Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Two step
Aperture Harmonics K162
3869
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Posted - 2013.07.11 17:26:00 -
[31] - Quote
Suggestion: Add itemID to killmails for the lost ship Keywords: API Note: This would be useful for asset tracking, to match up ships from the assets API to lost ships from killmails. Bonus points for putting attacker itemIDs, so we can track kills per ship CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:28:00 -
[32] - Quote
Suggestion: i want the fitting tool to use items from all hangars i have access to, in a priority set by me, not the game Keywords: UI We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Kenneth Skybound
The Scope Gallente Federation
61
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Posted - 2013.07.11 17:28:00 -
[33] - Quote
Suggestion: Remove ECM Drones Keywords: ECM, Drones, Combat Note: ECM is a rough topic and fixing it isn't easy. The modules have been balanced but the drones, due to chance based, are too powerful. Until a fix is found, they are better removed. (See how the meta develops without them) |
Gilbaron
Free-Space-Ranger Nulli Secunda
903
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Posted - 2013.07.11 17:32:00 -
[34] - Quote
Suggestion: i want to give my alts (and some other people) access to my hangars Keywords: basically every aspect of the game Note: it is a major pain in the ass to manage assets across multiple accounts, this would make the life of everyone using more than one account much easier We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Chitsa Jason
Infinity Explorers Exhale.
602
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Posted - 2013.07.11 17:33:00 -
[35] - Quote
Suggestion: Add second static to Class 4 wormholes Keywords: Wormholes, exploration
CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chitsa Jason
Infinity Explorers Exhale.
602
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Posted - 2013.07.11 17:34:00 -
[36] - Quote
Suggestion: Change black hole effect to something more useful Keywords: Wormholes
CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chitsa Jason
Infinity Explorers Exhale.
602
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Posted - 2013.07.11 17:36:00 -
[37] - Quote
Suggestion: Make Dscan angle slider more UI friendly. Also add AUs to dscan. Keywords: Scouting, exploration, UI CSM8 Member Twitter:-á@ChitsaJason Skype: Casparas
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Chribba
Otherworld Enterprises Otherworld Empire
8860
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Posted - 2013.07.11 17:40:00 -
[38] - Quote
Keep up the good work!
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Gilbaron
Free-Space-Ranger Nulli Secunda
904
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Posted - 2013.07.11 17:42:00 -
[39] - Quote
Suggestion: Setting up shortcuts via a list is massively unpractical, there are better ways to do this, read the note Keywords: UI Note: this is how it's done in some other games i played:
1. start the process by pressing a shortcut (something exotic like Shift +Alt + F7. As a result, the current UI freezes up and everything that can be mapped to a button gets highlighted 2. click the thing you want mapped to a shortcut 3. game asks for the shortcut 4. press the shortcut you want that action to be mapped to 5. press Shift + Alt + F7 again to safe the new shortcut 6. profit We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Two step
Aperture Harmonics K162
3872
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Posted - 2013.07.11 17:43:00 -
[40] - Quote
Suggestion: Make the assembly line selection for industry jobs default to the first free slot in the same location as where you last installed a job Keywords: Industry, UI CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Noriko Mai
893
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Posted - 2013.07.11 17:43:00 -
[41] - Quote
Suggestion: Make the Filters in the inventory OR linked, not AND. Keywords: inventory
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Klingon Admiral
Black Hole Cluster
32
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Posted - 2013.07.11 17:44:00 -
[42] - Quote
Suggestion: Let skills from the character sheet generate links when dragged into chat. Keywords: UI |
Takari
Brave Newbies Inc. Brave Collective
0
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Posted - 2013.07.11 17:44:00 -
[43] - Quote
Suggestion: Allow us to create tabs/sections in Cargo Holds, Station Holds, Ship Hangar, etc |
Richter Enderas
Sniggerdly Pandemic Legion
299
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Posted - 2013.07.11 17:45:00 -
[44] - Quote
Suggestion: Let us save our entire UI configuration (window positions, overview tabs and settings, chat channels, etc) so I can one-click import them across multiple characters and accounts and have the exact same setup on all of them. Keyword: UI |
Omanth Bathana
GoonWaffe Goonswarm Federation
1
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Posted - 2013.07.11 17:47:00 -
[45] - Quote
Suggestion: Move skills check when fitting modules to onlining. Keywords: UI, PVP, Fitting, Logistics Note: Currently, if I right-click and then click "fit to ship" on a module I do not have the skill requirements for, the module does not leave my hangar and does not go onto the ship. As someone who imports materials and then contracts fitted ships to null-sec alliance members, this means I have to either (1) Inconvenience my buyers by forcing them to fit half of a ship or (2) limit myself to importing only ships I can completely fit. If instead, the "fit to ship" option first fit the module to the ship offline, then attempted to online the module with a skill check, this would allow individuals to more easily get fitted ships to the front lines of major null-sec wars. Alternatively, adding a "fit to ship offline" option that bypasses the skill check and requires the user to online the module manually (with the appropriate skill check) would be acceptable. |
Harvey James
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.07.11 17:48:00 -
[46] - Quote
Suggestion: Improve drone performance and UI Keywords: Drones UI
Note: Drones UI is poor and needs to be more friendly and with more options. Drones themselves need to be better balanced and more role based and unique features Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Mike Azariah
Gallente Benevolence Association
406
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Posted - 2013.07.11 17:49:00 -
[47] - Quote
Add double click directional piloting to tutorial Keyword: Tutorial
Allow bookmark folders to be nested Keyword UI
Add stop watch and countdown with alarm features to the game clock Keyword UI
(just three at a time to allow processing)
m Mike Azariah-á CSM8 |
Sarah Olson
Alpha United Industries Inc.
2
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Posted - 2013.07.11 17:51:00 -
[48] - Quote
Suggestion: In the Universal Inventory, make filters on/off state persistent through closing and opening the inventory. Keywords: UI, Inventory Notes: I organize all my assets with station containers and use a filter so I don't see the containers in my inventory windows, just the tree. Every time I close the inventory window the filter reverts to off. This is really annoying because I rarely need to see my containers in the window and their are so many it clutters a lot of room. |
Jung Zing
Astral Industrials Space Vikings Alliance
0
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Posted - 2013.07.11 17:52:00 -
[49] - Quote
Suggestion: Improve the drone interface, e.g. with buttons do make all active drones engage or return Keywords: Drones, UI Note: The current drone interface seems to be lacking greatly, as the context-menu is the only way to interact with it, using the mouse, and this is far too slow in the midst of combat. Another option could be something like a few buttons to launch a few preset groups of drones |
Mike Azariah
Gallente Benevolence Association
406
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Posted - 2013.07.11 17:52:00 -
[50] - Quote
Add lesson on turret tracking and gun ranges to tutorial Keyword: Turtorial
Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec Keyword:Ship balancing
Be able to reprocess slaves into 'freed slaves' and Freed slaves back into slaves Keyword:Market, Industry
m
Mike Azariah-á CSM8 |
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Harvey James
Deep Core Mining Inc. Caldari State
192
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Posted - 2013.07.11 17:54:00 -
[51] - Quote
Suggestion: Improve Corp interface and functions Keywords: UI
Note: Corp roles are so buggy and awkward ... some default roles would be nice and easy to edit names. A general uplift would be nice with more functions/options Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Mike Azariah
Gallente Benevolence Association
410
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Posted - 2013.07.11 17:55:00 -
[52] - Quote
Throttling back of throttle of AB or MWD cuts the cap usage Keyword: Modules
Increase skill queue to 48 hours Keyword: Skills
Add an option for quick delivery bonus for courier contracts Keyword: Contracts?
m Mike Azariah-á CSM8 |
Mike Azariah
Gallente Benevolence Association
410
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Posted - 2013.07.11 17:56:00 -
[53] - Quote
and because so many have asked I ask for it . . .
Option to put undock button back where our stupid muscle memory STILL thinks it is Keyword: UI Mike Azariah-á CSM8 |
DarklordKarn
North Eastern Swat Pandemic Legion
3
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Posted - 2013.07.11 17:56:00 -
[54] - Quote
Suggestion: Referendum on removing and banning CSM.
Failing to meet the needs of the eve community, which it is meant to represent, over that of the council's own political agendas. |
Harvey James
Deep Core Mining Inc. Caldari State
195
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Posted - 2013.07.11 17:58:00 -
[55] - Quote
Suggestion: Module Tiercide Keywords: modules
Note: A more role based rather than meta/tier system would be great. Also all T2 mods should require a lv5 skill to use without needing multiple other lv5 skills first. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |
Wiu Ming
Shadows Of The Federation Drunk 'n' Disorderly
49
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Posted - 2013.07.11 17:59:00 -
[56] - Quote
Suggestion: Significantly (double or more) increase the number of contacts/watchlisted players (currently at 1,024). |
Altrue
Exploration Frontier inc
455
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Posted - 2013.07.11 18:03:00 -
[57] - Quote
Suggestion: Create smaller variations of the Large Micro Jump Drive for smaller ship classes. Keywords: Module Note: Smaller versions could have less range and charge time, or even multiple variations with high range/high charge time and low range/low charge time.
Suggestion: Modify the acceleration and deceleration time for the warp tunnel to match ship mass and skills (by adding a new skill). Keywords: Skills, Navigation Note: Of course having an associated module would be cool.
Suggestion: Boost the efficiency of the ECCM module in low slot. Keywords: ECM, ECCM, Module
Suggestion: Create a new script for heavy interdictors that prevent ships inside the bubble from being probed with combat probes Keywords: Scanning, Heavy Interdictor, Module Note: This simple new script would enable new ways of sniping. G££ <= Me |
Cibil McDuff
In Exile. Imperial Outlaws.
0
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Posted - 2013.07.11 18:05:00 -
[58] - Quote
Add a visual effect to all those affected by OGBs.
This would be very helpful in lieu of an actual OGB fix. Thanks! |
Mike Azariah
Gallente Benevolence Association
410
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Posted - 2013.07.11 18:05:00 -
[59] - Quote
Add a sword icon or other award/medal to indicate PLAYERS and CORPS that have been constant in the game for 10 years Keyword: Player retention Mike Azariah-á CSM8 |
Pic'n dor
Epsilon Lyr Nulli Secunda
0
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Posted - 2013.07.11 18:09:00 -
[60] - Quote
Suggestion : autopilot warp in distance less than 15km (like random distance between 2500m and 15 000m, normal law distribution ?) Keywords : UI, world shaping
Note : can be applied to spawn position after jumping |
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