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Thread Statistics | Show CCP posts - 16 post(s) |

raawe
24th Imperial Crusade Amarr Empire
43
|
Posted - 2013.07.21 21:41:00 -
[1141] - Quote
Major Trant wrote:I really don't get the Sacrilege changes
I've got one which I've fitted up with a full rack of HAMs, Dual Prop and 1600mm plate. I've got bags of PG to spare without any fitting mods and it is cap stable.
So you are given it 120 more PG - what for? Especially now that you have removed the option of guns. It needs CPU not PG.
As for Cap, that cap bonus is completely useless.
So after acknowledging that it is sub par to the other HACs, all you've really done is give it a fair-average drone bay. Not counting the MWD bonus that they all get.
Indeed. I really like the ship and got some 20fits for it and on each and every one i got PG to spare while cpu is at 100% |

Allandri
Liandri Industrial Liandri Covenant
43
|
Posted - 2013.07.21 21:49:00 -
[1142] - Quote
Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 21:50:00 -
[1143] - Quote
Onictus wrote:Harvey James wrote:I love the way people can't answer a straight question.. it tells you a lot about someone I told you four times that drones are fine, hull bonuses or not. I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too.
sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about. and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can..
sentries are meant to be like LR guns but gardes track similar to pulses Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

NetheranE
Error-404 Cup Of ConKrete.
45
|
Posted - 2013.07.21 21:58:00 -
[1144] - Quote
Harvey James wrote:Onictus wrote:Harvey James wrote:I love the way people can't answer a straight question.. it tells you a lot about someone I told you four times that drones are fine, hull bonuses or not. I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too. sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about. and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can.. sentries are meant to be like LR guns but gardes track similar to pulses
stfu about sentries.
**** on these proposed changes more, or just spam quote my wall-o-text of suggested changes. |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 21:58:00 -
[1145] - Quote
Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?
as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could... -snipers - Vaga .. about the only skirmish one here - brawlers Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Onictus
Silver Snake Enterprise Fatal Ascension
304
|
Posted - 2013.07.21 21:59:00 -
[1146] - Quote
Garviel Tarrant wrote:[quote=Onictus]
Thats more of a carrier problem then a drone one. Sentries are pretty much fine as a powerful but gimpy weapon, they are just really good with a ton of carriers or in a locked up arena.
Exactly my point.
I only mentioned slows because if you want to talk about the most powerful application of a sentry drone, try it when you are dropping them 12-13 per ship.
Now back to .....well ~HAC~ discussions. |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 22:00:00 -
[1147] - Quote
NetheranE wrote:Harvey James wrote:Onictus wrote:Harvey James wrote:I love the way people can't answer a straight question.. it tells you a lot about someone I told you four times that drones are fine, hull bonuses or not. I also pointed out that tracking isn't what makes gardes dangerous, its the native SIGNATURE RADIUS that makes them lethal, you skipped over that part too. sig radius of a sentry is irrelevant... sig resolution is 400 like battleship guns i assume you are talking about. and gardes are obviously not fine ...... 1.0 rads with 80km optimal range is insanely OP it does the Apoc role much better .. as i recall Rise saying the Apoc should swat small ships but actually gardes can do it better than pulse lasers can.. sentries are meant to be like LR guns but gardes track similar to pulses stfu about sentries. **** on these proposed changes more, or just spam quote my wall-o-text of suggested changes.
I think everything has already been said about HAC's on this thread until Rise posts again... also sentries are relevant to the ishtar ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
738
|
Posted - 2013.07.21 22:01:00 -
[1148] - Quote
Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? As long as it doesn't mean the high EHP one gets to waste a bonus on it like the ludicrous +% crap .. would make sense to have a brawler and a projector, as long there is some way to mix it up at a price should one choose to (ex. HAMs or HMLs on Sac).
|

AstraPardus
Lightspeed Enterprises Fidelas Constans
270
|
Posted - 2013.07.21 22:08:00 -
[1149] - Quote
Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?
The Pardy sees reason in this... Every time I post is Pardy time! :3 |

Onictus
Silver Snake Enterprise Fatal Ascension
304
|
Posted - 2013.07.21 22:09:00 -
[1150] - Quote
Veshta Yoshida wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? As long as it doesn't mean the high EHP one gets to waste a bonus on it like the ludicrous +% crap .. would make sense to have a brawler and a projector, as long there is some way to mix it up at a price should one choose to (ex. HAMs or HMLs on Sac).
None of the HACs are really that heavily tanked to start with (ok the Sac is), certainly not when compared with battle cruisers or tech threes. Both of which are quite capable of comparable damage.
The ABCs stomp all over them in the sniping roll for half of the price.
...and none of these changes are doing much besides removing utility highs. |
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JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
10
|
Posted - 2013.07.21 22:10:00 -
[1151] - Quote
Harvey James wrote:JerseyBOI 2 wrote:Harvey James wrote:Onictus wrote:Harvey James wrote:all i said was gardes are OP combined with domis bonuses.... you kicked up the fuss mate How many full fleets of done ships have you fought? As it pertains to this topic, the Ishtar is still going to be far from OP because of fitting. This is a ship that basically can't fit turrets because it is so hosed by its fittings. For Domis, just get into the drone field with smartboms, or bomb them, NO battleship can carry more than 4 full flights. you're kind of missing the point here..... gardes are tracking like autocannons but with Artie range on Domis... this is clearly wrong and unbalanced. stop making this about dronebays and losing drones .. that is a different issue altogether But that is what its about so no matter how much unicorn riding you do drones have serious disadvantages and DESERVE some unique advantages. Jeez AT comes around, teams use domis so by defacto there OP lol...herd mentality they have an excellent advantage of being able to assign drones and that jamming the ship doens't stop their dps... all weapons have disadvantages .. mostly they can have their dps stopped in many different ways.. Also the fact that domis are winning every match tells you they are OP and that gardes are better than heavy drones
Sentries have been better than heavies ever since 90% webs went away, boosting lokis appeared, & almost every hull got speed boosts. I don't think your complaining that sentries WORK, not that heavies are so BAD. Heavies only work if the target is webbed or scrammed to hell. Now if you want walk the conversation back to how bad heavies are for everything except fighting in scram/web range (lol suicide pvp) lets do that. |

JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
10
|
Posted - 2013.07.21 22:11:00 -
[1152] - Quote
* I think |

JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2013.07.21 22:18:00 -
[1153] - Quote
Harvey James wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could... -snipers - Vaga .. about the only skirmish one here - brawlers
yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets |

Onictus
Silver Snake Enterprise Fatal Ascension
304
|
Posted - 2013.07.21 22:20:00 -
[1154] - Quote
JerseyBOI 2 wrote:
yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets
ABCs arguably do that better. |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 22:25:00 -
[1155] - Quote
JerseyBOI 2 wrote:Harvey James wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? as a class they should all be geared toward the same style otherwise you might aswell split them into multiple classes which as it stands you probably could... -snipers - Vaga .. about the only skirmish one here - brawlers yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets
I agree i would like HACS to be variations on the vaga playstyle with 3 role bonuses - 70% mwd sig reduction -40% web resistance -50% Overheat damage reduction Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

M1k3y Koontz
Thorn Project Surely You're Joking
169
|
Posted - 2013.07.21 22:27:00 -
[1156] - Quote
Harvey James wrote:Christopher Multsanti wrote:Ok for all of you who didn't watch the alliance tournament, Fozzie and Rise commented on this thread and Rise said that in regard to the feedback everyone has given, he is going to look again at the hacs as he initially he is a bit conservative when making changes to ships in eve.
So my advice would start posting coherent arguments on changes you want to see. Because there will be changes. He only really said their resilience will be boosted which isn't what most people actually want the most
And EHP boost would be a HUGE bonus to some of these HACs. I'm looking at you Vagabond.
While further changes would be required beyond an EHP boost, it is a start.
Breaking HACs into two distinct groups, each with its own role bonus, would be an excellent idea. How much herp could a herp derp derp if a herp derp could herp derp. |

MeBiatch
Republic University Minmatar Republic
1159
|
Posted - 2013.07.21 22:27:00 -
[1157] - Quote
Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?
i would support this...
have a light assault crusier (the attack version)
then heavy assault crusier (the combat version)
though that would require more skills and that just might upset some people but i say **** it... lets get it done. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

Omnathious Deninard
Novis Initiis
1340
|
Posted - 2013.07.21 22:31:00 -
[1158] - Quote
MeBiatch wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? i would support this... have a light assault crusier (the attack version) then heavy assault crusier (the combat version) though that would require more skills and that just might upset some people but i say **** it... lets get it done. There would be no reason for a new skill set, just look at force recons and combat recons, same skill 2 different styles of the same ship Ideas for Drone ImprovementTwitter Account-á @Omnathious |

JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2013.07.21 22:32:00 -
[1159] - Quote
Onictus wrote:JerseyBOI 2 wrote:
yeah because the tier3's aren't snipy enough. We have enough fleet ships in the game. HACS are better suited for fast small scale skirmishes. Stop trying to make every hull fit nicely into large scale fleets
ABCs arguably do that better.
Not quite. Tier 3's are indeed skirmishy but also a one trick pony and pretty susceptible to tackle. |

Onictus
Silver Snake Enterprise Fatal Ascension
306
|
Posted - 2013.07.21 22:36:00 -
[1160] - Quote
JerseyBOI 2 wrote:
Not quite. Tier 3's are indeed skirmishy but also a one trick pony and pretty susceptible to tackle. Also they do that better NOW. That's because HACS haven't kept pace to the point they are no longer the best option for skirmishing (90 % due to being to slow)
...and the rest being iffy damage application.
You spend a lot of isk for not a lot of performance, and higher skill cap if you want to come back with the ship. Run slow on an align or a rewarp and you are pretty screwed pretty quickly.
That being said I use munnins for station gaming, but that is most because of lock speed.
|
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JerseyBOI 2
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2013.07.21 22:37:00 -
[1161] - Quote
maybe if CCP removed pirate implants (snakes) and off grid links they won't be so scared of what you COULD do and give HACS the speed they deserve |

Kynric
Sky Fighters Mass Overload
9
|
Posted - 2013.07.21 22:39:00 -
[1162] - Quote
I am disappointed with these changes in that they do not deliver specialized ships. I had imagined that a T1 ship would be delivered to a naval architect who is then given a specific mission/engagment profile and the instructions to carve off everything not essential to that purpose while greatly enhancing the characteristics that are central to that purpose. Drones, speed, mass, agility, scan res, max targets, sensor strength, shield, armor, hull, slots, bonuses and all of the other characteristics that make up our ships would be examined. Those that are needed for the ships purpose would be enhanced while those not essential would be compromised to make room for the enhancements.
For example, a fast attack cruiser would lose drones as they are not useful for kiting. Perhaps the ships lock time would be penalized while the sensor strength is decreased as well as those also are not eseential to kiting, but the locking range might be increased as that is useful for a kite. At a different shipyard an architect might squeeze the damage and tank of a battlecruiser into the cruiser hull, but at the cost of having the mids to tackle, the drones which so often mean operational flexibility and the scan res to lock quickly. This ship would be as good as a battleruiser at damage, be as mobile as crusier yet lack enough of what a battlecruiser does that it could not possibly be a replacement for either the battlecruiser or the alternative t1 cruiser in general usage. Another architect might create a screening ship which retains or even enhances scan res, has great projection and effectiveness against frigate sized vessels but at the cost of raw damage. Yet another shipyard might take up the task of creating a ship that could dance and weave through an enemy camp with confidence because it is less vulnerable to the scrams and webs which stop other ships. Each of these examples would be a useful ship for a specialized purpose while retaining the need for the more generalized T1 ship.
In the rock-paper-scissors world of eve each of these ships would have a purpose and be very good at that purpose, while having compromised the ability to be good or even passable at other tasks. This is what specialized means to me. The current batch of ships is neither particularly interesting nor particularly specialized. |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 22:40:00 -
[1163] - Quote
MeBiatch wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? i would support this... have a light assault crusier (the attack version) then heavy assault crusier (the combat version) though that would require more skills and that just might upset some people but i say **** it... lets get it done.
Intriguing though they would have to have different role bonuses .. Would be interesting if CCP would consider doing this and they could add extra ships to help fufill them so there are 2 ships per class... or just split them up so 1 per class.. an option
light assault cruiser ... Vaga plus 7
heavy assault cruiser ... the rest of them :) plus 1 to replace vaga
would be interesting to add missile minnie and drone amarr ships. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Harvey James
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.07.21 22:44:00 -
[1164] - Quote
Kynric wrote:I am disappointed with these changes in that they do not deliver specialized ships. I had imagined that a T1 ship would be delivered to a naval architect who is then given a specific mission/engagment profile and the instructions to carve off everything not essential to that purpose while greatly enhancing the characteristics that are central to that purpose. Drones, speed, mass, agility, scan res, max targets, sensor strength, shield, armor, hull, slots, bonuses and all of the other characteristics that make up our ships would be examined. Those that are needed for the ships purpose would be enhanced while those not essential would be compromised to make room for the enhancements.
For example, a fast attack cruiser would lose drones as they are not useful for kiting. Perhaps the ships lock time would be penalized while the sensor strength is decreased as well as those also are not eseential to kiting, but the locking range might be increased as that is useful for a kite. At a different shipyard an architect might squeeze the damage and tank of a battlecruiser into the cruiser hull, but at the cost of having the mids to tackle, the drones which so often mean operational flexibility and the scan res to lock quickly. This ship would be as good as a battleruiser at damage, be as mobile as crusier yet lack enough of what a battlecruiser does that it could not possibly be a replacement for either the battlecruiser or the alternative t1 cruiser in general usage. Another architect might create a screening ship which retains or even enhances scan res, has great projection and effectiveness against frigate sized vessels but at the cost of raw damage. Yet another shipyard might take up the task of creating a ship that could dance and weave through an enemy camp with confidence because it is less vulnerable to the scrams and webs which stop other ships. Each of these examples would be a useful ship for a specialized purpose while retaining the need for the more generalized T1 ship.
In the rock-paper-scissors world of eve each of these ships would have a purpose and be very good at that purpose, while having compromised the ability to be good or even passable at other tasks. This is what specialized means to me. The current batch of ships is neither particularly interesting nor particularly specialized.
An interesting and more thorough approach than CCP takes they tweak a few stats/bonuses and call it an overhaul .. Lol .. like they would know one if it hit them in the face Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Blue Absinthe
Fur Industries
12
|
Posted - 2013.07.21 22:45:00 -
[1165] - Quote
CCP Rise wrote:I'm currently chatting with CSM and some other game design folk about working on the Ishtar a bit. Probably no update on what we come to as a conclusion until tomorrowish.
Might be too late to comment here, but....
The biggest issue with the Ishtar is it's deeply unsatisfying due to design flaws which are being propagated forward here. It's anti-fun. It's better to have to have a ship with 1 high, medium and low slot that you can fit than a ship with 100 slots that you can't fit anything in. It's really unsatisfying to leave slots empty, or have no flexibility in fitting, it'd be better just to remove slots. If you're worried about the strength of the ship you should find a better way to constrain that than giving it hardly any CPU. People legit fit civilian lasers onto Ishtars as a fairly standard imodule.... you can't want that surely.
Secondary issue is that drone bay bonus. Someone hit the nail on the head when they said it'd be like having a single turret hard point ship that gains one turret point per skill level. Again just feels really bad, better to give it a bigger bay and no bonus.
Half the problem is you're using a really unfun and dissatisfying mechanic to gate the power of the ship and the rest is that the presentation is bad. I really think even with a few changes you could have exactly the same ship/fits that you're looking at in testing and people would get excited about the ship (as an example, remove the drone bay bonus and split the range/tracking of the drone bonus into two - it would be the same ship but people would feel better about it.. Maybe remove a high slot and give it some CPU.) |

Christopher Multsanti
State Protectorate Caldari State
1
|
Posted - 2013.07.21 22:57:00 -
[1166] - Quote
Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)?
Actually I like this and was thinking something similar.
Divide the hacs up into two classes Cruiser version inty and Cruiser version assault ship.
Inty Hacs
Cerb Zealot Vaga Deimos <- maybe not sure on this one.
Assault Frig Hacs
Eagle Muninn Sac Vexor <- again, unsure on this one
And give each class bonuses to operate each role. |

Harvey James
Deep Core Mining Inc. Caldari State
355
|
Posted - 2013.07.21 23:02:00 -
[1167] - Quote
Just thinking if HAC's remain at 15 slots.. then recons will be reduced to 14 slots i would assume following the pattern on from disruption cruisers 13 slots.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

MeBiatch
Republic University Minmatar Republic
1160
|
Posted - 2013.07.21 23:05:00 -
[1168] - Quote
Omnathious Deninard wrote:MeBiatch wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? i would support this... have a light assault crusier (the attack version) then heavy assault crusier (the combat version) though that would require more skills and that just might upset some people but i say **** it... lets get it done. There would be no reason for a new skill set, just look at force recons and combat recons, same skill 2 different styles of the same ship
ok rename the skill to assault cruiser then... cuss having a light heavy assault cruiser would sound oxymoronic. There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |

M1k3y Koontz
Thorn Project Surely You're Joking
169
|
Posted - 2013.07.21 23:05:00 -
[1169] - Quote
Christopher Multsanti wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? Actually I like this and was thinking something similar. Divide the hacs up into two classes Cruiser version inty and Cruiser version assault ship. Inty HacsCerb Zealot Vaga Deimos <- maybe not sure on this one. Assault Frig HacsEagle Muninn Sac Vexor <- again, unsure on this one And give each class bonuses to operate each role.
I think CCP's terminology for those two classes would be "Attack" for "Inty" (I assume these are kiters) and "Combat" for "Assault Frig" (I think you meant brawlers?)
Your breakup of them looks good, its hard to kite with drones, but I think the Deimos is a brawler more so than a kiter... How much herp could a herp derp derp if a herp derp could herp derp. |

Kynric
Sky Fighters Mass Overload
9
|
Posted - 2013.07.21 23:10:00 -
[1170] - Quote
Christopher Multsanti wrote:Allandri wrote:Who would like to see HACs (High EHP) reduced to one ship for each race and the others relegated to a new class of skirmish cruisers (High speed, lower sig)? Actually I like this and was thinking something similar. Divide the hacs up into two classes Cruiser version inty and Cruiser version assault ship. Inty HacsCerb Zealot Vaga Deimos <- maybe not sure on this one. Assault Frig HacsEagle Muninn Sac Ishtar <- again, unsure on this one And give each class bonuses to operate each role.
I am not sure I like this. Lately in my opinon amongst the forrum posts there has been too much emphasis on symmetry between the races. I would like to see each race get cool things but they need not be symmetrical.
In fact I would be happier with a much greater asymmetry if for example next update one race got a third recon, while another got a third hac, someone else got another battleship and someone else got something new that doesnt currently exist at all like a destroyer that allowed the other ships to move drones from their cargo to their drone bay in the field, an industrial that was optimized for moving ships or a stealth bomber that uses blaters instead of torps.
The current idea that everyone gets one of this, two of that, three of something else seems rather crippling. Along those lines there are probably many different purposes for a hac and each races answer need not have an equivalent version. It is more important that we have interesting new ships than to have ships that fit neatly into sets of four.
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