Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 15 16 17 18 19 20 30 40 .. 42 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Biterno Sintaph
Future Corps Sleeper Social Club
6
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Posted - 2013.07.12 01:57:00 -
[271] - Quote
Suggestion: Add an text entry field in the "Route" drop-down that lets a player set a destination system without searching in People & Places or auto-linking a solar system name into chat. Keywords: Route, destination, UI
Suggestion: Allow a fleet / wing / squad commander to push destination system to all members below him, similar to the "warp squad to" and "warp fleet to" buttons. Keywords: Fleet, destination, UI |

Freighdee Katt
Center for Advanced Studies Gallente Federation
299
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Posted - 2013.07.12 02:07:00 -
[272] - Quote
Suggestion: Logout to character selection screen Keywords: UI, Launcher, Client, Character |

Biterno Sintaph
Future Corps Sleeper Social Club
6
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Posted - 2013.07.12 02:10:00 -
[273] - Quote
Suggestion: Allow players to perform level 4 "locator agent" type searches from the Bounty Office. Keywords: Bounty, Locator, Search, UI, Enablers Notes: No one who actually uses locator agents uses said agents for PvE. They should not be tied to PvE standing. Also, I would bet that the amount of players using level 1-3 agents is minimal. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
299
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Posted - 2013.07.12 02:21:00 -
[274] - Quote
Suggestion: Add a low slot module that counters webs the same way warp core stabs do points and scrams Keywords: Modules, EWAR, Webs, Speed, Mobility |

Biterno Sintaph
Future Corps Sleeper Social Club
6
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Posted - 2013.07.12 02:22:00 -
[275] - Quote
Suggestion: Capacitor warfare modules should work on NPCs like they work on players Keywords: PvE, npc, nos, neut, capacitor Notes: A player should not be able to infinitely Nosferatu an NPC. A player should be able Neut out an NPC, shutting off the NPCs modules. |

AutumnWind1983
Future Corps Sleeper Social Club
67
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Posted - 2013.07.12 03:08:00 -
[276] - Quote
Allow users to turn off the new jump animation. James Arget for CSM 8! http://csm.fcftw.org |

Dhuras
The Classy Gentlemans Corporation Moist.
26
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Posted - 2013.07.12 04:17:00 -
[277] - Quote
Suggestion: Make wardec costs be related to the difference in members between corps Keywords: Wardecs, Highsec Note: as of now it is incredibly cheap and easy for larger corps to harass smaller ones with wardecs for an absolute pittance wardec cost. The costs should scale such that a 1:1 difference costs the least, and the more members the aggressing entity has compared to the defender the more it costs. This will encourage fights between entities of similar size. |

AurielS
Dirt Nap Squad Dirt Nap Squad.
3
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Posted - 2013.07.12 04:21:00 -
[278] - Quote
Suggestion: Include move action "Move away from...". Keywords: UI, gameplay, navigation Note: This action will move you directly away from the target of the action (i.e. you will move in the opposite direction of the action "Approach"). |

AurielS
Dirt Nap Squad Dirt Nap Squad.
3
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Posted - 2013.07.12 04:24:00 -
[279] - Quote
Suggestion: Sell multiple items in the same action. Keywords: UI, market Note: You would be able to select many items, right-click and select "Sell items". A window would open with a summary of prices, and let you remove items from the list before selling them. |

AurielS
Dirt Nap Squad Dirt Nap Squad.
3
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Posted - 2013.07.12 04:30:00 -
[280] - Quote
Suggestion: Open many overviews at the same time, or divide the overview in two or more sections. Keywords: overview, UI Note: This would be really useful to divide the overview information into meaningful blocks. For example, I could divide my overview in 3 sections - enemies, celestials and allies. You could be able to show and order columns in each section individually. Using the same example, I don't need the colums "Velocity" and "Transversal Velocity" for celestials, only to ships. In the same way, I don't want the celestials to be lost in the middle of dozens of enemies, so I could let a fixed section with celestials only. |
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AurielS
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2013.07.12 04:33:00 -
[281] - Quote
Suggestion: Hotkey to create bookmark, or to open the window to create bookmarks. Keywords: locations, UI |

AurielS
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2013.07.12 04:36:00 -
[282] - Quote
Suggestion: Add the status "Completed" to missions. Keywords: UI, mission, journal Note: At the moment, when you open your Journal to see your missions, if you have a mission which you have completed all objectives, it will keep showing it as "Accepted". It would be nice to change it to "Completed" if you already have completed all steps to finish the mission (I don't know if it applies to other places as well). |

AurielS
Dirt Nap Squad Dirt Nap Squad.
5
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Posted - 2013.07.12 04:40:00 -
[283] - Quote
Suggestion: Add damage type to combat logs. Keywords: UI, combat log Note: I don't know if everyone would aggree with it in PvP, but at least against rats would be nice to see the amount of each type of damage you are taking and dealing (e.g. "100 from Angel Hunter (60 EM. 40 Thermal) - Hits"). |

Arduemont
The Asteroid Solution
1588
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Posted - 2013.07.12 05:01:00 -
[284] - Quote
Suggestion: Avatar based content and walking in stations. Keywords: Avatar, Stations, Gameplay. "In the age of information, ignorance is a choice." |

Ines Tegator
Towels R Us
322
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Posted - 2013.07.12 05:28:00 -
[285] - Quote
Suggestion: Revamp the Tactical Overlay. Keywords: UI - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Kalisto Hakaari
Blackwater Company C0VEN
1
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Posted - 2013.07.12 05:52:00 -
[286] - Quote
Suggestion: Add option of always visible ship position (now you have hold alt key). Keywords: UI, Gameplay
Suggestion: Add option of adding multiple personal tabs for items in station (like crop tabs). Keywords: UI, Items
Suggestion: Lower minimum size of most of a windows (like chat, direction scanner). Keywords: UI |

Bubanni
ElitistOps Pandemic Legion
719
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Posted - 2013.07.12 06:31:00 -
[287] - Quote
Suggestion: Some way to sell multiple items faster with less mouse clicks... (select all the items you want to sell, and right click sell items... then you could just press enter for each item to confirm or press cancel to stop selling) Keywords: UI, Market Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759
Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Xia Kairui
Delete Inc. Enigma Project
27
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Posted - 2013.07.12 06:44:00 -
[288] - Quote
Suggestion: add an overview setting that displays bookmarks on the overview as warpable object Category: UI Note: it might be worthwhile to restrict it to a folder within the bookmarks so not ALL bookmarks show up on the overview, or add a checkbox to the BMs whether they should show up. |

Nathanien Indoril
Creation and Extraction
31
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Posted - 2013.07.12 08:06:00 -
[289] - Quote
Suggestion: More Tabs in the Overview Category: UI |

Fellblade
Octavian Vanguard
26
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Posted - 2013.07.12 08:06:00 -
[290] - Quote
Suggestion: Fix the sorting of bookmarks in bookmark folders, and of bookmark folders inside the 'new bookmark' window, so that it is consistent Category: UI, bookmarks |
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Kuroder Ortnagar
ark industry plc Tribal Band
8
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Posted - 2013.07.12 09:02:00 -
[291] - Quote
Suggestion: Make a special folder for bookmarks. So that bookmarks in that folder are visible in space. (like the scan overlay does with anomalys) Keywords: UI/Overview |

Bytestorm
Marquie-X Corp Initiative Mercenaries
0
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Posted - 2013.07.12 09:11:00 -
[292] - Quote
Suggestion: Reduce the clone-jump-delay from 24h to 8h. |

Bubanni
ElitistOps Pandemic Legion
720
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Posted - 2013.07.12 09:26:00 -
[293] - Quote
Suggestion: Bookmarks as "toggleable" beacons in space, as in you can add bookmarks to be visable in space, warp able and selectable. As a bonus, these new "visable" bookmark could be added to objects in space that you can see on your overview.
Bookmarks in general need to be easier to edit while in space and some more information about a bookmarks regardless of what you named it would be useful... such as distance to your bookmark
Keywords: UI, Overview Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Elder Ozzian
Frozen Dawn Inc Arctic Light
67
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Posted - 2013.07.12 10:43:00 -
[294] - Quote
Suggestion: Allow modules to abort "cancellation pending" state and continue to be active. Keywords: UI Note: You accidently click your Siege module off. Reactivating it will lose your current targets. I disagree! |

Elder Ozzian
Frozen Dawn Inc Arctic Light
67
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Posted - 2013.07.12 10:45:00 -
[295] - Quote
Suggestion: Insert hats to NEX store. Keywords: Avatar, Stations, Gameplay, WiS. I disagree! |

Rob Crowley
State War Academy
93
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Posted - 2013.07.12 11:05:00 -
[296] - Quote
Suggestion: Add Locator agents as a filter category in Agent Finder Keywords: Agents, PvP
Suggestion: Make the Assets search function find things in containers Keywords: Inventory, Assets
Suggestion: Let us set a custom ISK threshold for displaying the bounty icon on people Keywords: Bounty Hunting Note: Currently a lot of people have insignificant low bounties on them. Therefore the overview bounty icon is almost useless for a bounty hunter to find valuable targets because it creates too many "false positives". |

Rob Crowley
State War Academy
93
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Posted - 2013.07.12 11:20:00 -
[297] - Quote
Katia Veilghast wrote:I'm not sure what others referred to this as. Pre-Odyssey, you would scan and occasionally the UI would report two signatures for the same ID. One would be the correct location for the signature, and the other not. Now, it seems that in situations where you'd see this previously, you get the wrong signature location. No, these were not phantom sigs but just a result of having exactly 3 probes hit the sig and therefore triangulating it to 2 possible points. This still exists, it's just much less common to hit a sig with exactly 3 probes when you're using an 8 probe formation. Also when you have 4+ probe hits on a sig and only see 1 point, it's the right point (but of course the location can be inexact because of deviation).
TheSmokingHertog wrote:Remote stacking Skill in trade skills with these ranges: "Station, System, 20 jumps, 40 jumps, Region" As much as I'd like to see better remote inventory management, but why would you possibly need a skill to remotely stack stuff? From an ingame (lore) perspective stacking is not an actual action, it's just a different display of data. It should be possible without any restrictions and I'm pretty sure the reasons why we currently can't do it are technical and not by design. |

Rek Seven
Probe Patrol
793
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Posted - 2013.07.12 11:22:00 -
[298] - Quote
Suggestion: Add remote Locator agents that don't require you to be docked Keyword: game play Note: remote agents charge a much higher price Putting work in since 2010. |

Marc Callan
Interstellar Steel Templis Dragonaors
218
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Posted - 2013.07.12 11:26:00 -
[299] - Quote
Suggestion: Add a dismissable dialog warning before undocking with an insufficient clone. Keyword: UI Note: these warnings are available for rig installation, implant installation, undocking with suspect timers active, and even for making purchases on the market that deviate from average prices. These can all be dismissed if you don't want them. Why is there no such warning for taking an action which may cost you hundreds of thousands of skill points? "Nevertheless a prince ought to inspire fear in such a way that, if he does not win love, he avoids hatred..." - Niccolo Machiavelli-á |

Psyren Gaterau
Me and my muli
1
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Posted - 2013.07.12 11:28:00 -
[300] - Quote
Suggestion: Display the status (shield, armor, hull) of drones in bay Keywords: UI, Drones Note: Currently if you have damaged and undamaged drones in the bay and want to launch the undamaged ones it's basically gambling. |
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