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Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
10
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Posted - 2011.11.16 02:43:00 -
[901] - Quote
Aubepine Finfleur wrote:Mrs Sooperdudespaceman wrote: It's safe to say that people with mental health problems and personality disorders play on line games.
If people who play an internet spaceship game rage in real life because someone blew up their pixels on a server in London they probably have mental health problems.
If people are playing an internet spaceship game because they think that they are causing another person real life distress by destroying some pixels on a server in London they probably have a personality disorder.
Thank god all the normal people who are able to tell the difference between an internet spaceship game and reality are having a blast playing Eve.
That they do ! And that is why they mostly live in high-sec, for fear of getting angry should their internet spaceship, in which they have invested time in any form whatsoever, get blown up in an ingame event that has no ingame goal, but an outgame one: getting their buttons pushed and rage at someone who has gone out of his way to use every cheese or borderline exploit just to humiliate them, make them feel dumb and disempowered IRL. Exactly. What sort of thought process do these people go through that would cause them to feel humiliated and disempowered in real life by somebody elses actions in a video game ? What sort of person starts playing a video game that is primarily based on taking agressive action against someone elses pixels and then feels they have been wronged when someone does exactly what the game is designed for ? These people probably shouldn't be playing video games that are designed for reasonably intelligent adults in the first place. |
Russell Casey
One Ton Reverberation Project
86
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Posted - 2011.11.16 02:55:00 -
[902] - Quote
It's people who've stayed in highsec all the time, never really lost anything but a few t1 frigs in low and think they're safe that cry "griefer" because they put all the proverbial eggs into the proverbial basket by flying the ridiculously overpriced pinatas. They aren't used to losing anything and if you suggest otherwise they'll scream, "you just want to force your playstyle on me! That's MMO-****!"
Let me give you an example: a couple years ago I went out with some corpies to do lvl 4s. One of them had been laid off that day, but he was in pretty good spirits, laughing and joking the whole time about how he'd have to pull unemployment to keep playing EVE. He had an apoc that could permatank rats till Doomsday (the Biblical event, not the Titan weapon) and wasn't that bad on DPS either. The rest of us were in various PVE-fit BS's/BCs with a dessie pulling salvage duty.
Naturally that many ships in a single deadspace pocket is going to attract attention. Sure enough a hyperion warped in and looted one of our wrecks. We out numbered him and figured we had a good chance, so we opened up. In came the RR domies (this was before you even got flagged for neutral repping) and things quickly went FUBAR.
The apoc got killed, probably targeted first just because they could see him tanking the whole room and the guy starts raging on vent about it, all upset that his big, shiny mission boat was so much space dust, moaning about how far back he'd been set by a single careless decision in a video game.
However, what happened next I remember to this day. In the middle of the QQ he stopped, and in a single epiphatic moment said, OH MY GOD, I'M MORE UPSET ABOUT LOSING MY SHIP THAN LOSING MY JOB. Then he laughed. And we laughed. And somewhere, the ninjas were already laughing.
Nobody rage-quit the game, filed a petition with CCP or QQ'd on the forums about it. We just accepted that something happened in a video game and we all moved on. We didn't harbor any deepset hatred towards the people who did it, because truthfully, we would would have done it ourselves just for kicks. |
Kilobar
The Suicide Kings Test Alliance Please Ignore
18
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Posted - 2011.11.16 03:20:00 -
[903] - Quote
There is a reason the isk reward for carebearing in low or null is higher and the reason is risk. When you jump that hulk into low sec you're accepting a risk for higher profits. CCP even makes you "sign" a waiver before jumping in with that pop up window. This reasoning comes into play even in high sec as the more valuable high sec ores are in .5 systems where concords response is slower. So as I believe the response "its part of the game, deal with it" is an acceptable answer. |
Aubepine Finfleur
Sebiestor Tribe Minmatar Republic
15
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Posted - 2011.11.16 03:24:00 -
[904] - Quote
Mrs Sooperdudespaceman wrote: Exactly. What sort of thought process do these people go through that would cause them to feel humiliated and disempowered in real life by somebody elses actions in a video game ? What sort of person starts playing a video game that is primarily based on taking agressive action against someone elses pixels and then feels they have been wronged when someone does exactly what the game is designed for ? These people probably shouldn't be playing video games that are designed for reasonably intelligent adults in the first place.
Ha, but you see, this game, as all games, is designed to have ingame accomplishments, because it's, well, a game, and not RL. These accomplishments can be getting rich and/or becoming a stellar menace. Yet when people care more about other persons' emorage than those ingame goals, the focus switches from becoming a stellar menace to enjoying being an online troll, and not contributing to the game -because ingame accomplishments mean little to them-.
Nobody wants to play with cheesy griefbears, except other cheesy griefbears who need their brethren to feel understood and use leverage. They are a minority, and the tools to take aggressive action against their pixels are not implemented. What's so hard to understand ?
Even free forums remove trolls. Why should paying subscribers have to cope with trolls ? Remove Concord, make kill rights transferable, change gateguns mechanics (introduce tracking) |
Jenshae Chiroptera
189
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Posted - 2011.11.16 19:32:00 -
[905] - Quote
"If you rage in real life then you have mental problems"
Let us go through the long process. - Make a plan - Mine ore - Sell ore - Mine more ore - buy BPC / BPO - make ship - make parts / buy them - Get paid selling it. or - Achieve something - Have it destroyed in some lame way.
Now let's look at a business project - Make a plan - Design product or service - Advertise - Implement it. - Get paid or - Keep running the service. - Some idiot comes and stuffs it all up, puts a magnet next the server or something for a laugh.
Summary: Plan -> Work -> Create Achievement -> Have it destroyed for some sick amusement.
Now really? You believe that the two things are so separate in your mind?
Categorically, your mind can't tell the difference between memories and reality, that is why we suppress our memories and make them difficult to recall. Schitzophrenics have usually have the lack of this ability as a contributing factor for their disease. Amputees, they look in a mirror and move the healthy limb, to feel less pain in the severed one. We work on computers, with numbers and such. There are some very grey areas with the market ore movements and such.
No, I think you are just looking to justify your actions and I refuse to accept that.
Ideas and CSM stuff -áNo matter the changes, high sec people don't want to be in null sec with its players. EVE, like intercourse, you do a lot of work and buying expensive things - only to have a few minutes of excitement. |
Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
32
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Posted - 2011.11.16 19:49:00 -
[906] - Quote
Jenshae Chiroptera wrote:"If you rage in real life then you have mental problems"
Let us go through the long process. - Make a plan - Mine ore - Sell ore - Mine more ore - buy BPC / BPO - make ship - make parts / buy them - Get paid selling it. or - Achieve something - Have it destroyed in some lame way.
Now let's look at a business project - Make a plan - Design product or service - Advertise - Implement it. - Get paid or - Keep running the service. - Some idiot comes and stuffs it all up, puts a magnet next the server or something for a laugh.
Summary: Plan -> Work -> Create Achievement -> Have it destroyed for some sick amusement.
Now really? You believe that the two things are so separate in your mind?
Categorically, your mind can't tell the difference between memories and reality, that is why we suppress our memories and make them difficult to recall. Schitzophrenics have usually have the lack of this ability as a contributing factor for their disease. Amputees, they look in a mirror and move the healthy limb, to feel less pain in the severed one. We work on computers, with numbers and such. There are some very grey areas with the market ore movements and such.
No, I think you are just looking to justify your actions and I refuse to accept that.
No its quite simple, making plans and putting effort into it is fine, but you should understand that within the mechanics of the game it can be taken away or destroyed. Someone needs to decide before they play or carry out goals if it would upset them if they lost it.
If someone doesn't consider that they are ********, if they did consider it and then raged when they lost it they are ********, if someone plays the game in happy fluffy lala land and then accuses the person that caused the loss of being a greifer and god only knows what else whilst having a nervous breakdown they probably have a mental disorder. |
Jenshae Chiroptera
189
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Posted - 2011.11.17 00:49:00 -
[907] - Quote
Have to be stoned not to have anything you put effort into affect you. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
61
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Posted - 2011.11.17 00:50:00 -
[908] - Quote
Jenshae Chiroptera wrote:Have to be stoned not to have anything you put effort into affect you.
Why oh why someone felt the urge to move this back to first page.
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Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.17 12:26:00 -
[909] - Quote
Jenshae Chiroptera wrote:Have to be stoned not to have anything you put effort into affect you. Everybody in this game puts in effort to aquire their pixels. |
Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.17 12:33:00 -
[910] - Quote
Mrs Sooperdudespaceman wrote:Jenshae Chiroptera wrote:Have to be stoned not to have anything you put effort into affect you. Everybody in this game puts in effort to aquire their pixels.
Jenshae Chiroptera wrote:No, I think you are just looking to justify your actions and I refuse to accept that. If you refuse to accept that, to some people, Eve is just a game the problem is entirely yours. How am I supposed to tell if a player has a mental illness in real life and why should it even enter into my mind while playing a video game? I always assume that everyone I play with is a rational human being.
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MaiLina KaTar
Katar Corp
30
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Posted - 2011.11.17 12:51:00 -
[911] - Quote
Huehuehue wrote:I know this is going to be a controversial topic (mostly everyone vs. me I think...)... Controversial, yes. And just as dumb and pointless.
Huehuehue wrote:It seems to me that most of EVE player community seems to think , even if they don't do this themselves, that it's okay to shoot down a lone miner or missioner in low sec, steal ore, threaten someone for money etc. Yes. Because it is. End of controversy. End of discussion.
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Jenshae Chiroptera
204
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Posted - 2011.11.22 10:31:00 -
[912] - Quote
Mrs Sooperdudespaceman wrote:... If you refuse to accept that, to some people, Eve is just a game the problem is entirely yours. How am I supposed to tell if a player has a mental illness in real life and why should it even enter into my mind while playing a video game? I always assume that everyone I play with is a rational human being.
http://en.wikipedia.org/wiki/Online_disinhibition_effect
Quote:It's Just a Game Core Concept: Dissociative Imagination
By combining solipsistic introjection with the imagination, a feeling of escapism is produced GÇô a way to throw off mundane concerns to address a specific need without having to worry about consequences. According to Suler's[1] personal discussion with lawyer Emily Finch (a criminal lawyer studying identity theft in cyberspace), Finch's observation is that people may see cyberspace as a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality, effectively enabling that person to don that persona or shed it whenever they wish simply by logging on or off.
Being dissociative with your online persona is a kin to having multiple personalities and that is a mental health problem. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Mag's
the united Negative Ten.
2189
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Posted - 2011.11.22 12:42:00 -
[913] - Quote
Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Ghoest
12
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Posted - 2011.11.22 12:52:00 -
[914] - Quote
It not "immoral" to gank in low sec because its accepted that avoiding ganks is part of the game. Its like saying its immoral to charge rent in monopoly.
If you think people are being mean to you when they do this then you are trying to play by your own rules.
What is immoral - when you make personal friendships with people then scam them. Wherever You Went - Here You Are |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
67
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Posted - 2011.11.22 13:14:00 -
[915] - Quote
Mag's wrote:Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related?
Just leave it.
Both sides just leave it. |
Jenshae Chiroptera
227
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Posted - 2011.12.06 16:54:00 -
[916] - Quote
Mag's wrote:Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related?
Yes, in particular.
Quote:... a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality ...
I suggest that reading more into how the way we are allowed to speak shapes how we think and how we act can change our behaviour. For the latter, I first picked up on this hearing how Nimroy was altered in his day to day life by pretending to be Spock. If you disassociate your actions from yourself it makes for an unhealthy persona. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Mag's
the united Negative Ten.
3062
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Posted - 2011.12.06 17:13:00 -
[917] - Quote
Jenshae Chiroptera wrote:Mag's wrote:Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related? Yes, in particular. Quote:... a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality ... I suggest that reading more into how the way we are allowed to speak shapes how we think and how we act can change our behaviour. For the latter, I first picked up on this hearing how Nimroy was altered in his day to day life by pretending to be Spock. If you disassociate your actions from yourself it makes for an unhealthy persona. I suggest you actually read it and stop cherry picking parts to fit your argument. The fact that you had to leave of the first part of that sentence, speaks volumes.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Alpheias
Euphoria Released HYDRA RELOADED
201
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Posted - 2011.12.06 17:31:00 -
[918] - Quote
Jenshae Chiroptera wrote:Mag's wrote:Jenshae Chiroptera wrote:The obligatory wiki link...... Did you actually read that, or just think because the word game was mentioned, it was somehow related? Yes, in particular. Quote:... a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality ... I suggest that reading more into how the way we are allowed to speak shapes how we think and how we act can change our behaviour. For the latter, I first picked up on this hearing how Nimroy was altered in his day to day life by pretending to be Spock. If you disassociate your actions from yourself it makes for an unhealthy persona.
Nice straw man there. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Valei Khurelem
Khurelem Corporation
4
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Posted - 2011.12.06 17:37:00 -
[919] - Quote
EVE is a Sandbox ( Or it's supposed to be when the devs don't bugger it up ) if it helps, think of it as a game where you can choose to be good or evil, a bit like Black and White. If people choose to be evil then that's their choice as is being good, the only difference between this and a sandbox game is those villagers you sacrifice are going to be other players.
There is a great way of reminding yourself that EVE Online is just a game and I'll give you a hint, it's thin, made of glass and it projects light and images. |
Tippia
Sunshine and Lollipops
1945
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Posted - 2011.12.06 17:38:00 -
[920] - Quote
Jenshae Chiroptera wrote:Mag's wrote:Did you actually read that, or just think because the word game was mentioned, it was somehow related? Yes, in particular. So you understand that it is entirely irrelevant and inapplicable to on-line gaming? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
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Never Learn
Republic University Minmatar Republic
0
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Posted - 2011.12.06 17:38:00 -
[921] - Quote
The reason i'm going to start leaving my morality at the door is that every time I have given someone the benefit of the doubt in Eve I have been kicked in the balls, had my isk effected and come out on the bad side of the encounter.
From now on it's "Do onto them before they can do onto you".
The depths of depravity I have seen in Eve are almost shocking, things that can not be remotely associated with "honor" are considered acceptable, even encouraged.
I think it's time I ( and you ) overcome that inner sense of disgust at "normal Eve gameplay" and start exploring just how depraved , disgusting and low on the morality totempole we can get. |
Jack Cavanaugh
State War Academy Caldari State
0
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Posted - 2011.12.06 17:39:00 -
[922] - Quote
I normally have a tendency to play Lawful Good or Chaotic Good (role playing terms). From everything I've read and seen in EVE so far it seems like a majority of people have no problem and intentionally go out of their way to kill people for no reason whatsoever besides simply killing them and taking their stuff.
I'm not saying there's anything wrong with that in and of itself but it seems like for the most part that's the sum of EVE. Everyone is waiting to stick a knife in the back of the person in front of them and everyone else accepts it as the norm and is waiting their turn too.
I get the feeling like I'm wrong to think I shouldn't want to screw over anyone I can whenever I can.
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Birchenor
Federal Navy Academy Gallente Federation
0
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Posted - 2011.12.06 17:45:00 -
[923] - Quote
Huehuehue wrote:You don't see theist go around saying **** like that do you
Ah - you had me right up to that silly phrase. An anti atheist bash hidden in there. I could answer it, but I know where that would lead.
Shame - a good point worthy of discussion, then you go and spoil it |
whatever whateverson
Republic Military School Minmatar Republic
2
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Posted - 2011.12.06 17:49:00 -
[924] - Quote
To the OP, if there is no evil how do you know what is good? In other games you have to kill (fps's etc.) So everyone is evil? In other MMO's you have to be good, so no evil? In EVE we see the truth, how many aholes really do play games and I want to finish with, only in EvE can someone be TRULY a GOOD person, because you have a REAL CHOICE!
So I am good in the game, many other people are as well :) Some of the best people I have ever met online has been in EvE! |
Tippia
Sunshine and Lollipops
1945
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Posted - 2011.12.06 17:52:00 -
[925] - Quote
Jack Cavanaugh wrote:I normally have a tendency to play Lawful Good or Chaotic Good (role playing terms). From everything I've read and seen in EVE so far it seems like a majority of people have no problem and intentionally go out of their way to kill people for no reason whatsoever besides simply killing them and taking their stuff. Pff. True Neutral is true evilGǪ Also, Chaotic Neutral ftw! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Birchenor
Federal Navy Academy Gallente Federation
0
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Posted - 2011.12.06 17:59:00 -
[926] - Quote
Tippia wrote:Pff. True Neutral is true evilGǪ Also, Chaotic Neutral ftw!
Neutral is what it is. Freedom..true freedom now THAT'S terrifying, essp when you realise that for it to actually exist - it needs to apply to everyone.
A truly free world would be a terrifying place.
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Tippia
Sunshine and Lollipops
1945
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Posted - 2011.12.06 18:10:00 -
[927] - Quote
Birchenor wrote:Neutral is what it is. Freedom..true freedom now THAT'S terrifying, essp when you realise that for it to actually exist - it needs to apply to everyone.
A truly free world would be a terrifying place. Probably. But even so, if we were to apply those alignments to the game, I'd say that true (or chaotic) neutral is fairly close to the core philosophy of the world as a wholeGǪ
GǪand that would imo explain why it throws so many people because it's very rare to see it being represented even remotely correctly. EVE doesn't quite get there either, but it's closer than most. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
29
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Posted - 2011.12.06 18:41:00 -
[928] - Quote
Jenshae Chiroptera wrote:Mrs Sooperdudespaceman wrote:... If you refuse to accept that, to some people, Eve is just a game the problem is entirely yours. How am I supposed to tell if a player has a mental illness in real life and why should it even enter into my mind while playing a video game? I always assume that everyone I play with is a rational human being. http://en.wikipedia.org/wiki/Online_disinhibition_effectQuote:It's Just a Game Core Concept: Dissociative Imagination
By combining solipsistic introjection with the imagination, a feeling of escapism is produced GÇô a way to throw off mundane concerns to address a specific need without having to worry about consequences. According to Suler's[1] personal discussion with lawyer Emily Finch (a criminal lawyer studying identity theft in cyberspace), Finch's observation is that people may see cyberspace as a kind of game where the normal rules of everyday interaction don't apply to them. In this way, the user is able to dissociate their online persona from the offline reality, effectively enabling that person to don that persona or shed it whenever they wish simply by logging on or off. Being dissociative with your online persona is a kin to having multiple personalities and that is a mental health problem. What has online identity theft got to do with video games and what thought process did you go through to think they are in the slightest bit comparable? |
Cybele Lanier
Viziam Amarr Empire
7
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Posted - 2011.12.06 18:50:00 -
[929] - Quote
Mistah Ewedynao wrote:Another thread ruined by Tippia's twisted homo wannabe sapien logic.
Well, I read some of the thread and the arguments therein, but I think I'm going to go with the side that isn't using homophobic rhetoric. Not cool. |
Jenshae Chiroptera
230
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Posted - 2011.12.08 10:28:00 -
[930] - Quote
The justification, "It is just a game" obviously applies to games.
People go around doing things in games and saying that. They tell themselves "It is only what my online personality would do. I am different in real life." That is where the disassociation comes in. Another possibility is that in real life they have a fa+ºade, which they believe is them since they want to believe they are good people. Yet, online they have the environment to truly express themselves. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
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