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Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:36:00 -
[871] - Quote
baltec1 wrote:Murk Paradox wrote:
Since it's your standard, it's your business.
How you want to come off to anyone else is ultimately up to you I suppose.
Becareful of your accusations however, because I do not mention sub numbers. I am quite confident in my knowledge that the marketing team and the development team have different priorities.
You WILL however, get people to not want to fly those same hulls you hunt if you show how easily manipulated those timers can be when a freighter has no innate ability to protect itself.
That has nothing to do with subscriptions.
You quoted me answering someone else... As for people not flying freighters, their sales have not changed for the past year so it would seem they are not being impacted at all by a handful getting killed a month. So again, we see more evidence showing this to not be an issue at all.
baltec1 wrote:Murk Paradox wrote:
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir.
Its the perfect response to someone who just said that it is going to start to drive off players and will hurt sub numbers because quite clearly it hasn't and won't.
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:37:00 -
[872] - Quote
Murk Paradox wrote:You should reread your own quotes. I did not edit them in anyway, shape or form. GǪwhich is nice, since it shows that I at no point said freighters were the reason the fixed the timers.
Quote:You ******* said that ****. VERBATIM. I said that there were ways of abusing the timers, and that these abuses were removed because they were stupid. Just because freighters were among the many types of ships that abused them doesn't mean that freighters were the only reason the timers were fixed. There were far bigger fish to fry.
The reason freighters keep coming up in the quotes is because that's the topic at hand and because it's being suggested that they GÇö specifically GÇö should be allowed to get their timer-abuse ability back for no particular reason.
Quote:Those are your own godamn words. GǪand they don't include Gǣfreighters abusing the timers was the basis for the changeGǥ. That's something you've made up, not me.
Everyone abusing the timers GÇö in any ship that could (i.e. pretty much all of them) GÇö was the basis for changing them. The abuse was the reason for the change; not freighters. Freighters were just not given special pardon (because why they hell should they), and thus, when people say that freighters should be given special pardon from this change, I ask GÇ£why the hell should they?GÇ¥
Get it? Or are you a complete imbecile?
The things I supposedly said, but which are all a figment of your imagination (or, to be a bit more kind: a figment of you reading far too much into thingsGǪ which is much the same thing). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:42:00 -
[873] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go. Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect.
I just kept seeing you insist that intent was irrelevant.
Are you now saying intent is relevant, but feel that it can be determined easily by a computer?
Whether or not it is even possible for a computer to do that in general, the situations I posted are constructed in a way in which the data available to make such a decision is potentially identical (as I could be talking to the catalyst pilots on teamspeak, rather than in game voice/chat, and they could easily be in different corps and not in fleet, etc)
So again, how, in those situations, would one be determined to be harassment over the other.
Go. |

baltec1
Bat Country
7222
|
Posted - 2013.07.06 18:43:00 -
[874] - Quote
Murk Paradox wrote:
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest.
PeHD0M, page 40.
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Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:44:00 -
[875] - Quote
Tippia wrote:Murk Paradox wrote:You should reread your own quotes. I did not edit them in anyway, shape or form. GǪwhich is nice, since it shows that I at no point said freighters were the reason the fixed the timers. Quote:You ******* said that ****. VERBATIM. I said that there were ways of abusing the timers, and that these abuses were removed because they were stupid. Just because freighters were among the many types of ships that abused them doesn't mean that freighters were the only reason the timers were fixed. There were far bigger fish to fry. The reason freighters keep coming up in the quotes is because that's the topic at hand and because it's being suggested that they GÇö specifically GÇö should be allowed to get their timer-abuse ability back for no particular reason. Quote:Those are your own godamn words. GǪand they don't include GÇ£freighters abusing the timers was the basis for the changeGÇ¥. Everyone abusing the timers GÇö in any ship that could (i.e. pretty much all of them) GÇö was the basis for changing them. The abuse was the reason for the change; not freighters. Freighters were just not given special pardon (because why they hell should they), and thus, when people say that freighters should be given special pardon from this change, I ask GÇ£why the hell should they?GÇ¥ Get it? Or are you a complete imbecile? The things I supposedly said, but which are all a figment of your imagination (or, to be a bit more kind: a figment of you reading far too much into thingsGǪ which is much the same thing).
Using your words, freighters are just like every other ship in the game. One specific ship using a logoff mechanic is your own special blend of asshattery.
Logoff tactic, regardless of what ship can use it, is what we are discussing concerning a freighter in this thread.
Because the aggression timer, used in conjunction with concord timers, apply to this scenario as it was executed in highsec.
Therefore, it is relevant. You are claiming it is not. You are saying the logoff timer is why the mechanic is there. The other goon said it was to probe safe ships.
Regardless of which, baltec has claimed that ganking is at an all time LOW.
If that mechanic was put in place to halt the logging off of freighters (such as you claimed) ganking should be on the rise.
Baltec also said they are making an industry out of it now.
All it takes is the manipulation of 2 mechanics to make it possible. Whereas the mechanic, ALSO said by you (way in the beginning of the thread), was because of capitals logging off in pvp combat. You'll have to forgive me if I'm wrong, I am not going to be bothered linking that post, but it was inferred that freighters were capitals so therefore it applied to them (again was weak).
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:44:00 -
[876] - Quote
baltec1 wrote:Murk Paradox wrote:
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest.
PeHD0M, page 40.
Ah ok, just used me in the quote, all good. Glad it's cleared up. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 18:47:00 -
[877] - Quote
Murk Paradox wrote:
Regardless of which, baltec has claimed that ganking is at an all time LOW.
Barge ganking is at an all time low.
Freighters are higher than normal but still very very rare. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:50:00 -
[878] - Quote
44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:51:00 -
[879] - Quote
Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:53:00 -
[880] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
Actually, the mechanics were not abused and the gank should have succeeded specifically because those mechanics were put in place in order to allow a gank like this to succeed. CCP do not want you to be able to win a fight by just unplugging the god damn thing.
Hope this helps. |
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Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:53:00 -
[881] - Quote
TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol
Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff.
Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 18:54:00 -
[882] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
CCP have said that bumping to stop a target from warping is a valid tactic.
CCP put the agession mechanic in with the very goal of stopping people from logging off to escape losing their ship.
Nothing needs looking at because everything is working as intended. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:55:00 -
[883] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
Actually, the mechanics were not abused and the gank should have succeeded specifically because those mechanics were put in place in order to allow a gank like this to succeed. CCP do not want you to be able to win a fight by just unplugging the god damn thing. Hope this helps.
I agree, but it wasn't that mechanic alone that allowed that gank to happen.
Since you are not fully correct as it pertains to this thread, it unfortunately did not help.
If we want to talk about the logoff timer by itself, I'm sure there's more than a few threads about it in a different subforum.
This is about using 2 seperate mechanics to the point of harassment. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:57:00 -
[884] - Quote
baltec1 wrote:Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
CCP have said that bumping to stop a target from warping is a valid tactic. CCP put the agession mechanic in with the very goal of stopping people from logging off to escape losing their ship. Nothing needs looking at because everything is working as intended.
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
This is where it becomes questioned if a mechanic should or should not be looked at further... because it is NOT obvious that this is why the mechanic was put in place in the first time.
Based on the findings you have mentioned baltec about CCP listening to you, the frequency of the ganks, the industry of being a pirate etc, I do not think those mechanics were put in place to accomodate this scenario. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:58:00 -
[885] - Quote
Murk Paradox wrote:Using your words, freighters are just like every other ship in the game. One specific ship using a logoff mechanic is your own special blend of asshattery. GǪbut it's wasn't change because one specific ship used that mechanic, and no-one ever said it was.
Quote:Logoff tactic, regardless of what ship can use it, is what we are discussing concerning a freighter in this thread.
Because the aggression timer, used in conjunction with concord timers, apply to this scenario as it was executed in highsec.
Therefore, it is relevant. You are claiming it is not. I'm claiming that, what, exactly, is not relevant? Be very specific because your penchant for putting words in my mouth means I don't trust anything you claim I've said at this pointGǪ
Quote:You are saying the logoff timer is why the mechanic is there. The other goon said it was to probe safe ships. Same thing. The timer mechanic was changed to ensure that it was always applicable so you could always probe down aggressed ships.
Quote:If that mechanic was put in place to halt the logging off of freighters (such as you claimed) I claimed it was put into place to halt logging off as a means of saving your ship. It has nothing to do with freighters.
Quote:Whereas the mechanic, ALSO said by you (way in the beginning of the thread), was because of capitals logging off in pvp combat. You'll have to forgive me if I'm wrong, I am not going to be bothered linking that post, but it was inferred that freighters were capitals so therefore it applied to them (again was weak). I said that capital ships were particularly prone to use this tactic because they inherently had the hit points to survive the non-aggressed timer. I said that, since freighters are capitals too, it's not surprising that they had the buffers to make use of this tactic. But the reason the timers were fixed was because of the general case: given large enough a buffer, a ship (any ship) can avoid being destroyed by logging off.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 18:59:00 -
[886] - Quote
Tippia wrote:So they haven't actually said that wardecs are in any way GÇ£the best wayGÇ¥ to PvP someone in highsec.
They've said it a lot more directly than any of your nonsense about intent. What's the matter, too risk averse to war?
Quote:Ok. We'll reduce it to 14 minutes 58 seconds instead. Happy? Or, hell, let's just round it off to 15 minutes to make it easy to remember.
Nah, scanning takes about half as long as it used to so let's say 7:30 - nice and round.
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:59:00 -
[887] - Quote
Murk Paradox wrote:They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it. GǪexcept that it does not keep you from leaving. It keeps you from aligning your ship to warp out (if done correctly). You are free to leave at any time, and if they pursue you to keep bump you, then you can start building a case.
S Byerley wrote:They've said it a lot more directly than any of your nonsense about intent. If by GÇ£more directlyGÇ¥ you mean GÇ£not at all, as opposed toGÇ¥ (since intent is intrinsic to harassment), then yes. Otherwise, no, they have not said anything of the kind. What's the matter, too risk averse to war?
Quote:Nah, scanning takes about half as long as it used to so let's say 7:30 - nice and round. GǪexcept that by reducing the scanning time to half, it's been reduced to by a couple of seconds. So we'll reduce the timer by that amount GÇö to 14 minute, 58 secondsGǪ or let's just say 15 to round it off to something easy to remember.
GǪunless you suggest that all combat ships get their DPS doubled (and all siege timers halved)? Because that would be a good reason to reduce the timer by half rather than by the few seconds difference the change in scanning is worth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:00:00 -
[888] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff. Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination.
Why do you have an issue with the amount of time it took to kill the ship? Do you believe that if people can't kill a ship in some arbitrary time limit than the other ship should instantly win?
That's dumb, mate |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:03:00 -
[889] - Quote
Tippia wrote:Murk Paradox wrote:They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it. GǪexcept that it does not keep you from leaving. It keeps you from aligning your ship to warp out (if done correctly). You are free to leave at any time, and if they pursue you to keep bump you, then you can start building a case.
Pursue doesn't fit when the act is "block".
That's just silly. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:06:00 -
[890] - Quote
Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced.
Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. |
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9662
|
Posted - 2013.07.06 19:07:00 -
[891] - Quote
Some of the posters in this thread are using arguments so circular that -Ç is now getting involved.
Why shouldn't we be able to rob people of their valuables for profit? |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 19:09:00 -
[892] - Quote
PeHD0M wrote:Nope. You are wrong. Bumping miners is one case. Bumping for hours is another. The player tried to move to another location, but he is UNABLE do it because of said actions. Therefore: Quote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. They didn't bump for hours, they bumped for an hour. The freighter didn't move locations either.
But even if that were the case and the GMs ruled in the pilots favour, it still wouldn't make it a flawed mechanic and exploit. It would be ruled under griefing and harassment. But thanks for posting.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:09:00 -
[893] - Quote
In the hour it took to kill I could roll a trial account and keep taking pot shots at the catalysts (or even my own freighter) to pull concord to the scene of the action - and if concord is sitting right on top of it, good luck ganking
of course, alliance mates could have helped too, instead of just sitting watching in chat like useless knobheads |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:10:00 -
[894] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff. Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination. Why do you have an issue with the amount of time it took to kill the ship? Do you believe that if people can't kill a ship in some arbitrary time limit than the other ship should instantly win? That's dumb, mate
To answer your second question first- It really depends on how you define win and lose. There was nothing "win" about this scenario. It was pisspoor performance on both sides, it was a situation that never should happened.
Your first question answered, is that it shouldn't take that long to execute something. EVERYTHING has a point of excess. I care about quality, and standards. And to be quite frank, people thinking their cool for being dogshit is lame. It's a ******** standard that should be eliminated.
I also think EVERYONE has a fair shot at this game, and I tend to look at people as players, not pilots, not hulls, not wrecks.
If I want to awox someone, it will not be a stupid theft that is replaced in a week. It's going to be a full blown act of sabotage.
Manipulating mechanics to waste someone's time in such a way is just plain old distasteful and lame, and quite honestly, I got roped into it since I'm not scared to fight or argue /shrug.
It's amusing at the end of the day, and I'll still be smiling on my drive home as I anxiously wait to log in and blow someone up. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:10:00 -
[895] - Quote
Jonah Gravenstein wrote:Some of the posters in this thread are using arguments so circular that PI is now getting involved.
**** your suck and **** pi. you lot are just bad. give up ffs. The bitterest truth is better than the sweetest lie. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:12:00 -
[896] - Quote
baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it.
I agree, this isn't null or lowsec.
As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed.
Which is why I guess we end up being alpha testers /shrug. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Tippia
Sunshine and Lollipops
15389
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Posted - 2013.07.06 19:13:00 -
[897] - Quote
Murk Paradox wrote:Pursue doesn't fit when the act is "block".
That's just silly. Pursue fits perfectly when it's very easy to stop being blocked.
You keep getting bumped in your freighter, and you keep fighting back. This drags on for hours GÇö No harassment. You say GÇ£screw thisGÇ¥, and leave, letting the other side do whatever they want with what remains. GÇö No harassment. They abandon your empty freighter and warp after youGǪ GÇö OddGǪ but no harassment yet. You dock up, pick up a new ship and undockGǪ GǪand immediately gets bumped by the same people, even though you're now in a mining Moa. GÇö OooohGǪ now it has taken the first step down the road towards harassment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
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Posted - 2013.07.06 19:14:00 -
[898] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug.
The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit.
So it doesn't even warrant a petition.
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Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9662
|
Posted - 2013.07.06 19:15:00 -
[899] - Quote
fuer0n wrote: **** your suck and **** pi. you lot are just bad. give up ffs.
Coherent English please, I can't read manure
Why shouldn't we be able to rob people of their valuables for profit? |

Murk Paradox
Red Tsunami The Cursed Few
426
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Posted - 2013.07.06 19:15:00 -
[900] - Quote
Tippia wrote:Murk Paradox wrote:Pursue doesn't fit when the act is "block".
That's just silly. Pursue fits perfectly when it's very easy to stop being blocked. You keep getting bumped in your freighter, and you keep fighting back. This drags on for hours GÇö no harassment. You say GÇ£screw thisGÇ¥, and leave, letting the other side do whatever they want with what remains GÇö no harassment. They ignore your abandoned freighter and warp after youGǪ GÇö odd, but no harassment yet. You dock up, pick up a new ship and undockGǪ GǪand immediately gets bumped by the same people, even though you're now in a mining Moa. GÇö OooohGǪ now it has taken the first step down the road towards it being a genuine case of harassment.
...
"You keep getting bumped in your freighter, and you keep fighting back."
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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