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NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 08:04:00 -
[871] - Quote
But wouldn't it be kinda hard to use drugs in empire / high sec then?
Ofc, if you pop one drug before you undocks and then warp to your targets, then it might work, but other than that, it would be useless if you have to carry some drugs with you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Justin Cody
AQUILA INC Verge of Collapse
60
|
Posted - 2013.12.10 09:39:00 -
[872] - Quote
NightmareX wrote:But wouldn't it be kinda hard to use pirate ships in empire / high sec then?
Ofc, if you pop one drug / booster before you undocks and then warp to your targets in your Serpentis ship, then it might work, but other than that, it would be useless if you have to carry some drugs / boosters with you because the ships have some bonuses for that as the faction police will stop you in every high sec systems you jumps into with drugs / boosters onboard.
That wont work then.
Well CCP has said they want to address the issue of the whole customs office police thing...would be nice if they'd do it with the pirate ship changes. Players would scan people to see if they have drugs and then they could be suspect flagged. However I think you're wrong about it not working. They work for an hour at the moment and you can't repeatedly pop drugs. So...deal with it.
Besides. It is a PIRATE ship. Make it feel piratey! not just a thorax on steroids. You could also base yourself in low sec...adjacent to high sec...keep your drugs there. you can only use one at a time. Depending on your fit only one or two are going to be useful to you.
consider its use in the 3/4 of the game that isn't high sec. I can't use bubbles or bombs in high sec...OMG GET RID OF IT. Jeeze...having an ability that is MORE useful in low sec and 00 but can be used effectively in high sec is hardly terrible. You can't roam with drugs now...so just pray CCP addresses the issue. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.10 11:35:00 -
[873] - Quote
I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Naomi Anthar
172
|
Posted - 2013.12.10 12:33:00 -
[874] - Quote
Nag'o wrote:I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash.
Yeah i already stocked more Vindis than entire Suddenly alliance got in thier hangars. Now when they will blow up who is going to sell those and profit ? Market speculation at it best <3.
On more serious note where is hammer CCP. Show us hammer in official topic. Time to drop on those pesky Serpentis ships ;>.
The suddenly tears , best tears. Surprise is always nice right :D ? |

seth Hendar
I love you miners
261
|
Posted - 2013.12.10 16:23:00 -
[875] - Quote
FT Diomedes wrote:Kenrailae wrote:
I still think people are over estimating the webs. The example given of dreads blapping stuff with vindi webs is still entirely possible without a [Vindicator] on the field.
This. I can support Blap Dreads very easily without a Vindicator. These ships are great in a setting where they won't get blobbed and they can concentrate their DPS on a single webbed target within range. When I see roaming gangs of Vindicators wrecking havoc across Null Sec I'll start to worry. As indicated above, your anecdotal experience may be different. Perhaps in the part of the world you inhabit, you routinely fight people who can dictate range against you and who make you come inside of overheated web range. +1, are huggins OP too? because they are also VERY sefull at helping blap dread, maybe even more than vindis imao, yet no one complain afaik.
seriously, they have a great bonus, yes, but it comes at a price!
if i fly a 1b hull, it better damn be worth the price!
so unless they can be bought in masse at 300M isk a pop, nothing to argue about
|

seth Hendar
I love you miners
261
|
Posted - 2013.12.10 16:28:00 -
[876] - Quote
Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism.
what i miss in fact is that the guristas and blood raider does NOT have such specific roles |

dexter xio
TURN LEFT
16
|
Posted - 2013.12.10 17:50:00 -
[877] - Quote
By arguing with NightmareX you're more r*tarded than him. Dexter xio - That cool guy |

NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 20:04:00 -
[878] - Quote
dexter xio wrote:By arguing with NightmareX you're more r*tarded than him. LOL, don't flood this topic with tears, ktnxbai. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 20:16:00 -
[879] - Quote
seth Hendar wrote:Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism. what i miss in fact is that the guristas and blood raider does NOT have such specific roles Guristas maybe, but Blood Raiders definitely have a specific role in using webs and cap warfare to effectively remove ships from being able to have any effect on combat.
As to the proposed, the ideas seem harder to take advantage of and less accessible than the current ones. Unique yes and possibly more flexible, but ultimately I have a hard time seeing them allowing the ships that are attractive because of their bonuses retain that attractiveness. |

Kenrailae
Mind Games. Suddenly Spaceships.
93
|
Posted - 2013.12.10 21:22:00 -
[880] - Quote
Naomi Anthar wrote:Nag'o wrote:I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash. Yeah i already stocked more Vindis than entire Suddenly alliance got in thier hangars. Now when they will blow up who is going to sell those and profit ? Market speculation at it best <3. On more serious note where is hammer CCP. Show us hammer in official topic. Time to drop on those pesky Serpentis ships ;>. The suddenly tears , best tears. Surprise is always nice right :D ?
You appear to be under the impression you are relevant.... or was that revenant?
The Law is a point of View |

Saeger1737
Pod Repo
360
|
Posted - 2013.12.10 22:47:00 -
[881] - Quote
Give the ashimmu 1 more low slot and 15m3 drone capacity and bandwidth and it'll be just as good as the vigilant now or even better. Give the cruor another low slot and bring it out of uselessness.
I'm saying leave the serpantis line alone buff the ships that need it to be effective. Like bring the power grid on the worm up from 35 to 40.
And when will we see a min/caldari pirate ship?
|

Anya Klibor
Error-404 Cup Of ConKrete.
553
|
Posted - 2013.12.11 00:05:00 -
[882] - Quote
Justin Cody wrote:Nyancat Audeles wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Pretty much this. Pirate ships should be oriented towards uniqueness and the Serpent is bonuses are fine in that regard. Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally). *just a thought*
Boosters are not modules. Skills determine the module strength or the ship strength. There is nothing that improves implant strength (at least not directly) or drug power. There shouldn't be, either. Flying the ship has nothing to do with the actual booster strength. |

Niden
Moira. Villore Accords
19
|
Posted - 2013.12.11 09:46:00 -
[883] - Quote
This is thread is tldr - but I'd like to cast my vote.
Being a Daredevil pilot I know the ship quite well. Dulling this fun boat down by removing the web bonus entirely is a grave mistake in my eyes, not because "dud don't kill my uber fit" but because it's what gives the ship it's character and charm.
If you have to neft it, make it +5% / level of Gallente frigate IMO. |

seth Hendar
I love you miners
261
|
Posted - 2013.12.11 09:57:00 -
[884] - Quote
Tyberius Franklin wrote:seth Hendar wrote:Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism. what i miss in fact is that the guristas and blood raider does NOT have such specific roles Guristas maybe, but Blood Raiders definitely have a specific role in using webs and cap warfare to effectively remove ships from being able to have any effect on combat. As to the proposed, the ideas seem harder to take advantage of and less accessible than the current ones. Unique yes and possibly more flexible, but ultimately I have a hard time seeing them allowing the ships that are attractive because of their bonuses retain that attractiveness. i did not included Blood because the web is, for me, relevant to serpentis, i think blood would be better having something on their own.
as for the cap warfare bonus, it was never unique, thx to pilgrim / curse, and now armageddon, so imao, i'd say keep angel ad serp the way they are, and balance blood raider and guristas instead, giving them something specific, something that will make them stand as pirate ship, like they deserve in the first place |

GallowsCalibrator
GoonWaffe Goonswarm Federation
447
|
Posted - 2013.12.11 10:21:00 -
[885] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. |

Torei Dutalis
THE KINGD0M
9
|
Posted - 2013.12.11 10:34:00 -
[886] - Quote
Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface.
Keeping on this tangent, I really like these ideas. To be honest I'd like to see more types of drugs/more integration of drugs with ships/implants. Less warp speed implants more drug strength implants. |

Nag'o
Cuisinart Inc. Insidious Empire
40
|
Posted - 2013.12.11 17:54:00 -
[887] - Quote
GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 18:00:00 -
[888] - Quote
Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it. 
:) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nag'o
Cuisinart Inc. Insidious Empire
40
|
Posted - 2013.12.11 18:43:00 -
[889] - Quote
Harvey James wrote:Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  :) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus
You are a bad person. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
683
|
Posted - 2013.12.11 20:47:00 -
[890] - Quote
Harvey James wrote:Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  :) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus Absolutely terrible idea. Vindicator is second in speed to the Machariel. It goes super fast even when properly tanked. Maybe remove mids to add to lows, but the max 90% web is a good idea.
90% web in itself is by no means OP. It's damn good, yes, but not OP. It becomes OP when you can dual 90% web someone for a total of 99%. |

FT Diomedes
The Graduates RAZOR Alliance
236
|
Posted - 2013.12.11 22:00:00 -
[891] - Quote
I kind of like the idea that no ship can slowed more than 90%. |

Omega Crendraven
The Scope Gallente Federation
116
|
Posted - 2013.12.12 04:31:00 -
[892] - Quote
Im so proud of NightmareX I we had have such a devoted guy defending rlml against the evil CCP tyrays! "Get fed, or die farming"-á "Better isk on wallet, than LP on ma' Journal" - Unknow LP farmer.
|

NaK'Lin
the unified SCUM.
23
|
Posted - 2013.12.12 05:32:00 -
[893] - Quote
I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK |

NaK'Lin
the unified SCUM.
23
|
Posted - 2013.12.12 05:36:00 -
[894] - Quote
@ michael :
Iff 90% webs were so much better than anything in the game and the pinaccle of being OP, why didn't you use those in your nano days? Possibly too expensive and mostly not fast enugh?
Do not tell me that during the hatchery times, they wouldn't have LOL'ed hard at a vindy or a vigilant when nanoing around. seriously. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
685
|
Posted - 2013.12.12 05:38:00 -
[895] - Quote
NaK'Lin wrote:I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK Quoted for truth |

FT Diomedes
The Graduates RAZOR Alliance
242
|
Posted - 2013.12.13 02:08:00 -
[896] - Quote
NaK'Lin wrote: I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK
Excellent post.
|

Ziranda Hakuli
Brutor Tribe Minmatar Republic
152
|
Posted - 2013.12.16 18:18:00 -
[897] - Quote
Been thinking about this for along time now. There will be many people upset with the change but will adapt unlike those who cried over Walk in Station.
I like to propose this idea. Maybe it will keep many happy and many crying all at the same time along with the possibility of more tears in the future. As we all know technology changes for good or ill. Seeing that the Vindicator and Daredevil are on the chopping block of nerfing. End the Ships make were they are no longer dropped or produced from BPOs. Put in a new replacement for them that would take that place since something has happened. Eve is after all a dark place. This would give CCP a chance to introduce a couple of new ships leaving what vindicators and daredevils out space. Expect large numbers of ganking to happen to dwindle their numbers and drive the price up even further and the tears will flow that someone lost their vindicator due to gank and are out billions of isk. MmmmGǪ.TASTY!!!!
Just an idea after is this not the place for them?
Merry chirstmas
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
694
|
Posted - 2013.12.16 18:20:00 -
[898] - Quote
NaK'Lin wrote:I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK
This is very true... |

Jta Grl
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.16 19:10:00 -
[899] - Quote
Maybe CCP should make a new ECM drone type that drops snakes at the enemy. The more snakes on a spaceship the greater the chance a random module is disabled. Then they should remove the web bonus and give Serpentis ships a Snake Drone Efficiency bonus instead. It makes perfect sense, since Serpentis = snakes. Also, whenever a Serpentis ship is docked the CQ gets snakes all around on the floor for dramatic effect.
|

Evanga
Way So Mad
100
|
Posted - 2013.12.28 13:20:00 -
[900] - Quote
Dear CCP,
Why don't you first fix your broken code before changing anything else. You keep insulting your community with this piece of **** software...im curious where you guys are with regards to Sonar results.
Kind regards, Evanga |
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