Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
PIRJANIN
POD Based Lifeforms DarkSide.
2
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Posted - 2013.07.12 23:35:00 -
[421] - Quote
sugestion: make it impossible to light up cyno while in agro keyword: module balance, game mechanics, cynofield generator
sugestion: make it visual if the ship has the cyno fitted keyword: module, graphics, module mechanics, cynofield generator
sugestion: make a 5-10 secs cynofield lighting (no such delay on recons, 5 secs with cynofield 5 skill, 10 with 1) keyword: module, graphics, module mechanics, cynofield generator |
Jayden Sunfire
Sunfire Corporation
8
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Posted - 2013.07.12 23:40:00 -
[422] - Quote
Suggestion: Allow transfer of materials from planets into orbit while docked at a station
Keywords: PI
Notes: Not being able to do this breaks immersion since a pilot in Eve would reasonably expect to be able to do this. Also, removing this penalty would not give attackers more opportunity to take out a hauler, because the material transfer is normally initiated from a safe spot, and possibly in another ship. |
Soko99
Repercussus RAZOR Alliance
41
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Posted - 2013.07.12 23:40:00 -
[423] - Quote
Psyren Gaterau wrote:Suggestion: Display the status (shield, armor, hull) of drones in bay Keywords: UI, Drones Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling.
You know you can just assign the damaged ones to a group called damaged and just launch those.
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PIRJANIN
POD Based Lifeforms DarkSide.
2
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Posted - 2013.07.12 23:45:00 -
[424] - Quote
sugestion: give +50% afterburner speed and -50% microwarpdrive signature penalty fixed bonus to heavy assault ships keyword: ship balance, heavy assault note: prefferably give separate bonuses to different hulls, eg - vagabond, deimos, cerberus, zealot would get -50% MWD signature penalty while; munin, ishtar, eagle, sacriledge would recieve +50% afterburner speed bonus.
these bonuses would really return these ships to game (in many different formats) making them special in their own not OP way. |
PIRJANIN
POD Based Lifeforms DarkSide.
2
|
Posted - 2013.07.12 23:47:00 -
[425] - Quote
Suggestion: make centry drones scoopable at 5km range
Keywords: drones, module balance |
Soko99
Repercussus RAZOR Alliance
41
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Posted - 2013.07.12 23:48:00 -
[426] - Quote
Suggestion: Remove the item limit in contracts. Keywords: contracts, limits Note: Currently moving a large number of items is quite annoying with the item limit in place when making contracts.
Suggestion: Auto-pause and activation of skills while jumpcloning Keywords: Jump Clones, skill queue Note: I know it's been said before but figured I'd emphasize the pain associated with having to open your character profile, then skill queue, then back to char profile, then back to skill queue just to jump clone.
Suggestion: Status indicator to show you when you're inside a warp bubble. Keywords: Bubbles, UI, status indicators Note: It's all nice and dandy that we can see who's scramming us, but that was already visible on the overview, the only way to tell if you're OUT of a bubble is by holding alt to see the little cursor over your ship, then zoom and move the camera around to get the best view to see if you've actually burned out of a bubble. |
Geldorf Drakar
Aperture Harmonics K162
20
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Posted - 2013.07.12 23:48:00 -
[427] - Quote
Suggestion: Make Amarr EW ships consistent by propagating the 10%/lvl tracking disruptor optimal bonus accross all Tracking Disruptor platforms. Keywords: Amarr, EW, Consistency |
Geldorf Drakar
Aperture Harmonics K162
20
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Posted - 2013.07.12 23:49:00 -
[428] - Quote
Suggestion: In-Game-Browser Authentication via API Keywords: API, In Game Browser, IGB, Authentication, WebApps Note: Implement an API call that allows developers to authenticate users being who they say they are when they use the In Game Browser to access trusted websites. |
Geldorf Drakar
Aperture Harmonics K162
20
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Posted - 2013.07.12 23:49:00 -
[429] - Quote
Suggestion: Automatic broadcast of Shield/Armor request for logi based on Alarm levels. Keywords: Fleet Combat, Logistics, Armor, Shield Note: Configurable via both pilot and fleet commander. Fleet commander can suppress automatic armor/shield broadcasts, default is off. |
Geldorf Drakar
Aperture Harmonics K162
20
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Posted - 2013.07.12 23:49:00 -
[430] - Quote
Suggestion: Multi-account support for EVE launcher with saved passwords protected by master password. Keywords: EVE Launcher, Multiple Accounts, Single-Sign-On Solution Note: Implement multiple-account support in the EVE launcher using a 'Firefox' like master password protected password manager. Save the locations of EVE windows on a per-account basis, and enable selectable profiles to control what accounts are connected to, IE "PvP Accounts", "industry accounts" |
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Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.12 23:53:00 -
[431] - Quote
Dez Affinity wrote:Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches. Keywords: Contracting, UI Apply this to other areas of the UI that it is also lacking in, including partial names... closest matches at the top vs alphabetical, etc. Keypwords: UI |
cerbus
www.caldariprimeponyclub.com
106
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Posted - 2013.07.12 23:57:00 -
[432] - Quote
Suggestion: Overhaul the Jita Park Speakers, Features and Ideas Discussion, and Assembly Hall sub forums to better track, manage and collaborate on crowd sourcing initiatives, feature requests and related discussions.
Keywords: do it already, web :| Ship Customisation Survey - www.tinyurl.com/cppcsurvey |
Jayden Sunfire
Sunfire Corporation
10
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Posted - 2013.07.13 00:06:00 -
[433] - Quote
Suggestion: Clone overhaul that should allow players with high amounts of skill points to engage in riskier behavior. See notes.
Keywords: Clone
Notes: With this system, skill points cannot be lost, but they may not be accessible unless they are added to the new clone. All of a players skills will be kept by the cloning facilities in a master clone (or brain). Skills must be injected into that through a cloning facility and skill training happens through that window as well. When a player gets podkilled, they are shown a window allowing them to choose which skills to include in their new clone along with the cost of doing so. They should be able to choose which skill level to add to the clone, so if they want to fly a lower level ship, they don't have to add a level V skill. In this situation if someone ever runs out of money, they can just use a clone with no skills instead of losing precious skill points. Also of note is that clone grades will be unnecessary with this setup. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2283
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Posted - 2013.07.13 00:41:00 -
[434] - Quote
Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously. Keywords: Manufacturing, Invention, UI. Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it). |
Jayden Sunfire
Sunfire Corporation
10
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Posted - 2013.07.13 00:44:00 -
[435] - Quote
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job |
Soko99
Repercussus RAZOR Alliance
42
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Posted - 2013.07.13 00:47:00 -
[436] - Quote
Jayden Sunfire wrote:Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job
I actually like this idea.. :D
but I'm quite sure this supposed to be only for serious and non troll suggestions. |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 00:55:00 -
[437] - Quote
Suggestion: Add nullsec space that is only accessible through wormholes
Keywords: Nullsec, Wormhole, Player Owned Stargate
Note: The space would be completely disconnected from all normal space (similar to Jove Empire and the cluster next to it). None of the solar systems will have jump gates between them and must be accessed via wormholes. Player owned jump gates could be set up between them. Maybe allow player owned gates to the rest of normal space as well. |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 00:58:00 -
[438] - Quote
uggestion: "Align Down" option for Acceleration Gates Keywords: UI |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 00:59:00 -
[439] - Quote
Suggestion: Let ship maintenance array drop ships again Keywords: SMA, POS |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:00:00 -
[440] - Quote
Suggestion: Prevent people from accessing xl-sma if they are outside the forcefield Keywords: xl-sma, pos |
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Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:00:00 -
[441] - Quote
Suggestion: make a remove all grantable roles in the corp member overview or edit member screen Keywords: corp management |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:01:00 -
[442] - Quote
Suggestion: make nanite paste so that when a ship has it in the cargo it can still be loaded in orca / carrier Keywords: nanite paste, carrier, orca |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:01:00 -
[443] - Quote
Suggestion: Introduce the ability to be able to by a smaller amount off of a stack of items from an indidbidual contract at the matching % of the contract's price for the entire stack Keywords: UI, Client, Contract |
Tjorven Einherjar Valkyrja
Insight n Foresight
3
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Posted - 2013.07.13 01:02:00 -
[444] - Quote
Suggestion: Kill Rights should be a commercial item between players, either via contract system or market.
Keyword: Bounty Hunting, Game play
Suggestion: Talking with Locator Agents should be easy as picking up the phone to ask for a search as opposed to actually going to their system to locate a target.
Keyword: Agent, Game play
Note: Makes it difficult when you track a target then they move and you can't locate them again till you go back to your agent, (Yes I'm aware of the Locates R Us channel and I'm an active service provider in there). Annoying as when they're in a complete different region/empire's space. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:02:00 -
[445] - Quote
Suggestion: Add a "Dislike" aka do not like option to forum posts Keywords: Forum
Note: lets you see not only what isn't approved of by others, but what is actively seen to be a waste, and should also be a way to cut down on over-populating the Likes received counter. |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:03:00 -
[446] - Quote
Suggestion: ImproveOmnidirectional Tracking Link to also improve Drone Falloff Keywords: Drone, Module, Falloff, Combat |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
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Posted - 2013.07.13 01:04:00 -
[447] - Quote
Suggestion: Add option to Sort Local by standing Keywords: UI, Local |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:17:00 -
[448] - Quote
Suggestion: Allow a master skill queue for one account so that skills for any of those alts can be trained with ease
Keywords: Alt, Skill Queue |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:22:00 -
[449] - Quote
Suggestion: Have an in game database of npc loot drops and where those npc's spawn
Keywords: Loot
Note: The current information on where to rat for specific modules is very sketchy |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 01:38:00 -
[450] - Quote
Suggestion: Allow multiple outposts per system in order to improve nullsec manufacturing operations
Keywords: Outpost, Manufacturing |
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