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Thread Statistics | Show CCP posts - 6 post(s) |

Grath Telkin
Sniggerdly Pandemic Legion
1887
|
Posted - 2013.11.27 10:45:00 -
[61] - Quote
Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique".
You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said.
These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other.
Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already?
Maybe something like a web bonus right?
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
854
|
Posted - 2013.11.27 10:50:00 -
[62] - Quote
Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right?
Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Grath Telkin
Sniggerdly Pandemic Legion
1887
|
Posted - 2013.11.27 10:51:00 -
[63] - Quote
Also Fozzie, I'm not sure what world you're playing in where DareDevils are out kiting the world, middle fingers in the air, but if you allowed yourself to walk among us mere mortals for a time you might find that you literally have zero idea what you're talking about and people **** daredevils constantly, and in t1 frigates, like crappy condors with tracking disruptors.
You know, because you wont fix light missiles. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:53:00 -
[64] - Quote
Grath Telkin wrote:Maybe something like a web bonus right?
I would quite happily trade that web bonus for a 90% Sensor Damp bonus.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 11:00:00 -
[65] - Quote
Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change.
Yes, incursion Marauders are indeed much better now! /s |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
854
|
Posted - 2013.11.27 11:01:00 -
[66] - Quote
Xolve wrote:Grath Telkin wrote:Maybe something like a web bonus right? I would quite happily trade that web bonus for a 90% Sensor Damp bonus.
meehhh I would prefer a 900% hull resistance... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 11:03:00 -
[67] - Quote
Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right?
Pretty much this. Pirate ships should be oriented towards uniqueness and the Serpent is bonuses are fine in that regard. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3707
|
Posted - 2013.11.27 11:17:00 -
[68] - Quote
brb ragequitting
Notify-á-á You cannot do that while warping. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 11:34:00 -
[69] - Quote
Kagura Nikon wrote:Xolve wrote:I would quite happily trade that web bonus for a 90% Sensor Damp bonus. meehhh I would prefer a 900% hull resistance...
Seems slightly less glorious. |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 11:42:00 -
[70] - Quote
SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH
Of and SIGH
Why does it need NERFING, why is the answer to Rebalancing always come in the form of a NERF? WHY, WHY WHY....
Get your thinking caps on and think about ways in which people who prepared for a certain situation are rewarded. Obviously the daredevil maintains range by using its 90% web bonus, SO WHAT, How about creating modules that can counter act the web bonus? A module that reverses the webbing effect while the attacker has it activated, I don't know but.....
STOP NERFING SH!T AND THEN CLAIM ITS ALL PART OF REBALANCING... By making things balanced you are feeding stagnation and it is very reactive, be proactive in this sense. PLEASE! |

Morwennon
Aliastra Gallente Federation
49
|
Posted - 2013.11.27 11:47:00 -
[71] - Quote
I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Ceterum censeo, the RLML and HML nerfs must be undone. |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 11:57:00 -
[72] - Quote
Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic).
Like we have AB's that are immune to scramblers, How about a propulsion device that is immune to webs, but isn;t immune to the other warp disruption modules.
Like i said CCP doesn't always need to bring out the nerf bat when something is "overpowered"... |

Grath Telkin
Sniggerdly Pandemic Legion
1896
|
Posted - 2013.11.27 12:02:00 -
[73] - Quote
Morwennon wrote: (I'm not convinced that the DD having good range control is particularly problematic).
Nobody else is either, Fozzie literally made it up, or perhaps kept it in the lame excuse box nestled in his canadian butt cheeks.
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3707
|
Posted - 2013.11.27 12:03:00 -
[74] - Quote
Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic).
Stasis Webifier II range: 10km Target Painter II range: 45+90km
Notify-á-á You cannot do that while warping. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1209
|
Posted - 2013.11.27 12:07:00 -
[75] - Quote
So what you're saying is pretty much "stop messing with unique module-specific aspects of ships when it's the modules themselves that need a balance pass"?
|

Kenrailae
Mind Games. Suddenly Spaceships.
52
|
Posted - 2013.11.27 12:07:00 -
[76] - Quote
CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
Eve doesn't need 50 shades of Drakes, Fozzie.
There is nothing wrong with the web bonus.
The Law is a point of View |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 12:15:00 -
[77] - Quote
Kenrailae wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Eve doesn't need 50 shades of Drakes, Fozzie. There is nothing wrong with the web bonus.
Ewar Deflection modules would be an amazing game play that would certainly reward those players who prepare for a particular situation Deflection modules for jammers, target paints, webs, warp disruption, nos and neut, not only do you create a new game play, you allow people to still use the ship for their bonus in cases when the target isn't sufficiently prepared. |

Kenrailae
Mind Games. Suddenly Spaceships.
53
|
Posted - 2013.11.27 12:19:00 -
[78] - Quote
OkaskiKali wrote:Kenrailae wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Eve doesn't need 50 shades of Drakes, Fozzie. There is nothing wrong with the web bonus. Ewar Deflection modules would be an amazing game play that would certainly reward those players who prepare for a particular situation Deflection modules for jammers, target paints, webs, warp disruption, nos and neut, not only do you create a new game play, you allow people to still use the ship for their bonus in cases when the target isn't sufficiently prepared.
One thing at a time.
First thing on the list:
Stop Fozzie from Writing 50 shades Drakier by removing one of the most iconic, role specific, and fun bonuses in the game.
THEN we can talk about anti-Ewar
The Law is a point of View |

Icer Xx
Mind Games. Suddenly Spaceships.
18
|
Posted - 2013.11.27 12:26:00 -
[79] - Quote
Fozzie **** off you balding **** don't break the ******* vindi your ******* over Lowsec pilots. |

GREYBOBSASS
Science and Trade Institute Caldari State
9
|
Posted - 2013.11.27 12:29:00 -
[80] - Quote
OkaskiKali
Why does it need NERFING, why is the answer to [i wrote:Rebalancing[/i] always come in the form of a NERF? WHY, WHY WHY....
because theyre a bunch of provi roaming noobs which cant even fly a t2 BS
And now got Dev power because of doing some lame 2h streams ******* up everyones game,
CCP Douchebag CCP fozzie
one more **** than another
Hilmar end this fiasko |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 12:33:00 -
[81] - Quote
Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
436
|
Posted - 2013.11.27 12:34:00 -
[82] - Quote
For daredevil I'd start by changing the hybrid bonus into a blaster bonus. A big part of the problem with the web is links, namely interdiction maneuvers, which still hasn't been fixed (i.e. nerfed down to a reasonable bonus like 5-10%, or changed into something more sensible). Swapping the web strength out for, say, web resistance or scram immunity would keep the range dictation without being an exploitable blob tool. Pretty much the only daredevils I see are rails, links and faction web (totally immune to getting caught by anything), or part of a gatecamp for efficient blobbing of honourable solo pvpers.
I'd look at just toning down webs in general loads, they're silly. I'd like to see something like standard webs being -50%, or even less. I'd also look at using a much steeper stacking penalty than normal, so things could not be webbed beyond, say, -70% max.
Oversized prop mods would need to be done away with at the same time though, because those are dumb and broken.
The point of this is more relevant small ships in gang fights, other than long range interceptors. Being able to avoid damage from larger ships flown by competent people just never seems to happen. CCP seems to try to work around this by dropping mwd sig bonuses everywhere, which are nice for kiting ships I guess, but not much good on a brawler other than for safely flying over to the things that will kill you, instead of dying on the way there. I think a rework of propulsion, webs, links and tracking/sig would do better. I'm also mad at dread blapping, and want it to go away. It's one of those things like mwd/cloak warping - ccp have made attempts to fix it, but seem to have just given up after they all failed. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 12:39:00 -
[83] - Quote
TrouserDeagle wrote:For daredevil I'd start by changing the hybrid bonus into a blaster bonus. A big part of the problem with the web is links, namely interdiction maneuvers, which still hasn't been fixed (i.e. nerfed down to a reasonable bonus like 5-10%, or changed into something more sensible). Swapping the web strength out for, say, web resistance or scram immunity would keep the range dictation without being an exploitable blob tool. Pretty much the only daredevils I see are rails, links and faction web (totally immune to getting caught by anything), or part of a gatecamp for efficient blobbing of honourable solo pvpers.
I'd look at just toning down webs in general loads, they're silly. I'd like to see something like standard webs being -50%, or even less. I'd also look at using a much steeper stacking penalty than normal, so things could not be webbed beyond, say, -70% max.
Oversized prop mods would need to be done away with at the same time though, because those are dumb and broken.
The point of this is more relevant small ships in gang fights, other than long range interceptors. Being able to avoid damage from larger ships flown by competent people just never seems to happen. CCP seems to try to work around this by dropping mwd sig bonuses everywhere, which are nice for kiting ships I guess, but not much good on a brawler other than for safely flying over to the things that will kill you, instead of dying on the way there. I think a rework of propulsion, webs, links and tracking/sig would do better. I'm also mad at dread blapping, and want it to go away. It's one of those things like mwd/cloak warping - ccp have made attempts to fix it, but seem to have just given up after they all failed. You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
437
|
Posted - 2013.11.27 12:46:00 -
[84] - Quote
Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. |

Mariner6
Agony Unleashed Agony Empire
180
|
Posted - 2013.11.27 12:51:00 -
[85] - Quote
-1 to this nerf. If they were OP then you would see the sky blotted out with them, but you don't. Because plenty of them die even to T1 boats with its mighty web bonus. Is the web bonus strong? Sure, but your paying big isk for it and its short range more than balances it. It is certainly not OP. I mean, how can that even be uttered when all you need is one griffin on the field and you can just perma jam a daredevil or vigilant and probably the Vindi too? Leave it be and stop making this game E-V(anilla)-E |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
7633
|
Posted - 2013.11.27 12:54:00 -
[86] - Quote
Well, I'd like to add my 2 cents to this.
The Serpentis have been designed around these web bonuses, and the reason their ships are so expensive is because of their utility.
I think changing these web bonuses entirely will really detract from what the Serpentis ships are designed to do, I mean, you made the Ishtar and Dominix MASSIVELY overpowered, so why would you reduce the bonus that Pirate BS (That cost billions more I might add) have over their tier 1 counterparts? It makes no sense?
I'd suggest thinking alot about how small/med scale alliance use these before you go nerfing them to oblivion, they give us the force multipliers we need to fight greater numbers, without that, EVE will just become blobfest. |

Justin C4se
The Foundation for Law and Government.
2
|
Posted - 2013.11.27 12:57:00 -
[87] - Quote
Nerf all things!!!!!
Funny how people get rapped by these ships cuz they cant fly their own ships then the best thing to do: "CCP Please, that m8 raped my drake in his DD and Idk what to do...Please please.... Nerf it NAO!" :::PODLUCK:::-áSlot Machines; Instant Win Scratch Cards;-áFlashes;-áPrice Bombs. (15mil isk for free on signup)
Click it Ingame: ::: EveTools.Org ::: |

Gripen
1818
|
Posted - 2013.11.27 12:58:00 -
[88] - Quote
Reduce base web strength to 30% and make it so that from multiple webs on target only best one would apply. K, thx.
And seriously, webs are in need of much more powerful nerf than minor bonus change. They are really a bane of EVE and killing most of creative combat maneuvering that was proven in nanoship age: while high ship speeds were indeed stupid dynamic combat flourished at that time because of high ship inertia used to make it possible to counter webs somehow. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 12:59:00 -
[89] - Quote
Buhhdust Princess wrote:The Serpentis have been designed around these web bonuses, and the reason their ships are so expensive is because of their utility..
Probably has more to do with Syndicate being a small gang pvp haven and Fountain changing hands recently, but im'ma let you finish.
It's a pretty **** idea though. |

Makkuro Tatsu
EVE University Ivy League
2
|
Posted - 2013.11.27 12:59:00 -
[90] - Quote
CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above). Are you actively trying to ruin incursions for everyone step by step? Wasn't it enough to nerf booster efficiency, make most ships except pirate battleships quite useless for incursions, even marauders? Now you consider nerfing Vindicator web efficiency bonuses on top of all? The Vindi has been hit badly enough by the reduced web ranges due to booster changes.
To me this feels like you continue considering ships only in terms of PvP over PvE and just steamrolling ahead with your "vision" without concern for pilots who play the game differently from how you want them to play it. Very sad! |
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