Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Diomedes Calypso
Aetolian Armada
99
|
Posted - 2013.07.13 01:39:00 -
[451] - Quote
SMS verification of computers you log in from (with time options on number of weeks that validation should remain good for) |
Diomedes Calypso
Aetolian Armada
99
|
Posted - 2013.07.13 01:46:00 -
[452] - Quote
Suggestion: A Better Selection of EVE t-shirts and a more intuitive way to get to the store, so I can give you some real $ as I only use plex bought with trading profits to play the game .
Keywords: T-shirts, Store
Suggestion: Button from EVE gate to account management screen to get API keys and verify password again if necessary without leaving the api key page.
Keywords: API Key |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:01:00 -
[453] - Quote
Suggestion: Make a new population mechanic for space stations and a crew hiring mechanic for flying spaceships
Keywords: Spacestation, Crew, Population, New Mechanic, Hostages
Note: There would be new manufacturing options for supporting the population such as water and different types of food. There would be new ships specifically for ferrying people. Population centers on planets and moons could be established and fought over. People could be hired (if free) or bought (if a slave). This would nicely implement the tensions between the Amarr and Minmatar Empires and allow Minmatar players to fight for the freedom of their npc brothers. This would also give players another reason to join either of those two races. Players could even have a family. Players could also skill up crew members which would provide bonuses for ships. Cloning options should be provided, but their initial setup fees should be exorbitant. (The player never saw the high cost of clone setup because it occurred in their characters backstory. There could even be a player run cloning industry, but once a clone is setup it would be impossible to delete it from the game. One other thing, allow for hostage situations. |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:07:00 -
[454] - Quote
Suggestion: Allow npc bounties to be added to your wallet sooner than the current time delay
Keywords: Bounty
Note: Have a collect bounties button, but also have it automatically added after a time if that button is not clicked. |
Jayden Sunfire
Sunfire Corporation
14
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Posted - 2013.07.13 02:16:00 -
[455] - Quote
Suggestion: Add an option to orbit a ship so that you remain perpendicular to another selectable ship, or just allow the orbital plane to be adjustable
Keywords: Orbit, Speed Tanking
Note: Not having control of the orbital mechanics significantly inhibits the use of speed tanking ship classes |
Jayden Sunfire
Sunfire Corporation
14
|
Posted - 2013.07.13 02:21:00 -
[456] - Quote
Suggestion: Orbital approach should happen in a spiral with the angle of approach set by the player
Keywords: Orbit, Speed Tanking
Note: This would facilitate speed tanking type gameplay by replacing the current mechanic of double clicking in ambiguous directions with ambiguous results |
Jayden Sunfire
Sunfire Corporation
15
|
Posted - 2013.07.13 02:25:00 -
[457] - Quote
Suggestion: Allow individual customs offices to added or removed from the overview on a per system basis
Keywords: Customs Office, Overview
Note: If I have three customs offices that I need to access then I don't want to see all ten or none at all in the overview |
Mike Azariah
Gallente Benevolence Association
452
|
Posted - 2013.07.13 02:31:00 -
[458] - Quote
Suggestion: Add new factions of incursions. Pirate fleets Keywords: Incursion
Suggestion: Bookmark management for the in game browser Keywords: In Game Browser
Suggestion: Rename 'Withdrawal' in incursions to 'Escalation' and THAT is when the Revenant (Mom) appears. At that point the influence begins to climb 4% per hour regardless of pilot actions, when it hits 100% the incursion closes. Keywords: Incursions
m Mike Azariah-á CSM8 |
Jayden Sunfire
Sunfire Corporation
15
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Posted - 2013.07.13 02:34:00 -
[459] - Quote
Suggestion: Projectile weapons automatically begin firing again when the ammunition has been automatically reloaded
Keywords: Combat, Reloading |
Jayden Sunfire
Sunfire Corporation
15
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Posted - 2013.07.13 02:46:00 -
[460] - Quote
Soko99 wrote:Jayden Sunfire wrote:Suggestion: Allow autopilot to warp to 0 on gates in order to encourage people to fly AFK
Keywords: Autopilot
Note: I think people should not be penalized by the game for being AFK when gate camps could do a much better job I actually like this idea.. :D but I'm quite sure this supposed to be only for serious and non troll suggestions.
I actually meant it seriously since discouraging people from going AFK appears to be the only reason that they don't already allow autopilot to warp to zero. I really hope they implement this since it would be good for both sides of the hauling/gatecamp scene. |
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Flamespar
Woof Club
625
|
Posted - 2013.07.13 02:48:00 -
[461] - Quote
Suggestion: allow players to invite other players to their CQ Keywords: Incarna, avatar, WiS
Suggestion: fix the NeX store UI Keywords: avatar
Suggestion: allow players to climb down stairs to pod Keywords: Incarna, avatar, WiS
Suggestions: ability to view 3d previews of dust514 items in eve Keywords: Dust514 I can post on a forum, therefore I represent everyone. |
Na Kahm
Center for Advanced Studies Gallente Federation
4
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Posted - 2013.07.13 03:04:00 -
[462] - Quote
Suggestion: fix the skills for exhumers and ore command ships, right now it takes a new player 14 days and some odd hours to fly a ore command ship, but 25 days and some odd hours to fly a exhumer., should take longer to be in command of a fleet than it takes to pilot a exhumer |
Valerie Tessel
Center for Advanced Studies Gallente Federation
499
|
Posted - 2013.07.13 05:22:00 -
[463] - Quote
Suggestion: Add Slay table to CQ like you planned to at one point. Keywords: CQ, Minigame Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Valerie Tessel
Center for Advanced Studies Gallente Federation
499
|
Posted - 2013.07.13 05:23:00 -
[464] - Quote
Suggestion: Port Eve Offline from Fanfest 2013 to play from Eve client Keywords: Arcade, Retro Support Aegis Destroyers: https://forums.eveonline.com/default.aspx?g=posts&t=97610 |
Shosuro Nakaga
Fly With The Beer Initiative Associates
0
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Posted - 2013.07.13 05:37:00 -
[465] - Quote
Hi CCP,
Please make a possibility to create vote for LOCK/UNLOCK multiple BPO's at once. I hate to click 1000 times to lock/unlock all bpo's voting. Thanks. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:43:00 -
[466] - Quote
Suggestion: Allow capitals in highsec but disable all offensive weapons and boosting abilties (purely eyecandy) Keywords: immersion, awesomesauce |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:44:00 -
[467] - Quote
Suggestion: Scale all ships appropriately, particularly those that can carry other ships unpackaged Keywords: realism, immersion |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:47:00 -
[468] - Quote
Suggestion: Dynamic NPC traffic (including warping traffic) in systems according to popularity (mostly industrial, commuter traffic) Keywords: immersion, realism Comments: Jita for example should be a hive of activity everywhere, not just on 4-4. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 05:55:00 -
[469] - Quote
Suggestion: Motherships (much larger than titans) Keywords: mothership, AOE, multi-pilot, blanaced iwin Comments: one per alliance at a time, minimum alliance member count, minimum 12 month build time and insanely resource intensive. AOE doomsday with huge reload and ability to track all ship classes. Can turn a battle on its own but the cost of losing one should be immense. Only real counter would be many titans. Mutiple pilots per mothership |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:08:00 -
[470] - Quote
Suggestion: Brackets in space scale with ship size relative to your position Keywords: UI, Sense of Scale Comments: Would give the user a better sense of scale of ships relative to themselves |
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T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:12:00 -
[471] - Quote
Suggestion: Make planets solid, prevent ships from flying too close through gravity effects/warnings and atmosphere effects Keywords: immersion, realism Comments: this refers to approaching a planet at sub-warp speeds not during warps - they are already handled very well now. |
T1nyMan
Interstellar Solutions Agency
41
|
Posted - 2013.07.13 06:17:00 -
[472] - Quote
Suggestion: Relaistic npc navy fleet amassing along FW HS borders and racial borders where lore supports Keywords: Immersion, realism Comments: Should include navy capital fleets, smaller fleets could move around in low sec systems warping from clestial to celestial on patrol. Fleets should engage pilots with similar mechanics as now.. No more random orbiting ships though.. ships should present as a fleet for effect. |
AurielS
Dirt Nap Squad Dirt Nap Squad.
38
|
Posted - 2013.07.13 06:30:00 -
[473] - Quote
Suggestion: Jump Bridge action using the Radial Menu. Keywords: UI, radial menu, jump bridge Note: I don't know how it works for Titans, but as it's now you can't jump through a Black Ops using the radial menu. |
gramafon
Sacred Temple Darkness of Despair
22
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Posted - 2013.07.13 06:55:00 -
[474] - Quote
Suggestion: -ÿ-+-+-¦-+-+-é-î -+-+-Ç-Å-¦-+-¦ -ü-+-Ç-é-+-Ç-+-¦-¦-+ -ü-¦-+-+-+-¦ -¦ -+-¦-+-¦ -+-¦-Ç-ü-+-+-¦-¦-¦.
Keywords: -í-¦-+-+-ï, -+-¦-Ç-ü-+-+-¦-¦, -+-Ç-+-¦-¦-ç-¦-¦
Note: -í-¦-¦-ç-¦-ü -+-ç-¦-+-î -+-¦ -â-¦-+-¦-+-+ -+-Ç-+-ü-+-¦-é-Ç-+-¦-¦-é-î -ü-¦-+-+-ï -¦ -+-¦-+-¦ -+-¦-Ç-ü-+-+-¦-¦-¦, -+-+-é-+-+-â -ç-é-+ -+-+-+ -ü-+-Ç-é-+-Ç-â-Ä-é-ü-Å -¦ -¦-+-ä-¦-¦-+-é-+-+-+ -+-+-Ç-Å-¦-¦-¦. -æ-ï-+-+ -¦-ï -+-Ç-+-ü-é-+ -+-¦-+-¦-ç-¦-é-¦-+-î-+-+ -+-+-+-¦-+-+-é-î -+-+-Ç-Å-¦-+-¦ -ü-+-Ç-é-+-Ç-+-¦-¦-+ -+-¦ "-ü-+-ï-ü-+-+-¦-+-¦" -+-+-+ -ü-¦-¦-+-¦-é-î -+-+-¦-¦-Ç-â-+-+-ï -ü-¦-+-+-+-¦. -¥-¦-+-Ç-+-+-¦-Ç -+-+--+-+-Ç-Å-¦-¦-â -ê-+-+ -¦-ï -£-+-+-+-¦-é-¦-Ç-ü-¦-+-¦ -¦-+-Ç-¦-¦-+-+ -+-é -ä-Ç-¦-¦-¦-é-+-¦ -¦-+ -é-+-é-¦-+-¦, -+-¦-é-¦-+ -É-+-+-¦-Ç-ï -+ -é.-¦. -ó-¦-¦ -¦-¦ -+-é-¦-¦-+-î-+-+-¦ -+-+-¦-¦-Ç-â-+-+-+-¦ -¦ -ì-é-+-¦ -¦-¦ -¦-¦-é-¦-¦ -ü-¦-¦-+-¦-é-î -ü-¦-+-+-ï -¦-+-Å -é1 -+ -+-é-¦-¦-+-î-+-+ -¦-+-Å -é2 (HIC, HAC, Recon -+ -é.-¦.). -ÿ-+-+-¦-+-+-é-î -ü-+-Ç-é-+-Ç-+-¦-¦-â -+-¦ -é-+-+-î-¦-+ -¦ -¦-¦-é-¦-¦ -ü-¦-+-+-+-¦ -+-+-+-+-é-+-Ç-+-¦-¦-+-+-Å -¦-+-Ç-¦-¦-+-¦-¦, -+-+ -+ -¦ -+-ü-é-¦-+-î-+-ï-à. |
The Legendary Soldier
Cold Skies
10
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Posted - 2013.07.13 07:37:00 -
[475] - Quote
Suggestion: If I am already running the maximum number of research jobs, and i try to start a new one - fail immediately rather than at the last step. Need to place a high-sec POS? Premade corps for sale, or your corp's standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:43:00 -
[476] - Quote
Suggestion: add second static to C4 wormholes Keywords: wormholes, exploration W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:44:00 -
[477] - Quote
Suggestion: add personal SMAs Keywords: wormholes, POS W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:45:00 -
[478] - Quote
Suggestion: make having additional static (random?) wormhole connection part of Black Hole effect Keywords: wormholes, exploration W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:46:00 -
[479] - Quote
Suggestion: enable e-war drones to be put on assist Keywords: drones, UI W-Space Realtor |
Axloth Okiah
Future Corps Sleeper Social Club
103
|
Posted - 2013.07.13 07:50:00 -
[480] - Quote
Suggestion: increase the number of roaming and random WHs across the w-space Keywords: wormholes, exploration W-Space Realtor |
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