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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Frying Doom
3178
|
Posted - 2013.11.03 09:57:00 -
[691] - Quote
For those people that are SC supporters
Wingmans Hanger 44 is out https://robertsspaceindustries.com/comm-link/transmission/13356-Wingmans-Hangar-Episode-44 Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |

Alpheias
Euphoria Released Triumvirate.
2933
|
Posted - 2013.11.03 10:00:00 -
[692] - Quote
Frying Doom wrote:
Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.
So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.
If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake? Allow me to be frank. You will not like me. You will not like me now, and you will not like men++ a good deal less as we go on. |

Ishtanchuk Fazmarai
2393
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Posted - 2013.11.03 10:19:00 -
[693] - Quote
Alpheias wrote:Frying Doom wrote:
Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.
So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.
If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake?
LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself?  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Frying Doom
3179
|
Posted - 2013.11.03 10:27:00 -
[694] - Quote
Ishtanchuk Fazmarai wrote:Alpheias wrote:Frying Doom wrote:
Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.
So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.
If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake? LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself?  Also LTI only covers ships up to November 26th I think it is so any new ships (other than variants) they release after that date will not be covered.
As as they are yet to release destroyers, battleships, most of the capital ships, freighters etc etc, LTI will be good for the start of the game but not if you want anything bigger.
At which point you will need insurance like everyone else, plus the fact you will still need insurance for your armaments and your cargo with the LTI.
Having the LTI just saves you some credits that is all. Any spelling, grammatical and punctuation errors are because frankly, I don't care!! |

Tanesha Kring
Republic University Minmatar Republic
13
|
Posted - 2013.11.03 15:02:00 -
[695] - Quote
Ishtanchuk Fazmarai wrote:LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself? 
Not to mention that it's conditional and they've said that replacements will take longer and longer depending on your claim history. |

Lipbite
Express Hauler
1139
|
Posted - 2013.11.03 20:52:00 -
[696] - Quote
SC announced another million-worth goal: alternative starter ship. For a million.
It seems CIG devs becomes as ineffective as CCP devs at actual development of their game. |

Ishtanchuk Fazmarai
2401
|
Posted - 2013.11.03 21:25:00 -
[697] - Quote
Lipbite wrote:SC announced another million-worth goal: alternative starter ship. For a million.
It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.
Be noted, this feature has been added to launch, which means it will take extra resources in order to not delay launch. The other stretch goals are post-launch development goals.
Certainly CR is in a weird position: people keep throwing money his way but they still do it in exchange for future features. At some point, the "pledging" must end, but, how and when? A set date? A set development goal? A set amount of money?  The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

Sir Spottington
Merchants Trade Consortium The Last Chancers.
40
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Posted - 2013.11.03 23:16:00 -
[698] - Quote
Ishtanchuk Fazmarai wrote:Lipbite wrote:SC announced another million-worth goal: alternative starter ship. For a million.
It seems CIG devs becomes as ineffective as CCP devs at actual development of their game. Be noted, this feature has been added to launch, which means it will take extra resources in order to not delay launch. The other stretch goals are post-launch development goals. Certainly CR is in a weird position: people keep throwing money his way but they still do it in exchange for future features. At some point, the "pledging" must end, but, how and when? A set date? A set development goal? A set amount of money? 
apparently it will stop with release.... imo anyone who owns a business (as any game company/maker/developer/publisher is) and is making that much from what they are doing will carry on doing it. they would be stupid not too, its 'business' at its pure basics, if it works keep doing it.
also they have gone back on their word already. limited number and one time ships have already been sold multiple times.
anyone who thinks they will stop selling ships on a f2p, p2w game model is a dunce and deserves to sit in a corner with a hat on proudly announcing it.
http://s28.photobucket.com/user/neurotikgenius/media/dunce.png.html |

Frying Doom
3214
|
Posted - 2013.11.04 21:05:00 -
[699] - Quote
The biggest thing is the more money they get now, the more they will have for server upkeep and future expansions to the game. |

Tanesha Kring
Republic University Minmatar Republic
13
|
Posted - 2013.11.05 04:21:00 -
[700] - Quote
Lipbite wrote:SC announced another million-worth goal: alternative starter ship. For a million.
It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.
The fund level doesn't pay for the stretch goal on a equal basis. It's just a teaser for adding funds to game development as a whole, not unlike the pledge packages. |
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Freakdevil
Aliastra Gallente Federation
75
|
Posted - 2013.11.08 03:19:00 -
[701] - Quote
Hopefully they use some of those millions to hire a few economists and business types to make a game us trader / pirates want to play. Flying around dog fighting is only fun for so long. Give us a reason night after night to get into our ship and they will have a winner.
Or they can hire me. And Yes, I am qualified Internet Spaceship Economists. |

Rain6637
Team Evil
3711
|
Posted - 2013.11.08 05:49:00 -
[702] - Quote
I would be OK with it if they ddin't  |

Za'afiel
Federation Militia Bandits
21
|
Posted - 2013.11.08 07:04:00 -
[703] - Quote
Frying Doom wrote:Sebastian N Cain wrote:Well, dogfighting is the whole point of such twitch-based space combat. If you let autopilot and autogunner let do everything, you might as well just go afk-mining in eve. It is kind of the big difference between the two. EvE it is who has the ability to click on the target and press F1 Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves. So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.
Yes, EVE pvp is that simple, and everyone is an l33t pvper in here, and basically it's always 50/50 when you fight...or isn't it?
Gun tracking and locking come in here to play part. Dogfights do not have to look like hurricane vs bf 109... Tracking might be hard to keep and there might be a way to counter the lock. The guns shooting whats in front should be the last resort when people have this amazing technology everywhere around, except where it's needed the most, where ones life depends on it... |

Onyx Nyx
Euphoria Released Triumvirate.
469
|
Posted - 2013.11.08 07:40:00 -
[704] - Quote
To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this this in mind.
If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance. |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
26905
|
Posted - 2013.11.08 13:20:00 -
[705] - Quote
Onyx Nyx wrote:To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind. If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance.
Oh god yes. A space sim with the detail of DCS (yes i'm a die hard fan and own all the modules) would be killer.
I bet Star Citizen won't even have helmet based targeting systems. IE look at target and lock him for missile launch. This is very real, modern fighters currently use this system like the F/A-18 Hornet and Su-27 Flanker. |

Rain6637
Team Evil
3778
|
Posted - 2013.11.08 19:20:00 -
[706] - Quote
The A-10 Pilot failed to check up for planes in the overhead pattern. I'm not sure he looked far enough to the right for the straight-in  |

Ishtanchuk Fazmarai
2439
|
Posted - 2013.11.08 21:09:00 -
[707] - Quote
Commissar Kate wrote:Onyx Nyx wrote:To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind. If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance. Oh god yes. A space sim with the detail of DCS (yes i'm a die hard fan and own all the modules) would be killer. I bet Star Citizen won't even have helmet based targeting systems. IE look at target and lock him for missile launch. This is very real, modern fighters currently use this system like the F/A-18 Hornet and Su-27 Flanker.
In a way, it would be cool... but I wonder how fun it would be to the average space jockey. Also, for some reason i think that in the future military machines will be issued with just a big green button labeled START... 
|

Rain6637
Team Evil
3841
|
Posted - 2013.11.08 23:45:00 -
[708] - Quote
that won't happen. the pilot needs full control of the systems for unexpected events. |

Ishtanchuk Fazmarai
2444
|
Posted - 2013.11.09 09:41:00 -
[709] - Quote
Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events.
...in case that there is a pilot. 
Now seriously, most of the clicking comes because the systems have individual controls and are not linked together; it would be theoretically possible to have a big "start" function and still keep the clicking as a backup.
Standard operation does not necessarily need to share the same interface as emergency operation. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.09 09:55:00 -
[710] - Quote
Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events.
It already is happening. You should see the flight deck on some of the most recently upgraded military planes and on some of the stuff in development. |
|

Onyx Nyx
Euphoria Released Triumvirate.
471
|
Posted - 2013.11.09 11:46:00 -
[711] - Quote
Ishtanchuk Fazmarai wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. ...in case that there is a pilot.  Now seriously, most of the clicking comes because the systems have individual controls and are not linked together; it would be theoretically possible to have a big "start" function and still keep the clicking as a backup. Standard operation does not necessarily need to share the same interface as emergency operation.
Sounds daft to have a spaceship that you can just push the start button and off you go! It makes more sense that when you get on your ship, the ship's computer (or AI) to begin start up procedures, have it running through diagnostics while the reactor and whatnot are coming online before you can launch. If it is a war vessel you are flying, there would be a constant combat readiness that would allow you to skip certain steps.
I completely understand that there are people out there don't want that DCS A-10 experience in Star Citizen. But to have something as simplistic as "press the big green start button" is just as immersion breaking for me as having a door that never opened is for you. |

Ishtanchuk Fazmarai
2445
|
Posted - 2013.11.09 15:18:00 -
[712] - Quote
Onyx Nyx wrote:Ishtanchuk Fazmarai wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. ...in case that there is a pilot.  Now seriously, most of the clicking comes because the systems have individual controls and are not linked together; it would be theoretically possible to have a big "start" function and still keep the clicking as a backup. Standard operation does not necessarily need to share the same interface as emergency operation. Sounds daft to have a spaceship that you can just push the start button and off you go! It makes more sense that when you get on your ship, the ship's computer (or AI) to begin start up procedures, have it running through diagnostics while the reactor and whatnot are coming online before you can launch. If it is a war vessel you are flying, there would be a constant combat readiness that would allow you to skip certain steps. I completely understand that there are people out there don't want that DCS A-10 experience in Star Citizen. But to have something as simplistic as "press the big green start button" is just as immersion breaking for me as having a door that never opened is for you.
So you are at odds about EVE immersion, don't you? |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
27223
|
Posted - 2013.11.09 16:05:00 -
[713] - Quote
Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events.
Modern fighters are inherently unstable. Instability leads to maneuverability. Without computer assistance, controlled level flight would be difficult and inefficient. The pilot basically tells the computer where to maneuver the aircraft and computer moves the control surfaces to the needed positions and compensates for any instabilities. Although this is for atmospheric flight and aerodynamics only, not spaceflight .
Spaceflight is whole different animal. At the very least, if there is true newtonian physics, a "kill rotation" button will be needed. Rotation can get out of hand quickly if you're not careful.
/rant off |

Lipbite
Express Hauler
1184
|
Posted - 2013.11.09 16:19:00 -
[714] - Quote
Whole "immersive XXIX century flight simulator" discussion in Star Citizen is archaic mess for pre-puberty children - just like elves, dwarfs and medieval roleplay events with stupid blunt weapons: not only auto-piloting drones are already better than human-piloted planes but cars also will be replaced with auto-piloting variants in the next decade (present Google auto-pilots are like 99% more safe than professional human drivers).
I'm waiting for a game where AI could learn my preferences, reaction time - and then take control over game so I could just watch it (and take control if I feel like it). Best gameplay ever \o/ |

Onyx Nyx
Euphoria Released Triumvirate.
471
|
Posted - 2013.11.09 17:05:00 -
[715] - Quote
Ishtanchuk Fazmarai wrote:Onyx Nyx wrote:Ishtanchuk Fazmarai wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. ...in case that there is a pilot.  Now seriously, most of the clicking comes because the systems have individual controls and are not linked together; it would be theoretically possible to have a big "start" function and still keep the clicking as a backup. Standard operation does not necessarily need to share the same interface as emergency operation. Sounds daft to have a spaceship that you can just push the start button and off you go! It makes more sense that when you get on your ship, the ship's computer (or AI) to begin start up procedures, have it running through diagnostics while the reactor and whatnot are coming online before you can launch. If it is a war vessel you are flying, there would be a constant combat readiness that would allow you to skip certain steps. I completely understand that there are people out there don't want that DCS A-10 experience in Star Citizen. But to have something as simplistic as "press the big green start button" is just as immersion breaking for me as having a door that never opened is for you. So you are at odds about EVE immersion, don't you?
Well, that wholly depends on what you define as immersion in EVE. Because unlike you, I don't feel like a terrible human being like you did after killing those miners (lol!) after I kill someone and unlike you, I don't care about avatar based stuff. |

Ishtanchuk Fazmarai
2447
|
Posted - 2013.11.09 17:14:00 -
[716] - Quote
Onyx Nyx wrote:Ishtanchuk Fazmarai wrote:Onyx Nyx wrote:Ishtanchuk Fazmarai wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. ...in case that there is a pilot.  Now seriously, most of the clicking comes because the systems have individual controls and are not linked together; it would be theoretically possible to have a big "start" function and still keep the clicking as a backup. Standard operation does not necessarily need to share the same interface as emergency operation. Sounds daft to have a spaceship that you can just push the start button and off you go! It makes more sense that when you get on your ship, the ship's computer (or AI) to begin start up procedures, have it running through diagnostics while the reactor and whatnot are coming online before you can launch. If it is a war vessel you are flying, there would be a constant combat readiness that would allow you to skip certain steps. I completely understand that there are people out there don't want that DCS A-10 experience in Star Citizen. But to have something as simplistic as "press the big green start button" is just as immersion breaking for me as having a door that never opened is for you. So you are at odds about EVE immersion, don't you? Well, that wholly depends on what you define as immersion in EVE. Because unlike you, I don't feel like a terrible human being like you did after killing those miners (lol!) after I kill someone and unlike you, I don't care about avatar based stuff.
You're at odds with reading comprehension too...  |

Onyx Nyx
Euphoria Released Triumvirate.
471
|
Posted - 2013.11.09 18:10:00 -
[717] - Quote
Ishtanchuk Fazmarai wrote:You're at odds with reading comprehension too... 
Well, I am currently running a fever and, as you can probably imagine, not feeling great. I would give a **** about what you had to say if you had anything to say in the first place. |

Inyria Karaiya
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.11.10 05:19:00 -
[718] - Quote
INPO I believe that he is trying too hard. That he is trying to be better than EVE from what I have read SS is extremely complicated and will not get very far. EVE is a balance between heavy physics and simplicity. EVE is a simulator SS is a RL shoved into a computer and called a game. I will never leave EVE. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.10 11:30:00 -
[719] - Quote
Commissar Kate wrote:Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events. Modern fighters are inherently unstable. Instability leads to maneuverability. Without computer assistance, controlled level flight would be difficult and inefficient. The pilot basically tells the computer where to maneuver the aircraft and computer moves the control surfaces to the needed positions and compensates for any instabilities. Although this is for atmospheric flight and aerodynamics only, not spaceflight . Spaceflight is whole different animal. At the very least, if there is true newtonian physics, a "kill rotation" button will be needed. Rotation can get out of hand quickly if you're not careful. /rant off
I think that would be covered under fly-by-wire which would prevent uncontrolled rotation by correcting when the pilot stops their pitch or roll on the yoke. If it works the same as killing velocity in the demo of the prototype engine there will be a little 'lag' as the fbw puts the thrusters to work to correct orientation. |

Tanesha Kring
Republic University Minmatar Republic
14
|
Posted - 2013.11.10 11:43:00 -
[720] - Quote
Inyria Karaiya wrote:INPO I believe that he is trying too hard. That he is trying to be better than EVE from what I have read SS is extremely complicated and will not get very far. EVE is a balance between heavy physics and simplicity. EVE is a simulator SS is a RL shoved into a computer and called a game. I will never leave EVE.
What heavy physics? Eve is not a space simulator, it's a sandbox MMORPG with a space theme. |
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