| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 40 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:33:00 -
[151] - Quote
S Byerley wrote:Kaarous Aldurald wrote:[tl;dr: ganking is so haaaaaaaaard] You're not fooling anyone; do you just get a kick out of forcing other people to correct you? Perhaps you're just legitimately bad at the game?
I'd have to say, the guy arguing against gatecamps (as if they're hard), and whining about getting ganked, is probably not the guy who needs to be calling someone bad.
And again, liar, I never said ganking is too hard. I said it requires coordination and planning, and that those things are and should be rewarded.
I do get a bit of kick seeing how mad I appear to make you, but then I imagine that constantly being told by multiple people all across these forums that you are wrong about just about everything you say, would make you upset. Which you clearly are. :)
Settle down some, and take the advice of all the people who are telling that you're doing it wrong. Because you are. Especially your entitled mindset, that needs to go if you want to be any good at EVE. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:36:00 -
[152] - Quote
All of those were profitable to gank and none of them were empty. We happen to be fighting a little war. |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:42:00 -
[153] - Quote
Kaarous Aldurald wrote:whining about getting ganked, is probably not the guy who needs to be calling someone bad.
I don't have any gank losses to whine about. I dare say you're the one whining as you seem to have an invested interest in keeping easy pvp easy.
Kaarous Aldurald wrote:I do get a bit of kick seeing how mad I appear to make you.
Sorry to disappoint, but I find you immensely boring; so much so that I have trouble maintaining my naturally thorough and argumentative posting habits. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:44:00 -
[154] - Quote
S Byerley wrote:Kaarous Aldurald wrote:whining about getting ganked, is probably not the guy who needs to be calling someone bad. I don't have any gank losses to whine about. I dare say you're the one whining as you seem to have an invested interest in keeping easy pvp easy. Kaarous Aldurald wrote:I do get a bit of kick seeing how mad I appear to make you. Sorry to disappoint, but I find you immensely boring; so much so that I have trouble maintaining my naturally thorough and argumentative posting habits.
That was pretty well a colossal fail on quoting, btw.
Not disappointed at all. Although I certainly wouldn't describe anything you posted so far as thorough, as that implies it's well thought out.
So please, let us continue. What, in your opinion, is wrong with bumping and ganking, and why? I notice you continue to refuse to answer the question. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:52:00 -
[155] - Quote
Kaarous Aldurald wrote:So please, let us continue.
No thanks; you offer too little return on investment. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:53:00 -
[156] - Quote
S Byerley wrote:Kaarous Aldurald wrote:So please, let us continue. No thanks; you offer too little return on investment.
Then, by all means, silence.
[Edit: Btw, refusing to even answer the question asking you to define what you think is wrong, is pretty much giving up the argument. :) Not posting on my main, and loving it.-á Because free speech.-á |

Khanh'rhh
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.07.01 09:53:00 -
[157] - Quote
Tippia wrote:Khanh'rhh wrote:The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended. Yes, but this is highsec we're talking about: each reset spawns CONCORD at that spot; the whole point of the exercise is to get away from that spot so you can get the additional GÇ£CONCORD is occupied elsewhereGÇ¥ time delay. So the entire trick relies on getting the target 150km+ away from the place where the aggression took place within 15 minutes GÇö any more and he can log off; any less distance, and CONCORD doesn't have to go through the whole despawn/respawn cycle. If not, you to re-agress him, you now have CONCORD in a new spot and have to move another 150km away, and you're back to square one. So either the gankers were thoroughly incompetent (effectively failing the same gank five times in a row), or he just gave up after his first failed logoffski. This is why I question the notion that it took 60 minutes without some serious errors made by the victim himself. Yeah, I see. If you understand the mechanism by how and where concord spawns ships, you can ensure you don't hinder yourself in this way.
I mean, it MAY have been error on his part, but Goonswarm (us here at miniluv) test the bejesus out of these things every time CCP change something to make sure there's never a way the guy can escape. This one was obviously fluffed a bit (looks like the available DPS might have been within the RNG), there's not usually need to try to extend timers.
We target reds and other alts of interest, too, no matter what they're carrying.
S Byerley wrote:Kaarous Aldurald wrote:[tl;dr: ganking is so haaaaaaaaard] You're not fooling anyone; do you just get a kick out of forcing other people to correct you? Perhaps you're just legitimately bad at the game? As a thought experiment, tell me in what other aspect of EvE would you be able to reliably counter-act the coordinated actions of 10+ people with a positive outcome to yourself? Since you will fail to provide an answer here, I will save time and instead ask: Why do you think in the specific example of freighter bumping this dynamic should not exist? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:55:00 -
[158] - Quote
baltec1 wrote:All of those were profitable to gank and none of them were empty. We happen to be fighting a little war.
Careful; if you go telling everyone how profitable it is you'll get yourselves nerfed again.
I didn't realize the war was giving you so much financial trouble btw?
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.07.01 09:56:00 -
[159] - Quote
S Byerley wrote:baltec1 wrote:All of those were profitable to gank and none of them were empty. We happen to be fighting a little war. Careful; if you go telling everyone how profitable it is you'll get yourselves nerfed again. I didn't realize the war was giving you so much financial trouble btw? >>>>>>WHOOSH>>>>>> "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:57:00 -
[160] - Quote
Kaarous Aldurald wrote:Then, by all means, silence.
No thanks. |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:57:00 -
[161] - Quote
S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:59:00 -
[162] - Quote
baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts.
*Crazy old war vet voice*
The old "disrupt the supply lines", eh? I remember General Sherman once said that they key to beating the 'Rebs was...*rambles on* Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 10:09:00 -
[163] - Quote
baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts.
You're catching enemy alts (in completely random corps) in the same general area consistently every 20 minutes? Sounds legit.
|

baltec1
Bat Country
7075
|
Posted - 2013.07.01 10:18:00 -
[164] - Quote
S Byerley wrote:baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. You're catching enemy alts (in completely random corps) in the same general area consistently every 20 minutes? Sounds legit. Incidentally, looks like about 300m/hr per person. I have to admit that's not bad for no-risk hisec income.
Our enemies number in the tens of thousands.
Also yes, you do earn good isk farming bads. |

Tippia
Sunshine and Lollipops
15332
|
Posted - 2013.07.01 11:38:00 -
[165] - Quote
Epikurus wrote:ell, that does seem broken. It doesn't matter if it takes a fairly complex set of coordinated actions to pull off, if there is literally nothing one can do once picked for death, and if that death can be caused at almost no cost to the attackers, then there is a problem. GǪbut seeing as how there are plenty of things one can do when picked for death, and even more you can do to not be picked to begin with, and as how the attack costs the attackers a sizeable chunk of cash, there is no problem.
Quote:Would even warping to zero not help the freighter pilot here? No. It happens on the other side of the gate.
Khanh'rhh wrote:Yeah, I see. If you understand the mechanism by how and where concord spawns ships, you can ensure you don't hinder yourself in this way. Either way, someone screwed upGǪ multiple timesGǪ on that one, or it wouldn't have lasted for 60 minutes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
56
|
Posted - 2013.07.01 11:57:00 -
[166] - Quote
Tippia wrote:and as how the attack costs the attackers a sizeable chunk of cash, there is no problem.
1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" |

TheGunslinger42
All Web Investigations
1451
|
Posted - 2013.07.01 12:24:00 -
[167] - Quote
The rule that states "persistent" bumping even after a player "has made an effort to move to a different location" or whatever the phrasing is NOT "I tried to warp away but they stopped me :(" but rather if you move to other systems and people follow you specifically to prevent you from ever doing anything. Preventing your freighter to warp off on one occasion is perfectly acceptable. Learn2play m8
hth
o7 |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 12:28:00 -
[168] - Quote
S Byerley wrote:1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" 1M per person also doesn't generate any kind of income, so yes, you're looking at an ever-growing loss, which quickly ends up being a sizeable chunk of cash. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1451
|
Posted - 2013.07.01 12:30:00 -
[169] - Quote
S Byerley wrote:Khanh'rhh wrote:I, too, want a game that is barely functional with more than 2 people on grid because the server is logging every facet of every interaction Why would it need more logs than the GM's have at their disposal? Khanh'rhh wrote:in the vain hope that one day heuristic analysis will be good enough to accurately determine human intent. I'd wager you could use 30-40 yr old techniques and still get the job done depending on what the data set looks like. Quote:You're arguing something that is so removed from possibility that there's no logical objection someone can have to it. It's OK that you don't get Computer Science, but please stop saying trivial things are impossible.
If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science". |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:37:00 -
[170] - Quote
TheGunslinger42 wrote:If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science".
I said "get the job done"; intent really doesn't matter here. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:41:00 -
[171] - Quote
Tippia wrote:S Byerley wrote:1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" 1M per person also doesn't generate any kind of income, so yes, you're looking at an ever-growing loss, which quickly ends up being a sizeable chunk of cash.
Catalyst ganking doesn't generate income? I don't really get the bit you're doing.
|

Kaarous Aldurald
ROC Academy The ROC
355
|
Posted - 2013.07.01 12:43:00 -
[172] - Quote
S Byerley wrote:TheGunslinger42 wrote:If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science". I said "get the job done"; intent really doesn't matter here.
You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 12:49:00 -
[173] - Quote
S Byerley wrote:I said "get the job done"; intent really doesn't matter here. It does when the job that has to be done is determining intent.
S Byerley wrote:Catalyst ganking doesn't generate income? Not at 1M a pop, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 12:52:00 -
[174] - Quote
What happens if you log off while being bumped? |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:58:00 -
[175] - Quote
Kaarous Aldurald wrote:You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue.
I missed the part where he talked about ganking and where he talked about holding someone down for an hour; can you quote those bits and the precedent for me please?
|

J3ssica Alba
Federal Navy Academy Gallente Federation
830
|
Posted - 2013.07.01 12:59:00 -
[176] - Quote
Freighdee Katt wrote:What happens if you log off while being bumped?
they use a frig or destro to shoot you so you get an aggression counter which forbids you from logging off. Obviously broken mechanic, because freighters are unable to aggress anyone. I can see this stupid "tactic" causing many unsubs in the freighter community if CCP doesn't act. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 13:00:00 -
[177] - Quote
Freighdee Katt wrote:What happens if you log off while being bumped? Your ship disappears after the appropriate timer runs out GÇö 30s for an unflaggd ship; 15 minutes for a ship with a PvP flag; 0s for a ship with a completed safe logoff (which itself takes 30s and requires you to not have any aggression flags). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
355
|
Posted - 2013.07.01 13:02:00 -
[178] - Quote
S Byerley wrote:Kaarous Aldurald wrote:You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue. I missed the part where he talked about ganking and where he talked about holding someone down for an hour; can you quote those bits and the precedent for me please?
The precedent? Easily, it's a sticky on C&P.
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
Highlights:
Quote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit.
Quote: We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.
Bolded emphasis mine. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:06:00 -
[179] - Quote
Tippia wrote:S Byerley wrote:I said "get the job done"; intent really doesn't matter here. It does when the job that has to be done is determining intent.
Good thing that's not the case?
Tippia wrote:S Byerley wrote:Catalyst ganking doesn't generate income? Not at 1M a pop, no.
How much do you propose spending on a 200dps catalyst then? |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:11:00 -
[180] - Quote
Kaarous Aldurald wrote:The precedent? Easily, it's a sticky on C&P. https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unreadHighlights: Quote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Quote: We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.
Bolded emphasis mine.
Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent.
Incidentally, your quotes still don't mention ganking or holding someone for a prolonged period of time.
|
| |
|
| Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 40 :: one page |
| First page | Previous page | Next page | Last page |