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Thread Statistics | Show CCP posts - 6 post(s) |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.26 23:29:00 -
[1] - Quote
http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/
http://themittani.com/news/ccp-rise-hosts-ama-reddit
Quote:REBALANCING
- Pirate ships, tech 2 and tech 3 ships will be rebalanced before capital ships.
- Boosting mechanics will be reworked further at some point.
- T3s wonGÇÖt be nerfed to the brink of uselessness but the subsystems will be rebalanced to ensure every one has a viable role in different situations.
- The webbing bonus Serpentis ships utilise may be removed.
What is this all about? Plans to remove the web bonus from Serpentis ships? Thanks for screwing over EVERY player that stockpiled Serpentis ships and faction fit webs for the sole purpose of 90% web. It seems this could make less difference to the devs, as they play with infinite ISK on their dev accounts and barely need to worry about things like this.
Also, inb4 "ISK doesn't matter when balancing". Unless you're the top 0.1% of a select group of players, with too much ISK to do anything with, then ISK certainly does matter, and even moreso when CCP is trying to screw over your latest purchase with balance passes like these.
The hell am I going to do with 12 Daredevils and FedWebs now?
I sincerely hope TheMittani was trolling us and CCP is not, in fact, going to remove the 90% web bonus for ships that need it (raildevil, anyone?).
EDIT: The Mittani was NOT wrong... Here was the question:
Quote: With the recent marauder change, two ships capable of 90% webbing are gone (Kronos and Paladin), leaving only the Serpentis line-up capable of that. Are 90% webs planned to be eliminated from EvE alltogether? What are your feelings on 90% webs? [quote] CCP Rise's response: [quote] I think Fozzie and Ytterbium might be okay getting rid of them, I kind of like them, guess we'll see where we end up after pirate rebalance.
I don't think it's hard to realize that Marauders are different ships than Serpentis ships. |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 00:18:00 -
[2] - Quote
A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
139
|
Posted - 2013.11.27 00:21:00 -
[3] - Quote
Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable. Click here for LP store weapon cost rebalancing |

Omnathious Deninard
Novis Initiis
1860
|
Posted - 2013.11.27 00:21:00 -
[4] - Quote
Why is CCP Rise posting these kind of things on 3 party forums and not on the Eve online forums.
Are the eve forums to brutal for him? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
656
|
Posted - 2013.11.27 00:24:00 -
[5] - Quote
So Marauder players get screwed over a second time? I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 00:30:00 -
[6] - Quote
90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...
Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.27 00:51:00 -
[7] - Quote
Harvey James wrote:90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...
Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has..
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive, rare, squishy ships to make them work properly is part of it.
75% web is useless. Even 80%. That's just too big of a nerf to make these useful. You've obviously never used a Daredevil in any PvP whatsoever, or you would understand this. |

novellus
The Special Snowflakes
72
|
Posted - 2013.11.27 01:29:00 -
[8] - Quote
I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.27 01:49:00 -
[9] - Quote
novellus wrote:I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting. I think that if CCP only cared what was "relevant to most players", we wouldn't have anything relevant to anyone... it seems you have never flown in Incursions, or done any serious PvP if you don't understand the importance of this change.
It's not ranting at all. I provided a constructive argument against the change. |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 02:07:00 -
[10] - Quote
The fact that you're arguing against the idea of a rebalance, based on essentially a rumour about that rebalance, without any real information as to the specifics of that rebalance, or even the proposed direction of that rebalance, is pretty much just ranting.
All you know is that some CCP devs think it should be changed, and you don't know how it'll wind up being changed. Wait and see, then complain in testing if and when. |

Fey Ivory
Center for Advanced Studies Gallente Federation
124
|
Posted - 2013.11.27 02:19:00 -
[11] - Quote
Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.
Its far better to adress OPs topic now, then when things are already worked on, and introduced |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 02:34:00 -
[12] - Quote
Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced
Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes.
Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself. |

Fey Ivory
Center for Advanced Studies Gallente Federation
124
|
Posted - 2013.11.27 02:39:00 -
[13] - Quote
Endovior wrote:Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes. Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself.
never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented |

Nevyn Auscent
Broke Sauce
561
|
Posted - 2013.11.27 03:16:00 -
[14] - Quote
Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away. Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options. |

Unsuccessful's Assistant
The Troll Bridge
30
|
Posted - 2013.11.27 03:23:00 -
[15] - Quote
Wow... aren't wild speculation threads supposed to be in GD? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 03:31:00 -
[16] - Quote
Fey Ivory wrote:Endovior wrote:Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes. Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself. never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented
Fey has nailed the point here. If we don't voice our feedback on upcoming changes, what's the point of feedback in the first place? And it's not like reasoning was not provided against the change. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 03:33:00 -
[17] - Quote
Nevyn Auscent wrote:Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away. Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options. This logic is flawed.
Why buy anything for a specific purpose? Why, when the moment you decide to invest in something, CCP changes it completely?
We might as well stick to generic do-it-all cheap fits, and not invest heavily or significantly in ANY skill or ship, lest CCP change the entire purpose of that ship in the next balance pass. |
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CCP Fozzie
C C P C C P Alliance
8454

|
Posted - 2013.11.27 04:38:00 -
[18] - Quote
I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1204
|
Posted - 2013.11.27 04:45:00 -
[19] - Quote
So that's two things now that are "some of the most powerful bonuses available", between per-level resists and web strength bonus. This may be extremely clueless of me, but any chance we could find out what the rest of the "most powerful bonuses" are considered to be? |

Dinsdale Pirannha
Pirannha Corp
1537
|
Posted - 2013.11.27 04:48:00 -
[20] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Arthur Aihaken
The.VOID
663
|
Posted - 2013.11.27 04:55:00 -
[21] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format. I think the sore point is the fact that a dev can find the time to allocate 2.5 hours to another forum (and diligently respond to questions) and yet can't be bothered to even acknowledge any of the official EVE threads here, ie: the original RHML thread and then the sudden v2 revision a week before Rubicon that included RLMLs. Do we include the grid change to RLMLs that was announced 24 hours before Rubicon by way of the patch notes? When you completely disregard and ignore any and all feedback from the player base it tends to turn from constructive suggestions to outright criticism.
Right now we've got a mangled RLML system that has thrown thousands of players into chaos, this on top of the previous HML nerf that has still to be addressed. And now the focus is on "Margin Trading" and further screwing around with other game mechanics. Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent?
Instead of continually introducing radical rebalance changes, what if the focus for the next release was actually fixing and addressing the most pressing issues? I'm really (really) trying to be constructive here, but I find that my patience is wearing thin. I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 04:57:00 -
[22] - Quote
Dinsdale Pirannha wrote: This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons.
When the CCP Devs don't listen to us, vitriol like that is almost certainly the reason. I don't know what it is that makes you overreact so hysterically to things.
By the way, I just want to point out that I took a pulse-fitted Paladin on a tour of the entire New Eden cluster recently, shooting at whatever ridiculous anoms I could find. It worked pretty well without a web even fitted, let alone bonused. The best part? I only lost one drone because I pushed its HP a little too far - I could have easily saved it at any time before that.
Nothing has been ruined here except your precious shiny incursion fleet, and nothing has ruined it except your unwillingness to adapt in a game whose motto is "Adapt or Die".
Arthur Aihaken wrote: Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent? You may not find this as amusing as I do, but most of these questions were answered in the AMA. |

Barrogh Habalu
Imperial Shipment Amarr Empire
567
|
Posted - 2013.11.27 04:59:00 -
[23] - Quote
Endovior wrote:The fact that you're arguing against the idea of a rebalance, based on essentially a rumour about that rebalance, without any real information as to the specifics of that rebalance, or even the proposed direction of that rebalance, is pretty much just ranting. People are understandable trying to avoid that kind of situation when CCP actually publish a new "rebalance pass", concept of which is already set in stone and only open for a few minor tweaks by that time. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 05:03:00 -
[24] - Quote
The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, camps, jammers - basically any ewar besides TD the Daredevil is useless against. |

Arthur Aihaken
The.VOID
663
|
Posted - 2013.11.27 05:04:00 -
[25] - Quote
Barrogh Habalu wrote:People are understandable trying to avoid that kind of situation when CCP actually publish a new "rebalance pass", concept of which is already set in stone and only open for a few minor tweaks by that time. The concept was already set in stone back in the Marauder thread. This is just further indication of what's coming. I am currently away, traveling through time and will be returning last week. |

Dinsdale Pirannha
Pirannha Corp
1538
|
Posted - 2013.11.27 05:06:00 -
[26] - Quote
Alvatore DiMarco wrote:Dinsdale Pirannha wrote: This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons.
When the CCP Devs don't listen to us, vitriol like that is almost certainly the reason. I don't know what it is that makes you overreact so hysterically to things. By the way, I just want to point out that I took a pulse-fitted Paladin on a tour of the entire New Eden cluster recently, shooting at whatever ridiculous anoms I could find. It worked pretty well without a web even fitted, let alone bonused. Nothing has been ruined except your precious shiny incursion fleet. Arthur Aihaken wrote: Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent? You may not find this as amusing as I do, but these questions were answered in the AMA.
Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1539
|
Posted - 2013.11.27 05:08:00 -
[27] - Quote
Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, camps, jammers - basically any ewar besides TD the Daredevil is useless against.
I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:08:00 -
[28] - Quote
Dinsdale Pirannha wrote: Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
I'm very bad at saying things the way I want them to be said the first time around. Take another look.
I generally try to make all my edits quickly before someone has an opportunity to respond to, like or quote me.
And one more thing - I never said the Paladin was ruined for incursions. I said YOUR FLEET is ruined for incursions - which it is - unless you adapt.
Stop trying to put words in my mouth and stick to wrapping yourself in shiny shiny tinfoil. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 05:09:00 -
[29] - Quote
Dinsdale Pirannha wrote:Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, damps, jammers - basically any ewar besides TD the Daredevil is useless against. I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. This sums it up. So will fedwebs, so sell those too. |

Dinsdale Pirannha
Pirannha Corp
1539
|
Posted - 2013.11.27 05:11:00 -
[30] - Quote
Alvatore DiMarco wrote:Dinsdale Pirannha wrote: Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
I'm very bad at saying things the way I want them to be said the first time around. Take another look. I generally try to make all my edits quickly before someone has an opportunity to respond to, like or quote me.
Nice try with the spin. Total revamp, now that I have caught you in your original lie.
Too bad I did copy your post so we could all see your coverup. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
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