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Thread Statistics | Show CCP posts - 5 post(s) |
VeloxMors
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2011.11.08 13:03:00 -
[301] - Quote
CCP Ytterbium wrote:NAGA:
CCP Ytterbium wrote:Dual bonuses:
Are a rubbish idea. It's an intangible advantage in unpredictability. If this ship is truly meant to be pvp-worthy, pilots are going to want to be able to use all of a ship's bonuses (not half of them). Ditch the rail bonuses, make it good with torps, because...
CCP Ytterbium wrote: ...natural targets...battleships/capitals
This is the only thing torps are good at. Meanwhile... rails? Against a cap? It was a funny joke and all, but you can stop now... drop the rails.
CCP Ytterbium wrote:Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
And the Raven's an OP pvp ship . Realistically only a handful of ships from each race are regularly used in pvp. These new BCs are being made to make that cut, so comparing the Naga to a raven isn't helping its cause.
CCP Ytterbium wrote: ...cruise missiles are still being considered. However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it
This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps. |
Torei Dutalis
Enigmatic Goat Herders
1
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Posted - 2011.11.08 13:14:00 -
[302] - Quote
This may have been suggested already, but anyone else thinking 8/5/4 on the talos instead of the current 8/4/5? I mean, with the (relative) speed the ship has, it just calls out to me that it wants to be a shield tank. That and it might be the right way to be moving gallente. |
Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
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Posted - 2011.11.08 13:43:00 -
[303] - Quote
VeloxMors wrote: This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps.
Really? Are you SERIOUSLY proposing CRUISE SNIPING as a viable tactic? |
Iam Widdershins
Project Nemesis Moar Tears
129
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Posted - 2011.11.08 13:59:00 -
[304] - Quote
Gecko O'Bac wrote:VeloxMors wrote: This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps.
Really? Are you SERIOUSLY proposing CRUISE SNIPING as a viable tactic? Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I still think that rails should be a viable option on the Naga. Even as it stands it should now be the big man at long ranges; or at least, really long range. I'd really like to see more bonuses for the poor thing, or please please that fourth lowslot back. I hope to see a re-boost to the Naga before release. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
22
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Posted - 2011.11.08 14:03:00 -
[305] - Quote
Iam Widdershins wrote:Pinky Denmark wrote:TL;DR I want awesome unhittable BS/BC killers that can't be scrammed! lol no
If the base speed gets reduced to not be faster than cruisers and only slightly faster than other battlecruisers these tier 3 battlecruisers will easily be caught and webbed by anything smaller than a battleship that has a microwarpdrive...
(I guesstimate the max velocity with afterburner being about 1.000m/s for the fast Tornado and Talos without speed modules)
They will be difficult hitting with battleship weapons, however any small and medium weapons will ignore any attempts to dodge the bullet. If Im wrong it will clearly show, but how will we know if it doesn't get considered and tested... |
Avernus Ravenwing
Southwest Industries International Technical Exploration Conglomerate of Hemera
1
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Posted - 2011.11.08 14:18:00 -
[306] - Quote
= when i heard caldari was getting a decent pvp ship finally
= when i head ccp ruined that ship,,,
seriously... fix the naga.
torps or railguns, not half of both. |
Gripen
125
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Posted - 2011.11.08 14:24:00 -
[307] - Quote
I'm wondering if new battlecruisers meant to replace sniper hac role? If not why not to add some significant tracking penalty to them because just using large weapons don't pose much of a problem with all those rapiers in every fleet. |
Ganthrithor
GoonWaffe Goonswarm Federation
66
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Posted - 2011.11.08 14:27:00 -
[308] - Quote
I can't believe how many people are howling for the nerfbat on the Tornado-- CCP finally puts a useful T1 ship in the game and people go bonkers about how it should be nerfed down to have an engagement range that it can't even track within? Really? The Oracle also shines right now, noone's whining about that. Just find ways to fix the Talos / Naga so they rise to the same standards of usefulness.
I, for one, am super pleased with the Tornado (and Oracle) as is-- finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. The Naga and Talos are just a little bit terrible in comparison, but I'm sure CCP can figure something out in that department. |
Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
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Posted - 2011.11.08 14:35:00 -
[309] - Quote
Iam Widdershins wrote: Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I don't have time to bring out the calculator but... 460 dps cruise missile dps doesn't seem that crazy to me. Worst case, we'll see more use of smartbombs or (LOL) defender missiles.
Plus, Nanoing a Naga seems quite ineffective... Low base speed, high mass, few low slots... The problem with drakes isn't their dps. It's that they have a boatload of ehp, easy to deploy, though quite easy to outrun/outmaneuver. Even with rigors, if you don't add specific bonuses to EV/ER I doubt they'll be much of a threat for smaller crafts...
Still, I'd rather have a WORKING hybrid Naga myself. It's just that "cruise missiles" and "overpowered" in the same sentence sounds quite strange. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
23
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Posted - 2011.11.08 14:39:00 -
[310] - Quote
Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles.
Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp... |
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Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
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Posted - 2011.11.08 14:43:00 -
[311] - Quote
Pinky Denmark wrote:Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp...
Uh or... you know? The drake? The ship everybody and their dogs and their dog's friends is flying? Which cost less than what I find under my shoes?
(Though yeah it's not minmatar) |
VeloxMors
Wildly Inappropriate Goonswarm Federation
0
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Posted - 2011.11.08 14:44:00 -
[312] - Quote
Iam Widdershins wrote:The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I'm not convinced. The long range cerberus didn't see much action, despite being able to crank out 400dps with heavy missiles from max range (and still be somewhat quick, to boot). The problem is when you're 200+km from a fight, anyone aggressed will just warp off. Where the cruise Naga would bring it a step further is it's cheaper, and it would likely see use in larger fights (i.e. against bs blobs or caps) where people are less likely to warp off on their own.
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Ganthrithor
GoonWaffe Goonswarm Federation
66
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Posted - 2011.11.08 14:57:00 -
[313] - Quote
Pinky Denmark wrote:Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp...
They're ok for fooling around, and canes are pretty good, but usually I prefer things that are quicker and have some range. Tempests are really nice for working near home, but they don't lend themselves very well to working in hostile space because they're slow and fat. Same with Typhoons. Ruptures are fun for killing baddies who underestimate you, but they're a gimmick and don't have the range or speed to engage the BC blobs people tend to fly with any degree of safety.
Usually I end up flying expensive stuff that can kite, since mixing it up with a bunch of hostile drakes and canes in scram range isn't my idea of fun. |
Mariner6
EVE University Ivy League
29
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Posted - 2011.11.08 15:06:00 -
[314] - Quote
Wylee Coyote wrote:Mariner6 wrote:CCP Ytterbium wrote:TALOS
Thanks for responding and staying engaged in your thread. It really make a difference, at least to me, to see some kind of CCP feedback regularly in the threads. After 50 so pages in the Hybrid thread with no response makes one start to feel people are just talking to a wall. https://forums.eveonline.com/default.aspx?g=posts&t=29692&p=10Currently at ten pages only (four less than this thread as of this post), an a good three of those pages have nothing to do with hybrids, the point of the thread.
Ok, take that 10 pages and it it to this post: https://forums.eveonline.com/default.aspx?g=posts&t=28157&find=unread |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
23
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Posted - 2011.11.08 15:11:00 -
[315] - Quote
Ganth I mentioned some of the fastest and hardest hitting ships around and you still want something much faster and harder hitting? These are in my poinion proof that you have no objectivity and grasp of consequences. Good luck m8 |
Phantomania
Alien Ship Builders Caedite Eos
5
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Posted - 2011.11.08 15:46:00 -
[316] - Quote
SiSi being updated now, lets see if the new BC's get sorted! |
Gecko O'Bac
Deep Core Mining Inc. Caldari State
13
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Posted - 2011.11.08 16:52:00 -
[317] - Quote
Uhm where can I find the previous build stats for comparison? At a glance nothing seems to have changed. |
Saikoyu
Rho Dynamics
11
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Posted - 2011.11.08 17:16:00 -
[318] - Quote
TL;DR, I don't think this one size fits all works in EvE. Keep the ships fast and BS killers, but make them do it in their own races way.
So, I''m not an expert on PvP or anything, but I like to think I am logical, mostly. So far I have seen that these ships are supposed to be for killing battleships and maybe capitals. I am also seeing that they are not really set up for this and they really don't match what their races should be going for, as a few other people mentioned. Here is my reasoning.
Battleships in EvE are large, heavily armed and armored, and slow. Currently the counter is another batttleship, or a fleet of lesser ships. The same goes for capitals. These new battlecruisers do not have any bonus or ability that allows them to kill battleships or capitals without taking large numbers, which is what we already have in the current battlecruisers and T2 ships.
To counter something like a battleship, you either need one of two things. Something that is fast and with enough damage to kill before it is killed via tank or gank, or something that is fast, heavily armed, and able to hit without being hit. The reasons are thus. Something that is fast and with a lot of guns can get in close, pound the battleship, and hopefully survive the return fire until the battleship is dead. Something that is fast armed and able to hit at range can kite the battleship and kill it beyond the range of the battleship, and not need a tank. Matching this up to EvE races I get the following.
The Tornado should get bonuses to weapon range and speed, so that it can dance around the edge of a battleships range and run if anything comes to help the battleship. This should also have the fastest base speed of the lot, being Minmatar, but also the lowest dps, so that it will have to dance around alot and not be able to one shop smaller ships that burn out to meet it at range.
The Oracle should get bonuses to speed and tank/gank. The Amarr are always about dishing it out and taking it, so they should be able to get in close and unleash hell. This should also be the slowest base speed but have an afterburner bonus to get a short dash. The tank/gank should be the highest, but this is a balancing act between tank and gank, though being Amarr, I would give it a good armor tank. Also, as this should be armor tanked, give it very few mid slots so that fitting a web or scram will hurt.
The Talos should get bonuses to speed and tank/gank as well. Gallente blasters are a short range weapon, and they need something good right now. This should also get a MWD bonus to make the short sprint and should be more on the gank side of the tank and gank equation. And same as the Oracle on the mid slots.
And the Naga should round out the set being long ranged and fast, but not as fast as the Tornado. Being Caldari the weapons needs to be either rails or missiles, but the damage should be lesser than the close in brawlers to keep the balance.
Also, to give these something special they should all have a third bonus of a high warp speed. None of these ships should be able by themselves to hold a target in one place, however they should be able to always chase it down. At the very least, they need to keep up with cruisers or maybe even frigates so that they can be there when the tackle lands.
Anyway, rather radical, but my two cents or how to make these ships fit in to their role of BS killers without losing what makes the races different.
Siakoyu Eblis-Kad Manager of Rho Dynamics Head of Capsuleer operations for New Life Project |
Sahnay
1
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Posted - 2011.11.08 18:45:00 -
[319] - Quote
Please rework the Talos' cylon face and extremely pointy chin;
The look there is going too far off the bulky turret mounts and generally the rounded gallente looks; i know, the 'chin' it's a repeat of the engine booms so there is the design sense - still it's much too big and pointy and just sticking out sorely;
Try to excel on first attempt please, since we're going to have an eight years wait for remodeling afterwards; |
Alticus C Bear
University of Caille Gallente Federation
8
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Posted - 2011.11.08 19:02:00 -
[320] - Quote
Regarding the Talos
These are the best fits I can come up with; although I have not been able test them on the test server yet in combat.
600DPS and 40K EHP and quite good tracking I think this compares to the tornado up close but again with Hybrids the problem is range projection and is a little slow if caught outside scram range.
[Talos, Armor Talos] Energized Adaptive Nano Membrane II Tracking Enhancer II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Stasis Webifier II
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Medium Hybrid Metastasis Adjuster I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Shield version 710 DPS only 30K EHP it is fast though
[Talos, Shield Talos] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Large Shield Extender II Warp Disruptor II
Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer II
I also have a 500dps 100km sniper fit with only a DC2 and 1600mm rolled tungsten for tank.
I was wondering how people felt they compared to the other Tier 3GÇÖs, are they really not competitive at all?
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Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
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Posted - 2011.11.08 19:26:00 -
[321] - Quote
Did they change the ships with todays update?
After few HP buffs and rigs I always felt that there was too much tank and not enough gank in the game. From a small gang / solo pvper POV the new BCs are a very welcome addition.
On TQ: Canes + drakes > nanos + hacs
On SISI: Tier 3 BCs > canes + drakes
Canes + drakes > nanos + hacs
Nanos + hacs > tier 3 BCs
Frigs + (now uber) destroyers > tier 3 BCs
The more variety, the more ganky and fast pvp the better
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s. It can hardly track any of those ships while having a tank of glass. People need to get out of their drakes and canes for pvp, and those new Tier 3 BCs will do just that.
The Naga needs to focus on torps and more fitting.
The Talos needs more fitting. The oracle can fit a rack of Mega Pulses, a MWD and 1600m plate, the Talos should be able to do the same with neutrons.
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Hungry Eyes
Ministry of War Amarr Empire
137
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Posted - 2011.11.08 20:48:00 -
[322] - Quote
Captain Alcatraz wrote:
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s.
people wont be out to kill A tornado, or A Tier 3 BC. there's gonna be 5,6 or 7 tornadoes out at once. these things are dirt cheap Machariels. |
Imawuss
United Atheist League
25
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Posted - 2011.11.08 21:02:00 -
[323] - Quote
Iam Widdershins wrote:
Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I still think that rails should be a viable option on the Naga. Even as it stands it should now be the big man at long ranges; or at least, really long range. I'd really like to see more bonuses for the poor thing, or please please that fourth lowslot back. I hope to see a re-boost to the Naga before release.
The enemy would not need any logistics for that fight. By the time your first volley gets close to the target fleet it has already fired at least 4 times. Then primary ship when red boxed fires only 2 volleys and warps off, missiles would not do any damage unless the pilot is not paying attention at that range.
Close range missiles are one thing and viable but sniping.... from extreme ranges with cruise missiles, that fleet loses everytime. |
Ganthrithor
GoonWaffe Goonswarm Federation
66
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Posted - 2011.11.08 21:15:00 -
[324] - Quote
Pinky Denmark wrote:Ganth I mentioned some of the fastest and hardest hitting ships around with great possibilities of solo pvp in hostile territory and you still want something much faster and harder hitting? These are in my opinion proof that you have no objectivity and grasp of consequences. Good luck m8
Tempests and Typhoons are slow as **** (not for BS, but compared to anything smaller). Ruptures and Canes are faster but basically have to engage in web and scram range because they lack falloff bonuses. The Rupture also lacks mids for fitting a shield tank (to maintain speed) and the necessary tackle/prop mods you want for PvP.
If you're gonna argue that Canes or Ruptures are anywhere near as good for small-gang / solo pvp as Vagas/Cynabals/Lokis/etc-- any ships that are A) faster, and B) have a lethal range that extends past 15km then I don't know what to say to you :\
I'm not saying Ruptures and Canes aren't fun or can't PvP, just that other things (including now the new BCs) are infinitely better suited to it. |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
41
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Posted - 2011.11.08 22:34:00 -
[325] - Quote
CCP Ytterbium wrote: ......................
ORACLE:
Capacitor bonus: is fine, it helps this ship deliver damage in prolonged engagements.
Hope that helps a bit
Really? that was the only reason to keep that dam cap bonus, no other race needs it and get 2 weapon bonus'
if you really want to keep that bonus then give us a third bonus for tracking or something.
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Miriiah
Republic Military School Minmatar Republic
7
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Posted - 2011.11.08 23:52:00 -
[326] - Quote
ITTigerClawIK wrote:CCP Ytterbium wrote: ......................
ORACLE:
Capacitor bonus: is fine, it helps this ship deliver damage in prolonged engagements.
Hope that helps a bit
Really? that was the only reason to keep that dam cap bonus, no other race needs it and get 2 weapon bonus' if you really want to keep that bonus then give us a third bonus for tracking or something.
X_X people posting stuff like this just makes me sad.
Lasers do more damage than other weapon systems and the cap redux bonus is actually a damage bonus (this bonus was added to amarr ships + laser cap use increased, instead of nerfing laser damage back in whateverlongtimeago)
So you get a cap bonus(essentialy a damage bonus) AND a damage bonus, OH NOES!
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Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
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Posted - 2011.11.09 00:14:00 -
[327] - Quote
Hungry Eyes wrote:Captain Alcatraz wrote:
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s.
people wont be out to kill A tornado, or A Tier 3 BC. there's gonna be 5,6 or 7 tornadoes out at once. these things are dirt cheap Machariels.
That's what I meant, few HACs, BSs, frigs or a good nano gang will kill the tornados. I've been both flying and killing tornados on SISI since they were released, and they have a ton of counters, easy to kill. People who complain must be the herp-derp ppl who only fly drakes and canes, cause most of the ships me and my corp fly for pvp wont have problem killing tornados |
Tlat Ij
Hedion University Amarr Empire
0
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Posted - 2011.11.09 00:24:00 -
[328] - Quote
CCP Ytterbium wrote: Cruise missiles: ... However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it.
Please do. I think it's odd that you guys are basically saying "Have some BCs that use BS weapons (except cruise missiles)". The new BC have pathetic HP (for good reason) and the Naga shield tanks so its not like its can sacrifice tank for target painters like the Golem can. And if cruise missiles still do too much damage to smaller ships for your liking then thats a "problem" that affects every ship that can use cruise missiles, not just the Naga.
We already have an entire ship class that can use torps called Stealth Bombers so cruise missiles should get some use outside of Ravens. Just don't give it an explosion velocity/radius bonus. |
Torei Dutalis
Enigmatic Goat Herders
1
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Posted - 2011.11.09 00:26:00 -
[329] - Quote
Just gonna put it out there, but the Naga is way too slow in comparison to the other tier 3 BCs. With 1 overdrive in the lows, It's got about the same speed as an Oracle with a 1600mm plate and 3x trimarks. This is just ridiculous to me. |
Soporo
Perkone Caldari State
5
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Posted - 2011.11.09 01:00:00 -
[330] - Quote
Quote:GÇóTorpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
GÇóWhy removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class.
You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers.
Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
Couple things.
As others have (often) said: Raven sucks for pvp, either cruise or torp, and is mostly unused because there are always better options. So what if ithe Naga outperforms the Raven for pvp? Everyhting else does anyway. Not that any Dev will ever admit to overnerfing the expl radius/velocity of Caldari BS missile weapons back during the speed nerf.
Too usefull against smaller targets? What about the other tier 3's now?? Or are you just arbitrarily relegating the Naga to be the only one innefectual against everyhting but Caps and Structures and maybe BS? If you insist on unbonused expl velocity/radius Torps, you are doing just that.
What Torps need to reliably hit for decent damage to slowPVE Cruisers: 1) Billion isk Golem with 2) 5% bonus to cruise missile and torpedo explosion velocity per level 3) 7.5% bonus to effectiveness of target painters per level 4) 2 Rigors 5) 2 Painters (some people fit three!) 6) Tons of range bonuses + Javelins
Now ompare that to the (very few) hoops any other BS sized weapon (short or long) requires to hit PvE Cruisers, particularly in regards to those ships with tracking bonuses...
Cruise aint all that better off either. People (dev alts and trolls) talk up the range and the very mediocre damage aplication, but never seem to mention why lolFailMissileSniping Cruise Ravens suck horribly in PvP against people who arent asleep, wanking off in the back, or dead.
They usually try to mention the Drake at this point (with no range bonuses) as if somehow 75km range fighting is identicle to THIRTY SECONDS OF FLIGHT TIME or so for Cruise out to lol 249km.
Just give the Naga freeking Rail bonuses or unbonused Cruise. Still worrying about hitting smaller ships? The others will do better, I guarantee you, especially Pulse and AC.
Worried about lolFailMissileSniping range? Give the Naga an extra low or mid (without pre-screwing up the grid like you like to do, thus forcing people to use RCU 2's) and a -50% range role penalty.
Whatever, just drop torps please. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |
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