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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 12:59:00 -
[91] - Quote
Mariner6 wrote:the sky blotted out with them
You don't need fleets of these. That doesn't mean they aren't broken. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
440
|
Posted - 2013.11.27 13:03:00 -
[92] - Quote
Cordelia Mulholland IV wrote:Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions. I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right???
Let me ask you a question: which ship takes over Serpentis' role of ultimate brawlers? Note that unlike navy ships, pirate ships always bring something unique to the table.
I don't mind the rebalance - in fact, if you'll check my past comments, you'll notice that I supported a vast majority of them, Marauders and RML changes included. What I do mind is complete removal of webs, because there is no ship line in game that does what those ships do (anymore). Serpentis ships right now are the go-to choice for the ultimate close range brawling, with a bonus to closest range weapon in game, a tracking bonus AND a web to ensure that their close range dps is applied and overwhelming. However, they also have a clear weakness: they're not the fastest boats around and as soon as something starts kiting them, they have a serious problem.
The problem is, with web removal, that role is gone. For instance, a Vindicator without the web is little more than a bigger brother to Navy Megathron, a clear departure from the current pirate lineup. It would be like turning Machariel into a more powerful Fleet Tempest or Rattlesnake into Raven Pirate Issue. Note that role change itself isn't a problem, we've had many in the past. However, in the vast majority, those changes added to the game, rather than took from it. For instance, a Cyclone change hurt a lot of people, but there was still the Hurricane to take over its old role. Marauder changes are unpopular, but it's fine because their old roles are still there, more or less. Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field, increase the relative presence of Corax and introduce a different (albeit currently unpopular) playstyle.
What does removal of webs from Serpentis ships add? Nothing at all. If 90% webs are overpowered, nerf them by half, add a propulsion that's immune to them, remove the range bonus from faction webs, whatever. That would still be fine, because it still keeps those ships' roles. But as soon as webs are gone, so too is the ships' unique feature and an entire role dies.
That, my friend, is why I disagree with the change and that is why I said what I said. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 13:14:00 -
[93] - Quote
TrouserDeagle wrote:Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. These are more significant in small/microgangs because of the ability to hold targets (eg. Logi) on field and allow small gangs to work their way up to an equal DPS distribution. The same does not apply to large gangs with plenty of webs, scram, and tackle ALREADY.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 13:18:00 -
[94] - Quote
Nyancat Audeles wrote:TrouserDeagle wrote:Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. These are more significant in small/microgangs because of the ability to hold targets (eg. Logi) on field and allow small gangs to work their way up to an equal DPS distribution. The same does not apply to large gangs with plenty of webs, scram, and tackle ALREADY.
I'm reading this as just the usual "we small gang pvpers need [overpowered thing] to fight the blobs, why does CCP hate small gang pvp so much" you get with every nerf that gets announced. |
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CCP Rise
C C P C C P Alliance
3220

|
Posted - 2013.11.27 13:19:00 -
[95] - Quote
You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
|
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Hulemand
Coreli Corporation Ineluctable.
97
|
Posted - 2013.11.27 13:19:00 -
[96] - Quote
The web bonus is just fine because of two things:
1) The price you actually pay for the ship with the bonus
2)The fact, that these ships still only comes with tech I resists.
I do not see a situation where the web bonus is overpowered! Are you thinking solo PvP? Because most of the time, solo'er gets blobbed anyway!
-1 for a change to Serpentis web bonus Admiral Hulemand Core Operations Overseer
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mynnna
GoonWaffe Goonswarm Federation
2451
|
Posted - 2013.11.27 13:19:00 -
[97] - Quote
This thread is so bad that Dinsdale's presence in it actually doesn't make it worse. That's really saying something.  Member of the Goonswarm Economic Warfare Cabal |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:21:00 -
[98] - Quote
Nyancat Audeles wrote:Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough.
You have obviously no clue on what we do , otherwise you would know how many DD we use.
And We do think that 90% web its overpowered. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:23:00 -
[99] - Quote
Hulemand wrote:The web bonus is just fine because of two things:
1) The price you actually pay for the ship with the bonus
2)The fact, that these ships still only comes with tech I resists.
I do not see a situation where the web bonus is overpowered! Are you thinking solo PvP? Because most of the time, solo'er gets blobbed anyway!
-1 for a change to Serpentis web bonus
The price is the result of the ship being powerful, not the other way around. Do not use it as an excuse.
Your secodn reason means htat Dominix, Typhoon, armageddon, apocayplse, tempest, maesltroms, hyperion, raven, rokh,m scoprion all should have 90% web bonus.
Of all the attempts to justify it, this is the weakest I have ever seen. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Morwennon
Aliastra Gallente Federation
49
|
Posted - 2013.11.27 13:24:00 -
[100] - Quote
Roime wrote:Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Stasis Webifier II range: 10km Target Painter II range: 45+90km Minmatar recons have bonuses to both forms of ewar, and similar ranges on both when fit appropriately.
"Hmmm yes I will fit target painters on my pvp rapier rather than webs" said no one ever Ceterum censeo, the RLML and HML nerfs must be undone. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:24:00 -
[101] - Quote
Caitlyn Tufy wrote:Cordelia Mulholland IV wrote:Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions. I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right??? Let me ask you a question: which ship takes over Serpentis' role of ultimate brawlers? Note that unlike navy ships, pirate ships always bring something unique to the table. I don't mind the rebalance - in fact, if you'll check my past comments, you'll notice that I supported a vast majority of them, Marauders and RML changes included. What I do mind is complete removal of webs, because there is no ship line in game that does what those ships do (anymore). Serpentis ships right now are the go-to choice for the ultimate close range brawling, with a bonus to closest range weapon in game, a tracking bonus AND a web to ensure that their close range dps is applied and overwhelming. However, they also have a clear weakness: they're not the fastest boats around and as soon as something starts kiting them, they have a serious problem. The problem is, with web removal, that role is gone. For instance, a Vindicator without the web is little more than a bigger brother to Navy Megathron, a clear departure from the current pirate lineup. It would be like turning Machariel into a more powerful Fleet Tempest or Rattlesnake into Raven Pirate Issue. Note that role change itself isn't a problem, we've had many in the past. However, in the vast majority, those changes added to the game, rather than took from it. For instance, a Cyclone change hurt a lot of people, but there was still the Hurricane to take over its old role. Marauder changes are unpopular, but it's fine because their old roles are still there, more or less. Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field, increase the relative presence of Corax and introduce a different (albeit currently unpopular) playstyle. What does removal of webs from Serpentis ships add? Nothing at all. If 90% webs are overpowered, nerf them by half, add a propulsion that's immune to them, remove the range bonus from faction webs, whatever. That would still be fine, because it still keeps those ships' roles. But as soon as webs are gone, so too is the ships' unique feature and an entire role dies. That, my friend, is why I disagree with the change and that is why I said what I said.
They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title.
Even if the bonus is reduced to 1% per level they would still be good at brawling.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 13:26:00 -
[102] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote:Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough. You have obviously no clue on what we do , otherwise you would know how many DD we use. And We do think that 90% web its overpowered.
Tell me, how is it overpowered? A squishy ship that could be permajammed by a Griffin, absolutely destroyed by a solo Crucifier, murdered by a Keres, and utterly disabled by a Hyena? A Tech 1 ship with Tech 1 resists that can barely fit any tank, and when hit, turns into an expensive boom?
If anything, these ships help small gangs get on equal footing with large gangs. If that makes it overpowered for you, then I guess we're done here.
But the great thing about these modules & ships is that it does not work in reverse - large gangs already have plenty of webs, Raipiers, tackle, etc, so it does not help them overpower small gangs at all. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
114
|
Posted - 2013.11.27 13:28:00 -
[103] - Quote
Caitlyn Tufy wrote:Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field
 Judging by their condition nothing will return HM's to the field. They are so bad that people will rather start training something else, which they are doing already. |

Xequecal
GoonWaffe Goonswarm Federation
121
|
Posted - 2013.11.27 13:28:00 -
[104] - Quote
Dinsdale Pirannha wrote:Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
Yeah, you didn't say that the first time. Nice job moving the goalposts. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 13:30:00 -
[105] - Quote
Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title.
I own several ships that do quite a bit more dps than Vindicators.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 13:30:00 -
[106] - Quote
Morwennon wrote:Roime wrote:Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Stasis Webifier II range: 10km Target Painter II range: 45+90km Minmatar recons have bonuses to both forms of ewar, and similar ranges on both when fit appropriately. "Hmmm yes I will fit target painters on my pvp rapier rather than webs" said no one ever
It's the same for all non-ecm recons, they may as well just skip the actual ewar bonuses, since they have silly OP recon bonuses that overshadow them completely. |

Martin Vanzyl
EVE University Ivy League
3
|
Posted - 2013.11.27 13:42:00 -
[107] - Quote
Makkuro Tatsu wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above). Are you actively trying to ruin incursions for everyone step by step? Wasn't it enough to nerf booster efficiency, make most ships except pirate battleships quite useless for incursions, even marauders? Now you consider nerfing Vindicator web efficiency bonuses on top of all? The Vindi has been hit badly enough by the reduced web ranges due to booster changes. To me this feels like you continue considering ships only in terms of PvP over PvE and just steamrolling ahead with your "vision" without concern for pilots who play the game differently from how you want them to play it. Very sad!
Hear hear!
I will echo my corpmate and add the following...
CCP Fozzie. Are you actually playing EVE at all? Do you have an alt in the Sandbox and are doing your preferred PVE/PVP activity? With you favorite ship? Which has been designed for the specific task by being bonused for it - (echoing RL military craft which are designed for their function and are very good at doing that in most cases). Now suddenly, CCP Random Dev, comes along and says "Nooo. This ship too good at its job. It must only be mediocre. It must be balanced with the common denominator." Suddenly, your ship, which you invested subscription time($$$$), isk and SP to get into after months of effort and waiting, has its bonus, the feature for which it was DESIGNED stripped or nerfed... making it just like every other base T1 ship effectively, which just looks fancy now.
I'll also echo the others... stop stripping stuff and nerfing, and rather ADD mods/features which a player can train to COUNTER the bonus of a specific ship. This not only adds more flavor and variety to the game, but again will echo lore and RL, where a counter is developed to a big technical advantage over time. This lets you balance PVP, without killing PVE roles.
PVE is used to fuel PVP for most of us who aren't rich - so please, Fozzie, do a proper ripple effect study across all facets of EVE.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:45:00 -
[108] - Quote
Nyancat Audeles wrote: Tell me, how is it overpowered? A squishy ship that could be permajammed by a Griffin, absolutely destroyed by a solo Crucifier, murdered by a Keres, and utterly disabled by a Hyena? A Tech 1 ship with Tech 1 resists that can barely fit any tank, and when hit, turns into an expensive boom?
If anything, these ships help small gangs get on equal footing with large gangs. If that makes it overpowered for you, then I guess we're done here.
But the great thing about these modules & ships is that it does not work in reverse - large gangs already have plenty of webs, Raipiers, tackle, etc, so it does not help them overpower small gangs at all.
If you really need help to understand why its overpowered you don't understand combat. Period. And clearly cannot fit a DD is you think it is so weak.
The keres excuse is pathetic, because it can netutralize ANY frigate.. even if you give the frigate 1 trillion dps. That means that 1 trillion dps is not OP. You simply do not know what OP means! OP does not mean it does not have a counter!
I do not think its the most overpowered thing in game, but it is an absurdly powerful bonus on a ship that is very fast (in slower ships like blood raider ones, it is no where as powerful) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xequecal
GoonWaffe Goonswarm Federation
121
|
Posted - 2013.11.27 13:46:00 -
[109] - Quote
They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:49:00 -
[110] - Quote
Xequecal wrote:They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are.
And that is not wrong. When you balance you need to keep in mind the worst and best scenario. Same way they balance resists thinking about armor links.
All this will be mitigated when the boosters are forced on grid, then peopel can stop complainign and askign for dubm things (liek links bonus being reduced to 5% range bonus to the web). Links take long time to train, they must be powerful, but theyshould also force you to expose your ship "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:50:00 -
[111] - Quote
Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators.
Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example.
Serpentis are the most effective appliers of DPS at close range. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rivr Luzade
Coreli Corporation Ineluctable.
123
|
Posted - 2013.11.27 13:58:00 -
[112] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
No, that's definitely not true. The earlier we lose our minds, the earlier YOU lose your minds on this topic and actually think harder about what you are about to do. And I sure hope for your sake that you do think harder now. |

GREYBOBSASS
Science and Trade Institute Caldari State
9
|
Posted - 2013.11.27 13:58:00 -
[113] - Quote
Gripen wrote:Reduce base web strength to 30% and make it so that from multiple webs on target only best one would apply. K, thx.
And seriously, webs are in need of much more powerful nerf than minor bonus change. They are really a bane of EVE and killing most of creative combat maneuvering that was proven in nanoship age: while high ship speeds were indeed stupid dynamic combat flourished at that time because of high ship inertia used to make it possible to counter webs somehow.
youre stupid or wat?
you get in web range you dead... its fine you derped, or he was faster webs are supposed to catch stuff,
how is my 1000m/s armor gangsuppesed to fight your nanofag gang?
you see a rapier your dont engage if your kiting, you didnt see the rapier? its fine too its a cov ops for fucks sake
im a nano heavy player and i dont whine becouse my cynabal got takled by webbing inties, or the random raper |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
440
|
Posted - 2013.11.27 14:03:00 -
[114] - Quote
:o |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 14:13:00 -
[115] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
have you thought about changing serpentis to shield based blasterboats at all ... since CCP have recognised armour and blasters are a bad combo?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Xolve
Sniggerdly Pandemic Legion
2155
|
Posted - 2013.11.27 14:16:00 -
[116] - Quote
Kagura Nikon wrote:Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators. Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example. Serpentis are the most effective appliers of DPS at close range.
Ask me about my Naglfar Alpha, my 6% Hardwired Talos, or Fighterbombers. |

Renegate11
North Eastern Swat Pandemic Legion
0
|
Posted - 2013.11.27 14:17:00 -
[117] - Quote
Hi. I just wanted to say... Leave my serpentis ships in the game i actualy play unlike rise alone or ill come bomb truck ccp HQ.
Regard Lee |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:18:00 -
[118] - Quote
Xequecal wrote:They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are. Why not nerf links then? |
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CCP Fozzie
C C P C C P Alliance
8457

|
Posted - 2013.11.27 14:20:00 -
[119] - Quote
Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Bob FromMarketing
ElitistOps Pandemic Legion
184
|
Posted - 2013.11.27 14:21:00 -
[120] - Quote
Hey CCP Rise, if you've learned one thing, it's that eve players are by and large shitheels who will latch onto anything to complain about how broken mission mechanics are.
I'm going to go against the grain and say the changes are great, much like this
Useless Piece of Sht wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.
and say that I agree, the Daredevil, Vigilant and Vindicator should have no utility web bonus making them largely the same as a Kronos or Megathron Navy Issue, because the last thing we need is more reason to purchase more expensive ships and push plex prices higher. Hell, you may as well remove any skill related bonuses and make them purely aesthetic variations with more drone bandwith per billion isk production cost |
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