Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
War Kitten
Panda McLegion
2339
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Posted - 2013.07.12 11:36:00 -
[301] - Quote
Suggestion: Add a configurable delay to the list-stack effect on mouse-over of brackets in space. Keywords: UI
I find that without a good mob to provide one for them, most people would have no mentality at all. |
War Kitten
Panda McLegion
2339
|
Posted - 2013.07.12 11:38:00 -
[302] - Quote
Suggestion: Allow bookmarks to show as brackets in space. Keywords: UI
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
0
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Posted - 2013.07.12 11:59:00 -
[303] - Quote
Suggestion: Allow dragging of fleet members from the Overview to the Watchlist Keywords: UI |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
0
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Posted - 2013.07.12 12:00:00 -
[304] - Quote
Suggestion: Display the ship-type of the broadcasting ship in Broadcast history Keywords: UI PvP Note: This would for example allow Logistics ships to better prioritize targets for reps. |
Psyren Gaterau
Me and my muli
1
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Posted - 2013.07.12 12:03:00 -
[305] - Quote
Suggestion: Add a "launch drones" shortcut that lets you click a drone or drone group Keywords: UI, Drones |
T'urin T'urambar
Outer Space Strategic Fleet
0
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Posted - 2013.07.12 12:29:00 -
[306] - Quote
Suggestion : Make loots from NPC pirates more useful and less of just things to sell and reprocess (or vice-versa). Keyword : PvE, Loot, Missionning, Complexes Note : Do you know the Monster Hunter games ? I've only played the Freedom Unite one, but in these, you can get carves from the monsters you've slain, and you need a certain amount of these carves to forge and/or ameliorate your weapons and armors. That is what makes killing monsters useful and rewarding and that what makes me keep playing the game, and I think it could be appliable in Eve with NPC pirates you slay in missions and complexes and help making PvE more interesting. |
Jowen Datloran
Science and Trade Institute Caldari State
561
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Posted - 2013.07.12 12:52:00 -
[307] - Quote
Suggestion: Allow COSMOS missions to be repeated every 3-12 months. Keywords: PvE, Missions Mr. Science & Trade Institute, EVE Online Lorebook-á |
Agnor BooK
Mr. Wednesday's Privateers
7
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Posted - 2013.07.12 13:03:00 -
[308] - Quote
Suggestion: Add secondary high slots to large ships for fitting small turrets or missiles. Keywords: Solo PVP, Solo PVE, Fleet
Notes: Two or three high slots on a battleship reserved for small turrets wouldn't drastically change the firepower of the ships, but would give those larger ships a defense against NPC frigates and PVP drones without taking away from their firepower against their intended targets of enemy battleships/battlecruisers. This could be done by adding a secondary set of high slots for close support/local area weapons to ships in battleship size or larger. Not having any bonuses to the small turrets means that the battleships likely wouldn't have the firepower to solo-kill another player in an interceptor, but a group of them could pose a threat to one that they couldn't before without losing their own firepower against other ships in their class. |
Vartan Sarkisian
Inner Visions Of Sound Mind
75
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Posted - 2013.07.12 13:05:00 -
[309] - Quote
Allow a full test deployment of PI structures and links to ensure you have the PG/CPU before hitting submit... currently in certain situations you have to submit before finishing the whole colony. I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Vartan Sarkisian
Inner Visions Of Sound Mind
75
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Posted - 2013.07.12 13:13:00 -
[310] - Quote
Suggestions: Allow to set up multiple manufacture and invention jobs of the same type in a POS (or even in NPC stations)
Notes: Imagine you have 5 t2 BPC of the same item, you want to set up 5 jobs all the same and yet at the moment you have to do every single selection one by one. If I drop my hypothetical 5 BPC in a a POS hanger as long as I have all the materials and necessary things, i should be able to kick of those 5 jobs in one go rather than one at a time. Same for inventions.
Keywords: UI, POS, Manufacturing I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
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Meditril
T.R.I.A.D
301
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Posted - 2013.07.12 13:22:00 -
[311] - Quote
I really appreciate this approach of product management! |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
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Posted - 2013.07.12 13:33:00 -
[312] - Quote
Suggestion: A remember button for the invention window.
Keywords: UI, Invention, Industry, POS |
Vartan Sarkisian
Inner Visions Of Sound Mind
77
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Posted - 2013.07.12 13:33:00 -
[313] - Quote
Suggestion: Be able to remove/sell back/transfer loyalty points.
notes: I have a number of loyalty points for people that I am never going to mission for again, in the quest for tidyness I would like to get rid of them, either sell them back or just plain delete them, if selling back it would just be a nominal amount (maybe a few isk per point) or if transferring there has to be a minimum fee per point.
keywords: MIssions, Loyalty Points I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Broker Agent
Republic Military School Minmatar Republic
4
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Posted - 2013.07.12 13:36:00 -
[314] - Quote
Suggestion: Walking in station stuff, nuff said. Keywords: WiS, Avatar, Incarna |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
2
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Posted - 2013.07.12 13:43:00 -
[315] - Quote
Suggestion: Attenuate the jumping / bridging sound in large fleets Keywords: Sound Blob Notes: (Insert Eve-has-sound joke) The volume seems especially loud on a titan or jump bridge, but gates can be surprisingly loud as well. Either make the sound effect much quieter by default, or implement something like |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
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Posted - 2013.07.12 13:47:00 -
[316] - Quote
Suggestion: Place the rebalacing of POS modules earlier in the rebalancing queue.
Keywords: POS, POS modules, rebalancing |
Un Ravel
Eighty Joule Brewery Goonswarm Federation
2
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Posted - 2013.07.12 13:49:00 -
[317] - Quote
Suggestion: Remove (or otherwise cap) drone assist mechanic Keywords: GameMechanic PvP Balance AutomatingGameplay Notes: This reduces 250 players to non-players as there is nothing for them to do after assisting the drones to the designated drone anchor. No need to lock targets, cycle guns or even communicate orders. Nothing to do but sit in space and play a different game that actually encourages interactivity. |
Biron Soringard
Enheduanni holdings The Enheduanni
2
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Posted - 2013.07.12 13:51:00 -
[318] - Quote
Suggestion: Swap T3 subsystems within a POS. Keywords: Strategic Cruiser, Tech 3, Subsystem, Starbase, POS, Wormhole Notes: One benefit of Tech 3's is their versatility when able to change subsystems. This versatility isn't able to be used in POSes, so I have to own 2-3 Tech 3's of a given type if I want to run more than one static subsystem configuration. |
Davon Mandra'thin
Rotten Legion Ops
153
|
Posted - 2013.07.12 13:54:00 -
[319] - Quote
Suggestion: Start development on the Avatar Exploration prototype. Keywords: Avatar, WiS, Incarna, Content
Suggestion: Add in the 100 or so clothing items that have not yet got a pricing structure but are otherwise finished. Keywords: Avatar, WiS, Incarna, Clothing, NeX Notes: CSM minutes stated that in excess of 100 clothing items were ready for release, but as yet, unreleased.
Suggestion: Update NeX store to accomodate more clothing items and accessories. Keywords: Avatar, WiS, Incarna, Clothing, NeX
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Jowen Datloran
Science and Trade Institute Caldari State
565
|
Posted - 2013.07.12 14:01:00 -
[320] - Quote
Suggestion: introduce new in game sources for character clothing pieces. Ex. Mission rewards, rat drops, data canisters, etc. Keywords: PvE, WiS, Avatars Note: While fluff items are nice and all, they become much more interesting when you can wear them. Mr. Science & Trade Institute, EVE Online Lorebook-á |
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Skalle Pande
Teknisk Forlag
2
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Posted - 2013.07.12 14:07:00 -
[321] - Quote
Suggestion: Use the choice of tribe/bloodline/whatever for something in gameplay Keywords: Character creation, gameplay
Note: When new players make their first character, they might spend quite a lot of time reading and choosing tribe and bloodline. You get the nimpression that it will be imoritant, somehaow, to your experience and progress in the game - yet it isn't. Not at all. You get some "Tribal sponsorship" trinket at some point, but it is of no consequence whatsoever. Doesn't make sense. You should either get something extra from doing missions for your tribe/bloodline, have some intrinsic benefits with those corporations, get some unique missions in line with the descriptions given in char creation. Or you should dismantle tribe/bloodline as atavistic and redundant. I would prefer the former. |
Skalle Pande
Teknisk Forlag
2
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Posted - 2013.07.12 14:15:00 -
[322] - Quote
Suggestion: Abolish Storyline Agents, and let any agent be able to give storyline missions once every 16 missions, like now Keywords: Agents, gameplay, missions
Note: Now, when you get a storyline mission, it may not be with the corp you are grinding with. Grinding is boresome anyway, but it is downright frustrating to be offered missions with a corp you are NOT interested in atm. And some corps do not have any storyline agents at all, or they are so far removed from highllevel normal agents that you get the SL missions with someone else anyway. I see no reason for having special agents for those missions, and especially I see no reason in terms of the purported grand narrative of the game. |
SmarncaV2
Immortalis Inc. Shadow Cartel
31
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Posted - 2013.07.12 14:15:00 -
[323] - Quote
Suggestion: Make player owned stations destructable Keywords: Logic |
Zimmy Zeta
Dreddit Test Alliance Please Ignore
24931
|
Posted - 2013.07.12 14:16:00 -
[324] - Quote
Suggestion: Make notes on your ingame notepad-tool accessible to all characters on the same account. Keywords: UI, tools Just think of how bad an average post by me is, and then realize half of them are even worse |
Masao Kurata
Uncorporate
0
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Posted - 2013.07.12 14:16:00 -
[325] - Quote
Suggestion: Add "Yourself" to the appearance settings for the overview or exclude containers owned by you from the existing appearance filters. Keywords: UI, PVP
Note: If you assign a colour or tag to "no standing" so that all capsuleers are highlighted, it currently includes containers and wrecks that you own, cluttering the overview. |
Andrea Griffin
560
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Posted - 2013.07.12 14:19:00 -
[326] - Quote
Suggestion: Return the pirate ship logs to loot tables, allow them to be used for expeditions. Keywords: Gameplay, Exploration, Expeditions Note: See https://forums.eveonline.com/default.aspx?g=posts&t=230646 for a discussion on this topic. The change appears small, had broad support, and would encourage pilots to move around New Eden and explore lowsec space. Lots of room for iterative improvement. CCP Sreegs is my favorite developer. |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
31
|
Posted - 2013.07.12 14:19:00 -
[327] - Quote
Suggestion: Allow alliance executors to give out awards like corp CEOs.
Keywords: Recognition, Alliance, Awards, UI |
Cheradenine Harper
Brave Newbies Inc. Brave Collective
7
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Posted - 2013.07.12 14:26:00 -
[328] - Quote
Suggestion: Additional numeric overlays for item icons. Eg ME/PE/Runs for BPCs Keywords: UI,Industry,Invention Note: There is no way without right clicking, outside of the Assets list, to see ME/PE/Runs on a BPC, it would be nice to see it at a glance in Icon display mode in a hangar, just as the number of items in a stack is currently shown on the icon. Can we have other numbers in the other three corners of the icons? Could these be configurable? Could these indicators be of more use on other items - eg Optimal/Falloff/Base Damage on guns. Handy for newbies to see things at a glance in a hangar. http://diaries-of-a-space-noob.blogspot.co.uk |
Rengerel en Distel
1692
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Posted - 2013.07.12 14:33:00 -
[329] - Quote
Suggestion: Auto-routing in PI. Keywords: PI Notes: If a factory only has one link, the output automatically is routed to the destination. The extractor heads should automatically route the output across the link. With the increase in shiptoasting, the Report timer needs to be shortened.
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VonKolroth
Anarchist's Anonymous
30
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Posted - 2013.07.12 14:36:00 -
[330] - Quote
Suggestion: Have a combination key to divide a stack of an item into multiple even stacks. (Exp: Alt+Drag to a location, specify the number of items for the new stacks, then the single stack is split into multiple stacks of the specified amount with the remaining amount in another stack.
Keywords: UI, Inventory Sent from my Gallente Erabus Titan on TEST Reimbursement Service. |
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