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Thread Statistics | Show CCP posts - 2 post(s) |

klikit
Royal Amarr Institute Amarr Empire
1
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Posted - 2013.07.02 19:01:00 -
[331] - Quote
Tippia wrote:Neither of those are exploits. In fact, they are entirely legitimate mechanics expressly put into place to ensure that logging off does not save you. I seriously doubt that the aggression timer was put into place so that players with trial accounts can sit there and take pot shots at a defenseless freighter to keep it from logging off. The way the timer is working you could literally take a rookie ship and tie up a freighter for an indefinite amount of time. I really don't think this was the effect that CCP had intended when they implemented the aggression timers.
Quote:That is not an exploit either. It is a long-standing mechanic that is just being used a bit differently here because it simplifies co-ordination. Herding CONCORD (both to and from the scene of the crime) has been used for pretty much as long as CONCORD has existed, and has been approved for both ends; both parties can use this mechanic to their advantage. CONCORD is a mechanic that was placed into the game to give players a layer of protection when in empire space. If players choose to loose there ship to CONCORD by ganking haulers off a gate that's fine the way I see it. Those players are aware of the consequences of there actions and are prepared to pay the price, but when you bump a ship out of CONCORDs range with the expressive intention of breaking the CONCORD defense mechanic that is an exploit.
In both of the situations outlined above, the mechanics placed in game are broken and I would be very surprised if they are functioning as intended.
You can sugar coat all you want but at the end of the day a spade is still a spade. These are some of the reasons I moved into W-space is to avoid the asshattery that is K-space.
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Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:13:00 -
[332] - Quote
klikit wrote:I seriously doubt that the aggression timer was put into place so that players with trial accounts can sit there and take pot shots at a defenseless freighter to keep it from logging off. No, it was put into place so that any players can sit there and take pot shots at a any defenseless ship to keep it from disappearing after logging off. Players with trial accounts and freighters are just subsets of those two classes, and no special rules are (or should be) applied to them.
Ok, maybe not any class GÇö it was mainly targeted at capships, since it takes a while to kill those and that it was too easy for them to evade destruction by simply logging off.
Quote:CONCORD is a mechanic that was placed into the game to give players a layer of protection when in empire space. If players choose to loose there ship to CONCORD by ganking haulers off a gate that's fine the way I see it. Those players are aware of the consequences of there actions and are prepared to pay the price, but when you bump a ship out of CONCORDs range with the expressive intention of breaking the CONCORD defense mechanic that is an exploit. Sure. But this is not breaking the mechanic. Being able to delay CONCORD by luring them off-grid before a gank is part of the toolbox, same as being able to speed it up by luring them on-grid before a gank. Neither of these break the defence mechanic.
Quote:You can sugar coat all you want but at the end of the day a spade is still a spade. GǪwhich is why all of this is called a legitimate tactic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 19:17:00 -
[333] - Quote
luring them on gird is the only way i had to save myself and i did . the first time . after that the xploiters win |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:18:00 -
[334] - Quote
Callyuk wrote:luring them on gird is the only way i had to save myself and i did . the first time . after that the xploiters win They didn't exploit any more than you did. Are you going to hand yourself in to the GMs? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Silent Rambo
Legion of Seven
12
|
Posted - 2013.07.02 19:24:00 -
[335] - Quote
Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:25:00 -
[336] - Quote
Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 19:31:00 -
[337] - Quote
sounds plausible in high sec only and to people you cant legitimately kill anyway. non war targets . |

Silent Rambo
Legion of Seven
13
|
Posted - 2013.07.02 19:51:00 -
[338] - Quote
Tippia wrote:Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent.
Yeah I see your point lol. I just wish **** could actually collide with other stuff. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2242
|
Posted - 2013.07.02 20:43:00 -
[339] - Quote
Here's my 0.02 isk worth:
1.) Bumping the ship while forming up a fleet to gank it sucks for the bumped, but is still a legitimate tactic. Panicking and logging off was a bad move, and should be punished appropriately!!!
2.) When the pilot logged back in, his ship was in a state of perpetual (attempting to warp) that could not be cancelled. This is very, very problematic, as the freighter is essentially stuck. Otherwise the freighter could have attempted to warp to some location (inline) with a good/bad bump.
3.) I thought there was a double log off trick that allowed you to "escape" from these situations... Does that not work anymore? Does anyone know the details of how that worked? |

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.02 20:53:00 -
[340] - Quote
Callyuk wrote:I never fly freighters i knew they get ganked but unlike when i left the game it only happened in .5 .6 systems with alpha fleets (just started back after new global flagging system didn't fully understand how it worked in ganking situation) Well, no this has nothing to do with your boy losing his ship, and everything to do with your standings to GSF.
If you don't want New Eden's premier ganking outfit to destroy your ships you shouldn't let us see them. If you think cargo value or system sec has anything to so with it, you're wrong. See: http://eve-kill.net/?a=kill_detail&kll_id=17505933
also we don't agress on trial accounts or otherwise break rules regarding sec status (you can see me doing it on my main here http://eve-kill.net/?a=kill_detail&kll_id=17939510&nolimit). We're endlessly fastidious because we assume every freighter loss gets petitioned (and we're not far off). We have alts in most ~hauly things of interest~ and the first thing anyone says to someone losing a freighter is "petition it" often with advice to do so repeatedly to annoy CCP into changing the rules against us. Sometimes they even abuse the stuck petition system to try to get moved whilst bumped. If you think I'm painting you as a self-interested bunch of whiners, then you're gleaming the meaning in my post.
Gizznitt Malikite wrote:3.) I thought there was a double log off trick that allowed you to "escape" from these situations... Does that not work anymore? Does anyone know the details of how that worked? Everything looked like it was working properly, but he hid the hud in his video so it's impossible to see what the status was.
I'm not going to say how it was done, but the method to move your e-warp location was taken out. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
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Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.02 20:59:00 -
[341] - Quote
Callyuk wrote:CCP will have to make a decision on this subject in short time as there are multiple petitions in about Bumping which is = to a focused warp disruption script for a capital without a jump drive. They did make a decision.
I really don't get how people posting in this thread (where the decision has been repeatedly quoted or linked to) still are saying "CCP need to look at this"
CCP took several weeks looking into the issue of bumping and concluded that it was a normal application of game mechanics, as intended, and that doing so was not an exploit in any form.
I highly suggest you read the material in question so you are no longer asking CCP to do something they have already done.
e: also you can escape from being bumped, so no equating it to an infinite point is rather silly. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 21:14:00 -
[342] - Quote
If i relied on ganking defenseless freighters to make my killboard green I'd say the sane thing you just said.
Your just a troll and your not making sense |

Murk Paradox
Red Tsunami The Cursed Few
416
|
Posted - 2013.07.02 21:27:00 -
[343] - Quote
Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides. 
That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't.
Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Murk Paradox
Red Tsunami The Cursed Few
416
|
Posted - 2013.07.02 21:35:00 -
[344] - Quote
Khanh'rhh wrote:Callyuk wrote:CCP will have to make a decision on this subject in short time as there are multiple petitions in about Bumping which is = to a focused warp disruption script for a capital without a jump drive. They did make a decision. I really don't get how people posting in this thread (where the decision has been repeatedly quoted or linked to) still are saying "CCP need to look at this" CCP took several weeks looking into the issue of bumping and concluded that it was a normal application of game mechanics, as intended, and that doing so was not an exploit in any form. I highly suggest you read the material in question so you are no longer asking CCP to do something they have already done. e: also you can escape from being bumped, so no equating it to an infinite point is rather silly.
I don't think the act of bumping is the problem or at question here. For those that think so, well, there was a GM clarification on that!
Manipulation of that e-warp and how it disables your ship coupled with refreshing an aggression timer on something that can't aggress (therefore should be able to have that timer just for being a victim) is where the problem lies.
For instance- if I was aggressed at a gate or a station, I should be able to dock. As long as I don't get a LE timer by not shooting or aggressing someone. I should, and can, dock/jump with impunity while the person who does have a LE timer for aggressing cannot.
But with a combination of those same mechanics, you manipulate a scenario where that can't happen in open space and specifically removes the pilots control from his grasp. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:01:00 -
[345] - Quote
Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right?
what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? |

Typherian
Macabre Votum Northern Coalition.
42
|
Posted - 2013.07.02 22:03:00 -
[346] - Quote
So many whiners.......
They had more pilots and better coordination. The freighter pilot apparently didn't have scouts or webbers. Bumping someone for an hour to prevent them warping off is no different to pointing something at a belt and holding them for backup to arrive. I know of at least one instance in the past few weeks of a ratting carrier being held for 45+ minutes until a fleet could show up to finish it off. Too lazy to quote but I think I saw someone say that an unarmed ship shouldn't be able to get the aggression timer. That is a stupid idea because it allows carebears to game the system to avoid consequences of being stupid and flying without scouts. Also would be way to easy to game that system.
FAKE EDIT: I've been spending an unholy amount of time grinding goon structures in fountain and I've never actually ganked a freighter in highsec. Have to head off those stupid excuses before they even happen. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:08:00 -
[347] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec?
key word being nullsec |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:10:00 -
[348] - Quote
Callyuk wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? key word being nullsec
now what about a wartarget freighter in jita. a rifter has a point on it and the fleet is 5 minutes away |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:12:00 -
[349] - Quote
u wouldnt need to bumpo a war target but once maybe twice but keyword here is WAR TARGET |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:16:00 -
[350] - Quote
well were talking about aggression timers, which bumping has nothing to do with |
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Winter Archipelago
Dreddit Test Alliance Please Ignore
68
|
Posted - 2013.07.02 22:17:00 -
[351] - Quote
Silent Rambo wrote:Tippia wrote:Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent. Yeah I see your point lol. I just wish **** could actually collide with other stuff.
I absolutely agree. When I first joined EvE and was running the training missions, I got rather excited when doing the Advanced Military agent because, based on those missions, I thought it was actually possible to suicide into something. Of course, I was paranoid as all get-out because of it, as well, and had a bit of a panic the first time I overshot a destination (first time using an MWD) and almost ran into a gate).
I was rather sad to find out that no, you cannot, in fact, slam your ship into something to blow both of them up. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:48:00 -
[352] - Quote
Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with
Bumping in itself has been ruled a legal mechanic.
But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion.
Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it
By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freightors from the game its just a matter of time before there all gone. |

stoicfaux
2895
|
Posted - 2013.07.02 23:18:00 -
[353] - Quote
ShahFluffers wrote: Really think about that.
If you gain suspect status by bumping someone...
- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. - when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason. - how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass?
Sure... there are ways to get around this...
- make an exception where ships won't go suspect if they are within a certain range of the station. - make another exception where people within a certain range of the stargate won't go suspect.
WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point).
tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused.
Doesn't have to be sec status. If you bump someone you get zapped by a Stasis Web Tower sentry "gun" instead of attacked by sentry guns and/or concord.
Getting bounced around for a hour is a bit extreme, IMO.
/apologies in advance if the idea has already been mentioned in the previous 17 pages. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
51
|
Posted - 2013.07.02 23:24:00 -
[354] - Quote
Callyuk wrote:Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with Bumping in itself has been ruled a legal mechanic. But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion. Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freighters from the game its just a matter of time before there all gone.
yeah i remember when ccp removed all the freighter blueprints from the game too |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 23:34:00 -
[355] - Quote
Elizabeth Aideron wrote:Callyuk wrote:Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with Bumping in itself has been ruled a legal mechanic. But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion. Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freighters from the game its just a matter of time before there all gone. yeah i remember when ccp removed all the freighter blueprints from the game too
you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
Im pretty bad at pvp but if u can hold down a target long enuff i can kill it for u  |

Kaarous Aldurald
ROC Academy The ROC
363
|
Posted - 2013.07.02 23:55:00 -
[356] - Quote
Quote:you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
You do realize that if the Goons blew up every freighter in the game tomorrow, people not only wouldn't stop using them, but if you had a BPO for one, you'd be obscenely rich as a result, right?
The market works in quite the opposite way as you imply in the post I quoted. Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 23:59:00 -
[357] - Quote
Kaarous Aldurald wrote:Quote:you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
You do realize that if the Goons blew up every freighter in the game tomorrow, people not only wouldn't stop using them, but if you had a BPO for one, you'd be obscenely rich as a result, right? The market works in quite the opposite way as you imply in the post I quoted.
If this were true there must be a lot of ****** carebears in high sec that love to throw away a Bil for a ship that there first stargate jump will be there last. Unless of course concord plans to buy the BPO's back at 200% |

Tippia
Sunshine and Lollipops
15350
|
Posted - 2013.07.03 00:03:00 -
[358] - Quote
Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.03 00:21:00 -
[359] - Quote
Tippia wrote:Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. Quote:Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? Since they're trying to enact the exact same abuse (logging off to not die), it most definitely should.
Freighters are not special hence they should be given 8 mids and 8 lows :) |

Tippia
Sunshine and Lollipops
15350
|
Posted - 2013.07.03 00:27:00 -
[360] - Quote
Callyuk wrote:Freighters are not special hence they should be given 8 mids and 8 lows :) Sure. You understand that this would require them to reduce their cargo hold by 90% and slash their HP byGǪ ohGǪ half or so, right?
If that's what you're after, may I suggest the post-tiercide Bestower? I'd rather not have my freighters nerfed in the way you suggest. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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