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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Dolan
C C P C C P Alliance
498
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Posted - 2013.07.11 16:47:00 -
[1] - Quote
Greetings, CCP Dolan here to bring you a new initiative from my favorite Internet Spaceship Council, the 8th Council of Stellar Management. Please be aware that this feedback thread is integral to their "Reasonable Thing" project, and as such I will be moderating it accordingly.
The CSM and CCP are excited to hear the community's ideas and feedback and look forward to the results of this awesome crowdsourcing project. You can find a link to the CSM Guest Blog here. CCP Dolan | Community Representative
Twitter: @CCPDolan
Gooby pls |
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Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2966
|
Posted - 2013.07.11 16:48:00 -
[2] - Quote
Here are the most popular items in the "Help Me, CCP Soundwave" Little Things thread mentioned in the devblog.
Suggestion: Have the ability to stack/repackage your items from the assets panel, regardless of station location. Keywords: UI
Suggestion: Give us an option to invert the camera zoom of the mouse wheel. Keywords: UI
Suggestion: Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear. Keywords: UI,Overview
Suggestion: When placing structures the structure circle is off center your mouse pointer. Keywords: UI,PI
Suggestion: When you miss the structure you were aiming at, double clicking in planet view no longer swings you to the command center Keywords: UI,PI
Suggestion: Solidify the appearance of extractor control unit heads so they are visible on all planets Keywords: UI,PI
Suggestion: Lower the power grid cost of planetary links on larger planets (such as gas) to a more reasonable amount. Keywords: PI
Suggestion: In the survey window it momentarily highlights which extractor control head your mouse is on. Make that highlight remain visible while dragging the heads. Keywords: UI,PI
Suggestion: Slightly increase the limit on the distance of zooming out in planet view mode. Keywords: UI,PI
Suggestion: Under the slider that adjust the program cycle time in the survey window add buttons to set 'One Day', 'Three Days', 'One Week' or 'Two weeks' Keywords: UI,PI
Suggestion: Remove the delay between transferring resources within the customs offices. Or allow transferring from multiple launchpads before hitting 'Transfer'. Keywords: UI,PI
Suggestion: Slightly enlarge the hitbox of the 'Confirm' button that appears when attempting to disable the safety lock. Keywords: UI
Suggestion: Add two new shortcut keys to open and loot containers/wrecks. Keywords: UI
Suggestion: In the white text that gives you warping information add a destination note (and Jumping) for when the jump action is qeued on arrival at a stargate. Keywords: UI
Suggestion: Create an option to adjust the scroll speed of the mouse wheel through lists/pages of text and another for the camera zoom. Keywords: UI
Suggestion: In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen. Keywords: UI
Suggestion: Add a claim certificates button on the certificates tab so you dont have to go through the certificate planner to claim them. Keywords: UI
Suggestion: Make the shortcut keys for approach and align the same button. Keywords: UI
Suggestion: Remove 'Personal Locations' from context menus in systems where you have bookmarks. Keywords: UI
Suggestion: Let us align the Neocom to the bottom/top of our screens. Fill the skill queu bar from the bottom up. Keywords: UI,Neocom
Suggestion: Add an option to reset the size of the Neocom. Keywords: UI,Neocom
Suggestion: When you drag a module from one slot to another slot that is occupied, swap the modules in those slots. Keywords: UI,Fitting
Suggestion: Display the gun/drone/missle ranges when you hold your mouse over the dps readout. Keywords: UI,Fitting
Suggestion: Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first. Keywords: Fitting
Suggestion: In the show info window for an outpost in 0.0, display an attribute that relays whether or not you may dock at that station with/without fees. POCOs too. Keywords: UI
Suggestion: In the information panel for solar systems, place dividers under the 'Orbital Bodies' tab for stations, planets, moons, gates, etc. Keywords: UI
Suggestion: The universal price average... the one used to filter valuable items. Show it in the attributes tab under the show info of an item as well. Keywords: UI
Suggestion: Add a little note next to the log off buttons in the escape menu that displays how many players on on tranquility. Keywords: UI
Suggestion: In the show info windows make systems/stations/regions double click-able and add 'Set Destination' to the context menu for stations. Keywords: UI,Autopilot On CSM, masochism is not an option -- it's a requirement! |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2966
|
Posted - 2013.07.11 16:48:00 -
[3] - Quote
Suggestion: Add a time estimate in parenthesis next to the repair option in a damaged modules context menu. Keywords: UI
Suggestion: Make the Sov tiles in the map more unique with simple patterns (even alliance logos) Keywords: UI,Map
Suggestion: Add a glow around systems that appear over one tile but actually belong to an adjacent tile. Keywords: UI,Map
Suggestion: Add an option to pre-load sovereignty tiles. Keywords: UI,Map
Suggestion: Allow two filters to be shown at once (overlapping), one basic from the top list (e.g. security status), and one supplementary from a folder (e.g. Station Count). Keywords: UI,Map
Suggestion: Change the system colors of adjacent regions in the 'Region' filter so you can actually tell the difference between some regions. Keywords: UI,Map
Suggestion: Place systems/lines in the foreground of large labels like the region names instead of covering up some systems completely. Keywords: UI,Map
Suggestion: Enlarge the labels for constellations. Keywords: UI,Map
Suggestion: Enlarge and differentiate landmark name labels from solar system name labels. Keywords: UI,Map
Suggestion: If a buy order is placed above a matching sell order within range, the transaction should pay at the sell order price automatically. Keywords: Market
Suggestion: Improve the order placing mechanics so you can put multiple quantities of an item in one buy/sell order without having to stack the items together first. Keywords: UI,Market
Suggestion: Remove the "Regional Average" statistic and replace it with a "Universal Average" based on the new price keeping system. Keywords: Market
Suggestion: If you hover your mouse over an item in the browser/market data/groups/etc, display the universal price. Keywords: UI,Market
Suggestion: Slightly change the appearance of using projectile turrets so they are more visible in space. Make the tracers similar to fps games, with scorching-bright colors. Keywords: Graphics
Suggestion: While autopiloting with multiple waypoints, make the stargate icon of the next-in-line system a bright orange to differentiate from the other routes. Keywords: UI
Suggestion: Give the edges of the windows for viewing corp/alliance logos the drag-to-resize ability, but keep aspect ratio and only scale the images. Keywords: UI
Suggestion: Fix the pulse of the of the cloak module activation (and similar modules) to a steady, bright glow and then add a bright flash-out if you are decloaked by something. Keywords: UI On CSM, masochism is not an option -- it's a requirement! |
TSID
Habitual Euthanasia Pandemic Legion
0
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Posted - 2013.07.11 16:51:00 -
[4] - Quote
Suggestion: Increase the frequency of Revenant BPC drops. Keywords: revenant |
Two step
Aperture Harmonics K162
3864
|
Posted - 2013.07.11 16:59:00 -
[5] - Quote
Suggestion: Allow ships to be boarded from a SMA anywhere in POS shields Keywords: POS, Wormholes CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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l0rd carlos
Friends Of Harassment
500
|
Posted - 2013.07.11 17:00:00 -
[6] - Quote
Suggestion: Rework the jumpclone UI. Keywords: UI Notes: I _HATE_ to use the current one. You need to stop your skills, you need to get out of your ship, you need to double check of there are two clone on the current station etc. It also could be a good idea to combine the Jumpclone UI in a smart way with Implants UI.
___
Why is it even possible to jump and distroy a clone? It should not be possible, there is a delete button for that. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |
Mizhir
Red Federation RvB - RED Federation
27214
|
Posted - 2013.07.11 17:00:00 -
[7] - Quote
Suggestion: Make it possible to bind the evevoice PTT key to any key. keywords: evevoice We will never forget you Saede!
I bet you dont see things like this so often in EVE |
Two step
Aperture Harmonics K162
3864
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Posted - 2013.07.11 17:02:00 -
[8] - Quote
Suggestion: Add personal SMAs to POSes Keywords: POS, Wormholes CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Two step
Aperture Harmonics K162
3864
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Posted - 2013.07.11 17:03:00 -
[9] - Quote
Suggestion: Allow directors to remove items from a Personal Hangar Array at a POS Keywords: POS, Wormholes CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Sarmatiko
1258
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Posted - 2013.07.11 17:04:00 -
[10] - Quote
Suggestion: Fix / remove goddamn dust clouds from all deadspace dungeons. -¥ |
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Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
762
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Posted - 2013.07.11 17:06:00 -
[11] - Quote
Suggestion: Fix the uselessness of most storyline modules Keywords: Modules, Balance |
Unforgiven Storm
Eternity INC. Goonswarm Federation
452
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Posted - 2013.07.11 17:06:00 -
[12] - Quote
Suggestion: Allow us to add or remove items from silos in a POS without the need to offline the silo first Keywords: POS, Industry, Reactions
Suggestion: remember the last corporation hangar I selected in the inventory windows after I undock and dock Keywords: Inventory
Suggestion: in the Inventory in POS add a green/red icon in front of the strutures so we know what is offline or online Keywords: Inventory Test 1, 2, 3... |
Two step
Aperture Harmonics K162
3867
|
Posted - 2013.07.11 17:06:00 -
[13] - Quote
Suggestion: Allow players empty and fill a silo without having to offline it first Keywords: POS, Industry, Wormholes CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Callic Veratar
Power of the Phoenix
395
|
Posted - 2013.07.11 17:09:00 -
[14] - Quote
Suggestion: Improve PI processor management and routing with bulk commands. Keywords: planetary interaction Note: If I have several processors on a planet, let me shift-click select them to set up the recipe I want for all of them at the same time.
Based on what I've seen from configurations, it's very rare that once a route is set up, that it needs to be changed. In addtion to routing specific resources, let me select storage for input and storage for output, and have the processor just take whatever recipe I've decided on, if I don't care. Yes, it makes things easier to manage and quicker to react, but it greatly reduces the tediousness. DirectX 11, it's not rocket appliance! |
Destiny Calling
North Eastern Swat Pandemic Legion
5
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Posted - 2013.07.11 17:09:00 -
[15] - Quote
Suggestion / Fix: UI. Double clicking a pinned window and having it minimize is annnoying. |
Callic Veratar
Power of the Phoenix
395
|
Posted - 2013.07.11 17:11:00 -
[16] - Quote
Suggestion: Add a third button to apply outstanding orders and close when you leave planet mode. Keywords: planetary interaction DirectX 11, it's not rocket appliance! |
Two step
Aperture Harmonics K162
3867
|
Posted - 2013.07.11 17:11:00 -
[17] - Quote
Suggestion: Allow drugs (boosters) to be contained in contracts Keywords: Contracts, Boosters Note: They can be sold on the market, why are they banned from contracts? This is yet another hassle when trying to use boosters CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Atum
Eclipse Industrials Quantum Forge
77
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Posted - 2013.07.11 17:12:00 -
[18] - Quote
Suggestion: Some kind of anti-cloak probe/module/POS device/sov structure/????? Keywords: Cloak, Balance Notes: This has been going on for so long it's a dead horse that's beaten way beyond anything even remotely resembling what might have been considered a living organism, but the fact remains that cloaks are one of the only modules that don't have a counter beyond getting lucky. |
pmchem
GoonWaffe Goonswarm Federation
555
|
Posted - 2013.07.11 17:12:00 -
[19] - Quote
Suggestion: Allow copying of all client settings (overview, window positions, chats open, etc) across characters and accounts, preferably storing things server side (but client side would be ok). Keywords: UI, client, settings Note: players currently use a third-party utility to do this, here is a (slightly outdated) public thread -- http://forums.ponywaffe.org/topic/4701-garpa-uniform-interface-copy-overview-etc-settings-to-every-char/ -- also I brought up this issue at fanfest and was told a dev would look into it (see Q&A video for "Improving the Player Experience" session). @pmchem on twitter || GARPA || Goonswarm Economic Warfare Cabal |
Omanth Bathana
GoonWaffe Goonswarm Federation
0
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Posted - 2013.07.11 17:14:00 -
[20] - Quote
Suggestion: Store Overview/Client settings server-side so player do not need to re-set overview settings every time they log in from a new machine. Category: UI, Settings |
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Sylvanium Orlenard
EVE University Ivy League
16
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Posted - 2013.07.11 17:17:00 -
[21] - Quote
Suggestion: Permit Silos to be re-tasked (contain different materials) without POS config. Keywords: POS, Industry, Reaction, Wormhole Note: Requiring POS Config to retask a silo is rediculous. If it were tied to a less sensitive role, or a role of its own. Corp members who still have to prove their worthiness could do Reactions without breaking Corporate Security. |
Two step
Aperture Harmonics K162
3867
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Posted - 2013.07.11 17:18:00 -
[22] - Quote
Suggestion: Add "Killed on behalf of" to killmail API Keywords: API Note: It is in the in game killmails already, it should also be added to the API CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Two step
Aperture Harmonics K162
3867
|
Posted - 2013.07.11 17:20:00 -
[23] - Quote
Suggestion: Add X, Y and Z positions of ships to killmail API Keywords: API Note: This would allow battle visualizations on killboards, which would be super cool. Would also be nice to get more precise times on killmails CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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seth Hendar
I love you miners
109
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Posted - 2013.07.11 17:20:00 -
[24] - Quote
Suggestion: add an option to disable completely jump animation, dust clouds and sensor overlay Keywords: UI |
Two step
Aperture Harmonics K162
3867
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Posted - 2013.07.11 17:20:00 -
[25] - Quote
Suggestion: Add clone grade to podmails Keywords: API CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:21:00 -
[26] - Quote
Suggestion: I want to be able to buy a ship and it's fitting from the market with one click from my stored fittings Keywords: Industry, Market, PVP, UI We are recruiting german-speaking PVP players, contact me :)
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Zondrail
Formic Hive
6
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Posted - 2013.07.11 17:22:00 -
[27] - Quote
Suggestion: Add a tracking system/update the COSMOS missions and Epic Arcs. Show which ones are completed, and the proper agent progress, starting agents, etc. and for Epic Arcs specifically, show their cooldown. Keywords: Cosmos, Epic Arcs, PVE Note: Epic Arcs and Cosmos provide some great PVE content, but accessing it is difficult and requires lots of internet searching. All the base work for the missions has been done, we just need an interface that helps players track progress, know where to go to start, what order to do the missions in (for Cosmos), and shows cooldowns for Epic Arcs. This will also help newer players even know that these really fun options exist as something to do. |
Gilbaron
Free-Space-Ranger Nulli Secunda
903
|
Posted - 2013.07.11 17:23:00 -
[28] - Quote
Suggestion: I want to be able to sell a lot of stuff to the highest buyorder at the same time, i don't care if it takes some time to make sure the server does not crash Keywords: Market, Industry, UI We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:24:00 -
[29] - Quote
Suggestion: I want an easy way to import and export fittings in EFT format to the client Keywords: UI We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:26:00 -
[30] - Quote
Suggestion: i want the ingame fitting management tool to show my how many of item X i have access to (my own hangar, my corp hangar and containers in these hangars) Keywords: UI We are recruiting german-speaking PVP players, contact me :)
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Two step
Aperture Harmonics K162
3869
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Posted - 2013.07.11 17:26:00 -
[31] - Quote
Suggestion: Add itemID to killmails for the lost ship Keywords: API Note: This would be useful for asset tracking, to match up ships from the assets API to lost ships from killmails. Bonus points for putting attacker itemIDs, so we can track kills per ship CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:28:00 -
[32] - Quote
Suggestion: i want the fitting tool to use items from all hangars i have access to, in a priority set by me, not the game Keywords: UI We are recruiting german-speaking PVP players, contact me :)
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Kenneth Skybound
The Scope Gallente Federation
61
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Posted - 2013.07.11 17:28:00 -
[33] - Quote
Suggestion: Remove ECM Drones Keywords: ECM, Drones, Combat Note: ECM is a rough topic and fixing it isn't easy. The modules have been balanced but the drones, due to chance based, are too powerful. Until a fix is found, they are better removed. (See how the meta develops without them) |
Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:32:00 -
[34] - Quote
Suggestion: i want to give my alts (and some other people) access to my hangars Keywords: basically every aspect of the game Note: it is a major pain in the ass to manage assets across multiple accounts, this would make the life of everyone using more than one account much easier We are recruiting german-speaking PVP players, contact me :)
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Chitsa Jason
Infinity Explorers Exhale.
602
|
Posted - 2013.07.11 17:33:00 -
[35] - Quote
Suggestion: Add second static to Class 4 wormholes Keywords: Wormholes, exploration
CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chitsa Jason
Infinity Explorers Exhale.
602
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Posted - 2013.07.11 17:34:00 -
[36] - Quote
Suggestion: Change black hole effect to something more useful Keywords: Wormholes
CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chitsa Jason
Infinity Explorers Exhale.
602
|
Posted - 2013.07.11 17:36:00 -
[37] - Quote
Suggestion: Make Dscan angle slider more UI friendly. Also add AUs to dscan. Keywords: Scouting, exploration, UI CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chribba
Otherworld Enterprises Otherworld Empire
8860
|
Posted - 2013.07.11 17:40:00 -
[38] - Quote
Keep up the good work!
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Gilbaron
Free-Space-Ranger Nulli Secunda
904
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Posted - 2013.07.11 17:42:00 -
[39] - Quote
Suggestion: Setting up shortcuts via a list is massively unpractical, there are better ways to do this, read the note Keywords: UI Note: this is how it's done in some other games i played:
1. start the process by pressing a shortcut (something exotic like Shift +Alt + F7. As a result, the current UI freezes up and everything that can be mapped to a button gets highlighted 2. click the thing you want mapped to a shortcut 3. game asks for the shortcut 4. press the shortcut you want that action to be mapped to 5. press Shift + Alt + F7 again to safe the new shortcut 6. profit We are recruiting german-speaking PVP players, contact me :)
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Two step
Aperture Harmonics K162
3872
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Posted - 2013.07.11 17:43:00 -
[40] - Quote
Suggestion: Make the assembly line selection for industry jobs default to the first free slot in the same location as where you last installed a job Keywords: Industry, UI CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Noriko Mai
893
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Posted - 2013.07.11 17:43:00 -
[41] - Quote
Suggestion: Make the Filters in the inventory OR linked, not AND. Keywords: inventory
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Klingon Admiral
Black Hole Cluster
32
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Posted - 2013.07.11 17:44:00 -
[42] - Quote
Suggestion: Let skills from the character sheet generate links when dragged into chat. Keywords: UI |
Takari
Brave Newbies Inc. Brave Collective
0
|
Posted - 2013.07.11 17:44:00 -
[43] - Quote
Suggestion: Allow us to create tabs/sections in Cargo Holds, Station Holds, Ship Hangar, etc |
Richter Enderas
Sniggerdly Pandemic Legion
299
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Posted - 2013.07.11 17:45:00 -
[44] - Quote
Suggestion: Let us save our entire UI configuration (window positions, overview tabs and settings, chat channels, etc) so I can one-click import them across multiple characters and accounts and have the exact same setup on all of them. Keyword: UI |
Omanth Bathana
GoonWaffe Goonswarm Federation
1
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Posted - 2013.07.11 17:47:00 -
[45] - Quote
Suggestion: Move skills check when fitting modules to onlining. Keywords: UI, PVP, Fitting, Logistics Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable. |
Harvey James
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.07.11 17:48:00 -
[46] - Quote
Suggestion: Improve drone performance and UI Keywords: Drones UI
Note: Drones UI is poor and needs to be more friendly and with more options. Drones themselves need to be better balanced and more role based and unique features Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Mike Azariah
Gallente Benevolence Association
406
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Posted - 2013.07.11 17:49:00 -
[47] - Quote
Add double click directional piloting to tutorial Keyword: Tutorial
Allow bookmark folders to be nested Keyword UI
Add stop watch and countdown with alarm features to the game clock Keyword UI
(just three at a time to allow processing)
m Mike Azariah-á CSM8 |
Sarah Olson
Alpha United Industries Inc.
2
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Posted - 2013.07.11 17:51:00 -
[48] - Quote
Suggestion: In the Universal Inventory, make filters on/off state persistent through closing and opening the inventory. Keywords: UI, Inventory Notes: I organize all my assets with station containers and use a filter so I don't see the containers in my inventory windows, just the tree. Every time I close the inventory window the filter reverts to off. This is really annoying because I rarely need to see my containers in the window and their are so many it clutters a lot of room. |
Jung Zing
Astral Industrials Space Vikings Alliance
0
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Posted - 2013.07.11 17:52:00 -
[49] - Quote
Suggestion: Improve the drone interface, e.g. with buttons do make all active drones engage or return Keywords: Drones, UI Note: The current drone interface seems to be lacking greatly, as the context-menu is the only way to interact with it, using the mouse, and this is far too slow in the midst of combat. Another option could be something like a few buttons to launch a few preset groups of drones |
Mike Azariah
Gallente Benevolence Association
406
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Posted - 2013.07.11 17:52:00 -
[50] - Quote
Add lesson on turret tracking and gun ranges to tutorial Keyword: Turtorial
Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec Keyword:Ship balancing
Be able to reprocess slaves into 'freed slaves' and Freed slaves back into slaves Keyword:Market, Industry
m
Mike Azariah-á CSM8 |
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Harvey James
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.07.11 17:54:00 -
[51] - Quote
Suggestion: Improve Corp interface and functions Keywords: UI
Note: Corp roles are so buggy and awkward ... some default roles would be nice and easy to edit names. A general uplift would be nice with more functions/options Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Mike Azariah
Gallente Benevolence Association
410
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Posted - 2013.07.11 17:55:00 -
[52] - Quote
Throttling back of throttle of AB or MWD cuts the cap usage Keyword: Modules
Increase skill queue to 48 hours Keyword: Skills
Add an option for quick delivery bonus for courier contracts Keyword: Contracts?
m Mike Azariah-á CSM8 |
Mike Azariah
Gallente Benevolence Association
410
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Posted - 2013.07.11 17:56:00 -
[53] - Quote
and because so many have asked I ask for it . . .
Option to put undock button back where our stupid muscle memory STILL thinks it is Keyword: UI Mike Azariah-á CSM8 |
DarklordKarn
North Eastern Swat Pandemic Legion
3
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Posted - 2013.07.11 17:56:00 -
[54] - Quote
Suggestion: Referendum on removing and banning CSM.
Failing to meet the needs of the eve community, which it is meant to represent, over that of the council's own political agendas. |
Harvey James
Deep Core Mining Inc. Caldari State
195
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Posted - 2013.07.11 17:58:00 -
[55] - Quote
Suggestion: Module Tiercide Keywords: modules
Note: A more role based rather than meta/tier system would be great. Also all T2 mods should require a lv5 skill to use without needing multiple other lv5 skills first. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Wiu Ming
Shadows Of The Federation Drunk 'n' Disorderly
49
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Posted - 2013.07.11 17:59:00 -
[56] - Quote
Suggestion: Significantly (double or more) increase the number of contacts/watchlisted players (currently at 1,024). |
Altrue
Exploration Frontier inc
455
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Posted - 2013.07.11 18:03:00 -
[57] - Quote
Suggestion: Create smaller variations of the Large Micro Jump Drive for smaller ship classes. Keywords: Module Note: Smaller versions could have less range and charge time, or even multiple variations with high range/high charge time and low range/low charge time.
Suggestion: Modify the acceleration and deceleration time for the warp tunnel to match ship mass and skills (by adding a new skill). Keywords: Skills, Navigation Note: Of course having an associated module would be cool.
Suggestion: Boost the efficiency of the ECCM module in low slot. Keywords: ECM, ECCM, Module
Suggestion: Create a new script for heavy interdictors that prevent ships inside the bubble from being probed with combat probes Keywords: Scanning, Heavy Interdictor, Module Note: This simple new script would enable new ways of sniping. G££ <= Me |
Cibil McDuff
In Exile. Imperial Outlaws.
0
|
Posted - 2013.07.11 18:05:00 -
[58] - Quote
Add a visual effect to all those affected by OGBs.
This would be very helpful in lieu of an actual OGB fix. Thanks! |
Mike Azariah
Gallente Benevolence Association
410
|
Posted - 2013.07.11 18:05:00 -
[59] - Quote
Add a sword icon or other award/medal to indicate PLAYERS and CORPS that have been constant in the game for 10 years Keyword: Player retention Mike Azariah-á CSM8 |
Pic'n dor
Epsilon Lyr Nulli Secunda
0
|
Posted - 2013.07.11 18:09:00 -
[60] - Quote
Suggestion : autopilot warp in distance less than 15km (like random distance between 2500m and 15 000m, normal law distribution ?) Keywords : UI, world shaping
Note : can be applied to spawn position after jumping |
|
Harvey James
Deep Core Mining Inc. Caldari State
195
|
Posted - 2013.07.11 18:09:00 -
[61] - Quote
Suggestion: Weapon rebalances across the board Keywords: modules
Note: All the weapon systems could use a good review with some desperately needing a buff mainly lasers and long range guns in general and ammo also projectiles should use cap .. please :)
Suggestion: Add new skills/ change some current skills Keywords: skills
Note: Drones skills are missing a couple skills at least.. missile skills are too high they are double gunnery skills. There are other little gaps that could be filled and some skills need separation into separate skills. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Altrue
Exploration Frontier inc
455
|
Posted - 2013.07.11 18:09:00 -
[62] - Quote
Suggestion: Add a visual effect for afterburners and microwarpdrives Keywords: Module, Propulsion, Afterburner, Microwarpdrive Note: Currently the sound effect doesn't always proc, and is not adapted for a fight situation.
G££ <= Me |
Azurae
South West Trading
81
|
Posted - 2013.07.11 18:12:00 -
[63] - Quote
Suggestion: Fix the Small Blaster Model where right now there is a huge gap between the part that holds the "gun" and the part where its mounted to. Keywords: graphics, fix, model Note: All they have to do is increase the size of the "gun" part, the middle part, of the small blasters by just about 30% or so and it will fit to both sides perfectly. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:15:00 -
[64] - Quote
Suggestion: Fix Ore Mining / Asteroid Clusters in Null-Security Keywords: Industry, Mining Note: See http://thelazypilot.wordpress.com/2013/06/05/ore-mining-in-null-security-still-needs-changes/
Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:16:00 -
[65] - Quote
Suggestion: Create Nullsec Trade Hubs Keywords: Null Sec, Trade Hubs http://thelazypilot.wordpress.com/2013/03/20/nullsec-trade-hubs/ Test 1, 2, 3... |
Entity
X-Factor Industries Synthetic Existence
483
|
Posted - 2013.07.11 18:17:00 -
[66] - Quote
Suggestion: In the People & Places window, make all entries in the "Search Type" combo-box visible at all times. Keywords: UI, Search Note: Having to scroll the combo-box to get from "System" to "Character" if you want to do a specific search is really tedious; you always have to scroll to get to the other. This has been fixed before by enlarging the combo-box, but since, new search types were added to it, causing the issue to come back. GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:17:00 -
[67] - Quote
Suggestion: Remember the last corporation hangar I selected in the inventory windows after I undock and dock Keywords: Inventory Note: See corporatehangarsexpanded.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:17:00 -
[68] - Quote
Suggestion: In the Inventory in POS add a green/red icon in front of the structures so we know what is offline or online Keywords: Inventory, POS Note: See canyouseewhatisonlineornot.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[69] - Quote
Suggestion: In the pick blueprint window automatically collapse the last selected row or the 1st, if only 1 row is present Keywords: Invention, Blueprints Note: See dontcollapse.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[70] - Quote
Suggestion: In Planet tab / Industry window, add new radial menu for planet custom offices -> warp to 0/Access/align Keywords: PI, Industry, Custom Offices Note: See customofficemenus.png and customofficemenus2.png Test 1, 2, 3... |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[71] - Quote
Suggestion: Fix the access to pos from anywhere inside the POs, you still cannot access mobile laboratories Keywords: POS, Industry, Invention, Blueprints Note: See outofrange.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[72] - Quote
Suggestion: Add double click support for Inventory window -> "install Job" to bypass the menu usage Keywords: Industry, Invention, Blueprints Note: See doubleclick.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[73] - Quote
Suggestion: Add ML and PL info to BPO/BPC icons Keywords: Invention, Industry Note: See cantseemlplinformation.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[74] - Quote
Suggestion: Add columns for ML and PL info to inventory window / items window Keywords: Invention, Industry Note: See antseemlplinformation2.png Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:18:00 -
[75] - Quote
Suggestion: Remove the penalties from refining arrays Keywords: POS, Industry, Refining Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[76] - Quote
Suggestion: Remove the penalties from advanced ship assembly arrays Keywords: POS, Industry, Manufacturing Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[77] - Quote
Suggestion: Warn players when they use the reactions setup tab and forget to APPLY something Keywords: POS, Industry, Reactions Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[78] - Quote
Suggestion: Improve UI and funcionality of the POS window management in special the reactions setup tab Keywords: POS, UI Test 1, 2, 3... |
Steve Ronuken
Fuzzwork Enterprises
1627
|
Posted - 2013.07.11 18:19:00 -
[79] - Quote
Suggestion: Release Catma Keywords: Enablers,3rd party Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[80] - Quote
Suggestion: Add warnings to PI window if we forget to set routes and have ECUs or factories not receiving or sending materials Keywords: PI, Industry Test 1, 2, 3... |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[81] - Quote
Suggestion: Allows us to move the CC or allow us to choose another default focus structure on a planet Keywords: PI, Industry Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[82] - Quote
Suggestion: Add a warning to industry window that you have ECU heads stopped in a planet Keywords: PI, Industry Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[83] - Quote
Suggestion: Add left/right navigation buttons that allows me to navigate to the next or previous planet inside the PI window Keywords: PI, Industry Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[84] - Quote
Suggestion: Add global POCO window that allows POCO owners to see all POCOS and remote change their taxes Keywords: PI, Industry Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[85] - Quote
Suggestion: Fix Bug that random closes Customs Office window upon clicking the GÇ£TransferGÇ¥ button Keywords: PI, Industry Test 1, 2, 3... |
Steve Ronuken
Fuzzwork Enterprises
1627
|
Posted - 2013.07.11 18:19:00 -
[86] - Quote
Suggestion: Release the layout of the Dust map Keywords: Enablers,3rd party Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:19:00 -
[87] - Quote
Suggestion: Allow the creation of courier contracts from a Custom Office to a station Keywords: PI, Industry, Contracts, Hauling Test 1, 2, 3... |
Unforgiven Storm
Eternity INC. Goonswarm Federation
454
|
Posted - 2013.07.11 18:20:00 -
[88] - Quote
Suggestion: Add route automation during PI construction Keywords: PI, Industry Note: If I select a new extractor product and start a job, automatically CCP should verify if there is a route set for this product, if not it should search a storage or launch pad linked directly to the ECU or the nearest one (with less link jumps) and if one is found create an automatic route from the extractor to that structure. If I set up a basic factory or advanced factory and select a BPO, automatically CCP should find, for each product it needs, the near storage or launch pad that contains the product in its storage or has a receiving product route, and set up a automatically route with that product from that structure to the factory. It also should create a route of the product it produces to the nearest storage or launch pad. Test 1, 2, 3... |
Stegas Tyrano
GLU CANU Open Space Consultancy
542
|
Posted - 2013.07.11 18:20:00 -
[89] - Quote
Suggestion: Improve on the Duelling System by adding Contract like fight conditions (Number of Players, Ship Types, Damage Limits etc) as well as Arena's said fights can take place in.
Keywords: PVP, Duelling Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Hathrul
DEEP-SPACE CO-OP LTD
249
|
Posted - 2013.07.11 18:22:00 -
[90] - Quote
suggestion: Allow combat boosters in contract Keywords: combat boosters, Legality
suggestion: Let Ship maintenance array drop ships again Keywords: SMA, POS
suggestion: Prevent people from accessing xl-sma if they are outside the forcefield keywords: xl-sma, sma, pos
suggestion: set a delay on signature spawning on the scanning overlay in wormholes keywords: wormhole, signature, scanning overlay
suggestion: change or remove the black hole effect in wormhole space keywords: black hole, wormholes
suggestion: make a remove all grantable roles in the corp member overview or edit member screen keywords: corp management
suggestion: allow turning off of incursion related channels keywords: incursions
suggestion: allow alliance bookmarks keywords: alliance, bookmarks
suggestion: disallow selfdestruct inside a forcefield keywords: selfdestruct, forcefield.
suggestion: make nanite paste a module so when a ship has that in its cargo it can still be loaded in orca and carriers keywords: nanite paste, carriers, orca's, module group
suggestion: allow pos mods to be build at a pos keywords: pos, production, manufactoring
|
|
paritybit
Repo.
212
|
Posted - 2013.07.11 18:22:00 -
[91] - Quote
Suggestion: Roll back faction warfare complex timers when not actively being run down. Keywords: pvp, faction warfare Note: See https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=253352 for a complete explanation of this improvement.
Suggestion: Allow launch drones to be bound to a hotkey Keywords: drones, hotkey |
Steve Ronuken
Fuzzwork Enterprises
1627
|
Posted - 2013.07.11 18:23:00 -
[92] - Quote
Suggestion: Add custom context menu options going to bookmarks with place holders for typeids Keywords: Enablers, 3rd party, IGB Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises
1627
|
Posted - 2013.07.11 18:24:00 -
[93] - Quote
Suggestion: Add 'launch in external browser' to url context menus. keywords: IGB Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Agnor BooK
Mr. Wednesday's Privateers
0
|
Posted - 2013.07.11 18:24:00 -
[94] - Quote
Suggestion: Pull the collision areas around large objects in to more closely match the actual object area. Keywords: Graphics, Missions Note: Missions with lots of large objects, especially stations, in close proximity make it difficult to orbit effectively. I'm tired of running into nothing with speed tanks. |
Steve Ronuken
Fuzzwork Enterprises
1628
|
Posted - 2013.07.11 18:25:00 -
[95] - Quote
Suggestion: Remove high sec static belts. Move mining to mining missions for NPC corporations. higher level, better ore. keywords: Mining,pve Note: See https://www.fuzzwork.co.uk/2013/05/31/mining-rights/ for fleshed out details Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Steve Ronuken
Fuzzwork Enterprises
1628
|
Posted - 2013.07.11 18:26:00 -
[96] - Quote
Suggestion: Make Ice destroyable by shooting. keywords: mining, pve note: Allows for denial of resources. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Sylvanium Orlenard
EVE University Ivy League
16
|
Posted - 2013.07.11 18:26:00 -
[97] - Quote
Suggestion: Interdiction Bubbles show in kill mails regardless of attempt to warp away or not. Keyword: PvP, Kill-Mails, API, Interdiction Bubbles. Note: This is of special interest when a ship is self distructed in a Interdiction Bubbled POS. |
Aryth
GoonWaffe Goonswarm Federation
924
|
Posted - 2013.07.11 18:28:00 -
[98] - Quote
Suggestion: Stack Multi-splitting. Ability to Split a Hanger stack into many smaller stacks with a single command. Keywords: UI, client Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
Skydive
Friends Of Harassment
2
|
Posted - 2013.07.11 18:30:00 -
[99] - Quote
Suggestion: Make it possible to logoff and login on the same client without terminating exefile.exe Keywords: client, exefile |
Hathrul
DEEP-SPACE CO-OP LTD
251
|
Posted - 2013.07.11 18:30:00 -
[100] - Quote
suggestion: remove the swivel from the tracking camera keywords: tracking camera note: the tracking camera is nice when you quickly want to d-scan specific area's or moons, the swivel makes it a lot slower with a lot more waiting |
|
Aryth
GoonWaffe Goonswarm Federation
924
|
Posted - 2013.07.11 18:31:00 -
[101] - Quote
Suggestion: Contract Stack Peeling: Ability for contracts to "peel' one quantity off the top of a higher quantity stack when using copy contract functionality or regular contracting. Keywords: UI, client,contracts
Leader of the Goonswarm Economic Warfare Cabal Vile Rat: You're the greatest sociopath that has ever played eve. |
PinkKnife
Future Corps Sleeper Social Club
367
|
Posted - 2013.07.11 18:31:00 -
[102] - Quote
Suggestion: Allow me to set the destination by clicking the destination/autopilot bar (top left under system) Keywords: UI
More info: https://forums.eveonline.com/default.aspx?g=posts&m=3131673#post3131673 |
Callic Veratar
Power of the Phoenix
396
|
Posted - 2013.07.11 18:32:00 -
[103] - Quote
Suggestion: Split Blasters and Railguns into their own classes of weapon system, add a new short range kinetic weapon and long range thermal weapson. Keywords: hybrid weapons, diversity, weapons Note: Amarr and Minmatar currently have unique primary turret systems. Greater variability can be introduced in the ships if Caldari and Gallente each have their own. In the short term, a short range kinetic weapon could copy the blasters and long range thermal weapon could copy the rails and both still use hybrid charges (which can be split and expanded on at a later time). DirectX 11, it's not rocket appliance! |
Denidil
Turalyon Plus
615
|
Posted - 2013.07.11 18:34:00 -
[104] - Quote
Suggestion: When selecting Manufacturing from a BPC the Run count defaults to the max runs of the BPC, not 1 Keywords: Industry, BPC
Suggestion: Add a "Repeat Count" to the Industry job windows. IE 10xHeavy Pulse Laser II BPC -> right click, manufacture, select line, press repeat count. Costs include 5 of the 10 run BPCs, plus all the materials Keywords: Industry, BPC, Manufacturing
Suggestion: Remove individual platform storage arrays for manufacturing arrays, increase size of CHA. Make manufacturing arrays pull materials from a CHA in the same POS Keywords: Industry, POS
Suggestion: Fix the difficulties in remote installing jobs into POS arrays Keywords: Industry, POS
Suggestion: Allow POSes to be autopilot destination. Warp to 15 km outside of the shield then slow boat Keywords: Autopilot, POS Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |
Kyt Thrace
Lightspeed Enterprises Fidelas Constans
235
|
Posted - 2013.07.11 18:34:00 -
[105] - Quote
Suggestion: Removal of Unwanted Skills Keywords: Skills,PLEX
Note: Charge a PLEX to remove unwanted skills. You DO NOT get reimbursed for skill points or cost of the skill books. R.I.P. Vile Rat |
Obil Que
Red Dwarf Mining Corporation space weaponry and trade
0
|
Posted - 2013.07.11 18:35:00 -
[106] - Quote
Suggestion: Remove clouds from [insert various places they appear here] Keywords: UI Note: They cause significant lag especially in data/relic sites making them near impossible to complete in some cases |
Unforgiven Storm
Eternity INC. Goonswarm Federation
457
|
Posted - 2013.07.11 18:36:00 -
[107] - Quote
Suggestion: Logistical ships in kill mails of ships killed by players we give reps in the last n minutes or while we are in a grid Keywords: Killmails, Logistic Ships Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Steve Ronuken
Fuzzwork Enterprises
1629
|
Posted - 2013.07.11 18:38:00 -
[108] - Quote
Suggestion: WTB contracts with a duration, and collateral/materials possible from both parties keywords: ui, contracts Note: So you can say 'make me this. I want it in X days' and they know you can't cancel on them. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Unforgiven Storm
Eternity INC. Goonswarm Federation
457
|
Posted - 2013.07.11 18:39:00 -
[109] - Quote
Suggestion: Put Bubble owners in Killmails for all ships (with 0 or less standings) killed inside the bubble Keywords: Killmails, Interdictors Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Lykouleon
GoonWaffe Goonswarm Federation
863
|
Posted - 2013.07.11 18:41:00 -
[110] - Quote
Suggestion: Allow players to disable the scanning sensor overlay on jump-in to system. Keywords: UI
Note: With the way the new overlay works, the cosmic signatures take precedent over other celestial when clicking in space. In a combat situation, clicked on an anomaly instead of the celestial you're intending to so you can warp to it immediately after loading gate grid is annoying as hell. Being able to avoid this at a player's preference is much better than forcing us all to wait for the scanner to finish after loading a system. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
|
Lykouleon
GoonWaffe Goonswarm Federation
863
|
Posted - 2013.07.11 18:43:00 -
[111] - Quote
Suggestion: Fix standings not correctly applying after logging in. Keywords: UI, standings, alliances, corporations, known bugs
Note: This has been a consistent, documented issue for over a year that really needs to be fixed. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
Lykouleon
GoonWaffe Goonswarm Federation
863
|
Posted - 2013.07.11 18:48:00 -
[112] - Quote
Suggestion: Unify the inventory system to include station hangers, ships, and corporate hangers when double-clicking on a ship to open it's cargo hold. Keywords: UI
Note: Currently, if you double-click your ship to open its cargo hold in station, the left bar on the inventory system does not load the rest of the UI for other inventory items in station. You currently have to click the inventory button and load a separate window to move things from your hanger to your active cargo. Simply, it's not streamlined or intuitive. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
Norrinas
Hillbilly Orphans
0
|
Posted - 2013.07.11 18:48:00 -
[113] - Quote
Suggest: Fix video card has stopped responding error when changing system/undocking. Keywords: Client, Hardware
Note: There is a fix out there but you have to modify your own hardware settings which interferes with other programs. This problem has persisted for years now. |
Cibil McDuff
In Exile. Imperial Outlaws.
1
|
Posted - 2013.07.11 18:56:00 -
[114] - Quote
suggestion: Add a visual effect to ships affected by off grid boosters. Keywords: pvp, faction warfare, off-grid boosters
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
273
|
Posted - 2013.07.11 19:00:00 -
[115] - Quote
Suggestion: Change clone upgrade costs to clone insurance premiums Keywords: Clones, Insurance, SP, PvP, ISK Sinks, Bittervets Note: See https://forums.eveonline.com/default.aspx?g=posts&t=257554 for a complete explanation.
Rather than charging clone upgrade costs after each podkill, charge a clone insurance premium for 90 days instead. If your insurance is paid, then you will not lose any SP no matter how many times you are podded during the term of the policy. This would still impose a large and recurring ISK sink on high SP players, but it would remove the perverse incentive for those same players to avoid high risk / low ISK PvP due to the current ruinous clone costs. |
Lykouleon
GoonWaffe Goonswarm Federation
864
|
Posted - 2013.07.11 19:00:00 -
[116] - Quote
Suggestion: Restructure the rules for AH and enforce them properly. Keywords: Forums, moderation, CSM
Note: The last time the rules for AH were updated was in 2011. They are significantly out of date and no longer function in a way that benefits the current CSM process. AH either needs to be head-shot, with JPSC and F&I working in conjuncture to fill the gap, or the rules of the forum need a serious updating.
As well, moderation needs to be done on AH for topics that repeatedly spring up that have (1) nothing to do with the CSM or ways that the CSM can approach CCP about client issues, and (2) repetitive whine threads that add no substantial weight to issues already debated by the community at large. Leaving the hole open for those two thread types has the potential to dissatisfy customers who don't understand the processes of the CSM or the older "petition" system of the CSM. However, moderation of AH should be left up to CCP and senior ISD personnel so that proper ~democratic process~ is observed. Toshiro Ozuwara > GOon cowards come fight Toshiro Ozuwara > Oh wait, you only camp when you got numberssss
I would fully support account bans by ccp for meta type stuff like this. |
scotayne hawkins
Merchants Trade Consortium The Last Chancers.
3
|
Posted - 2013.07.11 19:02:00 -
[117] - Quote
suggest: New role or add adjustment options to POS's so corp members can adjust reaction lines wuithout starbase config key words: POS, Roles, Access
Note: this cost my corp 500+bill |
Salpun
Paramount Commerce
514
|
Posted - 2013.07.11 19:02:00 -
[118] - Quote
Suggestion: AFK and ready check indicators in fleet and corp chat.
Keywords: UI, Corp
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:06:00 -
[119] - Quote
Suggestion: Remove attributes and learning implants and make all skills train at a constant 2,700 SP/hour Keywords: Attributes, Skills, Implants, Learning, SP, PvP Note: See https://forums.eveonline.com/default.aspx?g=posts&t=257526 for discussion and link to a blog post on Jester's Trek about this issue.
|
paritybit
Repo.
214
|
Posted - 2013.07.11 19:10:00 -
[120] - Quote
Suggestion: Allow presenting medals to pilots not currently in the corporation. Keywords: medals Note: Medals are restricted to in-corporation which doesn't make a lot of sense. Since it's up to the pilot whether to share the medal or not and there is a cost associated with the medal there is no reason not to allow giving medals to anyone. |
|
Lukien Ataru
Guilliman Initiative Aurora Foundation
1
|
Posted - 2013.07.11 19:18:00 -
[121] - Quote
Suggestion: Add a hotkey for recalling the currently selected drone. Keywords: user interface, drones, hotkeys Note: Drone boats must frequently recall drones that are being targeted, and the current system of right-clicking the drone and finding the recall command takes too long and is error-prone. If such a hotkey were present, players would simply click the drone receiving damage and press a single key. |
Sarmatiko
1263
|
Posted - 2013.07.11 19:21:00 -
[122] - Quote
Suggestion: Release unpublished advanced ammo charges (Lux, Desolation, Blaze, Bolt, Storm, Shock) thus increasing racial damage type variety. Keywords: modules, balance -¥ |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:31:00 -
[123] - Quote
Suggestion: Increase alliance contracts limit to a reasonable number Keywords: Contracts, Alliance, Limits, New Skill Note: Corp contracts have no such limit |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:32:00 -
[124] - Quote
Suggestion: Add an opt-in chat filter Keywords: Chat, social, filter, oppression, nobama Note: Cuts down on petitions for bad language and point scoring vs enemies. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:32:00 -
[125] - Quote
Suggestion: Allow drugs to be contracted Keywords: Boosters, Drugs, 420, Contracting Note: Right click trading sucks the big one in a 2000 local. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:32:00 -
[126] - Quote
Suggestion: All private chats remember your settings and display the same I.E no avatars pre pinned. Keywords: Chat, Social, Private, UI |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:33:00 -
[127] - Quote
Suggestion: Copy all settings (I.E Layout of windows, colours, spacing etc.) not jsut overview. Keywords: UI, settings, duplicate, everyone, alts Note: Already possible with a lot of fiddling around in local app folder. |
Waldemar Wexler
NorCorp Enterprise No Holes Barred
1
|
Posted - 2013.07.11 19:33:00 -
[128] - Quote
Suggestion: Give some clear/visual indication that your ship has exited warp, and that commands may be issued. Keywords: UI, lag Note: Would make the game feel more responsive.
Suggestion: Show details about heat damage on module mouse-over. Nanite paste and time required to completely repair with current skills. Keywords: UI
Suggestion: Ability to drag any linked ship-fitting to market quickbar, not just your own saved fits. Keywords: UI, market |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:33:00 -
[129] - Quote
Suggestion: Increase base scan-res on BattleShip hulls so they can reliably lock other BS in time without a sensor booster. Keywords: Scan resolution, agility, agility buff, Battleships, balancing Note: Agility was increased and scan resolution was not |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:34:00 -
[130] - Quote
Suggestion: Make it possible to fit mods that you don't have the skill for (they go offline) Keywords: Fitting, UI, ship management Note: Whether fitting ship for yourself or others, this saves time and offers no advantage other than ease of use. |
|
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:34:00 -
[131] - Quote
Suggestion: Add option to automatically expand the fleet as it fills up OR add option to "Create all Wings/Squads" in one click Keywords: UI, Fleet, Fleet Window, large fleets |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:34:00 -
[132] - Quote
Suggestion: Multiple rows of chat tabs (2 minimum) to save space Keywords: UI, Useability, Chat, Social, Everyone |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:34:00 -
[133] - Quote
Suggestion: Ability to create bookmarks that expire in 12hours 24 hours 48 hours. Keywords: UI, bookmarks, explorers, pirates Note: A lot of bookmarks that are made are temporary and if you visit the same system often they can get clogged. |
Stridsflygplan
Tigers in the Snow Nyratic
45
|
Posted - 2013.07.11 19:34:00 -
[134] - Quote
Suggestion: Allow Warp Core Stabilizers to not turn off your MWD or MJD if you have enough Warp Scramble Strength to counter a scrambler. Keywords: modules, balance |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:34:00 -
[135] - Quote
Suggestion: Clone Switching - Like clone jumping but there's no (or small) timer and you can only do it within station Keywords: Clones, Clone Jumping, Implants, Variety, Everyone Note: Particularly useful with gang mindlinks or if someone wants to fly slave/snake/crystal clone with zero force projection gain. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:35:00 -
[136] - Quote
Suggestion: A comprehensive sound toggle menu - turn off some sounds and not others. Keywords: Sound, Music, FX, menu, UI, toggle, everyone |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:35:00 -
[137] - Quote
Suggestion: Crystal Ammo Merge to limit the amount of used, almost finished crystals littering the hangar. Keywords: Crystal, Ammo, Amarr, Lasers, Used, hangar, UI Note: An add and subtract system. 10 Scorch all 0.9 damaged when merged became one undamaged crystal. 3 Scorch 0.9 damaged become a 0.6 damaged crystal. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:35:00 -
[138] - Quote
Suggestion: Add active module toggle, proper EHP stats, and align time in seconds to fitting window Keywords: UI, Fitting Window Note: See https://forums.eveonline.com/default.aspx?g=posts&t=251919 for discussion of this idea.
Active Module State. Let us toggle modules "on" and "off" and show cap stats accordingly. Remember the state of active modules selected (per ship) so they're the same when we close and reopen the window.
EHP. Show Effective HP at the bottom of each damage type color bar column, and EHP/s at the top (based on which rep type we have selected, and applying the state of active modules as we have set them).
Align Time. Show align time in seconds in the navigation pane. |
Shobon Welp
GoonFleet Band of Brothers
78
|
Posted - 2013.07.11 19:36:00 -
[139] - Quote
Suggestion: Diversify or semi-randomise NPC spawns in missions, anomalies, and belts. Keywords: balancing, PvE, risk/reward |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:36:00 -
[140] - Quote
Suggestion: A Cyno Tab in Fleet Window Keywords: Cynosural Field, capitals, ease of use, capital pilots, jumping, UI Notes: Get rid of the spamming right click, easily see what cynos are active and when. Pilot Name - Ship Type - System - Red to Green Bar of time left on cyno. |
|
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:37:00 -
[141] - Quote
Suggestion: Watchlist Expansion, a second simplified overview only for friendlies, distance and shiptype being the primary things Keywords: Logistics, remote repair, UI, fleets, small gang |
Aeril Malkyre
Knights of the Ouroboros
241
|
Posted - 2013.07.11 19:37:00 -
[142] - Quote
Suggestion: Add a 'Sell All' option to the inventory that applies to selected items. With confirmation window. Keywords: UI, everyone, trading, isk Note: Sometimes I have a window full of medium meta gear, and I don't want to check every single one to see the best price. Let me roll the dice and sell everything I have selected for whatever the best current sell price is. I realize this might be a lot to dump on the market with one click but... think of the children. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:39:00 -
[143] - Quote
Suggestion: Redock timer much like wormhole jump timer. Keywords: Docking, undocking, station games, pirates, PVP Notes: If you undock once and redock the next time you try to dock for 1 minute you have to wait. With new session changes and kickout timers, pvping on undocks is very few and far between. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:39:00 -
[144] - Quote
Suggestion: ECM drone rebalance; reduce Hornet and Vespa jam strength by 0.5. Wasp stays the same. Keywords: Solo PVP, PVP, ECM, Drones, EWAR, Overpowered, balance |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:40:00 -
[145] - Quote
Suggestion: AlphaNumeric Hash Strings for ship fittings, much like GW, WOW for builds, for easy linking ingame, on forums and in fitting tools. Keywords: Fitting, Ships, UI |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:40:00 -
[146] - Quote
Suggestion: Personal use drugs: You may freely carry 1 of X booster without being stopped by customs agents. Keywords: Customs, Drugs, Boosters, High Sec Mechanics |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:40:00 -
[147] - Quote
Suggestion: Add a high slot drone regenerator module Keywords: Drones, Modules, High Slot, Remote Rep Note: See https://forums.eveonline.com/default.aspx?g=posts&t=250465 for full explanation.
This module would act like a small remote rep, but it would only rep drones in flight, and the effect would extend to the maximum drone control range. It would rep shields, armor, and hull continuously on all drones in space, as long as it is running. For bonus points, make drones closer to the ship rep faster. The effect of several modules should be cumulative, so that with four or five fitted on a dedicated drone battleship like the Dominix, you would basically never have to worry about NPCs killing drones in space in a typical L4 mission. |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:44:00 -
[148] - Quote
Suggestion: Abandoned Unfueled POS can be unanchored Keywords: Abandoned, POS, Unfueled, mechanics, no squatting Note: After 30~ days without fuel; something similar to reinforced mechanic where anyone can initiate a timer of x amount of days, at the end of this it can be unanchored and taken. The only person who can stop the timer is the owner. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:44:00 -
[149] - Quote
Suggestion: Remove loot spew from cans in exploration sites Keywords: Exploration, Loot Spew, Die Die Die
|
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:44:00 -
[150] - Quote
Suggestion: Add a Drone UI Menu that controls them to remove so much right clicking Keywords: Drones, UI, Useability, PVP, PVE Note: Just 4 or so buttons, Attack/Return/Recall/Abandon, can even do one of your fancy radial menus somewhere.
|
|
Waldemar Wexler
NorCorp Enterprise No Holes Barred
1
|
Posted - 2013.07.11 19:44:00 -
[151] - Quote
Suggestion: Expose details about damage type received/done and potentially how much was mitigated by resists. Keywords: Killmails, API
Suggestion: Show all ewar/weapon systems used by each ship in killmails. Keywords: Killmails, API
Suggestion: Have the launcher remember last used account name when using symlinks/junctions. Keywords: Launcher, multiboxing Note: Using method explained here: http://wiki.eveonline.com/en/wiki/Multiple_clients |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:45:00 -
[152] - Quote
Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches. Keywords: Contracting, UI |
Dez Affinity
Habitual Euthanasia Pandemic Legion
375
|
Posted - 2013.07.11 19:45:00 -
[153] - Quote
Suggestion: Make it so you cannot use a gang link module inside a POS Shield, only outside it. Keywords: POS, Gang Bonuses, Warfare Link, PVP |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:48:00 -
[154] - Quote
Suggestion: Add fleet booster modules for cycle time, range, and access chance of salvagers Keywords: Fleet, Links, Boosting, Salvage Note: It would also be nice to reintroduce some scannable exploration sites with massive amounts of salvage, so that Orca + Noctis salvage gangs with their new boosters would have something to farm. If the Mining Foreman Mindlink would also apply to the new salvage link bonuses, so much the better. |
Waldemar Wexler
NorCorp Enterprise No Holes Barred
1
|
Posted - 2013.07.11 19:49:00 -
[155] - Quote
Suggestion: Allow swapping clones in w-space using a Rorqual. Keywords: W-space, jump clones Note: Only in-system clone swaps (to have multiple implant sets), not jumping into/out of w-space. |
Stridsflygplan
Tigers in the Snow Nyratic
45
|
Posted - 2013.07.11 19:51:00 -
[156] - Quote
Suggestion: Make the stargate flash reach the star in the skybox instead of ending 100km off the gate. Keywords: world, graphics |
Freighdee Katt
Center for Advanced Studies Gallente Federation
277
|
Posted - 2013.07.11 19:59:00 -
[157] - Quote
Suggestion: Make storyline agents give missions that match their profession (security, distribution, etc.) Keywords: Missions, Agents, Storyline Note: Unlike regular agents, all storyline agents give random types of missions, no matter what their nominal profession is. If they gave matching type missions, then people grinding a certain type would not have to stop and re-ship for a completely different type of mission every time they get a storyline. |
Unu Inkunen
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.07.11 20:09:00 -
[158] - Quote
Suggestion: Enable a "Loot all nearby containers" option in space. Keywords: UI Note: Looting mining wing loot with freighters is too much clicking. |
Swidgen
Republic University Minmatar Republic
82
|
Posted - 2013.07.11 20:10:00 -
[159] - Quote
Suggestion: Allow the directional scanner (d-scan) to use an overview profile independently of those loaded into the overview tabs. Keywords: UI
|
Nyctef
PonyWaffe Test Alliance Please Ignore
2
|
Posted - 2013.07.11 20:12:00 -
[160] - Quote
Suggestion: Display reactivation delay in the UI, possibly as a red circle similar to the green duration timer on the module Keywords: UI |
|
Nyctef
PonyWaffe Test Alliance Please Ignore
7
|
Posted - 2013.07.11 20:13:00 -
[161] - Quote
Suggestion: Put bookmarks on the overview and give them brackets Keywords: UI Note: Wasn't this already planned? I remember it being in the patch notes a while back and then it got cancelled or something |
Athos Maulerant
Dreddit Test Alliance Please Ignore
16
|
Posted - 2013.07.11 20:13:00 -
[162] - Quote
Suggestion: Give the user the option of "auto stacking" inventory in both cargo hold and hangar. Keywords: Inventory, automation Note: Via menu selection I can choose to automatically stack items that appear in my inventory (scrap metal, ammunition and charges, etc) |
Nyctef
PonyWaffe Test Alliance Please Ignore
7
|
Posted - 2013.07.11 20:16:00 -
[163] - Quote
Suggestion: When anchoring a POS module, show boxes around the other modules as well Keyword: UI, POS Note: Having a box around the currently anchoring module is nice, but this should make it a lot easier to see how POS modules can fit together |
Entity
X-Factor Industries Synthetic Existence
483
|
Posted - 2013.07.11 20:31:00 -
[164] - Quote
Suggestion: Allow players to configure chat window defaults ("Show text only", font size, highlight, compact userlist, etc) Keywords: UI, Chat Note: having to pick "Show text only" for EVERY SINGLE CONVO, even if you already talked to that person before, is REALLY IRRITATING. For channels it's not that bad as you only have to do it once, but for convos it's every single one of them always.
GòªGûæGûæGûæGûæGûæGûæGòæGûæGûæGûæGòöGòùGûæGòæGûæGòæGûæGòöGòùGûæGòªGòæGûæGòöGòùGòöGòªGòùGòöGòù GòæGûæGòöGòùGòöGòùGòöGòúGûæGòöGòùGòáGûæGûæGòáGûæGòáGòùGòáGò¥GûæGòæGòáGûæGòáGò¥GòæGòæGòæGòÜGòù Gò¬GòÉGòÜGò¥GòæGûæGòÜGò¥GûæGòÜGò¥GòæGûæGûæGòÜGò¥GòæGòæGòÜGò¥GûæGò¬GòÜGò¥GòÜGò¥GòæGûæGòæGòÜGò¥ Got Item? |
Steve Ronuken
Fuzzwork Enterprises
1635
|
Posted - 2013.07.11 20:35:00 -
[165] - Quote
Suggestion: Bounties deplete first in, first out. Keywords: bounties Note: A bounties B for 30 million. C bounties B for 50 million. Once 30 million has been claimed on B, A stops hearing about it. Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |
Katia Veilghast
Pator Tech School Minmatar Republic
1
|
Posted - 2013.07.11 20:37:00 -
[166] - Quote
Suggestion: Bring back the double/phantom signature deviation while scanning. Keywords: Scanning, UI
Note: I'm not sure what others referred to this as. Pre-Odyssey, you would scan and occasionally the UI would report two signatures for the same ID. One would be the correct location for the signature, and the other not. Now, it seems that in situations where you'd see this previously, you get the wrong signature location. |
Bam Stroker
InterSun Freelance Moon Warriors
72
|
Posted - 2013.07.11 20:39:00 -
[167] - Quote
Suggestion: Reduce jumpclone cooldown by 8 hours Keywords: clones, neocom
Note: This would mean someone who JC'd at the end of a play session would have the option to relocate again at the beginning of their next session rather than be forced to spend a second session in the same place. |
Siobhan MacLeary
BRG Corp Ocularis Inferno
114
|
Posted - 2013.07.11 20:40:00 -
[168] - Quote
Suggestion: Actually add the ability to swap and store T3 modules in a C/SMA. Keywords: Wormholes, POS, UI
Note: Seriously. You said you'd do it. If it doesn't show up in Odyssey 1.1 I shall be wroth. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Freighdee Katt
Center for Advanced Studies Gallente Federation
285
|
Posted - 2013.07.11 20:40:00 -
[169] - Quote
Suggestion: Allow a player to buy off his or her current bounty by paying five times the amount posted Keywords: Bounty, ISK Sinks Note: This would let players wipe off a bounty by choosing to immediately pay the same loss amount the bounty is designed to inflict over time.
In return for absorbing the specified 5x loss, the space rich would get to frustrate and annoy whoever placed the bounty, and it would open up some real economic warfare dynamics between those placing and receiving bounties. It also would end the stupidness of everyone and their brother running around with trivial 111,111.11 ISK bounties on them forever. There is even a lore justification for it, in that 5x the amount posted is probably enough to bribe the Bounty Big Board Organization or whoever runs this whole thing to look the other way and "lose the paperwork" on your current bounty. |
Andrea Griffin
545
|
Posted - 2013.07.11 20:43:00 -
[170] - Quote
Suggestion: Allow multiple BPOs to be locked and unlocked with a single vote. Category: UI, Production
CCP Sreegs is my favorite developer. |
|
Andrea Griffin
546
|
Posted - 2013.07.11 20:46:00 -
[171] - Quote
Suggestion: Remove the scrollbar reset in the market window after purchasing an item. Category: UI Note: After making a purchase, the item list on the left hand of the market UI jumps back to the top. This is very frustrating when moving through a large list of items, as you have to scroll down to each individual item. More desirable behavior would be to never change the scrollbar position unless the contents of that list have changed. CCP Sreegs is my favorite developer. |
Andrea Griffin
546
|
Posted - 2013.07.11 20:47:00 -
[172] - Quote
Suggestion: Notification when all PI extractors on a planet have finished extracting. Category: UI, Usability, PI
CCP Sreegs is my favorite developer. |
Callic Veratar
Power of the Phoenix
398
|
Posted - 2013.07.11 20:48:00 -
[173] - Quote
Suggestion: Lower the warp speed of all ships and remove the acceleration. Keywords: warp mechanics, warp drive Note: As it stands, to travel 30AU at normal speed it effectively takes (30s*2+30AU/3AU/s) = 70s and to travel 1AU is (30s*2+1AU/3AU/s) = 61s. Using an art effect and the engine trails, if a ship hits warp instantly, but travels slower, warp distance becomes much more important.
I'm picturing something like Star Wars or Star Trek warping where there's a streak of light off to the destination. While in flight the ship is moving at max velocity, slower, but in theory for about the same amount of time for a reasonable distance, like 0.5AU/s to 1AU/s (assuming 30-60AU is the average warp distance).
A more complex change would be to include allowing a ship to just spool the warp drive and warp without aligning (separating velocity and warp drive) allowing you to maintaining the velocity from before and after warping.
The changes combined would allow a player to land on a grid with no warning, but at the same time, keeping a warp drive spooled you'd have to react very fast to actually warp. There are many options to make it too easy to escape, like having a spooled warp drive require a large capacitor cost or modules not working at peak efficiency. DirectX 11, it's not rocket appliance! |
Valterra Craven
Copacetic Corporation
1
|
Posted - 2013.07.11 20:48:00 -
[174] - Quote
Suggestion: Make the sound of different sized guns more distinct. Keywords: Sound
Note: I really think 425mm Rails should have some meaty punch to them. I wish you would compare real battleship gun profiles to in game ones to make them a bit better. |
Evei Shard
207
|
Posted - 2013.07.11 20:48:00 -
[175] - Quote
Suggestion: Add system names to points visible along the auto-pilot route in space, with visible/invisible toggle option. Keywords: Graphics, Map, Navigation Note: Integration of system names onto the space we travel through would be more of a visual amenity than a fix for any issues, so is low priority, but it would be nice to have the option to mouse over a star in the sky and see the name of the system. Profit favors the prepared |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
|
Posted - 2013.07.11 20:48:00 -
[176] - Quote
Suggestion: Sell remaps for PLEX Keywords: Remap, Attributes, Skills, Training, Learning, SP, PLEX Note: Someone had to say it. If you won't remove attributes altogether, then at least do this. |
Andrea Griffin
546
|
Posted - 2013.07.11 20:50:00 -
[177] - Quote
Suggestion: Store UI settings server-side. Keywords: UI, Usability Notes: Having to set up the overview via import/export when moving between machines is a pain. CCP Sreegs is my favorite developer. |
Valterra Craven
Copacetic Corporation
1
|
Posted - 2013.07.11 20:50:00 -
[178] - Quote
Suggestion: Redo ship bonuses Keywords: Ships, Balance
Note: I think its silly that higher tiers of ships don't bonus all lower tiers of weapons. Battleships of today carry many different compliments of guns. It would be silly but kinda cool to have a rohk fitted with a full load of 75mm guns, but hey, why not. |
Valterra Craven
Copacetic Corporation
1
|
Posted - 2013.07.11 20:52:00 -
[179] - Quote
Suggestion: Allow characters to transfer SP to other characters on an account once a year. Keywords: Skill Points
Note: As a bitter vet I have a **** ton of SP on my characters making clones very expansive. I'd like to be able to transfer all the non combat skills to a dedicated indy alt instead of having all the combat and indy skills on one char. |
Aliventi
Burning Napalm Northern Coalition.
180
|
Posted - 2013.07.11 20:54:00 -
[180] - Quote
Suggestion: Remove Local in nullsec. Effortless perfect intel is bad. Fixes AFK cloaking. Keywords: PvP, nullsec "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
|
Aliventi
Burning Napalm Northern Coalition.
181
|
Posted - 2013.07.11 20:57:00 -
[181] - Quote
Suggestion: Add LP to the markets to be bought, sold, traded, manipulated, and speculated. Keywords: Market, FW, PvE Thread: The thread "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Fabienne Jax
Black Science Navigators
0
|
Posted - 2013.07.11 20:57:00 -
[182] - Quote
Suggestion: Display extractor heads for only the CURRENTLY SELECTED extractor. Keywords: PI |
Elena Thiesant
Sun Micro Systems
450
|
Posted - 2013.07.11 20:58:00 -
[183] - Quote
Suggestion: Manufacturing/other jobs can use materials inside containers. Keywords: Industry, UI |
Elena Thiesant
Sun Micro Systems
450
|
Posted - 2013.07.11 20:58:00 -
[184] - Quote
Suggestion: Jobs can be started from blueprints inside containers. Keywords: Industry, UI |
Aliventi
Burning Napalm Northern Coalition.
181
|
Posted - 2013.07.11 20:59:00 -
[185] - Quote
Suggestion: Remove attributes and attribute implants. Allow skills to be trained at a flat 2700SP/hr. Keywords: Everyone, PvP Thread: Here "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Elena Thiesant
Sun Micro Systems
450
|
Posted - 2013.07.11 20:59:00 -
[186] - Quote
Suggestion: Pre-set formations for extracter heads (preferably ones we set ourselves) Keywords: PI |
Aliventi
Burning Napalm Northern Coalition.
181
|
Posted - 2013.07.11 21:00:00 -
[187] - Quote
Suggestion: Revamp pill boosters. Keywords: PvP Thread: Here "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Malin Milenkov
The Scope Gallente Federation
3
|
Posted - 2013.07.11 21:00:00 -
[188] - Quote
Suggestion: Add horizontal scrollbars to UI fields that cut off its content, like the market item list or the role management window. Keywords: UI, market |
Salpun
Paramount Commerce
518
|
Posted - 2013.07.11 21:02:00 -
[189] - Quote
Suggestion: Be able to create a list of saved locations so you can create an auto pilot route without doing a search in the map interface. Keyword: UI, Everyone
Note: a radial menu on the auto pilot button that lists the last 4 autopilot locations and would be selectable from the radial menu would be a create first step. |
Aliventi
Burning Napalm Northern Coalition.
181
|
Posted - 2013.07.11 21:02:00 -
[190] - Quote
Suggestion: Allow "batches" of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don't need to babysit invention every hour. Keywords: Invention, industry "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
|
Posted - 2013.07.11 21:03:00 -
[191] - Quote
Suggestion: Save all client settings, prefs, window layouts, and other persistent state in the cloud with named profiles Keywords: UI, Settings, Profile, Cloud Note: Let players save all settings, prefs, window layouts, etc. into the cloud in a named profile. Let us select the named profile to use in the launcher, so we can easily use the same settings for several accounts or clients, or run the same account with a different setup just by picking a different named profile at launch. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
|
Posted - 2013.07.11 21:09:00 -
[192] - Quote
Suggestion: Remove weird hissy tinny wheezy sounds that happen when weapons are fired Keywords: UI, Audio, Combat, Sounds, Team Klang |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
|
Posted - 2013.07.11 21:10:00 -
[193] - Quote
Suggestion: Bring back the old (bigger, better looking) ship explosions Keywords: Graphics, Combat, Explosions |
Gizznitt Malikite
Agony Unleashed Agony Empire
2270
|
Posted - 2013.07.11 21:14:00 -
[194] - Quote
Suggestion: Add new tab to fleet UI that display what fleet bonuses your ship is receiving, and from whom. Keywords: user interface, fleet bonuses. Note: See Please Provide a Fleet Bonus Information Tab to the Fleet Management Interface for more details. It is difficult to monitor what boosts, and the level of boosts you are receiving from fleet members, and this tool would spell it out clearly. Additionally, the fleet bonus system is occasionally buggy, and this would provide players the means to troubleshoot it! |
Darius JOHNSON
GoonWaffe Goonswarm Federation
86
|
Posted - 2013.07.11 21:14:00 -
[195] - Quote
I officially have no idea what the value of the CSM is anymore with this blog. CCP should just make a website to collect this information and save a bunch of money. |
Darius JOHNSON
GoonWaffe Goonswarm Federation
86
|
Posted - 2013.07.11 21:16:00 -
[196] - Quote
Whoops!
Suggestion: Get rid of the CSM. If they're not actually thinking and promoting issues they have no value left. CCP already pays game designers. Keywords: CSM, Useless |
TheSmokingHertog
TALIBAN EXPRESS
107
|
Posted - 2013.07.11 21:16:00 -
[197] - Quote
Suggestion: Superpindown for containers, let me PIN certain containers open in stations and let each invidual station remember. Keywords: Industry, Trade, Distribution, UNI_INVT, Enablers, UI
Suggestion: Filter remembering, let specific containers remember if they have a filter set or not, maybe use the Superpin construction for Filters too. Keywords: UNI_IVT, ALL_SEC, filters, UI
Suggestion: Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" Keywords: Asset_Management, Skills
Suggestion: Make it possible to scroll down and up in the in the Courier Contract wizard duration field Keywords: Contracts,
Suggestion: Please show the number of available contracts while you are within the contracts wizard continually. Keywords: Contracts, Enablers
Suggestion: Please make it possible to add a description with double clicking a form field to see its history, just like in web-browsers. Keywords: Contracts
Suggestion: Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, Keywors: Contracts Note: Now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
Suggestion: Please make the contract wizard remember settings while opened Keywors: Contracts Note: If one would ship something public, but reconsider a few steps in the wizard to a private one, you have to re-select the stuff to be shipped.
Suggestion: Please make an option to set the contract button blink duration Keywords: NEOCOM, contracts
Suggestion: Shipping stuff from within container Keywords: Contracts, Containers, UNI_INV
Suggestion: Please add a regional filter setting within the orders overview tab Keywords: Market, Orders,
Suggestion: Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location. Keywords: Market, Orders,
Suggestion: Please add a replenish option to orders. Keywords: Market, Orders, Distribution, Skills Note: So orders can be supplied with extra stock when they start to deplete. Maybe add a skill to get this done, with a Station, System, 20 jumps, 40 jumps, Region upgrade like other trade skills.
Suggestion: Please add a tool-tip that tells you can use keyboard input to locate items / locations in the orders overview tab. Keywords: Market, Orders, Tool_Tips
Suggestion: Make it possible to filter added characters within PEOPLE with a NO-LABEL category, Keywords: Social, People, Management, UI, Note: Now you have to search the ALL menu for people you just met and added.
Suggestion: Automerge Char Contact list between mutual agreeing parties. Keywords: Social, People, Management, UI Note: Especially usefull for maintaining overview with alts
Suggestion: Make it possible to PIN a locations folder to the NEOCOM bar or let it opened on relogging. Keywords: NEOCOM, Locations, UI
Suggetion: Make it possible to set a threshold for wallet blink Keywords: Wallet, Market, Enablers
Suggestion: When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL Keywords: Contract, Enablers
Suggestion: Add a filter option that filters non-empty containers from the overviewlist in Items Keywords: Containers, Assets, Management, Filters
Suggestion: The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. Keywords: Contracts, Enablers,
Suggestion: Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time. Keywords: Orders, Management, |
Salpun
Paramount Commerce
519
|
Posted - 2013.07.11 21:17:00 -
[198] - Quote
Suggestion: Provide a Fleet Bonus Information Tab to the Fleet Management Interface.
Keywords: UI, Fleet,
Note: Please see this thread https://forums.eveonline.com/default.aspx?g=posts&t=142591
|
Bam Stroker
InterSun Freelance Moon Warriors
72
|
Posted - 2013.07.11 21:20:00 -
[199] - Quote
Suggestion: Have the Bomb Launcher and Inderdiction Sphere Launcher modules show a cooldown/timer ring after activation (similar to a cyno or triage module) so the player knows how long it will be before they can use the module again. Keywords: UI, PVP EVE Down Under 2013 (Australia's very own fanfest) 29th Nov-á to 1st Dec in Sydney, Australia www.evedownunder.com |
Vincent Athena
V.I.C.E. Aegis Solaris
2017
|
Posted - 2013.07.11 21:22:00 -
[200] - Quote
Suggestion: Add multiple avatar areas to stations; meeting areas, establishments, something. keywords: Avatars, WIS
Notes: There have been many suggestions about what to do with such areas, from just a basic meeting area for role players, to corporate offices for war planning, to player owned establishments where contraband is sold. The latter links to spaceships as players in space would enforce the contraband laws. http://vincentoneve.wordpress.com/ |
|
Zloco Crendraven
BALKAN EXPRESS
384
|
Posted - 2013.07.11 21:27:00 -
[201] - Quote
Suggestion: Nerf the force projection of jump portals and jump bridges. Key words: Force projection
Notes: For example if a certain ship jumps for a max range (Capital ships) or opens a bridge (Titans and jump bridges), Black ops excluded, those ships get a max cooldown of 1 hour. The lesser distance they cover with the jump the lesser cooldown they get. BALEX is recruiting -----> tinyurl.com/oscmmlv |
Morgan Le-Guin
University of Caille Gallente Federation
0
|
Posted - 2013.07.11 21:33:00 -
[202] - Quote
Suggestion: Mappable shortcuts for "up" (previous item) and "down" (next item) in Overview Keywords: UI, Shortcuts
|
Tim Ryder
Flippin DaBird Corporation 2
10
|
Posted - 2013.07.11 21:35:00 -
[203] - Quote
Suggestion: Have a menu item for selling multiple items at once, do it in a multicolumn listview with OK/cancel, checkboxes Keywords: UI, Market, Everyone
|
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
39
|
Posted - 2013.07.11 21:37:00 -
[204] - Quote
Suggestion: allow exporting all fleet history logs, instead just the loot history, and make saving them to the hard drive automatic like chat logs are saved. Keywords: Fleet, Logs Note: lets there be permanent record of fleet activities. |
Val Arkan
Red Federation RvB - RED Federation
2
|
Posted - 2013.07.11 21:38:00 -
[205] - Quote
Suggestion: Resizable windows in the Planetary Interaction interface Keywords: UI, PI
Notes: only ~5 items display in the window at a time. scroll bar is tiny |
Chi Sau
Void Scientific
1
|
Posted - 2013.07.11 21:39:00 -
[206] - Quote
Suggestion: Increase invention result box size, or make resizes persistent, so that the resultant BPC type and stats are visible without scrolling. Keywords: UI, Invention, Industry Notes: here's a screenshot for those unfamiliar with this box: http://imgur.com/a/esXVF - nothing in the top half is useful at all. |
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
39
|
Posted - 2013.07.11 21:41:00 -
[207] - Quote
Suggestion: Make bookmarks visible on the new sensor overlay Keywords: Bookmark
|
Freighdee Katt
Center for Advanced Studies Gallente Federation
291
|
Posted - 2013.07.11 21:49:00 -
[208] - Quote
Suggestion: Change the AAR to consume loaded nanite paste only when overheated Keywords: Modules, Ancillary Armor Repairer, AAR, Nanite Paste, Overheating Note: Make this module able to run with paste loaded, but not consume the paste unless it is overheated. This would allow it to sit loaded and ready, but still be used as a weaker normal rep most of the time. When overheat is toggled on, then it would consume nanite paste and apply the bonused rep amount (plus the normal heated bonus), AND it also would not take or make heat damage as long as the paste holds out. When the paste runs out, then it would continue to run with just the heat bonus, and it would start taking and making heat damage. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
70
|
Posted - 2013.07.11 21:52:00 -
[209] - Quote
Suggestion: Comprehensive revamp of drone UI. Keywords: Drone, UI |
Gizznitt Malikite
Agony Unleashed Agony Empire
2272
|
Posted - 2013.07.11 21:52:00 -
[210] - Quote
Suggestion: Add several Locator-like Agents that identify who is using S&I Facilities within a station, large transers for money between characters and/or corps, and market/contract transactions. Keywords: Agents, Spying. Notes: Please see this thread: Industrial, Financial, and Market Analysis Agents for further details. Anonymity prevents too much conflict in EvE. These "locator" agents allow you to follow money trails, identify market competitors, and identify people competing for station S&I slots, all essentially allowing you to attack your opponents! |
|
Quintessen
Orion's Belt Mining and Pharmaceuticals
70
|
Posted - 2013.07.11 21:53:00 -
[211] - Quote
Suggestion: Shortcut for jump through/dock for next location in autopilot route. Keywords: Navigation, Quality of Life |
Quintessen
Orion's Belt Mining and Pharmaceuticals
71
|
Posted - 2013.07.11 21:55:00 -
[212] - Quote
Suggestion: Merge Assets window into All-in-One Inventory Window so we have the same capabilities or similar capabilities as with the Inventory Window. Keywords: Inventory |
Quintessen
Orion's Belt Mining and Pharmaceuticals
71
|
Posted - 2013.07.11 21:57:00 -
[213] - Quote
Suggestion: Add overlays/tooltips to various types of items in the inventory to give more information at a glance. Keywords: UI, Inventory Notes: The most common information needed should be in overlays and tooltips and secondary information should be in just tooltips. Think ME/PE for blueprints and damage types for ammo. Also consider adding both raw numbers and "my" numbers to take skills into account. |
Rytell Tybat
Kallocain Pharmaceuticals
48
|
Posted - 2013.07.11 21:58:00 -
[214] - Quote
Suggestion: Completely revamp drones and the drone UI. Keywords: Drones, UI Notes: There are plenty of great ideas. Just improving the terrible current UI isn't enough. A complete rethink of the gameplay involved is required. |
Janeway84
Masters Of Destiny Pride Before Fall
12
|
Posted - 2013.07.11 22:00:00 -
[215] - Quote
Add new class of wormhole space with no moons that can have poses anchored :)
make it have random statics wh's :)
keyword: wh's |
Rytell Tybat
Kallocain Pharmaceuticals
48
|
Posted - 2013.07.11 22:12:00 -
[216] - Quote
Suggestion: Change the way the tags for sec UI and mechanics work so that it better depicts a corruption and bribery theme. Keywords: Tags for sec, security status, UI, corruption, bribery Notes: In a pre-Oddysey video blog a content dev (don't remember name) spoke about how the tags for sec mechanic was a way for you to bribe Concord for your security status. While this may be the net result, there isn't enough (anything?) that references bribery or corruption. There is nothing about the way this works that feels like you've participated in any sort of illicit behavior. EVE needs more bribery & corruption. |
Ishtanchuk Fazmarai
1319
|
Posted - 2013.07.11 22:15:00 -
[217] - Quote
Suggestion: Deliver all apparel available as market tabs but not at NEx store/market Keywords: Avatars, character creator
Suggestion: Deliver publicly the apparel that remains unused after being handed exclusively to FW LP stores Keywords: Avatars, character creator
CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Ishtanchuk Fazmarai
1319
|
Posted - 2013.07.11 22:15:00 -
[218] - Quote
Suggestion: Additional make up and hair colors for the portrait maker Keywords: Avatars, character creator Note: blue/violet colors and fantasy hair dye colors (sherry red, lemon yellow, electric blue...)
Suggestion: Additional body poses/stances for the portrait maker Keywords: Avatars, character creator
Suggestion: Additional backgrounds for the portrait maker Keywords: Avatars, character creator Note: would like backgrounds suggesting large open spaces and bright backgrounds compatible with intense lighting CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Ishtanchuk Fazmarai
1319
|
Posted - 2013.07.11 22:15:00 -
[219] - Quote
Suggestion: Implement a web 3D viewer of the full body avatar at the forums Keywords: Avatars, character creator, web CCP Unifex: -á"lurking single players (...)-áare the majority of characters on Tranquility"
...And so now we know why CCP hasn't done anything for soloers since Apochrypha. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
179
|
Posted - 2013.07.11 22:17:00 -
[220] - Quote
Suggestion: on the jump clone pannel, add a show info / set destination option for each clone location Keywords: UI note : it's not like we always know where these systems are without searching, easier to know which one is the closer to our goal |
|
Shobon Welp
GoonFleet Band of Brothers
78
|
Posted - 2013.07.11 22:23:00 -
[221] - Quote
Suggestion: Switch NPC loot drops from a mineral faucet to a mineral sink by requiring a meta-0 module to be consumed in order to make a meta 1-4 loot drop into a useable module. Keywords: Industry, Economy, PvE. Thread: HERE |
1Robert McNamara1
The Graduates RAZOR Alliance
5
|
Posted - 2013.07.11 22:28:00 -
[222] - Quote
Suggestion: Provide in-game tools to edit the Font and Color of Overview settings and the overview display itself. Keywords: UI, Overview, usability.
Note: This would save players from exporting overview settings, loading XML into Notepad++, preforming wizardry, and re-importing for every little overview settings change. |
1Robert McNamara1
The Graduates RAZOR Alliance
5
|
Posted - 2013.07.11 22:33:00 -
[223] - Quote
Suggestion: In Overview Settings > Filter > States, have every toggle set as an [IF,And+Or] statement instead of an [IF,AND] but sometimes [IF,OR]; Making setting up overviews more intuitive.
Keywords: UI, Overview, Intuitive Design
Notes: Drives me absolutely insane that friendlies or enemies may not show up on my overview if I don't have 'Show all Criminals, Suspects, Bounties, and some other things' even though they meet the criteria I care about, standings, alliance, Fleet, stuff like that. |
Photon Ceray
Caesar Lile Directorate
38
|
Posted - 2013.07.11 22:34:00 -
[224] - Quote
Suggestion: Make an option to link pos modules of the same type to a central control module with central storage. Keywords: POS, UI, Enablers, usability |
Paukinra
Big Diggers Trifectas Syndicate
18
|
Posted - 2013.07.11 22:36:00 -
[225] - Quote
Suggestion: Make it so the arrows to moe probes are always 90 angle to the camera so the wider side is always clickable Keywords: user interface, scanning
Suggestion: Add a 'select all' button when creating an API key Keywords: user interface, API Notes: At the moment you can select 'Add' for each catagory but not for all at once.
|
Rek Seven
Probe Patrol
777
|
Posted - 2013.07.11 22:38:00 -
[226] - Quote
Suggestion: Allow players to swap (not jump) clones in wormhole space using the rorqual Keywords: POS, wormhole Putting work in since 2010. |
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
18
|
Posted - 2013.07.11 22:38:00 -
[227] - Quote
Suggestion: Make the watchlist saveable/recoverable after a crash Keywords: UI, Watchlist
As a logi pilot, the worst part of recovering from a client crash during a big fleet fight is having to rebuild the watchlist. We either have to scroll back and forth through a list of 250 names in fleet chat, hunting for the ones we remember, or switch to an overview containing relevant fleet members and wade through multiple nested menus in lag. Assuming that switching overview tabs doesn't just crash the client again. Having the watchlist automatically refill would mean getting back to actually playing faster. http://imageshack.us/photo/my-images/24/0dbl.jpg -á-á-áJoin The War Today! |
Rek Seven
Probe Patrol
777
|
Posted - 2013.07.11 22:39:00 -
[228] - Quote
Suggestion: Remove the 100km zoom restriction and make it so you can zoom in on anything in your overview Keywords: UI Putting work in since 2010. |
Rek Seven
Probe Patrol
777
|
Posted - 2013.07.11 22:42:00 -
[229] - Quote
Suggestion: Allow players to refit from saved fittings in space (e.g. capital and t3 refitting) Keywords: UI, mechanics Putting work in since 2010. |
Rek Seven
Probe Patrol
778
|
Posted - 2013.07.11 22:48:00 -
[230] - Quote
Suggestion: add a mouse cursor "slap to" option to make it easy to select an item in space that it's in your current overview setting Keywords: UI Putting work in since 2010. |
|
Rek Seven
Probe Patrol
778
|
Posted - 2013.07.11 22:55:00 -
[231] - Quote
Suggestion: Add an icon to the tactical overview that represents your ship and the direction it's travelling Keywords: UI Putting work in since 2010. |
Rek Seven
Probe Patrol
778
|
Posted - 2013.07.11 22:57:00 -
[232] - Quote
Suggestion: Allow players to change the colour of the tactical overview Keywords: UI Putting work in since 2010. |
Storm Korura
Arcturus Legion Forward Unto Glory
0
|
Posted - 2013.07.11 23:33:00 -
[233] - Quote
Suggestion: Multi monitor support!!! Keywords: UI Note: Allow windows to be un-docked and placed on a second monitor. |
Photon Ceray
Caesar Lile Directorate
38
|
Posted - 2013.07.11 23:33:00 -
[234] - Quote
Suggestion: ability to queue industry/research jobs to the maximum simultaneous time (e.g: queue 3 sets of 10 jobs, 1 hour each = 10 current jobs and 20 in queue) Keywords: Industry, UI, usability, enablers |
Freighdee Katt
Center for Advanced Studies Gallente Federation
293
|
Posted - 2013.07.11 23:38:00 -
[235] - Quote
Suggestion: Expand skill queue window to seven days Keywords: Skills, Training, Learning, Queue, SP
|
Tahna Rouspel
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
99
|
Posted - 2013.07.11 23:44:00 -
[236] - Quote
Suggestion: Simplify the setup of manufacturing and science jobs to a few clicks. Keywords: Industry, Science |
Gizznitt Malikite
Agony Unleashed Agony Empire
2274
|
Posted - 2013.07.11 23:45:00 -
[237] - Quote
Suggestion: Allow an Overview setting to temporarily highlight, color, and/or blink a broadcasted target. Notes: This will make finding the broadcasted target immediately clear as they change color and/or blink on your overview. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
294
|
Posted - 2013.07.11 23:50:00 -
[238] - Quote
Suggestion: AOE missiles that damage the targeted ship and all ships within a 10km radius Keywords: Missiles, Charges, Ammo, AOE |
Dasani Waters
Obstergo
6
|
Posted - 2013.07.11 23:51:00 -
[239] - Quote
Suggestion: Allow keyboard shortcuts for accessing a wreck and for the loot all button Keywords: UI, PVE, salvaging |
M'uva Wa'eva
Black Frog Logistics Red-Frog
15
|
Posted - 2013.07.11 23:55:00 -
[240] - Quote
Suggestion: Allow courier contracts that contain an assembled container to be recontracted Keywords: Contracts, Courier Note: At present, if a courier contract plastic wrap contains an assembled container, it is not possible to item exchange or setup a second courier contract that includes that plastic wrap remotely but necessitates in-station trade. Amongst others, Red Frog Freight and everyone across New Eden who use their courier services will benefit from this small, but highly practical, change. |
|
Niden
Moira. Villore Accords
1
|
Posted - 2013.07.12 00:02:00 -
[241] - Quote
Suggestion: add a hotkey option to launch drones for god's sake. |
Photon Ceray
Caesar Lile Directorate
39
|
Posted - 2013.07.12 00:04:00 -
[242] - Quote
Suggestion: shift select BPs for industry/research and shift select slots to use, rather than having to do this for every BP. Keyworsds: industry, UI, usability |
Soko99
Repercussus RAZOR Alliance
37
|
Posted - 2013.07.12 00:10:00 -
[243] - Quote
Suggestion: More slots for Corp Bookmarks. and/or create ALLIANCE level bookmarks. keywords: bookmarks, corporation, alliance |
Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:14:00 -
[244] - Quote
Suggestion: Add Alliance Bookmarks
Keywords: Wormholes, Bookmarks |
Soko99
Repercussus RAZOR Alliance
37
|
Posted - 2013.07.12 00:16:00 -
[245] - Quote
Suggestion: Allow moving items from the inventory tree, vice just the cargohold. keywords: UI, inventory
Note: Currently, if you have a bunch of containers in your hold, you can't see which has what in it, but you can't move a specific container without having to rename it because the inventory tree doesn't follow the same slot layout as your hold. By letting us keep the containers content open, and then be able to move that container from the tree, this would make inventory management easier. |
Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:16:00 -
[246] - Quote
Suggestion: Start working on modular POS's/Revamp or Redo POS system
Keywords: Wormholes, POS, Enablers |
Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:21:00 -
[247] - Quote
Suggestion: Make it so we can install more jobs that we have skills to run so long as the jobs actively running are under the number we have skills to do.
Keywords: Industry
Note: It is frustrating when queing up jobs, and you can't add any more, despite the fact that the additional jobs you are adding are behind another one one of your own jobs, so you would only ever have 10 or whatever your max allowed jobs are running, as the new job only starts once the old one finishes. It really puts a damper on running industry efficiently. |
Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:23:00 -
[248] - Quote
Suggestion: Have drones actually drop something
Keywords: NPC, PvE |
Dhuras
The Classy Gentlemans Corporation Moist.
19
|
Posted - 2013.07.12 00:25:00 -
[249] - Quote
Suggestion: Make dust clouds less processor intensive or just remove the damn things.
Keywords: Graphics
Note: No matter how low I put settings dust clouds wreck my FPS, its awful, and most of the time dust clouds don't look particularly good, so its not like I'm sacrificing FPS for some sort of beautiful experience. |
Max Kolonko
High Voltage Industries Ash Alliance
301
|
Posted - 2013.07.12 00:55:00 -
[250] - Quote
Suggestion: Make signature ID's retain their name after DT (e.g. ABC-123 dont change to EFG-456 after DT) Keywords: Exploration, Wormholes
Suggestion: Changing t3 subs on POS SMA Keywords: POS, Wormholes
Suggestion: Personal Hangar Array having more access configuration Keywords: POS, Wormholes
Suggestion: Personal SMA Keywords: POS, Wormholes
Suggestion: Alliance Bookmarks Keywords: Corp Management, Wormholes
Suggestion: Running job on a BPO/BPC on a POS shoal auto select appropriate facility slot and tabs Keywords: R&D Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
|
Biterno Sintaph
Future Corps Sleeper Social Club
4
|
Posted - 2013.07.12 00:57:00 -
[251] - Quote
Suggestion: Remove the old success/failed message box that appears on-screen when finishing a hack in a data/relic site. Keywords: UI |
Max Kolonko
High Voltage Industries Ash Alliance
301
|
Posted - 2013.07.12 01:00:00 -
[252] - Quote
Suggestion: Add killmail to mail informaing that a guy i placed bounty on has been killed Keywords: Wars, Bounty, PVP Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
301
|
Posted - 2013.07.12 01:03:00 -
[253] - Quote
Suggestion: Separate D-Scan from overiwev setings (allow to change DS settings without touching Overwiev) Keywords: PVP, UI
Suggestion: Add visual cone shape showing curent D-scan area both: in map and in space Keywords: PVP, UI
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Biterno Sintaph
Future Corps Sleeper Social Club
5
|
Posted - 2013.07.12 01:06:00 -
[254] - Quote
Suggestion: Replace the EVE Star Map with a flat UI like the Dust514 Atlas. Keywords: UI, map, dust514 |
Myntelle NicAtoch
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.07.12 01:19:00 -
[255] - Quote
Suggestion: Activation AND deactivation of cloaking module triggers aggression countdown.
Suggestion: Cloaking and decloaking is a crime (not concord) in high sec.
Suggestion: Change crystal implants to shield hp from shield boost Notes: or introduce new six implant sets for passive shield
Suggestion: Heavy mining drones for Rorqals only and Medium mining drones for Orcas only Notes: This will dramatically increase the number of Rorqal and Orca loss mails.
Suggestion: Reduce leadership skill to +1 in squad per level. Notes: With squads now five man instead of ten max fleet size and its alpha is reduced and variety of fleet types and tactics encouraged.
Suggestion: Limit drone assist in the same way assigning fighters is restricted. Notes: Instalocking finger of death from fleets of sentries is unbalanced.
Suggestion: CEO characters and Alliance leader characters gain an additional small command bonus in command ships Notes: but only applicable to fleet members from their corp or alliance. Call it crew morale, if you want. The more emphasis put on FCs as CEOs and alliance leaders, the more drama and chaos.
Suggestion: Enhance fleet invite confirmation screen Notes: allow the FC to see the applicant's current location, alliance, corp, ship class and ship type so he can choose who to accept.
Suggestion: Fleet templates. Notes: Allow the FC to define fleet template they can save and load, auto dropping new fleet members into the slots defined. e.g. FC=commandship, WCs=strategic cruiser, wing 1-3 battleships, wing 4 logistics, wing 5 any. Template can contain fleet "motd".
Suggestion: Allow swapping of players positions fleet. Notes: FC, WC or Boss to be able to drag and drop one player onto another, swapping their position.
Suggestion: Fleet configuration (in template) to autodrop podded fleet members, or autodrop pods.
Suggestion: Give all planetary objects sectors based on object size.
Suggestion: Allow structures (POS, ihubs, pocos, stations) to be anchored at any sector of planetary body.
Suggestion: Increase size or change model of Caldari outpost.
Suggestion: Allow new stations' undock direction to be selected during deployment.
Suggestion: Allow multiple stations per system
Suggestion: Balance incursion rewards
Suggestion: Remove one week expiry of incursions in null sec. Notes: Make the negative effects and particularly the lethal rats persist till cleared, though no respawn of sites after the week is up. Unused space will gradually become hostile as more and more constellations acquire vicious rats requiring an active occupant to clear it to make it farmable again. Make the landlords do some maintenance for their free isk.
Suggestion: MAssively buff damage and locking on pos guns, missiles and ew. Notes: Make them dangerous again. |
Galphii
Oberon Incorporated RAZOR Alliance
160
|
Posted - 2013.07.12 01:23:00 -
[256] - Quote
Suggestion: Make Dscan angle slider more UI friendly. Also add AUs to dscan. Keywords: Scouting, exploration, UI X |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3858
|
Posted - 2013.07.12 01:23:00 -
[257] - Quote
Suggestion: convert all refineries (NPC, Outpost and POS alike) to activity lines Keywords: industry, POS Notes: http://mararinn.blogspot.com.au/2012/03/industry-refine-and-manufacture.html
Day 0 advice for new players: Day 0 Advice for New Players |
Biterno Sintaph
Future Corps Sleeper Social Club
5
|
Posted - 2013.07.12 01:24:00 -
[258] - Quote
Suggestion: When an SMA or CHA is destroyed it should drop a max volume can that only allows players to remove contents. Keywords: bug, pvp, POS |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3858
|
Posted - 2013.07.12 01:27:00 -
[259] - Quote
Suggestion: add throughput limits to NPC and Outpost refineries Keywords: industry, POS Notes: http://mararinn.blogspot.com.au/2012/03/industry-refine-and-manufacture.html Day 0 advice for new players: Day 0 Advice for New Players |
Rengerel en Distel
1689
|
Posted - 2013.07.12 01:28:00 -
[260] - Quote
Suggestion: Add the security level after the system name in the overview. Keywords: UI Notes: So you'd see Jita (1.0) on the overview.
With the increase in shiptoasting, the Report timer needs to be shortened.
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CCP Seagull
C C P C C P Alliance
199
|
Posted - 2013.07.12 01:30:00 -
[261] - Quote
Hey all.
Big thanks to the CSM for organizing this effort.
We will look closely at the result of this process, and we will likely have bandwidth for taking on things from the resulting list for the winter expansion, and we will then continue to use this list to either build up groups of sense making features to bring in as bigger beats in expansions, or to fill out our existing plans with individual items from the lists.
I'm going on vacation for the rest of July so I will not be reading or posting more in this thread, but I will work closely with the CSM to integrate this list into our planning process once it is done.
Thanks in advance for all your suggestions!
/CCP Seagull Senior Producer, EVE Online Development CCP Games Reykjavik |
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Rengerel en Distel
1689
|
Posted - 2013.07.12 01:38:00 -
[262] - Quote
Suggestion: Allow more role choices when restricting POS modules. Keywords: UI, POS, Corp Roles Notes: If i want to restrict SMA to those with Jr Accountant, should be an option.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Biterno Sintaph
Future Corps Sleeper Social Club
5
|
Posted - 2013.07.12 01:39:00 -
[263] - Quote
Suggestion: Create a table, visible only to members with POS management roles, showing an overview of POSes belonging to the corp. Keywords: POS, UI Notes: The table should show each POS type, its name, its system, its planet-moon designation, reinforce timer (if any), its CPU % used, its PG % used, its fuel level, its stront level, number of CHAs, number of SMAs, number of weapons, number of hardeners, number of industrial modules, and jump bridges (and its linked location). A table like this is what I'm thinking: http://cloud.steampowered.com/ugc/882969045457779077/E46DA2411439D629400D4C82B36F881B9E0FA18D/ |
Biterno Sintaph
Future Corps Sleeper Social Club
5
|
Posted - 2013.07.12 01:42:00 -
[264] - Quote
Suggestion: Allow players to view jump bridge networks owned by their alliance on the in-game star map. Keywords: jump, bridge, map, UI Notes: See also GARPA tool, http://i.imgur.com/Zo0Ok5V.png |
brinelan
The Flying Dead Insidious Empire
58
|
Posted - 2013.07.12 01:49:00 -
[265] - Quote
Suggestion: Queue system for manufacturing and invention jobs that works just like the skill queue does now Keywords: pos, ui, industry Notes: Mass invention is a click fest of epic proportions when done on any more then a casual scale. Module, ammo and drone invention is probably the worst since they are verye short invention jobs. Have a skillqueue, keep it at 24h, that you can drop blueprints in to and it will do its usual checks for materials, and only allow as many jobs to be running concurrently as your skills allow. have it also let you select if you want them to use one slot, next available or something else based on user criteria. |
Biterno Sintaph
Future Corps Sleeper Social Club
5
|
Posted - 2013.07.12 01:50:00 -
[266] - Quote
Suggestion: Add a "number of crew lost" metric to each character based on their lossmails. Keywords: Lore, RP Notes: I've always wondered how many innocent NPC crewmembers I have killed over my EVE career. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
48
|
Posted - 2013.07.12 01:51:00 -
[267] - Quote
Suggestion: allow roles to be assigned to pos modules, currently only alliance, corporation, starbase fuel and starbase config are allowed. Add more, and allow us to assign that role to players Keywords: pos, roles, management, corporation Notes: Under pos management, there are only 4 roles you can assign to modules, such as x-large arrays, corporate hanger arrays, research arrays, etc. allow more roles to be assigned to the modules themselves (the interface is already in place). |
Rengerel en Distel
1690
|
Posted - 2013.07.12 01:52:00 -
[268] - Quote
Suggestion: Change the size of a wormhole in the overlay if it's been opened. Keywords: UI, Wormholes Note: Instead of an X702 being 7.3 AU in the scanner overlay, it'd be 14.6 or something to show that it has been opened. One of the worst mechanics in wormholes is that you have to warp to a wormhole to know if it's open, and doing so opens it.
With the increase in shiptoasting, the Report timer needs to be shortened.
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Unezka Turigahl
Det Som Engang Var
90
|
Posted - 2013.07.12 01:53:00 -
[269] - Quote
Suggestion: Allow the 5 active drones to be placed on the module UI slots so that they may be set on individual targets via pressing F1-F5, just like guns. Keywords: user interface, drones |
brinelan
The Flying Dead Insidious Empire
58
|
Posted - 2013.07.12 01:54:00 -
[270] - Quote
Suggestion: Make all pos arrays, slots and resources shown as one large list instead of broken up by array. Keywords: UI, Pos, industry Notes: Have the pos tower take on the aggregate attributes of all arrays and labs anchored at it. Art can stay the way it is now. Example: I have 3 advanced lab, 1 component array, 1 standard lab anchored at a tower. when I look at the tower I see 9x .65 copy slots, 1x .75 copy slot, 11x invention slots etc. It would also show me I have a storage space equal to the storage that would be combined between them, which in this example would be 1,100,000 m3 of storage. |
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Biterno Sintaph
Future Corps Sleeper Social Club
6
|
Posted - 2013.07.12 01:57:00 -
[271] - Quote
Suggestion: Add an text entry field in the "Route" drop-down that lets a player set a destination system without searching in People & Places or auto-linking a solar system name into chat. Keywords: Route, destination, UI
Suggestion: Allow a fleet / wing / squad commander to push destination system to all members below him, similar to the "warp squad to" and "warp fleet to" buttons. Keywords: Fleet, destination, UI |
Freighdee Katt
Center for Advanced Studies Gallente Federation
299
|
Posted - 2013.07.12 02:07:00 -
[272] - Quote
Suggestion: Logout to character selection screen Keywords: UI, Launcher, Client, Character |
Biterno Sintaph
Future Corps Sleeper Social Club
6
|
Posted - 2013.07.12 02:10:00 -
[273] - Quote
Suggestion: Allow players to perform level 4 "locator agent" type searches from the Bounty Office. Keywords: Bounty, Locator, Search, UI, Enablers Notes: No one who actually uses locator agents uses said agents for PvE. They should not be tied to PvE standing. Also, I would bet that the amount of players using level 1-3 agents is minimal. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
299
|
Posted - 2013.07.12 02:21:00 -
[274] - Quote
Suggestion: Add a low slot module that counters webs the same way warp core stabs do points and scrams Keywords: Modules, EWAR, Webs, Speed, Mobility |
Biterno Sintaph
Future Corps Sleeper Social Club
6
|
Posted - 2013.07.12 02:22:00 -
[275] - Quote
Suggestion: Capacitor warfare modules should work on NPCs like they work on players Keywords: PvE, npc, nos, neut, capacitor Notes: A player should not be able to infinitely Nosferatu an NPC. A player should be able Neut out an NPC, shutting off the NPCs modules. |
AutumnWind1983
Future Corps Sleeper Social Club
67
|
Posted - 2013.07.12 03:08:00 -
[276] - Quote
Allow users to turn off the new jump animation. James Arget for CSM 8! http://csm.fcftw.org |
Dhuras
The Classy Gentlemans Corporation Moist.
26
|
Posted - 2013.07.12 04:17:00 -
[277] - Quote
Suggestion: Make wardec costs be related to the difference in members between corps Keywords: Wardecs, Highsec Note: as of now it is incredibly cheap and easy for larger corps to harass smaller ones with wardecs for an absolute pittance wardec cost. The costs should scale such that a 1:1 difference costs the least, and the more members the aggressing entity has compared to the defender the more it costs. This will encourage fights between entities of similar size. |
AurielS
Dirt Nap Squad Dirt Nap Squad.
3
|
Posted - 2013.07.12 04:21:00 -
[278] - Quote
Suggestion: Include move action "Move away from...". Keywords: UI, gameplay, navigation Note: This action will move you directly away from the target of the action (i.e. you will move in the opposite direction of the action "Approach"). |
AurielS
Dirt Nap Squad Dirt Nap Squad.
3
|
Posted - 2013.07.12 04:24:00 -
[279] - Quote
Suggestion: Sell multiple items in the same action. Keywords: UI, market Note: You would be able to select many items, right-click and select "Sell items". A window would open with a summary of prices, and let you remove items from the list before selling them. |
AurielS
Dirt Nap Squad Dirt Nap Squad.
3
|
Posted - 2013.07.12 04:30:00 -
[280] - Quote
Suggestion: Open many overviews at the same time, or divide the overview in two or more sections. Keywords: overview, UI Note: This would be really useful to divide the overview information into meaningful blocks. For example, I could divide my overview in 3 sections - enemies, celestials and allies. You could be able to show and order columns in each section individually. Using the same example, I don't need the colums "Velocity" and "Transversal Velocity" for celestials, only to ships. In the same way, I don't want the celestials to be lost in the middle of dozens of enemies, so I could let a fixed section with celestials only. |
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AurielS
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2013.07.12 04:33:00 -
[281] - Quote
Suggestion: Hotkey to create bookmark, or to open the window to create bookmarks. Keywords: locations, UI |
AurielS
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2013.07.12 04:36:00 -
[282] - Quote
Suggestion: Add the status "Completed" to missions. Keywords: UI, mission, journal Note: At the moment, when you open your Journal to see your missions, if you have a mission which you have completed all objectives, it will keep showing it as "Accepted". It would be nice to change it to "Completed" if you already have completed all steps to finish the mission (I don't know if it applies to other places as well). |
AurielS
Dirt Nap Squad Dirt Nap Squad.
5
|
Posted - 2013.07.12 04:40:00 -
[283] - Quote
Suggestion: Add damage type to combat logs. Keywords: UI, combat log Note: I don't know if everyone would aggree with it in PvP, but at least against rats would be nice to see the amount of each type of damage you are taking and dealing (e.g. "100 from Angel Hunter (60 EM. 40 Thermal) - Hits"). |
Arduemont
The Asteroid Solution
1588
|
Posted - 2013.07.12 05:01:00 -
[284] - Quote
Suggestion: Avatar based content and walking in stations. Keywords: Avatar, Stations, Gameplay. "In the age of information, ignorance is a choice." |
Ines Tegator
Towels R Us
322
|
Posted - 2013.07.12 05:28:00 -
[285] - Quote
Suggestion: Revamp the Tactical Overlay. Keywords: UI - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |
Kalisto Hakaari
Blackwater Company C0VEN
1
|
Posted - 2013.07.12 05:52:00 -
[286] - Quote
Suggestion: Add option of always visible ship position (now you have hold alt key). Keywords: UI, Gameplay
Suggestion: Add option of adding multiple personal tabs for items in station (like crop tabs). Keywords: UI, Items
Suggestion: Lower minimum size of most of a windows (like chat, direction scanner). Keywords: UI |
Bubanni
ElitistOps Pandemic Legion
719
|
Posted - 2013.07.12 06:31:00 -
[287] - Quote
Suggestion: Some way to sell multiple items faster with less mouse clicks... (select all the items you want to sell, and right click sell items... then you could just press enter for each item to confirm or press cancel to stop selling) Keywords: UI, Market Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Xia Kairui
Delete Inc. Enigma Project
27
|
Posted - 2013.07.12 06:44:00 -
[288] - Quote
Suggestion: add an overview setting that displays bookmarks on the overview as warpable object Category: UI Note: it might be worthwhile to restrict it to a folder within the bookmarks so not ALL bookmarks show up on the overview, or add a checkbox to the BMs whether they should show up. |
Nathanien Indoril
Creation and Extraction
31
|
Posted - 2013.07.12 08:06:00 -
[289] - Quote
Suggestion: More Tabs in the Overview Category: UI |
Fellblade
Octavian Vanguard
26
|
Posted - 2013.07.12 08:06:00 -
[290] - Quote
Suggestion: Fix the sorting of bookmarks in bookmark folders, and of bookmark folders inside the 'new bookmark' window, so that it is consistent Category: UI, bookmarks |
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Kuroder Ortnagar
ark industry plc Tribal Band
8
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Posted - 2013.07.12 09:02:00 -
[291] - Quote
Suggestion: Make a special folder for bookmarks. So that bookmarks in that folder are visible in space. (like the scan overlay does with anomalys) Keywords: UI/Overview |
Bytestorm
Marquie-X Corp Initiative Mercenaries
0
|
Posted - 2013.07.12 09:11:00 -
[292] - Quote
Suggestion: Reduce the clone-jump-delay from 24h to 8h. |
Bubanni
ElitistOps Pandemic Legion
720
|
Posted - 2013.07.12 09:26:00 -
[293] - Quote
Suggestion: Bookmarks as "toggleable" beacons in space, as in you can add bookmarks to be visable in space, warp able and selectable. As a bonus, these new "visable" bookmark could be added to objects in space that you can see on your overview.
Bookmarks in general need to be easier to edit while in space and some more information about a bookmarks regardless of what you named it would be useful... such as distance to your bookmark
Keywords: UI, Overview Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Elder Ozzian
Frozen Dawn Inc Arctic Light
67
|
Posted - 2013.07.12 10:43:00 -
[294] - Quote
Suggestion: Allow modules to abort "cancellation pending" state and continue to be active. Keywords: UI Note: You accidently click your Siege module off. Reactivating it will lose your current targets. I disagree! |
Elder Ozzian
Frozen Dawn Inc Arctic Light
67
|
Posted - 2013.07.12 10:45:00 -
[295] - Quote
Suggestion: Insert hats to NEX store. Keywords: Avatar, Stations, Gameplay, WiS. I disagree! |
Rob Crowley
State War Academy
93
|
Posted - 2013.07.12 11:05:00 -
[296] - Quote
Suggestion: Add Locator agents as a filter category in Agent Finder Keywords: Agents, PvP
Suggestion: Make the Assets search function find things in containers Keywords: Inventory, Assets
Suggestion: Let us set a custom ISK threshold for displaying the bounty icon on people Keywords: Bounty Hunting Note: Currently a lot of people have insignificant low bounties on them. Therefore the overview bounty icon is almost useless for a bounty hunter to find valuable targets because it creates too many "false positives". |
Rob Crowley
State War Academy
93
|
Posted - 2013.07.12 11:20:00 -
[297] - Quote
Katia Veilghast wrote:I'm not sure what others referred to this as. Pre-Odyssey, you would scan and occasionally the UI would report two signatures for the same ID. One would be the correct location for the signature, and the other not. Now, it seems that in situations where you'd see this previously, you get the wrong signature location. No, these were not phantom sigs but just a result of having exactly 3 probes hit the sig and therefore triangulating it to 2 possible points. This still exists, it's just much less common to hit a sig with exactly 3 probes when you're using an 8 probe formation. Also when you have 4+ probe hits on a sig and only see 1 point, it's the right point (but of course the location can be inexact because of deviation).
TheSmokingHertog wrote:Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" As much as I'd like to see better remote inventory management, but why would you possibly need a skill to remotely stack stuff? From an ingame (lore) perspective stacking is not an actual action, it's just a different display of data. It should be possible without any restrictions and I'm pretty sure the reasons why we currently can't do it are technical and not by design. |
Rek Seven
Probe Patrol
793
|
Posted - 2013.07.12 11:22:00 -
[298] - Quote
Suggestion: Add remote Locator agents that don't require you to be docked Keyword: game play Note: remote agents charge a much higher price Putting work in since 2010. |
Marc Callan
Interstellar Steel Templis Dragonaors
218
|
Posted - 2013.07.12 11:26:00 -
[299] - Quote
Suggestion: Add a dismissable dialog warning before undocking with an insufficient clone. Keyword: UI Note: these warnings are available for rig installation, implant installation, undocking with suspect timers active, and even for making purchases on the market that deviate from average prices. These can all be dismissed if you don't want them. Why is there no such warning for taking an action which may cost you hundreds of thousands of skill points? "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
Psyren Gaterau
Me and my muli
1
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Posted - 2013.07.12 11:28:00 -
[300] - Quote
Suggestion: Display the status (shield, armor, hull) of drones in bay Keywords: UI, Drones Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling. |
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War Kitten
Panda McLegion
2339
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Posted - 2013.07.12 11:36:00 -
[301] - Quote
Suggestion: Add a configurable delay to the list-stack effect on mouse-over of brackets in space. Keywords: UI
I find that without a good mob to provide one for them, most people would have no mentality at all. |
War Kitten
Panda McLegion
2339
|
Posted - 2013.07.12 11:38:00 -
[302] - Quote
Suggestion: Allow bookmarks to show as brackets in space. Keywords: UI
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
0
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Posted - 2013.07.12 11:59:00 -
[303] - Quote
Suggestion: Allow dragging of fleet members from the Overview to the Watchlist Keywords: UI |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
0
|
Posted - 2013.07.12 12:00:00 -
[304] - Quote
Suggestion: Display the ship-type of the broadcasting ship in Broadcast history Keywords: UI PvP Note: This would for example allow Logistics ships to better prioritize targets for reps. |
Psyren Gaterau
Me and my muli
1
|
Posted - 2013.07.12 12:03:00 -
[305] - Quote
Suggestion: Add a "launch drones" shortcut that lets you click a drone or drone group Keywords: UI, Drones |
T'urin T'urambar
Outer Space Strategic Fleet
0
|
Posted - 2013.07.12 12:29:00 -
[306] - Quote
Suggestion : Make loots from NPC pirates more useful and less of just things to sell and reprocess (or vice-versa). Keyword : PvE, Loot, Missionning, Complexes Note : Do you know the Monster Hunter games ? I've only played the Freedom Unite one, but in these, you can get carves from the monsters you've slain, and you need a certain amount of these carves to forge and/or ameliorate your weapons and armors. That is what makes killing monsters useful and rewarding and that what makes me keep playing the game, and I think it could be appliable in Eve with NPC pirates you slay in missions and complexes and help making PvE more interesting. |
Jowen Datloran
Science and Trade Institute Caldari State
561
|
Posted - 2013.07.12 12:52:00 -
[307] - Quote
Suggestion: Allow COSMOS missions to be repeated every 3-12 months. Keywords: PvE, Missions Mr. Science & Trade Institute, EVE Online Lorebook-á |
Agnor BooK
Mr. Wednesday's Privateers
7
|
Posted - 2013.07.12 13:03:00 -
[308] - Quote
Suggestion: Add secondary high slots to large ships for fitting small turrets or missiles. Keywords: Solo PVP, Solo PVE, Fleet
Notes: Two or three high slots on a battleship reserved for small turrets wouldn't drastically change the firepower of the ships, but would give those larger ships a defense against NPC frigates and PVP drones without taking away from their firepower against their intended targets of enemy battleships/battlecruisers. This could be done by adding a secondary set of high slots for close support/local area weapons to ships in battleship size or larger. Not having any bonuses to the small turrets means that the battleships likely wouldn't have the firepower to solo-kill another player in an interceptor, but a group of them could pose a threat to one that they couldn't before without losing their own firepower against other ships in their class. |
Vartan Sarkisian
Inner Visions Of Sound Mind
75
|
Posted - 2013.07.12 13:05:00 -
[309] - Quote
Allow a full test deployment of PI structures and links to ensure you have the PG/CPU before hitting submit... currently in certain situations you have to submit before finishing the whole colony. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Vartan Sarkisian
Inner Visions Of Sound Mind
75
|
Posted - 2013.07.12 13:13:00 -
[310] - Quote
Suggestions: Allow to set up multiple manufacture and invention jobs of the same type in a POS (or even in NPC stations)
Notes: Imagine you have 5 t2 BPC of the same item, you want to set up 5 jobs all the same and yet at the moment you have to do every single selection one by one. If I drop my hypothetical 5 BPC in a a POS hanger as long as I have all the materials and necessary things, i should be able to kick of those 5 jobs in one go rather than one at a time. Same for inventions.
Keywords: UI, POS, Manufacturing I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
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Meditril
T.R.I.A.D
301
|
Posted - 2013.07.12 13:22:00 -
[311] - Quote
I really appreciate this approach of product management! |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
|
Posted - 2013.07.12 13:33:00 -
[312] - Quote
Suggestion: A remember button for the invention window.
Keywords: UI, Invention, Industry, POS |
Vartan Sarkisian
Inner Visions Of Sound Mind
77
|
Posted - 2013.07.12 13:33:00 -
[313] - Quote
Suggestion: Be able to remove/sell back/transfer loyalty points.
notes: I have a number of loyalty points for people that I am never going to mission for again, in the quest for tidyness I would like to get rid of them, either sell them back or just plain delete them, if selling back it would just be a nominal amount (maybe a few isk per point) or if transferring there has to be a minimum fee per point.
keywords: MIssions, Loyalty Points I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Broker Agent
Republic Military School Minmatar Republic
4
|
Posted - 2013.07.12 13:36:00 -
[314] - Quote
Suggestion: Walking in station stuff, nuff said. Keywords: WiS, Avatar, Incarna |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
2
|
Posted - 2013.07.12 13:43:00 -
[315] - Quote
Suggestion: Attenuate the jumping / bridging sound in large fleets Keywords: Sound Blob Notes: (Insert Eve-has-sound joke) The volume seems especially loud on a titan or jump bridge, but gates can be surprisingly loud as well. Either make the sound effect much quieter by default, or implement something like |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
|
Posted - 2013.07.12 13:47:00 -
[316] - Quote
Suggestion: Place the rebalacing of POS modules earlier in the rebalancing queue.
Keywords: POS, POS modules, rebalancing |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
2
|
Posted - 2013.07.12 13:49:00 -
[317] - Quote
Suggestion: Remove (or otherwise cap) drone assist mechanic Keywords: GameMechanic PvP Balance AutomatingGameplay Notes: This reduces 250 players to non-players as there is nothing for them to do after assisting the drones to the designated drone anchor. No need to lock targets, cycle guns or even communicate orders. Nothing to do but sit in space and play a different game that actually encourages interactivity. |
Biron Soringard
Enheduanni holdings The Enheduanni
2
|
Posted - 2013.07.12 13:51:00 -
[318] - Quote
Suggestion: Swap T3 subsystems within a POS. Keywords: Strategic Cruiser, Tech 3, Subsystem, Starbase, POS, Wormhole Notes: One benefit of Tech 3's is their versatility when able to change subsystems. This versatility isn't able to be used in POSes, so I have to own 2-3 Tech 3's of a given type if I want to run more than one static subsystem configuration. |
Davon Mandra'thin
Rotten Legion Ops
153
|
Posted - 2013.07.12 13:54:00 -
[319] - Quote
Suggestion: Start development on the Avatar Exploration prototype. Keywords: Avatar, WiS, Incarna, Content
Suggestion: Add in the 100 or so clothing items that have not yet got a pricing structure but are otherwise finished. Keywords: Avatar, WiS, Incarna, Clothing, NeX Notes: CSM minutes stated that in excess of 100 clothing items were ready for release, but as yet, unreleased.
Suggestion: Update NeX store to accomodate more clothing items and accessories. Keywords: Avatar, WiS, Incarna, Clothing, NeX
|
Jowen Datloran
Science and Trade Institute Caldari State
565
|
Posted - 2013.07.12 14:01:00 -
[320] - Quote
Suggestion: introduce new in game sources for character clothing pieces. Ex. Mission rewards, rat drops, data canisters, etc. Keywords: PvE, WiS, Avatars Note: While fluff items are nice and all, they become much more interesting when you can wear them. Mr. Science & Trade Institute, EVE Online Lorebook-á |
|
Skalle Pande
Teknisk Forlag
2
|
Posted - 2013.07.12 14:07:00 -
[321] - Quote
Suggestion: Use the choice of tribe/bloodline/whatever for something in gameplay Keywords: Character creation, gameplay
Note: When new players make their first character, they might spend quite a lot of time reading and choosing tribe and bloodline. You get the nimpression that it will be imoritant, somehaow, to your experience and progress in the game - yet it isn't. Not at all. You get some "Tribal sponsorship" trinket at some point, but it is of no consequence whatsoever. Doesn't make sense. You should either get something extra from doing missions for your tribe/bloodline, have some intrinsic benefits with those corporations, get some unique missions in line with the descriptions given in char creation. Or you should dismantle tribe/bloodline as atavistic and redundant. I would prefer the former. |
Skalle Pande
Teknisk Forlag
2
|
Posted - 2013.07.12 14:15:00 -
[322] - Quote
Suggestion: Abolish Storyline Agents, and let any agent be able to give storyline missions once every 16 missions, like now Keywords: Agents, gameplay, missions
Note: Now, when you get a storyline mission, it may not be with the corp you are grinding with. Grinding is boresome anyway, but it is downright frustrating to be offered missions with a corp you are NOT interested in atm. And some corps do not have any storyline agents at all, or they are so far removed from highllevel normal agents that you get the SL missions with someone else anyway. I see no reason for having special agents for those missions, and especially I see no reason in terms of the purported grand narrative of the game. |
SmarncaV2
Immortalis Inc. Shadow Cartel
31
|
Posted - 2013.07.12 14:15:00 -
[323] - Quote
Suggestion: Make player owned stations destructable Keywords: Logic |
Zimmy Zeta
Dreddit Test Alliance Please Ignore
24931
|
Posted - 2013.07.12 14:16:00 -
[324] - Quote
Suggestion: Make notes on your ingame notepad-tool accessible to all characters on the same account. Keywords: UI, tools Just think of how bad an average post by me is, and then realize half of them are even worse |
Masao Kurata
Uncorporate
0
|
Posted - 2013.07.12 14:16:00 -
[325] - Quote
Suggestion: Add "Yourself" to the appearance settings for the overview or exclude containers owned by you from the existing appearance filters. Keywords: UI, PVP
Note: If you assign a colour or tag to "no standing" so that all capsuleers are highlighted, it currently includes containers and wrecks that you own, cluttering the overview. |
Andrea Griffin
560
|
Posted - 2013.07.12 14:19:00 -
[326] - Quote
Suggestion: Return the pirate ship logs to loot tables, allow them to be used for expeditions. Keywords: Gameplay, Exploration, Expeditions Note: See https://forums.eveonline.com/default.aspx?g=posts&t=230646 for a discussion on this topic. The change appears small, had broad support, and would encourage pilots to move around New Eden and explore lowsec space. Lots of room for iterative improvement. CCP Sreegs is my favorite developer. |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
|
Posted - 2013.07.12 14:19:00 -
[327] - Quote
Suggestion: Allow alliance executors to give out awards like corp CEOs.
Keywords: Recognition, Alliance, Awards, UI |
Cheradenine Harper
Brave Newbies Inc. Brave Collective
7
|
Posted - 2013.07.12 14:26:00 -
[328] - Quote
Suggestion: Additional numeric overlays for item icons. Eg ME/PE/Runs for BPCs Keywords: UI,Industry,Invention Note: There is no way without right clicking, outside of the Assets list, to see ME/PE/Runs on a BPC, it would be nice to see it at a glance in Icon display mode in a hangar, just as the number of items in a stack is currently shown on the icon. Can we have other numbers in the other three corners of the icons? Could these be configurable? Could these indicators be of more use on other items - eg Optimal/Falloff/Base Damage on guns. Handy for newbies to see things at a glance in a hangar. http://diaries-of-a-space-noob.blogspot.co.uk |
Rengerel en Distel
1692
|
Posted - 2013.07.12 14:33:00 -
[329] - Quote
Suggestion: Auto-routing in PI. Keywords: PI Notes: If a factory only has one link, the output automatically is routed to the destination. The extractor heads should automatically route the output across the link. With the increase in shiptoasting, the Report timer needs to be shortened.
|
VonKolroth
Anarchist's Anonymous
30
|
Posted - 2013.07.12 14:36:00 -
[330] - Quote
Suggestion: Have a combination key to divide a stack of an item into multiple even stacks. (Exp: Alt+Drag to a location, specify the number of items for the new stacks, then the single stack is split into multiple stacks of the specified amount with the remaining amount in another stack.
Keywords: UI, Inventory Sent from my Gallente Erabus Titan on TEST Reimbursement Service. |
|
Alexander the Great
Imperial Academy Amarr Empire
92
|
Posted - 2013.07.12 14:37:00 -
[331] - Quote
Suggestion: add an option to disable jump and sensor overlay animations Keywords: graphics
|
Bubanni
ElitistOps Pandemic Legion
729
|
Posted - 2013.07.12 14:37:00 -
[332] - Quote
Suggestion: Make people from the overview dragable, possibly by holding down a keymodifier to avoid it being annoying to gameplay as it is now Keyword: UI, Overview Note: This would allow you to use the overview to add people from your fleet (if you a tab with friendlies in the overview) and select which ship types you want to add to your watchlist much faster, it would be an optional way to add people to the watchlist for greater ease... without needing to ask who are flying what.
it would also allow you to link people that are hostile easier when they are on grid Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |
Alexander the Great
Imperial Academy Amarr Empire
92
|
Posted - 2013.07.12 14:39:00 -
[333] - Quote
Suggestion: revert Astrometrics skill bonuses change Keywords: skills
|
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
32
|
Posted - 2013.07.12 14:40:00 -
[334] - Quote
Suggestion: When starting an industry job, before accepting, add a column that shows the remaining items in the hanger that are required to start that job.
Keywords: Manufacturing, Industry, Logistics
Notes: When remotely starting manufacturing jobs there needs to be an active account at that POS or station to know if all of X jobs being restarted will have the required materials. By knowing the amount left before accepting, one can infer roughly how many of the same job X can be restarted before more material needs to get shipped in. |
Alexander the Great
Imperial Academy Amarr Empire
92
|
Posted - 2013.07.12 14:41:00 -
[335] - Quote
Suggestion: make racial drone skills affect tech 2 sentry drones the same way as all other tech 2 drones Keywords: skills, drones
|
Gabriel Baum
Baum Shipyards Panda Cave
6
|
Posted - 2013.07.12 14:54:00 -
[336] - Quote
Suggestion: make cargohold optimisation mods and expanded cargohold I/IIs work on the main hold of a ship, even if it a specialised hold - e.g. they would expand the ore hold of a venture.
Keywords: module, balance, industry
Note: making this change will support the new specialized indy ships and make mining ships more customisable. |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
34
|
Posted - 2013.07.12 15:01:00 -
[337] - Quote
Suggestion: Remove the one time limit on datacenter missions, and replace it with a time limit similar to epic arcs. Expand the data center concept to cover tags or other items that have no current use.
Keywords: Missions, Sec Status, New Content, Tags, Tags4sec |
Harvey James
Deep Core Mining Inc. Caldari State
220
|
Posted - 2013.07.12 15:02:00 -
[338] - Quote
Suggestion: WiS functionality let us explore station environments Keywords: WiS
Notes:We all would like to open that locked door and ride around station corridors on horses jousting :) As well as adding games like chess and scrabble at a table with our avatars together and maybe an arcade machine ro play pac man and stuff. Oooh and make those little ship replicas and othe items you gave us actually work and functional maybe my avatar could use the doughnut holder to store some doughnuts :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Cibil McDuff
In Exile. Imperial Outlaws.
6
|
Posted - 2013.07.12 15:04:00 -
[339] - Quote
Suggestion: Take away pirate frigate access to novice plexes in FW. Keywords: faction warfare |
Obil Que
Red Dwarf Mining Corporation space weaponry and trade
7
|
Posted - 2013.07.12 15:06:00 -
[340] - Quote
Suggestion: Audio notification when ore hold is full or mining crystal depleted Keywords: audio, UI Notes: Nearly all other actions in game such as running out of charges or an asteroid being depleted announce themselves except for your mining lasers/strip miners deactivating due to a full hold or a mining crystal being consumed |
|
DarkCaveman
Stay Frosty.
1
|
Posted - 2013.07.12 15:15:00 -
[341] - Quote
Suggestion: Allow pilots to select what information is visible on targets in space, similar to columns in the overview. Keywords: Overview, space view, targeting Note: Information such as velocity, is primarily needed for targets, and should be displayed there rather than in overview (or in combination).
The smaller the overview window, the better. I'd rather know the velocity of a ship than his alliance. |
Sofia Wolf
Ubuntu Inc. The Fourth District
231
|
Posted - 2013.07.12 15:18:00 -
[342] - Quote
Suggestion: add option to automatically activate scan on directional scanner at some pre-set frequency so we no longer need to manually click the damn button for every single scan! Keyword: UI, D-scan
Suggestion: remove ability to lock targets directly from fleet broadcasts Keyword: game balance, fleet combat Note: ability to lock targets form fleet broadcasts is too powerful of a tool, it helps too much in coordinating large fleets as it makes applying focused dps or remote reps too fast and and too easy.
Suggestion: add double click manual piloting to tutorial Keywords: Tutorial Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
DJ Xaphod
Eve Radio Corporation
20
|
Posted - 2013.07.12 15:19:00 -
[343] - Quote
Suggestion: Highlight my orders (and other corp members perhaps) in market listings. Keywords: Market, UI Notes: Makes it much easier to find out if you're still the highest buy or lowest sell price.
Sugestion: Allow greater modification of orders (possibly requiring skill) including amount and duration Keywords: Market, orders Notes: Right now I can change the price, but I can't change anything else.
Suggestion: More ui scaling options, including text scaling for all windows. Keywords: UI, scaling Notes: Eve is currently not really suited for gaming on a TV.
Suggestion: Allow selection of audio devices in game options Keywords: Audio, device, hardware Notes: Currently Eve will only play through windows default playback device, and eve-voice only works with the windows default recording device. Sometimes I might want to change what devices Eve uses without necessarily adjusting the windows default.
Suggestion: Add transaction specifics to transactions menu in wallet. Keywords: Wallet, transactions Notes: Make it so when hovering over a transaction a tooltip displays how much of the total shown was actually received and how much went as tax / broker fees.
Suggestion: Medium sized cargo carrier Keywords: ships, industrial Notes: There's a big gap between a top level Industrial and a freighter, most other ship paths don't have such large gaps in both cost and utility. -áGëí>Gëí Radio, Bringing Music to the Masses. http://eve-radio.com I play Rock & Metal Thursday Nights 2200 GameTime Sunday Evenings 1800 GameTime |
DarkCaveman
Stay Frosty.
1
|
Posted - 2013.07.12 15:21:00 -
[344] - Quote
Suggestion: Replace Overview configuration UI so that we can have options that are currently available only by editing or replacing the XML files (and thereby risking banhammer due to client modification, even though it has been semi-officially explained as not a bannable offense). Keywords: Overview Note: https://forums.eveonline.com/default.aspx?g=posts&t=207693 is one example of explanation on how to modify your overview.
|
Arduemont
The Asteroid Solution
1597
|
Posted - 2013.07.12 15:22:00 -
[345] - Quote
Suggestion: Start development on multi-avatar environments. It would be nice to have a reason for my Avatar. Keywords: WiS, Avatar, Incarna, "In the age of information, ignorance is a choice." |
Valterra Craven
8
|
Posted - 2013.07.12 15:23:00 -
[346] - Quote
Suggestion: Add Loot All option like other MMOs for all cargo cans/other cans in loot range keywords: Salvage, Loot
Notes: Its really freaking annoying to have to click 2-3 times to loot each of 10-20 cans that have piled up after you've just salvaged a bunch of wrecks. |
Shakty Shepard
We are not bad. Just unlucky Test Alliance Please Ignore
0
|
Posted - 2013.07.12 15:24:00 -
[347] - Quote
Suggestion: Allow Salvaging drones to automaticly interact with wrecks within drone range. Keywords: UI, PvE, Drones Notes: Just make salvaging drones able to pick new targets (wrecks) and be able to auto-salvage, just the way combat drones auto-attack the nearest hostile target within drone range. |
Valterra Craven
9
|
Posted - 2013.07.12 15:32:00 -
[348] - Quote
Suggestion: Add Sliders to LP store offers so that you can determine how much isk vs LP you want to spend with a set min at the current settings Keywords: LP, PVE
Note: The new Tags for sec status has a slider for turning in alot of tags at once for a set sec status gain. I would like to adapt this for all LP store offers so that if I want to use more LP instead of isk to claim an offer I can do so. Example. I want a +3 implant and current store cost is 5,250 LP and 5.250mil isk. Have a slider so I can set how much LP vs ISK I want to use so that I can use 10.5k LP to claim the offer or any other ratio in between if I wanted to. (Would need to have a min of 5.250 lP and 5.250mil ISK to claim, so you can't go lower than current offers) |
Valterra Craven
10
|
Posted - 2013.07.12 15:36:00 -
[349] - Quote
Suggestion: Submit full list of "medium" things ideas to CCP on top of the 99 prioritized ones so that if CCP can do more than the 99 players get more stuff! Keywords: WIN
Note: I wish we wouldn't have to do these lists every fricken patch cycle. If stuff can't be done now, but is something ccp wants to do it should be saved till it can be done. I wish that CCP had a special team that would release these types of iterations every 3 months... |
Squeaks
Seniors Clan Get Off My Lawn
10
|
Posted - 2013.07.12 15:46:00 -
[350] - Quote
Suggestion: Give an option to remember the password for each account on the launcher so you don't need to type it every time. Keywords: Launcher, password |
|
Valterra Craven
10
|
Posted - 2013.07.12 15:52:00 -
[351] - Quote
Suggestion: Redo Item Descriptions, Attributes, and any other piece of data that exists as information in the game to conform to a set standard. Keywords: Items, Text, Descriptions
Note: Its really friggin annoying how item descriptions list the same information like history, bonuses, specials etc in different spots. Please create a layout for each of these pieces of information and make sure every item in the conforms to it. Please also extend this item attributes so when you put two items that are in two different windows close to each other, you can more easily tell the difference between them. |
Valterra Craven
10
|
Posted - 2013.07.12 15:54:00 -
[352] - Quote
Suggestion: Add an item comparison tool that will allow you to easily show the difference between modules Keywords: Items
Note: Think like you are comparing two different items on new egg and you can check a box to add it to a something that lays out all items stats for easy comparison, then highlight in green the item that has the best stat, and highlight the stats in red for other items that have worse stats. |
Andrea Griffin
561
|
Posted - 2013.07.12 15:57:00 -
[353] - Quote
Suggestion: Increase the number of corporation divisions. Keywords: UI, Corporation, Inventory, Market Note: Now that I think of it, this might be a massive undertaking considering the structure of the roles system. CCP Sreegs is my favorite developer. |
Valterra Craven
10
|
Posted - 2013.07.12 16:01:00 -
[354] - Quote
Suggestion: Add a way for players that have submitted suggestions to be recgonized in some way if the suggestion makes it into game Keywords: CSM |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
34
|
Posted - 2013.07.12 16:09:00 -
[355] - Quote
Suggestion: Add a dislike button to the forums.
Keywords: Forums, Bad Posting, Equality |
Sable Moran
Moran Light Industries
184
|
Posted - 2013.07.12 16:11:00 -
[356] - Quote
Vincent Athena wrote:Suggestion: Multirow tabs in any and all applicable windows keywords: UI
Note: Most desperately needed in chat windows.
Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Iosue
Black Sky Hipsters
204
|
Posted - 2013.07.12 16:16:00 -
[357] - Quote
suggestion: remove auto-scan for cosmic signatures keywords: exploration
note: the new auto-scan mechanics for exploration make it so easy it's boring. please add a little challenge back to this type of gameplay. i have no problem with knowing how many signatures are in system, but don't point out exactly where they are. |
Iosue
Black Sky Hipsters
204
|
Posted - 2013.07.12 16:18:00 -
[358] - Quote
suggestion: add ME and PE values to BPC/BPO icons. keywords: industry |
Iosue
Black Sky Hipsters
204
|
Posted - 2013.07.12 16:20:00 -
[359] - Quote
suggestion: give us modular POSs. keywords: POS |
Max Zerg
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.07.12 16:32:00 -
[360] - Quote
Suggestion: Add cooldown timer to MJD button. Also it would be great if pilot gain control to MJD jump range, let's say selecting from 10 to 100km with 10km increment Keyword: modules
Suggestion: turn off camera tracking dy default. Keywords: UI
Suggestion: remove the zooming camera to the ship while undock Keywords: UI
Suggestion: let players to turn off new stargate jump transition via options Keywords: UI
Suggestion: bring back julebox ! Keywords: UI
Suggestion: add 5 more tabs to overview Keywords: UI
Suggestion: remove item types limit of 999 in hangar, make items "packable" and "sellable" from within containers Keywords: items
Suggestion: add Agents cooldowns to some "advanced" tab in Missions journal Keywords: UI
Suggestion: make really useable hierarchial framework for bookmarks Keywords: UI
Suggestion: increase limit of saved fittings from 100 to 200+ Keywords: UI
Suggestion: let player to create, save and re-use custom scanning probes layouts Keywords: Scanning, UI
Suggestion: make ingnored signatures to stay ignored after exiting and re-entering system Keywords: Scanning, UI
Suggestion: add colortags to gates in the overview (e.g. ability to select different color for gates leading to high low and nullsec) Keywords: UI |
|
The Legendary Soldier
Cold Skies
8
|
Posted - 2013.07.12 16:35:00 -
[361] - Quote
Suggestion: Allow items in a container to be repackaged without having to first move them to the root of the hangar.
Suggestion: Give us containers we can use in Ship Hangar to separate out different kinds of ships.
Suggestion: Allow us to export/import all client settings to/from a path we choose. Include overview, market quicklist, window layout, channels, window stacking etc. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Palovana
Inner Fire Inc.
331
|
Posted - 2013.07.12 16:51:00 -
[362] - Quote
Suggestion: Allow a master file of ALL in-game settings to be imported/exported in an editable (XML, JSON, etc) format. Keywords: UI, settings Note: See this thread for my original suggestion. Please support: export of settings in editable format
Your stuff goes here. |
Maximus Andendare
Future Corps Sleeper Social Club
331
|
Posted - 2013.07.12 16:57:00 -
[363] - Quote
Suggestion: Rework Local into a delayed intel channel in low sec and remove its intel function in null sec. Keep it for chat. Balance null sec's risk/reward with increased effort for intel gathering.
Keywords: Local, null sec, balance |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
274
|
Posted - 2013.07.12 17:01:00 -
[364] - Quote
Suggestion: nerf links Keywords: seriously |
Xanoc
SynaCorp Discretionary Technology Concern
1
|
Posted - 2013.07.12 17:07:00 -
[365] - Quote
Suggestion: Implement some sort of save current settings in the invention window so we don't need to click so much. Keywords: Invention, Blueprints, POS |
Xanoc
SynaCorp Discretionary Technology Concern
1
|
Posted - 2013.07.12 17:09:00 -
[366] - Quote
Suggestion: Allow alliance members who can access research slots and enter the POS bubble to also copy and fetch BPCs. Keywords: Research, POS, BPO, BPC |
Xanoc
SynaCorp Discretionary Technology Concern
1
|
Posted - 2013.07.12 17:12:00 -
[367] - Quote
Suggestion: Allow for saved settings (think quicklinks) in the invention/copying/manufacturing windows so I can easily swap FROM something like Public Stations & Current Blueprint Location TO Corporation Stations & Current Region. aka Public to POS Keywords: Manufacturing, UI, POS, BPO, BPC |
Xanoc
SynaCorp Discretionary Technology Concern
1
|
Posted - 2013.07.12 17:13:00 -
[368] - Quote
Suggestion: Update the right click for salvage drones to include "salvage the field" when you already have targets selected. Keywords: Drones, Salvaging |
Xanoc
SynaCorp Discretionary Technology Concern
1
|
Posted - 2013.07.12 17:14:00 -
[369] - Quote
Suggestion: Allow a skill to be placed in queue when the current skill in training is <24hrs to complete and the skill in queue is the last prerequisite for the skill which can not yet be trained. Keywords: Skills, Training, UI |
Marc Callan
Interstellar Steel Templis Dragonaors
222
|
Posted - 2013.07.12 17:19:00 -
[370] - Quote
Suggestion: Tie jump clone timer to distance of jump, IE: jump between non-adjacent regions, 24h; between adjacent regions, 20h; within same region, 16h; within same constellation, 12h; within same system, 8h; within same station, 4h. Keywords: Clones, Jump Clones "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |
|
Herbinator d'Arcadie
Arkadian Knight
20
|
Posted - 2013.07.12 17:20:00 -
[371] - Quote
Suggestion: Cloaky ORE vessels -- ie 2 high slots for Procurer and Skiff.
Keywords: mining
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Herbinator d'Arcadie
Arkadian Knight
20
|
Posted - 2013.07.12 17:22:00 -
[372] - Quote
Suggestion: Deadspace micro-wormhole generators. For such things as modular POS or safe spot.
Keywords: POS, space.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Herbinator d'Arcadie
Arkadian Knight
20
|
Posted - 2013.07.12 17:23:00 -
[373] - Quote
Suggestion: Crew for ships. Crew cost/person = f ( (kill-loss), standing, planet population).
Keywords: crew, market.
Oscillate all EVE systems (-1.0-áthrough 1.0, and back) over a ten year period; modified +/- by # of pod kills. Disentrench the older players! Improve game dynamic.
|
Harvey James
Deep Core Mining Inc. Caldari State
223
|
Posted - 2013.07.12 17:58:00 -
[374] - Quote
Suggestion: small gang warfare being more meaningful and better Keywords: small gang warfare
Note: Making small gang warfare more appealing instead of encouraging blobs. nerf recons range 100km webs are insane and make kiting difficult to say the least , remove OGB, more small gang activites, 0.0 especially needs reasons to use small gangs over blobs ,
i would like to see raiding POS modules including being able to hack things like ship hangar arrays and storage areas. of course this means removing forcefields and making POS buildings more spread out over a whole grid to allow for raiding parties to move around like the POS city sprawl idea. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Salpun
Paramount Commerce
534
|
Posted - 2013.07.12 18:01:00 -
[375] - Quote
Suggestion: Compare tool needs its own icon on the neocom. Keyword: UI
Note: This has been asked for before and was said to be ready for release. Including the ability to drag and drop items in to the compare field would be a bonus.
|
Harvey James
Deep Core Mining Inc. Caldari State
223
|
Posted - 2013.07.12 18:04:00 -
[376] - Quote
Suggestion: Large asteroid/ice belts Keywords: mining
Note: More interesting scenery for miners and more epic looking scenery would be great. Asteroid belts that take up the whole grid but you could fly in-between the roids would be great maybe could get some interesting fights in them flying in between the roids in frigs could be fun piloting maybe crashing into the roids could cause damage and dodging between the roids could cause the missiles and bullets/lasers to hit them instead of your ship if timed right
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Taji Taka
The Arcadian Sun
12
|
Posted - 2013.07.12 18:09:00 -
[377] - Quote
Suggestion: Add an autorepeat function for the directional scanner (e.g. every 5-10 seconds) Keywords: dscan, UI, directional scanner |
Salpun
Paramount Commerce
534
|
Posted - 2013.07.12 18:16:00 -
[378] - Quote
Suggestion: Allow Dev, GM, and CSM posts to pop up in the notification panel when ever they post. Keyword: Forums
Note: Would save bandwidth as everyone presses F5 all the time. |
Harvey James
Deep Core Mining Inc. Caldari State
223
|
Posted - 2013.07.12 18:33:00 -
[379] - Quote
Salpun wrote:Suggestion: Allow Dev, GM, and CSM posts to pop up in the notification panel when ever they post. Keyword: Forums
Note: Would save bandwidth as everyone presses F5 all the time.
aswell as making them answer your posts more often :P Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Salpun
Paramount Commerce
534
|
Posted - 2013.07.12 18:47:00 -
[380] - Quote
Suggestion: Finish the promised second pass on the effects bar especially the missing repairing you, warp bubble scrammed, and currently cloaked after jumping indicators. Keywords: UI, everyone
Suggestion: Tool tip over faction flag in missions showing damage type or at least a link to that information in the mission window. Keywords. UI, mission runners, Newbies |
|
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
36
|
Posted - 2013.07.12 19:02:00 -
[381] - Quote
Suggestion: Add a module that affects drone falloff.
Keywords: Drones, Modules, Falloff, Combat |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
36
|
Posted - 2013.07.12 19:08:00 -
[382] - Quote
Suggestion: Allow for BPCs with the same stats be stackable.
Keywords: Invention, Copying, POS, Manufacturing, Blueprints, Easy Navigation of Hanger Inventory |
Danielle Oerdarte
Eleutherian Guard Villore Accords
0
|
Posted - 2013.07.12 19:29:00 -
[383] - Quote
Suggestion: Alllow POS labs to source datacores/decryptors etc from POS CHAs in the same way that station based labs can source from station corporate hangars. Keywords: Invention, POS Notes: This would still require the assets to be vulnerable to attack, but would reduce the headache of having to divide a month's worth of invention supplies into little piles for each lab on the POS. |
Two step
Aperture Harmonics K162
3967
|
Posted - 2013.07.12 19:33:00 -
[384] - Quote
Suggestion: Add place bounty button to forums Keywords: Forums, Awesome CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
Castelo Selva
Selva Brasil Moon Warriors
25
|
Posted - 2013.07.12 19:58:00 -
[385] - Quote
Suggestion: Make T3 cruisers change rigs as module (not destroy the rig).
Keywords: ship balance, Strategic Cruisers, rigs
Note: T3 ships should be able to fit / unfit rigs without destroying it. That way, people will actually fly it more, instead of buy 1 ship to each type of activity because they can swap expensive rigs (as T2 rigs are).
|
Castelo Selva
Selva Brasil Moon Warriors
25
|
Posted - 2013.07.12 20:00:00 -
[386] - Quote
Suggestion: Rentable Public Station Hangars
Keywords: Hangars / station / set permissions
Note: Station should have some public hangar to rent, and it function like a corp hangar, but the rent char should be able to share it to others entities he want it (players, corps)
|
Elena Thiesant
Sun Micro Systems
458
|
Posted - 2013.07.12 20:29:00 -
[387] - Quote
Suggestion: Allow the Creator filter in the Jobs window to accept a typed character name, not just Me and Everyone. Keywords: Industry, UI
Suggestion: Fix the Installations tab (both on the Industry and Science window and the one when creating a job) from randomly changing location filters (Region to System to Blueprint location, etc) on jumps/dock/undock Keywords: Industry, UI, sanity |
Yonis Kador
KADORCORP
309
|
Posted - 2013.07.12 20:31:00 -
[388] - Quote
Here's my contribution to this effort:
1.) Suggestion: Eliminate "extra materials" on bps. Keywords: manufacturing, blueprints (The 'materials required' list should be concise and easy to interpret. A calculator shouldn't be required to know the material requirements of manufacturing a single unit.)
2.) Suggestion: Sort targeted icons by distance. Keywords: pve, pvp, targeting (When targeting lots of ships, target lock is acquired at different time intervals. A button that would sort your targeted icons by distance would give pilots the ability to easily focus on the nearest threat first. Other sort options are also possible.)
3.) Suggestion: Add agent location to the mission journal. Keywords: pve, mission journal (When the journal list of offered/accepted missions is huge, players must "start conversation" with an agent to know where that agent is located. This is especially true when the same mission is offered multiple times.)
4.) Suggestion: Change mission journal from "expires at" date to "time remaining." Keywords: pve, mission journal (Because of the time zone differences, I sometimes have missions expire because I forget it's not the same day here as it is in game. But when a mission is set to expire in less than 24 hrs, the "23 hrs and 15 minutes" is much more concise information.)
5.) Suggestion: Add mission title to neocom mouseover. Keywords: pve, neocom (If a player has multiple agent conversations open and stacked in the neocom, a mouseover of each reads: "Agent conversation - Aralin Jack (for example.) Why not: Mission Title - Aralin Jack instead?
6.) Suggestion: Allow missions to be accepted and completed remotely. Keywords: pve (Many epic arc missions are able to be accepted/completed remotely. The completion item magically appears in your cargohold. Why is this only doable for these missions and not all?)
7.) Suggestion: Reverse values for notepad vs. corp bulletins. Keywords: notepad, bulletins, corp management (Why are players limited to 10 bulletins with a 3000 character limit but are allowed to create 10x as many notes in the notepad? Corp bulletins facilitate pgc yet are useless but notepad notes do not and you can have dozens.)
8.) Suggestion: Highlight locator agents on the star map. Keywords: map, locator agents (Players shouldn't have to load a browser to identify the closest locator agents in game. These agents could appear in a different color under the "my info" "my available agents" on the star map.)
9.) Suggestion: Allow ships to be tagged/tracked w/o use of locator agents. Keywords: logistics, map, locator agents (Add a new class of logistics ship that exists solely to track the movement of other players. Players can be "tagged" (ideally without aggressing) by the tracking ship for x amount of time (say one hour) and then followed via the starmap as opposed to location glimpses between 30 minute locator agent intervals.
10.) Suggestion: Add anti-ewar drones. Keywords: pvp, pve, ewar (We already have drones that negate ship abilities. Why not add a class of drones that negate e-war abilities. While the anti-ewar drone is orbiting the enemy ship, sensor strength is increased by x percent potentially allowing target lock.)
That's all I have for now. I'll try to think up a few more before the deadline. Thanks for reading.
YK "He who fights and runs away lives to fight another day." |
Grey Hameleon
Raging Ducks Goonswarm Federation
2
|
Posted - 2013.07.12 20:34:00 -
[389] - Quote
Suggestion: -í-¦-¦-+-¦-é-î -¦-+-+-¦-¦ -¦-+-¦-¦-â-Ä -ü-+-ü-é-¦-+-â -¦-ï-¦-¦-ç-+ -+-Ç-¦-¦ -¦-+-ü-é-â-+-¦ -¦ -¦-+-Ç-+-+-Ç-¦-å-+-Å-à.
Keywords: -Ü-+-Ç-+-+-Ç-¦-å-+-+, -P-¦-ë-¦-¦. |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:46:00 -
[390] - Quote
Suggestion: Ordering the overview display by distance or by name should be settable per tab rather than one setting for all tabs
Keywords: UI
|
|
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:48:00 -
[391] - Quote
Suggestion: Allow mining turrets to be stacked in the HUD so that one click will activate all of them
Keywords: UI, Mining |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:53:00 -
[392] - Quote
Suggestion: Character profiles on the same account appear to share overview settings, make it so editing tabs on one profile does not change the tabs on the other profile.
Keywords: UI, Overview |
Galen Achu
Van Diemens Trading Corporation
1
|
Posted - 2013.07.12 20:55:00 -
[393] - Quote
Suggestion: Add history to the decryptor and ship type fields in the POS invention window identical to the input and output hangers. Keywords: UI, POS, Invention |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 20:56:00 -
[394] - Quote
Suggestion: Mining turrets do not stop their cycle when an asteroid is depleted, this breaks game immersion. Instead make them stop automatically.
Keywords: Mining |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:01:00 -
[395] - Quote
Suggestion: When activating the orbit command, ships will stop and change direction rather then continuing in their previous direction.
Keywords: Combat, Ship Controls, Orbiting
Notes: This unnecessarily inhibits speed tanking (which is important for small fast ships) and it also breaks immersion. |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:03:00 -
[396] - Quote
Suggestion: When opening the repair shop, only show items that need to be repaired
Keywords: Repair |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:09:00 -
[397] - Quote
Suggestion: Allow the corporation ticker to be longer than five characters, or remove them as a requirement for creating a corporation
Keywords: Corporation Creation, Ticker
Notes: Currently it is impossible to create a corporation without having a unique corporation ticker. Limiting the ticker to five characters limits the number of possible corporations to 5^(Number of unique characters) which is much smaller than the number of unique corporation names. |
Jayden Sunfire
Sunfire Corporation
0
|
Posted - 2013.07.12 21:14:00 -
[398] - Quote
Suggestion: If you have just docked and then hit the undock button, the game should queue you for undocking rather than cancelling the action and saying that your ship hangar needs to be located first.
Keywords: Undocking |
Jayden Sunfire
Sunfire Corporation
2
|
Posted - 2013.07.12 21:18:00 -
[399] - Quote
Suggestion: Make customs offices a noncollidable structure
Keywords: PI, Collision Mechanics
Notes: When I warp to a customs office, my hauler will often get stuck and be unable to warp away |
Galen Achu
Van Diemens Trading Corporation
1
|
Posted - 2013.07.12 21:18:00 -
[400] - Quote
Suggestion: Make the inventory windows sort by value. Keywords: UI |
|
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:25:00 -
[401] - Quote
Suggestion: Allow more than five tabs on the overview window
Keywords: UI, Overview |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:27:00 -
[402] - Quote
Suggestion: Add a check mark next to each completed mission in the missions info panel. Keywords: Info Panel, UI |
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:28:00 -
[403] - Quote
Suggestion: Remove the apply button from the training queue
Keywords: Training Queue
Notes: If I make changes to the queue and forget to hit apply then I could lose a day of training |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:28:00 -
[404] - Quote
Suggestion: Add an intel info panel showing how many people are in system for each of the five categories of standing. Keywords: UI, Info Panel Note: Other types of info could be listed in this info panel, like suspect and criminal flags. |
Photon Ceray
Caesar Lile Directorate
42
|
Posted - 2013.07.12 21:29:00 -
[405] - Quote
Suggestion: add an automated interplanetary train to move automatically commodities between planets to reduce the brain damage caused to players by by PI. Keywords: PI, usability, UI, industry |
AurielS
Dirt Nap Squad Dirt Nap Squad.
28
|
Posted - 2013.07.12 21:31:00 -
[406] - Quote
Suggestion: Show percentage and absolute readout of Capacitor in the HUD Keywords: UI, HUD, readout Note: It would be shown exactly as shield, armor and structure is shown today in the HUD. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:32:00 -
[407] - Quote
Suggestion: Create an info panel that has the current environment message -- the one that pops up when you warp to an area and get rid of the popup. Keywords: UI, Info Panel |
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:33:00 -
[408] - Quote
Suggestion: When placing buildings and extractor heads in Planetary Interaction, make placeable locations discrete rather than continuous.
Keywords: PI
Notes: This gives the player a discrete set of options to choose from rather than an infinite set. Perfectionist players like me will be very happy with this change. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:34:00 -
[409] - Quote
Suggestion: Minus extractor heads, allow us to store patterns for PI facilities (storage, launchers, factories). Keywords: PI, Usability Note: Storing route information would be a bonus. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:36:00 -
[410] - Quote
Suggestion: Allow for better organization of contacts based on how recently/frequently I've talked to them. Keywords: Contacts, UI |
|
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:38:00 -
[411] - Quote
Suggestion: Make the Advanced Planetology skill require Planetology level V rather than level IV since they both give the exact same bonus.
Keywords: Skill, PI |
Quintessen
Orion's Belt Mining and Pharmaceuticals
83
|
Posted - 2013.07.12 21:40:00 -
[412] - Quote
Suggestion: Create a corp-level market. Keywords: Corporations Note: This is just basically creating private-to-corporation markets. This way they could buy and sell things at the discounted rates that corporations already do within their ranks. |
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:43:00 -
[413] - Quote
Suggestion: In Planetary Interaction, show the value of the scan resolution, rather than leaving it ambiguous. Also, show how much the Planetology skill improves it.
Keywords: PI, UI |
Jayden Sunfire
Sunfire Corporation
5
|
Posted - 2013.07.12 21:47:00 -
[414] - Quote
Suggestion: Make an ORE destroyer class mining ship in the same style as the venture.
Keywords: Mining, Ships
Notes: This would have a larger ore hold and the capacity for more mining turrets. It also needs to have the same bonus to warp core stability that the Venture does. |
Papryka d'Nact
The Scope Gallente Federation
0
|
Posted - 2013.07.12 22:42:00 -
[415] - Quote
Suggestion: Corporate-controlled Planetary Interaction with different levels of role permissions. |
OOOPAOOO
OOOOOPAOOOOO
0
|
Posted - 2013.07.12 22:50:00 -
[416] - Quote
Suggestion: -í-+-+-¦-¦-é-î -ü-+-ü-é-¦-+-â -ü-+-â-ç-¦-¦-+-ï-à -ü-+-¦-ï-é-+-¦ -+-¦ -+-+-ü-ü-+-Å-à, -¦ -¦-+-+-+-+-¦-¦-ü-¦-à, -¦ -¦-ü-é-¦-Ç-+-+-¦-+-ï-à -+-+-Å-ü-¦-à -+ -é.-¦. Keywords: -ü-+-â-ç-¦-¦-+-+-ü-é-î, -ü-+-¦-ï-é-+-Å Note: -û-+-+-+-î -¦ -¦-+-ü-+-+-ü-¦ -¦-â-¦-¦-é -+-¦ -é-¦-¦-+-¦ -+-Ç-¦-¦-ü-¦-¦-+-â-¦-+-+-¦ -+ -ü-é-¦-+-¦-é -+-+-é-¦-Ç-¦-ü-+-¦-¦ -¦ -Ç-¦-+-ï. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
332
|
Posted - 2013.07.12 22:58:00 -
[417] - Quote
Suggestion: Show tracking in the tooltip for guns Keywords: UI, Tooltips, Weapons, Guns, Tracking, Combat |
OOOPAOOO
OOOOOPAOOOOO
0
|
Posted - 2013.07.12 23:03:00 -
[418] - Quote
Suggestion: -¥-¦ -ü-ç-+-é-¦-é-î -+-¦-Ç-â-ê-¦-+-+-¦-+ EULA -â-à-+-¦ -+-é -¦-+-+-¦-+-Ç-¦-¦. Keywords: EULA, -¦-+-+-¦-+-Ç-¦. Note: -í-¦-¦-+-¦-¦-é-¦ -¦-+-+-¦-+-Ç-¦ -+-+-ë-+-ï-+, -+-+ -Ç-¦-¦-+-+-ü-é-+-ç-+-ï-+ -¦ -ü-¦-+-æ-+ -+-+-¦-¦-¦-¦-+-+-+! |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.12 23:14:00 -
[419] - Quote
Omanth Bathana wrote:Suggestion: Move skills check when fitting modules to onlining. Keywords: UI, PVP, Fitting, Logistics Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable. So... they'd still have to dock up/hit a pos, and online each module individually, vs fitting each module individually, for themselves. No offense, but I don't see much need in comparison. |
Unezka Turigahl
Det Som Engang Var
93
|
Posted - 2013.07.12 23:18:00 -
[420] - Quote
Suggestion: Replace the configuration icon on the overview, drone bay, etc. with the gear icon. Keywords: UI, icons Note: When teaching new players how to configure their overview or drones, I have to tell them to find the "little box of lines... icon... thing...." Why not use the same gear icon that is used to configure the chat window? Its a more descriptive icon and it would be more consistent to use the same icon for all configuration needs. Mock up image: http://i.imgur.com/1RpUZL5.jpg I also replaced the route-configuration icon because it looks better, and letters are not icons. |
|
PIRJANIN
POD Based Lifeforms DarkSide.
2
|
Posted - 2013.07.12 23:35:00 -
[421] - Quote
sugestion: make it impossible to light up cyno while in agro keyword: module balance, game mechanics, cynofield generator
sugestion: make it visual if the ship has the cyno fitted keyword: module, graphics, module mechanics, cynofield generator
sugestion: make a 5-10 secs cynofield lighting (no such delay on recons, 5 secs with cynofield 5 skill, 10 with 1) keyword: module, graphics, module mechanics, cynofield generator |
Jayden Sunfire
Sunfire Corporation
8
|
Posted - 2013.07.12 23:40:00 -
[422] - Quote
Suggestion: Allow transfer of materials from planets into orbit while docked at a station
Keywords: PI
Notes: Not being able to do this breaks immersion since a pilot in Eve would reasonably expect to be able to do this. Also, removing this penalty would not give attackers more opportunity to take out a hauler, because the material transfer is normally initiated from a safe spot, and possibly in another ship. |
Soko99
Repercussus RAZOR Alliance
41
|
Posted - 2013.07.12 23:40:00 -
[423] - Quote
Psyren Gaterau wrote:Suggestion: Display the status (shield, armor, hull) of drones in bay Keywords: UI, Drones Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling.
You know you can just assign the damaged ones to a group called damaged and just launch those.
|
PIRJANIN
POD Based Lifeforms DarkSide.
2
|
Posted - 2013.07.12 23:45:00 -
[424] - Quote
sugestion: give +50% afterburner speed and -50% microwarpdrive signature penalty fixed bonus to heavy assault ships keyword: ship balance, heavy assault note: prefferably give separate bonuses to different hulls, eg - vagabond, deimos, cerberus, zealot would get -50% MWD signature penalty while; munin, ishtar, eagle, sacriledge would recieve +50% afterburner speed bonus.
these bonuses would really return these ships to game (in many different formats) making them special in their own not OP way. |
PIRJANIN
POD Based Lifeforms DarkSide.
2
|
Posted - 2013.07.12 23:47:00 -
[425] - Quote
Suggestion: make centry drones scoopable at 5km range
Keywords: drones, module balance |
Soko99
Repercussus RAZOR Alliance
41
|
Posted - 2013.07.12 23:48:00 -
[426] - Quote
Suggestion: Remove the item limit in contracts. Keywords: contracts, limits Note: Currently moving a large number of items is quite annoying with the item limit in place when making contracts.
Suggestion: Auto-pause and activation of skills while jumpcloning Keywords: Jump Clones, skill queue Note: I know it's been said before but figured I'd emphasize the pain associated with having to open your character profile, then skill queue, then back to char profile, then back to skill queue just to jump clone.
Suggestion: Status indicator to show you when you're inside a warp bubble. Keywords: Bubbles, UI, status indicators Note: It's all nice and dandy that we can see who's scramming us, but that was already visible on the overview, the only way to tell if you're OUT of a bubble is by holding alt to see the little cursor over your ship, then zoom and move the camera around to get the best view to see if you've actually burned out of a bubble. |
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 23:48:00 -
[427] - Quote
Suggestion: Make Amarr EW ships consistent by propagating the 10%/lvl tracking disruptor optimal bonus accross all Tracking Disruptor platforms. Keywords: Amarr, EW, Consistency |
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 23:49:00 -
[428] - Quote
Suggestion: In-Game-Browser Authentication via API Keywords: API, In Game Browser, IGB, Authentication, WebApps Note: Implement an API call that allows developers to authenticate users being who they say they are when they use the In Game Browser to access trusted websites. |
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 23:49:00 -
[429] - Quote
Suggestion: Automatic broadcast of Shield/Armor request for logi based on Alarm levels. Keywords: Fleet Combat, Logistics, Armor, Shield Note: Configurable via both pilot and fleet commander. Fleet commander can suppress automatic armor/shield broadcasts, default is off. |
Geldorf Drakar
Aperture Harmonics K162
20
|
Posted - 2013.07.12 23:49:00 -
[430] - Quote
Suggestion: Multi-account support for EVE launcher with saved passwords protected by master password. Keywords: EVE Launcher, Multiple Accounts, Single-Sign-On Solution Note: Implement multiple-account support in the EVE launcher using a 'Firefox' like master password protected password manager. Save the locations of EVE windows on a per-account basis, and enable selectable profiles to control what accounts are connected to, IE "PvP Accounts", "industry accounts" |
|
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.12 23:53:00 -
[431] - Quote
Dez Affinity wrote:Suggestion: When you contract an item to a particular person, perfect matches should appear at the top reguardless of other alphabetical matches. Keywords: Contracting, UI Apply this to other areas of the UI that it is also lacking in, including partial names... closest matches at the top vs alphabetical, etc. Keypwords: UI |
cerbus
www.caldariprimeponyclub.com
106
|
Posted - 2013.07.12 23:57:00 -
[432] - Quote
Suggestion: Overhaul the Jita Park Speakers, Features and Ideas Discussion, and Assembly Hall sub forums to better track, manage and collaborate on crowd sourcing initiatives, feature requests and related discussions.
Keywords: do it already, web :| Ship Customisation Survey - www.tinyurl.com/cppcsurvey |
Jayden Sunfire
Sunfire Corporation
10
|
Posted - 2013.07.13 00:06:00 -
[433] - Quote
Suggestion: Clone overhaul that should allow players with high amounts of skill points to engage in riskier behavior. See notes.
Keywords: Clone
Notes: With this system, skill points cannot be lost, but they may not be accessible unless they are added to the new clone. All of a players skills will be kept by the cloning facilities in a master clone (or brain). Skills must be injected into that through a cloning facility and skill training happens through that window as well. When a player gets podkilled, they are shown a window allowing them to choose which skills to include in their new clone along with the cost of doing so. They should be able to choose which skill level to add to the clone, so if they want to fly a lower level ship, they don't have to add a level V skill. In this situation if someone ever runs out of money, they can just use a clone with no skills instead of losing precious skill points. Also of note is that clone grades will be unnecessary with this setup. |
Gizznitt Malikite
Agony Unleashed Agony Empire
2283
|
Posted - 2013.07.13 00:41:00 -
[434] - Quote
Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously. Keywords: Manufacturing, Invention, UI. Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it). |
Jayden Sunfire
Sunfire Corporation
10
|
Posted - 2013.07.13 00:44:00 -
[435] - Quote
Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job |
Soko99
Repercussus RAZOR Alliance
42
|
Posted - 2013.07.13 00:47:00 -
[436] - Quote
Jayden Sunfire wrote:Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job
I actually like this idea.. :D
but I'm quite sure this supposed to be only for serious and non troll suggestions. |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 00:55:00 -
[437] - Quote
Suggestion: Add nullsec space that is only accessible through wormholes
Keywords: Nullsec, Wormhole, Player Owned Stargate
Note: The space would be completely disconnected from all normal space (similar to Jove Empire and the cluster next to it). None of the solar systems will have jump gates between them and must be accessed via wormholes. Player owned jump gates could be set up between them. Maybe allow player owned gates to the rest of normal space as well. |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 00:58:00 -
[438] - Quote
uggestion: "Align Down" option for Acceleration Gates Keywords: UI |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 00:59:00 -
[439] - Quote
Suggestion: Let ship maintenance array drop ships again Keywords: SMA, POS |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:00:00 -
[440] - Quote
Suggestion: Prevent people from accessing xl-sma if they are outside the forcefield Keywords: xl-sma, pos |
|
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:00:00 -
[441] - Quote
Suggestion: make a remove all grantable roles in the corp member overview or edit member screen Keywords: corp management |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:01:00 -
[442] - Quote
Suggestion: make nanite paste so that when a ship has it in the cargo it can still be loaded in orca / carrier Keywords: nanite paste, carrier, orca |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:01:00 -
[443] - Quote
Suggestion: Introduce the ability to be able to by a smaller amount off of a stack of items from an indidbidual contract at the matching % of the contract's price for the entire stack Keywords: UI, Client, Contract |
Tjorven Einherjar Valkyrja
Insight n Foresight
3
|
Posted - 2013.07.13 01:02:00 -
[444] - Quote
Suggestion: Kill Rights should be a commercial item between players, either via contract system or market.
Keyword: Bounty Hunting, Game play
Suggestion: Talking with Locator Agents should be easy as picking up the phone to ask for a search as opposed to actually going to their system to locate a target.
Keyword: Agent, Game play
Note: Makes it difficult when you track a target then they move and you can't locate them again till you go back to your agent, (Yes I'm aware of the Locates R Us channel and I'm an active service provider in there). Annoying as when they're in a complete different region/empire's space. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:02:00 -
[445] - Quote
Suggestion: Add a "Dislike" aka do not like option to forum posts Keywords: Forum
Note: lets you see not only what isn't approved of by others, but what is actively seen to be a waste, and should also be a way to cut down on over-populating the Likes received counter. |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:03:00 -
[446] - Quote
Suggestion: ImproveOmnidirectional Tracking Link to also improve Drone Falloff Keywords: Drone, Module, Falloff, Combat |
Pelea Ming
Prostitutes Are Always Wlling Care Factor
269
|
Posted - 2013.07.13 01:04:00 -
[447] - Quote
Suggestion: Add option to Sort Local by standing Keywords: UI, Local |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 01:17:00 -
[448] - Quote
Suggestion: Allow a master skill queue for one account so that skills for any of those alts can be trained with ease
Keywords: Alt, Skill Queue |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 01:22:00 -
[449] - Quote
Suggestion: Have an in game database of npc loot drops and where those npc's spawn
Keywords: Loot
Note: The current information on where to rat for specific modules is very sketchy |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 01:38:00 -
[450] - Quote
Suggestion: Allow multiple outposts per system in order to improve nullsec manufacturing operations
Keywords: Outpost, Manufacturing |
|
Diomedes Calypso
Aetolian Armada
99
|
Posted - 2013.07.13 01:39:00 -
[451] - Quote
SMS verification of computers you log in from (with time options on number of weeks that validation should remain good for) |
Diomedes Calypso
Aetolian Armada
99
|
Posted - 2013.07.13 01:46:00 -
[452] - Quote
Suggestion: A Better Selection of EVE t-shirts and a more intuitive way to get to the store, so I can give you some real $ as I only use plex bought with trading profits to play the game .
Keywords: T-shirts, Store
Suggestion: Button from EVE gate to account management screen to get API keys and verify password again if necessary without leaving the api key page.
Keywords: API Key |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:01:00 -
[453] - Quote
Suggestion: Make a new population mechanic for space stations and a crew hiring mechanic for flying spaceships
Keywords: Spacestation, Crew, Population, New Mechanic, Hostages
Note: There would be new manufacturing options for supporting the population such as water and different types of food. There would be new ships specifically for ferrying people. Population centers on planets and moons could be established and fought over. People could be hired (if free) or bought (if a slave). This would nicely implement the tensions between the Amarr and Minmatar Empires and allow Minmatar players to fight for the freedom of their npc brothers. This would also give players another reason to join either of those two races. Players could even have a family. Players could also skill up crew members which would provide bonuses for ships. Cloning options should be provided, but their initial setup fees should be exorbitant. (The player never saw the high cost of clone setup because it occurred in their characters backstory. There could even be a player run cloning industry, but once a clone is setup it would be impossible to delete it from the game. One other thing, allow for hostage situations. |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:07:00 -
[454] - Quote
Suggestion: Allow npc bounties to be added to your wallet sooner than the current time delay
Keywords: Bounty
Note: Have a collect bounties button, but also have it automatically added after a time if that button is not clicked. |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:16:00 -
[455] - Quote
Suggestion: Add an option to orbit a ship so that you remain perpendicular to another selectable ship, or just allow the orbital plane to be adjustable
Keywords: Orbit, Speed Tanking
Note: Not having control of the orbital mechanics significantly inhibits the use of speed tanking ship classes |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:21:00 -
[456] - Quote
Suggestion: Orbital approach should happen in a spiral with the angle of approach set by the player
Keywords: Orbit, Speed Tanking
Note: This would facilitate speed tanking type gameplay by replacing the current mechanic of double clicking in ambiguous directions with ambiguous results |
Jayden Sunfire
Sunfire Corporation
15
|
Posted - 2013.07.13 02:25:00 -
[457] - Quote
Suggestion: Allow individual customs offices to added or removed from the overview on a per system basis
Keywords: Customs Office, Overview
Note: If I have three customs offices that I need to access then I don't want to see all ten or none at all in the overview |
Mike Azariah
Gallente Benevolence Association
452
|
Posted - 2013.07.13 02:31:00 -
[458] - Quote
Suggestion: Add new factions of incursions. Pirate fleets Keywords: Incursion
Suggestion: Bookmark management for the in game browser Keywords: In Game Browser
Suggestion: Rename 'Withdrawal' in incursions to 'Escalation' and THAT is when the Revenant (Mom) appears. At that point the influence begins to climb 4% per hour regardless of pilot actions, when it hits 100% the incursion closes. Keywords: Incursions
m Mike Azariah-á CSM8 |
Jayden Sunfire
Sunfire Corporation
15
|
Posted - 2013.07.13 02:34:00 -
[459] - Quote
Suggestion: Projectile weapons automatically begin firing again when the ammunition has been automatically reloaded
Keywords: Combat, Reloading |
Jayden Sunfire
Sunfire Corporation
15
|
Posted - 2013.07.13 02:46:00 -
[460] - Quote
Soko99 wrote:Jayden Sunfire wrote:Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job I actually like this idea.. :D but I'm quite sure this supposed to be only for serious and non troll suggestions.
I actually meant it seriously since discouraging people from going AFK appears to be the only reason that they don't already allow autopilot to warp to zero. I really hope they implement this since it would be good for both sides of the hauling/gatecamp scene. |
|
Flamespar
Woof Club
625
|
Posted - 2013.07.13 02:48:00 -
[461] - Quote
Suggestion: allow players to invite other players to their CQ Keywords: Incarna, avatar, WiS
Suggestion: fix the NeX store UI Keywords: avatar
Suggestion: allow players to climb down stairs to pod Keywords: Incarna, avatar, WiS
Suggestions: ability to view 3d previews of dust514 items in eve Keywords: Dust514 I can post on a forum, therefore I represent everyone. |
Na Kahm
Center for Advanced Studies Gallente Federation
4
|
Posted - 2013.07.13 03:04:00 -
[462] - Quote
Suggestion: fix the skills for exhumers and ore command ships, right now it takes a new player 14 days and some odd hours to fly a ore command ship, but 25 days and some odd hours to fly a exhumer., should take longer to be in command of a fleet than it takes to pilot a exhumer |
Valerie Tessel
Center for Advanced Studies Gallente Federation
499
|
Posted - 2013.07.13 05:22:00 -
[463] - Quote
Suggestion: Add Slay table to CQ like you planned to at one point. Keywords: CQ, Minigame Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Valerie Tessel
Center for Advanced Studies Gallente Federation
499
|
Posted - 2013.07.13 05:23:00 -
[464] - Quote
Suggestion: Port Eve Offline from Fanfest 2013 to play from Eve client Keywords: Arcade, Retro Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Shosuro Nakaga
Fly With The Beer Initiative Associates
0
|
Posted - 2013.07.13 05:37:00 -
[465] - Quote
Hi CCP,
Please make a possibility to create vote for LOCK/UNLOCK multiple BPO's at once. I hate to click 1000 times to lock/unlock all bpo's voting. Thanks. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:43:00 -
[466] - Quote
Suggestion: Allow capitals in highsec but disable all offensive weapons and boosting abilties (purely eyecandy) Keywords: immersion, awesomesauce |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:44:00 -
[467] - Quote
Suggestion: Scale all ships appropriately, particularly those that can carry other ships unpackaged Keywords: realism, immersion |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:47:00 -
[468] - Quote
Suggestion: Dynamic NPC traffic (including warping traffic) in systems according to popularity (mostly industrial, commuter traffic) Keywords: immersion, realism Comments: Jita for example should be a hive of activity everywhere, not just on 4-4. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:55:00 -
[469] - Quote
Suggestion: Motherships (much larger than titans) Keywords: mothership, AOE, multi-pilot, blanaced iwin Comments: one per alliance at a time, minimum alliance member count, minimum 12 month build time and insanely resource intensive. AOE doomsday with huge reload and ability to track all ship classes. Can turn a battle on its own but the cost of losing one should be immense. Only real counter would be many titans. Mutiple pilots per mothership |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:08:00 -
[470] - Quote
Suggestion: Brackets in space scale with ship size relative to your position Keywords: UI, Sense of Scale Comments: Would give the user a better sense of scale of ships relative to themselves |
|
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:12:00 -
[471] - Quote
Suggestion: Make planets solid, prevent ships from flying too close through gravity effects/warnings and atmosphere effects Keywords: immersion, realism Comments: this refers to approaching a planet at sub-warp speeds not during warps - they are already handled very well now. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:17:00 -
[472] - Quote
Suggestion: Relaistic npc navy fleet amassing along FW HS borders and racial borders where lore supports Keywords: Immersion, realism Comments: Should include navy capital fleets, smaller fleets could move around in low sec systems warping from clestial to celestial on patrol. Fleets should engage pilots with similar mechanics as now.. No more random orbiting ships though.. ships should present as a fleet for effect. |
AurielS
Dirt Nap Squad Dirt Nap Squad.
38
|
Posted - 2013.07.13 06:30:00 -
[473] - Quote
Suggestion: Jump Bridge action using the Radial Menu. Keywords: UI, radial menu, jump bridge Note: I don't know how it works for Titans, but as it's now you can't jump through a Black Ops using the radial menu. |
gramafon
Sacred Temple Darkness of Despair
22
|
Posted - 2013.07.13 06:55:00 -
[474] - Quote
Suggestion: -ÿ-+-+-¦-+-+-é-î -+-+-Ç-Å-¦-+-¦ -ü-+-Ç-é-+-Ç-+-¦-¦-+ -ü-¦-+-+-+-¦ -¦ -+-¦-+-¦ -+-¦-Ç-ü-+-+-¦-¦-¦.
Keywords: -í-¦-+-+-ï, -+-¦-Ç-ü-+-+-¦-¦, -+-Ç-+-¦-¦-ç-¦-¦
Note: -í-¦-¦-ç-¦-ü -+-ç-¦-+-î -+-¦ -â-¦-+-¦-+-+ -+-Ç-+-ü-+-¦-é-Ç-+-¦-¦-é-î -ü-¦-+-+-ï -¦ -+-¦-+-¦ -+-¦-Ç-ü-+-+-¦-¦-¦, -+-+-é-+-+-â -ç-é-+ -+-+-+ -ü-+-Ç-é-+-Ç-â-Ä-é-ü-Å -¦ -¦-+-ä-¦-¦-+-é-+-+-+ -+-+-Ç-Å-¦-¦-¦. -æ-ï-+-+ -¦-ï -+-Ç-+-ü-é-+ -+-¦-+-¦-ç-¦-é-¦-+-î-+-+ -+-+-+-¦-+-+-é-î -+-+-Ç-Å-¦-+-¦ -ü-+-Ç-é-+-Ç-+-¦-¦-+ -+-¦ "-ü-+-ï-ü-+-+-¦-+-¦" -+-+-+ -ü-¦-¦-+-¦-é-î -+-+-¦-¦-Ç-â-+-+-ï -ü-¦-+-+-+-¦. -¥-¦-+-Ç-+-+-¦-Ç -+-+--+-+-Ç-Å-¦-¦-â -ê-+-+ -¦-ï -£-+-+-+-¦-é-¦-Ç-ü-¦-+-¦ -¦-+-Ç-¦-¦-+-+ -+-é -ä-Ç-¦-¦-¦-é-+-¦ -¦-+ -é-+-é-¦-+-¦, -+-¦-é-¦-+ -É-+-+-¦-Ç-ï -+ -é.-¦. -ó-¦-¦ -¦-¦ -+-é-¦-¦-+-î-+-+-¦ -+-+-¦-¦-Ç-â-+-+-+-¦ -¦ -ì-é-+-¦ -¦-¦ -¦-¦-é-¦-¦ -ü-¦-¦-+-¦-é-î -ü-¦-+-+-ï -¦-+-Å -é1 -+ -+-é-¦-¦-+-î-+-+ -¦-+-Å -é2 (HIC, HAC, Recon -+ -é.-¦.). -ÿ-+-+-¦-+-+-é-î -ü-+-Ç-é-+-Ç-+-¦-¦-â -+-¦ -é-+-+-î-¦-+ -¦ -¦-¦-é-¦-¦ -ü-¦-+-+-+-¦ -+-+-+-+-é-+-Ç-+-¦-¦-+-+-Å -¦-+-Ç-¦-¦-+-¦-¦, -+-+ -+ -¦ -+-ü-é-¦-+-î-+-ï-à. |
The Legendary Soldier
Cold Skies
10
|
Posted - 2013.07.13 07:37:00 -
[475] - Quote
Suggestion: If I am already running the maximum number of research jobs, and i try to start a new one - fail immediately rather than at the last step. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:43:00 -
[476] - Quote
Suggestion: add second static to C4 wormholes Keywords: wormholes, exploration W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:44:00 -
[477] - Quote
Suggestion: add personal SMAs Keywords: wormholes, POS W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:45:00 -
[478] - Quote
Suggestion: make having additional static (random?) wormhole connection part of Black Hole effect Keywords: wormholes, exploration W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:46:00 -
[479] - Quote
Suggestion: enable e-war drones to be put on assist Keywords: drones, UI W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:50:00 -
[480] - Quote
Suggestion: increase the number of roaming and random WHs across the w-space Keywords: wormholes, exploration W-Space Realtor |
|
Berontur Valashnir
Mid Light
0
|
Posted - 2013.07.13 07:50:00 -
[481] - Quote
Suggestion: Value total in refine/reprocess quote window Keywords: UI, industry Comments: Market value total in inventory windows is great. Add it to all item listings that still don't have it, most notably the reprocess / refine quote.
|
Photon Ceray
Caesar Lile Directorate
48
|
Posted - 2013.07.13 08:49:00 -
[482] - Quote
Suggestion: Introduce a proper mineral compression mechanic to replace the 425mm railgun I, and separated by mineral type. Keywords: Industry, Production, Compression, Usability, Minerals |
Boris Amarr
Viziam Amarr Empire
54
|
Posted - 2013.07.13 09:25:00 -
[483] - Quote
Suggestion: use Orbit and Keep at Range commands without mouse, only by using hot keys (now I must use hot keys + mouse) Keywords: UI, combat |
Ssieth
The Destined Drunken Hyena Association
0
|
Posted - 2013.07.13 09:35:00 -
[484] - Quote
Suggestion: Alliance Bookmarks (like corp but available across alliance) Keywords: UI, Alliance, Bookmarks Notes: This would hopefully a) make life easier in coordinating an alliance and b) reduce the overall number of bookmarks. |
Lilan Kahn
The Littlest Hobos Whores in space
154
|
Posted - 2013.07.13 10:01:00 -
[485] - Quote
Suggestion: Make ship mentaints arrys drop loot again by removing restriction on fitted ships in cargo and enable loot cans to have same unlimited storage as wreaks Keywords: pvp, risk vs reward |
Rhimble
DEEP-SPACE CO-OP LTD
0
|
Posted - 2013.07.13 10:31:00 -
[486] - Quote
Suggestion: Special reload indicator just like cycle times. Keywords: UI |
Photon Ceray
Caesar Lile Directorate
49
|
Posted - 2013.07.13 10:38:00 -
[487] - Quote
Suggestion: Implement inter-corporation or inter-alliance market, to allow trade within corp/alliance only for industrial corps. Keywords: industry, UI, corporation, alliance, market, trade |
Karharodon
IDKFA Inc. Jokers.
4
|
Posted - 2013.07.13 10:55:00 -
[488] - Quote
Suggestion: -ö-¦-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -¦-+-+-¦-+-é-î -+-¦ -¦-+-¦-¦-+-ê-+ -+-¦-+-¦-à-+-¦-+-+-ï-¦ -¦-¦-¦-ü-é-¦-+-Å, -¦-+-ü-é-â-+-+-ï-¦ -¦ -¦-+-+-é-¦-¦-ü-é-+-+-+ -+-¦-+-Ä. -¥-¦-+-Ç-+-+-¦-Ç, -+-+-¦-ç-¦-+-+-Å -¦-+-Å -+-â-+-¦-é-+-¦ -+-Ç-¦-+-é-¦, warp to, -+-+-¦-¦ -+-+ -¦-Ç-+-¦-¦-¦-ü-é-¦ -+ -é. -¦.. Keywords: UI, Keys. Note: -ó-+ -¦-ü-é-î, -+-¦-¦-¦-+ -+-¦-+-â -¦-+-+-+-¦-â, -+-Ç-ï-¦-+-â-+ -+-¦ 70, -+-¦-¦-¦-+ -¦-Ç-â-¦-â-Ä -¦-+-+-+-¦-â, -+-Ç-ï-¦-+-â-+ -¦ 0, -+-¦-¦-¦-+ -é-Ç-¦-é-î-Ä - -+-¦-+-+-ç-+-+ -+-+ -¦-Ç-+-¦-¦-¦-ü-é-¦. -ÿ-+-+-¦-¦-¦ -+-¦ -à-¦-¦-é-¦-¦-é -+-+-¦-+-+-+ -é-¦-à -+-¦-ü-¦-+-+-î-¦-+-à -ü-¦-¦-â-+-¦, -¦ -é-¦-ç-¦-+-+-¦ -¦-+-é-+-Ç-+-¦ -¦-+-¦-+-ê-î -+-+ -ì-¦-Ç-¦-+-â -+-ï-ê-¦-+-¦ -+ -¦-ï-¦-+-Ç-¦-¦-ê-î -+-+ -¦-+-+-é-¦-¦-ü-é-+-+-¦-+ -+-¦-+-Ä -+-¦-+-¦-à-+-¦-+-+-+-¦. |
Ruze
Next Stage Initiative Trans-Stellar Industries
434
|
Posted - 2013.07.13 11:01:00 -
[489] - Quote
Suggestion: Allow users to align the chat channel tabs along the bottom of that window, above the input bar. Category: Chat, UI If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ruze
Next Stage Initiative Trans-Stellar Industries
434
|
Posted - 2013.07.13 11:02:00 -
[490] - Quote
Suggestion: Add 'dock to side/bottom/top' and 'autohide' functionality options to all UI window screens, not just the neocon. Category: UI, Settings If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
|
Ruze
Next Stage Initiative Trans-Stellar Industries
434
|
Posted - 2013.07.13 11:04:00 -
[491] - Quote
Suggestion: Allow short, private messages to be sent directly from the chat channel to other users, commonly called '/tell' and '/whisper' in other games. Category: UI, Chat If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ruze
Next Stage Initiative Trans-Stellar Industries
434
|
Posted - 2013.07.13 11:05:00 -
[492] - Quote
Suggestion: Allow corporate members with appropriate rights to send 'broadcasts' to all members of their corporation, which would appear center screen and be accompanied by an alert or sound. Category: UI, Chat, Corporations If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ruze
Next Stage Initiative Trans-Stellar Industries
437
|
Posted - 2013.07.13 11:08:00 -
[493] - Quote
Suggestion: Provide tooltip details for stats within 'show info' on items, such as explaining what a weapons transversal stat means and giving short advice over what is preferred. Category: UI, Settings, Tooltips If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ruze
Next Stage Initiative Trans-Stellar Industries
437
|
Posted - 2013.07.13 11:10:00 -
[494] - Quote
Suggestion: The 'Target List' icons which are controlled by the 'Target List Anchor' (i.e. active, locked targets), should have more control, including hiding them, resizing them, and setting class and ship priority to their location other than 'locked first'. Category: UI, Settings, Targetting If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Ruze
Next Stage Initiative Trans-Stellar Industries
437
|
Posted - 2013.07.13 11:13:00 -
[495] - Quote
Suggestion: Add an option to display side-by-side local time and date on all in-game calenders, clocks and events, to help reduce the confusion in time conversion. Category: UI, Time and Date, Settings If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Rhimble
DEEP-SPACE CO-OP LTD
1
|
Posted - 2013.07.13 11:15:00 -
[496] - Quote
Suggestion: Expand the hover tooltip on modules with more info such as cap usage. Keywords: UI |
Ruze
Next Stage Initiative Trans-Stellar Industries
437
|
Posted - 2013.07.13 11:15:00 -
[497] - Quote
Suggestion: Add an additional pre-fab 'action cam' option which would allow users, by choice, to have a more in-depth and immersive cinematic experience without having to micro-manage the advanced camera menu. Category: Camera, UI, Settings Note: https://forums.eveonline.com/default.aspx?g=posts&t=229993&find=unread If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
47
|
Posted - 2013.07.13 11:29:00 -
[498] - Quote
Suggestion: Stop new windows grabbing cursor from text fields. Keywords: UI |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
47
|
Posted - 2013.07.13 11:35:00 -
[499] - Quote
Suggestion: Add a hotkey to reload all stacks that can use ammo (like Shift+drag-drop) with it. Keywords: UI, combat Note: it is currently a pain to reload ships with high alpha&low rof that have weapons unstacked or split to multiple stacks for effeciency. Examples: 1400 arties in PVE, destroyers in low-level missions |
Ruze
Next Stage Initiative Trans-Stellar Industries
441
|
Posted - 2013.07.13 11:43:00 -
[500] - Quote
Suggestion: Allow all UI windows to have a 'completely transparent' option which also removes the boarders and 3d light shadings along the edge, which would essentially let the text float in space.
Keywords: Chat, Settings, UI If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
|
Ruze
Next Stage Initiative Trans-Stellar Industries
445
|
Posted - 2013.07.13 11:44:00 -
[501] - Quote
Suggestion: Add a 'Dislike' button to forums, to show that six likes doesn't make a right.
Keywords: Forums. If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that? |
Broker Agent
Republic Military School Minmatar Republic
12
|
Posted - 2013.07.13 11:55:00 -
[502] - Quote
Suggestion: Corporate Quarters with slay table, fitting manager (like EFT), live feed screens, potential entrance feem, or similar features. Keywords: WiS, Slay, Quarters, Avatar, Incarna |
Tek Handle
Vanishing Point. The Initiative.
32
|
Posted - 2013.07.13 11:56:00 -
[503] - Quote
Suggestion: FIX TITAN JUMP PORTAL BUG Keywords: Fleet Note: When a Jump Portal is running and the using party causes a session change (undocking, gate jumping, joining fleet) in the meantime, you won't be able to take that Titan Bridge anymore - it shows an Error Popup - until you cause another session change while the Portal isn't running. This needs to be fixed! |
X4me1eoH
Reverse Side.
103
|
Posted - 2013.07.13 12:05:00 -
[504] - Quote
Suggestion: -Ç-¦-+-Ç-¦-ê-+-é-î -Ç-¦-ü-+-+-+-¦-¦-¦-é-î -¦-Ç-â-+-+-â -+-¦-+-ê-¦-¦ -¦-¦-+-¦-ü-+-é-+-Ç-¦\-¦-+-+-+-+-¦ -+-+-¦-â-+-¦-¦ -¦ -+-Ä-¦-+-+ -+-¦-ü-é-¦ -ì-¦-Ç-¦-+-¦ Keywords: -+-+-é-¦-Ç-ä-¦-¦-ü, UI
|
HypoConDreAct
Shits N Giggles Domination..
0
|
Posted - 2013.07.13 12:09:00 -
[505] - Quote
Suggestion : Fix "Edit Member" window so you don't have to close it to open another players window.
Keywords : UI, Corporation,
Suggestion : Make the text size adjustable for general UI
Keywords : UI,
Suggestion : Give a way to control access to SMA on a per toon basis
Keywords : Pos, Wormholes
Suggestion : Incresse the amount of "Titles" presets you can have in the Corporation window.
Keywords : Ui, Corporations
|
Tek Handle
Vanishing Point. The Initiative.
32
|
Posted - 2013.07.13 12:10:00 -
[506] - Quote
Suggestion: Show a minimum/maximum range bubble when anchoring out-of-shields POS modules. Keywords: POS Note: It's quite annoying if you get the error message that a gun cannot be anchored within x meters to the POS. A nice addition would be to have a bubble shown - similiar to the tactical overlay when hovering a gun on your ship - visualizes the minimum and maximum range in which it is valid to anchor the module. |
X4me1eoH
Reverse Side.
103
|
Posted - 2013.07.13 12:13:00 -
[507] - Quote
Suggestion: -¦-+-¦-¦-¦-+-é-î -ü-é-Ç-â-¦-é-â-Ç-â Personal Ship angar -¦-+-¦-+-+-¦-+-ç-+-â-Ä -+-¦-Ç-ü-+-+-¦-+ -¦-+-¦-¦-Ç-â Keywords: POS, WH
|
Xanoc
SynaCorp Discretionary Technology Concern
10
|
Posted - 2013.07.13 12:14:00 -
[508] - Quote
Suggestion: When an item sells out, allow me to receive a notification for it. Keywords: Market, Selling, UI, Notifications |
Tek Handle
Vanishing Point. The Initiative.
32
|
Posted - 2013.07.13 12:16:00 -
[509] - Quote
Suggestion: Introduce all changes made to the private asset search to the corp asset search Keywords: Corporation, UI, Assets Note: Have you ever tried to search for corporation assets via the corporation window? It's about time to have that as as neat as the personal assets search. |
X4me1eoH
Reverse Side.
103
|
Posted - 2013.07.13 12:22:00 -
[510] - Quote
Suggestion: -+-¦-Ç-¦-ü-+-+-é-Ç-¦-é-î -+-¦-Ç-¦-+-¦-é-Ç-ï -Ç-¦-ä-¦-¦-+ -+-+-¦-â-+-Å -+-¦ -+-+-ü-¦, -ü-¦-¦-+-¦-é-î -¦-+-+-+-+-¦-+-ï-+ -¦-+-ü-é-+-ç-î -+-¦-Ç-ä-¦-¦-é-+-+-¦-+ -Ç-¦-ä-¦-¦-+-¦ -+-+-+ -¦-+-+-+-¦-+-¦-+ -¦ -+-¦-+-â, -¦-+-+-+-+-¦-+-+-ü-é-î -+-¦-¦-Ç-â-¦-¦-é-î -¦-+-+-î-ê-¦-¦ -¦-+-+-+-ç-¦-ü-é-¦-+ -Ç-â-¦-ï -+-¦ -Ç-¦-+ Keywords: POS, WH, Mining, Industry
|
|
Axloth Okiah
Future Corps Sleeper Social Club
109
|
Posted - 2013.07.13 13:01:00 -
[511] - Quote
Suggestion: introduce beards into character editor, proper lumberjack/viking beards Keywords: incarna, customization, avatar W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
109
|
Posted - 2013.07.13 13:03:00 -
[512] - Quote
Suggestion: add hats to NeX store Keywords: incarna, customization, avatar, apparel W-Space Realtor |
Phobos Vortex
18
|
Posted - 2013.07.13 13:03:00 -
[513] - Quote
Suggestion: Make it possible to align to something without moving towards it. Aligning while staying in place should be trivial for a spaceship. Keywords: Movement, UI
Suggestion: Make it possible to share the location of accepted missions with fleetmembers. Waiting till the acceptant is inside the mission and than warp to him instead of sharing coordinates is just silly. Keywords: UI
Suggestion: Replace acceleration gates with some small sattelite thing that gives you the coordinates for the next pocket. Ships get way too often entangled by them and they are not even needed because every ship is capable of warp. Keywords: Structures
Suggestion: Make it possible to switch clones that are located in the same station without triggering the clonejump timer. Connecting clones via cable in a medical station should not harm a capsuleers mind like a clonejump. Keywords: Clones |
The Legendary Soldier
Cold Skies
12
|
Posted - 2013.07.13 13:05:00 -
[514] - Quote
Suggestion: allow low sec gates to be assigned a different colour in overview - or in overview when selected on autopilot. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:09:00 -
[515] - Quote
Suggestion: Add damage / special status indicatior to drone and fleet windows. Note: little icons of special status modules projected on you (the ones used in overwiev) could be used to indicate wich ones are being used on your fleet members and drones. |
Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:12:00 -
[516] - Quote
Suggestion: Add "line-of-sight" rule to turret weapons. Note: Right now turret fire can pass objects that block ship movement (asteroids, stations). If it blocks your ship it should block non-manuvering attacks / modules. |
PIRJANIN
POD Based Lifeforms DarkSide.
7
|
Posted - 2013.07.13 13:14:00 -
[517] - Quote
sugestion: evegate with in game functions, allow market transactions, fitting of ships, skills queing, chat channels keyword: evegate, website, UI note: evegate has a big potenstial and NEED to be able to manage some of the ingame fuctions - siiting on ingame channels (UI of chat) - being to make market transactions, creating and accepting contrats, and other ISK operations (this would allow to not waste time on it while people are ingame, besides it would improve and make more sandbox like ingame market) - ability of handing all of your assets. (repacking, recycling, stacking, and creating contracts) - ability to fit and refit ships - ability to set skills training
I know it is not that easy (but it is not that hard either).
this was people would be able to buy all the required modules and ships while they are on (for example) a bus trip, create contract (with some redfrog or ally logistics) to get them into their home system, train quickly a few skills they are required to fly this ship, so as they enter the game they DON'T HAVE TO WASTE 2 HOURS TO UNDOCK. |
Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:16:00 -
[518] - Quote
Suggestions: NPCs should warp in into dungeons, not just appear out of nowhere. Note: The code for it is already in the client, as belt rats in Gatti Zara COSMOS pocket and Payo Ming COSMOS pocket alredy do that, they can even warp out and rewarp on PCs' bookmarks. Apply that code to ALL NPC ships. |
Phobos Vortex
18
|
Posted - 2013.07.13 13:20:00 -
[519] - Quote
Suggestion: Make it possible to share the location of accepted missions with fleetmembers. Note: Waiting till the acceptor is inside the mission and then warp to him instead of sharing coordinates is just silly. Keywords: UI |
Phobos Vortex
18
|
Posted - 2013.07.13 13:21:00 -
[520] - Quote
Suggestion: Replace acceleration gates with some small sattelite thing that gives you the coordinates for the next pocket and make it possible to align to their destination coordinates. Note: Ships get way too often entangled by the gate and they are not even needed because every ship is capable of warp. Keywords: Structures |
|
Phobos Vortex
18
|
Posted - 2013.07.13 13:21:00 -
[521] - Quote
Suggestion: Make it possible to switch clones that are located in the same station without triggering the clonejump timer. Note: Connecting clones via cable in a medical station should not harm a capsuleers mind like a clonejump. Keywords: Clones |
Rengerel en Distel
1701
|
Posted - 2013.07.13 13:23:00 -
[522] - Quote
Phobos Vortex wrote:Suggestion: Make it possible to share the location of accepted missions with fleetmembers. Waiting till the acceptor is inside the mission and then warp to him instead of sharing coordinates is just silly. Keywords: UI
Have the guy that got the mission warp the fleet. Otherwise, yes, accepting a mission while in a fleet should give the location to everyone.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Tristanor
Ice Mining Boosting Corp
9
|
Posted - 2013.07.13 13:25:00 -
[523] - Quote
suggestion: Make it so that the ui is exact the same when you relog as when you logged. Note: Now settings like cargoscreen etc dissapear and have to be reopened note: I agree with all those who want ui settings to be saveble between toons and accounts |
Tristanor
Ice Mining Boosting Corp
9
|
Posted - 2013.07.13 13:27:00 -
[524] - Quote
Suggestion: Make the inventory as searchable as it is like market. Note: finding the same stuf in inventory is a pain. If you look as trader for instance for your ores its hard to find in different locations and corp location. Just a left side with the search and right side all places where it can be found and the amount would be awesome, as said just like the market screen. |
Tristanor
Ice Mining Boosting Corp
9
|
Posted - 2013.07.13 13:32:00 -
[525] - Quote
Suggestion: Make a swap space for corps in station. to be charged for low price. Note: As trader you want to be able to easily switch your goods from one trader/hauler to the next. A wordk around is contract stuf to yourself and then accept for the corp, where the goods will be then in the delivery to be handled by all in corp. But its loads of clicking per order. Better make it some swap possibilitie for corps. One could argue the same can be done with offices, but those have other purposese and are tirseome expensive to have in all stations so only need the space maybe forone day or so. |
Neevor Airuta
Butcher's Raiders
11
|
Posted - 2013.07.13 13:34:00 -
[526] - Quote
Suggestion: match object's bumpmap to it's visual model. Note: Right now some of the objects in space have bumpmap significantly bigger than visual model (acceleration gates and some stations are greatest ofenders), make them mach as closely as possible, extend to ship models if neccesary and / or possible. |
Tristanor
Ice Mining Boosting Corp
9
|
Posted - 2013.07.13 13:37:00 -
[527] - Quote
Suggestion: a bigger one :) Make separate hangar for ammo in ships, and extend the warzone with ammo haulers. Note. First the ammo is put in a separate ammo cargo. Its also nicer for loads of other reasons but for this idea its wished for too. Then there is a new sort of torpedo to be fired at friendly ships, loaded with, yup, ammo (and drones?). Its a new logistics where ships keep the others fighting by providing the ammo needed. The shoot the torpedo at the ship who requested it. When near the ship will take it in , when there is space, and put ammo in needed cargo.
|
Elizabeth Brown
Federal Navy Academy Gallente Federation
7
|
Posted - 2013.07.13 13:41:00 -
[528] - Quote
Suggestion: Open the damn door! Create corp quarters, avatar exploration, or something. Do SOMETHING with our avatars! Keywords: Avatar, WiS, Incarna, Quarters |
Rengerel en Distel
1702
|
Posted - 2013.07.13 13:45:00 -
[529] - Quote
Suggestion: Give us a way to add our character to a cron job that daily exports our TQ character to SISI. Keywords: Test Server Notes: Other games allow this, and saves the hassle of doing complete mirrors. Also would reduce the load on those that have to reactivate accounts.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
Buddah Jouhinen
School of Applied Knowledge Caldari State
1
|
Posted - 2013.07.13 13:57:00 -
[530] - Quote
Suggestions: add the Polar Caps of the Planets, remove the Lava Planets as unscientific, the moons of the Gas Planets maybe oceanic, storm, temp-¦rare or other. Keywords: Space, Graphics Note: We need more realistic space. |
|
Phoenix Jones
Shockwave Innovations Surely You're Joking
49
|
Posted - 2013.07.13 14:04:00 -
[531] - Quote
Suggestion: No more warping through a planet, warp around it. Keywords: Space, Graphics Geometry. Notes: I find it funny that we can warp through planets, when we should warp around it.
|
ngaly
Pator Tech School Minmatar Republic
22
|
Posted - 2013.07.13 14:58:00 -
[532] - Quote
Suggestion: EVE master account (one account for all your characters) Keywords: multiboxing Note: One log-in to get to a character selection screen with all your characters. Clicking on a character will directly log in the character. You can still log in multiple characters simultaneously depending on how many actual EVE accounts you have.
|
ngaly
Pator Tech School Minmatar Republic
22
|
Posted - 2013.07.13 14:59:00 -
[533] - Quote
Suggestion: group hangars in stations Keywords: multiboxing Notes: You can buy a GÇ£group hangar serviceGÇ¥ which will give you an additional hangar in every station. By default only the creator can access it. The creator can grant access to the hangar to his alts or other specific characters.
|
Riona Airuta
Greystone Ind.
0
|
Posted - 2013.07.13 15:26:00 -
[534] - Quote
Suggestion: Whenever "Set Destination" is available have "Show on map" also Keywords: Map, UI, Newbies Notes: In mission briefings and like where locaiton links are I often either "set destination" just to figure where they are or have to manully type them to map search which is rather cumbersome |
Riona Airuta
Greystone Ind.
0
|
Posted - 2013.07.13 15:31:00 -
[535] - Quote
Suggestion: Improve selection of visually nearby systems in flattened map by allowing closer zoom. Notes: Map Notes: Example pairs: Alikara & Malkalen, Kisogo & Irjunen, Ikao & Kusomonmon, Saslemon & Haine. |
Riona Airuta
Greystone Ind.
0
|
Posted - 2013.07.13 15:38:00 -
[536] - Quote
Suggestion: [want to courier] contract versions, contract maker makes spesifies source and destination systems as well as volume (maybe collateral and reward). Contract acceptor provides cargo. Keywords: Contracts, Courier |
The Legendary Soldier
Cold Skies
14
|
Posted - 2013.07.13 15:44:00 -
[537] - Quote
Suggestion: Delete captains quarters, forget it ever existed, waste no more time on it. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Ekaterina 'Ghetto' Thurn
Department 10
30
|
Posted - 2013.07.13 16:20:00 -
[538] - Quote
Suggestion: Increase the stats & decrease the PG/CPU requirement on all storyline & COSMOS items to make them all at least better than their T2 equivalents. BUT keep the rarity element of BPCS only being acquired via COSMOS missions and missions only available once per character. (This suggestion, as with recent developments such as 'tags for sec status increases' & the revamp of exploration, would also bring opportunities for more combat and destroying of ships which I know CCP like.) |
Ash Katara
Brutor Tribe Minmatar Republic
16
|
Posted - 2013.07.13 16:21:00 -
[539] - Quote
Suggestion: Change the Bounty system to be a process for transferring Kill Rights via a Contract. Keywords: PvP, Bounty, Kill Rights, Contracts |
Ash Katara
Brutor Tribe Minmatar Republic
16
|
Posted - 2013.07.13 16:22:00 -
[540] - Quote
Suggestion: Show the reason why Kill Rights were acquired in the Kill Rights page. Keywords: Kill Rights |
|
Ekaterina 'Ghetto' Thurn
Department 10
30
|
Posted - 2013.07.13 16:24:00 -
[541] - Quote
Suggestion: Fix the Corporation/Alliance Roles & Permissions especially in relation to their use with POSes & Outposts to enable security of jobs, materials, POS fueling, & the actual POS installations themselves. |
BeanBagKing
Aperture Harmonics K162
241
|
Posted - 2013.07.13 16:37:00 -
[542] - Quote
Suggestion: Provide a counter to cloaking/cloaked ships
Keywords: cloaking, fleets, balance
Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module. |
BeanBagKing
Aperture Harmonics K162
241
|
Posted - 2013.07.13 16:42:00 -
[543] - Quote
Suggestion: Increase meta-data in killmails (specifically the exact time and X,Y,Z position)
Keywords: Killmail, API, third party
Note: This was originally suggested back when the new killmails were conceived. Adding an exact time (seconds? tenths of a second? how precise can we get?) and the X,Y,Z coordinates to a killmail would allow third party developers to create some amazing things that could playback battles that occurred in systems. The results would not only improve Eve players game experience (allowing us to relive battles, or see battles we weren't at), but give non-eve players a view into what happens in a big fleet fight (advertising!) |
Salpun
Paramount Commerce
553
|
Posted - 2013.07.13 16:54:00 -
[544] - Quote
People are posting in your format in the last little things thread would be a good idea to lock or at least run your script on that thread as well. |
Brutalis Furia
Hammer and Anvil Industries
0
|
Posted - 2013.07.13 17:10:00 -
[545] - Quote
Suggestion: Add mentoring as a viable profession Keywords: Player Base, Careers
Notes: I heard another CSM candidate, I believe it was Trebor Daehdoow, speak of creating mentoring as a viable new profession. This could address some, but probably not all, issues regarding new player retention, but additional measures would still need to be taken. If success in Eve relies on simply lucking into making contact with an experienced mentor, thatGÇÖs a recipe for losing players right out of the gate. There needs to be a mechanic to create incentives for players to be mentors, for the ends of retaining players. A viable profession devoted to this might fit that bill.
Suggestion: Make standings change with every NPC interaction, not just running missions. Keywords: Standings, PvE
Notes: As it stands now, running missions is the only way to improve standings with NPC corps. This is just silly given the depth of the entirety of eve that there is a very shallow way to access or improve standings. If I refine my ore at a single refinery for long enough, that's not going to result in them knowing me in any way shape or form? Really? or if I buy or sell goods as a hauler? I'd think they'd at least know the names of the people that brought them the food during their last shortage...
|
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:55:00 -
[546] - Quote
So where is the thread to post this information. it is unclear to me Some day I will have the internet and be able to play again. |
Gevlin
Sebiestor Tribe Minmatar Republic
221
|
Posted - 2013.07.13 17:58:00 -
[547] - Quote
Suggestion: Nerf Jump Freighters to be unable to go through gates. To increase the Difficulty of Good to null sec and increase the number of Freighter camps. Increase the need for Low Sec Trading hubs. Note see topic: "Nerfing Jump Freighters to increase independence of Null Sec" in the new ideas section as I can't have HTML in this post. Key Words. Nerf Jump Freighters, Low Sec Trading Hubs. Difficult logistics, Null Sec Independence Some day I will have the internet and be able to play again. |
Kej Lacitis
Colossal Cube Phenomena Brothers of Tangra
0
|
Posted - 2013.07.13 17:59:00 -
[548] - Quote
Suggestion: -ö-+-¦-¦-¦-+-é-î -¦-+-Ç-Å-ç-+-¦ -¦-+-¦-¦-+-ê-+, -¦-+-Å -â-+-Ç-¦-¦-+-¦-+-+-Å -¦-Ç-â-+-+-¦-+-+ -¦-Ç-+-+-+-¦ Keywords: UI, Drones Note: -¥-¦ -¦-¦-+-+-ï-¦ -+-+-+-¦-+-é -¦-+-Ç-Å-ç-+-¦ -¦-+-¦-¦-+-ê-+ -+-+-+-¦-+-+-Å-Ä-é -+-é-¦-¦-¦-¦-é-î -¦-+-+-¦-+-¦-ï -é-+-+-î-¦-+ -¦-ü-¦-+ -+-¦-+-â-ë-¦-+-+-ï-+ -¦-Ç-+-+-¦-+ -+-¦-+-+-¦-Ç-¦-+-¦-+-+-+. -P-é-¦-¦-é-î -¦-¦ -¦-+-+-¦-+-¦-â -+-é-¦-¦-+-î-+-+-¦ -¦-ï-¦-¦-+-¦-+-+-+-¦ -¦-Ç-â-+-+-¦ -¦-Ç-+-+-+-¦ -+-+-¦-+-+ -é-+-+-î-¦-+ -ç-¦-Ç-¦-+ -¦-+-+-é-¦-¦-ü-é-+-+-¦ -+-¦-+-Ä, -ç-é-+ -+-¦ -¦-ü-¦-¦-¦-¦ -â-¦-+-¦-+-+. -Ü-¦-¦ -¦-¦-Ç-+-¦-+-é -ü-+-+-+-ü-é-¦-¦-+-é-î -¦-¦-¦-¦-+-¦ -¦-Ç-â-+-+-¦ -¦-Ç-+-+-+-¦ -+-¦-+-+-¦-â -¦ -+-¦-+-¦-+-+ -+-+-¦-â-+-¦-¦ (-+-+ -¦-+-¦-+-+-¦-+-+ -ü -+-â-ê-¦-¦-+-+, -¦-+-¦-ü-é-¦-Ç-¦-+-+, -Ç-¦-¦-¦-é-¦-+-+, etc) -ƒ-Ç-+ -+-¦-+-+-ç-+-¦ -¦-Ç-+-+-+-¦ -¦-¦-+-+-+-¦ -¦-Ç-â-+-+-ï -¦ -¦-Ç-+-+-¦-¦-¦ -¦-+-+-+-¦-¦ -+-+-Å-¦-+-Å-¦-é-ü-Å, -+-Ç-+ -+-¦-+-â-ü-¦-¦ -¦-Ç-+-+-+-¦ -¦-¦-é-+-¦-+-Ç-â-¦-é-ü-Å. |
Salpun
Paramount Commerce
555
|
Posted - 2013.07.13 18:03:00 -
[549] - Quote
Gevlin wrote:So where is the thread to post this information. it is unclear to me This is the thread. |
Zydrate Comes
Imperial Academy Amarr Empire
0
|
Posted - 2013.07.13 18:40:00 -
[550] - Quote
Suggestion: When wrecks are salvaged and replaced with containers, transfer lock/travel-to/intent-to-open to the container. Keywards: salvage drone, QOL |
|
Harvey James
Deep Core Mining Inc. Caldari State
242
|
Posted - 2013.07.13 18:57:00 -
[551] - Quote
Suggestion: Make AB's worth using Keywords: Modules Note: AB's are distinctly underwhelming atm, being designed for brawling AB's shouldn't nerf your agility so much.. the mass addition needs to be substantially reduced and webs nerfed in strength to make AB's worth using using.
Also make prop mods class specific like the MJD is. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
1
|
Posted - 2013.07.13 20:17:00 -
[552] - Quote
Suggestion: Add last broadcasted icon to locked target (visible to fleet members only, of course) Keywords: UI, Fleet, Logistics
Suggestion: Include me/pe/itemFlags/damage information to AssetList.xml api calls Keywords: API
Suggestion: Add deliveryTime, outputItemID to applicable rows in IndustryJobs.xml api call Keywords: API
Suggestion: Add second optional parameter to CCPEVE.buyType() function to preset quantity in opening window Keywords: IGB, javascript |
Rengerel en Distel
1704
|
Posted - 2013.07.13 20:23:00 -
[553] - Quote
It's a shame people can't understand one suggestion per post. A lot of people have had one idea in the 12 they list that i would like, but I'm not going to like their whole post because the other 11 are bad.
With the increase in shiptoasting, the Report timer needs to be shortened.
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 20:34:00 -
[554] - Quote
Suggestion: "Ready check" and "I'm ready" broadcasts in fleet Keywords: Fleet Note: make it regular broadcast, so wing commander could choose to check his wing only or entire fleet. For every person affected by check, there must be icon in fleet window reflecting his status ("check received" or "I'm ready")
Suggestion: "AFK setting" in fleet Keywords: Fleet Note: there should be three buttons -- "Active" (default), "AFK" and "Auto" (5 mins of inactivity), but only two status icons, "Active" and "AFK"
Suggestion: Fleet composition/history API Keywords: Fleet, API Note: Make it small ISK sink. Today we need to use auto-refreshing third party sites to track fleet composition and participation. It could be CONCORD paid service to make such info (member names, ships -- included docked, their positions, maybe fits if fleet members agreed to give it out) to be (semi)automatically tracked and uploaded. |
PIRJANIN
POD Based Lifeforms DarkSide.
8
|
Posted - 2013.07.13 20:41:00 -
[555] - Quote
sugestion: PVP almost-daily events in FW affecting factional balance keywords: events, FW, factional warfare note: assign a dedicated GM for events, make him spend 2 hours a day on FW events which would really step up factional warfare. It is not a problem to post on site something like that
"some caldary titan has passed by too close to some planet and can't jump away due to gravitation damaging his jump drive, it will require him 1 hour to fix it and that caldary have to protect him while gallente should try to destroy it". pick a system without stations, put gm pos with cynojammer on it, add some DUST interaction.... if titan survives FW folks from the defensive fleet would recieve some medal (medal would possibly give out some temporal bonuses affecting LP gains or prices), small LP prizes (or even rare painted faction frigates) and FIRST OF ALL bunch of points for their FACTION TIER BALANCE.
i made this one in one minute, it is a couple of working hours for GM per day to make factional warfare dynamic worth it. CREATE A SYSTEM OF FAST AND EASY CREATION AND IMPLEMENTATION OF EVENTS BY GM. they don't really need always to be large scale ones, if imagination is aplied it can work for solo-supercapital pvp range. create realword factional atmospere.
ps. if GM has no imagination he could just create a forum thread for players to propose their ideas. another interaction! |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 20:44:00 -
[556] - Quote
Suggestion: external services to be included in info window Keywords: Third party services, UI Note: External service to be "installed" by player, with "scope" ("item", "blueprint", "person"), "name" (should be placed on distinct tab), "url" (something like "https://example.com/item?itemid=") Bonus points if it can be installed by button on trusted site. Examples of services: market info, wiki page, alliance roster page, global awoxer list. |
PIRJANIN
POD Based Lifeforms DarkSide.
8
|
Posted - 2013.07.13 20:51:00 -
[557] - Quote
sugestion: add more large structures to FW plexes in order to give more ambient and FIRST of all to make it impossible to be kited forever by damp\tracking disraption frigates who can't kill you keyword: FW note: just add some big objects on gate and something like 50kms off the warp in beacon in FW plexes. Do it just for the purpose of increasing PVP quality - if you are lucky kitters who can not kill you and who can't be killed (dual damp condors for example) would have possibility of stacking and being bumped off the objects. Last time I had to burn over twenty minutes in tornado without any possibility to kill the kiter, while the kiter either had DPS to kill me. |
Kaylin Drake
Skykeepers
0
|
Posted - 2013.07.13 20:52:00 -
[558] - Quote
Suggestion: When using the Search function on the assets window, make it so items in containers and ship cargo holds show up in the results. Keyword: UI |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 20:53:00 -
[559] - Quote
Suggestion: alliance-wide permissions Keywords: Permissions Note: add some abstract roles ("Alliance 1", "Alliance 2", etc) to permissions. Example: "Trusted manufacturer" title in each corp with role "Alliance 1" allow access to supercap facility that belong to industrial corp and "Compensation manager" ("Alliance 2") allow access to executor corp hangar #3. |
Castelo Selva
Selva Brasil Moon Warriors
28
|
Posted - 2013.07.13 20:57:00 -
[560] - Quote
Suggestion: Make EVE direct X 11!
Keywords: Graphical update
Note: Eve need better graphic NOW!!! And a LOT of people agree with me, see: https://forums.eveonline.com/default.aspx?g=posts&t=229521&find=unread |
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 20:57:00 -
[561] - Quote
Suggestion: container names in Assets API Keywords: API, POS, Assets Note: great help to POS moongoo operation |
Ila Gant
Hedion University Amarr Empire
319
|
Posted - 2013.07.13 20:59:00 -
[562] - Quote
BeanBagKing wrote:--------------Provide a counter to cloaking/cloaked ships ---------- cloaking, fleets, balance Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module. There is an absolute counter to cloaking that works every time it is employed: proximity. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:02:00 -
[563] - Quote
Suggestion: all two and three item dropdown lists become buttons or tabs Keywords: UI Note: It's a shame that we need two mindboggingly accurate clicks to switch between corp and personal fits, for example. Just make it tabs or, even better, 64*64 buttons (corp logo and my face). |
Rhimble
DEEP-SPACE CO-OP LTD
7
|
Posted - 2013.07.13 21:12:00 -
[564] - Quote
Suggestion: Add tagged targets from the overview to locked targets Keywords: UI |
Rhimble
DEEP-SPACE CO-OP LTD
7
|
Posted - 2013.07.13 21:13:00 -
[565] - Quote
Suggestion: Pull valid fleet members from the overview to the watch list Keywords: UI |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:14:00 -
[566] - Quote
Suggestion: stronger authentication info in IGB HTTP headers Keywords: API, Trusted sites Note: currently, it's easy to forge character name in HTTP session, so we can't rely on IGB "trusted site" mechanism. Add something like HTTP_EVE_SIGNED example.com "Character Name" "cryptographic mumbo jumbo generated from previous two strings" So example.com could test if it is really signed with CCP key (public key available) and it's not some MitM forgery. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:25:00 -
[567] - Quote
Suggestion: shared station container service, access list like ingame chat. Keywords: Assets, Permissions Note: It could be ISK paid service, with regular impound mechanism. Wider permissions, more isk. Also could utilize "Alliance roles" from https://forums.eveonline.com/default.aspx?g=posts&m=3342126#post3342126 |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:29:00 -
[568] - Quote
Suggestion: finer chat access permissions, with roles Keywords: Chat Note: example: chat where only current directors and those who have access to "Corp hangar #7" could talk, but everybody in corp could join and read. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:32:00 -
[569] - Quote
Suggestion: ingame chat channel expiration Keywords: Chat Note: There is plenty of cool channel names that are already taken by those who don't play anymore. If nobody in charge (owner or moderator) join for six months, drop it. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:45:00 -
[570] - Quote
Suggestion: fleet-wide watchlist, with notes Keywords: Fleet Note: fleet boss add names and titles like "scout 1", "warpout", and this list automatically distributed to fleet members. |
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:47:00 -
[571] - Quote
Suggestion: persistent fleet watchlist Keywords: Fleet Note: If someone from watchlist gets disconnected, just dim name in list until he/she gets back. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:54:00 -
[572] - Quote
Suggestion: better and streamlined list copy Keywords: UI Note: currently, some ingame list allow selecting and copying (chat members, dscan result, assets), some allow only copying (fleet composition) and some not allowing it at all (overview). Please make it (click to select, ctrl-a to select all, ctrl-click and shift-click to select some, ctrl-c and drag to copy) available to each ingame list. I'd prefer user-defined button "post this list to some third party service", but maybe it opens too much for automation (such as localchat-aware bot) |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 21:59:00 -
[573] - Quote
Suggestion: add loaded charges to saved fit and DNA Keywords: UI, DNA Note: Currently, fitted charges are omitted. Please add them to "cargo" list at least. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:04:00 -
[574] - Quote
Suggestion: editable fits, converged with "ship attributes" pane Keywords: UI, Fits Note: everything is already included in game, you just need to add drag-and-dropping modules to saved fits, and add attributes pane from current ship fitting window to saved fits, and we'll have EFT in game. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:09:00 -
[575] - Quote
Suggestion: search wallet from "new sell/buy order" window Keywords: UI, Market Note: similar to currenlty exist "looking glass" button, add buttons to search current item in character and corporation transactions. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:13:00 -
[576] - Quote
Suggestion: make every (i) blue icon to be draggable link Keywords: UI |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:19:00 -
[577] - Quote
Suggestion: stop changing camera distance Keywords: UI Note: gate jump animation, "[x] Use Tracking Camera" on dscan, Reset Camera ("Stop Looking At") -- all these commands should not change camera distance. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:30:00 -
[578] - Quote
Suggestion: optionally add cargo modules to fit DNA Keywords: UI, Fits Note: some fleet doctrines include "quick refit" modules, like resist or ewar. Also, cap modules in fleet hangar. Maybe just add "save full fit" button that saves everything that belong to current ship. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:33:00 -
[579] - Quote
Suggestion: add "fill bar" background to containers in Unified Inventory tree Keywords: UI, Containers Note: would be great to see if any of containers, fuel bays, ore holds are filled. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:34:00 -
[580] - Quote
Suggestion: put "offline", "anchor", "online", "unanchor" buttons to "Selected Item" window for POS modules (and hide unavailable commands, like "unanchor" for online module) Keywords: UI, POS |
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:38:00 -
[581] - Quote
Suggestion: divide "fixed" and "transparent" options for game windows (ex "pinned" option) Keyword: UI Note: I'd love to have all my ingame widows to be fixed, but can't read some of them transparent. |
Masao Kurata
Uncorporate
2
|
Posted - 2013.07.13 22:40:00 -
[582] - Quote
Suggestion: Fit rookie ships with a civilian warp disruptor, a race appropriate civilian EW module, civilian hobgoblins and maybe increase civilian weapon damage. It should be possible to do more than mine when you have nothing. Keywords: PVP, newbies, flat broke |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:40:00 -
[583] - Quote
Suggestion: "AFK setting" in fleet Keywords: Fleet Note: there should be three buttons -- "Active" (default), "AFK" and "Auto" (5 mins of inactivity), but only two status icons, "Active" and "AFK"
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:41:00 -
[584] - Quote
Suggestion: Fleet composition/history API Keywords: Fleet, API Note: Make it small ISK sink. Today we need to use auto-refreshing third party sites to track fleet composition and participation. It could be paid CONCORD service to make such info (member names, ships -- included docked, their positions, maybe fits if fleet members agreed to give it out) to be (semi)automatically tracked and uploaded. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:48:00 -
[585] - Quote
Suggestion: option to saving full chat log, with all links (characters, DNA, items etc) and styles (bold, underline, color etc) Keywords: Chat, Logging Note: sometime it's very useful to find ship DNA that was posted in alliance chat month ago. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:56:00 -
[586] - Quote
Suggestion: add two small icons before and after any link in chat, depicting some info about linked entity Keywords: Chat, UI Note: entity type (character, alliance, solar system, item, bpo, bpc, ship, skill) before, colored by one attribute ("standing" for char/alliance/corp/solarsystem, "able to use/inject" for items, skills and ships), and subtype ("muted"/"in watchlist" for characters/corps/alliances, "item type" for modules etc) after. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 22:57:00 -
[587] - Quote
Suggestion: ability to grant chat access by standings Keywords: Chat, Permissions Note: adding/deleting same alliances/corps in all secure chats is boring. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:00:00 -
[588] - Quote
Suggestion: access to fleet by private standings Keywords: Fleet, Permissions Note: example -- share mining fleet only for my alts, which all have +10 in my personal contacts, but hide it from those who has +10 from my alliance. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:06:00 -
[589] - Quote
Suggestion: double-clicking on my order in Market window (at "Details" tab) should open "modify order" dialog Keywords: UI, Market |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:11:00 -
[590] - Quote
Suggestion: make "session timer" same size as other timers ("suspect", "limited engagement" etc flags) Keywords: UI Note: make "session timer" bigger and others smaller |
|
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:13:00 -
[591] - Quote
Suggestion: add survey/cargo/ship scanner windows as tabs to scan window Keywords: UI Note: maybe ship/cargo scans should persist, so scanning multiple times add new scan results to already existed, making it more and more accurate with each scan. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:15:00 -
[592] - Quote
Suggestion: return "Aligning to object" line in log window and file, add other actions (warping, taking fleet warp etc) Keywords: UI, Logging Notes: would be great if moon scans were posted to log file too. |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:17:00 -
[593] - Quote
Suggestion: add ME/PE attributes to blueprint icon (with ability to turn it on and off in game settings) Keywords: UI, Blueprints |
Memran
Sons Of 0din The Unthinkables
1
|
Posted - 2013.07.13 23:20:00 -
[594] - Quote
Suggestion: Sell All feature, to work in a similar way to the reprocess system. Keywords: UI, Market, Lazy
Notes: Select stuff, right-click, sell. Preview window shows prices and regional average +/-%. Confirm/Cancel |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:21:00 -
[595] - Quote
Suggestion: add "Deliver to my hangar" option to corp assets context menu Keyword: UI, Assets Note: searching for myself in long corp member list is boring |
brammator
SUB ZERO. Legion of xXDEATHXx
10
|
Posted - 2013.07.13 23:24:00 -
[596] - Quote
Suggestion: typing in name at first step of contract creating should automatically set "private" type Keywords: UI, Contracts |
Memran
Sons Of 0din The Unthinkables
1
|
Posted - 2013.07.13 23:26:00 -
[597] - Quote
Suggestion: Shopping list. User defined sets of items which can be bought in one batch (eg ship fitting) Keywords: UI, Market, Lazy, Fitting
Notes: Needs preview with costs and confirmation. |
Memran
Sons Of 0din The Unthinkables
1
|
Posted - 2013.07.13 23:28:00 -
[598] - Quote
Suggestion: All participants get kill mail, regardless of final blow. Keywords: Killmail |
Memran
Sons Of 0din The Unthinkables
1
|
Posted - 2013.07.13 23:32:00 -
[599] - Quote
Suggestion: Improve accuracy, reduce delay of map statistics. Keywords: Map
Notes: Statistics (eg pilots in space) help to find fights. Fights are good. |
Memran
Sons Of 0din The Unthinkables
1
|
Posted - 2013.07.13 23:34:00 -
[600] - Quote
Suggestion: Larger overheat buttons on modules. Keywords: UI, Hud
Notes: little green lines are tricky in battle. |
|
Memran
Sons Of 0din The Unthinkables
7
|
Posted - 2013.07.13 23:37:00 -
[601] - Quote
Suggestion: Suspect flag for salvaging other peoples wrecks Keywords: Suspect |
BeanBagKing
Aperture Harmonics K162
242
|
Posted - 2013.07.14 00:14:00 -
[602] - Quote
Suggestion: Save / Import / Export Fleet Settings
Keywords: Fleet, PVP
Notes: See the full suggestion here. The idea is to eliminate a LOT of the clicking that's done when setting up fleets that are, many times, exactly the same. |
Papryka d'Nact
The Scope Gallente Federation
3
|
Posted - 2013.07.14 00:22:00 -
[603] - Quote
Suggestion: show Customs Office inventory in Asset section |
Gaia Ma'chello
V.I.C.E. Aegis Solaris
52
|
Posted - 2013.07.14 01:41:00 -
[604] - Quote
Suggestion: Add common areas in stations for multiple avatars. Keywords: Avatar, WIS, Incarna |
TokageChan
3-Strikes Nulli Secunda
0
|
Posted - 2013.07.14 02:32:00 -
[605] - Quote
Suggestion: "Fix" off-grid boosters by making active gang links a warpable target on the overview (like a cyno is).
Keywords: Warfare links, gang booster, off-grid.
Off grid boosters are a necessary evil for PvP. Making them only work on grid is probably a difficult change. However just making them a warpable target puts them at risk (and so essentially forcing them to keep with their fleet for safety) without any large and complex changes to mechanics. |
Tek Handle
Vanishing Point. The Initiative.
38
|
Posted - 2013.07.14 02:37:00 -
[606] - Quote
Suggestion: Make fleet broadcast buttons more responsive Keywords: Fleet, UI Note: They give no visual nor acustic feedback and they're too damn tiny atm. |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
|
Posted - 2013.07.14 02:57:00 -
[607] - Quote
Suggestion: Include me/pe/runs (for blueprints) and itemFlags/damage information for all items to AssetList.xml api calls Keywords: API |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
|
Posted - 2013.07.14 02:57:00 -
[608] - Quote
Suggestion: Add deliveryTime, outputItemID to applicable rows in IndustryJobs.xml api call Keywords: API |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
4
|
Posted - 2013.07.14 02:57:00 -
[609] - Quote
Suggestion: Add second optional parameter to CCPEVE.buyType() function to preset quantity in opening window Keywords: IGB, javascript
|
Jayden Sunfire
Sunfire Corporation
46
|
Posted - 2013.07.14 02:59:00 -
[610] - Quote
Suggestion: Allow the transfer of trained skills between avatars through the cloning facility and have them be available on the in game market
Keywords: Clone, Skill, Market |
|
Tjorven Einherjar Valkyrja
Insight n Foresight
9
|
Posted - 2013.07.14 03:24:00 -
[611] - Quote
Suggestion: Implement a visual cue (such as a circle) for using the Directional Scanner
Keyword: Directional, Scanner, UI, Tactical, Overlay, D Scan
Note: Current system is not user friendly in the fact it take much practise to get an idea what is the area of space the D-scan is actually scanning towards. Could be coupled with the Tactical Overlay or the Scanning Overlay using 360 degree markers. Using your own ship or in-space objects are helpful, but not so much when probing down something/someone in a mission area, especially when chasing someone quickly. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |
Tjorven Einherjar Valkyrja
Insight n Foresight
9
|
Posted - 2013.07.14 03:29:00 -
[612] - Quote
Suggestion: Linking Targeting Options
Keyword: UI, Targeting, Gameplay, Everyone, Fleet, Wing, Squads, Gang
Note: When in gangs having the Squad Leader calling Primaries and other competing information coming in as well from Scouts or calls for help. Having the ability to designate targets on Overview or Targeted Pictures of primaries and the like, would cut confusion in half and allow more fluid communication between pilots and their gang. Makin' Isk is my business
GÿàGÿàGÿà 3rd Party & Location ServicesGÿàGÿàGÿà ~ Tjorven Einherjar Valkyrja ~ To do business please enter this Channel: INF 3rd Party |
Masao Kurata
Uncorporate
4
|
Posted - 2013.07.14 03:32:00 -
[613] - Quote
Suggestion: Attach combat log to killmails. Keywords: PVP, everyone, killmails
Suggestion: Make the Dock/Jump/Activate gate key enter wormholes too. Keywords: UI, wormholes Note: D D D D D D D DDDDD whyisn'tthisworking? |
Jayden Sunfire
Sunfire Corporation
46
|
Posted - 2013.07.14 04:04:00 -
[614] - Quote
Suggestion: Include an in game activity that accelerates skill training. See note for details.
Keywords: Skill, Training
Note: The activity should look similar to connecting neurons. The inputs are the space bar, the asdf keys and the jkl; keys. A row of twelve neurons are shown on screen with each of the ten main keys being a connection between two neurons. There is a timer for the row and the player has to make all of the connections before time runs out. If they finish early they can hit the space bar to proceed to the next row. If they hit the wrong key, they can hit it again to undo the connection. If time runs out they are shown a new row. If they hit the space bar and the connections are not correct, they are shown a new row. It must be emphasized that this activity depends on how short the timer is for difficulty. The amount of time is dependent on the skill multiplier, so a 1x skill will have a longer timer than a 3x skill. Skills need to be added to increase the amount of time on the timer. There needs to be one skill for each tier of skill. Training the 1x Improvement skill increases the timer for that tier the most, increases the 2x tier a little bit, the 3x tier even less, and so on. When the 1x improvement skill is at level five then the 1x skills will be a medium challenge and the 2x tier skills will be the same challenge as the 1x tier when the improvement skill was at level zero. When the 1x improvement skill is at level five, then the 2x improvement skill can be trained. Training the 2x improvement skill does not effect the timer for 1x tier skills, only higher ones. This pattern continues throughout all skill tiers. Switching topics to translating activity progress into skill points, I think that one row finished should equal one skill point. If this activity does not add skill points significantly faster than the current training times then the skill points per minute should be reduced and the point requirements should be adjusted in order to preserve the current training time per skill level. Also, when the player is not actively training a skill, they should be able to watch the computer make connections at the reduced pace. Make sure that you do not depict the computer making mistakes in the connections and having to start a new row. This will be frustrating to the player. It would be better for the user's experience to be peaceful/restful as well as satisfying while they watch the computer making connections. In conclusion, it is currently a great tragedy that players are often denied the satisfaction of actively engaging Eve in the activity of their choice while a crucial skill is being trained. I hope that the implementation of this suggestion will either reduce or prevent this kind of situation from arising in the future. |
Jayden Sunfire
Sunfire Corporation
46
|
Posted - 2013.07.14 04:17:00 -
[615] - Quote
Suggestion: Increase the powergrid on the Thrasher, or include more skills for improving powergrid consumption. See note for reason.
Keywords: Thrasher, Powergrid, Skills
Note: I tried to fit artillery to my Thrasher, but having Engineering at level IV barely allows me to fit all the turret hardpoints, and it doesn't allow for much else. |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
5
|
Posted - 2013.07.14 05:12:00 -
[616] - Quote
Suggestion: Provide API call to access market data. Keywords: API, Market Note: Eve Central and alike are good resources but it would be much better if EVE had direct access to this information. And.. there is no downside for this if you think about it. I'm currently working on application for industry and yes, I am considering reducing clickfest eve player is going thought while assessing profitability and such things by (1) direct access to the cache and (2) IGB page that will open all orders of interest in automated fashion (to cache them), which in turn will lead (in unlikely case my app succeeds) to the hell a lot of load in EVE server. |
Onnen Mentar
Murientor Tribe Defiant Legacy
61
|
Posted - 2013.07.14 06:11:00 -
[617] - Quote
Suggestion: Add a bracket option to show bracket of own ship. Keywords: UI
Suggestion: Make drone commands accessible via the radial menu. Keywords: UI
Suggestion: Allow drones of different types (e.g. ewar and combat drones) to be grouped in the same group. Keywords: UI |
Altrue
Exploration Frontier inc
473
|
Posted - 2013.07.14 06:43:00 -
[618] - Quote
Suggestion: Add a visual effect (a ray) for an active moon harvesting array. Keywords: POS, Moon Note: An effect close to a strip miner would be enough. G££ <= Me |
Sasha Seraph
FaintHeart Industries
1
|
Posted - 2013.07.14 06:55:00 -
[619] - Quote
Suggestion: Add the "X clears all" button to the input boxes for Assest's Search, Wallet Transaction Search, etc. Keyword: U/I
|
brammator
SUB ZERO. Legion of xXDEATHXx
47
|
Posted - 2013.07.14 07:32:00 -
[620] - Quote
Suggestion: drag-and-dropping a character name or item anywhere on Wallet/Transaction tab should enter it in respective input box Keywords: UI Note: also make said boxes bigger, please |
|
Buddah Jouhinen
School of Applied Knowledge Caldari State
2
|
Posted - 2013.07.14 08:30:00 -
[621] - Quote
Suggestion: consider ore and materials not in pieces but in cubic meters Keywords: Mining, Market, UI Note: simplification of trade and mining |
The Legendary Soldier
Cold Skies
16
|
Posted - 2013.07.14 08:53:00 -
[622] - Quote
Ila Gant wrote:BeanBagKing wrote:--------------Provide a counter to cloaking/cloaked ships ---------- cloaking, fleets, balance Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module. There is an absolute counter to cloaking that works every time it is employed: proximity.
Not to mention the fact that cloaked ships cannot fire weapons, and the ones that can warp cloaked have very little tank / fire power...
Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Lei Merdeau
Hidden Agenda Deep Space Engineering
2
|
Posted - 2013.07.14 10:05:00 -
[623] - Quote
Suggestion: Improve mining drone controls
Keywords: Mining drones, UI
Make the Engage shortcut work for mining drones - if valid target then go to work. It already works for Salvage drones!
Replace the 2 menu items "Mine" and "Mine Repeatedly" with 1 item "Engage(Mine)" which acts as Mine Repeatedly.
|
BEPOHNKA
The Scope Gallente Federation
81
|
Posted - 2013.07.14 10:15:00 -
[624] - Quote
Keywords: Capitals, Re-balance?
Would like to add them do a bit more and maybe add a bit more to them? Give them a reason to be in big gangs? not a solo idea? |
Gr1msy
Tempus Stabilis
11
|
Posted - 2013.07.14 10:26:00 -
[625] - Quote
Suggestion: Make T2s more viable Keywords: T2 modules, re-balance Notes: Currently, we have a bunch of T2 modules (like MWDs, ABs, ECM), that do nothing but filling the market. Their meta4 counterparts are as much effective, but require less cap, grid and CPU. CCP did a great job last year, making T2 armor plates (which had the same issue before) more viable, so, I guess, the time has come to have a look at other mods, having the same problem.
Suggestion: add the in-game ability to search within containers. Turn containers into expandable sub-menus in Assets window. Keywords: UI, modules, re-balancing |
Sarmatiko
1294
|
Posted - 2013.07.14 10:47:00 -
[626] - Quote
Suggestion: Improvements to chat channel management system (ban list search / sorting) Keywords: UI Note: anyone who ever managed popular chat channels with 200+ players knows how primitive current lists of blocked/muted users are. You need 5-10 seconds only to load huge list of blocked users. There is no search field and operator must scroll down the list manually to lift the ban. Sorting by "block date"/ "block active until"/ "operator name" also good things to have. -¥ |
Chitsa Jason
Infinity Explorers Exhale.
645
|
Posted - 2013.07.14 11:15:00 -
[627] - Quote
Suggestion: Dim character portrait or otherwise indicate that person has been AFK for a while. Keywords: AFK, UI, chat CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
|
Gema Utrigas
GoonWaffe Goonswarm Federation
2
|
Posted - 2013.07.14 11:27:00 -
[628] - Quote
Suggestion: Don't allow the user to do something in the UI then be told immediately they cannot perform the action. Eg deleting more than 100 eve mail notifications, adding more then 5 overview tabs. Keywords: UI |
Vad Olacar
24th Imperial Crusade Amarr Empire
1
|
Posted - 2013.07.14 11:30:00 -
[629] - Quote
Suggestion: include possibility to run 2 or more overview windows Keywords: overview Note: this suggestion takes navigation on battlefield or scouting easier.
Suggestion: add overview sort ally/enemy and possibility to sort for few parametres Keywords: overview
suggestion: move fleet commands in chat from bottom to top over all chat windows keywords: chat
suggestion: add possibility to color your nickname in chat keywords: chat
Suggestion: add oportunity for secondary standart orbit by another button Keywords: battle, UI |
Rek Seven
Probe Patrol
832
|
Posted - 2013.07.14 11:43:00 -
[630] - Quote
Suggestion: apply overview tags (e.g. outlaw, suspect, has bounty) to people in the "local" chat channel. Keyword: UI, chat Note: currently i think some display and some don't. Having to right click and show info on someone to see if there a criminal does not make for challenging gameplay, it's just an inconvenience. Putting work in since 2010. |
|
Altrue
Exploration Frontier inc
473
|
Posted - 2013.07.14 12:01:00 -
[631] - Quote
Suggestion: Display the remaining time for the after-jump cloaking as a Crimewath timer. Keyword: UI, Crimewatch G££ <= Me |
Skyver
Sigma-Six Aegis Solaris
2
|
Posted - 2013.07.14 14:01:00 -
[632] - Quote
Suggestion: Allow to remotely view and link ship fittings. Keyword:UI |
Alexander the Great
Imperial Academy Amarr Empire
100
|
Posted - 2013.07.14 14:12:00 -
[633] - Quote
Suggestion: make default values for buy/sell orders reasonable (like minimum buy order in current station + 0.01 isk) instead of some average that nobody cares about Keywords: market, UI |
Galen Achu
Van Diemens Trading Corporation
5
|
Posted - 2013.07.14 14:41:00 -
[634] - Quote
Suggestion: Add Alliance fittings folder to the fittings window. Keywords: UI |
Harvey James
Deep Core Mining Inc. Caldari State
245
|
Posted - 2013.07.14 15:19:00 -
[635] - Quote
Suggestion: Improve active armour tanking Keyword: Modules Note: Armour tanking is too weak, ASB's are dominant. to fix armour tanking the emphasis less but more often should be the theme so :- reduce cycle time and cap usage significantly. let nanite skills affect AAR's and use a inject system rather than massive reload time which is inconsistent with an active armour approach and nanite paste as an ammo being microscopic.
Inject system - when nanite paste runs out the 75% reps start until you inject more nanite paste 10 second delay until you can rep using nanites again to rep at full amount. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Strange Shadow
Hedion University Amarr Empire
30
|
Posted - 2013.07.14 15:19:00 -
[636] - Quote
Suggestion: Make a slider for D-scan range. Make both angle and range sliders of D-scanner adjustable by mouse wheel. Keywords: UI |
Soko99
Repercussus RAZOR Alliance
47
|
Posted - 2013.07.14 15:37:00 -
[637] - Quote
Tjorven Einherjar Valkyrja wrote:Suggestion: Implement a visual cue (such as a circle) for using the Directional Scanner
Keyword: Directional, Scanner, UI, Tactical, Overlay, D Scan
Note: Current system is not user friendly in the fact it take much practise to get an idea what is the area of space the D-scan is actually scanning towards. Could be coupled with the Tactical Overlay or the Scanning Overlay using 360 degree markers. Using your own ship or in-space objects are helpful, but not so much when probing down something/someone in a mission area, especially when chasing someone quickly.
Press F11 and you can see that.. |
Bashfulmerc
Sigma-Six Aegis Solaris
3
|
Posted - 2013.07.14 17:31:00 -
[638] - Quote
Suggestion: Display the entire set of effects in use from all relevant trained skills and all active mods. Keywords: user interface, weapons, active effect summary. Being able to know what the effects of what has been learned and what all active mods are contributing to ship performance. This might also direct areas of possible change to boost these performance needs.
Thanks,
Bashfulmerc |
Harvey James
Deep Core Mining Inc. Caldari State
246
|
Posted - 2013.07.14 18:17:00 -
[639] - Quote
Suggestion: Some sig radius reducing skills Keyword: Skills
Note: 2 new skills 1 for MWD's to reduce sig radius penalty by 5% per level and 1 for shield extender penalty reduction 5% per level Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Harvey James
Deep Core Mining Inc. Caldari State
246
|
Posted - 2013.07.14 18:23:00 -
[640] - Quote
Suggestion: Make Attack Battlecruisers T2 Keyword: Ships Note: These ships are clearly a specialization and as such should be T2 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
|
Jayden Sunfire
Sunfire Corporation
46
|
Posted - 2013.07.14 19:27:00 -
[641] - Quote
Suggestion: In planetary interaction, allow the strength of the heatmap for each resource to be adjusted separately
Keywords: PI |
Kej Lacitis
Colossal Cube Phenomena Brothers of Tangra
1
|
Posted - 2013.07.14 19:27:00 -
[642] - Quote
Suggestion: -¦-¦-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -ü-â-+-¦-Ç-¦-¦-Ç-Ç-+-¦-Ç-¦-+ -+-ü-+-+-+-î-+-+-¦-¦-é-î -+-¦-¦-+-+-+-¦ -¦-Ç-+-+-+-¦ Keywords: -¦-Ç-+-+-ï, -¦-¦-+-+-é-¦-+-ï Note: -£-+-¦-+-+ -¦-+-+-¦-é-î -+-¦ -¦-¦-Ç-Ç-+-¦-Ç-¦-à, -¦-Ç-¦-¦-+-+-â-é-¦-à, -é-+-é-¦-+-¦-à, -¦ -ç-¦-+ -ü-â-+-¦-Ç-¦-¦-Ç-Ç-+-¦-Ç-ï -à-â-¦-¦? |
Mike Azariah
Gallente Benevolence Association
474
|
Posted - 2013.07.14 20:37:00 -
[643] - Quote
Suggestion: Arrow keys move through the locked targets Keywords: UI Controls Mike Azariah-á CSM8 |
Salpun
Paramount Commerce
562
|
Posted - 2013.07.14 20:59:00 -
[644] - Quote
Suggestion: Easier camera modes for live streamers. Keywords: live streaming, PR
Note: There where some additional camera modes that where available but got turned off while the new jump gate animation was worked on and because of lack of control interface. Please had them back in.
|
Photon Ceray
Caesar Lile Directorate
55
|
Posted - 2013.07.14 22:32:00 -
[645] - Quote
Suggestion: stop automatically giving noob ships every time we dock in a station. make it an option to stop getting them. Keywords: new player, items, ships, pod, noob ship, rookie ship, inventory.
Note: this will probably clean up 10% of the inventory of tranquility! |
Klandi
Consortium of stella Technologies
126
|
Posted - 2013.07.14 22:56:00 -
[646] - Quote
Suggestion: on undock, materialize in a random spot 2k from the station. Same mechanics as jumping through a gate. Keywords: ships, undock
Note: Has benefits that include not having to clean up the collision points on stations. I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Memran
Sons Of 0din The Unthinkables
12
|
Posted - 2013.07.14 23:01:00 -
[647] - Quote
Suggestion: Reduce jump clone cool down Keywords: Clone, Jump Clone
Notes: 24 hours is a bit excessive! |
Rytell Tybat
Kallocain Pharmaceuticals
63
|
Posted - 2013.07.14 23:04:00 -
[648] - Quote
Suggestion: Allow for more/all factions, including pirate factions, to participate in faction warfare (i.e. Serpentis, Blood Raider, Mordus, etc.). Allow for players to sign up with and represent any of the participating factions.
Keywords: Faction Warfare, Pirate, Factions
Note: Obviously complicated. Some factions might only be at war with one other faction. Some might be at war with most (Sansha?). |
Klandi
Consortium of stella Technologies
126
|
Posted - 2013.07.14 23:13:00 -
[649] - Quote
Suggestion: Stop PLEX from being affected by inflation. Keep PLEX at a standard cost of 400mil to help the new player continue playing the game. Keywords: new players, ISK. gametime, Re-subbing
Note: Inflation is driving new players away as the cost of re-subbing by PLEX is more difficult especially if the majority of time is spent PvP. Reducing the PLEX to a standard cost would help all players I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Anessa Smith
Interference Research Inc Beyond Event Horizon.
6
|
Posted - 2013.07.15 00:06:00 -
[650] - Quote
Suggestion: Add option to highlight corporation orders Keywords: Market, UI |
|
Ranulph Scott
tech-legion S0UTHERN C0MF0RT
0
|
Posted - 2013.07.15 00:08:00 -
[651] - Quote
Suggestion: In the jump clones tab add a Pause skills button at the top next to "next clone jump availability" which changes to resume when skills are paused.
Keywords: Jump clones, UI |
Tiberius Mal
Native Freshfood Minmatar Republic
0
|
Posted - 2013.07.15 00:38:00 -
[652] - Quote
Suggestion: Fix the background when previewing items in the show-in window. Keyword: Show Info, UI Notes: regardless of the race of the item you're viewing, if you click on the picture of that item/ship the background will always show Caldari Blue. Fix this so that when you click on the picture the correct race background appears. |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
4040
|
Posted - 2013.07.15 01:08:00 -
[653] - Quote
Suggestion: List maximum drone control range in the ship fitting window. Keywords: UI, Show Info, New Players Note: This value would of course need to be affected by pilot skill and active ship type. An alternative to this would be to include drone control range as a value on the "Show info" of either the ship itself or the drones themselves, but this is much less convenient than simply showing it as an attribute in the fitting window, alongside the rest of the information pertaining to the drones such as bandwidth and bay capacity. Council of Planetary Management Delegate / Vice Secretary of the 7th Council of Stellar Management.-á |
Johann Rascali
Crunchy Crunchy Zero Hour Alliance
31
|
Posted - 2013.07.15 01:11:00 -
[654] - Quote
Suggestion: Show Remaining Subscription Time in Character Sheet Keywords: UI, Account Management Notes: https://forums.eveonline.com/default.aspx?g=posts&m=3335155
Suggestion: Add Module Cooldown Timer for modules which can't reactivate at the end of their cycle Keywords: UI, modules Notes: https://forums.eveonline.com/default.aspx?g=posts&m=2854368
Suggestion: Separate and Denote Hitpoint Warning Alarms Keywords: UI Notes: https://forums.eveonline.com/default.aspx?g=posts&m=1809400 |
Dai Verdigris
Beckson Dynamics TOG - The Older Gamers Alliance
0
|
Posted - 2013.07.15 01:19:00 -
[655] - Quote
Suggestion: selecting an item from the overview tracks the object and populates that box with details like bounty, velocity etc. allow configuration or provide more detail on the selected item such as radial and tranversial velocity. Information that is available from the overview, but may not be displayed. Keywords: ui
Suggestion: make the radial menus work in more places. For example drone management Keywords: ui
|
Tomiko Kawase
Dreddit Test Alliance Please Ignore
125
|
Posted - 2013.07.15 02:01:00 -
[656] - Quote
Suggestion: Allow TAB to be rebound, unlock as many keys as possible for rebinding Keywords: UI, controls, settings Fight us maybe? |
Bo Kantrel
GETCO
4
|
Posted - 2013.07.15 02:04:00 -
[657] - Quote
Suggestion: checkable share custom office option with corp/fleet
Keywords: fleet corp custom office
Note:Just as in Fleet hanger on Orca, be able to check share with fleet or corpies |
Dersen Lowery
Laurentson INC The Last Chancers.
591
|
Posted - 2013.07.15 02:16:00 -
[658] - Quote
Suggestion: Fix text on the contract window's station search to say: "Searching for stations whose name contains 'X'", where X is whatever the user entered in the search field
Keywords: UI, Polish
Suggestion: Add the ability to restrict the search to system name, corporation name, or station name so that the game doesn't crash trying to search ALL THE THINGS.
Keywords: UI, Stability, Quality of Life
Suggestion: Put a Cancel or Stop button on the modal search dialog that pops up when you use that station search, or make it non-modal.
Keywords: UI, Quality of LIfe
Suggestion: Instead of having a spastically updating progress bar, guesstimate the size of the result set, then have the progress bar reflect the extent of the whole search, so that it only reaches the right border of the bar when it has finished searching.
Keywords: UI, Polish Proud founder and member of the Belligerent Desirables. |
Salpun
Paramount Commerce
567
|
Posted - 2013.07.15 02:19:00 -
[659] - Quote
Suggestion: Items in containers should be searchable in the assets window and show where the item is.
Keywords: Items, Assets, containers
|
Dersen Lowery
Laurentson INC The Last Chancers.
591
|
Posted - 2013.07.15 02:20:00 -
[660] - Quote
Suggestion: Fix the particular situation on undock when the otherwise-excellent radial menu becomes a huge, annoying hassle because it pops up whenever you click on the nearby station in the course of trying to move the camera.
Keywords: UI, Quality of Life Proud founder and member of the Belligerent Desirables. |
|
Anjoly Sweet
Bakemono Jackal Corporation
1
|
Posted - 2013.07.15 02:25:00 -
[661] - Quote
Suggestion: The ability to save the route. A very useful thing for agent runners.
Keywords: Route, Agents, Menu |
Masao Kurata
Uncorporate
8
|
Posted - 2013.07.15 03:26:00 -
[662] - Quote
Suggestion: Let us inject skill books whose prerequisites are injected but not trained yet (with a warning). Keywords: Skills, UI |
Salpun
Paramount Commerce
569
|
Posted - 2013.07.15 04:01:00 -
[663] - Quote
Suggestion: A stand alone chat channel that is linked off the location drop down menus that can be used for RP purposes during dev events so the Blue text does not get lost Keywords: Live events, Blue text
Note: |
Pic'n dor
Epsilon Lyr Nulli Secunda
8
|
Posted - 2013.07.15 05:23:00 -
[664] - Quote
suggestion : reintroduce faction POS BPC keywords : POS, loot |
Salpun
Paramount Commerce
572
|
Posted - 2013.07.15 05:26:00 -
[665] - Quote
Pic'n dor wrote:suggestion : reintroduce faction POS BPC keywords : POS, loot already done |
Thraile
School of Applied Knowledge Caldari State
0
|
Posted - 2013.07.15 05:32:00 -
[666] - Quote
My suggestion is associated with a further circumcision super capital ship.
Proposal: Limit for the Titans and motherships time until the next jump in 10 minutes. Under the influence of TiDi 10% of the time until the next jump will be to 100 minutes. In consequence of that fighting will continue until the bitter end, and we will see much more epic battle to save their super capital fleet. So does this complicate the maneuverability of the fleet, for which the need is better to think of a plan for an attack or defense systems. |
Salpun
Paramount Commerce
572
|
Posted - 2013.07.15 05:55:00 -
[667] - Quote
Suggestion: be able to find number of jumps between two locations which you are not at without having to go to a outside website. Keywords: Map, UI, navigation
|
Another Jensen
Gravit Negotii Northern Associates.
0
|
Posted - 2013.07.15 06:09:00 -
[668] - Quote
Suggestion: New jumplclone UI that streamlines the jumpclone process to make it easier. Keywords: UI, Jumpclone
Suggestion: Corp and Alliance logos printed on the sides of ships Keywords: Graphics, Ships
Suggestion: Make the Typhoon useful again Keywords: Ship balancing
Suggestion: Revamp projectile weapon effects to look more like tracers rather than a dashed line moving towards the target (particularly for autocannons) Keywords: Graphics, Weapons
Suggestion: POS Revamp; Self Explainatory. Get your programmers to act like programmers. Keywords: getoffyourlazyasses, POS
Suggestion: Setup Station environment from Incarna you said you'd finish but never finished. Seriously you have the code ready from DUST 514, it's time to put the final bullet into that expansion and finish it instead of leaving it there like a cold sore from your one night stand a couple months ago. Keywords: Stations, Graphics, Finishing what you started |
Another Jensen
Gravit Negotii Northern Associates.
0
|
Posted - 2013.07.15 06:12:00 -
[669] - Quote
Sarmatiko wrote:Suggestion: Fix / remove goddamn dust clouds from all deadspace dungeons. Note: "It would take a single programmer about 1 afternoon to remove them/It would take a single programmer probably more than 6 months to fix them" @CCP Zorba. Players waiting for this fix for 1.5+ years.
I fully support this. Dust clouds hurt performance super super bad. I always need to point the camera away when I want to watch the pretty things explode. |
Niko Lorenzio
United Eve Directorate
261
|
Posted - 2013.07.15 07:08:00 -
[670] - Quote
suggestion: Increase character limit in corp bulletins, recruitment ads. Allow bulletins to be re-arranged freely. keywords: UI, enablers |
|
Niko Lorenzio
United Eve Directorate
261
|
Posted - 2013.07.15 07:08:00 -
[671] - Quote
suggestion: For events in EVE Calendar, show local client time/date along with EVE time. keywords: UI, enablers |
The Legendary Soldier
Cold Skies
18
|
Posted - 2013.07.15 07:09:00 -
[672] - Quote
Suggestion: Implement fixed time clone jump reset, same time every day - but allow us to move that time.
I usually PVP in nullsec in UK evening time. So if I jump out to highsec after play to inject a skill book, it is not possible to jump back until I have missed the next evening's play. Please note - this does not force me to fly out to highsec giving opportunities for killing - it just makes me miss an evening of play.
Let clone jump ability reset every 24 hours, instead of 24 hours from last use. If this was done at maintenance time then we could choose a clone for each play session.
Alternatively, let us move our clone reset time, but slowly - suppose my clone resets every day at 15:00 - and i want it to reset at 02:00 - let me choose that, but then make it change by one hour each day, until it reaches the time I want.
Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Aspecter en Welle
brotherhood of desman Darkness of Despair
96
|
Posted - 2013.07.15 08:02:00 -
[673] - Quote
Suggestion: -í-¦-¦-+-¦-é-î -Ç-¦-+-+-ï-¦ -+-+-+-¦-Ç-¦-¦-¦-+-+-Å -¦-+-Å Cynosural Field Generator -+ Covert cynosural field generator Keywords: UI
Note: -í-¦-¦-ç-¦-ü -+-+-+-¦-Ç-¦-¦-¦-+-+-Å Covert cyno -+ -+-Ç-+-ü-é-+-¦-+ cyno -+-+-+-+-+-ü-é-î-Ä -+-¦-+-+-¦-¦-+-¦-ï. |
The Legendary Soldier
Cold Skies
18
|
Posted - 2013.07.15 08:05:00 -
[674] - Quote
Suggestion: When locking a new target in space, that item becomes the current target as soon as it is locked. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Aspecter en Welle
brotherhood of desman Darkness of Despair
96
|
Posted - 2013.07.15 08:07:00 -
[675] - Quote
Suggestion: -ö-+-¦-¦-¦-+-é-î -¦ -ü-+-â-¦-¦-â -+-ü-+-¦-ë-¦-+-+-Å -¦-¦-+-+-ï-¦ -+ -¦-+-¦-¦-Ç-¦-+-é-+-+-ü-é-+ -+ -ü-¦-Å-+-+-+-ü-é-+ -¦-+-Ç-â-ü-¦, -+ -ü-+-+-â -ü-¦-¦-+-+-Ç-+-¦-¦-+-+-Å -+-Ç-+-¦-+-¦. Keywords: Exploration, UI
Note: -+-+-+ -¦-+-¦-¦-¦-+-é-î -ì-é-+ -¦-¦-+-+-ï-¦ -¦-+ -¦-ü-+-+-ï-¦-¦-Ä-ë-¦-¦ -+-¦-+-+ , -¦-+-é-+-Ç-+-¦ -+-+-Å-¦-+-Å-¦-é-ü-Å -+-Ç-+ -+-¦-¦-¦-¦-¦-+-+-+ -¦-â-Ç-ü-+-Ç-¦ -+-¦ -+-+-¦-â-+-î. |
Cunning
Chronos Empire
1
|
Posted - 2013.07.15 08:27:00 -
[676] - Quote
Suggestion: When searching for a character in contracts etc, show exact match at top of list Keywords: user interface, contracts Note: Currently, when assigning a contract to a short username (such as Cunning), the menu lists 479 characters containing "cunning" in alphabetical order, and you have to scroll down for ages to get the right one. If it was at the top, you could get it quickly if you'd typed in exactly what you wanted, and still have the fallback of the list if you didn't. |
Lunal Galgan
The Graduates RAZOR Alliance
0
|
Posted - 2013.07.15 08:29:00 -
[677] - Quote
Suggestion: reduce the time between clone jumps to 20 hours. Keywords: pvp, everyone, clones
Notes: This would roughly maintain "jump clone once per day" behavior, but reduce the annoyance of waiting an hour or two since most people's play time will be close but not exactly the same each day. |
Klandi
Consortium of stella Technologies
129
|
Posted - 2013.07.15 09:16:00 -
[678] - Quote
Suggestion: Blueprints information seen in or made available in list setting. Minimum information would be ME/PE and standard run rate Keywords: Inventory, blueprints
Suggestion: Assign skills relevant to the subscription period Keywords: Skills Notes: If you have re-subbed for three months, you can skill queue for that period of time.
Suggestion: Deport -10 hi-sec players to low/nullsec, making empire re-entrance impossible until tag system has been satisfied and redemption of tags = -5 Keywords: -10 players, tags, low-sec Notes: Promote a higher cost for those that wish to grief/gank in empire by exiling them to a lo-sec station where they can purchase a ship to get tags. Until they have tags in their hold (removed by local enforcement NPCs) that reduces their standing to -5 they will not be allowed back in to empire (.5 and above). If you really wanted to be nasty, stipulate an amount of ore they have mined as a requirement as well as the tags. I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Photon Ceray
Caesar Lile Directorate
62
|
Posted - 2013.07.15 09:41:00 -
[679] - Quote
Suggestion: Make it possible to queue Manufacturing/Science jobs of less than 48 hours without losing a job slot! Keywords: industry, usability, queuing, manufacturing, science, interface |
Photon Ceray
Caesar Lile Directorate
62
|
Posted - 2013.07.15 09:42:00 -
[680] - Quote
Suggestion: make cancelling jobs at station NOT cause materials to be lost! Keywords: industry, manufacturing, usability, interface |
|
Alexander the Great
Imperial Academy Amarr Empire
103
|
Posted - 2013.07.15 09:42:00 -
[681] - Quote
Suggestion: allow warp and fleet warp at selected range to escalation location Keywords: exploration
|
The Legendary Soldier
Cold Skies
19
|
Posted - 2013.07.15 09:52:00 -
[682] - Quote
Suggestion: On D-SCAN - when ordered by distance, make off grid stuff come after distant stuff - atm the offgrid comes first which is hardly sorting by distance ^^ Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
DiaLogical
The Red Circle Inc.
4
|
Posted - 2013.07.15 10:26:00 -
[683] - Quote
Suggestion: Add your account expiration date to the Plex tab in the character sheet Keywords: UI, menus, account management Note: See http://postimg.org/image/gz2j8bbsv/ . I would assume it can very easily be implemented to also display your remaining game time in the character sheet > PLEX tab and make it actually useful, so you don't have to log into account management to check it. |
infolex
OEG Goonswarm Federation
7
|
Posted - 2013.07.15 10:48:00 -
[684] - Quote
Suggestion: Change contract price. Keywords: contracts Note: After the price change, the old contract is deleted, all the Assets are moved to the warehouse and the "locked" The system creates a new contract with the new price, the new ID, and adds all the blocked Assets from the warehouse in new contract. |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
81
|
Posted - 2013.07.15 10:52:00 -
[685] - Quote
l0rd carlos wrote:Suggestion: Rework the jumpclone UI. Keywords: UI Notes: I _HATE_ to use the current one. You need to stop your skills, you need to get out of your ship, you need to double check of there are two clone on the current station etc. It also could be a good idea to combine the Jumpclone UI in a smart way with Implants UI.
___
Why is it even possible to jump and distroy a clone? It should not be possible, there is a delete button for that.
This,
And reduce the jumpclone cooldown. Don't Panic.
|
Photon Ceray
Caesar Lile Directorate
65
|
Posted - 2013.07.15 11:14:00 -
[686] - Quote
suggestion: remove "container scatter mechanic". clicking on dots in space is NOT meaningful gameplay. leave it as a solo profession. or at worst implement a proper incentive for group exploration, such as combined hacking to crack the difficult sites. Keywords: exploration, container scatter, solo, profession, hacking, archaeology. |
Trax Chasmwalker
Monkey Attack Squad Goonswarm Federation
3
|
Posted - 2013.07.15 11:17:00 -
[687] - Quote
Suggestion: Give us API for planet interaction Keywords: PI, API |
Trax Chasmwalker
Monkey Attack Squad Goonswarm Federation
3
|
Posted - 2013.07.15 11:18:00 -
[688] - Quote
Suggestion: Add ship type table to watchlist. Keywords: UI, watchlist |
Zerdo
The Sith Syndicate REFORD
0
|
Posted - 2013.07.15 11:47:00 -
[689] - Quote
Suggestion: add possibility of on/off of display of personal bookmarks in Overview. Keywords: UI |
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:55:00 -
[690] - Quote
Suggestion: Add cancel-order on own orders' rclick menu on the market, under "details" view. Keywords: Market, UI
|
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:57:00 -
[691] - Quote
Suggestion: Remove irrelevant options from item rclick menus (copying a BPC, mhm?) Keywords: UI
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:57:00 -
[692] - Quote
Suggestion: Implement remote-stacking of items Keywords: UI, assets
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:58:00 -
[693] - Quote
Suggestion: Allow corporate orders to be handled (especially bumped) by other corp members aswell (multi-TZ trading) Keywords: Market
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:58:00 -
[694] - Quote
Suggestion: Fix the rorq's ice compression rate Keywords: Industry, mining
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
107
|
Posted - 2013.07.15 11:59:00 -
[695] - Quote
Suggestion: Reduce the clickfest of PI when setting up planets (routing, links, etc) Keywords: PI, UI
|
Zerdo
The Sith Syndicate REFORD
0
|
Posted - 2013.07.15 11:59:00 -
[696] - Quote
Suggestion: the personal statuses of the player - "active", "DND", "AFK". Keywords: UI Note: customization of this statuses for "all", "(my) corporation", "(my) alliance", or the custom list. |
Zerdo
The Sith Syndicate REFORD
0
|
Posted - 2013.07.15 12:08:00 -
[697] - Quote
Suggestion: free move the "System info"/"Route" at the different places in main screen. Keywords: UI Note: it's very actually for notebooks/netbooks with small screen resolution. |
Malcom Dax
Minmatar Death Squad Broken Chains Alliance
38
|
Posted - 2013.07.15 12:16:00 -
[698] - Quote
Suggestion: Maximize button on UI windows Keywords: UI, User Interface, Market, Inventory Note: Add a button to maximize UI windows where appropriate. Particularly for market and inventory, but other windows would be good.
. |
Alexander the Great
Imperial Academy Amarr Empire
104
|
Posted - 2013.07.15 12:18:00 -
[699] - Quote
Suggestion: add an option to make client window in window mode non-resizable Keywords: UI |
Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
355
|
Posted - 2013.07.15 12:54:00 -
[700] - Quote
Suggestion: Allow running multiple accounts in launcher with one click Keywords: Launcher Note: https://forums.eveonline.com/default.aspx?g=posts&m=3085342 |
|
Magic Crisp
Amarrian Micro Devices Yulai Federation
112
|
Posted - 2013.07.15 12:58:00 -
[701] - Quote
Suggestion: Implement rclick menues on the ML management and channel access list management dialogs Keywords: UI Notes: Currently it's a pain in the ass. Also, displaying at least standings, and entities' types, corps, alliances would be quite welcome there to ease the pain.
|
Von Keigai
13
|
Posted - 2013.07.15 13:34:00 -
[702] - Quote
Suggestion: Change probe control sensitivity to prevent mistaken Z-axis movement Keywords: UI, probing Note: proposed at the Features and Ideas forum
When probing, there are 6 arrows (two each in X, Y and Z) that can be grabbed to get single-axis moves. You can also grab the probe box itself, getting multiple-axis movement, and this is usually preferable. There is a problem with the interaction between the cube and arrows. It is very easy when attempting to grab the box to accidentally grab the Z-axis arrow instead; the arrow is a tiny little hit area when seen edge-on but it is still there. When you do this (and all probers do), the slightest drag will send your probes zooming away many AU in the Z direction which you cannot see. You then have to do at least two more rotate-and-reposition iterations to recover from the effect of bad UI design.
Change the hit-testing so that if the cube is hit, it has priority over the arrows. |
Echo Mande
42
|
Posted - 2013.07.15 13:43:00 -
[703] - Quote
Suggestion: Halve the cost, grid, CPU and number of heads for Extractor configuration units.
Keyword: Industry; PI |
Echo Mande
42
|
Posted - 2013.07.15 13:43:00 -
[704] - Quote
Suggestion: Triple or quadruple surface warehouse capacity while halving cost, grid and CPU.
Keyword: Industry; PI |
Echo Mande
42
|
Posted - 2013.07.15 13:43:00 -
[705] - Quote
Suggestion: change overview selection options so you can choose whether the selection is for those that ARE or ARE NOT in fleet. i.e. show logistics IN FLEET
Keyword: UI |
L0SER18q
My Little Pony Industries Inc. Out of Sight.
1
|
Posted - 2013.07.15 13:53:00 -
[706] - Quote
Suggestion: boost electronic attack ships Keywords: rebalance, electronic attack ships Note: This class of ships was weak before big frigsize rebalance. But was not rebalanced with all other frigs. And now they are completely helpless against overpowered t1 and t2 frigs.
|
Serenity Galad
Pator Tech School Minmatar Republic
9
|
Posted - 2013.07.15 13:56:00 -
[707] - Quote
Suggestion: select and use multiple BOO/BPC for industry job. ( reduce click fest) Keywords: UI, industry |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:01:00 -
[708] - Quote
Suggestion: Give Alliances the same tools than corps have and be able to have a CEO, Directors and own structures and collect taxes. Keywords: Null Sec, sovereignty, alliances Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:02:00 -
[709] - Quote
Suggestion: give alliances, corps and players tools to make military , trade, ratting, mining, moon mining agreements (a.k.a treaties) Keywords: Null Sec, sovereignty, alliances, Treaties Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Marius Giarc
Giarc Innovations
0
|
Posted - 2013.07.15 14:03:00 -
[710] - Quote
Suggestion: Add a Divide Stack BY function. Keywords: UI, Inventory
Notes: Sometimes you want to split a large stack of items into 2, 5, 10 or 100 equally sized smaller stacks, whether for Science & Industry jobs, dividing out ships, modules and charges for mass ship fitting... whatever. Currently this means having to use use the Divide Stack feature (Select Stack, hold Shift and drag, enter value) 2, 5, 10 or even 100+ times.
Could you provide a Divide Stack BY function such as Select Stack, hold CTRL, Shift and Drag, divide by # such as 2, 5, 10 or whatever, that then splits the selected stack into 2, 5, 10 or whatever equal stacks?
For example, Select stack of 100 Item. Hold Ctrl, Shift and drag. Divide Stack by 10, produces 10 stacks of 10 Items automatically. If the selected stack doesn't divide exactly (ie. 103/10), remainder (in this case 3) left in the original stack on its own. Rather than having to Shift, drag and enter number of items 10 times.
Job done in 1/10th of the time.
More time doing the things in EVE that are fun... |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:04:00 -
[711] - Quote
Suggestion: Fix the leviathan, the phoenix and chimera Keywords: Capitals, citadel missiles suck, capital shield tank suck Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:04:00 -
[712] - Quote
Suggestion: Give us a Carrier T2 Keywords: Capitals, T2, Ships Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
|
Posted - 2013.07.15 14:04:00 -
[713] - Quote
Suggestion: The creation of collaborative wallets that you give right to access.
Notes: Say you want to get into the production game and decide with 3 or 4 others in your corp (or even outside your corp) that you are going to work together. One person supplies the minerals (at an agreed buy back rate), someone else makes the T1 components/modules (at x price sold to the "group" wallet) someone else provides the PI items.
All the people are taking expense for these items from one wallet, also when they come to be sold all the money can go to that wallet and all the people can take a cut of the profits from that wallet. this will really help people that are wanting to work together to make ISK in game.
keywords: gameplay, manufacturing, wallets, features I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:05:00 -
[714] - Quote
Suggestion: Separated local intel from the chat system Keywords: Intel Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:07:00 -
[715] - Quote
Suggestion: provide big Shield/Armor/cap broadcast buttons near the Center HUD Controls Keywords: fleet, broadcast buttons Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
|
Posted - 2013.07.15 14:10:00 -
[716] - Quote
Suggestion: Show your next jump clone availability on the log in screen.
Notes: On the login screen (where you have the 3 character avatars) there is currently displayed a bit of information such as training time remaining, location etc, can the next junp clone availability be placed here too it would save lots of logging.
keywords: clone, jump clone I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[717] - Quote
Suggestion: give shield pilots a equivalent to a slave set Keywords: implants
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[718] - Quote
Suggestion: give armor pilots a equivalent to a crystal set Keywords: implants
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[719] - Quote
Suggestion: allow us to inject an implant without stop my training Keywords: implants, skills
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[720] - Quote
Suggestion: allow us to jump clones without stop my training Keywords: implants, skills
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
|
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[721] - Quote
Suggestion: show a damaged visual clue in the drones present in the drone bay, cargo of ship or hangar Keywords: Icons, drones
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[722] - Quote
Suggestion: show a damaged visual clue in the icons of modules present in the cargo of ship or hangar Keywords: icons, modules Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:11:00 -
[723] - Quote
Suggestion: show a damaged visual clue on ships that are damaged or contain damage items fitted Keywords: icons, ships
Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Unforgiven Storm
Eternity INC. Goonswarm Federation
648
|
Posted - 2013.07.15 14:12:00 -
[724] - Quote
Suggestion: I want the trade window in the station to save the window last position Keywords: windows Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-) |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
|
Posted - 2013.07.15 14:19:00 -
[725] - Quote
suggestion: the whole training queue methodology needs to be changed, as well as providing more than 24hours (maybe up to a week) you should also be able to queue multiple skills to claim certificates.
Notes: Let say for example I wanted to get the basic core targeting certificate. I need multiple skills for that. (energy system ops, energy management, energy grid upgrades) as long as I have the pre-requisites for those to the required level then all those items should be trained so I gain the certificate.
This would be especially helpful for people that cannot log in every 24 hours, say a person in the military or on weird work patterns, they could set a longer certificate to train (as long as they have all the prerequisites of course.
keywords: training, training times, certificate training. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Vartan Sarkisian
Inner Visions Of Sound Mind
91
|
Posted - 2013.07.15 14:58:00 -
[726] - Quote
suggestion: the ability for players to make faction items
notes: as far as I am aware you can only get faction items from the loyalty store? well what if you don't do missions? it would be nice that like t2 items, faction items could be made, maybe make the SP entry level higher, or even make loyalty points transferable/sellable (another suggestion I made a number of pages back) but basically giving everyone easier access to faction items.
keywords: manufacturing, faction I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Aeril Malkyre
Knights of the Ouroboros
251
|
Posted - 2013.07.15 15:58:00 -
[727] - Quote
Suggestion: When you revamp the Drone UI, add formations (polar, wall, X, line, etc.) Keywords: Drones, Visuals, Awesomeness Notes: The UI for Homeworld had formations for all controlled ships. Right now our drones just sort of orbit at random. This would be even more impressive on carriers, but would still have some visual punch on regular flights of 5. Note note: I have given zero thought to the possible mechanical impacts to tracking, transversal and angularity. |
Donaldo Duck
Nomad Inc. Hansa Teutonica
5
|
Posted - 2013.07.15 15:58:00 -
[728] - Quote
Suggestion: Alliance-Bookmarks Keywords: bookmarks, alliance note: Corp-Bookmarks work, now take the next step and move it to ally |
MrTheGeoff
Laurentson INC The Last Chancers.
3
|
Posted - 2013.07.15 15:59:00 -
[729] - Quote
In no particular order
- Alliance bookmarks - Finding out the wormhole chain was mapped by a different corp in the alliance is annoying, as is every corp having different pings, safes etc in their home systems. Also a conflict driver if these get leaked :)
- POS changes that dropped out of Odyssey. Work through that backlog, especially being able to repackage stuff and refit strategic cruisers
- Take a look at wormhole data and relic sites, especially the ones where you have to stop shooting ships half way through, then hack, then start shooting again. Currently these sites are mainly ignored.
- Another vote for longer training queues. I often have to go away on business for a few days. I can set my PI to run longer but not my training queue unless I have a handy long skill.
- make Rorquals able to use jump cloning services in wormholes. It would really help my corp's recruitment if we could jump clone in and out in order to attend ops for our sister corp in high sec, it'd also be nice to be able to use armour, shield and capital clones depending on what I am flying today and I'm sure there are a ton of other use cases.
|
Donaldo Duck
Nomad Inc. Hansa Teutonica
5
|
Posted - 2013.07.15 16:03:00 -
[730] - Quote
Suggestion: Shortcutmapping for "Fitting Management" and/or add them to the Neocom Keywords: shortcut, fitting, neocom note: show fitting and then klick "browse" is much more klick and move than a shortcut |
|
brinelan
The Flying Dead Insidious Empire
68
|
Posted - 2013.07.15 16:20:00 -
[731] - Quote
Suggestion: The ability to allow user-selected characters view-only or view/take access to private hangers in things such as custom offices, private hanger arrays etc. Keyword: UI Note: This would help for things such as alts to have access to hangers for things like industry and pi. |
brinelan
The Flying Dead Insidious Empire
68
|
Posted - 2013.07.15 16:21:00 -
[732] - Quote
Suggestion: Ability to link together multiple player's pi infrastructure on a planet. Keyword: UI, PI |
brinelan
The Flying Dead Insidious Empire
69
|
Posted - 2013.07.15 16:55:00 -
[733] - Quote
Suggestion: Overflow storage for PI and pos anchorable silos. Keyword: UI, POS, PI Notes: Exactly what it says on the tin. The ability to designate a silo or storage facility as overflow in the event that a main storage facility or silo is overfull to prevent lost materials. |
Ghenna
Red Federation RvB - RED Federation
0
|
Posted - 2013.07.15 17:14:00 -
[734] - Quote
Suggestion: Revamp the 'states' settings for the overview as a set of custom conditionals, similar to the design of the current inventory filters. Keyword: UI, Overview Notes: You can not currently set up an overview to show, say, only fleet members without showing neutrals. This change could fix that and also allow for relatively complex filters (e.g. show only war targets from x corp who are flying battleships, etc.). |
Rhys Thoth
Endland
2
|
Posted - 2013.07.15 17:18:00 -
[735] - Quote
Suggestion: Allow batch research/manufacturing jobs (e.g. Select 10 BPCs > invent) Keyword: UI, Industry |
Rhys Thoth
Endland
2
|
Posted - 2013.07.15 17:20:00 -
[736] - Quote
Suggestion: Provide better import/export options by making things that work badly work correctly (e.g. the overview) and adding new things (e.g. Market Quickbar, Inventory Filters). Keyword: UI |
Rhys Thoth
Endland
2
|
Posted - 2013.07.15 17:25:00 -
[737] - Quote
Suggestion: Have all POS storage route through one of the available hangars (rather than having each POS module have its own set of corp divisions) Keyword: POS Notes: POS arrays like assembly arrays and labs currently have a full set of corporate divisions, which is largely an annoying waste of time in my experience. Having all of the business arrays and labs link to a single corporate hangar array (note that it'd definitely have to have a higher capacity) would make life running a manufacturing and research POS much more rational. |
Freelancer117
So you want to be a Hero
69
|
Posted - 2013.07.15 18:01:00 -
[738] - Quote
Suggestion: Make protagonists and antagonists don't seem like mass murderers in game (large kill board record). Keywords: Live Events Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg http://bit.ly/13cGuW0 |
Papryka d'Nact
The Scope Gallente Federation
6
|
Posted - 2013.07.15 18:32:00 -
[739] - Quote
Suggestion: If the skill training is paused, make the progress bar on the sidebutton glow red Keywords: skills, training, character, Jump clone, implant |
Salpad
Carebears with Attitude
347
|
Posted - 2013.07.15 18:52:00 -
[740] - Quote
Suggestion: Combine the 4 Shield resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships. Keywords: UI
Suggestion: Combine the 4 Armour resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships. Keywords: UI
Suggestion: Combine the 4 Hull resist values into a single line in "show info" window, to reduce the need for scrolling, when looking at a ship, or comparing several ships. Keywords: UI
Suggestion: Put the STL (m/s) and FTL (AU/s) stats on the same line, in the "show info" wndow, to reduce the need for scrolling, when looking at a ship or comparing several ships Keywords:
General reason for the 4 above items: There's a lot of scrolling, when using "show info" to check out a ship, or comparing 2-4 ships. A lot of the lines contain very little information, making combining multiple items into a single line in some cases very feasible. Even with a 1600x1200 pixels monitor, I have to scroll a lot to fully compare ships this way, which is annoying. "Show info" for modules and ammo doesn't have the same problem, as these have much fewer stats.
Suggestion: Improve the "show info" window by increasing the consistency of the decimal precision. Some stats are shown with a ridiculously large number of decimals. Keywords: UI
Reason: General annoyance. One of the 4 resists has a decimal (always .0 but it's there), while the others do not. More problematically, some stats are shown with 4-6 decimals, giving a precision of 6-9 significant figures which is simply stupid. That also causes them to take up space if one adopts a "combine multiple stats onto a single line" approach, as I'm asking for about, and it's inconsistent. |
|
Jericho Willis
In Exile. Imperial Outlaws.
2
|
Posted - 2013.07.15 18:54:00 -
[741] - Quote
Suggestion: Make iHub fights in Faction Warfare worth something by resetting capture status to 70% if a system is deplexed out of vulnerable. Make deplexing out of vulnerable status impossible for two hours to allow for form ups. Kewords: Faction Warfare |
Papryka d'Nact
The Scope Gallente Federation
6
|
Posted - 2013.07.15 19:17:00 -
[742] - Quote
Suggestion: Remove or greatly increase the character cap on the Bio. Keywords: biography, contact
Notes: Come on, this is a fantasy game. Let us fantasize |
Papryka d'Nact
The Scope Gallente Federation
6
|
Posted - 2013.07.15 19:29:00 -
[743] - Quote
Suggestion: When probe scanning in the solar system map, autofocus on the probe focal point, or add right click options to ease map navigation Keywords: probe, scanning, map
|
Vexll
RGSU Goonswarm Federation
0
|
Posted - 2013.07.15 20:17:00 -
[744] - Quote
Suggestion: Make gate activation REALLY VISIBLE, like in old times, cause its really hard to see activation now. Keywords: gate, activation, graphics |
Vexll
RGSU Goonswarm Federation
1
|
Posted - 2013.07.15 20:29:00 -
[745] - Quote
Suggestion: make an option in sensor overlay to hide anomaly icon permanently, because it were many times when i cannot catch enemy because i cannot choose object which i want warp to, its simply impossible Keywords: overlay, anomaly icon, objects |
Papryka d'Nact
The Scope Gallente Federation
6
|
Posted - 2013.07.15 21:01:00 -
[746] - Quote
Suggestion: Give PI inventories adjustable column widths. Keywords: PI, UI
Notes: Otherwise my "Self-Harmonizing Power Core" pushes the quantity and m3 columns off the screen. |
Dersen Lowery
Laurentson INC The Last Chancers.
595
|
Posted - 2013.07.15 21:11:00 -
[747] - Quote
Suggestion: Allow us to put certificates on the skill queue as if they were skills.
Keywords: UI, Certificates, Skill Queue
Suggestion: Allow corps and alliances to draft, save and share their own Certificates.
Keywords: UI, Certificates
Proud founder and member of the Belligerent Desirables. |
Dersen Lowery
Laurentson INC The Last Chancers.
595
|
Posted - 2013.07.15 21:13:00 -
[748] - Quote
Suggestion: Longer ship names, at least by 5-10 characters.
Keywords: UI, Ship Names Getting Cut O Proud founder and member of the Belligerent Desirables. |
Dersen Lowery
Laurentson INC The Last Chancers.
596
|
Posted - 2013.07.15 21:16:00 -
[749] - Quote
Suggestion: Put a black outline around all light-colored HUD elements; put a white outline around all dark-colored HUD elements.
Keywords: UI, Quality of Life
Notes: Targets especially tend to disappear against a white background. This would allow them to remain clearly defined against any background. Proud founder and member of the Belligerent Desirables. |
Auferre
Science and Trade Institute Caldari State
15
|
Posted - 2013.07.15 21:28:00 -
[750] - Quote
Suggestion: Add some kind of visual indicator for recharge time remaining on the icon for the Large Micro Jump Drive.
Keywords: UI
Notes: The only way to tell if this module is ready for use is to try to use it over and over. |
|
Jamyl Jaynara
Viziam Amarr Empire
0
|
Posted - 2013.07.15 22:16:00 -
[751] - Quote
Suggestion: Add hotkey + click shortcuts for routing product, ingredient 1, ingredient 2 and ingredient 3 to/from a factory in PI.
Keywords: UI, PI
Notes: This kind of functionality already exists for Ctrl + Click to create a link between PI buildings, so hopefully minimal dev time but a great sanity saver for anyone setting up/retooling PI. Especially if combined with the earlier suggestion that was made to allow shift+click to select multiple factories of the same type and configure batches of factories at once*, but even without that this would help so much.
*Obviously in this situation it would have to be "select however many factories you want to configure, then hold hotkey and click on the souce/destination" rather than being exactly like the "Ctrl+Click on one building, then another" to create links. |
Memran
Sons Of 0din The Unthinkables
18
|
Posted - 2013.07.15 22:21:00 -
[752] - Quote
Suggestion: Brightness / Gamma adjustment. Keywords: Graphics, UI |
Sarmatiko
1310
|
Posted - 2013.07.15 23:09:00 -
[753] - Quote
Suggestion: Enable polls on EVE forums. Keywords: web, forum
Note: EVE-O forum based on Yet Another Forum engine and poll functionality already included by default (yaf help page). Enabling this functionality at least in useful sub-forums like "F&I Discussion" or "Test Server Feedback" can create another valuable feedback source about various matters. -¥ |
Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
|
Posted - 2013.07.15 23:30:00 -
[754] - Quote
Gilbaron wrote:Suggestion: I want an easy way to import and export fittings in EFT format to the client Keywords: UI you can already do that and it works perfectly. Just export to xml from eft and go in your ship loadout in the game and import it. Not that complicated. I honestly don't know what could be more simple really. |
Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
|
Posted - 2013.07.15 23:36:00 -
[755] - Quote
Suggestion: or a challenge to CCP. Find a way for me to do 1vs1 or 3vs3 without going low or nullsec and no penalty. Arena style Keywords: pvp
|
Spathe Ne Boirelle
Dead Space Continuum Abandon Ships
8
|
Posted - 2013.07.16 00:03:00 -
[756] - Quote
Suggestion: clicking on any facility should open the content or the scematic window first. less clicking in the end Keywords: PI |
Ifni Apol
Pro Synergy
0
|
Posted - 2013.07.16 01:32:00 -
[757] - Quote
Ruze wrote:Suggestion: Allow corporate members with appropriate rights to send 'broadcasts' to all members of their corporation, which would appear center screen and be accompanied by an alert or sound. Category: UI, Chat, Corporations
Suggestion: Allow individual players to turn this function, if implemented, OFF, or change the UI functionality that forces notification windows (server downtime alerts) to the top/blocks all other actions
Category: UI, Chat, Corporations, Server notice
Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.< |
Dersen Lowery
Laurentson INC The Last Chancers.
602
|
Posted - 2013.07.16 02:21:00 -
[758] - Quote
Ifni Apol wrote:Note: Those freaking downtime popups always come up while I'm in the middle of combat and block time sensitive actions I'm in the middle of trying to execute until I clear them by mouse clicking the 'okay' button. I'm thinking three moves ahead of where my UI is and suddenly it kills my action queue... >.<
On that note:
Suggestion: Find all but the most time- and attention-critical modal dialog boxes and extirpate them.
Keywords: UI, Quality of Life Proud founder and member of the Belligerent Desirables. |
Dersen Lowery
Laurentson INC The Last Chancers.
602
|
Posted - 2013.07.16 02:27:00 -
[759] - Quote
Suggestion: Make it possible to turn off the auto-scanning of the system scanner after a session change.
Keywords: UI, PVE, Exploration
Suggestion: Repurpose the auto-discovery of scannable anomalies to become the new missioning system, with agents accepting the work you've already done in the general manner of Guild Wars 2.
Keywords: UI, PVE, Missions, Exploration
Suggestion: Make scannable sites discoverable only by scanning probes again, so that there's at least a little exploration involved in exploration.
Keywords: UI, Scanning, PVE, Exploration Proud founder and member of the Belligerent Desirables. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
|
Posted - 2013.07.16 02:28:00 -
[760] - Quote
Suggestion: Allow Plastic Wrapping of Items without requiring a Courier Contract. Keywords: Quality of Life, Industry This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
|
Leucy Kerastase
650BN
14
|
Posted - 2013.07.16 02:31:00 -
[761] - Quote
Suggestion: Implement an "Align ship to current camera view" keyboard shortcut Keywords: user interface, shortcuts, navigation, everyone
I think this would make manual piloting much more comfortable.
After all, designating a 3D direction by double-clicking on a 2D screen isn't very intuitive (at least it wasn't for me at first). You can currently achieve the same effect as my suggestion by facing the camera to your desired direction and then clicking on the center-ish of the screen, but instead of constantly having to double-click, having a nice shortcut for it would make manual piloting much more elegant. EVE-J: Translations of EVE related stuff (mainly dev posts) into Japanese. |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
|
Posted - 2013.07.16 02:39:00 -
[762] - Quote
Suggestion: Allow multiple invention windows to be opened at once (highlight 10 BPCs, it opens 10 windows). Keywords: Industry, Quality of Life, Invention
Suggestion: Allow the Science and Industry window's Blueprint tab to display blueprints in containers. Keywords: Industry, Quality of Life This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Ifni Apol
Pro Synergy
1
|
Posted - 2013.07.16 02:58:00 -
[763] - Quote
Memran wrote:Suggestion: Suspect flag for salvaging other peoples wrecks Keywords: Suspect
Suggestion: Make it possible to contract your wrecks to another player for salvaging, to decrease ninja looting - especially if salvaging yellow wrecks becomes a suspect offense. Keywords: Suspect, PVP, Salvaging |
RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
3659
|
Posted - 2013.07.16 03:02:00 -
[764] - Quote
Suggestion: Add a "Jobs Installed" line to the Science and Industry window. Keywords: Quality of Life, Industry Note: I want to know how many jobs a character has against his limit without having to count. Changing the "Max Manufacturing Jobs X" line to "Manufacturing Jobs X/Y" and the same for Research would seem to do the trick. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
Nicodemus Bathana
Khanid Drifters
0
|
Posted - 2013.07.16 03:14:00 -
[765] - Quote
Suggestion: The ships, as depicted, are pretty huge. with lot of windows implying that crew are elements of the ship. I suggest that this be explored in some way, possibly with kill rates (when the ship is damaged). Maybe even make the training and keeping of experienced crew worth while in some way. I guess this would be adding a couple layers of micro-NPCs to the mix, but it would be cool if you knew that in the last fight you lost 20 crew members, etc). It might also add an economic factor in terms of having to pay your crews, replace them, hire on the best/most skilled ones etc (for whatever micro advantage that might grant). It would also add story-stress in terms of not wanting to lose advanced crews, or crew members that have become veterans of your ship. Keywords: ships, |
Seamus Donohue
Donohue Enterprises Ad-Astra
37
|
Posted - 2013.07.16 03:17:00 -
[766] - Quote
Suggestion: In Unflattened mode, allow the camera to zoom in on a target much closer than it currently allows.
Suggestion: There should be an option to *not* select a system on mouseover, only on click.
Suggestion: Releasing the mouse button on top of a solar system should not select that solar system unless the mouse button was pressed on top of that solar system to begin with.
Suggestion: Allow the user to hide certain stars on the Star Map. Keywords: UI, Map Note: See http://oldforums.eveonline.com/?a=topic&threadID=1217272&page=1#15 for details on all four suggestions. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Freejack Furlong
1
|
Posted - 2013.07.16 03:27:00 -
[767] - Quote
Suggestion: Allow players to select to play an alert for each category of message that pops up during play. Keywords: UI, Sounds |
Masao Kurata
Uncorporate
18
|
Posted - 2013.07.16 03:37:00 -
[768] - Quote
Suggestion: Provide a way (accounts page, login screen, training queue window, popup) to pause a pilot's training and start another pilot's training without all the logging in and out. Keywords: UI, everyone, quality of life |
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
0
|
Posted - 2013.07.16 04:19:00 -
[769] - Quote
Suggestion: Add ingame "Production Planner" windown as drop-down option of right-click menu for Blueprint Keywords: UI, Industry, Recearch
Notes: Replace all excel calculators with EVE ingame window in style of Killmail window, which allows to enter desired quantity and Could show you all Product Materials tree already summed up, with "V" check on materials which are present in hangar (so there will be no need each time to re-start the job to see the missing materials) , and take component/module bpos which needed for certain bpo propduction, allow check/input from certain crop hangar. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
|
Posted - 2013.07.16 04:21:00 -
[770] - Quote
Suggestion: Make missions interesting or replace their place in game with something that is. Keywords: PvE, Missions Note: Right now there is no real progression. Some mission are quick and boring, many are grind fests. Overall very rough this many years in. |
|
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
|
Posted - 2013.07.16 04:24:00 -
[771] - Quote
Suggestion: Make making safes less of a chore. Keywords: Bookmarks, UI Note: Safes are a major part of the game and they are mentioned nowhere in game and they are tedious to create. Having better UI management of them and making them a little faster to make would go a long way. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
|
Posted - 2013.07.16 04:26:00 -
[772] - Quote
Suggestion: Change geometries on all non-base T1 ships at least slightly. Keywords: Graphics Note: It would be nice if T2 and navy ships actually had some differentiators besides a skin change. It doesn't have to be overkill, but some changes would make the game feel richer. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
|
Posted - 2013.07.16 04:31:00 -
[773] - Quote
Suggestion: Show previews for PE/ME/Copy/Invention when starting jobs. Smarter UI. Keywords: UI, Industry Note: I would like a revamp of the blueprint screens that negates my need for third party software. When I choose to improve the stats of a blueprint it should show the old stats and the new stats with the changed stats highlighted. Then for the thing I am changing I would love a slider and for ME, a mark where I am getting perfect refine. And a mark at 30d or the max length for research. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
124
|
Posted - 2013.07.16 04:35:00 -
[774] - Quote
Suggestion: Move to scaling cost rather than extended wait times for industry jobs. Keywords: Balance, Industry, UI Note: Right now PE and Invention lines are almost never used while ME and Copying lines are always on long wait times. Consider moving to scaling cost so that rather than forced scarcity, cost goes up as usage goes up, meaning that people can start their jobs more quickly. Secondly slow down research time to compensate some for this speed-up. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
|
Posted - 2013.07.16 06:40:00 -
[775] - Quote
Suggestion: add ice to wormhole space Keywords: wormholes, mining, industry, fuel Notes: might as well. Wormholes are basically 0.0 space, and now no need to probe down ice fields makes it more viable to hunt and mine down |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
|
Posted - 2013.07.16 06:42:00 -
[776] - Quote
Suggestion: allow pos refinery arrays to reprocess compressed ore blocks to 100% (with skills). Keywords: mining, ore, industry, refining Notes: currently you can get 75% of the minerals from ore at a pos. set it so that if the ore is compressed (via rorqual), it can then be refined to 100%. It would make the refineries useful, would make having a rorqual even more useful, and would help industrialists in fringe areas work out. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
|
Posted - 2013.07.16 06:42:00 -
[777] - Quote
Suggestion: increase compression value of ice by 35 to 50%. Adjust the rorqual to allow more ice compression. Keywords: ice, mining, compression, rorqual. Notes: compressing ice in a rorqual is quite a huge waste of time. Edit it so its less of a pain. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
|
Posted - 2013.07.16 06:43:00 -
[778] - Quote
Suggestion: allow us to set the fitting window UI estimated ehp to be either lowest resists or 25/25/25/25 Keywords: UI, eft, Notes: don't know how ehp are calculated, but would like the ingame to match the out of game estimates. |
Phoenix Jones
Shockwave Innovations Surely You're Joking
54
|
Posted - 2013.07.16 06:44:00 -
[779] - Quote
Suggestion: put the cop light back on the navy comet. Add a siren (activates when you target someone). Keywords: Navy Comet, NYPD, LAPD, Pull Over
|
Aspecter en Welle
brotherhood of desman Darkness of Despair
97
|
Posted - 2013.07.16 08:05:00 -
[780] - Quote
Suggestion: Probe scanner UI - Replace 'show anomalies' checkbox with 'show overlay data'. Move 'anomalies' back to signature filter. Keywords: UI, Scanner Note: -ô-¦-+-¦-¦ "-+-+-¦-¦-+-¦-é-î -¦-+-+-+-¦-+-î-¦-+" -+-¦ -+-â-¦-+-¦ - -¦-ü-é-î -ä-+-+-î-é-Ç -é-+-+-+-¦ -ü-+-¦-+-¦-+-+-¦, -¦-¦-Ç-+-â-é-î -é-â-¦-¦ -+-¦-ü-é-Ç-+-¦-¦-+ -¦-+-Å -¦-+-+-+-¦-+-¦-¦, -¦-¦-¦ -¦-ï-+-+ -¦-+ -+-¦-+-ü-ü-¦-+. -ö-¦-+-+-ï-¦ -ü -+-¦-¦-Ç-+-¦-Å -+-+-¦-¦-+-ï-¦-¦-Ä-é-ü-Å -+-¦ -ü-¦-¦-+-¦-Ç-¦/-¦-¦-Ç-é-¦ -+-+-ü-+-¦ -+-¦-à-+-¦-¦ -¦ -ü-+-ü-é-¦-+-â. -ƒ-+-ü-+-¦ -ü-¦-¦-+-¦ -+-+-+-¦-¦-+-+ -ì-é-+ -¦-¦-+-+-ï-¦ -+-¦-+-¦-ë-¦-Ä-é-ü-Å -¦-¦-+-+-ï-+-+ -ü -+-+-+-¦-+-¦, -+-+-ü-+-¦ -ç-¦-¦-+ -ü-é-¦-+-+-¦-Å-é-ü-Å -+-¦-¦-+-ü-é-â-+-+-ï-+-+. -í-¦-¦-+-¦-é-î -+-¦-Ç-¦-¦-+-Ä-ç-¦-+-+-¦ - -+-+-¦-¦-+-ï-¦-¦-é-î -¦-¦-+-+-ï-¦ -ü -+-+-+-¦-+-¦ -+-+-+ -+-¦-¦-Ç-+-¦-Å.
By Darth Fett"s request |
|
Okapist
The First Foundation SOLAR FLEET
12
|
Posted - 2013.07.16 09:06:00 -
[781] - Quote
Suggestion: Alloy buy ship and it's fiting from saved fits window Keywords: Trade, Market Note: Buy 10 drakes and all modules and ammo in Jita requires a long time. I want do it with one button. |
Roki Romani
Running with Knives Nexus Fleet
7
|
Posted - 2013.07.16 09:15:00 -
[782] - Quote
Suggestion: Let me spin my ship during the new gate jump animation Keywords: Animation, camera, ship-spinning Note: Keeping the player's ship as the focal point during the transition animation should go a long way in addressing motion sickness complaints. |
Roki Romani
Running with Knives Nexus Fleet
7
|
Posted - 2013.07.16 09:17:00 -
[783] - Quote
Suggestion: Add "Jump through to..." as the primary radial menu action on jump bridges. Keywords: UI, radial menu, jump bridges Note: For bonus points, make this work on bridging titans who are in fleet and have an active bridge. |
Roki Romani
Running with Knives Nexus Fleet
7
|
Posted - 2013.07.16 09:27:00 -
[784] - Quote
Suggestion: Immediately fetch my local inventory upon entering a server node. Keywords: Inventory management, lag compensation, Australia Note: Inventory management is extremely slow and laggy for Australians. Opening containers take about 400ms each after docking or undocking. Filling a T1 hauler with containers to improve cargo space, and then using that ship to haul for a mining fleet, becomes an exercise in tedium and frustration. |
Prospector Yurskeld
NanoTech Imperium
16
|
Posted - 2013.07.16 09:44:00 -
[785] - Quote
Suggestion: Enable moving Command Centers from one spot to another. Keywords: Planetary Interaction, PI, UI Note: The CC is where the camera zooms when viewing a planet. Currently, moving a CC means tearing down all the structures and setting them up again. Could be extended to all structures, providing PG/CPU exists for new link lengths -- or only allow unlinked structures to be moved. |
Prospector Yurskeld
NanoTech Imperium
16
|
Posted - 2013.07.16 09:44:00 -
[786] - Quote
Suggestion: Automatically select the next available slot (if any) at the location of a bpo/bpc when opening the "Install Job" window. Keywords: Industry, UI, Science, Research Note: Including mobile labs/assembly arrays at towers if the blueprint is contained within. This UI element: http://i.imgur.com/hbiITUs.png |
Miss Teri
Open University of Celestial Hardship
46
|
Posted - 2013.07.16 10:36:00 -
[787] - Quote
Suggestion: In Corp->Members tab, add Location sub-menu to right-click menu. Keywords: UI, Corp Management Note: Only valid for directors and whomever else can see corpies location. |
Miss Teri
Open University of Celestial Hardship
46
|
Posted - 2013.07.16 10:40:00 -
[788] - Quote
Suggestion: Update member-lists (colortags) of visible chat windows when joining/leaving fleet. Keywords: UI Note: Currently colortags in eg Local do not change unless you refresh it manually. |
Miss Teri
Open University of Celestial Hardship
46
|
Posted - 2013.07.16 10:42:00 -
[789] - Quote
Suggestion: Fix right-click menus that are larger (vertically) than the screen. (Eg. space right-click with many bookmarks) Keywords: UI
|
Kagutsuchi Togenada
Lagrange Industries and Exploration
0
|
Posted - 2013.07.16 11:04:00 -
[790] - Quote
Suggestion: Horizontal scrollbars for tables; nuff said. Keywords: UI Note: Its 2013 and the only solution to see the obscured rows of a table is to enlarge the containing window or make the columns narrower. And you cant tell if there are more columns at all... (examples: science & industry window, market, OVERVIEW, CORP ROLE MANAGEMENT and approx. 90% of the ui generally...) |
|
Merkatori
Fighters of the Rising Sun Darkspawn.
0
|
Posted - 2013.07.16 11:11:00 -
[791] - Quote
add cosmic signatures in overview |
Prospector Yurskeld
NanoTech Imperium
17
|
Posted - 2013.07.16 11:17:00 -
[792] - Quote
Suggestion: Add a keyboard shortcut to move the camera so the center point of all probes is in the center of the screen. Keywords: UI, scanning Note: Don't adjust zoom when moving the camera. Related to https://forums.eveonline.com/default.aspx?g=posts&m=3349246#post3349246 |
Prospector Yurskeld
NanoTech Imperium
17
|
Posted - 2013.07.16 11:17:00 -
[793] - Quote
Suggestion: Add a keyboard shortcut for the "analyze" button in the scanning window. Keywords: UI, scanning
|
Prospector Yurskeld
NanoTech Imperium
17
|
Posted - 2013.07.16 11:18:00 -
[794] - Quote
Suggestion: Add a keyboard shortcut for the "scan" button in the d-scan window. Keywords: UI, scanning, d-scan |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:35:00 -
[795] - Quote
Suggestion: Change the effect lasts Margin Trading. When using the skill - lending (If there is insufficient ISK repayment negative balance (- ISK) hours pay for an account through the credit period) Keywords: Trade, Market Note: "ENG" In the real exchange no false orders. Lending produces broker to obtain a negative balance. I propose to do the same in the game. Margin Trading with a shortage of money should result in a negative balance. The negative balance of - to be extinguished over time (eg, 10 days) hours pay a subscription of calculation: 30 days = 1 PLEX = 540kk, 540kk/30/24 hours = 750,000. Total for debt -750000 ISK one o'clock payment. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:36:00 -
[796] - Quote
Suggestion: -ÿ-+-+-¦-+-¦-+-+-¦ -¦-¦-¦-ü-é-¦-+-Å -+-¦-¦-ï-¦-¦ Margin -ó-Ç-¦-¦-+-+-¦. -ƒ-Ç-+ -+-ü-+-+-+-î-+-+-¦-¦-+-+-+ -+-¦-¦-ï-¦-¦ - -¦-Ç-¦-¦-+-é-+-¦-¦-+-+-¦ (-ƒ-Ç-+ -+-¦-à-¦-¦-é-¦-¦ ISK -+-+-¦-¦-ê-¦-+-+-¦ -+-é-Ç-+-å-¦-é-¦-+-î-+-+-¦-+ -¦-¦-+-¦-+-ü-¦ (- ISK) -+-¦ -ç-¦-ü-ï -+-+-+-¦-é-ï -¦-¦-¦-¦-â-+-é-¦ -ç-¦-Ç-¦-+ -¦-Ç-¦-¦-+-é-+-ï-¦ -ü-Ç-+-¦) Keywords: Trade, -£-¦-Ç-¦-¦-é Note: "RUS" -¥-¦ -Ç-¦-¦-+-î-+-+-¦ -¦-+-Ç-¦-¦ -+-¦-é -ä-¦-+-î-ê-+-¦-ï-à -+-Ç-¦-¦-Ç-+-¦. -Ü-Ç-¦-¦-+-é-+-¦-¦-+-+-¦ -+-Ç-+-+-+-¦-+-¦-+-é -¦-Ç-+-¦-¦-Ç, -ü -+-+-+-â-ç-¦-+-+-¦-+ -+-é-Ç-+-å-¦-é-¦-+-î-+-+-¦-+ -¦-¦-+-¦-+-ü-¦. -ƒ-Ç-¦-¦-+-¦-¦-¦-Ä -é-¦-¦ -¦-¦ -ü-¦-¦-+-¦-é-î -¦ -+-¦-Ç-¦. Margin Trading -+-Ç-+ -+-¦-à-¦-¦-é-¦-¦ -¦-¦-+-¦-¦ -¦-+-+-¦-¦-+ -+-Ç-+-¦-+-¦-+-é-î -¦ -+-é-Ç-+-å-¦-é-¦-+-î-+-+-+-â -¦-¦-+-¦-+-ü-â. -P-é-Ç-+-å-¦-é-¦-+-î-+-ï-¦ -¦-¦-+-¦-+-ü - -¦-¦-ü-+-é-î-ü-Å -ç-¦-Ç-¦-+ -+-¦-¦-+-é-+-Ç-+-¦ -¦-Ç-¦-+-Å (-+-¦-+-Ç-+-+-¦-Ç 10 -¦-+-¦-¦) -ç-¦-ü-¦-+-+ -+-+-+-¦-é-ï -+-+-¦-+-+-ü-¦-+, -+-+ -Ç-¦-ü-ü-ç-¦-é-¦: 30 -¦-+-¦-¦ = 1 PLEX= 540kk, 540kk/30/24 -ç-¦-ü-¦=750000. -ÿ-é-+-¦-+ -+-¦ -¦-+-+-¦ -¦ -750000 ISK -+-¦-+-+ -ç-¦-ü -+-+-+-¦-é-ï. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:51:00 -
[797] - Quote
Suggestion: Make a display option drones "drones in Bay" as in "Dronis in Local Space" Keywords: UI Note: "ENG" For what would be seen in a state of drones "drones in Bay". Some are satisfied with the current mapping of the players - do enable / disable the option. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:51:00 -
[798] - Quote
Suggestion: -í-¦-¦-+-¦-é-î -+-+-å-+-Ä -+-é-+-¦-Ç-¦-¦-¦-+-+-Å -¦-Ç-+-+-+-¦ -¦ "drones in Bay" -¦-¦-¦ -¦ "Dronis in Local Space" Keywords: UI Note: "RUS" -ö-+-Å -é-+-¦-+, -ç-é-+ -¦-ï -¦-ï-+-+ -¦-+-¦-+-+ -ü-+-ü-é-+-Å-+-+-¦ -¦-Ç-+-+-+-¦ -¦ "drones in Bay". -¥-¦-¦-+-é-+-Ç-ï-à -+-¦-Ç-+-¦-+-¦ -â-ü-é-Ç-¦-+-¦-¦-¦-é -é-¦-¦-â-ë-¦-¦ -+-é-+-¦-Ç-¦-¦-¦-+-+-¦ - -ü-¦-¦-+-¦-é-î -¦-¦-+-Ä-ç-¦-¦-+-+-¦ / -+-é-¦-+-Ä-ç-¦-¦-+-+-¦ -+-+-å-+-¦-¦. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:58:00 -
[799] - Quote
Suggestion: Increase guard turrets CONCORD inflicted damage and made GÇïGÇïdependent on the level of protection of the player. Keywords: Game Note: "ENG" To pirates and suicides around bases and star gate was interesting and fun. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 11:58:00 -
[800] - Quote
Suggestion: -ú-¦-¦-+-+-ç-+-é-î -+-à-Ç-¦-+-+-ï-+ -é-â-Ç-¦-+-Å-+ CONCORD -+-¦-+-+-ü-+-+-+-¦ -+-+-¦-Ç-¦-¦-¦-¦-+-+-¦ -+ -ü-¦-¦-+-¦-é-î -+-¦-¦-+-ü-+-+-ï-+ -+-é -â-Ç-+-¦-+-Å -+-¦-ë-+-é-ï -+-¦-Ç-+-¦-¦. Keywords: Game Note: "RUS" -º-é-+ -¦-ï -+-+-Ç-¦-é-¦-+ -+ -ü-¦-+-+-â-¦-+-¦-å-¦-+ -+-¦-+-+-+ -¦-¦-+ -+ -+-¦-¦-+-¦-+-ï-à -¦-+-Ç-+-é -¦-ï-+-+ -+-+-é-¦-Ç-¦-ü-+-¦-¦ -+ -¦-¦-ü-¦-+-¦-¦. |
|
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 12:05:00 -
[801] - Quote
Suggestion: To conduct a competition for the development of quests for players (Including the epic). Considered in a closed manner, the Council of players. Keywords: Game Note: "ENG" The game has very few quests. They are very often repeated. Competition - as a means of increasing the diversity of the quests in the game. You can either reward ISK prizes in the form of rare items. Why competition is closed? Interesting to take a quest that you do not know. |
Demonos 555
Center for Advanced Studies Gallente Federation
36
|
Posted - 2013.07.16 12:05:00 -
[802] - Quote
Suggestion: -ƒ-Ç-+-¦-¦-ü-é-+ GÇïGÇï-¦-+-+-¦-â-Ç-ü -+-¦ -Ç-¦-+-Ç-¦-¦-+-é-¦-â -¦-¦-¦-ü-é-+-¦ -ü-Ç-¦-¦-+ -+-¦-Ç-+-¦-+-¦ (-Æ -é-+-+ -ç-+-ü-+-¦ -+ -ì-+-+-ç-¦-ü-¦-+-à). -á-¦-ü-ü-+-¦-é-Ç-+-¦-¦-é-î -¦ -+-¦-¦-Ç-ï-é-+-+ -+-+-Ç-Å-¦-¦-¦ -í-+-¦-¦-é-+-+ -+-¦-Ç-+-¦-+-¦. Keywords: Game Note: "RUS" -Æ -+-¦-Ç-¦ -+-ç-¦-+-î -+-¦-+-+ -¦-¦-¦-ü-é-+-¦. -P-+-+ -+-ç-¦-+-î -ç-¦-ü-é-+ -+-+-¦-é-+-Ç-Å-Ä-é-ü-Å. -Ü-+-+-¦-â-Ç-ü - -¦-¦-¦ -ü-Ç-¦-¦-ü-é-¦-+ -â-¦-¦-+-+-ç-¦-+-+-Å -Ç-¦-+-+-+-+-¦-Ç-¦-+-+-Å -¦-¦-¦-ü-é-+-¦ -¦ -+-¦-Ç-¦. -¥-¦-¦-Ç-¦-¦-¦-¦-é-î -+-+-¦-+-+ ISK -+-+-¦-+ -+-Ç-+-+-¦-+-+ -¦ -¦-+-¦-¦ -Ç-¦-¦-¦-+-à -¦-¦-ë-¦-¦. -ù-¦-ç-¦-+ -+-¦-¦-Ç-ï-é-ï-¦ -¦-+-+-¦-â-Ç-ü? -ÿ-+-é-¦-Ç-¦-ü-+-¦-¦ -+-Ç-+-à-+-¦-+-é-î -¦-¦-¦-ü-é, -¦-+-é-+-Ç-ï-¦ -é-ï -+-¦ -+-+-¦-¦-ê-î. |
GetSirrus
Imperial Academy Amarr Empire
40
|
Posted - 2013.07.16 13:02:00 -
[803] - Quote
Suggestion: introduce expiration to Blueprints. In a game where consumption is a key fundamental, why are blueprint originals an infinite resource? Keyword: Industry
Suggestion: store preferences for industry jobs. eg. knowing that I will be continuosly jobs out of the POS, why do I have to keep re-selecting it for each run of research or manufacture? Keyword: Industry
Suggestion: simplication of mining crystals, currently each ore has an individual crystal for tech2 mining. Keyword: Industry
Suggestion: Hull repping drones, (because Pilot Under the Influence and real types Hull Tank) Keyword: Drones |
Photon Ceray
Caesar Lile Directorate
79
|
Posted - 2013.07.16 13:25:00 -
[804] - Quote
Suggestion: Make it possible to queue non-current Industry/science jobs without losing the slots. Keywords: industry, usability, UI, enablers. |
NorthCrossroad
EVE University Ivy League
46
|
Posted - 2013.07.16 13:31:00 -
[805] - Quote
Suggestion: repackaging of items possibly containing damaged ones should not take 7 clicks Keywords: user interface, menus Note: if items are to be repackaged, but some of them are not repaired (PvP loot f.e.) it takes a lot of clicks to do the whole process. It should be done it 3 max: menu ->repackage->window with warning about repair price->done! |
NorthCrossroad
EVE University Ivy League
46
|
Posted - 2013.07.16 13:33:00 -
[806] - Quote
Suggestion: introduce full line of drone implants for all those drone ships Keywords: PvP, PvE, drones Note: with so many updated and nice ships that have drones as main DPS it's only normal to have a full line of implants for drones |
NorthCrossroad
EVE University Ivy League
46
|
Posted - 2013.07.16 13:33:00 -
[807] - Quote
Suggestion: balance amarr and caldari damage drones to many them viable Keywords: PvP, PvE, drones Note: not needed - very obvious one! |
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
1
|
Posted - 2013.07.16 13:35:00 -
[808] - Quote
Suggestion: Add Minmatar/Caldari Faction and Amarr/Gallente with full ship lines/features Tags: Races, Gameplay, Faction, Ships. Note: Caldari/Minmatar race - missiles/heavy ew oriented (long range, painters, missiles, hight speed) combining speed and painters from minmatar, and long range missile bonuses with hight scanning/range/targeting abilities and Strong Active Shield Tank (Like Maelstrom even more) Amarr/Gallente (Intaki?) techs - MAssive Damper bonuses, Heavy Active Armor Bonus (Hyperion style) , Blaster capacitor consumption/capacitor output/Drone mixed focus. |
Ingwine
Republic University Minmatar Republic
3
|
Posted - 2013.07.16 13:42:00 -
[809] - Quote
Suggestion: Make it possible to take out boosters from the ship's cargo remotely (out of station where the ship is) without repacking the ship, or make it possible to include boosters in contract. Keywords: boosters. |
Photon Ceray
Caesar Lile Directorate
79
|
Posted - 2013.07.16 13:43:00 -
[810] - Quote
Suggestion: make it possible to save modules in cargo hold in saved fittings (for alliance fleet fits that might require refitting). Keywords: fitting, UI, usability, saved fittings, fleet fits, alliance fit, corp fit, refitting. |
|
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
1
|
Posted - 2013.07.16 13:57:00 -
[811] - Quote
Suggestion: T2 Tactical Cover Ships - "Pit Stop" Logistic Battlecruiser Tags: t2 Ships, Ships, Logistics, PVP, Modules. Note: Introducing new kind of T2 Battlecruiser which fill the niche of unscannable Pit Stop During the fights, With allowance to Fit Noise Screen Generators - 4 kinds of short range Racial Modules that can target one ship , making targeted Ship (of correct race depending on kind of module) Immune to Scan with combat probes completely. Allow Script that return the Noise cover to Tactical Cover Ship . Modules should be needy of CPU, and require same mechanics of using Xtra Hi slot for one more module only by fitting another medium slot module (same mechanics as with command links/processors) Capital ships should be immune to the module.. + Bonuses for Combat/Repair Drones output. or Mixed added bonuses (lesser than for logistic ships for remote shield and remote armor rep) + Add to those ships role Cap boosting bonuses and Structure Repair Bonuses filling the holes of modern small ninja gang/fleet warfare and also create uses for such ships outside of "covering important ships" Role. This create ship which can be unscannable pitstop, with ability to cover 1-2 -3 ships under its cover if fitted solely for this puprose (thus disalowing himself to be combat ship), and also could perform as cap/structure specialised logistics or to be bigger and more expencive and heavy logistic ship but with lesser output and range of shield/armor transfers |
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
1
|
Posted - 2013.07.16 14:15:00 -
[812] - Quote
Suggestion: Introduce Faction Bomber Ships Tags: Ships, Faction. Note: Introduce Faction Bomber ships that will combine (in ballanced way ofc) Stats from 4 racial bombers and bonuses of Electronic attack frigates (perhaps in lesser amount) - Creating Gurrista Bomber with ECM bonus, Guardian bomber with Web Bonus, Serpentis Bomber with Scram/Dis range bonus, BR bomber with tracking disruptor bonus. Those will be Hi-Class more solo/small gang/ninja oriented expencive small and very annoying ships. |
Photon Ceray
Caesar Lile Directorate
79
|
Posted - 2013.07.16 14:20:00 -
[813] - Quote
Suggestion: Add a button to "Selected Item" to jump through ship for Black ops and Titans, so that players don't have to spam right click! Keywords: Bridge, Selected Item, PVP, Black ops, Titans, button, usability, interface |
Echo Mande
49
|
Posted - 2013.07.16 14:32:00 -
[814] - Quote
Suggestion: Give sentry drones limited mobility. Allow Sentries to move and follow ships at up to 150 m/s. Sentries should not have MWD and should be able to fire while moving. Tags: Drones. |
Terranid Meester
Tactical Assault and Recon Unit
157
|
Posted - 2013.07.16 14:38:00 -
[815] - Quote
Suggestion: Add a drone booster for slot 3 Keywords: Drones Note: Currently ships that don't use missile launchers cannot benefit from a slot 3 booster. Make it possibly available via the fw lp store if unable to be implemented into the current gas sites. |
Vartan Sarkisian
Inner Visions Of Sound Mind
101
|
Posted - 2013.07.16 15:02:00 -
[816] - Quote
Suggestion: A button to toggle grouping of weapons
Notes: when ratting I want to be able to easily group all my gun/lasers for the cruisers and bitter, and then move them to smaller groups for frigates. for example I am ratting in an Apoc, I want to press a button that would enable me to toggle between pre-defined setups that I make.
press 1 - all eight lasers grouped press 2 - groups to 2 x 4 lasers press 3 - groups to 4 x 2 lasers
this would enabled me to quickly group and ungroup weapons rather than shift drag one at a time
keywords: pve I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
NorthCrossroad
EVE University Ivy League
52
|
Posted - 2013.07.16 15:04:00 -
[817] - Quote
Suggestion: Give sentry drones moving/tractor beam ability - f.e. a ship module that allows a ship to pull sentries alongside the ship. Tags: drones, PvP |
Dersen Lowery
Laurentson INC The Last Chancers.
615
|
Posted - 2013.07.16 15:20:00 -
[818] - Quote
Suggestion: If a fleet member is not in system with you, replace the Warp To option with Set Destination to the system they're in at the time the command is issued.
Tags: Fleet, UI Proud founder and member of the Belligerent Desirables. |
DG Ale
TSOE Po1ice TSOE Consortium
9
|
Posted - 2013.07.16 15:32:00 -
[819] - Quote
Suggestion in 8 words : Show damaged drone info while in drone bay.
Tags: Drones |
Sorcerror
SteelFactory Inc. Legion of xXDEATHXx
1
|
Posted - 2013.07.16 15:33:00 -
[820] - Quote
Suggestion: Add to Planetary Infrastructure More Graphic Appeal with Type/Suggestions. Tags: PI, UI Note: Add To Pi tab in Industry window more friendly, detailed and graphic appeal, Including Planet Type Icon, and Removable and Sortable (as overview) Columns of : Storages (total), Launchpads(total), Basic Factories(total, etc) and Removable Graphic Icons for Extractors (Under Extractors Tab (Icon:Heads) ), and 3 most produced p1-p4 producs on planet, giving to manufacturer glimpse which planet it is. |
|
Vartan Sarkisian
Inner Visions Of Sound Mind
102
|
Posted - 2013.07.16 15:40:00 -
[821] - Quote
Suggestion: A quicker way to grind standings with NPC Corps.
Notes: I need at least 6.67 standing to get perfect refine, I am currently at 3.64, it is soul destroying grinding all those missions. perhaps review the percentage increase, or reducing the 14 mission threshold to 7 or 8 maybe so there is light at the end of the tunnel.
Keywords: missions, standings. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
DG Ale
TSOE Po1ice TSOE Consortium
9
|
Posted - 2013.07.16 15:43:00 -
[822] - Quote
Suggestion : In the ship fitting window, toggle modules on to see the stat change. i.e. DC and hardeners etc etc.
Tags : UI |
Vartan Sarkisian
Inner Visions Of Sound Mind
102
|
Posted - 2013.07.16 15:44:00 -
[823] - Quote
Suggestion: Allow micro movement of PI structures from arrow keys on board.
Notes: All that do PI, strive for the narrowest of gaps between buildings so our links take up the smallest amount of CPU/PG, and we all get RSI doing it trying to move 1000th of a mm on the screen, so allow to either move the buildings with very slight increments using the keyboard arrow keys
keywords: PI I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Photon Ceray
Caesar Lile Directorate
81
|
Posted - 2013.07.16 16:29:00 -
[824] - Quote
Suggestion: Implement Un-learn skill, limit it to Level 5 skills, only once per year like attribute remaping. at implementation allow 2 skills to be untrained, since many intermediate players trained wrong skills unknowingly. If a player removes a dependency skills - e.g logistics- and they have tactical reconfiguration trained, then they can remove logistics V but tactical reconfiguration and all skills depending on Logistics V will become inactive until the player retrains the needed skill. this is an almost un-abusable method.
Keywords: Skills, skill training, new player, remap, unlearn, skill remap, skill unlearn. |
Photon Ceray
Caesar Lile Directorate
81
|
Posted - 2013.07.16 16:42:00 -
[825] - Quote
suggestion: implement inventory filtering by categories and size simultaneously, equivalent to markret categories, with a button to enable each: E.g:
Level 1> Type: Ship Fitting, Industry, Science, Mining, Exploration, Trade Level 2> Category: e.g: under ship fittings: Type: Module, charge, ship equipment, rigs, and sybsystems. Under industry: Advanced Materials, Moon Materials, Planetary materials, minerals....etc. you get the idea. Level 3 > Size: Capital, battleship, frigate, under ship fitting, other things under other types.
I am sure there are many flaws in what I wrote above, but this is a concept, an idea. perfect execution depends on what you at CCP can do with it.
Keywords: sorting, inventory, UI, usability, filtering, categories
|
Klandi
Consortium of stella Technologies
135
|
Posted - 2013.07.16 16:59:00 -
[826] - Quote
Suggestion: Selectable background and front light source when viewing a ship with show info
Note: Currently it is a black/dark blue background that doesn't show the ship in its best light. Having selectable background and front light source will allow the models to be appreciated much more I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
jonnykefka
Adhocracy Incorporated Adhocracy
216
|
Posted - 2013.07.16 17:43:00 -
[827] - Quote
Suggestion: Visible wormhole polarization timer Keywords: UI, Wormholes
Note: The best solution would probably be to add something to the bracket in space, because polarity is not just wormhole-specific, it is jump-direction-specific. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
130
|
Posted - 2013.07.16 18:01:00 -
[828] - Quote
Suggestion: Keep shields from recharging in station or make it so armor and hull recharges as well. Keywords: Balance Note: Currently shield-tanked ships have a major advantage in both PvP and missions with their ability to instantly heal when docked up. That's a major advantage that armor and hull-tanks (e.g. Orca) don't have. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
130
|
Posted - 2013.07.16 18:04:00 -
[829] - Quote
Suggestion: Introduce a concept of drone reserves for those ships that have them. Keywords: Drone, UI Note: If I have more drones than I can launch, then the remaining ones should be reserves and automatically replace the damaged or destroyed ones. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
132
|
Posted - 2013.07.16 18:06:00 -
[830] - Quote
Suggestion: Add the ability to see, in summary, what your PI planets are actually producing without pulling up the actual planet screens. Keywords: UI, PI |
|
Quintessen
Orion's Belt Mining and Pharmaceuticals
132
|
Posted - 2013.07.16 18:13:00 -
[831] - Quote
Suggestion: Allow fleet members to see the details of the mission the fleet is currently doing, including when it's done. Keywords: Group play, UI |
Photon Ceray
Caesar Lile Directorate
82
|
Posted - 2013.07.16 19:25:00 -
[832] - Quote
Suggestion: Save job sets for fast jobs (such as some item inventions or ammo manufacturing) with defined facilities and everything. if I am going to manufacture 1000 warp disruptor IIs then please don't make me have to do the same clicks 100 times!
Keywords: industry, jobs, manufacturing, research, interface, usability, pre-saved, saved jobs, pos |
Photon Ceray
Caesar Lile Directorate
82
|
Posted - 2013.07.16 19:30:00 -
[833] - Quote
Suggestion: Make selecting job slots automatic, so that it automatically selects the slots available "now", give an option to select "soonest" jobs if none are available now, with displaying how long it'll take until the job starts. this in conjunction with "select multiple jobs of the same type at once" suggestion can simplify a lot of pointless mindless clicking.
Keywords: Keywords: industry, jobs, manufacturing, research, interface, usability, pos, production, clicking, queuing, automation. |
Photon Ceray
Caesar Lile Directorate
82
|
Posted - 2013.07.16 20:10:00 -
[834] - Quote
Suggestion: Make chat links have different colors depending on what they are, rather than all being orange. e.g character names in cyan, contracts in yellow, solar systems by their security status and so on.
Keywords: chat, text, links, colors, interface, reading, clarity. |
Vincent Athena
V.I.C.E. Aegis Solaris
2034
|
Posted - 2013.07.16 20:35:00 -
[835] - Quote
Suggestion: Ban ISBoxer and any other method of copying keystrokes to multiple clients. Keywords: EULA
Comments: A simmering issue for many. It has been ruled OK by CCP, but many think it should be considered another form of botting, and should be added to the EULA violation list. http://vincentoneve.wordpress.com/ |
Okapist
The First Foundation SOLAR FLEET
16
|
Posted - 2013.07.16 20:57:00 -
[836] - Quote
Suggestion: Let's abandoned structures, like pos without fuel, have 0% shield instantly and armor decreasing from 100% to 0% in a week or two. Keywords: Structures, POS, ihub, Garbage Note: There a lot of garbage in the space. Kill all of it requires a lot of time. And no fun. Give them no shield instantly, when fuel is out. No sheld recharge. And armor decrease to 0% in some time. Armor decrease needed to ihub. There too many armor hp. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
135
|
Posted - 2013.07.16 21:07:00 -
[837] - Quote
Suggestion: Show incoming damage, before and after resists graphically and how that damage is composed. Keywords: UI, Learning Note: This is currently no way to figure out what kinds of damage you're being hit with without going to a website and looking it up. This means you cannot learn about damage compositions in game. And everyone includes the damage and resistances in their bio. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
135
|
Posted - 2013.07.16 21:14:00 -
[838] - Quote
Suggestion: Add a combat info panel for your currently selected target. Keywords: UI, Quality of life Note: Basically there are details that I only want on my selected target. It could include the ship type, class, various velocities, range to target, known weapon systems, average resisted DPS, DPS from target... the things that are useful in that situation. It should have some very basic configurations, but nothing crazy. I do not want this for every target at once, but I should be able to get this for any target once I'm locked. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
135
|
Posted - 2013.07.16 21:17:00 -
[839] - Quote
Suggestion: Add a home region to corp recruitment bulletins. Keywords: Corp management, Recruitment Note: High sec is not specific enough for some people who want to join a corp, but like operating out of certain parts of high sec. |
Marc Rova
SUNDERING Goonswarm Federation
0
|
Posted - 2013.07.16 21:57:00 -
[840] - Quote
Suggestion: Allow more than 1 jump clone to be stored in a station Keywords: clone, training, jump clone, jumpclone, implant, implants |
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Pic'n dor
Epsilon Lyr Nulli Secunda
9
|
Posted - 2013.07.16 22:26:00 -
[841] - Quote
suggestion : rise this devblog from the dead and bring us new language !! keyword : localization
We need French / Italian / Spanish / Romanian / "everything you want here" |
Salpad
Carebears with Attitude
350
|
Posted - 2013.07.16 22:48:00 -
[842] - Quote
Suggestion: Give the beams of Modulated Strip Miner IIs colour, according to which kind of crystal is fitted (scordite, Gneiss, etc.). That will make large-scale mining ops in particular more visually appealing. Keywords: Eye candy |
Salpad
Carebears with Attitude
350
|
Posted - 2013.07.16 22:53:00 -
[843] - Quote
Suggestion: Longer drop-down menu in the Wallet>Journal window. The list contains MANY entries. Why am I only allowed to see 5 at a time? Allow at least 12-15 entries shown at a time. Keyword: UI
Suggestion: Allow the de-selection of Ref. Types in Wallet->Journal, so that instead of selecting "show ONLY X" I can select "show everything EXCEPT X". Keyword: UI
Suggestion: Remove unused or decrepated Ref. Types from the drop-down menu in Wallet-Journal. There are MANY items on that list, and some were never used in the game, while others went out of use many years ago. Keywoard: UI
|
Salpad
Carebears with Attitude
350
|
Posted - 2013.07.16 22:57:00 -
[844] - Quote
Suggestion: Add a new window, that shows a zoomed-in view of the currently selected target. If a new target is selected, there will probably be 500-2000 ms lag before the new is shown. Keyword: Eye candy
Explanation: Makes combat more visually engaging, because you have a special view window, e.g. taking up 5% of the screen or so, most likely showing the target that you're currently shooting at. It's a lot better than just shooting at red crosses all day, or having to use an awkward and very un-automated zoom view function. Slower computers may have a problem with that, so there should be an option to disable the window completely, in Settings. |
Salpad
Carebears with Attitude
351
|
Posted - 2013.07.16 23:34:00 -
[845] - Quote
Suggestion: Add a new column in the Overview, for use for various purposes, including showing the output from the latest Survey Scanner scan, to make mining more convenient. Keyword: UI |
Terranid Meester
Tactical Assault and Recon Unit
158
|
Posted - 2013.07.17 00:43:00 -
[846] - Quote
Suggestion: Remove can spew mechanics from exploration
Keywords: Exploration, Gameplay
Notes: The can spew mechanic doesn't really make much sense/fit into eve [why would a successfully hacked can suddenly start spewing its contents all over the place?. Exploration should have some benefits for solo players, the can spew feels more like punishment for success. Im ok with the main container exploding if you fail hacking, but the can spew is just such a silly mechanic. How come our ships get mini tractor beams anyway, shouldn't we instead have to fit one as a module to actually reel stuff in? |
Photon Ceray
Caesar Lile Directorate
89
|
Posted - 2013.07.17 02:18:00 -
[847] - Quote
Suggestion: Allow Launcher to log in with multiple accounts instead of having to change user and enter password every single time.
Keywords: account, log in, launcher, multiple accounts, change user |
Quintessen
Orion's Belt Mining and Pharmaceuticals
140
|
Posted - 2013.07.17 03:59:00 -
[848] - Quote
Suggestion: Add summary capabilities to the transaction journal or make this information easy to pull from CREST. Keywords: Money management, UI Note: The wallet transactions are currently pretty worthless as it's just a wall of data with no real way to break it down. Being able to categorize transactions or use the implicit categories to analyze where the money is going would be nice. |
Nicodemus Bathana
Khanid Drifters
4
|
Posted - 2013.07.17 05:03:00 -
[849] - Quote
Suggestion: Add radio stations, or some way to broadcast audio. Corp stations etc. that would take care of the music issue. Keywords: music |
Nicodemus Bathana
Khanid Drifters
4
|
Posted - 2013.07.17 05:14:00 -
[850] - Quote
Suggestion: allow for some customization of paint/light scheme on the ships, such as the addition of corp logos, or kill markers (like on bombers). Keywords: ships |
|
Nicodemus Bathana
Khanid Drifters
4
|
Posted - 2013.07.17 05:25:00 -
[851] - Quote
Richter Enderas wrote:Suggestion: Let us save our entire UI configuration (window positions, overview tabs and settings, chat channels, etc) so I can one-click import them across multiple characters and accounts and have the exact same setup on all of them. Keyword: UI
Suggestion: Make this so that they can be made public and other players can download popular UI set-ups (including color sets, etc). I guess this like Skins. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3879
|
Posted - 2013.07.17 06:35:00 -
[852] - Quote
Suggestion: implement the Apple-style hierarchical menu hysteresis hack keyword: UI Notes: http://www-UI.is.s.u-tokyo.ac.jp/~kobayash/publications/d_menus_uist_03.pdf http://www.mackido.com/Interface/hysteresis.html Comment: the triangle-mousing-slack area in hierarchical has been around longer than the web Day 0 advice for new players: Day 0 Advice for New Players |
Salpun
Paramount Commerce
596
|
Posted - 2013.07.17 06:44:00 -
[853] - Quote
Suggestion: Allow ship to ship transfers if you are in the same fleet in station. Keywords: trade, Easy of use
Suggestions. Generic trading works but if the person is going to place it in a transport ship right away anyway it would be easier not to have to search for the item in his hanger. It should go right into his active ship. |
Tzigane Lu
KARA KASKYR
0
|
Posted - 2013.07.17 07:34:00 -
[854] - Quote
Suggestion: -í-¦-¦-+-¦-é-î -¦-+-+-+-+-¦-+-ï-+ BPC -+ BPO -ü -+-¦-¦-+-é-+-ç-+-ï-+-+ -+-+-¦-¦-+-¦-é-¦-+-Å-+-+ -ü-¦-+-¦-¦-ï-¦-¦-é-î -¦ -ü-é-+-+-¦-â. Keywords: -ÿ-+-é-¦-Ç-ä-¦-¦-ü, -¦-¦-Ç-¦-+ Note: -ƒ-+-+-¦-+-+-+-é -+-+-¦-¦-¦-¦-é-î -+-¦-à-+-¦-+-+-¦-+-+-Å -ü-¦-+-¦-¦-+-¦ -+ -¦-¦-Ç-¦-+ -ç-¦-Ç-é-¦-¦-¦-+-+, -¦-Ç-+-+-¦ -ì-é-+-¦-+ -+-+-¦-ï-ü-+-é -¦-+-+-â-¦-+-î-+-+-ü-é-î -+-é-+-¦-Ç-¦-¦-¦-+-+-Å -+-¦-+-+-ç-+-Å -+-¦-¦-+-é-+-ç-+-ï-à -ç-¦-Ç-é-¦-¦-¦-¦. |
Tampopo Field
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.07.17 07:44:00 -
[855] - Quote
Suggestion: Add a timer for gate cloak next to crimewatch timers. Keywords: UI, stargates, gate cloak Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
Tampopo Field
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.07.17 07:44:00 -
[856] - Quote
Suggestion: Add a notifier that informs you're cloaked when using a cloaking device next to the crimewatch timers. Keywords: UI, modules, cloaking device Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
Tampopo Field
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.07.17 07:45:00 -
[857] - Quote
Suggestion: Add a timer for invulnerability after undocking next to crimewatch timers. Keywords: UI, stations, undock Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
Tampopo Field
Blue Republic RvB - BLUE Republic
9
|
Posted - 2013.07.17 07:46:00 -
[858] - Quote
Suggestion: Add a button that changes what unit of mesurement, AUs or kms, is used to set the directional scanner's range. Keywords: UI, directional scanner Notification: Because I'm lazy, I have a tendency to post without proof reading. This may result in various errors including but not limited to typos, weird typos, grammatical errors, bizarre sentence structure, words written repeatedly, mislocated paragraphs, pointlessly complicated explanations, general incoherency, and abrupt endings. |
sytaqe violacea
State Protectorate Caldari State
2
|
Posted - 2013.07.17 08:22:00 -
[859] - Quote
Suggestion: Change text color in Emplyment History tab. Make it easier to distinguish NPCcorp from Playercorp.
Keyword: UI |
Sephira Galamore
Inner Beard Society
128
|
Posted - 2013.07.17 08:47:00 -
[860] - Quote
Suggestion: Add the options to link Chat Channels in textfields. Keyword: UI Note: This helps promoting channels in chat, bulletins, mails, ... |
|
Sephira Galamore
Inner Beard Society
128
|
Posted - 2013.07.17 08:49:00 -
[861] - Quote
Suggestion: Change the linking of corpses, so that other players can actually see the corpse name in the Show Info when clicked on in chat or in a contract. Keyword: UI, Items, Corpses, Contracts Note: Currently you only get a correctly named link when dragging a corpse into chat, but opening the link still only shows the generic corpse. |
Konstantin Panfilov
Alpha Company Darkspawn.
183
|
Posted - 2013.07.17 09:01:00 -
[862] - Quote
Suggestion: modules auto repack when it stacking. Keyword: UI, Inventory
Suggestion: stacking items for 1 time. now need 2-3 time to final stack. Keyword: UI, Inventory
|
Konstantin Panfilov
Alpha Company Darkspawn.
183
|
Posted - 2013.07.17 09:43:00 -
[863] - Quote
Suggestion: -Æ -+-¦-Ç-¦-¦-é-¦ -+-+-ü-é-¦-¦-+-é-î -ä-+-+-î-é-Ç "-+-¦ -+-+-¦-¦-+-ï-¦-¦-é-î -+-Ç-¦-¦-Ç-¦ -¦ -+-¦-¦-+-ü-é-â-+-+-ï-à -ü-é-¦-+-å-+-Å-à" Market filter "Do not show inaccesiable stantion". May used only 0.0 sec systems.
Keyword: market, order, stantion |
Konstantin Panfilov
Alpha Company Darkspawn.
186
|
Posted - 2013.07.17 09:56:00 -
[864] - Quote
Suggestion: adding market order visible status: all (now), corporation, alliance. -ö-+-¦-¦-¦-+-é-î -+-Ç-¦-¦-Ç-¦ -+-+-+-¦, -¦-+-é-+-Ç-+-¦ -+-+-+-¦-+-+-Å-¦-é -+-Ç-+-¦-¦-¦-¦-é-î -ì-é-+-é -+-Ç-¦-¦-Ç -¦-ü-¦, -¦-+-Ç-+-+-Ç-¦-å-+-+, -¦-+-î-Å-+-ü-â. Keywords: market, order, corp, alliance
Suggestion: adding market table column "Buyer" and "Seller". -ö-+-¦-¦-¦-+-é-î -¦-+-+-+-+-¦-+ "-ƒ-Ç-+-¦-¦-¦-¦-å" -+ "-ƒ-+-¦-â-+-¦-é-¦-+-î". Keywords: market, order.
Suggestion: -¥-¦ -¦-+-¦-¦-+-+-¦-+-¦ -ü-é-¦-+-å-+-+ -¦-+-¦-¦-¦-+-î-å-â -ü-é-¦-+-å-+-+ -¦-¦-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -â-+-Ç-¦-¦-+-Å-é-î -¦-+-ü-é-â-+-+-+-ü-é-î-Ä -+-¦-Ç-¦-¦-é-¦, -ü-é-¦-¦-¦-+-¦ -+-¦-+-+-¦-¦ -¦-+ 5%, -ü-é-¦-¦-¦-+-¦ -¦-Ç-+-¦-¦-Ç-¦. -ö-+-ü-é-â-+-¦-+ -¦-+-Å -¦-+-Ç-+-+-Ç-¦-å-+-+, -¦-+-Å -¦-+-î-Å-+-ü-¦, -¦-+-Å -+-+-Ä-ü-+-¦ -+ -é.-¦.
Keywords: market, order, corp, alliance
|
Konstantin Panfilov
Alpha Company Darkspawn.
186
|
Posted - 2013.07.17 10:10:00 -
[865] - Quote
Suggestion: adding visible filter bookmark in "People and place": * current system * current contelation * current region
Keywords: bookmark, UI
Suggestion: When personal bookmark move to inventory, do not delete it form personal bookmark. Copy it when it move to inventory.
Keywords: bookmark, UI
|
Konstantin Panfilov
Alpha Company Darkspawn.
186
|
Posted - 2013.07.17 10:18:00 -
[866] - Quote
Suggestion: owner couirier contract may view moved items. Keywords: contract, UI |
NorthCrossroad
EVE University Ivy League
58
|
Posted - 2013.07.17 11:08:00 -
[867] - Quote
Suggestion: Jump-cloning and installing implants should not require pausing skill queue Keywords: UI, implants, jump clones Note: either remove that requirement or make EVE do it automatically |
Photon Ceray
Caesar Lile Directorate
91
|
Posted - 2013.07.17 11:09:00 -
[868] - Quote
Suggestion: Change overheat colors so that players know what will happen the next cycle (in case of hitting multiple times). make the color orange if if a module is currently normal going to overheat NEXT cycle, green if it IS overheated and WILL remain overheated next cycle, and red if it's overheated NOW but will stop next cycle.
Keywords: modules, overheat, combat, pvp, interface, indicators, overload |
Photon Ceray
Caesar Lile Directorate
91
|
Posted - 2013.07.17 11:10:00 -
[869] - Quote
Suggestion: show reload timer circle around the module similar to module activation! this is very important for cap boosters and ancillary shield boosters which take a very long time to reload.
Keywords: modules, combat, pvp, interface, indicators, reload, cap booster, ancillary shield booster |
Photon Ceray
Caesar Lile Directorate
91
|
Posted - 2013.07.17 11:13:00 -
[870] - Quote
Suggestion: currently hitting an active module once will de-activate it after the cycle, make is so that hitting an active modules twice will CANCEL the de-activation. this is very important for pvp when one sometimes spam hits disruptor module while getting in range, only to be cancelled at the end of the cycle and the target escaping in the millisecond between deactivation and reactivation!
Keywords: modules, , combat, pvp, interface, indicators, module activation, module re-activation |
|
Photon Ceray
Caesar Lile Directorate
92
|
Posted - 2013.07.17 11:15:00 -
[871] - Quote
Suggestion: show target VELOCITY in space! this is very important for pvp because looking back and forth between space, target and overview causes loss of information and slow decision making a lot in situations where a split second makes the difference between life and death!
Keywords: combat, pvp, interface, indicators, overview, target, space, information, awareness |
NorthCrossroad
EVE University Ivy League
59
|
Posted - 2013.07.17 11:32:00 -
[872] - Quote
Suggestion: make deep space transports useful - bubble immune and immune to scrams from any two ships Keywords: ships, hauling, PvE
|
Eilen Kane
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.07.17 11:43:00 -
[873] - Quote
Suggestion: Save the results of a successful scan after rejoining into system/game. Keywords: Scaning Notes: Player often has to re-scan all the complexes in the system due to problems with the Internet. I think it's a good idea to save the scan result to completely found complexes. |
DarklordKarn
North Eastern Swat Pandemic Legion
6
|
Posted - 2013.07.17 11:50:00 -
[874] - Quote
Suggestion: Killmails to also show damage negated and missed
Keywords: Killmails. |
DarklordKarn
North Eastern Swat Pandemic Legion
6
|
Posted - 2013.07.17 11:53:00 -
[875] - Quote
Suggestion: Killmails to also show Logistic pilots, if they rep the person that did the damage/killing blow.
Keywords: Killmails. |
DarklordKarn
North Eastern Swat Pandemic Legion
6
|
Posted - 2013.07.17 11:57:00 -
[876] - Quote
Suggestion: a ccp in game killboard, viewable via charater, corp, alliance information.
(To remove the dependence on third party killboards to track all kills.)
Keywords: Killmails. |
DarklordKarn
North Eastern Swat Pandemic Legion
6
|
Posted - 2013.07.17 12:04:00 -
[877] - Quote
Suggestion: Offline pos's to decay over time if not used, remaining mods un-anchor at end of decay.
Keywords: POS, Structures |
DarklordKarn
North Eastern Swat Pandemic Legion
6
|
Posted - 2013.07.17 12:05:00 -
[878] - Quote
Suggestion: decaying pos's become salvagable. % of salvage depends on % of decay.
Keywords: POS, Structures |
Photon Ceray
Caesar Lile Directorate
93
|
Posted - 2013.07.17 13:22:00 -
[879] - Quote
Suggestion: make isk numberes clearer. remove the cents which not even noobs count (traders can still do 1 isk war) and turn the bigger numbers into brackets of millions ONLY, so instead of contracts saying (1Million) and (1Billion) make it (1 Million) and (1000 Million), this will be much clearer and avoids the unnecessary confusion between millions and billions, especially for people with poor eye sight who stare at the screen for 10 hours to play this game.
Keywords: interface, clarity, information, scam, financial, numbers |
hfw7oashon nflsa8hf4fun
University of Caille Gallente Federation
0
|
Posted - 2013.07.17 13:32:00 -
[880] - Quote
Allow to place command center, when pilots not are a part of holder alliance. Keywords: PI |
|
Strange Shadow
Hedion University Amarr Empire
37
|
Posted - 2013.07.17 13:39:00 -
[881] - Quote
Suggestion: Killmail window should have the standing icon on the portrait like in show info. Keyword: UI |
Photon Ceray
Caesar Lile Directorate
93
|
Posted - 2013.07.17 13:42:00 -
[882] - Quote
Suggestion: change the way unique ships are used so that people can actually undock and fly them. make unique ships immune to suicide ganks, give them a special concord protection status in high sec! no need to worry about denying the opportunity to suicide high value cargo because people use blockade runners for these things anyway, with bigger cargo and scanner immunity.
Keywords: unique ships, suicide ganking, concord, high sec |
Strange Shadow
Hedion University Amarr Empire
37
|
Posted - 2013.07.17 13:46:00 -
[883] - Quote
Suggestion: Tactical overlay (Ctrl-D) should be able to show velocity vector (direction+speed) of displaying objects. Keywords: UI |
Photon Ceray
Caesar Lile Directorate
93
|
Posted - 2013.07.17 14:01:00 -
[884] - Quote
Suggestion: make ship selling contracts different than normal contracts, let them show the ship as it would be in the fitting window with all the right stats. this is especially useful for alliance/corp fleet fits.
Keywords: contracts, market, selling, ships, ship fitting, interface, usability, trade. |
Soko99
Repercussus RAZOR Alliance
49
|
Posted - 2013.07.17 14:30:00 -
[885] - Quote
Spathe Ne Boirelle wrote:Suggestion: or a challenge to CCP. Find a way for me to do 1vs1 or 3vs3 without going low or nullsec and no penalty. Arena style Keywords: pvp
They did.. it's called the DUELING system |
Macker Momo
The Big Moe Trueheart Legion
5
|
Posted - 2013.07.17 14:38:00 -
[886] - Quote
Things that chap my behind:
1. Every time I dock, I have to re-open the ship hanger window. Doesn't matter that it was open before I undocked. Sometimes the item hanger is closed as well. I guess CCP wants to make sure I don't forget Alt-N and Alt-G.
2. Dust, Dust, Dust. I'm so tired of missing the good local EVE chat because my local window is full of Dust crap. I sent several petitions to CCP, who dutifully advised me to simply block the dust players in local, as there is no way for CCP to separate Dust local from EVE local. "Sure, I'll gladly block the 8000 dust players in local on each of my 4 accounts. Thank you CCP."
3. The fitting screen does not show the correct EHP for ships fitted with energized *** membranes. As my skills increase, the EHP remains the same. At least on my accounts, and with the frigate I'm trying to improve.
4. Missions are from the 1980's. CCP Soundwave stated that missions were not scheduled for an upgrade for at least a year (EVE TV interview before Fanfest 2013). After all, EVE is a PVP game, right? Sure, I hear that. It doesn't mean I should feel the need to drag out my old Commodore 64 every time I decide to run a mission.
5. "CCP has bigger fish to fry and thus really doesn't care about market and spam bots." This sucks. Enough said. |
Soko99
Repercussus RAZOR Alliance
49
|
Posted - 2013.07.17 14:47:00 -
[887] - Quote
Suggestion: Combat Utility drones to get a speed boost, or introduce a light version with faster speed. Also look into balancing the other forms of EWAR drones, as currently only the ECM ones are being used. Keywords: Drones, EWAR, combat Note: Combat Utility drones are way too slow at the moment, hence why nobody uses them, also ECM drones are too powerful compared to the other EWAR drones.
|
Kitty Duval
Cohortes Vigilum Curatores Veritatis Alliance
0
|
Posted - 2013.07.17 15:36:00 -
[888] - Quote
Suggestion: Remove the option to add/remove drones from overview when right clicking on a drone transaction in wallet and order windows. Keywords: UI Note: I probably don't care if drones are visible on my overview when doing market PvP. |
Echo Mande
53
|
Posted - 2013.07.17 15:46:00 -
[889] - Quote
Suggestion: A build level check should be made by the launcher between user authentication and client start. If this fails the client should be patched before starting client. Note: This currently is not done and if the launcher has been kept open over downtime (or not closed before system hibernation/sleep which happens over downtime) the user can log in, not get a level check and run into the old-style patcher which no longer seems to work. Keywords: UI, launcher |
Photon Ceray
Caesar Lile Directorate
93
|
Posted - 2013.07.17 16:00:00 -
[890] - Quote
Suggestion: Remake the industry/science jobs interface, rather than having 3 steps for each job in 3 separate windows (select job, select slot, and then confirm window) make them all in 1 window.
Also, this works perfectly well with selecting the same job on multiple items (e.g copying 10 bpos) then the player can shift select 10 bpos, shift select the slots (best option is to have them automatically selected) then he sees in the same tab how long it's gonna take and other info.
Keywords: industry, science, manufacturing, interface, jobs, usability, remake, windows
|
|
Photon Ceray
Caesar Lile Directorate
93
|
Posted - 2013.07.17 16:01:00 -
[891] - Quote
Suggestion: Make Industry jobs at POS display and automatically select the soonest available slot from the facility they are in, all in the same message board rather than having to select slots from a separate window.
Keywords: industry, science, manufacturing, interface, jobs, usability, remake, windows |
Memran
Sons Of 0din The Unthinkables
26
|
Posted - 2013.07.17 16:06:00 -
[892] - Quote
Suggestion: Shared hangar access between specified people (eg alts) Keywords: Hangar, Inventory, UI |
Memran
Sons Of 0din The Unthinkables
26
|
Posted - 2013.07.17 16:07:00 -
[893] - Quote
Suggestion: Shared wallet between specified people (eg alts) Keywords: Wallet, ISK, UI |
Kadl
Imperial Academy Amarr Empire
52
|
Posted - 2013.07.17 16:21:00 -
[894] - Quote
Suggestion: Method of converting slaves to something else (homeless). Keyword: RP |
Davon Mandra'thin
Rotten Legion Ops
166
|
Posted - 2013.07.17 17:10:00 -
[895] - Quote
Suggestion: Start development on the Avatar Exploration prototype. Keywords: Avatar, WiS, Incarna, Content |
Quintessen
Orion's Belt Mining and Pharmaceuticals
143
|
Posted - 2013.07.17 17:10:00 -
[896] - Quote
Suggestion: Add a way to initiate a duel that doesn't include the option to pod. Keywords: Duels, Podding |
Photon Ceray
Caesar Lile Directorate
95
|
Posted - 2013.07.17 17:48:00 -
[897] - Quote
Suggestion: Implement Out-of-Eve Market place with third party access and fetching! (READ ONLY) There is nothing more time wasting for industrial players than having to check the market for the price of every item to put it in their spreadsheet. it's one of things that eventually tire people out of the the whole industry aspect!
Keywords: industry, interface, usability, market, out of game, third party, tools, data, calculations |
Laria Raven
Stillwater Corporation
30
|
Posted - 2013.07.17 18:07:00 -
[898] - Quote
Suggestion: Search window in Fittings Browser should search ship types as well as names. Keywords: UI Fallen from grace. And as night comes, may flights of Angels visit your sleep... shoot your ships and steal all of your stuff. |
Laria Raven
Stillwater Corporation
30
|
Posted - 2013.07.17 18:08:00 -
[899] - Quote
Suggestion: Dragging a ship out of the the tree view section of the inventory should behave the same as dragging the ship icon (e.g. into trade window) Keywords: UI Fallen from grace. And as night comes, may flights of Angels visit your sleep... shoot your ships and steal all of your stuff. |
Quintessen
Orion's Belt Mining and Pharmaceuticals
143
|
Posted - 2013.07.17 18:12:00 -
[900] - Quote
Suggestion: Add a ship browser so I can find where all my ships are. Basic sorting/filtering should be included. Keywords: UI, Quality of life Note: Once you get to a certain point you end up with a lot of ships. Since they are kind of a special category, it would be nice if I could view all of my various ships where they are and get basic details about them including viewing their fitting and cargo. |
|
Photon Ceray
Caesar Lile Directorate
95
|
Posted - 2013.07.17 18:15:00 -
[901] - Quote
Suggestion: Make copy/paste work with links!
Keywords: test, interface, usability, links, copy, paste, communication. |
Boresech
Paradoxal Anomality P-A-T-R-I-O-T-S
0
|
Posted - 2013.07.17 18:47:00 -
[902] - Quote
Allow to place command center, when pilots not are a part of holder alliance. |
Mildew Wolf
89
|
Posted - 2013.07.17 20:33:00 -
[903] - Quote
suggestion: make amarr drones less terrible (dps boost)
keyword: drones
suggestion: add mindlink boosting ship to killmail (so many lame "solo" with their ogb...at least give the true solo this much please)
keyword: killmail, battle report |
Krin Malatai
Trifecta Corporation
0
|
Posted - 2013.07.17 21:47:00 -
[904] - Quote
Suggestion: Vary the size of the sun by distance. Huge at 1 AU, but tiny at 10+ AU.
Keyword: Graphics |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3883
|
Posted - 2013.07.17 22:17:00 -
[905] - Quote
Suggestion: provide financial, economic and other motivations for players to use player-built infrastructure for industry rather than NPC facilities Keywords: Industry, NPC, economy Notes: Why do NPCs have so many stations with such good facilities? Why does a navy assembly plant have a better refinery than a mining corporation? Why can players get 100% refines in NPC facilities with little effort, while POS refineries are capped at 75%? Why do player run assembly lines cost more per hour than NPC run assembly lines? Why are there so many NPC facilities? Day 0 advice for new players: Day 0 Advice for New Players |
Will Harass
Tactical Advanced Solutions Another Space
0
|
Posted - 2013.07.17 22:29:00 -
[906] - Quote
Suggestion: Make bookmarks selectable items so you can align/warp to them without the dropdown menu. Keywords: UI, bookmarks, everyone Notes: That time in null/low/w-space when you lost a ship, because someone suddenly appeared on grid and your hands were too shaky from the shock to go through the dropdown menus. (even though you were aligned) |
Nicen Jehr
Brave Newbies Inc. Brave Collective
207
|
Posted - 2013.07.17 23:11:00 -
[907] - Quote
Suggestion: Pressing Enter in the Search box of the Fitting Management window should execute a search. Category: UI Little Things to improve GëíGïüGëí-á| My Little Things posts |
Nicen Jehr
Brave Newbies Inc. Brave Collective
207
|
Posted - 2013.07.17 23:16:00 -
[908] - Quote
Suggestion: If I type a search while I have 'Ships' selected, then click 'Items', it clears my search. Sometimes I just search the wrong tab. You should keep the query until I close the window or manually clear the search box. Category: UI, Inventory Little Things to improve GëíGïüGëí-á| My Little Things posts |
Photon Ceray
Caesar Lile Directorate
95
|
Posted - 2013.07.18 00:35:00 -
[909] - Quote
Suggestion: add option in star map to view only the local stars surrounding a selected system, the range which the player can dictate. e.g show Jita and all systems within 8 jumps of it, or 5 jumps, as well as the route from current system, but no more.
This will provide a much cleaner, efficient and elegant way to navigate the eve universe.
Keywords: map, star map, navigation, interface, usability, route, systems.
|
Agregat
MAZDAY Corp
0
|
Posted - 2013.07.18 01:00:00 -
[910] - Quote
Suggestion: -¥-¦ -é-¦-ü-é-+-¦-+-+ -ü-¦-Ç-¦-¦-Ç-¦ -ü-¦-¦-+-¦-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -â-ü-¦-+-Ç-¦-+-+-+-¦ -+-Ç-+-¦-¦-ç-¦-+, -+-+-¦-+ -+-¦-+-+-¦-¦-+-+-+-¦-+ -¦-+-¦-¦-¦-+-¦-+-+-Å -ü-¦-+-+-+-+-¦. -í -¦-+-+-+-+-¦-+-+-ü-é-î-Ä -â-¦-¦-+-¦-+-+-Å -+ -+-Ç-+-¦-¦-¦-¦-+-+-Å -¦ -+-Ç-+-¦-+-+-¦-+-â -+-+ -+-¦-+-Ç-+-ü-â -+-+-+-î-+-+-¦-¦-é-¦-+-Å.
Keywords: -é-¦-ü-é--ü-¦-Ç-¦-¦-Ç, -ü-¦-+-+-+-ï, -+-Ç-+-¦-¦-ç-¦-¦.
Notes: -¥-¦-¦-+-+-+-+-¦-+-+ -+-+-+-Ç-+-¦-+-¦-¦-é-î -ç-é-+--é-+ -+-+-¦-+-¦, -+-¦-+-Ç-+-+-¦-Ç, -+-+-¦-ï-¦ -¦-+-Ç-¦-¦-+-î -¦ -ü-+-¦-¦-Ç-ê-¦-+-+-+-¦ -+-Ç-+-¦-¦-ç-¦-¦ - -é-¦-¦ -¦-¦-¦ -+-Ç-+-¦-¦-ç-¦-¦ -+-ç-¦-+-î -¦-+-+-¦-¦-Å -+ -+-¦-ç-¦-ü-é-â-Ä -ü-¦-Ç-¦-ü-ï-¦-¦-¦-é-ü-Å. |
|
Salpun
Paramount Commerce
597
|
Posted - 2013.07.18 02:30:00 -
[911] - Quote
Suggestion: System avoidance list needs to be easier to find then a small red dot on the star map view. Keywords: Navigation, UI, map |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:48:00 -
[912] - Quote
Salpun wrote:Suggestion: System avoidance list needs to be easier to find then a small red dot on the star map view. Keywords: Navigation, UI, map
You can find this in a TAB in the Manage Autopilot menu under the Route menu icon, see here > http://puu.sh/3FBu9.jpg |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:55:00 -
[913] - Quote
Suggestion: Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" Keywords: Asset_Management, Skills
|
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[914] - Quote
Suggestion: Please make it possible to add a description with double clicking a form field to see its history, just like in web-browsers. Keywords: Contracts |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[915] - Quote
Suggestion: Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, Keywors: Contracts Note: Now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items. |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[916] - Quote
Suggestion: Please make the contract wizard remember settings while opened Keywors: Contracts Note: If one would ship something public, but reconsider a few steps in the wizard to a private one, you have to re-select the stuff to be shipped. |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[917] - Quote
Suggestion: Please make an option to set the contract button blink duration Keywords: NEOCOM, contracts
Suggetion: Make it possible to set a threshold for wallet blink Keywords: Wallet, Market, Enablers |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[918] - Quote
Suggestion: Please add a regional filter setting within the orders overview tab Keywords: Market, Orders, |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:56:00 -
[919] - Quote
Suggestion: Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location. Keywords: Market, Orders,
|
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:57:00 -
[920] - Quote
Suggestion: Please add a replenish option to orders. Keywords: Market, Orders, Distribution, Skills Note: So orders can be supplied with extra stock when they start to deplete. Maybe add a skill to get this done, with a Station, System, 20 jumps, 40 jumps, Region upgrade like other trade skills. |
|
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:57:00 -
[921] - Quote
Suggestion: Please add a tool-tip that tells you can use keyboard input to locate items / locations in the orders overview tab. Keywords: Market, Orders, Tool_Tips |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:57:00 -
[922] - Quote
Suggestion: Make it possible to filter added characters within PEOPLE with a NO-LABEL category, Keywords: Social, People, Management, UI, Note: Now you have to search the ALL menu for people you just met and added. |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:57:00 -
[923] - Quote
Suggestion: Automerge Char Contact list between mutual agreeing parties. Keywords: Social, People, Management, UI Note: Especially usefull for maintaining overview with alts |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:58:00 -
[924] - Quote
Suggestion: Make it possible to PIN a locations folder to the NEOCOM bar or let it opened on relogging. Keywords: NEOCOM, Locations, UI |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:59:00 -
[925] - Quote
Suggestion: When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL Keywords: Contract, Enablers |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:59:00 -
[926] - Quote
Suggestion: Add a filter option that filters non-empty containers from the overviewlist in Items Keywords: Containers, Assets, Management, Filters
|
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:59:00 -
[927] - Quote
Suggestion: The ability to right-click a courier package and being able to chose 'Set destination' to the destination for delivery. Keywords: Contracts, Enablers, |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:59:00 -
[928] - Quote
Suggestion: Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time. Keywords: Orders, Management, |
TheSmokingHertog
TALIBAN EXPRESS
112
|
Posted - 2013.07.18 03:59:00 -
[929] - Quote
Suggestion: Please add another public contracting skill, the 21 limit is really to low when using a lot of public shipping contracts. Keywords: Orders, Management, Contracts, Skills Note: I run into the limit a lot. |
Salpun
Aliastra Gallente Federation
597
|
Posted - 2013.07.18 04:14:00 -
[930] - Quote
TheSmokingHertog wrote:Salpun wrote:Suggestion: System avoidance list needs to be easier to find then a small red dot on the star map view. Keywords: Navigation, UI, map You can find this in a TAB in the Manage Autopilot menu under the Route menu icon, see here > http://puu.sh/3FBu9.jpg Thanks lol looked all over that menu activation function is not very easy to find. |
|
Konstantin Panfilov
Alpha Company Darkspawn.
192
|
Posted - 2013.07.18 08:31:00 -
[931] - Quote
Suggestion: mark yellow color asset on my route like as market. Keywords: Asset, UI |
Konstantin Panfilov
Alpha Company Darkspawn.
192
|
Posted - 2013.07.18 08:53:00 -
[932] - Quote
Suggestion: add search from dev-blog Keywords: dev-blog, search, find |
Konstantin Panfilov
Alpha Company Darkspawn.
192
|
Posted - 2013.07.18 09:03:00 -
[933] - Quote
Suggestion: corp contact add comment (for reasone that stand) Keywords: corp, contact, UI |
Konstantin Panfilov
Alpha Company Darkspawn.
192
|
Posted - 2013.07.18 09:16:00 -
[934] - Quote
Suggestion: when change market order - add change distance order Note: first : 100 item * 100 ISK * 5 jumps -> modify: 100 item * 120 isk * 10 jumps
Keywords: UI, market, order |
Konstantin Panfilov
Alpha Company Darkspawn.
192
|
Posted - 2013.07.18 09:34:00 -
[935] - Quote
Suggestion: Visible standing contact to me
Note: I add contact with stand +5, but i not view stand contact to me
me -> contact = +5 me <- contact = ?? (need visible)
Keyword: UI, contact, standing |
Merciless Hobo
Republic Military School Minmatar Republic
53
|
Posted - 2013.07.18 09:48:00 -
[936] - Quote
Suggestion: Add a skill that reduces time interval between clone-jumps (for ex. each level reduces interval by 45 min, in lvl5: 225 min or 3h 45m) Keywords: jumpclone Note: today time interval is 24hrs. For ex., someone usually plays EVE 21:00 - 24:00 GMT. That player begin a roaming with his friends in 0.0 till 23:50. Then he do a jumpclone to empire to manage his industry jobs, at 23:50. In todays situation, the next jump back to 0.0 will be possible only at 23:51 next day. And we remember that person plays till 24:00. So, obviously, the next day after jumpclone, player will not be able to join his friends on roaming in 0.0. But if the suggested skill learned on lvl5, that player is able to jump back to 0.0 at 20:05, so he can join his pvp-mates. Thanks for reading! ;) |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
74
|
Posted - 2013.07.18 09:56:00 -
[937] - Quote
Suggestion: On stored fittings, add skills and their prefered level to the fit. Keywords: UI, Fittings |
Bloemkoolsaus
Viperfleet Inc. Transmission Lost
74
|
Posted - 2013.07.18 09:58:00 -
[938] - Quote
Suggestion: In people and places, be able to list contacts in one or more labels, or contacts without any labels and/or in combination to certain standing. Keywords: UI |
MrGame
LazyBoyz Band of Recreational Flyers Intrepid Crossing
0
|
Posted - 2013.07.18 11:24:00 -
[939] - Quote
Suggestion: Add a module or system upgrade with a cool down (say of 3 hours) that de-cloaks everything in system for a period of time |
Memran
Sons Of 0din The Unthinkables
33
|
Posted - 2013.07.18 11:27:00 -
[940] - Quote
Suggestion: Allow containers within containers to be Item Exchange contracted. Keywords: Contract, Courier, Plastic Wrap, Container |
|
Memran
Sons Of 0din The Unthinkables
33
|
Posted - 2013.07.18 11:29:00 -
[941] - Quote
Suggestion: Allow drugs to be contracted Keywords: Contracting, Drugs, Boosters |
Memran
Sons Of 0din The Unthinkables
33
|
Posted - 2013.07.18 11:32:00 -
[942] - Quote
Suggestion: Make PVP and PVE more similar. Keywords: PVP, PVE, Fittings
Notes: A PVP fit is generally unsuitable for PVE and vice versa. Perhaps some mechanics on the NPC rats, such as pulling range or warping when they think they are going to die, so that PVE can make use of tackle. |
Memran
Sons Of 0din The Unthinkables
33
|
Posted - 2013.07.18 11:38:00 -
[943] - Quote
Suggestion: Make ignored signatures stay ignored even after jumping. Keywords: Exploration, Probes, Scanner |
Puma E77
Caldari Mining and Trading Company
0
|
Posted - 2013.07.18 12:57:00 -
[944] - Quote
loyalty point bonus for high security levels hull damage for "bumping" Bounty hunter licensing for high-sec more intense shield manipulation example being; being able to focus shields to front back and left to right creating a less affective hit from a certain direction but leaving a very vulnerable exposed side. remove after burners and simply allow to use more capacitors use with penalty of course FLARES! and flare launchers even if they can only be reloaded when docked! mid slot please jump gate Highways ones that can take you straight to jita and other ends of space, even if they require a toll! |
Photon Ceray
Caesar Lile Directorate
104
|
Posted - 2013.07.18 13:05:00 -
[945] - Quote
Suggestion: Allow multiple identical BPCs to be combined into a bigger BPC that can take the combined number of runs. e.g combine 50 x warp disruptor II bpcs (10 runs each, 500 runs total) into 10 BPCs (50 runs each, still 500 runs).
Keywords: Industry, manufacturing, science, usability, interface, blueprint |
Photon Ceray
Caesar Lile Directorate
104
|
Posted - 2013.07.18 13:06:00 -
[946] - Quote
Suggestion: Allow jobs to take multiple slots rather than only 1. in combination with the suggestion above it will tremendously improve the usability and interfacing of industry.
Keywords: Industry, manufacturing, science, usability, interface, blueprint |
Photon Ceray
Caesar Lile Directorate
105
|
Posted - 2013.07.18 14:31:00 -
[947] - Quote
Suggestion: add a tab to industry jobs that shows remaining time. the end date is not enough. Keywords: Industry, manufacturing, science, usability, interface |
Sarin Daganth
Clan Daganth
1
|
Posted - 2013.07.18 14:34:00 -
[948] - Quote
Suggestion: Improve PI Logistics capabilities through new skills
Keywords: PI, Skills
Note: See this forum thread for details |
Photon Ceray
Caesar Lile Directorate
116
|
Posted - 2013.07.18 15:09:00 -
[949] - Quote
Suggestion: a VERY important one: make blocking a player block all communications from his ACCOUNT, not just that one character, who can just delete and make new character and spam you all over again! that is also what a players means when he blocks another player, he doesn't mean the specific character of the player, he means the offending player and all his characters.
Keywords: blocking, player, communication, interaction, block, account, spam |
Maru Sha
The Department of Justice
4
|
Posted - 2013.07.18 16:45:00 -
[950] - Quote
Suggestion: let the players chose on the market from which sell order they want to buy and NOT automatically pick the lowest offer Keywords: Market |
|
Maru Sha
The Department of Justice
4
|
Posted - 2013.07.18 16:54:00 -
[951] - Quote
Suggestion: replace warp-to-zero [for system gates] by drop-off zone like cynos + capital ships Keywords: Gameplay |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 16:57:00 -
[952] - Quote
Suggestion: add decimal marks for large numbers Keywords: UI |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:05:00 -
[953] - Quote
Suggestion: let the animated marker in space showing your auto-pilot route start at the next jump-out gate in your current system NOT in the next system, unless you are in close proximity to that gate Keywords: UI |
Danielle Oerdarte
Eleutherian Guard Villore Accords
5
|
Posted - 2013.07.18 17:37:00 -
[954] - Quote
Suggestion: Implement Delayed "Courier-like" item exchange contracts with Collateral Keywords: Contracts, Industry Notes: Such contracts would allow for enforceable loans as well as enforceable construction contracts. Could work like a pair of item exchange transactions separated in time to allow one party time to perform tasks and then implement a completion transaction in the same manner as courier contracts. |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:38:00 -
[955] - Quote
Suggestion: display ship class name in show info window Keywords: UI |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:42:00 -
[956] - Quote
Suggestion: offer bonus option for fast courier contract delivery below 1 day Keywords: Contracts |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:48:00 -
[957] - Quote
Suggestion: show health of drones docked in drone bay Keywords: UI |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:50:00 -
[958] - Quote
Suggestion: add command to drone UI for idle drones to attack any aggressor (for example when ship is jammed) Keywords: Gameplay |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 17:53:00 -
[959] - Quote
Suggestion: make defender missiles useful Keywords: Gameplay |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:01:00 -
[960] - Quote
Suggestion: finally offer Concord billboards for local player advertisements Keywords: UI, ISK Sink |
|
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:04:00 -
[961] - Quote
Suggestion: offer more options to differentiate and filter in the corp advertisement and recruitment panel Keywords: UI |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:06:00 -
[962] - Quote
Suggestion: for realism, add more NPC ship traffic to space Keywords: Player Experience |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:11:00 -
[963] - Quote
Suggestion: considerably reduce the range of camera drones (zoom out) so fights become more immerse and chaotic Keywords: Player Experience |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:14:00 -
[964] - Quote
Suggestion: change the colour of unknown signature showing after jump in from red to something less alarming Keywords: UI |
Maru Sha
The Department of Justice
5
|
Posted - 2013.07.18 18:30:00 -
[965] - Quote
Suggestion: reconfigure means of collection / abundance of production items for COSMOS blueprints Keywords: COSMOS |
Quintessen
Orion's Belt Mining and Pharmaceuticals
154
|
Posted - 2013.07.18 19:38:00 -
[966] - Quote
Suggestion: Allow bookmarks to be copied without removing the bookmark itself. Or if this is already possible, make it easier to figure out. Keywords: UI, Bookmarks Note: Currently it's a pain to copy bookmarks for everyone. It's just a set of coordinates. It shouldn't be. |
Elria Antollare
Black Eclipse Corp
0
|
Posted - 2013.07.18 20:05:00 -
[967] - Quote
Suggestion: Flesh out Incarna. keywords: incarna, walking in stations, social, cosmetics I do not think it is unreasonable to flesh out the entirety of incarna's stationside gameplay. It is one of the major things that will draw in new players and retain subscribers in the coming years. |
Elria Antollare
Black Eclipse Corp
0
|
Posted - 2013.07.18 20:07:00 -
[968] - Quote
Suggestion: create more Research/copy slots in stations in empire space
keywords: industry, research, blueprints |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:10:00 -
[969] - Quote
Suggestion: Rework ECM. Make it reduce ships Max number of locked target to something greater than zero. Keywords: ECM, Fun, Annoying, Balance
Notes: OK this is probably controvertial, and I'm not trying to say ECM is overpowered, but it is just not fun to get jammed, especially when solo. If your max targets gets reduced to a non-zero number, at least you can still do something while you die. |
Geksz
Adventurers
45
|
Posted - 2013.07.18 22:11:00 -
[970] - Quote
Suggestion: Make Factories' output and input selection filterable to planet type. Keywords: PI, UI
Note: Aside from Temperate and Barren planets most of the other planet types are used for manufacturing stuff that can be made from that planet's resources. It would be nice if there would be a filter for the factories that hides all the Products that can't be built from that planet's extractable resources on all the Product levels, to lessen the scroll intensive nature of setting up PI. |
|
Geksz
Adventurers
46
|
Posted - 2013.07.18 22:19:00 -
[971] - Quote
Suggestion: Make the factories' default filter type a selectable option in the ESC menu somewhere. Keyword: PI, UI
Note: So that if I want to move my PI setup form system to system, i can do it fast, and don't need to select the filters on each factory each time. Filter type eg.: Planet resources, All |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:19:00 -
[972] - Quote
Suggestion: Make implants recoverable from corpses, possibly by the reprocess facility in stations. Keywords: Implants, Pvp, Death, Loot
|
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:25:00 -
[973] - Quote
Suggestion: Togglable feature which can auto-loot-all from selected target if within looting range. Keywords: Loot, Convenience, Tractor Beam, Lazy |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:28:00 -
[974] - Quote
Suggestion: Ability to switch character without closing and restarting Eve. Keywords: Character select, UI, 2013 |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:31:00 -
[975] - Quote
Suggestion: Add more Incursions from other pirates, eg, Angels Keywords: Pve, Incursion, Variety |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:34:00 -
[976] - Quote
Suggestion: Some station models have multiple entrances. Let us use them. Keywords: Station, Model, Realism, Docking games. |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:37:00 -
[977] - Quote
Suggestion: On-grid boosting only. Keywords: Fleet, Bonus, Boost, Gang link, Balance, Fun. |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:41:00 -
[978] - Quote
Suggestion: Make directional scanner scan automatically every few seconds. Keywords: Dscan, clicking. |
Memran
Sons Of 0din The Unthinkables
39
|
Posted - 2013.07.18 22:44:00 -
[979] - Quote
Suggestion: Show bookmarks in space and on overview, as warpable objects. Keywords: Bookmark, UI, Overview, Hud. |
Salpad
Carebears with Attitude
364
|
Posted - 2013.07.18 22:46:00 -
[980] - Quote
Suggestion: Allow cancellation of Buy/Sell Orders from the Market Window, via the right-click menu, instead of requiring players to always cancel via the Wallet->Orders window.
Keyword: UI
Explanation: When I see one of my Buy Orders (rarely Sell Orders) in the Market window, that I want to cancel, I don't have the option of doing that, so I do it in a stupidly roundabout way, by setting the buy price to 0.01 ISK, so that it's easy to find in the Wallet->Orders window. Then I wait 5 minutes, before I'm able to cancel the order, and go to the Wallet->Orders window and sort by price, so that all my 0.01 orders are at the top. I don't think I've done this with a Sell Order, ever, but the method would be setting the sell price to something like 99999999999 ISK, so that it sorts as extreme. It's silly, though, and it ought to be possible to delete one's own orders from the Market window. |
|
ngaly
Pator Tech School Minmatar Republic
37
|
Posted - 2013.07.18 22:50:00 -
[981] - Quote
Suggestion: Increase Training Queue to 3 days. Keywords: Character |
Soko99
Repercussus RAZOR Alliance
53
|
Posted - 2013.07.18 23:23:00 -
[982] - Quote
Quintessen wrote:Suggestion: Allow bookmarks to be copied without removing the bookmark itself. Or if this is already possible, make it easier to figure out. Keywords: UI, Bookmarks Note: Currently it's a pain to copy bookmarks for everyone. It's just a set of coordinates. It shouldn't be.
make a folder in your bookmarks and then hold down SHIFT as you drag it form the original to the folder. (or your cargo hold) |
Photon Ceray
Caesar Lile Directorate
132
|
Posted - 2013.07.18 23:53:00 -
[983] - Quote
Suggestion: make a tool - similar to new contract tool- for third party services where players can advertise the less tangible services offer (such as faction boost, pos fueling, 3rd party, capital transfers...etc) and their customers can rate and comment on the service. make sure that ONLY actual customers who used the service can do that.
Keywords: enablers, interface, usability, third party, services |
Abishai
56
|
Posted - 2013.07.19 00:45:00 -
[984] - Quote
Suggestion: DX11 Support and Improved Textures Keywords: Graphics |
Echo Mande
55
|
Posted - 2013.07.19 01:54:00 -
[985] - Quote
Suggestion: allow players to see kills within a war report with the kill viewer as well as with copy/paste Keywords: UI |
Kitaro Phoenix
Stimulus Rote Kapelle
1
|
Posted - 2013.07.19 02:58:00 -
[986] - Quote
Suggestion: Provide indication of repair progress for in-space repairs with nanite repair paste Keywords: UI |
Aspecter en Welle
brotherhood of desman Darkness of Despair
98
|
Posted - 2013.07.19 05:09:00 -
[987] - Quote
Suggestion: -í-¦-¦-+-¦-é-î "-Ü-Ç-¦-é-¦-+-¦ -ü-+-+-ü-+-¦ -â-ç-¦-ü-é-+-+-¦-+-¦", -¦-¦-¦ -ì-é-+ -ü-¦-¦-+-¦-+-+ -¦ -ç-¦-é -¦-¦-+-¦-+-¦-à, -¦-+-Å -ü-+-+-ü-¦-¦ -+-¦-à-+-¦-Å-ë-+-à-ü-Å -+-¦ -ü-é-¦-+-å-+-+ -+-+-+-+-é-+-¦. Keywords: UI |
Aspecter en Welle
brotherhood of desman Darkness of Despair
98
|
Posted - 2013.07.19 05:15:00 -
[988] - Quote
Suggestion: -ö-+-¦-¦-¦-+-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -¦-Ç-â-+-+-+-Ç-+-¦-¦-é-î -ü-¦-¦-+ -+-Ç-+-¦-¦-+ -¦ -¦-Ç-â-+-+-ï (-¦ -+-¦-+-â -+-+-+ -+-¦-ü-¦-+-+-î-¦-+) -¦ -+-¦-+-¦ -ü-¦-¦-+-¦-Ç-¦ Keywords: Exploration, UI
Note: -¥-¦ -à-¦-¦-é-¦-¦-é -ä-â-+-¦-å-+-+ -ü-¦-Ç-â-+-+-+-Ç-+-¦-¦-é-î -+-Ç-+-¦-¦-+ -¦ -+-¦-+-â -¦-Ç-â-+-+-ï (-¦-¦-¦ -¦-Ç-+-+-+-¦) -ç-é-+-¦-ï -+-+-ü-+-¦ -¦-ï-ü-é-¦-¦-+-¦-+-+-Å -+-â-¦-+-+-¦ -ä-+-Ç-+-¦-å-+-+ -+-+-¦-+-+ -¦-ï-+-+ -+-+-¦-Ç-+-Ç-+-¦-¦-é-î -+-+-+ -¦-¦-¦ -+-¦-+-+-+ -+-¦-è-¦-¦-é-+-+ -+-¦ -é-+-+-î-¦-+ -¦ -¦-+-ü-+-+-ü-¦, -+-+ -+ -¦ -+-¦-+-¦ -ü-¦-¦-+-¦. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3894
|
Posted - 2013.07.19 05:17:00 -
[989] - Quote
Suggestion: make the EVE Gate a star visible from "anywhere" as per the lore, in EVE and DUST514 Note: systems buried deep in dust clouds might not be able to see it. Keywords: lore, immersion, roleplay, navigation Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3894
|
Posted - 2013.07.19 05:18:00 -
[990] - Quote
Suggestion: introduce an optional download of unique skyboxes for all systems Note: there was some talk about skyboxes drawn with the nebulas in the appropriate location and perspective for each system, but that this would require 5000 x 5MB, quite a large download. Keywords: lore, immersion, roleplay, navigation Day 0 advice for new players: Day 0 Advice for New Players |
|
Aspecter en Welle
brotherhood of desman Darkness of Despair
98
|
Posted - 2013.07.19 05:20:00 -
[991] - Quote
Suggestion: -á-¦-¦-+-¦-+-î-+-+-¦ -+-¦-+-Ä -¦-+-Å -¦-ï-¦-+-Ç-¦ -¦-+-¦-+-Ç-+-+-¦-ü-+-¦. Keywords: Reload, UI
Note: -¦-+-¦-¦-¦-+-é-î -Ç-¦-¦-+-¦-+-î-+-+-¦ -+-¦-+-Ä -ü-+ -+-¦-+-+-¦-¦-+-+ -¦-+-¦-+-Ç-+-+-¦-ü-+-¦ -¦-+-Å -â-ü-¦-+-Ç-¦-+-+-Å -ü-+-¦-+-ï -¦-+-¦-+-Ç-+-+-¦-ü-+-¦ -+-Ç-â-¦-+-¦ -+ -Ç-¦-¦-¦-é-+-+-å. -ƒ-Ç-+ -¦-+-+-¦-+-+ -¦-+-+-¦-¦ -+-¦ -é-â-Ç-¦-+-î -¦-ï-+-ï-¦-¦-¦-é-ü-Å -Ç-¦-¦-+-¦-+-î-+-+-¦ -+-¦-+-Ä -ü -ü-+-+-ü-¦-+-+ -+-+ -¦-+-ü-î-+-+ (-+-+-é-+-+-¦-+-î-+-+) -¦-+-¦-+-¦ -+-¦-é-Ç-+-+-+-¦/-Ç-¦-¦-¦-é -+-+ -¦-Ç-â-+-+-¦-+-¦-+ -+-é-ü-¦-¦-¦. -ƒ-+-¦-ï-ü-+-é -â-¦-+-¦-ü-é-¦-+ -¦ -Ç-¦-+-ï. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3894
|
Posted - 2013.07.19 05:21:00 -
[992] - Quote
Suggestion: allow PI facilities to be targeted for invasion Keywords: DUST514, PI, immersion, PvP Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3894
|
Posted - 2013.07.19 05:29:00 -
[993] - Quote
Suggestion: allow capsuleers to manufacture implants Notes: See my take on Resurrection Men Keywords: industry, PI, DUST514 Day 0 advice for new players: Day 0 Advice for New Players |
NorthCrossroad
EVE University Ivy League
72
|
Posted - 2013.07.19 06:54:00 -
[994] - Quote
Suggestion: When creating a courier contract and switching to details tab (tab 3/5) cursor should be by default in "Ship To" field Tags: UI, contracts, user experience Note: when creating a courier contract you need to put in destination. But when you switch to that window, focus is not in "**** To". So you cannot type in first couple of letter to do a search or select from drop-down. |
Neevor Airuta
Butcher's Raiders
30
|
Posted - 2013.07.19 09:38:00 -
[995] - Quote
Suggestion: Make empty hulls in space salvageable under the same rules as wrecks. Tags: salvaging |
Neevor Airuta
Butcher's Raiders
30
|
Posted - 2013.07.19 09:44:00 -
[996] - Quote
Suggestion: Create "Bulk sale" option for selling large variety of items an market. Tags: UI, market Note: Right now if you want to sell small amounts of varied items you have to painstakingly right-click - sell - confirm every single one separately, and for low cost items it's almost not worth the time. Allow players to select multiple items and sell such group from one right click order, at available orders, ignoring price warnings, but delaying full execution to maintain sell operation limit per minute. |
Neevor Airuta
Butcher's Raiders
30
|
Posted - 2013.07.19 09:46:00 -
[997] - Quote
Suggestion: Make "below the market average" popup warning optional. Tags: UI, market Note: When you're selling 100+ low cost items and a third or more of them triggers the warning selling process can almost double. |
Commander Venture
Joint Espionage and Defence Industries Preatoriani
3
|
Posted - 2013.07.19 11:11:00 -
[998] - Quote
Suggestion: Allow players to view, link, and route to planetside installations on the same planet belonging to corpmates Keywords: PI Note: Self-explanatory, but adds to the advantages of joining a corp, as well as makes planetary operations more interdependent. |
Commander Venture
Joint Espionage and Defence Industries Preatoriani
3
|
Posted - 2013.07.19 11:33:00 -
[999] - Quote
Suggestion: Remote Navigational Assistance Ships and Mods Keywords: Ships Note: Imagine a tugboat guiding an oil tanker or carrier through the narrows of a harbor. Just like shield, armor, and capacitor reps, remote aligning should be another form of assistance that a fleetmate can render. The emergent web-instawarp trick demonstrates player demand for friendly remote align but is currently deemed an aggressive act by game mechanics. Ships and mods that can perform remote align assistance will not only make it a friendly act, but also expand fleet gameplay. |
Overs
Wildly Inappropriate Goonswarm Federation
19
|
Posted - 2013.07.19 12:16:00 -
[1000] - Quote
Suggestion: Implement a "use it or lose it" sovereignty mechanic.
Note: Lose the current iHub, TCU, and SBU system - btw, thanks CCP for fixing POS spamming. Instead let industrial activity be the main driver of sov. Industrial activity should include moon mining, reactions, refining, research, and production.
Instead of requiring a particular level of sov or iHub upgrade, let cyno gens, cyno jammers, and jump bridges generate a low level of sov.
Instead of iHub upgrades influencing the spawning of sites, let the level of industrial activity attract npc activity to that system and or surrounding systems. Unclaimed space next to claimed space with high industrial activity could become a new formula for NPC spawning.
Expand the wardec system to include sov wars. An invader could simply let the pressure of it's presence degrade an occupants industrial capacity until they loose sov, or, if they declare war, the presence of their fleet and the victories (or defeats) they accrue will factor into the sov mechanic. This would require the wardec system to allow allies to join an aggressor or make a secondary sov wardec system which allows that. I think such a system should allow for muti-vectored hostilities like 3 alliances duking it out for the same system. |
|
Overs
Wildly Inappropriate Goonswarm Federation
19
|
Posted - 2013.07.19 12:30:00 -
[1001] - Quote
Suggestion: Let jump bridges connect to user selected cynosurals.
Note: This would bring back the unbroken jump chains of the bigger empires, but such networks would not be protected by cyno jammers. A possible caveat could be to not allow a jump bridge and a cyno gen to be online in the same system at the same time.
This change in the jump bridge would also allow for force projection by smaller groups without Titans. |
Overs
Wildly Inappropriate Goonswarm Federation
19
|
Posted - 2013.07.19 13:02:00 -
[1002] - Quote
Suggestion: A small capital ship with a jump portal generator.
Keyword: capital ship
Note: This ship would be the size of a freighter (can fit through gates) but instead of a massive cargo hold they would only be able to fit a jump portal generator. |
Valterra Craven
49
|
Posted - 2013.07.19 13:28:00 -
[1003] - Quote
Suggestion: Add to items an "affecting skills" tab that shows what make the modules better
Keyword: Skills, descriptions
Note: Skills have a tab that show what each skill allows. I'd like for each mod/ship/item in game to show if there is a skill that affects its performance. |
Photon Ceray
Caesar Lile Directorate
137
|
Posted - 2013.07.19 14:57:00 -
[1004] - Quote
Suggestion: add toggle buttons to hide empty corporate hangars at pos, one for individual pos modules and one for over all. in addition, there should be an option to hide corporate hangars that a member has no access to. this will reduce the clutter of hangars at pos tremendously.
Keywords: interface, usability, inventory, corporate hangar, pos, player owned station, show, hide, clutter, hangar. |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
162
|
Posted - 2013.07.19 15:05:00 -
[1005] - Quote
Suggestion: Release high-resolution textures as an optional download. Tags: Graphics, Enabler Business reason: Relatively low cost to implement (initial setup + ongoing bandwidth costs, though the latter could be worked around), higher customer satisfaction, and supports the Enabler player type. Enablers create videos, movies, stream PVP, and generally contribute to retaining existing subscribers and attracting new subscribers. Fix POSes.-á Every player should want one (even if all players can't have one). |
Dhuras
The Classy Gentlemans Corporation Moist.
69
|
Posted - 2013.07.19 15:10:00 -
[1006] - Quote
Suggestion: Make ECM reduce number of locked targets relative to the ratio of jam strength to sensor strength Keywords: ECM, Gameplay Note: this would work as so: when a target is ECM'd its number of max targets would then be reduced by (max_targets)*(ECM Strength/Sensor Strength) This way ECM is no longer dependent on an RNG and gives use to the currently never used modules that give extra max locked targets. While targets could still be completely jammed out by this(0 max locked targets) , these are ships with low enough sensor strength that they would have already been permajammed with current mechanics. This also would force logistics pilots being jammed to prioritize who they lock up, thus possibly slowing logistics response times in fleets where logi is being jammed without completely taking the logistics out of the equation.
|
Photon Ceray
Caesar Lile Directorate
137
|
Posted - 2013.07.19 15:26:00 -
[1007] - Quote
Suggestion: Implement a decay system in Eve, where unused towers, containers, pos modules, unpiloted ships and all kinds of space objects, if not used for a period of time will decay, take armor and structure damage, start to become derbis and salvageable. this will get rid of those high sec and wh pos that have been there offline for years blocking the pos slots
Keywords: decay, unused, pos, salvage |
Stridsflygplan
Tigers in the Snow Nyratic
59
|
Posted - 2013.07.19 16:09:00 -
[1008] - Quote
Suggestion: Toggle overheat while cloaked. Keywords: UI, PVP, balance, gameplay |
Photon Ceray
Caesar Lile Directorate
137
|
Posted - 2013.07.19 16:14:00 -
[1009] - Quote
Suggestion: Increase the capacity of component assembly array so that it can hold materials for 2-4 freighter's worth of materials. it's really annoying and stupid to have to calculate and divide stacks every time just to be able to get some production rolling.
I expand the suggestion to increase all pos facilities capacity by 3-5 times. this will make the life of capital producers a bit less frustrating and will not in anyway break the game mechanics of purpose.
Keywords: industry, pos, pos facilities, capacity, minerals, stack, production, manufacturing, components |
Allirk38
Caerus's Space Northern Associates.
18
|
Posted - 2013.07.19 17:09:00 -
[1010] - Quote
Suggestion: Any pilot who can use cloacking device could change gameplay of entire corporations with do nothing, he even doesn't need make any gameplay moves. Just login, push one button, and forget about EVE on 23.5 hours.
Make new strategic upgrade for iHub + one new structure for POS which decloacks all ships in the curent system with activation from POS operator but have significant recharge time (about 12 - 48 hours).
Keywords: -íloak, POS structure |
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Siresa Talesi
Center for Advanced Studies Gallente Federation
54
|
Posted - 2013.07.19 17:49:00 -
[1011] - Quote
Suggestion: Add the ability to turn off the jump gate animation.
Keywords: Effects, animations, options, jump, nausea.
There are many visual effects in this game which can be turned on or off at the player's discretion. The jump gate animation introduced with Odyssey is one which could benefit from the same capability. Many players have stated that they find the animation tedious, boring, or annoying when viewed several times in succession on long trips through space. Even worse, some players (and some devs) have reported experiencing physical symptoms as a result of this animation, including mild to severe nausea and headaches. The wild camera swings, rapid first-person motion with no stationary reference object, and brief duration (quickly snapping in and out of a different/moving view does not give the brain time to adjust to visual cues) have all been cited as contributing to nausea, while the flashing lights and color patterns seem to be responsible for migraine headaches.
CCP representatives have stated that they are working to improve the animation, but that it will take an unknown amount of time to do so, and there is no guarantee that any improvements will fix these issues. They have stated that they consider adding the option to remove the animation (as players have requested) to be a "cop out." Meanwhile, affected players continue to suffer from this animation, or stop playing altogether.
Implementing this as an option would in no way affect anyone who likes the new animation, it can easily be left "on," and would give choice to those who, for whatever reason, do not wish to view it.
For further details and discussion on this issue, please see the thread here: https://forums.eveonline.com/default.aspx?g=posts&t=243438
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
54
|
Posted - 2013.07.19 17:58:00 -
[1012] - Quote
Suggestion: Add an undock button to the Neocom.
Keywords: Undock.
With Odyssey, the "undock" button was relocated to the station services panel. While being disorienting for players who had been used to its location on the Neocom for years, relocating it has also removed some functionality. For example, it was previously possible to undock even when the station services window was not visible, such as in the map view. A player could plot a course in the map, launch using the undock, and navigate that course through the overview, all without ever having to close the map, allowing the player to continue exploring further routes, paths, and destinations while in transit. With the removal of the undock button from the Neocom, this same procedure requires additonal clicking, as pilots must now exit the map, undock through station services, and return to the map screen, which amounts to an admittedly minor but altogether uneccesary inconvenience.
Note: putting a copy of the undock button on the Neocom does not mean that it has to be removed from station services. |
Siresa Talesi
Center for Advanced Studies Gallente Federation
54
|
Posted - 2013.07.19 18:02:00 -
[1013] - Quote
Suggestion: Add mapable hotkeys for launching drone groups.
Keywords: Drones, hotkeys.
Currently, drones can be ordered to attack, set to orbit, and recalled to the bay by the use of hotkeys. The only command that can't be given by a single keystroke is the launch order; this still requires use of the right-click menu on individual drones or groups. Adding multiple launch hotkeys which can be assigned to drone groups would simplify and streamline the use of drones in tense combat situations. |
Gregor Bheskagor
Spectre Applications
0
|
Posted - 2013.07.19 18:21:00 -
[1014] - Quote
Suggestion: Remove local from all space except as an opt-in channel.
Keywords: PvP, Chat, Immersion, nullsec, lowsec, highsec
I realize this would make things more difficult for both those attempting to sneak around in a system and those attempting to keep sneaky folks out, but it would add interesting levels of espionage and required alertness that are simply not currently necessary.
I suppose I can understand a lore reason for forcing local in high-sec (CONCORD requires local channel communication at all times or some such), but it'd still be nice to make it opt-in. |
Photon Ceray
Caesar Lile Directorate
137
|
Posted - 2013.07.19 18:45:00 -
[1015] - Quote
Suggestion: auto-repackage undamaged items in hangar. this helps reduce the clutter and the countless right click> repackage just to get things organized.
Keywords: inventory, interface, usability, repackage, items, hanar |
Gregor Bheskagor
Spectre Applications
0
|
Posted - 2013.07.19 18:50:00 -
[1016] - Quote
Suggestion: Find some way to make the stars and nebulae in the skybox not quite so near-looking when the player zooms in via holding right click + holding left click + moving mouse up and down.
Keywords: Graphics |
Neevor Airuta
Butcher's Raiders
32
|
Posted - 2013.07.19 18:56:00 -
[1017] - Quote
Suggestion: Make celestial bodies orbit each other in real time. Tags: immersion, player experience Note. Right now all celestial bodies are static objects with fixed positions to each other. Make them actually orbit each other with fixed, varied speeds. Only jump gates should have static positions, as it's neccesary by the lore, and removed beyond outermost planet in system in destination system's direction (to avoid planet collisions obviously). |
Neevor Airuta
Butcher's Raiders
32
|
Posted - 2013.07.19 18:59:00 -
[1018] - Quote
Suggestion: If object (station, planet, system, constellation, etc) is mentioned in the official lore, add a quote from that lore into object's description. Or even link to proper story / article. Tags: immersion, lore |
Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:01:00 -
[1019] - Quote
Suggestion: Add hacking minigame training mode as a feature in Captain's quaters. Tags: captain's quaters, hacking |
Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:11:00 -
[1020] - Quote
Suggestion: Add "mission memory" to mission agents. Tags: missions, agents, pve, standing Note: right now agents offer missions from a small pool at complete random, make them modifiy RNG as their relation with player progresses, allow them to remember how may times each mission has been offered / accepted / completed / declined / dropped, the same for wether they've been null- / low- / high-sec; against what faction, and what standing agent has with player (better standing = more lucrative and dangerous missions). |
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Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:16:00 -
[1021] - Quote
Suggestion: Add "release passengers" options to "livestock" item category. Tags: items, immersion Note: on human "livestock" items there should be an option to release person(s) in cargo out to their own life; especially on slaves / freed slaves. Item dissaprars from cargo, player gets small notification of dispersing passengers; optionally minuscule standing gain to Minmatar / loss to Amarr for freeing slaves. |
Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:21:00 -
[1022] - Quote
Suggestion: Add "patrol" mission type to security agents. Tags: mission, pve, agents Note: allow security agents to offer player a patrol route along various unconnected pockets across system. Completion yields a small reward, hostile NPC's may or may not spawn in those pockets, any bounty on them being extra reward, pockets despawn after warping out (so minimal salvaging), and rat's difficulty depends on mission level and system's sec status. |
Neevor Airuta
Butcher's Raiders
33
|
Posted - 2013.07.19 19:29:00 -
[1023] - Quote
Suggestion: Add "distress signal" mission in space. Tags: missions, pve Note: make random rescue missions spawn in system, it can appear as expeditions, player is informed by a small popup info, similar to that of escalation; objective may be either kill al hostiles, kill tackler holding NPC scrambled, or kill hostile commander. All player currently in space in system receive notification at the same moment and can complete it simultainously the same way anomalies work, pocket despawns instantly on last PC's warpout, rewards and difficulty depend on system's security status, and successfull completion may give minuscule standing gain to local empire (in high), concord (in low), or sov owner (in null). |
Neevor Airuta
Butcher's Raiders
36
|
Posted - 2013.07.19 19:41:00 -
[1024] - Quote
Suggestion: Differentiate between corp set and personal set standings in overwiev. Tags: UI, overwiev Note: Right now higher level (corp, allince) standing setting displayed in overwiev completely override personal one, make them displayed separately if they're set to different values, maybe in half-size icons side-by-side. |
Edlorna Tinebe
Cruthin Technologies Group
4
|
Posted - 2013.07.19 19:42:00 -
[1025] - Quote
Suggestion: Alter the Science & Industry blueprint browser so that the search filter only applies after pressing enter. Note: With hundreds of blueprints, a query can take several seconds to complete, and the search bar tries to update the query as you type. Behavior more akin to the market window, where the user chooses when to run the update, would be appreciated. |
Echo Mande
56
|
Posted - 2013.07.19 22:45:00 -
[1026] - Quote
Suggestion: Allow people to jump to cyno beacons based on standings to the beacon's owner corp. Keyword: 0.0, cyno, mobility |
Echo Mande
56
|
Posted - 2013.07.19 22:47:00 -
[1027] - Quote
Suggestion: Fix mining foreman mindlink drop rate. Info: 2B for an implant is a bit ridiculous. Keyword: Implant, mission drop |
Galistain Di'makiir
Ferret Tech
0
|
Posted - 2013.07.19 23:10:00 -
[1028] - Quote
Suggestion: Change hacking / analyzing / exploration mechanics to no longer use mid slots, which gimp combat tank
Keywords: exploration, scanning, hacking, relic, sites, analyzer, tank, pvp
Note: Suggest using a slot 11-16, similar to an implant for player equipping of required scanning equipment (similar to Dust 514's hacking armband). Removing this equipment from the mid range slots will remove penalties that prevent players running exploration sites from defending themselves properly in combat (I.E.: shield equipment and hardeners). |
Salpun
Global Telstar Federation Offices Northern Associates.
605
|
Posted - 2013.07.20 04:12:00 -
[1029] - Quote
Suggestion: Move the name of the person the local police are talking to the beginning of the pop up from the end of the message. Keyword: pop ups, UI, everyone.
Note: Having the name last makes us some one read the whole message before they know who is being targeted. |
Rain6638
Team Evil
558
|
Posted - 2013.07.20 08:04:00 -
[1030] - Quote
Suggestion: include shortcuts to eliminate right-clicks; if it has a right-click menu option, give it a hotkey Keywords: right-click, user interface, hotkeys Note: with a peripheral such as a Logitech or Razr, I could left-click + hotkey to avoid right-clicking--ever again [ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337 yo dawg, we heard you liek industrials, so we put an industrial in yo industrial so you can loss while u loss |
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ASadOldGit
School of Applied Knowledge
199
|
Posted - 2013.07.20 09:11:00 -
[1031] - Quote
Suggestion: Allow the owner of wrecks to delay their expiration, but reduce the default wreck timer to compensate. Keywords: user interface, wrecks, salvage, beacon, missions Note: For various reasons, certain missions can take a long time to complete (interruptions, ship explodes, chaining missions or it's a multi-part, multi-room mission), causing some of the wrecks to start disappearing before you've had a chance to collect them (I don't multi-box). Assuming wrecks are still an issue for server load, reduce the default wreck expiration time to 30 minutes or so.
Give the owner (perhaps anyone?) the ability to right-click a wreck and choose "Preserve nearby wrecks for salvaging", that increases the wreck timer to 3-4 hours, and survives down-time. Options could also include "Preserve for fleet" and "Preserve for corp", although they are more likely to be on-grid with you. It would be independent of the wreck "status" (blue, yellow), although would that need to change for "Preserve for fleet"?
An alternative, that increases the potential for conflict, is to allow the player to drop a beacon that preserves wrecks on grid for 3-4 hours, that shows on the player's overview, but also can be scanned down with a probe launcher by anyone.
Benefits - reduces server load (assuming the majority of wrecks are ignored), allows more efficient missioning (mission-mission-mission-loot, instead of mission-loot-mission-loot), ninja looters shouldn't be affected (you can't scan down wrecks anyway; they often have probe launchers fitted to find the mission-runner, so would be on-site fairly quickly).
I can type on the Internet, therefore I must be right. |
Photon Ceray
Caesar Lile Directorate
141
|
Posted - 2013.07.20 10:16:00 -
[1032] - Quote
Suggestion: make it possible to scoop pos modules to cargo hold from anywhere inside the shields. it's currently taking very long to move big slow ships next to each module.
keywords: POS, anchoring, usability, enablers |
Feardelina Crimson
5-36
4
|
Posted - 2013.07.20 11:31:00 -
[1033] - Quote
Suggestion: -ö-+-¦-¦-¦-+-é-î -¦-+-+-+-+-¦-+-+-ü-é-î -+-¦-¦-+-Ç-¦-é-î -¦-+-+-é-Ç-¦-¦-é--¦-â-¦-å-+-+-+, -¦-ü-+-+ -à-+-+-Å-+-+ -¦-+-+-é-Ç-¦-¦-é-¦ -+-¦-¦-+-+-¦-+-Ç-+-¦-¦-+. Keywords: -¦-+-+-é-Ç-¦-¦-é-ï, -¦-â-¦-å-+-+-+. Note: -é-+-¦-¦-Ç -¦-ï-ü-é-¦-¦-+-¦-+ -+-¦ -¦-â-¦-å-+-+-+, -à-+-+-Å-+-+ -+-¦ -+-¦-¦-+ -+-¦-+-+-¦-é-+-+, -¦-+-+-¦-¦ -+-+ -¦-+-â -+-¦ -+-Ç-+-+-¦-¦-+-¦-¦-+-é -¦-+ -+-¦-+-+-ç-¦-+-+-Å. -¦-ü-+-+ -¦-ï-+-¦ -ü-é-¦-¦-¦-¦ -+ -¦-â-¦-å-+-+-+ -+-¦-+-+-ç-¦-+ - -¦-+-+-é-Ç-¦-¦-é -¦-+-+-¦-¦-+ -+-¦-¦-+-Ç-¦-é-î -+-+-¦-¦-¦-+-é-¦-+-î -+-¦-+-¦-¦-+-ü-+-+-+ -+-é -ü-+-ü-é-+-Å-+-+-Å -¦-+-¦-¦-¦-+-î-å-¦ -¦-+-+-é-Ç-¦-¦-é-¦. -+-+-¦-ç-¦ -¦-¦-+-î-¦-+ (-ü-é-¦-¦-¦-¦) -¦-+-ü-Å-é - -+-¦-¦-Ç-¦-é-î -+-¦-+-î-+-Å, -¦-+-+-é-Ç-¦-¦-é -¦-+-ü-+-é - -+-+ -+-é-+-¦-+-+-é-î, -+-+ -+-é-¦-¦-+-¦-é-î-ü-Å. -¦-Ç-â-¦-+-¦ -+-¦-Ç-+-¦ -+-¦ -¦-+-+-¦-¦-+ -ü-é-Ç-¦-¦-¦-é-î, -¦-ü-+-+ -¦-+-¦-¦-¦-+-¦-å -+-¦-¦-+-+-¦-+-Ç-+-¦-¦-+. |
Loki Feiht
Feiht Family Clan
106
|
Posted - 2013.07.20 12:57:00 -
[1034] - Quote
Suggestion: Randomly generated modular content
Keywords: dynamic, modular, content, PvE More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
66
|
Posted - 2013.07.20 13:37:00 -
[1035] - Quote
Suggestion: Give aggro to warfare links that are helping in a fight, exactly like repping ships (reuse the same function!) Keywords: PVP, links, warfare, empire, highsec, lowsec Note: this is NOT about balancing links, or about on grid vs off grid, but only about making fighting linked people a better user experience in empire space. This improvement is compatible with any other different improvement with links ships. See http://failheap-challenge.com/showthread.php?12015-warfare-links-and-aggro for a complete explanation. This is about allowing link ship hunters to scram neut link ships. Currently a link ship can boost another ship without any fear, the only way to deal with this in highsec is suicide gank it, and that needs a lot of preparation against a ship that can cloak any time: it never happens. If a covops could scram a link ship, we would have many more explosions, and we all love explosions don't we ;) Secundarily, we'd finally get link boosted "soloers" to show up on killmails, for great justice! My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
66
|
Posted - 2013.07.20 13:41:00 -
[1036] - Quote
Suggestion: more personal ship fittings Keywords: PVP, fittings, UI, ease of use, ergonomics Note: Please make the limit infinite. If it means more resources, make it by payment of a plex, I'd pay immediately! My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |
Yankunytjatjara
Blue Republic RvB - BLUE Republic
66
|
Posted - 2013.07.20 13:45:00 -
[1037] - Quote
Suggestion: Ship Velocity Vectors Keywords: PVP, small gang, tactical overlay, UI, overview Note: Add a single new vector to every ship on the tactical overlay, showing speed and direction of each ship. Additionally (optionally), add a new overview tab that governs the filtering and colouring of the velocity vectors. Make the vectors always show up with the same size, independently of zoom level, because they're more useful the more the screen is zoomed out. See https://forums.eveonline.com/default.aspx?g=posts&m=896733#post896733 and http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1325992 for a complete explanation and lots of support, including CSM Trebor Daehdoow. Keep this simple, and it will be a great boon to small gang play! My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |
Geksz
Adventurers
46
|
Posted - 2013.07.20 15:56:00 -
[1038] - Quote
Suggestion: Don't activate the circular menu on targeted wrecks and containers. Keywords: UI, usability, salvage
Note: when you target multiple wrecks/containers in a mission site for example and try to fast click them throu and assign a tractor beam or a salvager to each, if you press the left mouse button a tiny bit too long the cursor will move below the targeted icon of the wreck/container and try to get the circular menu open. <- Bad. |
Ml StellaR
PROFTECH Northern Associates.
0
|
Posted - 2013.07.20 20:36:00 -
[1039] - Quote
Suggestion: Create a possibility of assigning hot key for opening the containers, open storage or the content of the cores of the ships destroyed Keywords: PVE, PVP, Industry, Mining, Inventory Note: Ability to open containers, shipwrecks, storage by pressing a single hotkey would be more convenient than using the menu |
KiithSoban
Big Johnson's
17
|
Posted - 2013.07.20 20:51:00 -
[1040] - Quote
Suggestion: I would like logi ships to appear on the killmails generated by the ships that they rep. For example: Player A is attacking player B and player C is repping player A. Player A destroys player B. On the deathmail of player B, player C would appear under involved parties. Keywords: PvP, Logi, Killmail, Ship Module |
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Konstantin Panfilov
Alpha Company Darkspawn.
209
|
Posted - 2013.07.20 21:53:00 -
[1041] - Quote
Suggestion: add max corporation bookmarks Keywords: bookmark, corp |
Konstantin Panfilov
Alpha Company Darkspawn.
209
|
Posted - 2013.07.20 21:55:00 -
[1042] - Quote
Suggestion: my icon in local chat marking a corporation icon (short list) Keywords: local, chat, marking |
Lakitel
Pacific Mining and Manufacturing Co-operative Dalek Asylum
0
|
Posted - 2013.07.20 23:00:00 -
[1043] - Quote
Suggestion: Double Warp Speed of Freighters. Keywords: Freighters, Industry Note: A full explanation here: https://forums.eveonline.com/default.aspx?g=posts&m=3263123#post3263123 |
Unu Inkunen
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.07.20 23:16:00 -
[1044] - Quote
Suggestion: Make the "low grade Harvest" Implant Set work for the fleet or make it less expensive. Keywords: Industry, Mining, Implant, Fleet, Boost Note: Its nearly impossible to get this implant set. |
ROXGenghis
Agony Unleashed Agony Empire
132
|
Posted - 2013.07.21 02:22:00 -
[1045] - Quote
Suggestion: Improve (restore, actually) audio and visual cues for players on a grid when a gate is activated by another player.
Keywords: cues, graphics, sound, situational awareness, user interface
Notes: CCP previously announced a goal of improving player situational awareness by enhancing or adding audio and visual cues to the user interface. However, with Odyssey the gate fire visual effect was significantly toned down and the sound effect was removed entirely. This is primarily a nerf to small gang and solo players who rely on such cues to know when enemy reinforcements arrive during a fight. I am suggesting a very small, easy fix to repair a previously functioning mechanic. |
JIexa Jazz
Horns and Hoofs Corporation Limited
0
|
Posted - 2013.07.21 08:10:00 -
[1046] - Quote
Suggestion : Add drones-tractors
Keywords : Drones
Drones-tractors. We have a huge variety of tasks to be performed by drones. Now there are salvage drones But no drones-tractors. Although this work drones then perform seems to be the easiest way. |
UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 09:20:00 -
[1047] - Quote
Suggestion: add the SMS Service to be able to send notifications to mobile |
brammator
SUB ZERO. Legion of xXDEATHXx
87
|
Posted - 2013.07.21 09:26:00 -
[1048] - Quote
Suggestion: add "no expiry"/"expires at" field to api/KEY/CreatePredefined/ URL Keywords: API Note: metric ton of error in 3party services registration is tied to "I forgot to check NO EXPIRY flag" |
brammator
SUB ZERO. Legion of xXDEATHXx
87
|
Posted - 2013.07.21 09:27:00 -
[1049] - Quote
Suggestion: add key type ("Account", "Character", "Corp") field to api/KEY/CreatePredefined/ URL Keywords: API |
Ollivir Witt
Swift Witt Expeditions
8
|
Posted - 2013.07.21 10:20:00 -
[1050] - Quote
This should probably be labeled as a medium idea but!
Suggestion: Allow for economic PVP for industrial characters being harrassed by PVP groups (New Order, Burn JITA) by creating and supporting market sales blacklists/premiums. Keywords: Industry, Economics, Market, PVP. Note: I am a developer, I realize this would be incredibly stressful on the market in general, however, as a developer, I've solved this issue previously in other (higher volume) systems. I would be HAPPY to speak with anyone interested in doing this regarding making it work.
I find the lack of the ability to perform economic PVP to scale with the ingame PVP (where thousands of pilots can die/lose their ships/whatever) a significant downside to my EVE experience, and I'm sure that a lot of people who have lost their freighter/ miner/ blockade runner can agree. There are plenty of people who play this game to build sandcastles, and not giving them the ability to conduct warfare and reply in kind to their agressors on the battlefield of their choosing vastly limits the desirability of the industrialists lifestyle.
I make no promises that this will be my only post on this topic. |
|
Ollivir Witt
Swift Witt Expeditions
8
|
Posted - 2013.07.21 10:29:00 -
[1051] - Quote
Jung Zing wrote:Suggestion: Improve the drone interface, e.g. with buttons do make all active drones engage or return Keywords: Drones, UI Note: The current drone interface seems to be lacking greatly, as the context-menu is the only way to interact with it, using the mouse, and this is far too slow in the midst of combat. Another option could be something like a few buttons to launch a few preset groups of drones
To expand on this suggestion. This OMG this. Make it so that there are large friendly buttons on the drone menu for recall, launch all, reconnect, abandon, then make group buttons for each group you specify that do the individual groups. For extra kudos and all my love and gratitude make them draggable to module positions (so that I can tell a specific group of drones to engage a target the same way as I would tell a gun to shoot at someone). |
Ollivir Witt
Swift Witt Expeditions
8
|
Posted - 2013.07.21 10:42:00 -
[1052] - Quote
Suggestion: add small gang highsec / losec PVP/PVE events to the game. Keyword: small gang, PVP, PVE, missions. Notes: Despite the keyword these should not be missions perse but similar too a small fleet engagement which is taking place in a given system. Like incursions these should be broadcast to all players in the relevant system, and include perhaps an ally to be rescued or enemy of the current sovereignty holder to be destroyed. In this way combat between gallente and caldari and minmatar and amarr could be displayed to players and to create a more hostile and less uniform highsec environment. "A small hostile fleet has warped into your system, in response the caldari nation is offering triple bounties and concord LP for their destruction!" or "A friendly industrial convoy and their guards have been disabled by Sansha Raiders. Assistance is requested, further intelligence is unavailable at this time. Rewards are offered by such and who for the safe return of the remainder of the fleet to X station!" or "An unidenfitied group has been located attacking a mining fleet! Assistance requested and rewards insured by X corporation!"
|
Memran
Sons Of 0din The Unthinkables
50
|
Posted - 2013.07.21 10:53:00 -
[1053] - Quote
Suggestion: Loan Contracts. Keywords: Contract, Loan, ISK, Bank
Notes: It could work as follows - Lender creates a contract which offers isk, specifies the length of the loan, and the amount to be repaid. If the client can't meet the repayment on the due date, their wallet goes negative and the repayment is made anyway. To avoid exploits, trial accounts should not be able to accept loan contracts. |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 10:56:00 -
[1054] - Quote
Suggestion: Create a launcher that will allow you to login with multiple accounts and use that (single) launcher to launch any character in any of those accounts (rather than having it be a twostep process). Keywords: Launcher, MultiAccount. Notes: Allow for cookies to remember the selected setup. This would be useful for ANYONE with mutliple accounts and/or multiple characters per account. I assume that most players of EVE at this point fulfill one or both requirements. |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:15:00 -
[1055] - Quote
Only because in eve you can fly into the sun.
Suggestion: SOLAR MINING! YES! Keywords: Mining, awesome, industry. Note: real stars use fusion to produce light and heat as well as by products that are ejected from the corona and photosphere and end up on planets (like ours) through solar wind including but not limited to light metals (lithium, magnesium, boron, carbon, oxygen, nitrogen, isotopes of all of the above and often more, depends on star type and DENSITY [denser stars produce denser composites like uranium and other lanthanides, or high atomic weight transition metals (platinum, palladium)]).
Allow miners with special fittings and or special ships to dive into a star to harvest untold riches, possibly as a new source for tech 2 materials or PI level 1 or 2 products.
As a very miner sidenote:
Suggestion: Binary, Trinary, unusual star systems (red giant, brown. Can we please see a few more of these in eve. Turns out their not that uncommon in the real universe. Also being Keywords: graphical, pretty, immersion. |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:24:00 -
[1056] - Quote
Photon Ceray wrote:Suggestion: show target VELOCITY in space! this is very important for pvp because looking back and forth between space, target and overview causes loss of information and slow decision making a lot in situations where a split second makes the difference between life and death!
Keywords: combat, pvp, interface, indicators, overview, target, space, information, awareness
I would like to see this taken so far as making it optional to display velocity, speed, angular velocity, or relative velocity, (only one perhaps?) with some form of icon hinting for relative direction where appropriate. |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:37:00 -
[1057] - Quote
Suggestion: Please make it so that my ship doesn't visually STOP before entering warp. Keywords: Graphical, Immersion, Lore, Nitpicky. Note: I'm sure this has something to do with changing the state of a ship as it moves through the system, but why oh why do I have to accelerate to 75% velocity if I'm going to instantly STOP as soon as I turn on the warp drive? Moreover, why does my warp drive make me stop instantly when the rest of my ship engines are incapable of doing so? |
Unu Inkunen
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.07.21 11:41:00 -
[1058] - Quote
Suggestion: The possibility of securing our accounts with a token. Keywords: account security Note: without the token pin (sent to smartphone) its not possible to login |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 11:43:00 -
[1059] - Quote
Suggestion: make mining missions check the Ore Hold of the active ship to Complete. Keywords: Mining, Mission, Nitpicky, Simple Fix
Why this isn't the default behavior in the modern age of everything has an ore hold is beyond me. |
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:09:00 -
[1060] - Quote
Tjorven Einherjar Valkyrja wrote:Suggestion: Linking Targeting Options
Keyword: UI, Targeting, Gameplay, Everyone, Fleet, Wing, Squads, Gang
Note: When in gangs having the Squad Leader calling Primaries and other competing information coming in as well from Scouts or calls for help. Having the ability to designate targets on Overview or Targeted Pictures of primaries and the like, would cut confusion in half and allow more fluid communication between pilots and their gang.
This. For that matter why not add a simple skill/ability that squad/wing/fleet leaders have the ability to designate 2 targets for all ships in the fleet. If you don't have enough targeting multitargeting skill they flash gold or whatever in the overview. |
|
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:25:00 -
[1061] - Quote
This one is purely my own personality quirk:
Suggestion: make some capsuleer only ships in EVE. There are plenty of us now.
According to Lore capsuleers are relatively "New" and the ships we're flying are being converted away from requiring an actual "crew" and into vessels designed to be run by a single person. Where then are the fleet of new ships DESIGNED to be flown only by capsuleers and not ported from an existing design.
|
Ark Ferroraider
Center for Advanced Studies Gallente Federation
3
|
Posted - 2013.07.21 12:32:00 -
[1062] - Quote
Suggestion: Let Hull Repairers repair at first armor, than hull.
Keywords: Modules, Balance
Notes:
1. Then hull-tanked ships will be able to completely restore their mainly-hardened health zones without docking at stations / outposts or fitting two different modules.
2. It will be possible to use Medium Slots for armor tanking, with cost of higher CPU/PG Hull Repaiers usage against Armor Repairers. It is similar to usage Power Diagnostic Systems in Low Slots in some cases of shield tank.
|
Ollivir Witt
Swift Witt Expeditions
10
|
Posted - 2013.07.21 12:32:00 -
[1063] - Quote
Suggestion: Missiles do not require you to know other missile skills to learn the base missile skill (HAM does not require HM) but Guns do (Medium Energy weapons require Small energy weapons). Please address this balance issue by making all gunnery skills run off of Gunnery or requiring missile skills to learn all the lower level missile skills first. (my sanity would rather the former) Keywords: Balance, Skills, nitpicky |
The Legendary Soldier
Shadow Tech Corporation
36
|
Posted - 2013.07.21 14:00:00 -
[1064] - Quote
Ollivir Witt wrote:This should probably be labeled as a medium idea but!
Suggestion: Allow for economic PVP for industrial characters being harrassed by PVP groups (New Order, Burn JITA) by creating and supporting market sales blacklists/premiums.
Nice idea, but people can buy stuff with alts... Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Memran
Sons Of 0din The Unthinkables
55
|
Posted - 2013.07.21 14:40:00 -
[1065] - Quote
Suggestion: Make T2 ship insurance worth it. Keywords: Insurance, T2 |
UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:24:00 -
[1066] - Quote
Suggestion: add pos module that will stifle job cloaking devi-ües (let's not 100% chance of trip) |
UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:28:00 -
[1067] - Quote
Suggestion: add a module like pos co-processor and reactor control unit unit |
UT8
Th0usanD DevilS Bear Vodka Balalaika
0
|
Posted - 2013.07.21 15:35:00 -
[1068] - Quote
Suggestion: add probes to generate combat sites: - NPC region where the probe was initiated (including wormholes) - Make multiple levels of difficulty for the passage of which is required from the frigate to the group capital ships |
Neevor Airuta
Butcher's Raiders
44
|
Posted - 2013.07.21 15:36:00 -
[1069] - Quote
Suggestion: Add visual path in space or tactical overlay showing how the "orbit" command path will look, allow adjustment from there. Tags: UI, controls |
Gevlin
Sebiestor Tribe Minmatar Republic
227
|
Posted - 2013.07.21 15:55:00 -
[1070] - Quote
Subject - Create X local, -- a local to allow all those with silenced accounts because of Harassment violations, vulgar comments can still be heard. Allow any one to join this channel. But this channel is not Auto Join - Warning is announced when joining this channel. Result - Troll are allowed to have their free speech, but CCP removes the Mega phone of local which to spread their negative game impacting speech. Harassment, **** Links, Raciest comments. Spamming bots. Some people may have to be permanently banned to this channel
Tags: Harassment, ****, Explicit Language, Hate, racism. Trolling, Local Some day I will have the internet and be able to play again. |
|
Nathan Farlander
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.07.21 17:16:00 -
[1071] - Quote
Suggestion: A quickbar for drones, like the ones for ship slots.
There are quite some ships that have drones as their primary weapon, so it would be great to be able to add groups of drones to certain shortcuts. One click could make the group launch and engage the selected target, while successive clicks would not only change the target but also launch new drones of that group, if some had been destroyed.
Tag: Drones, Combat |
Overs
Wildly Inappropriate Goonswarm Federation
20
|
Posted - 2013.07.21 18:09:00 -
[1072] - Quote
Suggestion: Give the tech2 mwd better cap performance than it's lower meta level variants. |
Gevlin
Sebiestor Tribe Minmatar Republic
228
|
Posted - 2013.07.21 18:36:00 -
[1073] - Quote
Topic: Prevent Command Moddules from Operating With in POS Shields. And Increases the Ships Signature Radius when active.
This should prevent the abuse of off the field boosters, but still provide strategic use of these modules vs being over powered.
Tags - Command Modules Some day I will have the internet and be able to play again. |
Sarmatiko
1330
|
Posted - 2013.07.21 18:46:00 -
[1074] - Quote
Suggestion: Rebalance Echelon into exploration frigate that can be actually used.
Keywords: ships, balance Note: Currently there is actually no reason to use Echelon in any possible scenario (even "just for lulz"). Proposal aimed to turn this ship into exploration frigate alternative with main bonus - ability to fit best codebreaker module in the game. No need to make OP stats - T1 frigate stats and ability to fit probe launcher will be enough to make this ship popular (for the first time since creation). -¥ |
Shobon Welp
GoonFleet Band of Brothers
93
|
Posted - 2013.07.21 19:02:00 -
[1075] - Quote
Suggestion: Remove pointless extraneous requirements such as having to leave your ship and pause your skill queue before jump cloning can take place. This should be done automatically as part of the clonejump process Keyword: jump-clones. |
Ganthrithor
GoonWaffe Goonswarm Federation
573
|
Posted - 2013.07.21 19:05:00 -
[1076] - Quote
Suggestion: Make gate activation animation/sound visible/audible, as pre-Odyssey Keywords: graphics, sound Note: Post-Odyssey, while watching a gate it is extremely difficult to tell when a gate has been activated from the other side-- the gate "flash" is almost un-observably small and there doesn't seem to be any "gate-act sound" at all. |
Neevor Airuta
Butcher's Raiders
44
|
Posted - 2013.07.21 19:20:00 -
[1077] - Quote
Suggestion: Add "Mark all nearby wrecks as viewed" command, working similar to "Abandon all... " Tags: UI |
Gevlin
Sebiestor Tribe Minmatar Republic
228
|
Posted - 2013.07.21 20:38:00 -
[1078] - Quote
Topic Allow Titan doomsday weapons inject properties into the Suns to alter the solar system's Physics like worm holes
Key words : Titan, Doomsday Altered Solar systems Some day I will have the internet and be able to play again. |
Echo Mande
59
|
Posted - 2013.07.21 21:39:00 -
[1079] - Quote
Suggestion: Allow scripts to alter doomsday weapons' effects. Have scripts for medium range (40K) semi-survivable antisubcap AOE (supersmartbomb) and current weapon (death ray) Keywords: Doomsday Note: Oldschool doomsday AOE was overkill; this should be more survivable and balanced given the penalties that now apply to doomsday usage. |
Echo Mande
59
|
Posted - 2013.07.21 22:24:00 -
[1080] - Quote
Suggestion: show which corp wallet orders are tied to on 'my wallet/orders' screen. |
|
Chorus Beck
Mirai Yume The Dark Nation
7
|
Posted - 2013.07.22 01:57:00 -
[1081] - Quote
Suggestion: In the Training Queue window, have the 'Apply' button have a visual indication on whether or not it needs to be selected to confirm changes to the queue. (i.e. have it greyed out if no changes are pending, have it become available after making a change in the queue.)
Keywords: UI
Comments: Maybe I am slightly OCD, but I constantly find myself re-opening the training queue to make sure that the new skill I just added has been applied. |
Salpun
Global Telstar Federation Offices Northern Associates.
609
|
Posted - 2013.07.22 02:05:00 -
[1082] - Quote
Suggestion: Notifications of posts should jump to the post and not the thread when you click on them.
Keywords: forum, notifications, obvious things |
Beness
Vojtech Fekete
1
|
Posted - 2013.07.22 02:10:00 -
[1083] - Quote
Suggestion: Provide a toggle that forces Salvage Drones to each target something different. The "Drone Settings: Toggle Focus Fire" setting does not do this.
Keywords: Drones, UI |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3901
|
Posted - 2013.07.22 03:22:00 -
[1084] - Quote
Suggestion: Fix the EVElopedia so we can log in and make changes again Keywords: community, wiki, EVElopedia, SSO, web Notes: the media wiki customisations are broken, wiki will not remember preferences such as which character to attribute edits to, and editing is broken due to login not "sticking". Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3901
|
Posted - 2013.07.22 03:43:00 -
[1085] - Quote
Suggestion: reduce the ubiquity of the Noble Exchange storefront Keywords: economy, NPC notes: the noble exchange should be more exclusive, allowing for other Aurum-redemption options such as existing NPC LP stores. Perhaps limit NeX to Admin stations, or move NeX to their own NPC faction with their own stations. Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3901
|
Posted - 2013.07.22 03:45:00 -
[1086] - Quote
Suggestion: merge NeX and LP store UI. Keywords: NPC, economy, UI Notes: allow existing LP stores to provide items based on various combinations of ISK, items, Aurum, LP. Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3901
|
Posted - 2013.07.22 03:49:00 -
[1087] - Quote
Suggestion: allow transfer of Aurum between all characters, Capsuleer and Dust Bunny alike. Keywords: economy, Aurum
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3903
|
Posted - 2013.07.22 04:20:00 -
[1088] - Quote
Suggestion: allow access to POS facilities based on standings. Keywords: industry, economy Notes: If I own a POS I should be free to capitalise on my POS investment by leasing out activity lines to anyone with the right standings and/or ISK. Something as simple as "red/neutral/blue" like is currently in use for POCOs would be fine. Then anyone searching for research lines can see that there are available lines at my station, and using my line will be no more difficult than using NPC lines.
Day 0 advice for new players: Day 0 Advice for New Players |
TheSmokingHertog
TALIBAN EXPRESS
136
|
Posted - 2013.07.22 04:36:00 -
[1089] - Quote
Siresa Talesi wrote:Suggestion: Add an undock button to the Neocom.
Keywords: Undock.
With Odyssey, the "undock" button was relocated to the station services panel. While being disorienting for players who had been used to its location on the Neocom for years, relocating it has also removed some functionality. For example, it was previously possible to undock even when the station services window was not visible, such as in the map view. A player could plot a course in the map, launch using the undock, and navigate that course through the overview, all without ever having to close the map, allowing the player to continue exploring further routes, paths, and destinations while in transit. With the removal of the undock button from the Neocom, this same procedure requires additonal clicking, as pilots must now exit the map, undock through station services, and return to the map screen, which amounts to an admittedly minor but altogether uneccesary inconvenience.
Note: putting a copy of the undock button on the Neocom does not mean that it has to be removed from station services.
For clicking this is true, but you could undock with the map open, using the UNDOCK SHORTCUT. The shortcut has a shortcut field open in the SHORTCUTS menu in the General tab, its called EXIT STATION. Then you don't have to close your map. (BTW, closing and opening the map can be done with F10) |
Shkurka
Shkurka's Stronghold
0
|
Posted - 2013.07.22 05:15:00 -
[1090] - Quote
Suggestion: Add an option to turn off new Jump Animation and related auto-camera-rotation Keywords: UI Note: New jump effect is loathful, and related camera rotation really makes people ill |
|
Omega Flames
Last Resort Inn
33
|
Posted - 2013.07.22 05:17:00 -
[1091] - Quote
Suggestion: Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec Keywords:Ship balancing |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3904
|
Posted - 2013.07.22 05:22:00 -
[1092] - Quote
Suggestion: provide a mechanism for mediated exchange of corporate shares (ie: a share market) Keywords: industry, trade, scam, UI Notes: an ability to trade shares will allow for more options for PvP for those people not skilled for spaceship combat. Day 0 advice for new players: Day 0 Advice for New Players |
Debir Achen
The Red Circle Inc.
61
|
Posted - 2013.07.22 06:28:00 -
[1093] - Quote
Suggestion: sort the bookmark folders by name in the 'add bookmark' dialog Keywords: UI, bookmarks Notes: sorting seems to currently be arbitrary, which makes it very difficult to find the right folder in a hurry Aren't Caldari supposed to have a large signature? |
Debir Achen
The Red Circle Inc.
61
|
Posted - 2013.07.22 06:34:00 -
[1094] - Quote
Suggestion: Attempting to start training on one character should offer to stop training on existing character, rather than fail with error. Keywords: UI, skill queue Note: might need an "are you sure?", for those of us with "Apply on close" set, but the current dance required to change which character is training is really annoying. Aren't Caldari supposed to have a large signature? |
Konstantin Panfilov
Alpha Company Darkspawn.
211
|
Posted - 2013.07.22 09:55:00 -
[1095] - Quote
Suggestion: add shourtcut "Create bookmark" Keywords: bookmark, shourcut, UI Note: When i want adding new bookmark, i must open "Place & people" and click button "Create bookmark". I don`t may assign shortcut that button. I may adding 5-10 bookmark per hour. |
Ronna Kracken
V.I.C.E. Aegis Solaris
0
|
Posted - 2013.07.22 12:52:00 -
[1096] - Quote
Suggestion: Iterate Incarna. At least add some areas for multiple players to interact with their avatars in station. Keywords: Incarna, WIS, avatar |
SkifleMgn
Travel Mode
0
|
Posted - 2013.07.22 14:37:00 -
[1097] - Quote
Suggestion: -Æ-+-+-+-+-¦-+-+-ü-é-î -Ç-¦-ü-ê-¦-Ç-+-¦-¦-é-î -¦-â-¦-+-¦-Ç-¦-+(-¦-â-¦-+) -+-¦ -ü-é-+-Ç-+-+-+-Ä-Ä -¦-+-Ç-+-+-Ç-¦-å-+-Ä -+-+-+ -+-¦-Ç-ü-+-+-¦-¦-¦,-¦-+-î-é-¦-Ç-+-¦-é-+-¦-¦ --¦-+-î-Å-+-ü-+-¦-ï-¦ -¦-â-¦-+-¦-Ç-¦-+. Keywords: -¦-â-¦-+-¦-Ç-¦-+ ,-+-+-é-¦-Ç-ä-¦-¦-ü. |
UT8
Th0usanD DevilS Bear Vodka Balalaika
1
|
Posted - 2013.07.22 15:15:00 -
[1098] - Quote
Suggestion: add the ability to create bookmarks for alliance |
Crestor Markham
Reasonable People Of Sound Mind
2
|
Posted - 2013.07.22 17:01:00 -
[1099] - Quote
suggestion: Improve combat logs by adding repaired HP entries and making sure damage is recorded accurately.
keywords: combat log, bugfix
note: a recent example in the AT: my hyperion had shield+armor+structure=29650 HP, log says it took 26253 damage, but it definitely died. The module indicators showed me landing two rep cycles as well, but that was almost certainly false...I should have landed one, though, which doesn't show up in logs, while demonstrating the log's damage total was even farther off than it seems. |
Castelo Selva
Selva Brasil Moon Warriors
35
|
Posted - 2013.07.22 18:02:00 -
[1100] - Quote
Suggestion: Improve Drone UI !!!
Keywords: combat, drones, UI
Note: Drone need a UI like module.. something like http://img.photobucket.com/albums/v677/zorbuz/EVE/EVE_Drone_UI.png or http://img.photobucket.com/albums/v677/zorbuz/EVE/EVE_DroneUI_v3.png
Thank you soo much |
|
Siresa Talesi
Center for Advanced Studies Gallente Federation
57
|
Posted - 2013.07.22 18:06:00 -
[1101] - Quote
TheSmokingHertog wrote:Siresa Talesi wrote:Suggestion: Add an undock button to the Neocom.
Keywords: Undock.
With Odyssey, the "undock" button was relocated to the station services panel. While being disorienting for players who had been used to its location on the Neocom for years, relocating it has also removed some functionality. For example, it was previously possible to undock even when the station services window was not visible, such as in the map view. A player could plot a course in the map, launch using the undock, and navigate that course through the overview, all without ever having to close the map, allowing the player to continue exploring further routes, paths, and destinations while in transit. With the removal of the undock button from the Neocom, this same procedure requires additonal clicking, as pilots must now exit the map, undock through station services, and return to the map screen, which amounts to an admittedly minor but altogether uneccesary inconvenience.
Note: putting a copy of the undock button on the Neocom does not mean that it has to be removed from station services. For clicking this is true, but you could undock with the map open, using the UNDOCK SHORTCUT. The shortcut has a shortcut field open in the SHORTCUTS menu in the General tab, its called EXIT STATION. Then you don't have to close your map. (BTW, closing and opening the map can be done with F10)
I am aware of the F10 shortcut for the map screen; mouse clicks or button presses make no difference, it is still two extra steps that were previously unnecessary.
Yes, the shortcut is an available workaround, but it is one more key assignment to remember (some of us "old" folks' memory isn't that great ), and it is still a matter of changing the button location having removed functionality from the game without any contrasting benefit. |
Resartus
Caldari Provisions Caldari State
0
|
Posted - 2013.07.22 18:46:00 -
[1102] - Quote
Suggestion: Add a range column for active drones in "Drones in Local Space" tab Keywords: Drones, UI |
Resartus
Caldari Provisions Caldari State
0
|
Posted - 2013.07.22 18:49:00 -
[1103] - Quote
Suggestion: Add editor to remove options when right clicking objects in space/empty space Keywords: UI Note: Perhaps even an editor or tab in the "esc" options so I can get rid of/lock things I don't want to misclick. |
Resartus
Caldari Provisions Caldari State
0
|
Posted - 2013.07.22 18:52:00 -
[1104] - Quote
Suggestion: Add "loot all" "salvage" and "use tractor beam" to right click menu on a targeted object Keywords: UI, Loot, Salvage Note: options will be greyed out/not show if the relevant mod isn't equippped |
Keith Planck
League of Extraordinary Equines
509
|
Posted - 2013.07.22 20:02:00 -
[1105] - Quote
Suggestion: Drones need command buttons. Keywords: Drones, UI |
Zenathar
Ghostbusters Inc
0
|
Posted - 2013.07.23 02:52:00 -
[1106] - Quote
Suggestion: Allow the saving and fitting of POS's like ship fittings Keywords: POS Note: Dragging individual modules into place on a POS is frustrating and time consuming, allowing this to be done automatically would end this |
Gevlin
Sebiestor Tribe Minmatar Republic
229
|
Posted - 2013.07.23 03:30:00 -
[1107] - Quote
Suggestion : Clone subscription service option which is 2.5 times the cost of a clone, but you get unlimited clone backups for that month. This should get those older PVP vets into smaller, more fun dieing in cheaper ship and becomeq less risk adverse. More fights results
Key words: veteran , skill points, riskier behaviour, more fights
Some day I will have the internet and be able to play again. |
KBRacer
Tree Of Heaven
1
|
Posted - 2013.07.23 07:45:00 -
[1108] - Quote
Suggestion: improve drone UI Keywords: user interface
Suggestion: Update graphics with DirectX 11 Keywords: graphic |
Leskit
The Night Wardens Viro Mors Non Est
37
|
Posted - 2013.07.23 07:54:00 -
[1109] - Quote
suggestion: drone implants Keyword: drones, combat
Suggestion: faction drone mods keywords: iteration, drones, combat
Suggestion: dual-static c5 wormholes (make them rare like c2's that have c5+null statics; could convert some current ones) keyword: wormholes, iteration, exploration |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
0
|
Posted - 2013.07.23 09:21:00 -
[1110] - Quote
Suggestion: Show bookmarks in the overview. Keywords: UI, Overview Note: Add it as a type in the overview settings so that everyone can choose whether they want to display their bookmarks in the overview. Makes aligning and warping to bookmarks *quickly* much easier as you don't have to naviagte a menu structure multiple layers deep. |
|
Lei Merdeau
Hidden Agenda Deep Space Engineering
7
|
Posted - 2013.07.23 10:30:00 -
[1111] - Quote
Suggestion: if the Station services window is wide enough, place the buttons either side of the owner logo Keywords: UI, Station window
Benefits: more screen space for other things, especially when Ship/Items tab option is checked |
Salpad
Carebears with Attitude
369
|
Posted - 2013.07.23 10:50:00 -
[1112] - Quote
Suggestion: In the Contracts window, 2nd tab, allow the selection of "All" in the "Status" pull-down menu. I can select "All" in the "Contract Type" menu, but in "Status" I HAVE to select a specific option.
Keyword: UI. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
0
|
Posted - 2013.07.23 11:27:00 -
[1113] - Quote
Suggestion: When opening the market window, make the search field have focus. Keywords: UI, Market |
Leucy Kerastase
650BN
17
|
Posted - 2013.07.23 11:31:00 -
[1114] - Quote
Suggestion: Let us face the camera "straight up or down", not "slightly tilted" like it currently is. Keywords: UI EVE-J: Translations of EVE related stuff (mainly dev posts) into Japanese. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
0
|
Posted - 2013.07.23 12:03:00 -
[1115] - Quote
Suggestion: Fix the camera movement in the star map (e.g. when scanning). Keywords: UI Notes: Moving and rotating the camera seems to depend on where your ship is in the system (center, far outside, ...) and sometimes this makes it very difficult to position the camera in a good way. |
Taleden
North Wind Local no. 612
60
|
Posted - 2013.07.23 12:36:00 -
[1116] - Quote
Suggestion: Allow identical modules of any type to be grouped in the UI hotbar, not just turrets and launchers. Keywords: UI, modules
Many fits involve multiple identical non-weapon modules which the pilot nonetheless intends to always activate at the same time on the same target, such as target painters, sensor dampeners, neuts, nosses, webs, disruptors, energy transfers, reps, etc. Such setups are currently tedious to use because of the redundant button mashing. |
Taleden
North Wind Local no. 612
60
|
Posted - 2013.07.23 12:39:00 -
[1117] - Quote
Suggestion: Only list items in the Repair service window if they are actually damaged, not merely unpackaged. Keywords: UI, station services
When flying out of, for example, a mission hub, it is normal to have dozens of ships and unpackaged modules on-hand which are swapped in and out as needed. When something (usually a drone) is damaged, it then becomes tedious to have to scroll through the list of red-herring non-damaged items in the Repair list to find the correct item or ship that actually needs repair. |
Chianna Thellere
Drunken Shipping Second Sun Rising
0
|
Posted - 2013.07.23 13:14:00 -
[1118] - Quote
Make it so you can use the radial menu on the the drone window Keywords: UI, Drones
It would make it easier to retract the drone getting hit |
Stop Looking
Universal Trading Conglomerate
1
|
Posted - 2013.07.23 13:53:00 -
[1119] - Quote
Suggestion: Bring back setting for windows snap distance Keywords: user interface Note: https://forums.eveonline.com/default.aspx?g=posts&m=3350719#post3350719,https://forums.eveonline.com/default.aspx?g=posts&t=248198,https://forums.eveonline.com/default.aspx?g=posts&m=3300618#post3300618
In short: ability to set it to disabled or different distance was removed with odyssey and I am friggin stuck with snap to 10! |
Okapist
The First Foundation SOLAR FLEET
18
|
Posted - 2013.07.23 14:32:00 -
[1120] - Quote
Suggestion: Deny suicide for trial accounts. Allow only green and yellow light for trial accounts. Keywords: pvp, hisec, suicide Note: Now you don't need to buy tags, you don't need to clean you security status. Create new trial account, learn catalist and kill all. When security status become very low create new trial account. Repeat. May be it's EULA violation. But you can use different e-mail and will be very hard to find your main account and ban it. |
|
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc. Surely You're Joking
49
|
Posted - 2013.07.23 15:18:00 -
[1121] - Quote
Keywords: Wormholes, W-space, Discovery Scanner, PI, POD; General
-POD (1) Allow Persistent Naming of PODs (same as ships);
-PI (2) Allow group selection and drag of Extractor Heads (shift/ctrl click or screen drag box); (3) Allow a doubleclick on a planets surface to cycle the 'view' in turn to each emplaced Structure instead of just the Command Center;
-W-space, Discover Scanner (4) Disable Discovery Scanner in W-space... (effin PLEASE, this was just a really really bad idea in general, but it sux in W-space); (5) Create a Button to Disable the Discovery Scanner (this is so simple really should have been there all along);
-POS (6) Allow naming of ALL modules/cans/etc. in hold or in any bay in POS; (7) Allow repackaging of ALL Modules/cans/etc. in hold or in any bay in POS;
-General (8) Please think very carefully before adding modifying game play from the aspect of nerfing as compared to simplifying... Real Life is not Simple or Easy... EvE as a Virtual 'Verse, should not be either.
And... THANK you to all the Devs and CCP staff for such an amazing game!!! TurAmarth ElRandir HBHI VP & Salvage Operations Director Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:32:00 -
[1122] - Quote
Suggestion: Rework corp management UI
Keywords: corporation, enablers, UI
Note: Having to open the wiki site to read the use of those roles is unintuitive |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:33:00 -
[1123] - Quote
Suggestion: u-boat like cloaky hunting mechanic
Keywords: mechanics, counters, PVP
Note: maybe not a small or med thing but... |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:34:00 -
[1124] - Quote
Suggestion: better control over office access rights
Keywords: Corporation management, enablers
Note: HQ, "Based at" and "others" is simply too few options |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:35:00 -
[1125] - Quote
Suggestion: Increase number of store-able Corporation Fittings
Keywords: Fittings
Note: Just 200, serious? There are way more ships in eve than that, not to mention all the variation. |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:36:00 -
[1126] - Quote
Suggestion: Improve industry interface for less click work
Keywords: industry, click labor
Note: It is way to much click work to fill all those industrial jobs, couldn't there be a multi selection for bpcs and production lanes? |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:36:00 -
[1127] - Quote
Suggestion: Make T2 Materials somehow scale with population growth
Keywords: industry, mechanics
Note: Moons = Static; T2 Users = growing; Am I the only one seeing a problem here? |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:37:00 -
[1128] - Quote
Suggestion: Provide Market data (maybe delayed) via CREST interface
Keywords: CREST, cache scraping
Note: We wouldn't have to scrape this cache files if there was a legal way to get at least basic information |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:37:00 -
[1129] - Quote
Suggestion: Exportable window settings similar to overview
Keywords: client, window settings
Note: Having to position all windows individually per character is hard work and could be automated |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:37:00 -
[1130] - Quote
Suggestion: Enable some kind of loging for POS activities (especially at an SMA)
Keywords: POS, security
Note: Any corp member can take anything and no one will ever know who did. Shouldn't be possible in such an advanced future. |
|
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:38:00 -
[1131] - Quote
Suggestion: More corporation divisions (wallets and hangars)
Keywords: Corporation management, divisions, enablers
Note: Just too few options for the paranoid corp CEO |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:38:00 -
[1132] - Quote
Suggestion: Improve taxation mechanics / Taxing market activity and mining
Keywords: corporation, taxation
Note: The poor red cross shooter has to pay, miners are hard to monitor and market activity is almost impossible to track. |
Chanina
ASGARD HEAVY INDUSTRIES
23
|
Posted - 2013.07.23 15:39:00 -
[1133] - Quote
Suggestion: Daily limit on Corporation Wallets (configurable)
Keywords: corporation management, enablers
Note: Should be possible to limit the amount of money someone can take from a wallet on a daily basis. |
Skjorvar Bloodletter
Reverberation Inc Company of Spacefarers
1
|
Posted - 2013.07.23 15:50:00 -
[1134] - Quote
Suggestion: Show drone health even when they are in the drone bay. Keywords: UI, Drones Note: You don't know which are damaged and it's luck to launch those that still have full health. |
Xia Kairui
Delete Inc. Enigma Project
51
|
Posted - 2013.07.23 16:29:00 -
[1135] - Quote
Add a "Drone bar" to the UI similar to high, mid and low slots.
Each launched drone would take up one slot and it could be moved around like the other modules. Grouping could be implemented as with weapons. Clicking the button would toggle the drone between "attack current target" and either "orbit me" or "return to drone bay", not sure which would be better. Bonus points for displaying the drone health on the button similar to heat status. |
E'lyna Mis Dimaloun
Imperial Dreams Curatores Veritatis Alliance
24
|
Posted - 2013.07.23 18:20:00 -
[1136] - Quote
Make EVE Voice "talk" key rebindable. |
Pilchard123
Element-61 Industries
0
|
Posted - 2013.07.23 20:49:00 -
[1137] - Quote
Suggestion: Have the arrows on the probing/system map UI turn to face the camera. At present, if you are looking at the white cube it is very hard to move it in only one dimension.
Keywords: UI, Scanning, Exploration, Probing, Usability |
Bixtorious Swills
Eye of the Void
0
|
Posted - 2013.07.23 22:02:00 -
[1138] - Quote
Suggestion: Allow items to be repackaged and sold from within containers. Keyword: Inventory |
Freighdee Katt
Center for Advanced Studies Gallente Federation
459
|
Posted - 2013.07.23 22:06:00 -
[1139] - Quote
Suggestion: Remove auto-attack and "aggressive mode" from drones, and make NPCs ignore them. Keywords: Drones, AI, Combat, PvE, AFK, Auto-Attack, Aggression, NPCs
This would at once solve all of the problems with "AFK drone ships" and all of the annoyances of flying a drone boat in the present state of PvE. It would place drones on the same level playing field as all other primary weapon systems in PvE, while still allowing players to counter drones by shooting them (something they can't selectively do with any other weapon system). Bonus points if you also remove or limit the drone assignment mechanic to kill the 250-ship-alpha problem with sentry fleets. |
sermokala
State Protectorate Caldari State
0
|
Posted - 2013.07.23 22:42:00 -
[1140] - Quote
Make painter drones and sensor drones get stacking penalties separate from their ship mod brothers. Ie so that having 3 damps on someone won't stacking penalty sensor damping drones into the ground.
would make it so that they arn't utter trash and relevant to some degree. |
|
Geralt Rittersporn
Geralt Rittersporn Trading
7
|
Posted - 2013.07.23 23:04:00 -
[1141] - Quote
Suggestion: add colortags to gates in the overview (e.g. ability to select different color for gates leading to high low and nullsec) Keywords: UI, Overview |
Bussunda
The Greater Goon Clockwork Pineapple
0
|
Posted - 2013.07.23 23:21:00 -
[1142] - Quote
Suggestion: change Sentry Damage Augmentor rigs to increase all drone damage instead of just sentries. Keywords: rigs, drones
I can only assume this was something that was overlooked when drone damage amplifiers were introduced...it makes as much sense as having rigs that only increase the damage of large artillery turrets. |
M1k3y Koontz
Thorn Project Surely You're Joking
182
|
Posted - 2013.07.24 00:37:00 -
[1143] - Quote
Refitting T3 subs in POSs (This is pretty much my one complaint that springs to mind as a WHer) How much herp could a herp derp derp if a herp derp could herp derp. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:42:00 -
[1144] - Quote
Suggestion: allow more than 5 overview tabs. Keywords: UI, overview Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:43:00 -
[1145] - Quote
Suggestion: allow overview tabs to be unstacked so I can have multiple independent overview windows Keywords: UI, overview Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3915
|
Posted - 2013.07.24 00:44:00 -
[1146] - Quote
Suggestion: allow overview to display shield/armour/hull/aggression, to replace the watch list Keywords: UI, overview, watchlist Day 0 advice for new players: Day 0 Advice for New Players |
Kell Wolf
Galloglaigh Gentlemen's Interstellar Nightclub
0
|
Posted - 2013.07.24 00:56:00 -
[1147] - Quote
Suggestion: make jumping via jump drive have spool up time bass on mass of ship jumping. This would move jumping to a transportation role and out of aha king role.
Keywords: balance, jump drive |
MBizon Osis
State War Academy Caldari State
1
|
Posted - 2013.07.24 01:09:00 -
[1148] - Quote
Suggestion: allow gas harvesters to be used not only in turret slots but launcher slots too
Keywords: Modules, Balance |
Metalp1g
Industrial Farming Collective
0
|
Posted - 2013.07.24 02:40:00 -
[1149] - Quote
Suggestion: Allow ships in your hangar to use their full cargo capacity without them being active. Right now, there is a limit of about 5,500m3 or so. If you make a freighter active, and fill its cargo hold to capacity (say 13,000 m3), then make another ship active, that freighter still has 13,000 m3 in the hold. Dragging 13,000 m3 worth of stuff onto an identical empty freighter that is not active will only allow the 5,500 m3 restriction.
Weird.
Can this be fixed or is there a reason for this? |
Winmatar Citizen 000001
League of Extraordinary Equines
9
|
Posted - 2013.07.24 03:31:00 -
[1150] - Quote
Suggestion: If vargurs aren't meant to use anything but 800s, give them a better falloff then the machariel. Keywords: Battleship, Marauder, Vargur, PvE |
|
Masao Kurata
Uncorporate
27
|
Posted - 2013.07.24 06:10:00 -
[1151] - Quote
Suggestion: Add a filter for locator agents to the agent finder. Keywords: UI, PVP |
Roid Dude
Most confidential
0
|
Posted - 2013.07.24 07:10:00 -
[1152] - Quote
Suggestion: Add new role or allow directors to change corporation orders Keywords: Corporation, Market |
Cross Barret
Pod or be Podded
6
|
Posted - 2013.07.24 09:03:00 -
[1153] - Quote
Suggestion: Let us sell/repair/contract/etc items from within a container in our hanger. Keywords: UI, hanger |
Demonos 555
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.07.24 09:04:00 -
[1154] - Quote
Suggestion: Change the Sentry Drone: make two states, "detailed" and "movement." Expanded - Battle Mode. Movement - just move, fight is not possible. Unloaded, unfolded. After the fight, turned and gave the command to return to the ship. Keywords: Drone |
Cross Barret
Pod or be Podded
6
|
Posted - 2013.07.24 09:04:00 -
[1155] - Quote
Suggestion: Allow bookmarks to show up in overview Keywords: UI, overview |
Demonos 555
Center for Advanced Studies Gallente Federation
53
|
Posted - 2013.07.24 09:04:00 -
[1156] - Quote
Suggestion: -ÿ-+-+-¦-+-+-é-î Sentry Drone: -ü-¦-¦-+-¦-é-î -¦-¦-¦ -ü-+-ü-é-+-Å-+-+-Å, "-Ç-¦-+-¦-¦-Ç-+-â-é-+-¦" -+ "-¦-¦-+-¦-¦-+-+-¦". -á-¦-+-¦-¦-Ç-+-â-é-+-¦ - -¦-+-¦-¦-+-¦ -Ç-¦-¦-+-+. -ö-¦-+-¦-¦-+-+-¦ - -é-+-+-î-¦-+ -+-¦-Ç-¦-+-¦-ë-¦-+-+-¦, -¦-+-¦ -+-¦ -¦-+-+-+-+-¦-¦-+. -Æ-ï-¦-Ç-â-+-+-+, -Ç-¦-+-¦-¦-Ç-+-â-+. -ƒ-+-ü-+-¦ -¦-+-Å -ü-¦-¦-Ç-+-â-+ -+ -+-é-¦-¦-+ -¦-+-+-¦-+-¦-â -¦-+-+-¦-Ç-¦-é-¦ -+-¦ -¦-+-Ç-¦-¦-+-î. Keywords: Drone |
Cross Barret
Pod or be Podded
6
|
Posted - 2013.07.24 09:05:00 -
[1157] - Quote
Suggestion: Allow drone control through module buttons (same as guns/missiles/ewar/etc) Keywords: Drones |
Cross Barret
Pod or be Podded
6
|
Posted - 2013.07.24 09:10:00 -
[1158] - Quote
Suggestion: Allow for multiple (tabbed?) selected item/ship windows (The window with the align to/warp/keep at range/orbit/etc buttons). It would be cool to select your warp out on one, tab to another for combat, then when its time to warp out, tab back to the warp out selected item and simply hit warp. This might also be handy for fighting multiple combatants. Keywords: UI, selected item window |
Roguebullit
Blue Republic RvB - BLUE Republic
0
|
Posted - 2013.07.24 09:48:00 -
[1159] - Quote
Suggestion: Allow for the HUD to be moved anywhere on the screen. Not just left,right or, top, bottom. Keyword: UI, HUD
Suggestion: Allow for multiple chat windows within one box to be moved around within that box and stay there on log out. Not reset to default every log out/log in. Keyword: UI, Chat
Suggestion: Allow for radial menu to be completely turned off if desired. Keyword: UI, Radial Menu
Suggestion: Increase Overview tab numbers from 5. (Already on list I believe) Keyword: UI, Overview
|
Skia Aumer
Atlas Research Group Gatekeepers Universe
55
|
Posted - 2013.07.24 10:22:00 -
[1160] - Quote
Suggestion: Allow for POS fuel optimization Keywords: POS, industry Note: Heavy water (HW) and Liquid Ozone (LO) used to be consumed based on CPU and PG usage, need to revive this feature. Proposed mechanics - Control Tower consumes fuel blocks as usual, but spits out excess HW and LO into a special bay ("economizer"). A small but interesting feature, rewards wiser POS fitting, stimulates industry in nullsec and WH (to recycle those HW and LO). |
|
Haracoth
Lucky Lucy Ltd Tactical Narcotics Team
0
|
Posted - 2013.07.24 13:27:00 -
[1161] - Quote
Suggestion: Reduce compression time for ice Keywords: Rorqual, mining, ice |
T1nyMan
Interstellar Solutions Agency
75
|
Posted - 2013.07.24 13:33:00 -
[1162] - Quote
Suggestion: Add auto resume for pause on skill queue on character with most skill points after a set period or next down time Keywords: skill queue Note: there is no known reason why someone would leave their skill queue paused intentionally, I lost 5 days because apply nerve applied |
Rhasta Farai
The New Hope Synthetic Systems
56
|
Posted - 2013.07.24 14:28:00 -
[1163] - Quote
Suggestion: Please, make it possible to stack the same BPO/BPC with an identical parameters (ME, PE etc.) Keywords: GUI, Inventory Notes: It can improve usability of Inventory a little bit |
Photon Ceray
Caesar Lile Directorate
160
|
Posted - 2013.07.24 15:35:00 -
[1164] - Quote
Suggestion: make a new view possibility for market called list, in which only the names of objects in that category and their price are listed. This is very useful for those who want to update market prices without having to click on each material individually. the group option half does the job because one has to scroll through the long list with all the description that isn't needed for the quick update.
Keywords: market, interface, usability, list, prices, categories |
Jack Carrigan
Order of the Shadow The Revenant Order
893
|
Posted - 2013.07.24 16:07:00 -
[1165] - Quote
Suggestion: Create a 'Support Tug Class' of ships that can move fitted Battleships etc in hisec
Keywords:Ship balancing "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives"-á |
Valterra Craven
59
|
Posted - 2013.07.24 16:26:00 -
[1166] - Quote
Suggestion: Allow accounts to have a "Free to Play" mode Keywords: FTP, Trial, Accounts Note: This would not be the traditional FTP like in Lord of the Rings where the model is to get people to buy game changing items. Simply put, the free to play mode would allow you to log in and play the game, but your account can not accrue skill points. Some other limitations could be put in place as well, like not being able to part of an alliance or player corps, etc. |
Uther Penfaxe
Uncharted Skies Cerberus Unleashed
0
|
Posted - 2013.07.24 16:28:00 -
[1167] - Quote
Suggestion: Make Contacts exportable / importable and / or implement a feature for (automatic) Synchronization of Contacts between Characters / Accounts.
Keywords: UI |
Molic Blackbird
Orion Faction Industries Orion Consortium
87
|
Posted - 2013.07.24 17:10:00 -
[1168] - Quote
Suggestion: Make the contract button on the Neocom continue to flash when a new contract comes in. Keywords: Contracts, UI
Note: Prior to the new Neocom, the contract button would flash continually until action was taken on it. Now, the contract button will flash for 5 seconds then stop. It is very easy to miss the flashing in those 5 seconds.
Suggestion: Move 'Copy Contract' from the right click menu to a button on the contract Keywords: Contracts, UI
Note: Many people aren't even aware that the copy contract feature exists. Moving it from the right click menu to a button on the contract will help increase exposure to the feature plus reduce one mouse click when using the copy contract feature.
|
Valterra Craven
59
|
Posted - 2013.07.24 18:04:00 -
[1169] - Quote
Suggestion: Show player names behind Market Buy and Sell orders Keywords: Market |
Freighdee Katt
Center for Advanced Studies Gallente Federation
460
|
Posted - 2013.07.24 18:43:00 -
[1170] - Quote
Suggestion: Remove "apply" and "pause" features from skill queue Keywords: Skills, SP, Learning, Training, Skill Queue
When a skill is queued, train it. When something needs to "pause" the queue (clone jumping) just pause it. When the need for "pausing" is over, automatically "resume" and start training again. Do all of this automatically and transparently. Stop making us go fifty different places and push a bunch of different buttons just to do one simple thing. And remove the possibility for costly user error like forgetting to hit "apply."
As a side note, to illustrate one reason for this change: "Dual training" is currently broken in a subtle but major way, and this brokenness can cause serious problems if you are away when it ends. Even if you have only one character training (all others have empty queues), "dual training" will still pause all characters on the account except the one with the highest SP, when the dual time runs out. This happens even if there is only one character with any skills training, and it's not the highest SP character. This can (and did, in my case) cause days of lost SP, when a character's queue is automagically paused for no reason, even though it was the only character with a skill queued up at the time dual training ended. Automatic resume (i.e., always on training, with out any "pause" or "resume" at all), would have prevented this problem.
Where there is any conflict between characters, such as two having skills queued up at once, it can be resolved with the existing mechanic that is built in to accomodate dual training; the highest SP character wins, and will continue training until its skill queue runs dry (if ever). And when that happens, then the next highest SP character on the account will automatically "resume" training, if it has anything queued up. |
|
Sluvia Doktrob
Valkyries of Night Of Sound Mind
0
|
Posted - 2013.07.24 19:21:00 -
[1171] - Quote
Suggestion: Increase the number of Corp bookmarks. Even a small corp will fill up 250 bookmarks if they're active.
Suggestion: +1 to the previous suggestion of Alliance bookmarks.
Suggestion: Add folders or other means or organizing personal bookmarks. Perhaps this exists and I just didn't notice?
Tags: Bookmarks
Suggestion: Allow us to take special actions on items in containers when in station, such as 'repackage' and 'contract'. It's annoying to drag things into the main items hanger to repackage, then drag them back into sorted containers.
Suggestion: Hide assembled containers from the station Item hanger and ship hold so I don't accidentally select them when using select-all in the main hold/hanger.
Tags: Hanger
Suggestion: Add a discounted subscription option for *just* training skill queues. Talking to someone considering quitting and/or taking a break, this will keep them subbed and increase the chances of them coming back. Full time players will also use it for alts.
Tags: Subscription |
Ugleb
Jotunn Risi Ushra'Khan
362
|
Posted - 2013.07.24 21:02:00 -
[1172] - Quote
Suggestion: The planets list for switching between colonies takes up a lot of screen space, give me a more compact alternative. Keywords: UI, PI http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |
Ugleb
Jotunn Risi Ushra'Khan
362
|
Posted - 2013.07.24 21:13:00 -
[1173] - Quote
Suggestion: Show the materials used to produce a PI input product directly on the production info tab. Keywords: UI, PI
Notes: The Consumer electronics Production Info tab says that Consumer Electronics is produced by the Consumer electronics schematic. Which is pretty obvious. But it does not say what materials are actually required (Toxic metals & Chiral Structures), although there is plenty of space to do this. http://uglebsjournal.wordpress.com/
The Jotunn Risi are now recruiting, Brutor ancestry required in order to best represent the Brutor interest.-á Join channel JORIS to learn more! |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 21:59:00 -
[1174] - Quote
Suggestion: Please improve the corporation and alliance edit details window, corporation and alliance edit details window cannot be resized and is modal, please modernize it and make it usable.
Keywords: UI, Corp, Alliance
|
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 21:59:00 -
[1175] - Quote
Suggestion: Improve clouds by removing them.
Keywords: Performance. |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:00:00 -
[1176] - Quote
Suggestion: Channel configuration windows should remember position and size, right now they don't which is incongruent with the behavior of other windows e.g. inventory windows.
Keywords: UI. |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:03:00 -
[1177] - Quote
Suggestion: Simplify naming of stuff to make it less cluttered, example: "Limited 'Anointed' EM Ward Field" when all the others are "Limited Thermic Dissipation Field I", "Limited Kinetic Deflection Field I", "Limited Explosive Deflection Field I".
Keywords: Realism my ass. |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:05:00 -
[1178] - Quote
Suggestion: Fix window snapping in top left corner, currently it is not flush: https://bugs.eveonline.com/files/6771216142521.jpg
Keywords: UI |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:09:00 -
[1179] - Quote
Suggestions: Make the notepad window remember position and size when stacked.
Keywords: UI. |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:11:00 -
[1180] - Quote
Suggestion: Make the PI info window snappable.
Keywords: UI. |
|
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:12:00 -
[1181] - Quote
Suggestion: Corporation orders in the market window should have calculations at the bottom like the personal orders do.
Keywords: UI. |
Dieter Rams
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.24 22:19:00 -
[1182] - Quote
Suggestion: Let us disable the automatic system scan that was introduced with the new sensor overlay.
Keywords: UI. |
MBizon Osis
State War Academy Caldari State
1
|
Posted - 2013.07.24 22:47:00 -
[1183] - Quote
Suggestion: Activate Boismevier Mals so you can give him Avrue's Token Keywords: Missions, Avrue's Token
You recieve this item from Avrue by completing "Beizan Picholen 6 of 6. With the item I'm now "suppose" to talk to Boismevier Mals to continue storyline / faction stuff but this agent isn't active in game.
Originally by: Yama Yamaha "You lose nothing by keeping it, but the chance of them fixing something so insignificant is about as high as seeing a unicorn."
|
MBizon Osis
State War Academy Caldari State
1
|
Posted - 2013.07.24 23:05:00 -
[1184] - Quote
Suggestion: A new Booster for the 4th booster slot Keywords: Boosters
The 4th booster slot is only used for the Cerebral Accelerator type noob boosters and never again. Would be nice to have a EVE wide poll for a new 4th slot booster of some sort. |
Nicen Jehr
Brave Newbies Inc. Brave Collective
214
|
Posted - 2013.07.25 04:08:00 -
[1185] - Quote
Suggestion: Let me drag skills directly from character sheet into chat without having to click show info and drag the icon. Keywords: UI Little Things to improve GëíGïüGëí-á| My Little Things posts |
Residium Fall
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.07.25 11:09:00 -
[1186] - Quote
Market orders only visible/accessible to corp members Keywords: Market |
Residium Fall
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.07.25 11:10:00 -
[1187] - Quote
Fleet Bookmarks Keywords: UI |
Residium Fall
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.07.25 11:10:00 -
[1188] - Quote
Refresh/Rebalance LP Stores Keywords: Market |
Residium Fall
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.07.25 11:12:00 -
[1189] - Quote
Third HAC and AF per race to cover the newly created gaps (Amarr Drone, Min Missile, etc) Keywords: Ships |
Residium Fall
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2013.07.25 11:13:00 -
[1190] - Quote
LP Trading Keywords: Market |
|
Soko99
Repercussus RAZOR Alliance
68
|
Posted - 2013.07.25 14:36:00 -
[1191] - Quote
Chanina wrote:Suggestion: u-boat like cloaky hunting mechanic
Keywords: mechanics, counters, PVP
Note: maybe not a small or med thing but...
U mean like a bomb? |
Soko99
Repercussus RAZOR Alliance
68
|
Posted - 2013.07.25 14:40:00 -
[1192] - Quote
Metalp1g wrote: Can this be fixed or is there a reason for this?
It's your skills being applied to the ship.. |
Soko99
Repercussus RAZOR Alliance
68
|
Posted - 2013.07.25 14:44:00 -
[1193] - Quote
Ugleb wrote:Suggestion: The planets list for switching between colonies takes up a lot of screen space, give me a more compact alternative. Keywords: UI, PI
Have you tried the Science tab? (which you can resize to whatever sized window you want) |
Amari Jackson
Zacharia Explorations Group The Interstellar Contract Agency
0
|
Posted - 2013.07.25 18:02:00 -
[1194] - Quote
Suggestion: Show BPO/BPC ME and PE levels in the inventory view Keywords: UI, industry
Suggestion: make the manufacturing interface default to the max runs on the blueprint. Keywords: industry
Suggestion: when submitting a manufacturing/research job, let the assembly line default to the next free slot in the last used array/location. Keywords: industry, UI
Suggestion: a module that reduces your ships signature, with apropos drawbacks (reduced sig res? Lower sensor strength?) Keywords: modules
Suggestion: Notifications your PI extractors have finished. Keywords: PI, UI, Industry
Suggestion: More compact PI interface windows. Keywords: PI, UI |
Berakh
Shadows Of The Federation Drunk 'n' Disorderly
4
|
Posted - 2013.07.25 18:11:00 -
[1195] - Quote
Suggestion: Allow default chat channel settings to be configured by each player/account/computer settings/something - for private convos or joining another new channel it always reverts to system default of showing an avatar in conversation lines and large characters in channel member list, not everyone may prefer this. Keywords: UI, Chat, Convo, FixedDefaultSettingsAreBadDesign
Suggestion: Fix auto-reload for grouped lasers when a crystal breaks, sometimes it does, sometimes not Keywords: UI, Modules, Grouped Modules, Bugs, Intermittent Bugs |
Amari Jackson
Zacharia Explorations Group The Interstellar Contract Agency
0
|
Posted - 2013.07.25 18:21:00 -
[1196] - Quote
Suggestion: access to the game database without using the market window, notepad, or chat window. Keyword: UI |
Siresa Talesi
Center for Advanced Studies Gallente Federation
60
|
Posted - 2013.07.25 18:38:00 -
[1197] - Quote
Some people need to go back to the dev blog and reread the instructions:
Only one suggestion per post:
Quote:In the comment thread for this blog, post your suggestions for Reasonable Things, one per post.
Proper formatting:
Quote:Each suggestion must be described by a single short sentence. If you can't tweet it, it's probably too long. The suggestion must appear on a line by itself, prefaced by the string "Suggestion:" For example: Suggestion: Improve right-click menus by implementing the Amazon Menu Hack
I'm not pointing this out to be anal; the CSM indicated that they are using a script to compile all of these suggestions. I would presume that if you are not using the formatting they requested, the script will overlook some or all of your post. So if you want your ideas ignored, by all means, ignore the formatting rules. |
Photon Ceray
Caesar Lile Directorate
160
|
Posted - 2013.07.25 18:53:00 -
[1198] - Quote
Suggestion: add player status for contacts list that players can choose from or write, such as "afk, busy, fighting, away...etc"
Keywords: contacts, player, status, communication, interaction |
Lygo Yatolila
Station Spinners United Collective Soul
1
|
Posted - 2013.07.25 22:46:00 -
[1199] - Quote
Suggestion: Remove "Extra materials" from blueprints that just got it increase build cost, or set a timeframe for doing it (like 1-2 expansions after the initial change) Keywords: Industry |
Krin Malatai
Trifecta Corporation
2
|
Posted - 2013.07.25 23:18:00 -
[1200] - Quote
Suggestion: Inventory option to sort by isk value
Keyword: UI |
|
Ridnic
Republic Military School Minmatar Republic
3
|
Posted - 2013.07.25 23:19:00 -
[1201] - Quote
Suggestion: Allow to mix different types of drones in the same group Keywords: Drones, UI |
Ridnic
Republic Military School Minmatar Republic
3
|
Posted - 2013.07.25 23:19:00 -
[1202] - Quote
Suggestion: In the main menu next to the "Quit Game" button, create a button to go back to the character selection screen. Keywords: UI |
Ridnic
Republic Military School Minmatar Republic
3
|
Posted - 2013.07.25 23:20:00 -
[1203] - Quote
Suggestion: In the launcher window, make a selection to login either to TQ or SiSi Keywords: Launcher |
Krin Malatai
Trifecta Corporation
2
|
Posted - 2013.07.25 23:29:00 -
[1204] - Quote
Suggestion: When mission runners earn 9.0 Standing for an agent, let them choose between two missions, and three at 10.0.
Keywords: Gameplay |
Ridnic
Republic Military School Minmatar Republic
3
|
Posted - 2013.07.26 00:13:00 -
[1205] - Quote
Suggestion: Allow to define a shortcut for the drone command "salvage" Keywords: Drones, UI |
Stegas Tyrano
GLU CANU Open Space Consultancy
570
|
Posted - 2013.07.26 00:42:00 -
[1206] - Quote
Suggestion: Allow PI users to create courier contracts from POCO's to other POCO's. Keyword: PI, Hauling Herping your derp since 19Potato --á[Proposal] - Ingame Visual Adverts |
Masao Kurata
Uncorporate
29
|
Posted - 2013.07.26 02:07:00 -
[1207] - Quote
Suggestion: Add consumed booster information to the API, mainly for cerebral accelerators. Keywords: API |
Masao Kurata
Uncorporate
29
|
Posted - 2013.07.26 02:09:00 -
[1208] - Quote
Suggestion: Add ISK/m^3 and ISK/stack to inventory filters. Keywords: UI |
TheSmokingHertog
TALIBAN EXPRESS
136
|
Posted - 2013.07.26 04:56:00 -
[1209] - Quote
Valterra Craven wrote:Suggestion: Show player names behind Market Buy and Sell orders Keywords: Market
If so, make it optional.
|
Krin Malatai
Trifecta Corporation
7
|
Posted - 2013.07.26 05:32:00 -
[1210] - Quote
Suggestion: Some Faction module Tag/Drop costs in the LP stores are FAR too high. Please drop them by a very large percentage. Keywords: Economics, RP
Notes:
Ex. #1: 1 x Federation Navy Lt. Neutron Blaster costs 18K LP, 7.2M isk, 1 x Lt Electron Blaster I, 89 x Caldari Navy Captain Insignia I, 112 x Caldari Navy Captain Insignia II, 135 x Caldari Navy Captain Insignia III. Acquiring the right tags takes months of missions or over 345Misk, if they're available. And that's for one SMALL Blaster. Unreasonable.
Ex. #2 1 x Federation Navy Neutron Blaster Cannon costs 30K LP, 12M isk, 1 Neutron Blaster Cannon, 2x Caldari Navy Commodore Insignia II, 10 x Caldari Navy Vice Admiral Insignia I, 17 x Caldari Navy Admiral Insignia I. Cost of tags on the market is about 80 to 85Misk. Total cost is about 115 to 120Misk. Three quarters the cost of a shiny new Megathron for ONE? Reasonable? Not!
Ex. #3 1 x Federation Navy Small Plasma Smartbomb costs 1 x Small Plasma Smartbomb, 168 x Caldari Navy Captain Insignia I, 210 x Caldari Navy Captain Insignia II, 253 x Caldari Navy Captain Insignia III. Cost of tags is about 672Misk! So far beyond reasonable, I don't know how to make a joke out of it. |
|
Krin Malatai
Trifecta Corporation
7
|
Posted - 2013.07.26 05:36:00 -
[1211] - Quote
Suggestion: At high traffic stations (Jita, Dodixie, Amarr, Rens), create unique stations with multiple high speed ejection exits.
Keywords: Gameplay, wheee! |
Ganthrithor
GoonWaffe Goonswarm Federation
582
|
Posted - 2013.07.26 06:44:00 -
[1212] - Quote
Suggestion: Add T2 Warp Disrupt Probes. Category: Gameplay, modules Note: Due to the inclusion of frankly ridiculous stargates with a propensity to drop ships outside of bubble range upon use, CCP should add T2 warp disrupt probes requiring graviton physics 5 that have a 25km radius. |
Dji Perich
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.07.26 07:21:00 -
[1213] - Quote
Suggestion : In case of typo error, sell item at highest buy price and buy at lowest sell price. Keyword : market
Note : Actually, when buying an item (with an additional digit), the lowest sell orders will be completed with our overpriced typo error used at sell price. A better way to handle this is to protect the buyer (or seller if this is a sell order) by selling the item at the seller price. |
Xantor Bludberry
37
|
Posted - 2013.07.26 09:29:00 -
[1214] - Quote
Suggestion: -¦-¦-¦-ü-é-+ -ü-é-Ç-â-¦-é-â-Ç-â, -â-ü-é-¦-+-¦-¦-+-+-¦-¦-Ä-ë-â-Ä-ü-Å -¦ -ü-+-ü-é-¦-+-¦ -ü -ü-â-¦-¦-Ç-¦-+-+-é-¦-é-+-+, -¦-+-é-+-Ç-¦-Å -ü -+-+-Ç-¦-¦-¦-+-¦-+-+-+-¦ -+-¦-Ç-+-+-¦-+-ç-+-+-ü-é-î-Ä -¦-â-¦-¦-é -+-é-¦-+-Ä-ç-¦-é-î -+-¦ 10 -+-+-+-â-é -¦ -ü-+-ü-é-¦-+-¦ -¦-+-+-¦-+-¦-ï-¦ -+-+-¦-â-+-+ -â -¦-ü-¦-à, -¦-é-+ -+-¦ -¦-à-+-¦-+-é -¦ -ü-+-ü-é-¦-¦ -¦-+-¦-¦-+-+-¦-+-¦-+ -¦-+-î-Å-+-ü-¦/-¦-+-Ç-+-+-Ç-¦-å-+-+.. Keywords: -¦-+-Ç-î-¦-¦ -ü -É-ñ-Ü -+-¦-+-+-+-ç-¦-¦-+-+ Note: PvP, AFK cloak griefing |
Residium Fall
Sebiestor Tribe Minmatar Republic
10
|
Posted - 2013.07.26 10:07:00 -
[1215] - Quote
Give out rookie ships dependent on Station, rather than player, race Keywords: Combat, Market |
Captain CarlCosmogasm
Cosmogasm
8
|
Posted - 2013.07.26 13:54:00 -
[1216] - Quote
suggestion: Make ships and capsules invalid targets when on grid with stargates or stations in high security space, unless they are a criminal or a war target.
keyword: hisec ganking |
Photon Ceray
Caesar Lile Directorate
163
|
Posted - 2013.07.26 14:10:00 -
[1217] - Quote
Suggestion: allow character renaming for plex while all old names are kept in a list like employment history. this will allow people who bought a character to give it a name they like and feel some ownership, while still leaving it possible for alliances and corps to check the history of a character.
Keywords: character, rename, plex, character trade, ownership |
Sakura Bound
Thundercats The Initiative.
0
|
Posted - 2013.07.26 14:28:00 -
[1218] - Quote
Increase the size of Supercarriers up to 200-300% Increase the size of Carriers by 200%
Keywords: Supercarrier, Carrier, realism
Add high res graphics as an optional download as mentioned on Fanfest
Keywords, Graphics |
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2988
|
Posted - 2013.07.26 15:18:00 -
[1219] - Quote
Nominations are now closed. The CSM will now chew through the 1,363 properly-formatted suggestions and boil them down to a final voting list.
Thank you very much to everyone who has participated in this thread! On CSM, masochism is not an option -- it's a requirement! |
Benny Ohu
Chaotic Tranquility Casoff
1248
|
Posted - 2013.07.26 15:29:00 -
[1220] - Quote
Sugges-
darn |
|
Pytria Le'Danness
Placid Reborn
24
|
Posted - 2013.07.26 16:40:00 -
[1221] - Quote
If you delete a bookmark, you get a rather useless request "Are you sure you want to delete this bookmark?".
It would be much more useful if it mentioned the name of the bookmark so you could verify that you are erasing the correct one.
Keywords: UI, Map, Bookmarks |
Gizznitt Malikite
Agony Unleashed Agony Empire
2332
|
Posted - 2013.07.26 18:52:00 -
[1222] - Quote
Suggestion: Create an anchorable object to mimick a players ships. Keywords: Space Object, Decoy, PvP. Note: See this thread for details. The gist is an object, akin to an anchorable can, that onlines and mimics a player's ship with the goal of drawing attention to the decoy.
|
Gizznitt Malikite
Agony Unleashed Agony Empire
2332
|
Posted - 2013.07.26 18:52:00 -
[1223] - Quote
Trebor Daehdoow wrote:Nominations are now closed. The CSM will now chew through the 1,363 properly-formatted suggestions and boil them down to a final voting list.
Thank you very much to everyone who has participated in this thread!
Doh... No more suggestions then... |
Salpun
Global Telstar Federation Offices Northern Associates.
623
|
Posted - 2013.07.26 19:29:00 -
[1224] - Quote
For the record and before the lock
During the time period specified to populate this list the current Little things thread https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=167795
grew over 23 pages as well most of them in the proper format for this thread. |
Masao Kurata
Uncorporate
31
|
Posted - 2013.07.27 03:16:00 -
[1225] - Quote
Suggestion: Allow modification of the quantity, minimum quantity and range for orders, for sell orders this should return units to or remove units from the appropriate hangar. Keywords: Market
...oh, too late. Well, guess this is going in the other thread. |
Yonis Kador
KADORCORP
311
|
Posted - 2013.07.29 18:25:00 -
[1226] - Quote
Trebor Daehdoow wrote:Nominations are now closed. The CSM will now chew through the 1,363 properly-formatted suggestions and boil them down to a final voting list.
Thank you very much to everyone who has participated in this thread!
I realize it's a 62 page topic, but I sincerely hope someone will at least scan through the suggestions that "weren't" properly formatted as well, Trebor. Imo, a good idea is a good idea and it should stand on its own merit - not its formatting style. j/s
YK "He who fights and runs away lives to fight another day." |
Jessica 1
Perkone Caldari State
2
|
Posted - 2013.07.31 04:49:00 -
[1227] - Quote
For god sakes stacking penalty on remote repairing. |
Jessica 1
Perkone Caldari State
2
|
Posted - 2013.07.31 04:51:00 -
[1228] - Quote
Allow installations of inventions on multiple items at the same time.
I know exactly how this should look and work but as you don't pay me to play I pay you, you can figure it out on your own and I'll just flame you went you get it wrong.
|
Jessica 1
Perkone Caldari State
2
|
Posted - 2013.07.31 04:52:00 -
[1229] - Quote
ban local spammers. again BAN LOCAL SPAMMERS! |
Jessica 1
Perkone Caldari State
2
|
Posted - 2013.07.31 04:53:00 -
[1230] - Quote
Figure out how to make multiple corp and alliance contracts at the same time. Buy and sell
|
|
Jessica 1
Perkone Caldari State
2
|
Posted - 2013.07.31 04:54:00 -
[1231] - Quote
the arrows used to anchor mods should be 3d not 2d. So you can see and use the arrows from any angle. |
Salpun
Global Telstar Federation Offices Northern Associates.
630
|
Posted - 2013.08.01 09:28:00 -
[1232] - Quote
Nice first pass on the list for the crowd sourcing and the tool on the web sight would be cooler if the web site first pages where complete. T3 switching in WH has two that almost read the same and the different drone UI ones is going to split that vote as well. Could those spots not be used fore ideas that need more awareness?
Thanks |
Castelo Selva
Selva Brasil Moon Warriors
40
|
Posted - 2013.08.01 11:43:00 -
[1233] - Quote
Trebor Daehdoow wrote:3) Community Prioritization (August 1st - 14th)
The top 99 items (as determined and ranked by the CSM) will be presented to the community for prioritization, in a similar manner to the previous crowdsourcings. We also intend to analyze the data in new ways (including using the same Wright-STV method used in the CSM elections), and the raw data will be made available to the community for further analysis. The CSM would like to thank all participants in advance for taking the time to help improve the game. We greatly appreciate your efforts.
So, today (August 1st), link to "fase3", please.
I am anxious to see the results / top 99.
Castelo
|
Jessica Danikov
Ubuntu Inc. The Fourth District
104
|
Posted - 2013.08.01 19:55:00 -
[1234] - Quote
Rather disappointing that the one about using letters such as 'k' and 'm' in number fields to represent big numbers didn't make it. Seemed like a very obvious one to me. |
Random Woman
Federal Navy Academy Gallente Federation
53
|
Posted - 2013.08.02 16:49:00 -
[1235] - Quote
Random Woman, 01, 10, 06, 24, 95, 54, 32, 50, 41, 12, 13, 17, 67, 84 |
Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
134
|
Posted - 2013.08.02 19:57:00 -
[1236] - Quote
Is the link in http://wiki.eveonline.com/en/wiki/CSM8_%22Reasonable_Things%22_Voting_List correct? |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
647
|
Posted - 2013.08.02 20:19:00 -
[1237] - Quote
It's too bad the additional suggestions in the original thread that started this whole thing (found here: https://forums.eveonline.com/default.aspx?g=posts&t=167795) were not included.
This dev blog posting was rather vague on whether to post it in that thread or this thread - as i read it - so many good suggestions from others were sadly left out. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
PongTong
BuYao Corp
1
|
Posted - 2013.08.03 06:33:00 -
[1238] - Quote
PongTong, 86, 15, 70, 29, 12, 02, 73, 48, 65, 83, 64, 27, 68, 33, 63, 14, 53, 01, 13, 41, 03, 54, 66, 67, 69, 46, 95, 99, 07 |
Taliah Meyhin
222
|
Posted - 2013.08.04 09:20:00 -
[1239] - Quote
Trebor Daehdoow wrote:Nominations are now closed. The CSM will now chew through the 1,363 properly-formatted suggestions and boil them down to a final voting list.
Thank you very much to everyone who has participated in this thread! Oh nooo... It seems I arrived too late.
I didn't know about your initiative and now the ideas I have posted (about adding Smart Filters and a Quick Search box on the Overview) haven't been added to your suggestions list.
Sad sad reality.. Please CCP, have a look at these ideas : Overview Filters // new Fleet UI
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Varesk
Origin. Black Legion.
451
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Posted - 2013.08.04 21:38:00 -
[1240] - Quote
Option to turn off the Sensor Overlay, An off button for the system scan that works. ie. when i turn it off, it stays off between jumps and docking/undocking. |
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Fyrkraag
Ganja Labs Exodus.
16
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Posted - 2013.08.05 23:36:00 -
[1241] - Quote
Probably too late, but here is to the force being with me.
Suggestion: Multiple soundcard support Keywords: Hardware, Settings
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Seamus Donohue
EVE University Ivy League
40
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Posted - 2013.08.07 23:04:00 -
[1242] - Quote
Suggestion: Change measurement units (for display purposes) to eliminate extra zeroes. Keywords: UI, Everyone
Examples: The tracking speed on a capital turret would be 6 milliradians/second instead of 0.006 radians per second. The mass of a Titan is 2,000 kilotons instead of 2,000,000,000 kilograms. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |
Rusty Todako
Jedi Knight's Orden Jedi Path
0
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Posted - 2013.08.09 04:42:00 -
[1243] - Quote
remove the trialny accounts which age is more senior than 3 years, and on them there was no activity more than three years. Thereby to release busy names of characters. Keywords: accounts, username, trial |
Esppiton
School of Applied Knowledge Caldari State
0
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Posted - 2013.10.11 12:53:00 -
[1244] - Quote
Suggestion: -ö-+-¦-¦-¦-+-é-î -¦ -¦-+-+-é-¦-¦-ü-é-+-+-¦ -+-¦-+-Ä, -+-Ç-+ -¦-+-+-¦-¦ -+-¦ -+-¦-+-¦-¦-+-+-¦ -é-+-¦-¦-Ç-¦ -¦ -+-¦-+-¦ -+-+-ü-î-+-¦ -+-+-+ -+-¦-+-¦ -ç-¦-é-¦, -+-â-+-¦-é "-í-+-à-Ç-¦-+-+-é-î -ü-ü-ï-+-¦-â -+-¦ -å-¦-+-ï" Keywords: -Ç-ï-+-+-¦, -é-+-¦-¦-Ç
Examples: -¥-¦-¦-é-+ -+-¦-+-+ -é-+-¦-¦-Ç -+ -ü-+-à-Ç-¦-+-+-é-î -+-¦ -+-¦-¦-+ -ü-ü-ï-+-¦-â -¦ -+-¦-+-¦ -Ç-ï-+-¦-¦ -+-¦ -+-Ç-+-¦-+-¦-+-¦, -+-¦-+-¦-¦-+ -ü-é-+-+-é -â-¦-¦-+-+-ç-+-é-î -ü-+-+-ü-+-¦ -é-+-¦-¦-Ç-¦ -¦-+ 5-ê-é -+ -ì-é-+ -ü-é-¦-+-+-¦-+-é-ü-Å -+-¦-ü-é-+-Å-ë-¦-¦ -¦-+-+-+-¦-+-+-¦ -¦-+-+-î-Ä. -Ü-¦-¦-¦-ï-¦ -é-+-¦-¦-Ç -+-ü-¦-¦-é-î -¦-Ç-â-ç-+-â-Ä, -¦-¦-¦-ï -+-é-+-¦-Ç-¦-+-+-é-î -¦-¦-+ -¦ -ü-+-+-ü-¦-¦ -é-+-¦-¦-Ç-+-¦ -Ç-ï-+-¦-¦ -+ -+-¦ -¦-¦-¦-¦-+-+ -¦-+-+-¦-+-â-é-î "-í-+-à-Ç-¦-+-+-é-î -ü-ü-ï-+-¦-â -+-¦ -å-¦-+-ï" -á-¦-ç-î -+-¦-¦-é -+-+-¦-+-+-+ -+ -¦-+-+-é-¦-¦-ü-é-+-+-¦ -+-¦-+-Ä-ê-¦-¦ -+-Ç-+ -¦-+-+-¦-¦ -+-+ -+-¦-+-¦-¦-+-+-Ä -é-+-¦-¦-Ç-¦ -¦ -º-É-ó-ò -+-+-+ -ƒ-ÿ-í-¼-£-ò. -ƒ-+ -¦-+-+-¦-â -¦-¦ -+-¦ -Ç-¦-¦-+-î-+-ï-¦ -é-+-¦-¦-Ç -+-¦ -ü-¦-+-¦-¦-¦ -+-+-+ -¦-¦-Ç-¦-+, -ì-é-+-¦-+ -+-â-+-¦-é-¦ -+-¦ -+-â-¦-+-+, -é-¦-+ -+ -é-¦-¦ -+-à -+-+-+-¦-+ -Ç-¦-+-+-ï-à.
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E6o5
Tyler Durden Demolitions
55
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Posted - 2013.10.12 11:43:00 -
[1245] - Quote
suggestion: have destroyed sma drop ships (again) keyword: pos
fix what you have broken |
E6o5
Tyler Durden Demolitions
55
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Posted - 2013.10.12 11:45:00 -
[1246] - Quote
suggestion: link the system/station in mails of locator agents keyword: ui
.. because i want to fly to the target |
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