| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 30 40  .. 42 :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 3 post(s) | 
      
      
        |  Ekaterina 'Ghetto' Thurn
 Department 10
 
 30
 
 
       | Posted - 2013.07.13 16:24:00 -
          [541] - Quote 
 Suggestion: Fix the Corporation/Alliance Roles & Permissions especially in relation to their use with POSes & Outposts to enable security of jobs, materials, POS fueling, & the actual POS installations themselves.
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        |  BeanBagKing
 Aperture Harmonics
 K162
 
 241
 
 
       | Posted - 2013.07.13 16:37:00 -
          [542] - Quote 
 Suggestion: Provide a counter to cloaking/cloaked ships
 
 Keywords: cloaking, fleets, balance
 
 Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here. However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module.
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        |  BeanBagKing
 Aperture Harmonics
 K162
 
 241
 
 
       | Posted - 2013.07.13 16:42:00 -
          [543] - Quote 
 Suggestion: Increase meta-data in killmails (specifically the exact time and X,Y,Z position)
 
 Keywords: Killmail, API, third party
 
 Note: This was originally suggested back when the new killmails were conceived. Adding an exact time (seconds? tenths of a second? how precise can we get?) and the X,Y,Z coordinates to a killmail would allow third party developers to create some amazing things that could playback battles that occurred in systems. The results would not only improve Eve players game experience (allowing us to relive battles, or see battles we weren't at), but give non-eve players a view into what happens in a big fleet fight (advertising!)
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        |  Salpun
 Paramount Commerce
 
 553
 
 
       | Posted - 2013.07.13 16:54:00 -
          [544] - Quote 
 People are posting in your format in the last little things thread would be a good idea to lock or at least run your script on that thread as well.
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        |  Brutalis Furia
 Hammer and Anvil Industries
 
 0
 
 
       | Posted - 2013.07.13 17:10:00 -
          [545] - Quote 
 Suggestion: Add mentoring as a viable profession
 Keywords: Player Base, Careers
 
 Notes: I heard another CSM candidate, I believe it was Trebor Daehdoow, speak of creating mentoring as a viable new profession. This could address some, but probably not all, issues regarding new player retention, but additional measures would still need to be taken. If success in Eve relies on simply lucking into making contact with an experienced mentor, thatGÇÖs a recipe for losing players right out of the gate. There needs to be a mechanic to create incentives for players to be mentors, for the ends of retaining players. A viable profession devoted to this might fit that bill.
 
 Suggestion: Make standings change with every NPC interaction, not just running missions.
 Keywords: Standings, PvE
 
 Notes: As it stands now, running missions is the only way to improve standings with NPC corps. This is just silly given the depth of the entirety of eve that there is a very shallow way to access or improve standings. If I refine my ore at a single refinery for long enough, that's not going to result in them knowing me in any way shape or form? Really? or if I buy or sell goods as a hauler? I'd think they'd at least know the names of the people that brought them the food during their last shortage...
 
 
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        |  Gevlin
 Sebiestor Tribe
 Minmatar Republic
 
 221
 
 
       | Posted - 2013.07.13 17:55:00 -
          [546] - Quote 
 So where is the thread to post this information. it is unclear to me
 Some day I will have the internet and be able to play again.
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        |  Gevlin
 Sebiestor Tribe
 Minmatar Republic
 
 221
 
 
       | Posted - 2013.07.13 17:58:00 -
          [547] - Quote 
 Suggestion: Nerf Jump Freighters to be unable to go through gates. To increase the Difficulty of Good to null sec and increase the number of Freighter camps. Increase the need for Low Sec Trading hubs.
 Note see topic: "Nerfing Jump Freighters to increase independence of Null Sec" in the new ideas section as I can't have HTML in this post.
 Key Words. Nerf Jump Freighters, Low Sec Trading Hubs. Difficult logistics, Null Sec Independence
 Some day I will have the internet and be able to play again.
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        |  Kej Lacitis
 Colossal Cube Phenomena
 Brothers of Tangra
 
 0
 
 
       | Posted - 2013.07.13 17:59:00 -
          [548] - Quote 
 Suggestion: -ö-+-¦-¦-¦-+-é-î -¦-+-Ç-Å-ç-+-¦ -¦-+-¦-¦-+-ê-+, -¦-+-Å -â-+-Ç-¦-¦-+-¦-+-+-Å -¦-Ç-â-+-+-¦-+-+ -¦-Ç-+-+-+-¦
 Keywords: UI, Drones
 Note: -¥-¦ -¦-¦-+-+-ï-¦ -+-+-+-¦-+-é -¦-+-Ç-Å-ç-+-¦ -¦-+-¦-¦-+-ê-+ -+-+-+-¦-+-+-Å-Ä-é -+-é-¦-¦-¦-¦-é-î -¦-+-+-¦-+-¦-ï -é-+-+-î-¦-+ -¦-ü-¦-+ -+-¦-+-â-ë-¦-+-+-ï-+ -¦-Ç-+-+-¦-+ -+-¦-+-+-¦-Ç-¦-+-¦-+-+-+. -P-é-¦-¦-é-î -¦-¦ -¦-+-+-¦-+-¦-â -+-é-¦-¦-+-î-+-+-¦ -¦-ï-¦-¦-+-¦-+-+-+-¦ -¦-Ç-â-+-+-¦ -¦-Ç-+-+-+-¦ -+-+-¦-+-+ -é-+-+-î-¦-+ -ç-¦-Ç-¦-+ -¦-+-+-é-¦-¦-ü-é-+-+-¦ -+-¦-+-Ä, -ç-é-+ -+-¦ -¦-ü-¦-¦-¦-¦ -â-¦-+-¦-+-+. -Ü-¦-¦ -¦-¦-Ç-+-¦-+-é -ü-+-+-+-ü-é-¦-¦-+-é-î -¦-¦-¦-¦-+-¦ -¦-Ç-â-+-+-¦ -¦-Ç-+-+-+-¦ -+-¦-+-+-¦-â -¦ -+-¦-+-¦-+-+ -+-+-¦-â-+-¦-¦ (-+-+ -¦-+-¦-+-+-¦-+-+ -ü -+-â-ê-¦-¦-+-+, -¦-+-¦-ü-é-¦-Ç-¦-+-+, -Ç-¦-¦-¦-é-¦-+-+, etc) -ƒ-Ç-+ -+-¦-+-+-ç-+-¦ -¦-Ç-+-+-+-¦ -¦-¦-+-+-+-¦ -¦-Ç-â-+-+-ï -¦ -¦-Ç-+-+-¦-¦-¦ -¦-+-+-+-¦-¦ -+-+-Å-¦-+-Å-¦-é-ü-Å, -+-Ç-+ -+-¦-+-â-ü-¦-¦ -¦-Ç-+-+-+-¦ -¦-¦-é-+-¦-+-Ç-â-¦-é-ü-Å.
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        |  Salpun
 Paramount Commerce
 
 555
 
 
       | Posted - 2013.07.13 18:03:00 -
          [549] - Quote 
 
 Gevlin wrote:So where is the thread to post this information. it is unclear to me This is the thread.
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        |  Zydrate Comes
 Imperial Academy
 Amarr Empire
 
 0
 
 
       | Posted - 2013.07.13 18:40:00 -
          [550] - Quote 
 Suggestion: When wrecks are salvaged and replaced with containers, transfer lock/travel-to/intent-to-open to the container.
 Keywards: salvage drone, QOL
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        |  Harvey James
 Deep Core Mining Inc.
 Caldari State
 
 242
 
 
       | Posted - 2013.07.13 18:57:00 -
          [551] - Quote 
 Suggestion: Make AB's worth using
 Keywords: Modules
 Note: AB's are distinctly underwhelming atm, being designed for brawling AB's shouldn't nerf your agility so much.. the mass addition needs to be substantially reduced and webs nerfed in strength to make AB's worth using using.
 
 Also make prop mods class specific like the MJD is.
 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
 ABC's are clearly T2 in all but name
 AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please.
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        |  Anessa Smith
 Interference Research Inc
 Beyond Event Horizon.
 
 1
 
 
       | Posted - 2013.07.13 20:17:00 -
          [552] - Quote 
 Suggestion: Add last broadcasted icon to locked target (visible to fleet members only, of course)
 Keywords: UI, Fleet, Logistics
 
 Suggestion: Include me/pe/itemFlags/damage information to AssetList.xml api calls
 Keywords: API
 
 Suggestion: Add deliveryTime, outputItemID to applicable rows in IndustryJobs.xml api call
 Keywords: API
 
 Suggestion: Add second optional parameter to CCPEVE.buyType() function to preset quantity in opening window
 Keywords: IGB, javascript
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        |  Rengerel en Distel
 
 1704
 
 
       | Posted - 2013.07.13 20:23:00 -
          [553] - Quote 
 It's a shame people can't understand one suggestion per post. A lot of people have had one idea in the 12 they list that i would like, but I'm not going to like their whole post because the other 11 are bad.
 
 With the increase in shiptoasting, the Report timer needs to be shortened.
 
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 20:34:00 -
          [554] - Quote 
 Suggestion: "Ready check" and "I'm ready" broadcasts in fleet
 Keywords: Fleet
 Note: make it regular broadcast, so wing commander could choose to check his wing only or entire fleet. For every person affected by check, there must be icon in fleet window reflecting his status ("check received" or "I'm ready")
 
 Suggestion: "AFK setting" in fleet
 Keywords: Fleet
 Note: there should be three buttons -- "Active" (default), "AFK" and "Auto" (5 mins of inactivity), but only two status icons, "Active" and "AFK"
 
 Suggestion: Fleet composition/history API
 Keywords: Fleet, API
 Note: Make it small ISK sink. Today we need to use auto-refreshing third party sites to track fleet composition and participation. It could be CONCORD paid service to make such info (member names, ships -- included docked, their positions, maybe fits if fleet members agreed to give it out) to be (semi)automatically tracked and uploaded.
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        |  PIRJANIN
 POD Based Lifeforms
 DarkSide.
 
 8
 
 
       | Posted - 2013.07.13 20:41:00 -
          [555] - Quote 
 sugestion: PVP almost-daily events in FW affecting factional balance
 keywords: events, FW, factional warfare
 note: assign a dedicated GM for events, make him spend 2 hours a day on FW events which would really step up factional warfare. It is not a problem to post on site something like that
 
 "some caldary titan has passed by too close to some planet and can't jump away due to gravitation damaging his jump drive, it will require him 1 hour to fix it and that caldary have to protect him while gallente should try to destroy it". pick a system without stations, put gm pos with cynojammer on it, add some DUST interaction.... if titan survives FW folks from the defensive fleet would recieve some medal (medal would possibly give out some temporal bonuses affecting LP gains or prices), small LP prizes (or even rare painted faction frigates) and FIRST OF ALL bunch of points for their FACTION TIER BALANCE.
 
 i made this one in one minute, it is a couple of working hours for GM per day to make factional warfare dynamic worth it. CREATE A SYSTEM OF FAST AND EASY CREATION AND IMPLEMENTATION OF EVENTS BY GM. they don't really need always to be large scale ones, if imagination is aplied it can work for solo-supercapital pvp range. create realword factional atmospere.
 
 ps. if GM has no imagination he could just create a forum thread for players to propose their ideas. another interaction!
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 20:44:00 -
          [556] - Quote 
 Suggestion: external services to be included in info window
 Keywords: Third party services, UI
 Note: External service to be "installed" by player, with "scope" ("item", "blueprint", "person"), "name" (should be placed on distinct tab), "url" (something like "https://example.com/item?itemid=") Bonus points if it can be installed by button on trusted site. Examples of services: market info, wiki page, alliance roster page, global awoxer list.
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        |  PIRJANIN
 POD Based Lifeforms
 DarkSide.
 
 8
 
 
       | Posted - 2013.07.13 20:51:00 -
          [557] - Quote 
 sugestion: add more large structures to FW plexes in order to give more ambient and FIRST of all to make it impossible to be kited forever by damp\tracking disraption frigates who can't kill you
 keyword: FW
 note: just add some big objects on gate and something like 50kms off the warp in beacon in FW plexes. Do it just for the purpose of increasing PVP quality - if you are lucky kitters who can not kill you and who can't be killed (dual damp condors for example) would have possibility of stacking and being bumped off the objects. Last time I had to burn over twenty minutes in tornado without any possibility to kill the kiter, while the kiter either had DPS to kill me.
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        |  Kaylin Drake
 Skykeepers
 
 0
 
 
       | Posted - 2013.07.13 20:52:00 -
          [558] - Quote 
 Suggestion: When using the Search function on the assets window, make it so items in containers and ship cargo holds show up in the results.
 Keyword: UI
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 20:53:00 -
          [559] - Quote 
 Suggestion: alliance-wide permissions
 Keywords: Permissions
 Note: add some abstract roles ("Alliance 1", "Alliance 2", etc) to permissions. Example: "Trusted manufacturer" title in each corp with role "Alliance 1" allow access to supercap facility that belong to industrial corp and "Compensation manager" ("Alliance 2") allow access to executor corp hangar #3.
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        |  Castelo Selva
 Selva Brasil
 Moon Warriors
 
 28
 
 
       | Posted - 2013.07.13 20:57:00 -
          [560] - Quote 
 Suggestion: Make EVE direct X 11!
 
 Keywords: Graphical update
 
 Note: Eve need better graphic NOW!!! And a LOT of people agree with me, see: https://forums.eveonline.com/default.aspx?g=posts&t=229521&find=unread
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 20:57:00 -
          [561] - Quote 
 Suggestion: container names in Assets API
 Keywords: API, POS, Assets
 Note: great help to POS moongoo operation
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        |  Ila Gant
 Hedion University
 Amarr Empire
 
 319
 
 
       | Posted - 2013.07.13 20:59:00 -
          [562] - Quote 
 
 BeanBagKing wrote:--------------Provide a counter to cloaking/cloaked ships ---------- cloaking, fleets, balance Note: I believe cloaking is one of the few things in this game that doesn't have a proper counter and that gameplay could be expanded/improved if one were provided. I don't believe this necessarily requires a change to the cloaking device itself (eg requiring fuel/capacitor), for example, see my suggestion here . However, I'm open to any ideas provided by more experienced game developers/designers. Some other popular ones I've seen include POS mods that would provide a system scan, or "depth charges" from a new module. There is an absolute counter to cloaking that works every time it is employed: proximity.
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:02:00 -
          [563] - Quote 
 Suggestion: all two and three item dropdown lists become buttons or tabs
 Keywords: UI
 Note: It's a shame that we need two mindboggingly accurate clicks to switch between corp and personal fits, for example. Just make it tabs or, even better, 64*64 buttons (corp logo and my face).
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        |  Rhimble
 DEEP-SPACE CO-OP LTD
 
 7
 
 
       | Posted - 2013.07.13 21:12:00 -
          [564] - Quote 
 Suggestion: Add tagged targets from the overview to locked targets
 Keywords: UI
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        |  Rhimble
 DEEP-SPACE CO-OP LTD
 
 7
 
 
       | Posted - 2013.07.13 21:13:00 -
          [565] - Quote 
 Suggestion: Pull valid fleet members from the overview to the watch list
 Keywords: UI
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:14:00 -
          [566] - Quote 
 Suggestion: stronger authentication info in IGB HTTP headers
 Keywords: API, Trusted sites
 Note: currently, it's easy to forge character name in HTTP session, so we can't rely on IGB "trusted site" mechanism. Add something like
 HTTP_EVE_SIGNED example.com "Character Name" "cryptographic mumbo jumbo generated from previous two strings"
 So example.com could test if it is really signed with CCP key (public key available) and it's not some MitM forgery.
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:25:00 -
          [567] - Quote 
 Suggestion: shared station container service, access list like ingame chat.
 Keywords: Assets, Permissions
 Note: It could be ISK paid service, with regular impound mechanism. Wider permissions, more isk. Also could utilize "Alliance roles" from https://forums.eveonline.com/default.aspx?g=posts&m=3342126#post3342126
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:29:00 -
          [568] - Quote 
 Suggestion: finer chat access permissions, with roles
 Keywords: Chat
 Note: example: chat where only current directors and those who have access to "Corp hangar #7" could talk, but everybody in corp could join and read.
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:32:00 -
          [569] - Quote 
 Suggestion: ingame chat channel expiration
 Keywords: Chat
 Note: There is plenty of cool channel names that are already taken by those who don't play anymore. If nobody in charge (owner or moderator) join for six months, drop it.
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        |  brammator
 SUB ZERO.
 Legion of xXDEATHXx
 
 10
 
 
       | Posted - 2013.07.13 21:45:00 -
          [570] - Quote 
 Suggestion: fleet-wide watchlist, with notes
 Keywords: Fleet
 Note: fleet boss add names and titles like "scout 1", "warpout", and this list automatically distributed to fleet members.
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