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Thread Statistics | Show CCP posts - 6 post(s) |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:13:00 -
[31] - Quote
Dinsdale Pirannha wrote: Nice try with the spin. Total revamp, now that I have caught you in your original lie.
Too bad I did copy your post so we could all see your coverup.
Except that you can plainly see see my edit is timestamped 5:05 while your post is timestamped 5:06. Nice try. Troll elsewhere. |

Arthur Aihaken
The.VOID
664
|
Posted - 2013.11.27 05:13:00 -
[32] - Quote
Alvatore DiMarco wrote:You may not find this as amusing as I do, but most of these questions were answered in the AMA. You realize there's over 1300 comments, right? You mean these "enlightening" answers? .....
Off-grid Boosting "Yes, boosting mechanics definitely on the radar. They depend on some technical changes taking place which are difficult and therefor hard to predict in terms of timeline. Once that's in place we will look at these mechanics again."
Drone Assist "Tough question, I wouldn't say 'happy', but I also don't really think drones are the thing to focus on. The assist mechanic is something we talk about quite a lot and it's a wide-reaching discussion that includes other examples of one player directing the actions of many (fleet warp for instance). Not sure exactly how that will pan out yet. On top of that there's the actual drone balance and the interface associated with it, both of which we hope to work on before too long."
Sovereignty "We know the sov system and super caps need work, but I can't say exactly when either will go to TQ. I really feel weird about the starting point that 'X system is broken, when will it get fixed'. A lot of these systems are really large and complex, and they are getting used by tons and tons of people. If it was literally broken there wouldn't be much risk in just ripping it out and starting over, but because so much of the game happens around systems like Sov, we have to be very delicate with changes. That said, there are a lot of pieces we aren't happy with, and hopefully we see steady improvement over the next several releases as we continue doing balance work (eventually caps/super caps) and as we keep working on the big core game systems like sov."
RLMLs "Personally, I think frigs are one of the hardest ways to learn. If you can I would try to sort out enough ISK to move up to cruisers. Right now, find a cruiser that can kill interceptors and you should be able to find some success because those little buggers are everywhere."
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money." I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:15:00 -
[33] - Quote
Yes, as disappointed as you may or may not be, those would be the answers I mentioned. I never said they were amazing answers. |

Arthur Aihaken
The.VOID
666
|
Posted - 2013.11.27 05:23:00 -
[34] - Quote
Alvatore DiMarco wrote:Yes, as disappointed as you may or may not be, those would be the answers I mentioned. I never said they were amazing answers. Well, I think most would agree that these come across as a huge "maybe".
"I really like working with the player base. People can be really harsh so it's difficult some times but since I'm from the player base I feel really dedicated to making the most of the relationship that I can. I think there's a lot of value in maintaining that relationship even if it's challenging at times."
That's priceless. I am currently away, traveling through time and will be returning last week. |

Dinsdale Pirannha
Pirannha Corp
1540
|
Posted - 2013.11.27 05:47:00 -
[35] - Quote
Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anomaly One
67
|
Posted - 2013.11.27 06:03:00 -
[36] - Quote
People are allowed to rant and speculate because when provided with proper feedback CCP will not listen even if the entirety of eve disagrees, with each change they make they are making ships that require a heavier investement in pvp worth as much as t1 frigates, they are nerfing soloing ships and changing them to fleet ships, solo pvpers already have it way too hard vs off grid alts , blops and all that crap. To even think that you speculating to nerf daredevil 90% web bonus because "too strong as solo" ye because solo is very dominant... look at the RLML thread and how they are now, this will just be another 50+ pages thread that will achieve nothing, gonna bump for "I told you so" in the coming months. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Abdiel Kavash
Paladin Order Fidelas Constans
2012
|
Posted - 2013.11.27 06:11:00 -
[37] - Quote
It's funny how some people's idea of "balancing" means "everything should remain exactly the same". |

Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 06:54:00 -
[38] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
The web bonus makes the ships unique, its what sets them apart from the garden variety Gallent ships, if you remove that, you might as well make things like cynabals and drams slower than minmatar ships, since what sets them apart is speed.
You're currently threatening to remove literally the single reason for flying the DD, Vindi, or Vigilant, and what will you give it in return, some craptastic damage or tracking bonuses that will essentially make all the t1 t2 and pirate ships the same with nothing at all that stands one apart from the other?
That sounds incredibly stupid and I hope some great natural disaster ends you and Rise long before that happens, because i think you've officially forgotten what the word 'variety' means.
If your change goes through, the Throrax, Deimos, and Vigilant will be left to be basically all the same ******** version of themselves, and then what??
Seriously, if you do this, you should consider quitting CCP and going back to being a player so you can see what kind of idiocy you're doing to the balance of the game, and by balance, i mean your incessant drive to make EVERYTHING the same.
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Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 06:56:00 -
[39] - Quote
CCP's balance teams idea of a good game: All ships are essentially only slight variations of each other and the only thing that matters is how many warm bodies you can stuff a system with until the games weak ass architecture craps itself. |

Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 07:00:00 -
[40] - Quote
Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now".
And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them.
Pirate ships are largely fine with the exception of a few.
Angel ships, fine, one and all
Serpentis ships, Vigilant could use some love but the other two are fine
Blood ships, Bhal is fine, cruiser and frigate need work
Guristas ships the Worm needed help, the other two are fine
Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes.
People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those.
Seriously, know when to keep your hands off something because its working fine.
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Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
439
|
Posted - 2013.11.27 07:13:00 -
[41] - Quote
I'm sorry, but I cannot and will not agree with this change. Serpentis ships are supposed to be THE brawlers, the best close range ships in game. They have the dps and they have the webs + tracking to apply that dps, but they lack the range of alternatives and they don't have the toughest of tanks. In my view, that's perfectly balanced outside of a certain pve activity.
I don't mind if you mess with Serpentis' tracking, but if you intend to severely reduce or even remove the web bonus, an iconic element of those ships, I will not support that move. I am telling you right here and right now - my vote will be with my account subscriptions.
Go and do as you deem necessary and I'll do so as well. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
313
|
Posted - 2013.11.27 07:57:00 -
[42] - Quote
Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change. |

Grath Telkin
Sniggerdly Pandemic Legion
1879
|
Posted - 2013.11.27 08:18:00 -
[43] - Quote
Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change.
What was so wrong with them that they needed alteration?
People weren't using them much before, and to balance them they took off one of the things people liked....in what world does that make sense? Now they have an artificial stat spike to point at as people try them out and ultimately realize that the ship still sucks and its job is like done better by a tengu....just like before....
EDIT: Unless you use a rapid light tengu because that too is now garbage as you sit around for 40 seconds of your life doing nothing at all. |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
65
|
Posted - 2013.11.27 08:31:00 -
[44] - Quote
Grath Telkin wrote:Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change. What was so wrong with them that they needed alteration? People weren't using them much before, and to balance them they took off one of the things people liked....in what world does that make sense? Now they have an artificial stat spike to point at as people try them out and ultimately realize that the ship still sucks and its job is like done better by a tengu....just like before.... EDIT: Unless you use a rapid light tengu because that too is now garbage as you sit around for 40 seconds of your life doing nothing at all.
Marauders are Great now. Hell I am Actually Having my alt account doing other things Instead of following a Rattlesnake around with a Noctis. Now I actually wiped the Dust off my Marauders and use them. The new changes to Marauders + the new Mobile units Make them Excellent Ships again. To me the Marauders were actually Reborn and made useful again because Post Noctis Introduction the ship was useless as hell. Any Pirate BS outclassed it and with a noctis or even a Noctis Alt The time difference Was a Godsend and you were able to get into the mission Quicker. I have Actually seen Marauders Flown out now in breaking up Gatecamps which is EPIC. No longer are these beautiful Beasts being Locked into Carebear Mission farming mechanics but being used in multiple situations, which all eve ships should be useful. Keep these Great Changes Coming and keep these new mechanics introducing. For every Bittervet that cries about Unsubbing I see that as a great sign. More NewBro's are coming to the game daily and from what I have seen Staying in the game. The Game needs new Blood. I am glad to see a MMO out there that is keeping the game every so often refreshed. MMO's Die from Being Stagnant, Keep it changing every so often and keep the true challenge seekers Adapting. |

Yummy Chocolate
Brutor Tribe Minmatar Republic
3456
|
Posted - 2013.11.27 08:33:00 -
[45] - Quote
Omnathious Deninard wrote:Why is CCP Rise posting these kind of things on 3 party forums and not on the Eve online forums.
Are the eve forums to brutal for him? the EVE Online forums don't have an AMA section, plus he wanted to be noticed in a more public domain than the EVE forums and exposed to more questions from more people. it's a publicity thing.
Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
+1 definitely the way to go.
DD might also need some extra armor HP due to the difficulty of buffer tanking on it. Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza.... |

ArmyOfMe
0mega.
228
|
Posted - 2013.11.27 08:50:00 -
[46] - Quote
CCP Fozzie wrote:
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus
If that were true then those two ships would be the most flown faction ships out there in pvp, wich they are not. (Vindicator being high on the list though) You dont really see a lot of DD's in low sec compared to a lot of the other faction frigs, wich tells me its quite well balanced. The fact that eaf's, t1 frigs and af's have been boosted a lot the last few years, have actually lead to the fact that killing a daredevil is a lot easier now then before. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 08:52:00 -
[47] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
Is that the reason why the blood raiders web bonus is different on the cruiser and battleship size? That kind of makes sense. Can you spare any words on your FEELING ( i know its not a statement or promise or anything, just want to understand the view from game balance team) about if you think the web bonuses on the blood raiders ships are not as offensive to balance currently? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Cordelia Mulholland IV
Posh Space Tarts
4
|
Posted - 2013.11.27 08:54:00 -
[48] - Quote
IMHO bringing links on grid is probably a good start to nerfing these ships. Almost every Daredevil that I come across has links in system. They aren't very good without them and are easily countered. Not sure that many people are going to risk expensive command ships for a pirate frig. Same applies to a Vigi but less so - it's 50m3 drones help in a lot of situations so it survives a bit better without links. The Vindi is the beast that it is. It'd be a shame to change it much, but it does tower above all other battleships. With faction webs and links it's hilariously OP. Having links on grid with a Vindi? Yeah fine, it makes sense. To keep the web bonus and rebalance it is going to be kinda tricky.
Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions.
I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right??? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 08:57:00 -
[49] - Quote
Caitlyn Tufy wrote:I'm sorry, but I cannot and will not agree with this change. Serpentis ships are supposed to be THE brawlers, the best close range ships in game. They have the dps and they have the webs + tracking to apply that dps, but they lack the range of alternatives and they don't have the toughest of tanks. In my view, that's perfectly balanced outside of a certain pve activity.
I don't mind if you mess with Serpentis' tracking, but if you intend to severely reduce or even remove the web bonus, an iconic element of those ships, I will not support that move. I am telling you right here and right now - my vote will be with my account subscriptions.
Go and do as you deem necessary and I'll do so as well.
You know very well that would be that or their damage bonus. In high sec at elast they are the only pirate ships seen in PVP.
I just hope CCP dont over do it. And I also hope they keep the bonus on the ashimmu since this ship is already weak and the bonus is the only thing on it tha makes it have a use. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1207
|
Posted - 2013.11.27 09:27:00 -
[50] - Quote
People actually fly the Ashimmu? |
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Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 09:52:00 -
[51] - Quote
Alvatore DiMarco wrote:People actually fly the Ashimmu?
Only the misguided people that think it somehow out-performs or performs on a level close to either a Curse or a Rapier/Huginn; which it doesn't, but it is easier to get into, so I suppose there is that.
It can find a place in a gate camp, but outside of that it's a pretty stale ship. |

Mind Rape
Relentless Influence
3
|
Posted - 2013.11.27 09:53:00 -
[52] - Quote
CCP, making all ships in the "sandbox" literally the same, for an unknown reason - perhaps to prevent having to read "feedback" that they "value and consider". Pathetic. |

Sephira Galamore
Inner Beard Society
208
|
Posted - 2013.11.27 10:08:00 -
[53] - Quote
Mind **** wrote:CCP, making all ships in the "sandbox" literally the same, for an unknown reason - perhaps to prevent having to read "feedback" that they "value and consider". Pathetic. Yep, like they did with Marauders when they gave them bastion mode and MJD bonus making them literally the same as all other ships. The bubble immunity combined with the warp changes also makes Interceptors literally the same as all other ships. Introducing specialised bays for haulers also made them literally the same as all other ships. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 10:16:00 -
[54] - Quote
Xolve wrote:Alvatore DiMarco wrote:People actually fly the Ashimmu? Only the misguided people that think it somehow out-performs or performs on a level close to either a Curse or a Rapier/Huginn; which it doesn't, but it is easier to get into, so I suppose there is that. It can find a place in a gate camp, but outside of that it's a pretty stale ship.
You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Malcanis
Vanishing Point. The Initiative.
12630
|
Posted - 2013.11.27 10:16:00 -
[55] - Quote
Nyancat Audeles wrote:Dinsdale Pirannha wrote:Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, damps, jammers - basically any ewar besides TD the Daredevil is useless against. I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. This sums it up. So will fedwebs, so sell those too.
yes everyone should immediately sell their FN webs for whatever they can got PANIC NOW
*quietly logs in Jita alt
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
12630
|
Posted - 2013.11.27 10:17:00 -
[56] - Quote
Grath Telkin wrote:
What was so wrong with them that they needed alteration?
People weren't using them much before
Dambit Grath, you're supposed to leave at least a small gap before answering your own question.
1 Kings 12:11
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Bouh Revetoile
TIPIAKS
431
|
Posted - 2013.11.27 10:20:00 -
[57] - Quote
I think "adapt or die" is relevant to this thread.
Changes are not necessarily bad, and we don't know *any*thing about what will happen to these ships.
They can remain unique and with a clear serpentis without 90% web. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:33:00 -
[58] - Quote
Kagura Nikon wrote:You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage?
Flying the best ship is easy... getting fights while flying in the best ship or largest gang is not.
Oh please tell me about literally anyone's willingness to go up against a neut boat, no matter how pointless and stupid in a non-forced engagement. Highsec or not, dudes are going to run if they can. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 10:35:00 -
[59] - Quote
Xolve wrote:Kagura Nikon wrote:You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage?
Flying the best ship is easy... getting fights while flying in the best ship or largest gang is not. Oh please tell me about literally anyone's willingness to go up against a neut boat, no matter how pointless and stupid in a non-forced engagement. Highsec or not, dudes are going to run if they can.
You would be surprised..... and if they are so fearfull as you said, then they are not useless as you also said. So you are contradicting yourself. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:44:00 -
[60] - Quote
Kagura Nikon wrote:You would be surprised..... and if they are so fearfull as you said, then they are not useless as you also said. So you are contradicting yourself.
Nobody wants to sit there neuted out, unable to defend themselves while they are plinked away and eventually killed if caught off a gate/station by drones. It's not a 'fear' situation, it's a 'I don't want to sit here for 20 minutes waiting for this nerd to kill me so I can save my implants' situation.
That being said- Personally, I'd always go for a solo Ashimmu- because that ship is weak, and they are going to eat ****. |
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