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CCP Ytterbium
C C P C C P Alliance
17

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Posted - 2011.11.04 11:15:00 -
[1] - Quote
This is the feedback thread for the new tier3 Battlecruisers, please post comments here.
Thanks for your time. |
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Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.04 13:46:00 -
[2] - Quote
Looking forward to testing on Sisi...
Although you've probably already read my thoughts on the matter. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Hellen Bach
Imperial Academy Amarr Empire
1
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Posted - 2011.11.04 14:11:00 -
[3] - Quote
Please don't do the split-wweapon bonuses for the Naga! Rather make it a focused rail _or torp platform with appropriate bonuses, instead of giving it 'flexibility' in weapons with half-a-bonus each. Or leave the bonuses to both weapon systems and keep the flexibility.
Trying to have flexibility in choice + splitting the weapon bonuses just cripples the ship overall. |

Katabrok First
Apukaray Security
3
|
Posted - 2011.11.04 14:20:00 -
[4] - Quote
Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it. |

Desiderya
Tirokkunone
9
|
Posted - 2011.11.04 15:01:00 -
[5] - Quote
Tend to agree. Love the flexibility and would hate to loose it, but think about handing out at least a smaller secondary bonus on the side. |

xxxak
Intergalactic Syndicate Nulli Secunda
65
|
Posted - 2011.11.04 15:10:00 -
[6] - Quote
No more ships with split weapons without a split bonus.
Its ALREADY a problem if you have to use TWO TYPES OF DMG MODS. Its a double problem if you don't even benefit from ship bonuses. That makes for a useless ship.
Also, the Gallente ship could easily be worthless if blasters are not balanced well. I have yet to try that. Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |

Anna Lynne Larson
Black Sail Anarchists
6
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Posted - 2011.11.04 15:38:00 -
[7] - Quote
I would say that you should drop the hybrids and hybrid bonuses entirely from the Naga and replace it with Cruise Missile fitting and weapon bonuses, make it a dedicated missile BC. This is the Caldari, after all. |

Hienz Doofenshmirtz
School of Applied Knowledge Caldari State
8
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Posted - 2011.11.04 16:15:00 -
[8] - Quote
Can we keep the White color, I know it's from a lack of teture, but it looks so good.
I have to agree with the other coments here, it needs a single weapon system, hybrids or missles, giving it half and half makes it weak sauce |

Frothgar
V0LTA VOLTA Corp
0
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Posted - 2011.11.04 16:21:00 -
[9] - Quote
Anna Lynne Larson wrote:I would say that you should drop the hybrids and hybrid bonuses entirely from the Naga and replace it with Cruise Missile fitting and weapon bonuses, make it a dedicated missile BC. This is the Caldari, after all.
I think Cruise hit smaller vehicles too well as it is, and they make rails obsolite. I like the concept of the dual bonuses, but IMO the ship should be able to do either rails or torps well, rahter than just alright.
To play devil's advocate though, I think the bonus applying just to torps and Rails is a good idea. Otherwise we just end up with a bigger more annoying drake. |

Krell Kroenen
Miners In Possession
8
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Posted - 2011.11.04 16:27:00 -
[10] - Quote
The Naga's single weapon bonus just isn't that great. Right off the bat you have put it at a disadvantage compared to the other new BC's. Either give it two weapon bonuses for each each envisioned weapon system or make it a single weapon system ship.
|

KrakizBad
Eve Defence Force Fatal Ascension
41
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Posted - 2011.11.04 16:29:00 -
[11] - Quote
For the Oracle, could you clarify the bonus in the description for cap? As it reads, the 10% is a penalty, not a bonus. Unless you intended to make them use more cap, change to "reduction". |

Zendoren
Aktaeon Industries The Black Armada
31
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Posted - 2011.11.04 16:48:00 -
[12] - Quote
Still think the Talos needs that velocity webbing bonus or drone bay with Med web drones!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Cunane Jeran
29
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Posted - 2011.11.04 17:15:00 -
[13] - Quote
I can only speak for the Talos. I love it. Absolutely love it.
Anyway Feedback
PvE: Pretty darn good. I went with a pretty basic fit
Talos PvE wrote:8x 350mm Prototype Railguns
1x Y-something 10mn Afterburner 1x Tracking Comp II 2x Cap Recharger II
1x Medium Armor Rep II 2x Hardeners II 2x Mag Stab II
2x Aux nano pumps 1x CCC
Tank is pretty darn solid, I was orbiting at 30km using the AB in bursts to keep range (the Rails just could not hit Cruisers while it was on) I threw it against 2x Elite frigs, 1x elite cruiser and 4x 750 BS's and it was pretty easy, the biggest problem was the frigates, trying to hit them was a pain, as there is no drone bay, and its this lack of drone bay that really does stop it from being OP.
PvP: Was trying pretty much everything I could, and damn it was a beast, the speed was fantastic with a MWD, wasn't as sluggish as I was expecting, the bonus tracking on both the Blasters and the Ship was terrifying, with a single web, stuff was being ripped to pieces, and due to the large blasters the range wasn't an issue at all, its all but impossible to kite unless your using a faction ship with 90% web. Adding a web bonus to this ship would make it overpowered as hell is all I can really say about it.
Overall a decent solo ship, one in a gang though I suspect this will be a complete and utter beast using either Rails or Blasters. |

Raid'En
Apprentice Innovations
86
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Posted - 2011.11.04 17:30:00 -
[14] - Quote
tried to fit a tornado, but didn't found anything really good. but well i'm pretty terrible on fitting...
what most surprised me on these ships (with the fact they have no textures for now :p) is the desription style ; totally different. it's a bit like for the incursions rats |

Schmell
Russian Thunder Squad Against ALL Authorities
2
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Posted - 2011.11.04 18:03:00 -
[15] - Quote
Naga: totally useless. No tank, no cpu and pg to fit anything after torpedoes. No dps to ships smaller than BS from torps. No dps from rails.
Talos: Weak tank. With blasters fitted and two webs was barely able to hit destroyer lol (perfect gunnery if you want to know). Rails just have no use.
Oracle. Not bad, pretty much liked it. Probably the most sturdy of all and have good fitting
Tornado. Good, so far probably best of all due to more than one usage possibility.
I am still not sure of their role overall, as an upgrade to anticapital "whelp" fleets? Yeah, why not. But hardly more, due to lack of staying power |

Gypsio III
Dirty Filthy Perverts
62
|
Posted - 2011.11.04 18:06:00 -
[16] - Quote
Hellen Bach wrote:Please don't do the split-wweapon bonuses for the Naga! Rather make it a focused rail _or torp platform with appropriate bonuses, instead of giving it 'flexibility' in weapons with half-a-bonus each. Or leave the bonuses to both weapon systems and keep the flexibility.
Trying to have flexibility in choice + splitting the weapon bonuses just cripples the ship overall.
Balance ships, not bonuses.
There's no reason why a Naga with a split weapon system can't be a balanced, useful ship. It just needs advantages inherent to the hull to make up for the split weapon system and the lesser efficiency of fitting damage mods. However, typically these advantages are of ease of fit, speed and agility etc. - none of which Caldari hulls are generally renowned for...! |

Ors Darklighter
Smith Trading Detrimental Imperative
0
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Posted - 2011.11.04 18:09:00 -
[17] - Quote
Can anyone post a screen of the skill requirements? |

Schmell
Russian Thunder Squad Against ALL Authorities
2
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Posted - 2011.11.04 18:12:00 -
[18] - Quote
Ors Darklighter wrote:Can anyone post a screen of the skill requirements?
Level 3 BC IIRC as it is tier 3 battlecruisers. Still you need skills for large guns, and lots of fitting skills, because those CPU and PG numbers are TIGHT . Those are hardly ships for starters |

Ors Darklighter
Smith Trading Detrimental Imperative
0
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Posted - 2011.11.04 18:14:00 -
[19] - Quote
Schmell wrote:Ors Darklighter wrote:Can anyone post a screen of the skill requirements? Level 3 BC IIRC as it is tier 3 battlecruisers. Still you need skills for large guns, and lots of fitting skills, because those CPU and PG numbers are TIGHT . Those are hardly ships for starters
I've got tech 2 large guns, just wanted to make sure they weren't like tech3 stuff where you need subsystems, etc.
Looking forward to checking them out on sisi tonight! :D |

Insane Randomness
Perkone Caldari State
6
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Posted - 2011.11.04 18:16:00 -
[20] - Quote
probably been said before, but I'll say it again. Don't make the naga a split weapons platform. Biggest issue is the only viable long range weapon for the naga is railguns, which whilest maybe slightly balanced (wouldn't know, haven't tried it yet) are still udnerpowered next too cruise missiles. That also said, this ship needs a bonus to cruise missiles so we can fit them. And perhaps an RoF bonus in place of the range bonus for torps. It's a unified NO right now on the sisi test server, the Naga will be the next Hyperion/Rokh.
Cruise missiles or bust. |

Cunane Jeran
29
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Posted - 2011.11.04 18:41:00 -
[21] - Quote
Schmell wrote:Ors Darklighter wrote:Can anyone post a screen of the skill requirements? Level 3 BC IIRC as it is tier 3 battlecruisers. Still you need skills for large guns, and lots of fitting skills, because those CPU and PG numbers are TIGHT . Those are hardly ships for starters
I got a full rack of 425mm Rails and a full rack of Neutrons on the Talos with plenty of grid to spare. Hell if you really want to its possible to fit 8x 425mm Rails, 10mn MWD Med Cap injector and a MAR II.
Hardly tight. Tons of room to play with.
For the record I have BC4 and AWU4 |

C4 985
Space Fiber Weavers
0
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Posted - 2011.11.04 18:55:00 -
[22] - Quote
Please make Naga a single platform BC, we don't need any more ravens. |

Dondoran
Free Masons United Inc. Fidelas Constans
0
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Posted - 2011.11.04 19:10:00 -
[23] - Quote
CCP please give the naga cruise missiles only forget the torps and rails, give it the same bonus as the raven a true caldari ship.
|

Hratli Smirks
GoonWaffe Goonswarm Federation
156
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Posted - 2011.11.04 19:16:00 -
[24] - Quote
Seriouspost:
Given the choice between a split bonused Naga and a Talos, I'd pick the Talos every time. Split bonuses only ensure that the ship does two things half as well as two dedicated ships would. In EVE, where I have multiple ships in my hangar, that just means I own two good ships instead of one mediocre one.
I liked the old 4 bonuses the Naga had because it put a meaningful choice in the hands of the player: the player chooses whether he wants to fly a torpedo boat or a rail sniper and, at the end of the fitting process, he has a ship with two useful bonuses. It highlighted practical versatility that is actually rare in EVE.
To use an example, the Hurricane is a versatile ship in part because both its bonuses support it in any role (sniping, brawling, camping undocks, whatever.) The player then gets to customize the Hurricane with more versatility through the choice of utility highs (neuts, cyno, RR, assault launchers, salavager, etc.) while still doing first-rate battlecruiser dps. This is important, because versatility cannot come at the cost of performing the primary role competently. With the split bonuses, the Naga would essentially be crippled no matter what decision was made by the player in fitting the ship because he would have one applicable bonus to another ship's two.
I expect that the decision to pull the third and fourth bonus came down to someone saying "We can't give this ship 4 bonuses when other ships only get 2 that's not fair!" but I would posit that giving us A Bad Ship isn't fair either. The number of bonuses a ship gets is immaterial. What really matters is how the ship performs in space. A torpedo Naga only got two bonuses, a rail Naga only got two bonuses, and lo and behold, a blaster Talos gets two bonuses and a rail Talos gets two bonuses. That looks fair to me. |

Alirra Zyir
Hedion University Amarr Empire
0
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Posted - 2011.11.04 19:21:00 -
[25] - Quote
Seems to me that the Naga is gimped compared to the other Tier 3 Battlecruisers... Its the only one that doesnt get a damage bonus to its weapon systems. Like everyone else is saying, its only got one bonus to torps and hybrids, which doesnt make it up to par with the other three.
Not to veer off topic, but its a growing trend to missile users... Look at the pirate faction ships, none of them get a bonus to missile damage. Just my two cents.
Oh yea, and this is just my personal opinion, but it seems like the Tornado is flying backwards, lol. Other than that its a great ship so far. Havent flown the other two, but their models looks pretty good to me, especially the Oracle. |

Omnium Domitor
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.04 19:23:00 -
[26] - Quote
Naga:
I know it's still WIP, but the removal of explosion velocity/radius bonus on torps is a big letdown.
Why do we even want large hybrid optimal ranged bonus on Naga, when Rokh already has that and nobody uses it?
Either focus on being a complete missile boat or hybrid turret boat, not a poor mixture of both.
|

Votive Antiphon
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.11.04 19:31:00 -
[27] - Quote
I know it's still WIP, but the removal of explosion velocity/radius bonus on torps is a big letdown.
Why do we even want large hybrid optimal range bonus on Naga, when Rokh already has that and nobody uses it?
Either focus on being a complete missile boat or hybrid turret boat, not a poor mixture of both. |

Nikuno
Atomic Heroes The G0dfathers
3
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Posted - 2011.11.04 20:11:00 -
[28] - Quote
Tried the Talos came back very disappointed. It's not possible to fit it to be even half way useful with blasters, so it seems it's a rail only boat - and rails still suck compared to the other turrets. So sorry, but the Talos is a failure from start to finish at this point in time for me.
Looking at what the posters above said about the Talos having 2 bonuses that apply for rails and 2 bonuses that apply for blasters, sorry but you're wrong. This boat would die to a battleship if it fitted blasters, it has too little tank; it would die to a battlecruiser as it has either too little tank or too little range or speed; it would die to a cruiser or frigate as it has too little tank and no effective way of hitting them in close range. The Talos has only 2 bonuses that will work for rails; it has no other weapon system. |

Raimo
Genos Occidere HYDRA RELOADED
16
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Posted - 2011.11.04 20:16:00 -
[29] - Quote
1st very quick impression: Talos needs at least a flight of light drones so bad. (Heck, it's Gallente too! But it really needs that modicum of utility TBH) Also it, seemed a little gimped on CPU. |

Kyoko Sakoda
Veto. Veto Corp
5
|
Posted - 2011.11.04 20:17:00 -
[30] - Quote
I think it would be more interesting if the Naga was a cruise missile platform. Cruise missiles are under-utilized on TQ. |

Keras Authion
Science and Trade Institute Caldari State
6
|
Posted - 2011.11.04 20:58:00 -
[31] - Quote
I have to agree with the people above and say that have naga do a single thing well rather than two subpar. It hardly seems fair that it has only a single applicable bonus at a time when it's even not a damage one, which the others get. Yes, it has versatility, but what's the point of that when there's better ships for the job either way? The talon is more effective with hybrids and while not directly comparable, you could get two stealth bombers for the price of a naga. |

Scottishprog
Templar Battalion
0
|
Posted - 2011.11.04 21:01:00 -
[32] - Quote
I am sorta ambivalent on the split weapons bonuses on the Naga.... for the main reason that you are not forced to use two different weapons systems... you can use one or the other for all 8 high slots, and thus only one set of damage mods, unlike say, the typhoon.
Now, I can see why they would not want to bonus torps any more then they already are.... make the ship too capable of hitting smaller ships....
Rails on the other hand, might used a damage, or more likely a tracking boost in addition to the range boost?
Or are we gonna have to be content with the "damage boost" of being able to use higher damage ammo to farther ranges?
On a separate note, I think the EHP is a bit low, I was only able to get it up to 17K or so with a reasonable tank. (EM resist rig, two extender rigs, all T1, and two invluns) Time will tell it that is too prone to being instapopped...
This ship will never be the jack of all trades in PvP, it's DAMAGE all the way baby! (leave the tackling to someone else; takes too much out of the shield.... |

Katabrok First
Apukaray Security
3
|
Posted - 2011.11.04 21:13:00 -
[33] - Quote
I think the Naga should get a rof bonus to hybrids and torps, to complement the current bonuses. |

Kalot Sakaar
CragCO
14
|
Posted - 2011.11.04 21:16:00 -
[34] - Quote
Once again, Minmater wins. Oracle not bad. The others... meh. Talos seems terrible. Need to see if I can fit this better. |

Death Toll007
Fleet of Doom Ushra'Khan
1
|
Posted - 2011.11.04 21:46:00 -
[35] - Quote
Players of EVE....
BECAUSE OF FALCON!!!
The Caldari will never have another ship to fit their fiction role.
BECAUSE OF FALCON!!!
The Caldari will never have a ship designed into a specialist role.
BECAUSE OF FALCON WHINERS!!!
I gave up training Caldari and switched to minmatar, and have loved it.
Lesson here...
CALDARI IS USELESS... BECAUSE OF FALCON!!!
Accept it, CCP will not listen to any discussion making a useful Caldari ship again.
-DT |

Xen0nn
PassThrough
0
|
Posted - 2011.11.04 22:09:00 -
[36] - Quote
Kalot Sakaar wrote:Once again, Minmater wins. Oracle not bad. The others... meh. Talos seems terrible. Need to see if I can fit this better.
I'd actually say that the Oracle is on par with the Tornado, close battle Tornado wins ranged the Oracle wins. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
4
|
Posted - 2011.11.04 22:33:00 -
[37] - Quote
Plz make sure to give the Naga bonus for hybrids only. The Typhoon, Moa and Ferox was changed for a reason not that long ago... Giving the Naga the option to fit launchers will be nice for an alternative giving variety and a few advantages in return for less dps (just like the Rokh), however forcing split weapons just doesn't work. |

Schmell
Russian Thunder Squad Against ALL Authorities
2
|
Posted - 2011.11.04 22:34:00 -
[38] - Quote
I forgot if i asked already, but did you notice that modules on these new ships overheat very slow? I could overheat 8 guns for quite longer time than on lets say machariel or maelstrom. |

PinkKnife
Garden Of The Gods
5
|
Posted - 2011.11.04 22:39:00 -
[39] - Quote
I think the main issue is that both the Oracle and Naga essentially only get one bonus. The Tornado gets falloff and rate of fire. The Talos gets tracking and damage. The Oracle gets damage and cap use? The Cap use issue is a bit of a cop out since you need that to simply fire the larger guns and doesn't really help its damage. The naga gets essentially one bonus unless you split fit it, which while it can be awesome, I don't think most people would use it.
I personally like the split fit idea, but at least give the Oracle a real bonus. Many amarr ships have this, but it isn't a bonus as so much a oh hey, now you can be on par with the other ships. Energy turrets don't do that much better damage to make using them worth the lack of a ship bonus on the ship itself. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
4
|
Posted - 2011.11.04 22:43:00 -
[40] - Quote
Btw
How does a Tornado handle vs a Hurricane or Typhoon? How does an Oracle perform vs a Harbinger or Geddon? |

Bhaal Chinnian
Hedion University Amarr Empire
3
|
Posted - 2011.11.04 22:44:00 -
[41] - Quote
Regarding the Talos----> maybe decrease the cpu requirement slightly.
My sisi initial Talos fit : 8 large T2 neutrons, 2 T2 Webs, 1 meta 4 mwd, 1 TC2, 1 DC2, 2 T2 EANMs, 1 1600mm plate, 3 T2 trimarks 1 Reactive plating left me with just 1 cpu left \0/ nice and tight! :)
decent cap usage with that at around 4 min all mods on.
Obviously not a pvp fit since this thing would be wrecked before it ever got into range.....so please give damage bonus other than 5%.....change to 10%(or 15% per level if you are serious about addressing the 'Gallente & Hybrid problem')and ffs give it a drone bay!!! IT's GALLENTE!!
alll in alll ...nice target. |

Schmell
Russian Thunder Squad Against ALL Authorities
2
|
Posted - 2011.11.04 22:52:00 -
[42] - Quote
Pinky Denmark wrote:Btw
How does a Tornado handle vs a Hurricane or Typhoon? How does an Oracle perform vs a Harbinger or Geddon?
If you can outrange and still hold a point, tier3 will win. Otherwise you will lose badly because of EHP difference.
Basically you can forget about going solo on these, because first frigate or destroyer (which were buffed to nearly op state - catalyst can do up to 500dps and thrasher is not far behind) will tear you apart. They can't counter small ships and need support badly |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
4
|
Posted - 2011.11.04 23:29:00 -
[43] - Quote
I still think it's a shame if these babies can fit the highest tier blasters, autocannons and pulse lasers though... If they will be able to, at least make sure they get REAL advantages of using lower tiers. Like MUCH better tracking or similar.
Pinky |

Gypsio III
Dirty Filthy Perverts
64
|
Posted - 2011.11.04 23:37:00 -
[44] - Quote
Okay, the Talos. This ship is completely worthless. It is outclassed as a blasterboat by the Tornado:
Blaster Talos with neutrons, dual MFS, 800 mm plate, dual trimarks and an ACR. It can do 1061 DPS with Void, at 6.8 km optimal and 6.3 km falloff. 33k EHP, 1308 m/s, 105 m/s/s average acceleration under MWD.
AC Tornado, 8x 800s with Hail, CDFEs, DC, 4x gyros. 980 DPS with 3 km optimal and 36 km falloff. 31k EHP with overheated Invuln, 1662 m/s, 147 m/s/s average acceleration under MWD.
If you are brave/stupid enough to fly a ship in the blasterboat role, the better ship for the job is the Tornado. It is much faster and much more agile so it can actually get close to apply DPS, and it has the falloff to apply DPS while trying to get close. Selectable damage types increase its applied DPS to basically the level of blasters. The Talos has almost no chance of winning in a fight between these ships. Of course, in reality, the Tornado does not need to go into blaster range to apply its DPS, unlike the Talos. But the point is that the Tornado is better than the Talos at the only job the Talos can do, and the Tornado can also apply DPS from far greater range.
The Talos is also outclassed by the Oracle. With 8x MP and 3x HS, it does 1022 DPS to twice the effective range of the Talos, with basically the same EHP, and the option to instantly switch to Scorch for 730 DPS at 45 km. Even worse than this, the Talos will also lose a straight-up fight at blaster optimal with a bog-standard shield Hurricane. The Talos's DPS advantage over the Hurricane is insufficient to make up for its inferior EHP.
Let's look at the rail Talos then. Its competitors are the Scorch Oracle, Tachyon Oracle, Rail Naga and artillery Tornado. To 50 km, the Scorch Oracle does pretty much the same DPS with twice the tracking. The Tachyon Oracle outdamages, outvolleys and out-tracks it at all ranges. The artillery Tornado outdamages and outvolleys it at all ranges. It doesn't matter what the Naga does.
There is simply no reason to fly the Talos. The blaster fit offers nothing that the Tornado, Oracle or Hurricane cannot also do as an afterthought, way aside from their main abilities. The Talos is utterly defenceless against frigates, while the Tornado and Oracle have the combination of tracking and range to hope to apply some sort of DPS to smaller ships. At long range, it is casually outclassed by tachyons and artillery.
The Talos, therefore, is hybrids in microcosm. It is completely pointless. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
4
|
Posted - 2011.11.04 23:51:00 -
[45] - Quote
LOL - And nobody even care to put the Naga up for comparison... Because range just doesn't work as a substitute for raw damage when you cant get a practical advantage anywhere... |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
47
|
Posted - 2011.11.05 00:00:00 -
[46] - Quote
Sad that CCP pre-nerfed the talos from early stats: No Drone Bay No Super-Web |

Dare Devel
Perkone Caldari State
4
|
Posted - 2011.11.05 00:18:00 -
[47] - Quote
Katabrok First wrote:Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it.
This is very true since the ROF for Seige launchers and Guns are too high. I tried a Naga with Rails and with Blasters. To be very very honest along with being paper thin( which they are supposed to be) their DPS is very bad against cruisers and BCs.
Its got only 3 lows so if we fit 2 TE + 1 Mag stab (DC II doesnt help on such a small tank) In the med 1x LSE, MWD, SB II, 2x Invul II, TP II In high 8 Neutron Blaster II or 8 425MM II. Rig-ACR I, Gun rig I, Agility Rig
It can definitely do one thing correctly. Hit nothing below BS --- just nada and dies ever so quickly.
For me its role is very specific - I dont yet know what that is. |

Gypsio III
Dirty Filthy Perverts
65
|
Posted - 2011.11.05 00:25:00 -
[48] - Quote
The blaster Naga is worthless. There's no point fitting it with blasters, as the Tornado and Oracle deal much more DPS with much more range. It does sort of outrange the Talos, but does far less DPS. Pointless.
The rail Naga also appears to be worthless. At less than 50 km, everything else does more damage. Around 100 km is the closest it comes to being useful, as the rail Talos and Tachyoracle are running out of range. However, the Tornado can still outdamage it and massively outvolley it at 100 km, although the Tornado fit to do this requires two TCs and is a bit short of EHP. Ranges beyond 150 km are irrelevant.
The torp Naga is just hopeless. Torps are simply not very effective against other t3 BCs, because of the 450 m explosion radius and the relatively small sigs of these BCs. Basically, the Talos and Tornado do much more DPS that's much easier to apply (well, in the case of the Tornado, anyway). There's no reason to fly a torp Naga when the Tornado exists. |

PinkKnife
Garden Of The Gods
5
|
Posted - 2011.11.05 00:35:00 -
[49] - Quote
Dare Devel wrote:Katabrok First wrote:Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it. This is very true since the ROF for Seige launchers and Guns are too high. I tried a Naga with Rails and with Blasters. To be very very honest along with being paper thin( which they are supposed to be) their DPS is very bad against cruisers and BCs. Its got only 3 lows so if we fit 2 TE + 1 Mag stab (DC II doesnt help on such a small tank) In the med 1x LSE, MWD, SB II, 2x Invul II, TP II In high 8 Neutron Blaster II or 8 425MM II. Rig-ACR I, Gun rig I, Agility Rig It can definitely do one thing correctly. Hit nothing below BS --- just nada and dies ever so quickly. For me its role is very specific - I dont yet know what that is.
Quick capital ship counters. |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.05 00:41:00 -
[50] - Quote
Gypsio III wrote:The torp Naga is just hopeless. Torps are simply not very effective against other t3 BCs, because of the 450 m explosion radius and the relatively small sigs of these BCs. Basically, the Talos and Tornado do much more DPS that's much easier to apply (well, in the case of the Tornado, anyway). There's no reason to fly a torp Naga when the Tornado exists.
Even if you just shoot BS, the Oracle with the damage bonus would outgank the torp naga with conflag, since the naga lacks the 4. low for the 3. BCU(you need a DCU for torp range period). I still think the old oracle concept was better for overall balance compared to the other tier 3 BCs(except the Tornado). It was even better balanced compared to the Harbinger since the focus was purely longer range. |

Bomberlocks
CTRL-Q
31
|
Posted - 2011.11.05 00:59:00 -
[51] - Quote
Tallest: I seriously suggest changing the Naga's missile bonus to include cruise missiles. Torps are going to mean nothing on a ship with that fragile a tank. The Naga would shine being able to kite BS at 130km.
Also: Helvitis Fokking Fok. You are my hero, mate. |

Sheeco Ziko
Frontier Pioneerz
0
|
Posted - 2011.11.05 01:12:00 -
[52] - Quote
The Naga is in desperate need of having two bonuses for both hybrid and missiles. That is what i've always disliked about the typhoon you can never utilize both bonuses like for example a hurricane can. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
35
|
Posted - 2011.11.05 01:33:00 -
[53] - Quote
Give the Naga 'versatility'. Minmatar style.
4 Hybr Turrets, 4 Missile launchers, and one ROF bonus for each. Make it like a mini-Typhoon or Nag. Except without the vertical. Only requires twice as many damage mods - and twice the training to fly it, but versatility is awesome. Trust me.
I'd say the best way to go with the Tornado is to replace the silly falloff bonus with a 5% damage/level bonus. Kind of like the 'Cane. To balance it out, reduce the agility/top speed or even the tank. Then I'm happy.
|

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
89
|
Posted - 2011.11.05 01:55:00 -
[54] - Quote
The current way the split bonus setup is being done now is just wrong. It doesn't deal out enough damage, and the mix between short range torps and long range rails just doesn't work.
Enable Torps AND Cruise to be fit, and drop the rail capabilities. Swap one of the weapon bonuses for a resist, and make the other one a range mod. this would make the Naga the only T3 BC with a tank bonus, but considering how fragile they are anyways, the difference shouldn't be OP. Requiring it to get in close with torps, or pummel from afar with Cruise. Fitting anything except resists on a Naga is already difficult if you want to keep a MWD, so maybe that will work? |

Mariner6
EVE University Ivy League
19
|
Posted - 2011.11.05 02:10:00 -
[55] - Quote
Gypsio III wrote:Okay, the Talos. This ship is completely worthless. It is outclassed as a blasterboat by the Tornado:
Blaster Talos with neutrons, dual MFS, 800 mm plate, dual trimarks and an ACR. It can do 1061 DPS with Void, at 6.8 km optimal and 6.3 km falloff. 33k EHP, 1308 m/s, 105 m/s/s average acceleration under MWD.
AC Tornado, 8x 800s with Hail, CDFEs, DC, 4x gyros. 980 DPS with 3 km optimal and 36 km falloff. 31k EHP with overheated Invuln, 1662 m/s, 147 m/s/s average acceleration under MWD.
If you are brave/stupid enough to fly a ship in the blasterboat role, the better ship for the job is the Tornado. It is much faster and much more agile so it can actually get close to apply DPS, and it has the falloff to apply DPS while trying to get close. Selectable damage types increase its applied DPS to basically the level of blasters. The Talos has almost no chance of winning in a fight between these ships. Of course, in reality, the Tornado does not need to go into blaster range to apply its DPS, unlike the Talos. But the point is that the Tornado is better than the Talos at the only job the Talos can do, and the Tornado can also apply DPS from far greater range.
The Talos is also outclassed by the Oracle. With 8x MP and 3x HS, it does 1022 DPS to twice the effective range of the Talos, with basically the same EHP, and the option to instantly switch to Scorch for 730 DPS at 45 km. Even worse than this, the Talos will also lose a straight-up fight at blaster optimal with a bog-standard shield Hurricane. The Talos's DPS advantage over the Hurricane is insufficient to make up for its inferior EHP.
Let's look at the rail Talos then. Its competitors are the Scorch Oracle, Tachyon Oracle, Rail Naga and artillery Tornado. To 50 km, the Scorch Oracle does pretty much the same DPS with twice the tracking. The Tachyon Oracle outdamages, outvolleys and out-tracks it at all ranges. The artillery Tornado outdamages and outvolleys it at all ranges. It doesn't matter what the Naga does.
There is simply no reason to fly the Talos. The blaster fit offers nothing that the Tornado, Oracle or Hurricane cannot also do as an afterthought, way aside from their main abilities. The Talos is utterly defenceless against frigates, while the Tornado and Oracle have the combination of tracking and range to hope to apply some sort of DPS to smaller ships. At long range, it is casually outclassed by tachyons and artillery.
The Talos, therefore, is hybrids in microcosm. It is completely pointless.
Excellent analysis. After a couple of hours now, pretty much same conclusion. Very sad. Well, this is why we test. The question is now, will CCP do anything about it. Fundamentally the problem is all about hybrid/gallente ships as a whole needs to be addressed. The Talos is just an uber example of the overall problem, no way this thing can be a blaster boat with no tank. It has to be a rail gun platform as it stands. But why bother? The Tornado or Oracle do it far better.
|

Gypsio III
Dirty Filthy Perverts
67
|
Posted - 2011.11.05 02:38:00 -
[56] - Quote
Mariner6 wrote:
Excellent analysis. After a couple of hours now, pretty much same conclusion. Very sad. Well, this is why we test. The question is now, will CCP do anything about it. Fundamentally the problem is all about hybrid/gallente ships as a whole needs to be addressed.
CCP will not do anything about it, because they cannot. Their previous episodes of ill-thought-out power creep to lasers and projectiles have now forced themselves into a corner where all solutions are unattractive. Lasers and projectiles have intruded into hybrids' roles and become better than hybrids at the only things that hybrids can do.
There are three ways out of this problem, but all of them are impossible to implement. The first option is to boost blaster range, but this just homogenises the weapon systems. It's a stupid, lazy fix and everyone knows it. The second choice is to increase blaster damage until they have an advantage commensurate with the difficulty and danger of going into blaster range. The damage boost required would be absurd, about 50%. It simply will not happen. That leaves only the option of significantly reducing the applied damage of projectiles and lasers in the areas where hybrids are supposed to dominate. Since this would require widespread nerfs to ACs, tachyons, Pulse and artillery, it simply will not happen - the threadnoughts and ragequitting would be apocalyptic. |

Ezekiel Sulastin
Shiva Morsus Mihi
1
|
Posted - 2011.11.05 02:39:00 -
[57] - Quote
Not only that, but the Tornado is easier to move around if you're playing "Cram All Ze Ships In Ze Carrior" - the Tornado is 216k m3 whereas the Talos is 270k m3 (the difference between 3 and 4, for starters); I thought we had this discussion with battleships already, leading to the Hyperion et al getting knocked under 500k. Not only that, but the Tornado has an actual build cost of 10-ish M less, if I can trust other people's math.
Oh well, at least it looks neat :) |

Pattern Clarc
Aperture Harmonics
257
|
Posted - 2011.11.05 02:51:00 -
[58] - Quote
So let me get this straight.
You removed the web bonus from the Talos... because you didn't want to pidgeon hole the ship into blasters... in the process pidgeon holing it into rails.
People have now decided that these ships are sniping only... But yet the Naga has a torps with no torp range bonuses...
The Tornado and Oracle are fine (or overpowered!) depending on how you look at things. Whilst the Talos and Naga are pretty low on CPU and perhaps a tiny bit low on grid and missing a few things...
Talos is missing drones, Naga is missing a damage bonus on hybrids or a missile flight time bonus on torps in addition to the CPU to actually make use of it's mids. As it stands, there is just no comparison between the Tornado and Oracle vs the Naga and Talos. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Demon Azrakel
Defiant.. Narwhals Ate My Duck
49
|
Posted - 2011.11.05 03:22:00 -
[59] - Quote
So, why would I use a Talos now? It now has the same issues as a Brutix always had against minmitar BCs; lack of mobility, poor engagement range, poring EHP for those disadvantages. The 90% web gave it a chance and the 5 lights made it slightly special. Welp, CCP pre-nerfs Gallente again... |

GeeShizzle MacCloud
15
|
Posted - 2011.11.05 04:08:00 -
[60] - Quote
sounds a lot to me like tallest still has a bit to go to balance hybrids and gallente ships!
the few sub-cap caldari ships used often in PVP in TQ are used because they either have ecm, heavy missiles or a generic weapon all races can use (bombs/torps)
Gallente ships are really only used for station and gate ganks cause of a cmbination of hybrid systems sucking and their whole ship philosophy fails with what stats they have.
unfortunately the caldari and gallente tier 3s may not really be suffering from ship stats bt theyre suffering frm hybrid weapons issues. if only the Naga could fit cruise instead of siege then all would be well in the caldari camp.
CCP FIX YOUR SHIP PHILOSOPHY ON GALLENTE!!!
heres a thought, give the talos back its drones and give it an all drone speed bonus, so that it can be pretty much the only ship that can effectively USE a couple of heavy webbing drones to get its blaster range to target.
cause as it stands, those drones are practically NEVER used, because theyre just sooo damn slow! its actually ironic how bad those drones are! |

Voith
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.05 04:29:00 -
[61] - Quote
I really don't care about the balance. I just wanted some ships that weren't regurgitation of existing "design philosophies". 3/4 ships failed.
Take out the gimmick of mounting large weapons and these BCs don't even register as slightly interesting. |

Obsidian Hawk
RONA Corporation RONA Directorate
228
|
Posted - 2011.11.05 05:22:00 -
[62] - Quote
Just wanted to give a quick report on the talos.
fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling
All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.
I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me. |

pmchem
GoonWaffe Goonswarm Federation
13
|
Posted - 2011.11.05 05:32:00 -
[63] - Quote
Torp fit Nagas are REALLY short on CPU, and don't have the lows to easily fit a co-proc to compensate. Naga needs work. Why have it be dual-weapons systems anyway? Get rid of the sniper rails bonus and make this a pure missile ship. |

Grimmash
Chaos Theory Exploration
0
|
Posted - 2011.11.05 06:28:00 -
[64] - Quote
Quick impressions (PVE)* from tooling around in a few L4s just t o test these out:
Naga: Pick one weapon system and boost that, or bring back 4 bonuses. Also, bring back that last low. But I like the weak tank, so maybe not bring back that low? This really felt like a BS hunter, but not so much anything else.
Talos: Needs work. Odd the rail fit worked well. I lost the blaster fit. Needs either more speed, more tank, or maybe (this one!) hybrids still aren't where they need to be. I still took so much damage closing range with the blasters that it cost me the ship. rails were just disappointing both compared to blasters and to the Tornado and Naga.
Tornado: Holy effing balls. 3 shotting BSs at 125km is fun, but, um, is that necessary? 2 of these may break BC mission balance.
Oracle: Can't fit large energy turrets. (me, not the ship)
Overall: Tornado seems a bit OP for missioning and for those situations where it could come in at the edge of the grid. Naga was the most glass cannony feeling to me - the torps were powerful, but you have to get into a nasty range to use them. I wanted to like the Talos, but given the choice of a Tornado, well.... I can only think of a few strategic situations where the Talos would be useful, and would rather use a Myrm for the unpredictability of that platform.
*I know these are more PvP with glasses and the cannons, but i just wanted to shoot things with new ships! |

Dare Devel
Perkone Caldari State
4
|
Posted - 2011.11.05 06:29:00 -
[65] - Quote
PinkKnife wrote:Dare Devel wrote:Katabrok First wrote:Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it. This is very true since the ROF for Seige launchers and Guns are too high. I tried a Naga with Rails and with Blasters. To be very very honest along with being paper thin( which they are supposed to be) their DPS is very bad against cruisers and BCs. Its got only 3 lows so if we fit 2 TE + 1 Mag stab (DC II doesnt help on such a small tank) In the med 1x LSE, MWD, SB II, 2x Invul II, TP II In high 8 Neutron Blaster II or 8 425MM II. Rig-ACR I, Gun rig I, Agility Rig It can definitely do one thing correctly. Hit nothing below BS --- just nada and dies ever so quickly. For me its role is very specific - I dont yet know what that is. Quick capital ship counters.
I can understand if they fair well against a solo Dread or super. But they cannot fight against carriers. Because the guns or launchers cannot hit drones orbiting below 5km even fighters.
It just cannot hit drones and torp hit for 20-40HP per volley. If a big fleet of these ships go for a carrier for example 15+ still the single carrier will win. |

Party Lips
Blackened Skies
1
|
Posted - 2011.11.05 07:06:00 -
[66] - Quote
:( ccp gallente need its dps. short range is fine. it takes a heck of allot more work to get close to a target. i should be raping his face better then any other. i want to fly in raping in your face fleets. warp in to the face, free fire, pawn all over the face.
autos should not be able to be equal in the dps from blasters period. they have the range. so increase my pawn blaster dps. |

Junky Juke
Delta Division.
9
|
Posted - 2011.11.05 07:11:00 -
[67] - Quote
Demon Azrakel wrote:So, why would I use a Talos now? It now has the same issues as a Brutix always had against minmitar BCs; lack of mobility, poor engagement range, poring EHP for those disadvantages. The 90% web gave it a chance and the 5 lights made it slightly special. Welp, CCP pre-nerfs Gallente again...
This
I have looked at Talos tonight on Sisi... no drones? why? tracking speed instead of stasis weby bonus? why?  |

MotherMoon
Huang Yinglong
164
|
Posted - 2011.11.05 07:44:00 -
[68] - Quote
Obsidian Hawk wrote:Just wanted to give a quick report on the talos.
fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling
All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.
I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me.
That's the the point, it CAN"T HIT SMALLER SHIPS.
In fact using drones as point defense against smaller ships in general needs to be looked at. unless your packing medium or small drones, no BS should even be able to touch a frigate. |

Vmir Gallahasen
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.11.05 07:57:00 -
[69] - Quote
Schmell wrote:Pinky Denmark wrote:Btw
How does a Tornado handle vs a Hurricane or Typhoon? How does an Oracle perform vs a Harbinger or Geddon? If you can outrange/outtrack and still hold a point, tier3 will win. Otherwise you will lose badly because of EHP difference. In other words, you're going to lose badly
* Note: Except for the 'Cane, which is a standard nanocane, none of these ships have any tracking enhancers, computers, rigs, implants, or drugs. No drones are included. Each ship is fit with 3 damage mods
Shield-tanked tornado under attack: http://i549.photobucket.com/albums/ii371/Trigsby/tornadoshield.png Armor-tanked oracle under attack: http://i549.photobucket.com/albums/ii371/Trigsby/oracle.png
You either fit an AB as well as MWD to reduce battleship down to a more manageable 200ish or you shoot from ultra long range. Preferably with something that hits really hard. OHHAI Tornado + Falloff + Artillery! Winmatar wins again! Oracle might compete, let's remove its range bonus so Winmatar wins even harder. Talos, you can chill in blaster hell with the other failed blaster designs or you can be that weird kid with rails that nobody likes to play with |

Rip Minner
ARMITAGE Logistics Salvage and Industries
7
|
Posted - 2011.11.05 08:27:00 -
[70] - Quote
Demon Azrakel wrote:Sad that CCP pre-nerfed the talos from early stats: No Drone Bay No Super-Web
In trueth it's just hybirds that are pre-nerfed. The caldaire ship on the other hand is double pre-nerfed. It's ship bounses are spilt we all know how well that works out and well it's got the same hybird pre-nerf that all Hybird ships share together in one big pre-nerf faimly. |

Laechyd Eldgorn
draketrain
16
|
Posted - 2011.11.05 08:46:00 -
[71] - Quote
My quick view
Oracle
megapulse oracle 66k optimal 650ish dps with scorch, cruiser class buffer speed and insane agility
nice ship, criticism: possibly makes more expensive hacs useless?
Tornado
like oracle put out impressive dps with a bit less range than oracle while large ac's track pretty well and it's even more speedy than oracle. Minmatar cruiser speed.... 1700m/s.
Naga
I didn't really find anything good on this ship yet.
It has range bonuses and no damage bonus and while both it's weapon systems are pretty bad at hitting anything subcapital it will do nearly useless damage on about everything.
Torpedoes: difficult to fit both cpu and pg lacking with some decent fitting to go up close to torp range, not to mention other caldari downsides being slowest and least agile muppet.
Blasternaga: no useful damage output on ANY range. Any other equal ship will outdamage it on it's optimal while being more flexible in other ways like damage type and speed. Explanation for dummies: It does not help to have range bonus if you still get outdamaged on your bonused range by other ships with no damage bonus and you're slower and less agile than them.
Railnaga: pretty much same than blasternaga.
Talos
Can't fly this ship. But I suspect it has similar problems than hybrid naga while it can probably put out some more useful damage on some range.
Sidenote: Maybe it is time to get rid of caldari range bonus philosophy and change range bonus to damage bonus while balancing both blaster and railgun range compared to other weapon systems for BOTH gallente and caldari hybrid boats.
|

Damion Rayne
Dark-Rising Executive Outcomes
14
|
Posted - 2011.11.05 10:03:00 -
[72] - Quote
As it stands all four of these simply look pretty, and have a neat gimmick and that's about it. Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.05 10:24:00 -
[73] - Quote
Naga:
In one word: bad. 
Possible torpedo based solution:
- increase the velocity bonus for torpedoes to 1.2.5-15% per level giving it more effective range(out of point/bubble range application and the ability to shot down posses) - change the hybrid optimal bonus to the old explosion velocity bonus - give it back the old fitting, HP and slot layout
Now you have a fairly good anti BS/Capital/Structure weapon, with a good range and a clear advantage over the others in this role(selectable damage types, highest DPS, clear focus).
I still see the speed penalty on javelin torpedoes, any update on what is the current stance of CCP about removing it? |

Gypsio III
Dirty Filthy Perverts
68
|
Posted - 2011.11.05 11:05:00 -
[74] - Quote
Obsidian Hawk wrote:Just wanted to give a quick report on the talos.
fit 8x neutron blasters, 10mn mwd II, sebo and not telling, lows - not telling rigs - not telling
All i can say is DAMN that sucker hits hard. i mean really hits hard. However for some really small annoying targets i would like to see mabye a 25m drone bay just for protection. Other than that, what i am using it for it works very nicely.
I should also mention - I have a specific hardwire set and booster I use. So that's why the talos as a blaster boat works for me.
The problem with the Talos isn't that it doesn't hit hard - because, as you found out, it does. The Talos's problem is that both the Tornado and the Oracle also hit very hard at blaster optimal, and have massive advantages in terms of range in addition, and in the Tornado's case, absurdly, mobility as well. Since the Talos offers no ability that the Tornado or Oracle cannot also do as an afterthought, there is no reason for it to be flown.
It's still better than the Naga though.  |

Kern Hotha
8
|
Posted - 2011.11.05 11:16:00 -
[75] - Quote
I flew only the Oracle (pulse), and only briefly at that. It can put out fine damage (937 dps @17 with the fit I was using) but the combination of large gun tracking, no drones, and meager tank (only slightly better than a cruiser) makes it a novelty ship in my eyes. Someone pointed out that it will probably excel as a cheap high security suicide ship.
I know that it's not going to happen, but I'd much rather see these ships be introduced as proper Tech 2 battleships. |

Xhondo Dhoru
Love Me Dead ISKoholics Center of Rehabilitation
2
|
Posted - 2011.11.05 13:06:00 -
[76] - Quote
Since you are cleaning house at CCP, do everyone a favor and fire the guy who keeps promoting the split-weapon ideology. Split bonus on Naga means it only effectively has one bonus to the Talos and Tornado's two.
Having the option of either hybrids or torps is nice but the rokh already has a large hybrid optimal bonus (with far greater buffer) and look how many people use it. I can honestly only think of one alliance in all of EVE that actually uses rokhs instead of some other ship (like a mael). |

Cunane Jeran
32
|
Posted - 2011.11.05 13:29:00 -
[77] - Quote
I was just playing around with the Talos pvp a bit more, 425mm rail Nanofit, was honestly surprised, it wasn't bad |

Mariner6
EVE University Ivy League
20
|
Posted - 2011.11.05 13:38:00 -
[78] - Quote
Cunane Jeran wrote:I was just playing around with the Talos pvp a bit more, 425mm rail Nanofit, was honestly surprised, it wasn't bad
Did the same and thought the same, until I flew the Tornado. The Tornado is awesome. Why fly the Talos, they're all made for the exact same purpose and will go about it the same way. Can't fly the Naga so I can't give feeback on that. I'd say the Oracle seems very good also. |

MeBiatch
Republic University Minmatar Republic
102
|
Posted - 2011.11.05 13:40:00 -
[79] - Quote
Cunane Jeran wrote:I was just playing around with the Talos pvp a bit more, 425mm rail Nanofit, was honestly surprised, it wasn't bad
its true... rails just need more tracking to compensate for the speed... about 5% more damage then now and a rof increase with a cap reduction and we are set...
i was having a boat load in the talos last night...
and the naga really really needs to be able to use cruise missles... torps are great but they are too close range... the naga needs a long range option thats not rails... tbh i would scrap the rails for the platform and just do a torp/cruise mix... get rid of the rail optimal range bonus and replace with a missles rate of fire... |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2011.11.05 13:59:00 -
[80] - Quote
All new BC Tiers 3:
The agility is too good. decrease the agility by 20% Make is not possible to fit 100 mn afterburner on it
Tornado :
Reduce the speed with mwd 1600 m/s is to much for t3 The bonus on the falloff is to much 5% is enough.
Naga : Make twos bonus by type or arms
Twos bonus for missile and two for hybrid
Oracle :
Remove this stupid bonus of capa, and add some bonus of tracking.
After a lot of test that will be also very interesting to increse the weapons signature when you make them on BC Tier 1 and T2
With medium turret :
Crusier T1 and T2 keep 125 BC T1 and T2 make 200
With this modification that will be more interesting to fly again with cruiser T2 against BC. |

GeeShizzle MacCloud
15
|
Posted - 2011.11.05 14:11:00 -
[81] - Quote
as much as i love the fact ccp have introduced a new line in accessable ships into eve, the manner in which they're implemented along with the still underpowered nature of Gallente ships and Hybrid turrents, means their only real power is in sniper ships.
Long range, big damage, small tank and high speed all scream sniper to me. You do not need to pigeon hole all new tier 3 BC's in the low tank long range bracket. but when u have a low tank, close range isnt an option unless u can really add not just buffer but resists onto it.
The new tier 3s dont work as t1 ahacs because their sig is too large and their AB speed is too slow, plus their resists are to poor. if u want a gallente blaster boat to work it HAS to have a good active or passive tank on it, preferably the latter. Regardless of active or passive blaster boats neeeeeeeeed to have an extremely strong cap reserve/regen. They commit 100% so they need to be stronger and more resilient than other ships in regard to scrams/webs/neuts.
ur working on new ewar/combat utility drones?? give the Talos either bonuses to those drones or the ability to use drones quicker on more agile ships. Battlecruiser skill bonus: 15% to Combat Utility Drone Max and Orbital Speed per lvl. for example. |

MeBiatch
Republic University Minmatar Republic
102
|
Posted - 2011.11.05 14:48:00 -
[82] - Quote
For the sake of Ballance CCP Please rebalance all bc's as such:
Tier 1: BS tank Cruiser dps
Tier 2: Better then cruiers tank worse then bs tank better then cruiser dps worse then bs dps
Tier 3: Cruiser tank BS dps...
pretty much all you have to do to balance is nerf some tier II (like the drake) boost others (like the myrm)
and fix tier one BC's some needs more dps like the phrophecy and others need more tank like the brutix... |

Bomberlocks
CTRL-Q
33
|
Posted - 2011.11.05 15:22:00 -
[83] - Quote
There seems to be a problem with both the concept and implementation of these BCs and I seriously urge you to look at them again.
Implementation. - From testing on Sisi, it seems that these BCs are able to track frigates in close orbits. Something is very wrong there.
Concept. - These BCs are so fast and have such great range with such high dps that they will have effectively made sniper HACs, alpha BS and possibly even nano HACS completely obsolete, and that at a price far below what those other ships cost.
There is going to be initial euphoria when these ships first hit TQ and then there is going to be a great deal of anger with possible repercussions for CCP's business. Please think long and hard about that before these ships are implemented. |

nandodean
Cadetes de San Marcial
0
|
Posted - 2011.11.05 15:32:00 -
[84] - Quote
Tracking is awful. I engaged a Tornado with my Oracle and we couldn't kill each other, we were webbed, scrambled, at optimal weapon distance... but completely missed shots. Thats not good!! Even I couldn't put my max dmg to a Tempest in the same conditions!!
Also, a 25m3 and bandwidth for the gallente tier 3 BC |

Yaay
Bad Teachers
0
|
Posted - 2011.11.05 16:07:00 -
[85] - Quote
Gypsio III wrote:Mariner6 wrote:
Excellent analysis. After a couple of hours now, pretty much same conclusion. Very sad. Well, this is why we test. The question is now, will CCP do anything about it. Fundamentally the problem is all about hybrid/gallente ships as a whole needs to be addressed.
CCP will not do anything about it, because they cannot. Their previous episodes of ill-thought-out power creep to lasers and projectiles have now forced themselves into a corner where all solutions are unattractive. Lasers and projectiles have intruded into hybrids' roles and become better than hybrids at the only things that hybrids can do. There are three ways out of this problem, but all of them are impossible to implement. The first option is to boost blaster range, but this just homogenises the weapon systems. It's a stupid, lazy fix and everyone knows it. The second choice is to increase blaster damage until they have an advantage commensurate with the difficulty and danger of going into blaster range. The damage boost required would be absurd, about 50%. It simply will not happen. That leaves only the option of significantly reducing the applied damage of projectiles and lasers in the areas where hybrids are supposed to dominate. Since this would require widespread nerfs to ACs, tachyons, Pulse and artillery, it simply will not happen - the threadnoughts and ragequitting would be apocalyptic.
the best fix was always the original intent that got patched out with a **** load of buffs to the other weapon systems.
AC's used to track much lower. Pulse used to track much lower. But both got patched to track much higher. It used to be that you could get in under their tracking and reduce their damage. Now, both can track easily which means if you do get in close range, you still have to deal with their full damage potential and your tracking boost means nothing.
The best fix to this option is to make Gallente the kings of AB warfare. IMO, BS should be moving around 600 m/s with an AB, and cruisers should be moving near 800-1000 with an AB to increase their abilities inside close range. They still have to get there, and they are still slower and can be kited at longer range. But in close range, the AB advantage makes them kings of close range warfare. |

MotherMoon
Huang Yinglong
164
|
Posted - 2011.11.05 16:20:00 -
[86] - Quote
nandodean wrote:Tracking is awful. I engaged a Tornado with my Oracle and we couldn't kill each other, we were webbed, scrambled, at optimal weapon distance... but completely missed shots. Thats not good!! Even I couldn't put my max dmg to a Tempest in the same conditions!!
Also, a 25m3 and bandwidth for the gallente tier 3 BC
So then your saying CCP did it's job and the ships are working as intended? |

Nikuno
Atomic Heroes The G0dfathers
3
|
Posted - 2011.11.05 16:32:00 -
[87] - Quote
So, all 4 ships bare apart from turrets and mwd. I've got identical skills for all.
Talos with 425mm rail II Javelin 0.0207tracking 18+30 range 449.9dps Spike 0.0041tracking 129+30 range 257.1dps 1603m/s
Tornado with 1400mm Artillery II Quake 0.0140tracking 15+65 range 410.7dps Tremor 0.0028tracking 108+65 range 234.7dps 1661m/s
Oracle with Tachyon II Gleam 0.0044tracking 16.5+25 range 512.0dps Aurora 0.0218tracking 118+25 range 292.6dps 1436m/s
Naga with 425mm rail II Javelin 0.0150tracking 27+30 range 359.5dps Spike 0.0030tracking 194+30 range 205.7dps 1386m/s
Best short range tracking- oracle best long range tracking- oracle best short range- tornado best long range- naga (though this range is pretty useless with probes and warp to) best short dps- oracle best long dps- oracle best speed- tornado
Anyone spot a trend here?
And why is the naga so damned slow? It makes no sense at all if the point of these ships is to be fast and mobile. |

Grimpak
Midnight Elites Echelon Rising
120
|
Posted - 2011.11.05 16:40:00 -
[88] - Quote
Gypsio III wrote:Mariner6 wrote:
Excellent analysis. After a couple of hours now, pretty much same conclusion. Very sad. Well, this is why we test. The question is now, will CCP do anything about it. Fundamentally the problem is all about hybrid/gallente ships as a whole needs to be addressed.
CCP will not do anything about it, because they cannot. Their previous episodes of ill-thought-out power creep to lasers and projectiles have now forced themselves into a corner where all solutions are unattractive. Lasers and projectiles have intruded into hybrids' roles and become better than hybrids at the only things that hybrids can do. There are three ways out of this problem, but all of them are impossible to implement. The first option is to boost blaster range, but this just homogenises the weapon systems. It's a stupid, lazy fix and everyone knows it. The second choice is to increase blaster damage until they have an advantage commensurate with the difficulty and danger of going into blaster range. The damage boost required would be absurd, about 50%. It simply will not happen. That leaves only the option of significantly reducing the applied damage of projectiles and lasers in the areas where hybrids are supposed to dominate. Since this would require widespread nerfs to ACs, tachyons, Pulse and artillery, it simply will not happen - the threadnoughts and ragequitting would be apocalyptic.
still say more damage tho. granted I do agree on you in that point, but it's the more "benign" way to do it. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 16:49:00 -
[89] - Quote
Mariner6 wrote:Cunane Jeran wrote:I was just playing around with the Talos pvp a bit more, 425mm rail Nanofit, was honestly surprised, it wasn't bad Did the same and thought the same, until I flew the Tornado. The Tornado is awesome. .
i think half of the hybrid problems would simply go away if autocannons were nerfed. |

Hungry Eyes
Ministry of War Amarr Empire
63
|
Posted - 2011.11.05 16:53:00 -
[90] - Quote
also i just wanted to comment on the ridiculous speed and agility of these BC's. have you guys completely forgotten about HACs? why would these BC's be a direct counter to an already rarely-flown ship class? |

Obsidian Hawk
RONA Corporation RONA Directorate
229
|
Posted - 2011.11.05 16:53:00 -
[91] - Quote
To the above posts,
I never said i couldnt hit frigates or other small ships, I just said drones would make it easier to hit them.
I will give you a hint though.
I was hyped up on mindlfood and drop boosters at the time i used it. |

Dondoran
Free Masons United Inc. Fidelas Constans
0
|
Posted - 2011.11.05 17:21:00 -
[92] - Quote
Please take another good look at the Naga CCP its beyond bad. After fitting 8 torpedo launchers the ship is maxed barely able to fit a MWD. The Tornado can have 8 large autos 2 large shield extenders and a micro warp drive, fitting is only half the problem it also has the 2 worst weapon systems imaginable. Fix it by giving it 2 torpedo bonuses 7.5% to target painter effectiveness per level and keep the 10% to missile velocity with improved grid and CPU. or Why not try cruise missiles at least you could PVE with it
|

MeBiatch
Republic University Minmatar Republic
102
|
Posted - 2011.11.05 17:35:00 -
[93] - Quote
dondoran... the only problem i had fitting the naga with 2 large shield extenders and 8 torps with a mwd was cpu but one co-processor II fixed that...
perhaps you need better skills?
though i would prefer the ship bonus to be like a mini ravenish...
5% to kin missle damage per lev 10% to missile rate of fire per lev
plus ccp drop the rail bonus and give it cruise missles instead... so its either torps or cruise depending on how you like to fly tem...
i am against a TP bonus cuss if you want these ships to sine you should ahve a Recon with them .....
like an arazu to scram so the talos can get in range... or a rapier so the tops are usefull... |

HEINZ ZERO
DRUCKWELLE Evolution The Initiative.
0
|
Posted - 2011.11.05 17:43:00 -
[94] - Quote
i tested these new tier 3 BC-¦s for a few days now (tested tornado + Oracle and naga with missiles)
... as much as I like the design of these ships but I think they shouldn-¦t be released on TQ.. these ships are just too overpowered
ok the EHP is low compared to most BS-¦s (25 - 50 % of a BS maybe), but with the sig of a bigger HAC and their high speed these ships will tank any BS fleet easily (with logistics ofc)
atm these ships are cheaper HAC-¦s with BS damage!
there-¦s a good chance that these ships will remove BS fleets completely from eve!
just think about an 100 man arty tornado fleet or an 100 man Oracle pulse fleet.. why should anyone fly Skirmish (shield arty ships) or armor BS close range fleets when you get the same alpha or damage out of a speed and sig tanked Battlecruiser fleet at same range? |

elitatwo
Congregatio
0
|
Posted - 2011.11.05 17:57:00 -
[95] - Quote
Yeay yet again another overpowered minmatar boat with too big guns. I hope you are aware that minmatar boats no longer reflect their "origins"? Since they are slaves and stole all of their technology, their boat should reflect that. Why are there still boats in the game that can alpha anything away and outrun any kind of weapon system? I have a very easy solution for that matter, decrease tracking of all artillery weapons by 500% and damage by 50% or if that does not suit you just have all minmatar ships have their shield resistence reduced by 100% and shield hp by 100% and armor hp reduced by 75% and armor resistance by lets say 30%. That would reflect the technology of slaves clamped together in general 
Why should there be any battlecruiser sized boat that can fly >2000m/s with a volley damage >6000hp ?
I can see that the new battlecruiser line is designed to be fast and deadly but to any ship should be a counter against or make it unbreakable. |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.05 18:15:00 -
[96] - Quote
MeBiatch wrote:dondoran... the only problem i had fitting the naga with 2 large shield extenders and 8 torps with a mwd was cpu but one co-processor II fixed that...
perhaps you need better skills?
though i would prefer the ship bonus to be like a mini ravenish...
5% to kin missle damage per lev 10% to missile rate of fire per lev
plus ccp drop the rail bonus and give it cruise missles instead... so its either torps or cruise depending on how you like to fly tem...
i am against a TP bonus cuss if you want these ships to sine you should ahve a Recon with them .....
like an arazu to scram so the talos can get in range... or a rapier so the tops are usefull...
You can't fit 2 LSEs(even with max skills) in a useful torp fitting(heck you couldn't even before they castrated it) and even fitting it just with one named extender is very tight.
The Raven doesn't got the kin bonus and 10% rof are insane since it already got as much effective launchers as the raven.
I did write down what the naga would need to become a working torp ship 1 page ago, I spend around 5h with the ship today, both in PVE(low sec anomalies) and PVP(against a large variety of targets).
DPS is ok(if you get 4 lows to allow you to fit 3 BCUs), it is enough to tear apart most BCs with a higher sig(most notably the HM drake) as long as they can't nail you at point blank or BS if you can make it under her guns/kite them(remove the stupid speed penalty from javelin, it slows the naga down to 1k/ms if you use them). It gets royally screwed by any kind of Cruiser, other tier 3 BCs or Frigs since you can't do enough damage against them, but this is more of a general torp problem.
Edit:
[Naga, Naga fit]
Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo Siege Missile Launcher II, Mjolnir Rage Torpedo
Invulnerability Field II Large F-S9 Regolith Shield Induction Azeotropic EM Ward Salubrity Invulnerability Field II Phased Weapon Navigation Array Generation Extron Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Ballistic Control System II Ballistic Control System II Damage Control II
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Ancillary Current Router I |

Schmell
Russian Thunder Squad Against ALL Authorities
4
|
Posted - 2011.11.05 18:25:00 -
[97] - Quote
elitatwo wrote: Since they are slaves and stole all of their technology, their boat should reflect that. .
You are SOOO wrong here  |

Voith
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.05 18:32:00 -
[98] - Quote
elitatwo wrote:Yeay yet again another overpowered minmatar boat with too big guns. I hope you are aware that minmatar boats no longer reflect their "origins"? Since they are slaves and stole all of their technology, their boat should reflect that. Why are there still boats in the game that can alpha anything away and outrun any kind of weapon system? I have a very easy solution for that matter, decrease tracking of all artillery weapons by 500% and damage by 50% or if that does not suit you just have all minmatar ships have their shield resistence reduced by 100% and shield hp by 100% and armor hp reduced by 75% and armor resistance by lets say 30%. That would reflect the technology of slaves clamped together in general  Why should there be any battlecruiser sized boat that can fly >2000m/s with a volley damage >6000hp ? I can see that the new battlecruiser line is designed to be fast and deadly but to any ship should be a counter against or make it unbreakable. Hey, Minmatar engineers are just smarter than everyone else in the 'verse. That is why their guns are easier to fit, have selectable types, better range, better tracking, don't take cap and do more damage.
Ain't our fault everyone else is pants-on-head ********. |

Raven Ether
Republic University Minmatar Republic
0
|
Posted - 2011.11.05 18:41:00 -
[99] - Quote
Not sure where to put this, but the Oracle's camera center needs some adjustment, it is too "in front" and needs a quick look to centralize it. |

Pattern Clarc
Aperture Harmonics
263
|
Posted - 2011.11.05 19:01:00 -
[100] - Quote
Voith wrote:Hey, Minmatar engineers are just smarter than everyone else in the 'verse. Why thank you.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Hentes Zsemle
EVE Corporation 21123151
8
|
Posted - 2011.11.05 19:09:00 -
[101] - Quote
This isn't even funny anymore, are the devs or anyone who is in charge of the stats of theese ships flying anything but minmatar?
Okay the tornado is flying at ~1600m/s with mwd which is slower than a vaga alright but this is ridiculous, i just checked my deimos which has a 1600mm plate on it, not even armor rigs, and i wouldn't be able to catch that since its about a 100m/s slower, and their agility is basicly the same.
No hac other than the vaga is a real threat to theese ships.
i wonder if there is any point in writing theese comments, there are hundreads of pages of forum threads, of which the devs should have read half of, and they could have come up with a better concept for theese ships.
The fact that they keep making minmatars more op is just ... whatever, not worth it to spend more time writing feedbacks on this s |

Tegg Tonn
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2011.11.05 20:10:00 -
[102] - Quote
Played around with the Naga a bit.
1) Close Range Torp Naga sucks. DPS is weak against BCs even while they are webbed. Right now I don't see flying one
2) 425mm Sniping Naga was not bad. DPS was still lacking and speed is a major issue. Even nanoed, the Naga was easily over taken with 70km between it and a Tornado (obviously close range fit). Really? It thought the whole purpose was be able to kite but the speed differential was so much that the Tornado can close on it?
so over all score for the Naga is 3 out of 10. Close range 1 out of 10, long range 6 out of 10. overall I foresee myself flying the Talos or the Tornado with the current balancing.
Recommendations:
a) Different weapon bonuses for the Torps. (maybe also a speed factor bonus??)
b) Increased speed as differential between Tornado and Naga seems too large.
|

Shin Dari
The Vendunari Warped Aggression
17
|
Posted - 2011.11.05 20:12:00 -
[103] - Quote
I have been playing with the Naga and I have to say it has some issues.
1. It has a very hard time fitting proper PvP fits. I recommend increasing the fitting bonuses.
2. DPS wise the Naga isn't impressive, at no range does it do top damage (compared to other BC3s). Please revise the combat bonuses. But the problem might stem with the Torpedos and Railguns.
3. Change the Hybrid fitting bonuses to Railgun fitting bonuses.
4. The Naga is too slow. |

Nemesor
Stimulus Rote Kapelle
1
|
Posted - 2011.11.05 20:18:00 -
[104] - Quote
Hungry Eyes wrote:
i think half of the hybrid problems would simply go away if autocannons were nerfed.
One thing I have learned since playing EVE is never settle for a Nerf. Nerfs have brought us where we are today. CCP has NEARLY ruined the game with nerfs. Lets try Buffs to Hybrids. Say a 15 percent tracking buff and 40 percent DPS buff to blasters. THEN we can talk speed buffs to Hybrid ships (Including Caldari).
Also... autocannons? Hah. ACs are so last year. Arty is the projectile of choice now FYI.
|

Yaay
Bad Teachers
0
|
Posted - 2011.11.05 20:50:00 -
[105] - Quote
******* minmatar... falloff bonus makes the auto cannons hit out to 8.4 + 104 falloff with 734 base dmg (~365 dps at max falloff), with cruiser gun like tracking... how do you not get that that's overpowered. I'd have less of a problem if all the ships got a range modifier and a damage modifier plus ridiculous speed, but of course, you limited it to pretty much faildari and overpowered minmatar. |

Tiny Mongo
Pator Tech School Minmatar Republic
0
|
Posted - 2011.11.05 21:34:00 -
[106] - Quote
From messing around with the torp Naga a few things stand out:
1) you don't have enough CPU to support siege launchers, 3x BSC II's, and all those mids. I ran out of CPU with 2 mids to spare (maybe due to only having AWU 4 but I do have a +3% CPU implant) an additional 40 or 50 CPU would probably be wise for a normal PVP fit (mwd, point, LSE II, DCU II, and assorted hardners/ewar)
2) Needs a pg mod/rig to fit 8x siege launchers, dmg mods, point, MWD and LSE II
3) Speed and handling are decent but nothing to write home about
4) Torp damage is decent (not the uber glass cannon I was hoping for) against large targets but pitiful for anything BC down. Its range (even with BC 5) means you will still have trouble hitting anything that isn't on top of you. If I knew I was fighting BS I'd bring a torp Raven for the better tank/damage output.
5) You can fit a decent resist tank on it (with a CPU mod) so for fleet ops with Logi it may be useful.
6) The capacitor is rather weak which would cause huge active tanking/hybrid weapon issues.
Overall the ship hull looks nice but its combat capabilities are lacking. I think a torp Raven or Ham Drake will still be the better choice over the Naga in virtually all situations.
PS: Not economical in any way shape or form to active tank it. It is also outclassed by a Tornado in every way (the only other tier 3 BC I can fly) |

spawx
Reaver Technologies Broken Chains Alliance
0
|
Posted - 2011.11.05 21:51:00 -
[107] - Quote
I must say, the Naga (Caldari Tier 3) has been screwed, why would it get hybrid turrets and not launchers. also the torpedos cant be fitted due to the huge powergrid they use, only 40% decrease in launcher Power grid compared to the 95% of hybrids and other guns, and also not giving it the 2nd BS Type launcher ? All other races get both why shuldnt caldari, why stuck a missile race with useless hybrids. another thing i noticed was that i died before i culd even scratch a Oracles armor. dmg ussues ? (this was with Blasters, torpedos and Railguns)
PLEASE give Naga Cruise missiles, less powergrid use of launchers and more bonuses. Caldari aint a hybrid race, why make it a hybrid boat? there is reasons why noone uses the hybrid caldari ships
|

alsation
Super French Mining Merchant Surrender Fleet
0
|
Posted - 2011.11.05 22:03:00 -
[108] - Quote
Pretty much what I am seeing from playing with these in their current state is that they are cruiser sized pre-buff pre-nerfed destroyers. They have all the problems destroyers used to have and more. |

Tanya Powers
Science and Trade Institute Caldari State
123
|
Posted - 2011.11.05 22:22:00 -
[109] - Quote
Gypsio III wrote:Okay, the Talos. This ship is completely worthless. It is outclassed as a blasterboat by the Tornado:
Blaster Talos with neutrons, dual MFS, 800 mm plate, dual trimarks and an ACR. It can do 1061 DPS with Void, at 6.8 km optimal and 6.3 km falloff. 33k EHP, 1308 m/s, 105 m/s/s average acceleration under MWD.
AC Tornado, 8x 800s with Hail, CDFEs, DC, 4x gyros. 980 DPS with 3 km optimal and 36 km falloff. 31k EHP with overheated Invuln, 1662 m/s, 147 m/s/s average acceleration under MWD.
If you are brave/stupid enough to fly a ship in the blasterboat role, the better ship for the job is the Tornado. It is much faster and much more agile so it can actually get close to apply DPS, and it has the falloff to apply DPS while trying to get close. Selectable damage types increase its applied DPS to basically the level of blasters. The Talos has almost no chance of winning in a fight between these ships. Of course, in reality, the Tornado does not need to go into blaster range to apply its DPS, unlike the Talos. But the point is that the Tornado is better than the Talos at the only job the Talos can do, and the Tornado can also apply DPS from far greater range.
The Talos is also outclassed by the Oracle. With 8x MP and 3x HS, it does 1022 DPS to twice the effective range of the Talos, with basically the same EHP, and the option to instantly switch to Scorch for 730 DPS at 45 km. Even worse than this, the Talos will also lose a straight-up fight at blaster optimal with a bog-standard shield Hurricane. The Talos's DPS advantage over the Hurricane is insufficient to make up for its inferior EHP.
Let's look at the rail Talos then. Its competitors are the Scorch Oracle, Tachyon Oracle, Rail Naga and artillery Tornado. To 50 km, the Scorch Oracle does pretty much the same DPS with twice the tracking. The Tachyon Oracle outdamages, outvolleys and out-tracks it at all ranges. The artillery Tornado outdamages and outvolleys it at all ranges. It doesn't matter what the Naga does.
There is simply no reason to fly the Talos. The blaster fit offers nothing that the Tornado, Oracle or Hurricane cannot also do as an afterthought, way aside from their main abilities. The Talos is utterly defenceless against frigates, while the Tornado and Oracle have the combination of tracking and range to hope to apply some sort of DPS to smaller ships. At long range, it is casually outclassed by tachyons and artillery.
The Talos, therefore, is hybrids in microcosm. It is completely pointless.
Once again, the best way to fit it is shield fit it, then you have some more speed/agility and a nice increase dps with 2 MFS's and 2 TE's.
And once again, what's the purpose of supposed armor tank ships being better with shield fits? -armor tanked is just crap Ho and the supposed "in tha face" dps...no comment. |

Holy Cheater
Monks of War DarkSide.
13
|
Posted - 2011.11.05 22:32:00 -
[110] - Quote
The Naga. It have the same problem as Raven does for years. Tech II siege launchers + mwd + some tank are incompatible. You have to throw something away to make it fittable. With it's current state it is risking to be another huntboat and not very good one. Also torpedoes do make less DPS than other battleship weapons on the paper. And when it comes to torpedoes facing target's signature/velocity even that damage vapours away. |

PinkKnife
Garden Of The Gods
6
|
Posted - 2011.11.05 22:34:00 -
[111] - Quote
It seems a lot of the problems are less that one ship is bad, and more that the tornado is just vastly superior in most metrics. It does get ridiculous bonuses that the other ships don't have. I'm pretty tired of the blatant minmatar love that ccp gives out. If you're looking at balance, lets start with bringing minmatar ships back in line with the rest of them.
Abbadons with projectils should in no way but more viable than abbadons with lasers. |

Imrik86
Gypsy Kings
0
|
Posted - 2011.11.05 22:41:00 -
[112] - Quote
The Naga bonuses are stupid and it's impossible to fit it.
Give it a range/explosion radius/RoF bonus instead and drop the hybrid bonuses so it can make sense as a BC with oversized guns, or give it decent powergrid and capacitor if you pretend people to fit rails on it (which will still suck at DPS, but at least people will be able to fit it).
Try to not turn it into another Rokh-fail. |

Dondoran
Free Masons United Inc. Fidelas Constans
0
|
Posted - 2011.11.05 23:33:00 -
[113] - Quote
I think its time to look at the Naga in a different way its never going to be a good ship in PVP lets give that idea up. Instead lets repurpose it to be a cheap and powerful ratting ship. 7 highs 6 mids and 4 lows 5% rate of fire 10% missile velocity a mini cruise missile Navy Raven. Great ship to rat with in places not under concord protection, cheap and effective.
The current Naga build is generating a fair amount of hate as well it should, will CCP act.
|

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 01:11:00 -
[114] - Quote
ok after a longer day of testing the talos i have more to say about it.
PVE - MISSIONS - there are a lot of rats it has trouble hitting specifically -
cartel rats - vipers / webbers spider drones. guardian scouts.
While a technique of kiting usually works on frigs once you get webbed you are basically dead in the water, as you cannot break free to be able to keep rats transversal low. Mind you this is while under the influence of combat boosters.
Recommendation - 25m-¦ drone bay.
PVE - non missions
Non mission style pve the talos performs well using null ammo for that super falloff. however other ammos seem meh when using it for non mission pve. Tracking was not an issue for most things in there as they all went pop before they hit my ship. However there are some rats that were annoying and loved to really stay at range.
Recommendation - inspect small increase in fall off.
PVP - Small gang
LOL - with rapier support or lokis gahh this thing will rip your face off. With an AB it does pretty decent of hunting down targets and really just ruining the day of my corp mates. The speed with the ab is nice and even with a 1600 on it, great acceleration.
PVP - ganking.
*dies laughing* im going to be a rich man |

Denuo Secus
7
|
Posted - 2011.11.06 04:52:00 -
[115] - Quote
I tried the Naga on Sisi and wasn't that impressed. With rails it could be a decent sniper (using faction ammo < 150km) but torps on a ship with that little tank does not work well imho.
PLEASE give the Naga a cruise missile bonus! This ship would be awesome. Able to kite bigger and slower targets at range! |

VeloxMors
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2011.11.06 05:05:00 -
[116] - Quote
I was hopeful for these, but tried them out and was completely disappointed. Specifically, I played around fitting the Naga and Tornado.
Naga: Fitting problems like crazy using torps... cpu and powergrid. Only having 3 lows makes it a struggle as to what to put in for dps/tank/fitting, meanwhile I have plenty of spare mids that I can't fit anything into. Move 1 mid to a low PLEASE. Even with that, I'm only half sold on the torp version... nice DPS, but only against very large ships/structures. And the tank leaves it quite vulnerable; I'm not even sure it's going to be useful in a POS bash with its tank the way it is.
Tornado: I don't know what this ship is for. I tried it as a sniper, I tried it as an AC ship... it just fails at both. Using autocannons, it'd get rocked by any other close range ship... everything from frigate up to close range battleships. As an artillery sniper, you have the speed to dictate range, but against any other sniper the paper tank on the tornado will become quite evident, especially if the MWD is lit.
Overall, they both seem to be riddled with issues and lack any sort of concept on what they're meant for. The BS sized weaponry sounds nice at first thought, but BS weapons have MAJOR drawbacks that many people were too busy drooling over dps to recognize at first. I think they might have been meant to be a counter to larger ships, but larger ships will chew though these weak tanks before they get a chance to shine... and they have trouble with other BCs or smaller ships. So, why are these being added again? |

Raimo
Genos Occidere HYDRA RELOADED
23
|
Posted - 2011.11.06 07:13:00 -
[117] - Quote
Just give Talos the drone bay and some CPU. |

Raven Ether
Republic University Minmatar Republic
0
|
Posted - 2011.11.06 08:07:00 -
[118] - Quote
At least the Oracle has tracking problems (even with tracking rigs fitted), when any propulsion mod is active, and even with base speed it is obvious that the tracking is affected.
For the Oracle, remove the cap usage per level and replace it with a tracking bonus. It should have the damage per level bonus and a tracking per level bonus.
|

Torei Dutalis
Enigmatic Goat Herders
0
|
Posted - 2011.11.06 11:01:00 -
[119] - Quote
For the sake of all the small children and fluffy animals in the world, please just make the talos/naga borderline overpowered, (more dps/fitting/speed) if nothing but to shake up the monotony. Oh and, chop that falloff bonus on the tornado down to size while you're at it. |

Shin Dari
The Vendunari Warped Aggression
18
|
Posted - 2011.11.06 12:07:00 -
[120] - Quote
Quote:PVE - MISSIONS - there are a lot of rats it has trouble hitting specifically -
Quote:Just give Talos the drone bay
Facepalm....
Guys, these ships are meant to be PvP / Demolition ships, and their natural enemies are Frigates. Not being able to hit Frigates or having little tank is a good thing. |

Phantomania
Alien Ship Builders Caedite Eos
2
|
Posted - 2011.11.06 13:20:00 -
[121] - Quote
NAGA-
Do away with Hybrids on this Missile Boat.
Instead of current stats-
The Naga is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit Large (Battleship-grade) weapons.
Traits Battlecruiser Skill Bonus Per Level: GÇó 10% decreased factor of signature radius for Torpedo's GÇó 10% bonus to Siege Missile Launchers rate of fire
Role Bonus: GÇó 40% reduction in the powergrid need of Siege Missile Launchers GÇó 60% reduction in the CPU need of Siege Missile Launchers
Not sure if the CPU reduction is enough, but a little more is needed!
Please  |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.06 13:32:00 -
[122] - Quote
Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship". |

Rip Minner
ARMITAGE Logistics Salvage and Industries
13
|
Posted - 2011.11.06 13:40:00 -
[123] - Quote
Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship".
Hey clueless. Hybirds suck before this patch and there going to suck just alittle bit less after the patch. Get the missile boat. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
13
|
Posted - 2011.11.06 13:41:00 -
[124] - Quote
Talos
This ship is Pre-Nerfed becouse Hybirds will still suck even after the Hybird changes.
How about you give use a fun ship at least based off Drones. Thoughs are at least always fun and are the most used Gallente ships. Ya mainly becouse Hybirds suck but at least drones are fun still.
Ideal time and feel free to tell me I'm crazy after you read it all and think about how it would work.
Talos
While not endowed with any High slot weapon systems though's guys over at Creo Dron have out done them selfs this time. They have learned how to fit the Carriers uniq drone hardwired subsystem routins onto a Battle Cruiser at the cost of any other weapon system. And pushed the envolope of what mite be considered safe with drone AI.
Developer: Creo Dron
Role Bonus: 99% reduction in warfare Link module CPU needs. Can use 1 Warfare Link module.
Battlecruiser Skill bonus: +25 Drone Bandwidth and +50 Drone Bay per level. 10% increase to drone hitpoints and damage dealt by drones per level.
Speical Weapon System Bonus: 99.7% Reduction in Drone Control Unit 1 module CPU and Powergrid needs.
6 high slots 5 med slots 6 low slots
Drone Bandwidth 125m3 Drone Bay 375m3
And what ever cpu/powergride is needed or fair same for the mid's and low's.
But I realy think 6 highs is just right. It lets you fit max dps with a warfare link or you have to start giving up warfare link and dps for other high slot mods and it also forces you to give up high slot mods for more drone range. i.e. if you want to snip with Senterys you have to start feeding drone link augmentors into high slots lowering the amound of dps you can do not counting the Omnidrectionals tracking links eating up mids.
Max level Drone Bandwidth 250m3 Drone Bay 625m3
That will let you field 10 heavys or senterys. You can check EFT for the dps of a Dominx riged with 2x SDA is 538 for Garde 2's or double it for this ship at 1076. But keep in mind that's max dmg and drone rigs lower cpu so 2xSDA rigs pluse drone modes should turn you into a glass cannon.
And with out any SDA's your looking at around 450 dps or double it for this ship at 900.
I realy think the dps is on par with the other ships and one full flight of drones is 250m3 and it's your only weapon so the 625m3 drone bay is not that big and it still makes the loss of drones harmfull if it go's on to long or aoe dmg is cleaning the clock on your drones.
And the Cargo hold needs to be halved as you will need to carry no ammo but to make it fair we need to lower the amount of cap boosters in there.
Ok thats just a ruff ideal for a fun Teir 3 BC. Reather then the Pre-Nerfted Hybird ship thats comeing are way.
Edit |

Phantomania
Alien Ship Builders Caedite Eos
2
|
Posted - 2011.11.06 13:46:00 -
[125] - Quote
Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship".
If you want Hybrids, train for the Talos! 
Why have 2x Hybrid Turret Tier3 BC's??? |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.06 13:55:00 -
[126] - Quote
Phantomania wrote:Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship". If you want Hybrids, train for the Talos!  Why have 2x Hybrid Turret Tier3 BC's???
Because there's no point in a missile BC with battleship missiles? It's much more likely for the hybrids to be fixed than for torpedoes (or cruise missiles) to be fixed. Plus, missiles are useless or less useful in most pvp scenarios than guns, especially when "long range" is involved. Just like the raven mostly isn't used (and hasn't been used) in pvp, that would be the end for a missile based Naga. Now, if CCP is willing to give the Naga full bonuses for both hybrids and missiles, then good! I'm all for it. But given the choice, hybrid is the way to go. |
|

CCP Ytterbium
C C P C C P Alliance
19

|
Posted - 2011.11.06 14:17:00 -
[127] - Quote
Hey people, just popping in to let you know that you're not left in the dark here, I'm following this thread closely and taking notes of some good points brought so far.
I'll give you a more detailed answer regarding the Naga/Talos tomorrow and will do my best to try to book some time next week to play test these ships more with you on Sisi.
Thanks for your time and feedback. |
|

Phantomania
Alien Ship Builders Caedite Eos
3
|
Posted - 2011.11.06 14:18:00 -
[128] - Quote
Gecko O'Bac wrote:Phantomania wrote:Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship". If you want Hybrids, train for the Talos!  Why have 2x Hybrid Turret Tier3 BC's??? Because there's no point in a missile BC with battleship missiles? It's much more likely for the hybrids to be fixed than for torpedoes (or cruise missiles) to be fixed. Plus, missiles are useless or less useful in most pvp scenarios than guns, especially when "long range" is involved. Just like the raven mostly isn't used (and hasn't been used) in pvp, that would be the end for a missile based Naga. Now, if CCP is willing to give the Naga full bonuses for both hybrids and missiles, then good! I'm all for it. But given the choice, hybrid is the way to go.
Missiles don't need to be "Fixed" and who said the Tier3 BC's were meant for long range. I see these ships as much bigger Stealth Bombers, in-fire-out. Plus just cause you can't fit a raven for PvP doesn't mean they don't get used.
10x Torp Naga's warp to a member at 10km and throw a 70,000 - 80,000 Alpha at something, it will hurt.
BTW- I don't have any Gunnery Skills and would need about 3mill+ in gunnery to be any good VS. 3 days extra skillin to fly the Talos, problem solved!  |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.06 14:38:00 -
[129] - Quote
Phantomania wrote:Gecko O'Bac wrote:Phantomania wrote:Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship". If you want Hybrids, train for the Talos!  Why have 2x Hybrid Turret Tier3 BC's??? Because there's no point in a missile BC with battleship missiles? It's much more likely for the hybrids to be fixed than for torpedoes (or cruise missiles) to be fixed. Plus, missiles are useless or less useful in most pvp scenarios than guns, especially when "long range" is involved. Just like the raven mostly isn't used (and hasn't been used) in pvp, that would be the end for a missile based Naga. Now, if CCP is willing to give the Naga full bonuses for both hybrids and missiles, then good! I'm all for it. But given the choice, hybrid is the way to go. Missiles don't need to be "Fixed" and who said the Tier3 BC's were meant for long range. I see these ships as much bigger Stealth Bombers, in-fire-out. Plus just cause you can't fit a raven for PvP doesn't mean they don't get used. 10x Torp Naga's warp to a member at 10km and throw a 70,000 - 80,000 Alpha at something, it will hurt.
sure, you can do that with other ships as well. Like, for example, the raven. Or the stealth bombers you cited., you can even take a gang of HAM drakes and get a little less dps for much more staying power.
That said, I said long range, specifically inside double quotes, because using large guns means, overall, longer ranges. Siege are short range, no doubt, but a lot of people have asked for a cruise Naga, which is what I was referring to with "long ranges".
Also I never said "missiles" need to be fixed. I said cruise/torpedo. And it's not that they're bad in itself, it's just that they aren't the best weapon systems in pvp. Cruise missiles because the travel time on long range means you're going to miss most of your targets in a sniper gang. Torpedoes because they aren't exactly perfect against even same size targets due to terribly low explosion velocity and horrendously high explosion radius. The missile speed is also a significant issue in torpedoes, even if the range is short.
I have PvPed since 2005, I have seen sniping gangs, sniping fleets, close range gangs, fast gangs, static gangs, hit and run gangs, logistic gangs and whatever. I have yet to see any significant use of battleship missiles outside of PVE. Even though hybrids suck and for sniping they suck even more on caldari ships, I've always been asked to bring a rokh or a scorpion to a gang over a raven.
For the Naga, this wouldn't be much different, though perhaps in a anti-capship dedicated role a full siege Naga would be sensible (though I'm not sure the other close range tier 3 bcs wouldn't do better). Asking for torpedoes/cruises to be fixed for the Naga is perhaps asking too much... Asking for the hybrids to be fixed, since they are already working on it and it would fix a lot more ships than just the Naga and the Raven, is IMHO much more sensible and likely to happen.
|

Gecko O'Bac
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.06 14:41:00 -
[130] - Quote
Phantomania wrote:BTW- I don't have any Gunnery Skills and would need about 3mill+ in gunnery to be any good VS. 3 days extra skillin to fly the Talos, problem solved! 
Sorry but training time should never be taken in account when comparing ships, if not relative to one another. You always have the choice to cross train. I'm caldari, but that doesn't mean I fly only Caldari. As a matter of fact right now I can fly the Tornado better than an hybrid Naga since I'm training Large Autocannon Spec to 5, while large blasters are still at 4. Which means that I'm not asking what I'm asking "for me", since I can already fly what will probably be the best tier 3 BC anyway. |

Phantomania
Alien Ship Builders Caedite Eos
3
|
Posted - 2011.11.06 14:50:00 -
[131] - Quote
Gecko O'Bac wrote:Phantomania wrote:BTW- I don't have any Gunnery Skills and would need about 3mill+ in gunnery to be any good VS. 3 days extra skillin to fly the Talos, problem solved!  Sorry but training time should never be taken in account when comparing ships, if not relative to one another. You always have the choice to cross train. I'm caldari, but that doesn't mean I fly only Caldari. As a matter of fact right now I can fly the Tornado better than an hybrid Naga since I'm training Large Autocannon Spec to 5, while large blasters are still at 4. Which means that I'm not asking what I'm asking "for me", since I can already fly what will probably be the best tier 3 BC anyway.
But... like you said, your a Veteran with probably stupid amounts of SP and these ships should be good for all, even the focused missile pilots. If the Naga were just Hybrids, it would be as useful as a Tornado to me! With my way, all weapon types get a go!(except Drones) |

Phantomania
Alien Ship Builders Caedite Eos
3
|
Posted - 2011.11.06 14:51:00 -
[132] - Quote
Double Post |

Nemesor
Stimulus Rote Kapelle
3
|
Posted - 2011.11.06 15:03:00 -
[133] - Quote
The Naga as it is, is completely unacceptable with mixed weapons bonuses.
Giving it a 10 percent bonus to Siege AND cruise ROF per level and a 5 percent decrease in Sig radius per level for cruise and torps would solve this.
Or concentrate on Hybrid bonuses. Don't do both.
The Talos is a glass cannon that is going to be in range of everything under the sun when it opens fire with blasters. It will live for about 10 seconds or less in any combat situation. Solution: Make it the fastest BC so it can kite a tad. Give it a ROF and damage bonus to large hybrids. That way, people can put on rails and strike like a hammer... or fit blasters and hit like Mjolnir. Of course give it enough Drone bay to fit a flight of light ECM drones. Gallente LIVE off of these things. Its the only thing about their ships currently that make them at least partly worthwhile. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.11.06 15:05:00 -
[134] - Quote
Phantomania wrote:Gecko O'Bac wrote:Phantomania wrote:BTW- I don't have any Gunnery Skills and would need about 3mill+ in gunnery to be any good VS. 3 days extra skillin to fly the Talos, problem solved!  Sorry but training time should never be taken in account when comparing ships, if not relative to one another. You always have the choice to cross train. I'm caldari, but that doesn't mean I fly only Caldari. As a matter of fact right now I can fly the Tornado better than an hybrid Naga since I'm training Large Autocannon Spec to 5, while large blasters are still at 4. Which means that I'm not asking what I'm asking "for me", since I can already fly what will probably be the best tier 3 BC anyway. But... like you said, your a Veteran with probably stupid amounts of SP and these ships should be good for all, even the focused missile pilots. If the Naga were just Hybrids, it would be as useful as a Tornado to me! With my way, all weapon types get a go!(except Drones)
Look, I wouldn't mind an effective, mass pvp-usable missile battleship. Fact is, we're not going to get it anytime soon, if ever. Which saddens me, honestly. But, as they say, strike while the iron is hot: hybrids are on the table, might as well fix them and get a working Naga than getting a Siege Naga and hoping for it to become useful sometime in the far future. And again, if CCP lets the naga have 4 bonuses, for hybrids and siege as well, then GOOD! but I find it quite unlikely given the history of ship balancing. |

Phantomania
Alien Ship Builders Caedite Eos
3
|
Posted - 2011.11.06 15:22:00 -
[135] - Quote
Gecko O'Bac wrote:Phantomania wrote:Gecko O'Bac wrote:Phantomania wrote:BTW- I don't have any Gunnery Skills and would need about 3mill+ in gunnery to be any good VS. 3 days extra skillin to fly the Talos, problem solved!  Sorry but training time should never be taken in account when comparing ships, if not relative to one another. You always have the choice to cross train. I'm caldari, but that doesn't mean I fly only Caldari. As a matter of fact right now I can fly the Tornado better than an hybrid Naga since I'm training Large Autocannon Spec to 5, while large blasters are still at 4. Which means that I'm not asking what I'm asking "for me", since I can already fly what will probably be the best tier 3 BC anyway. But... like you said, your a Veteran with probably stupid amounts of SP and these ships should be good for all, even the focused missile pilots. If the Naga were just Hybrids, it would be as useful as a Tornado to me! With my way, all weapon types get a go!(except Drones) Look, I wouldn't mind an effective, mass pvp-usable missile battleship. Fact is, we're not going to get it anytime soon, if ever. Which saddens me, honestly. But, as they say, strike while the iron is hot: hybrids are on the table, might as well fix them and get a working Naga than getting a Siege Naga and hoping for it to become useful sometime in the far future. And again, if CCP lets the naga have 4 bonuses, for hybrids and siege as well, then GOOD! but I find it quite unlikely given the history of ship balancing.
OK, fact still remains, we'll end up with 2 Tier3 BC's that use Hybrid and none that use Missiles!!!
I'm Done!  |

tika te
Royal Amarr Institute Amarr Empire
7
|
Posted - 2011.11.06 15:24:00 -
[136] - Quote
i've spent lots of time on test server the llast two days....
fom the new tier3 bc I,ve only tested the tornado, naga and talosso far. have to take closer look on the oracle tomorrow, so the only thing i can say about it for now is that i really like the ship model - whoever created it is a "grandmaster of spaceship design"!! :D
the tornado: very nice ship. we'll certainly see lots of those on tq. it's agile and fast, its versatile, it's bonuses suit well for minmattar playing style...some ppl even say it's a bit OP, but i think its ok as long as it doesnt completely outperform a typhoon...
the naga: not sure what its role should be. with rails it feels like a pocket-rokh, with torpedos like a pocket-raven and with blasters it outperforms the talos...perhaps thge devs should rethink what purpose this ship should have and change the bonuses accordingly..
the talos: atm for me its the perfect example why blasterboats don't perform well. on paper good dmg, but a ship that has no speed advantage over its opponents and basicly no tank. when fitted rails however it's a bc version of a megathron since it has the same bonuses. to me this tier3 bc needs the the most attention - again should it be a railboat or a blaster boat? the first could work very well, the second will need fundamental changes in gallente doctrin...
btw. why not trying sth like this: give blasters much better tracking, remove tracking bonuses from blaster boats and give them a massive afterburner speed boost. this would make balster boats fast for closing in on opponents, without increasing their signature making them a giant flying target with a "shoot and kill me" label.. AND since afterburners need less cap/pg people could actually fit active tanks on gallente ships with active tanking bonuses...
this may not be the ultimate solution, but it could go a similar way...
|

Xui Meili
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.06 15:29:00 -
[137] - Quote
So far my experience with a couple of ships, (Can fly all 4, just can't use large hybrids)
Tornado:
Its agility and speed, I figured I would nano the sucker to stick with the side of speed as a way to close distance when fitted with 800's. Attempting to kite with this ship is near impossible. The tracking on it is horrendous even with no prop mods running.
Trying to 1v1 in this ship with a point on it, not going to happen any time soon. If faced with this ship, you should be able to get away or at least beat it. As the damage you will be receiving will be minimal at best because of tracking issues. Which is good, so far the ship is shining in the "team up" department, rather than some solo pwn mobile.
Arty fitted, is where it was a bit of an eye opener. I am partial to the maelstrom artillery fit. Always liked the idea, and this baby is the maelstroms little brother. Only thing I see scarey about it is its ability to alpha a target and warp out in a blink of an eye, to only warp back and take another pot shot. POS warfare is going to be fun to say, a defending fleet will be having a hay day trying to keep tabs on this ship without proper bubbles. Gate camps... Its over. Good bye everything.
Tank wise, its difficult to come up with something meaningful, compared to the armour counter parts. Similar to stories I am hearing about the Naga. Sure, I can get a "decent" buffer, but resistance wise, yeah, going to be a logistics nightmare.
Example - 3-4 shooting a Talos. 1 shot with EMP L at least removed all the Talos shield, and half of its armor. (Arty fit)
Oracle:
Nice ship, very much the abaddons little brother. Tried a full tach fit, was fun, a bit slow on the rof, but didn't think much of it. The Tornado fits better in the alpha group. Granted, the Tachs DO have a better rof than artillerys, the point of alpha is to make things dead instantly, not 2 - 3 shots. (My opinion of course)
Mega pulse, I saw it shine a bit better, as well with a fairly beefy tank compared to the Tornado. Fitted a 400mm plate, with a DC, and a adaptive plate, with some resistance rigs. Actually shines in the soaking up damage, while still getting good DPS with scorch. I can see this being the new mobile hellcat fleet. Tracking is still an issue though, which is good.
These two ships I have spent most of my time with, didn't try the Naga, simply for the fact, I can't think of a PVP application with the torpedoes, and as for rails, once again, I don't do large hybrids. I am assuming the Naga will excel at POS warefare if you don't have to deal with an enemy fleet, because of those torps. But a true pvp application I am just not seeing.
The Talos I haven't flown, but faced them with the 800 AC tornado and I do not really want to get in a fight with them. Because of tracking issues, I am wary to fit MWD on it, as well as because of trying to keep sig radius small. The Talos, if it does catch you (Which I see happening at a gate camp) it will melt your face. Those who are having problems with this ship, I honestly don't know whats wrong with you. I apologize if you are whining so that you can see your next pwn mobile buffed even further, but no... This ship is SCARY to come across in a close quarter combat. Even up to 15km away, taking 1300-1500 hits...
Well thats my two cents. |

Xui Meili
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.06 15:34:00 -
[138] - Quote
Phantomania wrote:NAGA- Do away with Hybrids on this Missile Boat. Instead of current stats- The Naga is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit Large (Battleship-grade) weapons. Traits Battlecruiser Skill Bonus Per Level: GÇó 10% decreased factor of signature radius for Torpedo's GÇó 10% bonus to Siege Missile Launchers rate of fire Role Bonus: GÇó 40% reduction in the powergrid need of Siege Missile Launchers GÇó 60% reduction in the CPU need of Siege Missile Launchers Not sure if the CPU reduction is enough, but a little more is needed!  Please 
I like the idea based on reducing the sig radius of the torps, that way you can't further "buff" it with rigs, but it will give better ability to smack around BS's and what not. |

Jill Antaris
Imperial Academy Amarr Empire
21
|
Posted - 2011.11.06 15:46:00 -
[139] - Quote
CCP Ytterbium wrote:Hey people, just popping in to let you know that you're not left in the dark here, I'm following this thread closely and taking notes of some good points brought so far.
I'll give you a more detailed answer regarding the Naga/Talos tomorrow and will do my best to try to book some time next week to play test these ships more with you on Sisi.
Thanks for your time and feedback.
Can we also have a update on the stance regarding the javelin Torpedo speed penalty? It matters a lot on the Naga and prevents it from kitting BS or armor BCs and makes it impossible to keep nano BCs in Torp range.  |

Mariner6
EVE University Ivy League
22
|
Posted - 2011.11.06 15:47:00 -
[140] - Quote
The Tornado is absolutely amazing. Watch this video from Sisi.
Tornado dominates
After a second whole day with the Talos my original comments remain the same. Now I've been trying to use it as a rail gun fit but frankly find it very wanting, and simply can't find any reason to prefer it over an arty Tornado. Still having difficulty fitting it the way I want, but I admittedly still have some fitting skills to finish up on.
Blaster boat wise, absolutely horrible. Just can't make it perform like I can the AC Tornado.
Bottom line, when CCP created a ship that was meant for hit and run tactics with a light fast ships, then of course the fastest/agile ship will be the best (Tornado) of the bunch. Of course it also doesn't hurt that AC's/Arty are arguably the best turrets in the game and provide nearly as much DPS in close as blasters. All the same song and dance.
But either way, when if the tornado hits Tranquility as it is now, watch out. It will dominate. Imagine 50 or 100 of these showing up on grid. Pop goes everything. |

Voith
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.06 15:54:00 -
[141] - Quote
CCP Ytterbium wrote:Hey people, just popping in to let you know that you're not left in the dark here, I'm following this thread closely and taking notes of some good points brought so far.
I'll give you a more detailed answer regarding the Naga/Talos tomorrow and will do my best to try to book some time next week to play test these ships more with you on Sisi.
Thanks for your time and feedback. Then scrap the design and please give us something other than: Minmatar Cannon Boat Gallente Blaster Boat Caldari Missile Boat Amarr Laser Boat
Those have been done to death. |

Klingon Admiral
Black Hole Cluster
0
|
Posted - 2011.11.06 15:56:00 -
[142] - Quote
Phantomania wrote:NAGA- Do away with Hybrids on this Missile Boat. Instead of current stats- The Naga is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit Large (Battleship-grade) weapons. Traits Battlecruiser Skill Bonus Per Level: GÇó 10% decreased factor of signature radius for Torpedo's GÇó 10% bonus to Siege Missile Launchers rate of fire Role Bonus: GÇó 40% reduction in the powergrid need of Siege Missile Launchers GÇó 60% reduction in the CPU need of Siege Missile Launchers Not sure if the CPU reduction is enough, but a little more is needed!  Please 
The problem is that the current tier 3 bc doesn't have better bonusses than their races' battleships. In the Tornados case that's the 5% rof bonus of the Maelstrom (although some could argue that the Tempest has slightly more DPS, especially if one fills the utility highs with launchers). The Oracle has the 5% damage bonus of the Abaddon (which does more turret dps than the geddon). And the Talos is bonus-wise a complete copy of the megathron.
The problem of the Caldari is that there is no high-damage battleship in their ranks. The Scorpion is an ECM-boat and we all know which absolute failure the Rokh is. Of course, the raven can field a ton of DPS when fitting torps, but still it's damage projection isn't that great and thus needs a ton of support. From the first moment we heard "tier 3 bc = bs-equivalent damage" we should have known that the Naga will be a massive failure, as Caldari simply lacks proper high-damage options, which every other faction more or less posesses.
So while Gallente's weapons leave something to be desired, the Caldari would need a massive rework of most auf their (T1) ships. |

Nemesor
Stimulus Rote Kapelle
3
|
Posted - 2011.11.06 16:15:00 -
[143] - Quote
tika te wrote: give blasters much better tracking, remove tracking bonuses from blaster boats and give them a massive afterburner speed boost. this would make balster boats fast for closing in on opponents, without increasing their signature making them a giant flying target with a "shoot and kill me" label.. AND since afterburners need less cap/pg people could actually fit active tanks on gallente ships with active tanking bonuses...
The speed boost would have to be faster than other races MWDs simply because you have to CATCH them to fire at them. Then everyone would be fitting Rails on the Talos and using it to Kite because blasters would still suck.
Give the Gallente faster ships than the other races. Give blasters a 40 percent damage increase and a 15 percent tracking increase. Also, before others start chanting "overpowered overpowered" do the math for a Neutron Blaster Megathron closing with a pulse fitted geddon at 30km trying to maintain range and then tell me this is overpowered. I've done it... and 40 percent isn't enough.
|

Soldarius
Peek-A-Boo Bombers
66
|
Posted - 2011.11.06 16:16:00 -
[144] - Quote
ok, went and tried the Naga. First impression was, if you have fitting issues with this, your skills need work. I had no problem fitting 8x T2 launchers and 3x BCS II. But I wanted to try a nano fit. So I didn't need the grid for LSEs. 4 salvos from another torp naga and that was the end of that idea. It don't speed tank.
Next fit was a more traditional shield tank. Now this is when I started running into issues with grid and CPU both. I had to pull a BCS for a CPU mod and fit an ACR rig for more grid. However, with these in place, I was able to fit out with an LSE II, 2 inv fld IIs, and a T2 EM hardener, along with 10MN MWD II and TP.
This fit was a range fit so no tackle. I was able to get 50km range using javelin torps and 1 of each range rig. This ofc explains why I was tight on grid. My rigging skills need some work to get the penalties down. But a couple extra percent wouldn't have been anywhere near enough to pull the cpu md in favor of another BCS. I feel the Naga is a little light in the fitting dept, especially on CPU. While it is possible to fit 8x T2 launchers and 3x BCS II, that doesn't really enough CPU for a tank. Tackle, yes. Tank, no. I really think it could use that missing 4th lo slot. It's tier 3 and has less slots than a Drake? That doesn't seem right.
During the flight test, I managed to get shot by a long-range Zealot (100km). His attacks did roughly 150-170 damage per shot. I noted the resists with those 3 hardeners were fairly decent given that the Naga has no tanking bonuses.
I found it easy enough to get in range of targets. But I have a tendency to sit on a safe and warp to a wreck on the test server. So perhaps not a fair test. Luckily, the Naga goes fast enough with a MWD to get position fairly quickly. Though with JAvelin torps, not so quickly. Tactical warps are of a great benefit to the Naga as it does align rather quickly.
I was also impressed with its quick locking time (scan res).
Honestly, I think all the Tier 3 BC will benefit from recon support, especially when it comes to eliminating frigates and drones that may attack it.
I don't do turrets. So I did not test them. "How do you kill that which has no life?" |

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 16:16:00 -
[145] - Quote
Rip Minner wrote:Talos
Make it a drone boat
Umm no, we already have the myrmidon, which has a massive win on passive shield or armor tank, plus is a great utility wagon in pvp. We dont need another drone boat.
now @ the guy who quoted me about the talos as mission rats. I was simply stating i was trying it out in a variety of ways, like most players do and just stating what i found out when trying it in those methods, remember when testing you have to think outside of the box. :glados:
Now as for the tank.- nothing wrong with it. you are going to max fire power at the expense of tanking. It's like the stealth bomber lots of boom but also shatters. Try it with a full omni resist tank in the lows and put damage rigs in.
Just one more thing on the talos - the speed is great, and the fact it is cap stable with a pvp fit on is nice also.
PS - i had not fitting problems on the talos - for those of you who do. check your hardwire slots 6 and 10. engineering and gunnery implants respectively. |

TC wabbajack
Prosperity Through Violence Unprovoked Aggression
4
|
Posted - 2011.11.06 16:36:00 -
[146] - Quote
tried the talos out,I'm dissappointed the web bonus isnt happening and it needs more cpu or the balancing on the hybrid turrets needs to include a reduction in fitting reqs on turrets
I am about as hybrid spec as you can get( http://eveboard.com/pilot/TC_wabbajack),have perfect fitting skills and for this fit I used a clone with a 5% pg implant and I struggled to come up with a "good" dps fit.
8X(neutron blaster cannon 2) 10mn MWD 2,warp scrambler 2,stasis web 2,X5 web 2x(mag field stab 2),1600mm RT plate,tracking enhancer 2
I am left with 23 PG and 6 cpu :/
http://tinypic.com/view.php?pic=2potj49&s=5 |

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 16:45:00 -
[147] - Quote
TC - try the slot 10 implant for gunnery - 3% reduce cpu need for all turrets. it should all fit then. Zainou 'Gnome' KZA1000, |

Voith
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.06 16:57:00 -
[148] - Quote
Obsidian Hawk wrote:Rip Minner wrote:Talos
Make it a drone boat
Umm no, we already have the myrmidon, which has a massive win on passive shield or armor tank, plus is a great utility wagon in pvp. We dont need another drone boat. now @ the guy who quoted me about the talos as mission rats. I was simply stating i was trying it out in a variety of ways, like most players do and just stating what i found out when trying it in those methods, remember when testing you have to think outside of the box. :glados: Now as for the tank.- nothing wrong with it. you are going to max fire power at the expense of tanking. It's like the stealth bomber lots of boom but also shatters. Try it with a full omni resist tank in the lows and put damage rigs in. Just one more thing on the talos - the speed is great, and the fact it is cap stable with a pvp fit on is nice also. PS - i had not fitting problems on the talos - for those of you who do. check your hardwire slots 6 and 10. engineering and gunnery implants respectively. I can't imagine the level of "fail" you have to to think the Myrmidon is a massive "win". It is inferior to all the other Tier2 BCs, it has many gimped stats to "pay" for its original drone bay, but CCP took away the oversided drones and left in all the gimping. |

JetCord
People of Random Nature Below Me.
0
|
Posted - 2011.11.06 17:05:00 -
[149] - Quote
agree that the Naga need a 2nd bonus to torpedoes and need to increase the powergrid/cpu. the tornado can hit and volleyed a frig size target with 800 but torp cannot! and the tornado has spare powergrid/cpu to fit 2 gyro/2 tracking in the low but naga need a fitting mod either give the explosion velocity bonus to torp or give it ability to fit cruise! beside caldari main combat philosophy is pounding it enemy from far |

Mariner6
EVE University Ivy League
23
|
Posted - 2011.11.06 17:22:00 -
[150] - Quote
Obsidian Hawk wrote:Rip Minner wrote:Talos
Make it a drone boat
Umm no, we already have the myrmidon, which has a massive win on passive shield or armor tank, plus is a great utility wagon in pvp. We dont need another drone boat. now @ the guy who quoted me about the talos as mission rats. I was simply stating i was trying it out in a variety of ways, like most players do and just stating what i found out when trying it in those methods, remember when testing you have to think outside of the box. :glados: Now as for the tank.- nothing wrong with it. you are going to max fire power at the expense of tanking. It's like the stealth bomber lots of boom but also shatters. Try it with a full omni resist tank in the lows and put damage rigs in. Just one more thing on the talos - the speed is great, and the fact it is cap stable with a pvp fit on is nice also. PS - i had not fitting problems on the talos - for those of you who do. check your hardwire slots 6 and 10. engineering and gunnery implants respectively.
On the flip side I could fully fit the Tornado with no "fitting" implants. Yet another reason not to fly the Talos |

Zendoren
Aktaeon Industries The Black Armada
34
|
Posted - 2011.11.06 17:38:00 -
[151] - Quote
Talos needs a 50 m3 drone bay and a 50 Mbit/sec bandwidth.......
Assuming the new med web drones will be 10 m3 and use 10 Mbits/sec bandwidth
Here is why.....
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game! |

Pattern Clarc
Aperture Harmonics
266
|
Posted - 2011.11.06 18:11:00 -
[152] - Quote
The Naga should be a cruise missile and torp ship. Drop the hybrid bonuses and replace with 25% damage bonus to kinetic missiles. At the moment it's too slow as a hybrid boat to offer much more over the rokh and can't really tank.
With cruise missiles, most of the complains people have about range, not being able to fit for full damage, CPU, tank and more should melt away. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Raimo
Genos Occidere HYDRA RELOADED
23
|
Posted - 2011.11.06 18:40:00 -
[153] - Quote
Agreed on the Talos:
Zendoren wrote:
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game!
(Hell, even 5 lights would be better than nothing) |

Frothgar
V0LTA VOLTA Corp
1
|
Posted - 2011.11.06 18:53:00 -
[154] - Quote
I've spent quite a bit of time playing with these and here are my thoughts so far.
Tornado: Best one of the lot by far. Its got the best slot layout, best tank with option for tackle, best speed, good damage, good fitting. IMO the others should be compared to this one.
Oracle: Second place but still a fair ship. It works, you have some decent fitting options and the ability to fly different styles eg nano, 100mn AB, downgrading guns works to give you more options. Major downside though in that it is pretty bad as an armor tanker. Half as fast, tracks worse, tight on PG and CPU. Armor tanking just doesn't work with these.
Talos: Its a good gank boat, but is paper thin and the option of adding plates doesn't add much survivability and causes a lot of problems.
Naga: Its a ship I really want to love. I like the theme (Rails and Torps) lets be honest if it fit cruise there wouldn't be any reason to fit anything else. That being said this ship has some serious flaws. Its a glass pig, its solidly the slowest one of the bunch, and it also does the least damage in any practical application. Its also got the worse fitting for tank. Really this is a ship that in theory could become great, but in all practical application is terrible. Fix it with proper bonuses to both weapon systems, lets be honest the world won't end if you have a hybrid torp rail boat.
Other issues: Much of the armor tanker woes IMO are about the viability of plates in the role of these ships. Plated ships are half as fast. Perhaps rework some of the plates. ATM Rolled tungtun give the most HP and are the lightest. Perhaps make it so Nanofiber plates give a moderate boost to armor amount but add only a small amount of mass. Just a thought. |

MotherMoon
Huang Yinglong
170
|
Posted - 2011.11.06 19:11:00 -
[155] - Quote
Naga is suh a cool idea.
The ship needs to have a 3rd bonus, I was thinking, having 2 range only bonuses is dumb. So have one range bonus for missles, one range bonus for guns, and a 5% bonus to resistances per level.
It won't be unfair as no matter what you're only using 2 bonuses at a time based on your fit.
Also you guys love doing range plus shield resistance bonus ships. I'm not sure why you do, but it would fit, turn the ship into the rohks little bro.
also typhoon should get this new 8 turrets and 8 launchers hard point idea too. It's a fitting approach. |

spawx
Reaver Technologies Broken Chains Alliance
0
|
Posted - 2011.11.06 19:25:00 -
[156] - Quote
Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship".
Eh if you want ****** hybrid guns go Gall, caldari is a Missile race so stop the bullshit about Hybrids on them.
|

Yaay
Bad Teachers
0
|
Posted - 2011.11.06 19:26:00 -
[157] - Quote
What about a Gallente boat with 10% boost to sentry optimal, 20% boost to sentry dmg and HP per level, 5/5/6 layout -- 600 drone bay.
0 turrets, totally reliant on sentry drones to do any real damage, and small tank. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.06 19:27:00 -
[158] - Quote
Back from Sisi where I tested the Naga.
The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)
Please don't tell me you designed it to use with T1 launchers ? |

DaMiGe
FinFleet Raiden.
0
|
Posted - 2011.11.06 19:38:00 -
[159] - Quote
after testing both close and long range setups for all 4 ships the amount of dps is astonishing but i have to question the skill requirements for it having the bar set so low anyone new to the game can have one in a matter of days with passable to good skills the point being its the new i win gank ship no matter if concord steps up it still going to be over powered make it so you have to train to use it and not just start a new toon and hop in to a ship 3days later for a gank.
my suggestion is to have the skills pushed up
secondary skill required battle cruisers level 5 spaceship command level 5
key point you have train instead of it taking a week to train for make it a month
all 4 of the ships look great even with them being unfinished but also the posterity for them is something even i look forward too |

DaMiGe
FinFleet Raiden.
0
|
Posted - 2011.11.06 19:48:00 -
[160] - Quote
Sam Bowein wrote:Back from Sisi where I tested the Naga.
The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)
Please don't tell me you designed it to use with T1 launchers ?
i tried a setup using 8x T2 torps
1x 10km mwd T2 2x invul T2 1x em hardener T2 1x large extender t2 1x sebo
2 dcu T2 1 cpu T2
Ancillary Current Router I 2 extender rigs the fit works for me it is over tanked and nothing i will use in combat but the level of power is still their
|

Jack Dant
The Gentlemen of Low Moral Fibre
83
|
Posted - 2011.11.06 19:53:00 -
[161] - Quote
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. |

Circumstantial Evidence
17
|
Posted - 2011.11.06 21:08:00 -
[162] - Quote
Minerals required to build the new ships -
CCP has hit a home run with player interest in a "destroyer class" BC - speed, tons of big guns, but limited tank. Because these are lighter ships than Tier 2, I'd like to see a tweak to mineral requirements:
25% *less* trit and pyerite than equivalent Tier 2 BC's - more Zydrine and Megacyte to compensate.
These are more "modern" BC designs, it makes sense that they should use more "high end" minerals. |

PinkKnife
Garden Of The Gods
8
|
Posted - 2011.11.06 22:13:00 -
[163] - Quote
Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.
And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless.
Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses. |

Kuroi Kenjin
Evil Robot Industrial
0
|
Posted - 2011.11.06 22:19:00 -
[164] - Quote
This finally got me to try out Sisi and post on the forums for the first time.
Surprised to see no drone bay on Tornado, even though Minmatar has drones on cruisers and battlecruiser, but then passive shield tanking through an L4 mission with practically no problems... impressive. I'm also surprised to see no ship tracking bonuses for something that uses large turrets and has such nice speed. Again, this actually didn't seem to be an issue either. I was getting consistently heavy hits (400-1200 damage) with a metastasis I and 3x tracking enhancer IIs. With an A/B II getting about 618-639 m/s, this might actually be better than a Mealstrom.
So good that my wife heard me giggle while flying it.
*Many thumbs way up for the Tornado* |

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 22:25:00 -
[165] - Quote
Raimo wrote:Agreed on the Talos: Zendoren wrote:
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game!
(Hell, even 5 lights would be better than nothing)
Quoting this 5 lights would help it out a lot. We seriously dont need another drone boat. If you want one, go buy an ishtar or a dominix. |

Mentat Cthulhu
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.06 22:28:00 -
[166] - Quote
PinkKnife wrote: I personally like the split fit idea, but at least give the Oracle a real bonus. Many amarr ships have this, but it isn't a bonus as so much a oh hey, now you can be on par with the other ships. Energy turrets don't do that much better damage to make using them worth the lack of a ship bonus on the ship itself.
you're wrong...pretty much all amarr turret ships have that bonus except abbadon and they are equal or better than most dual bonused ships in the same role.
|

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 22:30:00 -
[167] - Quote
PinkKnife wrote:Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless. Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses.
here is the thing, fly the 3 amarr battleships fit them the same. you will notice that w/o the cap use bonus the abbadon's cap will dry up faster than the apocs and geddons using muli freq. With this in mind.
Shrink the capacitor to the size of the harbingers. W/O that cap bonus you might get 4 maybe 5 cycles off before your cap goes to 0. you need that cap bonus on the ship or you will have no cap on your ship. If you get into an extended fight what are you going to do if you dont have that bonus. |

Jack Dant
The Gentlemen of Low Moral Fibre
83
|
Posted - 2011.11.06 22:41:00 -
[168] - Quote
PinkKnife wrote:Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful.
My first cap fight ever, I was in an abaddon, and ran out of cap boosters mid-fight. I spent the next 15 minutes capped out, using my remaining heavy drone to get on dread killmails. The cap bonus on the geddon makes a huge difference over the abaddon in long fights.
Also, you have to consider structure shooting (all those towers in Class 1 wormholes), for which the Oracle will get used a lot. |

Death Toll007
Fleet of Doom Ushra'Khan
1
|
Posted - 2011.11.06 23:04:00 -
[169] - Quote
New approach on Balancing:
Tornado: leave as is (sounds great) Fast, flexible DPS, and weak EHP.
Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank)
Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos)
Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.)
This would give each a unique flavor and fit into a theme.
Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example: 1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all) 2. Oracle: +10% HP per cruier level (not to exceep Talos buff) 3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now) 4. Tornado: As is, plus a Target painter bonus per cruiser level.
In short, if unbalanced, rather than dragging down everything to medicrity as is so often the case, maybe try making all fun.
-DT |

Xui Meili
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.07 00:36:00 -
[170] - Quote
Death Toll007 wrote:New approach on Balancing:
Tornado: leave as is (sounds great) and add a target painter bonus. Fast, flexible DPS, and weak EHP.
Sounds like a nice idea, but don't know if it really would be needed. As that is stepping on toes of recon ships. This is a team game, not solo players. Bring various ships to fill roles.
Quote:
Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank) Intent is to still be a glassier cannon, but give it a fair chance to close.
Sorry, the Talos is not lacking exactly, except perhaps put into a ranged situation, it should be able to close that gap even faster. If not for the tracking bonus, if you change it for a speed bonus or remove the damage bonus and replace it with a speed bonus. That may work. I am sorry, you are asking a 4 bonus ship on top of asking for more tank. A bit biased?
Quote:
Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos) And throw on an ECM bonus for S&G's. This would make it fit the Caldari fluff perfectly.
Sorry, the ECM bonus, no thank you. This ships just needs to be made into a more specific role I personally think. It should come down to either missile or hybrid. On top of the "bonus" to the weapon systems, why is it set to 58%, people are having big problems with cpu, if they made it 60% the extra 10% at level 5 I believe would open up some nice room for better fitting options.
Quote: Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.) Fits the fluff of amarr BS's requiring logistics support for capacitor in prolonged engagements.
This ship actually sports a decent tank WITH decent resistances, while still rocking 3 heat sinks. Its not shabby at all. I think this is a well setup ship off the bat, along with the Tornado.
Quote:
This would give each a unique flavor and fit into a theme.
Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example: 1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all) 2. Oracle: +10% HP per cruier level (not to exceed Talos buff) 3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now) 4. Tornado: As is, plus a Target painter bonus per cruiser level.
In short, if unbalanced, rather than dragging down everything to mediocrity as is so often the case, maybe try making all fun.
-DT
1: No/No 2: No thank you, not needed. 3: No on the ecm and fix the CPU reduction bonus thingy to 60% (Think its 58% right now, not home ingame) 4: Sounds interesting, but not needed. So I would vote no. |

Kami Lincoln
THE KINGD0M Trojan Odyssey Consortium
0
|
Posted - 2011.11.07 03:09:00 -
[171] - Quote
C4 985 wrote:Please make Naga a single platform BC, we don't need any more ravens.
Your post makes little sense. Caldari need more missile boats since their Caldari... and the reason the raven has torps/cruise are for pvp/pve uses respectively.
After reading the second/third page of this forum topic it's quite apparent you guys don't have any idea what these ships intended uses are. These ships primary use are to counter battleships... player battleships, and possibly capital ships after the nerf. Hence the reason they have a small signature radius and use LARGE weapons. While I agree the Naga's split bonuses put the ship at a disadvantage I highly disagree on losing the torp bonuses completely. Torpedos are used for pvp, cruise missiles are for pve, making it solely cruise missiles completely negates the entire reason for the ship, to counter player battleships. Being at long range with cruise missiles prevents you from being able to speed tank battleships and allows them to hit you. And with the small tank, allows them to destroy you. Cruise also don't do nearly enough damage to be used in pvp. |

Grimmash
Chaos Theory Exploration
0
|
Posted - 2011.11.07 03:12:00 -
[172] - Quote
Second round:
Took both a AC (8x800mm, MWD, 2xLSE, 2x INV, 3xGyro, Tracking) and Arty (8x1200mm, 2xsebo, 2xtargeting, 3xgyro, tracking) Tornados agains a variety of Talos fits.
In either Tornado, if I dictated range, I won without much question . If the Talos dictated, bye bye Tornado, although the AC fit was close. So I suppose all this proves is range determines the winner, derp derp.
But the wrinkle is this: In the AC fit at mid ranges (15k to 35k), I either beat or almost beat the Talos using either rails or blasters (with long range ammo), but that player had tech II weapons and ammo, i was using meta 4s with standard rounds. Our conclusion was T2 weapons on my ship would likely have pushed the AC Tornado waay over the Blaster Talos.
That could be problematic. |

Ai Mei
Starfish Operating Syndicate
4
|
Posted - 2011.11.07 03:53:00 -
[173] - Quote
drone bay for talos 5 lights only.
if not, make the tracking bonus 7.5 per level instead of 5 |

Zarak1 Kenpach1
Aperture Harmonics K162
0
|
Posted - 2011.11.07 04:03:00 -
[174] - Quote
CCP, you have completely ignored cruise missiles on the naga good sirs. i am thoroughly disappointed in this |

Bomberlocks
CTRL-Q
34
|
Posted - 2011.11.07 04:07:00 -
[175] - Quote
Combining my thoughts on all current changes
Hybrids: I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it plays out. Some people are convinced they are still terrible. vOv. If anything I would give blasters a 10% range bonus.
Tier3 BCs: This is an accident waiting to happen, a real train wreck of an idea that is going to obsolete whole groups of ships. The Tornado and the Oracle are the worst, but if the damage graph from FHC is accurate, then even the Naga and Talos will be doing stupid damage at ranges that no ships outside Sniper BS can match. Goodbye Sniper hacs, goodbye hacs, goodbye Drakes, goodbye Canes and most likely goodbye cruisers as well.
IMO, these ships should be slow. Slower than normal BCs. That or they need to drop the big gun concept and make them normal med gun BCs, or if they keep the big guns, then BS. No offense to Pattern, but currently I think these ships should not be in the game at all.
Destroyers: The smaller sig, increased speed and hp are great. They 25% RoF penalty should be brought back, however, as these dessies make frigs, AFs, inties and indeed t1 cruisers completely worthless for the most part.
Is this what EVE is going to be reduced to: gangs of Tier3s sniping or kiting at range with dessie gangs being used as cheap suicide tackle T3 hunters? It's going to make for a lot of tears and a very boring game.
No insurance to suicide gankers: Don't care. Gankers will still gank the expensive stuff for profit and the cheap stuff for tears.
Apart from the hybrid buff and parts of the dessie buff (and nebulae) I'm a lot less happy about these changes than I was. |

Zarak1 Kenpach1
Aperture Harmonics K162
0
|
Posted - 2011.11.07 04:11:00 -
[176] - Quote
the only issue i see with these snipey concepts is the fact that they make 4 T2 HACS completely obsolete. what the hell is up with that?
|

Kami Lincoln
THE KINGD0M Trojan Odyssey Consortium
0
|
Posted - 2011.11.07 04:18:00 -
[177] - Quote
Bomberlocks wrote:Combining my thoughts on all current changes
Hybrids: I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it plays out. Some people are convinced they are still terrible. vOv. If anything I would give blasters a 10% range bonus.
Tier3 BCs: This is an accident waiting to happen, a real train wreck of an idea that is going to obsolete whole groups of ships. The Tornado and the Oracle are the worst, but if the damage graph from FHC is accurate, then even the Naga and Talos will be doing stupid damage at ranges that no ships outside Sniper BS can match. Goodbye Sniper hacs, goodbye hacs, goodbye Drakes, goodbye Canes and most likely goodbye cruisers as well.
IMO, these ships should be slow. Slower than normal BCs. That or they need to drop the big gun concept and make them normal med gun BCs, or if they keep the big guns, then BS. No offense to Pattern, but currently I think these ships should not be in the game at all.
Destroyers: The smaller sig, increased speed and hp are great. They 25% RoF penalty should be brought back, however, as these dessies make frigs, AFs, inties and indeed t1 cruisers completely worthless for the most part.
Is this what EVE is going to be reduced to: gangs of Tier3s sniping or kiting at range with dessie gangs being used as cheap suicide tackle T3 hunters? It's going to make for a lot of tears and a very boring game.
No insurance to suicide gankers: Don't care. Gankers will still gank the expensive stuff for profit and the cheap stuff for tears.
Apart from the hybrid buff and parts of the dessie buff (and nebulae) I'm a lot less happy about these changes than I was.
Your forgetting, the new Tier 3's will be completely vulnerable to Frigates (No drone bays), Cruisers, Fighters and even to a degree battlecruisers. Without their speed battleships will be able to hit them as well, and with their fragile near cruiser sized tanks, they'll be instapopp'd. So far the only thing Im disappointed with is the "new" Raven, but I'm still hoping it's unfinished. |

MotherMoon
Huang Yinglong
173
|
Posted - 2011.11.07 04:40:00 -
[178] - Quote
Zarak1 Kenpach1 wrote:the only issue i see with these snipey concepts is the fact that they make 4 T2 HACS completely obsolete. what the hell is up with that?
are you kidding me? a HAC can hit cruisers, the tier 3 BCs can't hit cruisers. |

Emily Poast
The Whipping Post
5
|
Posted - 2011.11.07 05:10:00 -
[179] - Quote
Just curious if anyone has tried them out against their intended victim - battleships? I saw a video of a Tornado v. a sniper Abaddon, but that doesnt really count. Has anyone tried them ac v ac setup, or blaster v blaster, etc? I am curious to see how that goes. |

Zarak1 Kenpach1
Aperture Harmonics K162
0
|
Posted - 2011.11.07 05:29:00 -
[180] - Quote
yeah right, if you use an oracle at 200km, you are going to hit cruisers regardless of sig.
farther you get the easier you hit. pretty common knowledge there fella |

Soldarius
Peek-A-Boo Bombers
66
|
Posted - 2011.11.07 05:33:00 -
[181] - Quote
Emily Poast wrote:Just curious if anyone has tried them out against their intended victim - battleships? I saw a video of a Tornado v. a sniper Abaddon, but that doesnt really count. Has anyone tried them ac v ac setup, or blaster v blaster, etc? I am curious to see how that goes.
Facing 2 tier 3s of the same type and fit against each other is irrelevant. We're testing the balance of them in all situations. Doing a mirror match is entirely dependent on pilot skill, which we are not testing.
I have been wondering about tier 3 BC vulnerability to frigates. tbqh, I could probably kill a Tier 3 in an EAF. Definitely could do it in an AF. Dramiels and Daredevils will eat these things for breakfast as is. They really need a dronebay.
That being said, perhaps this is a stealth attempt at giving EAFs and AFs a role in PvP combat. /tinfoil? "How do you kill that which has no life?" |

Emily Poast
The Whipping Post
5
|
Posted - 2011.11.07 06:03:00 -
[182] - Quote
Soldarius wrote:Emily Poast wrote:Just curious if anyone has tried them out against their intended victim - battleships? I saw a video of a Tornado v. a sniper Abaddon, but that doesnt really count. Has anyone tried them ac v ac setup, or blaster v blaster, etc? I am curious to see how that goes. Facing 2 tier 3s of the same type and fit against each other is irrelevant. We're testing the balance of them in all situations. Doing a mirror match is entirely dependent on pilot skill, which we are not testing. I have been wondering about tier 3 BC vulnerability to frigates. tbqh, I could probably kill a Tier 3 in an EAF. Definitely could do it in an AF. Dramiels and Daredevils will eat these things for breakfast as is. They really need a dronebay. That being said, perhaps this is a stealth attempt at giving EAFs and AFs a role in PvP combat. /tinfoil?
Yeah, I understand - my post could have been a bit clearer. I was trying to suggest that someone try a short range T3 BC against a short range BS. And a Long range T3BC v a Long range BS. If they are meant to be anti BS platforms, lets see how they do. |

Kami Lincoln
THE KINGD0M Trojan Odyssey Consortium
0
|
Posted - 2011.11.07 06:46:00 -
[183] - Quote
Zarak1 Kenpach1 wrote:yeah right, if you use an oracle at 200km, you are going to hit cruisers regardless of sig.
farther you get the easier you hit. pretty common knowledge there fella
Not 100% sure, but Im pretty sure I saw the max targeting range on the Oracle at 80km, might have been 60km... getting it to 200km Im pretty sure is close to impossible... and if it isn't, it would prolly be as effective as a battleship so I fail to see the point. |

Deviana Sevidon
Jades Falcon Guards
78
|
Posted - 2011.11.07 07:28:00 -
[184] - Quote
The Tornado is a real pwnmobile, if it goes live on TQ unchanged than most people will switch to Tornado and even CCP will have to put a hard nerf on it within a year.
Talos, not so much. Horrible range, since your 'hybrid fix' missed the blasters the damage is uninteresting, a ship that might be the last nail for the gallente ships coffin. |

Obsidian Hawk
RONA Corporation RONA Directorate
231
|
Posted - 2011.11.07 07:32:00 -
[185] - Quote
revision 3 for talos.
20 more cpu 25m drone bay 7.5% to tracking.
Initial oracle
change 10% bonus to 5% and add a 5% tracking bonus. add 15 to cpu.
Initial tornado -
+10% to powergrid. |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2011.11.07 10:35:00 -
[186] - Quote
Again CCP.
You need to make some adjustement with the speed of each class of ship.
- Don't possible to fit one mwd or afterbuner higher than you ship class ( exemple 100mn on tengu etc) - The speed of BC is to high with mwd ( a lot of cruiser with mwd are slowest than BC, if you check the mass is it no possible). - Same for some BS (like tempest and machariel).
all skill V, 10 mwd
Hurricane 1311 m/s mass 12'500'000 216'000 m3 Maller 1366 m/s mass 11'550'000 118'000 m3 Eagle 1354 m/s mass 11'720'000 101'00 m3
The BC make more dps than cruiser T2 and cruiser T1 The BC are more tanking than cruiser T1 and T2
The difference of the mass between the both size is to small.
If you increase the mass of the BC, you got a better difference of speed beetween cruiser and BC.
The m3 of the BC are the twice of the cruiser and the mass is about only 10 % more ...
Increase the BC mass by 15 % |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.07 11:31:00 -
[187] - Quote
So far I only checked the Tornado and it was a really fun ship to fly. Everything felt just right. Not too flimsy, but no hard nugget either. Speed and agility were a big plus on the fun-factor, but definately not overpowered. I used a dual 425mm setup and though I don't have much experience with large guns since I prefer frigs and cruiser hulls, the damage was where I expected it and tracking surprised me a bit since I thought it would be worse. Fitting also seemed to be ok. It can fit a full rack 1400mm, but not without sacrifices, right as it should be..
Summary: Imho don't touch the Tornado and balance the rest accordingly (will test those later).
|

Gerri Mander
State War Academy Caldari State
0
|
Posted - 2011.11.07 12:08:00 -
[188] - Quote
Falloff bonus makes Tornado OP - you've effectively created an Angel BC. Not sure the game will benefit from cheap insurable Angel BCs how ever much fun they might be to fly.
Replace with a tracking bonus as at least this is a traditional Minmatar tech 1 bonus. |

VeloxMors
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2011.11.07 12:36:00 -
[189] - Quote
Soldarius wrote:ok, went and tried the Naga. First impression was, if you have fitting issues with this, your skills need work.
Soldarius wrote:...I started running into issues with grid and CPU both...
 |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
5
|
Posted - 2011.11.07 13:13:00 -
[190] - Quote
VeloxMors wrote:Soldarius wrote:ok, went and tried the Naga. First impression was, if you have fitting issues with this, your skills need work. Soldarius wrote:...I started running into issues with grid and CPU both... 
I think he meant that at first he had that impression because of the fit he tried... When, instead, he tried to run a sensible fit he started to feel the issues everybody was talking about. |

Deviana Sevidon
Jades Falcon Guards
78
|
Posted - 2011.11.07 13:28:00 -
[191] - Quote
It would be best not to release any Tier3 BC with the next expansion.
Initial testing shows that they are horribly balanced, your 'hybrid-fix' is a joke and partly responsible for a broken Talos and possibly Naga while the Tornado was given far too much love.
The balancing obviously needs a lot more work and possibly some developers who are less minmatar-focused. |

Ganthrithor
GoonWaffe Goonswarm Federation
64
|
Posted - 2011.11.07 13:36:00 -
[192] - Quote
I spent a couple of hours on SiSi last night playing with the Oracle, Talos, and Tornado. The Oracle is an amazing scorch-sniper, the Tornado is fast as anything and an amazing skirmish ship with 800's-- as agile as a Vagabond, fast enough to outrun most things that threaten it, good enough tracking/range to blap tacklers that try and burn after it-- it's a beautiful poor-man's Machariel.
Then there's the Talos, which is basically completely useless. Either it fits an armor tank and handles poorly or it fits a shield / nano fit, handles decently, but has the EHP of a wet paper bag. This wouldn't trouble me so much if it weren't for the fact that it seems totally incapable of doing any damage ever. It doesn't do damage to cruisers (cant track well enough to hit them inside its optimal, can't do enough damage to be relevant once it's far enough away to track), it can't hit frigates at all (even from 30+ km with null and a tracking enhancer) and although I guess it can hit battleships / other BCs by the time it gets into range and slows down to non-prop speeds to un-**** its tracking it's usually nearly dead anyway.
If the Talos had a 90% web bonus that allowed it to pin cruisers / bad frigate pilots and blap them the ship would be useful. If it had range bonuses that allowed it to engage with blasters at long enough ranges that its tracking wouldn't render the guns useless, it would be useful. If it kept its current configuration but with enough EHP to go toe to toe with bigger ships it can track, it would be useful. As is it's just awful. The Oracle was amazing for kiting + sniping cruisers and up for ~550 dps. The Tornado is just all-around excellent. I'll confess I didn't test the Naga because it's hideous and the only fit I'd fly would be a rail sniper (boring) or blaster boat (without as much tracking as the Talos, lolol like that's a thing). The Talos was aeons behind the other three ships in terms of usefulness. I was really, really excited about this ship but it looks like in actuality I'll probably fly it once on TQ for novelty value, lose it in the first engagement before I get to do any damage, and then stick to flying a Tornado for the rest of ever. |

Voith
Republic Military School Minmatar Republic
1
|
Posted - 2011.11.07 13:46:00 -
[193] - Quote
The whole "BS guns on a BC" should just be scrapped.
I would rather see a new ship type, and one with unique ships for each faction than for a dumb gimmick and regurgitation of 90% of the ships of the faction.
|

Rabid Minks
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.11.07 13:51:00 -
[194] - Quote
So far, I like the tornado, I can see a role for it.
But as many others have said, do something about the naga. The current split weapon format with split bonuses does not work. Possible fixes:
-Give dual bonuses to both rails and torps (may make too powerful given the versatility?)
-Make it a dedicated rail sniper ship, lose the torp bonus, add a second rail bonus (but will it be used? Tornado probably better in same role, so only viable to non-minmatar spec'd toons).
-Make it a dedicated in-your-face torp ship, lose the rail bonus, add a second torp bonus
-Make it an in-your-face blaster boat (but infringing on the gallente talos territory) |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
6
|
Posted - 2011.11.07 14:45:00 -
[195] - Quote
Rabid Minks wrote: -Make it a dedicated in-your-face torp ship, lose the rail bonus, add a second torp bonus
-Make it an in-your-face blaster boat (but infringing on the gallente talos territory)
Remember though that caldari ships suffer from the same problems of gallente ships, even though they are shield tanked: we have the poorest speed and handling, perhaps comparable to a fully armor tanked gallente ship (Ok, amarr armor tanked ships have worse handling but they have pulse lasers, so it's not really an issue). Making the Naga a close range only ship will require fixes to its speed, handling and weapon systems as well.
Not saying that it's not an option (though I'd prefer versatility since the tornado is excellent both as a skirmisher and as a sniper), but it will need a lot of work. |

Aldap
PWNED Factor The Seventh Day
0
|
Posted - 2011.11.07 15:03:00 -
[196] - Quote
I love destroyers, but I think you went a little too far :-) They now take out frigs way too easily. You're going to discourage the average new 'rifter pilots' players in fleets even more. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
17
|
Posted - 2011.11.07 15:13:00 -
[197] - Quote
My experience with the 4 new tier 3 battlecruisers :
The attributes of these ships are fantastic - They almost feel too good to be true. And when something feels wrong it usually is... Amongst themself the Tornado, Oracle and Naga seems well balanced but the Talos gets the stick a lot. Besides this the roles of the ships need to be far more specific and consistent. Battlecruisers with big guns simply isn't enough of a role for this eye candy!!
SPEED Currently the tier 3 battlecruisers are retardely fast and likely even able to outrun even cruisers!! Someone must have watched too much spaceballs: http://youtu.be/ZFqbAGqKTsE
The Tornado doing over 1600 m/s with a MWD and no speed mods is ridiculous and totally out of place. My Naga did over 1300 m/s and was faster than a plated Talos w/ Trimarks.
Yes, these new babies need to be faster than battleships, but IMO they shouldn't be able to outrun and kite T1 cruisers and battlecruisers. Also it hurts me to see the gallente Talos sticking to the last place when we know how important it is to get in range.
I would look into getting it it more in line like this (Base velocity with maxed skills) : Caracal 223m/s - Vexor 199m/s - Stabber 361m/s (w/ ship bonus) - Omen 226m/s - Average 252m/s Moa 205m/s - Thorax 213m/s - Rupture 240m/s - Maller 205m/s - Average 216m/s Ferox 175m/s - Brutix 181m/s - Cyclone 206m/s - Prophecy 188m/s - Average 187m/s Drake 175m/s - Myrm 181m/s - Cane 206m/s- Harb 188m/s - Avg = 187m/s Scorp 118m/s - Domi 124m/s - Phoon 163m/s - Geddon 131m/s - Avg = 134m/s Raven 118m/s - Mega 131m/s - Temp 150m/s - Apoc 118m/s - Avg = 129m/s
- NAGA should as a long range hybrid ship be between 175m/s and 223m/s (base velocity + skills) -> 180m/s base?
- TALOS should as a blaster ship be between 181m/s and 213m/s (base velocity + skills) -> 195m/s base?
- TORNADO should be between 206m/s and 240m/s (base velocity + skills) -> 190m/s base?
- ORACLE should be between 188m/s and 226m/s (base velocity + skills) - 185m/s base?
This said in general with a majority of minmatar ships fitting shield tanks and blaster boats being designed for armor I believe the velocity stats between gallente and minmatar should be reversed, however that belongs in a fix to blasters and not a tier 3 BC discussion.
SLOT LAYOUT : I kind of likes the slot layouts a lot. It looks rather balanced without neither pre-nerfing or boosting the ships. What worries me though are 2 things: The estetics of having a battlecruiser crammed up with heavy weaponry only the tier 3 battleships can rival and the danger of having battlecruisers with a devastating alphastrike. And well I also think it will be a great shame to have the ship cost punked up a great deal from 8!! large weapons.
In my opinion these ships would not only look much better, but also be more balanced fitting only 4 or 6 turrets and adjusting the damage over RoF role bonus. The leftover hi-slots should be removed to not allow any utility slots.
FITTING : I feel a bit sad to see these ships easily being able to fit the biggest short range weapons and also being able to fit the highest tier of long range weapons. In my opinion they should not be able to fit more than tier 2 long range weaponry even with maxed skills, rigs, reactor controls and implants...
BONUS : Usually the most debated part of ships and often one of the most important features of a ship. They should ofcourse fit the racial themes as well as supplementing the role of the ships - And it seems the current bonus are way off...
- First off the ships need the role bonus to fit the large weaponry - Make sure people cannot fit too big weapons without the use of fitting modules etc...
- We also need a role bonus to make sure the ships are capable of running their weaponry if they are using capacitor. I believe the current stats are too forgiving in regards to cap and should be a little more tight.
- Then if the ships get fewer actual weapons on their hulls we need a bonus to compensate. A damage bonus will break the purpose of cutting the number of guns down to avoid a high alpha, but 6 guns with a 25% ROF bonus will be equal to having 8 guns and 4 guns with a 50% ROF role bonus will also be equal to having 8 guns.
- Now what these ships REALLY need for a PROPER ROLE BONUS is a bonus to enable the weapons hitting while you have a higher transversal than the guns are designed for. All ships should get a 25% Tracking role bonus to help hit their targets while getting under the guns on battleships.
- TALOS and TORNADO should have an additional tracking bonus 5% pr level as their first bonus.
- NAGA is fine with the 10% optimal bonus as the first bonus (or is it 5%?).
- ORACLE is also fine with 10% cap bonus for the lasers as the first bonus (or is it 5%?).
- TALOS to set itself apart from the caldari counterpart should have a damage bonus 5% pr level as second bonus.
- TORNADO also deserves to be a damage dealer and should as second bonus have a ROF bonus 5% pr level.
- NAGA and ORACLE to support their ranged bonus should be granted a bonus towards 10% Shield/armor pr level.
Plz note that CCP can also use the amount of turrets to regulate dps in case one or more ships should need it.
TORPEDOS : I have nothing against torpedos, but it is such a shame to dedicate the tier 3 BC to torpedos when CCP have made a fantastic model with the ability to carry friggin beutiful huge guns... Should CCP decide to they can easily insert missile bonus, but keep in mind the ship need 2 bonus to whatever they decide. |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 16:27:00 -
[198] - Quote
Honestly, I dont get your point.
The t3 BC's are fast, but thats just what they are ment to be.
T3BC:
a.) BS sized weapons b.) high speed
In exchange, thay sacrifice their resistance, so that they're on 5k HP, while orther BC's are at 10k+, seems fair that they can use the speed as a defense.
In addition, as fast as they are, they are completely sold out to frigs, and probably also to some really fast cruisers, like the stabber.
Know about all those saying that these new BC's will make it worthless to fly cruisers, HAC's or whatever, c'mon... its like saying a tanking Maller is pointless becasue there is the Abbadon or the Prophecy. The truth is, some ships are easily beaten by other, stronger ships, or by those who use tactics they cant match, thats just what makes eve beautifull, its not just hitting buttons, triggering skills, but about developing tactics, and using the adecuate ships/fittings.
And dont tell me the new BC's are gona be invincible, as an apocalypse can easily pwn al four of them if flown with some bit of skill, as a Maelstrom can (lets be fair, the tornado may be strong, but one artillery voley and he is done for).
Really, we can say the idea follows the correct trace, the only problem that remains, is that talos and naga, both are extremely nerfed; the talos because its imposible to get a decent hit on the enemy, no way how much you try, and the naga because of being completely underpowered and useless.
I would suggest giving the talos some kind of webbonus as it had at the begining, or/and giving its drone bay back, while with the naga we need either a significant CPU/PG upgrade, or the LS back that was taken away (to put in some kind of PG/CPU upgrade) and its ship bonuses need to be improved. It could easily be solved by adding a third bonus to the ships (such as the scorpion has) that works with both hybrids and torps (maybe the 5% resistances bonus or something in that direction) or just removing one of the spects, and making it either full hybrid or full torp. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
6
|
Posted - 2011.11.07 16:33:00 -
[199] - Quote
Cyvhiros wrote: And dont tell me the new BC's are gona be invincible, as an apocalypse can easily pwn al four of them if flown with some bit of skill, as a Maelstrom can (lets be fair, the tornado may be strong, but one artillery voley and he is done for).
Actually I'd say that the most likely candidate for T3 BC bashing are T2 BCs, not battleships. Nanocane and cookie cutter heavy drake should do the trick most of the time. |

Phantomania
Alien Ship Builders Caedite Eos
4
|
Posted - 2011.11.07 16:42:00 -
[200] - Quote
Torps range bonus is pointless, it just means it takes even longer for it to hit its target. I believe torps on the Naga should be a close range weapon and 2x Bonus's to reflect this(signiture, rate of fire...etc)
While having a resistances bonus defeats the object of the Tier3 BC, high damage-low defence! |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 16:50:00 -
[201] - Quote
Phantomania wrote:
Torps range bonus is pointless, it just means it takes even longer for it to hit its target. I believe torps on the Naga should be a close range weapon and 2x Bonus's to reflect this(signiture, rate of fire...etc)
While having a resistances bonus defeats the object of the Tier3 BC, high damage-low defence!
About the 5% resistences bonus, that was just an example, it just popped up in my head, as anything else could've done.
Yet, the rage bonus gives torps the possibility of kiting somehow, as without the bonus both High damage and high precission are too low in range to do it propperly. I agree in the need of a bonus like explosionvelocity/signature, without torps are just pointless against non BS. |

Aglais
Deep Core Mining Inc. Caldari State
1
|
Posted - 2011.11.07 16:57:00 -
[202] - Quote
My 8x Ion Blaster Cannon II Naga doesn't fall to the fitting problems your fancy torpedo Nagas do.
Eagle has a damage bonus to hybrids. So why can't the Naga? I'd support the addition of a hybrid damage bonus on it, as well as some other form of ROF or damage bonus for torps, as well as greater fitting requirement reduction for torps seeing as people are having some CPU problems with them.
Strongly against making the Naga a cruise platform, because that's silly in my opinion and would probably get it stuck in the 'PvE only' hole that loads of Caldari ships are already in. Would cruises honestly fit in anywhere in PvP outside of a sniping role?
|

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 17:04:00 -
[203] - Quote
Aglais wrote:My 8x Ion Blaster Cannon II Naga doesn't fall to the fitting problems your fancy torpedo Nagas do.
Would cruises honestly fit in anywhere in PvP outside of a sniping role?
Sadly problably not since 90% of its potential lost in this pointless 150km range; maybe cruises will make sense again if they set up a minimum warp distance of ~400km; same as the RG Rokh ;). |

Phantomania
Alien Ship Builders Caedite Eos
4
|
Posted - 2011.11.07 17:10:00 -
[204] - Quote
Cyvhiros wrote:Phantomania wrote:
Torps range bonus is pointless, it just means it takes even longer for it to hit its target. I believe torps on the Naga should be a close range weapon and 2x Bonus's to reflect this(signiture, rate of fire...etc)
While having a resistances bonus defeats the object of the Tier3 BC, high damage-low defence!
About the 5% resistences bonus, that was just an example, it just popped up in my head, as anything else could've done.
This wasn't a personal dig, its something I've seen alot of, the same as you say it just "popped" in your head, I feel the Naga isn't getting a hell of alot of thought put into it.
So far Naga has to be the worst of the 4. I'd like those that have experience/skills to just pretend that the Naga is the ONLY Tier3 they can fly and Missiles the only weapon they are good with, then think of what would be right for it as far as going up against the other 3 races!
The problem with Caldari I believe is that the Turret/Missile choice has been pretty much 50/50, unlike the other races which have had a focused weapon, so the Naga is also reflecting this with its dual weapon choice, but this also means it NEEDS 2x Bonus's for each weapon type. |
|

CCP Ytterbium
C C P C C P Alliance
26

|
Posted - 2011.11.07 17:40:00 -
[205] - Quote
TALOS
General efficiency: we do realize it suffers from some problems next to the other hulls. Unfortunately, as some of you pointed it, the real issue here comes from blasters, and how they compete against similarly close ranged weapons like autocannons and pulse lasers. Thus, this is little more that can be done by tweaking the hull itself, since the problems mainly come from:
- Damage projection: blasters have issues projecting damage, especially considering Tech2 ammunition like Scorch and Barrage, which greatly empowers pulse lasers and autocannons and leave hybrids far behind for little increased damage to compensate. The issue is also widened because blasters benefit less from tracking enhancers and falloff related bonuses than their Minmatar close weapon counterpart.
- Mobility and armor tanking conflicts with each other: no surprise here, fitting plates into your Gallente armor oriented slot layout decreases its mobility, which is a direct contradiction with how blasters are supposed to work. This leaves little to no choice but to fit shield extenders on Gallente ships (I'm looking at you, Mr. Brutix and Hyperion
) to keep some mobility and actually try to apply the blaster damage output. Also let's not forget Minmatar ships are usually faster than Gallente by design, while Gallente traditionally use the shortest weapon system available.
- Lack of usefulness in gang/fleet engagements: thus, because of blaster low damage projection and Gallente poor mobility when armor tanked, blaster ships are found lacking in gang warfare, as either your target or yourself are long dead before you can reach it. Besides, having blaster ships moving all around the battlefield to engage its target leads to coordination issues with the rest of the fleet, especially if logistics are implied.
So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves.
For instance, let us give you a quick insight of the indirect problems we have to face regarding blaster balancing:
- Do we want to nerf Barrage and Scorch? If yes, by how? Wouldn't that kill their usefulness as a whole? If no, can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again?
- Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
- Can we make Gallente ships faster than Minmatar knowing they also use railguns? Wouldn't that be defeating the original design goals for Minmatar ships?
Turning the Talos into a drone oriented ship: this ship is not supposed to be a drone boat, as it would allow it to hit smaller targets far too easily. We will maybe consider reintroducing its 25m3 dronebay if it is found really underperforming, but this is really unlikely for the moment |
|
|

CCP Ytterbium
C C P C C P Alliance
26

|
Posted - 2011.11.07 17:40:00 -
[206] - Quote
NAGA:
Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Cruise missiles: initial reasons not to have them were because of the following combination:
- Hit smaller targets: may be made to reliably hit smaller targets with target painters/rigs
- Reliable projection: they have a fairly long range, within which the Naga doesn't have to worry about capacitor or transversal velocity
- Mobility: Naga can use points above to deliver long range constant damage while being quite difficult to catch itself
You could argue points above are not always applicable and you would be right, which is why cruise missiles are still being considered. However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it
Lack of fittings: first pass fittings were too generous, but we possibly squeezed them down too much in this version, more investigation must be made on this
TORNADO:
Is it overpowered? Well, that's tied to the comments made on the Talos. Considering swapping the falloff bonus to tracking (but it could hit smaller targets even more easily) or just reducing the falloff bonus to 5-7.5%. Again, nothing is fixed yet.
ORACLE:
Capacitor bonus: is fine, it helps this ship deliver damage in prolonged engagements.
Hope that helps a bit |
|

mkint
291
|
Posted - 2011.11.07 17:48:00 -
[207] - Quote
CCP Ytterbium wrote:TALOS It's not the Talos's fault, it's blasters' fault. Not my problem. Suck it.
FYP |

Raid'En
Apprentice Innovations
100
|
Posted - 2011.11.07 17:52:00 -
[208] - Quote
CCP Ytterbium wrote:TALOS if the problem is mobility, how about allowing it to use drones that can only help here, but not the use of dps drones ? you want him to stay alive long enough to reach it target, and before it's killed by someone else. maybe allowing the use of only ECM drones or something like that ? a bonus to webifer drones ? or a bonus on mwd ? |

Shin Dari
The Vendunari Warped Aggression
19
|
Posted - 2011.11.07 17:55:00 -
[209] - Quote
CCP Ytterbium wrote:NAGA: I agree with most that has been said in your post, but I would like to make a few points.
Quote:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Comparisons with Raven & Rokh -> These battleships are generally regarded as long range & low DPS battleships. Please don't punish the Naga for its family and reduce/remove the range bonuses for damage bonuses (providing of course that the Naga can still hit large towers with torps).
As for the Talos, I would recommend that the hybrid bonuses for the Naga should only be for Railguns. Can this be done? This would prevent the Naga from upstaging the Talos.
Quote:[*] Mobility: Naga can use points above to deliver long range constant damage while being quite difficult to catch itself These BC3 get their protection from speed, but I see a great amount of variation between them. Thus please boost the slower BC3s such as the Naga. |

Phantomania
Alien Ship Builders Caedite Eos
4
|
Posted - 2011.11.07 18:01:00 -
[210] - Quote
@ CCP Ytterbium
Thankyou for the detailed info, I now see the problems you face.
Now knowing you put so much thinking into the Ships I'll just leave it in your capable hands. (givng me a headache anyway)
If all you say about the Naga is correct, then fitting Cruise Launchers is the only way I'd fly this, if not I'd just get one to station spin and admire. 
Keep up the good work! 
Peace Out!!! |

Hentes Zsemle
EVE Corporation 21123151
9
|
Posted - 2011.11.07 18:09:00 -
[211] - Quote
CCP Ytterbium wrote: all the things you wrote
So you basicly say you don't want to make the Naga overpowered in the exact same way in which the tornado is overpowered, which you consider fine....
I guess you should watch that video of a tornado killing drones and an interceptor. Even with double webs, that is really ****** up.
The fact that you think that it's not the ships fault that blasterboats suck, while everyone who has ever flown a blasterboat knows that they would perform the way they were intended to on minmatar hulls, makes it clear to me that hybrid ships are not going to be fixed, and gallente gunships will always remain the underdog as long as this game lives. Im happy that i lost enough of my hope a year ago to train both amarr and minmatar instead. |

Shin Dari
The Vendunari Warped Aggression
19
|
Posted - 2011.11.07 18:11:00 -
[212] - Quote
CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done.
1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle.
2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle. |

pmchem
GoonWaffe Goonswarm Federation
14
|
Posted - 2011.11.07 18:28:00 -
[213] - Quote
CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves.
Have you considered making blasters useful in other ways that do not place them in direct range/falloff competition with autocannons?
-- lowering or eliminating reload time for blasters, making ammo type changes easy to manage in combat -- lowering all fitting requirements for blasters, which means blaster ships will have more interesting fits available in the mids/lows which will differentiate them from other combat ships -- blasters being able to reroute their energy usage to engines when not firing: blasters giving a passive buff to base speed when the guys are NOT cycling (on blaster bonused hulls only). -- blaster fire control computers target enemy engine systems, causing a target to be hit by blasters to have a small decrease in their base speed for X seconds (basically a snare or web).
This is just brainstorming; I realize some of these ideas may cause other problems or take too long to implement. But there is a need to think outside of increasing damage or falloff. That said, I do think an across the board increase to blaster optimal range would be good. |

Jack Dant
The Gentlemen of Low Moral Fibre
87
|
Posted - 2011.11.07 18:29:00 -
[214] - Quote
For the talos, and blasters in general, consider removing the ammo change delay. Make them swap ammo instantly like lasers do.
That way you can start the engagement with lower-damage null loaded, and switch to high damage ammo when/if you get into range. |

Obsidian Hawk
RONA Corporation RONA Directorate
234
|
Posted - 2011.11.07 18:31:00 -
[215] - Quote
Has anyone else tried a nano / gank fit of these on capital yet? Been playing around with small groups of these.
Vs fighters, - really fast at popping them vs drones - ouch im on fire.
Time takign out a capital - about 10+ mins on a archon - no repping on the archon, 6 tier 3's. more info as i get more people to test it. |

Denuo Secus
7
|
Posted - 2011.11.07 18:34:00 -
[216] - Quote
CCP Ytterbium wrote:... For instance, let us give you a quick insight of the indirect problems we have to face regarding blaster balancing:
- Do we want to nerf Barrage and Scorch? If yes, by how? Wouldn't that kill their usefulness as a whole? If no, can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again?
- Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
- Can we make Gallente ships faster than Minmatar knowing they also use railguns? Wouldn't that be defeating the original design goals for Minmatar ships?
...
While I see the problems of blasters, and I know it's all theory and discussion: PLEASE don't boost blasters at the expense of Amarr's damage projection abilities. As you mentioned yourself, Amarr is more static. Nerfing Scorch would gimp almost all Amarr ships alot. |

Phantomania
Alien Ship Builders Caedite Eos
4
|
Posted - 2011.11.07 18:34:00 -
[217] - Quote
Hentes Zsemle wrote:CCP Ytterbium wrote: all the things you wrote So you basicly say you don't want to make the Naga overpowered in the exact same way in which the tornado is overpowered, which you consider fine.... I guess you should watch that video of a tornado killing drones and an interceptor. Even with double webs, that is really ****** up.
This! Nuff Said! |

Tegg Tonn
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2011.11.07 18:35:00 -
[218] - Quote
CCP Ytterbium wrote:NAGA: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
and how many Ravens or Rokh's are used in PvP currently? None.
Using the logic that the Naga should be tried against BSs and Capitals, then why does the Tornado and Oracle do excellent dps against BCs and Cruisers? The Naga needs some bonus other than range to make is viable for use in PvP other than pummeling towers. Right now the Naga is the worst of the Tier 3 BCs. How about making in a ECM platform? at least then we wouldn't expect to do significant dps and it would actually have a role between the Blackbird and the Scorpion.
I also played around a bit with the Blaster Talos and it is so borked compared to the AC Tornado and Pulse Oracle. IMO all Tier 3s are bit fast, at least the differential in speeds between the Naga and the Tornado is very large especially when the MWD is active. |

Camios
Tribal Liberation Force Minmatar Republic
15
|
Posted - 2011.11.07 18:39:00 -
[219] - Quote
The tornado is the most efficient in kiting, of course, given its velocity. A problem I see is that it is faster than all battlecruisers (and many cruisers) and it has more range. These facts does not count in 1vs1 pvp where warp disruptor range poses a limt on the usefulness of range, but in small gangs a tornado can easily break the orbiting of cruiser sized ships.
TL;DR a fast ship with guns in the hand of a skilled player can be able to kill smaller ships, using his MWDs and overload to reduce transversal. Yesterday I almost killed a vaga with the 'nado (the 'nado with 2 nanofibers and MWD overloaded goes at 2700 m/s), and I think that a Vaga would be better run if he sees a tornado.
(my 2 cents). |

Bethany Hawke
Azure Flame
0
|
Posted - 2011.11.07 18:43:00 -
[220] - Quote
Naga: I see why the reluctance with cruise (I would love it) but I can see why not - if the intended prey of the new ships are BS. If I want a rail platform I would pick the rokh over the naga. That means I would drop the hybrid from them all together and focus on torp. If you give them a +damage bonus, then it makes the raven look bad. So the only thing left, is to give them a range bonus. But what about giving them two? Flight time and velocity? Then they would become a "torp sniper" (ish).
I would also give all torps 10% more range and take the range bonus off Raven/Widow (net no effect) and replace it with a straight +damage ontop of the +rof but then, I like missiles 
|

Jack Dant
The Gentlemen of Low Moral Fibre
88
|
Posted - 2011.11.07 18:45:00 -
[221] - Quote
CCP Ytterbium wrote:NAGA:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Torps are barely used in PVP outside of bombers (which have a 50% explosion velocity bonus). This should be a signal that they are broken.
But, if you don't want to give it that bonus, why not give it at least a torp damage/rof bonus? That way it has very high damage but trouble applying it to anything smaller than a stopped BS. |

Reilly Duvolle
Hydra Squadron
92
|
Posted - 2011.11.07 18:55:00 -
[222] - Quote
The problem with the blasterships are accuratley described as incompatibility between slowish armortanked ships and very short range weapons. And you cant make Gallente faster than Minmatar because they are supposed to be the kings of skirmish warfare.
Now, what you COULD do, is to nerf the falloff gained by tracking enhancers and tracking computers, so that TE/TC gives 15% each to both optimal and falloff (not 15/30% as today).
At the same time introduce smaller webbing drones with better effect than the heavies that exist today. The gallente drone bonus could be applied so that say 5 x medium webbing drones give the same effect as a t1 web (-50%), and also making medium webdrones much less powerful on non-blaster platforms.
This will force minmatar kiters closer, and coupled with extended web ranges make kiting more difficult (should not be impossible but should require a good pilot who are on the ball). |

Emily Poast
The Whipping Post
7
|
Posted - 2011.11.07 18:56:00 -
[223] - Quote
CCP Ytterbium's discussion of the Gallente woes just made me happy in the pants. At leat it shows they are aware of the problem and are working on it.
I am really looking forward to the day where it is not necessary to put shield mods and/or projectile turrets on my Gallente ships. Please oh please make it so! |

Pere Madeleine
The Gentlemen of Low Moral Fibre
6
|
Posted - 2011.11.07 18:57:00 -
[224] - Quote
CCP Ytterbium wrote:NAGA:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Cruise missiles: initial reasons not to have them were because of the following combination:
- Hit smaller targets: may be made to reliably hit smaller targets with target painters/rigs
- Reliable projection: they have a fairly long range, within which the Naga doesn't have to worry about capacitor or transversal velocity
- Mobility: Naga can use points above to deliver long range constant damage while being quite difficult to catch itself
You could argue points above are not always applicable and you would be right, which is why cruise missiles are still being considered. However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it Lack of fittings: first pass fittings were too generous, but we possibly squeezed them down too much in this version, more investigation must be made on this
Just pick one. Hybrids or Torpedoes/Large Missiles in general. Or even just Rails rather than general hybrids. If you can do that for Torpes vs cruises, why not for rails vs blasters. Then give the selected weapons system 2 bonuses to bring it in line with the other races. If it threatens the Caldari BSes, then perhaps that's a sign the Caldari BSes aren't good enough, and you should buff them as well?
Personally, I think the Caldari already have an excellent missile BC in the Drake, and the Rokh is a sniper, and not much more. It would fit a gap in their lineup to have a higher damage, but shorter ranged, hybrid platform, so I'd make the Naga a hybrid platform, either intended to make it a blaster boat with longer range but less damage than the Talos, or make it a Rail ship with better damage at short ranges, but less overall range, than the Rokh.
For example, Railgun alpha and tracking would make it do better damage at shorter ranges than the rokh, while not treading on the Talos's toes, and rails don't really track well enough at shorter ranges to be too much of a threat to small ships anyway. The damage would stop it doing the anaemic damage it currently does compared to the other tier 3s, and the tracking would allow it to engage at short ranges, which rails currently don't do well at. So what if it means it's a good sniper? those exist already and aren't overused, it's not like it would be game breaking.
|

Gecko O'Bac
Deep Core Mining Inc. Caldari State
7
|
Posted - 2011.11.07 18:59:00 -
[225] - Quote
Tegg Tonn wrote:CCP Ytterbium wrote:NAGA: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
and how many Ravens or Rokh's are used in PvP currently? None. Using the logic that the Naga should be tried against BSs and Capitals, then why does the Tornado and Oracle do excellent dps against BCs and Cruisers? The Naga needs some bonus other than range to make is viable for use in PvP other than pummeling towers. Right now the Naga is the worst of the Tier 3 BCs. How about making in a ECM platform? at least then we wouldn't expect to do significant dps and it would actually have a role between the Blackbird and the Scorpion. I also played around a bit with the Blaster Talos and it is so borked compared to the AC Tornado and Pulse Oracle. IMO all Tier 3s are bit fast, at least the differential in speeds between the Naga and the Tornado is very large especially when the MWD is active.
Couldn't say this any better. Saying that the Naga must not be buffed because it could overshadow its BS counterparts is crazy... Rokh and Ravens are generally aknowledged as BAD pvp ships (with the possible exception of the torp raven, which is quite silly considering there are AC tempests, blasterthrons and nanophoons around in the same niche) |

Frothgar
V0LTA VOLTA Corp
2
|
Posted - 2011.11.07 19:06:00 -
[226] - Quote
Quote:Mobility and armor tanking conflicts with each other: no surprise here, fitting plates into your Gallente armor oriented slot layout decreases its mobility, which is a direct contradiction with how blasters are supposed to work. This leaves little to no choice but to fit shield extenders on Gallente ships (I'm looking at you, Mr. Brutix and Hyperion X) to keep some mobility and actually try to apply the blaster damage output. Also let's not forget Minmatar ships are usually faster than Gallente by design, while Gallente traditionally use the shortest weapon system available.
CCP Ytterbium wrote in the T3 balancing thread a rather decent bit about the role of speed with armor tanked ships.
This got me and some corp mates looking at plates in general. Its been a tongue and cheek observation for a long time that the 1600 Rolled Tungstun has both the Highest HP addition in addition to the lowest (non-faction/storyline) mass addition. This of course makes it so there is only one choice when it comes to fitting plates.
Perhaps this needs to change.
The Talos hull with MWD fit is actually pretty decently agile and rather decently fast. Its not nano-tornado agile, but what TBH is?
Perhaps its time to do a "Projectile ammo" style fix on plates. Namely have strong variations in both mass and armor added.
It makes little to no sense that the "Nanofiber" plates, while adding appropriate amounts of HP, have MORE mass than Face hardened rolled tungtun. Perhaps have the Nanofiber plates add only a tiny amount of mass compared to Steel or Tungstun and sacrafice a chunk of HP compared to the Tungstun or T2 plate. If you want it to be more "Gallente" make it so its Crystaline carbonate is the "Light" one.
If you want to make them even MORE varied, make it so the Nanofiber plate reduces Hull HP by a significant amount, but actually increases agility a little, Crystaline carbonate is a small increase in mass for moderate HP boost, and finally Rolled Tungstun adds a large amount of mass, in exchange for the best protection ISK can buy.
Anyway, just a thought. Its the Test server, so we can see if it works or is terribad.
<3 |

Daedalus Arcova
51
|
Posted - 2011.11.07 19:24:00 -
[227] - Quote
Frothgar wrote:1600 Rolled Tungstun has both the Highest HP addition in addition to the lowest (non-faction/storyline) mass addition. This of course makes it so there is only one choice when it comes to fitting plates.
Perhaps this needs to change.
This is a very good point. At present, the only downside to using Rolled Tungsten over lower meta-level plates is only 1 or 2 points of CPU. It's almost always a no-brainer. T2 plates are also completely pointless because of this mechanic.
Perhaps another way of adding some helpful complexity to choosing plates would be more variation in the CPU and/or PG need of the various grades of plates. |

Frothgar
V0LTA VOLTA Corp
2
|
Posted - 2011.11.07 19:33:00 -
[228] - Quote
Daedalus Arcova wrote:Frothgar wrote:1600 Rolled Tungstun has both the Highest HP addition in addition to the lowest (non-faction/storyline) mass addition. This of course makes it so there is only one choice when it comes to fitting plates.
Perhaps this needs to change. This is a very good point. At present, the only downside to using Rolled Tungsten over lower meta-level plates is only 1 or 2 points of CPU. It's almost always a no-brainer. T2 plates are also completely pointless because of this mechanic. Perhaps another way of adding some helpful complexity to choosing plates would be more variation in the CPU and/or PG need of the various grades of plates.
Perhaps in addition to mass/inertia variations within plates, we could have them have variations in CPU and powergrid.
eg light light plates have lower PG usage, higher CPU, while heavy well fortified ones are lower CPU and higher PG usage. This would be able to adress concerns of Minnie ships doing Nanofiber plates exclusively to have LOLOL 5 E-war slots.
At the same time, at one point recently on test, Trimarks reduced shields, and extenders reduced armor. Perhaps test this with polycarbons also reducing hull?
I think there are ways this can be done that aren't a straight "Nerf ACs, Boost Blasters!!!" (Which might be another topic all together)
I'd like to see armor tanking in general get a stern looking at to promote more varying play styles across the spectrum. |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 19:34:00 -
[229] - Quote
CCP Ytterbium wrote:NAGA:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Well but we also have t considder that this ships natural terrain has to be pvp, while Rokh and Raven generaly are non pvp oriented (cause they suck in comparison to others).
Agreed in not adding a damage bonus to the Naga, as with 8 launchers its no need, but yet it needs some kind of explosion radius/explosionvelocity bonus, as without it renders the naga almost completely useles against non BS ships, and even against those, it cant unleash its whole damage potential, except maybe against the abaddon or the Rokh, becasue of this issue. This leaves him completely outdamaged by the AC tornado, the Pulse Oracle, and the BlasterB talos, while having lesser versatility against smaller targets, being slower, but equal in resistance.
At least as cruise misile platform, it could work as a long range bombardment ship, what would give it some kind of use. |

Hungry Eyes
Ministry of War Amarr Empire
116
|
Posted - 2011.11.07 19:46:00 -
[230] - Quote
Camios wrote: (the 'nado with 2 nanofibers and MWD overloaded goes at 2700 m/s), and I think that a Vaga would be better run if he sees a tornado.
this is absolutely goddamn ridiculous. why are these BC's moving faster than HACs, and able to hit at BS ranges? Do not let this go live. BC should move at BC speed. 1500m/s nano'd, max. plus overheat, never to pass 1900m/s.
Naga: as someone mentioned, torps simply arent used in pvp because theyre horrible. they have a niche role against large targets, but thats it. get with the times guys  |

Phantomania
Alien Ship Builders Caedite Eos
5
|
Posted - 2011.11.07 19:47:00 -
[231] - Quote
Well, my conclusion is, if the Tornado can destroy Medium Drones, then Cruise Missiles on the Naga is justified, real simple!
If thats not acceptable, then maybe the Tornado, Oracle and Talos need serious nerfing so they can't kill anything smaller than BS's! |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 19:52:00 -
[232] - Quote
Phantomania wrote:Well, my conclusion is, if the Tornado can destroy Medium Drones, then Cruise Missiles on the Naga is justified, real simple!
If thats not acceptable, then maybe the Tornado, Oracle and Talos need serious nerfing so they can't kill anything smaller than BS's!
+1, completely agree, if not the only pvp role that naga will cover will be decorating the hangar, as many other caldari ships do. |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 19:53:00 -
[233] - Quote
Phantomania wrote:Well, my conclusion is, if the Tornado can destroy Medium Drones, then Cruise Missiles on the Naga is justified, real simple!
If thats not acceptable, then maybe the Tornado, Oracle and Talos need serious nerfing so they can't kill anything smaller than BS's!
+1, completely agree, if not getting such and improvement, the only pvp role that naga will cover will be decorating the hangar, as many other caldari ships do. |

Pattern Clarc
Aperture Harmonics
274
|
Posted - 2011.11.07 19:55:00 -
[234] - Quote
The tornado should lose its fall off bonus, and probably not for a tracking bonus too unless the slot layout changed.
If the Tornado and Oracle stays as it is, you'd probably have to give the Talos and Naga drones and extra slots just to offer a little something extra, that's unless you can figure something out for hybrids.
Additionally, there would be absolutely no problem with having the Naga fire cruise missles, especially when large pulses behave more like uber medium rails at optimal and quake has 125km fall off with 3x tcs Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ganthrithor
GoonWaffe Goonswarm Federation
64
|
Posted - 2011.11.07 19:59:00 -
[235] - Quote
CCP Ytterbium wrote: :words:
I'm glad you guys are trying to work on blasters / Gallente ships. I'm gonna re-post a thing I posted https://forums.eveonline.com/default.aspx?g=posts&t=30214 re: how to fix Gallente / blasterboats:
Ganthrithor wrote:tl;dr: Make all Gallente / blasterboats the second-fastest ships in the game, and the most agile. Give them bonuses to AB speed that allow them to do MWD-speeds using afterburners, thus rendering them scram-immune and suitable for closerange engagements. Either further-increase the tracking of blasters or give them web-strength or scram-range bonuses that allow them to shut down the speed of hostile ships more effectively and stay on top of them during fights. Adjust slot layouts so that shield-tanked, speed-based fits are possible without totally gimping tank / tackle.
Doing this would provide significant enough advantages / capabilities that going into scram range to fight would be a) possible, and b) less than suicidal. It would actually make Gallente extremely fun to fly.
With regard to the Talos specifically, I think the obvious solution to its problems is to trade a low slot for 1-2 more midslots. This would allow the ship to fit a minimal shield tank, point, and web. I was graphing DPS earlier today and against anything smaller than a battleship it really is critical that the Talos fit a web if it wants to do more than 200 dps. It's also painfully obvious that, as you pointed out, there's no way to get proper combat performance out of the Talos while armor-tanking it.
You should turn Gallente into a mixed-role, split-skills race much like Minmatar currently are (for Min you have to train projectile turrets, missiles, nav skills, shield tanking skills, and armor tanking skills to fly their ship lineup properly, as compared to, say, Amarr, where all you need to train are armor tanks and lasers). Some of their boats could be active-armor tank bonused brawling ships (like the Hyperion, Myrm, Domi, Ishtar), while others could be set up to be fast and nimble knife-fighting ships that fit shield tanks (Talos, Brutix, Deimos, Megathron) . All of them should get the afterburner bonus I proposed in the other thread to make them useable inside scram/web range.
Personally I think that in addition to these changes, blasters should probably do as much dps as autocannons in proportion to their effective ranges-- ACs do 10-15% less dps but have 3x the range. Blasters should have a range that's 1/3 that of ACs, but they should track properly and do 3x the damage in exchange.
I also think it's important to keep in mind that nerfing other ships is probably not a good way to make Gallente "better." Viewed alone, ACs (the most complained-about "OP" weapon currently) are just fine-- they won't track at extreme close ranges, but track properly within their intended engagement ranges and can hit smaller ships for low-dps output at extreme ranges. Pulse lasers also don't seem terribly problematic. I don't have that much experience with missiles, but they don't seem too bad from the receiving end. All you need to do is either keep blasters' current range, but increase their damage output to compensate and re-design their host ships to make closerange combat a practical option instead of a suicidal gimmick. |

Pattern Clarc
Aperture Harmonics
274
|
Posted - 2011.11.07 20:00:00 -
[236] - Quote
Also, as it stands, these things will cost as much as tier 1 battleships to manufacture - when you coincided this, how strong/weak should they be? How niche can they be before generally becoming underwhelming?
I still strongly believe that these ships should enter the game as tech 2 ships. Because in that arena specialization is easier to balance because you have a few more options. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Ganthrithor
GoonWaffe Goonswarm Federation
64
|
Posted - 2011.11.07 20:05:00 -
[237] - Quote
Also I thought I'd mention that the Oracle and Tornado seem pretty spot-on in terms of ship handling / flying experience-- amazing offensive capabilities, easily wrecked if pilot error occurs. Brilliant. The only thing I wonder about is whether or not they'll be too cheap, since they fly like they cost a lot more than ~45m :3 |

Alticus C Bear
University of Caille Gallente Federation
7
|
Posted - 2011.11.07 20:12:00 -
[238] - Quote
CCP Ytterbium wrote:TALOS Mobility and armor tanking conflicts with each other: no surprise here, fitting plates into your Gallente armor oriented slot layout decreases its mobility, which is a direct contradiction with how blasters are supposed to work. This leaves little to no choice but to fit shield extenders on Gallente ships (I'm looking at you, Mr. Brutix and Hyperion ) to keep some mobility and actually try to apply the blaster damage output. Also let's not forget Minmatar ships are usually faster than Gallente by design, while Gallente traditionally use the shortest weapon system available.
Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
You probably do not want this thread descending into Hybrid balancing but have you considered changing the above.
Assuming given the repair bonuses that Gallente are a Primarily active tanking race then if how would people feel about changing shield and armour to active and passive rig sets.
Passive - decrease speed All armour and shield extension/resistance rigs
Active - increase sig radius All armour and shield rigs affecting active tanking
This may help active armour compete with buffer with the current speed changes they would also be faster than active tanked Amarr ships. |

Cailais
Rekall Incorporated
105
|
Posted - 2011.11.07 20:16:00 -
[239] - Quote
Frothgar wrote:Daedalus Arcova wrote:Frothgar wrote:1600 Rolled Tungstun has both the Highest HP addition in addition to the lowest (non-faction/storyline) mass addition. This of course makes it so there is only one choice when it comes to fitting plates.
Perhaps this needs to change. This is a very good point. At present, the only downside to using Rolled Tungsten over lower meta-level plates is only 1 or 2 points of CPU. It's almost always a no-brainer. T2 plates are also completely pointless because of this mechanic. Perhaps another way of adding some helpful complexity to choosing plates would be more variation in the CPU and/or PG need of the various grades of plates. Perhaps in addition to mass/inertia variations within plates, we could have them have variations in CPU and powergrid. eg light light plates have lower PG usage, higher CPU, while heavy well fortified ones are lower CPU and higher PG usage. This would be able to adress concerns of Minnie ships doing Nanofiber plates exclusively to have LOLOL 5 E-war slots. At the same time, at one point recently on test, Trimarks reduced shields, and extenders reduced armor. Perhaps test this with polycarbons also reducing hull? I think there are ways this can be done that aren't a straight "Nerf ACs, Boost Blasters!!!" (Which might be another topic all together) I'd like to see armor tanking in general get a stern looking at to promote more varying play styles across the spectrum.
What if certain plates boosted HP regen from armour reps?
C.
|

tika te
Royal Amarr Institute Amarr Empire
10
|
Posted - 2011.11.07 20:25:00 -
[240] - Quote
there is only one true fix for the blasterboat problem - you may like it or not, but make those blasterboats the fastest ships in game. point.
a bit less radical solution: give blasterboats a massive afterburner speed bonus so their sig radius is not so big while closing the gap to a target...or alternatively: massive mwd speed boost so they can close in the speed much much faster than on standard mwd fit..
plates are plates and will never make up for terrible blaster range unles fitting them miracousely boosts your speed... ;-p |

Phantomania
Alien Ship Builders Caedite Eos
5
|
Posted - 2011.11.07 20:27:00 -
[241] - Quote
Ganthrithor wrote:Also I thought I'd mention that the Oracle and Tornado seem pretty spot-on in terms of ship handling / flying experience-- amazing offensive capabilities, easily wrecked if pilot error occurs. Brilliant. The only thing I wonder about is whether or not they'll be too cheap, since they fly like they cost a lot more than ~45m :3
"easily wrecked if pilot error occurs" any ship is easily wrecked if pilot error occurs, they are not "spot-on" for the role intended! |

Ganthrithor
GoonWaffe Goonswarm Federation
64
|
Posted - 2011.11.07 20:34:00 -
[242] - Quote
Phantomania wrote:Ganthrithor wrote:Also I thought I'd mention that the Oracle and Tornado seem pretty spot-on in terms of ship handling / flying experience-- amazing offensive capabilities, easily wrecked if pilot error occurs. Brilliant. The only thing I wonder about is whether or not they'll be too cheap, since they fly like they cost a lot more than ~45m :3 "easily wrecked if pilot error occurs" any ship is easily wrecked if pilot error occurs, they are not "spot-on" for the role intended!
Wow, if you're dumb you can die in any ship? Really? Thanks for the heads up!
Seriously though, the idea for the tier 3 BCs is that they're fast and dish out grape hand over fist when aimed at cruisers and bigger but are fragile and struggle to kill frigs/inties (no drones, large-gun tracking) in exchange. From the few hours I spent flying Torndados/Oracles/Taloses last night I pretty much found this to be the case (they die *fast* if you get into trouble, they dish out a lot of DPS if you position yourself at your ideal range to target, and they (well not the Talos, but the other two) can only kill really small ships if the opposing pilot is terrible (burns at you from range with no transversal).
The not-Taloses were really fun to fly and performed well without feeling like solo-pwnmobiles. The Talos hull handles ~*just right*~ but it's bad slot layout and gimpy weapons make it useless as a blaster platform. |

Miriiah
Republic Military School Minmatar Republic
4
|
Posted - 2011.11.07 20:40:00 -
[243] - Quote
Fix the Rokh and Raven (Or better yet, just fix torps instead of raven..) not make the Naga SUCK because those ships suck. please. |

Bomberlocks
CTRL-Q
35
|
Posted - 2011.11.07 20:46:00 -
[244] - Quote
CCP Ytterbium wrote:TALOSGeneral efficiency: we do realize it suffers from some problems next to the other hulls. Unfortunately, as some of you pointed it, the real issue here comes from blasters, and how they compete against similarly close ranged weapons like autocannons and pulse lasers. Thus, this is little more that can be done by tweaking the hull itself, since the problems mainly come from:
- Damage projection: blasters have issues projecting damage, especially considering Tech2 ammunition like Scorch and Barrage, which greatly empowers pulse lasers and autocannons and leave hybrids far behind for little increased damage to compensate. The issue is also widened because blasters benefit less from tracking enhancers and falloff related bonuses than their Minmatar close weapon counterpart.
- Mobility and armor tanking conflicts with each other: no surprise here, fitting plates into your Gallente armor oriented slot layout decreases its mobility, which is a direct contradiction with how blasters are supposed to work. This leaves little to no choice but to fit shield extenders on Gallente ships (I'm looking at you, Mr. Brutix and Hyperion
) to keep some mobility and actually try to apply the blaster damage output. Also let's not forget Minmatar ships are usually faster than Gallente by design, while Gallente traditionally use the shortest weapon system available.
- Lack of usefulness in gang/fleet engagements: thus, because of blaster low damage projection and Gallente poor mobility when armor tanked, blaster ships are found lacking in gang warfare, as either your target or yourself are long dead before you can reach it. Besides, having blaster ships moving all around the battlefield to engage its target leads to coordination issues with the rest of the fleet, especially if logistics are implied.
So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. For instance, let us give you a quick insight of the indirect problems we have to face regarding blaster balancing:
- Do we want to nerf Barrage and Scorch? If yes, by how? Wouldn't that kill their usefulness as a whole? If no, can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again?
- Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
- Can we make Gallente ships faster than Minmatar knowing they also use railguns? Wouldn't that be defeating the original design goals for Minmatar ships?
Turning the Talos into a drone oriented ship: this ship is not supposed to be a drone boat, as it would allow it to hit smaller targets far too easily. We will maybe consider reintroducing its 25m3 dronebay if it is found really underperforming, but this is really unlikely for the moment The problems of the Talos, are, are you say, closely tied to the problems of blaster boats in general. Unless radical changes are made to fleet mechanics, active tanking will always be inferior to passive tanking. Blasters contradict the armour tanks of blaster boats.
Therefore:
I suggest you remove the speed penalty of armour rigs. Replace it with an agility penalty. This should give a decent bonus to speed for active armour tankers.
I suggest you give blaster boats an inherent bonus to remote repping (RR), either directly (but you'll have to add high slots to the Brutix and co) or via a bonus to armour repping drones.
I suggest you give blasters a flat 20% increase to range (10% each for optimal and falloff). This will make blasters more competitive combined with the other improvements that they are receiving.
I suggest you strongly consider dropping either rails or missiles from the Naga and giving it a damage bonus instead. Simply adding cruise missiles will not do much for the ship as cruise missiles, like torpedos, have long flight times and it is far too easy to avoid them.
Tiers BCs in general:
They are too fast. They should be faster than BS but slower than BC.
Their range will make whole groups of other ships obsolete. Who would fly alpha BS if the Tornado can outrange them all? Who would fly Zealots if an Oracle has far greater range and just as much mobility at a lower cost? Who would fly Vagabonds if the Tornado can outrange it at similar speeds and lower cost with much higher dps? Who would fly a cruiser if any of these ships can drop a turret for a medium neut and still do incredibly high dps? How will any ship survive a gatecamp if they can be alpha'd by the Talos, Oracle or Tornado? What is the point of a Munnin if the Tornado can do what it does with much higher alpha and range, the same mobility and lower cost? What is the pont of the Ferox, Eagle and Rokh if the Naga can outrange them all and if even the Talos can do more damge at the same ranges they do?
The tier3 BCs are seriously unbalanced. The only isk/effort counter are the new destroyers which are in turn seriously overpowered.
Stop, and think very hard about this before you introduce these changes. |

Gypsio III
Dirty Filthy Perverts
76
|
Posted - 2011.11.07 20:49:00 -
[245] - Quote
CCP Ytterbium wrote:
stuff
It's good to see you discuss the problems. Some comments...
Damage projection. If ACs and Pulse benefit too much more than blasters from TEs, cut the TE falloff bonus to 15%.
Lack of blaster usefulness in fleet environments. People shouldn't be using blasters here, they should be using rails.
Giving more range and/or falloff to blasters, either innately or via Null, just homogenises the weapon systems. For Scorch and Barrage, if you don't want to alter their damage-projection abilities but still think they're a bit too good, you might consider cutting their tracking, reducing their power close up (blasters' realm) and against small stuff, while leaving them basically unchanged against same-size targets at range.
Making Gallente faster than Minmatar, then running into the railgun kiting problem. Er, this problem already exists in the form of artillery. If you still don't like kiting Gallente rail fits, then consider restricting the Gallente bonus to blasters, or to have a mass-addition or velocity-subtraction factor associated with railguns (tricky to balance though).
Naga. Worrying about applying missile damage to small stuff has the fundamental problem of missile damage application mechanics. The missile damage formula puts a hard [target sig]/[missile explosion radius] limit on missile damage, while the turret equivalent, acting as a modifier to tracking, can be negated via range and careful piloting. So it's much easier for the AC Tornado and MF Oracle to apply "full" damage to battlecruisers.
In any case, if the Naga is going to be relatively poor against small stuff, then it should be relatively good and fat stuff. But it isn't - it's got the lowest DPS I think, and no real range advantage over Pulse Oracle and AC Tornado. The rail version remains unattractive while there is the 150 km hard limit on useful sniping, thanks to instant probing and on-grid warping, as it lacks damage below 150 km. For this reason, criticising the "excessive range" of Cruise is absurd.
People have criticised the split bonuses, but you don't balance bonuses, you balance ships. It's quite possible to give the hull advantages to make up for the split bonus. An extra slot, or more mobility, for example. But the current Naga doesn't have that kind of advantage.
Tornado. It is overpowered. Too much DPS, alpha and range with artillery, too much raw DPS with ACs, and too much a combination of tracking and range also, giving it the abilityt o apply DPS to small stuff, in direct contradiction of your stated design goals. The falloff bonus has to go, it makes artillery too powerful too, too much range. You could drop both falloff and ROF bonuses, replacing them with nothing, and it would be sensibly balanced. Of course, it has to have bonuses, so just nerf its agility and speed then give it bonuses to speed and agility so there's no net effect. |

Raven Ether
Republic University Minmatar Republic
3
|
Posted - 2011.11.07 20:51:00 -
[246] - Quote
Meh I hate to see fantastic art and magnificent models wasted on a niche role, whose practical warfare use is questionable. |

Akara Ito
Eternity INC. Goonswarm Federation
39
|
Posted - 2011.11.07 21:04:00 -
[247] - Quote
Has it ever been considered to accept that Blasters are a niche weapon ? Imo, a possible way to solve the Hybrid issue could be to boost the damage of Javelin so Rails can be used on short ranges more efficiently.
There is already a type of weapons that gets rarely used - beam laser, yet not much complain about it. Not because they suck but because their strenghs are rarely needed. (And Scorch is a bit op for that mather)
If Javelin would be buffed, using railguns on Gallenteships for medium to short range combat would be an option while blasters could be used if you really, really need a shitload of DPS at all cost.
If you combine this with a tracking enhancer/computer nerf that cuts the falloff bonus to 15 % it should balance things out a bit imo. Yes blaster would be a niche weapon, but hybrids in general would be usefull and thats the actual goal isnt it ? Maky hybrids usefull and thereby make Gallenteships usefull again as they could switch from short to medium ranges by changing ammo and the general Hybrid balancing wouldnt need to be changed yet again after this buff. |

Kiev Duran
Grand Solar Trinity
6
|
Posted - 2011.11.07 21:05:00 -
[248] - Quote
CCP Ytterbium wrote:NAGA:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers. Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Am I supposed to read this as "because the other Caldari ships are long range, medium damage, we want the close range bruiser to deal medium damage," because that's how it reads. Please don't fall into the mistake of comparing what is supposed to be a high damage ship to a medium damage ship and a (brokenly) low damage ship. Every other ship in the game gets two relevant bonuses, that are in almost all cases made use of every time the ship is flown. This is so prevalent that in cases where one or both bonuses are consistently not used, we acknowledge that something is wrong with the ship. Why should the Naga not receive two bonuses that it can use when well fit?
Your fears about a missile explosion radius bonus making torpedoes do too much damage against smaller ships are completely misplaced. Torpedoes have a base explosion radius of 450 at smallest and no skills to reduce this number. Even with a 7.5% bonus and battlecruisers 5, this number would only be reduced to a hair over 281, which means that Caldari and Gallente battlecruisers would take full damage if sitting still. Even so, this is fine as the niche that tier 1 and 2 battlecruisers occupy is one of increased damage to cruisers at the expense of increased vulnerability to battleships. Combine this with the simple fact that you can reduce the damage a full bonused torpedo would do by moving at faster than 100 m/s (an easy feat for all BCs in almost all combat scenarios) and you see that this becomes something of a non-issue.
Furthermore, if the ship actually having two useful bonuses makes other ships look poor in comparison, then I think that says a lot more about the other ships being underpowered than it does about the Naga being overpowered. The Talos is, as many others have stated, shaping up to be an extremely underwhelming ship; and the Rokh is one of (if not the) most ineffectual ships in the game.
CCP Ytterbium wrote:Cruise missiles: initial reasons not to have them were because of the following combination:
- Hit smaller targets: may be made to reliably hit smaller targets with target painters/rigs
- Reliable projection: they have a fairly long range, within which the Naga doesn't have to worry about capacitor or transversal velocity
- Mobility: Naga can use points above to deliver long range constant damage while being quite difficult to catch itself
You could argue points above are not always applicable and you would be right, which is why cruise missiles are still being considered. However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it Lack of fittings: first pass fittings were too generous, but we possibly squeezed them down too much in this version, more investigation must be made on this
Cruise missiles can be geared to hit smaller targets reasonably well with proper skills, rigs, and ammo. This is not often done, however, due to the penalties to damage (and in some cases range, though this is less of an issue) incurred by attempting to fit this way. In order to do this you need to be skilled enough to use the T2 precision ammo (which isn't exactly a trivial time investment) and then fit out with launcher rigs (rigs slots which could go to other infinitely more useful things like EHP or speed), and what do you get when it's all said and done? Cruise missiles that can hit some cruisers for an unreduced value of 30 DPS per launcher (at max skills) before ship bonuses or modules. That's not terrible, but it's not exactly something to fear. The kicker though, is the fact that the explosion velocity of these cruise missiles is 106 m/s. This means that to hold down all but the slowest cruisers to apply your average DPS to them you need to double (or in some cases triple) web them, something that no Caldari ship has the slots to do.
CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to be used and how they actually are. |

Phantomania
Alien Ship Builders Caedite Eos
5
|
Posted - 2011.11.07 21:08:00 -
[249] - Quote
Raven Ether wrote:Meh I hate to see fantastic art and magnificent models wasted on a niche role, whose practical warfare use is questionable.
This! I'd be happier flying a weak tanked Naga with 8x Heavy Missile Launchers + damage bonus's!  |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.07 21:17:00 -
[250] - Quote
Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done. 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle. 2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle.
Why a new module? Just give the Talos a bonus for 100MN AB, like cutting the added mass from AB in half or so.. The result would be / should be:
- somewhat slower than 10MN MWD - slightly higher cap consumption than 100MN MWD - Acceleration somewhere between 10MN AB and 10MN MWD when active - no change in sig radius
|

Kiev Duran
Grand Solar Trinity
7
|
Posted - 2011.11.07 21:25:00 -
[251] - Quote
Knoppaz wrote:Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done. 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle. 2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle. Why a new module? Just give the Talos a bonus for 100MN AB, like cutting the added mass from AB in half or so.. The result would be / should be: - somewhat slower than 10MN MWD - slightly higher cap consumption than 100MN MWD - Acceleration somewhere between 10MN AB and 10MN MWD when active - no change in sig radius
The problem that Dari is trying to address is that Gallente ships, even when fitted with micro warpdrives, simply cannot move quickly enough to "grab" their target to make use of blasters. The problem that other ships could MWD away as the Gallente closes would be fixed by simple application of webs and scrams if the Gallente ship could close to begin with.
For the record, I disagree with the notion to limit any module to any particular race, but many people have noted that if ships could "sprint" into blaster range many problems with the weapon system would fix themselves. |

Sirinda
Offworld Miners and Fabricators Guild
9
|
Posted - 2011.11.07 21:40:00 -
[252] - Quote
There's no sense in trying to tighten two different screws at the same time.
Fix the underlying problem with hybrids first, then go about balancing the Talos with its brethren. Any other approach to this problem is doomed from the start. |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.07 21:41:00 -
[253] - Quote
Kiev Duran wrote:Knoppaz wrote:Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done. 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle. 2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle. Why a new module? Just give the Talos a bonus for 100MN AB, like cutting the added mass from AB in half or so.. The result would be / should be: - somewhat slower than 10MN MWD - slightly higher cap consumption than 100MN MWD - Acceleration somewhere between 10MN AB and 10MN MWD when active - no change in sig radius The problem that Dari is trying to address is that Gallente ships, even when fitted with micro warpdrives, simply cannot move quickly enough to "grab" their target to make use of blasters. The problem that other ships could MWD away as the Gallente closes would be fixed by simple application of webs and scrams if the Gallente ship could close to begin with. For the record, I disagree with the notion to limit any module to any particular race, but many people have noted that if ships could "sprint" into blaster range many problems with the weapon system would fix themselves.
Then just give it a bonus that cuts oversized AB mass even more. Result:
Faster and equal agility / more agile than regular size MWD, no increased sig radius, slightly higher cap use.
Sounds good to me.. |

Shin Dari
The Vendunari Warped Aggression
20
|
Posted - 2011.11.07 21:55:00 -
[254] - Quote
Knoppaz wrote:Kiev Duran wrote:Knoppaz wrote:Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done. 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle. 2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle. Why a new module? Just give the Talos a bonus for 100MN AB, like cutting the added mass from AB in half or so.. The result would be / should be: - somewhat slower than 10MN MWD - slightly higher cap consumption than 100MN MWD - Acceleration somewhere between 10MN AB and 10MN MWD when active - no change in sig radius The problem that Dari is trying to address is that Gallente ships, even when fitted with micro warpdrives, simply cannot move quickly enough to "grab" their target to make use of blasters. The problem that other ships could MWD away as the Gallente closes would be fixed by simple application of webs and scrams if the Gallente ship could close to begin with. For the record, I disagree with the notion to limit any module to any particular race, but many people have noted that if ships could "sprint" into blaster range many problems with the weapon system would fix themselves. Then just give it a bonus that cuts oversized AB mass even more. Result: Faster and equal agility / more agile than regular size MWD, no increased sig radius, slightly higher cap use. Sounds good to me.. And you think it would be a good idea to give all blasterboats this bonus?
And how will this prevent Gallente ships from being constantly the fastest ships?
|

Kiev Duran
Grand Solar Trinity
7
|
Posted - 2011.11.07 22:01:00 -
[255] - Quote
Sirinda wrote:There's no sense in trying to tighten two different screws at the same time.
Fix the underlying problem with hybrids first, then go about balancing the Talos with its brethren. Any other approach to this problem is doomed from the start.
The problem with that is how intertwined a racial weapon system and racial ships are. On one hand we have those who claim that there is nothing wrong with blasters and that fixing the only ships that blasters go on would fix blasters, while on the other you have those who claim there is nothing wrong with blaster ships and by fixing the only weapon system blaster boats use would fix blaster boats.
Blasters are used almost exclusively by Gallente, ships that use blasters are undoubtedly sub-par. Railguns are used almost exclusively by Caldari, ships that use railguns are undoubtedly sub-par.
So what's really broken? Are good ships cursed with bad guns, or have good guns been given to poor ships?
Most likely is that both hybrids and hybrid ships are each a fair bit underpowered, compounding with themselves and making the situation a great deal more complicated and delicate than if only one or the other were underwhelming. CCP likely either suspects this as well or has evidence to support it, and while I'll always be frustrated with how long it takes them to address issues that the player-base seems to spot on Sisi, I'm relieved that they're showing restraint and actually attempting balance rather than the heavy handed buff sprees that they were once infamous for. So CCP can take the time they need to fix hybrids, so long as they do it right and don't just give me a button I can push to win PvP. |

Knoppaz
Rens Nursing Home
3
|
Posted - 2011.11.07 22:26:00 -
[256] - Quote
Shin Dari wrote:Quote:way too many quotes  And you think it would be a good idea to give all blasterboats this bonus? And how will this prevent Gallente ships from being constantly the fastest ships?
Well, they can be the fastest. That's what everyone is talking about it seems. Blasterboats need to get in range quick and this way they are able to. On the other side, since it uses more cap than regular size MWD it would only be useful to close the gap so Gallente would be the fast sprinters over "short" distance. Minmatar would still be the kings on sustained top speed as they should be. |

Frothgar
V0LTA VOLTA Corp
5
|
Posted - 2011.11.07 22:28:00 -
[257] - Quote
Cailais wrote:Frothgar wrote:Daedalus Arcova wrote:Frothgar wrote:1600 Rolled Tungstun has both the Highest HP addition in addition to the lowest (non-faction/storyline) mass addition. This of course makes it so there is only one choice when it comes to fitting plates.
Perhaps this needs to change. This is a very good point. At present, the only downside to using Rolled Tungsten over lower meta-level plates is only 1 or 2 points of CPU. It's almost always a no-brainer. T2 plates are also completely pointless because of this mechanic. Perhaps another way of adding some helpful complexity to choosing plates would be more variation in the CPU and/or PG need of the various grades of plates. Perhaps in addition to mass/inertia variations within plates, we could have them have variations in CPU and powergrid. eg light light plates have lower PG usage, higher CPU, while heavy well fortified ones are lower CPU and higher PG usage. This would be able to adress concerns of Minnie ships doing Nanofiber plates exclusively to have LOLOL 5 E-war slots. At the same time, at one point recently on test, Trimarks reduced shields, and extenders reduced armor. Perhaps test this with polycarbons also reducing hull? I think there are ways this can be done that aren't a straight "Nerf ACs, Boost Blasters!!!" (Which might be another topic all together) I'd like to see armor tanking in general get a stern looking at to promote more varying play styles across the spectrum. What if certain plates boosted HP regen from armour reps? C.
Or Maybe...
Nanofiber, renamed Fernite Composite = (Minmatar) Lower hull HP for Least +Hp, and decreased mass, costs much more CPU and less PG, this would discourage minmatar players from fitting a single plate to use all their mid slots as e-war.
Crystaline Carbonate (Gallente) = Mass addition but small, Moderate HP, balanced stats for CPU and PG, bonus to active/remote repair.
Rolled Tungsun (Amarr) = Current stats. Best protection, High mass, Low CPU, High Powergrid.
No idea what to do with a caldari racial plate.
Just throwing ideas out, the current mechanics that the only plate you ever fit is a Rolled Tungstun is kinda meh. There is a lot of opportunity to promote different mechanics. |

Seamus Donohue
8
|
Posted - 2011.11.07 22:37:00 -
[258] - Quote
By the way, in case this was missed, the new battlecruisers will have an impact on suicide ganking for profit from the cargo on the wreck.
At present, if someone uses a Tempest battleship with artillery and torpedoes, it can do about 11,000 (eleven thousand) damage in 0.5 space before CONCORD shows up (which takes 15 seconds). Such a Tempest, if meta zero fit, would cost 34 million ISK (after Insurance). So, it would cost a suicide ganker in a Tempest about 3000 ISK for each point of damage he/she wants to do. The target would have to be carrying more than 6000 ISK per effective hitpoint to be a profitable target.
For artillery Thrashers, it costs 1,050,000 ISK to do 2800 damage before CONCORD shows up, so that's 375 ISK per point of damage (and a target would have to be carrying more than 750 ISK per effective hitpoint to be profitable), which is more cost-efficient, but you would need 60 Thrashers to suicide gank a typical freighter.
With the new Naga class Caldari battlecruiser, I can fit it with meta zero siege launchers and ballistic control systems for a cost of 13.75 million ISK (after insurance payout) and it can deal 11,384 damage (at my skills; an All-Five capsuleer can get higher) before CONCORD shows up, assuming that the target is large and slow (such as a freighter). It would therefore cost 1200 ISK per point of damage (so, the target would have to be carrying more than 2400 ISK per effective hitpoint). This is about 40% of the cost that Tempests would require.
Freighters tend to have between 150,000 and 200,00 effective hitpoints. Let's say 160,000 effective hitpoints. Thus, to suicide gank it with Thrashers for profit, it would have to be carrying more than 960 million ISK of cargo, preferably more. With nagas, though, it only needs to be carrying more than 384 million ISK to be profitable.
Conclusion: Many freighters that stay below 1 billion ISK in cargo to not be worth suicide ganking for profit will now need to stay below 400 million ISK, instead.
If a suicide ganker needs to use a turret weapon of some kind, instead, then the leading choice seems to be a Talos battlecruiser fit with Magnetic Field Stabilizers and Neutron Blaster Cannon Is. The battleship blasters are more expensive than the siege launchers, so it'll cost 25.24 million ISK (after insurance) to do 11095 damage (at my skills). The cost would be 2275 ISK per point of damage, so the target needs to carry more than 4550 ISK per effective hitpoint to be profitable to suicide gank.
---
I estimate the mineral cost of building a Naga with Production Efficiency Level 5 and infinite Material efficiency on the Blueprint Original to be about 41.45 million ISK at current average Metropolis mineral prices. I assume that Platinum insurance will pay out exactly 41.45 million ISK, and require 30% of that as premium, so 12.43 million ISK. 8 siege launchers and 3 ballistic controls will cost 1.32 million ISK. I assume Caldari Navy faction torpedoes, that CONCORD shows up 15 seconds after the first shot is fired, and that the aggressors are destroyed (or ECM jammed) instantly upon CONCORD appearing.
For the Talos, I estimate the mineral cost at 46.31 million ISK, and assuming 30% of that as a Platinum premium is 13.89 million ISK. 8 Neutron Blaster Cannon Is and 5 Magnetic Field Stabilizer Is is 11.35 million ISK. I assume Federation Navy or Caldari Navy Antimatter charges, and 15 second CONCORD respons time.
These assumptions are optimistic for the ganker. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Kiev Duran
Grand Solar Trinity
8
|
Posted - 2011.11.07 22:46:00 -
[259] - Quote
Knoppaz wrote:Shin Dari wrote:Quote:way too many quotes  And you think it would be a good idea to give all blasterboats this bonus? And how will this prevent Gallente ships from being constantly the fastest ships? Well, they can be the fastest. That's what everyone is talking about it seems. Blasterboats need to get in range quick and this way they are able to. On the other side, since it uses more cap than regular size MWD it would only be useful to close the gap so Gallente would be the fast sprinters over "short" distance. Minmatar would still be the kings on sustained top speed as they should be.
If you're going to be giving ships a bonus to fundamentally change the way a module works, wouldn't it just be easier to add a new module?
Which bonus do you remove to make ABs work the way you've described?
Something I'd like to see is a new module that instead of adding thrust to a ship, changed it's top speed to a fixed amount. For example, lets assume it works by making a ships top speed 2km/s. No matter what size ship this module is placed on it makes the top speed 2km/s when activated. The capacitor cost to activate the module is based on the mass of the ship and/or the difference of the top speed and 2km/s. The module would be active for about 5 seconds and then cycle of 30 seconds or more. Fitting one would mean that you'd be unable to fit a MWD and/or AB. Give the Gallente blaster boats a 10% per level speed increase, doing away with either tracking, active tanking, or MWD cap bonuses where applicable. Blaster tracking should be buffed so that tracking bonuses on ships would be redundant in most cases, much like lasers and projectiles are now. |

Maksim Cammeren
The Tuskers
0
|
Posted - 2011.11.07 22:50:00 -
[260] - Quote
Seamus Donohue wrote:Thus, to suicide gank it with Thrashers for profit, it would have to be carrying more than 960 million ISK of cargo, preferably more. I suppose you mean Tempests, as your own numbers suggest that Thrashers are almost 10x cheaper.
Also, it seems that you no longer get insurance for losses to Concord, which changes the math by a lot. |

Kiev Duran
Grand Solar Trinity
9
|
Posted - 2011.11.07 22:51:00 -
[261] - Quote
Seamus Donohue wrote:By the way, in case this was missed, the new battlecruisers will have an impact on suicide ganking for profit from the cargo on the wreck.
At present, if someone uses a Tempest battleship with artillery and torpedoes, it can do about 11,000 (eleven thousand) damage in 0.5 space before CONCORD shows up (which takes 15 seconds). Such a Tempest, if meta zero fit, would cost 34 million ISK (after Insurance). So, it would cost a suicide ganker in a Tempest about 3000 ISK for each point of damage he/she wants to do. The target would have to be carrying more than 6000 ISK per effective hitpoint to be a profitable target.
For artillery Thrashers, it costs 1,050,000 ISK to do 2800 damage before CONCORD shows up, so that's 375 ISK per point of damage (and a target would have to be carrying more than 750 ISK per effective hitpoint to be profitable), which is more cost-efficient, but you would need 60 Thrashers to suicide gank a typical freighter.
With the new Naga class Caldari battlecruiser, I can fit it with meta zero siege launchers and ballistic control systems for a cost of 13.75 million ISK (after insurance payout) and it can deal 11,384 damage (at my skills; an All-Five capsuleer can get higher) before CONCORD shows up, assuming that the target is large and slow (such as a freighter). It would therefore cost 1200 ISK per point of damage (so, the target would have to be carrying more than 2400 ISK per effective hitpoint). This is about 40% of the cost that Tempests would require.
Freighters tend to have between 150,000 and 200,00 effective hitpoints. Let's say 160,000 effective hitpoints. Thus, to suicide gank it with Thrashers for profit, it would have to be carrying more than 960 million ISK of cargo, preferably more. With nagas, though, it only needs to be carrying more than 384 million ISK to be profitable.
Conclusion: Many freighters that stay below 1 billion ISK in cargo to not be worth suicide ganking for profit will now need to stay below 400 million ISK, instead.
If a suicide ganker needs to use a turret weapon of some kind, instead, then the leading choice seems to be a Talos battlecruiser fit with Magnetic Field Stabilizers and Neutron Blaster Cannon Is. The battleship blasters are more expensive than the siege launchers, so it'll cost 25.24 million ISK (after insurance) to do 11095 damage (at my skills). The cost would be 2275 ISK per point of damage, so the target needs to carry more than 4550 ISK per effective hitpoint to be profitable to suicide gank.
---
I estimate the mineral cost of building a Naga with Production Efficiency Level 5 and infinite Material efficiency on the Blueprint Original to be about 41.45 million ISK at current average Metropolis mineral prices. I assume that Platinum insurance will pay out exactly 41.45 million ISK, and require 30% of that as premium, so 12.43 million ISK. 8 siege launchers and 3 ballistic controls will cost 1.32 million ISK. I assume Caldari Navy faction torpedoes, that CONCORD shows up 15 seconds after the first shot is fired, and that the aggressors are destroyed (or ECM jammed) instantly upon CONCORD appearing.
For the Talos, I estimate the mineral cost at 46.31 million ISK, and assuming 30% of that as a Platinum premium is 13.89 million ISK. 8 Neutron Blaster Cannon Is and 5 Magnetic Field Stabilizer Is is 11.35 million ISK. I assume Federation Navy or Caldari Navy Antimatter charges, and 15 second CONCORD respons time.
These assumptions are optimistic for the ganker.
Insurance will no longer be paid for ships lost as a result of Concord intervention. https://forums.eveonline.com/default.aspx?g=posts&m=320187#post320187 |

Obsidian Hawk
RONA Corporation RONA Directorate
234
|
Posted - 2011.11.07 22:53:00 -
[262] - Quote
incrase the speed of the talos just a big, and maybe give it a drone bay. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
10
|
Posted - 2011.11.07 22:53:00 -
[263] - Quote
Kiev Duran wrote: CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to be used and how they actually are.
This must be stressed. When designing new ships or balancing old ships, don't just take a look at numbers but ask the players how they work. Battleship size missiles are PERHAPS middle-powered if not underpowered. Stating that the Naga could get overpowered by buffing its damage or its "precision" or by giving it cruise missiles is quite false. Heh, in truth, while we're at this, why don't you take a look at those missiles as well? I wouldn't mind a useful Caldari battleship. That is, outside of PVE. |

Seamus Donohue
8
|
Posted - 2011.11.07 23:07:00 -
[264] - Quote
Maksim Cammeren wrote:Seamus Donohue wrote:Thus, to suicide gank it with Thrashers for profit, it would have to be carrying more than 960 million ISK of cargo, preferably more. I suppose you mean Tempests, as your own numbers suggest that Thrashers are almost 10x cheaper. You are correct, I mis-typed. I did mean "Tempests" in that sentence.
Ah, thank you, I was not aware that the change was definitely planned by CCP. Survivor of Teskanen. -áFan of John Rourke.
I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 23:11:00 -
[265] - Quote
Gecko O'Bac wrote:Kiev Duran wrote: CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to be used and how they actually are.
This must be stressed. When designing new ships or balancing old ships, don't just take a look at numbers but ask the players how they work. Battleship size missiles are PERHAPS middle-powered if not underpowered. Stating that the Naga could get overpowered by buffing its damage or its "precision" or by giving it cruise missiles is quite false. Heh, in truth, while we're at this, why don't you take a look at those missiles as well? I wouldn't mind a useful Caldari battleship. That is, outside of PVE.
The problem is not that misiles are "underpowered", except maybe in their "high damage" ammo, wich deals lower damage than normal ammo to 90% of the targets.
Yet using faction ammo, Missiles on a Raven for example, would have the neat highest DPS (from the EFT arround 570 with 3 BCS while the next strongest, the BL have arround 450 on a sniper apocalypse).
The problem is just long range sniping, at 250km, such as cruises on a raven can, is dead atm, so we have a weapon with a lot of range, 150km on ship without bonus, 250 on a raven, but there is just no use for them. The weapon looses this way a lot of its potential in the long range it covers, and that turns out to de completely useless; plus other cons misiles do actually have. |

Cyvhiros
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.07 23:12:00 -
[266] - Quote
Cyvhiros wrote:Gecko O'Bac wrote:Kiev Duran wrote: CCP, please take a look at how missiles are used in your game. Through posts like these, myself and others get the feeling that there is a disconnect between how you want missiles to be used and how they actually are.
This must be stressed. When designing new ships or balancing old ships, don't just take a look at numbers but ask the players how they work. Battleship size missiles are PERHAPS middle-powered if not underpowered. Stating that the Naga could get overpowered by buffing its damage or its "precision" or by giving it cruise missiles is quite false. Heh, in truth, while we're at this, why don't you take a look at those missiles as well? I wouldn't mind a useful Caldari battleship. That is, outside of PVE. The problem is not that misiles are "underpowered", except maybe in their "high damage" ammo, wich deals lower damage than normal ammo to 90% of the targets. Yet using faction ammo, Missiles on a Raven for example, would have the neat highest sniping DPS (from the EFT arround 570 with 3 BCS while the next strongest, the BL have arround 450 on a sniper apocalypse). The problem is just long range targeting, at 250km, such as cruises on a raven can, is dead atm, so we have a weapon with a lot of range, 150km on ship without bonus, 250 on a raven, but there is just no use for them. The weapon looses this way a lot of its potential in the long range it covers, and that turns out to de completely useless; plus other cons misiles do actually have.
Wana make better cruises, just find the way to reduce their range for more damage, or a way to make sniping viable, otherwise, they are just worse than other weapons, same as happens with RG. |

Aglais
Deep Core Mining Inc. Caldari State
1
|
Posted - 2011.11.07 23:18:00 -
[267] - Quote
Do not make the Naga missiles only. More importantly, do not make the Naga a cruise missile ship. This will make it even more useless.
Doing this will only blockade it into being yet another PvE only Caldari ship. Caldari should not be "PvE only". I do not like the idea that in order to be effective in PvP, I have to crosstrain, likely for Minmatar. This is not the way to maintain the sandbox feel of a game, by having ship stats and weapon mechanics be fundamentally better for one (far less exciting) style of play than another.
I'm noticing that the Naga's bonuses are rather crap. And the 40% decrease in fitting requirements for torps compared to the 95% for hybrids is... Weird. I honestly think that the Naga should get a damage bonus for hybrids and maybe a RoF bonus for torps, as well as something that'd help it's torps hit smaller targets. The Eagle (which I'm aware is lackluster) has a damage bonus, so why can't the Naga? It may also be worthwhile to boost it's tank SLIGHTLY seeing as it lacks the speed of the other BCs. (Not talking drake levels of tank, though.)
Hell, maybe Caldari engineers decided to think outside their little box and decided to tweak the Naga's tracking systems or something too. |

Mariner6
EVE University Ivy League
27
|
Posted - 2011.11.07 23:46:00 -
[268] - Quote
CCP Ytterbium wrote:TALOS
Thanks for responding and staying engaged in your thread. It really make a difference, at least to me, to see some kind of CCP feedback regularly in the threads. After 50 so pages in the Hybrid thread with no response makes one start to feel people are just talking to a wall.
Your right, you all have some tough decisions to make. My only recommendation would be to focus on the Gallente ships, their bonuses, and the guns specifically. I honestly don't see rail guns as being overly challenging for smart guys like you fix due to it being a simpler problem. Just amp up the damage in line with the other long range guns and you'll get some people using them.
My meager two cents are that changes to plates/shield extenders/rigs/modules etc etc will end up just boosting another race and create second and third order unwanted effects as you mentioned. Focus on the things you can change directly to the ships and to blasters that would make them utile. But you will have to make some paradigm shifts to be successful. You need to be bold and throw it out there on Sisi for feedback. Give it shot.
Thanks for listening and good luck.... we're anxiously waiting.
|

Mariner6
EVE University Ivy League
27
|
Posted - 2011.11.07 23:49:00 -
[269] - Quote
Gecko O'Bac wrote:[quote=Kiev Duran] I wouldn't mind a useful Caldari battleship.
The scorpion is useless? |

Selar Nox
3
|
Posted - 2011.11.07 23:53:00 -
[270] - Quote
Shin Dari wrote:I might have a fix for you. Two things need to be done.
1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle.
2. Massively increase cap capacity and decrease recharge rate on all gallante ships. This would mean that other races won't be able to use Warp Pulse Drives. And that even Gallante ships can't use it constantly in battle. Like this one. Already suggested a similar approach: Make Gallente Masters of MWD.
Same principle: increase sprint ability without touching the agility/speed domain of Minmatar ships. And in this case without the need of a new and faction exclusive module.
Basically it's about reducing the mass gain of MWDs (better acceleration) and reducing MWD cycle time (better dosage of speed to reduce risk of overshooting your target. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
11
|
Posted - 2011.11.08 00:08:00 -
[271] - Quote
Mariner6 wrote:Gecko O'Bac wrote: I wouldn't mind a useful Caldari battleship.
The scorpion is useless?
Nope, but given the marked decrease of sniper fleets, its usefulness has quite lowered. In the ranges where most gangs fight, a recon is a much better option. Plus, the scorpion has the ambiguous advantage of being the only "support" battleship. That is, pew pewing is not its objective.
Cyvhiros wrote: The problem is not that misiles are "underpowered", except maybe in their "high damage" ammo, wich deals lower damage than normal ammo to 90% of the targets.
Yet using faction ammo, Missiles on a Raven for example, would have the neat highest DPS (from the EFT arround 570 with 3 BCS while the next strongest, the BL have arround 450 on a sniper apocalypse).
The problem is just long range sniping, at 250km, such as cruises on a raven can, is dead atm, so we have a weapon with a lot of range, 150km on ship without bonus, 250 on a raven, but there is just no use for them. The weapon looses this way a lot of its potential in the long range it covers, and that turns out to de completely useless; plus other cons misiles do actually have.
Like I said, don't look at those numbers. Cruise missiles, damage wise, would be quite decent on paper, but even battleship speed will limit their damage quite faster than guns, since it's not relative speed the factor in missile damage calculations but absolute speed of the target. Add to that the fact on sniping ranges, you get a delay of up to 20-30 second from fire to hit, which is simply daft in PVP.
Torpedoes are quite slow, and so the delay on hit issue is present here as well, though the shorter range kinda makes up for it. The problem is that Torpedoes are mitigated in damage even against battleships standing still in some cases, due to their huge explosion radius. Most battleships will also be able, without speed mods, to mitigate most of the damage through speed alone. So a Torpedo ship will have to web its target (probably double or triple web) like other short range BS platforms, and will need, as well, target painting on the target to hit for full damage. Other ships need TCs or TEs, which is quite better than target painting since they give other advantages beside "tracking". |

Voith
Republic Military School Minmatar Republic
2
|
Posted - 2011.11.08 00:22:00 -
[272] - Quote
Split bonuses are awesome and more ships should have them!
(Provided they make sense!)
The issue here is shoehorning the BS weapons on the BC.
If the Naga as +5% Shield Resists and +10% Optimal and Random Missile bonus it would be an awesome ship. Fit it with HMLs and Rat, then swap to Hybrids for a anti-support BC! (Provided Hybrids are ever fixed)
Instead you're trapped because of the whole BS guns on a BC issue. When a design makes you trapped before it is even released it is a bad design. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
19
|
Posted - 2011.11.08 00:27:00 -
[273] - Quote
If anyone are nervous about these ships not being able to take out battleships without their ridiculous fast speed I would suggest a 100% role bonus on afterburners... With a tracking role bonus and their already small signature that should do a pretty good job. with a MWD those tier 3 battlecruisers are way too fast. Being able to run from even cruisers is just way out of touch with the spirit of the game |

Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.08 01:41:00 -
[274] - Quote
oops wrong thread. disregard. |

Gypsio III
Dirty Filthy Perverts
78
|
Posted - 2011.11.08 02:20:00 -
[275] - Quote
Gecko O'Bac wrote:
Torpedoes are quite slow, and so the delay on hit issue is present here as well, though the shorter range kinda makes up for it. The problem is that Torpedoes are mitigated in damage even against battleships standing still in some cases, due to their huge explosion radius. Most battleships will also be able, without speed mods, to mitigate most of the damage through speed alone. So a Torpedo ship will have to web its target (probably double or triple web) like other short range BS platforms, and will need, as well, target painting on the target to hit for full damage. Other ships need TCs or TEs, which is quite better than target painting since they give other advantages beside "tracking".
Just to clarify this...
The difficulty of application of torp damage against BS can be overstated. It certainly exists, but it's not a crippling problem. As you say, six of the twelve T1 BS do not receive full damage from torps even when sitting still, because of the large explosion radius. These are the Apoc, Mega and Domi (~10% damage via sig) and the Geddon (18%), Tempest and Typhoon (24% and 29%).
The other issue is speed. Most BS, without prop mods, cannot speed tank against torps. For those that do, this is always eliminated by a single web. Accounting for both speed and sig, and assuming trimarks/CDFEs as appropriate, you get the following application of torp damage - assuming in all cases that the target is moving at top speed:
Armageddon: 77%, one 36% painter takes it to 100% damage. Apocalypse: 83%, one 36% painter takes it to 100% damage. Abaddon: 100%
Scorpion: 100% Raven: 100% Rokh: 100%
Dominix: 92%, one 36% painter takes it to 100% damage. Megathron: 83%, one 36% painter takes it to 100% damage. Hyperion (armour): 95%, one 36% painter takes it to 100% damage. Hyperion (shield): 99%, one 36% painter takes it to 100% damage.
Typhoon: 55%, needs a web and 36% painter to get to 97% damage Tempest (shield, no nanos/ODIs): 66%, one 36% painter takes it to 89% damage. Tempest (armour): 63%, one 36% painter takes it to 84% damage. Maelstrom: 100%.
So overall, seven of twelve BS receive >95% damage from torps without the benefit of any web or painter. With a painter applied, the only BS that receive any damage mitigation are the Typhoon and Tempest. Now, if you want to argue that, despite this, the unpopularity of torps in BS PVP indicates that they need boosting, then that's a valid argument. Personally I'd say it had more to do with the preference for more heavily armour-tanked Scorch/artillery platforms, and the weak tank and difficulty of fitting of the Raven, rather than the weapon itself, but there you go.
However... while I'm arguing that torps are effective anti-BS weapons, the reality is that BS aren't very popular these days in the kind of small-gang environments where you'd consider using torps over a Scorch or artillery platform. And the introduction of tier 3 BCs will only make this situation worse. So a torp Naga will find itself effective against targets that simply won't be common at all - the targets are more likely to be other BCs, tier 2 and tier 3. This is the fundamental problem for the Naga. While the other tier 3 BCs will also meet some level of difficulty tracking each other, this can be mitigated by range and manual piloting, while the torp Naga will specifically require web and painter. The combination of this, and the lack of a damage/ROF bonus for torps on the Naga, results in lower raw damage that is more difficult to apply, relative to the turret platforms, against other BCs.
So how to solve this? Well, some people have called for an explosion velocity bonus, but explosion radius is also a problem, so explosion radius would be considerably more useful. Alternatively, you can just increase the Naga's raw torp DPS output, under the principle that, with the web and tackle support, it should be devastating. A 25% ROF bonus would take the 948 DPS (CN ammo, 3x BCS) to 1264 DPS... that might be a bit much... or maybe not, considering the difficulties of application to non-BS targets... plus being the slowest of its class it should have some firepower advantage, after all. A 25% damage bonus would be 1185 DPS. These numbers require 3x BCS though, so the absence of a DC takes a big chunk of EHP out.
TLDR - torps good against BS but not so hot against BCs, many BC targets but few BS targets, relatively low raw damage on Naga, suggest 25% ROF bonus to give it really good EFT damage that's hard to apply. |

Iam Widdershins
Project Nemesis Moar Tears
124
|
Posted - 2011.11.08 02:59:00 -
[276] - Quote
My thoughts, after reading the last half-dozen pages of this thread, all Ytterbium's posts, and playing with the new BCs extensively on the test server and in fitting tools:
My main thought on the Naga is that it really needs its fourth lowslot back, or just a bit more tank in lieu of that. There are a couple of funny fits for it, but it is largely bereft of any modicum usefulness the other races' new ships have outside of killing capitals and stationary battleships.
I also disagree that the explosion velocity bonus given to torpedoes was giving it too much leeway with smaller ships. Sure it can sort of do OK damage sometimes if it has one, but if my experience with missiles has taught me anything, explosion velocity is no substitute for a small explosion radius -- something that torpedoes can never have.
The Talos seems OK to me. Any problems it has are endemic to hybrids and should be treated as such. |

Wylee Coyote
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.08 03:32:00 -
[277] - Quote
Mariner6 wrote:CCP Ytterbium wrote:TALOS
Thanks for responding and staying engaged in your thread. It really make a difference, at least to me, to see some kind of CCP feedback regularly in the threads. After 50 so pages in the Hybrid thread with no response makes one start to feel people are just talking to a wall.
https://forums.eveonline.com/default.aspx?g=posts&t=29692&p=10 Currently at ten pages only (four less than this thread as of this post), an a good three of those pages have nothing to do with hybrids, the point of the thread. |

Iam Widdershins
Project Nemesis Moar Tears
124
|
Posted - 2011.11.08 03:39:00 -
[278] - Quote
Gypsio III wrote:So how to solve this? Well, some people have called for an explosion velocity bonus, but explosion radius is also a problem, so explosion radius would be considerably more useful. Alternatively, you can just increase the Naga's raw torp DPS output, under the principle that, with the web and tackle support, it should be devastating. A 25% ROF bonus would take the 948 DPS (CN ammo, 3x BCS) to 1264 DPS... that might be a bit much... or maybe not, considering the difficulties of application to non-BS targets... plus being the slowest of its class it should have some firepower advantage, after all. A 25% damage bonus would be 1185 DPS. These numbers require 3x BCS though, so the absence of a DC takes a big chunk of EHP out.
TLDR - torps good against BS but not so hot against BCs, many BC targets but few BS targets, relatively low raw damage on Naga, suggest 25% ROF bonus to give it really good EFT damage that's hard to apply. They already stated that they don't want explosion velocity because it makes hitting smaller ships easier. How much worse would explosion radius be? MUCH.
And a 25% ROF bonus would give it an absolutely hideous advantage over current Ravens; in an ideal situation, which is more common than you'd think, this means a properly fit and supported Naga could put out something like 1660 DPS with rage torpedoes alone, overheated. That's the same exact damage projection as the Raven State Issue.
I like the small bonus to explosion velocity best, and I don't think that it was overpowered or would give the Naga much of an advantage against smaller targets. |

Iam Widdershins
Project Nemesis Moar Tears
124
|
Posted - 2011.11.08 03:42:00 -
[279] - Quote
Wylee Coyote wrote:Mariner6 wrote:CCP Ytterbium wrote:TALOS
Thanks for responding and staying engaged in your thread. It really make a difference, at least to me, to see some kind of CCP feedback regularly in the threads. After 50 so pages in the Hybrid thread with no response makes one start to feel people are just talking to a wall. https://forums.eveonline.com/default.aspx?g=posts&t=29692&p=10Currently at ten pages only (four less than this thread as of this post), an a good three of those pages have nothing to do with hybrids, the point of the thread. He's probably referring to an earlier, player-posted thread full of speculation prior to any sort of announcement about specifics from CCP. Complaining that they didn't talk there is like complaining that Putin doesn't answer your Christmas cards. |

Ganthrithor
GoonWaffe Goonswarm Federation
65
|
Posted - 2011.11.08 03:45:00 -
[280] - Quote
People who are whining about the new BCs being fast are dumb-- these ships have seriously minimal tank-- without speed they'd die incredibly quickly. They're going to be fairly dangerous to cruisers. Hint-- fight them with small ships (frigs) or big ships (battleships). Frigs can rip them to bits with impunity (lol large gun tracking) provided their pilots aren't completely ******** (ie, lights MWD, burns directly at BC with zero transversal) and any real battleship (think pulse apoc) will force one of these ships off in 2-3 volleys. At one point while testing on sisi I warped into a combat beacon at range and had a daredevil land on top of me a second later. He literally soloed my Tornado. These ships are not impossible to counter, you baddies. |

Alsyth
Night Warder
0
|
Posted - 2011.11.08 04:54:00 -
[281] - Quote
Hate these forums which don't post my answer and don't save it either.
Do the math with Rage torps. This is unfair, other short range weapon high damage ammos are often useful, rage torps are not.
Proposed solution for t3 BCs : baby dreads. First of all, give Naga its cruises back. Reduce their speed/agility back to BC level.
Allow them to fit "baby-siege module", hi-slot : - 2 min activation time - +200% damage for turrets/missiles. (like if they had 21 guns) - malus -75% tracking / +25% explosion radius and -75% explosion velocity - malus -80% scan resolution - agility/speed bonus ? (make them faster than most cruisers, slower than mwd destros/vagas) - 50% sig radius reduction, allowing them to speed tank like small and fast cruiser. - can't be remote repped
Making them :
-POS/Caps killers. No caps can hit them except for carriers with small drones (and even with their thin tank, you need many drones to counter a full fleet properly). Might be a counter to capital hotdrops ?
-unable to hit small targets except with godlike piloting skills to reduce transversal (impossible for missile naga, though)
-having a really hard time to hit BSs if not flown properly (transversal needs to be managed carefully even when hitting a BS), but they can speed tank and outdamage them.
-won't be really good at sniping or gatecamps, really slow locktime, bad tracking... Make the siege module expensive (25M ?) to refrain people from suicide ganking in them too often ?
Of course this is a possibility, and we could still fly them without the module, and they would still be useful (unlike dreads). |

Emily Poast
The Whipping Post
8
|
Posted - 2011.11.08 05:06:00 -
[282] - Quote
Sirinda wrote:There's no sense in trying to tighten two different screws at the same time.
Fix the underlying problem with hybrids first, then go about balancing the Talos with its brethren. Any other approach to this problem is doomed from the start.
This. |

Nemesor
Stimulus Rote Kapelle
11
|
Posted - 2011.11.08 05:22:00 -
[283] - Quote
CCP Ytterbium wrote:NAGA:
Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means: [list]
Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers.
TORNADO:
Is it overpowered? Well, that's tied to the comments made on the Talos. Considering swapping the falloff bonus to tracking (but it could hit smaller targets even more easily) or just reducing the falloff bonus to 5-7.5%. Again, nothing is fixed yet.
Have you seen the video of the Tornado killing drones and frigates? You need to be clear... either the Tornado is going against the intended role of the T3 cruisers or the Naga should get the explosion velocity bonus back. |

Iam Widdershins
Project Nemesis Moar Tears
124
|
Posted - 2011.11.08 05:54:00 -
[284] - Quote
Nemesor wrote:CCP Ytterbium wrote:NAGA:
Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means: [list]
Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers.
TORNADO:
Is it overpowered? Well, that's tied to the comments made on the Talos. Considering swapping the falloff bonus to tracking (but it could hit smaller targets even more easily) or just reducing the falloff bonus to 5-7.5%. Again, nothing is fixed yet.
Have you seen the video of the Tornado killing drones and frigates? You need to be clear... either the Tornado is going against the intended role of the T3 cruisers or the Naga should get the explosion velocity bonus back. The Tornado will probably be nerfed back to 5-7.5 percent falloff per level, I'd be fine with that; I hope the Naga gets its bonus back, too. |

Cosimo Medici
True Elks Stella Polaris.
0
|
Posted - 2011.11.08 06:14:00 -
[285] - Quote
OK, here is my thoughts about those new BCs. I had tried out 3 of 4 of those ships what we supposed to be gifted to. Well, we'll be gifted with Tornado only, others are just bonus stuff, no more. You had words 'giev us teh Durricane with very big guns' - 'ere we are. 'Live fast, die young, take the bad guys in the coffin with yourself!' - matari style. 800mm's Autocannons II, sufficient PG and CPU. Nanofibers are fine for matari. More than that, you may fit artillery into enemy's *** too.
Others BCs are not so good. Now we don't need Harbinger or Prophecy, but if we ever need something almost no-tanked with awful fitting, great issues with capacitor and somewhat good damage, we have Harbinger, technically. And - surprise, surprise! - Harb may hit cruiser-sized stuff. Well, I don't know exactly, 'cause it's BAD for Amarr to come in fight without tanking.
Well, we have Armageddon, it's cheap, big, hard-to-kill damage-dealing ship. It may allow itself to be slow-****, 'cause, 'yknow, it's AMARR, we have dignity to calmly kill that guy while he chews through half of our armor. Oracle have no armor at all. What's it? Some form of matari sabotage and our own BPCs were stealthly traded for fail ones?
What about Caldari one? OK. 'TORPEDOES!', 'NO, RAILGUNS!'. Well, while caldari pilots have teh Drake, you may do any **** with Naga. Set it with sentry drones if you like, change it once in a month, a week, or a day. It's no problem, cool story, bros, we have the DRAKE!
Anyone have any ideas and REASONS how to properly fit and use Oracle and Naga? |

Kiev Duran
Grand Solar Trinity
9
|
Posted - 2011.11.08 06:20:00 -
[286] - Quote
Cosimo Medici wrote: OK, here is my thoughts about those new BCs. I had tried out 3 of 4 of those ships what we supposed to be gifted to. Well, we'll be gifted with Tornado only, others are just bonus stuff, no more. You had words 'giev us teh Durricane with very big guns' - 'ere we are. 'Live fast, die young, take the bad guys in the coffin with yourself!' - matari style. 800mm's Autocannons II, sufficient PG and CPU. Nanofibers are fine for matari. More than that, you may fit artillery into enemy's *** too.
Others BCs are not so good. Now we don't need Harbinger or Prophecy, but if we ever need something almost no-tanked with awful fitting, great issues with capacitor and somewhat good damage, we have Harbinger, technically. And - surprise, surprise! - Harb may hit cruiser-sized stuff. Well, I don't know exactly, 'cause it's BAD for Amarr to come in fight without tanking.
Well, we have Armageddon, it's cheap, big, hard-to-kill damage-dealing ship. It may allow itself to be slow-****, 'cause, 'yknow, it's AMARR, we have dignity to calmly kill that guy while he chews through half of our armor. Oracle have no armor at all. What's it? Some form of matari sabotage and our own BPCs were stealthly traded for fail ones?
What about Caldari one? OK. 'TORPEDOES!', 'NO, RAILGUNS!'. Well, while caldari pilots have teh Drake, you may do any **** with Naga. Set it with sentry drones if you like, change it once in a month, a week, or a day. It's no problem, cool story, bros, we have the DRAKE!
Anyone have any ideas and REASONS how to properly fit and use Oracle and Naga?
I can't make heads or tails of a single goddamned word of this. What are you trying to say? |

Cosimo Medici
True Elks Stella Polaris.
0
|
Posted - 2011.11.08 06:52:00 -
[287] - Quote
Kiev Duran wrote:
I can't make heads or tails of a single goddamned word of this. What are you trying to say?
What I want to say, is following: there's plenty of people who are waiting for Tornado and clearly know how It may be used and will be used. If it's stats will be tuned down, this ship will be useful still because it fits into common matari way to fly ships, as cane or phoon, or nano-pest.
Others are thrown into just for 'symmetry'. Only as emty entity for market and papers and tick in documentation. 'Work completed' no 'intended' role for them, no sense for using them. They are just deadborn frankenstein's monsters. |

Destination SkillQueue
Are We There Yet
69
|
Posted - 2011.11.08 07:19:00 -
[288] - Quote
Cosimo Medici wrote:Kiev Duran wrote:
I can't make heads or tails of a single goddamned word of this. What are you trying to say?
What I want to say, is following: there's plenty of people who are waiting for Tornado and clearly know how It may be used and will be used. If it's stats will be tuned down, this ship will be useful still because it fits into common matari way to fly ships, as cane or phoon, or nano-pest. Others are thrown into just for 'symmetry'. Only as emty entity for market and papers and tick in documentation. 'Work completed' no 'intended' role for them, no sense for using them. They are just deadborn frankenstein's monsters.
Well that is the inherent problem in designing ships for a specific narrow role. Instead of designing 4 good ships you design a role and make 4 racial variants of that. One of them(with luck 2) will always be the best at it and the rest can be pretty much ignored. Since this time the designed role relies heavily on minmatar strengths, it's natural that minmatar is one of the better choices. I'm not saying it doesn't need some tweaking, but it's unlikely to change the outcome, since the role naturally favors them. |

Pattern Clarc
Aperture Harmonics
275
|
Posted - 2011.11.08 08:04:00 -
[289] - Quote
Destination SkillQueue wrote:Cosimo Medici wrote:Kiev Duran wrote:
I can't make heads or tails of a single goddamned word of this. What are you trying to say?
What I want to say, is following: there's plenty of people who are waiting for Tornado and clearly know how It may be used and will be used. If it's stats will be tuned down, this ship will be useful still because it fits into common matari way to fly ships, as cane or phoon, or nano-pest. Others are thrown into just for 'symmetry'. Only as emty entity for market and papers and tick in documentation. 'Work completed' no 'intended' role for them, no sense for using them. They are just deadborn frankenstein's monsters. Well that is the inherent problem in designing ships for a specific narrow role. Instead of designing 4 good ships you design a role and make 4 racial variants of that. One of them(with luck 2) will always be the best at it and the rest can be pretty much ignored. Since this time the designed role relies heavily on minmatar strengths, it's natural that minmatar is one of the better choices. I'm not saying it doesn't need some tweaking, but it's unlikely to change the outcome, since the role naturally favors them. Good post. May be worth reconsidering the roles of ships whose racial traits are diametrically opposed to them successfully completing that role. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Phantomania
Alien Ship Builders Caedite Eos
5
|
Posted - 2011.11.08 08:24:00 -
[290] - Quote
I have another option for the new ships. Make them T2 Heavy Stealth Bombers. They all use Torps with velocity bonus and covert cloaky!  |

Rip Minner
ARMITAGE Logistics Salvage and Industries
16
|
Posted - 2011.11.08 08:28:00 -
[291] - Quote
Pattern Clarc wrote:Destination SkillQueue wrote:Cosimo Medici wrote:Kiev Duran wrote:
I can't make heads or tails of a single goddamned word of this. What are you trying to say?
What I want to say, is following: there's plenty of people who are waiting for Tornado and clearly know how It may be used and will be used. If it's stats will be tuned down, this ship will be useful still because it fits into common matari way to fly ships, as cane or phoon, or nano-pest. Others are thrown into just for 'symmetry'. Only as emty entity for market and papers and tick in documentation. 'Work completed' no 'intended' role for them, no sense for using them. They are just deadborn frankenstein's monsters. Well that is the inherent problem in designing ships for a specific narrow role. Instead of designing 4 good ships you design a role and make 4 racial variants of that. One of them(with luck 2) will always be the best at it and the rest can be pretty much ignored. Since this time the designed role relies heavily on minmatar strengths, it's natural that minmatar is one of the better choices. I'm not saying it doesn't need some tweaking, but it's unlikely to change the outcome, since the role naturally favors them. Good post. May be worth reconsidering the roles of ships whose racial traits are diametrically opposed to them successfully completing that role.
Ya the sad thing is I thought that the Cane already filled this role very well. I was not made aware that Minmatar were hurting in any way what so ever out side of capital ships but in that departement they just go it's ok the one thing are Gallete allys do right is Capitals so were cool. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.08 08:31:00 -
[292] - Quote
Gypsio III wrote:TLDR - torps good against BS but not so hot against BCs, many BC targets but few BS targets, relatively low raw damage on Naga, suggest 25% ROF bonus to give it really good EFT damage that's hard to apply. That's a very good summary of the issue with the Naga.
But I think that, much like the Talos is bad because hybrids are broken, the Naga is bad because torps are a little bit broken too. If you look at large guns, they have a 400m signature resolution. Why do torps have 450m ?? As your number indicate, you need a web AND a painter to do full damage to some battleshipsGǪ This should not be: as much as blasters should be the highest close-range damage turrets, torpedoes should be the highest damaging weapons to battleships.
Slightly reducing the torp explosion radius (400m for normal, 500 for rage, mayber 350 for javelin) would give a working role for the Naga AND fiixing the Raven for PVP at the same time.
You would still need either a web (close range, big effect) or a painter (long range, medium effect) to do full damage, but not both, as it should be ! |

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
22
|
Posted - 2011.11.08 09:19:00 -
[293] - Quote
CCP Ytterbium wrote:NAGA:Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means:
- Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
- Giving this ship another hybrid bonus threatens the Rokh, while possibly make it better than the Talos for close range combat
Whilst I understand why you wouldn't wish to make them better than their battleship equivalents in damage terms you have allowed the Tornado to do exactly this - it has same/more damage than the Minmatar gun ships but also an additional gun related bonus.
If you wish to be consistent the Tornado should lose its second gun bonus. Not sure what you could replace it with - maybe 'Nagafy' it with 8 torpedo launchers and bonus (everyone remember to +1 this idea ).
Overall is their any reason why these new ships should have the same large weapons output as their races best battleships?
If you reduced the highs to 6-7 you could have hulls that are between current BC and battleship damage but provide more flexibility in selecting the bonuses as it would be easier to justify a (for example) fall off or tracking bonus on a Tornado if it was doing less DPS than a Maelstrom. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
11
|
Posted - 2011.11.08 09:47:00 -
[294] - Quote
Gypsio III wrote: TLDR - torps good against BS but not so hot against BCs, many BC targets but few BS targets, relatively low raw damage on Naga, suggest 25% ROF bonus to give it really good EFT damage that's hard to apply.
Well, let's ignore rage torpedoes since most T2 short range ammo sucks anyway (with rage torps you get around a 25, 30% or more damage reduction if the target battleship is standing completely still...) and let's take a look at how torpedoes would fare against battlecruisers...
I'm using a spreadsheet set up with stafen's formula, so I won't include details, just the final results. Calcs are done with lvl 5 skill in mind, both on the target and on the attacker using no mods (don't want to look at umpteen diffent fits)
Harbinger, Prophecy: -64% damage Ferox, Drake: -59% damage Brutix, Myrmidon: -59% damage Cyclone, Hurricane: (unsurprisingly) - 70% damage
I don't have T3 data handy, but since the signature is around the same but the speed is quite higher, the numbers would be even worse than these. With common mods the caldari ships would probably take the lead in damage taken, with gallente not far behind due to higher base signature. Minmatar ships will probably take even less damage than this due to the common use of speed mods (and in truth I doubt a Naga would actually be able to catch a minmatar BC, but that is another issue).
Even with a lvl 5 skilled Target Painter II we are speaking of a 50% reduction in damage on average, with no ability whatsoever to hit smaller classes in any meaningful way.
With a boost in damage (if they don't want us to hit smaller classes of ships), they could be ALMOST on par with other weapon systems, except for the AutoCannons, which track even smaller targets WAY too easily.
There are also issues with the ship itself: the Naga suffers from the low speed problem of gallente blasterboats, with the added problem of having the slowest base speed and (I think) worst mass/agility modifiers. Sure, we don't get mass addictions from plates, but we still start in a much worse position than the gallente to begin with.
So, the Naga needs a lot of work. I doubt close range caldari are ever going to work, there are simply much better competitors... At least give Caldari ships a strong advantage on range. And I don't mean MORE range, which is useless. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
38
|
Posted - 2011.11.08 10:40:00 -
[295] - Quote
I say, good show and the Tier 3 Battlecruisers, all the way around. I am quite happy.
Only change I would make on the Tornado:
Remove the falloff bonus, and pattern its bonuses after the Hurricane:
5% ROF/level. 5% Damage/level.
I'd like to see a Glass Cannon, emphasizing the Arty role, maybe a pinch more Grid to accomodate.
Falloff, meh, thats what Rigs, TE's and Barrage L are for.
Thanks for doing such a swell job on the Tornado so far, BTW. Looking forward to building and flying these things. 
|

Sirinda
Offworld Miners and Fabricators Guild
10
|
Posted - 2011.11.08 11:07:00 -
[296] - Quote
Kiev Duran wrote:Sirinda wrote:There's no sense in trying to tighten two different screws at the same time.
Fix the underlying problem with hybrids first, then go about balancing the Talos with its brethren. Any other approach to this problem is doomed from the start. The problem with that is how intertwined a racial weapon system and racial ships are. On one hand we have those who claim that there is nothing wrong with blasters and that fixing the only ships that blasters go on would fix blasters, while on the other you have those who claim there is nothing wrong with blaster ships and by fixing the only weapon system blaster boats use would fix blaster boats. Blasters are used almost exclusively by Gallente, ships that use blasters are undoubtedly sub-par. Railguns are used almost exclusively by Caldari, ships that use railguns are undoubtedly sub-par. So what's really broken? Are good ships cursed with bad guns, or have good guns been given to poor ships? Most likely is that both hybrids and hybrid ships are each a fair bit underpowered, compounding with themselves and making the situation a great deal more complicated and delicate than if only one or the other were underwhelming. CCP likely either suspects this as well or has evidence to support it, and while I'll always be frustrated with how long it takes them to address issues that the player-base seems to spot on Sisi, I'm relieved that they're showing restraint and actually attempting balance rather than the heavy handed buff sprees that they were once infamous for. So CCP can take the time they need to fix hybrids, so long as they do it right and don't just give me a button I can push to win PvP.
That's exactly what I've been saying. I was just trying to make people realize that balancing the Talos as a ship won't work if the underlying problems with hybrids, be they caused by the guns or the ships, will not work. |

Nemesor
Stimulus Rote Kapelle
11
|
Posted - 2011.11.08 11:26:00 -
[297] - Quote
Iam Widdershins wrote:[quote=Nemesor][quote=CCP Ytterbium]NAGA:
Dual bonuses: what you have to consider here, is that in its default configuration, the Naga has 8 launchers AND 8 turrets, which means: [list]
Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class. You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers.
TORNADO:
Is it overpowered? Well, that's tied to the comments made on the Talos. Considering swapping the falloff bonus to tracking (but it could hit smaller targets even more easily) or just reducing the falloff bonus to 5-7.5%. Again, nothing is fixed yet.
Lets switch the split bonuses on the Naga and give them to the Tornado... which as I am sure you know belongs to the race who traditionally has split weapons bonuses.
How about a ROF for Large Turrets and a ROF for torps for example. ( I can already hear the whines of Minmatar pilots everywhere)
The funny thing is... even if they did implement that, the Tornado would still be the best new BC simply because atm projectiles are grossly overpowered.
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
20
|
Posted - 2011.11.08 11:31:00 -
[298] - Quote
So CCP want to make the tier 3 BCs a special role to kill battleships. - They give them battleship weapons - They make them faster than cruisers - They make them 2/3 the signature of tier 2 BCs (about half the sig of battleships) - They give them very little hitpoints (40% of tier 2 BC) with no tank bonuses
The problem with having these ships faster than cruisers is people will use them as near uncatchable ships kiting down HAC's and battlecruiser using the increased range (where tracking doesn't matter much) and superior firepower to their advantage. It might not be easy but this is what people already do with HACs, Faction cruisers and similar. At range you rarely need any tank whatsoever and usually a few logistics can easily keep up the shields of unresisted Cynabals and single extender fitted zealots...
The role for these ships shold be to slip under the radar on battleships getting under their guns. This means the ships have to be fast, small and agile while being able to track better than the battleships.
I have no trouble having these ships being fast to close the range on battleships and get under their guns, however they must not be able to outrun cruisers and they shouldn't be much faster than their tier 1 and 2 sisterclasses...
I will strongly suggest to reduce the current sisi speeds with 40-50m/s base speed.
The battleship weaponry is super cool. A very nice idea and a seemingly balanced way of making the dps work well on big targets and not so much on anything smaller. This said I would be carefull allowing the ships to fit the biggest of guns with ease. I would rather use the bonuses to to balance the guns instead of having them fit the biggest tiers.
Giving these ships a 25% tracking role bonus makes a lot of sense and at the same time they should have a bonus that makes them faster than battleships but not faster than cruisers. By giving these babies a 100% Afterburner Speed role bonus you can allow the ships to close up on battleships while maintaining their small signature AND even if webbed they will be able to orbit battleships without taking a lot of damage.
The blasters and autocannons might need one of their bonus to be towards tracking or the AB orbit will make them hit too much, where the caldari and amarr can orbit further out having a optimal bonus for the caldari ship and the laser cap bonus for the Oracle...
This leaves 2nd bonuses open and with no tank bonuses I would suggest a damage 5% pr level bonus (25% more damage @ lv5) for the NAGA & ORACLE while the TALOS & TORNADO getting a ROF 5% pr level bonus (33% more damage @ lv5)
The much faster afterburner speed should make it very favourable with the bonus of not being scrambled. On top it prevents the super fast pvp kiting techniques wich I'm sure wasn't meant to be how these should fight battleships... Also the signature doesn't bloom while chasing (which could otherwise easily cause a undesirable explosion) The role bonus for tracking on top of the extra tracking bonus on 2 of the ships should certainly make them outtrack a battleship as they will be orbiting much faster than a BS would be able to.
Also depending on how they will handle against other battlecruisers and the battleships they are designed to engage CCP will easily be able to upscale the amount of hitpoints to increase survivability without ever being afraid of having the ships perform as flying invinsibility.
DPS will easily be adjustable by the number of guns. I am a big fan of only fitting 3,4 or 6 guns on the ships and regulating on a role ROF like marauders... If one ship is overpowered just take a gun away from it or if the Talos ends up underpowered just give it an extra gun.
Plz do not unleash these ships with their game breaking stats and mismatch of role vs bonus..
Pinky |

Pattern Clarc
Aperture Harmonics
275
|
Posted - 2011.11.08 12:39:00 -
[299] - Quote
I don't think these things can be *anti-battleship* platforms. Even if they kite, they are still subject to the full wrath of battleship turrets. Infact, battleships and frigs are really the only thing that stand up to them.
Some observations: It's possible to fit dual plates, +dual heavy pulses 10mn and tackle. Bug or feature? If the latter, could the talos have this ability (grid and cpu) too please?
Overloading on these ships seems to last way too long. Bug or feature?
The max speed of each of these ships needs to be closer together, there's almost 300m/s difference between the tornado and Naga, this should be less imo.
When these ships scale up to large gang sizes, you may find some problems, chiefly, AC's and pulses being too good at taking out support.
FOTM rating 8/10 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Iam Widdershins
Project Nemesis Moar Tears
126
|
Posted - 2011.11.08 12:39:00 -
[300] - Quote
Pinky Denmark wrote:TL;DR I want awesome unhittable BS/BC killers that can't be scrammed! lol no |

VeloxMors
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2011.11.08 13:03:00 -
[301] - Quote
CCP Ytterbium wrote:NAGA:
CCP Ytterbium wrote:Dual bonuses:
Are a rubbish idea. It's an intangible advantage in unpredictability. If this ship is truly meant to be pvp-worthy, pilots are going to want to be able to use all of a ship's bonuses (not half of them). Ditch the rail bonuses, make it good with torps, because...
CCP Ytterbium wrote: ...natural targets...battleships/capitals
This is the only thing torps are good at. Meanwhile... rails? Against a cap? It was a funny joke and all, but you can stop now... drop the rails.
CCP Ytterbium wrote:Torpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
And the Raven's an OP pvp ship . Realistically only a handful of ships from each race are regularly used in pvp. These new BCs are being made to make that cut, so comparing the Naga to a raven isn't helping its cause.
CCP Ytterbium wrote: ...cruise missiles are still being considered. However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it
This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps. |

Torei Dutalis
Enigmatic Goat Herders
1
|
Posted - 2011.11.08 13:14:00 -
[302] - Quote
This may have been suggested already, but anyone else thinking 8/5/4 on the talos instead of the current 8/4/5? I mean, with the (relative) speed the ship has, it just calls out to me that it wants to be a shield tank. That and it might be the right way to be moving gallente. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.08 13:43:00 -
[303] - Quote
VeloxMors wrote: This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps.
Really? Are you SERIOUSLY proposing CRUISE SNIPING as a viable tactic? |

Iam Widdershins
Project Nemesis Moar Tears
129
|
Posted - 2011.11.08 13:59:00 -
[304] - Quote
Gecko O'Bac wrote:VeloxMors wrote: This could work, but the concerns you mentioned are mine as well. One option is limit their default targeting range so the mid slots/rigs will require sebos/range rigs... basically make them have a nerfed tank if they want to cruise missile snipe. As for their use against smaller ships being a concern, I'd argue any pilot willing to hang around for a cruise missile coming in from 200km away deserves to die. They can't be any worse than the Cerberus, and I don't see anyone emoraging over that.
Still, while I like cruise missiles more than rails, I still don't see the DPS being so absurd that it'll be a threat to caps.
Really? Are you SERIOUSLY proposing CRUISE SNIPING as a viable tactic? Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I still think that rails should be a viable option on the Naga. Even as it stands it should now be the big man at long ranges; or at least, really long range. I'd really like to see more bonuses for the poor thing, or please please that fourth lowslot back. I hope to see a re-boost to the Naga before release. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
22
|
Posted - 2011.11.08 14:03:00 -
[305] - Quote
Iam Widdershins wrote:Pinky Denmark wrote:TL;DR I want awesome unhittable BS/BC killers that can't be scrammed! lol no
If the base speed gets reduced to not be faster than cruisers and only slightly faster than other battlecruisers these tier 3 battlecruisers will easily be caught and webbed by anything smaller than a battleship that has a microwarpdrive...
(I guesstimate the max velocity with afterburner being about 1.000m/s for the fast Tornado and Talos without speed modules)
They will be difficult hitting with battleship weapons, however any small and medium weapons will ignore any attempts to dodge the bullet. If Im wrong it will clearly show, but how will we know if it doesn't get considered and tested... |

Avernus Ravenwing
Southwest Industries International Technical Exploration Conglomerate of Hemera
1
|
Posted - 2011.11.08 14:18:00 -
[306] - Quote
= when i heard caldari was getting a decent pvp ship finally
= when i head ccp ruined that ship,,,
seriously... fix the naga.
torps or railguns, not half of both. |

Gripen
125
|
Posted - 2011.11.08 14:24:00 -
[307] - Quote
I'm wondering if new battlecruisers meant to replace sniper hac role? If not why not to add some significant tracking penalty to them because just using large weapons don't pose much of a problem with all those rapiers in every fleet. |

Ganthrithor
GoonWaffe Goonswarm Federation
66
|
Posted - 2011.11.08 14:27:00 -
[308] - Quote
I can't believe how many people are howling for the nerfbat on the Tornado-- CCP finally puts a useful T1 ship in the game and people go bonkers about how it should be nerfed down to have an engagement range that it can't even track within? Really? The Oracle also shines right now, noone's whining about that. Just find ways to fix the Talos / Naga so they rise to the same standards of usefulness.
I, for one, am super pleased with the Tornado (and Oracle) as is-- finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. The Naga and Talos are just a little bit terrible in comparison, but I'm sure CCP can figure something out in that department. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.08 14:35:00 -
[309] - Quote
Iam Widdershins wrote: Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I don't have time to bring out the calculator but... 460 dps cruise missile dps doesn't seem that crazy to me. Worst case, we'll see more use of smartbombs or (LOL) defender missiles.
Plus, Nanoing a Naga seems quite ineffective... Low base speed, high mass, few low slots... The problem with drakes isn't their dps. It's that they have a boatload of ehp, easy to deploy, though quite easy to outrun/outmaneuver. Even with rigors, if you don't add specific bonuses to EV/ER I doubt they'll be much of a threat for smaller crafts...
Still, I'd rather have a WORKING hybrid Naga myself. It's just that "cruise missiles" and "overpowered" in the same sentence sounds quite strange. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
23
|
Posted - 2011.11.08 14:39:00 -
[310] - Quote
Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles.
Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp... |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.11.08 14:43:00 -
[311] - Quote
Pinky Denmark wrote:Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp...
Uh or... you know? The drake? The ship everybody and their dogs and their dog's friends is flying? Which cost less than what I find under my shoes?
(Though yeah it's not minmatar) |

VeloxMors
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2011.11.08 14:44:00 -
[312] - Quote
Iam Widdershins wrote:The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I'm not convinced. The long range cerberus didn't see much action, despite being able to crank out 400dps with heavy missiles from max range (and still be somewhat quick, to boot). The problem is when you're 200+km from a fight, anyone aggressed will just warp off. Where the cruise Naga would bring it a step further is it's cheaper, and it would likely see use in larger fights (i.e. against bs blobs or caps) where people are less likely to warp off on their own.
|

Ganthrithor
GoonWaffe Goonswarm Federation
66
|
Posted - 2011.11.08 14:57:00 -
[313] - Quote
Pinky Denmark wrote:Ganthrithor wrote: finally there's a T1 ship I can buy for less than 200m that might actually be useful for PvP outside weird niche roles. Dude, you should look into Ruptures, Hurricanes, Typhoons and Tempests all very versatile being amongst the most versatile and usefull ships for pvp...
They're ok for fooling around, and canes are pretty good, but usually I prefer things that are quicker and have some range. Tempests are really nice for working near home, but they don't lend themselves very well to working in hostile space because they're slow and fat. Same with Typhoons. Ruptures are fun for killing baddies who underestimate you, but they're a gimmick and don't have the range or speed to engage the BC blobs people tend to fly with any degree of safety.
Usually I end up flying expensive stuff that can kite, since mixing it up with a bunch of hostile drakes and canes in scram range isn't my idea of fun. |

Mariner6
EVE University Ivy League
29
|
Posted - 2011.11.08 15:06:00 -
[314] - Quote
Wylee Coyote wrote:Mariner6 wrote:CCP Ytterbium wrote:TALOS
Thanks for responding and staying engaged in your thread. It really make a difference, at least to me, to see some kind of CCP feedback regularly in the threads. After 50 so pages in the Hybrid thread with no response makes one start to feel people are just talking to a wall. https://forums.eveonline.com/default.aspx?g=posts&t=29692&p=10Currently at ten pages only (four less than this thread as of this post), an a good three of those pages have nothing to do with hybrids, the point of the thread.
Ok, take that 10 pages and it it to this post: https://forums.eveonline.com/default.aspx?g=posts&t=28157&find=unread |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
23
|
Posted - 2011.11.08 15:11:00 -
[315] - Quote
Ganth I mentioned some of the fastest and hardest hitting ships around and you still want something much faster and harder hitting? These are in my poinion proof that you have no objectivity and grasp of consequences. Good luck m8 |

Phantomania
Alien Ship Builders Caedite Eos
5
|
Posted - 2011.11.08 15:46:00 -
[316] - Quote
SiSi being updated now, lets see if the new BC's get sorted!  |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
13
|
Posted - 2011.11.08 16:52:00 -
[317] - Quote
Uhm where can I find the previous build stats for comparison? At a glance nothing seems to have changed. |

Saikoyu
Rho Dynamics
11
|
Posted - 2011.11.08 17:16:00 -
[318] - Quote
TL;DR, I don't think this one size fits all works in EvE. Keep the ships fast and BS killers, but make them do it in their own races way.
So, I''m not an expert on PvP or anything, but I like to think I am logical, mostly. So far I have seen that these ships are supposed to be for killing battleships and maybe capitals. I am also seeing that they are not really set up for this and they really don't match what their races should be going for, as a few other people mentioned. Here is my reasoning.
Battleships in EvE are large, heavily armed and armored, and slow. Currently the counter is another batttleship, or a fleet of lesser ships. The same goes for capitals. These new battlecruisers do not have any bonus or ability that allows them to kill battleships or capitals without taking large numbers, which is what we already have in the current battlecruisers and T2 ships.
To counter something like a battleship, you either need one of two things. Something that is fast and with enough damage to kill before it is killed via tank or gank, or something that is fast, heavily armed, and able to hit without being hit. The reasons are thus. Something that is fast and with a lot of guns can get in close, pound the battleship, and hopefully survive the return fire until the battleship is dead. Something that is fast armed and able to hit at range can kite the battleship and kill it beyond the range of the battleship, and not need a tank. Matching this up to EvE races I get the following.
The Tornado should get bonuses to weapon range and speed, so that it can dance around the edge of a battleships range and run if anything comes to help the battleship. This should also have the fastest base speed of the lot, being Minmatar, but also the lowest dps, so that it will have to dance around alot and not be able to one shop smaller ships that burn out to meet it at range.
The Oracle should get bonuses to speed and tank/gank. The Amarr are always about dishing it out and taking it, so they should be able to get in close and unleash hell. This should also be the slowest base speed but have an afterburner bonus to get a short dash. The tank/gank should be the highest, but this is a balancing act between tank and gank, though being Amarr, I would give it a good armor tank. Also, as this should be armor tanked, give it very few mid slots so that fitting a web or scram will hurt.
The Talos should get bonuses to speed and tank/gank as well. Gallente blasters are a short range weapon, and they need something good right now. This should also get a MWD bonus to make the short sprint and should be more on the gank side of the tank and gank equation. And same as the Oracle on the mid slots.
And the Naga should round out the set being long ranged and fast, but not as fast as the Tornado. Being Caldari the weapons needs to be either rails or missiles, but the damage should be lesser than the close in brawlers to keep the balance.
Also, to give these something special they should all have a third bonus of a high warp speed. None of these ships should be able by themselves to hold a target in one place, however they should be able to always chase it down. At the very least, they need to keep up with cruisers or maybe even frigates so that they can be there when the tackle lands.
Anyway, rather radical, but my two cents or how to make these ships fit in to their role of BS killers without losing what makes the races different.
Siakoyu Eblis-Kad Manager of Rho Dynamics Head of Capsuleer operations for New Life Project |

Sahnay
1
|
Posted - 2011.11.08 18:45:00 -
[319] - Quote
Please rework the Talos' cylon face and extremely pointy chin;
The look there is going too far off the bulky turret mounts and generally the rounded gallente looks; i know, the 'chin' it's a repeat of the engine booms so there is the design sense - still it's much too big and pointy and just sticking out sorely;
Try to excel on first attempt please, since we're going to have an eight years wait for remodeling afterwards; |

Alticus C Bear
University of Caille Gallente Federation
8
|
Posted - 2011.11.08 19:02:00 -
[320] - Quote
Regarding the Talos
These are the best fits I can come up with; although I have not been able test them on the test server yet in combat.
600DPS and 40K EHP and quite good tracking I think this compares to the tornado up close but again with Hybrids the problem is range projection and is a little slow if caught outside scram range.
[Talos, Armor Talos] Energized Adaptive Nano Membrane II Tracking Enhancer II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
10MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II Stasis Webifier II
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Medium Hybrid Metastasis Adjuster I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Shield version 710 DPS only 30K EHP it is fast though
[Talos, Shield Talos] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II Nanofiber Internal Structure II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large Shield Extender II Large Shield Extender II Warp Disruptor II
Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L Ion Blaster Cannon II, Null L
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer II
I also have a 500dps 100km sniper fit with only a DC2 and 1600mm rolled tungsten for tank.
I was wondering how people felt they compared to the other Tier 3GÇÖs, are they really not competitive at all?
|

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
|
Posted - 2011.11.08 19:26:00 -
[321] - Quote
Did they change the ships with todays update?
After few HP buffs and rigs I always felt that there was too much tank and not enough gank in the game. From a small gang / solo pvper POV the new BCs are a very welcome addition.
On TQ: Canes + drakes > nanos + hacs
On SISI: Tier 3 BCs > canes + drakes
Canes + drakes > nanos + hacs
Nanos + hacs > tier 3 BCs
Frigs + (now uber) destroyers > tier 3 BCs
The more variety, the more ganky and fast pvp the better
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s. It can hardly track any of those ships while having a tank of glass. People need to get out of their drakes and canes for pvp, and those new Tier 3 BCs will do just that.
The Naga needs to focus on torps and more fitting.
The Talos needs more fitting. The oracle can fit a rack of Mega Pulses, a MWD and 1600m plate, the Talos should be able to do the same with neutrons.
|

Hungry Eyes
Ministry of War Amarr Empire
137
|
Posted - 2011.11.08 20:48:00 -
[322] - Quote
Captain Alcatraz wrote:
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s.
people wont be out to kill A tornado, or A Tier 3 BC. there's gonna be 5,6 or 7 tornadoes out at once. these things are dirt cheap Machariels. |

Imawuss
United Atheist League
25
|
Posted - 2011.11.08 21:02:00 -
[323] - Quote
Iam Widdershins wrote:
Yeah, seriously. The DPS projection and kiting ability of a blob of nano-nagas with Cruise Missiles would be PREPOSTEROUS. If you think Drakes are bad, have a taste of 460 DPS of Rigor'd Cruise Missiles at 160km. It would be bloody overpowered, and CCP knows it.
I still think that rails should be a viable option on the Naga. Even as it stands it should now be the big man at long ranges; or at least, really long range. I'd really like to see more bonuses for the poor thing, or please please that fourth lowslot back. I hope to see a re-boost to the Naga before release.
The enemy would not need any logistics for that fight. By the time your first volley gets close to the target fleet it has already fired at least 4 times. Then primary ship when red boxed fires only 2 volleys and warps off, missiles would not do any damage unless the pilot is not paying attention at that range.
Close range missiles are one thing and viable but sniping.... from extreme ranges with cruise missiles, that fleet loses everytime. |

Ganthrithor
GoonWaffe Goonswarm Federation
66
|
Posted - 2011.11.08 21:15:00 -
[324] - Quote
Pinky Denmark wrote:Ganth I mentioned some of the fastest and hardest hitting ships around with great possibilities of solo pvp in hostile territory and you still want something much faster and harder hitting? These are in my opinion proof that you have no objectivity and grasp of consequences. Good luck m8
Tempests and Typhoons are slow as **** (not for BS, but compared to anything smaller). Ruptures and Canes are faster but basically have to engage in web and scram range because they lack falloff bonuses. The Rupture also lacks mids for fitting a shield tank (to maintain speed) and the necessary tackle/prop mods you want for PvP.
If you're gonna argue that Canes or Ruptures are anywhere near as good for small-gang / solo pvp as Vagas/Cynabals/Lokis/etc-- any ships that are A) faster, and B) have a lethal range that extends past 15km then I don't know what to say to you :\
I'm not saying Ruptures and Canes aren't fun or can't PvP, just that other things (including now the new BCs) are infinitely better suited to it. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
41
|
Posted - 2011.11.08 22:34:00 -
[325] - Quote
CCP Ytterbium wrote: ......................
ORACLE:
Capacitor bonus: is fine, it helps this ship deliver damage in prolonged engagements.
Hope that helps a bit
Really? that was the only reason to keep that dam cap bonus, no other race needs it and get 2 weapon bonus'
if you really want to keep that bonus then give us a third bonus for tracking or something.
|

Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.08 23:52:00 -
[326] - Quote
ITTigerClawIK wrote:CCP Ytterbium wrote: ......................
ORACLE:
Capacitor bonus: is fine, it helps this ship deliver damage in prolonged engagements.
Hope that helps a bit
Really? that was the only reason to keep that dam cap bonus, no other race needs it and get 2 weapon bonus' if you really want to keep that bonus then give us a third bonus for tracking or something.
X_X people posting stuff like this just makes me sad.
Lasers do more damage than other weapon systems and the cap redux bonus is actually a damage bonus (this bonus was added to amarr ships + laser cap use increased, instead of nerfing laser damage back in whateverlongtimeago)
So you get a cap bonus(essentialy a damage bonus) AND a damage bonus, OH NOES!
|

Captain Alcatraz
Muppet Ninja's Ninja Unicorns with Huge Horns
17
|
Posted - 2011.11.09 00:14:00 -
[327] - Quote
Hungry Eyes wrote:Captain Alcatraz wrote:
People panic that the tornado is OP but it's so easy to kill for a good gang of HAC, nanos or frigs that it wont be a problem, like the rest of Tier 3s.
people wont be out to kill A tornado, or A Tier 3 BC. there's gonna be 5,6 or 7 tornadoes out at once. these things are dirt cheap Machariels.
That's what I meant, few HACs, BSs, frigs or a good nano gang will kill the tornados. I've been both flying and killing tornados on SISI since they were released, and they have a ton of counters, easy to kill. People who complain must be the herp-derp ppl who only fly drakes and canes, cause most of the ships me and my corp fly for pvp wont have problem killing tornados |

Tlat Ij
Hedion University Amarr Empire
0
|
Posted - 2011.11.09 00:24:00 -
[328] - Quote
CCP Ytterbium wrote: Cruise missiles: ... However, it they are introduced into the Naga, hybrid bonuses most likely will be removed from it.
Please do. I think it's odd that you guys are basically saying "Have some BCs that use BS weapons (except cruise missiles)". The new BC have pathetic HP (for good reason) and the Naga shield tanks so its not like its can sacrifice tank for target painters like the Golem can. And if cruise missiles still do too much damage to smaller ships for your liking then thats a "problem" that affects every ship that can use cruise missiles, not just the Naga.
We already have an entire ship class that can use torps called Stealth Bombers so cruise missiles should get some use outside of Ravens. Just don't give it an explosion velocity/radius bonus. |

Torei Dutalis
Enigmatic Goat Herders
1
|
Posted - 2011.11.09 00:26:00 -
[329] - Quote
Just gonna put it out there, but the Naga is way too slow in comparison to the other tier 3 BCs. With 1 overdrive in the lows, It's got about the same speed as an Oracle with a 1600mm plate and 3x trimarks. This is just ridiculous to me. |

Soporo
Perkone Caldari State
5
|
Posted - 2011.11.09 01:00:00 -
[330] - Quote
Quote:GÇóTorpedo projection smiliar to Raven: even with one bonus to torpedoes, it does the same amount of damage/projection than a Raven. Adding another bonus to missile damage would make this ship greatly outperform its battleship equivalent
GÇóWhy removing the torpedo explosion velocity? It was removed as it was making this ship too useful against smaller targets, which again defeats the purpose of this class.
You also have to consider in your play testing that torpedoes cannot deliver full damage output in 1v1 scenarios against other tier3 battlecruisers.
Remember the other new battlecruisers have a comparatively low signature radius (180-200) and high speed to mitigate damage output. If you want to test this ship against its natural targets, please try battleships/capitals instead
Couple things.
As others have (often) said: Raven sucks for pvp, either cruise or torp, and is mostly unused because there are always better options. So what if ithe Naga outperforms the Raven for pvp? Everyhting else does anyway. Not that any Dev will ever admit to overnerfing the expl radius/velocity of Caldari BS missile weapons back during the speed nerf.
Too usefull against smaller targets? What about the other tier 3's now?? Or are you just arbitrarily relegating the Naga to be the only one innefectual against everyhting but Caps and Structures and maybe BS? If you insist on unbonused expl velocity/radius Torps, you are doing just that.
What Torps need to reliably hit for decent damage to slowPVE Cruisers: 1) Billion isk Golem with 2) 5% bonus to cruise missile and torpedo explosion velocity per level 3) 7.5% bonus to effectiveness of target painters per level 4) 2 Rigors 5) 2 Painters (some people fit three!) 6) Tons of range bonuses + Javelins
Now ompare that to the (very few) hoops any other BS sized weapon (short or long) requires to hit PvE Cruisers, particularly in regards to those ships with tracking bonuses...
Cruise aint all that better off either. People (dev alts and trolls) talk up the range and the very mediocre damage aplication, but never seem to mention why lolFailMissileSniping Cruise Ravens suck horribly in PvP against people who arent asleep, wanking off in the back, or dead.
They usually try to mention the Drake at this point (with no range bonuses) as if somehow 75km range fighting is identicle to THIRTY SECONDS OF FLIGHT TIME or so for Cruise out to lol 249km.
Just give the Naga freeking Rail bonuses or unbonused Cruise. Still worrying about hitting smaller ships? The others will do better, I guarantee you, especially Pulse and AC.
Worried about lolFailMissileSniping range? Give the Naga an extra low or mid (without pre-screwing up the grid like you like to do, thus forcing people to use RCU 2's) and a -50% range role penalty.
Whatever, just drop torps please. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |

Naomi Knight
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.09 01:19:00 -
[331] - Quote
Fix the goddam large missiles those sux as much as blasters. And after that say ,"we dont want the naga to apply too much dps vs smaller ships" then why not apply that to the tornado as well? Oh it is matar it has to be imbalanced.... yeah...
Also which would be more fearfull 500dps cruise missile nagas fleet from which smallsign+speed +missile delay would lower it to around 30% or less or a tornado fleet each doing 8000 alpha with 500 dps insta hit dmg... yeah i know in which fleet i wouldnt like to be.
Torpedose are so useless , even if you find a bs worthy to hit, probably you would be better in another ship with another weapon system. If you want to keep torpedos sux so much vs smaller targets at least give them advantage vs bs +larger like +30% dps.
So make naga able to use rails, probably optimal+rof bonus or something usefull , blasters are not needed. Gall ships for that anyway.
|

Ganthrithor
GoonWaffe Goonswarm Federation
67
|
Posted - 2011.11.09 02:00:00 -
[332] - Quote
The Talos really wants to be shieldtanked (since as a blasterboat it needs speed / agility). Swap a low for (preferably) 2 mids (one if you're feeling stingy)-- this will let it fit a minimal shield tank, plus a scram and a web, both of which it needs to hit anything smaller than a titan with blasters' terrible tracking.
So far the only fit I've flown thats remotely useable has been an electron blaster (for the tracking), passive armor tanked setup with a scram, web, and dual-prop. It's literally the only thing that is at all effective in PvP -- the scram / web are required to track things, the armor tank is the only way to get any ehp out of the ship with 3/4 of the mids used on tackle / prop (1 LSE does not a tank make), and dual-prop is the only way to stay in scram range if you're lucky enough to start your fight there.
This setup, while not as utterly useless as a shieldtanked neutron setup (which is fast and agile enough to close range to scram a target, but then can't track it at all and promptly dies due to having only 18k ehp), is still pretty bad. The ****-poor range of electrons, combined with the lower speed and agility of an armor tanked fit, means a few things. First, its often impossible to snag an initial tackle because you're slow. Second, even if you manage to burn into scram range before your opponent can burn away / warp out, by the time you've got there you're already down 1/3 of your armor. By the time you close even further and start doing good damage to your target, you're down to 1/2 armor. Half the time, the target then proceeds to kill you because your dps took so long to apply, isn't that great anyway, and your buffer tank isn't that big. Like I said, a passive armor buffer fit is more useful than a shield setup (which is completely worthless) but is still quite suicidal to fight with and vastly inferior to any Tornado / Oracle fit.
Other people have suggested I use rail fits, but the tracking on those is even worse and I can pilot Tornados and Oracles, both of which will outperform a rail Talos using closerange guns w/ LR ammo loaded.
My advice is to make the Talos a shield-tanked ship. Re-work its slot layout so it can fit a scram, web, two tanking mods and a prop mod in the mids, at least. Keep its speed / agility: it needs them.
The Tornado is quite fun to fly, and I don't think its nearly as OP as stupid pubbies keep crying that it is. It's nicely constructed-- it has a role and its bonuses and stats suit that role-- it's fast, it does lots of damage to BCs / BS, can hit cruisers and smaller but only at med-long to extra-long ranges and/or when the small ship has low/no transversal. Up close it gets torn to bits by smaller ships, since it can't track them and has no drones (as it should be). It's fast and agile enough to work well in a roaming / HAC gang and will give newer players a supremely useful / practical T1 hull to play with. Keep as is.
The Oracle also seemed like an excellent ship-- it makes a nice mini-pulsepoc. Brilliant work. Keep as is.
Naga: everyone says it sucks. I wouldn't know, because I didn't fly it :3
(well, actually I did, but only to see if it made a better blaster boat than the Talos-- it does, incidentally, since it can use blasters at long enough range that the tracking on them is sufficient to actually hit targets, something the Talos can't do :\) |

Daraja
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.09 02:43:00 -
[333] - Quote
Number in [ ] is tier 2 BC speed.
Talos 220 [145] Thorax 180
Tornado 225 [165] Rupture 192
Oracle 200 [150] Maller 164
Naga 195 [140] Moa 164
Why are Tier 3 BCs faster than the Tier 3 Cruisers?
This means these new BCs will be able to keep tranversal low via their speed advantage and annihilate them. Tier 1 and Tier 2 BCs already make Tech 1 cruisers virtually obsolete, the only advantage the cruiser had was speed and agility. Now the Tier 3 BC actually takes the speed advantage away from that as well.
|

Ganthrithor
GoonWaffe Goonswarm Federation
67
|
Posted - 2011.11.09 02:50:00 -
[334] - Quote
Daraja wrote:Number in [ ] is tier 2 BC speed.
Talos 220 [145] Thorax 180
Tornado 225 [165] Rupture 192
Oracle 200 [150] Maller 164
Naga 195 [140] Moa 164
Why are Tier 3 BCs faster than the Tier 3 Cruisers?
This means these new BCs will be able to keep tranversal low via their speed advantage and annihilate them. Tier 1 and Tier 2 BCs already make Tech 1 cruisers virtually obsolete, the only advantage the cruiser had was speed and agility. Now the Tier 3 BC actually takes the speed advantage away from that as well.
T1 cruisers have been more or less useless for a long ass time now. They're good for funny gimmicks and slosh ops and thats about it. How about instead of complaining you get excited about how there's going to be a new set of ships that are only marginally more skill / isk intensive than cruisers, but will be super useful for PvP?
|

Daraja
Republic Military School Minmatar Republic
0
|
Posted - 2011.11.09 03:05:00 -
[335] - Quote
Ganthrithor wrote:
T1 cruisers have been more or less useless for a long ass time now. They're good for funny gimmicks and slosh ops and thats about it. How about instead of complaining you get excited about how there's going to be a new set of ships that are only marginally more skill / isk intensive than cruisers, but will be super useful for PvP?
I don't disagree, I'm just asking why if they are already useless, make them more so by taking away the only advantage they had over their BC cousins.
I prefer a game of options and had hopes that cruisers would be the counter to tier 3 BCs, as they became the counter to Tier 1 & 2 BCs.
|

Kiev Duran
Grand Solar Trinity
11
|
Posted - 2011.11.09 03:21:00 -
[336] - Quote
Daraja wrote:Number in [ ] is tier 2 BC speed.
Talos 220 [145] Thorax 180
Tornado 225 [165] Rupture 192
Oracle 200 [150] Maller 164
Naga 195 [140] Moa 164
Why are Tier 3 BCs faster than the Tier 3 Cruisers?
This means these new BCs will be able to keep tranversal low via their speed advantage and annihilate them. Tier 1 and Tier 2 BCs already make Tech 1 cruisers virtually obsolete, the only advantage the cruiser had was speed and agility. Now the Tier 3 BC actually takes the speed advantage away from that as well.
You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
I for one am excited that the Caldari might get a combat option that isn't a Drake; because everything else in our arsenal (that doesn't make use of ECM) is either weak to the point of uselessness, or out preformed at it's role in every single way by another race's ship. I'm also quite frustrated that it looks like the Naga will be out preformed at it's role in every single way by another race's ship. |

Daraja
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.09 03:29:00 -
[337] - Quote
Kiev Duran wrote:
You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
I for one am excited that the Caldari might get a combat option that isn't a Drake; because everything else in our arsenal (that doesn't make use of ECM) is either weak to the point of uselessness, or out preformed at it's role in every single way by another race's ship. I'm also quite frustrated that it looks like the Naga will be out preformed at it's role in every single way by another race's ship.
Again, this is the problem I'm trying to highlight. A Moa (and all cruisers in general) are so outclassed by their BC cousins that they are already useless. Making Tier 3 BCs faster seems to be just salting the wound. |

tika te
Royal Amarr Institute Amarr Empire
10
|
Posted - 2011.11.09 04:09:00 -
[338] - Quote
i have a bit more radical theory (please don't flame, it's just a thought):
i also think that there should be some "distance" between ship classes.. cruisers should be far weaker than a bc and ofc much weaker as a battlehip in terms of their hp, but they also should be MUCH harder to hit with larger sized weapons... a battleship should really have HUGE difficulties hitting a moving cruiser, a cruiser same difficulties hitting a frig ... on the other side..a bs should be able to survive the attack of 1-2 cruisers much longer than just few seconds...a cruiser should withstand the attacks of 2-3 frigs without dying in few eyeblinks..
sitting in a larger ship should mean sth....there should be A FAIR EXCHANGE for the sacrifice of agility and speed... i.e. killing a battleship with just 3-4 frigs shoud be an achievement, not just a "he's tackled and will die soon" standard program..
in my oppinion better scaling between ship classes would greatly improve the eve gameplay..
this perhaps better fits in an another thread: somwhere here on the forums so suggested giving lower tier weapons within a size-class better sig resolution. perhaps thats a first step in increasing diversity...i.e. a dual railgun 250mm having resolution of 300m, a 350mm rail a resolution of 350mm and the 425mm staying at 400m. then fitting lower tier weapons wouldn't just be a consideration when you don't have enough PG/CPU to fit higher tiers... |

Ja'thaal Deathbringer
Switchblade Incorporated DUST ALLIANCE
0
|
Posted - 2011.11.09 04:34:00 -
[339] - Quote
Just out of curiosity, when are the devs planning on putting the skins on the ships? We have a basic outline, but I want to see my Oracle glisten as its Mega pulse lasers tear up the battlefield. |

Ganthrithor
GoonWaffe Goonswarm Federation
67
|
Posted - 2011.11.09 05:10:00 -
[340] - Quote
Daraja wrote:Ganthrithor wrote:
T1 cruisers have been more or less useless for a long ass time now. They're good for funny gimmicks and slosh ops and thats about it. How about instead of complaining you get excited about how there's going to be a new set of ships that are only marginally more skill / isk intensive than cruisers, but will be super useful for PvP?
I don't disagree, I'm just asking why if they are already useless, make them more so by taking away the only advantage they had over their BC cousins. I prefer a game of options and had hopes that cruisers would be the counter to tier 3 BCs, as they became the counter to Tier 1 & 2 BCs.
I mean, you *can* counter the new BCs with cruisers... you just have to fly them precisely. I just lost a blaster Talos to a Celestis on sisi because it warped on on top of me and scrammed me-- no way to track it. I mean, granted, it was a Talos (they're awful) but any of these new ships will get owned by a cruiser if you can get on top of them. |

Daraja
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.09 05:44:00 -
[341] - Quote
Ganthrithor wrote:
I mean, you *can* counter the new BCs with cruisers... you just have to fly them precisely. I just lost a blaster Talos to a Celestis on sisi because it warped on on top of me and scrammed me-- no way to track it. I mean, granted, it was a Talos (they're awful) but any of these new ships will get owned by a cruiser if you can get on top of them.
Celestis base velocity is 39 m/s slower than the Talos. If you are fitted with the same tackle and propulsion as him simply extend range to reduce tranversal to blow him away. |

Imrik86
Gypsy Kings Wiki Conglomerates
1
|
Posted - 2011.11.09 05:44:00 -
[342] - Quote
Are we getting a fixed Naga? Any DEV can reply, are you taking notes?  |

Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.09 06:30:00 -
[343] - Quote
Ja'thaal Deathbringer wrote:Just out of curiosity, when are the devs planning on putting the skins on the ships? We have a basic outline, but I want to see my Oracle glisten as its Mega pulse lasers tear up the battlefield.
Mega Pulses look like **** anyway compared to what they once were, and the sound effect is horrid so don't worry about it. |

Ganthrithor
GoonWaffe Goonswarm Federation
67
|
Posted - 2011.11.09 10:21:00 -
[344] - Quote
Daraja wrote:Ganthrithor wrote:
I mean, you *can* counter the new BCs with cruisers... you just have to fly them precisely. I just lost a blaster Talos to a Celestis on sisi because it warped on on top of me and scrammed me-- no way to track it. I mean, granted, it was a Talos (they're awful) but any of these new ships will get owned by a cruiser if you can get on top of them.
Celestis base velocity is 39 m/s slower than the Talos. If you are fitted with the same tackle and propulsion as him simply extend range to reduce tranversal to blow him away.
Do you know what a small gap that is assuming you're both scrammed and webbed? (its ~15m/s^2) It would take minutes for the Talos to open up any useful kind of range, by which time he'd be dead. Thats assuming the Talos has a web and a scram to counter a hostile cruiser that was set up to kill the new BCs. If he only has a scram and the cruiser has a scram and a web he's completely buggered. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
26
|
Posted - 2011.11.09 10:41:00 -
[345] - Quote
We cannot afford having battlecruiser outrunning cruisers and HACs no matter how much they need to get INTO range or KITE battleships... Reduce the speeds to make them sane and increase survivability by giving them a smaller signature and more hitpoints (makes them live longer but not easier to keep alive).
Also against battleships these ships does not need alpha - reduce the number of guns and compensate with a ROF bonus. It will reduce build cost, lower alpha and keep the same damage.
Also I'm still very interested in the afterburner ideas... I'd love to give them either fitting bonus for large afterburners or speed bonus for medium afterburners. Balanced so they will not be faster than MWDing cruisers but still faster than MWDing battleships on the top.
Also I'm very interested in listening to how CCP will prevent the Naga from being an abomination. I would be real sad to see Caldari being the only race not getting to use those fine L-cannons on a BC hull.
Pinky |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.09 11:28:00 -
[346] - Quote
@ CCP Devs!!!
Its gone a little quiet!
We have to have new Stats for the troublesome BC's so they can be tried out, stop looking at numbers and just throw them into SiSi.
Its easier for you if they get tried out by the testers and if it doesn't work out or is OP...etc. you can just try the next idea, but don't sit scratching your heads trying to work this out on your own. Thats what we're here for!
...TEST... TEST... TEST

|

Jill Antaris
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.09 11:47:00 -
[347] - Quote
Pinky Denmark wrote: Also I'm still very interested in the afterburner ideas... I'd love to give them either fitting bonus for large afterburners or speed bonus for medium afterburners. Balanced so they will not be faster than MWDing cruisers but still faster than MWDing battleships on the top.
You use 100mn ABs fittings on the Tornado or Oracle just fine. This means larger cuts in other areas(raw EHP, range and dps) but it is perfectly possible and it makes them a lot more survivable against BS weapons within 50km.
Requires a 3% grid implant:
[Oracle, New Setup 1] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Centii C-Type Adaptive Nano Plating Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II
LiF Fueled I Booster Rockets Tracking Computer II, Optimal Range Tracking Computer II, Optimal Range
Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L Dual Heavy Pulse Laser II, Scorch L
Medium Energy Locus Coordinator II Medium Trimark Armor Pump I Medium Trimark Armor Pump I
[Tornado, New Setup 1] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
LiF Fueled I Booster Rockets Invulnerability Field II Invulnerability Field II Caldari Navy Photon Scattering Field Large Shield Extender II
Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L Dual 650mm Repeating Artillery II, Barrage L
Medium Ancillary Current Router I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
26
|
Posted - 2011.11.09 11:48:00 -
[348] - Quote
I do agree we need action so we can test this in able time for the launch, however I rather want well thought changes giving us the required time to test and give feedback. Stats changing every other day on test server will be difficult reflecting on.
Also I believe it's the same people being resposible for all the balances so lets give them a break for at least 10-15 minutes 
Pinky
EDIT: What is the speed with those 100mn ABs and how do they handle/react with agility and acceleration? |

Jill Antaris
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.09 12:01:00 -
[349] - Quote
Pinky Denmark wrote:EDIT: What is the speed with those 100mn ABs and how do they handle/react with agility and acceleration?
Oracle does 1022 m/s and handles like a triple plated Abaddon with a MWD on, but for maneuvering at 40-50km(manual orbiting by slightly adjusting the angle w/o dropping speed or transversal) it is ok. 
Tornado handles a lot better with a 100mn AB, mostly because you get to the 500-600m/s speed where you really start sig tanking BS a lot quicker. It goes 1318m/s but you rarely archiving this speeds if you try to keep yourself in range to the target. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.09 12:33:00 -
[350] - Quote
Pinky Denmark wrote:I do agree we need action so we can test this in able time for the launch, however I rather want well thought changes giving us the required time to test and give feedback. Stats changing every other day on test server will be difficult reflecting on. Also I believe it's the same people being resposible for all the balances so lets give them a break for at least 10-15 minutes  Pinky EDIT: What is the speed with those 100mn ABs and how do they handle/react with agility and acceleration?
My point was that sometimes those well thought changes can come from pilots and trial and error, nothing on SiSi is set in stone but we need to start testing different ideas! Feedback on the current BC's has been Fed! |

Bhaal Chinnian
Hedion University Amarr Empire
7
|
Posted - 2011.11.09 12:59:00 -
[351] - Quote
Pinky Denmark wrote:
My point was that sometimes those well thought changes can come from pilots and trial and error, nothing on SiSi is set in stone but we need to start testing different ideas! Feedback on the current BC's has been Fed!
I have tried getting a few peeps together to test these ships, but ,as you may know, sisi public is as bad as npc chat and everytime a group got together we were fending off T3s and capitals.....poorly lol.
Well, I have nothing to do today, so if the devs want to send out a mass evemail to the community asking for tier 3 BC testers, I would volunteer a few hours so they can see the phail called Talos. |

Willl Adama
Genos Occidere HYDRA RELOADED
36
|
Posted - 2011.11.09 13:37:00 -
[352] - Quote
Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! Latest Video:-á-á Kill Will: Volume 4 |

Rico Rage
0
|
Posted - 2011.11.09 13:56:00 -
[353] - Quote
So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.09 13:59:00 -
[354] - Quote
Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!!
I agree, absolutely, positively no grasp or even the slightest clue of EvE combat.......at all!!!!

Awesome Moa!!! |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
27
|
Posted - 2011.11.09 14:32:00 -
[355] - Quote
Even a Moa can surprise people - I see fun kills with people using logistics to heal-zero people :p That doesn't mean they have great offensive capabilities... |

Vincent Gaines
Macabre Votum Morsus Mihi
39
|
Posted - 2011.11.09 16:20:00 -
[356] - Quote
Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!!
Those are great engagements, using boosters, a tengu, and implants to gain a slight edge over people who are probably just in a typical fitted BC or HAC. Then again it's a T1 cruiser but compared to the effectiveness of a Rupture or even a Stabber.. nope.
|

Bomberlocks
CTRL-Q
46
|
Posted - 2011.11.09 17:55:00 -
[357] - Quote
Ytterbium, Tallest: I think you should really, really watch this video of a Tornado killing everything from Battleships to T3 cruisers to interceptors to medium ecm drones. Something is very wrong here.
|

GlassLobster
Pecuniam Nulla
0
|
Posted - 2011.11.09 19:55:00 -
[358] - Quote
I'm not sure if I did this right but here are some damage comparisons for the Oracle and Naga. All ships are using T2 weapons and no other modules.
Short Range: http://i.imgur.com/Std52.png
All ammunition is the close range T2 variant except for Torpedoes which are T1. The target is an Abaddon using Quad LiF.
The Oracle had the same or better DPS in almost all situations except for Neutrons vs Dual Heavy Pulse. The Oracle also out ranged the DPS of the Naga in all systems except for Torpedoes. Torpedoes were the lowest of all dps. Torpedo DPS was slightly better (~500) against a stationary target.
Long Range: http://i.imgur.com/2avTt.png
425mm Railgun vs. Tachyon Beam Laser. Both are using T2 longest range ammunition. I don't have any experience with these but I thought I'd ad them for comparison.
The Oracle significantly out damages the Naga but suffers from reduced range. (The benefit of this range seems useless to me since you can just be probed or have your target warp off).
Disclaimer: I don't know how to adjust for tracking.
|

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.09 21:12:00 -
[359] - Quote
Idea!
ROLE- Heavy Destroyer- Tier3 Battlecruiser- Crazy DPS and Glass Tank
First decide whether the role of this ship should be long range or short range, whichever will go for all 4 races as all races have a long and short range weapon alternative.-
>Long Range gets Uber bonus/s for Weapon Range, thats it! (let them shoot from +/- 150km)
>Short Range gets Uber bonus/s for Ship Speed, thats it! (let them go +/- 1500m/s)
Heavy Destroyers should NOT be able to effectively hit anything smaller than a standard BC or be able to Solo PvP and must all be penalized to reflect this.
They can easily be destroyed by small ships. I'd go as far as saying that they should have standard BC signiture but Cruiser size Tank.
H/M/L Armor Tank Race Layout- 8/2/6 Shield Tank Race Layout- 8/6/2
Ship Attributes should reflect race weapons, ie: Extra cap for cap munching weapons or extra m/3 for cargohold for those weapons that use bulky ammo!
The fact is that most pilots won't have a use for these ships, its a shame but then Ships would all have to have an 8/6/6 layout and put alot of other ships out of commision.
Please don't try to compare these to any other ships, they have a role and are not standard!
Thats the only answer I can see without making them just another regular PvP ship, we have enough of them already!
Thx  |

Kiev Duran
Grand Solar Trinity
12
|
Posted - 2011.11.09 22:16:00 -
[360] - Quote
Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!!
I don't believe I've ever seen anyone push a ship's tank that hard before, and I tip my hat to you good sir.
Now, imagine what could have been done in a good combat ship. Or how most of those fights would have gone if the opposition brought neuts. Not to diminish the kills you got, but active tanking has a few serious drawbacks that I didn't see any of the guys you were fighting attempt to exploit. |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
17
|
Posted - 2011.11.10 00:23:00 -
[361] - Quote
Kiev Duran wrote:Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! I don't believe I've ever seen anyone push a ship's tank that hard before, and I tip my hat to you good sir. Now, imagine what could have been done in a good combat ship. Or how most of those fights would have gone if the opposition brought neuts. Not to diminish the kills you got, but active tanking has a few serious drawbacks that I didn't see any of the guys you were fighting attempt to exploit.
I have to congratulate with Will Adama for the excellent taste in music... Ayreon? Way to go! :D |

Willl Adama
Genos Occidere HYDRA RELOADED
38
|
Posted - 2011.11.10 01:42:00 -
[362] - Quote
Kiev Duran wrote:Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! I don't believe I've ever seen anyone push a ship's tank that hard before, and I tip my hat to you good sir. Now, imagine what could have been done in a good combat ship. Or how most of those fights would have gone if the opposition brought neuts. Not to diminish the kills you got, but active tanking has a few serious drawbacks that I didn't see any of the guys you were fighting attempt to exploit.
You should see my more recent videos then! Nothing wrong with active tanking m8. And I'm flying Deimos' and Eagles and such stuff which I'm sure you'll find ******** too! Latest Video:-á-á Kill Will: Volume 4 |

Kiev Duran
Grand Solar Trinity
12
|
Posted - 2011.11.10 01:57:00 -
[363] - Quote
Willl Adama wrote:Kiev Duran wrote:Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! I don't believe I've ever seen anyone push a ship's tank that hard before, and I tip my hat to you good sir. Now, imagine what could have been done in a good combat ship. Or how most of those fights would have gone if the opposition brought neuts. Not to diminish the kills you got, but active tanking has a few serious drawbacks that I didn't see any of the guys you were fighting attempt to exploit. You should see my more recent videos then! Nothing wrong with active tanking m8. And I'm flying Deimos' and Eagles and such stuff which I'm sure you'll find ******** too!
I've been thinking; since passive tanking has grown popular enough to become the norm, not many people seem to carry around neuts anymore, at least not in my experience. If this has come to be the case, active tanking may see something of a small comeback in the near future. At it's core combat in EVE is just like combat in any other game: understanding and beating the current meta-game.
Perhaps I was a bit harsh to claim that any and all Moa pilots have a poor grasp of combat. We all know that the SP amount, skill focus, and pilot skill are all far more important than ship choice, but I don't think anyone would argue that the Moa and Deimos aren't weak ships that typically preform below what most people would consider "good." They have weapon systems that preform poorly in comparison to others as well as having statlines a good bit below those seen on other races' ships. |

Shadow Lord77
Shadow Industries I
54
|
Posted - 2011.11.10 05:21:00 -
[364] - Quote
Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you... [Silly] 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle.
This is a nice idea. Make it so there's a massive cool-down, 95% of the cap is used. So basically you can jump from 150Km to 0 Km in a few seconds with little cap to spare. Makes it good for cap-less weapon platforms like Minmatar, and Missile ships and for cap-requiring ships like Amarr and Hybrid ships that have a energy logistic ship in the fleet. But then what place do the snipers have like the Rokh in Eve-Online combat? |

oldmanst4r
oldmanst4r's Corporation
22
|
Posted - 2011.11.10 05:58:00 -
[365] - Quote
In order to be viable the Naga needs a RoF and Explosion Velocity bonus for Torps and Cruises...period.
1. Torps suck without painters/explosion velocity bonuses
2. The Raven sucks for pvp
3. Cruise missles suck for PvP
4. The Rokh sucks for PvP
The only large caldari system that doesn't completely suck worse than rails on a moa is torpedoes with bonuses. So stop making up stupid reasons for nerfing the Naga, like that it might overshadow two ships that suck for pvp anyway. Focus on making the semi-sucky weapons system that is torpedoes, not sucky by giving the naga some decent fragging bonuses. |

Nikollai Tesla
Crytec Enterprises SRS.
4
|
Posted - 2011.11.10 06:08:00 -
[366] - Quote
For a Battlecruiser with Battleship sized guns you are thinking of making the trade off, of armor for bigger guns. Another possibility is the tradeoff of ammo and time on stations.
You see this in weapon design between fewer high power one shot weapons vs weaker resuable one. Think Arrows vs Spear, or (cannon rounds vs missles/Bombs).
These battlecruisers could be designed with less supply/ammo capabilities as a trade off. You can fit Large/guns and missiles but not enough supplies/ammo for prolonged engagements. In this situation with limited ammo you can't afford to waste shots on smaller ships.
I'd redesign some of the BCs to keep the over sized guns and keeping BC quality armor, while reducing the amount of ammo. This would be a different ethos of battle cruiser design.
a) Fast enough to outrun what it can't fight, and fast enough to catch what it can kill. (more suited to minmatar philosophy) b) Kill what I can't tank, and tank what i can't kill (more suited to the gallente)
IE Role bonus -95% Power grid, -50% cpu, -50% Ammo capacity. They should also have tiny cargo holds, but better armor. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.10 06:27:00 -
[367] - Quote
Phantomania wrote:Idea! ROLE- Heavy Destroyer- Tier3 Battlecruiser- Crazy DPS and Glass Tank First decide whether the role of this ship should be long range or short range, whichever will go for all 4 races as all races have a long and short range weapon alternative.- >Long Range gets Uber bonus/s for Weapon Range, thats it! (let them shoot from +/- 150km) >Short Range gets Uber bonus/s for Ship Speed, thats it! (let them go +/- 1500m/s) Heavy Destroyers should NOT be able to effectively hit anything smaller than a standard BC or be able to Solo PvP and must all be penalized to reflect this. They can easily be destroyed by small ships. I'd go as far as saying that they should have standard BC signature but Cruiser size Tank. H/M/L Armor Tank Race Layout- 8/2/6 Shield Tank Race Layout- 8/6/2 Ship Attributes should reflect race weapons, ie: Extra cap for cap munching weapons or extra m/3 for cargohold for those weapons that use bulky ammo! The fact is that most pilots won't have a use for these ships, its a shame but then these Ships would all have to have an 8/6/6 layout and put alot of other ships out of commision. Please don't try to compare these to any other ships, they have a role and are not standard! Thats the only answer I can see without making them just another regular PvP ship, we have enough of them already! Thx 
Love how this is being avoided. Do you really think CCP will add a ship that will/can replace others?
Balancing isn't just the ships but also the overall ingame effects! |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.10 10:02:00 -
[368] - Quote
Phantomania wrote:Phantomania wrote:Idea! ROLE- Heavy Destroyer- Tier3 Battlecruiser- Crazy DPS and Glass Tank First decide whether the role of this ship should be long range or short range, whichever will go for all 4 races as all races have a long and short range weapon alternative.- >Long Range gets Uber bonus/s for Weapon Range, thats it! (let them shoot from +/- 150km) >Short Range gets Uber bonus/s for Ship Speed, thats it! (let them go +/- 1500m/s) Heavy Destroyers should NOT be able to effectively hit anything smaller than a standard BC or be able to Solo PvP and must all be penalized to reflect this. They can easily be destroyed by small ships. I'd go as far as saying that they should have standard BC signature but Cruiser size Tank. H/M/L Armor Tank Race Layout- 8/2/6 Shield Tank Race Layout- 8/6/2 Ship Attributes should reflect race weapons, ie: Extra cap for cap munching weapons or extra m/3 for cargohold for those weapons that use bulky ammo! The fact is that most pilots won't have a use for these ships, its a shame but then these Ships would all have to have an 8/6/6 layout and put alot of other ships out of commision.  Please don't try to compare these to any other ships, they have a role and are not standard! Thats the only answer I can see without making them just another regular PvP ship, we have enough of them already! Thx  Love how this is being avoided. Do you really think CCP will add a ship that will/can replace others? Balancing isn't just the ships but also the overall ingame effects!
If peeps prefer the look of the new BCs, maybe CCP can swap the tier3 model with the tier2 models! |

Alsyth
Night Warder
0
|
Posted - 2011.11.10 11:23:00 -
[369] - Quote
Just like 2 mids is fail on any pvp ship, less than 4 low is fail on any dps and speed ship bigger than a cruiser.
3 lows on the rook is really bad and makes it a nightmare to fit, 4 lows on the sleipnir is really bad when you want to nano it (and it's fun to see that the nighthawk has a better slot layout mid/low wise... probably why it has such a gimped fitting though), 3 lows on a dual weapon ship like the Huginn/Lachesis is ridiculous when you want to do some dps...
So, 3 lows on the Naga which, out of all four t3 BCs, is the slowest, and the one that need to be the closest to apply some real dps (Talos is good enough with rails, Tornado and Oracle with scorch and barrage and TC/TE can hit further than Naga) makes it impossible to nano properly while applying some real damage. And if you don't nano it, you get caught. And because it has the biggest sig of the bunch, most BS will easily track it and melt it. And don't even think of tracking disruptor, you can't fit them because of the aweful CPU. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.10 11:40:00 -
[370] - Quote
Alsyth wrote:Just like 2 mids is fail on any pvp ship, less than 4 low is fail on any dps and speed ship bigger than a cruiser.
3 lows on the rook is really bad and makes it a nightmare to fit, 4 lows on the sleipnir is really bad when you want to nano it (and it's fun to see that the nighthawk has a better slot layout mid/low wise... probably why it has such a gimped fitting though), 3 lows on a dual weapon ship like the Huginn/Lachesis is ridiculous when you want to do some dps...
So, 3 lows on the Naga which, out of all four t3 BCs, is the slowest, and the one that need to be the closest to apply some real dps (Talos is good enough with rails, Tornado and Oracle with scorch and barrage and TC/TE can hit further than Naga) makes it impossible to nano properly while applying some real damage. And if you don't nano it, you get caught. And because it has the biggest sig of the bunch, most BS will easily track it and melt it. And don't even think of tracking disruptor, you can't fit them because of the aweful CPU.
DPS and Range/Speed can be balanced with bonus's on individual ships giving them equality! |

Raven Ether
Republic University Minmatar Republic
6
|
Posted - 2011.11.10 11:47:00 -
[371] - Quote
Fix the Naga please, subpar dps, lacking weapon systems, and the tank leaves much to be desired compared to other tier 3s. |

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2011.11.10 12:17:00 -
[372] - Quote
tika te wrote:i have a bit more radical theory (please don't flame, it's just a thought):
i also think that there should be some "distance" between ship classes.. cruisers should be far weaker than a bc and ofc much weaker as a battlehip in terms of their hp, but they also should be MUCH harder to hit with larger sized weapons... a battleship should really have HUGE difficulties hitting a moving cruiser, a cruiser same difficulties hitting a frig ... on the other side..a bs should be able to survive the attack of 1-2 cruisers much longer than just few seconds...a cruiser should withstand the attacks of 2-3 frigs without dying in few eyeblinks..
sitting in a larger ship should mean sth....there should be A FAIR EXCHANGE for the sacrifice of agility and speed... i.e. killing a battleship with just 3-4 frigs shoud be an achievement, not just a "he's tackled and will die soon" standard program..
in my oppinion better scaling between ship classes would greatly improve the eve gameplay..
this perhaps better fits in an another thread: somwhere here on the forums so suggested giving lower tier weapons within a size-class better sig resolution. perhaps thats a first step in increasing diversity...i.e. a dual railgun 250mm having resolution of 300m, a 350mm rail a resolution of 350mm and the 425mm staying at 400m. then fitting lower tier weapons wouldn't just be a consideration when you don't have enough PG/CPU to fit higher tiers...
YES. And they are some easy way to make that.
BC penality Arms radius for tiers 1 and tiers 2. Now they have the same arms radius then all cruiser size. Put a penality for BC like 100%
In this case you will have :
Fregate T1 t2 Arms radius 40 Cruiser T1 t2 t3 Arms radium 125 BC Arms radius 250 (now is 125 same then cruiser). BS arms Radius 400
The BC will have more problem of traking in small ship and also you.
That will be also the damage will be more different if you target are in mwd or afterburner. Because now ...
That will be more interesting.
Minmatar rush ship but you need a high signature when you rush (mwd on). Caldari long range Amarr slowest, but more afterburner low signature Galente Mix between rush or slowest (rush with blaster and slowest with rail gun).
If with the same class of ship you make more dps when the target are the mwd on that will be more interesting than now. Because you can fit you ship with mwd or afterburner they are really not diff+¬rence with dps. |

Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.10 12:39:00 -
[373] - Quote
Naga needs it's exp velocity bonus back(Or you could just boost torp exp velocity, nerf sb exp velocity bonus slightly to comensate, leave it as it is on Golem), no to RoF bonus that'd just be silly OP if you ended up in the right circumstances
If you want it to only have 1 bonus to each(Fix torp exp velocity if that's the case), atleast make the railgun bonus 5% damage x_x and give it back it's 4th low.
|

Keen Fallsword
Billionaires Club C0VEN
10
|
Posted - 2011.11.10 12:48:00 -
[374] - Quote
Dear CCP
Thank you for giving Us more tourists ships like talos Its great Yacht and will be looking cool in my Hangar Collection of the greatest Fails. Yes ! Some more ships is there already so THANKS !
re-write Hybrids they are unplayable feedback from SiSi is clear - hybrids don't work.
Im hope that you are "new CCP" focused on EVE
Regards
|

Jill Antaris
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.10 13:02:00 -
[375] - Quote
Since the Thread gone a bit off topic during the last page, I like to repost some stuff here:
Oracle
The old concept was better. Don't get me wrong, I love pooping blaster hulls with 1200+ DPS during her endless crusade to get into a range they never reach. However this is simply over the top, for a mobile hull like the Oracle. Hitting anti support at 50km isn't so hard anyway. You not going to prevent this in a big fight, and it is rather moot point outside of this for a fleet ship like the Oracle. Give it back it's range + tracking bonus and make it a notch faster so you end up with a faster Apoc/long range Harbinger instead of a Abaddon that also can control the engagement range(what makes it extreme powerful) and is fairly cap stable in practical game play.
Naga
I'm still waiting for a change. With torps it is nearly useful, however it still lacks the higher velocity bonus to bump up the range a bit so it can compete with other tier 3 BC short range weapon setups(except the Talos) and a explosion velocity bonus to bring it down to 337.5m. You still have damage reduction by speed and sig for most BCs. BC and BS are the most common fleet ships today for DPS. If you want a torp naga on the field it must be able to project solid damage against them(w/o throwing 1-2 painter, a scram and a web on every target you shoot, it isn't this good dps wise to justify this).
The slot and fitting nerf was uncalled for. I'm still looking for a update on the speed penalty for javelin torpedo's.
Tornado
It is over the top with the the best mix of tank and gank mounted on the fastest hull of the tier3(by quite some margin), if you insist to keep the falloff bonus, reduce the turret count or remove a low slot to bring the overall damage down a notch.
Talos
Add a 5. med(and some fitting to use the slot) and buff the tracking bonus to 10% per level to make it a halve way ok rail ship for medium ranges, that can at least compete against beam fittings w/o the damage bonus or puls setups with scorch(it is to far off with the tracking atm and lacks the 5. med for a reasonable tank). |

Pattern Clarc
Aperture Harmonics
281
|
Posted - 2011.11.10 13:14:00 -
[376] - Quote
Wouldn't a heavy destroyer be VERY GOOD at killing things smaller than it'self? I mean, isn't that what destroyers are for?
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.10 14:14:00 -
[377] - Quote
Pattern Clarc wrote:Wouldn't a heavy destroyer be VERY GOOD at killing things smaller than it'self? I mean, isn't that what destroyers are for?
Not these ones, "Heavy Destroyer" not "Destroyer"!  |

Gypsio III
Dirty Filthy Perverts
96
|
Posted - 2011.11.10 14:32:00 -
[378] - Quote
Phantomania wrote:Phantomania wrote:Phantomania wrote:Idea! ROLE- Heavy Destroyer- Tier3 Battlecruiser- Crazy DPS and Glass Tank First decide whether the role of this ship should be long range or short range, whichever will go for all 4 races as all races have a long and short range weapon alternative.- >Long Range gets Uber bonus/s for Weapon Range, thats it! (let them shoot from +/- 150km) >Short Range gets Uber bonus/s for Ship Speed, thats it! (let them go +/- 1500m/s) Heavy Destroyers should NOT be able to effectively hit anything smaller than a standard BC or be able to Solo PvP and must all be penalized to reflect this. They can easily be destroyed by small ships. I'd go as far as saying that they should have standard BC signature but Cruiser size Tank. H/M/L Armor Tank Race Layout- 8/2/6 Shield Tank Race Layout- 8/6/2 Ship Attributes should reflect race weapons, ie: Extra cap for cap munching weapons or extra m/3 for cargohold for those weapons that use bulky ammo! The fact is that most pilots won't have a use for these ships, its a shame but then these Ships would all have to have an 8/6/6 layout and put alot of other ships out of commision.  Please don't try to compare these to any other ships, they have a role and are not standard! Thats the only answer I can see without making them just another regular PvP ship, we have enough of them already! Thx  Love how this is being avoided. Do you really think CCP will add a ship that will/can replace others? Balancing isn't just the ships but also the overall ingame effects! If peeps prefer the look of the new BCs, maybe CCP can swap the tier3 model with the tier2 models! 
I can't speak for everyone else, but I've avoided these posts because I have no idea what you're trying to say. |

Alain Badiou
0utside Context Problem
0
|
Posted - 2011.11.10 15:26:00 -
[379] - Quote
Reilly Duvolle wrote:The problem with the blasterships are accuratley described as incompatibility between slowish armortanked ships and very short range weapons. And you cant make Gallente faster than Minmatar because they are supposed to be the kings of skirmish warfare.
Now, what you COULD do, is to nerf the falloff gained by tracking enhancers and tracking computers, so that TE/TC gives 15% each to both optimal and falloff (not 15/30% as today).
At the same time introduce smaller webbing drones with better effect than the heavies that exist today. The gallente drone bonus could be applied so that say 5 x medium webbing drones give the same effect as a t1 web (-50%), and also making medium webdrones much less powerful on non-blaster platforms.
This will force minmatar kiters closer, and coupled with extended web ranges make kiting more difficult (should not be impossible but should require a good pilot who are on the ball).
These two changes have been discussed several times (smaller web drones and a nerf to TE/TC's) and I agree with them. IMO the nerf to TE/TC's is long over due. 15% seems reasonable and stacking nerfed like damage mods. That would go a long way to bringing Winmatar back in line (and while I love Gallente, I fly Minmatar). Smaller web drones are interesting - not sure other drones wouldn't almost always be better, but would certainly assist on the approach... |

Miriiah
Republic Military School Minmatar Republic
7
|
Posted - 2011.11.10 17:34:00 -
[380] - Quote
If TE's/TC's is being nerfed to 15/15, make sure the Vargur doesn't end up as a Kronos pl0x |

Keras Authion
Science and Trade Institute Caldari State
14
|
Posted - 2011.11.10 21:52:00 -
[381] - Quote
You might want to consider if the torpedo range bonus is good enough on naga as with all relevant skills at 4 the T1 torpedoes do not reach a large control tower without rigs. And with the range rigs your fitting options get even more limited than now. Since the new battlecruisers are supposed to be easily approachable and one of the main uses for torpedoes today is pos bashing this might need another thought. |

gnome chaos
Missions Mining and Mayhem Northern Coalition.
0
|
Posted - 2011.11.10 22:53:00 -
[382] - Quote
Gypsio III wrote:I can't speak for everyone else, but I've avoided these posts because I have no idea what you're trying to say.
I'd go much, much further and ask Phantomania to stop eating that fleinsopp while posting. |

Keen Fallsword
Billionaires Club C0VEN
14
|
Posted - 2011.11.11 02:08:00 -
[383] - Quote
I think that Ive read everything in the world about hybrids, lasers , rails, torpedos etc.... LOL - My brain is burning !
Talos got a problem for sure same with Naga Did you wonder why ?
I think that if you want well balanced game Lasers and Projectiles need to be nerfed like someone in this thread wrote. Hybrids are useless coz projectiles and lasers are at their territory too. So whatever devs do it will be impossible to fix hybrids without touching all weapons systems :( So Welcome to the jungle..
They messed in game so much that they broken it.. Why they don't wanted to change anything for so long ? Coz things will be even worst.. Imagine hordes of noobs when CCP announce AC an lasers nerf . Arab Spring was just a picnic with that !
Eve was never good balanced game and wont be the one.. and its even worst when is getting older - GAME ECONOMY - was build right ? Its very complex situation for sure ...
Regards
For me its EOT - Ive reactivated my accounts to Patch. If hybrids and all races not be fixed I quit. Like someone said "Only way that we may help this game is not to play in it, and wait " - "Eve quit day is soon or not! Hope !" |

Zarnak Wulf
Amok. Goonswarm Federation
80
|
Posted - 2011.11.11 03:51:00 -
[384] - Quote
I can fly a Tornado and a Torp Naga.
The Naga has considerable fitting issues. It was impossible to create a fit that did not entail using a fitting rig or module. My fit usually ended up looking like a what's what of named modules. I refused to compromise on the 8 x siege II and the two BCU II. My tank was usually less then the Tornado though. While I understand that these ships aren't about tank, the fact that I have a larger sig radius, am slower, have a much limited range, AND have a worse thank the the Tornado was a slap in the face.
The Tornado on the opposite side had way too much fitting. I could slap not one but two LSE II. I never had to settle for named modules - the T2 versions fit easily. In one setup I had a BS Afterburner fit to the Tornado and a full rack of 650mm II. I did have to use one fitting rig for that but the fact that it fit relatively easily makes me shake my head. |

Imrik86
Gypsy Kings Wiki Conglomerates
3
|
Posted - 2011.11.11 05:07:00 -
[385] - Quote
Shin Dari wrote:CCP Ytterbium wrote:TALOS So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. I might have a fix for you. Two things need to be done. 1. Create a new propulsion system -> Warp Pulse Drive. Provides an massive sprint but consumes an insane amount of cap points. Deactivates itself after 1 cycle.
This already exists. It's called "a overheated MWD". Gallente blaster boats just need bonuses to MWD speed, and be penalized on capacitor to force the MWD to be pulsed enough to get into blaster range, while still having enough cap to shoot. They don't need to be faster than Minmatar on average, they just need to be able to quickly dash to the target and face melt upclose.
Problem solved. |

Apollo Gabriel
Mercatoris Etherium Cartel
193
|
Posted - 2011.11.11 06:50:00 -
[386] - Quote
CCP Ytterbium wrote:TALOSGeneral efficiency: we do realize it suffers from some problems next to the other hulls. Unfortunately, as some of you pointed it, the real issue here comes from blasters, and how they compete against similarly close ranged weapons like autocannons and pulse lasers. Thus, this is little more that can be done by tweaking the hull itself, since the problems mainly come from:
- Damage projection: blasters have issues projecting damage, especially considering Tech2 ammunition like Scorch and Barrage, which greatly empowers pulse lasers and autocannons and leave hybrids far behind for little increased damage to compensate. The issue is also widened because blasters benefit less from tracking enhancers and falloff related bonuses than their Minmatar close weapon counterpart.
- Mobility and armor tanking conflicts with each other: no surprise here, fitting plates into your Gallente armor oriented slot layout decreases its mobility, which is a direct contradiction with how blasters are supposed to work. This leaves little to no choice but to fit shield extenders on Gallente ships (I'm looking at you, Mr. Brutix and Hyperion
) to keep some mobility and actually try to apply the blaster damage output. Also let's not forget Minmatar ships are usually faster than Gallente by design, while Gallente traditionally use the shortest weapon system available.
- Lack of usefulness in gang/fleet engagements: thus, because of blaster low damage projection and Gallente poor mobility when armor tanked, blaster ships are found lacking in gang warfare, as either your target or yourself are long dead before you can reach it. Besides, having blaster ships moving all around the battlefield to engage its target leads to coordination issues with the rest of the fleet, especially if logistics are implied.
So yes, we are aware of all of that and CCP Tallest and myself, among others, keep discussing of possible ways to fix the issue blasters face at the moment. However, what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks that have a lot of repercussions themselves. For instance, let us give you a quick insight of the indirect problems we have to face regarding blaster balancing:
- Do we want to nerf Barrage and Scorch? If yes, by how? Wouldn't that kill their usefulness as a whole? If no, can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again?
- Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
- Can we make Gallente ships faster than Minmatar knowing they also use railguns? Wouldn't that be defeating the original design goals for Minmatar ships?
Turning the Talos into a drone oriented ship: this ship is not supposed to be a drone boat, as it would allow it to hit smaller targets far too easily. We will maybe consider reintroducing its 25m3 dronebay if it is found really underperforming, but this is really unlikely for the moment
Please consider exchanging Projectile and Hybrid stats (in the future) as the fastest ships which can dictate range should be able to hit the hardest and gtfo if needed.
Just my 2 isk on the issue at large. If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |

Apollo Gabriel
Mercatoris Etherium Cartel
193
|
Posted - 2011.11.11 07:07:00 -
[387] - Quote
In addition you could make tracking comps add a fixed amount to short/long ranged weapons (blasters/hybrids) If CCP has a developer in charge of Factional Warfare, please come forward and show yourself.
CCP admiting you don't have a plan for FW would be better then keeping up believing in the FW fairy. |

Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.11 10:09:00 -
[388] - Quote
Zarnak Wulf wrote:In one setup I had a BS Afterburner fit to the Tornado and a full rack of 650mm II. I did have to use one fitting rig for that but the fact that it fit relatively easily makes me shake my head.
You can fit a 100mn AB on a puls Oracle, ac Tornado and rail Talos, what is overall ok, with the restrictions(less EHP or less range/dps) in other areas in place. The only ship you can't do this is the torp naga, however given that torps are a weapon system that isn't limited by tracking like the turrets, this is a good thing instead of a bad one(look at the 100mn Tengu, Legion, or per QR nano missile ships like the Cerberus or Sacrilege as example how powerful that is). |

darius mclever
18
|
Posted - 2011.11.11 10:18:00 -
[389] - Quote
Jill Antaris wrote:Zarnak Wulf wrote:In one setup I had a BS Afterburner fit to the Tornado and a full rack of 650mm II. I did have to use one fitting rig for that but the fact that it fit relatively easily makes me shake my head. You can fit a 100mn AB on a puls Oracle, ac Tornado and rail Talos, what is overall ok, with the restrictions(less EHP or less range/dps) in other areas in place. The only ship you can't do this is the torp naga, however given that torps are a weapon system that isn't limited by tracking like the turrets, this is a good thing instead of a bad one(look at the 100mn Tengu, Legion, or per QR nano missile ships like the Cerberus or Sacrilege as example how powerful that is).
explosion velocity/explosion radius are the tracking of missile users. and torps can be speed tanked much much easier than turrets. you can fly away from them in a straight line and still negate incoming DPS by a mile. so please drop the thought that missiles cant be speed tanked and that the naga shouldnt also be properly to fit as the other tier 3 BCs. |

Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.11 10:24:00 -
[390] - Quote
darius mclever wrote:Jill Antaris wrote:Zarnak Wulf wrote:In one setup I had a BS Afterburner fit to the Tornado and a full rack of 650mm II. I did have to use one fitting rig for that but the fact that it fit relatively easily makes me shake my head. You can fit a 100mn AB on a puls Oracle, ac Tornado and rail Talos, what is overall ok, with the restrictions(less EHP or less range/dps) in other areas in place. The only ship you can't do this is the torp naga, however given that torps are a weapon system that isn't limited by tracking like the turrets, this is a good thing instead of a bad one(look at the 100mn Tengu, Legion, or per QR nano missile ships like the Cerberus or Sacrilege as example how powerful that is). explosion velocity/explosion radius are the tracking of missile users. and torps can be speed tanked much much easier than turrets. you can fly away from them in a straight line and still negate incoming DPS by a mile. so please drop the thought that missiles cant be speed tanked and that the naga shouldnt also be properly to fit as the other tier 3 BCs.
The point is that constant high speed of 100mn AB setups also lowers your own chance to hit and makes it basically only a good anti BC/BS tactic, since you will be more or less unable to hit smaller targets given the high transversal you build up to evade incoming damage yourself. Missiles don't have this restrictions, because it doesn't matter how high transversal velocity between aggressor and target is. |

Bomberlocks
CTRL-Q
46
|
Posted - 2011.11.11 11:13:00 -
[391] - Quote
Willl Adama wrote:Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat.
CHECK THIS OUT!!! TBH, he could have flown a Ferox or an Eagle and done the same thing. A kiting Ruppy, Vaga, Cynabal would have no problem with that. Hell, even a Caracal would have been able to grind him down if it kept range. |

Raven Ether
Republic University Minmatar Republic
6
|
Posted - 2011.11.11 11:15:00 -
[392] - Quote
Jill Antaris wrote:Since the Thread gone a bit off topic during the last page, I like to repost some stuff here:
Oracle
The old concept was better. Don't get me wrong, I love pooping blaster hulls with 1200+ DPS during her endless crusade to get into a range they never reach. However this is simply over the top, for a mobile hull like the Oracle. Hitting anti support at 50km isn't so hard anyway. You not going to prevent this in a big fight, and it is rather moot point outside of this for a fleet ship like the Oracle. Give it back it's range + tracking bonus(buff the cap a bit to compensate for the lack of the 2. cap use bonus) and make it a notch faster so you end up with a faster Apoc/long range Harbinger instead of a Abaddon that also can control the engagement range(what makes it extreme powerful) and is fairly cap stable in practical game play.
Naga
I'm still waiting for a change. With torps it is nearly useful, however it still lacks the higher velocity bonus to bump up the range a bit so it can compete with other tier 3 BC short range weapon setups(except the Talos) and a explosion velocity bonus to bring it down to 337.5m. You still have damage reduction by speed and sig for most BCs. BC and BS are the most common fleet ships today for DPS. If you want a torp naga on the field it must be able to project solid damage against them(w/o throwing 1-2 painter, a scram and a web on every target you shoot, it isn't this good dps wise to justify this).
The slot and fitting nerf was uncalled for. I'm still looking for a update on the speed penalty for javelin torpedo's.
Tornado
It is over the top with the the best mix of tank and gank mounted on the fastest hull of the tier3(by quite some margin), if you insist to keep the falloff bonus, reduce the turret count or remove a low slot to bring the overall damage down a notch.
Talos
Add a 5. med(and some fitting to use the slot, overall it is very short on CPU for a shieldtank) and buff the tracking bonus to 10% per level to make it a halve way ok rail ship for medium ranges, that can at least compete against beam fittings w/o the damage bonus or puls setups with scorch(it is to far off with the tracking atm and lacks the 5. med for a reasonable tank).
I mostly agree.
I also think that the Naga is the most underwhelming of the four. It is desperate for attention. It simply can't compete with anything.
|

AspiB'elt
Les chevaliers de l'ordre Goonswarm Federation
0
|
Posted - 2011.11.11 13:28:00 -
[393] - Quote
Perhaps the best way for the blaster will be not to change the specification of the guns.
I have one stupid idea.
Remove the mass of the plate and change the trimark penality. Make the drone web more quick and increase the efficacity
If you remote the mass of the plate. The gallente and amarr don't have malus on Accel / inertie / Speed. The gallente with armor tanking will have more speed. (idem if you remove the draw back on rig amor velocity, change by draw back on the shield).
Web drone :
Increase the speed and the efficiency. light medium heavy
Light drone : speed reduction 5% Medium drone : speed reduction 10% Heavy drone : speed reduction 20%
Gallente combat tactics : lauch the web drone to rush and tackle the target.
The malus of amor tanking is stupid because when you had some shield (that will be certainly you add to your ship more generator to increase the quantity of your shield). New generator will be certainly also more mass in your ship ... |

Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.11 14:04:00 -
[394] - Quote
AspiB'elt wrote:I have one stupid idea.
You are correct here, since everybody can use drones, good luck to get into range if they are applied against you in the hull with the shortest overall range(not to mention losing the little damage advantage you had while doing so).
Btw this isn't the hybrids thread and the Talos will probably never use blasters(outside suicide ganking) on TQ so if you think about the Talos, think about rails. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.11 18:29:00 -
[395] - Quote
Its gone very quiet in here!
No update for a while!
I think CCP Ytterbium has finally hit the bottle or is in some small asian village playing Russian Roulette, I'm sure its easier and safer then trying to balance these Ships!!
   |

Pattern Clarc
Aperture Harmonics
282
|
Posted - 2011.11.11 22:35:00 -
[396] - Quote
You think it's bad here?
For every answer CCP Tallest provides in the hybrid thread, a thousand questions are written in reply.
Should we be looking forward to the winter expansion or summer for these things? We've waited 2 years, I'm sure a few more months won't hurt... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.12 00:06:00 -
[397] - Quote
Pattern Clarc wrote:You think it's bad here?
For every answer CCP Tallest provides in the hybrid thread, a thousand questions are written in reply.
Should we be looking forward to the winter expansion or summer for these things? We've waited 2 years, I'm sure a few more months won't hurt...
Give Tallest a break, he should focus on Tier 3 atm, since it is the thing that needs to be done right now.
Hybrids are useless for 3 years now, and I don't think this will change over night. It is not Tallest fault that he have to clean up the mess Nozh left behind and leaving him in the delicate decision about making exceptions or run another full balance check on the hole system. In my opinion, go for it Tallest, liberate close range pvp from stupid on/off mechanics(scrams) and make it a more rewarding and challenging pvp combat range again(especially for blaster pvp for everybody that can think beyond "I have a smaller ship you can't track me"). |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
7
|
Posted - 2011.11.12 05:53:00 -
[398] - Quote
Rico Rage wrote:So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion.
Minmatar are Op because no weapons system they have uses cap and they can choose to engage or disengage at will with their superior speed and maneuverability. Also the falloff on AC's is redonkulous. Hybrids don't suck...railguns suck. Blasters do what they do very well. Railguns try to bring DPS to the realm where alpha dominates and then promptly fails. The parimary reason is that ranged combat has been nerfed over time from general ship HP increases to insta-probing close range death squads. Oh and the extreme nerf of torp range for no damage increase was a killer. Railguns can't track....use too much cap/grid/cpu/everything and make my soul hurt. As a caldari born capsuleer I wonder how my brethren can fend off all these threats with THE WORST WEAPONS SYSTEMS IN EVE.
Even the test changes don't bring rails up to par enough. The ranges railguns excell at (ranges no one can shoot back at you at) are no longer present in the game since the 250km locking cap was intro'd years ago. THANKS CCP!! The rokh only gets good beyond 250km beucase no one else can compete at that range. Hell the raven is supposed to be a long-range standoff platform. Cruise missile dps sucks. Torps can't hit at range. So yep. THe rokh at any effective range these days is outclassed by weapon systems (1400mm howitzer II) that use no cap, do very high alpha and can select a spread of damage types not limited to kin and therm.
rail guns SHOULD beat the **** out of artillery and no not just by RoF...they should out alpha, out range and deliver a pin point strike overwhelming any defense. But no...we can't even get halfway there with some decent damage. 10% on a 2700 alpha is still 2970K. That isn't a boost...that is a statisitical outlier compared to the 11-13K hits from minmatar ships. No I don't care that my rof is 3x faster if I can't kill the target I'm shooting at. |

Tanya Powers
Science and Trade Institute Caldari State
185
|
Posted - 2011.11.12 17:37:00 -
[399] - Quote
Justin Cody wrote:Interesting point
Rail guns being after lasers, the highest technology level can be worst than projectiles witch should look like pre historic stuff
So much effort for "nothing" . Stupid engineers  |

Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 17:53:00 -
[400] - Quote
Justin Cody wrote:Rico Rage wrote:So to recap CCP stance on this so far:
- Minmatar are OP for lore reasons - Hybrids suck, but everything else is so screwed up we can't really fix em. - Naga sucks because Caldari BS's suck, and we can't possibly break away from the chain of suckage and fess up that Raven and Rokh were badly designed to begin with.
Among many things, all this really seems to tell me is that CCP is too scared to change the status quo, and because the status quo is @$%^, things will continue to be as they are because they're afraid of trying to actually balance their game.
*sigh* There goes my hope for this expansion. Minmatar are Op because no weapons system they have uses cap and they can choose to engage or disengage at will with their superior speed and maneuverability. Also the falloff on AC's is redonkulous. Hybrids don't suck...railguns suck. Blasters do what they do very well. Railguns try to bring DPS to the realm where alpha dominates and then promptly fails. The parimary reason is that ranged combat has been nerfed over time from general ship HP increases to insta-probing close range death squads. Oh and the extreme nerf of torp range for no damage increase was a killer. Railguns can't track....use too much cap/grid/cpu/everything and make my soul hurt. As a caldari born capsuleer I wonder how my brethren can fend off all these threats with THE WORST WEAPONS SYSTEMS IN EVE. Even the test changes don't bring rails up to par enough. The ranges railguns excell at (ranges no one can shoot back at you at) are no longer present in the game since the 250km locking cap was intro'd years ago. THANKS CCP!! The rokh only gets good beyond 250km beucase no one else can compete at that range. Hell the raven is supposed to be a long-range standoff platform. Cruise missile dps sucks. Torps can't hit at range. So yep. THe rokh at any effective range these days is outclassed by weapon systems (1400mm howitzer II) that use no cap, do very high alpha and can select a spread of damage types not limited to kin and therm. rail guns SHOULD beat the **** out of artillery and no not just by RoF...they should out alpha, out range and deliver a pin point strike overwhelming any defense. But no...we can't even get halfway there with some decent damage. 10% on a 2700 alpha is still 2970K. That isn't a boost...that is a statisitical outlier compared to the 11-13K hits from minmatar ships. No I don't care that my rof is 3x faster if I can't kill the target I'm shooting at. Minmatar are OP because CCP wants them that way.
Minmatar = PvP Caldari = PvE
Every 5 years they throw some spreadsheet balance the way of amarr or gallente, but even then you can see through it. You see it most clearly in the T3s. Gallente and amarr are given a single niche in which the ships are not totally ****. Just look at the Drone and HAM subsystems to see CCPs true plan. They didn't even bother to give HAMs or Drones three bonuses. Meanwhile look at the Loki or Tengu. They are what CCP promised, swiss army knife cruisers able to fill many roles, and do them extremely well. Gallente and Amarr get warmed over HAC rejects. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.12 19:23:00 -
[401] - Quote
That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!! |

Daedalus Arcova
85
|
Posted - 2011.11.12 20:08:00 -
[402] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
The only role anyone uses the Proteus in is as an overtanked brick with a long point. No other configuration does anything spectacular.
There are countless different viable and popular configurations for both the Loki and the Tengu. Web range-bonused A-HACs with massive alpha strike? Check. All-purpose, near-unscannable PVE platform? Check. Extreme-range uber-Drake? Check. Useful warfare links on a near-unscannable, off-grid platform? Check.
And the Proteus? Nothing but a lumbering bullet catcher with a long point. |

Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 20:25:00 -
[403] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!! Like I said, they give Amarr/gallente a single area where the ships aren't **** so the sheep in Eve don't see through the ruse.
Grats on failing to read and falling for it btw.
Optimal is a damage bonus. It lets you use "close range" ammo at "not close range". Rohk with AM is the range same as Megathron with Uranium, minus 2 base DPS per gun. (36v38, ~5% difference).
So, in a slugging match your optimal is only 4% more damage per level, not 5%. However you gain the ability to hit at a longer range for that 1% less per level. That is hardly a crippling issue. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.12 20:50:00 -
[404] - Quote
you might be right legion and proteus might not be super versatile but they still have areas where they work VERY well...
Also I know the theory about optimal bonus as damage bonus, however:
- In fleets with other ships you will usually warp-in at fleets lowest range - you can use higher dps ammo, but the other ships have a damage bonus instead.
- If you engange under the range of your AM ammunition you no longer have an advantage because you cannot go lower
- If you are shooting further than the other ships you do almost no damage and certainly a low volleydamage
- You will have trouble keeping the enemy in any position where a railgun might have an advantage.
The Rokh isn't bad and it has advantages, however those are so few in practical pvp something has to be done... Even with a much better tank people will refuse to use it in fleets even should sniper fleets be popular again (why would they with on-site probing and current game mechanics?).
Pinky
|

Voith
Republic Military School Minmatar Republic
3
|
Posted - 2011.11.12 21:00:00 -
[405] - Quote
Pinky Denmark wrote:you might be right legion and proteus might not be super versatile but they still have areas where they work VERY well... Also I know the theory about optimal bonus as damage bonus, however: - In fleets with other ships you will usually warp-in at fleets lowest range - you can use higher dps ammo, but the other ships have a damage bonus instead.
- If you engange under the range of your AM ammunition you no longer have an advantage because you cannot go lower
- If you are shooting further than the other ships you do almost no damage and certainly a low volleydamage
- You will have trouble keeping the enemy in any position where a railgun might have an advantage.
The Rokh isn't bad and it has advantages, however those are so few in practical pvp something has to be done... Even with a much better tank people will refuse to use it in fleets even should sniper fleets be popular again (why would they with on-site probing and current game mechanics?). Pinky Your logic is horrible.
It doesn't matter if you are under the range of YOUR AM ammo. It matters if you are under the range of THEIR AM ammo. That is when the Optimal bonus doesn't apply. |

Phunnestyle
School of Applied Knowledge Caldari State
25
|
Posted - 2011.11.12 22:58:00 -
[406] - Quote
The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure. |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
9
|
Posted - 2011.11.12 23:33:00 -
[407] - Quote
I threw your railguns ON THE GROUND!!!! I'm AN ADULT!!!! GROOOOUUNNNND!!!!
seeing the damage from rails is like getting my butt hole tased by Hilmar. |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
9
|
Posted - 2011.11.12 23:50:00 -
[408] - Quote
Phunnestyle wrote:The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure.
WRONG...its GANK needs buffing. screw its tank...these are pure out and out gank ships and splitting bonuses across weapon systems weakens it. either give it bonuses to torps that includes either an explosion radius or explosion velocity bonus...or a flight time bonus even so it is more like a mini raven.. or buff the railguns.
Give the rails a falloff bonus in addition to the optimal range...or a rate of fire bonus. ehh do something to make it shine as a standoff platform like caldari deserve. |

To mare
Advanced Technology
1
|
Posted - 2011.11.13 04:30:00 -
[409] - Quote
Tanya Powers wrote:Justin Cody wrote:Interesting point Rail guns being after lasers, the highest technology level can be worst than projectiles witch should look like pre historic stuff So much effort for "nothing" . Stupid engineers  because something is more recent doesnt make it better minmatar guns are all bigger to keep the damage in line with other weapon system
|

Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
3
|
Posted - 2011.11.14 01:53:00 -
[410] - Quote
Phunnestyle wrote:The oracle & tornado you can have a half decent tank & good dps, havn't tried talos so could not say.
The naga is what needs some love atm primarily, its tank gets raped in seconds & used with torps its just a sitting duck atm, tank needs buffing that much is sure. With max fitting skills i can get a 1600 plate on a talos with full rack of neutrons and a MWD. Buffs to hybrids have been sufficient to allow it to be fairly effective. I managed to destroy quite a few minmatar tier 3's quite easilly, but they might have been just badly piloted. It also killed hac's quite easilly. They kills fast and die fast, so appear to for-fill their purpose. Amarr one however appears to be quite superior, so a bit of further work is needed. You could give it more CPU so it can use e-war or Tc's in the mids, |

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.11.14 06:27:00 -
[411] - Quote
Could you guys maybe, just this once, give Caldari something other than the drake to fly that doesn't suck?
I know it would be a serious break with your tradition, but what the hell. |

LT Alter
OMGWTFBBQTIME
0
|
Posted - 2011.11.14 07:03:00 -
[412] - Quote
In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in face TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh. |

Raven Ether
Republic University Minmatar Republic
18
|
Posted - 2011.11.14 08:57:00 -
[413] - Quote
LT Alter wrote:In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in fact TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh.
It's new and interesting, I like the sound of it, using a sole fighter as an extension of the ship but like you said it's not very feasible or practical and can lead to issues.
I still think the Naga needs love, it can't make use of this double bonus without being set up as a failfit.
Like an above poster said, I too would like to have an option other than the stupid drake, that boring ship with its massively boring missile effects, lack of launchers (real ones anyway, because the mockery on the sides is just lame). The other caldari ships just suck too much, and the Naga seems to be honoring the tradition so far... |

JessiJames
Caldari Provisions Caldari State
1
|
Posted - 2011.11.14 11:27:00 -
[414] - Quote
Why?
Minmatar: great Ammar: good Caldari: useless Gallente: useless
Caldari needs a BIG bonus for torpedo explosion velocity, both Drake or Stealth Bomber are better than this. Total waste.
Gallente would be good with either 90% web OR a web range bonus or at least another midslot/lowslot. If thats not happening, it is way too slow and should at least have a penalty reduction for armor rigs. Right now its a complete joke.
Totally disappointed. |

tika te
Royal Amarr Institute Amarr Empire
13
|
Posted - 2011.11.14 11:28:00 -
[415] - Quote
to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it.. |

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.14 12:18:00 -
[416] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it..
and in case you havent noticed noone complains about the Tornado
guess why |

Naomi Knight
Imperial Academy Amarr Empire
37
|
Posted - 2011.11.14 12:23:00 -
[417] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them...
the "usability" of a ship nowdays seems to base on 2-3 properties: 1. has good dmg out potential/can fit fotm weapon system? if "yes" go to 2. otherwise reject ->"usless ship" 2. can fit solid buffer tank? if "yes" go to 3. otherwise -> "useless paperthin ship is useless"! 3. bufferfitted ship has decent speed/can influence fighting range -> if "yes" ship is good for use, otherwise forget about it..
if you reach 3. and say yes you just found the matar ship in that class, tornadooooo wohoohohoo so balanced ..... |

Jack Dant
The Gentlemen of Low Moral Fibre
123
|
Posted - 2011.11.14 12:33:00 -
[418] - Quote
tika te wrote:to me it's interessting to see, that although the new tier3 bc are not intended for tanking and therefor have glasscanon-hitpoints, ppl still try to fit multiple plates and extenders on them... What else would you expect them to do with the slots? You will always be taking some damage, and if you die, you do no dps at all. |

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.14 13:09:00 -
[419] - Quote
With the Tornado now being the sniper de jour, for the Talos engagement range (read: gates):
Talos: -1 Midslot, +50% Range on Webs at V (a FedNavy still has only 21k web which is in fact balanced in terms of ISK)
Then you have at least a heavy tackle that is semi-usefull.
Still only has 10km scram range and with 2 Webs cant have a MWD. 2 Webs+MWD is also not overpowered as you then need another ship for point. In which case you would take a Rapier or such anyways.
I would really have that ship able to solo at all, right now it cant. |

Halt'o'son
Federation Freedom Corp Shadow Rock Alliance
0
|
Posted - 2011.11.14 13:21:00 -
[420] - Quote
LT Alter wrote:In my opinion, ships will never always be used for their determined roles. At the end of the day we will still see the these battlecruisers ripping apart ships smaller ships than just battleships. Honestly, I can't argue the removal of the web bonus on the talos, it would have been fun and useful and I was a little deflated to see its removal but, it would have made killing small ships incredibly easy and in fact TOO easy. The drone bay, in my opinion, should not be removed from the talos, but this would increase its ability to fight smaller ships so it's been removed. My suggestion, though I will probably get chased off this thread with a shotgun on this suggestion but I'm going for it anyway, we give the talos a fighter. Yes, I said it, a single fighter without to ability to replace it with a bunch of small drones. Much like the fighter bay on the mom nerf coming up. 5 hobs without ship boosts do almost exactly the same as a single fireblog (about 100dps). This would allow the talos to put some dps on the floor outside it's gun range yet keep it away from smaller ships, I like the sound of it, just time to do some research now...
10 minutes later after some research: There are several problems with this suggestion I will say from the start, this bay would be useless to new players as they wouldn't have the skills for fighters. Not to mention that the fighter would cost about 1/3 the price of the ship once prices settle down. It's a good idea in concept but in the reality of TQ it wouldn't work. I don't know where to find any common ground to make this work other than the fighter being part of the ship and you miracusly get new one when you dock, not to mention a reduced skill requirement for new players.
I'm open to suggestions and this entire post is speculation so do please take a minute or two and give it some thought before trolling me right off this thread. Thanks for reading!
Sorry if this post is 100% geared toward gallente, it's all I ever fly. Many people may have no love for gallente but it's what I fly and I like it.
I can't wait to see the troll posts in reply to this, sigh.
This is an interesting and creative idea, it would work well as a replacement for the small drones if not for the obvious problems stated yourself. Though the act of this being implemented into the game would be unprecedented and therefor unlikely, but who knows, I'd be interested to hear what a dev would say to this.
Also, jessjames, the web range definatly is a good idea. The loss of the medslot though, I disagree with, 8 nuetron bladders without a cap booster won't work very well for the talos pilot.
|

Vincent Gaines
Macabre Votum Morsus Mihi
57
|
Posted - 2011.11.14 13:40:00 -
[421] - Quote
The Naga needs more PG. In order to fit large hybrids (even best named with lowest fitting reqs) you have to severely gimp your setup, I'm not talking about tank either. |

Vincent Gaines
Macabre Votum Morsus Mihi
57
|
Posted - 2011.11.14 13:45:00 -
[422] - Quote
Pinky Denmark wrote:That is bull*** - Proteus is the singlehanded most heavily buffertanked T3 cruiser in the game even more tank than a Legion. Also it has a divine tackling bonus easily capable of working with armor fleets.
That said however I'm tired of hearing "optimal bonus is a damage bonuse" talk about Caldari because range plays little to no role in current battles and it makes it impossible to mix stuff like the rokh because of difference in range and huge difference in damage/volley damage.
dammit!!!
Hilarious thing of note here- I do more DPS with LR ammo such as Iridium or Tungsten than I do with Antimatter even within optimal. I don't know if the numbers are skewed or if tracking just inheriently sucks that bad. |
|

CCP Ytterbium
C C P C C P Alliance
41

|
Posted - 2011.11.14 16:08:00 -
[423] - Quote
Here is the latest update on these ships:
NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues.
Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
TALOS
- 25m3 dronebay and bandwidth added
Even if quite in opposition with the tier 3 battlecruiser role design, it adds an edge this ship needs over the other variants, especially since the Naga now it does the same damage with Hybrids. So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being.
TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate.
Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build.
Thanks for your time.
|
|

Vincent Gaines
Macabre Votum Morsus Mihi
59
|
Posted - 2011.11.14 16:10:00 -
[424] - Quote
CCP Ytterbium, you still need to boost the PG on the Naga. Please. Not much, but enough to be able to fit the shp properly. I like the role change... in testing we all found that the torpedo role didn't work at all but the hybrid platform showed *some* promise.
edit: just saw your last line... good stuff  |

Yvan Ratamnim
Phoenix Evolved Part Duo
48
|
Posted - 2011.11.14 16:29:00 -
[425] - Quote
Interesting changes, but honestly was hoping to see a more focus on torpedo's to make the naga the heavy bomber style platform... though now the issue arises of the naga vs the talos... choices choices. |

Moonaura
Swedish Aerospace Inc The Kadeshi
11
|
Posted - 2011.11.14 16:33:00 -
[426] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
Thanks for the update Ytterbium.
Will the Rokh and other Caldari boats get a 5% per level bonus? I would prefer the Rokh to get more tank over damage, but if it gets nothing, it will be out gunned, out DPS's by it's smaller cousin by 25% while costing the price of a top end Battleship. I know it has a better tank, but it also has a massive signature, very slow speed and it's tank and it won't be worth taking it out. It already isn't used... so... please buff the hybrid boats along with the hybrid changes.
As for the gallente, I can see those pilots going off on one I can see it now... prepare for EMO RAGE LOL |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 16:41:00 -
[427] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
Sweet, thx for screwin over all those focused Missile pilots, appreciated! Those that have focused Hybrid Skills now have a choice of 2 new ships! Typical CCP!
 |

Pattern Clarc
Aperture Harmonics
290
|
Posted - 2011.11.14 16:44:00 -
[428] - Quote
 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Naomi Knight
Imperial Academy Amarr Empire
37
|
Posted - 2011.11.14 16:44:00 -
[429] - Quote
Oh nice changes Ytterbium, looks like you at ccp read the threads after all.
For those who qq about no more missiles , torp fitted was useless anyway or would be needed like +3 bonuses just to make them viable. Oh and saying that missile users ****** up is nonsense, there is still the drake or raven for that. |

Vincent Gaines
Macabre Votum Morsus Mihi
60
|
Posted - 2011.11.14 16:55:00 -
[430] - Quote
Phantomania wrote:Sweet, thx for screwin over all those focused Missile pilots, appreciated! Those that have focused Hybrid Skills now have a choice of 2 new ships! Typical CCP! 
You have the Drake which does the job of the Naga with a tank. What are you smoking?
Have you even tried to use a torp Naga? It's worthless because of the range. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 17:01:00 -
[431] - Quote
Naomi Knight wrote:Oh nice changes Ytterbium, looks like you at ccp read the threads after all.
For those who qq about no more missiles , torp fitted was useless anyway or would be needed like +3 bonuses just to make them viable. Oh and saying that missile users ****** up is nonsense, there is still the drake or raven for that.
Nice for you, I'm sure you'll have a nice new Ship Model that you can make use of!
I guess I'll have to stick with my Tengu which costs $$$$
Once again, Thx CCP!
 |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 17:02:00 -
[432] - Quote
Vincent Gaines wrote:Phantomania wrote:Sweet, thx for screwin over all those focused Missile pilots, appreciated! Those that have focused Hybrid Skills now have a choice of 2 new ships! Typical CCP!  You have the Drake which does the job of the Naga with a tank. What are you smoking? Have you even tried to use a torp Naga? It's worthless because of the range.
Nice for you, I'm sure you'll have a nice new Ship Model that you can make use of!
I guess I'll have to stick with my Tengu which costs $$$$
Once again, Thx CCP!
 |

Vincent Gaines
Macabre Votum Morsus Mihi
60
|
Posted - 2011.11.14 17:06:00 -
[433] - Quote
Phantomania wrote:Nice for you, I'm sure you'll have a nice new Ship Model that you can make use of! I guess I'll have to stick with my Tengu which costs $$$$ Once again, Thx CCP! 
DRAKE. TENGU GOLEM RAVEN ROOK SCORPION WIDOW HAWK HOOKBILL GILA CARACAL CERB
Get over yourself.
Dedicated hybrid ships:
Rokh Moa Eagle
A torp Naga is WORTHLESS. It can't do anything in PvP and would be stupid in PvE. Christ have you even tried flying one? |

Hellen Bach
Imperial Academy Amarr Empire
8
|
Posted - 2011.11.14 17:18:00 -
[434] - Quote
\o/ Hooray for Naga as a focused hybrid platform :)
|

Pattern Clarc
Aperture Harmonics
290
|
Posted - 2011.11.14 17:30:00 -
[435] - Quote
Vincent Gaines wrote:Phantomania wrote:Nice for you, I'm sure you'll have a nice new Ship Model that you can make use of! I guess I'll have to stick with my Tengu which costs $$$$ Once again, Thx CCP!  DRAKE. TENGU GOLEM RAVEN ROOK SCORPION WIDOW HAWK HOOKBILL GILA CARACAL CERB Get over yourself. Dedicated hybrid ships: Rokh Moa Eagle A torp Naga is WORTHLESS. It can't do anything in PvP and would be stupid in PvE. Christ have you even tried flying one? Quit falling for the obvious troll.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Joe D'Trader
Dreddit Test Alliance Please Ignore
34
|
Posted - 2011.11.14 17:32:00 -
[436] - Quote
NO!!!! I don't want yet another hybrid ship, I want to be able to fire 8 torpedos. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 17:38:00 -
[437] - Quote
Vincent Gaines wrote:Phantomania wrote:Nice for you, I'm sure you'll have a nice new Ship Model that you can make use of! I guess I'll have to stick with my Tengu which costs $$$$ Once again, Thx CCP!  DRAKE. TENGU GOLEM RAVEN ROOK SCORPION WIDOW HAWK HOOKBILL GILA CARACAL CERB Get over yourself. Dedicated hybrid ships: Rokh Moa Eagle A torp Naga is WORTHLESS. It can't do anything in PvP and would be stupid in PvE. Christ have you even tried flying one?
Hybrid Ships w/ Hybrid bonus:
Rokh Vulture Ferox Eagle Falcon Moa Cormorant Harpy Raptor Bantam Merlin Daredevil Vigilant Vindicator
+ Most Gallente Ships
could have had cruise missiles, Talos gets drones!!! |

Face612
Predator's Inc.
0
|
Posted - 2011.11.14 17:40:00 -
[438] - Quote
This just makes the Naga a Rokh with a far less favorable tank. Rokh: 10% to hybrid range 5% to shield resists. Naga: 10% to hybrid range 5% to hybrid damage.
With the prices bound to be similar between them and the speed of the Naga not being it's selling point, what benefit is there to having the Naga over the Rohk? If the Naga could be used as a high speed blaster or torp boat it would give it an applicable role, smash and grab assault. Wit this ballancing the Naga does no better in cap or BS warfare than the Rokh which can stay in the fight a lot longer due to it's tank, increased PG and similar price/skills. IMHO, the Naga is out of place with this bonus set, simply making it a less favorable version of the tier three BS and no real individual role. |

Gypsio III
Dirty Filthy Perverts
99
|
Posted - 2011.11.14 17:47:00 -
[439] - Quote
Face612 wrote:This just makes the Naga a Rokh with a far less favorable tank. Rokh: 10% to hybrid range 5% to shield resists. Naga: 10% to hybrid range 5% to hybrid damage.
With the prices bound to be similar between them and the speed of the Naga not being it's selling point, what benefit is there to having the Naga over the Rohk? If the Naga could be used as a high speed blaster or torp boat it would give it an applicable role, smash and grab assault. Wit this ballancing the Naga does no better in cap or BS warfare than the Rokh which can stay in the fight a lot longer due to it's tank, increased PG and similar price/skills. IMHO, the Naga is out of place with this bonus set, simply making it a less favorable version of the tier three BS and no real individual role.
Rokh - 120 mill, very slow, poor agility Naga - 50 mill, considerably faster and more agile, and 25% more damage than the Rokh. Naga gets damage and mobility, Rokh gets EHP. That almost sounds balanced!
Being a high-speed assault boat is not the Naga's job, that's what the Talos is there for. |

Pattern Clarc
Aperture Harmonics
290
|
Posted - 2011.11.14 17:47:00 -
[440] - Quote
More turret DPS???  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Gypsio III
Dirty Filthy Perverts
99
|
Posted - 2011.11.14 18:28:00 -
[441] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
This is good. The Naga makes sense as a rail platform now, there's a reason to use it. Previously, the damage bonus of the Talos meant that it was pretty easy to get the Talos to outdamage the Naga at what counts for long range these days. Of course, the former Tornado wiped the floor with them both, but now the falloff bonus reduction means that a rail Naga actually gets a damage advantage at a useful range, relative to the others. The arty Tornado gets alpha, selectable damage and no-cap-use, the tachyOracle gets instant ammo swaps and good tracking, the Naga finally gets good raw DPS.
Does the Talos still looks a bit weak, though, really? The drones help give it a damage advantage close up, but it's really a one-trick pony, and having to go inside tackle range to apply your blaster DPS isn't a particularly great trick. Especially when the Tornado is also still quite good at that trick. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 18:35:00 -
[442] - Quote
Ignore my previous posts, just been on SiSi. The GFX and Space depth are awesome, I can live without the Naga ;P
Nice Job CCP!  |

Vincent Gaines
Macabre Votum Morsus Mihi
63
|
Posted - 2011.11.14 18:46:00 -
[443] - Quote
Phantomania wrote:
Hybrid Ships w/ Hybrid bonus:
Rokh Vulture Ferox Eagle Falcon Moa Cormorant Harpy Raptor Bantam Merlin Daredevil Vigilant Vindicator
+ Most Gallente Ships
could have had cruise missiles, Talos gets drones!!!
Bonuses thrown in for ***** & giggles don't count:
Vulture - command ship not rail DPS platform Ferox - used as missile platform (split system) Falcon - rails used for km whoring, not DPS... EW ship Cormorant - lol Harpy - more useful with blasters, Taranis can take it down. Raptor - lol x 2 but I'll give you that Bantam - wtf Merlin - split Daredevil - blaster bonused Vigilant - blaster bonused Vindi - blaster bonused
a cruise platform on the Naga? yeah, um... |

BarryBonez
Ixion Defence Systems Tactical Narcotics Team
5
|
Posted - 2011.11.14 18:49:00 -
[444] - Quote
so what was wrong with increasing the torpedo velocity to 20 or 30% per level? |

oldmanst4r
oldmanst4r's Corporation
25
|
Posted - 2011.11.14 18:52:00 -
[445] - Quote
Amazing, with the 50% range and 25% damage boost, large blasters are nearly a viable weapons system. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.14 18:54:00 -
[446] - Quote
Vincent Gaines wrote:Phantomania wrote:
Hybrid Ships w/ Hybrid bonus:
Rokh Vulture Ferox Eagle Falcon Moa Cormorant Harpy Raptor Bantam Merlin Daredevil Vigilant Vindicator
+ Most Gallente Ships
could have had cruise missiles, Talos gets drones!!!
Bonuses thrown in for ***** & giggles don't count: Vulture - command ship not rail DPS platform Ferox - used as missile platform (split system) Falcon - rails used for km whoring, not DPS... EW ship Cormorant - lol Harpy - more useful with blasters, Taranis can take it down. Raptor - lol x 2 but I'll give you that Bantam - wtf Merlin - split Daredevil - blaster bonused Vigilant - blaster bonused Vindi - blaster bonused a cruise platform on the Naga? yeah, um...
Previous Post- I don't care!
You can stick it far enough up your A** that it reaches your mouth and you can chew it for a couple of hours!!!!
 |

xxxak
Intergalactic Syndicate Nulli Secunda
65
|
Posted - 2011.11.14 19:06:00 -
[447] - Quote
Why is this so hard...
Just make blasters far more similar to lasers than they currently are.
Give them more range, and similar DPS. Yes, it makes them less unique....
But anything else is simply broken/unfair/stupid/silly.
You are smart people.. why is this so hard?
Gameplay > silly background story Nerfing supers is not going to help the N+1/Blob problem. It will just mean that superpilots will be even more likely to want to blob. Think more creatively. Support the idea of a subcap "assault bomber." |

Vincent Gaines
Macabre Votum Morsus Mihi
63
|
Posted - 2011.11.14 19:18:00 -
[448] - Quote
Phantomania wrote:Previous Post- I don't care! You can stick it far enough up your A** that it reaches your mouth and you can chew it for a couple of hours!!!! 
Shouldn't you be playing MW3 with the rest of the 13 year olds? |

Master Akira
Shiva Morsus Mihi
2
|
Posted - 2011.11.14 19:43:00 -
[449] - Quote
So Naga was useless as torp platform because of range, and so it's best to completely remove the only missile platform from this line of ships than to balance around the torp/cruise range...
It's ok, I'll use it anyway if it's good enough so v0v
And lol at the mouth-foamers in here saying "BUT YOU ALREADY HAVE THE DRAKE LOLOLOL".  |

Moonaura
Swedish Aerospace Inc The Kadeshi
11
|
Posted - 2011.11.14 20:17:00 -
[450] - Quote
Gypsio III wrote:Face612 wrote:This just makes the Naga a Rokh with a far less favorable tank. Rokh: 10% to hybrid range 5% to shield resists. Naga: 10% to hybrid range 5% to hybrid damage.
With the prices bound to be similar between them and the speed of the Naga not being it's selling point, what benefit is there to having the Naga over the Rohk? If the Naga could be used as a high speed blaster or torp boat it would give it an applicable role, smash and grab assault. Wit this ballancing the Naga does no better in cap or BS warfare than the Rokh which can stay in the fight a lot longer due to it's tank, increased PG and similar price/skills. IMHO, the Naga is out of place with this bonus set, simply making it a less favorable version of the tier three BS and no real individual role. Rokh - 120 mill, very slow, poor agility Naga - 50 mill, considerably faster and more agile, and 25% more damage than the Rokh. Naga gets damage and mobility, Rokh gets EHP. That almost sounds balanced! Being a high-speed assault boat is not the Naga's job, that's what the Talos is there for.
Not sure if you are being ironic - but the Rokh tank numbers are not 'balanced' compared to their armor brethen; the Amarr Abaddon.
Like the Rokh it also gets 5% resist bonus, but unlike the Rokh, it doesn't lose a tank slot to a MWD, and still has mid slots left for Cap Boost and a scram. The Rokh has to use those slots for tank and the low slots for cap stability and tracking, and with a like for like shield extender for plate etc - the Abaddon comes out at an average of 80% resists versus 75% on the Rokh, while having a vastly smaller signature, similar speed, longer range and more damage. Depending on how you want to fit it, you can end up with 70-150,000 EHP difference in tank numbers.
Amarr also get, a damnation that can fit a 400,000 EHP buffer tank (yes, it can go that high) - that will increase with the new T2 gang links to even more, a guardian logistics ship with the smallest signature almost twice the EHP of the Basilisk, with a better overall fit, and a triage carrier with the best cap regeneration.
Combined with lasers, this is why armor fleet gang = best fleet gang.
The Caldari Hybrid boats should be level pegging with the Amarr, but the difference is quite vast in fleet viability at present because of the Vulture tank and signature / EHP size of the Basilisk. Even with the hybrid fixes Caldari pilots can only stare at the Drake and ECM boats as really useful in PvP. |

Mapets
Combinatul Chimic ROMANIAN-LEGION
0
|
Posted - 2011.11.14 20:38:00 -
[451] - Quote
minie - are geting a posibile substitute for the nano tempest (bc is cheaper)
Amarr - getting a verry damn good ship
Gallente - a gorgeous looking ship they can fit with broken guns .... pointless,... they'd be better off with another droneboat then this thing.
Caldary - the aproach on the ship is all wrong soo it is a compleate fail. Why do we nead another torp launcher 'fregate' when u alwready have the sb on all races that fitt that role ? why not: role bonuses : ability to fit siege and cruise missile launchers; BC skill lvl bonus 10% bonus to siege and cruise missile velocity and 7,5 bonus to kinetic missile dmg Soo getting either a closerange torp boat able to realy hurt caps and bs(with some painters true) or a realy longrange missileboat as caldary ships are said to be... |

Nikuno
Atomic Heroes The G0dfathers
3
|
Posted - 2011.11.14 20:43:00 -
[452] - Quote
Well the latest from SiSi has the Naga looking much better with the rails only bonuses - the problem is it only serves to make the Talos now fall into last place.
We went from Tornado>Oracle>Talos>Naga to Tornado>Oracle>Naga>Talos. Spot the hybrids at the bottom of the pile still 
With the range bonus the Naga can now use respectable ammo and apply better dps than than Talos at any range they'd care to engage until they close to within about 20km, and that's not what these ships will be doing. So the Talos has drones now? That really does nothing to rescue this ship, it's still a train wreck.
For crying out loud CCP, it's 4 ships !! 4 ships from scratch !! Surely you can get better balance than this? |

Javius Rong
Sigillum Militum Xpisti Fatal Ascension
0
|
Posted - 2011.11.14 20:46:00 -
[453] - Quote
the Talos really needs to be able to fit small webbing drones. Make the drone bandwidth really high for web drones with a bonus for the Talos to utilize (99% bandwidth reduction) these drones. Give the a flight of 5 drones a 30 to 40% speed reduction (less than a web). Talos problem solved. Keep the current gun bonuses.
I like the change to the Naga. Torp Naga could have worked if CCP would have allowed explosion radius reduction or a significant +% damage. |

Sim Cognito
Cognito Consortium
0
|
Posted - 2011.11.14 21:22:00 -
[454] - Quote
Excellent work on the Naga changes!
It works and feels a lot better as a dedicated hybrid platform. With the now appropriate bonuses the ship is viable and actually usable. Some powergrid/cpu adjustments may be needed - as with all the new battlecruisers - but other than that, I don't see any major problems with the Naga so far.
Thank you!
EDIT: I am under the impression that the Naga right now cannot fit Large Tech 2 Railguns at all. Someone with the skills should confirm though. Also it seems to be a little sort on CPU.
The Naga needs some extra CPU and Powergrid. |

Jennifer Starling
Imperial Navy Forum Patrol
285
|
Posted - 2011.11.14 21:34:00 -
[455] - Quote
BarryBonez wrote:so what was wrong with increasing the torpedo velocity to 20 or 30% per level? Great. Now the Naga not loses missile bonusses but also the element of surprise. I saw it in a role of a mini-Typhoon; has it hybrids? Torps? Both?
Not going to train large hybrids for this. Too bad then. |

Iam Widdershins
Project Nemesis Moar Tears
227
|
Posted - 2011.11.14 21:44:00 -
[456] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). I understand the desire for the Naga to be a great hybrid platform, and I think that's good, but I very much believe that there is no reason we cannot have both missiles and guns on the same ship.
I REALLY liked having the option to field Torpedoes. A lot. Haters gonna hate, but it was one of my favorites of the new ships; none of the others had the same effect.
The biggest issue facing the Naga's damage projection was the low velocity of its torpedoes compared to that of the ship (the ship was often faster than its own missiles). Giving something like a built-in role bonus that gives it +150% torpedo velocity and -60% torpedo flight time would solve this completely, giving it more rapid projection without changing its range; I also believe that there is no good reason not to bring back the explosion velocity bonus for Torpedoes, as it REALLY would not be helping it hit smaller targets as was originally believed. |

QuantumTunnel
ORE WHORES GALOURE Intrepid Crossing
0
|
Posted - 2011.11.14 22:03:00 -
[457] - Quote
no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup. |

Iohet Nolafew
Star Frontiers BricK sQuAD.
9
|
Posted - 2011.11.14 22:06:00 -
[458] - Quote
CCP Ytterbium wrote:NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
So, uhm, like the Rokh the Naga will be optimally engaging at a range that is warpable? Any chance that the warp-to mechanics get looked at so that large rails aren't detrimental to a fleet completely? |

Sirius Cassiopeiae
Perkone Caldari State
43
|
Posted - 2011.11.14 22:11:00 -
[459] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
WHAT????
THNX A LOT... NOT...  90% of caldary pilots dont use hybrids... look at usage of other hybrid ships... and you just made NAGA only nice picture in market window...
Thnx a lot CCP... 
You know what... if you make NAGA hybrid platform... then you didnt need to create it in first place... |

Sirius Cassiopeiae
Perkone Caldari State
43
|
Posted - 2011.11.14 22:16:00 -
[460] - Quote
Make NAGA all missile platform... (torps and cruise) - and decrease explosion velocity for cruise missiles... - and add much speed for torps - decrease flight time of torps
that would be it then... |

2SLOW Kado
Rules of Acquisition Acquisition Of Empire
0
|
Posted - 2011.11.14 22:16:00 -
[461] - Quote
QuantumTunnel wrote:no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup.
Second that....
|

XavierVE
Reasonable People Of Sound Mind
32
|
Posted - 2011.11.14 23:20:00 -
[462] - Quote
I thought it was suspicious that the Naga was named similar to the Moa.
And now it's as crap as the Moa, a comedy ship. Boo. |

Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 23:36:00 -
[463] - Quote
Bug report
Ship: Talos
Module: 350mm Railguns II
Bug: changing ammo from javelin -> spike or spike -> javelin = only the weapon showing the group changes ammo, all others don't - everything seems to work properly on blasters (well they still suck without full lows of dmg mods)
|

Tanya Powers
Science and Trade Institute Caldari State
202
|
Posted - 2011.11.14 23:38:00 -
[464] - Quote
XavierVE wrote:I thought it was suspicious that the Naga was named similar to the Moa.
And now it's as crap as the Moa, a comedy ship. Boo.
Try talos and you'll love naga |

Sevenfold Sins
Omega-Fleet Motivated and Determined
0
|
Posted - 2011.11.14 23:39:00 -
[465] - Quote
Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms. |

Damion Rayne
Dark-Rising Executive Outcomes
15
|
Posted - 2011.11.14 23:59:00 -
[466] - Quote
Any true Caldari will never have spent the 60 some days of training just to fly a Caldari gunboat, the Naga is now utterly useless. So instead of listening to us players and giving it duel bonus sets and keeping the launcher slots and giving it more CPU, you just rip the launchers off. Fail CCP, fail. Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |

Miriiah
Republic Military School Minmatar Republic
9
|
Posted - 2011.11.15 00:04:00 -
[467] - Quote
I'd sorta still want the Naga to have Torps aswell :/ givingi t dual bonuses wouldn't really be a bad idea imo, should be able to fit torps aswell. |

Zemkhoff
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.15 00:13:00 -
[468] - Quote
QuantumTunnel wrote:no missiles on naga? guess what you'll never see naga fleets. Most caldari do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup.
I'm sure PL are losing sleep over never having a powerhouse fleet comp like the 20km range, cruiser hp torp naga
Sirius Cassiopeiae wrote:Make NAGA all missile platform... (torps and cruise) - and decrease explosion velocity for cruise missiles... - and add much speed for torps - decrease flight time of torps
that would be it then...
Did you do this when suggesting bonuses and layout for the eagle? |

Aglais
Deep Core Mining Inc. Caldari State
3
|
Posted - 2011.11.15 00:13:00 -
[469] - Quote
If you ever decide to give it torps again, at least make it so that you can fit all eight of them, a bit of tank and a microwarpdrive.
I couldn't do that. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
209
|
Posted - 2011.11.15 00:24:00 -
[470] - Quote
I just tested the Tornado, the Talos and the Naga.
The Tornado is fine, it works, it shoots, it hurts, simple as that.
The Naga felt AWESOME to me. I have crappy skills (Large hybrid III, Battlecruiser III, most gunnery skills at IV, some of them at III), I had T1 regular ammo, and damn it really do damage. I tried both blasters and railguns (350mms).
The blasters worked just fine, with the nice range bonus (50% at BC V, gives you about 30km optimal + falloff), it really felt like a working weapon system, thank you CCP.
The railguns did pretty good hits (considering my skills) at 42/45km with antimatter (1200k per volley or something), and I consider this ship really worth flying.
The Talos, well, didn't try it myself, a friend did. But from what I heard...It sucks. I mean, he have T2 large blasters/railguns and everything, BC V and all that, and still, it doesn't work. Not enough slots imo. I mean, not enough lowslots to fit any sort of tank, not enough medslots to fit a shield tank. Add either a lowslot or a medslot, it would help the ship a little bit.
The Talos really needs some love in order to be worth flying :(
Can't talk about the Oracle, I didn't see it in the game yet. |

Ghads Ghost
Katana Intergration Network
0
|
Posted - 2011.11.15 00:25:00 -
[471] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms.
AS a mission runner I wasnt to happy with the new ships... they seemed useless unless you wanted to do PVP which I didn't...now I see this fit and it seemed that a silk purse was made out of a sows ear...but now with launchers gone completly this is just a waste of materials ...sorry CCP this Nage is now a fail fit |

Mortalitis
The first genesis BricK sQuAD.
0
|
Posted - 2011.11.15 00:53:00 -
[472] - Quote
Naga is now awesome. Caldari really need more Hybrid ships that are not lol grade. |

Takon Orlani
Excrutiating Dirge
1
|
Posted - 2011.11.15 00:54:00 -
[473] - Quote
The data shows that the naga projects 500 dps when set at 100 km, and it out damages the tornado beyond ~80km
Yea that sounds like a ****** ship to me.
The level of stupidity on this forum shouldnt surprise me, but manages to anyway. |

Shiroi Okami
Genos Occidere HYDRA RELOADED
13
|
Posted - 2011.11.15 01:01:00 -
[474] - Quote
The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. My Latest Video: Freestyle II |

Dibsi Dei
Salamyhkaisten kilta
1
|
Posted - 2011.11.15 01:05:00 -
[475] - Quote
Thanks for making Naga a true tier3 Caldari boat. 
Don't forget to boost powergrid though! |

Miriiah
Republic Military School Minmatar Republic
9
|
Posted - 2011.11.15 01:05:00 -
[476] - Quote
Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way.
I want the ability to chose between torps and hybrids in pvp, by "dual bonus" I mean, 2 missile and 2 hybrid bonuses.
for pvp purposes.
I like torps but I dislike their uselessness in pvp(in most situations -stealthbombers) Exp velocity and range bonus plox |

Maksim Cammeren
The Tuskers
1
|
Posted - 2011.11.15 01:08:00 -
[477] - Quote
Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a few other ships, fitted to hit at 110km, drone dps not included:
http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gif
blue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn)
(I don't have the targets size/transverse that was used, but I can look it up if someone really cares). |

Ghads Ghost
Katana Intergration Network
0
|
Posted - 2011.11.15 01:09:00 -
[478] - Quote
Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way.
LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know...
FOr those that like PVP have fun... just isnt what I come to Eve to do............
But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP |

Bomberlocks
CTRL-Q
47
|
Posted - 2011.11.15 01:17:00 -
[479] - Quote
Ghads Ghost wrote:Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know... FOr those that like PVP have fun... just isnt what I come to Eve to do............ But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP Being able to do 500dps damage beyond the range of all NPC ships except missile ships makes it a good PVE ship. |

Gypsio III
Dirty Filthy Perverts
100
|
Posted - 2011.11.15 01:20:00 -
[480] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Good God. 
Is there a way to stop carebears and other idiots from posting in this thread?
|

Pattern Clarc
Aperture Harmonics
292
|
Posted - 2011.11.15 01:21:00 -
[481] - Quote
The Naga is more or less fixed by this change imo - Good Range, Good DPS at Range, Classic Caldari.
Should be ported over to more rail boats with lows moved to the mids.. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Sevenfold Sins
Omega-Fleet Motivated and Determined
1
|
Posted - 2011.11.15 01:24:00 -
[482] - Quote
Gypsio III wrote:Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I Good God.  Is there a way to stop carebears and other idiots from posting in this thread?
Ignore the fact that I am a pvp pilot, I was just interested in figuring out a way to make the ship useful in its previous form and I succeed. I tested on missions simply because I didnt feel like dealing with the idiots around the main combat sites and didnt happen to have a pilot to shoot at available. It also wouldnt be horrible in pvp
|

Miriiah
Republic Military School Minmatar Republic
9
|
Posted - 2011.11.15 01:29:00 -
[483] - Quote
Ghads Ghost wrote:Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms. AS a mission runner I wasnt to happy with the new ships... they seemed useless unless you wanted to do PVP which I didn't...now I see this fit and it seemed that a silk purse was made out of a sows ear...but now with launchers gone completly this is just a waste of materials ...sorry CCP this Nage is now a fail fit A drake does a better job
|

Gypsio III
Dirty Filthy Perverts
100
|
Posted - 2011.11.15 01:29:00 -
[484] - Quote
Sevenfold Sins wrote:
Ignore the fact that I am a pvp pilot, I was just interested in figuring out a way to make the ship useful in its previous form and I succeed. I tested on missions simply because I didnt feel like dealing with the idiots around the main combat sites and didnt happen to have a pilot to shoot at available. It also wouldnt be horrible in pvp
You suceeded in giving me eye cancer. That fit is an more expensive and vastly inferior Drake. |

Bomberlocks
CTRL-Q
47
|
Posted - 2011.11.15 01:34:00 -
[485] - Quote
Ytterbium: I would like to ask you if you have considered the practical effect of the Tier 3 BCs in game. Could you possibly clarify your thinking (if you did so) as to how these ships will affect the use of current Battlecruisers. From what I see, they should make a range of other ships obsolete in game: Long range BCs will be totally outclassed by these ships as will sniper HACs, and these ships, hunting in gangs, will make the idea of tackling them with smaller ships difficult, especially if they fit webs.
TL;DR the Tier3 BCs seem to be even more effective against smaller ships than they are against BS and Capitals.
Was that your intention? Could you clarify, please? |

Michael Harari
The Hatchery Team Liquid
1
|
Posted - 2011.11.15 02:12:00 -
[486] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
So basically, you want to spend more than a drake, while getting less a drake?
|

Foofad
Yulai Guard 1st Fleet Yulai Federation
9
|
Posted - 2011.11.15 03:18:00 -
[487] - Quote
I'm digging the changes to the Naga. I just wish for a tiny bit more DPS (or tracking) to make me actually genuinely want to fight at railgun ranges as opposed to just jumping into a Hurricane like everyone else. |

Debir Achen
EVE University Ivy League
1
|
Posted - 2011.11.15 03:19:00 -
[488] - Quote
Maksim Cammeren wrote:Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a muninn, fitted to hit at 110km, drone dps not included: http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gifblue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn) (I don't have the targets size/transverse that was used, but I can look it up if someone really cares). From the displayed formulas: target size = 200 target transversal = 200
The Munin has trouble competing because it achieves near-perfect tracking from 40km, while the BCs never quite reach that point before they are into falloff (the Talos and oracle get close). The munin will maintain its damage values against smaller, faster targets a lot better than the BCs will.
(comment: graph uses the "traditional" colours, but only the Talos matches the race)
Are those numbers at "All V", "All 0", or somewhere in between? What sort of fitting? |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.15 03:35:00 -
[489] - Quote
I think we'remissing the point here!
In my case, like alot of other Missile focused Pilots, I am losing out on a NEW TOY from CCP!
Just like when all those PvP pilots whine when CCP decide to give us an Industrial ship for Christmas.
All the old missile boats have been spun and fitted to death, whats more boring than a Drake!
I wonder how many would have complained if CCP had announce the Tier3 BCs would all be "Heavy Stealtth Bombers" and JUST had Torps on all of them???
The Naga could have been fixed to have missiles, Torps or Cruise!
Its just the Hybrid Pilots who love CCPs idea as they have a choice of 2 new ships!
 |

MeBiatch
Republic University Minmatar Republic
107
|
Posted - 2011.11.15 04:03:00 -
[490] - Quote
Pattern Clarc wrote:The Naga is more or less fixed by this change imo - Good Range, Good DPS at Range, Classic Caldari.
Should be ported over to more rail boats with lows moved to the mids..
i dunno i would have rather seen a rate of fire bonus over a damage bonus...
but yeah i am happy with the general direction... |

Caius Sivaris
Dark Nexxus S I L E N T.
19
|
Posted - 2011.11.15 04:24:00 -
[491] - Quote
QuantumTunnel wrote:no missiles on naga? guess what you'll never see naga fleets. Most caldari are useless ratting whores and do not have hyrbid turrets skills let alone t2 large hybrids. Naga isn't worth it now.
Naga with torps would have been a great anti-BS sniper fleet setup.
FYP. Can't do anything for you if if you don't train your own race weapon systems.
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
You know a Drake was better on all counts than that brain tumor induced fit right? |

Foofad
Yulai Guard 1st Fleet Yulai Federation
9
|
Posted - 2011.11.15 04:29:00 -
[492] - Quote
MeBiatch wrote:Pattern Clarc wrote:The Naga is more or less fixed by this change imo - Good Range, Good DPS at Range, Classic Caldari.
Should be ported over to more rail boats with lows moved to the mids.. i dunno i would have rather seen a rate of fire bonus over a damage bonus... but yeah i am happy with the general direction...
Idk, higher ROF means more cap drain, and I prefer to hold onto as much cap as possible. |

Takon Orlani
Excrutiating Dirge
2
|
Posted - 2011.11.15 04:35:00 -
[493] - Quote
Ghads Ghost wrote:Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know... FOr those that like PVP have fun... just isnt what I come to Eve to do............ But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP You pure pve people have something wrong with your heads, and you think everything should cater to you. Well this time its the violent people who get some love. Deal with it. B)
Ps if i catch anyone pve in a new bc I will swiftly put an end to it. B)
|

Shiroi Okami
Genos Occidere HYDRA RELOADED
14
|
Posted - 2011.11.15 04:40:00 -
[494] - Quote
Ghads Ghost wrote:Shiroi Okami wrote:The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blasters and do awesome damage at mid to long range with rails. All of you mission running drake pilots who wanted the naga simply because it would make it easier than your drake to run l4s, GTFO. The tier 3s were designed as pvp ships and they should stay that way. LOL I havent flown a Drake in a year I fly a Rattlesnake for Level 4's the Naga seemed to be a fun alternative with Sevenfolds fitting guess we will never know... FOr those that like PVP have fun... just isnt what I come to Eve to do............ But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP
Similarly, why waste a ship by designing it for PVE? And yet there is a class, they're called marauders. In addition to that the last few new ships CCP have brought out have all been PVE, including the noctis, primae, and zephyr. It's about damn time PVP got some love when it is all too often ignored because the carebears have the larger (And whinier) voice on the eve-o forums My Latest Video: Freestyle II |

cyka776
8
|
Posted - 2011.11.15 05:08:00 -
[495] - Quote
new naga is too scary
please return it to uselessness |

Saikron
NME1
0
|
Posted - 2011.11.15 05:09:00 -
[496] - Quote
CCP Ytterbium wrote:TALOSFor instance, let us give you a quick insight of the indirect problems we have to face regarding blaster balancing:
- Do we want to nerf Barrage and Scorch? If yes, by how? Wouldn't that kill their usefulness as a whole? If no, can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again?
- Don't we need to have a look at shield extenders/armor plates as well? If we nerf them, are we confident with possible changes to passive tanking? Can't we make active tanking more useful on PvP setups, so that passive tanking is less used for blaster platforms and more on Amarr platforms, designed to be more static than Gallente? Doesn't that require looking into NOS/Neuts as well? How about Cap boosters? Overheating?
- Can we make Gallente ships faster than Minmatar knowing they also use railguns? Wouldn't that be defeating the original design goals for Minmatar ships?
This is just unbelievable to me. You'll never find out the answer to any of these questions standing around wondering. The game is already imbalanced as is; who cares if Gallente is flavor of the expansion? Your balancing cycle has exacerbated the problem by leaving the balance of power as is for years on end. Variety is the spice of life; we're all tired of looking at the same meta game.
|

Aglais
Deep Core Mining Inc. Caldari State
4
|
Posted - 2011.11.15 05:17:00 -
[497] - Quote
Phantomania wrote:I think we'remissing the point here! In my case, like alot of other Missile focused Pilots, I am losing out on a NEW TOY from CCP! Just like when all those PvP pilots whine when CCP decide to give us an Industrial ship for Christmas. All the old missile boats have been spun and fitted to death, whats more boring than a Drake! I wonder how many would have complained if CCP had announce the Tier3 BCs would all be "Heavy Stealtth Bombers" and JUST had Torps on all of them??? The Naga could have been fixed to have missiles, Torps or Cruise! Its just the Hybrid Pilots who love CCPs idea as they have a choice of 2 new ships! 
I'm sorry, but you're a bad. YOU are missing the point that Caldari use missiles AND hybrids.
Minmatar have to train two defensive systems. Don't whine about having to train for two offensive systems (hybrids and missiles). You'll notice that not all Caldari ships are pure missile boats. Yes, Caldari actually do have a good deal of pure missile boats. But the fact that they have hybrid gunships as well should tell you, Caldari is NOT pure missiles. So if you're Caldari, and flying purely missile boats, well... Broaden your horizons, you have loads more ships you could be using in new and different situations than just using your missile ships to chip away at NPCs. Naga is a hurtmobile. Get yourself some battleship hybrid turrets if you want, join in on the face removing. |

Gazmin VanBurin
Go Petition Blizzard
23
|
Posted - 2011.11.15 05:22:00 -
[498] - Quote
Im not exactly mad over the Nagas loss of missles, but I do wish a better option could have been implmented, I will say tho that great work at making the Talos seam even crappyer in comparison CCP, not only is the Naga still crap, it now the same flavor as the Talos. |

Iam Widdershins
Project Nemesis Moar Tears
233
|
Posted - 2011.11.15 05:28:00 -
[499] - Quote
Sevenfold Sins wrote:Here is an extreamly effective fit for the Naga before this patch, it was effective in both lv3 and lv4 missions and would of been effective as a pvp boat:
Highs: 8 arbalest heavy missile launchers
Mediums: 3 Invulnerability Field II 1 Y-S8 Hydrocarbon Afterburners 2 Large F-S9 Regolith shield induction
Lows: 1 Co-Processor II 2 Ballistic control system II
Rigs: 3 Medium core defence field extender I
Between its speed (isnt bad as a mission boat) and the fact that you can stagger the higher range launchers to constantly have missiles in space means that it had higher actual dps then the other caldari battlecruisers, 13k shield hp, 50% and up resists, and it fit nicely on the ship itself.
Mission Rating:
Lv4: The scarlet pirate (New mission for me, would rank around worlds collide level in difficulty against most mission fits) and should be able to handle most if not all combat lv4 missions
Lv3: Completed every lv3 thrown at the fit without blinking
All in all this ship can be extreamly effective when fitted correctly, it handles mission rats battlecruisers and lower faster then drones, doesnt have anywhere near as many range limitations as the pre-existing torp naga, could be effective in pvp with afew slight tweaks as the constant damage limits any sort of tank pulsing, and actually can have the tank to back it up.
So thanks CCP, you just turned a ship with great potential into one of the long line of useless caldari railgun platforms. I really think that it is important that the Naga be able to use hybrids, CCP, I really do, but let me lay this out.
This man here showed some incredible ingenuity, and really made something interesting out of a missile naga: a ship that can speed tank level 4s. Given its wide selection of damage type, its kinetic damage disadvantage compared to the Drake is nullified and it becomes an excellent stepping stone for newer Caldari pilots such as himself, even allowing a segue into torpedoes or rails and blasters in the future.
The removal of the launcher hardpoints represents a great loss to the Naga's usability and usefulness to me, and I fear that the added damage bonus to hybrid turrets will almost completely supplant the already-forsaken Rokh.
The main (read: only) complaint with the Naga's DPS application that I have heard, aside from people who just hate Torpedoes (which are great) is that the missiles are just too damn slow. It needs to be increased by at least a factor of 2, with its flight time decreased to match the original range, or it is borderline unusable while moving at the speeds it does. Consider adding this as a role bonus. |

Shiroi Okami
Genos Occidere HYDRA RELOADED
15
|
Posted - 2011.11.15 05:40:00 -
[500] - Quote
Haha, almost Widdershins, almost. 9/10 My Latest Video: Freestyle II |

Iam Widdershins
Project Nemesis Moar Tears
233
|
Posted - 2011.11.15 05:42:00 -
[501] - Quote
Maksim Cammeren wrote:Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a muninn, fitted to hit at 110km, drone dps not included: http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gifblue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn) (I don't have the targets size/transverse that was used, but I can look it up if someone really cares). That graph for the oracle looks completely wrong. I don't have the faintest clue how you can get an Oracle to do less than 500 DPS, unless you completely gimped the entire fit just to shoot at an arbitrarily chosen 110km optimal range.
Shiroi Okami wrote:Haha, almost Widdershins, almost. 9/10 I'm not bloody trolling, mate. This is my serious face. |

Shiroi Okami
Genos Occidere HYDRA RELOADED
15
|
Posted - 2011.11.15 06:01:00 -
[502] - Quote
Iam Widdershins wrote:Maksim Cammeren wrote:Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a muninn, fitted to hit at 110km, drone dps not included: http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gifblue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn) (I don't have the targets size/transverse that was used, but I can look it up if someone really cares). That graph for the oracle looks completely wrong. I don't have the faintest clue how you can get an Oracle to do less than 500 DPS, unless you completely gimped the entire fit just to shoot at an arbitrarily chosen 110km optimal range. Shiroi Okami wrote:Haha, almost Widdershins, almost. 9/10 I'm not bloody trolling, mate. This is my serious face.
But, dat moustachio
My Latest Video: Freestyle II |

m0cking bird
Republic Military School Minmatar Republic
12
|
Posted - 2011.11.15 06:21:00 -
[503] - Quote
What up naga's!? Ship looks p cool! P sure Caldari ships will get alot out of this up and coming expansion tbh. Which will be great! Oracle is a kinda scary. Guess I'll be seeing fleets of those golden b@st@rds alpha-ing and nano-ing about.
-proxyyyy |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.15 07:08:00 -
[504] - Quote
The strange thing is that, with the new bonuses, the Naga will probably be a better blaster boat than the Talos: more range, more speed, more agility (if you consider the Talos will be armor tanked).
And while Caldari are supposed to use railguns, here too the Talos is better than the Naga for this: the problem of railguns is poor tracking, not lack of rangeGǪ
It is really strange that each ship seems to fix the defects of the weapon system it is not supposed to use  |

Durie
Red Federation RvB - RED Federation
3
|
Posted - 2011.11.15 07:21:00 -
[505] - Quote
Sort of disappointed that there wont be a missile based tier3 BC. Especially considering both of the hybrid ships are obsoleted by the Tornado.
What would have been wrong with upping the torpedo numbers a bit? |

Maksim Cammeren
The Tuskers
3
|
Posted - 2011.11.15 07:24:00 -
[506] - Quote
Iam Widdershins wrote:Maksim Cammeren wrote:Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a muninn, fitted to hit at 110km, drone dps not included: http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gifblue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn) (I don't have the targets size/transverse that was used, but I can look it up if someone really cares). That graph for the oracle looks completely wrong. I don't have the faintest clue how you can get an Oracle to do less than 500 DPS, unless you completely gimped the entire fit just to shoot at an arbitrarily chosen 110km optimal range.
That is correct, the fits were designed to hit at ~110km. The point was to show that the Naga is better at those ranges.
Edit: While having a dual-weapon system Naga would be cool, the point is to counter people who say that it will be useless. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
209
|
Posted - 2011.11.15 08:25:00 -
[507] - Quote
A torpedo spewing monster would have been fun (With explosion velocity bonus and torps' speed bonus), but the current Naga is a solid PVP ship. Like I said, I have literally catastrophic hybrid skills, and I still managed to do almost as much damage as a Tornado (For which I have all V). |

Burning Bob
Unchained Potential
0
|
Posted - 2011.11.15 08:37:00 -
[508] - Quote
This Naga balance ruined the whole new battlecruiser thing for me. If I wanted another stupid hybrid boat I would fly the Talos. |

Black Punisher
Dark Voodoo Industries Ultima Rati0
0
|
Posted - 2011.11.15 08:55:00 -
[509] - Quote
Please return the 10% bonus for the Tornado, it was its feature. Why do you compare it with Talos? it has about 30% dps more then Tornado. And now the Tornado has low dps and low faloff. Plus the Talos has drones now, and the Tornado reduced faloff  And the Oracle has about 1k dps at 20km and 700+ at 50km, and its normal? and the Tornado with its 10% faloff is not? Strange logics. Nerf then Oracle too and the optima; bonus on Naga.
And btw, with the new Naga, what is the purpose of Talos? Maybe the Torpedo\Hybrid Naga was better? |

Kmelx
Applied Creations The Fendahlian Collective
2
|
Posted - 2011.11.15 08:57:00 -
[510] - Quote
Kind of disappointed to lose the torps as well, I'd have loved to have seen a truly effective torp boat as many others have noted we already have a hybrid tier 3 BC, for the purpose of balance we should have a missile tier 3 as well |

Dark Voynix
Garoun Investment Bank Gallente Federation
1
|
Posted - 2011.11.15 09:06:00 -
[511] - Quote
Can somebody recap all ships bonuses and slots? cannot login into sisi and im quite lost to all changes. |

Avila Cracko
Federal Navy Academy Gallente Federation
98
|
Posted - 2011.11.15 10:16:00 -
[512] - Quote
Kmelx wrote:Kind of disappointed to lose the torps as well, I'd have loved to have seen a truly effective torp boat as many others have noted we already have a hybrid tier 3 BC, for the purpose of balance we should have a missile tier 3 as well
i agree... |

Via Shivon
Kriegsmarinewerft Goonswarm Federation
19
|
Posted - 2011.11.15 10:25:00 -
[513] - Quote
bad desicion to cut a torp ship :(
2x hybrid weaponship sucks |

cyka776
8
|
Posted - 2011.11.15 10:31:00 -
[514] - Quote
wtf was anybody really planning to do with torps on the naga except die? its much stronger now |

Lord Salty
Catalyst ops P I R A T E S
0
|
Posted - 2011.11.15 10:46:00 -
[515] - Quote
hey all. i havent read all the other replies but i gotta put in my 2 cents.
Firstly, Thanks CCP. you ******* might as well not bothered putting missiles into the game. CCP idiots: 'here players, have a weapons system that isnt going get any kind of love' why are u having the Talos, a good looking hybrid ship that does the job and then the Naga a worse Talos without drones. Its really good to know that u dont support a quarter of the weapons in the game.
as for all the people that said a torp boat is bad etc etc i think u need to stop sucking Amarr's ****. i know all of all who said torps are bad arent amarr players but i reckon a lot are. Every single ship with different setups are usefull, u just need to know how and when to use them.
also, torps typically have better range than blasters and will hit and do damage even if the target is moving. i know hybrids are getting buffed but torps will still be able to do that. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.15 10:47:00 -
[516] - Quote
cyka776 wrote:wtf was anybody really planning to do with torps on the naga except die? its much stronger now they want a new toy for their l4 missionsGǪ
for which a torp naga would be ridiculous: good luck killing elite frigates with torps and no drones  |

Hellen Bach
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.15 10:50:00 -
[517] - Quote
People moaning that 'Caldari pilots dont use hybrids'
.. Thats because there wern't any good caldari hybrid platforms.
Now there is one, so train up for it, get some choice and flexibility in how you choose to engage and the fleets you can fly, stop being one trick ponies!
Really 'no-one flies caldari hybrids' is a terrible reason to not make caldari hybrid boats. People _should_ fly them - and would if there were any good ones. Well, now there are, so be pleased you fools.
Really.. wanting to preserve a hole you trained yourselves into that was the result of some unbalanced mechanics is :not very clever: - be thankful that Caldari are now a more rounded race, and you have the chance to fly ships that use their capabilities overall much more effectivley.
..and worried about sniping being difficult because of :warprange: - then change tactics to counter, or start asking for some changes to on-grid probing mechanics, or some of the other solutions floating around to the sniping problem.
I Love the fact we have a good rail platform for Caldari - I am fed up to the back teeth with the fact Caldari have only had - lets face it - the simple and quite boring weapon system that doesnt require you to learn real piloting - for ages.
\o/ Hooray for the Naga as a hybrid platform :) Now flying caldari might gain a little respect outside of PvE and Drake Blobs. |

cyka776
9
|
Posted - 2011.11.15 11:01:00 -
[518] - Quote
Lord Salty wrote:.
as for all the people that said a torp boat is bad etc etc i think u need to stop sucking Amarr's ****. i know all of all who said torps are bad arent amarr players but i reckon a lot are. Every single ship with different setups are usefull, u just need to know how and when to use them.
i just dont see point of a glass torp launcher with a fairly large sig that cant fit a cov ops cloak and is more expensive than a stealth bomber when you have stealth bombers you could use instead |

Iam Widdershins
Project Nemesis Moar Tears
234
|
Posted - 2011.11.15 11:03:00 -
[519] - Quote
Maksim Cammeren wrote:Iam Widdershins wrote:Maksim Cammeren wrote:Stealing someone else's dps graph. Currently on SiSi, T3 BC's and a muninn, fitted to hit at 110km, drone dps not included: http://mitglied.multimania.de/roemern/EVE/Ti3BC110km2.gifblue - tornado // red - oracle // green - talos // yellow - naga // (purple - muninn) (I don't have the targets size/transverse that was used, but I can look it up if someone really cares). That graph for the oracle looks completely wrong. I don't have the faintest clue how you can get an Oracle to do less than 500 DPS, unless you completely gimped the entire fit just to shoot at an arbitrarily chosen 110km optimal range. That is correct, the fits were designed to hit at ~110km. The point was to show that the Naga is better at those ranges. Edit: While having a dual-weapon system Naga would be cool, the point is to counter people who say that it will be useless. Sure, it won't be completely useless, but these fits are not shown, against a target that is not shown, with ammo that is not shown, with skills that are not shown, fit up with a target EHP that is not disclosed...
For instance, even now it's not hard to get the Oracle to do over 540 DPS at 170km, completely belying the point of your entire graph.
(I can even get the Tornado to do 540 dps at 110km. I don't know how these numbers were knocked up, or by whom, but...)
Basically, this graph is dubious at best, and meaningless at worst. All it proves is that the Naga is (probably) best at 1 thing: sniping at 110km and farther. Unfortunately for your argument, most of these other ships were changed partway through to have roles that don't really cater to long range anymore (i.e., the Oracle, which used to do way more damage at these ranges).
One of the primary goals of the Naga was to be an anti-capital platform, for which railguns do little good; in practice, it will either be little-used or look almost exactly like the Talos. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
30
|
Posted - 2011.11.15 11:07:00 -
[520] - Quote
The Naga now being a complete railplatform is a very good decission... The damage bonus making it usefull in the same way as the other tier 3 BCs.
People complaining about lack of torpedos don't know what is best for them and the REAL background behind caldari and the line of caldari ships...
The ships however still have to get their max speeds reduced to be in line with the rest of the game. Either by increasing their mass a lot and/or reducing their base velocity while compensating with reduced signature and perhaps more hitpoints to receive little damage from battleship weapons themself.
Also allowing the Talos to carry drones seems against the concept. Instead perhaps the battlecruisers should carry 4 guns with a marauderbonus and a utility slot for a neut/nos/smartbomb?
Historically (not that it matters) I believe many of the first battlecruisers were barges with battleship guns getting towed out in front of harbours and getting sunk down to reduced their signature above water... Having the tier 3 battlecruisers able to outrun hacs/cruisers is like poking people in the eye with a hot stick.
Pinky
|

Iam Widdershins
Project Nemesis Moar Tears
234
|
Posted - 2011.11.15 11:10:00 -
[521] - Quote
Pinky Denmark wrote:The Naga now being a complete railplatform is a very good decission... The damage bonus making it usefull in the same way as the other tier 3 BCs.
People complaining about lack of torpedos don't know what is best for them and the REAL background behind caldari and the line of caldari ships...
The ships however still have to get their max speeds reduced to be in line with the rest of the game. Either by increasing their mass a lot and/or reducing their base velocity while compensating with reduced signature and perhaps more hitpoints to receive little damage from battleship weapons themself. Well thank god Rasputin here actually knows what's best for EVE and everyone in it, I was beginning to lose hope.
-1 |

tika te
Royal Amarr Institute Amarr Empire
17
|
Posted - 2011.11.15 11:25:00 -
[522] - Quote
ok..interessting changes...
with this new stats a blaster-naga >> blaster talos. the drone bay is more or less a pure cosmetics fix...once you're tackeled, you're dead (since a tier3 bc is paperthin i HIGHLY doubt the talos will ever be able to fullfil that role) with those changes shieldextended naga should be way faster than plated talos, and with 5% dmg bonused blasterboat with a second bonus for optimal it should be able to hit about 19k optimal + 20k falloff with neutron blasters and null charges...dealing acceptable dmg..
talos...STILL low hp (tier3 bc by design) , STILL slow hull, STILL extreme short range makes talos broken by design...  if you want this ship to be a blasterboat there has way more to be changed about this hull... |

Nemesor
Stimulus Rote Kapelle
36
|
Posted - 2011.11.15 11:33:00 -
[523] - Quote
Pinky Denmark wrote: Historically
Historically, Carriers outrun everything.
|

Raven Ether
Republic University Minmatar Republic
24
|
Posted - 2011.11.15 11:44:00 -
[524] - Quote
The Naga as a hybrid platform is a very good decision, well done CCP!
It might need some extra powergrid/cpu though. |

Bomberlocks
CTRL-Q
47
|
Posted - 2011.11.15 11:51:00 -
[525] - Quote
Bomberlocks wrote:Ytterbium: I would like to ask you if you have considered the practical effect of the Tier 3 BCs in game. Could you possibly clarify your thinking (if you did so) as to how these ships will affect the use of current Battlecruisers. From what I see, they should make a range of other ships obsolete in game: Long range BCs will be totally outclassed by these ships as will sniper HACs, and these ships, hunting in gangs, will make the idea of tackling them with smaller ships difficult, especially if they fit webs.
TL;DR the Tier3 BCs seem to be even more effective against smaller ships than they are against BS and Capitals.
Was that your intention? Could you clarify, please? Bumping myself, because I would really like to know what CCP's thinking was here. |

Dr Sodius
State War Academy Caldari State
4
|
Posted - 2011.11.15 12:16:00 -
[526] - Quote
finally caldari gets one really good hybrid platform and carebears, who want the new bc's to run lvl4's with them, are crying?
best update if you ask me!
thx ccp :) |

Naomi Knight
Imperial Academy Amarr Empire
39
|
Posted - 2011.11.15 12:55:00 -
[527] - Quote
Dr Sodius wrote:finally caldari gets one really good hybrid platform and carebears, who want the new bc's to run lvl4's with them, are crying?
best update if you ask me!
thx ccp :) **** them , they have half dozen carebear ships they can choose from |

spawx
Reaver Technologies Broken Chains Alliance
0
|
Posted - 2011.11.15 13:48:00 -
[528] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). TALOS
- 25m3 dronebay and bandwidth added
Even if quite in opposition with the tier 3 battlecruiser role design, it adds an edge this ship needs over the other variants, especially since the Naga now it does the same damage with Hybrids. So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being. TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate. Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build. Thanks for your time.
>NAGA Screw this, i want missiles not some cheapass Hyrbid **** noone even wants to train for. most caldari ppl have focused their training on missiles and now on this (and all other non-used Hybrid caldari ships) we are required to train a whole other set of skills to fly it? I am disapointed that CCP thinks Caldari shuld roll with Hybrids, how come the Tornado didnt get missiles since typhoon uses it ? same **** as you ******* us over as if you did that to the minmatar ship.
Ty for ruining this great looking ship -.- |

Gypsio III
Dirty Filthy Perverts
101
|
Posted - 2011.11.15 13:51:00 -
[529] - Quote
Naomi Knight wrote:Dr Sodius wrote:finally caldari gets one really good hybrid platform and carebears, who want the new bc's to run lvl4's with them, are crying?
best update if you ask me!
thx ccp :) **** them , they have half dozen carebear ships they can choose from
Damn right. All this crying about the torp Naga just goes to show what happens when you let carebears infect a game. |

Yankunytjatjara
Blue Republic RvB - BLUE Republic
8
|
Posted - 2011.11.15 15:00:00 -
[530] - Quote
NAGA
I like the double hybrid bonus, it's a good way forward. BUT, the freedom to fit 8 torps wasn't bad either!!
How about keeping the 8g/8m slot setup? 
Without bonuses to missiles (apart from the fitting bonus) of course. This would give the freedom to fit torps without the torp speed bonus (which was not so important tbh). I think this would appease the carebears somewhat without losing a good change.
As a pvper, I was looking forward to a BC that is specialized in ganking BS! And the torp range I didn't care about: I'd be in scram/web range anyway!
CCP Ytterbium wrote:it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). And this  |

Vincent Gaines
Macabre Votum Morsus Mihi
77
|
Posted - 2011.11.15 15:13:00 -
[531] - Quote
Hellen Bach wrote:People moaning that 'Caldari pilots dont use hybrids'
.. Thats because there wern't any good caldari hybrid platforms.
Now there is one, so train up for it, get some choice and flexibility in how you choose to engage and the fleets you can fly, stop being one trick ponies!
Really 'no-one flies caldari hybrids' is a terrible reason to not make caldari hybrid boats. People _should_ fly them - and would if there were any good ones. Well, now there are, so be pleased you fools.
Really.. wanting to preserve a hole you trained yourselves into that was the result of some unbalanced mechanics is :not very clever: - be thankful that Caldari are now a more rounded race, and you have the chance to fly ships that use their capabilities overall much more effectivley.
..and worried about sniping being difficult because of :warprange: - then change tactics to counter, or start asking for some changes to on-grid probing mechanics, or some of the other solutions floating around to the sniping problem.
I Love the fact we have a good rail platform for Caldari - I am fed up to the back teeth with the fact Caldari have only had - lets face it - the simple and quite boring weapon system that doesnt require you to learn real piloting - for ages.
\o/ Hooray for the Naga as a hybrid platform :) Now flying caldari might gain a little respect outside of PvE and Drake Blobs.
I couldn't have said it better myself.
Missile whiners who never trained Hybrids finally get something that isn't strictly missiles or a split platform.
On top of this, the biggest argument is someone slapping 2 shield extenders and wanting to use it to run missions... These are glass cannon gank ships. If yuo want to PvE go grab your missile bonused maurader. |

Vincent Gaines
Macabre Votum Morsus Mihi
77
|
Posted - 2011.11.15 15:18:00 -
[532] - Quote
spawx wrote: >NAGA Screw this, i want missiles not some cheapass Hyrbid **** noone even wants to train for. most caldari ppl have focused their training on missiles and now on this (and all other non-used Hybrid caldari ships) we are required to train a whole other set of skills to fly it? I am disapointed that CCP thinks Caldari shuld roll with Hybrids, how come the Tornado didnt get missiles since typhoon uses it ? same **** as you ******* us over as if you did that to the minmatar ship.
Ty for ruining this great looking ship -.-
That's because people train them as a quick and easy PvE platform, and they are best at that.. PvE... the kessie, drake, raven, golem... all FANTASTIC mission running boats.
This is a gank ship.
Rails have ALWAYS been part of Caldari ships. Every race has 2 weapon platforms
Caldari - rails/missiles Gallente - blasters/drones Amarr - lasers/missiles Minmatar - Projectiles/missiles
Everyoen else trains both up to be versitile and you're moaning because you can't have everything your way. HTFU. It's a gank ship not a stupid mission runner for you to blitz with.
Damn carebears, quit whining.
|

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
19
|
Posted - 2011.11.15 15:30:00 -
[533] - Quote
So the Naga is now a better blaster platform than the Talos.... With a single tracking computer and 2 mag stabs you get over 800 turret dps with null at 20km optimal and 20km falloff.... |

The Underdark
Serenity A.E. Shades of Gray
0
|
Posted - 2011.11.15 15:32:00 -
[534] - Quote
I support the Missile boat!
I'ma hybrid pilot, I fly mostly gall. And I recognize that every rae has mutiple weapons to train for, however missiles are already fairly intensive and having to train up an extra 10 mil SP in gunnary for the new ship is rediculous.. it's a Large Hybrid ship, that means they have to train all the hybrids and it's support skills in addition to all the missile skills.
Missiles are perfectly viable in pvp, Please give the Naga missiles back |

Hannark
Estrale Frontiers Project Wildfire
0
|
Posted - 2011.11.15 15:34:00 -
[535] - Quote
Dear CCP,
What ive read on the forums and seen on Youtube....... Good job so far!
Now the change of the NAGA i find dissapointing. Please make it an missle boat again!!!
Please respect that people make choices for prefered weapons. let those who want an missleboat... Now in the new set op Battlecruisers there is NO missleboat.
My self use an hybrid setup playing style.
gegards,
Hannark
|

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
19
|
Posted - 2011.11.15 15:35:00 -
[536] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate.
Or you could just nerf the 30% falloff on TE and stop being jackasses....
|

Vincent Gaines
Macabre Votum Morsus Mihi
81
|
Posted - 2011.11.15 15:44:00 -
[537] - Quote
Jerick Ludhowe wrote:So the Naga is now a better blaster platform than the Talos.... With a single tracking computer and 2 mag stabs you get over 800 turret dps with null at 20km optimal and 20km falloff....
oh my.
Give the whiners the missile slots but keep the 2 hybrid bonuses. Let them watch as a low-sig, orbiting Tornado at 10km speedtanks their torpedos while they're sitting still webbed and burning to death in a ship comprised of fail. |

Deviana Sevidon
Jades Falcon Guards
97
|
Posted - 2011.11.15 16:04:00 -
[538] - Quote
With the exception of the Talos the Tier 3 BC skins still look incomplete, lacking some details like windows/lights.
Edit:
I am not happy that the Caldari get an optimal + damage bonus for hybrids. One of these two has to go before the ship is released. Either that or make them Torpedo boats like other suggested. |

Alsyth
Night Warder
6
|
Posted - 2011.11.15 16:07:00 -
[539] - Quote
Vincent Gaines wrote: Rails have ALWAYS been part of Caldari ships. Every race has 2 weapon platforms
Caldari - rails/missiles Gallente - blasters/drones Amarr - lasers/missiles Minmatar - Projectiles/missiles
Everyoen else trains both up to be versitile and you're moaning because you can't have everything your way. HTFU. It's a gank ship not a stupid mission runner for you to blitz with.
Damn carebears, quit whining.
You are joking, right ?
Do you honestly think you need to skill for missile to get an effective and versatile Amarr/Matar character ? No you don't, because guns are effective and versatile enough to get everything done. Missile and drones are not. Add mandatory shield tanking and pre-nerfed speed, and you get why Caldari pvp sucks outside of some niches (ECM, Drake, Tengu).
Nothing to do with carebears, really (who would make more lvl4 ISK/hr in Nightmare/Vargur/Machariel than in Tengu/CNR/Golem anyway, or more Incursion ISK/hr in Legion/Loki/Mach/Night/Vindi than in any Caldari ship... Apart from Basilisk). |

Goose99
Republic Military School Minmatar Republic
159
|
Posted - 2011.11.15 16:19:00 -
[540] - Quote
Gypsio III wrote:Naomi Knight wrote:Dr Sodius wrote:finally caldari gets one really good hybrid platform and carebears, who want the new bc's to run lvl4's with them, are crying?
best update if you ask me!
thx ccp :) **** them , they have half dozen carebear ships they can choose from Damn right. All this crying about the torp Naga just goes to show what happens when you let carebears infect a game.
Yes, because all the 1337 pvpers will be using rails now.
5% bonus to Large Projectile Turret damage 10% bonus to Large Projectile Turret optimal falloff ^It must fixed thus to unsuck the Naga
Tornado with ACs make better dps than Naga torps for pve anyway... same as for pvp. You can remove Naga from the game now, there's no loss, to anyone. |

spawx
Reaver Technologies Broken Chains Alliance
1
|
Posted - 2011.11.15 16:27:00 -
[541] - Quote
just add torpedo and cruise missile bonuses and fitting bonuses and let it be a multi boat.. hybrid and missiles.. problem solved ^^ |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.15 16:33:00 -
[542] - Quote
spawx wrote:just add torpedo and cruise missile bonuses and fitting bonuses and let it be a multi boat.. hybrid and missiles.. problem solved ^^
This, don't hate missiles CCP, TBH, what will it hurt! No1 will care as the pilots from the other races say the Naga sucks either way! |

Nikollai Tesla
Crytec Enterprises SRS.
4
|
Posted - 2011.11.15 17:02:00 -
[543] - Quote
You should give the Tornado torpedos bonus and missile launchers, turn it into a baby Typhoon. Instead of the Naga |

Vincent Gaines
Macabre Votum Morsus Mihi
81
|
Posted - 2011.11.15 17:02:00 -
[544] - Quote
Alsyth wrote: You are joking, right ?
Do you honestly think you need to skill for missile to get an effective and versatile Amarr/Matar character ? No you don't, because guns are effective and versatile enough to get everything done. Missile and drones are not. Add mandatory shield tanking and pre-nerfed speed, and you get why Caldari pvp sucks outside of some niches (ECM, Drake, Tengu).
Nothing to do with carebears, really (who would make more lvl4 ISK/hr in Nightmare/Vargur/Machariel than in Tengu/CNR/Golem anyway, or more Incursion ISK/hr in Legion/Loki/Mach/Night/Vindi than in any Caldari ship... Apart from Basilisk).
What the hell are you talking about?
Missiles are not necessary and are not the exclusive weapon choice for Caldari. Nowhere did I say you MUST train both to be effective. I stated that all races have 2 weapons systems and if you want to take advantage of all the ships of that race you need to train both.
If you have no missile skills, it's pointless to fly a Malediction or Sac. If you don't have drone skills why fly an Ishtar? Will you complain to CCP that since you don't have those skills that they should open up that ship with slots to suit everyone? No.
There is a Caldari split BC (ferox), missile BC (drake) and now a hybrid BC (Naga)
Look at it from this perspective
lolBantam, Kessie, Merlin lolOsprey, Caracal, Moa Cerberus, Eagle Scorp (EW but still missile/hybrid dual weapon ship) Raven, Rokh lolFerox, Drake, Naga
If this ship were just a missile boat with no hybrid slots or bonuses, you wouldn't be crying about it.
And now you have people wanting cruise missile and torpedo bonuses... "hey CCP give me a ship with bonuses on ALL THE THINGS!!"
All the people wanting a torp naga have very likely not flown or used one on Sisi yet. THEY SUCK because of the torp's range. When you come in that close to hit, you end up falling under the guns and you DIE. |

spawx
Reaver Technologies Broken Chains Alliance
1
|
Posted - 2011.11.15 17:47:00 -
[545] - Quote
They culd give bonuses to flight time and speed of torps. |

Vincent Gaines
Macabre Votum Morsus Mihi
81
|
Posted - 2011.11.15 18:13:00 -
[546] - Quote
spawx wrote:They culd give bonuses to flight time and speed of torps. You still won't hit for full damage- you need that bonus otherwise the DPS will be sub par.
that means yuo'd have to give it 3 bonusus and unless you pulled hybrids that would be a boat with 5 bonuses. From there other races will want the same treatment and you end up with a be-all and end-all ship class. |

Jennifer Starling
Imperial Navy Forum Patrol
286
|
Posted - 2011.11.15 18:38:00 -
[547] - Quote
Ghads Ghost wrote:But why waste a ship just for PVP? Eve fitters are an inventive crew they will ALWAYS find to use a ship for what it isnt intended to do... looks like in this case another sue was found... until this nerf from CCP Indeed. For PvE you only use 5% of EVE's ships, most others are either useless or PvP ships. |

Raven Ether
Republic University Minmatar Republic
24
|
Posted - 2011.11.15 18:39:00 -
[548] - Quote
Turning the Naga into a hybrid platform was a very good decision, one that I fully support. The bonuses seem fine. The only thing, as with the rest of tier3 bcs, that may need some attention, is careful tuning of powergrid and cpu to ensure that several viable fitting are possible.
However, as some other suggested, adding some missile launcher hardpoints may be a good idea, to offset the complete specialization, allowing it to sport some missile fire. Essentially, keep the hybrid bonuses as they are, but add the possibility of launcher hardpoints on the hull for those wanting to make a mix with torps as support.
- Tier3s may need careful Powergrid/CPU tuning to ensure a wide range of viable fittings for different situations is viable (and that they can actually fit T2 weapons)
- The Naga changes were very good and the ship is now usable, and feels excellent as a hybrid platform.
- It is a good idea to let the Naga have a few missile launcher hardpoints as a support weapons system, but without bonuses to avoid the mess, so it can have some flavor and satisfy - at least partly - missile users.
|

Charles Edisson
Isk Incorporated
7
|
Posted - 2011.11.15 18:53:00 -
[549] - Quote
Well the Sisi build is now final apparently, just bug fixing to go so it would seem CCP have ignored a massive amount of feedback and are unwilling/uncapable of ballancing the game. Luckily I have characters skilled in all races so will just use the overpowered new ships/mods. I feel sympathy for people that are not skilled in Amarr or Minmater. |

Alsyth
Night Warder
6
|
Posted - 2011.11.15 19:03:00 -
[550] - Quote
Vincent Gaines wrote: What the hell are you talking about?
Something you did not understand, obviously, as your answer has nothing to do with my post. I will explain it again.
First, I don't care about Naga, torps or guns it's fail compared to other t3 BCs anyway due to its lack of speed, big sig, bad slot layout (3 lows on a tank/speed/gun ship ? joking right ?), fitting, etc. Don't think I'll ever fly it over a Tornado or Oracle. And I can fly gunships, I'm not asking for missiles because that's the only weapon I have, but because CCP hiding its head in the sand when it comes to missile flaws is a bad thing for the game.
You said everyone was training both weapon system of its race to be effective and versatile ? -> It's not true. Any non caldari character with only guns (and small/med drones) as a weapon system can be effective and versatile in every situation. With Caldari it's not the case. If you only have missile, you're almost useless or at least subpar in most situations (ECM, Drake and Tengu are a different story). And even worse, if you skill missiles AND hybrids, you're still useless or subpar in most situations. And you said missile wasn't necessary? Then you only fly subpar ships in almost any situation (extreme sniping with low alpha and dps is not useful).
And it has nothing to do with carebears. At all. You just mistake missiles for a carebear weapon system, but they are just a broken one that need fixes from CCP (drones too, tbh). Wanting missiles to be fixed and not forgotten (like CCP is doing with the non-missile Naga) is not a carebear whining.
Few other things : - What would be the problem with a Cruise Naga, really? DPS would be low, and yeah, it would hit cruisers, but every gunship can do that better except at very close range, BSs or t3 BCs included - Don't compare Naga to stealth bombers, they are too different ships. Anyway, an explosion RADIUS (and not speed) bonus (-10%/lvl) and a damage (+5%/lvl) OR range (+15%/lvl) bonus and I would definitely use a torp naga (once its base speed, slot layout, etc. are fixed).
|

Jenny Cameron
Ordo Eventus Inception Alliance
21
|
Posted - 2011.11.15 19:11:00 -
[551] - Quote
Raven Ether wrote:Turning the Naga into a hybrid platform was a very good decision, one that I fully support. The bonuses seem fine. Perhaps it's a good idea, perhaps it isn't.
Many Caldari pilots haven't trained a lot of hybrids as they quickly learned that hybrids aren't the way to go. Especially not LARGE hybrids. I don't think one single tier 3 BC is going to change that. If the Naga doesn't get its missile bonusses back I think the Naga will have little use and most pilots flying it will actually be Gallente pilots that see its advantages over the Talos.
Why have two hybrid platforms among the new battlecruisers anyway. |

Vincent Gaines
Macabre Votum Morsus Mihi
87
|
Posted - 2011.11.15 19:24:00 -
[552] - Quote
Alsyth wrote:Vincent Gaines wrote: What the hell are you talking about?
Something you did not understand, obviously, as your answer has nothing to do with my post. I will explain it again. First, I don't care about Naga, torps or guns it's fail compared to other t3 BCs anyway due to its lack of speed, big sig, bad slot layout (3 lows on a tank/speed/gun ship ? joking right ?), fitting, etc. Don't think I'll ever fly it over a Tornado or Oracle. And I can fly gunships, I'm not asking for missiles because that's the only weapon I have, but because CCP hiding its head in the sand when it comes to missile flaws is a bad thing for the game. You said everyone was training both weapon system of its race to be effective and versatile ? -> It's not true. Any non caldari character with only guns (and small/med drones) as a weapon system can be effective and versatile in every situation. With Caldari it's not the case. If you only have missile, you're almost useless or at least subpar in most situations (ECM, Drake and Tengu are a different story). And even worse, if you skill missiles AND hybrids, you're still useless or subpar in most situations. And you said missile wasn't necessary? Then you only fly subpar ships in almost any situation (extreme sniping with low alpha and dps is not useful).
No, the reason you think I didn't address you was because you misunderstood my initial post.
I did not say that you NEED to know both systems to be versitile in PvP. I said you NEED to in order to utilize every ship of a specific race.
You need missile skills to fly a sacrelidge effectively. You need drone skills to fly an Arbitrator effectively. You need hybrid skills to fly a Megathron effectively.
You can refuse, you can train only energy turrets... but don't come whining when you can't fit a malediction.
Quote:And it has nothing to do with carebears. At all. You just mistake missiles for a carebear weapon system, but they are just a broken one that need fixes from CCP (drones too, tbh). Wanting missiles to be fixed and not forgotten (like CCP is doing with the non-missile Naga) is not a carebear whining.
Missiles are broken in PvP not because of the weapons themselves, but because of the inability to do instant damage. flight time is more than enough for logistical support or a fast ship (most these days with exception of caldari) to warp out before taking damage. Torp ravens are a slight exception but only because of very short flight time but they are still very slow and active tanks just suck.
Missile velocity needs to be bumped a LOT (with a modifier for explosion velocity to keep things balanced) to allow at least somewhat instant damage.
Quote: Few other things : - What would be the problem with a Cruise Naga, really? DPS would be low, and yeah, it would hit cruisers, but every gunship can do that better except at very close range, BSs or t3 BCs included - Don't compare Naga to stealth bombers, they are too different ships. Anyway, an explosion RADIUS (and not speed) bonus (-10%/lvl) and a damage (+5%/lvl) OR range (+15%/lvl) bonus and I would definitely use a torp naga (once its base speed, slot layout, etc. are fixed).
Cruise naga would have high DPS with cruise and able to hit smaller ships even up close because there's no issue with tracking. These Tier 3 ships have 2 weaknesses...
1) no tank and vulnerability to alpha. 2) smaller ships can get in underneath the guns
you rule out number 2.
On the second part I am comparing the Naga to the bomber not because they are the same, but how to get effective damage our of a torp boat. You need 3 bonuses. You are requesting a 15% range bonus per level? In flight time or speed?. and from there you want an explosion radius drop of 10%???
Let's see.. first, a Naga pilot with BC V:
Torpedo exp. radius would be 250m Range increase base caldari navy jugg is 9km so I'm estimating at least 30km but I got too lazy to calculate to level V.
Would you like an "i win" module with that?
That's the problem... nobody is thinking about what they're suggesting.. it's just "oh no I want a new ship to play with too!"
You glossed over any of my points including the fact that there is no dedicated, effective hybrid BC. You and others tell people, "train gallente because I don't want to train hybrids"
You are your own contradiction. |

Iam Widdershins
Project Nemesis Moar Tears
237
|
Posted - 2011.11.15 19:56:00 -
[553] - Quote
I am a straight PVPer. This is my perspective on the removal of missiles from the Naga.
I was excited to see BS-bashing torpedo Nagas, and finally an interesting alternative ship to fly in missile fleets (currently only the Drake and Tengu are viable, but the Naga with heavy missile launchers would have been extremely viable)...
I am no longer looking at buying a Naga immediately, and have frankly lost most of my interest in the ship. Long-term, the Naga and the Talos will now either overshadow one over the other, or prove to be interchangeable and virtually identical anyway. Either way, there is no longer any kind of unique role that I can see it would have for any of my PVP. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
9
|
Posted - 2011.11.15 20:02:00 -
[554] - Quote
The fact the Naga can out match a Talos with Blasters is a glaring problem lol
...bit worrying that one. |

Pattern Clarc
Aperture Harmonics
300
|
Posted - 2011.11.15 20:08:00 -
[555] - Quote
Talos and Naga are quite well balanced with each other, ship per ship. From Speed/tracking/drones vs Range. If there are any lasting problems, they stem from hybrids generally sucking or the class as a whole being to squishy.
Also, currently drowning in missile lovers tears... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Joshua Samson
Perkone Caldari State
3
|
Posted - 2011.11.15 20:12:00 -
[556] - Quote
I dont know about you but i find the whole 700DPS at 70km to be pretty good. The whole "naga is useless now" whines are funny because of it. |

The Underdark
Serenity A.E. Shades of Gray
1
|
Posted - 2011.11.15 20:13:00 -
[557] - Quote
What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills..
if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group
what's the point of having different weapons specialties for each race if we're going to mix all the ships anyway? |

Vincent Gaines
Macabre Votum Morsus Mihi
91
|
Posted - 2011.11.15 20:32:00 -
[558] - Quote
The Underdark wrote:What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills..
if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group
what's the point of having different weapons specialties for each race if we're going to mix all the ships anyway?
don't force a lack of diversity because you feel like you should get everything with minimal effort. |

Gypsio III
Dirty Filthy Perverts
102
|
Posted - 2011.11.15 20:35:00 -
[559] - Quote
So much whining. I don't know what's more stupid, PVEers who thought that the old torp-Naga was good at PVE, or the people who are only just realising that Caldari has an entire line of hybrid boats and is the most SP-intensive race. Where other races have a primary weapon system and a secondary one (projectiles with a side of missiles; lasers with a T2 side of missiles; blasters with a side of drones), Caldari has two primaries in the form of rails and missiles, with another entire line of ECM boats.
Re. the Naga-Talos comparison. The damage and range bonuses are necessary to make the Naga useful - otherwise its horribly overshadowed by artillery and tachyons. But yeah, I can't help thinking that the Talos still looks a bit rubbish, even with the extra tracking and drone DPS. Part of this just comes down to the difficulty of getting its fat, slow arse into blaster range though, which is just another manifestation of the Gallente Problem. |

Nemesor
Stimulus Rote Kapelle
37
|
Posted - 2011.11.15 20:56:00 -
[560] - Quote
Gypsio III wrote:So much whining. I don't know what's more stupid, PVEers who thought that the old torp-Naga was good at PVE, or the people who are only just realising that Caldari has an entire line of hybrid boats and is the most SP-intensive race. Where other races have a primary weapon system and a secondary one (projectiles with a side of missiles; lasers with a T2 side of missiles; blasters with a side of drones), Caldari has two primaries in the form of rails and missiles, with another entire line of ECM boats.
It is rather amusing. I am not making fun of you I swear... but this post sounds very 2005-6. Except... replace Caldari with Minmatar. Minmatar WAS a dual weapon race once upon a time. Minnies used to cry and cry. Especially over the Typhoon.
|

The Underdark
Serenity A.E. Shades of Gray
1
|
Posted - 2011.11.15 20:57:00 -
[561] - Quote
Vincent Gaines wrote:The Underdark wrote:What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills..
if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group
what's the point of having different weapons specialties for each race if we're going to mix all the ships anyway? don't force a lack of diversity because you feel like you should get everything with minimal effort.
My previous posts already state that I'm primarily Gal / Hybrid pilot, I'm trying to make sure that people who prefer missiles actually get something this winter |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.15 21:02:00 -
[562] - Quote
Vincent Gaines wrote:
Cruise naga would have high DPS with cruise and able to hit smaller ships even up close because there's no issue with tracking. These Tier 3 ships have 2 weaknesses...
1) no tank and vulnerability to alpha. 2) smaller ships can get in underneath the guns
you rule out number 2.
Not true, frigates are extremely hard to hit at close range with cruise missiles! |

Gypsio III
Dirty Filthy Perverts
102
|
Posted - 2011.11.15 21:15:00 -
[563] - Quote
Nemesor wrote:Gypsio III wrote:So much whining. I don't know what's more stupid, PVEers who thought that the old torp-Naga was good at PVE, or the people who are only just realising that Caldari has an entire line of hybrid boats and is the most SP-intensive race. Where other races have a primary weapon system and a secondary one (projectiles with a side of missiles; lasers with a T2 side of missiles; blasters with a side of drones), Caldari has two primaries in the form of rails and missiles, with another entire line of ECM boats. It is rather amusing. I am not making fun of you I swear... but this post sounds very 2005-6. Except... replace Caldari with Minmatar. Minmatar WAS a dual weapon race once upon a time. Minnies used to cry and cry. Especially over the Typhoon.
Yeah, there does seem to be a general attitude that Minmatar is a dual-weapon race, but it's not really borne out by their ships today. I mean, there's the Typhoon, and the Cyclone has three launcher slots, and... what else? Rupture? Hardly. I was playing in 2006 but I didn't really know wtf was going on, so I can't remember if Minmatar actually had a full line of missile ships that got reworked, rather than just "a couple of ships that can also fit missiles if you really want to, one of which nobody really uses anyway".
Edit - there's also the Huginn, that's also split, now that I think of it. And of course on the capital level there's the Naglfar. Ah, so it's not as bad as I described at first.  |

Wylee Coyote
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.15 21:41:00 -
[564] - Quote
Gypsio III wrote:Nemesor wrote:Gypsio III wrote:So much whining. I don't know what's more stupid, PVEers who thought that the old torp-Naga was good at PVE, or the people who are only just realising that Caldari has an entire line of hybrid boats and is the most SP-intensive race. Where other races have a primary weapon system and a secondary one (projectiles with a side of missiles; lasers with a T2 side of missiles; blasters with a side of drones), Caldari has two primaries in the form of rails and missiles, with another entire line of ECM boats. It is rather amusing. I am not making fun of you I swear... but this post sounds very 2005-6. Except... replace Caldari with Minmatar. Minmatar WAS a dual weapon race once upon a time. Minnies used to cry and cry. Especially over the Typhoon. Yeah, there does seem to be a general attitude that Minmatar is a dual-weapon race, but it's not really borne out by their ships today. I mean, there's the Typhoon, and the Cyclone has three launcher slots, and... what else? Rupture? Hardly. I was playing in 2006 but I didn't really know wtf was going on, so I can't remember if Minmatar actually had a full line of missile ships that got reworked, rather than just "a couple of ships that can also fit missiles if you really want to, one of which nobody really uses anyway". Edit - there's also the Huginn, that's also split, now that I think of it. And of course on the capital level there's the Naglfar. Ah, so it's not as bad as I described at first. 
Ahem, Hurricane is split weapons as well, along with the Rifter... |

Vincent Gaines
Macabre Votum Morsus Mihi
91
|
Posted - 2011.11.15 21:44:00 -
[565] - Quote
The Underdark wrote:Vincent Gaines wrote:The Underdark wrote:What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills..
if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group
what's the point of having different weapons specialties for each race if we're going to mix all the ships anyway? don't force a lack of diversity because you feel like you should get everything with minimal effort. My previous posts already state that I'm primarily Gal / Hybrid pilot, I'm trying to make sure that people who prefer missiles actually get something this winter They have the Drake. |

Phantomania
Alien Ship Builders Caedite Eos
6
|
Posted - 2011.11.15 21:54:00 -
[566] - Quote
Vincent Gaines wrote:The Underdark wrote:Vincent Gaines wrote:The Underdark wrote:What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills..
if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group
what's the point of having different weapons specialties for each race if we're going to mix all the ships anyway? don't force a lack of diversity because you feel like you should get everything with minimal effort. My previous posts already state that I'm primarily Gal / Hybrid pilot, I'm trying to make sure that people who prefer missiles actually get something this winter They have the Drake.
READ THE POST! We're getting a Drake for Winter?
|

Gods Coldblood
The Ankou Raiden.
16
|
Posted - 2011.11.15 22:11:00 -
[567] - Quote
Can someone please tell me what the Talo's bonuses are now? My Youtube EVE Online PVP channel: BOOM |

Jennifer Starling
Imperial Navy Forum Patrol
308
|
Posted - 2011.11.15 22:19:00 -
[568] - Quote
Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... How many people fit launchers on a Cane and how much skills do you need to fit a meta 4 rocket launcher on a Rifter compared to training T2 large turrets?
Let's face it, in spite of all the funny hybrid ship designs Caldari is a missile/ECM race if you care to look at what people actually fly. Introducing one half decent hybrid ship isn't going to make people train all those gunnery skills.
The Underdark wrote:What's more taxing to a player? making them train 3 basic skills to III or IV or having them train 6 levels of advanced weapons and all the support skills.. if you want a hybrid boat and use hybrid weapons, just train a gal BC, don't force missile people to train a whole new weapons group Couldn't have said it better.
Jenny Cameron wrote:Many Caldari pilots haven't trained a lot of hybrids as they quickly learned that hybrids aren't the way to go. Especially not LARGE hybrids. I don't think one single tier 3 BC is going to change that. If the Naga doesn't get its missile bonusses back I think the Naga will have little use and most pilots flying it will actually be Gallente pilots that see its advantages over the Talos.
Why have two hybrid platforms among the new battlecruisers anyway. And this. |

Vincent Gaines
Macabre Votum Morsus Mihi
91
|
Posted - 2011.11.15 22:52:00 -
[569] - Quote
Phantomania wrote: READ THE POST! We're getting a Drake for Winter?
I'm sorry, before this what was the last rail ship?
The Rokh, and that was what, 2-3 years ago?
come again?
|

Apex Bex
Sleeping Dogs Awake
4
|
Posted - 2011.11.15 22:52:00 -
[570] - Quote
As a pure Caldari pilot I'm going to chime in here. I only have missile skills, mostly because of the limitations of Hybrids. It's never been an issue in the past because the vast majority of Caldari boats support missile slots primarily. It's what we do. Like Amarr do lasers and Minmatar do Projectiles... To move away from that and give us another underused Hybrid platform shows a distinct lack of forethought or consideration for the majority of Caldari pilots. The fact is, I'd be better off cross training to Amarr and flying their missile specialised boats than waiting on my next remap [in 6 months time] to train the as yet unproven but reworked Hybrids.
A previous poster claims we want it all our way. That's just absurd. All we want is a fair go.
Oracle: Lasers Tornado: Projectiles Talos: Hybrids Naga: Hybrids
^^ Notice anything missing here?
It's not about wanting it all. It's about wanting something. |

Vincent Gaines
Macabre Votum Morsus Mihi
91
|
Posted - 2011.11.15 22:53:00 -
[571] - Quote
Jennifer Starling wrote:stuff
That was before the hybrid change. And there is promise of even more work to be done.
|

Vincent Gaines
Macabre Votum Morsus Mihi
91
|
Posted - 2011.11.15 22:59:00 -
[572] - Quote
Apex Bex wrote:As a pure Caldari pilot I'm going to chime in here. I only have missile skills, mostly because of the limitations of Hybrids. It's never been an issue in the past because the vast majority of Caldari boats support missile slots primarily. It's what we do. Like Amarr do lasers and Minmatar do Projectiles... To move away from that and give us another underused Hybrid platform shows a distinct lack of forethought or consideration for the majority of Caldari pilots. The fact is, I'd be better off cross training to Amarr and flying their missile specialised boats than waiting on my next remap [in 6 months time] to train the as yet unproven but reworked Hybrids.
A previous poster claims we want it all our way. That's just absurd. All we want is a fair go.
Oracle: Lasers Tornado: Projectiles Talos: Hybrids Naga: Hybrids
^^ Notice anything missing here?
It's not about wanting it all. It's about wanting something. You only have missile skills, and as such limit yourself.
It's your fault, you have known that Caldari uses both missiles and hybrids
Quote:Railguns are the long range version of the Hybrid Turret. Railguns feature longer optimal ranges than Beam Lasers or Artillery. With the right fittings, a railgun equipped sniper battleship can hit targets at distances greater than 200 kilometers. These weapons have poor tracking and are restricted to kinetic and thermal damage types.
Railgun optimized ships can be found across new eden, with the Caldari Merlin, Cormorant, Moa, Ferox, and Rokh serving as prime examples of ships designed for ranged combat.
Railguns are primarily used as a Sniping weapon, especially on the Rokh Battleship which serves as the Caldari's premier long range weapons platform. The Megathron is often equipped with Railguns (with these ships colloquially referred to as Sniperthrons), giving the vessel a potent long range combat capability in fleet engagements.
Your justification that there MUST be a projectile/laser/hybrid/missile span of ships is short sighted. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.15 22:59:00 -
[573] - Quote
Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... No they don't.
Split weapons means a bonus for 2 different weapons, not some utility high slotsGǪ Otherwise the Raven is split weapons too maybe ??  |

kamara D'lo
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.15 23:12:00 -
[574] - Quote
Not sure if this has been said before but...
Couldn't they make the Naga a cruise missile ship, with an explosion vel. penalty, and a ROF bonus?
Range wont be an issue, and wont be over-powered vs smaller ships as long as the penalty is balanced correctly.
This would make the "Caldari only use missiles!" whiners stop (hopefully) and make it so the Talos isnt a 2nd-rate hybrid ship when compared to the Naga.
Idk, i might be missing something here. But could this work? |

Apex Bex
Sleeping Dogs Awake
4
|
Posted - 2011.11.15 23:13:00 -
[575] - Quote
Vincent Gaines wrote:It's your fault, you have known that Caldari uses both missiles and hybrids
It's the path I've chosen. Tell me this, had I trained nothing but Lasers, I'd still have a Tier 3 Battlecruiser to fly, would I not? And that race uses missiles too...
It's imbalanced, plain and simple. |

I'm Down
Bad Teachers
0
|
Posted - 2011.11.15 23:17:00 -
[576] - Quote
Why not just give the Naga a 20% Railgun only range bonus per level and added lock range. If you still feel it needs a 2nd bonus, make it a bonus to tracking computer effectiveness so that It can boost it's tracking effectiveness greatly, but at the cost of any remaining tanking ability.
This allows it to hit at about 90 km with solid dps and tracking, or higher range with crap tracking, but even more glass cannon problems since it can't fit it's mids with shield extenders.
In a way, it becomes a glass cannon form of the pulse apoc with high tracking and dps at good mid range. This boost it's alpha ability and makes it the king of ranged dps, but even more highly susceptible to close range ships. |

Wylee Coyote
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.15 23:39:00 -
[577] - Quote
Sam Bowein wrote:Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... No they don't. Split weapons means a bonus for 2 different weapons, not some utility high slotsGǪ Otherwise the Raven is split weapons too maybe ?? 
Split weapons has nothing to do with a bonus, and you obviously have no idea what a utility high slot is either.
|

Wylee Coyote
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.15 23:44:00 -
[578] - Quote
Jennifer Starling wrote:Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... How many people fit launchers on a Cane and how much skills do you need to fit a meta 4 rocket launcher on a Rifter compared to training T2 large turrets?
The point was about Minmatar ships being split weapon systems dominant, not whether it was worth it to train for both weapon systems or not (as has been posted, that opinion has changed over time and may vary well again).
|

Jill Antaris
Imperial Academy Amarr Empire
23
|
Posted - 2011.11.16 00:03:00 -
[579] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh).
If you want gank, make it a torp platform, instead of making the talos pointless in the rail role.
Think about it, with a few tweaks you can make it unique and powerful, role driven and still leave some room for the Talos. |

Jerick Ludhowe
Shadow Legion Industries Dark Phoenix Rising.
20
|
Posted - 2011.11.16 00:41:00 -
[580] - Quote
Wylee Coyote wrote: Split weapons has nothing to do with a bonus, and you obviously have no idea what a utility high slot is either. 
Stop posting asap.
|

Wylee Coyote
Imperial Academy Amarr Empire
25
|
Posted - 2011.11.16 00:47:00 -
[581] - Quote
Jerick Ludhowe wrote:Wylee Coyote wrote: Split weapons has nothing to do with a bonus, and you obviously have no idea what a utility high slot is either.  Stop posting asap.
Wow
Not only are you really that clueless, but your willing to let the entire community your cluelessness as well. My hat goes off to you. |

Patri Andari
Thukker Tribe Antiquities Importer
0
|
Posted - 2011.11.16 00:50:00 -
[582] - Quote
Let us create two hybrid weapon ships with the same damage output at long and short range. One of them will have less range and drones while the other has more range and no drones!
No one will realize we just dodged the very hard job of balancing turret vs. missile ships!
Hooray!
|

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
11
|
Posted - 2011.11.16 01:18:00 -
[583] - Quote
Face612 wrote:This just makes the Naga a Rokh with a far less favorable tank. Rokh: 10% to hybrid range 5% to shield resists. Naga: 10% to hybrid range 5% to hybrid damage.
With the prices bound to be similar between them and the speed of the Naga not being it's selling point, what benefit is there to having the Naga over the Rohk? If the Naga could be used as a high speed blaster or torp boat it would give it an applicable role, smash and grab assault. Wit this ballancing the Naga does no better in cap or BS warfare than the Rokh which can stay in the fight a lot longer due to it's tank, increased PG and similar price/skills. IMHO, the Naga is out of place with this bonus set, simply making it a less favorable version of the tier three BS and no real individual role.
The build cost of the naga is roughly 55M...it will be much cheaper and when ab fit...able to sig tank bs's and caps. yay you for being upgraded with knowledge |

Patri Andari
Thukker Tribe Antiquities Importer
2
|
Posted - 2011.11.16 01:57:00 -
[584] - Quote
It seems the powers that be have found that being lazy is fruitful. I will offer a few observations:
Caldari vs. Gallente
Gallente offer higher damage and poor range. There is no real way to account for the range deficit so they have additional damage from drones. Missile damage is more sure and therefore few Gallente ships can field few launcher slots.
Caldari offer higher (lol) range and poor damage. There is no real way to account for the damage deficit so they have additional damage from missiled. Drone damage might create an OP source of damage and therefore Caldari ships can field few drones.
This is my overview of CCP's philosophy. Feel free to offer your own.
You have painted yourselves into this corner and had a hard time finding a way out.
Solution?
1. Gallente ships retain their current damage bonuses to drones and blasters, but they loose their damage bonuses for rails in exchange for an optimal range bonus for blasters only. All other penalties and bonuses remain the same.
2. Caldari rail focused ships retain their current range bonus to rails and their slot layout for missiles, but they loose their range bonus to blasters in exchange for a damage bonus to rails only. All other penalties and bonuses remain the same.
3. Guristas ships revert to bonuses for both missiles and hybrid bonuses at any range. remove the resistance and drone damage bonuses while keeping the drone bay and bandwidth as they are. All other penalties and bonuses remain the same.
This is a step toward balance.
How does this apply toward the NAGA?
Give it the ability to field
*up to 8 hybrid turrets (blasters or rails) *up to 6 missile turrets (cruise or torp) * bonus to rail damage *bonus to rail range *no drones *no missile bonuses beyond slot layout *no bonus to blasters beyond slot layout
OR
announce NAGA as DOA
|

The Underdark
Serenity A.E. Shades of Gray
4
|
Posted - 2011.11.16 02:38:00 -
[585] - Quote
The torps worked, my sisi missile skills are terrible and in a proper fleet, as glass cannons should be supporting, they killed well, obviously not as much with smaller ships, but it's a damn torp and it's not supposed to.
Please give the Caldari a proper missile ship that actually has 8 launchers, if range was the problem then a bonus just to torp range.. hell just give it a good torp range bonus with that being it's only bonus. since when has needing to be insanly close range been a problem? if being near or under point range is too terrifying for you, then stick with the drake or Cerberus .
and if the naga is "too fragile" to be that close of range, then it sounds like a damage bonus is justified. |

Aversun
Systems Federation
1
|
Posted - 2011.11.16 03:01:00 -
[586] - Quote
on the Naga-Missile side myself. tier 3 already has a hybrid platform. otherwise might as well make the Naga a gallente boat and make a T2 Drake variant to fill the same role |

Katabrok First
Apukaray Security
4
|
Posted - 2011.11.16 04:17:00 -
[587] - Quote
I'm totally on the side of the hybrids only Naga. I'm tired of caldari only being remembered by their missile boats. I used to do level 4's in a Rokh, and for me it was a lot better then using a raven, both in terms of fun and completion times. I just walked away the Rokh because it doesn't have a damage bonus, and the Naga has it, so I'm happy. BTW, I'm not implying that I will use the Naga to run missions, so that you know. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.16 04:37:00 -
[588] - Quote
the naga has been ruined. please stop forcing turrets on caldari ships, it is not better. every other race has a ship that can fit a full rack of racial guns. why doesnt caldari.
why has the naga turned into a wanna be gallente ship. if you ask me shield tank ships are bad because they cant fit a full rack of anything aside from the malstrom. ever notice that? if i want to use hybrid turrets i would fly a gallente ship. the full rack of torps was the only thing going for the naga. now its just a talos with a bad tank.
yes it has bad range with torps. thats how torps work.. if you want more range train for t2 long range torps. and even before the change. why is it the only one that cant use racial specific long range guns (criuse missles)
sry but again. if i want hybrids ill fly gallente. if i want missles i fly caldari.. oh wait, caldari cant even use missles. so whats the point. 
arg this kinda stuff makes me sad. is it so much to ask to make one caldari ship be able to use a full rack of 8 missles? heck while your at it change the rohk, ferrox, moa, vulture, merlin, harpy and any others im missing to missles aswell. even minmatar needs some help. typhoon, tempest, hurricane and others if im missing any, change them to full racial bonus and weapons aswell.
i dont want a shield tanked talos. i want a naga, with missles. and heck while on the subject of missles. how about increasing velocity and droping flight time and make caldari just a little better with range situations.
|

Vincent Gaines
Macabre Votum Morsus Mihi
95
|
Posted - 2011.11.16 04:45:00 -
[589] - Quote
Apex Bex wrote:Vincent Gaines wrote:It's your fault, you have known that Caldari uses both missiles and hybrids It's the path I've chosen. Tell me this, had I trained nothing but Lasers, I'd still have a Tier 3 Battlecruiser to fly, would I not? And that race uses missiles too... It's imbalanced, plain and simple. Sure but you wouldn't have a recon. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.16 05:08:00 -
[590] - Quote
Vincent Gaines wrote:Apex Bex wrote:Vincent Gaines wrote:It's your fault, you have known that Caldari uses both missiles and hybrids It's the path I've chosen. Tell me this, had I trained nothing but Lasers, I'd still have a Tier 3 Battlecruiser to fly, would I not? And that race uses missiles too... It's imbalanced, plain and simple. Sure but you wouldn't have a recon.
False. 1 weapons on a recon are a luxury 2 pilgrim |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
11
|
Posted - 2011.11.16 05:33:00 -
[591] - Quote
Dr'MeTaL wrote:Vincent Gaines wrote:Apex Bex wrote:Vincent Gaines wrote:It's your fault, you have known that Caldari uses both missiles and hybrids It's the path I've chosen. Tell me this, had I trained nothing but Lasers, I'd still have a Tier 3 Battlecruiser to fly, would I not? And that race uses missiles too... It's imbalanced, plain and simple. Sure but you wouldn't have a recon. False. 1 weapons on a recon are a luxury 2 pilgrim
quit trolling the Naga fits a full rack of rails or blasters.
k bye thx |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
11
|
Posted - 2011.11.16 05:35:00 -
[592] - Quote
Dr'MeTaL wrote:the naga has been ruined. please stop forcing turrets on caldari ships, it is not better. every other race has a ship that can fit a full rack of racial guns. why doesnt caldari. why has the naga turned into a wanna be gallente ship. if you ask me shield tank ships are bad because they cant fit a full rack of anything aside from the malstrom. ever notice that? if i want to use hybrid turrets i would fly a gallente ship. the full rack of torps was the only thing going for the naga. now its just a talos with a bad tank. yes it has bad range with torps. thats how torps work.. if you want more range train for t2 long range torps. and even before the change. why is it the only one that cant use racial specific long range guns (criuse missles) sry but again. if i want hybrids ill fly gallente. if i want missles i fly caldari.. oh wait, caldari cant even use missles. so whats the point.  arg this kinda stuff makes me sad. is it so much to ask to make one caldari ship be able to use a full rack of 8 missles? heck while your at it change the rohk, ferrox, moa, vulture, merlin, harpy and any others im missing to missles aswell. even minmatar needs some help. typhoon, tempest, hurricane and others if im missing any, change them to full racial bonus and weapons aswell. i dont want a shield tanked talos. i want a naga, with missles. and heck while on the subject of missles. how about increasing velocity and droping flight time and make caldari just a little better with range situations.
back under your bridge troll. Go read some back story on EVE. Gallente and Caldari are from the same star system, and were at one point the same empire until the caldari expanded secretly and went to war for their independence. They both use rails, caldari favor rails as they favor range in general.
somebody should spank you with a wet torpedo.
|

Apex Bex
Sleeping Dogs Awake
4
|
Posted - 2011.11.16 05:51:00 -
[593] - Quote
Vincent Gaines wrote:Sure but you wouldn't have a recon.
My Falcon has smarties on it, but that's not the point.
The point is that missiles are the only primary weapon system not being represented with these new ships. Regardless of whether or not rails will work on the Naga, and I'm sure they'll work just fine, it's imbalanced. |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
11
|
Posted - 2011.11.16 08:49:00 -
[594] - Quote
Apex Bex wrote:Vincent Gaines wrote:Sure but you wouldn't have a recon. My Falcon has smarties on it, but that's not the point. The point is that missiles are the only primary weapon system not being represented with these new ships. Regardless of whether or not rails will work on the Naga, and I'm sure they'll work just fine, it's imbalanced.
well I think your naga is gonna have smarties on it.
train a few skills then enjoy the ship. Rails have needed a buff and this ship is there to showcase it. deal with it. punk. |

Naomi Knight
Imperial Academy Amarr Empire
44
|
Posted - 2011.11.16 09:01:00 -
[595] - Quote
Apex Bex wrote:Vincent Gaines wrote:Sure but you wouldn't have a recon. My Falcon has smarties on it, but that's not the point. The point is that missiles are the only primary weapon system not being represented with these new ships. Regardless of whether or not rails will work on the Naga, and I'm sure they'll work just fine, it's imbalanced. So??? They would be useless anyway, large missiles are broken.
Btw rails are as much caldari's main weapons system as the missiles. |

Fioda Skiza
Exiles of the Stars
4
|
Posted - 2011.11.16 09:30:00 -
[596] - Quote
All the Caldari players who will suddenly realize after the expansion that they did NOT get a new ship to fly.. I seriously think that you don't want that situation. Give them a decent torpedo boat before it's too late. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.16 09:35:00 -
[597] - Quote
Justin Cody wrote: back under your bridge troll. Go read some back story on EVE. Gallente and Caldari are from the same star system, and were at one point the same empire until the caldari expanded secretly and went to war for their independence. They both use rails, caldari favor rails as they favor range in general.
somebody should spank you with a wet torpedo.
oh im soo sry.. let me just go fit every ship according to back story. lets all just forget about arty abbadons, smartbomb battleships, nuet domi's and every other fit that doesnt go with the backstory.
and by the way. acording to the back story caldari is a military oriented race. which should make caldari ships best at combat. yet alot of them arnt. everyone knows rails suck which is why the rohk sucks. and the naga is gonna suck aswell if it remains a turret based ship.
caldari's primary weapon is missles. hybrids are the secondary. like minmatar's primary is projectile and missles secondary. yet you dont see alot of missle fit minmatar ships do you. the naga and rohk are tier 3 ships. and teir 3 ships should be able to use a full rack of racial primary weapons. |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
2
|
Posted - 2011.11.16 09:41:00 -
[598] - Quote
Fioda Skiza wrote:All the Caldari players who will suddenly realize after the expansion that they did NOT get a new ship to fly.. I seriously think that you don't want that situation. Give them a decent torpedo boat before it's too late.
The Naga will be one of the most used BC's in fleet warfare. A damage bonus and Range bonus mixed with a fairly decent tank ? Prepare to see Naga Fleets just tearing apart a lot of gangs/fleets.  |

Cerulean Ice
EVE University Ivy League
9
|
Posted - 2011.11.16 09:46:00 -
[599] - Quote
So much hate on the naga... and just as much hate for missile chuckers...
The talos got its drone bay back, give the naga its torps. Even better, make the naga a torp/rail boat, not a torp/hybrid boat, that way only the talos gets the blasters, then everyone should be happy, no? Caldari get the choice between range and no range (and between guns and missiles, depending on where the SP is at), and Gallente again have the blaster boat of choice.
Or, ditch the naga and use a better looking design. Tuning forks are not effective weapons (unless my old band teacher has one...). |

dgastuffz
5
|
Posted - 2011.11.16 09:48:00 -
[600] - Quote
ok if you make the naga a turrent boat lets say make the Oracle a missile ship sounds fair to me  |

Naomi Knight
Imperial Academy Amarr Empire
44
|
Posted - 2011.11.16 10:26:00 -
[601] - Quote
Dr'MeTaL wrote:Justin Cody wrote: back under your bridge troll. Go read some back story on EVE. Gallente and Caldari are from the same star system, and were at one point the same empire until the caldari expanded secretly and went to war for their independence. They both use rails, caldari favor rails as they favor range in general.
somebody should spank you with a wet torpedo.
oh im soo sry.. let me just go fit every ship according to back story. lets all just forget about arty abbadons, smartbomb battleships, nuet domi's and every other fit that doesnt go with the backstory. and by the way. acording to the back story caldari is a military oriented race. which should make caldari ships best at combat. yet alot of them arnt. everyone knows rails suck which is why the rohk sucks. and the naga is gonna suck aswell if it remains a turret based ship. caldari's primary weapon is missles. hybrids are the secondary. like minmatar's primary is projectile and missles secondary. yet you dont see alot of missle fit minmatar ships do you. the naga and rohk are tier 3 ships. and teir 3 ships should be able to use a full rack of racial primary weapons. you are so dumb
yeah cause naga would be awesome with a torp fit ... pls dont make us so much bs , torps are nearly useless in pvp
caldari primary weapon is missiles AND rails, for matar missiles are secondary they dont have another missile ship for every projectile ship , they use missiles for additional dmg not a separate ship made only for use of missiles, like caldari railships -->their tier 3 ships uses their primary weapons aka rails
maybe even the dread should be able to fit rails with bonuses :P |

Gypsio III
Dirty Filthy Perverts
103
|
Posted - 2011.11.16 10:34:00 -
[602] - Quote
Wylee Coyote wrote:Sam Bowein wrote:Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... No they don't. Split weapons means a bonus for 2 different weapons, not some utility high slotsGǪ Otherwise the Raven is split weapons too maybe ??   Split weapons has nothing to do with a bonus, and you obviously have no idea what a utility high slot is either. 
If the Hurricane is a split-weapon ship, which it isn't, then so is the Raven. And it's pretty stupid to call the Rifter a split ship when it's sitting next to the Merlin, a proper split ship. |

Sim Cognito
Cognito Consortium
0
|
Posted - 2011.11.16 11:21:00 -
[603] - Quote
The Naga is a useful and interesting ship with the hybrid bonuses. Finally, the Caldari have a solid hybrid platform to fly. Apart from any PG/CPU tweaks, it is a viable and generally balanced ship.
Though, in order to cater to people who also want missiles on their ship, it may be a good idea to consider adding some (say 4) missile launcher hardpoints.
- Add missile launcher hardpoints to the Naga.
- Consider increasing slightly the Naga's Powergrid and CPU.
|

Phantomania
Alien Ship Builders Caedite Eos
8
|
Posted - 2011.11.16 11:39:00 -
[604] - Quote
If I had huge amount of SP in Hybrids and Gunnery, I too would be quick to slate every attempt to make the Naga Layout fair for ALL those missile focused pilots!
Why wouldn't I, I will have a Brand New Caldari and a Brand New Gallente Tier3 BC to play with this winter! 
I mean, it would be waaaay to dificult to fix Missiles and give the Naga the right bonus's to be a decent missile boat!
....wait for all the negative comments by the Hybrid Lovers!  |

Vincent Gaines
Macabre Votum Morsus Mihi
96
|
Posted - 2011.11.16 11:44:00 -
[605] - Quote
There is a reason you don't see torpedo ravens in pvp.
That is why the Naga would fail as a torpedo ship, and why it was GLARINGLY terrible on SISI.
Oh, its nobody's fault but your own that you ignored a race's other primary weapon system. You must have a great work ethic.
Too many here upset that they didn't get a ship that they would end up using. I remember the same hate when the Rokh was released. |

Vincent Gaines
Macabre Votum Morsus Mihi
96
|
Posted - 2011.11.16 11:47:00 -
[606] - Quote
Phantomania wrote:If I had huge amount of SP in Hybrids and Gunnery, I too would be quick to slate every attempt to make the Naga Layout fair for ALL those missile focused pilots! Why wouldn't I, I will have a Brand New Caldari and a Brand New Gallente Tier3 BC to play with this winter!  I mean, it would be waaaay to dificult to fix Missiles and give the Naga the right bonus's to be a decent missile boat! ....wait for all the negative comments by the Hybrid Lovers!  Idiot. The Talos is armor tanked, the Naga is shield tanked. They have separate bonuses and are flown completely separately. You know nothing about hybrids if you think they are close just because they share the same ammunition. |

Phantomania
Alien Ship Builders Caedite Eos
8
|
Posted - 2011.11.16 12:08:00 -
[607] - Quote
Vincent Gaines wrote:Phantomania wrote:If I had huge amount of SP in Hybrids and Gunnery, I too would be quick to slate every attempt to make the Naga Layout fair for ALL those missile focused pilots! Why wouldn't I, I will have a Brand New Caldari and a Brand New Gallente Tier3 BC to play with this winter!  I mean, it would be waaaay to dificult to fix Missiles and give the Naga the right bonus's to be a decent missile boat! ....wait for all the negative comments by the Hybrid Lovers!  Idiot. The Talos is armor tanked, the Naga is shield tanked. They have separate bonuses and are flown completely separately. You know nothing about hybrids if you think they are close just because they share the same ammunition.
Haha, I knew YOU would have something to say about it, Vincent. You must live on this thread!
I know, you're milkin your panties at the prospect of 2 New Hybrid Boats! 
Oh, just wanted to say those Top Gun glasses really suit you, no, really! 
|

Yankunytjatjara
Blue Republic RvB - BLUE Republic
9
|
Posted - 2011.11.16 13:27:00 -
[608] - Quote
After sleeping on it, I confirm my thoughts: keep the 8 launchers and the fitting bonus, then the naga is cool.
All other caldari hybrid ships have a mixed weapons option, keep it on the naga too! |

Raven Ether
Republic University Minmatar Republic
25
|
Posted - 2011.11.16 13:40:00 -
[609] - Quote
Yankunytjatjara wrote:After sleeping on it, I confirm my thoughts: keep the 8 launchers and the fitting bonus, then the naga is cool.
All other caldari hybrid ships have a mixed weapons option, keep it on the naga too!
My thoughts exactly, keep the hybrid bonuses, but add the launcher hardpoints to open versality.
|

Alticus C Bear
University of Caille Gallente Federation
12
|
Posted - 2011.11.16 13:58:00 -
[610] - Quote
Talos seems to have it's Drone bay back on sisi.
Just a little more CPU now please. Take it to 480 please. |

Wylee Coyote
Imperial Academy Amarr Empire
26
|
Posted - 2011.11.16 15:33:00 -
[611] - Quote
Gypsio III wrote:Wylee Coyote wrote:Sam Bowein wrote:Wylee Coyote wrote:Ahem, Hurricane is split weapons as well, along with the Rifter... No they don't. Split weapons means a bonus for 2 different weapons, not some utility high slotsGǪ Otherwise the Raven is split weapons too maybe ??   Split weapons has nothing to do with a bonus, and you obviously have no idea what a utility high slot is either.  If the Hurricane is a split-weapon ship, which it isn't, then so is the Raven. And it's pretty stupid to call the Rifter a split ship when it's sitting next to the Merlin, a proper split ship.
Show me how to fit a either a hurricane or a rifter with the same weapon system in all the highs please.
What's that? You can't?
You can however fill all the highs with both turrets and launchers? Well what do ya know!? The highs are split between two different weapon systems, however so unlike a ship like the punisher, the retribution or the drake for instance... |

Ris Dnalor
Fleet of Doom Ushra'Khan
19
|
Posted - 2011.11.16 15:53:00 -
[612] - Quote
dgastuffz wrote:ok if you make the naga a turrent boat lets say make the Oracle a missile ship sounds fair to me 
i would be happy with this ;)
|

Gypsio III
Dirty Filthy Perverts
103
|
Posted - 2011.11.16 16:00:00 -
[613] - Quote
Wylee Coyote wrote:Show me how to fit a either a hurricane or a rifter with the same weapon system in all the highs please. No, smartbombs do not count. What's that? You can't? You can however fill all the highs with both turrets and launchers? Well what do ya know!? The highs are split between two different weapon systems, however so unlike a ship like the punisher, the retribution or the drake for instance... 
But not unlike the Raven. Are you seriously trying to tell me that the Raven is a split weapon ship?  |

Ris Dnalor
Fleet of Doom Ushra'Khan
19
|
Posted - 2011.11.16 16:07:00 -
[614] - Quote
Let's look at the full tier of all 4 races BC's bonuses
Amarr
Prophecy: Capacitor Use / Armor Resist Harbinger: Capactior Use / Laser Damage Oracle : Capacitor Use / Laser Damage
Caldari
Ferox: Hybrid Range, Shield Resist Drake: Missle Damage, Shield Resist Naga: Hybrid Range, Hybrid Damage
Gallente:
Brutix: Hybrid Damage / Armor Rep bonus Myrmidon: Drone Damage / Armor Rep Talos: Hybrid Damage / Hybrid Tracking
Minmatar
Cyclone: Projectiles ROF / Shield Boost bonus Hurricane: Projectile ROF / Projectile Damage Tornado: Projectile ROF / Projectile Falloff
So Caldari have two BC with range bonuses geared toward railguns? Maybe the Naga isn't the problem. I fly the cyclone, brutix, and even the prophecy to great effect situationally... maybe the answer is to change the Ferox bonuses if they won't budge on the Naga?
|

Packlid
Galactic Extensive Technologies SUB ROSA ALLIANCE
0
|
Posted - 2011.11.16 16:23:00 -
[615] - Quote
So this is yet another example of CCP listening to the whining griping PVP masses.
I just left the test server and i can't fit launchers on any of the new tier 3 cruisers. So we now have 2 blaster/rail ships one arty and one laser boat. and ZERO launcher ships!!?? WTF!!?? |

Wylee Coyote
Imperial Academy Amarr Empire
26
|
Posted - 2011.11.16 16:51:00 -
[616] - Quote
Gypsio III wrote:Wylee Coyote wrote:Show me how to fit a either a hurricane or a rifter with the same weapon system in all the highs please. No, smartbombs do not count. What's that? You can't? You can however fill all the highs with both turrets and launchers? Well what do ya know!? The highs are split between two different weapon systems, however so unlike a ship like the punisher, the retribution or the drake for instance...  But not unlike the Raven. Are you seriously trying to tell me that the Raven is a split weapon ship?  Oh and the Scorpion. And the Ferox. And the Moa. Etc...
Wylee Coyote wrote:The highs are split between two different weapon systems
You are confusing whether the ship a split weapon systems ship with whether the both the ship's weapons systems are or even should be used. |

Nemesor
Stimulus Rote Kapelle
38
|
Posted - 2011.11.16 17:51:00 -
[617] - Quote
Packlid wrote:So this is yet another example of CCP listening to the whining griping PVP masses.
I just left the test server and i can't fit launchers on any of the new tier 3 cruisers. So we now have 2 blaster/rail ships one arty and one laser boat. and ZERO launcher ships!!?? WTF!!??
They should have made the Oracle a nice missile boat like the Sacri.
|

Vincent Gaines
Macabre Votum Morsus Mihi
107
|
Posted - 2011.11.16 17:55:00 -
[618] - Quote
Packlid wrote:So this is yet another example of CCP listening to the whining griping PVP masses.
I just left the test server and i can't fit launchers on any of the new tier 3 cruisers. So we now have 2 blaster/rail ships one arty and one laser boat. and ZERO launcher ships!!?? WTF!!?? This is not a PvE ship.
You have an armor tanked laser ship You have a shield tanked arty ship You have a shield tanked rail ship You have an armor tanked blaster/drone ship
They are ALL different, and lumping blasters/rails together is just stupid. They use the same T1 ammo but that's it.
It's hybrid ammo, not hybrid weapons. |

Phantomania
Alien Ship Builders Caedite Eos
9
|
Posted - 2011.11.16 18:12:00 -
[619] - Quote
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed |

The Underdark
Serenity A.E. Shades of Gray
5
|
Posted - 2011.11.16 18:20:00 -
[620] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
where is this petition? |

Phantomania
Alien Ship Builders Caedite Eos
10
|
Posted - 2011.11.16 18:24:00 -
[621] - Quote
The Underdark wrote:Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
where is this petition?
here, Quote and /sign it! |

Gypsio III
Dirty Filthy Perverts
103
|
Posted - 2011.11.16 18:27:00 -
[622] - Quote
Phantomania wrote:The Underdark wrote:Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Oracle needs a 100% laser Turret NERF! Oracle needs missile bonuses!
/signed
where is this petition? here, Quote and /sign it!
Frickin' signed! |

Doogan Yanumano
Black Dragon Kabal
0
|
Posted - 2011.11.16 18:36:00 -
[623] - Quote
Signed!
Give us our Missiles!!!
The Caldari Prayer:
Our missiles, who art in launchers Hallowed be thy payload Thy warhead come Our enemies be done In low sec As it is in Empire Give us this day Our daily ISK And forgive us our WCS's But we won't forgive those that use them against us And lead us not into bubbles, But deliver us from scramblers For thine is the thermal, The explosive, And the kinetic EM |

Dr Sodius
State War Academy Caldari State
13
|
Posted - 2011.11.16 18:43:00 -
[624] - Quote
stop acting like little childs... the stupidity is strong in the last 3 pages... especially if carebears like you, who want to make missions with the new bc's, coming here and say: "i dont get a shiny new toy this winter, i demand equality".....
the naga stays with hybrids and thats it!
learn hybrids or GTFO & HFTU |

Eva Blacklist
Tax Free Corporation II
0
|
Posted - 2011.11.16 18:45:00 -
[625] - Quote
No missiles launchers on the Naga.
Thanks for ruining the expansion for me.
You suck.
For ****'s sake... /sighed |

Phantomania
Alien Ship Builders Caedite Eos
10
|
Posted - 2011.11.16 18:47:00 -
[626] - Quote
Dr Sodius wrote:stop acting like little childs... the stupidity is strong in the last 3 pages... especially if carebears like you, who want to make missions with the new bc's, coming here and say: "i dont get a shiny new toy this winter, i demand equality".....
the naga stays with hybrids and thats it!
learn hybrids or GTFO & HFTU
does that mean you sign the petition?
|

OT Smithers
Buccaneer's Den
2
|
Posted - 2011.11.16 18:50:00 -
[627] - Quote
spawx wrote:CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). TALOS
- 25m3 dronebay and bandwidth added
Even if quite in opposition with the tier 3 battlecruiser role design, it adds an edge this ship needs over the other variants, especially since the Naga now it does the same damage with Hybrids. So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being. TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate. Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build. Thanks for your time. >NAGA Screw this, i want missiles not some cheapass Hyrbid **** noone even wants to train for. most caldari ppl have focused their training on missiles and now on this (and all other non-used Hybrid caldari ships) we are required to train a whole other set of skills to fly it? I am disapointed that CCP thinks Caldari shuld roll with Hybrids, how come the Tornado didnt get missiles since typhoon uses it ? same **** as you ******* us over as if you did that to the minmatar ship. Ty for ruining this great looking ship -.-
+1
This Naga is not a new toy for Caldari, it's a second new toy for Gallente. CCP, this is not freaking difficult. If you can add massive bonuses to hybrids you can add them to torpedo and cruise missiles. And if, in doing so, you discover the REASON no one currently uses Caldari BS's in PvP so what. |

Gempei
Siberian Khatru.
10
|
Posted - 2011.11.16 18:51:00 -
[628] - Quote
Phantomania wrote:Make it fair!...Make it Missiles! I am Caldari, most skills in missiles, but torpeda Naga is unusable ship, calm down, do no spam chats, thanks!
|

Phantomania
Alien Ship Builders Caedite Eos
10
|
Posted - 2011.11.16 18:56:00 -
[629] - Quote
Gempei wrote:Phantomania wrote:Make it fair!...Make it Missiles! I am Caldari, most skills in missiles, but torpeda Naga is unusable ship, calm down, do no spam chats, thanks!
meh, cruise missiles or some fixed bonus's for torps, it'll be nice!
So, can I put you down as signed?
|

Morgan North
The Wild Bunch Electus Matari
5
|
Posted - 2011.11.16 19:01:00 -
[630] - Quote
/signed just for variety (Eve needs variety, even if nobody uses the Naga with torps in pvp) |

Linir Kion
Adlatus Exitus
0
|
Posted - 2011.11.16 19:01:00 -
[631] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed |

tika te
Royal Amarr Institute Amarr Empire
17
|
Posted - 2011.11.16 19:02:00 -
[632] - Quote
naga is now a better blasterboat than talos!
i don't see any point where 25m-¦ drones will improve talos in any way in its role as a blasterboat.
just a tought: drop the currendt naga/talos nonsense.. make talos a really good rail gunship..a tornado counterpart for gallente pilots - with it's paperthin tank it will never be a blasterboat unless it's a gallente-bc companion of the vagabond (fast and agile as hell to make up for the paperthin tank - which most probably will never happen)
make naga a dedicated missile boat - either with bonuses making torpedos a viable choice or a cruise missle boat.. tbh, i never understood why caldari use railguns at all, at least not as a main wepon system...
ccp, listen to your players on this one! - just check the loads of posts in this thread. i'm sure there is lotsof REALLISTIC input there.. |

Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 19:03:00 -
[633] - Quote
dumb carebears.... |

Gempei
Siberian Khatru.
11
|
Posted - 2011.11.16 19:08:00 -
[634] - Quote
Phantomania wrote:So, can I put you down as signed? No, I am happy have reason to train hybrids for caldari ships. We do not need another pve ship... 
|

Zeronic
Zero Core Labs United Abominations
1
|
Posted - 2011.11.16 19:11:00 -
[635] - Quote
/signed
Overall we need a good Torp Boat, I was so disappointed to find the launcher hardpoints removed from the Naga
And since we are on the subject of CCP not listen to it's playerbase. DOWN with POCO! |

Moraldor Mantras
Adlatus Exitus
0
|
Posted - 2011.11.16 19:14:00 -
[636] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed
|

OT Smithers
Buccaneer's Den
3
|
Posted - 2011.11.16 19:16:00 -
[637] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed
Also, I think the T3 mini and armarr BCs should fit only missiles and the gallente one only drones. Because, that totally makes sense.
The real reason they said screw it on torpedos is that missiles have serious issues which they are not interested in fixing.
|

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
14
|
Posted - 2011.11.16 19:19:00 -
[638] - Quote
Fioda Skiza wrote:All the Caldari players who will suddenly realize after the expansion that they did NOT get a new ship to fly.. I seriously think that you don't want that situation. Give them a decent torpedo boat before it's too late.
you are too young of a char to understand how much this rail buff is needed |

Vincent Gaines
Macabre Votum Morsus Mihi
107
|
Posted - 2011.11.16 19:20:00 -
[639] - Quote
Phantomania wrote:Gempei wrote:Phantomania wrote:Make it fair!...Make it Missiles! I am Caldari, most skills in missiles, but torpeda Naga is unusable ship, calm down, do no spam chats, thanks! meh, cruise missiles or some fixed bonus's for torps, it'll be nice! So, can I put you down as signed?
Sure, have a cruise Naga.. however you need to have an explosion velocity and radius penalty of about -60% But then you'll cry that your ship is completely worthless. |

Raven Ether
Republic University Minmatar Republic
28
|
Posted - 2011.11.16 19:21:00 -
[640] - Quote
Keep the Naga as is, just add two bonuses for torps and missile hardpoints.
Problem solved. |

Jaak ONeill
Stargate Kommand
0
|
Posted - 2011.11.16 19:44:00 -
[641] - Quote
OT Smithers wrote:Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed Also, I think the T3 mini and armarr BCs should fit only missiles and the gallente one only drones. Because, that totally makes sense. The real reason they said screw it on torpedos is that missiles have serious issues which they are not interested in fixing.
i agree; but why is it that caldari should use hybrids of all guns; gallente ships r gona b like vagabonds but not caldari ships. ok i understand where the whole war began and prolly the hybrids come from there but what about the amarr in all the story; the benefit from missiles and caldari dont benefit from lasers? all the top end ships r caldari uses hybrids and thats why they fail coz they get bonuses to not damage, not tracking but optimal range? so no blaster option; come on ccp start being serious
|

Vincent Gaines
Macabre Votum Morsus Mihi
107
|
Posted - 2011.11.16 20:04:00 -
[642] - Quote
Jaak ONeill wrote: i agree; but why is it that caldari should use hybrids of all guns; gallente ships r gona b like vagabonds but not caldari ships. ok i understand where the whole war began and prolly the hybrids come from there but what about the amarr in all the story; the benefit from missiles and caldari dont benefit from lasers? all the top end ships r caldari uses hybrids and thats why they fail coz they get bonuses to not damage, not tracking but optimal range? so no blaster option; come on ccp start being serious
Can someone translate this into english? |

Mapets
Combinatul Chimic ROMANIAN-LEGION
0
|
Posted - 2011.11.16 20:07:00 -
[643] - Quote
33 pages alwready 25 are about the Naga
Till the testing is over can we have the oportunity pls of testing it with these bonuses:
-role bonus-ability to fit cruise missile and torp launchers
-BC skill-10% bonus to cruise and torp missile velovity and 5% kin missile dmg (or rof) /bc skill lvl
, should smwhat be the point of testing on the test srv no ? Test out more options and analize the feedback on the variants....
Do not limit the bonuses to torps tho !! the oracle is not limited to pulses , can also fit tachions ! And minie thing can also fit both wep sistems ! Make it missile boat not torp only :p |

i hatechosingnames
SUNDERING Goonswarm Federation
11
|
Posted - 2011.11.16 20:09:00 -
[644] - Quote
How about have the Naga fit damage bonused Cruise missiles but give it penalties to the missiles flight time so they can't outrange everything.
I can hit to 220km in a Raven for 450 dps with cruises I can hit to 35km in a Raven for 810 dps with torps, Let the Naga hit out to a max of 100km for 600 dps (Drake can hit to 65km for 400 dps) |

OT Smithers
Buccaneer's Den
3
|
Posted - 2011.11.16 20:15:00 -
[645] - Quote
Naomi Knight wrote:dumb carebears....
Your killboard is not exactly impressive there princess. |

Whiteknight03
WESAYSO Industries
16
|
Posted - 2011.11.16 20:17:00 -
[646] - Quote
I was hoping to be able to finally fly an interesting torpedo boat this winter. Guess I'm going to have find something else to do. |

Bloutok
Murientor Tribe
0
|
Posted - 2011.11.16 20:19:00 -
[647] - Quote
+1
I love missiles. give me missiles. MORE. |

Velarra
Ghost Festival Naraka.
10
|
Posted - 2011.11.16 20:29:00 -
[648] - Quote
Naga, - Hybrid & EWAR platform? Perhaps a few midslot ECM modules instead of MSE/Mag-stab buffer... and a flight or two of ewar drones? |

Allaera
Avatar Dynasty RED.Legion
3
|
Posted - 2011.11.16 21:00:00 -
[649] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
No, I bloody will not sign it. It's high time Caldari got a useful turret boat!!
Thank you CCP for giving the Naga an identity, not some fail Drake trying to be a Raven (we all know how effective PvP Ravens are right? )
|

Botleten
GoonWaffe Goonswarm Federation
179
|
Posted - 2011.11.16 21:09:00 -
[650] - Quote
Thank you CCP for not making the Naga a missile boat... missiles are worthless in pvp, and if you put missiles on the Naga it still wouldnt compete with the Tengu, Drake, or Raven in the area of pve. Keep it as is on sisi with the hybrids.... even though hybrids will still need a greater buff than what theyre getting before they can compete with projectiles/lasers. |

Kalot Sakaar
CragCO
18
|
Posted - 2011.11.16 21:22:00 -
[651] - Quote
Am I looking at the blueprints wrong? Or is the Talos, easily the worst, is also the most expensive of the 4 ships (material requirements based.) The one that has to commit to every fight and surely get lost more times than not? I've never understood why Gallente ships are the most expensive when they are the most likely to be lost in PVP due to their in close fighting requirement. Silly. No wonder they are hardly flown. All this complaining about the Naga just points to how many Drake pilots are out there and want to transfer their missile skills to the Naga.
I have to agree. Give them their missles, and re-do the Talos for rails vice blasters. Or, if its going to be a fail blaster boat then at least make it the cheapest. |

Vile Adventurer
EVE University Ivy League
1
|
Posted - 2011.11.16 21:29:00 -
[652] - Quote
Even though I`m very new to this game... /signed
I would sacrifice my soul to fly this if it were a missile boat! It is soooo sexy ;) |

Exodus 4D
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.16 22:06:00 -
[653] - Quote
http://www.bilder-hochladen.net/files/big/66ht-3e-07e1.jpg
- Some Lights from the back are also visible on the other ship side :) |

Apex Bex
Sleeping Dogs Awake
4
|
Posted - 2011.11.16 22:45:00 -
[654] - Quote
/signed.
The Caldari Hybrid boats are amongst the least flown in the game, often seeing ships like the Rokh reduced to having a full bank of Miner II's or smartbombs. I'm quite certain we'll see plenty of Naga's in HiSec asteroid belts very soon, either ganking with blasters or mining the rocks.
I tested the Naga on Sisi and it was severely gimped when fitted with Siege II's. Fitting any sort of meaningful tank or prop mod was almost impossible and cost you way too much in the way of damage mods to be effective. Moreover, the range limitations compared to its' counterparts meant it would have very limited survivability in a fleet engagement. However, that doesn't mean you just discard the idea. You ramp up the PG and CPU or change the fitting bonuses slightly.
It can be done, no question about it. I just can't figure out if it's apathy or outright laziness that got in the way. |

I'm Down
Bad Teachers
0
|
Posted - 2011.11.16 22:46:00 -
[655] - Quote
The real issue with the Caldari rail boat that people gripe about is that the gallente already have one. The issue I see is not quite as much about caldari as it is about rail gallente. A while back I posted this idea, but I'm going to refine it a bit:
Talos:
600 drone bay,
8 high slots, 4 turret points 4 mids 5 lows
10% to Sentry drone Optimal, tracking, and control range per level 40% to Sentry drone damage per level
This makes it a highly unique glass cannon concept because it maintains mobility, and boost it's skills with a very limited drone selection. The ship is going to be utter **** with any drones beyond sentries. It gets a larger than normal drone bay to help cope with losing drones. Fittings are going to limit it's neuting ability to medium only and tank is going to be very weak with only 5 lows and limited base armor and powergrid. This makes it highly unique, even to the drone boat platform, and very weak. Because it's sentry drones, frigates and most cruisers can still get in under the tracking limits, while BC and BS are going to be very succeptable.
As for the Naga, I want to repost this because it sorta got lost earlier. Again, the premise is to make this tier of BC highly unique within the game, thereby changing dynamics up a bit from the old conventional wisdom.
I'm Down wrote:Why not just give the Naga a 20% Railgun only range bonus per level and added lock range. If you still feel it needs a 2nd bonus, make it a bonus to tracking computer effectiveness so that It can boost it's tracking effectiveness greatly, but at the cost of any remaining tanking ability.
This allows it to hit at about 90 km with solid dps and tracking, or higher range with crap tracking, but even more glass cannon problems since it can't fit it's mids with shield extenders.
In a way, it becomes a glass cannon form of the pulse apoc with high tracking and dps at good mid range. This boost it's alpha ability and makes it the king of ranged dps, but even more highly susceptible to close range ships. |

The Underdark
Serenity A.E. Shades of Gray
5
|
Posted - 2011.11.16 23:16:00 -
[656] - Quote
I mean you no offense but a glass cannon drone boat, is a rather terrible idea. it would need massive massive buff's to get anywhere near the damage potential as the other tier 3's, not to mention no longer be an oversized weapons platform as intended.
it could very easily be converted to be an anti-small ship vessel with speed and tank and just amazing amounts of light and medium drones as well. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.16 23:19:00 -
[657] - Quote
i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.
honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.
and holy crap.. alot of you saying you want rails arnt even caldari toons.
and let me put this stupid "rails are caldari primary" thought to rest.
i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.
honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.
rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill. |

Nemesor
Stimulus Rote Kapelle
39
|
Posted - 2011.11.16 23:24:00 -
[658] - Quote
Dr'MeTaL wrote:i i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck?
Because Rails are broken.
|

spawx
Reaver Technologies Broken Chains Alliance
1
|
Posted - 2011.11.16 23:24:00 -
[659] - Quote
I'm Down wrote:The real issue with the Caldari rail boat that people gripe about is that the gallente already have one. The issue I see is not quite as much about caldari as it is about rail gallente. A while back I posted this idea, but I'm going to refine it a bit: Talos: 600 drone bay, 8 high slots, 4 turret points 4 mids 5 lows 10% to Sentry drone Optimal, tracking, and control range per level 40% to Sentry drone damage per level This makes it a highly unique glass cannon concept because it maintains mobility, and boost it's skills with a very limited drone selection. The ship is going to be utter **** with any drones beyond sentries. It gets a larger than normal drone bay to help cope with losing drones. Fittings are going to limit it's neuting ability to medium only and tank is going to be very weak with only 5 lows and limited base armor and powergrid. This makes it highly unique, even to the drone boat platform, and very weak. Because it's sentry drones, frigates and most cruisers can still get in under the tracking limits, while BC and BS are going to be very succeptable. As for the Naga, I want to repost this because it sorta got lost earlier. Again, the premise is to make this tier of BC highly unique within the game, thereby changing dynamics up a bit from the old conventional wisdom. I'm Down wrote:Why not just give the Naga a 20% Railgun only range bonus per level and added lock range. If you still feel it needs a 2nd bonus, make it a bonus to tracking computer effectiveness so that It can boost it's tracking effectiveness greatly, but at the cost of any remaining tanking ability.
This allows it to hit at about 90 km with solid dps and tracking, or higher range with crap tracking, but even more glass cannon problems since it can't fit it's mids with shield extenders.
In a way, it becomes a glass cannon form of the pulse apoc with high tracking and dps at good mid range. This boost it's alpha ability and makes it the king of ranged dps, but even more highly susceptible to close range ships.
ehh you mad? 40% dmg per lvl? do you know how much dps that would be on those sentries ? 200% bonus at lvl 5 which would make them rip thru anything.. also the tracking on them aint bad so they can hit pretty much everything too not only BSes and BCs. Garde T2 has 60 dps at all lvl 5 skills. 60 x 3.0 = 180 dps on 1 drone. you will have 5, 900 dps, also sentry drone dmg rigs (10% dmg bonus per rig) and it can hit stuff down to frig/cruiser ?... ( 60 x 3.3 = 198 x 5 = 990 dps with rigs)
|

spawx
Reaver Technologies Broken Chains Alliance
1
|
Posted - 2011.11.16 23:26:00 -
[660] - Quote
Dr'MeTaL wrote:i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.
honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.
and holy crap.. alot of you saying you want rails arnt even caldari toons.
and let me put this stupid "rails are caldari primary" thought to rest.
i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.
honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.
rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill.
Remember torps fly slow so if your target is flying away from you the range wil be even less. |

Gypsio III
Dirty Filthy Perverts
106
|
Posted - 2011.11.16 23:34:00 -
[661] - Quote
The obvious solution is to make the Tornado the missile BC. That way the rail-Naga is still a good PVP ship, the idiot carebears have a terrible missile boats to lose in L4 missions to elite frigates, and the problem of the overpowered projectile Tornado is resolved.
After all, Minmatar pilots are always whining about their split weapon systems and their SP-intensive race. Let's give them a proper missile boat so they can make use of all their missile skills.
CCP, we demand missiles for the Tornado! Or at least a 4-4 turrets-missiles split! |

I'm Down
Bad Teachers
0
|
Posted - 2011.11.16 23:52:00 -
[662] - Quote
spawx wrote:
ehh you mad? 40% dmg per lvl? do you know how much dps that would be on those sentries ? 200% bonus at lvl 5 which would make them rip thru anything.. also the tracking on them aint bad so they can hit pretty much everything too not only BSes and BCs. Garde T2 has 60 dps at all lvl 5 skills. 60 x 3.0 = 180 dps on 1 drone. you will have 5, 900 dps, also sentry drone dmg rigs (10% dmg bonus per rig) and it can hit stuff down to frig/cruiser ?... ( 60 x 3.3 = 198 x 5 = 990 dps with rigs)
damage that's stationary and killable plus that's only for the thermal drones... the others do much lower dmg.
sentries really are a bs platform weapon, only 2 non bs can use them well at all. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.16 23:57:00 -
[663] - Quote
spawx wrote:
Remember torps fly slow so if your target is flying away from you the range wil be even less.
so fit a web and problem solved. even better team up with a huggin for a target painter aswell and do even more damage.
thats not a good enough reason to make it a turret ship. |

Aglais
Deep Core Mining Inc. Caldari State
5
|
Posted - 2011.11.17 00:14:00 -
[664] - Quote
You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so. |

Apex Bex
Sleeping Dogs Awake
4
|
Posted - 2011.11.17 00:27:00 -
[665] - Quote
Aglais wrote:You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.
Considering the time commitment required, Hybrids aren't worth the punt. I'd be better off cross training to Minmatar and projectiles. At least I know they'll work.
The fact remains, four ships, four races and only three weapon systems represented. It's a glaringly obvious omission.
|

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
13
|
Posted - 2011.11.17 00:27:00 -
[666] - Quote
hmm, I'm really disappointed that the Naga will not have torp launchers anymore. I was looking forward to it being the most bad ass torp lobbing ship in the game.
Naga is just another rail ship tossed on the pile of the Harpy, Moa, Ferox and Rokh. All in all good ships, but with no real purpose and outclassed by other races.
I myself will not be buying the Naga, rather the Oracle, Talos and Tornado will get my full attention. Maybe I can still make a decent basher out of the Oracle.. *wanders off mumbling* naw, torps would of rocked socks. It wouldn't of been a waste of time training for them.. |

The Underdark
Serenity A.E. Shades of Gray
5
|
Posted - 2011.11.17 00:30:00 -
[667] - Quote
Aglais wrote:You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.
So, what... just try and forget about all the time spent into training missiles? your asking people to train up an extra 10 mill in gunnery SP.. 6 levels of specialization and supporting skills, even with +5 implants and dedicated attributes that takes nearly a complete year
Missiles are viable in pvp, maybe if the caldari had more than 2 ships able to even remotely have an effective use with torps people might learn how to use the larger missile platforms instead of having to stick with assault and heavy launchers.
All the weapons can be used in pvp. Yes there are some imbalances, and CCP has made it very obvious that they are working on that, so there's no reason to make players who prefer missiles to either get screwed out of a ship or switch to a weapons platform that no longer makes the game fun for them.
4 new BC's with oversized weapons, 4 primary weapon types, one for each. Players are more than capable of fitting ships and forming fleets to make effective use of them all. Then when CCP continue's the balancing we can evolve as well. |

VaL Iscariot
The Concilium Enterprises Spectrum Alliance
14
|
Posted - 2011.11.17 00:50:00 -
[668] - Quote
AND ONE MORE THING!
Lets look at the Naga for crying out-loud. Does that flying brick look anything like a speed tanker to you? It doesn't to me! It looks like a a mother f*king Siege Tank to me! If torpedo's do one thing right, its be the King of structure bashing. I am of the opinion that: Every ship has a role. Use that ship in its role, and it will not fail. The Raven and (the torp boat version) the Naga are anti-battleship/anti-battlecruiser platforms. They are not tacklers. They are not solo ships. They are ships of the f*king line! They are the best sub capital structure bashers bar none.
Keep the Naga a ship of the line! For the State!
The Caldari Prayer
Our missles, who art in launchers Hallowed be thy payload Thy warhead come Our enemies be done In low sec As it is in Empire Give us this day Our daily gank And forgive us our WCS's But we won't forgive them that use them against us And lead us not into bubbles, But deliver us from scramblers For thine is the thermal The explosive The kinetic EM
Amen |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.17 01:04:00 -
[669] - Quote
Aglais wrote:You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.
lol i have hybrid turrets. i also fly gallente, and minmatar. its not lazyness. i know what rails can do, better yet Cant do. and they Cant kill a fly.
the fact remains that for some reason the shield tanked ship have had a giant turd droped one thier head. gallente and amarr dont have this problem of training for 2 different weapons just to fly one race of ship.
and the 5% boost in damage hasnt really helped rails. they still suck. one big reason is the ships that fit rails dont get a damage bonus. the bonus for the naga should be 5% damge boost to cruise and torps. and 5-10% velocity bonus to cruise and torps. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
44
|
Posted - 2011.11.17 02:43:00 -
[670] - Quote
Gypsio III wrote:The obvious solution is to make the Tornado the missile BC. That way the rail-Naga is still a good PVP ship, the idiot carebears have a terrible missile boats to lose in L4 missions to elite frigates, and the problem of the overpowered projectile Tornado is resolved.
After all, Minmatar pilots are always whining about their split weapon systems and their SP-intensive race. Let's give them a proper missile boat so they can make use of all their missile skills.
CCP, we demand missiles for the Tornado! Or at least a 4-4 turrets-missiles split!
No, I think a better solution would be to replace the falloff bonus with a damage bonus. After all, If you want falloff, you can get it with TE's or rig slots.
Pattern the bonuses after the Hurricane: 5% ROF and 5% Damage.
That way, if you want an Autocannon skirmisher, you can employ your rig slots. But if you want a suicide Alpha boat, you get max damage out of the hull, without wasting ISK on rigs.
Suicide gankers are getting nerfed, but a proper Tornado will go a long way to help make up for that lapse in judgement...
There is still more time: Adjust the 5% falloff bonus into a 5% damage bonus and we are set....
|

OT Smithers
Buccaneer's Den
4
|
Posted - 2011.11.17 02:52:00 -
[671] - Quote
The actual reason that CCP ditched the torps and cruise missiles is that both have serious issues in PvP (this is, of course, the reason that you so rarely see Caldari BS's on the field). Specifically, travel time, explosion velocity, and explosion radius. CCP could EASILY address the problems using bosuses on the Naga, but they cannot do so without shining a spotlight on the problem overall -- as they would end up with a BC that outclasses the existing Caldari BS's. This would leave them with the option of either fixing these weapons across the board, or fixing the bonuses on Caldari BS's to also address the issues.
Both of those bring with them their own set of problems: specifically, development time they do not want to spend, and faster missioning.
None the less, this solution is bullshit.
Essentially, they are releasing the expansion with an Amarr BC, a Minmatar BC, and two Gallente BC's.
|

Allaera
Avatar Dynasty RED.Legion
3
|
Posted - 2011.11.17 03:15:00 -
[672] - Quote
Dr'MeTaL wrote:i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.
And where are your gang mates while you are getting neuted to hell and gone? Wait, are you trying to use tier 3 BC's as solo boats? You're doing it wrong.
honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.
The issue with torps isn't so much their range as it is their explosion radius/velocity which makes them useless against anything smaller than a BC.
and holy crap.. alot of you saying you want rails arnt even caldari toons.
What the hell does that have to do with anything?!
and let me put this stupid "rails are caldari primary" thought to rest.
i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.
There is a reason why Moa/Ferox/Rokh suck and it isn't because they do use missiles. It's because they don't have a damage/RoF bonus like their competitiors save two - Maller and Prophecy and they have the very same issue.
honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.
Why the hell are people so fixated on rails?!?! The bonuses are for hybrids....HYBRIDS!! Nowhere does it say "Rails ONLY". Last time I looked blasters were still classified as hybrids and Naga it makes for a damn fun blaster boat. You do play this game for fun right?
rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill.
Again with the fixation. As soon as Naga hits TQ and I can get a few built I'll be running them and I can guarn-damn-tee you there won't be a railgun anywhere on it.
|

Pattern Clarc
Aperture Harmonics
310
|
Posted - 2011.11.17 03:16:00 -
[673] - Quote
FINAL FEEDBACK (unless any new changes are made.)
Naga Needs a tiny bit more power grid. Needs slightly more agility and speed (lack of low slots really prevents nanoing up)
Talos Needs 150 more base power grid.
Then I think they compare to the rest in terms of fittings and performance.
In terms of your stated aims/goals, these ships really do the exact opposite. They die extremely quickly to battleships and battlecruisers (Short BS guns track cruiser sized stuff too easily at all ranges), but are great at kiting and destroying small stuff. The dreak killers we were promised these are not. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
15
|
Posted - 2011.11.17 03:40:00 -
[674] - Quote
the naga now has
5% per level to hybrid turret damage 10% to optimal range per level to hybrid turrets
This works very well with blasters by the way if you are using the t2 ammo. That optimal range entension means you DON'T have to close the range that the Talos does and you have a similar damage profile. The tracking bonus on the Talos makes it hit very hard at all ranges but gives it no increase in effective range..
used right the naga can be a powerhouse delivering damage first on target.
also...superior for npc hunting in 00 and low sec to the talos with the ability to dictate range.
With Javelin L and 350mm II's you have approx 600 dps from 20-40km. That is pretty decent if you ask me. |

Dr'MeTaL
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2011.11.17 05:15:00 -
[675] - Quote
allaera
the reason im so fixated on rails is because if its not fit with rails then is just a sheild tanked talos. and the talos is better at it. the tracking bonus for the talos is alot better than the optimal range bonus that the naga gets. talos also has a better tank not relying on cap so much.
reguadless of whether im solo or not neuts will utterly destroy a naga as it is.
of course torps suck at hitting anything under a bc. but these ships are for hitting above their weight class not under.
and ive stated that very same thing about the moa, ferrox, and rohk. these ships are tipicly fit with rails for sniping. and these ship are why rails have a bad wrap. not because of the damage output of rails but the lack of damage bonus to them.
the only reason the naga is better with rails isnt the 5% boost ccp gave them.. its 5% per lvl the naga gets to them.
all this still doesnt change the fact that caldari is getting shafted by not being able to use cruise or torps. |

Packlid
Galactic Extensive Technologies SUB ROSA ALLIANCE
0
|
Posted - 2011.11.17 05:21:00 -
[676] - Quote
Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed
|

Foofad
Yulai Guard 1st Fleet Yulai Federation
10
|
Posted - 2011.11.17 06:11:00 -
[677] - Quote
Can I counterpetition that the Naga stays a hybrid platform and also gets even more love in that regard? |

Rip Minner
ARMITAGE Logistics Salvage and Industries
19
|
Posted - 2011.11.17 06:29:00 -
[678] - Quote
Apex Bex wrote:Aglais wrote:You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.
Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so. Considering the time commitment required, Hybrids aren't worth the punt. I'd be better off cross training to Minmatar and projectiles. At least I know they'll work. The fact remains, four ships, four races and only three weapon systems represented. It's a glaringly obvious omission.
Brother I just want to tell you that I share your pain.
Tha fact remains, four ships, four races and only two weapon systems represented, It's a glaringly obvious omission.
Becouse Hybirds are just as broken on Gallente ships even with Tracking/DMG bonus. I want Drones and I want them on that 800-1000dps level at least with Garde 2's. and even demand that there are no other weapon systems be on the ship. Becouse the other ships get no drone bays it should get no High slot weapons. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
19
|
Posted - 2011.11.17 06:45:00 -
[679] - Quote
OT Smithers wrote:The actual reason that CCP ditched the torps and cruise missiles is that both have serious issues in PvP (this is, of course, the reason that you so rarely see Caldari BS's on the field). Specifically, travel time, explosion velocity, and explosion radius. CCP could EASILY address the problems using bosuses on the Naga, but they cannot do so without shining a spotlight on the problem overall -- as they would end up with a BC that outclasses the existing Caldari BS's. This would leave them with the option of either fixing these weapons across the board, or fixing the bonuses on Caldari BS's to also address the issues.
Both of those bring with them their own set of problems: specifically, development time they do not want to spend, and faster missioning.
None the less, this solution is bullshit.
Essentially, they are releasing the expansion with an Amarr BC, a Minmatar BC, and two Gallente BC's.
Pls for the love of Drones stop trying to push Hybirds onto Gallente ships. They are omost just as bad on are ships for pvp or missioning too. Real Gallente's know this and know that Drone's are the real Gallente weapon system. Just as the real Caldari weapon system is Missiles. So as I see it were both geting *crewed again together all over again. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
19
|
Posted - 2011.11.17 06:51:00 -
[680] - Quote
The Gallente Prayer
Our Drones, who art in Drone Bays Hallowed be thy Drone Bandwidth Thy Senterys come Our enemies be done In low sec As it is in Empire Give us this day Our daily gank And forgive us our WCS's But we won't forgive them that use them against us And lead us not into bubbles, But deliver us from scramblers For thine is the thermal The explosive The kinetic EM
Amen |

Allaera
Avatar Dynasty RED.Legion
3
|
Posted - 2011.11.17 06:55:00 -
[681] - Quote
Foofad wrote:Can I counterpetition that the Naga stays a hybrid platform and also gets even more love in that regard?
/signed 
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
19
|
Posted - 2011.11.17 07:04:00 -
[682] - Quote
Packlid wrote:Phantomania wrote:
Its OK, a petition is being passed around atm.
Make it fair!...Make it Missiles!
Missile Pilots want Equality!
Naga needs a 100% Hybrid Turret NERF!
/signed
/signed /signed |

Ganthrithor
GoonWaffe Goonswarm Federation
72
|
Posted - 2011.11.17 07:22:00 -
[683] - Quote
Caldari are a split-weapons race you morons. They already have a missile BC-- its called a Drake, and you probably fly it already! If you want to stick to missiles, keep flying your Drakes. Stop whining about how you now have a viable rail platform as well (lol, it's like a Ferox except possibly useful as a spaceship!). |

Rip Minner
ARMITAGE Logistics Salvage and Industries
19
|
Posted - 2011.11.17 07:47:00 -
[684] - Quote
Ganthrithor wrote:Caldari are a split-weapons race you morons. They already have a missile BC-- its called a Drake, and you probably fly it already! If you want to stick to missiles, keep flying your Drakes. Stop whining about how you now have a viable rail platform as well (lol, it's like a Ferox except possibly useful as a spaceship!).
Big on the possibly part is why you would be better off with the Torp verson. At least then you know you have a useable ship. |

Naomi Knight
Imperial Academy Amarr Empire
48
|
Posted - 2011.11.17 07:55:00 -
[685] - Quote
Gypsio III wrote:The obvious solution is to make the Tornado the missile BC. That way the rail-Naga is still a good PVP ship, the idiot carebears have a terrible missile boats to lose in L4 missions to elite frigates, and the problem of the overpowered projectile Tornado is resolved.
After all, Minmatar pilots are always whining about their split weapon systems and their SP-intensive race. Let's give them a proper missile boat so they can make use of all their missile skills.
CCP, we demand missiles for the Tornado! Or at least a 4-4 turrets-missiles split! Oh crap I envy you , me should be the one who bring up such a briliant idea, nicely done :P Hitting 3 birds with 1 stroke awesome.
DO THIS CCP!!! |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
15
|
Posted - 2011.11.17 08:00:00 -
[686] - Quote
fail.
missiles don't belong on this type of ship until missiles get a proper buff themselves. hell a cruise missile version I would prefer over torps.
make em useful in pvp...more RoF and less able to be sig tanked.
but the naga will do fine on ships above its weight class. |

Ganthrithor
GoonWaffe Goonswarm Federation
74
|
Posted - 2011.11.17 08:31:00 -
[687] - Quote
Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. |

Princess Cellestia
Friendship is Podding Test Alliance Please Ignore
98
|
Posted - 2011.11.17 08:35:00 -
[688] - Quote
I don't see why everyone is shitting on the torp naga. That thing ATE battleships like nothing else. "Oh noes, you cant kill little tiny ships!" That wasnt the purpose I saw in the torp naga. I saw fleets of these things mauling battleships and caps, just chewing them apart. Now they're rail boats that will poke at things once then get warped in on by the enemy fleets prober. Sniping is dead, rails are garbage, unless you're in a 10 man fleet just ganking solo industrials in a gate camp. And blasters? Meh, MEH I SAY. Naga is now just a copycat talos.
What was needed is the Naga to have missile velocity bonus and a fire rate bonus, no need for the explosion velocity crap, you want to fly a naga? Beware the hac and the bc. I wanted to fly a naga against caps instead of a stupid hurricane all the time. But now the dream is dead. Might as well just train for projectiles. |

Nyio
Federal Navy Academy Gallente Federation
254
|
Posted - 2011.11.17 08:36:00 -
[689] - Quote
This is what I think about the new ships: The Gallente ship need to have some drone bonuses and the Caldari need missile bonuses.
That is all.  F&ID: Skill Training, Agent Finder What is CCP Guard gonna do with that grenade? |

Raven Ether
Republic University Minmatar Republic
31
|
Posted - 2011.11.17 08:45:00 -
[690] - Quote
Keep the Naga hybrid bonuses and just add two torp bonuses.
Problem solved. |

Blu Blade
State War Academy Caldari State
0
|
Posted - 2011.11.17 08:50:00 -
[691] - Quote
Phantomania wrote:If I had huge amount of SP in Hybrids and Gunnery, I too would be quick to slate every attempt to make the Naga Layout fair for ALL those missile focused pilots! Why wouldn't I, I will have a Brand New Caldari and a Brand New Gallente Tier3 BC to play with this winter!  I mean, it would be waaaay to dificult to fix Missiles and give the Naga the right bonus's to be a decent missile boat! ....wait for all the negative comments by the Hybrid Lovers! 
THIS... Naga Missile Boat FTW! |

Gypsio III
Dirty Filthy Perverts
108
|
Posted - 2011.11.17 08:57:00 -
[692] - Quote
Princess Cellestia wrote:I don't see why everyone is shitting on the torp naga. That thing ATE battleships like nothing else.
It was worse against BS than all three other tier 3 BCs, because it had less raw DPS that was more difficult to apply, while having no advantage in survivability. This is why it was worthless.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
44
|
Posted - 2011.11.17 09:12:00 -
[693] - Quote
I don't get why all the Caldarisexuals are so upset about the Naga.
Caldari is the PVE race. They aren't supposed to get good PVP ships. If you want to PVP, you train Minmatar and Amarr.
As the Tier3 BC's were intended to be PVP ships, it is quite logical that the Naga had to be the worst.
Some people have been whining and crying on these forums for three years, but they just don't learn.
If God had intended Caldari ships to PVP, tackle mods would fit in low slots. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.17 09:17:00 -
[694] - Quote
If I had to chose, I'd take a Cruise Naga 
With something like 10% damage to kinetic cruise missiles and 5% damage to other cruise missiles ? A missile speed would be quite useless (for the range at least), and shield resistance is against the t3 BC philosophy |

Raven Ether
Republic University Minmatar Republic
31
|
Posted - 2011.11.17 10:09:00 -
[695] - Quote
Raven Ether wrote:Keep the Naga as is, just add two bonuses for torps and missile hardpoints.
Problem solved.
Raven Ether wrote:Keep the Naga hybrid bonuses and just add two torp bonuses.
Problem solved.
For the millionth time.
and forget those ******** damage type specific bonuses, they are relics of 2003, might as well suggest something more universal.
Cruise Missiles DO NOT and WILL NOT follow the ship class design, CCP has said so, end of story.
Torps as a secondary close range weapon choice is good enough. So you have railguns for long range, blasters/torps for close. |

Phantomania
Alien Ship Builders Caedite Eos
14
|
Posted - 2011.11.17 11:19:00 -
[696] - Quote
Fact- Caldari has more T1 Sub-Caps were Missile Launcher points outway Turret points = Missiles are Caldari's Primary Weapon!
Fact- Caldari has no T1 Sub-Cap Ship that can carry a FULL 8-Slot rack of BS sized Launchers, unlike the other races, which have each at least one BS that can boast 8 of their Primary BS sized weapon!
Fact- CCP needs to fix Caldari's Primary Weapon!
Fact- Naga is supposed to be a Missile Boat with fixed Missiles and decent Missile Bonus's!
Doesn't take a Genius! |

Iam Widdershins
Project Nemesis Moar Tears
258
|
Posted - 2011.11.17 11:24:00 -
[697] - Quote
People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga.
The only people who are excited for the Naga losing its missiles are pilots who prefer guns and hybrids, never really trained missiles, and are excited by the prospect of having 2 completely different ships with different tanks to choose from for their new Hybrid Gank Platform in the new expansion.
Meanwhile, everyone who's actually tried and enjoyed Torpedoes in PVP is left out in the cold, as are the majority of Caldari pilots who have simply trained for missiles. |

Gypsio III
Dirty Filthy Perverts
108
|
Posted - 2011.11.17 11:53:00 -
[698] - Quote
Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga.
No, it's nothing to do with the torp velocity.
The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC.
On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets.
Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum.
It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted.
The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment. |

Phantomania
Alien Ship Builders Caedite Eos
14
|
Posted - 2011.11.17 12:02:00 -
[699] - Quote
Gypsio III wrote:
No, it's nothing to do with the torp velocity.
The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC.
On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets.
Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum.
It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted.
The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment.
Your right, it should have 8 Cruise Missile Launchers! If Caldari Pilots want to boast 8 BS size Hybrids, they have the Rokh! Unlike the Missile skilled Caldari Pilots, who have no Ship that can carry 8 BS size Launchers! |

Bomberlocks
CTRL-Q
48
|
Posted - 2011.11.17 12:04:00 -
[700] - Quote
King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and damage bonus and covert cloak
That way they'll be good at what they were supposed to be good at, like Stealth bombers are, and not good at what they weren't supposed to good at, like being so totally OP that they make cruisers, HACs, BCs and BS obsolete. |

Iam Widdershins
Project Nemesis Moar Tears
258
|
Posted - 2011.11.17 12:29:00 -
[701] - Quote
Gypsio III wrote:Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga. No, it's nothing to do with the torp velocity. The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC. On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets. Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum. It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted. The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment. I completely disagree with you here.
Torpedoes have their problems applying damage, sure. Big explosion radius, low explosion velocity, yada yada. They are Battleship weapons, what do you expect.
The raw damage output was not lacking at all: Even with faction torpedoes, you could crack 900 DPS without breaking a sweat. Against capitals, Rage torpedoes would do just sick damage. This might not seem like a lot in comparison to, say, the Talos, but the Talos has major issues with projection, whereas the Naga does basically the same damage to a target as long as the missile actually gets there: This is what is known as "missiles."
You mention raw damage several times, so I will too. You apparently haven't seen a torpedo Raven properly put into action in PVP: I can tell you that it is a wondrous sight to behold. Properly deployed, ships with the same damage projection as the Raven have absolutely no issue dealing tons and tons of damage.
Maybe you didn't try the torpedo Naga against battleships, but it was bloody fantastic. Flown correctly it would take very little damage, and afterburner fit (or oversize afterburner fit) it was nigh invulnerable to damage from Battleships, while dealing wondrous amounts of damage. Its main disadvantage was the fact that, yes, it was faster than its missiles, which is a huge problem for any missile ship. edit: i can only imagine how good it would be against capital ships
Your complaints about its disadvantages completely fail to take into account any of the correct applications or any innovations to overcome these difficulties; it works great in PVE with heavy missiles fit, doing more damage than the Drake in all but Kinetic, while it makes a fantastic DPS support ship against larger targets in PVE as well when fit with torpedoes.
Bomberlocks wrote:King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and damage bonus and covert cloak
That way they'll be good at what they were supposed to be good at, like Stealth bombers are, and not good at what they weren't supposed to good at, like being so totally OP that they make cruisers, HACs, BCs and BS obsolete. The problem with this is nobody would be able to fly them day to day. They would be useless for all but 1 thing, completely worthless against any subcapital targets (except maybe Marauders hahaha) and require a bizarre amount of training to even fit the weapons (which cost more than the ship hull...each). Believe it or not, most people never get to kill a capital ship. |

Naomi Knight
Imperial Academy Amarr Empire
50
|
Posted - 2011.11.17 13:22:00 -
[702] - Quote
900dps oh noo that must be something , especially when my new naga can do 1000+ with 2 magstabs with void 10+6km opt/falloff and has less fitting issues ,no missile lag etc. The best part was about torp naga it couldnt fit t2 launchers + tackler gear due to horribly low cpu.
"Against capitals, Rage torpedoes would do just sick damage." hmm 940dps all lvl 5 with 2 bcs yeah totally sick dmg not in a good way thou
"Torpedoes have their problems applying damage, sure. Big explosion radius, low explosion velocity, yada yada. They are Battleship weapons, what do you expect." strange other battle ship weapons (guns) have much less problem applying dmg
here is what i love the most: "it works great in PVE with heavy missiles fit, doing more damage than the Drake in all but Kinetic, while it makes a fantastic DPS support ship against larger targets in PVE as well when fit with torpedoes." so basically you wanted another pve missile ship, thx to say the truth even if it was burried between lots of false assumptions |

Phantomania
Alien Ship Builders Caedite Eos
14
|
Posted - 2011.11.17 13:40:00 -
[703] - Quote
Still, there isn't even 1 Ship ingame that can boast 8 launchers bar the Raven State Issue!
CCP nearly fixed this, now we're back to square 1! |

Gypsio III
Dirty Filthy Perverts
110
|
Posted - 2011.11.17 13:45:00 -
[704] - Quote
Iam Widdershins wrote: I completely disagree with you here.
Torpedoes have their problems applying damage, sure. Big explosion radius, low explosion velocity, yada yada. They are Battleship weapons, what do you expect.
The raw damage output was not lacking at all: Even with faction torpedoes, you could crack 900 DPS without breaking a sweat. Against capitals, Rage torpedoes would do just sick damage. This might not seem like a lot in comparison to, say, the Talos, but the Talos has major issues with projection, whereas the Naga does basically the same damage to a target as long as the missile actually gets there: This is what is known as "missiles."
900 DPS is nothing special relative to the others, not just the Talos.
Quote:You mention raw damage several times, so I will too. You apparently haven't seen a torpedo Raven properly put into action in PVP: I can tell you that it is a wondrous sight to behold. Properly deployed, ships with the same damage projection as the Raven have absolutely no issue dealing tons and tons of damage.
Up until about 80 mill SP I was completely specialised in missile spamming in solo/small-gang environments. I know full what the torp Raven is capable of. And, more importantly, why it is capable of it. The torp Raven has the EHP to be able to go toe-to-toe with another BS and give a very good account of itself. The torp Naga cannot, because it cannot survive a slugging match with another BS and cannot apply a useful amount of DPS, to smaller ships. In either situation, any other t3 BC was a better choice.
AB? Come on, it's not a frigate.
Quote:Maybe you didn't try the torpedo Naga against battleships, but it was bloody fantastic. Flown correctly it would take very little damage, and afterburner fit (or oversize afterburner fit) it was nigh invulnerable to damage from Battleships, while dealing wondrous amounts of damage. Its main disadvantage was the fact that, yes, it was faster than its missiles, which is a huge problem for any missile ship. edit: i can only imagine how good it would be against capital ships
It was the worst of all four t3 BCs against BS, having the least damage that was most difficult to apply. It was most vulnerable to damage from other BS, being the slowest and having the fattest sig. Being faster than its missiles is no big deal; it's only a problem when the target can outrun the missiles.
I can tell you exactly how good it would have been against capitals - the worst of all four t3 BCs, having the lowest DPS on the least survivable platform.
Quote:Your complaints about its disadvantages completely fail to take into account any of the correct applications or any innovations to overcome these difficulties; it works great in PVE with heavy missiles fit, doing more damage than the Drake in all but Kinetic, while it makes a fantastic DPS support ship against larger targets in PVE as well when fit with torpedoes.
Heavy missiles? You're an idiot.
If you'd bothered to fly any of the other BCs, you'd have noticed that they can all do the DPS support role as an aside, and better than the torp Naga to boot. This is why it was worthless. You have analysed the torp Naga in a vacuum and are now proclaiming it to be the best ship ever. Well, this is what happens when you have a sample size of one.
|

Raven Ether
Republic University Minmatar Republic
33
|
Posted - 2011.11.17 14:01:00 -
[705] - Quote
Fact- Caldari use both hybrids and missiles.
Ask for both. |

Sam Bowein
Sense Amid Madness
17
|
Posted - 2011.11.17 14:50:00 -
[706] - Quote
Raven Ether wrote:Fact- Caldari use both hybrids and missiles.
Ask for both. My fear is that we'd get something like 5% missile velocity and 5% hybrid range, making the ship absolutely uselessGǪ I'd rather keep the current bonus  |

Iam Widdershins
Project Nemesis Moar Tears
258
|
Posted - 2011.11.17 14:51:00 -
[707] - Quote
Raven Ether wrote:Fact- Caldari use both hybrids and missiles.
Ask for both. This. I see no reason to keep the Naga's Hybrids as they are; simply add in Torpedoes again with 2 bonuses: 1 built in to make them reach their destination sooner (this is a pain in the ass to do with per-level), and 1 based on per-level for 10% velocity per level. |

Vincent Gaines
Macabre Votum Morsus Mihi
113
|
Posted - 2011.11.17 15:32:00 -
[708] - Quote
Phantomania wrote: Your right, it should have 8 Cruise Missile Launchers! If Caldari Pilots want to boast 8 BS size Hybrids, they have the Rokh! Unlike the Missile skilled Caldari Pilots, who have no Ship that can carry 8 BS size Launchers!
Oh, so now we're on to a new plea from you after someone had to hold your hand and explain barney style everything we've been telling you for pages already?
Yes, you do. It's called a Golem.
4 launchers + 100% bonus to cruise and torp damage + 10% bonus to cruise and torp velocity AND a 7.5 bonus to TP effectiveness.
It is YOUR FAULT for only training half the skill requirements for caldari ships. Quit being a spoiled ***** and whine somewhere else.
|

Vincent Gaines
Macabre Votum Morsus Mihi
114
|
Posted - 2011.11.17 15:41:00 -
[709] - Quote
Iam Widdershins wrote:Raven Ether wrote:Fact- Caldari use both hybrids and missiles.
Ask for both. This. I see no reason to keep the Naga's Hybrids as they are; simply add in Torpedoes again with 2 bonuses: 1 built in to make them reach their destination sooner (this is a pain in the ass to do with per-level), and 1 based on per-level for 10% velocity per level.
If you boost range AND explosion velocity per level (say, 10% velocity or flight time and -10% per level) you will have a ship that is actually too overpowered, and then eclipses the drake, raven, stealth bomber, cerberus, scorpion (sans EW), Golem and Caracal.
The reason explosion radius is what it is on large weapons is a fault just as the others have with tracking (Talos the opposite of course with range)
If you get underneath the Oracle and Tornado's guns, they are dead because they can't hit you. With your buffed Naga that's not an issue.
If you break range of the Talos, it can't hit you, again not an issue when you have a 50km (base stat) torp machine.
BUT
Even with those bonuses, The minute a Tornado sees a Naga it'll take it out before the torps can hit.
Oh, then the other Tier 3 ships will want more bonuses as well. |

Takon Orlani
Excrutiating Dirge
5
|
Posted - 2011.11.17 15:44:00 -
[710] - Quote
Phantomania wrote:Still, there isn't even 1 Ship ingame that can boast 8 launchers bar the Raven State Issue!
CCP nearly fixed this, now we're back to square 1!
Get out. |

Phantomania
Alien Ship Builders Caedite Eos
14
|
Posted - 2011.11.17 15:50:00 -
[711] - Quote
Vincent Gaines wrote:Phantomania wrote: Your right, it should have 8 Cruise Missile Launchers! If Caldari Pilots want to boast 8 BS size Hybrids, they have the Rokh! Unlike the Missile skilled Caldari Pilots, who have no Ship that can carry 8 BS size Launchers!
Oh, so now we're on to a new plea from you after someone had to hold your hand and explain barney style everything we've been telling you for pages already? Yes, you do. It's called a Golem. 4 launchers + 100% bonus to cruise and torp damage + 10% bonus to cruise and torp velocity AND a 7.5 bonus to TP effectiveness. It is YOUR FAULT for only training half the skill requirements for caldari ships. Quit being a spoiled ***** and whine somewhere else.
OK, lets put those bonus's on the Naga, minus the 100% bonus to damage and 8 hardpoints instead. You solved it, well done!
Now YOU go back to flying the Rokh, and stop being the greedy ***** that you are! As a 2006 Pilot I'm sure you can probably fly every Hybrid boat, Caldari and Gallente! |

Phantomania
Alien Ship Builders Caedite Eos
14
|
Posted - 2011.11.17 15:52:00 -
[712] - Quote
Takon Orlani wrote:Phantomania wrote:Still, there isn't even 1 Ship ingame that can boast 8 launchers bar the Raven State Issue!
CCP nearly fixed this, now we're back to square 1! Get out.
I bet that took both of your brain cells to write! |

Jennifer Starling
Imperial Navy Forum Patrol
318
|
Posted - 2011.11.17 16:14:00 -
[713] - Quote
Bomberlocks wrote:King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and damage bonus and covert cloak
That way they'll be good at what they were supposed to be good at, like Stealth bombers are, and not good at what they weren't supposed to good at, like being so totally OP that they make cruisers, HACs, BCs and BS obsolete. Yes i love this idea too. True, they may become a one trick pony but how many more tricks do the current ships present compared to ships that can fit the same role? They're still variations on an existing theme.
Cap killers on the other hand will turn around nulsec. But CCP is scared shitless that they will enrage the self entitled veteran cap pilots that will drown the forums in a flood of tears.
Phantomania wrote: Its OK, a petition is being passed around atm. Make it fair!...Make it Missiles! Missile Pilots want Equality! Naga needs a 100% Hybrid Turret NERF!
/signed
/signed
CCP should be able to make the torp Naga a viable alternative. Buff missile velocity, flight time, whatever. Give it a preciscion bonus like Nighthawk and Golem so it's also a viable anti-cruiser platform. Something. It's not that hard. |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.17 16:16:00 -
[714] - Quote
I'll be using duel propulsion on certain setups for sure. Think it works very well with some of these tier 3 battle-cruisers. |

OT Smithers
Buccaneer's Den
11
|
Posted - 2011.11.17 16:27:00 -
[715] - Quote
Ganthrithor wrote:Caldari are a split-weapons race you morons. They already have a missile BC-- its called a Drake, and you probably fly it already! If you want to stick to missiles, keep flying your Drakes. Stop whining about how you now have a viable rail platform as well (lol, it's like a Ferox except possibly useful as a spaceship!).
Minmatar are also a split weapon race, and they already have a gun boat. The Tornado should use only missiles!!!1 |

OT Smithers
Buccaneer's Den
11
|
Posted - 2011.11.17 16:30:00 -
[716] - Quote
Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping.
Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly.
Gallente pilots train Hybrids. Caldari Pilots train missiles. |

Vincent Gaines
Macabre Votum Morsus Mihi
114
|
Posted - 2011.11.17 16:35:00 -
[717] - Quote
Phantomania wrote:OK, lets put those bonus's on the Naga, minus the 100% bonus to damage and 8 hardpoints instead. You solved it, well done!
Now YOU go back to flying the Rokh, and stop being the greedy ***** that you are! As a 2006 Pilot I'm sure you can probably fly every Hybrid boat, Caldari and Gallente!
Because it still doesn't make the ship viable! 
The ship is slow, and large (due to the need to put a LSE on it- you cannot actively tank with this ship.
You STILL have to fit a target painter on the thing to take advantage of the bonus. You STILL won't have the range with just a damage bonus.
Yes, I can fly both Caldari and Gallente, I trained my missile skills up to T2 then moved on to drones and finally hybrids.
While you rejoiced a couple years ago with the Drake, I looked at the Ferox, Merlin, and Eagle and sighed.
While people like you got all pissy about the Rokh, I flew it long enough to realize it was WORTHLESS due to the projectile and laser buff. It still is- but we'll see.
I was there when torps were laughed at, they were used for PvE in nullsec and on dreads but nothing else... Torps were LR at that time. In CCP's desire to make missiles more useful in PvP they made them short range.
Torp ravens became FOTM, and again I watched as rails were ignored.
Caldari, which you hold in such high regard, became a PvP laughingstock and still are today... There is ONE... ONE PvP Caldari ship, and it's the drake.
The Drake has everything you want in the Naga plus a tank. Fitted well it can perma run an MWD, have a fantastic buffer and put out nice DPS.
The Cerberus puts out a TREMENDOUS amount of DPS and fast at that. It's mobile and can put a hurting on even BSs. I use it often.. hell the past few days I've been flying a cerb almost exclusively.
You're crying over not having one Tier of one ship class.... one little freaking ship class doesn't go to missiles and you whine.
Tier 3 is ADVANCED. Tier 2 is STANDARD, which is what missile ships are. They're the easy button. You just target and shoot. No worry about transversal, velocity, tracking... nope. Just point and shoot.
All in all, you have no changed what you want 3 times. You have no idea what would be needed to make this a balanced and viable missile boat. I'd really suggest you stop and salvage some dignity. |

OT Smithers
Buccaneer's Den
11
|
Posted - 2011.11.17 16:38:00 -
[718] - Quote
Gypsio III wrote:Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga. No, it's nothing to do with the torp velocity. The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC. On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets. Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum. It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted. The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment.
All true, and it misses the point. Everyone, including CCP, knows that Torps and Cruise missiles have huge issues -- this is why no one uses them. The solution is not to abandon missiles and all the people who spent months or years training them.
The solution is to fix the freaking missile problem.
The whole point of this so-called new direction is that CCP is supposed to have STOPPED this kind of half-assed bullshit. Yet here, again, we see that this is not the case. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.17 16:42:00 -
[719] - Quote
Vincent Gaines wrote:.
All in all, you have no changed what you want 3 times. You have no idea what would be needed to make this a balanced and viable missile boat. I'd really suggest you stop and salvage some dignity.
eh....no!
and you talk about salvaging dignity with those glasses? 
Your not allowed 2 new PvP ships! |

Vincent Gaines
Macabre Votum Morsus Mihi
114
|
Posted - 2011.11.17 16:52:00 -
[720] - Quote
OT Smithers wrote: All true, and it misses the point. Everyone, including CCP, knows that Torps and Cruise missiles have huge issues -- this is why no one uses them. The solution is not to abandon missiles and all the people who spent months or years training them.
The solution is to fix the freaking missile problem.
The whole point of this so-called new direction is that CCP is supposed to have STOPPED this kind of half-assed bullshit. Yet here, again, we see that this is not the case.
Years? It takes maybe 2 months to fully train up missiles, same as it does rails. I never understood where people get this from.
standard missiles -> heavy missiles -> torps/cruise -> ... branch -> assault missiles -> heavy assault missiles
You branch off into 2 sections on the heavy side which lead to specialized missiles (low range/hi damage or LR/low damage, respectively)
small hybrid -> medium hybrid -> large hybrid ... branch -> small rails -> medium rails -> large rails
Supporting skills taks roughly the same time, just most missile users never bother with projection, bombardment, painting, etc.
Gunnery support skills help hybrids but apply to ALL turret platforms, thus opening you up to every race: sharpshooter, controlled bursts, etc.
But to say that people spend YEARS training missiles is a joke. No it takes zero time, but people do that then ignore half of the race's other ships because CCP already made viable ships while the railships remained on the backburner. |

Iam Widdershins
Project Nemesis Moar Tears
258
|
Posted - 2011.11.17 16:57:00 -
[721] - Quote
Gypsio III wrote:900 DPS is nothing special relative to the others, not just the Talos. 900 dps is pretty great, much more than you can get under normal circumstances with a Tornado (in fact, more than its DPS at optimal range for most fits), and if you shoehorn on 3 BCUs or use Rage torpedoes effectively (rather than faction) this number can be much higher.
Quote:Up until about 80 mill SP I was completely specialised in missile spamming in solo/small-gang environments. I know full what the torp Raven is capable of. And, more importantly, why it is capable of it. The torp Raven has the EHP to be able to go toe-to-toe with another BS and give a very good account of itself. The torp Naga cannot, because it cannot survive a slugging match with another BS and cannot apply a useful amount of DPS, to smaller ships. In either situation, any other t3 BC was a better choice.
AB? Come on, it's not a frigate. Your arguments about why the Naga is bad revolve entirely around its low EHP, which is a concern that is shared equally with the other new battlecruisers. This part of your argument is entirely invalid. Also, I have completely mauled battleships in a stand up fight with the torpedo Naga.
Quote:It was the worst of all four t3 BCs against BS, having the least damage that was most difficult to apply. It was most vulnerable to damage from other BS, being the slowest and having the fattest sig. Being faster than its missiles is no big deal; it's only a problem when the target can outrun the missiles.
I can tell you exactly how good it would have been against capitals - the worst of all four t3 BCs, having the lowest DPS on the least survivable platform. The Naga in fact deals the best against capital ships, because you can actually select damage type for their resist hole -- an advantage that puts it a step above even the Talos with neutron blasters.
And if it were really the least survivable platform, then it would suck even more now: now it has to get close to deal good damage with its blasters, or is stuck with very little tank out at 100+ dealing less damage than a good tachyon Oracle would.
Quote:Heavy missiles? You're an idiot.
If you'd bothered to fly any of the other BCs, you'd have noticed that they can all do the DPS support role as an aside, and better than the torp Naga to boot. This is why it was worthless. You have analysed the torp Naga in a vacuum and are now proclaiming it to be the best ship ever. Well, this is what happens when you have a sample size of one. You are the one who is being an idiot here. I'm not asking for hybrids to be removed from the Naga, I'm asking that torpedoes be added back in. You are such a ragey little ass about this.
I can fly and have flown every single new battlecruiser in combat, and they are all great. I found that the torpedo Naga, far from being "worthless," was excellent and had a very interesting role to fill, and filled it admirably.
To summarize: Everything you wrote in this post was wrong. |

Iam Widdershins
Project Nemesis Moar Tears
258
|
Posted - 2011.11.17 17:06:00 -
[722] - Quote
Vincent Gaines wrote:Iam Widdershins wrote:Raven Ether wrote:Fact- Caldari use both hybrids and missiles.
Ask for both. This. I see no reason to keep the Naga's Hybrids as they are; simply add in Torpedoes again with 2 bonuses: 1 built in to make them reach their destination sooner (this is a pain in the ass to do with per-level), and 1 based on per-level for 10% velocity per level. If you boost range AND explosion velocity per level (say, 10% velocity or flight time and -10% per level) you will have a ship that is actually too overpowered, and then eclipses the drake, raven, stealth bomber, cerberus, scorpion (sans EW), Golem and Caracal. The reason explosion radius is what it is on large weapons is a fault just as the others have with tracking (Talos the opposite of course with range) If you get underneath the Oracle and Tornado's guns, they are dead because they can't hit you. With your buffed Naga that's not an issue. If you break range of the Talos, it can't hit you, again not an issue when you have a 50km (base stat) torp machine. BUT Even with those bonuses, The minute a Tornado sees a Naga it'll take it out before the torps can hit. Oh, then the other Tier 3 ships will want more bonuses as well. I'm not asking to have the explosion velocity bonus back. That's fine, it can do without. Just give double-quick missiles and +50% torpedo velocity; having 2 extra bonuses is no problem for a ship that has one of two mutually exclusive weapon systems. |

Ganthrithor
GoonWaffe Goonswarm Federation
80
|
Posted - 2011.11.17 17:45:00 -
[723] - Quote
Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga.
The only people who are excited for the Naga losing its missiles are pilots who prefer guns and hybrids, never really trained missiles, and are excited by the prospect of having 2 completely different ships with different tanks to choose from for their new Hybrid Gank Platform in the new expansion.
Meanwhile, everyone who's actually tried and enjoyed Torpedoes in PVP is left out in the cold, as are the majority of Caldari pilots who have simply trained for missiles.
ITS A SPLIT-WEAPON RACE. THAT MEANS YOU CAN'T "SIMPLY TRAIN MISSILES" AND EXPECT TO EXCEL IN EVERY SHIP.
Holy crap, what is wrong with Caldari pilots. You fly ships that are going to ues a mix of missiles and hybrids. You need to train both if you want to make use of every ship in your lineup. I don't ***** about how I can't fly a good torp phoon if I only trained projectiles. Legends of the Hidden Temple and Figure It Out: pres butan, train hybrids. |

Alticus C Bear
University of Caille Gallente Federation
13
|
Posted - 2011.11.17 17:57:00 -
[724] - Quote
A non Naga Post
Given the already insane falloff of AC and the fact that Blasters Have just had a tracking boost would it be possible to switch the bonusGÇÖs, give the Tornado the 7.5% tracking boost and Talos the 10% fall of bonus.
ItGÇÖs much harder to get a 50% fall of boost than a 37.5% tracking boost a scripted tracking computer gets 30% and as an armor tanker I have mids free for those and webs.
|

Alsyth
Night Warder
8
|
Posted - 2011.11.17 18:06:00 -
[725] - Quote
Vincent Gaines wrote: Tier 3 is ADVANCED. Tier 2 is STANDARD, which is what missile ships are. They're the easy button. You just target and shoot. No worry about transversal, velocity, tracking... nope. Just point and shoot.
Not true.
With missiles, if you want to be effective, you have to worry for: -range (and with moving target and missile delay, it sometimes gets really complicated.) -velocity of your target (seen on the overview): if faster than your missile velocity, don't even shoot. -signature of your target (hidden)
With guns, if you want to be effective, you have to worry for: -range (and only instant range, compared to your opti+falloff) -signature of your target (hidden) -angular velocity (instantly seen on the overview)
Pretty much the same level of difficulty (and yes, I use both, for years already).
Now, the fact that missiles: -are not instant damage (and most of them are really slow and won't hit some targets even at range) -their formula have an additional limitation preventing them from doing full damage on 0m/s targets (a limitation guns don't have) ...makes them really poor in real life pvp (apart from HMLs, which are somehow the only missiles where the balance feels right, thanks to their range and a few good ships which can use them effectively). |

Vincent Gaines
Macabre Votum Morsus Mihi
116
|
Posted - 2011.11.17 18:14:00 -
[726] - Quote
Why did you skip the rest or my post?
Alsyth wrote: Not true.
With missiles, if you want to be effective, you have to worry for: -range (and with moving target and missile delay, it sometimes gets really complicated.) -velocity of your target (seen on the overview): if faster than your missile velocity, don't even shoot. -signature of your target (hidden)
With guns, if you want to be effective, you have to worry for: -range (and only instant range, compared to your opti+falloff) -signature of your target (hidden) -angular velocity (instantly seen on the overview)
Pretty much the same level of difficulty (and yes, I use both, for years already).[/quote]
If you honestly think the majority of missile spammers look at a target's velocity or try to guess a sig radius you really might want to rethink that. Most, if not all but a few, target and shoot.
Quote: Now, the fact that missiles: -are not instant damage (and most of them are really slow and won't hit some targets even at range) -their formula have an additional limitation preventing them from doing full damage on 0m/s targets (a limitation guns don't have) ...makes them really poor in real life pvp (apart from HMLs, which are somehow the only missiles where the balance feels right, thanks to their range and a few good ships which can use them effectively).
explosion radius was added because missiles always hit. At the time they were overpowered in that sense that turrets had to deal with tracking.
HML and HAM are still viable platforms in PvP. Torps aren't so much anymore with kiting being the latest tactic.
They will do full damage if the target is an appropriate size.. If you expect to do full damage with a heavy missile to a frig it just won't happen- until he turns on the MWD.
You see it as a reason missiles suck in PvP, It's really just balance. |

Gypsio III
Dirty Filthy Perverts
114
|
Posted - 2011.11.17 18:16:00 -
[727] - Quote
Iam Widdershins wrote:900 dps is pretty great, much more than you can get under normal circumstances with a Tornado (in fact, more than its DPS at optimal range for most fits), and if you shoehorn on 3 BCUs or use Rage torpedoes effectively (rather than faction) this number can be much higher.
Rage needs dual painter support against most BS. Against other BCs, don't bother at all. Hail and Conflag can be used considerably more easily with careful manual piloting to reduce transversal. You cannot treat different weapons' high-damage T2 ammos as though they are identical, because they are not.
Torp Naga with DC and 2 BCS, faction ammo = 843 DPS. Tornado with 3 gyros and DC, faction ammo = 878 DPS. Oracle with 3 HS: 916 DPS
Sure, direct comparisons are tricky because you can drop the gyros for nanos or TEs, or drop HS for tank or a TE on the Oracle. But if you want a third BCS then there goes your DC on the Naga. But the point always stands - the torp Naga does not have anything like the raw DPS advantage that it would need to make up for the greater difficulty of application of torp damage. Remember, we're looking for a reason to fly the slowest, fattest t3 BC into tackle range. These DPS numbers, and difficulty of application of damage, make it not worth it. If it's not worth it for the Talos, it's certainly not worth it for the torp Naga.
Iam Widdershins wrote:Your arguments about why the Naga is bad revolve entirely around its low EHP, which is a concern that is shared equally with the other new battlecruisers. This part of your argument is entirely invalid. Also, I have completely mauled battleships in a stand up fight with the torpedo Naga.
No, my argument for why the torp Naga was stupid was that it is much less effective against smaller targets than all the other t3 BCs, while having no commensurate advantage against BS. Well done for noticing that they all lack EHP and are all vulnerable to BS, but the torp Naga was probably the most vulnerable, being fat and slow.
Iam Widdershins wrote:The Naga in fact deals the best against capital ships, because you can actually select damage type for their resist hole -- an advantage that puts it a step above even the Talos with neutron blasters.
And if it were really the least survivable platform, then it would suck even more now: now it has to get close to deal good damage with its blasters, or is stuck with very little tank out at 100+ dealing less damage than a good tachyon Oracle would.
Most capitals are armour tanked, Tornado selects Hail. Sure the selectable damage type is a plus, but any slight advantage against capitals is not enough to make up for the inferiorities at smaller scale.
At 100 km? Heh. I modelled this a few days ago. I'm a notorious missile spammer, did you wonder why I'm so keen on the rail Naga? Rail Naga ~700 DPS, tachyOracle ~575 DPS. Naga even has a slight EHP advantage. The rail Naga has an area in which it excels, something that cannot be said of the torp Naga.
Quote:To summarize: Everything you wrote in this post was wrong.
Physician, heal thyself.
heavy missile naga lol  |

Vincent Gaines
Macabre Votum Morsus Mihi
116
|
Posted - 2011.11.17 18:24:00 -
[728] - Quote
Iam Widdershins wrote: I'm not asking to have the explosion velocity bonus back. That's fine, it can do without. Just give double-quick missiles and +50% torpedo velocity; having 2 extra bonuses is no problem for a ship that has one of two mutually exclusive weapon systems.
Double quick missiles means 100% to torpedo velocity. Is that per level?
Throw that on top of another 50% and you now have long range torps but still will have a slow explosion velocity.. If you increase both you will have an overpowered ship because it'll be painted and abused to where these can hit cruisers at range for high DPS.
Do you see how knife-edge it is now? |

Alsyth
Night Warder
8
|
Posted - 2011.11.17 18:46:00 -
[729] - Quote
Vincent Gaines wrote:Why did you skip the rest or my post?
Because I feel like answering you is a waste of time most of the time.
Quote:If you honestly think the majority of missile spammers look at a target's velocity or try to guess a sig radius you really might want to rethink that. Most, if not all but a few, target and shoot.
If you honestly think the majority of gunners look at a target's angular velocity or try to guess a sig radius you really might want to rethink that. Most, if not all but a few, target and shoot.
So...
Quote:explosion radius was added because missiles always hit. At the time they were overpowered in that sense that turrets had to deal with tracking.
Missiles have to deal with target velocity which acts just like tracking, except it features velocity instead of angular velocity. A target at 0m/s will be hit for 100% damage by a turret REGARDLESS OF ITS SIZE (providing the shooting ship doesn't move). Never happen with missiles.
Being able to always hit doesn't matter in pvp, if you hit for 5% of your max damage. Fact is turrets can apply 100% damage MUCH easier than same sized missiles do.
Quote:HML and HAM are still viable platforms in PvP. Torps aren't so much anymore with kiting being the latest tactic.
HML I know, I said so. HAM on range-unbonused ships are crap in most situation, they are just as easy to kite as torps.
Quote:They will do full damage if the target is an appropriate size.. If you expect to do full damage with a heavy missile to a frig it just won't happen- until he turns on the MWD.
No. They will do full damage if the target is appropriate size AND if it is AWFULLY slow. Almost no ship takes 100% damage from a missile of appropriate size if it goes at its base speed. You NEED painters and/or webbers to get a 100% effectiveness on ships of appropriate size, and you have no way to reduce transversal or improve you explosion velocity/speed with a module, only painters/webs/rigs.
With turrets, almost every ship of appropriate size takes full damage even if orbiting at base speed at realistic range. You have modules to improve your tracking, you have ways to reduce transversal if you are a good pilot, and you still have painter/webs/rigs. Fact is in most realistic situations you can hit targets one size smaller than your guns for full damage, unless they orbit you at insanely close range. And even then, a web and a tracking-bonused ammo and you can hit again for good damage unless it's an AB fit.
What do missiles have for them, then ? -Full damage type selectivity, that's a big, good one, I admit. -Ability to hit even at insanely close range... But for 1% of full damage? Does not matter in pvp (bar solo), almost useless in pve (drones are there for a reason). -Immune to tracking disruptor. Well, if only there was a "expl radius/velocity booster", it would be imbalanced, but right now it's not. -full damage through the whole range... if only they were able to apply it to their intended target as easily as turrets, it would be nice, but they can't.
Can't think of any other. |

Iam Widdershins
Project Nemesis Moar Tears
260
|
Posted - 2011.11.17 19:26:00 -
[730] - Quote
@Vincent Gaines: I didn't say the missiles should just have a higher flight speed. I said that the hull should have a built in role bonus (not per level, one-time), doubling their flight speed and halving their flight time; the missiles have the same range, but get there twice as fast, giving it slightly better damage projection. Not a very major bonus, nor one that would make a large difference in many engagements, but I believe it is an important one.
Gypsio III wrote:Rage needs dual painter support against most BS. Against other BCs, don't bother at all. Hail and Conflag can be used considerably more easily with careful manual piloting to reduce transversal. You cannot treat different weapons' high-damage T2 ammos as though they are identical, because they are not.
Torp Naga with DC and 2 BCS, faction ammo = 843 DPS. Tornado with 3 gyros and DC, faction ammo = 878 DPS. Oracle with 3 HS: 916 DPS Yes, and the Naga does more damage than all of these (948 DPS with faction torpedoes); then it loses some damage because they're torpedoes, and then it gains some in effect because it can deal pure damage in any type.
You needn't bother spending all your time preaching at me about how different ammos and weapon types are used. I already know this, as do most of the people in this thread.
Quote:No, my argument for why the torp Naga was stupid was that it is much less effective against smaller targets than all the other t3 BCs, while having no commensurate advantage against BS. Well done for noticing that they all lack EHP and are all vulnerable to BS, but the torp Naga was probably the most vulnerable, being fat and slow. You obviously did not take the time to try out the torpedo Naga against its intended targets while you had the chance; it did tremendous damage against battleships with any kind of good skills, and even better against capital ships (with Rage). For all that you bash the Naga for being fat and slow, it also has the added advantage of survivability in that it does not have to worry about range or transversal very much while avoiding damage, since its missiles will find their way to its target on their own.
Quote:Most capitals are armour tanked, Tornado selects Hail. Sure the selectable damage type is a plus, but any slight advantage against capitals is not enough to make up for the inferiorities at smaller scale.
At 100 km? Heh. I modelled this a few days ago. I'm a notorious missile spammer, did you wonder why I'm so keen on the rail Naga? Rail Naga ~700 DPS, tachyOracle ~575 DPS. Naga even has a slight EHP advantage. The rail Naga has an area in which it excels, something that cannot be said of the torp Naga. Again, you are flagrantly ignoring the facts that
- I am not advocating the removal of hybrid bonuses from the Naga
- The Tornado needs to be very very close to the capital to deal its maximum damage
- The Tornado still does less damage than a Rage Naga
Model all you like, but you're still just making s+++ up when you don't listen to any of your opponent's arguments.
Quote:heavy missile naga lol  Laugh all you want, but it has been presented as a viable and capable alternative fitting for the ship; it is far faster than the Drake with a much smaller signature radius, while having the same range and dealing 14 percent more damage than the Drake in explosive, thermal, and EM damage profiles while the Drake only deals 9 percent more damage in the kinetic profile: allaround, better damage and maneuverability than the Drake, proving itself a very capable addition to the popular Drake and Nano-Drake fleets. |

Iam Widdershins
Project Nemesis Moar Tears
260
|
Posted - 2011.11.17 19:34:00 -
[731] - Quote
Ganthrithor wrote:Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga.
The only people who are excited for the Naga losing its missiles are pilots who prefer guns and hybrids, never really trained missiles, and are excited by the prospect of having 2 completely different ships with different tanks to choose from for their new Hybrid Gank Platform in the new expansion.
Meanwhile, everyone who's actually tried and enjoyed Torpedoes in PVP is left out in the cold, as are the majority of Caldari pilots who have simply trained for missiles. ITS A SPLIT-WEAPON RACE. THAT MEANS YOU CAN'T "SIMPLY TRAIN MISSILES" AND EXPECT TO EXCEL IN EVERY SHIP. Holy crap, what is wrong with Caldari pilots. You fly ships that are going to ues a mix of missiles and hybrids. You need to train both if you want to make use of every ship in your lineup. I don't ***** about how I can't fly a good torp phoon if I only trained projectiles. Legends of the Hidden Temple and Figure It Out: pres butan, train hybrids. I'm not a Caldari pilot, hindclown. I'm primarily a Minmatar/Amarr pilot who would like to see a lot more missiles in PVP.
Tone down your frickin' rage. When you get mad at people for not understanding something because of false assumptions, you only make yourself look like an idiot. |

Volunder
Guns Rocks and Probes Reverberation Project
0
|
Posted - 2011.11.17 20:17:00 -
[732] - Quote
It would seem there are ALOT of people that want to jump on the bandwagon of...Just cross-train...what's the big deal?
The Big Deal is this....
Majority of Caldari pilots train missiles first.......just as the majority of racial pilots train their primary weapon type first.....then at some point they will cross-train. But even after they cross-train their skills in secondary weapon type will almost never exceed their primary damage type...ie how many Minmatar pilots have better missile skills than projectiles?
So by being fortunate enough to have the ONLY tier 3 BC released in our secondary damage type. We obviously feel slighted. These ships are by far the most exciting part of this expansion and I know I speak for most low and mid SP Caldari pilots when I say I'm pretty disappointed.
Low SP pilots won't be able to fly the ship effectively at all....mid SP pilots such as myself (I only have t2 small hybrids...but have T2 torps) will have to fly the ship with T1 guns for 2 months ( OR LONGER unless your mapped for gunnery and don't mind scrapping whatever plans you had for the next 2 months). I
So in the end the folks that benefit are folks that are A) Hybrid Pilots - typically Gallente pilots or HIGH SP Caldari pilots or B) Minmatar/Amarr pilots who enjoy flaming low-mid SP Calari pilots who are excluded from fully enjoying the best part of this expansion.
Try to put the shoe on the other foot (ie if the Tornado or Oracle were missile boats?) ...Crucible comes out in 12 days....and T2 Torps now take 55 days to train (your mapped int/mem >.<).
But looking in the mirror is a lot tougher than flaming... |

Vincent Gaines
Macabre Votum Morsus Mihi
117
|
Posted - 2011.11.17 20:38:00 -
[733] - Quote
Volunder wrote:It would seem there are ALOT of people that want to jump on the bandwagon of...Just cross-train...what's the big deal?
The Big Deal is this....
Majority of Caldari pilots train missiles first.......just as the majority of racial pilots train their primary weapon type first.....then at some point they will cross-train. But even after they cross-train their skills in secondary weapon type will almost never exceed their primary damage type...ie how many Minmatar pilots have better missile skills than projectiles? .
I have 5 million in missiles and 6 million in gunnery. I almost only fly caldari with this character, occasionally gallente.
I began training hybrids as a noob in 06 when I had a Merlin. |

Sigras
Conglomo IMPERIAL LEGI0N
47
|
Posted - 2011.11.17 20:46:00 -
[734] - Quote
Phantomania wrote:Fact- Caldari has more T1 Sub-Caps were Missile Launcher points outway Turret points = Missiles are Caldari's Primary Weapon!
Fact- Caldari has no T1 Sub-Cap Ship that can carry a FULL 8-Slot rack of BS sized Launchers, unlike the other races, which have each at least one BS that can boast 8 of their Primary BS sized weapon!
Fact- CCP needs to fix Caldari's Primary Weapon!
Fact- Naga is supposed to be a Missile Boat with fixed Missiles and decent Missile Bonus's!
Doesn't take a Genius! Fact- All of the top tier caldari boats for every sub capital class are hybrid (Merlin, Moa, Rokh) Fact- The Naga is the top tier caldari battlecruiser Fact- Battlecruisers are sub capital Fact- The Naga needs to be hybrid due to the transitive property of mathematics
QED
Now we can argue about whether or not tiers are a good idea at all but, that's the way it is right now, get used to it. |

Pattern Clarc
Aperture Harmonics
316
|
Posted - 2011.11.17 20:53:00 -
[735] - Quote
Wonders how many gallente pilots would cry this hard if the talos was switched from drones... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.17 21:14:00 -
[736] - Quote
Iam Widdershins wrote:Quote:heavy missile naga lol  Laugh all you want, but it has been presented as a viable and capable alternative fitting for the ship; it is far faster than the Drake with a much smaller signature radius, while having the same range and dealing 14 percent more damage than the Drake in explosive, thermal, and EM damage profiles while the Drake only deals 9 percent more damage in the kinetic profile: allaround, better damage and maneuverability than the Drake, proving itself a very capable addition to the popular Drake and Nano-Drake fleets.
OK, going on this, how about if we ask CCP to keep Naga as is w/ current bonus's & add the 8 launcher hardpoints but with no bonus's, no CPU/PG reduction for SML.
This way it remains a Large Hybrid Turret boat capable of fitting HMLs or HALs as an interesting alt for the Drake!
Wouldn't this be reasonable? |

Ganthrithor
GoonWaffe Goonswarm Federation
84
|
Posted - 2011.11.17 23:12:00 -
[737] - Quote
OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles.
Then the Caldari pilots are functionally ******** and willfully ignorant. Here's how the breakdown actually works assuming competent non-morons:
Amarr train lasers and missiles Gallente train hybrids and drones Caldari train hybrids and missiles Minmatar train projectiles and missiles
If you really want to enjoy EVE Online: A Complex Game, you train some of everything, since even beyond these general patterns each race has certain ships that require additional skillsets (Gallente / Minmatar need to train shield and armor tanking skills, for example. Certain Amarr boats make extensive use of drones. And then there are the pirate ships, which just use random mixes of everything.
Sometimes, you have to train things. Deal with it. |

Iam Widdershins
Project Nemesis Moar Tears
260
|
Posted - 2011.11.17 23:17:00 -
[738] - Quote
Phantomania wrote:Iam Widdershins wrote:Quote:heavy missile naga lol  Laugh all you want, but it has been presented as a viable and capable alternative fitting for the ship; it is far faster than the Drake with a much smaller signature radius, while having the same range and dealing 14 percent more damage than the Drake in explosive, thermal, and EM damage profiles while the Drake only deals 9 percent more damage in the kinetic profile: allaround, better damage and maneuverability than the Drake, proving itself a very capable addition to the popular Drake and Nano-Drake fleets. OK, going on this, how about if we ask CCP to keep Naga as is w/ current bonus's & add the 8 launcher hardpoints but with no bonus's, no CPU/PG reduction for SML. This way it remains a Large Hybrid Turret boat capable of fitting HMLs or HALs as an interesting alt for the Drake! Wouldn't this be reasonable? That would be interesting, but it would be weird; it is possible, even viable, to put medium guns on the other new 3TBC though. I would be happier than I am now, but there was really something special about having a Torpedo Drake to me. It's something I have been specifically looking forward to since the new BC were announced, and to not have it now seems a crying shame to me.
Plus: HML were actually harder to fit than Siege launchers were with the bonuses. So there is also that. |

Andreus Ixiris
Mixed Metaphor
257
|
Posted - 2011.11.17 23:48:00 -
[739] - Quote
I've been having a whole bunch of fun zipping around Sisi in a 350 Sniper Naga. It doesn't have a high DPS, but the alpha strike is nice and the range on those guns is incredible. Anyone who might pose a threat to me can be seen coming a mile off, and I can warp to safety easily. As a last resort, the Naga can fit a damn beefy tank and wait out an enemy while backup arrives. This is definitely a combat style I could get used to, especially if I had support to call on if someone got too close for comfort. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Bomberlocks
CTRL-Q
49
|
Posted - 2011.11.17 23:55:00 -
[740] - Quote
Iam Widdershins wrote:..... Bomberlocks wrote:King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and damage bonus and covert cloak
That way they'll be good at what they were supposed to be good at, like Stealth bombers are, and not good at what they weren't supposed to good at, like being so totally OP that they make cruisers, HACs, BCs and BS obsolete. The problem with this is nobody would be able to fly them day to day. They would be useless for all but 1 thing, completely worthless against any subcapital targets (except maybe Marauders hahaha) and require a bizarre amount of training to even fit the weapons (which cost more than the ship hull...each). Believe it or not, most people never get to kill a capital ship. Who cares how long they take to train and if anyone actually flies them? They are going to unbalance a game that already suffers from terrible lack of balance. Making the tier 3 BCs fit Citadel Torps gets them out of everyone's hair except cap pilots and after two years of supercaps online I think there is a distinct lack of sympathy for them so no one will care. |

Jake Blackstone
Guns Rocks and Probes Reverberation Project
0
|
Posted - 2011.11.18 00:09:00 -
[741] - Quote
I just wanted to say after finding out that the Naga was to become blaster boat rather than a torp ship is absolute maddening. The naga should be made accessible to the vast majority of caldari pilots who have trained torps to PvP. Being a devoted caldari pilot, we should not have to spend another 2 months of training to just fly our new tier 3 battlecruiser. This ship should be changed to what it is meant to be which is a torp ship in the true caldari fashion. |

Foofad
Yulai Guard 1st Fleet Yulai Federation
13
|
Posted - 2011.11.18 00:26:00 -
[742] - Quote
A ton of pilots in general train torps to PVP, vis a vis stealth bombers. But right now the Caldari have no worthwhile railboats, and they do have worthwhile missile and torpedo ships. It fills a much needed gap in the Caldari lineup for a truly decent hybrid platform. |

Patri Andari
Thukker Tribe Antiquities Importer
4
|
Posted - 2011.11.18 02:01:00 -
[743] - Quote
Sigras wrote: Fact- All of the top tier caldari boats for every sub capital class are hybrid (Merlin, Moa, Rokh).
Wrong!
Merlin, Moa and Rokh are all split weapon ships which have a range bonus to hybrids. Rokh is the only one of the three that can fill all its high slots with turrets, but it can also field half with missiles. Merlin is limited to 50% turrets 50% missiles. Each also has more missile slots and less drone band width then their equal in any other race. Moa may be tied with Rupture but meh.
|

erfta
State War Academy Caldari State
3
|
Posted - 2011.11.18 02:14:00 -
[744] - Quote
Ganthrithor wrote:OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles. Then the Caldari pilots are functionally ******** and willfully ignorant. Here's how the breakdown actually works assuming competent non-morons: Amarr train lasers and missiles Gallente train hybrids and drones Caldari train hybrids and missiles Minmatar train projectiles and missiles If you really want to enjoy EVE Online: A Complex Game, you train some of everything, since even beyond these general patterns each race has certain ships that require additional skillsets (Gallente / Minmatar need to train shield and armor tanking skills, for example. Certain Amarr boats make extensive use of drones. And then there are the pirate ships, which just use random mixes of everything. Sometimes, you have to train things. Deal with it.
caldari train missiles and jump to projectile/mini to round out. That might change in the next 6months if rail fits stop being awful. And no the naga isnt enough to make t2 hybrids worth the trouble of training them over just getting a better weapon system.
no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

Foofad
Yulai Guard 1st Fleet Yulai Federation
14
|
Posted - 2011.11.18 03:37:00 -
[745] - Quote
Jake Blackstone wrote:I just wanted to say after finding out that the Naga was to become blaster boat rather than a torp ship is absolute maddening. The naga should be made accessible to the vast majority of caldari pilots who have trained torps to PvP. Being a devoted caldari pilot, we should not have to spend another 2 months of training to just fly our new tier 3 battlecruiser. This ship should be changed to what it is meant to be which is a torp ship in the true caldari fashion.
Define "damn beefy tank", because the best I can do with my Naga and still have utility mids is 36k ehp. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 04:43:00 -
[746] - Quote
Iam Widdershins wrote:Phantomania wrote:Iam Widdershins wrote:Quote:heavy missile naga lol  Laugh all you want, but it has been presented as a viable and capable alternative fitting for the ship; it is far faster than the Drake with a much smaller signature radius, while having the same range and dealing 14 percent more damage than the Drake in explosive, thermal, and EM damage profiles while the Drake only deals 9 percent more damage in the kinetic profile: allaround, better damage and maneuverability than the Drake, proving itself a very capable addition to the popular Drake and Nano-Drake fleets. OK, going on this, how about if we ask CCP to keep Naga as is w/ current bonus's & add the 8 launcher hardpoints but with no bonus's, no CPU/PG reduction for SML. This way it remains a Large Hybrid Turret boat capable of fitting HMLs or HAMs as an interesting alt for the Drake! Wouldn't this be reasonable? That would be interesting, but it would be weird; it is possible, even viable, to put medium guns on the other new 3TBC though. I would be happier than I am now, but there was really something special about having a Torpedo Drake to me. It's something I have been specifically looking forward to since the new BC were announced, and to not have it now seems a crying shame to me. Plus: HML were actually harder to fit than Siege launchers were with the bonuses. So there is also that.
But perhaps it could put closure to this issue, all the PvPers that want the Naga left alone, get it. And those missile pilots not wanting to be left out, get something to play with!
OK??  |

OT Smithers
Buccaneer's Den
12
|
Posted - 2011.11.18 05:21:00 -
[747] - Quote
I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 05:33:00 -
[748] - Quote
OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot.
That's cause it only takes bout 3days to train for any of the New BCs, it's the weapons they use that takes longer! |

Iam Widdershins
Project Nemesis Moar Tears
267
|
Posted - 2011.11.18 06:15:00 -
[749] - Quote
Bomberlocks wrote:Who cares how long they take to train and if anyone actually flies them? They are going to unbalance a game that already suffers from terrible lack of balance. Making the tier 3 BCs fit Citadel Torps gets them out of everyone's hair except cap pilots and after two years of supercaps online I think there is a distinct lack of sympathy for them so no one will care. TL;DR you're a jaded, angry blighter who genuinely believes everyone thinks the way you do. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
20
|
Posted - 2011.11.18 07:53:00 -
[750] - Quote
Nyio wrote:This is what I think about the new ships: The Gallente ship need to have some drone bonuses and the Caldari need missile bonuses. That is all. 
Quoted for Trueth! |

Rip Minner
ARMITAGE Logistics Salvage and Industries
20
|
Posted - 2011.11.18 08:04:00 -
[751] - Quote
Phantomania wrote:Fact- Caldari has more T1 Sub-Caps were Missile Launcher points outway Turret points = Missiles are Caldari's Primary Weapon!
Fact- Caldari has no T1 Sub-Cap Ship that can carry a FULL 8-Slot rack of BS sized Launchers, unlike the other races, which have each at least one BS that can boast 8 of their Primary BS sized weapon!
Fact- CCP needs to fix Caldari's Primary Weapon!
Fact- Naga is supposed to be a Missile Boat with fixed Missiles and decent Missile Bonus's!
Doesn't take a Genius!
And you save me from having to point out that problem with Caldari BS Missile systems. No race other then Caldari have to use a Tech 2 Battle ship and a Maurader at that in order to field a full 8xBS weapons other then Caldari. It would have been realy nice to have a seconded non-Captial priced ship that could.
How ever Gallent are stuck at only between 300-480 Drone dps on there BS weapons too. So once again Caldari and Gallente are both being *crewed by having Fail Rails and Comakazi Blasters forced on them with out any real fixs for them.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:14:00 -
[752] - Quote
Gypsio III wrote:Iam Widdershins wrote:People are forgetting that the only original complaint about the Torpedo Naga was that it has difficulties applying the damage, i.e. torpedoes are slow. This is easy to fix with role bonuses that makes torpedoes reach their max range quicker rather than chugging along at the same speed as a MWDing Naga. No, it's nothing to do with the torp velocity. The problem was the explosion radius of 450 m and the explosion velocity of ~108 m/s, requiring usage of a painter and web to apply good damage to its tier 3 counterparts, and the lack of a torp damage bonus which meant that it has less raw damage than any other tier 3 BC. On the proper BS scale, torps are basically okay, because they work well against fat, slow BS bricks. But these tier 3 BCs are intended to be used more as skirmish platforms - if they go head to head with a BS then they'll just die horribly. As such, torpedos are a terrible weapon for the Naga - a torp Naga can't survive a close-range engagement against a BS, and it can't apply much torp DPS to smaller targets. Against fellow t3 BCs, the torp Naga was hopeless. It had the lowest raw DPS of any, lacking a torp damage bonus. It needed to get into web range to apply that poor DPS, which it found difficult being the slowest. It needed at least one painter to apply its poor raw DPS too. The result was a slow ship that was only effective inside web range and had relatively poor DPS even when it somehow managed to apply its EFT maximum. It was a nonsense, a pointless ship, one utterly outclassed by every other t3 BC at close range and at long range. It made the Talos look good, that's how bad it was. It was also terrible at PVE, for the same reasons of poor application of damage against elite frigates and cruisers. I am astonished that there is so much misinformed, clueless carebear whinging - it sounds like that idiotic missile whine thread after the QR missile boost, dozens of pages full of carebears whinging that they'd had to change their L4 fit, unable to comprehend that missile PVP had just been massively boosted. The rail Naga has a substantial DPS advantage over every other t3 BC beyond ~80 km. It is a useful ship that will be flown; the torp Naga was a pointless embarrassment.
I got news for you if it had problems with speed as a Torp plateform that's not going to get any better with a Hybird one. And it's only a differnts of opion as they could have droped the bloodie Hybird bonus and given it some real Missile bonus that made it work just fine as a Caldari Torp spewing Moster. With Hybirds you just got Apirl Fooled this year for reals and with no take backs.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:26:00 -
[753] - Quote
Naomi Knight wrote:900dps oh noo that must be something , especially when my new naga can do 1000+ with 2 magstabs with void 10+6km opt/falloff and has less fitting issues ,no missile lag etc. The best part was about torp naga it couldnt fit t2 launchers + tackler gear due to horribly low cpu.
"Against capitals, Rage torpedoes would do just sick damage." hmm 940dps all lvl 5 with 2 bcs yeah totally sick dmg not in a good way thou
"Torpedoes have their problems applying damage, sure. Big explosion radius, low explosion velocity, yada yada. They are Battleship weapons, what do you expect." strange other battle ship weapons (guns) have much less problem applying dmg
here is what i love the most: "it works great in PVE with heavy missiles fit, doing more damage than the Drake in all but Kinetic, while it makes a fantastic DPS support ship against larger targets in PVE as well when fit with torpedoes." so basically you wanted another pve missile ship, thx to say the truth even if it was burried between lots of false assumptions
I dont know what your smoking but you did not see Hybird plateforms on the top 20 kill boards this time around and your not very likely to see any the next time around ether. Hybirds blow before this expantion and there only going to blow just alittle less after this expation.
There just basicly easyer to fit then before with better tracking and alittle more dmg. O and the best thing they did do for them is a new 5 sec reload timer and lighter ammo.
Hybirds will just be a bit more usefull for everything there already used for and there for are not likely to end up on the Top 20. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:37:00 -
[754] - Quote
OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles.
O your so close to being right here let me help you.
Simple answer: Because Caldari and Gallente Pilots use missiles and drones and would actually like something other then the freaking drake or Myrmidon to fly.
Only misslead Gallente and Caldari pilots train Hybirds to the Large levels. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:44:00 -
[755] - Quote
Vincent Gaines wrote:OT Smithers wrote: All true, and it misses the point. Everyone, including CCP, knows that Torps and Cruise missiles have huge issues -- this is why no one uses them. The solution is not to abandon missiles and all the people who spent months or years training them.
The solution is to fix the freaking missile problem.
The whole point of this so-called new direction is that CCP is supposed to have STOPPED this kind of half-assed bullshit. Yet here, again, we see that this is not the case.
Years? It takes maybe 2 months to fully train up missiles, same as it does rails. I never understood where people get this from. standard missiles -> heavy missiles -> torps/cruise -> ... branch -> assault missiles -> heavy assault missiles You branch off into 2 sections on the heavy side which lead to specialized missiles (low range/hi damage or LR/low damage, respectively) small hybrid -> medium hybrid -> large hybrid ... branch -> small rails -> medium rails -> large rails Supporting skills taks roughly the same time, just most missile users never bother with projection, bombardment, painting, etc. Gunnery support skills help hybrids but apply to ALL turret platforms, thus opening you up to every race: sharpshooter, controlled bursts, etc. But to say that people spend YEARS training missiles is a joke. No it takes zero time, but people do that then ignore half of the race's other ships because CCP already made viable ships while the railships remained on the backburner.
Let me finsh what this guy started.
IN a round about way he say Trust In Rust and train Projectails and Winmatar.
There see that's not so hard now is it. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:48:00 -
[756] - Quote
Vincent Gaines wrote:Iam Widdershins wrote: I'm not asking to have the explosion velocity bonus back. That's fine, it can do without. Just give double-quick missiles and +50% torpedo velocity; having 2 extra bonuses is no problem for a ship that has one of two mutually exclusive weapon systems.
Double quick missiles means 100% to torpedo velocity. Is that per level? Throw that on top of another 50% and you now have long range torps but still will have a slow explosion velocity.. If you increase both you will have an overpowered ship because it'll be painted and abused to where these can hit cruisers at range for high DPS. Do you see how knife-edge it is now?
O you mean how the Winmatar Teir 3 is doing high dmg and can hit cruisers at range for high DPS too? Well **** lets nerf Projectials. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 08:56:00 -
[757] - Quote
Pattern Clarc wrote:Wonders how many gallente pilots would cry this hard if the talos was switched from drones...
I only wish the Talos was a Drone boat. But we long term Gallente pilots are kind of use to CCP kicking us in the nuts and then telling us it's good.
The only real Apirl Fools joke CCP ever did was trying to force Hybirds as anything but a weak seconday back up weapon system on Caldari and Gallente ships. When main stream Caldari and Gallente pilots want better Missile and Drone ships. And now it looks like it's a no take back's for both of us this time around again.
|

Gypsio III
Dirty Filthy Perverts
118
|
Posted - 2011.11.18 08:59:00 -
[758] - Quote
OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot.
True Caldari pilots have hybrid skills. You are not a Caldari pilot. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 09:08:00 -
[759] - Quote
Foofad wrote:A ton of pilots in general train torps to PVP, vis a vis stealth bombers. But right now the Caldari have no worthwhile railboats, and they do have worthwhile missile and torpedo ships. It fills a much needed gap in the Caldari lineup for a truly decent hybrid platform.
News Flash Rails Sucked alot before this expation and there only going to suck alittle bit less after. Blasters are still only realy usefull for what they already do well and I dont for see the nice name Fail Rails going anywere soon ether.
On the other hand Caldari Pilots could probly have realy used and Non-Maruader Non-Capital priced 8xTorp ship for all kinds of things. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 09:12:00 -
[760] - Quote
erfta wrote:Ganthrithor wrote:OT Smithers wrote:Ganthrithor wrote:Dude I literally just went on SiSi and flew a neutron blaster naga. It wasn't half bad-- big tank, speedy ~*enough*~, has 37km range (or somwhere in there) with null. Does decent DPS. I don't know what you guys are complaining about, especially since torpedoes are literally the most god-awful weapon system ever and won't do any damage to anything smaller than an MWDing dread.
Hell, it's even got Ferox factor-- some frigate pilot was all "hey look a terrible ship" and burned right at my Naga when I warped to a combat site at range, resulting in his immediate blapping. Simple answer: because Caldari Pilots use missiles and would actually like something other than the freaking drake to fly. Gallente pilots train Hybrids. Caldari Pilots train missiles. Then the Caldari pilots are functionally ******** and willfully ignorant. Here's how the breakdown actually works assuming competent non-morons: Amarr train lasers and missiles Gallente train hybrids and drones Caldari train hybrids and missiles Minmatar train projectiles and missiles If you really want to enjoy EVE Online: A Complex Game, you train some of everything, since even beyond these general patterns each race has certain ships that require additional skillsets (Gallente / Minmatar need to train shield and armor tanking skills, for example. Certain Amarr boats make extensive use of drones. And then there are the pirate ships, which just use random mixes of everything. Sometimes, you have to train things. Deal with it. caldari train missiles and jump to projectile/mini to round out. That might change in the next 6months if rail fits stop being awful. And no the naga isnt enough to make t2 hybrids worth the trouble of training them over just getting a better weapon system.
Now there's a man that see's why training Hybirds suck. Becouse after you do your going to try out Projectails and then smack yourself for spending the time you did on Hybirds.
|

Naomi Knight
Imperial Academy Amarr Empire
52
|
Posted - 2011.11.18 09:16:00 -
[761] - Quote
another reason why ccp should nerf projectiles |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 09:27:00 -
[762] - Quote
Gypsio III wrote:OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot. True Caldari pilots have hybrid skills. You are not a Caldari pilot.
And True Gallente pilots train hybirds skills too. But there is a reason that No hybird ships are in the top 20 and Gallente even get tracking/dmg bonus for hybirds and there still crap.
I mean droping a fleet full of Rokh/Hyperion/Megathron into a Major fleet battle and the opossing fleets going to laugh and have fun ganking a large number of your BS's in short order.
But drop in a fleet full of Dominix's and Rattlesnakes and they go damn this is going to be a tuff fight and it would be a more fair fight if drones got some of it's much needed love like low slot dmg modules and Drone Hardwiring.
And yes Cruise missiles and Trops need some much needed love too. As in they need to fly much faster to there targets then they do. They can cut back fly time to keep the same ranges they have now as they turn up the missile speed. It's not to much like rocket science. punt punt |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.18 09:30:00 -
[763] - Quote
Rip Minner wrote:Gypsio III wrote:OT Smithers wrote:I find it sad that the typical Gallente pilot, with zero Caldari ship command skills, can fit and fly a naga faster than the typical Caldari pilot. True Caldari pilots have hybrid skills. You are not a Caldari pilot. And True Gallente pilots train hybirds skills too. But there is a reason that No hybird ships are in the top 20 and Gallente even get tracking/dmg bonus for hybirds and there still crap. I mean droping a fleet full of Rokh/Hyperion/Megathron into a Major fleet battle and the opossing fleets going to laugh and have fun ganking a large number of your BS's in short order. But drop in a fleet full of Dominix's and Rattlesnakes and they go damn this is going to be a tuff fight and it would be a more fair fight if drones got some of it's much needed love like low slot dmg modules and Drone Hardwiring. And yes Cruise missiles and Trops need some much needed love too. As in they need to fly much faster to there targets then they do. They can cut back fly time to keep the same ranges they have now as they turn up the missile speed. It's not to much like rocket science. punt punt 
Edit: And now that Super Caps can only carry Fighters/Fighter Bombers it would probly be balanced. |

Lijhal
Innoruuks Wrath
1
|
Posted - 2011.11.18 09:55:00 -
[764] - Quote
The hole thing about: " iam caldari, i only skilled missiles therefor i demand a new toy this winter with missiles" is kinda foolish
The choosing of the race in EVE is nowadays only a cosmetic part (before remaps got live there were mostly/only achuras b/c of attributes) and since the start of eve you can train every skillbook which is available, so you dont have any restrictions about what to learn and what not.
The greed of missionrunners here, in particular caldari missionrunners who have trained only missiles and demand "justice" by giving the naga the opportunity to fit HML is kinda ridiculous ... i dont see any reason why the naga should get missile hardpoints!
Back to topic:
Naga, as the long range version of hybrids, performs quiet well, but lacks a bit of speed and cpu
Talos, as the short one, needs more cpu and a bit pg to get room for more options in the low... make the Talos more agile and give it more speed (5% under the tornado)
Oracle seems overall really fine, no problems here (but i have to ask: did it v3'ed as well? b/c the textures of it are kinda mehh)
Tornado needs a bit of nerfing (or projectiles in general) ... thats true iam asking for a nerf b/c the tornado is quiet to powerful at the current state
Overall iam satisfied about the new BC's... however, i dont like the idea about ships with oversize'd guns but here we are and i think they're going to perform well
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
36
|
Posted - 2011.11.18 11:15:00 -
[765] - Quote
People claiming that caldari is all about missiles and gallente all about drones are wrong and need to get away from their narrow track of thoughts... Caldari have some good missile ships and Gallente have some nice drone ships - But Hybrids are still our legacy and with a few tweaks here and there they will be just as effecient or much more than missiles/drones. You guys should be happy to get some versatility and trust me a Hybrid Naga will be better than a Torp Naga even if you will need a different aproach.
I believe however we have a problem with the current Tier 3 BCs in the lack of a clear purpose. It seems as CCP wanted to give the battlecrusiers battleship weapons, however currently the only thing they are really good at is sniping/suicide ganking because up and close I'd rather want to use tier 2 BC's with double EHP and almost same dps...
This said they all seem pretty balanced among themself. Imo it's too easy to fit the largest long range weapons though and the Tornado might still be just a little bit too fast. I really believe the Talos drone bonus ruins the concept without adding much to the Talos. I would make sure these ships had a signature radious closer to 150m enabling them even better to fight battleships and bigger. with their current low hitpoints, no bonus for tank and lack of drones/utility slots this is exactly what they should be good at.
Pinky |

Sir Fury
Valar Morghulis. Get Off My Lawn
1
|
Posted - 2011.11.18 11:17:00 -
[766] - Quote
I am well versed in Hybrids & Projectiles, & my missile skills are mediocre at best. But for the sake of variety, I would have liked to see Missile capable Nagas.
Making Naga's Hybrid only platforms also seems to suggest that CCP is unwilling to take the time or effort to make BS missile platforms viable for PVP. I wouldn't mind Nagas going Hybrids if CCP says its willing to take a hard look at BS level missiles in PVP in the near future & consequently re add them to the Naga's, so that for the time being they are presumably acceptable ships at launch (with the hybid buff! & all) But thats unlikely looking at history. Once the ships go live, in this case, Nagas with only Hybrids, I have doubts as to CCP being willing to introduce Missile launchers back to Nagas because after all, how many times in the past has CCP changed the weapon systems of a ship!
In this day & age where almost everyone cross-trains, whether Caldari pilots are Hybrid capable or not shouldn't be the issue. If Hybrid capable pilots (whatever their race) want to use a hybrid platform ship, there's the Talos. Likewise with the other weapon platforms of Lazors & Projectiles. Having one for missiles is therefore nice. Atleast they'd excel at POS bashing , till CCP makes them PVP compatible. The argument that releasing a ship that is allegedly useful in its role (hybrid Naga) as opposed to one which isn't as useful (Launcher Naga) has some merit (only if that assumption is true). Personally I still see the outcome being the same regardless, as to the metagame which will favour Tornados & Oracles. Unless other changes are made, whether hybrid or launcher, the Naga (& sadly the Talos) will end up being underused compared to the other 2 BCs.
I also have doubts about CCP's insistence of a specific role for these Tier 3 BCs. While nice in theory, Pigeonholing has never really worked unless the ship performances are more or less comparable (eg, all racial bombers, tacklers,etc). As is mostly the case though, some ships vastly outperform the rest & in the end, the best ships are chosen for their particular role. Unless a new round of nerfs/buffs happens, all other ships of the same class are regulated to "use temporarily till you can fly the better ship", if the FC is lenient. Otherwise, its hanger duty for the rest.
p.s. Ctrl+C FTW! (Eve online Forum users, learn it.....its compulsory.) |

Jennifer Starling
Imperial Navy Forum Patrol
321
|
Posted - 2011.11.18 11:35:00 -
[767] - Quote
Lijhal wrote:The hole thing about: " iam caldari, i only skilled missiles therefor i demand a new toy this winter with missiles" is kinda foolish
The choosing of the race in EVE is nowadays only a cosmetic part (before remaps got live there were mostly/only achuras b/c of attributes) and since the start of eve you can train every skillbook which is available, so you dont have any restrictions about what to learn and what not.
The greed of missionrunners here, in particular caldari missionrunners who have trained only missiles and demand "justice" by giving the naga the opportunity to fit HML is kinda ridiculous ... i dont see any reason why the naga should get missile hardpoints! By the same logic, as everyone is training whatever they want, it's not unreasonable to expect CCP to cater every player with their new BCs, whatever weapons they can use. And it's not that there's nothing else to train, people may concentrate on other skills than weapon systems. We all know training skills in EVE takes lots and lots of time.
For example, I can use missiles and lasers and medium projectiles. Which means I can use the Oracle and the other ships are useless to me. I'm not going tot train rails just to be able to fly a ship, or in this case: two ships.
It's the same as CCP releasing just 4 Gallente boats for an expansion and none for any other race and you saying "oh but choosing a race in EVE is nowadays only a cosmetic part (before remaps got live there were mostly/only achuras b/c of attributes) and since the start of EVE can train every skillbook which is available, so you dont have any restrictions about what to learn and what not". Which doesn't make sense either.
Basically the Naga is just a stealth boost to Gallente pilots that can already field battleships as training Caldari Cruiser IV is peanuts compared to training Large Railgun Specialization. |

Raven Ether
Republic University Minmatar Republic
35
|
Posted - 2011.11.18 11:54:00 -
[768] - Quote
I'll say it again..
- Naga keeps all hybrid bonuses
- 8 missile launcher hardpoints are added to the Naga
- Torpedo ship and fitting bonus added
=> You have a ship with railguns for long range, blasters AND torpedoes for close range combat.
Really, how complicated it is to understand? |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
229
|
Posted - 2011.11.18 12:02:00 -
[769] - Quote
Raven Ether wrote:
=> You have a ship with railguns for long range, blasters AND torpedoes for close range combat.
Really, how complicated it is to understand?
T1 ships can't have a sh*t ton bonuses.
Why can't I have falloff bonus + AC ROF bonus + Siege launcher ROF bonus + drone hitpoints/damage bonus on my Typhoon ? I mean, it uses projectiles, it uses missile launchers, it uses heavy/sentries drones. Then why can't I have 4 bonuses ?
Because it's a T1 ship, and because a ship can't do everything at once.
Or else, train for a T3.
How complicated it is to understand ?
|

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 12:09:00 -
[770] - Quote
SMT008 wrote:Raven Ether wrote:
=> You have a ship with railguns for long range, blasters AND torpedoes for close range combat.
Really, how complicated it is to understand?
T1 ships can't have a sh*t ton bonuses. Why can't I have falloff bonus + AC ROF bonus + Siege launcher ROF bonus + drone hitpoints/damage bonus on my Typhoon ? I mean, it uses projectiles, it uses missile launchers, it uses heavy/sentries drones. Then why can't I have 4 bonuses ? Because it's a T1 ship, and because a ship can't do everything at once. Or else, train for a T3. How complicated it is to understand ?
I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there! |

Lijhal
Innoruuks Wrath
2
|
Posted - 2011.11.18 12:10:00 -
[771] - Quote
Raven Ether wrote:I'll say it again..
- Naga keeps all hybrid bonuses
- 8 missile launcher hardpoints are added to the Naga
- Torpedo ship and fitting bonus added
=> You have a ship with railguns for long range, blasters AND torpedoes for close range combat. Really, how complicated it is to understand?
and why is it so complicated for people like you, who dont understand that the combination of
1) a bc with the highest signature, the slowest of all 4, with kinda 1/3 of the effective HP of a tier 2 bc
and 2) torpedos, which need 2 painters, or 1 painter and a web on the target to deliver at max 20km range the full damage to 4/5 of all sub-capital ships in eve
is absolutely fail?
with your proposal, why do we need a raven if we can field the torp-naga?
|

Lijhal
Innoruuks Wrath
2
|
Posted - 2011.11.18 12:12:00 -
[772] - Quote
Phantomania wrote:
I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
jesushelpthismen.jpeg

|

Iam Widdershins
Project Nemesis Moar Tears
270
|
Posted - 2011.11.18 12:29:00 -
[773] - Quote
Lijhal: You are uninformed and impolite in just about every aspect of this argument. Please leave. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
300
|
Posted - 2011.11.18 12:51:00 -
[774] - Quote
I was successfully running L4 missions in the Naga when it was still a torpedo boat (and I don't have T2 torp skills).
I'm not sure why people are convinced it was such a "fail" boat. I was having fun, then CCP took my shiny toy from me In the meantime, I still have the tengu I'm flying, and then the CNR to train into.
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
231
|
Posted - 2011.11.18 12:57:00 -
[775] - Quote
Phantomania wrote:
I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
This might be interesting for you :
This.
Quote:I was successfully running L4 missions in the Naga when it was still a torpedo boat (and I don't have T2 torp skills).
How did you kill the elite frigates ? And how did you tank a L4 mission ?
The Naga has an absolutly crappy passive tank (And I wouldn't even think about active tank it), torps do no damages to elite frigates, and since the only possibility to tank this ship looks like passive tanking, I'll go ahead thinking you've filled the 3 lowslots with shield power relays ? Torps + No drones + crappy tank + crappy caprecharge + no BCS ?
Excuse me, but this is a complete failure.
Those ships ARE NOT SUPPOSED TO DO ANY KIND OF SOLO PVE.
ARE NOT.
Try Pveing in a blackops. Yes, PVEing with tier 3 BCs is as stupid as pveing in a blackops. Well, even more stupid, a blackop can jump if someone comes in. Or it can cloack.
Actually I would rather have a PVE armor tanked panther than a PVE tier 3 BC, despite how ridiculously stupid both options are. |

Jennifer Starling
Imperial Navy Forum Patrol
321
|
Posted - 2011.11.18 13:05:00 -
[776] - Quote
SMT008 wrote:Those ships ARE NOT SUPPOSED TO DO ANY KIND OF SOLO PVE. ARE NOT. Who says so?
Is it forbidden to do L3s in a Vagabond or Retribution because it's not specifically designed to do so? Part of the fun in EVE is to find fits to make a ship suited for a lot of tasks. If someone can do L4s in a Naga, let them.
|

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 13:13:00 -
[777] - Quote
SMT008 wrote:
Those ships ARE NOT SUPPOSED TO DO ANY KIND OF SOLO PVE.
ARE NOT.
Amazing, I havn't read anywhere that pilots are NOT ALLOWED TO DO SOLO PVE in the Tier3BCs, could you post a link with this information please.
Does that mean you get concorded if your able to and you do?
And I don't like the Drake, its ZZZzzzz! |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
231
|
Posted - 2011.11.18 13:14:00 -
[778] - Quote
Jennifer Starling wrote: Who says so?
Is it forbidden to do L3s in a Vagabond or Retribution because it's not specifically designed to do so? Part of the fun in EVE is to find fits to make a ship suited for a lot of tasks. If someone can do L4s in a Naga, let them.
I'm not saying "You can't do lvl 4s with this", I'm saying "You're not supposed to because it's utterly ineffective and stupid".
The Retribution doesn't have two medslots, and this prevent it from being used in PVP.
The Vagabond have high EM/Therm resistances, and that's pretty good for BloodRaider ratting.
The Naga does less damage than a Drake. Tank less. And it's more expensive. Who in their right mind would run missions with this. Oh and, you can't shoot elite frigates if one of them tackle you. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 13:18:00 -
[779] - Quote
SMT008 wrote:Jennifer Starling wrote: Who says so?
Is it forbidden to do L3s in a Vagabond or Retribution because it's not specifically designed to do so? Part of the fun in EVE is to find fits to make a ship suited for a lot of tasks. If someone can do L4s in a Naga, let them.
I'm not saying "You can't do lvl 4s with this", I'm saying "You're not supposed to because it's utterly ineffective and stupid". The Retribution doesn't have two medslots, and this prevent it from being used in PVP. The Vagabond have high EM/Therm resistances, and that's pretty good for BloodRaider ratting. The Naga does less damage than a Drake. Tank less. And it's more expensive. Who in their right mind would run missions with this. Oh and, you can't shoot elite frigates if one of them tackle you.
Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you? |

Vincent Gaines
Macabre Votum Morsus Mihi
122
|
Posted - 2011.11.18 13:28:00 -
[780] - Quote
Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.
Phantomania wrote:Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you?
Wait.. wait wait wait wait wait..
Are you posting the position that you are upset still that this ship doesn't have slots for what you want to do, and that thing you wanted to do was not even what the ship was intended to do in the first place?
That's like being mad that Jeep didn't make the Cherokee fast enough to use on a race track.
I'm sorry, but it's your fault for skilling only missiles and caldari ships. |

Jennifer Starling
Imperial Navy Forum Patrol
321
|
Posted - 2011.11.18 14:49:00 -
[781] - Quote
Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES. Example. Perhaps people that have good missile skills but low hybrid skills would want the Naga to mission together to speed up the killing rate a bit. In L4s, you often spend most of your time killing battleships. So it would be far from worthless.
Next to that, the bonusses weren't set in stone yet, there was still room to tweak them for max versatility.
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
36
|
Posted - 2011.11.18 15:05:00 -
[782] - Quote
wether or not caldari players trained hybrids or not has NOTHING to do with why the Naga should be a torpedo or hybrid ship... |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 15:32:00 -
[783] - Quote
Jennifer Starling wrote:Example. Perhaps people that have good missile skills but low hybrid skills would want the Naga to mission together to speed up the killing rate a bit. In L4s, you often spend most of your time killing battleships. So it would be far from worthless.
Next to that, the bonusses weren't set in stone yet, there was still room to tweak them for max versatility.
They would be better off in a raven as a group to be honest.
If you're going to mission in a group to blitz missions, have a couple ravens to apply the siege DPS and several cruisers to push to the objective.
That's a more glaring problem.. There are other ships and ship classes in the game, use them effectively instead of relying on one cookie cutter ship to do things.
Pinky Denmark wrote:wether or not caldari players trained hybrids or not has NOTHING to do with why the Naga should be a torpedo or hybrid ship...
It has everything to do with WHY most of them are whining about it not being a missile ship. Give me a valid reason why it should be a missile ship.
You didn't or don't want to train hybrids and feel left out. Would you like me to quote specific examples? |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 15:38:00 -
[784] - Quote
Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.
Lol, you tell me to read the posts! I didn't even mention Torps! Read again!
Maybe you need new GLASSES! 
I don't want to take your precious Rail Naga with its bonus's away from you, I say just put the launcher hardpoints back without bonus's or the -% CPU and PG for Siege Launchers!
My idea doesn't effect the way the Naga is now at all, just the ability to throw 8 Heavies on there like the Talos has Drones!
 |

InsomniaHUN
Frozen Phoenix Research and Development Vires Per Iunctum
0
|
Posted - 2011.11.18 16:07:00 -
[785] - Quote
Naga should be set back to the torpedo setup.. its kinda useless now.. if someone wants to use hybrid, use the gallante cruiser.... |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
234
|
Posted - 2011.11.18 16:15:00 -
[786] - Quote
Phantomania wrote:My idea doesn't effect the way the Naga is now at all, just the ability to throw 8 Heavies on there like the Talos has Drones! 
And....What would it bring ? It would still deal less DPS than a Drake, and the hull doesn't make up for that.
You basically want to be able to use this shiny looking hull for whatever you want, not for whatever it was designed for, right ?
Sorry, but you'll die in every decent lvl 4 mission. |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:25:00 -
[787] - Quote
Phantomania wrote:My idea doesn't effect the way the Naga is now at all, just the ability to throw 8 Heavies on there like the Talos has Drones! 
huh?
Are you trolling? |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 16:27:00 -
[788] - Quote
SMT008 wrote:Phantomania wrote:My idea doesn't effect the way the Naga is now at all, just the ability to throw 8 Heavies on there like the Talos has Drones!  And....What would it bring ?
Why do you care? is it just for the sake of arguing, YOU still have the same Naga!
It will though bring some versatility, even nice to fit 1 or 2 heavies just to take out drones.
More choice is FTW, think about it! |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 16:29:00 -
[789] - Quote
Vincent Gaines wrote:Phantomania wrote:My idea doesn't effect the way the Naga is now at all, just the ability to throw 8 Heavies on there like the Talos has Drones!  huh? Are you trolling?
I'm not answering you anymore, while you insist on wearing those glasses! |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:29:00 -
[790] - Quote
InsomniaHUN wrote: if someone wants to use hybrid, use the gallante cruiser....
Why do people still make this stupid comment? |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.18 16:31:00 -
[791] - Quote
Vincent Gaines wrote:InsomniaHUN wrote: if someone wants to use hybrid, use the gallante cruiser.... Why do people still make this stupid comment?
probably for the same reason you slate every pro missile comment!
dam, forgot the glasses! |

Sir Fury
Valar Morghulis. Get Off My Lawn
3
|
Posted - 2011.11.18 17:01:00 -
[792] - Quote
Vincent Gaines wrote:Pinky Denmark wrote:wether or not caldari players trained hybrids or not has NOTHING to do with why the Naga should be a torpedo or hybrid ship... It has everything to do with WHY most of them are whining about it not being a missile ship. ...
Not everything. Not anything. Missile only capable pilots wanting a missile ship because they can't fly anything else is one faction. And they do not necessarily represent all those in favour of a Missile Naga. Granted you say "most of them" & "not all of them". Maybe I am a minority among the "whiners", & as I mentioned before, I am skilled mainly in hybrids & projectiles, soon Lazors, not much in missiles.
But I would like to see a Missile Naga
Vincent Gaines wrote: Give me a valid reason why it should be a missile ship....
Validity doesn't apply, we're all throwing out opinions based on our own prejudices. & my answer is a simple one. Variety.
Hybrid, Lazors, & Projectile capable pilots have a ship to fly. Those in Missiles don't. The reasoning has been primarily because missiles suck, in other words, would not fulfill the original purpose these ships were meant to serve. That saying, its still questionable whether the Talos will either. In the end whether or not all the ships are able to perform "there intended" function, 1 or 2 ships, in this case the Tornado & maybe the Oracle, will overshadow the Talos & the Naga, hybrid or Launcher, unless further changes are made.
With the current game mechanics, maybe a hybrid Naga does perform better than a missile Naga. As I said before, if CCP''s going to roll out a hybrid Naga for now, & will consider adding missile options later when they get around to making BS Missiles PvP compatible, its probably ok. Otherwise that's just them saying fixing missiles is just too hard work & we won't do it. That's not very good for the game. & in all honesty, with the "buffed hybrids" still a mess, getting around to missiles is a bit of a pipe dream. So I say, let the missile capable pilots die in their Nagas. Us Hybrid pilots have 1 ship to play with, even if it needs improvements. Having 2 hybrid ships not only puts the 2 in direct competition (a battle of losers in my view, where there's no prize to be gained - like football spectators fighting while the actual players duke it out - looking at you Tornado & Oracle) with type of tank being the only distinction, its also boring.
TL:DR Let all the main weapon systems be represented for some variety. Despite CCP trying to pigeonhole these new BCs for a specific role, us players will likely choose the best of the lot for that purpose, & find another uses for the rest, if their lucky.
p.s. For a more selfish & irrational reasoning, being a Gallente pilot, I dislike the idea of a Caldari ship having a hybrid platform, which also may turn out to be better than our Hybrid platform. As bad as they are, Hybrids have traditionally been strongest amongst the Gallente. I want to keep it that way. But thats just possessive ol me.
|

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 17:17:00 -
[793] - Quote
Sir Fury wrote:Validity doesn't apply, we're all throwing out opinions based on our own prejudices. & my answer is a simple one. Variety. Hybrid, Lazors, & Projectile capable pilots have a ship to fly. Those in Missiles don't. The reasoning has been primarily because missiles suck, in other words, would not fulfill the original purpose these ships were meant to serve. That saying, its still questionable whether the Talos will either. In the end whether or not all the ships are able to perform "there intended" function, 1 or 2 ships, in this case the Tornado & maybe the Oracle, will overshadow the Talos & the Naga, hybrid or Launcher, unless further changes are made. With the current game mechanics, maybe a hybrid Naga does perform better than a missile Naga. As I said before, if CCP''s going to roll out a hybrid Naga for now, & will consider adding missile options later when they get around to making BS Missiles PvP compatible, its probably ok. Otherwise that's just them saying fixing missiles is just too hard work & we won't do it. That's not very good for the game. & in all honesty, with the "buffed hybrids" still a mess, getting around to missiles is a bit of a pipe dream. So I say, let the missile capable pilots die in their Nagas. Us Hybrid pilots have 1 ship to play with, even if it needs improvements. Having 2 hybrid ships not only puts the 2 in direct competition (a battle of losers in my view, where there's no prize to be gained - like football spectators fighting while the actual players duke it out - looking at you Tornado & Oracle) with type of tank being the only distinction, its also boring. TL:DR Let all the main weapon systems be represented for some variety. Despite CCP trying to pigeonhole these new BCs for a specific role, us players will likely choose the best of the lot for that purpose, & find another uses for the rest, if their lucky. p.s. For a more selfish & irrational reasoning, being a Gallente pilot, I dislike the idea of a Caldari ship having a hybrid platform, which also may turn out to be better than our Hybrid platform. As bad as they are, Hybrids have traditionally been strongest amongst the Gallente. I want to keep it that way. But thats just possessive ol me. 
Crap, that's a really good response. Finally.
I agree in many ways on what you said. When the Naga was first put on SISI I didn't touch it because it seemed like the hybrid bonus was put in there as a joke. I grabbed a Talos instead.
If they want to make a missile Naga, it would take a whole lot of fine tuning to be viable, lest it become extremely niche (anti-capital large bomber).
It would need to have 3 bonuses. 10% torpedo velocity 10% explosion radius 10% explosion velocity
This should, and mind you I'm theorycrafting and don't have a spreadsheet or any of that crap, but make it somewhat viable. You would also need to adjust the PG and CPU as early on there were reports of fitting issues.
The ship would need to be faster also, as it's kinda slow. the engagement range would need to be between 30-70km.
I still believe it would die horribly 1v1 with any of the other tier 3 BCs but I digress.
Speaking of the Talos.....
In every engagement I have had against a Tornado, I have been unable to "catch" it, even if we start at 11km.
This ship needs not a drone bay, but a web range bonus. I say give the thing 15% web range per level. and drop the damage bonus (use the bonus given to hybrids in the generic buff.
- drop drone bay (again) - web range bonus 10% per level - increase max speed to allow it to close - reduce sig radius slightly
|

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.18 17:21:00 -
[794] - Quote
Well, if you really want more missiles ships. Why not push for them? Even if they may not be as useful in some areas of eve. Siege Naga may be useful for missions I suppose. |

Wylee Coyote
Imperial Academy Amarr Empire
26
|
Posted - 2011.11.18 20:43:00 -
[795] - Quote
Sir Fury wrote:Vincent Gaines wrote: Give me a valid reason why it should be a missile ship.... Validity doesn't apply, we're all throwing out opinions based on our own prejudices. & my answer is a simple one. Variety. Hybrid, Lazors, & Projectile capable pilots have a ship to fly. Those in Missiles don't. The reasoning has been primarily because missiles suck, in other words, would not fulfill the original purpose these ships were meant to serve. That saying, its still questionable whether the Talos will either. In the end whether or not all the ships are able to perform "there intended" function, 1 or 2 ships, in this case the Tornado & maybe the Oracle, will overshadow the Talos & the Naga, hybrid or Launcher, unless further changes are made. With the current game mechanics, maybe a hybrid Naga does perform better than a missile Naga. As I said before, if CCP''s going to roll out a hybrid Naga for now, & will consider adding missile options later when they get around to making BS Missiles PvP compatible, its probably ok. Otherwise that's just them saying fixing missiles is just too hard work & we won't do it. That's not very good for the game. & in all honesty, with the "buffed hybrids" still a mess, getting around to missiles is a bit of a pipe dream. So I say, let the missile capable pilots die in their Nagas. Us Hybrid pilots have 1 ship to play with, even if it needs improvements. Having 2 hybrid ships not only puts the 2 in direct competition (a battle of losers in my view, where there's no prize to be gained - like football spectators fighting while the actual players duke it out - looking at you Tornado & Oracle) with type of tank being the only distinction, its also boring. TL:DR Let all the main weapon systems be represented for some variety. Despite CCP trying to pigeonhole these new BCs for a specific role, us players will likely choose the best of the lot for that purpose, & find another uses for the rest, if their lucky. p.s. For a more selfish & irrational reasoning, being a Gallente pilot, I dislike the idea of a Caldari ship having a hybrid platform, which also may turn out to be better than our Hybrid platform. As bad as they are, Hybrids have traditionally been strongest amongst the Gallente. I want to keep it that way. But thats just possessive ol me. 
QFE |

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.18 22:48:00 -
[796] - Quote
I was going to complain again - but the changes are pretty good now ! Wonder why not have the Talos=Naga and make the Torps more useful on the latter but hey.
Actually i have a complaint:
Speed with 10MN MWD:
Tornado: 1662 m/s Talos: 1604 m/s Oracle: 1436 m/s Naga: 1386 m/s
Can you even that out a bit for the Naga and Oracle ??!?!? Please ? I see no reason why they should be that much slower. |

OT Smithers
Buccaneer's Den
19
|
Posted - 2011.11.18 23:08:00 -
[797] - Quote
Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.Phantomania wrote:Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you? Wait.. wait wait wait wait wait.. Are you posting the position that you are upset still that this ship doesn't have slots for what you want to do, and that thing you wanted to do was not even what the ship was intended to do in the first place? That's like being mad that Jeep didn't make the Cherokee fast enough to use on a race track. I'm sorry, but it's your fault for skilling only missiles and caldari ships.
They they should fix the BS missiles while they are at it.
If Caldari are to be saddled with their alternate weapon system then the other races should as well. The Tornado should be missiles only, the Talos drones only, etc. |

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.18 23:13:00 -
[798] - Quote
Vincent Gaines wrote: Speaking of the Talos.....
In every engagement I have had against a Tornado, I have been unable to "catch" it, even if we start at 11km.
This ship needs not a drone bay, but a web range bonus. I say give the thing 15% web range per level. and drop the damage bonus (use the bonus given to hybrids in the generic buff.
- drop drone bay (again) - keep tracking bonus - web range bonus 10% per level - increase max speed to allow it to close - reduce sig radius slightly
Now you have a GUNship that can get in closer.
THIS. Said it before, can't say it too often.
CCP Ytterbium said web bonus ".... also lead to other issues, like acting as a cheap, effective tackle" but seriously, let this ship be good at SOMETHING. If you remove 1 Midslot it can not fit 2 webs for the same effect (i.e. 90% webs) without loosing point or MWD, so it shouldn't be overpowered with extended webrange.
Now with Naga im quite happy (its too slow, can't say that often enough, too). |

Sigras
Conglomo IMPERIAL LEGI0N
49
|
Posted - 2011.11.18 23:16:00 -
[799] - Quote
well the plates and armor rigs youre going to fit with a talos pretty much take care of that speed advantage, The oracle might be able to use a slight speed buff, but its already quite powerful |

Aglais
Deep Core Mining Inc. Caldari State
8
|
Posted - 2011.11.19 00:00:00 -
[800] - Quote
Phantomania wrote:SMT008 wrote:
Those ships ARE NOT SUPPOSED TO DO ANY KIND OF SOLO PVE.
ARE NOT.
Amazing, I havn't read anywhere that pilots are NOT ALLOWED TO DO SOLO PVE in the Tier3BCs, could you post a link with this information please. Does that mean you get concorded if your able to and you do? And I don't like the Drake, its ZZZzzzz!
It's directly stated in their role that they are not meant to be used in solo PvE.
They are meant for taking out battlecruisers (I think), battleships (for sure) and being pillars of DPS with tackle support and additional support in the form of standard BCs and battleships. In a sense, the whole testing of these ships is skewed because, as far as I can tell, three quarters of the people flying these BCs are flying them as solo ships. And that's why they say they're terrible.
You meanwhile, do not understand that these ships were designed from the ground up as PvP fleet vessels, and are turning into a serious backpfeifengesicht*. Stop it. Stop now.
*A backpfeifengesicht is a face that is need of being slapped. Probably hard. |

OT Smithers
Buccaneer's Den
19
|
Posted - 2011.11.19 01:13:00 -
[801] - Quote
Caldari are reported to be the most commonly played race in the game.
Historically many Caldari players have not invested valuable training time into hybrids for obvious reasons. 1. Caldari's main weapon is missiles, 2. Hybrids have always sucked, 3. Caldari Hybrid boats are unimpressive. Prior to this announcement only an idiot Caldari pilot would have invested the time to train hybrids.
A great many Caldari pilots feel like they have been given the short end of the stick for a long time when it comes to PvP -- which is why most train out of Caldari and into a PvP race once they understand the game better. With these new T3 BC's, CCP is doing nothing to correct this.
When this expansion launches there are going to be a LOT of angry Caldari pilots who will feel that CCP added new PvP ships for everyone but them.
|

Cap Tyrian
Guiding Hand Social Club Dystopia Alliance
2
|
Posted - 2011.11.19 01:24:00 -
[802] - Quote
My reply got eaten, here goes again -.-
CCP Ytterbium wrote:TALOS
- 25m3 dronebay and bandwidth added
So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being.
Quote: We will maybe consider reintroducing its 25m3 drone bay if it is found really underperforming, but this is really unlikely for the moment
This is a hard read, you found the Talos to be "hopelessly underperforming" so your drastically buffing it with 25m3 of meaningless drones. 5 small drones may scar a t1 frig, 5 small ecm drones may give you a chance of running away from that lonely anything. They may have their use but this douse not compensate for anything
But as you stated its "a good compromise for the time being" that reads to me like- -Here this is the Talos, it is a bit broken but maybe someday someone may fix it, but don't give it too much hope.
Its a new ship, can you not at least motivate me buy make it look usable for at least some rear specific occasions on paper, to get me enthusiastic enough to go and find out how useless it is in space.
Let's take this argumentation a step further and assume someone someday fixes armor tanking. The Talos has roughly 10k ehp with lvl5 skills no tank mods, a rack of 1400mm would 1shot it easily. Ad all active armor tank and no damage mods and it would survive 9.5sec Would only the web bonus without the drones make it OP? Maybe, but it would at least be usable for something.
Lets take the Brutix in to consideration. It has 2x the tank, has actual armor tanking potential, can dish out over 1000 dps with med guns shredding small stuff allot harder at web range. It's cheaper and it can actually outrun BS fire.
Eric Cartman wrote:
- Can I at least borrow some of your lipstick mom? Because I at least want to look pretty the next time you f**k me.
:) |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 03:03:00 -
[803] - Quote
Pinky Denmark wrote:People claiming that caldari is all about missiles and gallente all about drones are wrong and need to get away from their narrow track of thoughts... Caldari have some good missile ships and Gallente have some nice drone ships - But Hybrids are still our legacy and with a few tweaks here and there they will be just as effecient or much more than missiles/drones. You guys should be happy to get some versatility and trust me a Hybrid Naga will be better than a Torp Naga even if you will need a different aproach.
I believe however we have a problem with the current Tier 3 BCs in the lack of a clear purpose. It seems as CCP wanted to give the battlecrusiers battleship weapons, however currently the only thing they are really good at is sniping/suicide ganking because up and close I'd rather want to use tier 2 BC's with double EHP and almost same dps...
This said they all seem pretty balanced among themself. Imo it's too easy to fit the largest long range weapons though and the Tornado might still be just a little bit too fast. I really believe the Talos drone bonus ruins the concept without adding much to the Talos. I would make sure these ships had a signature radious closer to 150m enabling them even better to fight battleships and bigger. with their current low hitpoints, no bonus for tank and lack of drones/utility slots this is exactly what they should be good at.
Pinky
The line of you guys should be happy to get some versatility just do's not add up when.
1.) CCP releases two differnt flavors of Hybird ships. Reather limiting dont you think? And not just for this Teir 3 BC's ether.
2.) CCP releases Minmatar and Amarr with there races primary weapon systems but fails to release the Caldari/Gallente versions with there primary weapon systems. And yes Missiles are the Caldari primary weapon system and Drones being the Gallente primary weapon system is on a thin line as most of Gallente ships do have bonus primarly for Hybirds how ever it's the Drone ships that mainly get used and Gallente ships normaly have bigger drone bays and more drone bandwidth then other ships over all.
3.) Hybirds out side of smaller fleet fights and roaming ganks suck. Not all hybirds most can agre that Captial and small hybirds are just fine. Med hybirds and Large hybirds are what's primaly in question. As over all for cruiser/BC/and BS Hybirds just dont cut the mustered for Major fleet fights and that's becouse of game mechanic changes and the fact that Hybirds are meant to be the middle line and support weapon system for Caldari Missiles and Gallente drones.
So yes there is trueth to the fact that Missiles are Caldari primary weapons. Even though Cruise/Torps kind of suffer right now. And yes Gallente primary weapons are drones. And you would see this ships and there weapon systems if they were fixed to be on par with Projectials and Lazers more in major fleet fights.
If you want Caldari BS's in major fleet fights fix BS missles and give the Raven 8xMissile points and the added cpu/gride to fit them.
If you want Gallente BS's in major fleet fights fix the holes in drone's like Low slot dmg modules and Drone hardwireing.
|

Planetmaster
Weekenders
7
|
Posted - 2011.11.19 04:08:00 -
[804] - Quote
OT Smithers wrote:Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.Phantomania wrote:Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you? Wait.. wait wait wait wait wait.. Are you posting the position that you are upset still that this ship doesn't have slots for what you want to do, and that thing you wanted to do was not even what the ship was intended to do in the first place? That's like being mad that Jeep didn't make the Cherokee fast enough to use on a race track. I'm sorry, but it's your fault for skilling only missiles and caldari ships. They they should fix the BS missiles while they are at it. If Caldari are to be saddled with their alternate weapon system then the other races should as well. The Tornado should be missiles only, the Talos drones only, etc.
Gallente are drones Or blasters :) ? Its tricky ;) i think that they are tourist :) |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 04:28:00 -
[805] - Quote
Mara Rinn wrote:I was successfully running L4 missions in the Naga when it was still a torpedo boat (and I don't have T2 torp skills). I'm not sure why people are convinced it was such a "fail" boat. I was having fun, then CCP took my shiny toy from me  In the meantime, I still have the tengu I'm flying, and then the CNR to train into.
Short of it is that Missiles and Drones make lag so that makes Gallente and Caldari the Red Headed Step Child that CCP likes to kick in the nuts and tell us its a good thing by trying to force Hybirds onto both of us.
Long of it is at the same time they dont want to make all gunnery weapons systems the same and no one wants that ether. Projectails fill there roles well as Artillery is best Alph and Autocannons are the best skirmish weapons in the game as it should be. Lazers fill there roles well to as Beams range dps and Pulses med to close dps.
So what gunnery role's are open to be filled by Hybirds that will not step of the roles of the other two. Rails best extrem ranged dps with witch there is curraintly no use for ingame and blasters as the point blank defence system that will brake CCP's stated game balance of no Large weapon systems being good at killing smaller ships. But there slowly geting blasters to that point blank defence role anyways with a 20% base tracking speed inc.
And on top of that there are alot of pissed off Caldari and Gallente pilots that could realy care less about Hybirds they want there BS Missiles and BS Missile platforms fixed and Gallente drone users want the drone holes filled like low slot drone dmg modules or a doubling of the drone bandwidth and drone bays and the ablity to fit Drone control units to get are drone dps up to par with Projectails and Lazers. And to fix the over site of no Drone hardwiring.
And to just rebalance are ships as a hole to be centered on drones way more then Hybirds. i.e. Dominix remove the 5% hybird dmg and replace it with a 7-10% to armor hitpoints.
Mega inc drone bay to match Dominix replace 5% hybird dmg and replace it with the 10% drone/dmg/hit bonus. It mite have 8 high slots but it only can fit the same number of hybirds as the Dominix anyways so its no bigge it's stuck right now halve way between being ether a great hybird platform or drone platform thats not fully reached for ether pve or pvp till you trade it in for a realy Hybird platform like the Vindicator anyways and many many Drone using gallente pilots will rejoice.
Keep the Hyperion as the Hybird ship.
Edit: I stoped there as I could list every BC/Cruiser ect. ect. for Gallente and there's no real need for that. And Caldari missils from frigs to BC's sizes are good it's mostly BS missiles and there lack of a 8 slot missile ship in the Tech 1 BS range. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 04:48:00 -
[806] - Quote
Vincent Gaines wrote:InsomniaHUN wrote: if someone wants to use hybrid, use the gallante cruiser.... Why do people still make this stupid comment?
The real question is why is CCP pushing out 2xHybird platforms. If you dont like the Lemonaid in the glass cup thats ok becouse we also have Lemonaid in a plastic cup too? WTF |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 05:05:00 -
[807] - Quote
Vincent Gaines wrote:Sir Fury wrote:Validity doesn't apply, we're all throwing out opinions based on our own prejudices. & my answer is a simple one. Variety. Hybrid, Lazors, & Projectile capable pilots have a ship to fly. Those in Missiles don't. The reasoning has been primarily because missiles suck, in other words, would not fulfill the original purpose these ships were meant to serve. That saying, its still questionable whether the Talos will either. In the end whether or not all the ships are able to perform "there intended" function, 1 or 2 ships, in this case the Tornado & maybe the Oracle, will overshadow the Talos & the Naga, hybrid or Launcher, unless further changes are made. With the current game mechanics, maybe a hybrid Naga does perform better than a missile Naga. As I said before, if CCP''s going to roll out a hybrid Naga for now, & will consider adding missile options later when they get around to making BS Missiles PvP compatible, its probably ok. Otherwise that's just them saying fixing missiles is just too hard work & we won't do it. That's not very good for the game. & in all honesty, with the "buffed hybrids" still a mess, getting around to missiles is a bit of a pipe dream. So I say, let the missile capable pilots die in their Nagas. Us Hybrid pilots have 1 ship to play with, even if it needs improvements. Having 2 hybrid ships not only puts the 2 in direct competition (a battle of losers in my view, where there's no prize to be gained - like football spectators fighting while the actual players duke it out - looking at you Tornado & Oracle) with type of tank being the only distinction, its also boring. TL:DR Let all the main weapon systems be represented for some variety. Despite CCP trying to pigeonhole these new BCs for a specific role, us players will likely choose the best of the lot for that purpose, & find another uses for the rest, if their lucky. p.s. For a more selfish & irrational reasoning, being a Gallente pilot, I dislike the idea of a Caldari ship having a hybrid platform, which also may turn out to be better than our Hybrid platform. As bad as they are, Hybrids have traditionally been strongest amongst the Gallente. I want to keep it that way. But thats just possessive ol me.  Crap, that's a really good response. Finally. I agree in many ways on what you said. If they want to make a missile Naga, it would take a whole lot of fine tuning to be viable, lest it become extremely niche (anti-capital large bomber). It would need to have 3 bonuses. 10% torpedo velocity 10% explosion radius 10% explosion velocity This should, and mind you I'm theorycrafting and don't have a spreadsheet or any of that crap, but make it somewhat viable. You would also need to adjust the PG and CPU as early on there were reports of fitting issues. The ship would need to be faster also, as it's kinda slow. the engagement range would need to be between 30-70km. I still believe it would die horribly 1v1 with any of the other tier 3 BCs but I digress. Speaking of the Talos..... In every engagement I have had against a Tornado, I have been unable to "catch" it, even if we start at 11km. This ship needs not a drone bay, but a web range bonus. I say give the thing 15% web range per level. and drop the damage bonus (use the bonus given to hybrids in the generic buff. - drop drone bay (again) - keep tracking bonus - web range bonus 10% per level - increase max speed to allow it to close - reduce sig radius slightly Now you have a GUNship that can get in closer.
Ya but you do know thats the same problem with omost every blaster ships ranging from cruiser to BS right. What your saying is hybirds are still not fixed to the degree that every blaster ships from Cruiser size to BS size needs a EW bonus in order to fuction right.
News flash we already know Hybirds were still broken junk so the Nage mite as well get it's own Caldari flavor of broken junk in Torps and Cruise missiles.
And let Drone pilots get there less broken junk of a drone boat reather then another Fail rail caldari ship that mite make a better ganking blaster ship then the gallente ganker.
Why becouse there are already alot of Fail/ganking Hybird ships already so give some love to the Missile and Drone users. Mostly drone users becouse we dont have nearly the number of sub-capital drone ships to pick from.
Edit: FYI I am crosstrained to every race and weapons system sub-captial. So I do have first hand user experiance with the vast majority of ships/weapons and even EW. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 05:23:00 -
[808] - Quote
OT Smithers wrote:Vincent Gaines wrote:Phantomania wrote: I'll settle for the Launcher Hardpoints without bonus's, just to get 8 heavies on there!
Then you can complain that your torps don't hit anything and your ship always dies in a fire? Without the range, damage, and radial bonus a torp boat will be worthless. Go read up on the first half of this thread- exactly how terrible the Naga was EVEN WITH BONUSES.Phantomania wrote:Oh, cause you can't, its ineffective and stupid, but then if another pilot can, what does that make you? Wait.. wait wait wait wait wait.. Are you posting the position that you are upset still that this ship doesn't have slots for what you want to do, and that thing you wanted to do was not even what the ship was intended to do in the first place? That's like being mad that Jeep didn't make the Cherokee fast enough to use on a race track. I'm sorry, but it's your fault for skilling only missiles and caldari ships. They they should fix the BS missiles while they are at it. If Caldari are to be saddled with their alternate weapon system then the other races should as well. The Tornado should be missiles only, the Talos drones only, etc.
Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. For the love of god there are many times many Gallente pilots that want are ships reworked to better show this as well as have the holes in drones filled in and no alot of them do not vist this forms very offten. Now if there was some kind of posted Drone boat balancing you could bet your bottom dollar alot more then me would be here right now.
How ever we complet |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 05:45:00 -
[809] - Quote
OT Smithers wrote:Caldari are reported to be the most commonly played race in the game.
Historically many Caldari players have not invested valuable training time into hybrids for obvious reasons. 1. Caldari's main weapon is missiles, 2. Hybrids have always sucked, 3. Caldari Hybrid boats are unimpressive. Prior to this announcement only an idiot Caldari pilot would have invested the time to train hybrids.
A great many Caldari pilots feel like they have been given the short end of the stick for a long time when it comes to PvP -- which is why most train out of Caldari and into a PvP race once they understand the game better. With these new T3 BC's, CCP is doing nothing to correct this.
When this expansion launches there are going to be a LOT of angry Caldari pilots who will feel that CCP added new PvP ships for everyone but them.
I agree with what your saying 100%. But would like to point out that even though Gallente pilots are not reported to be as many as you Caldari but there are still a fair number of use too.
And alot of Gallente pilots agree that Drones are the main Gallente weapon and mostly fit AutoCannons to are drone ships that are way to few in number sub-capital wise to begin with. Are going to feel the same way about this Hybird Gallente Talos too. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
22
|
Posted - 2011.11.19 05:55:00 -
[810] - Quote
I hope all you people that want Hybirds over Torps do realise that the only reason Hybirds are geting relanced in the first place was that CCP finally had no choice but to address the fact that there just that bad and were only being used as much as they were do to a Wormhole problem that you can see here http://www.youtube.com/watch?v=XrYe_4vHzgE .
And now that there on this road to fixing stuff or at least trying to fix stuff that Missiles or even Drones could be on the next patch as a reblance to better bring them into line with other weapon systems.
Edit: What that means is there's probly going to be a good Missile reblancing patch with in the next two Free updates. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
33
|
Posted - 2011.11.19 07:17:00 -
[811] - Quote
Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system.
Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.19 08:38:00 -
[812] - Quote
If you dont like the Lemonade in the glass cup, its ok, because we also have Lemonade in a plastic cup too?
I love this, and it actually explains the Talos/Naga issue perfectly!
Btw, I wonder why CCP Devs are not commenting, are they avoiding the situation?
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 08:41:00 -
[813] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. http://wiki.eveonline.com/en/wiki/Gallente
Champions of liberty and fierce guardians of the human spirit, the Gallente Federation is the only true democracy in New Eden. Some of the most progressive leaders, scientists, and businessmen of the era have emerged from its diverse peoples. Pioneers of artificial intelligence, the Federation once relied almost entirely on drone fleets to defend its beliefs and borders. But the limitations of this technology and the lack of a human elementGÇöboth in terms of a military strategy, and as a means of spreading influenceGÇö eventually reached a critical point. Today, Gallentean starships are manned by some of the bravest men and women of New Eden.
Ya cant wonder why we Gallentes belive that Drones are the main weapon system of Gallentes.
Count ships ok lets start at the top with BS
BS carry has to have at least 125m3 drone bandwidth and at the very least at least 125m3 done bay lets look now at BS's
Tier 1 Dominix 125m3 Drone bandwidth and 375m3 drone bay with a drone dmg bonus on ship.
tier 2 Megathron it has 2 hybird weapon bonus on ship but lets look at the fittings opps only 6 turrent points but to make up for that its also a drone ships with 125m3 drone bandwidth and 125m3 drone bay so 1/1 hybirds and drones.
tier 3 Hyperion Hybirds.
So thats 2 ships for Hybirds and 2 ships for drones. Even Steven so far.
How about Tech 2 ships lets take a look there.
Sin whats this 125m3 drone bandwidth and 400m3 drone bay and drone dmg bonus
The Marauder Kronos is differntly a Hybird ship with slightly enhanced Drone bay for more drone flexablity but still primarly a Hybird ship.
So still even steven on Hybirds and Drone ships at 1/1 Tech 2 BS's.
Now one to tech 1 Gallente cruisers.
Cruiser drone carryers have to have at least 50m3 drone bandwidth and atleast the same in drone bay.
Celestis is a EW ship so I dont realy think its weapons realy count. But if you look at it there is a hybird bonus but its only got 3 turret hardpoints and 2 launcher and 40m3 drone bandwidth/bay so its weapons lay out is kind of all over the place becouse its main role is EW. So not counting this one for ether hybirds or drones.
Exequror is a Logi/hualer ship and it has no weapon bonus but has 4 turret hardpoints and 40m3 Drone bandwidth/bay again not counting this one as ether a hybird or drone ship.
Thorax Diffently a Hybird ship. But it do's full fill the base needs of also being a drone carry with 50m3 Drone bandwidth/bay so its a 1/1 1 for hybirds and 1 for drone carryers both. Ship bonus are hybird dmg and Micro warpdrive and so the final results is its the best blaster hybird tech 1 cruiser making it over shadow its drone carry bandwidth/bay.
Vexor Drone ships hands down 75m3 Drone bandwidth and 100m3 drone bay. 4 turrent hardpoints and ship bonus for both hybirds and drones but drone carry it diffently is.
So that's basicly even Steven again with 1/1 for both hybirds and drone carrys.
Ok thats were I stop as it would take way to much posting space to keep coming up Even Steven across most of the Gallente fleet for both hybirds and drones. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 09:23:00 -
[814] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to.
And also instead of counting how many Hybird bonus ships there are why not try looking into the fact that only One hybird ships at each tech level and class are used and only one drone ship is used in each class.
Then take another step back to get a even better look at what Gallente ships are truely being used.
Can you guess what the most used Gallente ships are? Dominix? Myrmidon? Vexor? Ishtar? Lachesis/Arazu witch are EW ships.
And I will be truethfull and say I dont know much about how the Gallente frigs work as I only ever fly the Covert Ops ones both for bomber and scaning.
And weather or not Hybirds have been broken for the last two years makes no differnts becouse Drones have been broken over the last two years as well with no good way to raise are Drone dps to match that of projectiles and lazers.
|

SMT008
Les chevaliers de l'ordre Goonswarm Federation
253
|
Posted - 2011.11.19 09:46:00 -
[815] - Quote
Is EVE a game for spacewarrior and badass spacefleet commanders, or is this some sort of place for whiny kids ?
Yes, the Naga will be using turrets.
And then what ? Is that a SO BIG DEAL that you have to come here and sextuple post about how gallente uses drones and all that ?
Hint : It's not. |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.19 10:00:00 -
[816] - Quote
Good god... you people. How how HOW can you complain about two new ships using hybrids and advocate for the new Gallente / Caldari BCs to use drones / missiles?
Have you ever ~*used*~ drones or missiles in PvP? They're absolutely terrible! Drones are glitchy, subject to being killed quickly and easily independently of their carrier, and hampered with speed and tracking problems that make them ineffective combat tools. Missiles, aside from heavies, are utter **** for PvP as well-- first there's the travel time problem, then there's the fact that none of the non-medium missile systems do any damage. Rockets and lights are just pathetically awful in terms of DPS and their ability to hit their intended (small, fast moving) targets for decent damage. Cruises / torps are similarly useless in that they can't do proper damage to anything other than battleships or larger.
There's a reason you don't see fleets of Ravens and Dominixes (the two month obsession with Das Boot fleets aside) on the field. Drones suck. Rockets suck. Light missiles suck. Cruises are at best "not good." Torps are almost completely worthless vs things smaller than POS. Only heavy missiles are anywhere near useful for PvP, which, when combined with the absolutely broken stats on the tier 2 Caldari BC is why 3/4 of EVE PvP these days consists of DrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakes.
Drones and missiles are bad for PvP. If a moronic subset of Caldari pilots really wishes to saddle themselves with yet another missile boat, fine, but leave Gallente out of it. I'll keep my blasters, thanks very much.
By the way, this is coming from someone who has (between all characters) every cruiser 5, all battleship 5's, and has flown ships from all races. It's not like I don't speak from experience. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
33
|
Posted - 2011.11.19 10:25:00 -
[817] - Quote
Rip Minner wrote:Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. And also instead of counting how many Hybird bonus ships there are why not try looking into the fact that only One hybird ships at each tech level and class are used and only one drone ship is used in each class. Then take another step back to get a even better look at what Gallente ships are truely being used. Can you guess what the most used Gallente ships are? Dominix? Myrmidon? Vexor? Ishtar? Lachesis/Arazu witch are EW ships. And I will be truethfull and say I dont know much about how the Gallente frigs work as I only ever fly the Covert Ops ones both for bomber and scaning. And weather or not Hybirds have been broken for the last two years makes no differnts becouse Drones have been broken over the last two years as well with no good way to raise are Drone dps to match that of projectiles and lazers. No drone hardwiring. No drone dmg modules or a rework of drone ships to double the bandwidth and bays and adding drone control units to them. Ether way this would go along way bring drone dps up to par with Projectiles and Lazers. The drone dmg modules should be low slots like all other dmg modules and probly would be both the best for lag and easyest for all to grasp and understand. Only Sentry drone dmg rigs. No tech 2 drone modules at least till this expation but then again Hybirds probly got buffed around as much as drones did by finely get tech 2 modules.
You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones.
Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
|

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.19 11:07:00 -
[818] - Quote
Cap Tyrian wrote:This is a hard read, you found the Talos to be "hopelessly underperforming" so your "drastically" buffing it with 25m3 of meaningless drones. 5 small drones may scar a t1 frig, 5 small ecm drones may give you a chance of running away from that lonely anything.
But as you stated its "a good compromise for the time being" that reads to me like- -Here this is the Talos, it is a bit broken but maybe someday someone may fix it, but don't give it too much hope.
Its a new ship, can you not at least motivate me buy make it look usable for at least some rear specific occasions on paper, to get me enthusiastic enough to go and find out how useless it is in space.
Let's take this argumentation a step further and assume someone someday fixes armor tanking. The Talos has roughly 10k ehp with lvl5 skills no tank mods, a rack of 1400mm would 1shot it easily. Ad all active armor tank and no damage mods and it would survive 9.5sec
Unless some new hull tanking mods are FOTM it has a dramatic weakness to alpha, making winmatar even better.
Would only the web bonus without the drones make it OP? Maybe, but it would at least be usable for something.
qft |

JessiJames
Caldari Provisions Caldari State
2
|
Posted - 2011.11.19 11:16:00 -
[819] - Quote
CCP Ytterbium wrote: TALOS
GÇóGeneral efficiency: we do realize it suffers from some problems next to the other hulls. Unfortunately, ...the real issue here comes from blasters,.... Thus, this is little more that can be done by tweaking the hull itself,...: GÇóDamage projection: blasters have issues projecting damage.... The issue is also widened because blasters benefit less from tracking enhancers and falloff related bonuses than their Minmatar close weapon counterpart. GÇóMobility and armor tanking conflicts with each other: no surprise here, .... Also let's not forget Minmatar ships are usually faster by design, while Gallente use the shortest weapon system. GÇóLack of usefulness in gang/fleet engagements: ... blaster ships are found lacking in gang warfare, ...
So yes, we are aware of all of that..., what you must understand here, is that there is no magic trick we can pull out of our hats to fix all these issues instantly, as they require looking into massively complex tasks ... For instance,..: GÇó ..can we add even more falloff to blasters, knowing it may be over-inflating the balance of power again? GÇó Don't we need to have a look at shield extenders/armor plates ... passive tanking...active tanking ... NOS/Neuts ... Cap boosters... Overheating? GÇó Can we make Gallente ships faster .. Wouldn't that be defeating the original design goals for Minmatar ships?
NAGA GÇó Why removing the torpedo explosion velocity? It was removed as it was making this ship too useful.. GÇó Cruise missiles...they have a fairly long range, within which the Naga doesn't have to worry about capacitor or transversal velocity GÇó Mobility: Naga can use points above to deliver long range constant damage while being quite difficult to catch itself
TORNADO: Is it overpowered? Well, that's tied to the comments made on the Talos...
I think i can sum that up for you:
CCP Ytterbium wrote:Balancing is hard. In fact it is so mindboggling difficult that the people in charge always hang out with the graphics designers and look at the new awesome models instead.
Well done. 
|

Gypsio III
Dirty Filthy Perverts
119
|
Posted - 2011.11.19 11:23:00 -
[820] - Quote
OT Smithers wrote:Caldari are reported to be the most commonly played race in the game.
Historically many Caldari players have not invested valuable training time into hybrids for obvious reasons. 1. Caldari's main weapon is missiles, 2. Hybrids have always sucked, 3. Caldari Hybrid boats are unimpressive. Prior to this announcement only an idiot Caldari pilot would have invested the time to train hybrids.
This argument can be condensed to:
"Nobody uses Caldari railboats because they're rubbish. Since nobody uses them, there's no point in fixing them".
Now apply that argument to your stance on BS-class missiles. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.19 11:50:00 -
[821] - Quote
So......
Can we agree that my idea of having the Missile Hard Points put back is a good idea?
At least Heavy Missile Launchers can be put on too and the Hybrid Naga keeps its bonus's!
 |

Jack Dant
The Gentlemen of Low Moral Fibre
146
|
Posted - 2011.11.19 12:14:00 -
[822] - Quote
Phantomania wrote:So...... Can we agree that my idea of having the Missile Hard Points put back is a good idea? At least Heavy Missile Launchers can be put on too and the Hybrid Naga keeps its bonus's!  I, for one, support the right of caldari pilots to failfit their ships. We don't have enough funny killmails as it. |

Phantomania
Alien Ship Builders Caedite Eos
17
|
Posted - 2011.11.19 12:26:00 -
[823] - Quote
Jack Dant wrote:Phantomania wrote:So...... Can we agree that my idea of having the Missile Hard Points put back is a good idea? At least Heavy Missile Launchers can be put on too and the Hybrid Naga keeps its bonus's!  I, for one, support the right of caldari pilots to failfit their ships. We don't have enough funny killmails as it.
we'll see!  |

Gecko O'Bac
Deep Core Mining Inc. Caldari State
21
|
Posted - 2011.11.19 12:56:00 -
[824] - Quote
Since there is a new version of pyfa, I messed around a bit with it to see if I could come up with something better than I put up in game... Seems I couldn't... Here's the fit, am I missing something?
[Naga, Naga fit]
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Sensor Booster II Tracking Computer II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II
Medium Hybrid Collision Accelerator I Medium Hybrid Metastasis Adjuster I Medium Ancillary Current Router I
1386 m/s top speed, 23.4k ehp (uniform spread), 715 dps on lvl 5 skills with CN antimatter, 725 with Javelin, 415 with Spike. That's without taking into account reload time, which will lower a little the dps. Even with named mods you can't lose the current router rig, since it'd require a 5% grid implant (3.10% grid needed actually -_-')
This is, of course, a fleet sniper fit. Tracking computer may or may not be necessary... A little bit of tracking helps I guess. One could substitute a hardener, but I guess it comes down more to taste than to an effective difference.
All in all doesn't seem that bad...
(Edit: with the tracking computer on, against an identical naga, MWDing at full speed perfectly transversal you get a top dps of around 600ish, at slightly over your optimal range. For more comparisons just import the fit into pyfa)
(Edit2: with optimal range script and CN iridium, you get a 150km optimal and 417 dps, more than spike without the useless range and the tracking malus. It's actually quite a good trade off) |

wiersma
Dark Matter Systems
1
|
Posted - 2011.11.19 14:09:00 -
[825] - Quote
the rokh is a rare ship to see just because its a rail ship.. i would fly it all day long if it was a missile boat.
same will go for the naga if it stays a rail ship.. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
39
|
Posted - 2011.11.19 14:24:00 -
[826] - Quote
Rokh won't get used because the optimal bonus makes it a long range ship.
On TQ it is very very rare to see any important battles with long range battleships as they just don't work with the current game mechanics. Being super difficult to pin people at sniping range and getting probed in 30 seconds just isn't worth it in big, slow and expensive ships.
Also having a optimal range makes the Rokh unable to compete short range as everything else does at least 25% more damage and don't forget on TQ hybrids still stink.
Making everything a missile boat is NOT the solution. Look at the raven and tell me why they aren't used much for PvP if missiles are so great? The only reason Drakes work is because of ALPHA combined with TANK being able to save many of them with logistics.
Pinky |

Alsyth
Night Warder
10
|
Posted - 2011.11.19 14:44:00 -
[827] - Quote
Pinky Denmark wrote:Making everything a missile boat is NOT the solution. Look at the raven and tell me why they aren't used much for PvP if missiles are so great? The only reason Drakes work is because of ALPHA combined with TANK being able to save many of them with logistics.
Raven sucks because BS-sized missiles suck.
Drake works because HML are rather good (balance of range, ability to hit stuff for meaningful damage, raw dps not too bad), not because of its tank. The tank is the reason for the Drake being used in DrakeBLOBS and soloHAMdrakes.
Give us a Drake without tank bonuses, and only dps bonus like the cane has, it will be flown. Will only be harder to honor tank it :-)
|

Wylee Coyote
Imperial Academy Amarr Empire
26
|
Posted - 2011.11.19 15:40:00 -
[828] - Quote
Jhagiti Tyran wrote: You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones.
Myrmidon.
Jhagiti Tyran wrote:Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
Considering that solo and small gang pvp are the two types of pvp that players clamour for better quality/more of, how is that bad?
|

Phantomania
Alien Ship Builders Caedite Eos
18
|
Posted - 2011.11.19 15:58:00 -
[829] - Quote
Its clear,
Missiles won't get any love this expansion.
Tourettes get everything, New Ships, Balancing, GFX.
Missiles are still broken, they have no visual launcher, no animation, no preview icon, hell, they still fire out of nowhere in the middle of the ships!
thx  |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
39
|
Posted - 2011.11.19 16:14:00 -
[830] - Quote
HA HA - You are whining like my 6 year old kid... Give it time and CCP will attend the visual launcher thing. Tbh missiles seems pretty balanced to me all around except light missiles. They are just different and NO race is forced to use missiles. They are even if you pretend it's wrong a secondary weapon system with a few ships using it as their primary... |

Gypsio III
Dirty Filthy Perverts
119
|
Posted - 2011.11.19 16:23:00 -
[831] - Quote
Phantomania wrote:Its clear, Missiles won't get any love this expansion. Tourettes get everything, New Ships, Balancing, GFX. Missiles are still broken, they have no visual launcher, no animation, no preview icon, hell, they still fire out of nowhere in the middle of the ships! thx 
Nobody really cares about missile graphics. And having visible launchers just makes it blindingly obvious when you're trying to bait a frigate with an AML Drake, for example, it'll be a small nerf to missile users.
Oh wait, I forgot, rats in L4 missions don't change their behaviour based on what missiles you're using.  |

Phantomania
Alien Ship Builders Caedite Eos
18
|
Posted - 2011.11.19 16:24:00 -
[832] - Quote
Pinky Denmark wrote:HA HA - You are whining like my 6 year old kid... Give it time and CCP will attend the visual launcher thing. Tbh missiles seems pretty balanced to me all around except light missiles. They are just different and NO race is forced to use missiles. They are even if you pretend it's wrong a secondary weapon system with a few ships using it as their primary...
You called yourself Pinky, need I say more?  |

Phantomania
Alien Ship Builders Caedite Eos
18
|
Posted - 2011.11.19 16:27:00 -
[833] - Quote
Gypsio III wrote:Phantomania wrote:Its clear, Missiles won't get any love this expansion. Tourettes get everything, New Ships, Balancing, GFX. Missiles are still broken, they have no visual launcher, no animation, no preview icon, hell, they still fire out of nowhere in the middle of the ships! thx  Nobody really cares about missile graphics. And having visible launchers just makes it blindingly obvious when you're trying to bait a frigate with an AML Drake, for example, it'll be a small nerf to missile users. Oh wait, I forgot, rats in L4 missions don't change their behaviour based on what missiles you're using. 
You can't even figure out how to take a decent picture of your toon!  |

true Killjoy
Scourge of God
1
|
Posted - 2011.11.19 17:27:00 -
[834] - Quote
Phantomania. My mother once told me "if you have nothing constructive to say, say nothing."
I think you should also take that advice to heart, as of right now you are just making a big fool out of yourself.
Back on topic..
Tornado with hail and the falloff ship bonus is way way over the top, CCP. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 19:00:00 -
[835] - Quote
Ganthrithor wrote:Good god... you people. How how HOW can you complain about two new ships using hybrids and advocate for the new Gallente / Caldari BCs to use drones / missiles?
Have you ever ~*used*~ drones or missiles in PvP? They're absolutely terrible! Drones are glitchy, subject to being killed quickly and easily independently of their carrier, and hampered with speed and tracking problems that make them ineffective combat tools. Missiles, aside from heavies, are utter **** for PvP as well-- first there's the travel time problem, then there's the fact that none of the non-medium missile systems do any damage. Rockets and lights are just pathetically awful in terms of DPS and their ability to hit their intended (small, fast moving) targets for decent damage. Cruises / torps are similarly useless in that they can't do proper damage to anything other than battleships or larger.
There's a reason you don't see fleets of Ravens and Dominixes (the two month obsession with Das Boot fleets aside) on the field. Drones suck. Rockets suck. Light missiles suck. Cruises are at best "not good." Torps are almost completely worthless vs things smaller than POS. Only heavy missiles are anywhere near useful for PvP, which, when combined with the absolutely broken stats on the tier 2 Caldari BC is why 3/4 of EVE PvP these days consists of DrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakes.
Drones and missiles are bad for PvP. If a moronic subset of Caldari pilots really wishes to saddle themselves with yet another missile boat, fine, but leave Gallente out of it. I'll keep my blasters, thanks very much.
By the way, this is coming from someone who has (between all characters) every cruiser 5, all battleship 5's, and has flown ships from all races. It's not like I don't speak from experience.
O yes Drones must suck for pvp they suck so bad that they had to take them off of every Super Carrier and Carrier and then had to put them back on Carriers so they would not be about worthless. So ya your so right drones just totaly suck as pvp weapons.
And on top of that Drones have been broken over the last two years same as hybirds. No tech 2 Modules No Drone dmg modules no Drone hardwireing only Drone dmg rig is for Senterys. Meaning that the only reason Dominix's are not used much on the Battle field is becouse drone dps has been left behind to rot even as all other weapon systems are geting boosted though the roof.
And last I heared as I dont fly any races frigates much that Caldari missile frigates were doing just fine now after the last frigate class missile ajustments.
Ravens are not on the battle field in any meaningfull way becouse Battle ship Missiles and there platforms are broken. There is a glearing lack of a Tech 1 battle ships with 8xMissile hardpoints and both Cruise/Torps fly to there targets way to slow. Both are fairly easy fixs. Add two missile hard points to the raven with the needed cpu/gride for them and inc trop speed/cut fly time to keep same range and Drastly inc Cruiser speed and cut fly time to keep same range.
There mite be a few more tweaks needed for BS missiles but thoughs two are the primay problems.
At least were geting Tech 2 Drone modules at last.
And by the way I to can fly every sub capital ship and use there weapons and EW as well so I too speak from experience.
How ever I'm not one much for flying in small gank squads with witch no one has ever sayed blaster boats suck at. In fact it's the only thing there good at. And rails still just fail.
This are just facts why try twisting the true of things. |

Aglais
Deep Core Mining Inc. Caldari State
14
|
Posted - 2011.11.19 19:03:00 -
[836] - Quote
wiersma wrote:the rokh is a rare ship to see just because its a rail ship.. i would fly it all day long if it was a missile boat.
same will go for the naga if it stays a rail ship..
Ok. One last f*cking time. The naga is a HYBRID ship. Not rails only. Get this straight.
The problems with the Rokh don't entirely stem from it being a Hybrid boat. there's a big thread about it on this very subforum. Part of it really has to do with the fact that it's trying to be an Abaddon only with shields and hybrids and isn't succeeding. Making every Caldari ship use missiles won't fix Caldari.
It will make Caldari truly PvE only, and I will not allow that. I am very strongly against partitioning factions into different kinds of gameplay. As it stands, the sandbox of EVE isn't really a sandbox, because in order to PvP, you almost have to fly Minmatar or Amarr, though you can get away with Caldari ECM ships in a support role. This is not a sandbox. This is pretty much every other MMO. What I want to be able to do, is have absolutely no real matter whether or not I ruin someone's day using a Blaster Moa, a 220 AC Rupture, or a rail Thorax. I want to be able to choose a ship, fly it as it's design intends with it's weapon type, and regardless of ship and opponent(s), actually have a chance at winning because a ship's stats aren't skewed towards PvP or PvE performance.
Your suggestion of making everything missiles for Caldari would then make Amarr, Gallente and Minmatar the pool of PvP factions, and if you're Caldari and want to PVP, tough luck- Crosstrain, or all you get is ECMs. I don't see why I need to spend several months skilling for another faction's ships just to engage in the another form of gameplay.
Now I'm aware that there are missile ships (or is it just ship?) that are good in PvP, that being the Drake, but that's ONE ship. It offers no variability in what the player could do succeed in PvP. Not to mention, the Drake is a serious bore to fly in PvP.
|

spawx
Reaver Technologies Broken Chains Alliance
2
|
Posted - 2011.11.19 19:27:00 -
[837] - Quote
Bethany Hawke wrote:Naga: I see why the reluctance with cruise (I would love it) but I can see why not - if the intended prey of the new ships are BS. If I want a rail platform I would pick the rokh over the naga. That means I would drop the hybrid from them all together and focus on torp. If you give them a +damage bonus, then it makes the raven look bad.So the only thing left, is to give them a range bonus. But what about giving them two? Flight time and velocity? Then they would become a "torp sniper" (ish). I would also give all torps 10% more range and take the range bonus off Raven/Widow (net no effect) and replace it with a straight +damage ontop of the +rof but then, I like missiles 
the raven IS bad compared to the other BSes so it shuld not be measured compared to caldari BSes. in fact they shuld also be boosted in pvp usefulness. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 19:31:00 -
[838] - Quote
Jhagiti Tyran wrote:Rip Minner wrote:Jhagiti Tyran wrote:Rip Minner wrote:Why do all Caldari pilots think that Crap Hybirds are the main weapon sytem of Gallente it's not its are secondary weapon system too. Drones are the main Gallente weapon system. Count how many drone focused/bonused Gallente ships there are and how many hyrbid focused/bonused ships there are and then think about it a little bit. Also way to sextuple post, there is an edit button so have a think about that to. And also instead of counting how many Hybird bonus ships there are why not try looking into the fact that only One hybird ships at each tech level and class are used and only one drone ship is used in each class. Then take another step back to get a even better look at what Gallente ships are truely being used. Can you guess what the most used Gallente ships are? Dominix? Myrmidon? Vexor? Ishtar? Lachesis/Arazu witch are EW ships. And I will be truethfull and say I dont know much about how the Gallente frigs work as I only ever fly the Covert Ops ones both for bomber and scaning. And weather or not Hybirds have been broken for the last two years makes no differnts becouse Drones have been broken over the last two years as well with no good way to raise are Drone dps to match that of projectiles and lazers. No drone hardwiring. No drone dmg modules or a rework of drone ships to double the bandwidth and bays and adding drone control units to them. Ether way this would go along way bring drone dps up to par with Projectiles and Lazers. The drone dmg modules should be low slots like all other dmg modules and probly would be both the best for lag and easyest for all to grasp and understand. Only Sentry drone dmg rigs. No tech 2 drone modules at least till this expation but then again Hybirds probly got buffed around as much as drones did by finely get tech 2 modules. You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones. Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
No I think you dont get it. They cant make Hybirds usefull for anything other then small gank squads becouse that would steep on the other two gunnery skills and Projectiles and Lazers are there respective races primary weapons and they should remain as they are with out Gallente/Caldari support hybird weapon systems encroaching on there ground.
That leaves Drones and Missiles for Gallente/Caldari. Caldari are better off for this then Gallente as they have alot of missile ships in there line up even if battle ship platforms and there missiles need to be reworked to be on par with Projectiles and Lazers. You cant bring realy bring Hybirds on par with ether with out making **** poor copys of Projectiles or Lazers.
So that leaves blasters as the extrem close range witch works fine in small battles and fleets and Rails at Extrem long range with witch there is no use for in game at the moment do to game mechanics. And thats the way they should stay.
But we still need to get Gallente and Caldari ships into Major fleet warfar alot more then they are now. So how are you going to do that.
Easy fix the glearing holes in Drone Modules/hardwiring and dmg rigs. In essons raise Drone dps to be on par with Projectiles and Lazers.
Fix BS missiles and there platforms. It's not rocket science punt punt.
And as a side note my ideal for puting drones on the Talos was so that it mite be used alot more then it is going to be. Talos and Naga just something to use till you can fly a Tornado or Oracle. And this time the Tornado totaly makes the Hybird ships look like pall shadows.
But I realy would have much less of a problem with the Talos being hybirds if the put missiles on the nage. I just dont what two times the worthless hybird ships.
It would at least have been better to have only 1 hybird ship and then something alse like ether a torp naga or a drone talos. I like alot of people mainly want varity.
i.e. If you dont like the coolaid in the glass cup "Talos" we have some coolaid in a plastic cup "Naga". See the problem here. There are more weapon systems in the game then just Guns or Hybirds! |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 19:42:00 -
[839] - Quote
Gecko O'Bac wrote:Since there is a new version of pyfa, I messed around a bit with it to see if I could come up with something better than I put up in game... Seems I couldn't... Here's the fit, am I missing something?
[Naga, Naga fit]
425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L 425mm Railgun II, Caldari Navy Antimatter Charge L
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Sensor Booster II Tracking Computer II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Reactor Control Unit II
Medium Hybrid Collision Accelerator I Medium Hybrid Metastasis Adjuster I Medium Ancillary Current Router I
1386 m/s top speed, 23.4k ehp (uniform spread), 715 dps on lvl 5 skills with CN antimatter, 725 with Javelin, 415 with Spike. That's without taking into account reload time, which will lower a little the dps. Even with named mods you can't lose the current router rig, since it'd require a 5% grid implant (3.10% grid needed actually -_-')
This is, of course, a fleet sniper fit. Tracking computer may or may not be necessary... A little bit of tracking helps I guess. One could substitute a hardener, but I guess it comes down more to taste than to an effective difference.
All in all doesn't seem that bad...
(Edit: with the tracking computer on, against an identical naga, MWDing at full speed perfectly transversal you get a top dps of around 600ish, at slightly over your optimal range. For more comparisons just import the fit into pyfa)
(Edit2: with optimal range script and CN iridium, you get a 150km optimal and 417 dps, more than spike without the useless range and the tracking malus. It's actually quite a good trade off)
First off if you only need 3.10% more grid replace the reactor control unit with a Power Diagnostic system it will give you the grid you need and more shields/cap/cap rechage at the same time.
Secondly Fail rails are still Fail rails this will not make it into sniping fleets becouse it's still fail rails and it's fail rails on a ship that cant hope to tank another BS at range. Sorry thats just the way it is. I did not make the ship or the game just puting some facts out there. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 19:46:00 -
[840] - Quote
spawx wrote:Bethany Hawke wrote:Naga: I see why the reluctance with cruise (I would love it) but I can see why not - if the intended prey of the new ships are BS. If I want a rail platform I would pick the rokh over the naga. That means I would drop the hybrid from them all together and focus on torp. If you give them a +damage bonus, then it makes the raven look bad.So the only thing left, is to give them a range bonus. But what about giving them two? Flight time and velocity? Then they would become a "torp sniper" (ish). I would also give all torps 10% more range and take the range bonus off Raven/Widow (net no effect) and replace it with a straight +damage ontop of the +rof but then, I like missiles  the raven IS bad compared to the other BSes so it shuld not be measured compared to caldari BSes. in fact they shuld also be boosted in pvp usefulness.
This is true the Raven needs two more Missile hard points and the cpu/grid to use them and Battle ship missiles need reworked to be usefull in pvp.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.19 19:50:00 -
[841] - Quote
Wylee Coyote wrote:Jhagiti Tyran wrote: You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones.
Myrmidon. Jhagiti Tyran wrote:Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
Considering that solo and small gang pvp are the two types of pvp that players clamour the most (as far as I've read/seen in game and on the forums) for better quality/more of, how is that bad? qft |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.19 22:36:00 -
[842] - Quote
"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly. |

Phantomania
Alien Ship Builders Caedite Eos
20
|
Posted - 2011.11.19 23:01:00 -
[843] - Quote
Ganthrithor wrote:"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly.
Its....
Get out you bad spelling moron. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
23
|
Posted - 2011.11.20 00:13:00 -
[844] - Quote
Phantomania wrote:Ganthrithor wrote:"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly. Its.... Get out you bad spelling moron.
And Ganthrirhor takes a Grammor Wrecking shot to da face mon. Done to him as he trys to burn in close to apply his spelling blaster guns but yet again there just no match for Grammor Autocannons! |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.20 00:43:00 -
[845] - Quote
Phantomania wrote:Ganthrithor wrote:"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly. Its.... Get out you bad spelling moron.
Not to the cultured amongst us.
:getout: is a thing and badspelling is a deliberate Orwellian contraction.
Also, I think you meant "it's," as a contraction of it and is rather than "its," which is a designation of ownership, though in fairness that's not strictly speaking a spelling issue.
Also, there are two "a's" in "grammar." You baddies. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
34
|
Posted - 2011.11.20 02:51:00 -
[846] - Quote
Phantomania wrote:You can't even figure out how to take a decent picture of your toon! 
EVE just died, I guess you thought his shoes didn't go well with his trousers as well?
Rip Minner wrote:Wylee Coyote wrote:Jhagiti Tyran wrote: You still don't get it, hybrids are the primary Gallente weapon. What next? are you going to claim that Minmatars primary weapon are missiles because some of their ships have missile bonuses? Or maybe Amarr use drones as a primary weapon, they have something which even Gallente don't, ships with no weapon apart from the bonused drones.
Myrmidon. Jhagiti Tyran wrote:Your idea of focusing the Talos on drones is a bad idea to, if it was drone specialised it could very well end up completely useless outside of solo or very small gang PvP.
Considering that solo and small gang pvp are the two types of pvp that players clamour the most (as far as I've read/seen in game and on the forums) for better quality/more of, how is that bad? qft
Stick to your mission running tbqfh. |

Xavier Ansatsusha
Atlantian Initiative
1
|
Posted - 2011.11.20 06:10:00 -
[847] - Quote
Ok all i keep reading more than anything is a bunch of children argueing like spoiled brats that always gotta be right about everything and have their own opinions.
What i take away from this, Tornado is a bit overpowered against smaller ships, defeats the purpose of the ship correct?
Oracle seems about right, maybe some slight tweaking.
Talos sadly sounds like its going to hit the same fate as other blaster boats, though hybrid fix will be more able to put DPS on target but the damn thing wont live long enough to get more than a volley off and too slow once tanked to survive to get in range. Hence again DEAD.
Naga is the war of missles over hybrids. I am far from a caldari pilot (not fond of their ships and missle boats in general). Simple thing is the design is for long range from what i read about it. The design of the ships screams hybrids BUT that doesnt mean a thing. Regardless of which weapon system, I personally would train missles to fly it if i had to just cause im a fan of the design. AS much as i hate caldari ships, I want a naga regardless.
Now all crap aside, ARGUEING AND CALLING NAMES ISNT CONSTRUCTIVE AT ALL!!! Come on ppl.
CCP being as some BC's do have more than 2 bonuses, I would see if bonuses could be done via 3 bonuses to make either weapon system viable for the correct use. Just an compromising idea cause the idea of having options of either weapons type would be freaking awesome.
As for Talos, now woudl be a good time to try out a way of fixing gallente fail issues of up close and personal but not able to live to get there. Ive read a couple great ideas from the oversized ab (coming from the fact the tengu allows for it ) to just a speed boost. JUST FOR THE LOVE OF GOD STOP MAKING GALLENTE SHIPS USELESS AT ANYTHING BESIDES GANKING AND CAMPING. The Talos has the look of a great ship, why not let gallente have this class of slightly top of the food chain cause they are at the bottom for about everything else that involves PVP. I had to cross train minmatar far earlier than i had planned just to be allowed into 0.0.
Overall CCP has their work cut out for them and all things considered they are doing a good job, just Caldari and Gallente AT THIS POINT have the short end again, but CCP has changed their attitudes towards what we want, GIVE THEM TIME TO ADJUST AND MAKE THINGS RIGHT. Stop fighting AND BE HELPFUL. |

Jhagiti Tyran
Muppet Ninja's Ninja Unicorns with Huge Horns
34
|
Posted - 2011.11.20 06:46:00 -
[848] - Quote
Xavier Ansatsusha wrote:CCP being as some BC's do have more than 2 bonuses, I would see if bonuses could be done via 3 bonuses to make either weapon system viable for the correct use.
If any ships deserve a role bonus as a 3rd bonus these do, they are completely unique when you compare them to other ships. |

Wylee Coyote
Imperial Academy Amarr Empire
27
|
Posted - 2011.11.20 07:39:00 -
[849] - Quote
Jhagiti Tyran wrote:Stick to your mission running tbqfh.
I honestly hope you are not referring to me... Playing this game off and on since '04 gives one plenty of time to hear/read plenty of opinions of ships and a ship's ability to perform well in solo pvp (however relevent that may be to you or I) is, without a doubt, the standard by which all are measured. Then comes small gang performance with fleet performance trailing in last.
Let's take the Myrmidon whose existance you completely forgot as an example. Post bandwidth nerf, It's still so versatile in fitting that it's nearly impossible to know anything more than it's going to use drones and cannot use missiles. This leads to a plethora of options towards filling virtually any role for any scenario.
You want a great solo pvp/pve ship? The Myrmidon is a great solo pvp ship. Armor, speed or shield tanked, or even with an ewar tank.
You want a great small gang pvp/pve ship? The Myrmidon fulfills that easily. See above, and add logi to the mix. It can even be a mix of all those.
You want a pvp/pve fleet ship? The Myrmidon is a great fleet ship. Same as above.
You see, it's because of it's bonus to drones (and self armor repping depending on fit) that allows it to be all these things at once. The only problems with the ship is the pilot and ignorant/anal retentive FCs.
And here we are, full circle back to wanting more variety/options for fitting ships (like giving the naga unbonused missile launcher highs or even giving the talos drone bonuses and a larger drone bay along with more bandwidth) so that everyone has something to be happy about/continue playing because of (and paying for this game), including people who's only retort involves showing how naive they are by assuming that a toon someone posts with tells them anything/everything about the toon's owner (or even their only toon).
If the response was not directed at me, then this post is not directed specifically towards you. |

Phantomania
Alien Ship Builders Caedite Eos
21
|
Posted - 2011.11.20 08:12:00 -
[850] - Quote
OK, I really don't want to be EvE's cause of death, so I think I will leave the discussions/arguments to the more Veteran among us and go sit in a corner to save whatever dignity(if any) I have left.
TBH, to keep involving myself with this thread about something that CCP probably won't change anyway is tiresome, and I'd rather be earning ISK.
Enjoy!  |

Rip Minner
ARMITAGE Logistics Salvage and Industries
24
|
Posted - 2011.11.20 10:27:00 -
[851] - Quote
Fair is fair we have gotten way off topic.
Ya Talos is going to go the way of all blaster ships. Nothing has changed there.
Ya Naga is going to follow the Talos it's heart braking too. I realy like the look and fell of this ship it mite be good with some AC's we will see.
Amarr is probly the best balanced.
Minmatar Overpowered as normal.
That about sums it up in the end.
|

erfta
State War Academy Caldari State
3
|
Posted - 2011.11.20 11:00:00 -
[852] - Quote
Ganthrithor wrote:Phantomania wrote:Ganthrithor wrote:"Guys guys take it on my word as a caldari pilot-- the way to fix eve is to give the Raven 20 missile hardpoints and change missiles so they do full damage to MWDing interceptors. Gallente should be forced to use drones and railguns should remain utterly useless!"
Getout you badspelling moron.
:frogbarf:
e: this forum needs negrep. Badly. Its.... Get out you bad spelling moron. Not to the cultured amongst us. :getout: is a thing and badspelling is a deliberate Orwellian contraction. Also, I think you meant "it's," as a contraction of it and is rather than "its," which is a designation of ownership, though in fairness that's not strictly speaking a spelling issue. Also, there are two "a's" in "grammar." You baddies.
sorry the irony of this was shocking beyond words.
or silly goon culture is beyond you.
no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.20 11:25:00 -
[853] - Quote
The Naga shouldn't be thrown into the same class as the Talos. In fact, tier 3 battle-cruisers are suppose to be specifically designed for fleet engagements. Only 3 of these ships are optimal for such engagements. A blaster Naga, with its long falloff and optimal will be used in small engagements to skirmish and be as effective as a Tornado. The difference in velocity between teir 3 battle-cruisers are not that great either (bar penalties).
Blasters will have the best tracking of any turret PERIOD.
Something the Talos will take serious advantage of. As it is the only effective close range tier 3. There are 2 setups I have in mind for the Talos that will and has MURDERED other teir 3 battle-cruisers once in range. I've even tested the Talos dual propulsion, which will become one of my standard set-ups and another without stasis webifier at all.
The Talos is funny, because once it gets to a certain range. Most tier 3 battle-cruisers cannot track other teir 3 battle-cruiser. Talos and Naga can do that way better than the others. Thing is, the Naga can do it @ close, medium and long range (with web).
Once you throw a after-burner on the Talos though (dual propulsion, with stasis webifier) @ a certain range. You can effectively apply your damage, while another teir 3 battle-cruiser cannot.
This is a example of the set-up. I use lowest teir blasters for MAXIMUM tracking. You're able to abuse the tracking of most battle-cruisers in this ship, even a shield-Hurricane (unless neuted to sh!t). Although you would screw your own tracking in the attempt or a Brutix with a stasis webifier applied. Much easier to do against other tier 3 battle-cruisers than lower teirs. Every other teir 3 battle-cruiser will die horribly to frigates even with dual stasis webfier applied. This also helps you get out of range of other cruisers, battle-cruisers or battleships. That may be holding you. Something I only used on cruisers previously.
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates I Damage Control II Magnetic Field Stabilizer II
10MN MicroWarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II
Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L Electron Blaster Cannon II, Caldari Navy Antimatter Charge L
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
******
Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Warp Disruptor II
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Medium Ancillary Current Router I Medium Core Defence Field Extender I Medium Core Defence Field Extender I |

m0cking bird
Republic Military School Minmatar Republic
13
|
Posted - 2011.11.20 11:43:00 -
[854] - Quote
CCP I really think you should limit these ships turrets to Beam, Artillery, and rail. Also, look @ the set-ups below. The Oracal has the same effective hit-points of a Zealot. Either with beams or pulses. These ships can hit cruisers (the pulse Oracal to be specific). The majority of ships flown in-game are cruisers and above. I started to believe tier 3 battle-cruisers need to lose alot more hit-points also, with the exception of the Talos and Naga.
Overdrive Injector System II Tracking Enhancer II Tracking Enhancer II Damage Control II Heat Sink II Heat Sink II
10MN MicroWarpdrive II Large Shield Extender II Warp Disruptor II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Gods Light! Tracking Enhancer II Tracking Enhancer II Damage Control II Heat Sink II Heat Sink II Heat Sink II
10MN MicroWarpdrive II Large Shield Extender II Sensor Booster II
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L
Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I |

DarkXeRoX
Viziam Amarr Empire
0
|
Posted - 2011.11.20 17:33:00 -
[855] - Quote
just make the naga a missile boat again and like all the others allow it to use cruise and/or torps.
give a bonus like the other ships and thats the caldari peeps happy, we already have a hybrid boat, a laser boat and a ac boat why not a missile boat..
The look overall on these ships are amazin tho ( maybe hire those that designed them ;p )
The tornado on paper as it is atm seems superior to the others tho |

Imrik86
Gypsy Kings Wiki Conglomerates
19
|
Posted - 2011.11.20 18:00:00 -
[856] - Quote
m0cking bird wrote: The Talos is funny, because once it gets to a certain range. Most tier 3 battle-cruisers cannot track other teir 3 battle-cruiser. Talos and Naga can do that way better than the others. Thing is, the Naga can do it @ close, medium and long range (with web).
Why people insist into thinking Caldari ships are excellent blasters boats? Just because blasters take the same skill set?
The Naga is sub-optimal with blasters, like any Caldari boat.
- It's short on power grid.
- By fitting web and speed mod you are sacrificing tanking.
- Optimal bonus is less useful on blasters than rails since it's percentual. 10% on 5km is 5.5km. 10% on 100km is 110km. 500m changes nothing for blasters, while the extra 10km allows you to use higher damage ammo on rails.
- Speed is not amazing, and using a MWD together with shield tanking will make you bloom like a xmas tree. You die from the BS guns before you get in range.
If blaster Caldari boats were as effective as people tend to make them look, we would see them figuring on kill board's top 20. |

Legion40k
Odin's Ravens
0
|
Posted - 2011.11.20 20:37:00 -
[857] - Quote
Imrik86 wrote:
- It's short on power grid.
- By fitting web and speed mod you are sacrificing tanking.
- Optimal bonus is less useful on blasters than rails since it's percentual. 10% on 5km is 5.5km. 10% on 100km is 110km. 500m changes nothing for blasters, while the extra 10km allows you to use higher damage ammo on rails.
- Speed is not amazing, and using a MWD together with shield tanking will make you bloom like a xmas tree. You die from the BS guns before you get in range.
^ Agreed. It's unfortunate that out of each hull you can clearly identify a role and its advantages/disadvantages to its larger class (namely but not exclusive to effective hit points : speed) but the Naga has very troubling failings to it's bigger brother Rokh battleship. Both are designed to snipe, that's great, and the Rokh has a much better tank in comparison to the smaller Naga, again that's fine.
The problem is more to do with the role itself, sniping. Consider that the bonuses and stats for the ships imply; Rokh = tough/less damage Naga = speedy/more damage
At <100km or more tracking isn't such a pressing issue for sniping squads. What the Naga supposedly has over the Rokh is 'speed' and agility, something that quite frankly isn't worth anything at those ranges. Pit a squad of Rokh vs Naga; the speed edge (to make the turrets struggle to track) the Naga supposedly has is immediately cancelled by its distance from the Rokh's rails
I can't see any sane FC choosing a Naga pilot over the Rokh for a sniper in it's current layout/role, because anything that can actually shoot back to those ranges will definitely kill the Naga. It's perplexing but the Naga won't be used for its designated role, shame really. |

Imrik86
Gypsy Kings Wiki Conglomerates
19
|
Posted - 2011.11.21 00:05:00 -
[858] - Quote
Legion40k wrote:Imrik86 wrote:
- It's short on power grid.
- By fitting web and speed mod you are sacrificing tanking.
- Optimal bonus is less useful on blasters than rails since it's percentual. 10% on 5km is 5.5km. 10% on 100km is 110km. 500m changes nothing for blasters, while the extra 10km allows you to use higher damage ammo on rails.
- Speed is not amazing, and using a MWD together with shield tanking will make you bloom like a xmas tree. You die from the BS guns before you get in range.
^ Agreed. It's unfortunate that out of each hull you can clearly identify a role and its advantages/disadvantages to its larger class (namely but not exclusive to effective hit points : speed) but the Naga has very troubling failings to it's bigger brother Rokh battleship. Both are designed to snipe, that's great, and the Rokh has a much better tank in comparison to the smaller Naga, again that's fine. The problem is more to do with the role itself, sniping. Consider that the bonuses and stats for the ships imply; Rokh = tough/less damage Naga = speedy/more damage At <100km or more tracking isn't such a pressing issue for sniping squads. What the Naga supposedly has over the Rokh is 'speed' and agility, something that quite frankly isn't worth anything at those ranges. Pit a squad of Rokh vs Naga; the speed edge (to make the turrets struggle to track) the Naga supposedly has is immediately cancelled by its distance from the Rokh's rails I can't see any sane FC choosing a Naga pilot over the Rokh for a sniper in it's current layout/role, because anything that can actually shoot back to those ranges will definitely kill the Naga. It's perplexing but the Naga won't be used for its designated role, shame really.
I'm not so sure. The Naga will pack more gank at a lower price point compared to the Rokh, while sacrificing endurance. The speed won't be so useful to out-track the big guns, but will make it more manageable with fast fleets. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
26
|
Posted - 2011.11.21 01:13:00 -
[859] - Quote
Imrik86 wrote:m0cking bird wrote: The Talos is funny, because once it gets to a certain range. Most tier 3 battle-cruisers cannot track other teir 3 battle-cruiser. Talos and Naga can do that way better than the others. Thing is, the Naga can do it @ close, medium and long range (with web).
Why people insist into thinking Caldari ships are excellent blasters boats? Just because blasters take the same skill set? The Naga is sub-optimal with blasters, like any Caldari boat.
- It's short on power grid.
- By fitting web and speed mod you are sacrificing tanking.
- Optimal bonus is less useful on blasters than rails since it's percentual. 10% on 5km is 5.5km. 10% on 100km is 110km. 500m changes nothing for blasters, while the extra 10km allows you to use higher damage ammo on rails.
- Speed is not amazing, and using a MWD together with shield tanking will make you bloom like a xmas tree. You die from the BS guns before you get in range.
If blaster Caldari boats were as effective as people tend to make them look, we would see them figuring on kill board's top 20.
Well you see the problem right there with that top 20 is you dont see any Hybird gun ships period end of story. So I dont know why you would see Caldari as bad blaster boats when there are none on the top 20 to begin with.
So it's realy Hybirds as a hole that suck and not just the Caldari ones.
That 50% optimal mite not look much on paper but when your realy boncing in and out of web/scrable range becouse the only ships slower then you are Amarr ships though in the fact your shield tanked so you probly got room for at least 1 Tracking Enhancer on the lows and that 50% realy starts paying off in spades for added dps.
Not that I approve of having two times sucky hybird ships though as far as Hybird ships go the Caldari and Gallente ones are about on par with each other at the bottom tied for last place.
|

OT Smithers
Buccaneer's Den
20
|
Posted - 2011.11.21 02:23:00 -
[860] - Quote
Rip Minner wrote: I agree with what your saying 100%. But would like to point out that even though Gallente pilots are not reported to be as many as you Caldari but there are still a fair number of use too.
And alot of Gallente pilots agree that Drones are the main Gallente weapon and mostly fit AutoCannons to are drone ships that are way to few in number sub-capital wise to begin with. Are going to feel the same way about this Hybird Gallente Talos too.
Fair enough |

OT Smithers
Buccaneer's Den
20
|
Posted - 2011.11.21 02:28:00 -
[861] - Quote
Ganthrithor wrote:Good god... you people. How how HOW can you complain about two new ships using hybrids and advocate for the new Gallente / Caldari BCs to use drones / missiles?
Have you ever ~*used*~ drones or missiles in PvP? They're absolutely terrible! Drones are glitchy, subject to being killed quickly and easily independently of their carrier, and hampered with speed and tracking problems that make them ineffective combat tools. Missiles, aside from heavies, are utter **** for PvP as well-- first there's the travel time problem, then there's the fact that none of the non-medium missile systems do any damage. Rockets and lights are just pathetically awful in terms of DPS and their ability to hit their intended (small, fast moving) targets for decent damage. Cruises / torps are similarly useless in that they can't do proper damage to anything other than battleships or larger.
There's a reason you don't see fleets of Ravens and Dominixes (the two month obsession with Das Boot fleets aside) on the field. Drones suck. Rockets suck. Light missiles suck. Cruises are at best "not good." Torps are almost completely worthless vs things smaller than POS. Only heavy missiles are anywhere near useful for PvP, which, when combined with the absolutely broken stats on the tier 2 Caldari BC is why 3/4 of EVE PvP these days consists of DrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakes.
Drones and missiles are bad for PvP. If a moronic subset of Caldari pilots really wishes to saddle themselves with yet another missile boat, fine, but leave Gallente out of it. I'll keep my blasters, thanks very much.
By the way, this is coming from someone who has (between all characters) every cruiser 5, all battleship 5's, and has flown ships from all races. It's not like I don't speak from experience.
The solution is to fix drones and missiles.
Isn't that the new direction CCP promised? Fixing THIS game rather than half assing it and sweeping the problems under the rug?
Let's cut the crap, if CCP announced that the Tornado would be using missiles only people would freak, and rightly so. But apparently this nonsense is okay to do to Caldari players? |

Bayushi Tamago
Caldari High Prime P R I M E
1
|
Posted - 2011.11.21 05:47:00 -
[862] - Quote
Gallente are getting the hybrid side of the weapon system. Make the Naga a torp or cruise boat so Caldari Missile people don't have to cross train to be able to use a decent Ti3 BC |

Rip Minner
ARMITAGE Logistics Salvage and Industries
27
|
Posted - 2011.11.21 06:21:00 -
[863] - Quote
Bayushi Tamago wrote:Gallente are getting the hybrid side of the weapon system. Make the Naga a torp or cruise boat so Caldari Missile people don't have to cross train to be able to use a decent Ti3 BC
Both the Naga and Talos are on about even ground. But I too would have liked a 4th weapon system persent here other then 2xHybirds. And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway. |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.21 08:18:00 -
[864] - Quote
Bayushi Tamago wrote:Gallente are getting the hybrid side of the weapon system. Make the Naga a torp or cruise boat so Caldari Missile people don't have to cross train to be able to use a decent Ti3 BC
They'd still have to crosstrain :3 |

AtaSaal
Asgard Ammunitions
2
|
Posted - 2011.11.21 10:05:00 -
[865] - Quote
I could gladly live with giving the Naga two Hybrid boni and two Torp boni so it has the versatbility for those trained the one or other way. Or does any one think this is game breaking? Even a Naga using 4x Blasters and 4x Siege Launcher... is not really sooo dangerous. ^^
But since Caldari Pilots tend to skill missiles, it is not kindly to fix the Naga to Hybrid. |

Vincent Gaines
Macabre Votum Morsus Mihi
135
|
Posted - 2011.11.21 13:12:00 -
[866] - Quote
People are still crying over this?
Get over it. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
39
|
Posted - 2011.11.21 15:06:00 -
[867] - Quote
Caldari people only training up missile skills are spoiled and have little grasp of reality. Neglecting to train drones and hybrids is one thing but complaining about not getting missiles on a new ship is such a waste of time and energy... |

Gypsio III
Dirty Filthy Perverts
121
|
Posted - 2011.11.21 15:26:00 -
[868] - Quote
Rip Minner wrote: And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway.
Why? |

Vincent Gaines
Macabre Votum Morsus Mihi
136
|
Posted - 2011.11.21 16:21:00 -
[869] - Quote
Rip Minner wrote:Both the Naga and Talos are on about even ground. But I too would have liked a 4th weapon system persent here other then 2xHybirds. And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway.
You do, it's called the Golem. 4xML with 100% dmg. = 8 slots.
Rip Minner and others in this thread.. you are idiots.
blaster/armor ship is not the same as a shield/rail ship.
2 different weapons, the only thing shared is the ammo, and the skills required to use t1 sets.
Blasters and rails are not the same. The guns aren't hybrid, the ammunition is. |

Kae Bee
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.11.21 16:55:00 -
[870] - Quote
Vincent Gaines wrote:Rip Minner wrote:Both the Naga and Talos are on about even ground. But I too would have liked a 4th weapon system persent here other then 2xHybirds. And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway. You do, it's called the Golem. 4xML with 100% dmg. = 8 slots. Rip Minner and others in this thread.. you are idiots. blaster/armor ship is not the same as a shield/rail ship. 2 different weapons, the only thing shared is the ammo, and the skills required to use t1 sets. Blasters and rails are not the same. The guns aren't hybrid, the ammunition is.
They also share bonus's! |

Aglais
Deep Core Mining Inc. Caldari State
16
|
Posted - 2011.11.21 17:18:00 -
[871] - Quote
Vincent Gaines wrote:Rip Minner wrote:Both the Naga and Talos are on about even ground. But I too would have liked a 4th weapon system persent here other then 2xHybirds. And damn if the Caldari dont realy need some kind of tech 1 ship that can at least fit 8xBattle Ship Missiles anyway. You do, it's called the Golem. 4xML with 100% dmg. = 8 slots. Rip Minner and others in this thread.. you are idiots. blaster/armor ship is not the same as a shield/rail ship. 2 different weapons, the only thing shared is the ammo, and the skills required to use t1 sets. Blasters and rails are not the same. The guns aren't hybrid, the ammunition is.
Golem's T2.
Also what about rails/armor and blasters/shield? These setups exist too. Shield/blasters is not the same as armor/blasters. |

Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
150
|
Posted - 2011.11.21 17:37:00 -
[872] - Quote
Did Carebeari players whine this much when the Rokh was introduced? |

Vincent Gaines
Macabre Votum Morsus Mihi
136
|
Posted - 2011.11.21 17:41:00 -
[873] - Quote
Aglais wrote: Golem's T2.
Also what about rails/armor and blasters/shield? These setups exist too. Shield/blasters is not the same as armor/blasters.
ok, so not T2 you don't. Tell me what the huge deal is between 7 and 8 launchers, to where you would want to justify having 2 battlecruisers that are missile based, and one that only has 6 turrets?
Tell me, What is the difference between these two ships
It makes no difference if the bonuses are alike, when you have completely different mass, speeds, and slot layouts. Holy crap you all still look at less than half the picture here. |

Vincent Gaines
Macabre Votum Morsus Mihi
137
|
Posted - 2011.11.21 17:56:00 -
[874] - Quote
Daedalus Arcova wrote:Did Carebeari players whine this much when the Rokh was introduced?
What is sad is that I'm reading the comments from Tuxford's Devblog when the stats of the Tier 3 BSs were released. We had such high hopes.
By the way, before I post quotes I want to remind the people here that the last time Caldari got a rail boat was 2006. Over 5 years ago!!
I love some of these gems though 
From 2006 wrote:There is now absolutely no reason to ever use a Megathron or a Tempest ever again.
There is nothing but love for the Rokh, it was to be the new fleet ship. The Hyperion was to be the new up close blasterboat. Amarr pilots were scared that the Abaddon would be worthless... they feared that it would never be used outside of missions, let alone in fleet battles.
Interesting.
From 2006 wrote:The Rokh is such utter bullcrap, it just proves that Caldari get everything handed to them, not only do they get the best EW and the best ratter, now they also have the best fleetship in the game. The devs in this game have really completly lost it, 8 rails with optimal bonus, so now if you're a Caldari noob you can compete and outperform with high skilled people of other races in every department. I think someone at CCP believes that game balance means that there should be an easy noobish way to compete with everyone else. Oh yea, the Rokh isn't overpowered because it does less damage. Except it uses ammo with twice the damage to hit at the same range...
Abaadon? What the heck are you even thinking? "It can run a better tank then an apoc and put out more firepower then a Geddon, but it can't do both at the same time" What the hell is that even supposed to mean? Maybe someone at CCP didn't get the memo that a ship that is fitted for ganking cannot be fitted for tanking at the same time anyways and vice versa! So what does the Abbadon accomplish? Oh yea, it makes both other Amarr ships useless! (I mean, even more uesless, all other races are useless now that Caldari can do everything the best)
Hyperion, oh yea, we totally needed another blasterboat, every Gallente has been waiting for another blasterboat, we just don't have enough of them. What is this stupid dribble about the Megathron being a better long range ship because it has more tracking and dronespace?! Newsflash, tracking doesn't do jack at range, and drones don't have any significant range. Right, it's all balanced because Hyperion has no lock range, hooray for lock range. I mean why add something that Gallente doesn't have, like an EW ship maybe when you can just as well add something that slightly one ups one of the two possiblilities to set up a well rounded combat ship.
Maelstrom? "It has 8 turrets. It doesn't outdamage the Tempest as the Tempest gets a rate of fire and a damage bonus but Maelstrom's 8 turrets do outdamage Tempest's 6 turrets." So that basicly means it does outdamage the Tempest unless the tempest uses two launchers? Well that's just swell, except nobody cares if the DPS is slightly higher on a ship that is all about burst damage when another ship can deliver more of that. So what do we do with our Tempests now? Throw on a bunch of launchers and autocanons - oh, wait, there is a ship like that, starts's with a T too, looks like a junksausage...
Theese new ships are horrible and should not be added to the game. They don't bring any better balance to the game, they don't fill any roles that the different races are missing to be well rounded and viable to use without Caldari support, and they make a lot of existing ships and setups obsolete in their roles.
This entire thing is an entirely stupid stunt to please the idiots who don't want something that's acctually new, but something that's better, regardless of wether it screws up the games balance. The only race that gets something new to their arsenal is Caldari, and now they are even more ridiculously overpowered then before, and have absoloutly nothing they can't do. |

erfta
State War Academy Caldari State
4
|
Posted - 2011.11.21 20:18:00 -
[875] - Quote
Vincent Gaines wrote:Daedalus Arcova wrote:Did Carebeari players whine this much when the Rokh was introduced? What is sad is that I'm reading the comments from Tuxford's Devblog when the stats of the Tier 3 BSs were released. We had such high hopes. From the 2006 thread wrote:ROKH - BULLCRAP
the only missile ship with 7 launcher points is the caldari navy raven ... extremely rare and the issue with losing them isn't so much the cost but the fact that they are so damn hard to replace ... i can't believe you're making a tier 3 CALDARI battleship that doesn't have at least 7 launcher points ... there are TONS of other BS's in the game w. 8 Turrets points .. and even more w. 7 turret points ... but for us dedicated missile pilots 6 is the maximum and that is just weak ... cmon CCP and throw the missile pilots a bone will ya? Remember during this time Ravens and Scorps were the fleet mainstays, and the Tier 2 BCs were still just in development (but leaked). so yes, there was whining back then but most told them to stfu, because the general consensus was that the Rokh will be uber, the Hyp overpowered, the Mael "meh", and the Abaddon would be useless in any fleet. 
Back when hybrids were good(best even) and god help you if a ship shot from 150k+
no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

Vincent Gaines
Macabre Votum Morsus Mihi
137
|
Posted - 2011.11.21 20:49:00 -
[876] - Quote
To be honest what I found surprising is that Caldari hasn't had a new rail boat in OVER 5 YEARS and there are people here saying they are being shafted by not getting a missile boat.
 |

Obsidian Hawk
RONA Corporation RONA Directorate
243
|
Posted - 2011.11.22 00:13:00 -
[877] - Quote
Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets. |

Forum Alt Shaishi
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.22 18:40:00 -
[878] - Quote
Why not give the Caldari 2 Tier 3 BC's One hybrid and one missile platform. |

The Underdark
Serenity A.E. Shades of Gray
18
|
Posted - 2011.11.22 18:43:00 -
[879] - Quote
Obsidian Hawk wrote:Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets.
I understand your intended statement, and it's definatly a good idea to ahve more people.
HOWEVER...
if you need to pay a corpy to help you, you need a new corp :( |

Tanya Powers
Science and Trade Institute Caldari State
241
|
Posted - 2011.11.22 19:57:00 -
[880] - Quote
Obsidian Hawk wrote:Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets.
Thing is that you don't need to sacrifice whatsoever if you use Tornado. That's the problem.
To make Rails Naga or Talos perform like Tornado you need to add a lot of low/med slots to these 2.
Tornado can fit a very strong tank, still speed tank, track at high speed and apply important damage. The only competing with is the Oracle thx to his 70K EHP ability and performing weapon system, actually if you put at 140km Tornado vs Oracle both average resistance fit and not moving chances are Oracle wins but by very short margin, if both have transversal then Tornado wins hands down.
Talos and Naga can not compete with these too at any level atm, the worst of all being Talos by a large margin.
|

Aglais
Deep Core Mining Inc. Caldari State
17
|
Posted - 2011.11.23 03:24:00 -
[881] - Quote
Tanya Powers wrote:Obsidian Hawk wrote:Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets. Thing is that you don't need to sacrifice whatsoever if you use Tornado. That's the problem. To make Rails Naga or Talos perform like Tornado you need to add a lot of low/med slots to these 2. Tornado can fit a very strong tank, still speed tank, track at high speed and apply important damage. The only competing with is the Oracle thx to his 70K EHP ability and performing weapon system, actually if you put at 140km Tornado vs Oracle both average resistance fit and not moving chances are Oracle wins but by very short margin, if both have transversal then Tornado wins hands down. Talos and Naga can not compete with these too at any level atm, the worst of all being Talos by a large margin.
Would like to point out that if you can get a Talos on top of your target, your target will turn into a nice cloud of faintly ionized mist. I can see them being a good thing to warp directly on top of high-value targets with extreme HP, or WT mission runners.
Naga seems to perform similarly although at a longer range, with blasters; not worth fitting rails on it because rails, even though they suck less, are still the bottom of the barrel.
I lied, they're still better than torps. |

Pro Versius
Prophet Industries Chaos Theory Alliance
0
|
Posted - 2011.11.23 04:15:00 -
[882] - Quote
OK I am not reading 45 pages of topic.
The Talos is still overpowered compared to the other 3 Tier 3 BC's.. I just got owned in all my Tier 3's on Sisi because someone put TD drones in the drone bay.. Last I read this is not supposed to be possible and all 4 bc's are supposed to be balanced together..
Simple solution, give them enough PG to fit the biggest close range turrets, no drones, and the Talos needs to lose a mid slot.. Same layout as Oracle..
You buffed the guns, so now nerf the ship. Remove a mid slot and lose the drones on the Talos. |

Ganthrithor
GoonWaffe Goonswarm Federation
85
|
Posted - 2011.11.23 04:52:00 -
[883] - Quote
Pro Versius wrote:OK I am not reading 45 pages of topic.
The Talos is still overpowered compared to the other 3 Tier 3 BC's.. I just got owned in all my Tier 3's on Sisi because someone put TD drones in the drone bay.. Last I read this is not supposed to be possible and all 4 bc's are supposed to be balanced together..
Simple solution, give them enough PG to fit the biggest close range turrets, no drones, and the Talos needs to lose a mid slot.. Same layout as Oracle..
You buffed the guns, so now nerf the ship. Remove a mid slot and lose the drones on the Talos.
Frak off. The Talos is fine-- if anything, it could use an additional mid. If you want to kill t3 BCs, fly a crusader. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
41
|
Posted - 2011.11.23 11:53:00 -
[884] - Quote
The Talos drones is pulling the concept apart... But plz remember these ships are meant to fight battleships using their small signature to their advantage.Against battlecruisers and smaller you will likely be better off with medium weaponry.
I also believe the Tornado is too fast and all ships should have an even smaller signature radious.
Pinky |

Kos Meza
Blood Prospectors
0
|
Posted - 2011.11.23 14:51:00 -
[885] - Quote
When was the last time any one saw a rokh in use btw? Just wondering.
Edit: I saw one mining a month or so back. |

Tanya Powers
Science and Trade Institute Caldari State
249
|
Posted - 2011.11.23 15:10:00 -
[886] - Quote
Kos Meza wrote:When was the last time any one saw a rokh in use btw? Just wondering.
Edit: I saw one mining a month or so back.
You can see them on SISI but they blow easily enough to not be something you must be worried about, just like Talos, yes it can hurt a very close range but it's very situational and whenever you're going to jump gates from now on you can expect those out there, because it's the only valid tactic with provided you have enough minmatar reccons to slow everything.
Nothing new, it's what you have to do already with blaster megas or hypes, you'll just have more dps.
Thing is that if you expect to use a whole gallente fleet to defend your space you better bring only Nyx Thany Moros and Erebus.
Every sub cap fleet from caldari to amarr or worst, minmatar will just annihilate gallente sub cap fleets like popcorn.
|

960ApofiS069
hirr Morsus Mihi
0
|
Posted - 2011.11.23 15:39:00 -
[887] - Quote
CCP Ytterbium wrote:Here is the latest update on these ships: NAGA
- Missile role removed, now focuses as a hybrid platform
- 10% Torpedo velocity per level swapped for 5% to Large Hybrid Turret damage per level
As pointed out, even with the velocity bonus, torpedoes have a too short of a range to be useful in practical situation with the Naga since it has the lowest mobility of all tier 3 battlecruisers and quite poor defensive options. Aligning this ship into a missile platform would have required a long range option as well, meaning the use of cruise missiles, which created a certain number of issues. Specializing for a hybrid long range platform made more sense with the Naga role, which is why the damage bonus was appealing, especially when combined with CCP Tallest changes; it also makes more sense regarding Caldari tier philosophy, where highest tech 1 tiers usually are hybrid platforms (Merlin, Moa, Rokh). TALOS
- 25m3 dronebay and bandwidth added
Even if quite in opposition with the tier 3 battlecruiser role design, it adds an edge this ship needs over the other variants, especially since the Naga now it does the same damage with Hybrids. So, while we are looking at the blaster situation, we agreed giving the Talos a bit more survability against smaller threats was a good compromise for the time being. TORNADO
- Large Projectile Turret Falloff reduced from 10 to 5% per level
The reason for this reduction was mainly due to the range falloff reaches on autocannons when combined with the proper rigs, Barrage and Tracking Enchancers, dwarfing blasters in the close range department; we will see how the situation evolves and possibly make further changes to compensate. Also, please note some small powergrid/CPU changes may happen to the tier 3 battlecruisers in the next build. Thanks for your time.
thx for the most retar..ded idea in eve, naga should be torp/cruise boat. looks like some ppl from ccp still suffers from brain lag, ccp HC should better fix that! |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
42
|
Posted - 2011.11.23 16:10:00 -
[888] - Quote
You won't see Rokhs a lot because
- People will have to actively play to do missions with it instead of slugging missiles
- Optimal bonus is useless for a fleet ship already having the best range
- Most other battleships does 25% more damage under 50km
- Getting any dps benefits with range is near impossible in a fluid battle
- Hybrids have their damage types locked up pretty tight
- Large Shield Extenders are not as effecient as 1600mm plates and active tanks sucks for fleet pvp
The Naga is different in many areas and should not be compared directly. |

OT Smithers
Buccaneer's Den
27
|
Posted - 2011.11.24 01:55:00 -
[889] - Quote
Aglais wrote: Would like to point out that if you can get a Talos on top of your target, your target will turn into a nice cloud of faintly ionized mist. I can see them being a good thing to warp directly on top of high-value targets with extreme HP, or WT mission runners.
Naga seems to perform similarly although at a longer range, with blasters; not worth fitting rails on it because rails, even though they suck less, are still the bottom of the barrel.
I lied, they're still better than torps.
So your argument is that everything is fine because there is that one point in space -- a true warp to zero -- at which a properly fitted Talos will defeat its' enemy? |

OT Smithers
Buccaneer's Den
27
|
Posted - 2011.11.24 01:57:00 -
[890] - Quote
Kos Meza wrote:When was the last time any one saw a rokh in use btw? Just wondering.
Edit: I saw one mining a month or so back.
I can count on one hand the number of times I have seen ANY Caldari BS used in PvP. Not that this is surprising mind you. |

OT Smithers
Buccaneer's Den
27
|
Posted - 2011.11.24 02:02:00 -
[891] - Quote
I will be astonished if I see people flying Naga's. The biggest impact it will have is a whole bunch of PISSED Caldari pilots womdering why CCP released two Gallente BCs and they got nothing.
The Tornado looks pretty sweet. If I stick around I'll definately fly that. |

Phantomania
Alien Ship Builders Caedite Eos
21
|
Posted - 2011.11.24 06:04:00 -
[892] - Quote
Surprise, Surprise....
Still nothing from CCP....
I think this needs to be discussed! We're gona end up with a Naga that won't be used, that'll be a nice amount of man hours wasted!
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.24 06:11:00 -
[893] - Quote
Tanya Powers wrote:Obsidian Hawk wrote:Why are people complaining about sacrificing tank for a web?
This is not a solo game. its a massive multiplayer game. Just pay one of your corp mates to fly around in a rifter with some webs to slow down your targets. Thing is that you don't need to sacrifice whatsoever if you use Tornado. That's the problem. To make Rails Naga or Talos perform like Tornado you need to add a lot of low/med slots to these 2. Tornado can fit a very strong tank, still speed tank, track at high speed and apply important damage. The only competing with is the Oracle thx to his 70K EHP ability and performing weapon system, actually if you put at 140km Tornado vs Oracle both average resistance fit and not moving chances are Oracle wins but by very short margin, if both have transversal then Tornado wins hands down. Talos and Naga can not compete with these too at any level atm, the worst of all being Talos by a large margin.
Tanya the Oracle needs something to kill  |

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.24 06:20:00 -
[894] - Quote
Pinky Denmark wrote:You won't see Rokhs a lot because - People will have to actively play to do missions with it instead of slugging missiles
- Optimal bonus is useless for a fleet ship already having the best range
- Most other battleships does 25% more damage under 50km
- Getting any dps benefits with range is near impossible in a fluid battle
- Hybrids have their damage types locked up pretty tight
- Large Shield Extenders are not as effecient as 1600mm plates and active tanks sucks for fleet pvp
The Naga is different in many areas and should not be compared directly.
It mite not be a Rokh but it's still a Large Hybird weapon ship so it's just a screwed as every other Large turrent Hybird ship for major fleet fights.
How ever it will do just fine for all the thighs that Hybird ships are already used for. Nothing more nothing less. End of story.
I personly look forward to all the smack talkers saying Hybirds are fine just need to find the right fits.
Becouse I plain on being a fly on the wall of that major fleet fight were one side is primarly Gallente and the other side has the fairly standered fleet used today. So I can film it and play it over and over and laugh my ars off. And to also link a copy to CCP with that almighty we told you so.
|

Ganthrithor
GoonWaffe Goonswarm Federation
88
|
Posted - 2011.11.24 06:54:00 -
[895] - Quote
The Naga makes a good 100km sniper, just sayin. Also, it gets a certain damage bonus that the Rokh doesn't, which actually makes it more useful than a Rokh imho. It's not a terrible ship. It also does OK with a blaster fit v0v
I won't be flying one, but only cause I like the Talos more :3 |

Judie Ramone
State War Academy Caldari State
0
|
Posted - 2011.11.24 09:39:00 -
[896] - Quote
Dear CCP, Please stop any attempt at making the Naga a split weapon platform ship. Caldari players are not accustomed to little inconveniences like "maneuvering their ships" or "training anything besides missiles and shields." Just give it cruise missiles so all they have to do is hit F1 to win. Everyone knows that there is a real lack of players utilizing Caldari battlecruisers in Eve, perhaps if you overpower the Naga just enough you can offset the other injustices visited upon these good people.
 |

Phantomania
Alien Ship Builders Caedite Eos
21
|
Posted - 2011.11.24 11:24:00 -
[897] - Quote
NAGA + Best Use (Rails) - Most Use(Missiles) = ? No Use ? |

erfta
State War Academy Caldari State
5
|
Posted - 2011.11.24 12:08:00 -
[898] - Quote
Judie Ramone wrote:Dear CCP, Please stop any attempt at making the Naga a split weapon platform ship. Caldari players are not accustomed to little inconveniences like "maneuvering their ships" or "training anything besides missiles and shields." Just give it cruise missiles so all they have to do is hit F1 to win. Everyone knows that there is a real lack of players utilizing Caldari battlecruisers in Eve, perhaps if you overpower the Naga just enough you can offset the other injustices visited upon these good people.  And turret user train what? primary weapon/tank for their personal fleets, besides outside of pve you have to move to keep people inside the sweet spot. no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

Gypsio III
Dirty Filthy Perverts
129
|
Posted - 2011.11.24 14:13:00 -
[899] - Quote
Phantomania wrote:Surprise, Surprise.... Still nothing from CCP....  I think this needs to be discussed! We're gona end up with a Naga that won't be used, that'll be a nice amount of man hours wasted!
Clearly the answer is to give the Naga a bigger damage bonus then, maybe to 10%/level. Maybe it'll be used if it can do 840 DPS at 100 km?
 |

Archare
SKEET ELITE
4
|
Posted - 2011.11.24 15:49:00 -
[900] - Quote
Gypsio III wrote:Phantomania wrote:Surprise, Surprise.... Still nothing from CCP....  I think this needs to be discussed! We're gona end up with a Naga that won't be used, that'll be a nice amount of man hours wasted! Clearly the answer is to give the Naga a bigger damage bonus then, maybe to 10%/level. Maybe it'll be used if it can do 840 DPS at 100 km? 
at that rate why don't we just increase railgun damage across the board by 50%?  |

The Underdark
Serenity A.E. Shades of Gray
18
|
Posted - 2011.11.24 16:27:00 -
[901] - Quote
I would like to point out that while the Naga is still being debated by the players, and rightfully so given the last look we had, the advertisements for Crucible CCP has put out still lists the Naga as Hybrid AND Torp.
CCP, Please read this one carefully.
Are you messing with those of us still paying attention, or are you about to make everyone looking at the advertising very very upset?
I hope, I really really do hope, the naga will still have torps and you don't have false advertising up. |

Phantomania
Alien Ship Builders Caedite Eos
21
|
Posted - 2011.11.24 16:56:00 -
[902] - Quote
The Underdark wrote:I would like to point out that while the Naga is still being debated by the players, and rightfully so given the last look we had, the advertisements for Crucible CCP has put out still lists the Naga as Hybrid AND Torp.
CCP, Please read this one carefully.
Are you messing with those of us still paying attention, or are you about to make everyone looking at the advertising very very upset?
I hope, I really really do hope, the naga will still have torps and you don't have false advertising up.
Is true.....
Official Ad!
 |

Gypsio III
Dirty Filthy Perverts
129
|
Posted - 2011.11.24 17:12:00 -
[903] - Quote
The Underdark wrote:I would like to point out that while the Naga is still being debated by the players, and rightfully so given the last look we had, the advertisements for Crucible CCP has put out still lists the Naga as Hybrid AND Torp.
CCP, Please read this one carefully.
Are you messing with those of us still paying attention, or are you about to make everyone looking at the advertising very very upset?
I hope, I really really do hope, the naga will still have torps and you don't have false advertising up.
Better do something about the very first line too then. 
"Last but certainly not least in the line of ships en route to TQ in the upcoming Winter Expansion, is the Caldari Naga ... as the Caldari Naga can deliver a deadly bite up close, or spit death from afar."
I suggest "Last, and for the damn good reason that it's hopeless at everything, in the line of ships en route to TQ, in the upcoming Winter Expansion, is the Caldari Naga ... as the Caldari Naga can deliver a slow, easily avoided nibble up close, or spit saliva from afar". |

Tanya Powers
Science and Trade Institute Caldari State
249
|
Posted - 2011.11.24 17:34:00 -
[904] - Quote
The Underdark wrote:I would like to point out that while the Naga is still being debated by the players, and rightfully so given the last look we had, the advertisements for Crucible CCP has put out still lists the Naga as Hybrid AND Torp.
CCP, Please read this one carefully.
Are you messing with those of us still paying attention, or are you about to make everyone looking at the advertising very very upset?
I hope, I really really do hope, the naga will still have torps and you don't have false advertising up.
Actually CCP Tallest posted to us his own feelings and notes about our feedback clearly expressing the so needed changes for hybrids and ships using those, Gallente AND Caldari, will not be on this release and I must say /bow.
Finally they're starting to understand the "situational" use of those and the very important fact that ships using hybrids are severely lacking of optimised changes and has he said "...ship by ship".
So, lets keep testing on SISI, let's try all fitting combinations, let's try to use those on random fleets or random gangs, different situations and keep the feedback.
CCP Tallest is about to take care of this business seriously after the release and not give it up until it's satisfying, on this single point I STFU and keep doing my role on SISI watch the changes and debate has much has possible with every interested player in this very thread or test server feedback -hybrids thread.
So the word of the day will be: patience 
|

Archare
SKEET ELITE
6
|
Posted - 2011.11.24 17:39:00 -
[905] - Quote
My question is with all the talk about the naga, does the Talos actually do anything other than say "Look at me I haz drones?" |

Judie Ramone
State War Academy Caldari State
0
|
Posted - 2011.11.24 20:09:00 -
[906] - Quote
erfta wrote:Judie Ramone wrote:Dear CCP, Please stop any attempt at making the Naga a split weapon platform ship. Caldari players are not accustomed to little inconveniences like "maneuvering their ships" or "training anything besides missiles and shields." Just give it cruise missiles so all they have to do is hit F1 to win. Everyone knows that there is a real lack of players utilizing Caldari battlecruisers in Eve, perhaps if you overpower the Naga just enough you can offset the other injustices visited upon these good people.  And turret user train what? primary weapon/tank for their personal fleets, besides outside of pve you have to move to keep people inside the sweet spot.
You're so right, turret usesrs never have to cross train missiles in order to fill their highslots with weapons, that sort of thing is unheard of. In fact, this whole Typhoon thing is just a myth made up by the Minmatar propaganda machine. DONT BELIEVE THE LIES.
Bottom line, Eve needs more Drakes, I think everyone can agree on that. |

Sigras
Conglomo IMPERIAL LEGI0N
54
|
Posted - 2011.11.24 21:03:00 -
[907] - Quote
wow, I cant believe that everyone is complaining about the naga . . . did you people fly it with torpedoes? its WAY better now. |

Naomi Knight
Imperial Academy Amarr Empire
56
|
Posted - 2011.11.24 23:28:00 -
[908] - Quote
Sigras wrote:wow, I cant believe that everyone is complaining about the naga . . . did you people fly it with torpedoes? its WAY better now. that isnt hard , as everything is better than torps , even with mining bonus it would be better than torps :P |

Moonaura
Swedish Aerospace Inc The Kadeshi
71
|
Posted - 2011.11.24 23:33:00 -
[909] - Quote
Naomi Knight wrote:Sigras wrote:wow, I cant believe that everyone is complaining about the naga . . . did you people fly it with torpedoes? its WAY better now. that isnt hard , as everything is better than torps , even with mining bonus it would be better than torps :P
The only good torpedo, is one that transforms into a cruise missile right? If they changed the scope of the Guided Missile Precision skill, it might help. At least with this post, I can stop getting notifications... lol |

Covert Kitty
SRS Industries SRS.
37
|
Posted - 2011.11.25 06:08:00 -
[910] - Quote
They should have given it a double bonus for torps, then it would at least have a role. Fully selectable damage type means it would be one of the best raw dps ships vs pos's. It would also be good vs battleships. Sure, it would still suck against everything else, but that's fine it would have more of a role than it does now.
Seriously though people, eve balances between ship classes, not between races. If you want missioning ships, ewar, drake and tengu, you train caldari. If you want triage fleet dps ships and snipers you train amarr. If you want kite and gank ships you go minmatar. Gallente are an odd bag, they have the Arazu, Mega, Moros, Thany, some cool drone ships.
There are all sorts of ships that suck in eve. What you don't see is much of any attempt at trying to achieve 1v1 race parody. *That's a good thing*. Know why your training specific races, don't feel like you need to "finish" a race, go after specifically what you want.
|

Judie Ramone
State War Academy Caldari State
3
|
Posted - 2011.11.25 07:00:00 -
[911] - Quote
Covert Kitty wrote:
There are all sorts of ships that suck in eve. What you don't see is much of any attempt at trying to achieve 1v1 race parody. *That's a good thing*. Know why your training specific races, don't feel like you need to "finish" a race, go after specifically what you want.
I like this. I think what needs to be discussed are the roles these ships are intended to fill. It seems like these ships are not unlike stealth bombers in that they aren't supposed to be all that great against smaller ships (the Tier 1 and 2's do that pretty well already). Rather these ships are a cheap way for people to band together and take down larger (and much more expensive) prey. Which to me explains the emphasis on torpedoes rather than cruise missiles. And it also might explains why they might not be all that great at killing one another. Just my opinion and I'm sure I'm over simplifying it, but does that make some sense? |

Covert Kitty
SRS Industries SRS.
38
|
Posted - 2011.11.25 07:09:00 -
[912] - Quote
Well... right now they are actually very good at killing each other. Remember, the counter for battlecruisers is battleships. These having not only the high dps and range of a bs, but also the speed of a bc means that they pretty much tear each other up. A torp version would certainly not be, but i'd rather have a torp version because at least then the talos could fulfill a pos bashing role, instead of no role at all which is the current situation.
|

Naomi Knight
Imperial Academy Amarr Empire
57
|
Posted - 2011.11.25 09:29:00 -
[913] - Quote
Covert Kitty wrote:Well... right now they are actually very good at killing each other. Remember, the counter for battlecruisers is battleships. These having not only the high dps and range of a bs, but also the speed of a bc means that they pretty much tear each other up. A torp version would certainly not be, but i'd rather have a torp version because at least then the talos could fulfill a pos bashing role, instead of no role at all which is the current situation.
I rather have no role than a completyl useless ship with a lame role, what role is pos bashing anyway??? Dreads are for that. Also if there is enemy pos there should be enemies nearby --> possible battle , if a ship cant do its part in battle it doesnt matter how good it is at pos bashing as it would just lame itself there while enemies would take them apart from range.
Btw why do you think a low tank ultra close range ship is good vs pos? If that pos has some guns(as it should) your precious tier3 torp ships would die in every 20 sec or so. I rly cant see how they would perform this anti pos thing, pls tell us. |

HelPilot of20Years
Republic Military School Minmatar Republic
5
|
Posted - 2011.11.25 14:27:00 -
[914] - Quote
Naomi Knight [/quote wrote: I rather have no role than a completyl useless ship with a lame role, what role is pos bashing anyway??? Dreads are for that.
If you thought dreads were for pos bashing, where were you in the last 2 years where the modus operandi was to send a hundred or two grunts in bs' because it was cheaper and less risky?
Extrapolate that with even more players with the necessary skills, more mobility/easier bridging (lower mass)=more use of large turrets versus structures. |

Aglais
Deep Core Mining Inc. Caldari State
22
|
Posted - 2011.11.26 00:02:00 -
[915] - Quote
Covert Kitty wrote:They should have given it a double bonus for torps, then it would at least have a role. Fully selectable damage type means it would be one of the best raw dps ships vs pos's. It would also be good vs battleships. Sure, it would still suck against everything else, but that's fine it would have more of a role than it does now.
Seriously though people, eve balances between ship classes, not between races. If you want missioning ships, ewar, drake and tengu, you train caldari. If you want triage fleet dps ships and snipers you train amarr. If you want kite and gank ships you go minmatar. Gallente are an odd bag, they have the Arazu, Mega, Moros, Thany, some cool drone ships.
There are all sorts of ships that suck in eve. What you don't see is much of any attempt at trying to achieve 1v1 race parody. *That's a good thing*. Know why your training specific races, don't feel like you need to "finish" a race, go after specifically what you want.
You should be able to have a missioning ship from all four factions, and valid PvP ships in all factions, with flexibility in what the latter are (I'm aware Caldari have Drake and ECMs, but that's it. Caldari use missiles AND hybrids; there is, at this moment, only one truly successful Caldari hybrid ship, that being the Naga, with blasters). What you essentially said is that you support further seperation of the factions into different sections of EVE's gameplay, which I feel is a ******* stupid idea. Let's say you have an Amarr character who wants to have an efficient missioning ship. Using your reasoning, they have absolutely no choice but to crosstrain Caldari. This would be a massive waste of their time, especially if they didn't know beforehand that Caldari was the "PvE faction". They'd need to spend several months working on skills not at all relevant to their original... Anything, and this fact might even drive off potential players.
Likewise, a Caldari pilot who wants to partake in PvP can either have the most boring ship around, generally relegated to the scrubs who have yet to crosstrain (Drake) or be forced to crosstrain Minmatar to be in any way decent in any other way. This is ridiculous. EVE is a 'sandbox with landmines'. This forcing people to crosstrain if they want to experience something else turns it almost more into most any other MMO, though instead of classes, you have factions, and these classes, instead of being built around different methods of dealing damage, are arguably built around different sections of gameplay. It doesn't make sense, and it shouldn't happen. I feel that this segregation is actually a slap in the face to the concept of the wide open sandbox.
I'm positive it's possible to balance in both dimensions of ship type and faction, and if this can be done I'm also positive that the game will be much better as with the re-introduction of factions currently not used in PvP, new tactics will arise. |

Alexandros Balfros
Liberty Rogues
2
|
Posted - 2011.11.26 10:12:00 -
[916] - Quote
I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/ |

Ganthrithor
GoonWaffe Goonswarm Federation
90
|
Posted - 2011.11.26 10:40:00 -
[917] - Quote
Aglais wrote:inane bitching
Dear Caldari pilots: quit bitching about having to train more than one weapon system. Quit whining about how you have no PvP ships. If you hate Drakes (which are, incidentally, one of the most used PvP ships in the game) then fly a Cerberus, Tengu, Falcon, Rook, Blackbird, Crow, Raptor, or Scorpion, all of which are useful PvP ships. If that's not good enough for you, then CROSSTRAIN LIKE EVERYONE ELSE HAS.
Why Caldari pilots think they should only have to train one race of hulls and one weapon system in order to be good at everything is beyond me. |

erfta
State War Academy Caldari State
5
|
Posted - 2011.11.26 13:20:00 -
[918] - Quote
Ganthrithor wrote:Aglais wrote:inane bitching Dear Caldari pilots: quit bitching about having to train more than one weapon system. Quit whining about how you have no PvP ships. If you hate Drakes (which are, incidentally, one of the most used PvP ships in the game) then fly a Cerberus, Tengu, Falcon, Rook, Blackbird, Crow, Raptor, or Scorpion, all of which are useful PvP ships. If that's not good enough for you, then CROSSTRAIN LIKE EVERYONE ELSE HAS. Why Caldari pilots think they should only have to train one race of hulls and one weapon system in order to be good at everything is beyond me.
No, they dont want to go from the missiles to hybrids. You know full well that's not a profitable investment, and once you train out of caldari weapons your minutes from mini/amarr hulls too; It is just going to be sad when gallete players have more reason to fly a caldari ship, than most caldari.
or screw hybids mama wants a mannly gun no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

Judie Ramone
State War Academy Caldari State
3
|
Posted - 2011.11.26 19:42:00 -
[919] - Quote
redacted |

Sigras
Conglomo IMPERIAL LEGI0N
55
|
Posted - 2011.11.26 20:08:00 -
[920] - Quote
Alexandros Balfros wrote:I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/ Were you equally upset that the oracle, talos and tornado werent caldari?
sometimes they put stuff in the game that you cant fly yet . . . it gives you something to train for. |

Xonk
Blue Horizon Enterprises
0
|
Posted - 2011.11.26 22:10:00 -
[921] - Quote
Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use. |

Ganthrithor
GoonWaffe Goonswarm Federation
94
|
Posted - 2011.11.27 00:18:00 -
[922] - Quote
erfta wrote:Ganthrithor wrote:Aglais wrote:inane bitching Dear Caldari pilots: quit bitching about having to train more than one weapon system. No, they dont want to go from the missiles to hybrids.
lol
Also, how are missile-focused Caldari pilots "minutes away" from being able to fly Amarr / Minmatar ships exactly? They only need to train a new weapon system and for Amarr a new set of tanking skills as well... |

erfta
State War Academy Caldari State
5
|
Posted - 2011.11.27 02:46:00 -
[923] - Quote
Ganthrithor wrote:erfta wrote:Ganthrithor wrote:Aglais wrote:inane bitching Dear Caldari pilots: quit bitching about having to train more than one weapon system. No, they dont want to go from the missiles to hybrids. lol Also, how are missile-focused Caldari pilots "minutes away" from being able to fly Amarr / Minmatar ships exactly? They only need to train a new weapon system and for Amarr a new set of tanking skills as well...
no one reads the TOS not even the guy that writes it. this is sig worthy http://massively.joystiq.com/2011/11/09/mortal-online-plagiarizes-eve-onlines-terms-of-service/1#c35015206 |

Ranger 1
Ranger Corp
379
|
Posted - 2011.11.27 04:59:00 -
[924] - Quote
Xonk wrote:Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use.
Seriously? 
Look my friend, nobody ever said they were designed to go toe to toe with a Rattlesnake. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Xonk
Blue Horizon Enterprises
0
|
Posted - 2011.11.27 06:38:00 -
[925] - Quote
Ranger 1 wrote:Xonk wrote:Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use. Seriously?  Look my friend, nobody ever said they were designed to go toe to toe with a Rattlesnake.
Heh. I know, it was close by, and I put some heavy missiles on it. I guess my, and my friend's main question is, what exactly is the role of these ships? Are they PvE, PvP, Gank? etc. Just curious, and perhaps a DEV can answer... :)
|

Naomi Knight
Imperial Academy Amarr Empire
60
|
Posted - 2011.11.27 09:37:00 -
[926] - Quote
Xonk wrote: Heh. I know, it was close by, and I put some heavy missiles on it. I guess my, and my friend's main question is, what exactly is the role of these ships? Are they PvE, PvP, Gank? etc. Just curious, and perhaps a DEV can answer... :)
Another tier where matard can shine, made for pvp not solo but small gang or sniper fleets. |

InsomniaHUN
Frozen Phoenix Research and Development Vires Per Iunctum
2
|
Posted - 2011.11.27 11:06:00 -
[927] - Quote
Sigras wrote:wow, I cant believe that everyone is complaining about the naga . . . did you people fly it with torpedoes? its WAY better now.
yea lot of us used it with torpedoes, and I can say.. it s*cks now with rails... |

Vincent Gaines
Macabre Votum Morsus Mihi
165
|
Posted - 2011.11.27 15:55:00 -
[928] - Quote
Alexandros Balfros wrote:I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/ You're missing out on 3/4 of the ships in the game. I think you have more to be sad about than the Naga. |

Vincent Gaines
Macabre Votum Morsus Mihi
165
|
Posted - 2011.11.27 15:59:00 -
[929] - Quote
InsomniaHUN wrote:Sigras wrote:wow, I cant believe that everyone is complaining about the naga . . . did you people fly it with torpedoes? its WAY better now. yea lot of us used it with torpedoes, and I can say.. it s*cks now with rails... More range, more dps, better fit, an ability to hit targets before dying. I think you are a wee bit mistaken. |

Aglais
Deep Core Mining Inc. Caldari State
29
|
Posted - 2011.11.27 19:59:00 -
[930] - Quote
Ganthrithor wrote:Aglais wrote:inane bitching Dear Caldari pilots: quit bitching about having to train more than one weapon system. Quit whining about how you have no PvP ships. If you hate Drakes (which are, incidentally, one of the most used PvP ships in the game) then fly a Cerberus, Tengu, Falcon, Rook, Blackbird, Crow, Raptor, or Scorpion, all of which are useful PvP ships. If that's not good enough for you, then CROSSTRAIN LIKE EVERYONE ELSE HAS. Why Caldari pilots think they should only have to train one race of hulls and one weapon system in order to be good at everything is beyond me.
I don't think I only have to train one weapon system to be good at everything. To actually be good at everything, one would actually have to train all weapon systems. I don't think I should have to only train one faction, either. I just want it to be so that I can train into a faction for a new set of tactics that I could potentially use, not because "Faction Y's ships are undoubtedly built solely for gameplay variant Z; don't even bother using Faction X". Which is currently the case with Amarr/Minmatar for PvP, and caldari for PvE. You should direct the 'training more than one weapon system' at all the cretins who refuse to acknowledge the Naga anymore now that it isn't a torp boat.
I was also under the impression that the Raptor (or, as people like to call it, Craptor) wasn't a very good ship.
On a side note, currently the only things I can't fly are caps and Amarr battleships (which I'm considering remedying in the latter part, as I've not experienced them yet), and anything BC and below I for sure have proper T2 weapons for and support skills. I've done crosstraining and tried out everything, and I can say with some certainty that I don't enjoy flying Minmatar. Don't throw the "Well, you obviously have no skill with managing transversal and are a scrub" at me. Some people enjoy the whole 'falling down a flight of stairs in an office chair with Uzis' that is Minmatar. I'm not one of them. Everyone has a different preference for playstyle, and using ships that operate more on kiting is not mine.
"Well why don't you fly Amarr more then?" I've been considering it. I just think that it'd be nice if Caldari hybrid boats performed a bit better in general, because I somewhat like the 'great shield tank, longer range guns' approach that they try to do. It's just that this isn't currently done very well. |

I'm Down
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.11.27 22:06:00 -
[931] - Quote
I just don't see the point in any of these ships in close range compared to a hurricane which gets a drone bay, way more ehp, high dmg, high speed, better tracking, and a choice between utility high slots or more dmg.
Basically, the only point of these ships is long range warfare where they become even more paper thin. With long range warfare, the tornado can't fit for ****, the naga beats the talos, and the oracle combines the best tracking even w/o the 37.5 % boost from the talos, with high alpha thanks to tachyons and good speed.
Seriously, in close range combat, there's no situation I can think of where I'd rather have a fleet of these, over a fleet of welp hurricanes that cost less, and have more versatility and ehp.
if you're going to make them long range boats pretty exclusively, then at the very least, give them more base lock range. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.28 01:05:00 -
[932] - Quote
Sigras wrote:Alexandros Balfros wrote:I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/ Were you equally upset that the oracle, talos and tornado werent caldari? sometimes they put stuff in the game that you cant fly yet . . . it gives you something to train for.
Let me help you out.
I think what he means is that he is not training crap Hybirds.
I already started there with them to late for me.
And he is right. He is much better off spending the time training Projectiles or Lazers.
And no think god there is the Tornado and Oracle. Two times the ganking Hybird ships not realy needed this time or any other time.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.28 01:09:00 -
[933] - Quote
Xonk wrote:Ranger 1 wrote:Xonk wrote:Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use. Seriously?  Look my friend, nobody ever said they were designed to go toe to toe with a Rattlesnake. Heh. I know, it was close by, and I put some heavy missiles on it. I guess my, and my friend's main question is, what exactly is the role of these ships? Are they PvE, PvP, Gank? etc. Just curious, and perhaps a DEV can answer... :)
Gank and I can see them working wonders in class 1-2 wormholes for pos bashing.
|

Rip Minner
ARMITAGE Logistics Salvage and Industries
30
|
Posted - 2011.11.28 01:14:00 -
[934] - Quote
I'm Down wrote:I just don't see the point in any of these ships in close range compared to a hurricane which gets a drone bay, way more ehp, high dmg, high speed, better tracking, and a choice between utility high slots or more dmg.
Basically, the only point of these ships is long range warfare where they become even more paper thin. With long range warfare, the tornado can't fit for ****, the naga beats the talos, and the oracle combines the best tracking even w/o the 37.5 % boost from the talos, with high alpha thanks to tachyons and good speed.
Seriously, in close range combat, there's no situation I can think of where I'd rather have a fleet of these, over a fleet of welp hurricanes that cost less, and have more versatility and ehp.
if you're going to make them long range boats pretty exclusively, then at the very least, give them more base lock range.
Ya in major fleet fights more or less this is right.
|

Xonk
Blue Horizon Enterprises
0
|
Posted - 2011.11.28 01:15:00 -
[935] - Quote
Rip Minner wrote:Xonk wrote:Ranger 1 wrote:Xonk wrote:Ok folks, time to weigh in.
After spending several hours on the Test Server with a Naga, as well as with my corp mates with the other new ships...we have come to the conclusion that the suck. No, really. We each got a whip that we fly...Me, the Naga, and with the Amarr and the Galente ship. We shot at each other. I got popped by me ceo with his Galente ship. I then got my Rattlesnake, and shot at both of them, and I popped him. We tried SEVERAL different fits. I have all my shield skills to 5, but i suck at gunnery, I am better at missiles and drones. See, we feel that after testing these, that they are NOT a good PvE ship, or even PvP as they are right now. You would need SEVERAL of these ships to take down a Battleship. So, PLEASE make these a bit better, just turn them into Battleships, and add more things....for the Naga, drones and missiles, and more slots and a better cap and shields. Otherwise, I don't see where these would fit in. I am not complaining, just stating there needs to be something done, in order for these ships to be of any use. Seriously?  Look my friend, nobody ever said they were designed to go toe to toe with a Rattlesnake. Heh. I know, it was close by, and I put some heavy missiles on it. I guess my, and my friend's main question is, what exactly is the role of these ships? Are they PvE, PvP, Gank? etc. Just curious, and perhaps a DEV can answer... :) Gank and I can see them working wonders in class 1-2 wormholes for pos bashing.
That is kind of what we thought. But as many people have said, you must have very good gunnery skills, if you want to use it as a gunship, and, long range guns, perhaps even artillery. I wish I could have found a better shield fit, is all, lol. |

Cambarus
Clearly Compensating
35
|
Posted - 2011.11.28 02:21:00 -
[936] - Quote
I'll copy this from the other thread:
Now, can anyone explain, without whining about how they don't have hybrids trained, how this version is anything less than a stellar improvement over the split bonus version?
Tau Dades wrote: hybrids suck, Caldari are a missile race.
The rail naga outperforms the old one by a mile. Some numbers using 3 damage mods no range mods or rigs:
The old naga: 950 DPS out to 30km 1050 with rage (which never get used, for good reason) 740 dps out to 45km Note that you also have to knock off ~10% of that range for flight time, so it's more like 27 and 40km
The New naga: Blasters: 1070 dps at 7+13km 850 at 17+16 1200 DPS at 12+6 Note that guns also have much more range boosting options than missiles Rails: AM: 700 at 54+30 Spike: 400 at 194+30
Now, that means, without even looking at range increasing mods/rigs (which help the new naga MUCH more than the old one) we have:
Blaster naga has more dps out to about 15km, then the torp one pulls ahead until 45km (though only by 40 DPS compared to the rail fit) and past 45 the naga will do exactly 0 DPS.
That said, both the top naga and the blaster naga are kind of useless, because the ship is made of paper, so being within 45km (mega pulse optimal) is a bad idea.
The rail naga has literally the best damage projection in the game, and actually has some uses (albeit niche ones) compared to the torp naga, which had no uses at all.
Oh, and one last thing:
If you specced caldari, and didn't train hybrids, you didn't actually spec into caldari, you specced missiles. The naga is no less caldari-ish than it was when it had torps.
|

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
9
|
Posted - 2011.11.28 03:15:00 -
[937] - Quote
Alexandros Balfros wrote:I was looking forward to the naga but then it was made a rail platform i died a little inside
I'm not training gunnery when i'm specced in missiles :/
Well, following that menality, no HAM legions, sacrileges, bellicose, typhoon, etc... |

Mike Whiite
Progressive State
4
|
Posted - 2011.11.28 11:01:00 -
[938] - Quote
There isn't realy a problem as long as you are playing for a long time.
The problem is when you aren't playing a long time and took the missiles path. people won't train gunnery and missiles at the same time.
Game mechanics make it favourable to specialise before differnsation. (higher lvl ships means higher missions, plexes, ect ect.) Now you either max out those missiles first before you have to start the whole skill tree aqgain on Gunnery.
We all know the step from hybride to lasers or projectile is easier than it is for missles.
I can't say I'm aware of the player build up on the server, though I expect the most people that are disapointed are the one's that haven't been playing long enough to have both paths trained well enough.
From that perspective (which is mine as well) it's sad to see a ship that when in the right path can be flown from about 2 months in play is withheld from quite some people relativly new to EVE, while all other weapon platforms get an adition.
I think the reactions would be quite simulair if the Tornado would be made a Missile ship, which would probably end up in more caldari flying then minmatar and the relative new minmatar complaining it is an missile ship. (though thay are able to change to a other nonmissle platform way faster and fly an other of the new ships)
So the Naga by itself is probably a nice ship, though not very thrilling for relative new caldari player (that took the missle path).
Secondly it would be nice to have a working T1 torpedo platform, being a tier 3 Battlecruiser or an Battleship |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
46
|
Posted - 2011.11.28 12:47:00 -
[939] - Quote
Typhoon is a working battleship fully capable of using torpedos. Raven allthough not being a super solid ship for pvp works really well on the weapons department. Each race have a stealth bomber capable of delivering 400-600 dps worth of torpedo damage.
Obviously all people would love a new ship fitting the thing THEY would like to do, but the decission to make the Naga a hybrid ship is a decission fitting well into the caldari ship line as well as being a better choice to do the job intended for the new tier 3 BCs.
Pinky |

Mike Whiite
Progressive State
4
|
Posted - 2011.11.28 14:20:00 -
[940] - Quote
Pinky Denmark wrote:Typhoon is a working battleship fully capable of using torpedos. Raven allthough not being a super solid ship for pvp works really well on the weapons department. Each race have a stealth bomber capable of delivering 400-600 dps worth of torpedo damage.
Obviously all people would love a new ship fitting the thing THEY would like to do, but the decission to make the Naga a hybrid ship is a decission fitting well into the caldari ship line as well as being a better choice to do the job intended for the new tier 3 BCs.
Pinky
Stealth bombers is hardly an option when I was talking about T1 hulls, about the usuabilitay of the Raven as a Torpedo ship we probably differ from opinion, which leaves the Typhoon which is a rather nice ship.
and what you mentioned after that doesn't disagree with my explanation why people would be disapointed over the current set up, but merley extra reasons to temper that dissapointment.
for which would like to point out on the role the ship should have, I haven't seen more than big damage, little tank, I don't believe it should be more specific than that. after all we're talking about a T1 and not about rolespecific T2 ship.
That considered with the amount of sp Missile Launcher Operation takes, game engineers should think on it more than once before removing weapons platform with launching new ships.
The EVE Community/Engineers tend to forget the new/newer player in these. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
46
|
Posted - 2011.11.28 15:10:00 -
[941] - Quote
Indeed CCP have failed explaining what intended role they wanted to give the tier 3 battlecruisers, however as they get slaughtered up close by anything using drones, web or energy neutralizer I believe they are intended as fast long range platforms. And for sure missiles doesn't work very well in long range pvp. Certainly not compared against turrets with instant damage able to deliver huge damage even on small targets if the tracking is sufficient. If CCP had made the Naga a Torpedo ship they would give caldari another cheap ratting boat with minimal use for pvp.
People tend to forget or never realize that missiles have always been a secondary weapon used by a few ships as their primary. Just as drone fans have drone boats in almost each ship class the caldari already have missile boats in almost every ship class and as a race wouldn't benefit from another Drake that can only shoot battleships. It would instead pull Caldari further away from their legacy in hybrids that finally gets some attention to hopefully make people use them without being condemned as a failure even before undocking.
And the reason I mentioned stealth bombers is because even T2 they are super cheap and easy to get into using aproximately the same tactics as the new tier 3 BCs. They are small and fast - Capable of dealing damage with BS sized weapons at long range in return for not having a big tank.
Pinky
EDIT: New players have it way easier than veterans and Eve is specifically designed for new players to be able to specialize and compete with veterans without getting absolutely curbstomped. And it is absolutely possible to catch up rather fast... |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 15:38:00 -
[942] - Quote
Mike Whiite wrote:There isn't realy a problem as long as you are playing for a long time.
The problem is when you aren't playing a long time and took the missiles path. people won't train gunnery and missiles at the same time.
Game mechanics make it favourable to specialise before differnsation. (higher lvl ships means higher missions, plexes, ect ect.) Now you either max out those missiles first before you have to start the whole skill tree aqgain on Gunnery.
We all know the step from hybride to lasers or projectile is easier than it is for missles.
I can't say I'm aware of the player build up on the server, though I expect the most people that are disapointed are the one's that haven't been playing long enough to have both paths trained well enough.
From that perspective (which is mine as well) it's sad to see a ship that when in the right path can be flown from about 2 months in play is withheld from quite some people relativly new to EVE, while all other weapon platforms get an adition.
I think the reactions would be quite simulair if the Tornado would be made a Missile ship, which would probably end up in more caldari flying then minmatar and the relative new minmatar complaining it is an missile ship. (though thay are able to change to a other nonmissle platform way faster and fly an other of the new ships)
So the Naga by itself is probably a nice ship, though not very thrilling for relative new caldari player (that took the missle path).
Secondly it would be nice to have a working T1 torpedo platform, being a tier 3 Battlecruiser or an Battleship
to be quite honest, you can be using T2 heavy missiles in under a month of playing. You can be using T2 cruise and T1 torps (T2 torps suck) 30 days later.
After that, you are pretty maxed unless you put :effort: into T2 torps and max those out.
If you are older than 6 months and you only have missiles trained it is your loss. If you fail to diversify then you will get left behind. Read "who moved my cheese" for a good life lesson.
If you are only 2 months old and only have missiles skilled because you're a nub, these ships aren't really for you anyway. Get a drake, be merry.
|

Mike Whiite
Progressive State
4
|
Posted - 2011.11.28 18:05:00 -
[943] - Quote
let me try to answer both of you.
first: Vincent Gaines, You're hardly trying bring anything in the discussion.
I'm playing a little under a year and have about 16 million something in skill points a 3th of those are in MLO.
Which has me everything on standard with the exception of advanced Cruise missile and Torpedos.
True that would be something like four to five months though that would leave you with out the option to fit a proper ship.
(I'll admit that is I had invested a couple of weeks in reading all the manuals I might have been there sooner. Though that is not what everybody (probably most) people do
Pinky Denmark:
Unlike Mister gains you come with reasoning.
I believe you when you say Missiles where intended as a secondary weapon system but, I think if you step back from your experience and knowledge and try to look at the Caldari description, the ships and the amount of skill point needed to invest in missiles, you can't say it's a secondary weapon system, despite of what it once might have been, that isn't the knowledge of a new player.
[in short, starting caldari will get you to Kestrel or Merlin, more probably Merlin when new, destroyers are hardly usable for new players, fitting is b*&(*, so you'll probably looking for a cruiser, wich leaves a semi mining vessel, a specialized jammer with skills you don't have so soon, not to mention most totally new players are still PVE-ing then, which leaves the Caracal and the Moa, and in that line the Caracal is cheaper. at firs money is an issue and there is where most people make the decision for the path to follow and the first real choice you must make for either Hybrid or missiles, when that one is made you race toward lvl4 missions, so you can make the money you need to be able to take more risks for pvp and other stuff]
finally you speak of how it is easier than it used to be and this is exactly what I mean with forgetting the new/newer player. Many people have made the decision to stay, or not to stay, before it becomes an issue if you're able to catch up or not. EVE is fairly unique that is itGÇÖs power and itGÇÖs weakness and it would benefit both players and developers to understand that. Those new players arenGÇÖt on these forums, theyGÇÖre gone before they start to bother, and I personally that if you lure them to stay long enough to see the big picture youGÇÖd find good stream of fresh blood, though telling them they can easily catch up, within a year and a half isnGÇÖt the way, telling them it is so much easier than it used to be, doesnGÇÖt help people.
The people that I spoke that gave EVE a try and decided not to subscribe, the lack of visual progress was a thing that came back in all their explanations, and EVE's only visual progress are new ships. In that light I think it's a shame the new tier 3 Battle cruisers don't have a Missile ship among their ranks and I would be lying of course if I wouldn't have want a new toy for myself. |

Mercy Crow
Black Legion Projects
3
|
Posted - 2011.11.28 18:51:00 -
[944] - Quote
Rip Minner wrote:Ganthrithor wrote:Good god... you people. How how HOW can you complain about two new ships using hybrids and advocate for the new Gallente / Caldari BCs to use drones / missiles?
Have you ever ~*used*~ drones or missiles in PvP? They're absolutely terrible! Drones are glitchy, subject to being killed quickly and easily independently of their carrier, and hampered with speed and tracking problems that make them ineffective combat tools. Missiles, aside from heavies, are utter **** for PvP as well-- first there's the travel time problem, then there's the fact that none of the non-medium missile systems do any damage. Rockets and lights are just pathetically awful in terms of DPS and their ability to hit their intended (small, fast moving) targets for decent damage. Cruises / torps are similarly useless in that they can't do proper damage to anything other than battleships or larger.
There's a reason you don't see fleets of Ravens and Dominixes (the two month obsession with Das Boot fleets aside) on the field. Drones suck. Rockets suck. Light missiles suck. Cruises are at best "not good." Torps are almost completely worthless vs things smaller than POS. Only heavy missiles are anywhere near useful for PvP, which, when combined with the absolutely broken stats on the tier 2 Caldari BC is why 3/4 of EVE PvP these days consists of DrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakesDrakes.
Drones and missiles are bad for PvP. If a moronic subset of Caldari pilots really wishes to saddle themselves with yet another missile boat, fine, but leave Gallente out of it. I'll keep my blasters, thanks very much.
By the way, this is coming from someone who has (between all characters) every cruiser 5, all battleship 5's, and has flown ships from all races. It's not like I don't speak from experience. O yes Drones must suck for pvp they suck so bad that they had to take them off of every Super Carrier and Carrier and then had to put them back on Carriers so they would not be about worthless. So ya your so right drones just totaly suck as pvp weapons. And on top of that Drones have been broken over the last two years same as hybirds. No tech 2 Modules No Drone dmg modules no Drone hardwireing only Drone dmg rig is for Senterys. Meaning that the only reason Dominix's are not used much on the Battle field is becouse drone dps has been left behind to rot even as all other weapon systems are geting boosted though the roof. And last I heared as I dont fly any races frigates much that Caldari missile frigates were doing just fine now after the last frigate class missile ajustments. Ravens are not on the battle field in any meaningfull way becouse Battle ship Missiles and there platforms are broken. There is a glearing lack of a Tech 1 battle ships with 8xMissile hardpoints and both Cruise/Torps fly to there targets way to slow. Both are fairly easy fixs. Add two missile hard points to the raven with the needed cpu/gride for them and inc trop speed/cut fly time to keep same range and Drastly inc Cruiser speed and cut fly time to keep same range. There mite be a few more tweaks needed for BS missiles but thoughs two are the primay problems. At least were geting Tech 2 Drone modules at last. And by the way I to can fly every sub capital ship and use there weapons and EW as well so I too speak from experience. How ever I'm not one much for flying in small gank squads with witch no one has ever sayed blaster boats suck at. In fact it's the only thing there good at. And rails still just fail. This are just facts why try twisting the true of things.
So having options in a game is a bad thing i take it... Instead of fixing the problem with one or two races specific main weapon types lets just force everyone to reskill to have the same toys.
More CCP stick anyone? |

Vincent Gaines
Macabre Votum Morsus Mihi
167
|
Posted - 2011.11.28 19:39:00 -
[945] - Quote
Mike Whiite wrote:Unlike Mister gains you come with reasoning.
On the contrary, I come with plenty of reasoning. Just because what I tell you isn't what you want to hear, or that I point out the fallacy in what you have done; you feel as though it's not worth consideration. so I will elaborate for you, and everyone else complaining that they don't get a new ship to play with.
I am Caldari, and started playing in 2006. I chose them because of one weapon: Railgun.
Missiles were pretty good back then. People PvP'd in Ravens. The Caracal was an adequate cruiser. I began in a Bantam, and from there to a Cormorant. When fitting the ship I saw it favored hybrids, so while I had been training mining lasers up and missile launchers, I threw in small hybrid turret. I trained it up to IV, and then my buddy came by in a Caracal. In love. Got sick of mining, and got a kessie. Trained standard launchers to IV. Ran missions. Trained up T1 heavies.
Before I knew it, I could use named T1 heavies and I was doing level 3s. I had been playing for 3 weeks. I got a Ferox (the drake did not exist) and saw the bonuses to hybrids, so I trained up medium hybrid turret to IV. After trying the hybrids for a while I realized that RAILS SUCK. This was disappointing so I switched back to missiles. I eventually began using T2 heavies, and T1 cruise/torps. Cruise missiles sucked and everyone was using torpedoes. Cool. There was no hybrid BS at this time... but in development CCP had something planned-
The Rokh's stats were released. 8 turrets. word was out and people were fearing the Rokh was the new fleet ship. People were crying on the forums how Caldari already have the best missile BS in the game and now they get the best turret boat. Yeah, seriously. Don't believe me look it up.
Well the Rokh became a disappointment, the nano era and projectile era were soon to follow, as well as the probing overhaul- where once probing was a skill and took time, now anyone could do it. Sniping died.
I still trained large Hybrids to IV. Trained small to V.
The Drake was released. Oh my god an awesome BC and I was perfectly skilled for it. My rail skills went on the backburner.
After a while I gained about 3m SP in missiles. I began to level out. I looked at all the Caldari ships I could fly and saw I couldn't use half of them. So every now and then I trained hybrids up- even though they were being ignored by CCP. I did it because I was smart enough and took the time to see that nerfs and buffs were cyclic.
I remember people who trained amarr whining that they sucked (and they did), when minmatar was a joke. I remember the lesson learned back then. In order to keep from being nerf-proof you need to cross train.
Diversify.
I could have switched then but chose not to. Persued capital skills. Another char of mine took care of subcap combat. Then another- and so forth.
But I watched.
I watched as the Drake was released, and then the Tengu. I watched as every year hybrids fell and fell. I watched as the deimos and eagle fell below build cost. I watched as 75s, 125s, 250s, and 425s just stockpiled up. You couldn't GIVE them away.
Were you complaining then? If Someone had complained that rails weren't getting love the response was "lol you shouldn't have trained hybrids."
It festered due to CCP's ineptitude for so long that newer players, like yourself, never even realized that missiles were a SECONDARY weapon system. Really. Many people just glossed over that fact and associated missiles = caldari.
Every race utilizes missiles. Every race utilized guns. Every race utilizes drones.
It has always been encouraged to be a jack of many trades and master of none. To be flexible.
Again, I urge people to read the book, "Who moved my cheese?"
Adapt or die, it's the old saying of Eve players and has been for years.
So what, you didn't get a ship. Maybe you will learn a lesson.. put all your eggs in one basket or sometimes the good stuff won't fall in. When you trained up all those Caldari ships and you read about those hybrid slots and bonuses... did you not ask yourself why they were there? |

Mike Whiite
Progressive State
4
|
Posted - 2011.11.28 21:24:00 -
[946] - Quote
Vincent Gaines wrote:Mike Whiite wrote:Unlike Mister gains you come with reasoning.
On the contrary, I come with plenty of reasoning, just because what I tell you isn't what you want to hear, or that I point out the fallacy in what you have done; you feel as though it's not worth consideration. so I will elaborate for you, and everyone else complaining that they don't get a new ship to play with. ...........
This explaination works for me, it say's more than faill and a exaurated amount of time in wich somebody should be able to train everything.
The difference is, that you are looking at this from a rather personal angle. you trained this and you trained that, here is my revenge for al those years I didn't get my candy/toy you name it.
And not from the angle that would gain the most. It would gain more if you took wwith you that there is a pretty large group of players that started for very obvious reasons on an other path why not let them share in the fun. Especialy when they are launching T 1 models.
Which would be the most customer friendly approach, you can find several titles at the bookstore concerning this topic both in metaphores and straight langues by the way.
|

IainG10
Lonetrek Trade and Industries The Irukandji
0
|
Posted - 2011.11.29 00:05:00 -
[947] - Quote
Mister Gaines
I disagree that guns are primary weapons and missiles are secondary. Missiles are the primary weapon of the Caldari, as shown by the skill requirements for the tengu offensive subsystems and the presence of CN missiles in the LP store. The larger point of Caldari, and the reason I joied the game as one are that missiles are the primary weapons, guns are the secondary.
Both races which use hybrids are set up to do damage differently to the Amarr and the Minmatar; the Gallente have drones, the Caldari have missiles.
Whether you like it or not, the Caldari are the missile race; if you want to use missiles you go Caldari, just as if you want to use drones you go Gallente. Therefore it makes no sense that the top tier ship of the Caldari are all gunboats. I was celebrating that finally the best ship in it's size range was a missile dps ship (the drake is a tank, not a dps ship). But no, CCP have once again changed it so that if you want a missile dps ship you have to train up T2 and pay much more for a ship you are going to lose. |

Archare
SKEET ELITE
20
|
Posted - 2011.11.29 17:37:00 -
[948] - Quote
IainG10 wrote:Mister Gaines
I disagree that guns are primary weapons and missiles are secondary. Missiles are the primary weapon of the Caldari, as shown by the skill requirements for the tengu offensive subsystems and the presence of CN missiles in the LP store. The larger point of Caldari, and the reason I joied the game as one are that missiles are the primary weapons, guns are the secondary.
Both races which use hybrids are set up to do damage differently to the Amarr and the Minmatar; the Gallente have drones, the Caldari have missiles.
Whether you like it or not, the Caldari are the missile race; if you want to use missiles you go Caldari, just as if you want to use drones you go Gallente. Therefore it makes no sense that the top tier ship of the Caldari are all gunboats. I was celebrating that finally the best ship in it's size range was a missile dps ship (the drake is a tank, not a dps ship). But no, CCP have once again changed it so that if you want a missile dps ship you have to train up T2 and pay much more for a ship you are going to lose.
Actually only reason I trained missiles was because of Gallente and Minmatar Recons.... |

m0cking bird
Republic Military School Minmatar Republic
28
|
Posted - 2011.11.30 19:45:00 -
[949] - Quote
I find it so amusing that this ship was said to be worse than the Tornado. Infact, alot of pilots didn't want the bonus to capacitor consumption. Everyone was so focused on the Tornado being "overpowered" which it was not. That this ship, which was superior got buy CCP and most of the community.
The Oracle out-damages all tier battle-cruisers in most in-game situations. The ship is also superior to a Tornado as a mobile platform. The only place the Tornado is close, but not superior is in volley damage (tachyon versus Artillery). Other than that. I suppose the Tornado is more viable solo, but most tier 3 battle-cruisers are terrible in that form of engagement. With that exception of the Talos. Which is by far the most viable solo. Way better than the Tornado in that regard.
There will be mix fleets of Oracle and Drakes or Oracles and Hurricanes. Atleast In most mobile fleets, if not all. You'll have to mix to deal with smaller vessels or use Rapiers and Huggins.
The Oracle dominates in shield, armour and long range set-up (aplha or damage per second).
There are 5 setups that will most likely be the most viable for this ship. Either way. Fleets that are not able to field these ships in small gangs. Versus fleets that do. Will be in for a big surprise. Kitting just got harder! All it takes is 2 of these in every fleet and most nano ships without logistics will be incapable of anything. 1600 damage per second from 2 ships up to 65km.
CCP should have limited these ships to only use beams, arts, rails Like I've said in the past...
EDIT: Btw! I'm comparing the Tornado with the Oracle before the Tornado's range got reduced. What that means is. The Tornado is even worse when compared with the Oracle, when It was not all that great by comparison to begin with. So, yeah! Funny stuff! Naga and Tornado are close in-line with one another in terms of viability. Minus damage selection and long range turret (aplha >dps). |

MotherMoon
Huang Yinglong
206
|
Posted - 2011.12.03 16:11:00 -
[950] - Quote
Are there any frigates that can tank 5 small drones? |

Katabrok First
Apukaray Security
11
|
Posted - 2011.12.03 20:16:00 -
[951] - Quote
IainG10 wrote:Mister Gaines
I disagree that guns are primary weapons and missiles are secondary. Missiles are the primary weapon of the Caldari, as shown by the skill requirements for the tengu offensive subsystems and the presence of CN missiles in the LP store. The larger point of Caldari, and the reason I joied the game as one are that missiles are the primary weapons, guns are the secondary.
Both races which use hybrids are set up to do damage differently to the Amarr and the Minmatar; the Gallente have drones, the Caldari have missiles.
Whether you like it or not, the Caldari are the missile race; if you want to use missiles you go Caldari, just as if you want to use drones you go Gallente. Therefore it makes no sense that the top tier ship of the Caldari are all gunboats. I was celebrating that finally the best ship in it's size range was a missile dps ship (the drake is a tank, not a dps ship). But no, CCP have once again changed it so that if you want a missile dps ship you have to train up T2 and pay much more for a ship you are going to lose. Just to point an error on your reasoning, aren't there cn hybrid ammo and guns on the lp store too? Maybe that is why the top tier ships frm caldari use hybrids. |

Vincent Gaines
188
|
Posted - 2011.12.04 12:58:00 -
[952] - Quote
IainG10 wrote:Mister Gaines
I disagree that guns are primary weapons and missiles are secondary. Missiles are the primary weapon of the Caldari, as shown by the skill requirements for the tengu offensive subsystems and the presence of CN missiles in the LP store. The larger point of Caldari, and the reason I joied the game as one are that missiles are the primary weapons, guns are the secondary.
Both races which use hybrids are set up to do damage differently to the Amarr and the Minmatar; the Gallente have drones, the Caldari have missiles.
Whether you like it or not, the Caldari are the missile race; if you want to use missiles you go Caldari, just as if you want to use drones you go Gallente. Therefore it makes no sense that the top tier ship of the Caldari are all gunboats. I was celebrating that finally the best ship in it's size range was a missile dps ship (the drake is a tank, not a dps ship). But no, CCP have once again changed it so that if you want a missile dps ship you have to train up T2 and pay much more for a ship you are going to lose. Faction hybrid ammo is caldari navy also.
You use the tengu as justification to your opinion, which is just as illogical to me as me saying the rokh is my justification. I don't understand why people feel that each race should specialize in only one thing. |

Nikuno
Atomic Heroes The G0dfathers
16
|
Posted - 2011.12.04 15:33:00 -
[953] - Quote
Played with these ships in 0.0 space. I can confirm they die very easily and have been largely ineffectual so far. Here's hoping they work against capital ships, which is something not yet encountered. |

Captain Byte
RingWorld Engineering
4
|
Posted - 2011.12.05 02:48:00 -
[954] - Quote
Joe D'Trader wrote:NO!!!! I don't want yet another hybrid ship, I want to be able to fire 8 torpedos.
Agreed!!!!!!!!!! Why not have a missile boat, and what's wrong with it mounting cruise missiles?
|

To mare
Advanced Technology
2
|
Posted - 2011.12.05 02:57:00 -
[955] - Quote
Nikuno wrote:Played with these ships in 0.0 space. I can confirm they die very easily and have been largely ineffectual so far. Here's hoping they work against capital ships, which is something not yet encountered.
its just that people want to use them at any cost because they are new and most of the time they use them badly. when they wont the new ship to use at any cost and people will start to use them properly i think they will be very powerful
|

XEcuTioneRUK
Machine Soldiers
0
|
Posted - 2011.12.09 12:01:00 -
[956] - Quote
Lol, after all the posts here, the Naga is now just a standard battlecruiser....
|

ShigekiShota
Nexus Advanced Technologies Fidelas Constans
0
|
Posted - 2011.12.12 13:19:00 -
[957] - Quote
Standard is overrated. I tried a few builds of Naga, however, doesn't make it anymore better than a flying-gank-Tier 3 BC. The Naga seems to be downsized from what was originally it was made for. |

Xtover
Macabre Votum Against ALL Authorities
31
|
Posted - 2011.12.14 19:12:00 -
[958] - Quote
Nikuno wrote:Played with these ships in 0.0 space. I can confirm they die very easily and have been largely ineffectual so far. Here's hoping they work against capital ships, which is something not yet encountered.
The Naga has been great, you just don't know how to use it.
Enemy trying to play station games.
Would have killed more but our dictors kinda messed up. |
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