School Minmatar Republic
251
|
Posted - 2013.06.09 12:16:00 -
[498] - Quote
Relena mearfire wrote: but it raises the question if why not give both options.
42" TVs.
No other reason to use up so much screen real estate, unless to make it easier for those playing on TVs...like console players. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Indahmawar Fazmarai
2377
|
Posted - 2013.06.09 12:36:00 -
[499] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
The camera realign. Warp tunnel is Ok, but that realign is uncomfortable when you're jumping several systems in a row.
Maybe the tunnel sequence could be centered on the player ship rather than on the gate itself = no need for camera realign. That, or just skip the transition and play the tunnel sequence alone. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Bimbi Norris
Viziam Amarr Empire
1
|
Posted - 2013.06.09 13:13:00 -
[500] - Quote
If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW |
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Sister Sophia
Imperial Academy Amarr Empire
31
|
Posted - 2013.06.09 13:27:00 -
[501] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW
Suggestion: the next time you decide to post an insult on a thread that's 24 pages long, please go back and read some of it first. Maybe just half.... you know.... so you can make a convincing show of speaking on topic.
Those with fast machines are having a harder time of it. The effects seem to run faster on their machines. This is one reason we are asking for the option to turn them off.
|
Maybelater Headache
Republic University Minmatar Republic
31
|
Posted - 2013.06.09 15:33:00 -
[502] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak
I guess it is better you leave all your anger here instead of bullying all the other kids in your neighbourhood.
|
Bimbi Norris
Viziam Amarr Empire
2
|
Posted - 2013.06.09 15:41:00 -
[503] - Quote
Maybelater Headache wrote:Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak I guess it is better you leave all your anger here instead of bullying all the other kids in your neighbourhood.
i got a mouthfull of white bird shlt, then you lay this shlt on me
|
Sentamon
1040
|
Posted - 2013.06.09 15:55:00 -
[504] - Quote
All the gate jump complaints about this new animation just prove that there is way too much gate jumping in this game.
It's a kick ass effect, but not when you see it 100 times a day.
Why do you need to make a piles of pointless jumps that lack any sort of danger to do anything in EVE online?
~ Professional Forum Alt -á~ |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
5
|
Posted - 2013.06.09 17:08:00 -
[505] - Quote
If you turn off auto-tracking that will at least save you from that one.....last......jolt and whirl around as you are thrown out of the gate. Instead your ship comes to a disturbingly sudden dead stop. |
Maybelater Headache
Republic University Minmatar Republic
31
|
Posted - 2013.06.09 17:31:00 -
[506] - Quote
Jimmy Morane wrote:If you turn off auto-tracking that will at least save you from that one.....last......jolt and whirl around as you are thrown out of the gate. Instead your ship comes to a disturbingly sudden dead stop.
I have tracking off all the time and can not confirm what you say. Anyway...
The jump effect in association with that scan sweep thing (which i consider annoying as well) seems to have significant impact on the node performance. At least i have no other explanation for the fact that, since Odyssey, as soon as a greater number of people trying to enter a system the crowd is stopped by traffic control. I have not seen this before, to this extent.
And... yes, CCP- i know your logs show nothing.
|
Morganta
Peripheral Madness Clockwork Pineapple
1866
|
Posted - 2013.06.09 18:50:00 -
[507] - Quote
I find it distracting and a bit disorienting
it seems like it takes me longer to jump, but I'm starting to think this is due to the animation outlasting my jump my overview loads in the last 3rd of the animation, but something mental forces me to not do anything until I land
perhaps years of playing eve has something to do with it.
so in effect it takes me longer to jump even though it isn't taking longer for the actual jump to happen and a complete jump takes me about 2-3 seconds, I never see the loading bar.
Neat as it is, and really CCP, it is only good for the first few times, (the department responsible should be compelled to fly a loot fleet from one end of the map to the other) it needs a toggle, just like a lot of your other graphikal improvealences |
Jake Rake
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2013.06.09 18:56:00 -
[508] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Tha part that is most anoying and makes me sick is that the tracking camera takes control and forces me against the gate. The actual warp animation makes me a bit dizzy but not as much as the turning of the camera.
I can feel the same effect while watching someone playing a FPS, where my pal moves his player/camera, my eyes are not coordinated to the movement and I don't know where to look. This makes the brain go bezerk, and usually I cant watch it more than about 5-10 minutes until I have to walk away. |
Remiel Pollard
Uitraan Diversified Holdings Incorporated
1512
|
Posted - 2013.06.09 21:55:00 -
[509] - Quote
Bimbi Norris wrote:If your experiencing lag due to the latest graphic enhancements when jumping thru gates, stop being a cheap bastard and go buy a better computer. Or better yet...GO PLAY WOW Motion sickness due to the gate sequence...maybe see your Optometrist about getting the 2 inch thick glasses replaced as it causing you motion sickness on your space game, im sure it covered by your over 50's health insurance......weak
A group of US air force pilots and a group of gamers playing Halo were tested for simulation motion sickness after an hour of playing. About 50% of both groups reported feeling some illness after that time had ended. These are people in their prime, especially the air force pilots who need to be extraordinarily fit.
Your ignorance of the condition does not make for a convincing argument. For one thing, it has less to do with the eyes than it does the inner ear, so an optometrist won't do jack. Additionally, people who are not rich are not being cheap. It is not cheap to spend your money wisely when you aren't as 'privileged' as you seem to be. But even with a 'better computer' and higher graphics settings, what makes you think it will make the effects of the animation any less? What if the higher LOD makes it worse? You don't scare me. I've been to Jita. |
Freezehunter
348
|
Posted - 2013.06.09 22:20:00 -
[510] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/
I agree 100%. Inappropriate signature, CCP Phantom. |
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John Lawyer
Tranquility Lane
0
|
Posted - 2013.06.09 22:57:00 -
[511] - Quote
I do not like jump animation and do not like any animation at all (play at "all disabled" graphic options - except weapon's vectors).
Real pleasure of EVE is in dynamic data exchange which takes place in Overview and Dscan.
After the 4th of June I log in with only one intent - to update my skill queue - jumping is make me sick.
So, CCP, could you make this "feat" optional?
P.S.: plus one for old undock button. |
Mathias Orsen
Sacred Templars Unclaimed.
5
|
Posted - 2013.06.09 23:00:00 -
[512] - Quote
Gotta see the humor in all the people that complain about it being repeated over and over and over as they are traveling as if a black loading screen every jump wasn't. The new jump animation is a big move in a forward direction. However, it wouldn't hurt to make it a bit more subtle such as a single "stretching" look to and from destination opposed to a chaotic trip between systems. |
Domer Pyle
Northern Flemish Bastards Inc Yulai Federation
66
|
Posted - 2013.06.09 23:16:00 -
[513] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
idk about others, but for me it's the abruptness of the animation. the camera accelerates too quickly in the beginning and stops too abruptly at the end of the animation, making my eyes hurt. "Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron |
Khira Kitamatsu
627
|
Posted - 2013.06.09 23:36:00 -
[514] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
This is why I made this post....
CCP please keep the jump animation!
Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
Ponies!-á We need more ponies! |
Dullmeyr Prodomo
14
|
Posted - 2013.06.09 23:48:00 -
[515] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
Whatever CCP will do, a scenario which involves the complete removal of the new jump animation is more than unlikely and undesirable too. No reason to worry, i guess. |
Sid Cui
School of Applied Knowledge Caldari State
0
|
Posted - 2013.06.10 08:22:00 -
[516] - Quote
+1 for turning this off.
Or are CCP going to wait to get sued for inducing an epilectic fit in someone?
I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on) |
ChromeStriker
The Riot Formation Unclaimed.
547
|
Posted - 2013.06.10 08:34:00 -
[517] - Quote
Sid Cui wrote:+1 for turning this off.
Or are CCP going to wait to get sued for inducing an epilectic fit in someone?
I see no public health warnings here? (If someone can sue for spilling a cup of hot coffee over themselves then CCP have not got a leg to stand on)
Your playing a Sci-fi spaceship MMO and dont expect flashing lights?... your asking for a fit lol... also prob in terms and conditions
The nausia thing... spin the oposite way on your chair? - Nulla Curas |
dark heartt
I Own Four Sheep Nyratic
354
|
Posted - 2013.06.10 10:16:00 -
[518] - Quote
Nick Rayner wrote:Relena mearfire wrote:And if ccp say "well thats harder" well don't start something and do a half assed job. If i did that at work i would be fired. Couldn't agree more. I simply fail to understand how a company that made such a great game makes such STUPID UI/UX mistakes like these.
Because to a lot of us, this change was awesome... Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
Maybelater Headache
Republic University Minmatar Republic
32
|
Posted - 2013.06.10 10:45:00 -
[519] - Quote
dark heartt wrote:Because to a lot of us, this change was awesome...
And to others, it wasn-¦t awesome at all. Surprise!
Anyway- as this thread is about making the new jump animation optional:
Looking forward to see CCP presenting its solution.
|
Colonel T Ross
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.06.10 11:15:00 -
[520] - Quote
+1 for option to disable the new animation.
Comon CCP if the devs have embedded this stuff so deep in the client that it cannot be made an option to turn on/off then perhaps a genital cuff to those responsible is in order |
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cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
157
|
Posted - 2013.06.10 13:08:00 -
[521] - Quote
would be good to get a CCP post with their thoughts. |
Michael Omega
Airkio Mining Corp Gentlemen's Agreement
48
|
Posted - 2013.06.10 14:11:00 -
[522] - Quote
I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.
|
Maybelater Headache
Republic University Minmatar Republic
33
|
Posted - 2013.06.10 14:38:00 -
[523] - Quote
Michael Omega wrote:I think the new jump animation is cool. It makes a more seamless transition between systems and makes it more realistic that you are actually going somewhere.
What i like is how the the stargates look now, the transition effect- not. Why? The whole animation is not running smoothly at all, it is too long and badly integrated, anything but motivating me to play and simply annoying after watching it just a few times. And, before you ask- i am not running a crap computer. :-) If i want "immersion" i watch a movie. That doesn-¦t help me at all making your ship explode. I was sure this is what Eve is all about. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
627
|
Posted - 2013.06.10 15:45:00 -
[524] - Quote
+1 for the jump animation
-1 for not being able to "turn it off" (e.g. give a loading bar option)
-1 for the camera moving all over the place all the time and not remaining at the same POV
I won't comment on anything else as it's already been said by many, many, many people.
HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Axl Borlara
T.R.I.A.D
65
|
Posted - 2013.06.10 16:14:00 -
[525] - Quote
For what its worth, I like the *idea* of the new animation. I'm less keen on the animation itself. I can live with it though. My issues:
Before I turned off the tracking camera (ie pressing C) it was - why the hell is my screen spinning all over the place.
The cloud part seems laggy. For something so common it should be able to run on pretty much any box.
It also somehow looks very dated. The old 'popping' animation started off as 'wow, that's cool' and didn't get in the way once the novelty wore off. The new one was more 'Meh, but nice idea' and is still that. |
Barron Hammerstrike
RISK Inc.
3
|
Posted - 2013.06.10 16:36:00 -
[526] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Thank you for opening the can of worms (they're high in protein so no worries).
My issues with the jump animation are the following.
I don't suffer from motion sickness, but the forced camera swivel sequence is jarringly sudden and it's all just to watch your ship vanish the way it always has? The user needs to maintain camera control at all times in my opinion. I feel out of the game when loss of control occurs so if there is a solution keeping control of the camera in the users hands should be a part of it. The energy effects before gate firing are cool though. Maybe we can just keep those?
The zoom to warp animation on my machine doesn't look that great and is pretty choppy (I play with low graphics settings for speed though). If we must be forcibly immersed in a jump animation maybe a more simple "stars travelling really fast" animation is better than "dark and cloudy lightening effect" tunnel?
The exit. It's really not that impressive to have you ship just suddenly "deposited somewhere by the gate" exactly the same way it was in previous versions (except with slightly more lag). Personally,after the sequence completes I'm thinking to myself "what was that all about?"
I know the game has to evolve, but I'm really wishing this was one area that was left alone for the time being. Anyhow, that's my feedback, hope it helps. Open Kill Rights and Other Oppportunities
Join public channel RiskiBiznass
|
Kuronaga
Federal Defense Union Gallente Federation
149
|
Posted - 2013.06.10 17:14:00 -
[527] - Quote
I don't get motion sick, but I am thoroughly annoyed with the way objects in space rubberband upon exiting the animation.
|
Ioci
Bad Girl Posse Somethin Awfull Forums
405
|
Posted - 2013.06.10 17:34:00 -
[528] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring.
I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool. R.I.P. Vile Rat |
Tomba
Black Rebel Rifter Club The Devil's Tattoo
13
|
Posted - 2013.06.10 18:13:00 -
[529] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too.
It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were.
I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud.
I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that.
"Turning off not a real proposition" - I can only guess what that means.
First I'm all for keeping the new animated sequence for people that want it.
As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite?
Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work. |
dark heartt
I Own Four Sheep Nyratic
358
|
Posted - 2013.06.11 00:28:00 -
[530] - Quote
Maybelater Headache wrote:dark heartt wrote:Because to a lot of us, this change was awesome... And to others, it wasn-¦t awesome at all. Surprise! Anyway- as this thread is about making the new jump animation optional: Looking forward to see CCP presenting its solution.
I understand that, I just hope that the guy I was replying to understands that not every UI/UX change is good for everyone or bad for everyone. Bienator II: "You can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose." I play in highsec. |
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.11 04:36:00 -
[531] - Quote
Khira Kitamatsu wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. This is why I made this post.... CCP please keep the jump animation!Please do not alter it. Find a way to give these people their off switch. Don't care if they get a loading bar, just don't ruin it for the those of us that like it. Thanks.
no ones saying remove it just add a turn off for those that dont want the damn animation =\ |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.11 04:39:00 -
[532] - Quote
Tomba wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Hard to say what exactly causes the nausea feeling. I suspect the camera whirling about is a big part, but the gate animation is also way over the top too. It might be the sudden change from quietly concentrating on a low key screen of information including scan results, overview, hud readings etc... to suddenly being grabbed from your seat, thrown in a rollercoaster and presented with a psychedelic light show for a few seconds and then returned back to your chair as if nothing happened and expected to carry on as you were. I can confirm the nausea part goes away if you look away from it, so it's not the sound - though this is often way to loud. I've never had any issues with the normal warping around within a system. I'd be happy with something closer to that. "Turning off not a real proposition" - I can only guess what that means. First I'm all for keeping the new animated sequence for people that want it. As an easy optional alternative I'd settle for no camera spin, freeze the screen when jump starts, except for a loading bar until the new system can be rendered. Does that count as "On/Off" or "On/On-Lite? Of course, a simple off button has the advantage of making the overall situation worse for nobody, even if it's a lot of work.
turning off is a good option if they made it turn off gate grafic is good they were stupid to make it apart of there new system they should of added it to make it easyer for them to turn on and off with out disrupting there game
|
Indahmawar Fazmarai
2398
|
Posted - 2013.06.11 06:58:00 -
[533] - Quote
Ioci wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring. I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool.
I've been using F10 to the same effect when I'm not browsing webpages (almost) fullscreen. In my case it becomes annoying after 5 or 6 jumps.
I think that there is no real urgent need for a "Off" button at the moment. Players with issues are finding and sharing ways to hide/block the main screen and not see it.
Of course, what good can be said about a graphic effect that invites to not see it?
"Only in EVE". The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.11 09:28:00 -
[534] - Quote
Indahmawar Fazmarai wrote:Ioci wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Being hauled up to the gate and shot through it like a canon is the part that would get in my nerves after a while. The portal tunnel aspect isn't that hard to deal with. It's not much different than warping but having the screen yanked like that is jarring. I go in to planetary screen or system map for multiple jumps. It's a cool effect but if I'm doing it 30 or 40 times, it's... less cool. I've been using F10 to the same effect when I'm not browsing webpages (almost) fullscreen. In my case it becomes annoying after 5 or 6 jumps. I think that there is no real urgent need for a "Off" button at the moment. Players with issues are finding and sharing ways to hide/block the main screen and not see it. Of course, what good can be said about a graphic effect that invites to not see it? "Only in EVE". the grafic that most of the ppl on this thread and those that dont post that dont want to see it its a lame effect and could of put the effert they put there to acualy make something better just put an off switch those that want the effect will turn it on while ones that dont want it turn it off |
Kagura Nikon
Mentally Assured Destruction Whores in space
414
|
Posted - 2013.06.11 09:51:00 -
[535] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore.
Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time.
A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features!
Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same.
LEARN THIS LESSON!!!
|
Jint Hikaru
OffWorld Exploration Inc
608
|
Posted - 2013.06.11 10:09:00 -
[536] - Quote
For me, the jarring spin the camera does on both ends of the jump is really awful.
Visually its disorienting and not a nice thing to have to look at.
But it also feels like the game itself is 'grabbing' control of my ship and then dumping it back to me. Kind of immersion breaking really.
Traveling around Eve for fun... is no longer fun.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Sister Sophia
Imperial Academy Amarr Empire
35
|
Posted - 2013.06.11 19:08:00 -
[537] - Quote
Jint Hikaru wrote:...it also feels like the game itself is 'grabbing' control of my ship and then dumping it back to me. Kind of immersion breaking really.
Which is kind of ironic, I suppose. |
speedek
Spricer Raiden.
0
|
Posted - 2013.06.11 20:01:00 -
[538] - Quote
after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something |
Indahmawar Fazmarai
2410
|
Posted - 2013.06.11 20:06:00 -
[539] - Quote
speedek wrote:after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something
Use F10 map view and problem solved. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
speedek
Spricer Raiden.
0
|
Posted - 2013.06.11 20:07:00 -
[540] - Quote
Indahmawar Fazmarai wrote:speedek wrote:after watching this new jumping for some time, it really makes you sick, now i am trying to avoid it badly with alt tabbing but still, come on CCP just gives us option for blank screen for the time of duration of jump or something Use F10 map view and problem solved.
I am, but this is kinda annoying to do all the time. |
|
von slider
Right Ascension
2
|
Posted - 2013.06.11 20:09:00 -
[541] - Quote
Riza HR wrote:+1 for option to remove animation I dont like the animation, I would rather see better game content than flashy effects..but thats just me. |
Ranger 1
Ranger Corp
4259
|
Posted - 2013.06.11 20:13:00 -
[542] - Quote
Kagura Nikon wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore. Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time. A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features! Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same. LEARN THIS LESSON!!! Aaah good, an expert.
Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do we just need to mock up a check box?
Isn't technology wonderful.... To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Huang Mo
Tianxia Inc
55
|
Posted - 2013.06.11 20:35:00 -
[543] - Quote
Ranger 1 wrote: Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic
F10 seems to be a simple and efficient off switch of a hard coded effect tied to a major game mechanic.
Make it happen automatically on jump and also don't display anything in "map-mode", then we're happy. How hard can it be ? |
Samuel Wess
Ministry of War Amarr Empire
13
|
Posted - 2013.06.11 22:40:00 -
[544] - Quote
The problem is not with the jump, its the approach. It is like when CCP forced pilots to use Captain Quarters by removing the hangar view, took a lot of protests to get it back. The lesson is to have cosmetic features as an option, for as much as i care i could play eve in text mode with squares, all its dark, i played it zoomed out and optimized for performance.
This way people could have pink space with flower stars, or whatever they like as an option.
|
Lord Tempist
UnLimited Liability Corporation
6
|
Posted - 2013.06.11 23:42:00 -
[545] - Quote
I have already done the + 1 for a turnoff. If I try to open anything, (like the star map) during the jump animation, EVE now crashes for me. Three times this week...
I have been making all my jumps in starmap mode. I find the jump animation annoying and the fact that I can not turn it off even more annoying.
Change is the only constant. I will even adapt to blatant absurdity. You know who you are. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.12 03:25:00 -
[546] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk! |
LethalGeek
Red Ochre Mining and Exploration Fatal Ascension
33
|
Posted - 2013.06.12 03:36:00 -
[547] - Quote
I love this new thing because unlike most who post here I do not fear change |
Halcyon Ingenium
Caldari Provisions Caldari State
207
|
Posted - 2013.06.12 03:46:00 -
[548] - Quote
I liked the new animation, I liked it even more when I found out people were getting sick. A good traveler has no fixed plans, and is not intent on arriving.-á-Lao Tzu-á |
Erotica 1
Krypteia Operations
380
|
Posted - 2013.06.12 03:51:00 -
[549] - Quote
Khira Kitamatsu wrote:The new animation kicks arse. It would be cool if we could get a decent undock animation now - instead of just waiting and then - blink - we're outside.
I think we should have to walk into our hangars, strap on our seatbelts, start the engines, do a 100 point check of all systems, and follow a "mini game" of flying our spaceship out of the dock without hitting anything. If you hit something, you have to pay to repair it and wait 15 minutes in the penalty box.
And if you can't do this with 100 accounts via isboxer, well then I'm sorry... See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Jarod Garamonde
Action Bastards
262
|
Posted - 2013.06.12 03:51:00 -
[550] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
The new jump animation is awesome, and you will like it. That's an order. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
|
Jarod Garamonde
Action Bastards
262
|
Posted - 2013.06.12 03:53:00 -
[551] - Quote
Erotica 1 wrote:Khira Kitamatsu wrote:The new animation kicks arse. It would be cool if we could get a decent undock animation now - instead of just waiting and then - blink - we're outside. I think we should have to walk into our hangars, strap on our seatbelts, start the engines, do a 100 point check of all systems, and follow a "mini game" of flying our spaceship out of the dock without hitting anything. If you hit something, you have to pay to repair it and wait 15 minutes in the penalty box. And if you can't do this with 100 accounts via isboxer, well then I'm sorry...
I want this to happen, as well. I will build myself a gods-damned simulated pod cockpit, if this happens. My girlfriend can yell at me all she wants, while I'm making it... I will still friggin do it, or she gets no sex. "you can identify eve players by looking at their cars. Since they don't drive what they can't afford to lose."-á --áBienator II |
Aston Martin DB5
Republic Military School Minmatar Republic
18
|
Posted - 2013.06.12 03:56:00 -
[552] - Quote
More I've used it the more i like it. For new players coming into the game i think they would like the new animation as well. Not everyone is using stone aged computers. |
Erotica 1
Krypteia Operations
387
|
Posted - 2013.06.12 04:03:00 -
[553] - Quote
Jarod Garamonde wrote:Erotica 1 wrote:Khira Kitamatsu wrote:The new animation kicks arse. It would be cool if we could get a decent undock animation now - instead of just waiting and then - blink - we're outside. I think we should have to walk into our hangars, strap on our seatbelts, start the engines, do a 100 point check of all systems, and follow a "mini game" of flying our spaceship out of the dock without hitting anything. If you hit something, you have to pay to repair it and wait 15 minutes in the penalty box. And if you can't do this with 100 accounts via isboxer, well then I'm sorry... I want this to happen, as well. I will build myself a gods-damned simulated pod cockpit, if this happens. My girlfriend can yell at me all she wants, while I'm making it... I will still friggin do it, or she gets no sex.
Can I sit in your cockpit when you have finished? I'm sure your girlfriend won't mind. And if she does mind, then she's not getting any love from me either!
See Bio for isk doubling rules. -áIf you didn't read bio, chances are you helped fund those who did. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.12 05:50:00 -
[554] - Quote
Aston Martin DB5 wrote:More I've used it the more i like it. For new players coming into the game i think they would like the new animation as well. Not everyone is using stone age old computers.
im useing a 4000 doller computer with all my settings set to high and i dont like the damn thing it does make jumping longer then it has to and it gets awefully boreing to watch after 3 4 jumps |
Franklin Wu
Canton Tigers
0
|
Posted - 2013.06.12 06:30:00 -
[555] - Quote
The question is, why DON'T we have the option to turn it off?
EVE is about customizability, so it doesn't make sense to not allow us to interact with the environment the way we choose to.
Saying that "it's here to stay" is kind of like saying "it's broken, and we can fix it, but we're gonna leave it broken." |
AutumnWind1983
Future Corps Sleeper Social Club
59
|
Posted - 2013.06.12 06:31:00 -
[556] - Quote
CCP deal with this already. James Arget for CSM 8! http://csm.fcftw.org |
Indahmawar Fazmarai
2412
|
Posted - 2013.06.12 06:48:00 -
[557] - Quote
Huang Mo wrote:Ranger 1 wrote: Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic
F10 seems to be a simple and efficient off switch of a hard coded effect tied to a major game mechanic. Make it happen automatically on jump and also don't display anything in "map-mode", then we're happy. How hard can it be ?
Should be easy, but then maybe it will turn out that EVE crashes if you continuously jump in map mode because map mode is an ages old grumpy piece of Python code and nobody knows how it works since the guy who wrote it left CCP and didn't had any documentation for it, and so with continued interaction between map code and system switch code may appear bugs and other nasties. Old cantankerous "black box" code may not like being reused.
And then, anyway, the effect only is annoying for long trips, and so the on/off buton should be easily accesible. The game is prettier with the effect on, just it's not fit to be seen many times in a row.
(If I was into that business, I would make a "spinning stargates" video montage replaying like 20 animations from 20 jumps in a row, seamlessly stitched together, just to show how dizzying it can get) The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Sakura Addiction
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.06.12 06:59:00 -
[558] - Quote
i like the new jump animation~~~lol |
Nery Nebu
Perkone Caldari State
0
|
Posted - 2013.06.12 07:11:00 -
[559] - Quote
Doh i came back to eve with odyssey just because of the lovely new scan and jump animations.
EVE is a GAME and not a Excel Spreadsheet !!!! If you can't stand flashy Game Graphics stop playing games !!! I can't believe that still there are a minority of players who want eve graphics from 2003.
I really hate people who always complain about new things in eve.
Stop complaining or stop playing games, choose wisely !
|
Kekminator
Loktar Ogar Co.
0
|
Posted - 2013.06.12 07:28:00 -
[560] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Good news.
Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row.
And, most importantly, never touch MY camera! |
|
Josef Djugashvilis
Acme Mining Corporation
1261
|
Posted - 2013.06.12 07:32:00 -
[561] - Quote
Sakura Addiction wrote:i like the new jump animation~~~lol
Same here. This is not a signature. |
Pak Narhoo
Splinter Foundation
1023
|
Posted - 2013.06.12 07:38:00 -
[562] - Quote
Nery Nebu wrote:Doh i came back to eve with odyssey just because of the lovely new scan and jump animations.
EVE is a GAME and not a Excel Spreadsheet !!!! If you can't stand flashy Game Graphics stop playing games !!! I can't believe that still there are a minority of players who want eve graphics from 2003.
I really hate people who always complain about new things in eve.
Stop complaining or stop playing games, choose wisely !
About EVE not being a spreadsheet. We're talking about the same game here?
I like flashy games! I hate flashies that make me sick tough.
Like you I can't believe the minority of pro-jump players in this thread that still don't get it. Maybe inject some reading skills?
Some of us, esspecially in this thread are not complaining because it's new, again your lack of comprehension shows here, but the awesome, yes it's awesome, star gate animation makes some of us sick and others dislike it because it's very intrusive after more then 3-4 jumps.
So if I get this right, complaining is inherent to playing games? |
Li Tiger
Deep Space Resources Ltd.
12
|
Posted - 2013.06.12 07:46:00 -
[563] - Quote
Nery Nebu wrote:Doh i came back to eve with odyssey just because of the lovely new scan and jump animations.
EVE is a GAME and not a Excel Spreadsheet !!!! If you can't stand flashy Game Graphics stop playing games !!! I can't believe that still there are a minority of players who want eve graphics from 2003.
I really hate people who always complain about new things in eve.
Stop complaining or stop playing games, choose wisely !
Nope you came back to eve only to write this post here!!!!!
And I really hate people who do not read just a few of the posts before they absolutely have to come up with their bland post. No one has said that they want your stuff removed but want an option to stop it.
Josef Djugashvilis wrote:Sakura Addiction wrote:i like the new jump animation~~~lol Same here. Good for you so keep the fingers away from the option button when the change is made the option is probably default ON .... problem solved! |
Jake Tzestu
Imperial Academy Amarr Empire
12
|
Posted - 2013.06.12 07:52:00 -
[564] - Quote
""Stop complaining or stop playing games, choose wisely !""
What a great statement....i bet CCP would love for everyone who doesnt like the new warp to unsubscribe and play a rivals game instead.
I'm also thinking CCP love all the negative feedback they get as this is a sure way to get new ppl into the game.
Lets not forget we got all this shiny even though there are still things broken in the game that ccp thought could wait.
great job CCP. \o/
|
Mag's
the united Negative Ten.
14949
|
Posted - 2013.06.12 07:56:00 -
[565] - Quote
What this change and others (including the moving of the undock button) boils down to are, options.
CCP please keep this in mind when changing long standing effects and other things. Options are not a bad thing and will save you and players, headaches in the future.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Lady Areola Fappington
New Order Logistics CODE.
320
|
Posted - 2013.06.12 08:12:00 -
[566] - Quote
Mag's wrote:What this change and others (including the moving of the undock button) boils down to are, options.
CCP please keep this in mind when changing long standing effects and other things. Options are not a bad thing and will save you and players, headaches in the future.
Quite literal headaches in fact!
I love the new jump anims, I think they're nice and flashy, they just make me sick. Been finding myself playing less and less because of it. Don't worry miners, I'm here to help!
|
Bryla Jax
AeD Corp
5
|
Posted - 2013.06.12 11:27:00 -
[567] - Quote
CCP Sisyphus wrote:We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
My question is : why do you want feedback con test Server? More than a dozen posts asked for a option to disable the jump and you, simply, ignored them and put it in production without any change.
What is your proposal to solve this problem? Do u have any? |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.12 11:44:00 -
[568] - Quote
Obviously CCP is just kicking the can down the road. Sad. |
Kagura Nikon
Mentally Assured Destruction Whores in space
418
|
Posted - 2013.06.12 11:57:00 -
[569] - Quote
Bryla Jax wrote:CCP Sisyphus wrote:We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means. My question is : why do you want feedback con test Server? More than a dozen posts asked for a option to disable the jump and you, simply, ignored them and put it in production without any change. What is your proposal to solve this problem? Do u have any?
Same thing happened in Incarna. Issue is ccp decides something and closes its ears sometimes, even if that idea is CLEARLY HORRIBLE!
CCP must learn to pay a LOT more attention on feedback on Anythign that will be FORCED upon us.
If this animation was on undock, and undock only.. would be bearable because would happen 2-3 times per hour. |
Tiber Ibis
Republic Military School Minmatar Republic
13
|
Posted - 2013.06.12 12:12:00 -
[570] - Quote
People complain about everything these days.... Seriously HTFU. We should make these people watch a constant loop of the jump tunnel effect until they get used to it. ;) |
|
Chureli Howd
State War Academy Caldari State
0
|
Posted - 2013.06.12 12:12:00 -
[571] - Quote
+1 for option to disable transitions. I could play Retribution on my laptop but Odyssey is killing it.
(FYI: I do have a real gaming computer but I also like to play Eve when I'm on the road...)
|
Tiber Ibis
Republic Military School Minmatar Republic
13
|
Posted - 2013.06.12 12:14:00 -
[572] - Quote
Kekminator wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Good news. Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row. And, most importantly, never touch MY camera! Try reading again. >_< They just said there is no way to disable the new jump animation. |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.12 12:18:00 -
[573] - Quote
Tiber Ibis wrote:People complain about everything these days...
I-¦ve actually noticed eve players complaining about eve players the other day! Outrageous! |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.12 12:22:00 -
[574] - Quote
Tiber Ibis wrote: Try reading again.
|
Lysa Riay
Pator Tech School Minmatar Republic
81
|
Posted - 2013.06.12 12:48:00 -
[575] - Quote
Read the test server feedback, assume that those providing that feedback are not purely trolls:
Remove the offending issue/s!
So far Odyssey is the start of the journey towards a new Spaceships MMO ,as EvE Online is no longer fun, avoiding the motion sickness, the poorly though out load scan animations, control moves & mini-games!
The whole animation from arriving outside the line of the gate, getting the camera yanked to the centreline of the gate right up to the flashing pizzas after the destination gate is vomit inducing!
& feeding the trolls: No you cannot have what little stuff I have! Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz. |
Nick Rayner
Pator Tech School Minmatar Republic
2
|
Posted - 2013.06.12 14:58:00 -
[576] - Quote
Ranger 1 wrote:Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? The question is why did CCP ever hardcoded that animation into the game with no option to turn it off?
Also seconding Lounstar deVries:
Lounstar deVries wrote: why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk!
|
Kagura Nikon
Mentally Assured Destruction Whores in space
419
|
Posted - 2013.06.12 15:18:00 -
[577] - Quote
Ranger 1 wrote:Kagura Nikon wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore. Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time. A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features! Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same. LEARN THIS LESSON!!! Aaah good, an expert. Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Isn't technology wonderful.... Personally I think that if they slowed down the camera swing speed a lot of the issues people have would go away. I suppose they could also consider slowing down the speed at which the Jump Tunnel rushes past you as well. I rather like the fact that if you are on autopilot (and have at some point selected the outgoing gate to focus your camera on), when you get to the next system your camera view smoothly rotates in the direction of the next gate you will be warping to... which is what everybody does anyway.
When He MADE the cahnges he shoudl have foreseen this OBVIOUS issue and kept a way to usea normal loading bar. SIMPLE to any software engineering worth its pay. Sorrty but that its true, that is such a BASIC mistake that I would have advised for firing any of my underlings if they had implemented somethign this way.
|
Josef Djugashvilis
Acme Mining Corporation
1262
|
Posted - 2013.06.12 15:27:00 -
[578] - Quote
The actual 'warp tunnel' bit is fine, but a bit grey.
Perhaps add a splash of colour to it? This is not a signature. |
Ranger 1
Ranger Corp
4261
|
Posted - 2013.06.12 15:32:00 -
[579] - Quote
Nick Rayner wrote:Ranger 1 wrote:Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? The question is why did CCP ever hardcoded that animation into the game with no option to turn it off? Also seconding Lounstar deVries: Lounstar deVries wrote: why would u program an animation like that directly in to the system leaveing u no space to put a turn off system ur programers must be drunk!
You'd have to ask the original programmers to get a precise answer to that one, although there are a number of possible reasons to do so from a programming point of view.
Often the biggest hurdle CCP faces in introducing/changing systems in EvE is not the technical challenge of creating code to do so... rather it is integrating that code into existing legacy game code (often created well over a decade ago).
So you find yourself with situations like this, where implimenting the new effect to tie into everything else as it exists can be done in a reasonable time frame... but ripping the guts out of several systems to impliment it in a way that allows an "off" button is a vastly larger and more time consuming project.
They have said they are trying to pinpoint the parts of the effect that are causing the disorientation a few people are experiencing, which is the logical place to start. If they modify the effect so that it does not cause discomfort that is the main objective... all else is fairly superfluous.
Let me clarify something. I say "a few people" not to down play the fact that some people are experiencing discomfort... obviously that is something to always be avoided where possible. However a dozen responses on the test server, and the posts in a couple of relatively small threads (many repeated posting by the same people) is not a significantly large portion of the player base. Instead of complaining that they don't just rip it out (or go through a significant rewrite), you might consider that it speaks well of them to look into making adjustments so quickly based on such a relatively limited amount of negative feed back. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4261
|
Posted - 2013.06.12 15:38:00 -
[580] - Quote
Kagura Nikon wrote:Ranger 1 wrote:Kagura Nikon wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore. Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time. A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features! Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same. LEARN THIS LESSON!!! Aaah good, an expert. Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Isn't technology wonderful.... Personally I think that if they slowed down the camera swing speed a lot of the issues people have would go away. I suppose they could also consider slowing down the speed at which the Jump Tunnel rushes past you as well. I rather like the fact that if you are on autopilot (and have at some point selected the outgoing gate to focus your camera on), when you get to the next system your camera view smoothly rotates in the direction of the next gate you will be warping to... which is what everybody does anyway. When He MADE the cahnges he shoudl have foreseen this OBVIOUS issue and kept a way to usea normal loading bar. SIMPLE to any software engineering worth its pay. Sorrty but that its true, that is such a BASIC mistake that I would have advised for firing any of my underlings if they had implemented somethign this way. Internet experts, gotta love em.
Obvious incorrect assumptions aside, if you are in the habit of referring to your co-workers as underlings I imagine firing people is the least of your problems. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Ekaterina 'Ghetto' Thurn
Department 10
18
|
Posted - 2013.06.12 15:46:00 -
[581] - Quote
Question to CCP regarding the new jumpgate effects:
Did you check or do any tests to see if the new jumpgate effect would have a similar effect on people as flashing images on televisions? It appears to be standard nowadays on television news programmes for there to be a audio warning if flashing images are about to be broadcast. One of my friends and a long time player of EVE Online is going to have to stop playing EVE Online due to the new jumpgate effects. He has put in a petition about it but has not received a response and is somewhat depressed about the situation to say the least. I realise everyone was excited about the new jumpgate effect at Fanfest this year. 'I was there' and was also excited about it but I think CCP should have put some work into this to see if it would produce this kind of reaction for some people. It does sound like there is not going to be an remedy for this situation based on the CCP post for this subject which is somewhat unfortunate for all those people affected by it. |
jimbolina
State War Academy Caldari State
5
|
Posted - 2013.06.12 15:48:00 -
[582] - Quote
Tiber Ibis wrote:Kekminator wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Good news. Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row. And, most importantly, never touch MY camera! Try reading again. >_< They just said there is no way to disable the new jump animation.
|
jimbolina
State War Academy Caldari State
5
|
Posted - 2013.06.12 15:48:00 -
[583] - Quote
Tiber Ibis wrote:Kekminator wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Good news. Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row. And, most importantly, never touch MY camera! Try reading again. >_< They just said there is no way to disable the new jump animation.
They said also, hangar view cant be brought back after incarna fiasco, and ma' look know we have it back!
We just have to get use to idea that we are paying CCP money to test their 'ideas'. This new jump animation is one more reason to stay docked, but hey at least we can spin our ships.
P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.
|
Ramona McCandless
Standards and Practices Petition Blizzard
255
|
Posted - 2013.06.12 15:52:00 -
[584] - Quote
jimbolina wrote:
P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.
Yeah cos it wuz real exciting without
"You are even dumber than everyone says." - Kristopher Rocancourt
Tell The Others |
Josef Djugashvilis
Acme Mining Corporation
1262
|
Posted - 2013.06.12 15:55:00 -
[585] - Quote
jimbolina wrote:Tiber Ibis wrote:Kekminator wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Good news. Please add an option to disable the new jump animation. It's fun to watch once, but not 24 times in a row. And, most importantly, never touch MY camera! Try reading again. >_< They just said there is no way to disable the new jump animation. They said also, hangar view cant be brought back after incarna fiasco, and ma' look know we have it back! We just have to get use to idea that we are paying CCP money to test their 'ideas'. This new jump animation is one more reason to stay docked, but hey at least we can spin our ships. P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.
Set destination to 'auto pilot' and do something else to pass the time more enjoyably. This is not a signature. |
jimbolina
State War Academy Caldari State
5
|
Posted - 2013.06.12 16:11:00 -
[586] - Quote
Ramona McCandless wrote:jimbolina wrote:
P.S. i dont want to go to jita flying 4 charons on 4 accounts jumping 20+ jumps! and watching this horrible jump animation.
Yeah cos it wuz real exciting without
It wasn't annoying either, like it is now! |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.12 16:18:00 -
[587] - Quote
Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again. Maybe you are now able to explain...
1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer? 2. why you are constanty ignoring the fact those dislikes expressed here are just by people experiencing health problems.
Not everybody is confusing your random assumptions with facts. |
VegetaLord
Science and Trade Institute Caldari State
1
|
Posted - 2013.06.12 16:34:00 -
[588] - Quote
Off please!!! |
Nick Rayner
Pator Tech School Minmatar Republic
2
|
Posted - 2013.06.12 16:48:00 -
[589] - Quote
Maybelater Headache wrote:Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again. Maybe you are now able to explain... 1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer? 2. why you are constanty ignoring the fact those dislikes expressed here are just by people experiencing health problems. Not everybody is confusing your random assumptions with facts. I agree. Also nothing is irreversible in the programming world, it's just a matter of time. |
Ranger 1
Ranger Corp
4261
|
Posted - 2013.06.12 17:12:00 -
[590] - Quote
Nick Rayner wrote:Maybelater Headache wrote:Wow, the self-appointed Eve-O-Code-Expert entity "Ranger 1" is checking in again. Maybe you are now able to explain... 1. what enables you to claim the said changes are "hardcoded" or irreversible? Did you work for CCP as a programmer? 2. why you are constanty ignoring the fact those dislikes expressed here are just by people experiencing health problems. Not everybody is confusing your random assumptions with facts. I agree. Also nothing is irreversible in the programming world, it's just a matter of time. 1: Nobody claimed that they were irreversible. The question is would it take too much time and effort to be practical.
2: I'm not ignoring the fact that there are those who simply dislike the new effect. I'm saying that those that are experiencing discomfort have a legitimate gripe, while those that simply don't like it are whiners attempting to use the legitimate complaints others have to lend legitimacy to their own petty agenda. I don't care if you don't like the effect, I do care that some people are experiencing discomfort due to some parts of it.
Maybelater, I realize you are doing your best to bump this thread as often as possilbe in an attempt to make removal of the new effects seem to be a wide spread demand, but outside of those individuals experiencing disorientation it's simply a matter of taste... and those that don't like it appear to be in the distinct minority.
Lets see what CCP can do to allieviate the discomfort some are experiencing and go from there. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
John Lawyer
Tranquility Lane
0
|
Posted - 2013.06.12 17:17:00 -
[591] - Quote
Ok, I see that CCP does not give a feedback (which is strange). Main question for now - to cancel or not to cancel the subscription? Will wait till the end of month to see how it goes. |
Aldap
Club Bear
218
|
Posted - 2013.06.12 20:04:00 -
[592] - Quote
My eyes hurt :-( My latest solo PvP videos |
Komen
Capital Enrichment Services Existential Anxiety
204
|
Posted - 2013.06.12 20:11:00 -
[593] - Quote
Lipbite wrote:Shukuzen wrote:New animation is too beautiful to turn off or get rid of. What amaze me is lack of information about other games in this community. EVE jump animation is sad joke compared to jumps in TERA (yes - even that funny long-ears elven MMO has 200% better travel animation than CCP is capable to deliver). To OP: look away from screen during jumps. Just like I do.
I went to youtube and watched a travel animation of a loli-person riding a dragon for 10 years. Then they got to a gate and went through a warp tunnel and yeah, there's a bit more shiny in there but Eve could do that. What they do instead is DON'T make you go through several RL birthdays to go from system to system.
I'll take Eve's effect, even if it's a little less shiny. |
Josef Djugashvilis
Acme Mining Corporation
1264
|
Posted - 2013.06.12 20:18:00 -
[594] - Quote
John Lawyer wrote:Ok, I see that CCP does not give a feedback (which is strange). Main question for now - to cancel or not to cancel the subscription? Will wait till the end of month to see how it goes.
Do not quit, just stay in the one location and you will not have any issues with the new animation. This is not a signature. |
Sky Marshal
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.06.12 20:20:00 -
[595] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Hi,
As I said, for my personal case I do not fell well by this effect, but I am far from some extremes cases of this topic. And beside the moments I transport valuable assets (and so that I prefer do each jump with full attention), I use auto-pilot and alt-tab so... but if it remains, it won't motivate me to return to 0.0 one day as I will have to be annoyed by this effect all the time.
I think that my problem is the camera. Eve Online is a 3th person view game in all situations, but the new jump effect is a 1st person view. It makes me unable to avoid the brutal full speed (and stop) moment of the effect, while I have to see it in a view that my brain don't recognize as the rest of the game is 3th person view only. In a standard warp, I can move the camera to counter any annoyance...
Making an acceleration and deceleration step would partially solve the problem, but it is unacceptable as it would make jumping too long.
A better solution is to offer an option disabled by default, who stop the automatic camera movement and give us full control, like the rest of the game. I doubt that it would destroy all your efforts or require too much coding, and even if there would be some graphical glitches, I won't mind as long as I can move the camera to get an acceptable view by myself. |
Geralden
Imperial Academy Amarr Empire
8
|
Posted - 2013.06.12 21:55:00 -
[596] - Quote
I must admit, playing EVE is going from fun to not.
Fun before, was to run explorations in 0.0 Now, a #"%#"-ñ% minigame - if i wanted that, i'll go play another FB game - this is EVE for crying out loud !
Fun before was to prep, scan down sites so you could capture miners or explorers - thinking they would be safe in in their sites until they could see propes on the overview scanner..
Fun before was to jump 20 jumps to jita, go shopping and returning with a handfull of ships ready for battle. Now, only way im going is to the toilet to puke, if i try to jump more than 5 jumps.
This expansion is just on par with incarna. Ruined so much for me, that i stopped playing for a full year. I guess this will top it, so job well done! |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
8
|
Posted - 2013.06.12 23:44:00 -
[597] - Quote
What Sky Marshal said above - they need to keep it in the 3rd person showing the ship making the jump not thrusting me head first into it.
Edit to add - I like the animation personally, but after five or so jumps it gets tedious. |
Tom Gerard
Glorious Nation of Kazakhstan
1100
|
Posted - 2013.06.12 23:47:00 -
[598] - Quote
Might as well Jump.
http://www.youtube.com/watch?v=wlq0lYB3iSM One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |
Kagura Nikon
Mentally Assured Destruction Whores in space
419
|
Posted - 2013.06.13 00:13:00 -
[599] - Quote
Ranger 1 wrote:Kagura Nikon wrote:Ranger 1 wrote:Kagura Nikon wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. The instantaneous massive increase in rotation speed when the camera changes to align with the gate. The sudden change of point of view is what makes me feel sick. I barely can play the game, in fact I am almost not playing anymore. Simply there is no way so that you can keep that animation and make it not make people feel nauseated, unless you slow it down a LOT an make jumping take a lot more time. A hint for your powers that are, STOP with wars on things that hurt no one! This type of change is SAME old stupidity as forced captain quarters. It improves the gameplay in NOTHING! Therefore you should have built it with a turn off switch! I build software for over 15 years and never saw a company more stubborn about forgetting the on /off switch on non essential features! Anything that is too fancy, flashy and has no FUNCTIONAL purpose should be an OPTION on ANY SOFTWARE!! Even windows Aero had to do the same. LEARN THIS LESSON!!! Aaah good, an expert. Please, tell us all how to simply and efficiently put an off switch on a hard coded effect tied to a major game mechanic. Do you just need to mock up a check box? Isn't technology wonderful.... Personally I think that if they slowed down the camera swing speed a lot of the issues people have would go away. I suppose they could also consider slowing down the speed at which the Jump Tunnel rushes past you as well. I rather like the fact that if you are on autopilot (and have at some point selected the outgoing gate to focus your camera on), when you get to the next system your camera view smoothly rotates in the direction of the next gate you will be warping to... which is what everybody does anyway. When He MADE the cahnges he shoudl have foreseen this OBVIOUS issue and kept a way to usea normal loading bar. SIMPLE to any software engineering worth its pay. Sorrty but that its true, that is such a BASIC mistake that I would have advised for firing any of my underlings if they had implemented somethign this way. Internet experts, gotta love em. Obvious incorrect assumptions aside, if you are in the habit of referring to your co-workers as underlings I imagine firing people is the least of your problems.
That is how you call the people that are under you in the hierarchy... if you like to be all politically correct is not my problem.... And I do not care on your beleif or not.. The truth is at my everyday live and ANY software developer knows that I ma speaking the truth. Interesting as peopel think that everyone that plays eve doe snto have a job like themselves and therefore must be a failure as themselves are... |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
21
|
Posted - 2013.06.13 00:48:00 -
[600] - Quote
What kind of spaceship pilots are some of these guys? who can't handle a simple and really awesome jump animation ... lol |
|
InfinitePrelude
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.06.13 02:28:00 -
[601] - Quote
I wish there were more animations like an actual cockpit view and real time docking and un docking and over all making it more realistic and closer to actually living in a real universe but an on off switch would more then likely please the masses I guess. Not everyone wants a space simulator. Each to their own i guess |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
4
|
Posted - 2013.06.13 04:53:00 -
[602] - Quote
CMD Ishikawa wrote:What kind of spaceship pilots are some of these guys? who can't handle a simple and really awesome jump animation ... lol
when we see an awesome animation let us know this animation is lame! |
Vaerah Vahrokha
Vahrokh Consulting
4184
|
Posted - 2013.06.13 06:22:00 -
[603] - Quote
Lounstar deVries wrote:CMD Ishikawa wrote:What kind of spaceship pilots are some of these guys? who can't handle a simple and really awesome jump animation ... lol when we see an awesome animation let us know this animation is lame!
I actually like it but it stutters, it can black out the screen on non high end video cards and it feels like you are taking longer to jump than before. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Savage Angel
Garoun Investment Bank Gallente Federation
145
|
Posted - 2013.06.13 11:57:00 -
[604] - Quote
Vaerah Vahrokha wrote:Lounstar deVries wrote:CMD Ishikawa wrote:What kind of spaceship pilots are some of these guys? who can't handle a simple and really awesome jump animation ... lol when we see an awesome animation let us know this animation is lame! I actually like it but it stutters, it can black out the screen on non high end video cards and it feels like you are taking longer to jump than before.
It is a longer jump. Sometimes when changing servers or going into crowded systems the jump is longer, and the tunnel movie runs out. That is when you get the grey screen. Before the load bar could just stay up longer, but the movie is of fixed length.
I also notice it "stutters" on a short jump, because it has to switch back to 3D game view early, and end the movie prematurely. |
xxxTRUSTxxx
Galactic Rangers R O G U E
144
|
Posted - 2013.06.13 12:01:00 -
[605] - Quote
Jint Hikaru wrote: But it also feels like the game itself is 'grabbing' control of my ship and then dumping it back to me. Kind of immersion breaking really.
the gate is doing the jumping so yes it takes control of your ship, so how is it breaking immersion ?
all i can say is wow, a game based in space, where people can't deal with a little motion ?
CCP give them an off button for the effect please, this thread is making me nauseous. |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.13 12:39:00 -
[606] - Quote
xxxTRUSTxxx wrote:all i can say is wow, a game based in space, where people can't deal with a little motion ?
CCP give them an off button for the effect please, this thread is making me nauseous.
So better stop reading doing yourself a favour? Thanks anyway for your valuable contribution. :P
|
Li Tiger
Deep Space Resources Ltd.
12
|
Posted - 2013.06.13 14:59:00 -
[607] - Quote
Ranger 1 wrote:Maybelater, I realize you are doing your best to bump this thread as often as possilbe in an attempt to make removal of the new effects seem to be a wide spread demand, but outside of those individuals experiencing disorientation it's simply a matter of taste... and those that don't like it appear to be in the distinct minority. "sigh"... I wish I had the same insight so you seem to have. One day I might be able to afford a crystal ball like yours!
|
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.13 15:33:00 -
[608] - Quote
Ranger 1 wrote:Maybelater, I realize you are doing your best to bump this thread as often as possilbe in an attempt to make removal of the new effects seem to be a wide spread demand, but outside of those individuals experiencing disorientation it's simply a matter of taste... and those that don't like it appear to be in the distinct minority.
It is more to make it a bit harder for people trying to derail the thread for trolling purposes and / or trying to discredit people by repeating false statements, masquerading assumptions as facts while using a questionable rhetorical tool set; or just insult other players.
Got it?
|
Ranger 1
Ranger Corp
4264
|
Posted - 2013.06.13 15:43:00 -
[609] - Quote
Maybelater Headache wrote:Ranger 1 wrote:Maybelater, I realize you are doing your best to bump this thread as often as possilbe in an attempt to make removal of the new effects seem to be a wide spread demand, but outside of those individuals experiencing disorientation it's simply a matter of taste... and those that don't like it appear to be in the distinct minority. It is more to make it a bit harder for people trying to derail the thread for trolling purposes and / or trying to discredit people by repeating false statements, masquerading assumptions as facts while using a questionable rhetorical tool set; or just insult other players. Got it? If by derail you mean keep a clear distinction between important matters (like some people having a valid physical issue with the new effect) seperate from completely trivial matters (like "Waaa, I don't like it so I'm going to bump this thread repeatedly to push my own agenda") then sure, guilty as charged. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ristlin Wakefield
Pentag Blade Curatores Veritatis Alliance
353
|
Posted - 2013.06.13 15:47:00 -
[610] - Quote
Josef Djugashvilis wrote:John Lawyer wrote:Ok, I see that CCP does not give a feedback (which is strange). Main question for now - to cancel or not to cancel the subscription? Will wait till the end of month to see how it goes. Do not quit, just stay in the one location and you will not have any issues with the new animation.
Isn't that what the carebears do anyway? :D I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
|
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.13 16:03:00 -
[611] - Quote
Ranger 1 wrote:If by derail you mean keep a clear distinction between important matters (like some people having a valid physical issue with the new effect) seperate from completely trivial matters (like "Waaa, I don't like it so I'm going to bump this thread repeatedly to push my own agenda") then sure, guilty as charged.
No. Given your Internetz Expertise demonstrated here and there you will be able to do some research in case you don-¦t know what this term means.
|
Ranger 1
Ranger Corp
4264
|
Posted - 2013.06.13 16:10:00 -
[612] - Quote
Maybelater Headache wrote:Ranger 1 wrote:If by derail you mean keep a clear distinction between important matters (like some people having a valid physical issue with the new effect) seperate from completely trivial matters (like "Waaa, I don't like it so I'm going to bump this thread repeatedly to push my own agenda") then sure, guilty as charged. No. Given your Internetz Expertise demonstrated here and there you will be able to do some research in case you don-¦t know what this term means. Well, since all I have done is what I stated above... and since your personal efforts are based simply on your personal dislike for the effect (as you have pointed out yourself) I'm not the one in need of a definition check.
I'll give you points for effort and tenacity, but honestly, your skills at attempting to inflame the masses to support your cause need work. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maybelater Headache
Republic University Minmatar Republic
40
|
Posted - 2013.06.13 16:24:00 -
[613] - Quote
Ranger 1 wrote:Maybelater Headache wrote:Ranger 1 wrote:If by derail you mean keep a clear distinction between important matters (like some people having a valid physical issue with the new effect) seperate from completely trivial matters (like "Waaa, I don't like it so I'm going to bump this thread repeatedly to push my own agenda") then sure, guilty as charged. No. Given your Internetz Expertise demonstrated here and there you will be able to do some research in case you don-¦t know what this term means. Well, since all I have done is what I stated above... and since your personal efforts are based simply on your personal dislike for the effect (as you have pointed out yourself) I'm not the one in need of a definition check. I'll give you points for effort and tenacity, but honestly, your skills at attempting to inflame the masses to support your cause need work.
Nice try. |
Sister Sophia
Imperial Academy Amarr Empire
35
|
Posted - 2013.06.13 16:54:00 -
[614] - Quote
Here we still are. Not much has changed. And the same players who found the effects annoying last week still find them annoying today. I'd say the camera swing does a good enough job of imposing itself on people that there's no need for demagoguery or 'inflaming the masses'.
In much better news: I'd forgotten how good some of William Gibson's stuff is. I recommend it. Lem has his moments too.
I wonder when we'll get an update from the developers. |
xxxTRUSTxxx
Galactic Rangers R O G U E
145
|
Posted - 2013.06.13 16:57:00 -
[615] - Quote
Maybelater Headache wrote:xxxTRUSTxxx wrote:all i can say is wow, a game based in space, where people can't deal with a little motion ?
CCP give them an off button for the effect please, this thread is making me nauseous. So better stop reading doing yourself a favour? Thanks anyway for your valuable contribution. :P
you're very welcome, i always enjoy playing my part in this fine community, my input is give you guys an off button before you all emo rage quit and EVE dies
|
Guttripper
State War Academy Caldari State
271
|
Posted - 2013.06.13 17:00:00 -
[616] - Quote
I have not been able to reproduce it, but _once_ I was able to travel the whole length of the star gate warp looking at it from on the side instead of the down the tube approach. Much more pleasant than feeling like going down the drain head first. |
Charlie Jacobson
209
|
Posted - 2013.06.13 17:42:00 -
[617] - Quote
The animation doesn't make me nauseous or anything, but the automatic camera when you enter is really annoying to me too somehow. |
Josef Djugashvilis
Acme Mining Corporation
1265
|
Posted - 2013.06.13 17:51:00 -
[618] - Quote
Guttripper wrote:I have not been able to reproduce it, but _once_ I was able to travel the whole length of the star gate warp looking at it from on the side instead of the down the tube approach. Much more pleasant than feeling like going down the drain head first.
Your last sentence pretty much describes my EVE career. This is not a signature. |
Mata Hotaki
Garoun Exploration LLC
7
|
Posted - 2013.06.13 18:29:00 -
[619] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Thanks for replying in the thread, but... what "can of worms"? It looks perfectly clear. This animation sequence has to be optional.
Let me list the particular difficulties.
1. Camera control is taken over by the client. 2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling) 3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling 4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution).
Yes, I am one of the people who get motion-sick from games. I love FPSes, but I avoid playing them because of motion sickness. EVE was one of the games that did not give me motion sickness until this last patch. It goes without saying, I will cancel my 5 accounts if this is not fixed. I love EVE, but I won't be playing it if it makes me feel nauseous.
And to all "apologists" in this thread, especially Ranger 1: if you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing. We have a choice of whether the camera tracks, whether to use Captain's Quarters, or whether the ships occlude the sun. Jump animations are no different. |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
9
|
Posted - 2013.06.13 18:54:00 -
[620] - Quote
Mata Hotaki wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks for replying in the thread, but... what "can of worms"? It looks perfectly clear. This animation sequence has to be optional. Let me list the particular difficulties. 1. Camera control is taken over by the client. 2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling) 3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling 4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution). Yes, I am one of the people who get motion-sick from games. I love FPSes, but I avoid playing them because of motion sickness. EVE was one of the games that did not give me motion sickness until this last patch. It goes without saying, I will cancel my 5 accounts if this is not fixed. I love EVE, but I won't be playing it if it makes me feel nauseous. And to all "apologists" in this thread, especially Ranger 1: if you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing. We have a choice of whether the camera tracks, whether to use Captain's Quarters, or whether the ships occlude the sun. Jump animations are no different.
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it. |
|
Mata Hotaki
Garoun Exploration LLC
7
|
Posted - 2013.06.13 19:10:00 -
[621] - Quote
Jimmy Morane wrote:
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
...but not before making several "HTFU weakling u just don't want change" posts. Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread. |
CMD Ishikawa
Center for Advanced Studies Gallente Federation
22
|
Posted - 2013.06.13 19:11:00 -
[622] - Quote
It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before. |
Guttripper
State War Academy Caldari State
271
|
Posted - 2013.06.13 19:15:00 -
[623] - Quote
CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards...
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.06.13 20:43:00 -
[624] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Thanks you so much for your response; it means a lot to know that CCP is looking into this and taking our issues into consideration.
Personally, I have experienced mild nasuea (not so bad that I feel a need to vomit, but enough to make me feel ill and uncomfortable) after viewing the jump animation a few times in sequence. I would say that the wild swinging and repositioning of the camera is only part of the problem; the fast and twisting movement is another factor, as well as the choppy and halting animation (I have yet to see this play smoothly, it always stutters its way through). In order to fix this, you would need to 1)stop taking control of the camera, 2) change the jump animation to straight directional travel and adjust the speed 3) remove or reduce the "cloud" effect so that there are fewer reference points indicating speed to the eye, and 4) reduce resource needs so that the animation plays smoothly.
However, to me, the nasuea is a minor complaint compared to my primary issue. I suffer from migraines, and like epilepsy, migraines can be triggered by certain light effects. The flashing lights and other visual effects in this animation have caused me severe pain. I've experienced similar problems with some flourescent lighting, they flicker at a frequency I am sensitive to. It doesn't happen every time, but often enough that I am very wary of gate jumps, and try to avoid them. Part of the problem is that the headaches don't usually trigger immediately, and often take a little bit of time to set in. So I may go through a few jumps thinking I got past it all right, and then I'll be in agony a short while later. Once there, the migraines last for hours.
Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.
My personal health issues aside though, I have to say that this animation just seems all around bad. It lags, and seems to induce more system lag. It adds time to gate transitions, making travel even more long and tedious. It's disorienting and immersion breaking; in all of EVE it is the only situation I am aware of where the game is in first person perspective. On its own, it looks great, but after five jumps, the wow factor wears off. After 10 jumps, it is mildy annoying as you begin to resent the time it is taking. After 15-20 jumps, you're sick of seeing it over and over.
If it's true that this animation has been coded in such a way that it is impossible to reverse or turn off, then I have to say that this is truly horrible design, and I have to wonder what you (CCP) were thinking. Especially in light of all the feedback received after this feature hit the test server, why would you ever consider rolling out a change like this without a way to reverse it? It makes me wonder why you even have a test server, if you refuse to listen to the feedback and at least take precautions based on it.
I have a couple of months left on my subscription, so at the very least I will be around until then. I may just be updating skillls mostly, depending on how this plays out. However, if at the end of that time, this animation is still in effect with no option to disable it, then I will have to cancel my account. Not because I want to, and not out of some rage or protest, as I really enjoy this game, but because a purely decorative feature completely independent of the gameplay has made it too physically painful to continue playing. |
Susurrus Synaesthesia
Empyrean Guard Tactical Narcotics Team
1
|
Posted - 2013.06.13 20:59:00 -
[625] - Quote
Please |
Ranger 1
Ranger Corp
4264
|
Posted - 2013.06.13 21:22:00 -
[626] - Quote
Mata Hotaki wrote:Jimmy Morane wrote:
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
...but not before making several "HTFU weakling u just don't want change" posts. Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread. I said:
That there are a small number of people who are actually experiencing discomfort.
These people are those that are extremely suseptible to motion sickness, as the effect isn't over the top compared to many popular games.
That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours).
That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.
That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.
That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical.
That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.13 21:46:00 -
[627] - Quote
Your "assessments" are anything but accurate, not even worth to discuss considering your constant distortion of facts and baseless assertions. |
Mata Hotaki
Garoun Exploration LLC
7
|
Posted - 2013.06.13 21:58:00 -
[628] - Quote
OMG.
A "small number of people" with an "agenda" are "blowing the issue out of proportion". Condescending much?
Also, you claim to know EVE code better than the devs. Your poasting is terrible.
That being said, I don't see how the following pseudocode could be "expensive and time-consuming" to implement:
if (show_animation == true) { show_nauseating_animation();
} else { show_progress_bar();
}
It simply isn't hard. |
Ranger 1
Ranger Corp
4264
|
Posted - 2013.06.13 22:03:00 -
[629] - Quote
Mata Hotaki wrote:OMG. A "small number of people" with an "agenda" are "blowing the issue out of proportion". Condescending much? Also, you claim to know EVE code better than the devs. Your poasting is terrible. That being said, I don't see how the following pseudocode could be "expensive and time-consuming" to implement: if (show_animation == true) { show_nauseating_animation(); } else { show_progress_bar(); } It simply isn't hard.
LOL! To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Judaa K'Marr
Zhins Corp Tribal Band
2
|
Posted - 2013.06.13 22:56:00 -
[630] - Quote
+1 for an option. It's a nice animation, but not when you're jumping with 500 people. |
|
xxxTRUSTxxx
Galactic Rangers R O G U E
146
|
Posted - 2013.06.13 23:13:00 -
[631] - Quote
tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.
also try chewing gum, this does help some poeple.
my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their **** private. also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.
still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
|
Aldap
Club Bear
220
|
Posted - 2013.06.13 23:46:00 -
[632] - Quote
Siresa Talesi wrote:CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Thanks you so much for your response; it means a lot to know that CCP is looking into this and taking our issues into consideration. Personally, I have experienced mild nasuea (not so bad that I feel a need to vomit, but enough to make me feel ill and uncomfortable) after viewing the jump animation a few times in sequence. I would say that the wild swinging and repositioning of the camera is only part of the problem; the fast and twisting movement is another factor, as well as the choppy and halting animation (I have yet to see this play smoothly, it always stutters its way through). In order to fix this, you would need to 1)stop taking control of the camera, 2) change the jump animation to straight directional travel and adjust the speed 3) remove or reduce the "cloud" effect so that there are fewer reference points indicating speed to the eye, and 4) reduce resource needs so that the animation plays smoothly. However, to me, the nasuea is a minor complaint compared to my primary issue. I suffer from migraines, and like epilepsy, migraines can be triggered by certain light effects. The flashing lights and other visual effects in this animation have caused me severe pain. I've experienced similar problems with some flourescent lighting, they flicker at a frequency I am sensitive to. It doesn't happen every time, but often enough that I am very wary of gate jumps, and try to avoid them. Part of the problem is that the headaches don't usually trigger immediately, and often take a little bit of time to set in. So I may go through a few jumps thinking I got past it all right, and then I'll be in agony a short while later. Once there, the migraines last for hours. Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump. My personal health issues aside though, I have to say that this animation just seems all around bad. It lags, and seems to induce more system lag. It adds time to gate transitions, making travel even more long and tedious. It's disorienting and immersion breaking; in all of EVE it is the only situation I am aware of where the game is in first person perspective. On its own, it looks great, but after five jumps, the wow factor wears off. After 10 jumps, it is mildy annoying as you begin to resent the time it is taking. After 15-20 jumps, you're sick of seeing it over and over. If it's true that this animation has been coded in such a way that it is impossible to reverse or turn off, then I have to say that this is truly horrible design, and I have to wonder what you (CCP) were thinking. Especially in light of all the feedback received after this feature hit the test server, why would you ever consider rolling out a change like this without a way to reverse it? It makes me wonder why you even have a test server, if you refuse to listen to the feedback and at least take precautions based on it. I have a couple of months left on my subscription, so at the very least I will be around until then. I may just be updating skillls mostly, depending on how this plays out. However, if at the end of that time, this animation is still in effect with no option to disable it, then I will have to cancel my account. Not because I want to, and not out of some rage or protest, as I really enjoy this game, but because a purely decorative feature completely independent of the gameplay has made it too physically painful to continue playing. I imagine many people feel this same discomfort, and I simply see no other way for CCP but to work hard and make this animation fully optional. For me its simply become too annoying. I keep my map open when jumping, or look away, but as you said- this can only continue for a short time, and must be fixed by CCP. My latest solo PvP videos |
Pitrolo Orti
Caldari Provisions Caldari State
73
|
Posted - 2013.06.14 00:23:00 -
[633] - Quote
CCP I have to close my eyes when I jump. Is this the real purpose of this feature?
Anyways I would like a black screen or loading bar. The animation hurts my eyes after a while...
Rable Rable Rable Price is what you pay. Value is what you get.
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:41:00 -
[634] - Quote
CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before.
u know it takes longer to jump systems now then what it did befor |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:45:00 -
[635] - Quote
xxxTRUSTxxx wrote:tell me, have you guys tried changing the refresh rate in your display settings, there is also LCD shutter glasses that can help with motion sickness.
also try chewing gum, this does help some poeple.
my main issue will always be people jumping on the forums and making demands and threats that they will cancel their 5 accounts if they don't get what they want instead of creating a support ticket and keeping their shite private. also people jumping on the band wagon because the effect in question is causing performance issues with 5 accounts on a pc that's well past replacing.
still give the option to disable it, because as nice as shite looks in eve, when it comes to performance if an effect causes performance issues the effect gets turned off. we all do this.
foolish this is what the forums is for to have a say to give ur opinion ect if u dont like the thread dont read the post |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.14 01:47:00 -
[636] - Quote
Ranger 1 wrote:Mata Hotaki wrote:Jimmy Morane wrote:
To be fair, Ranger did say that he was for ccp remedying the situation for those who become ill from it.
...but not before making several "HTFU weakling u just don't want change" posts. Of course, he was quickly cornered, and had to make a tactical retreat. I bet he (or someone just like him) will still return to this thread. I said: That there are a small number of people who are actually experiencing discomfort. These people are those that are extremely susceptible to motion sickness, as the effect isn't over the top compared to many popular games. That adjustments should be made to the new effect to accomodate them (which incidentally coincide with yours). That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect. That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda. That it is unlikely that an off switch is possible without a costly and time consuming rewrite of some base game mechanics, not that it wasn't good idea (it's just likely impractical at this time). Choice is always good, but not always immediately practical. What is much more likely is that some of the elements that are causing the distress may be modified to solve the important issue, the physical distress. That's about as clear as I can make my point of view. While you may not agree with all points, I believe it's a pretty fair and accurate assessment.
why would they be stupid enough to write it in to the base code in the first place lol one would think they would of been a bit smarter and put it some were easly modified |
Hakaru Ishiwara
Republic Military School Minmatar Republic
469
|
Posted - 2013.06.14 01:58:00 -
[637] - Quote
Guttripper wrote:CMD Ishikawa wrote:It has to be fast the jump between system is a fast process, and the animation is a hundred times better to what we had before. Strangely enough, when it used to be just a loading bar, I would be in the other system faster than the new animation offers today. And my computer is low end by today's standards... If CMD Ishikawa is thinking that the animation must complete before a quick jump, then he's only half-right.
Specifically, I have done gate jumps -- typically regional jumps -- where the tunnel animation remains relatively smooth across the longish jump time. Additionally, when my carrier jumps across long LY distances, the animation remains active and runs smoothly. That's on an account with gfx settings on high for enjoyment of the EVE visual candy.
On another account / client where the settings are turned way down for performance, the tunnel animation is choppy at best no matter what the distance between systems. Furthermore, the transition from one system to another system is visually confusing with delayed or mistimed refreshing of both the local channel and the overview. The *only* variable that I think might be impacting the tunnel animation is that this client has thousands of bookmarks that won't be deleted any time soon.
My ping to CCP's server has been ~83ms consistently across the years, too. Not amazing, but not terrible, either. +++++++ I have never shed a tear for a fellow EVE player until now. Mark GÇ£SeleeneGÇ¥ Heard's Blog Honoring Sean "Vile Rat" Smith. |
AutumnWind1983
Future Corps Sleeper Social Club
59
|
Posted - 2013.06.14 04:28:00 -
[638] - Quote
CCP is telling people to respond in here . . . and then not talking in here at all . . . James Arget for CSM 8! http://csm.fcftw.org |
Bryla Jax
AeD Corp
7
|
Posted - 2013.06.14 09:52:00 -
[639] - Quote
And no news about it. |
Phext
SIGBUS
13
|
Posted - 2013.06.14 10:54:00 -
[640] - Quote
Gallowmere Rorschach wrote:CCP Sisyphus wrote:... It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty... ... Most of the problem seems to come from the camera pan into first person gate alignment when initiating the jump sequence. ... However, not nearly as many (but still quite a lot, myself included) seem to be having a problem with the tunnel animation as well.
Camera pan and zoom is the main issue. Warptunnel effect (tunnel itself as well as the entering and exiting sequence) is not as bad as the camera stuff but it's a problem too.
As mentioned by other people: it's probably a good idea to post a news item or respond in the Odyssee Feedback and Issue Threads.
Thanks for looking into this.
Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
|
Daniel Whateley
30
|
Posted - 2013.06.14 13:21:00 -
[641] - Quote
nehh, i wanted it turned off too, but i like it now, i no longer mind if i have to scroll back out, or for its minor bugs in development of a fix. |
Li Tiger
Deep Space Resources Ltd.
12
|
Posted - 2013.06.14 13:38:00 -
[642] - Quote
Siresa Talesi wrote:Can I look away or open another window? Sure, that's what I try to do. But it is annoying to have to do so, and frankly, not safe, especially if I'm in low or null, as my attention is away for a few moments after the jump.
Spot on, the same concern I have. I have not played eve much the last few days now. I have kept me in high and performed tremendously boring lvl. 3 missions. I would now otherwise have made GÇïGÇïsome lvl. 4 but then I have to move out to low where my agents are. |
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.15 09:55:00 -
[643] - Quote
Day 12- CCP still ignoring its customers. |
Ace Uoweme
Republic Military School Minmatar Republic
263
|
Posted - 2013.06.15 10:16:00 -
[644] - Quote
Maybelater Headache wrote:Day 12- CCP still ignoring its customers.
Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.
Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
248
|
Posted - 2013.06.15 10:26:00 -
[645] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now.
Quote:Day 12 of 22 l-o-n-g jumps carting stuff and seeing this animation.
Was the CCP Q&A asleep at the wheel? Changes like this -- over a much used item in the game -- really needs to be evaluated fully before going live.
It was revealed at one of the conventions a while before the patch, to thunderous applause. Not posting on my main, and loving it.-á Because free speech.-á |
Lady Areola Fappington
New Order Logistics CODE.
332
|
Posted - 2013.06.15 10:31:00 -
[646] - Quote
OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.
Render the ship in the tunnel, with a slight off-straight axis to the camera.
The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.
Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right. Don't worry miners, I'm here to help!
|
Kaarous Aldurald
ROC Academy The ROC
248
|
Posted - 2013.06.15 10:35:00 -
[647] - Quote
Lady Areola Fappington wrote:OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.
Render the ship in the tunnel, with a slight off-straight axis to the camera.
The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.
Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.
Hmm. This has merit.
Upon reading this, I actually realized that I mostly keep my eyes on my module icons or inventory when I am gate jumping, which would explain very much why I haven't even encountered the disorientation mentioned by others in the thread.
Yeah, upvoting this. Not posting on my main, and loving it.-á Because free speech.-á |
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.15 10:42:00 -
[648] - Quote
Kaarous Aldurald wrote: It was revealed at one of the conventions a while before the patch, to thunderous applause.
That happened on fan fest. So what?
|
Geralden
Imperial Academy Amarr Empire
13
|
Posted - 2013.06.15 12:01:00 -
[649] - Quote
Incarna got standing applause at the fan fest - but of cause, it was a "bit" different ?
This?
Off switch, like ANY OTHER ANIMATION HAS IT. Why code this any differently? |
Omo Hubble
Coniuro Libenter Concero
0
|
Posted - 2013.06.15 12:26:00 -
[650] - Quote
I just want to control my own camera at all times. Animations and graphics of any sort are fine, but don't swing the camera around like it's some sort of theme park ride. It should feel like we are comfortably in our ships. |
|
Stalker Dellacort
The Scope Gallente Federation
13
|
Posted - 2013.06.15 19:51:00 -
[651] - Quote
What I don't understand is why CCP insists everyone has to adapt to this and are so arrogant in thinking everyone would be okay with this? Not everyone watches fan fest or goes on the test server religiously. Also even if everyone had done these things and made a 30+! page forum thread protesting the "feature", would CCP have removed it? I think the fact that CCP have said they cannot and will not provide an option to the animation shows that even if you think feedback matters, it doesn't. The argument that this attracts new players is a skyscraper built on sand, new players may become 9 year bittervets in time but if you alienate your current subscribers you will quickly have very little subs. This arrogant line of thinking is the same which brought about Incarna and shows CCP, at its heart has not changed.
P.S. CCP you should probably add "CCP" to your spell check dictionary on this site. |
Sister Sophia
Imperial Academy Amarr Empire
35
|
Posted - 2013.06.15 20:58:00 -
[652] - Quote
Kaarous Aldurald wrote:The animation was released at fanfest to thunderous applause.
Below is a summary of the pre-release criticisms posted on SiSi. The list was compiled by Huang Mo (big thanks!) in response to a similar point about the pre-launch popularity of the animation.
It's hard to maintain that CCP listened to pre-launch player feedback. |
Linus Gengod
Gravit Negotii S2N Citizens
7
|
Posted - 2013.06.15 21:08:00 -
[653] - Quote
OK, I might as well join the love fest.
First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.
I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.
If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.
After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.
It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.
my 3 cents. LG |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 07:23:00 -
[654] - Quote
Kaarous Aldurald wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore I don't know how much more clear you can get. Sounds to me like they had to code the replacement for the loading screen directly into the game engine, and they can't uncouple it now. Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made GÇïGÇïso that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!
Maybelater Headache wrote:Kaarous Aldurald wrote: It was revealed at one of the conventions a while before the patch, to thunderous applause.
That happened on fan fest. So what? Oh, so neatly caught! thumbs up lol |
Vaerah Vahrokha
Vahrokh Consulting
4186
|
Posted - 2013.06.16 08:08:00 -
[655] - Quote
Ranger 1 wrote:
That some of the people in this thread (not all) claiming physical distress are actually doing so purely for dramtic effect.
That more than a few people spamming this thread simply prefer the old one, and are using your distress to further their own agenda.
I like the effect, I don't feel sick but the end of the animation makes my video driver crash and be reinitialized. Basically the computer hangs for 8 seconds and black outs and also makes every other Windows application crash as well.
Needless to say I have tried (re)installing several versions of the video driver, I have flashed the BIOS to the latest version and have updated DirectX.
Did they care for the feeback prior to releasing this? NO, like almost every other feature they just pull it down our teeth and HTFU. Till people realizes that they are actually the ones with the knife's handle on their side and unsub or something.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Kaarous Aldurald
ROC Academy The ROC
255
|
Posted - 2013.06.16 08:17:00 -
[656] - Quote
Quote:Okay another one of those "sigh" ... you are a programmer, I assume! I myself am old programmer. I stopped when it was made GÇïGÇïso that when something is coded, it can never be changed or altered again ... hope you can see how silly this is what you write. It was changed, of course it can be made back, change or add to!
Used to be, yeah.
But I didn't say that's what I would have done.
I said it sure sounded like that's what CCP ended up doing. Particularly since it's seamless with the regular game's graphics engine now. I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. They've mentioned before, if I recall right anyway, that a lot of what has held them up on making obviously badly needed POS changes was that the guy who coded the POS attributes is long gone from CCP. Not posting on my main, and loving it.-á Because free speech.-á |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 09:03:00 -
[657] - Quote
Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
|
Kaarous Aldurald
ROC Academy The ROC
256
|
Posted - 2013.06.16 09:07:00 -
[658] - Quote
Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff?
Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then.
I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier. Not posting on my main, and loving it.-á Because free speech.-á |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.16 09:14:00 -
[659] - Quote
Kaarous Aldurald wrote:Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me. Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff? Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then. I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier. Do you read at all what I slices before you knock a new post in! ... "sigh" |
Kaarous Aldurald
ROC Academy The ROC
256
|
Posted - 2013.06.16 09:16:00 -
[660] - Quote
Quote:Do you read at all what I slices before you knock a new post in! ... "sigh"
Anybody else want to tackle that? Not posting on my main, and loving it.-á Because free speech.-á |
|
Maybelater Headache
Republic University Minmatar Republic
41
|
Posted - 2013.06.16 10:42:00 -
[661] - Quote
As a customer, i do not see any need to have any programming knowledge at all tbh. It might be an significant effort to make changes on the jump animation and all the other stuff people are complaining about or not- it doesn-¦t matter because this is solely CCPs headache. Not implementing irreversible stuff that is potentially annoying your customers is common sense, isn-¦t it?
What i don-¦t want to see is a semi-autistic Dev doing Customer-Relationship- doesn-¦t work out very well obviously... |
Geralden
Imperial Academy Amarr Empire
13
|
Posted - 2013.06.16 12:50:00 -
[662] - Quote
Kaarous Aldurald wrote:Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me. Well, if this does make you quit, hate to trot out a tired old trope, but can I have your stuff? Seriously, idk how much programming experience you have, but I'd wager if you thought about it you'd come to a similar conclusion as I have, that coding a 3 dimensional movement model's physics isn't as easy as throwing out some HTML now and then. I'd wager they worked on the tunnel animation for MONTHS. If not longer. It's not like just changing the stats on a ship, where it goes back to a class reference, this is a bit trickier.
Lol.. months on that animation? Try using a few minuttes, and you can get the same. No, CCP are arrogant as usual - dont offer any choise, even after the INCARNA failure, you would think they would at least listen to the feedback from the test server - but NONE was taken into consderation.
Wellcome back to the CCP of old days - where GREED was good and CCP wouldnt listen to any feedback.
While CCP may gain a handfull of 13 year old custommers with this nonsense, you alienate your longtime subscribers. The new jump animation, the pityfull exploration minigames, and the poor thought out exploration "upgrade" really put this update on par with Incarna. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.16 13:16:00 -
[663] - Quote
Li Tiger wrote:Kaarous Aldurald wrote:I'd be willing to bet that they hardcoded that transition right over the old load screen.
At least, that is my estimation of what "there is no more old load screen" seems to mean.
And if that's the case, they're not getting that back. I will not make me wise on how they have programmed it. But one or ccp should NOT ever tell me it is impossible to encode an option! It can be very difficult but it is nothing else than this ... Thus time and money. If so ccp choose it is not their time and money's worth then there's not some belching from me about this, it's their game. So I'll think of other things to spend my time and money on. That's it! I obviously do not want to play a game that bothers me.
they mite of made the game but its us gamers that make it our own with out gamers they have there game but no one playing it aka no money coming in to there pockets |
Velarra
240
|
Posted - 2013.06.16 15:51:00 -
[664] - Quote
Bug Report #162614 filed. |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.16 21:24:00 -
[665] - Quote
Still not going to unsub over this (so you can't have my stuff ). But I'm also not going to play much until I can really enjoy a nice stalk and hunt in lowsec again. Anyway, I'm pretty sure CCP mean it when they say that they are working on the problem. I'm looking forward to hearing about how that's going. No pressure. Just curious to hear the news. |
Maraner
The Executioners Capital Punishment.
262
|
Posted - 2013.06.16 22:04:00 -
[666] - Quote
Don't mind the tunnel of love bit but the gate rotation is not fun after a while. Did a 150 jump roam on the weekend and had a pounding headache at the end of it (may have been the black label tbh), but for sure the damn rotation gets old real quick, please provide an option to remove it.
Please. |
Krazynikomo
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.06.16 22:10:00 -
[667] - Quote
Could you please make it so that the tunnel-effect also shows when you're on the lowest graphical settings, and take a titan bridge?
It's really annoying when I get the awesome effect when moving through gates with the fleet, but getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect. |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.16 23:47:00 -
[668] - Quote
CCP BunnyVirus wrote:there is no old system anymore
Krazynikomo wrote:getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.
|
Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.16 23:50:00 -
[669] - Quote
Sister Sophia wrote:CCP BunnyVirus wrote:there is no old system anymore Krazynikomo wrote:getting bridged by a titan is the old stupid "bloop, you just appeared out of nothing" effect.
https://www.youtube.com/watch?v=cJQ0-Cwil8U
Note the date.
Ain't no load screen there, either. Not posting on my main, and loving it.-á Because free speech.-á |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 00:14:00 -
[670] - Quote
Kaarous Aldurald wrote:Ain't no load screen there, either.
Cool. Thanks for setting that straight. I was wondering what the hell was going on.
Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.
Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.
|
|
Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 00:46:00 -
[671] - Quote
Quote:Cool. Thanks for setting that straight. I was wondering what the hell was going on.
Looking at that vid makes it seem like there's no rapid camera swing at the start of the bridge effect. Is that right? There's still that terrible abrupt stop at the end. But if there's no camera swing then settling this may just be a matter of using the bridge animation (minus sudden stop) in the place of the gate animation. Relatively few people have complained about the black tunnel itself as far as I can tell.
Not as abrupt of a swing as with the gates, no. But then he had mostly aligned his camera to the jump bridge in any case, so anything's possible.
Yeah, the tunnel isn't really the issue here, the gate swing is. They could slow that down some, and in compensation shorten the tunnel time (because it's still functionally a load screen behind the scenes anyway). But that would have to be postulated on by a blue, idk how feasible it would be.
But getting rid of it entirely? Very unlikely to happen.
Quote:Of course, we'd still have the various cpu / heat / loading speed issues left to deal with. But it would be a pretty good start. Or is this wrong? Dunno.
Overheating issue? Train Thermodynamics to 5. Not posting on my main, and loving it.-á Because free speech.-á |
Gotta Hairball
Science and Trade Institute Caldari State
3
|
Posted - 2013.06.17 01:03:00 -
[672] - Quote
Linus Gengod wrote:OK, I might as well join the love fest.
First thing I would say is I'm actually pretty open to change. In general I'm pretty easy going, for example I never had any real complaints about the new inventory system. I like the new system scanner effect, and I'm not going to cry about where my undock button is. And finally, I have been living with the new jump effect, because I have no other choice.
I don't get motion sickness or anything, but I find the effect, as some have said, OVER THE TOP. And I'll take it one step further... it makes no sense.
If we are to believe that our ship is hurtling forward at some ridiculous jump speed, why would it just come to a complete standstill at the end of that jump? Prior to Odyssey, my ship disappeared and reappeared somewhere else. I imagine this sort of like being teleported somewhere else. But this new effect has me to believe that as a pilot, I can watch it happen. And it isn't my inner ear, but my brain that hurts after every jump.
After all, we have to slow down after a warp.. our ships all have MASS and INERTIA modifiers... but after traveling at... what, 10X? 100X? warp speed.. my ship comes to a complete standstill? It just makes no sense.
It was cool the first three times, but after a while now it's just monotonous and repetitive, and I would add, illogical. And btw I have a pretty good PC but multiboxing 3+ clients on 3 screens and the effect is sometimes, if not usually choppy.
my 3 cents. LG
Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the endof the jump. I'm not saying you did it, I'm just saying I'm blaming you. |
Velarra
240
|
Posted - 2013.06.17 01:04:00 -
[673] - Quote
Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is.
It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. |
Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:06:00 -
[674] - Quote
Quote:Actually, warp theory says that your ship never moves but space moves around and past your ship (by contracting the space in front of you and expanding it behind you), therefore your ship doesn't need to slow down at the end of the jump.
If I recall right, that is about the only way to not be liquified at that level of acceleration/decceleration of relative speeds.
Of course, then there's the fact that it would literally make you time travel as a result thanks to speeds relative to observation, but that's for another day. Not posting on my main, and loving it.-á Because free speech.-á |
Deceduto
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.06.17 01:07:00 -
[675] - Quote
I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=) |
Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:09:00 -
[676] - Quote
Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.
It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting.
But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed.
Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well. Not posting on my main, and loving it.-á Because free speech.-á |
Kaarous Aldurald
ROC Academy The ROC
258
|
Posted - 2013.06.17 01:16:00 -
[677] - Quote
Deceduto wrote:I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=)
How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen.
Also, you mean the same "programmer" who said this?
Quote:Do you read at all what I slices before you knock a new post in! ... "sigh"
Yeah, not putting any stock in him, just sayin'.
Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together.
So lay off the code monkeys already. Not posting on my main, and loving it.-á Because free speech.-á |
Velarra
240
|
Posted - 2013.06.17 01:28:00 -
[678] - Quote
Kaarous Aldurald wrote:Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting. But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed. Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.
Have you clone jumped? Used SiSi's moveme? Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid? If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it)
Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.
CQ was forced. Old hangers supposedly impossible to return to.
Yet today we do have hangers. We have ship spinning, even a counter for number of spins. |
Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 01:38:00 -
[679] - Quote
Quote:Have you clone jumped? Used SiSi's moveme? Jumped a gate while a map screen obscures your ability to see grid and the positions of other ships on grid? If you're amusingly (un)lucky you can (could?) end up in 2 systems at once. (Logging out fixes it)
All irrelevant. Hell, I've heard of people who were in warp the moment the servers shut down, and woke up in Jove Space, so what? Bugs are bugs.
Quote:Tracking is an on & off option. Camera Shake is an on/off option. Forced 'immersionary' camera movements need to be optional on gates. Much like using CQ or the hanger is optional, rendering station environments is optional.
Ok, let me explain this to you.
It aligns your camera because it is aligning your in game representation model in order to shoot you down the pipe to the system destination. None of the rest of those things you listed, are part and parcel of session change movement. That's like asking the undock system to be altered so it doesn't face the same direction every time.
More to the point, they've already said that they can't get rid of it, so the option now falls to suggestions on how to mitigate the problem, which they eagerly asked for feedback about.
Quote:CQ was forced. Old hangers supposedly impossible to return to.
I would LOVE to see that quote. Not posting on my main, and loving it.-á Because free speech.-á |
Deceduto
Deep Core Mining Inc. Caldari State
5
|
Posted - 2013.06.17 01:41:00 -
[680] - Quote
Kaarous Aldurald wrote:Deceduto wrote:I use to play Everquest which never made me sick, even with the levitation animation due to the old frame rates. Then I found Eve, which didn't make me sick and I didn't have to play a rated G game anymore.
NOW Eve makes me sick and gives me a headache. You have all the points in this thread, now fix it. As one programmer pointed out it is code, and code can be changed.
The gate animation only adds another factor in PVP I/WE SHOULDN'T have to deal with. Full screen map is not a solution. That someone from CCP offered it as a solution shows just how obtuse they really are.
Until then I have unsubbed all 5 of my accounts. You take away camera control and I take away $$.
4 alts going up for sale soon :=) How petulant. How is this a factor in PVP at all? You appear in the same damn place you would have if they still had the load screen. Also, you mean the same "programmer" who said this? Quote:Do you read at all what I slices before you knock a new post in! ... "sigh" Yeah, not putting any stock in him, just sayin'. Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together. So lay off the code monkeys already.
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Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 01:52:00 -
[681] - Quote
Quote:The lag caused by the new animation effects PVP. As for code, I know it is not Lego's but it was added and with work can be modified.
Okay, I could blame the game designers but having worked at a couple game companies most of them are glorified hall monitors. How about blaming CCP as a whole, for putting something so useless and annoying on the live servers.
Yeah, it can be modified. That's why I am making such suggestions as:
Slowing down the gate turning speed, increasing tunnel speed to compensate so the load time remains the same.
Pan the camera back a great deal, to make the sense of movement lessen.
That said, if someone has an issue that effects their ability to see, etc, then that's fine. They can work around that.
But a lot of people are just complaining because they don't like it. Well, they already said you're not getting the load screen back, so the only answer there is TS.
As for myself, I have yet to see any lag effecting PVP, so I have no clue what aspect of gate jumping would be a problem there. And I quite like it, not nearly as annoying for me as seeing a load screen forty-odd times per play session. Not posting on my main, and loving it.-á Because free speech.-á |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 01:55:00 -
[682] - Quote
Kaarous Aldurald wrote:How is this a factor in PVP at all? You appear in the same damn place.
Fair question.
So suppose for a sec that you find the animation disorienting. Suppose you deal with the swing/stop sequence by looking away from the jump, or at your instruments, using F10, or whatever. Suppose also that you are flying a stabber in lowsec and jump into a gang of 20 hostiles on a gate. You decide to jump through and pray that none of their tacklers are on the other side.....
.... and whoosh....
The camera swings. You close your eyes. You open your eyes. The sudden stop. You try to reorient. .... And damn... they have some small fast ships here already (still?). You power back to the gate as they begin to aggress. The shields start to drop. You look intently at your screen to assess the tactical situation....
.... and whoosh....
The camera swings. You close your eyes. You open your eyes. The sudden stop. You readjust your focus. Has all their small stuff jumped through? By now you're a bit disoriented and you're not quite sure what's on the field.... You try to warp to a safe and hope that you make it....
Now, isn't all this fancy footwork a lot easier without the part where you need to shut your eyes or puke in a bucket? And, of course, if you add having to look at the configuration of warp bubbles to the scenario it gets worse still.
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Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 02:02:00 -
[683] - Quote
Sister Sophia wrote: lots of stuff
Interesting perspective. And a fair statement as well. I don't experience any kind of motion sickness from this, so that specific problem hadn't occured to me.
But it's rather different from the "it causes lag somehow" explanation above. I find it interesting that a lot of possibilities are being offered.
Not posting on my main, and loving it.-á Because free speech.-á |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 02:04:00 -
[684] - Quote
What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now. |
Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 02:12:00 -
[685] - Quote
Sister Sophia wrote:What I wrote is the honest reason I've not been to lowsec since the patch came out. And since my main is not welcome in highsec, I'm kind of stuck for now.
Do you think any of the graphical changes I suggested would be of use in this situation?
Also, I feel for you, I had a character like that once... once, so long ago, back when I was an even bigger douche than I am now. *drifts off into soliloquy of backstory* Not posting on my main, and loving it.-á Because free speech.-á |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.17 02:24:00 -
[686] - Quote
Kaarous Aldurald wrote:Do you think any of the graphical changes I suggested would be of use in this situation?
Ya, for sure. I think if they just took out the camera swing and the sudden invisible brick-wall stop, I'd be good to go. The tunnel is not much of an issue for me. The main thing they need to factor in is that people look at various stuff on the screen really really intensely when they are fighting for their lives on a gate. So the start of the jump and the end are kind of a big deal. (Well, that's what it is for me anyway. I can't speak for everyone.)
Oh, and lowsec douchebaggery is best douchebaggery. |
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.06.17 02:25:00 -
[687] - Quote
Kaarous Aldurald wrote:Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine. It can't be. Like I said, my suggestion is to slow it down a good amount, so it's not so disorienting. But seeing as the game has a literally linear model of direction in regards to where the gate is spitting you out at, it isn't really feasible imo to ask for it to be removed. Another thought would be to scale it back by a whole lot, so the swing isn't so large relative to being focused on the gate model itself. Seeing the swing of a much smaller object relative to your perspective could be an improvement as well.
no one is asking for it to be removed some ppl like the silly animation which is fine just add an off option for those that dont like/get sick from it rly hardwireing it in to base code shows how inept there programmers can be stop being stupid ccp and fix your great game! good game poor thought in to what there doing with it |
Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 02:28:00 -
[688] - Quote
Quote:Quote:no one is asking for it to be removed
The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed. Not posting on my main, and loving it.-á Because free speech.-á |
Castro Pizon
Hedion University Amarr Empire
0
|
Posted - 2013.06.17 02:39:00 -
[689] - Quote
this animation is so lame... why would they impliment such crap it takes way to long to jump threw gates now and codeing can be modified put a bloody off switch in allready if ur programmers are even half decent they can put an on off switch in there system |
Castro Pizon
Hedion University Amarr Empire
0
|
Posted - 2013.06.17 02:40:00 -
[690] - Quote
Kaarous Aldurald wrote:Quote:Quote:no one is asking for it to be removed The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed.
ahh well they dont have to remove just add on off switch |
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Velarra
240
|
Posted - 2013.06.17 02:55:00 -
[691] - Quote
There's an awful lot of noise in the forum logs when trying to focus on a precise signal concerning anything posted focused on incarna during the time of its release given the rage it triggered. Does the below say anything's impossible? No. No it doesn't. It does imho ring with a certain flavor that's eerily similar to the current response that the gate jump camera-pan is hardwired.
Quote:Unknown Submitter> A large number of EVE players do not like to leave their ship every time they dock. Some have computer hardware issues running several clients, some find it extremely immersion breaking and completely against EVE lore, and some would just rather abstain from Incarna alltogether. The return of the old ship hanger or some version of it with a disembark button would make all those people happy. When does CCP plan to do it? Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE. http://eve-search.com/thread/1572353-0/page/1#1
(There's a bit more concerning the absolutely non-negotiable nature of CQ if you go looking, yet it is quoted from petition contents of the time period).
Ultimately the issue is more that like CQ was released initially, the camera pan/gate swing is being forced on people as opposed to being made optional. Idealism & 'immersion' while making people nauseous.
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Kaarous Aldurald
ROC Academy The ROC
259
|
Posted - 2013.06.17 03:01:00 -
[692] - Quote
Velarra wrote:There's an awful lot of noise in the forum logs when trying to focus on a precise signal concerning anything posted focused on incarna during the time of its release given the rage it triggered. Does the below say anything's impossible? No. No it doesn't. It does imho ring with a certain flavor that's eerily similar to the current response that the gate jump camera-pan is hardwired. Quote:Unknown Submitter> A large number of EVE players do not like to leave their ship every time they dock. Some have computer hardware issues running several clients, some find it extremely immersion breaking and completely against EVE lore, and some would just rather abstain from Incarna alltogether. The return of the old ship hanger or some version of it with a disembark button would make all those people happy. When does CCP plan to do it? Response> No, we don't have any plans for that. Incarna is essentially an addition that is central to the future of EVE. http://eve-search.com/thread/1572353-0/page/1#1 (There's a bit more concerning the absolutely non-negotiable nature of CQ if you go looking, yet it is quoted from petition contents of the time period). Ultimately the issue is more that like CQ was released initially, the camera pan/gate swing is being forced on people as opposed to being made optional. Idealism & 'immersion' while making people nauseous.
Fair enough, they said they didn't plan on it. But that isn't the same. What you said originally was:
Quote:CQ was forced. Old hangers supposedly impossible to return to.
"Don't plan on it", isn't the same as "nope, it's gone, impossible'.
A slight nuance, but still an important one. Not posting on my main, and loving it.-á Because free speech.-á |
Velarra
240
|
Posted - 2013.06.17 03:45:00 -
[693] - Quote
Kaarous Aldurald wrote:Quote:CQ was forced. Old hangers supposedly impossible to return to. "Don't plan on it", isn't the same as "nope, it's gone, impossible'. A slight nuance, but still an important one.
When endeavoring to force a user experience with one you can be pressed back, the other not so much. Particularly if one doesn't want to. Which leads to the incredible value of options and optional features. Overall, the artistic work invested in the new gates IS wonderful. Love it. Really. Just not one tiny element of it after 30+ jumps
In any event i'll maintain optimism that CCP will sort this out positively in due measured course, even if the present situation is ever so frustrating. |
Maybelater Headache
Republic University Minmatar Republic
44
|
Posted - 2013.06.17 06:42:00 -
[694] - Quote
Kaarous Aldurald wrote: Ok, let me explain this to you.
It aligns your camera because it is aligning your in game representation model in order to shoot you down the pipe to the system destination. None of the rest of those things you listed, are part and parcel of session change movement. That's like asking the undock system to be altered so it doesn't face the same direction every time.
More to the point, they've already said that they can't get rid of it, so the option now falls to suggestions on how to mitigate the problem, which they eagerly asked for feedback about.
I have no idea what a game reprentation model is- and i don-¦t care. Fact: CCP implemented "something". CCP can implement another "something". Replace, add, alter- i don-¦t care.
Kaarous Aldurald wrote:More to the point, they've already said that they can't get rid of it Citation please. In case you refer to the soon to be famous "There is no old system anymore"...well, i-¦ll wait for the citation. |
Kaarous Aldurald
ROC Academy The ROC
262
|
Posted - 2013.06.17 06:55:00 -
[695] - Quote
Quote:Citation please. In case you refer to the soon to be famous "There is no old system anymore"...well, i-¦ll wait for the citation.
I quoted it a bit ago, but it's on the first page of this thread, like the 4th or 5th post in fact.
I honestly don't see how they could have been more clear about the finality. The reasons why, remain opaque, but the statement's meaning is not in doubt.
Quote:I have no idea what a game reprentation model is- and i don-¦t care.
The representation model is, most of the time, your ship. That's the simplest way of putting it.
You actually exist as a dot that the graphic of the ship you are currently flying is wrapped around, each with it's own skin, collision, and hardpoints that can access the reference class (and thereby, graphics) of the individual weapons put onto the ship.
The way it was shown to me, at least with humanoid figures in games, it exists as a series of stick figures that reference animations (typically programmed via motion capture technology) appropriate to whatever attack or movement motion you choose to use at any given time. The stick figure has textures and graphics wrapped around it, as well as a variety of slots that let you access graphics that the character can wear (gear).
That's what the representation model is, the stick figure. Or in EVE's case, the dot.
Please note, comments of this nature relating to EVE are educated guesses based on my experience with the subject matter. The stick figure thing is a fact, however, so extrapolation thereof is what results in my statements regarding EVE. Not posting on my main, and loving it.-á Because free speech.-á |
Li Tiger
Deep Space Resources Ltd.
14
|
Posted - 2013.06.17 08:14:00 -
[696] - Quote
Kaarous Aldurald wrote:Also, you mean the same "programmer" who said this? Quote:Do you read at all what I slices before you knock a new post in! ... "sigh" Yeah, not putting any stock in him, just sayin'. Code isn't Legos. You can't just take out a block and put another block back that's about the same size, and the whole thing holds together. So lay off the code monkeys already. Had not intended to have more to do with you. But now when you get personal you get a final input from me. This even though I realize you probably do not read what I write.
Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).
As of now when ccp hopefully encoder (builds ... like Lego, Did you get it!) An option to turn off this animation.
You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.
I can only wonder that you make such a radical change in one part of eve which is SO important without a backup plan or just bite the bullet and in the first indstands have done it as an option. If ccp not make a satisfactory change, I can only stop my payments and find other games to spend my time on. Hopefully I can then come back one day when ccp might come to their senses!
Kaarous Aldurald wrote:quote 1. More to the point, they've already said that they can't get rid of it quote 2. The title of this thread is asking for it to be removed. Half the posters of the first 15 pages are asking for it to be removed. 1. I would LOVE to see that quote. Not because I want just this back, may well be something completely different. For my part ccp can encode a black screen.
2. What the heck?!? Have I completely missed what is written in this thread?!? . . . I started reading from page 1 again. . . it could be me that something was wrong with!
. . . Mmm! nope - once again are you reading as the wind blows! After reviewing page 1 again it was more than obvious! No one, not even the OP has written something about only removal. Even the title can not be read as OP only wants a removal.
In my vocabulary is "Can we turn off" as "can we have a option" .... usually when you turn off something, then there is as far as I am aware also an "ON" position.
What I could see from page 1 were many fanboys attempt to obscure over a serious problem.
Here at the end. I realize ccp looking for employees and one can clearly read here that you are fanboy and it's totally ok with me. But you could not well leave this thread so it not derail - and just submit an application to ccp on the old fashion!
I think the thread is too important to be patch with various supportive entries now when it's about something so important. |
Maybelater Headache
Republic University Minmatar Republic
44
|
Posted - 2013.06.17 08:17:00 -
[697] - Quote
Well, i still don-¦t care what a representation model is, tbh. Maybe i am just not interested in computer programming.
Anyway, i found absolutely no evidence CCP hast stated they "can-¦t get rid of it". All i could find is this dubious statement translating to something like "Don-¦t critize our achievement, you sub-intelligent non-programming representative of a undeserving species and gtfo"
Of course just kidding.
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Kaarous Aldurald
ROC Academy The ROC
263
|
Posted - 2013.06.17 08:37:00 -
[698] - Quote
Quote:Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).
As of now when ccp hopefully encoder (builds ... like Lego, Did you get it!) An option to turn off this animation.
You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.
I see someone's instructor never taught them about orders.
Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.
Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.
The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.
The game engine is the cards at the very lowest level.
To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented).
But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down. Not posting on my main, and loving it.-á Because free speech.-á |
Guttripper
State War Academy Caldari State
280
|
Posted - 2013.06.17 08:45:00 -
[699] - Quote
While digging through old archives hosted by Chribba, I did find this old post from players complaining how the Captain's Quarters was replacing the docking station. Anyone that played through that period should remember how the stations' interiors were removed until I believe CCP Torfi came to the rescue.
Interestingly enough, the developer blog from CCP Zulu has been removed... |
Jizzmaster Mckenzie
Az'Suran Nation
18
|
Posted - 2013.06.17 09:41:00 -
[700] - Quote
Kaarous Aldurald wrote:...snip
I see someone's instructor never taught them about orders.
Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.
Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.
The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.
The game engine is the cards at the very lowest level.
..snip
The animation is rendered in the client, not on the server.
If the *rendering* of animation itself has something to do with client-server communication, it is an unbelievably bad design decision. I also don't think it is programmed this way. After all, you can jump perfectly well in map mode.
Showing a blank screen, or a progress bar, or even the map (maybe with a neat blinking light showing the jump?) is not too much to ask for.
I don't even understand why people like you are in this thread defending CCP. Nobody's trying to take your animation away from you. All we ask is an *OPTION* to turn it off for good for us.
I only get a mild nausea from the camera jerk (still, why would I play a game that is making me even a little bit sick?). What annoys me the most is all the incessant flashing, movement, and other useless fluff that is unbelievably distracting when I am moving through hostile space. I really don't care about having my camera jerked, about the useless scan animation, about the sensor overlay, about the sensation of being flushed down the drain, and about all the blinking brackets and system name. What I want is a simple acknowledgement that jump started, and then I want to be in the next system, without any visual flourishes. Also, I don't want to be sitting around for 15-20 seconds every time I make the jump. It used to be much shorter.
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Ghazu
597
|
Posted - 2013.06.17 14:24:00 -
[701] - Quote
oh come on aint nothing as bad as god damn incarna http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
Ramona McCandless
Standards and Practices Petition Blizzard
362
|
Posted - 2013.06.17 14:29:00 -
[702] - Quote
Yup this subject needs 34 pages.
Infact, it needs moar as moar shiptoasting = more results
Apparently
Tell The Others |
Maybelater Headache
Republic University Minmatar Republic
46
|
Posted - 2013.06.17 14:33:00 -
[703] - Quote
Ramona McCandless wrote:shiptoasting Butter.
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Pak Narhoo
Splinter Foundation
1025
|
Posted - 2013.06.17 14:42:00 -
[704] - Quote
Jizzmaster Mckenzie wrote:I only get a mild nausea from the camera jerk (still, why would I play a game that is making me even a little bit sick?). What annoys me the most is all the incessant flashing, movement, and other useless fluff that is unbelievably distracting when I am moving through hostile space. I really don't care about having my camera jerked, about the useless scan animation, about the sensor overlay, about the sensation of being flushed down the drain, and about all the blinking brackets and system name. What I want is a simple acknowledgement that jump started, and then I want to be in the next system, without any visual flourishes. Also, I don't want to be sitting around for 15-20 seconds every time I make the jump. It used to be much shorter.
Oh, that's a very nice description of how I largely feel.
I timed it tough, over here (on a MacPro, ATI Radeon HD 5770) it only takes 8 seconds. Just enough to get me dizzy after 3-4 jumps and like you say it is unbelievably distracting when you're moving through hostile space.
As I wrote before it looks epic, gorgeous even. It's just not suited for a mundane task as jumping. If we where only jumping once every hour or so, then it would be fine. But having this in your face every (+/-) minute is just too much. |
Geralden
Imperial Academy Amarr Empire
19
|
Posted - 2013.06.17 15:00:00 -
[705] - Quote
Kaarous Aldurald wrote:Quote:Actually programming IS actually a lot like lego. That you say differently tells a lot about you! You builds up, it's not good enough so you remove some bricks (red: Jump animation). Or add some new bricks on the outside of the old behemoth (Jump animation).
As of now when ccp hopefully encoder (builds ... like Lego, Did you get it!) An option to turn off this animation.
You did not read what I warped Lately so here we go again (maybe I'm lucky you read it this time): I am aware that it could be a difficult task to do but no more than that. It is then up to ccp if they want to spend their time / money on this problem. I will not complain about if they do not want to change it, it's their game. But I want to know it asap so I do not have to pay unnecessary.
I see someone's instructor never taught them about orders. Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class. Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape. The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it. The game engine is the cards at the very lowest level. To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented). But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down.
O Really.... If you build it, then you can change it. It may not be simple, but hey... that's why CCP should answer this thread, not YOU. |
Li Tiger
Deep Space Resources Ltd.
15
|
Posted - 2013.06.17 15:20:00 -
[706] - Quote
Geralden wrote:Kaarous Aldurald wrote:I see someone's instructor never taught them about orders.
Changing the backbone of the server and the game engine is much more difficult than just changing stats around on ships and weapons. If they wanted to, tomorrow they could add exactly 100 shield HP to every ship in the game, it's a simple reference class.
Imagine a house of cards. A big one. A large amount of interconnected pieces each holding up the pieces around them, depending on an overall specifc order to maintain it's integrity, and form the desired shape.
The different levels are the orders of code functions, the lower the level, the more the code above it relies on that low level to support it.
The game engine is the cards at the very lowest level.
To take apart a bulding made of Legos, you can simply pull the top off of the bottom, change the bottom how you see fit, and put the top back on without effecting anything else. (I own about $2,000 worth of Legos, btw, best toy ever invented).
But to change the lowest level of a house of cards? Not so easy, every slight movement can shift the cards above it, and if you do it wrong, it all comes tumbling down. O Really.... If you build it, then you can change it. It may not be simple, but hey... that's why CCP should answer this thread, not YOU.
^ ^ SO nice! Spot on - just what I mean! |
John Lawyer
Tranquility Lane
0
|
Posted - 2013.06.17 17:59:00 -
[707] - Quote
I noticed one misleading way of thinking in this thread (it was about the impossibility of making new animation effect optional) which caused a great waste of people's brain energy - so, i propose to stay focused on this value:
1) Since EVE is a paid service, it is the dev's job to make its customers satisfied.
Customers do not care is it hardcoded or softcoded or ***coded. No satisfaction -> no subscription fee = it is simple. |
VaL Iscariot
The Concilium Enterprises THE ROYAL NAVY
58
|
Posted - 2013.06.17 18:05:00 -
[708] - Quote
OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo. |
Ranger 1
Ranger Corp
4275
|
Posted - 2013.06.17 18:17:00 -
[709] - Quote
John Lawyer wrote:I noticed one misleading way of thinking in this thread (it was about the impossibility of making new animation effect optional) which caused a great waste of people's brain energy - so, i propose to stay focused on this value:
1) Since EVE is a paid service, it is the dev's job to make its customers satisfied.
Customers do not care is it hardcoded or softcoded or ***coded. No satisfaction -> no subscription fee = it is simple. It's not really a question of if it can be done, it's a question of how difficult/time consuming it will be to do so.
They then have to weight those facts against how many people are affected, and decide if it is a priority... or even worth it at all.
Step 1 will simply be to research the issue and gather feedback to find out how widespread the problem is for the playerbase... and specifically what parts of the new effect are causing the problem.
Step 2 will be to determine if the effect can be left in place but modified to be more palatable to those affected.
Step 3 will be to consider an alternate (optional) mechanic, if deemed necessary, and if minor modifications will not be enough. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Geralden
Imperial Academy Amarr Empire
20
|
Posted - 2013.06.17 18:17:00 -
[710] - Quote
VaL Iscariot wrote:OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo.
So, whining about people complain over an unwanted "feature" is the new black?
If it doenst bother you - why post?
NOONE want's it taken away - seems like there's plenty of small kid's that really enjoy the zoooom effects.. so keep it for all that want's. Making it optional, would make you keep it - while I would turn it off. |
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
11
|
Posted - 2013.06.17 18:49:00 -
[711] - Quote
Lady Areola Fappington wrote:OK CCP, I've done a little research and some experiments, and I can solve this problem. Seriously. You can keep the cool effect and everything, AND fix a good portion of the motion sickness.
Render the ship in the tunnel, with a slight off-straight axis to the camera.
The first person view is the prime reason people are getting sick. You'll notice, in-system warp is almost the same as gate jumping, visually. The difference: an off-center (normally) camera, and the rendered ship. Keeping the ship on-screen is typically enough to fool the brain into thinking "that thing is moving" over "I am moving". The slight off-axis view is just there to reaffirm the lizard brain that the body isn't moving, it's something being looked at moving.
Please give it a try, CCP. I don't know how hard it would be to implement, but it can't be THAT difficult. I really miss playing EVE as much as I used to. Hell, I'll even volunteer to be a motion sickness guinea pig for you, to get it set right.
This would most likely offer a big improvement for the motion sickness issues. I would also recommend decreasing the density of the "cloud" effect, as if there is less in the way of solid objects in motion for the eye to detect, it will contribute less to the motion sickness. I think this is one of the reasons why there is not the same amount of trouble with the warp effect; it's largely transparent, and so it does less to make it feel like you are actually moving.
However, this sort of fix does nothing to address the migraine trigger issue; that has more to do with flashing and pulsing lights and images. I can't confidently comment on epilepsy, as it's not something I experience, but I assume it would be a similar problem.
Velarra wrote:Kaarous Aldurald wrote:Yeah, the tunnel isn't really the issue here, the gate swing is. It's the "gate swing" / camera pan that centers on the gate just before jump. It needs to be optional or removed, just as the "C" key or tracking camera option can be switched on & off, for use when you land on the other side of the gate. Everything else is fine.
Sorry, but "everything else" is not fine, and for some of us, the tunnel is the issue. I'm sure that I'm in a smaller subset of those having problems with the animation, but I feel my concerns are still vaild: the tunnel effect is what is triggering my headaches, not the gate swing. |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
14
|
Posted - 2013.06.17 19:04:00 -
[712] - Quote
VaL Iscariot wrote:OH MY GOD!! Is this thread just a 'I can't find anything to ***** about so i'm going to ***** about the jump animation'? As far as you being a paying customer, SOD OFF. If you don't like the jump effect, shut your sensitive eye balls or htfu or gtfo.
.....Valium.......get some |
Xonus Calimar
CaeIum Incognitum
8
|
Posted - 2013.06.17 19:09:00 -
[713] - Quote
Siresa Talesi wrote:
This would most likely offer a big improvement for the motion sickness issues. I would also recommend decreasing the density of the "cloud" effect, as if there is less in the way of solid objects in motion for the eye to detect, it will contribute less to the motion sickness. I think this is one of the reasons why there is not the same amount of trouble with the warp effect; it's largely transparent, and so it does less to make it feel like you are actually moving.
I'm pretty sure that the "cloud density" is used to cover up the background transition. If you are jumping between two fairly close systems in the same region this is probably not a big deal, especially with the new nebulae and star field. Making it as transparent as the warp effect would kinda remove the point of it being there in the first place. (Don't know for sure though, I'm not CCP.)
Honestly, my only personal gripe with the new jump effect is the initial camera hijack. It doesn't make me vomit, but the loss of control makes me feel... bad.
|
Josef Djugashvilis
Acme Mining Corporation
1274
|
Posted - 2013.06.17 19:14:00 -
[714] - Quote
This thread has now become an ego trip - I know more about computers than you. This is not a signature. |
Smoking Blunts
ZC Industries Dark Stripes
590
|
Posted - 2013.06.17 19:19:00 -
[715] - Quote
under 10% TiDi this is bad.
id rather look at a black screen and a loading bar than that bloody cloud effect over and over and over and over and over for what seams like 5-10min
OMG when can i get a pic here
|
Guttripper
State War Academy Caldari State
280
|
Posted - 2013.06.17 20:00:00 -
[716] - Quote
Since I do not know the inner workings of a computer system like many of the experts in this thread, take my "comments" with a grain of salt please.
A while back, there was a thread talking about solar systems and star gates. I remember CCP Explorer mentioning that it is the star gate that causes you to be transferred to another computer node. Thus a pilot could never fly far enough in a solar system to ever reach another system - the gate has the execution file to change nodes. So is the new traveling animation just that - an animation? I could not see CCP deciding to scrap the old code just to install an animated tunnel loading screen, but I could be wrong.
With the old loading screen, it did not matter how you approached the gate. Yet this new version locks you into falling down the tunnel by entering the back end of the star gate. Again, is this a new code or just an animation? Why does warping within a solar system allow a player the ability to face in any spherical direction but the node transfer is locked in one direction only?
The one time I flew down the star gate tunnel from a side view and watched the whole animation unfold from a side angle - was this a graphical glitch?
Or the time I was entering Minmatar space and instead of the grayish tunnel, the whole surrounding area was similar to the old black loading screen, except it was the rusty orange of their skies instead. No flashes of lightning, no swirling clouds, no abrupt stopping next to the next gate - another graphical glitch?
I wonder how long - if ever - before CCP offers an option to turn the animation off. Or allow a pilot to angle the camera in any direction while traveling down the tube. I can not see CCP scraping a perfectly working execution file just to make it appear more surreal; but I digress.
Personally, the black screen made me think that I was traveling SO fast that even light could not keep up.
And strangely enough, I loaded the next system faster then than I do now. *shrugs* |
Omo Hubble
Coniuro Libenter Concero
1
|
Posted - 2013.06.17 22:53:00 -
[717] - Quote
Guttripper wrote:Personally, the black screen made me think that I was traveling SO fast that even light could not keep up. As indeed you are traveling between stars in mere seconds.
A more subtle and classy animation would be appreciated. But if it must be violent and noisy at least do not force the camera. More simulator, less action in this case. |
c4binfever
Morte Aut Gloria The Void Mandate
131
|
Posted - 2013.06.17 23:36:00 -
[718] - Quote
I love the new animations. Im not the only person to have a little poop in their pants everytime i jump... right? <--dotbot |
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.18 02:01:00 -
[719] - Quote
Confirming that I'm doing laundry now. |
Mallak Azaria
GoonWaffe Goonswarm Federation
3175
|
Posted - 2013.06.18 02:07:00 -
[720] - Quote
Some people will complain about anything. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|
Sister Sophia
Imperial Academy Amarr Empire
39
|
Posted - 2013.06.18 02:24:00 -
[721] - Quote
Mallak Azaria wrote:Some people will complain about anything.
Yep. And some people will let anyone shovel any sort of **** down their throat and say "thank you." The latter sort make pretty good serfs. |
Wastrel Maken
Financial Freedom Inc
0
|
Posted - 2013.06.18 07:31:00 -
[722] - Quote
+1 to be able to skip the jump animation.
If I cant do that, make my camera reset to the way it way before I jumped.
While you're fixing that, let me save a camera default, which is applied every time I exit a station as well. |
Alorae Cloudwalker
Cloudwalker Enterprises
0
|
Posted - 2013.06.18 13:36:00 -
[723] - Quote
+1 for the option, bumping this trying to keep the hope alive!
Please get rid of the scanner popping up in every system. Its getting old, especially for those of us who don't care about exploration. |
Aldap
Club Bear
221
|
Posted - 2013.06.18 14:15:00 -
[724] - Quote
Off *bump* off! :-) My latest solo PvP videos |
Nyancat Audeles
Center for Advanced Studies Gallente Federation
313
|
Posted - 2013.06.18 14:31:00 -
[725] - Quote
Personally, I think the new animation is great! (a bit buggy though)
If you don't like it, just close your eyes while its playing, problem solved... |
Alorae Cloudwalker
Cloudwalker Enterprises
1
|
Posted - 2013.06.18 16:08:00 -
[726] - Quote
Nyancat Audeles wrote:Personally, I think the new animation is great! (a bit buggy though)
If you don't like it, just close your eyes while its playing, problem solved...
A few people said this earlier in the thread, so you must be trolling...
Still hoping for a fix!
EDIT - Why not give us an option for a generic fade-to-black transition? |
Maybelater Headache
Republic University Minmatar Republic
50
|
Posted - 2013.06.18 17:00:00 -
[727] - Quote
Nyancat Audeles wrote:Personally, I think the new animation is great! (a bit buggy though)
If you don't like it, just close your eyes while its playing, problem solved...
Personally i think the new animation is crap, and buggy too.
As per Headache-¦s Law, any other opinion is not of any interest, thus you don-¦t need to post here.
tl,dr: lol
|
Sister Sophia
Imperial Academy Amarr Empire
40
|
Posted - 2013.06.18 17:26:00 -
[728] - Quote
Alorae Cloudwalker wrote:Still hoping for a fix!
"First they ignore you, then they laugh at you, then they troll you, then you win." - Mahatma Gandhi (mostly) |
Geralden
Imperial Academy Amarr Empire
23
|
Posted - 2013.06.18 17:28:00 -
[729] - Quote
Nyancat Audeles wrote:Personally, I think the new animation is great! (a bit buggy though)
If you don't like it, just close your eyes while its playing, problem solved...
Good for you, then when the option to switch it off comes - you can leave it on!
All the others that doesnt like that animation for various reasons, can opt to switch it off.
Thinking beyond yourself is hard theese days... |
Ceptia Cyna
The Scope Gallente Federation
42
|
Posted - 2013.06.18 20:09:00 -
[730] - Quote
Bump for BLACK-SCREEN
The animation might be thought to be "good eyecandy" but i get a headache from it when jumping 20+ times.
Seriously we need an turn off option. |
|
Li Tiger
Deep Space Resources Ltd.
15
|
Posted - 2013.06.19 06:19:00 -
[731] - Quote
Could we get an update ccp - how is it going and what have you intend to do? I totally gone back to only skill training and I'm not going to just make this for much longer. No anger and no bad feelings just want to know what I should do, stay or cancel and maybe come back when and if ccp have made GÇïGÇïa satisfactory (for me!) Solution. Best solution for me would be an option to turn off the animation. Instead you can for my sake insert a blank animation such as black screen. |
Colonel Sponz
The Whiskers of Kurvi-Tasch
2
|
Posted - 2013.06.19 07:08:00 -
[732] - Quote
I get upset every time I jump through a Gallente gate when you get thrown through a piece of the gate as it doesn't have a continuous aperture to travel through. The continual realignment of the view is also vexing. |
Alorae Cloudwalker
Cloudwalker Enterprises
4
|
Posted - 2013.06.19 13:01:00 -
[733] - Quote
Yeah, we definitely need an update on this... All we want is an option to switch to a simple, fade-to-black transition. |
black cree
Utopian Research I.E.L.
44
|
Posted - 2013.06.19 13:24:00 -
[734] - Quote
Simply put an internal windshield wiper in your pod, problem solved. |
Omo Hubble
Coniuro Libenter Concero
2
|
Posted - 2013.06.19 14:44:00 -
[735] - Quote
The problem is the forced camera swing. In no other circumstance are you forced out of a ship-centered perspective. It's not really sickening as much as agitating and overly dramatic for something so common.
Unfortunately, perspective is crucial in how this animation plays out. So the camera must be swung. I don't see a solution except to allow us to disable the animation. |
Pak Narhoo
Splinter Foundation
1025
|
Posted - 2013.06.19 14:49:00 -
[736] - Quote
Omo Hubble wrote:The problem is the forced camera swing. In no other circumstance are you forced out of a ship-centered perspective. It's not really sickening as much as agitating and overly dramatic for something so common.
Unfortunately, perspective is crucial in how this animation plays out. So the camera must be swung. I don't see a solution except to allow us to disable the animation. Or they cook up a new animation. :o |
Teron Radec
Fairlight Corp Rooks and Kings
61
|
Posted - 2013.06.19 15:45:00 -
[737] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. I've ISBoxed 12 accounts, all running on the same machine, jumped gates, had no problems. New PC time maybe? --- |
Alorae Cloudwalker
Cloudwalker Enterprises
8
|
Posted - 2013.06.19 19:22:00 -
[738] - Quote
Teron Radec wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. I've ISBoxed 12 accounts, all running on the same machine, jumped gates, had no problems. New PC time maybe?
Multiboxer with 12 accounts - Check.
Running all 12 on the same PC - Doubtful, but I'll play along.
Jumped gates - Good for you, unfortunately, you missed the ENTIRE point of the thread
If only that badass PC you have could read and comprehend for you... |
Teron Radec
Fairlight Corp Rooks and Kings
61
|
Posted - 2013.06.19 19:54:00 -
[739] - Quote
Alorae Cloudwalker wrote:Running all 12 on the same PC - Doubtful, but I'll play along. Because it is social convention to prove oneself to people making baseless accusations for some reason: http://clip2net.com/s/5g1UhD As you can see, 12 accounts logged running on one machine.
The point of this thread (If I'm not mistaken) was:
Quote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64, they even put out a statement stating that the minimum system requirements have increased with this patch, it is not up to them to cater to every Tom, **** or Harry insisting they have the right to play on an antique. --- |
Maybelater Headache
Republic University Minmatar Republic
51
|
Posted - 2013.06.19 20:37:00 -
[740] - Quote
Since Post #8 or so this thread is not longer about multiboxing. :-) |
|
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
20
|
Posted - 2013.06.19 21:00:00 -
[741] - Quote
Someone wrote a while back when this animation came out that this was good for immersion because jumping through a 'real' gate at those speeds would cause nausea and headaches etc and if you can't HTFU then you shouldn't be a capsuleer DAMMIT!!111!!!111ELEVENTY.
Errrrrrr I think traveling at those speeds IRL would do a lot more than make me want to puke LOL
Anyways, for some, it's all about the immersion, baby!!!! |
Barron Hammerstrike
RISK Inc.
6
|
Posted - 2013.06.20 03:39:00 -
[742] - Quote
So there were patch updates recently and unfortuantely still no way to turn off the animation. It made me sad. In other news I did 8 jumps this mrning and it was painful, by the time I got to my destination I figured I'd do the 8 jumps back later in the day. A capsuleer can only handle so much
Sudden and forced camera swing (sometimes to the "back" of the gate or is it the front? Who knows?)
Disappearing Ship
Sudden first person tunnel perspective and disorienting animation (why do I literally feel like I'm going "down" a tube when I watch closely)
Choppy reveal of new system (with lowest or pretty low graphical settings)
Awkward and disorienting forced camera swivel to my ship located nowehere near where the exit point should logically be
Then the windshield wiper scan effect and pop up word ballons (which I wasn't interested in looking for, but used to be before the patch)
All of that made getting to a station to sell PI goods pretty exhausting.
Open Kill Rights and Other Oppportunities
Join public channel RiskiBiznass
|
Ace Uoweme
Republic Military School Minmatar Republic
271
|
Posted - 2013.06.20 04:06:00 -
[743] - Quote
Teron Radec wrote:Alorae Cloudwalker wrote:Running all 12 on the same PC - Doubtful, but I'll play along. Because it is social convention to prove oneself to people making baseless accusations for some reason: http://clip2net.com/s/5g1UhDAs you can see, 12 accounts logged running on one machine. The point of this thread (If I'm not mistaken) was: Quote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64, they even put out a statement stating that the minimum system requirements have increased with this patch, it is not up to them to cater to every Tom, **** or Harry insisting they have the right to play on an antique. Edit - As a clearly devoted multiboxer, I would be right behind this if I thought it were a problem, I just don't think it is, if I can run 12, I'm sure most PC's (bought in the last decade) should run 2-3 fine...Just turn your graphics down on your non-primary accounts like I do.
Wow, someone who's so much into self-promotion/bragging than sense.
Anyone that can run 12 clients on one PC -- and can actually play it and not just show off for screenshots -- doesn't have the typical computer of even an average gamer (e.g., i7+8GB memory system), and thus, can't speak about others needing a "better computer".
That's pure trolling. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Teron Radec
Fairlight Corp Rooks and Kings
63
|
Posted - 2013.06.20 12:34:00 -
[744] - Quote
Ace Uoweme wrote:Wow, someone who's so much into self-promotion/bragging than sense.
Anyone that can run 12 clients on one PC -- and can actually play it and not just show off for screenshots -- doesn't have the typical computer of even an average gamer (e.g., i7+8GB memory system), and thus, can't speak about others needing a "better computer".
That's pure trolling. I fail to see how a simple line stating "I've ran 12 accounts with no problems" is self-promotion, I'm simply giving my feedback on the discussed issue. Also, you'd be surprised how easy it is to run many multiple clients on a pretty standard gaming machine when graphics are turned to Low/None. I wouldn't say 16gb of RAM is an extraordinary amount, many people I know are running on twice this. --- |
Jizzmaster Mckenzie
Az'Suran Nation
20
|
Posted - 2013.06.20 13:00:00 -
[745] - Quote
Teron Radec wrote: I fail to see how a simple line stating "I've ran 12 accounts with no problems" is self-promotion, I'm simply giving my feedback on the discussed issue. Also, you'd be surprised how easy it is to run many multiple clients on a pretty standard gaming machine when graphics are turned to Low/None. I wouldn't say 16gb of RAM is an extraordinary amount, many people I know are running on twice this.
I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.
With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.
With two clients running, "stuttering" is much worse, and is really annoying. I have not tried running more than 2.
If your computer works fine with 12 clients, good for you. But for the rest of us, a simple option to turn off the shiny will be much appreciated.
By the way, I still remember that during Incarna, people just like you argued that CQ is a-OK, and everyone who is complaining about their melting computer is just a luddite opposed to change. Here we go again.
Dear CCP: can someone blue drop by the thread and let us know when it will be patched? Does not have to look fancy. |
Teron Radec
Fairlight Corp Rooks and Kings
63
|
Posted - 2013.06.20 13:03:00 -
[746] - Quote
Jizzmaster Mckenzie wrote:I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.
With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine. That is bizarre, that sort of machine shouldn't have any problems, perhaps I've just been lucky then, I hope you all have your issues fixed with as much haste as possible. --- |
Sister Sophia
Imperial Academy Amarr Empire
41
|
Posted - 2013.06.20 16:55:00 -
[747] - Quote
Teron Radec wrote:I'm coming (with proof) to say this is hogwash, can you please explain how I've missed the point of the thread? It is not CCP's fault that you're still playing on a Commodore 64.
Fair question. And I don't really blame you for not wanting to read the thread from the beginning. It's a bit long.
Before answering your question, let me note that I play on a workstation-grade computer with a professional graphics card. I don't multi-box either. So none of the complaints that you allude to apply to me.
So your question, as I understand it, boils down to: what is the problem?
Mata Hotaki summarized much of what has been said in his post (#587). Here's a quote:
Mata Hotaki wrote: 1. Camera control is taken over by the client. 2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling) 3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling 4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution). 5. ...EVE was one of the games that did not give me motion sickness until this last patch. 6. If you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing.
So again, the problems are not hardware-based. They have to do withe the cognitive effects of the swing/jump/halt animation on some users.
Incidentally, there was ample evidence that this would happen based on SiSi feedback. This was however apparently ignored in the design process. Here's that quote once again:
I hope this helps make sense of the thread. |
Stalker Dellacort
Estel Arador Corp Services
16
|
Posted - 2013.06.20 17:15:00 -
[748] - Quote
I have no idea how this performs with multiple clients but my problem is the new animation. To the ccp dev that asked what is causing the problem, its the crazy zoom that happens in the jump in and out that caused my problems. The camera swing causes them also but the zoom is the main thing. There is no reason why you should be moving people's cameras without their input. If you actually believe that moving them this way was correct why did you put a off switch to the normal tracking camera and not this? It feels exactly the same. |
Alorae Cloudwalker
Cloudwalker Enterprises
11
|
Posted - 2013.06.20 17:26:00 -
[749] - Quote
New patch today, 9th in the series since Odyssey, still no option to disable or switch to a fade-to-black transition.
Not a difficult or unreasonable request, and definitely worthy of an update from a CCP employee, if we can get one? |
Teron Radec
Fairlight Corp Rooks and Kings
63
|
Posted - 2013.06.20 17:42:00 -
[750] - Quote
Sister Sophia wrote:I hope this helps make sense of the thread. Thank you for clarifying the direction of the thread since the initial couple of posts to which I was posting a response. I wasn't aware of the nausea-inducement and other psychological effects; as an awful sea-goer I can empathise with these particular ailments even though I don't suffer from it due to gameplay. If this is the case, it would not seem unreasonable for CCP to address this issue. Best of luck convincing them to do something about it, you have my vote regarding motion sickness, I have a handful of gamer friends who suffer terribly with it. --- |
|
Guttripper
State War Academy Caldari State
281
|
Posted - 2013.06.20 18:00:00 -
[751] - Quote
Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny! |
Sister Sophia
Imperial Academy Amarr Empire
41
|
Posted - 2013.06.20 18:22:00 -
[752] - Quote
Guttripper wrote:Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny!
I bet you're right. That's cool though. Patience, I'm told, is a virtue.
My suggestion: if you +1'ed for an option to turn off the animation earlier, please come back here every other day and +1 again.
Myself, for some reason, I don't get bored. Like ever. In some ways it's a blessing. Helps with writing code, studying, and such. So I can keep coming back here for the next decade if need be. So long, of course, as there are really others who feel the same way.... Otherwise it's kind of silly and selfish. And that's not the intention at all. From what I've read, most of us are honestly trying to improve our favourite game, not annoy its makers.
Over to you CCP. Please feel free to respond. We'll be here waiting.
Peace. |
Li Tiger
Deep Space Resources Ltd.
18
|
Posted - 2013.06.20 18:23:00 -
[753] - Quote
c4binfever wrote:I love the new animations. Im not the only person to have a little poop in their pants everytime i jump... right? If your poo poo is missing for some reason one day ... I would be happy to send a bag of vomit as a substitute. Just tell me and I will take 10 quick gate jumps only for you! . . . My gift to you - your lucky beast! . . . |
Pak Narhoo
Splinter Foundation
1028
|
Posted - 2013.06.21 08:08:00 -
[754] - Quote
Sister Sophia wrote:Over to you CCP. Please feel free to respond. We'll be here waiting. Peace.
Back to the front page with this. Anything planned before CCP goes en mass on vacation?
|
Kagura Nikon
Mentally Assured Destruction Whores in space
427
|
Posted - 2013.06.21 10:31:00 -
[755] - Quote
Jimmy Morane wrote:Someone wrote a while back when this animation came out that this was good for immersion because jumping through a 'real' gate at those speeds would cause nausea and headaches etc and if you can't HTFU then you shouldn't be a capsuleer DAMMIT!!111!!!111ELEVENTY. Errrrrrr I think traveling at those speeds IRL would do a lot more than make me want to puke LOL Anyways, for some, it's all about the immersion, baby!!!!
Immersion? That measn that when you get podded you go out on street and throw yourself in front of a speeding car?
Immersion has a LIMIT! And peopel throwing up while playing is over that limit |
Alorae Cloudwalker
Cloudwalker Enterprises
15
|
Posted - 2013.06.21 17:04:00 -
[756] - Quote
Sister Sophia wrote:Guttripper wrote:Watching this thread, and my previous version, with CCP making a token appearance before fading away, I have a feeling CCP will react to this issue similar to how they "reacted" to other past complaints and issues - silence before springing the next shiny! I bet you're right. That's cool though. Patience, I'm told, is a virtue.
Yes, it is a virtue. Patience was what I had when the Incarna "Greed is Good" debaucle happened, I stuck around, and CCP gave us the station environment back.
But I think this time, I'm not going to wait. NOBODY asked for these graphics additions, or a good deal of the content that was offered with Odyssey.
From what I remember, after Retribution, I think there were quite a few devblogs about a MUCH needed POS/Structure overhaul coming in the next content update, but instead we got a fancy warp tunnel and a scanner that scans whether you want it to or not.
I've still got some time left on my subs, so I'll be patient and train. Not sure what I'll do beyond that. |
Sister Sophia
Imperial Academy Amarr Empire
44
|
Posted - 2013.06.21 17:17:00 -
[757] - Quote
Alorae Cloudwalker wrote:I've still got some time left on my subs, so I'll be patient and train. Not sure what I'll do beyond that.
Can I encourage you to keep one account? And to check in once in a while?
If, say, <10% of the player base quit over this, it won't matter much to the company. They will just replace us with noobs who will happily spend a few years mining in high sec or whatever. And the camera swing + halt will be here to stay. On the other hand, if we stay at the top fo the forums until the next expansion, I'm betting that it will eventually get annoying enough to warrant a dialogue.
The more people quit, the weaker our case becomes. The absent are always wrong, as they say.
|
Li Tiger
Deep Space Resources Ltd.
18
|
Posted - 2013.06.21 21:26:00 -
[758] - Quote
Sister Sophia wrote:Alorae Cloudwalker wrote:I've still got some time left on my subs, so I'll be patient and train. Not sure what I'll do beyond that. Can I encourage you to keep one account? And to check in once in a while? If, say, <10% of the player base quit over this, it won't matter much to the company. They will just replace us with noobs who will happily spend a few years mining in high sec or whatever. And the camera swing + halt will be here to stay. On the other hand, if we stay at the top fo the forums until the next expansion, I'm betting that it will eventually get annoying enough to warrant a dialogue. The more people quit, the weaker our case becomes. The absent are always wrong, as they say. Sorry, but i cancel soon my 3 accounts due to lack of update from ccp. 7-14 more days and if no update from ccp I'm out. Creates currently only skill training, this is unsustainable, this is not the manner I want to play eve.. Hope then I can come back sometime over time if the gate jumping annimation become optional or some similar. |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
30
|
Posted - 2013.06.21 22:25:00 -
[759] - Quote
Kagura Nikon wrote:Jimmy Morane wrote:Someone wrote a while back when this animation came out that this was good for immersion because jumping through a 'real' gate at those speeds would cause nausea and headaches etc and if you can't HTFU then you shouldn't be a capsuleer DAMMIT!!111!!!111ELEVENTY. Errrrrrr I think traveling at those speeds IRL would do a lot more than make me want to puke LOL Anyways, for some, it's all about the immersion, baby!!!! Immersion? That measn that when you get podded you go out on street and throw yourself in front of a speeding car? Immersion has a LIMIT! And peopel throwing up while playing is over that limit
I agree with you. I was just repeating someone else's idea of what they think immersion should be; one of those HTFU all-the-time types - while ignoring the issues people have with the animation. |
AligatorVer1337
State Protectorate Caldari State
0
|
Posted - 2013.06.21 23:36:00 -
[760] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS +1 This man took his time to press shift and write it down. Thanks for that.
New jump animation is just wonderful. Get used to it or try single boxing. |
|
Telrei
Federal Navy Academy Gallente Federation
20
|
Posted - 2013.06.22 01:16:00 -
[761] - Quote
AligatorVer1337 wrote:
New jump animation is just wonderful. Get used to it or try single boxing.
The tunnel I could care less about like most others here. I am sorry but even on a single box I still have to look away or put my head down after 3-4 jumps due to the spinning....
The spinning for us sorry lot that were born with sensitive inner ears however means we can no longer play the vast majority of this game...... |
destiny2
Abh Academy Abh Alliance
131
|
Posted - 2013.06.22 02:56:00 -
[762] - Quote
approaching stargate, jumping weeeeeeeeee awww its over lets do it again. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3723
|
Posted - 2013.06.22 03:53:00 -
[763] - Quote
Telrei wrote:AligatorVer1337 wrote:New jump animation is just wonderful. Get used to it or try single boxing. The tunnel I could care less about like most others here. I am sorry but even on a single box I still have to look away or put my head down after 3-4 jumps due to the spinning.... The spinning for us sorry lot that were born with sensitive inner ears however means we can no longer play the vast majority of this game...... EVE Online is too hardcore for you There are no goons. The goons' 0.0 dream is over.
TEST Defence, Please Ignore |
Maybelater Headache
Republic University Minmatar Republic
52
|
Posted - 2013.06.22 05:30:00 -
[764] - Quote
Down with the new jump animation! Down with it! |
AligatorVer1337
State Protectorate Caldari State
0
|
Posted - 2013.06.22 06:35:00 -
[765] - Quote
Telrei wrote:AligatorVer1337 wrote:
New jump animation is just wonderful. Get used to it or try single boxing.
The tunnel I could care less about like most others here. I am sorry but even on a single box I still have to look away or put my head down after 3-4 jumps due to the spinning.... The spinning for us sorry lot that were born with sensitive inner ears however means we can no longer play the vast majority of this game...... Man.. some of us just weren't meant to be spaceship pilots. But you can always be my back up in the station. Hey someone playing the radar specialist isn't as boring as you think! |
Maybelater Headache
Republic University Minmatar Republic
52
|
Posted - 2013.06.22 07:01:00 -
[766] - Quote
AligatorVer1337 wrote:Man.. some of us just weren't meant to be spaceship pilots. But you can always be my back up in the station. Hey someone playing the radar specialist isn't as boring as you think!
It-¦s always impressive to see an internet tough guy just beeing awesome. |
Absocold
Origin. Black Legion.
4
|
Posted - 2013.06.22 08:11:00 -
[767] - Quote
+1 for an off button
But what I would really like is an option to turn it off for normal gates but have it on for regional gates. |
Rick Sagan
Dragonfire Industries
0
|
Posted - 2013.06.22 11:17:00 -
[768] - Quote
I'm a returning player after having been gone for a year, and I'm already at the same point as others have posted. Too sick to play. I'm an "older" player and I think my days of 20+ jump trading are over unless its an AFK journey.
I suppose I could get used to the beginning part -- initial camera swing, and the tunnel, but it's the end part that always makes me wretch. The "zoom up" of the next star system and the end camera swing.
Rick
|
Dasola
Rookie Empire Citizens Rookie Empire
196
|
Posted - 2013.06.22 11:30:00 -
[769] - Quote
Rick Sagan wrote:I'm a returning player after having been gone for a year, and I'm already at the same point as others have posted. Too sick to play. I'm an "older" player and I think my days of 20+ jump trading are over unless its an AFK journey. I suppose I could get used to the beginning part -- initial camera swing, and the tunnel, but it's the end part that always makes me wretch. The "zoom up" of the next star system and the end camera swing. Rick
yeah i hate it how i have to zoom out again every damn time i jump throw those damn gates... Why the heck cant camera remember its distance before jump animation.
Also can i have option of fade black and fade back in instead of this tunnel thingy. Looks cool but gets old really fast when your doing a lots of jumping. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Yusef Brion
Big Yellow Pidgeon Inc.
2
|
Posted - 2013.06.22 11:57:00 -
[770] - Quote
Give us the option to turn off the new sickness inducing jump animation.
Also, wait until I ask for a system scan to run the matrix over your beautiful spacescapes.
We just want options. |
|
Li Tiger
Deep Space Resources Ltd.
19
|
Posted - 2013.06.23 06:30:00 -
[771] - Quote
bump ... Sorry but this is front page material! Any update ccp? |
Geralden
Imperial Academy Amarr Empire
24
|
Posted - 2013.06.23 11:05:00 -
[772] - Quote
Last post from me on this matter.
An option to click any new graphic content OFF, is what's beeing asked for, not "we dont want any changes".
If I didnt want change, i wouldnt play EVE, but a non-online game, where nothing ever changes.
However - since this "update" i really dont have any urge to login anymore, so I dont. It's a major turnoff for me, since i really dont like beeing dizzy because of a feature in the game, that i cannot turn off.
All the changes in the latest update are fail's for me. You nerf the tier 2 battlecruisers to oblivion, then reinstate them as "navy battlecruisers" - im not impressed. The new scanning/probing/exploration system.. it went from a proffesion to... some strange minigame, that offers nothing to EVE online. The jump gate effects are just the final straw for me. EVE is unplayable for me, in the state it's in. As such, im not resubbing - therefore my final post on this, as they run out in an hour.
/o Fly safe
|
Jack Ravn
State Protectorate Caldari State
0
|
Posted - 2013.06.23 11:14:00 -
[773] - Quote
+1 for this option |
Miilla
Hulkageddon Orphanage
531
|
Posted - 2013.06.23 13:45:00 -
[774] - Quote
Don't worry all the bugs and problems in Eve will be solved when it dies which according to my calculations is Real SoonGäó. |
Roxxo I'doCocaine
SlammaJammaBamma
23
|
Posted - 2013.06.23 15:29:00 -
[775] - Quote
So yeah, it's been a few weeks now and I would still like the option of turning off the new jump graphics. They make my system stutter about 3 times during the sequence which breaks the immersion. They're pretty and fun the first couple of times but then the best you can hope for is that you'll stop noticing it entirely, which hasn't been the case. The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. No wonder CCP had to increase the minimum required specs of the game right after releasing this thing. I imagine it was choking lower-endian systems badly enough to make it unplayable.
THIS GATE JUMP GRAPHIC NEEDS A TOGGLE!
QUIT STANDING AROUND HOLDING ONTO YOURSELVES LIKE YOU HAVE TO PEE AND FIX IT!!!!
|
Krazynikomo
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.06.23 19:22:00 -
[776] - Quote
Roxxo I'doCocaine wrote:The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you.
... You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right? If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat. |
Val'Dore
PlanetCorp InterStellar
341
|
Posted - 2013.06.23 19:35:00 -
[777] - Quote
Dual/Multi Boxing should never be a reason to nerf the game for legit gameplay. I like the pseudo seemless jumping we have now.
|
Sister Sophia
Imperial Academy Amarr Empire
47
|
Posted - 2013.06.23 19:53:00 -
[778] - Quote
Val'Dore wrote:Dual/Multi Boxing should never be a reason to nerf the game for legit gameplay. I like the pseudo seemless jumping we have now.
I don't really blame you for not wanting to read the thread from the beginning. It's a bit long. Then again, it may have been useful at least to skim it before posting.
Myself, I play on a workstation-grade computer with a professional graphics card. I don't multi-box either. So what you say does not apply to me.
So your point, as I understand it, boils down to: what is the problem? Don't nerf my play.
Nobody wants to nerf anything. Mata Hotaki summarized much of what has been said in his post (#587). Here's a quote:
Mata Hotaki wrote: 1. Camera control is taken over by the client. 2. The camera view executes a nausea-inducing arc-and-abrupt-stop movement (main culprit in motion sickness feeling) 3. The "tunnel" animation and the abrupt stop afterwards add to the nauseous feeling 4. These awful effects make both the CPU and GPU run measurably hotter (4-5 degrees, compared to similar activity in Retribution). 5. ...EVE was one of the games that did not give me motion sickness until this last patch. 6. If you like the new animation, good for you. Nobody's trying to take it away from you. Just try to convince me how can choice in this matter be a bad thing.
To this I can add that I just played again for the first time since the patch and I just logged off with a bad headache. This never used to happen. I used to play for hours with no problem. The problems are not hardware-based. They have nothing to do with dual-boxing. They have to do withe the cognitive effects of the swing/jump/halt animation on my poor eyes. And I know I'm not the only one.
Incidentally, there was ample evidence that this would happen based on SiSi feedback. This was however apparently ignored in the design process. Here's that quote once again:
I hope this helps make sense of the thread (once again). |
Aprudena Gist
GoonWaffe Goonswarm Federation
37
|
Posted - 2013.06.23 22:33:00 -
[779] - Quote
The fact this stupid ******* animation plays when you are traffic controlled for upto 3 minutes is totally ******* stupid. And it also delays you from using your ship properly unlike the previous mehtod. You can right click in space before the animation is ended and issue commands do your ships aka you are ******* us with stupid useless graphical bullshit again. |
Smoking Blunts
ZC Industries Dark Stripes
603
|
Posted - 2013.06.23 23:32:00 -
[780] - Quote
Aprudena Gist wrote:The fact this stupid ******* animation plays when you are traffic controlled for upto 3 minutes is totally ******* stupid. And it also delays you from using your ship properly unlike the previous mehtod. You can right click in space before the animation is ended and issue commands do your ships aka you are ******* us with stupid useless graphical bullshit again.
I sat looking at this 'thing' for 16 mins in TiDi in venal yesterday, doing 1 jump... it was so bad.
im sure the only reason the jump took this long is due to this animation OMG when can i get a pic here
|
|
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.24 07:00:00 -
[781] - Quote
lack of interest / update from ccp about what is happening regarding this problem has now caused me to cancel my 3 subscriptions. They expire then on 2, 8 and 18/7 - so I have some time yet. Hope the issue will be resolved by then, otherwise I will return the day ccp hopefully correct the problem.
I only do skill training here which is not the manner I want to play eve on. Instead I enjoy to play "XCOM Enemy Unknown" for now ... great game imo! After this I probably ambush CIV ... This game will simply NEVER get old for me! |
Castro Pizon
Hedion University Amarr Empire
0
|
Posted - 2013.06.24 07:38:00 -
[782] - Quote
Krazynikomo wrote:Roxxo I'doCocaine wrote:The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. ... You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right? If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.
not rly the case u know 1 ppl can uncloak u the secand u come threw with enough floating junk around the gate and 2 there atleast was a bug dont know if they fixed but put u threw the gate and dident give u the cloak |
Rommiee
Mercury Inc.
629
|
Posted - 2013.06.24 10:13:00 -
[783] - Quote
Jizzmaster Mckenzie wrote:[I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.
With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.
With two clients running, "stuttering" is much worse, and is really annoying. I have not tried running more than 2.
If your computer works fine with 12 clients, good for you. But for the rest of us, a simple option to turn off the shiny will be much appreciated.
By the way, I still remember that during Incarna, people just like you argued that CQ is a-OK, and everyone who is complaining about their melting computer is just a luddite opposed to change. Here we go again.
I have a newish laptop with an i5, 8GB ram and GEforce 520M graphics. All settings are on high, and there are no issues in jumping and loading grid. There is a little stuttering at the end of the sewer tunnel, but nothing major.
Could be your machine/EVE client. |
Omo Hubble
Coniuro Libenter Concero
5
|
Posted - 2013.06.24 12:33:00 -
[784] - Quote
I understand why the devs don't want people having the option to turn this off. It's seamless and pretty. And I bet half the players would turn it off if they had the option.
This animation is too cinematic. I do not get nauseous per se as some in this thread do, but when I'm jumping repeatedly I do not want my camera to spin, zoom and distort in the way it does. If the animation is here to stay, please work on it. The problem is style rather than motion sickness for some of us. |
SKINE DMZ
The Scope Gallente Federation
16
|
Posted - 2013.06.24 12:37:00 -
[785] - Quote
if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
also running a laptop with integrated graphics card.. no problems at all |
Sister Sophia
Imperial Academy Amarr Empire
49
|
Posted - 2013.06.24 12:57:00 -
[786] - Quote
SKINE DMZ wrote:running a laptop with integrated graphics card.. no problems at all
well... there's your difference. I'm looking at a 23" widescreen monitor. I sit nearly a meter away from it but it still feels as though completely fills my field of vision. With headphones on, my EVE imersion experience couldn't be better, with or without the animation. This never used to be a problem at all. In fact, it used to be awesome: I used to feel like EVE was a movie. Absolutely brilliant.
Omo Hubble wrote:I understand why the devs don't want people having the option to turn this off..... I bet half the players would turn it off if they had the option.
This was roughly my mom's policy regarding her microwaved fish: you'll eat it and you'll like it too! |
Alorae Cloudwalker
Cloudwalker Enterprises
20
|
Posted - 2013.06.24 13:48:00 -
[787] - Quote
It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition. Really nothing else to say at this point about it, its not like CCP really cares about the players or what they want.
I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...
Anyway, I'm out. No more from me in this thread. Those that posted here, thanks for trying to keep it alive! |
Pak Narhoo
Splinter Foundation
1032
|
Posted - 2013.06.24 14:28:00 -
[788] - Quote
SKINE DMZ wrote:if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
also running a laptop with integrated graphics card.. no problems at all
You know I dug up an old game a few days ago 'chronicles of Riddick' awesome game btw. It almost does the same thing with the camera if you look around, up down, left right etc, the diffrence is, my head anticipates the movement because I AM IN CONTROL. Thing with this animation is it takes your control away and makes really wacky camera jumps depending on your pov before the jump gate takes over. |
Omo Hubble
Coniuro Libenter Concero
5
|
Posted - 2013.06.24 14:47:00 -
[789] - Quote
Alorae Cloudwalker wrote:It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition. From the dev post, I gather that allowing us to "turn off" the animation is not a solution for them. The best thing we can do is request changes to the existing animation. Eventually it will climb the list of priorities and get looked at. |
Roxxo I'doCocaine
SlammaJammaBamma
23
|
Posted - 2013.06.24 14:54:00 -
[790] - Quote
Krazynikomo wrote:Roxxo I'doCocaine wrote:The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. ... You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right? If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.
Wow. Yes. Yes I do know about gate cloak. You know about Sabres, right? You know about solo and small gang situations that might require you to jump through a gate with someone right on your ass who can lock fast and kill fast? You you may have heard of situations in which quickly taking action once you jump (cold warping, burning back to gate) can be the difference between life and death?
Of course you have. You're in a known pvp alliance. |
|
Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
332
|
Posted - 2013.06.24 15:08:00 -
[791] - Quote
The fix is simple, not need to disable it or whatever, just add a switch to turn off camera movement when warping, only that is needed. |
Othran
Route One
552
|
Posted - 2013.06.24 15:36:00 -
[792] - Quote
Alorae Cloudwalker wrote: I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...
Its something that (IME) is fairly endemic in companies with Scandinavian management.
Criticism of even obvious failures (ie you can tell its obviously going to fail in advance) doesn't happen and hence things like critical design reviews don't work the same way they do elsewhere.
While things are going well that style of management doesn't inflict much damage, but when they're not going well its common for management to be totally oblivious to serious issues until its way way way too late to do anything about it.
Edit - oh and yes, for fucks sakes give us an option to turn it off! |
Pharexia
The Midnight Dawn
5
|
Posted - 2013.06.24 15:45:00 -
[793] - Quote
x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick...... |
Jason Galliente
OnRPG
0
|
Posted - 2013.06.24 16:37:00 -
[794] - Quote
Being new to this game and coming from more mainstream MMOs let me say I had the entirely wrong idea when I glanced over this title.
|
Barron Hammerstrike
RISK Inc.
11
|
Posted - 2013.06.24 16:52:00 -
[795] - Quote
Just doing my part to keep the thread alive. It's a real shame that even with the valid criticism provided on Singularity this animation was still introduced without an off option. Personally the only thing I think that really works for it are the neat effects on the gate itself. If CCP had just stopped there and still had the load bar I think all parties would be satisfied.
I'm not in the motion sickness camp, but the animation itself is cumbersome and awkward and those two things are multiplied by each jump. I don't even sit in front of the monitor for anything over 5 jumps as it's just too tiresome to watch. Here's what I've noticed sticks out the most.
The warp in for the long tube or tunnel like gates in Minmatar and Gallente space. When we warp to these gates I assume it is to the entry point of the gate correct? Why then does the camera rotate 180 degrees to the back of the gate? That right there is incredibly jarring.
Second the first person view. Suddenly our ship is gone. Ugh! why? The ships are why we play this game in first place. Then the tunnel animation. Have you really watched this thing (those of us who can)? I get absolutely no sense of forward motion from watching this. Instead I get a sense that I am looking and moving down something which of course conflicts with the obvious fact that I am looking forward.
An option to turn it off would be great, but if that can't be implemented a reworking is definitely in order. One which includes not removing the ship from view and not removing camera control. Here's the real kicker though. If the desire was to improve the immersion when jumping then the entire jump process from warping to the gate to exiting from the gate should be overhauled. Ships should warp in (or approach) the actual gate entrance not vanishing at some arbitrary distance from the gate. Then a simple but effective transition should play. Then exit at the actual gate exit of the arrival gate factoring for collision with whatever ships were in the exit area. When gates have heavy traffic the ships should all be properly aligned and not oriented in a mixed up assortment of directions. Just my two isk.
I'm curious to see what the fix is for this. There is a no old system-á |
Roxxo I'doCocaine
SlammaJammaBamma
23
|
Posted - 2013.06.24 16:52:00 -
[796] - Quote
Jason Galliente wrote:Being new to this game and coming from more mainstream MMOs let me say I had the entirely wrong idea when I glanced over this title.
Don't know. Don't want to know. Suspect the worst. |
Vrenth
Black-Talon
11
|
Posted - 2013.06.24 17:16:00 -
[797] - Quote
Pharexia wrote:x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick......
If you are truely cancelling your account because of a graphical addition that you don't care for, lol.
If it makes you sick, you may need to see a doctor and get a prescription, because it should cause no more motion sickness than being a passenger in a car is. There isn't even any physical force there. How do you play the rest of eve, do you have a bucket next to you every time you enter warp or accidentally move your mouse too fast when spinning your ship? HTFU. |
Maybelater Headache
Republic University Minmatar Republic
57
|
Posted - 2013.06.24 17:34:00 -
[798] - Quote
Vrenth wrote:you may need to see a doctor
It-¦s never too late.
|
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
38
|
Posted - 2013.06.24 18:15:00 -
[799] - Quote
SKINE DMZ wrote:if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
If you feel the need to be an arrogant jackass when replying to those whom the animation affects...maybe posting on the forums is not the best thing for you.
Why don't you try actually reading many of the former posts and see WHY it is affecting people. |
Ace Uoweme
Republic Military School Minmatar Republic
275
|
Posted - 2013.06.24 18:20:00 -
[800] - Quote
Vrenth wrote:If it makes you sick, you may need to see a doctor and get a prescription, because it should cause no more motion sickness than being a passenger in a car is. There isn't even any physical force there. How do you play the rest of eve, do you have a bucket next to you every time you enter warp or accidentally move your mouse too fast when spinning your ship? HTFU.
Are you a M.D.? If not, your opinion is just that.
That this passed through QA is showing that content isn't properly vetted before release. Strobing lights (what folks experience now upon leaving dock) and this gate animation clearly shows the art department is pushing effects that have no business in games.
Developing games in a simulator isn't the same as developing a game for an audience with 10000001 health problems.
Each one of them are paying for the development, too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
|
Meytal
School of Applied Knowledge Caldari State
244
|
Posted - 2013.06.24 18:48:00 -
[801] - Quote
Barron Hammerstrike wrote:Second the first person view. Suddenly our ship is gone. I had been partly struggling to list all of the reasons this differs from the in-system warping animations, yet feeling that I was lacking something. I think this was the final piece of the puzzle.
In-system warping still maintains the tactical overlay, should you be using one. You can also rotate the camera and view any celestials for which you have brackets specified. All of these serve to make the distinction that you are watching a ship move through space, as opposed to being thrust through space itself.
With inter-system jumping, you lose control of the camera and your ship vanishes. First the camera independently rotates to one end or other of the jump gate while zooming in, regardless of your current camera zoom settings. When the jump animation begins, it is not consistent. Sometimes you appear to be flung through the gate, while at other times it appears that you back up from the gate briefly before being thrust through it. Still other times there is a momentary reappearance of the gate after the first one or two animations are run.
The cloudy warp tunnel animation is also not smooth, assuredly due in part -- though not entirely -- to the transition to the next system. System performance most likely also contributes to the lack of a smooth flowing visual. You may not zoom in or out, or rotate the camera. Several times of late, I have also noticed that the camera is showing the jumping animation to one side, instead of head-on.
I think the biggest problem people are having with this, and it is entirely likely the problem that I also have with the animation is the sudden shift into first-person perspective. In third-person you have a point of reference, and even though many things are similar, you can clearly see that you are watching -something else- moving; you are not being told that -you- are moving.
Two changes that I personally would like to see, not that I'm anyone to make such a call: first, change the current animation to a third-person perspective, leave the tactical overlay in place, do not automatically zoom the camera and in fact leave control of the camera in the hands of the player. Camera control will accomplish nothing except to allow the player to maintain the impression of watching something else in motion; an important step in helping to prevent motion sickness.
Second, provide a fade-out, fade-in option for those who do not like the animation. You are playing two pieces of an animation, it should not be difficult to change each piece. You could make it dancing clowns if you wanted, as all you need to do is trigger each animation to play at the appropriate time. While jumping into the system, the display fades to black. At the transition, the display fades back to normal. This actually happens already in some heavily congested systems from time to time, though it's more a sudden change to a solid medium-grey visual until the jump is complete.
|
Phroso
Facetious Indifference
0
|
Posted - 2013.06.24 18:51:00 -
[802] - Quote
+1 for having the option to turn this animation off |
valdrak
Facetious Indifference
1
|
Posted - 2013.06.24 18:53:00 -
[803] - Quote
5 years of playing this game and yet again ccp pay no attention to what the ppl who pay there wages want please please please please put an opt out option in for the new graphics as soon as possible cant you see that you are losing money? or are you just too ignorant to see that paying clients are now leaving the game DERP |
Barron Hammerstrike
RISK Inc.
15
|
Posted - 2013.06.24 19:02:00 -
[804] - Quote
If there was ever a candidate for a "So and so reacts to such and such" meme using that 2000 and something ****** movie clip from a few years back this is it. there is no old system anymore |
Sal Landry
School of Applied Knowledge Caldari State
76
|
Posted - 2013.06.24 19:06:00 -
[805] - Quote
Pharexia wrote:x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick...... Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out. |
Maybelater Headache
Republic University Minmatar Republic
57
|
Posted - 2013.06.24 19:18:00 -
[806] - Quote
Sal Landry wrote:Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out.
Mad much?
|
Barron Hammerstrike
RISK Inc.
16
|
Posted - 2013.06.24 19:21:00 -
[807] - Quote
Sal Landry wrote: technological progress..
I wouldn't describe a loading animation that is still choppy on a high end computer "Technological progress"-- just saying.
there is no old system anymore |
Sister Sophia
Imperial Academy Amarr Empire
52
|
Posted - 2013.06.24 19:26:00 -
[808] - Quote
Sal Landry wrote:Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out.
Right. Looks like the gloves are off, eh?
Let's be clear: this animation has zero to do with technological progress. It was the brainchild of some overly enthusiastic 'artist' wonk who has evidently never heard of 'usability studies' and can't distinguish kitsch from content. Likely, his job is now riding on not giving up on this bit of graphic wizardry. So players are stuck without options.
Real progress in this case would ammount to (1) listening to pre-release player feedback when it's given; (2) carrying out usability research on major new components rather than leaving them up to 'artsy' types; (3) engaging in dialogue with the player base.
Sorry to see you guys go. |
PlainSimple Garak
University of Caille Gallente Federation
0
|
Posted - 2013.06.24 19:55:00 -
[809] - Quote
Once I am in warp, the animation is OK but the camera spin that happens right before that makes me nauseous and dizzy as hell. I have only had a couple of games ever do that to me. I run high-end kit so this is not an issue with my hardware.
If you cannot provide an option to turn this off, please just remove or replace the ship spinning-around part that happens and that would probably stop it making me and other people dizzy. |
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.24 22:45:00 -
[810] - Quote
Sister Sophia wrote:This was roughly my mom's policy regarding her microwaved fish: you'll eat it and you'll like it too! thanks for the laugh. . . Very elegantly described!
|
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Maraner
The Executioners Capital Punishment.
270
|
Posted - 2013.06.24 22:58:00 -
[811] - Quote
Looks like no one is listening at CCP.
Wow didn't see that one coming.
Shame the thread has died.
:(
enjoy your eternal rotation folks. |
Tomba
Black Rebel Rifter Club The Devil's Tattoo
16
|
Posted - 2013.06.24 23:21:00 -
[812] - Quote
I've given it some time, and am amazed to find I am now compensating by looking away during every jump. Maybe everyone is...
It's very distracting and annoying though.
Would still very much like to turn this off.
it's so out of place...every jump feels like a desperate cry from CCP that they wish their eldest child had turned out different...poor Eve.
|
Aldap
Club Bear
222
|
Posted - 2013.06.24 23:57:00 -
[813] - Quote
We appreciate your work. The animation is nice. We'll appreciate your further work for making it optional.
CCP please say something that we at least know you're on the issue. Because it is indeed an issue. The animation just hurts the eyes.
This may sound silly, but my 7yo nephew used to watch me play Eve, he'd just sit next to me and stare at the screen as though hypnotized by the cool environment... And now, you can probably guess what I'm about to say, its simply a sad truth, this aggressive animation sequence does not sit well with him, he can't take it more than a couple of jumps... Heck he's probably better off doing more useful things anyway hehe, but I'm trying to make you understand that making this animation mandatory is not helping the game in any way. My latest solo PvP videos |
Essack Leadae
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.06.25 00:11:00 -
[814] - Quote
Well, history proved that they rarely correct something that they are proud of, even if it was a mistake to do it in the first place...
I made a post in this topic with my main account one week ago, who is now disabled. I didn't cancel, it is just that I didn't apply an another plex, and so time is out... I don't need multiple accounts to do only afk-hauling and trading in empire, and I don't want to do pvp again one day with this new animation, so I keep only one account for now.
CCP knows that the players will stay anyway or come back eventually. But there is a difference between gameplay modifications and this change as in this one, some players can't adapt depending of their personal situation... So I did what I can do : take note of CCP will, and reduce my activity to nearly nothing.
I still hope they do something, but the reason says they won't or not before months. At least, it gives me time to do others games =) |
Castro Pizon
Hedion University Amarr Empire
0
|
Posted - 2013.06.25 00:58:00 -
[815] - Quote
Vrenth wrote:Pharexia wrote:x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick...... If you are truely cancelling your account because of a graphical addition that you don't care for, lol. If it makes you sick, you may need to see a doctor and get a prescription, because it should cause no more motion sickness than being a passenger in a car is. There isn't even any physical force there. How do you play the rest of eve, do you have a bucket next to you every time you enter warp or accidentally move your mouse too fast when spinning your ship? HTFU.
you realy know nothing so i would sujest not posting at all it shows your ignorance |
Ace Uoweme
Republic Military School Minmatar Republic
276
|
Posted - 2013.06.25 03:29:00 -
[816] - Quote
Essack Leadae wrote:Well, history proved that they rarely correct something that they are proud of, even if it was a mistake to do it in the first place... Not like this animation is bad, it is great in fact, but I can't stand it each XX jumps...
And that's what it boils down too, arrogance.
When MoP came out one of the healing classes had an ability that literally blinded players in raids. 10001 complaints later, it was fixed within days.
It's not like it can't be done, it's if the devs w-a-n-t it to be done. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.25 04:14:00 -
[817] - Quote
You dont need to kill the feature just lot us set the cam were we like Far away or up close! just like we currently go in warps! |
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.25 07:03:00 -
[818] - Quote
Aldap wrote:
- snip-
CCP please say something that we at least know you're on the issue. Because it is indeed an issue. The animation just hurts the eyes.
-snip-
To be fair so here is a little support to ccp - you probably missed this: Dev respond
But then no more support from me here! Most want an option to close and it's not exactly what ccp want to make, based on what they have written, so maybe they have lost interest and therefore it is now a very long time since we've gotten an update.
They are probably going to look at the problem but I am afraid it is only a cosmetic change which will be made GÇïGÇïif indeed they are doing something.
I have now canceled my 3 accounts. Not because I'm angry or anything, but why would I support a game which so much bother me. As I've written quite a few times before, I just hope ccp come to their senses over time and I can return. |
Castro Pizon
Hedion University Amarr Empire
1
|
Posted - 2013.06.25 11:51:00 -
[819] - Quote
dont care what ccp want if they dont want to **** off there customers they will let us that dont want the option to turn it off |
Lysa Riay
Pator Tech School Minmatar Republic
83
|
Posted - 2013.06.25 12:53:00 -
[820] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
I've solved the problem and increased the content of my wallet!
Never gonna look at that crappy, vomit inducing, animation ever again! Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz. |
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Roxxo I'doCocaine
SlammaJammaBamma
24
|
Posted - 2013.06.25 14:50:00 -
[821] - Quote
CCP Sisyphus wrote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
You got that feedback when it was on Sisi. It has been quoted on this thread with links ad nauseum. It has also been reiterated by dozens of players who didn't see it until it went live on Tranquility. |
Maybelater Headache
Republic University Minmatar Republic
59
|
Posted - 2013.06.25 22:40:00 -
[822] - Quote
No news is bad news. |
Disastro
Wrecking Shots Black Legion.
77
|
Posted - 2013.06.25 22:48:00 -
[823] - Quote
I would like to add my voice to the legions of people who would like this crap turned off. In a game where lag is still the primary issue (yes i know you have renamed it tidi) you would think the developers would have a clue. Obviously you still do not. Stop putting in things that cause lag issues. Can you imagine what its like going thru gates right now with large fleets? |
Sister Sophia
Imperial Academy Amarr Empire
58
|
Posted - 2013.06.26 02:39:00 -
[824] - Quote
Disastro wrote:Can you imagine what its like going thru gates right now with large fleets?
Speaking of large fleets.... honestly, we could use a hand in this thread precisely from you guys. There are lots of you. If you'd just drop by here once in a while and +1 on the days you find the animation particularly painful, we might eventually see some action.
Too few active voices (like mine!) weaken the impact. Which is why I'm gona shut up for a bit.
Thanks.
P.S. I've noticed that the Tranquility numbers since the expansion support the view that people are playing slightly less. See esp. the 'past month' graph. Of course, the causes are anybody's guess. And correlation does not imply causation. Still, you get zero points for guessing what I think one of the major factors might be. |
Respen Seriavo
EVE University Ivy League
51
|
Posted - 2013.06.26 03:51:00 -
[825] - Quote
Please devs, this and the constant scanner animations should be options. Just bumping to say I'm still here and I'm still annoyed and will be as long as these two features are forced on me. |
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.26 14:30:00 -
[826] - Quote
bump..bidi...bump! |
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CCP Sisyphus
C C P C C P Alliance
538
|
Posted - 2013.06.26 14:34:00 -
[827] - Quote
Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Maybelater Headache
Republic University Minmatar Republic
64
|
Posted - 2013.06.26 14:37:00 -
[828] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
Now these news are good news indeed :-) Many thanks!
|
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.26 15:09:00 -
[829] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
Thanks for the info update. I've decided I need an off option since I do not want to see an animation here without it is a still image with perhaps a "Jumping" on, or something like pre patch.
But great ccp makes a sound again here! Hopefully there will be an off option one day, just as we got on the cam shake. If this comes I will come terrible back to bother ccp again .
My main here expires on 2/7 so I do not expect a miracle before then ... so from here shall sound a; Have fun and fly safe boys and girls! o/ |
Dring Dingle
Polaris Rising Gentlemen's Agreement
38
|
Posted - 2013.06.26 15:15:00 -
[830] - Quote
CCP Sisyphus, your character portrait looks so sad :(
|
|
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CCP Sisyphus
C C P C C P Alliance
540
|
Posted - 2013.06.26 15:55:00 -
[831] - Quote
Hey guys,
First off, thanks for all the comments that have been coming in regarding the new jump transition that we introduced with Odyssey. We've been keeping a keen eye on both the positive and negative feedback, and are currently looking at ways to resolve some of the issues that people are experiencing with the transition.
While we can appreciate the concerns that some people have regarding server performance, these can be cleared up very easily. The animation for the transition has absolutely zero effect on the server, or the time it takes for you to travel from system to system. In fact, the time it takes for the client to unload/load data about systems has been reduced drastically (~50%).
The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.
The process when jumping is as follows:
- Player gives the command to jump while in range of a stargate.
- Client sends notification to the server.
- Server starts moving you, and relays this back to client.
- Client starts animation.
- Client unloads information about previous system.
- Server finishes moving you to new system.
- Your ship appears cloaked in new system
- Server informs client of arrival in new system, and what is on grid.
- Client loads information about new system into overview/local and begins transition end.
- You are ready to move.
The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Roxxo I'doCocaine
SlammaJammaBamma
26
|
Posted - 2013.06.26 16:07:00 -
[832] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
Thank you for this.
I know you guys must be frustrated by what you might perceive as our inability to be satisfied by your previous statements on this issue. However, you need to understand that your message to us included the fact that you were waiting to see if anyone still cared two weeks after release. So in our minds, unless we're shouting about this, you're just going to blow it off.
If the volume of dissent is upsetting you, I can suggest a solution that might be worth your time. Provide me with exactly the kind of update you did above. You could even consider formalizing the process of providing updates to your customers on the status of fixing parts of the game we perceive as broken. Even if it's just "No changes planned."
Also, please remember that last year's famous Hilmar quote about "not listening to what [we] say but instead waiting to see what we do" is still very much on my mind. I believe that CCP's corporate culture of handling player feedback has improved since then. That is why I am here, bothering to reiterate how important this issue is to me, instead of "unsubbing" to make my point. All I ask in return is professionalism in the form of clearly stated updates.
Compare your reply above with the first response we got from CCP in this thread. Post #3.
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
THAT is a good example of what does NOT work. Also, imagine your post WITHOUT the pretext of "Here we go again." (which does sound a bit snarky). You see what I mean?
If I were you guys I would work on a "policies and procedure" for how to keep your customers updated on this kind of issue that is at least perceived as transparent and doesn't fan the flames with vagaries and defensiveness.
EDIT: It's like you were reading my mind Sisyphus, but completed your post a few minutes before I finished mine. Thank you 1000x for an even more detailed response! <3 |
Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 16:39:00 -
[833] - Quote
CCP Sisyphus wrote:Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
For those requesting turning it off they wouldn't mind it. It's a compromise for the problems it causes (especially the vertigo it can produce). It's better than unsubbing, or the current "solution" of looking the other way (you know in a game that is knee deep with gate campers and designed to be gate camped?).
This is a clear example when form went over function. This isn't just a complaint over style, this is for legit medical reasons. You should never feel nauseated just hoping through a gate. No design is worth that grief. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Essack Leadae
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.06.26 16:48:00 -
[834] - Quote
CCP Sisyphus wrote:The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.
[...]
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
Hi, and thanks to keep looking on it. As I said, I had no big hopes on it but it seems that I will be wrong.
I have to give one more point based of your last post : You always have to find a good balance between immersion and playability. Focusing to one only will impact the second one...
The classical warp sequence is the perfect exemple of what you should have done for the jump animation from the beginning. While warping, from the start until the ending, the camera is totally free and so permit us to adapt, and parts of the warp include the goddamn horrible camera shaking who can be disabled in the option (and I disabled it). Even with this freedom and this option, the immersion is not broken.
You can try to tweak a few the jump animation, but it means that you still focus immersion on playability.
The best thing you can do, is to copy the logic used for the warp sequence (freedom and options). I don't think that it is too difficult, at least it should be less hard than trying to find the tweaks who will make everyone happy (because it don't exist... each player is different). |
Major Killz
SniggWaffe
217
|
Posted - 2013.06.26 16:54:00 -
[835] - Quote
The new jump animation NEEDS to go. - Killz
Combat Video Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon (June 13, 2013) - Pantaloon II: Violins (Jun 23, 2013) |
Sister Sophia
Imperial Academy Amarr Empire
60
|
Posted - 2013.06.26 16:58:00 -
[836] - Quote
CCP Sisyphus wrote:we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
You guys are awesome.
For my part, I really appreciate your detailed reply CCP Sisyphus. I'm also grateful for all the work that I'm sure will go into ironing out all of the jump details. I hope I speak for at least a few others when I say that the reason we kept posting is that we love this amazing game/simulation that you have created. No game as complex or harsh as EVE and you deserve a lot of gratitude for that.
Many thanks. Looking forward to spending many hours lost in your world once again. |
Othran
Route One
555
|
Posted - 2013.06.26 17:33:00 -
[837] - Quote
Having done a reasonable number of jumps for the first time in a while I can only say :
a) the constant camera swing/zoom/etc is horrible;
b) the animation is boring.
Now I'm sorry if this is contrary to the master plan but for me this is fact.
I thought we'd got over forced cut-scenes every time we load a new map/system/whatever (pick your game), whcih is what this is but apparently not.
As an aside to people suffering from forced animation boredom - I've found that if you shift window + monitor focus then the animation finishes a lot faster.
It appears that CCP think its :awesome: and hence no deviation from the plan is allowed |
Alorae Cloudwalker
Cloudwalker Enterprises
22
|
Posted - 2013.06.26 17:47:00 -
[838] - Quote
CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out...
Nope, its giving players that are requesting a VERY small feature to be added to compensate for the unwanted gate transition effects. A simple option to fade out - fade in would OPTIMAL. Don't look at giving players options as a cop-out.
That, in itself, is kind of a cop out... Did you guys learn NOTHING from the Incarna debacle?
Look, think about it this way... You could be the one to really get something done here. Instead of making up reasons why you shouldn't give players options, *YOU* could be the hero of the day, the go-to DEV for all our concerns because you're a go-getter and really enjoy receiving our feedback and providing support to a game world we all enjoy to inhabit...
Or, you could just give us more reasons why giving us options would be a cop out...?
|
Vincent Athena
V.I.C.E. Aegis Solaris
1992
|
Posted - 2013.06.26 18:00:00 -
[839] - Quote
CCP Sisyphus wrote:Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
You are assuming there can be a optimal solution, that is its possible to have a gate jump animation which makes none of your players sick, not even one.
That most likely is not possible. I'm sure you can improve it, but make it so absolutely no one is effected? I doubt that can be done.
Which means you will be left with people asking for an off switch. Result: Either you lose those customers who get motion sick from it, or you install an off switch. I expect you will eventually be forced into the off switch option, so why not do it earlier rather than later?
P.S. it does not effect me at all, I just do not like the idea of people leaving eve due to an in-game visual effect. http://vincentoneve.wordpress.com/ |
Mr Pang
Weekend Soldiers
0
|
Posted - 2013.06.26 18:13:00 -
[840] - Quote
It's easy, leave the anmiation but make the screen fade into black, and then fade back into the game.
no vomiting capsuleers, and you still have your precious animation.. done |
|
Xilium
Raytheon Systems
0
|
Posted - 2013.06.26 18:22:00 -
[841] - Quote
Its laggy and worst than older. I think CCP must rework on it. |
Langbaobao
Tr0pa de elite. Pandemic Legion
25
|
Posted - 2013.06.26 18:30:00 -
[842] - Quote
Well, I will not say that the new animation doesn't look nice from the esthetical standpoint, at least for the first 5 times you use it. After that it's just meh. However the first thing that I noticed when I tried it out was: 'wait, wtf I can't see who else on the gate is jumping together with me into the next system'. This was such an integral part of my spatial awareness habit that I felt extremely disoriented the first time. Got used to it, but still miss the intel I could get by watching what was actually happening on the gate while my session changed and I was beamed into the next system. That's the biggest issue I have with the new animation. I'll list below the rest of the things that are buggy or annoying:
- can't see what's happening on the gate as I'm waiting for the session change to go trough - why does the POV zoom in on the gate when the jump is activated? It's extremely disorienting. - same as before, why does the POV zoom on the ship when we appear on the other side of the gate? - the tunnel often is bugged, showing not forward but to the side, also with graphical bugs - 5 min tunnel with TIDI. ssssssllllooooowwwwwwwww. - lag when multiboxing - we want to see the gatefires!
Solution IMO:
Well, I think there should be an option to turn off the tunnel. It can be turned on by default for all the noobs, scrubs and fashion victims, but give the possibility to more experienced players to turn it off. When the tunnel is turned off in the options we don't need anything fancy, just show the exit gate and what's happening there so we can see if someone is landing on gate, jumping and so on. No zoom-ins or zoom-outs same zoom as when we jumped (the player should be able to zoom in our out manually). If you say that displaying the progress box is not doable again (which I doubt should be a problem to implement in some form or another) then you just having the 'jumping' word flash over the capacitor until the jump is completed is enough (like with all commands that are given). When the jump is complete and we appear again in the new system, the zoom level should be the same as what it was when we left the previous system.
I think all of what I've mentioned above should not be difficult to implement, it would not require too much additional coding since all the elements are already present in the game itself. I think it's a sensible and straightforward proposal that would satisfy everyone: noobs, fashion victims and 0wners, as well as show that CCP cares. |
Aldap
Club Bear
226
|
Posted - 2013.06.26 18:31:00 -
[843] - Quote
CCP Sisyphus wrote:Simply adding the ability to "turn it off" is a cop-out What the heck are you talking about? What cop-out? Adding the ability to turn it off, is hearing what your veteran players are asking of you, and showing consideration. The animation hurts, its needs to be optional, its so clear and obvious... I really don't understand how you don't realize it.
My latest solo PvP videos |
gabrial13
D3ath D3alers RISE of LEGION
6
|
Posted - 2013.06.26 18:43:00 -
[844] - Quote
I love the new animation , please do not change , that is all |
|
CCP Sisyphus
C C P C C P Alliance
542
|
Posted - 2013.06.26 19:01:00 -
[845] - Quote
Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 19:04:00 -
[846] - Quote
Mr Pang wrote:It's easy, leave the anmiation but make the screen fade into black, and then fade back into the game.
no vomiting capsuleers, and you still have your precious animation.. done
Pretty much this if an "off" button isn't allowed.
No one is fussing over the gate animation itself. It's the movement when entering it that is the problem. Remove the start of the entering the gate (and that isn't difficult that's just removing the frames of that part of the animation), and all's well. It's the jump movement that is sickening, not the animation. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Maybelater Headache
Republic University Minmatar Republic
66
|
Posted - 2013.06.26 19:27:00 -
[847] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
- the warp tunnel does not take away control of the camera - the warp tunnel looks completely different, by far not as intrusive as that part of the gate jump i assume you are referring to. - i don-¦t like the warp tunnel very much, i did never complain about it because it never affected me in a negative way. |
Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 19:33:00 -
[848] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The warp tunnel isn't causing the vertigo (it's dark and hardly noticed anyway). It's the camera panning of the gate jump at the beginning that is doing it, as it forces the camera angle to change in a sharp fast and very focused manner. It's the speed of the turning that's sickening. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Sister Sophia
Imperial Academy Amarr Empire
60
|
Posted - 2013.06.26 19:50:00 -
[849] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Good question.
I think the first-pass easy answer is that the jump tunnel effect starts by taking control of the camera and swinging it violently in an unexpected direction. It seems to me that that's the aspect of the whole thing that has drawn the most criticism. Secondly, the effect ends with a rather violent stop. Again, not very fun to watch.
The actual tardis tunel in both cases is pretty much fine (or so i think. maybe others disagree). In fact, the warp tunnel is quite nice since it's easy on the eyes and gives one a chance to check that one has overheated one's mods (or whatever) before hopping on top of one's target. It's like that last bit of calm before the storm. (Can't call the gate jump a moment of calm, can we?)
that's my take anyway. |
Alorae Cloudwalker
Cloudwalker Enterprises
23
|
Posted - 2013.06.26 19:58:00 -
[850] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The regular warp tunnel is one thing... this animation isn't anything like that.... |
|
Langbaobao
Tr0pa de elite. Pandemic Legion
25
|
Posted - 2013.06.26 20:05:00 -
[851] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Actually, if you look at my post (https://forums.eveonline.com/default.aspx?g=posts&m=3265465#post3265465) you will see that there are requests for an option to turn on or off the warp tunnel... |
Ranger 1
Ranger Corp
4312
|
Posted - 2013.06.26 20:07:00 -
[852] - Quote
Ace Uoweme wrote:CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The warp tunnel isn't causing the vertigo (it's dark and hardly noticed anyway). It's the camera panning of the gate jump at the beginning that is doing it, as it forces the camera angle to change in a sharp fast and very focused manner. It's the speed of the turning that's sickening. I think that was his point actually, to get people to think about what the specific issues (differences) are, and then realize that those are the exact same points CCP is looking into fixing.
Camera swings abruptly, yes, needs some work and possibly the ability to retain camera control at least during the jump.
Tunnel speed, yes, could be causing some issues... and possibly the flashing.
One other thing that is different between the two effects is that a regular warp has a less abrupt launch and end... it's much more gradual. I doubt the same timing would work (it would take too long to get into and out of the tunnel) but something just a bit slower and smoother might make all the difference.
It would also be interesting if at some point in the accelleration/decelleration we had a glimpse of the current warp effect that almost immediately transitions into the darker, flashy Dr. Who effect... it would give the impression of greatly transcending traditional warp speeds. However, that might just needlessly compllcate things and might make the current issues worse... so take that with a grain of salt. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Circumstantial Evidence
77
|
Posted - 2013.06.26 20:12:00 -
[853] - Quote
The warp tunnel was an annoying experience for a large group of players, until you gave us the option to turn off camera shake.
Taking over camera control is the most jarring part of gate jump. It shoves us into a first person perspective. Please find a method, perhaps optional, to make it more like the regular warp tunnel, centered on your ship, with no forced camera move needed.
I would rather complain about gate jump "CCP is out of ideas, their new gate jump looks just like the warp tunnel, with a different texture/shader." |
Doc Fury
Furious Enterprises
2648
|
Posted - 2013.06.26 20:14:00 -
[854] - Quote
Ace Uoweme wrote:CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The warp tunnel isn't causing the vertigo (it's dark and hardly noticed anyway). It's the camera panning of the gate jump at the beginning that is doing it, as it forces the camera angle to change in a sharp fast and very focused manner. It's the speed of the turning that's sickening.
Exactly.
As I posted before, the camera spinning before you go into the tunnel seems like this:
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Ace Uoweme
Republic Military School Minmatar Republic
277
|
Posted - 2013.06.26 20:16:00 -
[855] - Quote
I'll also post this about polish: there's a problem with matching this animation with how our ships approach the gates in the first place.
When the ships can literally bounce in, around and on the gates, but all of the sudden you're hit with this gate entry that is focused and "correct" it doesn't add up (if the gate entry can be so centered, why can't the approach be the same?). That's a major mismatch.
Would be better to have it like a ship is loading into the dock (not a tennis net). It'll keep a forward looking camera angle (important in a PvP game to be centered and ready when jumping through gates); eliminate the bouncing ships effect and look appropriate, not ad hoc. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Vincent Athena
V.I.C.E. Aegis Solaris
1993
|
Posted - 2013.06.26 20:45:00 -
[856] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
When entering warp there is: 1) No swinging of the camera viewpoint that has not been directly commanded by the user. 2) No rapid zoom like effects that have not been commanded by the user. 3) No jerking motion
Motion-like visual cues without any other sort of feedback cause motion sickness. If I command the camera to move, the visual of it moving is far less of an issue. When it happens without my causing it or feeling it, it can be an issue. Its like you are far less likely to get car sick when you are driving than when you are a passenger.
So for the jump effect to not cause motion sickness it would:
Have to keep the same view direction and not change the visual size of my ship. Not create much in the way of a camera zoom effect, like the stargate suddenly jumping at me or the star field quickly expanding right at the end. Edit:
"But" you say "Those are sort of fundamental to the entire jump sequence. They really cannot be changed that much". I agree. Hence the need for an "off" switch. http://vincentoneve.wordpress.com/ |
Tyberius Franklin
Federal Navy Academy Gallente Federation
667
|
Posted - 2013.06.26 20:47:00 -
[857] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The lack of request for changes to the warp tunnel is probably related in part to the fact that there is no forced camera reorientation for warping. |
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.26 20:59:00 -
[858] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? How do you get; "off option for the animation" to only cam movement?!? When I write animation, it's warp tunnel AND cam movement! I think you read it as you hope it is - I guess?
If there oddly enough can not be made an off option so I can live with this (without cam takeover):
Mr Pang wrote:It's easy, leave the anmiation but make the screen fade into black, and then fade back into the game.
no vomiting capsuleers, and you still have your precious animation.. done ... but damn you'll get a bucket of poo from all the others from the other side of the "fence" If you are doing this! But maybe it's not such a bad idea ... so there will be many from the other side who also want an option possibility
As I read this (and many thanks for your updates) then I think it gets distant prospect with I come back to eve ... but I'm a born optimist so I still hope ... for a miracle! |
Indahmawar Fazmarai
2479
|
Posted - 2013.06.26 21:07:00 -
[859] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The warp tunnel doesn't twists around your view. The ship keeps still and the warp tunnel "opens" and "moves" around it.
It would be cool that the interstellar warp tunnel opened exactly that way, "swallowing" your ship wherever it is (and preferably w/o zoom nor anyhting that drastically alters the view while your vestibular system didn't expect).
It's intriguing how an animation that causes motion sickness was greenlighted without anyone noticing that it would cause motion sickness for reasons that have been known for 70 years. Suffering/ignoring it for months to come is just standard CCP procedure, though. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Essack Leadae
Deep Core Mining Inc. Caldari State
1
|
Posted - 2013.06.26 21:18:00 -
[860] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The same reasoning indeed, but not the same implementation.
In the warp tunnel, the camera is free, we are not in a first-person view (who is disturbing as the rest of the game is 3rd-person view only, apart CQ), the camera shake effect can be disabled, the full speed and the brake moments are not instantaneous. So we can compensate by moving the camera far away and disable the shake moment if needed (I disabled it since day one, btw).
In the actual jump animation, we lost the control of the camera who do an annoying swing, we are in a first-person view who is unusual in this game, the full speed and stop moments are very brutal... but we can do nothing to compensate any of this annoyances, apart close our eyes or F10 at each jump...... |
|
chatgris
Quantum Cats Syndicate Samurai Pizza Cats
549
|
Posted - 2013.06.26 21:49:00 -
[861] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
My issue is that I'll see the jump animation and have some slight panic thinking that I'm lagged out because I thought I jumped, but it looks like I am still in the warp tunnel. This is aggavated when multi boxing when I'm not completely focusing on all my characters. |
Illest Insurrectionist
Angelic Insurrection Corp
122
|
Posted - 2013.06.26 22:18:00 -
[862] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
I don't care about the warp tunnel. It is fine.
It is the sudden lets rotate the camera around at 908234880234 miles/hr that drives me nuts. |
Velarra
248
|
Posted - 2013.06.26 22:31:00 -
[863] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
The tunnel is absolutely fine. Any movement of the camera that is not strictly & specifically user controlled, triggers nausea. This doesn't show up as an issue on the 1st or 2nd jump. But go 10, 20, 30+ and the issue/effect adds up, becoming impossible to biologically adapt to (at least if you value regularly flying in space, jumping from system to system with a spaceship, in New Eden). Of course if you're a huge fan of CQ and can't get enough of it, or station trading, you're set. |
Alexander the Great
Imperial Academy Amarr Empire
85
|
Posted - 2013.06.26 22:32:00 -
[864] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Just sit and look at new jump tunnel for 2 hours. Then you won't be asking stupid questions. |
Frake Lomes
Talon Strike Force LTD Orion Empire
19
|
Posted - 2013.06.26 22:44:00 -
[865] - Quote
Can we make the new jump effect more nauseating (sp?). I'm serious, I wanna hear more moaning and bitc...I mean puking about this new effect. It's massively funny. In fact, go to great lengths to make this new effect even projectile vomiting inducing. We can call it Puke-Gating.
+1 for more Nausea! (Because it doesn't affect me this way I guess ) |
Tomba
Black Rebel Rifter Club The Devil's Tattoo
20
|
Posted - 2013.06.26 22:57:00 -
[866] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Exactly.
Putting aside the objective part where it causes nausea and the warp tunnel doesn't....
The warp effect is natural, it leaves you in control of the camera, it still looks like you are still in space just moving faster, it is seamless, it doesn't break immersion by putting on a random light and sound show. It doesn't stutter in the middle. There is no rollercoaster section at the start or the at the end and you don't have to press C or look away.
The warp effect is perfectly understated and really quite a classy little way to show we are on our way while letting us get on with playing the game.
The jump effect is trying too hard to impress when really it should be trying to do it's job and go away again without causing a fuss. Jumping is just a way to get to the next system, it doesn't need a fanfare as if we just completed a WoW quest or something.
Credit where it's due: Great to have some proper feedback, and I am hopeful this is on track now! |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
158
|
Posted - 2013.06.26 23:00:00 -
[867] - Quote
How is this still up for discussion?!
I alt tab out of game EVERYTIME i jump a gate. Why all the spinning. Why on EVERY gate... make it stop!
Please give us the choice CCP!!
The WH effect doesn't even do anything!!!
|
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
158
|
Posted - 2013.06.26 23:04:00 -
[868] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
OMFG get a grip!
42 pages in and still defending to the last. Just adapt.
Cut your losses!
WH effect doen't do anything and the gate jumping is extremely OTT! Just make the animation for regional gates or just 0.0/low sec entrance gates. This makes it special and not irritating. |
|
CCP Sisyphus
C C P C C P Alliance
547
|
Posted - 2013.06.26 23:12:00 -
[869] - Quote
Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;) CCP Sisyphus | Team PE | Team Klang | @CCP_Sisyphus |
|
Maybelater Headache
Republic University Minmatar Republic
67
|
Posted - 2013.06.26 23:16:00 -
[870] - Quote
Frake Lomes wrote:Can we make the new jump effect more nauseating (sp?). I'm serious, I wanna hear more moaning and bitc...I mean puking about this new effect. It's massively funny. In fact, go to great lengths to make this new effect even projectile vomiting inducing. We can call it Puke-Gating. +1 for more Nausea! (Because it doesn't affect me this way I guess )
Brilliant.
|
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cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
158
|
Posted - 2013.06.26 23:32:00 -
[871] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
You need us to answer that question???
"why aren't we complaining about the warp tunnel?"
For a start, that is some cheap logic. I suggest you get your money back! If we don't complain about Cloaking does that mean you aren't going to fix AF's ? Or how about if we don't comment on ship bumping... does that mean you won't fix captains quarters?
Leaving for a moment that the nature of warping around system hasn't really changed in the 10 years the game has been around, and that changing the jump animation and camera spin is a undeniably HUGE intrusive adjustment.... (I mean a slight graphic when you warp (that on most machines you can barely notice) is nothing compared to the jump gate ordeal!)
42 pages on this thread, countless other threads popping up nearly daily, complains on the FB page, twitter and other EVE fan sites, CONSTANT comments made in 'help' channel and even people suggesting that they play the game less because of it suggests that MAYBE you (the people taking the money) shouldn't be saying things like "there is no old system" but instead asking "what options the players might like?"
People now talking about vertigo... These are some MAJOR red flags. Sort it out! FFS we have even given you multiple viable options!! |
BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.26 23:45:00 -
[872] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
When the jump sequence comes out is were I get nausea reaction. Going from black screen to lights with a zooming effects! Their also nothing with having the current jump sequence, if you could fix ending of the jump our allow us to have full cam control over the jump please! I think that's the biggest thing I don't like the fact I can't move my cam during the jump like you can during a warp sequence, but at this point I have to block the jump sequence at the end with opening market tab or something. |
Ralmar Kimnot
Okorer
23
|
Posted - 2013.06.26 23:48:00 -
[873] - Quote
I have had the pleasure of experiencing the warp tunnel in 10% tidi on a regular basis over the last couple of weeks. It's more bearable when it's slowed down and it prompts people to sing the Dr Who theme over comms |
Castro Pizon
Hedion University Amarr Empire
2
|
Posted - 2013.06.26 23:57:00 -
[874] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
it would be easyer to program an off switch instead of fukin with camera =\but anything is better then current i suppose |
Castro Pizon
Hedion University Amarr Empire
2
|
Posted - 2013.06.27 00:02:00 -
[875] - Quote
CCP Sisyphus wrote:Hey guys, First off, thanks for all the comments that have been coming in regarding the new jump transition that we introduced with Odyssey. We've been keeping a keen eye on both the positive and negative feedback, and are currently looking at ways to resolve some of the issues that people are experiencing with the transition. While we can appreciate the concerns that some people have regarding server performance, these can be cleared up very easily. The animation for the transition has absolutely zero effect on the server, or the time it takes for you to travel from system to system. In fact, the time it takes for the client to unload/load data about systems has been reduced drastically (~50%). The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars. The process when jumping is as follows:
- Player gives the command to jump while in range of a stargate.
- Client sends notification to the server.
- Server starts moving you, and relays this back to client.
- Client starts animation.
- Client unloads information about previous system.
- Server finishes moving you to new system.
- Your ship appears cloaked in new system
- Server informs client of arrival in new system, and what is on grid.
- Client loads information about new system into overview/local and begins transition end.
- You are ready to move.
The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all. Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended. We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight. Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
its not a cop out lol its called free will give the player the choice im sure meny people will keep the animation where the ppl that dont want it will simpley turn it off! |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.06.27 01:28:00 -
[876] - Quote
Ace Uoweme wrote:Mr Pang wrote:It's easy, leave the anmiation but make the screen fade into black, and then fade back into the game.
no vomiting capsuleers, and you still have your precious animation.. done Pretty much this if an "off" button isn't allowed. No one is fussing over the gate animation itself. It's the movement when entering it that is the problem. Remove the start of the entering the gate (and that isn't difficult that's just removing the frames of that part of the animation), and all's well. It's the jump movement that is sickening, not the animation.
ppl r talkin bout the animation aswell it is a lame animation that is sooooooo boreing after 5 jumps as alot of ppl have stated its just ccp being bullheaded that say adding off switch is a cop out which is bull its called giveing customers what they want 3 accounts unsubed 3 on plex and runin out of time! =\ |
Ace Uoweme
Republic Military School Minmatar Republic
279
|
Posted - 2013.06.27 03:23:00 -
[877] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things yeveryone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
I think there's a disconnect here, and one that is puzzling. It seems you're searching for something that doesn't even exist (or perhaps justification of a design).
Your concern is how the design looks.
Players are concerned about not being physically sick.
See the problem?
Medical concerns are priority over appearances. This is something that should never be in doubt or second guessed. It's also a design 101 issue -- function over form.
The questions here are:
1. What is the reason for this gate effect? 2. Why is this complexity on a most used item in the game needed? 3. With so many warp effects why do we even have a space background, since it's being lost in it (over designed)?
#3 is a design decision I wonder the most about, because it defeats the reason to have a space background when it's marred so much by warp effects. It also effects the overall polish. It looks so ad hoc, so piecemeal and forced without rhyme or reason.
When adding an effect it should be self-explanatory, not needing an art class to educate players on the intention. It's also not the time to have an art critique AFTER the effect. That is something that needs to be done inhouse and tested on your PTR, with staff that understands what causes vertigo and to avoid it like the plague -- we're not concerned about how the tunnel and gate animations look, we're concerned about the lack of concern about being actually sick over the animations.
Want the AAA game, you have to address the concerns in an AAA manner. AAA games don't sicken players with the animations (and any strobe effects have an epilepsy warning -- your design team did a double whammy. Dock exiting with strobe lights and this!!!). I've had a lot to say with Blizzard with some of their animations, but none of them caused vertigo nor could trigger seizures. Why? Because they check that stuff before release, and have a clear design plan that fits their design and style. This warp tunnel stuff doesn't even look like it belongs in your design (gate animation looks like it fits the space theme, but all this grey and black ink swirls stuff does not -- light is translucent, not like cold matter).
Unified theme, not more ad hoc "hey this is kewl, let's add it" stuff. It looks like a nightmare because it doesn't follow a standard -- exhaust trails in one theme; gate tunnels in another; ship design in still another way. It isn't consistent with a brand. Look at all the AAA games, each has their unique design style that is their trademark and recognized for it.
Sandbox games should not look literally like a sandbox. You're not working in a garage anymore. Design standards are expected now. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Wiu Ming
Shadows Of The Federation Drunk 'n' Disorderly
47
|
Posted - 2013.06.27 04:29:00 -
[878] - Quote
It's not the warp effect that's a problem (there have been warp effects since Day 1); the issue is the zooming in and out before and after the gate jumps. There's really no need for it - we know we're on a gate, our eyeballs don't have be inches away from the thing, just remove the zooming and problem solved. |
Pharexia
The Midnight Dawn
10
|
Posted - 2013.06.27 05:47:00 -
[879] - Quote
CCP Sisyphus wrote: Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
The process when jumping is as follows:
Player gives the command to jump while in range of a stargate. Client sends notification to the server. Server starts moving you, and relays this back to client. Client starts animation. Client unloads information about previous system. Server finishes moving you to new system. Your ship appears cloaked in new system Server informs client of arrival in new system, and what is on grid. Client loads information about new system into overview/local and begins transition end. You are ready to move.
As a Temporary feature allow a black screen with no loading bar... I dont care if it is something that you have to manually set in the config so the vast amount of players won't even care about it. Just a small block of code that says if flag = true Override animation with black screen. Just KISS it....No fancy animations... No loading bar... Just black it out until I am ready to move...
If it means that my screen goes black during gate jumps and then it is like a light switch is turned on I don't care. If it means my reaction time is a bit slower on a gate camp I don't care. If it means I get killed due to it because of said gate camp again I don't care. What I do care about and many others on this thread is that currently because I was born the way I was born I suddenly can't play a game I have invested quite a bit of time in and would continue to like to play....
As for a cop out which is worse... accepting that some people can no longer play your game and giving people a temporary work around to give you time to adjust it so everyone is happy...... Or not admitting you didn't think something through all the way and holding fast while you lose customers over something very trivial like a jump animation..... |
BEPOHNKA
The Scope Gallente Federation
79
|
Posted - 2013.06.27 05:57:00 -
[880] - Quote
Wiu Ming wrote:It's not the warp effect that's a problem (there have been warp effects since Day 1); the issue is the zooming in and out before and after the gate jumps. There's really no need for it - we know we're on a gate, our eyeballs don't have be inches away from the thing, just remove the zooming and problem solved.
Like he said their we don't need to remove the effects, just touch it up for us CCP :))
"resolving them that include work on the camera and work on the animation itself to smooth it out" all we need :)) |
|
Li Tiger
Deep Space Resources Ltd.
21
|
Posted - 2013.06.27 06:31:00 -
[881] - Quote
Will people stop saying the tunnel is not a problem! It is a huge problem ... dammit! Suddenly there is apparently few now seems the tunnel itself is a problem?!? I do not know about you but I find myself that I will have to look anywhere else when I gate jumps than on my screen.
Warp tunnel is quite simply tremendous over made!
Cam overtake AND Tunnel animation is a problem ... at least for me it is!
Just an idea for ccp. Next time ccp displays such an action on your Fan celebration so please only use your allways huge positive feedback as a friendly pat on your shoulders. Please do not use your fan celebration as a guide to implement stuff!
Damn this is a FAN party ... ccp can bloody ads a presentation and then come and just strike a fart and go again. There must be bloody hell no higher science to this that just that FART will receive a huge ovation as if right here came the world's best presentation! |
Hannott Thanos
Notorious Legion
589
|
Posted - 2013.06.27 07:25:00 -
[882] - Quote
Tomba wrote: Exactly.
Putting aside the objective part where it causes nausea and the warp tunnel doesn't....
The warp effect is natural, it leaves you in control of the camera, it still looks like you are still in space just moving faster, it is seamless, it doesn't break immersion by putting on a random light and sound show. It doesn't stutter in the middle. There is no rollercoaster section at the start or the at the end and you don't have to press C or look away.
The warp effect is perfectly understated and really quite a classy little way to show we are on our way while letting us get on with playing the game.
The jump effect is trying too hard to impress when really it should be trying to do it's job and go away again without causing a fuss. Jumping is just a way to get to the next system, it doesn't need a fanfare as if we just completed a WoW quest or something.
Credit where it's due: Great to have some proper feedback, and I am hopeful this is on track now!
I fail to see how that part is objective. I can in no way, shape or form see why people get dizzy from this. Seriously, the camera just moves a bit. Can you people even watch TV or movies? I mean, that should be vomiting galore, it's moving images all the time!
On the note of warping, it's natural to be able to do all those things, seeing as you are still in your ship, flying at just a different speed than sublight. When jumping, you are no longer a ship. You are waves or particles or some crazy stuff, that are sent from one solar system to another. There are COMPLETELY different things going on from a technical and lore perspective, so having it look just like the warp would be stupid.
When jumping, they made a perfect illustration of moving extremely fast, a lot faster than mere warp speed. Counter to your argument of "just jumping from one place to another", why do we even have a warp tunnel? What is the point? Why do people want HD textures? Why are they doing V3 shaders? Why do they have the art department make new models? Why did they reskin so many ships? Why did they make new hangars? Why do we have turret models? Why do we have launcher models? Why do we have visible missiles?
- It looks good |
Ace Uoweme
Republic Military School Minmatar Republic
282
|
Posted - 2013.06.27 07:41:00 -
[883] - Quote
Hannott Thanos wrote: I fail to see how that part is objective. I can in no way, shape or form see why people get dizzy from this.
Then just say so and move a long, as you refuse to acknowledge people are different than you.
This is a medical issue, and one designers need to be aware of -- this includes strobe light effects, too.
If you've seen the light effects in WoW now in raids, with all those effects going off with 25 players -- not one causes dizziness or seizures. It's because they don't use effects that trigger those symptoms. There's plenty of pretty effects that can be done, and none need to be triggers.
This is about as serious of an issue you'll find in gaming, as it actually affects players physically. It's not some whine over some game mechanic, the effects are beyond the game itself. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
316
|
Posted - 2013.06.27 07:51:00 -
[884] - Quote
Quote:If you've seen the light effects in WoW now in raids, with all those effects going off with 25 players -- not one causes dizziness or seizures. It's because they don't use effects that trigger those symptoms. There's plenty of pretty effects that can be done, and none need to be triggers.
Again with the WoW... that seriously needs to be made into a forum violation or something.
Anyway...
Someone clearly didn't play the PandaLand beta and PTR. There were threads up about 24/7 about physical issues arising from the graphics. They were there until main launch, when the forums got purged by the mods. Blizz didn't, and doesn't, care.
Furthermore, it is entirely specious reasoning to compare strobe effects, which cause seizures, to motion sickness, which is caused by a feeling of motion when the body remains still. They are entirely unrelated ailments. Not posting on my main, and loving it.-á Because free speech.-á |
Ellie McAmber
Garoun Exploration LLC
8
|
Posted - 2013.06.27 08:18:00 -
[885] - Quote
Hannott Thanos wrote: I fail to see how that part is objective. I can in no way, shape or form see why people get dizzy from this. Seriously, the camera just moves a bit. Can you people even watch TV or movies?
Yup, you got it right. I cannot watch some movies. Still remember the day I went to see "Constant Gardener". Awesome movie, but got me absolutely, unbearably motion-sick.
I also loved playing Halo, but it took me 3 months to get through the first game. Because I could not play more than 20 minutes at a time.
Just because YOU don't get it does not mean it is not a problem for some people. Also, nobody is trying to change YOUR gameplay. Why do you even bother to post here?
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Dear CCP Sisyphus, we greatly appreciate your participation in this thread. However, your question has already been answered in the previous 40+ pages, ad nauseam (see what I did there? ).
The new animation is visually disruptive and resource intensive. Most importantly, it eventually causes nausea for some people (including me). The warp tunnel does none of the above. Never did. So you don't get any requests to turn it off.
In your previous post you said that giving us an option to turn it off will be a "cop out". I beg to disagree. This was a change that made the game literally unbearable to play, for me and for many other people. And it is really disappointing that by page 42, the original "there is no old system anymore" reply is still being defended.
I have two accounts. One of them is PLEXed until September 2014. I wish I could get a refund for it, but I know I can't. My second account expired yesterday. I am not renewing it. I wish I can return to EVE one day (so nobody can have my stuff), but I feel this is another Incarna, and I am deeply disappointed.
|
Hannott Thanos
Notorious Legion
591
|
Posted - 2013.06.27 08:19:00 -
[886] - Quote
Kaarous Aldurald wrote: Furthermore, it is entirely specious reasoning to compare strobe effects, which cause seizures, to motion sickness, which is caused by a feeling of motion when the body remains still. They are entirely unrelated ailments.
Not only that, but it's a scientific case of HTFU.
No I'm serious, the only cure to motion sickness is to expose yourself to it for a long enough time to make your brain capable of syncing it's electrical signals. |
Hannott Thanos
Notorious Legion
591
|
Posted - 2013.06.27 08:24:00 -
[887] - Quote
Ellie McAmber wrote: Just because YOU don't get it does not mean it is not a problem for some people. Also, nobody is trying to change YOUR gameplay. Why do you even bother to post here?
Ellie McAmber wrote: The new animation is visually disruptive and resource intensive.
Classy.
Actually it's NOT resource intensive. They have repeated ad nauseum (I can do this stuff as well you know) that it takes no more resources than a regular warp tunnel effect. What's takin up resources is the actual act of jumping from one system to another, where they have also been doing extreme optimizations, so it's even less resource intensive than what it used to be. |
Ramona McCandless
The McCandless Clan
458
|
Posted - 2013.06.27 08:24:00 -
[888] - Quote
Ellie McAmber wrote:I have two accounts. One of them is PLEXed until September 2014. I wish I could get a refund for it, but I know I can't. My second account expired yesterday. I am not renewing it. I wish I can return to EVE one day (so nobody can have my stuff), but I feel this is another Incarna, and I am deeply disappointed.
And you let your accounts expire and didn't come back after Incarna either, I see
Ellie McAmber wrote: Yup, you got it right. I cannot watch some movies. Still remember the day I went to see "Constant Gardener". Awesome movie, but got me absolutely, unbearably motion-sick.
I also loved playing Halo, but it took me 3 months to get through the first game. Because I could not play more than 20 minutes at a time.
You don't have very good taste in movies and games in my opinion
Please note: This reply isn't supposed to be constructive. Its just to let you know how 43 pages of this crap feels to us who can't stand to hear how a silly animation makes you miscarry.
Tell The Others |
Nyla Skin
Maximum fun chamber
253
|
Posted - 2013.06.27 08:29:00 -
[889] - Quote
After reading all the comments while waiting for the patch to download, I was expecting a lot worse jump animation than it was. Its bearable as is, but I speak only for myself. |
Ace Uoweme
Republic Military School Minmatar Republic
284
|
Posted - 2013.06.27 08:34:00 -
[890] - Quote
Kaarous Aldurald wrote:Again with the WoW... that seriously needs to be made into a forum violation or something.
Why? Because you can't deny the 800lb gorilla in the room. Unless you want to remain deaf, dumb and blind.
Like...
Kaarous Aldurald wrote:Anyway...
Someone clearly didn't play the PandaLand beta and PTR.
Thanks for letting us know why we're not getting vertigo and seizures with 100000001 light effects going off in 25mans, on live servers.
Maybe instead of cheering a new effect, they will test it out before releasing it on Tranquility, right? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
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Kaarous Aldurald
ROC Academy The ROC
316
|
Posted - 2013.06.27 08:43:00 -
[891] - Quote
Quote:Why? Because you can't deny the 800lb gorilla in the room.
If it's hacking from lung cancer, and slowly dying from cutting itself, yes, I can. Particularly if I don't want to play with the monkey, and I want to go play in the sandbox instead, where I can make my own game, instead of doing whatever the monkey wants to do.
Quote:Thanks for letting us know why we're not getting vertigo and seizures with 100000001 light effects going off in 25mans, on live servers.
Maybe instead of cheering a new effect, they will test it out before releasing it on Tranquility, right?
Didn't say it wasn't an issue. It still is, I know people who have quit WoW over it. Knock off the straw man arguments, and please, stop making stuff up. Not posting on my main, and loving it.-á Because free speech.-á |
Ace Uoweme
Republic Military School Minmatar Republic
284
|
Posted - 2013.06.27 09:12:00 -
[892] - Quote
Kaarous Aldurald wrote:Quote:Why? Because you can't deny the 800lb gorilla in the room. If it's hacking from lung cancer, and slowly dying from cutting itself, yes, I can.
I think what's suicidal here is your wish for EvE.
And since you're not adding to the topic, I'm just adding you to /ignore as well. It's the best place for trolls. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
317
|
Posted - 2013.06.27 09:25:00 -
[893] - Quote
Ace Uoweme wrote:Kaarous Aldurald wrote:Quote:Why? Because you can't deny the 800lb gorilla in the room. If it's hacking from lung cancer, and slowly dying from cutting itself, yes, I can. I think what's suicidal here is your wish for EvE. And since you're not adding to the topic, I'm just adding you to /ignore as well. It's the best place for trolls.
I'm adding to the topic far more than you are, actually. You're the one who continues to derail the discussion by making every one of your posts about WoW. I am merely pointing out all the stupid things you keep saying, and especially the fact that you seem to believe that if you repeat them often enough, they will become not only less stupid, but also true.
They won't. The moon is not made of cheese, aliens didn't kill JFK, and CCP has already stated they're not budging on keeping the jump animation. You can spout off as much as you want about physical limitations, but they've already heard the arguments, and they've made their decision. Not posting on my main, and loving it.-á Because free speech.-á |
Rokhaard Indiz
Eristocracy Inc
5
|
Posted - 2013.06.27 09:32:00 -
[894] - Quote
After few weeks of playing with this, my impression of the effect still is that my ship still travels like it used to, by disappearing in one system and then appearing in another, but for some reason camera drones are now left behind and they have to catch up by flying through a dark cloudy tunnel.
Some kind of transition effect for the jumps is probably good (especially in situations where you get jump queue and used to just stare at the system you had already departed), but have to agree with the people in this thread that the current implementation is pretty bad. Major offender being the camera swing. Camera is the only(?) thing the player has direct control over in Eve, freezing its controls is not good, taking over its controls and doing some wild and cinematic sweeps and swings is just bad. One should be very cautious when to use either of those. :backseatdevving:
Actual jump tunnel isn't nowhere near that bad, especially when slowed down (as experienced in TiDi).
I wonder how this would look like, if you kept the camera free. Just cross fade to the jump tunnel effect when jump has been initiated without caring which way the camera might be pointing.
(My tolerance levels have increased from few weeks ago, but I'm still in the alt+tab or 'strategically timed long blink' during most jumps camp.)
yes |
Omo Hubble
Coniuro Libenter Concero
5
|
Posted - 2013.06.27 09:59:00 -
[895] - Quote
My prediction on page 38 was spot on. We should not expect the option to disable. From the developers' perspective it does not make sense to allow us to disable new features. It would be a step backwards, wasting development resources. Reasonable and fair enough.
Here's what I want in the jump:
- Camera control. The initial panning is forced and unwanted. The dolly zoom (a camera effect designed to be unsettling) can be sickening and should be toned down or removed.
- Ship should be visible and centered. I don't know if keeping it visible is possible due to the session change, but it is possible to keep it centered.
I can only speak for myself but these issues are being brought up again and again here. Note that the "warp tunnel" effect does not take these two things away from the player. Even though I'd prefer a cleaner warp effect, it is fine and in no way compares to the horror of the jump effect in this moment. |
Maybelater Headache
Republic University Minmatar Republic
70
|
Posted - 2013.06.27 10:21:00 -
[896] - Quote
Giving a group of players the option to disable certain effects they don-¦t like for what reason ever is just common sense. You may say "We should not expect the option to disable"- I say it is plain and simple depending on CCP-¦s decision. If they want to do it, they can do it. In case they don-¦t want to provide a off option but provide an appropriate solution, everything is fine. If not, seriously affected (or pissed off) people will stop playing the game long term. It is really not that complex.
My subjective experience is, the transfer between systems now lasts significantly longer, no matter what they say. Why do i receive this "You are a criminal" message whilst i am visually still in that tunnel? Obviously i am already in the target system, but the animation ist still running. This makes no sense at all. |
Ol Stumpy
Reality Dysfunction Inc. The Five
19
|
Posted - 2013.06.27 10:47:00 -
[897] - Quote
As a user who suffers from quite serious migraines this does cause issues and it really would be usefull if we could disable Jump and Warp animations. PLEASE CCP consider providing us with an option to disable |
Ace Uoweme
Republic Military School Minmatar Republic
284
|
Posted - 2013.06.27 11:23:00 -
[898] - Quote
Maybelater Headache wrote:Giving a group of players the option to disable certain effects they don-¦t like for what reason ever is just common sense.
And in truth, isn't that what a sandbox game is about? More options? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Omo Hubble
Coniuro Libenter Concero
5
|
Posted - 2013.06.27 12:09:00 -
[899] - Quote
Maybelater Headache wrote:You may say "We should not expect the option to disable"- I say it is plain and simple depending on CCP-¦s decision. If they want to do it, they can do it. No disagreement there. It should be simple to allow us to disable the jump animation. But doing so does not aid in the "vision for EVE to have a fully immersive experience" which was mentioned by devs here. I espouse this vision and encourage more immersive updates in the future. But the cinematic devices like camera rotation, shaking and dolly zoom I can do without. These only serve to detract from the immersion of space flight. |
anishamora
Atelierele Grivita
22
|
Posted - 2013.06.27 12:10:00 -
[900] - Quote
Introducing a new "feature" in any application without having an easy and fast way to rollback is a very very bad development practice.
You don't just go, "I'm gonna write new code and shift-delete the old one", you don't burn our bridges. I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in. Because that also shows poor planning and poor knowledge of their player base.
Either way, stupid move all around CCP. Saying you have no options or don't want to, is bad and shortsighted no matter how you spin it. |
|
Omo Hubble
Coniuro Libenter Concero
5
|
Posted - 2013.06.27 12:27:00 -
[901] - Quote
anishamora wrote:I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in. It is not with spite that CCP keeps the jump. It is part of their vision to immersify and they would rather improve features rather than abandon them. Let us just hope they improve this one. |
Bryla Jax
AeD Corp
9
|
Posted - 2013.06.27 13:31:00 -
[902] - Quote
CCP Sisyphus wrote: Yes the jump tunnel is sub-par, so we are working on improving it.
If a feature was considered, by his own designer/developer, subpar, why in the hell you put it online on Tranquillity? I understand that it's your game and every decision is up to you, but actions like that simply demote your (our) game and give the idea to a lot of people that you didn't learn anything from the incarna situation, public relation and gaming comunity consideration. |
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 13:54:00 -
[903] - Quote
Bryla Jax wrote:CCP Sisyphus wrote: Yes the jump tunnel is sub-par, so we are working on improving it.
If a feature was considered, by his own designer/developer, subpar, why in the hell you put it online on Tranquillity? I understand that it's your game and every decision is up to you, but actions like that simply demote your (our) game and give the idea to a lot of people that you didn't learn anything from the incarna situation, public relation and gaming comunity consideration. They discovered the negative effect once it was released to the masses, not before.
This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.
Also you logic is faulty. It's like saying "If you know it's possible for a car to crash, why would you let people drive them?" To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
anishamora
Atelierele Grivita
23
|
Posted - 2013.06.27 13:59:00 -
[904] - Quote
Omo Hubble wrote:anishamora wrote:I believe the rollback is not performed out of spite and the fact that CCP has a hard time admitting that a feature they poured resources on, lost its appeal 10 minutes in. It is not with spite that CCP keeps the jump. It is part of their vision to immersify and they would rather improve features rather than abandon them. Let us just hope they improve this one.
After years and years of "throw **** at the players and then itterate on it", you'd think they finally learned: stop delivering half-assed features! Either add well polished/thought/balanced features or don't!
If they can't determine which ones are high-quality, they should hire better QA people or provide more incentives for players to participate in testing on SiSi and provide feedback. Then there's the part where CCP has to listen on that feedback and not go all like "meh, we still think the spin-jump is cool, suck it up!"
I'm all for immersion but there are countless ways to approach it, some good, some bad. Choosing which is which is not done by rolling the dice and hoping for the best.
Ranger 1 wrote: They discovered the negative effect once it was released to the masses, not before.
This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.
Also you logic is faulty. It's like saying "If you know it's possible for a car to crash, why would you let people drive them?"
Here's an idea: if a feature has the slightest chance of being rejected, design it in a way that it can be rolled-back temporarily until you iron out the details and fix whatever issues. You don't just leave the stinky turd in there for who knows how long and annoy a large portion of the players.
Here's another idea: test the **** out of that feature. As I said above, hire competent QA or convince more players to participate in testing. |
Othran
Route One
556
|
Posted - 2013.06.27 14:04:00 -
[905] - Quote
Ranger 1 wrote: They discovered the negative effect once it was released to the masses, not before
No, this was complained about when it was on sisi.
I suspect as usual in CCP that :awesome: won the argument despite complaints and as of now we're still around the 50:50 stage of whether :awesome: wins over common sense and empirical evidence.
One thing for sure, bugger all is going to happen this side of September....... |
Ace Uoweme
Republic Military School Minmatar Republic
286
|
Posted - 2013.06.27 14:26:00 -
[906] - Quote
Ranger 1 wrote:This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts.
QA doesn't take 500k accounts (for this maybe no more than 10, as someone in that 10 group will be effected). Otherwise, with that logic you need 5 million players to fully test a game....and EvE doesn't have that many.
What it takes is the devs to sit down and think about the direction the game will be going. They're at a 500k sub mark and if they want to be recognized as an AAA title, they have to get their Art and Design figured out BEFORE moving ahead (it will cost a bundle to fix otherwise).
They're out of the garage stage now. It's time to think about the brand and what the brand will represent and it's appearance. This is an example of where the design doesn't even fit anyway.
At this stage of development it's about polish. It's what separates AAA titles from AA. Items fit. Design is fluid. Environment is as seamless as possible. And why? Players can tell the difference. And if other games are polished and EvE's is not, word gets around it's sub-standard and "it's another unfinished sandbox game". Got to show it isn't, and that comes down to a solid and practical design plan. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
anishamora
Atelierele Grivita
25
|
Posted - 2013.06.27 14:27:00 -
[907] - Quote
Othran wrote: One thing for sure, bugger all is going to happen this side of September.......
That's the painful part: wasted time to fix something that wasn't broken before when really broken things could be addressed. |
Atomic Option
Taggart Transdimensional Virtue of Selfishness
59
|
Posted - 2013.06.27 14:56:00 -
[908] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
I was looking through the dev posts and saw the bit about "The new jump animation" and for the 10 seconds while the page was loading, I was super excited that they'd added the ability to bunny hop in my captains quarters.
Oh well, maybe next time. |
Othran
Route One
558
|
Posted - 2013.06.27 15:22:00 -
[909] - Quote
anishamora wrote:Othran wrote: One thing for sure, bugger all is going to happen this side of September.......
That's the painful part: wasted time to fix something that wasn't broken before when really broken things could be addressed.
Oh it won't take that long to sort out but its summer now in Iceland so CCP basically stops work for a month*. That means that any fix/offswitch for the cut-scene won't be rolling out until late August (IMHO).
*if you live in/come from the far north/south then you understand why it happens - for the rest of you just accept its a very much needed counterbalance to winter |
Maybelater Headache
Republic University Minmatar Republic
71
|
Posted - 2013.06.27 16:03:00 -
[910] - Quote
Omo Hubble wrote:Maybelater Headache wrote:You may say "We should not expect the option to disable"- I say it is plain and simple depending on CCP-¦s decision. If they want to do it, they can do it. No disagreement there. It should be simple to allow us to disable the jump animation. But doing so does not aid in the "vision for EVE to have a fully immersive experience" which was mentioned by devs here. I espouse this vision and encourage more immersive updates in the future. But the cinematic devices like camera rotation, shaking and dolly zoom I can do without. These only serve to detract from the immersion of space flight.
Yeah, immersion...how could one not love those buzzwords! Anyway, everybody has at least an idea what this could be, so i can dig into it for the moment. There is probably no other game in this world which provides such an extremely intense moment like solo pvp, some of you may know it; you commit to a fight, maybe against the odds- you win or you lose. And you notice again, even after years of playing Eve: your hands are shaking and it may take a couple of minutes to calm down again. This is immersion for me, Eve is totally unique in this regard. Not the cheesy graphics added to the game little by little. Add that for those players who enjoy these, i don-¦t mind- but please do not let them stand in my way.
|
|
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 16:14:00 -
[911] - Quote
Othran wrote:Ranger 1 wrote: They discovered the negative effect once it was released to the masses, not before
No, this was complained about when it was on sisi. I suspect as usual in CCP that :awesome: won the argument despite complaints and as of now we're still around the 50:50 stage of whether :awesome: still wins over common sense and lots of empirical evidence that the cut-scene (that's what it is) fails in multiple ways.. One thing for sure, bugger all is going to happen this side of September....... I'm sure it was, but it boils down to were there were a signficant number of verifiable complaints... enough to warrante immediate change, or simply enough to keep an eye on it after release. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 16:20:00 -
[912] - Quote
Ace Uoweme wrote:Ranger 1 wrote:This is a MMO, you can NEVER account for all possible ramifications when you make a significant (or often even a minor) change until it gets pounded on by 500k accounts. QA doesn't take 500k accounts (for this maybe no more than 10, as someone in that 10 group will be effected). Otherwise, with that logic you need 5 million players to fully test a game....and EvE doesn't have that many. What it takes is the devs to sit down and think about the direction the game will be going. They're at a 500k sub mark and if they want to be recognized as an AAA title, they have to get their Art and Design figured out BEFORE moving ahead (it will cost a bundle to fix otherwise). They're out of the garage stage now. It's time to think about the brand and what the brand will represent and it's appearance. This is an example of where the design doesn't even fit anyway. At this stage of development it's about polish. It's what separates AAA titles from AA. Items fit. Design is fluid. Environment is as seamless as possible. And why? Players can tell the difference. And if other games are polished and EvE's is not, word gets around it's sub-standard and "it's another unfinished sandbox game". Got to show it isn't, and that comes down to a solid and practical design plan. Ace, two things.
1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept.
2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Othran
Route One
562
|
Posted - 2013.06.27 16:29:00 -
[913] - Quote
Ranger 1 wrote:I'm sure it was, but it boils down to were there were a signficant number of verifiable complaints... enough to warrante immediate change, or simply enough to keep an eye on it after release.
There were enough that it shouldn't have been a surprise.
This is just the usual "this is :awesome: so we're doing it" attitude that prevails in many Scandinavian companies - and usually nobody dissents.
We'll see but they have more than enough complaints now.
As an aside, after 30 or so consecutive jumps I start to feel a bit sick and I'm not someone who suffers from real-world motion sickness. |
Maybelater Headache
Republic University Minmatar Republic
71
|
Posted - 2013.06.27 16:37:00 -
[914] - Quote
Ranger 1 wrote:Ace, two things. 1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept. 2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished.
If only the forums would be perfectly immersive, everybody could see your smug face.
|
Ace Uoweme
Republic Military School Minmatar Republic
293
|
Posted - 2013.06.27 16:50:00 -
[915] - Quote
Omo Hubble wrote:My prediction on page 38 was spot on. We should not expect the option to disable. From the developers' perspective it does not make sense to allow us to disable new features. It would be a step backwards, wasting development resources. Reasonable and fair enough.
What it is once an expansion is released such changes are done. Development time is over on it, it's paid for. Any changes of that sort will have to be done in another expansion will it's being funded. Nothing gets done without funding, and funding comes in project cycles.
So when devs say "It can't be done now" they mean it. It's hardcoded and won't be touched. Animations and such could be fixed as that's not hardcoded. But anything involving the engine itself, short of an emergency, it'll remain unfixed until funded to fix.
Anything can be fixed (if it can be created it can be removed; expanded; contracted and split) it's just upto the devs to decide if it's a priority. And from what I've read they're taking a wait and see approach to see if this is like the text change fallout (it's not, because this affects players physically, and it's not something folks will adapt too. That's like asking an epileptic he'll just adapt to strobe lights that could trigger seizures...it takes just one seizure to cause trouble). Can't take the He-Man attitude too far, as this physically hurts players, and that's a major no-no in game design. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 17:02:00 -
[916] - Quote
Ace Uoweme wrote:Omo Hubble wrote:My prediction on page 38 was spot on. We should not expect the option to disable. From the developers' perspective it does not make sense to allow us to disable new features. It would be a step backwards, wasting development resources. Reasonable and fair enough. What it is once an expansion is released such changes are done. Development time is over on it, it's paid for. Any changes of that sort will have to be done in another expansion will it's being funded. Nothing gets done without funding, and funding comes in project cycles. So when devs say "It can't be done now" they mean it. It's hardcoded and won't be touched. Animations and such could be fixed as that's not hardcoded. But anything involving the engine itself, short of an emergency, it'll remain unfixed until funded to fix. Anything can be fixed (if it can be created it can be removed; expanded; contracted and split) it's just upto the devs to decide if it's a priority. And from what I've read they're taking a wait and see approach to see if this is like the text change fallout (it's not, because this affects players physically, and it's not something folks will adapt too. That's like asking an epileptic he'll just adapt to strobe lights that could trigger seizures...it takes just one seizure to cause trouble). Can't take the He-Man attitude too far, as this physically hurts players, and that's a major no-no in game design. Very true, except they are a bit past the "Wait and see" period and are more into the "figure out what it will take to solve the issues" period. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 17:05:00 -
[917] - Quote
Maybelater Headache wrote:Ranger 1 wrote:Ace, two things. 1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept. 2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished. If only the forums would be perfectly immersive, everybody could see your smug face.
Ace is actually a very good poster, he just seems a bit worked up at the moment.
Don't worry Maybelater, one day you'll grow up and learn the difference between being smug and being correct. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ace Uoweme
Republic Military School Minmatar Republic
293
|
Posted - 2013.06.27 17:15:00 -
[918] - Quote
Ranger 1 wrote:1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept.
Do you know anything about game design?
No one is talking perfection, but QA is suppose to pick this stuff up. If they didn't get a briefing on what to keep an eye on and/or document, that's a breakdown in communication.
It's pretty simple: you don't make your players sick. This is so basic.
Ranger 1 wrote:2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished.
Pong was highly regarded as well. Pong was 30 years ago.
And you contradicted yourself in 3 ways.
1. EvE is regarded as a sandbox game with all the flack sandbox games have of being nowhere near AAA quality. 2. To break that perception it has to adapt to AAA production schemes, have to say bye-bye to the garage era (ghetto is cute when you're 20 and your bud is helping to code the next space sim, but game companies expand as the logistics expanded to a full company from everything from payroll and accounting to distribution. 3. WoW is never ever finished and it's not a sandbox game.
Excuses don't make a successful game. It's getting off that duff and wanting to be successful. Can't get there with tunnel vision (which is a bane all game companies go through). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 17:22:00 -
[919] - Quote
Ace Uoweme wrote:Ranger 1 wrote:1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept. Do you know anything about game design? No one is talking perfection, but QA is suppose to pick this stuff up. If they didn't get a briefing on what to keep an eye on and/or document, that's a breakdown in communication. It's pretty simple: you don't make your players sick. This is so basic. Ranger 1 wrote:2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished. Pong was highly regarded as well. Pong was 30 years ago. And you contradicted yourself in 3 ways. 1. EvE is regarded as a sandbox game with all the flack sandbox games have of being nowhere near AAA quality. 2. To break that perception it has to adapt to AAA production schemes, have to say bye-bye to the garage era (ghetto is cute when you're 20 and your bud is helping to code the next space sim, but game companies expand as the logistics expanded to a full company from everything from payroll and accounting to distribution. 3. WoW is never ever finished and it's not a sandbox game. Excuses don't make a successful game. It's getting off that duff and wanting to be successful. Can't get there with tunnel vision (which is a bane all game companies go through).
I'm not going to debate this with you Ace. If you want an overview of how QA works on a MMO set on a single shard there are a huge number of posts you can search for dedicated to this issue, laced liberally with insight from the Devs.
As to EvE being regarded as a garage or ghetto game you need only check their reviews at any major gaming site, or check their embarrassingly long list of "Game of the Year" awards, among others. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Deacon Abox
Justified Chaos
131
|
Posted - 2013.06.27 17:38:00 -
[920] - Quote
I'm going to use this quote because what I want to say will not be polite -
"Can I ask we have the option to turn off the warp tunnel effect when going through gates - I don't often suffer nausea playing eve - except when having my Machariel hot dropped - but after 10 jumps (and admittedly a few beers) was ready to redecorate my computer monitor.
Also the ability to disable the new system scan - although I have the option clicked to 'hide overlay' it seems to reset after jumping into a new system."
Actually the tunnel does not bother me as much as the forced camera pan before you enter the warp tunnel. That is what is stomach turning. There was nothing wrong with the old jump visuals. Why are you devoting so much worker resource to fixing things that don't need to be fixed. Meanwhile the top 4 ships are Caldari. Put more people into ship balancing and they may have the ability to revisit some of those changes more frequently. If all your new characters become Caldari and crowd into Caldari space that will threaten the health of the game. Your new jump animation threatens the health of your players.
Also, the forced scanning animations after every jump and the forced display of the green diamonds around anomalies is a royal pita. Again, how was this identified as a needed new feature? Even if someone may want it it should be an optional feature. It is damn annoying that I have to see this tron wave over-lay my view of space.
Aw **** it, I'm not going to be polite. YOU ARE ******* UP THE GAME with this ****. How is your subscriber retention going to benefit from making your players physically sick to their stomachs or annoyed to hell with mandatory tron visuals every time they enter a new system? |
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Maybelater Headache
Republic University Minmatar Republic
71
|
Posted - 2013.06.27 18:02:00 -
[921] - Quote
Ranger 1 wrote:Maybelater Headache wrote:Ranger 1 wrote:Ace, two things. 1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept. 2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished. If only the forums would be perfectly immersive, everybody could see your smug face. Ace is actually a very good poster, he just seems a bit worked up at the moment. Don't worry Maybelater, one day you'll grow up and learn the difference between being smug and being correct.
Unsurprisingly you don-¦t get there-¦s a difference between content and diction.
|
Ace Uoweme
Republic Military School Minmatar Republic
296
|
Posted - 2013.06.27 18:33:00 -
[922] - Quote
Ranger 1 wrote:As to EvE being regarded as a garage or ghetto game you need only check their reviews at any major gaming site, or check their embarrassingly long list of "Game of the Year" awards, among others.
My favorite game of all time is Deus Ex. GOTY. Now that game was very innovative (and still is to this day), but guess why that IP died for almost 10 years.
Tunnel vision.
That was the worst player revolt I ever seen with a franchise. EQII didn't compare. DX2 release was like watching players going through the grief of a loved one dying. Ion Storm closed their doors shortly after. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Ellahan Vhektor
DIVERGENT PROXY
9
|
Posted - 2013.06.27 18:36:00 -
[923] - Quote
and what about the ppl who like the new jump animation the way it is GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Deacon Abox
Justified Chaos
131
|
Posted - 2013.06.27 18:48:00 -
[924] - Quote
Ellahan Vhektor wrote:and what about the ppl who like the new jump animation the way it is then you can keep it. All the rest of us are asking for is a way to turn it off |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
42
|
Posted - 2013.06.27 19:22:00 -
[925] - Quote
Ok, what they need to do is add a minigame. Solve minigame, you can turn off animation. Don't solve it after two tries, screw you we hope your lunch wasn't too expensive.
Hey, since ccp is into minigames now, why not? |
Guttripper
State War Academy Caldari State
284
|
Posted - 2013.06.27 19:30:00 -
[926] - Quote
Curious if any outside media sources have picked up on this new "feature" and the complaints (some) players have experienced with it while CCP idles...? |
Ace Uoweme
Republic Military School Minmatar Republic
297
|
Posted - 2013.06.27 20:10:00 -
[927] - Quote
Guttripper wrote:Curious if any outside media sources have picked up on this new "feature" and the complaints (some) players have experienced with it while CCP idles...?
Last game site I was at, even the DDoS attack wasn't reported until a day later. It's like it's happening. It's BIG news. The EvE desk was AWOL.
So unless you mention it on Wired or something, it won't be noticed. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Barron Hammerstrike
RISK Inc.
28
|
Posted - 2013.06.27 20:18:00 -
[928] - Quote
I'm all for a more immersive experience, but things like that take time and can't be rushed and I think this feature was definitely rushed. Just because the means exist to implement something doesn't always mean it should be.
If gate jumping is going to be beefed up it really needs a full overhaul not just an animation replacing the loading bar. I've been thinking about the issue a lot lately and I've realized the following as the biggest issues both for developers (possibly) and players. They are the following (and nothing that hasn't already been stated):
Removing the ship. We simply can't have this with the new system. It worked with the old system because the process was remove ship, show load bar, place ship. Now it's remove ship, simulate sense of acceleration, place ship. In actuality it looks as if we are warping to our ship. Whatever the solution is it must keep the ship visible. That's why no one complains about the tunnel. One it works and two the ship is there and we know it (the ship) is what's moving. The ship is moving. Not me.
However, on the developer end removing the ship may need to be a necessity in order for the animation to work in it's current state. To keep the ship visible and have it fly through one of the tube shaped gates would be a real chore to make work properly without gross clipping related glitches I would assume. Not to mention that when our ships approach any gate it is usually at angles that are not always aligned at 90 degrees towards the gate entrance.
I think a decent compromise would be along the lines of the following:
Ship approaches the gate (but it must be in exact 90 degree alignment with the gate entry zone i.e. within the "posts" of the gate). Camera locks behind the ship (maybe we can retain zoom, but loose rotation?), Gate begins particle effects, Space rift opens, we watch the Ship accelerate through the gate/warp tunnel, background transitions, we watch the ship slow to a halt and cloak. When watching other players warp we would still see their ships vanish and the light beam fire from the gate as usual.
I imagine that in order for this to work all tube or tunnel type gates would have to be done away with as having the camera physically follow the ship through the gate would not be worth the effort involved to make it work properly. At the very least something like this would completely remove the awful sudden and forced camera rotations.
Thanks to Sisyphus for his involvement in this thread and I hope there's an elegant solution to this issue. Also an off switch isn't really a cop out, unless that's how you choose to view it. there is no old system anymore |
Ranger 1
Ranger Corp
4314
|
Posted - 2013.06.27 20:59:00 -
[929] - Quote
Maybelater Headache wrote:Ranger 1 wrote:Maybelater Headache wrote:Ranger 1 wrote:Ace, two things. 1: Perfect QA on a game like EvE is a nice theory. Unfortunately that doesn't make it realistic in any way, shape, or form. I know you don't understand the why's of that, but it's just something you're going to have to learn to accept. 2: I don't think you really understand how highly EvE is regarded in the gaming industry. They haven't been at the "garage stage" for over a decade... and "sandbox games" are never, ever, finished. If only the forums would be perfectly immersive, everybody could see your smug face. Ace is actually a very good poster, he just seems a bit worked up at the moment. Don't worry Maybelater, one day you'll grow up and learn the difference between being smug and being correct. Unsurprisingly you don-¦t get there-¦s a difference between content and diction. I'll probably catch on to that one when you learn the difference between making constructive posts to prove your point, and making personal attacks to hide the fact that you don't have one. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Maybelater Headache
Republic University Minmatar Republic
71
|
Posted - 2013.06.27 21:17:00 -
[930] - Quote
Ranger 1 wrote: I'll probably catch on to that one when you learn the difference between making constructive posts to prove your point, and making personal attacks to hide the fact that you don't have one.
Why so angry? |
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Siresa Talesi
Center for Advanced Studies Gallente Federation
13
|
Posted - 2013.06.27 21:19:00 -
[931] - Quote
CCP Sisyphus wrote:Here we go again.
We ARE looking at this.
I do appreciate that you are continuing to look into this, and I appreciate even more that you are communicating this fact. I'm afraid that 18 days of CCP silence between updates on an issue this severe is a bit too far apart for my tastes.
Also, while I genuinely appreciate the effort being made, I'm afraid that I have to take issue with some aspects of your approach and perspective on this issue.
CCP Sisyphus wrote:We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
This is good, and needs to be looked at, however it is by itself incomplete. First, I believe this only address part of the nausea issue. Something I don't think has been mentioned much before, but I think that the short duration of this transition is part of the cause for the nausea - you are suddenly switching to a radically different perspective and motion sequence for about 6-8 seconds, and then just as suddenly you return to the previous view. This animation does not last long enough for the eyes to adjust to what they are seeing before they again switch to a different view. The disorienting effect of this sudden and brief visual interruption is most likely a large contributor to the nausea people are experiencing. Changing the camera swings and FOV will not mitigate this factor, and since I doubt anyone wants the animation (and thereby, the transition time) to be lengthened, the only option would seem to be to make the appearance and motion of the animation to be more similar to the motion experienced prior to and after the animation. Well, either that, or just do away with it altogether, but you seem to be unwilling to bend on that point (I'll address this later).
Secondly, as someone who has discovered the jump animation to not only be nausea-inducing, but also a migraine headache trigger, I can say that merely changing the FOV will not deal with this second symptom. Something needs to be done to tone down or remove the flashing lights and colors in the tunnel. I'd expect those susceptible to epileptic seizures to find these effects similarly distressing.
CCP Sisyphus wrote:Simply adding the ability to "turn it off" is a cop-out,
No. No it is not a cop-out, it is exactly what your customers are asking for! Ignoring that fact is very disturbing to me, and indicates that you still do not understand the severity of this issue, especially in light of this statement:
CCP Sisyphus wrote:no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
We have been dealing with this physically painful issue for more than three weeks now, and according to your response, we will likely have to wait much longer before any alterations to the animation will be implemented on TQ. WIth this in mind, the fact that you are not even willing to consider even temporarily implement a blank screen replacement to the animation as a stop-gap measure at the very least speaks volumes about how concerned you really are about how this problem is affecting your customers.
This is an immediate problem affecting real-world physical health, and you seriously can't be flexible enough to make a temporary fix while you attempt to improve your precious animation? That is sheer indifference, if not outright disdain for the players suffering from these problems. You (being the team working on this issue and making the decisions, not CCP Sisyphus directly) need to swallow your pride and turn this thing off until you can come up with a suitable replacement!
CCP Sisyphus wrote:Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
Again, this is unacceptable, and the reason that many have stated they are unsubbing their accounts. I still have more than a month left on my subscription, so I'll at least be here that long, but this is exactly the sort of issue that requires swift action, not a long development cycle. Even if you can only do a temporary fix, that is much better than just leaving things as they are until you can find that perfect version of the animation that bothers no one.
And what if such a version never materializes? What if after months of effort, your results still cause problems for players? Will you still be unwilling to give us the off switch we have been begging for? If so, then I fear you will be the victims of your own hubris, and the results will be played out in cancelled subscriptions as we collectively lose our patience.
I'm sorry if I sound like I'm losing my temper over this, and I don't mean to take it all out on the one dev good enough to at least give us an occasional report on the issue, but it seems to be the only way I can properly convey the importance and severity of this issue. So please, don't take this as a personal attack, but rather try to understand exactly how unpleasant and uncomfortable this simple little decoration has made the game for me. I'm currently paying for a game which I can no longer play, at least not without avoiding certain parts of it, and putting my ships at greater risk than players who are not similarly affected. I am basically being denied a service I have paid for. You obviously cannot refund me the remainder of my subscription, as anyone could claim to suffer from the same problem just to get some free game time, so the only thing I can do is continue to demand that you fix this ASAP. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
14
|
Posted - 2013.06.27 22:04:00 -
[932] - Quote
(I apologize for the double post, but I ran out of space)
Ace Uoweme wrote:No one is fussing over the gate animation itself.
I am, so that's at least one. See my post above regarding migraines.
Maybelater Headache wrote:CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
- the warp tunnel does not take away control of the camera - the warp tunnel looks completely different, by far not as intrusive as that part of the gate jump i assume you are referring to. - i don-¦t like the warp tunnel very much, i did never complain about it because it never affected me in a negative way.
I would add: -the warp tunnel maintains the third-person perspective, instead of snapping in and out of first person, and as such, there is a stationary object (the ship) on which the eyes can fix and orient -the warp lines are transparent (unlike the clouds in the jump tunnel), and as such, they offer little in the way of fixed points moving past the field of view - they suggest motion subtlely, without forcing the eyes to believe the body is actually moving -the warp tunnel typically lasts much longer than the gate animation, giving the eyes and mind time to adjust to the appearance of motion; it does not occur in a series of sudden sarts and stops, like the gate animation does if you're going through 20 jumps in sequence -the warp tunnel can be zoomed out, so that you are observing the motion from a distance, instead of having forced through your FOV in first-person
Ralmar Kimnot wrote:I have had the pleasure of experiencing the warp tunnel in 10% tidi on a regular basis over the last couple of weeks. It's more bearable when it's slowed down and it prompts people to sing the Dr Who theme over comms
Actually, that would support my earlier statement that it is the sudden and brief nature of the jump animation that is contributing to motion sickness.
Either that, or singing Dr. Who is an effective anti-nausea treatment... |
Kyra Quinn
We Are Really Scary
48
|
Posted - 2013.06.27 22:15:00 -
[933] - Quote
It doesn't even look good or amazing and it certainly doesn't add to the immersion. To me the camera movement makes it weird and "unnatural" and the whole tunnel thing just feels awkward. I would really like a way to disable it.
What would also work, to me at least, is if you don't actually get the ship's perspective but instead the camera stays focussed on the gate and you see your ship zoom off. No weird camera rotation, zooming in or out. Just the gate's perspective, see your ship whiz off, switch to the new gate and see your ship arrive, and while that's all going on you have control over the camera. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Deacon Abox
Justified Chaos
133
|
Posted - 2013.06.27 23:50:00 -
[934] - Quote
CCP Sisyphus in this lengthy thread I missed your post. So I don't know if you addressed it, but
It is not just the camera pan and the warp tunnel on jumping gates (you appear begrudgingly to recognize you have a problem now). This is a very serious problem as it happens every jump and we jump around in this game very often. No one wants to feel nausea so often, especially in a recreational activity, that doesn't involve inebriation and the forgetting of the later unpleasantness likely to come.
But it is also the auto scanner graphics that happen every jump even if you told the damn scanner not to show the green and red markers in space. More irritating even to me is the 360 radar Tron auto cinematic effect every friggin jump. It actually interferes with one's ability to respond to what is on the gate of the system you just jumped into. Please FFS and everything that is holy give us a way to TURN THIS **** OFF. |
Ellahan Vhektor
DIVERGENT PROXY
9
|
Posted - 2013.06.28 00:08:00 -
[935] - Quote
Deacon Abox wrote:Ellahan Vhektor wrote:and what about the ppl who like the new jump animation the way it is then you can keep it. All the rest of us are asking for is a way to turn it off cool i like how the camera auto turns i can see how this may bother ppl though so an option to toggle it on/off would be great but i would also like to be able to see my ship in the jump tunnel make it cloak just b4 landing in new system would be nice would be cool to control the cam during the jump too i think these are the main issues right? GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Ellahan Vhektor
DIVERGENT PROXY
9
|
Posted - 2013.06.28 00:17:00 -
[936] - Quote
Deacon Abox wrote:CCP Sisyphus in this lengthy thread I missed your post. So I don't know if you addressed it, but
It is not just the camera pan and the warp tunnel on jumping gates (you appear begrudgingly to recognize you have a problem now). This is a very serious problem as it happens every jump and we jump around in this game very often. No one wants to feel nausea so often, especially in a recreational activity, that doesn't involve inebriation and the forgetting of the later unpleasantness likely to come.
But it is also the auto scanner graphics that happen every jump even if you told the damn scanner not to show the green and red markers in space. More irritating even to me is the 360 radar Tron auto cinematic effect every friggin jump. It actually interferes with one's ability to respond to what is on the gate of the system you just jumped into. Please FFS and everything that is holy give us a way to TURN THIS **** OFF. i agree i to dislike the auto scan but i do like the effect dont get me wrong its nice i just don't like the fact that its auto plz give me an off switch mostly its just the sound i dislike its really bad having to hear it 150 times when i take my 3 toons 50 jumps it starts to grate on my ears it fine that anoms auto show in the scanner window but cosmic sigs should show only after probes are used to scan this was a bad change for whs that like to roll holes and ninja gank ppl running sites but if you rolled this back you will also have to make ore sites scannable via probes once again you srsly messed up the balance of things with odyssey please rethink these changes ccp GòöGòùGòæGòæ GòöGòùGòæGòæGòª Gòª-áGòªGòªGòöGòù GòöGòù GòªGòöGòùGòöGòùGòöGòù GòæGòæGòáGòú GòÜGòùGòáGòúGòæ Gòæ-áGòæGòæGòÜGòù GòáGòú GòæGòáGòúGòáGòúGòáGò¥ GòÜGò¥GòæGòæ GòÜGò¥GòæGòæGò¬ Gòæ-áGò¬GòæGòÜGò¥ GòæGòæ GòæGòæGòÜGòæGòæGòæ
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Vaerah Vahrokha
Vahrokh Consulting
4214
|
Posted - 2013.06.28 02:03:00 -
[937] - Quote
Siresa Talesi wrote:That is sheer indifference, if not outright disdain for the players suffering from these problems. You (being the team working on this issue and making the decisions, not CCP Sisyphus directly) need to swallow your pride and turn this thing off until you can come up with a suitable replacement!
It's hard to condense 10 years of EvE management attitude in 3 lines. You succeeded!
On a related matter: welcome aboard on the game whose most important leaders went through ideas like: GREED IS GOOD, "buy $1000 pants", "we know better".
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Vexidious
Royal Amarr Institute Amarr Empire
13
|
Posted - 2013.06.28 04:09:00 -
[938] - Quote
46 pages, huh? For what it's worth, I like the new jump animation. Way better than a loading bar. Good job CCP.
/wanders off |
Ace Uoweme
Republic Military School Minmatar Republic
306
|
Posted - 2013.06.28 05:13:00 -
[939] - Quote
Vaerah Vahrokha wrote:Siresa Talesi wrote:That is sheer indifference, if not outright disdain for the players suffering from these problems. You (being the team working on this issue and making the decisions, not CCP Sisyphus directly) need to swallow your pride and turn this thing off until you can come up with a suitable replacement! It's hard to condense 10 years of EvE management attitude in 3 lines. You succeeded! On a related matter: welcome aboard on the game whose most important leaders went through ideas like: GREED IS GOOD, "buy $1000 pants", "we know better".
I wouldn't blame CCP for wanting to make more money, they're a company and that's what they even exist to do (as soon as they went the company route, it's about the $$$$$$$$. Sure make a game, but it's now a business).
But what I do have a problem with is the ignorance about some basic things in game design (which is like suicidal behavior for companies...hurting your cash base is not wise).
If something is physically hurting your players you fix it ASAP.
When MoP was released in WoW they had a healer spell effect that literally blinded raids (white out conditions - it slipped QA too). Within days it was fixed (I didn't even realize the effect was that evident, but before I could find out, it was fixed). Blizzard didn't wait for a month to change an animation, they got to see it, the results....fixed.
The difference here is Blizzard could go back and see it, test it and fix it within days. The foot dragging of CCP is troubling, as they can get someone they trust to check it out and deduct what's wrong, and fix it within days too. It's going on a month now.
A key part of the game is using the gates. A key part now makes a portion of their player base sick. This is a serious problem, a break down of communication; a break down of even caring about your customers. They're treating it like that text font response, that folks will just adapt and it'll go away.
An epileptic's seizures doesn't just go away. A diabetic's need for insulin just doesn't go away.
This is a physical reaction to the game. It doesn't go away, because the underlining reasons for being sick can't be fixed by the player himself.
Astronaut Alan Shepard is a classic example of having a medical condition that caused him to lose being an astronaut for years, until he got experimental surgery to fix it. He could not fix it himself. Like an epileptic can't be cured of his seizures or that diabetic can't just grow a new pancreas.
It's stunts like this that give sandbox games such bad names. You can't have a good sandbox game because the devs treat it like it's a litterbox themselves. They crap in it too, then use it as an excuse for imperfection.
EvE isn't ready for prime time if they can't even fix an animation that makes players literally physically sick. No excuse for letting something of the magnitude to not be patched within a week.
And I'll add one of the last remarks from Gus Grissom before he died in the Apollo 1 fire (he was so frustrated with the endless basic operational problems of the Apollo program, and died doing his damnest to fix them)...
"How are we going to get to the moon if we can't talk between three buildings?"
AAA games are AAA because they take away the training wheels and excuses. They learn from their mistakes and keep on improving. Not stay stubborn to protocol and culture and die in a ball of fire...and repeat if again [Challenger] and again [Columbia]. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Kaarous Aldurald
ROC Academy The ROC
325
|
Posted - 2013.06.28 05:24:00 -
[940] - Quote
Quote:AAA games are AAA because they take away the training wheels and excuses.
Your primary example, WoW, is nothing but training wheels and excuses. Oh, and gated content.
Triple A games are such because of production values, nothing more. Not posting on my main, and loving it.-á Because free speech.-á |
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Indahmawar Fazmarai
2485
|
Posted - 2013.06.28 06:57:00 -
[941] - Quote
Siresa Talesi wrote:(...) Ralmar Kimnot wrote:I have had the pleasure of experiencing the warp tunnel in 10% tidi on a regular basis over the last couple of weeks. It's more bearable when it's slowed down and it prompts people to sing the Dr Who theme over comms Actually, that would support my earlier statement that it is the sudden and brief nature of the jump animation that is contributing to motion sickness. Either that, or singing Dr. Who is an effective anti-nausea treatment...
It already has been posted, but this is just too good to not repost.
Now just picture your ship instead of the Tardis, and the jump tunnel opening around your ship and engulfing it. I wish i had the video-fu to show.
(Dr. Who theme would be optional, and also the play time of animation loop, adjustable from 1=current length to, say, 5x) The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Stalker Dellacort
Pixel Navigators
18
|
Posted - 2013.06.28 08:45:00 -
[942] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
This is completely false.
1.) The warp tunnel is not oblique, you can still see the solar system around you and different graphics settings actually change the look of the warp tunnel.
2.) The warp tunnel does not spin my camera.
3.) The warp tunnel does not zoom solar system objects.
4.) The warp tunnel does not have very strong colors since you can see the solar system around it.
5.) The warp tunnel does not keep your camera at a predetermined zoom level.
6.) Many other reasons I cannot think of right now since I'm posting this late at night.
P.S. Why was this "feature" implemented when there are so many other issues that need addressing right now? Is the art department that bored that they have to fix something that isn't broken? I was under the impression they were the main bottleneck in new ship designs? |
Li Tiger
Deep Space Resources Ltd.
23
|
Posted - 2013.06.28 13:14:00 -
[943] - Quote
^ ^ Ops, it was that tunnel he is referring to! Thought he meant gate tunnel .... my mistake.
And as for what you write here, I can only agree. Give me that tunnel - this I could live with. But an off option is now still clearly preferable! |
Li Tiger
Deep Space Resources Ltd.
24
|
Posted - 2013.06.28 13:35:00 -
[944] - Quote
Maybelater Headache wrote:Ranger 1 wrote: I'll probably catch on to that one when you learn the difference between making constructive posts to prove your point, and making personal attacks to hide the fact that you don't have one.
Why so angry? Ranger 1 I just think that MH might be just as tired as I am of all of your attempts in this thread to get ccp in speech, concerning a hiring!
I do not understand why you constantly overwhelms this thread with your support for devs with all sorts of excuses and chitchat about why ccp can not do this or that! You know as well as I that it may well be made. The question is whether ccp want to spend time on the problem - alluding here on an off option. It can be time consuming but no more than that - period! |
Li Tiger
Deep Space Resources Ltd.
24
|
Posted - 2013.06.28 13:37:00 -
[945] - Quote
EDIT: double post - pardon! |
rey Aumer
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.28 13:42:00 -
[946] - Quote
Ace Uoweme wrote:
When MoP was released in WoW they had a healer spell effect that literally blinded raids (white out conditions - it slipped QA too). Within days it was fixed (I didn't even realize the effect was that evident, but before I could find out, it was fixed). Blizzard didn't wait for a month to change an animation, they got to see it, the results....fixed.
The difference here is Blizzard could go back and see it, test it and fix it within days. The foot dragging of CCP is troubling, as they can get someone they trust to check it out and deduct what's wrong, and fix it within days too. It's going on a month now.
You must have missed the whole CRZ issue where people would switch zones and it would instantly switch from day to night, or the other way around. People prone to seizure were having trouble with that too. It took a few months to fix that.
I do hope they get rid of all the camera panning that's going on. It's incredibly jarring. |
Seleia O'Sinnor
Drop of Honey
339
|
Posted - 2013.06.28 14:05:00 -
[947] - Quote
Feels like a movie, seen once, the effect is pretty cool, but after being forced into seeing it very often it's just annoying. New inventory: Getting better since version 1.2, but what about back and forward buttons? |
Ace Uoweme
Republic Military School Minmatar Republic
317
|
Posted - 2013.06.28 14:15:00 -
[948] - Quote
rey Aumer wrote:You must have missed the whole CRZ issue where people would switch zones and it would instantly switch from day to night, or the other way around. People prone to seizure were having trouble with that too. It took a few months to fix that.
I do hope they get rid of all the camera panning that's going on. It's incredibly jarring.
Told Blizzard point blank my opinion of it -- like a heck of a lot of other players irate about it and it's effect on the economy.
CRZ doesn't affect players like that as the scenery doesn't change at all -- you don't port into anywhere, nor are met with fancy effects. CRZ is fancy phasing that has been in use in WoW since WotLK (2008) and nothing to get sick over.
The only problem with CRZ function wise is the glitching caused by waiting for Battle.net to recognize the zone change. And that's no different than when getting through an EvE gate to the other side (when the textures load up).
5.4 they're going to align 10 realms at a time into a mega realm by that phasing, with the AH. Who knows, by the next expansion they may even have a virtual one Azeroth realm. They're already clustering them beyond just battlegroups. They merged all battlegrounds and LFR with all realms, and these are the last tidbits for full integration.
For an old game engine, Blizzard's WoW is really pushing tech and may even creep into EvE territory with the one server concept. Now let's see what CCP's EvE can put on the table.
Love the competition! "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
rey Aumer
Republic Military School Minmatar Republic
0
|
Posted - 2013.06.28 14:49:00 -
[949] - Quote
Ace Uoweme wrote:
Told Blizzard point blank my opinion of it -- like a heck of a lot of other players irate about it and it's effect on the economy.
CRZ doesn't affect players like that as the scenery doesn't change at all -- you don't port into anywhere, nor are met with fancy effects. CRZ is fancy phasing that has been in use in WoW since WotLK (2008) and nothing to get sick over.
The only problem with CRZ function wise is the glitching caused by waiting for Battle.net to recognize the zone change. And that's no different than when getting through an EvE gate to the other side (when the textures load up).
5.4 they're going to align 10 realms at a time into a mega realm by that phasing, with the AH. Who knows, by the next expansion they may even have a virtual one Azeroth realm. They're already clustering them beyond just battlegroups. They merged all battlegrounds and LFR with all realms, and these are the last tidbits for full integration.
For an old game engine, Blizzard's WoW is really pushing tech and may even creep into EvE territory with the one server concept. Now let's see what CCP's EvE can put on the table.
Love the competition!
It did when switching servers meant switching times of the day. When CRZ first came out servers weren't all on the same time zone. There were flight paths you could hop onto that would switch you between zones constantly, causing a disco effect of going from night to day. It took them a few months to move all the servers to a universal time so it didn't happen. If you don't think it's something to get sick over, good for you. There's plenty of people not getting sick over the new gate animations too.
|
Ace Uoweme
Republic Military School Minmatar Republic
319
|
Posted - 2013.06.28 15:18:00 -
[950] - Quote
rey Aumer wrote:[It did when switching servers meant switching times of the day.
That still didn't change the camera angle. And what's causing the issue with this gate animation IS the forced camera angle.
rey Aumer wrote:[When CRZ first came out servers weren't all on the same time zone. There were flight paths you could hop onto that would switch you between zones constantly, causing a disco effect of going from night to day.
1. Any flight paths in WoW are gryphon routes. 2. Players with their own flying mounts aren't on any "grid" you can free fly (and if you have a main, all the main's mounts are available to alts so gryphon rides are pointless. If you have your own mounts the only reason to use a gryphon is to travel AFK...and you won't be at the computer!). 3. Any kite mounts wasn't effected as MoP zones aren't CRZ.
When CRZ became available before MoP, I didn't notice any issues but the stuttering (or the usual Wintergrasp fall-to-your-death surprise. The other issue is the 2 player mount dismounting that still hasn't been fixed, and they're aware of it but can't for whatever reason fix it now). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Malcanis
Vanishing Point. The Initiative.
10426
|
Posted - 2013.06.28 15:21:00 -
[951] - Quote
I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font.
1 Kings 12:11
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Ranger 1
Ranger Corp
4319
|
Posted - 2013.06.28 15:30:00 -
[952] - Quote
Li Tiger wrote:Maybelater Headache wrote:Ranger 1 wrote: I'll probably catch on to that one when you learn the difference between making constructive posts to prove your point, and making personal attacks to hide the fact that you don't have one.
Why so angry? Ranger 1 I just think that MH might be just as tired as I am of all of your attempts in this thread to get ccp in speech, concerning a hiring! I do not understand why you constantly overwhelms this thread with your support for devs with all sorts of excuses and chitchat about why ccp can not do this or that! You know as well as I that it may well be made. The question is whether ccp want to spend time on the problem - alluding here on an off option. It can be time consuming but no more than that - period! Well, since it turns out that what I told you was likely going to happen (and why) was just confirmed to be correct I can certainly understand your being tired of seeing my posts.
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4319
|
Posted - 2013.06.28 15:32:00 -
[953] - Quote
Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font. I know right? That tempest very nearly cracked the tea cup it was in. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Pharexia
The Midnight Dawn
10
|
Posted - 2013.06.28 15:34:00 -
[954] - Quote
Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font.
Changing the font didnt make people PHYSICALLY SICK.....
It is one thing to say I don't agree with the Devs because I don't like the way xyz looks. That is a personal preference that outside of the screen unless it is hard to read due to my eye sight doesn't impact my gameplay or my PHYSICAL well being.
This animation DOES MAKE ME SICK as well as others...... Please before this thread gets to 75-100 pages understand this. THIS IS MAKING PEOPLE PHYSICALLY SICK AND UNABLE TO PLAY.
This is not a I don't like the way this looks BUT I can still play it is LITERALLY I CAN NO LONGER PLAY THIS GAME DUE TO HOW I WAS BORN!!!! |
Ace Uoweme
Republic Military School Minmatar Republic
319
|
Posted - 2013.06.28 15:45:00 -
[955] - Quote
rey Aumer wrote:So you're excusing Blizzards failures because they didn't affect you... Blizz and CCP are no different. They toss in a new feature and say learn to love it, we'll fix the problems when we get to it. Like you said, they still haven't fixed 2 person mounts and it's been out for how long?
I'm explaining the points he's addressing...because...
1. It's long been fixed. 2. It affected gryphon riders (from late Cata onwards all mounts on any level 80+ player is available to all alts, so no one but truly new players (which is rare) or AFK travelers uses gryphons...it's pointless otherwise). Those on their own mounts -- most players -- weren't affected (if it was, I would've noticed it on all those Icecrown/Storm Peak stuttering flights...and sure would've informed Blizzard...think I'm critical of CCP? You haven't seen my posts to Ghostcrawler). 3. The camera angle isn't affected (even on a gryphon you can free look -- which is the problem with the gate animation, we can't do that).
The 2 person mount issue is a technical issue. Something they have to solve. Not as bad as the 16 slot bag issue, but one that will take time (probably related to all the virtual zone merging, as the Wintergrasp freefall is still there every patch). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Pharexia
The Midnight Dawn
11
|
Posted - 2013.06.28 16:03:00 -
[956] - Quote
One last quick note..... This is not a small percent of the population.....
About 33% of people are susceptible to motion sickness even in mild circumstances such as being on a boat in calm water, although nearly 66% of people are susceptible in more severe conditions. Individuals and animals without a functional vestibular system are immune to motion sickness.
Borden Institute Benson, AJ (2002). "35". Motion Sickness. In: Medical Aspects of Harsh Environments
In a study conducted by U.S. Army Research Institute for the Behavioral and Social Sciences in a report published May 1995 titled "Technical Report 1027 - Simulator Sickness in Virtual Environments", out of 742 pilot exposures from 11 military flight simulators, "approximately half of the pilots (334) reported post-effects of some kind: 250 (34%) reported that symptoms dissipated in less than 1 hour, 44 (6%) reported that symptoms lasted longer than 4 hours, and 28 (4%) reported that symptoms lasted longer than 6 hours.
Simulation sickness, or simulator sickness, is a condition where a person exhibits symptoms similar to motion sickness caused by playing computer/simulation/video games.[
The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the human brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin. According to this theory, simulation sickness is just another form of motion sickness.
The symptoms are often described as quite similar to that of motion sickness, and can range from headache, drowsiness, nausea, dizziness, vomiting and sweating. Research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards. |
Ranger 1
Ranger Corp
4319
|
Posted - 2013.06.28 16:04:00 -
[957] - Quote
Pharexia wrote:Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font. Changing the font didnt make people PHYSICALLY SICK..... It is one thing to say I don't agree with the Devs because I don't like the way xyz looks. That is a personal preference that outside of the screen unless it is hard to read due to my eye sight doesn't impact my gameplay or my PHYSICAL well being. This animation DOES MAKE ME SICK as well as others...... Please before this thread gets to 75-100 pages understand this. THIS IS MAKING PEOPLE PHYSICALLY SICK AND UNABLE TO PLAY. This is not a I don't like the way this looks BUT I can still play it is LITERALLY I CAN NO LONGER PLAY THIS GAME DUE TO HOW I WAS BORN!!!! Actually, a large number of the complaints stated "I can no longer play this game because I can't read the font".
This was often followed by the ever popular "This font is forcing me to stop playing the game because it gives me severe migraines trying to read anything. They are severe enough to induce nausea. I can't play a game that makes me physically ill".
And of course there was the usual "Everybody will quit", "You are not listening to us", "We demand you drop this entirely and revert the game back", "How hard could it be?" comments.
But in the end it was shown that CCP did listen, took the time to correct the actual issues, and the people that were going to quit unless the old (horrible) font was brought back are still here.
Obviously corrections need to be made , and as we have already found out WILL be made (we all sympathize with the folks that actually are adversely affected)... but the way people ramp up the drama is more than a little amusing to many of us. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4319
|
Posted - 2013.06.28 16:08:00 -
[958] - Quote
Okay, I was with you up until this point.
Quote:Research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards.
Does this in any way actually strike you as factual?
Really?
It makes you wonder what the cafeteria was serving for lunch that day, because the rest of the world doesn't seem to have that issue. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.06.28 17:15:00 -
[959] - Quote
Ace Uoweme wrote: That still didn't change the camera angle. And what's causing the issue with this gate animation IS the forced camera angle.
Confirming, repeating, and reinforcing the fact that this is NOT the only issue, and that the animation itself is also causing problems!
I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit. |
Sister Sophia
Imperial Academy Amarr Empire
61
|
Posted - 2013.06.28 17:33:00 -
[960] - Quote
Can we keep it constructive and civil? I mean I know you have a fancy white tag and all. But still... humour us by at least pretending to be offering useful input. Thanks.
CCP Sysiphys has already said that CCP will be looking at the issue. Very likely the new animation will be less jarring and a lot more gentle on the eyes/brain. I don't see what there's still to argue about until we see it.
For my part, I'm just going to stay away from the game, chill and wait for the new version. I hope the devs take into account all the helpful stuff that's been said here.
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Othran
Route One
568
|
Posted - 2013.06.28 17:50:00 -
[961] - Quote
Siresa Talesi wrote: Confirming, repeating, and reinforcing the fact that this is NOT the only issue, and that the animation itself is also causing problems!
I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit.
I tend to agree with this. After a large number (30+) of consecutive jumps I think its the end of the cut-scene which causes me problems. I'm not likely to throw up or anything but there is definitely something about that section and the sudden halt on jump-in which makes me a bit queasy after lots of jumps.
I originally thought it was the start of the cut-scene but now I'm not sure. Whatever, its not conducive to roaming, that's for sure. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
16
|
Posted - 2013.06.28 18:16:00 -
[962] - Quote
Sister Sophia wrote: CCP Sysiphys has already said that CCP will be looking at the issue. Very likely the new animation will be less jarring and a lot more gentle on the eyes/brain. I don't see what there's still to argue about until we see it.
For my part, I'm just going to stay away from the game, chill and wait for the new version. I hope the devs take into account all the helpful stuff that's been said here.
What's to argue about is that they have decided to take their sweet time in order to "optimize" the animation just so they can keep their new shiny.
If this were some minor bug, I would agree, we could all just wait and see how they fix it. But this is a severe issue affecting customers' physical well-being; this type of problem demands immediate attention, not a delayed effort to incrementally work towards improvements. It should not take weeks to put a temporary fix in place while they continue their optimization. But the truth is, they won't do that, because then they would be admitting they did something wrong and had to roll it back. They would be acknowledging that they ignored all the test server feedback they had before this went live. Apparently, CCP's pride is more important to them than their customers' health.
I am actively paying for a game which I can now only play with difficulty, and some things I have to avoid altogether. I am not paying to just sit and wait for it to get better. So I will continue to push for action, until either something changes or my sub runs out.
Othran wrote:Siresa Talesi wrote: Confirming, repeating, and reinforcing the fact that this is NOT the only issue, and that the animation itself is also causing problems!
I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit.
I tend to agree with this. After a large number (30+) of consecutive jumps I think its the end of the cut-scene which causes me problems. I'm not likely to throw up or anything but there is definitely something about that section and the sudden halt on jump-in which makes me a bit queasy after lots of jumps. I originally thought it was the start of the cut-scene but now I'm not sure. Whatever, its not conducive to roaming, that's for sure.
I'm sure everyone is affected a little differently, but I think it's both. You're being suddenly thrown into a very different visual environment, and then about 6 seconds later, just as suddenly dropped back into a view very similar to the one you just left. It's not nearly enough time for the brain to catch up with what they eyes are seeing, and the extreme differences in the two views make the experience very disorienting.
According to one CSM member here, there are even devs at CCP who suffer from this problem (and at least one who was ridiculed for it; so what do they think of their players with this problem?). If this is true, then combined with all the test server feedback, it really makes you wonder how this ever got past QA and was approved to go live. How did they not anticipate there being an issue when, in addition to customer response, they had problems internally? At the very least, it never should have gone forward without a backup plan in place.
But now that it has, it needs to be addressed. Not in the next expansion, not after the summer, not next month, not even next week. They've had more than three weeks already; three weeks of causing pain and making paying customers physically ill. They've clearly known about the problem for even longer than that, but chose to ignore it. Not having even a temporary fix in place by now is inexcusable. |
Nyla Skin
Maximum fun chamber
253
|
Posted - 2013.06.28 19:18:00 -
[963] - Quote
Omo Hubble wrote:My prediction on page 38 was spot on. We should not expect the option to disable. From the developers' perspective it does not make sense to allow us to disable new features. It would be a step backwards, wasting development resources. Reasonable and fair enough.
If both old and new systems were available, then adding new system would always be an improvement. No one could argue with that. If the old system is removed as new one is introduced, possibility for a step backwards exists if the new one is worse.
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Dullmeyr Prodomo
22
|
Posted - 2013.06.28 19:52:00 -
[964] - Quote
So this thread is still alive, the master of drama is still up to mischief and even a Dev was kind enough to drop in eventually. Nice! While there's life, there's hope. |
Ace Uoweme
Republic Military School Minmatar Republic
319
|
Posted - 2013.06.28 19:56:00 -
[965] - Quote
Siresa Talesi wrote:I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit.
Well, with the gate jump sequence the forced camera IS the problem. Without control of the camera angle it's like losing your horizon as a pilot. When that happens, you at least get disorientated (losing the horizon is how John-John [JFK's son] crashed his private jet and died), and if you're prone to vertigo you can lose your lunch.
We're Terra Firma creatures so even in space our brain is searching for a horizon. Makes no difference if it's a video game either. We're hardwired for it.
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Dullmeyr Prodomo
22
|
Posted - 2013.06.28 20:50:00 -
[966] - Quote
Ace Uoweme wrote:Siresa Talesi wrote:I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit. Well, with the gate jump sequence the forced camera IS the problem. Without control of the camera angle it's like losing your horizon as a pilot. When that happens, you at least get disorientated (losing the horizon is how John-John [JFK's son] crashed his private jet and died), and if you're prone to vertigo you can lose your lunch. We're Terra Firma creatures so even in space our brain is searching for a horizon. Makes no difference if it's a video game either. We're hardwired for it.
I think we can easily leave it to Siresa Talesi and his personal experience which parts of the animation are causing him issues. Beside obviously existing health issues experienced by several people, this animation simply sucks- it-¦s choppy and annoying. I would love to see it removed from the game, but that-¦s just me. Well, probably not just me. |
Jigster
Arkhon Research
2
|
Posted - 2013.06.28 22:39:00 -
[967] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Don't you know? New is always better, someone spent a long time rummaging around in the box of good ideas for this. I think it looks pretty =) |
Siresa Talesi
Center for Advanced Studies Gallente Federation
17
|
Posted - 2013.06.28 22:48:00 -
[968] - Quote
Ace Uoweme wrote:Siresa Talesi wrote:I'm sorry I have to harp on this, but every time someone repeats the idea that "it's just the camera swing," I feel like my issues (flashing lights = migraine trigger) are being ignored and swept under the rug, and as a minority in this case, I have to keep pulling them back out.
Plus, I am fairly certian that at least for some of us suffering from nausea, it is the brief duration and sudden enrance/exit of the gate animation that also affects this, and that the camera swing is not the only culprit. Well, with the gate jump sequence the forced camera IS the problem. Without control of the camera angle it's like losing your horizon as a pilot. When that happens, you at least get disorientated (losing the horizon is how John-John [JFK's son] crashed his private jet and died), and if you're prone to vertigo you can lose your lunch. We're Terra Firma creatures so even in space our brain is searching for a horizon. Makes no difference if it's a video game either. We're hardwired for it.
It is a problem, but it is not the only problem, and treating it like it is just ignores the rest of the issue.
Personally, I've experienced mild nausea as a result of this sequence, and yes, the camera swing is definitely a factor in that. However, as I indicated above, there are other factors associated with the animation itself which also contirbute to the feeling of disorientation (visual cues of motion through the tunnel conflicting with the inner ear's sense of motion, no fixed object to focus on, brief duration of drastically different view with motion not allowing the brain time to adjust to what is being seen).
However, for me, the nausea is the lesser of the two issues. The jump sequence being a migraine trigger is by far the more severe and painful consequence. When I get one of these headaches, it literally feels like there is a 1" thick spike driven through the base of my skull on one side, up until the tip rests just behind the eye on the other side. And once it has started, it will persist for several hours (or more), and there is really not much I can do but wait it out. And this is all caused by the animation; the camera swing has nothing to do with it. Migraines can have many causes and triggers, but one common trigger is similar to epilepsy, in that lights flashing at certain frequencies can set them off. For example, I've noticed that often my headaches can by triggered or worsened by certain flourescent lights; the tubes flicker at a frequency largely imperceptible by the eye, but the brain still picks it up, and it can be a huge problem for migraine sufferers. The lights in the jump tunnel animation, as well as the shifting colors and tones of the tunnel clouds themselves, create a similar effect, pulsing at a frequency that apparently I am sensitive to.
So please, try to remember that while the camera swing is an issue, it is not the only part of the jump sequence that is causing problems for players. Just because you may not have a problem with anything but the camera swing, it doesn't mean that the animation is not an issue for others. |
cheese monkey
EVE Corporation 987654321-POP The Marmite Collective
165
|
Posted - 2013.06.28 23:03:00 -
[969] - Quote
The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless. |
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
55
|
Posted - 2013.06.28 23:41:00 -
[970] - Quote
cheese monkey wrote:The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless.
I know, right.
I and others have said some twenty pages back that if they showed the animation from the third person perspective and gave you control of the viewing angle, then got rid of that swinging bulllshit - the problem would be solved.
Think of taking the warp drive animation of your ship and plastering it into the jump animation. I don't know if that is possible, but it would really help.
Also, the damn animation is sloppy looking, and half the time it doesn't work - I'm presented with this massive blue/grey cloud blob as if it is trying to present itself from a top/down view. It's quite amusing. |
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Mike Azariah
Gallente Benevolence Association
391
|
Posted - 2013.06.29 00:56:00 -
[971] - Quote
cheese monkey wrote:The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless.
I am sorry you feel that way but amazingly a LOT of us did mention during the camapigns the we were neither devs nor programmers. We represent you, we did that, the proof is CCP showed up in this thread to answer you.
Can the CSM 'make' things happen? No
sorry if you were under the mistaken impression that we could.
We advise, we represent . . .
m Mike Azariah-á CSM8 |
Barron Hammerstrike
RISK Inc.
30
|
Posted - 2013.06.29 02:52:00 -
[972] - Quote
Ace Uoweme wrote:(losing the horizon is how John-John [JFK's son] crashed his private jet and died)
I thought it was the Illuminati. Not to derail the thread,but it's crazy to think who would be the US president right now had he lived. Like my shiny tinfoil hat? Now-- as you were. there is no old system anymore |
Ace Uoweme
Republic Military School Minmatar Republic
320
|
Posted - 2013.06.29 03:13:00 -
[973] - Quote
Mike Azariah wrote:cheese monkey wrote:The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless. I am sorry you feel that way but amazingly a LOT of us did mention during the camapigns the we were neither devs nor programmers. We represent you, we did that, the proof is CCP showed up in this thread to answer you. Can the CSM 'make' things happen? No sorry if you were under the mistaken impression that we could. We advise, we represent . . . m
And not just troll? I have a CSM on ignore because that's what he does..
That's not representing players on an issue that needs to be addressed, that's wasting bandwidth.
If CSMs are but glorified titles without any teeth, why do they even exist as "player representatives"? They're not getting back to the players on the issues that matter, nor representing players on these types of issues...that make people physically sick ingame even.
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ace Uoweme
Republic Military School Minmatar Republic
320
|
Posted - 2013.06.29 03:20:00 -
[974] - Quote
Ranger 1 wrote:Okay, I was with you up until this point. Quote:Research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards. Does this in any way actually strike you as factual? Really? It makes you wonder what the cafeteria was serving for lunch that day, because the rest of the world doesn't seem to have that issue.
Actually with 3D games if you haven't adapted to a 3D environment, yes you can get quite sick.
Take someone who hasn't played any video game and put him in one, it will be a dizzy experience. Same happens with virtual reality glasses, despite a player has played many 3D games.
Just because a game exists doesn't mean the human brain is accustom to it. Took millions of years for man to adapt to his environment, and video games has existed for less than 40 years. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
AutumnWind1983
Future Corps Sleeper Social Club
64
|
Posted - 2013.06.29 03:23:00 -
[975] - Quote
CCP Sisyphus wrote: The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Fine. Then give us a black screen. If it is actively harming your users' expereince let us cut it off. You're response is insulting and infuriating. James Arget for CSM 8! http://csm.fcftw.org |
Li Tiger
Deep Space Resources Ltd.
25
|
Posted - 2013.06.29 07:03:00 -
[976] - Quote
Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font. Thanks a lot for your support of player base!
What matchless contempt to show. How on earth could anyone have voted for you. It's damn beyond my comprehension?!?
But good for you it straight in the eye at you and there is - as said (if you read some of the thread) no one wants to take your new shiny eye-candy from you, maybe you could then strain yourself up to support a off option! |
Pak Narhoo
Splinter Foundation
1036
|
Posted - 2013.06.29 07:57:00 -
[977] - Quote
Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font.
Can you do anything else but troll here? If not, put a sock in it. |
Kyra Quinn
We Are Really Scary
49
|
Posted - 2013.06.29 08:00:00 -
[978] - Quote
Ranger 1 wrote:Okay, I was with you up until this point. Quote:Research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards. Does this in any way actually strike you as factual? Really? It makes you wonder what the cafeteria was serving for lunch that day, because the rest of the world doesn't seem to have that issue.
I highly doubt that 50% is on par but I can attest to the whole 3D shooter motion sickness phenomena. I'm fine when playing MMO's or "normal" games but when I try a shooter on our Xbox it can make me feel queasy. Not all do it but some most definitely have that effect. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Destination SkillQueue
Are We There Yet
5352
|
Posted - 2013.06.29 08:14:00 -
[979] - Quote
Pak Narhoo wrote:Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font. Can you do anything else but troll here? If not, put a sock in it. To be fair it's really hard to resist when you read about people being such weaklings or act like every minor game change destroyed their game. I'm certain it truly sucks for the affected people and it's fair to ask for the animation to be looked at and try to be improved upon. It's just that there is a limit to what normal people can sympathise with or even take seriously for that matter and it's truly hilarious to see some people being such drama queens about it. |
Li Tiger
Deep Space Resources Ltd.
25
|
Posted - 2013.06.29 08:57:00 -
[980] - Quote
Destination SkillQueue wrote:It's here to stay get used to it.
Destination SkillQueue wrote:Pak Narhoo wrote:Malcanis wrote:I quite like the new jump animation thingy.
Of course I also remember when CCP proved their hatred and contempt for the players by dooming EVE to die within a couple of months by changing the font. Can you do anything else but troll here? If not, put a sock in it. To be fair it's really hard to resist when you read about people being such weaklings or act like every minor game change destroyed their game. I'm certain it truly sucks for the affected people and it's fair to ask for the animation to be looked at and try to be improved upon. It's just that there is a limit to what normal people can sympathise with or even take seriously for that matter and it's truly hilarious to see some people being such drama queens about it. Normally I never answer obviously in troll attempt, but by reviewing your real lack of empathy and human understanding, I had just come up with an answer when I really feel sorry for you. You need some help - maybe a psychologist can help!
|
|
Ace Uoweme
Republic Military School Minmatar Republic
321
|
Posted - 2013.06.29 10:13:00 -
[981] - Quote
Destination SkillQueue wrote:To be fair it's really hard to resist when you read about people being such weaklings or act like every minor game change destroyed their game.
Yeah, Blizzard thought so too when they went on a massive ban of players on their forums for "trolling" (the catch all excuse to rid people). See all those "Deleted by..." posts littering their general forums? Banned players.
Now surrounded by but yes-men (and the agenda promoters that helped to create that environment), the devs are left to scope other sites for more balanced info and suggestions -- as those players the agenda promoters got banned actually want to help the game without the strings, and just post elsewhere.
Sometimes when you get too hardened you can hurt the game by burying the head in the sand, too.
Living under siege creates a game that is influenced by that mentality, and riddled with as many bullet holes. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Maybelater Headache
Republic University Minmatar Republic
73
|
Posted - 2013.06.29 10:15:00 -
[982] - Quote
Mike Azariah wrote:We represent you, we did that, the proof is CCP showed up in this thread to answer you.
You can't possibly be serious. |
Yusef Brion
Big Yellow Pidgeon Inc.
7
|
Posted - 2013.06.29 11:46:00 -
[983] - Quote
I can't even look at the screen when I'm jumping anymore. Please, just give us the option to turn this graphic nightmare off.
I would also like to request that you remove the auto-scan when we land in a new system. I don't mind the matrix, but at least wait until I ask for a scan to run before you dirty up the beautiful backgrounds.
All we want are options. |
Indahmawar Fazmarai
2501
|
Posted - 2013.06.29 14:00:00 -
[984] - Quote
Mike Azariah wrote:cheese monkey wrote:The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless. I am sorry you feel that way but amazingly a LOT of us did mention during the camapigns the we were neither devs nor programmers. We represent you, we did that, the proof is CCP showed up in this thread to answer you. Can the CSM 'make' things happen? No sorry if you were under the mistaken impression that we could. We advise, we represent . . . m
To be honest, albeit this issue can be avoided by not watching the animation, it begs to wonder why do we even bother to do anything at all, beyond paying or not the subscription and playing or not the game.
The animation makes you sick? Then don't look at it. The result it's the same independently of what you do. CCP may "improve it" or not, the same as they released it despite all feedback, and with or without the CSM.
The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Sister Sophia
Imperial Academy Amarr Empire
62
|
Posted - 2013.06.29 16:08:00 -
[985] - Quote
Mike Azariah wrote:We advise, we represent . . .
Thanks dude. I know some of you guys try and can't always get stuff to happen. That's cool.
I can't find it right now, but that other post you made where you mentioned that even some CCP employees gave some critical feedback regarding the animation -- that post was really helpful and encouraging to read. Thanks. You get my vote the next time just for that. (Malcanis on the other hand ... not so much.)
... Yawn. Looking forward to getting a few more skills up to level 5 as this drama plays out. |
Indahmawar Fazmarai
2501
|
Posted - 2013.06.29 16:52:00 -
[986] - Quote
Sister Sophia wrote:Mike Azariah wrote:We advise, we represent . . . Thanks dude. I know some of you guys try and can't always get stuff to happen. That's cool. I can't find it right now, but that other post you made where you mentioned that even a few CCP employees gave some seriously critical feedback regarding the animation -- that post was really helpful and encouraging to read. Thanks. You get my vote the next time just for that. (Malcanis on the other hand ... not so much.) ... Yawn. Looking forward to getting a few more skills up to level 5 as this drama plays out.
Have it here:
https://forums.eveonline.com/default.aspx?g=posts&m=3170674#post3170674
Mike Azariah wrote:There are even ccp devs who sympathize and have the same queasy issue.
Doing some asking around I came up with a suggestion from PC Gamer podcast #191 which recommends chewing raw ginger for game induced motion sickness. One dev (who I will NOT name and shame) shifts to the solar system map using f10. (all the other devs make fun of this one).
If you are asking for a rollback to the loading bar? Doubt it will happen.
Me, I like the animation.
m
Apparently there at CCP they find funny that someone may get motion sickness from seeing an animation. HTFU, won't you all whiney sissies? The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Deacon Abox
Justified Chaos
135
|
Posted - 2013.06.29 17:12:00 -
[987] - Quote
Yusef Brion wrote:I can't even look at the screen when I'm jumping anymore. Please, just give us the option to turn this graphic nightmare off.
I would also like to request that you remove the auto-scan when we land in a new system. I don't mind the matrix, but at least wait until I ask for a scan to run before you dirty up the beautiful backgrounds.
All we want are options. This.
I am getting nausea from every jump, because of the new cinematic jump sequence.
And then I am treated to annoyance with a mandatory automatic scan with all sorts of further cinematic and visual dren thrown in like a cherry on top of a pile of the latest half digested meal on the keyboard.
GIVE US SOME ******* OPTIONS TO TURN THIS **** ON ONLY WHEN WE WANT IT. It truly amazes me that you spent so much valuable developer time on this stuff. It is not necessary. I don't remember any outcry for changing the jump mechanics and visuals. I also don't remember any complaints centered around forcing us to make an automatic scan after every jump, and having some corny and intrusive matrix/tron radar wave interfere with our view of the new system.
For a sizeable portion of your customers the only immersion it adds is the possibility of their rl clothing or keyboards immersed in vomit. Why are you not urgently fixing this? Many people are having to remember to turn away from the screen at jumps. When it gets missed the nausea comes. If people find this game making them nauseous they will at some point stop playing. I'm already logging on less. You will lose customers if you don't get this fixed asap. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.06.29 19:36:00 -
[988] - Quote
Mike Azariah wrote:cheese monkey wrote:The fact that this hasn't been dealt with figuratively blows me away.
I think this is another example of how the CSM is pointless. I am sorry you feel that way but amazingly a LOT of us did mention during the camapigns the we were neither devs nor programmers. We represent you, we did that, the proof is CCP showed up in this thread to answer you. Can the CSM 'make' things happen? No sorry if you were under the mistaken impression that we could. We advise, we represent . . . m
I understand that you cannot "make things happen," but the fact remains that this is an urgent issue which CCP seems to be dragging their collective feet on, and at the very least we could use some more pressure from our representatives. We are busy here filling the forums as much as we can to draw attention to this issue, but it's only gotten us so far. We need you to contact those who can make things happen through whatever channels you have, and let CCP know that players are dissatisfied and that something has to be done about this immediately; they've already had far too long to correct something that is literally affecting the health of their customers. And not just contact them once and let it drop, but continue to contact them until they understand how severe of an issue this is! CCP needs to be told that their current plan of action for this issue is insufficient at best, and outright insulting at worst.
If you are already doing this, then thank you, but the attitude expressed in the Assembly Hall thread seemed to indicate that you had given up on any action being taken, and that your opinion of the animation meant that you had no intention of pursuing a change. If that impression is incorrect, then please let us know what you have been doing regarding this.
I wouldn't expect the likes of Malcanis to lift a finger on an issue like this, as his general contempt for the EVE playerbase at large is well known and documented through years of forum archives. It is the primary reason I believe he never should have been let near the CSM.
You however appeared different in your campaign. I liked your position, and identified with the person you claimed to be, so much that I took a chance and listed you as my number one vote. Please don't make me feel that I made a mistake in doing so. |
Jack Tronic
borkedLabs
114
|
Posted - 2013.06.29 19:48:00 -
[989] - Quote
AutumnWind1983 wrote:CCP Sisyphus wrote: The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Fine. Then give us a black screen. If it is actively harming your users' expereince let us cut it off. You're response is insulting and infuriating.
It's hilarious how they consider a loading bar a "sub-optimal animation". And the dabbling around the solution is funny too.
YES PEOPLE GET SICK. NO WE DONT LIKE TURNING IT OFF. BUT WE WILL FIX IT. JUST IT WILL TAKE SOME TIME. NO WE WONT LET THEM USE LOADING BARS TO MAKE THEM HAPPY AND NOT RUIN THEIR EXPERIENCE. WE HAVE TO MAINTAIN THE EGO OF THE "ART" MAJORS AT CCP GO AWAY.
Thats CCP response ^ |
Siresa Talesi
Center for Advanced Studies Gallente Federation
23
|
Posted - 2013.06.29 22:35:00 -
[990] - Quote
Jack Tronic wrote:AutumnWind1983 wrote:CCP Sisyphus wrote: The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Fine. Then give us a black screen. If it is actively harming your users' expereince let us cut it off. You're response is insulting and infuriating. It's hilarious how they consider a loading bar a "sub-optimal animation". And the dabbling around the solution is funny too. YES PEOPLE GET SICK. NO WE DONT LIKE TURNING IT OFF. BUT WE WILL FIX IT. JUST IT WILL TAKE SOME TIME. NO WE WONT LET THEM USE LOADING BARS TO MAKE THEM HAPPY AND NOT RUIN THEIR EXPERIENCE. WE HAVE TO MAINTAIN THE EGO OF THE "ART" MAJORS AT CCP GO AWAY. Thats CCP response ^
Cross-posting this from the Assembly Hall thread, as it is relevant here as well:
My response to CCP's position: Not good enough.
They had feedback on the test server.
They've had almost four weeks live.
They even had their own devs reporting the problem.
And their respons is "we'll get to it eventually"?!?!
This has gone on too long already; CCP's neglect and indifference to the early reports is no excuse for this delay. CCP needs to understand the term "stopgap measure," and implement something until they can put in the fix that they want.
Everything CCP has said indicates that they are simply unwilling to fix this sooner because they don't want to remove their new art asset, and want to take their time to try to "optimize" it in some unsubstantiated hope that they can do so in a way that will remove all ill effects whle still preserving the animation. By insisting on this unneeded delay, they are putting the importance of their pretty animation above the physical well being of their customers, and frankly, that is more sickening than the jump sequence will ever be. |
|
Ace Uoweme
Republic Military School Minmatar Republic
328
|
Posted - 2013.06.30 03:17:00 -
[991] - Quote
Siresa Talesi wrote:This has gone on too long already; CCP's neglect and indifference to the early reports is no excuse for this delay. CCP needs to understand the term "stopgap measure," and implement something until they can put in the fix that they want.
Everything CCP has said indicates that they are simply unwilling to fix this sooner because they don't want to remove their new art asset, and want to take their time to try to "optimize" it in some unsubstantiated hope that they can do so in a way that will remove all ill effects whle still preserving the animation. By insisting on this unneeded delay, they are putting the importance of their pretty animation above the physical well being of their customers, and frankly, that is more sickening than the jump sequence will ever be.
A lesson here of what happens when they look at internal data so much they forget to even check their horizon...
...Flight 401 (the ghost flight)...
Quote: 23.40:38 CAM [Sound of altitude alert] CAM-1 We can tell if that # # # # is down by looking down at our indices CAM-1 I'm sure it's down, there's no way it couldnt help but be CAM-2 I'm sure it is CAM-1 It freefalls down CAM-2 The tests didn't show that the lights worked CAM-1 That 's right CAM-2 It's a faulty light 23.41:05 CAM-2 Bob, this # # # # just won't come out CAM-1 Allright leave it there CAM-3 I don't see it down there Huh? CAM-3 I don't see it CAM-1 You can't see that indis ... for the nosewheel ah, there's a place in there you can look and see if they're lined up CAM-3 I know, a little like a telescope CAM-1 Yeah CAM-3 Well... CAM-1 It's not lined up? CAM-3 I can't see it, it's pitch dark and I throw the little light I get ah nothing 23.41:31 CAM-4 Wheel-well lights on? CAM-3 Pardon? CAM-4 Wheel-well lights on? CAM-3 Yeah wheel well lights always on if the gear's down CAM-1 Now try it 23.41:40 APP Eastern, ah 401 how are things comin' along out there? 23.41:44 RDO-1 Okay, we'd like to turn around and come, come back in CAM-1 Clear on left? CAM-2 Okay 23.41:47 APP Eastern 401 turn left heading one eight zero 23.41:50 CAM-1 Huh? 23.41:51 RDO-1 One eighty 23.42:05 CAM-1 What? 23.42:07 CAM-2 We're still at two thousand right? 23.42:09 CAM-1 Hey, what's happening here? 23.42:10 CAM [Sound of six beeps similar to radio altimeter increasing in rate] 23.42:12 [Sound of impact]
History is littered by so many who feel they're so right and infallible. Their cause so just and so overconfident it could never happen.
(The above is the reason why I'll never support industry policing itself -- Tunnel vision).
The problem here is what those FLT 401 pilots were doing, so lost in trying to fix a light. Here, CCP can see the data, the data is showing them yeah there's an issue, yet the use of those gates show it doesn't justify a quick fix as they're still being used by acceptable numbers. They put more trust into their stats than even the health of their players.
That's tunnel vision in a nutshell.
To fix it, human brains need a horizon. The swing and pull disorientates as there's no horizon to keep balance.
CCP can see it in action in WoW on the Shado-Pan daily with the dragon flight (they have the same pull animation that mimics the gate animation here), and see how important the horizon; elevation and looking forward plays in not making players sick (and that daily is much more complex, dragons are moving in a clockwise formation, in a slow circle, and at different levels where players can pick to jump). See back in WotLK players simply got tired of all the vehicle fights to the point Blizzard had to bribe players to enter (where the whole goodie bag bribe system began). They're careful in not rocking the boat with vehicles now, and you can see the results (it gets through QA it's fixed in days, not waiting on 50k poster threads with angry players).
It takes a swift kick in the pants to break that tunnel vision. Even Blizzard gets the message after awhile. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Aya Shinomiya
State War Academy Caldari State
30
|
Posted - 2013.06.30 09:57:00 -
[992] - Quote
I would also like to reference to this thread because many players including myself encounter physical problems since CCP introduced the new jump effect. This includes headache, dizziness and nausea especially on long travels.
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=245650
With this thread we demanded the CSM to take action. We demand CCP to deal with this issue. |
Aya Shinomiya
State War Academy Caldari State
30
|
Posted - 2013.06.30 09:57:00 -
[993] - Quote
[DELETE] |
Sephira Galamore
Inner Beard Society
123
|
Posted - 2013.06.30 11:58:00 -
[994] - Quote
I just realized.. isn't getting nausea etc. the ultimate immersion? Jumps _are_ after all somewhat straining, to a degree that non-capsuleers avoid it as much as possible. <.< |
Johan Civire
Caldari Provisions Caldari State
593
|
Posted - 2013.06.30 12:37:00 -
[995] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
People are bragging about the old LOADING bar for years. Now the have what the want and now its lagging people well you`re ****** pc. Well no sorry that will be not happening. |
Lord Tempist
UnLimited Liability Corporation
8
|
Posted - 2013.06.30 12:52:00 -
[996] - Quote
Just came back to check this thread and see if anything was going to be done about this. When I jump now i minimize EVE and look at my desktop. I have a picture of a star formation from the Hubble telescope set there to look at during warps. Thanks for listening:) Have a great day:) Change is the only constant. I will even adapt to blatant absurdity. You know who you are. |
Li Tiger
Deep Space Resources Ltd.
28
|
Posted - 2013.06.30 13:26:00 -
[997] - Quote
Johan Civire wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. People are bragging about the old LOADING bar for years. Now the have what the want and now its lagging people well you`re ****** pc. Well no sorry that will be not happening. yea yea yea ... yada yada yada! You should immediately take some valium before you get a heart attack! It might be a better idea just to support an on / off option and you still get this you want to keep, then you may not need your medication. |
Ace Uoweme
Republic Military School Minmatar Republic
334
|
Posted - 2013.06.30 13:32:00 -
[998] - Quote
Aya Shinomiya wrote:I would also like to reference to this thread because many players including myself encounter physical problems since CCP introduced the new jump effect. This includes headache, dizziness and nausea especially on long travels. https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=245650With this thread we demanded the CSM to take action. We demand CCP to deal with this issue.
Good luck 2 of the CSMs said they like it.
Did you expect anything different? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Sister Sophia
Imperial Academy Amarr Empire
63
|
Posted - 2013.06.30 15:58:00 -
[999] - Quote
CCP Sisyphus wrote:We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
There's no problem guys. Let's not lose perspective. The devs are working on improving the animation. It's summer. Life is beautiful and I'm going to spend the day outside on my balcony reading a book with a beer in my hand. Maybe I'll go check out the local park while I'm at it. Nothing to stress about. EVE will be fixed shortly.
Also, if we're dicks about this, I'm guessing it will take twice as long to fix and the result won't be half as good. The best thing we can do is to say 'thanks for recognizing the problem' and chill.
Peace. |
Aya Shinomiya
State War Academy Caldari State
32
|
Posted - 2013.06.30 20:33:00 -
[1000] - Quote
Ace Uoweme wrote:Good luck 2 of the CSMs said they like it.
Did you expect anything different?
I do not know. So far as I understand it is the CSM responsible for delivering the voice of the player to CCP, no matter what their personal preferences are. Personally, I think most of the players, devs and so on love the new animation. But this means not that the few players which have problems should not name them. The critics are always outnumbered. Which means not that they are not right. Eventually, it is not about thinks we can live with. It is about a direct influence on the health of people.
And this is not a new problem with games and movies which focus more and more on effects. This massive effects beating up on our senses you will not find in nature. So our bodies have difficulties with it. And I expect more of these things in the future of EVE Online because it is some kind of "Hollywood-Trend" currently, if you watch the newer movies. So I wanted to bring this issue to attention before CCP includes more of this stuff into the game only because they think it looks "cool".
It is up to CCP whether they want to ignore us because we are only a few or whether they take action. |
|
Minmatar Citizen160812
The LGBT Last Supper
332
|
Posted - 2013.07.01 02:06:00 -
[1001] - Quote
Please make an alternative or tweak the thing. The slow stobe flashes in the animation are just bad and it causes client crashes....I have a decent gaming rig it's not me unless the benchmark we're using is the original CQ load. |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.07.01 07:03:00 -
[1002] - Quote
Sephira Galamore wrote:I just realized.. isn't getting nausea etc. the ultimate immersion? Jumps _are_ after all somewhat straining, to a degree that non-capsuleers avoid it as much as possible. <.<
yes but us capsuleers dont get jump sickness cozz were um capsuleers!!! |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.07.01 07:08:00 -
[1003] - Quote
Sister Sophia wrote:CCP Sisyphus wrote:We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well. There's no problem guys. Let's not lose perspective. The devs are working on improving the animation. It's summer. Life is beautiful and I'm going to spend the day outside on my balcony reading a book with a beer in my hand. Maybe I'll go check out the local park while I'm at it. Nothing to stress about. EVE will be fixed shortly. Also, if we're dicks about this, I'm guessing it will take twice as long to fix and the result won't be half as good. The best thing we can do is to say 'thanks for recognizing the problem' and chill. Peace.
1 outside sucks 2 the animation sucks 3 ccp should give there customers what they demand not what they want cozz they think shiney useless animation makes there game more sparkley the only thing they did right with this latest expansion is there changeing the apocolypse battleship look that is the only thing they got right here |
Nick Rayner
Pator Tech School Minmatar Republic
3
|
Posted - 2013.07.01 11:18:00 -
[1004] - Quote
I think that I've just found the image that fully describes the situation right now: http://i.imgur.com/c98U0RZ.jpg |
Sister Sophia
Imperial Academy Amarr Empire
64
|
Posted - 2013.07.01 14:36:00 -
[1005] - Quote
awesome |
VegetaLord
Science and Trade Institute Caldari State
1
|
Posted - 2013.07.01 21:47:00 -
[1006] - Quote
tl;dr So when is the off option coming? |
Lord Tempist
UnLimited Liability Corporation
9
|
Posted - 2013.07.01 23:31:00 -
[1007] - Quote
NO. Dis One!
http://i.imgur.com/GvIPBPl.gif Change is the only constant. I will even adapt to blatant absurdity. You know who you are. |
Scrutt5
Spiritus Draconis Sicarius Draconis
23
|
Posted - 2013.07.02 00:08:00 -
[1008] - Quote
While personally I have no issues with the new jump animation, I don't think CCP should be ignoring such a massive response from the player base. |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.07.02 07:02:00 -
[1009] - Quote
Aya Shinomiya wrote:Ace Uoweme wrote:Good luck 2 of the CSMs said they like it.
Did you expect anything different? I do not know. So far as I understand it is the CSM responsible for delivering the voice of the player to CCP, no matter what their personal preferences are. Personally, I think most of the players, devs and so on love the new animation. But this means not that the few players which have problems should not name them. The critics are always outnumbered. Which means not that they are not right. Eventually, it is not about thinks we can live with. It is about a direct influence on the health of people. And this is not a new problem with games and movies which focus more and more on effects. This massive effects beating up on our senses you will not find in nature. So our bodies have difficulties with it. And I expect more of these things in the future of EVE Online because it is some kind of "Hollywood-Trend" currently, if you watch the newer movies. So I wanted to bring this issue to attention before CCP includes more of this stuff into the game only because they think it looks "cool". It is up to CCP whether they want to ignore us because we are only a few or whether they take action.
u do relise the CSM have no real power ccp just gave the csm to the ppl to make ppl think they have a say =\ |
Dorrann
Imperial Academy Amarr Empire
5
|
Posted - 2013.07.02 10:31:00 -
[1010] - Quote
While I personally have no issue with the jump animation in terms of motion sickness etc, I would gladly turn it off.
It Frequently goes wonky and doesnt display properly ( I appreciate that this may be something to do with my machine rather than a fault with the animation ) but If its going to go nuts on me I'd gladly go back to Loading Bars. Quite simply, a DEV doesnt like them ? Fine, replace them with something that doesnt create a response like the one being voiced in this and other threads.
When you get a response like this one, with this much support behind it, pay attention, make an interim solution quickly, then fix the larger issue as soon as you are able to. Ignore it, drag your feet on it, marginalise it, or otherwise hope that it will go away and ALL you will achieve is to alienate paying customers.
You can't please everyone, but you can certainly do your best not to **** People Off.
Yes, it's your intellectual property and you can handle it how ever you please, but what you're doing now is bad business.
On a side note, SOME of the CSM are useful and do a decent job in their position, some others use the role as Free Pass to Troll and aggravate people. CCP should be looking into that..... Voted For or not, if an elected representative abuses his position, his peers, superiors or his constituents should be able and willing to censure him or have him removed.
|
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LancashireUK
Copperhead Arsenal The Fourth District
4
|
Posted - 2013.07.02 10:38:00 -
[1011] - Quote
I like the new animation but there really should be an option to turn it off. I agree that some people may have issues with it and we want to make sure we keep as many people as happy as possible :) |
Serith Ellecon
Adhocracy Incorporated Adhocracy
23
|
Posted - 2013.07.02 10:38:00 -
[1012] - Quote
A slider that adjusts the speed of the animation, and possibly a checkbox (always vote checkbox) to tone down the lighting in the warp tunnel would work nicely.
And to the people who seem to think that the new animation makes you more vulnerable when jumping, it doesn't. You start loading the grid before the animation ends. Poetic noticed this fact in his blog , and actively uses it as a tool to work out if he's jumping into an occupied grid. My corp has tested the new wormhole animations too, and those on grid do not see the exit animation until the person jumping has loaded grid, I'm pretty sure the same applies to gates. Inappropriate signature added.-á CCP Notarealdev. |
Guttripper
State War Academy Caldari State
287
|
Posted - 2013.07.02 10:45:00 -
[1013] - Quote
Perhaps CCP is worried that if they give the option to turn off the jump gate animation and the scanning animation, then players will complain there was not much "meat" on this ~expansion~...
Ship changes have been ongoing. Data and relic site games and its slot machine returns reward those players with faster fingers (in my opinion). Hmmm, without looking at the patch notes, what else was offered? *thinks*
Oh, skills being slotted into racial designs and tech 3 ships not allowed in the third and fourth deadly dungeons - alterations. |
Ace Uoweme
Republic Military School Minmatar Republic
344
|
Posted - 2013.07.02 11:05:00 -
[1014] - Quote
Guttripper wrote:Perhaps CCP is worried that if they give the option to turn off the jump gate animation and the scanning animation, then players will complain there was not much "meat" on this ~expansion~...
Or...
'You must've known we've always had good intentions"
[That blink of the character is soooo classic!]
"But your vanilla is gone and won't be back"
Sound familiar? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Nick Rayner
Pator Tech School Minmatar Republic
7
|
Posted - 2013.07.02 11:12:00 -
[1015] - Quote
http://i.imgur.com/TRG7ue1.png
Finally, the changes we have been waiting for. |
Phext
SIGBUS
14
|
Posted - 2013.07.02 12:38:00 -
[1016] - Quote
*scans for useful content in patchnotes*....no signals found. Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
Minmatar Citizen160812
The LGBT Last Supper
352
|
Posted - 2013.07.02 12:57:00 -
[1017] - Quote
Phext wrote:*scans for useful content in patchnotes*....no signals found.
Clothes for us and hats for DUST...nice an Incarna patch. Two steps forward and one step back. Boooooooo |
Deacon Abox
Justified Chaos
136
|
Posted - 2013.07.02 15:06:00 -
[1018] - Quote
Phext wrote:*scans for useful content in patchnotes*....no signals found. Or one could say:
"the patch notes, they show nothing" |
Maybelater Headache
Republic University Minmatar Republic
75
|
Posted - 2013.07.02 15:19:00 -
[1019] - Quote
Everything will be fine. |
Toire No Benza
Deep Space Resources Ltd.
0
|
Posted - 2013.07.02 17:11:00 -
[1020] - Quote
My master, Li Tiger account expired today. I was told to greet ccp from him with this statement!
Ps. My account expires in six days hoping my master and I can return soon to an gate warp on / off option! |
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
31
|
Posted - 2013.07.02 17:52:00 -
[1021] - Quote
Sister Sophia wrote:CCP Sisyphus wrote:We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well. There's no problem guys. Let's not lose perspective. The devs are working on improving the animation. It's summer. Life is beautiful and I'm going to spend the day outside on my balcony reading a book with a beer in my hand. Maybe I'll go check out the local park while I'm at it. Nothing to stress about. EVE will be fixed shortly. Also, if we're dicks about this, I'm guessing it will take twice as long to fix and the result won't be half as good. The best thing we can do is to say 'thanks for recognizing the problem' and chill. Peace.
I agree, let's not lose perspective. A few points to help keep that perspective in view:
1. Odyssey has been live for four weeks now, these issues have been reported since day 1.
2. Jump gate animation issues were also reported on the test center well before live, but these reports were ignored and the feature was launched anyway.
3. Some of CCP's own employees also reported having trouble with this issue. Instead of being recognized as a problem and treated seriously, they were ridiculed, and again, the feature was launched knowing there was a problem.
4. CCP has not said anything to indicate that a true fix will be implemented "shortly;" they have said that they are working to "improve" the animation, that the work is slow, will take time, and there is no ETA. There is no guarantee that any animation "improvements" will fix the issues at hand, and will not require further reworking taking even more months to get this fixed.
5. Again, we are not talking about a graphical or game play bug causing a minor inconvenience with game mechanics; this is a problem which is making customers physically ill.
With this perspective, it should be clear to see that this requires immediate attention. Short of a bug preventing the game from being played at all or wiping out players computers (boot.ini), this issue needs to be the number one priority for CCP. If they know it will take time to implement the change that they want, then there is no reason to not have put a stopgap measure in place as a temporary fix. The only explanation is that they regard the well-being of their customers so poorly that they don't think it is worth their time. Just "chilling" will only allow them to convince themselves that we don't care either.
Frankly, saying that "there is no problem," shows a complete lack of perspective.
Serith Ellecon wrote:And to the people who seem to think that the new animation makes you more vulnerable when jumping, it doesn't. You start loading the grid before the animation ends. Poetic noticed this fact in his blog , and actively uses it as a tool to work out if he's jumping into an occupied grid. My corp has tested the new wormhole animations too, and those on grid do not see the exit animation until the person jumping has loaded grid, I'm pretty sure the same applies to gates.
For those who are physically affected by this animation sequence, it does make us more vulnerable. Not because of the way it loads, but because we either have to take our eyes off of the screen or alt-tab to something else, creating a window of time where our attention is not on the game at the end of the jump, and we are slower to react to whatever is waiting for us. |
Aldap
Club Bear
231
|
Posted - 2013.07.03 14:07:00 -
[1022] - Quote
If Sean Decker's first action in CCP will be to give us the OFF option, I see a great future ahead. My latest solo PvP videos |
Guttripper
State War Academy Caldari State
291
|
Posted - 2013.07.03 14:15:00 -
[1023] - Quote
Aldap wrote:If Sean Decker's first action in CCP will be to give us the OFF option, I see a great future ahead. Of course, based upon what others have noted elsewhere about this person's previous actions at his previous employer, this OFF option might cost you a little extra... |
Respen Seriavo
EVE University Ivy League
57
|
Posted - 2013.07.03 15:00:00 -
[1024] - Quote
Maybelater Headache wrote:
NOOOOOOOOOOOO! I really would have rather stayed out of the loop for this one.
Also... bump for off button for this and scan animation. |
Deceduto
Deep Core Mining Inc. Caldari State
6
|
Posted - 2013.07.03 21:36:00 -
[1025] - Quote
One account expired yesterday. I am letting all mine expire and haven't been playing until it is fixed. 3 more accounts expire this month. 1 next month. |
Vexidious
Royal Amarr Institute Amarr Empire
14
|
Posted - 2013.07.03 21:52:00 -
[1026] - Quote
Siresa Talesi wrote:With this perspective, it should be clear to see that this requires immediate attention. Short of a bug preventing the game from being played at all or wiping out players computers (boot.ini), this issue needs to be the number one priority for CCP. If they know it will take time to implement the change that they want, then there is no reason to not have put a stopgap measure in place as a temporary fix. The only explanation is that they regard the well-being of their customers so poorly that they don't think it is worth their time.
Seems like you may be exaggerating just a tad...
You see, the problem is that this issue only affects a vanishingly small percentage of the eve populace, and can be corrected by closing your eyes and counting to five at the appropriate moment. IMO, that makes the argument for immediate, drastic action somewhat less than compelling.
I think the bottom line, though, is that if you can't handle a a little bit of camera tilt & pan in a video game, then you will have a bad time when playing video games.
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
37
|
Posted - 2013.07.03 22:41:00 -
[1027] - Quote
Vexidious wrote:Siresa Talesi wrote:With this perspective, it should be clear to see that this requires immediate attention. Short of a bug preventing the game from being played at all or wiping out players computers (boot.ini), this issue needs to be the number one priority for CCP. If they know it will take time to implement the change that they want, then there is no reason to not have put a stopgap measure in place as a temporary fix. The only explanation is that they regard the well-being of their customers so poorly that they don't think it is worth their time. Seems like you may be exaggerating just a tad... You see, the problem is that this issue only affects a vanishingly small percentage of the eve populace, and can be corrected by closing your eyes and counting to five at the appropriate moment. IMO, that makes the argument for immediate, drastic action somewhat less than compelling. I think the bottom line, though, is that if you can't handle a a little bit of camera tilt & pan in a video game, then you will have a bad time when playing video games.
As I've pointed out before, taking your eyes off the screen means you lose focus on the game. When jumping into potentially hostile territory, those few seconds can put you at a severe disadvantage.
Also as I've pointed out, this isn't just about "a little bit of camera tilt & pan in a video game." To call it that is an understatement, and is frankly insulting. In my case, it's not just the nausea effects, but the migraine triggers of the flashing lights and colors in the tunnel. To be honest, I've been playing computer games for over two decades; this is the first time I've had one cause physical pain and discomfort. I don't understand exactly why this one is so much worse, but it is, and that is a problem.
The bottom line is that this issue is causing real life health issues for players. Regardless of how small a percentage of the total playerbase that is, it needs to be treated as a serious issue, not a "we'll get around to it eventually." Any less shows severe disrespect for customers. |
Vexidious
Royal Amarr Institute Amarr Empire
14
|
Posted - 2013.07.04 01:20:00 -
[1028] - Quote
Siresa Talesi wrote: Also as I've pointed out, this isn't just about "a little bit of camera tilt & pan in a video game." To call it that is an understatement, and is frankly insulting.
That is exactly what it is, though. It's a three second camera pan/zoom, followed by a warp effect that looks pretty much like every other warp effect in the game.
Siresa Talesi wrote: In my case, it's not just the nausea effects, but the migraine triggers of the flashing lights and colors in the tunnel.
Have you considered seeing a doctor? This doesn't sound like a normal reaction to a five second animation.
Siresa Talesi wrote:The bottom line is that this issue is causing real life health issues for players. Regardless of how small a percentage of the total playerbase that is, it needs to be treated as a serious issue, not a "we'll get around to it eventually." Any less shows severe disrespect for customers.
I think that there is ample evidence to suggest that CCP disagrees with your position, and I find it hard to fault them for that. Some people just experience motion sickness when playing video games, and that is in no way the fault of the developers. They can't cater to everyone's unique physiology at all times, and if you can't handle it, nobody is forcing you play. As CCP have already stated, they're looking into it, which is the reasonable thing to do. However, I don't think that comparing this to system-destroying bugs, and implying that CCP doesn't respect their customers is helping anyone.
The fact of the matter is that this is, indeed, a "get around to it eventually" kind of issue. CCP is a business, and you don't succeed in business by dropping everything and throwing all of your resources at an issue that 99.99% of your customers don't care about, and probably don't even know exists. I suppose that is a little harsh, but it is the reality of the situation, and calling CCP names is not likely to change it. |
Flamespar
Woof Club
621
|
Posted - 2013.07.04 04:11:00 -
[1029] - Quote
Soooo. If the warp tunnel effect is so nauseating ... Why don't you look aware from the monitor? I can post on a forum, therefore I represent everyone. |
Toire No Benza
Deep Space Resources Ltd.
0
|
Posted - 2013.07.04 06:39:00 -
[1030] - Quote
Vexidious wrote: That is exactly what it is, though. It's a three second camera pan/zoom, followed by a warp effect that looks pretty much like every other warp effect in the game.
Your vision is becoming a bit bad my friend!
Vexidious wrote: Have you considered seeing a doctor? This doesn't sound like a normal reaction to a five second animation.
Have you considered seeing a doctor? This doesn't sound like a normal reaction that you compare gate animation with other warp effects!.
Vexidious wrote: I think that there is ample evidence to suggest that CCP disagrees with your position, and I find it hard to fault them for that. Some people just experience motion sickness when playing video games, and that is in no way the fault of the developers. They can't cater to everyone's unique physiology at all times, and if you can't handle it, nobody is forcing you play. As CCP have already stated, they're looking into it, which is the reasonable thing to do. However, I don't think that comparing this to system-destroying bugs, and implying that CCP doesn't respect their customers is helping anyone.
The fact of the matter is that this is, indeed, a "get around to it eventually" kind of issue. CCP is a business, and you don't succeed in business by dropping everything and throwing all of your resources at an issue that 99.99% of your customers don't care about, and probably don't even know exists. I suppose that is a little harsh, but it is the reality of the situation, and calling CCP names is not likely to change it.
"sigh" one more of these |
|
Starlight Kouvo
Almost Epic
6
|
Posted - 2013.07.04 08:27:00 -
[1031] - Quote
Have to say | do like the new animation and I do not understand when people say the speed of the camera swing is too fast? As for the warp tunnel, I guess they could tone down the clouds slightly but otherwise I like the immersion it adds |
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.04 09:34:00 -
[1032] - Quote
Starlight Kouvo wrote:Have to say | do like the new animation and I do not understand when people say the speed of the camera swing is too fast? As for the warp tunnel, I guess they could tone down the clouds slightly but otherwise I like the immersion it adds How many times must it be said - No one wants to take your glitter from you! If ccp make an on / off option problem solved. Good for you you like it and if they are turned into an option I think you do not even have to do anything since your precious animation probably is ON by default. |
Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1193
|
Posted - 2013.07.04 11:13:00 -
[1033] - Quote
alternate low GFX animation option would be nice.
options are always nice. Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
|
Guttripper
State War Academy Caldari State
293
|
Posted - 2013.07.04 13:15:00 -
[1034] - Quote
Flamespar wrote:Soooo. If the warp tunnel effect is so nauseating ... Why don't you look aware from the monitor? Soooo. If the captain's quarters is to remain closed ... Why don't you look away for another game?
While the quarters were causing people harm through their computer rigs, many have experienced ill effects with this graphics. Simply telling people to look away is not the best answer.
It would be similar if CCP decided that each destroyed ship had close-ups of burn victims, body parts and mutilations floating in space, and other graphic images to promote the ~immerse~ gaming aspects. Could people say, "If the pictures are so nauseating ... Why don't you look away from the monitor?"
Just a wild thought. |
Par'Gellen
264
|
Posted - 2013.07.04 13:27:00 -
[1035] - Quote
Personally I love the new jump animation. My computer is not even new pushing 5 years now and it runs 4 clients all jumping at once with silky smoothness.
I regularly alt-tab and hold alt just so I can watch it on 4 small screens at once (Windows 7) if I know me any my alts are all going to hit a gate at once. Seriously. It truly is the best part of the expansion!
Beats the hell out of the new launcher anyway... CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Ramona McCandless
The McCandless Clan Turing Tested
591
|
Posted - 2013.07.04 13:29:00 -
[1036] - Quote
This is what this thread sounds like to SANE PEOPLE
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Tell The Others |
Par'Gellen
264
|
Posted - 2013.07.04 13:36:00 -
[1037] - Quote
Starlight Kouvo wrote:Have to say | do like the new animation and I do not understand when people say the speed of the camera swing is too fast? As for the warp tunnel, I guess they could tone down the clouds slightly but otherwise I like the immersion it adds I am also baffled as to why someone would not like the new animation. That's like complaining while getting a blo... well you get the idea...
Every time I see it I think JESUS CHRIST THAT IS AWESOME! The lightning in the clouds is my favorite part and the first time I saw it it literally gave me chills. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Maybelater Headache
Republic University Minmatar Republic
78
|
Posted - 2013.07.04 13:52:00 -
[1038] - Quote
You wouldn-¦t like it if you would do lots of jumps regularly, i guess. The jump animation sucks anyway.
I love banana pancakes. How u no luv banana pancakes? |
Deacon Abox
Justified Chaos
145
|
Posted - 2013.07.04 16:00:00 -
[1039] - Quote
Flamespar wrote:Soooo. If the warp tunnel effect is so nauseating ... Why don't you look aware from the monitor? Already doing it. And it's a pita. Playing a computer game should necessitate this.
Additionally, I'm pissed at the intrusive autoscan graphics. I never really had an y problems finding plexes in space using my own panning. Now I am treated to large obscuring circles and color diamonds that only get in the way. And there is no way to turn off this not needed not wanted feature for me (having to do it every jump is not a solution). And the tron in space radar wave has to go.
All this mandatory graphics that are either nauseating or extremely annoying make jumping through a gate and having a fight harder. I want to look forward to jumping through a gate to see what's on the other side. I don't want to hate it. |
Par'Gellen
265
|
Posted - 2013.07.04 16:09:00 -
[1040] - Quote
Maybelater Headache wrote:I love banana pancakes. How u no luv banana pancakes? I do love banana pancakes. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
|
Ace Uoweme
Republic Military School Minmatar Republic
363
|
Posted - 2013.07.04 16:50:00 -
[1041] - Quote
Par'Gellen wrote:Starlight Kouvo wrote:Have to say | do like the new animation and I do not understand when people say the speed of the camera swing is too fast? As for the warp tunnel, I guess they could tone down the clouds slightly but otherwise I like the immersion it adds I am also baffled as to why someone would not like the new animation. That's like complaining while getting a blo... well you get the idea... Every time I see it I think JESUS CHRIST THAT IS AWESOME! The lightning in the clouds is my favorite part and the first time I saw it it literally gave me chills.
Any time art interferes with game play it rubs gamers the wrong way. This case is more than that, as this art makes players nauseated. When you can get physically sick, yeah, it's a valid complaint.
Personally, to me, the animation is too low key. My healer in WoW is 10x more shiny. So if CCP wants to up the ante on animations, there's plenty of examples on YouTube from other MMOs, and not just with portals. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Par'Gellen
265
|
Posted - 2013.07.04 18:44:00 -
[1042] - Quote
Ace Uoweme wrote:Any time art interferes with game play it rubs gamers the wrong way. This case is more than that, as this art makes players nauseated. When you can get physically sick, yeah, it's a valid complaint. Personally, to me, the animation is too low key. My healer in WoW is 10x more shiny. So if CCP wants to up the ante on animations, there's plenty of examples on YouTube from other MMOs, and not just with portals. I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Vexidious
Royal Amarr Institute Amarr Empire
14
|
Posted - 2013.07.04 18:52:00 -
[1043] - Quote
Duplicate Post. |
Vexidious
Royal Amarr Institute Amarr Empire
14
|
Posted - 2013.07.04 18:53:00 -
[1044] - Quote
Flamespar wrote: It would be similar if CCP decided that each destroyed ship had close-ups of burn victims, body parts and mutilations floating in space, and other graphic images to promote the ~immerse~ gaming aspects. Could people say, "If the pictures are so nauseating ... Why don't you look away from the monitor?"
Just a wild thought.
Interesting argument, and reasonably valid, but I suspect not in the way that you anticipated.
You see, if CCP were to introduce an art asset into the game (any art asset) that most people found offensive, then it would probably be changed. After all, they want to stay in business. However, if very very few people found it offensive, then changing it wouldn't likely be a high priority goal. Sort of like jump animations.
You can't please everyone, and there is generally no profit in trying to do so. CCP has stated that they are looking into improving the animation, and this is a reasonable response to the issue. Tears and threadnaughts aren't likely to speed up the process, or alter the end result.[/quote]
|
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.04 20:11:00 -
[1045] - Quote
Par'Gellen wrote:I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
So just wote for option on/off and just don't touch anything when "on" is probably default!
Vexidious wrote:-snip- However, if very very few people found it offensive, then changing it wouldn't likely be a high priority goal. -snip- ... and while your wise words just sink in, you come in your next post surely with how few we are - as I'm sure you have knowledge of!
I'm sure it was not a deliberate omission! |
Kefia Veshna
Arkhon Industries Solarmark Coalition
0
|
Posted - 2013.07.04 20:24:00 -
[1046] - Quote
Lord almighty this community is getting worst and worst.....by that I mean it seems more and more people whine and b**** about everything lately, from this to ccp's hiring practices of late .
What happened to the mature community eve was when I first started playing 10 years ago |
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.04 20:41:00 -
[1047] - Quote
Kefia Veshna wrote:Lord almighty this community is getting worst and worst.....by that I mean it seems more and more people whine and b**** about everything lately, from this to ccp's hiring practices of late . What happened to the mature community eve was when I first started playing 10 years ago Today's winning whine post! ... "loud applause"! |
Mata Hotaki
Garoun Exploration LLC
11
|
Posted - 2013.07.04 21:27:00 -
[1048] - Quote
So, a month later, and 1000 posts later, we have not really moved anywhere.
EVE still insists on spinning me and sending me down the drain. I still feel nauseous after 15-20 jumps (not that I even play much anymore).
Amazingly, the developers are still defending their design decision:
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Dear CCP Sisyphus, many thanks for actually posting in this thread. However, you might have noticed that many people are getting physically sick from the animation, and have been for a month.
We understand that major changes, like making a cool new animation, take time.
Small changes, like giving us a checkbox for a blank screen, take less time. Small changes like that can probably be done with one of your mini-patches. This is what your customers really want. Giving us this option is not a "cop-out". It is called "caring about your paying customers".
A special message for those who are tempted to make yet another "look away from the screen", "weak", and "I like the new animation" post. Please keep it (and this thread) constructive. If you like the animation, good for you! Nobody is trying to change YOUR gameplay. Instead, please explain how CHOICE in this matter is a BAD THING. |
Sister Sophia
Imperial Academy Amarr Empire
65
|
Posted - 2013.07.05 00:11:00 -
[1049] - Quote
So, to be completely honest about this, either I'm getting used to the jumps or something's been tweaked. It's not nearly as freaky as it was when the effect first came out. Or, so it seems to me anyway.
Is the jump swing sequence slower? Are there fewer flashes? Is the ending less abrupt? Not really sure.
Either way, I'm either slowly getting better at handling it or they've been kind enough to lighten it up a bit. Either one is good news for me. (And I hope they continue in that direction a bit to make it even easier on the people who are still unhappy.) |
Jim Roebuck
StarFleet Enterprises Red Alliance
64
|
Posted - 2013.07.05 00:18:00 -
[1050] - Quote
I can imagine someone looking at the warp tunnels gets an instant seizure, and they sue CCP.
All CCP replies is: "Awesome. Did you make it into a Harlem Shake video?"
The levels of Awsomium CCP would get from that. "Black shadows hanging over his shoulders Black mark up against your name Your green eyes couldn't get any colder There's red poison flowing through your veins..." AC/DC, Evil Walks |
|
Par'Gellen
265
|
Posted - 2013.07.05 00:26:00 -
[1051] - Quote
Toire No Benza wrote:So just wote for option on/off and just don't touch anything when "on" is probably default! Where did I say I would have a problem with that?
I would much rather an option to turn off the bright-as-the-sun background nebula first though. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Par'Gellen
265
|
Posted - 2013.07.05 00:30:00 -
[1052] - Quote
Mata Hotaki wrote:A special message for those who are tempted to make yet another "look away from the screen", "weak", and "I like the new animation" post. Please keep it (and this thread) constructive. If you like the animation, good for you! Nobody is trying to change YOUR gameplay. Instead, please explain how CHOICE in this matter is a BAD THING. I don't understand your oddly defensive attitude. Why do you assume those of us that love the animation would have a problem with an option to turn it off? Only a lunatic would argue against something like that that doesn't even effect them. CCP, I understand that "To err is human", but it shouldn't be the company motto... |
Rekon X
School of Applied Knowledge Caldari State
25
|
Posted - 2013.07.05 04:53:00 -
[1053] - Quote
Yes, there is a way to fix it.
Go to Start Menu, All Programs, Eve, Uninstall Eve
fixt I don't care what you think, if you ever think at all. |
Indahmawar Fazmarai
2517
|
Posted - 2013.07.05 06:42:00 -
[1054] - Quote
Par'Gellen wrote:Mata Hotaki wrote:A special message for those who are tempted to make yet another "look away from the screen", "weak", and "I like the new animation" post. Please keep it (and this thread) constructive. If you like the animation, good for you! Nobody is trying to change YOUR gameplay. Instead, please explain how CHOICE in this matter is a BAD THING. I don't understand your oddly defensive attitude. Why do you assume those of us that love the animation would have a problem with an option to turn it off? Only a lunatic would argue against something like that that doesn't even effect them.
You never came across a WiS hater, did you? The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Ace Uoweme
Republic Military School Minmatar Republic
367
|
Posted - 2013.07.05 09:22:00 -
[1055] - Quote
Par'Gellen wrote:I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
Others do recognize the problem. Just like others may have medical conditions that you don't have.
My healer in WoW literally glows. He heals with light, and every thing he does literally brightens the area. It's very pretty to see, like a star at night. Kind of like the light seen on the Amarr gates but magnified 10x more. All done to where it doesn't make a person sick casting it or viewing it.
That's what I meant. And there's plenty of that and more online as examples of pretty eye candy without the side effects. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
387
|
Posted - 2013.07.05 09:33:00 -
[1056] - Quote
Ace Uoweme wrote:Par'Gellen wrote:I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
Others do recognize the problem. Just like others may have medical conditions that you don't have. My healer in WoW literally glows. He heals with light, and every thing he does literally brightens the area. It's very pretty to see, like a star at night. Kind of like the light seen on the Amarr gates but magnified 10x more. All done to where it doesn't make a person sick casting it or viewing it. That's what I meant. And there's plenty of that and more online as examples of pretty eye candy without the side effects.
For yet another time, light dilation has NOTHING to do with motion sickness or camera sway, you ignorant excuse for a gamer!
Light strobe effects are MUCH more easily adjusted than something like this. Hilariously easy in comparison. But no, all of the ignorant gits out there think you can snap your fingers, type ten lines of code, and poof, their problem disappears. But it doesn't work like that in the real world. They as much as told you they can't just turn it off.
Deal with it, wait for them to fix it, or quit. Those are the only options. Not posting on my main, and loving it.-á Because free speech.-á |
Dorrann
Imperial Academy Amarr Empire
13
|
Posted - 2013.07.05 10:06:00 -
[1057] - Quote
At this stage I think CCP really needs to be doing something about this issue AND this thread.
A group of people are being physically effected by a recent change to CCPs product and CCP needs to deal with that. According to quotes here, they are doing just that. Wether they are doing it fast enough for the people involved in the issue is another matter.
All the "HTFU and deal with it" or other such comments are doing nothing more than antagonising people who are aleady narked off at something beyond their control.
I'd recommend CCP contact all the people directly who have voiced being effected by this issue and then either lock this thread or start a new one to get rid of all the Trolling and Baiting that this thread is getting mired in.
Trollers and Baiters, you are NOT helping.
If you have no issue with they warp tunnel, good for you, stay constructive or stay out of it. Keep the personal attacks and thinly veiled gibes to yourselves.
If you just dislike the tunnel, fine, you may benefit from this issue. But for the love of the gods, keep it civil people. |
Ace Uoweme
Republic Military School Minmatar Republic
368
|
Posted - 2013.07.05 10:12:00 -
[1058] - Quote
And to add to that: don't reinvent the wheel.
If artwork has been vetted by 9+ million players -- and for years -- it's long been safe to use (Blizzard changes them on feedback, especially after that heal when MoP was released that blinded raids completely...lol). Can study it and figure your own design, and avoid the pitfalls.
WoW is a good example to research for effects, because they have soooooooooo many for every class. Get them on a 40man BG, on a scrimmage line like AV, or a 25man raid in a tiny room, and if all those effects doesn't blind and disorient players it's golden.
Plenty of ideas for effects, and without the snags. May have to use a lot less due to blobs (even with 25 players if all CDs are popped when time warp is cast, the raid can stutter beyond belief), but it's a good start. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Kaarous Aldurald
ROC Academy The ROC
390
|
Posted - 2013.07.05 12:33:00 -
[1059] - Quote
Quote:All the "HTFU and deal with it" or other such comments are doing nothing more than antagonising people who are aleady narked off at something beyond their control.
I'd recommend CCP contact all the people directly who have voiced being effected by this issue and then either lock this thread or start a new one to get rid of all the Trolling and Baiting that this thread is getting mired in.
Trollers and Baiters, you are NOT helping.
Thing is, if people weren't here at least providing some negativity, it would be (and has been, at several points in the thread already) a gigantic circle jerk by all the morons who think that this can be easily fixed. It can't be, they've told us as much.
Crying, mal-assumptions, and absurd comparisons to different games with different engines accomplish nothing, and that's just about 1/2 of this thread. Yes, there are people with legit complaints, but far too much "waaah!" makes it all look pointless, regardless of the message.
Like I said, there are only three options. Deal with it, wait for them to fix it, or quit. That's the end of it. Lock this thread already. Not posting on my main, and loving it.-á Because free speech.-á |
seth Hendar
I love you miners
101
|
Posted - 2013.07.05 13:17:00 -
[1060] - Quote
Kaarous Aldurald wrote:Quote:All the "HTFU and deal with it" or other such comments are doing nothing more than antagonising people who are aleady narked off at something beyond their control.
I'd recommend CCP contact all the people directly who have voiced being effected by this issue and then either lock this thread or start a new one to get rid of all the Trolling and Baiting that this thread is getting mired in.
Trollers and Baiters, you are NOT helping.
Thing is, if people weren't here at least providing some negativity, it would be (and has been, at several points in the thread already) a gigantic circle jerk by all the morons who think that this can be easily fixed. It can't be, they've told us as much. Crying, mal-assumptions, and absurd comparisons to different games with different engines accomplish nothing, and that's just about 1/2 of this thread. Yes, there are people with legit complaints, but far too much "waaah!" makes it all look pointless, regardless of the message. Like I said, there are only three options. Deal with it, wait for them to fix it, or quit. That's the end of it. Lock this thread already. well, the thing is that there are many many ppl complaining about this because CCP ignored the feedback given while the expansion was on SISI, where the ppl giving this feedback are really interested by actually improving the game, hence post constructive feedback post.
now, the issue being ignored and reaching the prod server, you have every kind of player posting about it, including ppl not used to post feedback, wich are more used to "WTF IS THIS" kind of post.
if CCP would have listened to the constructive feedback from SISI and modified the animation, or simply mad it optionnal, we would'nt be here with everyone and his grandma complaining.
i have a pretty powerfull rig (i7 2600k @ 4.2 / 16GB / SSD / gtx670), and a pretty nice connection (16ms ping / 100Mb/s (real)), and i have many many issues with the new animation causing fps drops, all kind of bugs (screen filled with one color, no brackets / overview upon landing / stuck in the animation), AND if i make a trip with 10+ jump, i start fealing nauseus.
so this animation cause issue, and doesn't improve the game, so AT LEAST, give us the option to turn it off, then everyone will be happy |
|
Yusef Brion
Big Yellow Pidgeon Inc.
10
|
Posted - 2013.07.05 13:59:00 -
[1061] - Quote
For the love of god can we please just have the option to turn off the auto scan of every system we jump into? I like the animation, but please just wait for me to ask for the scan. Unless we are going to start making all of our ship functions automatic now?
I'm already alt-tabbing out every time I jump or hitting f10 because I've given up on ever getting the option to make the puke tunnel go away.
All we want are options. Please? |
Guttripper
State War Academy Caldari State
295
|
Posted - 2013.07.05 15:00:00 -
[1062] - Quote
If I was going to alter the animation...
Your ship approaches the gate and slows down into range. Remove the whole swinging around to align and leaving the camera controls to the owner.
The gate begins sparking away, glowing brighter. This should have an option aspect.
Your ship in its present position gets engulfed with electricity and fades into the cloaked mode. Years ago, fading away was this rolling effect across your ship so a bit of spark might be pretty. Again, this should have an option aspect.
The whole screen fades into black. Going on "realism" (with a heavy grain of salt), if we pilots need to spend a bit of real time to travel faster than light across one galaxy, how are we suppose to travel the void between these galaxies nearly instantaneously and still watch the lights go by? For me, the black screen represented we were moving so, so, so fast that we outran light itself! Again, this should have an option aspect.
The exit side begins to fade into view - not this mad dash of everything closing in, but your surroundings slowly appear more and more solid in nature. Again, this should have an option aspect.
Your ship appears in its cloaked mode state.
This would give players numerous options on traveling the gates. So if a player wants the rush of sliding down a tube at high speeds, then let them. If a player wants the casual jump feeling, then let them. The basic foundation of being moved from one system to the next system is already there. It's the graphics that should have the options available.
Just my thoughts. |
SpoonRECKLESS
Dreddit Test Alliance Please Ignore
16
|
Posted - 2013.07.05 16:07:00 -
[1063] - Quote
I thought the new Jump effects is just the loading screen with nice effects now? Better than seeing a loading bar. |
Yusef Brion
Big Yellow Pidgeon Inc.
11
|
Posted - 2013.07.05 19:40:00 -
[1064] - Quote
Guttripper wrote:If I was going to alter the animation...
Your ship approaches the gate and slows down into range. Remove the whole swinging around to align and leaving the camera controls to the owner.
The gate begins sparking away, glowing brighter. This should have an option aspect.
Your ship in its present position gets engulfed with electricity and fades into the cloaked mode. Years ago, fading away was this rolling effect across your ship so a bit of spark might be pretty. Again, this should have an option aspect.
The whole screen fades into black. Going on "realism" (with a heavy grain of salt), if we pilots need to spend a bit of real time to travel faster than light across one galaxy, how are we suppose to travel the void between these galaxies nearly instantaneously and still watch the lights go by? For me, the black screen represented we were moving so, so, so fast that we outran light itself! Again, this should have an option aspect.
The exit side begins to fade into view - not this mad dash of everything closing in, but your surroundings slowly appear more and more solid in nature. Again, this should have an option aspect.
Your ship appears in its cloaked mode state.
This would give players numerous options on traveling the gates. So if a player wants the rush of sliding down a tube at high speeds, then let them. If a player wants the casual jump feeling, then let them. The basic foundation of being moved from one system to the next system is already there. It's the graphics that should have the options available.
Just my thoughts.
Great ideas |
Mata Hotaki
Garoun Exploration LLC
12
|
Posted - 2013.07.05 19:44:00 -
[1065] - Quote
Par'Gellen wrote:Mata Hotaki wrote:A special message for those who are tempted to make yet another "look away from the screen", "weak", and "I like the new animation" post. Please keep it (and this thread) constructive. If you like the animation, good for you! Nobody is trying to change YOUR gameplay. Instead, please explain how CHOICE in this matter is a BAD THING. I don't understand your oddly defensive attitude. Why do you assume those of us that love the animation would have a problem with an option to turn it off? Only a lunatic would argue against something like that that doesn't even effect them.
I would think so as well.
But if you do read the thread, you will see plenty of fairly insulting "HTFU" posts. These usually go like this:
"I like the new animation. Just buy a new PC". "I like the new animation. Just don't look at the screen". "I like the new animation. You are just whining. Whiners. Herp derp.".
And, my favorite,
"CCP told you it is VERY hard to fix. Stop whining!".
The problem is easy to fix, of course. But the devs in charge like the effect very much, and think that giving us a checkbox is a "cop-out". |
Ramona McCandless
The McCandless Clan Turing Tested
600
|
Posted - 2013.07.05 19:45:00 -
[1066] - Quote
I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves " Ramona McCandless, you're my hero." - Domanique Altares, Rifterlings, Point Blank Alliance
Tell The Others |
Arch Ville
Koa Mai Hoku Nulli Secunda
18
|
Posted - 2013.07.05 20:11:00 -
[1067] - Quote
new jump animation is unnecessary. at least give us the option of turning it of.
|
Kina Ayami
0utbreak Outbreak.
0
|
Posted - 2013.07.05 22:34:00 -
[1068] - Quote
Arch Ville wrote:new jump animation is unnecessary. at least give us the option of turning it of.
I agree. Give us the abiity to turn it off. |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.07.06 03:03:00 -
[1069] - Quote
Kaarous Aldurald wrote:Ace Uoweme wrote:Par'Gellen wrote:I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
Others do recognize the problem. Just like others may have medical conditions that you don't have. My healer in WoW literally glows. He heals with light, and every thing he does literally brightens the area. It's very pretty to see, like a star at night. Kind of like the light seen on the Amarr gates but magnified 10x more. All done to where it doesn't make a person sick casting it or viewing it. That's what I meant. And there's plenty of that and more online as examples of pretty eye candy without the side effects. For yet another time, light dilation has NOTHING to do with motion sickness or camera sway, you ignorant excuse for a gamer! Light strobe effects are MUCH more easily adjusted than something like this. Hilariously easy in comparison. But no, all of the ignorant gits out there think you can snap your fingers, type ten lines of code, and poof, their problem disappears. But it doesn't work like that in the real world. They as much as told you they can't just turn it off. Deal with it, wait for them to fix it, or quit. Those are the only options.
its only cozz there idiots that thought it was a good idea to hardwire the animation in to there base code they just need to redoo there base code and take it out and put it somewere easyer to add an off switch alot of work but should be done |
Castro Pizon
Hedion University Amarr Empire
3
|
Posted - 2013.07.06 03:07:00 -
[1070] - Quote
Like I said, there are only three options. Deal with it, wait for them to fix it, or quit. That's the end of it. Lock this thread already.[/quote]
im sure if they did lock this thread we would simpley start another one so locking thread is a pointless excersise :) |
|
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.06 06:15:00 -
[1071] - Quote
Kaarous Aldurald wrote:Ace Uoweme wrote:Par'Gellen wrote:I'm not seeing any problems here and I'm not sure why the jump animation should look like healers in WoW (I didn't follow that at all). All I'm saying is I love the new animation and would much rather have it than a progress bar :D
Others do recognize the problem. Just like others may have medical conditions that you don't have. My healer in WoW literally glows. He heals with light, and every thing he does literally brightens the area. It's very pretty to see, like a star at night. Kind of like the light seen on the Amarr gates but magnified 10x more. All done to where it doesn't make a person sick casting it or viewing it. That's what I meant. And there's plenty of that and more online as examples of pretty eye candy without the side effects. For yet another time, light dilation has NOTHING to do with motion sickness or camera sway, you ignorant excuse for a gamer! Light strobe effects are MUCH more easily adjusted than something like this. Hilariously easy in comparison. But no, all of the ignorant gits out there think you can snap your fingers, type ten lines of code, and poof, their problem disappears. But it doesn't work like that in the real world. They as much as told you they can't just turn it off. Deal with it, wait for them to fix it, or quit. Those are the only options.
Yet another! ... You fit like a glove! |
Pharexia
The Midnight Dawn
17
|
Posted - 2013.07.06 06:21:00 -
[1072] - Quote
Quote: Like I said, there are only three options. Deal with it, wait for them to fix it, or quit. That's the end of it. Lock this thread already.
Did that for a bit..... Got tired of waiting.... Already did the final option as well.....
Just like a person famously said above
Quote: "I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves"
Well considering this "feedback" thread has 53 pages and has been going on for over a month now which in EvE thread terms for a non sticky thread ranks it as "gee maybe they are actually serious about this"...
Maybe just maybe we better bump the business priority so that this in our next sprint...... Or at least provide some feedback since it doesn't look like this one is going away.....
Who knows maybe if we have to do another hotfix or another smaller release we can stick a temp fix in to get rid of this being on the front page..... |
Rekon X
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.06 09:28:00 -
[1073] - Quote
seth Hendar wrote:well, the thing is that there are many many ppl complaining about this because CCP ignored the feedback given while the expansion was on SISI, where the ppl giving this feedback are really interested by actually improving the game, hence post constructive feedback post. now, the issue being ignored and reaching the prod server, you have every kind of player posting about it, including ppl not used to post feedback, wich are more used to "WTF IS THIS" kind of post. if CCP would have listened to the constructive feedback from SISI and modified the animation, or simply mad it optionnal, we would'nt be here with everyone and his grandma complaining. i have a pretty powerfull rig (i7 2600k @ 4.2 / 16GB / SSD / gtx670), and a pretty nice connection (16ms ping / 100Mb/s (real)), and i have many many issues with the new animation causing fps drops, all kind of bugs (screen filled with one color, no brackets / overview upon landing / stuck in the animation), AND if i make a trip with 10+ jump, i start fealing nauseus. so this animation cause issue, and doesn't improve the game, so AT LEAST, give us the option to turn it off, then everyone will be happy
Like it would take all of 10 minutes to fix it.
They just said F off, deal with it. You haven't seen them comment to this thread.
So you say, F off, I'm not paying you any more for this crap ass game.
Boycott this garbage, there are plenty of games out there.
You're not even flying space ships, it's a damn flight simulator. Objects in space do not bank turns, do not make sonic boom noises when you go into warp, oh wait, that would be break the sound barrier, do not come to a stop when you shut down power. If you need a reference, watch Battlestar Galactica. I don't care what you think, if you ever think at all. |
Indahmawar Fazmarai
2517
|
Posted - 2013.07.06 12:49:00 -
[1074] - Quote
Pharexia wrote:Quote: Like I said, there are only three options. Deal with it, wait for them to fix it, or quit. That's the end of it. Lock this thread already.
Did that for a bit..... Got tired of waiting.... Already did the final option as well..... Just like a person famously said above Quote: "I know a song that'll get on your nerves, Get on your nerves, Get on your nerves: I know a song that'll get on your nerves, Get, get get on your nerves"
Well considering this "feedback" thread has 53 pages and has been going on for over a month now which in EvE thread terms for a non sticky thread ranks it as "gee maybe they are actually serious about this"... Maybe just maybe we better bump the business priority so that this in our next sprint...... Or at least provide some feedback since it doesn't look like this one is going away..... Who knows maybe if we have to do another hotfix or another smaller release we can stick a temp fix in to get rid of this being on the front page.....
Well, there's been feedback: they are looking on it, there's summer holidays ahead and it will take time.
The more I think about it, I am more convinced that tehre is no way in which CCP can avoid this stuff from happening. They use a certain development approach that allows them to produce 2 udpates per year, but also haves its own drawbacks, one of them is diffcult synchronization.
If you got team A doing the "remove bar" thing, team B doing the "replace transition effect" thing, team C doing the QA testing, team D doing the animation art, and team E coding it, delaying the implementation b/c the effect is nauseating is not an option.
And then, fix it once Teams C, D and E have been disasembled and reallocated to other tasks, also is slow and difficult.
If you're NOT CCP, you may have a number of middle-range controllers to keep this kind of synchronization right and ensure that team 27 is not uncoding the work of team 18, FAI. But CCP never promotes anyone and keeps a light management structure aka once a guy who can decide that team D spoiled it with the camera pan sees that it needs fixing, everything is so advanced that there is no way but release, pray for the best.... and fix later if possible. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Sister Sophia
Imperial Academy Amarr Empire
65
|
Posted - 2013.07.06 13:36:00 -
[1075] - Quote
Rekon X wrote:They just said F off, deal with it. You haven't seen them comment to this thread.
That's not quite right. They did comment on the thread here and here.
So, there's no problem guys. They are looking into this. And I take CCP Sisyphus at his word when he says this:
CCP Sisyphus wrote:The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended. .... We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
For now, I'm just playing for like an hour at a time before I get fed up with it. Today I'm mostly gona be off on the balcony with a cold beer and a decent book. No worries though. It's all getting sorted. It will just take time.
Enjoy the warm weather! |
Rekon X
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.06 14:49:00 -
[1076] - Quote
CCP Sisyphus wrote:Hey guys,
First off, thanks for all the comments that have been coming in regarding the new jump transition that we introduced with Odyssey. We've been keeping a keen eye on both the positive and negative feedback, and are currently looking at ways to resolve some of the issues that people are experiencing with the transition.
Oh yea, putting the function inside of an if statement, adding 1 variable, and putting an entry in the config page is sooooo hard.
Would have taken you less time than writing this reply.
It truly is pathetic. I don't care what you think, if you ever think at all. |
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.06 15:04:00 -
[1077] - Quote
Sister Sophia wrote: For now, I'm just playing for like an hour at a time before I get fed up with it. Today I'm mostly gona be off on the balcony with a cold beer and a decent book. No worries though. It's all getting sorted. It will just take time. Enjoy the warm weather! Good for you that you have better things to do as I also have. Sounds nice with a cool lager. But I fear that an approved change is not just around the corner now that the ccp has already said that the holidays are higher up on their list than making changes to the animation - So yes it'll probably take quite long time as you also writes.
Ccp may well prove me/us wrong (which I hope!), but I'm not going to fill their pockets in the meantime since I do not play eve as this animation for me is hugely frustrating and is very annoying to be forced to experience the whole time.
This account expires today then there is only one out of 3 left to bother ccp and all their fanboys with . This last one it also expires in a while.
Have a nice weekend! |
SKINE DMZ
YouView INC
47
|
Posted - 2013.07.06 15:11:00 -
[1078] - Quote
eve - the only game where people quit over a simple animation |
Rekon X
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.06 15:12:00 -
[1079] - Quote
Yea, but Rift is free to play. I don't care what you think, if you ever think at all. |
Toire No Benza
Deep Space Resources Ltd.
1
|
Posted - 2013.07.06 15:22:00 -
[1080] - Quote
SKINE DMZ wrote:eve - the only game where people quit over a simple animation simple ... take your sunglasses off. What a huge understatement to come up with! |
|
Aldap
Club Bear
233
|
Posted - 2013.07.06 20:23:00 -
[1081] - Quote
I seriously miss the loading bar already... My latest solo PvP videos |
Cougar Virpio
ZERO T0LERANCE RAZOR Alliance
2
|
Posted - 2013.07.06 20:58:00 -
[1082] - Quote
+1 for the: "Let us deactivate the jump animation" crowd
It was nice the first three times, now its just annoying. |
Sister Sophia
Imperial Academy Amarr Empire
66
|
Posted - 2013.07.07 01:54:00 -
[1083] - Quote
So at first I thought it was just wishful thinking. But I really don't think it is now.
The animation seems better than it was a week or two ago. The tunel is not as freaky. But most importantly, the ship itself no longer swings around in that crazy way. Now it's just the viewpoint that pivots. Somehow that's not as bad. (I'd still maybe make the swing less violent. But still...)
Definitely a step in the right direction? Or am I seeing things? |
Kyra Quinn
We Are Really Scary
49
|
Posted - 2013.07.07 08:30:00 -
[1084] - Quote
For the record:
I'm still not at all happy with the camera movement I still don't find the whole tunnel thing to be visually appealing I still don't like the "quick zoom into position" at the destination
So no, I haven't adapted at all and still would like a switch to turn it off. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Yusef Brion
Big Yellow Pidgeon Inc.
13
|
Posted - 2013.07.07 14:52:00 -
[1085] - Quote
Kyra Quinn wrote:For the record:
I'm still not at all happy with the camera movement I still don't find the whole tunnel thing to be visually appealing I still don't like the "quick zoom into position" at the destination
So no, I haven't adapted at all and still would like a switch to turn it off.
Agreed, just add check boxes please. |
Thetabetalpha
Republic Military School Minmatar Republic
6
|
Posted - 2013.07.08 00:20:00 -
[1086] - Quote
I think the new animation is perfectly fine. Actually, bring the old sounds back. That would be grand |
Deacon Abox
Justified Chaos
147
|
Posted - 2013.07.08 05:14:00 -
[1087] - Quote
Speaking up again to say the autoscan and freaking huge info boxes that pop up if you inadvertently move your mouse over one of the also intrusive auto green diamonds IS PISSING ME OFF.
FFS give us a way to turn that **** off once and not have to keep doing it every friggin jump.
edit - +1 for a loading bar, and a scanner that only does **** when and how you tell it to. Please give us a ******* choice that we can toggle on or off whenever we may want the new stuff. |
Flamespar
Woof Club
621
|
Posted - 2013.07.08 06:38:00 -
[1088] - Quote
I remember when the trinity expansion came out that players were then whining about the prettier graphics.
I can post on a forum, therefore I represent everyone. |
Maybelater Headache
Republic University Minmatar Republic
83
|
Posted - 2013.07.08 12:44:00 -
[1089] - Quote
Flamespar wrote:I remember when the trinity expansion came out that players were then whining about the prettier graphics.
Oh rly.
Let us switch off the jump animation. Let us switch off the scan animation. |
Ilkahn
DisturbedGamers.
88
|
Posted - 2013.07.08 15:13:00 -
[1090] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
No issues with that, but i too would like to DC the dizzying vortex. I have 2 issues with what is occuring that are both impeding game function with me.
1. I use my tactcal overlay religously, each time i exit the gate i am zoomed at zero and the constant scrolling back is a real PITA. 2. Sometimes my laptop gets stuck in vortex mode to which i've become accustomed to minimizing game and bringing it back up. 3. The WHOOSH of going through the gate is so loud it drowns out VIOP programs and i've yet to be able to turn that down. Can we soften the whoosh or best yet DC the gate effect.
CCP someone said they hated loading bars, instead they gave us loading tunnels which we now hate. Good job at forward thinking about how the players feel jumping 100 gates a day. |
|
Ilkahn
DisturbedGamers.
88
|
Posted - 2013.07.08 15:20:00 -
[1091] - Quote
SKINE DMZ wrote:eve - the only game where people quit over a simple animation
Not true, the bitter vets charge jita and attempt to blow up the indestructable monument first. Then they unsub and make vieled threats of lawsuits and e-lawyerism that they know nothing about.
Second thing that happens is that subs run out and they are logged off midflight. They panic, run for the credit card, resub then hit the forums putting more forum posts about how they shall now unsub again thus showing CCP just how ticked off they are.
Eve players have a relationship with CCP much like an old married couple. |
Barron Hammerstrike
RISK Inc.
31
|
Posted - 2013.07.08 16:06:00 -
[1092] - Quote
20 Jumps the other day-- AFK'd until I got to the lowsec gate, then I had no choice but to watch the warp to ship animation, but at least it was only like 5-6 jumps. I don't move between systems much these days. Still paying and playing though.
Here's a very valid question however, why are we forced into a first person view at all? It's so contrary to everything in the game. Even player death is a third person view and according to the lore or whatever, we view our ships from the third person due to tiny cameras that orbit the vessel. So according to the story warping shouldn't be any different. Just saying.
CCP I love your game, but the animation sucks!! I know the 2012/2013 players who you intended to reach love it, but we the paying and established account holders clearly beg to differ. there is no old system anymore |
Kagura Nikon
Mentally Assured Destruction Whores in space
439
|
Posted - 2013.07.08 16:17:00 -
[1093] - Quote
Ilkahn wrote:SKINE DMZ wrote:eve - the only game where people quit over a simple animation Not true, the bitter vets charge jita and attempt to blow up the indestructable monument first. Then they unsub and make vieled threats of lawsuits and e-lawyerism that they know nothing about. Second thing that happens is that subs run out and they are logged off midflight. They panic, run for the credit card, resub then hit the forums putting more forum posts about how they shall now unsub again thus showing CCP just how ticked off they are. Eve players have a relationship with CCP much like an old married couple.
That is not what happened, so much that CCP felt the sudden drop of income and they were forced to appologize on the incarna incident and they had to fire some people.
We all hoped they would have understood the lesson..
THis time there is no such reaction because CCP respose has not been on the lines of " #!@#!@3 yourself we do what we want".. the simple difference of approach , echoes in how we behave. |
Fodiam
Deep Space Resources Ltd.
0
|
Posted - 2013.07.08 17:24:00 -
[1094] - Quote
Ilkahn wrote:SKINE DMZ wrote:eve - the only game where people quit over a simple animation Not true, the bitter vets charge jita and attempt to blow up the indestructable monument first. Then they unsub and make vieled threats of lawsuits and e-lawyerism that they know nothing about. Second thing that happens is that subs run out and they are logged off midflight. They panic, run for the credit card, resub then hit the forums putting more forum posts about how they shall now unsub again thus showing CCP just how ticked off they are. Eve players have a relationship with CCP much like an old married couple. nope not all the drama, I just unsubbed my 3 accounts. This is my last expires on 18 this month. Hope to return one day with an on / off option built.
Expired Li Tiger (main) and Toire No Benza |
Siresa Talesi
Center for Advanced Studies Gallente Federation
38
|
Posted - 2013.07.08 19:05:00 -
[1095] - Quote
Indahmawar Fazmarai wrote:Well, there's been feedback: they are looking on it, there's summer holidays ahead and it will take time.
They said it would take time to modify the animation into an optimized form, because apparently that is the only solution they are willing to consider. They can't even say how long it will take, because it will probably go through many iterations and still won't be right. In the meantime, they are unwilling to implement a stopgap measure to make things easier on the affected customers - this clearly illustrates exactly how much they care about their players.
Indahmawar Fazmarai wrote:The more I think about it, I am more convinced that tehre is no way in which CCP can avoid this stuff from happening. They use a certain development approach that allows them to produce 2 udpates per year, but also haves its own drawbacks, one of them is diffcult synchronization.
They could have avoided it by listening to the feedback from the test server before it went live.
They could have avoided it by listening to their own devs who reported being made sick by the animation, instead of behaving like playground children and ridiculing them.
The fact is that this could have easily been avoided; CCP had plenty of notice of the problem before it went live. But their hubris and pride in their new animation deafened them to the feedback they were given, and they continued on as if nothing were wrong. They closed their eyes and stuck their fingers in their ears and willfully ignored the signs that could have helped them avert this situation. |
Bryla Jax
AeD Corp
11
|
Posted - 2013.07.09 08:19:00 -
[1096] - Quote
And back to front page. And still no on/off button. |
|
CCP Eterne
C C P C C P Alliance
2612
|
Posted - 2013.07.09 11:39:00 -
[1097] - Quote
I have deleted some spam from this thread, EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
RomeStar
Empire Investments Logistics
212
|
Posted - 2013.07.09 12:23:00 -
[1098] - Quote
Please turn it off! Signatured removed, CCP Phantom |
Ace Uoweme
Republic Military School Minmatar Republic
389
|
Posted - 2013.07.09 13:20:00 -
[1099] - Quote
Siresa Talesi wrote: They could have avoided it by listening to the feedback from the test server before it went live.
Yep.
Just like Blizzard if they listened to the beta testers and advice of players not trying to dictate the game as "How I only want to play it!!!", Cata+ could've had 20 million players playing.
But devs are human and they have all the problems of humans. One in gaming that hurts is tunnel vision. So into a feature or outcome, they refuse to see the consequences overall.
CCP seems to be really affected with it. They really need a fresh face into the fold not just another gamer programming a game, as gamers just making a game are victims of being but gamers. It's like trying to get PvPers to see how PvE affects a game, and killing the goose with the golden egg hurts them in the end.
It's all about balance. Be it with new features to new mechanics, can't lose sight of the bigger picture -- the ecology of the game itself, and how everything is dependent on everything. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Deacon Abox
Justified Chaos
148
|
Posted - 2013.07.09 17:01:00 -
[1100] - Quote
Flamespar wrote:I remember when the trinity expansion came out that players were then whining about the prettier graphics.
No.
People were whining about losing the old look of the ships that they got attached to. Noone was getting literally nauseous from looking at the new ship graphics. I remember, on another account, being awe struck, even as I too missed some of the old appearances of some of the ships.
Noone was saying that the new graphics were obstructing their view of space after jumping into a system. And imperiling their survivability after a gate jump.
There is a huge qualitative difference between the present complaints and the former complaints with Trinity. But then I'm sure you know that anyway. You just thought you could be cool or cute to compare the two. |
|
Ranger 1
Ranger Corp
4345
|
Posted - 2013.07.09 17:31:00 -
[1101] - Quote
Deacon Abox wrote:Flamespar wrote:I remember when the trinity expansion came out that players were then whining about the prettier graphics.
No. Some people were whining about losing the old look of the ships that they got attached to. I remember, on another account, being awe struck, even as I too missed some of the old appearances of some of the ships. I still miss the old Ishkur's cartoon spiraling antennae. But it was an aesthetic difference. Noone was getting literally nauseous from looking at the new ship graphics (the way the forced camera rotation and spiral animation on every gate jump do). Noone was saying that the new graphics were obstructing their view of space after jumping into a system (as the new autoscan graphics and hover pop up boxes do). Noone was saying that the new graphics were imperiling their survivability after a gate jump (the way that either or both of these things are now imperiling their survivability after a gate jump). There is a huge qualitative difference between the present complaints and the former complaints with Trinity. But then I'm sure you know that anyway. You just thought you could be cool or cute to equate the two. Hmmm, then again he could be thinking of when the current warp tunnel effect was implemented, when people did complain of vertigo and swore it would be the demise of EVE.
Or perhaps he's thinking of when the new nebulae were introduced, when people claimed the effect hurt their eyes and made it impossible to play the game... again an issue sure to lead to the demise of EVE.
Or perhaps he's thinking of the Pulse Laser effect, which people swore was inducing epileptic fits, and would inevitably lead to the demise of EVE due to the massive lawsuits.
Or perhaps he's thinking of the new fonts, which people said gave them severe headaches and made the game completely unplayable.
Or any number of other graphical effects changes over the years that people demanded be removed or get an off switch... which instead either became a non-issue as people got used to it, or it received a minor tweak that solved the issue.
I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.09 17:45:00 -
[1102] - Quote
Ranger 1 wrote:I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base. Ranger -
So if people are effected by this animation and request a change, that is acceptable. But then you go on to say that if they are no longer affected, "then why remove it (or demand an on/off switch and alternative graphic be coded)." ?
Change the graphics, not be affected, so therefore no need to change the graphics since you're no longer affected?
Bit confused here. |
KIller Wabbit
The Scope Gallente Federation
381
|
Posted - 2013.07.09 17:47:00 -
[1103] - Quote
Half a dozen stealth patches later - and we still can't get a simple off switch?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 18:12:00 -
[1104] - Quote
Guttripper wrote:Ranger 1 wrote:I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base. Ranger - So if people are effected by this animation and request a change, that is acceptable. But then you go on to say that if they are no longer affected, "then why remove it (or demand an on/off switch and alternative graphic be coded)." ? Change the graphics, not be affected, so therefore no need to change the graphics since you're no longer affected? Bit confused here. Sorry for the confusion.
If people are affected by this animation and it is adjusted to no longer cause them distress, problem solved. At that point there is no need to demand that CCP remove it or add an on/off switch (which they are reluctant to do or unable to do in an efficient manner).
There are a number of elements that can be easily adjusted within the current animation (camera swing, timing, opacity), and that should be explored first. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kyra Quinn
We Are Really Scary
55
|
Posted - 2013.07.09 18:41:00 -
[1105] - Quote
Ranger 1 wrote:If people are affected by this animation and it is adjusted to no longer cause them distress, problem solved. At that point there is no need to demand that CCP remove it or add an on/off switch (which they are reluctant to do or unable to do in an efficient manner).
There are a number of elements that can be easily adjusted within the current animation (camera swing, timing, opacity), and that should be explored first.
For me it's mostly the camera rotation at the beginning and sometimes, if I'm tired, the "zoom in" when arriving in the new system. The tunnel effect is not an actual issue as such but I just don't find it really interesting or good looking. And while I'd be happy with an outcome that took several iterations to be good looking at not causing problems, right now I'd like an off switch so I'm not affected by it. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Deacon Abox
Justified Chaos
148
|
Posted - 2013.07.09 18:47:00 -
[1106] - Quote
Ranger 1 wrote: Hmmm, then again he could be thinking of when the current warp tunnel effect was implemented, when people did complain of vertigo and swore it would be the demise of EVE.
Or perhaps he's thinking of when the new nebulae were introduced, when people claimed the effect hurt their eyes and made it impossible to play the game... again an issue sure to lead to the demise of EVE.
Or perhaps he's thinking of the Pulse Laser effect, which people swore was inducing epileptic fits, and would inevitably lead to the demise of EVE due to the massive lawsuits.
Or perhaps he's thinking of the new fonts, which people said gave them severe headaches and made the game completely unplayable.
Or any number of other graphical effects changes over the years that people demanded be removed or get an off switch... which instead either became a non-issue as people got used to it, or it received a minor tweak that solved the issue.
I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base.
So you think that you can whiteknight his post by proposing your own supposed equivalent former graphic changes?
Sorry no again.
I don't remember the same kind of thread for the warp tunnel graphics changes. But feel free to find a link and post it. You could be right. Regardless, it does not change the effect many are feeling from the new gate jump and autoscan visuals and lack of choice about it.
The complaints about the new nebulae were aesthetic. The unplayability complaints persist regarding certain npc/pve mission clouds and such. These do obscure one's ability to even see if your modules are blinking red or green, on or off. They do offend some people's eyeballs. They do cause stupid fps rate drops on many computers. But then if someone is offered a mission they don't like for that reason they can reject it. Conversely jumping gates is something one does very often and it is a necessity unless you are playing some market order change spam bot.
Pulse lasers may have been before my time. Regardless, oh look, and easy on/off button for turret effects.
The old font was a *****. Some people don't like the new one. Font/readability problems actually may have lost the game many players. But oh look, now we can resize the text.
As for your "genuinely" quip - Yeah, everyone would like an adjustment that does not cause the effects. But they don't appear to be adjusting this problem any time soon, or with any urgency do they. Is an adjustment any harder than an on/off button? How about a jump gate effects button on the escape menu the same as we have for turret effects, missile effects, ship effects? Apparently that was doable. Why must I attempt to turn off the damn autoscan every friggin jump? And even then it takes multiple clicks and devoted attention that I would rather use for looking at my overview, seeing where the other ships are in space using my own mouse panning and not having that obscured by large popup info boxes and intrusive large green and red diamonds surrounded by huge circles.
This thread and all who post are yes, kicking CCP to get on the fix. Otherwise, yes, we will be moving with our asses and wallets to something else. And no, you can't have my stuff. Genuinely. |
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 19:14:00 -
[1107] - Quote
Deacon Abox wrote:Ranger 1 wrote: Hmmm, then again he could be thinking of when the current warp tunnel effect was implemented, when people did complain of vertigo and swore it would be the demise of EVE.
Or perhaps he's thinking of when the new nebulae were introduced, when people claimed the effect hurt their eyes and made it impossible to play the game... again an issue sure to lead to the demise of EVE.
Or perhaps he's thinking of the Pulse Laser effect, which people swore was inducing epileptic fits, and would inevitably lead to the demise of EVE due to the massive lawsuits.
Or perhaps he's thinking of the new fonts, which people said gave them severe headaches and made the game completely unplayable.
Or any number of other graphical effects changes over the years that people demanded be removed or get an off switch... which instead either became a non-issue as people got used to it, or it received a minor tweak that solved the issue.
I have all the sympathy in the world for people that are genuinely affected in an adverse way. You can usually tell who they are because they are the ones that are okay with the effect being adjusted so as to no longer cause them distress.
Which makes sense, because if the effect no longer causes them a problem, then why remove it (or demand an on/off switch and alternative graphic be coded). The issue is solved, for both the player and for CCP. At that point demanding anything further is simple personal preference, and has nothing to do with any consideration for the rest of the player base. So you think that you can whiteknight his post by proposing your own supposed equivalent former graphic changes? Sorry no again. I don't remember the same kind of thread for the warp tunnel graphics changes. But feel free to find a link and post it. You could be right. Regardless, it does not change the effect many are feeling from the new gate jump and autoscan visuals and lack of choice about it. The complaints about the new nebulae were aesthetic. The unplayability complaints persist regarding certain npc/pve mission clouds and such. These do obscure one's ability to even see if your modules are blinking red or green, on or off. They do offend some people's eyeballs. They do cause stupid fps rate drops on many computers. But then if someone is offered a mission they don't like for that reason they can reject it. Conversely jumping gates is something one does very often and it is a necessity unless you are playing some market order change spam bot. Pulse lasers may have been before my time. Regardless, oh look, and easy on/off button for turret effects. The old font was a *****. Some people don't like the new one. Font/readability problems actually may have lost the game many players. But oh look, now we can resize the text. As for your "genuinely" quip - Yeah, everyone would like an adjustment that does not cause the effects. But they don't appear to be adjusting this problem any time soon, or with any urgency do they. Is an adjustment any harder than an on/off button? How about a jump gate effects button on the escape menu the same as we have for turret effects, missile effects, ship effects? Apparently that was doable. Why must I attempt to turn off the damn autoscan every friggin jump? And even then it takes multiple clicks and devoted attention that I would rather use for looking at my overview, seeing where the other ships are in space using my own mouse panning and not having that obscured by large popup info boxes and intrusive large green and red diamonds surrounded by huge circles. This thread and all who post are yes, kicking CCP to get on the fix. Otherwise, yes, we will be moving with our asses and wallets to something else. And no, you can't have my stuff. Genuinely. An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without".
Also, you do realize you don't have to turn autoscan off every jump right? If it's off it simply does one sweep after undocking or changing systems and immediately fades out. It does nothing to obscure your view or (more importantly) adversely affect a properly set up overview.
If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so.
Sorry you didn't like the "genuinely" comment. It was directed solely at those whom (often by their own admission) are chiming in on this thread not because they have been physically affected, but because they simply don't like the effect and this is their best shot at furthering their own goals. They of course have every right to do so, but their view point does not concern me. My only concern is for those with a genuine physical issue. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Deacon Abox
Justified Chaos
148
|
Posted - 2013.07.09 19:57:00 -
[1108] - Quote
Thanks for posting a link to one very short thread with essentially one person complaining and also with a ready workaround. A workaround that does not involve having to turn away from the screen every time you jump and hope that you do not turn back too quickly. As for the general comments thread, I'm sure there was a general comments thread for this expansion as well.
Ranger 1 wrote: An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". You seem to know a lot about coding eve? As for everyone, everyone is shooting internet space weapons aren't they? Oh, that's right there are .01 isk underselling bots. As for the "blank screen", it seems eve was doing fine before these effects were made mandatory.
Ranger 1 wrote: Also, you do realize you don't have to turn autoscan off every jump right? If it's off it simply does one sweep after undocking or changing systems and immediately fades out. It does nothing to obscure your view or (more importantly) adversely affect a properly set up overview. So if I'm being chased or chasing someone through some gates I should politely ask them to wait at each gate for my screen to clear. Thanks for clearing that up.
Ranger 1 wrote: If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so.
Sorry you didn't like the "genuinely" comment. It was directed solely at those whom (often by their own admission) are chiming in on this thread not because they have been physically affected, but because they simply don't like the effect and this is their best shot at furthering their own goals. They of course have every right to do so, but their view point does not concern me. My only concern is for those with a genuine physical issue. Yes, I need to take a break from arguing with the likes of you. Or maybe you need to take a break from arguing with the likes of me. Or maybe it is you who need to take a break from needing these awesome new visual effects that you apparently so crave.
Ok, so your concern is you think protecting CCP dev's vacations, or verifying the vertigo felt by other players. Here let me mail you my verified internally felt nausea with the jump animation. Also, I could send you a video or photo of me looking away from the screen upon a gate jump ( or hundreds of photos for every gate I jump. How about a photo or a video of me clicking at least twice to turn off the autoscan features after every jump? Post your mailing address and I'll get right on it since it is your concern.
To be less sarcastic, I don't know why you seem offended that some people are affected by this new stuff and want a way to not be affected? A solution that does not eventually result in not playing the game. You like the new stuff. Hooray for you and CCP for making you happy. Unfortunately, for many folks it seems it is doing exactly the opposite. We want a choice not to have to suffer the effects. It won't affect you one bit now will it? So why are you upset that we post in this thread? |
Ishtanchuk Fazmarai
1311
|
Posted - 2013.07.09 20:09:00 -
[1109] - Quote
Ranger 1 wrote:(...) To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. (...)
So this is why they removed the 10 years old iconic animated login screen and replaced it with a black screen and a white progress bar with text that doesn't fades and becomes an unreadable white blob?
You're clever, Ranger 1.
CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 20:50:00 -
[1110] - Quote
Deacon Abox wrote:Thanks for posting a link to one very short thread with essentially one person complaining and also with a ready workaround. A workaround that does not involve having to turn away from the screen every time you jump and hope that you do not turn back too quickly. As for the general comments thread, I'm sure there was a general comments thread for this expansion as well. Ranger 1 wrote: An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". You seem to know a lot about coding eve? As for everyone, everyone is shooting internet space weapons aren't they? Oh, that's right there are .01 isk underselling bots. As for the "blank screen", it seems eve was doing fine before these effects were made mandatory. Ranger 1 wrote: Also, you do realize you don't have to turn autoscan off every jump right? If it's off it simply does one sweep after undocking or changing systems and immediately fades out. It does nothing to obscure your view or (more importantly) adversely affect a properly set up overview. So if I'm being chased or chasing someone through some gates I should politely ask them to wait at each gate for my screen to clear. Thanks for clearing that up. Ranger 1 wrote: If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so.
Sorry you didn't like the "genuinely" comment. It was directed solely at those whom (often by their own admission) are chiming in on this thread not because they have been physically affected, but because they simply don't like the effect and this is their best shot at furthering their own goals. They of course have every right to do so, but their view point does not concern me. My only concern is for those with a genuine physical issue. Yes, I need to take a break from arguing with the likes of you. Or maybe you need to take a break from arguing with the likes of me. Or maybe it is you who need to take a break from needing these awesome new visual effects that you apparently so crave. Ok, so your concern is you think protecting CCP dev's vacations, or verifying the vertigo felt by other players. Here let me mail you my verified internally felt nausea with the jump animation. Also, I could send you a video or photo of me looking away from the screen upon a gate jump ( or hundreds of photos for every gate I jump. How about a photo or a video of me clicking at least twice to turn off the autoscan features after every jump? Post your mailing address and I'll get right on it since it is your concern. To be less sarcastic, I don't know why you seem offended that some people are affected by this new stuff and want a way to not be affected? A solution that does not eventually result in not playing the game. You like the new stuff. Hooray for you and CCP for making you happy. Unfortunately, for many folks it seems it is doing exactly the opposite. We want a choice not to have to suffer the effects. It won't affect you one bit now will it? So why are you upset that we post in this thread? This wold be easier if you actually read what you quoted.
1: You wanted a link, that took literall 10 seconds to find. If you want more, have at it. 2: There former effect no longer exists, the loading screen is gone and no longer part of the code that has been rewritten. This has been covered multiple times. 3: If you're being chased why on earth would you wait for your screen to clear. Do what everyone else does and do what you would normally do (I'm assuming run for the next gate, or run back to the one you just came through). That is, if you're quick enough to even do that much in the few seconds before it's gone. That sensor sweep in no way interferes with your normal activites, or obscures your view. It's translucent. 4: I never called your sincerity into question, nor do I require proof. I strongly support the effect being changed so that it no longer causes you issues. I am also realistic enough to acknowledge that CCP has let it be known that simply removing it (or an on/off switch) is not an option. However, if the effect is tweaked to no longer cause you discomfort, there really is no need for anything else to be done. 5: I have no idea why you think I'd be offended by people who are genuinely affected. Quite the opposite, as I've demonstrated repeatedly. I simply have no interest in the desires of those who would choose to leverage your discomfort to further their petty dislikes.
Far from being upset, I encourage you to detail what you ascertain to be the exact causes of your discomfort so that they can be more easily identified and corrected. At the same time I recognize that the effect is not likely to be completely removed or be given a toggle, as that is simply the reality of the situation. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 20:52:00 -
[1111] - Quote
Ishtanchuk Fazmarai wrote:Ranger 1 wrote:(...) To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. (...) So this is why they removed the 10 years old iconic animated login screen and replaced it with a black screen and a white progress bar with text that doesn't fades and becomes an unreadable white blob? You're clever, Ranger 1. Hello Ishtanchuk. I believe they've already mentioned it is on the list for a more interesting animation, along with all the other loading screens in the game. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Deacon Abox
Justified Chaos
149
|
Posted - 2013.07.09 21:11:00 -
[1112] - Quote
Welp, Ranger1 - click, hide posts.
I suggest you do the same with mine. Because I'll keep posting about my discomfort from (and my dislike for) these new graphics.
at least until I unsub if they don't fix them by September |
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 21:14:00 -
[1113] - Quote
Deacon Abox wrote:Welp, Ranger1 - click, hide posts. I suggest you do the same with mine. Because I'll keep posting about my discomfort from (and my dislike for) these new graphics. at least until I unsub if they don't fix them by September Your call, but I'll keep yours open because as I said:
Quote:Far from being upset, I encourage you to detail what you ascertain to be the exact causes of your discomfort so that they can be more easily identified and corrected. At the same time I recognize that the effect is not likely to be completely removed or be given a toggle, as that is simply the reality of the situation. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ishtanchuk Fazmarai
1312
|
Posted - 2013.07.09 21:16:00 -
[1114] - Quote
Ranger 1 wrote:Ishtanchuk Fazmarai wrote:Ranger 1 wrote:(...) To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. (...) So this is why they removed the 10 years old iconic animated login screen and replaced it with a black screen and a white progress bar with text that doesn't fades and becomes an unreadable white blob? You're clever, Ranger 1. Hello Ishtanchuk. I believe they've already mentioned it is on the list for a more interesting animation, along with all the other loading screens in the game.
I quickly suggesteded to put an animated character selection screen instead, and others followed, elaborated and had the same idea independently.
To understand why nobody CCP figured that a replacement for the login screen was necesary with Odyssey, you can refer to the sinchronization issues i hinted above.
Scrum development is fast, but requires a good management structure and by accounts CCP management is sketchy at best. All the way from 2007 to 2013, former employees complain that at CCP talking to your buddy is the only safest way to drive information vertically -if you speak Icelandic, that is. So even if many *someones* knew that the animation guys had messed up, that information never reached the appropiate decission-person in time. Once the feature was deployed for feedback, the only possible feedback was how the players loved it. And they roared and cheered at Fanfest so it was a success, wasn't it?
Until even persons who don't suffer motion sickness, find it troublesome to watch the animation more than six or seven times in a row for causes that have been known since the 40s in the past century... CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Ranger 1
Ranger Corp
4346
|
Posted - 2013.07.09 21:30:00 -
[1115] - Quote
Ishtanchuk Fazmarai wrote:Ranger 1 wrote:Ishtanchuk Fazmarai wrote:Ranger 1 wrote:(...) To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. (...) So this is why they removed the 10 years old iconic animated login screen and replaced it with a black screen and a white progress bar with text that doesn't fades and becomes an unreadable white blob? You're clever, Ranger 1. Hello Ishtanchuk. I believe they've already mentioned it is on the list for a more interesting animation, along with all the other loading screens in the game. I quickly suggesteded to put an animated character selection screen instead, and others followed, elaborated and had the same idea independently. To understand why nobody CCP figured that a replacement for the login screen was necesary with Odyssey, you can refer to the sinchronization issues i hinted above. Scrum development is fast, but requires a good management structure and by accounts CCP management is sketchy at best. All the way from 2007 to 2013, former employees complain that at CCP talking to your buddy is the only safest way to drive information vertically -if you speak Icelandic, that is. So even if many *someones* knew that the animation guys had messed up, that information never reached the appropiate decission-person in time. Once the feature was deployed for feedback, the only possible feedback was how the players loved it. And they roared and cheered at Fanfest so it was a success, wasn't it? Until even persons who don't suffer motion sickness, find it troublesome to watch the animation more than six or seven times in a row for causes that have been known since the 40s in the past century... You're losing me, are we talking about the loading screen animation or the jump gate animation in your post?
I fully understand that the Launcher/Start Loading screen are a work in progress. Not much else to say there.
As to the rest, working out the rough spots (and getting feedback on the exact parts of the effect that need attention) is what this thread is about... and we already have acknowledgement that the issues have been noted, are being investigated, and changes will be made as soon as their schedule allows. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Sister Sophia
Imperial Academy Amarr Empire
66
|
Posted - 2013.07.09 22:53:00 -
[1116] - Quote
Ranger 1 wrote:Far from being upset, I encourage you to detail what you ascertain to be the exact causes of your discomfort so that they can be more easily identified and corrected. At the same time I recognize that the effect is not likely to be completely removed or be given a toggle, as that is simply the reality of the situation.
Hey Ranger. I think you're right about this. And, honestly, if CCP can just make the whole thing gentle on the eyes/ears I personally will be pretty cool with it all. I'm actually enjoying the end part of the tunnel where we come out. It's kinda' neat. Also, the fact that the camera now swings toward the gate before going to the side is helpful. I can at least keep oriented. The old version (if I remember right) just went sideways and was disorienting. Oh and I want to say that the space-distortion effect on the gates is very cool.
So here are a few things I'd personally still like to see polished or have heard mentioned by others:
- the audio effects are too loud and drown out battlecoms;
- people who use tactical overview on gates do not like the camera zooming in at every gate. If they are focused on pvp i can understand why;
- some of the Minmatar gates involve a long swing of about 270'. This is to orient in the 'correct' direction. But actually a short swing of 60' (or whatever) would be much better and easier to stomach. Realism be damned;
- many of the Gallente gates have us jumping through a solid wall
- the tunnel effect is still a bit too flashy. Keep in mind we often see it ten times in short succession;
- the end of the tunnel is a touch too abrupt.
That's my laundry list so far. I hope those who are pushing for an off button won't come to my house with pitchforks and torches. I just hope it all works out in the end. |
Cesha Xenon
Republic Military School Minmatar Republic
6
|
Posted - 2013.07.10 00:58:00 -
[1117] - Quote
Feeling disoriented? Maybe a wee bit deaf or nauseous, enraged or upset? We have the solution!
From the house of Sean Decker - EA Mindflood Booster token(always available through the local NEX store)!
EAch player gets a chance of random event happening upon use of EA Mindflood Booster token:
- Jump animation removed
- The exit station button placed back to where it belongs!
- High Def texture pack gets enabled
- The CQ door is opened and you can finally enter the Biomass chamber!
Mere 3501 Aurum can choose the true destiny of you and your character! Special deals start next week and last between 5:00-6:00 GMT only.
HTFU to login and stuff yourrr pockets, chums! |
Ishtanchuk Fazmarai
1315
|
Posted - 2013.07.10 06:52:00 -
[1118] - Quote
Cesha Xenon wrote:Feeling disoriented? Maybe a wee bit deaf or nauseous, enraged or upset? We have the solution! From the house of Sean Decker - EA Mindflood Booster token(always available through the local NEX store)! EAch player gets a chance of random event happening upon use of EA Mindflood Booster token:
- Jump animation removed
- The exit station button placed back to where it belongs!
- High Def texture pack gets enabled
- The CQ door is opened and you can finally enter the Biomass chamber!
Mere 3501 Aurum can choose the true destiny of you and your character! Special deals start next week and last between 5:00-6:00 GMT only. HTFU to login and stuff yourrr pockets, chums!
+1 and LOL'ed.
Add the "Vintage login screen collection: this item will randomly play one of the old login screens on top of the Launcher. Each package includes 16 runs and yes, we're fully aware that there were 18 animated login screens. HTFU and welcome to MT-land." CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Fodiam
Deep Space Resources Ltd.
1
|
Posted - 2013.07.10 07:26:00 -
[1119] - Quote
Ranger 1 wrote:-snip- An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". -snip- I see you now have your employment at ccp. Based on what you write here, I understand you now have an insight into the code itself!!
Ranger 1 wrote:-snip- If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so. -snip- Short break! ... are you kidding me! The fact that ccp actually even says (Sorry we are on vacation!) that they actually puts vacation higher on their list tells me that ccp actually do not take this problem very seriously. Therefore, I believe there is long way to something being made ... made GÇïGÇïproper means!
Ranger note also that I come with links to support what I write which you very rarely do. You make your own little reality world here in your many and loong posts - it almost tangent to spam. Why do you not like some of the others in here who also love this animation, write you love it on a line and then it's no longer - right?!? |
Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 09:08:00 -
[1120] - Quote
Ishtanchuk Fazmarai wrote:Scrum development is fast, but requires a good management structure and by accounts CCP management is sketchy at best. All the way from 2007 to 2013, former employees complain that at CCP talking to your buddy is the only safest way to drive information vertically -if you speak Icelandic, that is. So even if many *someones* knew that the animation guys had messed up, that information never reached the appropiate decission-person in time. Once the feature was deployed for feedback, the only possible feedback was how the players loved it. And they roared and cheered at Fanfest so it was a success, wasn't it?
Still in the garage stage of development. Gamers making games. Terrific, but they don't know how to manage the game itself at the higher level.
This is why it's important that CCP hires such management with the experience that only comes from the top 2 game companies -- and outside CCP's culture. CCP's shop is too closed and tunnel vision thrives in that environment. Tunnel vision is a game killer, as devs lose sight of what is really important...the players and their needs. Devs have their visions for a game, but it's a working relationship with who plays the game. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
|
Bryla Jax
AeD Corp
13
|
Posted - 2013.07.10 10:03:00 -
[1121] - Quote
Ace Uoweme wrote:Still in the garage stage of development. Gamers making games. Terrific, but they don't know how to manage the game itself at the higher level.
+1, They manage patch and update like a garage software house. If they like a feature, they put it on production. They really didn't learn anything from Incarna |
Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 11:12:00 -
[1122] - Quote
Bryla Jax wrote:Ace Uoweme wrote:Still in the garage stage of development. Gamers making games. Terrific, but they don't know how to manage the game itself at the higher level.
+1, They manage patch and update like a garage software house. If they like a feature, they put it on production. They really didn't learn anything from Incarna
There's a lot of lessons in how Blizzard became Blizzard. Two guys who met in college with similar interests who wanted to make games. They literally started their company on extended credit cards, and lucked up in connecting with others (and having a mentor company to teach them the ropes about marketing and more).
But they made it clear that they won't release a game until it's good enough. They would throw 4 years of development down the drain and restart from scratch again to make it right (what is happening with Titan now). They did that even on a shoestring budget (long before having over a hundred million rolling each month), and earned the reputation of SoonGäó.
Can reinvent the wheel, or can learn the lessons that's free to learn from...and avoid the pitfalls and wasting time and money. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Zagdul
Clan Shadow Wolf Fatal Ascension
1347
|
Posted - 2013.07.10 11:17:00 -
[1123] - Quote
CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Warp tunnels don't move your camera causing your graphics card to calculate where the brackets (arguably the most intensive on the client) are positioned.
When running multiple clients, this process becomes unbearable on anything that is not cutting edge hardware.
Right now, the client is really, really slow. In fleet fights over 1k, I cannot right click my overview and broadcast a target because I'm running around 1-5 frames a second.
I don't have the greatest computer, but it's one that runs Crysis 3 @ 60 FPS on high (not ultra). It should be able to manage EVE. Dual Pane idea: Click!
CCP Please Implement |
Ace Uoweme
Republic Military School Minmatar Republic
394
|
Posted - 2013.07.10 11:30:00 -
[1124] - Quote
Zagdul wrote:CCP Sisyphus wrote:Just a thought - why am I not getting requests to turn off the warp tunnel? It has EXACTLY the same reasoning behind it, and should we ever achieve our dream of multi node handling for a single system, it would probably serve the exact same purpose.
Yes the jump tunnel is sub-par, so we are working on improving it.
Warp tunnels don't move your camera causing your graphics card to calculate where the brackets (arguably the most intensive on the client) are positioned. When running multiple clients, this process becomes unbearable on anything that is not cutting edge hardware. Right now, the client is really, really slow. In fleet fights over 1k, I cannot right click my overview and broadcast a target because I'm running around 1-5 frames a second. I don't have the greatest computer, but it's one that runs Crysis 3 @ 60 FPS on high (not ultra). It should be able to manage EVE.
Glad you reposted the dev's comment. So CCP does want a form of CRZ and phasing in EvE. That's progress, as it offers a means to offload the load without the walls of hard instancing. As EvE needs this to not have hard limits on how many players can be in a zone. You don't see that in WoW, and if anything causes a bottleneck, they'll throw resources into it to fix the problem in days (like the Oondasta rush in 5.3, that caused multiple server boots for days, because the servers got overloaded). A standard web server can handle 1500 connections max (and not ideal for gaming), so folks can see the headache and how many blades are needed per zone conventionally. Have to offload the traffic, and without the hard instancing walls in how it's traditionally done. A form of CRZ and/or phasing can shift the load to little used nodes (servers), and spread the overall resource spikes evenly. Gamers will see this in practice in 5.4, when WoW virtually merges 10+ realms together as one world, with CRZ and phasing in place. Next step after battlegroups are virtually merged, is all battlegroups are merged...and it's EvE in WoW. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Nefer tite
Royal Amarr Institute Amarr Empire
5
|
Posted - 2013.07.10 13:37:00 -
[1125] - Quote
I do "multibox" in the means i have 3 acc's running at same time but i manually have to change window to do anything on any of them. And i do travel with them all at same time in different directions and jump effect does not slow anything down.
sadly you probably need to upgrade your computer.
|
Ace Uoweme
Republic Military School Minmatar Republic
396
|
Posted - 2013.07.10 14:17:00 -
[1126] - Quote
Nefer tite wrote: I do "multibox" in the means i have 3 acc's running at same time but i manually have to change window to do anything on any of them. And i do travel with them all at same time in different directions and jump effect does not slow anything down. sadly you probably need to upgrade your computer.
If you have to change the windows to move them, you won't see the effects when changing windows. I multibox as well, and unless you have 2+ monitors and keeping an eye on all of them, you can't tell. This animation doesn't last very long...and on a single client, can still face getting across the tunnel and seeing but a blue screen in itself (especially in Jita).
And I have a $2000+ i7 system and 100mb internet. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.10 15:45:00 -
[1127] - Quote
Ranger 1 wrote:2: The former effect no longer exists, the loading screen is gone and no longer part of the code that has been rewritten. This has been covered multiple times. Yet in this post, to quote -
Arrendis wrote:You do realize that all of the graphics end of things is handled client-side by your computer, right? That as far as the server is concerned, there is no difference between making you wait at a loading screen and letting your home computer show you the Dr. Who tunnel? Server-side, the only thing going on is a session change.
Unless CCP's completely insane, it's the same thing for system scanning - the server tells your machine where things are, just like it always has, and your client handles the visual sweep and displaying the anomalies in space. So depending on who is correct, if the graphic aspects are stored on our computer, then any less medically intrusive graphic can be used. Or if the execution file to jump through a star gate or scan the system is hard coded, then a "blank" apparently can be inserted as part of the on / off switch.
Since I am not a computer programmer, I can only speculate here. |
Ranger 1
Ranger Corp
4349
|
Posted - 2013.07.10 16:12:00 -
[1128] - Quote
Fodiam wrote:Ranger 1 wrote:-snip- An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". -snip- I see you now have your employment at ccp. Based on what you write here, I understand you now have an insight into the code itself!! Ranger 1 wrote:-snip- If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so. -snip- Short break! ... are you kidding me! The fact that ccp actually even says ( Sorry we are on vacation!) that they actually puts vacation higher on their list tells me that ccp actually do not take this problem very seriously. Therefore, I believe there is long way to something being made ... made GÇïGÇïproper means! Ranger note also that I come with links to support what I write which you very rarely do. You make your own little reality world here in your many and loong posts - it almost tangent to spam. Why do you not like some of the others in here who also love this animation, write you love it on a line and then it's no longer - right?!? It doesn't take much insightt to be able to read the information the Devs have already provided... although you do learn a lot when in constant contact with a piece of software over a decade. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ace Uoweme
Republic Military School Minmatar Republic
397
|
Posted - 2013.07.10 16:24:00 -
[1129] - Quote
Guttripper wrote:So depending on who is correct, if the graphic aspects are stored on our computer, then any less medically intrusive graphic can be used. Or if the execution file to jump through a star gate or scan the system is hard coded, then a "blank" apparently can be inserted as part of the on / off switch.
Since I am not a computer programmer, I can only speculate here.
To do that will allow modding the game. And CCP doesn't even allow addons -- especially with animations. That's one ugly allowance (nude modding for example) that the devs don't allow to wreck their ESRB rating. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
46
|
Posted - 2013.07.10 23:35:00 -
[1130] - Quote
The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. |
|
Fodiam
Deep Space Resources Ltd.
2
|
Posted - 2013.07.11 06:58:00 -
[1131] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Done ... thanks for the heads up! |
Fodiam
Deep Space Resources Ltd.
2
|
Posted - 2013.07.11 07:39:00 -
[1132] - Quote
Ranger 1 wrote:Fodiam wrote:Ranger 1 wrote:-snip- An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". -snip- I see you now have your employment at ccp. Based on what you write here, I understand you now have an insight into the code itself!! Ranger 1 wrote:-snip- If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so. -snip- Short break! ... are you kidding me! The fact that ccp actually even says ( Sorry we are on vacation!) that they actually puts vacation higher on their list tells me that ccp actually do not take this problem very seriously. Therefore, I believe there is long way to something being made ... made GÇïGÇïproper means! Ranger note also that I come with links to support what I write which you very rarely do. You make your own little reality world here in your many and loong posts - it almost tangent to spam. Why do you not like some of the others in here who also love this animation, write you love it on a line and then it's no longer - right?!? It doesn't take much insightt to be able to read the information the Devs have already provided... although you do learn a bit when in constant contact with a piece of software over a decade. So you believe in a ccp develop when he/she says, it is not an option since it is no longer possible to change! ... and this is the very same ccp developers who also told that it was not possible to make change to captain quarter Secret - for your eyes only! Look at post 6 .... Must say you are a bit naive Ranger!
Yes you should learn a little over 10 years Ranger - which I believe I have ... on / off over the past 10 years.
|
Bryla Jax
AeD Corp
15
|
Posted - 2013.07.11 10:12:00 -
[1133] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.
Nice, i didn't see it. |
Ishtanchuk Fazmarai
1315
|
Posted - 2013.07.11 13:07:00 -
[1134] - Quote
Bryla Jax wrote:Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Nice, i didn't see it.
Nice tip!
BTW: New Music? What new music?? CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Deacon Abox
Justified Chaos
152
|
Posted - 2013.07.11 13:08:00 -
[1135] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. Done
edit - And EVE has sound? again? |
Ranger 1
Ranger Corp
4351
|
Posted - 2013.07.11 13:26:00 -
[1136] - Quote
Fodiam wrote:Ranger 1 wrote:Fodiam wrote:Ranger 1 wrote:-snip- An on/off button is far from a simple proposition in this case. While it may be acceptable (and coded that way from the start) to do without turret effects during high lag inducing activities like combat, that is a far different situation from an effect that is used often by everyone in the game... not only from a technical stand point but from a professional stand point. To simply have a blank screen is completely unacceptable to any game company, and would be ridiculed. An alternative would have to be developed and coded, tested, and finally implimented. It's not something that you can simply "do without". -snip- I see you now have your employment at ccp. Based on what you write here, I understand you now have an insight into the code itself!! Ranger 1 wrote:-snip- If you are so intent on an immediate fix, and can't wait for the appropriate people to return from summer vacation, perhaps it is indeed time for you to take a short break. No one is going to make fun of you for doing so. -snip- Short break! ... are you kidding me! The fact that ccp actually even says ( Sorry we are on vacation!) that they actually puts vacation higher on their list tells me that ccp actually do not take this problem very seriously. Therefore, I believe there is long way to something being made ... made GÇïGÇïproper means! Ranger note also that I come with links to support what I write which you very rarely do. You make your own little reality world here in your many and loong posts - it almost tangent to spam. Why do you not like some of the others in here who also love this animation, write you love it on a line and then it's no longer - right?!? It doesn't take much insightt to be able to read the information the Devs have already provided... although you do learn a bit when in constant contact with a piece of software over a decade. So you believe in a ccp develop when he/she says, it is not an option since it is no longer possible to change! ... and this is the very same ccp developers who also told that it was not possible to make change to captain quarter Secret - for your eyes only! Look at post 6 .... Must say you are a bit naive Ranger! Yes you should learn a little over 10 years Ranger - which I believe I have ... on / off over the past 10 years. If you actually read the information, no one ever said it was impossible to change. They said the old effect was no longer there, and they do not choose to go a different path. They prefer to solve the issues with the current effect.
Reading comprehension is helpful, perhaps you should get some. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ace Uoweme
Republic Military School Minmatar Republic
409
|
Posted - 2013.07.11 13:48:00 -
[1137] - Quote
Ranger 1 wrote:If you actually read the information, no one ever said it was impossible to change. They said the old effect was no longer there, and they do not choose to go a different path. They prefer to solve the issues with the current effect. Reading comprehension is helpful, perhaps you should get some.
It's now going on a month, though.
Blizzard could hold a dev conference, rethink their entire core design philosophy, and release appearance armor sooner at this rate, in comparison.
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Ranger 1
Ranger Corp
4351
|
Posted - 2013.07.11 14:10:00 -
[1138] - Quote
Ace Uoweme wrote:Ranger 1 wrote:If you actually read the information, no one ever said it was impossible to change. They said the old effect was no longer there, and they do not choose to go a different path. They prefer to solve the issues with the current effect. Reading comprehension is helpful, perhaps you should get some. It's now going on a month, though. Blizzard could hold a dev conference, rethink their entire core design philosophy, and release appearance armor sooner at this rate, in comparison. I know what you are saying Ace (although we both know that's a bit of an exaggeration ) but bad decisions are usually the quick and easy ones. I'd prefer they take the time to fix things properly. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Guttripper
State War Academy Caldari State
298
|
Posted - 2013.07.11 15:46:00 -
[1139] - Quote
Ranger 1 wrote:I know what you are saying Ace (although we both know that's a bit of an exaggeration ) but bad decisions are usually the quick and easy ones. I'd prefer they take the time to fix things properly. It does beg the question on whether CCP takes into consideration _any_ feedback - for good or for bad; or just blindly blazes ahead with whatever grandiose idea they feel is brilliant... |
Barron Hammerstrike
RISK Inc.
31
|
Posted - 2013.07.11 17:19:00 -
[1140] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.
I didn't see anything in the survey allowing for comments on the animation or overall feelings about gameplay for that matter. maybe I missed it? The questions were mainly targeted towards style of play and background demographics I believe. Still-- it was worthwhile filling out. there is no old system anymore |
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
48
|
Posted - 2013.07.11 18:19:00 -
[1141] - Quote
Barron Hammerstrike wrote:Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike. I didn't see anything in the survey allowing for comments on the animation or overall feelings about gameplay for that matter. maybe I missed it? The questions were mainly targeted towards style of play and background demographics I believe. Still-- it was worthwhile filling out.
There were actually a few places for comments as I recall, one page asking for comments on Odyssey features you liked the most, one for features you liked the least, and one more comment page at the very end for you to add anything else. |
Aldap
Club Bear
237
|
Posted - 2013.07.11 19:15:00 -
[1142] - Quote
This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh My latest solo PvP videos |
Fodiam
Deep Space Resources Ltd.
3
|
Posted - 2013.07.12 07:09:00 -
[1143] - Quote
Ranger 1 wrote:If you actually read the information, no one ever said it was impossible to change. They said the old effect was no longer there, and they do not choose to go a different path. They prefer to solve the issues with the current effect. Reading comprehension is helpful, perhaps you should get some. I realize that it's not quite the same pronunciation from the developers. Was only to show you when they have done something ccp is very difficult to obtain by other thoughts. You know as well as I know how much fuss there was with cq. It was just a quick 5 minutes search I thought was ok ... but if it has caused you to misunderstand so I am very sorry.
I myself am old developer and if I remember right, you have even written somewhere you are a developer. I remember that as a developer you ALWAYS get, even an easy task to sound .... oh, so difficult to do!!... just to cut it in a nutshell! You always try to give more time to do the job. I think I have never in my time stated that a task was oh so easy to make, even if it was easy. |
Dullmeyr Prodomo
23
|
Posted - 2013.07.12 15:20:00 -
[1144] - Quote
Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh
I have to agree. Roaming is no fun anymore, the animation is far from beeing pretty and badly implemented. Seems CCP is now just busy to pleasure the null/carebears. Have fun.
|
KIller Wabbit
The Scope Gallente Federation
383
|
Posted - 2013.07.12 20:14:00 -
[1145] - Quote
Siresa Talesi wrote:The EVE launcher currently has a link in the lower left corner for an Odyssey player feedback survey. I suggest that everyone dissatisfied with the jumpgate animation (or any other new feature) take the time to fill it out.
The survey is actually very thourough in covering all aspects of the expansion, and it is very easy to indicate which details you like and dislike.
Well that's one way to get a biased survey results - everyone that hates the launcher or are unable to use it because of exceeding the laughable login limit are not running it. Well played CCP!
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Wu-Tian
Center for Advanced Studies Gallente Federation
7
|
Posted - 2013.07.12 21:43:00 -
[1146] - Quote
Quote:Well that's one way to get a biased survey results - everyone that hates the launcher or are unable to use it because of exceeding the laughable login limit are not running it. Well played CCP!
I have to agree. I wouldn't have seen it if I didn't read about it in this thread.
I filled in the survey, but there's no mention about the new launcher. Since I don't use it, I totally forgot to mention that I really dislike that thing. Overcrowded, can't use password auto-type, no log off button, c'mon.
|
Ace Uoweme
Republic Military School Minmatar Republic
433
|
Posted - 2013.07.12 22:59:00 -
[1147] - Quote
Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh
Hate to say it too, but that's correct.
Having to fly in a game that drew me to it because it's space with plenty of beautiful Hubble like images, but now it has to be covered with anything else...yeah, it's t-h-a-t bad.
Why must people now fly and block the view as the alternative? Makes no sense.
Add to it, don't like the travel warp either. Want to see the stars, many many stars. Not some bluish wave from gate to gate. When I started the game years ago I marveled at the moons and the realism of them. The nebulas that was drawn across the sky. Pretty. Now the only time to view space without clutter is to be in some deadspace. The astronomer in me cries. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Fodiam
Deep Space Resources Ltd.
3
|
Posted - 2013.07.13 08:04:00 -
[1148] - Quote
Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh I very much agree here! Ccp has over the years made GÇïGÇïchanges which I was also not particularly fond of. But it has been changes I could Adapt to. Gate animation is one we forced to experience and if my opportunity to Adapt is to look out the window, then it's time to take a break from EVE until the problem is resolved properly. For me "properly" = on / off option! |
Alpheias
Euphoria Released Verge of Collapse
2215
|
Posted - 2013.07.13 13:34:00 -
[1149] - Quote
Fodiam wrote:Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh I very much agree here! Ccp has over the years made GÇïGÇïchanges which I was also not particularly fond of. But it has been changes I could Adapt to. Gate animation is one we forced to experience and if my opportunity to Adapt is to look out the window, then it's time to take a break from EVE until the problem is resolved properly. For me "properly" = on / off option!
Contract your stuff to me then. And don't let the door hit your ass on the way out. Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Pak Narhoo
Splinter Foundation
1039
|
Posted - 2013.07.13 13:55:00 -
[1150] - Quote
Alpheias wrote:Fodiam wrote:Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh I very much agree here! Ccp has over the years made GÇïGÇïchanges which I was also not particularly fond of. But it has been changes I could Adapt to. Gate animation is one we forced to experience and if my opportunity to Adapt is to look out the window, then it's time to take a break from EVE until the problem is resolved properly. For me "properly" = on / off option! Contract your stuff to me then. And don't let the door hit your ass on the way out.
He wrote that he was taking a break, not that he was leaving period. Big difference I think. |
|
Alpheias
Euphoria Released Verge of Collapse
2222
|
Posted - 2013.07.13 13:58:00 -
[1151] - Quote
Pak Narhoo wrote:Alpheias wrote:Fodiam wrote:Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh I very much agree here! Ccp has over the years made GÇïGÇïchanges which I was also not particularly fond of. But it has been changes I could Adapt to. Gate animation is one we forced to experience and if my opportunity to Adapt is to look out the window, then it's time to take a break from EVE until the problem is resolved properly. For me "properly" = on / off option! Contract your stuff to me then. And don't let the door hit your ass on the way out. He wrote that he was taking a break, not that he was leaving period. Big difference I think.
Matter of definition, I believe. If he takes a break because the jump animation and the jump animation doesn't change for, say, five years, I think it is pretty safe to say that he has left. :P Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |
Sister Sophia
Imperial Academy Amarr Empire
68
|
Posted - 2013.07.13 18:09:00 -
[1152] - Quote
Ace Uoweme wrote:Having to fly in a game that drew me to it because it's space with plenty of beautiful Hubble like images, but now it has to be covered with anything else...yeah, it's t-h-a-t bad.
+1 that
Just confirming that I actually do get headaches now from an our or two of roaming. Never used to happen. I too used to enjoy my wonderful trips through the Hubble-like star-scapes.
"To gild refined gold, to paint the lily, to throw perfume on the violet, is just fckn silly" |
Deacon Abox
Justified Chaos
155
|
Posted - 2013.07.14 04:26:00 -
[1153] - Quote
Sister Sophia wrote:Ace Uoweme wrote:Having to fly in a game that drew me to it because it's space with plenty of beautiful Hubble like images, but now it has to be covered with anything else...yeah, it's t-h-a-t bad. +1 that Just confirming that I actually do get headaches now from an hour or two of roaming. Never used to happen. I too used to enjoy my wonderful trips through the Hubble-like star-scapes. "To gild refined gold, to paint the lily, to throw perfume on the violet, is just fckn silly" Liked your post.
However, it looks like it also made you lose your hair.
FIX THIS NOW CCP unless you want all the players in real life to have nausea, and all the avatars in game to be bald.
|
Katran Luftschreck
Royal Ammatar Engineering Corps
1563
|
Posted - 2013.07.14 05:07:00 -
[1154] - Quote
At least make it play the Dr.Who theme when jumping. C'mon. Ammatar - Matari by blood, Ammarian by the Grace of God. |
Fodiam
Deep Space Resources Ltd.
5
|
Posted - 2013.07.14 07:06:00 -
[1155] - Quote
Alpheias wrote:Fodiam wrote:Aldap wrote:This is one of... or perhaps the absolute worst addition CCP ever conjured.
I can't believe I'm about to say this, but...
Jump animation is worst than ECM drones! Ahhh I very much agree here! Ccp has over the years made GÇïGÇïchanges which I was also not particularly fond of. But it has been changes I could Adapt to. Gate animation is one we forced to experience and if my opportunity to Adapt is to look out the window, then it's time to take a break from EVE until the problem is resolved properly. For me "properly" = on / off option! Contract your stuff to me then. And don't let the door hit your ass on the way out.
Alpheias wrote:-snip-
Matter of definition, I believe. If he takes a break because the jump animation and the jump animation doesn't change for, say, five years, I think it is pretty safe to say that he has left. :P
-snip-
Yet another one!
I am so tremendously sorry I do not like your lovely glitter. No, no one can get my stuff, this crap I've done one too many times already. If by your statement I can only return in 5 years, I'll do it - still with goodies on my coffin bottom. |
Multor Kaston
Pator Tech School Minmatar Republic
13
|
Posted - 2013.07.14 12:19:00 -
[1156] - Quote
+1 to stop making the camera options reset. By that I mean, if I set it so selecting objects in space does NOT centre the camera on it, stop resetting that every time I make a jump.
One little tiny change would fix this "headache" issue.
So, 3 years from now? ;) |
Ace Uoweme
Republic Military School Minmatar Republic
446
|
Posted - 2013.07.14 12:29:00 -
[1157] - Quote
Katran Luftschreck wrote:At least make it play the Dr.Who theme when jumping. C'mon.
Was thinking more this. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Fodiam
Deep Space Resources Ltd.
5
|
Posted - 2013.07.14 16:24:00 -
[1158] - Quote
Ace Uoweme wrote:Katran Luftschreck wrote:At least make it play the Dr.Who theme when jumping. C'mon. Was thinking more this. yeaa I loved the Disco 70's.
Oh, yea that time was good times - was young and beautiful! ... Now I'm just beautiful!
Back then I was still able to score the maidens where everything was still in place .... Now ... eh, better I stop here! |
Ace Uoweme
Republic Military School Minmatar Republic
449
|
Posted - 2013.07.14 18:18:00 -
[1159] - Quote
Fodiam wrote:Ace Uoweme wrote:Katran Luftschreck wrote:At least make it play the Dr.Who theme when jumping. C'mon. Was thinking more this. yeaa I loved the Disco 70's. Oh, yea that time was good times - was young and beautiful! ... Now I'm just beautiful! Back then I was still able to score the maidens where everything was still in place .... Now ... eh, better I stop here!
It was a very, very, VERY, special time.
This isn't what we need in EvE due to animations, though! "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
Fodiam
Deep Space Resources Ltd.
5
|
Posted - 2013.07.15 06:27:00 -
[1160] - Quote
Ace Uoweme wrote:Fodiam wrote:Ace Uoweme wrote:Katran Luftschreck wrote:At least make it play the Dr.Who theme when jumping. C'mon. Was thinking more this. yeaa I loved the Disco 70's. Oh, yea that time was good times - was young and beautiful! ... Now I'm just beautiful! Back then I was still able to score the maidens where everything was still in place .... Now ... eh, better I stop here! It was a very, very, VERY, special time.This isn't what we need in EvE due to animations, though! Special and time.... oh yea
I tried his wrist-trix in his "sick" video at 2:33 to 2:41 with no result so I'm sorry but I still need an on / off option ccp. |
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Siresa Talesi
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.07.15 20:03:00 -
[1161] - Quote
Sister Sophia wrote: Just confirming that I actually do get headaches now from an hour or two of roaming. Never used to happen. I too used to enjoy my wonderful trips through the Hubble-like star-scapes.
Nice to know I'm not the only one! |
Ephemeron
Caldari Provisions Caldari State
7
|
Posted - 2013.07.15 22:28:00 -
[1162] - Quote
The new jump animation is too repetitive. It always looks exactly the same and to be honest it doesn't look that great to begin with. It's not very impressive. It may be cool the first 10 times, maybe even 20. But if you gotta see is 100s, 1000s of times, it will get on your nerves |
Fodiam
Deep Space Resources Ltd.
6
|
Posted - 2013.07.16 06:37:00 -
[1163] - Quote
^ ^ ...So true! |
william nsk Gengod
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.07.16 07:35:00 -
[1164] - Quote
it doesnt make me feel sick as such but my computer temp soars 15 degc and more when in jump and in warp too so much in fact that i worry about my computer shutting down. would keeping the map open during jump help in this respect?
I would like to an option to turn it off. i would definatly like to see the option to turn off the camera settings reverting after each jump it annoys me when i highlight a drone and my view is just spinning. |
Harry Forever
SpaceJunkys
379
|
Posted - 2013.07.16 11:17:00 -
[1165] - Quote
CCP please make it happen that the jump animation rotates like a screwdriver, I want those whiners all puke on their screen! OMG! the asteroid is depleted! |
Smoking Blunts
ZC Industries Dark Stripes
618
|
Posted - 2013.07.16 12:42:00 -
[1166] - Quote
I have 2 clients, one has effects on the other has them off. when I titan bridge them both, the effects on dude gets that tunnel, but the effects off dude jumps the old way, no stupid tunnel, just loads new system
so saying that it cant be turned off is a lie, your just being lazy ccp. add a off button OMG when can i get a pic here
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Damasa Cloudwalker
Cloudwalker Enterprises
79
|
Posted - 2013.07.16 14:45:00 -
[1167] - Quote
I posted earlier in this thread but that account is inactive, so I'll +1 this again with this account that's got just a few hours left on it.
Unlike the reversal from the Incarna debacle, it looks like CCP is going to stay the course on this one, so I'm done...
In 6 months we've gotten updates to sounds, exploration and bounties.
Where's the POS/Structures update?
Where is the MUCH needed ship rebalance?
Where is the MUCH needed ECM balance?
From what I can tell, they are using Eve Online as a test bed for that Eve VR stuff. Why else would they put first person camera swinging junk into a game that isn't first person based?
Anyway...Farewell everyone, on to better things! In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Ranger 1
Ranger Corp
4356
|
Posted - 2013.07.16 15:20:00 -
[1168] - Quote
Damasa Cloudwalker wrote:I posted earlier in this thread but that account is inactive, so I'll +1 this again with this account that's got just a few hours left on it.
Unlike the reversal from the Incarna debacle, it looks like CCP is going to stay the course on this one, so I'm done...
In 6 months we've gotten updates to sounds, exploration and bounties.
Where's the POS/Structures update?
Where is the MUCH needed ship rebalance?
Where is the MUCH needed ECM balance?
From what I can tell, they are using Eve Online as a test bed for that Eve VR stuff. Why else would they put first person camera swinging junk into a game that isn't first person based?
Anyway...Farewell everyone, on to better things! /facepalm. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Damasa Cloudwalker
Cloudwalker Enterprises
79
|
Posted - 2013.07.16 16:27:00 -
[1169] - Quote
Ranger 1 wrote:Damasa Cloudwalker wrote:I posted earlier in this thread but that account is inactive, so I'll +1 this again with this account that's got just a few hours left on it.
Unlike the reversal from the Incarna debacle, it looks like CCP is going to stay the course on this one, so I'm done...
In 6 months we've gotten updates to sounds, exploration and bounties.
Where's the POS/Structures update?
Where is the MUCH needed ship rebalance?
Where is the MUCH needed ECM balance?
From what I can tell, they are using Eve Online as a test bed for that Eve VR stuff. Why else would they put first person camera swinging junk into a game that isn't first person based?
Anyway...Farewell everyone, on to better things! /facepalm.
/facepalm? Really? That's all you got? In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 16:32:00 -
[1170] - Quote
It pretty much sums up the entire post, especially the hysterically amusing bit of insight at the end, in one word.
I prefer to be efficient when possible. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Damasa Cloudwalker
Cloudwalker Enterprises
79
|
Posted - 2013.07.16 16:56:00 -
[1171] - Quote
Ranger 1 wrote:It pretty much sums up the entire post, especially the hysterically amusing bit of insight at the end, in one word.
I prefer to be efficient when possible.
Yeah, I've read all of your replies to the OP, the reply to my post seemed to be the most efficient one. The rest were long winded diatribes about your own preferences.
They haven't been particularly adroit in recognizing the problem the OP and many others have pointed out about the new animation. CCP even replied here and stated "it's not optimal".
So, when you use the /facepalm, its only efficient in action of derailing the thread. In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 17:03:00 -
[1172] - Quote
Damasa Cloudwalker wrote:Ranger 1 wrote:It pretty much sums up the entire post, especially the hysterically amusing bit of insight at the end, in one word.
I prefer to be efficient when possible. Yeah, I've read all of your replies to the OP, the reply to my post seemed to be the most efficient one. The rest were long winded diatribes about your own preferences. They haven't been particularly adroit in recognizing the problem the OP and many others have pointed out about the new animation. CCP even replied here and stated "it's not optimal". So, when you use the /facepalm, its only efficient in action of derailing the thread. Except, of course, that they have already stated that they are aware people are being affected and will address the issue... so your initial observation that "apparently CCP is going to stay the course" is completely false.
The rest of your post goes downhill from there. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Damasa Cloudwalker
Cloudwalker Enterprises
79
|
Posted - 2013.07.16 17:08:00 -
[1173] - Quote
Ranger 1 wrote:Damasa Cloudwalker wrote:Ranger 1 wrote:It pretty much sums up the entire post, especially the hysterically amusing bit of insight at the end, in one word.
I prefer to be efficient when possible. Yeah, I've read all of your replies to the OP, the reply to my post seemed to be the most efficient one. The rest were long winded diatribes about your own preferences. They haven't been particularly adroit in recognizing the problem the OP and many others have pointed out about the new animation. CCP even replied here and stated "it's not optimal". So, when you use the /facepalm, its only efficient in action of derailing the thread. Except, of course, that they have already stated that they are aware people are being affected and will address the issue... so your initial observation that "apparently CCP is going to stay the course" is completely false. The rest of your post goes downhill from there.
If they haven't done anything about it so far, what makes you or anyone here think they are "aware and are addressing the issue"?
I don't see that anywhere in any of their replies, though I did see where they thought giving players options was a "cop-out".
Also, IF my post did go downhill, it didn't take quite as downward a track as most of your posts have... that's for sure.
Back on topic, please. In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Ranger 1
Ranger Corp
4358
|
Posted - 2013.07.16 17:31:00 -
[1174] - Quote
Quote:If they haven't done anything about it so far, what makes you or anyone here think they are "aware and are addressing the issue"?
I don't see that anywhere in any of their replies, though I did see where they thought giving players options was a "cop-out".
Also, IF my post did go downhill, it didn't take quite as downward a track as most of your posts have... that's for sure.
Back on topic, please.
The only one who seems to have wandered off from the point lately is you.
Here are a few posts you seem to have overlooked.
Quote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
Or the ever popular:
Quote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays.
And while we are at it, lets clear up your misconceptions:
Quote:Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
They cleverly hide this information in the Dev posts scattered throughout this thread. You can access them all by clicking the blue EVE DEV icon from the thread title or on any of the individual dev posts. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Damasa Cloudwalker
Cloudwalker Enterprises
79
|
Posted - 2013.07.16 17:57:00 -
[1175] - Quote
Ranger 1 wrote:Quote:If they haven't done anything about it so far, what makes you or anyone here think they are "aware and are addressing the issue"?
I don't see that anywhere in any of their replies, though I did see where they thought giving players options was a "cop-out".
Also, IF my post did go downhill, it didn't take quite as downward a track as most of your posts have... that's for sure.
Back on topic, please. The only one who seems to have wandered off from the point lately is you. Here are a few posts you seem to have overlooked. Quote:Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. Or the ever popular: Quote:Here we go again.
We ARE looking at this. We are in the process of tweaking camera and FOV changes occurring in jump tunnel, the pre and post tunnel camera work as well.
no eta yet, as this is a slow process - especially with summer upon us and various people going on holidays. And while we are at it, lets clear up your misconceptions: Quote:Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
They cleverly hide this information in the Dev posts scattered throughout this thread. You can access them all by clicking the blue EVE DEV icon from the thread title or on any of the individual dev posts.
I saw all of the CCP replies, and I know how to use these forums.
The ENTIRE point of my post was "giving a +1 for an OPTION TO TURN IT OFF. Nothing else. Anything I said from that point was my opinion.
From what I've gathered by reading your signature, you seem to be a real Eve pro, so you have clearly put me in my place. I have nothing else to say.
Less than five minutes remaining on my sub and I'm not coming back, so enjoy your game! In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Essack Leadae
Deep Core Mining Inc. Caldari State
2
|
Posted - 2013.07.17 07:53:00 -
[1176] - Quote
Worst thing is that we are at summer, most players can invest more hours on EVE... and some can't because of this.
I do log more in EVE since one week because I got more free time, but still I can do only trading/afk-hauling, so most of this time isn't used for interesting activities... And now it happens frequently that I launch an another game while EVE is still working just because I forgot that I launched it.
When Odyssey was about to be released, I thought that I would use my free time in a better way, so naturally my frustation level is going up.
God bless Valve, there is the summer sales on Steam. |
Fodiam
Deep Space Resources Ltd.
6
|
Posted - 2013.07.17 13:05:00 -
[1177] - Quote
Essack Leadae wrote:
God bless Valve, there is the summer sales on Steam.
Yep, you not alone ...
Yesterday I bought Wargame-Airland Battle for half the price on Steam, great and superbly created, well balanced and super skirmish gameplay against AI. Looking forward playing this and MP, after my CIV game I have going on right at present.
Last day tomorrow then this 3'rd and last account running out. You should hear no more from me before ccp hopefully one day make an on / off option.
Have fun all and fly safe! |
Sister Sophia
Imperial Academy Amarr Empire
71
|
Posted - 2013.07.17 14:16:00 -
[1178] - Quote
Fodiam wrote:Yep, you not alone ...
Here's a link to the Tranquility Server population statistics. Since the Oddessy update, there has been a noticable downward trend in the weekly spikes that represent the maximum number of players logged on simultaneously. This is best visible on the 'Past Year' graph.
Our forum discussion offers anecdotal evidence of a problem and relies on a skewed sample set. I think the statistical evidence is pretty clear though.
Anyway, peace. I'm off ot the park with a beer and a book. |
Sister Sophia
Imperial Academy Amarr Empire
71
|
Posted - 2013.07.17 15:02:00 -
[1179] - Quote
Mike Azariah wrote:We advise, we represent . . .
I'm glad to read that you will be going to CSM8 Summer Summit Mike. Thanks again for your helpful and open-minded input on this thread. I hope you will get a chance to review what has been said from the start and raise some of the points with CCP -- esp. the stuff about taking sisi feedback seriously, etc. Good luck.
(I'm not particularly sad that Malcanis won't be attending.) |
Ranger 1
Ranger Corp
4368
|
Posted - 2013.07.17 15:52:00 -
[1180] - Quote
Quote:I saw all of the CCP replies, and I know how to use these forums.
The ENTIRE point of my post was "giving a +1 for an OPTION TO TURN IT OFF. Nothing else. Anything I said from that point was my opinion.
From what I've gathered by reading your signature, you seem to be a real Eve pro, so you have clearly put me in my place. I have nothing else to say.
Less than five minutes remaining on my sub and I'm not coming back, so enjoy your game! Perhaps you should have put "giving a +1 for an OPTION TO TURN IT OFF" in your post if that was the entire point.
Instead you said that CCP was going to "stay the course" and were not going to address the issue, which is completely incorrect (along with the rest of the accusations in your post). Their intention is to fix it rather than give the option to hide it.
I'm replying to 1: Point out that you said something completely different than what you claim, and 2: Let you know that we all realize you'll be back (if you even leave at all).
See you soon. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Fodiam
Deep Space Resources Ltd.
6
|
Posted - 2013.07.17 17:59:00 -
[1181] - Quote
Sister Sophia wrote:Fodiam wrote:Yep, you not alone ... Here's a link to the Tranquility Server population statistics. Since the Odyssey update, there has been a noticeable downward trend in the weekly spikes that represent the maximum number of players logged on simultaneously. This is best visible on the 'Past Year' graph. Our forum discussion offers anecdotal evidence of a problem and relies on a skewed sample set. I think the statistical evidence is pretty clear though. Anyway, peace. I'm off to the park with a beer and a book.
Good for you ... I took a glass of red wine with a good movie on the TV box.
I'm looking also from time to time on these graphs. It seems more evident with Newborn player graphs - Past week!
However, I do not pretend that this will be a lasting trend. But it shows, however, that something are lagging.
|
Maybelater Headache
Republic University Minmatar Republic
86
|
Posted - 2013.07.17 23:04:00 -
[1182] - Quote
Turn it off. |
Ian Stanley
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.18 02:34:00 -
[1183] - Quote
i do agree that the camera rotation is annoying
i usually alt tab when going to gate jumping unless im pvping |
Bryla Jax
AeD Corp
16
|
Posted - 2013.07.18 09:44:00 -
[1184] - Quote
Sister Sophia wrote:Fodiam wrote:Yep, you not alone ... Here's a link to the Tranquility Server population statistics. Since the Odyssey update, there has been a noticeable downward trend in the weekly spikes that represent the maximum number of players logged on simultaneously. This is best visible on the 'Past Year' graph. Our forum discussion offers anecdotal evidence of a problem and relies on a skewed sample set. I think the statistical evidence is pretty clear though. Anyway, peace. I'm off to the park with a beer and a book.
Interesting data Did CCP confirm the numbers on that site? |
Siresa Talesi
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.07.18 18:55:00 -
[1185] - Quote
Essack Leadae wrote:God bless Valve, there is the summer sales on Steam.
I've spent more on GOG.com since the Odyssey launch than I have in the past 3-4 years.
|
Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
111
|
Posted - 2013.07.18 23:23:00 -
[1186] - Quote
Ok, vacation is over guys, time to tweak the animation already.
At least the wild swing at the beginning.
Please?
|
Marcus Harikari
Guitar Players of EVE
168
|
Posted - 2013.07.19 03:51:00 -
[1187] - Quote
CCP please get rid of multi-accounts, dual-boxing, etc. A character should be tied to one player. |
Yusef Brion
Big Yellow Pidgeon Inc.
20
|
Posted - 2013.07.19 04:03:00 -
[1188] - Quote
Essack Leadae wrote:Worst thing is that we are at summer, most players can invest more hours on EVE... and some can't because of this animation.
I do log more in EVE since one week because I got more free time, but still I can do only trading/afk-hauling, so most of this time isn't used for interesting activities... And now it happens frequently that I launch an another game while EVE is still working just because I forgot that I launched it.
When Odyssey was about to be released, I thought that I would use my free time in a better way, so naturally my frustation level is going up.
God bless Valve, there is the summer sales on Steam.
Yusef Brion wrote:For the love of god can we please just have the option to turn off the auto scan of every system we jump into? I like the animation, but please just wait for me to ask for the scan. Unless we are going to start making all of our ship functions automatic now?
I'm already alt-tabbing out every time I jump or hitting f10 because I've given up on ever getting the option to make the puke tunnel go away.
All we want are options. Please?
Giving us options is not a cop-out. Your jump animation makes me sick, so I LEAVE THE GAME instead of watching your animation. Is that your goal? |
Ordo Malus
Shadows Of The Requiem Here Be Dragons
0
|
Posted - 2013.07.19 08:22:00 -
[1189] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
If your computer cant handle the warp tunnel graphics, you should consider spending less time and money on multiple accounts, and get a better computer. |
Ordo Malus
Shadows Of The Requiem Here Be Dragons
0
|
Posted - 2013.07.19 08:24:00 -
[1190] - Quote
Yusef Brion wrote:Essack Leadae wrote:Worst thing is that we are at summer, most players can invest more hours on EVE... and some can't because of this animation.
I do log more in EVE since one week because I got more free time, but still I can do only trading/afk-hauling, so most of this time isn't used for interesting activities... And now it happens frequently that I launch an another game while EVE is still working just because I forgot that I launched it.
When Odyssey was about to be released, I thought that I would use my free time in a better way, so naturally my frustation level is going up.
God bless Valve, there is the summer sales on Steam. Yusef Brion wrote:For the love of god can we please just have the option to turn off the auto scan of every system we jump into? I like the animation, but please just wait for me to ask for the scan. Unless we are going to start making all of our ship functions automatic now?
I'm already alt-tabbing out every time I jump or hitting f10 because I've given up on ever getting the option to make the puke tunnel go away.
All we want are options. Please? Giving us options is not a cop-out. Your jump animation makes me sick, so I LEAVE THE GAME instead of watching your animation. Is that your goal?
Literally makes you sick, like, gonna vomit? Or are you just another stupid troll?
|
|
Jizzmaster Mckenzie
Az'Suran Nation
21
|
Posted - 2013.07.19 15:15:00 -
[1191] - Quote
Ordo Malus wrote:
Literally makes you sick, like, gonna vomit? Or are you just another stupid troll?
The troll is you.
Yes, there are people that get motion sickness from this new animation (me and other people poasting here).
If you love the new animation, and it does not make you sick, GOOD FOR YOU.
For the rest of us, we would like a checkbox, please. I have one month left on this account, and I won't renew unless it is fixed.
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
54
|
Posted - 2013.07.19 17:14:00 -
[1192] - Quote
Ordo Malus wrote:Yusef Brion wrote:Essack Leadae wrote:Worst thing is that we are at summer, most players can invest more hours on EVE... and some can't because of this animation.
I do log more in EVE since one week because I got more free time, but still I can do only trading/afk-hauling, so most of this time isn't used for interesting activities... And now it happens frequently that I launch an another game while EVE is still working just because I forgot that I launched it.
When Odyssey was about to be released, I thought that I would use my free time in a better way, so naturally my frustation level is going up.
God bless Valve, there is the summer sales on Steam. Yusef Brion wrote:For the love of god can we please just have the option to turn off the auto scan of every system we jump into? I like the animation, but please just wait for me to ask for the scan. Unless we are going to start making all of our ship functions automatic now?
I'm already alt-tabbing out every time I jump or hitting f10 because I've given up on ever getting the option to make the puke tunnel go away.
All we want are options. Please? Giving us options is not a cop-out. Your jump animation makes me sick, so I LEAVE THE GAME instead of watching your animation. Is that your goal? Literally makes you sick, like, gonna vomit? Or are you just another stupid troll?
Personally, it makes me physically nauseous and gives me migraine headaches, so yes, it is making people literally sick.
Which you would have known if you had even bothered to read a single page of this thread. Next time, please do a little reading before you start calling others "stupid," unless of course you have no qualms about appearing to be so yourself. |
ImInRens
Pator Tech School Minmatar Republic
0
|
Posted - 2013.07.19 21:40:00 -
[1193] - Quote
I don't experience lag with the new jumping animation but I just find it pointless to have and rather silly. I'm not much of a fan of fancy flashy stuff, really. |
sally Deninard
mss industry
1
|
Posted - 2013.07.21 10:28:00 -
[1194] - Quote
This thread normally lives on page 1 of the forums so I am gonna necro it . I have, post odessy been avoiding watching the jump animation as it does make me feel quite poorly, however today I am quite pissed off with it and feel the need to post. I left some items at jita and the thought of going back to get them makes me feel worse, so I am going to log off. This not wanting to play is happening more and more because the jumps just wear me out I have realised that I don`t really travel much in eve anymore, less pvp etc on my main. Eve is the only current game that makes me feel poorly in this way. The whole animation really does suck balls in particular the camera swing at the start .... Then the tunnel effect too is quite bad (sometimes it breaks up and thats not too good ) and the little refocus as you get dragged out is bad too. The whole animation... I unfortunately wear glasses as i have myopia and astigmatism in both eyes and this probably doesn`t help. Also not giving people the option to turn it off out of choice on CCPs part is rather sadistic. |
Violet Winters
Angelic Eclipse.
94
|
Posted - 2013.07.22 06:35:00 -
[1195] - Quote
Marcus Harikari wrote:CCP please get rid of multi-accounts, dual-boxing, etc. A character should be tied to one player.
Anglic Eclipse.
Lee told me to remove my signature Minmatar and Gallente FW |
Deacon Abox
Justified Chaos
160
|
Posted - 2013.07.22 18:04:00 -
[1196] - Quote
Hey CCP, fix these problems that you just created already.
|
Aldap
Club Bear
244
|
Posted - 2013.07.23 00:44:00 -
[1197] - Quote
When will you fix this already? Eve is the most broken its ever been with this atrocious flickering ruining roams... My latest solo PvP videos |
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.07.23 11:40:00 -
[1198] - Quote
Let's be optimistic. We can expect an update for... a winter expansion =) |
Guttripper
State War Academy Caldari State
305
|
Posted - 2013.07.23 12:00:00 -
[1199] - Quote
Essack Leadae wrote:Let's be optimistic. We can expect an update for... a winter expansion =) Yes, an update that something else that was working perfectly will be broken and then forgotten about even after there were numerous complaints during the testing phase and subsequent forum posts afterwards... |
Meytal
School of Applied Knowledge Caldari State
253
|
Posted - 2013.07.23 12:12:00 -
[1200] - Quote
It would be interesting to see the statistics of what percentage of clients are not in the foreground when running the warp gate animation (meaning they are either minimized or have some other window opened to hide the animation). That would be the most telling, I think. |
|
Bryla Jax
AeD Corp
16
|
Posted - 2013.07.24 10:07:00 -
[1201] - Quote
Meytal wrote:It would be interesting to see the statistics of what percentage of clients are not in the foreground when running the warp gate animation (meaning they are either minimized or have some other window opened to hide the animation). That would be the most telling, I think.
You can't have the exact number of something so specific.
|
Meytal
School of Applied Knowledge Caldari State
255
|
Posted - 2013.07.24 11:43:00 -
[1202] - Quote
Bryla Jax wrote:Meytal wrote:It would be interesting to see the statistics of what percentage of clients are not in the foreground when running the warp gate animation (meaning they are either minimized or have some other window opened to hide the animation). That would be the most telling, I think. You can't have the exact number of something so specific. Applications (at least on Windows, assume Mac as well) know when they are in the background or the foreground. Presumably the EVE client knows when it starts the warp gate animation. Not hard to come up with the stats. |
Dullmeyr Prodomo
25
|
Posted - 2013.07.24 12:13:00 -
[1203] - Quote
Each day i have to do a lot of jumps i realize i am out of words how much i hate this jump animation. |
seth Hendar
I love you miners
151
|
Posted - 2013.07.24 13:07:00 -
[1204] - Quote
Siresa Talesi wrote:Ordo Malus wrote:Yusef Brion wrote:Essack Leadae wrote:Worst thing is that we are at summer, most players can invest more hours on EVE... and some can't because of this animation.
I do log more in EVE since one week because I got more free time, but still I can do only trading/afk-hauling, so most of this time isn't used for interesting activities... And now it happens frequently that I launch an another game while EVE is still working just because I forgot that I launched it.
When Odyssey was about to be released, I thought that I would use my free time in a better way, so naturally my frustation level is going up.
God bless Valve, there is the summer sales on Steam. Yusef Brion wrote:For the love of god can we please just have the option to turn off the auto scan of every system we jump into? I like the animation, but please just wait for me to ask for the scan. Unless we are going to start making all of our ship functions automatic now?
I'm already alt-tabbing out every time I jump or hitting f10 because I've given up on ever getting the option to make the puke tunnel go away.
All we want are options. Please? Giving us options is not a cop-out. Your jump animation makes me sick, so I LEAVE THE GAME instead of watching your animation. Is that your goal? Literally makes you sick, like, gonna vomit? Or are you just another stupid troll? Personally, it makes me physically nauseous and gives me migraine headaches, so yes, it is making people literally sick. Which you would have known if you had even bothered to read a single page of this thread. Next time, please do a little reading before you start calling others "stupid," unless of course you have no qualms about appearing to be so yourself. same here, up to 5 jumps, i can handle it, it is just an annoyance, but if i need to do more jumps, i start being nauseus.
no headache so far for me tho.
this was clearly stated doing the beta on sisi, i can't understand why they released it like this, or at least they didn't set a checkbox to not use the animation....
and even after that, i can't understand why this was not made in the week following the release (same goes for the sensor overlay).
it's being 2 month since the update, and way more since the first beta, and we are still let here without dev even listening...seriously, i fired devs for less than this! |
black cree
0ne Percent. Transmission Lost
45
|
Posted - 2013.07.24 14:22:00 -
[1205] - Quote
It s not good but it could be worse, a picture of a door for instance... |
Aldap
Club Bear
247
|
Posted - 2013.07.24 15:44:00 -
[1206] - Quote
black cree wrote:It s not good but it could be worse, a picture of a door for instance... Heh I remember that. But I'm sorry to say, this is now worse. I'd honestly rather have a picture of a door while jumping gates! With the loading bar, than this crazy headache atm. My latest solo PvP videos |
Spurty
912
|
Posted - 2013.07.24 17:21:00 -
[1207] - Quote
Going to say i really enjoy the new flow of play now.
Feels less like an 80s adventure game (walk to the side of the screen and a new one gets loaded up) and more of a sprawling space traveling type game.
I'm really not very sorry for the loss of your 80s era loading bars. --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |
Plastic Psycho
Necro-Economics
196
|
Posted - 2013.07.24 17:25:00 -
[1208] - Quote
I know how to turn off the jump animation. It was there all along.
Load star map before jumping. Problem solved. |
Huang Mo
Tianxia Inc
69
|
Posted - 2013.07.24 18:29:00 -
[1209] - Quote
Plastic Psycho wrote:ILoad star map before jumping. Problem solved. Thats what I do. In fact: I do map flying all the time now as it is easier than turning the map on and off for every jump. As an extra bonus I also get rid of the scan animation that way.
Considering that CCPs stated goal with the jump animation was to increase immersion in the game, they kinda missed the target. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
60
|
Posted - 2013.07.24 21:23:00 -
[1210] - Quote
Spurty wrote:Going to say i really enjoy the new flow of play now.
Feels less like an 80s adventure game (walk to the side of the screen and a new one gets loaded up) and more of a sprawling space traveling type game.
I'm really not very sorry for the loss of your 80s era loading bars.
No one is asking for the complete removal of the transition, we just want the OPTION to disable it if we find it affects us adversely (or for those who just plain don't like it). If you like it, great, no one is taking that away from you.
Plastic Psycho wrote:I know how to turn off the jump animation. It was there all along.
Load star map before jumping. Problem solved.
Not exactly "solved;" it is a workaround, I'll grant you that, but one which does present certain hazards while travelling through hostile territory, where even a momentary lapse in situational awareness can cost you a ship or pod. |
|
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.07.24 21:40:00 -
[1211] - Quote
Guttripper wrote:Yes, an update that something else that was working perfectly will be broken and then forgotten about even after there were numerous complaints during the testing phase and subsequent forum posts afterwards... I am sure that they have a patent about this way of maintaining a game
Siresa Talesi wrote:Not exactly "solved;" it is a workaround, I'll grant you that, but one which does present certain hazards while travelling through hostile territory, where even a momentary lapse in situational awareness can cost you a ship or pod. I know how to reduce the risks of getting hazards while travelling throught hostile territory. It was there all along.
Don't go into hostile territories, don't do PVP again anymore. Problem solved.
...oh, goddammit...
[psychomoron mode off]
That is better.
It took years for CCP to correct simple things like rockets or blasters. So I don't expect something like this animation to be corrected before a decade, and the worst thing is that I really begin to think this way as it wouldn't surprise me... |
handbanana
State War Academy Caldari State
19
|
Posted - 2013.07.24 21:46:00 -
[1212] - Quote
I now spin in my office chair during the cut scene to get the full effect.
Tonight....you.
|
Bryla Jax
AeD Corp
16
|
Posted - 2013.07.25 09:24:00 -
[1213] - Quote
Huang Mo wrote:Plastic Psycho wrote:ILoad star map before jumping. Problem solved. Thats what I do. In fact: I do map-flying all the time now as it is easier than turning it on and off for every jump. As a bonus I also get rid of the scan animation that way. Considering that CCPs stated goal with the jump animation was to increase immersion in the game, they kinda missed the target.
Really?
The only reason that i can think about insert a turn off option is that CCP, and the amazingdeveloper, knows that more than 90% of ppl turn it off. |
Sister Sophia
Imperial Academy Amarr Empire
71
|
Posted - 2013.07.26 03:45:00 -
[1214] - Quote
Plastic Psycho wrote:I know how to turn off the jump animation. It was there all along. Load star map before jumping. Problem solved.
Yep. I especially recommend this clever tactic to all the hauler pilots flying in lowsec regions near my home. |
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.07.28 10:44:00 -
[1215] - Quote
I think this topic should stay on the first page. |
sally Deninard
mss industry
5
|
Posted - 2013.07.28 11:34:00 -
[1216] - Quote
CCP Eterne wrote:I have deleted some spam from this thread,
Was the last CCP post on this topic from 3 weeks ago, would be nice to get an update... or maybe when the work in progress will hit test server so i can try it. I would like to help... Another tip for sufferers... I find DOTA 2 works quite well as a cure. It has depth , a healthy esports scene and doesn`t make me want to vomit. |
SlapNuts
Big Diggers Trifectas Syndicate
15
|
Posted - 2013.07.28 12:16:00 -
[1217] - Quote
I think either part of my ship or all of my ship should be shown in the animation to make it complete. I kinda like it but i do not do drugs anymore. =()
Course they could replace it with a simple screen with a loading bar or a pic of something. |
Matthias Thullmann
Dynatron Inc.
0
|
Posted - 2013.07.29 00:36:00 -
[1218] - Quote
I'm going to laugh when some epileptic kid goes into a coma from this and his parents sue CCP for trillions of iskies.
|
Lounstar deVries
Heralds of Vengeance The Nightingales of Hades
6
|
Posted - 2013.07.29 03:48:00 -
[1219] - Quote
Sister Sophia wrote:[quote=Plastic Psycho]I know how to turn off the jump animation. It was there all along. Load star map before jumping. Problem solved.
isent realy a solution more of a stop gap if u got star map open u dont see enemy ships =\ or hostiles besides there was nothing wrong with the load bar =\ |
KIller Wabbit
The Scope Gallente Federation
385
|
Posted - 2013.07.29 12:45:00 -
[1220] - Quote
What I found fascinating is how crazy the animation looks when TiDi is in full swing. Did the dev's have anyone watch this for several minutes in one swing?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.07.29 18:11:00 -
[1221] - Quote
Bryla Jax wrote:[quote=Huang Mo]Really?
The only reason that i can think about insert a turn off option is that CCP, and the amazingdeveloper, knows that more than 90% of ppl turn it off. 90%, I doubt of it, but I wouldn't be surprised if it is close of 50%. Maybe there is some kind of elitist mentality too, if we take into account the fact that a dev was laughted by his mates because he has a partial motion sickness with the jump animation.
Is there any "update" by the way ? |
Ulviirala Vauryndar
Vauryndar Dalharil
3
|
Posted - 2013.07.31 06:51:00 -
[1222] - Quote
The jumping animation gets old very quickly. Returning after 2-+ years, I immediately felt it was something unnecessary as putting a big rear wing on your 70mph (120km/h) top speed compact car. They brought back ship spinning, even though it lacks the momentum it used to have, I trust they can bring back... well, the nothing animation for jumping.
I'm glad you can turn off the "camera tracking", it's the second thing after Minecraft's "nausea" effect that managed to induce motion sickness in me.
Maybe you can turn it off for AUR 3.99? On a per-character basis of course. Per month*.
* 30 day periods. Industry standard, you understand. |
Maybelater Headache
Republic University Minmatar Republic
88
|
Posted - 2013.07.31 13:17:00 -
[1223] - Quote
Let me turn off this useless crap please |
Treborr MintingtonJr
The Knights of Spamalot The Methodical Alliance
4
|
Posted - 2013.07.31 13:41:00 -
[1224] - Quote
Has anybody suggested in this thread not to look at the screen when it happens and maybe look out of a window to familiarise yourself with what outside looks like? |
Ellie McAmber
Garoun Exploration LLC
8
|
Posted - 2013.07.31 14:28:00 -
[1225] - Quote
Treborr MintingtonJr wrote:Has anybody suggested in this thread not to look at the screen when it happens and maybe look out of a window to familiarise yourself with what outside looks like?
Yeah, they did. There were also suggestions to HTFU, buy a "real computer", and "stop whining".
Seriously, though, it is very disappointing that after almost 3 months and a 60-page thread, nobody from CCP realized the need to go into damage control mode. They should. What is most disappointing here is not just the horrible animation, but the hubris and the "there is not old system anymore" posts by devs in charge.
I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same.
|
Aragoni
Aliastra Gallente Federation
159
|
Posted - 2013.07.31 14:44:00 -
[1226] - Quote
Ellie McAmber wrote:I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same.
If you unsub due to such a simple thing as a jumping animation I really doubt you'd stay much longer. Not saying that the complaint in itself is without merit (I personally like it but I can understand why it doesn't suit all) but unsubbing is rather drastic. |
Dorrann
Imperial Shipment Amarr Empire
31
|
Posted - 2013.07.31 15:07:00 -
[1227] - Quote
Aragoni wrote:Ellie McAmber wrote:I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same.
If you unsub due to such a simple thing as a jumping animation I really doubt you'd stay much longer. Not saying that the complaint in itself is without merit (I personally like it but I can understand why it doesn't suit all) but unsubbing is rather drastic.
I dont think its that drastic tbh. Its a simple and sensible reaction.
A Customer was doing something they enjoyed, someone made a change to it that means the enjoyment is negatively impacted and they now feel physical distress when they perform the activity. So why keep paying ?
Undo that change, remove the problem, the customer starts paying again, IF youre lucky. They may stay away simply because they now cant trust you to NOT do stupid crap like this again..... |
Ranger 1
Ranger Corp
4420
|
Posted - 2013.07.31 15:25:00 -
[1228] - Quote
Ellie McAmber wrote:Treborr MintingtonJr wrote:Has anybody suggested in this thread not to look at the screen when it happens and maybe look out of a window to familiarise yourself with what outside looks like? Yeah, they did. There were also suggestions to HTFU, buy a "real computer", and "stop whining". Seriously, though, it is very disappointing that after almost 3 months and a 60-page thread, nobody from CCP realized the need to go into damage control mode. They should. What is most disappointing here is not just the horrible animation, but the hubris and the "there is not old system anymore" posts by devs in charge. I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same. 1: It hasn't been close to 3 months. 2: CCP has already responded to the situation by stating that the effect would be modified, but it was going to take a while. 3: Telling you that the code changed and the old system is no longer there is being truthful, not hubris. It's simply not what you wanted to hear. 4: A 60 page thread, while certainly making the issue important enough to work on, does not constitute an emergency. Especially when you consider how many of those pages are simply the same people posting repeatedly.
So yes, it deserves (and is receiving) attention... and you have been told that early on, just don't expect them to drop everything to address the issue. Those of us not affected are delighted that they are going to make your life easier again but, no offense, it simply doesn't affect a large section of the player base.
They'll get to it as soon as the can. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
65
|
Posted - 2013.07.31 20:27:00 -
[1229] - Quote
Aragoni wrote:Ellie McAmber wrote:I have unsubscribed one account (can't do it to this one, sadly - it is PLEXed until late 2014). At least 4 friends of mine did the same.
If you unsub due to such a simple thing as a jumping animation I really doubt you'd stay much longer. Not saying that the complaint in itself is without merit (I personally like it but I can understand why it doesn't suit all) but unsubbing is rather drastic.
So continuing to pay for a form of entertainment which makes you physically ill is a reasonable response? And avoiding activities which make you sick is "drastic"? Are you serious? |
SKINE DMZ
YouView INC
85
|
Posted - 2013.07.31 20:40:00 -
[1230] - Quote
Physically ill? I am sure there are some valid cases and arguments but many cry babies in this thread they swapped a loading bar with an animation.. That's it, sure do some modifications to it but lets not move backwards. Or request a complete text based version of this game
PS Pls keep it I am in love |
|
sally Deninard
mss industry
5
|
Posted - 2013.07.31 21:20:00 -
[1231] - Quote
SKINE DMZ wrote:Physically ill? I am sure there are some valid cases and arguments but many cry babies in this thread they swapped a loading bar with an animation.. That's it, sure do some modifications to it but lets not move backwards. Or request a complete text based version of this game PS Pls keep it I am in love
I`m gonna answer this maturely, it does make me feel quite i`ll as i posted before but i do not worry. Most of my game nowadays is spreadsheeting and stations, it`s like a hobby . It`s worth pointing out that other animations in other games with less of the"flashy flashy and the turning around don`t cause any problems and do the same thing.
It`s also worth noting that CCP knew about this in beta and pushed it through anyways. Thats awesome customer service.
It is unfortunate that this thread is really losing track of what`s going on. The graphic causes a few people physical problems (even if they, like myself are in a minority) CCP knew the graphic caused problems and pushed it through ( probably hoping it would be something the afflicted could tolerate and get used to)
It`s 2 months down the line and the graphic is still causing problems, no hotfix, work in progress or beta to check etc. So you`re in a position where a company is causing harm knowingly without a proper disclaimer and (sorry to say it folks ) no intention of sorting it soon. There`s a kind of liability thing in there somewhere i`m sure.
Now forget the bloody jump thing exists and jut take a look at how the feature was introduced. You guys may be saying HTFU now , but when another part of your game gets savaged , you may not be feeling so clever.
|
Johan Civire
The Lyran Empire
594
|
Posted - 2013.07.31 21:23:00 -
[1232] - Quote
Li Tiger wrote:Johan Civire wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. People are bragging about the old LOADING bar for years. Now the have what the want and now its lagging people well you`re ****** pc. Well no sorry that will be not happening. yea yea yea ... yada yada yada! You should immediately take some valium before you get a heart attack! It might be a better idea just to support an on / off option and you still get this you want to keep, then you may not need your medication.
Well to bad for you the will not change it back. So the whining thing is over end of topic. |
Bryla Jax
AeD Corp
17
|
Posted - 2013.08.01 10:40:00 -
[1233] - Quote
sally Deninard wrote:
It`s also worth noting that CCP knew about this in beta and pushed it through anyways. Thats awesome customer service.
This is the worst part of this feature. They know about it and simply decide to ignore the customer that will quit the game |
Lephia DeGrande
Luxembourg Space Union
11
|
Posted - 2013.08.01 11:03:00 -
[1234] - Quote
Yeah, so many poeple left... its so empty... and hot... OH NO i forgot its Summer! |
Greygal
Agony Unleashed Agony Empire
150
|
Posted - 2013.08.01 12:20:00 -
[1235] - Quote
Jenn aSide wrote:[quote=CCP BunnyVirus]before i played EVE by Teletype, you know how hard it is to say "warp to me now" in morse code???).
Not that hard to say it in Morse code... .-- .- .-. .--. / - --- / -- . / -. --- .--
What you do for yourself dies with you, what you do for others is immortal. |
Bryla Jax
AeD Corp
17
|
Posted - 2013.08.01 13:14:00 -
[1236] - Quote
Lephia DeGrande wrote:Yeah, so many poeple left... its so empty... and hot... OH NO i forgot its Summer!
Oh ****, it's summer!!! oh wait, the number that someone compared was in the summer too! And in the same month !!!
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
66
|
Posted - 2013.08.01 17:39:00 -
[1237] - Quote
SKINE DMZ wrote:Physically ill? I am sure there are some valid cases and arguments but many cry babies in this thread they swapped a loading bar with an animation.. That's it, sure do some modifications to it but lets not move backwards. Or request a complete text based version of this game PS Pls keep it I am in love
Frankly, I find your condescension disgusting, but I have a feeling that it is born of ignorance. Are you willing to take a moment to try an experiment in understanding my position? Consider this:
- Find yourself a spike about 10" long, 2" at the base and tapered to a sharp point.
- Drive it into the base of your skull, beginning at the lower right side, and angle it up until the tip rests just behind your left eye.
Obviously I don't expect anyone to actually do this, but just imagine for a moment what it would feel like, because this is what it feels like when I have a migraine. If you don't suffer from these headaches, then you probably don't have a sense for how bad they really are, so I will try to explain. It is an intense, agonizing, debilitating pain that can get so severe that it literally prevents me from functioning. Sometimes it lasts hours, sometimes days. Medication can help prevent it, but it's only semi-effective, and once a migraine has set in, there really isn't much I can do but let it run its course.
Migraines have "triggers," these are certain events or conditions that can cause a migraine. Exactly what constitutes a trigger can vary greatly from person to person, but the best thing a migraine sufferer can do is identify and avoid their triggers. Doing so doesn't keep you from ever getting a migraine, but it certainly cuts down on the possibility and frequency.
Until this jump animation, no computer game I had played had ever been one of my triggers.
So why am I still here? My subscription is still active; plus I enjoy the game and I'd rather not leave it. But due to the potential for serious physical pain, my activities in the game have been severely restricted. I'm able to make long runs in high sec by using autopilot and leaving the computer alone until the route finishes. Other than that, I keep most of my activities to a single high sec system, with journeys no more than one or two jumps away while I avoid looking at the monitor. I have been completely unable to operate in low sec (my preferred area of play), as popping out of a gate without immediate awareness of the situation can be quite hazardous.
It is ridiculous to have to play in this manner, and even more ludicrous to continue paying for it. Which is why when my sub is up, if this has not been fixed, I am gone. Yes, the physical pain is real. Yes, it is serious. Just because you are not inconvenienced by this does not give you the right to be rude about it, or to so casually dismiss legitimate complaints that you don't understand. |
SKINE DMZ
YouView INC
85
|
Posted - 2013.08.01 18:56:00 -
[1238] - Quote
Siresa Talesi wrote: Until this jump animation, no computer game I had played had ever been one of my triggers.
haha man you are overreacting, such a complex movement this jump animation isn't it? I advise you to stop playing this game, and find another text based mud game or something. |
Cannibal Kane
Somali Coast Guard Authority
2167
|
Posted - 2013.08.01 19:02:00 -
[1239] - Quote
SKINE DMZ wrote:Siresa Talesi wrote: Until this jump animation, no computer game I had played had ever been one of my triggers.
haha man you are overreacting, such a complex movement this jump animation isn't it? I advise you to stop playing this game, and find another text based mud game or something.
Don't be a Douch bag.
The animation does not affect me but it does irritate me especially that back and forth movement inside the tunnel.
Some people have seizures for something as simply as a light switch turning on and off repeatedly. Your ignorance on display here does nothing but show your idiocy. "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |
Siresa Talesi
Center for Advanced Studies Gallente Federation
67
|
Posted - 2013.08.01 20:33:00 -
[1240] - Quote
SKINE DMZ wrote:Siresa Talesi wrote: Until this jump animation, no computer game I had played had ever been one of my triggers.
haha man you are overreacting, such a complex movement this jump animation isn't it? I advise you to stop playing this game, and find another text based mud game or something.
I take it back; my "spike" description is no longer an analogy for thought, it is now a literal recommendation for action. Apparently that's what it takes for some people to understand the concept of empathy.
Or at least to understand why quitting over an issue like this is a reasonable and logical response.
I'm sorry I made the mistake of thinking someone on the EVE forums could be a rational human being; I realize that's my fault, and I'll try not to let it happen again. |
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2555
|
Posted - 2013.08.01 20:47:00 -
[1241] - Quote
No going backwards. A 50% reduction in system loading time is a great gain, and I'm in total agreement that any crappy animation is better than loading bars. It would be cool if it was more like Stargate tunnels or Babylon 5 hyperspace, but it's definitely going in the right direction.
If you have visual trouble with the animation you should check this out.
Doctor Gogela recommends you shake vigorously.
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
67
|
Posted - 2013.08.01 21:16:00 -
[1242] - Quote
Gogela wrote:No going backwards. A 50% reduction in system loading time is a great gain, and I'm in total agreement that any crappy animation is better than loading bars. It would be cool if it was more like Stargate tunnels or Babylon 5 hyperspace, but it's definitely going in the right direction. If you have visual trouble with the animation you should check this out. Doctor Gogela recommends you shake vigorously.
Again, no one is advocating removing it (at least not permanently); what we want is an OPTION to disable it if we so choose. I don't know why we have to keep reiterating that point, and I really don't understand why anyone is opposed to making an animation optional. |
sally Deninard
mss industry
9
|
Posted - 2013.08.01 21:24:00 -
[1243] - Quote
Gogela wrote:No going backwards. A 50% reduction in system loading time is a great gain, and I'm in total agreement that any crappy animation is better than loading bars. It would be cool if it was more like Stargate tunnels or Babylon 5 hyperspace, but it's definitely going in the right direction. If you have visual trouble with the animation you should check this out. Doctor Gogela recommends you shake vigorously. . I agree with the progress thing btw and understand the coding issue to an extent and see it`s kind of all or nothing. It is in essence an improvement but there are clearly problems with it. There have been problems with it from the outset and still there are problems now. The animation just isn`t really good for me ( I can only speak for myself )
The initial camera rotation isn`t a good thing , then I get flashy lights and the refocus at the end... erggh lol.
I have changed my play style a little, I can hover over the minimized window whilst alt tabbed out ok (found that out today ) and will prob do some incursions on my alt a little ( not much gate jumping there either ).
There comes a point when the game runs out of options for me tho and that makes me sad. It`s not a rage quit thing, it`s just the game for me has become very low value.
This thread has gone on for a long time and I entered it late and there has been a lack off CCP presence here. It is just turning into a "if you can`t put up with it you`re a tard " thread. Unfortunately this does nothing to increase the value of the game. The guys that are taking this kind of attitude are just endorsing CCPs`s lack of customer service and action.This will just continue
If the game is going to progress, then everybody has a responsibility to make sure issues get beta`d , launched and fixed in a proper way.
With the dust 514 financial anchor dragging along , we all need to make sure CCP does the most it can with its money in EVE too.
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
2555
|
Posted - 2013.08.01 21:52:00 -
[1244] - Quote
sally Deninard wrote: Unfortunately this does nothing to increase the value of the game. The guys that are taking this kind of attitude are just endorsing CCPs`s lack of customer service and action.This will just continue
If the game is going to progress, then everybody has a responsibility to make sure issues get beta`d , launched and fixed in a proper way.
With the dust 514 financial anchor dragging along , we all need to make sure CCP does the most it can with its money in EVE too.
The lack of immersion is one of the biggest problems in EvE as far as I'm concerned... scale is way off, asteroid belts, gas clouds, and complexes have no depth and lack dynamism, and then there's incarna. I'm thrilled CCP recognizes this and is doing stuff about it!!! Just getting CCP to recognize a problem is one of the biggest hurdles to solving it. They'll find the technical solution.
As for the trans-system tunnel being beta-y, well I'll grant you that. I've played this game for about 7 years though, and most of the features they put in the game are beta-y initially. The only question that's relevant is "are things better than they were before the addition of this feature", and the answer is decidedly "yes" in this case. Is there room for improvement? You bet. ...but at least they are on it!
DUST 514 does indeed suck hard. I've been playing the hell out of it... but I can't imagine it's drawing a lot of EvE resources. The "progress" they've been making with the game is very slow, and the the production value is obviously low. Really low. CCP can't be spending much... and as we learned from Command & Conquer: Yuri's Revenge: "slaves are cheap."
boot.ini working? Check.
Not getting stuck in gates? Check.
Not phantom warping away from things? Check.
...so what's the troubles, bubbles?
|
Psychedelic Faynin
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.02 00:26:00 -
[1245] - Quote
It truly is horrid.
I just fill my screen with another window like market, or cargo hold and keep my overview visible. That covers it up and I don't have to look at it and what you need is visible in the overview.
I know how hard it can be to put another option in the config and add an if statement.
Seems "wormholes" don't have a "wormhole" effect. |
Nik Bombay
Spatial Distortion Inc
3
|
Posted - 2013.08.02 00:57:00 -
[1246] - Quote
This is kinda like the font issue from Dec 05 / Jan 06. They changed the font in the game and I could not tell 5 from S and a few others. I couldn't play, so canceled my account. It was 6 years before they fixed that, maybe sooner, I don't know when exactly and I didn't play for the whole time. No real loss. You close your account and find other things to do.
I suspect this will be the same.
Opening a window to cover it up sounds like a good idea, I'll have to try that.
I suspect this is why they increased system requirements. Nothing else needs that much processor to run.
CCP will lose subscribers over this, but that is their choice.
Everyone else has a choice to put up with it or quit.
I mean, what really is the object of this game. To make isk. If you don't play you don't need to "make isk".
Personally I can do without this game. |
Caviar Liberta
Moira. Villore Accords
123
|
Posted - 2013.08.02 01:56:00 -
[1247] - Quote
Gealbhan wrote:Every time I jump through a star gate now I hear the theme tune from Dr. Who.
Stroke of Brilliance, Dr. Who is Gallentean. Taranis <---> Tardis |
Bryla Jax
AeD Corp
18
|
Posted - 2013.08.02 09:33:00 -
[1248] - Quote
Psychedelic Faynin wrote:[b]I just fill my screen with another window like market, or cargo hold and keep my overview visible. That covers it up and I don't have to look at it and what you need is visible in the overview.
I'm so curious about how many ppl use this system to move between systems |
SKINE DMZ
YouView INC
85
|
Posted - 2013.08.02 11:01:00 -
[1249] - Quote
probably about 6...7.. for all you "losing subscribers" they will gain more to fill your place. Sure they can modify the animation, but there is no need to remove it or an option to "not display animation", how many games have you seen where you can disable animations? it is a must these days to immerse players in the game, stop whining |
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.08.02 11:07:00 -
[1250] - Quote
I wonder if this topic can really give an idea of the amount of players who are annoyed by this animation...
I sometimes find in others forums some people who don't appreciate this animation, like in this topic (french sorry), but I don't know if they came here.
For the moment, I log on (I can't say "play" as I can't move as I want now) in Eve Online to make ISK and few other stuffs, but if there is still nothing from CCP, I guess I will have to log off for some years. For now, I will activate a Plex because my account needs one within 4 days but next month, I don't know if I will stay.
Of course, no one will get my stuff if I leave =) |
|
Garreth Vlox
Brutor Tribe Minmatar Republic
124
|
Posted - 2013.08.02 11:34:00 -
[1251] - Quote
I'm a stargate fan and having the gates in game act kind of like the ones in the show is nothing short of EPIC.
If your PC has trouble with the effect I recommend buying a PC made after 2009 as my off the shelf integrated video card PC handles it without issue every time even with 2 clients running in windowed mode on top of each other. The LULZ Boat. |
Psychedelic Faynin
Republic Military School Minmatar Republic
1
|
Posted - 2013.08.02 13:11:00 -
[1252] - Quote
Garreth Vlox wrote:I'm a stargate fan and having the gates in game act kind of like the ones in the show is nothing short of EPIC.
If your PC has trouble with the effect I recommend buying a PC made after 2009 as my off the shelf integrated video card PC handles it without issue every time even with 2 clients running in windowed mode on top of each other.
Seems CCP has lots of alts to spam the forums with.
Really, if you didn't have a problem with it, you would just bypass this thread and go on to the next. |
sally Deninard
mss industry
9
|
Posted - 2013.08.02 13:47:00 -
[1253] - Quote
Gogela wrote:sally Deninard wrote: Unfortunately this does nothing to increase the value of the game. The guys that are taking this kind of attitude are just endorsing CCPs`s lack of customer service and action.This will just continue
If the game is going to progress, then everybody has a responsibility to make sure issues get beta`d , launched and fixed in a proper way.
With the dust 514 financial anchor dragging along , we all need to make sure CCP does the most it can with its money in EVE too.
The lack of immersion is one of the biggest problems in EvE as far as I'm concerned... scale is way off, asteroid belts, gas clouds, and complexes have no depth and lack dynamism, and then there's incarna. I'm thrilled CCP recognizes this and is doing stuff about it!!! Just getting CCP to recognize a problem is one of the biggest hurdles to solving it. They'll find the technical solution. As for the trans-system tunnel being beta-y, well I'll grant you that. I've played this game for about 7 years though, and most of the features they put in the game are beta-y initially. The only question that's relevant is "are things better than they were before the addition of this feature", and the answer is decidedly "yes" in this case. Is there room for improvement? You bet. ...but at least they are on it! DUST 514 does indeed suck hard. I've been playing the hell out of it... but I can't imagine it's drawing a lot of EvE resources. The "progress" they've been making with the game is very slow, and the the production value is obviously low. Really low. CCP can't be spending much... and as we learned from Command & Conquer: Yuri's Revenge: " slaves are cheap." boot.ini working? Check. Not getting stuck in gates? Check. Not phantom warping away from things? Check. ...so what's the troubles, bubbles? i feel like you`re kinda getting where some of us are at. But we just need some sort of reassurance something is being done. CCP haven`t posted for nearly a month and that was just a clean up post :(.
I can also understand that you`ve played for a long time and it`s easy to say CCP usually does things this way. This CCP way may need to evolve as gamers become more fickle. The F2P model is becoming so popular because gamers are wanting to subscribe less in general.
Dust has to be a huge resource, it simply cannot be cheap. I`m sure Shaun Decker isn`t working for free for a start . This coupled with the new PS4 means that Dust will absorb huge amounts of time and money to stay afloat.
I`m not sure if the game can just be carried over to the PS4 un altered and check out the direct competition that is about to emerge. BF4 and planetside 2 are just to name a couple. But anyways some of us are only asking to be able to turn off the animation, or get it looked at. It`s just a request and I can`t see why that offends so many people. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
67
|
Posted - 2013.08.02 17:00:00 -
[1254] - Quote
SKINE DMZ wrote:probably about 6...7.. for all you "losing subscribers" they will gain more to fill your place. Sure they can modify the animation, but there is no need to remove it or an option to "not display animation", how many games have you seen where you can disable animations? it is a must these days to immerse players in the game, stop whining
I may be crazy here, but I'll give this one more shot:
Let's make a deal - you pay me $15 a month, and someone will come over to your place for a few hours a week and hit you over the head with a rubber mallet. Doesn't that sound like a fair and reasonable deal?
Stopping to pay for this service will be viewed as unreasonable and overreacting. Oh, and you're not allowed to say anything about the pain either, because of course that would be whining.
If you agree to this arrangement, and endure it for a period of at least 3-6 months, then I will gladly concede all your points (video proof will be required). If you do not accept this agreement, then I expect you to remain silent on this topic from here on, because complaining without experience to back it up is the epitome of whining.
Garreth Vlox wrote:I'm a stargate fan and having the gates in game act kind of like the ones in the show is nothing short of EPIC.
If your PC has trouble with the effect I recommend buying a PC made after 2009 as my off the shelf integrated video card PC handles it without issue every time even with 2 clients running in windowed mode on top of each other.
Well, I'm a Babylon 5 fan, and I think taking out the old gate flash was a shame. But what does our respective choice of fandom have to do with the quality of a game mechanic? It's entirely subjective and ignores the real issues at hand.
Also, there has been very little said in this thread lately of PC performance; most of the conversation has been related to either people suffering ill effects from the animation, or those who don't like it and just find it tedious after multiple jumps. Do you have any brilliant solutions for those issues? |
VegetaLord
Science and Trade Institute Caldari State
4
|
Posted - 2013.08.02 17:09:00 -
[1255] - Quote
Please OFF OPTION!
CCP wake up... This is unacceptable. |
Pournstar FrenchFries
Republic Military School Minmatar Republic
0
|
Posted - 2013.08.03 09:16:00 -
[1256] - Quote
[/quote] i feel like you`re kinda getting where some of us are at. But we just need some sort of reassurance something is being done. CCP haven`t posted for nearly a month and that was just a clean up post :(.
I can also understand that you`ve played for a long time and it`s easy to say CCP usually does things this way. This CCP way may need to evolve as gamers become more fickle. The F2P model is becoming so popular because gamers are wanting to subscribe less in general.
Dust has to be a huge resource, it simply cannot be cheap. I`m sure Shaun Decker isn`t working for free for a start . This coupled with the new PS4 means that Dust will absorb huge amounts of time and money to stay afloat.
I`m not sure if the game can just be carried over to the PS4 un altered and check out the direct competition that is about to emerge. BF4 and planetside 2 are just to name a couple. But anyways some of us are only asking to be able to turn off the animation, or get it looked at. It`s just a request and I can`t see why that offends so many people.[/quote]
its funny becouse from what i hear dust514 isent even compatible with PS4 lawl |
Shecky THCfan
The Bootcamp EveryoneVersusEveryone.com.
4
|
Posted - 2013.08.05 09:09:00 -
[1257] - Quote
Back to first page.
Give us some news on this CCP, please.
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
70
|
Posted - 2013.08.05 18:51:00 -
[1258] - Quote
Two months after this thing was launched and still no solution in sight. Well, I've got less than two weeks left on my subscription; after that I'm out. As much as I love this game, there's no point continuing to pay for something that I don't get full use of and which causes me physical pain.
But until then, I will still be here making as much noise as I can! |
Bryla Jax
AeD Corp
18
|
Posted - 2013.08.06 09:00:00 -
[1259] - Quote
Siresa Talesi wrote:Two months after this thing was launched and still no solution in sight. Well, I've got less than two weeks left on my subscription; after that I'm out. As much as I love this game, there's no point continuing to pay for something that I don't get full use of and which causes me physical pain.
But until then, I will still be here making as much noise as I can!
And until then u will have some backup by some other users
|
gobbybobby
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.08.06 11:49:00 -
[1260] - Quote
Every now and then, it doesn't render correctly for me, and just shows as white blocks flying through the screen, quite odd. |
|
Akira Nikkou
Methana Solutions
0
|
Posted - 2013.08.06 11:54:00 -
[1261] - Quote
Id also very much like the option to turn off this jump animation.
1: Its very annoying when multiboxing 2: The 982374982342th time you watch this animation it is no longer fun 3: It bugs out quite a bit and shows all sorts of weird artifacts 4: If i had epilepsy, im pretty sure this jump animation wouldve killed me by now |
Essack Leadae
Deep Core Mining Inc. Caldari State
8
|
Posted - 2013.08.06 18:21:00 -
[1262] - Quote
The point 4 is important.
I don't see how I can motivate friends to play at EvE as I don't know if they won't get sick. I have better things to do than doing damage control after a failed test, and I doubt that they will accept the -½ just close your eyes or maximize the chat window you weakling -+ method...
|
Hannibalx
24
|
Posted - 2013.08.06 21:49:00 -
[1263] - Quote
I'm back from a 6 week break from Eve. Still no option to turn off the jump animation? Has there been any word from ccp about when they will fix this? I expect the answer is no, and can feel the anger rising in my neck.... I'm about to hulk-out right now! |
Sister Sophia
Imperial Academy Amarr Empire
72
|
Posted - 2013.08.06 22:00:00 -
[1264] - Quote
Actually, something has been done.
I'm not sure if you've noticed but the animation now is way less annoying than it was at the beginning. For a start, the camera no longer swings around wildly. It zooms to the gate instead. Also, the flashy tunnel effects are not as gaudy as they were before. And lastly, the animation ends by zooming you onto a cloaked image of your ship -- this helps me (for one) orient. So all in all things are much better than they were a few weeks ago. I appreciate the fact that some players may not be able to live with this new effect. But I started posting on this thread out of an honest incapacity to deal with the most extreme aspect of the effects. That has now been removed. So I'm happy to return to the game.
That said, I hope that everyone's concerns get addressed in due course. I know how much it sucks not to be able to jump between systems comfortably.
Peace. |
Maraner
The Executioners Insidious Empire
271
|
Posted - 2013.08.06 23:29:00 -
[1265] - Quote
How many pages does this thread have to get before we get a response more intelligent than "there is no old system anymore" ?
It does seem to have been toned down a little, but as with so much of the stuff that CCP adds to EVE there should be a damn off button.
Please CCP. An update or a comment at least..... |
Pharexia
The Midnight Dawn
17
|
Posted - 2013.08.07 04:07:00 -
[1266] - Quote
They have made their choice already.....
It has been over a month since I last logged into eve with either of my accounts.... Soon this one will end as well....
They only want people who HTFU and don't complain about something new and shiny they added for the benefit of all the player base even though the player base never wanted it in the first place.
Now they do the typical CCP response and ignore anyone who tells them otherwise...... We are in the minority and until it really hurts their bottom line this is a low priority issue to them put in the "we will get to it soon" this decade backlog....
They have decided that it is worth losing those small amount of people who physically can't play and concentrate on new features to bring more players in...... |
Job Valador
Super Moose Defence Force
170
|
Posted - 2013.08.07 04:11:00 -
[1267] - Quote
For all that have commented I am here and ready too accept all of your stuff. Also not a fan of the animation and there are valid points about those with epilepsy "The stone exhibited a profound lack of movement." |
Zhihatsu
Outer Ring Applied Logistics
71
|
Posted - 2013.08.07 04:43:00 -
[1268] - Quote
Siresa Talesi wrote:SKINE DMZ wrote:probably about 6...7.. for all you "losing subscribers" they will gain more to fill your place. Sure they can modify the animation, but there is no need to remove it or an option to "not display animation", how many games have you seen where you can disable animations? it is a must these days to immerse players in the game, stop whining I may be crazy here, but I'll give this one more shot: Let's make a deal - you pay me $15 a month, and someone will come over to your place for a few hours a week and hit you over the head with a rubber mallet. Doesn't that sound like a fair and reasonable deal? Stopping to pay for this service will be viewed as unreasonable and overreacting. Oh, and you're not allowed to say anything about the pain either, because of course that would be whining. If you agree to this arrangement, and endure it for a period of at least 3-6 months, then I will gladly concede all your points (video proof will be required). If you do not accept this agreement, then I expect you to remain silent on this topic from here on, because complaining without experience to back it up is the epitome of whining. Garreth Vlox wrote:I'm a stargate fan and having the gates in game act kind of like the ones in the show is nothing short of EPIC.
If your PC has trouble with the effect I recommend buying a PC made after 2009 as my off the shelf integrated video card PC handles it without issue every time even with 2 clients running in windowed mode on top of each other. Well, I'm a Babylon 5 fan, and I think taking out the old gate flash was a shame. But what does our respective choice of fandom have to do with the quality of a game mechanic? It's entirely subjective and ignores the real issues at hand. Also, there has been very little said in this thread lately of PC performance; most of the conversation has been related to either people suffering ill effects from the animation, or those who don't like it and just find it tedious after multiple jumps. Do you have any brilliant solutions for those issues?
ITT playing eve online is literally equivalent to being punched in the face repeatedly. People without faces have no mouths with which to speak. |
Zhihatsu
Outer Ring Applied Logistics
71
|
Posted - 2013.08.07 04:44:00 -
[1269] - Quote
Pharexia wrote:They have made their choice already.....
It has been over a month since I last logged into eve with either of my accounts.... Soon this one will end as well....
They only want people who HTFU and don't complain about something new and shiny they added for the benefit of all the player base even though the player base never wanted it in the first place.
Now they do the typical CCP response and ignore anyone who tells them otherwise...... We are in the minority and until it really hurts their bottom line this is a low priority issue to them put in the "we will get to it soon" this decade backlog....
They have decided that it is worth losing those small amount of people who physically can't play and concentrate on new features to bring more players in......
I want my game playable on my Amiga or else I'm quitting forever! People without faces have no mouths with which to speak. |
sally Deninard
mss industry
10
|
Posted - 2013.08.07 18:07:00 -
[1270] - Quote
Zhihatsu wrote:Pharexia wrote:They have made their choice already.....
It has been over a month since I last logged into eve with either of my accounts.... Soon this one will end as well....
They only want people who HTFU and don't complain about something new and shiny they added for the benefit of all the player base even though the player base never wanted it in the first place.
Now they do the typical CCP response and ignore anyone who tells them otherwise...... We are in the minority and until it really hurts their bottom line this is a low priority issue to them put in the "we will get to it soon" this decade backlog....
They have decided that it is worth losing those small amount of people who physically can't play and concentrate on new features to bring more players in...... I want my game playable on my Amiga or else I'm quitting forever! Thx for the bump
|
|
Pharexia
The Midnight Dawn
17
|
Posted - 2013.08.08 02:16:00 -
[1271] - Quote
Zhihatsu wrote:Pharexia wrote:They have made their choice already.....
They have decided that it is worth losing those small amount of people who physically can't play and concentrate on new features to bring more players in...... I want my game playable on my Amiga or else I'm quitting forever!
My specs.....
CPU: AMD Phenom II X6 1090T Memory 16384 MBytes Graphics: AMD Radeon HD 6900
State of the art.... Of course not
Easily able to play EvE on Medium or High settings Yup.....
Before you try and troll saying HTFU and get a better comp know that even a 6-7k alienware POS running stuff that just came out yesterday would NOT CHANGE HOW I AND HALF THE PEOPLE IN THIS THREAD WERE BORN!!!!!
This is not a Hardware, Software, Speed problem. This is literally we have an ADVERSE PHYSICAL REACTION to the current graphics... |
Signal11th
DARKNESS.
1070
|
Posted - 2013.08.08 09:06:00 -
[1272] - Quote
Well after 50 jumps last night please for the love of god give us the ability to turn this off.
Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
Gun Dulf
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.08.08 10:41:00 -
[1273] - Quote
Pharexia wrote:This is literally we have an ADVERSE PHYSICAL REACTION to the current graphics...
I just hate it.
|
Flamespar
Woof Club
639
|
Posted - 2013.08.08 13:13:00 -
[1274] - Quote
Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to turn it off.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM! I can post on a forum, therefore I represent everyone. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
73
|
Posted - 2013.08.08 19:39:00 -
[1275] - Quote
Flamespar wrote:Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to turn it off.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM!
The forums are not necessary to the functioning of the game you are paying for; you are welcome to leave. |
Guttripper
State War Academy Caldari State
309
|
Posted - 2013.08.08 23:00:00 -
[1276] - Quote
Flamespar wrote:Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to turn it off.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM! Waaaaaaaaaaaaaaaaaaaah!
CCP. The level of intelligence on the forums makes me physically ill. Please give me (and only me) the option to open that walking in station's door.
Do this or EVE wil DIIIIiIiEEEEEEEEE!!!!
DOOOOOOOOOOOOMMM!
See, two can play that game... |
Kahetha
Aliastra Gallente Federation
0
|
Posted - 2013.08.08 23:37:00 -
[1277] - Quote
I dunno about multiboxing but the jump animation is completely unnecessary. It's one of those features that most players turn of first chance they get... why do games have so many "features" like that ?
I mean an animation while stargate jumping, really? Are you trying to mask any lag when entering the system so the game has time to lad the other unnecessary animation - the system scanner - because if so you haven't really succeeded. All I can think when I jump now is "well I assume there is lag here... and man i hope the jump went through and it's not just playing the animation anyway since there is no indicator anymore". |
sally Deninard
mss industry
10
|
Posted - 2013.08.10 09:41:00 -
[1278] - Quote
A video for X Rebirth was linked in chat today and i watched it.
http://www.youtube.com/watch?v=eNs1rdSkUi8
It does look quite pretty , i`m quite interested. My eyes didn`t bleed. In other news,40 jump trip to jita still made my head thump last night. So CCP this feature hasn`t fixed itself yet..... I assume that`s wht you guys are waiting for. |
Ishtanchuk Fazmarai
1551
|
Posted - 2013.08.10 09:53:00 -
[1279] - Quote
sally Deninard wrote:A video for X Rebirth was linked in chat today and i watched it. http://www.youtube.com/watch?v=eNs1rdSkUi8It does look quite pretty , i`m quite interested. My eyes didn`t bleed. In other news,40 jump trip to jita still made my head thump last night. So CCP this feature hasn`t fixed itself yet..... I assume that`s wht you guys are waiting for.
With any luck, it *could* be fixed for the winter expansion (somewhen in November). Counting on anything earlier is unlikely unless CCP gave a high priority to the issue, which obviously they haven't.
"We're on holidays, we may fix it past summer, or maybe we won't". The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
sally Deninard
mss industry
10
|
Posted - 2013.08.10 10:12:00 -
[1280] - Quote
Ishtanchuk Fazmarai wrote:sally Deninard wrote:A video for X Rebirth was linked in chat today and i watched it. http://www.youtube.com/watch?v=eNs1rdSkUi8It does look quite pretty , i`m quite interested. My eyes didn`t bleed. In other news,40 jump trip to jita still made my head thump last night. So CCP this feature hasn`t fixed itself yet..... I assume that`s wht you guys are waiting for. With any luck, it *could* be fixed for the winter expansion (somewhen in November). Counting on anything earlier is unlikely unless CCP gave a high priority to the issue, which obviously they haven't. "We're on holidays, we may fix it past summer, or maybe we won't".
I didn`t see where they weren`t gonna bother in this thread.
I did see this quote
CCP Sisyphus wrote: Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,. |
|
Reiisha
Evolution The Retirement Club
322
|
Posted - 2013.08.10 10:18:00 -
[1281] - Quote
I thought motion sickness was something for the previous century....
That said, @CCP, motion sickness can be prevented to some degree by adjusting the FOV. Give an option to players to change the FOV of the client.
Also, if anyone with motion sickness has multiple monitors, try a multimonitor resolution, that effectively reduces the FOV and should also reduce motion sickness symptoms.
If you do things right, people won't be sure you've done anything at all... |
Guttripper
State War Academy Caldari State
309
|
Posted - 2013.08.10 12:45:00 -
[1282] - Quote
While I initially noted it gave me a slight headache, I've noticed lately that the warp is much faster and the animation appears to be more streamlined. But it might just be me... |
Velarra
263
|
Posted - 2013.08.10 13:15:00 -
[1283] - Quote
Constant and regular use of F10 / map breaks the eve client. |
Smelling Salts
Morton's Fork
0
|
Posted - 2013.08.11 22:36:00 -
[1284] - Quote
+1 for option to turn it off.
|
Yusef Brion
Big Yellow Pidgeon Inc.
20
|
Posted - 2013.08.12 15:14:00 -
[1285] - Quote
sally Deninard wrote:
I didn`t see where they weren`t gonna bother in this thread.
I did see this quote
CCP Sisyphus wrote: Wading into a can of worms I'm sure, but here goes.
We ARE looking at this and considering what we can do. The back end system used by the client has changed which makes a "turn off" not a real proposition. We are looking at ways to reduce the nausea reaction some players are experiencing through other means.
It would be helpful if we got feedback about what in particular during the jump sequence is causing the most difficulty
I am sorry for those adversely affected,.
I didn't see that reply, thanks Sally Deninard.
I still have to alt tab out of the game during every jump. I still think the scan should not start unless I ask it to.
I think that the one thing "in particular that causes difficulty" is a fast moving, spinning tunnel of clouds that makes me vomit in my mouth.
The scan animation is more of a pet peeve afterwards, but I don't think those who are not exploring should have to see the animation every time if they are not using the feature. |
Essack Leadae
Deep Core Mining Inc. Caldari State
9
|
Posted - 2013.08.13 13:47:00 -
[1286] - Quote
Sister Sophia wrote:I'm not sure if you've noticed but the animation now is way less annoying than it was at the beginning. For a start, the camera no longer swings around wildly. It zooms to the gate instead. Also, the flashy tunnel effects are not as gaudy as they were before. And lastly, the animation ends by zooming you onto a cloaked image of your ship -- this helps me (for one) orient. So all in all things are much better than they were a few weeks ago. I appreciate the fact that some players may not be able to live with this new effect. But I started posting on this thread out of an honest incapacity to deal with the most extreme aspect of the effects. That has now been removed. So I'm happy to return to the game. I can't confirm the rest, but I am pretty sure that the animation has always ended with a cloaked image of the ship. And for me, it is very disorienting because at the end, I am always confused about what point of view I was during the animation... I would love CCP making a real 3rd-person view from the start...
...like the rest of the game in fact... |
Siresa Talesi
Center for Advanced Studies Gallente Federation
73
|
Posted - 2013.08.13 19:10:00 -
[1287] - Quote
Essack Leadae wrote: I would love CCP making a real 3rd-person view from the start...
...like the rest of the game in fact...
Ditto; I think the sudden switching between perspectives is one part of the disorientation people are experiencing.
As for myself, the timer is still ticking down. Honestly, aside from changing a few skills, I haven't hardly logged in the last couple of weeks - I just can't bring myself to do anything. It's very bizarre to think that something that should be so trivial is negatively impacting my game experience so severely, but there you have it: I've been effectively turned off from a game I love by a poorly done animation and devs who refused to listen to feedback and fail to comprehend the term "hotfix". |
Caviar Liberta
Moira. Villore Accords
133
|
Posted - 2013.08.13 19:16:00 -
[1288] - Quote
Kahetha wrote:"well I assume there is lag here... and man i hope the jump went through and it's not just playing the animation anyway since there is no indicator anymore".
I'll have to check when I get home, but I asssume you can still display the timer you get post session change. Where you are immune for that period of time if you don't move. |
Caviar Liberta
Moira. Villore Accords
133
|
Posted - 2013.08.13 19:24:00 -
[1289] - Quote
Velarra wrote:Constant and regular use of F10 / map breaks the eve client.
I turned off the camera track on the object selected window and it doesn't move around like it did before. |
Ranger 1
Ranger Corp
4506
|
Posted - 2013.08.13 19:37:00 -
[1290] - Quote
I would suggest that everyone with concerns head over to Sisi to check out the new build. There have been some subtle changes to the jump animation that might interest you.
Camera swing is slower and smoother, less sudden jumping back and forth both before and after a jump. The "tunnel" effect is still there but your transition into it seems less abrupt (to me at least).
Interestingly they have changed up how your ship appears when "de cloaking" after a jump, with your ship often appearing almost at the edge of your screen and slowly drifting into it's accustomed place during warp... which is much more visually enjoyable (and somewhat restful on the eyes).
I have no idea if they are done with it yet, or if some of this is due to a bit of lag on the test server (it was at it's limits yesterday), but it's worthwhile to check it out and see what you think.
Be sure to do a bit of testing while you are over there, and provide feed back. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Damasa Cloudwalker
Cloudwalker Enterprises
82
|
Posted - 2013.08.13 23:25:00 -
[1291] - Quote
Just logged into Singularity, and I see no change with the camera swing or tunnel animation.
The camera swing is still abrupt, though I have noticed that it doesn't swing so bad depending on the angle travel to the gate.
The actual tunnel animation is still very choppy, and I don't see any of the "de-cloaking" effects described by Ranger 1.
My system is capable of running Eve, and I have no issues with graphics or performance in other aspects of the game.
Also, for those of you that care, the scan animation STILL scans, whether you want it to or not, and it doesn't look like that animation was re-worked, either. I looked for an option to disable scan upon system entry but I could find no such option.
It looks like CCP is going to stay the course on these new additions, so unless they come in here and state otherwise, I think this thread can die.
No point in beating a dead horse here. We spoke up, and that's all we really could do...
In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Ranger 1
Ranger Corp
4508
|
Posted - 2013.08.13 23:53:00 -
[1292] - Quote
Damasa Cloudwalker wrote:Just logged into Singularity, and I see no change with the camera swing or tunnel animation.
The camera swing is still abrupt, though I have noticed that it doesn't swing so bad depending on the angle travel to the gate.
The actual tunnel animation is still very choppy, and I don't see any of the "de-cloaking" effects described by Ranger 1.
My system is capable of running Eve, and I have no issues with graphics or performance in other aspects of the game.
Also, for those of you that care, the scan animation STILL scans, whether you want it to or not, and it doesn't look like that animation was re-worked, either. I looked for an option to disable scan upon system entry but I could find no such option.
It looks like CCP is going to stay the course on these new additions, so unless they come in here and state otherwise, I think this thread can die.
No point in beating a dead horse here. We spoke up, and that's all we really could do...
Most of what I mentioned is more apparent if you set an auto pilot route. While the camera swing appears slower and smoother (it doesn't abruptly jump to the gate before panning into position for the jump) regardless, the other effects I mention would only be apparent as it lines up on the next gate in your route. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
74
|
Posted - 2013.08.14 17:24:00 -
[1293] - Quote
Damasa Cloudwalker wrote:No point in beating a dead horse here. We spoke up, and that's all we really could do...
I disagree; we can keep speaking.
It's easy to ignore the masses once they give up and become silent. Only when they refuse to go away will any change be enacted.
|
Psychedelic Faynin
Republic Military School Minmatar Republic
4
|
Posted - 2013.08.14 19:13:00 -
[1294] - Quote
Siresa Talesi wrote:Damasa Cloudwalker wrote:No point in beating a dead horse here. We spoke up, and that's all we really could do... I disagree; we can keep speaking. It's easy to ignore the masses once they give up and become silent. Only when they refuse to go away will any change be enacted.
I have 5 days left. In 4 I will bio the characters on this account so I have time to finish termination.
Then will never have a reason to come back.
They made their decision.
I made mine. |
sally Deninard
mss industry
11
|
Posted - 2013.08.14 19:42:00 -
[1295] - Quote
I popped onto singularity to check things out today and found it a little disappointing on the progress side of things. The camera swing has been smoothed a little i think, and maybe the exit too. It feels a little clearer. Now for the bad news...... Other than that... nothing lol, as it stands the ******** flashy lights that spark in your peripheral vision still do that. I figured out this was a problem for me whilst on a ganked on the weekend. Sat in that ******* tunnel in TIDI is about as much fun as trying to cut off my gonads with a spoon. The animation still stalls for me mid jump (hd6670 med settings, single client ) which sucks too. I kind of get motion-stop-motion. I mean if you can`t get the animation to run smoothly, then whats the point of having it... it just makes people look like frank amateurs. There is an interesting article on the mittani.com that people should read about Dust which hits many nails on the head, I find the lack of CCP feedback in this thread poor to say the least.
http://themittani.com/news/dust-514-cpm-open-address-community
Thx to the constructive posters both for and against btw Rome wasn`t built in a day. Fly safe 07 (with a bucket for the time being)
|
Psychedelic Faynin
Republic Military School Minmatar Republic
4
|
Posted - 2013.08.14 19:54:00 -
[1296] - Quote
sally Deninard wrote:The animation still stalls for me mid jump (hd6670 med settings, single client ) which sucks too. I kind of get motion-stop-motion.
I mean if you can`t get the animation to run smoothly, then whats the point of having it... it just makes people look like frank amateurs.
It's suck ass programming from a suck ass company. |
Zachary Welter
The Scope Gallente Federation
2
|
Posted - 2013.08.15 02:29:00 -
[1297] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/
I mean, gosh, how could they play the game the way they want to play it? Disgusting, I tell you. |
Dorrann
Imperial Shipment Amarr Empire
37
|
Posted - 2013.08.15 12:08:00 -
[1298] - Quote
This thread needs to stay current.
*Bump* |
Aldap
Club Bear
285
|
Posted - 2013.08.16 08:12:00 -
[1299] - Quote
Yup, still want the off option please. This thread is going to get permabumped. My latest solo PvP videos |
BBQigniter
The Scope Gallente Federation
1
|
Posted - 2013.08.16 08:37:00 -
[1300] - Quote
+1 for off/on button for this animation |
|
Gun Dulf
Federal Navy Academy Gallente Federation
1
|
Posted - 2013.08.16 12:24:00 -
[1301] - Quote
Turn it off. |
Sevena Black
The Black Redemption
17
|
Posted - 2013.08.16 17:35:00 -
[1302] - Quote
already explained I'm pissed of as well in another thread, so: bump |
Elaine Shandrate
Luna Decrescentia Celeris
3
|
Posted - 2013.08.16 17:50:00 -
[1303] - Quote
CCP Sisyphus wrote:Hey guys,
The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.
...
The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Why not add a second option, turn off the tunnel by having an optional other animation - fade to black or a static tunnel image, wait for response, fade in again when in new system? No video card lag, no nausea, no changes to anything exept for the animations themselves. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
77
|
Posted - 2013.08.16 18:18:00 -
[1304] - Quote
Elaine Shandrate wrote:CCP Sisyphus wrote:Hey guys,
The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.
...
The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.
Why not add a second option, turn off the tunnel by having an optional other animation - fade to black or a static tunnel image, wait for response, fade in again when in new system? No video card lag, no nausea, no changes to anything exept for the animations themselves.
Because according to CCP Sisyphus, that would be a "cop-out."
That answer frankly disgusts me; seeing to your customers' needs is not a "cop-out," however making excuses for not doing so most definitely is. It's lazy and inexcusable, especially for an item causing physically adverse reactions which should have been addressed immediately. |
kraiklyn Asatru
T.R.I.A.D
401
|
Posted - 2013.08.16 21:12:00 -
[1305] - Quote
This deserves a bump. It does make me play eve less. Right now I minimize screens or look away. It is simply not very pleasant. |
Essack Leadae
Deep Core Mining Inc. Caldari State
9
|
Posted - 2013.08.16 22:14:00 -
[1306] - Quote
I wonder how some of the previous nerfs weren't a "cop-out" (nosferatus, etc.)... In short, they do it all the time but now it isn't possible, are they serious ?
Or maybe the artists are clearly the ones to be doing bug fixes all the stuff concerning EvE
Well, that would explain everything in fact... |
Huang Mo
Tianxia Inc
73
|
Posted - 2013.08.18 02:06:00 -
[1307] - Quote
Why can't we just get an option to turn this off ?
It may hurt some programmers pride but what else would be lost ? Immersion ? Then I can tell you that I have been map flying exclusively since this animation arrived and I am pretty tired of that.
|
Ishtanchuk Fazmarai
1616
|
Posted - 2013.08.18 09:33:00 -
[1308] - Quote
Huang Mo wrote:Why can't we just get an option to turn this off ?
It may hurt some programmers pride but what else would be lost ? Immersion ? Then I can tell you that I have been map flying exclusively since this animation arrived and I am pretty tired of that.
Yay, play black frames instead of the animation, would be about as immersive as flying from the map, and less likely to break something because the map was not intended to be used for navigation. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Aldap
Club Bear
288
|
Posted - 2013.08.19 05:58:00 -
[1309] - Quote
Give an option to switch back to the loading bar, Eve was so much more enjoyable with it. My latest solo PvP videos |
Guttripper
State War Academy Caldari State
313
|
Posted - 2013.08.20 18:45:00 -
[1310] - Quote
Perhaps my eyes are deceiving me, but it does appear CCP has been making the overall jump animation smoother. Over the past weekend, I was able to perform numerous jumps and noted the following:
- The swing around to the back side of the star gate is slower and smoother. Still an oddity to go from a third person perspective to a first person perspective back to the third per gate.
- Once you clear the star gate tunnel, the exit background at the bottom of the swirling tunnel will be the next system's nebula pattern. Thus "appearing" in the next system is not a last moment switch from a black swirl to a sudden stop with the system loaded. Also anything in the immediate vicinity appears sooner instead of a tunnel right into everything right there. The only time this did not appear to work was when you transitioned into a whole new constellation like I noted going from Minmatar's orange-red backgrounds to Gallente's aqua gree backgrounds.
- It seems that the same background nebula pattern will occasionally bleed through the swirling tunnel towards the end of flight to give a smoother transition effect.
- The in-between tunnel did not have any "lightning" flashes.
- The arrival point is slower and not so abrupt in ending.
- After many, many jumps, the grayish warp tunnel will break into triangles.
Of course, these were my observations and others might experience the effects differently. |
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
82
|
Posted - 2013.08.20 19:15:00 -
[1311] - Quote
This will probably be my last post on this topic before my account goes dark, so I figure I'll just do my best to sum up the situation:
Prior to the launch of Odyssey, the new jump animation was released on the test server. Many of those who tried it reported that after multiple jumps, the animiation quickly became rather tedious and annoying. Some players complained about additional lag and poor performance of the animation itself. Others even reported experiencing actual physical problems with the animation, primarily motion-sickness related nausea, as well as concerns over headaches and epileptic seizures; and if anything, this should have been a serious red flag to CCP. However, all of this feedback was ignored.
Various players have complained about several aspects of the animation as the cause of their troubles. The violent camera swings, the sudden switch of perspective from third to first person and back again, the tunnel effect, stuttering and inconsistent playback of the animation, and accelerating first person motion without any stationary point of reference have all been blamed as sources of nausea. The flashing lights and pulsing color patterns in the clouds are of concern as triggers for migraine headaches and those susceptible to epilepsy.
Some of CCPs own devs reported experiencing similar health issues related to this animation. Rather than giving credence to the players' feedback, these devs were mocked and ridiculed by their coworkers.
On June 4th, with the launch of Odyssey, this animation went live, unchanged, despite all the negative feedback it had received. After going live, the negative feedback continued to grow, as more of the playerbase experienced ill effects from this animation, and even more decided that they just plain didn't like it. As a result, a request has been made from the players to be given an option to disable the animation, like the many other effects in this game that have an off switch.
To those who are opposed to this idea, I would ask why? What possible reason can you have against CCP implementing an option to disable this animation? Again, if it is an option, you have a choice to turn it off or not. If you choose to leave it on, you will have the exact same experience that you have now, no one will take that away from you. But the choice will be there, and those who dislike it or have physical trouble with it can turn it off, which also will not impact you in any way. So other than sheer pettiness, why would you be against a choice?
The only official response we have received has been that CCP intends to "improve" the animation (without giving any indication of how they intend to do this or what problems they think it will solve), but that it will take time, and basically they will get to it when they get to it. They have flat out refused to allow the animation to be disabled, or even to temporarily disable it so as to alleviate ill effects on their customers, because they consider doing so to be a "cop-out." And so here we are, 77 days after launch, and this is still a problem with no solution in sight.
I have to say that I find CCP's handling of this issue absolutely appalling. Their attitude towards their customers has been thinly veiled contempt, and it is despicable. In any business, when you have a protion of your customers who experience adverse physical reactions to your product, that becomes your highest priority and demands immediate attention and action. If you cannot fix it perfectly right away, you do not put it on the back burner to be addressed "eventually," you implement temporary stop-gap measures to alleviate the problem while you continue to work on a better solution. You never, ever, put your own design ambitions above the needs of the customer. If I ever worked with someone with that attitude, I would never let them anywhere near my team, and I would do my best to see them fired from the company (and where I work, they probably would be).
Unfortunately, CCP does not seem to adhere to any sort of standards when it comes to customer service, and apparently in thier company standards, seeing to the needs of their customers instead of pushing their latest superfical animation is a "cop-out." The designers and devs come first (unless of course, they experience the same problems as the customers), and the customers come last, if at all.
I can't speak for anyone but myself, so I can only guarantee that CCP has lost at least one customer over this issue. I love this game, I've played it for many years, but it has gotten to the point where it is physically painful for me to play, and all because of a minor animation that really adds nothing to the game but a few seconds of shiny. There is no logical sense in me continuing to pay for something which I cannot fully use and which causes me such difficulty. So this is it, CCP, you've had more than enough time to address this satisfactorily, and you have failed.
And no, you can't have my stuff. |
Ion Shape
SH13LD
0
|
Posted - 2013.08.21 00:48:00 -
[1312] - Quote
well this is my goodbye note to CCP, ive given plenty of time for any kind of solution to this predicament.
but nothing of note has happened
i was and still am looking forward too seeing my 10th year in eve next year, so hopefully you will have been able to find a fix for this issue by then
i have cancelled my subscription and will drop by the boards to check if anything gets fixed, if it does then i might resub to see if i can literally stomach the changes
so long and thanks for all the fish
TTFN |
Jon Dekker
Dekker Corporation
1
|
Posted - 2013.08.21 00:57:00 -
[1313] - Quote
Ion Shape wrote:well this is my goodbye note to CCP, ive given plenty of time for any kind of solution to this predicament.
but nothing of note has happened
i was and still am looking forward too seeing my 10th year in eve next year, so hopefully you will have been able to find a fix for this issue by then
i have cancelled my subscription and will drop by the boards to check if anything gets fixed, if it does then i might resub to see if i can literally stomach the changes
so long and thanks for all the fish
TTFN
No capital letters, no punctuation, and now no EVE??? How do you live with yourself??? Can I haz your stuffs? |
Kyra Quinn
We Are Really Scary
63
|
Posted - 2013.08.21 08:31:00 -
[1314] - Quote
Just replying in this thread again to voice my dissent. I STILL don't like it, it STILL causes nausea at times and it's STILL ugly. Luckily for me I'm an explorer so I will be in system map mode a lot but it's silly that I'm forced to use the map to avoid this whole jumping procedure.
I would really like to know what kind of discussion went on at CCP in this regard. What their motivations were for putting it in in the first place, leaving it in regardless of the obvious issues and staying all quiet on this subject since then. The adventures of a newbie: http://kyraquinn.wordpress.com/ |
Gun Dulf
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.08.21 17:05:00 -
[1315] - Quote
Please give us an option to turn off this awkward work of the devil! |
Impreza Yatolila
New Eden mining inc.
0
|
Posted - 2013.08.21 17:10:00 -
[1316] - Quote
I like the new animation. |
Ranger 1
Ranger Corp
4534
|
Posted - 2013.08.21 17:14:00 -
[1317] - Quote
Impreza Yatolila wrote:I like the new animation. Most people do.
If you are set up for it, check out the new build on Sisi. Smoother camera work on the jump, and some very nice changes in how your point of view shifts if you are traveling via auto pilot when jumping to the next gate. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Beekeeper Bob
Beekeepers Anonymous
725
|
Posted - 2013.08.21 18:36:00 -
[1318] - Quote
65 pages, and still CCP can't figure out how to add an option?
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|
Guttripper
State War Academy Caldari State
313
|
Posted - 2013.08.21 18:45:00 -
[1319] - Quote
Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. And you concluded this fact by what information...?
Ranger 1 wrote:If you are set up for it, check out the new build on Sisi. Smoother camera work on the jump, and some very nice changes in how your point of view shifts if you are traveling via auto pilot when jumping to the next gate. There is the kicker - "auto pilot". If I am using such a travel option, then chances are high that I am _not_ paying attention to the screen and would not notice any changes what-so-ever. As another mentioned in this thread, they did not see any differences in the Sisi build compared to the live version. And a while back I posted how another person in another thread mentioned it was only a graphic on our personal computer so first thoughts could be to cover such graphics with whatever to get the same effect - change in systems only. |
Gun Dulf
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.08.21 20:02:00 -
[1320] - Quote
Impreza Yatolila wrote:I like the new animation.
Most people don-¦t. |
|
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.21 20:25:00 -
[1321] - Quote
Guttripper wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. And you concluded this fact by what information...? Ranger 1 wrote:If you are set up for it, check out the new build on Sisi. Smoother camera work on the jump, and some very nice changes in how your point of view shifts if you are traveling via auto pilot when jumping to the next gate. There is the kicker - "auto pilot". If I am using such a travel option, then chances are high that I am _not_ paying attention to the screen and would not notice any changes what-so-ever. As another mentioned in this thread, they did not see any differences in the Sisi build compared to the live version. And a while back I posted how another person in another thread mentioned it was only a graphic on our personal computer so first thoughts could be to cover such graphics with whatever to get the same effect - change in systems only. How do I conclude this fact? By reading every other thread on this message board, outside of this one.
As for the changes on the test server, I pointed them out when they first were made available and they have been documented in the appropriate test server thread.
By the way, you do not have to actually be using auto pilot, you will notice the new way of handling visuals in warp if you merely have an auto pilot route set... which is something most people do so as to highlight the next jump in their route even while flying manually. Also the smoother camera shifting prior to and during the jump sequence is evident whether on auto pilot or not.
While I was originally being kind by saying "your mileage may vary", to be perfectly honest if you can't see the differences on the test server you simply don't wish to... or more likely they didn't actually go to Sisi to check it out. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.21 20:31:00 -
[1322] - Quote
Gun Dulf wrote:Impreza Yatolila wrote:I like the new animation. Most people don-¦t. Perhaps you'd like to provide some shred of proof to that effect?
No, I really didn't think so.
I recognize there are a few people that are having a bad reaction to the new effect, and I fully sympathize and look forward to the changes CCP is testing (and likely more tweaks coming) to rectify that issue.
But as much as I sympathize, just looking at the number of individual posters in this thread that state they have a bad physical reaction shows that it is affecting a tiny fraction of the player base.
Certainly that is more than enough reason for CCP to do their best to modify it to accommodate those people, which is exactly what they are doing.
However making exaggerated claims that the new effects are unpopular with the majority of players doesn't help your case at all. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
sally Deninard
mss industry
12
|
Posted - 2013.08.21 22:34:00 -
[1323] - Quote
Ranger 1 wrote:Gun Dulf wrote:Impreza Yatolila wrote:I like the new animation. Most people don-¦t. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. I recognize there are a few people that are having a bad reaction to the new effect, and I fully sympathize and look forward to the changes CCP is testing (and likely more tweaks coming) to rectify that issue. But as much as I sympathize, just looking at the number of individual posters in this thread that state they have a bad physical reaction shows that it is affecting a tiny fraction of the player base. Certainly that is more than enough reason for CCP to do their best to modify it to accommodate those people, which is exactly what they are doing. However making exaggerated claims that the new effects are unpopular with the majority of players doesn't help your case at all. went on sisi.. entry is smoother , animation is still choppy on jump and still stops and starts, flashing in the peripheral isn`t needed to give the immersion thing you guys seem to want and in tidi i`m sure it`ll still be terribad. (that`s an assumption with no real proof btw ) I think others have posted that if an off button was enabled, that it would be interesting to see how many would actually use it.
The more I think about it , the more I wonder how someone could actually make this animation so bad? Boost effects and screen edge blurring have caused me no problems before. (eg. in racing games etc.) Played the crap out of skyrim last week and the screen edge effect whilst running on that caused me no problems. I am truly puzzled. And a reminder is that a few of us are only asking for the option to turn it off btw. Some people seem to say they sympathize, but still approve of it being forced on the few.
|
Gun Dulf
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.08.21 23:21:00 -
[1324] - Quote
Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do.
Perhaps you'd like to provide some shred of proof to that effect?
No, I really didn't think so. |
Aldap
Club Bear
290
|
Posted - 2013.08.22 10:00:00 -
[1325] - Quote
Siresa Talesi wrote:This will probably be my last post on this topic before my account goes dark, so I figure I'll just do my best to sum up the situation:
Prior to the launch of Odyssey, the new jump animation was released on the test server. Many of those who tried it reported that after multiple jumps, the animiation quickly became rather tedious and annoying. Some players complained about additional lag and poor performance of the animation itself. Others even reported experiencing actual physical problems with the animation, primarily motion-sickness related nausea, as well as concerns over headaches and epileptic seizures; and if anything, this should have been a serious red flag to CCP. However, all of this feedback was ignored.
Various players have complained about several aspects of the animation as the cause of their troubles. The violent camera swings, the sudden switch of perspective from third to first person and back again, the tunnel effect, stuttering and inconsistent playback of the animation, and accelerating first person motion without any stationary point of reference have all been blamed as sources of nausea. The flashing lights and pulsing color patterns in the clouds are of concern as triggers for migraine headaches and those susceptible to epilepsy.
Some of CCPs own devs reported experiencing similar health issues related to this animation. Rather than giving credence to the players' feedback, these devs were mocked and ridiculed by their coworkers.
On June 4th, with the launch of Odyssey, this animation went live, unchanged, despite all the negative feedback it had received. After going live, the negative feedback continued to grow, as more of the playerbase experienced ill effects from this animation, and even more decided that they just plain didn't like it. As a result, a request has been made from the players to be given an option to disable the animation, like the many other effects in this game that have an off switch.
To those who are opposed to this idea, I would ask why? What possible reason can you have against CCP implementing an option to disable this animation? Again, if it is an option, you have a choice to turn it off or not. If you choose to leave it on, you will have the exact same experience that you have now, no one will take that away from you. But the choice will be there, and those who dislike it or have physical trouble with it can turn it off, which also will not impact you in any way. So other than sheer pettiness, why would you be against a choice?
The only official response we have received has been that CCP intends to "improve" the animation (without giving any indication of how they intend to do this or what problems they think it will solve), but that it will take time, and basically they will get to it when they get to it. They have flat out refused to allow the animation to be disabled, or even to temporarily disable it so as to alleviate ill effects on their customers, because they consider doing so to be a "cop-out." And so here we are, 77 days after launch, and this is still a problem with no solution in sight.
I have to say that I find CCP's handling of this issue absolutely appalling. Their attitude towards their customers has been thinly veiled contempt, and it is despicable. In any business, when you have a protion of your customers who experience adverse physical reactions to your product, that becomes your highest priority and demands immediate attention and action. If you cannot fix it perfectly right away, you do not put it on the back burner to be addressed "eventually," you implement temporary stop-gap measures to alleviate the problem while you continue to work on a better solution. You never, ever, put your own design ambitions above the needs of the customer. If I ever worked with someone with that attitude, I would never let them anywhere near my team, and I would do my best to see them fired from the company (and where I work, they probably would be).
Unfortunately, CCP does not seem to adhere to any sort of standards when it comes to customer service, and apparently in thier company standards, seeing to the needs of their customers instead of pushing their latest superfical animation is a "cop-out." The designers and devs come first (unless of course, they experience the same problems as the customers), and the customers come last, if at all.
I can't speak for anyone but myself, so I can only guarantee that CCP has lost at least one customer over this issue. I love this game, I've played it for many years, but it has gotten to the point where it is physically painful for me to play, and all because of a minor animation that really adds nothing to the game but a few seconds of shiny. There is no logical sense in me continuing to pay for something which I cannot fully use and which causes me such difficulty. So this is it, CCP, you've had more than enough time to address this satisfactorily, and you have failed.
And no, you can't have my stuff. Yup, still waiting for that off option. My latest solo PvP videos |
Archibald Thistlewaite III
180
|
Posted - 2013.08.22 10:10:00 -
[1326] - Quote
Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. |
sally Deninard
mss industry
13
|
Posted - 2013.08.22 10:18:00 -
[1327] - Quote
Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. thx for the bump
|
Tobias Sjodin
Ore Mongers
154
|
Posted - 2013.08.22 10:26:00 -
[1328] - Quote
It's the coolest thing since Bruce Lee. Ronald Reagan: I do not like Sweden, they support communism. Minister: Sir, but Sweden are anti-communist, Sir.-á Ronald Reagan: I do not care what kind of communists they are. |
sally Deninard
mss industry
13
|
Posted - 2013.08.22 10:29:00 -
[1329] - Quote
Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho.
|
Archibald Thistlewaite III
181
|
Posted - 2013.08.22 10:35:00 -
[1330] - Quote
sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho.
Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. |
|
sally Deninard
mss industry
13
|
Posted - 2013.08.22 10:44:00 -
[1331] - Quote
Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee?
and thx for the bump btw |
Archibald Thistlewaite III
181
|
Posted - 2013.08.22 10:52:00 -
[1332] - Quote
sally Deninard wrote:Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee? and thx for the bump btw
I was trying to bring the topic back to 'the off button request'. Guess you're not interested in the thread topic.
If you read the thread you would see CCP are working on improving the animation. Whilst waiting for them to improve the animation shutting your eyes, or looking away from the screen is a sensible solution to avoid the nausea. |
sally Deninard
mss industry
13
|
Posted - 2013.08.22 11:05:00 -
[1333] - Quote
Archibald Thistlewaite III wrote:sally Deninard wrote:Archibald Thistlewaite III wrote:sally Deninard wrote:Tobias Sjodin wrote:It's the coolest thing since Bruce Lee. Can we stay on topic? it`s an off button request thread. Thx for sharing your bromance tho. Shutting your eyes would have the same effect as an off button. Both result in you not seeing the animation. What`s that got to do with Bruce Lee? and thx for the bump btw I was trying to bring the topic back to 'the off button request'. Guess you're not interested in the thread topic. If you read the thread you would see CCP are working on improving the animation. Whilst waiting for them to improve the animation shutting your eyes, or looking away from the screen is a sensible solution to avoid the nausea.
If you read the thread then you would realise that the look out of the window/close your eyes idea had been posted many times. Sometimes genuine and sometimes as a troll, but either way it`s a very dated and second hand solution by now. Also good advice has been to fly minimised , you can then see the jump animation in the small window and maximise after the animation is finished etc etc.
There are a couple of tweaks on sisi that I urge people to look at, but for me still cause problems. It is still a very much for me " I would like an off button " thread because I would like an off button as even the improvements still cause problems.
|
Gun Dulf
5
|
Posted - 2013.08.22 11:19:00 -
[1334] - Quote
Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation.
I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Archibald Thistlewaite III
183
|
Posted - 2013.08.22 12:20:00 -
[1335] - Quote
Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone.
Because shutting your eyes for 3-4 seconds is the same as that.
Is shutting your eyes for a few seconds really too much effort? |
Barrogh Habalu
Imperial Shipment Amarr Empire
488
|
Posted - 2013.08.22 12:45:00 -
[1336] - Quote
Archibald Thistlewaite III wrote:Is shutting your eyes for a few seconds really too much effort? Sidestepping an issue is an option, but by no means should be a programme-maximum. Sometimes workarounds will be useable, sometimes more stress-inducing than the issue itself. Informing devs about things that would make life better is what we must do even if we can live with what is there already.
Then, one thing is if we are talking about important part of the gameplay connected to many things, another story if it's just freaking eyecandy. Seriously, why should we have rigid visuals and bad intrface in 21st century? Especially if it's like in this case, when would-be alternative is already there. |
Smoking Blunts
ZC Industries Dark Stripes
667
|
Posted - 2013.08.22 12:56:00 -
[1337] - Quote
Archibald Thistlewaite III wrote:
Is shutting your eyes for a few seconds really too much effort?
you know that under heavy tidi you can get stuck in this dam tunnel for upto and over 15mins. happened to me and belive me a black screen would have been better to watch OMG when can i get a pic here
|
SmokinDank
Horizon Research Group
59
|
Posted - 2013.08.22 13:13:00 -
[1338] - Quote
I love love love the new animation :)
Yes I'm serious. ... |
Gun Dulf
6
|
Posted - 2013.08.22 13:13:00 -
[1339] - Quote
Archibald Thistlewaite III wrote:Is shutting your eyes for a few seconds really too much effort?
I am currently practicing it trying to ignore dumb postings using that method, it is not that hard. Why do you ask?
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Vol Arm'OOO
Imperial Academy Amarr Empire
86
|
Posted - 2013.08.22 13:22:00 -
[1340] - Quote
Archibald Thistlewaite III wrote:Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone. Because shutting your eyes for 3-4 seconds is the same as that. Is shutting your eyes for a few seconds really too much effort?
I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing.
Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it? |
|
Archibald Thistlewaite III
183
|
Posted - 2013.08.22 13:51:00 -
[1341] - Quote
Vol Arm'OOO wrote:Archibald Thistlewaite III wrote:Gun Dulf wrote:Archibald Thistlewaite III wrote:Aldap wrote: Yup, still waiting for that off option.
Have you tried shutting your eyes when you activate the gate? That way you won't see the awesome jump animation. I once turned my monitor by 180 degrees which worked pretty well! Encouraged by this success i experimented a bit just to find out moving the monitor to a different room would probably an appropriate solution too- but the cable costs are really high and probably not affordable for everyone. Because shutting your eyes for 3-4 seconds is the same as that. Is shutting your eyes for a few seconds really too much effort? I cant see how people advocating that folk close their eyes or turn their heads to avoid seeing something in eve is a good thing for the game or the hallmark of quality programing. Personally, I've trained myself to turn my eyes away from the monitor as I jump - usually to my second monitor - to avoid watching the animation. Its a coping mechanism. But in a game which prides itself on the quality of its art work, why should it contain something that is so annoying that people are actually physically avoiding it?
Its a short term solution whilst CCP improve the animation. |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.22 14:14:00 -
[1342] - Quote
Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gun Dulf
6
|
Posted - 2013.08.22 14:34:00 -
[1343] - Quote
Ranger 1 wrote:Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son.
I know, sweetie! Even you cannot educate everybody.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Deacon Abox
Justified Chaos
184
|
Posted - 2013.08.22 17:08:00 -
[1344] - Quote
Gun Dulf wrote:Ranger 1 wrote:Gun Dulf wrote:Ranger 1 wrote:Impreza Yatolila wrote:I like the new animation. Most people do. Perhaps you'd like to provide some shred of proof to that effect? No, I really didn't think so. Edit: You are a funny guy, i like that. It's not my problem if you can't use the search function son. I know, sweetie! Even you cannot educate everybody. What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. |
Deacon Abox
Justified Chaos
184
|
Posted - 2013.08.22 17:12:00 -
[1345] - Quote
Archibald Thistlewaite III wrote: Its a short term solution whilst CCP improve the animation. Oh sure, it's easy for you to not see the new animations. You've got no eyes |
Ellie McAmber
Aliastra Gallente Federation
9
|
Posted - 2013.08.22 17:29:00 -
[1346] - Quote
Archibald Thistlewaite III wrote: Its a short term solution whilst CCP improve the animation.
I don't know if you were trolling, or were genuinely naive with your "just close the eyes" post. To give you the benefit of the doubt, I will assume the latter.
Thing is, there is only one improvement that I (and many others in this thread) want. That improvement is an OFF BUTTON.
Such an improvement can likely be coded in, oh, a few hours, including some super-thorough QC, and a "we were wrong, and we are sorry" post in this thread. Why this simple improvement has not been done yet escapes me. After all, CCP are a business, and they probably want my subscription/PLEX money. Yearly subscription fees from just the two accounts I unsubbed must be almost enough to cover 2 hours of development time, billed at ~$100/hour. Something tells me I am not the only one who unsubbed over this.
And for those of you defending the animation (and CCP), before you suggest I close my eyes:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
|
Dersen Lowery
Laurentson INC The Last Chancers.
714
|
Posted - 2013.08.22 17:43:00 -
[1347] - Quote
Ellie McAmber wrote:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity.
I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
Proud founder and member of the Belligerent Desirables. |
Essack Leadae
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.08.22 20:21:00 -
[1348] - Quote
Dersen Lowery wrote: [...] The better solution is to have a warp effect that nobody has to look away from [...]
I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
It would be the best solution, but the best isn't necessary the better... If it was so easy to solve any case of motion sickness in video games, it would be done by all games from a while but of course it isn't, because it can't be done. So most of the modern FPS compensate by giving options to disable some of the annoyances (setting the FOV, disable the "weapon bobbing", etc.) and that is the better way to go.
Because even if CCP give a big effort into it, it won't correct the annoyances, it will just reduce a few their impact. This animation will still hurt after a certain amount of jumps, and that wouldn't be a problem if it wasn't an essential part of the gameplay. Most of the players have to do dozens of jumps a day, especialy when pvping.
With the actual jump animation, the last time I travelled without auto-pilot and without using any "workarounds", it was only 32 jumps with a frigate and some valuable BPOs inside so it requested full attention to be sure to not be shoot at stupidely. I got an headache for a more than one hour, after I docked at the destination. I remember the days that I did 60+ jumps at once without consequences.
The big error of CCP is to include a 1st person view with blocked camera, into a full 3rd person game with free camera. If the animation was like the rest of the game or if there was some options to adapt it for my needs (like be able to reduce the tunnel light, etc.), it would be great. But CCP want do the contrary, they want remove options. Someone remember the "Sun is occluded by ship" one ? I loved it, but they removed it since Odyssey. |
Null Slinger
College of Applied Knowledge
5
|
Posted - 2013.08.22 20:46:00 -
[1349] - Quote
I loathe the jump animation and so do my other 9 accounts, so, in the words of Duncan Bannatyne, "we're out". |
Smoking Blunts
ZC Industries Dark Stripes
667
|
Posted - 2013.08.22 21:12:00 -
[1350] - Quote
Dersen Lowery wrote:Ellie McAmber wrote:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity. I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off. OMG when can i get a pic here
|
|
Deacon Abox
Justified Chaos
184
|
Posted - 2013.08.22 21:28:00 -
[1351] - Quote
Smoking Blunts wrote: they could do like they have done with jb and titan bridges, not show the graphic's if you have effects set to off. This. And they could make your selection on the damn autoscan persist from gate to gate until you toggle it back on or off.
The jump animation gives me nausea. The autoscan graphics are too intrusive and annoy me to all hell. I don't want a tron wave through space. I don't want freaking big ass green and red diamonds cluttering up space.
Because of some stupid coding somewhere in the game, I can no longer play on my desktop for the second stint now without having my client freeze up. So I am forced to play on my laptop and it's rather tiny screen. The damn green and red in space I don't want. If I turn it off it should stay off instead of being a constant PITA after every friggin jump (every friggin jump I have to turn away from also). |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.22 21:54:00 -
[1352] - Quote
Quote:What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. That the effect is popular is easily supportable, use the search function on the forum.
Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like.
I've never disagreed that there is an issue that needs to be (and is being) addressed. That gentleman was attempting to assert as fact that the effect is universally hated... which is absurd. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gun Dulf
7
|
Posted - 2013.08.22 22:21:00 -
[1353] - Quote
Ranger 1 wrote:Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like.
He just wrote he-¦s planning to ignore *your* posts, son. The poor guy has no idea what he will be missing! zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
sally Deninard
mss industry
14
|
Posted - 2013.08.22 22:30:00 -
[1354] - Quote
Ranger 1 wrote:Quote:What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. That the effect is popular is easily supportable, use the search function on the forum. Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like. I've never disagreed that there is an issue that needs to be (and is being) addressed. That gentleman was attempting to assert as fact that the effect is universally hated... which is absurd.
I`m not really sure where you got the idea that it is being addressed? They have given the usual "we are sorry and are looking into it " and "what in particular is causing the problems" posts and then vanished. The last CCP post was over a month ago on this topic i think . (i`ll check tomorrow) You have been very kind to point the tweaks out on sisi btw Ranger 1 , but the camera swing is just polishing up and nothing towards the solution. In fact really no progress has been made at all in realistic terms. The animation remains the same format ... doing the same thing,,,, causing the same results.... and is still hell in tidi. The claim that CCP is working on it , is itself unsupported. Making it prettier won`t fix it. |
Ellie McAmber
Aliastra Gallente Federation
10
|
Posted - 2013.08.22 23:33:00 -
[1355] - Quote
Dersen Lowery wrote:Ellie McAmber wrote:
- Please explain how will an off button impact YOUR game
- Please explain how is CHOICE in this matter a bad thing, and how it is different from QC/hangar issue
Every binary option you introduce doubles QC load. That's a rule of thumb, but it's true enough to be sobering. The better solution is to have a warp effect that nobody has to look away from. If CCP do it right, they can have a cleaner, simpler and more maintainable solution than yours. Nothing requires the animation to be as ooh-ahh as it currently is, especially for such a common and mundane activity. I say that as someone who likes the current animation and who has no problem with it personally, because I have no reason to doubt any of the people who find it to be painful, often literally.
Any amount of QC (binary option or not) is NOT something that directly impacts YOUR game. It is something that CCP are paid to do. Also, for something as simple as another visual option, I am sure they have an automated solution.
As a customer, I absolutely don't care if it is "maintainable", or "modular", or written in Lua or Python. I want this option - no "tweaks" or "better animations" will cut it.
If you like the animation, good for you. I am still waiting for a good argument as to why the off button is a bad thing. |
Ellie McAmber
Aliastra Gallente Federation
10
|
Posted - 2013.08.22 23:37:00 -
[1356] - Quote
sally Deninard wrote:Ranger 1 wrote:Quote:What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. That the effect is popular is easily supportable, use the search function on the forum. Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like. I've never disagreed that there is an issue that needs to be (and is being) addressed. That gentleman was attempting to assert as fact that the effect is universally hated... which is absurd. I`m not really sure where you got the idea that it is being addressed? They have given the usual "we are sorry and are looking into it " and "what in particular is causing the problems" posts and then vanished. The last CCP post was over a month ago on this topic i think . (i`ll check tomorrow) You have been very kind to point the tweaks out on sisi btw Ranger 1 , but the camera swing is just polishing up and nothing towards the solution. In fact really no progress has been made at all in realistic terms. The animation remains the same format ... doing the same thing,,,, causing the same results.... and is still hell in tidi. The claim that CCP is working on it , is itself unsupported. Making it prettier won`t fix it.
Actually, it was even "better" than the usual "we are looking into it".
Don't forget "there is no old system anymore". And "but it will be a cop-out". These two statements are simply gems.
The SiSi animation has been tweaked, so they *did* spend time on this issue. But still no off button, of course.
|
Aldap
Club Bear
290
|
Posted - 2013.08.23 08:35:00 -
[1357] - Quote
Archibald Thistlewaite III wrote: Is shutting your eyes for a few seconds really too much effort?
I do hope you're joking. Although.... This kind of ignorant comments only highlight the fact that an 'off option' is so needed. My latest solo PvP videos |
sally Deninard
mss industry
15
|
Posted - 2013.08.23 08:46:00 -
[1358] - Quote
I got a survey today on how likely I am to buy the second decade collectors edition You can guess how that went.... |
Terrorfrodo
Renegade Hobbits for Mordor
572
|
Posted - 2013.08.23 08:55:00 -
[1359] - Quote
I just skimmed through the last 20 or so pages of this thread to find the last dev post... one thing you notice when doing that is that it's the same few whiners again and again who wrote all the tear posts
The jumping thing is mostly fine, but for long voyages it would help immensely if a) you could zoom out very far and stay zoomed out that far after jumping, and b) the jump sound effect was less loud or just scale with zoom level like everything else! That it's always super-loud is what makes it annoying when doing 30 jumps. Or even 30 jumps on two or three clients . |
sally Deninard
mss industry
15
|
Posted - 2013.08.23 09:13:00 -
[1360] - Quote
Terrorfrodo wrote:I just skimmed through the last 20 or so pages of this thread to find the last dev post... one thing you notice when doing that is that it's the same few whiners again and again who wrote all the tear posts The jumping thing is mostly fine, but for long voyages it would help immensely if a) you could zoom out very far and stay zoomed out that far after jumping, and b) the jump sound effect was less loud or just scale with zoom level like everything else! That it's always super-loud is what makes it annoying when doing 30 jumps. Or even 30 jumps on two or three clients
Did you think that different people would just develop issues with the animation? Or did you think that those who have problems and issues would mysteriously cure themselves ?
It kind of makes sense that after no real fix, the same whiners would have the same problem and continue to post. Anyone with an IQ would realise that.
The other problem is that lack of CCP interaction in this thread has frankly made any suggestions her really pointless too. If you have to roll back 20 pages to find a Dev post, then they aren`t gonna roll back to find any feedback. (frankly they had feedback before the animation went live anyways) |
|
Gun Dulf
7
|
Posted - 2013.08.23 10:18:00 -
[1361] - Quote
Terrorfrodo wrote:..whiners...tear posts...et cetera...
It is a special service to please the internet tough guys, so be thankful. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Deacon Abox
Justified Chaos
185
|
Posted - 2013.08.23 12:59:00 -
[1362] - Quote
Terrorfrodo wrote:I just skimmed through the last 20 or so pages of this thread to find the last dev post... one thing you notice when doing that is that it's the same few whiners again and again who wrote all the tear posts The jumping thing is mostly fine, but for long voyages it would help immensely if a) you could zoom out very far and stay zoomed out that far after jumping, and b) the jump sound effect was less loud or just scale with zoom level like everything else! That it's always super-loud is what makes it annoying when doing 30 jumps. Or even 30 jumps on two or three clients So, are you whining?
I don't care if you view our posts as whining. It was a stupid change that they could have done right the first time around based on feedback. But they chose to ignore it. So now it is a bigger problem and will be harder for them to fix. But hey we've all been there. I just hope they get it done asap. |
marVLs
378
|
Posted - 2013.08.23 13:12:00 -
[1363] - Quote
This thread still alive? They didn't die because of jump effect by now? |
Gun Dulf
7
|
Posted - 2013.08.23 14:56:00 -
[1364] - Quote
marVLs wrote:This thread still alive? They didn't die because of jump effect by now?
There is no statistical data available to answer this, but personnaly i believe there is no change of mortality rate inside CCP. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Ranger 1
Ranger Corp
4535
|
Posted - 2013.08.23 17:22:00 -
[1365] - Quote
sally Deninard wrote:Ranger 1 wrote:Quote:What? Is Ranger1 back to making unsupported/unsupportable statements about the collective opinion of the entire eve populace concerning the jump animation and autoscan animations that came with this expansion? Click. Back to ignore Ranger1 posts. That the effect is popular is easily supportable, use the search function on the forum. Granted, you will have to do what I do and actually read posts that disagree with your opinion... instead of hitting ignore on all of the ones you don't like. I've never disagreed that there is an issue that needs to be (and is being) addressed. That gentleman was attempting to assert as fact that the effect is universally hated... which is absurd. I`m not really sure where you got the idea that it is being addressed? They have given the usual "we are sorry and are looking into it " and "what in particular is causing the problems" posts and then vanished. The last CCP post was over a month ago on this topic i think . (i`ll check tomorrow) You have been very kind to point the tweaks out on sisi btw Ranger 1 , but the camera swing is just polishing up and nothing towards the solution. In fact really no progress has been made at all in realistic terms. The animation remains the same format ... doing the same thing,,,, causing the same results.... and is still hell in tidi. The claim that CCP is working on it , is itself unsupported. Making it prettier won`t fix it. No offense, but if they have worked on smoothing the camera swing that is indeed working on the issue... in fact it's been cited time and again in this thread that the abrupt nature of the camera swing is one of the main issues causing people discomfort.
I suppose folks that insist on an off button, even after being told a firm "No" on that front, should continue to post here. For those that are interested in the work being done to make the effect less likely to elicit motion sickness or disorientation I would suggest posting in the appropriate test server feedback thread... AFTER going to the test server. I doubt they are done making adjustments, so your input will be valuable (plus the right people will be looking at it).
If nothing else I'll put in a word over there. I think little tweaks like slowing down the speed the warp tunnel flows past, or perhaps the addition of a Nav overlay of some type that would give your eyes a fixed point to focus on might be worth exploring (something like our current Tactical View overlay, which can be turned on or off to pop up whenever jumping). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Essack Leadae
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.08.23 20:54:00 -
[1366] - Quote
As the week-end just started, I do the necessary to go into Singularity few minutes ago and check if there are some changes...
...and I don't feel any changes. I don't say that they do nothing, but if they made some tweaks, I don't see anything really visible. Perhaps the tunnel is a few darker but hard to be sure of it.
I don't play with high-quality settings, I just can't so if there are changes, maybe I can't see them. Or they don't do anything, and I wouldn't be surprised of it in fact... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Gun Dulf
7
|
Posted - 2013.08.23 22:14:00 -
[1367] - Quote
Essack Leadae wrote:As the week-end just started, I do the necessary to go into Singularity few minutes ago and check if there are some changes...
...and I don't feel any changes. I don't say that they do nothing, but if they made some tweaks, I don't see anything really visible. Perhaps the tunnel is a few darker but hard to be sure of it.
I don't play with high-quality settings, I just can't so if there are changes, maybe I can't see them. Or they don't do anything, and I wouldn't be surprised of it in fact...
They tweaked it a bit, no doubt. Mainly the camera swing, but it-¦s still annoying, clumsy and ugly- especially the "warp tunnel" lolthingy.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
AnzacPaul
Perkone Caldari State
114
|
Posted - 2013.08.26 00:33:00 -
[1368] - Quote
+1 to this thread, just returned to game and thought "cool new effect" for the first 3 jumps, for the next 20 I had the screen covered with firefox to prevent throwing up.
|
Aiden Xero
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.08.26 01:20:00 -
[1369] - Quote
My 4 year old son saw me playing Eve the other day and all he wanted me to do was jump back forth through the gate I was at for like 20mins straight. So I sat him down on my lap, turned the sound up, and we watched effects together as he laughed his little head-off...
Afterwards he complained about his head hurting and seemed a little disoriented so my wife has forbidden me from playing Eve around the little one now. Strange how I use to tell her that this was far safer then throwing a ball at him in the back yardGǪ |
sally Deninard
mss industry
18
|
Posted - 2013.08.26 21:42:00 -
[1370] - Quote
No offense, but if they have worked on smoothing the camera swing that is indeed working on the issue... in fact it's been cited time and again in this thread that the abrupt nature of the camera swing is one of the main issues causing people discomfort.
I suppose folks that insist on an off button, even after being told a firm "No" on that front, should continue to post here. For those that are interested in the work being done to make the effect less likely to elicit motion sickness or disorientation I would suggest posting in the appropriate test server feedback thread... AFTER going to the test server. I doubt they are done making adjustments, so your input will be valuable (plus the right people will be looking at it).
If nothing else I'll put in a word over there. I think little tweaks like slowing down the speed the warp tunnel flows past, or perhaps the addition of a Nav overlay of some type that would give your eyes a fixed point to focus on might be worth exploring (something like our current Tactical View overlay, which can be turned on or off to pop up whenever jumping).[/quote]
Checked on sisi, there are no disclosed changes hence no thread to post into. There has been some beutification which some of us have posted about but anything major would have had some patch notes(of which there are none) The last correct test server feedback request is here https://forums.eveonline.com/default.aspx?g=posts&m=3267065#post3267065
CCP have also asked us to post problems in this thread further back. No offense Ranger but can you pls have a word and get them to hit up a fix, post in this thread there is a fix on sisi so we can try it, post some patch notes and we can start a feedback thread like most other companies do. Or failing that,(as you seem to be able to have a word and they don`t seem to follow any normal fathomable procedure) do we just mail you and get the fix done. Or just put an off buton, **** I jumped 3 times the other day and the animation just failed to load .... happy dayz
|
|
Krixtal Icefluxor
INLAND EMPIRE Galactic
40486
|
Posted - 2013.08.26 21:50:00 -
[1371] - Quote
sally Deninard wrote: No offense, but if they have worked on smoothing the camera swing that is indeed working on the issue...
We swing our cameras around quickly and wildly in space all the time with nary a complaint in 10 years.
Seriously thinking this whole thing is just trolling the Devs.
|
Johan Civire
The Lyran Empire
633
|
Posted - 2013.08.26 21:56:00 -
[1372] - Quote
Aiden Xero wrote:My 4 year old son saw me playing Eve the other day and all he wanted me to do was jump back forth through the gate I was at for like 20mins straight. So I sat him down on my lap, turned the sound up, and we watched effects together as he laughed his little head-off... Afterwards he complained about his head hurting and seemed a little disoriented so my wife has forbidden me from playing Eve around the little one now. Strange how I use to tell her that this was far safer then throwing a ball at him in the back yardGǪ
Yah let your wife call the shots. loser. Grow some balls. I got 3 kids. the young one can not handle 3D games the other have never had any problem with it. And my wife can not handle the 3D games. So a lame accuse to try to force ccp hands to remove animation and talking with a lame ass alt. |
KIller Wabbit
The Scope Gallente Federation
390
|
Posted - 2013.08.27 00:09:00 -
[1373] - Quote
Previous post attempt ganked - fix forum posting already
Still looking for off switch for the jump animation. Find it distressing, slower and have you seen it under extreme TiDi? That's barf inducing for sure. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Gun Dulf
7
|
Posted - 2013.08.27 22:36:00 -
[1374] - Quote
Turn it off.
Krixtal Icefluxor wrote:Seriously thinking this whole thing is just trolling the Devs.
It is more than this- it-¦s a conspirancy. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Deacon Abox
Justified Chaos
186
|
Posted - 2013.08.28 00:45:00 -
[1375] - Quote
Can't wait to see the patch notes. Oh maybe I can. Because there's no word of any alteration of the warp visuals and the autoscan impositions.
Next expansion maybe we can have some more new nauseating and annoying stuff that wasn't necessary or optional. |
Aldap
Club Bear
292
|
Posted - 2013.08.29 07:14:00 -
[1376] - Quote
Off to the top. My latest solo PvP videos |
Darth Abominous
University of Caille Gallente Federation
0
|
Posted - 2013.08.30 19:26:00 -
[1377] - Quote
Does anyone have any news about this?
I have just started playing yesterday, and this tunnel effect is an absolute deal-breaker to me. I get a very annoying headache and feel motion-sick from this.
If this is not fixed, I will have to cancel my just-started sub, which is very sad... |
Laura Briggs
The Scope Gallente Federation
0
|
Posted - 2013.08.31 13:04:00 -
[1378] - Quote
From the latest patch notes:
- Pre-jump camera movement has been smoothed out.
- Post-jump camera movement has been slowed down, and the camera will only move post-jump if Tracking Camera is active.
- Camera shake when jumping has been reduced.
- Changes have been made to the field of view when jumping so it does not look like the gate itself is going with you in the jump, but rather that you are going through the gate.
- Optimizations have been made to the jumping process that will result in smoother transition.
I have tried it on SiSi (on my other char), and it is just as horrendous as what we have right now on TQ.
Still a splendid headache trigger. Still gives me nausea.
The devs could have coded an "off" button in 1/10 the time it took them to tweak and re-code the animation. But no, can't do that. It is a "cop-out".
I have been waiting for 1.1 to see what they will do about it. It looks like I was right on the money.
This means -2 (minus two) accounts immediately, and minus one more in 4 months, when this sub runs out. No, you can't have my stuff. I will simply biomass everything. |
Jim Era
7490
|
Posted - 2013.08.31 13:34:00 -
[1379] - Quote
Some of you should go out more often and you might not get sick when you move.... The new jump animation is much better than just disappearing from one place and appearing in another. |
Gun Dulf
7
|
Posted - 2013.08.31 14:20:00 -
[1380] - Quote
Jim Era wrote:Some of you should go out more often and you might not get sick when you move.... This is a brilliant analysis, you should consider to elaborate on this.
Jim Era wrote:The new jump animation is much better than just disappearing from one place and appearing in another.
No, it isn`t. Turn it off. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
|
Eraza
Fuzzyness Enterprizes
75
|
Posted - 2013.08.31 16:54:00 -
[1381] - Quote
i have a problem in lots of games with motion sickness, i am glad i dont get if from this specific animation, although if it becomes much smoother, it WILL start triggering it for me
primary triggers for me, are smooth movements i cant control, and motion blur, in any and all forms
smooth visual movements do NOT happen for me in real life, i actually have no way of keeping my eyes open while my head is in motion: i blink, EVERY TIME, while cars dont trigger it often, it's still often enough so that any place less then 30 minutes away walking, and there is no way i am getting into a car(as you may guess this leads to a ******** of walking)
for example on games: i cant play borderlands 2 for more then a few minutes before the room is all spinning the recoil is messing me up, and i cant play that game at all because i cant turn it off
it's because my right ear is out of whack(also have very bad hearing on that ear), many of those "fancy smooth movements" make my sence of balance think it's actually ME that's moving, and not the image on the screen
i agree the animation is very pretty, and it IS better then what was before... for MOST people.. dont tell me some of you find it offensive somehow that a few people prefer to not watch it, for medical reasons? Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
sally Deninard
mss industry
18
|
Posted - 2013.08.31 20:49:00 -
[1382] - Quote
Hi, there is a tidied up jump animation on sisi according to the patchnotes posted. Here are the test sever details.
how to singularity
If you are having problems then pls go and check it out.. be proactive.
The system transition test server feedback thread is here
feedback thread
Please go try it and more importantly post feedback. Why a paid staff member can`t communicate this is a mystery.... sometimes there`s no need to troll
|
Hannibalx
24
|
Posted - 2013.09.01 00:40:00 -
[1383] - Quote
Krixtal Icefluxor wrote:sally Deninard wrote: No offense, but if they have worked on smoothing the camera swing that is indeed working on the issue...
We swing our cameras around quickly and wildly in space all the time with nary a complaint in 10 years. Seriously thinking this whole thing is just trolling the Devs.
Its not the same when you have control of the camera. Sorta like not getting motion sickness when you are in the drivers seat.
Please ccp lets have some real help here already. |
Pournstar FrenchFries
Republic Military School Minmatar Republic
0
|
Posted - 2013.09.02 00:35:00 -
[1384] - Quote
CCP are a bunch of idiots it they wont give there paying customers the off switch personaly i had no problem with the little loading bar and i got to see activity on the gate at the other side alot faster then this bull **** animation and it isent a cop out to give ur customers what they want i dont get sick from it but i know ppl that do i find it annoying and boreing after 2 jumps anyway ccp must have ****** programmers if they cant add an off switch to there game allso pretty stupid not to add it to the main codeing |
handbanana
State War Academy Caldari State
44
|
Posted - 2013.09.03 17:18:00 -
[1385] - Quote
Is there supposed to be some kind of improvement with this in Odyssey 1.1?
It pretty much looks the same to me.
GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
|
Damasa Cloudwalker
Cloudwalker Enterprises
85
|
Posted - 2013.09.03 20:09:00 -
[1386] - Quote
handbanana wrote:Is there supposed to be some kind of improvement with this in Odyssey 1.1?
It pretty much looks the same to me.
It is the same. The EXACT same, and they've already said that to give us an off or fade to black option would be a cop-out.
Eve is a 3rd person view experience, and the gameplay and mechanics are built around that 3rd person view. It's disconcerting to the eyes when that view is abruptly changed as your camera is violently swung around to a first person view. It's not cool, and its NOT fun.
IMO, the animation sucks. It's like I'm being shuttled to the next system though a necrotic intestine, as if Gabriel's Trumpet is somehow producing me from the ass of an undead pig...
Anyway... we spoke up for 60+ pages, that's all we could do.
Mods- it's clear that CCP is going to stay the course on this, so I think you can lock this thread. In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Barron Hammerstrike
RISK Inc.
38
|
Posted - 2013.09.03 20:10:00 -
[1387] - Quote
I have noticed that the animation has been smoothed out, but it is still a chore to watch. I totally walk away from the game for anything over 5 jumps. Before the animation was introduced I would actually sit through a higher number of jumps either manually or on auto and enjoyed it a little as I would fit a couple of salvage mods on my ship and salvage wrecks I saw at the gates. I no longer do this because I'm more concerned with getting to my destination "faster" so I can get the animations over with. there is no old system anymore |
Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.03 20:28:00 -
[1388] - Quote
Gun Dulf wrote:Jim Era wrote:Some of you should go out more often and you might not get sick when you move.... This is a brilliant analysis, you should consider to elaborate on this. Jim Era wrote:The new jump animation is much better than just disappearing from one place and appearing in another. No, it isn`t. Turn it off.
H T F U |
Laura Briggs
The Scope Gallente Federation
3
|
Posted - 2013.09.03 21:30:00 -
[1389] - Quote
Frostys Virpio wrote: H T F U
Internet tough guy much?
Please explain how the extra checkbox will affect YOUR gameplay. No, really. I want to hear that. Note - we are not talking about game balance here, just some nauseating eye candy.
And the "off" button is sorely needed. The "new" animation still makes me sick.
|
Jonathan Peak
Center for Advanced Studies Gallente Federation
9
|
Posted - 2013.09.03 21:44:00 -
[1390] - Quote
I don't suffer any ill effects from the jump animation, but if it's anything like the nausea I get from most first-person shooters, then I know it's got to suck and I empathize.
This isn't really a HTFU situation. It's just the way some people work. I've played through it for games I've particularly enjoyed, but there's no getting over it, in my experience (though in at least some games, changing the FOV to around 90 degrees seems to alleviate the problem).
There doesn't appear to be a practical gameplay advantage or disadvantage that warrants forcing the effect on all players. CCP should introduce an option to use the old jump animation or an appropriate substitute. It's a matter of basic customer service. |
|
George Fox
Blacksteel Mining and Manufacturing Renaissance Federation
0
|
Posted - 2013.09.03 23:49:00 -
[1391] - Quote
Please allow us to turn it off, or fade it to black, or whatever.
Why is there a need to compel some customers to get motion sickness? |
Deacon Abox
Justified Chaos
189
|
Posted - 2013.09.04 00:00:00 -
[1392] - Quote
I had 4 accounts. Two that were coming due for another one year subscription I just cancelled, after I consolidated the characters I wanted to keep onto the other two accounts. $100 bucks as opposed to $260.
My remaining accounts come due for another one year payment in December and February. I certainly hope I will not be cancelling those. But my play time keeps decreasing. And if there is not on/off button for the shitt nausating gate visuals and the pita autoscan clutter up my screen with ******* in the way diamonds and tron in space, then the next two will not be resubbed.
No one will be getting my stuff. Eventually they will fix this. They will have to. But until they do they are losing money from me and I bet from other people as well. |
Frostys Virpio
Lame Corp Name
653
|
Posted - 2013.09.04 00:20:00 -
[1393] - Quote
Laura Briggs wrote:Frostys Virpio wrote: H T F U
Internet tough guy much? Please explain how the extra checkbox will affect YOUR gameplay. No, really. I want to hear that. Note - we are not talking about game balance here, just some nauseating eye candy. And the "off" button is sorely needed. The "new" animation still makes me sick.
My actual solution would be to remove the spin/zoom to first person and just have the ship travel in the "tunnel" like in a warp. Noone would be allowed to ***** because we had this for so long without people making complaints and the immersion would still be there because we would not fade to black/have a loading bar.
Technically both side would have what they want but hey, I'm just an internet though guy telling people in EvE to HTFU... |
KIller Wabbit
The Scope Gallente Federation
391
|
Posted - 2013.09.04 02:43:00 -
[1394] - Quote
Patch fail - didn't include jump animation off switch. So much for understanding CCP.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
sally Deninard
mss industry
18
|
Posted - 2013.09.04 07:29:00 -
[1395] - Quote
Ok ,there is a reality to this whole situation for me. I have waited since June to see how this would pan out with a hope there would at least be some sort of middle ground resolution. I`ve dumbed down the graphics to toaster settings and it`s still been a problem for me even after the recent patch.I`ve looked out of the window... played minimised etc etc. I`ve looked on sisi when people have claimed there have been improvements but i`ll be honest, there hasn`t been that much done to it. Most of the improvements have been to the quality of it or making it more pretty and do nothing to change my game life. I play less because of it, and so Eve for me is slowly got to the point where it is not worth the money ,so i`m looking at what i`m going to keep going and what to cut away. It is clear that the animation is popular, and I do like the idea of it btw but it just causes me problems. It`s easy to get wrapped up in a for / against argument in this thread but that`s not the case. People defending it need to remember that some of us are trying with it, but it still sucks . I am not actually sure where this thread is even going anymore and am inclined to support a recent poster to get it locked.The conversation is very 1 way and it is clear that CCP have decided that they can afford to lose a few of us as a customer base. It may not be cost effective to try and resolve the issue and it has already been stated that there are significant programming challenges to overcome to put in an off switch.I can understand all of this. Fortunately my account subs come pre fitted with a convenient off switch, even if the animation does not :)
|
Pak Narhoo
Splinter Foundation
1063
|
Posted - 2013.09.04 10:36:00 -
[1396] - Quote
Sadly have to say that even if the animation has been tweaked, I barely undergo any difference.
CCP can't you just remove/change/alter/delete that swoop up animation at the beginning out of the whole?
Or just make 2 animations instead of an on/off switch so people can choose (always good) to pick one: an epic one and a we dun want to puke one.
-> One like its now and -> one that DOES NOT take the camera control out of our hands .
Ship comes to gate, gate activates, slide over tunnel animation WITHOUT changing our camera position, exit tunnel, done + no more puking . |
Daros Lavos
Northstar Cabal Tactical Narcotics Team
0
|
Posted - 2013.09.04 12:45:00 -
[1397] - Quote
My pc isn't the best and I only run one client but prior to the most recent patch I had noticed lag on system change where there was none before. Since the last patch i've not noticed any lag on system transition at all.
Honestly, the biggest issue I've had is the auto-focus with the camera. As at least 1 person before me has said, I know what i'm targeting but generally my camera is positioned where it is for a reason and having to zoom right out every time I click a new target or select a new item on the overview is incredibly frustrating. |
Beldaen Adoudel
Khan Exploration Society
3
|
Posted - 2013.09.04 15:34:00 -
[1398] - Quote
I really don't want to be paying for 2 accounts just to be staring at that map every time I need to jump. The patch brought no perceptible change.
Because they've done an ostrich on this issue, I must assume it will never be addressed. So I'll unsub both accounts and tell them the reason.
My two cents: it's time to stop complaining and just leave. |
Aldap
Club Bear
300
|
Posted - 2013.09.04 19:43:00 -
[1399] - Quote
The changes are not nearly enough. Off option is seriously needed. My latest solo PvP videos |
Ranger 1
Ranger Corp
4571
|
Posted - 2013.09.04 20:15:00 -
[1400] - Quote
Daros Lavos wrote:My pc isn't the best and I only run one client but prior to the most recent patch I had noticed lag on system change where there was none before. Since the last patch i've not noticed any lag on system transition at all.
Honestly, the biggest issue I've had is the auto-focus with the camera. As at least 1 person before me has said, I know what i'm targeting but generally my camera is positioned where it is for a reason and having to zoom right out every time I click a new target or select a new item on the overview is incredibly frustrating. You can turn off the camera locking onto whatever you have selected. It will still do it during the jump sequence, but it will not do it anymore when you highlight an item in your overview. (Hopefully I've understood what your issue was correctly). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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marVLs
396
|
Posted - 2013.09.04 20:19:00 -
[1401] - Quote
Srlsy go to doctor or something because it must be something terribly wrong with You if You feel bad because of that jump effect... or just stop lying ffs... |
sally Deninard
mss industry
19
|
Posted - 2013.09.04 21:40:00 -
[1402] - Quote
marVLs wrote:Srlsy go to doctor or something because it must be something terribly wrong with You if You feel bad because of that jump effect... or just stop lying ffs... thx for the bump
|
Darth Installous
University of Caille Gallente Federation
0
|
Posted - 2013.09.04 23:34:00 -
[1403] - Quote
Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters.
Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.
No subscription from me, because of absolutely unprofessional dev response to this. |
Frostys Virpio
Lame Corp Name
656
|
Posted - 2013.09.04 23:51:00 -
[1404] - Quote
Darth Installous wrote:Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters.
Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.
No subscription from me, because of absolutely unprofessional dev response to this.
The community of a game labeled as "harsh and cold" is "harsh and cold".
News at 11.
What exactly did you expect anyway? |
Kirren D'marr
Caldari Provisions Caldari State
8
|
Posted - 2013.09.05 00:50:00 -
[1405] - Quote
Frostys Virpio wrote:Darth Installous wrote:Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters.
Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.
No subscription from me, because of absolutely unprofessional dev response to this. The community of a game labeled as "harsh and cold" is "harsh and cold". News at 11. What exactly did you expect anyway?
I don't know, maybe maturity, humanity, respect? The players are not their characters, after all.
Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself. |
Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.05 00:52:00 -
[1406] - Quote
Kirren D'marr wrote:Frostys Virpio wrote:Darth Installous wrote:Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters.
Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.
No subscription from me, because of absolutely unprofessional dev response to this. The community of a game labeled as "harsh and cold" is "harsh and cold". News at 11. What exactly did you expect anyway? I don't know, maybe maturity, humanity, respect? The players are not their characters, after all. Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself. Hm, please do tell us more. Everyone is waiting eagerly to hear what you have to say about how evil everyone is There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
4288
|
Posted - 2013.09.05 00:53:00 -
[1407] - Quote
Darth Installous wrote:Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters. Sadly, I don't think CCP even considered that anyone might want to turn it off.
CCP BunnyVirus wrote:Giovannui wrote: is there a way to turn it off? If not, please give us the ability to use the old system again.
there is no old system anymore There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Kirren D'marr
Caldari Provisions Caldari State
8
|
Posted - 2013.09.05 01:46:00 -
[1408] - Quote
Alavaria Fera wrote:Kirren D'marr wrote:Frostys Virpio wrote:Darth Installous wrote:Here I was, trying to find any information on how I can turn the system transition off.
Nauseating, like first-person shooters.
Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.
No subscription from me, because of absolutely unprofessional dev response to this. The community of a game labeled as "harsh and cold" is "harsh and cold". News at 11. What exactly did you expect anyway? I don't know, maybe maturity, humanity, respect? The players are not their characters, after all. Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself. Hm, please do tell us more. Everyone is waiting eagerly to hear what you have to say about how evil everyone is
Funny, I don't see where I said anything of the sort. By claiming "the players are not their characters," I was intending the exact opposite, i.e., being "harsh and cold" in the game does not mean one is such in reality. But if your own conscience is making you read things that aren't there, hey, that's your issue. |
Eraza
Fuzzyness Enterprizes
89
|
Posted - 2013.09.05 17:39:00 -
[1409] - Quote
i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one it was: NOTHING no fade to black, no warp animation, it did not look cool
but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation
i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks
look at it this way: it's a disguised loading screen why is it becoming longer just to look better? shouldnt less loading time be the desired goal here? Return varied color to Gallente ships! not everything looks good in DARK GREEN! |
Kirren D'marr
Caldari Provisions Caldari State
8
|
Posted - 2013.09.05 23:10:00 -
[1410] - Quote
Eraza wrote:i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one it was: NOTHING no fade to black, no warp animation, it did not look cool
but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation
i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks (edit: of course i want it pretty after speed has been insured)
look at it this way: it's a disguised loading screen why is it becoming longer just to look better? shouldnt less loading time be the desired goal here?
No argument here - better load times > pretty bells and whistles |
|
Deacon Abox
Justified Chaos
195
|
Posted - 2013.09.07 13:58:00 -
[1411] - Quote
I think the coding and art work would have been better spent on opening the door. And I don't ever see it anymore, because it has an on/off button. If they opened the door, I might actually toggle that one back on. At least it wouldn't make me ill. And any constant irritation (a la the mandatory red and green diamonds) would probably come from other players. Also, it wouldn't result in losing out on killmails because of cluttered screens, infoboxes, and radial menus popping up everywhere. |
Frostys Virpio
Lame Corp Name
668
|
Posted - 2013.09.08 18:22:00 -
[1412] - Quote
Kirren D'marr wrote:Eraza wrote:i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one it was: NOTHING no fade to black, no warp animation, it did not look cool
but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation
i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks (edit: of course i want it pretty after speed has been insured)
look at it this way: it's a disguised loading screen why is it becoming longer just to look better? shouldnt less loading time be the desired goal here? No argument here - better load times > pretty bells and whistles
CCP Sisyphus wrote:
While we can appreciate the concerns that some people have regarding server performance, these can be cleared up very easily. The animation for the transition has absolutely zero effect on the server, or the time it takes for you to travel from system to system. In fact, the time it takes for the client to unload/load data about systems has been reduced drastically (~50%).
If only you knew what you are talking about... |
Shalua Rui
Rui Freelance Mining
20152
|
Posted - 2013.09.08 19:02:00 -
[1413] - Quote
What is it with this community?... seriously guys, why has everything CCP does/changes to be greeted with a chorus of b*tching an moaning? Not constructive feedback, no, but plain old whining... every single time. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Santo Trafficante
the united Negative Ten.
8
|
Posted - 2013.09.08 19:09:00 -
[1414] - Quote
no. |
sally Deninard
mss industry
20
|
Posted - 2013.09.08 21:25:00 -
[1415] - Quote
Shalua Rui wrote:What is it with this community?... seriously guys, why has everything CCP does/changes to be greeted with a chorus of b*tching an moaning? Not constructive feedback, no, but plain old whining... every single time.
constructive feedback was in this thread
feedback thread#
There were a few comments about it causing problems but it was rolled out. After rollout there were a few problems and people asked for an off switch. We got a stern NO which is fine and constructive feedback was asked for in this thread. Nothing more was done untill last patch. (and i have to say those changes were insignificant for myself) The problem now is that this thread is huge and getting lost in translation. A small amount of people want the OPTION to switch it off, nobody listens to them but they keep bleeting away because for them nothing has changed. Nobody has fixed their nausea or whatever else has gone on. Nobody has fixed or answered their constructive feedback, hence they sound like plain old whiners b*tching and moaning.
I personally do not see why the option to turn this off offends so many people. It`s not taking anything away from anybody else`s game. It`s just a request. The thread should realistically only be filled with people who want the off option. It isn`t of any consequence to anyone else`s game.
The best way to fix this thread is to just leave it to people to bleet away untill they unsub, which is what is happening, or get a fix/off switch. It`s also worth noting that the quality of the animation has been improved, possibly as a result of the bleeting in this thread
|
Essack Leadae
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.09.09 11:04:00 -
[1416] - Quote
Shalua Rui wrote:What is it with this community?... seriously guys, why has everything CCP does/changes to be greeted with a chorus of b*tching an moaning? Not constructive feedback, no, but plain old whining... every single time. There was some constructive feedback... Nothing new happened so...
...
So, I don't understand how CCP, despite 10 years of experience in gaming development, still do some errors than only newbies can do.
Let's check the competitors. "X3:Reunion" for exemple (and the rest of the series) is not a MMO but still is a decent alternative to Eve Online in the spaceship market. The game can be played using multiple points of view (the 1st remains the most important) so to compensate the annoyances, the player can find the classical FOV setting and as there is a jumpgate animation too who partially act like the Eve one (change of point of view, etc.), there is also a -½ SHOW WARP TUNNEL -+ option. Once this option is disabled, the jumping animation remains the same, except that a progressive "fade to black" transition is added, covering all the jumping process.
Why would it be so hard for CCP to add the same thing ? Apart telling the players that not adding it from the start was wrong ? I know that the CCP staff is very proud of himself but I won't whine more if... Wait, perhaps the real problem is here in fact, nothing technical, just e-peen...
Anyway, personaly I would love this animation but with a free camera and in 3rd view (as it is in ALL the rest of the game) but if it is difficult to do it, then CCP can just add a fade to black transition once the camera begin to swing - and only if the player activate it in the options - who would resolve everything. Of course, as we are in Eve, only the space area would be covered, not the interface (in X3 it covers everything).
And don't tell me that it is hard to add it, it is a graphical effect who only affects the client, not the server. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Gun Dulf
10
|
Posted - 2013.09.09 11:34:00 -
[1417] - Quote
Shalua Rui wrote:What is it with this community?... seriously guys, why has everything CCP does/changes to be greeted with a chorus of b*tching an moaning? Not constructive feedback, no, but plain old whining... every single time.
I consider people unsolicitedly demonstrating their ignorance a much larger problem, it is simply more annoying.
Uh, and...
Turn it off. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Lindsey Stirling
Dragonfire Industries
7
|
Posted - 2013.09.09 11:50:00 -
[1418] - Quote
Just cancelled sub due to migraine headaches from the game, particularly the jump animations.
LS
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Camper101
Mind Games. Suddenly Spaceships.
706
|
Posted - 2013.09.09 12:03:00 -
[1419] - Quote
Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS
You didn't. 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
Alice Saki
Mind Games. Suddenly Spaceships.
86727
|
Posted - 2013.09.09 12:06:00 -
[1420] - Quote
Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS
Close your eyes?
|
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Lindsey Stirling
Dragonfire Industries
7
|
Posted - 2013.09.09 12:08:00 -
[1421] - Quote
Camper101 wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS You didn't.
Uh, yes I did.
LS
|
Lindsey Stirling
Dragonfire Industries
7
|
Posted - 2013.09.09 12:09:00 -
[1422] - Quote
Alice Saki wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS Close your eyes?
Yeah, that's what I've been doing lately but it really takes the fun out of the game having to turn away or close my eyes all the time.
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Shalua Rui
Rui Freelance Mining
20191
|
Posted - 2013.09.09 12:14:00 -
[1423] - Quote
Gun Dulf wrote:I consider people unsolicitedly demonstrating their ignorance a much larger problem, it is simply more annoying. Uh, and... Turn it off.
I find it equally ignorant to be against everything from the get go, simply out of principle... the player base in general has received the new animations favorably, yet still there are some people that think they need an option to turn them of (something that is obviously not as easily implemented as it seams) because... yea, why exactly? Motion sickness? Potential server crushing, graphics card melting hardware strain? The reasons said people come up with seam as inconsistent as the request itself, while the simple thruth is: They just don't like it.
It's a mere sconds long animation... close your eyes! "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Alice Saki
Mind Games. Suddenly Spaceships.
86727
|
Posted - 2013.09.09 12:15:00 -
[1424] - Quote
It is nothing Special... Tbf I find it annoying... But It's not game breaking... (There are worst things in eve atm)
|
Camper101
Mind Games. Suddenly Spaceships.
706
|
Posted - 2013.09.09 12:15:00 -
[1425] - Quote
Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS You didn't. Uh, yes I did. LS
Then please stop complaining about a feature of a game you don't play anymore, that others really like.
Jump SWOOSHBADOOSH Animation FTW! 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
Lindsey Stirling
Dragonfire Industries
7
|
Posted - 2013.09.09 12:18:00 -
[1426] - Quote
Camper101 wrote:Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS You didn't. Uh, yes I did. LS Then please stop complaining about a feature of a game you don't play anymore, that others really like. Jump SWOOSHBADOOSH Animation FTW!
So what is your purpose posting in this thread again? Oh right, you have none, other than to complain about the complainers that are asking nothing more than an extra option or toggle switch. Gotcha.
LS
|
Alice Saki
Mind Games. Suddenly Spaceships.
86727
|
Posted - 2013.09.09 12:19:00 -
[1427] - Quote
Oh It's on!
Go Campy!
|
Proteles Cristatus
Imperial Shipment Amarr Empire
0
|
Posted - 2013.09.09 12:21:00 -
[1428] - Quote
Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS You didn't. Uh, yes I did. LS Then please stop complaining about a feature of a game you don't play anymore, that others really like. Jump SWOOSHBADOOSH Animation FTW! So what is your purpose posting in this thread again? Oh right, you have none, other than to complain about the complainers that are asking nothing more than an extra option or toggle switch. Gotcha. LS
Get ****** you daft prick.
Also can I have your stuff. Contract to me. |
Booshkawitz
Pator Tech School Minmatar Republic
1
|
Posted - 2013.09.09 12:27:00 -
[1429] - Quote
Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Camper101 wrote:Lindsey Stirling wrote:Just cancelled sub due to migraine headaches from the game, particularly the jump animations. LS You didn't. Uh, yes I did. LS Then please stop complaining about a feature of a game you don't play anymore, that others really like. Jump SWOOSHBADOOSH Animation FTW! So what is your purpose posting in this thread again? Oh right, you have none, other than to complain about the complainers that are asking nothing more than an extra option or toggle switch. Gotcha. LS
Do u have a prolem with homosexuals or something.. just because you think it's stupid, doesn't mean that homosexuals are stupid too? Leave the poor guy alone and let him fly his spaceship with fabulous colorful jump animations |
Camper101
Mind Games. Suddenly Spaceships.
708
|
Posted - 2013.09.09 12:34:00 -
[1430] - Quote
Make it an option? Sure, but then let me turn of all the Jump Drive animations off as well. And Missiles! Oh gawd, those pesky little things make my head explode. Maybe I can at some point disable everything besides my Overview. That would be cool. I bet CCP have nothing better to do, than implementing that anyways
Also make Eve playable again on my Atari 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
|
Essack Leadae
Deep Core Mining Inc. Caldari State
12
|
Posted - 2013.09.09 12:36:00 -
[1431] - Quote
Camper101 wrote:Make it an option? Sure, but then let me turn of all the Jump Drive animations off as well. And Missiles! Oh gawd, those pesky little things make my head explode. Maybe I can at some point disable everything besides my Overview. That would be cool. I bet CCP have nothing better to do, than implementing that anyways Also make Eve playable again on my Atari
You know that there is an option in EVE to disable missile effects ? And turret effects ? And ship explosions ? Etc.
You just lost a big occasion to shut up... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Alice Saki
Mind Games. Suddenly Spaceships.
86730
|
Posted - 2013.09.09 12:37:00 -
[1432] - Quote
Essack, Don't be a bloody idiot
|
Camper101
Mind Games. Suddenly Spaceships.
708
|
Posted - 2013.09.09 12:47:00 -
[1433] - Quote
Essack Leadae wrote:Camper101 wrote:Make it an option? Sure, but then let me turn of all the Jump Drive animations off as well. And Missiles! Oh gawd, those pesky little things make my head explode. Maybe I can at some point disable everything besides my Overview. That would be cool. I bet CCP have nothing better to do, than implementing that anyways You know that there is an option in EVE to disable missile effects ? And turret effects ? And ship explosions ? Etc. You just lost a big occasion to shut up...
You clearly missed a big opportunity to spot irony.
Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games. 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |
sally Deninard
mss industry
23
|
Posted - 2013.09.09 13:53:00 -
[1434] - Quote
Camper101 wrote:Essack Leadae wrote:Camper101 wrote:Make it an option? Sure, but then let me turn of all the Jump Drive animations off as well. And Missiles! Oh gawd, those pesky little things make my head explode. Maybe I can at some point disable everything besides my Overview. That would be cool. I bet CCP have nothing better to do, than implementing that anyways You know that there is an option in EVE to disable missile effects ? And turret effects ? And ship explosions ? Etc. You just lost a big occasion to shut up... You clearly missed a big opportunity to spot irony. Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games.
I enjoy frig warfare lots, which is why i have a toon in RvB.The camera swing is ok( especially after the improvement) I find the lighting effects durin the tunnel are a pain and the little sharp refocus as you appear in the new system crappy on my eyes. (the same warp tunnel effect in warp seems fine, maybe having a reference point helps, some others have suggested being able to keep some ui open durin jump) The fact the animation stalls and starts mid tunnel I find ****. Sat night still managed to jump through a couple of gates sideways, a few more when it didn`t load the animation at all (which was nice) Being sat in the stupid thing durin TIDI is just crap, and when i`m hot footing a 50 jump round trip in a cloaky that I have to concentrate on flying , I would just like the chace to give my eyes a break. Clean cut screen edge blurring in other computer games seems to be fine . Boost effects in racing games, the running effect in skyrim etc etc.
Maybe the chance to zoom out of the animation would work, I find the fact that you can try and zoom your camera out all the way to avoid it and it just zooms you back in a pain.
Really most of this can be just fixed with an off option. Then the animation can just stay ****. My point still stands though, how does a requested option that makes no impact in your game offend you. If I am able to choose to switch it off and watch my old loading screen it does nothing for anyone else`s game.
|
Essack Leadae
Deep Core Mining Inc. Caldari State
15
|
Posted - 2013.09.09 13:54:00 -
[1435] - Quote
I seriously doubt that you were ironic, but let's admit it you were... Then your point don't stand, because it is logical that even the less harmful feature can hurt if you have to encounter it all the time. Maybe you love see your ship spinning in station, but it is not my case. Well, "was" because since the expansion, I can't jump as I want.
About the frigates, I use them only to move some bpc/bpo fastly and securely. To fight, I only used cruiser-size ships at minimum (my combat account is closed since the expansion). In short, as Eve offered me ways to reduce the annoyances by just adapting a few my game style, I adapted, but even adaptation has limits. I just can't avoid jumping.
Most of the options are disabled in my Eve client. Drones, turrets effects, camera shake, trails, etc and I won't speak about graphics... I just miss one "Jump animation" option. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
blue dehazon
Wolves of the North
17
|
Posted - 2013.09.09 19:14:00 -
[1436] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore hawe you traied to look on howe the jump animation looks like on lower settings than good,its look crap as hell |
Gun Dulf
11
|
Posted - 2013.09.10 10:23:00 -
[1437] - Quote
Turn it off. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Skaos George
Aliastra Gallente Federation
0
|
Posted - 2013.09.10 13:01:00 -
[1438] - Quote
Camper101 wrote:
You clearly missed a big opportunity to spot irony.
Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games.
Your medical advice is duly noted and taken into consideration.
By the way, Dr., where did you get your degree in otolaryngology? Yeah, thought so.
On another note, please explain how will an OPTION to turn off the animation will impact YOUR game? Or you personally? Yeah, thought so. |
Ranger 1
Ranger Corp
4596
|
Posted - 2013.09.10 18:00:00 -
[1439] - Quote
Skaos George wrote:Camper101 wrote:
You clearly missed a big opportunity to spot irony.
Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games.
Your medical advice is duly noted and taken into consideration. By the way, Dr., where did you get your degree in otolaryngology? Yeah, thought so. On another note, please explain how will an OPTION to turn off the animation will impact YOUR game? Or you personally? Yeah, thought so. Apparently he feels that people getting worked up over this are exaggerating the issue and likely were looking for reasons to complain anyway... and that their main problem is that they simply don't like the new animation but choose to try and justify it by playing the sympathy card.
It doesn't really matter what "he" thinks though... what matters is what CCP thinks.
They think that the best solution is to improve the animation, smooth it out, to remove any realistic objection to it (and any physical issues they might cause).
If you believe they are incorrect that is between you and them, but don't expect people to go easy on you in here in the meantime. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Doc Severide
Caldari Provisions Caldari State
87
|
Posted - 2013.09.10 18:29:00 -
[1440] - Quote
Close this facking thread already... Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo... |
|
Essack Leadae
Deep Core Mining Inc. Caldari State
18
|
Posted - 2013.09.10 19:34:00 -
[1441] - Quote
Ranger 1 wrote:They think that the best solution is to improve the animation, smooth it out, to remove any realistic objection to it (and any physical issues it might cause).
If you believe they are incorrect that is between you and them, but don't expect people to go easy on you in here in the meantime. It wasn't for me but I will give a response to your post...
So... It is not between some of us and them. It is between CCP and reality. If it was possible to resolve any physical issues that can generate a video game, then there wouldn't be any options to change the FOV or whatever else in most of the games in 2013.
The fact is that it is just impossible whatever the amount of effort a video game company can offer to deal with it. The best a company can do, is offering options and workarounds to be sure that most of the players can be satisfied. If CCP think they can do the impossible, that means that they didn't thank about the potential consequences of this animation in the first place and still have no idea of what means a first-person view...
Still, I have to praise CCP because - if the patch notes is right - then they really TRY to solve this problem, but they are just plain wrong about the way to go, and so they will fail at the end.
The most ridiculous point of this situation is that improving the animation certainly cost more in time and money, than adding an option who give a simple fade-to-black transition or whatever easy workaround that could be imagined to close this case. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Kirren D'marr
Caldari Provisions Caldari State
9
|
Posted - 2013.09.10 20:22:00 -
[1442] - Quote
Ranger 1 wrote:They think that the best solution is to improve the animation, smooth it out, to remove any realistic objection to it (and any physical issues it might cause).
Unless CCP starts bringing in medical professionals to direct these improvements, I have little faith that they will be able to resolve this issue with their chosen "solution".
So far it has amounted to a whole lot of nothing, with no sign of any effective changes any time soon. |
Materia Hunter
Republic University Minmatar Republic
17
|
Posted - 2013.09.10 21:45:00 -
[1443] - Quote
Camper101 wrote: Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games.
Yes, that's great for you. Just keep going on and playing the game you love because the issue has no impact on you.
In the meantime I have a disability to contend with, which has made playing very difficult since this was added. It's "harmless" to you, but for me, the movement with rapidly changing colours can lead to a not-so harmless seizure. Maybe I should just HTFU though and deal with it, after all, if you can't put up with being in hospital every now and again from playing your favourite game you're clearly not a worth pilot
Your "point" doesn't stand, because you're assuming everyone is as able as you and can play without an issue. This isn't a case of "reconsidering video games" because we don't fit into your perfect mould of a human being.
If you were to meet me in my wheelchair, would you tell me to reconsider going out because I might encounter stairs? No, you'd STFU and realise how lucky you are to be able to make judgemental comments on an internet forum without any recourse behind an anonymous face.
I've kept an active sub in the hope this feature gets added although I rarely log on and certainly don't have much activity. Tell you what: I'll start playing again if you'll agree and put a nice deposit upfront for any medical bills I might endure as the result of a seizure cause by it.
Even though you're clearly a peasant, I honestly hope from the bottom of my heart you never have a serious disability. Everything you take for granted quickly vanishes and the harsh cold would you think New Eden is looks like a lovely day out in the park. If you ever do though, I hope that you think back to telling others what they should "reconsider" doing, when quite frankly, life can already be hard enough. |
Ranger 1
Ranger Corp
4604
|
Posted - 2013.09.11 00:05:00 -
[1444] - Quote
Materia Hunter wrote:Camper101 wrote: Point still stands, this animation is amongst the most harmless ones in Eve. How do you guys feel about flying frigates then? If this little camera turn really makes you physically sick you should reconsider playing any video games.
Yes, that's great for you. Just keep going on and playing the game you love because the issue has no impact on you. In the meantime I have a disability to contend with, which has made playing very difficult since this was added. It's "harmless" to you, but for me, the movement with rapidly changing colours can lead to a not-so harmless seizure. Maybe I should just HTFU though and deal with it, after all, if you can't put up with being in hospital every now and again from playing your favourite game you're clearly not a worth pilot Your "point" doesn't stand, because you're assuming everyone is as able as you and can play without an issue. This isn't a case of "reconsidering video games" because we don't fit into your perfect mould of a human being. If you were to meet me in my wheelchair, would you tell me to reconsider going out because I might encounter stairs? No, you'd STFU and realise how lucky you are to be able to make judgemental comments on an internet forum without any recourse behind an anonymous face. I've kept an active sub in the hope this feature gets added although I rarely log on and certainly don't have much activity. Tell you what: I'll start playing again if you'll agree and put a nice deposit upfront for any medical bills I might endure as the result of a seizure cause by it. Even though you're clearly a peasant, I honestly hope from the bottom of my heart you never have a serious disability. Everything you take for granted quickly vanishes and the harsh cold would you think New Eden is looks like a lovely day out in the park. If you ever do though, I hope that you think back to telling others what they should "reconsider" doing, when quite frankly, life can already be hard enough.
If you wish to portray yourself as someone that can be put into a seizure state by something as trivial as a change in point of view or a Dr. Who tunnel effect in a video game, that is of course your prerogative.
It's at this point that the issue ceases to be about CCP changing a minor video special effect and instead becomes a question as to why in your condition you choose to interact with a video game that has all manner of swift point of view changes and a wide variety of flashing or flickering lights as an integral part of it's special effects... just like thousands of other video games, television shows, and movies.
Responsibility for that decision rests solely with you. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Materia Hunter
Republic University Minmatar Republic
18
|
Posted - 2013.09.11 00:43:00 -
[1445] - Quote
Ranger 1 wrote: If you wish to portray yourself as someone that can be put into a seizure state by something as trivial as a change in point of view or a Dr. Who tunnel effect in a video game, that is of course your prerogative.
Point of view? Where did I say it was the point of view that causes an issue?
It's the rapid changing of colours around the edge of the tunnel effect. It's all relative, what's "trivial" to you clearly isn't to others. Myself included. This thread hasn't got 70+ pages for such a "trivial" issue.
Camera shake disablement was added as an option because the 'trivial' movement caused issues for people.
Ranger 1 wrote: It's at this point that the issue ceases to be about CCP changing a minor video special effect and instead becomes a question as to why in your condition you choose to interact with a video game that has all manner of swift point of view changes and a wide variety of flashing or flickering lights as an integral part of it's special effects...
Because all of those effects can be turned off. Options -> disable the checkboxes = Eve is amazing for me.
Ranger 1 wrote:just like thousands of other video games, television shows, and movies.
Responsibility for that decision rests solely with you.
Actually the 'responsibility' lies with both parties in most western counties. TV and movies have very strict laws on labelling and what can be broadcast which means 'we' are generally fairly safe. Take the London 2012 advert that gave people seizures - according to you, the responsibility rests solely with the people watching it. Nonsense.
All these tangents are ridiculous though. My point was very simple and clear: The HTFU attitude that people seem to kick around with the issue is laughable. Do you know how many of of would like to 'harden up' regarding the issue? What we'd give to be able to do so?
No one is asking for features to be altered or removed in the way that people like them. We'd like an option in the menu in the same way we have a camera shake option. That's it, nothing more.
|
Ravasta Helugo
Republic University Minmatar Republic
213
|
Posted - 2013.09.11 00:49:00 -
[1446] - Quote
I love the idea of the jump tunnel, but a few things hurt the effect:
1. It is obviously a loading screen. Irregular, jerky graphical twitches make this obvious.
2. I get no sense that I am traveling across vast distance.
Show me some stars flying past on the other side of the tunnel. Make the tunnel more plasmid/translucent- so that you can see through it, and thus see the stars shifting as you move. Highlight local constellations and show their shift. Stuff like that. The black pipe needs to go. |
Cpt Tenguru34
Caldari Provisions Caldari State
0
|
Posted - 2013.09.11 01:43:00 -
[1447] - Quote
Ranger 1 wrote:
If you wish to portray yourself as someone that can be put into a seizure state by something as trivial as a change in point of view or a Dr. Who tunnel effect in a video game, that is of course your prerogative.
Are you an MD? Maybe an EMT or a nurse? You have to be Dr. House do be able to diagnose such "trivial" issues remotely.
Ranger 1 wrote:It's at this point that the issue ceases to be about CCP changing a minor video special effect and instead becomes a question as to why in your condition you choose to interact with a video game that has all manner of swift point of view
Because before CCP made this unnecessary change, he was playing this game just fine? And now he wants the game to be playable again?
Ranger 1 wrote: changes and a wide variety of flashing or flickering lights as an integral part of it's special effects... just like thousands of other video games, television shows, and movies.
Which is why we (the affected people) avoid watching these. Personally, I avoid FPSes, but can play Tetris just fine. Or EVE, if I am not looking at the sewer tunnel animation, that is.
Ranger 1 wrote:Responsibility for that decision rests solely with you.
No, responsibility for the decision to make the game unplayable for some of us lies with the specific devs who coded this. When I prepaid my subscription (with a CC, a year ahead), I had no way to know the game will add a new, annoying feature that will trigger my migraine. Makes sense, bro?
As a matter of fact, you are absolutely right in one of your earlier posts. It does not matter what you think/post, because you are not CCP. You are just an internet tuff guy who is posting on the forums hundreds of times per day (maybe you should get help? - but I digress). I just hope they have more sense than that. After all, it IS a minor effect, and giving us a checkbox can't be hard. |
Deacon Abox
Justified Chaos
195
|
Posted - 2013.09.12 03:53:00 -
[1448] - Quote
New patch. No on/off to the jump graphics and auto scan "features".
One account down, three to go. Feels good on my wallet actually CCP. Camera shake on/off, CQ on/off, display options, etc. all have been in the game for a long time. Are these really so hard to make optional/toggleable, or hard to admit as pig headed features, that you won't fix them by making them optional? |
Gun Dulf
11
|
Posted - 2013.09.12 05:36:00 -
[1449] - Quote
Turn. It. Off. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Shalua Rui
Rui Freelance Mining
20535
|
Posted - 2013.09.12 05:59:00 -
[1450] - Quote
Ravasta Helugo wrote:1. It is obviously a loading screen. Irregular, jerky graphical twitches make this obvious. That's the exact reason why every animation you put in, always would look like that... it's still a loading screen.
Ravasta Helugo wrote:2. I get no sense that I am traveling across vast distance.
Show me some stars flying past on the other side of the tunnel. Make the tunnel more plasmid/translucent- so that you can see through it, and thus see the stars shifting as you move. Highlight local constellations and show their shift. Stuff like that. The black pipe needs to go. Nobody knows what jumping through a wormhole actually looks like... but I doubt you'd see stars, since you're phased out of the material universe. Most likely it would be a split second "travel" over the event horizon... but since EVE has loading times. *shrugs*
I don't know why some things in the game are not optional... may it be because of technical limitations or because of artistic vision/intergrity... but making a 71 page discussion about it? Srsly? "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
|
seth Hendar
I love you miners
182
|
Posted - 2013.09.12 10:30:00 -
[1451] - Quote
Shalua Rui wrote:Ravasta Helugo wrote:1. It is obviously a loading screen. Irregular, jerky graphical twitches make this obvious. That's the exact reason why every animation you put in, always would look like that... it's still a loading screen. Ravasta Helugo wrote:2. I get no sense that I am traveling across vast distance.
Show me some stars flying past on the other side of the tunnel. Make the tunnel more plasmid/translucent- so that you can see through it, and thus see the stars shifting as you move. Highlight local constellations and show their shift. Stuff like that. The black pipe needs to go. Nobody knows what jumping through a wormhole actually looks like... but I doubt you'd see stars, since you're phased out of the material universe. Most likely it would be a split second "travel" over the event horizon... but since EVE has loading times. *shrugs* I don't know why some things in the game are not optional... may it be because of technical limitations or because of artistic vision/intergrity... but making a 71 page discussion about it? Srsly? well, there is so much discussion about it BECAUSE it causes health issue (migraines / dizyness and some even claim trigger epileptic crysis) for some players! |
Shalua Rui
Rui Freelance Mining
20597
|
Posted - 2013.09.12 10:42:00 -
[1452] - Quote
seth Hendar wrote:well, there is so much discussion about it BECAUSE it causes health issue (migraines / dizyness and some even claim trigger epileptic crysis) for some players!
I'm pretty sure there is a health issue warning in the EULA... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
seth Hendar
I love you miners
185
|
Posted - 2013.09.12 13:23:00 -
[1453] - Quote
Shalua Rui wrote:seth Hendar wrote:well, there is so much discussion about it BECAUSE it causes health issue (migraines / dizyness and some even claim trigger epileptic crysis) for some players! I'm pretty sure there is a health issue warning in the EULA... and? this doesn't change the fact that knowing that a specific feature does cause issues to some players (and even some dev's reported it), it shouldn't be adressed.
the solution is plain simple by the way, just a f**** OFF option, like there is many already for drones models, explosion, camera shakes etc.....
ccp's attitude is just telling the players they don't give a f*** about players...not good
|
SKINE DMZ
The Scope Gallente Federation
147
|
Posted - 2013.09.12 13:31:00 -
[1454] - Quote
Looking at a screen may give you migraine, there you go. I disagree |
sally Deninard
mss industry
26
|
Posted - 2013.09.12 13:45:00 -
[1455] - Quote
Just a quick question for someone who has some technical expertise in how the transition thing is programmed.
How hard would it be to make it so that you can keep the camera zoomed out?. I understand why having 2 options ( ie. animation/ loading screen) would be challenging to program, but being able to stay zoomed out would be a game changer for me. Thx in advance. |
seth Hendar
I love you miners
185
|
Posted - 2013.09.12 13:46:00 -
[1456] - Quote
SKINE DMZ wrote:Looking at a screen may give you migraine, there you go. yes, because all of a sudden, ppl caught a mysterous plague that gave them migraine on the comp, but only when they play eve
on a side note, eve introduced a new animation...........
|
Lee Trout
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.12 14:29:00 -
[1457] - Quote
The jump animation does look bad compared to everything else in the game. It kind of sticks out like sore thumb for someone who started playing recently like myself. I guess the idea was to have an animation while loading. Probably one of the worst examples of that idea i've ever seen in practice. It just looks and sounds bad, and seems out of place in an otherwise beautiful game. i would prefer a black loading screen. |
Ranger 1
Ranger Corp
4624
|
Posted - 2013.09.12 14:35:00 -
[1458] - Quote
Materia Hunter wrote:Ranger 1 wrote: If you wish to portray yourself as someone that can be put into a seizure state by something as trivial as a change in point of view or a Dr. Who tunnel effect in a video game, that is of course your prerogative.
Point of view? Where did I say it was the point of view that causes an issue? It's the rapid changing of colours around the edge of the tunnel effect. It's all relative, what's "trivial" to you clearly isn't to others. Myself included. This thread hasn't got 70+ pages for such a "trivial" issue. Camera shake disablement was added as an option because the 'trivial' movement caused issues for people. Ranger 1 wrote: It's at this point that the issue ceases to be about CCP changing a minor video special effect and instead becomes a question as to why in your condition you choose to interact with a video game that has all manner of swift point of view changes and a wide variety of flashing or flickering lights as an integral part of it's special effects...
Because all of those effects can be turned off. Options -> disable the checkboxes = Eve is amazing for me. Ranger 1 wrote:just like thousands of other video games, television shows, and movies.
Responsibility for that decision rests solely with you. Actually the 'responsibility' lies with both parties in most western counties. TV and movies have very strict laws on labelling and what can be broadcast which means 'we' are generally fairly safe. Take the London 2012 advert that gave people seizures - according to you, the responsibility rests solely with the people watching it. Nonsense. All these tangents are ridiculous though. My point was very simple and clear: The HTFU attitude that people seem to kick around with the issue is laughable. Do you know how many of of would like to 'harden up' regarding the issue? What we'd give to be able to do so? No one is asking for features to be altered or removed in the way that people like them. We'd like an option in the menu in the same way we have a camera shake option. That's it, nothing more. 1: Many complaints in this thread are the same as you have expressed and attributed it in part to the abrupt change in point of view. You might remember this thread isn't all about you and your personal experience.
2: Most of the posts in this thread are from the same small group of people.
3: Camera shake was removed because it was annoying to some people and a fairly minor effect to begin with, not because people were "affected" by it.
4: You can't turn off all of the color changes, flashing lights, and a large variety of similar effects in EVE. Some of them yes, but the game is full of them from the flickering of your exhaust to the coronal activity around a star, or even the blinking lights on many ships.
5: EVE is well within amy guidelines you care to dig up concerning the quality and type of special effects it uses. Perhaps you'd care to show us where EVE has more dramatic or health affecting special effects that say any Star Wars movie, or episode of Babylon 5, or Dr. Who for that matter. Go ahead, we'll wait.
6: You've already been told, by CCP, that their focus will be on improving the effect to minimize or remove the elements that are causing certain people problems... not on creating an off switch. This is what matters (and what you need to accept), not people telling you to HTFU. You are going to get that response regardless. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4624
|
Posted - 2013.09.12 15:07:00 -
[1459] - Quote
Cpt Tenguru34 wrote:A lot of pyramid quoting that will exceed the quote limit.
I did not accuse that poster of lying. Frankly I could care less if their condition exists as stated or if they are one of the sad people you frequently see on the net that seek sympathy exaggerating (or making up entirely) their physical disabilities. I addressed their points from the stance that they are true.
While I will not inject my personal life in any significant way into this discussion, suffice to say that I am intimately familiar with the condition(s) of epilepsy and events that can invoke a seizure state, as well as triggers for migraines and the phenomena known as "cluster headaches".
When you are subject to episodes such as these, which can be induced by outside phenomena, you know what triggers an event (for you personally, not everyone is the same) and take steps to avoid exposing yourself to those conditions. Whether that is accomplished by simply averting your eyes for a few seconds, or avoiding the situation entirely. As a general rule you don't demand that traditional media, software, and common technology be changed to match your specific medical condition... particularly when they are well within all legal guidelines. You modify your behavior to manage your disability, not demand that everything else in the world change to cater to it. Particularly when the (in this case) software in question is strictly voluntary to use and of a recreational nature.
Now if you'd care to show where EVE is not in accordance with a health statute somewhere in the world, we can discuss the point at that time.
By the way, telling the truth or disputing a point with facts and logic does not make one an "internet tuff guy". If you're going to attempt to use a catch phrase to make your point at least find one that is applicable. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
sally Deninard
mss industry
26
|
Posted - 2013.09.12 16:36:00 -
[1460] - Quote
Jesus Ranger 1, I asked a simple question and it got lost underneath a wall of wtf.
When the camera pulls you around to gate, there is a small amount of time when the gate fires up. Would it be possible (in theory) to be able to code it so you are able to manually scroll out the camera view. This would leave a much smaller event horizon as you jump. Of course I know at the moment the animation is fixed camera and in theory if you zoomed out of the wormhole effect no animation exists yet (but you could just do a dumbed down not so whirly and shiny screen edge for tards like myself that have bad eyes.
On landing in new system the camera remains zoomed out and the player just manually scrolls to whatever.
It`s the same animation but you can scroll out to reduce the event horizon, hence avoiding the effect.
Is this possible?
And sorry in advance Ranger for any offence but I think this could be a realistic solution but it`s just gonna get steamrolled by stupid arguments. The real solution is for everyone posting in this thread to be in space. Since this animation came in I don`t pvp on my main so much and that makes me sad |
|
Kirren D'marr
Caldari Provisions Caldari State
10
|
Posted - 2013.09.12 16:56:00 -
[1461] - Quote
Ranger 1 wrote: I did not accuse that poster of lying. Frankly I could care less if their condition exists as stated or if they are one of the sad people you frequently see on the net that seek sympathy exaggerating (or making up entirely) their physical disabilities. I addressed their points from the stance that they are true.
I call BS on that last sentence; you have clearly implied that you believe a number of people here to be lying.
Ranger 1 wrote: While I will not inject my personal life in any significant way into this discussion, suffice to say that I am intimately familiar with the condition(s) of epilepsy and events that can invoke a seizure state, as well as triggers for migraines and the phenomena known as "cluster headaches".
When you are subject to episodes such as these, which can be induced by outside phenomena, you know what triggers an event (for you personally, not everyone is the same) and take steps to avoid exposing yourself to those conditions. Whether that is accomplished by simply averting your eyes for a few seconds, or avoiding the situation entirely. As a general rule you don't demand that traditional media, software, and common technology be changed to match your specific medical condition... particularly when they are well within all legal guidelines. You modify your behavior to manage your disability, not demand that everything else in the world change to cater to it. Particularly when the (in this case) software in question is strictly voluntary to use and of a recreational nature.
Yes, when you are subject to these conditions, you learn your triggers, and you try to avoid them as best as you can. But when a particular piece of media which has never given you trouble previously, and which you have paid for in advance, makes a change which suddenly turns it into a trigger, as a paying customer you most definitely have a right to complain about the change. The previous payments were made under one set of circumstances, and apparently for some players, would not have been made were the circumstances as they are now. It is effectively a bait and switch.
Basically, CCP needs to either fix this ASAP, or refund prepaid subscription time for those adversely affected. |
sally Deninard
mss industry
26
|
Posted - 2013.09.12 18:03:00 -
[1462] - Quote
><
|
Gun Dulf
13
|
Posted - 2013.09.12 19:38:00 -
[1463] - Quote
I would like to take the opportunity to thank you, Ranger 1, for all the quality posts you contributed to this thread. Live long and prosper.
CCP, finally remove this ugly gate animation. I do not like it. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
marVLs
406
|
Posted - 2013.09.12 20:11:00 -
[1464] - Quote
Lee Trout wrote:The jump animation does look bad compared to everything else in the game. It kind of sticks out like sore thumb for someone who started playing recently like myself. I guess the idea was to have an animation while loading. Probably one of the worst examples of that idea i've ever seen in practice. It just looks and sounds bad, and seems out of place in an otherwise beautiful game. i would prefer a black loading screen.
Turn everything what 's upper by 180 degrees and wuala there's the true. |
Ranger 1
Ranger Corp
4626
|
Posted - 2013.09.12 20:43:00 -
[1465] - Quote
sally Deninard wrote:Jesus Ranger 1, I asked a simple question and it got lost underneath a wall of wtf.
When the camera pulls you around to gate, there is a small amount of time when the gate fires up. Would it be possible (in theory) to be able to code it so you are able to manually scroll out the camera view. This would leave a much smaller event horizon as you jump. Of course I know at the moment the animation is fixed camera and in theory if you zoomed out of the wormhole effect no animation exists yet (but you could just do a dumbed down not so whirly and shiny screen edge for tards like myself that have bad eyes.
On landing in new system the camera remains zoomed out and the player just manually scrolls to whatever.
It`s the same animation but you can scroll out to reduce the event horizon, hence avoiding the effect.
Is this possible?
And sorry in advance Ranger for any offence but I think this could be a realistic solution but it`s just gonna get steamrolled by stupid arguments. The real solution is for everyone posting in this thread to be in space. Since this animation came in I don`t pvp on my main so much and that makes me sad
Sorry Sally, that post was not directed at you in any way. It was in response to others.
I have little doubt that there will be more tweaks and improvements made over time. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ranger 1
Ranger Corp
4626
|
Posted - 2013.09.12 20:49:00 -
[1466] - Quote
Kirren D'marr wrote:Ranger 1 wrote: I did not accuse that poster of lying. Frankly I could care less if their condition exists as stated or if they are one of the sad people you frequently see on the net that seek sympathy exaggerating (or making up entirely) their physical disabilities. I addressed their points from the stance that they are true.
I call BS on that last sentence; you have clearly implied that you believe a number of people here to be lying. Ranger 1 wrote: While I will not inject my personal life in any significant way into this discussion, suffice to say that I am intimately familiar with the condition(s) of epilepsy and events that can invoke a seizure state, as well as triggers for migraines and the phenomena known as "cluster headaches".
When you are subject to episodes such as these, which can be induced by outside phenomena, you know what triggers an event (for you personally, not everyone is the same) and take steps to avoid exposing yourself to those conditions. Whether that is accomplished by simply averting your eyes for a few seconds, or avoiding the situation entirely. As a general rule you don't demand that traditional media, software, and common technology be changed to match your specific medical condition... particularly when they are well within all legal guidelines. You modify your behavior to manage your disability, not demand that everything else in the world change to cater to it. Particularly when the (in this case) software in question is strictly voluntary to use and of a recreational nature.
Yes, when you are subject to these conditions, you learn your triggers, and you try to avoid them as best as you can. But when a particular piece of media which has never given you trouble previously, and which you have paid for in advance, makes a change which suddenly turns it into a trigger, as a paying customer you most definitely have a right to complain about the change. The previous payments were made under one set of circumstances, and apparently for some players, would not have been made were the circumstances as they are now. It is effectively a bait and switch. Basically, CCP needs to either fix this ASAP, or refund prepaid subscription time for those adversely affected. I'm sure there are a number of people who are exaggerating, and many more that are not. As I said, I'm not concerned with that, and addressed the points that were made.
I don't think anyone here would blame a person that found themselves unable to play due to a change in the game for contacting CCP and requesting a refund of prepaid game time. They have a valid argument. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kirren D'marr
Caldari Provisions Caldari State
11
|
Posted - 2013.09.12 21:24:00 -
[1467] - Quote
Ranger 1 wrote:I'm sure there are a number of people who are exaggerating, and many more that are not. As I said, I'm not concerned with that, and addressed the points that were made.
BS again; if you were truly so "unconcerned" with that, you wouldn't keep bringing it up and making a point of it. Actions are far louder than words, after all.
Ranger 1 wrote:I don't think anyone here would blame a person that found themselves unable to play due to a change in the game for contacting CCP and requesting a refund of prepaid game time. They have a valid argument.
Yet you seem to believe that the same people should not voice their opinion about such a change, cite its effects, or request it's reversal, repair, or move to an optional status?
What about those who were adversely affected, but did not move to cancel accounts or seek refunds right away because CCP's representatives indicated that they were going to fix it? They genuinely wanted to continue playing the game, and so took CCP at their word expecting that they woudl soon be able to return to normal activity. How long does it have to be before they can legitimately complain about CCP's lack of progress? |
Merovee
Gorthaur Legion Of Mordor
119
|
Posted - 2013.09.12 21:41:00 -
[1468] - Quote
I like to be inside the gate before the jump, not behind it. I like to have the ship moving when it come out of the jump just like coming out of warp, but faster.
I also like to something like this, un-docking from stations ( moving ship from hanger into a queue and move towards entrance)(move in front of station entrance and join queue to guide ship to hanger) and moving to and from hanger to CQ |
rofflesausage
State War Academy Caldari State
146
|
Posted - 2013.09.13 00:58:00 -
[1469] - Quote
sally Deninard wrote:Just a quick question for someone who has some technical expertise in how the transition thing is programmed.
How hard would it be to make it so that you can keep the camera zoomed out?. I understand why having 2 options ( ie. animation/ loading screen) would be challenging to program, but being able to stay zoomed out would be a game changer for me. Thx in advance.
The only thing they really need to do is allow people to use the wormhole jump animation for all jump animations. I can't see a single problem that's in this thread that wouldn't be answered by this solution. |
Materia Hunter
Republic University Minmatar Republic
22
|
Posted - 2013.09.13 01:24:00 -
[1470] - Quote
Ranger 1 wrote: 1: Many complaints in this thread are the same as you have expressed and attributed it in part to the abrupt change in point of view. You might remember this thread isn't all about you and your personal experience.
Hang on. You accused me of saying that it was a point of view change. Read what you wrote: "If you wish to portray yourself as someone that can be put into a seizure state by something as trivial as a change in point of view"
I didn't say that. At all. And now you want to 'remind' me that this thread isn't all about me? After you claimed I said something I didn't? What planet are you on?
Ranger 1 wrote:2: Most of the posts in this thread are from the same small group of people.
Most of the posts in this forum are by the same group of people.
Ranger 1 wrote:3: Camera shake was annoying to some people and a fairly minor effect to begin with, not because people were "affected" by it.
4: You can't turn off all of the color changes, flashing lights, and a large variety of similar effects in EVE. Some of them yes, but the game is full of them from the flickering of your exhaust to the coronal activity around a star, or even the blinking lights on many ships.
The option was added because it made playability difficult for some people like myself. Don't believe me? Search my posts - I was in contact with CCP and they added it as an option once I brought it to their attention. Again, what's 'minor' to you isn't to others. Why do you continue to to classify everything that's fine for you as 'minor' to others? Everyone is different.
The other changes: You pretty much can in all the areas that matter. Turn everything to lowest and turn all the options off. You clearly don't understand the "flashing" and movement issues that people like me are talking about - they are totally invisible to you. Sure, you can find something that "flashes" if you want to take the word literally, I have no doubt of that, but that's not what we're talking about.
Ranger 1 wrote:5: EVE is well within any guidelines you care to dig up concerning the quality and type of special effects it uses. Perhaps you'd care to show us where EVE has more dramatic or health affecting special effects that say any Star Wars movie, or episode of Babylon 5, or Dr. Who for that matter. Go ahead, we'll wait.
Again, you seem to be struggling with what's been written. Did I say that Eve was outside of any guidelines? No Did I say it was any worse than other mediums like TV / Film? No It was you that started making statements about it being the "responsibility" of the observer. I pointed out this isn't the case....and now you want me to start showing you how Eve has anything more dramatic than your examples? What? I never made that statement. I never claimed that. And now you want me to provide evidence for something I've never said?
You're insane.
Ranger 1 wrote:6: You've already been told, by CCP, that their focus will be on improving the effect to minimize or remove the elements that are causing certain people problems... not on creating an off switch. This is what matters (and what you need to accept), not people telling you to HTFU. You are going to get that response regardless.
Well we're rapidly approaching the next expansion. Some of these 'improvements' that you speak of would be nice to see.
I've not seen that CCP statement either. If it's buried in this 70+ page thread then I'll have a look when I get more spare time. |
|
Tebizla
State War Academy Caldari State
0
|
Posted - 2013.09.13 14:55:00 -
[1471] - Quote
Materia Hunter wrote:I've not seen that CCP statement either. If it's buried in this 70+ page thread then I'll have a look when I get more spare time.
Why not just look now instead of posting? |
Deacon Abox
Justified Chaos
195
|
Posted - 2013.09.13 15:05:00 -
[1472] - Quote
Tebizla wrote:Materia Hunter wrote:I've not seen that CCP statement either. If it's buried in this 70+ page thread then I'll have a look when I get more spare time. Why not just look now instead of posting? Why don't you post with your main?
Why are you and Ranger and a few others just the same group of posters that for some reason take offense that people want an on/off button for this new dren that was forced upon everyone? You can leave your button on. It won't affect you one bit. Why does it upset you so much that you post (yet from an npc forum alt )?
But anyway, I do thank you cadre of quixotically butthurt new animation defenders for bumping this thread continually. It saves those of us that don't want the nauseating jump and intrusive autoscan animations from having to post "bump." It also keeps this thread on page one where it belongs until CCP gets their collective ass in gear to fix some problems they didn't have to create. |
Kirren D'marr
Caldari Provisions Caldari State
14
|
Posted - 2013.09.13 16:52:00 -
[1473] - Quote
Deacon Abox wrote:Why are you and Ranger and a few others just the same group of posters that for some reason take offense that people want an on/off button for this new dren that was forced upon everyone? You can leave your button on. It won't affect you one bit. Why does it upset you so much that you post (yet from an npc forum alt )?
This is a question which I have seen continually directed to those opposed to having this option, and as far as I have seen, not one of them has bothered to even acknowledge it, let alone give it a reasonable answer. They all just ignore it every time it is asked, and the reason for that should be obvious: having the option would not affect them in the slightest, and there is no legitimate reason for them to oppose it.
In fact, the only answer I have seen to this question was given by a CCP Dev, and that answer was that doing so would be a "cop-out," which is frankly the most pathetic excuse they could have given. They didn't claim that it would be technically difficult to do, or that it would be a resource problem; they just practically flat out stated that they were too egotistical to admit when they made a mistake, and instead they have to try to cover it up. |
Ranger 1
Ranger Corp
4628
|
Posted - 2013.09.13 17:10:00 -
[1474] - Quote
I don't think any of us object to the idea of an on/off switch.
What we object to is:
You asked for an off switch.
You were told "No, we are going to improve the effect as we have time to minimize any adverse affects some people are experiencing".
You won't accept that answer, and get indignant when people point this out that this was a reasonable response.
If you're going to put this out there for discussion, you really shouldn't be surprised that not everyone agrees with your point of view... especially when some of the posters insist on injection a high degree of melodrama into the thread.
You are fully entitled to ask for more to be done, just as we are entitled to say we believe that CCP's stance is reasonable. If you are unwilling to see that opinion then it should not be posted in a discussion thread, and petitioned to CCP directly instead. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Guttripper
State War Academy Caldari State
326
|
Posted - 2013.09.13 17:30:00 -
[1475] - Quote
While catching up on this thread, the nagging thought that one or more of these "The star gate animation is great! You don't need no stinking on-off switch loser!" posters have to be a dev alt justifying themselves... |
Shalua Rui
Rui Freelance Mining
20785
|
Posted - 2013.09.13 17:57:00 -
[1476] - Quote
Guttripper wrote:While catching up on this thread, the nagging thought that one or more of these "The star gate animation is great! You don't need no stinking on-off switch loser!" posters have to be a dev alt justifying themselves...
Well, I'm no dev in disguise... the only reason why I don't think "you" need an on/off switch is simple:
Every thime something - anything new is introduced into this game, a bunch of people have to immediately storm the forums and demand it changed... every time... problem is, though: The only thing "you" people really achieve with that kind of behaviour is that nobody at CCP gives a damn about anything written on the forums anymore!
You don't help anyone with that, least yourself.
Bottom line: You don't like a new feature? Post your concearns in the Features and Ideas thread, in a cohesive and rational fashion, and maybe sombody will listen... or not.
EDIT: That's the second time I posted this here... and the last time... if you wanna continue to waste your time, suit yourself. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Guttripper
State War Academy Caldari State
327
|
Posted - 2013.09.13 19:00:00 -
[1477] - Quote
Shalua Rui wrote:Every thime something - anything new is introduced into this game, a bunch of people have to immediately storm the forums and demand it changed... every time... problem is, though: The only thing "you" people really achieve with that kind of behaviour is that nobody at CCP gives a damn about anything written on the forums anymore! You don't help anyone with that, least yourself. Bottom line: You don't like a new feature? Post your concearns in the Features and Ideas thread, in a cohesive and rational fashion, and maybe sombody will listen... or not. *checks to see if he accidentally stumbled into the long running avatar gaming / walking in stations thread... |
Kirren D'marr
Caldari Provisions Caldari State
14
|
Posted - 2013.09.13 19:17:00 -
[1478] - Quote
Ranger 1 wrote:I don't think any of us object to the idea of an on/off switch.
What we object to is:
You asked for an off switch.
You were told "No, we are going to improve the effect as we have time to minimize any adverse affects some people are experiencing".
You won't accept that answer, and get indignant when people point out that this was a reasonable response.
If you're going to put this out there for discussion, you really shouldn't be surprised that not everyone agrees with your point of view... especially when some of the posters insist on injection a high degree of melodrama into the thread.
You are fully entitled to ask for more to be done, just as we are entitled to say we believe that CCP's stance is reasonable. If you are unwilling to see that opinion then it should not be posted in a discussion thread, and petitioned to CCP directly instead.
If CCP's response had been along the lines of "ok, we understand what the problem is, and why this is causing people physical discomfort, and we will improve the animation effects ASAP to reduce or remove these problem," then I think a lot of people here would have had a lot more patience with letting CCP at least try their solution before resorting to a fourm threadnought to voice their displeasure with CCP's decision on this matter.
The problem is that their response essentially amounted to "well, we don't really know why you don't like it (even though you've given plenty of feedback which we initially ignored, and even our own employees have problems with it), or understand what's causing the problem, but we're just going to try making the animation a little better and hope that does the trick. Oh, we can't give you a timeline on it either, but we'll get to it... eventually. Just trust us to get this done right with the first pass, whenever that is. In the meantime, you paying customers will just have to deal with the pain and discomfort, sorry."
It should be obvious why this sort of response does little to inspire faith in CCP's ability or dedication to fix this issue "their way." Three months without an effective solution in sight only further erodes that confidence, and reinforces the need for a different solution.
At the same time, you also have those players who have experienced no physical problems with this animation, but for one reason or another find it detracts from their gameplay. Many have stated that they just find the sequence to be annoying, boring, repetitive, or tedious, especially when going through many jumps in a row. How is "improving" the animation going to change anything for them? As paying customers, do they not also have the right to voice their opinion? Even though CCP has stated their decision on this matter, do they not have the right to continue to state their objections to that decision?
There have been many changes in this game that have occured due to customer feedback. There have also been changes made which were then reversed due to such feedback, even after CCP has stated a definite decision to the contrary. Are you seriously suggesting that we should stop all player feedback that disagrees with CCP's position? Are you implying that players who are both emotionally and finanncially invested into this game should stop supporting or protesting these changes, when they believe that doing so is in the best interest of the game, merely because one Dev said that they weren't going to give in? Becasue that's what it sounds like you want.
Or would it be more correct to say that you want it just for the issues you disagree with? |
Shalua Rui
Rui Freelance Mining
20798
|
Posted - 2013.09.13 19:57:00 -
[1479] - Quote
Guttripper wrote:*checks to see if he accidentally stumbled into the long running avatar gaming / walking in stations thread... Why? Because only those are a mess of whining?
I just think there should be more constructive discussion on this forums and less "ME DONT WANNA, PLZ CHAAANGE!!11". "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Ranger 1
Ranger Corp
4633
|
Posted - 2013.09.13 20:29:00 -
[1480] - Quote
Kirren D'marr wrote:Ranger 1 wrote:I don't think any of us object to the idea of an on/off switch.
What we object to is:
You asked for an off switch.
You were told "No, we are going to improve the effect as we have time to minimize any adverse affects some people are experiencing".
You won't accept that answer, and get indignant when people point out that this was a reasonable response.
If you're going to put this out there for discussion, you really shouldn't be surprised that not everyone agrees with your point of view... especially when some of the posters insist on injection a high degree of melodrama into the thread.
You are fully entitled to ask for more to be done, just as we are entitled to say we believe that CCP's stance is reasonable. If you are unwilling to see that opinion then it should not be posted in a discussion thread, and petitioned to CCP directly instead. If CCP's response had been along the lines of "ok, we understand what the problem is, and why this is causing people physical discomfort, and we will improve the animation effects ASAP to reduce or remove these problem," then I think a lot of people here would have had a lot more patience with letting CCP at least try their solution before resorting to a fourm threadnought to voice their displeasure with CCP's decision on this matter. The problem is that their response essentially amounted to "well, we don't really know why you don't like it (even though you've given plenty of feedback which we initially ignored, and even our own employees have problems with it), or understand what's causing the problem, but we're just going to try making the animation a little better and hope that does the trick. Oh, we can't give you a timeline on it either, but we'll get to it... eventually. Just trust us to get this done right with the first pass, whenever that is. In the meantime, you paying customers will just have to deal with the pain and discomfort, sorry." It should be obvious why this sort of response does little to inspire faith in CCP's ability or dedication to fix this issue "their way." Three months without an effective solution in sight only further erodes that confidence, and reinforces the need for a different solution. At the same time, you also have those players who have experienced no physical problems with this animation, but for one reason or another find it detracts from their gameplay. Many have stated that they just find the sequence to be annoying, boring, repetitive, or tedious, especially when going through many jumps in a row. How is "improving" the animation going to change anything for them? As paying customers, do they not also have the right to voice their opinion? Even though CCP has stated their decision on this matter, do they not have the right to continue to state their objections to that decision? There have been many changes in this game that have occured due to customer feedback. There have also been changes made which were then reversed due to such feedback, even after CCP has stated a definite decision to the contrary. Are you seriously suggesting that we should stop all player feedback that disagrees with CCP's position? Are you implying that players who are both emotionally and finanncially invested into this game should stop supporting or protesting these changes, when they believe that doing so is in the best interest of the game, merely because one Dev said that they weren't going to give in? Becasue that's what it sounds like you want. Or would it be more correct to say that you want it just for the issues you disagree with? As I have said before, they should feel free to express their opinion.
They should also be prepared to deal with the fact that some people will disagree with them (which should prompt a frank discussion of the two points of view), and others will simply troll them (which should justifiably be ignored by both sides).
Ultimately people expressing opposing opinions only helps your case in a way, it keeps the thread going a bit longer. If you didn't have a lot of people genuinely expressing the opinion that CCP's stance in this is reasonable this thread would have stalled out weeks ago. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Kaidu Kahn
POT Corp Semper Ardens Alliance
5
|
Posted - 2013.09.13 20:48:00 -
[1481] - Quote
Having the ability to turn of unnecessary fluff such as they did with CQ would be great. It certainaly would reduce travel time, nausea and lower the GPU temp by a few degrees. |
Kirren D'marr
Caldari Provisions Caldari State
18
|
Posted - 2013.09.13 23:28:00 -
[1482] - Quote
Ranger 1 wrote:As I have said before, they should feel free to express their opinion.
They should also be prepared to deal with the fact that some people will disagree with them (which should prompt a frank discussion of the two points of view), and others will simply troll them (which should justifiably be ignored by both sides).
Ultimately people expressing opposing opinions only helps your case in a way, it keeps the thread going a bit longer. If you didn't have a lot of people genuinely expressing the opinion that CCP's stance in this is reasonable this thread would have stalled out weeks ago.
All right then, consider the following regarding CCP's response:
- CCP initially ignored both external and internal feedback regarding this animation
- CCP has given no indication that they understand how they can effectively improve the animation to alleviate adverse physical effects; nor have they explained what improvements they intend to make or how they believe those improvements will help
- CCP has offered no timeline by which players can expect these improvements to be implemented
- CCP has not issued a temporary rollback, or provided any other form of relief for those suffering pain and discomfort due to this animation
- Since CCP stated their intentions to "improve" the animation, they have been completely silent on this issue, offering no updates, no response to feedback, and no indication that they still intend to do anything about this
- It has been over three months since this problem went live, and apparently CCP just expects those suffering from it are expected to "deal with it" indefinitely, and trust that CCP can and will fix it "their way"
In light of these details, what about CCP's response is reasonable? Maybe at first it might have seemed like a possible solution to some, but at what point do we agree that CCP doesn't know what they are doing and are incapable of improving the animation in a way that fixes these problems? At what point does it become clear that they have just wasted everyone's time waiting for a fix that may or may not have worked, when they could have put their efforts towards a 100% effective solution? |
Kina Ayami
0utbreak Outbreak.
1
|
Posted - 2013.09.13 23:33:00 -
[1483] - Quote
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.
Love EVE and CCP, but useless features are useless.
|
Shalua Rui
Rui Freelance Mining
20805
|
Posted - 2013.09.13 23:45:00 -
[1484] - Quote
Kina Ayami wrote:Love EVE and CCP, but useless features are useless. Love EVE or love the little slice of EVE you care about?
Seriously folks... the game is no longer the minimalistic, barebone, hardcore simulation it was years ago, no matter what some people would like to have. A MMO, any game really has to have some bells and whistles to suvive these days... "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Kirren D'marr
Caldari Provisions Caldari State
18
|
Posted - 2013.09.13 23:47:00 -
[1485] - Quote
Kina Ayami wrote:Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.
Love EVE and CCP, but useless features are useless.
Congratulations, after over 8 years of this game without a forum signature, you have given me a quote that is sig-worthy! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Kina Ayami
0utbreak Outbreak.
1
|
Posted - 2013.09.14 01:02:00 -
[1486] - Quote
Shalua Rui wrote:Kina Ayami wrote:Love EVE and CCP, but useless features are useless. Love EVE or love the little slice of EVE you care about? Seriously folks... the game is no longer the minimalistic, barebone, hardcore simulation it was years ago, no matter what some people would like to have. A MMO, any game really has to have some bells and whistles to suvive these days...
Then I suggest to add a disco-ball instead of the sun, with flashes.
|
Aseracrow
Propel Industries
0
|
Posted - 2013.09.14 06:41:00 -
[1487] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
So um, FIX the new system please. Also I have done everything that I can find to turn off those damned annoying damadge notifications but not one of the suggestions work. |
Shalua Rui
Rui Freelance Mining
20810
|
Posted - 2013.09.14 07:02:00 -
[1488] - Quote
Kina Ayami wrote:Then I suggest to add a disco-ball instead of the sun, with flashes. Yea, thanks for your contribution...
CCP already said they will fix it, but again, not everybody will be happy about that fix... as always. "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |
Elena McKnight
Southern Cross Empire Flying Dangerous
0
|
Posted - 2013.09.14 08:12:00 -
[1489] - Quote
It is pathetic how almost each and everyone in the community feels obliged to reply with a smartass, sarcastic, or a cryptic proverb just to elicit some sort of intelligence, mystery, and/or uber humor in their character, whether these statements add value to the topic or not. And I mean every single topic; whether on the forums or in-game help channels.
Most of such people convey the exact opposite message about their character than intended. They sound ridiculous and too fond of themselves.
It is nothing but a sign of lack of self confidence. Said people perceive some sort of a deficiency in themselves when they always feel obliged to talk smart whether it is relevant or not.
As an outside observer coming from the real world who has not yet become addicted to her alter ego in Eve, i say this has become a disgusting social disease in this multiplayer online game.
Relax and be yourselves people. |
Lee Trout
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.14 09:29:00 -
[1490] - Quote
This thread has has gone way off topic, and become personal for some.
the jump animation just looks and sounds bad.... so what? let us turn it off if we want. if that's too much work technically then that's OK we'll deal with it.
Allowing the player-base to customize the game experience is a good thing. Try another game and you will see that allowing players to customize the game to suit themselves (as long as it's not cheating) is awesome, and that's why it's prominent throughout the entire gaming industry and has been for a long time.
I assumed I would be able to turn it off based on experience with computer gaming in general, that's how i ended up at this thread. Unfortunately the thread has been hijacked by trolls and now it's a mess.
This started as a simple request for an in-game customization feature. That's it. Perhaps there is a more appropriate place to discuss medical issues and/or delusions regarding the development studio.
Do you work for ccp? thought not. They are adults and don't need anyone to speak for them on the forums. If you're an admin.... PLEASE LOCK THIS THREAD. |
|
Lee Trout
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.14 10:04:00 -
[1491] - Quote
btw great post elena. agreed. |
Ishtanchuk Fazmarai
1828
|
Posted - 2013.09.14 10:05:00 -
[1492] - Quote
Lee Trout wrote:This thread has has gone way off topic, and become personal for some.
the jump animation just looks and sounds bad.... so what? let us turn it off if we want. if that's too much work technically then that's OK we'll deal with it.
Allowing the player-base to customize the game experience is a good thing. Try another game and you will see that allowing players to customize the game to suit themselves (as long as it's not cheating) is awesome, and that's why it's prominent throughout the entire gaming industry and has been for a long time.
I assumed I would be able to turn it off based on experience with computer gaming in general, that's how i ended up at this thread. Unfortunately the thread has been hijacked by trolls and now it's a mess.
This started as a simple request for an in-game customization feature. That's it. Perhaps there is a more appropriate place to discuss medical issues and/or delusions regarding the development studio.
Do you work for ccp? thought not. They are adults and don't need anyone to speak for them on the forums. If you're an admin.... PLEASE LOCK THIS THREAD.
It is not "customization" when it affects player health and forces them to avoid IRL a unavoidable game feature. I don't have any problem nor my gameplay suffers if i am forced to look away from the screen when jumping, but to some players who are not as carebear as me, that's not an option. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |
Lee Trout
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.14 10:28:00 -
[1493] - Quote
Ishtanchuk Fazmarai wrote:
It is not "customization" when it affects player health and forces them to avoid IRL a unavoidable game feature. I don't have any problem nor my gameplay suffers if i am forced to look away from the screen when jumping, but to some players who are not as carebear as me, that's not an option.
I don't understand what your getting at there. having the ability to turn it off (customization) is a good thing. u enjoy the game enough that u play even though u often look away in disgust apparently. So it would be nice to have the option to turn it off and that's not an unreasonable suggestion. |
Huang Mo
Tianxia Inc
87
|
Posted - 2013.09.14 19:05:00 -
[1494] - Quote
Kirren D'marr wrote:
- Since CCP stated their intentions to "improve" the animation, they have been completely silent on this issue, offering no updates, no response to feedback, and no indication that they still intend to do anything about this
This is really annoying.
|
Kirren D'marr
Caldari Provisions Caldari State
26
|
Posted - 2013.09.16 22:27:00 -
[1495] - Quote
Huang Mo wrote:Kirren D'marr wrote:
- Since CCP stated their intentions to "improve" the animation, they have been completely silent on this issue, offering no updates, no response to feedback, and no indication that they still intend to do anything about this
This is really annoying.
I'm glad someone agrees. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Lynndie Huren
Reluctant Warriors Disorganized Outcasts
0
|
Posted - 2013.09.17 07:38:00 -
[1496] - Quote
Ranger 1 wrote: As I have said before, they should feel free to express their opinion.
They should also be prepared to deal with the fact that some people will disagree with them (which should prompt a frank discussion of the two points of view), and others will simply troll them (which should justifiably be ignored by both sides).
Ultimately people expressing opposing opinions only helps your case in a way, it keeps the thread going a bit longer. If you didn't have a lot of people genuinely expressing the opinion that CCP's stance in this is reasonable this thread would have stalled out weeks ago.
No, you don't "disagree with them" - you just make "HTFU" posts here. A lot of them.
A valid "disagree" post sounds like this:
"No! I don't want the "off" checkbox, because it will give you/Goons/someone else an unfair advantage, because... It will impact MY game, because..."
Now, your posts go more like this:
"CCP told you no. Deal with that. Whiners. You don't like new stuff. We like the new stuff. HTFU. Whiners. Hurr durr".
Explain how the option will impact YOUR game. And don't use "we" - you do not represent anyone but yourself. |
helana Tsero
Science and Trade Institute Caldari State
0
|
Posted - 2013.09.17 11:11:00 -
[1497] - Quote
i have to agree, scrap the new animation, build a better one or go back to the old system (even if you have to rewrite it cause the old system was apparently deleted )
the new animation IMHO just looks bad.
I mean, swirly clouds around the gate when u jump... sorry I just think it looks amateur and ugly. If there was lines of blurred stars when u jump that might look better.. just ditch the ugly clouds.
On my computer which is way above the min specs, the transistion through the tunnel is not smooth, it stutters slightly atleast twice.
Atleast the old gold jump animation looked slick and I really didnt mind the loading screen (its much better than what we have now) "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
IHaveCandyGetInTheVan69
Angry Mustellid
378
|
Posted - 2013.09.17 12:24:00 -
[1498] - Quote
Can we just have Star Wards Hyperspace jumps please? Pretty sure that is what everyone wants (if for some reason we can't go back to the old one that is) Capital Shop temporarily closed. |
Tao Dolcino
Garoun Investment Bank Gallente Federation
69
|
Posted - 2013.09.17 13:02:00 -
[1499] - Quote
I too wish to desactivate this useless, confusing, unimmersive and resources-wasting graphical gadget. I don't mind a simple loading bar instead. |
Lephia DeGrande
Luxembourg Space Union
140
|
Posted - 2013.09.17 19:00:00 -
[1500] - Quote
I agree that before 1.1 there was a Problem for Motion Sick people, but now with 1.1 its gone and everyone that keeps Spamming about that Feature because it isnt fit in your Personal taste is just anoying, Period. |
|
Kirren D'marr
Caldari Provisions Caldari State
27
|
Posted - 2013.09.17 19:21:00 -
[1501] - Quote
Lephia DeGrande wrote:I agree that before 1.1 there was a Problem for Motion Sick people, but now with 1.1 its gone and everyone that keeps Spamming about that Feature because it isnt fit in your Personal taste is just anoying, Period.
Because you are the absolute medical authority on what causes motion sickness, and you have comprehensive knowledge of how every individual is affected.
The arrogance is strong with this one.
I can't speak for others, but it still gives me headaches if I forget to look away. No improvement of this with 1.1. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
BEPOHNKA
The Scope Gallente Federation
83
|
Posted - 2013.09.17 20:17:00 -
[1502] - Quote
You know this reminds me of time when we wanted changes to the jump effect! I think at this point we are heading to the same point again with jump effects! We aren't happy with it yet! give us something better? :) |
Ranger 1
Ranger Corp
4652
|
Posted - 2013.09.17 20:34:00 -
[1503] - Quote
Lynndie Huren wrote:Ranger 1 wrote: As I have said before, they should feel free to express their opinion.
They should also be prepared to deal with the fact that some people will disagree with them (which should prompt a frank discussion of the two points of view), and others will simply troll them (which should justifiably be ignored by both sides).
Ultimately people expressing opposing opinions only helps your case in a way, it keeps the thread going a bit longer. If you didn't have a lot of people genuinely expressing the opinion that CCP's stance in this is reasonable this thread would have stalled out weeks ago.
No, you don't "disagree with them" - you just make "HTFU" posts here. A lot of them. A valid "disagree" post sounds like this: "No! I don't want the "off" checkbox, because it will give you/Goons/someone else an unfair advantage, because... It will impact MY game, because..." Now, your posts go more like this: "CCP told you no. Deal with that. Whiners. You don't like new stuff. We like the new stuff. HTFU. Whiners. Hurr durr". Explain how the option will impact YOUR game. And don't use "we" - you do not represent anyone but yourself. My stance has always been that I have sympathy for those that are physically affected.
I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
Just because someone doesn't agree entirely with many of the people in this thread does not mean you are under attack. Calm down. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Deacon Abox
Justified Chaos
198
|
Posted - 2013.09.17 23:36:00 -
[1504] - Quote
Ranger1, I no longer read your posts, because the above poster summed them up very well. But whatever you undoubtedly replied with . . thanks for the bump.
Hey CCP, give us any new info now?
I'm still waiting to have jump experiences I don't have to look away from. And I'm waiting to see my new system and have the autoscan "features" only happen when I want them to (i.e. if I turn the damn thing off in one system it persists in the off state until I turn it back on again if I might want it on again).
Btw, my second of four accounts already canceled and waiting to go offline in a few days. Will only be two left then. You might not miss that $260 per year, or even $520 per year if you don't fix this by Christmas. But I doubt I'm alone in this. Your arrogant and unresponsive imposition of unneeded features may cost you.
I love your game. But if parts of it, those so prevalent, make me nauseous (jumping gates) and annoyed (mandatory autoscan upon entering the new system), such that playing the game loses its appeal. And the accounts evaporate. But if imposing a nauseating jump visual, and then imposing an annoying barrage of green and red diamonds with a cheesy tron radar wave (which clutter up my screen and interfere with clicking on what is important to fighting) are so important to you then we will part ways. |
Lynndie Huren
Reluctant Warriors Disorganized Outcasts
3
|
Posted - 2013.09.18 17:08:00 -
[1505] - Quote
Ranger 1 wrote: My stance has always been that I have sympathy for those that are physically affected.
Sure. If you do have genuine sympathy, don't make condescending posts. Like the ones this thread is filled with.
Ranger 1 wrote: I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
There goes your sympathy.
Ranger 1 wrote: I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
Let me rephrase that for you. HTFU, whiners. Adapt or leave.
Ranger 1 wrote: None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
So, why don't you want me to have an off switch? How is that going to impact YOUR game? |
Ranger 1
Ranger Corp
4653
|
Posted - 2013.09.18 17:40:00 -
[1506] - Quote
Lynndie Huren wrote:Ranger 1 wrote: My stance has always been that I have sympathy for those that are physically affected.
Sure. If you do have genuine sympathy, don't make condescending posts. Like the ones this thread is filled with. Ranger 1 wrote: I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
There goes your sympathy. Ranger 1 wrote: I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
Let me rephrase that for you. HTFU, whiners. Adapt or leave. Ranger 1 wrote: None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
So, why don't you want me to have an off switch? How is that going to impact YOUR game?
Wow, your reading comprehension skills need a lot of work..
Instead of trying to insert your own attempt at wit on my every word, perhaps you should just take them at face value as they mean exactly what I said. This is EVE, not bizzaro world... and last time I checked this is not "Opposite Day". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Kagura Nikon
Mentally Assured Destruction
504
|
Posted - 2013.09.18 18:11:00 -
[1507] - Quote
Well CCP can check their logs, I for once do not play anymore for MONTHS, only login to change skills because I cannot make more than 4-5 jumps before it affects me and I cannot play anymore.
If ccp does not fix this STUPID, badly THINKED, and AWFUL disaster of ignoring your costumers during their feedback in test, then I will eventually be forced to abandon this game. |
Vexed Nova
FDA Shipwrights
22
|
Posted - 2013.09.18 18:54:00 -
[1508] - Quote
Please don't turn off the jump animation. My run of EVE Online Barf Bags is almost complete. I don't want to get stuck with 100,000 units of them. AKA stuck holding the bag. If at first you don't succeed, skydiving was not for you. Check out the Industrialist, a monthy industrial news letter. September 2013 Issue:-á http://bit.ly/17ucH9D/ |
Kirren D'marr
Caldari Provisions Caldari State
31
|
Posted - 2013.09.19 16:35:00 -
[1509] - Quote
Ranger 1 wrote:My stance has always been that I have sympathy for those that are physically affected.
We all know this is a load of crap; your tone has been nothing but condescending towards anyone who has claimed any kind of physical affectation from this.
Ranger 1 wrote:I have also pointed out that those demanding an off switch are wasting their time as CCP has pointedly stated that their focus is making the effect more friendly to those sensitive to motion sickness, and they have explained why.
The problem is that they have not explained "how." By not anticipating these problems, or considering test server or internal feedback, CCP has indicated a complete lack of understanding of the nature of the problem. Why are we supposed to believe that they have suddenly somehow acquired the knowledge necessary to make these improvements? I have little faith that they are truly addresing any of the concerns expressed by the players on this issue; I think they are just hoping that people will quiet down and give up.
Ranger 1 wrote:I have further stated that they can, of course, feel free to continue to do so... however they should be prepared for people to strongly disagree with them as well as point out an off switch is apparently not an option on the table.
None of the above is a HTFU post... none of the above is a "I don't want you to have an off switch because" post.
Just because someone doesn't agree entirely with many of the people in this thread does not mean you are under attack. Calm down.
You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Ranger 1
Ranger Corp
4657
|
Posted - 2013.09.19 17:23:00 -
[1510] - Quote
Quote:You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else.
That would require direct questions instead of accusations indicating I mean exactly the opposite of what I have said.
The only question I have seen directed at me is "Why do I oppose adding an off switch"... which is something I have never done.
I have only pointed out that CCP directly stated that is not the direction they wish to take, so repeatedly demanding it is a waste of everyone's time. If that effort were instead channeled into making constructive suggestions on how to improve the effect to alleviate any physical side effects ( which is a path CCP is more than willing to explore) then you might actually get somewhere.
I have offered various suggestions along this line, because that might actually be of help to those that need it instead of wasting my time with pointless whining. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
|
Essack Leadae
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.09.19 18:39:00 -
[1511] - Quote
It was already stated that whatever efforts CCP provide to upgrade the animation, it won't work because if it was so easy to resolve all cases of motion sickness, it would be done in every games instead of getting FOV options and others workarounds.
But let's be "constructive" then.
So CCP has four choices to resolve this annoying problem :
1 - Do nothing Not the best idea but well, why lose money and most important, pride, by offering an option or upgrade this animation ? =)
2 - First "cop-out"/easy way : Fade to black transition The animation seems event-driven. Once the jump is confirmed, the process begin by the camera swing and the rest follows. It should be easy to add a fade to black transition decided by an option, who would cover all the animation (but only that, not the overview and the standard element interfaces). It would be like X3:Reunion, but better.
3 - Second "cop-out"/easy way : Loading bars CCP said that there is no more old system, but I seriously doubt that they don't have any version control system. It should be possible for CCP to get the old code, adapt it to make it comparable of the actual animation about his way of doing his job, and add an option to activate it (disabled by default, of course).
4 - Hard way, CCP style : Upgrading
So... About the 4th, let's remember what is annoying in this animation. It has multiple flaws, here is a non-complete list (I will read the next posts to add any new criticisms) :
- The player leaves his "confort zone" because of the 3rd person view -> 1st person view switch, who wouldn't be troublesome if it wasn't so frequent (jumping is mandatory) and for more than 6 seconds. The time to be adapted to the new point of view, the animation is close to be ended and so the player has to readapt again. It can be disorienting and can generate headaches for some people (I have them...).
- The lightning in the tunnel is inconsistent. Flashing white light can be seen sometimes.
- No free camera. It is logical if we consider the 1st person view, but it makes impossible to compensate the annoyances by unzooming like we would do for the warp animation.
So CCP can do this, it won't be so efficient than one of the previous "cop-out" option, but if they are serious, then : [list] Make sure that the tunnel don't have any white flashes anymore. I am not sure if CCP knows their existence, it can be a bug who appears to low-graphics settings only (I didn't test at high-quality, but I play at low...). I suggest CCP to check it. Make, by an option, a 3rd person view. I don't see why it would be impossible, but I understand that the camera swing is here because it is impossible to code a correct way to see our ship move at the best location to use the jumpgate (well it is possible but it would make the jump far, far longer than now). So CCP can do this : *** The camera swing MUST remain (but can be improved, as they did) to hide the moving section, as it does now... *** ...but instead of a 1st person view, we should see the back of our ship, even with a locked camera. *** ...of course, that means that we should see the ship arrive to the new system, unlike now. No need to adapt anymore of the switch of point of view, as we would remain in the 3rd person view nearly all the time, even with a locked camera. It would make the game more consistent too, as it is a 3rd person view game at the first place.
Free camera. it need the 3rd person view, obviously, but it can help too to permit the players to compensate any lasting annoyances by unzooming. Of course, CCP should make the swing remember the zoom setting actually used by the player : if the player has unzoomed before the jump, it remains unzoomed, etc. Like it was when we still had the loading bars, as the game remembered the zoom (nearly) at each jump. Also, I can't confirm it but if I remember well, some players reported that a laggy node causes the jump animation to last like forever, so CCP should think about adding something to reduce this annoyance by adding a fade to black transition or anything else that the EvE client will automatically activate to compensate. I can be wrong thought, it is not a behaviour that I can see myself... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Ranger 1
Ranger Corp
4657
|
Posted - 2013.09.19 18:45:00 -
[1512] - Quote
Now that was an excellent, well thought out post., particularly your point 4. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Gun Dulf
13
|
Posted - 2013.09.19 18:50:00 -
[1513] - Quote
I don-¦t want to see this ugly animation anymore, gimme an off switch. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Kirren D'marr
Caldari Provisions Caldari State
34
|
Posted - 2013.09.20 17:59:00 -
[1514] - Quote
Ranger 1 wrote:Quote:You claim to only be interested in honest disagreement, yet when you are given direct questions for discussion of that disagreement, you ignore them entirely. In doing so, you've lost whatever shreds of credibility you may have had. You are a troll, plain and simple; stop pretending to be anything else. That would require direct questions instead of accusations indicating I mean exactly the opposite of what I have said. The only question I have seen directed at me is "Why do I oppose adding an off switch"... which is something I have never done.
Not sure why I bother, but giving you the benefit of the doubt one last time and assuming you missed it, here you go: (from here)
Kirren D'marr wrote:In light of these details, what about CCP's response is reasonable? Maybe at first it might have seemed like a possible solution to some, but at what point do we agree that CCP doesn't know what they are doing and are incapable of improving the animation in a way that fixes these problems? At what point does it become clear that they have just wasted everyone's time waiting for a fix that may or may not have worked, when they could have put their efforts towards a 100% effective solution?
Moving on:
Ranger 1 wrote:I have only pointed out that CCP directly stated that is not the direction they wish to take, so repeatedly demanding it is a waste of everyone's time. If that effort were instead channeled into making constructive suggestions on how to improve the effect to alleviate any physical side effects ( which is a path CCP is more than willing to explore) then you might actually get somewhere.
First, I'd point out that "repeatedly demanding" a change has effectively gotten CCP to reverse decisions in the past, so I woudl hardly call it a waste of time; to the contrary, given CCP's actions (or lack thereof), it seems to be the only viable option at this point.
Secondly, if CCP actually gave any indication that they were listening to the feedback, solicited responses and maybe responded once in a while with a status update or two in three months, then maybe that would be an option. As it is though, CCP has closed off the communication. There have been many suggestions for improvements made in this thread, but there has been no indication that any of it is being considered or used. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Johan Civire
The Lyran Empire
642
|
Posted - 2013.09.20 18:59:00 -
[1515] - Quote
infact i don't mind it. I love the idea need only a little more work in to it. And the time on and off of this animation need to be better. I mist some mini seconds to get my ass out of there if there is a gate camp. The timer need to be fixs of this animation. For the rest its need to be fine tuned and we are done. I love to see a defriend type of "jump" when we pass to defriend gates. Perhaps make a small animation for smaller ships and bigger animation for big ships. Also make some variation on it so its keeps interesting to see if you need to go 30 jumps. |
Essack Leadae
Deep Core Mining Inc. Caldari State
24
|
Posted - 2013.09.23 12:34:00 -
[1516] - Quote
This topic should remain in the first page. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
RomeStar
Empire Investments Logistics
290
|
Posted - 2013.09.23 14:59:00 -
[1517] - Quote
Essack Leadae wrote:This topic should remain in the first page.
I agree the new jump animation needs to go.
Signatured removed, CCP Phantom |
Brynn Tinkerton
Boca Hydro LLC
0
|
Posted - 2013.09.24 16:02:00 -
[1518] - Quote
I never post on the forum , and almost never play
but when I go buy a new book the new jump makes me sick , it makes me dizzy and I hate it
I don't care if people like it, but an option to remove it or disable is required, and this is a big enough issue to keep people from logging in literally
it completely sucks |
Kirren D'marr
Caldari Provisions Caldari State
36
|
Posted - 2013.09.25 20:32:00 -
[1519] - Quote
This could really use a status update from CCP, or at the very least an acknowledgement that they still consider the physical effects of the animation to be a problem worth adressing.
For now, I take their continued silence as an indication that they intend to ignore the issue and try to sweep it under the rug.
We'll be having none of that now; back to the top! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Velarra
271
|
Posted - 2013.09.26 23:48:00 -
[1520] - Quote
Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.
Please provide option to halt animation/movement of camera during gate jump transition. |
|
Gun Dulf
18
|
Posted - 2013.09.27 09:05:00 -
[1521] - Quote
Gun Dulf wrote:I don-¦t want to see this ugly animation anymore, gimme an off switch.
qft
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
135
|
Posted - 2013.09.27 09:19:00 -
[1522] - Quote
lucky there is no dislike button he? The police horse is the only animal in the world that haz his male genitals on his back |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
135
|
Posted - 2013.09.27 09:19:00 -
[1523] - Quote
Charlie Jacobson wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I'm glad to hear that. Death to multiboxers! \o/
Golden! The police horse is the only animal in the world that haz his male genitals on his back |
Samuel Wess
Ministry of War Amarr Empire
25
|
Posted - 2013.09.27 10:41:00 -
[1524] - Quote
I am still waiting for animation turn off. Also please put back the gate activation effect this is not a solo player game. And while doing that scan button should be disabled on timer it will increase the life of many mice and reduce finger strain.
|
Kagura Nikon
Mentally Assured Destruction
507
|
Posted - 2013.09.27 10:56:00 -
[1525] - Quote
Samuel Wess wrote:I am still waiting for animation turn off. Also please put back the gate activation effect this is not a solo player game. And while doing that scan button should be disabled on timer it will increase the life of many mice and reduce finger strain.
This is just another case of stuborndnes from someone that learnign somethign at their graduation adn thins that whatever he learned is the truth. Exaclty same thign that happened with the incana expansion, the STUPID idea of removing the spinnign ship view. Was obviously wrong any any RATIONAL annalysis, but someoen had to be stuborn to force it.. and CCP payed a HUGE price for that.
I hoped they had learned, but seems not.
Let me make clear to whoever had this animation forced idea. No youa re NOT right, whatever you learned do not MATTER. ANY feature that adds ZERO function and makes your client throw up his lunch CANNOT BE RIGHT, doe snto matter what YOU think, what your marketing department think or whatever ANY cool book or paper about design has ever stated. REality is simple and CCP again choose to ignore it |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 13:14:00 -
[1526] - Quote
Can I have a text-based version of the EVE-client? |
Essack Leadae
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.09.27 13:45:00 -
[1527] - Quote
Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client? Sure, you can have it. Few changes in the options and of some windows size, and you get this.
It is pretty close of a text-based version, isn't it ? That is on what I play now, as I was tired to reduce/maximize the window all the time between each jump. It is... fun, I guess... And of course, don't forget to disable the sound (wait, Eve had sound ?). With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Kagura Nikon
Mentally Assured Destruction
509
|
Posted - 2013.09.27 13:47:00 -
[1528] - Quote
Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client?
Graphics bring up functionality.. therefore they are not an eyes candy only feature. THe jump animation adds NOTHIGN but eye candy. Anyone with half the brain of a mouse can understand that... |
Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
88
|
Posted - 2013.09.27 14:21:00 -
[1529] - Quote
Essack Leadae wrote:Shan'Talasha Mea'Questa wrote:Can I have a text-based version of the EVE-client? Sure, you can have it. Few changes in the options and of some windows size, and you get this.It is pretty close of a text-based version, isn't it ? That is on what I play now, as I was tired to reduce/maximize the window all the time between each jump. It is... fun, I guess... And of course, don't forget to disable the sound (wait, Eve had sound ?).
Still too shiny. |
Deacon Abox
Justified Chaos
202
|
Posted - 2013.09.29 11:44:00 -
[1530] - Quote
Would like to fly the new shiny SOE ships. but,
oh wait,
I'll just end up throwing up on my monitor and covering it with barf |
|
Johan Civire
The Lyran Empire
665
|
Posted - 2013.09.29 14:06:00 -
[1531] - Quote
i love the lying in this threat the are thinking this is blizzard :) the are wrong the will not remove this only 1% don`t like it. But the gain 5% more people for in return :) nice try when do you guys give me your stuff because you`re going to leave the game right or stay and keep trolling the GN forums and complaining how bad eve is?. Send the stuff to me thanks. |
Deacon Abox
Justified Chaos
202
|
Posted - 2013.09.30 13:48:00 -
[1532] - Quote
Johan Civire wrote: (pulling statistics out of his ass) fyp
surely an on off switch will ruin your game. that is what I and the other posters are hoping. have a nice day |
Gun Dulf
18
|
Posted - 2013.09.30 14:48:00 -
[1533] - Quote
Johan Civire wrote:i love the lying in this threat the are thinking this is blizzard :) the are wrong the will not remove this only 1% don`t like it. But the gain 5% more people for in return :) nice try when do you guys give me your stuff because you`re going to leave the game right or stay and keep trolling the GN forums and complaining how bad eve is?. Send the stuff to me thanks.
i love dat bloody miners cumm1ng out from under ther stone wre they live r u mad or wot go back to yer belt n suck roids. u r nuthin hahaha b happy watchn yer crap ani n leave me alone dude.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Pak Narhoo
Splinter Foundation
1083
|
Posted - 2013.09.30 14:48:00 -
[1534] - Quote
Johan Civire wrote:i love the lying in this threat the are thinking this is blizzard :) the are wrong the will not remove this only 1% don`t like it. But the gain 5% more people for in return :) nice try when do you guys give me your stuff because you`re going to leave the game right or stay and keep trolling the GN forums and complaining how bad eve is?. Send the stuff to me thanks.
EVE certainly gained 5% players with Odyssey. Maybe don't post with made up numbers? |
Molly Poppers
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.09.30 23:02:00 -
[1535] - Quote
i don't like the jump animation either.
it's the forced camera swing i dislike, not the jumping itself. I find it annoying after a short while. Especially if traveling with more than one client.
An "off" option would be great. |
Kirren D'marr
Caldari Provisions Caldari State
61
|
Posted - 2013.10.01 20:56:00 -
[1536] - Quote
Molly Poppers wrote:i don't like the jump animation either.
it's the forced camera swing i dislike, not the jumping itself. I find it annoying after a short while. Especially if traveling with more than one client.
An "off" option would be great.
For me, the camera swing is a mild annoyance; it is the tunnel effect itself that causes problems. So again, it seems like the only way for CCP to successfully address all issues is an option to turn it off. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Enthropic
Infinite Point Nulli Secunda
60
|
Posted - 2013.10.01 21:24:00 -
[1537] - Quote
Im sorry I didnt read all those 70 pages.. and Im sure I wont be able to contribute anything new that has not been said already... but.. CCP seriously.. any of you ever been on a roam? Or maybe a few roams for a few hours on a weekend?
Now add Tidi, which we are having plenty of with just 100 or 200 in system.. and you stare at that tunnel.. and it wont go away.. and you hate it.. and at some point, you force yourself to not look on your damn screen anymore whenever you hit the jump button, because its giving you a headache
thats how I feel about your warp tunnel. much love Enthropic
P.S. It would be a welcome addition, if you made it OPTIONAL. |
Gun Dulf
18
|
Posted - 2013.10.02 08:47:00 -
[1538] - Quote
Enthropic wrote:... but.. CCP seriously.. any of you ever been on a roam? Or maybe a few roams for a few hours on a weekend?
Now add Tidi, which we are having plenty of with just 100 or 200 in system.. and you stare at that tunnel.. and it wont go away.. and you hate it.. and at some point, you force yourself to not look on your damn screen anymore whenever you hit the jump button, because its giving you a headache...
This pretty much sums up why this animation sucks so much. I need to add i want an option to switch off the scan sweep, too. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Essack Leadae
Deep Core Mining Inc. Caldari State
26
|
Posted - 2013.10.02 21:06:00 -
[1539] - Quote
Not related to Eve Online, but it seems that the new IOS 7 update for Ipod & Ipad generate some motion sickness (nausea, etc.) because of the new animations that it offers: https://discussions.apple.com/thread/5322295?start=0&tstart=0
This is the official Apple forum it seems, and I found the link while reading a french IT news website who related this case. It is similar of the topic we are in. So there are people who ask for an option to disable them, and morons who suggest to move away the eyes if not saying that the whiners just hate the animations for no reason...
I wonder what will follow... Will Apple apply the "CCP/HTFU style" or will they give more options ?
So, CCP, if you read this, any comment ? With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
To Be Me
Republic Military School Minmatar Republic
7
|
Posted - 2013.10.02 21:13:00 -
[1540] - Quote
I have a terrible pc and i multi box without a single problem.
On top of that jumps are much faster like this.
So its YOU!
|
|
Alexander the Great
Imperial Academy Amarr Empire
143
|
Posted - 2013.10.02 23:15:00 -
[1541] - Quote
So, CCP, will I be able to turn off this irritating animation or am I forced to continue flying with map open? |
Lynndie Huren
Native Freshfood Minmatar Republic
4
|
Posted - 2013.10.03 09:28:00 -
[1542] - Quote
To Be Me wrote:I have a terrible pc and i multi box without a single problem.
On top of that jumps are much faster like this.
So its YOU!
As we all know, a single personal observation is certainly the best proof of any statement.
Now, quickly, can you describe how will an OPTION to turn a visual effect off (or on) will impact YOUR GAME.
Is it crickets I hear? |
Lynndie Huren
Native Freshfood Minmatar Republic
4
|
Posted - 2013.10.03 09:31:00 -
[1543] - Quote
Essack Leadae wrote:Not related to Eve Online, but it seems that the new IOS 7 update for Ipod & Ipad generate some motion sickness (nausea, etc.) because of the new animations that it offers: https://discussions.apple.com/thread/5322295?start=0&tstart=0This is the official Apple forum it seems, and I found the link while reading a french IT news website who related this case. It is similar of the topic we are in. So there are people who ask for an option to disable them, and morons who suggest to move away the eyes if not saying that the whiners just hate the animations for no reason... I wonder what will follow... Will Apple apply the "CCP/HTFU style" or will they give more options ? So, CCP, if you read this, any comment ?
A very informative post.
Those here who think that people who get motion sickness "invented" this, go visit the thread. Of course, there are many more iOS users than people who play EVE, and lo and behold - the linked thread is 34 pages long. Incidentally, no trolling or HTFU there. Maybe because these guys actually paid a lot of their iDevices.
For the record, I have a 4s and an iPad 4, both with iOS 7, and these animations are not affecting me. CCP's jump tunnel does, unfortunately. |
Vicker Lahn'se
Stryker Industries Ocularis Inferno
173
|
Posted - 2013.10.03 17:21:00 -
[1544] - Quote
Huang Mo wrote:CCP BunnyVirus wrote:there is no old system anymore if (feel_like_vomiting == 1) { show_black_screen(); } else { show_fancy_effect(); } Fixed.
Your code is unnecessarily complex. You should use
if (feel_like_vomiting) { show_black_screen(); } else { show_fancy_effect(); } |
Seven Koskanaiken
Under the Wings of Fury Atrocitas
367
|
Posted - 2013.10.04 00:47:00 -
[1545] - Quote
It's now an official diagnosis lol
http://www.dailymail.co.uk/sciencetech/article-2436638/Video-games-3D-films-iOS7-Why-digital-motion-sickness-tipped-21st-centurys-biggest-occupational-disease.html |
Flamespar
Woof Club
801
|
Posted - 2013.10.04 05:45:00 -
[1546] - Quote
76 pages from people who are unable to blink or turn away from their screen momentarily. I can post on a forum, therefore I represent everyone. |
Deacon Abox
Justified Chaos
203
|
Posted - 2013.10.04 13:22:00 -
[1547] - Quote
Flamespar wrote:I'm an internet toughguy and don't read.
Anyway, are you mad about something that other people are requesting itt? You should be. It really would affect your game a lot. An on/off button for all these effects would ruin your game. You would be unable to find it and turn it on. Or, if the default state was on, having other people find it and turn it off on their clients would greatly affect the experience on your client. So, keep posting. Thanks |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
147
|
Posted - 2013.10.04 13:28:00 -
[1548] - Quote
old system is no more The police horse is the only animal in the world that haz his male genitals on his back |
Kagura Nikon
Mentally Assured Destruction
546
|
Posted - 2013.10.04 13:39:00 -
[1549] - Quote
Flamespar wrote:76 pages from people who are unable to blink or turn away from their screen momentarily.
Closing your eyes every 40 seconds for 8 seconds is not a pleasant experience.. and games are suppose to be pleasant.
Let me propose you that every time you click on a module on your ship the screen changes for 3 secodsn into a VERY gross part of one of the famous ultra gross videos you can find in the internt. WOudl you like that? |
Johan Civire
The Lyran Empire
668
|
Posted - 2013.10.04 16:04:00 -
[1550] - Quote
Gun Dulf wrote:Johan Civire wrote:i love the lying in this threat the are thinking this is blizzard :) the are wrong the will not remove this only 1% don`t like it. But the gain 5% more people for in return :) nice try when do you guys give me your stuff because you`re going to leave the game right or stay and keep trolling the GN forums and complaining how bad eve is?. Send the stuff to me thanks. i love dat bloody miners cumm1ng out from under ther stone wre they live r u mad or wot go back to yer belt n suck roids. u r nuthin hahaha b happy watchn yer crap ani n leave me alone dude.
Poor boy hitting you in you`re nuts? and iam not a miner.
And I need proof ask ccp for proof. The statics already say. **** off QQ people. Spamming **** junk on GN forums. And about on/off the already say there is NOOOO old system.
So in general there is no on/off switch. And for what? To the bring it back?? 10%* of the players!! That's is losing presorts time with nonsense addons. Go cry in a corner and stay there QQ.
And for the record what you post I can post. There is no different losing a argue is not a shame **** happens even in eve forums.
*is not the same amount off statics. But ho cares. |
|
Kirren D'marr
Caldari Provisions Caldari State
67
|
Posted - 2013.10.04 16:38:00 -
[1551] - Quote
It's October 4th; guess what that means?
That's right, it's been four months since this "feature" launched, and it's still causing problems for players.
So CCP, how's that "improvement" coming? Are we going to get any kind of status update anytime soon?
If not, then maybe you should really reconsider this whole off switch thing... Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Gun Dulf
21
|
Posted - 2013.10.04 18:24:00 -
[1552] - Quote
Johan Civire wrote:Gun Dulf wrote:Johan Civire wrote:Stuff! Damn good stuff! Pak Narhoo wrote:
Other stuff.
Whatever.
You changed my life forever, mate.
zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
Anti Camp
State War Academy Caldari State
0
|
Posted - 2013.10.04 20:39:00 -
[1553] - Quote
Gun Dulf wrote:Johan Civire wrote:Gun Dulf wrote:Johan Civire wrote:Stuff! Damn good stuff! Pak Narhoo wrote:
Other stuff.
Whatever. You changed my life forever, mate.
Love this even you know he is right and you still keep trolling the man |
Essack Leadae
Deep Core Mining Inc. Caldari State
28
|
Posted - 2013.10.04 21:29:00 -
[1554] - Quote
Johan Civire is wrong and he knows it. The "fake image" is very similar to the "past year" graphic available on EVE-Offline. The difference is that the "fake image" don't count from zero, making the graph more self-explanatory...
Of course, the problem reported on this topic is not the only reason of the dip of logged accounts, and it is probably only a very small part of it. Still, I had two accounts, now one, and in one month (I decided to stay until I use my last plex), none.
And fact is, motion sickness is a reality and whatever the "tough" guys can say, denying it is a bad idea. CCP has difficulties to blast the 30K-logged trap that Eve is since the last five years. It is not by sending players screw themselves for no reason or stay silent that CCP will success to finally leave it. Especialy as it seems that new competitors are coming in 2014 (I look forward to them, as CCP don't give me the choice). With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Johan Civire
The Lyran Empire
672
|
Posted - 2013.10.05 00:58:00 -
[1555] - Quote
Essack Leadae wrote:Johan Civire is wrong and he knows it. The "fake image" is very similar to the "past year" graphic available on EVE-Offline. The difference is that the "fake image" don't count from zero, making the graph more self-explanatory...
Of course, the problem reported on this topic is not the only reason of the dip of logged accounts, and it is probably only a very small part of it. Still, I had two accounts, now one, and none in one month (I decided to stay until I use my last plex).
And fact is, motion sickness is a reality and whatever the "tough" guys can say, denying it is a bad idea. CCP has difficulties to blast the 30K-logged trap that Eve is since the last five years. It is not by sending players screw themselves for no reason or stay silent that CCP will success to finally leave this trap. Especialy as it seems that new competitors are coming in 2014 (I look forward to them, as CCP don't give me the choice).
I`m done talking about this matter. This is ridiculous what a pile of bullsh*t people can talk about. There is no bad idea the bad idea is that trolls including you is allow to even post here. /end of every debate now and in the future about this nonsense post. If people like you keep this threat just open for trolling the sh*t out of this threat. The answer is already be answer stop trolling. |
Deacon Abox
Justified Chaos
203
|
Posted - 2013.10.05 01:58:00 -
[1556] - Quote
Johan Civire wrote: I`m done talking about this matter. This is ridiculous what a pile of bullsh*t people can talk about. There is no bad idea the bad idea is that trolls including you is allow to even post here. /end of every debate now and in the future about this nonsense post. If people like you keep this threat just open for trolling the sh*t out of this threat. The answer is already be answer stop trolling. Your post is filled with run-on sentences, misspelled words, and general grammatical errors. However, English may not be your first language. So all of that could be overlooked. But, the argument you are trying to assert in your post has fallen into an all too common tired new tactic of weak argumentation.
A few posts ago you pulled statistics out of your ass in an attempt to support your position. Now you resort to calling anyone that disagrees with you a troll. And, you think somehow repetition of your accusation lends it weight. It does not.
Simply put, there are players that are negatively affected by the new jump and autoscan changes. The negative effects range from annoyance to vertigo and nausea. They are demanding an on/off button in the client if CCP wants to keep them as paying customers. This on/off button will not change your experience of the new "features." If you like them you will be able to continue to enjoy them. So really, why do you care and post itt?
Anyway, thanks for the bump. And while I hope you do stop posting, somehow I think you will not be able to follow through on your threat to abandon this "threat." Be seeing you. o/// |
Gun Dulf
21
|
Posted - 2013.10.05 08:51:00 -
[1557] - Quote
Johan Civire wrote:Love this even you know he is right and you still keep trolling the man
Didn-¦t want to hurt your feelings, son. zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch |
seth Hendar
I love you miners
189
|
Posted - 2013.10.07 09:12:00 -
[1558] - Quote
this should stay on first page, cause still not fixed |
Essack Leadae
Deep Core Mining Inc. Caldari State
29
|
Posted - 2013.10.07 13:12:00 -
[1559] - Quote
Well, CCP always provide the most important features with expansions, so we can hope to see some options or anything else with Rubicon. We just have to keep the pressure, a reason why I still didn't leave (can't post when unsubscribed).
But I wonder if recently about gaming developement, the idea to give options to the users become a taboo. For exemple, Maxis said today that they can't permit the construction of bigger cities in Simcity, because "the majority of the players won't be able to play on, not even load, a bigger city".
Sure that if everyone must have the same capacity without getting the choice to refuse it, then it can't be done. A Core2duo can't rivalize with a Core I7... But if they offered some... damn it is a taboo, I can't say it... oh well whatever, OPTIONS (or specific maps with different city sizes, whatever the way to do it) they would be able to give this capacity to the players who have a good computer, while the others ones still keep their ability to play with a lower computer by building a standard city.
The refusal of the idea of offering options can only alienate the players. With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Deacon Abox
Justified Chaos
206
|
Posted - 2013.10.09 21:39:00 -
[1560] - Quote
What is this? https://forums.eveonline.com/default.aspx?g=posts&m=3717663#post3717663 Graphics causing physical symptoms in our EVE? Well I never.
Give us a post CCP on whether the problems brought to your attention itt (and the threads that preceded it when the jumpgate, warp and autoscan graphics were put on the test server before) will be addressed if you bother to get to the graphics problem mentioned in the above link. |
|
Shecky THCfan
Universal Freelance CONSORTIUM UNIVERSALIS
4
|
Posted - 2013.10.11 06:56:00 -
[1561] - Quote
Can we hava an update on this, please.
Give us option tp turn it off. |
Deacon Abox
Justified Chaos
206
|
Posted - 2013.10.11 16:10:00 -
[1562] - Quote
No. There will be no update. And you will only have more new reasons to wipe or replace your keyboard (or stop playing).
CCP Vertex wrote:Maximus Andendare wrote:Will "death scene, corpses, incoming stargate jumps" be on SiSi with this build? I don't recall changes for these being announced. Yes, the death scene will now have an exploded version of your pod and a corpse variation based on your gender/race/bloodline. The jump gates will have a incoming jump effect played to make it easier to see people entering the system. Hey CCP Vertex, will these new scenes also cause vertigo, nausea, and annoyance? |
rofflesausage
State War Academy Caldari State
155
|
Posted - 2013.10.12 10:29:00 -
[1563] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3728354
The animation is already there. We just need an option to use it. |
Samuel Wess
Stain Police Happy Cartel
28
|
Posted - 2013.10.12 11:34:00 -
[1564] - Quote
How to do it wrong: Make a solo player animation and remove the gate animation effect that was seen by all the players when a gate was activated form the other side.
How to do it wrong: focus on graphics in a strategy game.
How to do it wrong: Make a 1 hour downtime during a Saturday and only 10 minutes during the week days :)
Walk into the club like "What up? I got a big cockpit!" |
Damasa Cloudwalker
Cloudwalker Enterprises
87
|
Posted - 2013.10.14 14:49:00 -
[1565] - Quote
Reactivated an account to see if that goofy LOLWarpTunnelEffect had been tweaked or if we had been given an option for a "fade-to-black" transition. I saw in some patch notes that it had been "tweaked", but I don't see any noticeable difference, other than the tunnel flows in directions other than "forward", and is pixelated, garbled, and twisted during most jumps.
It's not my drivers or my PC causing it, both PC's I used to play EVE on give the same results. I also see no option to enable a "fade-to-black" transition or to disable the animation entirely
It seems CCP is sticking to their "no cop-out" stance. I just don't see where giving loyal customers several different options so they can customize their client and gameplay experience to their liking as being a "cop-out".
I think this has ALOT to do with CCP's corporate culture. In emerging, second world progressive countries like Iceland, providing a good, stable product and the customer service to make it succeed usually takes a back seat to the endless direction changes taken in favor of someone's "vision". Also, they don't seem to care if they lose subscriptions or not.
Many egalitarian-centered societies usually frown on their companies making exorbitant profits, maybe that's why they have the "our way or the highway" attitude they all have when dealing with the playerbase, but that's just speculation and digression...
Anyway, here to scope things out for another 30 days... Fly safe!
Quick tip: For those who are especially prone to vertigo and motion sickness, F10 is your friend. With a little tweaking, the overview is a more than sufficient tool to navigate with.
In-game sounds muted since Retribution, F10 Jumper since Odyssey |
Dullmeyr Prodomo
27
|
Posted - 2013.10.14 16:23:00 -
[1566] - Quote
Damasa Cloudwalker wrote:...and is pixelated, garbled, and twisted during most jumps...
Confirming this animation still looks sh(i)t.
|
Optimo Sebiestor
Bondage Goat Zombie Strictly Unprofessional
191
|
Posted - 2013.10.14 16:52:00 -
[1567] - Quote
I like the idea behind the animation and its potential. But it ould be improved imo. |
Lady Naween
Immortalis Inc. Shadow Cartel
216
|
Posted - 2013.10.15 11:24:00 -
[1568] - Quote
still not fixed :( |
Kirren D'marr
Caldari Provisions Caldari State
116
|
Posted - 2013.10.15 22:28:00 -
[1569] - Quote
Optimo Sebiestor wrote:I like the idea behind the animation and its potential. But it ould be improved imo.
I agree.
An off switch would be a great improvement. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Shadow Love
Poey's Song
17
|
Posted - 2013.10.16 02:52:00 -
[1570] - Quote
I like the animation and find it enhances my experience in EVE. I am not joking or being sarcastic. |
|
Amber Kurvora
Turalyon Plus Turalyon Alliance
19
|
Posted - 2013.10.16 07:59:00 -
[1571] - Quote
Shadow Love wrote:I like the animation and find it enhances my experience in EVE. I am not joking or being sarcastic.
Oh god, now I don't if you're being sarcastic about not being sarcastic!
Personally I didn't mind Eve without the poncification of the jump graphics, nor does it hugely offend me. I just think the time could have been better put to use in fixing things that genuinely need fixing...like POS management. |
seth Hendar
I love you miners
193
|
Posted - 2013.10.16 13:21:00 -
[1572] - Quote
bump to first page cause still no off option |
Ramona McCandless
The McCandless Clan Turing Tested
712
|
Posted - 2013.10.16 13:22:00 -
[1573] - Quote
*voting against OFF option "Ramona McCandless, you're my hero." - Domanique Altares, Rifterlings, Point Blank Alliance
Tell The Others |
Seven Koskanaiken
Under the Wings of Fury Atrocitas
396
|
Posted - 2013.10.16 15:22:00 -
[1574] - Quote
you'd better hope and pray you stay here on the first page you'd better hope and pray you wake with this on the first page staaay witttttth meeee |
Velarra
272
|
Posted - 2013.10.17 20:24:00 -
[1575] - Quote
Please stop forcibly moving & panning the camera directly following gate activation.
The "c" option to disable camera tracking of selected objects does not halt the panning of the camera during the stargate jump activation sequence, following the use of the jump button. |
Molenius Morrowinger
M - Intergalactics Inq.
2
|
Posted - 2013.10.20 03:29:00 -
[1576] - Quote
Is this will be fixed in Rubicon? |
Kirren D'marr
Caldari Provisions Caldari State
124
|
Posted - 2013.10.21 19:50:00 -
[1577] - Quote
CCP, we're still waiting for any kind of an update. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Bo Bojangles
Reliables Inc The Unthinkables
17
|
Posted - 2013.10.21 20:00:00 -
[1578] - Quote
cba to read all the posts in this one but my 1st reaction to this animation was, 'Wow, that looks totally badass,.. how do I turn it off now?"
My only issue with it is the camera rotation. As a pvper, the pretty graphic is not nearly as important to me as keeping an eye for as long as I can on what's going on around me. Losing camera control in favor of eye candy is not cool.
Thanks. o/
|
Suomi Khan
The Scope Gallente Federation
7
|
Posted - 2013.10.21 20:31:00 -
[1579] - Quote
Remember kids, the new tunnel also shaved off some loading time.... You might get a bit laggy if you insist on punishing your computer with too much load, but tbh, I would rather have a splitsecond of lag, than get the (was is 20% shaved off?) loadtime back..
On the other hand I am a relly big fan of the ability to choose and customize how you want your game to look (grafics and UI) . I have always found lack of custom UI and lack of settings to be a big flaw in EVE :/ It seems like CCP is having a "It's either or"-approach which I find very funny for a company that specializes in sandbox xD |
seth Hendar
I love you miners
206
|
Posted - 2013.10.22 09:20:00 -
[1580] - Quote
Suomi Khan wrote:Remember kids, the new tunnel also shaved off some loading time.... You might get a bit laggy if you insist on punishing your computer with too much load, but tbh, I would rather have a splitsecond of lag, than get the (was is 20% shaved off?) loadtime back..
On the other hand I am a relly big fan of the ability to choose and customize how you want your game to look (grafics and UI) . I have always found lack of custom UI and lack of settings to be a big flaw in EVE :/ It seems like CCP is having a "It's either or"-approach which I find very funny for a company that specializes in sandbox xD well, you still have to load the jump animation, having it not loading, you save this loading time to actually load what you need, the next system! crazy right? it's not like it is what you want anyway right? |
|
Kirren D'marr
Caldari Provisions Caldari State
129
|
Posted - 2013.10.22 16:24:00 -
[1581] - Quote
Bo Bojangles wrote:cba to read all the posts in this one but my 1st reaction to this animation was, 'Wow, that looks totally badass,.. how do I turn it off now?"
My only issue with it is the camera rotation. As a pvper, the pretty graphic is not nearly as important to me as keeping an eye for as long as I can on what's going on around me. Losing camera control in favor of eye candy is not cool.
Thanks. o/
I don't blame you for not reading through this whole mess, but If you had read the thread, you would have seen that with a lot of people, it wasn't the first reaction that was the problem - it was the second, third, fourth, etc., as after multiple jumps, especially in sequence, it tends to get a bit tedious and repetitive, and people just get tired of it.
Add to that that there is a segment of the playerbase experiencing adverse physical reactions to the animation: headaches, dizziness, nausea, etc., especially when the animation is viewed multiple times in succession, as when travelling through several systems.
And yes, the camera rotation is one very annoying component of this for a lot of people, as is the shift to first-person perspective, something which does not exist anywhere else in this game. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Deacon Abox
Justified Chaos
218
|
Posted - 2013.10.23 01:07:00 -
[1582] - Quote
Another patch and still no "fix".
The only fix is a persisting on/off button for the gate jump visuals and autoscan visuals. FFS get it done soon. |
seth Hendar
I love you miners
212
|
Posted - 2013.10.24 13:38:00 -
[1583] - Quote
this belong to first page cause still not fixed |
Random MarketAlt
The Collective for Spaceforum Menergy
4
|
Posted - 2013.10.24 14:24:00 -
[1584] - Quote
Just reinstalled the game. WTF were they thinking with this animation? Whipping the camera around and shooting you through a tube of flashing lights. Only CCP could come up with something so dumb and then defend it. |
Essack Leadae
Deep Core Mining Inc. Caldari State
29
|
Posted - 2013.10.25 13:40:00 -
[1585] - Quote
I don't know if only CCP could do this, but it is indeed strange that despite their 10+ years of experience in gaming development, they still success to make this kind of mistakes... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Batelle
RisingSuns
227
|
Posted - 2013.10.25 14:13:00 -
[1586] - Quote
still lovin' the jump animation. Fighting is Magic |
To Be Me
Republic Military School Minmatar Republic
14
|
Posted - 2013.10.25 14:49:00 -
[1587] - Quote
I hope they wont do it.
|
Kirren D'marr
Caldari Provisions Caldari State
135
|
Posted - 2013.10.25 16:22:00 -
[1588] - Quote
Batelle wrote:still lovin' the jump animation.
It's still giving me headaches.
So how would me being able to turn it off in my local client reduce your enjoyment of it? Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Spurty
V0LTA Triumvirate.
997
|
Posted - 2013.10.25 16:24:00 -
[1589] - Quote
CCP, can we turn off Kirren D'marr please. Head ache inducement appears to be valid grounds (according to him).
Can barely notice it myself now. Seems like it's always been this way. GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |
Dullmeyr Prodomo
28
|
Posted - 2013.10.25 17:00:00 -
[1590] - Quote
Spurty wrote:CCP, can we turn off Kirren D'marr please. Head ache inducement appears to be valid grounds (according to him).
Can barely notice it myself now. Seems like it's always been this way.
You know nothing, Spurty Snow.
|
|
Kirren D'marr
Caldari Provisions Caldari State
138
|
Posted - 2013.10.25 18:22:00 -
[1591] - Quote
Spurty wrote:CCP, can we turn off Kirren D'marr please. Head ache inducement appears to be valid grounds (according to him).
Can barely notice it myself now. Seems like it's always been this way.
Actually you can; CCP already gave you the option to ignore all my posts, and if you have nothing useful to add to the conversation, I would encourage you to do so.
This is actually a really good example; using the "Hide posts" feature removes what you see as an annoyance, and does not affect my forum experience one bit. So doing the same for the jump animation seems like a fair solution that has worked well in other areas.
So thanks Spurty for reinforcing our argument! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Deacon Abox
Justified Chaos
226
|
Posted - 2013.10.27 02:57:00 -
[1592] - Quote
You should also thank Spurty for the bump, like this -
Thank you so much Spurty for your bump of this thread <3 Even though a persisting on/off button for the jump and autoscan animations will greatly impact your enjoyment of the game and the new visuals which don't seem to cause you nausea or annoyance. Your post shows just how much you wish to assist those of us who would like a completed "optional" feature such as this <3<3 |
Michus Danether
Aristotle Enterprises Local Down
25
|
Posted - 2013.10.27 04:18:00 -
[1593] - Quote
I have no idea what anyone in this thread is talking about.
I've been here since 2006 and I think the jump gate animation is one of the best improvements to travel CCP has made since warp to 0 or the warp tunnel effect.
I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.
I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements. |
Pak Narhoo
Splinter Foundation
1129
|
Posted - 2013.10.27 04:42:00 -
[1594] - Quote
Michus Danether wrote:I have no idea what anyone in this thread is talking about.
Yes you do, see your own quote:
Michus Danether wrote: I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.
So stop writing falsehoods.
Michus Danether wrote: I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements.
We neither. For all we care the animation swoops you around like a cat caught in a washing machine. All we ask for us who are affected by it in a negative way is an option to turn it off.
Damn, why is this so hard for people? |
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.27 09:13:00 -
[1595] - Quote
It's about a minute between jumps when travelling through systems. If you're at your keyboard THAT MUCH, turn on the "show route path in space" and aim your camera at the end-point of the path. Voila, no more getting your camera turned around.
|
Shrike Arghast
Aliastra Gallente Federation
4
|
Posted - 2013.10.27 11:44:00 -
[1596] - Quote
I don't understand why people are opposed to the OP's request. How, exactly, does this affect you one way or the other?
I mean, it seems like these are people who are, frankly, jealous of multiboxers. So let's say the does OP decide to go out and buy a new PC. Do you expect to get a say then, too? If the primary complaint associated with someone requesting a toggleable warm animation feature is to "punish" multiboxers -- albeit covertly -- then these same people must believe they deserve a say in that same person's PC purchases. Clearly, CCP needs to investigate the personal activities of all this "evil" subscribers.
Sheesh. Get a grip and mind your own beeswax. I'd never multibox, but what the heck do I care about people doing what they can afford to do? |
seth Hendar
I love you miners
220
|
Posted - 2013.10.27 16:23:00 -
[1597] - Quote
this belong to first page |
Kirren D'marr
Caldari Provisions Caldari State
138
|
Posted - 2013.10.27 20:36:00 -
[1598] - Quote
Michus Danether wrote:I don't find any discomfort or disorientation when the camera moves to align with the jump gate before initiating the tunnel.
That's wonderful for you. FYI, one sign of maturity is the realization and understanding that you are not everyone, and that others' experiences are different than your own.
Michus Danether wrote:I definitely don't want to see a step backwards here, I hope this awesome new feature stays the same or enjoys minor tweaks and improvements.
Please explain how having the option to toggle an effect on or off constitutes "a step backwards," or how it would affect your gameplay in any way whatsoever?
Shrike Arghast wrote:I don't understand why people are opposed to the OP's request. How, exactly, does this affect you one way or the other?
I mean, it seems like these are people who are, frankly, jealous of multiboxers. So let's say the does OP decide to go out and buy a new PC. Do you expect to get a say then, too? If the primary complaint associated with someone requesting a toggleable warp animation feature is to "punish" multiboxers -- albeit covertly -- then these same people must believe they deserve a say in those individuals' PC purchases. Clearly, CCP needs to investigate the personal activities of all these "evil" subscribers.
Sheesh. Get a grip and mind your own beeswax. I'd never multibox, but what the heck do I care about people doing what they can afford to do?
I agree with your point, I jut thought I'd point out that I personally don't multibox; I don't even have multiple accounts. As a mechanic, I really don't care for multiboxing, it just feels like cheating to me, even if not against the letter of the rules.
I just don't like the jump animation or its side effects.
So that at least makes one person who is not looking for an off switch just to improve multiboxing. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Flamespar
Woof Club
899
|
Posted - 2013.10.28 01:22:00 -
[1599] - Quote
I enjoy the jump animation and it's side effects, I can post on a forum, therefore I represent everyone. |
Kirren D'marr
Caldari Provisions Caldari State
139
|
Posted - 2013.10.28 02:34:00 -
[1600] - Quote
Flamespar wrote:I enjoy the jump animation and it's side effects,
Good for you. So how does an optional on/off switch affect you in any sort of negative way?
No one who is against this option seems to be either willing or able to answer this one simple question. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.28 04:54:00 -
[1601] - Quote
Kirren D'marr wrote:Flamespar wrote:I enjoy the jump animation and it's side effects, Good for you. So how does an optional on/off switch affect you in any sort of negative way? No one who is against this option seems to be either willing or able to answer this one simple question.
I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system.
If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.
|
Kirren D'marr
State Protectorate Caldari State
142
|
Posted - 2013.10.28 05:49:00 -
[1602] - Quote
Smohq Anmirorz wrote:Kirren D'marr wrote:Flamespar wrote:I enjoy the jump animation and it's side effects, Good for you. So how does an optional on/off switch affect you in any sort of negative way? No one who is against this option seems to be either willing or able to answer this one simple question. I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system. If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair.
And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches).
And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Pak Narhoo
Splinter Foundation
1130
|
Posted - 2013.10.28 06:54:00 -
[1603] - Quote
Smohq Anmirorz wrote:It's about a minute between jumps when travelling through systems. If you're at your keyboard THAT MUCH, turn on the "show route path in space" and aim your camera at the end-point of the path. Voila, no more getting your camera turned around.
What a wonderful idea.
Looks like you never left high sec did you? headdeskfacepalm.jpg |
Flamespar
Woof Club
900
|
Posted - 2013.10.28 07:28:00 -
[1604] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Kirren D'marr wrote:Flamespar wrote:I enjoy the jump animation and it's side effects, Good for you. So how does an optional on/off switch affect you in any sort of negative way? No one who is against this option seems to be either willing or able to answer this one simple question. I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system. If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair. And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches). And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature.
Apparently there are flashing lights in computer games.
Who would have thought?
Dude. See your doctor.
I can post on a forum, therefore I represent everyone. |
Dav Varan
Spiritus Draconis Sicarius Draconis
74
|
Posted - 2013.10.28 13:39:00 -
[1605] - Quote
Crexa wrote:CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore Are you going to provide an option to disable the camera rotation before and AFTER jump? For the first time ever, I am getting ill from a graphic affect. Its not the wormhole tunnel, its the camera rotations. And NO the C key doesn't solve it.
I have found You can turn off the camera swivel effect by closing your eyes.
|
Dullmeyr Prodomo
29
|
Posted - 2013.10.28 14:21:00 -
[1606] - Quote
Dav Varan wrote:I have found You can turn off the camera swivel effect by closing your eyes.
No, you just do not see it anymore. |
Guttripper
State War Academy Caldari State
372
|
Posted - 2013.10.28 15:30:00 -
[1607] - Quote
Quite interesting...
There are players that would prefer to have an on-off switch to the jump gate animation - a black screen effect, but CCP says "Nope."
There are players that would prefer to have the station door opened - a world beyond a ~black screen effect~, but CCP says "Nope."
If only CCP and the players could reach an even agreement with everyone satisfied, but alas, raging forum threads continue. |
Bo Bojangles
Reliables Inc The Unthinkables
19
|
Posted - 2013.10.28 17:20:00 -
[1608] - Quote
Essack Leadae wrote:...but it would be a great addition ONLY IF Eve was a game who DON'T require to jump so often... The frequency of the jump process should have make CCP cancel this addition or they should have make it optional to compensate,...
I'd have to agree. Why do so many mute Eve? To kill Aura's repetitive dialogue during travel.
Now we have much the same annoyance in this animation.
|
Richard Ramlrez
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2013.10.28 17:44:00 -
[1609] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
I enjoy these new effects, gives more realism to me. |
Kirren D'marr
State Protectorate Caldari State
144
|
Posted - 2013.10.28 19:15:00 -
[1610] - Quote
Richard Ramlrez wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I enjoy these new effects, gives more realism to me.
I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature):
Kirren D'marr wrote:
Good for you. So how does an optional on/off switch affect you in any sort of negative way?
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Vaju Enki
Secular Wisdom
1065
|
Posted - 2013.10.28 21:17:00 -
[1611] - Quote
Kirren D'marr wrote:Richard Ramlrez wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I enjoy these new effects, gives more realism to me. I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature): Kirren D'marr wrote:
Good for you. So how does an optional on/off switch affect you in any sort of negative way?
How about an option to turn all graphics on/off, a total ascii client, do you want that? The Tears Must Flow |
Kirren D'marr
State Protectorate Caldari State
146
|
Posted - 2013.10.29 01:31:00 -
[1612] - Quote
Vaju Enki wrote:Kirren D'marr wrote:Richard Ramlrez wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. I enjoy these new effects, gives more realism to me. I'll repeat myself until someone bothers to address this (hint: if you don't have an adequate response to this question, then you really have no legitimate opposition to the requested feature): Kirren D'marr wrote:
Good for you. So how does an optional on/off switch affect you in any sort of negative way?
How about an option to turn all graphics on/off, a total ascii client, do you want that?
Not an argument worth responding to, but here's a link for your own education: Reductio ad absurdum Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Princess Bride
Corripe Cervisiam Trade Consortium
582
|
Posted - 2013.10.29 01:43:00 -
[1613] - Quote
So, it's been weeks since CCP said they would wait to see if this was just a passing "thing".
If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you. http://eveprincessbride.wordpress.com/ |
Kirren D'marr
State Protectorate Caldari State
146
|
Posted - 2013.10.29 01:56:00 -
[1614] - Quote
Princess Bride wrote:So, it's been months since CCP said they would wait to see if this was just a passing "thing".
If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you.
Fixed that for you.
The first statement by a Dev that they were actually looking into this was June 8th, to be exact.
The last Dev post in this thread was June 26th, just over FOUR MONTHS ago! Since then it has been nothing but silence; no updates on the promised improvements or progress, not even a comment to let us know they are still looking into this. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
KIller Wabbit
The Scope Gallente Federation
456
|
Posted - 2013.10.29 04:10:00 -
[1615] - Quote
SOP successful - Ignore it and the customers will go away. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 04:23:00 -
[1616] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Kirren D'marr wrote:Flamespar wrote:I enjoy the jump animation and it's side effects, Good for you. So how does an optional on/off switch affect you in any sort of negative way? No one who is against this option seems to be either willing or able to answer this one simple question. I say again, if you point your screen at the endpoint of the path in space, it will not spin around, not at all. It will hardly move. Then you're only left with the tunnel effect, which, frankly, is not much different than warping within the system. If your staring at your screen for the entire 20 minutes during a 20-jump run, you should have plenty of time to point your screen at the endpoint of the path in space. That's where the camera spins around to, so if you do it beforehand you can do it much slower and not get said nausea and vomiting and falling off your chair. And if you had read this thread, you would know that the spinning is not the only issue - the flashing and pulsing in the tunnel, the zoom in and out between 1st and 3rd person views, the lack of reference points, etc., are each causing problems for different individuals, and nausea is not the only symptom being experienced (as I stated before, my problem is headaches). And I ask again, what problem does an on/off switch pose for you? Unless you have a legitimate response to this question, you really have no argument against this feature.
If you point it at the endpoint of the path, it hardly moves. The tunnel effects are hardly that much different from warping within the system. There is no problem.
And unless you've suddenly become some kind of arbitrator to this forum post, I can reply in any way I want. My reply is a reasonable reply to the discussion. How about you quit telling everyone how they can forum post? |
Deacon Abox
Justified Chaos
227
|
Posted - 2013.10.29 14:08:00 -
[1617] - Quote
Smohq Anmirorz wrote: stuff You "work around" does not address the mandatory autoscan "features" that won't stay off between systems. Also, even for jumping gates it is pretty sad and basically sucks ass, if you care about preparing for things other than your work around, like, I don't know, fighting(?)
But anyway thank you for your bump. |
Dasola
Rookie Empire Citizens Rookie Empire
211
|
Posted - 2013.10.29 15:07:00 -
[1618] - Quote
Silence just means no dev in CCP has no damn clue howto make simple option to turn off the jump animation. After all they use agile scrum now, so none know the game system well enough to make it. We are Minmatar, Our ship are made of scraps, but look what our scraps can do... |
Alt Two
Native Freshfood Minmatar Republic
45
|
Posted - 2013.10.29 15:12:00 -
[1619] - Quote
I would be happy with the jump animation if they just fixed all the bugs it has, for example
- Warp tunnel going in (insert random direction) instead of in to the screen.
- Warp tunnel is suddenly a wall of moving flashing triangles.
- Warp tunnel is suddenly just a black screen <-- don't fix this one, make it a selectable option instead.
Not having high hopes of getting it fixed any time soon. CCP has a habit of leaving things unfinished. |
Kirren D'marr
State Protectorate Caldari State
150
|
Posted - 2013.10.29 18:17:00 -
[1620] - Quote
Smohq Anmirorz wrote:If you point it at the endpoint of the path, it hardly moves. The tunnel effects are hardly that much different from warping within the system. There is no problem.
Just because you do not experience a problem, that does not mean that there is no problem. The problems have been thoroughly documented and discussed in this thread; if you had bothered to read some of it before posting, you would know that. I suggest that you grow up and get over yourself and realize that not everyone is affected by the same thing the same way.
Not that it is any of your business, but I suffer from low level migraines. As others in this thread have pointed out, repetitive flashing lights can be a trigger for these sorts of headaches as well as seizures. No other visual effect in this game gives me any sort of trouble; it's just this animation. Your workaround does nothing for me, so yes, there is a problem.
Smohq Anmirorz wrote:And unless you've suddenly become some kind of arbitrator to this forum post, I can reply in any way I want. My reply is a reasonable reply to the discussion. How about you quit telling everyone how they can forum post?
Yes, you can post whatever you want (within forum rules of course); that does not make it a valid argument against having an off switch for this animation.
Again, if you had bothered to read before posting, you would know that many "workarounds," including the one you proposed, have already been suggested and rejected as being ridiculous for any kind of long-term solution. Here are a few problems with your solution:
1. It is impractical for many situations in the game; you don't always have an autopilot route up, you don't always have the luxury of taking the time to align yourself visually, etc.
2. Like most suggestions by those who have no problem with the animation, it makes assumptions about what the problem is, and in doing so, only addresses one aspect of the issue (and poorly at that), while treating the many other pieces of the problem as if they do not exist or matter.
3. It's an unneccesary manual task for what can be easily solved with a very simiple solution: an optional off switch. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 21:26:00 -
[1621] - Quote
Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it.
'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it.
'3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.
How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better? |
Kirren D'marr
State Protectorate Caldari State
157
|
Posted - 2013.10.29 22:27:00 -
[1622] - Quote
Smohq Anmirorz wrote:Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it. 'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it. '3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp.
Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect.
And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself.
Smohq Anmirorz wrote:How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better?
My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument". Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 22:47:00 -
[1623] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Kirren D'marr wrote:
How about you stop telling people what is and isn't a problem for them?
How about you quit trying to 'improve' your argument against the screen rotating around by adding things that are not really bothering anyone. It's obvious that you're just trying to add things to 'strengthen' your argument. Anyone with any sense can see through it. 'flashing lights'? It's not much different from the normal warp tunnel within the system. Normal warp tunnel has things that are brighter and dimmer as you go through it. '3rd person to 1st person changes'? It's just a perspective change. This game is full of perspective changes. I'm not seeing many posts about the perspective changes when you change from a small ship to a large ship in station. Or the perspective change when your ship gets blown up. Or the perspective change when you pass close to a planet. Or the perspective change as you approach or leave a station in warp. Your ignorance is showing again; go back and read the thread. These have all been brought up as issues related to this animation. You are the one who chooses not to see that there is more than one problem with the effect. And yes, the pulsing lights are a problem for me personally, and they are different enough from the warp animation that they cause a problem while warping does not. You claiming otherwise does not change this fact. Your hubris that your experience is the only experience does nothing to strengthen your position; rather it bears the sign of a narrow mind that refuses to see beyond itself. Smohq Anmirorz wrote:How about you stick to your one argument and quit trying to add things to it just because you think it makes your argument sound better? My argument has always been that an on/off switch is the simplest, most reasonable, and most viable solution to address all the problems experienced by players as a result of this animation. I fail to see how listing some of those issues constitutes not "sticking to [my] argument".
OK, I tried to show you. Stick to what's most relevant, stop trying to throw in extra stuff to make your argument sound 'better'. Your argument appears to most people as just that...throwing in extra stuff that isn't that bothersome just to make it sound better. Your argument has strong points and weak points, and you need to learn when to ditch the weak ones so they don't bring your argument down.
|
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 23:04:00 -
[1624] - Quote
Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
619
|
Posted - 2013.10.29 23:10:00 -
[1625] - Quote
Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.
Abrupt perspective changes are massively disorinetating. Just try to drive your car at high speed while looking trough a pair of high power binocles when at middle of a turn they are removed from your eyes.
I coudl bet my lunch you would crash. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kirren D'marr
State Protectorate Caldari State
157
|
Posted - 2013.10.29 23:20:00 -
[1626] - Quote
Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable.
Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now.
I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history.
Otherwise, you're just full of it.
Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Smohq Anmirorz
State War Academy Caldari State
118
|
Posted - 2013.10.29 23:34:00 -
[1627] - Quote
Kirren D'marr wrote:Smohq Anmirorz wrote:Strong point of argument: swinging around is disorienting. Believable? Yes. Probably an issue worth doing something about.
Weak point of argument: the lights are too flashy. Believable? Not really. Too many arguments to refute that it is that much different from the rest of the game. Detracts from your main argument.
Weak point of argument: the perspective changes are disorienting. Believable? No, not at all. There are plenty of perspective changes, many of them far more noticeable. Strong or weak (in your opinion), does not change it as fact. I can only testify to my own experience, and that is it: the light patterns are causing headaches, it was not a problem before this animation, it is a problem now. I have lived with these headaches all my life; I have seen many doctors for them over the years, and I am very familiar with how they work and what sets them off. If you want to refute their existence or cause, you had better be willing to put forth some serious medical credentials backed up with years of research data, and then be willing to apply that data to my personal medical history. Otherwise, you're just full of it. Others have their issues with the animation; this is mine. Everyone who supports an off switch has a different reason for wanting it. We don't all have to have the same reason in order for it to be a good idea.
Some arguments look like you have a valid point, some arguments make you look like you're grasping at straws. If you can't see that, then by all means, keep posting arguments that sound silly.
And personal attacks don't tend to add to your argument or subtract from someone else's argument, they just make you sound spiteful. |
Lady Naween
Immortalis Inc. Shadow Cartel
230
|
Posted - 2013.10.30 02:25:00 -
[1628] - Quote
the normal warp tunnel has flashing lights yes, but they are no where near as powerful (is that the right english word? not my native language).
the jump gate one is much more intense and changes are much faster. this causes headaches and nausea in my personally when i have to do several jumps quickly when burning to a destination in a fleet situation. Ie not just moving from a to b with no time limit where i can actually take a little break, and since I have to be allert when exiting the gate in case there is a camp on the other side so I cant just look away.
if it isnt a problem for you: well congratulations. I am happy for you. (no sarcasm). For me it is annoying to the point that I sometimes have to take medications for the headache. |
Princess Bride
Corripe Cervisiam Trade Consortium
583
|
Posted - 2013.10.30 19:03:00 -
[1629] - Quote
Kirren D'marr wrote:Princess Bride wrote:So, it's been months since CCP said they would wait to see if this was just a passing "thing".
If it doesn't remind you of being flushed down a toilet, then your country doesn't have indoor plumbling, and I feel bad for you. Fixed that for you. The first statement by a Dev that they were actually looking into this was June 8th, to be exact. The last Dev post in this thread was June 26th, just over FOUR MONTHS ago! Since then it has been nothing but silence; no updates on the promised improvements or progress, not even a comment to let us know they are still looking into this.
*sigh* http://eveprincessbride.wordpress.com/ |
seth Hendar
I love you miners
225
|
Posted - 2013.11.02 14:21:00 -
[1630] - Quote
in first page, this thread belong.... |
|
Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.04 20:33:00 -
[1631] - Quote
It's November 4th; that's now five months since this was implemented, and still no update or resolution.
I would recommend that anyone interested in the progress of this should message CCP Sisyphus and request an update. |
Deacon Abox
Justified Chaos
228
|
Posted - 2013.11.06 18:57:00 -
[1632] - Quote
More importantly it was another patch day and still no on/off button. The barfing will continue until morale improves.
One of my two remaining accounts comes up for renewal in December. Don't make me let it lapse like the other two before it, CCP. And no one will get my stuff ~~ |
Essack Leadae
Deep Core Mining Inc. Caldari State
32
|
Posted - 2013.11.06 21:17:00 -
[1633] - Quote
One of my last ups.
My remaining account will be down within the next two days and I am not willing to renew it, I have waited long enough and there is no point to maintain an account if I don't play with it.
And like the previous player, no one will get my stuff =) I will let it sleep as long as necessary, maybe one day CCP will finally understand that giving options is not a bad idea. |
Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.06 22:20:00 -
[1634] - Quote
Essack Leadae wrote:One of my last ups.
My remaining account will be down within the next two days and I am not willing to renew it, I have waited long enough and there is no point to maintain an account if I don't play with it.
And like the previous player, no one will get my stuff =) I will let it sleep as long as necessary, maybe one day CCP will finally understand that giving options is not a bad idea.
And that swallowing their pride in favor of their players' needs is not a "cop out." |
Molenius Morrowinger
M - Intergalactics Inq.
7
|
Posted - 2013.11.07 00:28:00 -
[1635] - Quote
This topic needs to be first forever until CCP will do big favor and allow turn off some crappy animations in the game which focuses on different things. |
seth Hendar
I love you miners
236
|
Posted - 2013.11.07 08:38:00 -
[1636] - Quote
then backto the first page! |
Eugene Kerner
TunDraGon
877
|
Posted - 2013.11.07 09:32:00 -
[1637] - Quote
Maybe Even more morons leave if we implement mandatory dying sequences every time a NPC pirate looses his ship, crew and life! I like the jump animation...especially during blopsing |
Marexlovox
BLOMI BricK sQuAD.
20
|
Posted - 2013.11.07 09:39:00 -
[1638] - Quote
An option would be cool for people with low-end computers, but I like the new animation, only problem I see is sometimes looks like broken glass/just a blank screen. Would like to see those bugs fixed, that is all. |
Dullmeyr Prodomo
Pins and Needles.
30
|
Posted - 2013.11.07 10:42:00 -
[1639] - Quote
Eugene Kerner wrote:morons
LOL Tundragon. |
Kirren D'marr
State Protectorate Caldari State
198
|
Posted - 2013.11.07 18:23:00 -
[1640] - Quote
Eugene Kerner wrote:Maybe Even more morons leave if we implement mandatory dying sequences every time a NPC pirate looses his ship, crew and life! I like the jump animation...especially during blopsing
You like it, and that's fine. But if that's going to be your sole argument against having an off switch, then you need to answer one question: how does the option to disable the animation negatively impact your experience? In other words, in what way does someone else being able to turn off the animation locally affect your enjoyment of the game?
If you can give a real answer to that question, then we can have a discussion. Otherwise, you're not really adding anything to the conversation, other than slinging insults, and that is hardly going to give any credibility to your position. |
|
Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
124
|
Posted - 2013.11.07 20:59:00 -
[1641] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
So you gave us a downgrade ala windows Vista... |
Essack Leadae
Deep Core Mining Inc. Caldari State
33
|
Posted - 2013.11.08 22:09:00 -
[1642] - Quote
I received the subscription reminder, so this is my last up.
Still, I took the time to go into Singularity, just in case that an option was already implemented and going to be released with Rubicon, but I found nothing. |
Abla Tive
State War Academy Caldari State
7
|
Posted - 2013.11.11 07:03:00 -
[1643] - Quote
I also went and tested the jump animation on the test server.
Nothing has improved. |
Damasa Cloudwalker
Cloudwalker Enterprises
89
|
Posted - 2013.11.12 15:19:00 -
[1644] - Quote
My 30 days came and went, no changes to the useless animations, and no additional response from CCP in this thread.
However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
So, I bid you all farewell. And, in a way, I'm glad these changes are here to stay, it makes the game look less like the one I began playing in 2006.
What's more, with the general attitude of CCP and its community representatives, they make it much easier to completely quit and never come back.
I guess you could say I'm "crossing the Rubicon" LOL
Peace everyone, and fly safe!
In-game sounds muted since Retribution, F10 Jumper since Odyssey |
seth Hendar
I love you miners
239
|
Posted - 2013.11.12 15:50:00 -
[1645] - Quote
1 more account deactivated, 2 more to go |
Beekeeper Bob
Beekeepers Anonymous
783
|
Posted - 2013.11.12 17:12:00 -
[1646] - Quote
CCP, are you really expecting this issue to go away if you wait long enough?
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |
Guttripper
State War Academy Caldari State
387
|
Posted - 2013.11.12 18:15:00 -
[1647] - Quote
CCP knows for every one pilot that leaves due to this (and any other issues) that there are fanatical null sec pilots that will purchase multiple alt accounts to train for larger and larger numbers to crash a combat node if the situation does not go in that player's direction. Or another round of bots to crunch asteroids and ice... |
Marrnius DeLeon
Deep Void Merc Syndicate Sicarius Draconis
6
|
Posted - 2013.11.12 18:43:00 -
[1648] - Quote
Just close your eyes when you jump. Take a long blink. OMG no animation. |
Deacon Abox
Justified Chaos
234
|
Posted - 2013.11.13 12:53:00 -
[1649] - Quote
Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. Been there, doing that. Not an acceptable "workaround", because we all know that is for bugs. Thank you for not reading the thread.
Oh, I see, you are saying these features are actually bugs. Thank you for your contribution and thus your bumpage. |
Spurty
V0LTA Triumvirate.
1006
|
Posted - 2013.11.13 13:00:00 -
[1650] - Quote
Bumping for a "I prefer the new way" post.
80+ pages of the same four people posting. Impressive troll of resources guys.
Now, rubicon is less than a week away, suggest you group up and move onto moaning about trivial things there like command ships or interceptors or other stuff the majority likes (therefore you will **** and moan endlessly about).
GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |
|
Deacon Abox
Justified Chaos
234
|
Posted - 2013.11.13 16:55:00 -
[1651] - Quote
Thank you for bumping as one of the same 4 people that like the visuals and are mad that somehow an off button would hurt them |
Kirren D'marr
State Protectorate Caldari State
202
|
Posted - 2013.11.13 19:08:00 -
[1652] - Quote
Damasa Cloudwalker wrote:However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
Seriously?!? That was their response? Months ago devs in this thread specifically promised improvements and updates to this issue - where are they? CCP Devs need to take some courses in customer service, because they seem to like to violate the cardinal rules at every chance they can get.
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Opia Munba
mss industry
7
|
Posted - 2013.11.14 00:19:00 -
[1653] - Quote
I would champion the off switch but I stopped playing after blink gate. Now I just pop on to the forums to find dumb posts.
Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. ... left quickly satisfied.
|
Molenius Morrowinger
M - Intergalactics Inq.
8
|
Posted - 2013.11.14 01:23:00 -
[1654] - Quote
Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation.
This is ridiculous solution to the very simple problem. Adding one check-box to the animation settings seems beyond competence.
The major issue is that its just graphic settings which not affects gameplay in any way (apart from making you sick). Lets make maximum graphic settings the only option available and the majority will applaud. |
Kirren D'marr
State Protectorate Caldari State
205
|
Posted - 2013.11.15 21:51:00 -
[1655] - Quote
Opia Munba wrote:I would champion the off switch but I stopped playing after blink gate. Now I just pop on to the forums to find dumb posts. Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. ... left quickly satisfied.
I'm glad you were entertained.
If you find yourself bored, I'm sure you can find many posts like this in the preceeding pages as well. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Princess Bride
Corripe Cervisiam Trade Consortium
609
|
Posted - 2013.11.15 22:05:00 -
[1656] - Quote
one of the devs wrote: "Check the settings on your HTFU console, its not changing, learn to live with it."
Crappy animation still in place. CHECK. Crappy attitude by CCP still in place. CHECK. http://eveprincessbride.wordpress.com/ |
Kirren D'marr
State Protectorate Caldari State
209
|
Posted - 2013.11.16 01:11:00 -
[1657] - Quote
Princess Bride wrote:one of the devs wrote: "Check the settings on your HTFU console, its not changing, learn to live with it."
Crappy animation still in place. CHECK. Crappy attitude by CCP still in place. CHECK.
What kills me is that CCP actually started out with a half-decent attitude on this. They weren't willing to let us turn it off ("cop out"), but they did seem interested in at least trying to improve it.
For some reason though, they have long since gone silent and have adopted the usual "treat our customers like crap" mantra that has become SOP for CCP of late.
Well, I put this in the thread for the CSM town hall meeting this weekend; we'll see if anything actually comes of it. Unfortunately, I don't have a lot of hope; most of the few CSM members who have said anything about this in the past have generally had a worse attitude than some of the devs. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Deacon Abox
Justified Chaos
235
|
Posted - 2013.11.18 02:04:00 -
[1658] - Quote
Anyone see anything in the patch notes? I didn't. |
seth Hendar
I love you miners
249
|
Posted - 2013.11.18 16:59:00 -
[1659] - Quote
Deacon Abox wrote:Anyone see anything in the patch notes? I didn't. neither in patch not nor SISI.... |
Kirren D'marr
State Protectorate Caldari State
217
|
Posted - 2013.11.18 21:12:00 -
[1660] - Quote
Ali Aras' list of CSM Town Hall questions (scroll to the last on the list)
Well, the "quote" of my original question is heavily paraphrased, but it looks like I at least got someone's attention; we'll see if it goes anywhere! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
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KIller Wabbit
The Scope Gallente Federation
466
|
Posted - 2013.11.18 23:43:00 -
[1661] - Quote
Kirren D'marr wrote:
For some reason though, they have long since gone silent and have adopted the usual "treat our customers like crap" mantra that has become SOP for CCP of late. devs.
Silence - the number one defense for game design fail. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Hasikan Miallok
Republic University Minmatar Republic
13
|
Posted - 2013.11.19 02:28:00 -
[1662] - Quote
Molenius Morrowinger wrote:Marrnius DeLeon wrote:Just close your eyes when you jump. Take a long blink. OMG no animation. This is ridiculous solution to the very simple problem. Adding one check-box to the animation settings seems beyond competence. The major issue is that its just graphic settings which not affects gameplay in any way (apart from making you sick). Lets make maximum graphic settings the only option available and the majority will applaud.
Let's not forget that the gate animation randomly freezes PCs using older intel graphics cards. Wonderful in nullsec.
Optional space left below for the fanbois to all jump in and say "just fork out the cash for a "supported" graphics card" :
|
Huang Mo
Tianxia Inc
89
|
Posted - 2013.11.20 13:27:00 -
[1663] - Quote
I wanted to try if the jump animation had gone any better after the release but now it s*cks worse than ever. I got stuck in an endless animation complete with rotation and flashes for minutes until I realized that it was just the animation - I had actually arrived at the new system and could warp to the next gate even though the animation was looping.
So they didn't change anything expect to f*ck it up. Yeah, an off-button must be hard to implement .... meanwhile I am back to map jumping again. |
Lugalbandak
Anunnaku Industrial Corp. Northern Associates.
259
|
Posted - 2013.11.20 14:10:00 -
[1664] - Quote
you guys still trying? The police horse is the only animal in the world that haz his male genitals on his back |
Phext
SIGBUS
20
|
Posted - 2013.11.20 14:29:00 -
[1665] - Quote
Yeah...why not. Less important stuff is discussed here to death. Why should we stop trying to get attention? Responses from Devs are months old now ("removing spam" posts doesn't count).
"We are looking at this"@2013.06.26 https://forums.eveonline.com/default.aspx?g=posts&m=3264250#post3264250
"stuff, the 'why' and turning it off is a cop-out"@2013.06.26 https://forums.eveonline.com/default.aspx?g=posts&m=3264687#post3264687
"shifting discussion away from camera rotation to warp-tunnel stuff"@2013.06.26 https://forums.eveonline.com/default.aspx?g=posts&m=3265607#post3265607
"EOD"@2013.06.26 https://forums.eveonline.com/default.aspx?g=posts&m=3266671#post3266671
One day of "we care for you" five months ago...thats it...someone should puke all over the demo gear@fanfest Stop vomitgate-online! Make new gatejump effects optional: http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness |
Ghost Phius
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.11.20 16:04:00 -
[1666] - Quote
Lugalbandak wrote:you guys still trying?
No. |
Nocturnal Phantom
Mind Games. Suddenly Spaceships.
28
|
Posted - 2013.11.20 17:27:00 -
[1667] - Quote
It's funny when everyone was excited about the new jump animation, now people hate it and want to get rid of it. Yet they wonder why CCP rarely often gives us anything 'nice & pretty'. Look if you play any sort of video game (EvE is not a game, it's REAL!) you need to upgrade to something decent. It's not hard to save up $1000 (if you have any means of income), build your own rig and you'll be good for the next 2-5 years. That being said, buff the T3 Legion! |
Kirren D'marr
State Protectorate Caldari State
221
|
Posted - 2013.11.20 19:04:00 -
[1668] - Quote
Nocturnal Phantom wrote:It's funny when everyone was excited about the new jump animation, now people hate it and want to get rid of it. Yet they wonder why CCP rarely often gives us anything 'nice & pretty'. Look if you play any sort of video game (EvE is not a game, it's REAL!) you need to upgrade to something decent. It's not hard to save up $1000 (if you have any means of income), build your own rig and you'll be good for the next 2-5 years. That being said, buff the T3 Legion!
You could run EVE on a top-end supercomputer, and it still wouldn't fix the physical problems this animation is causing, or make it any less annoying through several jumps. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Shecky THCfan
Blue Republic RvB - BLUE Republic
4
|
Posted - 2013.11.24 10:59:00 -
[1669] - Quote
Back to first page.
Lets not give up on this. |
Kirren D'marr
State Protectorate Caldari State
237
|
Posted - 2013.11.25 20:30:00 -
[1670] - Quote
Still not going away CCP, you owe us a response! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Alduin666 Shikkoken
Time and all Eternity HumAnnoyeD
177
|
Posted - 2013.11.25 20:58:00 -
[1671] - Quote
Kirren D'marr wrote:Damasa Cloudwalker wrote:However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
Seriously?!? That was their response? Months ago devs in this thread specifically promised improvements and updates to this issue - where are they? CCP Devs need to take some courses in customer service, because they seem to like to violate the cardinal rules at every chance they can get.
Devs telling the whiners to HTFU?
Welcome to EveGäó. Don't like it? Hello Kitty Online Adventure is adda way --> Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
Allison A'vani
North Eastern Swat Pandemic Legion
53
|
Posted - 2013.11.25 21:07:00 -
[1672] - Quote
This seriously use to bug me, now I just don't use star gates anymore and when I absolutely have to use them, I play the game with the map up. But legit I pretty much do not use gates anymore at all since even though they toned the effect down, it still makes me a bit sic to my stomach. Jump drives ftw. |
Kirren D'marr
State Protectorate Caldari State
237
|
Posted - 2013.11.25 21:26:00 -
[1673] - Quote
Alduin666 Shikkoken wrote:Kirren D'marr wrote:Damasa Cloudwalker wrote:However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
Seriously?!? That was their response? Months ago devs in this thread specifically promised improvements and updates to this issue - where are they? CCP Devs need to take some courses in customer service, because they seem to like to violate the cardinal rules at every chance they can get. Devs telling the whiners to HTFU? Welcome to EveGäó. Don't like it? Hello Kitty Online Adventure is adda way -->
Telling people to harden up over a difficult mechanic or objective in game is one thing.
Telling people to harden up over a medical problem is beyond insensitive; it's downright rude and insulting, and is fully deserving of our contempt.
Especially considering that CCP devs previously acknowledged that this was a problem, and promised it would be addressed. Now they are just hiding behind the "harden up" mantra to avoid having to explain to us how they couldn't (or wouldn't) deliver on the promised improvements.
Call us whiners if you will, I have no intention of letting CCP off the hook for lying and treating paying customers like crap. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Cygnet Lythanea
World Welfare Works Association Independent Faction
293
|
Posted - 2013.11.26 11:13:00 -
[1674] - Quote
Kirren D'marr wrote: Call us whiners if you will, I have no intention of letting CCP off the hook for lying and treating paying customers like crap.
Sadly, unless you're the head of a major alliance and can have your minons spam the forums and blow up statues in Jita, you're unlikely to matter to them.
After all, that door in CQ is still closed because of those whiners. (ZOMG! RMT! P2W! Modern MMOs are upon us! *sigh* I wish those guys would HTFU).
The Most Interesting Player In Eve. |
Pak Narhoo
Splinter Foundation
1200
|
Posted - 2013.11.26 11:30:00 -
[1675] - Quote
Damasa Cloudwalker wrote:My 30 days came and went, no changes to the useless animations, and no additional response from CCP in this thread.
However, I did tweet one of the devs about this, (who's name I will not mention here) and their response was:
"Check the settings on your HTFU console, its not changing, learn to live with it."
Really would love to know who that "special" dev person is. Coming from a dev about a problem that affects peoples well being while playing their game, that's pretty rude, insensitive to say the least. |
Dangirdas Bachir
The Scope Gallente Federation
612
|
Posted - 2013.11.26 12:19:00 -
[1676] - Quote
That's what you get for being a multiboxing **** with a low end computer. EVE EVE STARGALACTIC CITY B I T C H |
ResearchGuy10k
Perkone Caldari State
3
|
Posted - 2013.11.26 12:24:00 -
[1677] - Quote
Posting in long thread, please add options.
Also is there way to stop the camera panning everytime you click on something? and also removing the crosshares what happened to that?
|
Pak Narhoo
Splinter Foundation
1200
|
Posted - 2013.11.26 12:46:00 -
[1678] - Quote
Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer.
Yeah, you're a smart guy. Poast more. |
Dangirdas Bachir
The Scope Gallente Federation
612
|
Posted - 2013.11.26 12:54:00 -
[1679] - Quote
Pak Narhoo wrote:Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer. Yeah, you're a smart guy. Poast more. pls pak pls EVE EVE STARGALACTIC CITY B I T C H |
Silmas Feanarius
iFly Holdings Greater Western Co-Prosperity Sphere
10
|
Posted - 2013.11.26 13:17:00 -
[1680] - Quote
Zad Murrard wrote:Also started feeling some motion sickness while watching the camera turn. So I'd very much appreciate a possibility to disable the turning.
I don't get motion sickness, but I dislike anyways the camera forcibly turning away from whatever I was looking for. "Hey, I was looking at this cool shiny reflection on a cranny of the stargate!" Especially since once the tunnel animation begins, I can freely move my vision around. So by all means keep the tunnel, but let us turn off the damn camera turning! Cunnu 'e mamma tua bagassa limpia. |
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Deacon Abox
Justified Chaos
237
|
Posted - 2013.11.28 03:44:00 -
[1681] - Quote
Anybody upset over the new tracking camera bug? Every friggin gate or undock it turns back on and won't stay off. It's the same ******* deal, losing control of your direction of vision. So this has me thinking even if they put in an on/off button (which apparently is doable for the tracking camera) THEY WILL HAVE US STILL GO THROUGH THE FORCED CAMERA PAN.
FIX THIS **** CCP |
Morrow Disca
SniggWaffe WAFFLES.
83
|
Posted - 2013.11.28 09:14:00 -
[1682] - Quote
Allison A'vani wrote:This seriously use to bug me, now I just don't use star gates anymore and when I absolutely have to use them, I play the game with the map up. But legit I pretty much do not use gates anymore at all since even though they toned the effect down, it still makes me a bit sic to my stomach. Jump drives ftw.
Pandemic Legion Jumping through gates
You can only have one of these things at a time https://twitter.com/SniggWaffe https://forums.eveonline.com/default.aspx?g=posts&t=237822 |
Serdar Tyrnx
For the Love of Ore
26
|
Posted - 2013.11.28 10:27:00 -
[1683] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore It's a lie, the cake is a lie, the universe is a lie.... -áCCP, keep to your promises please > https://forums.eveonline.com/default.aspx?g=posts&t=299891&find=unread |
Rekon X
Federal Navy Academy Gallente Federation
55
|
Posted - 2013.11.28 13:12:00 -
[1684] - Quote
Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when...... |
Othran
Route One
618
|
Posted - 2013.11.28 18:05:00 -
[1685] - Quote
I still hate the transition and the tunnel.
All I do now is either go AFK for high-sec moves or focus on the dscan window and spam scan.
Neither is ideal but spamming scan at least passes the time
It still sucks guys. Just put a switch in so we get a blank background but still have the UI visible. Its not rocket science. |
thowlimer
Roprocor Ltd
4
|
Posted - 2013.11.28 20:53:00 -
[1686] - Quote
Rekon X wrote:Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when......
Sadly we are talking about the same people who have over the last 10 years been putting their fingers in their ears eyes staring up at the ceiling and going "lalalalalalal" when people complain about other graphic issues like fonts being to small, colors making text even more hard to read etc(although they did finally get rid of those gas clouds in cosmos sites, but that was because they caused performance issues, not because they made people reach for their sunglasses ...)
So i can't say that i am holding my breath on this one, CCP has a history of being extremely reluctant to change anything graphical no matter how impractical/poor it is
thowlimer |
Tappits
North Eastern Swat Pandemic Legion
20
|
Posted - 2013.11.28 23:00:00 -
[1687] - Quote
I like the new system. if you don't like it close your eyes. |
Johan Civire
The Lyran Empire
709
|
Posted - 2013.11.28 23:42:00 -
[1688] - Quote
Dangirdas Bachir wrote:Pak Narhoo wrote:Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer. Yeah, you're a smart guy. Poast more. pls pak pls
please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject. |
Opia Munba
mss industry
16
|
Posted - 2013.11.29 10:13:00 -
[1689] - Quote
Johan Civire wrote:Dangirdas Bachir wrote:Pak Narhoo wrote:Dangirdas Bachir wrote:That's what you get for being a multiboxing **** with a low end computer. Yeah, you're a smart guy. Poast more. pls pak pls please dude don't bump this troll post just ignore those trolls. The keep spamming. You can never win a argue against them. The see it like that and that its. Also don't give them some info about the subject the keep bashing this. See dev post in here that there is no returning to the classic way. End of any debate on this subject.
Yup Johan ... let the post go dead by bumping it.
Let logic know i`m here if you ever find it |
Ulviirala Vauryndar
Vauryndar Dalharil
14
|
Posted - 2013.11.29 10:44:00 -
[1690] - Quote
CCP Sisyphus wrote:Tomba, nice post. This was the reason for my question, as the jump tunnel should have a similar effect as the warp tunnel - give you a sense of rapid movement through the space between systems. You should be able to chat etc. while in jump. Scanning makes no sense as there is nothing to scan there, but that said the basic idea should be similar.
So all those things everyone has been saying "this is why we are not complaining about warp", those are the things we need to look at fixing ;)
You can skip the cursive part. Also, I fixed your typo!
I'm sure it's been posted before, so I say that for me, too, it is the loss of control of the camera. You're being taken on a ride that can feel like being spun in an office chair continuously (e.g. when flying missions, turning to every NPC you select and target, or to every asteroid when mining). The jump camera is not as bad for me as the "tracking camera" BY FAR though.
When I started playing again in Odyssey, I immediately ran and sat down in a corner of my bedroom, hugging my Hannah Montana pillow tighy, and crying quietly. I sat there and cried, looking out of my window on the other side of the room. I sat there until nightfall, the moon rose, the stars shined... it was then when I called upon my fellow Capsuleers of old, high up in the skies, if I can turn that feature off.
They warped to me in deadspace, slowly approached me and bumped me out of the shadows and into the light. My ship slowly turned around, facing the sun, and through the internal cameras I saw the light flood the interior. Tears of joy ran down my cheeks, it was so emotional. Then they started flying maneuvers with activated MWD and kilometres long engine trails, like synchronus swimmers. Or at least I think that's what happened. "I was there." It was beautiful. They also told me to take less of whatever they thought I was taking.
Worry not, I'm fine... I got myself a sweetened cup of coffee and continued playing.
I admit though, the star gate camera and warp tunnel is a pretty (but effectively useless) feature. Though the EVE players of old, at least the ones that I know from 2005 and earlier, never put so much value on shiny bling blings anyway. Hell, I'd reckon some still don't have audio enabled to this day. A shame really... for the music *hums below the asteroids*. |
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Kirren D'marr
State Protectorate Caldari State
243
|
Posted - 2013.11.30 16:27:00 -
[1691] - Quote
Rekon X wrote:Cause it's hard to put an if statement and a variable in your code and setup a switch in options.
You know you suck when......
Well, I don't know if CCP thinks it is hard to do, but they did say that it's a "cop out."
I think CCP needs to train Customer Service past 2. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Mysttina
Alpha Spectres
4
|
Posted - 2013.11.30 17:25:00 -
[1692] - Quote
I don't have any issue with the jump itself, but what I find so annoying is that once I arrived to the destination system, the view is zoomed all the way in everytime.
It would be very very nice if the zoom distance restored once I arrived, exactly the same as before I jump the stargate.
Or even better, make it possible to jump while keeping same zoom distant and view angle to my ship, basically triggering the warp animation. It will solve the disconcerting issue while retaining the immersion. Anything outside the warp tunnel can be blurred out, allowing transition between different systems ( e.g Caldari to Amarr space background color change ) |
Skeln Thargensen
The Scope Gallente Federation
320
|
Posted - 2013.11.30 17:34:00 -
[1693] - Quote
I've been stuck in that damn tunnel like dr frikkin who.
there's a rare bug where the fisheye effect sticks too. freelance space bum |
Coroner Shardani
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.11.30 19:32:00 -
[1694] - Quote
I see Eve has no shortage of tit babies. Must just come with the territory on a MMO. |
Deacon Abox
Justified Chaos
238
|
Posted - 2013.12.01 01:03:00 -
[1695] - Quote
Coroner Shardani wrote:I see Eve has no shortage of tit babies. Must just come with the territory on a MMO. Yes I like ****. If that makes me a baby, then I'm happy to be one. BTW, thank you for the bump. |
Kirren D'marr
State Protectorate Caldari State
246
|
Posted - 2013.12.04 20:59:00 -
[1696] - Quote
Dec 4th - six months since Odyssey launched, more than five months since the dev promise of an improvement was made, and nothing but silence since. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.04 21:52:00 -
[1697] - Quote
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami
I lol'd
Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Nut up man |
Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.04 22:31:00 -
[1698] - Quote
Jill Chastot wrote:Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Reductio ad absurdum arguments will get you nowhere.
Immersion at the expense of playability is not an improvment.
Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way?
CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Abla Tive
State War Academy Caldari State
15
|
Posted - 2013.12.04 22:48:00 -
[1699] - Quote
It is sad that they still have done nothing to alleviate my nausea. |
Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.04 23:09:00 -
[1700] - Quote
Kirren D'marr wrote:Jill Chastot wrote:Would you support the reduction of this game to arrows on a black screen? With white dots as bullets and missiles? Hell do away with the projectiles at all and just leave the text telling you that you hit. Make eve text based, (okay i exagerate here but i hope you get my point)
Everything in this game is to add to the immersion in the game, the jump effect give continuance to the single shard idea.
Reductio ad absurdum arguments will get you nowhere. Immersion at the expense of playability is not an improvment. Also, how would having a client-side option to disable this effect (just like many other visual effects in this game) change your immersion in any way? CCP promised they would improve this animation to reduce the ill effects others have experienced. They have had more than enough time to attempt a solution, and have failed to deliver or even communicate their progress. They have demonstrated that they are either unwilling or unable to fix this "their way," andI think it is high time that they put their egos aside, and admit that the "cop out" of actually listening to their players is the best option at this point.
What expense of playability?
Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault
Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.
Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks. |
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Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 00:06:00 -
[1701] - Quote
Jill Chastot wrote: What expense of playability?
Read the thread; I'm not rehashing it for you. There is plenty of information here; if you remain ignorant, it is by your own choice to do so.
Jill Chastot wrote:Perhaps if you are still using the machine you got when eve was released but that's really your problem/fault
Again, read the thread; this has nothing to do with client hardware and everything to do with physical responses to visual stimuli.
Jill Chastot wrote:Who are you to judge someones "enough time" CCP don't have you at the top of their priorities I am sure. There is no requirement to keep you updated either, honestly they owe you squat but access to their game and various things it entails.
It seems to me that if CCP promises a fix, and promises to update this issue, that they an obligation to fulfill that promise. Call me crazy or old fashioned, but when someone gives their word, I hold them to it. If they need more time for their fix, fine, but five months is a long time to go in complete silence.
Jill Chastot wrote:Why does your argument for reduction hold any gravity over mine? It is the same thing in effect, you are just skewed as to supporting your own idea methinks.
"Reductio ad absurdum", if you don't know what it is, look it up. You claimed that because I had a problem with one graphical effect that I would prefer EVE to be text based, which is a ridiculous extension and a fallacy. I made no such argument.
And after all this, you still have ignored my question. No one who comes here and claims that we shouldn't have an off switch can ever give a reasonable explanation of how such an option would negatively impact their experience. Like you, they just ignore the question, because there is no good response. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Jill Chastot
Oath of the Forsaken Ragnarok.
19
|
Posted - 2013.12.05 00:31:00 -
[1702] - Quote
Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.
So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful? I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.
CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.
Why shouldn't we have a switch?
Because we don't need it and it adds nothing. |
Opia Munba
mss industry
17
|
Posted - 2013.12.05 16:06:00 -
[1703] - Quote
Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow. |
Notorious Fellon
Republic University Minmatar Republic
40
|
Posted - 2013.12.05 16:58:00 -
[1704] - Quote
I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.
We can have nice graphics and good gameplay. They are not mutually exclusive. |
Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 18:17:00 -
[1705] - Quote
Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play.
Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation.
Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive.
And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?
Or do you think we should remove all graphics options and require everything to be enabled with no player choice as to how to run the game? Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Notorious Fellon
Republic University Minmatar Republic
40
|
Posted - 2013.12.05 19:15:00 -
[1706] - Quote
Kirren D'marr wrote:Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play. Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation. Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive. And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more?
I did read it. Go forum warrior elsewhere. |
Jill Chastot
Modulated Dreams AAA Citizens
19
|
Posted - 2013.12.05 20:47:00 -
[1707] - Quote
Opia Munba wrote:Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow.
No need to launch a personal attack for an answer to a question, that is childish behaviour. |
Kirren D'marr
State Protectorate Caldari State
247
|
Posted - 2013.12.05 21:18:00 -
[1708] - Quote
Notorious Fellon wrote:Kirren D'marr wrote:Notorious Fellon wrote:I like it. Continue to improve graphics so the game can stay shiny and relevant. I have no desire to play a game with outdated graphics just so those on their Tandy PC can still play. Please do some reading before jumping in the middle of a conversation with no clue of what it is about. As has been stated repeatedly, this is not about graphics performance! It is about an animation which mechanically gives no improvement to the game, but does cause adverse physical reactions for some players (nausea, headaches, seizures, etc.). Players who previously had no issues with any part of EVE now find aspects of it unplayable because of this one animation. Notorious Fellon wrote:We can have nice graphics and good gameplay. They are not mutually exclusive. And good graphics and an option to disable them can also exist side by side. We already have options to adjust or disable many visual effects in this game; where is the contradiction in adding one more? I did read it. Go forum warrior elsewhere.
You first. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
604
|
Posted - 2013.12.05 23:57:00 -
[1709] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.
Dont muktibox then. Dumbing down of Eve Online will result in it's destruction... |
Smohq Anmirorz
State War Academy Caldari State
151
|
Posted - 2013.12.06 04:03:00 -
[1710] - Quote
CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work! |
|
Xenial Jesse Taalo
Red Federation RvB - RED Federation
78
|
Posted - 2013.12.06 09:12:00 -
[1711] - Quote
My feedback is that:
1. During a jump, we can turn the camera with the RMB, so why not the LMB? It appears it was intended that we not turn it at all, but why not? It looks cool.
2. The sound effect contains the "target locking" sound effect amid the fizzes and slooshes. It sticks out as an ugly distraction.
3. At least for the start of the animation, the previous stargate sound effect was much, much better. It had focus. This one doesn't.
4. The cardboard grey clouds just look really cheap. It's better than a black screen and loading bar, but you have to admit it's a really cheap effect to be seeing in 2013 (and the future).
5. Finally, the "skybox wobble" at the end also looks just really cheap. It looks like something someone would make when learning Unity (this goes for the cardboard clouds too). Just these two things look like really, really low-spec effects. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
879
|
Posted - 2013.12.06 09:39:00 -
[1712] - Quote
Jill Chastot wrote:Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.
So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful? I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.
CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
If you cannot bother to read.. do not dare to write. Simple as that. Now .. go read or SHUT UP and go back to your useles hole where trolls come from, because writting in a thread without even readign it can be ignorance, stupidity or a troll attempt. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Opia Munba
mss industry
19
|
Posted - 2013.12.06 13:40:00 -
[1713] - Quote
Jill Chastot wrote:Opia Munba wrote:Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow. No need to launch a personal attack for an answer to a question, that is childish behaviour.
A lack of empathy towards people who have problems with the animation may be percieved by them as a personal attack from you. Strange thing perception, i`m sorry the observation offended you. :( |
Molenius Morrowinger
M - Intergalactics Inq.
11
|
Posted - 2013.12.07 00:39:00 -
[1714] - Quote
Smohq Anmirorz wrote:CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work!
Lets remove graphic settings then. Everybody should use same graphic quality and effects just because "it adds to the game". |
Smohq Anmirorz
State War Academy Caldari State
152
|
Posted - 2013.12.07 01:16:00 -
[1715] - Quote
Molenius Morrowinger wrote:Smohq Anmirorz wrote:CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work! Lets remove graphic settings then. Everybody should use same graphic quality and effects just because "it adds to the game".
He said they were thankful for both positive and negative feedback, so I left positive feedback. Your nonsensical reply seems unnecessary. |
Kirren D'marr
State Protectorate Caldari State
257
|
Posted - 2013.12.11 22:26:00 -
[1716] - Quote
Smohq Anmirorz wrote:CCP Sisyphus wrote:
Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
We will stress though, that we hear your concerns and we're in the process of exploring various avenues for resolving them that include work on the camera and work on the animation itself to smooth it out and alter how it flashes and scrolls, however this is something that will take time and won't happen overnight.
Again, thanks for all the feedback, both positive and negative. It's being taken on board, and we're looking to make changes based on the things that you guys are concerned with the most, without removing the transition completely.
In that light, I would like to say that I like the jump animation far more than a black screen and loading bars. I feel it adds to the game. I think perhaps if you could reduce the effect of it swinging around you would reduce the complaints from a dull roar down to a soft whimper. Keep up the good work!
As has been repeated many times in the course of this thread, adjusting the swing may help at least some of the nausea effects. However, it does nothing to change the pulsing/lighting effects which are being cited as a headache/potential seizure triggers.
I fall into that last group (migraine headaches after just a few jumps), hence why I have such an interest in seeing this matter resolved. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Jill Chastot
Modulated Dreams AAA Citizens
41
|
Posted - 2013.12.12 02:42:00 -
[1717] - Quote
Opia Munba wrote:Jill Chastot wrote:Opia Munba wrote:Jill Chastot wrote:
Why shouldn't we have a switch?
Because we don't need it and it adds nothing.
Some people may perceive a need and it would certainly add quality of life to others. Whether you are for or against an off switch, not understanding this makes you look a little slow. No need to launch a personal attack for an answer to a question, that is childish behaviour. A lack of empathy towards people who have problems with the animation may be percieved by them as a personal attack from you. Strange thing perception, i`m sorry the observation offended you. :(
Lack of empathy is the absence of it, relating that to an offensive is most curious, please do explain your logic. I cannot for the lif of me follow any train of though that they would cross. |
Jill Chastot
Modulated Dreams AAA Citizens
41
|
Posted - 2013.12.12 02:45:00 -
[1718] - Quote
Kagura Nikon wrote:Jill Chastot wrote:Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.
So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful? I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.
CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.
Why shouldn't we have a switch?
Because we don't need it and it adds nothing. If you cannot bother to read.. do not dare to write. Simple as that. Now .. go read or SHUT UP and go back to your useles hole where trolls come from, because writting in a thread without even readign it can be ignorance, stupidity or a troll attempt.
I beg you pardon oh honourable forum warrior. I can never live up to the time you invest to greatly research and read ever shard of text on topics and threads.
But seriously who the hell do you think you are to tell me my opinion is less on these forums? Seems like you need a reassesing of your attitude. Because last i checked there was no rule on this forum saying that you are above anyone. |
KIller Wabbit
The Scope Gallente Federation
482
|
Posted - 2013.12.12 05:20:00 -
[1719] - Quote
Well at least the latest releases have totally crushed the cyno based jump animation. Finally something done right about that. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Kirren D'marr
State Protectorate Caldari State
257
|
Posted - 2013.12.12 21:35:00 -
[1720] - Quote
Jill Chastot wrote:But seriously who the hell do you think you are to tell me my opinion is less on these forums? Seems like you need a reassesing of your attitude. Because last i checked there was no rule on this forum saying that you are above anyone.
I would point out that your opinion is less by your own admission, as an uninformed opinion is the lesser opinion. As long as you choose to remain ignorant of the issue at hand, others will give less weight to your statements.
Basically, if you want others to listen to what you have to say, first you should make sure you know what you're talking about.
You are of course allowed to carry on just as you are, but don't expect anyone to pay much attention to your arguments. Showing a lack of knowledge of a subject reduces your credibility; show an unwillingness to learn and that credibility plummets. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Jill Chastot
Modulated Dreams AAA Citizens
42
|
Posted - 2013.12.12 21:56:00 -
[1721] - Quote
So according to you...
tldr: read the 85 pages or gtfo?
Right. You can hide behind the notion of that all you want. |
Opia Munba
mss industry
22
|
Posted - 2013.12.14 21:42:00 -
[1722] - Quote
Jill Chastot wrote:Lack of empathy is the absence of it, relating that to an offensive is most curious, please do explain your logic. I cannot for the life of me follow any train of though that they would cross. Again, i`m sorry if you don`t get it... it`s a hard concept. person A . I have physical difficulty with this situation is it possible for a workaround or fix.
Person B I am prepared to recognise person A`s suffering
Jill Chastot wrote:seems that because something is affecting someone negatively it should be chaged. I can see merit there but I am not affected so I do not feel or care for person A. It is quite possible that this would offend person A Also
Jill Chastot wrote:Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality. Acting at least slightly abrasive towards GD in general and expressing a little ignorance
Jill Chastot wrote:No need to launch a personal attack for an answer to a question, that is childish behaviour.
Then complaining in a return post where i suggested you were making yourself look a little dumb, stop being passive aggressive. |
Logan Revelore
Minimal Solutions Aurora Irae
8
|
Posted - 2013.12.14 21:51:00 -
[1723] - Quote
Hernan Johuihen wrote:OMGGGGGGG WHY PEOPLE CRY ABOUT EVEEEERYTHING, FFS
A statistics and probability book will answer you :) |
Arsenic Malin
Hounds of War. Hashashin Cartel
0
|
Posted - 2013.12.15 03:29:00 -
[1724] - Quote
Lag fest, same graphic over and over and over while on pvp roams puts me to sleep.
Over and Over and Over the same thing, omg it's annoying turn it off. |
Samuel Wess
Stain Police Happy Cartel
35
|
Posted - 2013.12.16 01:40:00 -
[1725] - Quote
I would pay a plex to disable this feature. Walk into the club like "What up? I got a big cockpit!" |
Rekon X
Federal Navy Academy Gallente Federation
63
|
Posted - 2013.12.16 03:29:00 -
[1726] - Quote
Xenial Jesse Taalo wrote:My feedback is that:
1. During a jump, we can turn the camera with the RMB, so why not the LMB? It appears it was intended that we not turn it at all, but why not? It looks cool.
2. The sound effect contains the "target locking" sound effect amid the fizzes and slooshes. It sticks out as an ugly distraction.
3. At least for the start of the animation, the previous stargate sound effect was much, much better. It had focus. This one doesn't.
4. The cardboard grey clouds just look really cheap. It's better than a black screen and loading bar, but you have to admit it's a really cheap effect to be seeing in 2013 (and the future).
5. Finally, the "skybox wobble" at the end also looks just really cheap. It looks like something someone would make when learning Unity (this goes for the cardboard clouds too). Just these two things look like really, really low-spec effects.
Yea, it is a poor excuse for an animation.
Wormhole graphic on stargates.
No graphic on wormholes.
Thyr smart. Definition of goon - a stupid person |
Guillame Herschel
Quantum Cats Syndicate Samurai Pizza Cats
51
|
Posted - 2013.12.16 05:55:00 -
[1727] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore
I haven't played EVE except to change skills since a few days after the expansion because of motion sickness. And also to check whether an option had been added to turn it off. But no luck.
I am not the only one. Why don't you care that people are getting ill playing the game you develop? I've been playing EVE since 2003. Do you think I am BS-ing? |
The Zetin Sunn
1st Armored Division
8
|
Posted - 2013.12.16 08:33:00 -
[1728] - Quote
Yet again GD has shown its enduring ability to cry and winge about literally anything. |
Plug in Baby
Crouching Woman Hidden Cucumber
50
|
Posted - 2013.12.16 11:36:00 -
[1729] - Quote
Yeah this is a pretty terrible feature, I can't believe that CCP didn't even consider that some players might want to disable it.
To think I was against Dust and WoD, all the time it was delaying dev time from worsening Eve. This is not a forum alt, this is a forum main. |
Molenius Morrowinger
M - Intergalactics Inq.
12
|
Posted - 2013.12.16 20:30:00 -
[1730] - Quote
Plug in Baby wrote:Yeah this is a pretty terrible feature, I can't believe that CCP didn't even consider that some players might want to disable it.
Yup. |
|
Hasikan Miallok
Republic University Minmatar Republic
48
|
Posted - 2013.12.16 22:10:00 -
[1731] - Quote
TRavelling from say Ammar to Jita in a dual hyper rigged Stiletto pretty much all you get is the jump animation the whole way :D
just saying
... or you can F10 and travel in map view. Curiously F10 gets rid of the annoying animation but does not stop the graphics card lock up on jump that occurs on older machines. Apparently the animation still runs in the background even though you are looking at the map. |
Lost Hamster
FREE GATES
120
|
Posted - 2013.12.17 22:11:00 -
[1732] - Quote
CCP Sisyphus wrote:Simply adding the ability to "turn it off" is a cop-out, and leaves us in the position where we have a sub-optimal animation in game that some people are unhappy with and choose not to use. The jump transition, much like the warp tunnel, is here to stay as a replacement for loading bars, and therefore it has to be good for everyone, and has to function as intended.
Then give us an option to switch back to the loading bar. Why does this thread needs to go for 85+ pages, and there is still no solution. Not even talking about that this is annoys many of us in the past 6 month. I have even noticed that in the past 6 month my activity have dropped significantly. If there is no fix soon, then it could happen that the subscription will no longer extended. |
Molenius Morrowinger
M - Intergalactics Inq.
15
|
Posted - 2013.12.19 18:26:00 -
[1733] - Quote
This is still needs to be heard by CCP. |
whix
Aliastra Gallente Federation
10
|
Posted - 2013.12.28 22:35:00 -
[1734] - Quote
a big difference between extroverts and introverts, is the amount of sensory input that their brain stems need.
extroverts have a less active brain stem. so extroverts desire a large amount of sensory input, before they have had enough, and do not seek further sensory input for the day.
and when they are sensory overloaded, they recover from it far more quickly.
introverts have much more activity in their brain stem. so they can sometimes tolerate little to no sensory input, before the sensory input becomes like burning agonizing pain to them.
not unlike an unfilled cavity, where every breath of cold air is pure suffering. or being it on fire with a torch, while sneering extrovert demons throw fuel onto the fire with every worthless noise they make.
and when they are sensory overloaded, it takes a very long time to recover from it. like a burn wound that refuses to stop hurting, hour after hour of the day.
and when a game is causing this effect to them, they tend to not talk about it to anyone on the forums. they instead leave the game, and never come back.
because that is what introverts do.
that and forums are for barking dogs, that are in love with the smell of their own ****.
extroverts understand the needs of introverts far less, than introverts understand extroverts.
and the majority of the eve online developers that we have observed through incessant youtube video's, appear to be extreme extroverts.
so of course the developers are inhumanly insensitive to the needs of their almost completely silent introvert players.
who knows how many thousands of potential players have been chased away from eve online, by worthless repetitive visual effects, that should NEVER have been implemented without an off option somewhere in the settings. and do not make practical sense most of the time, either.
it is not like off switches for graphical effects are hard or expensive to code. and the only players who would use them, are the players who absolutely need/want/choose them. so all that it is is giving someone what they want, when they want it, as badly as they need it.
it is the height of stupidity, that i am not allowed to turn off the flashing on a shield hitpoint bar, in a game that i pay good money for, to play in my free time.
if an eve online developer walks into my room, and punches me in the face every second that those annoying triangles complete a cycle around the targeted enemy ship, than am i expected to continue giving them my money ?
world of tanks does not do that much, if at all. and if it does, than it is so rare and brief that you do not notice it. it is not a strobe light that goes off in your face for a 20 plus minute long mission.
maybe that is part of why world of tanks has hundreds of times more players. introverts can stand to look at its absence of jarring flickering visual spam. |
Velarra
293
|
Posted - 2013.12.29 18:50:00 -
[1735] - Quote
This is hardly only an Eve / CCP issue, with the difference being most professional developers provide options and methods to turn off extraneous effects due to usability concerns. Particularly when developing for a mass quantity of product users. Even notoriously fruity and eccentric developers managed to address the same issue within 3 point releases spaced a few weeks apart, following a recent OS update.
https://encrypted.google.com/search?q=3D+sickness&rlz=1C1GGGE_enCA449CA449&oq=3D+sickness&sourceid=chrome&espv=210&es_sm=122&ie=UTF-8
https://encrypted.google.com/search?q=3D+sickness&rlz=1C1GGGE_enCA449CA449&oq=3D+sickness&sourceid=chrome&espv=210&es_sm=122&ie=UTF-8#es_sm=122&espv=210&q=3d%20motion%20sickness%20wiki
In the same breath it's hardly only a software issue, anything involving cameras and movement where the audience is stationary may invoke this sort of issue. If singular in occurrence or rare, it can be used for dramatic effect as per the
https://encrypted.google.com/search?q=180+rule&rlz=1C1GGGE_enCA449CA449&oq=180+rule&sourceid=chrome&espv=210&es_sm=122&ie=UTF-8
&
https://encrypted.google.com/search?q=30+degree+rule&rlz=1C1GGGE_enCA449CA449&oq=30+degree+rule&sourceid=chrome&espv=210&es_sm=122&ie=UTF-8
Unfortunately, while the first or second time the effect is employed it's novel and only vaguely (purposefully) jarring, a UI with forced camera usage that features it prominently can trigger 'Blair Witch' genre issues in a fair percentage of the population. |
ZynnLee Akkori
Perkone Caldari State
16
|
Posted - 2013.12.30 13:20:00 -
[1736] - Quote
I'd love to see a short animation of us leaving stations! But I don not like the Jump animation at all. It doesn't even make any sense. Weird spinning cloud tunnel in space? I love the *warp* effect just fine, just not the jumpgate effect. |
Rumtin
Imperium Technologies Get Off My Lawn
51
|
Posted - 2013.12.30 15:30:00 -
[1737] - Quote
86+ pages and CCP still doesnt get it. |
Deacon Abox
Justified Chaos
280
|
Posted - 2014.01.03 02:55:00 -
[1738] - Quote
Honk in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4066998#post4066998 if you still have hope they will respond with something other than flippant arrogance and not the best service industry attitude. Let them know their service has ceased being pleasant. Apparently they're reading the linked thread. |
Alavaria Fera
GoonWaffe
6046
|
Posted - 2014.01.03 03:39:00 -
[1739] - Quote
There's still no old system, right? Probably take too long to make a new new system. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |
Katran Luftschreck
Stillwater Corporation
2120
|
Posted - 2014.01.03 06:31:00 -
[1740] - Quote
I've looked for ways to turn it off but the closest I've found was this. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |
|
Nevyn Auscent
Broke Sauce
855
|
Posted - 2014.01.03 07:08:00 -
[1741] - Quote
Rumtin wrote:86+ pages and CCP still doesnt get it. It's almost like a lot of those 86 pages aren't all individual customers but the same players again and again. Just because some people don't like it is not a good reason for CCP to remove it, and is especially not a good reason for CCP to give the old loading bar back. This is an immersion increasing thing. Which is good. So stop simply raving for it's removal and work out how to make the jump animation better without 'give us an off switch'. I mean, I want an off switch to being shot, because I don't find it fun being shot when I'm not in a PVP ship. But I'm not going to get that because it would be terrible for EVE. |
Deacon Abox
Justified Chaos
280
|
Posted - 2014.01.03 23:05:00 -
[1742] - Quote
Nevyn Auscent wrote:Rumtin wrote:86+ pages and CCP still doesnt get it. It's almost like a lot of those 86 pages aren't all individual customers but the same players again and again. Just because some people don't like it is not a good reason for CCP to remove it, and is especially not a good reason for CCP to give the old loading bar back. This is an immersion increasing thing. Which is good. So stop simply raving for it's removal and work out how to make the jump animation better without 'give us an off switch'. I mean, I want an off switch to being shot, because I don't find it fun being shot when I'm not in a PVP ship. But I'm not going to get that because it would be terrible for EVE. No, you're wrong, ass kissing internet tough guy fanboi. Why don't you peruse all 86 pages and total up all the people who want an off button? You will find that it is not just a few people, and plenty of distribution between carebears and pvpers. Your reductio ad absurdum argument is a load of ****.
As for me/us "making it better" wtf? I'm not a programmer or a computer artist. But I am a current customer that knows there are plenty of buttons to modify the game. For instance the buttons to turn off ship explosions, turret effects, missile effects, etc. apparently do not hurt the "immersion increasing thing." So you come up with a better argument as to how having a toggleable off button for the gate animation and autoscan animations will hurt the game or be unfair to those that "like" the animations. How will an off state on those in my client negatively impact the on state in yours? |
Kirren D'marr
State Protectorate Caldari State
275
|
Posted - 2014.01.04 16:28:00 -
[1743] - Quote
Well, it's the fourth, you know what that means -
We are up to seven months and counting with no progress or update! Way to keep a string unbroken, CCP!
(translation note for anyone from CCP who actually reads this: this is NOT something to be proud of!) Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Johan Civire
The Lyran Empire
811
|
Posted - 2014.01.04 16:31:00 -
[1744] - Quote
Again this spam post. Stop bumping this. Read the dev post end of debate |
hedge betts Shiyurida
State Protectorate Caldari State
96
|
Posted - 2014.01.05 13:25:00 -
[1745] - Quote
re- sub after 18 months away. after i made my first jump i spent the next 20 min looking to turn off the gate jump animation. only to find it cant be turned off.
i will never get that time back. Cup the balls, and work the shaft |
Kirren D'marr
State Protectorate Caldari State
276
|
Posted - 2014.01.05 20:02:00 -
[1746] - Quote
Johan Civire wrote:Again this spam post. Stop bumping this. Read the dev post end of debate
Would those be the dev posts on and around June 26th? The dev posts which acknowledged there is a problem, and which promised further improvements and updates? The dev posts which solicited player feedback for specifics of the problem and possible solutions? The same dev posts which to date have not had one single follow up?
Because those are the last dev posts I can find, and they were hardly the end of anything. Rather they were supposed to be the beginning of something. Instead, all dev activity on this has vanished without a word. In my book, if you make a promise to your customers, you owe them one of two things: either delivery on that promise, or an explanation of why you can't or won't fulfill your word. Silence is not an acceptable response, nor is it an option for those who would hold CCP accountable to their own promises. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Leana Solette
Scandium Defense and Security Inc. Galactic Skyfleet Empire
0
|
Posted - 2014.01.09 14:58:00 -
[1747] - Quote
Sorry I disagree. This should be bumped up, till they change it.
Makes me sick like many others, so why should we just deal with it? Especially in a paid subscription game? |
Mac Tir
State War Academy Caldari State
121
|
Posted - 2014.01.09 21:05:00 -
[1748] - Quote
Admitted introvert signing in.
+1 to an optional disable.
Utterly confused as to why people would argue against this. You can leave it as is and have a widely unhappy (paying) playerbase, or you can make everybody happy by providing choice.
Always had CCP down as a progressive company; lets hope that still holds true.
|
Kirren D'marr
State Protectorate Caldari State
284
|
Posted - 2014.01.16 18:35:00 -
[1749] - Quote
My latest efforts to getting a response on this issue: CSM 8 Town Hall #4 questions
Here's hoping it gets more of a response than last time! Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Kirren D'marr
State Protectorate Caldari State
294
|
Posted - 2014.02.04 21:47:00 -
[1750] - Quote
Feb 4th 2014 - that's right, it's been eight months since this animation was implemented, more than seven months since we were promised improvements, and there has been no evidence of any progress made.
Thank you CCP, for demosntrating just exactly how concerned you are for your customers' wellbeing, and what your promises are worth.
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
Shayla Aki
Wraithguard. Dirt Nap Squad.
1
|
Posted - 2014.02.05 00:38:00 -
[1751] - Quote
The tunnel i don't really mind, but the forced camera angle is beyond annoying. |
Abla Tive
State War Academy Caldari State
30
|
Posted - 2014.02.05 01:10:00 -
[1752] - Quote
I am still adversely affected by the animation.
It would be convenient if I did not have to invoke the map screen when jumping. |
Vim
Spiritus Draconis Sicarius Draconis
6
|
Posted - 2014.02.05 17:08:00 -
[1753] - Quote
Old buddy just got back to the game for a year or so. This is one of his first questions after having asked for what new skills there are and he goes shopping.
[16:58:03] XXX > where do i shutoff the jumpgate effect again? [17:03:00] XXX> wait....there IS a way, no? >_<
So yeah... first new impression of eve after a year: How do I turn that **** off. |
Malcolm Shinhwa
Bad Touches
1108
|
Posted - 2014.02.05 19:11:00 -
[1754] - Quote
This thread is now a monument to things CCP doesn't care about. I know violence isn't the answer. I got it wrong on purpose. |
Deacon Abox
Justified Chaos
293
|
Posted - 2014.02.05 23:01:00 -
[1755] - Quote
I'm now paying for my remaining two accounts one month at a time. Granted that is more expensive per month. But, it will make what sadly looks like a soon inevitable decision to leave EVE less costly. Soz |
Velarra
294
|
Posted - 2014.02.08 16:23:00 -
[1756] - Quote
Abla Tive wrote:I am still adversely affected by the animation.
It would be convenient if I did not have to invoke the map screen when jumping.
Good luck when reloading a busy grid and the map--->grid-load fails on the other side of the gate forcing a client quit. If you're pointed or bubbled..... lol ! |
Deacon Abox
Justified Chaos
296
|
Posted - 2014.02.19 00:34:00 -
[1757] - Quote
another patch and still nothing |
KIller Wabbit
The Scope Gallente Federation
536
|
Posted - 2014.02.19 00:44:00 -
[1758] - Quote
Of course not. CCP listen to customers? You're kidding, right?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Frostys Virpio
IRS Fraud
1004
|
Posted - 2014.02.19 00:46:00 -
[1759] - Quote
Deacon Abox wrote:another patch and still nothing
Deacon Abox wrote:Welp, Ranger1 - click, hide posts. I suggest you do the same with mine. Because I'll keep posting about my discomfort from (and my dislike for) these new graphics. at least until I unsub if they don't fix them by September
It's been about 6 month since you were suppose to unsub if it was not fixed. Guess it does not bother you all that much. |
Aina Stormborn
Beartours INC.
3
|
Posted - 2014.02.19 06:31:00 -
[1760] - Quote
Woot? People still whine cause of that? Wow, persistant lil piggies. It still looks awesome and I don-¦t want to miss it!! |
|
Yarda Black
Epidemic. Spaceship Samurai
42
|
Posted - 2014.02.19 11:18:00 -
[1761] - Quote
I cant afford a new computer due to economic reasons. Paying for EVE is hard as it is right now.
With my graphics messed up (laptop), the best patch in years was the one that solved a few glitches in the directX 9 stuff. Made my day. Seriously.
Every jump I make, my systems freezes up until this jump animation finishes. The only thing preventing me from dying all over the place is EVE being a bit "hardwired" into my brain.
CCP already explained its not possible to remove this effect, so I adapted. Doesnt mean I have to like it.
Bump |
Deacon Abox
Justified Chaos
297
|
Posted - 2014.02.19 16:18:00 -
[1762] - Quote
Frostys Virpio wrote: It's been about 6 month since you were suppose to unsub if it was not fixed. Guess it does not bother you all that much. Glad to know my resolve or lack of it concerns you.
I've played this game since 2006. Thus it is hard to give up. And I post here because I care not just about my stomach's repose, but also the health of the game.
I believe in that post which you reference, and took the time to search, I was speaking to the two subs that were coming due at that time. Regardless, I did unsub two accounts that came up for renewal in September. I have two remaining that came up for renewal in January (and always did, yearly subs).
So, I've changed the way I play. I tend to stay in just a few systems and avoid gate jumps when I can. Also, my remaining two subs are on short term plans.
CCP lost two $130 per year accounts from me over this ($260). They are gaining back $4 per month as I put the remaining two accounts on one month renewals until I decide whether to just leave the stupidity. But it will take many months for CCP to gain back my money. I know, big deal. But it appears I'm not the only one reducing or eliminating subs over this issue.
It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.
Aina Stormborn wrote:Woot? People still whine cause of that? Wow, persistant lil piggies. It still looks awesome and I don-¦t want to miss it!! And no one in this thread is asking CCP to take it away from you. Just because they add an off button doesn't mean you have to push it. Don't you get that? |
Frostys Virpio
IRS Fraud
1011
|
Posted - 2014.02.19 18:29:00 -
[1763] - Quote
Deacon Abox wrote:It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals.
Those visuals can be disaabled because they can cause performance issue for the client on older computer. Has anyone ever had trouble rendering the cam swooping or the autoscan? |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3001
|
Posted - 2014.02.19 20:40:00 -
[1764] - Quote
I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Deacon Abox
Justified Chaos
297
|
Posted - 2014.02.19 22:34:00 -
[1765] - Quote
Frostys Virpio wrote:Deacon Abox wrote:It makes so much sense to allow people to turn off turret effects, missile effects, explosions, drone models, etc, but to deny the ability to turn off the autoscan and gate jump visuals. Those visuals can be disaabled because they can cause performance issue for the client on older computer. Has anyone ever had trouble rendering the cam swooping or the autoscan? Of course, so what. How is the stomach stability of some players any less important?
edit- oh and the CQ is toggleable. Some of that is performance, but it is certainly not toggleable because CCP heard peoples computers could not render the thing.
Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Reductio ad absurdum, gg. Anyway, another off button on the client, that some people will toggle off, will affect your client how? |
Kirren D'marr
State Protectorate Caldari State
329
|
Posted - 2014.02.19 23:08:00 -
[1766] - Quote
Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online.
Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises). Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Spurty
Dimension Door
1223
|
Posted - 2014.02.19 23:29:00 -
[1767] - Quote
87 pages and it's not an option.
Guys, how MASHED UP are your faces from hammering your skulls into your keyboards for so long?
No hope for you.
Go play another game or hey, stop using gates?
Go camp a station for 7 days.
*signature is not allowed on the EVE Online forums* |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3002
|
Posted - 2014.02.20 00:34:00 -
[1768] - Quote
Deacon Abox wrote:Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Reductio ad absurdum, gg.
Not really. Please learn what that phrase means before accusing me of it.
New eye candy is so often accompanied by cries and calls for an option to turn it off. Whether because of discomfort, higher sysreqs, or a preference for the older effects, EVE players simply don't like visual change. I think EVE players are driving towards a homeworld-type Tactical Map that doesn't use any 3D models, and only uses icons on a map-style screen. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3002
|
Posted - 2014.02.20 00:40:00 -
[1769] - Quote
Kirren D'marr wrote:Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises).
Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game.
In fact, your signature points out quite succinctly how ridiculous the trend is:
Quote:Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami
Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Sibyyl
University of Caille Gallente Federation
99
|
Posted - 2014.02.20 00:44:00 -
[1770] - Quote
My thoughts are is that I wish the jump animation were as nice as the warp animation (which I love). The jump animation looks half baked, and it does pull you out of the tracking angle you have set up already.
I'm playing on a pretty slow computer (a junky laptop), so I'm not sure what slowdown you guys are talking about.
/Fÿ¡ Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*. |
|
Deacon Abox
Justified Chaos
297
|
Posted - 2014.02.20 01:05:00 -
[1771] - Quote
Katrina Oniseki wrote:Deacon Abox wrote:Katrina Oniseki wrote:It's almost as if you guys literally just want to do away with the whole graphics engine and just play it by 2D icons and UI windows. Reductio ad absurdum, gg. Not really. Please learn what that phrase means before accusing me of it. New eye candy is so often accompanied by cries and calls for an option to turn it off. Whether because of discomfort, higher sysreqs, or a preference for the older effects, EVE players simply don't like visual change. I think EVE players are driving towards a homeworld-type Tactical Map that doesn't use any 3D models, and only uses icons on a map-style screen. How is an on/off button for a "feature" that didn't exist for 9 of the 11 years of eve a call to what you characterized it as? It's always fun to mischaracterize and exaggerate what someone is asking for in order to shoot it down. gg.
Katrina Oniseki wrote:Kirren D'marr wrote: Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc. And where is anyone here calling for an off button for all of that? If your only argumentation is to mischaracterize the arguments of those with a different opinion then frankly you suck at arguing.
Regardless, why are you arguing? How is a button to toggle off these couple of graphics going to affect your love and enjoyment of ALL past, present, and presumably future new graphical additions and changes? I know what makes me mad. It is a sense of nausea and annoyance where none used to be. Why are you mad? |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3002
|
Posted - 2014.02.20 01:12:00 -
[1772] - Quote
I'm not mad, nor am I really putting a ton of effort into 'arguing' anything. I'm bored, and idly posting in a public thread, because I want to.
.. besides, it's not as if CCP is going to listen to me either, right? My opinions don't hold a lot of weight in the long run.
Although, since you ask - I suppose the developers' time spent trying to figure out how to implement a toggle for it is something I think could be much better spent elsewhere.
TL;DR
I don't give much of a **** what your reasons are. I don't care whether there is a button or not, because none of the claimed discomfort happens to me. Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Deacon Abox
Justified Chaos
297
|
Posted - 2014.02.20 04:52:00 -
[1773] - Quote
Thanks for the bump then |
Airdorn
Nobody Loves Us
13
|
Posted - 2014.02.20 06:13:00 -
[1774] - Quote
Can we just turn it off.... PLEASE? It's hokey and ugly.
|
isk4trade
Cogitation Mining and Industrial Trading
41
|
Posted - 2014.02.20 08:38:00 -
[1775] - Quote
Airdorn wrote:Can we just turn it off.... PLEASE? It's hokey and ugly.
Not as ugly as a bar stating "LOADING SYSTEM ... " would be ...
88 pages of whining about a quite nice graphic running for a couple seconds while the next system is loading.
sheesh ... LOL
me |
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3002
|
Posted - 2014.02.20 08:59:00 -
[1776] - Quote
Icons and window boxes. That's what they want. Literally spreadsheets in space.
/hyperbole /trolling /thread Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
Maximus Aerelius
PROPHET OF ENIGMA
1233
|
Posted - 2014.02.20 09:41:00 -
[1777] - Quote
I've been fully behind supporting the following:
OPTION to toggle the panning effect off. Some don't like it and makes them feel sick, others just don't like it full stop. OPTION to remove the auto-scan that occurs whenever you undock or enter a new system. If I want to know if there's something worth looking into in space I'll turn the thing on that enables it.
CCP need to stop removing OPTIONS when they add new stuff like this in. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1284
|
Posted - 2014.02.20 09:46:00 -
[1778] - Quote
Well I learned and developed the reflex of looking away from screen when I am about to jump. But the fact taht i need to do that is just a show of great disrespect by eve developers. I still ike the game, but whenever anyone ask me if its wroth to try.. I say.. no.. not on this current generation of developers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1284
|
Posted - 2014.02.20 09:48:00 -
[1779] - Quote
Jill Chastot wrote:Kagura Nikon wrote:Jill Chastot wrote:Read through 84 pages of dribble? No thanks, GD isn't renownd for its excellent levels of posting quality.
So from your last response it seems that because something is affecting someone negatively it should be chaged. I can see merit there, but is it an "I get seasick from wobbles" or is there an actual photosensitive response that could be harmful? I'm sure theres a blanket disclamer on anything you play nowdays that there may be flashing lights and moving cameras and that you experience this at your own risk.
CCP is obliged to nothing more than services paid. Don't bother throwing a hissyfit from lack of communication, you or I am not important enough to be walked through every or any stage of their development.
Why shouldn't we have a switch?
Because we don't need it and it adds nothing. If you cannot bother to read.. do not dare to write. Simple as that. Now .. go read or SHUT UP and go back to your useles hole where trolls come from, because writting in a thread without even readign it can be ignorance, stupidity or a troll attempt. I beg you pardon oh honourable forum warrior. I can never live up to the time you invest to greatly research and read ever shard of text on topics and threads. But seriously who the hell do you think you are to tell me my opinion is less on these forums? Seems like you need a reassesing of your attitude. Because last i checked there was no rule on this forum saying that you are above anyone.
You got it the other way around.. it is not me that am above everybody.. its you that is under everyone else. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1284
|
Posted - 2014.02.20 09:49:00 -
[1780] - Quote
Katrina Oniseki wrote:Kirren D'marr wrote:Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises). Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game. In fact, your signature points out quite succinctly how ridiculous the trend is: Quote:Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.
People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
3003
|
Posted - 2014.02.20 10:43:00 -
[1781] - Quote
Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here.
I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness.
I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole.
Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable.
In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.
Ch+½j+ì Katrina Oniseki ~ (RDC) Chief Operations Officer ~ [I-RED] Director of Public Relations |
DSpite Culhach
284
|
Posted - 2014.02.20 11:09:00 -
[1782] - Quote
Since this thread is still going, I'm throwing in my 2 bits:
Whenever, in a game, developers "force prospective and visuals" onto a 1st person view, they will make someone basically seasick in some form.
I don't know if any of you have played Farcry 3, but in that game, every time you climb vines, the computer takes over and does a whole bunch of forced view. When you reach the top of a tower, the view sways back and forth until you get off. When on a Trike, the view shakes like crazy everywhere. If I play for a while, I now shut my eyes for a few seconds and bypass the "climb" view animation, it's headache inducing, especially since one of my eye works rather badly, and I'm running a 40" TV as my screen, that combination is a killer.
I'm not here to request CCP to mess with current code and change stuff, but it would be nice if they could remember that anytime they insert a feature to move the player view in an "un-natural" or "forced" way, it will have a whole bunch people being effected in a negative way. One solution that I've seen work in the past is simply allowing to zoom back to a ship view, and forcing a view that way, in 3rd person, that way we can scroll around and having a ship to focus on (that has shake option on or off like now) will reduce the effect a whole lot at least.
There will be a bunch of people that won't ever be able to totally adapt to the Oculus Rift for example. I have little trouble playing Descent 3 and flying every which way (no forced views) but even there, I have mates that get seasick after 10 minutes of play there.
If removing "forced view" would give an advantage in a future something, I'm sure CCP could just fiddle something in easy enough. ~ |
seth Hendar
I love you miners
464
|
Posted - 2014.02.20 11:19:00 -
[1783] - Quote
Katrina Oniseki wrote:Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here. I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows. I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole. Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable. In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good. so because other games those ppl might not even been interested in playing, could potentially have the same impact on their physiology, it is not relevant they ask for a newly introduced effect causing them physiological discomfort / issue to be optionnal in a game they actually play?
woa, that's an...interesting way of thinking..... |
DSpite Culhach
284
|
Posted - 2014.02.20 11:20:00 -
[1784] - Quote
Katrina Oniseki wrote:Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here. I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows. I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole. Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable. In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.
I can play all the games you mention easy enough, but in all of those we are totally in control of camera views, but if, in a game, everytime I jump off a building, the computer takes over to make me do a whole bunch of view shaking, like a "I'm getting up animation", that a bad effect. Portal? You just go "splat" and stop.
The stargates warp anim is ok, the "Align and warp" is a little annoying, but it's very short, so no big deal. The "stuttering" lag effect of going through the tunnel? that's probably the worse. ANY game that gives me lots of frame lag, I just wind down GFX, resolution, etc, until it's at least a steady 30 FPS; THAT aspect does really mess with my head.
~ |
Signal11th
Northern Coalition.
1296
|
Posted - 2014.02.20 12:21:00 -
[1785] - Quote
Katrina Oniseki wrote:Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here. I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows. I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole. Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable. In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.
To be honest it's selective as well, In EVE I don't suffer with any issues with the jump screen I just find it boring and not needed but WOT have just released a GFX change and that makes me woozy after 10 minutes of playing.
Now WG have changed FOV in the game and whatever they have changed it makes me feel crap after 10 minutes but luckily this changed can be reversed which is what I have done. Powered by-áreaTh-áFilter V1.23 "All posts by this pilot are personal held views and not representitive of-áany-ácorp or alliance I am currently a member of. Like I'd give a-ásh*t anyway. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |
seth Hendar
I love you miners
464
|
Posted - 2014.02.20 14:29:00 -
[1786] - Quote
Signal11th wrote:Katrina Oniseki wrote:Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here. I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows. I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole. Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable. In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good. To be honest it's selective as well, In EVE I don't suffer with any issues with the jump screen I just find it boring and not needed but WOT have just released a GFX change and that makes me woozy after 10 minutes of playing. Now WG have changed FOV in the game and whatever they have changed it makes me feel crap after 10 minutes but luckily this changed can be reversed which is what I have done.
the lesson here is that at least, it can be reversed.
can't believe WG does better than CCP on this matter.....i mean, it's WG ffs
|
Kirren D'marr
State Protectorate Caldari State
330
|
Posted - 2014.02.20 19:57:00 -
[1787] - Quote
isk4trade wrote:Airdorn wrote:Can we just turn it off.... PLEASE? It's hokey and ugly.
Not as ugly as a bar stating "LOADING SYSTEM ... " would be ...
At least a loading bar would not induce headaches and nausea the way this animation has.
Even better, a toggle in the settings would let you view the animation if you prefer it, and avoid it if you don't. These toggles exist for all sorts of graphical effects in this game; why not have one for the effect causing real physical problems? Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Winona MN
Republic Military School Minmatar Republic
0
|
Posted - 2014.02.21 10:05:00 -
[1788] - Quote
Came here to see is there was a switch for this now?
Uncontrolled screen spinning and jerky graphics are uncontrolled screen spinning and jerky graphics.
This is still being discussed 8 months down the line so I'm guessing there isn't a switch?
|
Smoking Blunts
ZC Industries Dark Stripes
720
|
Posted - 2014.02.21 10:29:00 -
[1789] - Quote
the only way to avoid this horrid animation is to..
1. get into any jump capable ship 2. turn off all graphic effects 3. jump
you get the old effect of unloading and reloading.
I think the new capital warfare dominance is based on not wanting to see that long ass jump tunnel for 1h while you load into a TiDi system.
I do agree an OFF switch would be better, but hey when do ccp actually give a crap about what players want OMG when can i get a pic here
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1293
|
Posted - 2014.02.21 11:01:00 -
[1790] - Quote
Katrina Oniseki wrote:Kagura Nikon wrote: People throwing up their lunch after a 20 jump travel is NOT subjective.
The animation is almost rigged to cause motion sickness! That is NOT subjective!!!
Serious post here. I empathize with people who would suffer like that. Vomiting is not only uncool, but it can be dangerous and damaging to the body in excess. That being said, if people have such a visceral reaction to simulated visual motion, I can't imagine EVE is the only game to do that. Most flight sims, racing games, some shooters, and Valve's Portal in particular would all cause the same sorts of motion sickness. Also many movies and TV shows. I seriously doubt that anyone suffering physical illness from the Stargate jumps would only suffer them in and because of EVE, and only because of the stargates. I doubt it so much, that I cannot even accept it as anything but hyperbole. Yes, people get sick from games, but EVE is not the only game with significant motion, and the stargate is not the only place in EVE where significant motion is experienced. The same people would also be getting sick from camera panning and ship spinning - the difference of course being that those two are controllable. In short: The problem is still the player, not the game. People with significant sensitivity to visual motion should be more careful with what games they choose to play. If choosing between their health and paying a subscription is the option, I'd tell people to unsub for their own good.
I ONly suffer it in eve. And Only when jumping too many times in a row (if I for example pay attention on screen all time with ashuttle flying from Jita to agil, i Will have to run to the bathroom due to nausea) . I learned to not look to the screen while jumping. But its ridiculous that a game forces me to do it.
I play flight sims, racing games, and NONE causes that? Know why? Because they do not have horrible tunnel effect wiht a fish eye lens amplification FOV with jerking movements that extrapolate 180 degrees per second! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
KIller Wabbit
The Scope Gallente Federation
538
|
Posted - 2014.02.22 05:54:00 -
[1791] - Quote
Katrina Oniseki wrote:Kirren D'marr wrote:Katrina Oniseki wrote:I have never played an MMO where I can remember the players whining and demanding the option to turn off visual effects as I have in EVE Online. Is it really that surprising that people would want to have the option to turn off a feature that was causing them physical discomfort and pain? The devs even admitted there was a problem, they just appear to have chosen to not do anything about it (contrary to their earlier promises). Whether the developers agree there is a problem or not does not have any impact on what I said, which was a broad statement against the trends of EVE players negatively reacting to visual improvements in the game. In fact, your signature points out quite succinctly how ridiculous the trend is: Quote:Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that. - Kina Ayami Visual improvements and eye candy very rarely add anything to gameplay, and "annoying" is subjective. So based on the above quote: the entire V3 project is useless, Trinity graphical expansion was useless, new nebula were useless, new turrets and missile launchers were useless, new death animations are useless, etc etc etc.
Nice hijack attempt. Your broad statement really helped out here.
While it certainly causes me discomfort, many customers have said this particular "nice" thing does in fact cause physical symptoms. (Here's pukin' at you!) You'd think CCP would really try to avoid getting a rep for making customers physically ill, but hey - they like that rotten fish that smells like ammonia. One of these days their lawyers will wake up....
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
Abla Tive
Serpent.Sisters.of.Eve
31
|
Posted - 2014.02.24 18:29:00 -
[1792] - Quote
I am adversely affected by the animation. I find that flying with the star map (or planet view) up helps.
I don't know why CCP continues to punish me for playing the game.
|
seth Hendar
I love you miners
467
|
Posted - 2014.02.25 09:35:00 -
[1793] - Quote
created a topic in assembly hall expecting CSM to at least answer....so far, and nothing.... can anyone tell me why CSM even exist in the first place?
https://forums.eveonline.com/default.aspx?g=posts&t=323538&find=unread
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Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
36
|
Posted - 2014.02.25 09:46:00 -
[1794] - Quote
CCP:
I like the jump animation.
Because I like it, I feel everyone should have to experience it with zero option to have any other jump animations.
Thank you for supporting my request. Our relationship where you enforce my beliefs onto others has thus far been enjoyable. |
seth Hendar
I love you miners
467
|
Posted - 2014.02.25 13:30:00 -
[1795] - Quote
Divine Entervention wrote:CCP:
I like the jump animation.
Because I like it, I feel everyone should have to experience it with zero option to have any other jump animations.
Thank you for supporting my request. Our relationship where you enforce my beliefs onto others has thus far been enjoyable. "i do like anal intercourse, therefore i feel everyone should have to experience it with zero option to refuse or sustain any other kind of sexual intercourse......"
see what your comment looks like? you are welcome
|
Kirren D'marr
Caldari Provisions Caldari State
333
|
Posted - 2014.03.05 03:06:00 -
[1796] - Quote
Well, March 4th - nine months and this is still an issue, with no word or response from CCP in over eight months. Customer service at its finest.
Good luck; I brought this up to the CSM as part of a town hall a few months back; I was promised that they would follow up with the devs on this. So far, no word, an no one since has returned any of my messages. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Velarra
294
|
Posted - 2014.03.12 15:03:00 -
[1797] - Quote
re: http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.3
"Modified the jumpgate transition to eliminate distorted fisheye camera effects after jumpgate travel."
Is an insufficient change / fix.
3D nausia continues as a result of faulty UX design.
Please discontinue the implementation of forced camera movements that can not be turned on or off. |
Velarra
294
|
Posted - 2014.03.12 15:30:00 -
[1798] - Quote
As the camera movement is a purely hardware-driven client-side animation, no, this isn't something that occurs due to cliche antiquated hardware & abysmal framerates.
Current primary client DxDiag extract: Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz Memory: 32768MB RAM Chip type: GeForce GTX 760 Display Memory: 4095 MB Current Mode: 1920 x 1080 (32 bit) (60Hz)
This occurs with Eve in DX 9 or 11 with all quality settings to maximum, with preference, "camera shake" off. FPS rarely going under 60.
Issue persists with:
NV's adaptive VSync on or off. Alternately, Eve graphical fidelity settings turned cartoonishly low on modern hardware On aforementioned modern hardware as well as antiquated systems running low yet stable ~25 FPS.
Issue can be triggered in regular celestial flight, in a solar system IF camera tracking is turned on. Fortunately, mundane camera tracking can be turned off. |
Spurty
V0LTA Triumvirate.
1256
|
Posted - 2014.03.12 16:22:00 -
[1799] - Quote
Post #3 in the 'bring back the dos prompt and loading bars' thread.
*signature is not allowed on the EVE Online forums* |
Deacon Abox
Justified Chaos
306
|
Posted - 2014.03.13 04:20:00 -
[1800] - Quote
Spurty wrote:Post #3 in the 'bring back the dos prompt and loading bars' thread.
Really? I think you've bumped this thread more than 3 times, but I could be wrong about that. Anyway, thanks for the latest bump. |
|
Kirren D'marr
State Protectorate Caldari State
336
|
Posted - 2014.04.04 14:10:00 -
[1801] - Quote
April 4th - 10 months with this animation, and still no update on the promised "improvements".
I suppose that responding to customers would also be a "cop out" in CCP's terms. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3043
|
Posted - 2014.04.04 14:12:00 -
[1802] - Quote
Arg tomb-dust *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Doc Fury
Furious Enterprises
4272
|
Posted - 2014.04.04 14:28:00 -
[1803] - Quote
The CSM exists as a human meat shield between CCP and its playerbase. They can be both blamed when CCP farks-up or praised when their view and CCP's just happen to match. In the latter case this is promoted as the CSM "representing" the players. In the former case the CSM is put forward during times of player discontent (threadnaughts) to distract players from volatile or sensitive issues and to assist CCP in performing damage control.
Ultimately the CSM's job is to maintain the illusion that players have representation even though they have absolutely no power whatsoever to craft or change CCP policies. This is a far cry from the oversight role that was promised to players prior to the CSM's creation.
/the more you know..... The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Belt Scout
108
|
Posted - 2014.04.04 14:29:00 -
[1804] - Quote
Careful what you wish for kids. You could wind up with https://www.youtube.com/watch?v=wZZ7oFKsKzY EVE's only legitimate ISK halving service. I have 50Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
Flybiere
F'n'F Inc
18
|
Posted - 2014.04.04 14:56:00 -
[1805] - Quote
Urgh.
+1 to remove these players from the game. ^^^ |
Sky Marshal
Deep Core Mining Inc. Caldari State
11
|
Posted - 2014.04.05 14:29:00 -
[1806] - Quote
Don't worry, I unsubscribed since last October. I use the 4-hour timelapse to write this post.
Well to be honest, it is not so bad to stop Eve Online, I played only at it before this animation, now I play to Anno 2070 and some other games.
Even if CCP finally decide to stop being dumb and add an option, it is far too late. Leave a game like Eve cn be really difficult, especially if you have some POS, ties with friends, years of experience, etc. so I don't see why I should subscribe again as I will have to repair the damages done by them. I am too demotivated for that, at least for a moment. It is the first time that I leave a game not for the lack of new features or the usual excuses, but because of the attitude of the developers.
I will give CCP a thanks for all this years I played at this game and because Eve remains a decent game, but I don't wish them good luck because at the end, they still act like arrogant beginners. |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3082
|
Posted - 2014.04.05 14:31:00 -
[1807] - Quote
Sky Marshal wrote:Valuable post from someone who doesn't play EvE
Cheers, your words of inspiration will guide future generations.
In other news: I was thinking of offering Mining Permits for sale on Minecraft servers.
Does anyone think this would catch on? *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
Machagon
Plate of Beans Incorporated Solar Destiny
61
|
Posted - 2014.04.05 14:37:00 -
[1808] - Quote
f10. jump. f10. |
Octoven
Phoenix Productions Headshot Gaming
365
|
Posted - 2014.04.05 17:35:00 -
[1809] - Quote
I have issues with heights in real life they make me qeasy as ****, this animation hasnt bothered me tje slightest...and yes for all those thinking it I HAVE done long trips over a long period of time. In fact when this issue was first brought up I jumped on the test server and all I did for two hours were non stop jumping. Aside from the bordem factor, I wasnt even phased with it. Given the number of people bringing it up there are two possibilites: a **** ton of eve players get motion sickness easily or an organised few are enlisting the help of those who arent affected to change it. It is literally tje same effect as warping except darker. The fast camera movement may affect some but not this many people. With that being said, if you need CCP to take dev time out to alleviate your sickness issue so be it, personally id suggest getting up from the keyboard once every 30 minutes as any intelligent doctor would suggest as well. Even if you arent having the issue it helps prevent eye strain. |
Velarra
294
|
Posted - 2014.04.07 15:15:00 -
[1810] - Quote
Machagon wrote:f10. jump. f10.
Perform the above sequence one too many times and the grid fails to load entirely on the other side of the gate. You end up seeing a collection of pastel colors vaguely representative of the texture(s) that make up the system color. Other ships in your vicinity do not render and directional manual-flight clicks do not register.
The only method to resolve grid load/render fail in this situation is a client quit & reload. |
|
PrettyMuch Always Right
University of Caille Gallente Federation
2
|
Posted - 2014.04.07 17:00:00 -
[1811] - Quote
Is this a joke? If that jump gate animation makes you weezy may I suggest none of you peeps ever even consider going on a cruise or any seabound ship for that matter.
Yes, seabound ship. Because of all the other ships we have.
|
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
3195
|
Posted - 2014.04.07 17:58:00 -
[1812] - Quote
PrettyMuch Always Right wrote:Yes, seabound ship. Because of all the other ships we have. +10 for pre-emptive strike *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |
BBQ PorkRamen FlyingDuck
Mongoloid Inc.
1
|
Posted - 2014.04.09 09:15:00 -
[1813] - Quote
I'm not affected by the new jump animation in terms of nausea or motion sickness, but I don't see the reason why the old method of jumping is unavailable to switch to. I actually LIKED the old jump, hearing the gate wind up with a big WOOSH while hearing the hum of the gate for several seconds til the next system loaded.
It's like an indescribable little quirk that I miss from something so simple as K-space travel. |
Kirren D'marr
State Protectorate Caldari State
338
|
Posted - 2014.04.10 23:48:00 -
[1814] - Quote
Octoven wrote:I have issues with heights in real life they make me qeasy as ****, this animation hasnt bothered me tje slightest...and yes for all those thinking it I HAVE done long trips over a long period of time. In fact when this issue was first brought up I jumped on the test server and all I did for two hours were non stop jumping. Aside from the bordem factor, I wasnt even phased with it. Given the number of people bringing it up there are two possibilites: a **** ton of eve players get motion sickness easily or an organised few are enlisting the help of those who arent affected to change it. It is literally tje same effect as warping except darker. The fast camera movement may affect some but not this many people. With that being said, if you need CCP to take dev time out to alleviate your sickness issue so be it, personally id suggest getting up from the keyboard once every 30 minutes as any intelligent doctor would suggest as well. Even if you arent having the issue it helps prevent eye strain.
Oh look, more sound medical advice and opinons from someone who is obviously a doctor. And a medical statistician at that, who clearly knows exactly what percentage of the population is suffering from a given condition. Oh wait, nevermind, it's just another random person projecting his own personal experience onto everyone else and assuming it must be the same for everyone.
In my case, the jump animation triggers migraines. The warp animation does not. You can say they are the same, but clearly they are different enough that one is causing a problem while the other is not. I put the blame on the flashing lights within the jump tunnel, as I have had similar issues with other pulsing light sources.
As for the nausea, there are differences in the transparency of the warp tunnel allowing outside reference points whereas the jump tunnel removes all frame of reference, the sudden shifts to and from first person perspective, etc. The bottom line is that there are plenty of reasons why the jump animation is causing issues for people who have no problems with the warp tunnel.
At this point, I really don't care if you think this is a problem worth CCP's time or not. The fact is that there are those of us for whom it is a problem. There are CCP devs for whom it is a problem. CCP has admitted it is a problem, and have promised to fix it. We're just here waiting for that promise to be kept. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Malcolm Shinhwa
Bad Touches
1808
|
Posted - 2014.04.11 00:19:00 -
[1815] - Quote
I love when this thread pops to the front page. My suggestion is to get Brave Newbies to complain about this. They got hull rep drones and a boost to the max corp size. If they complained about newbros being sick from warp animations I bet it would be fixed. "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion
***** Psychotic Monk and DJ FunkyBacon for CSM ***** |
Roger Kiyosaki
Native Freshfood Minmatar Republic
0
|
Posted - 2014.04.11 07:02:00 -
[1816] - Quote
In the beginning, the new animation bothered me a lot. I, too, was looking for an off switch. Now, I do not even notice it anymore.
As for the getting-migranes-only-when-this-animation-is-shown-guyGäó: I call BS. I'm 99.9% sure you're full of it. And for the rare case that you're not, you should seriously consider spending more time hugging a tree in fresh air than sitting in front of a computer screen. You could create content for other sufferers by building a cyno network so all other sufferers of chronic migranes - ONLY for this one animation - can move around. |
das licht
Aliastra Gallente Federation
5
|
Posted - 2014.04.16 13:39:00 -
[1817] - Quote
1. The jump animation is not smooth. 2. Poor coding job. |
Nolen Cadmar
Nexus Ore Technologies and Excavations Surely You're Joking
173
|
Posted - 2014.04.16 14:26:00 -
[1818] - Quote
Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. 5 clients at a time and never had lag that related to the jump animation. Nolen's Spreadsheet Guru Services: Need a spreadsheet created, maintained, updated or repaired? Learn more about my services at:-á https://forums.eveonline.com/default.aspx?g=posts&m=3865379 |
Velarra
297
|
Posted - 2014.04.20 17:17:00 -
[1819] - Quote
Installing the entire client to a pure 16 gig ram disk (ImDisk) does not alleviate the forced camera swing nausea. |
Olive Outamon
State War Academy Caldari State
0
|
Posted - 2014.04.25 21:06:00 -
[1820] - Quote
I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! |
|
Hannibalx
27
|
Posted - 2014.04.26 01:40:00 -
[1821] - Quote
Why isn't this fixed yet? Its embarrassing that this crazy camera bug hasn't been patched out by now. |
Anomaly One
Royal Amarr Institute Amarr Empire
130
|
Posted - 2014.04.26 02:58:00 -
[1822] - Quote
Quote: Now i have to put the hand in front of my eyes
not the hand Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |
Lors Dornick
Kallisti Industries Solar Assault Fleet
1083
|
Posted - 2014.04.26 04:50:00 -
[1823] - Quote
Olive Outamon wrote:I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! I'm sad to hear about your disabilities.
Most people can shift their eyes away from their monitor for a few seconds.
Vote for Fuzzy Steve! https://forums.eveonline.com/default.aspx?g=posts&m=4236322
|
BrundleMeth
Caldari Provisions Caldari State
138
|
Posted - 2014.04.26 15:28:00 -
[1824] - Quote
Not reading 90 pages. But I do have a question that may be answered or not...
How many other effects can we switch off and on or back and forth? Other than camera shake? |
IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.26 16:09:00 -
[1825] - Quote
To me the whole animation thing is dumb. I'm not against making graphics better but playing a prerecorded animation over, over and over isn't doing that.
Many of the "effects" just make game play annoying. "Camera shake" is at the top of my list. Thank god you can turn it off because I would have quit ages ago. I don't have any disability but watching that gave me motion sickness.
On the positive side I do like how they made planets and other objects in the game look better. |
IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.26 16:12:00 -
[1826] - Quote
Lors Dornick wrote:Olive Outamon wrote:I had to do 40 jumps today and I got sick from the effect. Nice game design, really deep. Now i have to put the hand in front of my eyes evey time i jump! I'm sad to hear about your disabilities. Most people can shift their eyes away from their monitor for a few seconds.
I guess this is one way to deal with people that have disabilities. I can tell someone in a wheelchair to park their car a block away then roll their fat self to the door or I can give them a handicap parking place. |
Divine Entervention
Abyss Cooperative 3
468
|
Posted - 2014.04.26 16:16:00 -
[1827] - Quote
Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off. tippia wrong Post deleted months after the fact proving tippia's a liar |
IIshira
School of Applied Knowledge Caldari State
823
|
Posted - 2014.04.26 16:24:00 -
[1828] - Quote
Divine Entervention wrote:Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off.
Maybe so but I compare it to CCP's experiment with the "In station" environment. Of course they got more hate from that than the jump gate thing. |
DetKhord Saisio
Seniors Clan
56
|
Posted - 2014.04.27 07:16:00 -
[1829] - Quote
CCP BunnyVirus wrote:Giovannui wrote:The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore I agree with OP. Old system may be gone, but at the very least allow turning the gate transition off, prevent gate transitions from resetting camera distance from ship, and a new option to not point camera view at the brightest object in space are needed. Otherwise, you may lose a paying customer.
|
Deacon Abox
Justified Chaos
316
|
Posted - 2014.05.01 16:44:00 -
[1830] - Quote
IIshira wrote:Divine Entervention wrote:Well, considering the past of this games development, seeing as the potential for people playing who would be affected by the jump gate animation in a negative way is probably really small, that small amount of people will not justify CCP's allowing it to be turned off. Maybe so but I compare it to CCP's experiment with the "In station" environment. Of course they got more hate from that than the jump gate thing. and at least for the in station environment there was some prior demand from the players after the idea was floated by CCP.
With the gate animations and autoscan I don't recall anyone complaining or demanding any graphical changes in those areas. But there is now a population of players that are either annoyed or adversely affected by these graphical changes. How large or small is debatable, but sizeable enough to generate this thread.
CCP should devote what surely can't be much programmer time to giving us an off button. |
|
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
190
|
Posted - 2014.05.01 17:07:00 -
[1831] - Quote
Kirren D'marr wrote: Oh look, more sound medical advice and opinons from someone who is obviously a doctor. And a medical statistician at that, who clearly knows exactly what percentage of the population is suffering from a given condition. Oh wait, nevermind, it's just another random person projecting his own personal experience onto everyone else and assuming it must be the same for everyone.
In my case, the jump animation triggers migraines. The warp animation does not. You can say they are the same, but clearly they are different enough that one is causing a problem while the other is not. I put the blame on the flashing lights within the jump tunnel, as I have had similar issues with other pulsing light sources.
As for the nausea, there are differences in the transparency of the warp tunnel allowing outside reference points whereas the jump tunnel removes all frame of reference, the sudden shifts to and from first person perspective, etc. The bottom line is that there are plenty of reasons why the jump animation is causing issues for people who have no problems with the warp tunnel.
At this point, I really don't care if you think this is a problem worth CCP's time or not. The fact is that there are those of us for whom it is a problem. There are CCP devs for whom it is a problem. CCP has admitted it is a problem, and have promised to fix it. We're just here waiting for that promise to be kept.
Really is hard to believe they haven't fixed this. Variable, if statement, check box in configuration, done.
Says a lot of devs in this game.
Anyway, F10 (or rebind it) and travel away. You can still see the overview. Sorry the noise is equally horrid. |
Cpt Swagg
Federal Navy Academy Gallente Federation
37
|
Posted - 2014.05.01 20:09:00 -
[1832] - Quote
Because of people like you we cant have better graphics. CCP keeps going after people like you while it should be the opposite, CCP pushing graphics and you... well run after CCP or stop playing.
tl;dr: Get a better computer, any $300 can play this game maxed out at 100 fps. |
Essack Leadae
Deep Core Mining Inc. Caldari State
34
|
Posted - 2014.05.01 22:15:00 -
[1833] - Quote
You are out-of-context sir, but I check this topic sometimes to see if an option is finally added, and you made me wonder if the animation would be better with higher graphics, as I have now an HD 7870. It wasn't the case when I posted here few months ago, I played with low graphics. So, I activated a four hour ticket and reinstalled the game...
...but I couldn't even check the jump animation as the game is unplayable. I only get between 3 and 4 FPS, the behaviour of the game and the internal FPS monitor confirm that. Past the login screen, the FPS sink from 60 (vsynced) to -¦ 4 and even the lowest graphics don't change that. I already uninstalled/reinstalled the video card driver and even come back from the 13.9 to 13.4, supposely more stable, but I still get -¦ 4... What the hell ? I will try with the very last 14.4, but I doubt it will change anything... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Circumstantial Evidence
114
|
Posted - 2014.05.01 22:47:00 -
[1834] - Quote
The warp tunnel is nice because it doesn't force a camera move on you, gate jump should do the same. Gate jump makes a cool demo for others, but I'd very much like to see it changed. If I'm doing a lot of jumps... I go to map view. |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
546
|
Posted - 2014.05.01 23:05:00 -
[1835] - Quote
Fix for this issue:
Step one: click jump Step two: Close eyes Step three: Open eyes when jump completed.
No one's forcing anyone to look at the screen while jumping and this method simulates *exactly* what jumping was like before.
If you do things right, people won't be sure you've done anything at all... |
Evan Giants
Plundering Penguins
0
|
Posted - 2014.05.02 01:40:00 -
[1836] - Quote
+1 for on/off option |
Webvan
All Kill No Skill
2708
|
Posted - 2014.05.02 01:56:00 -
[1837] - Quote
CCP BunnyVirus wrote:there is no old system anymore qft^ A lot of pages for this thread, to fix something that was removed. Yeah, there was something there... but now it's not. There is no on/off that can be easily dropped in, would require a newer system, and probably over complicated leading to tons of problems. See, this is why we can't have nice things in the internet spaceship sandbox Ohhh my 5yo multi-box is soo sloow boo-hoo Ohhh CCP spend 100k on development so I won't need to replace my $2 video card boo-hoo |
Lady Areola Fappington
New Order Logistics CODE.
1735
|
Posted - 2014.05.02 02:34:00 -
[1838] - Quote
Feel free to correct me if I'm wrong. Lord knows I'm not the best at this computering thing.
From what I understand of EVE, all the pretty gfx are client side. The code clientside has to be sent a trigger from the server to start jump, and end jump (hence the variable times in the warp tunnel, waiting for session change and grid load).
Is it really that difficult to stick the equiv of an "If checkbox checked=yes, then blank screen until grid load. Else play animation" in front of this particular graphical function?
Hell, if it's that hard, kludge it. Give an option that replaces the current warp tunnel textures with black on black on black. Warp tunnel still plays, you just can't see it. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |
Kirren D'marr
State Protectorate Caldari State
347
|
Posted - 2014.05.02 03:04:00 -
[1839] - Quote
Lady Areola Fappington wrote:Feel free to correct me if I'm wrong. Lord knows I'm not the best at this computering thing.
From what I understand of EVE, all the pretty gfx are client side. The code clientside has to be sent a trigger from the server to start jump, and end jump (hence the variable times in the warp tunnel, waiting for session change and grid load).
Is it really that difficult to stick the equiv of an "If checkbox checked=yes, then blank screen until grid load. Else play animation" in front of this particular graphical function?
Hell, if it's that hard, kludge it. Give an option that replaces the current warp tunnel textures with black on black on black. Warp tunnel still plays, you just can't see it.
CCP never said it would be hard; they said it would be a "cop out".
Translation: either "we're too lazy to do it right," or "we like our new shiny too much to admit we screwed up." Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Webvan
All Kill No Skill
2711
|
Posted - 2014.05.02 03:11:00 -
[1840] - Quote
*looks up
1. they didn't "screw up" 2. yes zone changes are a nightmare, sync and all, often why many get dropped. Best to be happy it works at all and just upgrade your 6yo computer. |
|
Kirren D'marr
State Protectorate Caldari State
347
|
Posted - 2014.05.02 17:38:00 -
[1841] - Quote
Webvan wrote: 1. they didn't "screw up"
- CCP implemented an animation which causes physical problems for players without including an option to disable it.
- CCP had feedback from players on the test server reporting these problems well before the feature went live.
- CCP had feedback from some of their own devs who suffered ill effects as a result of this feature.
- CCP still went ahead an launched said feature without any adjustment or changes, and still no option to disable.
- After player response in the forums on the issue, CCP admitted that it was a serious problem, and promised to address it and "improve" the animation to reduce the effects.
- CCP categorically stated that providing the option to disable the animation (as their players had been demanding) would be a "cop out" (this statement itself is the true cop out).
- Nearly 11 months later, no such fix or improvement has taken place, no updates or responses have been given, and the animation still causes the same problems.
CCP screwed up.
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Vyl Vit
640
|
Posted - 2014.05.02 18:31:00 -
[1842] - Quote
How the hell did a yes or no question bloom into this bandwidth wasting monstrosity? Did Tippia fart or something??? Anyone with any sense has already left town. |
Pok Nibin
Filial Pariahs
359
|
Posted - 2014.05.02 18:39:00 -
[1843] - Quote
Vyl Vit wrote:How the hell did a yes or no question bloom into this bandwidth wasting monstrosity? Did Tippia fart or something??? ikr?
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to. |
IIshira
School of Applied Knowledge Caldari State
832
|
Posted - 2014.05.03 13:19:00 -
[1844] - Quote
Reiisha wrote:Fix for this issue:
Step one: click jump Step two: Close eyes Step three: Open eyes when jump completed.
No one's forcing anyone to look at the screen while jumping and this method simulates *exactly* what jumping was like before. Wow you should work for Microsoft.... If you just close your eyes everything will be better LMAO |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
191
|
Posted - 2014.05.04 15:01:00 -
[1845] - Quote
Webvan wrote:*looks up
1. they didn't "screw up" 2. yes zone changes are a nightmare, sync and all, often why many get dropped. Best to be happy it works at all and just upgrade your 6yo computer.
So you think it's about graphics performance.
Stupid is. |
DetKhord Saisio
Seniors Clan
58
|
Posted - 2014.05.10 01:46:00 -
[1846] - Quote
Cpt Swagg wrote:Because of people like you we cant have better graphics. CCP keeps going after people like you while it should be the opposite, CCP pushing graphics and you... well run after CCP or stop playing.
tl;dr: Get a better computer, any $300 can play this game maxed out at 100 fps. No.
|
Kirren D'marr
State Protectorate Caldari State
352
|
Posted - 2014.05.14 18:30:00 -
[1847] - Quote
So it looks like there's a new feature that players find annoying and want to turn off. CCP should really start a queue for these. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
4242
|
Posted - 2014.05.14 18:39:00 -
[1848] - Quote
I can't believe this bag of lies is still rolling on
This is worse than its mutated half-sister "Gib HD texture pack pl0x" "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "I can't honestly believe that Peace and Prosperity has a face like a naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares -á-á ***FREE THE JITA 1*** |
|
ISD Ezwal
ISD Community Communications Liaisons
1318
|
Posted - 2014.05.14 23:07:00 -
[1849] - Quote
I have removed some rule breaking posts and those quoting them..
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
IIshira
School of Applied Knowledge Caldari State
849
|
Posted - 2014.05.14 23:16:00 -
[1850] - Quote
Kirren D'marr wrote:So it looks like there's a new feature that players find annoying and want to turn off. CCP should really start a queue for these. CCP has been coming out with a lot of these "features". I remember when they thought it was cool to remove the ship spinning dock and force you to "walk" to your ship... Yea that went over well.
I do understand they want to improve things but sometimes the good idea fairy needs to be pointed, webbed and neuted! |
|
Malcolm Shinhwa
Bad Touches
2339
|
Posted - 2014.05.15 03:19:00 -
[1851] - Quote
Lady Areola Fappington wrote:Feel free to correct me if I'm wrong. Lord knows I'm not the best at this computering thing.
From what I understand of EVE, all the pretty gfx are client side. The code clientside has to be sent a trigger from the server to start jump, and end jump (hence the variable times in the warp tunnel, waiting for session change and grid load).
Is it really that difficult to stick the equiv of an "If checkbox checked=yes, then blank screen until grid load. Else play animation" in front of this particular graphical function?
Hell, if it's that hard, kludge it. Give an option that replaces the current warp tunnel textures with black on black on black. Warp tunnel still plays, you just can't see it.
I can't believe it is that hard. CCP Karkur would have this knocked out over lunch and probably knit a nice cap at the same time. For some reason CCP just doesn't want to.
I can stand on my head in the galley of a small ship in high waves while facing backwards and not get sick, so this doesn't affect me directly. But their intransigence here is simply baffling. I wonder if they will take the same hard line with the "tooltips" kerfuffle? "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
Inari Visas
X-Prot
42
|
Posted - 2014.05.15 09:12:00 -
[1852] - Quote
This thread illustrates who is fit for space travel, and who should stay at home.
I am fit for space travel. YAY!
I can understand the need of some people to turn off animations and stuff. CCP should just add an option of turning on and off special effects in the video options. Everything on or everything off. Problem solved. Make it a feature in the next update. |
Kirren D'marr
State Protectorate Caldari State
352
|
Posted - 2014.05.15 18:44:00 -
[1853] - Quote
Inari Visas wrote:This thread illustrates who is fit for space travel, and who should stay at home.
I am fit for space travel. YAY!
Oddly enough, I've done high-altitude flight training in military jet aircraft. That gave me less trouble than this stupid animation.
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Nikki West
Red Frog Freight Red-Frog
0
|
Posted - 2014.05.15 20:20:00 -
[1854] - Quote
Reiisha wrote:Fix for this issue:
Step one: click jump Step two: Close eyes Step three: Open eyes when jump completed.
No one's forcing anyone to look at the screen while jumping and this method simulates *exactly* what jumping was like before.
As silly as it sounds this is actually what I do every time I jump through the gate.
With my play style I often find myself traveling a lot in EVE and as a result that means a lot of gate jumping. The new tunnel effect literally causes me physical discomfort. A jump here and there is fine, but when you have to travel somewhere far it's beginning to get troublesome. I don't know what the exact problem is but there is just too much going on. The camera warping and rotating, the FOV zooming, etc...
I just hope that something gets done about this. Obviously not everyone is affected by this, but for those of us that are it's just sad that we have to resort to things like closing our eyes or looking away during the jump - when you are driven to do something so silly to avoid looking at the screen there is obviously something wrong with the effect's design, no matter how fancy it may look. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
292
|
Posted - 2014.05.15 20:59:00 -
[1855] - Quote
Nikki West wrote:Reiisha wrote:Fix for this issue:
Step one: click jump Step two: Close eyes Step three: Open eyes when jump completed.
No one's forcing anyone to look at the screen while jumping and this method simulates *exactly* what jumping was like before. As silly as it sounds this is actually what I do every time I jump through the gate. With my play style I often find myself traveling a lot in EVE and as a result that means a lot of gate jumping. The new tunnel effect literally causes me physical discomfort. A jump here and there is fine, but when you have to travel somewhere far it's beginning to get troublesome. I don't know what the exact problem is but there is just too much going on. The camera warping and rotating, the FOV zooming, etc... I just hope that something gets done about this. Obviously not everyone is affected by this, but for those of us that are it's just sad that we have to resort to things like closing our eyes or looking away during the jump - when you are driven to do something so silly to avoid looking at the screen there is obviously something wrong with the effect's design, no matter how fancy it may look. I have the browser open in center screen when I'm just travelling several jumps, on eve-o forums usually (just make sure the overview is visible).
Less anguish + entertainment. |
Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.15 22:05:00 -
[1856] - Quote
Gully Alex Foyle wrote: I have the browser open in center screen when I'm just travelling several jumps, on eve-o forums usually (just make sure the overview is visible).
Less anguish + entertainment. Yep, many people find a workaround for these wonderful ne . . now rather old features. Avoiding the game graphics so one can watch **** or whatever. How's that for immersion CCP? Another workaround is just playing less and less. One of these days . . . and no, my stuffs will just rot on a harddrive somewhere. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
292
|
Posted - 2014.05.15 22:10:00 -
[1857] - Quote
Deacon Abox wrote:Gully Alex Foyle wrote: I have the browser open in center screen when I'm just travelling several jumps, on eve-o forums usually (just make sure the overview is visible).
Less anguish + entertainment. Yep, many people find a workaround for these wonderful ne . . now rather old features. Avoiding the game graphics so one can watch **** or whatever. How's that for immersion CCP? Another workaround is just playing less and less. One of these days . . . and no, my stuffs will just rot on a harddrive somewhere. I can't get p0rn movies to work on eve browser, any advice?
Also, if you do decide to leave you really should donate your stuff to anti-squid activities, mate. We'll put it to good use until you get back. |
Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.15 22:18:00 -
[1858] - Quote
I'll consider it. One can never have too many derptrons I suppose CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
Alexei Stryker
Steiners Erben Die Konkurrenz
4
|
Posted - 2014.05.16 10:55:00 -
[1859] - Quote
+1 for the option to remove people that dont like the animation |
Cypherous
Liberty Rogues Aprilon Dynasty
66
|
Posted - 2014.05.16 10:57:00 -
[1860] - Quote
Adding another +1, its pretty but annoying |
|
DrSmegma
Smegma United
90
|
Posted - 2014.05.16 11:11:00 -
[1861] - Quote
Just dropping in to say, the new animation is unneccessary and even annoying, and that time and money could have been spent on improving your 0/10 GUI but you gave up on that a decade ago anyway, I suppose. Space lonely? www.multicamchat.com |
Belt Scout
Thread Lockaholics Anonymous
426
|
Posted - 2014.05.16 11:30:00 -
[1862] - Quote
How about they replace the jump animation with a giant tooltip?
. EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
Malcolm Shinhwa
Bad Touches
2345
|
Posted - 2014.05.16 15:26:00 -
[1863] - Quote
Belt Scout wrote:How about they replace the jump animation with a giant tooltip?
.
I can see it now... in the middle of the screen... "JUMPING"... "WARP TUNNEL"... "WHERE YOU ARE GOING"..
also.. ------> Sun "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
IIshira
School of Applied Knowledge Caldari State
853
|
Posted - 2014.05.16 15:35:00 -
[1864] - Quote
Belt Scout wrote:How about they replace the jump animation with a giant tooltip?
. What they don't already have one? What if you don't know what jumping is? How can Eve players learn without this?? You honestly can't expect them to right click and show info! Way too much effort! |
DetKhord Saisio
Seniors Clan
59
|
Posted - 2014.05.20 16:30:00 -
[1865] - Quote
CCP, we get it. You took a lot of trouble coding these new jump animations. All the green lines connecting stars within your route show you a pretty backdrop map of where you are going. It is very pretty. Is that what you wanted to hear?
Now with all that out of the way, allow us to turn that **** off. How things look does not matter. Make it work and not cause people irritation or discomfort. Granted how it looks now is pretty amazing, but I just do not care about how it looks. While traveling gates, I am constantly irritated by all the bright lights. I have to manually move camera angle away from bright lights, but often the jump animation points directly at them with no option to "look away". I suppose an option I would accept is some sort of light filter for the brightest areas of space (sun and gas clouds). |
Kirren D'marr
State Protectorate Caldari State
353
|
Posted - 2014.05.20 19:18:00 -
[1866] - Quote
I've been reading the comments on the tooltips, and it's giving me serious deja vu.
- CCP rolls out a new feature.
- EVE players find the feature annoying and obtrusive to their gameplay, and so request an off switch.
- CCP makes empty promises to consider feedback and make the feature "less bad," but due to pride in their "accomplishments," never give any indication that they will even consider an off switch as a viable alternative.
Will CCP ever learn? Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Deacon Abox
Justified Chaos
331
|
Posted - 2014.05.23 13:39:00 -
[1867] - Quote
well, apparently a tooltip delay timer in the escape menu wasn't too hard to implement.
so how about a delay timer on the jump gate visuals such that they just get overridden by the session change and display of the new system? That way we don't have to see them unless we want to see them?
doesn't fix the mandatory autoscan graphics infliction. But hey I'd take half a fix at this point. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10102
|
Posted - 2014.05.26 02:32:00 -
[1868] - Quote
Kirren D'marr wrote:I've been reading the comments on the tooltips, and it's giving me serious deja vu.
- CCP rolls out a new feature.
- EVE players find the feature annoying and obtrusive to their gameplay, and so request an off switch.
- CCP makes empty promises to consider feedback and make the feature "less bad," but due to pride in their "accomplishments," never give any indication that they will even consider an off switch as a viable alternative.
Will CCP ever learn? It's not so bad that very many people are willing to stop playing the game. CCP still gets paid, so it's just as well for them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|
Clint Chase
Dinner Plate Special
0
|
Posted - 2014.05.26 04:18:00 -
[1869] - Quote
Don't forget, everyone at Fanfest clapped at the demo. And some clapped the second time. And no one clapped the third time.
Meh. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5345
|
Posted - 2014.05.26 05:19:00 -
[1870] - Quote
It's probably way too late for feedback about the jump animation, but here are the issues for me:
- The spinning at the beginning
- The spinning at the end
- The lack of camera control in the middle
The warp animation doesn't force you to a particular perspective, camera distance or camera angle. The jump animation does force you to a particular perspective, camera distance and camera angle, and it also change the angle quite drastically (so you can be looking "through" the star gate to see the "awesome" jump tunnel.
Then during the jump you have no camera control. During a warp you can turn the camera and admire your ship while waiting the two minutes for that 120 AU warp in Barkrik.
The jump animation then zooms and starts panning the camera around at the other end.
After about the third or fourth jump in a row, this starts to get annoying.
As for ideas about what might be cool: how about instead of a "tunnel" effect, you have a "space warp" effect where the destination sky-box and star are loaded, and you then proceed to stretch the star gate's volume into a hole through which you can see the destination skybox, then pull this construction "over" the viewer's "camera", effectively pushing the spaceship through the wormhole, then collapse the wormhole behind the ship in a reverse of the previous operation. Then start loading the overview with objects as the server is feeding the data to the client. Of course this might end up being worse for some people than the constantly spinning camera, but it would be awesome :)
We need to sit down with those wormhole simulators and determine what this transition would actually look like. The warp tunnel effect for gate and cyno jumps is a little boring and tired. In the linked article, the two locations are a university campus and a beach. Those scenes are what I mean the source and destination system's skyboxes.
Day 0 advice for new players: Day 0 Advice for New Players |
|
Lisa Gentilette
The Scope Gallente Federation
88
|
Posted - 2014.05.26 07:46:00 -
[1871] - Quote
Paging 'CCP I can't hear you'. |
rofflesausage
State War Academy Caldari State
170
|
Posted - 2014.05.26 11:34:00 -
[1872] - Quote
Maybe we could have an option to make the new tooltips even bigger so they just cover the entire screen, thus solving this issue? |
Ramona McCandless
The McCandless Clan
4557
|
Posted - 2014.05.26 12:55:00 -
[1873] - Quote
Mara Rinn wrote:I We need to sit down with those wormhole simulators and determine what this transition would actually look like. The warp tunnel effect for gate and cyno jumps is a little boring and tired. In the linked article, the two locations are a university campus and a beach. Those scenes are what I mean the source and destination system's skyboxes.
There's some right crap talked in this thread "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "As Ramona previously mentioned, that is correct." --áISD Supogo |
aya nasta
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
4
|
Posted - 2014.05.27 15:00:00 -
[1874] - Quote
Quote:...the slightly changed warp tunnel...
http://community.eveonline.com/news/news-channels/eve-online-news/mass-test-on-wednesday-may-28th/
Any chance this will be a useful change? |
Princess Bride
Corripe Cervisiam Trade Consortium
630
|
Posted - 2014.05.27 15:09:00 -
[1875] - Quote
It's like being drunk.
GÇ£What's so unpleasant about being drunk?" "Ask a glass of water!GÇ¥
-DA http://eveprincessbride.wordpress.com/ |
Kirren D'marr
State Protectorate Caldari State
356
|
Posted - 2014.05.29 19:16:00 -
[1876] - Quote
Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Vivec Septim
The Bene Gesserit Sanctuary Pact
23
|
Posted - 2014.05.29 20:11:00 -
[1877] - Quote
Awe, the wee multiboxer is sad. :'( |
Kirren D'marr
State Protectorate Caldari State
357
|
Posted - 2014.05.30 17:49:00 -
[1878] - Quote
Vivec Septim wrote:Awe, the wee multiboxer is sad. :'(
Not quite sure who you're calling the multiboxer here. If you mean Ramona, I have no firsthand knowledge of it, but I'd believe that. If you're referring to me, I've been around off and on since 2005, and have only ever had one account, so sorry but no.
Thanks for the bump, anyway. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
IIshira
School of Applied Knowledge Caldari State
905
|
Posted - 2014.06.04 12:57:00 -
[1879] - Quote
Okay CCP you add 31 sliders for changing every possible sound effect's volume but not even a simple check box for jump animation?
|
Deacon Abox
Justified Chaos
335
|
Posted - 2014.06.04 16:59:00 -
[1880] - Quote
IIshira wrote:Okay CCP you add 31 sliders for changing every possible sound effect's volume but not even a simple check box for jump animation?
It appears they care about ears (the outer parts), but they don't care about the inner ears.
CCP, SAVE THE (snip) INNER EARS TOO
edited to remove risque reference to audial reproduction CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
|
das licht
Aliastra Gallente Federation
6
|
Posted - 2014.06.05 13:29:00 -
[1881] - Quote
The jump animation is very ugly i must say. Hope it helps! |
Ramona McCandless
The McCandless Clan
4902
|
Posted - 2014.06.05 13:44:00 -
[1882] - Quote
Kirren D'marr wrote:Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance.
Lol took you a while to think of that, didn't it?
Why not stop lying, stop whining and get on with something a bit more practical that hypocritcally calling people crap-looking "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Selinate
Selinate INC.
2
|
Posted - 2014.06.05 14:07:00 -
[1883] - Quote
This thread.
Again.
If you want it to stop, how about you stop multiboxing. |
Kirren D'marr
State Protectorate Caldari State
358
|
Posted - 2014.06.05 20:01:00 -
[1884] - Quote
Selinate wrote:This thread.
Again.
If you want it to stop, how about you stop multiboxing.
Personally, I find that when I actually read a bit of a thread before posting in it, for some reason I tend to appear a lot less ignorant about the issues at hand. Just a thought. Anyway, thanks for the bump.
CCP, it's been over a year now. How about that promised status update?
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Kirren D'marr
State Protectorate Caldari State
358
|
Posted - 2014.06.05 20:13:00 -
[1885] - Quote
Ramona McCandless wrote:Kirren D'marr wrote:Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance. Lol took you a while to think of that, didn't it? Why not stop lying, stop whining and get on with something a bit more practical that hypocritcally calling people crap-looking
I can't really say anything to that; your own lack of reading comprehension speaks well enough for itself. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Pine Marten
Viziam Amarr Empire
20
|
Posted - 2014.06.05 20:32:00 -
[1886] - Quote
Someone stood behind the guy who made the jump animation and put his finger 2 his lips and said "Give it more pssshhhhhh"
|
Ramona McCandless
The McCandless Clan
4923
|
Posted - 2014.06.05 20:38:00 -
[1887] - Quote
Kirren D'marr wrote:Ramona McCandless wrote:Kirren D'marr wrote:Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance. Lol took you a while to think of that, didn't it? Why not stop lying, stop whining and get on with something a bit more practical that hypocritcally calling people crap-looking I can't really say anything to that; your own lack of reading comprehension speaks well enough for itself.
Uh huh
Good comeback, Garth
Truth must hurt too much "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Kirren D'marr
State Protectorate Caldari State
358
|
Posted - 2014.06.05 20:47:00 -
[1888] - Quote
Ramona McCandless wrote:Kirren D'marr wrote:Ramona McCandless wrote:Kirren D'marr wrote:Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance. Lol took you a while to think of that, didn't it? Why not stop lying, stop whining and get on with something a bit more practical that hypocritcally calling people crap-looking I can't really say anything to that; your own lack of reading comprehension speaks well enough for itself. Uh huh Good comeback, Garth Truth must hurt too much
Still completely missing it I see.
Let me give you a hint: there was absolutely nothing in that comment directed at your looks (or anyone else's for that matter). Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Ramona McCandless
The McCandless Clan
4924
|
Posted - 2014.06.05 20:55:00 -
[1889] - Quote
Kirren D'marr wrote:
Still completely missing it I see.
Let me give you a hint: there was absolutely nothing in that comment directed at your looks (or anyone else's for that matter).
Lies are just your way of life, or do you just have a short memory for what you say? "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Kirren D'marr
State Protectorate Caldari State
358
|
Posted - 2014.06.05 23:16:00 -
[1890] - Quote
Ramona McCandless wrote:Kirren D'marr wrote:
Still completely missing it I see.
Let me give you a hint: there was absolutely nothing in that comment directed at your looks (or anyone else's for that matter).
Lies are just your way of life, or do you just have a short memory for what you say?
*Facepalm*
Just because you can't understand it, doesn't make it untrue.
Fine, I'll spell it out for you, since you can't figure it out on your own. I was accusing you of being an instigator of crap-talk (and this page pretty much stands as a testament to that fact), not claiming that you were "crap-looking."
Here's the original discussion for reference, since your memory seems to be so short:
Kirren D'marr wrote:Ramona McCandless wrote: There's some right crap talked in this thread
Somehow, that always seems to coincide with your appearance.
Phrased another way, "You show up, and the crap talk starts."
Now, if you're going to go around making accusations of lying, I suggest you either back it up or shut it up. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
|
|
ISD Ezwal
ISD Community Communications Liaisons
1488
|
Posted - 2014.06.05 23:35:00 -
[1891] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Felicity Love
It Was the Year 3030
1869
|
Posted - 2014.06.06 01:23:00 -
[1892] - Quote
Hey, look... it's still this thread.
"Where trouble melts like lemon drops, high above the chimeny tops that's where you'll find me..." -á -- Bruddah Iz
|
Deacon Abox
Justified Chaos
336
|
Posted - 2014.06.06 14:23:00 -
[1893] - Quote
Felicity Love wrote:Hey, look... it's still this thread. yes, there are still people being made to feel sick from this stupid visual.
thank you for your bump. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
Ramona McCandless
The McCandless Clan
4955
|
Posted - 2014.06.06 14:25:00 -
[1894] - Quote
Deacon Abox wrote:Felicity Love wrote:Hey, look... it's still this thread. yes, there are still people lying for no real effective reason except to be heard thank you for your bump.
FTFY "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Deacon Abox
Justified Chaos
336
|
Posted - 2014.06.06 14:30:00 -
[1895] - Quote
Ramona McCandless wrote:Deacon Abox wrote:Felicity Love wrote:Hey, look... it's still this thread. yes, there are still people lying for no real effective reason except to be heard thank you for your bump. FTFY I think you overestimate your superpowers. But anyway thank you also for your bump.
edit - an updated dev response though would be nice.
2nd edit - I could take Dramamine, but that would just put me to sleep. And much as you might applaud that it will not be done.
But upon gazing at your avatar some more, I think a laxative would do wonders for you. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
Robert Passerine
Squirrels And Pass Inc.
0
|
Posted - 2014.06.06 17:46:00 -
[1896] - Quote
I'm probably missing something, but I haven't seen any difference in the jumping animation. |
Ramona McCandless
The McCandless Clan
4964
|
Posted - 2014.06.06 17:47:00 -
[1897] - Quote
Deacon Abox wrote:But upon gazing at your avatar some more, I think a laxative would do wonders for you.
I think you are looking at your own, tbh
You seem to be working it out with a pencil "A naughty sarcastic nun that's come to whip me with a ruler." - Domanique Altares "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. |
Velarra
297
|
Posted - 2014.06.08 20:50:00 -
[1898] - Quote
As per Kronos Patch notes, - http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos
"FIXES
Graphics:
Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel."
~1yr later & 100 jumps inside of only a few minutes (Leopard is a great joy-ride ship)....
I think you've fixed it.
Thank you, devs & ccp.
Regards,
Vel |
Olive Outamon
State War Academy Caldari State
0
|
Posted - 2014.06.09 14:10:00 -
[1899] - Quote
They only way I found to avoid the jump effect was to keep eve client turned off. It worked perfectly for the last couple of months. |
Deacon Abox
Justified Chaos
339
|
Posted - 2014.06.09 16:28:00 -
[1900] - Quote
Velarra wrote:As per Kronos Patch notes, - http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos"FIXES Graphics: Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel." ~1yr later & 100 jumps inside of only a few minutes (Leopard is a great joy-ride ship).... I think you've fixed it. Thank you, devs & ccp. Regards, Vel Still doesn't remove the forced camera pan when jumping through a gate.
The resistance to just giving us an off button for this unnecessary, nauseating, and irritating visual fluff is comical at this point. I see some dev or the Psssshhhhhh Managing Exec who championed the effects sitting behind some desk with crossed arms and a pouty face loudly muttering I won't I won't I won't. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
|
Kirren D'marr
State Protectorate Caldari State
358
|
Posted - 2014.06.09 17:00:00 -
[1901] - Quote
Velarra wrote:As per Kronos Patch notes, - http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos"FIXES Graphics: Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel." ~1yr later & 100 jumps inside of only a few minutes (Leopard is a great joy-ride ship).... I think you've fixed it. Thank you, devs & ccp. Regards, Vel
I'm glad it's working better for some of you. I'm still having issues, but since it doesn't look like they've touched the lighting effects at all, I suppose that's to be expected.
I logged on the day after the patch, and literally had to quit within half an hour due to a headache after a few jumps. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |
Bagrat Skalski
Poseidaon
1883
|
Posted - 2014.06.09 17:08:00 -
[1902] - Quote
I havent experienced anything like nausea or anything similar watching those old jump animations, maybe I am a natural born rollercoaster test pilot, who knows... When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |
James Archon
Beyond the Great Unknown
0
|
Posted - 2014.06.09 17:12:00 -
[1903] - Quote
I like the jump effect, but have a deep understanding for those that have issues about it. |
Ana Vyr
Vyral Technologies
400
|
Posted - 2014.06.09 17:37:00 -
[1904] - Quote
I executed around 100 jumps over the weekend. I love the new graphics, personally. |
|
ISD Ezwal
ISD Community Communications Liaisons
1527
|
Posted - 2014.06.09 18:02:00 -
[1905] - Quote
I have removed a rule breaking post and those quoting it..
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Killer Dale
Republic Military School Minmatar Republic
0
|
Posted - 2014.06.29 17:19:00 -
[1906] - Quote
It is vital we are given an option to disable this.
I am trying to run 8 characters doing PVP. The jump effects make this nearly impossible. When I jump all 8 through a gate at once, my game literally freezes up for several dozen seconds. In that time a character or two will usually not recieve the command to jump through, and end up sitting at the previous gate @ 0. By the time the game is unfrozen, they have many times been already scrammed and shot down quite heavily.
I've lost more than one ship this way due to the lag. Couple that with the frustration of having your game freeze up like that and I have completely given up on multibox PVP.
Think about that, CCP. You have someone who's looking to provide emergent gameplay for the community and he has to quit doing so because you're too arrogant to admit you poorly optimized this feature and refuse to allow us to simply disable it. |
Lady Naween
Immortalis Inc. Shadow Cartel
515
|
Posted - 2014.06.29 23:01:00 -
[1907] - Quote
yeah it has gotten better with the kronos fix, but still enough to make me nauseous when I have to make several jumps in rapid succession (such as burning with an intie as fast as i can some 20 jumps or so). why is a button to turn it off so darn hard? or just a setting that puts a black box over it.. anything! |
IIshira
School of Applied Knowledge Caldari State
975
|
Posted - 2014.06.29 23:08:00 -
[1908] - Quote
Lady Naween wrote:yeah it has gotten better with the kronos fix, but still enough to make me nauseous when I have to make several jumps in rapid succession (such as burning with an intie as fast as i can some 20 jumps or so). why is a button to turn it off so darn hard? or just a setting that puts a black box over it.. anything! I think CCP will fix this sooner or later.... I hope so anyways.
Don't get me wrong I love fancy graphics but a canned animation doesn't qualify. Now if you had to manually pilot though the jump gate that would be interesting.
|
Lianara Dayton
Society for Peace and Unity
13
|
Posted - 2014.06.30 08:29:00 -
[1909] - Quote
Beekeeper Bob wrote:I too am excited about trading playability for more lag and shiny pictures.....
Very much ^this.
EVE was never a game that had to "look good". The looks are a pure nice-to-have and totally irrelevant to all aspects of what makes EVE worth playing.
I find it highly irritating when CCP changes things without giving us the option to keep it the way it was.
If you think you can attract more/new players by giving us pointless shiny effects then you are dead wrong and wasting money on 3d artists tbh. Lianara Dayton, Society for Peace and Unity |
Gallowmere Rorschach
The Scope Gallente Federation
370
|
Posted - 2014.06.30 12:37:00 -
[1910] - Quote
Seeing as how I was one of the early (and perhaps too vocal) critics of this "upgrade", l can't help but be amused that it's still a problem after my year long...vacation. Admittedly, it's better than it used to be, but that's not saying much, considering that a loading bar and blackout functioned better on just about every level, other than "ohhh, shiny". |
|
Khergit Deserters
Crom's Angels
3325
|
Posted - 2014.06.30 19:05:00 -
[1911] - Quote
Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....
*#1 Posted: 2013.06.04 17:26 "Were [sic] not your monkey and so what?"-á -The Sex Pistols (2006) |
IIshira
School of Applied Knowledge Caldari State
980
|
Posted - 2014.06.30 19:12:00 -
[1912] - Quote
Khergit Deserters wrote:Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....
*#1 Posted: 2013.06.04 17:26 I guess it depends on your perspective. If it was making you want to vomit it would be important. The only fix of "look away" while your playing is just silly.
It doesn't make me want to vomit so it's not that important to me. It's more of in the annoying category. I can sympathize because "Camera shake" makes me sick. Thankfully CCP has a check box to turn that off. There's no way I could play Eve if that wasn't there. I love Eve but not to the point of vomiting every time I play. |
Balaster McNugget
Into The Plasma Inc
2
|
Posted - 2014.06.30 19:51:00 -
[1913] - Quote
been playing EVE for almost a year now. The new method for warping is the only method I know of. But I can confidently say that warp jumping animation is the worst part of the game that I have experienced so far. I play on a pretty powerful laptop - Core I7, 8gig, HD Graphics. And I cannot simply upgrade at this time. Warp drive animations cause a slew of issues for me, every single time I jump - which includes but not limited to: (1) my graphic driver crashes every jump : "Display driver igfx stopped responding and has successfully recovered.", (2) background programs crash with windows windows error report - mainly IExporer but sometimes even EVE will crash. (3) after the warp, when it goes to black-screen, my monitor stops getting signal from PC and goes into stand-by mode, which I then need to fiddle around with the input settings just to get my display back.
So ya, I could definitely use a way to disable this feature.
|
Balaster McNugget
Into The Plasma Inc
3
|
Posted - 2014.06.30 19:52:00 -
[1914] - Quote
double |
Gallowmere Rorschach
The Scope Gallente Federation
370
|
Posted - 2014.06.30 20:37:00 -
[1915] - Quote
Khergit Deserters wrote:Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....
*#1 Posted: 2013.06.04 17:26 Heh...you haven't seen the half of it. There was, at that time, two other highly active threads (both 30+ pages, iirc) about the same thing, just worded a bit differently. This just happens to be the one that gained the lead and survived. |
IIshira
School of Applied Knowledge Caldari State
980
|
Posted - 2014.06.30 20:39:00 -
[1916] - Quote
Gallowmere Rorschach wrote:Khergit Deserters wrote:Interesting. This thread is still going after 93 pages and over 12 months.* 'Can we turn off the new jump animation?' doesn't seem like such a hot topic, but I guess you never know....
*#1 Posted: 2013.06.04 17:26 Heh...you haven't seen the half of it. There was, at that time, two other highly active threads (both 30+ pages, iirc) about the same thing, just worded a bit differently. This just happens to be the one that gained the lead and survived.
Okay two posts... Now three talking about the length of the thread adding to the length. Let's make it longer by talking about how long it is lol |
Gallowmere Rorschach
The Scope Gallente Federation
370
|
Posted - 2014.06.30 20:51:00 -
[1917] - Quote
IIshira wrote:Let's make it longer by talking about how long it is lol If that worked, every teen male would need a wheelbarrow. |
Lady Naween
Immortalis Inc. Shadow Cartel
519
|
Posted - 2014.07.01 06:38:00 -
[1918] - Quote
Gallowmere Rorschach wrote:IIshira wrote:Let's make it longer by talking about how long it is lol If that worked, every teen male would need a wheelbarrow.
and in my experience.. well..
being a teenager was so disappointing.. *shakes fist at her ex boyfriends* |
IIshira
School of Applied Knowledge Caldari State
982
|
Posted - 2014.07.01 19:29:00 -
[1919] - Quote
Gallowmere Rorschach wrote:IIshira wrote:Let's make it longer by talking about how long it is lol If that worked, every teen male would need a wheelbarrow. Wow too funny...
You could have removed "teen" since it's not exclusive to them. |
DownTwisTeD
KaMiKaZes
6
|
Posted - 2014.07.02 14:06:00 -
[1920] - Quote
Yea, sucks is the word for it.. like just make it look like the gate is facing you all the time when approaching or something. |
|
Boom McCondor
State War Academy Caldari State
12
|
Posted - 2014.07.02 19:02:00 -
[1921] - Quote
I would rather have the option to turn off the dust clouds in mission rooms. Someone get on that! |
Dally Lama
Republic University Minmatar Republic
66
|
Posted - 2014.07.15 03:12:00 -
[1922] - Quote
Might as well be in TiDi anytime I undock, redock or jump through a gate. Brutal.
Fix this please. New Fitting Window | Distances above 10km | Maximums for buy orders |
Abla Tive
64
|
Posted - 2014.07.30 02:47:00 -
[1923] - Quote
Still no improvement.
Alas. |
Balaster McNugget
Into The Plasma Inc
15
|
Posted - 2014.07.30 18:47:00 -
[1924] - Quote
Balaster McNugget wrote:been playing EVE for almost a year now. The new method for warping is the only method I know of. But I can confidently say that warp jumping animation is the worst part of the game that I have experienced so far. I play on a pretty powerful laptop - Core I7, 8gig, HD Graphics. And I cannot simply upgrade at this time. Warp drive animations cause a slew of issues for me, every single time I jump - which includes but not limited to: (1) my graphic driver crashes every jump : "Display driver igfx stopped responding and has successfully recovered.", (2) background programs crash with windows windows error report - mainly IExporer but sometimes even EVE will crash. (3) after the warp, when it goes to black-screen, my monitor stops getting signal from PC and goes into stand-by mode, which I then need to fiddle around with the input settings just to get my display back.
So ya, I could definitely use a way to disable this feature.
since my last post, and reading thru this thread, what I started doing was open the map & minimizing the game while flying, just to tab back for the next jump. Another thing that helps is kill as many running background tasks as possible. Without clearing my background tasks, just opening the map & minimizing reduces the issue about 50%, but once I cleanup my running process list from 80 down to 60, I can avoid the issue altogether with the map open and game minimized |
Princess Bride
Corripe Cervisiam Trade Consortium
634
|
Posted - 2014.07.30 19:37:00 -
[1925] - Quote
+1
It would be really nice to be able to turn it off. Closing my eyes every time I jump is just silly. http://eveprincessbride.wordpress.com/ |
Samantha Floyd
Republic Military School Minmatar Republic
3
|
Posted - 2014.08.04 19:29:00 -
[1926] - Quote
I must note that I am noticing a significant improvement since the release of Crius. It seems to lag about 40% as much as before. It is now pretty much playable for me |
Samuel Wess
Stain Police Happy Cartel
60
|
Posted - 2014.08.12 06:43:00 -
[1927] - Quote
Still get motion sick after 50 jump, need to look away while jumping. Walk into the club like "What up? I got a big cockpit!" |
Jena Jamson
Pwn 'N Play Nulli Secunda
75
|
Posted - 2014.08.12 08:26:00 -
[1928] - Quote
Why are you still bumping this? Hasn't it been made clear there is no old system anymore. I don't experience any type of graphical glitch on my computer or any form of nausea while going through the jump animation. Either fix/get a better computer or stand by a bucket of vomit like the pregnant girl you are. |
Ria Nieyli
17235
|
Posted - 2014.08.12 08:26:00 -
[1929] - Quote
Wait, there's a new jump animation? When did this happen? Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 09:44:00 -
[1930] - Quote
Samuel Wess wrote:Still get motion sick after 50 jump, need to look away while jumping.
I have the same issue. its specially problematic when we are hunting someone and I cannot look away while traveling. Usually after a dozen jumps is enough to make me start feeling bad. Now I play in a much smaller screen ( I know ... pathetic that I asa player need to do that to circunvent some incompentence of someone else (sorry but yes it is incompetence to not give a crap about your costumers experience) ) and that reduces a bit the feeling.
Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|
Jena Jamson
Pwn 'N Play Nulli Secunda
75
|
Posted - 2014.08.12 09:52:00 -
[1931] - Quote
Kagura Nikon wrote:Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention.
Uhh..who's forcing you to play? Biomass and unsub. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1539
|
Posted - 2014.08.12 10:50:00 -
[1932] - Quote
Jena Jamson wrote:Kagura Nikon wrote:Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention. Uhh..who's forcing you to play? Biomass and unsub.
I bet you are a great business man with this type of mentality. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
675
|
Posted - 2014.08.12 12:11:00 -
[1933] - Quote
Ria Nieyli wrote:Wait, there's a new jump animation? When did this happen? Just in case you are serious: This was a change from before your time, judging from your character age. The gate system used to just be a black screen and loading bar as the next grid loaded, as opposed to the "eternal tunnel" that we have now. It was changed in Odyssey, a bit over a year ago now. |
IIshira
School of Applied Knowledge Caldari State
1127
|
Posted - 2014.08.12 16:36:00 -
[1934] - Quote
CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. |
Notorious Fellon
Republic University Minmatar Republic
325
|
Posted - 2014.08.12 17:05:00 -
[1935] - Quote
IIshira wrote:... Let's make it longer by talking about how long it is lol
That's what she said?
Sorry, couldn't resist.
|
rofflesausage
State War Academy Caldari State
178
|
Posted - 2014.08.12 17:13:00 -
[1936] - Quote
IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children.
The system is there. Just jump through a wormhole. That's all people want. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1181
|
Posted - 2014.08.12 17:23:00 -
[1937] - Quote
Kagura Nikon wrote:Jena Jamson wrote:Kagura Nikon wrote:Its really impressive how obnoxious a company can be forcing a feature that does PHYSICAL harm to their costumers and then keep saying they are trying to find ways to increase player retention. Uhh..who's forcing you to play? Biomass and unsub. I bet you are a great business man with this type of mentality.
You can't always give in to costumer either unless ending with a huge clusterfuck of different things is your goal. |
Frostys Virpio
The Mjolnir Bloc The Bloc
1181
|
Posted - 2014.08.12 17:24:00 -
[1938] - Quote
rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want.
So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right? |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
677
|
Posted - 2014.08.12 17:26:00 -
[1939] - Quote
Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right? Jesus Christ...is that the new thing now? |
Frostys Virpio
The Mjolnir Bloc The Bloc
1181
|
Posted - 2014.08.12 17:30:00 -
[1940] - Quote
Gallowmere Rorschach wrote:Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right? Jesus Christ...is that the new thing now?
I'm pretty sure telling people to play a different way instead of asking for a change about something has been common for quite a long time here. |
|
Deacon Abox
Justified Chaos
359
|
Posted - 2014.08.12 17:59:00 -
[1941] - Quote
Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right?
Not you, but I'm really baffled by the frequent CCP dictator dev fanboi whiners itt who somehow imagine the mere presence of an off button will affect their gameplay. It won't. The default state would be visuals on. Someone in CCP just got besotted with the idea of nauseating camera pans before every jump, and intrusive blinky green and red diarrhea in space after every jump. Some people though on their own screens simply would not have to see the gate jump or autoscan barf that was forced into the game. There was no outcry for these things amongst the player base prior to their introduction.
Lots of people that play have ship explosions turned off. More probably have turret and missile effects toggled off. None of those client side graphical choices affect immersion apparently to CCP. Most certainly none of those individual off buttons affect any other player's client at all.
This is all we asking for, an off button that we can toggle off, while the majority of players probably would leave the visuals in their default "on" state. It's really rather simple, and the coding is probably already in-game considering the off buttons for various existing graphical effects. Or they could just have jump toggle-able to wormhole effects ~ CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
Boom McCondor
State War Academy Caldari State
31
|
Posted - 2014.08.12 18:14:00 -
[1942] - Quote
IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. Do not try and cite the old system. That's impossible. Instead, only try to realize the truth: there is no old system.
|
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
679
|
Posted - 2014.08.13 16:00:00 -
[1943] - Quote
Frostys Virpio wrote: I'm pretty sure telling people to play a different way instead of asking for a change about something has been common for quite a long time here.
I was specifically talking about telling people to go to W-space. There were three comments from three different people, on three different topics, that made that exact statement that day. |
IIshira
School of Applied Knowledge Caldari State
1128
|
Posted - 2014.08.13 23:01:00 -
[1944] - Quote
Boom McCondor wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. Do not try and cite the old system. That's impossible. Instead, only try to realize the truth: there is no old system.
I love it! |
Orion Pax
Yoyodyne corporation Shadow Cartel
18
|
Posted - 2014.08.14 02:56:00 -
[1945] - Quote
Hey, CCP we really want the option to toggle on the old system. If the old system is gone please create a new system which provides the option to display a progress bar like the old system instead of the new jump animation. |
James Amril-Kesh
4S Corporation Goonswarm Federation
11039
|
Posted - 2014.08.14 09:38:00 -
[1946] - Quote
The last dev reply on this topic was 13 months ago. lol. No, this isn't it at all. Make it more... psssshhhh. |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
307
|
Posted - 2014.08.14 09:56:00 -
[1947] - Quote
Gallowmere Rorschach wrote:Frostys Virpio wrote:rofflesausage wrote:IIshira wrote:CCP isn't going to go back because that would be admitting they made a mistake... We all know CCP doesn't make mistakes.
I'm just surprised they couldn't come up with something better than "there is no old system anymore". What did they do... Destroy all saved files then use a MIB Neuralyzer on their employees so all traces were destroyed? It reminds me of "The dog ate my homework" story used by school children. The system is there. Just jump through a wormhole. That's all people want. So in a pure EVE-o fashion, we can tell all the people affected by this to go play in WH if they are not happy right? Jesus Christ...is that the new thing now?
and here I thought I could sneak in if I ditched the robe and sandals
Either the rules apply to everyone, or they don't justly apply to anyone.
|
Essack Leadae
Core Industry. Circle-Of-Two
35
|
Posted - 2014.09.07 11:07:00 -
[1948] - Quote
After a long pause, I just subscribe again for a few months... After all, Eve remains the only choice in the spaceship market, for the moment...
And obviously, this animation remains an issue for me. Many has and will still think that it is over-reacting to criticize it, but this is the kind of small details that can motivate or demotivate a player to stay in this game. I could do a list of most of them (the flashing white ball over some stargates, etc), but I will just UP this topic for the moment.
If one CCP employee read this, here is a link to my old post who try to give few constructive feedback about this animation.
I just hope that one day, CCP will stop being stubborn and just correct the small details. I seriously doubt that they can afford to stay like this forever while new competitors are coming. I wonder how much potential players Eve didn't attract because of that, as this game don't deserve to stay a niche... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Frostys Virpio
The Mjolnir Bloc The Bloc
1236
|
Posted - 2014.09.07 19:36:00 -
[1949] - Quote
Essack Leadae wrote:
I just hope that one day, CCP will stop being stubborn and just correct the small details. I seriously doubt that they can afford to stay like this forever while new competitors are coming. I wonder how much potential players Eve didn't attract because of that, as this game don't deserve to stay a niche...
To stop being a niche game, it would have to go away from the component making ti a niche game and that would basically mean going away from the core foundation on what the game is built... It's not details like the jump animation that cause it to be a niche game. |
Donovan11
Interfector INC. Fade 2 Black
0
|
Posted - 2014.09.12 03:31:00 -
[1950] - Quote
wonder how meny players are going to leave this game for star citizen when it comes out =\ cozz of the animation |
|
Missed Steak
School of Applied Knowledge Caldari State
0
|
Posted - 2014.09.12 03:40:00 -
[1951] - Quote
James Amril-Kesh wrote:The last dev reply on this topic was 13 months ago. lol.
lol |
Skrupler
0
|
Posted - 2014.09.12 06:38:00 -
[1952] - Quote
Wow you girls still whining about this? |
Skaos George
Confederation of Independent Contractors Swamphole
3
|
Posted - 2014.09.12 09:24:00 -
[1953] - Quote
While the jump animation is no longer "new", it is still supremely annoying.
And I still don't understand why almost every other effect in game is customizable, except this.
Ship explosions, missile effects, turrets, even whether ships occlude the sun. Station environments. Shaders.
But no, no, you cannot turn off the awful shaky grey tunnel.
Well, I am down to one account from a peak of 5, and this is at least in part because of the tunnel thing, and the dev response to it. And to those that post here saying that the animation is fine - good for you. We don't want to take it away from you. Just give the people who don't like it a checkbox to turn it off. It is not hard to do, really. |
Essack Leadae
Core Industry. Circle-Of-Two
38
|
Posted - 2014.09.13 13:43:00 -
[1954] - Quote
Frostys Virpio wrote:To stop being a niche game, it would have to go away from the component making ti a niche game and that would basically mean going away from the core foundation on what the game is built... It's not details like the jump animation that cause it to be a niche game. There is a niche with few players, and niche with slightly more. I am pretty sure that Eve Online would have more players than today if most of the small details and bad choices wasn't still there.
Some of the recent graphical changes are pretty bad. Ships had been redesigned for exemple, good thing but if you play at low quality, they are so ugly that it just make me want to puke. Before this redesign, it was decent at low quality. How motivate a player with a low-end computer to stay in this game with that ? Is it so hard to ask the graphics division to do something about it ?
There is also the lack of options or the removal of some, like the "Sun is occluded by ships" who was removed for no reasons and even no mention in any patch notes... There is no sense to add an option to disable this cursed camera shake (that I use since nearly day one), but remove or not add for others annoyances who have an impact too. At the other end, the addition of so many sound options was a great idea and now I play with the sound on (disabled since the start...). Exit the "Eve has sound?"...
The lack of translations (2014 and still only 4 -nearly 5- languages ? how much players had EVE missed because of that ?), etc... I am sure that there would be more players today if the small details was corrected. In a way, the recent decision of CCP to release an addon each month sounds like a desesperate attempt to correct everything before the arrival of the competitors. And I do hope that they will success, Eve deserves it. It is just that CCP don't deserve Eve... With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again. - John Smedley, president of Sony Online Entertainment. CCP should do the same... |
Ranger 1
Ranger Corp
5838
|
Posted - 2014.09.13 18:27:00 -
[1955] - Quote
Skaos George wrote:While the jump animation is no longer "new", it is still supremely annoying.
And I still don't understand why almost every other effect in game is customizable, except this.
Ship explosions, missile effects, turrets, even whether ships occlude the sun. Station environments. Shaders.
But no, no, you cannot turn off the awful shaky grey tunnel.
Well, I am down to one account from a peak of 5, and this is at least in part because of the tunnel thing, and the dev response to it. And to those that post here saying that the animation is fine - good for you. We don't want to take it away from you. Just give the people who don't like it a checkbox to turn it off. It is not hard to do, really. Because if you code in a box to check, that makes everything magically work... super easy. If you like EVE Online and War Thunder content stop by my YouTube channel.-á
Ranger 1 Presents https://www.youtube.com/user/Ranger1Presents |
Caviar Liberta
Moira. Villore Accords
675
|
Posted - 2014.09.13 18:42:00 -
[1956] - Quote
I hardly even notice the tunnel effect except when I'm jumping into a system under tidi. Otherwise its the time between the client telling the server to update the system I'm in and the server acknowledging the update. |
IIshira
School of Applied Knowledge Caldari State
1264
|
Posted - 2014.09.13 18:43:00 -
[1957] - Quote
Caviar Liberta wrote:I hardly even notice the tunnel effect except when I'm jumping into a system under tidi. Otherwise its the time between the client telling the server to update the system I'm in and the server acknowledging the update.
What's really awesome is when it lags out then faction police kill you while you're jumping |
Guttripper
State War Academy Caldari State
535
|
Posted - 2014.09.13 18:45:00 -
[1958] - Quote
For something that is apparently hard coded and final, at times my ancient Nvidia graphic card says otherwise.
I have had, and it seems to slowly increase in number over the months, where I will line up to shoot down the tunnel. Then all I get rendered is the background star pattern of the next system I am jumping towards. The tunnels sounds continue to play, but there are no visual swirling patterns, tunnels, or the abrupt stop at the end. The game continues to function and all other graphic features will play normally. Yes, further tunnel jumps return to "normal", but I still get that ~bonus~ without issue. |
IIshira
School of Applied Knowledge Caldari State
1264
|
Posted - 2014.09.13 18:48:00 -
[1959] - Quote
Guttripper wrote:For something that is apparently hard coded and final, at times my ancient Nvidia graphic card says otherwise.
I have had, and it seems to slowly increase in number over the months, where I will line up to shoot down the tunnel. Then all I get rendered is the background star pattern of the next system I am jumping towards. The tunnels sounds continue to play, but there are no visual swirling patterns, tunnels, or the abrupt stop at the end. The game continues to function and all other graphic features will play normally. Yes, further tunnel jumps return to "normal", but I still get that ~bonus~ without issue.
Nice... Maybe you're card can't handle the animation so it just shows stars... I wonder if there's a way to disable this through the card software on newer cards... Maybe turn down a setting. |
Skaos George
Confederation of Independent Contractors Swamphole
4
|
Posted - 2014.09.13 22:02:00 -
[1960] - Quote
Ranger 1 wrote: Because if you code in a box to check, that makes everything magically work... super easy.
[begin pseudocode]
if (tunnel_checkbox == checked) { show_awful_animation(); } else { show_black_screen(); }
[end pseudocode]
There is no programming-related reason whatsoever this code cannot be incorporated. None. And yes, I am a software developer, and I am fluent in both Python and C.
The real reason why the option is not there is "because immersion". That much has been admitted by the devs in this very thread.
I am not really interested in repeating all the arguments for the checkbox that have been brought up on 96 pages of this threadnaught. What really amazes me, though, is the existence of people like Ranger. Why even bother to post here if you like the jump animation? Nobody is trying to disable it in your EVE client... |
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Samuel Wess
Stain Police Happy Cartel
64
|
Posted - 2014.09.14 05:39:00 -
[1961] - Quote
Sometimes I jump gates with star map open, just to get this effect off for a while. Walk into the club like "What up? I got a big cockpit!" |
Abla Tive
65
|
Posted - 2014.10.05 23:04:00 -
[1962] - Quote
New release.
No improvement. |
Vyl Vit
837
|
Posted - 2014.10.06 00:35:00 -
[1963] - Quote
The thread that could not die. Anyone with any sense has already left town. |
Meliiza Proudmore
24th Imperial Crusade Amarr Empire
1
|
Posted - 2014.10.06 01:53:00 -
[1964] - Quote
Vyl Vit wrote:The thread that could not die. And it never should. |
Devious Johnson
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.10.06 02:15:00 -
[1965] - Quote
I hate the jump animation.
its ugly, glitchy and gets really annoying after your first 5 jumps.
But its cool, when everybody switches to star citizen, nobody will see the jump animation anymore.. so the problem will be solved. :/ |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
287
|
Posted - 2014.10.07 04:50:00 -
[1966] - Quote
I did notice when I was in like tidi 20 and did a jump, it actually looked kinda nice.
Maybe slowing it down would be an option.
For the rest, if you bring up the map or market window, something to hide it, that helps. |
Meliiza Proudmore
24th Imperial Crusade Amarr Empire
2
|
Posted - 2014.10.08 01:31:00 -
[1967] - Quote
I use map now in order not to get a headache after 5 jumps. Would be nice to have the ability to just turn off and use no animation at all ( as it was before). This is simple client side change with no legacy python code involved. |
Johan Civire
The Lyran Empire
864
|
Posted - 2014.10.08 02:43:00 -
[1968] - Quote
pff ok some one needs to say it. Stop bumping old threats.. Its just stupid. And no the are not going to change it. Perhaps if you made more alts and post here then the will perhaps do it. Of course not! |
Efernal
Kosen International
3
|
Posted - 2014.10.08 03:11:00 -
[1969] - Quote
I have to admit when I got back into playing this game a few months ago I thought it looked good. But it does get old after watching the animation 30 or more times during long hauls. And it seems to take longer to travel now too. Could just be me though. |
Samuel Wess
Stain Police Happy Cartel
70
|
Posted - 2014.10.08 04:28:00 -
[1970] - Quote
Every time i jump a gate i remember this post and feel the need to write Walk into the club like "What up? I got a big cockpit!" |
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Yang Aurilen
The Mjolnir Bloc The Bloc
477
|
Posted - 2014.10.08 05:22:00 -
[1971] - Quote
What's wrong with the jump animation? I prefer it to those damnable >100 Au warps in something big. Nothing says "Please kill me it hurts to live" like fleetwarping with a battleship gang in a crow. Post with your NPC alt main and not your main main alt! |
Meliiza Proudmore
24th Imperial Crusade Amarr Empire
3
|
Posted - 2014.10.08 17:18:00 -
[1972] - Quote
Johan Civire wrote:pff ok some one needs to say it. Stop bumping old threats.. Its just stupid. And no the are not going to change it. Perhaps if you made more alts and post here then the will perhaps do it. Of course not!
Nobody suggests to entirely remove it from the client. Just to have the option to turn it off. Both parties will be satisfied.
Simple as that.
For some wired reason client have ability to turn off the gun fire animation but not jump. vOv |
Camios
Minmatar Bread Corporation
152
|
Posted - 2014.10.08 17:52:00 -
[1973] - Quote
My first reaction when I saw the Fanfest presentation was: "Cool!" Then it turned out to be cheesy in the long run. Expecially now that warping in a frigate takes less time and you're experiencing the tunnel more often. Probably I will get used to it... but I remember a time when EVE was cool and slick. Graphics were not so rich, but consistent and not cheesy at all. Instead of the current jump tunnel, I would prefer something like white noise on screen, like "antenna is unplugged", or similar. I know that it is too easy to do, but hey, I'm a simple man. |
Ursula Thrace
Red Federation RvB - RED Federation
276
|
Posted - 2014.10.09 00:07:00 -
[1974] - Quote
i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. eve online original intro
|
Ursula Thrace
Red Federation RvB - RED Federation
278
|
Posted - 2014.10.09 00:07:57 -
[1975] - Quote
i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days.
eve online original intro
|
Deacon Abox
Justified Chaos Spaceship Bebop
387
|
Posted - 2014.10.09 16:44:00 -
[1976] - Quote
Ursula Thrace wrote:i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. apparently you did not read beyond the OP.
Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration.
Did I sum up the cursory extent of your analysis well? CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |
Deacon Abox
Justified Chaos Spaceship Bebop
401
|
Posted - 2014.10.09 16:44:50 -
[1977] - Quote
Ursula Thrace wrote:i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. apparently you did not read beyond the OP.
Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration.
Did I sum up the cursory extent of your analysis well?
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|
Deacon Abox
Justified Chaos Spaceship Bebop
401
|
Posted - 2014.11.07 15:03:42 -
[1978] - Quote
Rise back to life oh wonderful thread
It seems the recent introduction of the compass and the green eyeball has addressed the autoscan pollution on every session change pita. One can now toggle the stuff you want to see in space and the wave has been relegated to the interface, which is an improvement.
However, this only shows that CCP should be able to give us a toggle so some portion of the player base does not have to experience rollercoaster stomach churn with every gate jump.
You can do it CCP. Do it.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|
Kamahl Daikun
Hounds of War. Hashashin Cartel
14
|
Posted - 2014.11.07 15:10:22 -
[1979] - Quote
Deacon Abox wrote:Ursula Thrace wrote:i, for one, love the new jump animation. if it's introducing too much lag for you, may i suggest purchasing hardware capable of multi-boxing without these issues of which you speak?
seriously, it's not expensive to own a decent pc these days. apparently you did not read beyond the OP. Of course this thread has reached the length it has, because people should have a wizbang computer like you and feel smug. Anyone posting a problem with the animations is surely just a poor scrub irl and don't deserve CCP's consideration. Did I sum up the cursory extent of your analysis well?
Name one valid reason to multibox. |
Doc Fury
Furious Enterprises
7093
|
Posted - 2014.11.07 15:19:55 -
[1980] - Quote
Kamahl Daikun wrote:Name one valid reason to multibox.
Being a capital pilot.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'.
|
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Kamahl Daikun
Hounds of War. Hashashin Cartel
14
|
Posted - 2014.11.07 15:43:08 -
[1981] - Quote
Doc Fury wrote:Kamahl Daikun wrote:Name one valid reason to multibox. Being a capital pilot.
>intended mechanics I can already see where this is going. |
Abla Tive
66
|
Posted - 2014.11.08 17:22:04 -
[1982] - Quote
Another iteration goes by without any improvement.
*sigh* |
Abla Tive
72
|
Posted - 2014.12.11 21:51:03 -
[1983] - Quote
And another. |
Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
865
|
Posted - 2014.12.12 00:25:04 -
[1984] - Quote
Abla Tive wrote:And another. I hate to say it, but I pretty much gave up on this idea long ago. I think the most insulting part, is that by turning off certain effects, you can disable the system change tunnel that you get from taking a jump bridge. However, apparently this isn't possible for gates. /facedesk |
Sky Marshal
Core Industry. Circle-Of-Two
14
|
Posted - 2014.12.29 05:59:03 -
[1985] - Quote
Personaly, I resubbed after a long pause of nearly a year... It was an hard time as I had to rebuild most of my stuff (as I wrote in my previous post in this thread, leave EVE isn't an easy task), but hopefully many of the players I knew was still there.
And so yes, I gave up on this idea long ago too, CCP acts like contemporary artists... So, I took the usual "adapt or die" approach :
I won't do any serious (for not say : all) PVP until the end (of my subscription or of EVE).
One exception, if it doesn't require more than two or three jumps, so for local defense (done it one or two times), I have a ship for that... Still, I play mostly with my alts in high-sec as I can use the auto-pilot while I alt-tab to avoid annoyances and do better tasks...
Still, I wonder sometimes if it can be the lightning bubble in the middle of a gate who could be the most annoying part in fact... that, and my 27" monitor who probably amplify any annoyances (but I like my monitor :) ). |
kikkii
Sleeper Technology Industries
0
|
Posted - 2014.12.29 15:16:22 -
[1986] - Quote
Sky Marshal wrote:Still, I wonder sometimes if it can be the lightning bubble in the middle of a gate who could be the most annoying part in fact... that, and my 27" monitor who probably amplify any annoyances (but I like my monitor :) ).
This. Imagine it on my 34". Quoting my other thread as my search failed to find this one:
I find it hard on the eyes and mind-boggling. I often find myself covering the eyes when jumping before my screen flashes brightly even when I'm sober. |
Equinnox Dethahal
Black Anvil Industries SpaceMonkey's Alliance
8
|
Posted - 2014.12.29 16:13:46 -
[1987] - Quote
Please revert game to its original glory as seen here
https://www.youtube.com/watch?v=rjLvb2jMV4Q
this way my Atari can play it once again. |
Deacon Abox
Justified Chaos Spaceship Bebop
445
|
Posted - 2015.02.01 16:24:30 -
[1988] - Quote
CSM Minutes Day 4 Art & Graphics discussion:
"Sugar asked about the warp tunnel and effects being piled on top of each other and if the motion sickness part of the warp tunnel issues were going after the last changes to try to correct motion sickness. CCP Mannbjorn and CCP Vertex indicated that while there had been some internal complaints early-on, the team has heard very few complaints recently"
Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense. This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.
Give us a ******* option to turn off the forced camera pan when jumping. We can turn turrets off, engine trails, missile effect, etc None of these animations induce nausea in a portion of the player-base. This would seem the ideal candidate for a toggle switch. We lived fine before the animation and no one was calling for one.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|
Rain6637
GoonWaffe Goonswarm Federation
29650
|
Posted - 2015.02.02 00:33:35 -
[1989] - Quote
One of my clients glitched recently, and the camera focused on the warp tunnel rather than the gate. The warp tunnel animation was far more exciting than waiting for a gate to drop on my face like a hammer blow. From the beginning I said the hammer drop is a failure compared to a warp / stretch effect, and having seen this other version by accident, I think gates are too static for even that.
If the warp tunnel appeared next to the ship, disorientation could be avoided completely.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1539
|
Posted - 2015.02.02 19:26:12 -
[1990] - Quote
Deacon Abox wrote:Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense. This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely.
You and a bunch of other people posting over and over again keeping this thread alive does not mean it has many complaints. Only that there are a few people who bother to still ***** about it. Do you have any hard number for the number of affected player while trying to deny the few complaints statement? |
|
Deacon Abox
Justified Chaos Spaceship Bebop
451
|
Posted - 2015.02.02 20:44:20 -
[1991] - Quote
Frostys Virpio wrote:Deacon Abox wrote:Hey CCP Mannbjorn and CCP Vertex I'm sure you didn't miss this thread. Are you really are that dishonest and dense. This lengthy and long-lasting thread needs a resurrection I guess. Just because most people either gave up on you doing the right thing and regularly have to turn away from the screen, or possibly left the game, doesn't give you guys a pass. Let go of your ego attachment to this animation. Let it be optional for those it affects adversely. You and a bunch of other people posting over and over again keeping this thread alive does not mean it has many complaints. Only that there are a few people who bother to still ***** about it. Do you have any hard number for the number of affected player while trying to deny the few complaints statement? No. Noone in this thread has hard numbers for how many are negatively affected by or loved the animation.
However, it is not just "a few". That is a relative term first of all. If I totalled up the number of people over the 97 pages who have posted their displeasure of worse with the animation it would amount to more than what I would call a few. Your estimation might be different. It doesn't matter imo as long as the number is approaching or more than 100.
Additionally, I have received many likes for my posts itt. Half of which were from people that didn't post itt. So I am certain that one could at least double the number of gripes posted in this thread just based on that.
Anyway, it amuses me that you and other people itt somehow get offended that a portion of the player base is asking for an off button. The default state can be on and it will never affect you. It would seem relatively easy to code in a loading bar instead for those of us not wanting to be unwillingly camera panned and stomach churned. I'm sure much more work was necessitated by the compass and it's many additional features.
I will say thank you to the devs for the compass work in that finally we got an option to select what diamonds in the sky we are forced to see on every jump and have a way to relegate the autoscan wave to compass itself.
See my sig. I'm sure a lot of difficult work went into creating turret, missile, engine trail, explosion etc animations. Yet no art dev apparently sunk into despair with the ability to turn off those animations that they had worked on.
Conversely, from the getgo itt, the devs seemed insulted that anyone could not like their eye candy. Somehow they missed the fact that it's not just dislike it's worse. You can keep the animation on your client in all its glory (to you). Those of us for whom it has greatly reduced our enjoyment of this game which we all love, and spend time posting about, would like a simple fix.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
|
kikkii
Sleeper Technology Industries
0
|
Posted - 2015.02.15 12:42:32 -
[1992] - Quote
Point is, forget about total immersion with the current animation which is extremely distracting. I guess the goal was to increase immersion but it backfired at least for some of us. |
Pok Nibin
Filial Pariahs
498
|
Posted - 2015.02.15 23:05:43 -
[1993] - Quote
Where's the kill switch on this thread?
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Abla Tive
91
|
Posted - 2015.03.01 04:13:08 -
[1994] - Quote
and again. |
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