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Thread Statistics | Show CCP posts - 5 post(s) |
Bomberlocks
CTRL-Q
46
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Posted - 2011.11.11 11:13:00 -
[391] - Quote
Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! TBH, he could have flown a Ferox or an Eagle and done the same thing. A kiting Ruppy, Vaga, Cynabal would have no problem with that. Hell, even a Caracal would have been able to grind him down if it kept range. |
Raven Ether
Republic University Minmatar Republic
6
|
Posted - 2011.11.11 11:15:00 -
[392] - Quote
Jill Antaris wrote:Since the Thread gone a bit off topic during the last page, I like to repost some stuff here:
Oracle
The old concept was better. Don't get me wrong, I love pooping blaster hulls with 1200+ DPS during her endless crusade to get into a range they never reach. However this is simply over the top, for a mobile hull like the Oracle. Hitting anti support at 50km isn't so hard anyway. You not going to prevent this in a big fight, and it is rather moot point outside of this for a fleet ship like the Oracle. Give it back it's range + tracking bonus(buff the cap a bit to compensate for the lack of the 2. cap use bonus) and make it a notch faster so you end up with a faster Apoc/long range Harbinger instead of a Abaddon that also can control the engagement range(what makes it extreme powerful) and is fairly cap stable in practical game play.
Naga
I'm still waiting for a change. With torps it is nearly useful, however it still lacks the higher velocity bonus to bump up the range a bit so it can compete with other tier 3 BC short range weapon setups(except the Talos) and a explosion velocity bonus to bring it down to 337.5m. You still have damage reduction by speed and sig for most BCs. BC and BS are the most common fleet ships today for DPS. If you want a torp naga on the field it must be able to project solid damage against them(w/o throwing 1-2 painter, a scram and a web on every target you shoot, it isn't this good dps wise to justify this).
The slot and fitting nerf was uncalled for. I'm still looking for a update on the speed penalty for javelin torpedo's.
Tornado
It is over the top with the the best mix of tank and gank mounted on the fastest hull of the tier3(by quite some margin), if you insist to keep the falloff bonus, reduce the turret count or remove a low slot to bring the overall damage down a notch.
Talos
Add a 5. med(and some fitting to use the slot, overall it is very short on CPU for a shieldtank) and buff the tracking bonus to 10% per level to make it a halve way ok rail ship for medium ranges, that can at least compete against beam fittings w/o the damage bonus or puls setups with scorch(it is to far off with the tracking atm and lacks the 5. med for a reasonable tank).
I mostly agree.
I also think that the Naga is the most underwhelming of the four. It is desperate for attention. It simply can't compete with anything.
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AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
0
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Posted - 2011.11.11 13:28:00 -
[393] - Quote
Perhaps the best way for the blaster will be not to change the specification of the guns.
I have one stupid idea.
Remove the mass of the plate and change the trimark penality. Make the drone web more quick and increase the efficacity
If you remote the mass of the plate. The gallente and amarr don't have malus on Accel / inertie / Speed. The gallente with armor tanking will have more speed. (idem if you remove the draw back on rig amor velocity, change by draw back on the shield).
Web drone :
Increase the speed and the efficiency. light medium heavy
Light drone : speed reduction 5% Medium drone : speed reduction 10% Heavy drone : speed reduction 20%
Gallente combat tactics : lauch the web drone to rush and tackle the target.
The malus of amor tanking is stupid because when you had some shield (that will be certainly you add to your ship more generator to increase the quantity of your shield). New generator will be certainly also more mass in your ship ... |
Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.11 14:04:00 -
[394] - Quote
AspiB'elt wrote:I have one stupid idea.
You are correct here, since everybody can use drones, good luck to get into range if they are applied against you in the hull with the shortest overall range(not to mention losing the little damage advantage you had while doing so).
Btw this isn't the hybrids thread and the Talos will probably never use blasters(outside suicide ganking) on TQ so if you think about the Talos, think about rails. |
Phantomania
Alien Ship Builders Caedite Eos
6
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Posted - 2011.11.11 18:29:00 -
[395] - Quote
Its gone very quiet in here!
No update for a while!
I think CCP Ytterbium has finally hit the bottle or is in some small asian village playing Russian Roulette, I'm sure its easier and safer then trying to balance these Ships!!
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Pattern Clarc
Aperture Harmonics
282
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Posted - 2011.11.11 22:35:00 -
[396] - Quote
You think it's bad here?
For every answer CCP Tallest provides in the hybrid thread, a thousand questions are written in reply.
Should we be looking forward to the winter expansion or summer for these things? We've waited 2 years, I'm sure a few more months won't hurt... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.12 00:06:00 -
[397] - Quote
Pattern Clarc wrote:You think it's bad here?
For every answer CCP Tallest provides in the hybrid thread, a thousand questions are written in reply.
Should we be looking forward to the winter expansion or summer for these things? We've waited 2 years, I'm sure a few more months won't hurt...
Give Tallest a break, he should focus on Tier 3 atm, since it is the thing that needs to be done right now.
Hybrids are useless for 3 years now, and I don't think this will change over night. It is not Tallest fault that he have to clean up the mess Nozh left behind and leaving him in the delicate decision about making exceptions or run another full balance check on the hole system. In my opinion, go for it Tallest, liberate close range pvp from stupid on/off mechanics(scrams) and make it a more rewarding and challenging pvp combat range again(especially for blaster pvp for everybody that can think beyond "I have a smaller ship you can't track me"). |
Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
7
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Posted - 2011.11.12 05:53:00 -
[398] - Quote
Rico Rage wrote:So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion.
Minmatar are Op because no weapons system they have uses cap and they can choose to engage or disengage at will with their superior speed and maneuverability. Also the falloff on AC's is redonkulous. Hybrids don't suck...railguns suck. Blasters do what they do very well. Railguns try to bring DPS to the realm where alpha dominates and then promptly fails. The parimary reason is that ranged combat has been nerfed over time from general ship HP increases to insta-probing close range death squads. Oh and the extreme nerf of torp range for no damage increase was a killer. Railguns can't track....use too much cap/grid/cpu/everything and make my soul hurt. As a caldari born capsuleer I wonder how my brethren can fend off all these threats with THE WORST WEAPONS SYSTEMS IN EVE.
Even the test changes don't bring rails up to par enough. The ranges railguns excell at (ranges no one can shoot back at you at) are no longer present in the game since the 250km locking cap was intro'd years ago. THANKS CCP!! The rokh only gets good beyond 250km beucase no one else can compete at that range. Hell the raven is supposed to be a long-range standoff platform. Cruise missile dps sucks. Torps can't hit at range. So yep. THe rokh at any effective range these days is outclassed by weapon systems (1400mm howitzer II) that use no cap, do very high alpha and can select a spread of damage types not limited to kin and therm.
rail guns SHOULD beat the **** out of artillery and no not just by RoF...they should out alpha, out range and deliver a pin point strike overwhelming any defense. But no...we can't even get halfway there with some decent damage. 10% on a 2700 alpha is still 2970K. That isn't a boost...that is a statisitical outlier compared to the 11-13K hits from minmatar ships. No I don't care that my rof is 3x faster if I can't kill the target I'm shooting at. |
Tanya Powers
Science and Trade Institute Caldari State
185
|
Posted - 2011.11.12 17:37:00 -
[399] - Quote
Justin Cody wrote:Interesting point
Rail guns being after lasers, the highest technology level can be worst than projectiles witch should look like pre historic stuff
So much effort for "nothing" . Stupid engineers |
Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 17:53:00 -
[400] - Quote
Justin Cody wrote:Rico Rage wrote:So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion. Minmatar are Op because no weapons system they have uses cap and they can choose to engage or disengage at will with their superior speed and maneuverability. Also the falloff on AC's is redonkulous. Hybrids don't suck...railguns suck. Blasters do what they do very well. Railguns try to bring DPS to the realm where alpha dominates and then promptly fails. The parimary reason is that ranged combat has been nerfed over time from general ship HP increases to insta-probing close range death squads. Oh and the extreme nerf of torp range for no damage increase was a killer. Railguns can't track....use too much cap/grid/cpu/everything and make my soul hurt. As a caldari born capsuleer I wonder how my brethren can fend off all these threats with THE WORST WEAPONS SYSTEMS IN EVE. Even the test changes don't bring rails up to par enough. The ranges railguns excell at (ranges no one can shoot back at you at) are no longer present in the game since the 250km locking cap was intro'd years ago. THANKS CCP!! The rokh only gets good beyond 250km beucase no one else can compete at that range. Hell the raven is supposed to be a long-range standoff platform. Cruise missile dps sucks. Torps can't hit at range. So yep. THe rokh at any effective range these days is outclassed by weapon systems (1400mm howitzer II) that use no cap, do very high alpha and can select a spread of damage types not limited to kin and therm. rail guns SHOULD beat the **** out of artillery and no not just by RoF...they should out alpha, out range and deliver a pin point strike overwhelming any defense. But no...we can't even get halfway there with some decent damage. 10% on a 2700 alpha is still 2970K. That isn't a boost...that is a statisitical outlier compared to the 11-13K hits from minmatar ships. No I don't care that my rof is 3x faster if I can't kill the target I'm shooting at. Minmatar are OP because CCP wants them that way.
Minmatar = PvP Caldari = PvE
Every 5 years they throw some spreadsheet balance the way of amarr or gallente, but even then you can see through it. You see it most clearly in the T3s. Gallente and amarr are given a single niche in which the ships are not totally ****. Just look at the Drone and HAM subsystems to see CCPs true plan. They didn't even bother to give HAMs or Drones three bonuses. Meanwhile look at the Loki or Tengu. They are what CCP promised, swiss army knife cruisers able to fill many roles, and do them extremely well. Gallente and Amarr get warmed over HAC rejects. |
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.12 19:23:00 -
[401] - Quote
That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!! |
Daedalus Arcova
85
|
Posted - 2011.11.12 20:08:00 -
[402] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
The only role anyone uses the Proteus in is as an overtanked brick with a long point. No other configuration does anything spectacular.
There are countless different viable and popular configurations for both the Loki and the Tengu. Web range-bonused A-HACs with massive alpha strike? Check. All-purpose, near-unscannable PVE platform? Check. Extreme-range uber-Drake? Check. Useful warfare links on a near-unscannable, off-grid platform? Check.
And the Proteus? Nothing but a lumbering bullet catcher with a long point. |
Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 20:25:00 -
[403] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!! Like I said, they give Amarr/gallente a single area where the ships aren't **** so the sheep in Eve don't see through the ruse.
Grats on failing to read and falling for it btw.
Optimal is a damage bonus. It lets you use "close range" ammo at "not close range". Rohk with AM is the range same as Megathron with Uranium, minus 2 base DPS per gun. (36v38, ~5% difference).
So, in a slugging match your optimal is only 4% more damage per level, not 5%. However you gain the ability to hit at a longer range for that 1% less per level. That is hardly a crippling issue. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.12 20:50:00 -
[404] - Quote
you might be right legion and proteus might not be super versatile but they still have areas where they work VERY well...
Also I know the theory about optimal bonus as damage bonus, however:
- In fleets with other ships you will usually warp-in at fleets lowest range - you can use higher dps ammo, but the other ships have a damage bonus instead.
- If you engange under the range of your AM ammunition you no longer have an advantage because you cannot go lower
- If you are shooting further than the other ships you do almost no damage and certainly a low volleydamage
- You will have trouble keeping the enemy in any position where a railgun might have an advantage.
The Rokh isn't bad and it has advantages, however those are so few in practical pvp something has to be done... Even with a much better tank people will refuse to use it in fleets even should sniper fleets be popular again (why would they with on-site probing and current game mechanics?).
Pinky
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Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 21:00:00 -
[405] - Quote
Pinky Denmark wrote:you might be right legion and proteus might not be super versatile but they still have areas where they work VERY well... Also I know the theory about optimal bonus as damage bonus, however: - In fleets with other ships you will usually warp-in at fleets lowest range - you can use higher dps ammo, but the other ships have a damage bonus instead.
- If you engange under the range of your AM ammunition you no longer have an advantage because you cannot go lower
- If you are shooting further than the other ships you do almost no damage and certainly a low volleydamage
- You will have trouble keeping the enemy in any position where a railgun might have an advantage.
The Rokh isn't bad and it has advantages, however those are so few in practical pvp something has to be done... Even with a much better tank people will refuse to use it in fleets even should sniper fleets be popular again (why would they with on-site probing and current game mechanics?). Pinky Your logic is horrible.
It doesn't matter if you are under the range of YOUR AM ammo. It matters if you are under the range of THEIR AM ammo. That is when the Optimal bonus doesn't apply. |
Phunnestyle
School of Applied Knowledge Caldari State
25
|
Posted - 2011.11.12 22:58:00 -
[406] - Quote
The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure. |
Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
9
|
Posted - 2011.11.12 23:33:00 -
[407] - Quote
I threw your railguns ON THE GROUND!!!! I'm AN ADULT!!!! GROOOOUUNNNND!!!!
seeing the damage from rails is like getting my butt hole tased by Hilmar. |
Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
9
|
Posted - 2011.11.12 23:50:00 -
[408] - Quote
Phunnestyle wrote:The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure.
WRONG...its GANK needs buffing. screw its tank...these are pure out and out gank ships and splitting bonuses across weapon systems weakens it. either give it bonuses to torps that includes either an explosion radius or explosion velocity bonus...or a flight time bonus even so it is more like a mini raven.. or buff the railguns.
Give the rails a falloff bonus in addition to the optimal range...or a rate of fire bonus. ehh do something to make it shine as a standoff platform like caldari deserve. |
To mare
Advanced Technology
1
|
Posted - 2011.11.13 04:30:00 -
[409] - Quote
Tanya Powers wrote:Justin Cody wrote:Interesting point Rail guns being after lasers, the highest technology level can be worst than projectiles witch should look like pre historic stuff So much effort for "nothing" . Stupid engineers because something is more recent doesnt make it better minmatar guns are all bigger to keep the damage in line with other weapon system
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Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
|
Posted - 2011.11.14 01:53:00 -
[410] - Quote
Phunnestyle wrote:The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure. With max fitting skills i can get a 1600 plate on a talos with full rack of neutrons and a MWD. Buffs to hybrids have been sufficient to allow it to be fairly effective. I managed to destroy quite a few minmatar tier 3's quite easilly, but they might have been just badly piloted. It also killed hac's quite easilly. They kills fast and die fast, so appear to for-fill their purpose. Amarr one however appears to be quite superior, so a bit of further work is needed. You could give it more CPU so it can use e-war or Tc's in the mids, |
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OT Smithers
Buccaneer's Den
0
|
Posted - 2011.11.14 06:27:00 -
[411] - Quote
Could you guys maybe, just this once, give Caldari something other than the drake to fly that doesn't suck?
I know it would be a serious break with your tradition, but what the hell. |
LT Alter
OMGWTFBBQTIME
0
|
Posted - 2011.11.14 07:03:00 -
[412] - Quote
In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in face TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh. |
Raven Ether
Republic University Minmatar Republic
18
|
Posted - 2011.11.14 08:57:00 -
[413] - Quote
LT Alter wrote:In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in fact TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh.
It's new and interesting, I like the sound of it, using a sole fighter as an extension of the ship but like you said it's not very feasible or practical and can lead to issues.
I still think the Naga needs love, it can't make use of this double bonus without being set up as a failfit.
Like an above poster said, I too would like to have an option other than the stupid drake, that boring ship with its massively boring missile effects, lack of launchers (real ones anyway, because the mockery on the sides is just lame). The other caldari ships just suck too much, and the Naga seems to be honoring the tradition so far... |
JessiJames
Caldari Provisions Caldari State
1
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Posted - 2011.11.14 11:27:00 -
[414] - Quote
Why?
Minmatar: great Ammar: good Caldari: useless Gallente: useless
Caldari needs a BIG bonus for torpedo explosion velocity, both Drake or Stealth Bomber are better than this. Total waste.
Gallente would be good with either 90% web OR a web range bonus or at least another midslot/lowslot. If thats not happening, it is way too slow and should at least have a penalty reduction for armor rigs. Right now its a complete joke.
Totally disappointed. |
tika te
Royal Amarr Institute Amarr Empire
13
|
Posted - 2011.11.14 11:28:00 -
[415] - Quote
to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it.. |
JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.14 12:18:00 -
[416] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it..
and in case you havent noticed noone complains about the Tornado
guess why |
Naomi Knight
Imperial Academy Amarr Empire
37
|
Posted - 2011.11.14 12:23:00 -
[417] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it..
if you reach 3. and say yes you just found the matar ship in that class, tornadooooo wohoohohoo so balanced ..... |
Jack Dant
The Gentlemen of Low Moral Fibre
123
|
Posted - 2011.11.14 12:33:00 -
[418] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them... What else would you expect them to do with the slots? You will always be taking some damage, and if you die, you do no dps at all. |
JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.14 13:09:00 -
[419] - Quote
With the Tornado now being the sniper de jour, for the Talos engagement range (read: gates):
Talos: -1 Midslot, +50% Range on Webs at V (a FedNavy still has only 21k web which is in fact balanced in terms of ISK)
Then you have at least a heavy tackle that is semi-usefull.
Still only has 10km scram range and with 2 Webs cant have a MWD. 2 Webs+MWD is also not overpowered as you then need another ship for point. In which case you would take a Rapier or such anyways.
I would really have that ship able to solo at all, right now it cant. |
Halt'o'son
Federation Freedom Corp Shadow Rock Alliance
0
|
Posted - 2011.11.14 13:21:00 -
[420] - Quote
LT Alter wrote:In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in fact TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh.
This is an interesting and creative idea, it would work well as a replacement for the small drones if not for the obvious problems stated yourself. Though the act of this being implemented into the game would be unprecedented and therefor unlikely, but who knows, I'd be interested to hear what a dev would say to this.
Also, jessjames, the web range definatly is a good idea. The loss of the medslot though, I disagree with, 8 nuetron bladders without a cap booster won't work very well for the talos pilot.
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