Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Waldemar Wexler
NorCorp Enterprise No Holes Barred
1
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Posted - 2013.07.11 19:44:00 -
[151] - Quote
Suggestion: Expose details about damage type received/done and potentially how much was mitigated by resists. Keywords: Killmails, API
Suggestion: Show all ewar/weapon systems used by each ship in killmails. Keywords: Killmails, API
Suggestion: Have the launcher remember last used account name when using symlinks/junctions. Keywords: Launcher, multiboxing Note: Using method explained here: http://wiki.eveonline.com/en/wiki/Multiple_clients |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
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Posted - 2013.07.11 19:45:00 -
[152] - Quote
Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches. Keywords: Contracting, UI |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
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Posted - 2013.07.11 19:45:00 -
[153] - Quote
Suggestion: Make it so you cannot use a gang link module inside a POS Shield, only outside it. Keywords: POS, Gang Bonuses, Warfare Link, PVP |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
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Posted - 2013.07.11 19:48:00 -
[154] - Quote
Suggestion: Add fleet booster modules for cycle time, range, and access chance of salvagers Keywords: Fleet, Links, Boosting, Salvage Note: It would also be nice to reintroduce some scannable exploration sites with massive amounts of salvage, so that Orca + Noctis salvage gangs with their new boosters would have something to farm. If the Mining Foreman Mindlink would also apply to the new salvage link bonuses, so much the better. |
Waldemar Wexler
NorCorp Enterprise No Holes Barred
1
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Posted - 2013.07.11 19:49:00 -
[155] - Quote
Suggestion: Allow swapping clones in w-space using a Rorqual. Keywords: W-space, jump clones Note: Only in-system clone swaps (to have multiple implant sets), not jumping into/out of w-space. |
Stridsflygplan
Tigers in the Snow Nyratic
45
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Posted - 2013.07.11 19:51:00 -
[156] - Quote
Suggestion: Make the stargate flash reach the star in the skybox instead of ending 100km off the gate. Keywords: world, graphics |
Freighdee Katt
Center for Advanced Studies Gallente Federation
277
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Posted - 2013.07.11 19:59:00 -
[157] - Quote
Suggestion: Make storyline agents give missions that match their profession (security, distribution, etc.) Keywords: Missions, Agents, Storyline Note: Unlike regular agents, all storyline agents give random types of missions, no matter what their nominal profession is. If they gave matching type missions, then people grinding a certain type would not have to stop and re-ship for a completely different type of mission every time they get a storyline. |
Unu Inkunen
Deep Core Mining Inc. Caldari State
0
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Posted - 2013.07.11 20:09:00 -
[158] - Quote
Suggestion: Enable a "Loot all nearby containers" option in space. Keywords: UI Note: Looting mining wing loot with freighters is too much clicking. |
Swidgen
Republic University Minmatar Republic
82
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Posted - 2013.07.11 20:10:00 -
[159] - Quote
Suggestion: Allow the directional scanner (d-scan) to use an overview profile independently of those loaded into the overview tabs. Keywords: UI
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Nyctef
PonyWaffe Test Alliance Please Ignore
2
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Posted - 2013.07.11 20:12:00 -
[160] - Quote
Suggestion: Display reactivation delay in the UI, possibly as a red circle similar to the green duration timer on the module Keywords: UI |
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Nyctef
PonyWaffe Test Alliance Please Ignore
7
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Posted - 2013.07.11 20:13:00 -
[161] - Quote
Suggestion: Put bookmarks on the overview and give them brackets Keywords: UI Note: Wasn't this already planned? I remember it being in the patch notes a while back and then it got cancelled or something |
Athos Maulerant
Dreddit Test Alliance Please Ignore
16
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Posted - 2013.07.11 20:13:00 -
[162] - Quote
Suggestion: Give the user the option of "auto stacking" inventory in both cargo hold and hangar. Keywords: Inventory, automation Note: Via menu selection I can choose to automatically stack items that appear in my inventory (scrap metal, ammunition and charges, etc) |
Nyctef
PonyWaffe Test Alliance Please Ignore
7
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Posted - 2013.07.11 20:16:00 -
[163] - Quote
Suggestion: When anchoring a POS module, show boxes around the other modules as well Keyword: UI, POS Note: Having a box around the currently anchoring module is nice, but this should make it a lot easier to see how POS modules can fit together |
Entity
X-Factor Industries Synthetic Existence
483
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Posted - 2013.07.11 20:31:00 -
[164] - Quote
Suggestion: Allow players to configure chat window defaults ("Show text only", font size, highlight, compact userlist, etc) Keywords: UI, Chat Note: having to pick "Show text only" for EVERY SINGLE CONVO, even if you already talked to that person before, is REALLY IRRITATING. For channels it's not that bad as you only have to do it once, but for convos it's every single one of them always.
GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Steve Ronuken
Fuzzwork Enterprises
1635
|
Posted - 2013.07.11 20:35:00 -
[165] - Quote
Suggestion: Bounties deplete first in, first out. Keywords: bounties Note: A bounties B for 30 million. C bounties B for 50 million. Once 30 million has been claimed on B, A stops hearing about it. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Katia Veilghast
Pator Tech School Minmatar Republic
1
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Posted - 2013.07.11 20:37:00 -
[166] - Quote
Suggestion: Bring back the double/phantom signature deviation while scanning. Keywords: Scanning, UI
Note: I'm not sure what others referred to this as. Pre-Odyssey, you would scan and occasionally the UI would report two signatures for the same ID. One would be the correct location for the signature, and the other not. Now, it seems that in situations where you'd see this previously, you get the wrong signature location. |
Bam Stroker
InterSun Freelance Moon Warriors
72
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Posted - 2013.07.11 20:39:00 -
[167] - Quote
Suggestion: Reduce jumpclone cooldown by 8 hours Keywords: clones, neocom
Note: This would mean someone who JC'd at the end of a play session would have the option to relocate again at the beginning of their next session rather than be forced to spend a second session in the same place. |
Siobhan MacLeary
BRG Corp Ocularis Inferno
114
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Posted - 2013.07.11 20:40:00 -
[168] - Quote
Suggestion: Actually add the ability to swap and store T3 modules in a C/SMA. Keywords: Wormholes, POS, UI
Note: Seriously. You said you'd do it. If it doesn't show up in Odyssey 1.1 I shall be wroth. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Freighdee Katt
Center for Advanced Studies Gallente Federation
285
|
Posted - 2013.07.11 20:40:00 -
[169] - Quote
Suggestion: Allow a player to buy off his or her current bounty by paying five times the amount posted Keywords: Bounty, ISK Sinks Note: This would let players wipe off a bounty by choosing to immediately pay the same loss amount the bounty is designed to inflict over time.
In return for absorbing the specified 5x loss, the space rich would get to frustrate and annoy whoever placed the bounty, and it would open up some real economic warfare dynamics between those placing and receiving bounties. It also would end the stupidness of everyone and their brother running around with trivial 111,111.11 ISK bounties on them forever. There is even a lore justification for it, in that 5x the amount posted is probably enough to bribe the Bounty Big Board Organization or whoever runs this whole thing to look the other way and "lose the paperwork" on your current bounty. |
Andrea Griffin
545
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Posted - 2013.07.11 20:43:00 -
[170] - Quote
Suggestion: Allow multiple BPOs to be locked and unlocked with a single vote. Category: UI, Production
CCP Sreegs is my favorite developer. |
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Andrea Griffin
546
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Posted - 2013.07.11 20:46:00 -
[171] - Quote
Suggestion: Remove the scrollbar reset in the market window after purchasing an item. Category: UI Note: After making a purchase, the item list on the left hand of the market UI jumps back to the top. This is very frustrating when moving through a large list of items, as you have to scroll down to each individual item. More desirable behavior would be to never change the scrollbar position unless the contents of that list have changed. CCP Sreegs is my favorite developer. |
Andrea Griffin
546
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Posted - 2013.07.11 20:47:00 -
[172] - Quote
Suggestion: Notification when all PI extractors on a planet have finished extracting. Category: UI, Usability, PI
CCP Sreegs is my favorite developer. |
Callic Veratar
Power of the Phoenix
398
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Posted - 2013.07.11 20:48:00 -
[173] - Quote
Suggestion: Lower the warp speed of all ships and remove the acceleration. Keywords: warp mechanics, warp drive Note: As it stands, to travel 30AU at normal speed it effectively takes (30s*2+30AU/3AU/s) = 70s and to travel 1AU is (30s*2+1AU/3AU/s) = 61s. Using an art effect and the engine trails, if a ship hits warp instantly, but travels slower, warp distance becomes much more important.
I'm picturing something like Star Wars or Star Trek warping where there's a streak of light off to the destination. While in flight the ship is moving at max velocity, slower, but in theory for about the same amount of time for a reasonable distance, like 0.5AU/s to 1AU/s (assuming 30-60AU is the average warp distance).
A more complex change would be to include allowing a ship to just spool the warp drive and warp without aligning (separating velocity and warp drive) allowing you to maintaining the velocity from before and after warping.
The changes combined would allow a player to land on a grid with no warning, but at the same time, keeping a warp drive spooled you'd have to react very fast to actually warp. There are many options to make it too easy to escape, like having a spooled warp drive require a large capacitor cost or modules not working at peak efficiency. DirectX 11, it's not rocket appliance! |
Valterra Craven
Copacetic Corporation
1
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Posted - 2013.07.11 20:48:00 -
[174] - Quote
Suggestion: Make the sound of different sized guns more distinct. Keywords: Sound
Note: I really think 425mm Rails should have some meaty punch to them. I wish you would compare real battleship gun profiles to in game ones to make them a bit better. |
Evei Shard
207
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Posted - 2013.07.11 20:48:00 -
[175] - Quote
Suggestion: Add system names to points visible along the auto-pilot route in space, with visible/invisible toggle option. Keywords: Graphics, Map, Navigation Note: Integration of system names onto the space we travel through would be more of a visual amenity than a fix for any issues, so is low priority, but it would be nice to have the option to mouse over a star in the sky and see the name of the system. Profit favors the prepared |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
|
Posted - 2013.07.11 20:48:00 -
[176] - Quote
Suggestion: Sell remaps for PLEX Keywords: Remap, Attributes, Skills, Training, Learning, SP, PLEX Note: Someone had to say it. If you won't remove attributes altogether, then at least do this. |
Andrea Griffin
546
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Posted - 2013.07.11 20:50:00 -
[177] - Quote
Suggestion: Store UI settings server-side. Keywords: UI, Usability Notes: Having to set up the overview via import/export when moving between machines is a pain. CCP Sreegs is my favorite developer. |
Valterra Craven
Copacetic Corporation
1
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Posted - 2013.07.11 20:50:00 -
[178] - Quote
Suggestion: Redo ship bonuses Keywords: Ships, Balance
Note: I think its silly that higher tiers of ships don't bonus all lower tiers of weapons. Battleships of today carry many different compliments of guns. It would be silly but kinda cool to have a rohk fitted with a full load of 75mm guns, but hey, why not. |
Valterra Craven
Copacetic Corporation
1
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Posted - 2013.07.11 20:52:00 -
[179] - Quote
Suggestion: Allow characters to transfer SP to other characters on an account once a year. Keywords: Skill Points
Note: As a bitter vet I have a **** ton of SP on my characters making clones very expansive. I'd like to be able to transfer all the non combat skills to a dedicated indy alt instead of having all the combat and indy skills on one char. |
Aliventi
Burning Napalm Northern Coalition.
180
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Posted - 2013.07.11 20:54:00 -
[180] - Quote
Suggestion: Remove Local in nullsec. Effortless perfect intel is bad. Fixes AFK cloaking. Keywords: PvP, nullsec "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
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