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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:14:00 -
[451] - Quote
Ger Atol wrote:
Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.
this basically frees up a mid slot.
Not really. 2 60% webs are 81% velocity reduction. The ship is moving almost twice as fast as it would be with a 90% web.
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Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:18:00 -
[452] - Quote
NightmareX wrote:Michael Harari wrote:The % of a web is a completely arbitrary number.
If eve devs wanted to, the speed reduction could be twice the web factor, or half the web factor, or anything else they wanted. The pertinent quantity to calculate is the % velocity the ship has left. A 90% web isnt 50% stronger than a 60% web for the same reason that 90% resists dont give you 50% more ehp than 60% resists. But CCP have calculated the extra web bonus in strenght after how many extra % the speeds gets slowed down compared to how much the 60% webber slows you down. If a 100 m/s ship gets webbed by a 60% webber, then it will get 60 m/s slower. If it gets webbed by a 90% webber, then it does 90 m/s lesser and it means that the Vindicator needs 50% more power to slow the ship another 30 m/s down. And 60% + 66.66667% is 100 that is the top speed of the ship. So it's impossible that the strenght can be more than 67% more powerfull than the 60% webber is as that would take the speed in minus.
Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:34:00 -
[453] - Quote
Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use.
And as the resists only can go from 0 to 100% here to, there will also only be one choice on how to calculate this. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:35:00 -
[454] - Quote
NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this.
Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em?
Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:49:00 -
[455] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this. Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? No. A ship that have 60.4% resists to all damage types on armor and 27.5% to all shield resists have in this case 12.6k EHP. By taking the armor resists on all damage types up to 80.3% makes the ship to have 25.4k EHP witch is over 100% more EHP.
But we are not calculating EHP here, we are calculation the differences in resists that goes all from 0 to 100% in the same way as how many m/s a webber slows you down (witch is calculated all from 0 to 100%) and not what m/s it slows you down to from the original speed. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
seth Hendar
I love you miners
257
|
Posted - 2013.12.05 13:55:00 -
[456] - Quote
Grath Telkin wrote:Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now". And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them. Pirate ships are largely fine with the exception of a few. Angel ships, fine, one and all Serpentis ships, Vigilant could use some love but the other two are fine Blood ships, Bhal is fine, cruiser and frigate need work Guristas ships the Worm needed help, the other two are fine Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes. People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those. Seriously, know when to keep your hands off something because its working fine. agreed, tho the vigilant is fine imao, it's fine the way it is, so is the Ashimmu |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:56:00 -
[457] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this. Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? No. A ship that have 60.4% resists to all damage types on armor and 27.5% to all shield resists have in this case 12.6k EHP. By taking the armor resists on all damage types up to 80.3% makes the ship to have 25.4k EHP witch is over 100% more EHP.
This is not what I asked. |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:59:00 -
[458] - Quote
Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show.
Or how would you calculate it then? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 14:25:00 -
[459] - Quote
NightmareX wrote:Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show. Or how would you calculate it then?
The calculation is quite easy. Ehp = Hp/(1-resists)
So at 60% resists you have ehp=Hp/(1-.6)=2.5*hp
At 90% resists you have ehp=Hp/(1-.9)=10*hp. This is a 4-fold increase in ehp.
So are 90% resists 50% more effective than 60% resists, or 4 times as effective? |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 14:39:00 -
[460] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show. Or how would you calculate it then? The calculation is quite easy. Ehp = Hp/(1-resists) So at 60% resists you have ehp=Hp/(1-.6)=2.5*hp At 90% resists you have ehp=Hp/(1-.9)=10*hp. This is a 4-fold increase in ehp. So are 90% resists 50% more effective than 60% resists, or 4 times as effective? Again, you are supposed to calculate how much better the resists gets from 60 to 90% instead of calculating what the EHP is. EHP and resists is not the same.
It's the same with webbers. You are supposed to calculate how much slower you make the ship to go in m/s rather than calculating what speeds it have after it's slowed down.
EDIT: Just adding this to. When you calculate DPS, you wont calculate what the alpha is as it's something else than DPS. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.05 14:54:00 -
[461] - Quote
Ger Atol wrote:NightmareX wrote:NaK'Lin wrote:4x as powerful result != 400% effect I still don't think that's the way to calculate it. If a ship is doing 100 m/s, the 60% webber will take it down to 40 m/s while the 90% webber takes it to 10 m/s. 2x 60% webs takes it to 16 m/s witch is so low speed that it doesn't matter anylonger. So in this case, it means that the 90% webber does have a little over double the power of the normal 60% webber. If we use a 1% webber as an example against a 99.9% webber, then a 100 m/s ship will do 99 m/s with the 1% webber and it will do 0.1 m/s with the 99.9% webber. Does this means that the 99.9% webber is 99999% better than the 1% webber? No, it means that the 99.9% webber is 98.9% more powerfull than the 1% webber if we see it this way. Or we can also say a 60% webber slows your 100 m/s ship down 60 m/s while a 90% webber slows you down 90 m/s. And then we can take 60 and + it with 50%. It will then be 90 m/s that is slowed down that is the same speed slowed down as the 90% webber does. So in reality, a 90% webber it's actually 50% more powerfull than a 60% webber if we calculate how many m/s in speed a 90% web slows down compared to a 60% webber and not from what the original speed is to what the speed is after you are webbed. Exactly, 1 X 60% web on a vindi with pilot with minBS5 = 1 X 90% web in effect. Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.this basically frees up a mid slot.
That is just not true.
Lets say a cruiser does 757/989 m/s with an AB.
one vindi web: 76/99 two vindi webs: 16/22 (Thats basically stationary)
normal web: 303/395 two normal webs: 145/189 three normal webs: 95/124 four normal webs: 79/103 five normal webs: 74/97
One vindi web is worth five normal webs. And no amount of normal webs will ever bring that ship down to 16 m/s (in fact it stops going down at 72.. more than three times as fast as under two vindi webs)
If you add more vindi webs however.. Well with four vindi webs that cruiser goes 8 m/s overheated... which is well under what you need to make it blappable with a dread. No amount of normal webs will do that.
50% my ass. BYDI recruitment closed-ish |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 15:03:00 -
[462] - Quote
Garviel Tarrant wrote:50% my ass. Again, the webber strenght can only go from 0 to 100%.
If your webber have 1%, it will slow a 100m/s ship down 1 m/s to 99 m/s. If a 100% webber that slows your ship down to 0 m/s, it means that the 100% webber is 99% more powerfull than the 1% webber.
As the web strenght number increases, then the % stronger number go lower. A 90% webber is 80% more powerfull than a 50% webber. A 90% webber is 200% more powerfull than a 30% webber. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Saeger1737
Pod Repo
353
|
Posted - 2013.12.05 16:20:00 -
[463] - Quote
Consider this, vindicator, vigilant, and daredevils, all use blasters and rails(if your dumb) which are short range guns, a scram is a short range point, and the web if factioned out can reach 20km. All this means is that these ships have to be in range when by themselves to be effective, but these ships are not normally by themselves.
A ship should only be nerfed based on the solo ability not the use with logi support and interceptors.
On top of this point I have a feeling they just want to conform all ships to do the same thing, resulting in making eve boring. Catering to the noob makes the game undesirable, and as such conformity would ruin all the uniqueness of the game, and the ships fielded. |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 16:48:00 -
[464] - Quote
NightmareX wrote:Garviel Tarrant wrote:50% my ass. Again, the webber strenght can only go from 0 to 100%. If your webber have 1%, it will slow a 100m/s ship down 1 m/s to 99 m/s. If a 100% webber that slows your ship down to 0 m/s, it means that the 100% webber is 99% more powerfull than the 1% webber. As the web strenght number increases, then the % stronger number go lower. A 90% webber is 80% more powerfull than a 50% webber. A 90% webber is 200% more powerfull than a 30% webber as 30 m/s lower on a 100 m/s ship +200% = 90 that will be the m/s loss on the 90% webber. EDIT: And no, you do this totally wrong. If your ship is doing 757 m/s with an ab. It will do 75.7 m/s after a 90% web. It will do 302,8 m/s after one 60% web. It does 121,12 m/s after 2x 60% webs. And it does 48,448 m/s after 3x 60% webs. Basicly, you takes 757 m/s and minus it with 60% that will be 302,8 m/s. After that, you takes 302,8 m/s and minus it with another 60% and so on as the one webber slows you 60% down and then the next one will slow you another 60% down, so 302.8 m/s minus 60% again is 121,12 m/s. That's how the web strenght works. So as i said earlier, it would be a little over 2 times stronger if we calculate on how many extra webbers you need. But like i have said, that's not how you calculate on how more powerfull a 90% web is over a 60% web.
No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.
A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.
Also you need 5 60% webs, not 2, to match a single 90% web.
What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.
*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate. |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:12:00 -
[465] - Quote
Michael Harari wrote:No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.
A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.
Also you need 5 60% webs, not 2, to match a single 90% web.
What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.
*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate. So, you think webs have stacking penalty?
LOL, come on man. Every normal web slows your ship down 60%. A ship that does 100 m/s will do 40 m/s after one 60% web. After the second web hits him, his 40 m/s will be 60% slower again, witch will be 16 m/s as 40 m/s minus 60% is 16 m/s. A 3rd web slows your 16 m/s ship down to 6.4 m/s. A 4th web slows your 6.4 m/s ship down to 2,56 m/s and lastly, the 5th web as you think the 90% webber is as powerfull as slows your 2,56 m/s ship down to 1,024 (~1) m/s.
I know i'm pretty bad at math in real life, but this takes the cake of the year for not understanding how the webs works lol.
Come back when you have knownledge about how the game works. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 17:16:00 -
[466] - Quote
NightmareX wrote: So, you think webs have stacking penalty?.
Quoting for posterity |
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CCP Fozzie
C C P C C P Alliance
8498
|
Posted - 2013.12.05 17:25:00 -
[467] - Quote
CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king.
Don't forget... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:26:00 -
[468] - Quote
Michael Harari wrote:Quoting for posterity Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down?
Again, 100 - 60% = 40.
40 - 60% = 16.
16 - 60% = 6.4.
So 3x 60% webs is actually more powerfull than a single 90% webber is.
This is simple math you learned the 2 first years you was going on the school as a kid.
CCP Fozzie wrote:CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king. Don't forget... As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Michael Harari
Genos Occidere HYDRA RELOADED
1008
|
Posted - 2013.12.05 17:29:00 -
[469] - Quote
NightmareX wrote:Michael Harari wrote:Quoting for posterity Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down? Again, 100 - 60% = 40. 40 - 60% = 16. 16 - 60% = 6.4. So 3x 60% webs is actually more powerfull than a single 90% webber is. This is simple math you learned the 2 first years you was going on the school as a kid. CCP Fozzie wrote:CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king. Don't forget... As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect?
First, subtracting a percentage from a number is hilarious.
Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you.
Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:33:00 -
[470] - Quote
Michael Harari wrote:First, subtracting a percentage from a number is hilarious. Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you. Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties The modules that have stacking penalties does have that written in their description. The webbers doesn't.
And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
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Omnathious Deninard
Novis Initiis
1884
|
Posted - 2013.12.05 17:33:00 -
[471] - Quote
CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king. But, lions don't live in the jungle. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |
Michael Harari
Genos Occidere HYDRA RELOADED
1009
|
Posted - 2013.12.05 17:42:00 -
[472] - Quote
NightmareX wrote:Michael Harari wrote:First, subtracting a percentage from a number is hilarious. Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you. Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties The modules that have stacking penalties does have that written in their description. The webbers doesn't. And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit.
Have you really played this game for more than 9 years, without finding out that webs are stacking penalized? |
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CCP Fozzie
C C P C C P Alliance
8498
|
Posted - 2013.12.05 17:42:00 -
[473] - Quote
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Michael Harari
Genos Occidere HYDRA RELOADED
1009
|
Posted - 2013.12.05 17:44:00 -
[474] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).
Drone rigs also stack funny (and need to be redone anyway) |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:47:00 -
[475] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Maybe a good idea yeah Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 17:51:00 -
[476] - Quote
Michael Harari wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).
Stealing my examples :(
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. |
NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:59:00 -
[477] - Quote
Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?
It doubles the web range. How is that NOT poverpowered?
And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn. So if the Vindicator lose it's 90% web bonus and gets another bonus, then the Bhaalgorn needs to lose the web range bonus and get that exchanged with something else. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:01:00 -
[478] - Quote
NightmareX wrote:Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)? It doubles the web range. How is that NOT poverpowered? And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn.
You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range? |
Naomi Anthar
167
|
Posted - 2013.12.05 18:04:00 -
[479] - Quote
NightmareX ... sorry but what kind of knowledge you have to judge what is overpowered and what is not.
As you managed to discover after 9 years that webs are stacking penalized hence why web on serpentis ship > 2 x normal webs.
Sorry to burst your bubble of knowledge but barely more than year old player like me knows this fact for long time..
Why i'm saying this ? Because you basically don't know how powerful and op bonus Vindis have.
Now don't get me wrong ... but leave balance of ships to those that know how they work. I know why Vindi is strong - but i don't want to alter it. Just give same power to other pirate battleships and we are set. If not then i'm afraid Vindi must be cut. Share power among pirate factions ... there is no logical or role playing justification for stronger hulls on serpentis side.
And yeah i remember when you were asking me if i fly Vindis often and you know what you are talking about ... yeah maybe not flying painted Megas as often, as you but in the end i know how they work lolz .... i have Ashimmus and cruors and that web effect is not mystery for me. |
Destoya
Sniggerdly Pandemic Legion
208
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Posted - 2013.12.05 18:06:00 -
[480] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
By the way, are the neut/nos reflect effects for Capacitor Batteries stacking penalized? I seem to remember that they are from my testing a while ago but I'm not 100% sure and there's not much information available since the module is pretty obscure. |
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