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Cavalira
Valar Morghulis. Goonswarm Federation
218
|
Posted - 2013.11.27 18:34:00 -
[181] - Quote
NightmareX wrote:First i will say that the Vindicator is fine as it is. Nothing is needed to be changed on it. I have been using it for some years now and i know all of it's good sides and where it's bad sides are.
Anyone who have been playing EVE for some time knows that the Serpentis ships is all about applying DPS at close range. Because of that, it needs to have a tool to be able to apply it's damage to most targets.
A Machariel or any other fast ships will now have it VERY easy against any Vindicators as it can just cycle it's MWD and never be in danger of getting webbed so much that it would be in danger.
The only place i would ever accept the change to remove the web bonus on the Vindicator is if the Vindicator gets a 25% damage boost. Again, the Vindicator is about applying DPS. So it needs to have some kind of tool to be able to do that.
Without the web bonus, the Vindicator will just be a Megathron Navy Issue v2.0 with just some more DPS. I don't want that. I will rather sell my Vindicator and buy the Navy Mega if the Vindicator lose it's web bonus and doesn't get anything to make up for that.
So in all, don't mess with the Vindicator as it's pretty damn good balanced as it is now.
You could also fit two webs, but since the future development of EVE evolves around your needs and tactics, this surely won't be a problem. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 18:57:00 -
[182] - Quote
Cavalira wrote:NightmareX wrote:First i will say that the Vindicator is fine as it is. Nothing is needed to be changed on it. I have been using it for some years now and i know all of it's good sides and where it's bad sides are.
Anyone who have been playing EVE for some time knows that the Serpentis ships is all about applying DPS at close range. Because of that, it needs to have a tool to be able to apply it's damage to most targets.
A Machariel or any other fast ships will now have it VERY easy against any Vindicators as it can just cycle it's MWD and never be in danger of getting webbed so much that it would be in danger.
The only place i would ever accept the change to remove the web bonus on the Vindicator is if the Vindicator gets a 25% damage boost. Again, the Vindicator is about applying DPS. So it needs to have some kind of tool to be able to do that.
Without the web bonus, the Vindicator will just be a Megathron Navy Issue v2.0 with just some more DPS. I don't want that. I will rather sell my Vindicator and buy the Navy Mega if the Vindicator lose it's web bonus and doesn't get anything to make up for that.
So in all, don't mess with the Vindicator as it's pretty damn good balanced as it is now. You could also fit two webs, but since the future development of EVE evolves around your needs and tactics, this surely won't be a problem. It seems you don't understand the purpose of the web bonus. This change must make you glad, as your large blob gangs will be even more OP without 90% webs to equalize the playing field. |

Cavalira
Valar Morghulis. Goonswarm Federation
218
|
Posted - 2013.11.27 19:03:00 -
[183] - Quote
You're right! 90% webs are the counter to blobs. |

Xequecal
GoonWaffe Goonswarm Federation
123
|
Posted - 2013.11.27 19:11:00 -
[184] - Quote
Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced".
This is kind of off the 90% web topic, but whatever.
The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed.
You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are. |

Dinsdale Pirannha
Pirannha Corp
1556
|
Posted - 2013.11.27 19:36:00 -
[185] - Quote
Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are.
The point I am making, and you know this already, is that the concept of 90% webs being OP is ridiculous. If the 90% webs are OP, then so is my Arazu example, or Curse example. The 90% web bonus is a specialized feature that was on a few selected ships, and those ships require specific skills and fits to work well. To say that because people design tactics to take advantage of them, and say that is OP, is just dumb. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Batelle
Komm susser Tod
517
|
Posted - 2013.11.27 20:00:00 -
[186] - Quote
Dinsdale Pirannha wrote:
I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours.
Don't do crack, kids. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

X Gallentius
Justified Chaos
1720
|
Posted - 2013.11.27 20:12:00 -
[187] - Quote
Sofia Wolf wrote:
tracking enhancers: 9.5 % improved tracking tracking computer: 30% bonus with scripts target painter: 30% improved tracking ship with tracking bonus: 37% at lvl 5 meta 4 or 5 web: 150% effective improved tracking from 60% speed reduction
So yes, I would say there is an argument to be made about common web being too good compared to other alternatives when it comes to handling speed/sig tanking targets.
The first four can be used "out of harm's way" while the web needs to be used up close. I hope they come up with a good bonus for the Daredevil because the ONLY thing it does good is solo. |

Jasmine Assasin
State War Academy Caldari State
122
|
Posted - 2013.11.27 20:15:00 -
[188] - Quote
You know you're onto something when the "usual suspects" are in the forums complaining.
--- The one thing I have failed to see mentioned here is Wormholes, and the reactions of these ridiculous webs in conjunction with cap escalations.
These webs are the reason the Phoenix still sucks and are the main reason why the Moros is so damn over used (and not just in WHs either).
I'm not sure web bonuses are even that worthy, if you have to have 90% webs to kill things you are bad at EVE. |

Azgard Majik
Ilium Skies
3
|
Posted - 2013.11.27 20:16:00 -
[189] - Quote
Arthur Aihaken wrote:Instead of continually introducing radical rebalance changes, what if the focus for the next release was actually fixing and addressing the most pressing issues? I'm really (really) trying to be constructive here, but I find that my patience is wearing thin.
Well said.
|

Naomi Anthar
158
|
Posted - 2013.11.27 20:41:00 -
[190] - Quote
So people are THAT ******** that they think ... they think Vigilant / DD / Vindi should be strong because of price.
Well they answer is YES and NO.
Yes because those ships are relatively rare , cannot be mass produced because of limited amount bpcs coming into market. So yeah they should be strong.
But NO because Sansha ships for example are as rare as Serpentis yet they are obnoxiously terrible (including Nightmare - pirate ship should not be stupid incursion tool only).
What i'm trying to say Serpentis/Angel ships are overpowered. And it should stay that WAY.
BUT BRING SANSHA/BLOOD RAIDER and DREAD GURISTAS to SAME level of power.
Yeah pirate ships should be op and strongest around.
Thats right pirate ships should give you more power than T3 or HAC for example.
Problem is that only 2 lineups are really as strong as they should be.
Price of Serpentis ships is result of power they bring in - not the other way. You need to understand WHY you pay such money for certain ship - stop being idiots people. Because some of you expect power just because you pump money into something ... damn ... |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 20:52:00 -
[191] - Quote
Naomi Anthar wrote:So people are THAT ******** that they think ... they think Vigilant / DD / Vindi should be strong because of price.
Well they answer is YES and NO.
Yes because those ships are relatively rare , cannot be mass produced because of limited amount bpcs coming into market. So yeah they should be strong.
But NO because Sansha ships for example are as rare as Serpentis yet they are obnoxiously terrible (including Nightmare - pirate ship should not be stupid incursion tool only).
What i'm trying to say Serpentis/Angel ships are overpowered. And it should stay that WAY.
BUT BRING SANSHA/BLOOD RAIDER and DREAD GURISTAS to SAME level of power.
Yeah pirate ships should be op and strongest around.
Thats right pirate ships should give you more power than T3 or HAC for example.
Problem is that only 2 lineups are really as strong as they should be.
Price of Serpentis ships is result of power they bring in - not the other way. You need to understand WHY you pay such money for certain ship - stop being idiots people. Because some of you expect power just because you pump money into something ... damn ... You're right in that Pirate ships should be more powerful and effective - Even CCP agrees in the roadmap (do they still?).
I think everyone understands the reasoning behind how price relates to rarity and demand, causing expense. |

Sister Bliss
Vanishing Point. The Initiative.
65
|
Posted - 2013.11.27 21:08:00 -
[192] - Quote
Grath Telkin wrote:Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now". And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them. Pirate ships are largely fine with the exception of a few. Angel ships, fine, one and all Serpentis ships, Vigilant could use some love but the other two are fine Blood ships, Bhal is fine, cruiser and frigate need work Guristas ships the Worm needed help, the other two are fine Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes. People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those. Seriously, know when to keep your hands off something because its working fine.
Agree with all of the above though perhaps the Nightmare needs a little love also. I've heard there are plans to nerf the Mach, which really makes me shake my head in disbelief. |

Dersen Lowery
Laurentson INC StructureDamage
843
|
Posted - 2013.11.27 21:13:00 -
[193] - Quote
Kagura Nikon wrote: Your secodn reason means htat Dominix, Typhoon, armageddon, apocayplse, tempest, maesltroms, hyperion, raven, rokh,m scoprion all should have 90% web bonus.
Excuse me, I'm going to go off and dream about a Hyperion with a 90% web bonus.
Proud founder and member of the Belligerent Desirables. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1704
|
Posted - 2013.11.27 21:20:00 -
[194] - Quote
Actually..
Webs in general are rather overpowered compared to other EWAR. BYDI recruitment closed-ish |

Batelle
Komm susser Tod
518
|
Posted - 2013.11.27 21:23:00 -
[195] - Quote
Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR.
I assume you mean only range-bonused webs? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:24:00 -
[196] - Quote
Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR.
Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic.
Because ECM "totally" doesn't disable you completely from range.
Because Neutralizers "totally" don't make it so you can't activate 1/2 of all weapon types and any other module.
Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate.
The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets.
You obviously don't PvP much. |

Harvey James
The Sengoku Legacy
604
|
Posted - 2013.11.27 21:31:00 -
[197] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much.
well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:42:00 -
[198] - Quote
Harvey James wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you???
All of the EWAR I just listed can still be used effectively on a non-bonused ship - and often are.
Case in point: ECM drones... don't even get me started on those
Neuts used very, very often in PvP- common on everything from frigates to battleships
Sensor Dampeners - used often in kiting frigates (Condor comes to mind first, Hookbill, Breacher, etc etc)
Target painters? Those are a joke unless you have a bunch of battleships in fleet. No one uses those anyways. |

Astroniomix
Cryptic Meta-4
612
|
Posted - 2013.11.27 21:46:00 -
[199] - Quote
Harvey James wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you??? You CAN stay out of range of most of them. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 21:51:00 -
[200] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much.
I never pvp... (thats actually pretty true these past two months because of Uni but ohh well)
But since you say that... alright, start using damps/ecm instead of webs, lets see how you do.
If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. BYDI recruitment closed-ish |
|

Alice Saki
Mind Games. Suddenly Spaceships.
100555
|
Posted - 2013.11.27 21:53:00 -
[201] - Quote
Don't Touch Our Vindi's!
Saki.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:57:00 -
[202] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright.
You can check my killboard, and other peoples', to see how other EWAR performs.
Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web.
If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 22:18:00 -
[203] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. You can check my killboard, and other peoples', to see how other EWAR performs. Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web. If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest.
Really? :O
I didn't know that.. damn it.. Now i have to back and un-win a LOT of fights =<
So from that i'm guessing that a punisher is a much better ship than the Incursus no? Seeing how it trades the web for the ability to fit a neut in a utility high?
And a rifter will pull a merlin apart! It doesn't even need cap for its guns! It can just neut away!
And ohh my god a full neut tristan, i will kill battleships in that thing!
Neuts are good, but if you think they are better than webs on a 1/1 basis.. eeeeeeeeeh...
BYDI recruitment closed-ish |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 22:23:00 -
[204] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. You can check my killboard, and other peoples', to see how other EWAR performs. Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web. If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest. Really? :O I didn't know that.. damn it.. Now i have to back and un-win a LOT of fights =< So from that i'm guessing that a punisher is a much better ship than the Incursus no? Seeing how it trades the web for the ability to fit a neut in a utility high? And a rifter will pull a merlin apart! It doesn't even need cap for its guns! It can just neut away! And ohh my god a full neut tristan, i will kill battleships in that thing! Neuts are good, but if you think they are better than webs on a 1/1 basis.. eeeeeeeeeh... It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 22:38:00 -
[205] - Quote
Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km.
out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.
Or worst case scenario he leaves.
I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.
In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).
And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.
You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.
0/10 BYDI recruitment closed-ish |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 22:59:00 -
[206] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km. out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank. Or worst case scenario he leaves. I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going. In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously). And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best. You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason. 0/10
Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes...
Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP.
Either way, you keep on changing the subject. You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.
I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason. |

OkaskiKali
School of Applied Knowledge Caldari State
51
|
Posted - 2013.11.27 23:00:00 -
[207] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
And anyone with half a brain can tell that the reason why this has crept onto the forums is becuase you are soundboarding the community to see how they are going to react with the changes once you bring them in. It's ridiculous that rebalancing always results in a nerf. Anyway Daredevils are just fine, so are vindicators, I would encourage you to think of a type of propulsion module that is immune to webs, or a deflection type module that neutralises the web bonus... But stop freakin nerfing everything becuase it's in your opinion overpowering. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
142
|
Posted - 2013.11.27 23:08:00 -
[208] - Quote
Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable.
And while we're at it let's give Guristas ships something better than some ****** missile velocity bonus. How about a weaker form of the cal navy bonuses?
7.5% kinetic, 3% EM/Thermal/Explosive damage per level?
Click here for LP store weapon cost rebalancing |

Lord Parallax
Dead Pirates Syndicate
1
|
Posted - 2013.11.27 23:19:00 -
[209] - Quote
Just a thought. Instead of removing more ship's uniqueness why not start looking at the modules that allow them to be op?
I mean yes cookie cutter tactics work very well in lesser skilled mmo's but the complexity of this game is far beyond making every ship in the game have the same trait bonuses and call it balanced. I mean really look at 90% of the ships in the game. It's the same tired ass falloff / tracking / damage buffs. There literally is no more unique qualities to them.
Henry Ford said it perfectly to sum up the thought process these "devs' have " You can have any color you want as long as it's black."
SO my suggestion that will most likely be ignored or flamed to death is.
Instead of adding more ships to the old lot of rerolled and outdated. Try changing the mechanics to the modules in the game... or is that far to complex that just adding +5 to fall off +7.5 to damage to everything and calling it "rebalanced?" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
441
|
Posted - 2013.11.27 23:40:00 -
[210] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km. out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank. Or worst case scenario he leaves. I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going. In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously). And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best. You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason. 0/10 Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes... Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP. Either way, you keep on changing the subject. You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those. I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.
Are you one of those people who thinks triple neut tristans are good? I like engaging them at 0, then not even noticing the neuts as I fly out to 8km. |
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