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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Swiftstrike1
Interfector INC. Fade 2 Black
195
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Posted - 2013.08.31 10:45:00 -
[1081] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Sounds like a terrible idea. Couldn't you just make it so that it can't be done within 2.5km of stations or stargates? You should never have to turn safety off in hisec if you are a law abiding pilot.
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Iree
Ministry of War Amarr Empire
0
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Posted - 2013.08.31 10:46:00 -
[1082] - Quote
Guys please do NOT think this is a solo boat, consider the ships in at least pairs, who hopefully have the forsight to MJD apart from each other while still being in range of each other. This essentially makes them immune to tackle frigs as you can just blap them off the other ship while they do the same for you, you dont need to have a 90% web if you have someone covering you from a distance where transversal is not an issue. Being EW immune makes this impossible to stop or mitigate. Just stay in Bastion mode and tank while killing all tackle.
Secondly this is definitely small gang vs. small gang stuff, obviously this wont work against dreads or massive alpha blobs. But against most other groups, unless they have very heavy tackle, there is really nothing they can do to pin you down very well. Even with heavy tackle, thats going to be slow enough to just MJD out of its range.
Honestly these changes seem OP if anything. |
Laura Belle
Leverage Industries Wonder Kids
4
|
Posted - 2013.08.31 10:48:00 -
[1083] - Quote
SkupojHren wrote:what?i dont even know where to start
Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25%
why missiles dont get a second bonus?turrets get falloff and tracking.
also,why only 4 guns/marauder?with the extra slot gained and pg,you guys can increase the gun/missiles slot to 5
you get a bonus for target painter. for torps (especially) and cruise missiles its pretty much an immediate boost in dps. you want to change it to passive explosion radius bonus? |
hmskrecik
TransMine Group German Information Network Alliance
108
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Posted - 2013.08.31 10:53:00 -
[1084] - Quote
I think that the biggest probing stone of ship's balancing is not "What I could do with this ship" but "What if 1000 Goons fielded that ships against me" question. This question boils to, do you still want them to be as kickass as you say? |
Sekeris
Order of Celestial Knights S I L E N T.
5
|
Posted - 2013.08.31 10:57:00 -
[1085] - Quote
Kikusama wrote:Looks good in general with 2 addendums: - 400-500% increase in DPS whilst in bastion mode will put these right between normal battleships and dreadnoughts; - they all need 90% webs.
Basically with a fleet of these you'd get what you'd get with tracking dreads and vindis, only a lot more mobile.
PvE wise this would make these preferable to pirate battleships, without really trampling all over their territory (if you want to blitz stuff you can still use the Mach for example, if you want to obliterate everything bastion up a Vargur).
That much of a increase is too much, 50-100% would be more then enough. |
Laura Belle
Leverage Industries Wonder Kids
4
|
Posted - 2013.08.31 10:59:00 -
[1086] - Quote
gotta say, i'm glad i didn't train for a marauder.
for me much of the charm of the marauder was in the combo of web+resists+rep bonus. this "don't get any closer!" combo is now changed for "stay 30 km from me and be fine"
the web is especially needed IMO as for the bastion makes you completely immobile. I'd replace the tracking for this at least on 1 of the ships
also i dont like the line up for range damage tracking for all ships.. no differences rather then the gun type? *how about web/ tracking / extra damage to split between the 3? (just an idea) |
Cade Windstalker
Donohue Enterprises Ad-Astra
64
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Posted - 2013.08.31 11:05:00 -
[1087] - Quote
Laura Belle wrote:gotta say, i'm glad i didn't train for a marauder.
for me much of the charm of the marauder was in the combo of web+resists+rep bonus. this "don't get any closer!" combo is now changed for "stay 30 km from me and be fine"
the web is especially needed IMO as for the bastion makes you completely immobile. I'd replace the tracking for this at least on 1 of the ships
also i dont like the line up for range damage tracking for all ships.. no differences rather then the gun type? *how about web/ tracking / extra damage to split between the 3? (just an idea)
Extra-damage would be hilariously broken, especially on blaster-boats and would cause Marauders to step all over what seems to be CCP's intended role for Pirate Battleships. Also you can fit enough tracking computers on even the Kronos with these changes that blasters are a credible threat out to some pretty absurd ranges with the Bastion activated.
The web-bonus is a relic of the pre-Nano-Nerf days and probably long over-due to go away. I'll miss it a little but it's kind of hilariously over-powered as bonuses go and causes all sorts of problems in ship balancing between size classes. At a guess it's not long for this world on the Vindicator either. |
Ganthrithor
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.08.31 11:10:00 -
[1088] - Quote
Cade Windstalker wrote:The web-bonus is a relic of the pre-Nano-Nerf days and probably long over-due to go away. I'll miss it a little but it's kind of hilariously over-powered as bonuses go and causes all sorts of problems in ship balancing between size classes. At a guess it's not long for this world on the Vindicator either.
You're ********-- pre-nano nerf, ALL T2 webs were 90% webs... web strength bonii have only become useful *since* the nano nerf. Furthermore they don't cause balancing problems between ship sizes-- they work as intended to make webbing-specialized ships a lethal threat to things that speed-tank, which is pretty much their whole gimmick. |
sudobaal theblooded
HemaRoidal Rampage SteRoid.
2
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Posted - 2013.08.31 11:11:00 -
[1089] - Quote
this looks promising.. looking forward to trying it out,
but, the tractor beam bonus needs to be buff to some degree atleast with the noctis at lvl 5 plus t2 tractor beams you get some 96 km range.. on the marauders you get close to 48, and with the extra range added to the missiles its gonna be even further out the wrecks are for Golem pilots. and also all othere maraduer pilots.
But i can see a good use for them HS pos bash with a good fleet of these. |
Ganthrithor
GoonWaffe Goonswarm Federation
600
|
Posted - 2013.08.31 11:15:00 -
[1090] - Quote
sudobaal theblooded wrote: But i can see a good use for them HS pos bash with a good fleet of these.
What are you talking about? These things will be torn to bits by any decently-fit POS: they can't be remote repped while in siege and can't tank enough DPS locally to rep against a POS even with their tanking bonuses... even dreads can't tank intact deathstar POSes! Oh, and they don't do any more DPS than a normal battleship either. Other than these shortcomings, yeah, they're gonna make great POS-bashers... |
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Sekeris
Order of Celestial Knights S I L E N T.
5
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Posted - 2013.08.31 11:15:00 -
[1091] - Quote
Cade Windstalker wrote:Laura Belle wrote:gotta say, i'm glad i didn't train for a marauder.
for me much of the charm of the marauder was in the combo of web+resists+rep bonus. this "don't get any closer!" combo is now changed for "stay 30 km from me and be fine"
the web is especially needed IMO as for the bastion makes you completely immobile. I'd replace the tracking for this at least on 1 of the ships
also i dont like the line up for range damage tracking for all ships.. no differences rather then the gun type? *how about web/ tracking / extra damage to split between the 3? (just an idea) Extra-damage would be hilariously broken, especially on blaster-boats and would cause Marauders to step all over what seems to be CCP's intended role for Pirate Battleships. Also you can fit enough tracking computers on even the Kronos with these changes that blasters are a credible threat out to some pretty absurd ranges with the Bastion activated. The web-bonus is a relic of the pre-Nano-Nerf days and probably long over-due to go away. I'll miss it a little but it's kind of hilariously over-powered as bonuses go and causes all sorts of problems in ship balancing between size classes. At a guess it's not long for this world on the Vindicator either.
I dont think so, as you lose all your mobility for the extra dps. Also keep in mind that you are now restricted to only light drones instead of the bigger bandwith that these ships used to have. Some dps compensation would be nice. |
Shoppi Fox
Viziam Amarr Empire
2
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Posted - 2013.08.31 11:25:00 -
[1092] - Quote
These changes took weeeks so with all the feedback they would take more weeeks to reiterate completely so i dont think any pointwill change drastically . They have a lot of work 4 winter addon to do so letz hope they wont brake any other ship class this much
I already regret skilling 4 marauders and blops t3s and the other long term **** because when im done skilling it its a matter of less time spend skilling these change to someting else
In around 6 month my super alt is ready letz see if those are something else till then and. i neeed 12345678 new skills and new things to do with it....
This game is a long term thing due to its "LVL UP" thingi but changes stab u in the back if ur unlucky
I'm not telling to quit but i will farm for a new char with a bad name i cant change from the char bazar just to stay in the game which is not the way many would think of the game to be played i think
Until every pve ship is a pvp ship with a possible use in pve and the sandbox is broken to a degree its no longger a sb |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
202
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Posted - 2013.08.31 11:28:00 -
[1093] - Quote
hmskrecik wrote:"What I could do with this ship" but "What if 1000 Goons fielded that ships against me" question. This question boils to, do you still want them to be as kickass as you say?
Atm: *Phew, could've been actual battleships* "When we're done with links you won't recognize them" - CCP Fozzie |
Danica Fox
money talks dirty
5
|
Posted - 2013.08.31 11:30:00 -
[1094] - Quote
Lloyd Roses wrote:hmskrecik wrote:"What I could do with this ship" but "What if 1000 Goons fielded that ships against me" question. This question boils to, do you still want them to be as kickass as you say? Atm: *Phew, could've been actual battleships*
this makes me loaugh hard! and its the truth too ^^
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
142
|
Posted - 2013.08.31 11:31:00 -
[1095] - Quote
Cade Windstalker wrote:Someone has pointed out a rather interesting and possibly disturbing set of conditions where a Vargur with the use of cargo-expanders and ASBs could potentially fit a cap-independent tank greater than any single sub-capital's DPS and maintain that tank for about half an hour...
A Vargur can already do that. 2 XL-ASB, 2 Invulns and two T2 resist rigs already gives you over 2000dps tank if you have a damage control. Chuck in a pair of boost amps and that's approaching 4k dps. It's going to be an utter monster with this planned Bastion module, it'll be out tanking Siege/Triage Dread/Carriers but with significantly less buffer. Golem is even more insane due to extra mids.
ASBs really, really need to be locked to only being allowed a single one fitted. Either that or make the Anciliary Armour reps not be locked down to a single one. The Paladin and Kronos can't even get close to the tank the Vargur and Golem can pull off. |
Ralina Foley
Caldari Colonial Defense Ministry Templis Dragonaors
0
|
Posted - 2013.08.31 11:38:00 -
[1096] - Quote
These, uh, sound like mini-dreadnaughts...minus the tank, potential damage, and applications. Honestly, it just made them even more PvE, and it still seems like faction is the better way to go. I mean, what are you going to do? Bring a ship that cost as much as a dreadnaught(but isn't) to a PoS bash? Nope. Perhaps WHs will use 'em, or missioners, but even then.... That is a miniscule market to be sending a rebalance at. Nullsec or lowsec is just asking for a hotdrop. Heck, a few nados or even catalsyt shooting through a hefty resist hole is asking to get ganked for missioners. 1 minute is more than enough to be scanned and properly ganked, even if you see the probes launch. And lacking the capacitor of a capital means this ship is lunch for a Baalghorn. This is just stupid.
On a different note, the Golem will be a beastly PvE ship. The bonus to the MJD is useless in this case. Who has EVER needed to warp 100km in this missions? I can think of only a few instances and even then, it'd be once or waaaay longer than the normal cool-down time, so still no point. Leave Bastion mode at home though, or you WILL get ganked. |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
202
|
Posted - 2013.08.31 11:39:00 -
[1097] - Quote
Mr Floydy wrote:Cade Windstalker wrote:Someone has pointed out a rather interesting and possibly disturbing set of conditions where a Vargur with the use of cargo-expanders and ASBs could potentially fit a cap-independent tank greater than any single sub-capital's DPS and maintain that tank for about half an hour... A Vargur can already do that. 2 XL-ASB, 2 Invulns and two T2 resist rigs already gives you over 2000dps tank if you have a damage control. Chuck in a pair of boost amps and that's approaching 4k dps. It's going to be an utter monster with this planned Bastion module, it'll be out tanking Siege/Triage Dread/Carriers but with significantly less buffer. Golem is even more insane due to extra mids. ASBs really, really need to be locked to only being allowed a single one fitted. Either that or make the Anciliary Armour reps not be locked down to a single one. The Paladin and Kronos can't even get close to the tank the Vargur and Golem can pull off.
This. A Vargur has - without extenders and stuff - only some 10k shields, and a single ASB use (like you could fitting a vargur with 1400s, 2 TCs, SeBo and Mjd) boost you ~4k each pulse. Imagining a scenario being shot by a dread, you could tank him probably, but odds are you're bleeding armor+structure like no tomorrow.
On the armorside, looks a lot more smooth. Given links, you can realise some 18k buffer with asingle plate - while the 4k rep output of your favored AAR or C-type repper (which I'd believe would be worth the investion) only pushes your armorbar for a quarter, making it easier on reactiontimes. Repoutput is on a slightly lower, much more capefficient level though. (targeting plate, LAR, DCU, EANM, explorig as tank, 3 lows/2 mids for damagemods)
"When we're done with links you won't recognize them" - CCP Fozzie |
hmskrecik
TransMine Group German Information Network Alliance
109
|
Posted - 2013.08.31 11:42:00 -
[1098] - Quote
Lloyd Roses wrote:hmskrecik wrote:"What I could do with this ship" but "What if 1000 Goons fielded that ships against me" question. This question boils to, do you still want them to be as kickass as you say? Atm: *Phew, could've been actual battleships* Nice. I'm always for good laugh. Now give them 5th gun, siege-dps-bonus, tracking bonus, full drone bay, and whatever else have been proposed here and tell me please, how hard you're laughing this time? |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
142
|
Posted - 2013.08.31 11:44:00 -
[1099] - Quote
I think the 30% resist bonus from the Bastion will give them a fairly notable buffer. I'm not sure how to work out the exact maths though, but based on the fact they don't have a stacking penalty with anything bar a DC2 for shield fits I'd expect to see over maybe 85-90% resists perhaps? |
Cade Windstalker
Donohue Enterprises Ad-Astra
64
|
Posted - 2013.08.31 11:46:00 -
[1100] - Quote
Ganthrithor wrote:You're ********-- pre-nano nerf, ALL T2 webs were 90% webs... web strength bonii have only become useful *since* the nano nerf. Furthermore they don't cause balancing problems between ship sizes-- they work as intended to make webbing-specialized ships a lethal threat to things that speed-tank, which is pretty much their whole gimmick.
Personal abuse not withstanding you are mostly incorrect, the bonuses were increased when the Nano-Nerf went into effect way back in 2008 but it was basically a line-item at the time. A sort of "oh, yeah, that". The arguments from the time still apply to current 90% webs.
The other part of this is that these aren't on specialized ships, they're on high DPS, fairly tanky Battleships. The Vindicator has the highest DPS of any ship in the game right now and a 90% web bonus to go with it. This hardly makes it a "specialized and lethal" threat, it's a threat to anything within web-range and if you do get in web range you'll only be there as long as it takes 11 effective turrets of blaster damage (and probably a full flight of Sentries) to peel back your hull.
This is hardly a "whole gimmick". You can, in most situations, achieve a similar effect but at greater trade-offs by simply fitting two webs or using two different webbing ships but this never reaches quite the level of ridiculousness that bonused webs do because of stacking penalties.
I think that if CCP didn't believe that the web bonus was over-powered they wouldn't be taking it off both of these ships and this supports the idea that it's likely going to be completely phased out of the game or relegated to crusier hulls either during the Recon rebalance or the Vigilant when they do pirate-cruisers. |
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Cade Windstalker
Donohue Enterprises Ad-Astra
64
|
Posted - 2013.08.31 11:50:00 -
[1101] - Quote
Lloyd Roses wrote:Mr Floydy wrote: A Vargur can already do that. 2 XL-ASB, 2 Invulns and two T2 resist rigs already gives you over 2000dps tank if you have a damage control. Chuck in a pair of boost amps and that's approaching 4k dps. It's going to be an utter monster with this planned Bastion module, it'll be out tanking Siege/Triage Dread/Carriers but with significantly less buffer. Golem is even more insane due to extra mids.
ASBs really, really need to be locked to only being allowed a single one fitted. Either that or make the Anciliary Armour reps not be locked down to a single one. The Paladin and Kronos can't even get close to the tank the Vargur and Golem can pull off.
This. A Vargur has - without extenders and stuff - only some 10k shields, and a single ASB use (like you could fitting a vargur with 1400s, 2 TCs, SeBo and Mjd) boost you ~4k each pulse. Imagining a scenario being shot by a dread, you could tank him probably, but odds are you're bleeding armor+structure like no tomorrow. On the armorside, looks a lot more smooth. Given links, you can realise some 18k buffer with asingle plate - while the 4k rep output of your favored AAR or C-type repper (which I'd believe would be worth the investion) only pushes your armorbar for a quarter, making it easier on reactiontimes. Repoutput is on a slightly lower, much more capefficient level though. (targeting plate, LAR, DCU, EANM, explorig as tank, 3 lows/2 mids for damagemods)
I don't think the dread comparison even factors into things.
You could certainly alpha even a Tripple ASB Vargur off the field with enough Tornadoes (probably about 6-8 or the fit I saw) but the situation of contention is that a single ship can basically sit next to any other battleship in the game and soak DPS more or less until that ship runs out of ammo.
Obviously this doesn't apply to a drone-boat but I don't think "Deploy drones and go have lunch" should be listed as a counter to anything except boring level 4 missions :| |
Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
202
|
Posted - 2013.08.31 12:01:00 -
[1102] - Quote
Cade Windstalker wrote:
You could certainly alpha even a Tripple ASB Vargur off the field with enough Tornadoes (probably about 6-8 or the fit I saw) but the situation of contention is that a single ship can basically sit next to any other battleship in the game and soak DPS more or less until that ship runs out of ammo.
All the current fits doing that normally have no mobility and/or tackle. Those marauders surely do not have mobility while tanking.
Also: Rattlesnakes currently can soak up another BS's or two's or three's dps all day. Don't know who would complain, as it surely doesn't kill you. A Tengu can be fitted to do exactly the same, yet the 100mns with small tank are the dangerous ones.
And lots of other Battleships (navy scorp, normal scorp, paladin etc. etc.) can all be fitted to tank multiple Battleships constantly, sometimes even while applying tackle. And all never got stated as problematic.
But for marauders to do that and ONLY that, it is.... "When we're done with links you won't recognize them" - CCP Fozzie |
SOL Ranger
Jaeger Squadron
19
|
Posted - 2013.08.31 12:07:00 -
[1103] - Quote
CCP Ytterbium wrote: We are also reducing their drone bays as they are primarily meant to deliver damage through their main weapon system.
... PALADIN Drones (bandwidth / bay): 25(-50) / 50(-25)
GOLEM Drones (bandwidth / bay): 25(-50) / 50(-25)
KRONOS Drones (bandwidth / bay): 50(-25) / 50(-75)
VARGUR Drones (bandwidth / bay): 50(-25) / 50(-25)
These are top of the line T2 Battleships, supposed to survive for long durations behind enemy lines yet apparently they are unable to replace a single flight of medium drones nor can they carry alternatives to them; These are ships supposed to have unsurpassed longevity.
To follow the design context of Marauders I need to urge you to scrap the idea of these minuscule drone bays; These ships should be able to carry multiple(4+) flights of drones. Going down from the currently already very small drone bays to even smaller feels like a huge step in the wrong direction, even if the proposed bandwidth is set in stone please consider larger drone bays.
What I'm asking for is something similar to this:
PALADIN Drones (bandwidth / bay): 55 / 220
GOLEM Drones (bandwidth / bay): 45 / 180
KRONOS Drones (bandwidth / bay): 75 / 300
VARGUR Drones (bandwidth / bay): 65 / 260
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Cade Windstalker
Donohue Enterprises Ad-Astra
64
|
Posted - 2013.08.31 12:07:00 -
[1104] - Quote
Lloyd Roses wrote: All the current fits doing that normally have no mobility and/or tackle. Those marauders surely do not have mobility while tanking.
Also: Rattlesnakes currently can soak up another BS's or two's or three's dps all day. Don't know who would complain, as it surely doesn't kill you. A Tengu can be fitted to do exactly the same, yet the 100mns with small tank are the dangerous ones.
And lots of other Battleships (navy scorp, normal scorp, paladin etc. etc.) can all be fitted to tank multiple Battleships constantly, sometimes even while applying tackle. And all never got stated as problematic.
But for marauders to do that and ONLY that, it is....
My issue is less with the whole "tank another BS" thing and more that it can do so completely cap independently for an absurd length of time.
As I said in the original comment though, this may not be an issue, either with ASBs or with the Vargur or Marauders.
You are certainly correct that there are better bait ships (I've gotten a small ear-full recently about how people keep biting on Bait Rattlesnakes in Null) and that isn't really my concern. I'm simply concerned that this could lead to less than desirable gameplay in some niche situations. I'm not claiming it's going to be super prevalent or terribly effective, just very very annoying for whatever poor solo pilots decides to try and kill the blasted thing.
At the end of the day it's up to CCP whether or not this is an issue, I've done my bit by bringing it up. They have more data than I have access too (especially about use-rates of ASB Vargurs I'm sure) and more time to devote to this than I can without being paid for it |
Adwokat Diabla
ElitistOps Pandemic Legion
13
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Posted - 2013.08.31 12:10:00 -
[1105] - Quote
These will be:
-broken for pve, especially plexing, and probably whing -impossible for any small gang to break -medium/large fleets will just scram and probably alpha through any self-given reps
These just don't seem like a good addition to the game. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
142
|
Posted - 2013.08.31 12:14:00 -
[1106] - Quote
Cade Windstalker wrote: Officer would probably get you close to 90% across the board but at that point we're out of the realm of theory-crafting and into the realm of "I have more money than I know what to do with and I am bored". Oh yeh, don't get me wrong. Never suggested it would be practical! :D
@SOL Ranger - Agreed on more drone space. Seems a bit counter intuitive, I'm not going to object to only having 25mb bandwidth hugely, but not having the cargo for more is ********. |
Ralina Foley
Caldari Colonial Defense Ministry Templis Dragonaors
0
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Posted - 2013.08.31 12:20:00 -
[1107] - Quote
PvE, its a gank fest, with a stationary marauder watching the Tornados come in. In PvP, it'll be hotdrop o'clock. That is, if it isn't just overwhelmed to begin with. For the price, I really don't see it justifying itself. It won't have the buffer to live on the PvP field while trying to act like a mini dread. All in all, not too useful. |
Tobias Hareka
Republic Military School Minmatar Republic
96
|
Posted - 2013.08.31 12:22:00 -
[1108] - Quote
Danica Fox wrote:energy grid upgrades is another 5 u need @x2
Important support skill.
Quote:and adv weapon upgr @ 5 is a x6 skill
Another important support skill. CCP, allow us to train this to level 6. Pretty please. |
Phinger
Trantor Mentalics
7
|
Posted - 2013.08.31 12:26:00 -
[1109] - Quote
Problem with a maruaders
1. Expensive just to get them at a reasonable missson equilavence with pirate bs, nor want to risk them in low or null 2. have little role in pvp with poor sensor strength, and thin tanks so can easily be alphaed off the field
So what has CCP done...."without" factoring bastion module at this point.
Negative a. they have nerfed there overall dps by reducing drone bays, they already suffered against pirate bs b. they havent changed any bonus for mission runners like tractor beam range or speed.....so best still to use a noctis trawling behind...some players are screaming for this to be even removed. c. they reduced the ehp, reduced their cap, even reduced their agility
pluses a.they gave was a new high utility b.improved the fittings a big plus for vargur and artillery c. and a MJD utility....which is debatable.....you jump 100 miles shoot stuff then you cant tractor the stuff you shot at range.
maybe i missed something here but they havent improved the ships in any meaningful way in their current role.
THE MJD isnt being used much so CCP thought hey give it a bonus and make this device useable and attractive....yeah bit plain. I have some BS I have tried MJD and I jump once....shoot stuff and being able to jump in 54 seconds...means nuthing to my BS. It suits some missions but again I point to ....well whats thepoint of my 48km tractor beam?
But ccp introduced these nerfs to counter what they wanted to broaden their appeal and make them grow into new role by this bastion module.
The Bastion module.
Its sounds cool, and it changes shape and it gives these massive tanking bonuses.....but YOUR static and you dont receive remote reps. So far I see no real reason to use it mission running in level 4s....already can tank ok in maruaders, will u se it in null or low sec? well maybe for level 5 missions or maybe DED complexes. Wormholes maybe.
So its looking very NICHE and not the broadening of its uses. It doesnt improve its pvp roles as players throwing around numbers at the moment its cost still really not much less than a dread. As for incursions.....not sure in bastion mode it would be able to tank beyond a vanguard site.....so it might be interesting having a all dps fleet now using local reps in bastion mode. but you wont probably be able to haul into a HQ or assault. and factor in the drone dps nerf as well.....again the ships feel less than a pirate bs.
....but please dont use a new skill and keep with it being a intro to dreads etc by using the current skill tree.
So lets all get past the oohhh and ahhh novelty issue here, I appreciate the thought CCP has given, but you have missed the mark.
Improve its current role dont nerf it to be less than a pirate BS in pve content.
Bastion- you have to either let it move,receive remote rep, but reduce the tanking ability and make it blap more
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Nosum Hseebnrido
Beyond Hypothetical Box
0
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Posted - 2013.08.31 12:31:00 -
[1110] - Quote
CCP Ytterbium wrote:[list]
Increases shield and armor repair amount by 100% Why not hull? |
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