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Thread Statistics | Show CCP posts - 2 post(s) |

jedijed
Thundercats The Initiative.
0
|
Posted - 2013.06.30 16:06:00 -
[1] - Quote
http://www.youtube.com/watch?v=9Fd7LdOEnss |

Doc Fury
Furious Enterprises
2679
|
Posted - 2013.06.30 16:10:00 -
[2] - Quote
At the point CCP says so.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Tippia
Sunshine and Lollipops
15303
|
Posted - 2013.06.30 16:11:00 -
[3] - Quote
Probably around the time you don't explain what the problem isGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Minmatar Citizen160812
The LGBT Last Supper
326
|
Posted - 2013.06.30 16:20:00 -
[4] - Quote
At the point where you loose a freighter and need an excuse? |

Ghazu
611
|
Posted - 2013.06.30 16:21:00 -
[5] - Quote
ahahahahaha another freighter victim http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 16:22:00 -
[6] - Quote
Tippia wrote:Probably around the time you explain what the problem isGǪ
Less snark: when the mechanics stop working as intended. It's really as simple as that.
Explained pretty plainly in the video description. I tend to agree that completely disabling a person in high sec without concord intervention is not working as intended.
|

handbanana
State War Academy Caldari State
5
|
Posted - 2013.06.30 16:30:00 -
[7] - Quote
I thought a "Jedi" could get out of just about anything.
Tonight....you.
|

Hra Neuvosto
FinFleet The Retirement Club
53
|
Posted - 2013.06.30 16:30:00 -
[8] - Quote
Exhilarating video...
//EDIT all its missing is some heavy breathing in the background |

Tippia
Sunshine and Lollipops
15303
|
Posted - 2013.06.30 16:31:00 -
[9] - Quote
S Byerley wrote:Explained pretty plainly in the video description. I tend to agree that completely disabling a person in high sec without concord intervention is not working as intended. How is he being disabled? And no, CONCORD only intervenes against aggression, so that's working as intended. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2740
|
Posted - 2013.06.30 16:33:00 -
[10] - Quote
Looks like the OP was bumped by a neutral Macheriel so he/she couldn't get back to gate. The DEVs don't consider this an exploit.
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
And FYI... CCP will not take any action based on evidence provided by a player. It's easy to falsify. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
|

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 16:39:00 -
[11] - Quote
Falls under his description of harassment though:
"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis."
Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e) |

Tauranon
Weeesearch
196
|
Posted - 2013.06.30 16:42:00 -
[12] - Quote
S Byerley wrote:Tippia wrote:Probably around the time you explain what the problem isGǪ
Less snark: when the mechanics stop working as intended. It's really as simple as that. Explained pretty plainly in the video description. I tend to agree that completely disabling a person in high sec without concord intervention is not working as intended. Incidentally, how'd you get the video from the bumper's perspective?
The video is from an alt in corp to the freighter as far as I could tell. I would have webbed my freighter whilst trying to bump the machs - ie one imagines that 2v2 this situation is not entirely unbalanced, one side would have to be more skillful than the other.
|

Tippia
Sunshine and Lollipops
15303
|
Posted - 2013.06.30 16:45:00 -
[13] - Quote
S Byerley wrote:Falls under his description of harassment though:
"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." He hasn't made an effort to move to another location, so no.
Quote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. How is he being completely disabled? And no, all kind of harassment must be judged on a case-by-case basis. Not that bumping someone away from a gate qualifiesGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 16:48:00 -
[14] - Quote
Tauranon wrote:The video is from an alt in corp to the freighter as far as I could tell. I would have webbed my freighter whilst trying to bump the machs
That makes a whole lot more sense, thanks.
I guess I overestimated GSF's infiltration into random ass corps 
|

Othran
Route One
569
|
Posted - 2013.06.30 16:50:00 -
[15] - Quote
S Byerley wrote:Tauranon wrote:The video is from an alt in corp to the freighter as far as I could tell. I would have webbed my freighter whilst trying to bump the machs
That makes a whole lot more sense, thanks. I guess I overestimated GSF's infiltration into random ass corps 
Or you underestimated your own paranoia.
I think my explanation is likelier than yours  |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 16:54:00 -
[16] - Quote
Tippia wrote:S Byerley wrote:Falls under his description of harassment though:
"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." He hasn't made an effort to move to another location, and they weren't following him around, so no.
Yes yes, constantly trying to warp off and bringing a webber is intolerable idleness. Not going to bite any further, sorry.
Tippia wrote:Quote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. How is he being completely disabled? And no, all kind of harassment must be judged on a case-by-case basis. Not that bumping someone away from a gate qualifiesGǪ
I am remiss not to acknowledge that he had the option to eject or self-destruct, sorry. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 16:55:00 -
[17] - Quote
Othran wrote:S Byerley wrote:Tauranon wrote:The video is from an alt in corp to the freighter as far as I could tell. I would have webbed my freighter whilst trying to bump the machs
That makes a whole lot more sense, thanks. I guess I overestimated GSF's infiltration into random ass corps  Or you underestimated your own paranoia. I think my explanation is likelier than yours 
Is it paranoia to think other people are out to get other people?
|

Miilla
Hulkageddon Orphanage
567
|
Posted - 2013.06.30 16:58:00 -
[18] - Quote
Golden rule 1) It is CCP's sandbox, not yours.
It is an exploit when somebody uses it to wtf pwn goons then CCP sais its not a game mechanic. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2740
|
Posted - 2013.06.30 16:58:00 -
[19] - Quote
S Byerley wrote:Falls under his description of harassment though: "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." The way CCP usually considers "harrassment" is only if the player is targeted of the course of days, no matter where he/she goes to avoid conflict, for no particular reason.
Unless the OP is bumped by the same people no matter where he/she goes despite being unprofitable... the OP has no case. 
S Byerley wrote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e) Really think about that.
If you gain suspect status by bumping someone...
- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. - when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason. - how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass?
Sure... there are ways to get around this...
- make an exception where ships won't go suspect if they are within a certain range of the station. - make another exception where people within a certain range of the stargate won't go suspect.
WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point).
tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
44
|
Posted - 2013.06.30 17:03:00 -
[20] - Quote
S Byerley wrote:Falls under his description of harassment though: "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e)
thats a miner bumping response thread, they were just bumping you in order to gank you. freighter ganking is obviously fine |
|

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:05:00 -
[21] - Quote
ShahFluffers wrote:Unless the OP is bumped by the same people no matter where he/she goes despite being unprofitable... the OP has no case. 
You're basing this on what exactly? I get the impression GM's have been consistently inconsistent on the issue.
ShahFluffers wrote:tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused.
Now you're just being silly; computers are quite smart, especially when analyzing something already broken down into 1's and 0's. Your inability to come up with a naive solution doesn't indicate much of anything. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:07:00 -
[22] - Quote
Elizabeth Aideron wrote:freighter ganking is obviously fine
Of course ganking is fine; maybe you should be more coordinated and manage it without bumping. |

Tippia
Sunshine and Lollipops
15305
|
Posted - 2013.06.30 17:07:00 -
[23] - Quote
S Byerley wrote:Yes yes, constantly trying to warp off and bringing a webber is intolerable idleness. Not going to bite any further, sorry. It's just one instance, so no, it does not apply.
The whole GÇ£follow aroundGÇ¥ bit relates to the basic idea of harassment that they are specifically targetting you on multiple occasions no matter what you do: try to do your business elsewhere, and they follow you; try to do it at other times, and they start changing their log-on schedule; present them with juicier and easier target, and they still go after you. We're talking multiple instances over a long period of time.
A single gank is never harassment because it's a single gank. You don't have to bite anything GÇö you just have to understand the concept of context. I'm sure you''ll fail miserably.
Quote:I am remiss not to acknowledge that he had the option to eject or self-destruct, apologies. He had the option to keep conjuring CONCORD; he had the option to get warp help; he had the option to wait out the aggression timer (without which this tactic doesn't work GÇö if he had none, he didn't even need that); he had an hour to it all in order, which means the gankers ****** up somehow, but that he ****** up even more in playing into their hands.
Quote:Now you're just being silly; computers are quite smart, especially when analyzing something already broken down into 1's and 0's. GǪin other words, they're pretty much useless for these kinds of judgement calls. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
45
|
Posted - 2013.06.30 17:11:00 -
[24] - Quote
S Byerley wrote:Elizabeth Aideron wrote:freighter ganking is obviously fine Of course ganking is fine; maybe you should be more coordinated and manage it without bumping.
why |

Tuttomenui II
Aliastra Gallente Federation
149
|
Posted - 2013.06.30 17:12:00 -
[25] - Quote
You tried to use logoffsky to escape, they found your logoff location and were still there when you came back. Nothing wrong with that.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2264
|
Posted - 2013.06.30 17:13:00 -
[26] - Quote
S Byerley wrote:Elizabeth Aideron wrote:freighter ganking is obviously fine Of course ganking is fine; maybe you should be more coordinated and manage it without bumping. Or maybe you should bring a squad of friends in suicide gank ships to guard your freighter from bumpers?
Think about it. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:16:00 -
[27] - Quote
Tippia wrote:he had the option to wait out the aggression timer (without which this tactic doesn't work GÇö if he had none, he didn't even need that); he had an hour to it all in order, which means the gankers ****** up somehow, but that he ****** up even more in playing into their hands.
You seem confused.
Tippia wrote:GǪin other words, they're pretty much useless for these kinds of judgement calls.
Eve is a computer simulation mate.
|

Tippia
Sunshine and Lollipops
15306
|
Posted - 2013.06.30 17:20:00 -
[28] - Quote
S Byerley wrote:You seem confused. I understand that knowing the mechanics will seem confusing to you. Anything you want me to explain to you?
Quote:Eve is a computer simulation mate. GǪexcept that we're talking about GM evaluations of player actions and the intent behind those actions, not a computer simulation. So no, computers would be pretty much useless for these kinds of judgement calls. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:26:00 -
[29] - Quote
Tippia wrote:GǪexcept that we're talking about GM evaluations of player actions and the intent behind those actions, not a computer simulation. So no, computers would be pretty much useless for these kinds of judgement calls.
Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2264
|
Posted - 2013.06.30 17:28:00 -
[30] - Quote
S Byerley wrote:Tippia wrote:GǪexcept that we're talking about GM evaluations of player actions and the intent behind those actions, not a computer simulation. So no, computers would be pretty much useless for these kinds of judgement calls. Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them. Confirming TQ needs to mine data that it logs itself. It's not totally busy running a submarine sim. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
|

Mag's
the united Negative Ten.
15049
|
Posted - 2013.06.30 17:28:00 -
[31] - Quote
Am I too late to point and laugh?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Tippia
Sunshine and Lollipops
15306
|
Posted - 2013.06.30 17:31:00 -
[32] - Quote
S Byerley wrote:Implying humans make consistent moral decisions? No, but at least they can make them, unlike computers.
Not that it matters anyway: it's all working as intended, and there's nothing about bumping that needs to be coded out. GMs already have the data needed to make their judgements on abuses of all kinds. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:36:00 -
[33] - Quote
Darth Gustav wrote:S Byerley wrote:Tippia wrote:GǪexcept that we're talking about GM evaluations of player actions and the intent behind those actions, not a computer simulation. So no, computers would be pretty much useless for these kinds of judgement calls. Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them. Confirming TQ needs to mine data that it logs itself. It's not totally busy running a submarine sim.
Classifications tend to be quite fast once you've sorted the training set. In any case, I didn't say I thought it was appropriate, just that I took exception to the thought that computers are somehow inept in this regard.
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2266
|
Posted - 2013.06.30 17:46:00 -
[34] - Quote
S Byerley wrote:Darth Gustav wrote:S Byerley wrote:Tippia wrote:GǪexcept that we're talking about GM evaluations of player actions and the intent behind those actions, not a computer simulation. So no, computers would be pretty much useless for these kinds of judgement calls. Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them. Confirming TQ needs to mine data that it logs itself. It's not totally busy running a submarine sim. Classifications tend to be quite fast once you've sorted the training set. In any case, I didn't say I thought it was appropriate, just that I took exception to the thought that computers are somehow inept in this regard. You also made an amazing statement: That data mining itself would mimic human judgement.
It won't.
It will just create metadata. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 17:48:00 -
[35] - Quote
S Byerley wrote:Classifications tend to be quite fast once you've sorted the training set. In any case, I didn't say I thought it was appropriate, just that I took exception to the thought that computers are somehow inept in this regard.
Yet, they are. I mean, you can keep saying "no, they're not" but you've misunderstood what you're asking them to define, and so do not understand why you're wrong on this.
Bumping with malicious intent is fine, so what use would a simulation that showed whether it was accidental or deliberate be? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Pewty McPew
EVE Corporation 2357451
309
|
Posted - 2013.06.30 17:53:00 -
[36] - Quote
Tuttomenui II wrote:You tried to use logoffsky to escape, they found your logoff location and were still there when you came back. Nothing wrong with that.
Other then you didn't wait long enough before logging in.
Log on the next day right after downtime, just to be sure.
|

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:56:00 -
[37] - Quote
Darth Gustav wrote:You also made an amazing statement: That data mining itself would mimic human judgement.
It won't.
It will just create metadata.
Metadata for procedural classifications = judgement; matching human results with a high degree of accuracy = mimicking
Dunno what you're trying to get at |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 17:59:00 -
[38] - Quote
Khanh'rhh wrote:S Byerley wrote:Classifications tend to be quite fast once you've sorted the training set. In any case, I didn't say I thought it was appropriate, just that I took exception to the thought that computers are somehow inept in this regard.
Yet, they are. I mean, you can keep saying "no, they're not" but you've misunderstood what you're asking them to define, and so do not understand why you're wrong on this. Bumping with malicious intent is fine, so what use would a simulation that showed whether it was accidental or deliberate be?
If the result is trivial then making the computer produce it is trivial.
Is this some sort of ego thing? |

Tippia
Sunshine and Lollipops
15307
|
Posted - 2013.06.30 18:04:00 -
[39] - Quote
S Byerley wrote:Metadata for procedural classifications = judgement No, metadata is just data about data. It's still two steps of refinement away from actionable knowledge.
Quote:matching human results with a high degree of accuracy = mimicking Dunno what you're trying to get at GǪthe fact that the categorization of data is not the result you're trying to mimic.
Quote:If the result is trivial then making the computer produce it is trivial. The result is not trivial, and it is also pretty useless. It's a ton of processing to create something the GMs don't need to make their judgement call. So what good is it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dalts
Brothers ln Arms
36
|
Posted - 2013.06.30 18:09:00 -
[40] - Quote
You should have done that thing where you wave your hand and say: "This is not the freighter you are looking for" |
|

Felicity Love
Interstellar Booty Hunters
703
|
Posted - 2013.06.30 18:13:00 -
[41] - Quote
... when it's a string of POSes making you billions and billions in free moon poop every month and you can afford to build massive capital fleets even though nobody is really mining all that much anyway ?

Proud Beta Tester for "Bumping Uglies for Dummies" |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 18:13:00 -
[42] - Quote
Tippia wrote:No, metadata is just data about data. It's still two steps of refinement away from actionable knowledge.
You seem confused; data mining is a broad field and classification methods are very much a staple. Consult your local Wikipedia for more information.
Tippia wrote:the fact that the categorization of data is not the result you're trying to mimic.
Your understanding of classification also seems to be too narrow. You could, for example, consider the server logs over some time period the attribute list and harassment/not harassment the classification. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 18:23:00 -
[43] - Quote
I, too, want a game that is barely functional with more than 2 people on grid because the server is logging every facet of every interaction in the vain hope that one day heuristic analysis will be good enough to accurately determine human intent.
You're arguing something that is so removed from possibility that there's no logical objection someone can have to it. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tippia
Sunshine and Lollipops
15309
|
Posted - 2013.06.30 18:24:00 -
[44] - Quote
S Byerley wrote:You seem confused About what?
Quote:Your understanding of classification also seems to be too narrow. You could, for example, consider the server logs over some time period the data set and harassment/not harassment the classification. No, my understanding of classification simply matches what we're talking about (the legitimacy of bumping). You could expand it, but then you'd be talking about something completely different and there would be even less reason to automate the decision-making. Nice attempt at moving the goalposts, though.
Judgement calls about harassment go beyond mere data. They're inherently case-by-case decisions, which are much better left to humans since they can judge intent and moderate their response as appropriate. That's where you went wrong from the very start: by assuming that it's a binary decision. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 18:25:00 -
[45] - Quote
The old addage is true here: If a computer is good at it, humans are bad at it. If a human is good at it, humans are bad at it"
To statistically approximate a decision a human can make in an instant requires an inordinate amount of programing, data and time. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 18:31:00 -
[46] - Quote
Khanh'rhh wrote:I, too, want a game that is barely functional with more than 2 people on grid because the server is logging every facet of every interaction
Why would it need more logs than the GM's have at their disposal?
Khanh'rhh wrote:in the vain hope that one day heuristic analysis will be good enough to accurately determine human intent.
I'd wager you could use 30-40 yr old techniques and still get the job done depending on what the data set looks like.
Quote:You're arguing something that is so removed from possibility that there's no logical objection someone can have to it.
It's OK that you don't get Computer Science, but please stop saying trivial things are impossible. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 18:38:00 -
[47] - Quote
Khanh'rhh wrote:The old addage is true here: If a computer is good at it, humans are bad at it. If a human is good at it, computers are bad at it"
Humans have extremely specialized processing strengths that were evolutionarily driven; visual recognition is an example, creativity is an example, environment interaction is an example, reading over server logs is not an example. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 18:41:00 -
[48] - Quote
Tippia wrote:No, my understanding of classification simply matches what we're talking about (the legitimacy of bumping). You could expand it, but then you'd be talking about something completely different and there would be even less reason to automate the decision-making. Nice attempt at moving the goalposts, though.
Illegitimate bumping would presumably fall under harassment since the official stance is that bumping, in and of itself, is fine. It was an example though; should I leave some blanks for you to fill in your own?
Tippia wrote:Judgement calls about harassment go beyond mere data. They're inherently case-by-case decisions, which are much better left to humans since they can judge intent and moderate their response as appropriate. That's where you went wrong from the very start: by assuming that it's a binary decision.
Implying that adding additional classes and associated responses makes the problem significantly harder? |

Bruce Bayne
The Red Circle Inc.
21
|
Posted - 2013.06.30 18:44:00 -
[49] - Quote
Hmmm it actually more interesting for me what he is using in the second video he posted here: https://forums.eveonline.com/default.aspx?g=posts&t=254190
Can someone explain me what happens after 2 minutes and 18 seconds? If i see this correctly the autopilot says "initiate warp to gate" and then seconds later his noobship lands at 0 on the gate....and jumps through...
I smell warp to 0 autopilot exploit....
Here the link if you are too lazy to click the post :P http://www.youtube.com/watch?v=aNZk7jBG7Ww |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 18:46:00 -
[50] - Quote
Bruce Bayne wrote:Hmmm it actually more interesting for me what he is using in the second video he posted here: https://forums.eveonline.com/default.aspx?g=posts&t=254190Can someone explain me what happens after 2 minutes and 40 seconds? If i see this correctly the autopilot says "initiate warp to gate" and then seconds later his noobship lands at 0 on the gate....and jumps through... I smell warp to 0 autopilot exploit.... Here the link if you are too lazy to click the post :P http://www.youtube.com/watch?v=aNZk7jBG7Ww
Jumping manually doesn't interrupt autopilot.
|
|

Mytai Gengod
Sebees
34
|
Posted - 2013.06.30 18:48:00 -
[51] - Quote
While I'm not a fan of riskless bumping - you can be left unable to play the game in certain circumstances if they are persistent, there is not a good alternative.
Removing collision in a game like eve is not acceptable. And adding suspect timers would be abused far worse than bumping.
Relying on computer analysis for situations like this would be well less than 100% accurate. You would have false positives and miss some "legitimate" harassment. Not to mention running analysis across every ship bump in the game concurrently is non trivial. This would also add more tidi.
After experiencing this and reading about it, I don't believe CCP should change their approach because any alternative is far worse. |

Bruce Bayne
The Red Circle Inc.
22
|
Posted - 2013.06.30 18:49:00 -
[52] - Quote
S Byerley wrote:Bruce Bayne wrote:Hmmm it actually more interesting for me what he is using in the second video he posted here: https://forums.eveonline.com/default.aspx?g=posts&t=254190Can someone explain me what happens after 2 minutes and 40 seconds? If i see this correctly the autopilot says "initiate warp to gate" and then seconds later his noobship lands at 0 on the gate....and jumps through... I smell warp to 0 autopilot exploit.... Here the link if you are too lazy to click the post :P http://www.youtube.com/watch?v=aNZk7jBG7Ww Jumping manually doesn't interrupt autopilot.
He landed on 0 at the gate. thats what im talking about. and the initiate warp sound came when he was tabbed out to another screen. So there must have been some kind of bot program or something that warped him to gate at 0. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 18:50:00 -
[53] - Quote
ShahFluffers wrote:Really think about that.
If you gain suspect status by bumping someone...
- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue.
Can put a conditional in the code it's not rocket science. Jita already isn't like any other solar system in EvE. It's special, not equal.
Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). They're very selective is what is acceptable, and truly that makes warfare in EvE suck (can't bomb Jita 4-4 is an example of legit gameplay being restricted in Jita, but bumping is ignored as a tactic). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15311
|
Posted - 2013.06.30 19:36:00 -
[54] - Quote
S Byerley wrote:Illegitimate bumping would presumably fall under harassment since the official stance is that bumping, in and of itself, is fine. GǪand yet it exists in both legitimate and illegitimate forms. Both of which are allowed. Both of which can and can not be harassing.
Quote:Implying that adding additional classes and associated responses makes the problem significantly harder? You really love your fallacies, don't you?
No. Implying that there is no classes, and (deliberately) no defined association to responses because both of those are better left to the non-binary adjudication of the human mind. Implying that action, reception and response are all subjective GÇö and that the devs explicitly wish to keep it that way so they can maintain a high degree of freedom, discretion, and not create any kind of ruleset that can will be gamed.
Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). LMAO No Not only was it deliberately designed, but the emergent gameplay it created is actively maintained and explicitly allowed.
And no, Jita is not special in any way other than being (semi)permanently planted on a specific nodeGǪ at least until it loses its status as the most trafficked system in the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 19:56:00 -
[55] - Quote
Ace Uoweme wrote:ShahFluffers wrote:Really think about that.
If you gain suspect status by bumping someone...
- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. Can put a conditional in the code it's not rocket science. Read the rest of my post.
I wrote:- make an exception where ships won't go suspect if they are within a certain range of the station (in case of accidental bumping). - make another exception where people within a certain range of the stargate won't go suspect (in case of accidental bumping).
WHOOPSIE-DAISY! Back to square one. People will be using the exception to bump people off of gates again (at least up to a point).
Ace Uoweme wrote:Jita already isn't like any other solar system in EvE. It's special, not equal. Jita IS like every other system in EVE. The "special restrictions" they have there are more to prevent the server from melting down than to promote/discourage certain player behaviors.
Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 20:01:00 -
[56] - Quote
Tippia wrote:No. Implying that there is no classes, and (deliberately) no defined association to responses because both of those are better left to the non-binary adjudication of the human mind. Implying that action, reception and response are all subjective GÇö and that the devs explicitly wish to keep it that way so they can maintain a high degree of freedom, discretion, and not create any kind of ruleset that can will be gamed.
I hate to break it to you, but GM's (and CS employees in general) typically have a rule set to follow and a discrete range of actions to take. Without that rule set, they'd be easier to "game" and we'd lose all semblance of quality control.
|

S Byerley
The Manhattan Engineer District
46
|
Posted - 2013.06.30 20:12:00 -
[57] - Quote
ShahFluffers wrote: Read the rest of my post.
You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat? |

Sirinda
Ekchuah's Shrine Comporium Kill It With Fire
187
|
Posted - 2013.06.30 20:15:00 -
[58] - Quote
Warp Disruptor II. |

Djana Libra
DAB Black Legion.
250
|
Posted - 2013.06.30 20:18:00 -
[59] - Quote
Bruce Bayne wrote:S Byerley wrote:Bruce Bayne wrote:Hmmm it actually more interesting for me what he is using in the second video he posted here: https://forums.eveonline.com/default.aspx?g=posts&t=254190Can someone explain me what happens after 2 minutes and 40 seconds? If i see this correctly the autopilot says "initiate warp to gate" and then seconds later his noobship lands at 0 on the gate....and jumps through... I smell warp to 0 autopilot exploit.... Here the link if you are too lazy to click the post :P http://www.youtube.com/watch?v=aNZk7jBG7Ww Jumping manually doesn't interrupt autopilot. He landed on 0 at the gate. thats what im talking about. and the initiate warp sound came when he was tabbed out to another screen. So there must have been some kind of bot program or something that warped him to gate at 0.
you can warp before the autopilot does, if you warp at 0 before AP warp you just land on gate n jump. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 20:30:00 -
[60] - Quote
S Byerley wrote:Khanh'rhh wrote:The old addage is true here: If a computer is good at it, humans are bad at it. If a human is good at it, computers are bad at it" Humans have extremely specialized processing strengths that were evolutionarily driven; visual recognition is an example, creativity is an example, environment interaction is an example, reading over server logs is not an example. Well, there's no need for a GM to read server logs in the same manner as a machine would, so no, that's not a concern.
What seems to be happening here, is you have some basic understanding of statistical significance, and like everyone who stared wide-eyed at their statistics 101 class, you now think it can be applied where it's not warranted. In this case, a situation that has not two, three, four or even 10 outcomes, but a very large number.
Or how about you put your ~~computer knowledge~~ to the test and design me a computer analysis that can decide which of these two scenarios is "griefing" and which is legimate bumping.
<><><><><><>YOU ARE NOT ALLOWED TO REDEFINE THE CURRENT RULES TO FIT YOUR ANALYSIS TECHNIQUE<><><><><><>
Specifically, that bumping is currently allowed unless it is harassment.
Scenario a: - Player A is mining - Player B bumps him off the rock with the intent to gank him. - His DPS buddies find a better target, so they go to gank that one instead. Chat log: Miner > See!! This is the second time you did this ... you just do it to harass, not to gank! Petitioned! Ganker > Sure buddy, it's just me and I have no friends
Scenario b: - Player A is mining - Player B bumps him off the rock with the intent to do nothing but grief him. He did this yesterday and enjoyed the complaints - He gets bored and leaves Chat log: Miner > See!! This is the second time you did this ... you just do it to harass, not to gank! Petitioned! Ganker > Tears for the tears throne .. I'll be back!
Now run off to design a machine program that can either: - determine intent from identical logs - read English to a level that can determine meaning, without tripping over sarcasm
Of course, you can't, so I will instead wait for you to move the goalposts and backpeddle.
At some point you might realise that when you're asking a computer to make a statistical approximation, you are doing exactly that and your notion you can ask a computer "Did this player intend to cause malice?" has too many variables to possibly account for. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 20:31:00 -
[61] - Quote
S Byerley wrote:ShahFluffers wrote: Read the rest of my post.
You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat? The rules are there to ALLOW this behaviour to happen; you're still looking at ways of enforcing YOUR view on the rules. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

TheButcherPete
The James Gang SpaceMonkey's Alliance
291
|
Posted - 2013.06.30 20:31:00 -
[62] - Quote
As far as I know, the GM class bumping a Freighter to keep it from warping as an exploit. This rule only applies in highsec. THE KING OF EVE RADIO
ElQuirko is my son |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 20:34:00 -
[63] - Quote
TheButcherPete wrote:As far as I know, the GM class bumping a Freighter to keep it from warping as an exploit. This rule only applies in highsec. SMA in "can't read the thread" shocker  "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 20:51:00 -
[64] - Quote
S Byerley wrote:ShahFluffers wrote: Read the rest of my post.
You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat? Then people (not just haulers) can perform a "logoffskii" as soon as they feel threatened and/or see that they are going to be blown up. And CCP actually coded the Crimewatch mechanics SPECIFICALLY to counter that kind of behavior.
The tradeoff for this is that those who have legitimate disconnects/drops from the server will not "disappear" and may get killed by the NPCs (because the server cannot distinguish between a dropped connection or "pulling the plug" on your computer). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Karak Terrel
As Far As The eYe can see Chained Reactions
225
|
Posted - 2013.06.30 21:02:00 -
[65] - Quote
S Byerley wrote: Implying humans make consistent moral decisions? Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them.
But people are actually very good at abusing them if it helps their own cause. Such a system would probably be dissected, abused and used for stuff it wasn't intended to do within hours. I don't care if computers are more consistent in judgement, they are simply to easy to manipulate to be of any use if it comes to decisions. |

Ottersmacker
Genos Occidere
380
|
Posted - 2013.06.30 21:09:00 -
[66] - Quote
was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour? i just locked an open door.. strange, yet symbolically compelling. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.06.30 21:19:00 -
[67] - Quote
Ottersmacker wrote:was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour? He was aggressed. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tippia
Sunshine and Lollipops
15312
|
Posted - 2013.06.30 22:03:00 -
[68] - Quote
S Byerley wrote:I hate to break it to you, but GM's (and CS employees in general) typically have a rule set to follow and a discrete range of actions to take. Without that rule set, they'd be easier to "game" and we'd lose all semblance of quality control. GǪand still have that very human ability to be judicious in their judgement and to exercise the right to choose differently at their discretion. Again, the GMs have very explicitly stated that the rules will never be explicit or absolute, because it would make it too easy to game.
Guess what automating the system would do?
Quote:You attack it from such a silly angle though; why not just tweak logoff restrictions in high sec to ensure a player can get his ship out of game if he's not (more regularly) involved in combat? Because that would go counter to the purpose of the log-off restrictions. You attack it from an even sillier angle: why does the rules even need a tweak? No actual problem has been presented that needs to be fixed.
Khanh'rhh wrote:Ottersmacker wrote:was there something to prevent the freighter pilot from hitting "log off safely" in the course of this hour? He was aggressed. GǪbut even then, he must have done somethingGǪ odd. Aggression lasts for 15 minutes, not an hour, so he would have to have been aggressed four times. Each time, CONCORD would have moved closer to the kill spot, which would be counter-productive. This tells us that the either gankers couldn't get the job done in the 15 minutes required to make it work, or he wasn't actually aggressed, and just ****** up on his own. These ganks do not go on for 60 minutes without the help of the victim, for the simple reason that if it doesn't work within 15 minutes, it doesn't work at all.
GǪfrom the description, it rather sounds like he successfully logoffskid once, but then was too eager to log back in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 22:04:00 -
[69] - Quote
ShahFluffers wrote:Jita IS like every other system in EVE. The "special restrictions" they have there are more to prevent the server from melting down than to promote/discourage certain player behaviors.
Like PI even?
The Jita system is unlike any other in EvE in what can be done in it. That's why it's special. Anything special can't be equal.
ShahFluffers wrote:Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail.
Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do.
In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15312
|
Posted - 2013.06.30 22:07:00 -
[70] - Quote
Ace Uoweme wrote:Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. No. An exploit the use of mechanics in a way that creates outcomes that are not intended. Bumping is very much intended, and the emergent gameplay created by it is being actively preserved.
This mechanic isn't being fixed because it is working in a way that the devs are happy with. It is very clearly and very explicitly not an exploit since no rules are broken and no unwanted or unintended outcomes are generated.
Quote:Like PI even?
The Jita system is unlike any other in EvE in what can be done in it. Not really, no. There are several systems that disallow PI, for instance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Mag's
the united Negative Ten.
15051
|
Posted - 2013.06.30 22:08:00 -
[71] - Quote
Ace Uoweme wrote:ShahFluffers wrote:Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail. Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do. In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not. You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game.
They have ruled on this. It's nothing new. Get over it.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
46
|
Posted - 2013.06.30 22:09:00 -
[72] - Quote
Ace Uoweme wrote:ShahFluffers wrote:Jita IS like every other system in EVE. The "special restrictions" they have there are more to prevent the server from melting down than to promote/discourage certain player behaviors. Like PI even? The Jita system is unlike any other in EvE in what can be done in it. That's why it's special. Anything special can't be equal.
even if you ignored bumping off the jita undock, thats not the only place unintentional bumps happen. do you want a green safety switch to disable the undock button?
Quote:ShahFluffers wrote:Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail. Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do. In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.
not according to the only definition that matters. if bumping was an exploit there would be lots of bans already |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 22:12:00 -
[73] - Quote
Whoa, :4 minute after posting replies now...back-to-back? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 22:19:00 -
[74] - Quote
Mag's wrote:You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game.
CCP doesn't make the definitions. CCP may police them in EvE, but they don't make the definition itself.
And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even.
But you do realize these things change right? Is that why you're scared? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15312
|
Posted - 2013.06.30 22:23:00 -
[75] - Quote
Ace Uoweme wrote:CCP doesn't make the definitions. Of course they do. Every part of them, in fact.
There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere GÇö just individual devs and GMs that set up the policies for their specific game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
46
|
Posted - 2013.06.30 22:27:00 -
[76] - Quote
Ace Uoweme wrote:Mag's wrote:You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game. CCP doesn't make the definitions. CCP may police them in EvE, but they don't make the definition itself. And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even. But you do realize these things change right? Is that why you're scared?
yes a few months after they stated bumping was fine theyre going to outlaw it
right before highsec becomes consensual pvp |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 22:31:00 -
[77] - Quote
Ace Uoweme wrote:ShahFluffers wrote:Ace Uoweme wrote:Bumping is an exploit (wasn't designed | player used) , but one CCP overlooks (same goes for our ships bumping off of gates). Heh... nope. Bumping has been around for a LOOOOOOOOOOOOONG time. It only gained extra attention with the (not so) recent buffs to the mining barges... which made miner ganking not as economical as it used to be. Former gankers still ply their trade... but with less explosions and more blackmail. Read it. An exploit is something not designed by the devs, but players discovered and using to their advantage. This exploit isn't fixed because it's tied to physics itself (and they'll have to fix the ships bumping gates). But that doesn't mean it's right to do. In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not. By that standard then then these other "exploits" should be stopped too as they were never intentional and some still exist in a sort of grey/limbo area (which ironically, bumping does not). Some are simply "not right" depending on which perspective you have.
- Web-to-warp trick : as soon as a large ship starts to go into warp, web it. It will go into warp almost immediately.
- Cloak-MWD trick : used on larger ships, you activate the cloak and MWD at the same time and as soon as the MWD cycle ends, drop cloak. You will insta-warp.
- Multi-boxing fleets : self explanatory.
- Using drones/space junk to decloak ships in bubbles : cloaks deactivate when the ship they are fitted to is within 2000 meters of another object. Litter enough objects in a drag bubble (but not enough to cause lag) and you will catch almost everything that gets sucked in.
- Grid-fu : you can expand or move the size of the space grid by anchoring cans in specific places at the right distances. This allows you to play some really nasty skirmishing tricks (one moment you are on grid, next you are not) which makes snipers **** and rage.
- Jetcan mining : self explanatory. It was never intentional (the CEO of CCP can tell you himself ). It just happened (even with haulers being available at the time). Nothing was ever done to get rid of it.
- Fleet-gank : fleet up a random neutral in system, warp to them, and gank them. It's an abuse of the fleet system as it was intended to be. Then again, you shouldn't get into a "car" with someone you don't know. 
- AFK-cloaking : get into any cloaking-specialized ship, find a populated 0.0 system, and sit in it cloaked 23 hours a day for as long as you want. Definitely not intentional as far as mechanics are concerned... but one that is in response to the next non-intended action...
- Local intel : using Local as an intel source to avoid conflict was not the intention of the DEVs. It was just supposed to be a chat channel so that people wouldn't get lonely in the blackness of space. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 22:33:00 -
[78] - Quote
Tippia wrote:Ace Uoweme wrote:CCP doesn't make the definitions. Of course they do. Every part of them, in fact. There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere GÇö just individual devs and GMs that set up the policies for their specific game.
You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit.
CCP allows it for whatever reason, but it's clear it's an exploit by the gaming definition independent of EvE (which isn't a celestial court for gaming definitions). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15312
|
Posted - 2013.06.30 22:40:00 -
[79] - Quote
Ace Uoweme wrote:You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit. GǪand CCP chose to skip that one and roll their own, where player-discovered quirks of the mechanics that they can use to their own benefit don't qualify unless they do something the devs don't like.
So no. It is not an exploit. And no, there is no objective, game-independent definition because each game chooses its own rules. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 22:41:00 -
[80] - Quote
Ace Uoweme wrote:Tippia wrote:Ace Uoweme wrote:CCP doesn't make the definitions. Of course they do. Every part of them, in fact. There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere GÇö just individual devs and GMs that set up the policies for their specific game. You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit. Soooooo... EVE is pretty much one giant exploit then? Because I think that was the underlying idea behind the game itself (that players try to use any and all mechanics to their advantage).
Ace Uoweme wrote:CCP allows it for whatever reason, but it's clear it's an exploit by the gaming definition independent of EvE (which isn't a celestial court for gaming definitions). CCP allows it because they don't consider it an exploit. As per THEIR definition. Because at the end of the day... that's the only one that actually MATTERS. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |
|

Mag's
the united Negative Ten.
15051
|
Posted - 2013.06.30 22:42:00 -
[81] - Quote
Ace Uoweme wrote:Mag's wrote:You can state exploit all day long. The only time in Eve something can be deemed an exploit, is when CCP do so. The point being the term 'exploit' has a very defined meaning in this game. CCP doesn't make the definitions. CCP may police them in EvE, but they don't make the definition itself. And apparently this is one exploit you guys came out of the woodwork to defend, rapidly even. But you do realize these things change right? Is that why you're scared? They make the definition of what exploit means in their game. It matters not what the term means elsewhere.
We defend it because it is not an exploit, no matter how many times you use the term.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

E-2C Hawkeye
State War Academy Caldari State
228
|
Posted - 2013.06.30 22:48:00 -
[82] - Quote
S Byerley wrote:Tippia wrote:S Byerley wrote:Falls under his description of harassment though:
"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." He hasn't made an effort to move to another location, and they weren't following him around, so no. Yes yes, constantly trying to warp off and bringing a webber is intolerable idleness. Not going to bite any further, sorry. Tippia wrote:Quote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. How is he being completely disabled? And no, all kind of harassment must be judged on a case-by-case basis. Not that bumping someone away from a gate qualifiesGǪ I am remiss not to acknowledge that he had the option to eject or self-destruct, apologies.
Should you have children teenage or below you would have greater success convincing them and would have a more adult like interaction than trying to get some people to see or acknowledge the issue as you see it. |

Mag's
the united Negative Ten.
15051
|
Posted - 2013.06.30 22:51:00 -
[83] - Quote
E-2C Hawkeye wrote:Should you have children teenage or below you would have greater success convincing them and would have a more adult like interaction than trying to get some people to see or acknowledge the issue as you see it. May I suggest you do not post then and let the adults continue the discussion. Thank you kindly.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

E-2C Hawkeye
State War Academy Caldari State
228
|
Posted - 2013.06.30 22:53:00 -
[84] - Quote
Mag's wrote:E-2C Hawkeye wrote:Should you have children teenage or below you would have greater success convincing them and would have a more adult like interaction than trying to get some people to see or acknowledge the issue as you see it. May I suggest you do not post then and let the adults continue the discussion. Thank you kindly. You may suggest whatever you like. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 22:59:00 -
[85] - Quote
Mag's wrote:We defend it because it is not an exploit, no matter how many times you use the term.
EvE is not so removed from gaming to defy even gaming definitions. Point blank.
As long as the devs didn't design it, and players discovered it, and uses what they discovered for an advantage, it's an exploit.
You want to hide under CCP's skirt because they allow it, but it doesn't change the definition. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

E-2C Hawkeye
State War Academy Caldari State
228
|
Posted - 2013.06.30 23:02:00 -
[86] - Quote
This issue just like in previous post addressing the exact same topic will go exactly the same way as the others. One side will view it as a broken game mechanic OE exploit while the other side will use their rubber stamp replies of working as intended or they can't see the issue or refuse to acknowledge the issue until it gets locked. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 23:03:00 -
[87] - Quote
Ace Uoweme wrote:Mag's wrote:We defend it because it is not an exploit, no matter how many times you use the term. EvE is not so removed from gaming to defy even gaming definitions. Point blank. As long as the devs didn't design it, and players discovered it, and uses what they discovered for an advantage, it's an exploit. You want to hide under CCP's skirt because they allow it, but it doesn't change the definition. You do know that language is not set in stone and that words are often redefined over time depending in their usage. The fact that we are even discussing what an "exploit" actually is and can't agree is literally proof of that. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
46
|
Posted - 2013.06.30 23:04:00 -
[88] - Quote
its an exploit in the same sense rocket jumping is one |

Mag's
the united Negative Ten.
15052
|
Posted - 2013.06.30 23:05:00 -
[89] - Quote
Ace Uoweme wrote:Mag's wrote:We defend it because it is not an exploit, no matter how many times you use the term. EvE is not so removed from gaming to defy even gaming definitions. Point blank. As long as the devs didn't design it, and players discovered it, and uses what they discovered for an advantage, it's an exploit. You want to hide under CCP's skirt because they allow it, but it doesn't change the definition. But the definition of the term exploit as used by CCP in their game called Eve, is very specific. Point blank. No matter how much you wish otherwise.
As Tippia already stated. Bumping is a well-know, well-established, and intentional mechanic that some guys come out of the woodwork to incorrectly label as an exploit. So why should we hide under any skirt?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

handbanana
State War Academy Caldari State
8
|
Posted - 2013.06.30 23:05:00 -
[90] - Quote
Ace Uoweme wrote:Mag's wrote:We defend it because it is not an exploit, no matter how many times you use the term. EvE is not so removed from gaming to defy even gaming definitions. Point blank. As long as the devs didn't design it, and players discovered it, and uses what they discovered for an advantage, it's an exploit. You want to hide under CCP's skirt because they allow it, but it doesn't change the definition.
No one's hiding. Until CCP defines something as an exploit, you can throw whatever argument you want at it, they are the final word on everything around here.
I am really, really, surprised you have not gone into great detail yet explaining to us how Blizzard defines exploits or handles this situation better.
Now that we know you can make it through one thread without doing that, how about all threads from now on? Tonight....you.
|
|

Mag's
the united Negative Ten.
15052
|
Posted - 2013.06.30 23:08:00 -
[91] - Quote
handbanana wrote:I am really, really, surprised you have not gone into great detail yet explaining to us how Blizzard defines exploits or handles this situation better.
Now that we know you can make it through one thread without doing that, how about all threads from now on? Post 69.
Ace Uoweme wrote:In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

handbanana
State War Academy Caldari State
10
|
Posted - 2013.06.30 23:09:00 -
[92] - Quote
Mag's wrote:handbanana wrote:Now that we know you can make it through one thread without doing that, how about all threads from now on? Post 69. Ace Uoweme wrote:In WoW if you don't know if the exploit is valid or not, you risk losing your account. Yeah, people ask first in WoW because losing a 5+ year account to one mistake hurts. Those guys who found an exploit in archaeology using a certain addon, about 30,000 got permanent ban notices. CCP is real kind, other games are not.
Crap, I missed that. And I thought he was doing so well.
^O^ Tonight....you.
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 23:12:00 -
[93] - Quote
ShahFluffers wrote: You do know that language is not set in stone and that words are often redefined over time depending in their usage. The fact that we are even discussing what an "exploit" actually is and can't agree is literally proof of that.
Yeah, all those Dream Paragon supporters said the same. Dream Paragon still got a 10 day suspension and lost the world first -- and they deserved it. When professional gamers cheat, it's b-a-d. They know better.
http://eu.battle.net/wow/en/forum/topic/1549389227?page=1
Worst thing about that exploit was the excuses made, like if they didn't do it...the others would.
If folks got to exploit to play or have fun..."Houston, we have a problem..." "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 23:15:00 -
[94] - Quote
handbanana wrote:No one's hiding. Until CCP defines something as an exploit, you can throw whatever argument you want at it, they are the final word on everything around here.
I am really, really, surprised you have not gone into great detail yet explaining to us how Blizzard defines exploits or handles this situation better.
Now that we know you can make it through one thread without doing that, how about all threads from now on?
This is getting good. Getting the alts of alts out now to post.
Hmmmm, this exploit seems to be a very hot potato...... "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15312
|
Posted - 2013.06.30 23:18:00 -
[95] - Quote
Ace Uoweme wrote:EvE is not so removed from gaming to defy even gaming definitions. Point blank. GǪand no-one says it is. All we're saying is that there is no universal definition and that the only ones who can define what is and what isn't an exploit in any specific game is that game's developers. Only they can decide what you can and cannot legitimately do. Only they can judge whether or not some particular use goes against the overall intent of the mechanics involved.
Quote:As long as the devs didn't design it, and players discovered it, and uses what they discovered for an advantage, it's an exploit. No. As long as the devs feel that some particular use of a mechanic produces undesirable outcomes, it is an exploit. Whether the players discovered it or not only matters to the extent the devs are fans of emergent gameplay. CCP are very big fans of this.
So the fact remains: it is not an exploit. There is no way around this GÇö especially not your attempts to impose some non-existing law from on high.
Quote:Hmmmm, this exploit seems to be a very hot potato. What exploit? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
2741
|
Posted - 2013.06.30 23:21:00 -
[96] - Quote
Ace Uoweme wrote:ShahFluffers wrote: You do know that language is not set in stone and that words are often redefined over time depending in their usage. The fact that we are even discussing what an "exploit" actually is and can't agree is literally proof of that.
Yeah, all those Dream Paragon supporters said the same. Dream Paragon still got a 10 day suspension and lost the world first -- and they deserved it. When professional gamers cheat, it's b-a-d. They know better. http://eu.battle.net/wow/en/forum/topic/1549389227?page=1Worst thing about that exploit was the excuses made, like if they didn't do it... the others would. If folks got to exploit to play or have fun..."Houston, we have a problem..." In that case, the DEVs of WoW considered it an exploit and acted accordingly. Again... as everyone has been saying... it's what the company deems an exploit that defines an exploit. It is both black and white and yet grey at the same time.
Tomorrow CCP could declare bumping an exploit and it shall be so. Because they get to decide what is and isn't one. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

handbanana
State War Academy Caldari State
10
|
Posted - 2013.06.30 23:25:00 -
[97] - Quote
Ace Uoweme wrote:handbanana wrote:No one's hiding. Until CCP defines something as an exploit, you can throw whatever argument you want at it, they are the final word on everything around here.
I am really, really, surprised you have not gone into great detail yet explaining to us how Blizzard defines exploits or handles this situation better.
Now that we know you can make it through one thread without doing that, how about all threads from now on? This is getting good. Getting the alts of alts out now to post. Hmmmm, this exploit seems to be a very hot potato......
Sorry, I've just been painfully following some of the threads you have posted in recently and am just sick of your tiresome need to try to impose your beliefs and what other game companies do on EVE as if you have some kind of special insight.
We get it, you've played a lot of other games and you want EVE to fit your world view. I am again sorry to inform you that CCP does things differently here, sometimes even to their detriment.
If pointing that out that makes me an alt-of-an-alt, I guess that's your problem. Tonight....you.
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 23:27:00 -
[98] - Quote
Tippia wrote:No. As long as the devs feel that some particular use of a mechanic produces undesirable outcomes, it is an exploit. Whether the players discovered it or not only matters to the extent the devs are fans of emergent gameplay. CCP are very big fans of this.
And so are other game devs.
BUT, the definition is not yours or mine or CCP.
CCP can police their game to what they want, but not define the definition itself.
You're splitting hairs and you know it. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15313
|
Posted - 2013.06.30 23:30:00 -
[99] - Quote
Ace Uoweme wrote:And so are other game devs.
BUT, the definition is not yours or mine or CCP. GǪonly CCP's. They are the only ones who can define what the term means within the ruleset of the game they created. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.06.30 23:30:00 -
[100] - Quote
ShahFluffers wrote:In that case, the DEVs of WoW considered it an exploit and acted accordingly.
No the players.
Because Blizzard wasn't going to punish Dream Paragon, until the stink got so bad (threads upon threads over the issue) it couldn't be ignored any longer.
The squeaky wheel gets noticed. And they couldn't bury the issue. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
|

Tasha Saisima
State War Academy Caldari State
35
|
Posted - 2013.06.30 23:31:00 -
[101] - Quote
The only reason CCP doesn't stop bumping is because they can't stop it |

Tippia
Sunshine and Lollipops
15313
|
Posted - 2013.06.30 23:35:00 -
[102] - Quote
Tasha Saisima wrote:The only reason CCP doesn't stop bumping is because they can't stop it Sure they can. One of the may reasons they don't is because they don't want to. Another is that there is no reason to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
353
|
Posted - 2013.06.30 23:58:00 -
[103] - Quote
This is mildly off topic, but how has Ace not been banned yet? Not posting on my main, and loving it.-á Because free speech.-á |

Frostys Virpio
Lame Corp Name
521
|
Posted - 2013.07.01 00:05:00 -
[104] - Quote
How the hell do people stand playing at 8 FPS anyway? |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.07.01 00:17:00 -
[105] - Quote
So, just to put this to bed in every logical way, so that Ace has to revert (once more) to wailing and smashing his keyboard in impotent rage, I thought I would search the web for definitions of exploits in gaming and computing. The general consensus, is Quote:An exploit (from the verb to exploit, in the meaning of using something to oneGÇÖs own advantage) is a [...] sequence of commands that takes advantage of a bug, glitch or vulnerability in order to cause unintended or unanticipated behaviour to occur Now, ships colliding with one another in EvE is deliberately modelled into the physics engine (intended) with the programmed consequence being the ship has it's alignment changed (anticipation).
It is, to use the oft-maligned phrase, working as intended.
Outside of the wider gaming world, and within the actually relevant rules of EvE online: CCP say something is an exploit when they say it is, and they have (now on many occasions) specifically stated that bumping is NOT an exploit and is intended gameplay.
Now Ace, please keep leaping up and down in anger and telling us it's an exploit because you say so. It's sure going to keep on being entertaining~ "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1890
|
Posted - 2013.07.01 00:21:00 -
[106] - Quote
Tippia wrote:GǪbut even then, he must have done somethingGǪ odd. Aggression lasts for 15 minutes, not an hour, so he would have to have been aggressed four times. Each time, CONCORD would have moved closer to the kill spot, which would be counter-productive. This tells us that the either gankers couldn't get the job done in the 15 minutes required to make it work, or he wasn't actually aggressed, and just ****** up on his own. These ganks do not go on for 60 minutes without the help of the victim, for the simple reason that if it doesn't work within 15 minutes, it doesn't work at all.
GǪfrom the description, it rather sounds like he successfully logoffskid once, but then was too eager to log back in.
The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended.
In most circumstances, them logging off helps us; it puts them 1mil clicks away from the gate-grid and scavengers rarely work out where it's gone and we're left to it. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Mallak Azaria
GoonWaffe Goonswarm Federation
3272
|
Posted - 2013.07.01 00:33:00 -
[107] - Quote
When CCP deems it so. Bumping is an intended mechanic & not an exploit. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Setaceous
Nexus Prima
144
|
Posted - 2013.07.01 00:38:00 -
[108] - Quote
Kaarous Aldurald wrote:This is mildly off topic, but how has Ace not been banned yet? For what? Having a different opinion? He might be annoying, but I'm reasonably sure he's not trolling. I mean if I started spouting off about WoW in every post I would definitely be trolling  |

Tippia
Sunshine and Lollipops
15315
|
Posted - 2013.07.01 00:42:00 -
[109] - Quote
Khanh'rhh wrote:The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended. Yes, but this is highsec we're talking about: each reset spawns CONCORD at that spot; the whole point of the exercise is to get away from that spot so you can get the additional GÇ£CONCORD is occupied elsewhereGÇ¥ time delay.
So the entire trick relies on getting the target 150km+ away from the place where the aggression took place within 15 minutes GÇö any more and he can log off, alternatively you have to re-agress him which means you now have CONCORD in a new spot and have to move another 150km away. So either the gankers were thoroughly incompetent (effectively failing the same gank five times in a row), or he just gave up after his first failed logoffski.
This is why I question the notion that it took 60 minutes without some serious errors made by the victim himself. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Q 5
Royal Amarr Institute Amarr Empire
90
|
Posted - 2013.07.01 01:34:00 -
[110] - Quote
Not to sound like a dicky but with all the ganks the goons are doing AND HAVE BEEN DOING FOR MONTHS NOW....!!!NEWS FLASH!!!!
why would you carry 5 billion + around?
Why for the love of isk would you not have one of those alts scouting ahead for goons you may get lucky.
Why do you not have corporation protection escorting you?
Why not have a repping alt rep you so it cost them more then the 100 mil it cost to fit those destroyer.
And lastly I do believe that a criminal flag should cost 30 min or atleast Concord pod killing ganker so atleast there's some kind of consequence cause losing their ship means nothing and goons just farm tags all day long so there's no consequence there, maybe costing them the price of replacing a clone will be some of the cost associated with ganking. |
|

Eram Fidard
Republic Military School Minmatar Republic
168
|
Posted - 2013.07.01 01:35:00 -
[111] - Quote
what a stupid ******* thread. |

Berke Negri
GoonWaffe Goonswarm Federation
93
|
Posted - 2013.07.01 01:41:00 -
[112] - Quote
theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 01:54:00 -
[113] - Quote
ShahFluffers wrote:S Byerley wrote:Falls under his description of harassment though: "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." The way CCP usually considers "harrassment" is only if the player is targeted of the course of days, no matter where he/she goes to avoid conflict, for no particular reason. Unless the OP is bumped by the same people no matter where he/she goes despite being unprofitable... the OP has no case.  S Byerley wrote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e) Really think about that. If you gain suspect status by bumping someone... - then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. - when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason. - how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass? Sure... there are ways to get around this... - make an exception where ships won't go suspect if they are within a certain range of the station. - make another exception where people within a certain range of the stargate won't go suspect. WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point). tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused. Actually bumping could be flagged. There was a game I played a while ago if you bumped into NPCs repeatedly over a small period of time they went aggressive. Of course players would just take turns to bump.
|

Eram Fidard
Republic Military School Minmatar Republic
168
|
Posted - 2013.07.01 01:55:00 -
[114] - Quote
Infinity Ziona wrote: Actually bumping could be flagged. There was a game I played a while ago if you bumped into NPCs repeatedly over a small period of time they went aggressive. Of course players would just take turns to bump.
Holy ****, just make the post even WORSE WHY DON'T YOU?
|

Diomedes Calypso
Aetolian Armada
94
|
Posted - 2013.07.01 02:18:00 -
[115] - Quote
LOL all of this finger pointing , semantic arguments and veiled collalarry about how one person or another would have things work in a perfect world....
What would be some good steps for a pilot of a freighter to take if he began to get bumped off gate.
The logging off seems like a bad idea.
Should he align to some other gate or station instead?
I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done?
-
I don't have any veiled "right or wrong" opinion on the thing. I'd just like to increase my odds of survival if I get targeted in a freighter but don't immediately get attacked.
- corollary questions... would it be easier to deal with the bumping if i were in an Orca ? (yeah its significantly smaller but that's not my question... I just am curious if i should used the Orca instead of the Freighter if I can fit everything in say two orca trips... i 'd like a better idea of the relative risk I'd need to account for in making the decision.) |

jedijed
Thundercats The Initiative.
0
|
Posted - 2013.07.01 02:44:00 -
[116] - Quote
A machariel can bump anything out of alignment say bs size and above if that was a state issue raven 2 determined machariels would make it impossible for him to escape the same thing would have happened to him |

Tippia
Sunshine and Lollipops
15323
|
Posted - 2013.07.01 03:13:00 -
[117] - Quote
Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes.
The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response.
Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers.
The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

jedijed
Thundercats The Initiative.
0
|
Posted - 2013.07.01 03:20:00 -
[118] - Quote
Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped
its only grainy if u dont know where the dams hd button is. |

Minmatar Citizen160812
The LGBT Last Supper
333
|
Posted - 2013.07.01 03:40:00 -
[119] - Quote
jedijed wrote:Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped its only grainy if u dont know where the dams hd button is.
Yeah push that and it's easier to see the client hack he's using... |

Sir Mack Inawrex
NEW ORDER DEATH DEALERS CODE.
9
|
Posted - 2013.07.01 03:41:00 -
[120] - Quote
jedijed wrote:http://youtu.be/0MmIsrAQPM4
Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up.
Second i never fly freightors i knew they get ganked but i thought it was only in .5 .6 systems
Third i didnt know it could be done in 30 fuc***** destroyers :( Protip: Don't carry more than a billion ISK in a freighter. If the gankers have no incentive to blow you up, you won't see this kind of stuff. |
|

Mina Sebiestar
Mactabilis Simplex Cursus
374
|
Posted - 2013.07.01 03:51:00 -
[121] - Quote
I personally think bumping mechanic was designed for different purpose than ganking freighters or bumping scrubs of a station they play in(very useful btw).
I watched many times freight/orca get bumped to oblivion just for fun of some ppl passing by... to me it looked like harassment right there from that pilot perspective at least and fun from those scrubs perspective.
Now in this non ganking scenario pilot is simply trying to warp of while bunch of dudes are preventing him to do that by numbers and no risk to them using collision mechanic(that is straight out insult to any space simulation) as a way to accomplish what they want.
Exploit? of course it is hard to fix i assume
Also if CCP isn't doing anything about it it doesn't mean it isn't exploit ,and is it "broken" gameplay is only one of factors included in decision.
So yeah tough luck freighters are game liked it or not rightly or not. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Tippia
Sunshine and Lollipops
15325
|
Posted - 2013.07.01 04:04:00 -
[122] - Quote
Mina Sebiestar wrote:Also if CCP isn't doing anything about it it doesn't mean it isn't exploit True enough. Devs stating outright that it isn't an exploit, on the other hand, means it isn't an exploit.
GǪoh, and the code to GǣfixGǥ this non-issue already exists in the game. So no, it wouldn't be particularly hard.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Diomedes Calypso
Aetolian Armada
94
|
Posted - 2013.07.01 04:12:00 -
[123] - Quote
Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky.
Thanks.
I had no idea that there weren't Infinite concord guys or that you could divert them causing a fracas elsewhere in the system! That's kind of a cool .. less "computer spawn" concept. (although given the huge number of real players ready to "hot drop" into any big battle anywhere in EVE , perhaps a bit underpowered compared to some alliances).
I think all the bouncing makes sense .
How safe "high sec" should be is entirely CCP's creative discretion. It is a war game..... just safer and less safe places that require different sorts of steps players should take to _minimize_ not eliminate risk. Like whether or not you get mugged in NYC has large parts precaution, some parts bad luck so it is in EVE.
So, if I read the situation right, a pilot should work hard enough at it to delay and make the gankers keep doing a good job at it. Then might call in alts and corp mates to make the whole thing less fun for the gankers.
Would jettisoning a can every time the timer is up help give the other would be looters a place to warp to near you?
How about getting and alt in a noob ship to attack the gankers and bring concord in. ?
Would having concord right next to you like that help obstruct the bumping?
It sounds like its worth thinking about a possible response that could muddle things up a bit and give a greater chance to gloriously hang on from what looked like certain death.
( IF (if!) they wanted to make it safer while still getting rid of the lame logofski tactics.. a lame part in 'heroic' battles ... They could let player purchase a "road-side assistance" program... especially frieghters. You call the tow truck ...give them a Tag in payment and Concord towing rushes you off to the nearest service station safefly...
... of course.. like any towing service you'd need to wait for the driver to show up. Gankers could still have 5 to 10 minutes to get their job done or not. Of course, the towing service would only be for industrial ships.. war ships would be presumed to be big enough boys and be viewed as expendable in motion or something.)
|

Cannibal Kane
Temple of Kane
1956
|
Posted - 2013.07.01 06:25:00 -
[124] - Quote
Something completely unrelated.
1998 called. They want their computer back.. or whatever machine was used to record that vid on. My god man... do people play on machines that slow? "I saw him fight by the monument in Jita. -áHe flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. -áHis hair flowed in the corona of his target's warp core breach. -áIt was truly majestic. -áAnd while everyone stared in awe I stole the loot and ran off.-áBecause I am like that." --áNEONOVUS |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.07.01 06:33:00 -
[125] - Quote
Mina Sebiestar wrote:I personally think bumping mechanic was designed for different purpose than ganking freighters or bumping scrubs of a station they play in(very useful btw).
It wasn't designed by the devs. It's gameplay that players figured out. It's left into the game for interest, but also because it ties into annoying mechanics that is difficult to fix with Havok physics (I hate it, things bounce all over. Items on shelves bounce off just walking past deal [seen in F.E.A.R. and even Oblivion, for example]). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15326
|
Posted - 2013.07.01 06:38:00 -
[126] - Quote
Ace Uoweme wrote:It wasn't designed by the devs. It's gameplay that players figured out. Bumping was very much designed by the devs. Bumping for the explicit purpose of moving people out of the way and/or keep them from aligning were just great side-effects of that basic tool, and since they didn't break the design, they were incorporated as a legitimate part of it to the point where they explicitly are not exploits.
Oh, and EVE does not use Havok physics so it's not tied into that or difficult to fix because of it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.07.01 07:03:00 -
[127] - Quote
Tippia wrote:Bumping was very much designed by the devs..
No it wasn't. That's player made.
Much like CCP changing ship names to jive with what players called them.
It's a tactic left in the game for interest, but not specifically designed by devs themselves, just like with ship names. They create it, and players find the exploits and use it.
It's like the concept of ninjaing in WoW. Blizzard doesn't see ninjaing as what players see it (they'll even put the term in parentheses as it's not an internal term). Players do though and react to it that way independent of Blizzard. Same things happen with CCP, they make things and view things differently than players do. How players use the environment depends on how it effects the game itself. The ban on warp to 0 was Blizzard closing a loophole they felt damaged gameplay and fixed it. Bumping in itself is seen as a mechanic that evolved from the game physics alone. It's left in the game as something interesting to do.
But it's still a exploit.
You're fighting the wrong thing, Tippia. The red meat isn't me, it's you trained to attack anything that threatens your comfort zone. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15328
|
Posted - 2013.07.01 07:13:00 -
[128] - Quote
Ace Uoweme wrote:No it wasn't. That's player made. GǪwhich is how the devs designed the game. They designed bumping. The players took that tool and started hammering away at the nails with it, as intended. Since no unwanted effects or exploits arose, it was all working as intended and as designed.
Quote:It's a tactic left in the game for interest, but not specifically designed by devs themselves, just like with ship names. They create it, and players find the exploits and use it. GǪexcept that they're not exploits, and that they're not GÇ£left in the gameGÇ¥ but part of a concept built around providing a toolset rather than a ruleset. That's the root of your problem GÇö you are stuck in a design school based around rules. EVE is not that kind of game.
Quote:But it's still a exploit. Nope. So sayeth the devs, and they are the only ones who can say whether it is one or not. And their answer is GÇ£notGÇ¥ GÇö explicitly GÇ£notGÇ¥, so not even implicitly by leaving it unmentioned or unregulated.
You can keep repeating your quaint lie to yourself as often as you like, but it doesn't change this simple fact. You are of course free to reject this reality and substitute your own, but that road only really leads to disappointment and medication. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

KIller Wabbit
The Scope Gallente Federation
379
|
Posted - 2013.07.01 07:35:00 -
[129] - Quote
Bumping to avoid gate guns is an exploit.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Liafcipe9000
Smeghead Empire
6805
|
Posted - 2013.07.01 07:47:00 -
[130] - Quote
because I got high You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |
|

Ace Uoweme
Republic Military School Minmatar Republic
335
|
Posted - 2013.07.01 07:52:00 -
[131] - Quote
Tippia wrote:Quote:The red meat isn't me, it's you trained to attack anything that threatens your comfort zone. If by my GÇ£comfort zoneGÇ¥ you mean reality, then yes GÇö I do indeed attack people who spout counter-factual nonsense. That means that until you start accepting reality for what it is, you are very much my target. All you have to do to avoid it is to accept facts as they are and not make up your own.
No, it's your pet interests in the game. You're protecting your comfort zone. That's why you zeroed in on this issue. It concerns you (and/or your special interests).
I don't have any special interests (I don't represent any special interest, but to improve gaming itself...as I'm a consumer and want the best bang for the buck). I didn't descend on EvE to make it WoW, for example. I explain it by using WoW examples as the industry watches Blizzard for ease to explain things.
You're fighting a ghost of your own fears (and it's not me!). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15329
|
Posted - 2013.07.01 08:02:00 -
[132] - Quote
Ace Uoweme wrote:No, it's your pet interests in the game. What? Invention? What does it have to do with bumping and ganking? You're not making any sense.
So no. I'm not protecting my comfort zone. I'm protecting facts from being mixed up with the kind of counter-factual nonsense that you keep inventing. For instance, you are desperately trying failing to change the simple fact that bumping is not an exploit, GÇö a fact that has been clearly, explicitly, and definitely stated by the devs.
When you try to muddy the reality of this fact, you harm the entire community. This is bad of you. I will keep beating on you for it.
Quote:I don't have any special interests GǪaside from continually suggesting that it be made worse by replicating gameplay in a way that has never been done successfully, rather than continue down its current road to success.
Quote:I explain it by using WoW examples as the industry watches Blizzard for ease to explain things. GǪand you really need to stop doing that since WoW doesn't exemplify or explain anything that goes on in EVE since they're two completely different games. It only ever manages to illustrate that you don't really understand how EVE works. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Thar Saal
Sorry About Your Face Catastrophic Uprising
26
|
Posted - 2013.07.01 08:02:00 -
[133] - Quote
And clicking on this thread becomes worth it. |

Azrael Dinn
The 20th Legion Mildly Sober
139
|
Posted - 2013.07.01 08:03:00 -
[134] - Quote
I always wondered why I started to spoke against ganking and now I remember.
CCP please add more protection to high sec. |

Tippia
Sunshine and Lollipops
15329
|
Posted - 2013.07.01 08:04:00 -
[135] - Quote
Azrael Dinn wrote:I always wondered why I started to spoke against ganking and now I remember.
CCP please add more protection to high sec. Why should they? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Epikurus
New Eden Advanced Development
5
|
Posted - 2013.07.01 08:20:00 -
[136] - Quote
Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky.
I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated? |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 08:30:00 -
[137] - Quote
Quote:I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated?
Not being afk and not auto piloting helps. Much harder to get you then.
And not carrying enough in your cargohold that it makes you attractive to gank. I wouldn't go above 1.5b, that seems to be the magic number. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
15329
|
Posted - 2013.07.01 08:37:00 -
[138] - Quote
Epikurus wrote:I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated? If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target.
There are more direct counters; most of them include having support in some form such as scouts, counter-ganks, web-warpers, gang boosts (some implants may be a soloist variation here), logistics, etc. For some reason, the most slow-turning hunk of junk allowed in highsec, flown solo, has problems dealing with a co-ordinated, multi-tiered, multi-prong attack from a dozen playersGǪ fancy that.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
52
|
Posted - 2013.07.01 08:39:00 -
[139] - Quote
Kaarous Aldurald wrote:Not being afk and not auto piloting helps. Much harder to get you then.
Bumping a freighter while they're aligning for next warp is trivial. |

Epikurus
New Eden Advanced Development
5
|
Posted - 2013.07.01 08:43:00 -
[140] - Quote
Tippia wrote:Epikurus wrote:I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated? If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target.
Well, that does seem broken. It doesn't matter if it takes a fairly complex set of coordinated actions to pull off, if there is literally nothing one can do once picked for death, and if that death can be caused at almost no cost to the attackers, then there is a problem. Would even warping to zero not help the freighter pilot here? |
|

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 08:44:00 -
[141] - Quote
S Byerley wrote:Kaarous Aldurald wrote:Not being afk and not auto piloting helps. Much harder to get you then. Bumping a freighter while they're aligning for next warp is trivial.
Not as easy as you think, no. It's pretty tricky, but if pulled off correctly, then they basically got all their ducks in a row, so yeah, they deserve the kill.
And if we want to depart from the whole "solo" nonsense, if you double web a freighter, they align MUCH faster.
Also, use an Orca because it has better tank, for small(er) m3 amounts. Not posting on my main, and loving it.-á Because free speech.-á |

Maika Mabata
State War Academy Caldari State
3
|
Posted - 2013.07.01 08:48:00 -
[142] - Quote
You do know that crossposting the same thing over and over is forbidden in forum rules. Time to report all of your whining threads.
Bumping is allowed, deal with it. |

S Byerley
The Manhattan Engineer District
52
|
Posted - 2013.07.01 08:54:00 -
[143] - Quote
Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:Not being afk and not auto piloting helps. Much harder to get you then. Bumping a freighter while they're aligning for next warp is trivial. Not as easy as you think, no. It's pretty tricky, but if pulled off correctly, then they basically got all their ducks in a row, so yeah, they deserve the kill. And if we want to depart from the whole "solo" nonsense, if you double web a freighter, they align MUCH faster. Also, use an Orca because it has better tank, for small(er) m3 amounts.
Do tell how burning a Mach (max speed is what? 1.5k?) at a freighter that takes 20-30s to align is tricky. You don't even have to do it reliably.
|

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 08:57:00 -
[144] - Quote
Quote:Do tell how burning a Mach (max speed is what? 1.5k?) at a freighter that takes 20-30s to align is tricky. You don't even have to do it reliably.
I'll go ahead and quote Tippia here for you.
Quote:If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target.
There are more direct counters; most of them include having support in some form such as scouts, counter-ganks, web-warpers, gang boosts (some implants may be a soloist variation here), logistics, etc. For some reason, the most slow-turning hunk of junk allowed in highsec, flown solo, has problems dealing with a co-ordinated, multi-tiered, multi-prong attack from a dozen playersGǪ fancy that.
Is there anything there that you have an issue with, or what?
I'm curious what you think the problem is... Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7074
|
Posted - 2013.07.01 08:59:00 -
[145] - Quote
S Byerley wrote:Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:Not being afk and not auto piloting helps. Much harder to get you then. Bumping a freighter while they're aligning for next warp is trivial. Not as easy as you think, no. It's pretty tricky, but if pulled off correctly, then they basically got all their ducks in a row, so yeah, they deserve the kill. And if we want to depart from the whole "solo" nonsense, if you double web a freighter, they align MUCH faster. Also, use an Orca because it has better tank, for small(er) m3 amounts. Do tell how burning a Mach (max speed is what? 1.5k?) at a freighter that takes 20-30s to align is tricky. You don't even have to do it reliably.
Its amazing how many times mach pilots miss supers. |

S Byerley
The Manhattan Engineer District
52
|
Posted - 2013.07.01 09:02:00 -
[146] - Quote
Kaarous Aldurald wrote:I'm curious what you think the problem is...
I'm just curious why you think bumping during align as opposed to autopilot approach is so hard. Then again, you think gate camping is hard so I guess my standards might be too high.
|

baltec1
Bat Country
7074
|
Posted - 2013.07.01 09:13:00 -
[147] - Quote
S Byerley wrote:Kaarous Aldurald wrote:I'm curious what you think the problem is... I'm just curious why you think bumping during align as opposed to autopilot approach is so hard. Then again, you think gate camping is hard so I guess my standards might be too high.
Honestly, how hard is it to not put 20 billion in the hold to start with?
The stupid are everywhere. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:13:00 -
[148] - Quote
S Byerley wrote:Kaarous Aldurald wrote:I'm curious what you think the problem is... I'm just curious why you think bumping during align as opposed to autopilot approach is so hard. Then again, you think gate camping is hard so I guess my standards might be too high.
When did I ever say gatecamping was hard? What I said was, that it requires coordination and planning and preparedness, and that those are rewarded in EVE, which is why they get kills and are working as intended. I also said it was hilariously easy to avoid most gatecamps, and that someone would have to be rather ignorant of how the game works to claim otherwise.
Now, as to your question.
Bumping something trying to autopilot, is easier, because the autopilot has a pretty decent delay. They also warp to 15km on a gate, so you don't even need to bump them on arrival.
So, basically, as anyone who has played the game right would know, using autopilot is a good way to get ganked.
Also, as mentioned, it's more than possible to just outright miss the bump anyway. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
52
|
Posted - 2013.07.01 09:24:00 -
[149] - Quote
baltec1 wrote:S Byerley wrote:Kaarous Aldurald wrote:I'm curious what you think the problem is... I'm just curious why you think bumping during align as opposed to autopilot approach is so hard. Then again, you think gate camping is hard so I guess my standards might be too high. Honestly, how hard is it to not put 20 billion in the hold to start with? The stupid are everywhere.
Well... you're off by at least a factor of 5 in this case. Similarly, killboard indicates that even empty freighters aren't a significant deterrent.
http://eve-kill.net/?a=kill_detail&kll_id=18502230 http://eve-kill.net/?a=kill_detail&kll_id=18499970 http://eve-kill.net/?a=kill_detail&kll_id=18499236 http://eve-kill.net/?a=kill_detail&kll_id=18497615 ect.
So.... there's that. |

S Byerley
The Manhattan Engineer District
52
|
Posted - 2013.07.01 09:27:00 -
[150] - Quote
Kaarous Aldurald wrote:[tl;dr: ganking is so haaaaaaaaard]
You're not fooling anyone; do you just get a kick out of forcing other people to correct you? Perhaps you're just legitimately bad at the game?
|
|

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:33:00 -
[151] - Quote
S Byerley wrote:Kaarous Aldurald wrote:[tl;dr: ganking is so haaaaaaaaard] You're not fooling anyone; do you just get a kick out of forcing other people to correct you? Perhaps you're just legitimately bad at the game?
I'd have to say, the guy arguing against gatecamps (as if they're hard), and whining about getting ganked, is probably not the guy who needs to be calling someone bad.
And again, liar, I never said ganking is too hard. I said it requires coordination and planning, and that those things are and should be rewarded.
I do get a bit of kick seeing how mad I appear to make you, but then I imagine that constantly being told by multiple people all across these forums that you are wrong about just about everything you say, would make you upset. Which you clearly are. :)
Settle down some, and take the advice of all the people who are telling that you're doing it wrong. Because you are. Especially your entitled mindset, that needs to go if you want to be any good at EVE. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:36:00 -
[152] - Quote
All of those were profitable to gank and none of them were empty. We happen to be fighting a little war. |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:42:00 -
[153] - Quote
Kaarous Aldurald wrote:whining about getting ganked, is probably not the guy who needs to be calling someone bad.
I don't have any gank losses to whine about. I dare say you're the one whining as you seem to have an invested interest in keeping easy pvp easy.
Kaarous Aldurald wrote:I do get a bit of kick seeing how mad I appear to make you.
Sorry to disappoint, but I find you immensely boring; so much so that I have trouble maintaining my naturally thorough and argumentative posting habits. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:44:00 -
[154] - Quote
S Byerley wrote:Kaarous Aldurald wrote:whining about getting ganked, is probably not the guy who needs to be calling someone bad. I don't have any gank losses to whine about. I dare say you're the one whining as you seem to have an invested interest in keeping easy pvp easy. Kaarous Aldurald wrote:I do get a bit of kick seeing how mad I appear to make you. Sorry to disappoint, but I find you immensely boring; so much so that I have trouble maintaining my naturally thorough and argumentative posting habits.
That was pretty well a colossal fail on quoting, btw.
Not disappointed at all. Although I certainly wouldn't describe anything you posted so far as thorough, as that implies it's well thought out.
So please, let us continue. What, in your opinion, is wrong with bumping and ganking, and why? I notice you continue to refuse to answer the question. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:52:00 -
[155] - Quote
Kaarous Aldurald wrote:So please, let us continue.
No thanks; you offer too little return on investment. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:53:00 -
[156] - Quote
S Byerley wrote:Kaarous Aldurald wrote:So please, let us continue. No thanks; you offer too little return on investment.
Then, by all means, silence.
[Edit: Btw, refusing to even answer the question asking you to define what you think is wrong, is pretty much giving up the argument. :) Not posting on my main, and loving it.-á Because free speech.-á |

Khanh'rhh
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.07.01 09:53:00 -
[157] - Quote
Tippia wrote:Khanh'rhh wrote:The logoff timer can be reset if he's been given the 15 minute capsuleer aggression timer, by simply re-aggressing him. This was explicitly made this way to counteract super-caps logging off, and is fully intended. Yes, but this is highsec we're talking about: each reset spawns CONCORD at that spot; the whole point of the exercise is to get away from that spot so you can get the additional GÇ£CONCORD is occupied elsewhereGÇ¥ time delay. So the entire trick relies on getting the target 150km+ away from the place where the aggression took place within 15 minutes GÇö any more and he can log off; any less distance, and CONCORD doesn't have to go through the whole despawn/respawn cycle. If not, you to re-agress him, you now have CONCORD in a new spot and have to move another 150km away, and you're back to square one. So either the gankers were thoroughly incompetent (effectively failing the same gank five times in a row), or he just gave up after his first failed logoffski. This is why I question the notion that it took 60 minutes without some serious errors made by the victim himself. Yeah, I see. If you understand the mechanism by how and where concord spawns ships, you can ensure you don't hinder yourself in this way.
I mean, it MAY have been error on his part, but Goonswarm (us here at miniluv) test the bejesus out of these things every time CCP change something to make sure there's never a way the guy can escape. This one was obviously fluffed a bit (looks like the available DPS might have been within the RNG), there's not usually need to try to extend timers.
We target reds and other alts of interest, too, no matter what they're carrying.
S Byerley wrote:Kaarous Aldurald wrote:[tl;dr: ganking is so haaaaaaaaard] You're not fooling anyone; do you just get a kick out of forcing other people to correct you? Perhaps you're just legitimately bad at the game? As a thought experiment, tell me in what other aspect of EvE would you be able to reliably counter-act the coordinated actions of 10+ people with a positive outcome to yourself? Since you will fail to provide an answer here, I will save time and instead ask: Why do you think in the specific example of freighter bumping this dynamic should not exist? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:55:00 -
[158] - Quote
baltec1 wrote:All of those were profitable to gank and none of them were empty. We happen to be fighting a little war.
Careful; if you go telling everyone how profitable it is you'll get yourselves nerfed again.
I didn't realize the war was giving you so much financial trouble btw?
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1892
|
Posted - 2013.07.01 09:56:00 -
[159] - Quote
S Byerley wrote:baltec1 wrote:All of those were profitable to gank and none of them were empty. We happen to be fighting a little war. Careful; if you go telling everyone how profitable it is you'll get yourselves nerfed again. I didn't realize the war was giving you so much financial trouble btw? >>>>>>WHOOSH>>>>>> "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 09:57:00 -
[160] - Quote
Kaarous Aldurald wrote:Then, by all means, silence.
No thanks. |
|

baltec1
Bat Country
7075
|
Posted - 2013.07.01 09:57:00 -
[161] - Quote
S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. |

Kaarous Aldurald
ROC Academy The ROC
354
|
Posted - 2013.07.01 09:59:00 -
[162] - Quote
baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts.
*Crazy old war vet voice*
The old "disrupt the supply lines", eh? I remember General Sherman once said that they key to beating the 'Rebs was...*rambles on* Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
54
|
Posted - 2013.07.01 10:09:00 -
[163] - Quote
baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts.
You're catching enemy alts (in completely random corps) in the same general area consistently every 20 minutes? Sounds legit.
|

baltec1
Bat Country
7075
|
Posted - 2013.07.01 10:18:00 -
[164] - Quote
S Byerley wrote:baltec1 wrote:S Byerley wrote:
I didn't realize the war was giving you so much financial trouble btw?
Its not, we are targeting enemy alts. You're catching enemy alts (in completely random corps) in the same general area consistently every 20 minutes? Sounds legit. Incidentally, looks like about 300m/hr per person. I have to admit that's not bad for no-risk hisec income.
Our enemies number in the tens of thousands.
Also yes, you do earn good isk farming bads. |

Tippia
Sunshine and Lollipops
15332
|
Posted - 2013.07.01 11:38:00 -
[165] - Quote
Epikurus wrote:ell, that does seem broken. It doesn't matter if it takes a fairly complex set of coordinated actions to pull off, if there is literally nothing one can do once picked for death, and if that death can be caused at almost no cost to the attackers, then there is a problem. GǪbut seeing as how there are plenty of things one can do when picked for death, and even more you can do to not be picked to begin with, and as how the attack costs the attackers a sizeable chunk of cash, there is no problem.
Quote:Would even warping to zero not help the freighter pilot here? No. It happens on the other side of the gate.
Khanh'rhh wrote:Yeah, I see. If you understand the mechanism by how and where concord spawns ships, you can ensure you don't hinder yourself in this way. Either way, someone screwed upGǪ multiple timesGǪ on that one, or it wouldn't have lasted for 60 minutes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
56
|
Posted - 2013.07.01 11:57:00 -
[166] - Quote
Tippia wrote:and as how the attack costs the attackers a sizeable chunk of cash, there is no problem.
1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" |

TheGunslinger42
All Web Investigations
1451
|
Posted - 2013.07.01 12:24:00 -
[167] - Quote
The rule that states "persistent" bumping even after a player "has made an effort to move to a different location" or whatever the phrasing is NOT "I tried to warp away but they stopped me :(" but rather if you move to other systems and people follow you specifically to prevent you from ever doing anything. Preventing your freighter to warp off on one occasion is perfectly acceptable. Learn2play m8
hth
o7 |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 12:28:00 -
[168] - Quote
S Byerley wrote:1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" 1M per person also doesn't generate any kind of income, so yes, you're looking at an ever-growing loss, which quickly ends up being a sizeable chunk of cash. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1451
|
Posted - 2013.07.01 12:30:00 -
[169] - Quote
S Byerley wrote:Khanh'rhh wrote:I, too, want a game that is barely functional with more than 2 people on grid because the server is logging every facet of every interaction Why would it need more logs than the GM's have at their disposal? Khanh'rhh wrote:in the vain hope that one day heuristic analysis will be good enough to accurately determine human intent. I'd wager you could use 30-40 yr old techniques and still get the job done depending on what the data set looks like. Quote:You're arguing something that is so removed from possibility that there's no logical objection someone can have to it. It's OK that you don't get Computer Science, but please stop saying trivial things are impossible.
If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science". |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:37:00 -
[170] - Quote
TheGunslinger42 wrote:If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science".
I said "get the job done"; intent really doesn't matter here. |
|

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:41:00 -
[171] - Quote
Tippia wrote:S Byerley wrote:1m per person per tick is on par with ammo cost; not exactly a "sizeable chunk of cash" 1M per person also doesn't generate any kind of income, so yes, you're looking at an ever-growing loss, which quickly ends up being a sizeable chunk of cash.
Catalyst ganking doesn't generate income? I don't really get the bit you're doing.
|

Kaarous Aldurald
ROC Academy The ROC
355
|
Posted - 2013.07.01 12:43:00 -
[172] - Quote
S Byerley wrote:TheGunslinger42 wrote:If you think determining the human intention behind the events that occur in this game are trivial then you are the one who doesn't "get computer science". I said "get the job done"; intent really doesn't matter here.
You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue. Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 12:49:00 -
[173] - Quote
S Byerley wrote:I said "get the job done"; intent really doesn't matter here. It does when the job that has to be done is determining intent.
S Byerley wrote:Catalyst ganking doesn't generate income? Not at 1M a pop, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 12:52:00 -
[174] - Quote
What happens if you log off while being bumped? |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 12:58:00 -
[175] - Quote
Kaarous Aldurald wrote:You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue.
I missed the part where he talked about ganking and where he talked about holding someone down for an hour; can you quote those bits and the precedent for me please?
|

J3ssica Alba
Federal Navy Academy Gallente Federation
830
|
Posted - 2013.07.01 12:59:00 -
[176] - Quote
Freighdee Katt wrote:What happens if you log off while being bumped?
they use a frig or destro to shoot you so you get an aggression counter which forbids you from logging off. Obviously broken mechanic, because freighters are unable to aggress anyone. I can see this stupid "tactic" causing many unsubs in the freighter community if CCP doesn't act. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |

Tippia
Sunshine and Lollipops
15337
|
Posted - 2013.07.01 13:00:00 -
[177] - Quote
Freighdee Katt wrote:What happens if you log off while being bumped? Your ship disappears after the appropriate timer runs out GÇö 30s for an unflaggd ship; 15 minutes for a ship with a PvP flag; 0s for a ship with a completed safe logoff (which itself takes 30s and requires you to not have any aggression flags). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
355
|
Posted - 2013.07.01 13:02:00 -
[178] - Quote
S Byerley wrote:Kaarous Aldurald wrote:You're right, it doesn't. Because according to the defined dev posts and precedent, bumping someone to gank them is not actionable. In any way, shape, or form. It's within the rules, and totally allowable as a recognized tactic.
So yeah, it doesn't matter here. All of this thread is a non issue. I missed the part where he talked about ganking and where he talked about holding someone down for an hour; can you quote those bits and the precedent for me please?
The precedent? Easily, it's a sticky on C&P.
https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unread
Highlights:
Quote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit.
Quote: We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.
Bolded emphasis mine. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:06:00 -
[179] - Quote
Tippia wrote:S Byerley wrote:I said "get the job done"; intent really doesn't matter here. It does when the job that has to be done is determining intent.
Good thing that's not the case?
Tippia wrote:S Byerley wrote:Catalyst ganking doesn't generate income? Not at 1M a pop, no.
How much do you propose spending on a 200dps catalyst then? |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:11:00 -
[180] - Quote
Kaarous Aldurald wrote:The precedent? Easily, it's a sticky on C&P. https://forums.eveonline.com/default.aspx?g=posts&t=199310&find=unreadHighlights: Quote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Quote: We would also like to stress that if a gameplay activity is classified as being GÇ£within the rulesGÇ¥ this does not mean that we endorse, sanction or back player activity. We simply see this as emergent gameplay that has occurred due to the nature of game mechanics.
Bolded emphasis mine.
Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent.
Incidentally, your quotes still don't mention ganking or holding someone for a prolonged period of time.
|
|

Tippia
Sunshine and Lollipops
15340
|
Posted - 2013.07.01 13:14:00 -
[181] - Quote
S Byerley wrote:Good thing that's not the case? Unfortunately, no. That's exactly the case.
Quote:How much do you propose spending on a 200dps catalyst then? I wouldn't build a 200dps catalyst to begin with since it would be too weak.
Quote:Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent. You're asking him to provide something that doesn't exist because it's not allowed on these boards. Are you going to declare victory when he fails to prove not just a a negative, but a disallowed negative?
How about instead you prove a positive: show a bumper that has been punished. Incidentally, extended periods fall well within the normal gameplay described. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 13:15:00 -
[182] - Quote
J3ssica Alba wrote:Freighdee Katt wrote:What happens if you log off while being bumped? they use a frig or destro to shoot you so you get an aggression counter which forbids you from logging off. Obviously broken mechanic, because freighters are unable to aggress anyone. I can see this stupid "tactic" causing many unsubs in the freighter community if CCP doesn't act. If they never aggress you, does that mean you can escape persistent bumping by logging off at any time and logging back on? Or does the auto-warp-back warp you right back to where the bumpers are so they can then start bumping you again before you're able to warp off (assuming a ship with glacial align time, like a freighter). Can you cancel the auto-warp-back when you log on and then just continue on your way?
If it requires that they sacrifice a ship every X minutes to keep the PvP flag on and thus prevent the random warp out on logoffski, then that's not really different from any other aggressive action that would lock you down like a scram or point.
But if they can lock you down and prevent warping off indefinitely, without ever aggressing you and thus incurring CONDORDOKKEN, then that's a broken mechanic. |

Kaarous Aldurald
ROC Academy The ROC
356
|
Posted - 2013.07.01 13:15:00 -
[183] - Quote
Quote:Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent.
Well, seeing as you must not have the capabilities to look this up yourself...
http://www.minerbumping.com/
Just over a year of precisely that. The precedent was established by the New Order, in a GM response that cannot be discussed on the forums, but is given in great detail as to the specifics.
Not posting on my main, and loving it.-á Because free speech.-á |

Tippia
Sunshine and Lollipops
15340
|
Posted - 2013.07.01 13:20:00 -
[184] - Quote
Freighdee Katt wrote:If they never aggress you, does that mean you can escape persistent bumping by logging off at any time and logging back on? Pretty much. You just have to wait a while for them to leave the spot where you'll reappear when you log back in.
Ewarps are purposefully designed to allow pretty much zero input once they've been initiated. Every now and then, some tactic or technique arises that lets you manipulate where you end up, but they tend to get squished in short order.
Quote:If it requires that they sacrifice a ship every X minutes to keep the PvP flag on and thus prevent the random warp out on logoffski, then that's not really different from any other aggressive action that would lock you down like a scram or point. Pretty much, except that flagging the ship doesn't so much prevent the warp-out as it delays the removal of the ship from space. You could still manage to get into warp if the bumpers fumble, but the your ship will sit in the ewarp spot for 15 minutes GÇö a time during which they'll probe you out and gank you. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Leigh Akiga
State War Academy Caldari State
11
|
Posted - 2013.07.01 13:21:00 -
[185] - Quote
free black legion |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:23:00 -
[186] - Quote
Tippia wrote:S Byerley wrote:Good thing that's not the case? Unfortunately, no. That's exactly the case.
So as long as someone means well they can do whatever they want? Nothing works that way; sorry.
Tippia wrote:Quote:How much do you propose spending on a 200dps catalyst then? I wouldn't build a 200dps catalyst to begin with since it would be too weak.
The required DPS for the OP's loss was well under 200. Stop being so coy and give me a figure silly. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:27:00 -
[187] - Quote
Freighdee Katt wrote:If it requires that they sacrifice a ship every X minutes to keep the PvP flag on and thus prevent the random warp out on logoffski, then that's not really different from any other aggressive action that would lock you down like a scram or point.
Good luck scramming someone for an hour in high sec; bumping+timer is significantly easier.
|

Tippia
Sunshine and Lollipops
15340
|
Posted - 2013.07.01 13:28:00 -
[188] - Quote
S Byerley wrote:So as long as someone means well they can do whatever they want? Quite possibly, yes.
Quote:The required DPS for the OP's loss was well under 200. Uh-huh. 200k EHP delivered in ~15 seconds by 29 ships Gëá less than 200 DPS.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ban Bindy
Bindy Brothers Pottery Association
451
|
Posted - 2013.07.01 13:29:00 -
[189] - Quote
A reasonable dev, even one that has designed bumping as an option, might find being bumped for an hour to be excessive or an exploit. Despite Tippia's dominance here, she does not actually speak for the devs. So it's worth a petition to find out. |

Kaarous Aldurald
ROC Academy The ROC
356
|
Posted - 2013.07.01 13:34:00 -
[190] - Quote
Ban Bindy wrote:A reasonable dev, even one that has designed bumping as an option, might find being bumped for an hour to be excessive or an exploit. Despite Tippia's dominance here, she does not actually speak for the devs. So it's worth a petition to find out.
The major problem with that is, since he only has 15-16 minutes of video... Not posting on my main, and loving it.-á Because free speech.-á |
|

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 13:37:00 -
[191] - Quote
Tippia wrote:S Byerley wrote:So as long as someone means well they can do whatever they want? Quite possibly, yes.
Nope; sorry
Tippia wrote:Quote:The required DPS for the OP's loss was well under 200. Uh-huh. 200k EHP delivered in ~15 seconds by 29 ships Gëá less than 200 DPS. 
Op took 60k in killmail; give me a pricetag pls. |

Terrorfrodo
Renegade Hobbits for Mordor
507
|
Posted - 2013.07.01 13:37:00 -
[192] - Quote
Not read all the pages, but...
jedijed wrote:http://youtu.be/0MmIsrAQPM4
Being Bumped for an hour kinda kills a little bit of the like and excitement i have for this game,,,
Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up.
Then why didn't you log off? Without aggression you'd have disappeared after 60 seconds, and I doubt they'd have their Machas get concorded only to get you aggression-flagged.
As for being harassed for an hour... well you can always self-destruct and warp away in pod and continue playing. Not that I would've done it in that situation of course ^^ . |

Tippia
Sunshine and Lollipops
15340
|
Posted - 2013.07.01 13:39:00 -
[193] - Quote
Kaarous Aldurald wrote:Ban Bindy wrote:A reasonable dev, even one that has designed bumping as an option, might find being bumped for an hour to be excessive or an exploit. Despite Tippia's dominance here, she does not actually speak for the devs. So it's worth a petition to find out. The major problem with that is, since he only has 15-16 minutes of video... Oh that's not a problem. The video isn't admissible as evidence anyway.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Kaarous Aldurald
ROC Academy The ROC
357
|
Posted - 2013.07.01 13:43:00 -
[194] - Quote
Tippia wrote:Kaarous Aldurald wrote:Ban Bindy wrote:A reasonable dev, even one that has designed bumping as an option, might find being bumped for an hour to be excessive or an exploit. Despite Tippia's dominance here, she does not actually speak for the devs. So it's worth a petition to find out. The major problem with that is, since he only has 15-16 minutes of video... Oh that's not a problem. The video isn't admissible as evidence anyway. 
No, the implication being that he lied about the time. Amounts to the same thing though. If petitions for bumps worked, at all, well, let's just say one of the more amusing blogs I've enjoyed reading for about a year now wouldn't be doing such rousing business. Not posting on my main, and loving it.-á Because free speech.-á |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 13:43:00 -
[195] - Quote
Tippia wrote:Freighdee Katt wrote:If they never aggress you, does that mean you can escape persistent bumping by logging off at any time and logging back on? Pretty much. You just have to wait a while for them to leave the spot where you'll reappear when you log back in. Ewarps are purposefully designed to allow pretty much zero input once they've been initiated. Every now and then, some tactic or technique arises that lets you manipulate where you end up, but they tend to get squished in short order. So it sounds like the worst case to escape bumping without aggression is you have to logoff for however long it takes the bumpers to get bored and go away.
Is it ever possible to cancel the e-warp on login, or is that what you mean by allowing no input?
If they're unusually persistent, then a bumping alt or two could deny a freighter pilot the ability to take any in-game action for basically as long as they're willing to stay logged in at the spot you e-warped off from, with no cost other than boredom. Since the freighter can't warp off before they can start bumping you again, you're stuck unless they all go AFK or leave.
This starts to sound a little like the silliness that arises in other games when collision boxes make it possible for players to block doors in social or quest areas either with several toons or with collidable player-deployed objects. It seems there is a point at which this becomes actionable as harassment, but nothing CCP has said so far makes it clear when that might be.
How does a downtime affect this? You could obviously hope that it takes the bumpers long enough to log in that you have enough time to get out of e-warp and warp off. But would there be any change to your e-warp return spot as well, or would you just log in at the random e-warp spot without an e-warp happening? |

Tippia
Sunshine and Lollipops
15340
|
Posted - 2013.07.01 13:45:00 -
[196] - Quote
Sure it is. The fact that you can't think of a scenario rather proves the inability to automate it in the fashion you're suggesting. How do you propose that the data mining should uncover hitherto unknown facts about the bumper and bumpee that makes it a clear case of non-harassment even though they've been running into each other constantly for months?
Quote:Op took 60k in killmail; give me a pricetag pls. You mean the killmail that 1) only records raw HP, not EHP and 2) is notoriously inaccurate in measuring HP damage delivered?
An Obelisk has 200k EHP against blasters. The DPS required is in the region of 500, which means we're looking at T2 equipment, which means we end up in the 5GÇô10M region depending on how close you dare to cut it and how you boost the damage. 1M doesn't even buy you the hull. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 14:10:00 -
[197] - Quote
Tippia wrote:Sure it is. The fact that you can't think of a scenario rather proves the inability to automate it in the fashion you're suggesting. How do you propose that the data mining should uncover hitherto unknown facts about the bumper and bumpee that makes it a clear case of non-harassment even though they've been running into each other constantly for months?
The same way a GM would; I can assure you that the person's thought process doesn't factor in.
Tippia wrote:Quote:Op took 60k in killmail; give me a pricetag pls. You mean the killmail that 1) only records raw HP, not EHP and 2) is notoriously inaccurate in measuring HP damage delivered?
60k doesn't conflict with the account at all.
Tippia wrote:An Obelisk has 200k EHP against blasters. The DPS required is in the region of 500, which means we're looking at T2 equipment, which means we end up in the 5GÇô10M region depending on how close you dare to cut it and how you boost the damage.
200k/29/19 is < 363dps hun. Even 5m is still comparable to continuous fire on a Machariel with republic fleet ammo (which napkin math puts at about 3.6m a tick)
Tippia wrote:1M doesn't even buy you the hull.
Sure it does: http://www.eve-central.com/home/quicklook.html?typeid=16240 |

baltec1
Bat Country
7077
|
Posted - 2013.07.01 14:10:00 -
[198] - Quote
Tippia wrote:
From time to time, it's been possible to alter the landing spot by doing repeated login/disconnects, but they seem to have fixed that for now.
They stopped that several years ago to stop russian supers from E-warping out of bubbles |

Tippia
Sunshine and Lollipops
15341
|
Posted - 2013.07.01 14:21:00 -
[199] - Quote
S Byerley wrote:The same way a GM would So your data sifting tool includes an Eliza implementation now? InterestingGǪ
Quote:I can assure you that the person's thought process doesn't factor in. The thought process of all three parties factor in. I assure you right back.
Quote:60k doesn't conflict with the account at all. GǪreferring to which part, exactly?
GǪor you can try not to alter the numbers. 200k / 29 / 15 = 460 + margin to make sure you get it done = 500.
GǪand minerals you mine yourself are free. Except, you know, not. So it's just over 1M.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 14:38:00 -
[200] - Quote
Tippia wrote:S Byerley wrote:The same way a GM would So your data sifting tool includes an Eliza implementation now? InterestingGǪ The thought process of all three parties factor in. I assure you right back.
I know CCP is pretty cool, but I don't think their GMs read minds. You'd also be surprised how much accuracy you can pull out of text without proper language processing, but you're so far off the original topic at this point that I'm really just playing along because it's a neat subject.
Tippia wrote:GǪreferring to which part, exactly?
The part where they made multiple suicide runs.
Tippia wrote:GǪor you can try not to alter the numbers. 200k / 29 / 15 = 460 + margin to make sure you get it done = 500.
15s is a ballpark (you acknowledged as much); it's much more like 19s in actuality.
Tippia wrote:GǪand minerals you mine yourself are free. Except, you know, not. So it's just over 1M.
You wouldn't have to do the manufacturing if you stopped bumping all the freighters; just saying. |
|

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 14:50:00 -
[201] - Quote
S Byerley wrote:I know CCP is pretty cool, but I don't think their GMs read minds. No, they just use judgement and investigative ability to clear up judgement calls, and they are able to exercise discretion depending on what they find in what context.
So: how do you propose that the data mining should uncover hitherto unknown facts about the bumper and bumpee that makes it a clear case of non-harassment even though they've been running into each other constantly for months?
Quote:The part where they made multiple suicide runs. You mean the part where the first squad was faced with on-grid CONCORD and died immediately? No, that doesn't account for a 70% reduction of HP (which over an hour would be even less due to regen).
So: 200k EHP over 15 seconds for 29 ships GåÆ 460 + safety margin = 500 DPS.
Quote:15s is a ballpark (you acknowledged as much) It's a ballpark of the actual number (13 seconds) plus/minus a two second error margin from server tick timings. So: 15 seconds. Or even as low as 11.
GǪthat would give us 630 DPS by the way.
Quote:You wouldn't have to do the manufacturing if you stopped bumping all the freighters; just saying. You are cluless about what the phrase signifies, just saying. So: a bit over 1M per hull minimum; closer to 1.4 if you buy in bulk. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.01 14:56:00 -
[202] - Quote
Tippia wrote:Either way, someone screwed upGǪ multiple timesGǪ on that one, or it wouldn't have lasted for 60 minutes. I said it must have been us fluffing it stop rubbing it in 
S Byerley wrote:Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent.
Incidentally, your quotes still don't mention ganking or holding someone for a prolonged period of time.
I'm not allowed to discuss communication with CCP, but needless to say we do this a lot, and get people like you clogging up the petition system crying about it. I have no idea why since the rules say it's allowable.
Whilst i am addresing you, I will keenly note that you avoided my thought experiment, where I showed you a scenario that was clear griefing to a human observer, and indistinguishable from allowable behaviour to a machine.
Care to actually have a go at that (post 105) or are you going to keep claiming it's possible whilst ignoring clear stated evidence it's not?
Actually, to save you typing I wrote your reply for you:
"No, it is not possible for a computer to accurately determine intent by data mining. I am measurably wrong in every way a person can be, as I invented the entire scenario to try to support a position that is untenable"
If you make me write out more replies for you I will add more smug.
I'm really good at being smug.
You're still missing the point anyway - you're disagreeing with the rules as posted which doesn't mean any change in enforcing those rules would lead to any different outcomes, unless you change the rules. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Doc Fury
Furious Enterprises
2699
|
Posted - 2013.07.01 14:59:00 -
[203] - Quote
I love how a 3 month old 'Ace' player and the OP both can't accept bumping isn't an exploit even when presented with very comprehensive statements (proof) from CCP saying it isn't.
Please QQ moar. My bucket has not runneth over quite yet.
In EVE, something is not an exploit until or unless CCP says so. When they say specifically something isn't an exploit, no matter how much word wrangling you do, or how convoluted a scenario you can devise to try to prove your position, CCP decides, and if you don't want to accept it, GTFO and GBTW.
I would suggest the OP petition his loss and be fully prepared for CCP's answer.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 15:01:00 -
[204] - Quote
Khanh'rhh wrote:Tippia wrote:Either way, someone screwed upGǪ multiple timesGǪ on that one, or it wouldn't have lasted for 60 minutes. I said it must have been us fluffing it stop rubbing it in  Oh there, there. I'm merely saying that he probably helped you. You don't have to take the whole burden like that.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ban Bindy
Bindy Brothers Pottery Association
451
|
Posted - 2013.07.01 15:08:00 -
[205] - Quote
Desperation to win a debate that really, as many of you have said, is CCP's to decide. You're all actually arguing for what you want to be true rather than what's true. CCP has changed its mind about exploits in the past. CCP has bowed to pressure from players at times also. The only answer is to petition and find out, which is really all anybody needed to say. When you get to the point that you're claiming to have the right point of view about something that's somebody else's judgment call - CCP's in this case - then you're really arguing for your point of view, not for the facts. |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 15:15:00 -
[206] - Quote
Freighters need a nice big HP buff or some mid lows. Having a 2 billion isk ship with its hold unable to haul more than a billion or so because of close to no risk / no skill ganks is pretty aweful design. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:15:00 -
[207] - Quote
Tippia wrote:So: how do you propose that the data mining should uncover hitherto unknown facts about the bumper and bumpee that makes it a clear case of non-harassment even though they've been running into each other constantly for months?
The whole point of data mining is that it reveals trends and relations that aren't obvious to a silly fleshsack like myself. I can tell you from personal experience/literature that it's not hard to pull out 95%+ accuracy in similar applications.
Tippia wrote:The part where they made multiple suicide runs. You mean the part where the first squad was faced with on-grid CONCORD and died immediately? No, that doesn't account for a 70% reduction of HP (which over an hour would be even less due to regen).[/quote]
54% reduction in EHP you mean, which is pretty well verified by the other video as far as I can tell: http://www.youtube.com/watch?v=aNZk7jBG7Ww
Tippia wrote:It's a ballpark of the actual number (13 seconds) plus/minus a two second error margin from server tick timings. So: 15 seconds. Or even as low as 11.
GǪthat would give us 630 DPS by the way.
Your own blog(as well as other sources) says otherwise: http://blog.beyondreality.se/TTK-CONCORD#tldr
Tippi wrote:You are cluless about what the phrase signifies, just saying. So: a bit over 1M per hull minimum; closer to 1.4 if you buy in bulk.
You evidently didn't get the joke. |

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 15:25:00 -
[208] - Quote
S Byerley wrote:The whole point of data mining is that it reveals trends and relations that aren't obvious to a silly fleshsack like myself. I can tell you from personal experience/literature that it's not hard to pull out 95%+ accuracy in similar applications. GǪand the whole counterpoint is that it misses out on the part that lets humans do what humans do: investigating and judging close calls.
Quote:54% reduction in EHP you mean No, I mean 70% reduction, because that's what's required for the wildly inaccurate HP number on the killmail to be correct. In short, the number on the killmail is GÇö as always GÇö unreliable in preeeeetty much every way. Oh, and the gankers still need the 500 DPS because no-one plans on having to do it in two runs. If you want to calculate it that way, then congratulations, the price just went up to 10GÇô20M per ganker. We're getting further and further away from the initially (incorrectly) estimated cost of 1M.
Quote:Your own blog(as well as other sources) says otherwise: You mean the table that says 7 seconds for a 0.8 + 6 seconds for off-grid CONCORD -¦1 for each event due to sync-to-tick errors? 7+6-¦2 = 11GÇô15.
Quote:You evidently didn't get the joke. You evidently didn't get the meaning of what I said. Wilful ignorance is not humorous. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:27:00 -
[209] - Quote
Khanh'rhh wrote:Care to actually have a go at that (post 105) or are you going to keep claiming it's possible whilst ignoring clear stated evidence it's not?
Post 105 is you telling Ace off. While I can't really fault you for that, it doesn't seem relevant.
Quote:You're still missing the point anyway - you're disagreeing with the rules as posted which doesn't mean any change in enforcing those rules would lead to any different outcomes, unless you change the rules.
I'm not really missing the point, I've just indulged people who misread my tone with a few tangents.
I'm also not "disagreeing with the rules" (though the "rules" were outlined in a very different context and it's anyone's guess what a GM will/won't consider harassment). I do think that this case shows that the mechanics have been stretch a little far beyond their intended limitations and that some tweaks would be to the benefit of the community as a whole. |

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 15:30:00 -
[210] - Quote
S Byerley wrote:I do think that this case shows that the mechanics have been stretch a little far beyond their intended limitations and that some tweaks would be to the benefit of the community as a whole. Indeed. CONCORD could use some slowing down and the ability to loot safely could be boosted. Tweaks like that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

RAW23
189
|
Posted - 2013.07.01 15:32:00 -
[211] - Quote
Can someone put a figure on the lost ship cost for the gank fleet? It looks like we have here a mechanic that guarantees the death of the freighter with no possible counter-measures available to the freighter pilot. If that is the case one would suspect on the basis of CCP's previous rebalancing work that they would want the cost of the gank to be in some reasonable proportion to the cost of the freighter hull (and rightly so). So how much do you have to spend on the destroyers to get your guaranteed kill? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Diomedes Calypso
Aetolian Armada
94
|
Posted - 2013.07.01 15:34:00 -
[212] - Quote
Infinity Ziona wrote:Freighters need a nice big HP buff or some mid lows. Having a 2 billion isk ship with its hold unable to haul more than a billion or so because of close to no risk / no skill ganks is pretty awful design.
This is another Key point and where people should try to redirect focus to .
The whole 'exploit" , "bullying" "harassing" thing pisses me off. I've got teenage kids and the crap they need to go through from teachers about this "bullying" stuff is ridiculous. The Seniors can't even make freshman carry their bags any-more on athletic teams... that is "bullying".
Forget the "exploit" crap... the issue is whether the developers want game play to work in ways that industrial ships can get destroyed in all regions by two or three other players.
"How easy?" is the question and it isn't a black or white question. Certainly more tank on Freighters could be a plausible game design choice, although that doesn't seem to cure the align time issue related to the bumping.
A module in the lows that allowed an un- interruptable align (computerized lateral adjustment jets) with a long activation period could also minimize the issue if they, from a game play design viewpoint, didn't like the ramifications of a game mechanic when used on one class of ship. (I think RL Ice breaking ships have some lateral thrusters much like I described )
|

Selene Cullen
Qui Audet Adipiscituri
0
|
Posted - 2013.07.01 15:35:00 -
[213] - Quote
You had an alt there watching it happen and by your own account you had over an hour to get out. Next time just bring your alt with a webbing ship and web your freighter so you can warp out in only a few seconds.
All you're doing by posting here is giving Goons more tears to drink. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:40:00 -
[214] - Quote
Tippia wrote:GǪand the whole counterpoint is that it misses out on the part that lets humans do what humans do: investigating and judging close calls.
"Close calls" are rare and the outcome is less important than you seem to think.
Tippia wrote:No, I mean 70% reduction, because that's what's required for the wildly inaccurate HP number on the killmail to be correct. In short, the number on the killmail is GÇö as always GÇö unreliable in preeeeetty much every way. Oh, and the gankers still need the 500 DPS because no-one plans on having to do it in two runs. If you want to calculate it that way, then congratulations, the price just went up to 10GÇô20M per ganker. We're getting further and further away from the initially (incorrectly) estimate of 1M.
I'm not really sure what you're on about, but I can EFT warrior an appropriate fit (even assuming he started at full health) + margin for well under 2m (1m if you'll forgive me for rounding down). You can also trivialize the cost by adding a few extra people.
Tippia wrote:You mean the table that says 7 seconds for a 0.8 + 6 seconds for off-grid CONCORD -¦1 for each event due to sync-to-tick errors? 7+6-¦2 = 11GÇô15.
I thought we weren't using the OP because his conditions were muddled? The vast majority of kills from that group are in .5 systems.
Tippia wrote:You evidently didn't get the meaning of what I said.
Or I'm functioning on a deeper level of rhetoric than you; who knows.
Quote:Wilful ignorance is not humorous.
Is this the stance of yourself or your willfully ignorant trolling persona? It seems a bit hypocritical in either case. |

Mytai Gengod
Sebees
36
|
Posted - 2013.07.01 15:42:00 -
[215] - Quote
Ace Uoweme wrote:Tippia wrote:Ace Uoweme wrote:CCP doesn't make the definitions. Of course they do. Every part of them, in fact. There is no Mystic Exploit Council that determine the universal standard for what counts in an exploit across all games everywhere GÇö just individual devs and GMs that set up the policies for their specific game. You're arguing the wrong points, the definition is quite clear across all games -- it's not a dev design feature but one players discovered and use to their advantage. That's the definition of a game exploit. CCP allows it for whatever reason, but it's clear it's an exploit by the gaming definition independent of EvE (which isn't a celestial court for gaming definitions).
I'm not sure how you come to that conclusion. The devs did intend for the game to include collision mechanics. Bumping is an obvious result of collision mechanics. |

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 15:44:00 -
[216] - Quote
RAW23 wrote:Can someone put a figure on the lost ship cost for the gank fleet? A couple of hundred mill. Not that it matters much. Cost is not a balancing factor, after all GÇö if anything, the ability to kill something as expensive with something as inexpensive shows that a good balance is being maintained.
Quote:It looks like we have here a mechanic that guarantees the death of the freighter with no possible counter-measures available to the freighter pilot. No, it looks like we have a mechanic that requires a lot of teamwork and effort on the gankers' side and with plenty of counter-measures available to the freighter pilot.
Diomedes Calypso wrote:Forget the "exploit" crap... the issue is whether the developers want game play to work in ways that industrial ships can get destroyed in all regions by two or three other players. The only place where that can happen is null and low, where it's very much intended. In high, as shown here, you need a whole lot more people or a whole lot larger investment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:45:00 -
[217] - Quote
RAW23 wrote:So how much do you have to spend on the destroyers to get your guaranteed kill?
<70m if you're trying to minimize lost ISK; <300m if you're working with less people (combining my and Tippis' estimates)
|

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 15:48:00 -
[218] - Quote
S Byerley wrote:"Close calls" are rare and the outcome is less important than you seem to think. Close calls are far more important than the obvious cases, since that's where the boundaries are defined and since that's what massively and embarrassingly trips up the system.
Quote:I'm not really sure what you're on about, but I can EFT warrior an appropriate fit (even assuming he started at full health) + margin for well under 2m (1m if you'll forgive me for rounding down). Ok Do it. I want 500 DPS for <2M.
Quote:I thought we weren't using the OP because his conditions were muddled? I'm using the three things that are clear: an Obelisk in a 0.8 system against 29 Catalysts. Those are the conditions that matter.
Quote:Or I'm functioning on a deeper level of rhetoric than you Trolling is not a rhetoric level. Personally, I don't troll at all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:49:00 -
[219] - Quote
Selene Cullen wrote:You had an alt there watching it happen and by your own account you had over an hour to get out. Next time just bring your alt with a webbing ship and web your freighter so you can warp out in only a few seconds.
Preemptively? That would be an awfully weird status quo. He did try it once he was caught; the bumpers have a large advantage at that point.
|

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 15:54:00 -
[220] - Quote
S Byerley wrote:Selene Cullen wrote:You had an alt there watching it happen and by your own account you had over an hour to get out. Next time just bring your alt with a webbing ship and web your freighter so you can warp out in only a few seconds. Preemptively? That would be an awfully weird status quo. He did try it once he was caught; the bumpers have a large advantage at that point. And having to spend an additional 15 bucks per month for that is pretty stupid. |
|

Abishai
42
|
Posted - 2013.07.01 15:54:00 -
[221] - Quote
An hour of bumping and agressing to prevent logout, in high-sec, is harassment. |

S Byerley
The Manhattan Engineer District
57
|
Posted - 2013.07.01 15:55:00 -
[222] - Quote
Tippia wrote:I'm using the three things that are clear: an Obelisk in a 0.8 system against 29 Catalysts. Those are the conditions that matter.
Nah, we were discussing the mechanic and you claimed the aggressors needed to commit significant resources to the endeavor (which they don't). Selectively picking details of the OP's loss to focus on is just sillyness. |

RAW23
189
|
Posted - 2013.07.01 15:57:00 -
[223] - Quote
Tippia wrote:A couple of hundred mill. Not that it matters much. Cost is not a balancing factor, after all GÇö if anything, the ability to kill something as expensive with something as inexpensive shows that a good balance is being maintained.
I know you've been pushing this line for years but CCP doesn't really seem to agree with you and have made quite a few changes in order to make sure that ganking is not a risk free certainty. Which is nice  There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 15:58:00 -
[224] - Quote
Abishai wrote:An hour of bumping and agressing to prevent logout, in high-sec, is harassment. Nope. As long as its to kill you its apparantly fine. Only harassment if its just to bump annoy you. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1239
|
Posted - 2013.07.01 16:00:00 -
[225] - Quote
This is really a simple story....nothing to understand....
Boy meets girl. Boy bumps girl. Girl gets pregnant. Girl attempts to sue boy for child support. HTFU!...for the children! |

Freighdee Katt
Center for Advanced Studies Gallente Federation
222
|
Posted - 2013.07.01 16:00:00 -
[226] - Quote
Selene Cullen wrote:You had an alt there watching it happen and by your own account you had over an hour to get out. Next time just bring your alt with a webbing ship and web your freighter so you can warp out in only a few seconds. Can he web the freighter with an alt that is in-fleet without picking up a suspect flag (and thus becoming a free gank for the bumpers standing by)? Or does the alt have to be in the same (player) corp in order to throw a web without getting suspect flagged? |

RAW23
189
|
Posted - 2013.07.01 16:00:00 -
[227] - Quote
Tippia wrote:No, it looks like we have a mechanic that requires a lot of teamwork and effort on the gankers' side and with plenty of counter-measures available to the freighter pilot.
You twist and turn like a twisty-turny thing.
Tippia wrote: If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target.
There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 16:06:00 -
[228] - Quote
S Byerley wrote:Preemptively? That would be an awfully weird status quo. Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.
Quote:Nah, we were discussing the mechanic and you claimed the aggressors needed to commit significant resources to the endeavor (which they don't) No. We were discussing the OP all along, since that's the topic of the thread and since that's where the numbers come from. Trying to suddenly change them into something else is quite silly. As expected, it shows that the aggressors need to commit significant resources to the endeavour.
RAW23 wrote:I know you've been pushing this line for years but CCP doesn't really seem to agree with you and have made quite a few changes in order to make sure that ganking is not a risk free certainty. GǪwhich it never was to begin with, and which was not tied to the idiotic notion of ISK tanking (which CCP have a personal history of attempting and GÇö predictably GÇö abjectly failing at).
The line in question remains as true as ever, and CCP seems to agree. Just look at how much more powerful small and cheap ships have become over the last few years, and how the big and expensive ones have been crowding the nerf check-out counter.
Quote:You twist and turn like a twisty-turny thing. GǪby listing some of the many counters available to the freighter pilot and at the same time pointing out that well-executed teamwork is likely to trump mindless solo play (which is a good thing since that effort should be rewarded)? No, it's about as twisty-turny as a straight line. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.01 16:08:00 -
[229] - Quote
S Byerley wrote:Khanh'rhh wrote:Care to actually have a go at that (post 105) or are you going to keep claiming it's possible whilst ignoring clear stated evidence it's not? Post 105 is you telling Ace off. While I can't really fault you for that, it doesn't seem relevant. Well, I got the wrong number, but since you're going to hurf-blurf as though you think I'm not just going to quote it back at you, I will quote it back at you
Quote:put your ~~computer knowledge~~ to the test and design me a computer analysis that can decide which of these two scenarios is "griefing" and which is legimate bumping.
<><><><><><>YOU ARE NOT ALLOWED TO REDEFINE THE CURRENT RULES TO FIT YOUR ANALYSIS TECHNIQUE<><><><><><>
Specifically, that bumping is currently allowed unless it is harassment.
Scenario a: - Player A is mining - Player B bumps him off the rock with the intent to gank him. - His DPS buddies find a better target, so they go to gank that one instead. Chat log: Miner > See!! This is the second time you did this ... you just do it to harass, not to gank! Petitioned! Ganker > Sure buddy, it's just me and I have no friends
Scenario b: - Player A is mining - Player B bumps him off the rock with the intent to do nothing but grief him. He did this yesterday and enjoyed the complaints - He gets bored and leaves Chat log: Miner > See!! This is the second time you did this ... you just do it to harass, not to gank! Petitioned! Ganker > Tears for the tears throne .. I'll be back!
Now run off to design a machine program that can either: - determine intent from identical logs - read English to a level that can determine meaning, without tripping over sarcasm
Of course, you can't, so I will instead wait for you to move the goalposts and backpeddle.
Or ...
Since I am being lenient, in reference to: S Byerley wrote:I can tell you from personal experience/literature that it's not hard to pull out 95%+ accuracy in similar applications I will ask you to cite one example of a computer program achieving 95% confidence in assessing intent from datamining. Key to this will be it's ability to distinguish between identical sets of data which one is the offending article. Remember: to not be able to do this is to fail the condition that you can't change the rules to suit your analysis technique.
Feel free to link to any pay-walled journal article if necessary; I have access to near all of them.
S Byerley wrote:Nah, we were discussing the mechanic and you claimed the aggressors needed to commit significant resources to the endeavor (which they don't). Selectively picking details of the OP's loss to focus on is just sillyness. Time and effort are also metrics by which CCP judge balance. You're forgetting the largest parts of the investment. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 16:11:00 -
[230] - Quote
Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.
|
|

baltec1
Bat Country
7082
|
Posted - 2013.07.01 16:17:00 -
[231] - Quote
Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.
So don't stuff the thing full of goodies then. Its the most simple answer and works every time. |

S Byerley
The Manhattan Engineer District
58
|
Posted - 2013.07.01 16:19:00 -
[232] - Quote
Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot.
I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.
Tippia wrote:No. We were discussing the OP all along, since that's the topic of the thread and since that's where the numbers come from. Trying to suddenly change them into something else is quite silly.
Then you need to base your numbers on the freighter starting with ~85% shields and ~25% hull or at least acknowledge multiple attack runs; can't have it both ways. |

RAW23
189
|
Posted - 2013.07.01 16:21:00 -
[233] - Quote
Tippia wrote:GǪby listing some of the many counters available to the freighter pilot and at the same time pointing out that well-executed teamwork is likely to trump mindless solo play (which is a good thing since that effort should be rewarded)? No, it's about as twisty-turny as a straight line.
You have offered two counters: 1) Don't undock, and 2) Bring friends. Neither of these is a real counter-tactic. The question is, if a solo freighter pilot is picked for death is there anything at all he or she can do to prevent it? You haven't offered anything yet. Now, you might want to pursue the line that no freighter should ever fly without an escort but no one, least of all CCP, is going to take that seriously. They have shown time and again that if they think a method of ganking is too easy for the ganker or makes life impossible for the gankee (yes, even those damnable solo players) they will eventually correct for it. And time and again you have stood, Canute-like, in the waves ordering the tide not to come in. I suspect your protestations will have as much impact this time as they have done before. Your views about solo players just aren't the same as CCP's. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
302
|
Posted - 2013.07.01 16:21:00 -
[234] - Quote
Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design. Make friends? That's how we'd do it when moving ihubs. Hell, offer one of your corpmates a little cash to be your webby. It should be a lot cheaper than 500+m per month, which is basically what that extra sub is worth. Better yet, get one of your friends playing Eve, and have them spend some of their time as a newbro doing that crap while they train up. It will help to avoid them coming here crying about how useless new characters are. Because we REALLY don't need any more of those threads. |

Infinity Ziona
Cloakers
151
|
Posted - 2013.07.01 16:22:00 -
[235] - Quote
baltec1 wrote:Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design. So don't stuff the thing full of goodies then. Its the most simple answer and works every time. ******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.
|

Ace Uoweme
Republic Military School Minmatar Republic
337
|
Posted - 2013.07.01 16:25:00 -
[236] - Quote
S Byerley wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.
That it's even allowed is weird game mechanics to begin with. It's certainly not elegant. It's messy as hell. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

baltec1
Bat Country
7087
|
Posted - 2013.07.01 16:26:00 -
[237] - Quote
S Byerley wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player.
Its like a tugboat. |

baltec1
Bat Country
7087
|
Posted - 2013.07.01 16:28:00 -
[238] - Quote
Infinity Ziona wrote:
******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.
Its a bulk hauler. For transporting low value high volume cargo its the best ship in the sky. For transporting high value low volume things use a blockade runner or deep space transport, they are built for this kind of thing. |

Ace Uoweme
Republic Military School Minmatar Republic
337
|
Posted - 2013.07.01 16:29:00 -
[239] - Quote
baltec1 wrote:S Byerley wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player. Its like a tugboat.
If webbers were designed to pull. They're designed to hold a target still.
Thus, a very messy mechanic. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RAW23
189
|
Posted - 2013.07.01 16:33:00 -
[240] - Quote
baltec1 wrote:Infinity Ziona wrote:
******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.
Its a bulk hauler. For transporting low value high volume cargo its the best ship in the sky. For transporting high value low volume things use a blockade runner or deep space transport, they are built for this kind of thing.
Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
|

Tippia
Sunshine and Lollipops
15342
|
Posted - 2013.07.01 16:34:00 -
[241] - Quote
S Byerley wrote:I'm not saying it's an obscure tactic, I'm saying frigates following freighters around to web them is weird from both a gameplay and roleplay perspective; imagine trying to explain that mechanic to a new player. I don't have to imagine. It's quite easy, and if they get the weird sly smirk, you know something has clicked GÇö they've finally grasped EVE.
Quote:Then you need to base your numbers on the freighter starting with ~85% shields and ~25% hull or at least acknowledge multiple attack runs; can't have it both ways. No. I can and will base my numbers just fine on what the gankers plan for: a single run that will be enough to kill a freighter in the 15 seconds allotted.
RAW23 wrote:You have offered two counters: 1) Don't undock, and 2) Bring friends. GǪand make yourself less of a target. GǪand pick the road less travelled. GǪand tweak the stats to something they don't expect. GǪand learn the aggression mechanics (because these things don't take 60 minutes GÇö in fact, this is where the OP went wrong most spectacularly).
It's not like it's a completely unreasonable and horrible suggestion to bring friends GÇö that's what the gankers do, and that's why they can do what they do. In fact, I'd go so far as to say that this is why they should win such an outcome (even such a massively bungled one as this).
Infinity Ziona wrote:******** argument though. Its a freighter its supposed to be stuffed with goodies. Says who? It's a freighter GÇö it's supposed to transport bulk goods. Bulk goods have a tendency to be rather cheap and not worth ganking over. If you want to move goodies around, there are far better options available. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:35:00 -
[242] - Quote
Ace Uoweme wrote:
If webbers were designed to pull. They're designed to hold a target still.
Thus, a very messy mechanic.
Same job, they help manoeuvre the ship. |

S Byerley
The Manhattan Engineer District
58
|
Posted - 2013.07.01 16:35:00 -
[243] - Quote
Khanh'rhh wrote:Since I am being lenient, in reference to: S Byerley wrote:I can tell you from personal experience/literature that it's not hard to pull out 95%+ accuracy in similar applications I will ask you to cite one example of a computer program achieving 95% confidence in assessing intent from datamining. Key to this will be it's ability to distinguish between identical sets of data which one is the offending article. Remember: to not be able to do this is to fail the condition that you can't change the rules to suit your analysis technique. Feel free to link to any pay-walled journal article if necessary; I have access to near all of them.
Confidence and accuracy are two very different things. I've admittedly been oversimplifying because you can typically tweak the TP/(FP+TP) rate as high as you want at the expense of the FNR. Really, you want to look at TPR vs. FPR vs. TNR vs. FNR.
In any case, credit card fraud is always the default example in data mining (and quite applicable) so here's a quick google result: http://news.byu.edu/archive12-sep-frauddetection.aspx
Khanh'rhh wrote:Time and effort are also metrics by which CCP judge balance. You're forgetting the largest parts of the investment.
They don't really skew the results in your favor. The whole point of bumping is to minimize logistics cost. Regardless, you're looking at an easy 250m/hr/person after expenses which is quite high by hisec standards and pretty much unheard of by piracy standards. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:36:00 -
[244] - Quote
RAW23 wrote:
Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.
You will not be ganked for a load of trit. |

RAW23
189
|
Posted - 2013.07.01 16:37:00 -
[245] - Quote
Tippia wrote: GǪand pick the road less travelled. GǪand tweak the stats to something they don't expect. GǪand learn the aggression mechanics (because these things don't take 60 minutes GÇö in fact, this is where the OP went wrong most spectacularly).
None of which can actually stop you being killed if you are picked for destruction and your attackers are competent. You said it yourself - if the attack is done properly the freighter is dead. The counters you offer are suggestions as to how not to be picked as a target, not counter-tactics that can be applied when you are picked. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Ace Uoweme
Republic Military School Minmatar Republic
337
|
Posted - 2013.07.01 16:37:00 -
[246] - Quote
baltec1 wrote:Ace Uoweme wrote:
If webbers were designed to pull. They're designed to hold a target still.
Thus, a very messy mechanic.
Same job, they help manoeuvre the ship.
That's not the design though. Holding isn't pulling. Tractor beams pull. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

RAW23
189
|
Posted - 2013.07.01 16:38:00 -
[247] - Quote
baltec1 wrote:RAW23 wrote:
Even as a bulk hauler carrying trit its cargo value is going to greatly exceed the cost of ganking it. Hell, even an empty freighter looks good on a killboard for the loss of a couple of hundred mil in destroyers.
You will not be ganked for a load of trit.
You promise? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

S Byerley
The Manhattan Engineer District
58
|
Posted - 2013.07.01 16:40:00 -
[248] - Quote
Tippia wrote:I don't have to imagine. It's quite easy, and if they get the weird sly smirk, you know something has clicked GÇö they've finally grasped EVE.
Matter of taste I suppose.
Tippia wrote:No. I can and will base my numbers just fine on what the gankers plan for: a single run that will be enough to kill a freighter in the 15 seconds allotted.
Gankers plan for easy targets; freighters in 0.5 make for easier targets - thus 19s. Seriously, pick one or the other, not hard. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:41:00 -
[249] - Quote
Ace Uoweme wrote:
That's not the design though. Holding isn't pulling. Tractor beams pull.
They make the ship get into warp faster by making it have a lower top speed. Its working exactly as designed, that's why you scram targets before webbing them. |

baltec1
Bat Country
7088
|
Posted - 2013.07.01 16:42:00 -
[250] - Quote
RAW23 wrote:baltec1 wrote:
You will not be ganked for a load of trit.
You promise?
We have only done it once in the past year and that was an accident. |
|

MailDeadDrop
Rage and Terror Against ALL Authorities
198
|
Posted - 2013.07.01 16:45:00 -
[251] - Quote
baltec1 wrote:Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design. So don't stuff the thing full of goodies then. Its the most simple answer and works every time. Your plan ("don't stuff the thing full of goodies") doesn't appear to have worked for Saesra Virpio: http://eve-kill.net/?a=kill_detail&kll_id=18499970
MDD |

RAW23
191
|
Posted - 2013.07.01 16:51:00 -
[252] - Quote
baltec1 wrote:RAW23 wrote:baltec1 wrote:
You will not be ganked for a load of trit.
You promise? We have only done it once in the past year and that was an accident.
But looking at the killboards, you have taken down five bulk haulers in the last 24 hours carrying no more than 2bil of goods each and two of them were carrying less than a bil. The lowest was only carrying 480mil or so worth of goods. So it sounds like this notion that you will be safe so long as you don't haul high value cargoes is ... how shall I put this ... not true? There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

RAW23
191
|
Posted - 2013.07.01 16:54:00 -
[253] - Quote
MailDeadDrop wrote:baltec1 wrote:Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design. So don't stuff the thing full of goodies then. Its the most simple answer and works every time. Your plan ("don't stuff the thing full of goodies") doesn't appear to have worked for Saesra Virpio: http://eve-kill.net/?a=kill_detail&kll_id=18499970MDD
That one is a jump-freighter, though, so worth killing for other reasons. However, the bulk of their kills do seem to be doing exactly the kind of low-value bulk hauling Baltec mentioned. This is a mid-range one: http://eve-kill.net/?a=kill_detail&kll_id=18511541. 1.4bil in modules, presumably for reprocessing. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

Kaarous Aldurald
ROC Academy The ROC
358
|
Posted - 2013.07.01 16:57:00 -
[254] - Quote
Quote:GǪand make yourself less of a target. GǪand pick the road less travelled. GǪand tweak the stats to something they don't expect. GǪand learn the aggression mechanics (because these things don't take 60 minutes GÇö in fact, this is where the OP went wrong most spectacularly).
Oh, but Tippia! Those aren't fair!
...
Because they require effort! :P
Don't you know that no effort put in by one person should always trump effort and planning by multiple people?
/sarcasm Not posting on my main, and loving it.-á Because free speech.-á |

RAW23
191
|
Posted - 2013.07.01 17:00:00 -
[255] - Quote
Kaarous Aldurald wrote:Quote:GǪand make yourself less of a target. GǪand pick the road less travelled. GǪand tweak the stats to something they don't expect. GǪand learn the aggression mechanics (because these things don't take 60 minutes GÇö in fact, this is where the OP went wrong most spectacularly).
Oh, but Tippia! Those aren't fair! ... Because they require effort! :P Don't you know that no effort put in by one person should always trump effort and planning by multiple people? /sarcasm
The issue is not that they require effort but that they do not actually provide any sort of counter once you are under attack. 'Go a different route and hope no one attacks you' is not a counter-tactic that you can use if someone attacks you. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |

S Byerley
The Manhattan Engineer District
59
|
Posted - 2013.07.01 17:01:00 -
[256] - Quote
This one is my favorite low-value so far: http://eve.battleclinic.com/killboard/killmail.php?id=19989747 |

MailDeadDrop
Rage and Terror Against ALL Authorities
198
|
Posted - 2013.07.01 17:01:00 -
[257] - Quote
RAW23 wrote:That one is a jump-freighter, though, so worth killing for other reasons. That isn't what he said, though. Blowing up an essentially empty jump freighter completely disputes his claim.
No, the cargo value was mostly the Helium isotopes.
MDD
|

S Byerley
The Manhattan Engineer District
65
|
Posted - 2013.07.01 17:45:00 -
[258] - Quote
Closest I could find was kernite; too lazy to search properly 
http://eve.battleclinic.com/killboard/killmail.php?id=18057395 |

baltec1
Bat Country
7101
|
Posted - 2013.07.01 17:52:00 -
[259] - Quote
RAW23 wrote:baltec1 wrote:RAW23 wrote:baltec1 wrote:
You will not be ganked for a load of trit.
You promise? We have only done it once in the past year and that was an accident. But looking at the killboards, you have taken down five bulk haulers in the last 24 hours carrying no more than 2bil of goods each and two of them were carrying less than a bil. The lowest was only carrying 480mil or so worth of goods. So it sounds like this notion that you will be safe so long as you don't haul high value cargoes is ... how shall I put this ... not true?
We are at war. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
49
|
Posted - 2013.07.01 20:13:00 -
[260] - Quote
Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.
do you feel the same way about jump drives? |
|

Murk Paradox
Red Tsunami The Cursed Few
412
|
Posted - 2013.07.01 20:24:00 -
[261] - Quote
Before I go through the replies to see if it's been said...
How the hell, if you have been bumped for an hour, did you not just logoff? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5635
|
Posted - 2013.07.01 20:42:00 -
[262] - Quote
S Byerley wrote:Now you're just being silly; computers are quite smart, especially when analyzing something already broken down into 1's and 0's. Your inability to come up with a naive solution doesn't indicate much of anything. Uh no, they aren't. Computers can compute, and they can do it really well. They can't come up with solutions of their own to the more broad-reaching types of problems that humans face. They can't, for example, determine intent or what would constitute harassment. -áMy (mostly boring) Youtube channel. |

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 20:50:00 -
[263] - Quote
ShahFluffers wrote:Ace Uoweme wrote:ShahFluffers wrote: You do know that language is not set in stone and that words are often redefined over time depending in their usage. The fact that we are even discussing what an "exploit" actually is and can't agree is literally proof of that.
Yeah, all those Dream Paragon supporters said the same. Dream Paragon still got a 10 day suspension and lost the world first -- and they deserved it. When professional gamers cheat, it's b-a-d. They know better. http://eu.battle.net/wow/en/forum/topic/1549389227?page=1Worst thing about that exploit was the excuses made, like if they didn't do it... the others would. If folks got to exploit to play or have fun..."Houston, we have a problem..." In that case, the DEVs of WoW considered it an exploit and acted accordingly. Again... as everyone has been saying... it's what the company deems an exploit that defines an exploit. It is both black and white and yet grey at the same time. Tomorrow CCP could declare bumping an exploit and it shall be so. Because they get to decide what is and isn't one.
Not to use your post specifically, but to find a place to chime in...
I think the argument here is illfounded. The term exploit is really easy. Using something for other than it's intended use.
Nothing changes that. Not CCP, not you, not me, not anyone.
Punishing someone for it... now THAT's different.
You don't choose what's an exploit. You choose what's a working as intended mechanic, and what's an exploited mechanic.
Bumping is a mechanic.
How the bumper bumps the bumpee determines if it is working as intended, or exploited.
CCP judges that on a case by case basis.
What you guys need to do, is ask CCP if they designed the mechanic of bumping to allow for someone to be bumper for an hour.
If no, that bumper exploited a mechanic.
If yes, that mechanic is working as intended.
Speeding is still breaking the law, regardless of whether the police punish you for it or not. Your car can still exceed the speed limit. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Ilkahn
DisturbedGamers. The Explicit Alliance
38
|
Posted - 2013.07.01 20:55:00 -
[264] - Quote
RedFrogFreight.
Look them up. |

E-2C Hawkeye
State War Academy Caldari State
228
|
Posted - 2013.07.01 20:56:00 -
[265] - Quote
Murk Paradox wrote:ShahFluffers wrote:Ace Uoweme wrote:ShahFluffers wrote: You do know that language is not set in stone and that words are often redefined over time depending in their usage. The fact that we are even discussing what an "exploit" actually is and can't agree is literally proof of that.
Yeah, all those Dream Paragon supporters said the same. Dream Paragon still got a 10 day suspension and lost the world first -- and they deserved it. When professional gamers cheat, it's b-a-d. They know better. http://eu.battle.net/wow/en/forum/topic/1549389227?page=1Worst thing about that exploit was the excuses made, like if they didn't do it... the others would. If folks got to exploit to play or have fun..."Houston, we have a problem..." In that case, the DEVs of WoW considered it an exploit and acted accordingly. Again... as everyone has been saying... it's what the company deems an exploit that defines an exploit. It is both black and white and yet grey at the same time. Tomorrow CCP could declare bumping an exploit and it shall be so. Because they get to decide what is and isn't one. Not to use your post specifically, but to find a place to chime in... I think the argument here is illfounded. The term exploit is really easy. Using something for other than it's intended use. Nothing changes that. Not CCP, not you, not me, not anyone. Punishing someone for it... now THAT's different. You don't choose what's an exploit. You choose what's a working as intended mechanic, and what's an exploited mechanic. Bumping is a mechanic. How the bumper bumps the bumpee determines if it is working as intended, or exploited. CCP judges that on a case by case basis. What you guys need to do, is ask CCP if they designed the mechanic of bumping to allow for someone to be bumper for an hour. If no, that bumper exploited a mechanic. If yes, that mechanic is working as intended. Speeding is still breaking the law, regardless of whether the police punish you for it or not. Your car can still exceed the speed limit. Yea I have to agree....bumping someone for an hour is not working as intended. |

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 20:57:00 -
[266] - Quote
Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky.
Funny part, is if he is being bumped AWAY, why not find a new align point? I mean an hour... that's so long to try a myriad of things. Machs cant move THAT fast.
End of the day, you know not to undock with what you can't afford to lose, and whether it's an hour bump or a 5second gank... it's lost.
Now, as to the fact of trying to logoff and not being able to, and the amount of TIME it took.... I would say it is harassment.
But then, I'm not a DEV who decides. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
322
|
Posted - 2013.07.01 20:58:00 -
[267] - Quote
E-2C Hawkeye wrote: Yea I have to agree....bumping someone for an hour is not working as intended.
How so? If I smash something repeatedly with a big enough hammer, it's going to keep moving, no matter how long I swing at it. Well, until it runs into something that I don't have the force to move, like a brick wall, or a tree. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
49
|
Posted - 2013.07.01 20:58:00 -
[268] - Quote
Ilkahn wrote:RedFrogFreight.
Look them up.
what about them? |

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 21:03:00 -
[269] - Quote
Tippia wrote:Ace Uoweme wrote:No it wasn't. That's player made. GǪwhich is how the devs designed the game. They designed bumping. The players took that tool and started hammering away at the nails with it, as intended. Since no unwanted effects or exploits arose, it was all working as intended and as designed. Quote:It's a tactic left in the game for interest, but not specifically designed by devs themselves, just like with ship names. They create it, and players find the exploits and use it. GǪexcept that they're not exploits, and that they're not GÇ£left in the gameGÇ¥ but part of a concept built around providing a toolset rather than a ruleset. That's the root of your problem: you are stuck in a design frame of mined based around rules. EVE is not that kind of game. Quote:But it's still a exploit. Nope. So sayeth the devs, and they are the only ones who can say whether it is one or not. And their answer is GÇ£notGÇ¥ GÇö explicitly GÇ£notGÇ¥, so not even implicitly by leaving it unmentioned or unregulated. You can keep repeating your quaint lie to yourself as often as you like, but it doesn't change this simple fact. You are of course free to reject this reality and substitute your own, but that road only really leads to disappointment and medication. Quote:The red meat isn't me, it's you trained to attack anything that threatens your comfort zone. If by my GÇ£comfort zoneGÇ¥ you mean reality, then yes GÇö I do indeed attack people who spout counter-factual nonsense. That means that until you start accepting reality for what it is, you are very much my target. All you have to do to avoid it is to accept facts as they are and not make up your own.
That's entirely too "god made apples to be bongs" for me lol.
I don't think the DEVs designed bumping with the effect of using it as a non aggression attack to a freighter.
Because they allow for emergent gameplay, they allowed the mechanic to remain. Otherwise, aggression timers on non aggressing entities wouldn't exist. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 21:16:00 -
[270] - Quote
Kaarous Aldurald wrote:Quote:Oh, I expected actual instances where the ruling was completely in the bumper's favor. That's usually what someone means when they say precedent. Well, seeing as you must not have the capabilities to look this up yourself... http://www.minerbumping.com/Just over a year of precisely that. The precedent was established by the New Order, in a GM response that cannot be discussed on the forums, but is given in great detail as to the specifics.
Poor example to use. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 21:18:00 -
[271] - Quote
EDIT-Screw it, changed my mind, the formula given isn't correct enough to give a true dps rating.
The amount of time given and the dps required for the EHP listed is just under 115. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
66
|
Posted - 2013.07.01 21:32:00 -
[272] - Quote
James Amril-Kesh wrote:S Byerley wrote:Now you're just being silly; computers are quite smart, especially when analyzing something already broken down into 1's and 0's. Your inability to come up with a naive solution doesn't indicate much of anything. Uh no, they aren't. Computers can compute, and they can do it really well. They can't come up with solutions of their own to the more broad-reaching types of problems that humans face.
That's just your flesh sack pride talking.
To put things in perspective: A full simulation of the human brain takes about an exaflop (+/- an order subject to debate). We're currently in the tens of petaflops and the exaflop projections are for ~2020. Keep in mind, that's a full simulation, fundamentally more powerful.
Now, consider how much of the brain is tied up in mundane tasks and specialization. We're so bad at numerical math, for example, because we have to do several extremely expensive conversions to get it in the right format - it's an inefficient hack.
It shouldn't be surprising that computers are already better at most applications. The specialized tasks are starting to fall as well and the limiting factor is often the algorithm rather than the hardware (A couple million years of genetic tuning gives us a pretty wicked head start as far as optimizations).
James Amril-Kesh wrote:They can't, for example, determine intent or what would constitute harassment.
You say that like humans can. No, we use heuristics; computers are more than capable of doing the same. |

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 21:49:00 -
[273] - Quote
baltec1 wrote:Ace Uoweme wrote:
If webbers were designed to pull. They're designed to hold a target still.
Thus, a very messy mechanic.
Same job, they help manoeuvre the ship.
Funnily enough, I think of bumpers as tugboats.
Tough little sausages that they are. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.01 22:01:00 -
[274] - Quote
Gallowmere Rorschach wrote:E-2C Hawkeye wrote: Yea I have to agree....bumping someone for an hour is not working as intended.
How so? If I smash something repeatedly with a big enough hammer, it's going to keep moving, no matter how long I swing at it. Well, until it runs into something that I don't have the force to move, like a brick wall, or a tree.
Here's my take on it. Crimewatch. Their timers. Your aggression timers. A Victim has the same timer as the aggressor. 15 minutes right? (not counting the fun LE timer =)). That timer should NOT be able to be refreshed until a certain amount of time has elapsed. Why? Because of that same timer.
If you cannot accomplish your goal in 15 minutes you shouldn't be attempting it. I know I know, there's going to be blowback about structure grinding etc... but seriously, if you start a fight with something NOT shooting back.... there should be an escape timer.
And this is why-
Eve is cold, and harsh. It should punish the incompetent.
That goes for the pirates too. This is where Crimewatch and Concord need to be on the same page.
Using the aggression timer on a victim who cannot actually make an aggression timer, so you can buy yourself more time to accomadate your inability to kill a freighter is, well, for lack of better terms, exploiting a mechanic.
Just my opinion. I think anyone should be able to kill and shoot anyone. But I also think you need to be able to do the job you pretend to do without having to use a mechanic to allow you to "safely".
At a certain point it should be considered "excessive".
Or try to convince everyone else that Eve shouldn't be a sandbox. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.01 22:10:00 -
[275] - Quote
I refer you to my previous posts where I said you could neither:
- Show a computer model that shows intent * - Do so without changing the conditions of the rules ** - As a bonus, your "best example" achieves 90% accuracy and the banks openly admit this merely flags the account, it doesn't act as a judge.
* - in this example, the data is it's own system and doesn't need to make external inferences. For instance - your system can't take one or two transactions and show fraud; it's just comparing raw data. ** - I have already shown that you need to demonstrate how it can distinguish between identical data sets giving different conclusions. Your model cannot do this.
Look son, you're way out of your depth on this. I've torpedoed your argument many times over and you're not even trying to argue it's possible within the terms of the EvE rules, you're just tossing noise.
The "you can show journals" line was a ploy, by the way - it demonstrates you're basically just hacking at google searches and don't really know what research is being done in the area. I've read recent developments in heuristic analysis and I can tell you we're 10's of years and a leap in computing technology away from doing what you want. Quantum state computing is essentially a pre-requisite for the kind of pattern analysis you're looking for, by the way. Not sure what the cost of those was 40 years ago because they don't exist today.
Or, to put it in other terms - what you're asking for is several **orders of magnitude** more complex than being able to predict every share price rise and fall for the next 12 months.
You are, in every possible facet of human possibility, wrong. All you're doing by clutching at non-related web articles is showing that, not only are you wrong, but you lack the basic knowledge to understand WHY you are wrong.
We've tried to help but you don't want to know that you're wrong, so is there further point in bashing you over the head on this?
Actually I'm not done .. there's literally a 20metre section of books in my local library which, in a meta context, is basically the sum of knowledge about why you are wrong. No, not figuratively - literally.
This just shows that your inability to see our contacts list is working as intended, I assume? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.01 22:12:00 -
[276] - Quote
Oh, and your article isn't even about credit card fraud .... I missed that you claimed that. Actually being able to predict whether a single transaction is fraudulent or not would be a multi-billion dollar breakthough.
I mean, if you think you can use 40 year old technology to achieve this why in the **** aren't you out doing it instead of crying about pretend spaceships in a game? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.01 22:18:00 -
[277] - Quote
You know what ... I missed a trick. It's been so long that someone was blind enough to simply say "the stats are right because the stats show it" that I forgot the most simple, most basic tenet of this type of mathematical analysis:
Correlation does not equal causation.
In context - data showing someone was being bumped for X times over Y locations does not, and cannot, tell you why.
We need to know the why, because we punish based on the why.
By definition, no model which tells you what happened can tell you why.
Just adding to the pile of "you're so wrong, so very very very measurably wrong" I have got going here. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
694
|
Posted - 2013.07.01 22:26:00 -
[278] - Quote
Quote:He hasn't made an effort to move to another location, and they weren't following him around, so no.
Literally impossible to bump someone more than once without following them. Eve is Real |

Gallowmere Rorschach
Quantum Cats Syndicate Samurai Pizza Cats
325
|
Posted - 2013.07.01 22:28:00 -
[279] - Quote
Cipher Jones wrote:Quote:He hasn't made an effort to move to another location, and they weren't following him around, so no. Literally impossible to bump someone more than once without following them. Touch+¬ salesman, touch+¬. |

Aiwha
Infinite Point Nulli Secunda
501
|
Posted - 2013.07.01 22:57:00 -
[280] - Quote
Did GSF lose their ships each time they ganked? If they did, then that's the way the cookie crumbles, scout out gates for traps next time, blah blah blah. It happens all the time.
If they didn't lose their ships with each gank, then that's an exploit.
And bump tackle isn't an exploit. You had an hour to hire a merc group, there's a whole channel of reputable merc's who would have easily dispatched a half dozen gank BC's for a few hundred mil. Lock up your staions and hide your daughters.
Nulli incoming |
|

Vaju Enki
Secular Wisdom
854
|
Posted - 2013.07.01 23:06:00 -
[281] - Quote
Themeparkers don't understand EvE Online. The Tears Must Flow |

Rich Uncle PennyBags
EVE Online Monopoly
10
|
Posted - 2013.07.01 23:07:00 -
[282] - Quote
As far as I understand, the line is thus:
If they bump for: Ransom, Tactical advantage, waiting for backup, any other reason with an end goal. It's A-O.K.
If they do it for hours on end without any recognizable goal or reason other than to cause trouble and be dicks, you have a case.
|

S Byerley
The Manhattan Engineer District
67
|
Posted - 2013.07.01 23:17:00 -
[283] - Quote
Wow, haven't seen this much incoherent rambling in a while; ah well, here we go
Khanh'rhh wrote: - Show a computer model that shows intent * - Do so without changing the conditions of the rules ** - As a bonus, your "best example" achieves 90% accuracy and the banks openly admit this merely flags the account, it doesn't act as a judge.
What is it with you guys and "intent"? It's not relevant and it's not adequately defined so I guess if it's a requirement of your.... challenge?, I can just skip the rest.
Khanh'rhh wrote:The "you can show journals" line was a ploy, by the way - it demonstrates you're basically just hacking at google searches and don't really know what research is being done in the area. I've read recent developments in heuristic analysis and I can tell you we're 10's of years and a leap in computing technology away from doing what you want.
I never said I could "show journals". I mean, I could, but it's not worth digging for a reference you won't be able to understand anyway. I don't keep track of them because I don't publish in KDD. Where exactly are you reading about "heuristic analysis" btw? I can't say I've ever heard anyone use that phrase; or are you just mashing buzz words together?
Khanh'rhh wrote:Quantum state computing is essentially a pre-requisite for the kind of pattern analysis you're looking for, by the way. Not sure what the cost of those was 40 years ago because they don't exist today.
Or, to put it in other terms - what you're asking for is several **orders of magnitude** more complex than being able to predict every share price rise and fall for the next 12 months.
Woah there buddy; slow down. First of all, wtf kind of "pattern analysis" have you decided this is? Second, orders of magnitude are easy; heck, we throw them out in most of complexity analysis. Third, I alluded to old *techniques* because the algorithms haven't evolved all that much.
ROFL@ quantum computing (this is how I know you're just being silly). If you know what does and doesn't fall under the BQP complexity class, a lot of very smart people would like to talk to you.
Khanh'rhh wrote:Oh, and your article isn't even about credit card fraud .... I missed that you claimed that. Actually being able to predict whether a single transaction is fraudulent or not would be a multi-billion dollar breakthough.
Technically, I never said it was. Credit cards are very much the default example though; not sure why you think no one is doing it.
Khanh'rhh wrote:You know what ... I missed a trick. It's been so long that someone was blind enough to simply say "the stats are right because the stats show it" that I forgot the most simple, most basic tenet of this type of mathematical analysis:
Correlation does not equal causation.
In context - data showing someone was being bumped for X times over Y locations does not, and cannot, tell you why.
We need to know the why, because we punish based on the why.
Who said anything about causation? The statement you've evidently lost in all your rambling was that data mining could be used to "mimic human judgement" with some degree of accuracy. |

Tiber Ibis
Republic Military School Minmatar Republic
67
|
Posted - 2013.07.01 23:49:00 -
[284] - Quote
Kaarous Aldurald wrote: What I said was, that it requires coordination and planning and preparedness, and that those are rewarded in EVE, which is why they get kills and are working as intended. I also said it was hilariously easy to avoid most gatecamps, and that someone would have to be rather ignorant of how the game works to claim otherwise. There is nothing difficult about bumping a freighter. This technique is basically shooting fish in a barrel with little to no risk. The only skill required is to be prepared with enough ships to pull off the gank.
Bumping is a lame mechanic, most people agree with this, so by defending you are simply making you look silly. Particularly as you are trying to indicate that it is some sort of elite pvp skill. |

Bischopt
Arbitrary Repossession
123
|
Posted - 2013.07.02 00:15:00 -
[285] - Quote
I cannot believe the sound your mouse is making.
Is it a tap dancing shoe? |

Thugnificent Gangstalicio
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
10
|
Posted - 2013.07.02 00:16:00 -
[286] - Quote
They're bumping him for a reason. It's no exploit, it's simply buying time to set up gank squad. I love your response in local "I'm frapsing this so you'll be banned". EVE players pride themselves as being above the WoW players where GMs hold your hand. This guy is obviously not EVE material. EDIT: Wow, you're trying to stop your login-warp. You're bad. |

Diomedes Calypso
Aetolian Armada
95
|
Posted - 2013.07.02 00:34:00 -
[287] - Quote
This thread has definitely saved me a freighter and cargo. I rarely used it before I left but the change in the scan thing made me wonder if it was better than my orca. I'm not sure why I used it the last week or two..... it seems to have a specialty roll for only shipping things like t1 ships and ore.
That is still a purpose.. I'll just never put modules or components in a freighter after I've learned all this.
I'll act according to the premises below ... mostly # 1 ... the others are all superficial explanations.
1) Capital Ships by definition require a support fleet . (true in many eras of naval warfare )
1a) The size of support needed has to do with the potential engagements that might be encountered... no exact size of support fleet will be optimum for all voyages (you donGÇÖt want to draw attention either) 1b) Hi -sec attacks will use different mechanics and require support trained in specific ways ... 1c) there is nothing inherently wrong with a game design that makes all areas of space dangerous due to potential criminal assaults . It makes it more costly to move trade items GǪ more trips in smaller ships or more lost cargo in unprotected giant ships
2) Knowing that your freighter will always be at risk, even with a support fleet GÇ£be an un-enticing target is your second Prime Factor in planning industrial logistics.
2a) Not all goods are supposed to be shipped by freighter and its use is primarily worth the risk reward for only cumbersome loads with any additional modules left behind. Transport ships should be used to ship modulesGǪ with faction stuff snuck away on unlikely and difficult targets and multiple trips.. Balance doesnGÇÖt mean that one ship can be used to ship all types of cargo. What alternatives a player have to move gear are part of the balance calculation.
2b) there should be no presumption that "balance" means 1 player is balanced vs 1 other player. This game is designed as a multiplayer experience and while there may be areas for solo play the use of capital ships does not need to be one of those solo areas. Even with the orca , not only should I have forward and in system scouts but I should have the in system scout on the ship to web after the gate jump
Except the facts on the ground - developers are aware and made the call. The situation leaves players alternatives.
Quit whining and understand that a freighter only has a situational roll and there is NO MIN/MAX correct decision in terms of which ship to transport which equipment and what risk reward factor for your time that you should bear.
No MIN/MAx... the importance of gageing the personalities and motivations of other peoples behavior or making social bonds to make you more safe. .. OCD and aspberger guys are doomed to mental anguish ! that anguish over a dilema with no one answer is probably the real story. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1927
|
Posted - 2013.07.02 00:48:00 -
[288] - Quote
S Byerley wrote:What is it with you guys and "intent"? It's not relevant and it's not adequately defined so I guess if it's a requirement of your.... challenge?, I can just skip the rest The rules are, that it's against the rules when the intent is to greif - it's not against the rules when the intent isn't to grief. Since the actual rule we're talking about enforcing wavers on someone's interpretation of someone else's intent - it is more than central to the argument; it is the entire argument. Showing that the intent was to grief and not valid gameplay is what makes it against the rules. Maybe you will lightbulb here and go "oh ****, yeah, I was thinking of something else" but you will likely instead grit your teeth and continue to argue black is blue.
A computer algorithm cannot determine intent, ergo it cannot rule on a matter of intent. This was QED about 10 pages back but you're so wilfully belligerent that it's just not sinking in.
Quote:I never said I could "show journals". I mean, I could, but it's not worth digging for a reference you won't be able to understand anyway I've demonstrated an ability to grasp the subject at a level far exceeding yours. You'll get no-where trying the "I know so much I can't tell you!" line - try me. Link anything you want. Any source. Anything at all that shows that causation can be determined mathematically by correlation.
I mean, I have asked three times for a single tangible piece of evidence that computer models can accurately determine intent, and you've failed 4 times in coming up with anything.
Quote:Where exactly are you reading about "heuristic analysis" btw? I can't say I've ever heard anyone use that phrase; or are you just mashing buzz words together? Kind of - insofar as you simply **can't** do what you want with computer technology as it exists so you would need to construct some manner of pseudo-pattern recognition to get around your inability to measure the data you require. It should be noted this is merely my "best guess" at how one would try to achieve something which is essentially not possible. The current leading edge in this area is a kind-of multi-tiered pattern analysis, which is many steps below what you need to model the actual why of the origin of the data. Again, with your data-mining to measure causality approach, this is vis-a-vis to intent.
Quote:If you know what does and doesn't fall under the BQP complexity class, a lot of very smart people would like to talk to you I don't. No-one does. It's a potential application of a technology not yet invented. Which is why you're reaching so far it's laughable.
Quote:Second, orders of magnitude are easy Orders of magnitude past a task we can't perform with current technology is not "easy" - what are you smoking?
The rest of your post just goes on to miss the basic fact that, I think we both know, is staring you in the face as much as it is me: you're still suggesting that a correlational analysis of server data can determine the causation.
If you can show a working model of this, there is literally a nobel prize in it for you.
I'll keep on asking for you to show a single citation that shows that any of this ~~amazing computer analysis~~ is possible. I have no idea why people like you insist on dragging a discussion way past the point that everyone knows you're wrong. I guess it's just the problem of internet posting (that a literal sequence amplifies the "who posted on the subject last" problem) but GODDAMN man, there's only so many ways you can say nothing of any citable value and not look like a complete fool.
That was pages ago, you do look like a complete fool. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9459
|
Posted - 2013.07.02 01:11:00 -
[289] - Quote
Tinfoil : Red Frog Freight, its subsidiaries and rival Push Industries have pooled resources to mount an aggressive marketing campaign, in association with MiniLuv and other freighter inspectors, to drum up some more business 
OP, htfu, freighters are for low value high volume goods, you have plenty of other ways to move your valuables, including using other people to do it for you, collateral is your friend.
This paid advertisment was brought to you by Red Frog, PushX and MiniLuv.
In Eve you're a god, why have morals? |

klikit
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.07.02 01:13:00 -
[290] - Quote
Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky. the bumping itself doesn't seem like an exploit but the intended consequences do. One using the aggression timer to keep the freighter pilot from logging off... the aggression mechanics are being exploited to keep the pilot from logging off. I am not sure of what CCPs intent regarding the aggression timer is but I don't think it was meant to keep freighters from logging off in hi sec.
Second the act of bumping the player out of range of CONCORD in order to force them (CONCORD) to have to redeploy is exploiting the CONCORD spawn timers. I have played a lot of other games and circumstances like this would get your arse banned quicker then you could blink. Alas though, this is EVE were scamming and exploiting are not only allowed but encouraged. |
|

Herzog Wolfhammer
Sigma Special Tactics Group
2963
|
Posted - 2013.07.02 01:31:00 -
[291] - Quote
Interesting.
Now let's see, if the intent is a tactical one, then it's not an 'offense'.
But who is to say that it's not greifing made to look like it had a reason. Kind of like a cat playing with a bird for a while, pulling it's feet off, before killing it?
Whatever the case, people are going to lie. This is why I always liked Herr Wilkus and his ganking work. He was never afraid to come out and say he was there to pop your ship and was very good at it.
But really, if people are going to use this "non aggressing warp scrambling" method in such a manner they are basically taking the pale and shovel in the sandbox, hitting the other "kids" over the head with them, and then pointing and laughing, you know that "mommy" (CCP) is going to have to take away the pale and shovel. It'll happen when there are no sandcastles, just a lot of pointing and laughing, and that threatens the sandbox itself.
And then the same people abusing the tactic will be in these forums, acting like victims. They'll troll with a smirk, knowing full well what the entire circumstance was.
And those who use it as a stalling tactic when the gank squad is a few minutes late will lose out, all because of those others who take an hour to get the crew in (really I thought goons would be more efficient than that but maybe they are busy in VFK or something). |

Maxpie
MUSE Buy-n-Large Metaphysical Utopian Society Enterprises
304
|
Posted - 2013.07.02 01:44:00 -
[292] - Quote
I'd say an hour is getting into griefing territory. But this is Eve, so it would probably take about 10 hours before CCP consider it griefing.
No good deed goes unpunished |

Kewso
School of Applied Knowledge Caldari State
26
|
Posted - 2013.07.02 02:19:00 -
[293] - Quote
You should have petitioned this in game as it was happening
I've had devs boot people for constant bumping for harassment.
they'll watch and judge if it's harassment they'll boot them.
had 2 guys bumping me for 15 mins one day and they insta disappeared, dev took care of issue, they were butthurt at 24 hour suspension but it was lulzy |

Infinity Ziona
Cloakers
156
|
Posted - 2013.07.02 03:18:00 -
[294] - Quote
Tippia wrote:Infinity Ziona wrote:******** argument though. Its a freighter its supposed to be stuffed with goodies. Says who? It's a freighter GÇö it's supposed to transport bulk goods. Bulk goods have a tendency to be rather cheap and not worth ganking over. If you want to move goodies around, there are far better options available. Look at OPs cargo. There nothing even remotely fantastic about his cargo. Couple of ships, T2 mods, random junk.
Personally I dont care about the OP or his ship, but I call it what it is, a skilless tactic and aweful game design. A freighter should be able yo haul the crap he was hauling. It was crap not uber faction gear or a stack of plex.
|

Callyuk
Thundercats The Initiative.
0
|
Posted - 2013.07.02 03:54:00 -
[295] - Quote
Yea he wasnt hauling any uber faction/dead/officer stuff just a lot of junk loot mainly. hes petitioned it and would be glad to accept a 2 bil loss and a hard lesson learned (that lesson being freightors are null and void) rather than the full 5 bil loss . I think if he had it to do again hed definitely buy a jf and have 2 cynos ready to undock and pop since bumping wouldnt affect a jf that will be his method of moving stuff in the future. BTW he was banned for 14 days on the forums :) |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 04:08:00 -
[296] - Quote
jedijed wrote:http://youtu.be/0MmIsrAQPM4 Being Bumped for an hour kinda kills a little bit of the like and excitement i have for this game,,, Fisrt the 2 machariels bumped me for 10 minutes or so before goons ever showed up. Second i never fly freightors i knew they get ganked but i thought it was only in .5 .6 systems Did he mention Third Goons failed on the first gank attempt and had to wait out global criminal then reship then bump him 250km off concord again before (finishing him) ganking him again ? Fourth i didnt know it could be done in 30 fuc***** destroyers :( http://eve-kill.net/?a=kill_detail&kll_id=18472599http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013
|

Andrea Griffin
494
|
Posted - 2013.07.02 04:13:00 -
[297] - Quote
jedijed wrote:http://eve-kill.net/?a=kill_detail&kll_id=18472599 Flying around with nearly 5 billion isk in stuff is begging to be ganked. These guys blew up the freighter because it was profitable. CCP Sreegs is my favorite developer. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 04:15:00 -
[298] - Quote
This is true no doubt about that but the way they did it and the amount of time they greifed him its far extreme |

Joan Greywind
Temnava Legion No Holes Barred
32
|
Posted - 2013.07.02 04:25:00 -
[299] - Quote
It was probably said before, but I seriously couldn't go through 15 pages (I saw some posts about quantum computing?!?!?), so here goes:
In EVE as long as you are not hacking or intentionally breaking the game, and your intent is getting some kind of "profit", you can use whatever in game mechanics that are implemented to achieve that goal. That is the way EVE and that is the way it is going to hopefully stay. Bumping as have been said a million times before is a legitimate game mechanic. The fact that they actually killed you makes it all that more legitimate according to CCP's rule. Let me give you an example. If I found a freighter and bumped him off the gate for 2 hours, that would be griefing and could be punishable by CCP. If i bumped the same player for 2 hours and asked for a ransom payment to let him go, that is completely legitimate. That is the reason behind the statment "Case by Case basis". Argument should be closed at this point. (I am sure this explanation has been mentioned in the post before, but as usual the OP for these kinds of threads are usually thick headed and have a wrong sense of entitlement), so maybe it needs to be hammered in.
Added wisdom: The real "profits" of any kind of ganker, is usually the tears and moans of the person that got ganked (there are a lot more profitable professions in EVE than ganking). So kudos in giving them that, and these posts only hurt you more and gratifies the gankers.
These things being possible in the game, is why I love EVE. So at the end OP a mandatory, thank you for the tears, they are delicious. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 04:36:00 -
[300] - Quote
I agree with some of the stuff you said . I personally love tears but the way i (like 97% of eve players that love tears) extract them and the way these cowards extract them is far different. |
|

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 04:42:00 -
[301] - Quote
If the freightor had been alpha'd by a nado fleet or something similar to hulkageddon that would be totaly different . |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 04:45:00 -
[302] - Quote
Large T2 Bubbles worked the way they were intended too but when an OP was able to prove they were being exploited on pos's as a drag bubble pulling an entire fleet through there pos and into a barrel to be shot they changed em |

Nexus Day
Lustrevik Trade and Travel Bureau
669
|
Posted - 2013.07.02 04:59:00 -
[303] - Quote
I love these threads.
They consist of players falling into the grey areas of the rules followed by the EvE amateur lawyers saying "Quiet, it is up to CCP to say it is an exploit, but it is not and I will tell you why."
Leave these explanations as to what is and what is not an exploit to CCP and go back to watching Judge Judy. Your interpretations equate to opinions. And as my dear old dad used to say, opinions are like assholes. Everyone has them and they all stink.
This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Infinity Ziona
Cloakers
157
|
Posted - 2013.07.02 05:43:00 -
[304] - Quote
Andrea Griffin wrote:jedijed wrote:http://eve-kill.net/?a=kill_detail&kll_id=18472599 Flying around with nearly 5 billion isk in stuff is begging to be ganked. These guys blew up the freighter because it was profitable. No they did it because its too easy and costs close to nothing. 30 pilots / 2,000,000,000. I could make 80,000,000 in L4s in less time than they took to do it. Crap profits. |

S Byerley
The Manhattan Engineer District
69
|
Posted - 2013.07.02 13:06:00 -
[305] - Quote
Khanh'rhh wrote:The rules are, that it's against the rules when the intent is to greif - it's not against the rules when the intent isn't to grief. Since the actual rule we're talking about enforcing wavers on someone's interpretation of someone else's intent - it is more than central to the argument; it is the entire argument. Showing that the intent was to grief and not valid gameplay is what makes it against the rules. Maybe you will lightbulb here and go "oh ****, yeah, I was thinking of something else" but you will likely instead grit your teeth and continue to argue black is blue.
The post you keep referencing specifically says harassment and not "greifing". I hate to be the one to disillusion you, but you are not a special snowflake; no one cares what's going through your head. When you cross the line you get punished for the effects - not because you crossed over to the mental dark side.
Khanh'rhh wrote:I've demonstrated an ability to grasp the subject at a level far exceeding yours. You'll get no-where trying the "I know so much I can't tell you!" line - try me. Link anything you want. Any source. Anything at all that shows that causation can be determined mathematically by correlation.
You've already demonstrated an inability to grasp the basic necessary metrics and your bizarre choice of terminology indicates that you aren't familiar with the field. Even if I did waste my time to dig you up something relevant, you'd just skim over the abstract (maybe the conclusion if you're feeling really brave) and half-assedly try to twist it into your counter argument - you can understand my reluctance.
Khanh'rhh wrote:I mean, I have asked three times for a single tangible piece of evidence that computer models can accurately determine intent, and you've failed 4 times in coming up with anything.
And I've refused however many times because, like your correlation vs. causation sillyness, it's a straw man.
Khanh'rhh wrote:Kind of - insofar as you simply **can't** do what you want with computer technology as it exists so you would need to construct some manner of pseudo-pattern recognition to get around your inability to measure the data you require. It should be noted this is merely my "best guess" at how one would try to achieve something which is essentially not possible. The current leading edge in this area is a kind-of multi-tiered pattern analysis, which is many steps below what you need to model the actual why of the origin of the data. Again, with your data-mining to measure causality approach, this is vis-a-vis to intent.
I don't. No-one does. It's a potential application of a technology not yet invented. Which is why you're reaching so far it's laughable.
Oh, seems we have another misunderstanding caused by your limited vocabulary: pattern recognition is a very broad term (I can only guess how much falls under "psuedo-pattern recognition). Classification, a branch of pattern recognition, assumes, among other things, that the data is already collected. I can only guess what you mean by "multi-tiered pattern analysis".
You can't say something "pretty much requires quantum computing" without proving both that it falls under BQP and that it is not a member of P.
Khanh'rhh wrote:Orders of magnitude past a task we can't perform with current technology is not "easy" - what are you smoking?
http://en.wikipedia.org/wiki/Big_O_notation - no sense worrying about constant factors when
a. you don't have the input size b. your computing power is growing exponentially. |

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.02 13:10:00 -
[306] - Quote
Khanh'rhh wrote:I refer you to my previous posts where I said you could neither: - Show a computer model that shows intent * - Do so without changing the conditions of the rules ** - As a bonus, your "best example" achieves 90% accuracy and the banks openly admit this merely flags the account, it doesn't act as a judge. * - in this example, the data is it's own system and doesn't need to make external inferences. For instance - your system can't take one or two transactions and show fraud; it's just comparing raw data. ** - I have already shown that you need to demonstrate how it can distinguish between identical data sets giving different conclusions. Your model cannot do this. Look son, you're way out of your depth on this. I've torpedoed your argument many times over and you're not even trying to argue it's possible within the terms of the EvE rules, you're just tossing noise. The "you can show journals" line was a ploy, by the way - it demonstrates you're basically just hacking at google searches and don't really know what research is being done in the area. I've read recent developments in heuristic analysis and I can tell you we're 10's of years and a leap in computing technology away from doing what you want. Quantum state computing is essentially a pre-requisite for the kind of pattern analysis you're looking for, by the way. Not sure what the cost of those was 40 years ago because they don't exist today. Or, to put it in other terms - what you're asking for is several **orders of magnitude** more complex than being able to predict every share price rise and fall for the next 12 months. You are, in every possible facet of human possibility, wrong. All you're doing by clutching at non-related web articles is showing that, not only are you wrong, but you lack the basic knowledge to understand WHY you are wrong. We've tried to help but you don't want to know that you're wrong, so is there further point in bashing you over the head on this? Actually I'm not done .. there's literally a 20metre section of books in my local library which, in a meta context, is basically the sum of knowledge about why you are wrong. No, not figuratively - literally. This just shows that your inability to see our contacts list is working as intended, I assume?
I am in no way going to try to compete with what is obviously your field of expertise... but what you just described, to me, is how computers would be a Level One customer service agent who would request a judgement call from a Floor Walker (or technician from a Lead/Supervisor).
If that's true, then although you are right a computer would not be able to MAKE those judgements, simply being able to flag, accurately, those anomalies would be a great step in the right direction for the DEVs/GMs to be able to review a case by case on a much smaller scale.
Of course, like all programs it could be exploited and you could simply jot down a few keywords and meet those expectations without having to write out a cognitive sentence, but I digress.
Interesting information there sir. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1175
|
Posted - 2013.07.02 13:20:00 -
[307] - Quote
too many pages didnt read: why didnt you log out? Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
|

Calgrissom Torvec
7
|
Posted - 2013.07.02 13:32:00 -
[308] - Quote
If CCP wanted to fix this it would be simple. Removing the clipping mechanics from ships. You try to bump someone and you pass through them. It would not have to apply to any other structures in the game. However this is a way that removes Large amounts of ISK through ship destruction from the economy meaning its good for CCP.
They very well know at CCP that this is effectively as good as warp scrambling and the only way to lock a large ship (Freighter/Orca) down in high sec so that it can be ganked. Its only a Valid tactic because its removing billions of ISK from the economy in ship destruction and the victim can do nothing to stop it.
Its good for CCPs wallet so its not going to get fixed.
|

Murk Paradox
Red Tsunami The Cursed Few
413
|
Posted - 2013.07.02 13:35:00 -
[309] - Quote
Joan Greywind wrote:It was probably said before, but I seriously couldn't go through 15 pages (I saw some posts about quantum computing?!?!?), so here goes:
In EVE as long as you are not hacking or intentionally breaking the game, and your intent is getting some kind of "profit", you can use whatever in game mechanics that are implemented to achieve that goal. That is the way EVE and that is the way it is going to hopefully stay. Bumping as have been said a million times before is a legitimate game mechanic. The fact that they actually killed you makes it all that more legitimate according to CCP's rule. Let me give you an example. If I found a freighter and bumped him off the gate for 2 hours, that would be griefing and could be punishable by CCP. If i bumped the same player for 2 hours and asked for a ransom payment to let him go, that is completely legitimate. That is the reason behind the statment "Case by Case basis". Argument should be closed at this point. (I am sure this explanation has been mentioned in the post before, but as usual the OP for these kinds of threads are usually thick headed and have a wrong sense of entitlement), so maybe it needs to be hammered in.
Added wisdom: The real "profits" of any kind of ganker, is usually the tears and moans of the person that got ganked (there are a lot more profitable professions in EVE than ganking). So kudos in giving them that, and these posts only hurt you more and gratifies the gankers.
These things being possible in the game, is why I love EVE. So at the end OP a mandatory, thank you for the tears, they are delicious.
The problem with that is how the aggression timer has nothing to do with a freighter who cannot aggress. He mechanically could not log off or disengage. The mechanic was abused (or rather, was shown to be working incorrectly).
Now, the counter argument, is the fact regardless of sector of space, this game is pvp... but the argument isn't a game mechanic argument any more.. it's a player using the game mechanics beyond their intended use.
ie- there is literally nothing he can do for himself without the aid of others. It wasn't a lost fight. It's not a 1v1 fight (not duel or bushido gtfo with those terms) or any other consensual pvp, since that freighter CANNOT pvp. Losing a ship to a dumb mistake is what it is, and it could be argued that it fits here.
But simply not being able to logoff for an hour because of an exploited mechanic... well... that's a bit too far.
If that pilot actually pulled the plug and was not on the server, his ship should disappear off the server after an allotted amount of time. The current game mechanic doesn't allow for that.
So, Crimewatch is not working as intended, but was exploited, in my opinion. There should be a victim timer, but a lack of diminishing returns on that mechanic is frightening for anyone who wants to be an industrialist if I could simply make sure you CAN'T logoff if you decide.
That is pure player victimization. Which is bad. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Soylent Jade
New Order Logistics CODE.
10
|
Posted - 2013.07.02 13:44:00 -
[310] - Quote
I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why not freighters?
Rich Uncle PennyBags wrote:As far as I understand, the line is thus:
If they bump for: Ransom, Tactical advantage, waiting for backup, any other reason with an end goal. It's A-O.K.
If they do it for hours on end without any recognizable goal or reason other than to cause trouble and be dicks, you have a case.
Pretty much this. Making hisec better...one Catalyst at a time
minerbumping.com |
|

baltec1
Bat Country
7137
|
Posted - 2013.07.02 13:50:00 -
[311] - Quote
Soylent Jade wrote:I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why
Pretty much this.
If you give freighters slots then they would have to be nerfed and I do not want my freighter nerfed to try and fix stupid. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1931
|
Posted - 2013.07.02 14:01:00 -
[312] - Quote
S Byerley wrote:The post you keep referencing specifically says harassment and not "greifing". I hate to be the one to disillusion you, but you are not a special snowflake; no one cares what's going through your head. When you cross the line you get punished for the effects - not because you crossed over to the mental dark side There is no numerical line. There is no duration after which is is harassment, and before which it is not. This is the fundamental mistake you are making over, and over again. It is "harassment" when CCP conclude the actions taken were with the intent to harass.
Again, you need to show intent. There is nothing you can ever say which will stop this being true, so stop trying.
Quote:You've already demonstrated an inability to grasp the basic necessary metrics and your bizarre choice of terminology indicates that you aren't familiar with the field. Even if I did waste my time to dig you up something relevant, you'd just skim over the abstract (maybe the conclusion if you're feeling really brave) and half-assedly try to twist it into your counter argument - you can understand my reluctance. Heh.
Yeah, well I called that you would do the "I know so much I can't be bothered to prove you wrong (but will spend hours arguing about why I won't prove you wrong)"
No one over the age of 12 buys this. Cough something up, champ.
Quote:And I've refused however many times because, like your correlation vs. causation sillyness, it's a straw man
My argument is that to determine intent, you need to be able to determine intent. This isn't a silly strawman it is the literal consequence of the ruling as given and there's simply no way you can dodge that you need to show it.
Quote:Oh, seems we have another misunderstanding caused by your limited vocabulary: pattern recognition is a very broad term (I can only guess how much falls under "psuedo-pattern recognition). Classification, a branch of pattern recognition, assumes, among other things, that the data is already collected. I can only guess what you mean by "multi-tiered pattern analysis". You're quoting me saying that it's a guess at the technique that would need to be involved. It is such because **the actual science to do this doesn't exist** - you saying "that's not how it's done" is semantically equivalent to saying I'm right, unless you provide a way it can be done.
You're not right until proven wrong - you're wrong until proven right. Your "I'm sorry, I know more than you but I can't tell you for reasons that are convenient only to me" is laughably transparent.
I could very well say it needs to probably wait until Bio-mimetic gel takes the leap from science fiction to science fact, because that's no further from the truth. You can toss barbs at my terminology all you want - you're still ignoring that I have completely floored the central tenet of your argument and you're just engaging in some semantic **** flinging.
Quote:http://en.wikipedia.org/wiki/Big_O_notation - no sense worrying about constant factors when
a. you don't have the input size b. your computing power is growing exponentially Yeah, that's not relevant to passing a knowledge threshold though, which is the very problem I have outlined multiple times and you've failed to show anything for.
Anyway -- though you refuse to cite any examples in your discourse, you've given up the flaw in your argument - you're basing it on our ability to use computer models to classify data. This is something that I have not refuted.
You need to be able to show WHY something is in it's current classification or you can't meet the basic criteria of the exercise; using a computer algorithm to show human intent.
I'll restate it simply:
- Show any computer analysis technique that is able to take identical data-sets and classify them based on the external circumstances that caused them to be in different groups.
Just don't even bother replying if you can't understand why being able to show someone's intent is central to the argument when the rule is enforced based on the players intent, OK? It's frankly just embarrassing. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Jake Warbird
Republic Military School Minmatar Republic
3092
|
Posted - 2013.07.02 14:06:00 -
[313] - Quote
hey guys, CCP just hired an EA employee... lets take all our torches and pitchforks to that thread! |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 14:11:00 -
[314] - Quote
Quote:The problem with that is how the aggression timer has nothing to do with a freighter who cannot aggress. He mechanically could not log off or disengage. The mechanic was abused (or rather, was shown to be working incorrectly).
Now, the counter argument, is the fact regardless of sector of space, this game is pvp... but the argument isn't a game mechanic argument any more.. it's a player using the game mechanics beyond their intended use.
ie- there is literally nothing he can do for himself without the aid of others. It wasn't a lost fight. It's not a 1v1 fight (not duel or bushido gtfo with those terms) or any other consensual pvp, since that freighter CANNOT pvp. Losing a ship to a dumb mistake is what it is, and it could be argued that it fits here.
But simply not being able to logoff for an hour because of an exploited mechanic... well... that's a bit too far.
If that pilot actually pulled the plug and was not on the server, his ship should disappear off the server after an allotted amount of time. The current game mechanic doesn't allow for that.
So, Crimewatch is not working as intended, but was exploited, in my opinion. There should be a victim timer, but a lack of diminishing returns on that mechanic is frightening for anyone who wants to be an industrialist if I could simply make sure you CAN'T logoff if you decide.
That is pure player victimization. Which is bad.
I think this has been the most spot on post yet |

S Byerley
The Manhattan Engineer District
70
|
Posted - 2013.07.02 14:58:00 -
[315] - Quote
Khanh'rhh wrote:There is no numerical line. There is no duration after which is is harassment, and before which it is not. This is the fundamental mistake you are making over, and over again. It is "harassment" when CCP conclude the actions taken were with the intent to harass.
Again, you need to show intent. There is nothing you can ever say which will stop this being true, so stop trying.
"when CCP concludes" - yes. How is it you think CCP comes to a conclusion? Try to go a little deeper than "herp derp they judge intent".
"intent to harass" - no. Harassment is defined in respect to its effect on the victim.
You also seem to think that CCP needs to prove intent; they don't. Further, you seem to think that a program need prove intent to statistically mimic CCP's judgement; it doesn't. I'm at a loss how to make that any clearer
You can't convincingly whine about a lack of references (in a medium that typically doesn't utilize them) when you haven't provided any yourself; sorry. Incidentally, being able to pick out some relevant papers would go a long way towards convincing me that you're worth having a proper academic discussion with.
Khanh'rhh wrote:My argument is that to determine intent, you need to be able to determine intent.
I've never claimed anything about determining intent; in fact, I've repeatedly explained that intent isn't required. You can see where this would leave us at an impasse since I'm not willing to re-frame my original statement to suite your argument?
Khanh'rhh wrote:I could very well say it needs to probably wait until Bio-mimetic gel takes the leap from science fiction to science fact, because that's no further from the truth. You can toss barbs at my terminology all you want - you're still ignoring that I have completely floored the central tenet of your argument and you're just engaging in some semantic **** flinging.
You didn't though; you said quantum computing, for which there's a very rigorous mathematical model outlining what is and isn't practical. If you used the term in ignorance, I guess we can leave it at that.
This isn't "semantic **** flinging" mind you, we're just not getting anywhere because you keep dipping into terminology you don't understand - generating confusion between us.
Khanh'rhh wrote:Yeah, that's not relevant to passing a knowledge threshold though, which is the very problem I have outlined multiple times and you've failed to show anything for.
I have no idea what you mean by "knowledge threshold" in the context of Computer Science.
Khanh'rhh wrote:- Show any computer analysis technique that is able to take identical data-sets and classify them based on the external circumstances that caused them to be in different groups.
Why on earth would you want a computer, or even a human, to take identical data sets and judge them different?
I'm sure you know the old insanity description misattributed to Einstein? |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 15:09:00 -
[316] - Quote
Well In this case we all know Goons meant to gank the freighter but the amount of time it took them to accomplish the goal turned into harrasment |

Murk Paradox
Red Tsunami The Cursed Few
414
|
Posted - 2013.07.02 16:03:00 -
[317] - Quote
Soylent Jade wrote:I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why not freighters? Rich Uncle PennyBags wrote:As far as I understand, the line is thus:
If they bump for: Ransom, Tactical advantage, waiting for backup, any other reason with an end goal. It's A-O.K.
If they do it for hours on end without any recognizable goal or reason other than to cause trouble and be dicks, you have a case.
Pretty much this.
Oh that's easy. Bigrig trucks get hijacked all the time. Having spotters would help. I don't think the issue is with the hull. I also do not think it's a matter of choosing your cargo (although those facts are definitely true and should be adhered to).
Flying something worth 5bil alone is foolhardy. Flying anything alone is foolhardy, period. Sometimes you can get away with it though. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
414
|
Posted - 2013.07.02 16:14:00 -
[318] - Quote
Callyuk wrote:Quote:The problem with that is how the aggression timer has nothing to do with a freighter who cannot aggress. He mechanically could not log off or disengage. The mechanic was abused (or rather, was shown to be working incorrectly).
Now, the counter argument, is the fact regardless of sector of space, this game is pvp... but the argument isn't a game mechanic argument any more.. it's a player using the game mechanics beyond their intended use.
ie- there is literally nothing he can do for himself without the aid of others. It wasn't a lost fight. It's not a 1v1 fight (not duel or bushido gtfo with those terms) or any other consensual pvp, since that freighter CANNOT pvp. Losing a ship to a dumb mistake is what it is, and it could be argued that it fits here.
But simply not being able to logoff for an hour because of an exploited mechanic... well... that's a bit too far.
If that pilot actually pulled the plug and was not on the server, his ship should disappear off the server after an allotted amount of time. The current game mechanic doesn't allow for that.
So, Crimewatch is not working as intended, but was exploited, in my opinion. There should be a victim timer, but a lack of diminishing returns on that mechanic is frightening for anyone who wants to be an industrialist if I could simply make sure you CAN'T logoff if you decide.
That is pure player victimization. Which is bad. I think this has been the most spot on post yet
My quotes dont have my name on it... what has my reputation become =( "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Infinity Ziona
Cloakers
159
|
Posted - 2013.07.02 16:18:00 -
[319] - Quote
Soylent Jade wrote:I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why not freighters? Rich Uncle PennyBags wrote:As far as I understand, the line is thus:
If they bump for: Ransom, Tactical advantage, waiting for backup, any other reason with an end goal. It's A-O.K.
If they do it for hours on end without any recognizable goal or reason other than to cause trouble and be dicks, you have a case.
Pretty much this. When they first came out it took a crapload of BS gank to kill one. If I recall you could also hide cargos in sec containers. As things progressed they have stayed relatively the same but new ships and changes have made them easily gankable with little effort.
|

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 16:31:00 -
[320] - Quote
Murk Paradox wrote:The problem with that is how the aggression timer has nothing to do with a freighter who cannot aggress. He mechanically could not log off or disengage. The mechanic was abused (or rather, was shown to be working incorrectly).
Now, the counter argument, is the fact regardless of sector of space, this game is pvp... but the argument isn't a game mechanic argument any more.. it's a player using the game mechanics beyond their intended use.
ie- there is literally nothing he can do for himself without the aid of others. It wasn't a lost fight. It's not a 1v1 fight (not duel or bushido gtfo with those terms) or any other consensual pvp, since that freighter CANNOT pvp. Losing a ship to a dumb mistake is what it is, and it could be argued that it fits here.
But simply not being able to logoff for an hour because of an exploited mechanic... well... that's a bit too far.
If that pilot actually pulled the plug and was not on the server, his ship should disappear off the server after an allotted amount of time. The current game mechanic doesn't allow for that.
So, Crimewatch is not working as intended, but was exploited, in my opinion. There should be a victim timer, but a lack of diminishing returns on that mechanic is frightening for anyone who wants to be an industrialist if I could simply make sure you CAN'T logoff if you decide.
That is pure player victimization. Which is bad.
my bad im a forum noob
|
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.02 16:48:00 -
[321] - Quote
S Byerley wrote:"when CCP concludes" - yes. How is it you think CCP comes to a conclusion? Try to go a little deeper than "herp derp they judge intent". But I don't need to go any deeper than showing they judge intent, because this is literally what they do. The decision is not reached based on the length of time it was bumped for - this is something that, now 300 posts in, is a fundamental facet you have failed to internalize.
"no. Harassment is defined in respect to its effect on the victim" - no, it's not. Harassment as a punishable offense is the attempt to create a negative effect - CCP punish based on this and not whether the victim claims woe. This is why pages of people crying about it happening to them aren't met by CCP action.
You won't get very far by simply claiming things that are evidently not true. I still have no idea why you are trying to do this.
Quote:You can't convincingly whine about a lack of references (in a medium that typically doesn't utilize them) when you haven't provided any yourself; sorry. Incidentally, being able to pick out some relevant papers would go a long way towards convincing me that you're worth having a proper academic discussion with For the fifth time - I can't. I cannot pull up papers on an area of science that doesn't exist. It's up to you to say "Look you fool, here is some research in the area that shows you're talking out of your ass" and then you can walk away having won.
You can't.
Instead, you're trying very, very hard to save face by claiming that you simply don't want to prove me wrong. This is pretty damn transparent.
Quote:I've never claimed anything about determining intent; in fact, I've repeatedly explained that intent isn't required Yes, unsuccessfully given the rules you claim a computer model can give conclusions for is based on intent. No doubt in your next post you will ignore this again and try to throw mud on technical terms.
I gave you (for the third time) a simple thought experiment to demonstrate your idea fundamentally cannot work. You have been unable to complete this.
Quote:This isn't "semantic **** flinging" mind you, we're just not getting anywhere because you keep dipping into terminology you don't understand - generating confusion between us There's no confusion at all on my end -- your central argument is completely flawed. You're trying to blow a lot of smoke but the problem is you're refusing to address very simple concepts that can be answered in very few words. You're avoiding them because they prove you to be wrong.
You're just confusing yourself if there's genuine confusion, which is just pitiable.
Quote:I have no idea what you mean by "knowledge threshold" in the context of Computer Science
The ability to go from data > correlation > causation within a computer model does not currently exist.
The "causation" in respect to datamining bumping, would be WHY the person was colliding with another ship repeatedly. Since WHY they are doing it is the basis by which CCP say whether it is OK or not, and we know a model cannot tell us why, a computer analysis cannot give us the answer we are looking for.
"Why on earth would you want a computer, or even a human, to take identical data sets and judge them different?" - I gave you the full thought experiment which shows why this is important.
I highly suggest you take a stab at it instead of quoting one line from it and spewing idioms. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 16:56:00 -
[322] - Quote
http://www.youtube.com/watch?v=0MmIsrAQPM4
Fisrt the 2 machariels bumping a freightor is effectively warp scrambling it.
Add a few trial accounts in noob ships to attack the freighter and keep it aggressed
I never fly freighters i knew they get ganked but unlike when i left the game it only happened in .5 .6 systems with alpha fleets (just started back after new global flagging system didnt fully understand how it wrked in ganking situation)
Then add the fact that it went on for 60ish minutes
Third Goons failed on the first gank attempt and had to wait out global criminal then reship then bump the freightor 250km off concord again before ganking him again !
Fourth i didnt know it could be done in 30 destroyers and 2 (warp scrambling) machariels
http://eve-kill.net/?a=kill_detail&kll_id=18472599
http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013 |

Infinity Ziona
Cloakers
160
|
Posted - 2013.07.02 17:05:00 -
[323] - Quote
Callyuk wrote:http://www.youtube.com/watch?v=0MmIsrAQPM4 Fisrt the 2 machariels bumping a freightor is effectively warp scrambling it. Add a few trial accounts in noob ships to attack the freighter and keep it aggressed I never fly freighters i knew they get ganked but unlike when i left the game it only happened in .5 .6 systems with alpha fleets (just started back after new global flagging system didnt fully understand how it wrked in ganking situation) Then add the fact that it went on for 60ish minutes Third Goons failed on the first gank attempt and had to wait out global criminal then reship then bump the freightor 250km off concord again before ganking him again ! Fourth i didnt know it could be done in 30 destroyers and 2 (warp scrambling) machariels http://eve-kill.net/?a=kill_detail&kll_id=18472599http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013 Catalyst can do 500 dps or more. They couldnt when freighters first came out since I dont think they were even in game. Could be wrong not sure. |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 17:56:00 -
[324] - Quote
klikit wrote:The bumping itself doesn't seem like an exploit but the intended consequences do. One, using the aggression timer to keep the freighter pilot from logging off... the aggression mechanics are being exploited to keep the pilot from logging off. Neither of those are exploits. In fact, they are entirely legitimate mechanics expressly put into place to ensure that logging off does not save you.
Quote:Second, the act of bumping the player out of range of CONCORD in order to force them (CONCORD) to have to redeploy is exploiting the CONCORD spawn timers. That is not an exploit either. It is a long-standing mechanic that is just being used a bit differently here because it simplifies co-ordination. Herding CONCORD (both to and from the scene of the crime) has been used for pretty much as long as CONCORD has existed, and has been approved for both ends; both parties can use this mechanic to their advantage.
Infinity Ziona wrote:Look at OPs cargo. There nothing even remotely fantastic about his cargo. Couple of ships, T2 mods, random junk.
Personally I dont care about the OP or his ship, but I call it what it is, a skilless tactic and aweful game design. A freighter should be able to haul the crap he was hauling without being considered gank worthy. It was crap not uber faction gear or a stack of plex. Freighters need a decent buff to make them able to perform their role properly. It was fantastic enough to yield a profit, and that's all that's needed. It may have been crap, but it was not particularly bulky crap GÇö no need for a bulk hauler for that one.
Oh, and 500 DPS was about the limit for what Catalysts could do. After the dessie buffs, you can get closer to 700 out of themGǪ 
S Byerley wrote:"intent to harass" - no. Harassment is defined in respect to its effect on the victim. GǪwhich means there's even less ability to determine it. Oh, and yes, harassment is definitely about intent, both from the harasser and the victim's side GÇö the GM needs to be able to determine both. Otherwise, either or both parties will start gaming the system GÇö a very real and possible intent that you have to control for in the context of the EVE metagame. That's the part you keep missing: there are two parties involved; both need to be assessed; and the third party needs to be able to make judgement calls about not just the actions, but the intents of both. You're persistent inability to show that data-mining can prove this kind of intent (on either of the two sides required) rather illustrates why this can't be left to machines. Hell, not even Google GÇö the world's most slavering fanboys of GÇ£let's algorthm it!GÇ¥ GÇö leaves these things automated without human interaction.
Quote:Why on earth would you want a computer, or even a human, to take identical data sets and judge them different? Because they're made different by outside factors. A human can spot this. How does mining the data itself succeed at making this distinction? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 18:15:00 -
[325] - Quote
Freightors and JF are easy to gank due to them being the only ships in the game (other than a shuttle) that cant add nano/tank mods that said i accept nado alpha fleets as a legitimate gank just like hulkageddon. But when you can warp scramble the freightor for an hr and keep him aggressed for an hour (so he cant log off and disappear) then something has been abused in the game. Bubbles (not catch "drag,sling") were abused on POS's back in the day pulling anyone that warped to the POS in line with the buble through the POS into the bubble (Supers included) and it was deemed an exploit. It worked dam good as it was supposed to. |

Tasha Saisima
State War Academy Caldari State
41
|
Posted - 2013.07.02 18:15:00 -
[326] - Quote
If he was bumped for an hour then that is **** |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:26:00 -
[327] - Quote
Since you like copy-pastingGǪCallyuk wrote:But when you can warp scramble the freightor for an hr and keep him aggressed for an hour (so he cant log off and disappear) then something has been abused in the game. Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides. 
Quote:Bubbles (not catch "drag,sling") were abused on POS's back in the day pulling anyone that warped to the POS in line with the buble through the POS into the bubble (Supers included) and it was deemed an exploit. It worked dam good as it was supposed to. Eh no. POS shields were not working as they supposed to, which is why that was deemed an exploit. This makes it quite unlike both bumping and aggression-flagging. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 18:40:00 -
[328] - Quote
Just like the bubbles on pos's it wasnt intended to be used that way. CCP giveth and CCP taketh away ,when a mechanic is exploited to a degree of CCP coming to the conclusion that combined mechanics they intorduced for a myriad of reasons. is being used in one certain that looks to be an then thats that. Lets wait and see what they deem this combined mechanic situation as. |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 18:43:00 -
[329] - Quote
Callyuk wrote:Just like the bubbles on pos's it wasnt intended to be used that way. Yes they were. What wasn't working as intended were the POS shields, so exploiting that particular behaviour was deemed an exploit.
POSes not working properly Gëá bumping/aggressing working properly. Also, can you please keep your answers in one thread? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 18:49:00 -
[330] - Quote
U MAD BRO ? |
|

klikit
Royal Amarr Institute Amarr Empire
1
|
Posted - 2013.07.02 19:01:00 -
[331] - Quote
Tippia wrote:Neither of those are exploits. In fact, they are entirely legitimate mechanics expressly put into place to ensure that logging off does not save you. I seriously doubt that the aggression timer was put into place so that players with trial accounts can sit there and take pot shots at a defenseless freighter to keep it from logging off. The way the timer is working you could literally take a rookie ship and tie up a freighter for an indefinite amount of time. I really don't think this was the effect that CCP had intended when they implemented the aggression timers.
Quote:That is not an exploit either. It is a long-standing mechanic that is just being used a bit differently here because it simplifies co-ordination. Herding CONCORD (both to and from the scene of the crime) has been used for pretty much as long as CONCORD has existed, and has been approved for both ends; both parties can use this mechanic to their advantage. CONCORD is a mechanic that was placed into the game to give players a layer of protection when in empire space. If players choose to loose there ship to CONCORD by ganking haulers off a gate that's fine the way I see it. Those players are aware of the consequences of there actions and are prepared to pay the price, but when you bump a ship out of CONCORDs range with the expressive intention of breaking the CONCORD defense mechanic that is an exploit.
In both of the situations outlined above, the mechanics placed in game are broken and I would be very surprised if they are functioning as intended.
You can sugar coat all you want but at the end of the day a spade is still a spade. These are some of the reasons I moved into W-space is to avoid the asshattery that is K-space.
|

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:13:00 -
[332] - Quote
klikit wrote:I seriously doubt that the aggression timer was put into place so that players with trial accounts can sit there and take pot shots at a defenseless freighter to keep it from logging off. No, it was put into place so that any players can sit there and take pot shots at a any defenseless ship to keep it from disappearing after logging off. Players with trial accounts and freighters are just subsets of those two classes, and no special rules are (or should be) applied to them.
Ok, maybe not any class GÇö it was mainly targeted at capships, since it takes a while to kill those and that it was too easy for them to evade destruction by simply logging off.
Quote:CONCORD is a mechanic that was placed into the game to give players a layer of protection when in empire space. If players choose to loose there ship to CONCORD by ganking haulers off a gate that's fine the way I see it. Those players are aware of the consequences of there actions and are prepared to pay the price, but when you bump a ship out of CONCORDs range with the expressive intention of breaking the CONCORD defense mechanic that is an exploit. Sure. But this is not breaking the mechanic. Being able to delay CONCORD by luring them off-grid before a gank is part of the toolbox, same as being able to speed it up by luring them on-grid before a gank. Neither of these break the defence mechanic.
Quote:You can sugar coat all you want but at the end of the day a spade is still a spade. GǪwhich is why all of this is called a legitimate tactic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 19:17:00 -
[333] - Quote
luring them on gird is the only way i had to save myself and i did . the first time . after that the xploiters win |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:18:00 -
[334] - Quote
Callyuk wrote:luring them on gird is the only way i had to save myself and i did . the first time . after that the xploiters win They didn't exploit any more than you did. Are you going to hand yourself in to the GMs? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Silent Rambo
Legion of Seven
12
|
Posted - 2013.07.02 19:24:00 -
[335] - Quote
Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. |

Tippia
Sunshine and Lollipops
15346
|
Posted - 2013.07.02 19:25:00 -
[336] - Quote
Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 19:31:00 -
[337] - Quote
sounds plausible in high sec only and to people you cant legitimately kill anyway. non war targets . |

Silent Rambo
Legion of Seven
13
|
Posted - 2013.07.02 19:51:00 -
[338] - Quote
Tippia wrote:Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent.
Yeah I see your point lol. I just wish **** could actually collide with other stuff. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2242
|
Posted - 2013.07.02 20:43:00 -
[339] - Quote
Here's my 0.02 isk worth:
1.) Bumping the ship while forming up a fleet to gank it sucks for the bumped, but is still a legitimate tactic. Panicking and logging off was a bad move, and should be punished appropriately!!!
2.) When the pilot logged back in, his ship was in a state of perpetual (attempting to warp) that could not be cancelled. This is very, very problematic, as the freighter is essentially stuck. Otherwise the freighter could have attempted to warp to some location (inline) with a good/bad bump.
3.) I thought there was a double log off trick that allowed you to "escape" from these situations... Does that not work anymore? Does anyone know the details of how that worked? |

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.02 20:53:00 -
[340] - Quote
Callyuk wrote:I never fly freighters i knew they get ganked but unlike when i left the game it only happened in .5 .6 systems with alpha fleets (just started back after new global flagging system didn't fully understand how it worked in ganking situation) Well, no this has nothing to do with your boy losing his ship, and everything to do with your standings to GSF.
If you don't want New Eden's premier ganking outfit to destroy your ships you shouldn't let us see them. If you think cargo value or system sec has anything to so with it, you're wrong. See: http://eve-kill.net/?a=kill_detail&kll_id=17505933
also we don't agress on trial accounts or otherwise break rules regarding sec status (you can see me doing it on my main here http://eve-kill.net/?a=kill_detail&kll_id=17939510&nolimit). We're endlessly fastidious because we assume every freighter loss gets petitioned (and we're not far off). We have alts in most ~hauly things of interest~ and the first thing anyone says to someone losing a freighter is "petition it" often with advice to do so repeatedly to annoy CCP into changing the rules against us. Sometimes they even abuse the stuck petition system to try to get moved whilst bumped. If you think I'm painting you as a self-interested bunch of whiners, then you're gleaming the meaning in my post.
Gizznitt Malikite wrote:3.) I thought there was a double log off trick that allowed you to "escape" from these situations... Does that not work anymore? Does anyone know the details of how that worked? Everything looked like it was working properly, but he hid the hud in his video so it's impossible to see what the status was.
I'm not going to say how it was done, but the method to move your e-warp location was taken out. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.02 20:59:00 -
[341] - Quote
Callyuk wrote:CCP will have to make a decision on this subject in short time as there are multiple petitions in about Bumping which is = to a focused warp disruption script for a capital without a jump drive. They did make a decision.
I really don't get how people posting in this thread (where the decision has been repeatedly quoted or linked to) still are saying "CCP need to look at this"
CCP took several weeks looking into the issue of bumping and concluded that it was a normal application of game mechanics, as intended, and that doing so was not an exploit in any form.
I highly suggest you read the material in question so you are no longer asking CCP to do something they have already done.
e: also you can escape from being bumped, so no equating it to an infinite point is rather silly. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 21:14:00 -
[342] - Quote
If i relied on ganking defenseless freighters to make my killboard green I'd say the sane thing you just said.
Your just a troll and your not making sense |

Murk Paradox
Red Tsunami The Cursed Few
416
|
Posted - 2013.07.02 21:27:00 -
[343] - Quote
Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides. 
That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't.
Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
416
|
Posted - 2013.07.02 21:35:00 -
[344] - Quote
Khanh'rhh wrote:Callyuk wrote:CCP will have to make a decision on this subject in short time as there are multiple petitions in about Bumping which is = to a focused warp disruption script for a capital without a jump drive. They did make a decision. I really don't get how people posting in this thread (where the decision has been repeatedly quoted or linked to) still are saying "CCP need to look at this" CCP took several weeks looking into the issue of bumping and concluded that it was a normal application of game mechanics, as intended, and that doing so was not an exploit in any form. I highly suggest you read the material in question so you are no longer asking CCP to do something they have already done. e: also you can escape from being bumped, so no equating it to an infinite point is rather silly.
I don't think the act of bumping is the problem or at question here. For those that think so, well, there was a GM clarification on that!
Manipulation of that e-warp and how it disables your ship coupled with refreshing an aggression timer on something that can't aggress (therefore should be able to have that timer just for being a victim) is where the problem lies.
For instance- if I was aggressed at a gate or a station, I should be able to dock. As long as I don't get a LE timer by not shooting or aggressing someone. I should, and can, dock/jump with impunity while the person who does have a LE timer for aggressing cannot.
But with a combination of those same mechanics, you manipulate a scenario where that can't happen in open space and specifically removes the pilots control from his grasp. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:01:00 -
[345] - Quote
Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right?
what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? |

Typherian
Macabre Votum Northern Coalition.
42
|
Posted - 2013.07.02 22:03:00 -
[346] - Quote
So many whiners.......
They had more pilots and better coordination. The freighter pilot apparently didn't have scouts or webbers. Bumping someone for an hour to prevent them warping off is no different to pointing something at a belt and holding them for backup to arrive. I know of at least one instance in the past few weeks of a ratting carrier being held for 45+ minutes until a fleet could show up to finish it off. Too lazy to quote but I think I saw someone say that an unarmed ship shouldn't be able to get the aggression timer. That is a stupid idea because it allows carebears to game the system to avoid consequences of being stupid and flying without scouts. Also would be way to easy to game that system.
FAKE EDIT: I've been spending an unholy amount of time grinding goon structures in fountain and I've never actually ganked a freighter in highsec. Have to head off those stupid excuses before they even happen. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:08:00 -
[347] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec?
key word being nullsec |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:10:00 -
[348] - Quote
Callyuk wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? key word being nullsec
now what about a wartarget freighter in jita. a rifter has a point on it and the fleet is 5 minutes away |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:12:00 -
[349] - Quote
u wouldnt need to bumpo a war target but once maybe twice but keyword here is WAR TARGET |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
50
|
Posted - 2013.07.02 22:16:00 -
[350] - Quote
well were talking about aggression timers, which bumping has nothing to do with |
|

Winter Archipelago
Dreddit Test Alliance Please Ignore
68
|
Posted - 2013.07.02 22:17:00 -
[351] - Quote
Silent Rambo wrote:Tippia wrote:Silent Rambo wrote:Add collision damage. Youll stop bumping into things eventually as you see your ship go *pop*. Don't make one bump enough to damage a ship a lot, just make a bunch in a certain time frame add up to killing yourself. Free ganking? Excellent. Yeah I see your point lol. I just wish **** could actually collide with other stuff.
I absolutely agree. When I first joined EvE and was running the training missions, I got rather excited when doing the Advanced Military agent because, based on those missions, I thought it was actually possible to suicide into something. Of course, I was paranoid as all get-out because of it, as well, and had a bit of a panic the first time I overshot a destination (first time using an MWD) and almost ran into a gate).
I was rather sad to find out that no, you cannot, in fact, slam your ship into something to blow both of them up. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 22:48:00 -
[352] - Quote
Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with
Bumping in itself has been ruled a legal mechanic.
But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion.
Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it
By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freightors from the game its just a matter of time before there all gone. |

stoicfaux
2895
|
Posted - 2013.07.02 23:18:00 -
[353] - Quote
ShahFluffers wrote: Really think about that.
If you gain suspect status by bumping someone...
- then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. - when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason. - how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass?
Sure... there are ways to get around this...
- make an exception where ships won't go suspect if they are within a certain range of the station. - make another exception where people within a certain range of the stargate won't go suspect.
WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point).
tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused.
Doesn't have to be sec status. If you bump someone you get zapped by a Stasis Web Tower sentry "gun" instead of attacked by sentry guns and/or concord.
Getting bounced around for a hour is a bit extreme, IMO.
/apologies in advance if the idea has already been mentioned in the previous 17 pages. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
51
|
Posted - 2013.07.02 23:24:00 -
[354] - Quote
Callyuk wrote:Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with Bumping in itself has been ruled a legal mechanic. But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion. Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freighters from the game its just a matter of time before there all gone.
yeah i remember when ccp removed all the freighter blueprints from the game too |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 23:34:00 -
[355] - Quote
Elizabeth Aideron wrote:Callyuk wrote:Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with Bumping in itself has been ruled a legal mechanic. But when you throw all these other issues into the mix Bumping is at the forefront of this disscusion. Without the bumping the capital in highsec would never get caught for a Gank by non war tagets that werent in ships able to Alpha it By allowing Bumping and combat aggression timers on freighters CCP is basically giving Goons/others the green light to remove freighters from the game its just a matter of time before there all gone. yeah i remember when ccp removed all the freighter blueprints from the game too
you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
Im pretty bad at pvp but if u can hold down a target long enuff i can kill it for u  |

Kaarous Aldurald
ROC Academy The ROC
363
|
Posted - 2013.07.02 23:55:00 -
[356] - Quote
Quote:you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
You do realize that if the Goons blew up every freighter in the game tomorrow, people not only wouldn't stop using them, but if you had a BPO for one, you'd be obscenely rich as a result, right?
The market works in quite the opposite way as you imply in the post I quoted. Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.02 23:59:00 -
[357] - Quote
Kaarous Aldurald wrote:Quote:you know i have python mines but guess what there about as useless as a ME 1million PE 1 million freighter BPO (since they will be unsaleable) if its going to get blown up soon as it gets out of dock range or jumps through a stargate .
You do realize that if the Goons blew up every freighter in the game tomorrow, people not only wouldn't stop using them, but if you had a BPO for one, you'd be obscenely rich as a result, right? The market works in quite the opposite way as you imply in the post I quoted.
If this were true there must be a lot of ****** carebears in high sec that love to throw away a Bil for a ship that there first stargate jump will be there last. Unless of course concord plans to buy the BPO's back at 200% |

Tippia
Sunshine and Lollipops
15350
|
Posted - 2013.07.03 00:03:00 -
[358] - Quote
Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.03 00:21:00 -
[359] - Quote
Tippia wrote:Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. Quote:Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? Since they're trying to enact the exact same abuse (logging off to not die), it most definitely should.
Freighters are not special hence they should be given 8 mids and 8 lows :) |

Tippia
Sunshine and Lollipops
15350
|
Posted - 2013.07.03 00:27:00 -
[360] - Quote
Callyuk wrote:Freighters are not special hence they should be given 8 mids and 8 lows :) Sure. You understand that this would require them to reduce their cargo hold by 90% and slash their HP byGǪ ohGǪ half or so, right?
If that's what you're after, may I suggest the post-tiercide Bestower? I'd rather not have my freighters nerfed in the way you suggest. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Domina Negotium
Dominarum Evae
1
|
Posted - 2013.07.03 01:24:00 -
[361] - Quote
Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped with loud as hell wooden mouse clicks
|

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.03 01:30:00 -
[362] - Quote
Domina Negotium wrote:Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped with loud as hell wooden mouse clicks
LMAO |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.03 01:32:00 -
[363] - Quote
Domina Negotium wrote:Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped with loud as hell wooden mouse clicks
Such a thing totally exists Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.03 01:33:00 -
[364] - Quote
Kaarous Aldurald wrote:Domina Negotium wrote:Berke Negri wrote:theres no way i am going to watch a sixteen minute grainy video about a miner getting bumped with loud as hell wooden mouse clicks Such a thing totally exists
NICE |

Infinity Ziona
Cloakers
164
|
Posted - 2013.07.03 02:34:00 -
[365] - Quote
Not sure if any of you played Privateer, old DOS based game, but you could bump friendly freighters, once, twice, a few more times and they would attack you. It had to be hard enough to cause damage. |

Tsukino Stareine
The Red Circle Inc.
433
|
Posted - 2013.07.03 02:42:00 -
[366] - Quote
looks like someone only has hull upgrades 3 trained. |

Callyuk
Thundercats The Initiative.
1
|
Posted - 2013.07.03 05:41:00 -
[367] - Quote
http://www.youtube.com/watch?v=wdq5in9fR-Y |

Elecktra Blue
Thunderwaffe Goonswarm Federation
16
|
Posted - 2013.07.03 06:45:00 -
[368] - Quote
Callyuk wrote:http://www.youtube.com/watch?v=wdq5in9fR-Y
How many times is this going to be posted hah. Miniluv Minister |

Callyuk
Thundercats The Initiative.
3
|
Posted - 2013.07.03 12:47:00 -
[369] - Quote
as many times as i want to |

Rico Minali
The Straw Men
1290
|
Posted - 2013.07.03 12:57:00 -
[370] - Quote
All tears aside, bumping s the most ridiculous mechanic currently in Eve, possibly ever in Eve. Trust me, I almost know what I'm doing. |
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 12:57:00 -
[371] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec?
How is the cargo any indication as to what the pilot can or cannot do with their ship or have any basis on it's mechanic? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:02:00 -
[372] - Quote
Typherian wrote:So many whiners.......
They had more pilots and better coordination. The freighter pilot apparently didn't have scouts or webbers. Bumping someone for an hour to prevent them warping off is no different to pointing something at a belt and holding them for backup to arrive. I know of at least one instance in the past few weeks of a ratting carrier being held for 45+ minutes until a fleet could show up to finish it off. Too lazy to quote but I think I saw someone say that an unarmed ship shouldn't be able to get the aggression timer. That is a stupid idea because it allows carebears to game the system to avoid consequences of being stupid and flying without scouts. Also would be way to easy to game that system.
FAKE EDIT: I've been spending an unholy amount of time grinding goon structures in fountain and I've never actually ganked a freighter in highsec. Have to head off those stupid excuses before they even happen.
That's a good point! With how much free reign we should have, there shouldn't be a way for the pirate to "game the system" for a freighter either.
Think about it.
Aggression timer.
Aggression. Timer.
Freighters I wasn't aware, could under current mechanics, aggress anyone (well, maybe a battle badger, but an obelisk?).
Correct me if I'm wrong... but how does an Obelisk go about aggressing someone?
If we want to talk about "gaming the system" that is.
EDIT- a carrier has the ability to aggress and incur a timer on it's own through it's own act right? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:04:00 -
[373] - Quote
Elizabeth Aideron wrote:Callyuk wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? key word being nullsec now what about a wartarget freighter in jita. a rifter has a point on it and the fleet is 5 minutes away
I don't think 5 minutes would be "excessive" to the point you need to refresh mechanic timers to "hold" a ship in place.
Especially as a war target a scram should work just fine. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:10:00 -
[374] - Quote
Elizabeth Aideron wrote:well were talking about aggression timers, which bumping has nothing to do with
Well, I think we are talking about using a combination of mechanics to be considered griefing, in all honesty.
Bumping DOES have to do with it, but the bumping element is as we know, known to be ok, but in regards to a combination of using bumping and refreshing a timer that shouldn't apply (which is what you want to focus on and is quite alright) is what the whole thread of being grieved/harassed is about.
But yea, a ship which cannot create its own timer shouldn't have a timer based on an action it cannot perform.
That's just silly. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:15:00 -
[375] - Quote
Tippia wrote:Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. Quote:Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? Since they're trying to enact the exact same abuse (logging off to not die), it most definitely should.
Yes they are.
An Obelisk does not have the slots to incur any act of aggression.
In a game based on combat, that's pretty ******* special.
And sorry, but pulling the plug to escape death is simply going to be a cost of having players play a game based on servers and electricity.
When you talk about people buying plex to turn into isk and using a real world currency in to game currency, some things are going to matter more.
Such as giving the ability to pull the plug.
Don't treat that fine line without care. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:16:00 -
[376] - Quote
Tippia wrote:Callyuk wrote:Freighters are not special hence they should be given 8 mids and 8 lows :) Sure. You understand that this would require them to reduce their cargo hold by 90% and slash their HP byGǪ ohGǪ half or so, right? If that's what you're after, may I suggest the post-tiercide Bestower? I'd rather not have my freighters nerfed in the way you suggest.
They are either special or they aren't. Make up your mind. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elecktra Blue
Thunderwaffe Goonswarm Federation
19
|
Posted - 2013.07.03 13:16:00 -
[377] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. Quote:Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? Since they're trying to enact the exact same abuse (logging off to not die), it most definitely should. Yes they are. An Obelisk does not have the slots to incur any act of aggression. In a game based on combat, that's pretty ******* special. And sorry, but pulling the plug to escape death is simply going to be a cost of having players play a game based on servers and electricity. When you talk about people buying plex to turn into isk and using a real world currency in to game currency, some things are going to matter more. Such as giving the ability to pull the plug. Don't treat that fine line without care.
Is this debate still going on? To busy getting ready for our next ganks to notice I guess
Miniluv Minister |

Tippia
Sunshine and Lollipops
15359
|
Posted - 2013.07.03 13:27:00 -
[378] - Quote
Murk Paradox wrote:Yes they are.
An Obelisk does not have the slots to incur any act of aggression. So? There are more aggression timers than the weapon timer, you know. They're targets; they can be shot; they can therefore incur a number of aggression timers (in this case the PvP timer). They're still not special and follow the same rules as every other ship. And no, disconnecting to survive is not something that should be possible since it has already been proven to cause tons of problems. The aggression timers are there for a reason: so that ships die. All ships.
Freighters follow this rule as well because, hey, they're a ship and they could previously abuse the flagging and timing system to avoid death when they shouldn't have been able to. Now they no longer can, and there is absolutely no reason to allow them to abuse that system again.
Quote:They are either special or they aren't. Make up your mind. They aren't. For instance, not having any slots is not special. Also, giving them slots would nerf them massively, which I'm sure would cause quite an uproar among freighter pilots. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:27:00 -
[379] - Quote
Elecktra Blue wrote:Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:That's the problem. It shouldn't apply to freighters at all. Of course it should. Freighters are not special, nor are freighter pilots; they abide by the same rules as everything else. Quote:Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? Since they're trying to enact the exact same abuse (logging off to not die), it most definitely should. Yes they are. An Obelisk does not have the slots to incur any act of aggression. In a game based on combat, that's pretty ******* special. And sorry, but pulling the plug to escape death is simply going to be a cost of having players play a game based on servers and electricity. When you talk about people buying plex to turn into isk and using a real world currency in to game currency, some things are going to matter more. Such as giving the ability to pull the plug. Don't treat that fine line without care. Is this debate still going on? To busy getting ready for our next ganks to notice I guess
That's ok, some of us can multitask =) "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:36:00 -
[380] - Quote
Tippia wrote:Murk Paradox wrote:Yes they are.
An Obelisk does not have the slots to incur any act of aggression. So? There are more aggression timers than the weapon timer, you know. They're targets; they can be shot; they can therefore incur a number of aggression timers (in this case the PvP timer). They're still not special and follow the same rules as every other ship. And no, disconnecting to survive is not something that should be possible since it has already been proven to cause tons of problems. The aggression timers are there for a reason: so that ships die. All ships. Freighters follow this rule as well because, hey, they're a ship and they could previously abuse the flagging and timing system to avoid death when they shouldn't have been able to. Now they no longer can, and there is absolutely no reason to allow them to abuse that system again.
I can only refer you to go back to the basics of the words involved in regards to their description.
Anything else is a false argument with you =)
A victim of aggression is not an aggressor.
Unless you think she deserved it because she chose to wear a short skirt. I dunno.
Quote:They are either special or they aren't. Make up your mind. They aren't. For instance, not having any slots is not special. Also, giving them slots would nerf them massively, which I'm sure would cause quite an uproar among freighter pilots.[/quote]
I dunno, you just mentioned having to "balance" the benefits of the ship based on moving slots around to make them "like other ships" (ie- not special).
Since you have a ship that has no drone bay, no slots to incur any aggression timer (maybe you should apply to CCP's good senses to put a VICTIM timer?) and are definitely advocating what CCP does and know WHY they do it (seems intimate knowledge but I digress)... it just seems weird to seemingly allow the fact the ship is special, but don't consider it special.
Why you think the mechanic is working as intended is just... well, strange. It behaves and is used far beyond using a hammer to screw in a nail, so I don't think the sandbox tool argument here works.
No matter the mechanic, there does come a point where doing a single act, or even a simple series of acts, in excess, would be considered harassment and griefing to a much further degree of normal gameplay.
Bumping a freighter, aggressing a frieghter, by itself, is as we all know fine.
Doing it for an hour and affecting the players ability to play the game for that amount of time does not seem to be an issue of normal gameplay.
It just seems weird that you think that's ok.
We aren't pilots at the end of the day, we are players, playing a game. At a certain point that line gets drawn.
I believe it got crossed here.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Robert Saint
Playright
77
|
Posted - 2013.07.03 13:41:00 -
[381] - Quote
Reminds me of the time.......
Yet, being one who was also ganked in a freighter, it would be nice to have a counter action to the common freighter gank or at minimum a timer of how long someone can bump you before they get an aggression flag or concord starts to play with them.
1) Say once a player collides with same player 3 times within "X" minutes, it starts a bump timer and after another "X" minutes they are flagged for aggression. 2) Ganking a freighter should have a bit more strategy to it. 3) The player that is bumping should also be at risk of losing their ship..... it's only fair - at least from the gankies points of view.
All players should at least have a consequence.
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 13:51:00 -
[382] - Quote
Robert Saint wrote:Reminds me of the time....... Yet, being one who was also ganked in a freighter, it would be nice to have a counter action to the common freighter gank or at minimum a timer of how long someone can bump you before they get an aggression flag or concord starts to play with them. 1) Say once a player collides with same player 3 times within "X" minutes, it starts a bump timer and after another "X" minutes they are flagged for aggression. 2) Ganking a freighter should have a bit more strategy to it. 3) The player that is bumping should also be at risk of losing their ship..... it's only fair - at least from the gankies points of view. All players should at least have a consequence.
I can see where this train of thought can incur a response from pirates who want to say "then that mechanic gets abused since ftrade hub/undock..." and whereas they might be right, it wouldn't change the fact that the burden of enforcing a "working as intended" mechanic needed to be fixed.
That's the strange thing here. Victims are getting blamed for not finding their own way around a mechanic.
That to me is where we go down the wrong road of proving a mechanic is working as intended when it isn't.
It almost seems to me that Crimewatch is being heralded as working perfectly, when we know it isn't.
EDIT- To expand, since people tend to say "what would YOU suggest" when we all know we have our own opinions =P.... I would suggest diminishing returns.
You shouldn't have all day to be able to kill someone. You should be, as a pirate, under the gun, so to speak. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.03 13:58:00 -
[383] - Quote
Quote:Victims are getting blamed for not finding their own way around a mechanic.
Yes. Because there are ways around it, they are victimizing themselves. That's why they get blamed. Especially when they don't want to admit their act of stupidity and come on the forums to cry.
Quote:That to me is where we go down the wrong road of proving a mechanic is working as intended when it isn't.
Wrong. If you are the one arguing for change, the onus is on you to prove the need for change. Thus far, you have not. Especially considering that in just about all of these cases the attack could have been avoided or the freighter was carrying a ludicrously high amount of loot, and thus warranted the attack.
So please, lay out the proof before us that this is in epidemic of freighters being blown up, and how there is nothing any of them could possibly have done to avoid it.
This should be good if you attempt it, but I suspect you won't. Not posting on my main, and loving it.-á Because free speech.-á |

Bolow Santosi
GoonWaffe Goonswarm Federation
131
|
Posted - 2013.07.03 13:59:00 -
[384] - Quote
I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. |

Tippia
Sunshine and Lollipops
15359
|
Posted - 2013.07.03 14:03:00 -
[385] - Quote
Murk Paradox wrote:A victim of aggression is not an aggressor. GǪbut still incurs an aggression timer to ensure that he can't just log off to save himself. This is intentional. Freighters have a special page in the history of abuses where this comes into play, which is why that particular loophole has been closed.
Quote:I dunno, you just mentioned having to "balance" the benefits of the ship based on moving slots around to make them "like other ships" (ie- not special). They're already like other ships. Their benefits are already balanced (or, more accurately, maxed out GÇö again, giving them slots would only ever make them worse).
Regardless of whatever (not actually) special traits you want to dream up for them, the aggression flagging system is still such a base mechanic that all ships must abide by them: they're specifically there to remove all manners of tricks and rule abuse that might save your ship.
Quote:No matter the mechanic, there does come a point where doing a single act, or even a simple series of acts, in excess, would be considered harassment and griefing to a much further degree of normal gameplay. Yes. And that point has been defined by CCP already: when you keep following a player around and pestering him no matter where he goes and what he tries to do.
A single gank is not harassment for the simple reason that no-one is being followed around and continuously pestered, and that the target is the ship, not the player. It's a single occurrence; it's done for profit; it has all the hallmarks of a legitimate attacks on players; it has none of the hallmarks of harassment or greifing.
For reference:
-+ Bumping, shooting, and generally making the life miserable for everyone in a system rich on belts 23.5/7/365 GÇö not harassment (the victims can choose a different system; the aggressors are pursuing the legitimate goal of taking the system as their own and earning ISK from it). -+ Bumping, shooting, and generally making the life miserable (again 23.5/7/365) for anyone who jumps into a system with too much cargo GÇö not harassment (the victim can choose a different route; the aggressors are pursuing the legitimate goal of blockading the system and earning ISK from it). -+ Bumping, shooting, and generally making the life miserable of a single player no matter where he goes and what he tries to do GÇö harassment (the victim is being specifically and personally targeted and his only solution is to not play the game).
The line you're talking about gets drawn after several days, not arbitrarily inside the timeframe of a single attack.
Quote:Doing it for an hour and affecting the players ability to play the game for that amount of time does not seem to be an issue of normal gameplay. It just seems weird that you think that's ok. Why wouldn't it be ok? It's great that the game allows for these kinds of drawn-out struggles between players, where they constantly wrestle to gain the upper hand. If the OP felt that the outcome was given and there was no point in fighting, it wouldn't have lasted for 60 minutes GÇö again, this tactic relies on it being done in 15 minutes because beyond that, the entire setup is reset since you have to restart the aggression flag. He chose to extend the confrontation just as much as the gankers did.
The line was not crossed here because the OP kept pushing it in front of him. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Malcanis
Vanishing Point. The Initiative.
10506
|
Posted - 2013.07.03 14:05:00 -
[386] - Quote
Murk Paradox wrote:
And sorry, but pulling the plug to escape death is simply going to be a cost of having players play a game based on servers and electricity.
Yeah that was the line people used as their get out of jail free card for years.
CCP finally saw sense and removed it.
1 Kings 12:11
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.03 14:09:00 -
[387] - Quote
Murk Paradox wrote:A victim of aggression is not an aggressor. No one has said otherwise.
The very reason this mechanic was added into the game was to prevent victims who are aggressed from logging off. To claim it is griefing because it is being used to prevent players logging off is simply bizarre.
What you want is to have freighter pilots have ~special rules~ put in place to make them safer, but no such thing is necessary. They are able to perform their role more than adequately as they are with a very good level of safety. What you want is for them to be able to move much higher value items with impunity - well, that's not their role and CCP has various other classes of ship to help.
When you stop being lazy, your risk is very low. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 14:49:00 -
[388] - Quote
Kaarous Aldurald wrote:Quote:Victims are getting blamed for not finding their own way around a mechanic. Yes. Because there are ways around it, they are victimizing themselves. That's why they get blamed. Especially when they don't want to admit their act of stupidity and come on the forums to cry. Quote:That to me is where we go down the wrong road of proving a mechanic is working as intended when it isn't.
Wrong. If you are the one arguing for change, the onus is on you to prove the need for change. Thus far, you have not. Especially considering that in just about all of these cases the attack could have been avoided or the freighter was carrying a ludicrously high amount of loot, and thus warranted the attack. So please, lay out the proof before us that this is in epidemic of freighters being blown up, and how there is nothing any of them could possibly have done to avoid it. This should be good if you attempt it, but I suspect you won't.
What ways are around getting stuck with aggression timers as a ship who cannot deaggress and cannot warp off because of being bumped and would in fact have no different result whether online or offline?
Epidemic? What epidemic? I am saying this instance the mechanic was abused, to the point of harassing a player. And I HAVE proved the need for the change. That pilot was held for over an hour, without a way to get away, even at the point of logging off.
No attempts at those claims were argued by anyone, yourself included. The point isn't avoidance. The point is not being able to get out, for, over, an, hour.
So now, I implore you, tell me how he could have gotten away after the what... 3rd aggression timer? By all means educate me since I am not aware of a way out. And don't spout about preventive maintenance, that isn't the debate here. We are past that. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
419
|
Posted - 2013.07.03 14:51:00 -
[389] - Quote
Tippia wrote:Murk Paradox wrote:A victim of aggression is not an aggressor. GǪbut still incurs an aggression timer to ensure that he can't just log off to save himself. This is intentional. Freighters have a special page in the history of abuses where this comes into play, which is why that particular loophole has been closed. Quote:I dunno, you just mentioned having to "balance" the benefits of the ship based on moving slots around to make them "like other ships" (ie- not special). They're already like other ships. Their benefits are already balanced (or, more accurately, maxed out GÇö again, giving them slots would only ever make them worse). Regardless of whatever (not actually) special traits you want to dream up for them, the aggression flagging system is still such a base mechanic that all ships must abide by them: they're specifically there to remove all manners of tricks and rule abuse that might save your ship. Quote:No matter the mechanic, there does come a point where doing a single act, or even a simple series of acts, in excess, would be considered harassment and griefing to a much further degree of normal gameplay. Yes. And that point has been defined by CCP already: when you keep following a player around and pestering him no matter where he goes and what he tries to do. A single gank is not harassment for the simple reason that no-one is being followed around and continuously pestered, and that the target is the ship, not the player. It's a single occurrence; it's done for profit; it has all the hallmarks of a legitimate attacks on players; it has none of the hallmarks of harassment or greifing. For reference: -+ Bumping, shooting, and generally making the life miserable for everyone in a system rich on belts 23.5/7/365 GÇö not harassment (the victims can choose a different system; the aggressors are pursuing the legitimate goal of taking the system as their own and earning ISK from it). -+ Bumping, shooting, and generally making the life miserable (again 23.5/7/365) for anyone who jumps into a system with too much cargo GÇö not harassment (the victim can choose a different route; the aggressors are pursuing the legitimate goal of blockading the system and earning ISK from it). -+ Bumping, shooting, and generally making the life miserable of a single player no matter where he goes and what he tries to do GÇö harassment (the victim is being specifically and personally targeted and his only solution is to not play the game). The line you're talking about gets drawn after several days, not arbitrarily inside the timeframe of a single attack. Quote:Doing it for an hour and affecting the players ability to play the game for that amount of time does not seem to be an issue of normal gameplay. It just seems weird that you think that's ok. Why wouldn't it be ok? It's great that the game allows for these kinds of drawn-out struggles between players, where they constantly wrestle to gain the upper hand. If the OP felt that the outcome was given and there was no point in fighting, it wouldn't have lasted for 60 minutes GÇö again, this tactic relies on it being done in 15 minutes because beyond that, the entire setup is reset since you have to restart the aggression flag. He chose to extend the confrontation just as much as the gankers did. The line was not crossed here because the OP kept pushing it in front of him.
It was proven to be harassment. He was followed numerous times. Via logoffs, other pilots disengaging their GCC and being replaced by alts, following war points. All of this has been mentioned. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
52
|
Posted - 2013.07.03 14:55:00 -
[390] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? How is the cargo any indication as to what the pilot can or cannot do with their ship or have any basis on it's mechanic?
so a freighter moving an ihub into fountain should just be able to safe and log off after a minute if an enemy fleet comes through? |
|

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.03 14:56:00 -
[391] - Quote
If what we're arguing about here is bumping, then let me tell you, yes, it's pathetic. Smaller ships should be smashed to bits when they collide with something like a freighter. The mass of the ship you're flying should make a difference to bumpability. The trouble is, I don't think there are that many clock cycles dedicated to collision detection and resolution on the server. That's why it's so stupid.
Eve needs Inertia. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 14:56:00 -
[392] - Quote
Khanh'rhh wrote:Murk Paradox wrote:A victim of aggression is not an aggressor. No one has said otherwise. The very reason this mechanic was added into the game was to prevent victims who are aggressed from logging off. To claim it is griefing because it is being used to prevent players logging off is simply bizarre. What you want is to have freighter pilots have ~special rules~ put in place to make them safer, but no such thing is necessary. They are able to perform their role more than adequately as they are with a very good level of safety. What you want is for them to be able to move much higher value items with impunity - well, that's not their role and CCP has various other classes of ship to help. When you stop being lazy, your risk is very low.
Uhm yes they have.
The timers have expired, and refreshed, numerous times. Tippia herself has mentioned that it is a working as intended mechanic to not allow someone to continue playing for over an hour. Even OFFLINE. Because that pilot has a timer on a ship that cannot aggress.
That mechanic you keep talking about, and the use of logging off, as stated earlier, was designed for capitals. So people could logoffski and save their capital. But that capital CAN aggress.
An Obelisk cannot.
I do not want, nor care, how safe a freighter is or needs to be.
I really do not care at all if a freighter gets blown up. This is Eve.
I DO care, however, that keeping someone locked down for an hour to the point of not being able to play the game happened.
I care that the mechanic can be applied to a ship that cannot do an act of aggression, but can be penalized for it.
If you can kill the ship within one timer, sweet! Good for you. Again, Eve.
But seriously, an hour? To the point of excess?
Bad form using a bad mechanic.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 14:59:00 -
[393] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Neither of those have anything to do with freighters, and both of them are legitimate tactics GÇö in fact, the aggression flagging was explicitly put into place to get rid of certain abuses. Also, being able to do it for an hour doesn't make in any more of an abuse GÇö it all happens in 15-minute portions anyway GÇö it just makes it a complete failure on both sides.  That's the problem. It shouldn't apply to freighters at all. As mentioned before it was used for capiltals that people tried to bug out on and couldn't. Since freighters are not used for any of the same abuses the logoff factor of the aggression timers, it shouldn't apply, right? what about a more "legitimate" pvp situation, like a freighter transporting an ihub in nullsec? How is the cargo any indication as to what the pilot can or cannot do with their ship or have any basis on it's mechanic? so a freighter moving an ihub into fountain should just be able to safe and log off after a minute if an enemy fleet comes through?
I don't care what the cargo is to be honest. I don't think it matters if its 5k m3 of trit or 200 plexes. I am not saying freighters shouldn't be allowed to live or die.
Only equipped modules should matter.
I am also saying that if you cannot aggress, you shouldn't have a timer.
Here's a thought... how bad would it be to give a freighter a drone bay? It wouldn't do ANYTHING about this scenario to help.
But it would justify an aggression timer.
Funny ol world ain't it? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:01:00 -
[394] - Quote
Tippia wrote:Murk Paradox wrote:Yes they are.
An Obelisk does not have the slots to incur any act of aggression. So? There are more aggression timers than the weapon timer, you know. They're targets; they can be shot; they can therefore incur a number of aggression timers (in this case the PvP timer). They're still not special and follow the same rules as every other ship. And no, disconnecting to survive is not something that should be possible since it has already been proven to cause tons of problems. The aggression timers are there for a reason: so that ships die. All ships. Freighters follow this rule as well because, hey, they're a ship and they could previously abuse the flagging and timing system to avoid death when they shouldn't have been able to. Now they no longer can, and there is absolutely no reason to allow them to abuse that system again. Quote:They are either special or they aren't. Make up your mind. They aren't. For instance, not having any slots is not special. Also, giving them slots would nerf them massively, which I'm sure would cause quite an uproar among freighter pilots.
Oh, and also, by your own words, someone with any "pvp timer" shouldn't be allowed to dock either is what you're saying right?
I think that would actually be quite the improvement truth be told. I mean, since we don't want to single out freighters. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:09:00 -
[395] - Quote
Kaarous Aldurald wrote:Quote:Victims are getting blamed for not finding their own way around a mechanic. Yes. Because there are ways around it, they are victimizing themselves. That's why they get blamed. Especially when they don't want to admit their act of stupidity and come on the forums to cry. Quote:That to me is where we go down the wrong road of proving a mechanic is working as intended when it isn't.
Wrong. If you are the one arguing for change, the onus is on you to prove the need for change. Thus far, you have not. Especially considering that in just about all of these cases the attack could have been avoided or the freighter was carrying a ludicrously high amount of loot, and thus warranted the attack. So please, lay out the proof before us that this is in epidemic of freighters being blown up, and how there is nothing any of them could possibly have done to avoid it. This should be good if you attempt it, but I suspect you won't.
And I did mention a change earlier. Although it is NOT up to me to provide a change, or a fix, I also specifically said that someone WOULD say that, and the response to that should be diminshing returns. Or create a way for a ship (since its ANY ship rules right?) to CAUSE an aggression timer. Doesn't HAVE to be a slot, to incur any nerf such as Tippia fears, but even a drone bay would suffice.
It's not me who is making the the ship special. As to eve standards, blow the damned thing up. But be able to do it within a specific amount of time.
Such as the timer suggests. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Bolow Santosi
GoonWaffe Goonswarm Federation
132
|
Posted - 2013.07.03 15:11:00 -
[396] - Quote
Murk Paradox wrote:
What ways are around getting stuck with aggression timers as a ship who cannot deaggress and cannot warp off because of being bumped and would in fact have no different result whether online or offline?
Epidemic? What epidemic? I am saying this instance the mechanic was abused, to the point of harassing a player. And I HAVE proved the need for the change. That pilot was held for over an hour, without a way to get away, even at the point of logging off.
No attempts at those claims were argued by anyone, yourself included. The point isn't avoidance. The point is not being able to get out, for, over, an, hour.
So now, I implore you, tell me how he could have gotten away after the what... 3rd aggression timer? By all means educate me since I am not aware of a way out. And don't spout about preventive maintenance, that isn't the debate here. We are past that.
He could have avoided the entire situation by simply not dumping everything he had into 1 freighter and hauling across space making him a target. People generally don't suicide gank freighters out of sheer malice. They do it because it can be very lucrative. The easiest way to avoid being ganked is to not make yourself a target. |

baltec1
Bat Country
7183
|
Posted - 2013.07.03 15:12:00 -
[397] - Quote
People bad posting terrible ideas to try and fix stupid. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:12:00 -
[398] - Quote
Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this.
I think any ship you undock is not safe.
I just also think that there's a point to excess. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:16:00 -
[399] - Quote
Bolow Santosi wrote:Murk Paradox wrote:
What ways are around getting stuck with aggression timers as a ship who cannot deaggress and cannot warp off because of being bumped and would in fact have no different result whether online or offline?
Epidemic? What epidemic? I am saying this instance the mechanic was abused, to the point of harassing a player. And I HAVE proved the need for the change. That pilot was held for over an hour, without a way to get away, even at the point of logging off.
No attempts at those claims were argued by anyone, yourself included. The point isn't avoidance. The point is not being able to get out, for, over, an, hour.
So now, I implore you, tell me how he could have gotten away after the what... 3rd aggression timer? By all means educate me since I am not aware of a way out. And don't spout about preventive maintenance, that isn't the debate here. We are past that.
He could have avoided the entire situation by simply not dumping everything he had into 1 freighter and hauling across space making him a target. People generally don't suicide gank freighters out of sheer malice. They do it because it can be very lucrative. The easiest way to avoid being ganked is to not make yourself a target.
The empty freighter can still be killed, and should be if chosen to, regardless of cargo. This is where YOU are making the freighter want special consideration, not me.
Again, please read my quote you posted. We are not talking about preventive maintenance here.
We are talking about a failed gank(well, not failed since it did get blown up) that harassed a player for over an hour through the use of exploiting a working timer that isn't even in the realm of sandboxish.
Scam him as a scout, awox him, blow him up on the gate, all very cool and can be seen as sandbox play.
This isn't.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7183
|
Posted - 2013.07.03 15:16:00 -
[400] - Quote
Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess.
This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month? |
|

Typherian
Macabre Votum Northern Coalition.
42
|
Posted - 2013.07.03 15:22:00 -
[401] - Quote
You know he did have escape options he just wasn't as prepared as the gankers. He was trying to play eve solo. They were playing as a group. He could have scrambled guys to gank the bump boats. Or had scouts and webers. Or hired someone else to move his stuff and set a collateral. The list goes on and on frieghter pilots have options most are just too lazy/stupid to use them. Also I have to point out getting bumped for an hour isn't harassment it's a chance to scramble a response. Stop being babies.
Edit p.s grrrrgoons |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:26:00 -
[402] - Quote
baltec1 wrote:Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess. This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month?
I don't understand the relevance of your question. Are you trying to say that the hundreds of freighters killed took an hour each time? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:30:00 -
[403] - Quote
Typherian wrote:You know he did have escape options he just wasn't as prepared as the gankers. He was trying to play eve solo. They were playing as a group. He could have scrambled guys to gank the bump boats. Or had scouts and webers. Or hired someone else to move his stuff and set a collateral. The list goes on and on frieghter pilots have options most are just too lazy/stupid to use them. Also I have to point out getting bumped for an hour isn't harassment it's a chance to scramble a response. Stop being babies.
Edit p.s grrrrgoons
I am fully aware of the preventive measures needed and/or taken, but that isn't in question.
This scenario does bring to light how the mechanics in question might need a bit of tweaking.
Since Eve is cold and harsh and unfair, it should go both ways.
If you can't kill a freighter in 15 minutes, he deserves to live.
Gankers' pisspoor performance has nothing to with the stupidity of this freighter pilot (and I do think all parties on that kill, victim included were stupid). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Typherian
Macabre Votum Northern Coalition.
42
|
Posted - 2013.07.03 15:39:00 -
[404] - Quote
So a freighter pilot that puts no effort into surviving/avoiding ganks should get a free pass after 15 minutes...... Yeah that's not eve-like.
Edit: I hate autocorrect |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 15:41:00 -
[405] - Quote
Typherian wrote:So a freighter pilot that puts no effort into surviving/avoiding ganks should get a free pass after 15 minutes...... Yeah that's not eve-like.
Edit: I hate autocorrect
Nah not really, but it would justify having diminishing returns, or justify an addition to the mechanic that allows for Eve play.
You know, sandbox.
Because when you try to realign, or be bumped all over and can't even logoff for over an hour should mean something.
And yes, autocorrect sucks =(
EDIT- But yea, to use your passive attempts at sarcasm here =P, if you can't kill a freighter in 15 minutes, you have no business worrying about it. That IS eve like, you know, htfu or whatever hehe. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15361
|
Posted - 2013.07.03 16:24:00 -
[406] - Quote
Murk Paradox wrote:Uhm yes they have.
The timers have expired, and refreshed, numerous times. Tippia herself has mentioned that it is a working as intended mechanic to not allow someone to continue playing for over an hour. Even OFFLINE. Because that pilot has a timer on a ship that cannot aggress. GǪand yet, none has said that the victim of aggression is an aggressor. That's something you've made up.
Quote:That mechanic you keep talking about, and the use of logging off, as stated earlier, was designed for capitals GǪand any other ship that could consistently use logoff as a means to avoid destruction. Freighters were notorious for doing this as well. Coincidentally, freighters are also capitals.
And no, it has nothing to do with whether or not the ship can aggress GÇö it has to do with the fact that the ship can get itself into so much trouble that it has no way out, and that logging off should not offer access to any such out. This holds true for freighters the same as for every other ship in the game.
Quote:I DO care, however, that keeping someone locked down for an hour to the point of not being able to play the game happened. GǪwhich doesn't happen. The only reason it takes an hour is because the victim manages to drag it out. The reason it takes an hour is because he's playing the game. If he had just left, it would have been over in less than 15 minutes.
Just because neither side wants to give up and go home doesn't mean that anything is broken. It most certainly does not mean that either part is not playing the game. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 16:35:00 -
[407] - Quote
Tippia wrote:Murk Paradox wrote:Uhm yes they have.
The timers have expired, and refreshed, numerous times. Tippia herself has mentioned that it is a working as intended mechanic to not allow someone to continue playing for over an hour. Even OFFLINE. Because that pilot has a timer on a ship that cannot aggress. GǪand yet, none has said that the victim of aggression is an aggressor. That's something you've made up. Quote:That mechanic you keep talking about, and the use of logging off, as stated earlier, was designed for capitals GǪand any other ship that could consistently use logoff as a means to avoid destruction. Freighters were notorious for doing this as well. Coincidentally, freighters are also capitals. And no, it has nothing to do with whether or not the ship can aggress GÇö it has to do with the fact that the ship can get itself into so much trouble that it has no way out, and that logging off should not offer access to any such out. This holds true for freighters the same as for every other ship in the game. Quote:I DO care, however, that keeping someone locked down for an hour to the point of not being able to play the game happened. GǪwhich doesn't happen. The only reason it takes an hour is because the victim manages to drag it out. The reason it takes an hour is because he's playing the game. If he had just left, it would have been over in less than 15 minutes. Just because neither side wants to give up and go home doesn't mean that anything is broken. It most certainly does not mean that either part is not playing the game.
I did not make up the timer. Thank you, but no, I am not a DEV.
While you might want to try to insist on freighters being capitals, and not special, they are allowed in highsec... and can continue entering/leaving highsec right?
And this is my favorite one, I'll even quote back in... "Just because neither side wants to give up and go home doesn't mean that anything is broken. It most certainly does not mean that either part is not playing the game.".
Seriously? Ok wait, I need to take a step back and get an order of operations here just to make sure I am crystal clear on your words.
There is a mechanic, that prevents people from logging off, and you are claiming that mechanic is not broken because noone wants to give up and go home. And you also reinforce that "they" are not wanting to give up, or go home, or are not playing the game. By logging off.
Log off.
Give up.
Go home.
Think on that for a bit. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15361
|
Posted - 2013.07.03 16:47:00 -
[408] - Quote
Murk Paradox wrote:I did not make up the timer. GǪand no-one said you did.
Quote:While you might want to try to insist on freighters being capitals, and not special, they are allowed in highsec... and can continue entering/leaving highsec right? GǪjust like Orcas. And no, Freighters are not special. They most certainly aren't special in any way that should let them abuse a mechanic that was put in place specifically to put an end to that kind of abuse.
If a Freighter gets itself mixed up in something it can't handle, it should die, just like every other ship. It's really as simple as that. The solution to this problem is not to start doling out game-breaking special rules for freighters, but for freighter pilots to stop getting themselves mixed up in things they can't handle.
Quote:There is a mechanic, that prevents people from logging off, and you are claiming that mechanic is not broken because noone wants to give up and go home. No. I'm saying that claiming that it's broken because it drags on for an hour is wrong GÇö the reason it drags out for an hour is because neither side wants to give in. I'm saying that time and brokenness are not connected.
Quote:I don't understand the relevance of your question. Are you trying to say that the hundreds of freighters killed took an hour each time? He's saying that freighter ganks are ridiculously rare events GÇö not something that's done to excess or that creates excessive risk for freighters. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1932
|
Posted - 2013.07.03 16:59:00 -
[409] - Quote
Murk Paradox wrote:The timers have expired, and refreshed, numerous times. They didn't expire. The aggression rule is "15 minutes from the last point of aggression" Again, this was deliberately made to be able to be extended because in many cases 15minutes was not long enough. I don't know how many more times people need to say "the ability to keep a ship aggressed for 60minutes is deliberate" -- it is simply a fact.
Quote:That mechanic you keep talking about, and the use of logging off, as stated earlier, was designed for capitals. So people could logoffski and save their capital. But that capital CAN aggress No, it was designed for all ships. The initial plan was to make it for caps (or even just supercaps) only but CCP deliberately extended it to all ships in all space because they think the mechanic is good. It was also specifically designed so that people could aggress and catch ships that were NOT aggressing other people. Again, to claim that using it in it's intended design is an exploit is just plain wrong. The fact the pilot could chose to agress in a SC if he wanted to is neither here nor there - but surely if you wanted some bizzaro version of the rules where the ability to do so is the same as doing so, then surely they could travel-fit with no aggressive modules and petition any loss because "they weren't able to aggress"? Again, it is willfully the design of CCP that ships which are not, and cannot aggress, are able to be aggressed to change their logoff timer. [quote[I DO care, however, that keeping someone locked down for an hour to the point of not being able to play the game happened[/quote] So if it's a freighter that I have legal aggression on and I have pointed - how long am I allowed to hold the point and await backup? You're acting like the length of time is an issue - it's not. The player had more than one option available to him that could have removed him from the situation. If he wanted it to stop, he could self destruct. If he doesn't want to accept the loss of his ship there's some pretty good ways of getting out of what you saw, but I will not post them and circumvent the work we do.
Quote:Bad form using a bad mechanic The mechanic is fine, but yes we're heartless assholes. Deal with it. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Istyn
Freight Club Whores in space
220
|
Posted - 2013.07.03 17:02:00 -
[410] - Quote
I actually tried to watch that video and it's pretty clear that those ludicrously obnoxious clicks are a greater crime than anything done to the freighter pilot. |
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 17:25:00 -
[411] - Quote
Khanh'rhh wrote:Quote:Bad form using a bad mechanic The mechanic is fine, but yes we're heartless assholes. Deal with it. Quote:Nah not really, but it would justify having diminishing returns, or justify an addition to the mechanic that allows for Eve play.
You know, sandbox The "sandbox" concept is inherently against any and all rules on what players can do to one another. If you want to argue for a true sandbox, one needs to remove concord. Let other players freely stop us from attacking the freighter.
Well, I don't think it taking you an hour to finish the job is a testament to your levels of cruelty, but if it were, as you suggest, that could be cause for griefing since profit would be clearly not the intention. Be mindful of your claims.
Your shortcomings to ability is not an excuse. That gank was such pisspoor performance I don't think even trying to justify it is good, or any indication of you trying to say that was intended (which would be way worse lol).
Now, concerning sandbox, and your response.. I like the idea! I HATE highsec above all the other sectors. I think a lot of the mechanics are terrible. I think a lot of player abuse of those mechanics are very reminiscient of early 1990's gaming and is not a testament to skill, but that is neither here nor there.
Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not.
I assure you, I am most likely quite a bit more heartless than you would ever make yourself seem to be.
But that isn't the point! If you wish to travel down THAT path then by all means we can compare e-peens on that regard.
But this isn't a competition about who can abuse what, this is a discussion about freedom of choice. I'm not saying the pirates or the victims are in the right, nor the wrong.
It's a ****** mechanic that got abused. On paper, you can argue about the semantics of the written word, but I would suggest rewatching the video.
You can choose to claim it as cruelty, or you can claim it as lack of ability, matters not which. That's up to you to decide.
Point being, if you can't do a job well, don't bother trying. Using a mechanic as a crutch is NOT what being a sandbox means. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 17:32:00 -
[412] - Quote
Tippia wrote:Murk Paradox wrote:I did not make up the timer. GǪand no-one said you did.
Reread your posts. You inferred it. If you want to be obtuse, then you're going to have to excuse my assumptions.
Quote:GǪjust like Orcas. And no, Freighters are not special. They most certainly aren't special in any way that should let them abuse a mechanic that was put in place specifically to put an end to that kind of abuse.
If a Freighter gets itself mixed up in something it can't handle, it should die, just like every other ship. It's really as simple as that. The solution to this problem is not to start doling out game-breaking special rules for freighters, but for freighter pilots to stop getting themselves mixed up in things they can't handle.
I agree. I also agree that pirates shouldn't be able to use a mechanic to the advantage of not being able to accomplish that same goal. It taking 2 hours to kill a freighter in highsec is not the same as killing a capital in null. The sandbox, mechanic, meta game etc are all very different as it is a very different circumstance. Hence why there should be diminishing returns on such a thing.
Quote:No. I'm saying that claiming that it's broken because it drags on for an hour is wrong GÇö the reason it drags out for an hour is because neither side wants to give in. I'm saying that time and brokenness are not connected.
And I'm saying it's broken because it was used as a griefing tool and a crutch to accomplish something that wasn't able to with what should be an "acceptable" amount of time to be able to. Do not forget, this is an opinion thread. Whether you agree with mine or I do not agree with your's... it's a ****** situation that shouldn't have happened in the first place. Be it prudent planning or better execution. But an hour to kill something in highsec is ******* ********.
Quote:He's saying that freighter ganks are ridiculously rare events GÇö not something that's done to excess or that creates excessive risk for freighters.
I don't understand how you are speaking for baltec. I answered his question with an answer and a question of my own. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 18:16:00 -
[413] - Quote
Murk Paradox wrote:Reread your posts. You inferred it. No. I said that you made up the nonsense about GÇ£victims are aggressors. Stop inventing things I never said.
Quote:I agree. I also agree that pirates shouldn't be able to use a mechanic to the advantage So you don't agree. Stop inventing things I never said.
Why should pirates, completely arbitrarily, not be able to make use of this mechanic to ensure that the target can't get away without dying (which they would otherwise be able to) when the mechanic was put into the game for the express purpose of ensuring that targets can't get away without dying (which they would otherwise be able to)?
Quote:And I'm saying it's broken because it was used as a griefing tool and a crutch GǪexcept of course, that it's not griefing, and that it's not a crutch. It's a counter to a crutch that was used for many years to make people get out of situations that they had no business getting out of. It is also done in an acceptable time GÇö 15 minutes GÇö unless the target is slippery enough to avoid destruction for long enough, in which case who knows how long the chase might go on. Probably until either side gives up or until either side finally manages to press home their advantage. This can go on for hours.
It's excellent game design that these kinds of long-lasting struggles can happen. Oh, and it doesn't take an hour to kill something in highsec. It takes ~15 seconds. It apparently does take about an hour to finally catch the target, though GÇö at least if he's struggling. This also shows that, quite contrary to the lies some people try to spread, the victim is far from helplessGǪ
Quote:I don't understand how you are speaking for baltec By easily understanding the connection he made and explaining it to you since you didn't. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 18:22:00 -
[414] - Quote
Tippia wrote:Murk Paradox wrote:Reread your posts. You inferred it. No. I said that you made up the nonsense about GÇ£victims are aggressors. Stop inventing things I never said. Quote:I agree. I also agree that pirates shouldn't be able to use a mechanic to the advantage So you don't agree. Stop inventing things I never said. Why should pirates, completely arbitrarily, not be able to make use of this mechanic to ensure that the target can't get away without dying (which they would otherwise be able to) when the mechanic was put into the game for the express purpose of ensuring that targets can't get away without dying (which they would otherwise be able to)? Quote:And I'm saying it's broken because it was used as a griefing tool and a crutch GǪexcept of course, that it's not griefing, and that it's not a crutch. It's a counter to a crutch that was used for many years to make people get out of situations that they had no business getting out of. It is also done in an acceptable time GÇö 15 minutes GÇö unless the target is slippery enough to avoid destruction for long enough, in which case who knows how long the chase might go on. Probably until either side gives up or until either side finally manages to press home their advantage. This can go on for hours. It's excellent game design that these kinds of long-lasting struggles can happen. Oh, and it doesn't take an hour to kill something in highsec. It takes ~15 seconds. It apparently does take about an hour to finally catch the target, though GÇö at least if he's struggling. This also shows that, quite contrary to the lies some people try to spread, the victim is far from helplessGǪ Quote:I don't understand how you are speaking for baltec By easily understanding the connection he made and explaining it to you since you didn't.
Untrue on all counts. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 18:25:00 -
[415] - Quote
Murk Paradox wrote:Untrue on all counts. So you can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 18:34:00 -
[416] - Quote
Tippia wrote:Murk Paradox wrote:Untrue on all counts. So you can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts.
Don't be a tool. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Abishai
53
|
Posted - 2013.07.03 18:37:00 -
[417] - Quote
The only reason I have a problem with resetting the agression timer in this situation is due to thave fact it was done in high-sec.
There is no way for him or anyone else to agress the bumpers without getting concorded, meanwhile they continue to bring in expendable ships to extend agression and prevent him from taking any action. |

Murk Paradox
Red Tsunami The Cursed Few
420
|
Posted - 2013.07.03 18:40:00 -
[418] - Quote
Abishai wrote:The only reason I have a problem with resetting the agression timer in this situation is due to thave fact it was done in high-sec.
There is no way for him or anyone else to agress the bumpers without getting concorded, meanwhile they continue to bring in expendable ships to extend agression and prevent him from taking any action.
I think a combination of elements involved prove that the system is not working as intended. This was not a case of showing why the timers are in place, but a good show as to how you can exploit them. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Istyn
Freight Club Whores in space
220
|
Posted - 2013.07.03 18:43:00 -
[419] - Quote
Murk Paradox wrote:
Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not.
I assure you, I am most likely quite a bit more heartless than you would ever make yourself seem to be.
http://i.imgur.com/XxjdQc8.jpg |

Tippia
Sunshine and Lollipops
15365
|
Posted - 2013.07.03 18:46:00 -
[420] - Quote
Murk Paradox wrote:Don't be a tool. So you still can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts once again.
Abishai wrote:The only reason I have a problem with resetting the agression timer in this situation is due to thave fact it was done in high-sec.
There is no way for him or anyone else to agress the bumpers without getting concorded, meanwhile they continue to bring in expendable ships to extend agression and prevent him from taking any action. You don't have to aggress the bumper to make them fail. In fact, any of their tactics can be used against them: bump the bumpers; keep calling CONCORD to the scene so they have to move the bumpee another 150km out of the way, gank the gankers (many of them will be legitimate targets in one way or another); or just provide the victim with a good out. If you can web-sling him, that's one way. If you can provide a warp-in in-line with where they're bumping him, that's another.
All their strategies are made specifically to work within the confines of highsec. Steal them and make them your own. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Moth Eisig
The Trident Brotherhood
25
|
Posted - 2013.07.03 19:02:00 -
[421] - Quote
It's very unintuitive that prolonging a gank via bumping would make ganking easier in Concord protected areas. Concord should be attracted to prolonged bumping, follow it off grid, and show up in greater force the longer it goes on instead of just watching freighters get bumped away. What kind of police force would ignore obviously hostile actions like this?
If prolonged bumping attracted Concord attention, ganking would work more intuitively. The faster you pull it off, the less time security forces have to respond and the fewer ships you need to do it. If you take too long, it gets to the point where you need so many ships it's no longer profitable because of all the attention you've attracted, and the extra time you've given the target to call the police.
This also rewards skilled efficient ganking teams while giving gankers who can't get organized a harder time instead of letting them push people around indefinitely before finally getting enough people together to do the job. |

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 19:03:00 -
[422] - Quote
Istyn wrote:Murk Paradox wrote:
Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not.
I assure you, I am most likely quite a bit more heartless than you would ever make yourself seem to be.
http://i.imgur.com/XxjdQc8.jpg
Awww how cute.
And irrelevant. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Maximillian German
Spectres Syndicate
9
|
Posted - 2013.07.03 19:03:00 -
[423] - Quote
Tippia wrote:Murk Paradox wrote:Don't be a tool. So you still can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts once again. Abishai wrote:The only reason I have a problem with resetting the agression timer in this situation is due to thave fact it was done in high-sec.
There is no way for him or anyone else to agress the bumpers without getting concorded, meanwhile they continue to bring in expendable ships to extend agression and prevent him from taking any action. You don't have to aggress the bumper to make them fail. In fact, any of their tactics can be used against them: bump the bumpers; keep calling CONCORD to the scene so they have to move the bumpee another 150km out of the way, gank the gankers (many of them will be legitimate targets in one way or another); or just provide the victim with a good out. If you can web-sling him, that's one way. If you can provide a warp-in in-line with where they're bumping him, that's another. All their strategies are made specifically to work within the confines of highsec. Steal them and make them your own.
Hmm, I never thought to use the mechanics to keep bringing concord to you with an alt. Learn something new every day i guess.
That being said, trying to win an argument just by trying to sound smart is pretty see-through. Also, don't forget to claim internet victory since nobody is wiling to try and follow your derailed train of logic :/
Still, these are some great suggestions. Pluswan |

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 19:04:00 -
[424] - Quote
Tippia wrote:Murk Paradox wrote:Don't be a tool. So you still can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts once again.
Again, don't be a tool.
You're just parroting nonsense now. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 19:05:00 -
[425] - Quote
Maximillian German wrote:Tippia wrote:Murk Paradox wrote:Don't be a tool. So you still can't think of anything that actually disproves any of what I said, then. Goodie. I accept your surrender to facts once again. Abishai wrote:The only reason I have a problem with resetting the agression timer in this situation is due to thave fact it was done in high-sec.
There is no way for him or anyone else to agress the bumpers without getting concorded, meanwhile they continue to bring in expendable ships to extend agression and prevent him from taking any action. You don't have to aggress the bumper to make them fail. In fact, any of their tactics can be used against them: bump the bumpers; keep calling CONCORD to the scene so they have to move the bumpee another 150km out of the way, gank the gankers (many of them will be legitimate targets in one way or another); or just provide the victim with a good out. If you can web-sling him, that's one way. If you can provide a warp-in in-line with where they're bumping him, that's another. All their strategies are made specifically to work within the confines of highsec. Steal them and make them your own. Hmm, I never thought to use the mechanics to keep bringing concord to you with an alt. Learn something new every day i guess. That being said, trying to win an argument just by trying to sound smart is pretty see-through. Also, don't forget to claim internet victory since nobody is wiling to try and follow your derailed train of logic :/ Still, these are some great suggestions. Pluswan
If I remember correctly, baltec did say dragging Concord away was ok, but pre spawning them for protection was not.
Now... if Concord were to spawn in the middle of a fight....
Becareful which side you are on =P
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Istyn
Freight Club Whores in space
220
|
Posted - 2013.07.03 20:04:00 -
[426] - Quote
Murk Paradox wrote:Istyn wrote:Murk Paradox wrote:
Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not.
I assure you, I am most likely quite a bit more heartless than you would ever make yourself seem to be.
http://i.imgur.com/XxjdQc8.jpg Awww how cute. And irrelevant.
That is exactly what I thought about someone boasting about how 'heartless' they are randomly, so I couldn't resist. |

Mag's
the united Negative Ten.
15074
|
Posted - 2013.07.03 20:23:00 -
[427] - Quote
Murk Paradox wrote:1, you did infer it. Stop saying you didnt when you did. I'm not making up the victim is an aggressor. The timer is right there. Again, a ship has no way to aggress, therefore it CANNOT cause an aggression timer. It is simply a victim, and because it became a victim, it cannot log off. You said this is for capitals so they could not escape a fight. Freighters don't fight. She did NOT deserve the unwanted attentions of the male aggressor for wearing a short skirt. Stop implying she does (in this case). No he didn't infer that. I've read the thread and he's referring to your talk regarding the capital pilot not being the aggressor. It's irrelevant they were not the aggressor, they are still subject to the timer because they were aggressed. No one has disputed the freighter CANNOT aggress, that's the point and that's what he was referring to.
Murk Paradox wrote:2, I do agree that if it should die, it should. Again, you started that, I agreed. Stop inventing things I never said. I never said I do not agree. They didn't call in support, they didn't plan it all, they used alts to keep a timer alive that shouldn't be there in the first place. Pirates do not try to find fights. They find victims. Yet you try to ignore this fact. Piracy and freighting both, unless in a really rare circumstance (I don't think this qualifies) involve victimization. Not consensual pvp. Pisspoor performance on the gankers part. They even hid off the GCC (another mechanic sandboxed?) as to not lose their precious tools. The only reason the timer was kept alive for so long, was due to the freighter pilot not using his head. People were stupid on both sides, but one stupid lost out in the end. This doesn't mean we should remove the aggression timer from freighters, it means people should stop being stupid first.
Murk Paradox wrote:3, Pirates should not arbitrarily abuse a mechanic if they can't do the job. That mechanic should allow them the attempt, but not do the work for them. A logoff timer allows aggression to commence sure... but at what point does it become excessive and abusive? You said days. DAYS.
It did not take the victim over an hour to be caught. It took over an hour, of the freighter pilot flopping helplessly until he was blown up.
Nothing of that shows skill or using a ship to its fullest extent or ability. It only shows the abuse of a mechanic to make it to where the freighter pilot, on his own (yes solo) was not able to do anything to escape. You couldn't keep the aggression timer going for days, but I digress.
He said the harassment could only sometimes be concluded after days of bumping the same person. There has to be intent shown over a long period, to be sure you have the right conclusion. This is where the GM's have the final say. The bumping of this freighter for an hour however, was not harassment.
Murk Paradox wrote:Stop trying to make it out to be where he shouldn't have died. Noone is saying that! It shouldn't also take over an hour to get the job done.
That is in excess, no matter how you slice it.
It, was, **** poor, performance. On both sides. Many things could have been done to prevent such a thing. But it wasn't. Both sides screwed up. He shouldn't have died. Both sides were stupid, one side stopped being stupid before the other. Guess who lost.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami The Cursed Few
421
|
Posted - 2013.07.03 20:23:00 -
[428] - Quote
Istyn wrote:Murk Paradox wrote:Istyn wrote:Murk Paradox wrote:
Such as your comment about "deal with it". Do not mistaken my charitable contributions on behalf of the victim to think I'm soft. I'm not.
I assure you, I am most likely quite a bit more heartless than you would ever make yourself seem to be.
http://i.imgur.com/XxjdQc8.jpg Awww how cute. And irrelevant. That is exactly what I thought about someone boasting about how 'heartless' they are randomly, so I couldn't resist.
Oh! My apologies. You meant to quote the other person then, not me. I wasn't the one who was boasting it (even mentioned it wasn't the point and should be taken for a separate conversation) nor was my reply random.
I should have just responded that you quoted the wrong person instead of just saying "...irrelevant".
Again, apologies for jumping the gun, I should have given you time to fix your post, my bad. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tollen Gallen
Xionworld
554
|
Posted - 2013.07.03 20:27:00 -
[429] - Quote
awww i missed the video  |

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 20:32:00 -
[430] - Quote
NM, fixed the quotes (phew!). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 20:49:00 -
[431] - Quote
Mag's wrote:No he didn't infer that. I've read the thread and he's referring to your talk regarding the capital pilot not being the aggressor. It's irrelevant they were not the aggressor, they are still subject to the timer because they were aggressed. No one has disputed the freighter CANNOT aggress, that's the point and that's what he was referring to.
But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not. It's up to the attacker to execute, not just simply engage a mechanic to pin a victim. Take a cap pilot, like in say... null sec (I know we are talking about nonspecialcapitalshipthatcanenterhighsec) where it agresses a target, but then tries to deagress, but cannot because of that timer. Makes perfect sense. Now take a freighter, who CANNOT agress anything, just flyin by minding it's own business, and now is penalized because of someone else's choices. Terrible mechanic. You should be taxed because I decided to mine an asteroid in the same system you are in. Almost as ludicrous. Almost.
Quote:The only reason the timer was kept alive for so long, was due to the freighter pilot not using his head. People were stupid on both sides, but one stupid lost out in the end. This doesn't mean we should remove the aggression timer from freighters, it means people should stop being stupid first.
It means the timer should be removed from freighters. Or give them something that justifies being able to agress something. (IE- drone bay?) Nothing is stopping the freighter from being bumped, or scrammed, or notkilled. So please don't exercise an asinine opinion about me wanting special treatment to freighter pilots (not saying you would or are, just being pre emptive).
Quote:You couldn't keep the aggression timer going for days, but I digress.
Agreed. Tippia said days were required to meet the burden of proving "excessiveness". Not me.
Quote:He said the harassment could only sometimes be concluded after days of bumping the same person. There has to be intent shown over a long period, to be sure you have the right conclusion. This is where the GM's have the final say. The bumping of this freighter for an hour however, was not harassment.
I also agree with this. I think it's a strong case for a petition and to have the DEVs get involved to oversee how this mechanic can be used, and if it meets that goal. But becareful of "long period" since nothing determines that. And like you said... it is up to the GM to decide on the harassment call. "I" think it is though, and have proven my point as to why I think so, so that's all I got I guess.
Quote:He shouldn't have died. Both sides were stupid, one side stopped being stupid before the other. Guess who lost.
Depends on the results from the GM/DEVs I suppose.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 20:56:00 -
[432] - Quote
Murk Paradox wrote:It's a ****** mechanic that got abused. On paper, you can argue about the semantics of the written word, but I would suggest rewatching the video.
You can choose to claim it as cruelty, or you can claim it as lack of ability, matters not which. That's up to you to decide.
Point being, if you can't do a job well, don't bother trying. Using a mechanic as a crutch is NOT what being a sandbox means. It's not semantics. CCP have stated in no uncertain terms that bumping is fine. The aggression mechanics in the game were (fairly) recently added and the consequences of them are willful and deliberate. I don't know how else to say this now. It's one thing to say "you know what, I think CCP made a bad call on this, this is bullshit" and I won't disagree that you're allowed to make that claim (but would disagree with it ). You're stating something that is simply impossible - we know no rules were broken because CCP have published the rules and this doesn't break them. At what point are you going to accept that, like the actions or not, they were not against the rules?
I watched the video once, and carefully - at no point have I made an erroneous claim about what the video shows, the video simply does not show any of CCP's posted rules being violated. All it shows is a style of gameplay you would rather didn't exist, which is your motivation for posting here. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 21:06:00 -
[433] - Quote
Murk Paradox wrote:It means the timer should be removed from freighters. Or give them something that justifies being able to agress something. (IE- drone bay?) Nothing is stopping the freighter from being bumped, or scrammed, or notkilled. So please don't exercise an asinine opinion about me wanting special treatment to freighter pilots
Have you literally read what you write? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 21:07:00 -
[434] - Quote
Quote:But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated change to logoff mechanics that has made the game measurably more balanced and playable?
Why? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.03 21:08:00 -
[435] - Quote
I dont have a problem with ganking. ganking has been in the game as long as i have but the new mechanics allows u guys to be cowards and gank anything at nearly no cost to you. How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 21:09:00 -
[436] - Quote
n.b. - is this your first character?
If you weren't playing before mid-2012 then you missed the brilliant fun which was everyone trying to logoffski to save themselves at a whiff of any danger.
It was awful.
It was fixed.
It was widely celebrated.
You want this reverted because ... why? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tetsuo Tsukaya
Pixel Navigators
61
|
Posted - 2013.07.03 21:09:00 -
[437] - Quote
Honestly, considering that it took THIRTY pilots working together to bring the freighter down, and over an hour toget everything set up, it's pretty damn ridiculous to feel slighted by this situation. "Abloobloobloo, it's not fair that I can't be completely invulnerable for no effort".
Ganks happen, it sucks but there it is.
|

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 21:10:00 -
[438] - Quote
Khanh'rhh wrote:Murk Paradox wrote:It's a ****** mechanic that got abused. On paper, you can argue about the semantics of the written word, but I would suggest rewatching the video.
You can choose to claim it as cruelty, or you can claim it as lack of ability, matters not which. That's up to you to decide.
Point being, if you can't do a job well, don't bother trying. Using a mechanic as a crutch is NOT what being a sandbox means. It's not semantics. CCP have stated in no uncertain terms that bumping is fine. The aggression mechanics in the game were (fairly) recently added and the consequences of them are willful and deliberate. I don't know how else to say this now. It's one thing to say "you know what, I think CCP made a bad call on this, this is bullshit" and I won't disagree that you're allowed to make that claim (but would disagree with it  ). You're stating something that is simply impossible - we know no rules were broken because CCP have published the rules and this doesn't break them. At what point are you going to accept that, like the actions or not, they were not against the rules? I watched the video once, and carefully - at no point have I made an erroneous claim about what the video shows, the video simply does not show any of CCP's posted rules being violated. All it shows is a style of gameplay you would rather didn't exist, which is your motivation for posting here.
Actually that's not true. I have no problem shooting freighters whatsoever.
I do not think you have any clue whatsoever what my motivation for posting anything is based on your remarks =).
If you think that the style of which to play is "stretch current mechanics until they break" then yea, I guess you could be considered right. I'm all for questioning things, and seeing how they work... but I'm not in favor of trolling the rule makers. It's just too mischievious to create any fun for me anymore (I was like that long ago back in the 1990s).
Awoxing, while very interesting and entertaining, tends to get boring after a bit. I love the politics of it, and intrigue of backroom deals are definitely exciting... but when something is shown as borderline griefing... there is nothing appetizing about it.
It's almost like picking a fight with a toddler and boasting you won. Sure some people find it fun and exciting, but there's the rub I guess.
Now, if you have a question, by all means ask. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 21:11:00 -
[439] - Quote
Khanh'rhh wrote:Murk Paradox wrote:It means the timer should be removed from freighters. Or give them something that justifies being able to agress something. (IE- drone bay?) Nothing is stopping the freighter from being bumped, or scrammed, or notkilled. So please don't exercise an asinine opinion about me wanting special treatment to freighter pilots Have you literally read what you write?
What, that I think being a victim does not mean you should have an aggression timer?
You do know what consensual means right. If you can't be smart enough to kill a freighter without having to use a timer to do it...
Get a new job.
If you think that me putting that disclaimer is off the mark, then by all means ignore it. But you know, if you've read these forums, someone either wants to post something like it, is about to, or will in the very new future. (It has been told to me already that I want special treatment to freighters; I don't. Kill them all, legitimately). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 21:13:00 -
[440] - Quote
Khanh'rhh wrote:Quote:But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated change to logoff mechanics that has made the game measurably more balanced and playable? Why?
Why do you need a logoff timer to kill a freighter?
When you have people cryiing for mechanics to make their job easier... they are bigger carebears than their targets.
No different than any station game playing troll who pretends their are a badass. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 21:16:00 -
[441] - Quote
Khanh'rhh wrote:n.b. - is this your first character?
If you weren't playing before mid-2012 then you missed the brilliant fun which was everyone trying to logoffski to save themselves at a whiff of any danger.
It was awful.
It was fixed.
It was widely celebrated.
You want this reverted because ... why?
Are you saying that you are mad about blueball tactics? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tetsuo Tsukaya
Pixel Navigators
61
|
Posted - 2013.07.03 21:21:00 -
[442] - Quote
Also, if you'd ever shipped with Red Frog you'd note that their freighters have a 1b ISK collateral limit on courrier contracts. This may or may not relate to the fact that its almost impossible for a gank not to be profitable if the freighter is a 5 billion ISK loot pi+¦ata.
OP didnt make any consideration for the fact that ganking is even possible, then gets surprised when he gets ganked. Not trying to be a jerk but this is a valid part of the game and you should plan around it in the future. If your shipment was worth 1b or less you probably wouldn't be in this position. |

Murk Paradox
Red Tsunami The Cursed Few
422
|
Posted - 2013.07.03 21:26:00 -
[443] - Quote
Tetsuo Tsukaya wrote:Also, if you'd ever shipped with Red Frog you'd note that their freighters have a 1b ISK collateral limit on courrier contracts. This may or may not relate to the fact that its almost impossible for a gank not to be profitable if the freighter is a 5 billion ISK loot pi+¦ata.
OP didnt make any consideration for the fact that ganking is even possible, then gets surprised when he gets ganked. Not trying to be a jerk but this is a valid part of the game and you should plan around it in the future. If your shipment was worth 1b or less you probably wouldn't be in this position.
Preventive maintenances I definitely agree with. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
53
|
Posted - 2013.07.03 21:49:00 -
[444] - Quote
Murk Paradox wrote:Khanh'rhh wrote:Quote:But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated change to logoff mechanics that has made the game measurably more balanced and playable? Why? Why do you need a logoff timer to kill a freighter? When you have people cryiing for mechanics to make their job easier... they are bigger carebears than their targets. No different than any station game playing troll who pretends their are a badass.
why should a freighter be allowed to disappear from space in 30 seconds at the first sign of danger? |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 23:11:00 -
[445] - Quote
Murk Paradox wrote:If you can't be smart enough to kill a freighter without having to use a timer to do it...
Get a new job. Luckily I don't need to because CCP coded the timers into the game so we could do what we are doing. Once again, I have no idea why you are complaining that we are playing within the rules. It is somewhat bizarre.
Murk Paradox wrote:Why do you need a logoff timer to kill a freighter?
When you have people cryiing for mechanics to make their job easier... they are bigger carebears than their targets.
No different than any station game playing troll who pretends their are a badass. You have missed the point here. Do you know WHY it is that CCP decided to change the logoff mechanics to what they are now?
I'm seriously actually asking this as a question. I am asking because you will literally be the first person I have heard of who wants to go back to those days where many, many fights in all areas of space under all manner of conditions ended because the other ship just vanished.
It was utterly terrible.
At first the logging off trick to save your ship was **a punishable offence** -- if CCP thought it was deliberate you could be banned. Then they realised proving this was an enormous amount of GM time, so instead they relaxed the ruling awaiting a fix to the logoff mechanics. Then they fixed the logoff mechanics such that people could no longer log off to save their ships.
I am utterly dumbfounded by your central point, which is that you think simply logging off should be a valid counter to an in-game actions.
Why do you think the proper action should be to stop playing the game when faced with a situation you might lose? Why should refusing to play your part in the interaction be a winning condition?
Do you even realise intentionally logging off to prevent losses is bannable in most games?
Do you realise why? That is is utterly absurd so support a condition which is "don't play the game"?
And you say all this, under your banner o f "supporting mechanics that make sense?"
I am quite lost how any of this stacks up in your head. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.03 23:12:00 -
[446] - Quote
tl;dr - the people against the actions of the posted video are literally saying "If threatened, the player should be able to simply decide they don't want to be, and log off, acquiring a magical aegis of protection"
It's dumb as all holy ****. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Ionia Leonforte
Drunk Chaos Unprovoked Aggression
3
|
Posted - 2013.07.03 23:45:00 -
[447] - Quote
Carebears gonna cry about anything.
OP is a noob who should have learnt the mechanics. It took 30 ships to bump him untill he was ganked. Cry some more crybaby.
WoW is -> way
Edit: Wait, how can you afford to buy and have the skills to fly a frieghter if you didn't know that YOU COULD BE GANKED IN HIGH SEC? It's people like you that need people like James 315 the Father Protector and Savior of High Sec to force you to interact with other people and stop living in your own little bubble. |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.03 23:54:00 -
[448] - Quote
Elizabeth Aideron wrote:why should a freighter be allowed to disappear from space in 30 seconds at the first sign of danger?
In high sec? Because Concord is supposed to show up after at most 20s anyway barring proper kill rights/dec.
30s is still perhaps a bit short, but there are plenty of ways to compromise; diminishing timers when aggressed by the same character pops to mind (doesn't prevent the tactic outright, but makes the logistics harder). You could also shorten the initial timer for a passive party based on the system sec. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:07:00 -
[449] - Quote
S Byerley wrote:Elizabeth Aideron wrote:why should a freighter be allowed to disappear from space in 30 seconds at the first sign of danger? In high sec? Because Concord is supposed to show up after at most 20s anyway barring proper kill rights/dec. 30s is still perhaps a bit short, but there are plenty of ways to compromise; diminishing timers when aggressed by the same character pops to mind (doesn't prevent the tactic outright, but makes the logistics harder). You could also shorten the initial timer for a passive party based on the system sec. You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario. I'd go as far as to say a potential fix to the whole scenario being that a ship self destructs if it deliberately logs off aggressed, but this is potentially inviting server-based attacks, not to mention "deliberately" is essentially unprovable.
The situation as it exists now is a pretty adequate middle-ground. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:10:00 -
[450] - Quote
But actually ... with adequate data-mining we can say with a very small margin of error whether this disconnect is pure coincidence or is statistically likely to be motivated by the aggression flag.
I rescind my previous post - any ship deliberately logging off aggressed should self-destruct. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

baltec1
Bat Country
7190
|
Posted - 2013.07.04 00:15:00 -
[451] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess. This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month? I don't understand the relevance of your question. Are you trying to say that the hundreds of freighters killed took an hour each time?
No I am saying that out of hundreds of thousands of freighter trips a month only a few dozen end in a gank. |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:17:00 -
[452] - Quote
Khanh'rhh wrote:You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario.
Can you think of any other scenario that would be impacted? Because I think I can live with a freighter being able to log after 10-20 minutes of being bumped.
Though, I can't say I'd have any qualms with diminishing returns on bumping or bumping's effect on warping. The latter would actually be kinda nice for when you get stuck on a stray invisible collidable. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3839
|
Posted - 2013.07.04 00:18:00 -
[453] - Quote
Another option could be for Pend Insurance to refuse to issue rookie ships to criminals. At least the potential criminal will have to engage in the activity of collecting rookie ships in preparation for a crime.
While I don't like the logoffski tactic, there is something wrong with the situation where a player loses control of their character for an hour at the whim of some other player.
Day 0 advice for new players: Day 0 Advice for New Players |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:20:00 -
[454] - Quote
Khanh'rhh wrote:But actually ... with adequate data-mining we can say with a very small margin of error whether this disconnect is pure coincidence or is statistically likely to be motivated by the aggression flag.
You're cute when you're butthurt. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:21:00 -
[455] - Quote
S Byerley wrote:Khanh'rhh wrote:You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario. Can you think of any other scenario that would be impacted? Because I think I can live with a freighter being able to log after 10-20 minutes of being bumped. The bumping didn't in any way hamper the logoff. If you instead mean the aggression timer - well it impacts the logoff conditions of every ship in space. That is to say, everyone at all times.
It's pretty significant. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:22:00 -
[456] - Quote
S Byerley wrote:Khanh'rhh wrote:But actually ... with adequate data-mining we can say with a very small margin of error whether this disconnect is pure coincidence or is statistically likely to be motivated by the aggression flag. You're cute when you're butthurt. Yeah, I thought you'd opt out of arguing against your own argument. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 00:23:00 -
[457] - Quote
Khanh'rhh wrote:S Byerley wrote:Khanh'rhh wrote:But actually ... with adequate data-mining we can say with a very small margin of error whether this disconnect is pure coincidence or is statistically likely to be motivated by the aggression flag. You're cute when you're butthurt. Yeah, I thought you'd opt out of arguing against your own argument.
He usually does. I find it's a common tactic when faced with something irrefutable. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:24:00 -
[458] - Quote
Khanh'rhh wrote:S Byerley wrote:Khanh'rhh wrote:You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario. Can you think of any other scenario that would be impacted? Because I think I can live with a freighter being able to log after 10-20 minutes of being bumped. The bumping didn't in any way hamper the logoff. If you instead mean the aggression timer - well it impacts the logoff conditions of every ship in space. That is to say, everyone at all times. It's pretty significant.
It's only the combination of bumping + suicide timer + high sec that would ever make it advantageous; unless you can think of something I haven't. |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:27:00 -
[459] - Quote
Kaarous Aldurald wrote:Khanh'rhh wrote:S Byerley wrote:Khanh'rhh wrote:But actually ... with adequate data-mining we can say with a very small margin of error whether this disconnect is pure coincidence or is statistically likely to be motivated by the aggression flag. You're cute when you're butthurt. Yeah, I thought you'd opt out of arguing against your own argument. He usually does. I find it's a common tactic when faced with something irrefutable.
Implying my original argument was irrefutable? K.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:27:00 -
[460] - Quote
Mara Rinn wrote:Another option could be for Pend Insurance to refuse to issue rookie ships to criminals. At least the potential criminal will have to engage in the activity of collecting rookie ships in preparation for a crime.
While I don't like the logoffski tactic, there is something wrong with the situation where a player loses control of their character for an hour at the whim of some other player.
Can you list the controls unavailable to him? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 00:32:00 -
[461] - Quote
Quote:Implying my original argument was irrefutable? K.
You infer incorrectly, and you are aware therof.
You are faced with several points that you cannot refute, and thus you dissemble. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:38:00 -
[462] - Quote
Kaarous Aldurald wrote: You infer incorrectly, and you are aware therof.
You spell and grammar incorrectly. I can hardly be faulted for misinterpreting the thought process behind your broken English.
Quote:You are faced with several points that you cannot refute, and thus you dissemble.
I'm not sure what points you mean, nor what you think I'm trying to conceal.
If you're referring to my unwillingness to teach someone whose only desire is to talk in circles, well... every masochist has his breaking point. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:42:00 -
[463] - Quote
S Byerley wrote:If you're referring to my unwillingness to teach someone whose only desire is to talk in circles, well... every masochist has his breaking point. Yeah, but the whole thread saw me asking you the exact same question over, and over, and over again - with new and exciting ways of not answering the question doled out by forums poster S Byerley.
You can't just wait for a few pages to go by and then pretend that didn't happen. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 00:46:00 -
[464] - Quote
Khanh'rhh wrote:You can't just wait for a few pages to go by and then pretend that didn't happen.
I wasn't aware I had tried. Your question was invalid and you refused to let me teach you why so there wasn't anything left to be said.
|

klikit
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.07.04 00:46:00 -
[465] - Quote
I now understand the reasoning behind putting in the aggression timer in the first place. It was put in place to keep capitals (I am assuming it was with combat capitals the timer was targeting) from logging out when aggressed. If that is indeed the case then just take the timer out of high sec space (unless of course you shoot back). Problem solved.
Now with that being said, I understand why all the pro-aggression timer folks don't want see the timer go away and its ok you guys can admit you don't want to see your cash cow dry up. Its ok to feel that way its human nature but to try and gloss over it as something else is just plain silly.
CCP put in a feature, players figured a way to turn into something that I really don't think it was intended for. Now its just a matter of how CCP is going to handle it. If it is intended I don't think it was a very good business decision to disenfranchise a large chunk of your player base. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 00:49:00 -
[466] - Quote
S Byerley wrote:Khanh'rhh wrote:You can't just wait for a few pages to go by and then pretend that didn't happen. I wasn't aware I had tried. Your question was invalid and you refused to let me teach you why so there wasn't anything left to be said. I ... I did what? I refused?
I literally asked you over and over and over and over again to show me why I was wrong but you claimed you were unwilling.
Here's you doing it: https://forums.eveonline.com/default.aspx?g=posts&m=3289894#post3289894
Do you actually think just saying things that are provably untrue over and over makes them true? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 00:53:00 -
[467] - Quote
Quote:You spell and grammar incorrectly. I can hardly be faulted for misinterpreting the thought process behind your broken English.
Hilariously, it is not I who is in possession of broken English, colonial heathen.
Although I must confess myself to be in possession of a fondness for inordinately large posteriors, and I cannot prevaricate. Not posting on my main, and loving it.-á Because free speech.-á |

baltec1
Bat Country
7192
|
Posted - 2013.07.04 00:53:00 -
[468] - Quote
klikit wrote:I now understand the reasoning behind putting in the aggression timer in the first place. It was put in place to keep capitals (I am assuming it was with combat capitals the timer was targeting) from logging out when aggressed. If that is indeed the case then just take the timer out of high sec space (unless of course you shoot back). Problem solved.
Now with that being said, I understand why all the pro-aggression timer folks don't want see the timer go away and its ok you guys can admit you don't want to see your cash cow dry up. Its ok to feel that way its human nature but to try and gloss over it as something else is just plain silly.
CCP put in a feature, players figured a way to turn into something that I really don't think it was intended for. Now its just a matter of how CCP is going to handle it. If it is intended I don't think it was a very good business decision to disenfranchise a large chunk of your player base.
Why do you people think ganking bads in empire is something new? |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 01:01:00 -
[469] - Quote
Quote:You asked me to spoon feed you literature you aren't qualified to read. It would have been irresponsible of me to acquiesce
Foul dissembler! I shall heretoforth set myself a terrible burden, to pierce and penetrate the opacity of thine obfuscation! Forthwith I shall endeavor towards the defeat and unraveling of thine web, so opposed to gentle and immaculate speech as to fair Arachne! Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 01:03:00 -
[470] - Quote
Ganking is accepted all of eve knows this. And most of us agree with it. But the aggression timer initiated on a bumped freightor by a ganker so that he can fail as many times as needed to acheive his goal is just bullshit How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y |
|

klikit
Royal Amarr Institute Amarr Empire
4
|
Posted - 2013.07.04 01:04:00 -
[471] - Quote
baltec1 wrote:klikit wrote:I now understand the reasoning behind putting in the aggression timer in the first place. It was put in place to keep capitals (I am assuming it was with combat capitals the timer was targeting) from logging out when aggressed. If that is indeed the case then just take the timer out of high sec space (unless of course you shoot back). Problem solved.
Now with that being said, I understand why all the pro-aggression timer folks don't want see the timer go away and its ok you guys can admit you don't want to see your cash cow dry up. Its ok to feel that way its human nature but to try and gloss over it as something else is just plain silly.
CCP put in a feature, players figured a way to turn into something that I really don't think it was intended for. Now its just a matter of how CCP is going to handle it. If it is intended I don't think it was a very good business decision to disenfranchise a large chunk of your player base. Why do you people think ganking bads in empire is something new? I never said it was anything new, but the aggression timer is and the way its being utilized does not seem to be what it was intended for. It also seems since I quite playing back in 2010 and coming back 3 years later the rate of hi sec ganks seems to be much higher then it used to be and the targets have become a lot bigger.
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 01:04:00 -
[472] - Quote
S Byerley wrote:Khanh'rhh wrote:I ... I did what? I refused? Yes.
Quote it, please. Surely my small mind can read my own posts.
Quote:You asked me to spoon feed you literature you aren't qualified to read I asked you to demonstrate it's existence, the content of it is really irrelevent to the point I was making.
Again friend, I'm not sure you realise how juvenile "I know the answer but can't tell you" appears to be.
The real irony of the whole thing, is that should you actually prove I know nothing in the area, you will have shown yourself proven wrong by a layman.
The central tenet of your argument was sunk on ... page 80, 100? And every post since has you been trying to disguise the fact you have absolutely no way of proving your wild statement.
You're also fundamentally flawed in knowing your audience - you can say "but you can't understand it" when you should be concerned with the other readers of the thread who might, you know, think it really weird you would rather spend, by now, nearly 5000 words telling someone why they can't take 30 seconds pasting a URL. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 01:05:00 -
[473] - Quote
Callyuk wrote:Ganking is accepted all of eve knows this. And most of us agree with it. But the aggression timer initiated on a bumped freightor by a ganker so that he can fail as many times as needed to acheive his goal is just bullshit
Nope.
Bumping does not initiate an aggression timer. Shooting him does.
By his own admission, he had about forty minutes to attempt a logoffski before he was actually shot at. The OP is just a dumbass, and got what he deserved. Not posting on my main, and loving it.-á Because free speech.-á |

Khanh'rhh
GoonWaffe Goonswarm Federation
1933
|
Posted - 2013.07.04 01:08:00 -
[474] - Quote
klikit wrote:I never said it was anything new, but the aggression timer is and the way its being utilized does not seem to be what it was intended for. It also seems since I quite playing back in 2010 and coming back 3 years later the rate of hi sec ganks seems to be much higher then it used to be and the targets have become a lot bigger.
The aggression flag is to prevent people logging off when aggressed. It is being used to prevent people from logging off by aggressing them.
It's been rather confusing for the past 100 posts or so as to why this simple fact eludes people supporting the OP. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

baltec1
Bat Country
7192
|
Posted - 2013.07.04 01:11:00 -
[475] - Quote
klikit wrote:
I never said it was anything new, but the aggression timer is and the way its being utilized does not seem to be what it was intended for. It also seems since I quite playing back in 2010 and coming back 3 years later the rate of hi sec ganks seems to be much higher then it used to be and the targets have become a lot bigger.
Its working exactly as intended and ganking is at a near record low. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 01:18:00 -
[476] - Quote
baltec1 wrote:klikit wrote:
I never said it was anything new, but the aggression timer is and the way its being utilized does not seem to be what it was intended for. It also seems since I quite playing back in 2010 and coming back 3 years later the rate of hi sec ganks seems to be much higher then it used to be and the targets have become a lot bigger.
Its working exactly as intended and ganking is at a near record low.
LAWL
How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y |

Istyn
Freight Club Whores in space
220
|
Posted - 2013.07.04 01:24:00 -
[477] - Quote
I can only presume Khanh'rhh and Baltec both have the patience of a saint or masochistically enjoy the debating equivalent of banging your head against a wall frequently described by its peers as 'slow', because, holy crap this thread is just getting worse as time goes by. |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 01:34:00 -
[478] - Quote
Khanh'rhh wrote:Again friend, I'm not sure you realise how juvenile "I know the answer but can't tell you" appears to be.
But I did tell you the answer; you wouldn't take my word for it. While that would ordinarily be admirable, combined with your lack of basic knowledge and insistence on trying to sound smart at the expense of learning, it becomes the worst kind of ignorance.
Quote:readers of the thread who might, you know, think it really weird you would rather spend, by now, nearly 5000 words telling someone why they can't take 30 seconds pasting a URL.
I'm a bad teacher.
|

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 01:35:00 -
[479] - Quote
Istyn wrote:banging your head against a wall frequently described by its peers as 'slow'
Bumpers! No wonder we can't get anywhere.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3839
|
Posted - 2013.07.04 01:56:00 -
[480] - Quote
Khanh'rhh wrote:Mara Rinn wrote:Another option could be for Pend Insurance to refuse to issue rookie ships to criminals. At least the potential criminal will have to engage in the activity of collecting rookie ships in preparation for a crime.
While I don't like the logoffski tactic, there is something wrong with the situation where a player loses control of their character for an hour at the whim of some other player.
Can you list the controls unavailable to him?
Lack of control does not infer inability to access the controls.
You can have your hands on the steering wheel while your car is sliding over ice: you are at the controls and actively manipulating them, but you have no control.
My concern isn't the lack of control, it is the hour long deprivation of control. Bumping is fine, when you are buying a minute or three for the gank fleet to arrive. Bumping for an hour while maintaining the aggression timer with suicide shots is bot-aspirant levels of absurd. If the gank fleet can't get their acts together in fifteen minutes, they really didn't deserve that gank.
But please do keep pushing the limits of credulity until CCP is forced to take action simply to reduce the petition load  Day 0 advice for new players: Day 0 Advice for New Players |
|

GetSirrus
Imperial Academy Amarr Empire
40
|
Posted - 2013.07.04 02:38:00 -
[481] - Quote
baltec1 wrote:
Its working exactly as intended and ganking is at a near record low.
citation needed.
Keep seeing this mantra and yet to see any evidence for it. Maybe keep posting it, and it can be made into fact?
Or maybe just like fotm ship fits, market value of specific items or anything else in a player driven content game - its a cyclic. Previous too high and now balanced back into levels desired by CCP. Or perhaps players moved onto other game content. The new "interaction / story telling" of bumping now happening instead of ganking isn't a recorded statistic. |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 02:43:00 -
[482] - Quote
Quote:If the gank fleet can't get their acts together in fifteen minutes, they really didn't deserve that gank.
Oh, I agree. But in the OP itself, he mentioned that only the Machariels were bumping him for so long (which, btw, we only have his word on, since his video only shows the last 15 min worth of it).
He didn't mention that they were keeping him aggressed. Because it didn't happen.
Yeah, for taking as long as they did to get there, they didn't deserve the gank. But the freighter pilot pretty much made that happen regardless. I mean, when you have 45 minutes to summon help, and you don't, then you deserve to die. And he did. No problems there.
Quote:But please do keep pushing the limits of credulity until CCP is forced to take action simply to reduce the petition load 
Yeah, like making an attempt to petition bumping actionable, since their policy on it being acceptable gameplay is publicly stated. I'd say a warning for the first offense, then a 3 day login ban for any repeated offenses. Sound good? Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 02:54:00 -
[483] - Quote
Kaarous Aldurald wrote:He didn't mention that they were keeping him aggressed. Because it didn't happen.
Yeah, the noob ship in a starter corp on the killmail was obviously just playing kiss ass.
Oh my, looks like they're recycling too; isn't that **** ban-able? |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 03:03:00 -
[484] - Quote
S Byerley wrote:Kaarous Aldurald wrote:He didn't mention that they were keeping him aggressed. Because it didn't happen. Yeah, the noob ship in a starter corp on the killmail was obviously just playing kiss ass. Oh my, looks like they're recycling too; isn't that **** ban-able?
Funny, it looks like no damage was done by that ship. Guessing they scrammed him, which, once again, is legitimate gameplay(and would have required them to refit). Looks like simple killmail whoring to me. How do you even draw the conclusion that they were recycling?
Oh, and I notice, with some degree of amusement, that his video was removed. No doubt because it contained information that did not support the "facts" of the case.
Again, I call into question whether he was held for 45 minutes before the video started. Seeing as he's done his best to remove any evidence of this, the claim of suspicion is a fair one. Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 03:10:00 -
[485] - Quote
Calling for help like some drunk bi**h who lost her keys wouldnt have made anything different happen . I belong to nullsec alliance that is actively fighting a russian war. it would take them more than an hr to fly to wherever the f**k i was ganked at . The onlything that will change anything is CCP and its in there hands to evaluate the video and the logs and make the decision. This incident is probably the most extreme gank failure in eve history TBH since it took an hour and some of it was recorded How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3840
|
Posted - 2013.07.04 03:10:00 -
[486] - Quote
Kaarous Aldurald wrote:He didn't mention that they were keeping him aggressed. Because it didn't happen.
You are correct, the Machariels were not keeping the freighter aggressed. Was someone claiming that the Machariels were keeping the freighter aggressed?
Kaarous Aldurad wrote:Yeah, like making an attempt to petition bumping actionable, since their policy on it being acceptable gameplay is publicly stated. I'd say a warning for the first offense, then a 3 day login ban for any repeated offenses. Sound good?
Because punishing the victim is all the rage these days.
Day 0 advice for new players: Day 0 Advice for New Players |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 03:12:00 -
[487] - Quote
Callyuk wrote:Calling for help like some drunk bi**h in a bar bathroom wouldnt have made anything different happen . I belong to nullsec alliance that is actively fighting a russian war. it would take them more than an hr to fly to wherever the f**k i was ganked at .
First of all, I highly suggest you remove that metaphor. It's easily within reportable standards, and it does nothing to improve the level of discourse in this sinkhole of a thread.
Secondly, that's your fault for being so far away from support. Why should the ganker be penalized because you choose to behave in a more risky manner? Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
364
|
Posted - 2013.07.04 03:16:00 -
[488] - Quote
Quote:You are correct, the Machariels were not keeping the freighter aggressed. Was someone claiming that the Machariels were keeping the freighter aggressed?
Callyuk was, he's said it several times already, yeah.
Quote:Because punishing the victim is all the rage these days.
Victim of what? His own foolishness? I made the analogy a while ago of wearing a suit made of meat in a tiger cage. Do you blame the tiger for taking a bite? Or do you blame the fool who made himself such a attractive target?
At some point, the actions of the "victim" have to come into play. Especially if those actions were the direct cause. Not posting on my main, and loving it.-á Because free speech.-á |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 03:20:00 -
[489] - Quote
A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
Theres a gear at the bottom right in every YOUTUBE video use it |

S Byerley
The Manhattan Engineer District
74
|
Posted - 2013.07.04 03:20:00 -
[490] - Quote
Kaarous Aldurald wrote:Funny, it looks like no damage was done by that ship. Guessing they scrammed him, which, once again, is legitimate gameplay(and would have required them to refit).
http://eve-kill.net/?a=pilot_detail&plt_id=1608182 http://eve-kill.net/?a=pilot_detail&plt_id=1682724 ect.
Kaarous Aldurald wrote:Oh, and I notice, with some degree of amusement, that his video was removed. No doubt because it contained information that did not support the "facts" of the case.
Is your memory so bad that you don't remember the icon, or did you not bother to look the first time? |
|

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 03:22:00 -
[491] - Quote
Kaarous Aldurald wrote:Quote:You are correct, the Machariels were not keeping the freighter aggressed. Was someone claiming that the Machariels were keeping the freighter aggressed?
Callyuk was, he's said it several times already, yeah. Quote:Because punishing the victim is all the rage these days.
Victim of what? His own foolishness? I made the analogy a while ago of wearing a suit made of meat in a tiger cage. Do you blame the tiger for taking a bite? Or do you blame the fool who made himself such a attractive target? At some point, the actions of the "victim" have to come into play. Especially if those actions were the direct cause.
what i said is an aggressed bumped frieghtor i didnt say the bumping was causing the aggression i have a vidoe in my signature of this event if you care to see for yourself what happened . FYI watch it in HD How Freighters are ganked with new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1938
|
Posted - 2013.07.04 10:56:00 -
[492] - Quote
Istyn wrote:I can only presume Khanh'rhh and Baltec both have the patience of a saint or masochistically enjoy the debating equivalent of banging your head against a wall frequently described by its peers as 'slow', because, holy crap this thread is just getting worse as time goes by. If he thinks someone from a forum posting community will tire of forum posting he's got a lot to learn. I mean, he has a lot to learn but I don't think he realizes he's locked himself into everyone calling him dumb over and over. It's fun because every post he makes takes another step along the adolescent arguing path -- at some point we will be hearing about his father's ability to fight mine, I am sure.
S Byerley wrote:Khanh'rhh wrote:Again friend, I'm not sure you realise how juvenile "I know the answer but can't tell you" appears to be. But I did tell you the answer; you wouldn't take my word for it. While that would ordinarily be admirable, combined with your lack of basic knowledge and insistence on trying to sound smart at the expense of learning, it becomes the worst kind of ignorance Yeah, but I torpedoed this mate. You linked a couple of things which were about algorithms classifying data, something I am fully aware of the ability to do. What you failed to do was show a computer model which could spit out why the data was in which category - i.e. show causation. Bumping isn't against the rules, so having a computer model which shows someone was definitely bumping is just step 1 - you then need it to tell you why. To show intent. I know, you don't like me mentioning that because it sinks your argument. Tough luck, really. Stamping your feet, wailing and telling everyone you don't need to prove someone wrong is just frankly bizarre, to say nothing of the logical fallacy of claiming I can't be right unless I prove a negative. Your grade-school debate ability, littered with such things, as well as ad-hominem attacks and poor appeals to (your own) authority are demonstrably meaningless. I think you even know this, which makes me wonder why you continue.
Mara Rinn wrote:Lack of control does not infer inability to access the controls. Sure - this was my point. There was nothing stopping him from pressing align or warp, and nothing stopping those commands being accepted. His ship couldn't achieve either state because he was being bumped. He can, however, take any number of hundreds of possible actions which prevent him from being bumped, at which point he will notice his ship warps. It's really not our fault he sat there for an hour trying to exploit logoff mechanics and mashing a button instead of thinking his way out of it.
Callyuk wrote:Calling for help like some drunk bi**h who lost her keys wouldnt have made anything different happen . I belong to nullsec alliance that is actively fighting a russian war. it would take them more than an hr to fly to wherever the f**k i was ganked at . And it's really not our fault your alliance is useless, really. If CCP balanced the game by finding the most inept people and helping them, I'm pretty sure they would just give all of 0.0 to goonswarm. I mean, look at us taking an hour to kill you. You died to a complete fuckup. Man, embarrassing, right?
"A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized"
And we/they often are, by the potential victim having more than enough time to rally a support crew. You'd be surprised what logi, ECM or counter bumping a webbed ship will do. You can get a freighter align time down to be similar to a cruiser, and it's inordinately hard to keep it persistently bumped in that condition. Many escape when the attacked party is competent. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
75
|
Posted - 2013.07.04 11:42:00 -
[493] - Quote
Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer.
|

Typherian
Macabre Votum Northern Coalition.
42
|
Posted - 2013.07.04 12:54:00 -
[494] - Quote
Callyuk wrote:A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized
Waaah waaah ccp I'm incompetent and want to solo an mmo save me from a coordinated group of players so I don't have to get help waaaah waaah
That's all I got from that. Relying on ccp to save you is the pinnacle of carebeary bs. If a freighter pilot can't get help in an hour but instead goes to the forums to cry about it should be penalized harshly. |

S Byerley
The Manhattan Engineer District
75
|
Posted - 2013.07.04 13:11:00 -
[495] - Quote
Typherian wrote:Waaah waaah ccp I'm incompetent and want to solo an mmo save me from a coordinated group of players so I don't have to get help waaaah waaah.
Confirming sandbox should mean having to suck the **** of your chosen corporate overload even in careers designed for solo play. |

Mag's
the united Negative Ten.
15078
|
Posted - 2013.07.04 13:30:00 -
[496] - Quote
Murk Paradox wrote:But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not. It's up to the attacker to execute, not just simply engage a mechanic to pin a victim. Take a cap pilot, like in say... null sec (I know we are talking about nonspecialcapitalshipthatcanenterhighsec) where it agresses a target, but then tries to deagress, but cannot because of that timer. Makes perfect sense. Now take a freighter, who CANNOT agress anything, just flyin by minding it's own business, and now is penalized because of someone else's choices. Terrible mechanic. You should be taxed because I decided to mine an asteroid in the same system you are in. Almost as ludicrous. Almost. Of course they should be affected by the aggression mechanic. The whole reason for it's inception, was due in part to these things logging off to save their skin. So to close that loophole/exploit, CCP introduced the timer. Freighters are not and should not be due special treatment in this regard, because they cannot aggress. If they wish to avoid aggression, they have options. Use corp mates to scout/web and utilize other routes.
Murk Paradox wrote:It means the timer should be removed from freighters. Or give them something that justifies being able to agress something. (IE- drone bay?) Nothing is stopping the freighter from being bumped, or scrammed, or notkilled. So please don't exercise an asinine opinion about me wanting special treatment to freighter pilots (not saying you would or are, just being pre emptive). The justification remains the same for all ships in space. They can all be shot to hell and back and not avoid such things with a log off. Freighters are no different.
Murk Paradox wrote:Agreed. Tippia said days were required to meet the burden of proving "excessiveness". Not me. Mag's wrote:He said the harassment could only sometimes be concluded after days of bumping the same person. There has to be intent shown over a long period, to be sure you have the right conclusion. This is where the GM's have the final say. The bumping of this freighter for an hour however, was not harassment. I also agree with this. I think it's a strong case for a petition and to have the DEVs get involved to oversee how this mechanic can be used, and if it meets that goal. But becareful of "long period" since nothing determines that. And like you said... it is up to the GM to decide on the harassment call. "I" think it is though, and have proven my point as to why I think so, so that's all I got I guess. Bumping someone for an hour isn't excessive and therefore doesn't require GM/Dev intervention. Especially when they can simply stay logged off, wait for an hour or so and avoid it completely. You need to read their ruling and understand what they have said. They have already gotten involved in this mechanic and ruled.
But you just agreed with me and obviously Tippia, then disagreed. Which is kind of odd tbh. You really should follow what you and others post.
Murk Paradox wrote:Depends on the results from the GM/DEVs I suppose. No I meant he shouldn't have died because he didn't need to die in that situation. He could have avoided getting his ship blown up simply by doing the none stupid thing first. The GMs and Devs wouldn't even get involved, as no exploit took place and no rules were broken.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Typherian
Macabre Votum Northern Coalition.
44
|
Posted - 2013.07.04 13:45:00 -
[497] - Quote
S Byerley wrote:Typherian wrote:Waaah waaah ccp I'm incompetent and want to solo an mmo save me from a coordinated group of players so I don't have to get help waaaah waaah. Confirming sandbox should mean having to suck the **** of your chosen corporate overload even in careers designed for solo play.
Moving **** is solo play defending yourself from people that want to blow your stuff up isn't. Two separate "careers" if you want to call it that. Also you can argue that while you CAN move stuff solo it is smarter to do it in a group with scouts and whatnot to avoid getting blown up. Just because the op wanted to solo doesn't make him immune to group play. If he wants to be immune to group play he should biomass and play X3
PS. Saying hey I'm moving stuff in my freighter can any of you bros scout me with a highsec alt isn't sucking anything it's being smart. If you have to suck something to get help you are in the wrong corp and that's your own damned fault. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1938
|
Posted - 2013.07.04 14:01:00 -
[498] - Quote
S Byerley wrote:Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer. Well, no it isn't. For as much as you have ignored the point - bumping is not against the rules.
Bumping for 2 minutes is not against the rules. Bumping for 15 minutes is not against the rules. Bumping for 30 minutes is not against the rules. Bumping for 60 minutes is not against the rules. Bumping for 90 minutes is not against the rules. Bumping with the intent to harass is against the rules.
You are therefore looking at causation (in the legal sense, law here being CCP's statute), to which there are two established parts, actus reus and mens rea -- you're able to show actus reus (a fact I have not disputed at any point) but to date, no computer analysis has been able to form a judgement on issues of mens rea. If you're able to show I am wrong on this .. then great! Do so and I will look like a complete idiot for saying it's impossible over and over.
However, if you're saying you can't understand why you're wrong here because you lack the ability to think outside of black and white classifications, then I will accept that. I will even explain why you're wrong (again) if you like. The answer is in all my previous posts but I don't think you're reading them, or are reading them and willfully ignoring their content. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
76
|
Posted - 2013.07.04 14:05:00 -
[499] - Quote
Typherian wrote:Moving **** is solo play defending yourself from people that want to blow your stuff up isn't.
Sure, but when one requires the other because the mechanics are too one-sided, it becomes a problem. I think most people advocating mechanic adjustment are trying to point out imbalance rather than outright brokenness; better to fix it now than after someone gets kicked out of nullsec and decides to take advantage of the risk-free, stupid easy, tear-filled income potential.
Quote:hey I'm moving stuff in my freighter can any of you bros scout me with a highsec alt.
People keep saying this like it would have made a difference. Are freighters supposed to route around every high sec gate with a neutral battleship on it?
|

S Byerley
The Manhattan Engineer District
77
|
Posted - 2013.07.04 14:20:00 -
[500] - Quote
Khanh'rhh wrote:Bumping with the intent to harass is against the rules.
Harassment is against the rules; again, nothing to do with intent. The bumper who follows a miner halfway across highsec isn't immune because he thought he could get a ransom out of the guy and was only in it for the ISK.
CCP has no obligation to show mens rea. Further, even in court, mens rea doesn't play out the way you seem to think; primarily because people lie.
Khanh'rhh wrote:no computer analysis has been able to form a judgement on issues of mens rea.
Oh, allow me to write you an AI that does:
printf("Guilty.\n"); // Or, if you prefer: printf("Innocent.\n");
The task of making a judgement is trivial; the task of imitating a human decision is notably harder, but you can typically achieve a decent amount of accuracy with naive data set analysis and a training set (which, if you'll recall, is all I claimed). |
|

Ace Uoweme
Republic Military School Minmatar Republic
363
|
Posted - 2013.07.04 14:26:00 -
[501] - Quote
S Byerley wrote:Typherian wrote:Moving **** is solo play defending yourself from people that want to blow your stuff up isn't. Sure, but when one requires the other because the mechanics are too one-sided, it becomes a problem. I think most people advocating mechanic adjustment are trying to point out imbalance rather than outright brokenness; better to fix it now than after someone gets kicked out of nullsec and decides to take advantage of the risk-free, stupid easy, tear-filled income potential. Quote:hey I'm moving stuff in my freighter can any of you bros scout me with a highsec alt. People keep saying this like it would have made a difference. Are freighters supposed to route around every 0.8 high sec gate with a neutral battleship on it?
You make good points.
But the solution to the mechanic won't come easy, as that's to fix the physics first.
After the other day getting trapped -- literally -- on a top of a structure, then IN a structure due to the bouncing physics in the game, more so.
Things like that in other games is totally unacceptable. The bumping mechanic is accepted as an interesting feature, but the cause of it is the physics. The same physics you see when NPC ships are bumping and bouncing all over the same gates (unacceptable)...and players get stuck on in missions. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Aura of Ice
Garoun Investment Bank Gallente Federation
17
|
Posted - 2013.07.04 16:17:00 -
[502] - Quote
Khanh'rhh wrote:S Byerley wrote:Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer. Well, no it isn't. For as much as you have ignored the point - bumping is not against the rules. Bumping for 2 minutes is not against the rules. Bumping for 15 minutes is not against the rules. Bumping for 30 minutes is not against the rules. Bumping for 60 minutes is not against the rules. Bumping for 90 minutes is not against the rules. Bumping with the intent to harass is against the rules. You are therefore looking at causation (in the legal sense, law here being CCP's statute), to which there are two established parts, actus reus and mens rea -- you're able to show actus reus (a fact I have not disputed at any point) but to date, no computer analysis has been able to form a judgement on issues of mens rea. If you're able to show I am wrong on this .. then great! Do so and I will look like a complete idiot for saying it's impossible over and over. However, if you're saying you can't understand why you're wrong here because you lack the ability to think outside of black and white classifications, then I will accept that. I will even explain why you're wrong (again) if you like. The answer is in all my previous posts but I don't think you're reading them, or are reading them and willfully ignoring their content.
Do you people live in some sort of bubble on mars?
Being locked out of ANY game for 90 minutes would be considered BAD GAMEPLAY by any sane person.
I also recall reading another comment saying DAYS would constitute harassment, not hours. Are you people serious? I just won't even say anything more about that one. Speaks for itself.
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
54
|
Posted - 2013.07.04 16:23:00 -
[503] - Quote
Aura of Ice wrote:Khanh'rhh wrote:S Byerley wrote:Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer. Well, no it isn't. For as much as you have ignored the point - bumping is not against the rules. Bumping for 2 minutes is not against the rules. Bumping for 15 minutes is not against the rules. Bumping for 30 minutes is not against the rules. Bumping for 60 minutes is not against the rules. Bumping for 90 minutes is not against the rules. Bumping with the intent to harass is against the rules. You are therefore looking at causation (in the legal sense, law here being CCP's statute), to which there are two established parts, actus reus and mens rea -- you're able to show actus reus (a fact I have not disputed at any point) but to date, no computer analysis has been able to form a judgement on issues of mens rea. If you're able to show I am wrong on this .. then great! Do so and I will look like a complete idiot for saying it's impossible over and over. However, if you're saying you can't understand why you're wrong here because you lack the ability to think outside of black and white classifications, then I will accept that. I will even explain why you're wrong (again) if you like. The answer is in all my previous posts but I don't think you're reading them, or are reading them and willfully ignoring their content. Do you people live in some sort of bubble on mars? Being locked out of ANY game for 90 minutes would be considered BAD GAMEPLAY by any sane person. I also recall reading another comment saying DAYS would constitute harassment, not hours. Are you people serious? I just won't even say anything more about that one. Speaks for itself.
he wasnt "locked out" of anything, he spent an hour trying to save his freighter and failed. ive spent longer than that trying to evade enemies |

Beekeeper Bob
Beekeepers Anonymous
683
|
Posted - 2013.07.04 16:26:00 -
[504] - Quote
Elizabeth Aideron wrote:Aura of Ice wrote:Khanh'rhh wrote:S Byerley wrote:Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer. Well, no it isn't. For as much as you have ignored the point - bumping is not against the rules. Bumping for 2 minutes is not against the rules. Bumping for 15 minutes is not against the rules. Bumping for 30 minutes is not against the rules. Bumping for 60 minutes is not against the rules. Bumping for 90 minutes is not against the rules. Bumping with the intent to harass is against the rules. You are therefore looking at causation (in the legal sense, law here being CCP's statute), to which there are two established parts, actus reus and mens rea -- you're able to show actus reus (a fact I have not disputed at any point) but to date, no computer analysis has been able to form a judgement on issues of mens rea. If you're able to show I am wrong on this .. then great! Do so and I will look like a complete idiot for saying it's impossible over and over. However, if you're saying you can't understand why you're wrong here because you lack the ability to think outside of black and white classifications, then I will accept that. I will even explain why you're wrong (again) if you like. The answer is in all my previous posts but I don't think you're reading them, or are reading them and willfully ignoring their content. Do you people live in some sort of bubble on mars? Being locked out of ANY game for 90 minutes would be considered BAD GAMEPLAY by any sane person. I also recall reading another comment saying DAYS would constitute harassment, not hours. Are you people serious? I just won't even say anything more about that one. Speaks for itself. he wasnt "locked out" of anything, he spent an hour trying to save his freighter and failed. ive spent longer than that trying to evade enemies
I think the difference being, he has no hope of escape.....
I too am excited about trading playability for more lag and shiny pictures.....:( Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 17:05:00 -
[505] - Quote
S Byerley wrote:Harassment is against the rules; again, nothing to do with intent. The bumper who follows a miner halfway across highsec isn't immune because he thought he could get a ransom out of the guy and was only in it for the ISK. That's intent to bump (do the action) - whereas I'm referring to the intent to cause harassment through the actions. It can be commonly used as a noun or adjective, or in other forms in context. Your semantic dodging is rather silly. Or perhaps English isn't your first language?
An example ruling "Player A bumped Player B with the sole intent to cause harassment"
Quote:The task of making a judgement is trivial; the task of imitating a human decision is notably harder, but you can typically achieve a decent amount of accuracy with naive analysis and a training set (which, if you'll recall, is all I claimed). Yes, this would be your original claim. However, like the first time you raised it, it is flawed in that any analysis of the data can't show why it arose.
If two players are identically bumping for an hour each, it is fully possible for one player to be breaking the rules, and the other not to be. This is the very basic flaw in your thinking that you refuse to accept some 300 posts later.
Computer analysis cannot show causality, and CCP punish based on the cause of the bumping, not the actual act.
You can however prove me wrong by demonstrating a computer analysis technique that is able to show causality. I've repeatedly asked in a polite manner. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 17:28:00 -
[506] - Quote
Khanh'rhh wrote:That's intent to bump (do the action) - whereas I'm referring to the intent to cause harassment through the actions. It can be commonly used as a noun or adjective, or in other forms in context. Your semantic dodging is rather silly.
What semantics? It doesn't matter if he was trying to make ISK or to actually harass the guy because the only person who can make that distinction is him (and even then it's subjective and largely philosophical).
Quote:An example ruling "Player A harassed Player B"
FTFY
Quote:If two players are identically bumping for an hour each, it is fully possible for one player to be breaking the rules, and the other not to be.
In which case,
A. The GM can't tell the difference
or
B. The GM uses contextual information to distinguish between them
In the case of B, the algorithm will have the same contextual information and it's reasonable to assume that some trend/relation (no, I can't tell you which without the data because finding them is the whole point of data mining) can be used to predict the GM's ruling.
You seem to be running out of steam mate. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 17:49:00 -
[507] - Quote
Logs being the keyword How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 17:52:00 -
[508] - Quote
Elizabeth Aideron wrote:contextual information in this case is generally going to be chatlogs. feel free to show how you can datamine harassment from those
Appropriately enough, that field is called text mining. |

James Amril-Kesh
4S Corporation RAZOR Alliance
5644
|
Posted - 2013.07.04 17:54:00 -
[509] - Quote
S Byerley wrote:That's just your flesh sack pride talking.
To put things in perspective: A full simulation of the human brain takes about an exaflop (+/- an order subject to debate). We're currently in the tens of petaflops and the exaflop projections are for ~2020. Keep in mind, that's a full simulation, fundamentally more powerful. The brain is not a digital computer. At least, not in the traditional sense. There's quite a bit of evidence that suggests that the human brain (and indeed that of many or even most animals that have a central nervous system) is more analogous to a quantum computer. -áMy (mostly boring) Youtube channel. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3583
|
Posted - 2013.07.04 18:14:00 -
[510] - Quote
Callyuk wrote:A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized
They are. They lose the ships they used on the first attempt and have to try again.
Aura of Ice wrote:Do you people live in some sort of bubble on mars?
Being locked out of ANY game for 90 minutes would be considered BAD GAMEPLAY by any sane person.
I also recall reading another comment saying DAYS would constitute harassment, not hours. Are you people serious? I just won't even say anything more about that one. Speaks for itself.
He's not locked out of anything. In fact, escape is trivial. Right Click > Eject.
He chose to spend that hour in the hopes that he could rescue his cargo.
Beekeeper Bob wrote:I think the difference being, he has no hope of escape..... 
He had no hope of escape solo. But then, a suicide ganker has no hope of killing him solo either, so there's a sort of symmetry there.
With far fewer people helping than it took to gank that freighter, escape for the freighter becomes trivial. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 18:15:00 -
[511] - Quote
James Amril-Kesh wrote:The brain is not a digital computer. At least, not in the traditional sense. There's quite a bit of evidence that suggests that the human brain (and indeed that of many or even most animals that have a central nervous system) is more analogous to a quantum computer.
There's evidence of quantum interaction (which is hardly surprising since the information density of DNA, ect. requires a scale where quantum effects are inevitably a factor), but no evidence that it plays a significant role in the computations.
It's also extremely unlikely that quantum computing is beneficial for general purpose algorithms; all evidence suggests that it offers no exponential complexity benefits over the Turing machine model outside a very narrow range of problems.
In any case, we (humans) have made steady progress on quantum computing hardware (though no one can agree on which model to run with).
TL;DR - quantum mind is not a widely accepted theory. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 18:29:00 -
[512] - Quote
My brain tells me that game mechanics were working correctly but not working as intended How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Schalac
Apocalypse Reign
316
|
Posted - 2013.07.04 18:30:00 -
[513] - Quote
Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky. Which, none of this matters if you are able to A.) alpha the ship or B.) able to draw concord away by attacking other ships in the system. Honestly, the ability to keep someone in space until DT just by shooting it with a rookie ship is a dumb mechanic and should be considered an exploit. Or log off and PvP timers should not renew once the pilot is logged off. You want that kill, bring enough people to do it in 15 minutes.... Oh wait, all the nullbears complained that they couldn't kill ships before they logged off, while at the same time told high sec dwellers to HTFU. The hypocrisy in this game is astounding. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
54
|
Posted - 2013.07.04 18:57:00 -
[514] - Quote
Schalac wrote:Tippia wrote:Diomedes Calypso wrote:I'm also unclear.. if he does nothing, when he eventually gets attacked concord will kill the attackers even if the attackers kill him first .. right?
Does the bumping just give more time to bring in more firepower from other systems to make sure the job gets done? The bumping serves two purposes. The most important one is that it creates a controlled environment where the gankers can delay and monitor the CONCORD response. You shoot the target once as he exits gate cloak to give him a PvP timer, which ensures that the ship will stay in space for another 15 minutes, no matter what, so logging off no longer saves the victim. This is obviously a criminal act so CONCORD shows up and kills the flagging alt. To counter this, you take advantage of the 15 minute timer to use a neutral alt (or two) to bump the victim at last 150km away from where CONCORD is sitting. The bumping both ensures that the victim can't just warp off willy-nilly, and that the victim is out of reach from immediate CONCORD response. Being this far away causes the CONCORD mechanics to consider the target (and, more importantly, the awaiting gankers) GÇ£out of rangeGÇ¥ for the purpose of responding to their actions, which in turn yields the same effect as delaying CONCORD by spawning them somewhere else in the system. When responding to a crime that's this far away, the CONCORD ships first have to despawn from the first crime scene before they can show up at a new one, which delays the response by half a dozen seconds or so. You sacrifice the loss of a newbship with civvy guns for being able to execute the gank with maybe 20GÇô50% fewer actual attack ships. You can also keep a close eye on CONCORD while doing all of this, which means you have more control over the timers. The second benefit is that the gank now happens maybe 200km off the gate, rather than 15km away from it. As a result, loot thieves will not get as much of a chance to get to the goods, and white knights stand less of a chance counter-killing the looting ships (which will go suspect in the process). If it's a freighter gank, you're likely to need a freighter to loot the wreck, and you definitely want to keep those away from the normal traffic lanes when they go blinky. Which, none of this matters if you are able to A.) alpha the ship or B.) able to draw concord away by attacking other ships in the system. Honestly, the ability to keep someone in space until DT just by shooting it with a rookie ship is a dumb mechanic and should be considered an exploit. Or log off and PvP timers should not renew once the pilot is logged off. You want that kill, bring enough people to do it in 15 minutes.... Oh wait, all the nullbears complained that they couldn't kill ships before they logged off, while at the same time told high sec dwellers to HTFU. The hypocrisy in this game is astounding.
yes the honourable highseccers logging off to avoid combat versus the cowardly nullbears losing multiple waves of ships for a single kill |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3583
|
Posted - 2013.07.04 18:59:00 -
[515] - Quote
Schalac wrote:Which, none of this matters if you are able to A.) alpha the ship or B.) able to draw concord away by attacking other ships in the system. Honestly, the ability to keep someone in space until DT just by shooting it with a rookie ship is a dumb mechanic and should be considered an exploit. Or log off and PvP timers should not renew once the pilot is logged off. You want that kill, bring enough people to do it in 15 minutes.... Oh wait, all the nullbears complained that they couldn't kill ships before they logged off, while at the same time told high sec dwellers to HTFU. The hypocrisy in this game is astounding.
Why shouldn't you have all the time in the world to kill an unmanned ship? Why should "alt+F4" be an effective means of escape for anyone? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:09:00 -
[516] - Quote
Schalac wrote:
Which, none of this matters if you are able to A.) alpha the ship or B.) able to draw concord away by attacking other ships in the system. Honestly, the ability to keep someone in space until DT just by shooting it with a rookie ship is a dumb mechanic and should be considered an exploit. Or log off and PvP timers should not renew once the pilot is logged off. You want that kill, bring enough people to do it in 15 minutes.... Oh wait, all the nullbears complained that they couldn't kill ships before they logged off, while at the same time told high sec dwellers to HTFU. The hypocrisy in this game is astounding.
Why do you chose to always be a victim? |

Typherian
Macabre Votum Northern Coalition.
44
|
Posted - 2013.07.04 19:19:00 -
[517] - Quote
Hey wait a minute. OP didn't call in help for his freighter but he did call in help to cry on the forums about it. I find this quite funny. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 19:23:00 -
[518] - Quote
This is how it went down. 2 machs bumped the freighter for 10 minutes or so (to get out of range of gate guns) and agressed with a rookie toon before goons showed up. Goons got there regrouped got concord in sys off grid that took em another 5-10 minutes (agressed with another rookie toon) then they warped in i went global just after they landed. Concord came in as they fired on the freighter and Concord insta popped em so they got off one or two volleys the first round (they failed), Then they bumped (just 1 Machariel now) and agressed freighter 2 more times before they came in sys (1more time after they were in sys) with rookie toons to keep timer on it for 30 more minutes while they deaggressed global and reshipped then they came back in sys for another 5-10 minutes then finished it. How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 19:27:00 -
[519] - Quote
S Byerley wrote:What semantics? It doesn't matter if he was trying to make ISK or to actually harass the guy because the only person who can make that distinction is him (and even then it's subjective and largely philosophical). Honestly, I think the problem is you just don't understand the rule. That the player claims to feel harassed does not make the actions that led to him making that claim harassment. If that were true, people would game the system by claiming harassment. Therefore, CCP look at the facts and try to make a determination of the players intent - was he intending to make ISK or satisfy any tangible in-game goals doing this, or was he doing it just to harass the person?
And yet you bleat on and on that you don't need to show intent - you could not be more wrong because CCP judge intent. CCP have stated they judge intent. I really have no idea why you keep saying the literal opposite to what the facts are. It's either wilful belligerence or you lack the intellect to realise that you are looking at a fact. [quote[In which case,
A. The GM can't tell the difference
or
B. The GM uses contextual information to distinguish between them
In the case of B, the algorithm will have the same contextual information and it's reasonable to assume that some trend/relation (no, I can't tell you which without the data because finding them is the whole point of data mining) can be used to predict the GM's ruling[/quote] Well OK, now we're getting to the nuts and bolts of it - the discussion I asked to have with you countless posts ago.
You're claiming that "there will be some data that can show the player intended to harass the other player with no ulterior motive" -- well, unfortunately you can't simply state something is true, you need to demonstrate it is. Alternately, you can demonstrate similar techniques used in very similar applications and argue they can be applied. Both/either of which I have asked you to demonstrate for a very, very long time now.
The problem with your ascertion that "the logs will show something" is I have demonstrated that scenarios can exist where identical server logs can lead to different judgement-based outcomes, based on contextual information that the server doesn't log.
The video in the OP might be ruled harassment, for instance, if the player could show evidence he was targeted for, say, relgious reasons or because he was friends with someone. Contents of eve-mails, wallet transactions, conversations .. and the more nebulous idea that humans will make judgement calls on a level that is far greater than raw data can measure.
Now, if you're going to support your wild claims by claiming other wild claims (like "but the chat logs will be data-mined, too, so will support it!") then you're going to have to demonstrate the ability of a machine to accurately read a written language (lets not even look at typos, grammatical errors, or otherwise to confuse it) because otherwise you're just claiming something is true because you know it's true. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 19:30:00 -
[520] - Quote
S Byerley wrote:Elizabeth Aideron wrote:contextual information in this case is generally going to be chatlogs. feel free to show how you can datamine harassment from those Appropriately enough, that field is called text mining. No such attempt at text-mining has been able to show intent, though. The field is much, much more juvenile than whatever pamphlet you swallowed has led you to believe.
You must have shares in some tech company somewhere who have fed you a load of pie in the sky bullshit. No way you can be this invested in believing in technological make-believe otherwise. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 19:31:00 -
[521] - Quote
James Amril-Kesh wrote:S Byerley wrote:That's just your flesh sack pride talking.
To put things in perspective: A full simulation of the human brain takes about an exaflop (+/- an order subject to debate). We're currently in the tens of petaflops and the exaflop projections are for ~2020. Keep in mind, that's a full simulation, fundamentally more powerful. The brain is not a digital computer. At least, not in the traditional sense. There's quite a bit of evidence that suggests that the human brain (and indeed that of many or even most animals that have a central nervous system) is more analogous to a quantum computer. Yeah, don't try to make this point. He will wail for ~2000 words that you can't prove this needs quantum computing (despite the fact digital computers cannot do it). "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:33:00 -
[522] - Quote
Callyuk wrote:This is how it went down. 2 machs bumped the freighter for 10 minutes or so (to get out of range of gate guns) and agressed with a rookie toon before goons showed up. Goons got there regrouped got concord in sys off grid that took em another 5-10 minutes (agressed with another rookie toon) then they warped in i went global just after they landed. Concord came in as they fired on the freighter and Concord insta popped em so they got off one or two volleys the first round (they failed), Then they bumped (just 1 Machariel now) and agressed freighter 2 more times before they came in sys (1more time after they were in sys) with rookie toons to keep timer on it for 30 more minutes (15+15) (60 or so minutes in total) while they deaggressed global and reshipped then they came back in sys for another 5-10 minutes then finished it.
So where were your friends? |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 19:35:00 -
[523] - Quote
i dont care about algorithyms me i just want ccp to look at the video and logs in my case and determine if this is am intended use of game mechanics. How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 19:49:00 -
[524] - Quote
Callyuk wrote:i don't care about algorithms me i just want CCP to look at the video and logs in my case and determine if this is an intended use of game mechanics.
Yes it is. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 19:51:00 -
[525] - Quote
baltec1 wrote:Callyuk wrote:i don't care about algorithms me i just want CCP to look at the video and logs in my case and determine if this is an intended use of game mechanics. Yes it is.
of course it is for you :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

baltec1
Bat Country
7201
|
Posted - 2013.07.04 20:00:00 -
[526] - Quote
Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 20:10:00 -
[527] - Quote
Khanh'rhh wrote:That the player claims to feel harassed does not make the actions that led to him making that claim harassment.
Of course not; there's always a murky but conventional threshold that defines when the objective actions cumulatively start to constitute harassment, as observed by a third party. The feelings of the victim can factor into borderline cases, but the goal of the aggressor (assuming the actions were conscious and the negative effects understood) not so much.
Quote:Therefore, CCP look at the facts and try to make a determination of the players intent - was he intending to make ISK or satisfy any tangible in-game goals doing this, or was he doing it just to harass the person?
You'll have to support this somehow because according to the only reference under consideration, CCP didn't give a flying **** that the offending miner bumpers did so under the guise of trying to collect a ransom. Why? Because the difference was philosophical and impossible to judge without giving the aggressor a gaping loophole.
Quote:Well OK, now we're getting to the nuts and bolts of it - the discussion I asked to have with you countless posts ago.
We really aren't. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 20:11:00 -
[528] - Quote
Khanh'rhh wrote:Alternately, you can demonstrate similar techniques used in very similar applications and argue they can be applied.
Of harassment detection in text logs? That's easy: http://dl.acm.org/citation.cfm?id=2187995
It's not fundamentally different from the common examples I already gave and I imagine you're going to make a lame counter-argument with the exact experimental results (not understanding the sampling methods or trade-offs), but there's more supplemental knowledge than I can really hope to address.
An example perhaps more on your level of understand is the LoL tribunal. Lots of people have played with that data set (though not in an academic context afaik) and hit 90-95+% accuracy rates with naive methods.
Quote:I have demonstrated that scenarios can exist where identical server logs can lead to different judgement-based outcomes, based on contextual information that the server doesn't log.
You haven't; giving information to the human and not the algorithm is obviously not a fair comparison and invalidates your "thought experiment".
Quote: you're going to have to demonstrate the ability of a machine to accurately read a written language.
Even you must be familiar with Watson? |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 20:20:00 -
[529] - Quote
baltec1 wrote:Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand
Key word is War Target . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 21:23:00 -
[530] - Quote
S Byerley wrote:Of course not; there's always a murky but conventional threshold that defines when the objective actions cumulatively start to constitute harassment, as observed by a third party. The feelings of the victim can factor into borderline cases, but the goal of the aggressor (assuming the actions were conscious and the negative effects understood) not so much And this is where you fall down, because identical actions are performed whether the intent is to harass or make gains from it. I know you understand this by now. I know you don't want to admit you failed to see this when you made your original statement, but it's long past time you stop stating falsehoods as truths to try to support your claims.
Quote:You'll have to support this somehow because according to the only reference under consideration, CCP didn't give a flying **** that the offending miner bumpers did so under the guise of trying to collect a ransom. Why? Because the difference was philosophical and impossible to judge without giving the aggressor a gaping loophole OK, so here you've admitted you don't know the rules. This is at least a start, I guess. I'll offer a hint: CCP have said that certain actions can be against the rules - how is that determined? More importantly (really, much more importantly) why is it done in this way instead of stating a limit on the number of times someone can be bumped? C'mon buddy, do it. You're nearly there! You're almost at the point of understanding why classification and case-by-case judgement are different concepts.
You're selectively quoting from a passage where I say computer analysis can't show intent to disguise the fact you can't demonstrate this.
If this is "easy" in the same way everything else you say is "easy" - then what you really mean is "yeah, there's kinda some research in the area, it's being improved on but is yet to reach statistical significance" ... then I think we've proven that when you say something is "easy" what you mean is "potentially possible in the future" and I think we can leave it there. My issue was with your original post
S Byerley wrote:Incidentally, data mining would mimic human judgement with an extremely high degree of accuracy in a scenario like this. Computers are smart; people are bad at utilizing them. Which is still demonstrably untrue, now even more so since you have proven several elements of any such data-mining task would be unable to achieve statistical significance. You can't very well use chat-logs to determine whether identical actions are harassment or not, if the machine is flipping a coin on it.
On a very basic level, the stated usage case of such an analysis technique (more developed than currently available) would be to raise flags for moderators to pass judgement on. They are not stating it can determine, for itself, whether the material qualifies - it is simply spitting out a number stating how close it fits the accuracy of its (not well refined) model. In EvE, players raise petitions when something like this happens, so there is no need to have a massive data analysis tool running around and repeating that task.
"I imagine you're going to make a lame counter-argument with the exact experimental results" Well yes, it might be quite boorish of me to insist that we discuss matters of provable fact when we're questioning fact, but dem's the breaks. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |
|

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 21:25:00 -
[531] - Quote
Release the Logs CCP so i can post them :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 21:29:00 -
[532] - Quote
S Byerley wrote:Even you must be familiar with Watson? Yes, but this is just you (once again) seemingly clinging onto the dream of what might be and (for some reason) claiming it would be trivial to implement.
Just two years ago, one of the world's leading tech companies, with a massive budget, produced a highly specific algorithm, running on a supercomputer, for answering knowledge-based questions in a clear unbroken and expected format. The reason you know about it, the reason I know about it, is because it is/was a computing breakthrough.
You claimed that going WAY beyond the scope of Watson was possible 30-40 years ago.
Do you have any idea why you are being pointed and laughed at? "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 21:33:00 -
[533] - Quote
I mean, there are potential cures for cancer that have trialed way higher than the **** you're pulling out here, and no one is saying "curing cancer is easy" because they're able to, you know, see facts as facts, and not something that is true if you close your eyes and wish really hard. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 21:47:00 -
[534] - Quote
Khanh'rhh wrote:This is at least a start, I guess. I'll offer a hint: CCP have said that certain actions can be against the rules - how is that determined?
I already gave you my understanding, as well as how it's done in virtually every other context. If you disagree, perhaps you should put a citation where you mouth is.
Quote:If this is "easy" in the same way everything else you say is "easy" - then what you really mean is "yeah, there's kinda some research in the area, it's being improved on but is yet to reach statistical significance" ... then I think we've proven that when you say something is "easy" what you mean is "potentially possible in the future" and I think we can leave it there.
Naw, man up mate. You said it was impossible despite there being a good decade+ of productive/useful research in the field. Read the paper; read some other stuff in the field; then we can have a two-way discussion.
Quote:Which is still demonstrably untrue, now even more so since you have proven several elements of any such data-mining task would be unable to achieve statistical significance.
Oh jeez, I hate teaching statistics. Do me a favor and either take my word for it(the authors wouldn't have published statistically insignificant results without saying so) or do your own reading?
Quote:In EvE, players raise petitions when something like this happens, so there is no need to have a massive data analysis tool running around and repeating that task.
If you'll recall, I made the disclaimer several times that this obviously wasn't something appropriate for the problem. I'm strictly indulging your tangent in the hopes that you'll learn something despite yourself. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 21:56:00 -
[535] - Quote
Facts are facts but its opinion that matters Not yours or mine but the devs How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.04 22:10:00 -
[536] - Quote
Khanh'rhh wrote:Yes, but this is just you (once again) seemingly clinging onto the dream of what might be and (for some reason) claiming it would be trivial to implement.
I don't recall saying it would be trivial to implement. Data mining techniques can take quite a lot of manual effort to fit the data set.
Quote:Just two years ago, one of the world's leading tech companies, with a massive budget, produced a highly specific algorithm, running on a supercomputer, for answering knowledge-based questions in a clear unbroken and expected format. The reason you know about it, the reason I know about it, is because it is/was a computing breakthrough.
It beat the most adept humans in the world at a fairly complex task (notably harder than what we're talking about mind you). It only required a supercomputer to meet the latency requirements of the show (and not a particularly high-end supercomputer); you can run the development version on an ordinary desktop. The system itself allows for very general application; some are pretty neat, I suggest you read up on them. Annnd, it wasn't a breakthrough, more of a highly publicized milestone.
Quote:You claimed that going WAY beyond the scope of Watson was possible 30-40 years ago.
Text analysis can be challenging to do properly, but what I had in mind were decision trees (which popped up in the 70's if memory serves). Lots of the techniques used for cutting edge stuff (Neural networks, ect.) were conceived ages ago and it's getting the necessary hardware/optimizing them for it that's hard.
Quote:Do you have any idea why you are being pointed and laughed at?
By you? I don't really care to conjecture on issues of psychoanalysis. You do remind me a lot of college freshmen though. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9480
|
Posted - 2013.07.04 22:17:00 -
[537] - Quote
Callyuk wrote:Facts are facts but its opinion that matters Not yours or mine but the devs And the current consensus of opinion amongst Devs is that bumping for the purposes of a gank is not an exploit. If anyone wishes to challenge that consensus then they'll need to raise a petition regarding this threads particular scenario.
In Eve you're a god, why have morals? |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
54
|
Posted - 2013.07.04 22:21:00 -
[538] - Quote
Callyuk wrote:Facts are facts but its opinion that matters Not yours or mine but the devs
* PVP flags CAN be created and further extended after log-off even if the owner did not have a PVP flag at the time of disconnect.. If Char A logs off in space (with or without a PVP flag), and then char B attacks A, then A will get a PVP flag. Char A's ship will then remain in space for as long as that PVP flag exists. These changes should ensure that unavoidable disconnects (eg caused by network problems) aren't massively penalising, whilst ensuring that manually killing the client to avoid PVP is never a viable strategy.
https://forums.eveonline.com/default.aspx?g=posts&m=2079573#post2079573 |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 22:21:00 -
[539] - Quote
Yea but ganks never take an hour maybe the devs will add a stipulation to the finding ? How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9480
|
Posted - 2013.07.04 22:23:00 -
[540] - Quote
Callyuk wrote:Yea but ganks never take an hour maybe the devs will add a stipulation to the finding ? I doubt it, the devs don't have a history of catering to special snowflakes.
In Eve you're a god, why have morals? |
|

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 22:29:00 -
[541] - Quote
Im a special CornFlake How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 22:45:00 -
[542] - Quote
speacial or not corn/snowflake or not i think that wat i witnessed was not intended gameplay , hence why i started this thread . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9490
|
Posted - 2013.07.04 22:55:00 -
[543] - Quote
Callyuk wrote:speacial or not corn/snowflake or not i think that wat i witnessed was not intended gameplay , hence why i started this thread . Then petition it, all you've done by creating this thread is to make yourself look astoundingly bad at Eve, and tbh looking astoundingly bad at Eve is my job, not yours..
In Eve you're a god, why have morals? |

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.04 22:56:00 -
[544] - Quote
The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.04 23:22:00 -
[545] - Quote
Schalac wrote:The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics. Agreed How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1939
|
Posted - 2013.07.04 23:42:00 -
[546] - Quote
S Byerley wrote:I already gave you my understanding, as well as how it's done in virtually every other context. If you disagree, perhaps you should put a citation where you mouth is. Well .. it's been linked many times, but ok
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
Now we know two things based on this and other CCP GM and DEV replies:
- It can be considered harassment, which will be judged on a case-by-case basis - CCP do not stick to any particular criteria for classifying it. They do this to prevent someone gaming the system. They try to determine the players intent from their actions, and if they deem it so, they class it as rule breaking. You can see this in their rookie-system rules where GM Homonia specifically said they judge the intent, not what happens or where:
"It is impossible to define [...] in a way that is comprehensible, to the point and without loop holes, in addition to our players able to apply these rules to their fellow players around them. This means that we will not provide a hard definition to our player base" CCP said they have internal measures that ensures rulings are consistent, but that these are not defined by any facts or has a numerical basis, since players will reverse engineer them to try to exploit them.
CCP have been very forth coming on the fact they judge each case on it's own individual merits, and this (needfully) requires considering things outside of what simply happened on the server in a loggable way.
It's really the classic definition of pornography - "I know it when I see it." -- that statement is oft-repeated because it's a simple idea that encapsulates the concept that something can be one thing or another, even if every possible description of it is identical to another. The human system of perception is above where computers are with simple data classification.
I mention this, because CCP GMs specifically mentioned this concept with regards to how they determine whether the intent of the player was to harass, or whether they were using game mechanics normally.
Quote:Naw, man up mate. You said it was impossible despite there being a good decade+ of productive/useful research in the field. Read the paper; read some other stuff in the field; then we can have a two-way discussion [...] Oh jeez, I hate teaching statistics. Do me a favor and either take my word for it(the authors wouldn't have published statistically insignificant results without saying so) or do your own reading? Er, I did. The paper from a scientific measurement POV, was simply "we can kinda analyse this a little bit, here is one possible analysis technique that does a little better. Yep, it did better! Still can't tell us harassment from non-harassment in a manner which is statistically significant, though" Are you going to continue this bizarre tradition of literally stating something is different than the published facts? The object of the research was to move closer to being able to ID harassment accurately, so yes, a paper that shows they are getting closer to this (but have not achieved it) is not unusual in any way at all. Non-significant results are interesting unto themselves.
Quote:If you'll recall, I made the disclaimer several times that this obviously wasn't something appropriate for the problem. I'm strictly indulging your tangent in the hopes that you'll learn something despite yourself Well, sorry friend but my key points are still the same, and unchanged. There doesn't exist a computer model which can judge a players intent. CCP make judgements based on (what they believe is) the players intent.
What I actually wanted to talk about with the initial example of the credit card / fraud data (until you ran off with the need to insult me) was data-size. The biggest problem of ever trying something like this will be data-size; the disparity between population data and sample data. You probably can look at every instance of cases ruled as harassment and analyse it against every instance of non-harassment and find elements in either that have a non-neutral effect on the groups. The problem will be your sample for the instance in question will, in effect, be a small sample and be over-ruled by the individual biases that would otherwise be smoothed out in a larger dataset. In short, you're going to have large standard deviations even if you can pick apart the means, meaning it is inordinately hard to tell where data lies by comparing it to such. For instance, you might find the biggest indicators of harassment is where the infringing player is trying their best to make contact with the victim (to collect tears and validate the harassment) - well, this might hold statistically true for the dataset as a whole but can never be better than a mild statistical weighting in an individual case. If it's a provably statistically significant difference, but the means between groups are 4.5 communication attempts and 4.7 - with a standard deviation of 3, what weight can you possibly put on your small sample of data (one infraction) where the player made 3, or 6?
Mathematically classifying things isn't hard, even when you are looking at human subjects. What is hard to classify is singular data points, wherein you can only make a judgement call and "know it when you see it". "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.05 00:38:00 -
[547] - Quote
CCP considers the act of bumping a normal game mechanic even when being aggressed by a noob alt in a rookie ship for an hour or more, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
If you had pasted me this i would forget about it but since thats not what they said i will continue to beat the drum How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3583
|
Posted - 2013.07.05 00:39:00 -
[548] - Quote
Callyuk wrote:Yea but ganks never take an hour maybe the devs will add a stipulation to the finding ?
Sure they do. You just described one example where a gank took an hour.
Callyuk wrote:This is how it went down. 2 machs bumped the freighter for 10 minutes or so (to get out of range of gate guns) and agressed with a rookie toon before goons showed up. Goons got there regrouped got concord in sys off grid that took em another 5-10 minutes (agressed with another rookie toon) then they warped in i went global just after they landed. Concord came in as they fired on the freighter and Concord insta popped em so they got off one or two volleys the first round (they failed), Then they bumped (just 1 Machariel now) and agressed freighter 2 more times before they came in sys (1more time after they were in sys) with rookie toons to keep timer on it for 30 more minutes (15+15) (60 or so minutes in total) while they deaggressed global and reshipped then they came back in sys for another 5-10 minutes then finished it.
Tah, Dah.
Schalac wrote:The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics.
There are numerous counters. One thing that might help you come up with them is realizing that not being flagged for legal combat in HS does not mean you are safe from combat in HS (you'd think someone whinging about suicide ganking would grasp this concept, but v0v).
POS Shields are explicitly designed to keep out those who were not invited. POS Bowling bypassed that mechanic. What mechanic is being bypassed in bumping a ship with another ship? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Messoroz
AQUILA INC Verge of Collapse
395
|
Posted - 2013.07.05 00:45:00 -
[549] - Quote
So in 60 minutes,the OP couldnt just logoff. Even if being bumped, you'll stay in space for about 2 minutes instead of ewarping and then instantly disappear. Unless they suicide aggro. |

Neuntausend
GoonWaffe Goonswarm Federation
42
|
Posted - 2013.07.05 01:09:00 -
[550] - Quote
Nothing kept the pilot from logging off and doing something with his life, the outcome would have been the same either way.
In the end, it's just another ship loss and an hour wasted. Station camps, bubbles, heck, even just 2 gate-jumps and a long warp in 10% tidi can easily cost me an hour. Are those exploits and harassment as well now? Just eject, podex and get on with your life next time, will save you 58 minutes. |
|

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.05 01:21:00 -
[551] - Quote
Nothing beside the fact that im not a quitter
I cant dictate someone elses actions but i can my own How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 01:28:00 -
[552] - Quote
Khanh'rhh wrote:CCP GMs specifically mentioned this concept with regards to how they determine whether the intent of the player was to harass
If they did it's certainly not in anything you posted. I'm not even going to bother breaking it down; there's no mention of anything like that outside of your own warped interpretation.
No set criteria =/> decided based on intent of the aggressor
Quote:The paper from a scientific measurement POV, was simply "we can kinda analyse this a little bit, here is one possible analysis technique that does a little better. Yep, it did better! Still can't tell us harassment from non-harassment in a manner which is statistically significant, though"
Jeez, this is why I didn't want to give you reading so obviously beyond your ability. I don't what the heck you think statistically significant means, but you're obviously wrong. Honestly, statistical significance is arbitrary enough without you redefining it; I'm really not going to teach you statistics.
Quote:The problem will be your sample for the instance in question will, in effect, be a small sample and be over-ruled by the individual biases that would otherwise be smoothed out in a larger dataset.
The assumption of a sufficient training set was mentioned; I have no idea what CCP's volume looks like.
You also seem to be under the weird assumption that data mining picks out a single statistic and draws a line; that's not the case in anything but trivial example.
Quote:What is hard to classify is singular data points, wherein you can only make a judgement call and "know it when you see it".
"know it when you see it" isn't code for: "requires human intuition"; it means that examples typically fall at the extremes but it's hard to describe exactly why they do. This isn't a barrier for data mining; it's what data mining is for - developing effective criteria that are otherwise non-obvious. Ever try to pick complex relations out of high dimensional data? I don't care how well you plot it, you aren't going to get very far by hand.
|

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.05 01:40:00 -
[553] - Quote
I have a volume for you :) Volume 1 How Freighters are killed Under New Flagging Mechanics How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.05 06:49:00 -
[554] - Quote
RubyPorto wrote:Schalac wrote:The problem with this system is it isn't "emergent gameplay". It is absurd abuse of game mechanics on the same level of OGB. The fact that there is no counter to it that is feasible is really off putting in a so called space sim. Fun game mechanics are when you have a viable counter to a tactic that is used against you. Where is the counter in this? Basically it is sanctioned harassment designed by the inept and perpetrated by the small with no chance of recourse. If bumping and suiciding are allowed to keep a person locked down for over an hour, then why was POS bowling patched out? They are both viable tactics right? Yet one was deemed an exploit and one was not. If you want a person to stay there and not be able to warp off, you should have to aggress and use a scram/point. Not some chickenshit tactic of bumping someone for over an hour completely safe from repercussions due to flagging mechanics. There are numerous counters. One thing that might help you come up with them is realizing that not being flagged for legal combat in HS does not mean you are safe from combat in HS (you'd think someone whinging about suicide ganking would grasp this concept, but v0v). POS Shields are explicitly designed to keep out those who were not invited. POS Bowling bypassed that mechanic. What mechanic is being bypassed in bumping a ship with another ship? Name one viable tactic for stopping 2 neutral Machs constantly bumping you for over an hour.
I never said that people should be safe from PvP in highsec. But at a point in time, constant bumping does become harassment. What if I followed you around for an hour pushing you away from where you were walking every 15 seconds. How long would it take you to get aggravated by that action. Now imagine if you were completely powerless to do anything about it. It is the same principle. Bumping is harassment. Plain and simple. Doing it for over an hour, should be deemed an exploit much in the same way that POS bowling was. Mind you this is only for high sec purposes, as in low and null sec you can just shoot the perpetrator without the certainty that you will lose your ship.
This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.
SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Thar Saal
Sorry About Your Face Catastrophic Uprising
52
|
Posted - 2013.07.05 07:05:00 -
[555] - Quote
Tactic for stopping neutral machs:
Have an armed escort.
why:
Because bump happy machs aren't the issue here. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9581
|
Posted - 2013.07.05 07:24:00 -
[556] - Quote
Schalac wrote: This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.
That's quite the line in horse manure you're peddling there. The far reaching ramifications of what you think CCP should have done with the bumping mechanic would have most PvP groups up in arms. In fact the whole discussion thread about the bumping of absent miners, that led to the current consensus of opinion in CCP, was full of those very players decrying potential changes to, or the removal of, bumping. It's an oft used and quite effective, method of holding down a target while you get tackle or DPS on the field.
There are counters to bumping, both for miners and other pilots, it's hardly the bumpers fault that people are lazy and can't be bothered to use them.
In fact it brings to mind the numerous amusing hulkageddon style threads where miners where being told how not to get ganked, by gankers, and then ignoring the advice given, because of its source, and exploding hilariously while crying "It's so unfair".
In Eve you're a god, why have morals? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3583
|
Posted - 2013.07.05 07:30:00 -
[557] - Quote
Schalac wrote:Name one viable tactic for stopping 2 neutral Machs constantly bumping you for over an hour. Suicide Gank them. Counterbump them and Web your Freighter.
There's 2.
Log off. They can bump your ship all they want, but you can be off doing something else. There's a third.
Eject. Same as above. That's four.
Self Destruct. That's five.
Grab some ECM to counter the impending gank squad. That's Six.
There's 3 options that save your ship and cargo, and 3 options that are possible without any outside assistance.
Though I'm betting you're going to claim that those aren't "viable" because they require outside help (because 1 ship should be able to escape from 2 specialty ships designed to hold it, right?) or result in a loss of some kind.
Quote:I never said that people should be safe from PvP in highsec. Never said you did. Read what I wrote again. I mentioned that the Bumpers are not safe from PvP.
Quote:But at a point in time, constant bumping does become harassment. What if I followed you around for an hour pushing you away from where you were walking every 15 seconds. How long would it take you to get aggravated by that action. I'd simply call the police and have you arrested as, in the US, that's Assault. (Maybe even kidnapping, if the DA were feeling creative.)
Also, CCP has defined that point in time as "after you've relocated your activities to a different area." One continuous set of bumps does not harassment make, as it's no different that hellcamping a station, in terms of effect on your gameplay choices.
Quote:Now imagine if you were completely powerless to do anything about it. It is the same principle. Bumping is harassment. Plain and simple. Except that you are not powerless to do anything about it in EVE unless you choose to be so (by refusing to involve your friends or run the risk of losing your ship), and it's not Illegal in the game.
Quote:Doing it for over an hour, should be deemed an exploit much in the same way that POS bowling was. Mind you this is only for high sec purposes, as in low and null sec you can just shoot the perpetrator without the certainty that you will lose your ship.
This stems all the way back to the miner bumpers that thought they were cool on the forums because they could 'legally grief' because CCP was to weak of heart and mind to tell them to stop.
Why is bumping someone once to set up a gank different from keeping them there to make a second attempt? Why does it matter how long you keep them there to set up the first gank run?
The Miner bumpers are running a classic protection racket. Why do you think that is or should be illegal in EVE?
EVE is not real life. The legal system is slightly different that real life. Even in HS. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.05 07:36:00 -
[558] - Quote
Thar Saal wrote:Tactic for stopping neutral machs:
Have an armed escort.
why:
Because bump happy machs aren't the issue here. Protip, you are not going to gank 2 machs unless you have a lot of people in your "armed escort" ready to lose the ship right off the bat. Bump happy machs are the issue, without them none of what else transpired would of even happened.
Jonah Gravenstein wrote:That's quite the line in horse manure you're peddling there. The far reaching ramifications of what you think CCP should have done with the bumping of miners would have most PvP groups up in arms, in fact the whole discussion thread that led to the current consensus of opinion in CCP was full of those very players decrying potential nerf of bumping.
There are counters to bumping, both for miners and other pilots, it's hardly the bumpers fault that people are lazy and can't be bothered to use them. I would love to hear your solutions to bumping that don't involve the automatic loss of your ship. CONCORDEKKEN is not a solution to bumping harassment.
I have no problems with people ganking other people, people ganking me, me ganking other people. It is the game. The problem I have is with the mechanic used facilitate the end.
Also, most of those people that were doing miner bumping were in NPCs corps, and if not, as soon as you wardecced them they would be. So don't go all mushy for those scum. They were/are griefer parasites, afraid to actually engage in combat. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9583
|
Posted - 2013.07.05 07:52:00 -
[559] - Quote
Schalac wrote:I would love to hear your solutions to bumping that don't involve the automatic loss of your ship. CONCORDEKKEN is not a solution to bumping harassment. In general don't afk or autopilot, in the case of freighters don't carry stupid isk values in a ship designed for low cost high volume goods, use the ingame map for intel (miniluv aren't exactly subtle about what they do), avoid choke points (Uedema is a firm favourite), have a designated in-corp webber accompany the freighter so it can get into warp in under a week. Miner specific (off topic I know but you brought up miner bumping) use a Skiff with an AB, they're practically impossible to bump for all but the most seasoned bumpers, buy a permit from your local extortion racket, fit for survivability (a small shield booster is not adequate take note mackinaw pilots) rather than yield, set known gank groups to terrible standings etc, it's not rocket science, it's basic situational awareness and fitting your ship appropriately.
Quote:I have no problems with people ganking other people, people ganking me, me ganking other people. It is the game. The problem I have is with the mechanic used facilitate the end. Not my problem, it's yours
Quote:Also, most of those people that were doing miner bumping were in NPCs corps, and if not, as soon as you wardecced them they would be. So don't go all mushy for those scum. They were/are griefer parasites, afraid to actually engage in combat. That's strange, last time I checked most of them were in one alliance with the occasional independent operating under their flag. IIRC correctly the alliance in question is CODE., and they've had several wars declared against them which haven't resulted in them disbanding or corp hopping. With reference to any that are in NPC corps, of which there are probably a few, they're merely using the exact same methods of avoiding wardecs as many of the miners that they prey on. What's good for the goose, is good for the gander.
In Eve you're a god, why have morals? |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 07:54:00 -
[560] - Quote
Why are you still arguing about bumping? Mass of a Jump Freighter = 1,125,000,000kg. Mass of Rifter (eg) = 1,067,000kg
The moment of inertia here is enormous for the freighter. "Bumping" in Eve is ridiculous. To be fair on the devs they've been struggling with collision detection and response for 10 years.
I recommend: Physics for Dummies. |
|

TheGunslinger42
All Web Investigations
1465
|
Posted - 2013.07.05 07:59:00 -
[561] - Quote
Why not just have a support ship help web the freighter into warp (also, couldn't you have boosts to improve the freighters chances and throw out the gankers calculations a little bit?)
The only argument I've seen against this is "baww I dont want an alt". Well then don't use an alt, get a friend in your corp to do it. The gankers are forced to have like 10-20 friends working to achieve their goal, why the hell should you, a lone player, win against that amount of coordinated effort and teamwork? Why shouldn't you have to put in a bit of the same (a tenth of it will do!) to counter them? This is an MMO after all.
Also the concept of isk tanking thats been thrown around is absolutely idiotic, and anyone suggesting it should biomass themselves and go back to other MMOs
hope this helps |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9584
|
Posted - 2013.07.05 08:00:00 -
[562] - Quote
Victoria Sin wrote:Why are you still arguing about bumping? Mass of a Jump Freighter = 1,125,000,000kg. Mass of Rifter (eg) = 1,067,000kg The moment of inertia here is enormous for the freighter. "Bumping" in Eve is ridiculous. To be fair on the devs they've been struggling with collision detection and response for 10 years. I recommend: Physics for Dummies. I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)
In Eve you're a god, why have morals? |

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.05 08:10:00 -
[563] - Quote
RubyPorto wrote: Suicide Gank them. Counterbump them and Web your Freighter.
There's 2.
Log off. They can bump your ship all they want, but you can be off doing something else. There's a third.
Eject. Same as above. That's four.
Self Destruct. That's five.
Grab some ECM to counter the impending gank squad. That's Six.
There's 3 options that save your ship and cargo, and 3 options that are possible without any outside assistance.
Though I'm betting you're going to claim that those aren't "viable" because they require outside help (because 1 ship should be able to escape from 2 specialty ships designed to hold it, right?) or result in a loss of some kind.
First off, if the machs were designed to hold it then they would have a point fitted. That is the way it should work.
Suicide ganking them is not an option, as you would need more ISK and people on grid than than the haul is probably worth.
Sure counterbump a mach, sounds so easy right. Even if you start at your freighter and go right at them, unless you are in a bigger ship that mach is going to just plow right through you.
Log off is a great tactic, that is definitely how CCP wants you to counter a game play mechanic.
The rest are non issues.
Quote:Never said you did. Read what I wrote again. I mentioned that the Bumpers are not safe from PvP.
No, they are just very, very greatly protected because they are not going to flag themselves for aggression. Even though they are perpetrating, how did you put it, assault, on your ship.
Quote:I'd simply call the police and have you arrested as, in the US, that's Assault. (Maybe even kidnapping, if the DA were feeling creative.)
Also, CCP has defined that point in time as "after you've relocated your activities to a different area." One continuous set of bumps does not harassment make, as it's no different that hellcamping a station, in terms of effect on your gameplay choices. CCP has changed rules many times in the past.
Quote:Except that you are not powerless to do anything about it in EVE unless you choose to be so (by refusing to involve your friends or run the risk of losing your ship), and it's not Illegal in the game.
Why is bumping someone once to set up a gank different from keeping them there to make a second attempt? Why does it matter how long you keep them there to set up the first gank run?
The Miner bumpers are running a classic protection racket. Why do you think that is or should be illegal in EVE?
EVE is not real life. The legal system is slightly different that real life. Even in HS. Look, if you got a camp setup and are prepared to gank people coming through your AO, well that is the game. Sitting on a gate with the purpose to bump a freighter while your gang is there fine. Normal use of game mechanics, they get a 15 minute window to try to get out. In that time the freighter should be getting reps and be on it's merry way. Here is where the problem in my eyes comes in, Those 2 machs are still neutral through all of this even though they are the ones facilitating the attack. Still bumping that freighter. Protected under the same concord intervention, and I don't know about those two pilots personally, but most times those machs will also be in an NPC corp. Shielded from a wardec.
Giving up is not an option, so points 3, 4 and 5 of your are void. Suicide ganking them is not a viable option and getting ECM to counter the gank fleet wouldn't even be needed if you were actually able to deal with the machs in the first place.
Your second point is about the only thing you can potentially do, infact it is why I fly a bhaal as wing on freighter runs. Even still after maybe max 30 minutes you should receive a warning for harassment if you continue to bump the same pilot. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 08:12:00 -
[564] - Quote
Jonah Gravenstein wrote: I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)
That's not how it works in Eve. A small thing travelling with a low velocity can "bump" a massive ship. Moment of Inertia is absolutely not part of the model. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9585
|
Posted - 2013.07.05 08:27:00 -
[565] - Quote
Victoria Sin wrote:Jonah Gravenstein wrote: I recommend you look at the effects of a MWD on mass, and then the laws regarding the conservation of energy and momentum, put bluntly a small object travelling at a high velocity can produce quite the impact on anything it hits, regardless of it's size, mass or inertia (see kinetic strikes and small arms fire)
That's not how it works in Eve. A small thing travelling with a low velocity can "bump" a massive ship. Moment of Inertia is absolutely not part of the model. Define low? Bear in mind that the Rifter you used as example, fitted with a MWD can hit anywhere between 2500 and 3000+ m/s. At that speed, mach 9(ish), it is considered hypersonic, and is about travelling at around 35% of the speed of the Space Shuttle during re-entry. Can you imagine the mess if one of the shuttles had hit the ground carrying that sort of speed?
While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.
In Eve you're a god, why have morals? |

Kaarous Aldurald
ROC Academy The ROC
387
|
Posted - 2013.07.05 08:35:00 -
[566] - Quote
Quote:While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.
Particularly since, due to the utter impossibility of programming a zero gravity model in a static environment such as EVE systems, the server is actually running a fluidic model. Not posting on my main, and loving it.-á Because free speech.-á |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 08:44:00 -
[567] - Quote
Jonah Gravenstein wrote: While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.
The deviation would be about 1%, especially as the freighter is itself applying a force to orient itself for alignment. At worst it would slow that alignment down slightly. It should not prevent it from aligning at all.
Basically, the physics model is ****. Always has been and I expect it always will be. |

TheGunslinger42
All Web Investigations
1471
|
Posted - 2013.07.05 12:29:00 -
[568] - Quote
29 pages and basically what I'm gathering is this:
1) Stupid bad players want special handholding and coddling because they do not understand the game they're playing. 2) Stupid bad players refuse to do anything to help themselves 3) That S Bwhatever guy has no clue about the issue, or computer systems, etc |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 12:39:00 -
[569] - Quote
TheGunslinger42 wrote:Bwhatever
It's an Asimov reference you uncultured ****. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
56
|
Posted - 2013.07.05 13:26:00 -
[570] - Quote
Victoria Sin wrote:Jonah Gravenstein wrote: While not a relativistic speed it's certainly fast enough to make something that isn't held in orbit by both gravity and it's own rotation, deviate from it's course.
The deviation would be about 1%, especially as the freighter is itself applying a force to orient itself for alignment. At worst it would slow that alignment down slightly. It should not prevent it from aligning at all. Basically, the physics model is ****. Always has been and I expect it always will be.
tell me more about physics models in a game where ships have maximum velocities |
|

Horrorzombie
Polaris Rising Gentlemen's Agreement
0
|
Posted - 2013.07.05 13:41:00 -
[571] - Quote
Welcome to EVE that is all. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1941
|
Posted - 2013.07.05 13:42:00 -
[572] - Quote
S Byerley wrote:Jeez, this is why I didn't want to give you reading so obviously beyond your ability. I don't what the heck you think statistically significant means, but you're obviously wrong. Honestly, statistical significance is arbitrary enough without you redefining it; I'm really not going to teach you statistics. Their baseline F1-score was 0.2 -- in their male specific case they got this to 0.28, proving that including gender (and potentially other personal information) into their study increased it's performance.
Neither 0.2 or 0.28 are good F1-scores, though (some cases were as low as 0.08), and you would be utterly insane if you wanted to use a system with such a metric of accuracy to determine anything. The difference between the precision and recall scores suggests refining the algorithm will allow it to identify obvious instances, but will largely be at a loss at classifying the entire dataset.
If you want to sit around pontificating over whether such a study could possibly achieve better if not for the limitations in the method, then find me such. I've had a good look around, and this is as good as it gets, which is not encouraging in any way to your point.
You're not going to get very far by simply leaping up and down and yelling that you know more about it than I do, whilst coming up with "evidence" that at best suggests work in the field is progressing.
Yap all you want - when speaking on the subject of "determining harassment by text-mining is easy" you linked a study which literally states "determining harassment by text-mining (even with other data supporting it) is not easy".
I'm laughing at your superior intellect. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tippia
Sunshine and Lollipops
15380
|
Posted - 2013.07.05 13:43:00 -
[573] - Quote
Schalac wrote:Suicide ganking them is not an option, as you would need more ISK and people on grid than than the haul is probably worth. This is inherently impossible. A Mach is easier to gank than a Freighter. Bump Machs, in particular, have a tendency to fit lots of stuff that reduces their EHP and/or makes them easier to damage, and not a lot of tank. The reason they're trying to gank the freighter is because the cost of said gank is (much) lower than half the value of haul, or it would be a loss to attempt it. So Value of haul > 2 Times cost of ganking the freighter > Cost of ganking the Mach.
So yes, suicide ganking them is very much an option.
Quote:Sure counterbump a mach, sounds so easy right. Even if you start at your freighter and go right at them, unless you are in a bigger ship that mach is going to just plow right through you. No, bumping does not work that way. What will happen is that both bounce off in new and exciting angles.
Quote:Log off is a great tactic, that is definitely how CCP wants you to counter a game play mechanic. True, they'd prefer it not be used that way (which is why the PvP timer was implemented), but that doesn't change the fact that it does work and that it is indeed a great tactic.
Quote:The rest are non issues. So that still leaves six very viable and immediately obvious counters. On top of this, there are numerous others that could be conceived with a bit of cleverness. Oh, and giving up is always an option. Just because it's not something you prefer doesn't mean it's not an option.
Quote:CCP has changed rules many times in the past. GǪwhen there's been a need to. There is no particular need to redefine harassment in this case, especially since it's still done for in-game profit, which has always been cause for exemption when it comes to in-game activities. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1941
|
Posted - 2013.07.05 13:49:00 -
[574] - Quote
S Byerley wrote:TheGunslinger42 wrote:Bwhatever It's an Asimov reference you uncultured ****. The irony here being, that a large part of the meaning of the short story can be taken as an argument at how absurd it is to try to prove a negative - something this S Byerley thinks is a good debate technique. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:04:00 -
[575] - Quote
Khanh'rhh wrote:[Study I claimed was statistically insignificant went well beyond the significance threshold]
Yes, yes it did.
Quote:If you want to sit around pontificating over whether such a study could possibly achieve better if not for the limitations in the method, then find me such.
I don't; their task was harder for a variety of reasons that would be difficult to explain adequately to a hostile layman. You said that it was impossible for an algorithm to judge between cases that boil down to searching text logs for harassment; that's obviously not the case. In reality, I'd expect such borderline cases to be uncommon.
Quote:when speaking on the subject of "determining harassment by text-mining is easy" you linked a study which literally states "determining harassment by text-mining (even with other data supporting it) is not easy".
I said finding you a reference was easy; this topic is popular and highly motivated. In contrast, I've said repeatedly that proper text analysis is hard, but probably not necessary for the task.
Quote:I'm laughing at your superior intellect.
It's a common defense mechanism; unfortunately.
|

Tippia
Sunshine and Lollipops
15380
|
Posted - 2013.07.05 14:14:00 -
[576] - Quote
S Byerley wrote:You said that it was impossible for an algorithm to judge between cases that boil down to searching text logs for harassment; that's obviously not the case. In reality, I'd expect such borderline cases to be uncommon. That's because, in reality, there are so few cases of harassment and (like with this one) it takes no effort whatever to determine that it isn't. The problem comes when you actually have a case that could be harassment, in which case you will have to dig into other sources to determine the intent, because the actions alone won't do that. So it's only rare in the cases that don't matter GÇö for the cases that do, it'll be obligatory.
Quote:I said finding you a reference was easy; this topic is popular and highly motivated. In contrast, I've said repeatedly that proper text analysis is hard, but probably not necessary for the task. GǪaside from determining intent, which will be required if it is to be classified as harassment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:15:00 -
[577] - Quote
Khanh'rhh wrote:S Byerley wrote:TheGunslinger42 wrote:Bwhatever It's an Asimov reference you uncultured ****. The irony here being, that a large part of the meaning of the short story can be taken as an argument at how absurd it is to try to prove a negative - something this S Byerley thinks is a good debate technique.
Oh lawd,
A. They were not trying to prove a negative.
B. The task was difficult because of the rights we afford humans.
C. If that's the major point you took away from the story, I'm genuinely sad.
D. Computing theory has developed with formalisms that make proving negatives as easy as possible - specifically because they're very important to the field. |

Victoria Sin
Center for Advanced Studies Gallente Federation
358
|
Posted - 2013.07.05 14:17:00 -
[578] - Quote
Elizabeth Aideron wrote:
tell me more about physics models in a game where ships have maximum velocities
You might expect a "fly by wire" system of ships moving in space to more or less behave as they would in the atmosphere here on Earth. Why? It's what our brains have evolved to understand. For a real world example, I refer you to the utter failure that was combat in Frontier, which had a true Newtonian physics model, compared to the utterly wonderful non-realistic flight model in Freelancer.
Let us apply the "reasonable expectation test" to the model, then. Is it your "reasonable expectation" that a freighter that's 1,000x the mass of some other ship should be prevented from aligning by that other ship bumping into it, for over an hour?
I think the answer has to be "No Victoria. It is not." |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:17:00 -
[579] - Quote
Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment.
Citation needed. |

Callyuk
Thundercats The Initiative.
6
|
Posted - 2013.07.05 14:19:00 -
[580] - Quote
Confirming Im stupid bad people How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |
|

Tippia
Sunshine and Lollipops
15380
|
Posted - 2013.07.05 14:22:00 -
[581] - Quote
S Byerley wrote:Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment. Citation needed. See previous GM quotes.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 14:24:00 -
[582] - Quote
In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:26:00 -
[583] - Quote
Tippia wrote:S Byerley wrote:Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment. Citation needed. See previous GM quotes.
I did a word search for intent and didn't find it; sorry.
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:28:00 -
[584] - Quote
baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time.
You wouldn't have any problem with CCP limiting the timer to 10m then?
|

Ace Uoweme
Republic Military School Minmatar Republic
368
|
Posted - 2013.07.05 14:30:00 -
[585] - Quote
baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time.
Only if it had 6 prepackaged T3s, and if the IsBox owner isn't napping. Can confirm they IsBox.
And you guys really made multiple toons named after your leader? I mean really want to promote having a cult, too??? "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

TheGunslinger42
All Web Investigations
1473
|
Posted - 2013.07.05 14:31:00 -
[586] - Quote
S Byerley wrote:Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment. Citation needed.
How on earth are you still acting like intention isn't key?
I'll present two really simple situations for you to mull over:
Before we start, lets remember that if I kill the freighter, that is legitimate use of the tactic: I have destroyed someone elses assets, possibly profited from it, etc. So it's absolutely, unarguably valid if I kill it at the end. It is *possibly* harassment if I don't kill it, and instead just keep it stuck without purpose.
Situation 1: I bump a freighter for one hour with my mach just as pure harassment (theres of course an entirely different argument about what constitutes harassment - a single instance, even if it lasts an hour, would not, in my opinion, but thats not relevant right now - lets assume it is). After the hour, I leave, satisfied.
Situation 2: I bump a freighter for one hour with my mach as I intend to kill it. I'm waiting for buddies of mine to get themselves online and in catalysts and get to gate. Something important pops up (wife, phonecall, powercut, whatever) that causes/forces me to leave the game, letting the freighter escape despite my intentions to eventually kill it.
Without making a judgement about my intent, and without being able to know the factors outside the game itself, how would you determine which one is harassment and which isn't?
Hint: You can't
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:35:00 -
[587] - Quote
TheGunslinger42 wrote:How on earth are you still acting like intention isn't key?
Because despite all the wailing of you and your friends/alt, you've failed to reference CCP saying anything remotely like that.
|

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 14:35:00 -
[588] - Quote
S Byerley wrote:I did a word search for intent and didn't find it; sorry. GǪand that's why text mining fails as a method: you couldn't determine the intent of the written words. 
Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1473
|
Posted - 2013.07.05 14:37:00 -
[589] - Quote
S Byerley wrote:TheGunslinger42 wrote:How on earth are you still acting like intention isn't key? Because despite all the wailing of you and your friends/alt, you've failed to reference CCP saying anything remotely like that.
Hey bro you seem to have missed about 90% of my post.
Hope this helps. |

TheGunslinger42
All Web Investigations
1473
|
Posted - 2013.07.05 14:39:00 -
[590] - Quote
Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:39:00 -
[591] - Quote
Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer.
Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. |

TheGunslinger42
All Web Investigations
1473
|
Posted - 2013.07.05 14:41:00 -
[592] - Quote
S Byerley wrote:Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m.
Please list all your reasons for introducing a time limit on ship on ship violence. I'd be interested to see if any of them don't boil down to "baw i dont want to explode" |

Xython
Merch Industrial Goonswarm Federation
1104
|
Posted - 2013.07.05 14:42:00 -
[593] - Quote
So wow, this thread is still around? Guess the MiniLuv guys are doing something right. :) |

Dyphorus
Volition Cult The Volition Cult
59
|
Posted - 2013.07.05 14:44:00 -
[594] - Quote
Maybe try not hauling 4 bil worth of cargo at once? You were well beyond the threshold where it becomes profitable to gank a Freighter. Or maybe once you realized you they were setting you up, log off... come back later.
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:45:00 -
[595] - Quote
TheGunslinger42 wrote:S Byerley wrote:Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Please list all your reasons for introducing a time limit on ship on ship violence. I'd be interested to see if any of them don't boil down to "baw i dont want to explode"
That has no bearing on the question; I simply asked if he'd have a problem with aforementioned mechanic since he thinks proper ganks should take <10m. |

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 14:47:00 -
[596] - Quote
S Byerley wrote:Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Let's cut out the irrelevant parts of that question before answering itGǪ
I'll give you four: -+ Killing any kind of supercap. -+ Killing some of the sturdier capships. -+ Learning to gank (be it by suicide or lowsec camp). -+ Any attack where the aggressor's numbers means it'll take 10GÇô15 minutes to locate and kill the target.
GǪand, again, there's no reason to reduce the timer to 10 minutes. That means we have a lot of breakage and no advantage. Not the best basis for a change, you know. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:49:00 -
[597] - Quote
Tippia wrote:S Byerley wrote:Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Let's cut out the irrelevant parts of that question before answering itGǪ
Seems pretty relevant since all your examples happen in low/null. |

TheGunslinger42
All Web Investigations
1475
|
Posted - 2013.07.05 14:49:00 -
[598] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Tippia wrote:Quote:You wouldn't have any problem with CCP limiting the timer to 10m then? That could potentially cause all kinds of problems when it comes to killing stuff, yes. There's also no reason to limit the timer. Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Please list all your reasons for introducing a time limit on ship on ship violence. I'd be interested to see if any of them don't boil down to "baw i dont want to explode" That has no bearing on the question; I simply asked if he'd have a problem with aforementioned mechanic since he thinks proper ganks should take <10m.
Just because the majority of ganks happen in a speedy fashion does not warrant hardcoding times that make it mechanically impossible for ganks that take longer than the norm to succeed. Even suggesting such a thing is preposterous.
It's just... it's unthinkably dumb.
The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour?
What if we said you weren't allowed finish hauling stupidly expensive cargo in a freighter to your desired destination purely because the trip would take longer than the average freighter trip?
Or anything else equally as stupid |

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 14:50:00 -
[599] - Quote
S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1475
|
Posted - 2013.07.05 14:51:00 -
[600] - Quote
Also, I'm still waiting for you to respond to my post on the last page. How would you determine which of those two situations are harassment if not making a judgement about intent.
I'll give you time to go back and reread it.
Or are you just going to continue ignoring points that expose your arguments for the empty, weak things they are |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:53:00 -
[601] - Quote
TheGunslinger42 wrote:The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour?
Nah, we might consider reducing the reward though.... oh wait.
Tippia wrote:S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons.
I wasn't aware that high sec had no unique rules |

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 14:54:00 -
[602] - Quote
S Byerley wrote:I wasn't aware that high sec had no unique rules It has no unique timers, no.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1475
|
Posted - 2013.07.05 14:54:00 -
[603] - Quote
S Byerley wrote:TheGunslinger42 wrote:The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour? Nah, we might consider reducing the reward though.... oh wait. Tippia wrote:S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons. I wasn't aware that high sec had no unique rules
Reducing the reward is not the same as making it mechanically impossible to complete. You also ignored the other example I provided. Should you not be able to reach your destination if your trip takes longer than the majority of freighter trips do?
What about those two situations I posed to you? You still kind of havent addressed them.... |

Mag's
the united Negative Ten.
15087
|
Posted - 2013.07.05 14:57:00 -
[604] - Quote
TheGunslinger42 wrote:29 pages and basically what I'm gathering is this:
1) Stupid bad players want special handholding and coddling because they do not understand the game they're playing. 2) Stupid bad players refuse to do anything to help themselves 3) That S Bwhatever guy has no clue about the issue, or computer systems, etc Pretty much nailed it tbh.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 14:58:00 -
[605] - Quote
TheGunslinger42 wrote:Reducing the reward is not the same as making it mechanically impossible to complete.
You'd have no problem with a mechanic that reduced the reward of your gank then?
Quote:You also ignored the other example I provided. Should you not be able to reach your destination if your trip takes longer than the majority of freighter trips do?
Courier contracts/missions have timers as well, afaik.
|

TheGunslinger42
All Web Investigations
1475
|
Posted - 2013.07.05 15:01:00 -
[606] - Quote
S Byerley wrote:TheGunslinger42 wrote:Reducing the reward is not the same as making it mechanically impossible to complete. You'd have no problem with a mechanic that reduced the reward of your gank then?
Which already happens, the longer we dawdle, the more of us have to sacrifice ourselves to the angry Concord Gods to keep him aggressed, and we take sec hits for that, and it pulls concord to us which we then have to deal with, etc.
So yeah, the longer it goes on, the more we pay for it.
Pssst you still haven't addressed those two situations and the argument about intent.
|

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 15:03:00 -
[607] - Quote
S Byerley wrote:You'd have no problem with a mechanic that reduced the reward of your gank then? Red herring.
Quote:Courier contracts/missions have timers as well, afaik. None that make it mechanically impossible to complete them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1476
|
Posted - 2013.07.05 15:06:00 -
[608] - Quote
Still waiting for an answer as to why there should be a hard limit on the time we have available to shoot spaceships in a spaceship shooting game.
For someone who has posted an awful lot in 30 pages, you don't ever seem to say much |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 15:06:00 -
[609] - Quote
S Byerley wrote:baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. You wouldn't have any problem with CCP limiting the timer to 10m then? You just made supers invincible again. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 15:11:00 -
[610] - Quote
Ace Uoweme wrote:baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. Only if it had 6 prepackaged T3s, and if the IsBox owner isn't napping. Can confirm they IsBox. And you guys really made multiple toons named after your leader? I mean really want to promote having a cult, too???
Ggod forbid we have fun while we make isk |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:13:00 -
[611] - Quote
baltec1 wrote:S Byerley wrote:baltec1 wrote:In the end all this thread boils down to us botching a gank. We are sorry about this and garentee the third one to take no more than ten minutes of your freinds time. You wouldn't have any problem with CCP limiting the timer to 10m then? You just made supers invincible again.
See previous posts. |

TheGunslinger42
All Web Investigations
1476
|
Posted - 2013.07.05 15:17:00 -
[612] - Quote
It's rude to ignore people you know. |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 15:18:00 -
[613] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Khanh'rhh wrote:Quote:But it shouldn't, since it can't. Choosing to engage and aggress should incur a timer. Being a victim should not So you believe CCP should revert the celebrated change to logoff mechanics that has made the game measurably more balanced and playable? Why? Why do you need a logoff timer to kill a freighter? When you have people cryiing for mechanics to make their job easier... they are bigger carebears than their targets. No different than any station game playing troll who pretends their are a badass. why should a freighter be allowed to disappear from space in 30 seconds at the first sign of danger?
How long would it take you to execute an aggressive action on a freighter?
Or maybe I might need to rephrase...
Do you need more than 30 seconds to kill a freighter who can't fight back?
Also, why do you think it's important for someone with that same timer be able to dock but not escape open space? Are you campaigning for these kind of freighters to be removed from the game?
That's the player escalation from such an instance you refer to. The rarity of such things is why they are still used to this day, sure. But take away that rarity once more and more people use such an abuse and people are only going to freight in ships that you could not perform such an act anyways.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:19:00 -
[614] - Quote
Tippia wrote:S Byerley wrote:You'd have no problem with a mechanic that reduced the reward of your gank then? Red herring.
More of a socratic line of inquiry.
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:21:00 -
[615] - Quote
TheGunslinger42 wrote:It's rude to ignore people you know.
Rudeness is sometimes appropriate.
|

TheGunslinger42
All Web Investigations
1476
|
Posted - 2013.07.05 15:24:00 -
[616] - Quote
S Byerley wrote:TheGunslinger42 wrote:It's rude to ignore people you know. Rudeness is sometimes appropriate.
So being rude is the appropriate response when someone merely questions an argument you made? That's rather childish.
I was merely asking how, in the situations I presented, you would be able to determine harassment - and to illustrate that intent does play a key part in these decisions.
If your response to that is to be rude then I think we can all see what little weight your points have. |

Tippia
Sunshine and Lollipops
15381
|
Posted - 2013.07.05 15:25:00 -
[617] - Quote
S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea?
Quote:More of a socratic line of inquiry. More of a red herring.
Murk Paradox wrote:How long would it take you to execute an aggressive action on a freighter?
Or maybe I might need to rephrase...
Do you need more than 30 seconds to kill a freighter who can't fight back? Yes. Probably somewhere in the region of 45GÇô60 seconds or so: 5 seconds to scan, ~5 seconds to align, 15 seconds of warp, 5 seconds to get organised and in position, and then 15GÇô30 seconds to get the kill.
Quote:Also, why do you think it's important for someone with that same timer be able to dock but not escape open space? Because docking is contingent on there being some place to dock and because it requires the target to actually deliberately there and successfully docking GÇö not just killing the client. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:27:00 -
[618] - Quote
TheGunslinger42 wrote:So being rude is the appropriate response when someone merely questions an argument you made? That's rather childish.
It's rude not to do your reading before asking a question.
Responding to rudeness with rudeness is childish, but appropriate.
|

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.05 15:27:00 -
[619] - Quote
I believe you are getting me all wrong here. I am not against the gank. The gank is fine in my eyes. It is the amount of time the player was locked down by a ridiculous game mechanic that I am against. Just think about how silly it is on a game play level. For an hour all two people, or one guy and his alt, did was approach, bump and reapproach a freighter. And that is 99% safe while locking down another person from doing whatever else they were going to do. My opinion is that act after a certain amount of time constitutes harassment. It is also my opinion that if you cannot legally attack them without losing your ship, that should be cause for the action being deemed an exploit.
Simple right. Forget about the gank. Let's look at the mechanic used to facilitate it. If you aren't legally able to be attacked, then any action you take to ruin the play of another player should be cause for repercussions from CCP. And leave out all the silly nonsense that you will bring up about how other miners or market alts or ninja salvagers ruin your play. I am talking about direct actions taken on you such as bumping. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:28:00 -
[620] - Quote
Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea?
Red herring. |
|

TheGunslinger42
All Web Investigations
1476
|
Posted - 2013.07.05 15:31:00 -
[621] - Quote
S Byerley wrote:TheGunslinger42 wrote:So being rude is the appropriate response when someone merely questions an argument you made? That's rather childish. It's rude not to do your reading before asking a question. Responding to rudeness with rudeness is childish, but appropriate.
I've read the entire topic, and I saw nothing that satisfied the questions I had that are illustrated by the posed situations. To flat out ignore my questions and selectively choose what to respond to, and then claim I am the one being rude by asking for clarification is just laughable, friend. |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 15:31:00 -
[622] - Quote
Khanh'rhh wrote:Murk Paradox wrote:If you can't be smart enough to kill a freighter without having to use a timer to do it...
Get a new job. Luckily I don't need to because CCP coded the timers into the game so we could do what we are doing. Once again, I have no idea why you are complaining that we are playing within the rules. It is somewhat bizarre. Murk Paradox wrote:Why do you need a logoff timer to kill a freighter?
When you have people cryiing for mechanics to make their job easier... they are bigger carebears than their targets.
No different than any station game playing troll who pretends their are a badass. You have missed the point here. Do you know WHY it is that CCP decided to change the logoff mechanics to what they are now? I'm seriously actually asking this as a question. I am asking because you will literally be the first person I have heard of who wants to go back to those days where many, many fights in all areas of space under all manner of conditions ended because the other ship just vanished. It was utterly terrible. At first the logging off trick to save your ship was **a punishable offence** -- if CCP thought it was deliberate you could be banned. Then they realised proving this was an enormous amount of GM time, so instead they relaxed the ruling awaiting a fix to the logoff mechanics. Then they fixed the logoff mechanics such that people could no longer log off to save their ships. I am utterly dumbfounded by your central point, which is that you think simply logging off should be a valid counter to an in-game actions. Why do you think the proper action should be to stop playing the game when faced with a situation you might lose? Why should refusing to play your part in the interaction be a winning condition? Do you even realise intentionally logging off to prevent losses is bannable in most games? Do you realise why? That it is utterly absurd so support a winning condition which is "don't play the game"? And you say all this, under your banner of "supporting mechanics that make sense?" I am quite lost how any of this stacks up in your head.
It's easy. It should not take you that long to kill something that cannot fight back. The same mechanic that allows you to keep a ship online and in space should not allow someone else to dock up.
There should be a diminishing return as to put the burden of performance on the aggressor.
Otherwise you would be cutting your own throat forcing freighter pilots to find alternate means to transport stuff based off of mechanics.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 15:33:00 -
[623] - Quote
TheGunslinger42 wrote:laughable, friend.
Thanks, I do my best, pal.
|

Tippia
Sunshine and Lollipops
15382
|
Posted - 2013.07.05 15:44:00 -
[624] - Quote
Schalac wrote:I believe you are getting me all wrong here. I am not against the gank. The gank is fine in my eyes. It is the amount of time the player was locked down by a ridiculous game mechanic that I am against. But again, he's not locked down by any game mechanic. He was locked down by his own dogged insistence on trying to get away with his ship intact. He had tons of outs GÇö hell, if I understood the last revelation correctly, he wasn't even aggressed for large portions of that hour (but that could just be his confusing inability to properly describe what happened and/or his lack of understanding of the mechanics involved).
Quote:My opinion is that act after a certain amount of time constitutes harassment. It is also my opinion that if you cannot legally attack them without losing your ship, that should be cause for the action being deemed an exploit. GǪand CCP's opinion is that the Gǣcertain amount of timeGǥ is counted in days or weeks, and that you have all the tools you need at your disposal to get rid of them. It's up to you to choose which one you'll use. If you have no other options, it already is an exploit, because apparently, they've managed to get hold of ships that don't bump (but then, how do they manage to bump the freighter!?), modules that somehow restrict you from warping without triggering an aggression flag (but then, why are they bumping?!), modules that keep you from logging off, ejecting, calling for help, etc etc etc.
The victim's decision not to make use of the tools at his disposal does not mean the aggressor is exploiting.
Quote:Just think about how silly it is on a game play level. For an hour all two people, or one guy and his alt, did was approach, bump and reapproach a freighter. Or, put another way, for an hour, three people were jockeying for position to respectively get the target into a good attack position and trying to avoid getting into that position. It may not have been the crazed excitement of sonars and going coasting silently and crazy ivans of other submarine fiction, but it was a hunt none the less GÇö I don't find it particularly silly that such contests can drag. In fact, I think it's pretty neat that the game allows for it: an entire combat that is not dictated by the firing of guns, but of positioning and the struggle to get the upper hand.
Quote:Simple right. Forget about the gank. Let's look at the mechanic used to facilitate it. If you aren't legally able to be attacked, then any action you take to ruin the play of another player should be cause for repercussions from CCP. Now that's silly. Ruining other people's play is at the very heart of the game, and it comes in a myriad of forms GÇö blowing people up is just one minute option. As long as there are ways to combat this kind of jockeying for position (and there are), it's all fine and dandy.
When you undock log in, your game can be ruined. It's what makes this game so much better than the competition: the fact that you have all these people out there who are (occasionally) out to ruin your day, and you have to make sure it doesn't get ruined by them. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
15382
|
Posted - 2013.07.05 15:49:00 -
[625] - Quote
S Byerley wrote:Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea? Red herring. Nope. That's just following your directions. By the previous posts, you offered no reason to change the timers; no objection to the fact that it would break things; and thus no disagreement with the conclusion that it's a horrid idea. You also misidentified the scope and consequences of such a change.
The fact that you have resorted to mere quips and non-responses shows that what arguments you had have been ground into such fine dust that all you can do at this point is to try to divert the attention away from this fact through these kinds of trolling attempts.
If I'm wrong, how about you try to actually answer the questions people are posing to you? How about you present some kind of argument for why timers should be reduced or (just to be kind and include your red herring) why profits should be cut? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 16:01:00 -
[626] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:Bolow Santosi wrote:I hear not flying around with a cargo full of stuff worth 4 times more than your ship is worth is a really good place to start to avoid things like this. I think any ship you undock is not safe. I just also think that there's a point to excess. This excess being several dosen dead freighters out of hundreds of thousands of freighter trips every month? I don't understand the relevance of your question. Are you trying to say that the hundreds of freighters killed took an hour each time? No I am saying that out of hundreds of thousands of freighter trips a month only a few dozen end in a gank.
And an even smaller result in a gank that took over an hour to accomplish right?
I guess that's not the point of in "excess" then.
But the amount of time should be. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 16:03:00 -
[627] - Quote
Khanh'rhh wrote:S Byerley wrote:Khanh'rhh wrote:You're looking at this the complete wrong way - logging off shouldn't be an encouraged outcome for any scenario. Can you think of any other scenario that would be impacted? Because I think I can live with a freighter being able to log after 10-20 minutes of being bumped. The bumping didn't in any way hamper the logoff. If you instead mean the aggression timer - well it impacts the logoff conditions of every ship in space. That is to say, everyone at all times. It's pretty significant.
It should only affect a ship that cannot dock due to acts of aggression. That's the point when I say freighter and you say "every other ship".
That freighter IS a special snowflake, no matter how you cut it.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15382
|
Posted - 2013.07.05 16:07:00 -
[628] - Quote
Murk Paradox wrote:It should only affect a ship that cannot dock due to acts of aggression. No, that's not what the timer is for. The PvP timer is specifically there to make sure that logging off to avoid combat is not a viable tactic for any kind of ship (including freighters, since they were common offenders of abusing the older timer mechanics). There's a completely different timer that dictates those kinds of things and the freighter is already exempt from ever triggering it.
Quote:That freighter IS a special snowflake, no matter how you cut it. The only way for it to be special is if you invent some hitherto unknown cut that completely redefines how the game worksGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 16:18:00 -
[629] - Quote
Snowflakes FTW How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 16:29:00 -
[630] - Quote
S Byerley wrote:Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea? Red herring.
No its a very big issue.
A solo frigate or cruiser can no longer catch a wartarget in a freighter and kill it solo. Supers and titans can escape a trap by simply logging off.
You just broke EVE to try and fix an issue you have while refusing to use the tools already available. |
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 16:32:00 -
[631] - Quote
Kaarous Aldurald wrote:S Byerley wrote:Kaarous Aldurald wrote:He didn't mention that they were keeping him aggressed. Because it didn't happen. Yeah, the noob ship in a starter corp on the killmail was obviously just playing kiss ass. Oh my, looks like they're recycling too; isn't that **** ban-able? Funny, it looks like no damage was done by that ship. Guessing they scrammed him, which, once again, is legitimate gameplay(and would have required them to refit). Looks like simple killmail whoring to me. How do you even draw the conclusion that they were recycling? Oh, and I notice, with some degree of amusement, that his video was removed. No doubt because it contained information that did not support the "facts" of the case. Again, I call into question whether he was held for 45 minutes before the video started. Seeing as he's done his best to remove any evidence of this, the claim of suspicion is a fair one.
If we are going to guess... let's try to guess why a disposable alt, or even better, a brand new character that's a stranger, in a noobship, was passing by and decided to shoot a freighter or even have the skill to use a scram.
If we are going to guess, that is. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 16:33:00 -
[632] - Quote
Mara Rinn wrote:Kaarous Aldurald wrote:He didn't mention that they were keeping him aggressed. Because it didn't happen. You are correct, the Machariels were not keeping the freighter aggressed. Was someone claiming that the Machariels were keeping the freighter aggressed? Kaarous Aldurad wrote:Yeah, like making an attempt to petition bumping actionable, since their policy on it being acceptable gameplay is publicly stated. I'd say a warning for the first offense, then a 3 day login ban for any repeated offenses. Sound good? Because punishing the victim is all the rage these days.
No. It was said the machariels intentionally disengaged to let their GCC expire. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
390
|
Posted - 2013.07.05 16:40:00 -
[633] - Quote
baltec1 wrote:S Byerley wrote:Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea? Red herring. No its a very big issue. A solo frigate or cruiser can no longer catch a wartarget in a freighter and kill it solo. Supers and titans can escape a trap by simply logging off. You just broke EVE to try and fix an issue you have while refusing to use the tools already available.
See, this is the part that makes me want to throw in wholesale with James 315's view of things. Always, always more calls for more safety, more nerfs to pvp in highsec. It's never freaking enough.
It isn't like it's not really freaking easy to avoid getting ganked. It is. If you have half a brain, Google, and the wherewithal to actually do what needs to be done, your margin of safety improves considerably. But no, we still have retards flying untanked Retrievers in highsec with a billion isk worth of implants in their heads, telling me that it's "not faaaaair!" that someone is allowed to shoot at them.
The groupthink of the self made victims never ceases to disgust me. I swear, the forums will make a neg-ten of me long before the game actually does.
Quote: If we are going to guess... let's try to guess why a disposable alt, or even better, a brand new character that's a stranger, in a noobship, was passing by and decided to shoot a freighter or even have the skill to use a scram.
If we are going to guess, that is.
I ***** on killmails I'm not a part of all the freaking time, dude. Plenty of people do it. "Hey, free freighter kill, come get some!". Hilariously, the best ship to do it in, if it's a gank, is a newbie ship, since you lose nothing by losing it, and it still has a gun on it. Stop assuming every new player you ever see is someone's alt. Maybe this guy just saw a chance and took it. In which case, good for him, on a freighter killmail his first day. :) Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 16:40:00 -
[634] - Quote
baltec1 wrote:S Byerley wrote:Tippia wrote:S Byerley wrote:See previous posts. So you agree that it breaks things and that there is no upside to it, so reducing the timer would be a pretty horrid idea? Red herring. No its a very big issue.
It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about.
Under the guise that.... evidently applying slightly different restriction to high sec is hard and unheard of. |

baltec1
Bat Country
7209
|
Posted - 2013.07.05 16:42:00 -
[635] - Quote
S Byerley wrote:
It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about.
So why are you ignoring the fact that he sat there for an hour and let this happen? |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 16:46:00 -
[636] - Quote
baltec1 wrote:S Byerley wrote:
It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about.
So why are you ignoring the fact that he sat there for an hour and let this happen?
(He obviously didn't), but because I'm more interested in the mechanic than the killmail.
|

Shainai
Anomalous Existence
6
|
Posted - 2013.07.05 16:46:00 -
[637] - Quote
a ship has no way to aggress, therefore it CANNOT cause an aggression timer. It is simply a victim, and because it became a victim, it cannot log off. You said this is for capitals so they could not escape a fight. Freighters don't fight.
Actually, just because it is an aggression timer doesn't mean that you (or the pilot in this case) caused the aggression, If you have been aggressed (is that actually a word) you get an aggression timer, there's no problem with the aggression timer IMO. Just because a pilot is flying a freighter does not mean he should be safe from everything. the aggression system is in place for a reason, it was made this way so people can not use log offski as a way to escape a death.
My only issue with all of this are the mach. pilots that are keeping the pilot from warping out have no aggression and the use of newb accounts to keep the freighter pilot aggressed. BUT i cannot think of a way to enact an aggression timer on the bumping pilots.
There are ways to avoid a gank, I've flown freighters for years and have never been ganked. I've flown for RF, BF and for myself carrying much more then I ever should have. there have been gank attempts on my pilots, all have failed because i fly with a webbing character.
Our corp has escaped a gank attempt by calling for help recently, we sent help and the pilot escaped.
Don't fly what you can't afford to lose EVE is a cruel world Don't fly alone... EVE is a cruel world AND it's a MMO (ya know Massively multiplayer online game).
In what MMO game can you play solo and achieve the greatest rewards? I can't think of any and i've been gaming since computers came out. Hint, most (if not all) MMO's i've ever played it takes a group of people to complete things to recieve greatest rewards! |

baltec1
Bat Country
7210
|
Posted - 2013.07.05 16:49:00 -
[638] - Quote
S Byerley wrote:
(He obviously didn't), but because I'm more interested in the mechanic than the killmail.
So, again, why did he let us keep him there for an hour and do nothing to help himself? |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 16:56:00 -
[639] - Quote
baltec1 wrote:S Byerley wrote:
(He obviously didn't), but because I'm more interested in the mechanic than the killmail.
So, again, why did he let us keep him there for an hour and do nothing to help himself?
I asked my question first; form an orderly queue pls.
|

baltec1
Bat Country
7211
|
Posted - 2013.07.05 16:57:00 -
[640] - Quote
S Byerley wrote:
I asked my question first; form an orderly queue pls.
Answer mine.
He had an hour to get help, why didn't he? |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:00:00 -
[641] - Quote
baltec1 wrote:S Byerley wrote:
I asked my question first; form an orderly queue pls.
Answer mine.
nou
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3583
|
Posted - 2013.07.05 17:00:00 -
[642] - Quote
S Byerley wrote: It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about.
Under the guise that.... evidently applying slightly different restriction to high sec is hard and unheard of.
You said High Sec. The Wartarget status of a ship generally only matters in.... [drumroll] Highsec.
Why do you feel that a frigate who catches a WT freighter in HS shouldn't be able to kill it?
And since HS currently has no special combat timers, why do you feel HS should suddenly operate under different combat rules than everywhere else? Just because you want to "fix" an "issue" that is entirely caused by your refusal to use the many tools at your disposal?
Tools: Web your freighter away before the Machs can get the first bump. Gank the Machs. Counterbump the Machs and Web the freighter away. Log off Anyway (odds are, they'll miss a timer extension). Eject. Self Destruct. Disrupt the ganks they attempt until they give up (Blackbirds work great for this). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Ace Uoweme
Republic Military School Minmatar Republic
368
|
Posted - 2013.07.05 17:05:00 -
[643] - Quote
RubyPorto wrote:And since HS currently has no special combat timers, why do you feel HS should suddenly operate under different combat rules than everywhere else?
Because it does already, simply with having CONCORD around. Then add that CCP has special circumstances in the area as a measure to not scare off 9 out of 10 new players -- and will tune it harder if you mess with it's ISK factory (as the typical mouthbreather doesn't think about the consequences). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Tippia
Sunshine and Lollipops
15383
|
Posted - 2013.07.05 17:09:00 -
[644] - Quote
S Byerley wrote:It's a red herring because you insist on discounting the obvious constraints would would make it inapplicable to the cases you're worried about. GǪexcept that it was instituted to fix exactly the kind of cases we're talking about. There are no constraints that make in inapplicable. If you think there are, please list them.
Quote:(He obviously didn't) GǪexcept that he obviously did, even by his own description. In fact, he must have, or it wouldn't have gone on for an hour. That's how the mechanics work. If you are so interested in them, maybe it's about time you learn this fact.
Quote:I asked my question first You didn't ask any question. Now answer his, and every other question that you've refused to answer so far. You're not even in the queue, and your quips and evasions fail to hide this fact. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:11:00 -
[645] - Quote
Typherian wrote:Callyuk wrote:A gank squad that fails on first attempt and takes an hr to complete the gank should be penalized Waaah waaah ccp I'm incompetent and want to solo an mmo save me from a coordinated group of players so I don't have to get help waaaah waaah That's all I got from that. Relying on ccp to save you is the pinnacle of carebeary bs. If a freighter pilot can't get help in an hour but instead goes to the forums to cry about it should be penalized harshly.
That's funny. The same thing about pirates who are failing is being said here about justifying a broken mechanic that's allowing them to supercede punishment by giving them plenty of time for more attempts.
I think people do not realize entitlement works both ways. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:11:00 -
[646] - Quote
RubyPorto wrote:You said High Sec. The Wartarget status of a ship generally only matters in.... [drumroll] Highsec.
Why do you feel that a frigate who catches a WT freighter in HS shouldn't be able to kill it?
Sorry, I assumed an exception for war targets fell under "obvious constraints". |

Tippia
Sunshine and Lollipops
15384
|
Posted - 2013.07.05 17:11:00 -
[647] - Quote
Ace Uoweme wrote:Because it does already, simply with having CONCORD around. Yeah, no. The rules for combat are still the same, and there's no reason why it should be different.
Quote:Then add that CCP has special circumstances in the area as a measure to not scare off 9 out of 10 new players. Those rules and measures have nothing to do with highsec, though.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:16:00 -
[648] - Quote
Tippia wrote:Quote:(He obviously didn't) GǪexcept that he obviously did, even by his own description. In fact, he must have, or it wouldn't have gone on for an hour. That's how the mechanics work. If you are so interested in them, maybe it's about time you learn this fact.
IIRC, you claimed that the tactic had no counter (regardless of how long the gank takes) if executed correctly. Or are you still trying to convince us that it's hard to execute?
Quote:Quote:I asked my question first You didn't ask any question.
I did though. Go back and look for the question mark. |

baltec1
Bat Country
7211
|
Posted - 2013.07.05 17:17:00 -
[649] - Quote
Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:19:00 -
[650] - Quote
baltec1 wrote:Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP.
Feel free; your opinion (much like mine), doesn't matter much to CCP. |
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:20:00 -
[651] - Quote
Mag's wrote:Of course they should be affected by the aggression mechanic. The whole reason for it's inception, was due in part to these things logging off to save their skin. So to close that loophole/exploit, CCP introduced the timer. Freighters are not and should not be due special treatment in this regard, because they cannot aggress. If they wish to avoid aggression, they have options. Use corp mates to scout/web and utilize other routes.
The justification remains the same for all ships in space. They can all be shot to hell and back and not avoid such things with a log off. Freighters are no different.
But you just agreed with me and obviously Tippia, then disagreed. Which is kind of odd tbh. You really should follow what you and others post.
I think you are starting to supplement data to reinforce facts that do not exist.
Point 1- Yes, freighters ARE special. The do not have all the functionality othyer ships do in regards to having an aggression timer applied to them. Except maybe a shuttle. Is that what you're trying to say? Freighters are shuttles? Didn't think so. AVOIDING the need for the mechanic applied is moot. We are not talking about preventive maintenance, but application.
Point 2- Same as point 1. Freighters are most definitely not like any other ship in the game, except shuttles (yes shuttles can have an aggression timer too, but that is an entirely different topic isn't it?). You want to say a freighter is a capital, that's why they can't logoff, or why the need for the timer existed? Fine. Keep them out of highsec! Make them the same. Or give them the ability to aggress "like every other ship in game" (except shuttles bleh).
Point3- I do not agree with Tippia to say it takes DAYS to become "excessive". You yourself said that is not possible (downtime) and that GM/DEVs have final say. I do not understand how you can think it's impossible to agree with you and not Tippia at the same time. Maybe it isn't me who should try to keep up with other people posting. Take your own advice maybe. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Ace Uoweme
Republic Military School Minmatar Republic
368
|
Posted - 2013.07.05 17:20:00 -
[652] - Quote
Tippia wrote:Yeah, no. The rules for combat are still the same, and there's no reason why it should be different.
Do you have CONCORD in null...yeah, no. The rules aren't the same because you don't have an NPC police force. Which exists in high-sec to protect it's residents. And also you don't have conditions, like using bombs IN Jita. Nor antics like can-flipping being dimly looked at by CCP.
Combat has changed in high-sec. Blinders don't change that fact.
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
56
|
Posted - 2013.07.05 17:22:00 -
[653] - Quote
Ace Uoweme wrote:Tippia wrote:Yeah, no. The rules for combat are still the same, and there's no reason why it should be different. Do you have CONCORD in null... yeah, no. The rules aren't the same because you don't have an NPC police force. Which exists in high-sec to protect it's residents. And also you don't have conditions, like using bombs IN Jita. Nor antics like can-flipping being dimly looked at by CCP. Combat has changed in high-sec. Blinders don't change that fact.
and yet the timers are the same because extended combat can and should take place anywhere. deal with it |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:24:00 -
[654] - Quote
Ace Uoweme wrote:S Byerley wrote:Typherian wrote:Moving **** is solo play defending yourself from people that want to blow your stuff up isn't. Sure, but when one requires the other because the mechanics are too one-sided, it becomes a problem. I think most people advocating mechanic adjustment are trying to point out imbalance rather than outright brokenness; better to fix it now than after someone gets kicked out of nullsec and decides to take advantage of the risk-free, stupid easy, tear-filled income potential. Quote:hey I'm moving stuff in my freighter can any of you bros scout me with a highsec alt. People keep saying this like it would have made a difference. Are freighters supposed to route around every 0.8 high sec gate with a neutral battleship on it? You make good points. But the solution to the mechanic won't come easy, as that's to fix the physics first. After the other day getting trapped -- literally -- on a top of a structure, then IN a structure due to the bouncing physics in the game, more so. Things like that in other games is totally unacceptable. The bumping mechanic is accepted as an interesting feature, but the cause of it is the physics. The same physics you see when NPC ships are bumping and bouncing all over the same gates (unacceptable)...and players get stuck on in missions.
LOL, I wonder if you could petition an /unstuck if you're being bumped by a ship (like getitng stuck on a collidable).
I mean hell, if it takes a certain amount of time as there is no forward action going on... /shrug. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:26:00 -
[655] - Quote
Aura of Ice wrote:Khanh'rhh wrote:S Byerley wrote:Intent is a philosophical concept mate; as a cold unfeeling scientist you'll have to forgive me for not getting it. Fortunately, it's unnecessary; I'm not sure how to make that any clearer. Well, no it isn't. For as much as you have ignored the point - bumping is not against the rules. Bumping for 2 minutes is not against the rules. Bumping for 15 minutes is not against the rules. Bumping for 30 minutes is not against the rules. Bumping for 60 minutes is not against the rules. Bumping for 90 minutes is not against the rules. Bumping with the intent to harass is against the rules. You are therefore looking at causation (in the legal sense, law here being CCP's statute), to which there are two established parts, actus reus and mens rea -- you're able to show actus reus (a fact I have not disputed at any point) but to date, no computer analysis has been able to form a judgement on issues of mens rea. If you're able to show I am wrong on this .. then great! Do so and I will look like a complete idiot for saying it's impossible over and over. However, if you're saying you can't understand why you're wrong here because you lack the ability to think outside of black and white classifications, then I will accept that. I will even explain why you're wrong (again) if you like. The answer is in all my previous posts but I don't think you're reading them, or are reading them and willfully ignoring their content. Do you people live in some sort of bubble on mars? Being locked out of ANY game for 90 minutes would be considered BAD GAMEPLAY by any sane person. I also recall reading another comment saying DAYS would constitute harassment, not hours. Are you people serious? I just won't even say anything more about that one. Speaks for itself.
Yea, that's what Tippia told me when I said hours (1+) was "excessive". "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:29:00 -
[656] - Quote
S Byerley wrote:baltec1 wrote:Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. Feel free; your opinion (much like mine), doesn't matter much to CCP.
Well they followed my advice and feedback on the second look at the Megathron hull slot layout.
Now, why is it that given an hour of being under attack the freighter pilot didn't get help from the hundreds of pilots in his alliance? |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:32:00 -
[657] - Quote
baltec1 wrote:Well they followed my advice and feedback on the second look at the Megathron hull slot layout.
I'm sure.
Quote:Now, why is it that given an hour of being under attack the freighter pilot didn't get help from the hundreds of pilots in his alliance?
Maybe because they had no efficient countermeasure? |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 17:33:00 -
[658] - Quote
S Byerley wrote:IIRC, you claimed that the tactic had no counter (regardless of how long the gank takes) if executed correctly. [citation needed] There are plenty of counters, but I suspect that you took two words out of context to read it as if there aren't. And no, I'm not trying to convince you since you are apparently impervious to facts. At this point, I merely suggest that you go out and try it yourself and that you explain why it's such a rare event if it's not hard to execture.
Quote:I did though. Go back and look for the question mark. The last question you asked was GÇ£You wouldn't have any problem with CCP limiting the timer to 10m then?GÇ¥, which was answered in full, so no, you did not. You're not in the queue. Now, answer his question: why did the OP let the gankers keep him there for an hour and do nothing to help himself?
While you're at it, why not answer all the other questions you've skipped?
Ace Uoweme wrote:Do you have CONCORD in null...yeah, no. The rules aren't the same because you don't have an NPC police force. GǪand yet, the rules for the timers (from both players and NPCs) are the same no matter where you are, and there's still no reason why it should be any different.
Combat has been made consistent, which means that there are no special rules for highsec any more. Blinders don't change that fact, and asking for them to be made inconsistent again requires some pretty good reasons GÇö none have been given. Oh, and no, CCP does not look dimly at can flipping. What on earth gave you that idea?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2268
|
Posted - 2013.07.05 17:33:00 -
[659] - Quote
baltec1 wrote:S Byerley wrote:baltec1 wrote:Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. Feel free; your opinion (much like mine), doesn't matter much to CCP. Well they followed my advice and feedback on the second look at the Megathron hull slot layout. Now, why is it that given an hour of being under attack the freighter pilot didn't get help from the hundreds of pilots in his alliance? ITT: Person who isn't good at Eve loses freighter, becomes expert on CCP's official opinion of user feedback. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Vaju Enki
Secular Wisdom
854
|
Posted - 2013.07.05 17:34:00 -
[660] - Quote
Ace Uoweme wrote:Tippia wrote:Yeah, no. The rules for combat are still the same, and there's no reason why it should be different. Do you have CONCORD in null... yeah, no. The rules aren't the same because you don't have an NPC police force. Which exists in high-sec to protect it's residents. And also you don't have conditions, like using bombs IN Jita. Nor antics like can-flipping being dimly looked at by CCP. Combat has changed in high-sec. Blinders don't change that fact.
Oh look, WoW expert is spamming nonsense again.
Concord is not in the game to protect, Concord is in the game to punish. About Bombs... Bombs are only truly balanced in Bubble land, so their not allowed in empire space. And last but not least, Can Flipping, CCP has no problem with it whatsoever, it's just another sandbox system. What CCP "dimly looks" is baiting rookies in starting systems. The Tears Must Flow |
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:42:00 -
[661] - Quote
baltec1 wrote:Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand
Wouldn't a wartarget just be scrammed and held through active means and also not have Concord involved? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:42:00 -
[662] - Quote
Tippia wrote:There are plenty of counters, but I suspect that you took two words out of context to read it as if there aren't.
Naw, context is pretty much how I remembered it:
Tippia wrote:Epikurus wrote:I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated? If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target.
Quote:which was answered in full
No it wasn't.
Quote:While you're at it, why not answer all the other questions you've skipped?
You're not interesting enough to talk around in circles with, sorry. |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 17:42:00 -
[663] - Quote
Murk Paradox wrote:Point 1- Yes, freighters ARE special. The do not have all the functionality othyer ships do in regards to having an aggression timer applied to them. Just because they have no slots doesn't mean they are treated any differently than other ships, and being without slots doesn't make them special either.
So why should they have special leave to ignore mechanics that were specifically in place to put an end to a kind of abuse that freighters were often using?
Quote:Freighters are most definitely not like any other ship in the game, except shuttles (yes shuttles can have an aggression timer too, but that is an entirely different topic isn't it?). It's not so much a different topic as proof that they're not special. And hell, even if they were, why should they be given special rules to dictate their survivability when one of the main purposes behind the new timers were to take away that ability?
Quote:I do not agree with Tippia to say it takes DAYS to become "excessive". You yourself said that is not possible (downtime) and that GM/DEVs have final say. You can keep bumping people for days, at which point it becomes excessive and the GMs will start to inquire into your intentions. What's not possible is to keep bumping and refreshing PvP timers for days. In fact, it's the impossibility of the latter that lets the former slide into the realm of harassment if it happens for the wrong reasons: because you're doing something a number of days when there's no reason or benefit from keeping it up for that long. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Schalac
Apocalypse Reign
317
|
Posted - 2013.07.05 17:43:00 -
[664] - Quote
Tippia wrote:and yet, the rules for the timers (from both players and NPCs) are the same no matter where you are, and there's still no reason why it should be any different. Combat has been made consistent, which means that there are no special rules for highsec any more. Blinders don't change that fact, and asking for them to be made inconsistent again requires some pretty good reasons GÇö none have been given. Oh, and no, CCP does not look dimly at can flipping. What on earth gave you that idea?  No it hasn't. If anything it allows you to harass people more freely in high sec than in any other part of the game. That is the total opposite of consistent. In low or null you can go weapons free and there is not the certainty of losing your ship. In high sec the only way to stop them is to suicide into them. That is not consistent. That means there are also special rules in play because of the zone you are in. AND, it is not even a true deterrent that they won't just come back at you again in a new ship causing you to have to suicide against them again. Either make them legally attackable or it should be deemed an exploit.
Look, I have no idea why you are defending this infinitely ridiculous game mechanic, but it is making you look infinitely ridiculous. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:44:00 -
[665] - Quote
S Byerley wrote:
Maybe because they had no efficient countermeasure?
Right...
So a whole alliance did not have anyone able to fly logistic ships, insta canes/zealots/anything with medium guns, blackbirds, anything fitted with webs? Sounds like a terrible alliance that the freighter pilot should leave. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
56
|
Posted - 2013.07.05 17:44:00 -
[666] - Quote
S Byerley wrote:Tippia wrote:There are plenty of counters, but I suspect that you took two words out of context to read it as if there aren't. Naw, context is pretty much how I remembered it: Tippia wrote:Epikurus wrote:I'm not familiar with the mechanics of this but the big question seems to be whether there is any effective counter. Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated? If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. As illustrated, it's a fairly complex set of actions that need to be taken in a co-ordinated fashion between a number of people GÇö as with most such things, a single player's main option is to try to not find himself in such a situation to begin with. With freighters, in particular, this is best done by not being a worth-while target. Quote:which was answered in full No it wasn't.
what part of "outside interruption" dont you understand |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:46:00 -
[667] - Quote
Murk Paradox wrote:baltec1 wrote:Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand Wouldn't a wartarget just be scrammed and held through active means and also not have Concord involved?
Where is the difference?
Both parties are holding down the target till they kill them. |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 17:48:00 -
[668] - Quote
S Byerley wrote:Naw, counter is pretty much how I remembered it: Tippia wrote:GÇ£Is there anything at all that a solo freighter pilot can do in this situation to avoid being killed or is death a foregone conclusion the moment the attack is initiated?GÇ¥
If it's executed flawlessly and without outside interruption, the victim is pretty much dead, as he should be. GǪso in other words, there are plenty of counters and I never said otherwise
Yes it was, and you couldn't mount any argument against the answer other than positing that GÇ£it's not the same thingGÇ¥ to which the current question is GÇ£how so?GÇ¥ (both paraphrased). You have yet to answer this question.
Quote:You're not interesting enough to talk around in circles with, sorry. Of course you are. It's all you do, after all. If you're actually not interested in doing so, here's a tip: just stop. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7212
|
Posted - 2013.07.05 17:48:00 -
[669] - Quote
Schalac wrote: No it hasn't. If anything it allows you to harass people more freely in high sec than in any other part of the game.
Holding a target in high sec till you can kill it
Holding a target in low sec till you can kill it
Holding a target in null sec till you can kill it
Holding a target in wormholes till you can kill it.
Where is the difference here? |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:54:00 -
[670] - Quote
baltec1 wrote:S Byerley wrote:
Maybe because they had no efficient countermeasure?
Right... So a whole alliance did not have anyone able to fly logistic ships, insta canes/zealots/anything with medium guns, blackbirds, anything fitted with webs? Sounds like a terrible alliance that the freighter pilot should leave.
They bring in reppers, you still sit there bumping him for as long as you feel like.
Counter-attacking the the cats has similar problems.
As evidenced in this case and others, webs are generally not sufficient once the bumping has started.
Their best option would presumably be to counter-bump the Mach's, but trying to fly sufficient ships in when you could potentially finish your gank at any time is (I suspect) generally not worth it. |
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 17:57:00 -
[671] - Quote
Neuntausend wrote:Nothing kept the pilot from logging off and doing something with his life, the outcome would have been the same either way.
In the end, it's just another ship loss and an hour wasted. Station camps, bubbles, heck, even just 2 gate-jumps and a long warp in 10% tidi can easily cost me an hour. Are those exploits and harassment as well now? Just eject, podex and get on with your life next time, will save you 58 minutes.
That's pretty much saying "you can avoid car accidents by not driving, therefore we don't need to make cars safer".
Good luck with that. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 17:57:00 -
[672] - Quote
Trying to defend your cash cow with the tech nerfs coming we all understand :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
56
|
Posted - 2013.07.05 17:59:00 -
[673] - Quote
Callyuk wrote:Trying to defend your cash cow with the tech nerfs coming we all understand :)
im pretty sure i know how were making up for that and it doesnt involve highsec freighters |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 17:59:00 -
[674] - Quote
Tippia wrote:GǪso in other words, there are plenty of counters and I never said otherwise
Context silly. You said that he(not his alliance) didn't do anything when you said yourself there was nothing he could do.
Nope; wasn't.
Quote:Of course you are. It's all you do, after all. If you're actually not interested in doing so, here's a tip: just stop.
With other people, about interesting things; you don't measure up. |

baltec1
Bat Country
7213
|
Posted - 2013.07.05 18:02:00 -
[675] - Quote
S Byerley wrote:
They bring in reppers, you still sit there bumping him for as long as you feel like.
Counter-attacking the the cats has similar problems.
As evidenced in this case and others, webs are generally not sufficient once the bumping has started.
Their best option would presumably be to counter-bump the Mach's, but trying to fly sufficient ships in when you could potentially finish your gank at any time is (I suspect) generally not worth it.
Wrong.
Ganking these things is a fine line, start taking us out with defensive ships, jamming us or just repping means we will give it up and go after something easier.
They had an hour, a gift from god to most people, to get a defensive fleet to him and they didn't even try. There is only one person to blame for this lasting as long as it did and that's the pilot of that freighter.
Even just bringing webbing ships would have made a difference as it is entirely possible to get aligned with something in the time it takes the macks to burn out turn around and fly back in.
Demanding huge game breaking changes to the game because a handful of players are terrible is no argument. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:03:00 -
[676] - Quote
Elizabeth Aideron wrote:Callyuk wrote:Trying to defend your cash cow with the tech nerfs coming we all understand :) im pretty sure i know how were making up for that and it doesnt involve highsec freighters
Can't be going all that well with all the whining and conspiracy nonsense everyone was posting yesterday. |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:05:00 -
[677] - Quote
Schalac wrote:No it hasn't. If anything it allows you to harass people more freely in high sec than in any other part of the game. How is it in any way more free? If they don't aggress you (and thus die), you can get out of it at zero effort. Compare this to low or null, where they can keep you stuck at no effort 'til downtime.
Quote:That is the total opposite of consistent. It's been made very consistent: no matter what you fly and where, if you get into combat, you can't escape by logging off. There are no special cases of GÇ£having done X to A so therefore B can do Z to C for N minutes because of rules clause PGÇ¥ GÇö there are just five states of legality, four states of aggression, and a very distinct set of rules to get yourself (and only yourself) into any of these states. These states and their corresponding timers are the same all over the place with no exception to ensure that you always understand what they entail.
Quote:Look, I have no idea why you are defending this infinitely ridiculous game mechanic What's ridiculous (much less infinitely so) about it?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:06:00 -
[678] - Quote
baltec1 wrote:jamming us or just repping means we will give it up and go after something easier.
Your laziness doesn't really change the dynamic; though it does shed light on why you're so defensive.
Quote:Demanding huge game breaking changes to the game because a handful of players are terrible is no argument.
Good thing no one is.
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
56
|
Posted - 2013.07.05 18:08:00 -
[679] - Quote
S Byerley wrote:baltec1 wrote:jamming us or just repping means we will give it up and go after something easier. Your laziness doesn't really change the dynamic; though it does shed light on why you're so defensive.
ganking is always balanced for laziness in some sense. defense against ganking for mining barges is fitting a tank because it requires more people and expense to gank them |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:10:00 -
[680] - Quote
S Byerley wrote:Context silly. You said that he(not his alliance) didn't do anything when you said yourself there was nothing he could do. Context, silly. I said that once the attack has begun (i.e. he's already done a number of mistakes and missed a couple of counters), the remaining outs require outside help (i.e. it can still be countered), and even then, he can capitalise on mistakes the gankers make (giving him a few more counters).
So in other words, there are plenty of counters and I never said otherwise.
So your only counter-argument is GÇ£nu-uhGÇ¥. We can therefore safely conclude that it is the same thing and that you cannot think of even the slightest shred of an argument to the contrary. Goodie, surrender accepted. Thus, your question has been answered in full, and it's your turn to start providing answers to all the other questions that have queued up in the meantime.
So: why did the OP let the gankers keep him there for an hour and do nothing to help himself?
Quote:With other people, about interesting things; you don't measure up. Of course I do. You keep at it, after all. If you're actually not interested in doing so, here's a tip: just stop. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 18:13:00 -
[681] - Quote
TheGunslinger42 wrote:S Byerley wrote:Tippia wrote:GǪaside from determining intent, which will be required if it is to be classified as harassment. Citation needed. How on earth are you still acting like intention isn't key? I'll present two really simple situations for you to mull over: Before we start, lets remember that if I kill the freighter, that is legitimate use of the tactic: I have destroyed someone elses assets, possibly profited from it, etc. So it's absolutely, unarguably valid if I kill it at the end. It is *possibly* harassment if I don't kill it, and instead just keep it stuck without purpose. Situation 1: I bump a freighter for one hour with my mach just as pure harassment (theres of course an entirely different argument about what constitutes harassment - a single instance, even if it lasts an hour, would not, in my opinion, but thats not relevant right now - lets assume it is). After the hour, I leave, satisfied. Situation 2: I bump a freighter for one hour with my mach as I intend to kill it. I'm waiting for buddies of mine to get themselves online and in catalysts and get to gate. Something important pops up (wife, phonecall, powercut, whatever) that causes/forces me to leave the game, letting the freighter escape despite my intentions to eventually kill it. Without making a judgement about my intent, and without being able to know the factors outside the game itself, how would you determine which one is harassment and which isn't? Hint: You can't
Would the catalysts still be at the gate waiting? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7213
|
Posted - 2013.07.05 18:14:00 -
[682] - Quote
S Byerley wrote:though it does shed light on why you're so defensive.
Yes, the fact that it is very easy to defend a freighter from a gank and that your ideas will damage the game.
You are literally trying to patch stupid. |

Schalac
Apocalypse Reign
318
|
Posted - 2013.07.05 18:14:00 -
[683] - Quote
baltec1 wrote:Schalac wrote: No it hasn't. If anything it allows you to harass people more freely in high sec than in any other part of the game.
Holding a target in high sec till you can kill it Holding a target in low sec till you can kill it Holding a target in null sec till you can kill it Holding a target in wormholes till you can kill it. Where is the difference here? How they are held, and the process that you can go about countering the person that is holding you. In low, null and WH you can shoot the target without the certainty of losing your ship. In highsec if you shoot the target you WILL lose your ship. That is the biggest difference you can possibly get. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 18:19:00 -
[684] - Quote
Elizabeth Aideron wrote:Callyuk wrote:Trying to defend your cash cow with the tech nerfs coming we all understand :) im pretty sure i know how were making up for that and it doesnt involve highsec freighters
It dosent involve fountain either LAWL
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:20:00 -
[685] - Quote
Murk Paradox wrote:Would the catalysts still be at the gate waiting? In situation 1: no, because they're not actually involved in what's going on. In situation 2: no, because many of them are outlaws and won't undock until the target is in the kill box.
Schalac wrote:How they are held, and the process that you can go about countering the person that is holding you. In low, null and WH you can shoot the target without the certainty of losing your ship. In highsec if you shoot the target you WILL lose your ship. That is the biggest difference you can possibly get. GǪbut that difference is countered by the fact that in high, you can just log off to counter the whole GǣholdingGǥ bit, which leaves you about as free there as everywhere else. To counter this, the holders will have to do something they don't need to do in low or null, which is to lose a ship of their own, at which point it's definitely not Gǣmore freelyGǥ than elsewhere.
Quote:If bumping is combat then make it an aggressive act and flag them for retaliation. If not then it is an abuse of game mechanics and should be deemed an exploit to do so constantly while in high sec. It's not combat, so that part is easy. However, why should it be deemed an exploit? It's an intended game mechanic that has been specifically and explicitly deemed not and exploit, and it has plenty of counters. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Schalac
Apocalypse Reign
318
|
Posted - 2013.07.05 18:20:00 -
[686] - Quote
baltec1 wrote:Schalac wrote: How they are held, and the process that you can go about countering the person that is holding you. In low, null and WH you can shoot the target without the certainty of losing your ship. In highsec if you shoot the target you WILL lose your ship. That is the biggest difference you can possibly get.
Show me a freighter with guns. I'm going to block your posts because you are just a troll. Peace, bal.
SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:21:00 -
[687] - Quote
Tippia wrote:Context, silly. I said that once the attack has begun.
Context, silly goose. You said it was his fault for not doing anything while they held him for an hour, not before they started holding him.
Quote:We can therefore safely conclude that it is the same thing and that you cannot think of even the slightest shred of an argument to the contrary.
Or that I'm echoing your own obstinance in a concise manner; I like my explanation better.
Quote:Goodie, surrender accepted.
Sorry to disappoint, but declaring your own victory doesn't incite me. (just trying to save you some trouble)
Nope. |

Schalac
Apocalypse Reign
318
|
Posted - 2013.07.05 18:23:00 -
[688] - Quote
Tippia wrote:Murk Paradox wrote:Would the catalysts still be at the gate waiting? In situation 1: no, because they're not actually involved in what's going on. In situation 2: no, because many of them are outlaws and won't undock until the target is in the kill box. Schalac wrote:How they are held, and the process that you can go about countering the person that is holding you. In low, null and WH you can shoot the target without the certainty of losing your ship. In highsec if you shoot the target you WILL lose your ship. That is the biggest difference you can possibly get. GǪbut that difference is countered by the fact that in high, you can just log off to counter the whole GǣholdingGǥ bit, which leaves you about as free there as everywhere else. To counter this, the holders will have to do something they don't need to do in low or null, which is to lose a ship of their own, at which point it's definitely not Gǣmore freelyGǥ than elsewhere. Using a rookie ship on a throwaway alt is hardly a penalty compared to the amount of people and firepower needed to suicide a mach or two. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 18:23:00 -
[689] - Quote
TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen
Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving.
Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance).
Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away".
But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all.
(By the way, this is why I first replied that miner bumping was a terrible example when it first came up).
Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment.
For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else.
Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment.
Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed.
It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics.
Of which was used to what looks like a matter of excess to the point of harassment.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:24:00 -
[690] - Quote
Schalac wrote:I'm going to block your posts because I have no argument that stands. Peace, bal.
Fixed.
|
|

Murk Paradox
Red Tsunami The Cursed Few
424
|
Posted - 2013.07.05 18:25:00 -
[691] - Quote
Tippia wrote:S Byerley wrote:Please list one other potential encounter that would be effected by limiting the timer of a passive party in highsec to 10m. Let's cut out the irrelevant parts of that question before answering itGǪ I'll give you four: -+ Killing any kind of supercap. -+ Killing some of the sturdier capships. -+ Learning to gank (be it by suicide or lowsec camp). -+ Any attack where the aggressor's numbers means it'll take 10GÇô15 minutes to locate and kill the target. GǪand, again, there's no reason to reduce the timer to 10 minutes. That means we have a lot of breakage and no advantage. Not the best basis for a change, you know.
The situation was in highsec, I think it's very relevant. It was using highsec mechanics. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:25:00 -
[692] - Quote
S Byerley wrote:Context, silly goose. You said it was his fault for not doing anything while they held him for an hour, not before they started holding him. GǪand there were plenty of things that he could have done. In fact, there were things he did, but which he fumbled.
So in other words, there are plenty of counters and I never said otherwise
Quote:Or that I'm echoing your own obstinance in a concise manner; I like my explanation better. GǪand in doing so, proving me more and more right with every post you make. If that's not your objective, how about answering a simple question: why did the OP let the gankers keep him there for an hour and do nothing to help himself?
Prove it.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:25:00 -
[693] - Quote
Schalac wrote: If bumping is combat then make it an aggressive act and flag them for retaliation.
Jita just got very interesting. |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 18:25:00 -
[694] - Quote
when i post on an obvious border line exploit im a whiner but when goons get screwed by a node crash its legit LAWL How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:26:00 -
[695] - Quote
TheGunslinger42 wrote:
The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour?
What if we said you weren't allowed finish hauling stupidly expensive cargo in a freighter to your desired destination purely because the trip would take longer than the average freighter trip?
Or anything else equally as stupid
Well, at the point of ignoring the "bonus" part of a mission as well, a bonus, it's hard to correlate a comparison truth be told. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:27:00 -
[696] - Quote
Tippia wrote:S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons. 15 minutes is enough to ensure that you can kill a target that tries to log off to save itself; 10 minutes is often not, or cuts it too close. I'd say that the only reason it's not 30 minutes is because it is to ask a bit too much of people's patience to wait that long before logging off.
Where is Concord in all your examples then? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:28:00 -
[697] - Quote
Murk Paradox wrote:The situation was in highsec, I think it's very relevant. It was using highsec mechanics. It is not relevant because we're not talking about some kind of GÇ£highsec mechanicGÇ¥ GÇö we're talking about the CrimeWatch timers, which are the same all over the place.
Schalac wrote:Using a rookie ship on a throwaway alt is hardly a penalty compared to the amount of people and firepower needed to suicide a mach or two. It is when you consider how cheaply you can completely negate any profit that might have come out of the gank. Bumping Machs are hardly sturdy ships, and losing one hurtsGǪ
Quote:Where is Concord in all your examples then? In the GÇ£not related to PvP timersGÇ¥ column. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:29:00 -
[698] - Quote
Tippia wrote:If that's not your objective, how about answering a simple question: why did the OP let the gankers keep him there for an hour and do nothing to help himself?
Quote:there were things he did
You might be doing something wrong when I can answer your questions with your own argument from the same post.
No thanks. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:29:00 -
[699] - Quote
TheGunslinger42 wrote:S Byerley wrote:TheGunslinger42 wrote:The majority of L4 missions are completed in under an hour, should we therefore make it impossible to complete a L4 mission if you dilly dally and take longer than an hour? Nah, we might consider reducing the reward though.... oh wait. Tippia wrote:S Byerley wrote:Seems pretty relevant since all your examples happen in low/null. It's not relevant because the rules apply the same everywhere for the same reasons. I wasn't aware that high sec had no unique rules Reducing the reward is not the same as making it mechanically impossible to complete. You also ignored the other example I provided. Should you not be able to reach your destination if your trip takes longer than the majority of freighter trips do? What about those two situations I posed to you? You still kind of havent addressed them....
Good point, and leads to my "diminishing returns" theory.
Take that L4 and it's bonus reward for completing it within a specific amount of time.
Imagine a hardcode for the loot fairy if you do not execute a gank in X amount of minutes.
Now again, keep in mind ganking freighters is for profit and compute the need for expediting that amount of time needed. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3585
|
Posted - 2013.07.05 18:29:00 -
[700] - Quote
S Byerley wrote:RubyPorto wrote:You said High Sec. The Wartarget status of a ship generally only matters in.... [drumroll] Highsec.
Why do you feel that a frigate who catches a WT freighter in HS shouldn't be able to kill it? Sorry, I assumed an exception for war targets fell under "obvious constraints".
So now you're proposing two separate Aggression logoff timers depending on WT status? Can a WT Aggro timer extend a non-WT timer? Can a non-WT aggro timer extend a WT timer? Why should the WT status of the person shooting at you affect the type of timer you get?
So now we have 3 rules regarding when your ship disappears from space. One for HS between WTs, One for HS without WTs, and One for everywhere else. Why should HS have not one, but two sets of special snowflake logoff mechanics?
Keep in mind that the explicit intent of the Aggression logoff timer is to keep your ship in space until people who are actively shooting at you are done doing so. That's why it's extended by 15 minutes every time anyone shoots your ship, even after you disconnect. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:30:00 -
[701] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving. Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance). Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away". But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all. (By the way, this is why I first replied that miner bumping was a terrible example when it first came up). Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment. For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else. Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment. Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed. It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics. Of which was used to what looks like a matter of excess to the point of harassment.
This is very well put.
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9630
|
Posted - 2013.07.05 18:31:00 -
[702] - Quote
Schalac wrote: If bumping is combat then make it an aggressive act and flag them for retaliation. If not then it is an abuse of game mechanics and should be deemed an exploit to do so constantly while in high sec. This is only partly about escape. It is more about having a viable counter to a broken game mechanic and if CCP can't add one in then they should outlaw it and people that use this tactic in the future will have actions taken against their account.
Multiple posters have posted multiple counters multiple times, but you're so set on your train of thought being the correct one that you've dismissed them as irrelevant.
It's not up to you to decide what is and what is not an abuse of game mechanics, when you can prefix your character name with CCP then you can make that decision.
This post was brought to you by the letters I,D,O and T.
In Eve you're a god, why have morals? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:31:00 -
[703] - Quote
Tippia wrote:S Byerley wrote:You'd have no problem with a mechanic that reduced the reward of your gank then? Red herring. Quote:Courier contracts/missions have timers as well, afaik. None that make it mechanically impossible to complete them.
Is it only storyline missions that get you a friendly eve mail about how disappointed that Agent is in you if you do not complete the mission? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:33:00 -
[704] - Quote
S Byerley wrote:You might be doing something wrong when I can answer your questions with your own argument from the same post. No. It means I know the answers to my questions, and I'm trying to figure out if you do.
So: why did the OP let the gankers keep him there for an hour and do nothing to help himself? If you want to build on the answer I gave because you can't answer it yourself, please specify what it was he did.
Ok. So we can completely disregard your claim then. Not only are you (immensely) interested, as your posting history show, but I measure up just fine. Thank you for the nice compliment. It's very kind of you. Now, since I impress you so, perhaps you can be grant me the favour of answering the question?
Murk Paradox wrote:Is it only storyline missions that get you a friendly eve mail about how disappointed that Agent is in you if you do not complete the mission? I wouldn't know; I've never failed one, because none of them are mechanically impossible to complete. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:35:00 -
[705] - Quote
S Byerley wrote:
This is very well put.
Until you are told that CCP consider bumping to be a form of warp disrupting.
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 18:36:00 -
[706] - Quote
S Byerley wrote:Murk Paradox wrote:TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving. Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance). Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away". But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all. (By the way, this is why I first replied that miner bumping was a terrible example when it first came up). Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment. For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else. Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment. Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed. It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics. Of which was used to what looks like a matter of excess to the point of harassment. This is very well put. .Extremely Well Put How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Schalac
Apocalypse Reign
318
|
Posted - 2013.07.05 18:40:00 -
[707] - Quote
Jonah Gravenstein wrote:Schalac wrote: If bumping is combat then make it an aggressive act and flag them for retaliation. If not then it is an abuse of game mechanics and should be deemed an exploit to do so constantly while in high sec. This is only partly about escape. It is more about having a viable counter to a broken game mechanic and if CCP can't add one in then they should outlaw it and people that use this tactic in the future will have actions taken against their account.
Multiple posters have posted multiple counters multiple times, but you're so set on your train of thought being the correct one that you've dismissed them as irrelevant. It's not up to you to decide what is and what is not an abuse of game mechanics, when you can prefix your character name with CCP then you can make that decision. This post was brought to you by the letters I,D,O and T. And what were their counters, suicide, suicide, give up, give up, give up and counter bump. Counter bump is the only even plausible counter and it is not very effective in and of itself as it doesn't put an end to act at hand. Only maybe slightly delays it, and to be effective at counter bumping you will need atleast as many pilots that are bumping you in ships capable of bumping them. That is ridiculous that you would even have to think of making a ship for bumper protection. F-in kindergarten BS. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:42:00 -
[708] - Quote
RubyPorto wrote:So now you're proposing two separate Aggression logoff timers depending on WT status? Can a WT Aggro timer extend a non-WT timer? Can a non-WT aggro timer extend a WT timer?
In my opinion? WT timer should behave exactly the same as the current timer, non-WT timer shouldn't extend any other time (or itself + some grace period to allow logging off) - obviously this is only under aforementioned constraints.
Quote:Why should the WT status of the person shooting at you affect the type of timer you get?
Because CCP thinks War decs are the correct way to pvp someone in high sec. It would be transparent at the user level anyway.
Quote:Why should HS have not one, but two sets of special snowflake logoff mechanics?
Why not? You can't really pretend that a few extra conditionals are abhorrent from an aesthetic point of view, but bumping someone for an hour isn't.
Quote:Keep in mind that the explicit intent of the Aggression logoff timer is to keep your ship in space until people who are actively shooting at you are done doing so.
Exactly, but an alt doing a flyby in a noob ship every 15m doesn't really constitute actively shooting someone.
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:43:00 -
[709] - Quote
Callyuk wrote:S Byerley wrote:This is very well put.
.Extremely Well Put It's well written, but it is also incorrect. The same model can't be used for freighter bumping since it's only a single event, whereas the harassment-worthy mining bumping example is multiple events over a multiple locations and at multiple times.
If, when the freighter pilot undocks after having bought a brand new freighter, he immediately gets bumped off the the station grid and (possibly, but not necssarily) ganked again without any gain in it, then maybe it starts to approach the initial stages of harassment.Post GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 18:43:00 -
[710] - Quote
True How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 18:43:00 -
[711] - Quote
Callyuk wrote:S Byerley wrote:Murk Paradox wrote:TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving. Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance). Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away". But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all. (By the way, this is why I first replied that miner bumping was a terrible example when it first came up). Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment. For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else. Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment. Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed. It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics. Of which was used to what looks like a matter of excess to the point of harassment. This is very well put. .Extremely Well Put
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:45:00 -
[712] - Quote
Tippia wrote:[quote=S Byerley] Quote:Also, why do you think it's important for someone with that same timer be able to dock but not escape open space? Because docking is contingent on there being some place to dock and because it requires the target to actually deliberately there and successfully docking GÇö not just killing the client.
So we are not questioning the safety of a freighter or the ability to kill it then? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 18:46:00 -
[713] - Quote
S Byerley wrote:In my opinion? WT timer should behave exactly the same as the current timer, non-WT timer shouldn't extend any other time (or itself + some grace period to allow logging off) - obviously this is only under aforementioned constraints. GǪbut the question remains: why? Why do they need to be different?
Quote:Because CCP thinks War decs are the correct way to pvp someone in high sec. No. CCP thinks that ganks, wardecs, and duels are the correct ways to pvp engage in combat in highsc. The ways to actually PvP are far more numerous.
That doesn't answer the question. Why should highsec have two special-snowflake logoff mechanics? What purpose would it serve? What problem does it solve? Why is it needed?
Murk Paradox wrote:So we are not questioning the safety of a freighter or the ability to kill it then? What? When docked up? No. That's what stations are for GÇö very much unlike logging off while under fire. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9648
|
Posted - 2013.07.05 18:46:00 -
[714] - Quote
Schalac wrote: And what were their counters, suicide, suicide, give up, give up, give up and counter bump. Counter bump is the only even plausible counter and it is not very effective in and of itself as it doesn't put an end to act at hand. Only maybe slightly delays it, and to be effective at counter bumping you will need atleast as many pilots that are bumping you in ships capable of bumping them. That is ridiculous that you would even have to think of making a ship for bumper protection. F-in kindergarten BS.
Try reading some of the counters before posting next time, some of them are common sense, like not making yourself a target, others are a bit more involved and require friends.
You obviously have selective reading trained to 5, now train reading comprehension to the same level and we might get somewhere.
In Eve you're a god, why have morals? |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:48:00 -
[715] - Quote
Tippia wrote:Not only are you (immensely) interested, as your posting history show
I, obviously, have no eggs in the basket. Getting a layman's perspective on CS stuff was pretty interesting, but you have succeeded in making the rest fairly dull.
Quote:but I measure up just fine.
Your posting persona is boring and rigid.
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:48:00 -
[716] - Quote
Schalac wrote: And what were their counters, suicide, suicide, give up, give up, give up and counter bump. Counter bump is the only even plausible counter and it is not very effective in and of itself as it doesn't put an end to act at hand. Only maybe slightly delays it, and to be effective at counter bumping you will need atleast as many pilots that are bumping you in ships capable of bumping them. That is ridiculous that you would even have to think of making a ship for bumper protection. F-in kindergarten BS.
3 blackbirds will jam at the very least half a gank fleet (you can get away with one) and a single t1 armour logi will have the freighter repped up to full long before a second round of ships can even undock.
That's how easy it is. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:49:00 -
[717] - Quote
Murk Paradox wrote:Tippia wrote:[quote=S Byerley] Quote:Also, why do you think it's important for someone with that same timer be able to dock but not escape open space? Because docking is contingent on there being some place to dock and because it requires the target to actually deliberately there and successfully docking GÇö not just killing the client. So we are not questioning the safety of a freighter or the ability to kill it then?
It is statistically one of the safest ships to be in and has one of the biggest tanks in high sec. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:49:00 -
[718] - Quote
Tippia wrote:Quote:My opinion is that act after a certain amount of time constitutes harassment. It is also my opinion that if you cannot legally attack them without losing your ship, that should be cause for the action being deemed an exploit. GǪand CCP's opinion is that the Gǣcertain amount of timeGǥ is counted in days or weeks, and that you have all the tools you need at your disposal to get rid of them. It's up to you to choose which one you'll use. If you have no other options, it already is an exploit, because apparently, they've managed to get hold of ships that don't bump (but then, how do they manage to bump the freighter!?), modules that somehow restrict you from warping without triggering an aggression flag (but then, why are they bumping?!), modules that keep you from logging off, ejecting, calling for help, etc etc etc.
CCP's opinion?
Citation please.
The reason I ask is because of the supposed amount of time on that timer versus the amount of downtime each day used on the servers. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 18:52:00 -
[719] - Quote
Tippia wrote:but the question remains: why?
Kennedy wrote:There are those who look at things the way they are, and ask why... I dream of things that never were, and ask why not?
Tippia wrote:The ways to actually PvP are far more numerous.
True; I should have said it was the best way, which is obviously a sentiment they've expressed. |

Varesk
Origin. Black Legion.
433
|
Posted - 2013.07.05 18:53:00 -
[720] - Quote
you could have logged off, went outside, then returned later to continue your voyage in a very slow ship across the universe. or you could have had an alt with a web to get in to warp faster.
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:54:00 -
[721] - Quote
Tippia wrote:Quote:That freighter IS a special snowflake, no matter how you cut it. The only way for it to be special is if you invent some hitherto unknown cut that completely redefines how the game worksGǪ
Fair enough. Feel free to show me a ship that has the same access to the same modules to support your argument that all ships are the same.
In fact... let's just make it easier (I am fair I suppose) and explain to me how a freighter can aggress someone like ANY other ship in the game (minus a shuttle of course).
Oh wait, you might want to play the card how the burden of proof is on me.
Well, uhm, I claim the freighter is special because it cannot aggress anything.
Your turn. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 18:58:00 -
[722] - Quote
Murk Paradox wrote:
Your turn.
That doesn't make it exempt to the rules on everything else. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 18:59:00 -
[723] - Quote
Kaarous Aldurald wrote:Quote: If we are going to guess... let's try to guess why a disposable alt, or even better, a brand new character that's a stranger, in a noobship, was passing by and decided to shoot a freighter or even have the skill to use a scram.
If we are going to guess, that is.
I ***** on killmails I'm not a part of all the freaking time, dude. Plenty of people do it. "Hey, free freighter kill, come get some!". Hilariously, the best ship to do it in, if it's a gank, is a newbie ship, since you lose nothing by losing it, and it still has a gun on it. Stop assuming every new player you ever see is someone's alt. Maybe this guy just saw a chance and took it. In which case, good for him, on a freighter killmail his first day. :)
True enough, cuz slowboating over 150km off gate in a noobship is quite alright given the amount of time you are allowed to hold a freighter from moving on, or not being able to kill it before a noobship can get to it.
Again it reinforces my point but you are not wrong.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:01:00 -
[724] - Quote
Shainai wrote: a ship has no way to aggress, therefore it CANNOT cause an aggression timer. It is simply a victim, and because it became a victim, it cannot log off. You said this is for capitals so they could not escape a fight. Freighters don't fight.
Actually, just because it is an aggression timer doesn't mean that you (or the pilot in this case) caused the aggression, If you have been aggressed (is that actually a word) you get an aggression timer, there's no problem with the aggression timer IMO. Just because a pilot is flying a freighter does not mean he should be safe from everything. the aggression system is in place for a reason, it was made this way so people can not use log offski as a way to escape a death.
My only issue with all of this are the mach. pilots that are keeping the pilot from warping out have no aggression and the use of newb accounts to keep the freighter pilot aggressed. BUT i cannot think of a way to enact an aggression timer on the bumping pilots.
There are ways to avoid a gank, I've flown freighters for years and have never been ganked. I've flown for RF, BF and for myself carrying much more then I ever should have. there have been gank attempts on my pilots, all have failed because i fly with a webbing character.
Our corp has escaped a gank attempt by calling for help recently, we sent help and the pilot escaped.
Don't fly what you can't afford to lose EVE is a cruel world Don't fly alone... EVE is a cruel world AND it's a MMO (ya know Massively multiplayer online game).
In what MMO game can you play solo and achieve the greatest rewards? I can't think of any and i've been gaming since computers came out. Hint, most (if not all) MMO's i've ever played it takes a group of people to complete things to recieve greatest rewards!
Yes, this is where the problem lies. I do not mind the ship getting blown up mind you, just the way it was. For being a recipient of something it had no intention of (or ability), it was locked into the same constraints as everyone else who could, and did. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3586
|
Posted - 2013.07.05 19:02:00 -
[725] - Quote
S Byerley wrote:In my opinion? WT timer should behave exactly the same as the current timer, non-WT timer shouldn't extend any other time (or itself + some grace period to allow logging off) - obviously this is only under aforementioned constraints.
Why?
Quote:Because CCP thinks War decs are the correct way to pvp someone in high sec. It would be transparent at the user level anyway. [Citation Needed]
Find where CCP has said that they think War Decs are the "correct" way to PvP in HS. Quote and Link, thanks.
Quote:Why not? You can't really pretend that a few extra conditionals are abhorrent from an aesthetic point of view, but bumping someone for an hour isn't. The only reason they were able to bump someone for an hour is because he let them. He had many ways to avoid it, and many ways to stop it available to him. He chose not to avail himself of them.
Quote:Exactly, but an alt doing a flyby in a noob ship every 15m doesn't really constitute actively shooting someone.
Sure it is. Because there is no sensible reason for the game to care what ship you're using to actively shoot someone. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 19:05:00 -
[726] - Quote
RubyPorto wrote:Sure it is. Because there is no sensible reason for the game to care what ship you're using to actively shoot someone.
I'd have the same complaint with any other ship doing it; if there are considerable gaps, then it doesn't constitute "actively shooting".
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 19:05:00 -
[727] - Quote
Murk Paradox wrote:CCP's opinion?
Citation please.
The reason I ask is because of the supposed amount of time on that timer versus the amount of downtime each day used on the servers. Now you're asking me to do very precise searches on the forum without the benefit of remembering which (probably no longer employed) GM made the statement in 2008GǪ Suffice to say, it has come up on numerous occasions, and harassment of the kind we're talking about here has consistently been described as something that happens over a prolonged period and multiple log-ins (there's also harassing speech acts, which are a different matterGǪ in nothing else than because they're far more explicitly forbidden by the EULA and TOS).
And yes, the time required for it to be called harassment versus the daily downtime is pretty important: since no act can carry over from before to after downtime, that is a universal cut-off point that's handy to go by: if you can't get them before downtime, the target will escape. If you choose to pick it up again when he returns, it is pretty obviously not a single occurrence, but rather the first two instances in what might be a longer campaign.
Quote:Fair enough. Feel free to show me a ship that has the same access to the same modules to support your argument that all ships are the same. GÇ£All ships are the sameGÇ¥ is not the opposite of GÇ£freighters are not specialGÇ¥. Freighter's access to modules is shared by shuttles and pods.
Quote:explain to me how a freighter can aggress someone like ANY other ship in the game GǪbut we're not talking about weapons timers GÇö we're talking about PvP timers. The ability to aggress someone is not a factor, and this (in)ability is not something that puts freighters in a special category of their own.
And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:10:00 -
[728] - Quote
baltec1 wrote:S Byerley wrote:baltec1 wrote:Very well we will take this refusal to answer as yet more evidence that you have no argument and should be ignored by CCP. Feel free; your opinion (much like mine), doesn't matter much to CCP. Well they followed my advice and feedback on the second look at the Megathron hull slot layout. Now, why is it that given an hour of being under attack the freighter pilot didn't get help from the hundreds of pilots in his alliance?
Doesn't that show that a freighter is not equipped to handle the dangers of open space?
(separate argument concerning ships and equality). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 19:12:00 -
[729] - Quote
Murk Paradox wrote:Doesn't that show that a freighter is not equipped to handle the dangers of open space? Sure. That is probably intentional. They are extremely well served by having a small support fleet, for instance GÇö this is a fairly common attribute among capital ships.
Then again, almost everything in space is well-served by having a fleet to support it, so that doesn't say much. It's almost as if there's some kind of implicit push towards grouping up built into the gameGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3586
|
Posted - 2013.07.05 19:14:00 -
[730] - Quote
S Byerley wrote:RubyPorto wrote:Sure it is. Because there is no sensible reason for the game to care what ship you're using to actively shoot someone. I'd have the same complaint with any other ship doing it; if there are considerable gaps, then it doesn't constitute "actively shooting".
Define "considerable gaps" and explain why your definition of the term is better than CCP's definition of " longer than 15 minutes." This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 19:15:00 -
[731] - Quote
S Byerley wrote:Murk Paradox wrote:TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving. Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance). Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away". But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all. (By the way, this is why I first replied that miner bumping was a terrible example when it first came up). Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment. For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else. Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment. Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed. It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics. Of which was used to what looks like a matter of excess to the point of harassment. This is very well put.
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:15:00 -
[732] - Quote
Murk Paradox wrote:
Doesn't that show that a freighter is not equipped to handle the dangers of open space?
(separate argument concerning ships and equality).
Given the hundreds of thousands of trips these ships make every month (perhaps millions) the very fact that only several dozen were killed in all of EVE a month says that they are very much equipped for the dangers out there.
Freighter ganking is very rare. |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.05 19:19:00 -
[733] - Quote
RubyPorto wrote:and explain why your definition of the term is better than CCP's definition of "gaps longer than 15 minutes."
It's not inherently better, CCP just had a different context in mind; thus the aforementioned restrictions. |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 19:19:00 -
[734] - Quote
Tippia wrote:Murk Paradox wrote:CCP's opinion?
Citation please.
The reason I ask is because of the supposed amount of time on that timer versus the amount of downtime each day used on the servers. Now you're asking me to do very precise searches on the forum without the benefit of remembering which (probably no longer employed) GM made the statement in 2008GǪ Suffice to say, it has come up on numerous occasions, and harassment of the kind we're talking about here has consistently been described as something that happens over a prolonged period, at multiple occasions, and preferably multiple log-ins (there's also harassing speech acts, which are a different matterGǪ in nothing else than because they're far more explicitly forbidden by the EULA and TOS). And yes, the time required for it to be called harassment versus the daily downtime is pretty important: since no act can carry over from before to after downtime, that is a universal cut-off point that's handy to go by: if you can't get them before downtime, the target will escape. If you choose to pick it up again when he returns, it is pretty obviously not a single occurrence, but rather the first two instances in what might be a longer campaign GÇö longer campaigns being the big no-no. Quote:Fair enough. Feel free to show me a ship that has the same access to the same modules to support your argument that all ships are the same. GÇ£All ships are the sameGÇ¥ is not the opposite of GÇ£freighters are specialGÇ¥. All that's required for them to not be special is that any other ship shares similar characteristics. Freighter's access to modules, for instance, is shared by shuttles and pods. Quote:explain to me how a freighter can aggress someone like ANY other ship in the game GǪbut we're not talking about weapons timers GÇö we're talking about PvP timers. The ability to aggress someone is not a factor, and this (in)ability is not something that puts freighters in a special category of their own. And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide.
Why are strategic cruisers given the ability to warp through bubbles ? because there a special snowflake How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 19:20:00 -
[735] - Quote
baltec1 wrote:Given the hundreds of thousands of trips these ships make every month (perhaps millions) the very fact that only several dozen are killed in all of EVE a month says that they are very much equipped for the dangers out there.
Freighter ganking is very rare. I want CCP Diagoras back. I would probably severely hurt myself laughing if it turned out that more EAFs are destroyed each month than freightersGǪ and I have this nagging suspicion that it's actually the case.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:22:00 -
[736] - Quote
Tippia wrote:Murk Paradox wrote:Point 1- Yes, freighters ARE special. The do not have all the functionality othyer ships do in regards to having an aggression timer applied to them. Just because they have no slots doesn't mean they are treated any differently than other ships, and being without slots doesn't make them special either.
It DOES make them unlike any other ship.
Quote:So why should they have special leave to ignore mechanics that were specifically in place to put an end to a kind of abuse that freighters were often using?
To coin your phrase... "what abuse?". baltec1 himself said ganks were at an all time low. SO I find a lack of credibility in your statement.
Quote:It's not so much a different topic as proof that they're not special. And hell, even if they were, why should they be given special rules to dictate their survivability when one of the main purposes behind the new timers were to take away that ability?
Lack of slots, lack of drone bay, no way to aggress, ganks are at an all time low. This has been covered already. Freighters are very unique and "special".
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:24:00 -
[737] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:Callyuk wrote:
of course it is for you :)
The day you catch a war target in a freighter while flying a frigate solo you will understand Wouldn't a wartarget just be scrammed and held through active means and also not have Concord involved? Where is the difference? Both parties are holding down the target till they kill them.
Well, the mechanics used for one. That's kind of the entire point of this thread. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:27:00 -
[738] - Quote
Murk Paradox wrote:
To coin your phrase... "what abuse?". baltec1 himself said ganks were at an all time low. SO I find a lack of credibility in your statement.
Actually Freighter ganks are at a high, we have turned it into a true industry. Its miner ganking that is at an all time low. |

baltec1
Bat Country
7214
|
Posted - 2013.07.05 19:30:00 -
[739] - Quote
Murk Paradox wrote:
Well, the mechanics used for one. That's kind of the entire point of this thread.
CCP view it as being another form or warp disrupting. The only difference being that bumping to stop warp require more work than the other options. The GMs posted a blog about it last year when we were using this tactic on barge ganking. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:32:00 -
[740] - Quote
baltec1 wrote:S Byerley wrote:though it does shed light on why you're so defensive.
Yes, the fact that it is very easy to defend a freighter from a gank and that your ideas will damage the game. You are literally trying to patch stupid.
With all due respect, if we are talking about ganking freighters in highsec.... with the more recent light of the fact that the big CFC-TEST snafu can't be hardware supported consistently... maybe the game does need a good breaking and revamped.
Plenty of people from all sides have spoken about highsec versus nullsec in terms of "balance" and "fixing". It kind of derails from this discussion... but I seriously think specific elements in this game have outgrown itself. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 19:33:00 -
[741] - Quote
Callyuk wrote:Tippia wrote:Murk Paradox wrote:CCP's opinion?
Citation please.
The reason I ask is because of the supposed amount of time on that timer versus the amount of downtime each day used on the servers. Now you're asking me to do very precise searches on the forum without the benefit of remembering which (probably no longer employed) GM made the statement in 2008GǪ Suffice to say, it has come up on numerous occasions, and harassment of the kind we're talking about here has consistently been described as something that happens over a prolonged period, at multiple occasions, and preferably multiple log-ins (there's also harassing speech acts, which are a different matterGǪ in nothing else than because they're far more explicitly forbidden by the EULA and TOS). And yes, the time required for it to be called harassment versus the daily downtime is pretty important: since no act can carry over from before to after downtime, that is a universal cut-off point that's handy to go by: if you can't get them before downtime, the target will escape. If you choose to pick it up again when he returns, it is pretty obviously not a single occurrence, but rather the first two instances in what might be a longer campaign GÇö longer campaigns being the big no-no. Quote:Fair enough. Feel free to show me a ship that has the same access to the same modules to support your argument that all ships are the same. GÇ£All ships are the sameGÇ¥ is not the opposite of GÇ£freighters are specialGÇ¥. All that's required for them to not be special is that any other ship shares similar characteristics. Freighter's access to modules, for instance, is shared by shuttles and pods. Quote:explain to me how a freighter can aggress someone like ANY other ship in the game GǪbut we're not talking about weapons timers GÇö we're talking about PvP timers. The ability to aggress someone is not a factor, and this (in)ability is not something that puts freighters in a special category of their own. And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide. Why are strategic cruisers given the ability to warp through bubbles ? because there a special snowflake
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 19:33:00 -
[742] - Quote
Murk Paradox wrote:It DOES make them unlike any other ship. It makes them unlike some other ships, but not all of them.
Quote:To coin your phrase... "what abuse?". The abuse that was rampant before Crimewatch 2.0, where freighters would warp around carelessly, and if they spotted something gank-like on approach to a station or gate, or when entering a system, they'd kill the clientGǪ and relog and kill the clientGǪ and [repeat as needed] to ensure that the attackers could never lock the freighter down because it would disappear too soon.
The new PvP flag (mostly) fixed this: if you end up in a fight, logging off only ever leaves you dead in the water. This is intentional and is meant to make people stay logged in because at least then they can try to do something about itGǪ
GǪlike struggle for position for an hour.
Just because ganks are low doesn't mean that timer abuse wasn't rampant GÇö with a bit of luck, it means that people have adapted new strategies for staying out of fights beyond flying straight into them because why-the-hell-not-it's-not-going-to-hurt-anyway.
Quote:Lack of slots, lack of drone bay, no way to aggress, ganks are at an all time low. This has been covered already. Freighters are very unique and "special". Lack of slots is shared with other ships. Lack of drone bay shared with tons of different ships (many of them even have explicit attack roles). An inability to aggress is shared with other ships. None of it makes freighters unique or special.
Ganks being at an all-time low is because they've been made hellalot more difficult to do for profit. The Gǣsuspect for lootingGǥ change is a particularly big game-changer thereGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:33:00 -
[743] - Quote
baltec1 wrote:Schalac wrote: How they are held, and the process that you can go about countering the person that is holding you. In low, null and WH you can shoot the target without the certainty of losing your ship. In highsec if you shoot the target you WILL lose your ship. That is the biggest difference you can possibly get.
Show me a freighter with guns.
It's just like every other ship in game right? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3586
|
Posted - 2013.07.05 19:36:00 -
[744] - Quote
S Byerley wrote:RubyPorto wrote:and explain why your definition of the term is better than CCP's definition of "gaps longer than 15 minutes." It's not inherently better, CCP just had a different context in mind; thus the aforementioned restrictions.
You neglected to define "significant gap." You have to provide a definition before arguing that your definition is better.
If it's not better, why change it?
CCP's context was:
Quote:Logging off should not be a viable tactic We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship. http://community.eveonline.com/news/dev-blogs/capital-ship-balancing/
Emphasis mine.
So, what is your definition of a "Significant Gap," why is it better than CCP's definition, and why should logging off be a viable tactic to save your ship from destruction by people who are fighting you? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:40:00 -
[745] - Quote
Tippia wrote:Murk Paradox wrote:The situation was in highsec, I think it's very relevant. It was using highsec mechanics. It is not relevant because we're not talking about some kind of GÇ£highsec mechanicGÇ¥ GÇö we're talking about the CrimeWatch timers, which are the same all over the place.
It wasn't the only mechanic used. And it was in highsec. We aren't talking about a null freighter, or a low freighter or a wh freighter. We are talking about an instance in highsec and highsec mechanics were used. It is relevant.
Quote:In the GÇ£not related to PvP timersGÇ¥ column.
It is in highsec. Which shows the difference of this situation compared to anywhere else. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:44:00 -
[746] - Quote
Jonah Gravenstein wrote:Schalac wrote: If bumping is combat then make it an aggressive act and flag them for retaliation. If not then it is an abuse of game mechanics and should be deemed an exploit to do so constantly while in high sec. This is only partly about escape. It is more about having a viable counter to a broken game mechanic and if CCP can't add one in then they should outlaw it and people that use this tactic in the future will have actions taken against their account.
Multiple posters have posted multiple counters multiple times, but you're so set on your train of thought being the correct one that you've dismissed them as irrelevant. It's not up to you to decide what is and what is not an abuse of game mechanics, when you can prefix your character name with CCP then you can make that decision. This post was brought to you by the letters I,D,O and T.
idot?
You mean it was an eye dee ten tee error?
=) "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15386
|
Posted - 2013.07.05 19:45:00 -
[747] - Quote
Murk Paradox wrote:We are talking about an instance in highsec and highsec mechanics were used. It is relevant. GǪexcept that there are no GÇ£highsec mechanicsGÇ¥ GÇö there are only the CrimeWatch timers, which are the same all over the place. So it being in highsec is not relevant.
Quote:It is in highsec. Which shows the difference of this situation compared to anywhere else. GǪexcept that being in highsec is not relevant since we're talking about the PvP timer, which is the same all over the place. CONCORD is not related to the timer. The situation is no different from any other part of space: if you're attacked, you incur a 15-minute PvP timer GÇö be it in highsec or lowsec or nullsec.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:48:00 -
[748] - Quote
Tippia wrote:
I wouldn't know; I've never failed one, because none of them are mechanically impossible to complete.
So it's not mechanically possible to fail either? Or rather, there is no mechanic installed to declare it failed? I don't know either since I don't do storyline missions, but when I have done missions, I remember getting a mail from an Agent I never accepted the mission from (I don't stay in highsec long when I do go there; it sucks).
I don't do missions enough to know if storyline ones were the only ones that did that. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9654
|
Posted - 2013.07.05 19:49:00 -
[749] - Quote
Murk Paradox wrote: You mean it was an eye dee ten tee error?
=)
The 4 unique letters were used to refer to a 5 letter word where 1 of the letters is used twice. Learn to Sesame Street 
In Eve you're a god, why have morals? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:50:00 -
[750] - Quote
baltec1 wrote:S Byerley wrote:
This is very well put.
Until you are told that CCP consider bumping to be a form of warp disrupting.
Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:51:00 -
[751] - Quote
Jonah Gravenstein wrote:Murk Paradox wrote: You mean it was an eye dee ten tee error?
=)
The 4 unique letters were used to refer to a 5 letter word where 1 of the letters is used twice. Learn to Sesame Street 
Fair enough =( "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 19:54:00 -
[752] - Quote
Callyuk wrote:S Byerley wrote:Murk Paradox wrote:TheGunslinger42 wrote:Also, have you not seen that big thread about bumping? I'm sure it's been linked numerous times. The gist of that thread pretty much does indicate that bumping, if it's for some legitimate purpose, is valid.
You can make the font bigger if you have a hard time reading the screen Here's the problem with that. Miner bumping is not used ion the same way. Miner bumping is to encourage the miner to leave. Freighter bumping is to keep the ship from leaving. Intent CAN be proven, simply by the actions of the target (log of warp being clicked for instance). Now, since you CAN data mine that freighter spamming warp, you can infer intent. "Yes, as you can see by the number of times I was spamming my warp shortcut and right clicking with my mouse, I was trying to get away". But you cannot prove intent by the bumper except for hitting the approach key. You know he wanted to bump, but that's all. (By the way, this is why I first replied that miner bumping was a terrible example when it first came up). Now, since we know the differences of intent, we can then look to the differences of intent, in regards, to harassment. For instance, we do know, by GM declaration, that harassment was decided by following the miner, from system to system while continuing to bump. This is in regards to knowing you are bumping a miner from a rock so he cannot mine it, to which a simple recourse is to leave the system and find somewhere else. Using that same model (but in reverse since freighter bumping is meant to KEEP the ship in system, not force it out), continually NOT letting that freighter to leave would be deemed harassment since that freighter was then pushed around multiple grids in system (proven by Concord placement and vectors of such) as well as kept from the gate and gate guns and not able to leave. Approach versus Warp/jump, as the command given to facilitate the harassment. Before this gets argued, we already know bumping is not illegal. Yes yes we know this. The act by itself did not get the freighter killed. It was a combination of mechanics that led to what looks like 1 specific instance of how those mechanics, when used in combination, by manipulating current mechanics to reduce risk of the ganker and increase risk of the freighter that relies specifically to highsec's mechanics. Of which was used to what looks like a matter of excess to the point of harassment. This is very well put.
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 19:56:00 -
[753] - Quote
Tippia wrote:Callyuk wrote:S Byerley wrote:This is very well put.
.Extremely Well Put It's well written, but it is also incorrect. The same model can't be used for freighter bumping since it's only a single event, whereas the harassment-worthy mining bumping example is multiple events over a multiple locations and at multiple times. If, when the freighter pilot undocks after having bought a brand new freighter, he immediately gets bumped off the the station grid and (possibly, but not necssarily) ganked again without any gain in it, then maybe it starts to approach the initial stages of harassment.Post
In my defense you can claim, and be right, that you were harassed by a bumper (as a miner) in one day. You just have to prove he followed you over multiple systems. I do not think a matter of time (be it hours or days or weeks) need to be a requirement for proof.
Again, bumping freighters and bumping mining barges are entirely different and not comparable since the intent is different.
(Hell, mining barges can field drones as a defense). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7215
|
Posted - 2013.07.05 19:58:00 -
[754] - Quote
Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:04:00 -
[755] - Quote
baltec1 wrote:Murk Paradox wrote:
Your turn.
That doesn't make it exempt to the rules on everything else.
It invalidates the fact when someone says the freighter was just like every other ship in the game that the timer affects, and also helps create credibility as to why it is indeed special (which is what the argument was; that the freighter is not special in any way, to which I'm arguing).
This, when used to say that the timers were put in place because of freighters, and you are unconsciously arguing that point when you say freighter ganks are at an all time low.
If ganks were at all time low, and freighters are moving loads by the hundreds, and the timer was put in place because of freighters avoiding combat...
Well, someone between you and Tippia are wrong. You guys figure out which is which. The timers aren't THAT new. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:13:00 -
[756] - Quote
Tippia wrote:Murk Paradox wrote:CCP's opinion?
Citation please.
The reason I ask is because of the supposed amount of time on that timer versus the amount of downtime each day used on the servers. Now you're asking me to do very precise searches on the forum without the benefit of remembering which (probably no longer employed) GM made the statement in 2008GǪ Suffice to say, it has come up on numerous occasions, and harassment of the kind we're talking about here has consistently been described as something that happens over a prolonged period, at multiple occasions, and preferably multiple log-ins (there's also harassing speech acts, which are a different matterGǪ in nothing else than because they're far more explicitly forbidden by the EULA and TOS). And yes, the time required for it to be called harassment versus the daily downtime is pretty important: since no act can carry over from before to after downtime, that is a universal cut-off point that's handy to go by: if you can't get them before downtime, the target will escape. If you choose to pick it up again when he returns, it is pretty obviously not a single occurrence, but rather the first two instances in what might be a longer campaign GÇö longer campaigns being the big no-no.
2008... contrary to changes that are in place because of those outdated mechanics you mean?
Quote:GÇ£All ships are the sameGÇ¥ is not the opposite of GÇ£freighters are specialGÇ¥. All that's required for them to not be special is that any other ship shares similar characteristics. Freighter's access to modules, for instance, is shared by shuttles and pods.
Wait wait wait. Now you're stretching nonsensicals. First, you told me that freighters are NOT special, that they ARE "just like every other ship in game" so you just contradicted yourself. Second, you said (I think it was you) said freighters were more like a capital ship than anything else (argued that capitals cannot enter highsec even though they are allowed to remain if grandfathered in at creation date). Now you're comparing freighters to shuttles and pods. Interesting. A ship with the largest cargo bay compared to the only 2 ships, of one is not a ship btw(pod), that have the smallest cargo hold. In the game.
Quote:GǪbut we're not talking about weapons timers GÇö we're talking about PvP timers. The ability to aggress someone is not a factor, and this (in)ability is not something that puts freighters in a special category of their own.
Special. Yes. Not "like every other ship in the game". This has been my point for quite some time. Of which you have argued with me. Thank you for finaly agreeing with me. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9654
|
Posted - 2013.07.05 20:13:00 -
[757] - Quote
Callyuk wrote:Multiple posts containing the exact same quote with no added content
Now try adding some content instead of endlessly repeating the same post, I've seen threads get locked for a repeated question asked in posts from people who actually add content to a thread.
Why shouldn't you be able to rob people of their valuables for profit? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:16:00 -
[758] - Quote
Tippia wrote:And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide.
Well, wait another second.
baltec1 said freighter ganking is at an all time low, and you are saying that freighters are responsible for the new mechanics.
One of you are full of it. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:17:00 -
[759] - Quote
Tippia wrote:Murk Paradox wrote:Doesn't that show that a freighter is not equipped to handle the dangers of open space? Sure. That is probably intentional. They are extremely well served by having a small support fleet, for instance GÇö this is a fairly common attribute among capital ships. Then again, almost everything in space is well-served by having a fleet to support it, so that doesn't say much. It's almost as if there's some kind of implicit push towards grouping up built into the gameGǪ 
Almost like orcas and carriers and such right? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS strain SELKURK
13
|
Posted - 2013.07.05 20:18:00 -
[760] - Quote
1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide.
2. This doesn't help your situation but the devs have made it clear they are looking into the situation of freighters being a bit to easy to kill in their current form and as always deliver on that promise is coming "soon". |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:19:00 -
[761] - Quote
baltec1 wrote:Murk Paradox wrote:
Doesn't that show that a freighter is not equipped to handle the dangers of open space?
(separate argument concerning ships and equality).
Given the hundreds of thousands of trips these ships make every month (perhaps millions) the very fact that only several dozen are killed in all of EVE a month says that they are very much equipped for the dangers out there. Freighter ganking is very rare.
Well, they were common enough to have a mechanic put in place just because of their ability to avoid ganking. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:20:00 -
[762] - Quote
baltec1 wrote:Murk Paradox wrote:
To coin your phrase... "what abuse?". baltec1 himself said ganks were at an all time low. SO I find a lack of credibility in your statement.
Actually Freighter ganks are at a high, we have turned it into a true industry. Its miner ganking that is at an all time low.
Miner ganking has nothing to do with logoff timers.
The barge revamp however, was. Although it can be argued that the isk per loss is quite considerably higher than it used to be.
Coincidence? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:24:00 -
[763] - Quote
Tippia wrote:Quote:Lack of slots, lack of drone bay, no way to aggress, ganks are at an all time low. This has been covered already. Freighters are very unique and "special". Lack of slots is shared with other ships. Lack of drone bay shared with tons of different ships (many of them even have explicit attack roles). An inability to aggress is shared with other ships. None of it makes freighters unique or special.
And what ONE ship has no aggressing module and no drone bay? And don't bother saying shuttles and pods for the love of god. That's way too obtuse.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:26:00 -
[764] - Quote
Tippia wrote:Murk Paradox wrote:We are talking about an instance in highsec and highsec mechanics were used. It is relevant. GǪexcept that there are no GÇ£highsec mechanicsGÇ¥ GÇö there are only the CrimeWatch timers, which are the same all over the place, and bumping, which is the same all over the place. So it being in highsec is not relevant. Quote:It is in highsec. Which shows the difference of this situation compared to anywhere else. GǪexcept that being in highsec is not relevant since we're talking about the PvP timer, which is the same all over the place. CONCORD is not related to the timer. The situation is no different from any other part of space: if you're attacked, you incur a 15-minute PvP timer GÇö be it in highsec or lowsec or nullsec.
Seriously, are you just trying to be dense as a kneejerk reaction to being wrong?
The situation used both mechanics, at the same time. Don't ignore facts.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.05 20:27:00 -
[765] - Quote
baltec1 wrote:Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into.
So how are you using bumping as a warp disruptor when bumping a miner from mining a rock? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 20:47:00 -
[766] - Quote
Maldiro Selkurk wrote:1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide. 2. This doesn't help your situation but the devs have made it clear they are looking into the situation of freighters being a bit to easy to kill in their current form and as always deliver on that promise is coming "soon".
I dont agree with taking bumping out . Im a pvper ,so i know bumping is an essential part of pvp. However there should be a way to call a GM if youre 1 Your in high sec and not being bumped by a war target 2 getting bumped in a manor like this so he can insta ban hammer the offenders and place the bumped freighter/orca etc in a station. How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 20:48:00 -
[767] - Quote
There is a way to gank anything in High Sec you want to gank. Its called War Dec How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 20:49:00 -
[768] - Quote
If you used an alpha fleet like the good old days theres nothing to complain about. How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Typherian
Macabre Votum Northern Coalition.
44
|
Posted - 2013.07.05 21:00:00 -
[769] - Quote
Callyuk wrote:Maldiro Selkurk wrote:1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide. 2. This doesn't help your situation but the devs have made it clear they are looking into the situation of freighters being a bit to easy to kill in their current form and as always deliver on that promise is coming "soon". I dont agree with taking bumping out . Im a pvper ,so i know bumping is an essential part of pvp. However there should be a way to call a GM if youre 1 Your in high sec and not being bumped by a war target 2 getting bumped in a manor like this so he can insta ban hammer the offenders and place the bumped freighter/orca etc in a station.
It's becoming more and more obvious that you just want to be able to risk free move stuff in highsec. When wardecs aren't so trivial to avoid and you can wardec NPC corps that whole argument may sound like something other than bloo bloo bloo mean gankers killed me pls halp ccp! In the games current state what you are asking for is a PvP flag. That is about as un-Evelike as you can get.
Edit: also the idea that only alpha is acceptable is stupid. Stop begging ccp to make the game easier for you. There are many ways to counter a bump gank. Most of them require effort before the gank starts. |

EvilweaselSA
GoonCorp Goonswarm Federation
868
|
Posted - 2013.07.05 21:08:00 -
[770] - Quote
I gotta get some locator agents so I can gank this guy every time he undocks. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3587
|
Posted - 2013.07.05 21:17:00 -
[771] - Quote
Callyuk wrote:If you used an alpha fleet like the good old days theres nothing to complain about.
How is this any different?
Also, I thought you wanted everyone to have to use WarDecs to kill freighters:
Callyuk wrote:There is a way to gank anything in High Sec you want to gank. Its called War Dec
This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 21:28:00 -
[772] - Quote
Im saying theres a way to kill a freighter with 30 catalysts besides uainsg an exploit How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 21:31:00 -
[773] - Quote
EvilweaselSA wrote:I gotta get some locator agents so I can gank this guy every time he undocks.
Lmao B**** The only way you will ever gank me is in a defenseless ship
I will fraps u getting PWned if u want ! How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3587
|
Posted - 2013.07.05 21:42:00 -
[774] - Quote
Callyuk wrote:Im saying theres a way to kill a freighter with 30 catalysts besides uainsg an exploit
Which exploit was being used?
Keeping ships in space by shooting them is a normal, expected, and intentional effect of the aggression timer rules. Ships bumping into each other is a normal, expected, and intentional effect of the physics engine. Ships being unable to warp when not aligned is a normal, expected, and intentional effect of the warp mechanics.
Suicide Ganking is a normal, and expected consequence of the CONCORD mechanics and (per your comment on alpha) is fine with you.
Where's the exploit?
CONCORD arrives when it's meant to, and the Gank fleet is all killed. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 22:14:00 -
[775] - Quote
You can flame me all you want the video Speaks a million words . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Typherian
Macabre Votum Northern Coalition.
44
|
Posted - 2013.07.05 22:26:00 -
[776] - Quote
Yes it says "hey we are using the systems provided to kill people trying to solo in an MMO." You can whine and cry all you want but playing eve solo will always put you at a disadvantage. |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 22:29:00 -
[777] - Quote
Yea Im crying . LOTS of tears mmmmmmhhmmmmm How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Typherian
Macabre Votum Northern Coalition.
44
|
Posted - 2013.07.05 22:32:00 -
[778] - Quote
Show of hands who thinks he's crying for ccp to nerf big ebil gankers so he can haul in peace? o/ |

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 22:32:00 -
[779] - Quote
Game Mechanics 101
All Mechanics have uses that arent intended This is a thread about CCP'S intent Do they agree with you or me Well find out when they rule on the Petition But for now its up for discussion How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Schalac
Apocalypse Reign
319
|
Posted - 2013.07.05 23:05:00 -
[780] - Quote
Maldiro Selkurk wrote:
1. I think bumping needs to have some consequences attached but because ships bump into each other all the time finding some reasonable way to do this eludes me, the only thing i can think of that would really solve the problem eliminates bumping altogether and reduces 'immersion' and that is to make all ships pass through one another rather than collide.
This would be bad because bumping a friendly ship could save it if you say bump it out of scram range.
There is a plus and minus to every situation. It is up to CCP to decide if what was happening was good or bad. I have said my piece about how I feel on the bumping mechanics locking down a ship. 1 hour of bumping a ship to hold it from warping is excessive in my eyes. You can't use a gameplay argument in low null and WH space for bumping because there is a ship called a heavy interdictor that is designed for the purpose of holding a capital in place so that it can be killed. Also, if someone was bumping you in those regions they are as open to attack as every other ship. In highsec there is not that option though. It falls under a different set of rules and should be judged as such.
SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |
|

Callyuk
Thundercats The Initiative.
7
|
Posted - 2013.07.05 23:35:00 -
[781] - Quote
GOON TEARS THREATENNING CCP BUT IM A COWARD NOOB LOL By Sion Kumitomo
Dear CCP:
I love spaceships. I love the sandbox. The sheer possibilities afforded by the near-limitless options and the organic player-driven content are things you just can't find anywhere else. So what I say next, I say out of deep concern. Though you might find it hurtful, it is not meant to hurt.
Incompetence like this ruins your sandbox.
By 'this', I mean the re-mapping of the node in Z9PP during the battle yesterday. The battle in Z9PP started with the destruction of a TEST ihub around downtime, and over the next twelve hours, the system saw varying levels of continued conflict. At peak, local was near 2000 pilots with more set to join the fray. That is, the battle itself was still in the process of escalating. All of this was abruptly ended by the incompetence of your engineers. Further escalation of the battle would have seen hundreds of capitals lost, and supers perhaps fielded or lost. It would have been a battle to remember, a battle that would have graced headlines, a battle pilots would have recalled with pride, or with horror. And that's just the start of what your mistake cost you and thousands of players.
I've seen allegations of t20 levels of conspiracy by various parties, but I think we both know that's not the case. You didn't do this out of maliceGÇöI'm certain it was just as you said here, a mistake. Mistakes are fine, everyone makes them. But making the same mistake repeatedly means you aren't learning from them. GSF's own dread fleet was saved by a similar node remap a scant couple of weeks ago, a similar missed opportunity to showcase the vibrant and violent nature of EVE.
But incompetence is worse than malice.
As a company that thrives on occupying a niche in the MMO market, it is in your best interests to prevent this from ever occurring again. These kinds of massive battles and the surrounding narratives are what give you free publicity, both through word of mouth and in the gaming press. If you don't hold your people accountable, and if you don't strive to ensure that checks are in place to prevent this, you're not just hurting the players involved directly, you're hurting the whole gameGÇöincluding yourselves.
You cannot risk your reputation becoming 'lol CCP', nor can you afford to pass up the windfall that massive battles generate for you. What astounds me most is that something like this, something so precious and important to your business model, is something that doesn't have multiple checks in place to prevent just such an event from occurring. This wasn't GÇ£just a fightGÇ¥. These events and others like them are what drive the whole of EVE. It should come as no surprise that players expect pvp to matter in a game built around the integral idea that pvp matters.
Why you wouldn't protect these events as much as you are able is quite utterly beyond me. I don't mean to denigrate other aspects of the game, of course, but let's be honest: the biggest draw of EVE is the possibility that you will have a part in something major. And when it comes to that, very little equals a huge war-turning battle, the murder of a capfleet, or the destruction of thousands of ships. Remember Asakai? That now infamous system and so many others like it are the beating heart of this game. Massive battles are your piles of gold, their stories your frankincense, and their widespread impacts your myrrh.
You can't make pvp matter without making it matter when it matters the most. You cannot allow typos to undermine your game and the potential of EVE, not when it is something so important to your business model.
I don't want a witch hunt. No one does. You've already given us answers as to what happened, and I commend your openness. Communication lets all of us know what transpired and is a great starting point. But it is just that, a starting point. Moreover, what was offered was merely an apology, whereas what you require is action towards a permanent solution. My sincere hope is that you address this issue and communicate to us how it has been addressed. Failing that, I suspect we'll have our answers during the next major fleet battle.
But remember, CCP, this isn't just about the fights. As stewards of the sandbox, you are accountable for it, and it is your reputation and your game that are at stake. So for your sake and ours, the remapping of a node with an active battle must not be allowed to happen again.
Your players understand these implications, CCP. Do you?
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Khanh'rhh
GoonWaffe Goonswarm Federation
1942
|
Posted - 2013.07.06 00:32:00 -
[782] - Quote
TheGunslinger42 wrote:Also, I'm still waiting for you to respond to my post on the last page. How would you determine which of those two situations are harassment if not making a judgement about intent.
I'll give you time to go back and reread it.
Or are you just going to continue ignoring points that expose your arguments for the empty, weak things they are He can't. I posted the exact same concept to him on post ~70 in this thread. Then he started off on 100 different tangents to try to avoid answering it, going as far as quoting one or two words from it and claiming something which is literally the opposite of the known facts.
It's bizarre, but people who are unable to be seen as wrong on a forum often behave this way. They want to believe if they can just say the right thing, they will convince people they weren't wrong.
I suggest you just ignore him; my discussion with him proved he's willing to endlessly claim something that is provably untrue, even going so far as to post evidence that he's wrong, and claim it supports his case. The sad thing is, I assume at this point he thinks himself rather clever, as though all of this wasn't enormously transparent 20 pages ago. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
78
|
Posted - 2013.07.06 00:42:00 -
[783] - Quote
Khanh'rhh wrote:[rabble rabble rabble]
I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic?
Inquiring minds want to know. |

baltec1
Bat Country
7217
|
Posted - 2013.07.06 07:01:00 -
[784] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into. So how are you using bumping as a warp disruptor when bumping a miner from mining a rock?
Bump the miner so he cannot align to warp off and then gank it. Exactly what we are doing with freighters. |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 07:12:00 -
[785] - Quote
S Byerley wrote:Khanh'rhh wrote:[rabble rabble rabble] I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic? Inquiring minds want to know.
If you look through the dev blogs you will find the crimewatch blog that says CCP do not want logging off to be a valid tactic when attacked and if you look back to around spring last year you will find a blog made by the head GM stating that bumping is seen as another form of warp disruption in their eyes. So we know CCPs oppinion on this matter.
|

Mag's
the united Negative Ten.
15093
|
Posted - 2013.07.06 08:15:00 -
[786] - Quote
Murk Paradox wrote:I think you are starting to supplement data to reinforce facts that do not exist. How so?
Murk Paradox wrote:Point 1- Yes, freighters ARE special. The do not have all the functionality othyer ships do in regards to having an aggression timer applied to them. Except maybe a shuttle. Is that what you're trying to say? Freighters are shuttles? Didn't think so. AVOIDING the need for the mechanic applied is moot. We are not talking about preventive maintenance, but application.
Point 2- Same as point 1. Freighters are most definitely not like any other ship in the game, except shuttles (yes shuttles can have an aggression timer too, but that is an entirely different topic isn't it?). You want to say a freighter is a capital, that's why they can't logoff, or why the need for the timer existed? Fine. Keep them out of highsec! Make them the same. Or give them the ability to aggress "like every other ship in game" (except shuttles bleh).
Point3- I do not agree with Tippia to say it takes DAYS to become "excessive". You yourself said that is not possible (downtime) and that GM/DEVs have final say. I do not understand how you can think it's impossible to agree with you and not Tippia at the same time. Maybe it isn't me who should try to keep up with other people posting. Take your own advice maybe. 1. Freighters having a specific function in the game, does not and should not make them exempt from this aggression timer. It was put in place to stop people logging off to save their skin and includes all ships. Hence why this doesn't make the freighter special in this regard.
2. See 1.
3. I agree with Tippia and just worded what he said differently. Maybe English isn't your first language? But after reading other posts, there is most certainly a lack of comprehension on your part. No disrespect intended.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1945
|
Posted - 2013.07.06 09:34:00 -
[787] - Quote
S Byerley wrote:Khanh'rhh wrote:[rabble rabble rabble] I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic? Inquiring minds want to know. The question from myself (and gunslinger) logically demonstrates that the only method you can use to classify whether something is harassment or not, when no actions that lead to the harassment are 'illegal', is to show why the person was doing it.
To what end the person was being bumped is what makes it either allowable, or against the rules. No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. There's no more evidence that CCP judge intent than there is they judge by the colour of your underwear; which is why asking to prove a negative is just silly. There's a logical foundation that they do one and not another. More to the point, anyone who has ever sent in a petition on player behaviour (or been the result of one) will know CCP judge punishment on the basis of why you were doing it - alas, I cannot provide evidence for this as it is against the forum rules. I can only suggest if you truly want an answer to this and aren't just using it to try to blow smoke on discussions in this thread that you privately ask CCP.
Or, go ahead and quote two words and say "it's not" without providing any form of logical argument or evidence for your assertions. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

TheGunslinger42
All Web Investigations
1479
|
Posted - 2013.07.06 11:05:00 -
[788] - Quote
Ace Uoweme wrote:RubyPorto wrote:And since HS currently has no special combat timers, why do you feel HS should suddenly operate under different combat rules than everywhere else? Because it does already, simply with having CONCORD around. Then add that CCP has special circumstances in the area as a measure to not scare off 9 out of 10 new players -- and will tune it harder if you mess with it's ISK factory (as the typical mouthbreather doesn't think about the consequences).
Oh look someone invoking the "think of the new players" horsecrap.
Pro tip mate: New players aren't flying around in billion isk freighters that take ages to train for. Hope this helps. |

PeHD0M
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.07.06 11:19:00 -
[789] - Quote
This is definitely a flawed game mechanic and exploit. Bumping is a form of disabling the ship, so that kind of activity should activate the GCC. Simple. |

TheGunslinger42
All Web Investigations
1479
|
Posted - 2013.07.06 11:22:00 -
[790] - Quote
S Byerley wrote:Because CCP thinks War decs are the correct way to pvp someone in high sec. It would be transparent at the user level anyway.
Where on Earth are you getting this garbage? Where have CCP said that on the only "correct" way to PVP in highsec is through wars? I've never seen that anywhere. Do you believe that suicide ganks, baiting, etc are all invalid forms of PVP? If they're not the "correct" way to PVP why have CCP explicitly implemented those abilities?
I have never met someone so totally oblivious and misinformed. Do you even play this game? |
|

Ace Uoweme
Republic Military School Minmatar Republic
369
|
Posted - 2013.07.06 11:23:00 -
[791] - Quote
TheGunslinger42 wrote:Ace Uoweme wrote:RubyPorto wrote:And since HS currently has no special combat timers, why do you feel HS should suddenly operate under different combat rules than everywhere else? Because it does already, simply with having CONCORD around. Then add that CCP has special circumstances in the area as a measure to not scare off 9 out of 10 new players -- and will tune it harder if you mess with it's ISK factory (as the typical mouthbreather doesn't think about the consequences). Oh look someone invoking the "think of the new players" horsecrap. Pro tip mate: New players aren't flying around in billion isk freighters that take ages to train for. Hope this helps.
Pro tip mate: Mouthbreathers are dull to begin with, regardless of game they play. It's why they're but cannon fodder anyway.  "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

Destination SkillQueue
Are We There Yet
5412
|
Posted - 2013.07.06 11:29:00 -
[792] - Quote
PeHD0M wrote:This is definitely a flawed game mechanic and exploit. Bumping is a form of disabling the ship, so that kind of activity should activate the GCC. Simple.
Let's assume CCP does what you want. So what counts as bumping, as in how do you determine which ship should be destroyed and which gets to pick up free loot from the wreck of the "offender"? |

TheGunslinger42
All Web Investigations
1479
|
Posted - 2013.07.06 11:38:00 -
[793] - Quote
PeHD0M wrote:This is definitely a flawed game mechanic and exploit. Bumping is a form of disabling the ship, so that kind of activity should activate the GCC. Simple.
Do people not think of the consequences of the crap they spew?
What happens when you're in a fleet fight in highsec, with your fleet mates and enemies all mashed together in a big ball slugging it out at point blank range? Oh look, they all get concorded and sec hits.
What happens when you have people PVEing and orbiting / approaching a single ship to keep formation? Oh look, they all get concorded and sec hits.
What happens when anyone ever undocks from a station? Oh look, they all get concorded and sec hits.
and so on |

Templar Knightsbane
Offensive Upholder Upholders
23
|
Posted - 2013.07.06 11:40:00 -
[794] - Quote
To be brutal, and with the frieghter pilot knowing that he was going to be ganked, did he even once shout in local that people were going to be getting criminal timers and for everyone to ship into a frig for some free killmails???
I mean even without friends, people like free killmails, this one line in local could have saved the freighter, all i see here is a total lack of pro-activeness on the part of the freighter pilot to avoid this over the course of an hour.
He could have contacted a HS Merc corp and given them a couple of hundred mil for a logi and some frigates to turn up.
He could have gotten alliance mates to come help.
Alts are very good for this sort of thing.
All arguments i see here are null and void as the intention wasn't to grief the freighter it was to kill it and loot it which is 100% part of life in EVE.
This thread needs locking imo its pointless, going nowhere and there has been no violation of any rule set out by CCP that i am aware of.
Also, arguing that CCP think there is a right and wrong way to PVP anywhere is pretty hilarious, thats what the mechanics of the game are used for, hence the flagging system, concord etc etc etc.
Still all i see is 15 pilots vs 1 Pilot the odds of the one pilots survival are beyond low in any ship at any time in EVE given that the 15 pilots used tactics and planning to get a job done!!! |

PeHD0M
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.07.06 11:44:00 -
[795] - Quote
Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec. |

Mag's
the united Negative Ten.
15095
|
Posted - 2013.07.06 11:45:00 -
[796] - Quote
PeHD0M wrote:This is definitely a flawed game mechanic and exploit. Except it's definitely not.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Ace Uoweme
Republic Military School Minmatar Republic
369
|
Posted - 2013.07.06 11:52:00 -
[797] - Quote
PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec.
In EvE it's changing the physics, which would be a major overall.
Can't have realistic physics in a game that doesn't even fight realistically. Conditions have to be set. One such condition is how the physics works, which would fix the other problems in the game as well (like getting trapped on top and in structures in space. If there weren't any waypoints in the direction that was out, would have to petition a GM to move my ship as it would remain stuck. It got there to begin with due to those very physics that allow bouncing and bumping of ships). "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|

PeHD0M
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.07.06 11:58:00 -
[798] - Quote
Nope. You are wrong.
Bumping miners is one case. Bumping for hours is another. The player tried to move to another location, but he is UNABLE do it because of said actions. Therefore:
Quote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 12:28:00 -
[799] - Quote
PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec.
We have been doing this for a decade... |

Ace Uoweme
Republic Military School Minmatar Republic
370
|
Posted - 2013.07.06 12:29:00 -
[800] - Quote
baltec1 wrote:PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec. We have been doing this for a decade...
Dinosaurs meet reality.
"In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
|
|

baltec1
Bat Country
7220
|
Posted - 2013.07.06 12:31:00 -
[801] - Quote
PeHD0M wrote:Nope. You are wrong. Bumping miners is one case. Bumping for hours is another. The player tried to move to another location, but he is UNABLE do it because of said actions. Therefore: Quote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. |

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 12:32:00 -
[802] - Quote
Goon Gummy Bear Tears MMMMMMMM YUMMMY How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

TheGunslinger42
All Web Investigations
1482
|
Posted - 2013.07.06 12:51:00 -
[803] - Quote
I think Callyuk has completely lost his mind, he's just ranting against the goon bogeyman when the majority of the people in this thread aren't even goons to begin with |

TheGunslinger42
All Web Investigations
1482
|
Posted - 2013.07.06 13:11:00 -
[804] - Quote
Murk Paradox wrote:Typherian wrote:Yes it says "hey we are using the systems provided to kill people trying to solo in an MMO." You can whine and cry all you want but playing eve solo will always put you at a disadvantage. Crying that you don't like a mechanic doesn't make it an exploit. If you need the mechanic to accomplish a goal, without having to depend on it (let it do it's thing in the background) then it's working how it should. You know... such as... having to chase a ship, or try to reship and let that timer keep the person getting away scot free. When you sit there and take pop shots, just to refresh a timer so he cannot do anything, that's exploiting it.
What bizarro EVE are you playing where the ability to refresh the timer to keep the ship in space is an exploit? Because in this reality, CCP literally designed that mechanic specifically to accomplish that. Freighters, along with caps, were exploiting log off mechanics to win in situations they shouldn't, which is exactly why CCP made it.
wtf man I honestly don't understand you |

EvilweaselSA
GoonCorp Goonswarm Federation
872
|
Posted - 2013.07.06 13:12:00 -
[805] - Quote
Callyuk wrote:Goon Gummy Bear Tears MMMMMMMM YUMMMY I guess when every pathetic argument you've made has been evicerated but you are still too angry to not post all you can do is insist you actually won. |

PeHD0M
Federal Navy Academy Gallente Federation
6
|
Posted - 2013.07.06 13:28:00 -
[806] - Quote
baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 14:02:00 -
[807] - Quote
PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing?
Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters.
|

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 14:31:00 -
[808] - Quote
TheGunslinger42 wrote:I think Callyuk has completely lost his mind, he's just ranting against the goon bogeyman when the majority of the people in this thread aren't even goons to begin with
No im just pointing out the Irony of them saying im a crying Noob , But when they do it its Not Whining Its Stating the facts ;) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:34:00 -
[809] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote: Again, why focusing on bumping and it's relations to bumping miners is, as I've said, a terrible comparison.
Its exactly the same thing, the only difference is the size of the object we are ramming into. So how are you using bumping as a warp disruptor when bumping a miner from mining a rock? Bump the miner so he cannot align to warp off and then gank it. Exactly what we are doing with freighters.
But that wasn't in reference to miner bumping, because that doesn't happen anymore.
That was the way of long outdated can flipping. Now a handful of catalysts land, and blow the ship out of the water.
Hence my confusion as to why you compare the 2.
I mean, it's not to say you CAN'T still do the same thing. It just isn't the norm any longer. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 14:34:00 -
[810] - Quote
baltec1 wrote:PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters.
Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:38:00 -
[811] - Quote
baltec1 wrote:S Byerley wrote:Khanh'rhh wrote:[rabble rabble rabble] I'm mildly curious why you're all on the same page throwing "intent" around like it means something. You can't reference a single instance of CCP mentioning anything even remotely similar, so.... Do Goons have some sort of internal memo on the topic? Is it just a convenient loophole to cling to? Too many lawyer dramas maybe? Perhaps you just like my rambling on the topic? Inquiring minds want to know. If you look through the dev blogs you will find the crimewatch blog that says CCP do not want logging off to be a valid tactic when attacked and if you look back to around spring last year you will find a blog made by the head GM stating that bumping is seen as another form of warp disruption in their eyes. So we know CCPs oppinion on this matter.
Yep. Absolutely true.
But also irrelevant in this case. The logoff timer was manipulated. That timer, as we know as explained as well, (and from reading the dev blogs) are for the continuation of a fight. Example- you die, you have time to reship and get revenge while still tilted in the heat of the battle. Also, in case you ARE able to get away, you can still be chased. Also, for ships who can aggress back (this is where its apparent freighters dont apply), if you survive a guerilla tactic, you can chase the aggressor and NOT let him just disappear after his attempt failed.
I sincerly doubt the timer was put in place so you can take 1 shot in a noob ship doing 0 damage every 5 minutes just so your victim cannot logoff.
If you are saying that is intended and that's how you can only accomplish your meta game.. then well... you are ****. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 14:38:00 -
[812] - Quote
Callyuk wrote:baltec1 wrote:PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters. Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific
Why should high HP ships in highsec be able to exploit log off mechanics to avoid situations in which they would die? That is why these mechanics are here |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:41:00 -
[813] - Quote
Mag's wrote:Murk Paradox wrote:I think you are starting to supplement data to reinforce facts that do not exist. How so? Murk Paradox wrote:Point 1- Yes, freighters ARE special. The do not have all the functionality othyer ships do in regards to having an aggression timer applied to them. Except maybe a shuttle. Is that what you're trying to say? Freighters are shuttles? Didn't think so. AVOIDING the need for the mechanic applied is moot. We are not talking about preventive maintenance, but application.
Point 2- Same as point 1. Freighters are most definitely not like any other ship in the game, except shuttles (yes shuttles can have an aggression timer too, but that is an entirely different topic isn't it?). You want to say a freighter is a capital, that's why they can't logoff, or why the need for the timer existed? Fine. Keep them out of highsec! Make them the same. Or give them the ability to aggress "like every other ship in game" (except shuttles bleh).
Point3- I do not agree with Tippia to say it takes DAYS to become "excessive". You yourself said that is not possible (downtime) and that GM/DEVs have final say. I do not understand how you can think it's impossible to agree with you and not Tippia at the same time. Maybe it isn't me who should try to keep up with other people posting. Take your own advice maybe. 1. Freighters having a specific function in the game, does not and should not make them exempt from this aggression timer. It was put in place to stop people logging off to save their skin and includes all ships. Hence why this doesn't make the freighter special in this regard. 2. See 1. 3. I agree with Tippia and just worded what he said differently. Maybe English isn't your first language? But after reading other posts, there is most certainly a lack of comprehension on your part. No disrespect intended.
None taken, you joined in late (such as I did) and I'm allowing you time to catch up. You are only selectively reading and I don't think you are soaking in everything, hence why you even bother to wonder if english is my native language.
It's quite a bit simpler if you slow it down and read the context as opposed to get an initial idea and run with it. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 14:42:00 -
[814] - Quote
Callyuk wrote:baltec1 wrote:PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters. Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific
"nobody should be exempt from combat except me" |

S Byerley
The Manhattan Engineer District
79
|
Posted - 2013.07.06 14:49:00 -
[815] - Quote
Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis.
Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion.
So, once again, what's the common denominator? Warped logic would be a really boring answer. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:50:00 -
[816] - Quote
baltec1 wrote:PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec. We have been doing this for a decade...
Is this to say you want all things to revert back to how they used to be? Are you saying you don't want future changes? Are you saying you don't like tiericide?
Otherwise, that's not a very good excuse. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:52:00 -
[817] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:Typherian wrote:Yes it says "hey we are using the systems provided to kill people trying to solo in an MMO." You can whine and cry all you want but playing eve solo will always put you at a disadvantage. Crying that you don't like a mechanic doesn't make it an exploit. If you need the mechanic to accomplish a goal, without having to depend on it (let it do it's thing in the background) then it's working how it should. You know... such as... having to chase a ship, or try to reship and let that timer keep the person getting away scot free. When you sit there and take pop shots, just to refresh a timer so he cannot do anything, that's exploiting it. What bizarro EVE are you playing where the ability to refresh the timer to keep the ship in space is an exploit? Because in this reality, CCP literally designed that mechanic specifically to accomplish that. Freighters, along with caps, were exploiting log off mechanics to win in situations they shouldn't, which is exactly why CCP made it. wtf man I honestly don't understand you
That's because you're approaching the subject as someone who wants to manipulate something in order to accomplish a goal.
You shouldn't have to.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
79
|
Posted - 2013.07.06 14:54:00 -
[818] - Quote
TheGunslinger42 wrote:S Byerley wrote:Because CCP thinks War decs are the [best] way to pvp someone in high sec. It would be transparent at the user level anyway. Where on Earth are you getting this garbage? Where have CCP said that the only "[best]" way to PVP in highsec is through wars? I've never seen that anywhere. Do you believe that suicide ganks, baiting, etc are all invalid forms of PVP? If they're not the "[best]" way to PVP why have CCP explicitly implemented those abilities?
GM Karidor wrote: If you are reported and we find you actively following around a target without a war to continue bumping a specific player, it will still (at some point) considered harassment, even if you divert your 'attention' a little while doing so. If you have a bone to pick with someone, declare a war and take the risk that your target may actually taste blood and fight back (or finds allies for that part).
Seem like a good sentiment to me.
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 14:55:00 -
[819] - Quote
TheGunslinger42 wrote:Callyuk wrote:baltec1 wrote:PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing? Well aside from CCP stating that it is not an exploit and a valid tactic to use and the fact that jita would be very interesting, I can tell you that this tactic has counters. Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific Why should high HP ships in highsec be able to exploit log off mechanics to avoid situations in which they would die? That is why these mechanics are here
Because if you are going to aggress a ship and do combat, you should do combat. Not exploit a mechanic to work around that.
You're saying freighters are wanting to exploit a logoff timer because you are exploiting a mechanic that doesn't allow them to.
That's a ****** argument don't you think? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 15:08:00 -
[820] - Quote
S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer.
Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent.
Go. |
|

Kaarous Aldurald
ROC Academy The ROC
392
|
Posted - 2013.07.06 15:17:00 -
[821] - Quote
PeHD0M wrote:baltec1 wrote:Yet I bet you see no issue with ponting a titan for 3 hours. Once again the bears of highsec demand to be exempt from pvp. Wrong. "Bears" demand consequences for warp scrambling using the bumping trick. Hi-sec, low-sec, 0.0, wh-space have different agression rules. Nobody denies you the right to warp scram the neutral ship in hi-sec.. but your ship will be killed by concord. Why that should be different with the bumping trick if it is the same thing?
You can demand nothing. The precedent is already made, set, and done with. That's all there is to it.
Bumping is different because *drumroll* it isn't an attack! Aggression, and thus flagging and being CONCORD'ed in highsec, is determined by the activation of modules.
It is both impossible and unfeasible in it's entirety to clamor for bumping counting as aggression, so you die in highsec from it. It is open to vast, disgusting abuses based on any criteria they choose to use for it. If bumping someone gets your ship blown up, then all I have to do is sit in a brick tank ship with a big hitbox on an undock, and then everyone dies.
It is beyond moronic to even suggest such a thing. The only, even most remotely possible way for it to work, is if somehow the kind of computing power existed to determine fault on a case by case basis within the client. And such a thing is hilariously impossible.
There is no way around it. Bumping is a consequence of the physics engine the game uses. We cannot overhaul the entire game, and the consequences of making bumping some kind of aggression are far worse than the "problem" that exists at present.
So, basically, whether they realize it or not, the people crying about bumping cannot, will not, and must never get what they want. They can cry til the world ends if they want, but it's not happening. They'd be well advised to start playing the game the right way instead. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 15:24:00 -
[822] - Quote
TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go.
Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect.
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
57
|
Posted - 2013.07.06 15:30:00 -
[823] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go. Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect.
you mean when you sperged out about computers data mining chatlogs? (this would also be judging intent) |

Destination SkillQueue
Are We There Yet
5413
|
Posted - 2013.07.06 15:35:00 -
[824] - Quote
Ace Uoweme wrote:PeHD0M wrote:Can you disable the neutral ship with warp scram in hi-sec? - Yes Consequences? - GCC, Concordokken, loss of the security status
Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit.
I don't know how to fix it. Even more, i'm not sure that it is even possible to fix it without changing the warp mechanics. But clearly something should be done by CCP, otherwise sooner or later that trick will ruin the game for a lot of players in hi-sec. In EvE it's changing the physics, which would be a major overall. Can't have realistic physics in a game that doesn't even fight realistically. Conditions have to be set. One such condition is how the physics works, which would fix the other problems in the game as well (like getting trapped on top and in structures in space. If there weren't any waypoints in the direction that was out, would have to petition a GM to move my ship as it would remain stuck. It got there to begin with due to those very physics that allow bouncing and bumping of ships). Changing the physics engine is likely the least disruptive and most sensible way to attempt to change things on this front. The thing is though, that no matter what option you go with you'll end up with some unwanted consequence. Even if you dislike the current physics, you're going to have to go with some kind of physics model and have some way which objects influence each other, even if that way is much less dramatic then it is today. Of course you could remove collisions entirely, but that would be a significant downgrade in my view and I would certainly oppose it.
The thing is, that none of that makes it impossible to use it as a tactic where a group of organized players prevent slow clumsy ships from warping out. At best you're making it much more difficult and gaining the inability to forcefully move the ship for long distances by bumping. I wouldn't consider this a bad change, but I also don't consider it a good reason to redo the physics engine. This type of ship bumping is a minor thing, that should certainly be considered when the next time comes to improve the engine, but that is all it is. |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 15:37:00 -
[825] - Quote
Elizabeth Aideron wrote:you mean when you sperged out about computers data mining chatlogs? (this would also be judging intent)
Feel free to read the paper; never says anything about intent.
But to answer your question, no. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1947
|
Posted - 2013.07.06 15:39:00 -
[826] - Quote
Templar Knightsbane wrote:To be brutal, and with the frieghter pilot knowing that he was going to be ganked, did he even once shout in local that people were going to be getting criminal timers and for everyone to ship into a frig for some free killmails???
I mean even without friends, people like free killmails, this one line in local could have saved the freighter, all i see here is a total lack of pro-activeness on the part of the freighter pilot to avoid this over the course of an hour.
He could have contacted a HS Merc corp and given them a couple of hundred mil for a logi and some frigates to turn up.
He could have gotten alliance mates to come help.
The saddest part is that OP doesn't realise that in many cases we let them go if we fluff the first run and they get help, since it's possible for them to a) Massively increase our costs b) Massively increase our effort c) Prevent any financial gain (from looting) d) Outright prevent the gank / ensure it's escape
Any and all of the above requires fewer people than we need to make it happen with no interference. However, look at how the OP is conducting himself in this thread - do you think he's of a calibre to achieve any of that?
That's basically the problem here, an unskilled player got beaten within the rules of a videogame, doesn't like it, and is crying about it. It's a bit like playing Risk with your 7 y o nephew and letting him keep America because otherwise he wouldn't play.
PeHD0M wrote:Can you disable the neutral ship by bumping it for hours in hi-sec? - Yes Consequences? - None. Clearly an exploit. Well no, it isn't. You're demonstrating why you think it should be one, but CCP disagree with you. They could have decided after their extensive review to disallow using bumping in this manner, but chose to explicitly allow it instead. This is an unsubtle point that your side keep overlooking; this is not something CCP are unaware of - it has been explicitly deemed acceptable.
TheGunslinger42 wrote:I think Callyuk has completely lost his mind, he's just ranting against the goon bogeyman when the majority of the people in this thread aren't even goons to begin with We were the first to touch his special place, people don't forget that.
Murk Paradox wrote:When you sit there and take pop shots, just to refresh a timer so he cannot do anything, that's exploiting it. [....] The logoff timer was manipulated Can you name a timer-based mechanic in EvE that can't be refreshed? Why is this one an exploit (in your opinion, not in recorded fact)? Assuming we accept this - do you not see this logic precludes it being this way in all space? The logoff timer was not manipulated - it was specifically changed to refresh. You understand we were refreshing it, yes? You understand that we literally used the mechanic in the very manner it was designed to be used?
Callyuk wrote:No im just pointing out the Irony of them saying im a crying Noob , But when they do it its Not Whining Its Stating the facts ;) The server was working fine when you lost your ship and everything happened as it should, hardly a similar circumstance.
"Titans Moms Carriers Dreads Rorqs all dont apply to my thread. Only freighters and jf's and only in high sec and only in non war target situations . The conditions for this thread are very specific" Yes, you want specific rules put in place to make you safer. This is clearly not self-motivated by your anger at all  "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Khanh'rhh
GoonWaffe Goonswarm Federation
1947
|
Posted - 2013.07.06 15:40:00 -
[827] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go. Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect. The posts where you simply quoted one word from it and claimed the opposite? Well no, re-reading those won't be illuminating as answers because they ignored the question. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 15:52:00 -
[828] - Quote
Khanh'rhh wrote:The posts where you simply quoted one word from it and claimed the opposite? Well no, re-reading those won't be illuminating as answers because they ignored the question.
What're you going for here? Making me dig through 40 pages to prove you wrong... again so you can wait a day and go at it... again? We both know I countered you at every turn and you're not worth anymore of my time.
I thought you might man up and give me some insight in return; ah well. |

Khanh'rhh
GoonWaffe Goonswarm Federation
1947
|
Posted - 2013.07.06 15:56:00 -
[829] - Quote
S Byerley wrote:What're you going for here? Making me dig through 40 pages to prove you wrong... again so you can wait a day and go at it... again? We both know I countered you at every turn and you're not worth anymore of my time Well, no you didn't. The whole thread, including myself, watched you wail on post after post about how I wasn't worth proving wrong. Now, you claim you proved me wrong and I'm not worth further discussion. For someone claiming a good level of knowledge in statistics and computer science you're amazingly willing to instead rattle off meaningless snips page after page without showing any evidence.
I guess ... "lol" ?
e: one can also read that post as "I've said so much nonsense I have no idea what nonsense you're calling me on this time" "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 16:02:00 -
[830] - Quote
Khanh'rhh wrote:Well, no you didn't.
Ohhhhhhhhh, I get it. You're just petty enough that you want the last word; regardless how insignificant or wrong.
I don't mind playing that game. |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1947
|
Posted - 2013.07.06 16:09:00 -
[831] - Quote
S Byerley wrote:Ohhhhhhhhh, I get it. You're just petty enough that you want the last word; regardless how insignificant or wrong.
I don't mind playing that game. Throwing out insults to disguise the fact you haven't been able to demonstrate a factual basis for any of your claims made in this thread hasn't worked so far. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 16:16:00 -
[832] - Quote
Khanh'rhh wrote:Throwing out insults to disguise the fact you haven't been able to demonstrate a factual basis for any of your claims made in this thread hasn't worked so far.
Claiming the guy who's provided you with publications, formal definitions, expert knowledge, ect. has demonstrated no factual basis while you continue to whine like a little ***** and provide nothing of your own only works in your own head.
It's actually a pretty fitting analogy for this topic as a whole. |

SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 16:20:00 -
[833] - Quote
S Byerley wrote:Khanh'rhh wrote:Well, no you didn't. Ohhhhhhhhh, I get it. You're just petty enough that you want the last word; regardless how insignificant or wrong. I don't mind playing that game.
Yeah don't give up, I was just about to be swayed by your cogent arguments. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 16:29:00 -
[834] - Quote
Khanh'rhh wrote: Can you name a timer-based mechanic in EvE that can't be refreshed? Why is this one an exploit (in your opinion, not in recorded fact)? Assuming we accept this - do you not see this logic precludes it being this way in all space? The logoff timer was not manipulated - it was specifically changed to refresh. You understand we were refreshing it, yes? You understand that we literally used the mechanic in the very manner it was designed to be used?
That timer is the only timer that you can refresh on someone else who cannot (in that ship) refresh onto you. The physical limitation of his ship prevents it.
And it was manipulated. Fully. It was not constant fire. That timer protects everyone in a current on going fight. Ships intentionally only fired enough to incur the timer, because other existing mechanics ARE in place (in highsec) that work against that same timer.
So, yes, that 1 timer was manipulated in regards to the penalties of other timers being used (in place as protection as highsec is determined compared to other sectors of space).
It was not ONLY used to keep a freighter locked down, it was used to also manipulate Concord in tandem.
It was argued those mechanics happen all over the Eve game in all sectors right? Well, we don't see the same tactic being used in other sectors (primarily because freighter pilots are smarter but that's not the discussion). And Concord is not in any other sector other than Highsec....
So while you say CCP "designed it that way" they designed one mechanic to span all Eve sure. But the mechanic, which was also used in conjunction with another mechanic, created a combination that can be proved as harassment, by the same rules that are in place to allow it to happen. Because it can be seen as manipulation.
Which is why there is a disclaimer that GMs view each instance on a case by case basis.
Now, if you want to say you kept a ship bumped while continuously cycling your guns... I wouldn't have a foot to stand on. But we know that Concord, another "working as intended" mechanic, is in place to punish for that exact reason.
So to limit the cost of whelping noobships at free cost every 3 seconds, the timer was manipulated to refresh at a much longer rate to reduce effort.
So no, I do not understand that you used that timer in the very way it was designed. I see a manipulation of that timer. The creativity I applaud. And by all means, you can show how it should be designed that way. That would only springboard an argument to change freighters to allow the ability to aggress someone (ie- drone bay or an attack module).
Because we all know (CCP included I'd hope) explosions are awesome.
I am in no way saying that freighters should be safe by the way. I just don't think it's a good stance to say you need to manipulate something in order to be successful. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 16:31:00 -
[835] - Quote
Khanh'rhh wrote:S Byerley wrote:What're you going for here? Making me dig through 40 pages to prove you wrong... again so you can wait a day and go at it... again? We both know I countered you at every turn and you're not worth anymore of my time Well, no you didn't. The whole thread, including myself, watched you wail on post after post about how I wasn't worth proving wrong. Now, you claim you proved me wrong and I'm not worth further discussion. For someone claiming a good level of knowledge in statistics and computer science you're amazingly willing to instead rattle off meaningless snips page after page without showing any evidence. I guess ... "lol" ? e: one can also read that post as "I've said so much nonsense I have no idea what nonsense you're calling me on this time"
Is this still that shrouded argument of intent and data mining? You guys have been boxing the issue so delicately I've lost track lol. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Solutio Letum
Terpene Conglomerate
145
|
Posted - 2013.07.06 16:33:00 -
[836] - Quote
This thread has no evidence of any bumping due to the user deleting the video.
Also consider the titans flying out of POS's after they are built because they did not have the correct password inside them, CCP just stated "working has intended"
This is not an exploit, they did not take much time to kill you should of gotten another ship maybe and webbed your self to warp off instead of dicking around looking at them cockslap you. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 16:35:00 -
[837] - Quote
Solutio Letum wrote:This thread has no evidence of any bumping due to the user deleting the video.
Also consider the titans flying out of POS's after they are built because they did not have the correct password inside them, CCP just stated "working has intended"
This is not an exploit, they did not take much time to kill you should of gotten another ship maybe and webbed your self to warp off instead of dicking around looking at them cockslap you.
Only by his word. That he was bumped off grid a few times to help drag Concord away.
The rest of your post has nothing to do with the discussion unfortunately. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1987
|
Posted - 2013.07.06 16:36:00 -
[838] - Quote
S Byerley wrote:Claiming the guy who's provided you with publications Which demonstrated an inability to accurately determine harassment by text mining. Sadly, the thing you link has to work for your case, not mine, for you to start saying you provided evidence to support your case. I have no idea why this concept remains confusing for you some 500 posts later 
Yes, claiming you're right because you know you're right .... somehow we're not letting that qualify dude.
Quote:has demonstrated no factual basis You made the original claim on post #40 or so, and it took you till post #522 to attempt to provide evidence, which did not support your claim. My only claim has been you can't support your claim  I'm not the one making claims based on no factual evidence, you are. If it's frustrating for you to repeatedly hear this then it's probably in your best interest to stop quoting posts and saying "nope" and start coughing up something relevant. We both know there is nothing though, so you'll no doubt try to back-foot it and try a semantic walk-around again. It's not going to work.
Quote:while you continue to whine like a little ***** p All of my complaints have been cited examples of your poor ability to form an argument. I'm afraid that's firmly in the camp of things you've done wrong, and I really can't help you. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 16:38:00 -
[839] - Quote
Murk Paradox wrote:
Is this to say you want all things to revert back to how they used to be? Are you saying you don't want future changes? Are you saying you don't like tiericide?
Otherwise, that's not a very good excuse.
We should remove concord because they have been in game for a decade.
See how stupid your argument just was? |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 16:40:00 -
[840] - Quote
Solutio Letum wrote:This thread has no evidence of any bumping due to the user deleting the video.
http://www.youtube.com/watch?v=wdq5in9fR-Y |
|

Khanh'rhh
GoonWaffe Goonswarm Federation
1987
|
Posted - 2013.07.06 16:42:00 -
[841] - Quote
Murk Paradox wrote:That timer is the only timer that you can refresh on someone else who cannot (in that ship) refresh onto you. The physical limitation of his ship prevents it It's not, though. Also, the timer is designed be be two-way, your insistence the ship has to have the ability to agress is irrelevent, the distinction only exists in your head. If CCP wanted it one way, they could make it such. Example - the weapons timer. They specifically designed it to be two ways.
Quote:And it was manipulated. Fully. It was not constant fire None of the timers require constant fire; they were designed specifically with that in mind (to be able to probe down ships sitting in safe spots with aggression).
You're really missing the point again. The game isn't balanced around your ability to log off and avoid any consequences. Suggesting the right thing to do is log off is patently absurd, and is something CCP have directly said they DO NOT want to enforce. Now, whilst actually logged into the game and actively defending himself, he has options. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 16:51:00 -
[842] - Quote
Amazing.
Rather than help the freighter pilot the alliance just chats about how CCP will not give them their ship back after sending in petitions dispite having an hour to form something up. They are fantastically useless. |

S Byerley
The Manhattan Engineer District
82
|
Posted - 2013.07.06 16:53:00 -
[843] - Quote
Khanh'rhh wrote:Which demonstrated an [ability] to accurately determine harassment by text mining.
FTFY, you prove me right for being so reluctant to cite you proper work every time you spout nonsense stemming from your inability to read scientific results.
Quote:Yes, claiming you're right because you know you're right .... somehow we're not letting that qualify dude.
Not me mate; these are common consensuses.
Quote:My only claim has been you can't support your claim
Man up son; you said it was impossible to do what I described (my favorite was when you claimed it would require quantum computing). You've backpeddled so far that you might as well be protesting scientific methodology at this point.
Quote:it's probably in your best interest to stop quoting posts and saying "nope"
Nope. Much of your whining is so transparent it requires a good "nope".
Quote:All of my complaints have been cited examples of your poor ability to form an argument.
I've said repeatedly I'm not a good teacher; it's just not a strength of mine. Fortunately, it's not a requirement for being right. |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 16:55:00 -
[844] - Quote
Khanh'rhh wrote:None of the timers require constant fire; they were designed specifically with that in mind (to be able to probe down ships sitting in safe spots with aggression).
Shouldn't the timer be reduced because scanning was buffed then? |

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 17:10:00 -
[845] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Because CCP thinks War decs are the [best] way to pvp someone in high sec. It would be transparent at the user level anyway. Where on Earth are you getting this garbage? Where have CCP said that the only "[best]" way to PVP in highsec is through wars? I've never seen that anywhere. Do you believe that suicide ganks, baiting, etc are all invalid forms of PVP? If they're not the "[best]" way to PVP why have CCP explicitly implemented those abilities? GM Karidor wrote: If you are reported and we find you actively following around a target without a war to continue bumping a specific player, it will still (at some point) considered harassment, even if you divert your 'attention' a little while doing so. If you have a bone to pick with someone, declare a war and take the risk that your target may actually taste blood and fight back (or finds allies for that part). Seem like a good sentiment to me.
Wanted to requtoe his quote :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 17:32:00 -
[846] - Quote
baltec1 wrote:Murk Paradox wrote:
Is this to say you want all things to revert back to how they used to be? Are you saying you don't want future changes? Are you saying you don't like tiericide?
Otherwise, that's not a very good excuse.
We should remove concord because they have been in game for a decade. See how stupid your argument just was?
My argument? I asked you a question based on you saying " its been working for so long".
Not my fault you cant answer a ******* question without hostility. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7220
|
Posted - 2013.07.06 17:34:00 -
[847] - Quote
Callyuk wrote: Wanted to requtoe his quote :)
Why?
That GM quote has nothing to do with what this thread is about which is using bumping as a form of warp disruption which is seen as a valid tactic by CCP and the use of aggression mechanics put into this game by CCP at the start of this year to stop people from abusing logging mechanics when they were attacked.
|

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 17:36:00 -
[848] - Quote
baltec1 wrote:Callyuk wrote: Wanted to requtoe his quote :)
Why? That GM quote has nothing to do with what this thread is about which is using bumping as a form of warp disruption which is seen as a valid tactic by CCP and the use of aggression mechanics put into this game by CCP at the start of this year to stop people from abusing logging mechanics when they were attacked.
Node ReMapping is Similar to Freighter Ganking Once its underway there's nothing you can do about it :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 17:38:00 -
[849] - Quote
Khanh'rhh wrote: It's not, though. Also, the timer is designed be be two-way, your insistence the ship has to have the ability to agress is irrelevent, the distinction only exists in your head. If CCP wanted it one way, they could make it such. Example - the weapons timer. They specifically designed it to be two ways.
Say that 1 more time please. I don't really quite understand how it's a 2 way street of the ship not being able to do it is irrelevant.
Isn't that contradictory?
I'll spell out why I'm asking.
You say it's a 2 way street right? TWO way street.
But it is irrelevant that a ship CANNOT perform the 2nd way part of that TWO way street?
How does that distinction only exist in my own head when you just contradicted yourself?
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 17:38:00 -
[850] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Because CCP thinks War decs are the [best] way to pvp someone in high sec. It would be transparent at the user level anyway. Where on Earth are you getting this garbage? Where have CCP said that the only "[best]" way to PVP in highsec is through wars? I've never seen that anywhere. Do you believe that suicide ganks, baiting, etc are all invalid forms of PVP? If they're not the "[best]" way to PVP why have CCP explicitly implemented those abilities? GM Karidor wrote: If you are reported and we find you actively following around a target without a war to continue bumping a specific player, it will still (at some point) considered harassment, even if you divert your 'attention' a little while doing so. If you have a bone to pick with someone, declare a war and take the risk that your target may actually taste blood and fight back (or finds allies for that part). Seem like a good sentiment to me. So they haven't actually said that wardecs are in any way GÇ£the best wayGÇ¥ to PvP someone in highsec.
S Byerley wrote:Shouldn't the timer be reduced because scanning was buffed then? Ok. We'll reduce it to 14 minutes 58 seconds instead. Happy? Or, hell, let's just round it off to 15 minutes to make it easy to remember. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Callyuk
Thundercats The Initiative.
8
|
Posted - 2013.07.06 17:42:00 -
[851] - Quote
The GM quote is pertaining to harassment not ganking ,but there one in the same if you don't do the gank right and have to lock your target down for an hour for your incompetent friends/alts. How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 17:42:00 -
[852] - Quote
S Byerley wrote:Khanh'rhh wrote:Which demonstrated an inability to accurately determine harassment by text mining. FTFY, you prove me right for being so reluctant to cite you proper work every time you spout nonsense stemming from your inability to read scientific results. Re-fixed that. What would prove you right is has nothing to do with his ability to provide anything, but with yours, and you haven't been able to prove yourself right so far.
Quote:Not me mate; these are common consensuses. So prove it.
Quote:You've backpeddled so far that you might as well be protesting scientific methodology at this point. No. He's merely asking you to prove your assertion, which you haven't been able to do. You are the one trying to dodge said methodology. He's merely taking the null hypothesis and it's up to you to falsify it. So do so.
Quote:I've said repeatedly I'm not a good teacher; it's just not a strength of mine. You're also not very good at providing sources for your claimsGǪ that's a much bigger problem because it means, good teacher or not, what you teach is incorrect by default. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 17:42:00 -
[853] - Quote
Khanh'rhh wrote: None of the timers require constant fire; they were designed specifically with that in mind (to be able to probe down ships sitting in safe spots with aggression).
Wait. You're wrong. Or I should say, Tippia thinks you're wrong. She said freighter pilots abusing the logoff technique was the basis for this mechanic.
Quote:You're really missing the point again. The game isn't balanced around your ability to log off and avoid any consequences. Suggesting the right thing to do is log off is patently absurd, and is something CCP have directly said they DO NOT want to enforce. Now, whilst actually logged into the game and actively defending himself, he has options.
A freighter actively defending themselves...
Are you mad?
I'm all for that!! Hell yes! Let's have freighters have the innate ability with their hull to defend themselves, as well as aggress! I am all for that! LEt's have that aggression timer mean something and be justified!
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 17:46:00 -
[854] - Quote
Callyuk wrote:The GM quote is pertaining to harassment not ganking ,but there one in the same if you don't do the gank right and have to lock your target down for an hour for your incompetent friends/alts. GǪand it shows that as we've been telling you all along: that, no, a single occurrence is not harassment. So no, even if you fail to get the gank in order, it's not harassment.
If you come back and do it the next day or at some other later point, then it might start to mount up, but a single occurrence is still a single occurrence GÇö you have not been GÇ£ actively following [a target] around [GǪ] to continue bumping a specific playerGÇ¥. All you're doing is trying to gank him, which (to everyone's great surprise) is something that is not guaranteed to succeed.
Murk Paradox wrote:Wait. You're wrong. Or I should say, Tippia thinks you're wrong. She said freighter pilots abusing the logoff technique was the basis for this mechanic. Nope. Stop inventing things I never said.
Quote:A freighter actively defending themselves...
Are you mad? No he isn't. What makes you say that? The freighter can actively defend himself using any of the myriad of tactics and techniques described in this thread and every thread like it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7220
|
Posted - 2013.07.06 17:47:00 -
[855] - Quote
Murk Paradox wrote:
My argument? I asked you a question based on you saying " its been working for so long".
Not my fault you cant answer a ******* question without hostility.
No you attempted to make a daft argument and are now backpedalling now that you see how bad it was. Much like throughout this thread in which you are flat out ignoring every hard fact going and continue to push your "just one more nerf" goal to try and fix stupid.
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 17:57:00 -
[856] - Quote
baltec1 wrote:Murk Paradox wrote:
My argument? I asked you a question based on you saying " its been working for so long".
Not my fault you cant answer a ******* question without hostility.
No you attempted to make a daft argument and are now backpedalling now that you see how bad it was. Much like throughout this thread in which you are flat out ignoring every hard fact going and continue to push your "just one more nerf" goal to try and fix stupid.
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7220
|
Posted - 2013.07.06 18:02:00 -
[857] - Quote
Murk Paradox wrote:
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir.
Its the perfect response to someone who just said that it is going to start to drive off players and will hurt sub numbers because quite clearly it hasn't and won't. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:09:00 -
[858] - Quote
Tippia wrote:Callyuk wrote:The GM quote is pertaining to harassment not ganking ,but there one in the same if you don't do the gank right and have to lock your target down for an hour for your incompetent friends/alts. GǪand it shows that as we've been telling you all along: that, no, a single occurrence is not harassment. So no, even if you fail to get the gank in order, it's not harassment. If you come back and do it the next day or at some other later point, then it might start to mount up, but a single occurrence is still a single occurrence GÇö you have not been GÇ£ actively following [a target] around [GǪ] to continue bumping a specific playerGÇ¥. All you're doing is trying to gank him, which (to everyone's great surprise) is something that is not guaranteed to succeed. Murk Paradox wrote:Wait. You're wrong. Or I should say, Tippia thinks you're wrong. She said freighter pilots abusing the logoff technique was the basis for this mechanic. Nope. Stop inventing things I never said.
Quote:A freighter actively defending themselves...
Are you mad? No he isn't. What makes you say that? The freighter can actively defend himself using any of the myriad of tactics and techniques described in this thread and every thread like it.
"And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide." -post #724 ("explain to me how a freighter can aggress someone like ANY other ship in the game" was the excerpt you quoted off me for the response).
"The abuse that was rampant before Crimewatch 2.0, where freighters would warp around carelessly, and if they spotted something gank-like on approach to a station or gate, or when entering a system, they'd kill the clientGǪ and relog and kill the clientGǪ and [repeat as needed] to ensure that the attackers could never lock the freighter down because it would disappear too soon.
"The new PvP flag (mostly) fixed this: if you end up in a fight, logging off only ever leaves you dead in the water. This is intentional and is meant to make people stay logged in because at least then they can try to do something about itGǪ" -post #739("To coin your phrase... "what abuse?"." was the excerpt you quoted from me for the response).
"So why should they have special leave to ignore mechanics that were specifically in place to put an end to a kind of abuse that freighters were often using?" -post #657 ("Point 1- Yes, freighters ARE special. The do not have all the functionality other ships do in regards to having an aggression timer applied to them." was the excerpt you quoted from me).
"No, that's not what the timer is for. The PvP timer is specifically there to make sure that logging off to avoid combat is not a viable tactic for any kind of ship (including freighters, since they were common offenders of abusing the older timer mechanics). There's a completely different timer that dictates those kinds of things and the freighter is already exempt from ever triggering it." -post #622 ("It should only affect a ship that cannot dock due to acts of aggression." was the excerpt you quoted from me).
So uhm.. no. I am not making anything up. You said that. Numerous times.
Don't ever bother trying to insinuate otherwise. You will lose. You know this by now since this isn;t the first time.
Stop wasting my time. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7221
|
Posted - 2013.07.06 18:15:00 -
[859] - Quote
Murk Paradox wrote:
So uhm.. no. I am not making anything up. You said that. Numerous times.
Don't ever bother trying to insinuate otherwise. You will lose. You know this by now since this isn;t the first time.
Stop wasting my time.
I see nowhere Tippia saying that crimewatch was brought in only because of freighters. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:19:00 -
[860] - Quote
baltec1 wrote:Murk Paradox wrote:
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir.
Its the perfect response to someone who just said that it is going to start to drive off players and will hurt sub numbers because quite clearly it hasn't and won't.
Since it's your standard, it's your business.
How you want to come off to anyone else is ultimately up to you I suppose.
Becareful of your accusations however, because I do not mention sub numbers. I am quite confident in my knowledge that the marketing team and the development team have different priorities.
You WILL however, get people to not want to fly those same hulls you hunt if you show how easily manipulated those timers can be when a freighter has no innate ability to protect itself.
That has nothing to do with subscriptions. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:21:00 -
[861] - Quote
baltec1 wrote:Murk Paradox wrote:
So uhm.. no. I am not making anything up. You said that. Numerous times.
Don't ever bother trying to insinuate otherwise. You will lose. You know this by now since this isn;t the first time.
Stop wasting my time.
I see nowhere Tippia saying that crimewatch was brought in only because of freighters.
Uhm, what? Are you strawmanning now? Scroll up to post #855 and read wtf she posted. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15388
|
Posted - 2013.07.06 18:22:00 -
[862] - Quote
Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples.
If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters.
Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ
GǪwait, it's not much of an insinuation if I say it outright like that, is it?
Quote:Uhm, what? Are you strawmanning now? Scroll up to post #855 and read wtf she posted. GǪok, and where did I say that the timers were fixed because of freighters, specifically? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:24:00 -
[863] - Quote
Tippia wrote:Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples. If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters. Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ GǪwait, it's not much of an insinuation if I say it outright like that, is it?
You should reread your own quotes. I did not edit them in anyway, shape or form.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:27:00 -
[864] - Quote
Tippia wrote:Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples. If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters. Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ GǪwait, it's not much of an insinuation if I say it outright like that, is it? Quote:Uhm, what? Are you strawmanning now? Scroll up to post #855 and read wtf she posted. GǪok, and where did I say that the timers were fixed because of freighters, specifically?
I'll put it into simpler terms so you analog brain can digest it.
Khanh'rhh wrote:
None of the timers require constant fire; they were designed specifically with that in mind (to be able to probe down ships sitting in safe spots with aggression).
You said otherwise.
You're wrong. Or he is wrong.
Figure it out. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:29:00 -
[865] - Quote
Tippia wrote:Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples. If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters. Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ GǪwait, it's not much of an insinuation if I say it outright like that, is it? Quote:Uhm, what? Are you strawmanning now? Scroll up to post #855 and read wtf she posted. GǪok, and where did I say that the timers were fixed because of freighters, specifically?
You said for logoff. Of which freighters exploited. Stop making me bandaid your obtuse semantics. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3279
|
Posted - 2013.07.06 18:31:00 -
[866] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples. If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters. Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ GǪwait, it's not much of an insinuation if I say it outright like that, is it? You should reread your own quotes. I did not edit them in anyway, shape or form. 1)So why should they have special leave to ignore mechanics that were specifically in place to put an end to a kind of abuse that freighters were often using? 2)No, that's not what the timer is for. The PvP timer is specifically there to make sure that logging off to avoid combat is not a viable tactic for any kind of ship (including freighters, since they were common offenders of abusing the older timer mechanics). There's a completely different timer that dictates those kinds of things and the freighter is already exempt from ever triggering it. 3)And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide You ******* said that ****. VERBATIM. Those are your own godamn words.
Funny how you're unable to actually quote them  The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:32:00 -
[867] - Quote
Mallak Azaria wrote:Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:So uhm.. no. I am not making anything up. You said that. Numerous times. Yes you are. At no point did I say that freighters abusing it was the basis for the mechanic. Everyone that could abused it, and it had to go GÇö freighters were just one of many common examples. If you tried actually reading the quotes you provided rather than just hope that they said what you imagined, you'd notice that I'm consistently saying the same thing: abusing the old timer mechanics to let you log off and save your ship was rampant; freighters abused this tactic too; there is no reason to give this particular abuse back to freighters. Quote:Don't ever bother trying to insinuate otherwise. I don't have to insinuate anything since the simple fact is that you just made it up. Instead, I think I'll insinuate that you need to go see an optometristGǪ GǪwait, it's not much of an insinuation if I say it outright like that, is it? You should reread your own quotes. I did not edit them in anyway, shape or form. 1)So why should they have special leave to ignore mechanics that were specifically in place to put an end to a kind of abuse that freighters were often using? 2)No, that's not what the timer is for. The PvP timer is specifically there to make sure that logging off to avoid combat is not a viable tactic for any kind of ship (including freighters, since they were common offenders of abusing the older timer mechanics). There's a completely different timer that dictates those kinds of things and the freighter is already exempt from ever triggering it. 3)And, once again, even if it did, why should they be given special exemptions from the timers? Timers, I remind you, that were put into place to remove the kind of tactics that the special exemption is meant to provide You ******* said that ****. VERBATIM. Those are your own godamn words. Funny how you're unable to actually quote them 
Uhm, I did quote them. I even cited my work by listing the post number.
You know, proved my work. HINT-(you just need to go to the original post on the same page) "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3279
|
Posted - 2013.07.06 18:33:00 -
[868] - Quote
Murk Paradox wrote:Uhm, I did quote them. I even cited my work by listing the post number.
You know, proved my work.
You mean post #855 that contains exactly nothing of what you're claiming? Yeah I read that, stop making stuff up. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

baltec1
Bat Country
7222
|
Posted - 2013.07.06 18:35:00 -
[869] - Quote
Murk Paradox wrote:
Since it's your standard, it's your business.
How you want to come off to anyone else is ultimately up to you I suppose.
Becareful of your accusations however, because I do not mention sub numbers. I am quite confident in my knowledge that the marketing team and the development team have different priorities.
You WILL however, get people to not want to fly those same hulls you hunt if you show how easily manipulated those timers can be when a freighter has no innate ability to protect itself.
That has nothing to do with subscriptions.
You quoted me answering someone else...
As for people not flying freighters, their sales have not changed for the past year so it would seem they are not being impacted at all by a handful getting killed a month. So again, we see more evidence showing this to not be an issue at all. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:35:00 -
[870] - Quote
Mallak Azaria wrote:Murk Paradox wrote:Uhm, I did quote them. I even cited my work by listing the post number.
You know, proved my work.
You mean post #855 that contains exactly nothing of what you're claiming? Yeah I read that, stop making stuff up.
Making what up? I didn't make anything up, only posted quotes. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:36:00 -
[871] - Quote
baltec1 wrote:Murk Paradox wrote:
Since it's your standard, it's your business.
How you want to come off to anyone else is ultimately up to you I suppose.
Becareful of your accusations however, because I do not mention sub numbers. I am quite confident in my knowledge that the marketing team and the development team have different priorities.
You WILL however, get people to not want to fly those same hulls you hunt if you show how easily manipulated those timers can be when a freighter has no innate ability to protect itself.
That has nothing to do with subscriptions.
You quoted me answering someone else... As for people not flying freighters, their sales have not changed for the past year so it would seem they are not being impacted at all by a handful getting killed a month. So again, we see more evidence showing this to not be an issue at all.
baltec1 wrote:Murk Paradox wrote:
"but we been doing that for a decade now" is a pisspoor standard when you are trying to advocate being on the cutting edge of highsec mechanics sir.
Its the perfect response to someone who just said that it is going to start to drive off players and will hurt sub numbers because quite clearly it hasn't and won't.
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:37:00 -
[872] - Quote
Murk Paradox wrote:You should reread your own quotes. I did not edit them in anyway, shape or form. GǪwhich is nice, since it shows that I at no point said freighters were the reason the fixed the timers.
Quote:You ******* said that ****. VERBATIM. I said that there were ways of abusing the timers, and that these abuses were removed because they were stupid. Just because freighters were among the many types of ships that abused them doesn't mean that freighters were the only reason the timers were fixed. There were far bigger fish to fry.
The reason freighters keep coming up in the quotes is because that's the topic at hand and because it's being suggested that they GÇö specifically GÇö should be allowed to get their timer-abuse ability back for no particular reason.
Quote:Those are your own godamn words. GǪand they don't include Gǣfreighters abusing the timers was the basis for the changeGǥ. That's something you've made up, not me.
Everyone abusing the timers GÇö in any ship that could (i.e. pretty much all of them) GÇö was the basis for changing them. The abuse was the reason for the change; not freighters. Freighters were just not given special pardon (because why they hell should they), and thus, when people say that freighters should be given special pardon from this change, I ask GÇ£why the hell should they?GÇ¥
Get it? Or are you a complete imbecile?
The things I supposedly said, but which are all a figment of your imagination (or, to be a bit more kind: a figment of you reading far too much into thingsGǪ which is much the same thing). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:42:00 -
[873] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley wrote:Khanh'rhh wrote:No, I can't quote CCP saying this because it's the logical result of someone saying they will judge someone's actions on a case-by-case basis. Judging based on intent of the aggressor isn't a logical result of judging on a case to case basis; it just isn't. I've already done my best to explain why, but you dropped the line of discussion. So, once again, what's the common denominator? Warped logic would be a really boring answer. Well then lets go back to the two situations I posted ten pages back - how do you determine which of those is harassment without judging intent. Go. Feel free to go check my answer 9 pages back... and 8 pages back.... and 7 pages back, ect.
I just kept seeing you insist that intent was irrelevant.
Are you now saying intent is relevant, but feel that it can be determined easily by a computer?
Whether or not it is even possible for a computer to do that in general, the situations I posted are constructed in a way in which the data available to make such a decision is potentially identical (as I could be talking to the catalyst pilots on teamspeak, rather than in game voice/chat, and they could easily be in different corps and not in fleet, etc)
So again, how, in those situations, would one be determined to be harassment over the other.
Go. |

baltec1
Bat Country
7222
|
Posted - 2013.07.06 18:43:00 -
[874] - Quote
Murk Paradox wrote:
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest.
PeHD0M, page 40.
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:44:00 -
[875] - Quote
Tippia wrote:Murk Paradox wrote:You should reread your own quotes. I did not edit them in anyway, shape or form. GǪwhich is nice, since it shows that I at no point said freighters were the reason the fixed the timers. Quote:You ******* said that ****. VERBATIM. I said that there were ways of abusing the timers, and that these abuses were removed because they were stupid. Just because freighters were among the many types of ships that abused them doesn't mean that freighters were the only reason the timers were fixed. There were far bigger fish to fry. The reason freighters keep coming up in the quotes is because that's the topic at hand and because it's being suggested that they GÇö specifically GÇö should be allowed to get their timer-abuse ability back for no particular reason. Quote:Those are your own godamn words. GǪand they don't include GÇ£freighters abusing the timers was the basis for the changeGÇ¥. Everyone abusing the timers GÇö in any ship that could (i.e. pretty much all of them) GÇö was the basis for changing them. The abuse was the reason for the change; not freighters. Freighters were just not given special pardon (because why they hell should they), and thus, when people say that freighters should be given special pardon from this change, I ask GÇ£why the hell should they?GÇ¥ Get it? Or are you a complete imbecile? The things I supposedly said, but which are all a figment of your imagination (or, to be a bit more kind: a figment of you reading far too much into thingsGǪ which is much the same thing).
Using your words, freighters are just like every other ship in the game. One specific ship using a logoff mechanic is your own special blend of asshattery.
Logoff tactic, regardless of what ship can use it, is what we are discussing concerning a freighter in this thread.
Because the aggression timer, used in conjunction with concord timers, apply to this scenario as it was executed in highsec.
Therefore, it is relevant. You are claiming it is not. You are saying the logoff timer is why the mechanic is there. The other goon said it was to probe safe ships.
Regardless of which, baltec has claimed that ganking is at an all time LOW.
If that mechanic was put in place to halt the logging off of freighters (such as you claimed) ganking should be on the rise.
Baltec also said they are making an industry out of it now.
All it takes is the manipulation of 2 mechanics to make it possible. Whereas the mechanic, ALSO said by you (way in the beginning of the thread), was because of capitals logging off in pvp combat. You'll have to forgive me if I'm wrong, I am not going to be bothered linking that post, but it was inferred that freighters were capitals so therefore it applied to them (again was weak).
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:44:00 -
[876] - Quote
baltec1 wrote:Murk Paradox wrote:
Who was the someone else?
It really shouldn't be too hard to ask that if you're going to claim something, atleast be honest.
PeHD0M, page 40.
Ah ok, just used me in the quote, all good. Glad it's cleared up. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 18:47:00 -
[877] - Quote
Murk Paradox wrote:
Regardless of which, baltec has claimed that ganking is at an all time LOW.
Barge ganking is at an all time low.
Freighters are higher than normal but still very very rare. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:50:00 -
[878] - Quote
44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:51:00 -
[879] - Quote
Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 18:53:00 -
[880] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
Actually, the mechanics were not abused and the gank should have succeeded specifically because those mechanics were put in place in order to allow a gank like this to succeed. CCP do not want you to be able to win a fight by just unplugging the god damn thing.
Hope this helps. |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:53:00 -
[881] - Quote
TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol
Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff.
Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 18:54:00 -
[882] - Quote
Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
CCP have said that bumping to stop a target from warping is a valid tactic.
CCP put the agession mechanic in with the very goal of stopping people from logging off to escape losing their ship.
Nothing needs looking at because everything is working as intended. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:55:00 -
[883] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
Actually, the mechanics were not abused and the gank should have succeeded specifically because those mechanics were put in place in order to allow a gank like this to succeed. CCP do not want you to be able to win a fight by just unplugging the god damn thing. Hope this helps.
I agree, but it wasn't that mechanic alone that allowed that gank to happen.
Since you are not fully correct as it pertains to this thread, it unfortunately did not help.
If we want to talk about the logoff timer by itself, I'm sure there's more than a few threads about it in a different subforum.
This is about using 2 seperate mechanics to the point of harassment. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 18:57:00 -
[884] - Quote
baltec1 wrote:Murk Paradox wrote:Look, it's simple.
In the scenario this thread has generated, the gank would not have been accomplished had it not been for the manipulation of 2 mechanics.
Both sides were stupid.
"mistakes were made" and all that.
Trying to argue about who said what for this reason is just doing nothing.
The facts still remain; the gank shouldn't have been successful. But it was.
The mechanics should still be looked at, for reasons other than the fact a freighter died.
A pilot, of a ship unable to perform combat, was stuck in place with mechanics that when applied, created a situation that should be a concern for the dev staff to take a look at and decide if it is in fact working as intended, or would need further research and/or tweaking.
As much as we all have our own opinions, it will not be a right or wrong aspect since we obviously will drive this thread into the ground and none of us are admitting to being a dev, so therefore the point is moot.
CCP have said that bumping to stop a target from warping is a valid tactic. CCP put the agession mechanic in with the very goal of stopping people from logging off to escape losing their ship. Nothing needs looking at because everything is working as intended.
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
This is where it becomes questioned if a mechanic should or should not be looked at further... because it is NOT obvious that this is why the mechanic was put in place in the first time.
Based on the findings you have mentioned baltec about CCP listening to you, the frequency of the ganks, the industry of being a pirate etc, I do not think those mechanics were put in place to accomodate this scenario. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:58:00 -
[885] - Quote
Murk Paradox wrote:Using your words, freighters are just like every other ship in the game. One specific ship using a logoff mechanic is your own special blend of asshattery. GǪbut it's wasn't change because one specific ship used that mechanic, and no-one ever said it was.
Quote:Logoff tactic, regardless of what ship can use it, is what we are discussing concerning a freighter in this thread.
Because the aggression timer, used in conjunction with concord timers, apply to this scenario as it was executed in highsec.
Therefore, it is relevant. You are claiming it is not. I'm claiming that, what, exactly, is not relevant? Be very specific because your penchant for putting words in my mouth means I don't trust anything you claim I've said at this pointGǪ
Quote:You are saying the logoff timer is why the mechanic is there. The other goon said it was to probe safe ships. Same thing. The timer mechanic was changed to ensure that it was always applicable so you could always probe down aggressed ships.
Quote:If that mechanic was put in place to halt the logging off of freighters (such as you claimed) I claimed it was put into place to halt logging off as a means of saving your ship. It has nothing to do with freighters.
Quote:Whereas the mechanic, ALSO said by you (way in the beginning of the thread), was because of capitals logging off in pvp combat. You'll have to forgive me if I'm wrong, I am not going to be bothered linking that post, but it was inferred that freighters were capitals so therefore it applied to them (again was weak). I said that capital ships were particularly prone to use this tactic because they inherently had the hit points to survive the non-aggressed timer. I said that, since freighters are capitals too, it's not surprising that they had the buffers to make use of this tactic. But the reason the timers were fixed was because of the general case: given large enough a buffer, a ship (any ship) can avoid being destroyed by logging off.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 18:59:00 -
[886] - Quote
Tippia wrote:So they haven't actually said that wardecs are in any way GÇ£the best wayGÇ¥ to PvP someone in highsec.
They've said it a lot more directly than any of your nonsense about intent. What's the matter, too risk averse to war?
Quote:Ok. We'll reduce it to 14 minutes 58 seconds instead. Happy? Or, hell, let's just round it off to 15 minutes to make it easy to remember.
Nah, scanning takes about half as long as it used to so let's say 7:30 - nice and round.
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 18:59:00 -
[887] - Quote
Murk Paradox wrote:They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it. GǪexcept that it does not keep you from leaving. It keeps you from aligning your ship to warp out (if done correctly). You are free to leave at any time, and if they pursue you to keep bump you, then you can start building a case.
S Byerley wrote:They've said it a lot more directly than any of your nonsense about intent. If by GÇ£more directlyGÇ¥ you mean GÇ£not at all, as opposed toGÇ¥ (since intent is intrinsic to harassment), then yes. Otherwise, no, they have not said anything of the kind. What's the matter, too risk averse to war?
Quote:Nah, scanning takes about half as long as it used to so let's say 7:30 - nice and round. GǪexcept that by reducing the scanning time to half, it's been reduced to by a couple of seconds. So we'll reduce the timer by that amount GÇö to 14 minute, 58 secondsGǪ or let's just say 15 to round it off to something easy to remember.
GǪunless you suggest that all combat ships get their DPS doubled (and all siege timers halved)? Because that would be a good reason to reduce the timer by half rather than by the few seconds difference the change in scanning is worth. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:00:00 -
[888] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff. Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination.
Why do you have an issue with the amount of time it took to kill the ship? Do you believe that if people can't kill a ship in some arbitrary time limit than the other ship should instantly win?
That's dumb, mate |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:03:00 -
[889] - Quote
Tippia wrote:Murk Paradox wrote:They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it. GǪexcept that it does not keep you from leaving. It keeps you from aligning your ship to warp out (if done correctly). You are free to leave at any time, and if they pursue you to keep bump you, then you can start building a case.
Pursue doesn't fit when the act is "block".
That's just silly. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:06:00 -
[890] - Quote
Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced.
Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. |
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9662
|
Posted - 2013.07.06 19:07:00 -
[891] - Quote
Some of the posters in this thread are using arguments so circular that -Ç is now getting involved.
Why shouldn't we be able to rob people of their valuables for profit? |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 19:09:00 -
[892] - Quote
PeHD0M wrote:Nope. You are wrong. Bumping miners is one case. Bumping for hours is another. The player tried to move to another location, but he is UNABLE do it because of said actions. Therefore: Quote:However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis. They didn't bump for hours, they bumped for an hour. The freighter didn't move locations either.
But even if that were the case and the GMs ruled in the pilots favour, it still wouldn't make it a flawed mechanic and exploit. It would be ruled under griefing and harassment. But thanks for posting.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:09:00 -
[893] - Quote
In the hour it took to kill I could roll a trial account and keep taking pot shots at the catalysts (or even my own freighter) to pull concord to the scene of the action - and if concord is sitting right on top of it, good luck ganking
of course, alliance mates could have helped too, instead of just sitting watching in chat like useless knobheads |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:10:00 -
[894] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:44 Pages of bad players insisting that freighters should be able to log off to avoid dying when people shoot at them.
lol Make no mistake, let me be clear. It's not the dying part that gives me cause for discussing the mechanic. It's the amount of time it took to get that ship even to a point of dying that should have allowed him to logoff. Hell, I'd have petitioned it and let a GM intervene (had I cared about dying in a game) if it took some jackasses an hour from keeping me to my destination. Why do you have an issue with the amount of time it took to kill the ship? Do you believe that if people can't kill a ship in some arbitrary time limit than the other ship should instantly win? That's dumb, mate
To answer your second question first- It really depends on how you define win and lose. There was nothing "win" about this scenario. It was pisspoor performance on both sides, it was a situation that never should happened.
Your first question answered, is that it shouldn't take that long to execute something. EVERYTHING has a point of excess. I care about quality, and standards. And to be quite frank, people thinking their cool for being dogshit is lame. It's a ******** standard that should be eliminated.
I also think EVERYONE has a fair shot at this game, and I tend to look at people as players, not pilots, not hulls, not wrecks.
If I want to awox someone, it will not be a stupid theft that is replaced in a week. It's going to be a full blown act of sabotage.
Manipulating mechanics to waste someone's time in such a way is just plain old distasteful and lame, and quite honestly, I got roped into it since I'm not scared to fight or argue /shrug.
It's amusing at the end of the day, and I'll still be smiling on my drive home as I anxiously wait to log in and blow someone up. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:10:00 -
[895] - Quote
Jonah Gravenstein wrote:Some of the posters in this thread are using arguments so circular that PI is now getting involved.
**** your suck and **** pi. you lot are just bad. give up ffs. The bitterest truth is better than the sweetest lie. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:12:00 -
[896] - Quote
baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it.
I agree, this isn't null or lowsec.
As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed.
Which is why I guess we end up being alpha testers /shrug. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:13:00 -
[897] - Quote
Murk Paradox wrote:Pursue doesn't fit when the act is "block".
That's just silly. Pursue fits perfectly when it's very easy to stop being blocked.
You keep getting bumped in your freighter, and you keep fighting back. This drags on for hours GÇö No harassment. You say GÇ£screw thisGÇ¥, and leave, letting the other side do whatever they want with what remains. GÇö No harassment. They abandon your empty freighter and warp after youGǪ GÇö OddGǪ but no harassment yet. You dock up, pick up a new ship and undockGǪ GǪand immediately gets bumped by the same people, even though you're now in a mining Moa. GÇö OooohGǪ now it has taken the first step down the road towards harassment. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:14:00 -
[898] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug.
The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit.
So it doesn't even warrant a petition.
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9662
|
Posted - 2013.07.06 19:15:00 -
[899] - Quote
fuer0n wrote: **** your suck and **** pi. you lot are just bad. give up ffs.
Coherent English please, I can't read manure
Why shouldn't we be able to rob people of their valuables for profit? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:15:00 -
[900] - Quote
Tippia wrote:Murk Paradox wrote:Pursue doesn't fit when the act is "block".
That's just silly. Pursue fits perfectly when it's very easy to stop being blocked. You keep getting bumped in your freighter, and you keep fighting back. This drags on for hours GÇö no harassment. You say GÇ£screw thisGÇ¥, and leave, letting the other side do whatever they want with what remains GÇö no harassment. They ignore your abandoned freighter and warp after youGǪ GÇö odd, but no harassment yet. You dock up, pick up a new ship and undockGǪ GǪand immediately gets bumped by the same people, even though you're now in a mining Moa. GÇö OooohGǪ now it has taken the first step down the road towards it being a genuine case of harassment.
...
"You keep getting bumped in your freighter, and you keep fighting back."
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:16:00 -
[901] - Quote
Murk Paradox wrote:
I agree, this isn't null or lowsec.
As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed.
Which is why I guess we end up being alpha testers /shrug.
The petition will arrive back like all the others sent in about us ganking freighters.
Working as intended. |

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:16:00 -
[902] - Quote
sucks. i was a 40 hour a week t2 player. you lot SUCK.
edit prolly a lot more hours but who's counting. ;) The bitterest truth is better than the sweetest lie. |

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:18:00 -
[903] - Quote
Murk Paradox wrote:"You keep getting bumped in your freighter, and you keep fighting back." Yes? That is a quote. Did you have any intentions with posting it, or are you just admiring my writing style? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:18:00 -
[904] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug. The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit. So it doesn't even warrant a petition.
Logging off as a tactic has been around for how long before they fixed it? CrimeWatch has been around for how long before 2.0 came out?
Please consider the fact that I don't think we as players have a right to put a shelf life on their changes or fixes.
To speak in such an absolute is to say you either know something most others do not, or you're being foolish.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:18:00 -
[905] - Quote
Murk Paradox wrote:
...
"You keep getting bumped in your freighter, and you keep fighting back."
A single corp/alliance member in an insta locking blackbird is all it takes. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:19:00 -
[906] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
They also said continuous following and bumping is considered harassment. Since bumping is KEEPING you from leaving, the fact of having to span multiple systems does not have to be met as criteria since both are "working as intended" as you put it.
So... you have 2 omnipotent sources... which is stronger?
Here's the quick answer- we don't decide.
An hour of being stopped from warping and then ganked is not harassment. We hold down capitals in null and low sec for much longer spans of time. This is simply a case of a gank gone bad. You can ask CCP Punkturis when she gets back and she will provide the same answer as me because that's what we were told back when crimewatch was announced. Most people would love for their freighter to take this long to gank as that would give them a lot of time to form a defence fleet to save it. I agree, this isn't null or lowsec. As to Punkturis deciding, that's kind of my point. I think this scenario warrants a petition. I don't think the combination of CrimeWatch and Concord mechanics in this scenario were why each one were designed. Which is why I guess we end up being alpha testers /shrug. The crimewatch mechanics were designed literally with a mind to put stop to logging off to save yourself. Concord and how they were being dragged around weren't planned as such, but it's been like that for a decade and CCP don't consider it an exploit. So it doesn't even warrant a petition. Logging off as a tactic has been around for how long before they fixed it? CrimeWatch has been around for how long before 2.0 came out? Please consider the fact that I don't think we as players have a right to put a shelf life on their changes or fixes. To speak in such an absolute is to say you either know something most others do not, or you're being foolish.
What the mechanics used to be is irrelevant, what they are now - and what part of the stated intent of the current mechanics are - show you are wrong. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:19:00 -
[907] - Quote
Tippia wrote:Murk Paradox wrote:"You keep getting bumped in your freighter, and you keep fighting back." Yes? That is a quote.
/clap
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:20:00 -
[908] - Quote
baltec1 wrote:Murk Paradox wrote:...
"You keep getting bumped in your freighter, and you keep fighting back." A single corp/alliance member in an insta locking blackbird is all it takes. GǪor just staying away from the kill box long enough for the opposition to screw up, which is what almost happened in this case.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:20:00 -
[909] - Quote
baltec1 wrote:Murk Paradox wrote:
...
"You keep getting bumped in your freighter, and you keep fighting back."
A single corp/alliance member in an insta locking blackbird is all it takes.
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:22:00 -
[910] - Quote
TheGunslinger42 wrote:[
What the mechanics used to be is irrelevant, what they are now - and what part of the stated intent of the current mechanics are - show you are wrong.
It's relevant when you claim something being in place for x amount of time means it's fine as is. As everything is subject to change, again speaking in absolutes is foolish. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

fuer0n
Republic Military School Minmatar Republic
79
|
Posted - 2013.07.06 19:22:00 -
[911] - Quote
mop up time.
ta. The bitterest truth is better than the sweetest lie. |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 19:24:00 -
[912] - Quote
Tippia wrote:What would prove you right is has nothing to do with his ability to provide anything
Uh.... k?
I did. Even if you want to argue that I haven't met an appropriate burden of proof (which would be pretty asinine since I've gone above and beyond for the context of a forum), every source supplied supports my theory.
Quote:No. He's merely asking you to prove your assertion, which you haven't been able to do. You are the one trying to dodge said methodology. He's merely taking the null hypothesis and it's up to you to falsify it. So do so.
Daw, look at you trying to throw scientific philosophy around.
Assuming for a moment that "Nah dawg, computers sucks - you need quantum gizmos and multi-level thingamahwirls" is a null hypothesis, the purpose of a null hypothesis is to weigh against the original because proving something in this context isn't possible. So, it's not my duty to falsify it, I merely have to show that the original is more likely. If you disagree, you're going to have to pony up and do some work of your own.
Quote:You're also not very good at providing sources for your claimsGǪ that's a much bigger problem because it means, good teacher or not, what you teach is incorrect by default.
Please take a moment to consider where your logic here went wrong. |

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:24:00 -
[913] - Quote
Murk Paradox wrote:You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter. GǪand one of the things the freighter can do is call for help. With a bit of luck, he could have kept on fighting on his own too, but that's a bit more tedious.
Or he could just have left. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:25:00 -
[914] - Quote
Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30.
Seems very relevant. |

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:28:00 -
[915] - Quote
No. You just made a lot of unsupported claims.
Quote:Daw, look at you trying to throw scientific philosophy around.
Assuming for a moment that "Nah dawg, computers sucks - you need quantum gizmos and multi-level thingamahwirls" is a null hypothesis Let's not do that, and instead assume that the null hypothesis is GÇ£no, you can't do that [with the suggested equipment and methods].GÇ¥
If you want to claim otherwise, you have to provide evidence GÇö something you've failed to do. The purpose of the null hypothesis is to be the fallback if some other hypothesis cannot be proven. If you want to go after the null hypothesis itself, you still need proof to show that it's ill-formed. Either way, it's your duty to provide that proof.
Quote:Please take a moment to consider where your logic here went wrong. Where I said that it's a bigger problem? Ok, we'll call the two equal. Better? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:29:00 -
[916] - Quote
baltec1 wrote:Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30. Seems very relevant.
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 19:31:00 -
[917] - Quote
Tippia wrote:no, they have not said anything of the kind.
If by "not said anything of the kind" you mean directly implied it via tone and context; as opposed to your completely illogical deductions regarding intent, then sure.
What's the matter, too risk averse to war?
Quote:GǪexcept that by reducing the scanning time to half, it's been reduced to by a couple of seconds. So we'll reduce the timer by that amount GÇö to 14 minute, 58 secondsGǪ or let's just say 15 to round it off to something easy to remember.
Perhaps you can explain to me why you need 15 minutes to scan down a target if it only take a few seconds - more ganker entitlement?
Quote:GǪunless you suggest that all combat ships get their DPS doubled (and all siege timers halved)? Because that would be a good reason to reduce the timer by half rather than by the few seconds difference the change in scanning is worth.
But if you're actively attacking him the timer is getting refreshed anyway?
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:32:00 -
[918] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30. Seems very relevant. The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it. Period. Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so. Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo. Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense. Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Please stop using the word manipulated in an attempt to paint what happened here in a negative light. They weren't manipulated, some of them were used quite literally as intended, and some of them were used in a way that has been used countless times for a decade and which CCP have stated is fine.
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:33:00 -
[919] - Quote
Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too.
Two ships is all it takes.
Also once again no mechanics were abused in this case, everything is working as intended by CCP. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:34:00 -
[920] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
You mean someone else. Arguably, it wouldn't matter what ship came to help.
We aren't talking about someone else. We are talking about the freighter.
Relevance.
The freighter is playing a multiplayer game and was in an alliance with hundreds of others. It was killed by a fleet of around 30. Seems very relevant. The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it. Period. Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so. Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo. Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense. Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing. Please stop using the word manipulated in an attempt to paint what happened here in a negative light. They weren't manipulated, some of them were used quite literally as intended, and some of them were used in a way that has been used countless times for a decade and which CCP have stated is fine.
Why such an issue with "manipulation"? It has many forms and I could simply say "abuse" or "misuse". It's not a "bad" word, but a descriptive one.
That's just dumb, m8. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:34:00 -
[921] - Quote
S Byerley you still haven't answered my questions :(
Do you think intent matters in these situations?
Do you think in the two situations I provided, in which the in game data available is potentially identical, can one - which is harassment - be separated from the other (legitimate none harassment gameplay, but resulted in the same outcome due to incompetence or other outside factors) |

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:34:00 -
[922] - Quote
Murk Paradox wrote:The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). EhGǪ all mechanics apply equally to all ships. It being a freighter makes no difference.
Quote:So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, he's insinuating that a Blackbird or any other ship could make the gank fail.
Quote:Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing. A cruiser or barge would meat no different an end than the freighter in that case.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:35:00 -
[923] - Quote
baltec1 wrote:Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too. Two ships is all it takes. Also once again no mechanics were abused in this case, everything is working as intended by CCP.
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 19:36:00 -
[924] - Quote
S Byerley wrote:What's the matter, too risk averse to war?
you and i both know the freighter alts would drop to npc corp at once if that became a problem
Quote:Quote:GǪexcept that by reducing the scanning time to half, it's been reduced to by a couple of seconds. So we'll reduce the timer by that amount GÇö to 14 minute, 58 secondsGǪ or let's just say 15 to round it off to something easy to remember. Perhaps you can explain to me why you need 15 minutes to scan down a target if it only take a few seconds - more ganker entitlement?
read the quote again |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 19:37:00 -
[925] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too. Two ships is all it takes. Also once again no mechanics were abused in this case, everything is working as intended by CCP. None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
and so single ship can suicide gank a freighter |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:37:00 -
[926] - Quote
Tippia wrote:Murk Paradox wrote:The mechanic applied to the freighter doesn't apply to any other ship (until it is applied). EhGǪ all mechanics apply equally to all ships. It being a freighter makes no difference. Quote:So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, he's insinuating that a Blackbird or any other ship could make the gank fail. Quote:Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing. A cruiser or barge would meat no different an end than the freighter in that case.
Except being able to warp off, or fight back. Which is what you're saying the freighter could do.
Which it can't.
Because it is like every other ship except for every other ship. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 19:39:00 -
[927] - Quote
Tippia wrote:Let's not do that, and instead assume that the null hypothesis is GÇ£no, you can't do that [with the suggested equipment and methods].GÇ¥
But that's not what he said? he said -
"Quantum state computing is essentially a pre-requisite for the kind of pattern analysis you're looking for"
and
"The current leading edge in this area is a kind-of multi-tiered pattern analysis, which is many steps below what you need to model the actual why of the origin of the data."
(Both of which are nonsense incidentally)
Quote:If you want to claim otherwise, you have to provide evidence GÇö something you've failed to do.
I did provide evidence; you just think you can bait me by constantly claiming it's insufficient.
Quote:you still need proof to show that it's ill-formed. Either way, it's your duty to provide that proof.
"But evolution is just a theeeeeeeeory"
Quote:Where I said that it's a bigger problem? Ok, we'll call the two equal. Better?
Nah, the part where you said un-referenced claims are wrong by default. Even ignoring your love for making un-referenced claims of your own, that's just a silly argument. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:40:00 -
[928] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too. Two ships is all it takes. Also once again no mechanics were abused in this case, everything is working as intended by CCP. None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were. and so single ship can suicide gank a freigher
I don't understand the relevance. Any ship can suicide gank a freighter.
Except another freighter. Because a freighter cannot induce an aggression timer.
Because of it's likeness to "any other ship in the game". "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.06 19:41:00 -
[929] - Quote
TheGunslinger42 wrote:S Byerley you still haven't answered my questions :(
I have. |

Tippia
Sunshine and Lollipops
15389
|
Posted - 2013.07.06 19:41:00 -
[930] - Quote
S Byerley wrote:If by "not said anything of the kind" you mean directly implied it via tone and context; as opposed to your completely illogical deductions regarding intent GǪthen still no. All PvP is good and equal. The only thing they really care about is abuse of mechanics and exploits.
Quote:Perhaps you can explain to me why you need 15 minutes to scan down a target if it only take a few seconds - more ganker entitlement? Because it's not 15 minutes to scan down a target. It's 15 minutes to allow for aggressing him, him warping out, you calling in a scanning ship, scanning him down, warping to the spot, and then killing him.
Quote:But if you're actively attacking him the timer is getting refreshed anyway? They've wavered back and forth on this. During some periods in the history of log-off timers, you could not refresh existing timers once the target logged off; during others you could. Either way, making it a blank 15 minutes gives enough time no matter what and makes it easy to remember regardless of the current state of refreshability.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

baltec1
Bat Country
7223
|
Posted - 2013.07.06 19:42:00 -
[931] - Quote
Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics?
In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 19:43:00 -
[932] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
The mechanic applied to the freighter doesn't apply to any other ship (until it is applied).
So, if a freighter is aggressed, and has a timer on it, it doesn't matter what ship comes to help because that freighter still has a timer on it.
Period.
Unless you wish to insinuate a blackbird or any other ship, could simply remove that timer? No, I did not think so.
Whether it is a multiplayer or not, noone is forced to do anything. You aren't forced to gank, that freighter isn't forced to transport solo.
Those choices have no relevance of the mechanics applied to the ship and the innate abilities (or lack thereof) the ship has for it's defense.
Which is also how the mechanics were manipulated and abused against a freighter, as opposed to say.... a cruiser or barge who could fight back, even at the cost of losing.
Blackbird jams a handful of the destroyers and the gank fails. Bring a t1 armour logi and you will have the freighter fully repped and able to take even more damage on a second run with the blackbird ready too. Two ships is all it takes. Also once again no mechanics were abused in this case, everything is working as intended by CCP. None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were. and so single ship can suicide gank a freigher I don't understand the relevance. Any ship can suicide gank a freighter. Except another freighter. Because a freighter cannot induce an aggression timer. Because of it's likeness to "any other ship in the game".
link the catalyst fit that can solo a freighter then |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:46:00 -
[933] - Quote
S Byerley wrote:TheGunslinger42 wrote:S Byerley you still haven't answered my questions :( I have.
Oh, my mistake. Where.
Where have you answered how those two identical-as-far-as-in-game-data situations can be differentiated? One is harassment, the other isn't.
Which page in this topic has the answer as to how to decide, without someone making a judgement call, which is harassment |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:47:00 -
[934] - Quote
Tippia wrote:Quote:Perhaps you can explain to me why you need 15 minutes to scan down a target if it only take a few seconds - more ganker entitlement? Because it's not 15 minutes to scan down a target. It's 15 minutes to allow for aggressing him, him warping out, you calling in a scanning ship, scanning him down, warping to the spot, and then killing him.
This is where I mentioned earlier, when this came up, that having diminishing returns would be a balance to ensure that proper punishment befalls the failure.
You should have 15 minutes and not be able to refresh the timer, to accomplish that act. (Of course you could have a second ship that has not aggressed in that time [say logi]) refresh that timer via drones...
Which again, each ship would be balanced by Concord punishing the wicked.
It fits neater, does not benefit any single person more than the other, and insures the need for both fleet activity, as well as PROPER coordination not just half assed "it's ok I can do this all day" mentality that meets the "htfu" status quo.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 19:47:00 -
[935] - Quote
baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull.
I would like my carrier to be immune from doomsdays please |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:48:00 -
[936] - Quote
baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull.
There's a subforum for that. Go post it then.
T3s can also be exempt from warp bubbles, so I guess it's up to you to tackle that beast. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 19:49:00 -
[937] - Quote
Murk Paradox wrote:Except being able to warp off, or fight back. Which is what you're saying the freighter could do. Again, you're reading too much into things. I said that the freighter can fight back (which it can), or that the pilot can leave.
And no, a cruiser or barge would not be able to warp off any more than a freighter can. The alignment rules apply to them as well. They can certainly fight back (again, in the same way the freighter can), but if they tried to shoot back GÇö which I guess is what you're hinting at GÇö they'd get CONCORDed and explode, which is what would be the final end for the freighter as wellGǪ so having weapons makes no real difference.
Well, ok, it makes one difference: it means the cruiser/barge pilot can be ganked once for free.
Quote:Because it is like every other ship except for every other ship. No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
Quote:You should have 15 minutes and not be able to refresh the timer, to accomplish that act. (Of course you could have a second ship that has not aggressed in that time [say logi]) refresh that timer via drones... Someone with more hands-on experience with this will have to correct me, but I think the final implementation of CW2.0 finally landed on not letting people refresh timers on logged-off targetsGǪ vOv GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:50:00 -
[938] - Quote
Elizabeth Aideron wrote:
link the catalyst fit that can solo a freighter then
Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire.
Don't be mad if you cannot succeed, just rest easy in knowing you are able to try.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7224
|
Posted - 2013.07.06 19:50:00 -
[939] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull. There's a subforum for that. Go post it then. T3s can also be exempt from warp bubbles, so I guess it's up to you to tackle that beast.
You honestly don't see how stupid your argument is do you? |

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 19:53:00 -
[940] - Quote
Murk Paradox wrote:Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire.
Don't be mad if you cannot succeed, just rest easy in knowing you are able to try. That certainly is one way of ensuring that you don't manage to gank himGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 19:53:00 -
[941] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:
link the catalyst fit that can solo a freighter then
Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot succeed, just rest easy in knowing you are able to try.
so you don't have one (because it doesn't exist). ganking a freighter is a group activity by definition, its perfectly reasonable to have the freighters defense being calling for help |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:54:00 -
[942] - Quote
Tippia wrote:Murk Paradox wrote:Except being able to warp off, or fight back. Which is what you're saying the freighter could do. Again, you're reading too much into things. I said that the freighter can fight back (which it can), or that the pilot can leave. And no, a cruiser or barge would not be able to warp off any more than a freighter can. The alignment rules apply to them as well. They can certainly fight back (again, in the same way the freighter can), but if they tried to shoot back GÇö which I guess is what you're hinting at GÇö they'd get CONCORDed and explode, which is what would be the final end for the freighter as wellGǪ so having weapons makes no real difference. Well, ok, it makes one difference: it means the cruiser/barge pilot can be ganked once for free. Quote:Because it is like every other ship except for every other ship. No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
What button do I press on the freighter to do this "fight back" option?
When I get home I'll try clicking all my modules and see which one allows me to.
It's not reading "too much" into understanding a simple fact that the ship cannot accomplish a certain task. I do not know why you think it can. It cannot.
Only the player can do it via asking for help. From someone else.
Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 19:56:00 -
[943] - Quote
Murk Paradox wrote:Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter).
carriers don't need cynos to jump anymore? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 19:58:00 -
[944] - Quote
Tippia wrote:No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
Pit a freighter against a freighter and tell me which one dies first.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7224
|
Posted - 2013.07.06 19:59:00 -
[945] - Quote
Murk Paradox wrote:Tippia wrote:No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
Pit a freighter against a freighter and tell me which one dies first.
That has literally nothing to do with aggression mechanics. |

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 20:00:00 -
[946] - Quote
Murk Paradox wrote:What button do I press on the freighter to do this "fight back" option? The align button on the selected items panel. The GÇ£WGÇ¥ key (or is it S? I don't remember the defaults and I know one of them makes no sense) and clicking something nice in your overview. Double-clicking in space. RclickGåÆwarp to if something happens to be in-line with your vector of travel (fleet mates can be very helpful here). If you're so inclined, the PTT button on vent/TS/mumble/whateverGǪ
Quote:When I get home I'll try clicking all my modules and see which one allows me to. You're reading too much into things.
Quote:It's not reading "too much" into understanding a simple fact that the ship cannot accomplish a certain task. I do not know why you think it can. It cannot. What certain task are you talking about? I can pretty much guarantee you that it's something you've read into what I said, rather than something I've actually said.
Quote:Every other action in game can be done by a solo player except for a freighter incurring an aggression-áweapons timer (or LE timer for that matter). GǪfixed. As luck would have it, that's not the timer that matters here GÇö in fact, it's the inability to trigger that particular timer that the pilot dock up if/when he gets away. Also, as Elizabeth Aideron points out, these kinds of sweeping statements have a tendency to be wrong.
Freighters aren't all that special, after all. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:00:00 -
[947] - Quote
Elizabeth Aideron wrote: link the catalyst fit that can solo a freighter then
Any of them. A freighter can't fight back.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 20:01:00 -
[948] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote: link the catalyst fit that can solo a freighter then
Any of them. A freighter can't fight back. In that case, it's spectacularly easy to fight back: just leave low/nullsec and trick the catalyst into following youGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:02:00 -
[949] - Quote
baltec1 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
None of that has anything to do with the freighter. The freighter has none of any of those abilities, nor does it have any drones or anything else those ships have. It's special in this case, as it were.
So because the hull is specialised it should be exempt from some game mechanics? In that case I want my megathron to be exempt from warp bubbles and bombs because I cannot use them on that hull. There's a subforum for that. Go post it then. T3s can also be exempt from warp bubbles, so I guess it's up to you to tackle that beast. You honestly don't see how stupid and gamebreaking your argument is do you?
You were the one saying you wanted a mega to be immune to warp bubbles. I only told you what subforum you needed to go to.
Apart from that your trolling sucks and your sarcasm means jackshit. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:02:00 -
[950] - Quote
Tippia wrote:Murk Paradox wrote:Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire.
Don't be mad if you cannot succeed, just rest easy in knowing you are able to try. That certainly is one way of ensuring that you don't manage to gank himGǪ
But, you can try! And that's the point. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:04:00 -
[951] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:
link the catalyst fit that can solo a freighter then
Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot succeed, just rest easy in knowing you are able to try. so you don't have one (because it doesn't exist). ganking a freighter is a group activity by definition, its perfectly reasonable to have the freighters defense being calling for help
Any catalyst, put t1 meta1 guns on it. If its' guns do more damage than its tank, it will die.
Enjoy. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Victoria Sin
Center for Advanced Studies Gallente Federation
359
|
Posted - 2013.07.06 20:05:00 -
[952] - Quote
This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D. |

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 20:06:00 -
[953] - Quote
Murk Paradox wrote:But, you can try! And that's the point. Not with a yellow safety, you can't.
And no, being able to try was not the point GÇö succeeding was the point. Otherwise no, you can't actually suicide gank a freighterGǪ only suicide.
Ok, sure, it may have been the point you were trying to make, but you literally said that GÇ£Any ship can suicide gank a freighter. Except another freighter.GÇ¥ This is false. There are plenty of ships that can't suicide gank a freighter.
GǪin fact, come to think of it, I don't think any single ship can. Even officer-fit Machs and Vindis fall short of the kind of damage output needed. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:06:00 -
[954] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter). carriers don't need cynos to jump anymore?
You can fly a carrier solo, or you can drop a cyno solo.
Beyond that it is not a single action.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:06:00 -
[955] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:
link the catalyst fit that can solo a freighter then
Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot succeed, just rest easy in knowing you are able to try. so you don't have one (because it doesn't exist). ganking a freighter is a group activity by definition, its perfectly reasonable to have the freighters defense being calling for help Any catalyst, put t1 meta1 guns on it. If its' guns do more damage than its tank, it will die. Enjoy.
its guns won't do that though. you'll die after taking off a tiny amount of shields, and because this was a solo gank, the freighter will warp off |

baltec1
Bat Country
7224
|
Posted - 2013.07.06 20:06:00 -
[956] - Quote
Murk Paradox wrote:
You were the one saying you wanted a mega to be immune to warp bubbles. I only told you what subforum you needed to go to.
Apart from that your trolling sucks and your sarcasm means jackshit.
So you agree its a stupid thing asking for a ship to be exempt from game mechanics that impact every ship in the same way then.
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:07:00 -
[957] - Quote
Tippia wrote:Murk Paradox wrote:But, you can try! And that's the point. Not with a yellow safety, you can't. And no, being able to try was not the point GÇö succeeding was the point. Otherwise no, you can't actually suicide gank a freighterGǪ only suicide.
Yes you can.
You just can't pod the pilot with yellow safety.
And I cannot presume to know the point when the question asked of me was worded so succinctly, I had to reply in kind. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:09:00 -
[958] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Every other action in game can be done by a solo player except for a freighter incurring an aggression timer (or LE timer for that matter). carriers don't need cynos to jump anymore? You can fly a carrier solo, or you can drop a cyno solo. Beyond that it is not a single action.
it's impossible to use a non-freighter capital solo effectively. being able to pilot a freighter solo should not be expected either |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:09:00 -
[959] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:
link the catalyst fit that can solo a freighter then
Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire. Don't be mad if you cannot succeed, just rest easy in knowing you are able to try. so you don't have one (because it doesn't exist). ganking a freighter is a group activity by definition, its perfectly reasonable to have the freighters defense being calling for help Any catalyst, put t1 meta1 guns on it. If its' guns do more damage than its tank, it will die. Enjoy. its guns won't do that though. you'll die after taking off a tiny amount of shields, and because this was a solo gank, the freighter will warp off
The freighter will not kill you. It cannot.
Therefore you would not die.
Look, I can do this all day. If you want to be deliberate and obtuse and simple, you're going to find yourself wasting your time. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:10:00 -
[960] - Quote
Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:But, you can try! And that's the point. Not with a yellow safety, you can't. And no, being able to try was not the point GÇö succeeding was the point. Otherwise no, you can't actually suicide gank a freighterGǪ only suicide. Yes you can. You just can't pod the pilot with yellow safety. And I cannot presume to know the point when the question asked of me was worded so succinctly, I had to reply in kind.
only in lowsec |
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 20:10:00 -
[961] - Quote
Victoria Sin wrote:This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D.
No, the idea that a smaller, cheaper ship can actually have an impact against bigger, more expensive ones is exactly what makes EVE balanced. Simply making bigger and more expensive ships be better at everything is horrible design. It inherently makes it unfair to newer players, as the older ones will always be better and you'll never be able to catch up to or best them.
Also, your other complaint - cloakers - is also actually perfectly balanced. There's a billion threads about that, and a gigantic collection thread on Features and Ideas if you want to see why you're wrong on that one.
hope this helps |

baltec1
Bat Country
7224
|
Posted - 2013.07.06 20:10:00 -
[962] - Quote
Victoria Sin wrote:This whole "crap ship ganking expensive stuff" thing is pretty stupid. It would be much better if when people talked **** about "risk v reward" they took both sides of the risk into the equation. Not much risk suiciding a crappy destroyer or two.
Eve is a fundamentally unbalanced game on this level. It's really not the kind of way you'd design it to be if you were starting from scratch. Don't get me started on my other appalling game design choice favourite, the ability to log on an alt and AFK-cloak in a null sec indy system.
Hopefully Braben will get it right with E:D.
So you think cheap ships should get ripped apart by more expensive ships. Well done, you just turned EVE into yet another MMO where you get max level and all purple gear or you die in a fire.
Go back to STO. |

Tippia
Sunshine and Lollipops
15390
|
Posted - 2013.07.06 20:12:00 -
[963] - Quote
Murk Paradox wrote:Yes you can.
You just can't pod the pilot with yellow safety. GǪin low or nullsec, at which point it's not a suicide gank, so no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:12:00 -
[964] - Quote
baltec1 wrote:Murk Paradox wrote:
You were the one saying you wanted a mega to be immune to warp bubbles. I only told you what subforum you needed to go to.
Apart from that your trolling sucks and your sarcasm means jackshit.
So you agree its a stupid thing asking for a ship to be exempt from game mechanics that impact every ship in the same way then.
I don;t understand your question in regards to the quote.
Do I think it's stupid to post such nonsense in here to try to belittle the topic? Yes, I think that's the goons way of "winning". Again, I don't think it's cool to be dogshit.
I also think if you want to pretend to be on any sort of cutting edge of progression, you should act a bit more... progressively.
You should know by now I do not excite easy, and when I have a question I think you know the answer to, I have yet to do anything but accept your answer and thank you for your time.
But the second I don't feel courtesy, I have no problem replying in kind.
So, let's start over.
What's your ******* question?
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:12:00 -
[965] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:Put a civ gun on and find a freighter, make sure safety is set to atleast yellow, and fire.
Don't be mad if you cannot succeed, just rest easy in knowing you are able to try.
so you don't have one (because it doesn't exist). ganking a freighter is a group activity by definition, its perfectly reasonable to have the freighters defense being calling for help Any catalyst, put t1 meta1 guns on it. If its' guns do more damage than its tank, it will die. Enjoy. its guns won't do that though. you'll die after taking off a tiny amount of shields, and because this was a solo gank, the freighter will warp off The freighter will not kill you. It cannot. Therefore you would not die. Look, I can do this all day. If you want to be deliberate and obtuse and simple, you're going to find yourself wasting your time.
i'm sorry, i didn't realize you lacked knowlege of basic game mechanics.
http://wiki.eveonline.com/en/wiki/Highsec |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:14:00 -
[966] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Tippia wrote:Murk Paradox wrote:But, you can try! And that's the point. Not with a yellow safety, you can't. And no, being able to try was not the point GÇö succeeding was the point. Otherwise no, you can't actually suicide gank a freighterGǪ only suicide. Yes you can. You just can't pod the pilot with yellow safety. And I cannot presume to know the point when the question asked of me was worded so succinctly, I had to reply in kind. only in lowsec
Only in any sec... I THINK.
I haven't tried using a green safety in null yet (I never take mine off red). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:15:00 -
[967] - Quote
You never differentiated what sector as high/low/worm/null all have different rules that apply to each independently.
L2typecoherentlyplz "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 20:16:00 -
[968] - Quote
This murk guy posts like a freighter pilot can't bring in friends, or that Concord doesn't exist or something. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:17:00 -
[969] - Quote
SmokinDank wrote:This murk guy posts like a freighter pilot can't bring in friends, or that Concord doesn't exist or something.
I'm not even going to take that bait lol.
You have a bit of reading to do first. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:18:00 -
[970] - Quote
Murk Paradox wrote:You never differentiated what sector as high/low/worm/null all have different rules that apply to each independently. L2typecoherentlyplz
i said "suicide gank" |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:18:00 -
[971] - Quote
baltec1 wrote:Murk Paradox wrote:Tippia wrote:No. It's just like very other ship in that regard because none of the mechanics involved are in any way tied to a specific ship class.
Pit a freighter against a freighter and tell me which one dies first. That has literally nothing to do with aggression mechanics.
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7224
|
Posted - 2013.07.06 20:19:00 -
[972] - Quote
Murk Paradox wrote:
I don;t understand your question in regards to the quote.
Funny that, seems whenever someone corners you into a hole you suddenly "do not understand".
Its rather simple, you just agreed with me that making one ship exempt from a key mechanic that every single other ship operates under is a stupid thing to do.
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:19:00 -
[973] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:You never differentiated what sector as high/low/worm/null all have different rules that apply to each independently. L2typecoherentlyplz i said "suicide gank"
You also said "solo".
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:20:00 -
[974] - Quote
baltec1 wrote:Murk Paradox wrote:
I don;t understand your question in regards to the quote.
Funny that, seems whenever someone corners you into a hole you suddenly "do not understand". Its rather simple, you just agreed with me that making one ship exempt from a key mechanic that every single other ship operates under is a stupid thing to do.
Where? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7224
|
Posted - 2013.07.06 20:20:00 -
[975] - Quote
Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter. |

SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 20:20:00 -
[976] - Quote
Murk Paradox wrote:SmokinDank wrote:This murk guy posts like a freighter pilot can't bring in friends, or that Concord doesn't exist or something. I'm not even going to take that bait lol. You have a bit of reading to do first.
I have. You are arguing like you play a multiplayer game solo. No wonder you keep failing. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:22:00 -
[977] - Quote
Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:You never differentiated what sector as high/low/worm/null all have different rules that apply to each independently. L2typecoherentlyplz i said "suicide gank" You also said "solo".
which together make "solo suicide gank". if such a thing were possible to a freighter, then asking it to call for help might start being unreasonable |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:23:00 -
[978] - Quote
baltec1 wrote:Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter.
That's kind of... self delusional. First you said a freighter vs a freighter has nothing to do with aggression mechanics. Then you say I agree with freighters being like any other ship, where any other ship has aggression mechanics.
I think you need to sit back and rethink your attack sir. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:26:00 -
[979] - Quote
SmokinDank wrote:Murk Paradox wrote:SmokinDank wrote:This murk guy posts like a freighter pilot can't bring in friends, or that Concord doesn't exist or something. I'm not even going to take that bait lol. You have a bit of reading to do first. I have. You are arguing like you play a multiplayer game solo. No wonder you keep failing.
So you are assuming I play Eve solo, yet you also claim you read what I've posted.
Well, you are kind of right, considering I am discussing various things in forum pvp all by myself I suppose.
But I assure you, in game I do sometimes fly alone solo, sometimes I do fly in fleets. It really depends on what I'm doing.
It's not like I need someone to hold my hand as I move about shuffling my PI around.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:27:00 -
[980] - Quote
Elizabeth Aideron wrote:Murk Paradox wrote:Elizabeth Aideron wrote:Murk Paradox wrote:You never differentiated what sector as high/low/worm/null all have different rules that apply to each independently. L2typecoherentlyplz i said "suicide gank" You also said "solo". which together make "solo suicide gank". if such a thing were possible to a freighter, then asking it to call for help might start being unreasonable
But you say them at different times and in regards to different responses.
Look, you'll have to forgive me, I'm handling multiple conversations and all I ask is for you to be able to maintain one. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

SmokinDank
Horizon Research Group
11
|
Posted - 2013.07.06 20:27:00 -
[981] - Quote
Either you're trolling or that wiffing sound was my point going over your head. |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 20:28:00 -
[982] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter. That's kind of... self delusional. First you said a freighter vs a freighter has nothing to do with aggression mechanics. Then you say I agree with freighters being like any other ship, where any other ship has aggression mechanics. I think you need to sit back and rethink your attack sir.
The aggression mechanics for freighters are exactly the same as they are for any other ship. Hope this helps |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:29:00 -
[983] - Quote
SmokinDank wrote:Either you're trolling or that wiffing sound was my point going over your head.
Or I simply require you to not speak in assumptions. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Victoria Sin
Center for Advanced Studies Gallente Federation
359
|
Posted - 2013.07.06 20:30:00 -
[984] - Quote
TheGunslinger42 wrote: No, the idea that a smaller, cheaper ship can actually have an impact against bigger, more expensive ones is exactly what makes EVE balanced.
Also, your other complaint - cloakers - is also actually perfectly balanced. There's a billion threads about that, and a gigantic collection thread on Features and Ideas if you want to see why you're wrong on that one.
hope this helps
The stupidity of your first point is that the bigger ship has a massive buffer to prevent this little ship from doing such a thing. But CCP designed things so poorly that a shuttle could keep it bumped out of alignment to prevent it warping. So, you know, no.
On the second point AFK cloaking isn't "perfectly balanced". It's the biggest **** in Eve in terms of game design. It's appallingly awful. You only think it's good because you use it to troll/grief people. I'm talking about good game design here. Nobody would think such a thing was good game design, if they wanted to be taken seriously as a game designer.
So again, I can hear your mom calling you. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:31:00 -
[985] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Exactly.
And let's see... why doesn't?
Aren't freighters just like "any other ship"?
Tippia said they were.
Take it up with her.
Yes they are, hence why they come under the same aggression mechanics as everything else. You just agreed with me again on this matter. That's kind of... self delusional. First you said a freighter vs a freighter has nothing to do with aggression mechanics. Then you say I agree with freighters being like any other ship, where any other ship has aggression mechanics. I think you need to sit back and rethink your attack sir. The aggression mechanics for freighters are exactly the same as they are for any other ship. Hope this helps
I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager?
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:31:00 -
[986] - Quote
cloaking is balanced by local hth |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:32:00 -
[987] - Quote
Tippia wrote:Murk Paradox wrote:Yes you can.
You just can't pod the pilot with yellow safety. GǪin low or nullsec, at which point it's not a suicide gank, so no.
Just to be literal here... in lowsec gateguns/stationguns can kill a catalyst.
I'm just saying. (Sorry for the delay, I missed that post). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 20:33:00 -
[988] - Quote
also if shuttles can bump freighters why isn't miniluv using them instead of expensive machariels? |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:34:00 -
[989] - Quote
Elizabeth Aideron wrote:also if shuttles can bump freighters why isn't miniluv using them instead of expensive machariels?
I'd guess it has something to do with mass and effectiveness. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Solutio Letum
Terpene Conglomerate
145
|
Posted - 2013.07.06 20:35:00 -
[990] - Quote
Its the capital drivers fault, he could of asked someone in local to help him for some money, just start a dual with the one who you gave the money, web the capital ship to hell and warp off after you can align. |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:37:00 -
[991] - Quote
Solutio Letum wrote:Its the capital drivers fault, he could of asked someone in local to help him for some money, just start a dual with the one who you gave the money, web the capital ship to hell and warp off after you can align.
I think the question is application of mechanics versus preventive maintenance of meta gaming.
But yes, the freighter pilot was stupid. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.06 20:42:00 -
[992] - Quote
So I guess I survived that gank lol.
Have a good weekend folks. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 20:59:00 -
[993] - Quote
http://www.youtube.com/watch?v=wdq5in9fR-Y How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 21:07:00 -
[994] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:The aggression mechanics for freighters are exactly the same as they are for any other ship. Hope this helps I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first. Both will be flying a freighter. If I am able to get one to kill the other, I will correct myself and say you were right. What's your side of the wager? But he's not lying and we've been over this again and again. Just because a freighter CANNOT aggress, doesn't exclude it from the aggression timer. Once the freighter is aggressed, it gets the timer. The timer treats the freighter just like every other ship, in this regard.
At this point, I'm starting to believe your deliberately missing the point of this mechanic and it's application.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 21:15:00 -
[995] - Quote
I dont disagree that a freightor should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldnt get a timer . its like opening te door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering useful only for reprocessing or in system from station to station . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 21:23:00 -
[996] - Quote
Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager?
My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end
hope this helps
|

TheGunslinger42
All Web Investigations
1483
|
Posted - 2013.07.06 21:25:00 -
[997] - Quote
Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station .
The implication in your post is that a freighter, in highsec, and not at war with someone, is not a "valid target". This is a fundamental misunderstanding of how EVE works. Every ship, in every area of space, is a "valid target" the second it undocks. It does not matter what the ships role is, what corporation the player is in, or what the other person is in (be it anywhere from a noobship to a titan). They are valid targets, and get the timer so they cannot just pull the plug to save themselves
Hope this helps. |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 21:31:00 -
[998] - Quote
Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station . It was an intended mechanic and freighters are not and should not be exempt.
Just because you don't like the idea of a random noob ship, or more likely don't know the connection of the pilot flying it and why he's agressed, does mean any exploit doors have been opened. It means the players are using the mechanics of the game, how they were meant to be used in this sandbox. It also does not render freighters useless, in all but processing and in system station movements.
Plus I would like to know exactly how you could put in place a mechanic, that could differentiate between who is and who isn't eligible to shoot a freighter tbh. Without breaking the game. (Hint: Everyone is eligible)
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 21:36:00 -
[999] - Quote
TheGunslinger42 wrote:Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station . The implication in your post is that a freighter, in high sec, and not at war with someone, is not a "valid target". This is a fundamental misunderstanding of how EVE works. Every ship, in every area of space, is a "valid target" the second it undocks. It does not matter what the ships role is, what corporation the player is in, or what the other person is in (be it anywhere from a noobship to a titan). They are valid targets, and get the timer so they cannot just pull the plug to save themselves Hope this helps.
Everything is a valid target but a freighter not at war being aggressed by noob toons to keep a timer on him is just chickenshit bullshit . if you want to gank a freighter do it like its always been done with alpha fleets . the new flagging system has open a door that im pretty sure CCP didn't know was unlocked .
If CCP were to stand behind a gank identical to this one then basically there saying to all their subscribers/gamers if you fly a freighter or ever will fly one F*** U (middle finger up) and Good Luck to you Brave Pilot .
And i don't think CCP would ever say that to there Subscribers/Gamers How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 21:40:00 -
[1000] - Quote
Callyuk wrote:TheGunslinger42 wrote:Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station . The implication in your post is that a freighter, in high sec, and not at war with someone, is not a "valid target". This is a fundamental misunderstanding of how EVE works. Every ship, in every area of space, is a "valid target" the second it undocks. It does not matter what the ships role is, what corporation the player is in, or what the other person is in (be it anywhere from a noobship to a titan). They are valid targets, and get the timer so they cannot just pull the plug to save themselves Hope this helps. Everything is a valid target but a freighter not at war being aggressed by noob toons to keep a timer on him is just chickenshit bullshit . if you want to gank a freighter do it like its always been done with alpha fleets . the new flagging system has open a door that im pretty sure CCP didn't know was unlocked .
here is the quote again:
Quote: * PVP flags CAN be created and further extended after log-off even if the owner did not have a PVP flag at the time of disconnect.. If Char A logs off in space (with or without a PVP flag), and then char B attacks A, then A will get a PVP flag. Char A's ship will then remain in space for as long as that PVP flag exists. These changes should ensure that unavoidable disconnects (eg caused by network problems) aren't massively penalising, whilst ensuring that manually killing the client to avoid PVP is never a viable strategy.
|
|

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 21:44:00 -
[1001] - Quote
Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 21:45:00 -
[1002] - Quote
Callyuk wrote:Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back
the freighter still has a player piloting it |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 21:47:00 -
[1003] - Quote
Callyuk wrote:Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back. But if its a valid target to the aggressor then it dont matter, but for the aggressor to be bumping it and aggressing it with rookie ship noob alts while u fail hard at ganking because the person your ganking does know a little bit about high sec game mechanics then you should be banned for 1,3 or 7 days or at least given a warning.
Which this is all speculation at the moment as CCP has still not even acknowledged the petition. Probably wont either for another week or two.
My friend had a petition in for 10 days to retrieve his hacked account before the petition was ever responded to so i figure this one is probably lower on the totem pole than one like that as it should be.
Get them ISD's off SISI and put em to work on petitions for a month get the petition backlog caught up :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 21:50:00 -
[1004] - Quote
You do know what PvP stands for, right?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
59
|
Posted - 2013.07.06 21:52:00 -
[1005] - Quote
if csaas and pocos could be disappeared from space i would support giving them timers as well |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9663
|
Posted - 2013.07.06 21:52:00 -
[1006] - Quote
Callyuk wrote:Keyword here is PVP. Player v Player, unless the freighter was being flown by a bot it's still PvP
Why shouldn't we be able to rob people of their valuables for profit? |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.06 21:54:00 -
[1007] - Quote
Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager?
You won't gain an agression timer unless they are shot at by another player. Freighters are already special in this regard (due to being unable to fit offensive weaponry) but you, for some unknown reason, think they should be even more special. Good luck on spending several hours later proving exactly what we've been telling you though.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.06 21:57:00 -
[1008] - Quote
Callyuk wrote:Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back. But if its a valid target to the aggressor then it dont matter, but for the aggressor to be bumping it and aggressing it with rookie ship noob alts while u fail hard at ganking because the person your ganking does know a little bit about high sec game mechanics then you should be banned for 1,3 or 7 days or at least given a warning.
For us to be given the opportunity to fail at a suicide gank, the potential victim has already made several failures. Thanks for failing at flying a freighter & giving us the opportunity to suicide gank you.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 22:06:00 -
[1009] - Quote
You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this ****
Jedijed has 9 days to go before his Forum Ban is over :) How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.06 22:12:00 -
[1010] - Quote
Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this ****
If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes?
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 22:14:00 -
[1011] - Quote
Mallak Azaria wrote:Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes?
I may be the first to have ever actually recorded it . Video speaks a thousand words. You guys ganking Must be like the Yetti Monster everyone has a story to tell but no PROOF How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.06 22:19:00 -
[1012] - Quote
Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station .
Where does anything from CCP say that a Freighter in HS is not a valid target?
Freighters have 150-200k EHP. A T1 Hauler tops out around 50k EHP. How does bumping a freighter make it less expensive to gank than a T1 Hauler (the only logical way to claim that it's more dangerous to fly in HS)? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 22:21:00 -
[1013] - Quote
RubyPorto wrote:Callyuk wrote:I don't disagree that a freighter should get a timer when its a valid target say in low sec null sec or by war targets in high sec but by a random noob ship it shouldn't get a timer . its like opening the door for exploits that (i assume was an unintended mechanic by CCP) will make freighters more dangerous to fly than a t1 hauler. therefore rendering them useful only for reprocessing or in system from station to station . Where does anything from CCP say that a Freighter in HS is not a valid target? Freighters have 150-200k EHP. A T1 Hauler tops out around 50k EHP. How does bumping a freighter make it less expensive to gank than a T1 Hauler (the only logical way to claim that it's more dangerous to fly in HS)?
Have it your way then
A freighter is more dangerous to fly around in high sec with than a t1 hauler How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

TheGunslinger42
All Web Investigations
1484
|
Posted - 2013.07.06 22:25:00 -
[1014] - Quote
Callyuk wrote:Keyword here is PVP . Shooting a freighter is like shooting a CSAA or a Customs Office it cant shoot back. But if its a valid target to the aggressor then it dont matter, but for the aggressor to be bumping it and aggressing it with rookie ship noob alts while u fail hard at ganking because the person your ganking does know a little bit about high sec game mechanics then you should be banned for 1,3 or 7 days or at least given a warning.
Just because it cant shoot back doesn't mean it's not PVP. It's pretty one sided, sure, but it's valid pvp. Deal with it. |

Unezka Turigahl
Det Som Engang Var
88
|
Posted - 2013.07.06 22:28:00 -
[1015] - Quote
I dunno about using the word exploit. But it is rather dumb from a role play or logic/realism point of view. The gankers are certainly gaming the system. I don't think its unfair to "require" freighters to have an escort or two if they want safety though. They are logical targets for pirates. And I assume hauling that much junk at one time can amount to some nice profits. Or at least a lot of time saved. Trade offs.
I'm more interested in Tornados ganking Tengus that are travelling gate to gate. How does this work? Does the Tengu need to be AFK at a gate or something stupid? Tengus align pretty quickly... do the Tornados grab them while they are warping off, or as they are landing? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.06 22:28:00 -
[1016] - Quote
Callyuk wrote:Everything is a valid target but a freighter not at war being aggressed by noob toons to keep a timer on him is just chickenshit bullshit . if you want to gank a freighter do it like its always been done with alpha fleets . the new flagging system has open a door that im pretty sure CCP didn't know was unlocked .
If CCP were to stand behind a gank identical to this one then basically there saying to all their subscribers/gamers if you fly a freighter or ever will fly one F*** U (middle finger up) and Good Luck to you Brave Pilot .
And i don't think CCP would ever say that to there Subscribers/Gamers
Why is using one fleet composition to kill a Freighter any more or less valid that any other fleet composition?
The intent of the flagging change was to prevent logging off from being a valid means of escape from combat for anyone. Why should Freighters be special?
CCP was saying (with changes that are now almost 2 years old) "there are plenty of ways to keep your ship safe. Abusing the logoff mechanics is no longer one of them."
Webbing alt/Friend (the guys trapping you have friends, why should you be able to easily counter them solo?) Scouts Common Sense (don't be worth ganking) Counterbumps and Webs Ganking the bump ships (counters are generally not free. Stop whining that killing your attackers is going to cost you something) Ganking/EWARing the gank ships Logging/Ejecting/Self Destructing (All stop the bumpers from bumping *you* at the likely cost of your ship) Safe-Logoff before they aggro (i.e. taking advantage of their mistakes as they try to take advantage of yours) and so on... This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.06 22:29:00 -
[1017] - Quote
Callyuk wrote:Mallak Azaria wrote:Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes? I may be the first to have ever actually recorded it . Video speaks a thousand words. You guys ganking Must be like the Yetti Monster everyone has a story to tell but no PROOF Our Logs Show Nothing
Nope. It's been recorded many times before & nothing changes because there is no exploiting going on, but please do keep providing us with wonderful tears, this is half the reason we do it.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.06 22:29:00 -
[1018] - Quote
Callyuk wrote:Have it your way then
A freighter is more dangerous to fly around in high sec with than a t1 hauler
How in the world do you come to that conclusion?
How is it cheaper to gank a Freighter than a T1 Hauler, or what other metric for "dangerous" are you using? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 22:31:00 -
[1019] - Quote
Callyuk wrote:Mallak Azaria wrote:Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes? I may be the first to have ever actually recorded it . Video speaks a thousand words. You guys ganking Must be like the Yetti Monster everyone has a story to tell but no PROOF Our Logs Show Nothing
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

TheGunslinger42
All Web Investigations
1484
|
Posted - 2013.07.06 22:33:00 -
[1020] - Quote
I'll agree it's kind of dumb from a "roleplay" kind of perspective, but it's a necessary evil - prior to the recent changes, high ehp ships, like capitals and freighters, were manually killing the client to save themselves. That's really bad for a bunch of reasons, and from a role play perspective is also really dumb.
Obviously people who log off "properly" and not as a way to save themselves shouldn't be penalised, and for that theres safe log offs.
There's a few unfortunate situations where maybe disconnects or whatever leave players vulnerable through no fault of their own, but there's always going to be some edge case where something undesirable happens. The system is currently as good as it can be right now, I think |
|

Malcanis
Vanishing Point. The Initiative.
10571
|
Posted - 2013.07.06 22:36:00 -
[1021] - Quote
Neither bumping or suicide ganking are going away, get over it.
Anyway let's get this thing to 100 pages and win me my bet
1 Kings 12:11
|

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.06 22:38:00 -
[1022] - Quote
Callyuk wrote:Mallak Azaria wrote:Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes? I may be the first to have ever actually recorded it . Video speaks a thousand words. You guys ganking Must be like the Yetti Monster everyone has a story to tell but no PROOF Our Logs Show Nothing
How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

Mag's
the united Negative Ten.
15098
|
Posted - 2013.07.06 22:41:00 -
[1023] - Quote
Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** CCP changed mechanics to stop people logging off to save their ship, therefore the log off loophole/exploit was close with this change. But I believe they stopped people being able to keep this timer active, even when logged off fr more than 15 minutes. Yet another loophole/exploit closed. Bumping is also not classed as an exploit.
So seeing as we know this, what exploits are you seeing?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9664
|
Posted - 2013.07.06 22:42:00 -
[1024] - Quote
Callyuk wrote:Callyuk wrote:Mallak Azaria wrote:Callyuk wrote:You guys are as hard headed as i am :) u just like me just keep throwing the same stone with the same message . I really do understand why you dont want CCP to change anything or to rule this as an Exploit because its win win for you.
1 Its always fun to kill **** 2 you get paid for it
but there two sides to every story. and from my perspective i see exploiting mechanics all over this **** If we were actually exploiting anything, it would have been changed by now as a result of the last round of complaining (or the round before that). Do you really think you're the first person to explain exactly how we go about it & petition for changes? I may be the first to have ever actually recorded it . Video speaks a thousand words. You guys ganking Must be like the Yetti Monster everyone has a story to tell but no PROOF Our Logs Show Nothing Content, try adding some instead of endlessly quoting yourself with no additional text.
Why shouldn't we be able to rob people of their valuables for profit? |

Locke DieDrake
Human Information Virus
0
|
Posted - 2013.07.06 23:20:00 -
[1025] - Quote
Posting in threadnaught-----
Goons are assholes, the freighter pilot is a moron.
Was there something else to cover here? |

Khanh'rhh
GoonWaffe Goonswarm Federation
1988
|
Posted - 2013.07.07 00:39:00 -
[1026] - Quote
S Byerley wrote:But that's not what he said? he said -
"Quantum state computing is essentially a pre-requisite for the kind of pattern analysis you're looking for"
and
"The current leading edge in this area is a kind-of multi-tiered pattern analysis, which is many steps below what you need to model the actual why of the origin of the data. Both of which were stated guesses at how something can be achieved given we know for a fact it is beyond the current scope of our computer analysis techniques. You may realise that in making those claims, I was responding to your unfounded claim that computer analysis would be able to rule on cases of harassment. This is a unique claim that flies in the face of all available evidence for it, so we have asked you to cite sources.
I was also flinging hyperbole in the mix, because your claims were silly (your claim it was possible 40 years ago). As a point of note - you can slap down my argument here by the mere act of providing proof.
You have been unable to do so. Your best source lists a F1-score of somewhere near 0.2 and the stated claim of the people conducting the experiment is their hope (the aim of the experiment) is that it could be used to flag data for human evaluation and would not, itself, be a suitable tool. No such claim (after searching to confirm this) has ever been made.
Your example is roughly equivalent of sending a blind man to a field of 100 sheep and asking him to identify the 10 black sheep by their bleats. He comes back with 3 sheep, 2 of them black. "Significant!" cries the statistician. "Useless!" says the farmer.
Computers are currently unable to determine intent, in the same way the blind man can't determine colour, but both have a method of approximating an answer.
Oh, and since you're going to say "but CCP haven't said they judge intent!!" for the ... 100th time? I thought I would repeat what I said on post ~100 or so: there are different contexts to the word intent. You can't semantically dodge the concept by proving one meaning of the word is not relevant. It has multiple adjective and noun forms, and the one of which I speak (which is essentially embroiled in the concept of motive) isn't ignored by your rapid hand-waving.
In every definition of harassment as a concept of unwanted behaviour, it is essentially stated as
Harassment [..] is commonly understood as behaviour intended to disturb or upset, and it is characteristically repetitive.
Harassment, fundamentally, consists of intent. Identical acts when judged as cases of harassment can be ruled either way by their intent.
When looking at cases of harassment in civil and criminal courts, two aspects are usually evaluated - Intent (wow, weird huh ..) - Impact
This isn't a hard construct to understand - clearly whether the perpetrator intended harm is relevant (for example - judging behaviour). "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 00:39:00 -
[1027] - Quote
Mag's wrote:Yet another loophole/exploit closed. Bumping is also not classed as an exploit.
Logoff tactics were never ruled an exploit despite threadnaughts and ganker tears, but they were eventually changed.
Perhaps you can see the similarity? |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.07 00:48:00 -
[1028] - Quote
S Byerley wrote:Mag's wrote:Yet another loophole/exploit closed. Bumping is also not classed as an exploit. Logoff tactics were never ruled an exploit despite threadnaughts and ganker tears, but they were eventually changed. Perhaps you can see the similarity?
Quite a number of Exploits have simply been fixed instead of being ruled an Exploit while being unenforceable. (This approach neatly sidesteps the problem involved in making something against the rules without being able to enforce the prohibition.)
CCP has said that Bumping is fine. At no point have I seen CCP say that they are fundamentally unhappy with the way the Physics engine is working (Well, they made some changes to the bumping mechanics 4-6 years ago, but at that time Shuttles were literally bumping Titans).
CCP has said that they were unhappy with the way logoff mechanics were working (they said this before changing it, and they said this when they changed it).
In one example, something was not working the way CCP wanted it to, in the other, that thing has been working the way CCP wants it to. Where's the similarity? Nobody in this thread has managed to put together a cogent argument for why bumping is not fine, generally, or for why Freighters, specifically, should be special snowflakes deserving of special protections.
So, why is bumping a problem generally, or why are Freighters deserving of special protections simply because you can't be bothered to protect your own ship? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 00:50:00 -
[1029] - Quote
Khanh'rhh wrote:Both of which were stated guesses at how something can be achieved
Even as guesses, those statements belie your fundamental lack of understanding. Though, I'm not sure how "Quantum state computing is essentially a pre-requisite" could be categorized as a "guess".
Quote:In every definition of harassment as a concept of unwanted behaviour, it is essentially stated as Harassment [..] is commonly understood as behaviour intended to disturb or upset, and it is characteristically repetitive. Harassment, fundamentally, consists of intent.
Orly? Every definition?
Merriam-Webster wrote: (1) : to annoy persistently (2) : to create an unpleasant or hostile situation for especially by uninvited and unwelcome verbal or physical conduct
Oxford wrote:aggressive pressure or intimidation
Cambridge wrote:behavior that annoys or troubles someone
I've hit my quotation limit, but I can keep going if you want.
I guess I have my common denominator: silly people limiting themselves to Wikipedia
|

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 00:53:00 -
[1030] - Quote
RubyPorto wrote:So, why is bumping a problem generally, or why are Freighters deserving of special protections simply because you can't be bothered to protect your own ship?
Because their align time and lack of customization makes this combined tactic fairly unique to them. If CCP says they want freighters to be vulnerable to this, I won't give it another thought; but their only statements on bumping have been in drastically different contexts. |
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.07 01:35:00 -
[1031] - Quote
S Byerley wrote:RubyPorto wrote:So, why is bumping a problem generally, or why are Freighters deserving of special protections simply because you can't be bothered to protect your own ship? Because their align time and lack of customization makes this combined tactic fairly unique to them. If CCP says they want freighters to be vulnerable to this, I won't give it another thought; but their only statements on bumping have been in drastically different contexts.
Their align time can be shortened to about 3 server ticks (EVE's space simulation is 1hz). 1 for locking, 1 for the webs to engage, and 1 to GO.
Bumping has been used to kill tons of ships in tons of different environments. Including ships slower to align than the Freighter (before HICs were introduced, continued bumping was the only way to keep a Super or Titan tackled in LS).
GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity? This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 02:01:00 -
[1032] - Quote
RubyPorto wrote:GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity?
You're missing the point; people are complaining about the combined tactic - bumping to prevent warp, bumping off grid to delay concord, and aggressing with noob ship to prevent logoff.
Yes, it's mostly avoidable if you pre-emptively bring a webbing ult, but that's not good gameplay; it doesn't make much sense conceptually and requiring two people to do an already boring job isn't desirable. CCP didn't respond to the stupid cost-effectiveness of miner ganking by telling them to mine in high sec with an escort. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9666
|
Posted - 2013.07.07 02:25:00 -
[1033] - Quote
S Byerley wrote:RubyPorto wrote:GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity? You're missing the point; people are complaining about the combined tactic - bumping to prevent warp, bumping off grid to delay concord, and aggressing with noob ship to prevent logoff. If anyone is missing the point it's you, the only way for any gank to be profitable/ cost effective is if the victim makes it profitable. Success isn't guaranteed, gankers play the odds on both success and loot drops.
Quote:Yes, it's mostly avoidable if you pre-emptively bring a webbing ult, but that's not good gameplay; it doesn't make much sense conceptually and requiring two people to do an already boring job isn't desirable. CCP didn't respond to the stupid cost-effectiveness of miner ganking by telling them to mine in high sec with an escort.
Why isn't it good gameplay? If you're moving a large shipment of cash/ jewels/ firearms through a modern city you will usually have some form of security presence. The same goes with your argument of conceptually senseless.
As an example seeing as you brought up miner ganking, before they got buffed a mining vessel could be made economically undesirable to gank, but few miners bothered because it ate into cargo space and yield, thus making them worth ganking. Post mining vessel buff, the same is still true with the difference that a tank no longer eats into cargo space, even now few miners fit anything other than a token tank. I would go so far as to say that even if tank didn't eat into yield many miners still wouldn't fit a proper tank.
Why shouldn't we be able to rob people of their valuables for profit? |

Elizabeth Aideron
GoonWaffe Goonswarm Federation
60
|
Posted - 2013.07.07 02:29:00 -
[1034] - Quote
S Byerley wrote:RubyPorto wrote:GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity? You're missing the point; people are complaining about the combined tactic - bumping to prevent warp, bumping off grid to delay concord, and aggressing with noob ship to prevent logoff. Yes, it's mostly avoidable if you pre-emptively bring a webbing ult, but that's not good gameplay; it doesn't make much sense conceptually and requiring two people to do an already boring job isn't desirable. CCP didn't respond to the stupid cost-effectiveness of miner ganking by telling them to mine in high sec with an escort.
its not required unless the freighter pilot wants to survive a ganker fleet that consists of much more than 2 people |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 02:51:00 -
[1035] - Quote
Jonah Gravenstein wrote:If anyone is missing the point it's you, the only way for any gank to be profitable/ cost effective is if the victim makes it profitable. Success isn't guaranteed, gankers play the odds on both success and loot drops.
I'm not missing the point because I disagree with you. I'd be missing the point if I misrepresented your argument. Anyway, a load of trit makes a freighter profitable. I can't get a good figure for salvage, but it wouldn't surprise me if it covered costs. Yes, I'm stretching things a bit; gankers probably don't have another freighter on hand to carry the trit away, but the point is that it's very profitable even under advised load values.
Quote:If you're moving a large shipment of cash/ jewels/ firearms through a modern city you will usually have some form of security presence.
IDK where you live, but I've never seen an armored car with an escort.
Quote:The same goes with your argument of conceptually senseless.
Webbing is an offensive action - shortening align time was never an intentional function afaik; if there was something like an alignment boosting mod it would make a lot more sense.
|

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9667
|
Posted - 2013.07.07 03:18:00 -
[1036] - Quote
S Byerley wrote:
I'm not missing the point because I disagree with you. I'd be missing the point if I misrepresented your argument. Anyway, a load of trit makes a freighter profitable. I can't get a good figure for salvage, but it wouldn't surprise me if it covered costs. Yes, I'm stretching things a bit; gankers probably don't have another freighter on hand to carry the trit away, but the point is that it's very profitable even under advised load values.
If all that trit is in one stack, there's only a 50/50 chance that any will drop, IIRC stacked items count as 1 item for loot drop purposes, the loot fairy is quite fickle like that.
Quote:
IDK where you live, but I've never seen an armored car with an escort.
The important word there is armoured, an armoured car is specifically designed to resist an attack and in countries without draconian gun laws the guards are probably armed. A freighter on the other hand is not, and the pilot doesn't have a side arm, ergo, you bring friends to assist and provide the equivalent to both armour and side arms.
Quote:Webbing is an offensive action - shortening align time was never an intentional function afaik; if there was something like an alignment boosting mod it would make a lot more sense.
It's not an offensive action if it's applied by a corp member, it's clever use of game mechanics to get a ship into warp faster
Why shouldn't we be able to rob people of their valuables for profit? |

Kaarous Aldurald
ROC Academy The ROC
392
|
Posted - 2013.07.07 03:32:00 -
[1037] - Quote
Quote:I'm not missing the point because I disagree with you.
No, that's pretty much the only reason you're missing the point, in fact. You already decided that you disagree, long before any facts were presented. Which is why you keep running around in circles spouting nonsense, it's an attempt to defend an indefensible position. To do this, you avoid or ignore any deliberate specific questions, and just spout off BS about us not being able to understand your superior thinking, hoping to claim victory by fiat. Or, by constantly referring us back to things you claim to have said in the past, but didn't, and in doing so hoping to get people who don't want to go to the trouble of looking through the entire thread for the one crumb of sense in your giant pile of bullshit to concede based on not wanting to do the work.
But neither of those are actual argumentative tactics. They are just a smokescreen.
You're wrong. We say you're wrong, and most importantly, CCP says you're wrong. Anything else you say is just you blowing smoke up your own rear end. I know you won't take this advice, but drop the over inflated ego down a bit, and admit when you're wrong. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
83
|
Posted - 2013.07.07 04:00:00 -
[1038] - Quote
Jonah Gravenstein wrote:If all that trit is in one stack, there's only a 50/50 chance that any will drop, IIRC stacked items count as 1 item for loot drop purposes, the loot fairy is quite fickle like that.
Still profitable ammortized.
Quote:The important word there is armoured, an armoured car is specifically designed to resist an attack and in countries without draconian gun laws the guards are probably armed. A freighter on the other hand is not, and the pilot doesn't have a side arm, ergo, you bring friends to assist and provide the equivalent to both armour and side arms.
It as the highest EHP though doesn't it? The analogy kinda breaks down in any case; a load of minerals doesn't really equate to a sack of cash. If you prefer, trucks and trains are rarely guarded either.
Quote:It's not an offensive action if it's applied by a corp member, it's clever use of game mechanics to get a ship into warp faster
It's still an offensive action; you're just using it within the constraints of an offensive action. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.07 04:02:00 -
[1039] - Quote
S Byerley wrote:RubyPorto wrote:GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity? You're missing the point; people are complaining about the combined tactic - bumping to prevent warp, bumping off grid to delay concord, and aggressing with noob ship to prevent logoff. Yes, it's mostly avoidable if you pre-emptively bring a webbing ult, but that's not good gameplay; it doesn't make much sense conceptually and requiring two people to do an already boring job isn't desirable. CCP didn't respond to the stupid cost-effectiveness of miner ganking by telling them to mine in high sec with an escort.
Bumping to prevent warp is pretty clear:
GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit.
Bumping off Grid does not, in any way, delay CONCORD. Not being in 150km of an active CONCORD spawn simply means that CONCORD follows the normal spawn mechanics instead of instagibbing.
DEVBLOG wrote:Logging off should not be a viable tactic Only by winning or by making a tactical, well planned retreat should your ship be able to survive. It has been said that spaceships are serious business and they damn well should be. We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship. http://community.eveonline.com/news/dev-blogs/capital-ship-balancing/
Where's the ambiguity?
Why shouldn't you need a friend to counter people who are bringing their friends to kill you? You need 1 friend to save you. They need ~20 to kill you. Or, y'know, just don't stick stupid amounts of ISK in your freighter.  This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9667
|
Posted - 2013.07.07 04:11:00 -
[1040] - Quote
Does anyone else see the contradiction here, ignore the fact that he used amortisation in completely the wrong context.
Quote:It's still an offensive action; you're just using it within the constraints of an offensive action. If it was an offensive action then Concord would respond, as Concord don't respond then for all intents and purposes it's not an offensive action, in exactly the same way as shooting a corpie isn't an offensive action.
Concord punish anyone that commits an offensive action, if Concord don't punish someone for an action then it's not offensive under the existing mechanics.
But please carry on with your circular and specious reasoning, because it's quite amusing watching you tie yourself in knots over a long established, much used and totally legitimate use of game mechanics.
Why shouldn't we be able to rob people of their valuables for profit? |
|

Callyuk
Thundercats The Initiative.
9
|
Posted - 2013.07.07 04:43:00 -
[1041] - Quote
Malcanis wrote:Neither bumping or suicide ganking are going away, get over it.
Anyway let's get this thing to 100 pages and win me my bet
And CSM'S dont answer petitions Luckily for me How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y
https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25
Theres a gear at the bottom right in every YOUTUBE video use it |

PeHD0M
Federal Navy Academy Gallente Federation
7
|
Posted - 2013.07.07 05:40:00 -
[1042] - Quote
This trick bypass the rules of hi-sec where you can't warp scramble the neutral ship without consequences. Doesn't really matter what it is now, but CCP will be forced to change it, if a large player base in hi-sec will be effected by this. Do you remember the nanonerf  |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9670
|
Posted - 2013.07.07 05:51:00 -
[1043] - Quote
PeHD0M wrote:This trick bypass the rules of hi-sec where you can't warp scramble the neutral ship without consequences. Doesn't really matter what it is now, but CCP will be forced to change it, if a large player base in hi-sec will be effected by this. Do you remember the nanonerf  Already been discussed to death in the C&P forums, CCP deemed their decision on bumping important enough to make it a sticky.
Why shouldn't we be able to rob people of their valuables for profit? |

baltec1
Bat Country
7224
|
Posted - 2013.07.07 06:11:00 -
[1044] - Quote
I would like to point out that a freighter load of trit is not a gank worthy target. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3590
|
Posted - 2013.07.07 06:35:00 -
[1045] - Quote
baltec1 wrote:I would like to point out that a freighter load of trit is not a gank worthy target.
You forget that these are members of the "time I spend is free" crowd, so the fact that you can, theoretically kill a freighter for under 100m is magically relevant to them. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9670
|
Posted - 2013.07.07 07:05:00 -
[1046] - Quote
RubyPorto wrote:baltec1 wrote:I would like to point out that a freighter load of trit is not a gank worthy target. You forget that these are members of the "time I spend is free" crowd, so the fact that you can, theoretically kill a freighter for under 100m is magically relevant to them. Yep some people just can't get their heads round the concept "time is money".
Meanwhile I'm taking bets on the contents of the next circular post by either the OPs alt or the "expert data miner" idiot.
Why shouldn't we be able to rob people of their valuables for profit? |

TheGunslinger42
All Web Investigations
1486
|
Posted - 2013.07.07 09:17:00 -
[1047] - Quote
S Byerley you have STILL not told me how it would be possible to differentiate between the two situations I proposed about 15 pages ago.
You continually ignore these straight forward situations because you bloody well know what you're saying isn't valid. Your arguments have been utterly shredded, and yet you still persist, simply ignoring the fact that what you've said has been systematically pulled apart |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.07 10:29:00 -
[1048] - Quote
S Byerley wrote:RubyPorto wrote:GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. Where's the ambiguity? You're missing the point; people are complaining about the combined tactic - bumping to prevent warp, bumping off grid to delay concord, and aggressing with noob ship to prevent logoff. Yes, it's mostly avoidable if you pre-emptively bring a webbing ult, but that's not good gameplay; it doesn't make much sense conceptually and requiring two people to do an already boring job isn't desirable. CCP didn't respond to the stupid cost-effectiveness of miner ganking by telling them to mine in high sec with an escort.
Would it make you feel better if I use a Condor instead?
The funny thing about the barge buff is even though CCP gave the ships the capability to have a large amount of EHP, most people still don't make use of this. The average Mackinaw can still be ganked by 2 T2 Catalyst's because yield will ultimately always be more important to the greedy miner. The exact same thing would happen if CCP were to give freighters the lowslot that you people have been screaming about for a year now. Most freighter pilots wouldn't put in a DC II (because they autopilot), they'd use a cargo expander to make up for the cargo space that had to be taken away to balance the change. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mag's
the united Negative Ten.
15099
|
Posted - 2013.07.07 10:31:00 -
[1049] - Quote
S Byerley wrote:Mag's wrote:Yet another loophole/exploit closed. Bumping is also not classed as an exploit. Logoff tactics were never ruled an exploit despite threadnaughts and ganker tears, but they were eventually changed. Perhaps you can see the similarity? If you could read I said loophole 'stroke' '/' exploit. Perhaps you could comprehend why I did that?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3282
|
Posted - 2013.07.07 10:35:00 -
[1050] - Quote
Mag's wrote:S Byerley wrote:Mag's wrote:Yet another loophole/exploit closed. Bumping is also not classed as an exploit. Logoff tactics were never ruled an exploit despite threadnaughts and ganker tears, but they were eventually changed. Perhaps you can see the similarity? If you could read I said loophole 'stroke' '/' exploit. Perhaps you could comprehend why I did that?
I wouldn't call it a loophole or an exploit, it was just something people used to their advantage (and why not since it's there?). CCP didn't want people to be able to logoff their ship to avoid a loss. Damn, I'll just come out & say it was mainly because of supercaps. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |
|

Mag's
the united Negative Ten.
15101
|
Posted - 2013.07.07 10:41:00 -
[1051] - Quote
Mallak Azaria wrote:Mag's wrote:S Byerley wrote:Mag's wrote:Yet another loophole/exploit closed. Bumping is also not classed as an exploit. Logoff tactics were never ruled an exploit despite threadnaughts and ganker tears, but they were eventually changed. Perhaps you can see the similarity? If you could read I said loophole 'stroke' '/' exploit. Perhaps you could comprehend why I did that? I wouldn't call it a loophole or an exploit, it was just something people used to their advantage (and why not since it's there?). CCP didn't want people to be able to logoff their ship to avoid a loss. Damn I'll just come out & say it was mainly because of supercaps, but no ship in the game should be exempt from such a change for any reason. Well that's why I put both, as it's hard to decide what one would call it. We know people used it and CCP decided they didn't like people doing so, so those 2 terms seem to fit. They stopped what could be considered a loophole/exploit, for want of a better term.
I know it's a hell of a lot better than the others in this thread deciding exploit, when CCP have quite clearly said not.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3285
|
Posted - 2013.07.07 10:44:00 -
[1052] - Quote
Mag's wrote:I know it's a hell of a lot better than the others in this thread deciding exploit, when CCP have quite clearly said not.
For the average person, research & reading more than a few lines is too hard.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mag's
the united Negative Ten.
15102
|
Posted - 2013.07.07 10:47:00 -
[1053] - Quote
Mallak Azaria wrote:Mag's wrote:I know it's a hell of a lot better than the others in this thread deciding exploit, when CCP have quite clearly said not. For the average person, research & reading more than a few lines is too hard. Indeed.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9720
|
Posted - 2013.07.07 11:12:00 -
[1054] - Quote
Mallak Azaria wrote:Mag's wrote:I know it's a hell of a lot better than the others in this thread deciding exploit, when CCP have quite clearly said not. For the average person moaning about bumping, research & reading more than a few lines thinking is too hard. FTFY
Why shouldn't we be able to rob people of their valuables for profit? |

Mallak Azaria
GoonWaffe Goonswarm Federation
3287
|
Posted - 2013.07.07 11:17:00 -
[1055] - Quote
Jonah Gravenstein wrote:Mallak Azaria wrote:Mag's wrote:I know it's a hell of a lot better than the others in this thread deciding exploit, when CCP have quite clearly said not. For the average person moaning about bumping, research & reading more than a few lines thinking is too hard. FTFY
I stand by the original statement due to accuracy. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Templar Knightsbane
Offensive Upholder Upholders
23
|
Posted - 2013.07.07 11:35:00 -
[1056] - Quote
Khanh'rhh wrote:Templar Knightsbane wrote:To be brutal, and with the frieghter pilot knowing that he was going to be ganked, did he even once shout in local that people were going to be getting criminal timers and for everyone to ship into a frig for some free killmails???
I mean even without friends, people like free killmails, this one line in local could have saved the freighter, all i see here is a total lack of pro-activeness on the part of the freighter pilot to avoid this over the course of an hour.
He could have contacted a HS Merc corp and given them a couple of hundred mil for a logi and some frigates to turn up.
He could have gotten alliance mates to come help. The saddest part is that OP doesn't realise that in many cases we let them go if we fluff the first run and they get help, since it's possible for them to a) Massively increase our costs b) Massively increase our effort c) Prevent any financial gain (from looting) d) Outright prevent the gank / ensure it's escape Any and all of the above requires fewer people than we need to make it happen with no interference. However, look at how the OP is conducting himself in this thread - do you think he's of a calibre to achieve any of that? That's basically the problem here, an unskilled player got beaten within the rules of a videogame, doesn't like it, and is crying about it. It's a bit like playing Risk with your 7 y o nephew and letting him keep America because otherwise he wouldn't play.
I agree. I have ganked in HS before and it is by no means a 100% guaranteed outcome; far from it in fact.
Also the freighter pilot as far as i can gather did manage to log off, if he had thought about his actions for 10 seconds he could have thought, oh, there is a gank squad possibly waiting for me to log back in, they will be there as they are harrassing me (according to the OP) so maybe i should quickly make an alt and shuttle to that system to see if they are still sat at my log off point.
There are soooo many things this guy could have done and didn't.
If he had tried any of these options and been unsuccessful in his endeavour to evade you guys, well, ok i would maybe think hey, he has a point, but even from the viewpoint of being a solo pilot with one active account, there are many things he could have done for 0 isk to not loose his freighter. He didn't it seems do any. He should learn from his mistakes and move on.
Bumping is not the issue here, a complex and wonderful sandbox game that people want to be as rigid as WoW with guaranteed outcomes along with assured safety for their items is the issue, but its a non-issue as this is not what New Eden is about.
Hell. If you can't beat them. Join them. Go buy a Mach and start helping out ganking freighters!!!
|

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2013.07.07 12:45:00 -
[1057] - Quote
Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball |

baltec1
Bat Country
7227
|
Posted - 2013.07.07 12:51:00 -
[1058] - Quote
firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball
The mack is almost as big as a freighter. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3287
|
Posted - 2013.07.07 13:11:00 -
[1059] - Quote
firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball
At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world.
The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

S Byerley
The Manhattan Engineer District
85
|
Posted - 2013.07.07 13:25:00 -
[1060] - Quote
Jonah Gravenstein wrote:I don't think this means what you think it means[/url][/i]
"the idea that while certain operations may be extremely costly in resources, they cannot occur at a high-enough frequency to weigh down the entire program because the number of less costly operations will far outnumber the costly ones in the long run,"
Seems applicable enough; I can say averaged if you prefer.
Quote:a load of minerals doesn't really equate to a sack of cash A freighter load of trit has a substantial value, in isk, opportunity cost and time involved in gathering it, so yes it is the Eve equivalent of a sack of cash, albeit a relatively small one in the whole scheme of things.[/quote]
In the same way a sack of potatoes is a sack of cash, sure.
Quote:But please carry on with your circular and specious reasoning, because it's quite amusing watching you tie yourself in knots over a long established, much used and totally legitimate use of game mechanics.
I never said it wasn't established or legitimate, just that it didn't make conceptual sense. Would you similarly argue that podding someone is not an offensive act? |
|

S Byerley
The Manhattan Engineer District
85
|
Posted - 2013.07.07 13:35:00 -
[1061] - Quote
RubyPorto wrote:baltec1 wrote:I would like to point out that a freighter load of trit is not a gank worthy target. You forget that these are members of the "time I spend is free" crowd, so the fact that you can, theoretically kill a freighter for under 100m is magically relevant to them.
"Theoretically"? It's regularly done with 30 cats valued <1.5m. Factoring in a full load of trit, a 50% drop rate, and a 34-way split, that's still ~20m/hr/person.... for ganking a load of trit.
Historically, high sec piracy is not supposed to be that consistently profitable. |

S Byerley
The Manhattan Engineer District
85
|
Posted - 2013.07.07 13:39:00 -
[1062] - Quote
baltec1 wrote:The mack is almost as big as a freighter.
Tenth of the mass though.... unless you mean the mackinaw, in which case a 50th.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 13:44:00 -
[1063] - Quote
S Byerley wrote:RubyPorto wrote:baltec1 wrote:I would like to point out that a freighter load of trit is not a gank worthy target. You forget that these are members of the "time I spend is free" crowd, so the fact that you can, theoretically kill a freighter for under 100m is magically relevant to them. "Theoretically"? It's regularly done with 30 cats valued <1.5m. Factoring in a full load of trit, a 50% drop rate, and a 34-way split, that's still ~20m/hr/person.... for ganking a load of trit. Historically, high sec piracy is not supposed to be that consistently profitable.
At a base level, no. CCP can't account for what people are going to stuff in their cargohold though. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 13:48:00 -
[1064] - Quote
S Byerley wrote:baltec1 wrote:The mack is almost as big as a freighter. Tenth of the mass though.... unless you mean the mackinaw, in which case a 50th.
A little under a tenth, a little under half when the MWD is active. A freighter does around 80ms, a Machariel can easily do 1600 with sub-optimal skills. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2013.07.07 13:50:00 -
[1065] - Quote
Mallak Azaria wrote:firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world.
Silly goon now your getting into collision damage which has nothing to do with topic at hand why do you think I said bounce not explode.. and I'm gonna go ahead and goes there are air locked compartments in the freighter whych would not destroy both. But your analogy proves my point. A puce if space dust is a threat to insta kill a pilot that price of dust cannot hit a ship and make it bounce off of it |

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 13:59:00 -
[1066] - Quote
firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world. Silly goon now your getting into collision damage which has nothing to do with topic at hand why do you think I said bounce not explode.. and I'm gonna go ahead and goes there are air locked compartments in the freighter whych would not destroy both. But your analogy proves my point. A puce if space dust is a threat to insta kill a pilot that price of dust cannot hit a ship and make it bounce off of it
You suggested to bring in real world physics, so collision has a lot to do with it, or are you going to tell me that asteroids bounce off the surface of larger asteroids & do exactly zero damage? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

S Byerley
The Manhattan Engineer District
87
|
Posted - 2013.07.07 14:00:00 -
[1067] - Quote
Mallak Azaria wrote:S Byerley wrote:baltec1 wrote:The mack is almost as big as a freighter. Tenth of the mass though.... unless you mean the mackinaw, in which case a 50th. A little under a tenth, a little under half when the MWD is active. A freighter does around 80ms, a Machariel can easily do 1600 with sub-optimal skills.
A 7th by my math (how do you figure half)?
Assuming elastic that looks like ~1.3k for the Mach ~360 for the freighter |

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 14:11:00 -
[1068] - Quote
S Byerley wrote:Mallak Azaria wrote:S Byerley wrote:baltec1 wrote:The mack is almost as big as a freighter. Tenth of the mass though.... unless you mean the mackinaw, in which case a 50th. A little under a tenth, a little under half when the MWD is active. A freighter does around 80ms, a Machariel can easily do 1600 with sub-optimal skills. A 7th by my math (how do you figure half)? Assuming elastic that looks like ~1.3k for the Mach ~360 for the freighter
I was thinking of the wrong penalty. A little over a 7th is more accurate. Even so, someone is trying to say that a pointy object travelling at 1600ms hitting a larger object on a flatter surface traveling at 80ms will just bounce off... He wants real world physics, but only partially. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

S Byerley
The Manhattan Engineer District
87
|
Posted - 2013.07.07 14:19:00 -
[1069] - Quote
Mallak Azaria wrote:I was thinking of the wrong penalty. A little over a 7th is more accurate. Even so, someone is trying to say that a pointy object travelling at 1600ms hitting a larger object on a flatter surface traveling at 80ms will just bounce off... He wants real world physics, but only partially.
Hard to say what a "very hard, yet bendable" fictitious metal would do. I find the warp requirements more wacky personally. |

firepup82
EVE Protection Agency Bloodline.
0
|
Posted - 2013.07.07 14:43:00 -
[1070] - Quote
Mallak Azaria wrote:firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world. Silly goon now your getting into collision damage which has nothing to do with topic at hand why do you think I said bounce not explode.. and I'm gonna go ahead and goes there are air locked compartments in the freighter whych would not destroy both. But your analogy proves my point. A puce if space dust is a threat to insta kill a pilot that price of dust cannot hit a ship and make it bounce off of it You suggested to bring in real world physics, so collision has a lot to do with it, or are you going to tell me that asteroids bounce off the surface of larger asteroids & do exactly zero damage?
Guess I am talking to a goon. I thought I was clear common sense is lacking these days though u physics and collision DAMAGE are 2 different things I figured when I said bump instead of crash into common sense would kick in
Edit And its know there us no collision damage in eve and never will be this topic is not about collision damage its about bumping and the physics involved in that if there was collision damage this would not be a topic again.. common sense I thought would kick in here but again this is about bumping not collision. I'd be glad to discuss that but make a new topic |
|

Elizabeth Aideron
GoonWaffe Goonswarm Federation
64
|
Posted - 2013.07.07 14:52:00 -
[1071] - Quote
firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world. Silly goon now your getting into collision damage which has nothing to do with topic at hand why do you think I said bounce not explode.. and I'm gonna go ahead and goes there are air locked compartments in the freighter whych would not destroy both. But your analogy proves my point. A puce if space dust is a threat to insta kill a pilot that price of dust cannot hit a ship and make it bounce off of it You suggested to bring in real world physics, so collision has a lot to do with it, or are you going to tell me that asteroids bounce off the surface of larger asteroids & do exactly zero damage? Guess I am talking to a goon. I thought I was clear common sense is lacking these days though u physics and collision DAMAGE are 2 different things I figured when I said bump instead of crash into common sense would kick in Edit And its know there us no collision damage in eve and never will be this topic is not about collision damage its about bumping and the physics involved in that if there was collision damage this would not be a topic again.. common sense I thought would kick in here but again this is about bumping not collision. I'd be glad to discuss that but make a new topic
could you please flesh out your ideas for "realistic" physics in a game where ships have a maximum velocity? |

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 14:54:00 -
[1072] - Quote
firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Mallak Azaria wrote:firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball At that speed it would punch a hole in the freighter, destroying both ships & the resulting debris would cause a lot of destruction as a result. Do you people even think before you come up with these ideas? A piece of space dust traveling at speed is a threat in the real world. Silly goon now your getting into collision damage which has nothing to do with topic at hand why do you think I said bounce not explode.. and I'm gonna go ahead and goes there are air locked compartments in the freighter whych would not destroy both. But your analogy proves my point. A puce if space dust is a threat to insta kill a pilot that price of dust cannot hit a ship and make it bounce off of it You suggested to bring in real world physics, so collision has a lot to do with it, or are you going to tell me that asteroids bounce off the surface of larger asteroids & do exactly zero damage? Guess I am talking to a goon. I thought I was clear common sense is lacking these days though u physics and collision DAMAGE are 2 different things I figured when I said bump instead of crash into common sense would kick in
In regards to ramming something at speed you don't get one without the other (common sense right?) & real physics dictates that your ship travelling at 1600ms will not just simply 'bounce' off the target. You're the one that suggested real physics so I gave you an example of what that idea would entail. This is why EVE doesn't use real physics. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

baltec1
Bat Country
7233
|
Posted - 2013.07.07 15:20:00 -
[1073] - Quote
Now that I think on it, the mack should be a better hauler than freighters. Its about as big as a freighter but only a tenth of the mass. That means it has some vast cavities inside it... |

S Byerley
The Manhattan Engineer District
87
|
Posted - 2013.07.07 15:53:00 -
[1074] - Quote
baltec1 wrote:Now that I think on it, the mack should be a better hauler than freighters. Its about as big as a freighter but only a tenth of the mass. That means it has some vast cavities inside it...
Freighter is 117x the volume... supposedly. |

Pitrolo Orti
Caldari Provisions Caldari State
78
|
Posted - 2013.07.07 18:02:00 -
[1075] - Quote
This thread is going places! Price is what you pay. Value is what you get.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
3291
|
Posted - 2013.07.07 18:44:00 -
[1076] - Quote
Pitrolo Orti wrote:This thread is going places!
Indeed. The same places every other thread regarding the suicide ganking of freighters have been. The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3597
|
Posted - 2013.07.07 19:19:00 -
[1077] - Quote
firepup82 wrote:Want a quick fix? Especially all u its physics its physics BS it is implement real physics.. and that tells us if a be carenes into a freighter its should have almost no effect due to real world physics a fly " the Machs" cannot bump a semi " the freighter" problem solved and please you who are shouting physics if u have half a brain u know if this was real physics the freighter mach would bounce off the freighter like bowling pins to a 50lb bowling ball
Since, in the real world, collisions are based on Momentum or Energy (you can do the math either way and it comes out the same), and Momentum equals Mass*Velocity, and Energy equals Mass*Velocity^2, what do you think would happen when something 1/7th the mass of your ship but having a Velocity 40 times greater hits your ship? How about something 1/16th the mass, but with a velocity 144 times greater?
Bump Machs, and Bump SFIs have significantly higher Momentums and Energies than Freighters do. That means that, if we were to use real world physics (and assume everything's indestructible), they'd bump the everloving hell out of a Freighter on impact.
The reason this doesn't work with a Semi is that the Semi is latched onto the ground, an advantage that a Spaceship does not have.
Oh, and show me a fly that's either 1/7th or 1/16th the mass of a Semi.
And, of course, there's the issue of real spaceships having maximum accelerations, not maximum velocities, and the many other things that make our submarine simulator great. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Khanh'rhh
GoonWaffe Goonswarm Federation
1988
|
Posted - 2013.07.08 10:27:00 -
[1078] - Quote
TheGunslinger42 wrote:S Byerley you have STILL not told me how it would be possible to differentiate between the two situations I proposed about 15 pages ago.
You continually ignore these straight forward situations because you bloody well know what you're saying isn't valid. Your arguments have been utterly shredded, and yet you still persist, simply ignoring the fact that what you've said has been systematically pulled apart
No you see ... because some dictionaries define the word by stating the concept of intent in words other than using intent explicitly, it doesn't mean intent is implied!
And, because there's a fraction of doubt over whether CCP have accepted the common legal definition (where there needs to be both intent and impact to be deemed harassment, tort alone does not imply the crime) we must clearly conclude the exact opposite: that CCP ignore intent and have a hidden secret threshold and judge solely based on that. This is roughly equivalent to the "Well, I can see a slight hole in your otherwise complete fossil record, therefore CREATIONISM".
Also a study in 2012 that showed an inability to be useful with regards to these scenarios is apparently good proof it was possible 40 years ago.
S Byerley, everyone. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Peter Raptor
THE AESIR.
527
|
Posted - 2013.07.08 11:44:00 -
[1079] - Quote
Tippia wrote:S Byerley wrote:Falls under his description of harassment though:
"However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." He hasn't made an effort to move to another location, and they weren't following him around, so no. Quote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. How is he being completely disabled? And no, all kind of harassment must be judged on a case-by-case basis. Not that bumping someone away from a gate qualifiesGǪ
Tippia, seriously sometimes you talk such rubbish  Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 14:34:00 -
[1080] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps
My point is, is that it shouldn't.
Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it).
Seriously, pay attention. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 14:42:00 -
[1081] - Quote
Mallak Azaria wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager?
You won't gain an agression timer unless they are shot at by another player. Freighters are already special in this regard (due to being unable to fit offensive weaponry) but you, for some unknown reason, think they should be even more special. Good luck on spending several hours later proving exactly what we've been telling you though.
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship". "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1494
|
Posted - 2013.07.08 14:44:00 -
[1082] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps My point is, is that it shouldn't. Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it). Seriously, pay attention.
Why on Earth shouldn't it warrant a timer? Not incurring one pretty much means anyone in high hp ships can pull the plug to save themselves from attacks. This is a bloody horrific idea, and will be abused to hell and back (like it used to be, and is literally why CCP changed it in the first place)
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 14:44:00 -
[1083] - Quote
Quote:My point is, is that it shouldn't.
Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it).
Seriously, pay attention.
Why shouldn't it? That basically removes any and all non-consensual pvp. Is that your objective here? If so, I suggest you simply play a different game.
Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 14:54:00 -
[1084] - Quote
TheGunslinger42 wrote:I'll agree it's kind of dumb from a "roleplay" kind of perspective, but it's a necessary evil - prior to the recent changes, high ehp ships, like capitals and freighters, were manually killing the client to save themselves. That's really bad for a bunch of reasons, and from a role play perspective is also really dumb.
Obviously people who log off "properly" and not as a way to save themselves shouldn't be penalised, and for that theres safe log offs.
There's a few unfortunate situations where maybe disconnects or whatever leave players vulnerable through no fault of their own, but there's always going to be some edge case where something undesirable happens. The system is currently as good as it can be right now, I think
When you bump and refresh the timer in such a way... I don't think it's really a matter of the freighter trying to logoff at "first sign of danger" or anything remotely near that.
In this scenario, this was done to the point of excess (which was discussed 30+ pages ago) since to an extent that does in fact become abuse. Of course, it was then argued at that time that "excessiveness" needed to be proven by a matter of days (which strangely enough, downtime kind of trumps the logoff timer doesn't it?) which I think it would be silly and definitely against common sense to imply you need to bump a freighter and abuse the logoff timer in such a way that you could keep that ship online and in space for that long.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

baltec1
Bat Country
7235
|
Posted - 2013.07.08 14:57:00 -
[1085] - Quote
Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:02:00 -
[1086] - Quote
Jonah Gravenstein wrote:The important word there is armoured, an armoured car is specifically designed to resist an attack and in countries without draconian gun laws the guards are probably armed. A freighter on the other hand is not, and the pilot doesn't have a side arm, ergo, you bring friends to assist and provide the equivalent to both armour and side arms.
I like this argument. It shows where freighters shouldn't be used. Because those armored cars are designed to work in that way. You know... like gun ports and bullet proof glass and reinforced tires.
Quote:Webbing is an offensive action - shortening align time was never an intentional function afaik; if there was something like an alignment boosting mod it would make a lot more sense.
It's not an offensive action if it's applied by a corp member (another game mechanic), it's clever use of game mechanics to get a ship into warp faster.[/quote]
It's not punishable by Concord you mean. It's still an offensive action.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
725
|
Posted - 2013.07.08 15:06:00 -
[1087] - Quote
Bumping is a valid tactic, however ... Ten minutes?
Did you ask them to cease and desist after an appropriate amount of time?
Next time do that and then petition their asses for harassment when/if it drags out ..
In short: What they are doing is 'allowed' but if they want to suicide select targets in that fashion then they are required to have their ducks in a row before engaging. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:27:00 -
[1088] - Quote
Elizabeth Aideron wrote:
could you please flesh out your ideas for "realistic" physics in a game where ships have a maximum velocity?
A harpoon piercing a fish, shark, whale etc, underwater maybe.
That would be my guess. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:32:00 -
[1089] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps My point is, is that it shouldn't. Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it). Seriously, pay attention. Why on Earth shouldn't it warrant a timer? Not incurring one pretty much means anyone in high hp ships can pull the plug to save themselves from attacks. This is a bloody horrific idea, and will be abused to hell and back (like it used to be, and is literally why CCP changed it in the first place)
Not that I'm advocating it, but at the end of the day you play a game on a computer that connects via a network with your innate right to disengage your client from the server (regardless of consequence).
At the end of the day, logging off to disengage an hour of "harassment" (I am using the term loosely) is quite a bit different than pulling the plug on a capital that was engaged in consensual pvp. Again, because the freighter is a victim and cannot choose to aggress and then dodge retaliation (such as capital ships do). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:35:00 -
[1090] - Quote
Kaarous Aldurald wrote:Quote:My point is, is that it shouldn't.
Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it).
Seriously, pay attention. Why shouldn't it? That basically removes any and all non-consensual pvp. Is that your objective here? If so, I suggest you simply play a different game.
Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer.
Since apart from a shuttle or a pod, a freighter is a hull that can have the timer but not incur one.
Like I told him... pay attention (not trying to be antagonistic but come on!). "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:35:00 -
[1091] - Quote
baltec1 wrote:Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship.
Except for the fact you cannot cause one.
Which is quite significant. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 15:43:00 -
[1092] - Quote
Quote:Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer.
But it has the same effect. Sure, if you give a freighter a turret slot or a dronebay they can aggress someone else, but who is seriously going to do that? At that point you have the exact same situation we already have. It's not like people will make a Battle Freighter just for the lulz, it's a bit more costly than a Badger.
So nothing changes. Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 15:59:00 -
[1093] - Quote
Kaarous Aldurald wrote:Quote:Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer. But it has the same effect. Sure, if you give a freighter a turret slot or a dronebay they can aggress someone else, but who is seriously going to do that? At that point you have the exact same situation we already have. It's not like people will make a Battle Freighter just for the lulz, it's a bit more costly than a Badger. So nothing changes.
Except the freighter. And if it wasn't that big of a deal, shouldn't have any issues with the proposed change.
So, yea, something changes. The freighter. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 16:06:00 -
[1094] - Quote
Murk Paradox wrote:Kaarous Aldurald wrote:Quote:Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer. But it has the same effect. Sure, if you give a freighter a turret slot or a dronebay they can aggress someone else, but who is seriously going to do that? At that point you have the exact same situation we already have. It's not like people will make a Battle Freighter just for the lulz, it's a bit more costly than a Badger. So nothing changes. Except the freighter. And if it wasn't that big of a deal, shouldn't have any issues with the proposed change. So, yea, something changes. The freighter.
So, what I am hearing here, correct me if I am wrong, but giving a freighter the theoretical ability to aggress would make you feel better about all of this? Not posting on my main, and loving it.-á Because free speech.-á |

TheGunslinger42
All Web Investigations
1494
|
Posted - 2013.07.08 16:10:00 -
[1095] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:I'm going to take a chance and call you a liar. In fact, I will attempt to prove this tonight once I get home. I am going to take 2 of my accounts, and try to see which one gets the aggression timer first.
Both will be flying a freighter.
If I am able to get one to kill the other, I will correct myself and say you were right.
What's your side of the wager? My side of the wager is that I am right and you don't understand the mechanics. You're misunderstanding what the time means - it does not mean "I pulled the trigger on someone else" it means "I was involved in an act of aggression in some way" - that includes being on the receiving end hope this helps My point is, is that it shouldn't. Just being a victim shouldn't warrant a timer. This has been mentioned quite a few times that is an opinion and also a suggestion, not a fact (which is why we are all players discussing it). Seriously, pay attention. Why on Earth shouldn't it warrant a timer? Not incurring one pretty much means anyone in high hp ships can pull the plug to save themselves from attacks. This is a bloody horrific idea, and will be abused to hell and back (like it used to be, and is literally why CCP changed it in the first place) Not that I'm advocating it, but at the end of the day you play a game on a computer that connects via a network with your innate right to disengage your client from the server (regardless of consequence). At the end of the day, logging off to disengage an hour of "harassment" (I am using the term loosely) is quite a bit different than pulling the plug on a capital that was engaged in consensual pvp. Again, because the freighter is a victim and cannot choose to aggress and then dodge retaliation (such as capital ships do).
They do maintain the right to disconnect their client from the server. The consequence however is that they run the risk of losing their ship. Your suggestion that they should be able to pull the plug to instantly save themselves is utterly preposterous. Go play a single player game if you don't want to have to deal with others. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 16:12:00 -
[1096] - Quote
Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:Quote:Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer. But it has the same effect. Sure, if you give a freighter a turret slot or a dronebay they can aggress someone else, but who is seriously going to do that? At that point you have the exact same situation we already have. It's not like people will make a Battle Freighter just for the lulz, it's a bit more costly than a Badger. So nothing changes. Except the freighter. And if it wasn't that big of a deal, shouldn't have any issues with the proposed change. So, yea, something changes. The freighter. So, what I am hearing here, correct me if I am wrong, but giving a freighter the theoretical ability to aggress would make you feel better about all of this?
It would satisfy the argument most people on here put forth. Otherwise my opinion of it is moot. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 16:18:00 -
[1097] - Quote
TheGunslinger42 wrote:
They do maintain the right to disconnect their client from the server. The consequence however is that they run the risk of losing their ship. Your suggestion that they should be able to pull the plug to instantly save themselves is utterly preposterous. Go play a single player game if you don't want to have to deal with others.
This is where you need to distance yourself from a topic that gets you emotionally vested.
Just because I can talk about a subject does not give any insight as to what I want to do, or what I try to do within the game. As much as you would like to fall back on "if you don't like it play a different game"... that has nothing to do with any topic in here, or has anything constructive on any forum whatsoever.
The same could be said from me "if you don't like my ideas don't read my posts and go read something else". Although I COULD say that, I tend to not give any sort of assumption as to why people such as yourself would post anything (minus the assumption I made about you being involved in this thread emotionally since it warranted such a butthurt response).
But since I DO in fact like to interact with others, that is why I'm here. So your advice or whatever it is can be appreciated at token value, your implication cannot be, since your response would question YOUR desire to play a game with others, as this forum is built for communicating. Maybe you are the one who should be taking your advice.
Atleast exercise some professionalism man.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 16:27:00 -
[1098] - Quote
Murk Paradox wrote:Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:Quote:Nothing like that at all.
If you've read my suggestions concerning on how to change it, you'd see I'm advocating a freighter being able to aggress therefore warranting that timer. But it has the same effect. Sure, if you give a freighter a turret slot or a dronebay they can aggress someone else, but who is seriously going to do that? At that point you have the exact same situation we already have. It's not like people will make a Battle Freighter just for the lulz, it's a bit more costly than a Badger. So nothing changes. Except the freighter. And if it wasn't that big of a deal, shouldn't have any issues with the proposed change. So, yea, something changes. The freighter. So, what I am hearing here, correct me if I am wrong, but giving a freighter the theoretical ability to aggress would make you feel better about all of this? It would satisfy the argument most people on here put forth. Otherwise my opinion of it is moot.
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing. Not posting on my main, and loving it.-á Because free speech.-á |

S Byerley
The Manhattan Engineer District
87
|
Posted - 2013.07.08 16:35:00 -
[1099] - Quote
Khanh'rhh wrote:No you see ... because some dictionaries define the word by stating the concept of intent in words other than using intent explicitly, it doesn't mean intent is implied!
It's very telling when you have to settle for passive aggressively mocking a post several pages later (just fyi).
It's obvious that those definitions (and virtually all modern definitions for that matter) define harassment in respect to its effect on the recipient. Legal definitions too mind you; perhaps look up the actual laws instead of basing your entire argument on Wikipedia. I can't do much about your willful lack of reading comprehension though.
Quote:Also a study in 2012 that showed an inability to be useful with regards to these scenarios
Why you think advanced methods used to effectively find needles in hugely vast haystacks would be useless on much smaller pre-processed data sets is beyond me. |

Mag's
the united Negative Ten.
15119
|
Posted - 2013.07.08 16:36:00 -
[1100] - Quote
baltec1 wrote:Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship. If only we had made these points earlier. Oh wait.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 16:37:00 -
[1101] - Quote
Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place.
You're talking about art.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Mag's
the united Negative Ten.
15119
|
Posted - 2013.07.08 16:41:00 -
[1102] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship. Except for the fact you cannot cause one. Which is quite significant. Which we already acknowledged pages ago. But is like all others in gaining one.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 16:42:00 -
[1103] - Quote
Mag's wrote:baltec1 wrote:Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the aggression timer it is just like any other ship. If only we had made these points earlier. Oh wait.
We did. A freighter versus a freighter cannot make any of those timers appear. We also know that freighters are special (even after being said they weren't).
We also went over the fact that a freighter is only similiar to a shuttle or a pod in regards to mechanics, but the mechanics put in place that is in question in this thread, are int he game because of capitals.
Yes, we did go over these points already. With varied results and quite a few different answers as to whats and whys these things are in place.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
426
|
Posted - 2013.07.08 16:43:00 -
[1104] - Quote
Mag's wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
Thank you for confirming what I've been trying to say. I just wanted acknowledgement that freighters were not "like any other ship".
But when it comes to the agression timer it is just like any other ship. Except for the fact you cannot cause one. Which is quite significant. Which we already acknowledged pages ago. But is like all others in gaining one.
It's almost like you're saying "it is but it isn't".
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 16:47:00 -
[1105] - Quote
Murk Paradox wrote:Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place. You're talking about art.
It's there in the first place because people used it to cheat. To avoid a fight with an unreasonable degree of success.
It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.
And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.
Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 16:50:00 -
[1106] - Quote
Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place. You're talking about art. It's there in the first place because people used it to cheat. To avoid a fight with an unreasonable degree of success. It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game. And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.
Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.
It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.
Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.
Funny ol world aint it? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Mag's
the united Negative Ten.
15119
|
Posted - 2013.07.08 16:51:00 -
[1107] - Quote
Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:
Except for the fact you cannot cause one.
Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one. It's almost like you're saying "it is but it isn't". No, that's what you're doing. We are saying that we know they cannot agress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 16:57:00 -
[1108] - Quote
Mag's wrote:Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:
Except for the fact you cannot cause one.
Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one. It's almost like you're saying "it is but it isn't". No, that's what you're doing. We are saying that we know they cannot aggress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree.
I was arguing the combination of the mechanics when used with the others to a matter of excessiveness.
It wasn't me who brought the discussion to this level. It was the work of a few who have to pretend that one element proves the rule.
I question that. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 17:08:00 -
[1109] - Quote
Murk Paradox wrote:
Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.
It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.
Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.
Funny ol world aint it?
I mentioned a bestower because it is the lowest, cheapest piece of crap I could think of at the time.
I don't really see there being much of a "it's a unique ship" thing. Yeah, there are a lot of unique ships. But they're still ships, flown by players. The same rules for everybody. It's only fair.
Haulers have the theoretical ability to aggress things, yes. But idk when the last time was that I saw a hauler with a gun on it that wasn't a Battle Badger. All that gives them is the ability to accidentally CONCORD themselves. Idk, not that valuable to me. Not posting on my main, and loving it.-á Because free speech.-á |

TheGunslinger42
All Web Investigations
1497
|
Posted - 2013.07.08 17:11:00 -
[1110] - Quote
Murk, perhaps I'm misunderstanding you, but I get the feeling that you think a freighters ability to aggress has some kind of relevance regarding these timers
So pardon me if I'm incorrect and that's not what you're talking about, but yeah, a freighters ability to be the aggressor is meaningless in this situation. |
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 17:18:00 -
[1111] - Quote
Kaarous Aldurald wrote:Murk Paradox wrote:
Yes, consequences to the actions put in place concerning a game meant for consensual, and non consensual, pvp.
It's very similiar to seeing a ship as being an anomaly because it's almost like it's not like any other ship. Of which there are quite a few.
Strangely enough, you mentioned a bestower. Haulers do have the slots and ability to aggress.
Funny ol world aint it?
I mentioned a bestower because it is the lowest, cheapest piece of crap I could think of at the time. I don't really see there being much of a "it's a unique ship" thing. Yeah, there are a lot of unique ships. But they're still ships, flown by players. The same rules for everybody. It's only fair. Haulers have the theoretical ability to aggress things, yes. But idk when the last time was that I saw a hauler with a gun on it that wasn't a Battle Badger. All that gives them is the ability to accidentally CONCORD themselves. Idk, not that valuable to me.
Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.
I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?
If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.
But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.
Worth, perception, value... aren't in question. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 17:23:00 -
[1112] - Quote
TheGunslinger42 wrote:Murk, perhaps I'm misunderstanding you, but I get the feeling that you think a freighters ability to aggress has some kind of relevance regarding these timers
So pardon me if I'm incorrect and that's not what you're talking about, but yeah, a freighters ability to be the aggressor is meaningless in this situation.
It is relevant when you say a ship is like "any other ship" in some sort of factual statement in a retort as to how it's not manipulating the mechanics of timers that do not allow you to continue forward for over an hour.
It was more of the abuse of the mechanics to keep a freighter pinned so long when mechanically, through hull design and timer design, that freighter was able to be harassed. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 17:26:00 -
[1113] - Quote
Quote:Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.
I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?
If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.
But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.
Worth, perception, value... aren't in question.
It has more ability to do harm than the freighter, I suppose. But it's overall usefulness pales in comparison to the freighter.
Anyway, let's just condense this down, shall we?
So, since you mentioned above that this is a combination of things that might equal an exploit, could you list them for me? We're getting too far off the original issue, I think. Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 17:34:00 -
[1114] - Quote
Kaarous Aldurald wrote:Quote:Well see, my point is the ability to choose. Just because you don't find it valuable doesn't mean it's worthless to everyone else.
I mean, I can totally understand your opinion and POV, but that's not what the topic is, see what I'm saying?
If you say a ship is unique and special I'm all for it. Plenty of ships can do other roles.
But like you said... you picked a ship that was cheap as dirt and worthless.... yet that ship has infinitely more ability than the freighter and can still do the same job.
Worth, perception, value... aren't in question. It has more ability to do harm than the freighter, I suppose. But it's overall usefulness pales in comparison to the freighter. Anyway, let's just condense this down, shall we? So, since you mentioned above that this is a combination of things that might equal an exploit, could you list them for me? We're getting too far off the original issue, I think.
What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.
For over an hour.
Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.
BUT...
Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.
His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.
This brings to question should the timers work in such a way as to allow this to even happen.
It's a matter of excess to the point of harassment. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Mag's
the united Negative Ten.
15120
|
Posted - 2013.07.08 17:54:00 -
[1115] - Quote
Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:
Except for the fact you cannot cause one.
Which is quite significant.
Which we already acknowledged pages ago. But is like all others in gaining one. It's almost like you're saying "it is but it isn't". No, that's what you're doing. We are saying that we know they cannot aggress, but that should not and does not exclude them from gaining the aggression timer. Because CCP has decided that NO pilot should be able to use a log off to save themselves no matter what the ship. We agree. I was arguing the combination of the mechanics when used with the others to a matter of excessiveness. It wasn't me who brought the discussion to this level. It was the work of a few who have to pretend that one element proves the rule. I question that. Actually you were/are fixated on the term 'special'. Thinking we are at odds in saying yes they are, but not in regards to gaining the timer.
So much so that when someone used that word, you couldn'wait to quote it believing you had made a point. The joke is no one ever denied they special in the fact they couldn't aggress. We say the rule is the rule and the freighter is like ALL other ships (ie not special) in gaining the timer.
Being special in one way, doesn't mean special in all.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 17:58:00 -
[1116] - Quote
Quote:What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.
For over an hour.
Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.
BUT...
Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.
His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.
This brings to question should the timers work in such a way as to allow this to even happen.
It's a matter of excess to the point of harassment.
First of all, props for actually answering the question, which is more than can be said of Byerly, who just makes your cause look bad.
Now then, on to the points.
So, we have established then, that bumping itself, is not the issue, yes? Continuing on that assumption.
Then, your objection is that they continued to send ships after him to keep the aggression timer on him? Or is it that they used noob ships to do it? If the latter, does it somehow make it better if they had, for instance, thrown several Rifters after him instead?
If the former, then I can't say anything, because honestly, that's what it's for. If someone is willing to continue accepting the consequences of attacking you repeatedly, then the ramifications remain the same.
Over an hour, yeah. I will note, that at this point, the only actual proof we have of his statement is a video showing just above 15 minutes of the actual incident. Whether this did happen to that degree or not, is in question.
So, then, where do we draw the line? Because, the moment an actual line is drawn, is the moment it starts being abused. "Oh, well we have 55 minutes before it becomes actionable, let's get him!". No, much better to do things on a case by case basis, and let the GM's sort it out, if in fact the OP chooses to petition this. So the time is entirely irrelevant.
Yep, cap ships were the primary abusers of the logoffski exploit, but anyone could do it easily. It wasn't just cap ships, it was a systemic problem. Which is why it was addressed to the entire playerbase. The design intent was clearly to prevent the use of such a mechanic.
Now, on to the meta issues. I don't see that this can be discounted. Playing the metagame is important almost as much as the client itself. He had options, he chose not to use them. And really, the preventative maintenance thing cannot be discounted either, as the best way to defeat such a situation is not to get in one in the first place. Yes, I understand the point that, it happened here, it could happen anywhere.
And it does. Bump tackling is a vital part of large fleet warfare all over the game. It's become such that, if you commit a capital, you are pretty much commited to an engagement until the enemy quits the field, or is all slain (or you die). That is a good thing, in fact that is a GREAT thing.
So, were they sloppy about ganking this one guy? Yeah. Did they take too long? Probably, but I am not aware of the extenuating circumstances of them having to gather the catalyst fleet.
Is it an exploit? I don't think so. The freighter had options (ejecting or self destruct being among them), and chose not to exercise them. In the end, one player was defeated by 30 players.
But it's because he had options, that it's not harrasment. The bumping Machs did not lock down his client to stop him from playing. Just because the options are unattractive, does not mean they weren't still there. Can you really tell me, after the first ten minutes, that he didn't realize he was already as good as dead? No, but he held out for some freaking reason, probably hoping to save his cargo. That is as good as consent to continue the exercise. Not posting on my main, and loving it.-á Because free speech.-á |

Mag's
the united Negative Ten.
15120
|
Posted - 2013.07.08 18:02:00 -
[1117] - Quote
Murk Paradox wrote:
What, what I think was exploited? A combination of using the aggression timers to keep those same timers refreshed in regards to a freighter not being able to do anythign defensively while noobships simply discharge their civ guns at 0 cost when concorded and returned while non aggressed ships bump it.
For over an hour.
Now, take a capital fight for instance (it has been declared this is why the mechanic exists by numerous people)... I understand that in the throes of passionate combat, a cap ship pilot might see the end is near and quite simply logoff as to not incur such a valuable loss. Sure. It's combat, many ships involved, everyone wants this to happen. This isn't not to say the freighter pilot did not account for loss. If he did not, that's his fault since loss is inevitable.
BUT...
Exploiting those timers to the point of abuse is terrible. This is not a 10 second "uh oh ima die log off logoff!" when it goes on and on for an hour.
His meta game abilities/options in regards to asking for help isn't in question. This is not a preventive maintenance question.
This brings to question should the timers work in such a way as to allow this to even happen.
It's a matter of excess to the point of harassment.
Who allowed that timer to extend for an hour? Are you accusing the freighter pilot of this so called exploit also?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country
7236
|
Posted - 2013.07.08 18:18:00 -
[1118] - Quote
Murk Paradox wrote:
We did. A freighter versus a freighter cannot make any of those timers appear.
Which means jack ****.
Freighters follow the same mechanic for agression times as every other ship. |

E-2C Hawkeye
State War Academy Caldari State
230
|
Posted - 2013.07.08 18:19:00 -
[1119] - Quote
Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place. You're talking about art. It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question.
Play the game? Like an afk cloaker plays it? |

TheGunslinger42
All Web Investigations
1497
|
Posted - 2013.07.08 18:22:00 -
[1120] - Quote
Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap |
|

Kaarous Aldurald
ROC Academy The ROC
399
|
Posted - 2013.07.08 18:23:00 -
[1121] - Quote
E-2C Hawkeye wrote:Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place. You're talking about art. It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question. Play the game? Like an afk cloaker plays it?
Wow, your ability to just ignore context and keep on with the same tired old talking points is simply marvelous. Truly, you belong in politics.
If you want get out of a situation where you are currently, immediately being shot at, you should not be able to get out of it by logging off. Logging off being the key part of that. Alt F4 should not equal victory.
The difference being, that if the afk cloaker does that, he goes bye bye. His client is still active. The second difference being, that his mechanic is to avoid being attacked in the first place, not to defeat an attack that is in the process of happening.
They are two completely, utterly different things.
Oh, and also. An afk cloaker, is playing you. Psy ops are both awesome, and hilarious. Not posting on my main, and loving it.-á Because free speech.-á |

Mag's
the united Negative Ten.
15124
|
Posted - 2013.07.08 18:28:00 -
[1122] - Quote
E-2C Hawkeye wrote: Play the game? Like an afk cloaker plays it?
Because AFK cloakers aggress people often? Amiright?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

E-2C Hawkeye
State War Academy Caldari State
230
|
Posted - 2013.07.08 18:31:00 -
[1123] - Quote
TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I donGÇÖt disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up.
I really donGÇÖt think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably canGÇÖt be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time.
|

E-2C Hawkeye
State War Academy Caldari State
230
|
Posted - 2013.07.08 18:34:00 -
[1124] - Quote
Kaarous Aldurald wrote:E-2C Hawkeye wrote:Kaarous Aldurald wrote:Murk Paradox wrote:Kaarous Aldurald wrote:
Well, that's all I wanted to know. At this point, you are just arguing semantics, based on your own view of the term "aggression timer". Your interpretation might be different, but it's not enough of an issue, imo, for CCP to invest time in changing it. Furthermore as the art asset for freighters would all get changed, and the dreaded art department is unlikely to do such a thing.
At this point I'm arguing the mechanics in place and countering an argument put forth by people as to why it's there in the first place. You're talking about art. It's there because if someone wants to shoot you, no matter if you are flying a Bestower or a Naglfar, you should not be able to get out of it by killing your client. You should have to actually play the game.And I mentioned art because art is still a factor in making ship changes. If you have to add a turret slot to a long established model, resources have to be used to do it. Drone bay? Not so much. But changing stuff like that around can have more consequences than just the stats of the ship in question. Play the game? Like an afk cloaker plays it? Wow, your ability to just ignore context and keep on with the same tired old talking points is simply marvelous. Truly, you belong in politics. If you want get out of a situation where you are currently, immediately being shot at, you should not be able to get out of it by logging off. Logging off being the key part of that. Alt F4 should not equal victory. The difference being, that if the afk cloaker does that, he goes bye bye. His client is still active. The second difference being, that his mechanic is to avoid being attacked in the first place, not to defeat an attack that is in the process of happening. They are two completely, utterly different things. Oh, and also. An afk cloaker, is playing you. Psy ops are both awesome, and hilarious. I just think its funny how you think people should have to" play the game" only when it suites you. |

Kaarous Aldurald
ROC Academy The ROC
400
|
Posted - 2013.07.08 18:39:00 -
[1125] - Quote
Quote:I just think its funny how you think people should have to" play the game" only when it suites you.
No, once again, you deliberately misconstrue any context of the statement.
I've "afk cloaked" myself before. Frequently, I used to like to do it about 120km off the top of the station (no one ever looks there), and report any undocks in an intel channel, while multiboxing another character.
Idk how you define it, but to me, that's still playing the game.
Btw, the point here, is that in no way are you able to definitively label a cloaker as afk. You do label them as such, mostly to add some weight to your whining about it. Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 18:43:00 -
[1126] - Quote
Kaarous Aldurald wrote: long post =P
Well, the point of using noobships over and over is by itself an exploit I'd think. Not the case or point here, but it could be. Because they weren't using it "over and over" like each ship was a bullet. They were doing it solely to refresh a timer. That's where it becomes an exploit. "Hurry, aggress him again so the timer doesn't fade" as opposed to just keep throwing ships at him in a combat matter such as you suggest.
Now, I do need to concede the fact we only know it's an hour because he said so. Regardless of the truth or lie, that is what we have to go with and it is his claim.. so, benefit of the doubt I guess. As to a GM ruling on it.. I agree with that. I in fact mentioned it and supported it. I still think it's good cause for a petition.
That 55 minute example you gave.. well... how I see things, from both players and the game, is that you should only have 15 minutes to accomplish that goal. HTFU and all that. If you can't meet the burden, you don;t get the reward. Now we all know this game isn't about "fairness", but for the sake of "equality", let's say it isn't fair enough to go with that. So what should be done?
In "fairness of equality" I suggested diminishing returns. That way, it doesn't hurt anyone in regards to the act being allowed or disallowed. It also gives any pilot a way to reduce cost of the entire event. Noone is forced to fly or gank anything we as all know. We also like to throw in everyone's face how hardcore or cold and harsh this game can be.
As a mechanic, I can see how steps were put into place to not allow combat avoidance. It makes perfect sense and I've never argued it. I do however argue the manipulation of such a thing as there is no intent to kill a freighter with noobships, and the ships used to bump (machs) incurred no aggression. Also I'm pretty certain it was the same pilot throwing those noobships at it, not intending to kill it, but to hold it via the timer.
The metagame of calling for help, whether it was an option to use or not, is in my opinion irrelevant because we aren't talking about the ability or options of the pilot, but the limitations of the hull and design of the timers in conjuncture with. Your ability to broadcast in local or alliance/corp/inte/whatever has nothing to do with the hull you're flying.
Using both machs and noobships did nothing but extend an amount of time until the ganksquad showed up to do the deed is by itself not an abuse or act of harassment. Atleast in my eyes. But to the point of excess....? There's the rub. That's an insane amount of time and like baltec1 said in a previous post.. most freighter pilots would love that kind of a window. Unfortunately we are talking about mechanics however. My opinion or how I would have handled it isn't in question.
Anyways, yea... end of the day, the pilot should petition it like any other cap pilot does when they lose their ship (:P) and see what the GMs do in this instance.
To me, like I said many times and earlier, it should have been handled differently and both sides definitely showed a lack of ability. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 18:45:00 -
[1127] - Quote
baltec1 wrote:Murk Paradox wrote:
We did. A freighter versus a freighter cannot make any of those timers appear.
Which means jack ****. Freighters follow the same mechanic for agression times as every other ship.
Not creating a timer is sort of relevant to a discussion about timers dont you think? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 18:50:00 -
[1128] - Quote
TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap
An hour is a long time if you need to string 15 minute timers together.
By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships.
As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
400
|
Posted - 2013.07.08 19:10:00 -
[1129] - Quote
Quote: Well, the point of using noobships over and over is by itself an exploit I'd think. Not the case or point here, but it could be. Because they weren't using it "over and over" like each ship was a bullet. They were doing it solely to refresh a timer. That's where it becomes an exploit. "Hurry, aggress him again so the timer doesn't fade" as opposed to just keep throwing ships at him in a combat matter such as you suggest.
Ok, so now we have noobships being an issue here. So, let's say then that (since you'd only need 5 to hold someone for that long), they kept a flight of pre-fitted Rifters ready to attack the freighter, would we still have the same problem?
Quote:As a mechanic, I can see how steps were put into place to not allow combat avoidance. It makes perfect sense and I've never argued it. I do however argue the manipulation of such a thing as there is no intent to kill a freighter with noobships, and the ships used to bump (machs) incurred no aggression. Also I'm pretty certain it was the same pilot throwing those noobships at it, not intending to kill it, but to hold it via the timer.
Yes, very likely the same guy. And yes, the intent probably was to lock him out of using a logoff by attacking him over and over again. But again, if they had just gotten a set of Rifters, would this be an issue? It seems as though "recycling noobships" is the major cause for complaint here, and we keep coming back to it.
Quote:Using both machs and noobships did nothing but extend an amount of time until the ganksquad showed up to do the deed is by itself not an abuse or act of harassment. Atleast in my eyes. But to the point of excess....? There's the rub. That's an insane amount of time and like baltec1 said in a previous post.. most freighter pilots would love that kind of a window. Unfortunately we are talking about mechanics however. My opinion or how I would have handled it isn't in question.
Anyways, yea... end of the day, the pilot should petition it like any other cap pilot does when they lose their ship (:P) and see what the GMs do in this instance.
To me, like I said many times and earlier, it should have been handled differently and both sides definitely showed a lack of ability.
So, what is the issue here then? Is it the loss of the ship? Judging from your post, it doesn't seem so. More like the pilot being locked down for the length of time he claims. But he wasn't, not really. I mentioned it before, but he could easily have just blown up his ship or ejected, which makes the time commitment on his part an effort to defend his cargo. In which case, he has at that point consented to see it through until such a time as the guys bumping his ship chose to end it or chose to give up. Not posting on my main, and loving it.-á Because free speech.-á |

Kaarous Aldurald
ROC Academy The ROC
400
|
Posted - 2013.07.08 19:11:00 -
[1130] - Quote
Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
We did. A freighter versus a freighter cannot make any of those timers appear.
Which means jack ****. Freighters follow the same mechanic for agression times as every other ship. Not creating a timer is sort of relevant to a discussion about timers dont you think?
No, that just makes me think of some kind of "Freighter vs Freighter Bumpathon!", imagined as some manner of ponderous spacewhale sex act. Not posting on my main, and loving it.-á Because free speech.-á |
|

TheGunslinger42
All Web Investigations
1498
|
Posted - 2013.07.08 19:14:00 -
[1131] - Quote
E-2C Hawkeye wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I donGÇÖt disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up. I really donGÇÖt think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably canGÇÖt be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time.
We are talking fights. You just don't want to admit that it is, like it or not, a valid fight. Fights, particularly in EVE, aren't fair. It doesn't mean it isn't a fight, and it sure as hell doesn't mean you should be able to kill the client to escape from it. PVP is not consensual. You can throw ad hominem as much as you want, and make up statements attributing made up behaviours and reactions to us all you want, but it just makes your argument seem even weaker if you resort to those things. |

TheGunslinger42
All Web Investigations
1498
|
Posted - 2013.07.08 19:16:00 -
[1132] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime.
Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee" |

baltec1
Bat Country
7236
|
Posted - 2013.07.08 19:18:00 -
[1133] - Quote
Murk Paradox wrote:
Not creating a timer is sort of relevant to a discussion about timers dont you think?
No it isn't.
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:20:00 -
[1134] - Quote
Kaarous Aldurald wrote:Murk Paradox wrote:baltec1 wrote:Murk Paradox wrote:
We did. A freighter versus a freighter cannot make any of those timers appear.
Which means jack ****. Freighters follow the same mechanic for agression times as every other ship. Not creating a timer is sort of relevant to a discussion about timers dont you think? No, that just makes me think of some kind of "Freighter vs Freighter Bumpathon!", imagined as some manner of ponderous spacewhale sex act.
Still doesn't refute my point though. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:21:00 -
[1135] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime. Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee"
So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"? "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
400
|
Posted - 2013.07.08 19:26:00 -
[1136] - Quote
Quote:Still doesn't refute my point though.
Ok, then. It's ability to create an aggression timer or not, has no bearing on it's suitability to be involved as a participant in a fight, thus incurring an aggression timer. An unwilling participant, is still a participant.
Quote:So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?
I'd have to ask you again why noobships are the issue here. If they used Rifters, or Tormentors, or whatever else, the result is the same. Ships are ships. It quite literally is not of any relevance what they used to keep him aggressed. Not posting on my main, and loving it.-á Because free speech.-á |

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:32:00 -
[1137] - Quote
[quote=Kaarous Aldurald]Quote:
Ok, so now we have noobships being an issue here. So, let's say then that (since you'd only need 5 to hold someone for that long), they kept a flight of pre-fitted Rifters ready to attack the freighter, would we still have the same problem?
Depends on how the rifters were used. Were they used for combat to kill the freighter and lost, or used simply to refresh a timer and die for its' troubles?
Quote:Yes, very likely the same guy. And yes, the intent probably was to lock him out of using a logoff by attacking him over and over again. But again, if they had just gotten a set of Rifters, would this be an issue? It seems as though "recycling noobships" is the major cause for complaint here, and we keep coming back to it.
Me answering the questions you ask isn't "keep coming back to it" to be quite frank with you =)
Quote:So, what is the issue here then? Is it the loss of the ship? Judging from your post, it doesn't seem so. More like the pilot being locked down for the length of time he claims. But he wasn't, not really. I mentioned it before, but he could easily have just blown up his ship or ejected, which makes the time commitment on his part an effort to defend his cargo. In which case, he has at that point consented to see it through until such a time as the guys bumping his ship chose to end it or chose to give up.
Blowing up his ship or ejecting only accelerates the loss. If your argument is that he was complaining of not being able to keep his cargo from the gankers, that would make sense. But I don't think it's a matter of who looted what.
But you use that term "until they choose to end it or give up". That kind of lends to what I'm going with here. You are inadvertently agreeing to the point that the freighter pilot doesn't have a shot. You already adopted the fact the gankers have full control and possession of whatever it is they manipulated.
Take the whole picture and see it for what it's worth. Don't try to disect each and every lone aspect sicne by themselves, there is nothing wrong with it. There was no hack.
Only an amount of abuse to warrant harassment (arguably). IF the timers in questions are simply started at one point and ended at another point without a break, the it simply took that long to execute an objective.
But when you HAVE to string the timers with noobships just to not lose the freighter.... well.... that's where things become something different than just a simple suicide gank.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:35:00 -
[1138] - Quote
Kaarous Aldurald wrote:Quote: Ok, then. It's ability to create an aggression timer or not, has no bearing on it's suitability to be involved as a participant in a fight, thus incurring an aggression timer. An unwilling participant, is still a participant.
Victim being punished for being a victim. To each their own I suppose. Can't really argue you your opinion. Quote:So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"? I'd have to ask you again why noobships are the issue here. If they used Rifters, or Tormentors, or whatever else, the result is the same. Ships are ships. It quite literally is not of any relevance what they used to keep him aggressed.
Because it lends to the idea that they are playing outside the scope of the intended mechanics put in place. They were not intending to kill him with those ships. They used free ships to specifically manipulate a timer.
If you want to assess the situation and say with certainty that the noobships were intended to be used as the dps required to make it a wreck, that's your prerogative.
We both know that is most likely not true. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:40:00 -
[1139] - Quote
You can also just simply ask yourself "Why would I use a noobship in a freighter gank" and see if your answer fits.
And if it does fit, try to figure out how to justify it if you were asked by an authority why you thought that was okay to do.
If your answer still bears weight, then well, let's hear it. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Kaarous Aldurald
ROC Academy The ROC
400
|
Posted - 2013.07.08 19:42:00 -
[1140] - Quote
Quote:Depends on how the rifters were used. Were they used for combat to kill the freighter and lost, or used simply to refresh a timer and die for its' troubles?
The game does not, and can't really be made to, distinguish between them.
Quote:Me answering the questions you ask isn't "keep coming back to it" to be quite frank with you =)
No, I meant the thread in general. I've seen it brought up several times.
Quote:Blowing up his ship or ejecting only accelerates the loss. If your argument is that he was complaining of not being able to keep his cargo from the gankers, that would make sense. But I don't think it's a matter of who looted what.
Yes, blowing up his ship or ejecting does accelerate the loss. If his point is, as some have suggested, that it was unfair because they could bump him for so long, then accelerating the loss is in fact an acceptable option. But that isn't really what he wanted, what he wanted was immunity from the actions of others, which is clear in both his language in the OP (unedited, that is), and in his subsequent posts.
Quote:But you use that term "until they choose to end it or give up". That kind of lends to what I'm going with here. You are inadvertently agreeing to the point that the freighter pilot doesn't have a shot. You already adopted the fact the gankers have full control and possession of whatever it is they manipulated.
Yes and no. He does have a shot, that being, not make himself a target in the first place, get someone to web him out, counter bumping, drawing it out long enough to make the bumping ships give up, or paying someone to shoot the wreck once he dies (which, btw, works really well, for the cost of a Rifter, some sebos and a few guns, you deny them any profit).
But, insofar as he is caught, and caught good, yes. He got caught by a larger number of players who prepared for the situation better than he did. He shouldn't have the advantage in such a circumstance. Planning, effort and superior numbers should be rewarded. In this case, they are rewarded with a very high chance of a successful gank.
Quote:But when you HAVE to string the timers with noobships just to not lose the freighter.... well.... that's where things become something different than just a simple suicide gank.
But it doesn't have to be noobships. That doesn't matter at all. They kept on attacking him. His timer kept on refreshing. That's it. Nothing about it is wrong. Pain in the ass, sure, but not overtly wrong. Not posting on my main, and loving it.-á Because free speech.-á |
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 19:50:00 -
[1141] - Quote
Quote: The game does not, and can't really be made to, distinguish between them.
Yes it can.
Quote:No, I meant the thread in general. I've seen it brought up several times.
Ah well, I can only answer for myself not others. I tend to try not to speak for anyone else =)
Quote: Yes, blowing up his ship or ejecting does accelerate the loss. If his point is, as some have suggested, that it was unfair because they could bump him for so long, then accelerating the loss is in fact an acceptable option. But that isn't really what he wanted, what he wanted was immunity from the actions of others, which is clear in both his language in the OP (unedited, that is), and in his subsequent posts.
That brings the conversation into the realm of supposition to the point you would have to speak with the freighter pilot himself in that regard.
Quote:
Yes and no. He does have a shot, that being, not make himself a target in the first place, get someone to web him out, counter bumping, drawing it out long enough to make the bumping ships give up, or paying someone to shoot the wreck once he dies (which, btw, works really well, for the cost of a Rifter, some sebos and a few guns, you deny them any profit).
But, insofar as he is caught, and caught good, yes. He got caught by a larger number of players who prepared for the situation better than he did. He shouldn't have the advantage in such a circumstance. Planning, effort and superior numbers should be rewarded. In this case, they are rewarded with a very high chance of a successful gank.
Welllll that point is up for contention. I dunno about the planning part if you have people having to string aggression timers with noobships for an hour....
Also, again, more of a talk about preventive maintenance concerning the loss of his cargo, not the method in which it was lost.
Quote:
But it doesn't have to be noobships. That doesn't matter at all. They kept on attacking him. His timer kept on refreshing. That's it. Nothing about it is wrong. Pain in the ass, sure, but not overtly wrong.
It didn't "keep" getting refreshed is my point. Not in a constant stream like if it people constantly attacking. Again, more like they were only being used to manipulate the timer, and knowing that it would have to be repeated... free noobships were used. IF my insinuation is off base by all means let me know.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

TheGunslinger42
All Web Investigations
1498
|
Posted - 2013.07.08 20:40:00 -
[1142] - Quote
Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime. Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee" So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"?
If you end caught in a fight then I do think that the fight needs to play out within the game rules - not be ended (and DEFINITELY not in a favourable way) by external means such as killing the client. You're kind of muddying the waters by harping on about the duration and by what ships may have been used. What ships they were in when refreshing the timer is irrelevant.
As for the reason it lasted an hour, that is because the freighter kept it going for an hour. He made the decision to spend that amount of time struggling to save his stuff - and that's fine, he's entitled to do that, and in slightly different circumstances his willingness to commit that amount of time very well could have saved him (giving his friends time to get blackbirds, or counter bumping ships, or anything else). If he hadn't been willing to commit that much time, he also could have done a number of other things to end it much earlier, such attempting to convo them and strike a deal, or even self destructing or ejecting.
So no, I do not think he should have a way to kill the client and disappear safely. Not when he found himself in a fight, and when he made the decisions to keep it going on that long, and when the decision to drag it out that long can, in many cases, be the winning move anyway (it just wasnt here because his corp mates are bad).
I honestly, truly can't understand why you think someone should be able to simply opt out of pvp and disconnect to save themselves. I really, really don't get that.
|

Murk Paradox
Red Tsunami The Cursed Few
427
|
Posted - 2013.07.08 21:02:00 -
[1143] - Quote
TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk Paradox wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap An hour is a long time if you need to string 15 minute timers together. By itself 60 minutes is not much by itself, but it is excessive to hold a ship in highsec with noobships. As much as you think it's "crap", it still comes down to it being a limitation everyone has the option of exercising. Like in a different post, I'm not talking about pulling the plug at a moment's notice.. but there does have to be a realm of plausability beyond downtime. Why? I don't think there should be. If you end up in an engagement, I think it's perfectly reasonable that you remain involved in that engagement until it ends 'naturally' - that is to say, you win the fight, you escape, or you lose the fight. Not "it's exceeded some arbitrary time limit, so now I am allowed to kill the client and get away scott free tee hee" So you're saying it's all or nothing right? You're equating balancing 1 hour of stringing logoff timers with noobships being the caveat of "getting away scot free"? If you end caught in a fight then I do think that the fight needs to play out within the game rules - not be ended (and DEFINITELY not in a favourable way) by external means such as killing the client. You're kind of muddying the waters by harping on about the duration and by what ships may have been used. What ships they were in when refreshing the timer is irrelevant. As for the reason it lasted an hour, that is because the freighter kept it going for an hour. He made the decision to spend that amount of time struggling to save his stuff - and that's fine, he's entitled to do that, and in slightly different circumstances his willingness to commit that amount of time very well could have saved him (giving his friends time to get blackbirds, or counter bumping ships, or anything else). If he hadn't been willing to commit that much time, he also could have done a number of other things to end it much earlier, such attempting to convo them and strike a deal, or even self destructing or ejecting. So no, I do not think he should have a way to kill the client and disappear safely. Not when he found himself in a fight, and when he made the decisions to keep it going on that long, and when the decision to drag it out that long can, in many cases, be the winning move anyway (it just wasnt here because his corp mates are bad). I honestly, truly can't understand why you think someone should be able to simply opt out of pvp and disconnect to save themselves. I really, really don't get that.
That's because you are assuming my answers. Nowhere did I mention anything about what you are harping about, and everything you are mentioning I have also mentioned as being worthy of a petition, which would also be another "option" that freighter pilot has at his disposal.
So yea, I can see where you would have trouble "really really getting that" as it is not what I'm saying at all.
"Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

E-2C Hawkeye
State War Academy Caldari State
230
|
Posted - 2013.07.08 21:09:00 -
[1144] - Quote
TheGunslinger42 wrote:E-2C Hawkeye wrote:TheGunslinger42 wrote:Murk, why do think it's an exploit or harassment because it lasted as long (and by long I mean a pretty short time, really - an hour is nothing) as it did?
Do you think there should be a special cut off time after which you can merely excuse yourself from the fight and leave without taking a loss?
I personally think that if someone manages to start and engagement with you while you're online and playing, then they should be able to finish what they started regardless of how long it takes, and merely logging off during the engagement should NEVER be what results in you escaping or winning.
I don't think ongoing fights should have any kind to time limit after which they are mechanically ended (such as via a log off) because that's crap. Currently, the time limit is technically until you reach downtime, I guess, but I don't see why we should go back to the old days of ships vanishing mid combat because the other guy decided he was losing and killed the client. That's just crap If we were talking fights I might be inclined to agree, but we are not talking fights. We are talking about people taking advantage of a bumping mechanic. I donGÇÖt disapprove of the tactic of getting bumped to stop me from getting back to the gate. The guy is there they engage I get bumped I get blown up. I really donGÇÖt think any of you forum babies arguing this is working as intended would be ok with getting bumped for an hour should the tables be reversed. Sure your going to say you are because you want to argue to keep your broken game mechanic which probably canGÇÖt be fixed by ccp anyhow. The best we could hope for is that they label it as harassment or exploit after a given point or time. We are talking fights. You just don't want to admit that it is, like it or not, a valid fight. Fights, particularly in EVE, aren't fair. It doesn't mean it isn't a fight, and it sure as hell doesn't mean you should be able to kill the client to escape from it. PVP is not consensual. You can throw ad hominem as much as you want, and make up statements attributing made up behaviours and reactions to us all you want, but it just makes your argument seem even weaker if you resort to those things.
Consensual or not it doesnt matter. What does matter is there is no fight until the freighter is aggressed so the mechanic of bumping does not produce aggression. Anyone should not be allowed to waste an hour or more of my time with no aggression.
Bump me if you need to but do it in what should be deternibed by ccp as an acceptable time frame then blow me up and let me get on with my game.
Keeping me tied to game with no aggression timer and no options after a certain point should be defined as griefing per CCP.
|

Callyuk
Thundercats The Initiative.
10
|
Posted - 2013.07.08 21:35:00 -
[1145] - Quote
Posted: 7/6/2013 9:48:00 PM GM Luthor Hello jedijed,
Thank you for contacting customer support.
At this time ramming into ships of other players to immobilize them is not considered harassment or an exploit, as it is not a violation of the EVE Online rules and policies. Therefore in accordance with our policies we are unable to interfere in this matter.
If you have any additional questions or matters we can assist with, please let me know.
Best regards, GM Luthor CCP Customer Support | EVE Online | DUST 514
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Callyuk
Thundercats The Initiative.
10
|
Posted - 2013.07.08 21:46:00 -
[1146] - Quote
Callyuk wrote:Posted: 7/6/2013 9:48:00 PM GM Luthor Hello jedijed,
Thank you for contacting customer support.
At this time ramming into ships of other players to immobilize them is not considered harassment or an exploit, as it is not a violation of the EVE Online rules and policies. Therefore in accordance with our policies we are unable to interfere in this matter.
If you have any additional questions or matters we can assist with, please let me know.
Best regards, GM Luthor CCP Customer Support | EVE Online | DUST 514
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support
I have another petition in also , that is still open i will escalate it if i can . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

TheGunslinger42
All Web Investigations
1501
|
Posted - 2013.07.08 21:57:00 -
[1147] - Quote
It's astonishing to me that you even petitioned it when it is so very, very clearly an acceptable event. It's also rather impressive that you're still going to try and escalate it even though we've told you for nearly 60 pages why its fine, pointed to all the relevant statements by CCP, and you yourself have now been directly told by GMs that its ok.
Some people are just completely belligerent and unwilling to accept that they just lost.
It wont be long now before they claim they're vanishing off to play WoW, and EVE is doomed to fail as a result of this heinous cruelty |

Benny Ohu
Chaotic Tranquility Casoff
1184
|
Posted - 2013.07.08 22:02:00 -
[1148] - Quote
no when the gms clearly and specifically said bumping was not an exploit they were obviously joking
those kidders, am i right? hahaha |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2268
|
Posted - 2013.07.08 22:04:00 -
[1149] - Quote
TheGunslinger42 wrote:It's astonishing to me that you even petitioned it when it is so very, very clearly an acceptable event. It's also rather impressive that you're still going to try and escalate it even though we've told you for nearly 60 pages why its fine, pointed to all the relevant statements by CCP, and you yourself have now been directly told by GMs that its ok.
Some people are just completely belligerent and unwilling to accept that they just lost.
It wont be long now before they claim they're vanishing off to play WoW, and EVE is doomed to fail as a result of this heinous cruelty
A forum page for every minute.
A laugh for every ISK lost.
And yes, quoted GM responses are clearly defined as against the rules.
So what we have here is basically an exploiter complaining about exploits. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Kaarous Aldurald
ROC Academy The ROC
405
|
Posted - 2013.07.08 22:06:00 -
[1150] - Quote
Callyuk wrote:Violation of forum rules removed by Kaarous
...
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support
In other words, you didn't like the answer, so you attempt to escalate it. Please tell us when that fails, I really want closure on this. Not posting on my main, and loving it.-á Because free speech.-á |
|

SmokinDank
Horizon Research Group
15
|
Posted - 2013.07.08 22:09:00 -
[1151] - Quote
Callyuk wrote:Callyuk wrote:Posted: 7/6/2013 9:48:00 PM GM Luthor Hello jedijed,
Thank you for contacting customer support.
At this time ramming into ships of other players to immobilize them is not considered harassment or an exploit, as it is not a violation of the EVE Online rules and policies. Therefore in accordance with our policies we are unable to interfere in this matter.
If you have any additional questions or matters we can assist with, please let me know.
Best regards, GM Luthor CCP Customer Support | EVE Online | DUST 514
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support I have another petition in also , that is still open i will escalate it if i can .
Wasting CCPs time and breaking the forum rules in one go, well done. Remind me again why we need more people like this around?
|

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2270
|
Posted - 2013.07.08 22:12:00 -
[1152] - Quote
Let's get this thread up to 3600+ posts so we can have:
A POST FOR EVERY SECOND THIS COMEDY WENT ON! He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Mag's
the united Negative Ten.
15128
|
Posted - 2013.07.08 22:13:00 -
[1153] - Quote
Callyuk wrote:**GM correspondence removed, as per forum rules.**
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support Not only do you not understand game rules, you don't understand forum ones either.
Let us know how this pans out for you. We won't laugh, honest.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united Negative Ten.
15129
|
Posted - 2013.07.08 22:17:00 -
[1154] - Quote
E-2C Hawkeye wrote:Consensual or not it doesnt matter. What does matter is there is no fight until the freighter is aggressed so the mechanic of bumping does not produce aggression. Anyone should not be allowed to waste an hour or more of my time with no aggression.
Bump me if you need to but do it in what should be deternibed by ccp as an acceptable time frame then blow me up and let me get on with my game.
Keeping me tied to game with no aggression timer and no options after a certain point should be defined as griefing per CCP.
How does someone keep you tied to the game, with no aggression timer? Are they cloaked and AFK when they do this? We would all love to know.
Oh and CCP has ruled, guess what........ 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2270
|
Posted - 2013.07.08 22:24:00 -
[1155] - Quote
E-2C Hawkeye wrote:Consensual or not it doesnt matter. What does matter is there is no fight until the freighter is aggressed so the mechanic of bumping does not produce aggression. Anyone should not be allowed to waste an hour or more of my time with no aggression.
Bump me if you need to but do it in what should be deternibed by ccp as an acceptable time frame then blow me up and let me get on with my game.
Keeping me tied to game with no aggression timer and no options after a certain point should be defined as griefing per CCP.
Honestly, if you're being kept tied to Eve Online for an hour longer than you intended because some guys were setting you up for a loss you didn't have the friends or the skill to prevent, I suspect you've got other issues besides the game mechanics of bumping spaceships on the internet.
If you're going to take a loss anyway, why stay logged in? Why not go outside to reflect on the joys of life instead of wallowing in the extension of your own defeat?
Bumping is not an exploit.
Addiction seems be a powerful motivator. In this case it's motivating you to believe you're being griefed when in fact you are just being beaten. Learn to walk away.
That's, in all honesty, the best advice you can get, given what is written here. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
9846
|
Posted - 2013.07.08 22:29:00 -
[1156] - Quote
SmokinDank wrote:Callyuk wrote:Callyuk wrote:Posted: 7/6/2013 9:48:00 PM GM Luthor **Redacted because it breaks the rules**
In other words GM Luthor didn't look into the petition at all it was simply a reply to the title of the petition
Super Fail Ass Customer Support I have another petition in also , that is still open i will escalate it if i can . Wasting CCPs time and breaking the forum rules in one go, well done. Remind me again why we need more people like this around? So that we can laugh at them every time they post, they have no other use apart from the potential comedy threads.
Why shouldn't we be able to rob people of their valuables for profit? |

Callyuk
Thundercats The Initiative.
10
|
Posted - 2013.07.08 22:29:00 -
[1157] - Quote
Well you are all right so far :) In game rules you got me there. I don't think anyone would have seen the aggression by noob toons coming. And no i don't know the forum rules since im not a forum ***** and this is my first time (other than Char Brazzar) on the forum since i started playing eve i'm learning them one ban at a time. As for the petition i still think they (how about abused instead of exploited) the mechanics. Since its been confirmed by CCP there was no exploit lets use abused instead . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

Darth Gustav
Interwebs Cooter Explosion Fatal Ascension
2270
|
Posted - 2013.07.08 22:34:00 -
[1158] - Quote
Callyuk wrote:Well you are all right so far :) In game rules you got me there. I don't think anyone would have seen the aggression by noob toons coming. And no i don't know the forum rules since im not a forum ***** and this is my first time (other than Char Brazzar) on the forum since i started playing eve i'm learning them one ban at a time. As for the petition i still think they (how about abused instead of exploited) the mechanics. Since its been confirmed by CCP there was no exploit lets use abused instead . Nope.
They USED the game mechanics. Say it with me. No, not, "Abused."
"Used." There, good.
Regarding the forum rules. They are posted and easily accessible at the top of EVERY PAGE. You can write, so you're obviously literate. Read the rules before you break the rules. Sort of like how, regarding this thread's OP Topic, you would have benefitted greatly from reading the rules in the first place, too, before playing the game. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |

Callyuk
Thundercats The Initiative.
10
|
Posted - 2013.07.08 23:29:00 -
[1159] - Quote
Im just going to wait on the reply from the next petition . If they say everything is legit im not going to try to escalate it etc. I will start ganking freighters tho and get my isk back . This will be my last post . Im done with the forums for now . How Goons Gank Freighters with the new flagging system.
http://www.youtube.com/watch?v=wdq5in9fR-Y https://forums.eveonline.com/default.aspx?g=posts&t=254193&p=25 Theres a gear at the bottom right in every YOUTUBE video use it |

WonkySplitDemon
Red Dawn Mercenaries
20
|
Posted - 2013.07.08 23:32:00 -
[1160] - Quote
Callyuk wrote:Im just going to wait on the reply from the next petition . If they say everything is legit im not going to try to escalate it etc. I will start ganking freighters tho and get my isk back . This will be my last post . Im done with the forums for now .
hahahahahaahahahahhahahaahaha |
|
|

CCP Eterne
C C P C C P Alliance
2612

|
Posted - 2013.07.09 11:37:00 -
[1161] - Quote
I have deleted some posting of GM communication from this thread. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

Eram Fidard
Republic Military School Minmatar Republic
187
|
Posted - 2013.07.09 11:40:00 -
[1162] - Quote
Callyuk wrote:Im just going to wait on the reply from the next petition . If they say everything is legit im not going to try to escalate it etc. I will start ganking freighters tho and get my isk back . This will be my last post . Im done with the forums for now .
Huzzah!
Hear Hear!
Well Said! |

Sheshou Huxunan
Indie Capsuleer Incorporated
0
|
Posted - 2013.07.09 12:24:00 -
[1163] - Quote
Next time, activate Quit or Log Off from the settings menu so that you may trigger an "emergency warp".
If you do not know what this is:-
Emergency Warp Protection for players who have disconnected unintentionally for any reason.
Your ship is warped to an inaccessible location, at which point your ship is unavailable (account offline). Subsequently, upon logging in, you are auto-warped to the location of your disconnection.
There is an exception such that, if you disconnect mid-warp, you are returned to your warp-origin rather than your warp-destination.*
*This may have changed as it has been a while since I experienced the feature mid-warp.
NOTE WELL: "Emergency warp" is only effective for those who are not already affected by some an aggression timer that has anti-warp or anti-log off properties, such as a "Criminal Timer" in high-security space. |

Dopey Leeroy
Thundercats The Initiative.
0
|
Posted - 2013.07.09 13:36:00 -
[1164] - Quote
Message History
GM Dagon Posted: 7/9/2013 10:18:00 AM GM Dagon Greetings, GM Dagon here.
Thank you for contacting Customer Support. I apologize for the delayed response but we are currently seeing a heavy load of incoming support tickets which results in a slower response time than normally. We appreciate your patience.
Regrettably as GM Luther explained in your other support ticket, the players were not exploiting when they bumped your ship and eventually destroyed it. As such we will not be able to intervene on your behalf by granting a reimbursement.
To answer your question in regards to making use of rookie ships to maintain aggression, in EVE Online players are allowed to open fire upon each other for whatever reason. Doing so in high security space has its consequences as players will lose their ships to CONCORD in addition to taking a penalty to their security status. This is however the extent of the punishment they receive and players shooting other players for the purpose maintaining aggression is not considered an exploit.
If you have any further questions or concerns regarding the matter then please do not hesitate to contact us again.
Best Regards, GM Dagon CCP Customer Support | EVE Online | DUST 514 jedijed Posted: 7/8/2013 9:43:00 PM jedijed ARE NOT in the buisness of ganking jedijed Posted: 7/8/2013 9:42:00 PM jedijed Ok i Closed the last petition. then GM Luthor responded to it :( In my petition i said i was bumped for an hour and i thought it was an exploit and apparently it isnt. Ok so on to the next bit. Is using Rookie ship Noob alt toons to keep me aggressed for an hour an Exploit ? So as not to hide anything , Im posting the response on the forums in a 58 page thread since all of us in EVE that are in the buisness of Ganking people dont know this **** is going on until its too late.
jedijed Posted: 7/3/2013 5:43:00 AM jedijed http://www.youtube.com/watch?v=wdq5in9fR-Y
This is the full HD video
And this is the final verdict . It is Over. Let the Freighter Ganks Begin :) I have enough Alts to do solo freighter Ganks so when i have time to get setup I will Be Getting my Gank on :) Peace out |

Dopey Leeroy
Thundercats The Initiative.
0
|
Posted - 2013.07.09 13:38:00 -
[1165] - Quote
Dopey Leeroy wrote:Message History GM Dagon Posted: 7/9/2013 10:18:00 AM GM Dagon Greetings, GM Dagon here. Thank you for contacting Customer Support. I apologize for the delayed response but we are currently seeing a heavy load of incoming support tickets which results in a slower response time than normally. We appreciate your patience. Regrettably as GM Luther explained in your other support ticket, the players were not exploiting when they bumped your ship and eventually destroyed it. As such we will not be able to intervene on your behalf by granting a reimbursement. To answer your question in regards to making use of rookie ships to maintain aggression, in EVE Online players are allowed to open fire upon each other for whatever reason. Doing so in high security space has its consequences as players will lose their ships to CONCORD in addition to taking a penalty to their security status. This is however the extent of the punishment they receive and players shooting other players for the purpose maintaining aggression is not considered an exploit. If you have any further questions or concerns regarding the matter then please do not hesitate to contact us again. Best Regards, GM Dagon CCP Customer Support | EVE Online | DUST 514 jedijed Posted: 7/8/2013 9:43:00 PM jedijed ARE NOT in the buisness of ganking jedijed Posted: 7/8/2013 9:42:00 PM jedijed Ok i Closed the last petition. then GM Luthor responded to it :( In my petition i said i was bumped for an hour and i thought it was an exploit and apparently it isnt. Ok so on to the next bit. Is using Rookie ship Noob alt toons to keep me aggressed for an hour an Exploit ? So as not to hide anything , Im posting the response on the forums in a 58 page thread since all of us in EVE that are in the buisness of Ganking people dont know this **** is going on until its too late. jedijed Posted: 7/3/2013 5:43:00 AM jedijed http://www.youtube.com/watch?v=wdq5in9fR-Y This is the full HD video And this is the final verdict . It is Over. Let the Freighter Ganks Begin :) I have enough Alts to do solo freighter Ganks so when i have time to get setup I will Be Getting my Gank on :) Peace out
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Kaarous Aldurald
ROC Academy The ROC
407
|
Posted - 2013.07.09 13:39:00 -
[1166] - Quote
In what way was this not explained to you, that posting GM communications is thoroughly against forum rules?
The ISDs are going to swallow you whole. Not posting on my main, and loving it.-á Because free speech.-á |

Templar Knightsbane
Ministry of War Amarr Empire
32
|
Posted - 2013.07.09 13:41:00 -
[1167] - Quote
Dopey Leeroy wrote:To answer your question in regards to making use of rookie ships to maintain aggression, in EVE Online players are allowed to open fire upon each other for whatever reason. Doing so in high security space has its consequences as players will lose their ships to CONCORD in addition to taking a penalty to their security status. This is however the extent of the punishment they receive and players shooting other players for the purpose maintaining aggression is not considered an exploit.
I think this quite clearly spells out that using a rookie ship to keep someone agressed is also not an exploit! |

Murk Paradox
Red Tsunami The Cursed Few
428
|
Posted - 2013.07.09 15:12:00 -
[1168] - Quote
The GM has spoken.
Time to find a new topic =) "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
|

Doc Fury
Furious Enterprises
2859
|
Posted - 2013.07.09 15:14:00 -
[1169] - Quote
This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . .
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3604
|
Posted - 2013.07.09 15:15:00 -
[1170] - Quote
Doc Fury wrote:This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
465
|
Posted - 2013.07.09 15:19:00 -
[1171] - Quote
RubyPorto wrote:Doc Fury wrote:This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . |

TheGunslinger42
All Web Investigations
1507
|
Posted - 2013.07.09 15:36:00 -
[1172] - Quote
I'm wondering if these fellas are even capable of reading. They haven't been able to comprehend anything that proves this is intended mechanics, but are also incapable of understanding that posting gm correspondence is against the rules, cycling through alts when they get temp bans... |

Seven Koskanaiken
Clan Steel Wolves
249
|
Posted - 2013.07.09 15:38:00 -
[1173] - Quote
Why didn't you just log off? |

Templar Knightsbane
Ministry of War Amarr Empire
34
|
Posted - 2013.07.09 15:40:00 -
[1174] - Quote
Kijo Rikki wrote:RubyPorto wrote:Doc Fury wrote:This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . .
This is the thread that never ends. It just goes on and on my friends. Some players started posting in it not knowing what it was, And they'll continue posting in it forever just because . . . |

Mag's
the united Negative Ten.
15136
|
Posted - 2013.07.09 16:04:00 -
[1175] - Quote
Murk Paradox wrote:The GM has spoken.
Time to find a new topic =) You haven't let facts stop you so far. I'm sure you could argue that blue is actually blue, for a few more pages.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami The Cursed Few
429
|
Posted - 2013.07.09 16:10:00 -
[1176] - Quote
Mag's wrote:Murk Paradox wrote:The GM has spoken.
Time to find a new topic =) You haven't let facts stop you so far. I'm sure you could argue that blue is actually blue, for a few more pages.
I quite literally and succinctly mentioned that the OP should petition. He did. And even posted the results.
Whatever my abilities are, one of them is recognizing the fact the OP has met his goal of finding out.
Or are you truly that naive?
Or just really upset?
Maybe you shouldn't interact with people. There seems to be something wrong with your social skills. "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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Mag's
the united Negative Ten.
15136
|
Posted - 2013.07.09 16:19:00 -
[1177] - Quote
Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:The GM has spoken.
Time to find a new topic =) You haven't let facts stop you so far. I'm sure you could argue that blue is actually blue, for a few more pages. I quite literally and succinctly mentioned that the OP should petition. He did. And even posted the results. Whatever my abilities are, one of them is recognizing the fact the OP has met his goal of finding out. Or are you truly that naive? Or just really upset? Maybe you shouldn't interact with people. There seems to be something wrong with your social skills. Oh I always get upset when proven right and see others fall on their faces so spectacularly. I just feel so sorry for them. They often try and post defensively to avoid admitting their fall. But it's OK, no one is laughing right now. Honest.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Murk Paradox
Red Tsunami The Cursed Few
429
|
Posted - 2013.07.09 16:30:00 -
[1178] - Quote
Mag's wrote:Murk Paradox wrote:Mag's wrote:Murk Paradox wrote:The GM has spoken.
Time to find a new topic =) You haven't let facts stop you so far. I'm sure you could argue that blue is actually blue, for a few more pages. I quite literally and succinctly mentioned that the OP should petition. He did. And even posted the results. Whatever my abilities are, one of them is recognizing the fact the OP has met his goal of finding out. Or are you truly that naive? Or just really upset? Maybe you shouldn't interact with people. There seems to be something wrong with your social skills. Oh I always get upset when proven right and see others fall on their faces so spectacularly. I just feel so sorry for them. They often try and post defensively to avoid admitting their fall. But it's OK, no one is laughing right now. Honest. Edit: To make you feel better, I'll like your post.
I literally have no idea what you're trying to do or how I'm supposed to react.
Am I supposed to take this personally? I don't.
Sorry to burst your bubble, but I enjoy the conversations! =) "Never rub another man's rhubarb." -Joker in Batman (Jack Nicholson) Just get a catalyst, blow him up and the post in local "Just a friendly reminder that I'm mining here and not you." -Abrazzar
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ISD Cura Ursus
ISD Community Communications Liaisons
157

|
Posted - 2013.07.09 16:37:00 -
[1179] - Quote
GM posting deleted, and reported to CCP.
Do NOT post GM communications. ISD Cura Ursus Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mag's
the united Negative Ten.
15136
|
Posted - 2013.07.09 16:41:00 -
[1180] - Quote
Murk Paradox wrote:
I literally have no idea what you're trying to do or how I'm supposed to react.
Am I supposed to take this personally? I don't.
Sorry to burst your bubble, but I enjoy the conversations! =)
We'll say no more and we all understand. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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Multor Kaston
Pator Tech School Minmatar Republic
1
|
Posted - 2013.07.12 13:47:00 -
[1181] - Quote
If you are being bumped you should be able to "call" CCP for backup. I understand this could be exploited so some set of rules regarding when the "call" is available would have to be put in place.
Bumping someone endlessly so they end up VERY far from the gate, for the purpose of eventually ganking them, is PvP. You are engaging them in the first step of combat. As such CONCORD should intervene.
I'm not sure how anyone can justify this as a neutral act. Seems like a good excuse to not have to admit you're exploiting game mechanics .
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TheGunslinger42
All Web Investigations
1544
|
Posted - 2013.07.12 14:37:00 -
[1182] - Quote
Multor Kaston wrote:If you are being bumped you should be able to "call" CCP for backup. I understand this could be exploited so some set of rules regarding when the "call" is available would have to be put in place. Bumping someone endlessly so they end up VERY far from the gate, for the purpose of eventually ganking them, is PvP. You are engaging them in the first step of combat. As such CONCORD should intervene. I'm not sure how anyone can justify this as a neutral act. Seems like a good excuse to not have to admit you're exploiting game mechanics  .
Do you even think before posting, friend? Do you stop for one second to think through the consequences your butthurt induced ramblings and ideas? If you make colliding with a ship a criminal offense, then what happens at the undock of stations, at gates, in fleet maneuvers, etc? |

Kaarous Aldurald
ROC Academy The ROC
443
|
Posted - 2013.07.12 14:39:00 -
[1183] - Quote
TheGunslinger42 wrote:Multor Kaston wrote:If you are being bumped you should be able to "call" CCP for backup. I understand this could be exploited so some set of rules regarding when the "call" is available would have to be put in place. Bumping someone endlessly so they end up VERY far from the gate, for the purpose of eventually ganking them, is PvP. You are engaging them in the first step of combat. As such CONCORD should intervene. I'm not sure how anyone can justify this as a neutral act. Seems like a good excuse to not have to admit you're exploiting game mechanics  . Do you even think before posting, friend? Do you stop for one second to think through the consequences your butthurt induced ramblings and ideas? If you make colliding with a ship a criminal offense, then what happens at the undock of stations, at gates, in fleet maneuvers, etc?
I'll tell you what happens. I sit on the undock in the biggest hitbox I can find, and blow people up all day long.
Then they hotfix it back to the way it was, and delete the 75 million threads about it that would pop on this very forum, calling for the head of the guy who proposed it in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

Multor Kaston
Pator Tech School Minmatar Republic
2
|
Posted - 2013.07.12 14:45:00 -
[1184] - Quote
I'll put it this way as well: This game is attempting to recreate a sci-fi universe. As such, you will notice it has borrowed elements from various different sci-fi shows, movies books and games. In fact there are few true original ideas in this game; you can find nearly all of it within some form of media with the word "star" in it.
Let's take a look then at Star Trek, Star Wars, Babylon, whatever the hell you want to think of. If a group of pirate ships were to surround the good guys, would they not hail for help? If a group of pirates were forcing a friendly Starship to be unable to move for 1 hour, would they not send a signal to Starfleet for assistance?
I understand this is EvE, this is not X Y Z sci-fi show. I don't want them to be identical. But it has to make sense. There is a reason why NO science fiction universe besides EvE would allow good guys to be ****** around with like that, while good guys are standing around in the same star system twiddling their fingers. It just doesn't make sense, OF COURSE you would hail them for help, and OF COURSE they would, at the very least, "break it up".
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Kaarous Aldurald
ROC Academy The ROC
445
|
Posted - 2013.07.12 15:06:00 -
[1185] - Quote
Dude...
Quote:This game is attempting to recreate a sci-fi universe
This game is actually recreating a submarine simulation. The game is played in a fluidic model.
Quote: This game is attempting to recreate a sci-fi universe. As such, you will notice it has borrowed elements from various different sci-fi shows, movies books and games. In fact there are few true original ideas in this game; you can find nearly all of it within some form of media with the word "star" in it.
Let's take a look then at Star Trek, Star Wars, Babylon, whatever the hell you want to think of. If a group of pirate ships were to surround the good guys, would they not hail for help? If a group of pirates were forcing a friendly Starship to be unable to move for 1 hour, would they not send a signal to Starfleet for assistance?
Ok, let's examine this, shall we?
All of those organizations, have MUCH faster FTL drive speeds than EVE does. EVE has speeds in the game that we use on a minute by minute basis that would require time travel in any of those continuties. You might not see it on the shows, but Star Trek FTL travel is slow as hell, it would take them hours, days even, to travel what the show does in minutes.
That said, CONCORD cannot intervene in actions that are not against the Yulai Convention. That being, the in game rules for aggression. They are soley based on module use. Bumping is not module use. You are not attacking them. The game cannot make the distinction between an accidental bump and a purposeful one, so nothing can be done about it, by default. Not posting on my main, and loving it.-á Because free speech.-á |

Jenn aSide
STK Scientific Initiative Mercenaries
2317
|
Posted - 2013.07.12 15:52:00 -
[1186] - Quote
TheGunslinger42 wrote:
Do you even think before posting, friend?
lol, why do you ask questions you know the answer to...that answer being "of course not" .....
|

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3622
|
Posted - 2013.07.12 17:05:00 -
[1187] - Quote
Multor Kaston wrote:I'll put it this way as well: This game is attempting to recreate a sci-fi universe. As such, you will notice it has borrowed elements from various different sci-fi shows, movies books and games. In fact there are few true original ideas in this game; you can find nearly all of it within some form of media with the word "star" in it.
Let's take a look then at Star Trek, Star Wars, Babylon, whatever the hell you want to think of. If a group of pirate ships were to surround the good guys, would they not hail for help? If a group of pirates were forcing a friendly Starship to be unable to move for 1 hour, would they not send a signal to Starfleet for assistance?
I understand this is EvE, this is not X Y Z sci-fi show. I don't want them to be identical. But it has to make sense. There is a reason why NO science fiction universe besides EvE would allow an innocent trader to be ****** around with like that, while good guys are standing around in the same star system twiddling their fingers. It just doesn't make sense, OF COURSE you would hail them for help, and OF COURSE they would, at the very least, "break it up".
Who says they're innocent?
And you absolutely should be able to call for help. From your friends.
Anyway, the difference is that EVE's a futuristic dystopia where the universe's you mention are aspiring to be utopias (no idea about Babylon).
CCP Wrangler wrote:EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
Aura used to cackle when you died.
You, as a capsuleer demi-god, are responsible for your own safety and security. CONCORD is not there to protect you, they're there to prevent full scale capsuleer wars from devastating the Empires. They do this by destroying anyone engaged in illegal aggression.
Now, if you'd like bumping to count as aggression, I also want CONCORD to do my ganking for me.  This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Jonah Gravenstein
Balius and Xanthus Traditional Gunsmiths
10388
|
Posted - 2013.07.12 17:22:00 -
[1188] - Quote
This needs to be reinstated ASAP.
"Knowledge is knowing that a tomato is a fruit, wisdom is knowing not to put it in a fruit salad." |

Tulak Thul
Republic Military School Minmatar Republic
0
|
Posted - 2013.07.12 18:33:00 -
[1189] - Quote
You could not log off and log back in? |

Schalac
Apocalypse Reign
320
|
Posted - 2013.07.16 20:30:00 -
[1190] - Quote
ISD Cura Ursus wrote:GM posting deleted, and reported to CCP.
Do NOT post GM communications.
***EDIT: Thanks to a user for pointing out that undeleted stuffs is still not deleted. Correctly removed offending posts now. And this is why the same question gets asked 100 times. And this is why rules are never clear to the public. Because GMs are some super sekrit bunch of dudes that can never be held accountable for rulings on issues in the game. SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac |
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