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Thread Statistics | Show CCP posts - 5 post(s) |

Zendoren
Aktaeon Industries The Black Armada
34
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Posted - 2011.11.06 17:38:00 -
[151] - Quote
Talos needs a 50 m3 drone bay and a 50 Mbit/sec bandwidth.......
Assuming the new med web drones will be 10 m3 and use 10 Mbits/sec bandwidth
Here is why.....
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game! |

Pattern Clarc
Aperture Harmonics
266
|
Posted - 2011.11.06 18:11:00 -
[152] - Quote
The Naga should be a cruise missile and torp ship. Drop the hybrid bonuses and replace with 25% damage bonus to kinetic missiles. At the moment it's too slow as a hybrid boat to offer much more over the rokh and can't really tank.
With cruise missiles, most of the complains people have about range, not being able to fit for full damage, CPU, tank and more should melt away. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Raimo
Genos Occidere HYDRA RELOADED
23
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Posted - 2011.11.06 18:40:00 -
[153] - Quote
Agreed on the Talos:
Zendoren wrote:
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game!
(Hell, even 5 lights would be better than nothing) |

Frothgar
V0LTA VOLTA Corp
1
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Posted - 2011.11.06 18:53:00 -
[154] - Quote
I've spent quite a bit of time playing with these and here are my thoughts so far.
Tornado: Best one of the lot by far. Its got the best slot layout, best tank with option for tackle, best speed, good damage, good fitting. IMO the others should be compared to this one.
Oracle: Second place but still a fair ship. It works, you have some decent fitting options and the ability to fly different styles eg nano, 100mn AB, downgrading guns works to give you more options. Major downside though in that it is pretty bad as an armor tanker. Half as fast, tracks worse, tight on PG and CPU. Armor tanking just doesn't work with these.
Talos: Its a good gank boat, but is paper thin and the option of adding plates doesn't add much survivability and causes a lot of problems.
Naga: Its a ship I really want to love. I like the theme (Rails and Torps) lets be honest if it fit cruise there wouldn't be any reason to fit anything else. That being said this ship has some serious flaws. Its a glass pig, its solidly the slowest one of the bunch, and it also does the least damage in any practical application. Its also got the worse fitting for tank. Really this is a ship that in theory could become great, but in all practical application is terrible. Fix it with proper bonuses to both weapon systems, lets be honest the world won't end if you have a hybrid torp rail boat.
Other issues: Much of the armor tanker woes IMO are about the viability of plates in the role of these ships. Plated ships are half as fast. Perhaps rework some of the plates. ATM Rolled tungtun give the most HP and are the lightest. Perhaps make it so Nanofiber plates give a moderate boost to armor amount but add only a small amount of mass. Just a thought. |

MotherMoon
Huang Yinglong
170
|
Posted - 2011.11.06 19:11:00 -
[155] - Quote
Naga is suh a cool idea.
The ship needs to have a 3rd bonus, I was thinking, having 2 range only bonuses is dumb. So have one range bonus for missles, one range bonus for guns, and a 5% bonus to resistances per level.
It won't be unfair as no matter what you're only using 2 bonuses at a time based on your fit.
Also you guys love doing range plus shield resistance bonus ships. I'm not sure why you do, but it would fit, turn the ship into the rohks little bro.
also typhoon should get this new 8 turrets and 8 launchers hard point idea too. It's a fitting approach. |

spawx
Reaver Technologies Broken Chains Alliance
0
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Posted - 2011.11.06 19:25:00 -
[156] - Quote
Gecko O'Bac wrote:Nope, if anything move the Naga completely to hybrids and fix them. Caldari have quite enough missile ships, we don't need any more. What we need is a competitive gun platform. I'm quite tired of getting pidgeon - holed to "oh look yet another Pve ship".
Eh if you want ****** hybrid guns go Gall, caldari is a Missile race so stop the bullshit about Hybrids on them.
|

Yaay
Bad Teachers
0
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Posted - 2011.11.06 19:26:00 -
[157] - Quote
What about a Gallente boat with 10% boost to sentry optimal, 20% boost to sentry dmg and HP per level, 5/5/6 layout -- 600 drone bay.
0 turrets, totally reliant on sentry drones to do any real damage, and small tank. |

Sam Bowein
Sense Amid Madness
17
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Posted - 2011.11.06 19:27:00 -
[158] - Quote
Back from Sisi where I tested the Naga.
The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)
Please don't tell me you designed it to use with T1 launchers ? |

DaMiGe
FinFleet Raiden.
0
|
Posted - 2011.11.06 19:38:00 -
[159] - Quote
after testing both close and long range setups for all 4 ships the amount of dps is astonishing but i have to question the skill requirements for it having the bar set so low anyone new to the game can have one in a matter of days with passable to good skills the point being its the new i win gank ship no matter if concord steps up it still going to be over powered make it so you have to train to use it and not just start a new toon and hop in to a ship 3days later for a gank.
my suggestion is to have the skills pushed up
secondary skill required battle cruisers level 5 spaceship command level 5
key point you have train instead of it taking a week to train for make it a month
all 4 of the ships look great even with them being unfinished but also the posterity for them is something even i look forward too |

DaMiGe
FinFleet Raiden.
0
|
Posted - 2011.11.06 19:48:00 -
[160] - Quote
Sam Bowein wrote:Back from Sisi where I tested the Naga.
The beast needs a lot more CPU ! It is impossible to fit 8 Siege Launcher II with a minimum PVP fit (2 BCS II, DCU II, MWD, 2 Invuln T2)
Please don't tell me you designed it to use with T1 launchers ?
i tried a setup using 8x T2 torps
1x 10km mwd T2 2x invul T2 1x em hardener T2 1x large extender t2 1x sebo
2 dcu T2 1 cpu T2
Ancillary Current Router I 2 extender rigs the fit works for me it is over tanked and nothing i will use in combat but the level of power is still their
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Jack Dant
The Gentlemen of Low Moral Fibre
83
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Posted - 2011.11.06 19:53:00 -
[161] - Quote
Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. |

Circumstantial Evidence
17
|
Posted - 2011.11.06 21:08:00 -
[162] - Quote
Minerals required to build the new ships -
CCP has hit a home run with player interest in a "destroyer class" BC - speed, tons of big guns, but limited tank. Because these are lighter ships than Tier 2, I'd like to see a tweak to mineral requirements:
25% *less* trit and pyerite than equivalent Tier 2 BC's - more Zydrine and Megacyte to compensate.
These are more "modern" BC designs, it makes sense that they should use more "high end" minerals. |

PinkKnife
Garden Of The Gods
8
|
Posted - 2011.11.06 22:13:00 -
[163] - Quote
Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd.
And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless.
Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses. |

Kuroi Kenjin
Evil Robot Industrial
0
|
Posted - 2011.11.06 22:19:00 -
[164] - Quote
This finally got me to try out Sisi and post on the forums for the first time.
Surprised to see no drone bay on Tornado, even though Minmatar has drones on cruisers and battlecruiser, but then passive shield tanking through an L4 mission with practically no problems... impressive. I'm also surprised to see no ship tracking bonuses for something that uses large turrets and has such nice speed. Again, this actually didn't seem to be an issue either. I was getting consistently heavy hits (400-1200 damage) with a metastasis I and 3x tracking enhancer IIs. With an A/B II getting about 618-639 m/s, this might actually be better than a Mealstrom.
So good that my wife heard me giggle while flying it.
*Many thumbs way up for the Tornado* |

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 22:25:00 -
[165] - Quote
Raimo wrote:Agreed on the Talos: Zendoren wrote:
P.S. Don't make it a drone boat like a mini domi. Give it a drone bay like every other Tech 1 Gallente boat in the game!
(Hell, even 5 lights would be better than nothing)
Quoting this 5 lights would help it out a lot. We seriously dont need another drone boat. If you want one, go buy an ishtar or a dominix. |

Mentat Cthulhu
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.06 22:28:00 -
[166] - Quote
PinkKnife wrote: I personally like the split fit idea, but at least give the Oracle a real bonus. Many amarr ships have this, but it isn't a bonus as so much a oh hey, now you can be on par with the other ships. Energy turrets don't do that much better damage to make using them worth the lack of a ship bonus on the ship itself.
you're wrong...pretty much all amarr turret ships have that bonus except abbadon and they are equal or better than most dual bonused ships in the same role.
|

Obsidian Hawk
RONA Corporation RONA Directorate
230
|
Posted - 2011.11.06 22:30:00 -
[167] - Quote
PinkKnife wrote:Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful. In exchange for something else, say tracking boosts, where it is useful in every situation, we get a second, redundant cap usage bonus for no real reason. No other ship is cap stable on the amarr side out of the box, what does that tell you about its bonuses except that one is useless. Even more so, it blatantly states the role bonus of 50% as if CCP is saying, oh, we could just increase this to 60, but we didn't want to give you a chance to outshine the overpowered tornado which gets insane bonuses.
here is the thing, fly the 3 amarr battleships fit them the same. you will notice that w/o the cap use bonus the abbadon's cap will dry up faster than the apocs and geddons using muli freq. With this in mind.
Shrink the capacitor to the size of the harbingers. W/O that cap bonus you might get 4 maybe 5 cycles off before your cap goes to 0. you need that cap bonus on the ship or you will have no cap on your ship. If you get into an extended fight what are you going to do if you dont have that bonus. |

Jack Dant
The Gentlemen of Low Moral Fibre
83
|
Posted - 2011.11.06 22:41:00 -
[168] - Quote
PinkKnife wrote:Jack Dant wrote:Just writing to defend the cap bonus on the oracle. Since it already gets a cap use reduction from the role bonus, the extra cap bonus is incredibly powerful. It is stable out of the box with megapulses and 3 HS. With a t2 mwd, you only need a cap booster to run the mwd. And that is useful in how many pvp situations? I've never had a pvp encounter where I needed to be cap stable, so only if you're ratting is it even useful.
My first cap fight ever, I was in an abaddon, and ran out of cap boosters mid-fight. I spent the next 15 minutes capped out, using my remaining heavy drone to get on dread killmails. The cap bonus on the geddon makes a huge difference over the abaddon in long fights.
Also, you have to consider structure shooting (all those towers in Class 1 wormholes), for which the Oracle will get used a lot. |

Death Toll007
Fleet of Doom Ushra'Khan
1
|
Posted - 2011.11.06 23:04:00 -
[169] - Quote
New approach on Balancing:
Tornado: leave as is (sounds great) Fast, flexible DPS, and weak EHP.
Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank)
Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos)
Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.)
This would give each a unique flavor and fit into a theme.
Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example: 1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all) 2. Oracle: +10% HP per cruier level (not to exceep Talos buff) 3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now) 4. Tornado: As is, plus a Target painter bonus per cruiser level.
In short, if unbalanced, rather than dragging down everything to medicrity as is so often the case, maybe try making all fun.
-DT |

Xui Meili
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.07 00:36:00 -
[170] - Quote
Death Toll007 wrote:New approach on Balancing:
Tornado: leave as is (sounds great) and add a target painter bonus. Fast, flexible DPS, and weak EHP.
Sounds like a nice idea, but don't know if it really would be needed. As that is stepping on toes of recon ships. This is a team game, not solo players. Bring various ships to fill roles.
Quote:
Talos: Add the Web bonus, increase it's EHP to compensate for being a blaster boat, and give it the light drone flight. (close in and gank) Intent is to still be a glassier cannon, but give it a fair chance to close.
Sorry, the Talos is not lacking exactly, except perhaps put into a ranged situation, it should be able to close that gap even faster. If not for the tracking bonus, if you change it for a speed bonus or remove the damage bonus and replace it with a speed bonus. That may work. I am sorry, you are asking a 4 bonus ship on top of asking for more tank. A bit biased?
Quote:
Naga: Give it the four bonuses to all BS class missiles and hybrids (long range theme with potential to do close in, but no where near as good as Talos) And throw on an ECM bonus for S&G's. This would make it fit the Caldari fluff perfectly.
Sorry, the ECM bonus, no thank you. This ships just needs to be made into a more specific role I personally think. It should come down to either missile or hybrid. On top of the "bonus" to the weapon systems, why is it set to 58%, people are having big problems with cpu, if they made it 60% the extra 10% at level 5 I believe would open up some nice room for better fitting options.
Quote: Oracle: Give it a damage bonus instead of capacitor, and add an HP buff, but less than for Talos (fits the lumbering fleet of lazor doom.) Fits the fluff of amarr BS's requiring logistics support for capacitor in prolonged engagements.
This ship actually sports a decent tank WITH decent resistances, while still rocking 3 heat sinks. Its not shabby at all. I think this is a well setup ship off the bat, along with the Tornado.
Quote:
This would give each a unique flavor and fit into a theme.
Also as a potential, make one of the bonus sets based on the racial cruiser skill. Example: 1. Talos: Web/drone bay = +5%/5m3 per cruiser level (EHP buff is part of ship, but is the highest HP of all) 2. Oracle: +10% HP per cruier level (not to exceed Talos buff) 3. Naga: Add a 10% ECM strength bonus per cruiser level (lol I can see your face now) 4. Tornado: As is, plus a Target painter bonus per cruiser level.
In short, if unbalanced, rather than dragging down everything to mediocrity as is so often the case, maybe try making all fun.
-DT
1: No/No 2: No thank you, not needed. 3: No on the ecm and fix the CPU reduction bonus thingy to 60% (Think its 58% right now, not home ingame) 4: Sounds interesting, but not needed. So I would vote no. |
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Kami Lincoln
THE KINGD0M Trojan Odyssey Consortium
0
|
Posted - 2011.11.07 03:09:00 -
[171] - Quote
C4 985 wrote:Please make Naga a single platform BC, we don't need any more ravens.
Your post makes little sense. Caldari need more missile boats since their Caldari... and the reason the raven has torps/cruise are for pvp/pve uses respectively.
After reading the second/third page of this forum topic it's quite apparent you guys don't have any idea what these ships intended uses are. These ships primary use are to counter battleships... player battleships, and possibly capital ships after the nerf. Hence the reason they have a small signature radius and use LARGE weapons. While I agree the Naga's split bonuses put the ship at a disadvantage I highly disagree on losing the torp bonuses completely. Torpedos are used for pvp, cruise missiles are for pve, making it solely cruise missiles completely negates the entire reason for the ship, to counter player battleships. Being at long range with cruise missiles prevents you from being able to speed tank battleships and allows them to hit you. And with the small tank, allows them to destroy you. Cruise also don't do nearly enough damage to be used in pvp. |

Grimmash
Chaos Theory Exploration
0
|
Posted - 2011.11.07 03:12:00 -
[172] - Quote
Second round:
Took both a AC (8x800mm, MWD, 2xLSE, 2x INV, 3xGyro, Tracking) and Arty (8x1200mm, 2xsebo, 2xtargeting, 3xgyro, tracking) Tornados agains a variety of Talos fits.
In either Tornado, if I dictated range, I won without much question . If the Talos dictated, bye bye Tornado, although the AC fit was close. So I suppose all this proves is range determines the winner, derp derp.
But the wrinkle is this: In the AC fit at mid ranges (15k to 35k), I either beat or almost beat the Talos using either rails or blasters (with long range ammo), but that player had tech II weapons and ammo, i was using meta 4s with standard rounds. Our conclusion was T2 weapons on my ship would likely have pushed the AC Tornado waay over the Blaster Talos.
That could be problematic. |

Ai Mei
Starfish Operating Syndicate
4
|
Posted - 2011.11.07 03:53:00 -
[173] - Quote
drone bay for talos 5 lights only.
if not, make the tracking bonus 7.5 per level instead of 5 |

Zarak1 Kenpach1
Aperture Harmonics K162
0
|
Posted - 2011.11.07 04:03:00 -
[174] - Quote
CCP, you have completely ignored cruise missiles on the naga good sirs. i am thoroughly disappointed in this |

Bomberlocks
CTRL-Q
34
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Posted - 2011.11.07 04:07:00 -
[175] - Quote
Combining my thoughts on all current changes
Hybrids: I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it plays out. Some people are convinced they are still terrible. vOv. If anything I would give blasters a 10% range bonus.
Tier3 BCs: This is an accident waiting to happen, a real train wreck of an idea that is going to obsolete whole groups of ships. The Tornado and the Oracle are the worst, but if the damage graph from FHC is accurate, then even the Naga and Talos will be doing stupid damage at ranges that no ships outside Sniper BS can match. Goodbye Sniper hacs, goodbye hacs, goodbye Drakes, goodbye Canes and most likely goodbye cruisers as well.
IMO, these ships should be slow. Slower than normal BCs. That or they need to drop the big gun concept and make them normal med gun BCs, or if they keep the big guns, then BS. No offense to Pattern, but currently I think these ships should not be in the game at all.
Destroyers: The smaller sig, increased speed and hp are great. They 25% RoF penalty should be brought back, however, as these dessies make frigs, AFs, inties and indeed t1 cruisers completely worthless for the most part.
Is this what EVE is going to be reduced to: gangs of Tier3s sniping or kiting at range with dessie gangs being used as cheap suicide tackle T3 hunters? It's going to make for a lot of tears and a very boring game.
No insurance to suicide gankers: Don't care. Gankers will still gank the expensive stuff for profit and the cheap stuff for tears.
Apart from the hybrid buff and parts of the dessie buff (and nebulae) I'm a lot less happy about these changes than I was. |

Zarak1 Kenpach1
Aperture Harmonics K162
0
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Posted - 2011.11.07 04:11:00 -
[176] - Quote
the only issue i see with these snipey concepts is the fact that they make 4 T2 HACS completely obsolete. what the hell is up with that?
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Kami Lincoln
THE KINGD0M Trojan Odyssey Consortium
0
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Posted - 2011.11.07 04:18:00 -
[177] - Quote
Bomberlocks wrote:Combining my thoughts on all current changes
Hybrids: I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it plays out. Some people are convinced they are still terrible. vOv. If anything I would give blasters a 10% range bonus.
Tier3 BCs: This is an accident waiting to happen, a real train wreck of an idea that is going to obsolete whole groups of ships. The Tornado and the Oracle are the worst, but if the damage graph from FHC is accurate, then even the Naga and Talos will be doing stupid damage at ranges that no ships outside Sniper BS can match. Goodbye Sniper hacs, goodbye hacs, goodbye Drakes, goodbye Canes and most likely goodbye cruisers as well.
IMO, these ships should be slow. Slower than normal BCs. That or they need to drop the big gun concept and make them normal med gun BCs, or if they keep the big guns, then BS. No offense to Pattern, but currently I think these ships should not be in the game at all.
Destroyers: The smaller sig, increased speed and hp are great. They 25% RoF penalty should be brought back, however, as these dessies make frigs, AFs, inties and indeed t1 cruisers completely worthless for the most part.
Is this what EVE is going to be reduced to: gangs of Tier3s sniping or kiting at range with dessie gangs being used as cheap suicide tackle T3 hunters? It's going to make for a lot of tears and a very boring game.
No insurance to suicide gankers: Don't care. Gankers will still gank the expensive stuff for profit and the cheap stuff for tears.
Apart from the hybrid buff and parts of the dessie buff (and nebulae) I'm a lot less happy about these changes than I was.
Your forgetting, the new Tier 3's will be completely vulnerable to Frigates (No drone bays), Cruisers, Fighters and even to a degree battlecruisers. Without their speed battleships will be able to hit them as well, and with their fragile near cruiser sized tanks, they'll be instapopp'd. So far the only thing Im disappointed with is the "new" Raven, but I'm still hoping it's unfinished. |

MotherMoon
Huang Yinglong
173
|
Posted - 2011.11.07 04:40:00 -
[178] - Quote
Zarak1 Kenpach1 wrote:the only issue i see with these snipey concepts is the fact that they make 4 T2 HACS completely obsolete. what the hell is up with that?
are you kidding me? a HAC can hit cruisers, the tier 3 BCs can't hit cruisers. |

Emily Poast
The Whipping Post
5
|
Posted - 2011.11.07 05:10:00 -
[179] - Quote
Just curious if anyone has tried them out against their intended victim - battleships? I saw a video of a Tornado v. a sniper Abaddon, but that doesnt really count. Has anyone tried them ac v ac setup, or blaster v blaster, etc? I am curious to see how that goes. |

Zarak1 Kenpach1
Aperture Harmonics K162
0
|
Posted - 2011.11.07 05:29:00 -
[180] - Quote
yeah right, if you use an oracle at 200km, you are going to hit cruisers regardless of sig.
farther you get the easier you hit. pretty common knowledge there fella |
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