Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 .. 42 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:48:00 -
[391] - Quote
Suggestion: Allow mining turrets to be stacked in the HUD so that one click will activate all of them
Keywords: UI, Mining |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:53:00 -
[392] - Quote
Suggestion: Character profiles on the same account appear to share overview settings, make it so editing tabs on one profile does not change the tabs on the other profile.
Keywords: UI, Overview |

Galen Achu
Van Diemens Trading Corporation
1
|
Posted - 2013.07.12 20:55:00 -
[393] - Quote
Suggestion: Add history to the decryptor and ship type fields in the POS invention window identical to the input and output hangers. Keywords: UI, POS, Invention |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:56:00 -
[394] - Quote
Suggestion: Mining turrets do not stop their cycle when an asteroid is depleted, this breaks game immersion. Instead make them stop automatically.
Keywords: Mining |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:01:00 -
[395] - Quote
Suggestion: When activating the orbit command, ships will stop and change direction rather then continuing in their previous direction.
Keywords: Combat, Ship Controls, Orbiting
Notes: This unnecessarily inhibits speed tanking (which is important for small fast ships) and it also breaks immersion. |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:03:00 -
[396] - Quote
Suggestion: When opening the repair shop, only show items that need to be repaired
Keywords: Repair |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:09:00 -
[397] - Quote
Suggestion: Allow the corporation ticker to be longer than five characters, or remove them as a requirement for creating a corporation
Keywords: Corporation Creation, Ticker
Notes: Currently it is impossible to create a corporation without having a unique corporation ticker. Limiting the ticker to five characters limits the number of possible corporations to 5^(Number of unique characters) which is much smaller than the number of unique corporation names. |

Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:14:00 -
[398] - Quote
Suggestion: If you have just docked and then hit the undock button, the game should queue you for undocking rather than cancelling the action and saying that your ship hangar needs to be located first.
Keywords: Undocking |

Jayden Sunfire
Sunfire Corporation
2
|
Posted - 2013.07.12 21:18:00 -
[399] - Quote
Suggestion: Make customs offices a noncollidable structure
Keywords: PI, Collision Mechanics
Notes: When I warp to a customs office, my hauler will often get stuck and be unable to warp away |

Galen Achu
Van Diemens Trading Corporation
1
|
Posted - 2013.07.12 21:18:00 -
[400] - Quote
Suggestion: Make the inventory windows sort by value. Keywords: UI |
|

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:25:00 -
[401] - Quote
Suggestion: Allow more than five tabs on the overview window
Keywords: UI, Overview |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:27:00 -
[402] - Quote
Suggestion: Add a check mark next to each completed mission in the missions info panel. Keywords: Info Panel, UI |

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:28:00 -
[403] - Quote
Suggestion: Remove the apply button from the training queue
Keywords: Training Queue
Notes: If I make changes to the queue and forget to hit apply then I could lose a day of training |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:28:00 -
[404] - Quote
Suggestion: Add an intel info panel showing how many people are in system for each of the five categories of standing. Keywords: UI, Info Panel Note: Other types of info could be listed in this info panel, like suspect and criminal flags. |

Photon Ceray
Caesar Lile Directorate
42
|
Posted - 2013.07.12 21:29:00 -
[405] - Quote
Suggestion: add an automated interplanetary train to move automatically commodities between planets to reduce the brain damage caused to players by by PI. Keywords: PI, usability, UI, industry |

AurielS
Dirt Nap Squad Dirt Nap Squad.
28
|
Posted - 2013.07.12 21:31:00 -
[406] - Quote
Suggestion: Show percentage and absolute readout of Capacitor in the HUD Keywords: UI, HUD, readout Note: It would be shown exactly as shield, armor and structure is shown today in the HUD. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:32:00 -
[407] - Quote
Suggestion: Create an info panel that has the current environment message -- the one that pops up when you warp to an area and get rid of the popup. Keywords: UI, Info Panel |

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:33:00 -
[408] - Quote
Suggestion: When placing buildings and extractor heads in Planetary Interaction, make placeable locations discrete rather than continuous.
Keywords: PI
Notes: This gives the player a discrete set of options to choose from rather than an infinite set. Perfectionist players like me will be very happy with this change. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:34:00 -
[409] - Quote
Suggestion: Minus extractor heads, allow us to store patterns for PI facilities (storage, launchers, factories). Keywords: PI, Usability Note: Storing route information would be a bonus. |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:36:00 -
[410] - Quote
Suggestion: Allow for better organization of contacts based on how recently/frequently I've talked to them. Keywords: Contacts, UI |
|

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:38:00 -
[411] - Quote
Suggestion: Make the Advanced Planetology skill require Planetology level V rather than level IV since they both give the exact same bonus.
Keywords: Skill, PI |

Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:40:00 -
[412] - Quote
Suggestion: Create a corp-level market. Keywords: Corporations Note: This is just basically creating private-to-corporation markets. This way they could buy and sell things at the discounted rates that corporations already do within their ranks. |

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:43:00 -
[413] - Quote
Suggestion: In Planetary Interaction, show the value of the scan resolution, rather than leaving it ambiguous. Also, show how much the Planetology skill improves it.
Keywords: PI, UI |

Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:47:00 -
[414] - Quote
Suggestion: Make an ORE destroyer class mining ship in the same style as the venture.
Keywords: Mining, Ships
Notes: This would have a larger ore hold and the capacity for more mining turrets. It also needs to have the same bonus to warp core stability that the Venture does. |

Papryka d'Nact
The Scope Gallente Federation
0
|
Posted - 2013.07.12 22:42:00 -
[415] - Quote
Suggestion: Corporate-controlled Planetary Interaction with different levels of role permissions. |

OOOPAOOO
OOOOOPAOOOOO
0
|
Posted - 2013.07.12 22:50:00 -
[416] - Quote
Suggestion: -í-+-+-¦-¦-é-î -ü-+-ü-é-¦-+-â -ü-+-â-ç-¦-¦-+-ï-à -ü-+-¦-ï-é-+-¦ -+-¦ -+-+-ü-ü-+-Å-à, -¦ -¦-+-+-+-+-¦-¦-ü-¦-à, -¦ -¦-ü-é-¦-Ç-+-+-¦-+-ï-à -+-+-Å-ü-¦-à -+ -é.-¦. Keywords: -ü-+-â-ç-¦-¦-+-+-ü-é-î, -ü-+-¦-ï-é-+-Å Note: -û-+-+-+-î -¦ -¦-+-ü-+-+-ü-¦ -¦-â-¦-¦-é -+-¦ -é-¦-¦-+-¦ -+-Ç-¦-¦-ü-¦-¦-+-â-¦-+-+-¦ -+ -ü-é-¦-+-¦-é -+-+-é-¦-Ç-¦-ü-+-¦-¦ -¦ -Ç-¦-+-ï. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
332
|
Posted - 2013.07.12 22:58:00 -
[417] - Quote
Suggestion: Show tracking in the tooltip for guns Keywords: UI, Tooltips, Weapons, Guns, Tracking, Combat |

OOOPAOOO
OOOOOPAOOOOO
0
|
Posted - 2013.07.12 23:03:00 -
[418] - Quote
Suggestion: -¥-¦ -ü-ç-+-é-¦-é-î -+-¦-Ç-â-ê-¦-+-+-¦-+ EULA -â-à-+-¦ -+-é -¦-+-+-¦-+-Ç-¦-¦. Keywords: EULA, -¦-+-+-¦-+-Ç-¦. Note: -í-¦-¦-+-¦-¦-é-¦ -¦-+-+-¦-+-Ç-¦ -+-+-ë-+-ï-+, -+-+ -Ç-¦-¦-+-+-ü-é-+-ç-+-ï-+ -¦ -ü-¦-+-æ-+ -+-+-¦-¦-¦-¦-+-+-+! |

Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.12 23:14:00 -
[419] - Quote
Omanth Bathana wrote:Suggestion: Move skills check when fitting modules to onlining. Keywords: UI, PVP, Fitting, Logistics Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable. So... they'd still have to dock up/hit a pos, and online each module individually, vs fitting each module individually, for themselves. No offense, but I don't see much need in comparison. |

Unezka Turigahl
Det Som Engang Var
93
|
Posted - 2013.07.12 23:18:00 -
[420] - Quote
Suggestion: Replace the configuration icon on the overview, drone bay, etc. with the gear icon. Keywords: UI, icons Note: When teaching new players how to configure their overview or drones, I have to tell them to find the "little box of lines... icon... thing...." Why not use the same gear icon that is used to configure the chat window? Its a more descriptive icon and it would be more consistent to use the same icon for all configuration needs. Mock up image: http://i.imgur.com/1RpUZL5.jpg I also replaced the route-configuration icon because it looks better, and letters are not icons. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 .. 42 :: one page |
First page | Previous page | Next page | Last page |