Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Niden
Moira. Villore Accords
1
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Posted - 2013.07.12 00:02:00 -
[241] - Quote
Suggestion: add a hotkey option to launch drones for god's sake. |

Photon Ceray
Caesar Lile Directorate
39
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Posted - 2013.07.12 00:04:00 -
[242] - Quote
Suggestion: shift select BPs for industry/research and shift select slots to use, rather than having to do this for every BP. Keyworsds: industry, UI, usability |

Soko99
Repercussus RAZOR Alliance
37
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Posted - 2013.07.12 00:10:00 -
[243] - Quote
Suggestion: More slots for Corp Bookmarks. and/or create ALLIANCE level bookmarks. keywords: bookmarks, corporation, alliance |

Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.12 00:14:00 -
[244] - Quote
Suggestion: Add Alliance Bookmarks
Keywords: Wormholes, Bookmarks |

Soko99
Repercussus RAZOR Alliance
37
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Posted - 2013.07.12 00:16:00 -
[245] - Quote
Suggestion: Allow moving items from the inventory tree, vice just the cargohold. keywords: UI, inventory
Note: Currently, if you have a bunch of containers in your hold, you can't see which has what in it, but you can't move a specific container without having to rename it because the inventory tree doesn't follow the same slot layout as your hold. By letting us keep the containers content open, and then be able to move that container from the tree, this would make inventory management easier. |

Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.12 00:16:00 -
[246] - Quote
Suggestion: Start working on modular POS's/Revamp or Redo POS system
Keywords: Wormholes, POS, Enablers |

Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.12 00:21:00 -
[247] - Quote
Suggestion: Make it so we can install more jobs that we have skills to run so long as the jobs actively running are under the number we have skills to do.
Keywords: Industry
Note: It is frustrating when queing up jobs, and you can't add any more, despite the fact that the additional jobs you are adding are behind another one one of your own jobs, so you would only ever have 10 or whatever your max allowed jobs are running, as the new job only starts once the old one finishes. It really puts a damper on running industry efficiently. |

Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.12 00:23:00 -
[248] - Quote
Suggestion: Have drones actually drop something
Keywords: NPC, PvE |

Dhuras
The Classy Gentlemans Corporation Moist.
19
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Posted - 2013.07.12 00:25:00 -
[249] - Quote
Suggestion: Make dust clouds less processor intensive or just remove the damn things.
Keywords: Graphics
Note: No matter how low I put settings dust clouds wreck my FPS, its awful, and most of the time dust clouds don't look particularly good, so its not like I'm sacrificing FPS for some sort of beautiful experience. |

Max Kolonko
High Voltage Industries Ash Alliance
301
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Posted - 2013.07.12 00:55:00 -
[250] - Quote
Suggestion: Make signature ID's retain their name after DT (e.g. ABC-123 dont change to EFG-456 after DT) Keywords: Exploration, Wormholes
Suggestion: Changing t3 subs on POS SMA Keywords: POS, Wormholes
Suggestion: Personal Hangar Array having more access configuration Keywords: POS, Wormholes
Suggestion: Personal SMA Keywords: POS, Wormholes
Suggestion: Alliance Bookmarks Keywords: Corp Management, Wormholes
Suggestion: Running job on a BPO/BPC on a POS shoal auto select appropriate facility slot and tabs Keywords: R&D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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Biterno Sintaph
Future Corps Sleeper Social Club
4
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Posted - 2013.07.12 00:57:00 -
[251] - Quote
Suggestion: Remove the old success/failed message box that appears on-screen when finishing a hack in a data/relic site. Keywords: UI |

Max Kolonko
High Voltage Industries Ash Alliance
301
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Posted - 2013.07.12 01:00:00 -
[252] - Quote
Suggestion: Add killmail to mail informaing that a guy i placed bounty on has been killed Keywords: Wars, Bounty, PVP Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
301
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Posted - 2013.07.12 01:03:00 -
[253] - Quote
Suggestion: Separate D-Scan from overiwev setings (allow to change DS settings without touching Overwiev) Keywords: PVP, UI
Suggestion: Add visual cone shape showing curent D-scan area both: in map and in space Keywords: PVP, UI
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Biterno Sintaph
Future Corps Sleeper Social Club
5
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Posted - 2013.07.12 01:06:00 -
[254] - Quote
Suggestion: Replace the EVE Star Map with a flat UI like the Dust514 Atlas. Keywords: UI, map, dust514 |

Myntelle NicAtoch
GoonWaffe Goonswarm Federation
2
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Posted - 2013.07.12 01:19:00 -
[255] - Quote
Suggestion: Activation AND deactivation of cloaking module triggers aggression countdown.
Suggestion: Cloaking and decloaking is a crime (not concord) in high sec.
Suggestion: Change crystal implants to shield hp from shield boost Notes: or introduce new six implant sets for passive shield
Suggestion: Heavy mining drones for Rorqals only and Medium mining drones for Orcas only Notes: This will dramatically increase the number of Rorqal and Orca loss mails.
Suggestion: Reduce leadership skill to +1 in squad per level. Notes: With squads now five man instead of ten max fleet size and its alpha is reduced and variety of fleet types and tactics encouraged.
Suggestion: Limit drone assist in the same way assigning fighters is restricted. Notes: Instalocking finger of death from fleets of sentries is unbalanced.
Suggestion: CEO characters and Alliance leader characters gain an additional small command bonus in command ships Notes: but only applicable to fleet members from their corp or alliance. Call it crew morale, if you want. The more emphasis put on FCs as CEOs and alliance leaders, the more drama and chaos.
Suggestion: Enhance fleet invite confirmation screen Notes: allow the FC to see the applicant's current location, alliance, corp, ship class and ship type so he can choose who to accept.
Suggestion: Fleet templates. Notes: Allow the FC to define fleet template they can save and load, auto dropping new fleet members into the slots defined. e.g. FC=commandship, WCs=strategic cruiser, wing 1-3 battleships, wing 4 logistics, wing 5 any. Template can contain fleet "motd".
Suggestion: Allow swapping of players positions fleet. Notes: FC, WC or Boss to be able to drag and drop one player onto another, swapping their position.
Suggestion: Fleet configuration (in template) to autodrop podded fleet members, or autodrop pods.
Suggestion: Give all planetary objects sectors based on object size.
Suggestion: Allow structures (POS, ihubs, pocos, stations) to be anchored at any sector of planetary body.
Suggestion: Increase size or change model of Caldari outpost.
Suggestion: Allow new stations' undock direction to be selected during deployment.
Suggestion: Allow multiple stations per system
Suggestion: Balance incursion rewards
Suggestion: Remove one week expiry of incursions in null sec. Notes: Make the negative effects and particularly the lethal rats persist till cleared, though no respawn of sites after the week is up. Unused space will gradually become hostile as more and more constellations acquire vicious rats requiring an active occupant to clear it to make it farmable again. Make the landlords do some maintenance for their free isk.
Suggestion: MAssively buff damage and locking on pos guns, missiles and ew. Notes: Make them dangerous again. |

Galphii
Oberon Incorporated RAZOR Alliance
160
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Posted - 2013.07.12 01:23:00 -
[256] - Quote
Suggestion: Make Dscan angle slider more UI friendly. Also add AUs to dscan. Keywords: Scouting, exploration, UI X |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3858
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Posted - 2013.07.12 01:23:00 -
[257] - Quote
Suggestion: convert all refineries (NPC, Outpost and POS alike) to activity lines Keywords: industry, POS Notes: http://mararinn.blogspot.com.au/2012/03/industry-refine-and-manufacture.html
Day 0 advice for new players: Day 0 Advice for New Players |

Biterno Sintaph
Future Corps Sleeper Social Club
5
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Posted - 2013.07.12 01:24:00 -
[258] - Quote
Suggestion: When an SMA or CHA is destroyed it should drop a max volume can that only allows players to remove contents. Keywords: bug, pvp, POS |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3858
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Posted - 2013.07.12 01:27:00 -
[259] - Quote
Suggestion: add throughput limits to NPC and Outpost refineries Keywords: industry, POS Notes: http://mararinn.blogspot.com.au/2012/03/industry-refine-and-manufacture.html Day 0 advice for new players: Day 0 Advice for New Players |

Rengerel en Distel
1689
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Posted - 2013.07.12 01:28:00 -
[260] - Quote
Suggestion: Add the security level after the system name in the overview. Keywords: UI Notes: So you'd see Jita (1.0) on the overview.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Seagull
C C P C C P Alliance
199

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Posted - 2013.07.12 01:30:00 -
[261] - Quote
Hey all.
Big thanks to the CSM for organizing this effort.
We will look closely at the result of this process, and we will likely have bandwidth for taking on things from the resulting list for the winter expansion, and we will then continue to use this list to either build up groups of sense making features to bring in as bigger beats in expansions, or to fill out our existing plans with individual items from the lists.
I'm going on vacation for the rest of July so I will not be reading or posting more in this thread, but I will work closely with the CSM to integrate this list into our planning process once it is done.
Thanks in advance for all your suggestions!
/CCP Seagull Senior Producer, EVE Online Development CCP Games Reykjavik |
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Rengerel en Distel
1689
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Posted - 2013.07.12 01:38:00 -
[262] - Quote
Suggestion: Allow more role choices when restricting POS modules. Keywords: UI, POS, Corp Roles Notes: If i want to restrict SMA to those with Jr Accountant, should be an option.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Biterno Sintaph
Future Corps Sleeper Social Club
5
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Posted - 2013.07.12 01:39:00 -
[263] - Quote
Suggestion: Create a table, visible only to members with POS management roles, showing an overview of POSes belonging to the corp. Keywords: POS, UI Notes: The table should show each POS type, its name, its system, its planet-moon designation, reinforce timer (if any), its CPU % used, its PG % used, its fuel level, its stront level, number of CHAs, number of SMAs, number of weapons, number of hardeners, number of industrial modules, and jump bridges (and its linked location). A table like this is what I'm thinking: http://cloud.steampowered.com/ugc/882969045457779077/E46DA2411439D629400D4C82B36F881B9E0FA18D/ |

Biterno Sintaph
Future Corps Sleeper Social Club
5
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Posted - 2013.07.12 01:42:00 -
[264] - Quote
Suggestion: Allow players to view jump bridge networks owned by their alliance on the in-game star map. Keywords: jump, bridge, map, UI Notes: See also GARPA tool, http://i.imgur.com/Zo0Ok5V.png |

brinelan
The Flying Dead Insidious Empire
58
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Posted - 2013.07.12 01:49:00 -
[265] - Quote
Suggestion: Queue system for manufacturing and invention jobs that works just like the skill queue does now Keywords: pos, ui, industry Notes: Mass invention is a click fest of epic proportions when done on any more then a casual scale. Module, ammo and drone invention is probably the worst since they are verye short invention jobs. Have a skillqueue, keep it at 24h, that you can drop blueprints in to and it will do its usual checks for materials, and only allow as many jobs to be running concurrently as your skills allow. have it also let you select if you want them to use one slot, next available or something else based on user criteria. |

Biterno Sintaph
Future Corps Sleeper Social Club
5
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Posted - 2013.07.12 01:50:00 -
[266] - Quote
Suggestion: Add a "number of crew lost" metric to each character based on their lossmails. Keywords: Lore, RP Notes: I've always wondered how many innocent NPC crewmembers I have killed over my EVE career. |

Phoenix Jones
Shockwave Innovations Surely You're Joking
48
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Posted - 2013.07.12 01:51:00 -
[267] - Quote
Suggestion: allow roles to be assigned to pos modules, currently only alliance, corporation, starbase fuel and starbase config are allowed. Add more, and allow us to assign that role to players Keywords: pos, roles, management, corporation Notes: Under pos management, there are only 4 roles you can assign to modules, such as x-large arrays, corporate hanger arrays, research arrays, etc. allow more roles to be assigned to the modules themselves (the interface is already in place). |

Rengerel en Distel
1690
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Posted - 2013.07.12 01:52:00 -
[268] - Quote
Suggestion: Change the size of a wormhole in the overlay if it's been opened. Keywords: UI, Wormholes Note: Instead of an X702 being 7.3 AU in the scanner overlay, it'd be 14.6 or something to show that it has been opened. One of the worst mechanics in wormholes is that you have to warp to a wormhole to know if it's open, and doing so opens it.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Unezka Turigahl
Det Som Engang Var
90
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Posted - 2013.07.12 01:53:00 -
[269] - Quote
Suggestion: Allow the 5 active drones to be placed on the module UI slots so that they may be set on individual targets via pressing F1-F5, just like guns. Keywords: user interface, drones |

brinelan
The Flying Dead Insidious Empire
58
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Posted - 2013.07.12 01:54:00 -
[270] - Quote
Suggestion: Make all pos arrays, slots and resources shown as one large list instead of broken up by array. Keywords: UI, Pos, industry Notes: Have the pos tower take on the aggregate attributes of all arrays and labs anchored at it. Art can stay the way it is now. Example: I have 3 advanced lab, 1 component array, 1 standard lab anchored at a tower. when I look at the tower I see 9x .65 copy slots, 1x .75 copy slot, 11x invention slots etc. It would also show me I have a storage space equal to the storage that would be combined between them, which in this example would be 1,100,000 m3 of storage. |
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