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Thread Statistics | Show CCP posts - 6 post(s) |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.26 23:29:00 -
[1] - Quote
http://www.reddit.com/r/IAmA/comments/1rhv8y/iama_ccp_rise_game_designer_for_eve_online_ama/
http://themittani.com/news/ccp-rise-hosts-ama-reddit
Quote:REBALANCING
- Pirate ships, tech 2 and tech 3 ships will be rebalanced before capital ships.
- Boosting mechanics will be reworked further at some point.
- T3s wonGÇÖt be nerfed to the brink of uselessness but the subsystems will be rebalanced to ensure every one has a viable role in different situations.
- The webbing bonus Serpentis ships utilise may be removed.
What is this all about? Plans to remove the web bonus from Serpentis ships? Thanks for screwing over EVERY player that stockpiled Serpentis ships and faction fit webs for the sole purpose of 90% web. It seems this could make less difference to the devs, as they play with infinite ISK on their dev accounts and barely need to worry about things like this.
Also, inb4 "ISK doesn't matter when balancing". Unless you're the top 0.1% of a select group of players, with too much ISK to do anything with, then ISK certainly does matter, and even moreso when CCP is trying to screw over your latest purchase with balance passes like these.
The hell am I going to do with 12 Daredevils and FedWebs now?
I sincerely hope TheMittani was trolling us and CCP is not, in fact, going to remove the 90% web bonus for ships that need it (raildevil, anyone?).
EDIT: The Mittani was NOT wrong... Here was the question:
Quote: With the recent marauder change, two ships capable of 90% webbing are gone (Kronos and Paladin), leaving only the Serpentis line-up capable of that. Are 90% webs planned to be eliminated from EvE alltogether? What are your feelings on 90% webs? [quote] CCP Rise's response: [quote] I think Fozzie and Ytterbium might be okay getting rid of them, I kind of like them, guess we'll see where we end up after pirate rebalance.
I don't think it's hard to realize that Marauders are different ships than Serpentis ships. |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 00:18:00 -
[2] - Quote
A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
139
|
Posted - 2013.11.27 00:21:00 -
[3] - Quote
Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable. Click here for LP store weapon cost rebalancing |

Omnathious Deninard
Novis Initiis
1860
|
Posted - 2013.11.27 00:21:00 -
[4] - Quote
Why is CCP Rise posting these kind of things on 3 party forums and not on the Eve online forums.
Are the eve forums to brutal for him? Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Arthur Aihaken
The.VOID
656
|
Posted - 2013.11.27 00:24:00 -
[5] - Quote
So Marauder players get screwed over a second time? I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 00:30:00 -
[6] - Quote
90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...
Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.27 00:51:00 -
[7] - Quote
Harvey James wrote:90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...
Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has..
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive, rare, squishy ships to make them work properly is part of it.
75% web is useless. Even 80%. That's just too big of a nerf to make these useful. You've obviously never used a Daredevil in any PvP whatsoever, or you would understand this. |

novellus
The Special Snowflakes
72
|
Posted - 2013.11.27 01:29:00 -
[8] - Quote
I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
645
|
Posted - 2013.11.27 01:49:00 -
[9] - Quote
novellus wrote:I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting. I think that if CCP only cared what was "relevant to most players", we wouldn't have anything relevant to anyone... it seems you have never flown in Incursions, or done any serious PvP if you don't understand the importance of this change.
It's not ranting at all. I provided a constructive argument against the change. |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 02:07:00 -
[10] - Quote
The fact that you're arguing against the idea of a rebalance, based on essentially a rumour about that rebalance, without any real information as to the specifics of that rebalance, or even the proposed direction of that rebalance, is pretty much just ranting.
All you know is that some CCP devs think it should be changed, and you don't know how it'll wind up being changed. Wait and see, then complain in testing if and when. |
|

Fey Ivory
Center for Advanced Studies Gallente Federation
124
|
Posted - 2013.11.27 02:19:00 -
[11] - Quote
Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.
Its far better to adress OPs topic now, then when things are already worked on, and introduced |

Endovior
Osmosis Inc Li3 Federation
100
|
Posted - 2013.11.27 02:34:00 -
[12] - Quote
Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced
Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes.
Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself. |

Fey Ivory
Center for Advanced Studies Gallente Federation
124
|
Posted - 2013.11.27 02:39:00 -
[13] - Quote
Endovior wrote:Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes. Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself.
never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented |

Nevyn Auscent
Broke Sauce
561
|
Posted - 2013.11.27 03:16:00 -
[14] - Quote
Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away. Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options. |

Unsuccessful's Assistant
The Troll Bridge
30
|
Posted - 2013.11.27 03:23:00 -
[15] - Quote
Wow... aren't wild speculation threads supposed to be in GD? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 03:31:00 -
[16] - Quote
Fey Ivory wrote:Endovior wrote:Fey Ivory wrote:Endovior wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile. Its far better to adress OPs topic now, then when things are already worked on, and introduced Well, that's the thing. "Waah, no, don't change anything" is not useful feedback. Given that a rebalance is in the pipeline, you should expect changes... the only question is, what they'll actually wind up being. It's not useful to just argue against whatever change happens to happen... but it might be useful to actually suggest possible changes. Some CCP devs, again, want to get rid of 90% web. Okay... if it is concluded that 90% is too much, what else might they get to compensate? Maybe 5% effectiveness plus a web range boost? If you actually want to influence the discussion, you need to propose ideas, not merely argue against change itself. never said anything about if change is good or bad... what i do think is good is, that players voice their opnions to why, and how, before something is implemented
Fey has nailed the point here. If we don't voice our feedback on upcoming changes, what's the point of feedback in the first place? And it's not like reasoning was not provided against the change. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 03:33:00 -
[17] - Quote
Nevyn Auscent wrote:Actually all we know is that a couple of Devs are ok with the idea of 90% webs going away. Not even that they want the webs to go away. Anyway, will it affect a couple of things like incursions. Yes. Will players adapt just fine like players always do. Also yes. If the web bonus goes away, some other bonus will come in to replace it. Which will open up different game play options. This logic is flawed.
Why buy anything for a specific purpose? Why, when the moment you decide to invest in something, CCP changes it completely?
We might as well stick to generic do-it-all cheap fits, and not invest heavily or significantly in ANY skill or ship, lest CCP change the entire purpose of that ship in the next balance pass. |
|

CCP Fozzie
C C P C C P Alliance
8454

|
Posted - 2013.11.27 04:38:00 -
[18] - Quote
I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1204
|
Posted - 2013.11.27 04:45:00 -
[19] - Quote
So that's two things now that are "some of the most powerful bonuses available", between per-level resists and web strength bonus. This may be extremely clueless of me, but any chance we could find out what the rest of the "most powerful bonuses" are considered to be? |

Dinsdale Pirannha
Pirannha Corp
1537
|
Posted - 2013.11.27 04:48:00 -
[20] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Arthur Aihaken
The.VOID
663
|
Posted - 2013.11.27 04:55:00 -
[21] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format. I think the sore point is the fact that a dev can find the time to allocate 2.5 hours to another forum (and diligently respond to questions) and yet can't be bothered to even acknowledge any of the official EVE threads here, ie: the original RHML thread and then the sudden v2 revision a week before Rubicon that included RLMLs. Do we include the grid change to RLMLs that was announced 24 hours before Rubicon by way of the patch notes? When you completely disregard and ignore any and all feedback from the player base it tends to turn from constructive suggestions to outright criticism.
Right now we've got a mangled RLML system that has thrown thousands of players into chaos, this on top of the previous HML nerf that has still to be addressed. And now the focus is on "Margin Trading" and further screwing around with other game mechanics. Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent?
Instead of continually introducing radical rebalance changes, what if the focus for the next release was actually fixing and addressing the most pressing issues? I'm really (really) trying to be constructive here, but I find that my patience is wearing thin. I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 04:57:00 -
[22] - Quote
Dinsdale Pirannha wrote: This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons.
When the CCP Devs don't listen to us, vitriol like that is almost certainly the reason. I don't know what it is that makes you overreact so hysterically to things.
By the way, I just want to point out that I took a pulse-fitted Paladin on a tour of the entire New Eden cluster recently, shooting at whatever ridiculous anoms I could find. It worked pretty well without a web even fitted, let alone bonused. The best part? I only lost one drone because I pushed its HP a little too far - I could have easily saved it at any time before that.
Nothing has been ruined here except your precious shiny incursion fleet, and nothing has ruined it except your unwillingness to adapt in a game whose motto is "Adapt or Die".
Arthur Aihaken wrote: Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent? You may not find this as amusing as I do, but most of these questions were answered in the AMA. |

Barrogh Habalu
Imperial Shipment Amarr Empire
567
|
Posted - 2013.11.27 04:59:00 -
[23] - Quote
Endovior wrote:The fact that you're arguing against the idea of a rebalance, based on essentially a rumour about that rebalance, without any real information as to the specifics of that rebalance, or even the proposed direction of that rebalance, is pretty much just ranting. People are understandable trying to avoid that kind of situation when CCP actually publish a new "rebalance pass", concept of which is already set in stone and only open for a few minor tweaks by that time. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 05:03:00 -
[24] - Quote
The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, camps, jammers - basically any ewar besides TD the Daredevil is useless against. |

Arthur Aihaken
The.VOID
663
|
Posted - 2013.11.27 05:04:00 -
[25] - Quote
Barrogh Habalu wrote:People are understandable trying to avoid that kind of situation when CCP actually publish a new "rebalance pass", concept of which is already set in stone and only open for a few minor tweaks by that time. The concept was already set in stone back in the Marauder thread. This is just further indication of what's coming. I am currently away, traveling through time and will be returning last week. |

Dinsdale Pirannha
Pirannha Corp
1538
|
Posted - 2013.11.27 05:06:00 -
[26] - Quote
Alvatore DiMarco wrote:Dinsdale Pirannha wrote: This was inevitable.
You ruined heavy, medium, and light drones in missions and anom's with the moronic changes to the AI, ignoring massive amounts of feedback, because you knew better than everyone else. You ruined the Paladin and Kronos, ignoring a 380 page threadnaught, because you knew better than everyone else.
Now, you will ruin the Daredevil, Vigilant, and Vindi, ignoring massive pre-emptive feedback, because you know better than everyone else.
You are more of a plague on this game than the goons.
When the CCP Devs don't listen to us, vitriol like that is almost certainly the reason. I don't know what it is that makes you overreact so hysterically to things. By the way, I just want to point out that I took a pulse-fitted Paladin on a tour of the entire New Eden cluster recently, shooting at whatever ridiculous anoms I could find. It worked pretty well without a web even fitted, let alone bonused. Nothing has been ruined except your precious shiny incursion fleet. Arthur Aihaken wrote: Was the drone assist exploit ever addressed? Where do we stand with off-grid boosting? Sovereignty? Do we mention how battleships are now more or less useless in a solo role outside of a fleet, or was that the intent? You may not find this as amusing as I do, but these questions were answered in the AMA.
Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1539
|
Posted - 2013.11.27 05:08:00 -
[27] - Quote
Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, camps, jammers - basically any ewar besides TD the Daredevil is useless against.
I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:08:00 -
[28] - Quote
Dinsdale Pirannha wrote: Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
I'm very bad at saying things the way I want them to be said the first time around. Take another look.
I generally try to make all my edits quickly before someone has an opportunity to respond to, like or quote me.
And one more thing - I never said the Paladin was ruined for incursions. I said YOUR FLEET is ruined for incursions - which it is - unless you adapt.
Stop trying to put words in my mouth and stick to wrapping yourself in shiny shiny tinfoil. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 05:09:00 -
[29] - Quote
Dinsdale Pirannha wrote:Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, damps, jammers - basically any ewar besides TD the Daredevil is useless against. I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. This sums it up. So will fedwebs, so sell those too. |

Dinsdale Pirannha
Pirannha Corp
1539
|
Posted - 2013.11.27 05:11:00 -
[30] - Quote
Alvatore DiMarco wrote:Dinsdale Pirannha wrote: Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
I'm very bad at saying things the way I want them to be said the first time around. Take another look. I generally try to make all my edits quickly before someone has an opportunity to respond to, like or quote me.
Nice try with the spin. Total revamp, now that I have caught you in your original lie.
Too bad I did copy your post so we could all see your coverup. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:13:00 -
[31] - Quote
Dinsdale Pirannha wrote: Nice try with the spin. Total revamp, now that I have caught you in your original lie.
Too bad I did copy your post so we could all see your coverup.
Except that you can plainly see see my edit is timestamped 5:05 while your post is timestamped 5:06. Nice try. Troll elsewhere. |

Arthur Aihaken
The.VOID
664
|
Posted - 2013.11.27 05:13:00 -
[32] - Quote
Alvatore DiMarco wrote:You may not find this as amusing as I do, but most of these questions were answered in the AMA. You realize there's over 1300 comments, right? You mean these "enlightening" answers? .....
Off-grid Boosting "Yes, boosting mechanics definitely on the radar. They depend on some technical changes taking place which are difficult and therefor hard to predict in terms of timeline. Once that's in place we will look at these mechanics again."
Drone Assist "Tough question, I wouldn't say 'happy', but I also don't really think drones are the thing to focus on. The assist mechanic is something we talk about quite a lot and it's a wide-reaching discussion that includes other examples of one player directing the actions of many (fleet warp for instance). Not sure exactly how that will pan out yet. On top of that there's the actual drone balance and the interface associated with it, both of which we hope to work on before too long."
Sovereignty "We know the sov system and super caps need work, but I can't say exactly when either will go to TQ. I really feel weird about the starting point that 'X system is broken, when will it get fixed'. A lot of these systems are really large and complex, and they are getting used by tons and tons of people. If it was literally broken there wouldn't be much risk in just ripping it out and starting over, but because so much of the game happens around systems like Sov, we have to be very delicate with changes. That said, there are a lot of pieces we aren't happy with, and hopefully we see steady improvement over the next several releases as we continue doing balance work (eventually caps/super caps) and as we keep working on the big core game systems like sov."
RLMLs "Personally, I think frigs are one of the hardest ways to learn. If you can I would try to sort out enough ISK to move up to cruisers. Right now, find a cruiser that can kill interceptors and you should be able to find some success because those little buggers are everywhere."
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money." I am currently away, traveling through time and will be returning last week. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1205
|
Posted - 2013.11.27 05:15:00 -
[33] - Quote
Yes, as disappointed as you may or may not be, those would be the answers I mentioned. I never said they were amazing answers. |

Arthur Aihaken
The.VOID
666
|
Posted - 2013.11.27 05:23:00 -
[34] - Quote
Alvatore DiMarco wrote:Yes, as disappointed as you may or may not be, those would be the answers I mentioned. I never said they were amazing answers. Well, I think most would agree that these come across as a huge "maybe".
"I really like working with the player base. People can be really harsh so it's difficult some times but since I'm from the player base I feel really dedicated to making the most of the relationship that I can. I think there's a lot of value in maintaining that relationship even if it's challenging at times."
That's priceless. I am currently away, traveling through time and will be returning last week. |

Dinsdale Pirannha
Pirannha Corp
1540
|
Posted - 2013.11.27 05:47:00 -
[35] - Quote
Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Anomaly One
67
|
Posted - 2013.11.27 06:03:00 -
[36] - Quote
People are allowed to rant and speculate because when provided with proper feedback CCP will not listen even if the entirety of eve disagrees, with each change they make they are making ships that require a heavier investement in pvp worth as much as t1 frigates, they are nerfing soloing ships and changing them to fleet ships, solo pvpers already have it way too hard vs off grid alts , blops and all that crap. To even think that you speculating to nerf daredevil 90% web bonus because "too strong as solo" ye because solo is very dominant... look at the RLML thread and how they are now, this will just be another 50+ pages thread that will achieve nothing, gonna bump for "I told you so" in the coming months. *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

Abdiel Kavash
Paladin Order Fidelas Constans
2012
|
Posted - 2013.11.27 06:11:00 -
[37] - Quote
It's funny how some people's idea of "balancing" means "everything should remain exactly the same". |

Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 06:54:00 -
[38] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
The web bonus makes the ships unique, its what sets them apart from the garden variety Gallent ships, if you remove that, you might as well make things like cynabals and drams slower than minmatar ships, since what sets them apart is speed.
You're currently threatening to remove literally the single reason for flying the DD, Vindi, or Vigilant, and what will you give it in return, some craptastic damage or tracking bonuses that will essentially make all the t1 t2 and pirate ships the same with nothing at all that stands one apart from the other?
That sounds incredibly stupid and I hope some great natural disaster ends you and Rise long before that happens, because i think you've officially forgotten what the word 'variety' means.
If your change goes through, the Throrax, Deimos, and Vigilant will be left to be basically all the same ******** version of themselves, and then what??
Seriously, if you do this, you should consider quitting CCP and going back to being a player so you can see what kind of idiocy you're doing to the balance of the game, and by balance, i mean your incessant drive to make EVERYTHING the same.
|

Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 06:56:00 -
[39] - Quote
CCP's balance teams idea of a good game: All ships are essentially only slight variations of each other and the only thing that matters is how many warm bodies you can stuff a system with until the games weak ass architecture craps itself. |

Grath Telkin
Sniggerdly Pandemic Legion
1874
|
Posted - 2013.11.27 07:00:00 -
[40] - Quote
Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now".
And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them.
Pirate ships are largely fine with the exception of a few.
Angel ships, fine, one and all
Serpentis ships, Vigilant could use some love but the other two are fine
Blood ships, Bhal is fine, cruiser and frigate need work
Guristas ships the Worm needed help, the other two are fine
Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes.
People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those.
Seriously, know when to keep your hands off something because its working fine.
|
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
439
|
Posted - 2013.11.27 07:13:00 -
[41] - Quote
I'm sorry, but I cannot and will not agree with this change. Serpentis ships are supposed to be THE brawlers, the best close range ships in game. They have the dps and they have the webs + tracking to apply that dps, but they lack the range of alternatives and they don't have the toughest of tanks. In my view, that's perfectly balanced outside of a certain pve activity.
I don't mind if you mess with Serpentis' tracking, but if you intend to severely reduce or even remove the web bonus, an iconic element of those ships, I will not support that move. I am telling you right here and right now - my vote will be with my account subscriptions.
Go and do as you deem necessary and I'll do so as well. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
313
|
Posted - 2013.11.27 07:57:00 -
[42] - Quote
Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change. |

Grath Telkin
Sniggerdly Pandemic Legion
1879
|
Posted - 2013.11.27 08:18:00 -
[43] - Quote
Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change.
What was so wrong with them that they needed alteration?
People weren't using them much before, and to balance them they took off one of the things people liked....in what world does that make sense? Now they have an artificial stat spike to point at as people try them out and ultimately realize that the ship still sucks and its job is like done better by a tengu....just like before....
EDIT: Unless you use a rapid light tengu because that too is now garbage as you sit around for 40 seconds of your life doing nothing at all. |

Captain StringfellowHawk
Garoun Investment Bank Gallente Federation
65
|
Posted - 2013.11.27 08:31:00 -
[44] - Quote
Grath Telkin wrote:Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change. What was so wrong with them that they needed alteration? People weren't using them much before, and to balance them they took off one of the things people liked....in what world does that make sense? Now they have an artificial stat spike to point at as people try them out and ultimately realize that the ship still sucks and its job is like done better by a tengu....just like before.... EDIT: Unless you use a rapid light tengu because that too is now garbage as you sit around for 40 seconds of your life doing nothing at all.
Marauders are Great now. Hell I am Actually Having my alt account doing other things Instead of following a Rattlesnake around with a Noctis. Now I actually wiped the Dust off my Marauders and use them. The new changes to Marauders + the new Mobile units Make them Excellent Ships again. To me the Marauders were actually Reborn and made useful again because Post Noctis Introduction the ship was useless as hell. Any Pirate BS outclassed it and with a noctis or even a Noctis Alt The time difference Was a Godsend and you were able to get into the mission Quicker. I have Actually seen Marauders Flown out now in breaking up Gatecamps which is EPIC. No longer are these beautiful Beasts being Locked into Carebear Mission farming mechanics but being used in multiple situations, which all eve ships should be useful. Keep these Great Changes Coming and keep these new mechanics introducing. For every Bittervet that cries about Unsubbing I see that as a great sign. More NewBro's are coming to the game daily and from what I have seen Staying in the game. The Game needs new Blood. I am glad to see a MMO out there that is keeping the game every so often refreshed. MMO's Die from Being Stagnant, Keep it changing every so often and keep the true challenge seekers Adapting. |

Yummy Chocolate
Brutor Tribe Minmatar Republic
3456
|
Posted - 2013.11.27 08:33:00 -
[45] - Quote
Omnathious Deninard wrote:Why is CCP Rise posting these kind of things on 3 party forums and not on the Eve online forums.
Are the eve forums to brutal for him? the EVE Online forums don't have an AMA section, plus he wanted to be noticed in a more public domain than the EVE forums and exposed to more questions from more people. it's a publicity thing.
Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
+1 definitely the way to go.
DD might also need some extra armor HP due to the difficulty of buffer tanking on it. Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza.... |

ArmyOfMe
0mega.
228
|
Posted - 2013.11.27 08:50:00 -
[46] - Quote
CCP Fozzie wrote:
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus
If that were true then those two ships would be the most flown faction ships out there in pvp, wich they are not. (Vindicator being high on the list though) You dont really see a lot of DD's in low sec compared to a lot of the other faction frigs, wich tells me its quite well balanced. The fact that eaf's, t1 frigs and af's have been boosted a lot the last few years, have actually lead to the fact that killing a daredevil is a lot easier now then before. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 08:52:00 -
[47] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
Is that the reason why the blood raiders web bonus is different on the cruiser and battleship size? That kind of makes sense. Can you spare any words on your FEELING ( i know its not a statement or promise or anything, just want to understand the view from game balance team) about if you think the web bonuses on the blood raiders ships are not as offensive to balance currently? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Cordelia Mulholland IV
Posh Space Tarts
4
|
Posted - 2013.11.27 08:54:00 -
[48] - Quote
IMHO bringing links on grid is probably a good start to nerfing these ships. Almost every Daredevil that I come across has links in system. They aren't very good without them and are easily countered. Not sure that many people are going to risk expensive command ships for a pirate frig. Same applies to a Vigi but less so - it's 50m3 drones help in a lot of situations so it survives a bit better without links. The Vindi is the beast that it is. It'd be a shame to change it much, but it does tower above all other battleships. With faction webs and links it's hilariously OP. Having links on grid with a Vindi? Yeah fine, it makes sense. To keep the web bonus and rebalance it is going to be kinda tricky.
Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions.
I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right??? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 08:57:00 -
[49] - Quote
Caitlyn Tufy wrote:I'm sorry, but I cannot and will not agree with this change. Serpentis ships are supposed to be THE brawlers, the best close range ships in game. They have the dps and they have the webs + tracking to apply that dps, but they lack the range of alternatives and they don't have the toughest of tanks. In my view, that's perfectly balanced outside of a certain pve activity.
I don't mind if you mess with Serpentis' tracking, but if you intend to severely reduce or even remove the web bonus, an iconic element of those ships, I will not support that move. I am telling you right here and right now - my vote will be with my account subscriptions.
Go and do as you deem necessary and I'll do so as well.
You know very well that would be that or their damage bonus. In high sec at elast they are the only pirate ships seen in PVP.
I just hope CCP dont over do it. And I also hope they keep the bonus on the ashimmu since this ship is already weak and the bonus is the only thing on it tha makes it have a use. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1207
|
Posted - 2013.11.27 09:27:00 -
[50] - Quote
People actually fly the Ashimmu? |
|

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 09:52:00 -
[51] - Quote
Alvatore DiMarco wrote:People actually fly the Ashimmu?
Only the misguided people that think it somehow out-performs or performs on a level close to either a Curse or a Rapier/Huginn; which it doesn't, but it is easier to get into, so I suppose there is that.
It can find a place in a gate camp, but outside of that it's a pretty stale ship. |

Mind Rape
Relentless Influence
3
|
Posted - 2013.11.27 09:53:00 -
[52] - Quote
CCP, making all ships in the "sandbox" literally the same, for an unknown reason - perhaps to prevent having to read "feedback" that they "value and consider". Pathetic. |

Sephira Galamore
Inner Beard Society
208
|
Posted - 2013.11.27 10:08:00 -
[53] - Quote
Mind **** wrote:CCP, making all ships in the "sandbox" literally the same, for an unknown reason - perhaps to prevent having to read "feedback" that they "value and consider". Pathetic. Yep, like they did with Marauders when they gave them bastion mode and MJD bonus making them literally the same as all other ships. The bubble immunity combined with the warp changes also makes Interceptors literally the same as all other ships. Introducing specialised bays for haulers also made them literally the same as all other ships. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 10:16:00 -
[54] - Quote
Xolve wrote:Alvatore DiMarco wrote:People actually fly the Ashimmu? Only the misguided people that think it somehow out-performs or performs on a level close to either a Curse or a Rapier/Huginn; which it doesn't, but it is easier to get into, so I suppose there is that. It can find a place in a gate camp, but outside of that it's a pretty stale ship.
You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Malcanis
Vanishing Point. The Initiative.
12630
|
Posted - 2013.11.27 10:16:00 -
[55] - Quote
Nyancat Audeles wrote:Dinsdale Pirannha wrote:Nyancat Audeles wrote:The Daredevil seems to be a ship centered around solo PvP... When you remove the very thing that makes it so effective at solo PvP, Why would you even use it in the first place? The only thing that gives these ships their power IS the 90%, and its not like these ships are immune to everything... There are plenty of counters to the Daredevil / 90% web... Neuts, damps, jammers - basically any ewar besides TD the Daredevil is useless against. I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours. This sums it up. So will fedwebs, so sell those too.
yes everyone should immediately sell their FN webs for whatever they can got PANIC NOW
*quietly logs in Jita alt
1 Kings 12:11
|

Malcanis
Vanishing Point. The Initiative.
12630
|
Posted - 2013.11.27 10:17:00 -
[56] - Quote
Grath Telkin wrote:
What was so wrong with them that they needed alteration?
People weren't using them much before
Dambit Grath, you're supposed to leave at least a small gap before answering your own question.
1 Kings 12:11
|

Bouh Revetoile
TIPIAKS
431
|
Posted - 2013.11.27 10:20:00 -
[57] - Quote
I think "adapt or die" is relevant to this thread.
Changes are not necessarily bad, and we don't know *any*thing about what will happen to these ships.
They can remain unique and with a clear serpentis without 90% web. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:33:00 -
[58] - Quote
Kagura Nikon wrote:You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage?
Flying the best ship is easy... getting fights while flying in the best ship or largest gang is not.
Oh please tell me about literally anyone's willingness to go up against a neut boat, no matter how pointless and stupid in a non-forced engagement. Highsec or not, dudes are going to run if they can. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
853
|
Posted - 2013.11.27 10:35:00 -
[59] - Quote
Xolve wrote:Kagura Nikon wrote:You realize that for peopel that fly solo or nearly solo, a ship that looks inferior is a much better way to find someone willing to engage?
Flying the best ship is easy... getting fights while flying in the best ship or largest gang is not. Oh please tell me about literally anyone's willingness to go up against a neut boat, no matter how pointless and stupid in a non-forced engagement. Highsec or not, dudes are going to run if they can.
You would be surprised..... and if they are so fearfull as you said, then they are not useless as you also said. So you are contradicting yourself. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:44:00 -
[60] - Quote
Kagura Nikon wrote:You would be surprised..... and if they are so fearfull as you said, then they are not useless as you also said. So you are contradicting yourself.
Nobody wants to sit there neuted out, unable to defend themselves while they are plinked away and eventually killed if caught off a gate/station by drones. It's not a 'fear' situation, it's a 'I don't want to sit here for 20 minutes waiting for this nerd to kill me so I can save my implants' situation.
That being said- Personally, I'd always go for a solo Ashimmu- because that ship is weak, and they are going to eat ****. |
|

Grath Telkin
Sniggerdly Pandemic Legion
1887
|
Posted - 2013.11.27 10:45:00 -
[61] - Quote
Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique".
You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said.
These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other.
Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already?
Maybe something like a web bonus right?
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
854
|
Posted - 2013.11.27 10:50:00 -
[62] - Quote
Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right?
Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Grath Telkin
Sniggerdly Pandemic Legion
1887
|
Posted - 2013.11.27 10:51:00 -
[63] - Quote
Also Fozzie, I'm not sure what world you're playing in where DareDevils are out kiting the world, middle fingers in the air, but if you allowed yourself to walk among us mere mortals for a time you might find that you literally have zero idea what you're talking about and people **** daredevils constantly, and in t1 frigates, like crappy condors with tracking disruptors.
You know, because you wont fix light missiles. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 10:53:00 -
[64] - Quote
Grath Telkin wrote:Maybe something like a web bonus right?
I would quite happily trade that web bonus for a 90% Sensor Damp bonus.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 11:00:00 -
[65] - Quote
Spugg Galdon wrote:Dinsdale Pirannha wrote:Arthur Aihaken wrote:
Marauders(re-cap) "I haven't flown one yet because I'm super cheap and scared to lose money."
Love this one. The guy was directly involved in destroying the class, but has never flown one. Indeed priceless. Marauders are not destroyed. They are now extremely good. Learn to adapt to change.
Yes, incursion Marauders are indeed much better now! /s |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
854
|
Posted - 2013.11.27 11:01:00 -
[66] - Quote
Xolve wrote:Grath Telkin wrote:Maybe something like a web bonus right? I would quite happily trade that web bonus for a 90% Sensor Damp bonus.
meehhh I would prefer a 900% hull resistance... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
647
|
Posted - 2013.11.27 11:03:00 -
[67] - Quote
Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right?
Pretty much this. Pirate ships should be oriented towards uniqueness and the Serpent is bonuses are fine in that regard. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3707
|
Posted - 2013.11.27 11:17:00 -
[68] - Quote
brb ragequitting
Notify-á-á You cannot do that while warping. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 11:34:00 -
[69] - Quote
Kagura Nikon wrote:Xolve wrote:I would quite happily trade that web bonus for a 90% Sensor Damp bonus. meehhh I would prefer a 900% hull resistance...
Seems slightly less glorious. |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 11:42:00 -
[70] - Quote
SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH SIGH
Of and SIGH
Why does it need NERFING, why is the answer to Rebalancing always come in the form of a NERF? WHY, WHY WHY....
Get your thinking caps on and think about ways in which people who prepared for a certain situation are rewarded. Obviously the daredevil maintains range by using its 90% web bonus, SO WHAT, How about creating modules that can counter act the web bonus? A module that reverses the webbing effect while the attacker has it activated, I don't know but.....
STOP NERFING SH!T AND THEN CLAIM ITS ALL PART OF REBALANCING... By making things balanced you are feeding stagnation and it is very reactive, be proactive in this sense. PLEASE! |
|

Morwennon
Aliastra Gallente Federation
49
|
Posted - 2013.11.27 11:47:00 -
[71] - Quote
I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Ceterum censeo, the RLML and HML nerfs must be undone. |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 11:57:00 -
[72] - Quote
Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic).
Like we have AB's that are immune to scramblers, How about a propulsion device that is immune to webs, but isn;t immune to the other warp disruption modules.
Like i said CCP doesn't always need to bring out the nerf bat when something is "overpowered"... |

Grath Telkin
Sniggerdly Pandemic Legion
1896
|
Posted - 2013.11.27 12:02:00 -
[73] - Quote
Morwennon wrote: (I'm not convinced that the DD having good range control is particularly problematic).
Nobody else is either, Fozzie literally made it up, or perhaps kept it in the lame excuse box nestled in his canadian butt cheeks.
|

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3707
|
Posted - 2013.11.27 12:03:00 -
[74] - Quote
Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic).
Stasis Webifier II range: 10km Target Painter II range: 45+90km
Notify-á-á You cannot do that while warping. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1209
|
Posted - 2013.11.27 12:07:00 -
[75] - Quote
So what you're saying is pretty much "stop messing with unique module-specific aspects of ships when it's the modules themselves that need a balance pass"?
|

Kenrailae
Mind Games. Suddenly Spaceships.
52
|
Posted - 2013.11.27 12:07:00 -
[76] - Quote
CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
Eve doesn't need 50 shades of Drakes, Fozzie.
There is nothing wrong with the web bonus.
The Law is a point of View |

OkaskiKali
School of Applied Knowledge Caldari State
49
|
Posted - 2013.11.27 12:15:00 -
[77] - Quote
Kenrailae wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Eve doesn't need 50 shades of Drakes, Fozzie. There is nothing wrong with the web bonus.
Ewar Deflection modules would be an amazing game play that would certainly reward those players who prepare for a particular situation Deflection modules for jammers, target paints, webs, warp disruption, nos and neut, not only do you create a new game play, you allow people to still use the ship for their bonus in cases when the target isn't sufficiently prepared. |

Kenrailae
Mind Games. Suddenly Spaceships.
53
|
Posted - 2013.11.27 12:19:00 -
[78] - Quote
OkaskiKali wrote:Kenrailae wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. Eve doesn't need 50 shades of Drakes, Fozzie. There is nothing wrong with the web bonus. Ewar Deflection modules would be an amazing game play that would certainly reward those players who prepare for a particular situation Deflection modules for jammers, target paints, webs, warp disruption, nos and neut, not only do you create a new game play, you allow people to still use the ship for their bonus in cases when the target isn't sufficiently prepared.
One thing at a time.
First thing on the list:
Stop Fozzie from Writing 50 shades Drakier by removing one of the most iconic, role specific, and fun bonuses in the game.
THEN we can talk about anti-Ewar
The Law is a point of View |

Icer Xx
Mind Games. Suddenly Spaceships.
18
|
Posted - 2013.11.27 12:26:00 -
[79] - Quote
Fozzie **** off you balding **** don't break the ******* vindi your ******* over Lowsec pilots. |

GREYBOBSASS
Science and Trade Institute Caldari State
9
|
Posted - 2013.11.27 12:29:00 -
[80] - Quote
OkaskiKali
Why does it need NERFING, why is the answer to [i wrote:Rebalancing[/i] always come in the form of a NERF? WHY, WHY WHY....
because theyre a bunch of provi roaming noobs which cant even fly a t2 BS
And now got Dev power because of doing some lame 2h streams ******* up everyones game,
CCP Douchebag CCP fozzie
one more **** than another
Hilmar end this fiasko |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 12:33:00 -
[81] - Quote
Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
436
|
Posted - 2013.11.27 12:34:00 -
[82] - Quote
For daredevil I'd start by changing the hybrid bonus into a blaster bonus. A big part of the problem with the web is links, namely interdiction maneuvers, which still hasn't been fixed (i.e. nerfed down to a reasonable bonus like 5-10%, or changed into something more sensible). Swapping the web strength out for, say, web resistance or scram immunity would keep the range dictation without being an exploitable blob tool. Pretty much the only daredevils I see are rails, links and faction web (totally immune to getting caught by anything), or part of a gatecamp for efficient blobbing of honourable solo pvpers.
I'd look at just toning down webs in general loads, they're silly. I'd like to see something like standard webs being -50%, or even less. I'd also look at using a much steeper stacking penalty than normal, so things could not be webbed beyond, say, -70% max.
Oversized prop mods would need to be done away with at the same time though, because those are dumb and broken.
The point of this is more relevant small ships in gang fights, other than long range interceptors. Being able to avoid damage from larger ships flown by competent people just never seems to happen. CCP seems to try to work around this by dropping mwd sig bonuses everywhere, which are nice for kiting ships I guess, but not much good on a brawler other than for safely flying over to the things that will kill you, instead of dying on the way there. I think a rework of propulsion, webs, links and tracking/sig would do better. I'm also mad at dread blapping, and want it to go away. It's one of those things like mwd/cloak warping - ccp have made attempts to fix it, but seem to have just given up after they all failed. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 12:39:00 -
[83] - Quote
TrouserDeagle wrote:For daredevil I'd start by changing the hybrid bonus into a blaster bonus. A big part of the problem with the web is links, namely interdiction maneuvers, which still hasn't been fixed (i.e. nerfed down to a reasonable bonus like 5-10%, or changed into something more sensible). Swapping the web strength out for, say, web resistance or scram immunity would keep the range dictation without being an exploitable blob tool. Pretty much the only daredevils I see are rails, links and faction web (totally immune to getting caught by anything), or part of a gatecamp for efficient blobbing of honourable solo pvpers.
I'd look at just toning down webs in general loads, they're silly. I'd like to see something like standard webs being -50%, or even less. I'd also look at using a much steeper stacking penalty than normal, so things could not be webbed beyond, say, -70% max.
Oversized prop mods would need to be done away with at the same time though, because those are dumb and broken.
The point of this is more relevant small ships in gang fights, other than long range interceptors. Being able to avoid damage from larger ships flown by competent people just never seems to happen. CCP seems to try to work around this by dropping mwd sig bonuses everywhere, which are nice for kiting ships I guess, but not much good on a brawler other than for safely flying over to the things that will kill you, instead of dying on the way there. I think a rework of propulsion, webs, links and tracking/sig would do better. I'm also mad at dread blapping, and want it to go away. It's one of those things like mwd/cloak warping - ccp have made attempts to fix it, but seem to have just given up after they all failed. You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
437
|
Posted - 2013.11.27 12:46:00 -
[84] - Quote
Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. |

Mariner6
Agony Unleashed Agony Empire
180
|
Posted - 2013.11.27 12:51:00 -
[85] - Quote
-1 to this nerf. If they were OP then you would see the sky blotted out with them, but you don't. Because plenty of them die even to T1 boats with its mighty web bonus. Is the web bonus strong? Sure, but your paying big isk for it and its short range more than balances it. It is certainly not OP. I mean, how can that even be uttered when all you need is one griffin on the field and you can just perma jam a daredevil or vigilant and probably the Vindi too? Leave it be and stop making this game E-V(anilla)-E |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
7633
|
Posted - 2013.11.27 12:54:00 -
[86] - Quote
Well, I'd like to add my 2 cents to this.
The Serpentis have been designed around these web bonuses, and the reason their ships are so expensive is because of their utility.
I think changing these web bonuses entirely will really detract from what the Serpentis ships are designed to do, I mean, you made the Ishtar and Dominix MASSIVELY overpowered, so why would you reduce the bonus that Pirate BS (That cost billions more I might add) have over their tier 1 counterparts? It makes no sense?
I'd suggest thinking alot about how small/med scale alliance use these before you go nerfing them to oblivion, they give us the force multipliers we need to fight greater numbers, without that, EVE will just become blobfest. |

Justin C4se
The Foundation for Law and Government.
2
|
Posted - 2013.11.27 12:57:00 -
[87] - Quote
Nerf all things!!!!!
Funny how people get rapped by these ships cuz they cant fly their own ships then the best thing to do: "CCP Please, that m8 raped my drake in his DD and Idk what to do...Please please.... Nerf it NAO!" :::PODLUCK:::-áSlot Machines; Instant Win Scratch Cards;-áFlashes;-áPrice Bombs. (15mil isk for free on signup)
Click it Ingame: ::: EveTools.Org ::: |

Gripen
1818
|
Posted - 2013.11.27 12:58:00 -
[88] - Quote
Reduce base web strength to 30% and make it so that from multiple webs on target only best one would apply. K, thx.
And seriously, webs are in need of much more powerful nerf than minor bonus change. They are really a bane of EVE and killing most of creative combat maneuvering that was proven in nanoship age: while high ship speeds were indeed stupid dynamic combat flourished at that time because of high ship inertia used to make it possible to counter webs somehow. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 12:59:00 -
[89] - Quote
Buhhdust Princess wrote:The Serpentis have been designed around these web bonuses, and the reason their ships are so expensive is because of their utility..
Probably has more to do with Syndicate being a small gang pvp haven and Fountain changing hands recently, but im'ma let you finish.
It's a pretty **** idea though. |

Makkuro Tatsu
EVE University Ivy League
2
|
Posted - 2013.11.27 12:59:00 -
[90] - Quote
CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above). Are you actively trying to ruin incursions for everyone step by step? Wasn't it enough to nerf booster efficiency, make most ships except pirate battleships quite useless for incursions, even marauders? Now you consider nerfing Vindicator web efficiency bonuses on top of all? The Vindi has been hit badly enough by the reduced web ranges due to booster changes.
To me this feels like you continue considering ships only in terms of PvP over PvE and just steamrolling ahead with your "vision" without concern for pilots who play the game differently from how you want them to play it. Very sad! |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 12:59:00 -
[91] - Quote
Mariner6 wrote:the sky blotted out with them
You don't need fleets of these. That doesn't mean they aren't broken. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
440
|
Posted - 2013.11.27 13:03:00 -
[92] - Quote
Cordelia Mulholland IV wrote:Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions. I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right???
Let me ask you a question: which ship takes over Serpentis' role of ultimate brawlers? Note that unlike navy ships, pirate ships always bring something unique to the table.
I don't mind the rebalance - in fact, if you'll check my past comments, you'll notice that I supported a vast majority of them, Marauders and RML changes included. What I do mind is complete removal of webs, because there is no ship line in game that does what those ships do (anymore). Serpentis ships right now are the go-to choice for the ultimate close range brawling, with a bonus to closest range weapon in game, a tracking bonus AND a web to ensure that their close range dps is applied and overwhelming. However, they also have a clear weakness: they're not the fastest boats around and as soon as something starts kiting them, they have a serious problem.
The problem is, with web removal, that role is gone. For instance, a Vindicator without the web is little more than a bigger brother to Navy Megathron, a clear departure from the current pirate lineup. It would be like turning Machariel into a more powerful Fleet Tempest or Rattlesnake into Raven Pirate Issue. Note that role change itself isn't a problem, we've had many in the past. However, in the vast majority, those changes added to the game, rather than took from it. For instance, a Cyclone change hurt a lot of people, but there was still the Hurricane to take over its old role. Marauder changes are unpopular, but it's fine because their old roles are still there, more or less. Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field, increase the relative presence of Corax and introduce a different (albeit currently unpopular) playstyle.
What does removal of webs from Serpentis ships add? Nothing at all. If 90% webs are overpowered, nerf them by half, add a propulsion that's immune to them, remove the range bonus from faction webs, whatever. That would still be fine, because it still keeps those ships' roles. But as soon as webs are gone, so too is the ships' unique feature and an entire role dies.
That, my friend, is why I disagree with the change and that is why I said what I said. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 13:14:00 -
[93] - Quote
TrouserDeagle wrote:Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. These are more significant in small/microgangs because of the ability to hold targets (eg. Logi) on field and allow small gangs to work their way up to an equal DPS distribution. The same does not apply to large gangs with plenty of webs, scram, and tackle ALREADY.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 13:18:00 -
[94] - Quote
Nyancat Audeles wrote:TrouserDeagle wrote:Nyancat Audeles wrote: You claim that this change will improve small gangs. I tell you, it will not - small gangs need to be able to hold targets in place, and needing one of the few ships able to do that properly is NOT the answer.
Why do they in particular need to do that? I think you're bad. These are more significant in small/microgangs because of the ability to hold targets (eg. Logi) on field and allow small gangs to work their way up to an equal DPS distribution. The same does not apply to large gangs with plenty of webs, scram, and tackle ALREADY.
I'm reading this as just the usual "we small gang pvpers need [overpowered thing] to fight the blobs, why does CCP hate small gang pvp so much" you get with every nerf that gets announced. |
|

CCP Rise
C C P C C P Alliance
3220

|
Posted - 2013.11.27 13:19:00 -
[95] - Quote
You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
|
|

Hulemand
Coreli Corporation Ineluctable.
97
|
Posted - 2013.11.27 13:19:00 -
[96] - Quote
The web bonus is just fine because of two things:
1) The price you actually pay for the ship with the bonus
2)The fact, that these ships still only comes with tech I resists.
I do not see a situation where the web bonus is overpowered! Are you thinking solo PvP? Because most of the time, solo'er gets blobbed anyway!
-1 for a change to Serpentis web bonus Admiral Hulemand Core Operations Overseer
|

mynnna
GoonWaffe Goonswarm Federation
2451
|
Posted - 2013.11.27 13:19:00 -
[97] - Quote
This thread is so bad that Dinsdale's presence in it actually doesn't make it worse. That's really saying something.  Member of the Goonswarm Economic Warfare Cabal |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:21:00 -
[98] - Quote
Nyancat Audeles wrote:Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough.
You have obviously no clue on what we do , otherwise you would know how many DD we use.
And We do think that 90% web its overpowered. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:23:00 -
[99] - Quote
Hulemand wrote:The web bonus is just fine because of two things:
1) The price you actually pay for the ship with the bonus
2)The fact, that these ships still only comes with tech I resists.
I do not see a situation where the web bonus is overpowered! Are you thinking solo PvP? Because most of the time, solo'er gets blobbed anyway!
-1 for a change to Serpentis web bonus
The price is the result of the ship being powerful, not the other way around. Do not use it as an excuse.
Your secodn reason means htat Dominix, Typhoon, armageddon, apocayplse, tempest, maesltroms, hyperion, raven, rokh,m scoprion all should have 90% web bonus.
Of all the attempts to justify it, this is the weakest I have ever seen. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Morwennon
Aliastra Gallente Federation
49
|
Posted - 2013.11.27 13:24:00 -
[100] - Quote
Roime wrote:Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Stasis Webifier II range: 10km Target Painter II range: 45+90km Minmatar recons have bonuses to both forms of ewar, and similar ranges on both when fit appropriately.
"Hmmm yes I will fit target painters on my pvp rapier rather than webs" said no one ever Ceterum censeo, the RLML and HML nerfs must be undone. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:24:00 -
[101] - Quote
Caitlyn Tufy wrote:Cordelia Mulholland IV wrote:Caitlyn Tufy wrote:I am telling you right here and right now - my vote will be with my account subscriptions. I genuinely lol'd at that. Thanks for brightening up my day. It was a joke right? I mean, no EvE player would threaten to rage quit because a couple of OP ships are at some point going to be rebalanced somehow... right??? Let me ask you a question: which ship takes over Serpentis' role of ultimate brawlers? Note that unlike navy ships, pirate ships always bring something unique to the table. I don't mind the rebalance - in fact, if you'll check my past comments, you'll notice that I supported a vast majority of them, Marauders and RML changes included. What I do mind is complete removal of webs, because there is no ship line in game that does what those ships do (anymore). Serpentis ships right now are the go-to choice for the ultimate close range brawling, with a bonus to closest range weapon in game, a tracking bonus AND a web to ensure that their close range dps is applied and overwhelming. However, they also have a clear weakness: they're not the fastest boats around and as soon as something starts kiting them, they have a serious problem. The problem is, with web removal, that role is gone. For instance, a Vindicator without the web is little more than a bigger brother to Navy Megathron, a clear departure from the current pirate lineup. It would be like turning Machariel into a more powerful Fleet Tempest or Rattlesnake into Raven Pirate Issue. Note that role change itself isn't a problem, we've had many in the past. However, in the vast majority, those changes added to the game, rather than took from it. For instance, a Cyclone change hurt a lot of people, but there was still the Hurricane to take over its old role. Marauder changes are unpopular, but it's fine because their old roles are still there, more or less. Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field, increase the relative presence of Corax and introduce a different (albeit currently unpopular) playstyle. What does removal of webs from Serpentis ships add? Nothing at all. If 90% webs are overpowered, nerf them by half, add a propulsion that's immune to them, remove the range bonus from faction webs, whatever. That would still be fine, because it still keeps those ships' roles. But as soon as webs are gone, so too is the ships' unique feature and an entire role dies. That, my friend, is why I disagree with the change and that is why I said what I said.
They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title.
Even if the bonus is reduced to 1% per level they would still be good at brawling.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
648
|
Posted - 2013.11.27 13:26:00 -
[102] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote:Kagura Nikon wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Well they coudl simply nerf the bonus on the vindi and devil to 7.5% per level... You have obviously never flown either of the ships or you would understand why 7.5% is not enough. You have obviously no clue on what we do , otherwise you would know how many DD we use. And We do think that 90% web its overpowered.
Tell me, how is it overpowered? A squishy ship that could be permajammed by a Griffin, absolutely destroyed by a solo Crucifier, murdered by a Keres, and utterly disabled by a Hyena? A Tech 1 ship with Tech 1 resists that can barely fit any tank, and when hit, turns into an expensive boom?
If anything, these ships help small gangs get on equal footing with large gangs. If that makes it overpowered for you, then I guess we're done here.
But the great thing about these modules & ships is that it does not work in reverse - large gangs already have plenty of webs, Raipiers, tackle, etc, so it does not help them overpower small gangs at all. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
114
|
Posted - 2013.11.27 13:28:00 -
[103] - Quote
Caitlyn Tufy wrote:Even the recent RLM changes, while hurting a lot of cruiser lovers, are a good thing, because they return HMs to the field
 Judging by their condition nothing will return HM's to the field. They are so bad that people will rather start training something else, which they are doing already. |

Xequecal
GoonWaffe Goonswarm Federation
121
|
Posted - 2013.11.27 13:28:00 -
[104] - Quote
Dinsdale Pirannha wrote:Ah, nice to see you finally admit that the Paladin was indeed ruined for Incursions. Before, it was the standard lie "oh no, the ship will be fine, you have to adapt".
Yeah, you didn't say that the first time. Nice job moving the goalposts. |

Xolve
Sniggerdly Pandemic Legion
2154
|
Posted - 2013.11.27 13:30:00 -
[105] - Quote
Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title.
I own several ships that do quite a bit more dps than Vindicators.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
439
|
Posted - 2013.11.27 13:30:00 -
[106] - Quote
Morwennon wrote:Roime wrote:Morwennon wrote:I don't think it's so much a question of 90% webs being overpowered as it is of webs themselves being a bit too generally useful at the moment. As it stands, a regular 60% web is simultaneously a powerful tool for range/transversal control and around twice as powerful as a target painter for increasing the damage applied to a target due to the way the tracking formula and missile damage expression work. If you decoupled the range/transversal control from the direct effect on damage application, you'd probably make the game as a whole a lot more interesting as well as giving target painters more of a role and solving the "problem" of Vindicators acting as overtanked force multipliers (I'm not convinced that the DD having good range control is particularly problematic). Stasis Webifier II range: 10km Target Painter II range: 45+90km Minmatar recons have bonuses to both forms of ewar, and similar ranges on both when fit appropriately. "Hmmm yes I will fit target painters on my pvp rapier rather than webs" said no one ever
It's the same for all non-ecm recons, they may as well just skip the actual ewar bonuses, since they have silly OP recon bonuses that overshadow them completely. |

Martin Vanzyl
EVE University Ivy League
3
|
Posted - 2013.11.27 13:42:00 -
[107] - Quote
Makkuro Tatsu wrote:CCP Fozzie wrote:One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above). Are you actively trying to ruin incursions for everyone step by step? Wasn't it enough to nerf booster efficiency, make most ships except pirate battleships quite useless for incursions, even marauders? Now you consider nerfing Vindicator web efficiency bonuses on top of all? The Vindi has been hit badly enough by the reduced web ranges due to booster changes. To me this feels like you continue considering ships only in terms of PvP over PvE and just steamrolling ahead with your "vision" without concern for pilots who play the game differently from how you want them to play it. Very sad!
Hear hear!
I will echo my corpmate and add the following...
CCP Fozzie. Are you actually playing EVE at all? Do you have an alt in the Sandbox and are doing your preferred PVE/PVP activity? With you favorite ship? Which has been designed for the specific task by being bonused for it - (echoing RL military craft which are designed for their function and are very good at doing that in most cases). Now suddenly, CCP Random Dev, comes along and says "Nooo. This ship too good at its job. It must only be mediocre. It must be balanced with the common denominator." Suddenly, your ship, which you invested subscription time($$$$), isk and SP to get into after months of effort and waiting, has its bonus, the feature for which it was DESIGNED stripped or nerfed... making it just like every other base T1 ship effectively, which just looks fancy now.
I'll also echo the others... stop stripping stuff and nerfing, and rather ADD mods/features which a player can train to COUNTER the bonus of a specific ship. This not only adds more flavor and variety to the game, but again will echo lore and RL, where a counter is developed to a big technical advantage over time. This lets you balance PVP, without killing PVE roles.
PVE is used to fuel PVP for most of us who aren't rich - so please, Fozzie, do a proper ripple effect study across all facets of EVE.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:45:00 -
[108] - Quote
Nyancat Audeles wrote: Tell me, how is it overpowered? A squishy ship that could be permajammed by a Griffin, absolutely destroyed by a solo Crucifier, murdered by a Keres, and utterly disabled by a Hyena? A Tech 1 ship with Tech 1 resists that can barely fit any tank, and when hit, turns into an expensive boom?
If anything, these ships help small gangs get on equal footing with large gangs. If that makes it overpowered for you, then I guess we're done here.
But the great thing about these modules & ships is that it does not work in reverse - large gangs already have plenty of webs, Raipiers, tackle, etc, so it does not help them overpower small gangs at all.
If you really need help to understand why its overpowered you don't understand combat. Period. And clearly cannot fit a DD is you think it is so weak.
The keres excuse is pathetic, because it can netutralize ANY frigate.. even if you give the frigate 1 trillion dps. That means that 1 trillion dps is not OP. You simply do not know what OP means! OP does not mean it does not have a counter!
I do not think its the most overpowered thing in game, but it is an absurdly powerful bonus on a ship that is very fast (in slower ships like blood raider ones, it is no where as powerful) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Xequecal
GoonWaffe Goonswarm Federation
121
|
Posted - 2013.11.27 13:46:00 -
[109] - Quote
They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:49:00 -
[110] - Quote
Xequecal wrote:They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are.
And that is not wrong. When you balance you need to keep in mind the worst and best scenario. Same way they balance resists thinking about armor links.
All this will be mitigated when the boosters are forced on grid, then peopel can stop complainign and askign for dubm things (liek links bonus being reduced to 5% range bonus to the web). Links take long time to train, they must be powerful, but theyshould also force you to expose your ship "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 13:50:00 -
[111] - Quote
Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators.
Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example.
Serpentis are the most effective appliers of DPS at close range. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rivr Luzade
Coreli Corporation Ineluctable.
123
|
Posted - 2013.11.27 13:58:00 -
[112] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
No, that's definitely not true. The earlier we lose our minds, the earlier YOU lose your minds on this topic and actually think harder about what you are about to do. And I sure hope for your sake that you do think harder now. |

GREYBOBSASS
Science and Trade Institute Caldari State
9
|
Posted - 2013.11.27 13:58:00 -
[113] - Quote
Gripen wrote:Reduce base web strength to 30% and make it so that from multiple webs on target only best one would apply. K, thx.
And seriously, webs are in need of much more powerful nerf than minor bonus change. They are really a bane of EVE and killing most of creative combat maneuvering that was proven in nanoship age: while high ship speeds were indeed stupid dynamic combat flourished at that time because of high ship inertia used to make it possible to counter webs somehow.
youre stupid or wat?
you get in web range you dead... its fine you derped, or he was faster webs are supposed to catch stuff,
how is my 1000m/s armor gangsuppesed to fight your nanofag gang?
you see a rapier your dont engage if your kiting, you didnt see the rapier? its fine too its a cov ops for fucks sake
im a nano heavy player and i dont whine becouse my cynabal got takled by webbing inties, or the random raper |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
440
|
Posted - 2013.11.27 14:03:00 -
[114] - Quote
:o |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 14:13:00 -
[115] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
have you thought about changing serpentis to shield based blasterboats at all ... since CCP have recognised armour and blasters are a bad combo?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Xolve
Sniggerdly Pandemic Legion
2155
|
Posted - 2013.11.27 14:16:00 -
[116] - Quote
Kagura Nikon wrote:Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators. Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example. Serpentis are the most effective appliers of DPS at close range.
Ask me about my Naglfar Alpha, my 6% Hardwired Talos, or Fighterbombers. |

Renegate11
North Eastern Swat Pandemic Legion
0
|
Posted - 2013.11.27 14:17:00 -
[117] - Quote
Hi. I just wanted to say... Leave my serpentis ships in the game i actualy play unlike rise alone or ill come bomb truck ccp HQ.
Regard Lee |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:18:00 -
[118] - Quote
Xequecal wrote:They are clearly balancing around skirmish links, they've been doing it for awhile.
RLMLs were literally the largest viable missile system because links make the damage application of HML, HAM, Cruise, and Torps complete crap. So, RLMLs got nerfed.
90% webs at 10km/15km overloaded aren't a problem, 90% faction webs with links at 19km/25km overloaded really kind of are. Why not nerf links then? |
|

CCP Fozzie
C C P C C P Alliance
8457

|
Posted - 2013.11.27 14:20:00 -
[119] - Quote
Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Bob FromMarketing
ElitistOps Pandemic Legion
184
|
Posted - 2013.11.27 14:21:00 -
[120] - Quote
Hey CCP Rise, if you've learned one thing, it's that eve players are by and large shitheels who will latch onto anything to complain about how broken mission mechanics are.
I'm going to go against the grain and say the changes are great, much like this
Useless Piece of Sht wrote:A little early to cry about a nerf, don't you think?
Different is not always worse... if 90% web is removed from the game, it's still entirely likely that the pirate ships will all have something worthwhile.
and say that I agree, the Daredevil, Vigilant and Vindicator should have no utility web bonus making them largely the same as a Kronos or Megathron Navy Issue, because the last thing we need is more reason to purchase more expensive ships and push plex prices higher. Hell, you may as well remove any skill related bonuses and make them purely aesthetic variations with more drone bandwith per billion isk production cost |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:21:00 -
[121] - Quote
Rivr Luzade wrote:CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
No, that's definitely not true. The earlier we lose our minds, the earlier YOU lose your minds on this topic and actually think harder about what you are about to do. And I sure hope for your sake that you do think harder now. Yes. This was the point of the thread. CCP obviously considered the change imminent enough to mention it openly like that. |

Makkuro Tatsu
EVE University Ivy League
3
|
Posted - 2013.11.27 14:23:00 -
[122] - Quote
Martin Vanzyl wrote:(...) stop stripping stuff and nerfing, and rather ADD mods/features which a player can train to COUNTER the bonus of a specific ship. This not only adds more flavor and variety to the game, but again will echo lore and RL, where a counter is developed to a big technical advantage over time. This lets you balance PVP, without killing PVE roles. Very interesting idea. Not only does it mirror technological development in RL, it also matches what is available in terms of ECM/ECCM or point/warpcore-stabilizer in EVE. Design modules which can counter webs, and perhaps even new skills which govern these modules. Better than nerfing ship traits, and it would leave the decision about using the new modules or not to the players.
|

Bob FromMarketing
ElitistOps Pandemic Legion
184
|
Posted - 2013.11.27 14:24:00 -
[123] - Quote
When do we get to see every ship hull replaced with a Dominix?
- DBRB 2014 |

Renegate11
North Eastern Swat Pandemic Legion
1
|
Posted - 2013.11.27 14:27:00 -
[124] - Quote
CCP Fozzie wrote:Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away.
I hope this stays like u say... Because its simple i pay to play you get paid with my money so u have to do as i say. kthx o7
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 14:27:00 -
[125] - Quote
Xolve wrote:Kagura Nikon wrote:Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators. Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example. Serpentis are the most effective appliers of DPS at close range. Ask me about my Naglfar Alpha, my 6% Hardwired Talos, or Fighterbombers.
And how are these in SAME CLASS as stated in my text?
The talos with 6% hardwiring.. why not compare to a vindicator with same hardwiring?
You try to be obnoxious or you are just incapable of reading? I am not a native enlgihs speaker, but I am amazed how low are comprehension and logical skills on these forums. Geez "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

BadSeamus
Chaos Army
19
|
Posted - 2013.11.27 14:28:00 -
[126] - Quote
Thought Experiment...
Change webbing mechanics so that the applied effect is controlled by the range between ship and target i.e. strongest at optimal, zero up close, or the reverse. Use scripts to change between the two schemes. Unscripted webs are drastically reduced in power. Not sure it solves the problem of overpowered webs on Vindies and DDs, but it makes webs more interesting to use and gives more opportunities for people to screw it up (stretching the gap between people with piloting skill and people without)
If I'm flying a Vindy, and using the "strongest at optimal" script, I can catch dudes and hold them while I get closer. Because the web gets weaker the closer I get, I can't control the transversal very well though, reducing the benefit - without killing it.
If I'm using the reverse script (strong up close, weak at optimal), its just plain harder for me to get close. I have to warp close, or the target needs to be dumb enough to approah. If he does, he's toast, because he will stop moving, I will get to zero range, control my transversal for max damage.
If I'm flying a DD, and using the "strongest up close script" I can keep the target in place, but I have to be orbiting real close - ruining my transversal (a bit!). If I'm using the reverse script I have to web from range, and keep range - meaning my guns are out of optimal (even though I'm possibly controlling transversal well)
Potentially makes 'short range webs' valuable.
Possibly a terrible idea. Possible genius. I know which one I think :o) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 14:28:00 -
[127] - Quote
CCP Fozzie wrote:Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away.
You had any doubt this reaction would help? Want an exercise? Suggest a random line of tought about the Phoenix .. and see the storm.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Dinsdale Pirannha
Pirannha Corp
1544
|
Posted - 2013.11.27 14:29:00 -
[128] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
Given you very recent past history. people DO have to scream long and loud, right now. You simply have no idea what you are doing, and it is very clear that the only feedback you listen to is the type that is very loud, very negative, and very often, and even then, you ignore most of it.
And please, don't give us that crap about "not saying anything specific". We can all read. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Bob FromMarketing
ElitistOps Pandemic Legion
184
|
Posted - 2013.11.27 14:30:00 -
[129] - Quote
Petition to replace Drone Assist on Slowcats with a bonus for the number of concurrent members in a fleet
- Mr Vee 2013 |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:31:00 -
[130] - Quote
Kagura Nikon wrote:Xolve wrote:Kagura Nikon wrote:Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators. Obviously I meant in its class. Not theoretical raw dps. Fleet typhoon with torpedoes is a very illusory dps for example. Serpentis are the most effective appliers of DPS at close range. Ask me about my Naglfar Alpha, my 6% Hardwired Talos, or Fighterbombers. And how are these in SAME CLASS as stated in my text? The talos with 6% hardwiring.. why not compare to a vindicator with same hardwiring? You try to be obnoxious or you are just incapable of reading? I am not a native enlgihs speaker, but I am amazed how low are comprehension and logical skills on these forums. Geez Is it that hard to understand that everyone who actually flies these ships doesn't want them to simply be a faster Navy Mega with a bit more DPS? Maybe you do for your blob gangs, but guess what - the vast majority of people who actually fly these things for any significant length of time understand the importance of the web in balancing engagements.
|
|

Bob FromMarketing
ElitistOps Pandemic Legion
184
|
Posted - 2013.11.27 14:31:00 -
[131] - Quote
Makkuro Tatsu wrote:Martin Vanzyl wrote:(...) stop stripping stuff and nerfing, and rather ADD mods/features which a player can train to COUNTER the bonus of a specific ship. This not only adds more flavor and variety to the game, but again will echo lore and RL, where a counter is developed to a big technical advantage over time. This lets you balance PVP, without killing PVE roles. Very interesting idea. Not only does it mirror technological development in RL, it also matches what is available in terms of ECM/ECCM or point/warpcore-stabilizer in EVE. Design modules which can counter webs, and perhaps even new skills which govern these modules. Better than nerfing ship traits, and it would leave the decision about using the new modules or not to the players.
have you never heard of Microwarp drives, afterburners, nanofibers, overdrive injectors Low-grade and High-Grade Snake Zor's Custom Navigation Hyper-Link
Literally biomass your character, your guild needs you in WoW |

Dinsdale Pirannha
Pirannha Corp
1544
|
Posted - 2013.11.27 14:32:00 -
[132] - Quote
mynnna wrote:This thread is so bad that Dinsdale's presence in it actually doesn't make it worse. That's really saying something. 
Reported...let's see if the ISD follows their own rules. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nocturnal Phantom
Mind Games. Suddenly Spaceships.
31
|
Posted - 2013.11.27 14:32:00 -
[133] - Quote
Look CCP, I love this game, we all do, but this is by far the worst idea you have put out in a very long time. Nerfing the Serpentis web bonus is a serious mistake. For the amount of ISK we put into these ships, the roles they take up on, we deserve to keep these ships as is.
Now, the T3 ships why even touch them? I would understand rebalancing the Legion, in other words buff it, but other than that why touch the other T3's? The other T3's are fine as is...
I hope CCP doesnt decide to go through with such changes. You will destroy EvE, I wont stop playing it but i will be that much closer to it. |

Sephira Galamore
Inner Beard Society
208
|
Posted - 2013.11.27 14:38:00 -
[134] - Quote
"CCP, please keep us informed about and involved in the dev process as early as possible!"
"CCP, if you dare to share your rough ideas and thoughts with us well in advance we will flame you to the ground."
Also, I just came up with a nice motto: More brainstorming, less shitstorming! |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:38:00 -
[135] - Quote
Nocturnal Phantom wrote:Look CCP, I love this game, we all do, but this is by far the worst idea you have put out in a very long time. Nerfing the Serpentis web bonus is a serious mistake. For the amount of ISK we put into these ships, the roles they take up on, we deserve to keep these ships as is.
Now, the T3 ships why even touch them? I would understand rebalancing the Legion, in other words buff it, but other than that why touch the other T3's? The other T3's are fine as is...
I hope CCP doesnt decide to go through with such changes. You will destroy EvE, I wont stop playing it but i will be that much closer to it. But CCP, as stated earlier, doesn't care why you bought the ship you bought and how much you paid for it, or how many you have, or the current role of the ship. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:45:00 -
[136] - Quote
Sephira Galamore wrote:"CCP, please keep us informed about and involved in the dev process as early as possible!"
"CCP, if you dare to share your rough ideas and thoughts with us well in advance we will flame you to the ground."
Also, I just came up with a nice motto: More brainstorming, less shitstorming! I see nothing wrong with burning bad ideas to the ground. It is simply another form of feedback. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
117
|
Posted - 2013.11.27 14:48:00 -
[137] - Quote
CCP Fozzie wrote: Uniqueness is good, doubly so for pirate ships.... We are not going to take that away.
Hopefully that uniqueness doesn't refer to anything with extended reload? Being paranoid I can already see webs with scripts coming - 20 seconds burst mode, 40 seconds reload. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
115
|
Posted - 2013.11.27 14:48:00 -
[138] - Quote
Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable. CCP Rise and Fozzzie, you see this^
PUBLIC TEST and FEEDBACK
Cause, honestly, I no longer trust you or the CSM to do what is best for the player base as a whole. Though I do trust the CSM slightly more than you two, at least presently. That can always change however! |

Dav Varan
Spiritus Draconis Sicarius Draconis
110
|
Posted - 2013.11.27 14:51:00 -
[139] - Quote
Niena Nuamzzar wrote:CCP Fozzie wrote: Uniqueness is good, doubly so for pirate ships.... We are not going to take that away.
Hopefully that uniqueness doesn't refer to anything with extended reload? Being paranoid I can already see webs with scripts coming - 20 seconds burst mode, 40 seconds reload.
Genious. You should be a game designer.
40 seconds of doing nothing sounds like an awesome idea. I'm so excited I feel like letting out a little squeee.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
649
|
Posted - 2013.11.27 14:54:00 -
[140] - Quote
Kenshi Hanshin wrote:Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable. CCP Rise and Fozzzie, you see this^ PUBLIC TEST and FEEDBACK Cause, honestly, I no longer trust you or the CSM to do what is best for the player base as a whole. Though I do trust the CSM slightly more than you two, at least presently. That can always change however! Anything less than 90% would make these undesirable. Emphasis on 90% - they are why people buy these. Even if you lower the damage/turret bonuses, but DON'T nerf the 90%. |
|

Onictus
Silver Snake Enterprise Fatal Ascension
604
|
Posted - 2013.11.27 14:55:00 -
[141] - Quote
CCP Fozzie wrote:Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away.
Just like every Matar "baseline" ends up being near useless after each rebalance.
Call me dubious there. |

Malcanis
Vanishing Point. The Initiative.
12635
|
Posted - 2013.11.27 14:55:00 -
[142] - Quote
Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said.
Eg: Geddon?
1 Kings 12:11
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1701
|
Posted - 2013.11.27 14:59:00 -
[143] - Quote
90% webs are a ridiculously overpowered bonus.
Especially on a ship capable of fielding 300k+ ehp.
Massive smack with the nerfbat would serve well. I think 90% web cruisers are alright, because while they act like massive force multipliers they are relatively easy to kill compared to the battleships.
I don't actually think that the Daredevil is that overpowered unless its run with links.. With links its absolutely stupid but without them its just very good.
So bash the Vindi, adjust the cruisers gently, and slap the frigs a bit. BYDI recruitment closed-ish |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 15:06:00 -
[144] - Quote
Garviel Tarrant wrote:90% webs are a ridiculously overpowered bonus.
Especially on a ship capable of fielding 300k+ ehp.
Massive smack with the nerfbat would serve well. I think 90% web cruisers are alright, because while they act like massive force multipliers they are relatively easy to kill compared to the battleships.
I don't actually think that the Daredevil is that overpowered unless its run with links.. With links its absolutely stupid but without them its just very good.
So bash the Vindi, adjust the cruisers gently, and slap the frigs a bit. Again, the problem is LINKS. Sure, the Vindi could use a tank nerf, the Vigilant a small buff, but make skirmish links less effective. Skirmish links work too well with new ewar frigs (70km webs on Hyena, similar disrupt range on Keres) and those need to be nerfed. |

Arthur Aihaken
The.VOID
673
|
Posted - 2013.11.27 15:07:00 -
[145] - Quote
CCP Fozzie wrote:We are not going to take that away. Are there plans to change the stasis web bonus? This was hinted at in the Marauders thread, and for many folks - any adjustment from the current 10% is still akin to taking it away. I am currently away, traveling through time and will be returning last week. |

GREYBOBSASS
Science and Trade Institute Caldari State
10
|
Posted - 2013.11.27 15:10:00 -
[146] - Quote
exactly 90% webs is the **** that makes it so effective,
It makes the ship slower than using a scrambler and thats the unique thing about it
Even if you make 80% out of it then its just a expensive thorax and wont be used at all due to price and lack of the (dont need a scram i got 24km webs
just imagine the ship as a arazu with proper dps bonus, makes the thing less scary isnt it?
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
855
|
Posted - 2013.11.27 15:14:00 -
[147] - Quote
Nyancat Audeles wrote: Is it that hard to understand that everyone who actually flies these ships doesn't want them to simply be a faster Navy Mega with a bit more DPS? Maybe you do for your blob gangs, but guess what - the vast majority of people who actually fly these things for any significant length of time understand the importance of the web in balancing engagements.
Dude.. stop making yourself look so stupid. Find me a single ocasion on the last 1 year where I engaged someone in a blob. I dont think there are many cases with more than 5 people in the gang!
Now shut up if you are unable to even read killboards. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Harvey James
The Sengoku Legacy
601
|
Posted - 2013.11.27 15:15:00 -
[148] - Quote
perhaps they could get a visual make over too along with shield tank too help separate them from gallente and make them more unique Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 15:16:00 -
[149] - Quote
GREYBOBSASS wrote:exactly 90% webs is the **** that makes it so effective,
It makes the ship slower than using a scrambler and thats the unique thing about it
Even if you make 80% out of it then its just a expensive thorax and wont be used at all due to price and lack of the (dont need a scram i got 24km webs
just imagine the ship as a arazu with proper dps bonus, makes the thing less scary isnt it?
Exactly. If they lower the % to even 85 or 80%, people will simply fly double web Merlins and Thoraxes and Navy Megas. The 90% is why these ships are important- any less and you destroy the role of the ship. At that point it just becomes an absurdly expensive commodity that performs only slightly better than its counterparts.
|

GREYBOBSASS
Science and Trade Institute Caldari State
11
|
Posted - 2013.11.27 15:18:00 -
[150] - Quote
Malcanis wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. Eg: Geddon?
Dude geddons long range heavy neuts are totaly overpowered, pissing in the curses cornflakes,
neuts more for bigger range have shitton of ehp and bs damage, basicly a old domi + curse mixture,
Creative yes and OP aswell,
and you guys talking about ballance,
I call it redesign,
Thing is im not sure if fozzie or rise are better at it than teh original eve creaters fromm 2003-200....hmmm 2009-10?
|
|

Dinsdale Pirannha
Pirannha Corp
1545
|
Posted - 2013.11.27 15:24:00 -
[151] - Quote
While I completely agree that any reduction in the web capability of these ships wrecks them, I sadly smile, wondering if these same people were gloating, neutral, or angry when the Paladin and Kronos were destroyed with the very same issue. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

leetcheese
Sniggerdly Pandemic Legion
68
|
Posted - 2013.11.27 15:25:00 -
[152] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
Maybe you should get your head out of your ass and think about solving real problems in Eve instead of making up problems with rarely used faction ships and people won't "lose their minds."
Also stop using reddit, it's a site for pedophiles and stupid ******* memes. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 15:30:00 -
[153] - Quote
Dinsdale Pirannha wrote:While I completely agree that any reduction in the web capability of these ships wrecks them, I sadly smile, wondering if these same people were gloating, neutral, or angry when the Paladin and Kronos were destroyed with the very same issue. I think the Marauder threadnought has the answers to that. Let's not let that happen to these ships. |

Commander A9
The Scope Gallente Federation
512
|
Posted - 2013.11.27 15:41:00 -
[154] - Quote
No much for 'no votes nerf boats.' I vote, yet my favorite boats always get nerfed. I didn't see THIS plan on any CSM members' list of changes to be made...
So, let's say you remove the web bonus from the Vindicator...what exactly sets it apart from its other Megathron hull counterparts other than damage and tracking?
The Incursion groups are going to be furious... Recommendations: -bring back the Jukebox! -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -less focus on graphics, more on mechanics |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1214
|
Posted - 2013.11.27 15:41:00 -
[155] - Quote
Sometimes I wonder if EVE would be a vastly better place for everyone - devs included - if links were removed and the skillpoints refunded. |

Gawain Edmond
Angry Mustellid
29
|
Posted - 2013.11.27 15:41:00 -
[156] - Quote
Nyancat Audeles wrote:Rivr Luzade wrote:CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
No, that's definitely not true. The earlier we lose our minds, the earlier YOU lose your minds on this topic and actually think harder about what you are about to do. And I sure hope for your sake that you do think harder now. Yes. This was the point of the thread. CCP obviously considered the change imminent enough to mention it openly like that.
ccp openly mention lots of things that are coming out long before they're ever due to be released such as walking in stations (was talk of that when i started playing) V:tM mmo (been talk of that for almost as long and we don't even have an approximate year that'll be released but not within the next couple of years) and they're only the 2 things that come to mind oh and building our own star gates lets start the timer on that one from now and see how long we have to wait and we'll use that as the very minimum of "soon"
ps someone stole all my "." and "," please help me find them |

Xequecal
GoonWaffe Goonswarm Federation
122
|
Posted - 2013.11.27 15:42:00 -
[157] - Quote
Dinsdale Pirannha wrote:While I completely agree that any reduction in the web capability of these ships wrecks them, I sadly smile, wondering if these same people were gloating, neutral, or angry when the Paladin and Kronos were destroyed with the very same issue.
The Paladin and Kronos were only "wrecked" for Incursions if anything, it's pretty much a wash for L4s and they're better at everything else. |

Halaxi
Mind Games. Suddenly Spaceships.
35
|
Posted - 2013.11.27 15:45:00 -
[158] - Quote
Welcome to EvE, where the butthurt happens before the shaft.
Hal. Why yes, yes I am going to shoot you. |

David Kir
Endless Winter Night The Kingdom of Heaven
359
|
Posted - 2013.11.27 15:45:00 -
[159] - Quote
Xequecal wrote:Dinsdale Pirannha wrote:While I completely agree that any reduction in the web capability of these ships wrecks them, I sadly smile, wondering if these same people were gloating, neutral, or angry when the Paladin and Kronos were destroyed with the very same issue. The Paladin and Kronos were only "wrecked" for Incursions if anything, it's pretty much a wash for L4s and they're better at everything else.
Yup, the only dudes crying about Marauders are Incursion runners and those who wanted Marauders to "maraud".
All in all they've been greatly buffed. Friends are like cows: if you eat them, they die. |

David Kir
Endless Winter Night The Kingdom of Heaven
360
|
Posted - 2013.11.27 15:47:00 -
[160] - Quote
leetcheese wrote:
Maybe you should get your head out of your ass and think about solving real problems in Eve instead of making up problems with rarely used faction ships and people won't "lose their minds."
Also stop using reddit, it's a site for pedophiles and stupid ******* memes.
Is this a rant? This is a rant.
You should read the forum rules. Friends are like cows: if you eat them, they die. |
|

Arthur Aihaken
The.VOID
675
|
Posted - 2013.11.27 15:52:00 -
[161] - Quote
Halaxi wrote:Welcome to EvE, where the butthurt happens before the shaft. It's to prepare you for what's coming. "Hey, soapGǪ" I am currently away, traveling through time and will be returning last week. |

MAJOR LeeConfuzd
Mission Ctrl. Mission Control.
2
|
Posted - 2013.11.27 15:57:00 -
[162] - Quote
Please quit calling it 'rebalancing', its 'nerfing' ..rebalancing would require adding a weight to the 'other' side of the scale from time to time. LEAVE THE VINDI BE... |

Fey Ivory
Center for Advanced Studies Gallente Federation
126
|
Posted - 2013.11.27 16:02:00 -
[163] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote: Is it that hard to understand that everyone who actually flies these ships doesn't want them to simply be a faster Navy Mega with a bit more DPS? Maybe you do for your blob gangs, but guess what - the vast majority of people who actually fly these things for any significant length of time understand the importance of the web in balancing engagements.
Dude.. stop making yourself look so stupid. Find me a single ocasion on the last 1 year where I engaged someone in a blob. I dont think there are many cases with more than 5 people in the gang! Now shut up if you are unable to even read killboards.
I myself is a fairly crappy pilot... but you seem atleast on your talks seem skilled, so how about put your words into action... if the DD is so ower powered as you say, how about you fit a few up and set up a date with some CAS pilots, that roam daily down in null, and engage in small group and fragite/cruiser engagements, since its so ower powered as you say, you obviously be able to take on a few hamless npc corp pilots, now wouldent you ?  |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 16:14:00 -
[164] - Quote
Fey Ivory wrote:Kagura Nikon wrote:Nyancat Audeles wrote: Is it that hard to understand that everyone who actually flies these ships doesn't want them to simply be a faster Navy Mega with a bit more DPS? Maybe you do for your blob gangs, but guess what - the vast majority of people who actually fly these things for any significant length of time understand the importance of the web in balancing engagements.
Dude.. stop making yourself look so stupid. Find me a single ocasion on the last 1 year where I engaged someone in a blob. I dont think there are many cases with more than 5 people in the gang! Now shut up if you are unable to even read killboards. I myself is a fairly crappy pilot... but you seem atleast on your talks seem skilled, so how about put your words into action... if the DD is so ower powered as you say, how about you fit a few up and set up a date with some CAS pilots, that roam daily down in null, and engage in small group and fragite/cruiser engagements, since its so ower powered as you say, you obviously be able to take on a few hamless npc corp pilots, now wouldent you ?  ps Nyan, if let me know if there be any fights, ill pay for your scrap buckets They roam with Loki / Claymore links... They would never do that. |

Dinsdale Pirannha
Pirannha Corp
1546
|
Posted - 2013.11.27 16:38:00 -
[165] - Quote
MAJOR LeeConfuzd wrote:Please quit calling it 'rebalancing', its 'nerfing' ..rebalancing would require adding a weight to the 'other' side of the scale from time to time. LEAVE THE VINDI BE...
Major, you know better than most what this nerf will mean, and how many will be affected. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Dinsdale Pirannha
Pirannha Corp
1546
|
Posted - 2013.11.27 16:43:00 -
[166] - Quote
Nyancat Audeles wrote:Fey Ivory wrote:Kagura Nikon wrote:Nyancat Audeles wrote: Is it that hard to understand that everyone who actually flies these ships doesn't want them to simply be a faster Navy Mega with a bit more DPS? Maybe you do for your blob gangs, but guess what - the vast majority of people who actually fly these things for any significant length of time understand the importance of the web in balancing engagements.
Dude.. stop making yourself look so stupid. Find me a single ocasion on the last 1 year where I engaged someone in a blob. I dont think there are many cases with more than 5 people in the gang! Now shut up if you are unable to even read killboards. I myself is a fairly crappy pilot... but you seem atleast on your talks seem skilled, so how about put your words into action... if the DD is so ower powered as you say, how about you fit a few up and set up a date with some CAS pilots, that roam daily down in null, and engage in small group and fragite/cruiser engagements, since its so ower powered as you say, you obviously be able to take on a few hamless npc corp pilots, now wouldent you ?  ps Nyan, if let me know if there be any fights, ill pay for your scrap buckets They roam with Loki / Claymore links... They would never do that. The problem here are links, not the Daredevil itself.
Links were already nerfed, hard. The skirmish links are not the issue.
The range of the web has never been an issue with this discussion. When the transversal speed of a target quadruples with the loss of the web bonus, and goes up by a factor of 15 for a double-webbed target, that completely eradicated the effectiveness of the Serpentis boats.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Azelor Delaria
Caldari Provisions Caldari State
139
|
Posted - 2013.11.27 16:46:00 -
[167] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
So I'm kind of curious:
First the "5% shield/armor resistance per level" bonus was surprisingly OP. I'll grant you that, it was solid. Now, the web bonue is OP. How long before "5%damage per level" or "5% ROF bonus per level" is OP?
Eventually you have to look at everything in context and say, "Is this OP or not?" And if you nerf everything else around it, of course it will be OP. Serpentis ships are great the way they are.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1703
|
Posted - 2013.11.27 16:51:00 -
[168] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:90% webs are a ridiculously overpowered bonus.
Especially on a ship capable of fielding 300k+ ehp.
Massive smack with the nerfbat would serve well. I think 90% web cruisers are alright, because while they act like massive force multipliers they are relatively easy to kill compared to the battleships.
I don't actually think that the Daredevil is that overpowered unless its run with links.. With links its absolutely stupid but without them its just very good.
So bash the Vindi, adjust the cruisers gently, and slap the frigs a bit. Again, the problem is LINKS. Sure, the Vindi could use a tank nerf, the Vigilant a small buff, but make skirmish links less effective. Skirmish links work too well with new ewar frigs (70km webs on Hyena, similar disrupt range on Keres) and those need to be nerfed.
On the daredevil yes.
On the vindi its incredibly overpowered without links as well. BYDI recruitment closed-ish |
|

ISD Ezwal
ISD Community Communications Liaisons
592

|
Posted - 2013.11.27 16:52:00 -
[169] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Sofia Wolf
Ubuntu Inc. The Fourth District
270
|
Posted - 2013.11.27 16:57:00 -
[170] - Quote
The way web affects eve damage and hit probability formulas 90% speed reduction web is most certainly owerpowered. For example if we use web to control angular velocity of target ,90% web compared to 60% web, is equivalent of 400% tracking speed bonus. Normal tracking bonuses at 7.5% / level come only at pathetic 35% tracking at lvl 5, order of magnitude more inferior then that web bonus.
Similarly if that web bonus is used to control range in 1v1 AB frig fight, each with normal speed of 1 km/s, that gives 300 m/s speed advantage to 90% web frig. Even if other frig has dual webs (~75% speed reduction) it could still not compete with single 90% web bonus.
In fact one could argue that even default web effect of up to 60% speed reduction is unbalanced, and 90% most certainly is so. Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |
|

Xequecal
GoonWaffe Goonswarm Federation
123
|
Posted - 2013.11.27 17:03:00 -
[171] - Quote
Dinsdale Pirannha wrote:
Links were already nerfed, hard. The skirmish links are not the issue.
The range of the web has never been an issue with this discussion. When the transversal speed of a target quadruples with the loss of the web bonus, and goes up by a factor of 15 for a double-webbed target, that completely eradicated the effectiveness of the Serpentis boats.
Yeah, the range you get when you combine faction webs, skirmish links, and overloading actually is the problem. 15km 90% webs are fine, 25km 90% webs are stupidly broken. The latter lets you full-stop someone outside of the effective range of all medium-sized weapons.
They can't nerf links because the current power level is designed around them being on grid, except they don't know how to code that yet. If they drop the nerf-hammer now they'll essentially take away like 3 million SP from a bunch of characters and cause alt-accounts used for OGB to unsub. |

hujciwdupe22
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.11.27 17:05:00 -
[172] - Quote
Sofia Wolf wrote:The way web affects eve damage and hit probability formulas 90% speed reduction web is most certainly owerpowered. For example if we use web to control angular velocity of target ,90% web compared to 60% web, is equivalent of 400% tracking speed bonus. Normal tracking bonuses at 7.5% / level come only at pathetic 35% tracking at lvl 5, order of magnitude more inferior then that web bonus.
Similarly if that web bonus is used to control range in 1v1 AB frig fight, each with normal speed of 1 km/s, that gives 300 m/s speed advantage to 90% web frig. Even if other frig has dual webs (~75% speed reduction) it could still not compete with single 90% web bonus.
In fact one could argue that even default web effect of up to 60% speed reduction is unbalanced, and 90% most certainly is so.
Ehm...
So F..... what????
Tell me?
the utter stupidness of folks on the forums is just plain crazy,
All but whining,
Never heard that webs are unbalanced before this topic,
Fozzy and Rise stop rebalancing whole ship classes, keep it to single ships that needs some love,
and focus on lag or something that really need attention,
|

hujciwdupe22
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.11.27 17:12:00 -
[173] - Quote
Xequecal wrote:Dinsdale Pirannha wrote:
Links were already nerfed, hard. The skirmish links are not the issue.
The range of the web has never been an issue with this discussion. When the transversal speed of a target quadruples with the loss of the web bonus, and goes up by a factor of 15 for a double-webbed target, that completely eradicated the effectiveness of the Serpentis boats.
Yeah, the range you get when you combine faction webs, skirmish links, and overloading actually is the problem. 15km 90% webs are fine, 25km 90% webs are stupidly broken. The latter lets you full-stop someone outside of the effective range of all medium-sized weapons. They can't nerf links because the current power level is designed around them being on grid, except they don't know how to code that yet. If they drop the nerf-hammer now they'll essentially take away like 3 million SP from a bunch of characters and cause alt-accounts used for OGB to unsub.
another dude,
webs got big range,
again so what about it?
arazus can stop ships aswell, not mentioning rapiers or frigs and ceptors who catch you even before you land on the gate,
or the worst scenario all af them at once + two vigilants,
you got cought becouse someone suprised you, outplayed or you were stupid, i dont see anything wrong in that
Boosters are a valid mechanic, giving advantage ppl who are using it,
Train a toon and use it aswell if youre so mad about it, its eve online not you-online
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 17:21:00 -
[174] - Quote
Sofia Wolf wrote:The way web affects eve damage and hit probability formulas 90% speed reduction web is most certainly owerpowered. For example if we use web to control angular velocity of target ,90% web compared to 60% web, is equivalent of 400% tracking speed bonus. Normal tracking bonuses at 7.5% / level come only at pathetic 35% tracking at lvl 5, order of magnitude more inferior then that web bonus.
Similarly if that web bonus is used to control range in 1v1 AB frig fight, each with normal speed of 1 km/s, that gives 300 m/s speed advantage to 90% web frig. Even if other frig has dual webs (~75% speed reduction) it could still not compete with single 90% web bonus.
In fact one could argue that even default web effect of up to 60% speed reduction is unbalanced, and 90% most certainly is so.
It is most certainly NOT unbalanced. Looks like someone discovered the PURPOSE of webs. Congratulations! They are designed not only to slow targets down, but to make targets easier to hit. |

Sofia Wolf
Ubuntu Inc. The Fourth District
271
|
Posted - 2013.11.27 17:24:00 -
[175] - Quote
hujciwdupe22 wrote:Sofia Wolf wrote:The way web affects eve damage and hit probability formulas 90% speed reduction web is most certainly owerpowered. For example if we use web to control angular velocity of target ,90% web compared to 60% web, is equivalent of 400% tracking speed bonus. Normal tracking bonuses at 7.5% / level come only at pathetic 35% tracking at lvl 5, order of magnitude more inferior then that web bonus.
Similarly if that web bonus is used to control range in 1v1 AB frig fight, each with normal speed of 1 km/s, that gives 300 m/s speed advantage to 90% web frig. Even if other frig has dual webs (~75% speed reduction) it could still not compete with single 90% web bonus.
In fact one could argue that even default web effect of up to 60% speed reduction is unbalanced, and 90% most certainly is so. Ehm... So F..... what???? Tell me? the utter stupidness of folks on the forums is just plain crazy, All but whining, Never heard that webs are unbalanced before this topic, Fozzy and Rise stop rebalancing whole ship classes, keep it to single ships that needs some love, and focus on lag or something that really need attention,
Say you want to improve ability of your ship to track close orbiting targets what are your options?
tracking enhancers: 9.5 % improved tracking tracking computer: 30% bonus with scripts target painter: 30% improved tracking ship with tracking bonus: 35% at lvl 5 meta 4 or 5 web: 250% effective improved tracking from 60% speed reduction
So yes, I would say there is an argument to be made about common web being too good compared to other alternatives when it comes to handling speed/sig tanking targets.
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Harvey James
The Sengoku Legacy
603
|
Posted - 2013.11.27 17:28:00 -
[176] - Quote
Sofia Wolf wrote:The way web affects eve damage and hit probability formulas 90% speed reduction web is most certainly owerpowered. For example if we use web to control angular velocity of target ,90% web compared to 60% web, is equivalent of 400% tracking speed bonus. Normal tracking bonuses at 7.5% / level come only at pathetic 35% tracking at lvl 5, order of magnitude more inferior then that web bonus.
Similarly if that web bonus is used to control range in 1v1 AB frig fight, each with normal speed of 1 km/s, that gives 300 m/s speed advantage to 90% web frig. Even if other frig has dual webs (~75% speed reduction) it could still not compete with single 90% web bonus.
In fact one could argue that even default web effect of up to 60% speed reduction is unbalanced, and 90% most certainly is so.
a great post here with some rational maths and logic to explain why 90% webs are OP and even 60% webs are too strong compared too every other tracking bonus/modules .... i would advocate nerfing at least 10% off all webs so a max of 50% on T2 webs only which should require lv5 prop jamming skill too use too accentuate how strong a mechanic webs are too tracking targets..
T1 web .... 37.5% 9.5km base range meta 1-4 ...... 40 - 45% ... with different roles like less cpu, cap usage, more range etc.. T2 web ... 50% with slight range reduction to 9km Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Dinsdale Pirannha
Pirannha Corp
1549
|
Posted - 2013.11.27 17:30:00 -
[177] - Quote
hujciwdupe22 wrote:Xequecal wrote:Dinsdale Pirannha wrote:
Links were already nerfed, hard. The skirmish links are not the issue.
The range of the web has never been an issue with this discussion. When the transversal speed of a target quadruples with the loss of the web bonus, and goes up by a factor of 15 for a double-webbed target, that completely eradicated the effectiveness of the Serpentis boats.
Yeah, the range you get when you combine faction webs, skirmish links, and overloading actually is the problem. 15km 90% webs are fine, 25km 90% webs are stupidly broken. The latter lets you full-stop someone outside of the effective range of all medium-sized weapons. They can't nerf links because the current power level is designed around them being on grid, except they don't know how to code that yet. If they drop the nerf-hammer now they'll essentially take away like 3 million SP from a bunch of characters and cause alt-accounts used for OGB to unsub. another dude, webs got big range, again so what about it? arazus can stop ships aswell, not mentioning rapiers or frigs and ceptors who catch you even before you land on the gate, or the worst scenario all af them at once + two vigilants, you got cought becouse someone suprised you, outplayed or you were stupid, i dont see anything wrong in that Boosters are a valid mechanic, giving advantage ppl who are using it, Train a toon and use it aswell if youre so mad about it, its eve online not you-online
Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
650
|
Posted - 2013.11.27 17:35:00 -
[178] - Quote
Dinsdale Pirannha wrote:hujciwdupe22 wrote:Xequecal wrote:Dinsdale Pirannha wrote:
Links were already nerfed, hard. The skirmish links are not the issue.
The range of the web has never been an issue with this discussion. When the transversal speed of a target quadruples with the loss of the web bonus, and goes up by a factor of 15 for a double-webbed target, that completely eradicated the effectiveness of the Serpentis boats.
Yeah, the range you get when you combine faction webs, skirmish links, and overloading actually is the problem. 15km 90% webs are fine, 25km 90% webs are stupidly broken. The latter lets you full-stop someone outside of the effective range of all medium-sized weapons. They can't nerf links because the current power level is designed around them being on grid, except they don't know how to code that yet. If they drop the nerf-hammer now they'll essentially take away like 3 million SP from a bunch of characters and cause alt-accounts used for OGB to unsub. another dude, webs got big range, again so what about it? arazus can stop ships aswell, not mentioning rapiers or frigs and ceptors who catch you even before you land on the gate, or the worst scenario all af them at once + two vigilants, you got cought becouse someone suprised you, outplayed or you were stupid, i dont see anything wrong in that Boosters are a valid mechanic, giving advantage ppl who are using it, Train a toon and use it aswell if youre so mad about it, its eve online not you-online Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either. Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too. While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier. Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". Velator OP, nerf Velator |

Makkuro Tatsu
EVE University Ivy League
4
|
Posted - 2013.11.27 17:41:00 -
[179] - Quote
Bob FromMarketing wrote:Literally biomass your character, your guild needs you in WoW The thing I love about EVE is that they let *everybody* join if he can pay, however dumb...  |

NightmareX
Mind Games. Suddenly Spaceships.
244
|
Posted - 2013.11.27 18:21:00 -
[180] - Quote
First i will say that the Vindicator is fine as it is. Nothing is needed to be changed on it. I have been using it for some years now and i know all of it's good sides and where it's bad sides are.
Anyone who have been playing EVE for some time knows that the Serpentis ships is all about applying DPS at close range. Because of that, it needs to have a tool to be able to apply it's damage to most targets.
A Machariel or any other fast ships will now have it VERY easy against any Vindicators as it can just cycle it's MWD and never be in danger of getting webbed so much that it would be in danger.
The only place i would ever accept the change to remove the web bonus on the Vindicator is if the Vindicator gets a 25% damage boost. Again, the Vindicator is about applying DPS. So it needs to have some kind of tool to be able to do that.
Without the web bonus, the Vindicator will just be a Megathron Navy Issue v2.0 with just some more DPS. I don't want that. I will rather sell my Vindicator and buy the Navy Mega if the Vindicator lose it's web bonus and doesn't get anything to make up for that.
So in all, don't mess with the Vindicator as it's pretty damn good balanced as it is now. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |
|

Cavalira
Valar Morghulis. Goonswarm Federation
218
|
Posted - 2013.11.27 18:34:00 -
[181] - Quote
NightmareX wrote:First i will say that the Vindicator is fine as it is. Nothing is needed to be changed on it. I have been using it for some years now and i know all of it's good sides and where it's bad sides are.
Anyone who have been playing EVE for some time knows that the Serpentis ships is all about applying DPS at close range. Because of that, it needs to have a tool to be able to apply it's damage to most targets.
A Machariel or any other fast ships will now have it VERY easy against any Vindicators as it can just cycle it's MWD and never be in danger of getting webbed so much that it would be in danger.
The only place i would ever accept the change to remove the web bonus on the Vindicator is if the Vindicator gets a 25% damage boost. Again, the Vindicator is about applying DPS. So it needs to have some kind of tool to be able to do that.
Without the web bonus, the Vindicator will just be a Megathron Navy Issue v2.0 with just some more DPS. I don't want that. I will rather sell my Vindicator and buy the Navy Mega if the Vindicator lose it's web bonus and doesn't get anything to make up for that.
So in all, don't mess with the Vindicator as it's pretty damn good balanced as it is now.
You could also fit two webs, but since the future development of EVE evolves around your needs and tactics, this surely won't be a problem. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 18:57:00 -
[182] - Quote
Cavalira wrote:NightmareX wrote:First i will say that the Vindicator is fine as it is. Nothing is needed to be changed on it. I have been using it for some years now and i know all of it's good sides and where it's bad sides are.
Anyone who have been playing EVE for some time knows that the Serpentis ships is all about applying DPS at close range. Because of that, it needs to have a tool to be able to apply it's damage to most targets.
A Machariel or any other fast ships will now have it VERY easy against any Vindicators as it can just cycle it's MWD and never be in danger of getting webbed so much that it would be in danger.
The only place i would ever accept the change to remove the web bonus on the Vindicator is if the Vindicator gets a 25% damage boost. Again, the Vindicator is about applying DPS. So it needs to have some kind of tool to be able to do that.
Without the web bonus, the Vindicator will just be a Megathron Navy Issue v2.0 with just some more DPS. I don't want that. I will rather sell my Vindicator and buy the Navy Mega if the Vindicator lose it's web bonus and doesn't get anything to make up for that.
So in all, don't mess with the Vindicator as it's pretty damn good balanced as it is now. You could also fit two webs, but since the future development of EVE evolves around your needs and tactics, this surely won't be a problem. It seems you don't understand the purpose of the web bonus. This change must make you glad, as your large blob gangs will be even more OP without 90% webs to equalize the playing field. |

Cavalira
Valar Morghulis. Goonswarm Federation
218
|
Posted - 2013.11.27 19:03:00 -
[183] - Quote
You're right! 90% webs are the counter to blobs. |

Xequecal
GoonWaffe Goonswarm Federation
123
|
Posted - 2013.11.27 19:11:00 -
[184] - Quote
Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced".
This is kind of off the 90% web topic, but whatever.
The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed.
You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are. |

Dinsdale Pirannha
Pirannha Corp
1556
|
Posted - 2013.11.27 19:36:00 -
[185] - Quote
Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are.
The point I am making, and you know this already, is that the concept of 90% webs being OP is ridiculous. If the 90% webs are OP, then so is my Arazu example, or Curse example. The 90% web bonus is a specialized feature that was on a few selected ships, and those ships require specific skills and fits to work well. To say that because people design tactics to take advantage of them, and say that is OP, is just dumb. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Batelle
Komm susser Tod
517
|
Posted - 2013.11.27 20:00:00 -
[186] - Quote
Dinsdale Pirannha wrote:
I should get on my Jita alt and see how much Daredevil prices have dropped in the past hour. The ship will be worthless within 24 hours.
Don't do crack, kids. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

X Gallentius
Justified Chaos
1720
|
Posted - 2013.11.27 20:12:00 -
[187] - Quote
Sofia Wolf wrote:
tracking enhancers: 9.5 % improved tracking tracking computer: 30% bonus with scripts target painter: 30% improved tracking ship with tracking bonus: 37% at lvl 5 meta 4 or 5 web: 150% effective improved tracking from 60% speed reduction
So yes, I would say there is an argument to be made about common web being too good compared to other alternatives when it comes to handling speed/sig tanking targets.
The first four can be used "out of harm's way" while the web needs to be used up close. I hope they come up with a good bonus for the Daredevil because the ONLY thing it does good is solo. |

Jasmine Assasin
State War Academy Caldari State
122
|
Posted - 2013.11.27 20:15:00 -
[188] - Quote
You know you're onto something when the "usual suspects" are in the forums complaining.
--- The one thing I have failed to see mentioned here is Wormholes, and the reactions of these ridiculous webs in conjunction with cap escalations.
These webs are the reason the Phoenix still sucks and are the main reason why the Moros is so damn over used (and not just in WHs either).
I'm not sure web bonuses are even that worthy, if you have to have 90% webs to kill things you are bad at EVE. |

Azgard Majik
Ilium Skies
3
|
Posted - 2013.11.27 20:16:00 -
[189] - Quote
Arthur Aihaken wrote:Instead of continually introducing radical rebalance changes, what if the focus for the next release was actually fixing and addressing the most pressing issues? I'm really (really) trying to be constructive here, but I find that my patience is wearing thin.
Well said.
|

Naomi Anthar
158
|
Posted - 2013.11.27 20:41:00 -
[190] - Quote
So people are THAT ******** that they think ... they think Vigilant / DD / Vindi should be strong because of price.
Well they answer is YES and NO.
Yes because those ships are relatively rare , cannot be mass produced because of limited amount bpcs coming into market. So yeah they should be strong.
But NO because Sansha ships for example are as rare as Serpentis yet they are obnoxiously terrible (including Nightmare - pirate ship should not be stupid incursion tool only).
What i'm trying to say Serpentis/Angel ships are overpowered. And it should stay that WAY.
BUT BRING SANSHA/BLOOD RAIDER and DREAD GURISTAS to SAME level of power.
Yeah pirate ships should be op and strongest around.
Thats right pirate ships should give you more power than T3 or HAC for example.
Problem is that only 2 lineups are really as strong as they should be.
Price of Serpentis ships is result of power they bring in - not the other way. You need to understand WHY you pay such money for certain ship - stop being idiots people. Because some of you expect power just because you pump money into something ... damn ... |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 20:52:00 -
[191] - Quote
Naomi Anthar wrote:So people are THAT ******** that they think ... they think Vigilant / DD / Vindi should be strong because of price.
Well they answer is YES and NO.
Yes because those ships are relatively rare , cannot be mass produced because of limited amount bpcs coming into market. So yeah they should be strong.
But NO because Sansha ships for example are as rare as Serpentis yet they are obnoxiously terrible (including Nightmare - pirate ship should not be stupid incursion tool only).
What i'm trying to say Serpentis/Angel ships are overpowered. And it should stay that WAY.
BUT BRING SANSHA/BLOOD RAIDER and DREAD GURISTAS to SAME level of power.
Yeah pirate ships should be op and strongest around.
Thats right pirate ships should give you more power than T3 or HAC for example.
Problem is that only 2 lineups are really as strong as they should be.
Price of Serpentis ships is result of power they bring in - not the other way. You need to understand WHY you pay such money for certain ship - stop being idiots people. Because some of you expect power just because you pump money into something ... damn ... You're right in that Pirate ships should be more powerful and effective - Even CCP agrees in the roadmap (do they still?).
I think everyone understands the reasoning behind how price relates to rarity and demand, causing expense. |

Sister Bliss
Vanishing Point. The Initiative.
65
|
Posted - 2013.11.27 21:08:00 -
[192] - Quote
Grath Telkin wrote:Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now". And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them. Pirate ships are largely fine with the exception of a few. Angel ships, fine, one and all Serpentis ships, Vigilant could use some love but the other two are fine Blood ships, Bhal is fine, cruiser and frigate need work Guristas ships the Worm needed help, the other two are fine Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes. People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those. Seriously, know when to keep your hands off something because its working fine.
Agree with all of the above though perhaps the Nightmare needs a little love also. I've heard there are plans to nerf the Mach, which really makes me shake my head in disbelief. |

Dersen Lowery
Laurentson INC StructureDamage
843
|
Posted - 2013.11.27 21:13:00 -
[193] - Quote
Kagura Nikon wrote: Your secodn reason means htat Dominix, Typhoon, armageddon, apocayplse, tempest, maesltroms, hyperion, raven, rokh,m scoprion all should have 90% web bonus.
Excuse me, I'm going to go off and dream about a Hyperion with a 90% web bonus.
Proud founder and member of the Belligerent Desirables. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1704
|
Posted - 2013.11.27 21:20:00 -
[194] - Quote
Actually..
Webs in general are rather overpowered compared to other EWAR. BYDI recruitment closed-ish |

Batelle
Komm susser Tod
518
|
Posted - 2013.11.27 21:23:00 -
[195] - Quote
Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR.
I assume you mean only range-bonused webs? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:24:00 -
[196] - Quote
Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR.
Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic.
Because ECM "totally" doesn't disable you completely from range.
Because Neutralizers "totally" don't make it so you can't activate 1/2 of all weapon types and any other module.
Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate.
The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets.
You obviously don't PvP much. |

Harvey James
The Sengoku Legacy
604
|
Posted - 2013.11.27 21:31:00 -
[197] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much.
well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:42:00 -
[198] - Quote
Harvey James wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you???
All of the EWAR I just listed can still be used effectively on a non-bonused ship - and often are.
Case in point: ECM drones... don't even get me started on those
Neuts used very, very often in PvP- common on everything from frigates to battleships
Sensor Dampeners - used often in kiting frigates (Condor comes to mind first, Hookbill, Breacher, etc etc)
Target painters? Those are a joke unless you have a bunch of battleships in fleet. No one uses those anyways. |

Astroniomix
Cryptic Meta-4
612
|
Posted - 2013.11.27 21:46:00 -
[199] - Quote
Harvey James wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. well when you think about it .. you can avoid fighting e-war ships if you want .. but you can't avoid fighting any ship with mids can you??? You CAN stay out of range of most of them. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 21:51:00 -
[200] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much.
I never pvp... (thats actually pretty true these past two months because of Uni but ohh well)
But since you say that... alright, start using damps/ecm instead of webs, lets see how you do.
If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. BYDI recruitment closed-ish |
|

Alice Saki
Mind Games. Suddenly Spaceships.
100555
|
Posted - 2013.11.27 21:53:00 -
[201] - Quote
Don't Touch Our Vindi's!
Saki.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 21:57:00 -
[202] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright.
You can check my killboard, and other peoples', to see how other EWAR performs.
Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web.
If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 22:18:00 -
[203] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. You can check my killboard, and other peoples', to see how other EWAR performs. Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web. If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest.
Really? :O
I didn't know that.. damn it.. Now i have to back and un-win a LOT of fights =<
So from that i'm guessing that a punisher is a much better ship than the Incursus no? Seeing how it trades the web for the ability to fit a neut in a utility high?
And a rifter will pull a merlin apart! It doesn't even need cap for its guns! It can just neut away!
And ohh my god a full neut tristan, i will kill battleships in that thing!
Neuts are good, but if you think they are better than webs on a 1/1 basis.. eeeeeeeeeh...
BYDI recruitment closed-ish |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 22:23:00 -
[204] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. Thanks for supporting this assertion with ABSOLUTELY NOTHING AT ALL. Your statement only applies to range-bonused webs, which only like 2 ships can use. Your assertion is irrelevant to this topic. Because ECM *totally* doesn't disable you completely from range. Because Neutralizers *totally* don't make it so you can't activate 1/2 of all weapon types and any other module. Because Sensor Dampeners *totally* don't prevent you from targeting beyond a pathetic range, or taking a few minutes to target a frigate. The only offensive E-War I would put BELOW webs are target painters. Which only really help in large fleets. You obviously don't PvP much. I never pvp... (thats actually pretty true these past two months because of Uni but ohh well) But since you say that... alright, start using damps/ecm instead of webs, lets see how you do. If you think unbonused webs are worse than unbonused damps/ecm you are not very bright. You can check my killboard, and other peoples', to see how other EWAR performs. Have you considered that you might not be very good at PvP or fitting ships? If you know how to fit damps, neuts, and ECM on an unbonused ship, you can do quite a bit of damage - far more than a web. If a ship with a web went up against a similar sized ship with a neut of its ship class, assuming both fits were the same (except web/neut), the neut ship would absolutely destroy the web ship, no contest. Really? :O I didn't know that.. damn it.. Now i have to back and un-win a LOT of fights =< So from that i'm guessing that a punisher is a much better ship than the Incursus no? Seeing how it trades the web for the ability to fit a neut in a utility high? And a rifter will pull a merlin apart! It doesn't even need cap for its guns! It can just neut away! And ohh my god a full neut tristan, i will kill battleships in that thing! Neuts are good, but if you think they are better than webs on a 1/1 basis.. eeeeeeeeeh... It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1705
|
Posted - 2013.11.27 22:38:00 -
[205] - Quote
Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km.
out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank.
Or worst case scenario he leaves.
I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going.
In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously).
And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best.
You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason.
0/10 BYDI recruitment closed-ish |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.27 22:59:00 -
[206] - Quote
Garviel Tarrant wrote:Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km. out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank. Or worst case scenario he leaves. I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going. In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously). And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best. You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason. 0/10
Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes...
Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP.
Either way, you keep on changing the subject. You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.
I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason. |

OkaskiKali
School of Applied Knowledge Caldari State
51
|
Posted - 2013.11.27 23:00:00 -
[207] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
We haven't said anything specific about any of this and that's because we aren't actually making any changes yet. Webs might change some, they might not. We have to put in time actually looking at the problem and go through a process before we have something concrete to ask for feedback on.
And anyone with half a brain can tell that the reason why this has crept onto the forums is becuase you are soundboarding the community to see how they are going to react with the changes once you bring them in. It's ridiculous that rebalancing always results in a nerf. Anyway Daredevils are just fine, so are vindicators, I would encourage you to think of a type of propulsion module that is immune to webs, or a deflection type module that neutralises the web bonus... But stop freakin nerfing everything becuase it's in your opinion overpowering. |

Caleb Seremshur
Gladiators of Rage Fidelas Constans
142
|
Posted - 2013.11.27 23:08:00 -
[208] - Quote
Caleb Seremshur wrote:Let's not **** this up like the RLML rebalance and instead
change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT
Infact I can't even fathom a single gimmick to give serpentis ships that would adequately replace their web bonus in any form, that would not render the line defunct and undesirable.
And while we're at it let's give Guristas ships something better than some ****** missile velocity bonus. How about a weaker form of the cal navy bonuses?
7.5% kinetic, 3% EM/Thermal/Explosive damage per level?
Click here for LP store weapon cost rebalancing |

Lord Parallax
Dead Pirates Syndicate
1
|
Posted - 2013.11.27 23:19:00 -
[209] - Quote
Just a thought. Instead of removing more ship's uniqueness why not start looking at the modules that allow them to be op?
I mean yes cookie cutter tactics work very well in lesser skilled mmo's but the complexity of this game is far beyond making every ship in the game have the same trait bonuses and call it balanced. I mean really look at 90% of the ships in the game. It's the same tired ass falloff / tracking / damage buffs. There literally is no more unique qualities to them.
Henry Ford said it perfectly to sum up the thought process these "devs' have " You can have any color you want as long as it's black."
SO my suggestion that will most likely be ignored or flamed to death is.
Instead of adding more ships to the old lot of rerolled and outdated. Try changing the mechanics to the modules in the game... or is that far to complex that just adding +5 to fall off +7.5 to damage to everything and calling it "rebalanced?" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
441
|
Posted - 2013.11.27 23:40:00 -
[210] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km. out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank. Or worst case scenario he leaves. I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going. In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously). And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best. You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason. 0/10 Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes... Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP. Either way, you keep on changing the subject. You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those. I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.
Are you one of those people who thinks triple neut tristans are good? I like engaging them at 0, then not even noticing the neuts as I fly out to 8km. |
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.28 00:01:00 -
[211] - Quote
TrouserDeagle wrote:Nyancat Audeles wrote:Garviel Tarrant wrote:Nyancat Audeles wrote: It all depends on the fittings of the ships. But you didn't read what I mentioned clearly: A Rifter with a Neut vs a Rifter with a Web- the Neut Rifter will win, if the rest of the fit is the same. The same concept applies to just about every ship.
Again, you should consider PvP'ing more. And yes, Tristans are stupid powerful vs many frigates if you know how to fly one, especially w/ neuts.
Web Rifter starts orbiting you at 7 km. out of the range of your neuts where he outganks you because he can fit bigger guns and out tanks you because he can fit a bigger tank. Or worst case scenario he leaves. I really thought you would back out of this if i just mentioned frigates. Saying something like them being an exception.. but you just keep on going. In frig fights range control is life. There are pretty much no circumstances where giving up your web on a frigate for another module is a good idea (excluding point range kiters obviously). And honestly if you want to bring out pvp pedigree.. Unless you're posting on an alt (In which case you are a bit of a ****) i think i outclass you on a personal, corp and alliance level.. You seem very eager to turn this into some ******** e-peen contest, as stupid as that is and i don't really go for that. I don't think i am very good at this game, in fact i think i'm pretty bad, i fly with some people who are really really good at it but i'm mediocre at best. You seem to have a very over-inflated opinion of yourself, mediocre comprehension of game mechanics and all in all a pretty profound lack of reason. 0/10 Exactly. Range control *is* life. That's why you fit a scram, and neut them out. Or why you damp them past your scram range and kite. Or why you can jam them and prevent them from targeting you in any way, regardless of range. I'd say this applies to most ship classes... Either way, I never claimed to be better than you at PvP. I claimed that you should PvP more - a different thing - so you see how people use neuts in PvP. Either way, you keep on changing the subject. You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those. I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason. Are you one of those people who thinks triple neut tristans are good? I like engaging them at 0, then not even noticing the neuts as I fly out to 8km.
If I had to choose between a neut and a web on any ship, I would choose neut. Moreso on Cruisers and Battleships.
Either way, there is no denying that web is NOT the most powerful EWAR. Someone has never faced a Falcon... |

Milton Middleson
Rifterlings Point Blank Alliance
402
|
Posted - 2013.11.28 00:19:00 -
[212] - Quote
Webs: so bad, they're the number one choice for filling spare mids.
And, unlike neuts, aren't effectively countered by a utility high or utility mid. An afterburner can compensate for one web, but multiple webs pretty much completely shut down mobility unless you've got an oversized afterburner fit, which is something only a few ships can do effectively. |

Selnix
North Eastern Swat Pandemic Legion
4
|
Posted - 2013.11.28 01:44:00 -
[213] - Quote
Grath Telkin wrote:Also Fozzie, I'm not sure what world you're playing in where DareDevils are out kiting the world, middle fingers in the air, but if you allowed yourself to walk among us mere mortals for a time you might find that you literally have zero idea what you're talking about and people **** daredevils constantly, and in t1 frigates, like crappy condors with tracking disruptors.
You know, because you wont fix light missiles.
Don't go getting the rocket condors nerfed please Grath, it isn't like a T1 frigate could ever kill a faction fit super-overpowered Daredevil... |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
204
|
Posted - 2013.11.28 04:44:00 -
[214] - Quote
now how is my ashimmu gonna neut something out if it can get away with an ab! |

Laura Belle
Leverage Industries Wonder Kids
7
|
Posted - 2013.11.28 04:47:00 -
[215] - Quote
novellus wrote:I think this is hardly relevant for most players, and reads more about a complaint about something that hasn't even happened. In before lock due to ranting.
better kill this thing and remove it from the table while still in it's wumb. if you refer by what you say to "lets wait till its almost done and then recall" then i pass.
people react like this cause it touches a spot and rather then crippling them or whatever alternative they may come with, mind you to let the free speaking flow?
thank you |

Kenrailae
Mind Games. Suddenly Spaceships.
57
|
Posted - 2013.11.28 04:56:00 -
[216] - Quote
The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.
The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.
But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.
There is just no reason to change this.
Dev's are saying 'oh well you don't have to lose your minds....'
Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?
Last I checked, the whole point of F & I forum section was to discuss features and ideas.
Well... CCP has floated the idea of removing the serpentis web bonus.
The community is responding by and large with a resounding 'NO.'
We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.
This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.
Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.
Variety, is a very, very good thing.
My opinion anyway....
The Law is a point of View |

Laura Belle
Leverage Industries Wonder Kids
7
|
Posted - 2013.11.28 05:02:00 -
[217] - Quote
yes i admit, dard vigi and vindi are overpoweredfor their class.. along with many other pirat ships.
is this bad? they pay for this in a huge price tag and a super nerrow profile of operation. there is only 1-2 way to fit them for the task except for a vindi that can fit to pvp and pve alike.
if pirat ships cost this much i should have a reason to spend this much. they are largnly not overpowered to the level its not defeetable and it will mostly come into play on 1vs 1 fights which are not so much likely to happen (every attempt to go lowsec/null ended in a small gang attack or a tornado gank, neer a single close range)
i blessed for many changes but in this case i think that the sepr shp NEEDS to remain overpowered for this as macha needs to ahve its super range and drami with its super speed.
thats how u make a game interesting, with having the extream preformances not decapitated. if u think its still overpowered you may compromise on other fields o make it pay for this bonus in more aspects |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
651
|
Posted - 2013.11.28 05:07:00 -
[218] - Quote
Kenrailae wrote:The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.
The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.
But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.
There is just no reason to change this.
Dev's are saying 'oh well you don't have to lose your minds....'
Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?
Last I checked, the whole point of F & I forum section was to discuss features and ideas.
Well... CCP has floated the idea of removing the serpentis web bonus.
The community is responding by and large with a resounding 'NO.'
We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.
This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.
Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.
Variety, is a very, very good thing.
My opinion anyway....
Quoted for truth |

Fey Ivory
Center for Advanced Studies Gallente Federation
127
|
Posted - 2013.11.28 05:34:00 -
[219] - Quote
Kenrailae wrote:The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.
The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.
But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.
There is just no reason to change this.
Dev's are saying 'oh well you don't have to lose your minds....'
Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?
Last I checked, the whole point of F & I forum section was to discuss features and ideas.
Well... CCP has floated the idea of removing the serpentis web bonus.
The community is responding by and large with a resounding 'NO.'
We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.
This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.
Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.
Variety, is a very, very good thing.
My opinion anyway....
A really good post Sir +1 |

Vizvig
Savage Blizzard Bright Side of Death
123
|
Posted - 2013.11.28 05:38:00 -
[220] - Quote
Nyancat Audeles wrote:
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive
Pay2win
Now shut up. -Ñ-Ñ-Ñ > -+-+-¦ -¦-¦-¦-¦ -¦-+-+-î-ê-¦ -¦-+-¦-¦-+ -+-+-+-Ç-¦-¦-+-+-¦-ü-î -¦-+-¦-¦-+-¦-¦-Ç-Å -+-Ç-+-ü-é-+-é-¦, -+-+-¦-+-+ -+-¦-é-î-¦-â -+-¦ 4-+-¦-+ -+-+ -ü-¦-+-+-à -¦-+-î-é-+-¦ -ü-+-¦-Ç-¦-é-î -+ -ü-+-é-¦-+ -¦-¦-+-+-Ç-+-ï-à -ü-¦-+-+-+-¦ -+-¦-é |
|

Fey Ivory
Center for Advanced Studies Gallente Federation
127
|
Posted - 2013.11.28 05:48:00 -
[221] - Quote
Vizvig wrote:Nyancat Audeles wrote:
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive
Pay2win Now shut up.
Dominix vs Rattlesnake Both are drone boats, One of them has better tank, better dps, basically better everything, and it also cost more, alot more pay to win ? |

Anya Klibor
Error-404 Cup Of ConKrete.
537
|
Posted - 2013.11.28 06:00:00 -
[222] - Quote
Why is it that you see a bonus that isn't something that has to do with damage application, you equate it to being "too powerful"? The resist bonuses were considered too powerful and thus were nerfed. You don't look at what makes it powerful in terms of the bonuses, but rather, "This thing is really really good at it's niche and we can't have that!"
Tell me, if this bonus is so freaking incredible, why aren't the Cruor and Ashimmu tearing things apart?
You mention only Serpentis ships. The Dardevil, Vigilant, and Vindicator are close-up, in-your-Goddamn-face brawlers. They have solid HP and DPS. They don't have projection capabilities: they rely on modules for that. They have tracking speed and web bonuses. Sure, once a Vindicator has you with its web it's getting on your ass, but that doesn't mean that the bonus itself is inherently strong. Once again, if it was we'd see a lot more Cruors and Ashimmus tearing fleets apart.
Stop looking at everything so one dimensionally. The Daredevil in particular serves as a terrific solo ship that a newer player can get into (how they get the ISK doesn't matter for this argument). It allows small gangs to take on fleets of nano cruisers or whatever and even the odds.
And the Daredevil is still one of the best solo PvP ships out there. Stop hurting small gangs and solo PvPers because you are incapable of thinking outside of this small cardboard box your cat ***** in. |

Garak n00biachi
Capital Destruction AL3XAND3R.
95
|
Posted - 2013.11.28 06:21:00 -
[223] - Quote
This devddude is changing a paper rock scissors game to paper paper paper paper paper paper paper game.....just ******* stop and listen to your playerbase dude seriously. |

Liam Inkuras
SniggWaffe WAFFLES.
590
|
Posted - 2013.11.28 06:34:00 -
[224] - Quote
Give them a 500% bonus to hull reppers as a replacement  I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Vizvig
Savage Blizzard Bright Side of Death
123
|
Posted - 2013.11.28 06:56:00 -
[225] - Quote
Fey Ivory wrote:Vizvig wrote:Nyancat Audeles wrote:
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive
Pay2win Now shut up. Dominix vs Rattlesnake Both are drone boats, One of them has better tank, better dps, basically better everything, and it also cost more, alot more pay to win ? In eve you can pay and increase capability to win.
are i wrong? -Ñ-Ñ-Ñ > -+-+-¦ -¦-¦-¦-¦ -¦-+-+-î-ê-¦ -¦-+-¦-¦-+ -+-+-+-Ç-¦-¦-+-+-¦-ü-î -¦-+-¦-¦-+-¦-¦-Ç-Å -+-Ç-+-ü-é-+-é-¦, -+-+-¦-+-+ -+-¦-é-î-¦-â -+-¦ 4-+-¦-+ -+-+ -ü-¦-+-+-à -¦-+-î-é-+-¦ -ü-+-¦-Ç-¦-é-î -+ -ü-+-é-¦-+ -¦-¦-+-+-Ç-+-ï-à -ü-¦-+-+-+-¦ -+-¦-é |

Fey Ivory
Center for Advanced Studies Gallente Federation
127
|
Posted - 2013.11.28 06:57:00 -
[226] - Quote
Vizvig wrote:Fey Ivory wrote:Vizvig wrote:Nyancat Audeles wrote:
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive
Pay2win Now shut up. Dominix vs Rattlesnake Both are drone boats, One of them has better tank, better dps, basically better everything, and it also cost more, alot more pay to win ? In eve you can pay and increase capability to win. are i wrong?
so if i buy a DD with better web mechanics, i ? |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1229
|
Posted - 2013.11.28 07:15:00 -
[227] - Quote
That's actually not what "Pay to Win" means at all. Please stop contributing to the general ignorance of the populace. |

Oxide Ammar
Equilibrium Tech Labs
29
|
Posted - 2013.11.28 08:51:00 -
[228] - Quote
Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators.
Dread ? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 09:19:00 -
[229] - Quote
Oxide Ammar wrote:Xolve wrote:Kagura Nikon wrote:They do not losoe the ultimate brwler title. They still do more damage than ANY other ship. if the web bonus is reduced that would still keep them completely in control of that title. I own several ships that do quite a bit more dps than Vindicators. Dread ?
Yes that is what he claimed. Obviously some people have problems understanding the concept of "conversation context" to realize that dreads are not on the same plane this conversation is about and that all players with IQ over 30 know that when you say a ship is best DPS they mean ships of that class. OTherwise everyoen would say daredevil has a horrible DPS, because it can be simply outdpsed by a typhoon!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 09:21:00 -
[230] - Quote
Nyancat Audeles wrote: You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.
I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.
Webs are indeed one of the most powerful bonuses. Just check the effect
Ship with speed 1000ms. Normal web reduces to 400 ms. BOnused web reduces to 100ms. The bonus makes the modules 4 times more effective. I cannot remember other bonuses that makes any module EFFECT 4 times more powerful. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 09:24:00 -
[231] - Quote
Batelle wrote:Garviel Tarrant wrote:Actually..
Webs in general are rather overpowered compared to other EWAR. I assume you mean only range-bonused webs?
Range bonus depending on the size of the ship and the weapons it uses is less powerful than web strenght . On other sevecnarios the range is more important. IF you use blasters you are goign to get very close, so a 40km range web would not mean as much for serpentis as the web strenght does. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 09:29:00 -
[232] - Quote
Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are.
What? You really beleive that?
Curse not bonused by links? It is bonused by the same squirmish links, by siege links ( since most curses are shield tanked) and By information warfare links.
Just check the damm ammount of track disruption that you can achieve using a good information warfare link.
Peopel like to compalin about the squirmish links because they are too narrowminded to realize the other ones are as powerful as it is, the advatnage of squimish links is that they bennefit almost all ships, while the other links bennefit specific groups of ships. HTat is the whoel reasonfor the faulty perception of links power.
You can be sure that on a gang made to use the power of information links, they are as powerful as squimish ones, if not more.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kane Fenris
NWP
122
|
Posted - 2013.11.28 09:32:00 -
[233] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
people loose their minds now cause they have learned as soon as you post some "proposed" changes it is to late to change something meaningfull about it |

OkaskiKali
School of Applied Knowledge Caldari State
51
|
Posted - 2013.11.28 10:21:00 -
[234] - Quote
Kane Fenris wrote:CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time.
people loose their minds now cause they have learned as soon as you post some "proposed" changes it is to late to change something meaningfull about it
The word that describes this is soundboarding -
A person whose reactions serve as a measure of the acceptability of an idea or course of action A person or group that propagates ideas or opinions
Since this idea crept up on the forums, I would have to conclude that CCP are trying to gauge our reaction to this change.... 12 pages speaks for itself. |

Xequecal
GoonWaffe Goonswarm Federation
123
|
Posted - 2013.11.28 11:16:00 -
[235] - Quote
Kagura Nikon wrote:Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are. What? You really beleive that? Curse not bonused by links? It is bonused by the same squirmish links, by siege links ( since most curses are shield tanked) and By information warfare links. Just check the damm ammount of track disruption that you can achieve using a good information warfare link. Peopel like to compalin about the squirmish links because they are too narrowminded to realize the other ones are as powerful as it is, the advatnage of squimish links is that they bennefit almost all ships, while the other links bennefit specific groups of ships. HTat is the whoel reasonfor the faulty perception of links power. You can be sure that on a gang made to use the power of information links, they are as powerful as squimish ones, if not more.
Neither the neuts or the drones derive any kind of bonus from links, not even indirectly like turrets do. These are its primary weapon systems.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1706
|
Posted - 2013.11.28 11:26:00 -
[236] - Quote
Xequecal wrote:Kagura Nikon wrote:Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are. What? You really beleive that? Curse not bonused by links? It is bonused by the same squirmish links, by siege links ( since most curses are shield tanked) and By information warfare links. Just check the damm ammount of track disruption that you can achieve using a good information warfare link. Peopel like to compalin about the squirmish links because they are too narrowminded to realize the other ones are as powerful as it is, the advatnage of squimish links is that they bennefit almost all ships, while the other links bennefit specific groups of ships. HTat is the whoel reasonfor the faulty perception of links power. You can be sure that on a gang made to use the power of information links, they are as powerful as squimish ones, if not more. Neither the neuts or the drones derive any kind of bonus from links, not even indirectly like turrets do. These are its primary weapon systems.
Not even indirectly? So a linky curse has no advantages over a regular one?
Alright... BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
246
|
Posted - 2013.11.28 13:11:00 -
[237] - Quote
As someone already have said. If someone thinks a 90% webber is to powerfull for a ship that canonly fight inside 18 km, they clearly haven't tried ECM and Damps.
Again,Serpentis ships is about applying DPS.And guess what you have to do to be able to apply DPS?
Yes, you have to web alot. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 13:51:00 -
[238] - Quote
NightmareX wrote:As someone already have said. If someone thinks a 90% webber is to powerfull for a ship that can only fight inside 18 km, they clearly haven't tried ECM and Damps.
Again, Serpentis ships is about applying DPS. And guess what you have to do to be able to apply DPS?
Yes, you have to web alot.
Having high DPS and the ability to hit others harder than other ships because of the web bonus is the only advantage the Vindicator have. Don't take that away as that will make the Vindicator useless for what it's made for doing.
again the problem is that no other bonus makes a module 4 times stronger.Just reducign the bonus from 10% per level to 8% per level would make the enemy ship be 40% faster than with current bonus. That is the level of power of this bonus.
A nerf to like 8% per level would make a huge difference, "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 13:53:00 -
[239] - Quote
Xequecal wrote:Kagura Nikon wrote:Xequecal wrote:Dinsdale Pirannha wrote:Sshhhhh... Now you have ruined it. My Arazu with a overheated faction scram and links can kill an MwD and warp ability out to 33 km. If you factor in a couple sensor damps, not only can't my target run away, he can't target me either.
Clearly, this is OP, and the Arazu must be removed from the game, since it is just not fair. Guess I better sell this ship too.
While we are at it, guess my Curse with it's 37 km neuts out past cruiser weapon range should be wiped out of the game as well, and don't get me started on my Rapier.
Yes, most of my ships are OP, and should be removed from the game. Fozzie, Rise, you best get busy. You have a lot of work ahead of you. And then, when you have hacked every ship down to a "proper balance", you can start all over again, since the ships you started with will be OP to the last ones you "rebalanced". This is kind of off the 90% web topic, but whatever. The problem is that because links boost certain things, and the boost is so massive, the things that are NOT boosted by links become terrible. Turrets are boosted by links, because being faster and more agile makes it easier to cut down on transversal. Missiles, however, don't derive any benefit from links, and as such they've become really bad, as links allow you to mitigate almost all of their damage. RLMs were the only real usable missiles and they just got nerfed. You mention the Curse, the Curse is actually also pretty bad right now because it's not bonused by links while the Gallente and Minmatar recons are. What? You really beleive that? Curse not bonused by links? It is bonused by the same squirmish links, by siege links ( since most curses are shield tanked) and By information warfare links. Just check the damm ammount of track disruption that you can achieve using a good information warfare link. Peopel like to compalin about the squirmish links because they are too narrowminded to realize the other ones are as powerful as it is, the advatnage of squimish links is that they bennefit almost all ships, while the other links bennefit specific groups of ships. HTat is the whoel reasonfor the faulty perception of links power. You can be sure that on a gang made to use the power of information links, they are as powerful as squimish ones, if not more. Neither the neuts or the drones derive any kind of bonus from links, not even indirectly like turrets do. These are its primary weapon systems.
Bonuses a curse recive from links include speed, signature, tackle range (very relevant to use its NEUT RANGE BONUS effectively). Shield resistances, shield repair speed, armro resit if you use strange fits, sensr strenght, and mostly important huge boost to track dirsruptor.
Not my fault you cannot grasp concepts that are not rubbed direclty into your face.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zamyslinski
Rionnag Alba Triumvirate.
2
|
Posted - 2013.11.28 14:15:00 -
[240] - Quote
Kagura Nikon wrote:
Not my fault you cannot grasp concepts that are not rubbed direclty into your face.
Hes a goon, what did you expect?
|
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
652
|
Posted - 2013.11.28 14:19:00 -
[241] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote: You originally mentioned that webs are the most OP EWAR out there. I'm pretty sure most people would disagree. Range-bonused webs? Maybe. But you weren't even referring to those.
I'm pretty sure eliminating the opponent's ability to target you in the first place, or activate any tackle on you whatsoever, will win more fights than pure range control. What's range control if you can't even shoot? Talk about lack of reason.
Webs are indeed one of the most powerful bonuses.
I never said bonused webs aren't very powerful. He mentioned unbonused webs being too powerful (he was comparing it to other unbonused forms of EWAR).
Bonused webs are indeed powerful, as they should be - it's a freaking EWAR BONUS. Webs have the least range, but you pay for that with power.
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
652
|
Posted - 2013.11.28 14:20:00 -
[242] - Quote
Fey Ivory wrote:Kenrailae wrote:The problem isn't the web bonus. Not at all. The Vindi is one of a small handful of ships that can look a larger fleet in the eye and then black their eyes, in an outright, point blank fight. Not resorting to nano-snipy-crap. A real, go big or go home brawl. It's a very important ship for small -> Mid gang PVP, because it allows the fleets willing and able to use them the ability to take fights they wouldn't otherwise even be able to think about taking.
The problem MIGHT be in the way webs stack, and the price tag. A properly fit Vindicator is an expensive ship. It represents a significant investment of SP, isk, and commitment to a fight. It SHOULD be able to stand up to larger fleets.
But even in that, vindi's can be undone by ECM. They can be damped into nothingness. They can be neuted. They already have a fairly low lock range.. And they're already a BS, they take a while to lock anyway. With their Commitment to their webs, they often do not fit a cap booster, or if they do, certainly not an ECCM or sensor booster. They are slow, slow slow ships. Even with links, faction, and overheat, their effective web range is still less than half the distance ECM or damps could shut a ship down from. If a Vindicator wants to get anywhere on the battlefield, it pretty much HAS to MWD. That MWD+ a few TP's are going to make it's signature radius absolutely huge. So Even TP's are effective on vindi's, though not as 'right now' effective as just jamming it, still effective.
There is just no reason to change this.
Dev's are saying 'oh well you don't have to lose your minds....'
Well how many pages did we have to get through on the gallente BS thread before Dev's listened when we said a 6 low 5 midslot Megathron was a bad idea.... How long is the marauders thread?
Last I checked, the whole point of F & I forum section was to discuss features and ideas.
Well... CCP has floated the idea of removing the serpentis web bonus.
The community is responding by and large with a resounding 'NO.'
We don't WANT every ship to be a drake with a different skin. You guys did well with the Frigates and cruisers... but since those it's kinda been mis step after mis step.
This change will really really hurt the small to midsize alliances, in particularly in low sec. We rely on our Vindicators and pirate/faction BS to fight people who would otherwise just bury us under drakes. Those are some of our most important ships for counter blob warfare. It's not because they are ridiculously OP Nerf pls! It's because they are well designed, role specific ships that we have to be very selective about when we field and do not field, because they are a significant commitment in isk and material to a fight. Taking those ships out of our arsenal is pretty much going to guarantee that the bigger blob always wins.
Please stop nerfbatting everything that is decent and replacing it with a fall off/trackingfire rate and MWD signature reduction bonus.
Variety, is a very, very good thing.
My opinion anyway....
A really good post Sir +1
Yup. Added to OP, +1 |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
653
|
Posted - 2013.11.28 14:27:00 -
[243] - Quote
Vizvig wrote:Fey Ivory wrote:Vizvig wrote:Nyancat Audeles wrote:
90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive
Pay2win Now shut up. Dominix vs Rattlesnake Both are drone boats, One of them has better tank, better dps, basically better everything, and it also cost more, alot more pay to win ? In eve you can pay and increase capability to win. are i wrong? You guys don't understand what Pay To Win means.
That is NOT pay to win.
Pay To Win is when you can buy gear with real money that is NOT available with in-game money. In other words, there is no other way to get those items without paying real money.
That is the VERY DEFINITION of Pay To Win, and why everyone was freaking out with gold ammo, etc. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 14:27:00 -
[244] - Quote
Zamyslinski wrote:Kagura Nikon wrote:
Not my fault you cannot grasp concepts that are not rubbed direclty into your face.
Hes a goon, what did you expect?
Good point. I humbly accept your demonstration of wisdom. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
653
|
Posted - 2013.11.28 14:35:00 -
[245] - Quote
90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
992
|
Posted - 2013.11.28 14:47:00 -
[246] - Quote
Why would they be useless with an 87% web instead of a 90% one? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 14:47:00 -
[247] - Quote
Nyancat Audeles wrote:90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens.
In no way that weould maek them absolutely useless.
If the bonus was 8% per level, the web would reduce a 1km/s ship to 260 m/s It would still be very very powerful. Would hurt the vindicator more than the devil because the vindicator would not be able to instant blap frigates hitting for 100% of damage.
Not being OP is not same as being useless. If webs were useles at that level then no one would use normal webs on other ships.
Also A lot of peopel use serpentis ship more due to the damage than due to web. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 14:48:00 -
[248] - Quote
Gypsio III wrote:Why would they be useless with an 87% web instead of a 90% one?
That just point hta some peopel are overreactign and whinnign without using the mother of all truth, the MATH "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
653
|
Posted - 2013.11.28 14:53:00 -
[249] - Quote
Kagura Nikon wrote:Nyancat Audeles wrote:90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens. In no way that weould maek them absolutely useless. If the bonus was 8% per level, the web would reduce a 1km/s ship to 260 m/s It would still be very very powerful. Would hurt the vindicator more than the devil because the vindicator would not be able to instant blap frigates hitting for 100% of damage. Not being OP is not same as being useless. If webs were useles at that level then no one would use normal webs on other ships. Also A lot of peopel use serpentis ship more due to the damage than due to web. No, people don't.
Especially in PvP.
260 m/s is too much - again, you are not understanding WHY people fly these ships. |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.11.28 15:33:00 -
[250] - Quote
Nyancat Audeles wrote:90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens. You're doing it wrong, my troll brother! You should put more effort in your troll attempts. Repeat after me:
90% is the only reason people fly this ship. Even 89.9% will turn these ships into an enormous pile of ABSOLUTELY USELESS dog schit!!!11oneone |
|

NightmareX
Mind Games. Suddenly Spaceships.
246
|
Posted - 2013.11.28 15:40:00 -
[251] - Quote
Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
992
|
Posted - 2013.11.28 15:40:00 -
[252] - Quote
Kagura Nikon wrote:Gypsio III wrote:Why would they be useless with an 87% web instead of a 90% one? That just point hta some peopel are overreactign and whinnign without using the mother of all truth, the MATH
Yeah. I was trying to get Nyancat to make himself look more stupid,but he's now quietly ignored his own opinion on 87% webs and is now whining about 74% webs, equivalent to a 4.667% bonus per level. He's also introducing a hidden penalty that Serpentis ships can only ever fit one web.  |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
654
|
Posted - 2013.11.28 15:45:00 -
[253] - Quote
Gypsio III wrote:He's also introducing a hidden penalty that Serpentis ships can only ever fit one web. 
Because Daredevil pilots will be fitting dual-web, amirite? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 16:00:00 -
[254] - Quote
Nyancat Audeles wrote:Kagura Nikon wrote:Nyancat Audeles wrote:90% is the only reason people fly this ship. Even 8%, or 9% per level, makes these ships ABSOLUTELY USELESS.
I think that point has been made repeatedly, over and over, by multiple people. There are always going to be a few dissenters who oppose this point, but I think the point has been made, and I hope CCP listens. In no way that weould maek them absolutely useless. If the bonus was 8% per level, the web would reduce a 1km/s ship to 260 m/s It would still be very very powerful. Would hurt the vindicator more than the devil because the vindicator would not be able to instant blap frigates hitting for 100% of damage. Not being OP is not same as being useless. If webs were useles at that level then no one would use normal webs on other ships. Also A lot of peopel use serpentis ship more due to the damage than due to web. No, people don't. Especially in PvP. 260 m/s is too much - again, you are not understanding WHY people fly these ships. A 74% web is useless for a ship of this price. People would just fly ships with double-web.
We use vindicators.. we use because of damage. My point has been proved by example. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 16:01:00 -
[255] - Quote
NightmareX wrote:Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships?
The new bonus yet undisclosed to replace th e onld one?
Because I am yet to see anyone claiming ccp would make the vindicator be the only pirate ship with 2 bonuses only. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

NightmareX
Mind Games. Suddenly Spaceships.
246
|
Posted - 2013.11.28 16:12:00 -
[256] - Quote
Kagura Nikon wrote:NightmareX wrote:Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships? The new bonus yet undisclosed to replace th e onld one? Because I am yet to see anyone claiming ccp would make the vindicator be the only pirate ship with 2 bonuses only. The only new bonus i can see it will get if the web bonus is getting removed is to get even more damage bonuses as the Vindicator is focused around DPS and to apply DPS. And if that's the case then, it will need at least 20% more damage output. Hopefully it will have around 25% more damage then. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
654
|
Posted - 2013.11.28 16:23:00 -
[257] - Quote
NightmareX wrote:Kagura Nikon wrote:NightmareX wrote:Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships? The new bonus yet undisclosed to replace th e onld one? Because I am yet to see anyone claiming ccp would make the vindicator be the only pirate ship with 2 bonuses only. The only new bonus i can see it will get if the web bonus is getting removed is to get even more damage bonuses as the Vindicator is focused around DPS and to apply DPS. And if that's the case then, it will need at least 20% more damage output. Hopefully it will have around 25% more damage then. Because going from 90% to 60% web strenght is a HUGE deal on how good the Vindicator can apply it's damage. This is true. And 300 DPS raildevils are a bad idea. Just keep the web bonus and change a damage bonus to sensor damp bonus or something.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1706
|
Posted - 2013.11.28 16:25:00 -
[258] - Quote
Nyancat Audeles wrote:NightmareX wrote:Kagura Nikon wrote:NightmareX wrote:Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships? The new bonus yet undisclosed to replace th e onld one? Because I am yet to see anyone claiming ccp would make the vindicator be the only pirate ship with 2 bonuses only. The only new bonus i can see it will get if the web bonus is getting removed is to get even more damage bonuses as the Vindicator is focused around DPS and to apply DPS. And if that's the case then, it will need at least 20% more damage output. Hopefully it will have around 25% more damage then. Because going from 90% to 60% web strenght is a HUGE deal on how good the Vindicator can apply it's damage. This is true. And 300 DPS raildevils are a bad idea. Just keep the web bonus and change a damage bonus to sensor damp bonus or something.
 BYDI recruitment closed-ish |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 16:29:00 -
[259] - Quote
NightmareX wrote:Kagura Nikon wrote:NightmareX wrote:Also, if the web bonus from the Vindicator gets removed, then what advantage does the Vindicator have against the other pirate battleships? The new bonus yet undisclosed to replace th e onld one? Because I am yet to see anyone claiming ccp would make the vindicator be the only pirate ship with 2 bonuses only. The only new bonus i can see it will get if the web bonus is getting removed is to get even more damage bonuses as the Vindicator is focused around DPS and to apply DPS. And if that's the case then, it will need at least 20% more damage output. Hopefully it will have around 25% more damage then. Because going from 90% to 60% web strenght is a HUGE deal on how good the Vindicator can apply it's damage.
You realize that there are lots of numbers between 60 and 90? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.11.28 16:30:00 -
[260] - Quote
I'm ok with this nerf as long as they give something to buff it as a tradeoff. Something neat like a Serpentis unique module that projects a spike out of the hull and impales the enemy ship holding it into place. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
856
|
Posted - 2013.11.28 16:33:00 -
[261] - Quote
Nag'o wrote:I'm ok with this nerf as long as they give something to buff it as a tradeoff. Something neat like a Serpentis unique module that projects a spike out of the hull and impales the enemy ship holding it into place.
Following the current trend on game balance, The vindicator will get a 100% RANGE bonus to TARGET PAINTERS!!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
128
|
Posted - 2013.11.28 16:54:00 -
[262] - Quote
Kagura Nikon wrote:Nag'o wrote:I'm ok with this nerf as long as they give something to buff it as a tradeoff. Something neat like a Serpentis unique module that projects a spike out of the hull and impales the enemy ship holding it into place. Following the current trend on game balance, The vindicator will get a 100% RANGE bonus to TARGET PAINTERS!!!! LOL, dunno why Stratios comes to mind...
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
992
|
Posted - 2013.11.28 17:11:00 -
[263] - Quote
Nyancat Audeles wrote:Gypsio III wrote:He's also introducing a hidden penalty that Serpentis ships can only ever fit one web.  Because Daredevil pilots will be fitting dual-web, amirite?
As easily as any other three-medslot combat frigate, yes.  |

MeBiatch
Republic University Minmatar Republic
1525
|
Posted - 2013.11.28 17:44:00 -
[264] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
i know i wont get any likes for this. but the web bonus needs to go.
I understand why it was done back with the nano nerf back in the day. but it seems like the bonus is just pure op.
now with the other op bonus (resistance) you guys just reduced the amount. this could also be done like a 7.5% per level. or you could just go something new like a falloff bonus... it would **** off alot of people though it would help with the frig keep range and it would help with the transeversal for the bs There are no stupid Questions... just stupid people... Winter Expansion new ship request |

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 17:59:00 -
[265] - Quote
MeBiatch wrote:but it seems like the bonus is just pure op. I'm not even sure if you actually think about how ridiculously overpowered the Machariel is going to be against the Vindicator. The only way to have a chance to fight a Machariel in a Vindicator is to use the web. Without the web bonus, the Vindicator will lose to it EVERY single time. PERIOD.
Sure, if the Machariel gets it's speed nerfed as much as the nerf for the Vindicator will be by going from 90% to 60% web strenght, then fine.
So no, if the Machariel doesn't get a massive speed nerf, then no, the web bonus doesn't have to go. Infact, it doesn't even have to go as the main Serpentis bonus is web strenght and DPS, Blood Raider's strenght is web range and neuts, Angel Cartel's strenghts are tracking and speed.
So everyone have it's own strenghts.
Just to make a very clear example. Would you or anyone else who use a Machariel accept to remove the speed advantages the Machariel have over other ships for another bonus? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Xequecal
GoonWaffe Goonswarm Federation
123
|
Posted - 2013.11.28 18:01:00 -
[266] - Quote
Kagura Nikon wrote:Bonuses a curse recive from links include speed, signature, tackle range (very relevant to use its NEUT RANGE BONUS effectively). Shield resistances, shield repair speed, armro resit if you use strange fits, sensr strenght, and mostly important huge boost to track dirsruptor.
Not my fault you cannot grasp concepts that are not rubbed direclty into your face.
Every ship receives these bonuses. However, most other ships receive additional bonuses that the Curse doesn't, such as an indirect improvement of their weapon systems. The fact is that the Curse is a lot worse if both you and the opponent have links than it is if neither of you do. It's the same problem with missile boats, if both you and your opponent have links, a turret-based ship suffers far less from your increased speed and reduced sig because his own increased speed allows him to cut down on transversal to some extent, while at the same time NOTHING you can possibly do can increase your missile damage. |

Harvey James
The Sengoku Legacy
604
|
Posted - 2013.11.28 18:16:00 -
[267] - Quote
MeBiatch wrote:CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled. i know i wont get any likes for this. but the web bonus needs to go. I understand why it was done back with the nano nerf back in the day. but it seems like the bonus is just pure op. now with the other op bonus (resistance) you guys just reduced the amount. this could also be done like a 7.5% per level. or you could just go something new like a falloff bonus... it would **** off alot of people though it would help with the frig keep range and it would help with the transeversal for the bs
i'll give you a like for this 90% webs are OP and need a nerf .. and webs in general need a rebalance.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 18:22:00 -
[268] - Quote
Harvey James wrote:i'll give you a like for this 90% webs are OP and need a nerf .. and webs in general need a rebalance.. Can you explain what's so op with 90% webs when a Bhaalgorn can neut over 3k cap in one cycle with 3 neuts?
I'm not sure what's more op here actually.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
654
|
Posted - 2013.11.28 18:23:00 -
[269] - Quote
NightmareX wrote:MeBiatch wrote:but it seems like the bonus is just pure op. I'm not even sure if you actually think about how ridiculously overpowered the Machariel is going to be against the Vindicator. The only way to have a chance to fight a Machariel in a Vindicator is to use the web. Without the web bonus, the Vindicator will lose to it EVERY single time. PERIOD. Sure, if the Machariel gets it's speed nerfed as much as the nerf for the Vindicator will be by going from 90% to 60% web strenght, then fine. So no, if the Machariel doesn't get a massive speed nerf, then no, the web bonus doesn't have to go. Infact, it doesn't even have to go as the main Serpentis bonus is web strenght and DPS, Blood Raider's strenght is web range and neuts, Angel Cartel's strenghts are tracking and speed and Guristas strenghts are drones and shield resists. So everyone have it's own strenghts. Just to make a very clear example. Would you or anyone else who use a Machariel accept to remove the speed advantages the Machariel have over other ships for another bonus? This, pretty much. We might as well turn ALL ships into the same, or very similar ones, with just different skins. |

MeBiatch
Republic University Minmatar Republic
1527
|
Posted - 2013.11.28 18:26:00 -
[270] - Quote
NightmareX wrote:MeBiatch wrote:but it seems like the bonus is just pure op. I'm not even sure if you actually think about how ridiculously overpowered the Machariel is going to be against the Vindicator. The only way to have a chance to fight a Machariel in a Vindicator is to use the web. Without the web bonus, the Vindicator will lose to it EVERY single time. PERIOD. Sure, if the Machariel gets it's speed nerfed as much as the nerf for the Vindicator will be by going from 90% to 60% web strenght, then fine. So no, if the Machariel doesn't get a massive speed nerf, then no, the web bonus doesn't have to go. Infact, it doesn't even have to go as the main Serpentis bonus is web strenght and DPS, Blood Raider's strenght is web range and neuts, Angel Cartel's strenghts are tracking and speed and Guristas strenghts are drones and shield resists. So everyone have it's own strenghts. Just to make a very clear example. Would you or anyone else who use a Machariel accept to remove the speed advantages the Machariel have over other ships for another bonus?
its kinda hard to start to compare the ships without knowing ccp plans for the mach.
I know its going to be hit with a hard nerf. Just not sure if its going to be range or speed or ehp... or maybe a little of all three.
though just by looking at the web bonus by its self its a op bonus period.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |
|

Harvey James
The Sengoku Legacy
604
|
Posted - 2013.11.28 18:27:00 -
[271] - Quote
NightmareX wrote:Harvey James wrote:i'll give you a like for this 90% webs are OP and need a nerf .. and webs in general need a rebalance.. Can you explain what's so op with 90% webs when a Bhaalgorn can neut over 3k cap in one cycle with 3 neuts? Because getting capped out by a Bhaalgorn prevents you from using your guns (if they use cap), it prevents you from MWD'ing, it prevents you from doing anything pretty much while a 90% web can only slow your ship down. I'm not sure what's more op here actually.
mm.. true maybe 15% is too strong and needs a nerf also.. i would also like too see neuts get a range nerf 25km is too high
small ... 6.3km medium ... 9.6km large .... 12.9km Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Psychoactive Stimulant
77
|
Posted - 2013.11.28 18:28:00 -
[272] - Quote
Am I inb4 "selling all my stuff and going back to WoW"?
For a bunch of thug veterans, you children sure do whine a lot.
Why not just... adapt? |

MeBiatch
Republic University Minmatar Republic
1527
|
Posted - 2013.11.28 18:28:00 -
[273] - Quote
Nyancat Audeles wrote:This, pretty much. We might as well turn ALL ships into the same, or very similar ones, with just different skins.
not true CCP went in a new direction with the strat.
Perhaps we will see more flavour comming from the rebalance then we are prepared for.
we all think its just going to be some slight adjustments...
but they could do some radical changes...
who knoes. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2013.11.28 18:31:00 -
[274] - Quote
First off none of these ships even with this bonus are OP at all. The Daredevil isn't anything like it use to be, and can't compete with AFs or interceptors at all, and has issues with other faction ships, so OP nope. The other 2 are rarely even used for PvP, which right there says they aren't OP. What I can't understand with CCP anymore is why you keep fixing things that aren't broke. Leave them be. Fix Rapids, hell look into most missiles, rebalance priate faction ships, etc, but don't fix things that don't need it. The 90% is nice, but it still has less then 20km even with faction webs, so no matter what you have to get close, and as these ships are slow (beisdes the DD), only someone with some trick up their sleeve or someone not knowing what the ships can do ever get close to them. Only these and blood get that bonus, leave it alone, it's a cool bonus that has been in EVE for a good while with no issues. Just like changing how the Cruifier ,Golem, etc look, why? There is no need to. Get the SoE BS out, make a Cald/Min faction pirate race and you have new ship designs. Stop changing what EVE is. I already know a few people who rarely play now or stopped all together because they believe CCP is going too far with all this, I'm beginning to wonder if they are right. STOP fixing things that don't need fix and focus on REAL issues. |

Naomi Anthar
158
|
Posted - 2013.11.28 18:40:00 -
[275] - Quote
NightmareX wrote:MeBiatch wrote:but it seems like the bonus is just pure op. I'm not even sure if you actually think about how ridiculously overpowered the Machariel is going to be against the Vindicator. The only way to have a chance to fight a Machariel in a Vindicator is to use the web. Without the web bonus, the Vindicator will lose to it EVERY single time. PERIOD. Sure, if the Machariel gets it's speed nerfed as much as the nerf for the Vindicator will be by going from 90% to 60% web strenght, then fine. So no, if the Machariel doesn't get a massive speed nerf, then no, the web bonus doesn't have to go. Infact, it doesn't even have to go as the main Serpentis bonus is web strenght and DPS, Blood Raider's strenght is web range and neuts, Angel Cartel's strenghts are tracking and speed and Guristas strenghts are drones and shield resists. So everyone have it's own strenghts. Just to make a very clear example. Would you or anyone else who use a Machariel accept to remove the speed advantages the Machariel have over other ships for another bonus?
Silence ! Because of such idiots like you Sansha nation ships are **** forever. "So everyone have it's own strenghts." what is strenght of Sansha ships ?
I will go on what is strenght of Guristas when tristan is as strong as worm and ishtar does shield tanking / drones better/equal than Gila ? etc
What is strenght of Blood Raiders when neuting is done way better by sentinel than cruor and webbing by hyena ? And dpsing by almost every single combat ship ?
What is strenght of Sansha nations ? Most ******** bonuses around ? The COMPLETE lack of creativity ... role bonus ? damage , another damage bonus and another "damage " bonus of tracking. Lets not forget that base speed of succubus is 264 when T1 Stabber CRUISER goes 290. Phantasm base speed is 164 and machariel 161(?). WTF
The only strong pirate factions now are Angel Cartel and Serpentis.
THIS IS UNFAIR.
So we got ONLY 2 choices. Because keeping stuff that way is MOST ******** and unacceptable.
FIRST OPTION : Nerf Angel / Serpentis - i don't like that idea as i love strong pirate ships.
SECOND OPTION : MASSIVE buffs to other 3 pirate factions - especially SANSHA NATION.
And when i'm talking about MASSIVE BUFFS i'm not talking about few PWG / CPU added and maybe 2 more light drones.
An example of new succubus i would make myself :
Slot layout : 2H / 5M / 3L , 2 turrets .... YES YES GODDAMN sansha ships HATE 2 utility highs
Role bonus : 125% small energy turret damage (more creative than adding drone to every possible ship around)
Amarr bonus : Energy turrets ignore 7.5% em/thermal resist of target per level (can adjust to 10% or 5% if too strong , too weak) Caldari bonus : 7,5% shield hp bonus per level (same as above can be adjusted)
I will not go into details of shield hp, armor hp etc.
But it's just idea of CREATIVE NEW AND UNIQUE bonuses you can add instead of damage + damage + tracking. |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.11.28 18:41:00 -
[276] - Quote
Psychoactive Stimulant wrote:Am I inb4 "selling all my stuff and going back to WoW"?
For a bunch of thug veterans, you children sure do whine a lot.
Why not just... adapt? Said the giant cookie cutter to the crowd screaming in despair.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 18:43:00 -
[277] - Quote
MeBiatch wrote:though just by looking at the web bonus by its self its a op bonus period. I wouldn't say that.
If you had been using the Vindicator and knows how little room the Vindicator have to apply it's damage, you will know why the ship needs the web bonus. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Naomi Anthar
158
|
Posted - 2013.11.28 18:44:00 -
[278] - Quote
Thaddeus Eggeras wrote:First off none of these ships even with this bonus are OP at all. The Daredevil isn't anything like it use to be, and can't compete with AFs or interceptors at all, and has issues with other faction ships, so OP nope. The other 2 are rarely even used for PvP, which right there says they aren't OP. What I can't understand with CCP anymore is why you keep fixing things that aren't broke. Leave them be. Fix Rapids, hell look into most missiles, rebalance priate faction ships, etc, but don't fix things that don't need it. The 90% is nice, but it still has less then 20km even with faction webs, so no matter what you have to get close, and as these ships are slow (beisdes the DD), only someone with some trick up their sleeve or someone not knowing what the ships can do ever get close to them. Only these and blood get that bonus, leave it alone, it's a cool bonus that has been in EVE for a good while with no issues. Just like changing how the Cruifier ,Golem, etc look, why? There is no need to. Get the SoE BS out, make a Cald/Min faction pirate race and you have new ship designs. Stop changing what EVE is. I already know a few people who rarely play now or stopped all together because they believe CCP is going too far with all this, I'm beginning to wonder if they are right. STOP fixing things that don't need fix and focus on REAL issues.
Another fool...
Read my post above... dude PIRATE SHIPS ARE NOT OK AT ALL. Just because you never ever seen succubus ingame or phantasm. Does not mean those ships are limited edition. THOSE SHIPS NEED LOVE NOW. You don't see them because they are DEEP BELOW standard t1 ships. Yes they are not just medicore. They are obnoxiously bad and probably most broken and most useless hulls in this game.
Pirate rebalance should be priority above all other hulls.
YES FIX THINGS THAT ARE BROKEN(pirate ships) AND IGNORE MINOR ISSUES Thaddeus is talking about. |

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 18:51:00 -
[279] - Quote
Naomi Anthar wrote:Another fool...
Read my post above... dude PIRATE SHIPS ARE NOT OK AT ALL. Just because you never ever seen succubus ingame or phantasm. Does not mean those ships are limited edition. THOSE SHIPS NEED LOVE NOW. You don't see them because they are DEEP BELOW standard t1 ships. Yes they are not just medicore. They are obnoxiously bad and probably most broken and most useless hulls in this game.
Pirate rebalance should be priority above all other hulls.
YES FIX THINGS THAT ARE BROKEN(pirate ships) AND IGNORE MINOR ISSUES Thaddeus is talking about. Let me guess, you have never flown pirate ships like the Vigilant and Vindicator in real PVP like i have?
I bet you have been buttraped and killed by them as you seems kinda butthurt over them.
When you pay over 1 billion isk for the Vindicator, you expect the ship to be very good at something. And as Serpentis ships is all about DPS and applying the DPS, it needs some kind of tool to be able to do that. So, let us hear on how you would change the Serpentis ships and still be able to keep the ships to the root of doing DPS and applying DPS? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
858
|
Posted - 2013.11.28 18:52:00 -
[280] - Quote
NightmareX wrote:Harvey James wrote:i'll give you a like for this 90% webs are OP and need a nerf .. and webs in general need a rebalance.. Can you explain what's so op with 90% webs when a Bhaalgorn can neut over 3k cap in one cycle with 3 neuts? Because getting capped out by a Bhaalgorn prevents you from using your guns (if they use cap), it prevents you from MWD'ing, it prevents you from doing anything pretty much while a 90% web can only slow your ship down. I'm not sure what's more op here actually.
Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Anya Klibor
Error-404 Cup Of ConKrete.
537
|
Posted - 2013.11.28 18:53:00 -
[281] - Quote
Everyone, including CCP, is focusing on one thing, and I think it's a side issue. The issue isn't 90% webs, because if it were, the Cruor and Ashimmu would be mentioned as well. However, as we have seen they are not viable in their current state. They don't have enough tank, and their "EWAR" capabilities are below acceptable. A single NOS will keep most ships going while the Cruor tries to neut it. Lasers have terrific range by themselves, but what matters really is the neut. It just can't pull it off.
If the webs were the issue, then if a Cruor can maintain any semblance of range it should be able to win against a Daredevil pilot of equal skill. It simply cannot, because the neut just isn't worth it. It doesn't do the job.
The issue is the mobility of the Daredevil in particular, coupled with the webs and damage projection of blasters. It's a ship issue, not a module issue. So look at what makes the Daredevil so powerful: this combination of stats.
Then look at the Vindicator. It's slow as heck, but it has damage projection out to 20km easily, followed by high DPS potential and 90% webs. But it's a brawling pirate battleship! That is what it does.
I think the Daredevil could use a bit less agility, but look at everything before you make these decisions. Stop focusing on what you see, which in your mind is the "glaring problem". It isn't the web bonus and never has been. |

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 19:00:00 -
[282] - Quote
Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from?
If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s.
So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Naomi Anthar
158
|
Posted - 2013.11.28 19:04:00 -
[283] - Quote
NightmareX wrote:Naomi Anthar wrote:Another fool...
Read my post above... dude PIRATE SHIPS ARE NOT OK AT ALL. Just because you never ever seen succubus ingame or phantasm. Does not mean those ships are limited edition. THOSE SHIPS NEED LOVE NOW. You don't see them because they are DEEP BELOW standard t1 ships. Yes they are not just medicore. They are obnoxiously bad and probably most broken and most useless hulls in this game.
Pirate rebalance should be priority above all other hulls.
YES FIX THINGS THAT ARE BROKEN(pirate ships) AND IGNORE MINOR ISSUES Thaddeus is talking about. Let me guess, you have never flown pirate ships like the Vigilant and Vindicator in real PVP like i have? I bet you have been buttraped and killed by them as you seems kinda butthurt over them. When you pay over 1 billion isk for the Vindicator, you expect the ship to be very good at something. And as Serpentis ships is all about DPS and applying the DPS, it needs some kind of tool to be able to do that. So, let us hear on how you would change the Serpentis ships and still be able to keep the ships to the root of doing DPS and applying DPS? EDIT: And what exactly makes a 90% webber at 18 km on a Vindicator more powerfull than a Bhaalgorn webbing you at 60% at 36.4 km?
You are total ******, i'm calling it now. No i actually i raped last rail dd with lol kiting coercer kiting at 19/20km with mwd. Actually I'm OK WITH STRONG VINDI AS IT IS. I'm not ok with other pirate ships like Sansha nation mostly to be left as piece of **** you idiot.
|

NightmareX
Mind Games. Suddenly Spaceships.
247
|
Posted - 2013.11.28 19:05:00 -
[284] - Quote
Naomi Anthar wrote:You are total ******, i'm calling it now. No i actually i raped last rail dd with lol kiting coercer kiting at 19/20km with mwd. Actually I'm OK WITH STRONG VINDI AS IT IS. I'm not ok with other pirate ships like Sansha nation mostly to be left as piece of **** you idiot. Well first of all, if you have to start calling others for different things here, it's a pretty clear sign that you have lost this discussion. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
859
|
Posted - 2013.11.28 19:07:00 -
[285] - Quote
NightmareX wrote:Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from? If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s. So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets.
Yourself prooved its 4 times dammit!
One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4 "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Anya Klibor
Error-404 Cup Of ConKrete.
538
|
Posted - 2013.11.28 19:08:00 -
[286] - Quote
Kagura Nikon wrote:NightmareX wrote:Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from? If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s. So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets. Yourself prooved its 4 times dammit! One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4
You don't get math, I see. |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:10:00 -
[287] - Quote
Kagura Nikon wrote:Yourself prooved its 4 times dammit!
One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4 You are doing it wrong. You should calculate on how many extra 60% webbers you have to use to gain the same effect as the 90% webbers get, then you can see how many times more it will be.
You can't really say that a 99% web bonus as we had earlier on our Vindicators will be 40 times stronger than a normal 60% web. Also that a ship that does 100 m/s will go to 1 m/s with a 99% webber while the 60% one will take it to 40 m/s. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Naomi Anthar
158
|
Posted - 2013.11.28 19:12:00 -
[288] - Quote
NightmareX wrote:Naomi Anthar wrote:You are total ******, i'm calling it now. No i actually i raped last rail dd with lol kiting coercer kiting at 19/20km with mwd. Actually I'm OK WITH STRONG VINDI AS IT IS. I'm not ok with other pirate ships like Sansha nation mostly to be left as piece of **** you idiot. Well first of all, if you have to start calling others for different things here, it's a pretty clear sign that you have lost this discussion.
I lost something - but its patience. In matter of facts i'm winner.
My arguments : Sansha ships are **** - they need buff. Your counterarguments ? COMPLETLY NONE Your argument Serpentis ships are strong and they should remain strong. My stance : i'm completly ok with this but bring other pirate ships to this level.
Now yeah i lost PATIENCE, because of ignorant posters like you who would gladly remove Sansha lineup from game. All you care is some stupid painted megathron called vindicator. There is more than that - and i fight for all ships to be viable and be real powerful option.
Go away you bugger ... if you would realize what i'm trying to achieve here you would just unsub from this game after realizing your mental impotence. |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:18:00 -
[289] - Quote
Naomi Anthar wrote:NightmareX wrote:Naomi Anthar wrote:You are total ******, i'm calling it now. No i actually i raped last rail dd with lol kiting coercer kiting at 19/20km with mwd. Actually I'm OK WITH STRONG VINDI AS IT IS. I'm not ok with other pirate ships like Sansha nation mostly to be left as piece of **** you idiot. Well first of all, if you have to start calling others for different things here, it's a pretty clear sign that you have lost this discussion. I lost something - but its patience. In matter of facts i'm winner. My arguments : Sansha ships are **** - they need buff. Your counterarguments ? COMPLETLY NOONE Your argument Serpentis ships are strong and they should remain strong. My stance : i'm completly ok with this but bring other pirate ships to this level. Now yeah i lost PATIENCE, because of ignorant posters like you who would gladly remove Sansha lineup from game. All you care is some stupid painted megathron called vindicator. There is more than that - and i fight for all ships to be viable and be real powerful option. Go away you bugger ... if you would realize what i'm trying to achieve here you would just unsub from this game after realizing your mental impotence. Do you have experience in flying the different pirate battleships?
If not, you shouldn't really be talking in here.
Anyone who use the different bonuses the different pirate battleships have will never say any of the bonuses the different pirate battleships have are overpowered in any ways or form to each others.
If a Bhaalgorn is fighting a Vindicator, the Bhaalgorn pilot will never complain about the web strenght in the same way as i who are in a Vindicator will never complain about the Bhaalgorn raping my cap. And if a Rattlesnake are fighting my Vindicator, he will just laugh at me because i can never break his shield tank as the Rattlesnake have a bonus to tanking. And the same goes through the rest of the pirate battleships. All of the pirate battleships are balanced to each others.
This is the fact. And if you don't like that, then just avoid getting into fights with those ships if you think they are so op and dangerous. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
859
|
Posted - 2013.11.28 19:20:00 -
[290] - Quote
Anya Klibor wrote:Kagura Nikon wrote:NightmareX wrote:Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from? If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s. So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets. Yourself prooved its 4 times dammit! One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4 You don't get math, I see.
Nope.. I do understand it.. contrary to you.
How many times 8 is larger denominator than 2? You know its 4 right? By Nighamte math its 3.. because if you divide it by 2 3 times you get same result.
no.. I do now math. You are the one that clearly cannot grasp the difference between a composite series and a multiplier factor on a function.
Now go back to the school.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
859
|
Posted - 2013.11.28 19:24:00 -
[291] - Quote
NightmareX wrote:Kagura Nikon wrote:Yourself prooved its 4 times dammit!
One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4 You are doing it wrong. You should calculate on how many extra 60% webbers you have to use to gain the same effect as the 90% webbers get, then you can see how many times more it will be. You can't really say that a 99% web bonus as we had earlier on our Vindicators will be 40 times stronger than a normal 60% web. Also that a ship that does 100 m/s will go to 1 m/s with a 99% webber while the 60% one will take it to 40 m/s.
No.. I am not doing it wrong. Will reiterate my post.
8 is 4 times more than 2. Under your approach it would be 3, because if you divide 8 by 2 for 3 time syou get same value.
A composite series is not same thing as a function. Mathematically 90% web is 4 times strogner than 60% web. If you try to rerpesent in a composite serie sof independent terms you would need only 2 terms repeating. YEat that does nto mean its only 2 times more.
Its simple math, I understand the confusion, but peopel need to realize the difference between the 2 things.
Simple fact, the bonus makes a web 4 times stronger! Its compeltely irrelevant for tha statement that you can achieve alsmot same result making a COMPOSITION .
F(F(x)) = 4*F(X) doe snot mean that F is 2* "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Naomi Anthar
158
|
Posted - 2013.11.28 19:25:00 -
[292] - Quote
NightmareX wrote:Naomi Anthar wrote:NightmareX wrote:Naomi Anthar wrote:You are total ******, i'm calling it now. No i actually i raped last rail dd with lol kiting coercer kiting at 19/20km with mwd. Actually I'm OK WITH STRONG VINDI AS IT IS. I'm not ok with other pirate ships like Sansha nation mostly to be left as piece of **** you idiot. Well first of all, if you have to start calling others for different things here, it's a pretty clear sign that you have lost this discussion. I lost something - but its patience. In matter of facts i'm winner. My arguments : Sansha ships are **** - they need buff. Your counterarguments ? COMPLETLY NOONE Your argument Serpentis ships are strong and they should remain strong. My stance : i'm completly ok with this but bring other pirate ships to this level. Now yeah i lost PATIENCE, because of ignorant posters like you who would gladly remove Sansha lineup from game. All you care is some stupid painted megathron called vindicator. There is more than that - and i fight for all ships to be viable and be real powerful option. Go away you bugger ... if you would realize what i'm trying to achieve here you would just unsub from this game after realizing your mental impotence. Do you have experience in flying the different pirate battleships? If not, you shouldn't really be talking in here. Anyone who use the different bonuses the different pirate battleships have will never say any of the bonuses the different pirate battleships are overpowered in any ways to each others. If a Bhaalgorn is fighting a Vindicator, the Bhaalgorn pilot will never complain about the web effect in the same way as i who are in a Vindicator will never complain about the Bhaalgorn raping my cap. And the same goes through all of the pirate battleships. All of the pirate battleships are balanced to each others. This is the fact. And if you don't like that, then just avoid getting into fights with those ships if you think they are so op.
All you talk is vindi this, vindi that . Bhaal this , bhaal that.
AND THAT IS MY FRIGGIN PROBLEM ... there are other ships around who should be equally powerful (but diffrent at same time) AND IT'S NOT CASE. You are not going to tell me daredevil is on same power level as succubus, or cynabal as strong as phantasm ?
That's what i'm talking about. Surge of power to ships that need it, not nerfing stupid vindicator ... dude WHAT THE HELL you are talking about. Trying to tell me i want something i do not actually is kinda full ****** - and you are surprised i lost my patience ?
In the end you want same thing , that i want. But you just cannot comprehend that. And yes i hate idiots ;/ |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:29:00 -
[293] - Quote
Kagura Nikon wrote:No.. I am not doing it wrong. Will reiterate my post.
8 is 4 times more than 2. Under your approach it would be 3, because if you divide 8 by 2 for 3 time syou get same value.
A composite series is not same thing as a function. Mathematically 90% web is 4 times strogner than 60% web. If you try to rerpesent in a composite serie sof independent terms you would need only 2 terms repeating. YEat that does nto mean its only 2 times more.
Its simple math, I understand the confusion, but peopel need to realize the difference between the 2 things. No, theoretically, it's just 30% stronger, because 90% - 60% = 30% . Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:32:00 -
[294] - Quote
Naomi Anthar wrote:All you talk is vindi this, vindi that . Bhaal this , bhaal that.
AND THAT IS MY FRIGGIN PROBLEM ... there are other ships around who should be equally powerful (but diffrent at same time) AND IT'S NOT CASE. You are not going to tell me daredevil is on same power level as succubus, or cynabal as strong as phantasm ?
That's what i'm talking about. Surge of power to ships that need it, not nerfing stupid vindicator ... dude WHAT THE HELL you are talking about. Trying to tell me i want something i do not actually is kinda full ****** - and you are surprised i lost my patience ?
In the end you want same thing , that i want. But you just cannot comprehend that. And yes i hate idiots ;/ Excuses after excuses. If you don't have experience in flying those ships and don't know how they works in real PVP, then you shouldn't be talking about what's op or not op.
Are you just specs whoring and comparing specs vs specs?
In that case, lol. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
76
|
Posted - 2013.11.28 19:36:00 -
[295] - Quote
Guys, guys. Ok. My opinion on 90% webs aside, CCP basically said that they might look at the strength of the web bonus sometime, maybe. And despite how much people may argue that looking at this bonus sideways might break all the utility of the daredevil, a ship I am not familiar enough with to comment on, nothing should be considered immune to a second look during the balance pass. You don't have to like it, I for one, don't like the rapid missile launcher changes. But that doesn't mean CCP should never have looked at them.
And yes, Sansha ships do need a buff. CCP has already acknowledged that there is a serious problem with both the succubus and the phantasm.
Can we all relax now? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
860
|
Posted - 2013.11.28 19:38:00 -
[296] - Quote
NightmareX wrote:Kagura Nikon wrote:No.. I am not doing it wrong. Will reiterate my post.
8 is 4 times more than 2. Under your approach it would be 3, because if you divide 8 by 2 for 3 time syou get same value.
A composite series is not same thing as a function. Mathematically 90% web is 4 times strogner than 60% web. If you try to rerpesent in a composite serie sof independent terms you would need only 2 terms repeating. YEat that does nto mean its only 2 times more.
Its simple math, I understand the confusion, but peopel need to realize the difference between the 2 things. No, theoretically, it's just 30% stronger, because 90% - 60% = 30%  .
You joking your you seriously math challenged? because its hard to get mathematical sarcasm on the internet. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:49:00 -
[297] - Quote
Kagura Nikon wrote:You joking your you seriously math challenged? because its hard to get mathematical sarcasm on the internet. Remember, this is about going from 0 to 100% on the bonuses. If something is giving you 60% bonus and another thing of the same gives you 90%, it's basicly 30% stronger than the 60% one.
If a ship is doing 10 m/s as normal (just to take an example). Will the 90% webber be 4 times stronger than the 60%webber when the ships is doing 1 m/s with the 90% webber over 4 m/s with the 60% webber?
For you it will, but for me the speeds are so low anyways that it wouldn't really matter.
Taking a ship to 10 m/s or 16 m/s wont matter as that is so slow that the ship can't do anything to get out anyways. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Naomi Anthar
158
|
Posted - 2013.11.28 19:50:00 -
[298] - Quote
NightmareX wrote:Naomi Anthar wrote:All you talk is vindi this, vindi that . Bhaal this , bhaal that.
AND THAT IS MY FRIGGIN PROBLEM ... there are other ships around who should be equally powerful (but diffrent at same time) AND IT'S NOT CASE. You are not going to tell me daredevil is on same power level as succubus, or cynabal as strong as phantasm ?
That's what i'm talking about. Surge of power to ships that need it, not nerfing stupid vindicator ... dude WHAT THE HELL you are talking about. Trying to tell me i want something i do not actually is kinda full ****** - and you are surprised i lost my patience ?
In the end you want same thing , that i want. But you just cannot comprehend that. And yes i hate idiots ;/ Excuses after excuses. If you don't have experience in flying those ships and don't know how they works in real PVP, then you shouldn't be talking about what's op or not op. Are you just specs whoring and comparing specs vs specs? In that case, lol.
I made 0 excuses here ... completly 0. I will say more. No fucks are given about your problem with "Naomi Anthar wants vindi nerfed" ... dude you are stupid and problematic fool. No offence actually. That is fact you got some weird imagination that i got problems with some stuff while its not TRUE.
Take drugs off. I'm done. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2013.11.28 19:56:00 -
[299] - Quote
Quote: "Thaddeus Eggeras wrote: First off none of these ships even with this bonus are OP at all. The Daredevil isn't anything like it use to be, and can't compete with AFs or interceptors at all, and has issues with other faction ships, so OP nope. The other 2 are rarely even used for PvP, which right there says they aren't OP. What I can't understand with CCP anymore is why you keep fixing things that aren't broke. Leave them be. Fix Rapids, hell look into most missiles, rebalance priate faction ships, etc, but don't fix things that don't need it. The 90% is nice, but it still has less then 20km even with faction webs, so no matter what you have to get close, and as these ships are slow (beisdes the DD), only someone with some trick up their sleeve or someone not knowing what the ships can do ever get close to them. Only these and blood get that bonus, leave it alone, it's a cool bonus that has been in EVE for a good while with no issues. Just like changing how the Cruifier ,Golem, etc look, why? There is no need to. Get the SoE BS out, make a Cald/Min faction pirate race and you have new ship designs. Stop changing what EVE is. I already know a few people who rarely play now or stopped all together because they believe CCP is going too far with all this, I'm beginning to wonder if they are right. STOP fixing things that don't need fix and focus on REAL issues. "
Another fool...
Read my post above... dude PIRATE SHIPS ARE NOT OK AT ALL. Just because you never ever seen succubus ingame or phantasm. Does not mean those ships are limited edition. THOSE SHIPS NEED LOVE NOW. You don't see them because they are DEEP BELOW standard t1 ships. Yes they are not just medicore. They are obnoxiously bad and probably most broken and most useless hulls in this game.
Pirate rebalance should be priority above all other hulls.
YES FIX THINGS THAT ARE BROKEN(pirate ships) AND IGNORE MINOR ISSUES Thaddeus is talking about.
Again another dumbass that can't read and thinks he's tough through a computer. IF you read my WHOLE post I say pirate ships DO need rebalanced. All I said was the the web bonus doesn't make those ships OP and that CCP need to focus on fixing things that need it, and to STOP fixing things that aren't broken. Learn to read before you post dumbass. Read my post again before talking ****, and thank god people like you have a screen to hide behind huh. Dumbass... |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.28 19:56:00 -
[300] - Quote
Naomi Anthar wrote:I made 0 excuses here ... completly 0. I will say more. No fucks are given about your problem with "Naomi Anthar wants vindi nerfed" ... dude you are stupid and problematic fool. No offence actually. That is fact you got some weird imagination that i got problems with some stuff while its not TRUE.
Take drugs off. I'm done. You still haven't answered me on if you have used those pirate battleships enough to have experiences to talk about what's op or not op? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
128
|
Posted - 2013.11.28 20:00:00 -
[301] - Quote
Gigan Amilupar wrote: And yes, Sansha ships do need a buff.
A giant one, yes.
Quote: CCP has already acknowledged that there is a serious problem with both the succubus and the phantasm.
Nightmare could use soem moar HP to shields... and armor... and a bit larger capacitor wouldn't hurt as well... and... do you think a drone bay is kinda small too..? |

Harvey James
The Sengoku Legacy
604
|
Posted - 2013.11.28 20:14:00 -
[302] - Quote
I think CCP realise that all the pirate ships needs rebalancing ... angels needs a speed nerf .. sansha need more everything.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
129
|
Posted - 2013.11.28 20:32:00 -
[303] - Quote
Thaddeus Eggeras wrote:... and that CCP need to focus on fixing things that need it, and to STOP fixing things that aren't broken. It cannot be overemphasized and judging by the several recent screw-ups, their office urgently needs a large neon sign with flashing letters. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2013.11.28 20:35:00 -
[304] - Quote
Niena Nuamzzar,
I agree 100%, but do they even still listen to us players like they use to? And even if they do, they need to test EVERYTHING that is going to be changed, and rebalanced on SiSi for at least a couple weeks. No more quick fixes, get back to doing REAL fixes. |

Kenrailae
Mind Games. Suddenly Spaceships.
64
|
Posted - 2013.11.28 20:45:00 -
[305] - Quote
Niena Nuamzzar wrote:Thaddeus Eggeras wrote:... and that CCP need to focus on fixing things that need it, and to STOP fixing things that aren't broken. It cannot be overemphasized and judging by the several recent screw-ups, their office urgently needs a large neon sign with flashing letters.
Incarna 2.0, coming to Eve online near you, Summer of 2014. Followed by the Summer of Rage Sequel: More Unsubs!
This thread isn't about winning or losing an argument. This thread is about doing everything we can short of unsubbing to make ourselves heard to CCP. Failing that, the tool that we have left is the pocket book. The Law is a point of View |

Gimme more Cynos
Science and Trade Institute Caldari State
86
|
Posted - 2013.11.28 20:54:00 -
[306] - Quote
I'm completely fine with nerfing pirate BS. :)
Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass.
From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with  |

Kenrailae
Mind Games. Suddenly Spaceships.
66
|
Posted - 2013.11.28 20:57:00 -
[307] - Quote
Gimme more Cynos wrote:I'm completely fine with nerfing pirate BS. :) Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass. From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with 
Who left the lid off the troll bait?
Like your alt's name btw ;) The Law is a point of View |

Niena Nuamzzar
Royal Amarr Institute Amarr Empire
130
|
Posted - 2013.11.28 21:03:00 -
[308] - Quote
Gimme more Cynos wrote:I'm completely fine with nerfing pirate BS. :) Rise and Fozzie did a good job so far - although some changes were meh, they still make ships usefull, and I have no doubt that Pirate BS's will have their place once they got the pass. From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with  From my point of view wardeccing an individual character should be allowed. |

chris1945
Ambivalence Co-operative
22
|
Posted - 2013.11.28 21:31:00 -
[309] - Quote
Damn, another unnecessary nerf for BS. Holly gizmo. Why remove the web bonus. There is NO reason for this. First nerf of Kronos and Paladin web. Combination with a slower warp for BS. Now another nerf for BS again. Of course the vindi, yes. Another armor ship gets nerfed again.
Please stop nerfing working things. Fix bugs. (E.g. there is still the broken wing commander boost-bug. This bug is there for how many years now?) Please improve this game instead of making things worse. |

elitatwo
Congregatio
167
|
Posted - 2013.11.28 22:21:00 -
[310] - Quote
Thaddeus Eggeras wrote:Niena Nuamzzar,
I agree 100%, but do they even still listen to us players like they use to? And even if they do, they need to test EVERYTHING that is going to be changed, and rebalanced on SiSi for at least a couple weeks. No more quick fixes, get back to doing REAL fixes.
In addition to that, I strongly advise them to fly them.
Flying a boat is very, very different from making phantasy fits in pyfa or eft and tell us, they iz strohnkk.
Flying them in 6-CZ49 with players will turn out very different from staring at some values and call it a day. signature |
|

Makkuro Tatsu
EVE University Ivy League
4
|
Posted - 2013.11.28 22:26:00 -
[311] - Quote
Gimme more Cynos wrote:From my point of view (which is way more PvE than PvP), 90% webs are entirely useless as I've never used webs to begin with  Yeah. And anti-baby-pills are completely useless for males, because they don't get pregnant anyway? Get a grip, Vindicator webs are very useful in both PvE and PvP. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2013.11.28 22:32:00 -
[312] - Quote
elitatwo,
I meant fly them too, sorry I should have gone into detail about them getting tested on SiSi, my bad. I think they show fly them, have players fly them, and do gang tests, PvE and PvP tests with them. I'm sure I'm missing some ther tests, but that's all I can think of right now haha. |

elitatwo
Congregatio
169
|
Posted - 2013.11.28 23:04:00 -
[313] - Quote
Thaddeus Eggeras wrote:elitatwo,
I meant fly them too, sorry I should have gone into detail about them getting tested on SiSi, my bad. I think they show fly them, have players fly them, and do gang tests, PvE and PvP tests with them. I'm sure I'm missing some ther tests, but that's all I can think of right now haha.
It wasn't any offence and not meant to be mean.
But you get the point, I was referring to a remark that someone who should, doesn't even fly the ships they are tampering with and get an insight, was will happen to them on SiSi. signature |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
112
|
Posted - 2013.11.28 23:17:00 -
[314] - Quote
I know you didn't, I wasn't meaning you were being an ass haha. I was just pointing out you were right, I should have been more detailed and you were right they need to fly them and test them. |

Henk Brombir
Elemental Souls
24
|
Posted - 2013.11.28 23:34:00 -
[315] - Quote
I think it is about time that OP webs are getting nerfed. getting tired pirate ship only incursion fleets |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
113
|
Posted - 2013.11.28 23:50:00 -
[316] - Quote
Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
656
|
Posted - 2013.11.29 00:06:00 -
[317] - Quote
Thaddeus Eggeras wrote:Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more. Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
114
|
Posted - 2013.11.29 00:43:00 -
[318] - Quote
I always ran in shield fleets and we did just fine without the -90% web. And because they are liked in incurs they are OP? I don't think so, in PvP they are rarely used usless it's a pretty sure thing the side with them is going to win. PvE Kronos, Mach, RS, Golem, Tengu, Vargur, Nightmare, Paladin, Navy Apoc, gedden, raven, etc etc etc all are used more often then a Vindy. The -90% to web isn't OP. Look how much the Vindy or it's cruiser both are used? The DD use to be used, but it's not worth it much anymore unless you have good armor logi, and even then it's rare. Even the other ships with the bonus the blood raiders aren't used a ton. Those ships if anything need some type of buff so they can use that bonus better, and so they can get back in the game more, that web bonus doesn't need taken out or adjusted at all. And I hope CCP leaves it be. Seem to me MOST pirate faction ships need a slight buff one way or another. Only the Mach seems to need a nerf, if it even really does. Rest need a bit more to them.
Hell CCP is saying boosting needs fix, why? You know how you beat a buffer fit, NEUT it OR have more then one ship, and you win. Buff ships are suppose to work better in small groups or solo BECAUSE you don't have logi then. So how are they OP IF they do what they are suppose to do. They aren't. All this so called "rebalancing" and "fixing" are they really needed, were things really that messed up? No, somethings needed looked at sure, so look at ONLY those things, instead of trying to fix everything, even things that didn't need fixing. This is getting old, and a lot of people are getting sick and tired of it.
Boosting is fine leave it be, MAYBE buff armor boosting a little, shield is fine though Pirate faction ships, buff them slightly, and if REALLY needed nerf the Mach, but just a very little so it's still a good ship. I don't even see a reason to mess with T3s anymore, since their command buffs were fixed. They don't do as good as recons, don't do as good as command ships, and so on. Only thing they do well in is combat, and even then you rarely see them, bit costly in ISK and skills to loose one, and they aren't hard to take anymore. Even the Tengu isn't used like it was for PvE since Marauders buff, leave them be. Maybe make a T3 frigate class if anything. Even the new Cruifier skin, not needed, Golem wasn't needed and so on, leave them alone Focus on these new jump gates, one the SoE BS, and on a Cald/Min faction pirate race this will give new ship designs Stop, PLEASE stop fixing what isn't broken!!! |

Sniper Smith
Center for Advanced Studies Gallente Federation
2
|
Posted - 2013.11.29 05:37:00 -
[319] - Quote
Nyancat Audeles wrote:Thaddeus Eggeras wrote:Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more. Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web. Even without the webs, Vindi's are by far the highest DPSing Battleships. They can easily pass 2,000 DPS.
The Vindi is the base BS by which all others should be judged. A Vindi's bonuses are ideal for what it does, Webs are short range, as are it's DPS. Bhaal is another good one, long range webs to slow down the prey, neuts to render it inerte.
They don't need to be changed. It's perfect, and should be the BS by which all others are measured against.
As for people complaining over pirate BS only incursion fleets, Suck it up Princess. They are Pirate BS's, they are SUPPOSED to be superior to T1 BS's, that's the advantage for costing 4-6x more, and oh ya, always being called Primary in PVP situations. I pay a Bil+ for a Vindi it sure as hell better be a lot better than a Navy Mega. |

Fey Ivory
Center for Advanced Studies Gallente Federation
127
|
Posted - 2013.11.29 06:44:00 -
[320] - Quote
Kagura Nikon wrote:NightmareX wrote:Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from? If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s. So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets. Yourself prooved its 4 times dammit! One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4
you cant just point to one aspect and cry and say buhuuu its 4 times as strong, a web will shut down ONE thing
as for if you drained down with a neut, how much gets affected by that ?, or if your ECMed ?, keep things in perspective, and the relative consequences |
|

Anya Klibor
Error-404 Cup Of ConKrete.
538
|
Posted - 2013.11.29 07:42:00 -
[321] - Quote
Once again, if webs are so powerful why are the Cruor and Ashimmu considered among the weakest ships in the game? If webs are that powerful shouldn't they make up for how bad the hulls are? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
657
|
Posted - 2013.11.29 07:53:00 -
[322] - Quote
Sniper Smith wrote:Nyancat Audeles wrote:Thaddeus Eggeras wrote:Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more. Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web. Even without the webs, Vindi's are by far the highest DPSing Battleships. They can easily pass 2,000 DPS. The Vindi is the base BS by which all others should be judged. A Vindi's bonuses are ideal for what it does, Webs are short range, as are it's DPS. Bhaal is another good one, long range webs to slow down the prey, neuts to render it inerte. They don't need to be changed. It's perfect, and should be the BS by which all others are measured against. As for people complaining over pirate BS only incursion fleets, Suck it up Princess. They are Pirate BS's, they are SUPPOSED to be superior to T1 BS's, that's the advantage for costing 4-6x more, and oh ya, always being called Primary in PVP situations. I pay a Bil+ for a Vindi it sure as hell better be a lot better than a Navy Mega. I think we are saying the same thing... The web bonus is important to these ships and should not be changed.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
861
|
Posted - 2013.11.29 08:45:00 -
[323] - Quote
Fey Ivory wrote:Kagura Nikon wrote:NightmareX wrote:Kagura Nikon wrote:Why is so hard for you to understand that the serpentis web bonus make a web 4 TIMES stronger. While the baalghorn bonus makes a neutralizer 75% stronger.
There is a HUGE difference there!
Webs at 90% are much more absolute, specially when combined with superior firepower of serpentis ship. The shisp are not hugely OP, but they clearly have the most sinergetic bonus set !
I don't think the bonus need to be removed. But it could be reduced to 7.5% per level on the vindicator and left alone in the vigilant. The daredevil is harder to emit a precise diagnostics Where do you get the 4 times from? If you take a ship that goes 100 m/s and 90% web it, it will do 10 m/s. Now take a normal 60% web. You will take that 100 m/s ship down to 40 m/s. The 2nd 60% webber will take it down to 16 m/s. A third 60% webber takes it to 6.4 m/s. So you have to use 2x normal webbers to get to almost the same effects as the 90% webber gets. Yourself prooved its 4 times dammit! One makes you go to 10ms other to 40. I wil lhelp you 40/10 -> 4 you cant just point to one aspect and cry and say buhuuu its 4 times as strong, a web will shut down ONE thing as for if you drained down with a neut, how much gets affected by that ?, or if your ECMed ?, keep things in perspective, and the relative consequences
MATH > Your opinion or desires. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
861
|
Posted - 2013.11.29 08:57:00 -
[324] - Quote
NightmareX wrote:Kagura Nikon wrote:You joking your you seriously math challenged? because its hard to get mathematical sarcasm on the internet. Remember, this is about going from 0 to 100% on the bonuses. If something is giving you 60% bonus and another thing of the same gives you 90%, it's basicly 30% stronger than the 60% one. If a ship is doing 10 m/s as normal (just to take an example). Will the 90% webber be 4 times stronger than the 60%webber when the ships is doing 1 m/s with the 90% webber over 4 m/s with the 60% webber? For you it will, but for me the speeds are so low anyways that it wouldn't really matter. Taking a ship to 10 m/s or 16 m/s wont matter as that is so slow that the ship can't do anything to get out anyways.
So you are that mathmatically challanged? I suggest you stop postign then because the perception you pass will make anythign you try to defend to look dumber and likely make CCP go opposite direction.
Let me re explain.
0.6 is the modifier. F(Y,X) is (1-y)*x. Y is the web modiifier 0.6 X is the speed. When you apply th web on a ship going 100ms you fo F(0.6,100) = 40. Now you fixate that Y in an F'(x) function andyou can say that F'(X) is a functiont that reduces enemy speed by 60%.
You apply a modifier G(X) over the parameter Y . Resulting in F(g(Y),X). THe G(X) equation is the serpentis bonus of 50%, that can be described as G(x)= 1.5* X. Therefore when you merge the functions you have F(g(0.6),100) It becomes ->
F( 1.5 * 0.6 ,X) ---> (1- (1.5 *0.6)) * X that results in (1 - 0.9) * x that equals 0.1 * X. The resultign function when the serpentis modifier is applied is F''(x) that reduces enemy speed to 1/10 of its origninal value. F'(x) / F''(X) will result in 4.
((1- 0.6)*X) / ( 0.1 *X) -> You remove the equivalents and your result is 4.
Does not matter how much you want to skew the interpretation. The only holder of truth in this universe is math.
And Serpentis web bonus makes a web 4 times stronger.
Stop hitting your head agaisnt a mathematical demosntration, ony makes your message looks stupid and become drerrogatory to your point of view. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

King Rothgar
Path of the Fallen
367
|
Posted - 2013.11.29 09:00:00 -
[325] - Quote
The web bonus is what makes these ships. It should not be altered. The Ashimmu relies on the unique combination of neuts and a 90% web (must be faction with links to work, plain t2 is terribly ineffective) to shut down targets. It can't kill most of what it catches on its own, but it's a hell of a tackler for a small gang. As a tackler, it does things no other tackler can do. The web and neuts shut down AB fits which is something that a HIC or fast lock T3 cannot do. It is not OP however, stabbed targets get away, often even faster than they normally do due to being webbed into warp. The ship is different, nothing else is like it and that's what makes it cool. It is in no way OP, I've yet to see someone claim it is. In a straight 1v1 fight vs another faction cruiser, the Ashimmu will typically lose and be forced to warp away. It isn't that kind of ship. And that is good. It has a unique role that only the Ashimmu can do but it isn't this wonderful universal tool of destruction either. It's perfectly unbalanced I suppose.
The Bhaalgorn and Serpentis ships are the same way. Their EW bonuses are unique, not something you see on t2/t3 or navy ships. They aren't overly powerful either, just different. If you want raw brawling power, you don't take an ashimmu, you bring a Legion. At the BS level, you don't bring a Bhaalgorn, you bring the undisputed ruler of mid range dps, the navy geddon. The blood raider ships offer a unique ability. It would be a terrible shame to see them just rolled in as just another faction ship.
The Serpentis ships are the same way. They have this fantastic point blank range brawling ability. They can't do anything else, they are true specialists but within that small area they are the masters. They are arguably the most specialized ships in the game for that reason. But to fill that specialization, they absolutely have to have the 90% web. You can have all the dps in the world but if you can't hit the target, it won't do you a damned bit of good. For them, the web bonus isn't just a tackle bonus, it's a tracking bonus. Fireworks and snowballs are great, but what I really want is a corpse launcher. |

Anomaly One
72
|
Posted - 2013.11.29 09:16:00 -
[326] - Quote
I like how ITT people claiming webs are OP coming out of the woodworks that never appeared before and supporting their "facts" with [nothing] *~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

TinkerHell
Nocturnal Romance Cynosural Field Theory.
111
|
Posted - 2013.11.29 09:22:00 -
[327] - Quote
The way CCP is with their nerfs now(including the Adrestia warp speed from 6 AU to 3 AU? lol?) Their opinion matters more than the players.
Just kiss goodbye to the webs now. |

Henk Brombir
Elemental Souls
26
|
Posted - 2013.11.29 11:16:00 -
[328] - Quote
Sniper Smith wrote:Nyancat Audeles wrote:Thaddeus Eggeras wrote:Webs don't need nerfed, and pirate ships will still be mostly used for incurs. The webs aren't used much in incurs anyway, ships die too fast for that, or missiles boats would be used more. Vindis are one of the most popular ships in Incursions BECAUSE of webs. I don't know if you run with shield or armor, but I have spent hundreds of hours running incursions in many armor fleets and FCs absolutely love Vindis because of the 90% web. Even without the webs, Vindi's are by far the highest DPSing Battleships. They can easily pass 2,000 DPS. The Vindi is the base BS by which all others should be judged. A Vindi's bonuses are ideal for what it does, Webs are short range, as are it's DPS. Bhaal is another good one, long range webs to slow down the prey, neuts to render it inerte. They don't need to be changed. It's perfect, and should be the BS by which all others are measured against. As for people complaining over pirate BS only incursion fleets, Suck it up Princess. They are Pirate BS's, they are SUPPOSED to be superior to T1 BS's, that's the advantage for costing 4-6x more, and oh ya, always being called Primary in PVP situations. I pay a Bil+ for a Vindi it sure as hell better be a lot better than a Navy Mega.
I'd rather see only T2 or T1 ships in incursions than Pirate ships.
1st, Pirate ships are OP for incursions. (Fact) I'd rather see them play a bigger role in PVP 2nd, Not accessible for younger players because almost every fleet demands people to fly in Pirate ships(Fact) 3rd, Pirate ships battling Pirate ships don't fit in the context of incursions. (This is my own opinion. But on the otherside it is a Militia, so you can expect people to join with a different background etc) |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.11.29 11:19:00 -
[329] - Quote
Anya Klibor wrote:Once again, if webs are so powerful why are the Cruor and Ashimmu considered among the weakest ships in the game? If webs are that powerful shouldn't they make up for how bad the hulls are?
Talking about the Cruor my guess is because poor ship speed, agility and slot distribution. But I could be wrong.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nevyn Auscent
Broke Sauce
569
|
Posted - 2013.11.29 11:29:00 -
[330] - Quote
Kagura Nikon wrote:Pointless maths.... You are missing the point, the maths is not absolute, because it all depends on interpretation as to how you judge the power of a web. Which is dependant on how you personally use a web. Which therefore dictates which maths you use to judge said power, Saying a 90% web is only 30% better is also mathematically true.
|
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Rab See
Fool Mental Junket
15
|
Posted - 2013.11.29 11:57:00 -
[331] - Quote
Oddly reminiscent of the changes to webs from long ago.
My Huggin got screwed badly by that - midslot Ewar is crap ewar on a shield tanker. 2 webs mandatory these days due to speed increases across the board. Try active tanking that at the same time before ancillary.
Most annoying is seeing those lovely 90% webs on ships that are only used for this reason. The Station/Gate games used to have Minnie webbers - now, its just Serp, the occasional Ashimuu. Are these the moaners?
90% webs are and were brutally overpowered. An odd mechanic, related heavily to how DPS is applied, and so far past target painting that its not worth discussing.
One thing that might be nice for the future is web strength related to distance. At 10k its the '60%' or a revised 77% or whatever. Overheat and this falls off to the max overheat range. Gang links can be changed from range to strength - 1 point becomes 2, 2 to 3 etc. Or a combination of both. But the range is falloff extension not straight range extension.
Heyy - or make Serpentis take the Painter Bloom bonus - Vindi can paint a frigate to the size of a BS. |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.11.29 12:15:00 -
[332] - Quote
Kagura Nikon wrote:[quote=NightmareX][quote=Kagura Nikon]... 0.6 is the modifier. F(Y,X) is (1-y)*x. Y is the web modiifier 0.6 X is the speed. When you apply th web on a ship going 100ms you fo F(0.6,100) = 40. Now you fixate that Y in an F'(x) function andyou can say that F'(X) is a functiont that reduces enemy speed by 60%.
You apply a modifier G(X) over the parameter Y . Resulting in F(g(Y),X). THe G(X) equation is the serpentis bonus of 50%, that can be described as G(x)= 1.5* X. Therefore when you merge the functions you have F(g(0.6),100) It becomes ->
F( 1.5 * 0.6 ,X) ---> (1- (1.5 *0.6)) * X that results in (1 - 0.9) * x that equals 0.1 * X. The resultign function when the serpentis modifier is applied is F''(x) that reduces enemy speed to 1/10 of its origninal value. F'(x) / F''(X) will result in 4.
((1- 0.6)*X) / ( 0.1 *X) -> You remove the equivalents and your result is 4.
...
And Serpentis web bonus makes a web 4 times stronger....
The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus. The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger). |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
809
|
Posted - 2013.11.29 12:18:00 -
[333] - Quote
CCP Rise wrote:You guys really don't need to lose your minds so far ahead of time... What!?! And lose out on the adrenaline/serotonin high that comes from paranoid theorycrafting .. you really have a lot to learn about the mechanics of human being prior to the onset of full-on mass hysteria 
Kill the God Webs.
The ships that currently sport them can get a high moved to mids to compensate ... without damage mod adjustments mind you! Straight up dps hit in exchange for superior versatility, the pirate way.
PS: There a blog coming SoonGäó about the internal ramblings/rumblings regarding command links or is it still just "still waiting to make it technically possible to bring them on-grid before further thought"?
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elitatwo
Congregatio
169
|
Posted - 2013.11.29 12:19:00 -
[334] - Quote
Nevyn Auscent wrote:Kagura Nikon wrote:Pointless maths.... You are missing the point, the maths is not absolute, because it all depends on interpretation as to how you judge the power of a web. Which is dependant on how you personally use a web. Which therefore dictates which maths you use to judge said power, Saying a 90% web is only 30% better is also mathematically true.
HA!  Hahahahahahahahahahahaha!!!!!11111one1
No, you are wrong again. 90/60 = 1.5, not 1.3. In your case, you do not calculate 90 - 60 = 30, which is true but not the case we already talked about.
Your approach has to be 60 of 90.
Math may not be for everyone but it holds true for everyone, even if they don't comprehend it. signature |

Venkata Chandrasekhara Raman
Coreli Corporation Ineluctable.
45
|
Posted - 2013.11.29 14:40:00 -
[335] - Quote
I think the Serpentis ships should have a unique bonus, much like the other pirate factions.
Would love to see the web bonus removed and replaced with a boost for combat boosters.
Something like:
37.5% reduced chance of negative side effect, role Bonus 10% increase in Combat booster strength and 5% negative sideffect strength per level of Gallente spec
this would give solo PVP'ers a very powerful tool to engage bigger groups, which comes with a risk and cost.
Certainly not a I-win button for large fleets, and yet making solo PVP more attractive |

Zenso Vici
EVE University Ivy League
0
|
Posted - 2013.11.29 15:07:00 -
[336] - Quote
I think the web bonus will be nerfed.
I only have experience in fighting the solo daredevil so I cannot speak for the other serpentis ships or the DD's role in fleets. The daredevil is a hard counter to a dram, but the DD doesn't seem to be overpowered compared to other frigs, In either variety of fits (blaster or rails).
The 90% allows for perfect range dictation in solo frig/dessie fights. But the big downside is there resist profile, you can only rep 77 Omni damage with a standard tank and AAR in a daredevil. There ehp in EFT is usually around 5k which is nothing really, you can get similar tank and more gank in a catalyst. The only benefit you have is your ability to GTFO if you decide to do it soon enough. But with such a week tank it's not always easy.
http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=117579
In this fight for example he had void loaded, which makes sense because he had an Enyo scramed and 90% webbed. It was a standard t2 brawling enyo with antimatter loaded, he just decided to leave too late. A cata with neutrons and anitimatter can have a 4k ehp tank with over a hundred dps more than that DD even with void OH. similar situation happens even with the rail devils. A coercer projecting significant damage at whatever kiting range will probably kill you, even if you took an orbit you would most likely out track your own guns. The huge advantage you have is the GTFO ability, which for a ship usually worth at least 100 million isk is reasonable.
I've noticed a lot of people talking about the DD and on why it's overpowered, but the truth is the DD is in no way the king of solo, but it's usually the king of shiny kill mails. Again I cannot speak for Vindi's
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
658
|
Posted - 2013.11.29 16:42:00 -
[337] - Quote
Zenso Vici wrote: I only have experience in fighting the solo daredevil so I cannot speak for the other serpentis ships or the DD's role in fleets. The daredevil is a hard counter to a dram, but the DD doesn't seem to be overpowered compared to other frigs, In either variety of fits (blaster or rails). The 90% allows for perfect range dictation in solo frig/dessie fights. But the big downside is there resist profile, you can only rep 77 Omni damage with a standard tank and AAR in a daredevil. There ehp in EFT is usually around 5k which is nothing really, you can get similar tank and more gank in a catalyst. The only benefit you have is your ability to GTFO if you decide to do it soon enough. But with such a week tank it's not always easy. http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=117579In this fight for example he had void loaded, which makes sense because he had an Enyo scramed and 90% webbed. It was a standard t2 brawling enyo with antimatter loaded, he just decided to leave too late. A cata with neutrons and anitimatter can have a 4k ehp tank with over a hundred dps more than that DD even with void OH. similar situation happens even with the rail devils. A coercer projecting significant damage at whatever kiting range will probably kill you, even if you took an orbit you would most likely out track your own guns. The huge advantage you have is the GTFO ability, which for a ship usually worth at least 100 million isk is reasonable. I've noticed a lot of people talking about the DD and on why it's overpowered, but the truth is the DD is in no way the king of solo, but it's usually the king of shiny kill mails. Again I cannot speak for Vindi's This, pretty much.
Also, this:
King Rothgar wrote:The web bonus is what makes these ships. It should not be altered. The Ashimmu relies on the unique combination of neuts and a 90% web (must be faction with links to work, plain t2 is terribly ineffective) to shut down targets. It can't kill most of what it catches on its own, but it's a hell of a tackler for a small gang. As a tackler, it does things no other tackler can do. The web and neuts shut down AB fits which is something that a HIC or fast lock T3 cannot do. It is not OP however, stabbed targets get away, often even faster than they normally do due to being webbed into warp. The ship is different, nothing else is like it and that's what makes it cool. It is in no way OP, I've yet to see someone claim it is. In a straight 1v1 fight vs another faction cruiser, the Ashimmu will typically lose and be forced to warp away. It isn't that kind of ship. And that is good. It has a unique role that only the Ashimmu can do but it isn't this wonderful universal tool of destruction either. It's perfectly unbalanced I suppose.
The Bhaalgorn and Serpentis ships are the same way. Their EW bonuses are unique, not something you see on t2/t3 or navy ships. They aren't overly powerful either, just different. If you want raw brawling power, you don't take an ashimmu, you bring a Legion. At the BS level, you don't bring a Bhaalgorn, you bring the undisputed ruler of mid range dps, the navy geddon. The blood raider ships offer a unique ability. It would be a terrible shame to see them just rolled in as just another faction ship.
The Serpentis ships are the same way. They have this fantastic point blank range brawling ability. They can't do anything else, they are true specialists but within that small area they are the masters. They are arguably the most specialized ships in the game for that reason. But to fill that specialization, they absolutely have to have the 90% web. You can have all the dps in the world but if you can't hit the target, it won't do you a damned bit of good. For them, the web bonus isn't just a tackle bonus, it's a tracking bonus.
Both of these posts accurately describe why this bonus can not be changed. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
118
|
Posted - 2013.11.29 19:20:00 -
[338] - Quote
How are pirate ships OP for anything? They aren't. They should be better then T1 ships and even navy faction ships as they take 2 races to fly. They aren't better then Marauders at all anymore, and really weren't ever better, as long as you trained Marauder to L5. OP in incurs, you are crazy, they are good in incurs, as they should be, just like Maruarders are and navy ships are, OP no. What is wrong with people anymore, NO pirate faction ship is OP, but MAYBe the Mach, and honestly I doubt it is even. And the take the Guardian angel web bonus away and blood raiders is just stupid and crazy, it isn't OP at all, or these ships would be king of PvP and PvE, and they aren't for either. |

Thaddeus Eggeras
TwoTenX LEGIO ASTARTES ARCANUM
118
|
Posted - 2013.11.29 19:29:00 -
[339] - Quote
Quote:The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus. The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger).
Wrong, webs already do -60% before this bonus, with it they can do -90%, so that is a 30% not 50%. So math there is off. Also it does slow someone down a good deal, no doubt about that, but you don't get extra range like recons and such, so you have to get within 19km, and that's with them overloaded. And even then I have seen a daredevil web and scram a Harpy or Enyo, or etc and get rocked, same with it's bigger brothers. This bonus isn't OP at all and has been around long enough to should it isn't OP. If it was SO OP, Blood and Guardian ships would be used all the time for PvP and PvE, but as they aren't use for either very much; that right there shows this ships and their bonuses aren't OP and in anything these ships need a bit of a buff.. Also if you are stupid enough to get within 15km of a vindy or it's cruiser brother in a smaller ship without back up, you deserve what you get. Half of PvP in EVE is knowing what you are fighting. doing something stupid doesn't make a ships bonus OP, it makes what you did unwise. |

NightmareX
Mind Games. Suddenly Spaceships.
248
|
Posted - 2013.11.29 21:18:00 -
[340] - Quote
Now, as i know what the Vindicator is capable of doing, i'm thinking on one thing that you might not like. But this idea is still to be able to keep the Serpentis ships unique when it's about webbing and applying DPS and still not be to powerfull at ranges without making those ships pretty useless.
So i'm just brainstorming on this anyways. So here comes an idea.
How would it work if that we have had a system where the web strenght bonuses would come into use after how your range is?
Just to take an example. If you use a normal ship with a webber, you will have 60% web strenght with any webbers at any of the ranges they have. What if the system had been so that the 90% web strenght of the ships that can have a 90% web strenght would only have the 90% web strenght inside the normal 10 km range and then drop to 60% web strenght after that?
So for a Federation Navy Stasis Webifier, it have 14 km web range, so it would have 90% web strenght up to 10 km and then it drops to 60% web strenght from 10 km to 14 km. For a Tobias Modified Stasis Webifier (like i actually can fit on my current Vindicator), it have 20 km web range, so the 90% web strenght would still only work inside 10 km and for the rest of the 10 km web range it have, it would only be 60% web strenght for any ships that lets you have 90% web strenght.
So if you overload a Federation Navy Stasis Webifier, you would have 18 km web range, but still, the 8 km out of 10 km would still be 60%.
How would that work? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Harvey James
The Sengoku Legacy
605
|
Posted - 2013.11.29 22:05:00 -
[341] - Quote
i think e-war should be falloff based..... so further you get into your falloff the weaker the strength and higher the cap usage on e-war mods... but is always effective i.e. can't miss.
the point being if you want the full effect/potency of your mods .. say ecm you have to keep in your optimal range which should be shrinked so maybe 20km optimal 60km falloff basic mod/skills .... thus making e-war a risk - reward tradeoff sit at 80km in your falcon but lose a lot of ecm strength and much higher cap usage but at least your relatively safe .... or stay in your optimal which might be 30km with skills/ range rigs and get full strength normal cap usage but are in a much more precarious place in terms of safety.....
this could be applied to neuts/webs. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

NightmareX
Mind Games. Suddenly Spaceships.
250
|
Posted - 2013.11.29 23:10:00 -
[342] - Quote
Or if my idea over isn't going to work, then at least give the Vindicator 30% more tracking to make up for the web bonus loss (only if it gets removed) so the ship can hit the targets good it's supposed to hit. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Anomaly One
77
|
Posted - 2013.11.30 03:43:00 -
[343] - Quote
Quote: I'd rather see only T2 or T1 ships in incursions than Pirate ships.
1st, Pirate ships are OP for incursions. (Fact) I'd rather see them play a bigger role in PVP 2nd, Not accessible for younger players because almost every fleet demands people to fly in Pirate ships(Fact) 3rd, Pirate ships battling Pirate ships don't fit in the context of incursions. (This is my own opinion. But on the otherside it is a Militia, so you can expect people to join with a different background etc)
1st. they use the best ships offered, get rid of what makes them use the pirate ships they will use an other [insert best ship offered] fact, nothing changes. 2nd. not everything should be accessible to 3 months old newbies, some things take time. fact. 3rd. sense? none, see 1st.
*~~*running my own mission and have some class bully run up and blow me up because they think its funny, then give the excuses that I was just firing fireworks at you*~~* |

The Djego
Hellequin Inc. Mean Coalition
211
|
Posted - 2013.11.30 04:12:00 -
[344] - Quote
CCP being bad whenever they touch blasters or close range mechanics since 2008, no big surprise here.
As for god/overpowered webs, I think people need to fly a close range ship herself, with the actual goal to do more damage there than at medium range(pro tip this is impossible since 2008 with 60% webs) to realize how ******* overpowered a web actually has to be to make up for the broken tracking formula(where less range means no dps at all, even at optimal), **** range control compared to nano setups, poor chances in 1 vs X engagements and guaranteed death if you have to commit to a fight against the odds(because you pvp in hard tackle range and lost your mobility). Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
663
|
Posted - 2013.12.01 02:54:00 -
[345] - Quote
NightmareX wrote:Or if my idea over isn't going to work, then at least give the Vindicator 30% more tracking to make up for the web bonus loss (only if it gets removed) so the ship can hit the targets good it's supposed to hit. We don't want every ship to turn into a skinned variant of every other ship, with just ROF/tracking bonuses... |

Jai Valentine
Gendry's Leech Eternal Pretorian Alliance
1
|
Posted - 2013.12.01 13:23:00 -
[346] - Quote
Nyancat Audeles wrote:NightmareX wrote:Or if my idea over isn't going to work, then at least give the Vindicator 30% more tracking to make up for the web bonus loss (only if it gets removed) so the ship can hit the targets good it's supposed to hit. We don't want every ship to turn into a skinned variant of every other ship, with just ROF/tracking bonuses...
This^
These guys just keep homogenizing ships (*ahem* mwd Ishtar). Last time I checked the excessive web wasn't used to the extent that one might consider it exploitation, if anything it is rarely used and only to suit a specific role. The game was immeasureably better before these two clowns were handed nerfbats. |

Sniper Smith
Center for Advanced Studies Gallente Federation
5
|
Posted - 2013.12.01 16:46:00 -
[347] - Quote
Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..
Why? Cause they are all very effective.
Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.
Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.
Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..
Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.
Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.
Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..
When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable. Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.
There are so many things that DO need a rebalance.. Stop messing with the things that are fine.
A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment. |

Dinsdale Pirannha
Pirannha Corp
1563
|
Posted - 2013.12.01 17:14:00 -
[348] - Quote
Sniper Smith wrote:Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..
Why? Cause they are all very effective.
Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.
Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.
Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..
Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.
Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.
Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..
When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable. Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.
There are so many things that DO need a rebalance.. Stop messing with the things that are fine.
A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment.
Your post is far too logical and precise. Please remove it, before some dev reads it and has a stroke. Do you really want to be responsible for the death of a dev as his head explodes when he tries to comprehend the truth you have presented, but does not the intellectual capacity to do so? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1263
|
Posted - 2013.12.01 17:19:00 -
[349] - Quote
Careful, Dinsdale. You wouldn't want to stray too far into frothy-mouthed hysterical perma-rage and end up account banned for saying the wrong thing.
You know. Rule 30 and all. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
663
|
Posted - 2013.12.01 19:51:00 -
[350] - Quote
Sniper Smith wrote:Just leave them alone.. really I think all the pirate BS's should be left alone.. (Cruiser and Frigs could use a little work though)..
Why? Cause they are all very effective.
Vindi is Lethal to most anything, once it gets within about 15km. Webs combined with High DPS just melt anything. But he has very little effectiveness outside of that. Outside it's webrange it can't catch it, and is using low-damage ammo's.
Nightmare simply has some of the best applied DPS at almost all ranges in the game, but is drawn back with severe cap requirements.
Mach is fast and agile, but either does decent DPS at point blank with AC's and it's insane Ammo consumption, or High alpha but fairly low DPS at range with Arties.. Oh and you can turn a Mach around faster than arties track..
Bhaal, ya, no complaints there lol. Also a natural counter to a Vindi, given the tank it can fit, and the fact that it can neut a BS dry with ease, and it's long webs allow it to keep High DPS targets at range.
Rattlesnake is low on DPS, but is the ultimate survivor. You can fall asleep in a lvl4 with one and not need t worry.
Each BS has a roll, and fills it. None of them are OP imho. I wouldn't mind seeing NAVY ships buffed a little, as I feel they are a little under powered vs their Pirate counterparts. That's not to say they should be on par, but Pirate Ships are in general supposed to be more Gank, and Navy more Tank.. so a few could use a buff there.. and maybe since RS is such a good tanking Pirate BS, we should have a really good GANK Navy BS..
When it comes to frigs and cruisers.. Most of them really need to be changes and/or buffed. Daredevil and Dram are both already excellent, leave them. Worm is good, not widely used, but that's not it's fault. Succubus and Cruor really need some work to make them more viable. Cruiser wise, Vigilant and Cynabal are awesome. Ashimmu could use a little work, but I'm not sure would could be done that would be small enough to make it viable, but not big enough to make it OP. Phantasm really needs attention. Gila is perfect, one of the best mission boats in the game, much like it's bigger brother.
There are so many things that DO need a rebalance.. Stop messing with the things that are fine.
A Vindi pawning anything at 15km is not OP, it just is what it is. It's what it's for, stay 20km out and all of a sudden it's not that scary, it's just a shiny KM. Not to mention it's generally the most expensive Pirate BS. When you field it you make a commitment.
Stop with this logic!
|
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
809
|
Posted - 2013.12.01 21:32:00 -
[351] - Quote
Sniper Smith wrote:Just leave them alone.. What I got from that tirade is that ships with God-web and superior speed (hint: fight control) are excellent while rest are mediocre .. which on the whole is fine. Fight control is one thing, but complete fight dominance is an entirely different beast and that is exactly what you see in the Serpentis line with perfect damage application + top tier damage, top tier mobility, top tier .. ad nauseum.
Even if you were to axe the God-web they'd still be head and shoulders above everything else thanks to all the other factors that are almost always ignored when righteous indignation takes hold.
Current pirate ships are all pretty much carbon copies of generic tier one ships with ramped up stats, what kind of insane asylum spawns pirates who by their very nature (wrong side of society) will be outproduced, outmanned and outgunned by the organization and size of society proper. The knife in the dark and the poison in the cup is what their aim should be.
Rethink them. Design around the philosophy of beating the odds, of taking the 'on paper' lopsided fight and coming out on top.
Combat eWar platforms.
Serps - take a chunk out of their damage, keep the God webs and add some tank maybe. Give the Gallente T2 engineers something to work towards .. hell, could probably get away with adding half the T2 tackle bonus on top. Bloods - are already there as is, refine the eWar aspect, perhaps by making the raw drain bonus a 50/50 range/power .. ie. not quite T2 but superior to T1 .. or make them into the cap monsters that was denied Amarr proper by giving them a +20%/level bonus to everything concerning cap (injectors, batteries, neuts/nos, relays et al.). Sansha - Almost there, better mobility and something else to use the mids for .. like for example TD's. ASB's give them a capless tank option to run guns, but might want to look at base cap as well. Angel - Mobility, lots of it but with abysmal staying power .. cripple their cargo holds and maybe up damage a tad to compensate. Handful of skirmishes with cargo starting full of ammo sounds about right .. Gurista - As is with added ECM. Or push the envelope, revise all eWar drones and give them a staggeringly OP eWar drone bonus .. as in +50%/level. If the latter then consider swapping at least of missile range for damage/RoF.
In short: On their own they should be scalpels among the hack-saws of the Empires and their power should not be evident unless wielded by a truly skilled surgeon. The whole "I have more ISK, I can afford bling, I win" is abhorrent. |

Sniper Smith
Center for Advanced Studies Gallente Federation
6
|
Posted - 2013.12.02 02:47:00 -
[352] - Quote
Veshta Yoshida wrote:Sniper Smith wrote:Just leave them alone.. ... Then you got it wrong.
Vindi Dominates at point blank range Only. Mach dictates Range thanks to it's speed and agility. Bhaal dictates range thanks to Long webs, and ability to neut everything dry. The Nightmare just has truly epic damage application regardless of it's range. Rattlesnake just sits there and takes it cause it has a tank that just doesn't know when to quit.
The truly epic DPS that a Vindi has is cut in HALF by 15km.. or less, depending on skill.. at 20km you lose control over range. Then you die. Cause you have poor DPS and nothing else.
By your Logic, Bhaals are OP, because you get inside Neut range and you can't fight or flee anymore.. Machs are OP because they kite and you can't catch them..
Pirate ships are SUPPOSED to be better. That's why you train TWO Sets of BS skills. They are supposed to be Apex Predators. That doesn't make them OP, it makes them working as Intended.
Even CCP Fozzie said it himself, the Serpentis line is the ideal synergy they want between two sets of bonuses. |

Tasha Saisima
State War Academy Caldari State
68
|
Posted - 2013.12.02 05:38:00 -
[353] - Quote
Since Rubicon turned this game into Frigate Online, I'm not surprised they want to nerf battleships even more
My battleships will be pushed further back into the closet to collect dust  |

Yasemin Hanim
Sonnenlegion Shadow Cartel
1
|
Posted - 2013.12.02 06:16:00 -
[354] - Quote
DO IT NOT 
I GÖÑ MY Vindi  |

Ger Atol
FocusPoint
2
|
Posted - 2013.12.02 06:31:00 -
[355] - Quote
United voices saying "Hands Off" our pirate hull!
Do Not screw our beloved ships. |

Sanada Prime
ForeRunner Industries
1
|
Posted - 2013.12.02 07:15:00 -
[356] - Quote
For the love GOD leave the Pirate Battleships alone. CCP is nerfing all the good thinks out of EVE, what the hell is going to become of EVE in the years to come. |

Scarlett IX
The Pandorica Project
3
|
Posted - 2013.12.02 07:40:00 -
[357] - Quote
Sorry CCP but nerfing pirate BS is stupid there expensive for a reason so there meant to be very powerful. Also your probably gonna nerf the existing pirate ships then when the SoE BS comes out OP it as its new.
Really not going to be helpful
Leave Vindi webs alone please |

Saeger1737
Pod Repo
333
|
Posted - 2013.12.02 07:56:00 -
[358] - Quote
Only reason to fly a Daredevil is to get in Close.... the only people complaining about the webs and want the nerf are the people who have been killed by them....
I for One would quit playing Eve if they Screwed up the Pirate ships like they have to other ships.
why not instead of rebalancing ships... you work on those promises you guys made, or the Many Bugs still in the game.
Still no Corp Colors to fly around in.... and there are many Locking Bugs from Retribution still around. |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 08:18:00 -
[359] - Quote
CCP nerf team are crippling elite styles of play that use the wonderful variety of bonuses on ships, especially pirate faction hulls, offer. This is true of both PVP and PVE.
If we end up with a homogenized series of infinitely identical ships, good players will loose interest, making EVE a much more boring place to game. This is a game after all and if the future is dull, we will find better games.
Pirate hulls are very important for the variety of play styles and need to be respected, "re-balancing" all these ships is a bad idea, as seems to be the general consensus on this thread.
Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
320
|
Posted - 2013.12.02 08:35:00 -
[360] - Quote
Scarlett IX wrote:Sorry CCP but nerfing pirate BS is stupid there expensive for a reason so there meant to be very powerful. Also your probably gonna nerf the existing pirate ships then when the SoE BS comes out OP it as its new.
Really not going to be helpful
Leave Vindi webs alone please
*they're *they're *you're
*I've heard this phrase before. What was it again? Oh yes: "Leave Britney Alone! WAAAAAAAAAAAAAAAA!"
Ger Atol wrote:CCP nerf team are crippling elite styles of play that use the wonderful variety of bonuses on ships, especially pirate faction hulls, offer. This is true of both PVP and PVE.
If we end up with a homogenized series of infinitely identical ships, good players will loose interest, making EVE a much more boring place to game. This is a game after all and if the future is dull, we will find better games.
Pirate hulls are very important for the variety of play styles and need to be respected, "re-balancing" all these ships is a bad idea, as seems to be the general consensus on this thread.
Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.
A rebalance of the pirate hulls is necessary. Some of the ships are too good and others aren't good enough. The Phantasm for example is a slot short. The Ashimu is more Ashi[meh] The Vindicator is OMGWTFBBQ The Succubus is terrible The Cynabel steps all of the toes of other ships. The Macharial also obsoletes many other ships.
The list goes on. I agree. The web bonus should stay but moaning and crying "don't touch my shiney stuff" is rediculous. The balance pass is going to happen. Deal with it. Give some structured feed back when the pass happens.
For example: When the cruisers get the attention I will say "Please give the Phantasm a low slot and consider a mass reduction. Because it doesn't have enough slots compared to it's peers and its just too damn slow under propulsion." |
|

Funrinel
Saru Corporation
0
|
Posted - 2013.12.02 08:49:00 -
[361] - Quote
The web bonus really needs to stay. They are a unique ship with a unique bonus. Web range has already been nerfed with the ogb nerfs. These ships can be countered with other ships as other posters have already explained.
Some of these ships could be balanced, but nerfing the BS across the board would be a really bad idea. The warp changes already were a stealth nerf to BS. TE nerf also hurt them. Web range has affected them. Another nerf could kill these ships. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1275
|
Posted - 2013.12.02 08:53:00 -
[362] - Quote
Ger Atol wrote:Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else.
Marauders were rebalanced- no, redesigned. It is inevitable that you will see changes too.
Pirate ships are getting rebalanced. Nobody can stop it, for it has already begun. |

Kenrailae
Mind Games. Suddenly Spaceships.
67
|
Posted - 2013.12.02 09:03:00 -
[363] - Quote
Alvatore DiMarco wrote:Ger Atol wrote:Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else. Marauders were rebalanced- no, redesigned. It is inevitable that you will see changes too. Pirate ships are getting rebalanced. Nobody can stop it, for it has already begun.
At this point, we're not trying to stop them being rebalanced. We'd all agree some of them need some serious luvin's.
What we're trying to do is stop unfounded and unnecessary nerfing.
I just checked cause I was curious, but it took 32/33 pages of 'Hey these changes are bad' in the Gallente BS thread to get a favorable response and redesign. If that's what we have to do here, we will.
As has been said, some of the pirate ships need some serious luvin' and reworking(read Phantasm, Ashimmu, vigilant + some of the frigates, and maybe nightmare. Maybe.).
Some of them are fine as they are, and do not need changed, should not be changed(read Vindicator, machariel, Daredevil, Dramiel, Bhaalgorn).
Those aren't '100% no other opinions allowed' lists, but a general feel for how the conversation has gone, allowing some exception for a few disagreeing perspectives.
Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.
The Law is a point of View |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.12.02 09:18:00 -
[364] - Quote
Thaddeus Eggeras wrote:Quote:The logic is such a hooker... The Serpentis web bonus makes a web 50% more stronger. The web with Serpentis bonus applied on a ship give an effect which is 4 times stronger then a web without a Serpentis bonus. The strength is 50% higher. But effect it causes is 4 times more dramatic = 400% (aka 4 times stronger). Wrong, webs already do -60% before this bonus, with it they can do -90%, so that is a 30% not 50%. So math there is off. ... Facepalm! Do you even know what "percentage" is, and how it interacts with other mathematical variables/constants and with itself?
Also read damn ship info on some vindi. It says "10% bonus per level" how the F it goes to 30% at 5th level then? Or you implying that devs also suck at math?
|

Bobby Frutt
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.12.02 09:23:00 -
[365] - Quote
If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.
CCP, stop homogenizing this game. It's getting damn annoying. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1275
|
Posted - 2013.12.02 09:30:00 -
[366] - Quote
Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
874
|
Posted - 2013.12.02 09:37:00 -
[367] - Quote
Nyancat Audeles wrote:Harvey James wrote:90% webs are insanely OP and do need to be nerfed at the very least but maybe making serpentis a more shield focused very fast blaster line is more interesting ... since armour and blasters aren't a very good combo anyway.... speed and gank is a nice alternative...
Also the fact that blood raiders line also has the 90% web atm means they could still keep one line with it maybe reduced to 75% web or change it it too web range like the Bhaalgorn has.. 90% webs are not OP. The fact that you need to spend a sh*tload of ISK on expensive, rare, squishy ships to make them work properly is part of it. 75% web is useless. Even 80%. That's just too big of a nerf to make these useful. You've obviously never used a Daredevil in any PvP whatsoever, or you would understand this.
If 75% web is useles than no one would be using normal webs! You for once clearly hae never used a non daredevil non vindicator ship for pvp! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
444
|
Posted - 2013.12.02 09:44:00 -
[368] - Quote
Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.
Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn't a balancing factor. Same goes for just about every non-T1 ship in game. |

Jake Sake
Boa Innovations Brothers of Tangra
17
|
Posted - 2013.12.02 10:27:00 -
[369] - Quote
Caitlyn Tufy wrote:Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying. Nerf Apocalypse Navy Issue, it's superior to Apocalypse T1 in every possible way except the cost, which isn't a balancing factor. Same goes for just about every non-T1 ship in game. Not entirely true. To get Navy ship one must do missions for specific corp, and through LP store and some tags (or chips or whatever is needed) and ISK you can actually get that navy ship.
The fact that this player is then sell his work for pure ISK is not the same as just make ship priced in ISK (or think it is). Same goes for T2 ships but even in harsher extend. Simply say that it cost more is not correct. As the work to build such ship is just converted into ISK by other players, the ship itself is not seeded into game in a ready hull.
Cost is a balancing factor since ships tend to be destroyed. If, by example, hull themselves would be indestructible but required some kind of fuel to operate and/or ISK for repairs (and fuel and repairs would not scale with hull's cost) only then cost would not be a balancing factor.
The eve's saying: Do not fly (undock even) the ship you're not ready to loose, mean that cost IS a balancing factor. |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 11:16:00 -
[370] - Quote
Alvatore DiMarco wrote:Ger Atol wrote:Again I say NO, leave these ships alone. Go Fix stuff that is really broken instead of trolling us with this nonsense. This thread should show you the waters are very cold, so take you toes out and do something else. Marauders were re-balanced- no, redesigned. It is inevitable that you will see changes too. Pirate ships are getting re-balanced. Nobody can stop it, for it has already begun.
Yeah cool, marauders got "re-balanced". More accurately completely redesigned, as they do not even slightly resemble what they were. With the history of balances already enacted, pirate ship are doomed to become either something entirely different from their current iteration or far less potent. yes some need some adjustment, but across the board changes are not required on ships that work well, and balanced.
By the way 90% web bonus doesn't come with the hull. It requires training a ship skill to 5. So if that is lost, then can i have my SP back please, because there is nothing you can replace it with in an ewar capacity that will work as well on that particular hull.
Besides, if they they are dropping hints of changing something as fundamental as the web bonus on the vindi, then God Only Knows what else they will do to it.
No official announcement has been made on this, so this is the time for voices of decent to stop this nonsense in its tracks.
So I will continue to request that Fozzie and Rise or anyone else please reconsider turning the Vindicator into a Prius, just because everyone want a damn Prius in every ship line. |
|

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 11:21:00 -
[371] - Quote
Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.
The price reflects the value of the hull, which comes form what it can do, which all comes back to bonus. The pirate ships are the top of the T1 line, requiring 2 separate BS line skills, therefore they should be better.
A *cough* Prius, is out priced by a Jaguar, for similar reasons. |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 11:32:00 -
[372] - Quote
Kenrailae wrote:[quote=Alvatore DiMarco][quote=Ger Atol] Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.
Why does everything need to be constantly re-balanced? At some point a line has to be drawn, and a constant agreed upon. Otherwise we can never truly move forward.
I agree entirely with avoiding nerfing for nerfing sake, hence my stand. I do not believe there is a better balance to be achieved for the vindicator, and I would be very surprised if any change would be agreeable. As other, more eminent posters than myself (page 2 & 3) have pointed out, the history of balances leaves a lot to be desired from the imaginations of the balancers. That's why an actual nerf is expected. So i would rather stand up and try and put these guys off the radical changes they have in mind, than sit watching and relucantly accepting that this is something that is a fore-gone-conclusion. |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 11:33:00 -
[373] - Quote
Bobby Frutt wrote:
CCP, stop homogenizing this game. It's getting damn annoying.
Yes, it is getting old. |

Kenrailae
Mind Games. Suddenly Spaceships.
67
|
Posted - 2013.12.02 11:59:00 -
[374] - Quote
Ger Atol wrote:Kenrailae wrote:[quote=Alvatore DiMarco][quote=Ger Atol] Everything will be 're-balanced' at some point. Fact accepted. We're just trying to make sure unnecessary nerfing is not done for the sake of nerfing.
Why does everything need to be constantly re-balanced? At some point a line has to be drawn, and a constant agreed upon. Otherwise we can never truly move forward. I agree entirely with avoiding nerfing for nerfing sake, hence my stand. I do not believe there is a better balance to be achieved for the vindicator, and I would be very surprised if any change would be agreeable. As other, more eminent posters than myself (page 2 & 3) have pointed out, the history of balances leaves a lot to be desired from the imaginations of the balancers. That's why an actual nerf is expected. So i would rather stand up and try and put these guys off the radical changes they have in mind, than sit watching and relucantly accepting that this is something that is a fore-gone-conclusion.
Didn't say it needed to be. Merely acknowledging that everything has been, or is slated to be, as part of the tiericide plan. I've spent every post I've made in this thread supporting NOT changing the Vindi, daredevil, other good faction ships, and fixing the ones that need it. But, as you've agreed with by pointing out what I'm also agreeing with by pointing out, the history says everything will be rebalanced, if it hasn't already. That's all. Not suggesting going and rebalancing everything again lol. The Law is a point of View |

Kane Fenris
NWP
133
|
Posted - 2013.12.02 13:00:00 -
[375] - Quote
Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.
i get what your thinking but what you're wrong. strengt and price correlate on everything ..... you just cant hep it as long you have not only 1 specific mod on each slot and only 1 ship relative strength and price will always balance out. (rarity is only a constant that modifies the correlation between price and relative strength)
and because price is a non trivial stat for the most (and just because it isn't to some players the argument still holds for most of the players) it has to be taken into account in balancing decissions. (even tough it may be only indirect through rarity) |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1707
|
Posted - 2013.12.02 13:10:00 -
[376] - Quote
Changing / removing bad mechanics is not the same as making everything the same.
Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.
The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.
And the difference becomes even greater if you start stacking them.
BYDI recruitment closed-ish |

Crellion
Parental Control Triumvirate.
56
|
Posted - 2013.12.02 13:21:00 -
[377] - Quote
Garviel Tarrant wrote:Changing / removing bad mechanics is not the same as making everything the same.
Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.
The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.
And the difference becomes even greater if you start stacking them.
So what was wrong with the game when all t2 webs were 90%? I don't seem to be able to remember anything wrong with it... frig/ceptor gameplay was a bit differnet but not worse per se... just saying... |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
875
|
Posted - 2013.12.02 15:10:00 -
[378] - Quote
Crellion wrote:Garviel Tarrant wrote:Changing / removing bad mechanics is not the same as making everything the same.
Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.
The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.
And the difference becomes even greater if you start stacking them.
So what was wrong with the game when all t2 webs were 90%? I don't seem to be able to remember anything wrong with it... frig/ceptor gameplay was a bit differnet but not worse per se... just saying...
If it was so great they would not have changed?
Fact is that speed was binnary, you were full speed or standing still. That forced people to extremes on speed because if you were a tiny bit slower than your enemy, it would be the same as having zero speed.
It bluntly divided space in 2 completely different zones within 13 km and outside of that. A battleship could murder a frigate at close range easily, and that was not nice.
Was speciallynot fun when a rapier double webbed you at 80 km and you could move slower than a set of bouncers. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
65
|
Posted - 2013.12.02 15:14:00 -
[379] - Quote
Didn't read the whole topic. In general I support the OP, vindicators are worth their isk. Also, I do not like the fact that different ships are being removed one by one. Let's wait and we'll see falcon getting something strange instead of jammers just because some people don't like being jammed. Or whatever else. There are decent ships and directions for training, this always should be in such games. Vindicator (and serpentis ships) have their niche and are relatively good there, bad everywhere else. Leave it as is. You like specialisation, right? Taking out versatility from numerous good hulls and everything.
I have never flew a vindi or falcon, but I have seen them in fleets. I've been permajammed and webbed to 0. People MUST have ways to kill me. I have ways to counter vindi, and quite sure that I know what to do with falcon, so in duels thay can be countered if you want it as argument.
Well, again. No, leave that web bonus. I already don't like it removed from marauders (fail rebalance imo, even though many people like it). |

Saeger1737
Pod Repo
333
|
Posted - 2013.12.02 16:28:00 -
[380] - Quote
Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1707
|
Posted - 2013.12.02 18:32:00 -
[381] - Quote
Saeger1737 wrote:Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone.
Power-creep is bad. BYDI recruitment closed-ish |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 18:36:00 -
[382] - Quote
Garviel Tarrant wrote:Changing / removing bad mechanics is not the same as making everything the same.
Even if vindies only had 75% webs they would still slow things down about twice as much as any amount of normal webs.
The way stacking on webs works and generally how percentages work makes 90% webs ridiculously overpowered. What you have to consider is that its not just 30% better than a 60% web. A ship under a 60% web moves four times faster than one under a 90% webs.
And the difference becomes even greater if you start stacking them.
It's not a bad mechanic, it's necessary for the ship. It can murder from 0-15km. If you are outside that, you are safe. Web bonus holds its target, better than its targets web can slow it down, that is the vindi.
This isn't some massively overpowered bonus or ewar, and it is only on a tiny number of ships, that it suits. Nobody has ever heard of this bonus being overpowered before, WTF, I expected some sentry drone nerfd before any really really ridiculously stupid nerfs to vindi webs.
Again, you need to understand, 90% webs are only achieved with a lot of training. On a vindi, 1 90% web, frees up you mid slot, because if 90% web was not there, you would HAVE to 2 normal webs.
overpowered, lol, you guys are funny. funny and adorable. open your eyes and look at a real OP mechanic, not a 20km max range ewar. (cos we are not arguing over the non-90% web, range bonused ships, so lets not bring those into this.)
|

Quinn Corvez
Probe Patrol Polarized.
114
|
Posted - 2013.12.02 18:53:00 -
[383] - Quote
Alvatore DiMarco wrote:Cost is not a balancing factor. Stop thinking that it is. It's getting damn annoying.
Exept for that fact that it is... |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.02 18:57:00 -
[384] - Quote
Garviel Tarrant wrote:Saeger1737 wrote:Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone. Power-creep is bad.
Power creep implies a shift toward, this is an existing mechanic and is viable. so no power creep.
As Garvin, any other ship's ewar bonus can beat a vindi. The only time a vindi's webs are in effect are a very close range zone. This requires pilot skill to achieve, so you problem probably is not that the vindi bonus is overpowered, but rather you are flying against better pilots.
My definition of power creep, is a cocky dev getting more and more brazen with the swings of his nerf bat. |

Tasha Saisima
State War Academy Caldari State
70
|
Posted - 2013.12.02 19:09:00 -
[385] - Quote
Dear CCP,
If Vidi's are so OP, please show me these hundreds of battle reports or YouTube videos of Vindi's being used |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1708
|
Posted - 2013.12.02 21:14:00 -
[386] - Quote
Ger Atol wrote:Garviel Tarrant wrote:Saeger1737 wrote:Let's just say the vindicator, vigilant, and daredevil are the top notch of the pirate ships. Instead of nerfing them leave them alone and bring the other pirate ships up to their level. The serpentis line of ships are easily beaten with any other ewar factor fix the ones that need it leave the others alone. Power-creep is bad. Power creep implies a shift toward, this is an existing mechanic and is viable. so no power creep. As Garvin, any other ship's ewar bonus can beat a vindi. The only time a vindi's webs are in effect are a very close range zone. This requires pilot skill to achieve, so you problem probably is not that the vindi bonus is overpowered, but rather you are flying against better pilots. My definition of power creep, is a cocky dev getting more and more brazen with the swings of his nerf bat.
One of the main ways power creep happens is that something overpowered is introduced and then everything else is brought up with it instead of nerfing it.
Tasha Saisima wrote:Dear CCP,
If Vidi's are so OP, please show me these hundreds of battle reports or YouTube videos of Vindi's being used
This is a joke isn't it? BYDI recruitment closed-ish |

Safdrof Uta
VELOCIRAPTORS EATING GRILLED CHEESE SANDWICH
23
|
Posted - 2013.12.02 21:48:00 -
[387] - Quote
Deal with it. Let ccp do what they do. |

LT Alter
TunDraGon
97
|
Posted - 2013.12.02 22:01:00 -
[388] - Quote
Safdrof Uta wrote:Deal with it. Let ccp do what they do.
If we let CCP do what they do without the communities opinions we'd have had expansions worse than Incarna. Seriously, CCP is 'decent' at what they do, but their best work is when the get a lot of community feedback. There are hundreds of examples of this. |

Saeger1737
Pod Repo
335
|
Posted - 2013.12.02 22:23:00 -
[389] - Quote
Vindi is only op when its got logi with it, if you take the logi off the field, stay out of web and gun range, the vindi becomes worthless, easy, just seems that everyone wants to be within hug range while playing the game all the damn time. |

NightmareX
Mind Games. Suddenly Spaceships.
324
|
Posted - 2013.12.02 22:26:00 -
[390] - Quote
Saeger1737 wrote:Vindi is only op when its got logi with it, if you take the logi off the field, stay out of web and gun range, the vindi becomes worthless, easy, just seems that everyone wants to be within hug range while playing the game all the damn time. Any ships can be op with enough logis in the fleet.
Some weeks ago we had 20x Vindicators in our fleet. We had like 6-8 Logistics and several carriers as backup. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |
|

Saeger1737
Pod Repo
335
|
Posted - 2013.12.02 23:37:00 -
[391] - Quote
Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. |

Naomi Anthar
159
|
Posted - 2013.12.03 01:06:00 -
[392] - Quote
most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."
Yeah whatever xddd
They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.
Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it) |

NightmareX
Mind Games. Suddenly Spaceships.
335
|
Posted - 2013.12.03 01:12:00 -
[393] - Quote
Naomi Anthar wrote:most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."
Yeah whatever xddd
They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.
Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it) Yeah, just because we had one run with 20x Vindicators in our fleet doesn't make the ship op in any form. Just to let you know, we had 150 peoples in our fleet that time. We had tons more than just 20x Vindicators as pirate / faction ships in our fleet.
Normally we have like 4-5 of the Vindicator in fleet when we are alone and when we use them. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Kenrailae
Mind Games. Suddenly Spaceships.
68
|
Posted - 2013.12.03 01:35:00 -
[394] - Quote
Naomi Anthar wrote:most arguments for Vindi opness are provided by Suddenly Spaceships ... "not op , but we are using them in groups of 20 ..."
Yeah whatever xddd
They are op, but they can stay that way just buff other pirate factions to this level aka BE AS GOOD AS THAT.
Because that is certainly joke to say other battleships are at same power level (maybe machariel ... but thats it)
And as we ARE using them(not just undocking them on stations for quick ganks), we do KINDA have an understanding of how they work. Our Vindi's aren't cheap. Isk or SP. They require ALOT of both. We are VERY selective about when we use them. Why? Cause if we're not, we'll lose them. 100% Guarantee. The Vindi is by no means an 'I win' button. In it's role, it is a very, very formidable opponent. Anywhere outside of that role, it's an expensive paper weight, at best. It's horrid lock range, limited sphere of influence, and lack of mobility are some pretty serious draw backs. On top of that, blasters are pretty cap hungry(not as much as lasers granted) as are MWD's, both of which it relies on.
Regardless of however many VIndicators we may or many not be able to field, the ship is not OP. In it's role, it's really good. But that role is limited. Using it outside that role is asking to lose it. And as has been stated so many times before, they are not hard to counter either. Avoid point blank range, use damps or ECM, and neut them.
Claiming a ship is OP because it's doing what it's designed to do in the role it's designed to do it in, at the range it's designed to be most effective from, with little thought or effort put into how to counter it....... Nerf Orca Pls! The Law is a point of View |

151 BOB
East Eve Trading Co The Diogenes Club
0
|
Posted - 2013.12.03 01:40:00 -
[395] - Quote
First off, good job CCP on making me post on the forum for the first time...
STOP WITH THE RELENTLESS INCURSION NERFS!!
Vindi's are a niche ship. Point blank high DPS, with little for natural buffer tank, and consume capacitor like no other. Meaning we have to RISK billions in isk and skill train for several months, often longer, to even think about shield fitting and fly them. Then you have to spend countless time training the pilots on how to even use them effectively, or no one is in position for the split second window to get everything webbed in range of the blasters. When done properly is awesome display of team work, communication and efficiency. When done poorly, well itGÇÖs just depressing to watch.
Now IGÇÖm no expert on low/null sec fleet warfare. But you guys are complaining that a couple extremely well trained (in technique as well in skill points) pilots can work together to defeat an amorphous blob of less trained pilots is Over Powered and hence unfair? Then what is "fair"?
|

Naomi Anthar
159
|
Posted - 2013.12.03 02:09:00 -
[396] - Quote
Seems like every single change in EvE got some people who support it and some that are against it.
Lets see what they got to replace that bonus ... who knows what it may be ... THEN complain if it will lose too much of its power.
For me just give same amount of power to Nightmare in PvP (yeah dont sell me bullshit its good ... its PVE toll now). Same for Rattle. Bhaal could also be changed slightly to be actually Laser/Neut platform with webs not just Neut + webs. Sorry we don't want better geddon but something unique. Don't know exactly how to make sure lasers are VALID option on this hull ... but DEVs sure can work something out.
I just can't wait to see changes to pirate ships. Personally i don't care much about serpentis lineup (buffed or not) ... big hopes for Sansha to be at last powerhouse like Angel Cartel or Serpentis.
Because when you think DD is not op ... then you see Succubus ... and you realize what it means to be NOT OP. Same with phantasm.
Thats what im talking about.
Fking nightmare fleets would be AWESOME not just painted megas known as Vindis ;)). And i think suddenly spaceship members would want to have shiny VIABLE Nightmare fleet aswell. |

Kenrailae
Mind Games. Suddenly Spaceships.
68
|
Posted - 2013.12.03 02:23:00 -
[397] - Quote
Naomi Anthar wrote:And i think suddenly spaceship members would want to have shiny VIABLE Nightmare fleet aswell.
Confirming we've tried nightmare fleets unsuccessfully in the past, and have members that would need a fresh pair of pants(or chair if they are sans pants) were the nightmare to receive a buff and become viable for our fleet doctrines. The Law is a point of View |

Sniper Smith
Center for Advanced Studies Gallente Federation
10
|
Posted - 2013.12.03 02:30:00 -
[398] - Quote
All the people saying wait and see before complaining are right, that's what we should do.
But then again, we have done that before and still had a change reamed down our throats.. Change to Rapid Lights anyone ? They informed us 2 weeks before, got about 85+% negative response, didn't have any dialogue with the community, only responded in the thread about it to blow people off.
No, it's better to be heard NOW, before it's too late. Cause you can't trust CCP to listen to the feedback they ask for.
Infact in the RLML thread, there was not one post by a Dev after they asked everyone for their feedback at Eve Vagus.. Not a single one.. And, oh ya, the change was done by CCP Rise also. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
665
|
Posted - 2013.12.03 02:43:00 -
[399] - Quote
Saeger1737 wrote:Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. And this is the logic that so many sad people are following... |

Arthur Aihaken
The.VOID
718
|
Posted - 2013.12.03 02:45:00 -
[400] - Quote
Sniper Smith wrote:All the people saying wait and see before complaining are right, that's what we should do. Yes, ask us how well that worked out for RHMLs (no dev feedback at all) and RLMLs (radcial changes announced the weekend prior to Rubicon being released). Gripe now - and gripe loudly. I am currently away, traveling through time and will be returning last week. |
|

Saeger1737
Pod Repo
346
|
Posted - 2013.12.03 03:00:00 -
[401] - Quote
Nyancat Audeles wrote:Saeger1737 wrote:Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. And this is the logic that so many sad people are following... Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
665
|
Posted - 2013.12.03 03:23:00 -
[402] - Quote
Saeger1737 wrote:Nyancat Audeles wrote:Saeger1737 wrote:Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. And this is the logic that so many sad people are following... Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line. Exactly. Too bad, most people think OMG VINDI OP and don't take the time to think out how to disable one.
FFS, if they can't think how to disable a Vindi, then they shouldn't be playing this game anyways. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1313
|
Posted - 2013.12.03 04:36:00 -
[403] - Quote
I'm going to leave this here... |

Arthur Aihaken
The.VOID
721
|
Posted - 2013.12.03 04:41:00 -
[404] - Quote
Alvatore DiMarco wrote:I'm going to leave this here... "Changes, if any, are a long way off..." Make sure you print and frame that. Translation: "You're not a long way off on the changes." I am currently away, traveling through time and will be returning last week. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
809
|
Posted - 2013.12.03 05:53:00 -
[405] - Quote
Nyancat Audeles wrote:Saeger1737 wrote:Nyancat Audeles wrote:Saeger1737 wrote:Exactly the point, no one wants to figure out how to counter it, they can't out think their enemy, so its the ships fault. Tracking disruptors, dampeners and neuts can make a vindi fleet useless. But no one wants to put in the effort to defeat them. And this is the logic that so many sad people are following... Electronic attack ships just got buffed if used properly they can disable any of the ships in the serpentis ship line. Exactly. Too bad, most people think OMG VINDI OP and don't take the time to think out how to disable one. FFS, if they can't think how to disable a Vindi, then they shouldn't be playing this game anyways. Problem with the argument of "properly applied eWar .. yadayada" is that it applies to everything, that is it not Serpentis specific. The fact that something has a counter means very little in the grand scheme of things. Everything, broken or otherwise, has a counter .. what points out the broken bits is that the counters become increasingly specific the higher the degree of breakage.
All you need do to verify that statement is read through the various threads that led up to previous nerf rounds of everything from Nos to ECM to Angel hulls. The narrower and more specialized counter needed for a given "feature" the harder the bat hits.
God web on Serpentis is fine but their needs to be vulnerabilities beyond the generic "range" thing that is applicable to all ..
PS: If you think you have defeated a Vindicator by getting to 20km then have fun when overload and links come into play. Solo, particularly in bling, has gone from being the norm to a rare thing indeed .. courtesy of 800+ Titans with nothing to do in between bridging freighters to/from Jita (gross simplification to make a point ).
Alvatore DiMarco wrote:I'm going to leave this here... And let go of our righteous indignation and paranoia .. you cannot be serious! 
|

Sniper Smith
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.12.03 06:17:00 -
[406] - Quote
Alvatore DiMarco wrote:I'm going to leave this here... I'm sure the reaction he got in this thread helped keep those changes, if ever, well down the road.
Which is a good thing.. he made a comment, the community reacted.. and now that idea goes next to Walking in Stations.. Rather than them continue, announce it 2 weeks before a release is due, with no time or interest in feedback :) |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.03 06:20:00 -
[407] - Quote
Best thing I have read here so far is the Suddenly Spaceships vindi fleet ! 
That sounds like so much fun! I wanna play with you guys someday maybe!
Respect for that.  |

Ger Atol
FocusPoint
3
|
Posted - 2013.12.03 06:21:00 -
[408] - Quote
Sniper Smith wrote:Alvatore DiMarco wrote:I'm going to leave this here... I'm sure the reaction he got in this thread helped keep those changes, if ever, well down the road. Which is a good thing.. he made a comment, the community reacted.. and now that idea goes next to Walking in Stations.. Rather than them continue, announce it 2 weeks before a release is due, with no time or interest in feedback :)
\o/ |

Goldensaver
Lom Corporation WHY so DERP'D
260
|
Posted - 2013.12.03 07:16:00 -
[409] - Quote
Bobby Frutt wrote:If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.
CCP, stop homogenizing this game. It's getting damn annoying. To all the people out there spouting this crap: you spent 1.2 billion on it. So what? Do you know why it cost 1.2 billion? Because there is demand, not because CCP made it cost that much. Did you know the method of acquisition for a Rattlesnake is almost exactly the same? Yet it costs a mere 420m, less than most Navy faction Battleships. Now why is it that a Pirate hull is so cheap? Oh, because of demand. Nobody wants a Rattlesnake, so they're incredibly cheap compared to a Vindicator.
Price is somewhat moderated by CCP by the amount of minerals used to construct the hull and the method of acquisition of the blueprint, but more so than that it's moderated by how strong the hull itself is and by an extension of that, the demand for the ship. I assure you that the Vindicator wouldn't cost 1 billion if it were as bad as the Rattlesnake. So next time you spout that trash about "Waah! It cost me 1.2b, it should be super OP and let me instawin against everything." take that into consideration.
Now we can see that most people understand there should be balance, and I'm fine with the webs. Hell, I enjoy flying a Vindicator. I simply want people to understand that it's 1.2 billion because it's strong, not it's strong because it's 1.2 billion.
Same thing goes for the hundreds of millions of ISK in modules. Supply and demand (demand being very much affected by strength of a module/ship) controls the pricing. Pricing does not determine the strength. |

Ger Atol
FocusPoint
4
|
Posted - 2013.12.03 07:23:00 -
[410] - Quote
In all reallity the pirate ship do need a rebalance. they need rig calibration god damn it!!! If you want to fix teh vindi, then fix that. |
|

Sh0plifter
Underworld Initiative
22
|
Posted - 2013.12.03 07:23:00 -
[411] - Quote
Even if they do get removed. You still have the Rapier & Loki. Yes, this means you must take rapiers and or lokis in as an EWAR ship in fleets. The thought! Forcing a balance to fleet compositions to use multiple hull-class ships to complete a full fleet doctrine. Kind of like having a support fleet for supers. |

Daven Phest
Royal Imperial Navy Reserves Royal Imperial Navy
4
|
Posted - 2013.12.03 07:24:00 -
[412] - Quote
What is it with people at CCP and the uncontrolable eurge to fix things that aren't broken?? Please leave the Pirate battleships alone there's nothing wrong with them as they are now, apart from their price but thats a free market for you.
But the best way I can sum up this idea is; "This idea ranks up there in the bad idea stakes with the emperor thinking "you know, building another Death Start is an amazing idea, and this time I'll build my throne room right above an open shaft to the reactor." |

Ger Atol
FocusPoint
4
|
Posted - 2013.12.03 07:27:00 -
[413] - Quote
Safdrof Uta wrote:Deal with it. Let ccp do what they do.
Why do we bother having forums then? |

Sniper Smith
Center for Advanced Studies Gallente Federation
12
|
Posted - 2013.12.03 07:44:00 -
[414] - Quote
Goldensaver wrote:Bobby Frutt wrote:If I spent 1.2 billion ISK on a ship, fitted with hundreds of millions of ISK in modules, guess what? It should be somewhat overpowered.
CCP, stop homogenizing this game. It's getting damn annoying. To all the people out there spouting this crap: you spent 1.2 billion on it. So what? Do you know why it cost 1.2 billion? Because there is demand, not because CCP made it cost that much. Did you know the method of acquisition for a Rattlesnake is almost exactly the same? Yet it costs a mere 420m, less than most Navy faction Battleships. Now why is it that a Pirate hull is so cheap? Oh, because of demand. Nobody wants a Rattlesnake, so they're incredibly cheap compared to a Vindicator.
To be fair, RS's also come out of some of the most heavily farmed regions of Nullsec.. That's a factor too.
Add to that the RS is mostly used in PVE due to it's excelling in Tank over Gank, where as the Vindi is widely used for both PvE and PvP.. RS is in general a bad example.. NM or Mach are far better examples.. and much closer in cost. |

Kenrailae
Mind Games. Suddenly Spaceships.
69
|
Posted - 2013.12.03 07:58:00 -
[415] - Quote
Sh0plifter wrote:Even if they do get removed. You still have the Rapier & Loki. Yes, this means you must take rapiers and or lokis in as an EWAR ship in fleets. The thought! Forcing a balance to fleet compositions to use multiple hull-class ships to complete a full fleet doctrine. Kind of like having a support fleet for supers.
Not all fleet comps are designed to be multiple classes though. This largely depends on their purpose. You wouldn't bring a rapier anyway. It should be loki's and proteii(proteus'?), to come close to matching the survivability and damage profiles of a faction/navy BS fleet. I can't speak for everyone else, and I'm not going to go into specifics about what we use and how we use it, but a rapier/arazu/lach/huginn just doesn't do the job. As any pirate alliance, we take what targets we can get, but given the choice, we want the fight. Failing that, we'll take the gank. OFC the fight we think we can win, but the fight all the same. And in that fight, when we get it, recons just melt. For smaller, faster fleets, recons are great. Their mobility over the heavy T3 and BS fleets is a great advantage in those situations. But for the role Navy/Pirate BS fall into, mobility isn't so much the key as staying power, and ability to give as much or more than you get.
For me personally, the point of posting in this thread at all has been to keep the serpentis bonus on the serpentis ships. It's a strong, unique bonus, but not an indomitable force either(reasons all over every page of this thread). Further, these Pirate BS DO require two fully trained BS skills to be fully used. As the thread has evolved, I've very much agreed with the statements that some of the other Pirate ships need some serious love. There is no point in flying a vigilant. Not when a Thorax will do similar damage for 1/10th the price(or a proteus more with considerably more tank for a bit more), or a loki will do similar webbing with significantly more tank, for not too much more either. The Ashimmu is a fun ship in the 1 to 2 situations it's useful for, but a curse or pilgrim will do pretty much the same, if in slightly different ways. I don't fly phantasm's or gila's, but based on how little I see them, I'd imagine they need a discerning eye as well. These traits are echoed in the frigates, perhaps even more pronounced. In the BS class, the vindi, mach and bhaal are some pretty fierce ships. I've heard some statement that the bhaal needs some work. That's not been my experience, but brainstorming never hurts. The Nightmare and Rattlesnake DO need some work for sure. Removing the web bonus from the serpentis ships will just make them shinier versions of ships we already have. That is something that needs to be avoided. Concerns of power creep are well founded(Titan proliferation), but to nerf finely tuned ships for it is a bit too far, IMO.
There is also the two sides to the 'cost' concern. On the one hand, cost isn't a direct draw back. On the other hand, it's certainly a viable consideration, given that most of the theoretical numbers tossed around assume proper fits(read: faction Fits). It's completely true to say the vindi's significantly higher price is mostly due to demand, which is based on the ships popularity, which is based on it's potential. I don't think it can be completely ruled out, but it shouldn't be the trump card to rule all others either. SP is as much if not more factor to be considered.
All in all, This has been a very good thread, IMO. Both sides of the coin seem to be well represented, and there appears to have been a response from CCP concerning it, based on consistent feed back. THAT was the point. The Law is a point of View |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.04 02:20:00 -
[416] - Quote
Alvatore DiMarco wrote:I'm going to leave this here... My ship is worth less 200 million isk because of dev casual talk. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Arthur Aihaken
The.VOID
733
|
Posted - 2013.12.04 04:54:00 -
[417] - Quote
Nag'o wrote:My ship is worth less 200 million isk because of dev casual talk. At least you can still sell it... I am currently away, traveling through time and will be returning last week. |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.04 11:08:00 -
[418] - Quote
Arthur Aihaken wrote:Nag'o wrote:My ship is worth less 200 million isk because of dev casual talk. At least you can still sell it... Yes, but why are you mentioning that? Did you blew up yours out of rage because you tought it is going to be nerfed?
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.04 11:13:00 -
[419] - Quote
If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Arthur Aihaken
The.VOID
736
|
Posted - 2013.12.04 13:30:00 -
[420] - Quote
Nag'o wrote:Yes, but why are you mentioning that? Did you blew up yours out of rage because you tought it is going to be nerfed? I don't actually own any of the Serpentis ships, but that doesn't prevent me from seeing how short-sighted the suggestion is to even contemplate changing it. It never ceases to amaze me how a handful of people seem to have an undue influence in these drastic changes, yet the vast player base who actually use these ships are casually disregarded.
This isn't a question of the customer always being right. The right customer (the ones who run these ships) are generally right. The wrong customer (which seems to be the ones CCP has been listening to for the last year) are the ones responsible for these really, really bad ideas. I am currently away, traveling through time and will be returning last week. |
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
812
|
Posted - 2013.12.04 14:26:00 -
[421] - Quote
Nag'o wrote:If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus. Harnessed Singularity. Adds half (50%) the Vindicators mass to all ships within 5 km, half again (25%) within 10km .. mass-addition also applies to Vindicator itself. * Note: This would make most sub-BS ships pointless against it.
Would be awesome if the pirate lines had some exclusive modules available to them such as above, removes the reason to OP them as their pirate advantage would lie in the exploitation of the "specials" rather than the insane double digit % EHP/Tank/++.
Anything that doesn't leave them as is, as super-charged base T1 with a single gimmick to differentiate them. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
60
|
Posted - 2013.12.04 14:39:00 -
[422] - Quote
It all falls back to links.
Always.
Maybe you should kidnap John Carmack while you're at it, strap him in a dark and poorly lit room full of eve code and he'll make it nice and tidy for you in 3 days.
also hi nyan |

Arthur Aihaken
The.VOID
743
|
Posted - 2013.12.04 14:50:00 -
[423] - Quote
Pertuabo Enkidgan wrote:Maybe you should kidnap John Carmack while you're at it, strap him in a dark and poorly lit room full of eve code and he'll make it nice and tidy for you in 3 days. I think they hired John Romero instead so EVE could make us their b*tch.  I am currently away, traveling through time and will be returning last week. |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.04 18:13:00 -
[424] - Quote
Arthur Aihaken wrote:Nag'o wrote:Yes, but why are you mentioning that? Did you blew up yours out of rage because you tought it is going to be nerfed? I don't actually own any of the Serpentis ships, but that doesn't prevent me from seeing how short-sighted the suggestion is to even contemplate changing it. It never ceases to amaze me how a handful of people seem to have an undue influence in these drastic changes, yet the vast player base who actually use these ships are casually disregarded. This isn't a question of the customer always being right. The right customer (the ones who run these ships) are generally right. The wrong customer (which seems to be the ones CCP has been listening to for the last year) are the ones responsible for these really, really bad ideas. Yes, but what was the objective of you saying that I'm "still able to sell them". I've always been able to sell them afaik. The problem is it worth 200 mil less now because of a dev comment. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.04 18:20:00 -
[425] - Quote
Veshta Yoshida wrote:Nag'o wrote:If CCP implements a new AoE module that cripples other ship's agility and gives a significant bonus to the Vindicator hull I won't be mad about losing the web bonus. Harnessed Singularity. Adds half (50%) the Vindicators mass to all ships within 5 km, half again (25%) within 10km .. mass-addition also applies to Vindicator itself. * Note: This would make most sub-BS ships pointless against it. Would be awesome if the pirate lines had some exclusive modules available to them such as above, removes the reason to OP them as their pirate advantage would lie in the exploitation of the "specials" rather than the insane double digit % EHP/Tank/++. Anything that doesn't leave them as is, as super-charged base T1 with a single gimmick to differentiate them. CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources).
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Jureth22
Beyond New Frontier Panic.
145
|
Posted - 2013.12.04 23:41:00 -
[426] - Quote
no |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1708
|
Posted - 2013.12.05 00:13:00 -
[427] - Quote
So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers? BYDI recruitment closed-ish |

Kenrailae
Mind Games. Suddenly Spaceships.
82
|
Posted - 2013.12.05 01:09:00 -
[428] - Quote
Garviel Tarrant wrote:So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers?
Dread's don't need vindi's to hit cruisers. They just need the opportune moment. All a vindi does is provide an increase to the window that moment can fall in. The Law is a point of View |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
673
|
Posted - 2013.12.05 01:40:00 -
[429] - Quote
Garviel Tarrant wrote:So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers? If you let your cruiser get close enough to a Vindi with a dread on field, you deserved to die. |

Phoenix Jones
The Scope Gallente Federation
296
|
Posted - 2013.12.05 01:52:00 -
[430] - Quote
CCP Fozzie wrote:I think there's a couple of problems with you OP, but I can see that there's a bit of confusion stemming from how quickly the question got answered in a AMA format.
I'll start by confirming that some kind of change to the Serpentis and Blood Raider web bonus is something we have been thinking about for a while.
Web strength bonuses are some of the most powerful bonuses available to any ship, which makes them very interesting and valuable but also makes some of their results problematic. Interestingly, the way the strength of the bonus presents itself is very different in different contexts. At the frigate level with the Daredevil, the power of 90% webs primarily comes from range control. At the battleship level with the Vindicator it primarily comes from transversal control (especially when used as a force multiplier). At the cruiser level it falls in the middle and ends up being (relatively speaking) less powerful and less oppressive as a result. I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
One thing I can say for sure though is that we consider the solo Daredevil and the force multiplier Vindicator to both be too strong in their current states, and that we recognize that the primary source of their disproportionate power is the web bonus (for different reasons as I said above).
Another thing I can say for sure is that we will never base our design decisions on what Nyancat has stockpiled or not stockpiled.
.... Kick 90% webs in the nads :-P
I would rejigger/take a look at webs as a whole. While at it, take a look at the webbing drones also (those things are useless). I would think 90% webs would be achievable with both webbing and those drones, but just out of a officer mod and the bonus of a ship..
I see there intention, the fear is the rise of the nano ship... again.
Eitherway. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|
|

Michael Harari
Genos Occidere HYDRA RELOADED
1004
|
Posted - 2013.12.05 01:56:00 -
[431] - Quote
Nyancat Audeles wrote:Garviel Tarrant wrote:So.. Its completely out of the question to try and make the Vindi good without letting it make dreads capable of tracking cruisers? If you let your cruiser get close enough to a Vindi with a dread on field, you deserved to die.
1) Mwd vindicators are faster than ab cruisers 2) Nanoed vindicators are faster heated than some mwd cruisers are unheated 3) Vindicators are normally paired with light tackle or long range webs |

Michael Harari
Genos Occidere HYDRA RELOADED
1004
|
Posted - 2013.12.05 01:59:00 -
[432] - Quote
Anyway, the problem with 90% webs is that the bonus making them is an outright lie.
The way the bonus is written, 90% webs should be 50% stronger than 60% webs. This isnt true. 90% webs are either 300% stronger than 60% webs, 400% stronger than 60% webs, or infinity times stronger than 60% webs, depending on how you look at it.
300% answer: 60% reduces you to 40% velocity. 90% webs reduce you to 10% velocity, and are therefore 4x as strong.
400% answer: Because of stacking penalties, it takes 5x 60% webs to match a 90% web.
infinity answer: No number of 60% webs can match 2 or more 90% webs.
So serpentis webs, if you really want them to be 50% stronger than 60% webs, should be about 75% web strength. |

CW Itovuo
The Executioners Capital Punishment.
12
|
Posted - 2013.12.05 02:10:00 -
[433] - Quote
The Vindi is like a lion.... it's the king of the jungle.
Please don't neuter the king. 
Now since CCP will most likely, completely ignore my request (per standard Icelandic internet spaceship forum protocols); if you do reduce the velocity amount, please consider something midway between current and standard T2 web, while adding a range bonus.
T2 Web
Current: 90% @ 10k Possible: 75% @ 15k |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
76
|
Posted - 2013.12.05 02:51:00 -
[434] - Quote
I have a feeling the Vindicator is going to get a fall-off bonus. In which case it might turn into something of a nano battleship. Which would be sad in terms of variety since Gallente aren't exactly short on high dps fast nano ships as it is.
Eitherway, given the limited amount of ships that actually possess 90% webs, I think it might be worthwhile looking at the individual ships.
First off, blood raiders: 1. Cruor sucks 2. Ashimmu decent solo boat but you can buy better ones for the price. 3. Bhaalgorn is a great support battleship for battlefield control and secondary tackle. Somewhat less used since the Geddon changes but still very powerful.
Lasers track bad. In terms of mitigating transversal, 90% webs on these ships will inevitably be less powerful than on the Serpentis line. Lasers usually win by range control so... web range bonus? Cruor and Ashimmu would be buffed tremendously as small gang/solo boats. Bhaalgorn might be a bit worse off, but more likely will still be as useful as it is now.
Serpentis line:
All ships currently viable in PvP.
Not much to say as these ships currently work.... There's a saying that goes if something isn't broke don't fix it. But anyway if CCP is determined to change this, a web range bonus would more or less make the DD and Vig be rail kiters and the Vindi would be a nano Null kiter. Pretty boring given the amount of Gallente ships that already do this. So as others have suggested, I think a nerf to 80% would be okay, making it slightly less effective than double non-bonussed webs (which slows stuff down by 84%). |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
673
|
Posted - 2013.12.05 03:07:00 -
[435] - Quote
Iyacia Cyric'ai wrote:I have a feeling the Vindicator is going to get a fall-off bonus. In which case it might turn into something of a nano battleship. Which would be sad in terms of variety since Gallente aren't exactly short on high dps fast nano ships as it is.
Eitherway, given the limited amount of ships that actually possess 90% webs, I think it might be worthwhile looking at the individual ships.
First off, blood raiders: 1. Cruor sucks 2. Ashimmu decent solo boat but you can buy better ones for the price. 3. Bhaalgorn is a great support battleship for battlefield control and secondary tackle. Somewhat less used since the Geddon changes but still very powerful.
Lasers track bad. In terms of mitigating transversal, 90% webs on these ships will inevitably be less powerful than on the Serpentis line. Lasers usually win by range control so... web range bonus? Cruor and Ashimmu would be buffed tremendously as small gang/solo boats. Bhaalgorn might be a bit worse off, but more likely will still be as useful as it is now.
Serpentis line:
All ships currently viable in PvP.
A web range bonus would more or less make the DD and Vig be rail kiters and the Vindi would be a nano Null kiter. Pretty boring given the amount of Gallente ships that already do this. So as others have suggested, I think a nerf to 80% would be okay, making it slightly less effective than double non-bonussed webs (which slows stuff down by 84%). The other alternative is to prevent ships fitting double 90% webs, since that's the real issue I think a lot of pilots have. Double 90% webs = 99%. Your target ship is going 1% of its max speed lol. Yup. A 1 web / ship sounds like a good compromise for Serpentis ships. |

NaK'Lin
the unified SCUM.
20
|
Posted - 2013.12.05 05:35:00 -
[436] - Quote
Michael Harari wrote:Anyway, the problem with 90% webs is that the bonus making them is an outright lie.
The way the bonus is written, 90% webs should be 50% stronger than 60% webs. This isnt true. 90% webs are either 300% stronger than 60% webs, 400% stronger than 60% webs, or infinity times stronger than 60% webs, depending on how you look at it.
300% answer: 60% reduces you to 40% velocity. 90% webs reduce you to 10% velocity, and are therefore 4x as strong.
400% answer: Because of stacking penalties, it takes 5x 60% webs to match a 90% web.
infinity answer: No number of 60% webs can match 2 or more 90% webs.
So serpentis webs, if you really want them to be 50% stronger than 60% webs, should be about 75% web strength. Dear Michael,
I remember when you zoomed around in rifters in MH and I very much respect your PVP and theorycrafting. However, for the sake of math, logic and argumentation, your poitn is flawed. the bonus is written correctly.
The BONUS ON THE WEBS is 50% stronger. the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed)
I can follow your logic, and I see your point. But your numbers and arguments are wrong this time, Michael. Saying that they are 3x/4x as strong is plain wrong. |

Barrogh Habalu
Imperial Shipment Amarr Empire
586
|
Posted - 2013.12.05 06:20:00 -
[437] - Quote
Nag'o wrote:CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources). All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish.
NaK'Lin wrote:the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed) Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter. |

NaK'Lin
the unified SCUM.
20
|
Posted - 2013.12.05 06:53:00 -
[438] - Quote
Barrogh Habalu wrote:Nag'o wrote:CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources). All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish. NaK'Lin wrote:the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed) Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter. My point is that there is a difference between : "I am only 1/4 as fast under the effects of bonused webs than under the effects of unbonused ones" and "bonused webs slow me down 4 times as much"
The difference is 50%, the application is not additive, it's multiplicative on the % value not on the speed. |

Lex Spades
Incursion Runner LLC
2
|
Posted - 2013.12.05 07:11:00 -
[439] - Quote
Don't nerf the Webbing ability of my Vindi. Stop all this rebalancing crap. It's annoying. The pirate webbing ability is what makes them so apealing and fun to use in Incursions. |

Ger Atol
FocusPoint
9
|
Posted - 2013.12.05 07:13:00 -
[440] - Quote
Ignoring the rest of the hulls in this debate, for the sake of brevity(once written, I realize brevity is not achieved, but this only looks at 1 ship) I want focus on the vindi, a ship I am used to and very fond of.
As it stands the vindi has the highest paper DPS of any sub capital. To achieve this(guns only) the pilot must use void. Void has a penalty to tracking and has a terrible range. Webs, tracking enhancers and tracking computers help apply dps.
Vindis are used in PVP and PVE, and before any debate on proposed changes to the ship it would be interesting to see the statistics on its use in both. I have a feeling its use in PVE out weighs its use in PVP, since it is a mainstay of incursion fleets and WH fleets, but is not a wide scale doctrine ship in any of the major null blocks. It certainly is no drake. In PVP fleets, it tends to be used in highly skilled and specialized gangs, under very specific circumstance, as previously mentioned by our Suddenly Spaceship friends. It is also favored at a solo BS due to its massive DPS and ability to hold its target down without help, but again is only used effectively like this by very skilled players, as a hyperion is a better choice for anyone else. The vindi is also a very killable ship.
So give us some stats to let us see where you are coming from CCP.
Use in PVP: I have never heard of the vindi being considered overpowered or broken in any discussion or thread prior to this one, so if anyone is aware of such discussion please let me know.
In PVP a vindi should be armor tanked, with whatever combo on tank and magnetic stabilizers you like. No room for tracking enhancers, so no range or tracking achieved from the lows. In the mids, prop(MWD), point/scram & web, leaving 1 slot for whatever u like, dual web? Sebo? ECCM? Or Tracking Computer. Because of its bonus to webs, a pilot with proper skills can use 1 web to achieve the effect of 2 on another brawler.
Which brings me to brawler. The Vindi is a brawler in pvp, armor tanked, extememly short ranged. It needs to have the advantage when some other ship gets close. Its Ewar bonus perfectly suits this. Without it the vindi would need at least 2 webs, and then no room for tracking computer if you want to actually point anything.
So, I do not see how changing the web bonus is a good idea, or what could adequately replace it. Certainly not something as dull and repetitive as an optimal/falloff bonus the current rebalances seem to imaginatively think of every time they look at any ship. Without its webs the vindi is worse in pvp than a navy mega, which has more tank, high dps, and a utility high. A web nerf would lead to a severe decline in its use in pvp.
Someone mentioned a vindi being used to web cruisers for blap dreads, this may be an issue, but really a cruiser that close to a vindi doesnGÇÖt really need to have the blap dread shoot it for it to die. A gang using blap dreads will probably have loki and bhaalgorns, with their web range bonus, which is arguably a lot more useful than limited ranged stopping power of vindi web bonus. Nerfs to the tracking capabilities of Moros was aimed at this very game style was it not? Why not look at the dread as the problem in this specific use? Have them unable to target a ship of a cruiser size sig radius for example?
PVE I think this is the real aim of a vindi web nerf. WH fleets use vindi with blap dreads, in the same vein as pvp. But itGÇÖs not exactly broken, WH life is risky and rewarding and at least they have vindi on the field where anyone can kill them. This could also be address by looking at the dread rather than the web, again how about limiting their capability to successfully lock small targets? Incursions have led to a huge use of pirate hulls, the vindi being the DPS king and its webs are crucial to the current fleet meta, as they maximize the entire fleets DPS. A nerf of the vindi webs would be an indirect nerf on PVE income.
Perhaps a change in the bonus toward the range bonus the bhaalgorn has would be the most palatable compromise, (with a tiny advantage per level in stopping power also ), but keep in mind that this would inevitably lead a total Null using and probably nano vindi. It would also then leave the BhaalGÇÖs only unique bonus being neuting power and its spectacular name.
Giving it more fall off and opti will make it encroach into the Nightmares realm of flexible range dps, taking away for the NM uniqueness.
It already has a tracking bonus so canGÇÖt add that insteadGǪ.it is a problem child.
In both PVP and PVE, the vindi is lethal to anything in its web range, killing frigs to BS. It can anti tackle and once close throw large dps on big targets. How will this balance be maintained? It has a unique role afterall.
Everyone has a favorite ship, the vindi is mine, I love it, and I am very afraid of the consequences of sweeping changes to it.
To have an informed debate we need to know more details of the use of these web bonuses and where they are considered too powerful. This needs to be addressed by a CCP response, and since there are both PVE and PVP applications, generally stating that they are over powered will not do.
As it stands the this nerf is stupid and unnecessary, please refrain from destroying the vindi.
Also, CCP Rise, have the balls to post on this thread, even if you want to disrespect your customers and 'troll' us. Post on twitter about this thread are adding insult to injury. |
|

Ganthrithor
GoonWaffe Goonswarm Federation
788
|
Posted - 2013.12.05 07:47:00 -
[441] - Quote
Hello, capsuleers!
Do you enjoy playing EVE Online? You won't by the time we're done sucking the fun out of every historically-fun ship!
Love,
Your friendly game-design interns |

NaK'Lin
the unified SCUM.
20
|
Posted - 2013.12.05 08:04:00 -
[442] - Quote
Ganthrithor wrote:Hello, capsuleers!
Do you enjoy playing EVE Online? You won't by the time we're done sucking the fun out of every historically-fun ship!
Love,
Your friendly game-design interns There are moments when I look at F&I forum stickies, and I am inclined to agree with that post. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1709
|
Posted - 2013.12.05 08:56:00 -
[443] - Quote
NaK'Lin wrote:Barrogh Habalu wrote:Nag'o wrote:CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources). All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish. NaK'Lin wrote:the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed) Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter. My point is that there is a difference between : "I am only 1/4 as fast under the effects of bonused webs than under the effects of unbonused ones" and "bonused webs slow me down 4 times as much" The difference is 50%, the application is not additive, it's multiplicative on the % value not on the speed.
You're wrong, he is right.
When it comes to how much it benefits tracking/general dps application 90% webs are about four times more powerful than normal ones. and again.. stacking.
This is the same reason why the last point in interceptors is so important, because the difference is ******* massive. (And why you will notice that if your average res is say... 80%, an increase of say 5% increases your over all tank by more like 25%+)
percentages are tricky like that. BYDI recruitment closed-ish |

NaK'Lin
the unified SCUM.
20
|
Posted - 2013.12.05 09:01:00 -
[444] - Quote
Garviel Tarrant wrote:NaK'Lin wrote:Barrogh Habalu wrote:Nag'o wrote:CCP will not mess with the ships masses because the fear of WH exploitation. The Marauder was intended to have it's mass mutiplied on Bastion mode (no time for linking sources). All it takes to prevent WH exploitation is to make them count unmodified (or "static fitting stats modified, but before temporary effects applied") mass. Done. Now you can play with mass effects all the way you wish. NaK'Lin wrote:the effect on the ship is ALSO 50% stronger. (100% speed -> 40% speed vs 100% speed -> 10% speed) Manipulating percents as they were additives rarely makes sense, moreso in EVE. The fact is, you are 4 times slower under bonused web than under unbonused, due to nature of EVE formulas that means you are about 4 times easier to hit, it takes you 4 times longer to burn to gate etc. Number of 50% does not appear anywhere it would practically matter. My point is that there is a difference between : "I am only 1/4 as fast under the effects of bonused webs than under the effects of unbonused ones" and "bonused webs slow me down 4 times as much" The difference is 50%, the application is not additive, it's multiplicative on the % value not on the speed. You're wrong, he is right. When it comes to how much it benefits tracking/general dps application 90% webs are about four times more powerful than normal ones. and again.. stacking. This is the same reason why the last point in interceptors is so important, because the difference is ******* massive. (And why you will notice that if your average res is say... 80%, an increase of say 5% increases your over all tank by more like 25%+) percentages are tricky like that.
4x as powerful result != 400% effect
|

NightmareX
Mind Games. Suddenly Spaceships.
399
|
Posted - 2013.12.05 10:13:00 -
[445] - Quote
NaK'Lin wrote:4x as powerful result != 400% effect I still don't think that's the way to calculate it.
I don't calculate it on how the speed is, i calculate on how many extra 60% webs you need to have the same effect as the 90% webber.
If a ship is doing 100 m/s, the 60% webber will take it down to 40 m/s while the 90% webber takes it to 10 m/s. 2x 60% webs takes it to 16 m/s witch is so low speed that it doesn't matter anylonger.
So in this case, it means that the 90% webber does have a little over double the power of the normal 60% webber.
If we use a 1% webber as an example against a 99.9% webber, then a 100 m/s ship will do 99 m/s with the 1% webber and it will do 0.1 m/s with the 99.9% webber. Does this means that the 99.9% webber is 99999% better than the 1% webber?
No, it means that the 99.9% webber is 98.9% better than the 1% webber.
Not only that, but we can also say a 60% webber slows your 100 m/s ship down 60 m/s while a 90% webber slows you down 90 m/s. And then we can take 60 and + it with 50%. It will then be 90 m/s that is slowed down that is the same speed slowed down as the 90% webber does.
So in reality, a 90% webber it's actually 50% more powerfull than a 60% webber if we calculate how many m/s in speed a 90% web slows down compared to a 60% webberand not from what the original speed is to what the speed is after you are webbed. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

YUE CHIYOKO
Mass Effect.
1
|
Posted - 2013.12.05 10:44:00 -
[446] - Quote
First off none of these ships even with this bonus are OP at all. The Daredevil isn't anything like it use to be, and can't compete with AFs or interceptors at all, and has issues with other faction ships, so OP nope. The other 2 are rarely even used for PvP, which right there says they aren't OP. What I can't understand with CCP anymore is why you keep fixing things that aren't broke. Leave them be. Fix Rapids, hell look into most missiles, rebalance priate faction ships, etc, but don't fix things that don't need it. The 90% is nice, but it still has less then 20km even with faction webs, so no matter what you have to get close, and as these ships are slow (beisdes the DD), only someone with some trick up their sleeve or someone not knowing what the ships can do ever get close to them. Only these and blood get that bonus, leave it alone, it's a cool bonus that has been in EVE for a good while with no issues. Just like changing how the Cruifier ,Golem, etc look, why? There is no need to. Get the SoE BS out, make a Cald/Min faction pirate race and you have new ship designs. Stop changing what EVE is. I already know a few people who rarely play now or stopped all together because they believe CCP is going too far with all this, I'm beginning to wonder if they are right.
STOP fixing things that don't need fix and focus on REAL issues.
like the buggy item pictures, compare , daredevil with vigi and vindicator dont u see ? overvieuw glitcess, that have been terrorising me for the past year blackscreens, when swapping systems battleships warping waaay to slow to be used effectively for isk making why did soe get the lasor bonus ? and cloak ? when Black Ops are missing a (battle) cruiser sized hull ?! why all that trouble to give commandships overhauls and then give them the horrible BC skins ?! and so and so and so on
i dont care really, im not paying for this game , if u would have to..... id quit
Ow and PS , ninja edit
the tracking on amarr ships for lasors is bad , really bad why not give them to Amarr ???!!
/me LoL's @ silly ccp, without remorse and never looking back |

Ger Atol
FocusPoint
9
|
Posted - 2013.12.05 10:47:00 -
[447] - Quote
NightmareX wrote:NaK'Lin wrote:4x as powerful result != 400% effect I still don't think that's the way to calculate it. If a ship is doing 100 m/s, the 60% webber will take it down to 40 m/s while the 90% webber takes it to 10 m/s. 2x 60% webs takes it to 16 m/s witch is so low speed that it doesn't matter anylonger. So in this case, it means that the 90% webber does have a little over double the power of the normal 60% webber. If we use a 1% webber as an example against a 99.9% webber, then a 100 m/s ship will do 99 m/s with the 1% webber and it will do 0.1 m/s with the 99.9% webber. Does this means that the 99.9% webber is 99999% better than the 1% webber? No, it means that the 99.9% webber is 98.9% more powerfull than the 1% webber if we see it this way. Or we can also say a 60% webber slows your 100 m/s ship down 60 m/s while a 90% webber slows you down 90 m/s. And then we can take 60 and + it with 50%. It will then be 90 m/s that is slowed down that is the same speed slowed down as the 90% webber does. So in reality, a 90% webber it's actually 50% more powerfull than a 60% webber if we calculate how many m/s in speed a 90% web slows down compared to a 60% webber and not from what the original speed is to what the speed is after you are webbed.
Exactly, 1 X 60% web on a vindi with pilot with minBS5 = 1 X 90% web in effect.
Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.
this basically frees up a mid slot. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 11:44:00 -
[448] - Quote
Ger Atol wrote:Exactly, 1 X 60% web on a vindi with pilot with minBS5 = 1 X 90% web in effect.
Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.
this basically frees up a mid slot. Not only that, but: 'Minmatar Battleship Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level' is written on the Description on the Vindicator.
It clearly states that at Minmatar Battleship skill at level 5, the webber is 50% more powerfull than a normal 60% webber.
So it's right that the speed on how many m/s you get slowed down from the original speed rather than what m/s you get slowed down to is the right method of calculating this. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 12:57:00 -
[449] - Quote
NightmareX wrote:Ger Atol wrote:Exactly, 1 X 60% web on a vindi with pilot with minBS5 = 1 X 90% web in effect.
Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.
this basically frees up a mid slot. Not only that, but: 'Minmatar Battleship Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level' is written on the Description on the Vindicator. It clearly states that at Minmatar Battleship skill at level 5, the webber is 50% more powerfull than a normal 60% webber. So it's right that the speed on how many m/s you get slowed down from the original speed rather than what m/s you get slowed down to is the right method of calculating this. EDIT: Just to add. The strenght can't be more than 100% at max anyways because if you are webbed 1%, you lose 1% of your speed. If you however are 100% webbed, you do 0 m/s, so it's impossible that the effect can be stronger than 100% for any of the webbers. It's either speed or no speed. Also, a 100% webber is ~66.66667% stronger than the 60% webber.
The % of a web is a completely arbitrary number.
If eve devs wanted to, the speed reduction could be twice the web factor, or half the web factor, or anything else they wanted. The pertinent quantity to calculate is the % velocity the ship has left. A 90% web isnt 50% stronger than a 60% web for the same reason that 90% resists dont give you 50% more ehp than 60% resists. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:07:00 -
[450] - Quote
Michael Harari wrote:The % of a web is a completely arbitrary number.
If eve devs wanted to, the speed reduction could be twice the web factor, or half the web factor, or anything else they wanted. The pertinent quantity to calculate is the % velocity the ship has left. A 90% web isnt 50% stronger than a 60% web for the same reason that 90% resists dont give you 50% more ehp than 60% resists. But CCP have calculated the extra web bonus in strenght after how many extra % the speeds gets slowed down compared to how much the 60% webber slows you down.
If a 100 m/s ship gets webbed by a 60% webber, then it will get 60 m/s slower. If it gets webbed by a 90% webber, then it does 90 m/s lesser and it means that the Vindicator needs 50% more power to slow the ship another 30 m/s down.
And 60% + 66.66667% is 100 that is the top speed of the ship. So it's impossible that the strenght can be more than 67% more powerfull than the 60% webber is as that would take the speed in minus. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:14:00 -
[451] - Quote
Ger Atol wrote:
Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.
this basically frees up a mid slot.
Not really. 2 60% webs are 81% velocity reduction. The ship is moving almost twice as fast as it would be with a 90% web.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:18:00 -
[452] - Quote
NightmareX wrote:Michael Harari wrote:The % of a web is a completely arbitrary number.
If eve devs wanted to, the speed reduction could be twice the web factor, or half the web factor, or anything else they wanted. The pertinent quantity to calculate is the % velocity the ship has left. A 90% web isnt 50% stronger than a 60% web for the same reason that 90% resists dont give you 50% more ehp than 60% resists. But CCP have calculated the extra web bonus in strenght after how many extra % the speeds gets slowed down compared to how much the 60% webber slows you down. If a 100 m/s ship gets webbed by a 60% webber, then it will get 60 m/s slower. If it gets webbed by a 90% webber, then it does 90 m/s lesser and it means that the Vindicator needs 50% more power to slow the ship another 30 m/s down. And 60% + 66.66667% is 100 that is the top speed of the ship. So it's impossible that the strenght can be more than 67% more powerfull than the 60% webber is as that would take the speed in minus.
Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:34:00 -
[453] - Quote
Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use.
And as the resists only can go from 0 to 100% here to, there will also only be one choice on how to calculate this. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:35:00 -
[454] - Quote
NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this.
Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em?
Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:49:00 -
[455] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this. Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? No. A ship that have 60.4% resists to all damage types on armor and 27.5% to all shield resists have in this case 12.6k EHP. By taking the armor resists on all damage types up to 80.3% makes the ship to have 25.4k EHP witch is over 100% more EHP.
But we are not calculating EHP here, we are calculation the differences in resists that goes all from 0 to 100% in the same way as how many m/s a webber slows you down (witch is calculated all from 0 to 100%) and not what m/s it slows you down to from the original speed. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

seth Hendar
I love you miners
257
|
Posted - 2013.12.05 13:55:00 -
[456] - Quote
Grath Telkin wrote:Abdiel Kavash wrote:It's funny how some people's idea of "balancing" is "everything should remain exactly as it is right now". And its funny that the idea that some of the ships are out of balance meant that CCP had to balance all of them. Pirate ships are largely fine with the exception of a few. Angel ships, fine, one and all Serpentis ships, Vigilant could use some love but the other two are fine Blood ships, Bhal is fine, cruiser and frigate need work Guristas ships the Worm needed help, the other two are fine Sansha's ships, the Nightmare is iconic and perfectly fine as is, the cruiser and frigate need drastic fixes. People say "if it ain't broke don't fix it" for a reason, the Pilgrim languishes for years untouched and unloved but the good pirate ships, oh no we have to balance those. Seriously, know when to keep your hands off something because its working fine. agreed, tho the vigilant is fine imao, it's fine the way it is, so is the Ashimmu |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 13:56:00 -
[457] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? There is alot more to counter in for that rather than just 1 thing (speed loss in m/s) like the web have to depend on. With the resists, you have to counter in 4 different resist types while on the webber, you have only one speed type to use. And as the resists onlycan be from 0 to 100% here to, there will also only be one choice on how to calculate this. Ok. Then does a ship that goes from 60% em resist to 90% em resist have 50% more ehp vs em? Or how about this: Does a ship under 60% td-range have 50% more range than a ship under 90% td-range? No. A ship that have 60.4% resists to all damage types on armor and 27.5% to all shield resists have in this case 12.6k EHP. By taking the armor resists on all damage types up to 80.3% makes the ship to have 25.4k EHP witch is over 100% more EHP.
This is not what I asked. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 13:59:00 -
[458] - Quote
Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show.
Or how would you calculate it then? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 14:25:00 -
[459] - Quote
NightmareX wrote:Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show. Or how would you calculate it then?
The calculation is quite easy. Ehp = Hp/(1-resists)
So at 60% resists you have ehp=Hp/(1-.6)=2.5*hp
At 90% resists you have ehp=Hp/(1-.9)=10*hp. This is a 4-fold increase in ehp.
So are 90% resists 50% more effective than 60% resists, or 4 times as effective? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 14:39:00 -
[460] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:This is not what I asked. But you got an answer on what you was aking for that was a no. It was no because it was the truth as my calculation did show. Or how would you calculate it then? The calculation is quite easy. Ehp = Hp/(1-resists) So at 60% resists you have ehp=Hp/(1-.6)=2.5*hp At 90% resists you have ehp=Hp/(1-.9)=10*hp. This is a 4-fold increase in ehp. So are 90% resists 50% more effective than 60% resists, or 4 times as effective? Again, you are supposed to calculate how much better the resists gets from 60 to 90% instead of calculating what the EHP is. EHP and resists is not the same.
It's the same with webbers. You are supposed to calculate how much slower you make the ship to go in m/s rather than calculating what speeds it have after it's slowed down.
EDIT: Just adding this to. When you calculate DPS, you wont calculate what the alpha is as it's something else than DPS. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.05 14:54:00 -
[461] - Quote
Ger Atol wrote:NightmareX wrote:NaK'Lin wrote:4x as powerful result != 400% effect I still don't think that's the way to calculate it. If a ship is doing 100 m/s, the 60% webber will take it down to 40 m/s while the 90% webber takes it to 10 m/s. 2x 60% webs takes it to 16 m/s witch is so low speed that it doesn't matter anylonger. So in this case, it means that the 90% webber does have a little over double the power of the normal 60% webber. If we use a 1% webber as an example against a 99.9% webber, then a 100 m/s ship will do 99 m/s with the 1% webber and it will do 0.1 m/s with the 99.9% webber. Does this means that the 99.9% webber is 99999% better than the 1% webber? No, it means that the 99.9% webber is 98.9% more powerfull than the 1% webber if we see it this way. Or we can also say a 60% webber slows your 100 m/s ship down 60 m/s while a 90% webber slows you down 90 m/s. And then we can take 60 and + it with 50%. It will then be 90 m/s that is slowed down that is the same speed slowed down as the 90% webber does. So in reality, a 90% webber it's actually 50% more powerfull than a 60% webber if we calculate how many m/s in speed a 90% web slows down compared to a 60% webber and not from what the original speed is to what the speed is after you are webbed. Exactly, 1 X 60% web on a vindi with pilot with minBS5 = 1 X 90% web in effect. Regardless of what figures get thrown around, the situation is, that 1 X 90% web does the same job 2 X 60% unbonused webs do anywhere else.this basically frees up a mid slot.
That is just not true.
Lets say a cruiser does 757/989 m/s with an AB.
one vindi web: 76/99 two vindi webs: 16/22 (Thats basically stationary)
normal web: 303/395 two normal webs: 145/189 three normal webs: 95/124 four normal webs: 79/103 five normal webs: 74/97
One vindi web is worth five normal webs. And no amount of normal webs will ever bring that ship down to 16 m/s (in fact it stops going down at 72.. more than three times as fast as under two vindi webs)
If you add more vindi webs however.. Well with four vindi webs that cruiser goes 8 m/s overheated... which is well under what you need to make it blappable with a dread. No amount of normal webs will do that.
50% my ass. BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 15:03:00 -
[462] - Quote
Garviel Tarrant wrote:50% my ass. Again, the webber strenght can only go from 0 to 100%.
If your webber have 1%, it will slow a 100m/s ship down 1 m/s to 99 m/s. If a 100% webber that slows your ship down to 0 m/s, it means that the 100% webber is 99% more powerfull than the 1% webber.
As the web strenght number increases, then the % stronger number go lower. A 90% webber is 80% more powerfull than a 50% webber. A 90% webber is 200% more powerfull than a 30% webber. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Saeger1737
Pod Repo
353
|
Posted - 2013.12.05 16:20:00 -
[463] - Quote
Consider this, vindicator, vigilant, and daredevils, all use blasters and rails(if your dumb) which are short range guns, a scram is a short range point, and the web if factioned out can reach 20km. All this means is that these ships have to be in range when by themselves to be effective, but these ships are not normally by themselves.
A ship should only be nerfed based on the solo ability not the use with logi support and interceptors.
On top of this point I have a feeling they just want to conform all ships to do the same thing, resulting in making eve boring. Catering to the noob makes the game undesirable, and as such conformity would ruin all the uniqueness of the game, and the ships fielded. |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 16:48:00 -
[464] - Quote
NightmareX wrote:Garviel Tarrant wrote:50% my ass. Again, the webber strenght can only go from 0 to 100%. If your webber have 1%, it will slow a 100m/s ship down 1 m/s to 99 m/s. If a 100% webber that slows your ship down to 0 m/s, it means that the 100% webber is 99% more powerfull than the 1% webber. As the web strenght number increases, then the % stronger number go lower. A 90% webber is 80% more powerfull than a 50% webber. A 90% webber is 200% more powerfull than a 30% webber as 30 m/s lower on a 100 m/s ship +200% = 90 that will be the m/s loss on the 90% webber. EDIT: And no, you do this totally wrong. If your ship is doing 757 m/s with an ab. It will do 75.7 m/s after a 90% web. It will do 302,8 m/s after one 60% web. It does 121,12 m/s after 2x 60% webs. And it does 48,448 m/s after 3x 60% webs. Basicly, you takes 757 m/s and minus it with 60% that will be 302,8 m/s. After that, you takes 302,8 m/s and minus it with another 60% and so on as the one webber slows you 60% down and then the next one will slow you another 60% down, so 302.8 m/s minus 60% again is 121,12 m/s. That's how the web strenght works. So as i said earlier, it would be a little over 2 times stronger if we calculate on how many extra webbers you need. But like i have said, that's not how you calculate on how more powerfull a 90% web is over a 60% web.
No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.
A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.
Also you need 5 60% webs, not 2, to match a single 90% web.
What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.
*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:12:00 -
[465] - Quote
Michael Harari wrote:No, the way you calculate it is by its effect in game, as opposed to arbitrary numbers.
A ship that is 90% webbed goes a quarter the speed of a ship that is 60% webbed. It takes 4x as much damage (up to the theoretical eft dps). It sig tanks 1/4 as well.
Also you need 5 60% webs, not 2, to match a single 90% web.
What you are saying is the same thing as saying that a 100% rof* bonus is twice as good as a 50% rof* bonus. It is not.
*: Rof bonus being the way ccp uses it, which is a negative bonus to gun cycle duration. ie, a 100% rof bonus would give you infinitely fast refire rate. So, you think webs have stacking penalty?
LOL, come on man. Every normal web slows your ship down 60%. A ship that does 100 m/s will do 40 m/s after one 60% web. After the second web hits him, his 40 m/s will be 60% slower again, witch will be 16 m/s as 40 m/s minus 60% is 16 m/s. A 3rd web slows your 16 m/s ship down to 6.4 m/s. A 4th web slows your 6.4 m/s ship down to 2,56 m/s and lastly, the 5th web as you think the 90% webber is as powerfull as slows your 2,56 m/s ship down to 1,024 (~1) m/s.
I know i'm pretty bad at math in real life, but this takes the cake of the year for not understanding how the webs works lol.
Come back when you have knownledge about how the game works. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1007
|
Posted - 2013.12.05 17:16:00 -
[466] - Quote
NightmareX wrote: So, you think webs have stacking penalty?.
Quoting for posterity |
|

CCP Fozzie
C C P C C P Alliance
8498

|
Posted - 2013.12.05 17:25:00 -
[467] - Quote
CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king. 
Don't forget... Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:26:00 -
[468] - Quote
Michael Harari wrote:Quoting for posterity Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down?
Again, 100 - 60% = 40.
40 - 60% = 16.
16 - 60% = 6.4.
So 3x 60% webs is actually more powerfull than a single 90% webber is.
This is simple math you learned the 2 first years you was going on the school as a kid.
CCP Fozzie wrote:CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king.  Don't forget... As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1008
|
Posted - 2013.12.05 17:29:00 -
[469] - Quote
NightmareX wrote:Michael Harari wrote:Quoting for posterity Can you explain how you came to the conclusion that you need 5x 60% webs to have the same effect as a 90% web when EACH web slows your ship 60% down? Again, 100 - 60% = 40. 40 - 60% = 16. 16 - 60% = 6.4. So 3x 60% webs is actually more powerfull than a single 90% webber is. This is simple math you learned the 2 first years you was going on the school as a kid. CCP Fozzie wrote:CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king.  Don't forget... As you are here now, can't you just confirm that my math are correct and the way the webbers gets their effect in % is from how many m/s the ships lose rather than calculating from what the speed is at after the web is in effect?
First, subtracting a percentage from a number is hilarious.
Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you.
Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:33:00 -
[470] - Quote
Michael Harari wrote:First, subtracting a percentage from a number is hilarious. Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you. Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties The modules that have stacking penalties does have that written in their description. The webbers doesn't.
And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Omnathious Deninard
Novis Initiis
1884
|
Posted - 2013.12.05 17:33:00 -
[471] - Quote
CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king.  But, lions don't live in the jungle. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Michael Harari
Genos Occidere HYDRA RELOADED
1009
|
Posted - 2013.12.05 17:42:00 -
[472] - Quote
NightmareX wrote:Michael Harari wrote:First, subtracting a percentage from a number is hilarious. Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you. Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties The modules that have stacking penalties does have that written in their description. The webbers doesn't. And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit.
Have you really played this game for more than 9 years, without finding out that webs are stacking penalized? |
|

CCP Fozzie
C C P C C P Alliance
8498

|
Posted - 2013.12.05 17:42:00 -
[473] - Quote
Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1009
|
Posted - 2013.12.05 17:44:00 -
[474] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).
Drone rigs also stack funny (and need to be redone anyway) |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:47:00 -
[475] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Maybe a good idea yeah  Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 17:51:00 -
[476] - Quote
Michael Harari wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).
Stealing my examples :(
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 17:59:00 -
[477] - Quote
Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)?
It doubles the web range. How is that NOT poverpowered?
And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn. So if the Vindicator lose it's 90% web bonus and gets another bonus, then the Bhaalgorn needs to lose the web range bonus and get that exchanged with something else. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:01:00 -
[478] - Quote
NightmareX wrote:Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)? It doubles the web range. How is that NOT poverpowered? And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn.
You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range? |

Naomi Anthar
167
|
Posted - 2013.12.05 18:04:00 -
[479] - Quote
NightmareX ... sorry but what kind of knowledge you have to judge what is overpowered and what is not.
As you managed to discover after 9 years that webs are stacking penalized hence why web on serpentis ship > 2 x normal webs.
Sorry to burst your bubble of knowledge but barely more than year old player like me knows this fact for long time..
Why i'm saying this ? Because you basically don't know how powerful and op bonus Vindis have.
Now don't get me wrong ... but leave balance of ships to those that know how they work. I know why Vindi is strong - but i don't want to alter it. Just give same power to other pirate battleships and we are set. If not then i'm afraid Vindi must be cut. Share power among pirate factions ... there is no logical or role playing justification for stronger hulls on serpentis side.
And yeah i remember when you were asking me if i fly Vindis often and you know what you are talking about ... yeah maybe not flying painted Megas as often, as you but in the end i know how they work lolz .... i have Ashimmus and cruors and that web effect is not mystery for me. |

Destoya
Sniggerdly Pandemic Legion
208
|
Posted - 2013.12.05 18:06:00 -
[480] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
By the way, are the neut/nos reflect effects for Capacitor Batteries stacking penalized? I seem to remember that they are from my testing a while ago but I'm not 100% sure and there's not much information available since the module is pretty obscure. |
|

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:06:00 -
[481] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)? It doubles the web range. How is that NOT poverpowered? And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn. You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range? So why are speed loss worser than range when it comes to webbing? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:08:00 -
[482] - Quote
Naomi Anthar wrote:NightmareX ... sorry but what kind of knowledge you have to judge what is overpowered and what is not.
As you managed to discover after 9 years that webs are stacking penalized hence why web on serpentis ship > 2 x normal webs.
Sorry to burst your bubble of knowledge but barely more than year old player like me knows this fact for long time..
Why i'm saying this ? Because you basically don't know how powerful and op bonus Vindis have.
Now don't get me wrong ... but leave balance of ships to those that know how they work. I know why Vindi is strong - but i don't want to alter it. Just give same power to other pirate battleships and we are set. If not then i'm afraid Vindi must be cut. Share power among pirate factions ... there is no logical or role playing justification for stronger hulls on serpentis side.
And yeah i remember when you were asking me if i fly Vindis often and you know what you are talking about ... yeah maybe not flying painted Megas as often, as you but in the end i know how they work lolz .... i have Ashimmus and cruors and that web effect is not mystery for me. Don't be so fast on your conclusions. I haven't been sleeping for almost 30 hours, so yeah. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Kane Fenris
NWP
137
|
Posted - 2013.12.05 18:09:00 -
[483] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. As overpowered a 28 km FN webber on a Bhaalgorn is (this is before any fleet bonuses)? It doubles the web range. How is that NOT poverpowered? And no, i wont leave this topic as 90% web effect isn't any more overpowered than 100% longer web range is on a Bhaalgorn. You have already shown you have literally no idea how strong a 90% web is, so how can you claim its weaker than 100% web range?
im amazed it didnt occur to anyone thats purely situational which is better? |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:09:00 -
[484] - Quote
And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 18:11:00 -
[485] - Quote
NightmareX wrote:It doubles the web range. How is that NOT poverpowered?
Now, web range is definitely powerful, it decreases the window of effectiveness of kiters between damage application and caught, but it is not ~over~ powered. It does not in and off itself allow a single class of ships to exceed their designed engagement envelope several times over.
However, in context... Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? That's why 90% webs are overpowered and that's why they need removal from the game (also the hilarious power of DDs at the frig/tackle level).
(I will even make allowances for the fact that you've just had to go on SiSi to realise something that near every PvP-er knows and that dreads aren't allowed in highsec, so feel free to use broad (but accurate) terms to answer the question) |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:12:00 -
[486] - Quote
Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. What other ships is doing after a Vindicator have webbed someone isn't the Vindicator's fault.
Hitting smaller stuffs really good is the whole idea behind the Vindicator and the reason why it have the web bonus. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:14:00 -
[487] - Quote
NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus.
The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates.
|

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:17:00 -
[488] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem.
EDIT: If a frig is doing 1300 m/s with his Afterburner overloaded, then a Vindicator is going to take that frig down to 130 m/s. There is no way a dread is going to hit that frig with that speed. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 18:21:00 -
[489] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem.
So is your suggestion that vindicators shouldn't be allowed in fleets?
Is it also not the primaries fault if they get reps from logi, therefore you can just make logi hilariously powerful?
The vindicator could still hit smaller ships with a tracking bonus and then wouldn't cause an issue in fleet combat.
And you stilll haven't answered the question: please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:22:00 -
[490] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem.
So you think its ok for a battleship to be hitting a skirmish linked, afterburning interceptor with HG snakes and strong x-instinct?
Edit: This is with not a single tracking modifier - not a single TE, metastasis rig, tracking implant, target painter or drop booster. Just dual webs, and the fact that a 60% webbed, scrammed, vindicator moves faster than a dual 90% webbed malediction |
|

Ueberlisk
The Hatchery Team Liquid
69
|
Posted - 2013.12.05 18:23:00 -
[491] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem. EDIT: If a frig is doing 1300 m/s with his Afterburner overloaded, then a Vindicator is going to take that frig down to 130 m/s. There is no way a dread is going to hit that frig with that speed.
Thats with one web. nuff said. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:23:00 -
[492] - Quote
Tawa Suyo wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem. So is your suggestion that vindicators shouldn't be allowed in fleets? Is it also not the primaries fault if they get reps from logi, therefore you can just make logi hilariously powerful? The vindicator could still hit smaller ships with a tracking bonus and then wouldn't cause an issue in fleet combat. And you stilll haven't answered the question: please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? So now it's all about blap dreads and not about how each pirate ships is balanced to each others? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.05 18:26:00 -
[493] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
mm.. any intention on rebalancing webs ... a 10% nerf too strength would be nice and mixing the metas up into roles so they are all useful one way or another ?? - range -strength -cap usage -lower cpu requirement
and making the T2 web/mods in general actually need lv5 so its more consistent... ?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:26:00 -
[494] - Quote
NightmareX wrote: So now it's all about blap dreads and not about how each pirate ships is balanced to each others?
No, if you look above I mention the maximally sigtanked malediction being hittable by a vindicator with no tracking modules and void loaded. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:26:00 -
[495] - Quote
Ueberlisk wrote:Thats with one web. nuff said. And dual 28 km webs and 3150 cap neuted every 24 seconds is not going to kill the frigs ability to use the AB / MWD?
When you are going to neut a frig, you don't activate all of the 3 neuts as the same time. First you activate one neut and then 4-5 seconds later you activate the 2nd neut and so on. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Saeger1737
Pod Repo
353
|
Posted - 2013.12.05 18:28:00 -
[496] - Quote
Vindi doesn't need a tracking bonus, that's what the kronos is for. It lost its webs and has become useless if neuts are present on the field. |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 18:29:00 -
[497] - Quote
NightmareX wrote:[So now it's all about blap dreads and not about how each pirate ships is balanced to each others?
Well, it's about how the ships are balanced in overall PvP. That's what balance is.
And you've still not answered the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Also, even if just in regard to other pirate BS. Which other pirate BS allows dreads to track ab frigates? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:30:00 -
[498] - Quote
Michael Harari wrote:NightmareX wrote: So now it's all about blap dreads and not about how each pirate ships is balanced to each others?
No, if you look above I mention the maximally sigtanked malediction being hittable by a vindicator with no tracking modules and void loaded. In that case, he must be doing something very wrong. I have never managed to hit ANY frigs that are orbiting my Vindicator at 500m / 1km with an AB so my damage would make much of a damage to their frigs.
A frig orbiting me at 500m with a speed of 120 m/s is going to be hard for a Vindicator to hit, even with FN Antimatter.
I even use a +5% tracking implant, so yeah. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:32:00 -
[499] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote: So now it's all about blap dreads and not about how each pirate ships is balanced to each others?
No, if you look above I mention the maximally sigtanked malediction being hittable by a vindicator with no tracking modules and void loaded. In that case, he must be doing something very wrong. I have never managed to hit ANY frigs that are orbiting my Vindicator at 500m / 1km with an AB so my damage would make much of a damage to their frigs. A frig orbiting me at 500m with a speed of 120 m/s is going to be hard for a Vindicator to hit, even with FN Antimatter. I even use a +5% tracking implant, so yeah.
A dual vindicator-webbed ab frigate is slower than a scrammed and webbed vindicator. You just slowboat away from it, and its transversal drops to nothing.
This is of course assuming the frigate starts on 0 with you. If he starts at range you can just web him at 18km and blap him there. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:35:00 -
[500] - Quote
Tawa Suyo wrote:NightmareX wrote:[So now it's all about blap dreads and not about how each pirate ships is balanced to each others? Well, it's about how the ships are balanced in overall PvP. That's what balance is. And you've still not answered the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Also, even if just in regard to other pirate BS. Which other pirate BS allows dreads to track ab frigates? It's the combination of web range and neut amount that makes the Bhaalgorn even more dangerous than the Vindicator is.
The Vindicstor only do it's DPS potential inside 10 km while the bhaalgorn have it's potential to shut down most ships speed and cap wise from around 30 km. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 18:37:00 -
[501] - Quote
NightmareX wrote:
The Vindicstor only do it's DPS potential inside 10 km while the bhaalgorn have it's potential to shut down most ships speed and cap wise from around 30 km.
There are more kinds of ammo than void. |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 18:38:00 -
[502] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:[So now it's all about blap dreads and not about how each pirate ships is balanced to each others? Well, it's about how the ships are balanced in overall PvP. That's what balance is. And you've still not answered the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Also, even if just in regard to other pirate BS. Which other pirate BS allows dreads to track ab frigates? It's the combination of web range and neut amount that makes the Bhaalgorn even more dangerous than the Vindicator is. The Vindicator only do it's DPS potential inside 10 km while the Bhaalgorn have it's potential to DPS, shut down most ships speed and cap wise from around 30 km.
Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:39:00 -
[503] - Quote
Tawa Suyo wrote:Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Did you forget to read this?: https://forums.eveonline.com/default.aspx?g=posts&m=3967709#post3967709 Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 18:42:00 -
[504] - Quote
NightmareX wrote:Tawa Suyo wrote:Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Did you forget to read this?: https://forums.eveonline.com/default.aspx?g=posts&m=3967709#post3967709
Tawa Suyo wrote:frig cap regen time beats heavy neut cycle time quite handily.
And that still doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Clue, the key words there are "web range bonus" |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 18:45:00 -
[505] - Quote
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Just quoting for emphasis.
That's the statement you need to justify. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:45:00 -
[506] - Quote
Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Did you forget to read this?: https://forums.eveonline.com/default.aspx?g=posts&m=3967709#post3967709 Tawa Suyo wrote:frig cap regen time beats heavy neut cycle time quite handily. And that still doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Clue, the key words there are "web range bonus" Again, this is not about what dreads can do to webbed ships. It's about what a Vindicator can do compared to the other pirate battleships.
They are balanced to each others. And if CCP nerf the Vindicator, then the rest of the pirate ships needs to be nerfed as well (maybe except for the Nightmare) to be balanced to each others again. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:48:00 -
[507] - Quote
Ops, double post. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 18:48:00 -
[508] - Quote
NightmareX wrote:Again, this is not about what dreads can do to webbed ships. It's about what a Vindicator can do compared to the other pirate battleships.
They are balanced to each others. And if CCP nerf the Vindicator, then the rest of the pirate ships needs to be nerfed as well (maybe except for the Nightmare) to be balanced to each others again.
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 18:49:00 -
[509] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Just quoting for emphasis. That's the statement you need to justify. You are able to move with a 90% web. However, you are not able to do that with a 100% web. So the 100% webber is more powerfull than the 90% webber.
100% web ~range~.
Do you not even read the words you're typing? |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:50:00 -
[510] - Quote
Tawa Suyo wrote:Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? So the pirate battleships should work after how the dreads are working? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 18:51:00 -
[511] - Quote
Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Just quoting for emphasis. That's the statement you need to justify. You are able to move with a 90% web. However, you are not able to do that with a 100% web. So the 100% webber is more powerfull than the 90% webber. 100% web ~range~. Do you not even read the words you're typing? Again, i haven't been sleeping for 30 hours. I even edited out the post as i saw my error before you posted that anyways. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.05 18:59:00 -
[512] - Quote
I personally think that web bonuses on ships with more than 100k ehp should die in a fire.
But yea 90% ones are the worst offenders due to how it stacks with dreads (That said the range on linky, bonused webs is really stupid) BYDI recruitment closed-ish |

MeBiatch
Republic University Minmatar Republic
1550
|
Posted - 2013.12.05 19:03:00 -
[513] - Quote
CCP Fozzie wrote:CW Itovuo wrote:The Vindi is like a lion.... it's the king of the jungle. Please don't neuter the king.  Don't forget...
came expecting a lion king quote about the circle of life...
left confused bob likes elephants. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 19:03:00 -
[514] - Quote
Garviel Tarrant wrote:I personally think that web bonuses on ships with more than 100k ehp should die in a fire. Why?
Then i can say the same about ships with over 100k EHP that have neut bonuses also should die in a fire as neuts is as dangerous as webs, or even more dangerous. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 19:06:00 -
[515] - Quote
NightmareX wrote:Again, i haven't been sleeping for 30 hours. I even edited out the post as i saw my error before you posted that anyways.
You've edited it out to pretend it was a double post. Not embarrassed by not knowing what you yourself said 10 minutes earlier I hope?
Anyway, that takes us neatly back to the question you still haven't answered; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 19:08:00 -
[516] - Quote
Tawa Suyo wrote:NightmareX wrote:Again, i haven't been sleeping for 30 hours. I even edited out the post as i saw my error before you posted that anyways. You've edited it out to pretend it was a double post. Not embarrassed by not knowing what you yourself said 10 minutes earlier I hope? Anyway, that takes us neatly back to the question you still haven't answered; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range I will say that the Bhaalgorn is much more powerfull than the Vindicator as the ship can slow your ship down quite alot from around 30 km and on top of that neut you dry that pretty much disable your whole ship rather than just disabling your speed like the Vindicator do.
So answer me, would you accept to let the web strenght bonus on the Vindicator go if the web range bonus on the Bhaalgorn would go to?
Again, you can't just look at one module and then rate how a ship performs. When you take the whole Vindicator with modules fitted and compares it to a Bhaalgorn or even a Machariel with modules fitted, they are pretty even for the most part.
So you can't nerf just one pirate battleship as that would unbalance them to each others. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.05 19:21:00 -
[517] - Quote
Ppl, please stop the flame wars.
CCP, as a tradeoff give the Vindicator a bonus for minefield deployment area and we can all go home and sleep peacefully.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 19:27:00 -
[518] - Quote
NightmareX wrote:
EDIT: Just to add. Any professional and experienced Machariel pilots will ALWAYS win over other ships by keeping range / controlling distance. How is that not any more overpowered than being close and controlling the fight there in the same way as a Machariel pilot controls the fight at ranges?
Yes, the mach will probably be nerfed as well. |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 19:27:00 -
[519] - Quote
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Edit: And yes, Machs are also overpowered. It's almost like the entire pirate line needs rebalancing... |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 19:28:00 -
[520] - Quote
Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships.
Just saying. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 19:31:00 -
[521] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying.
If a XL guns can track then so can literally every other gun in game. You are aware that fleets exist right?
So again; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 19:32:00 -
[522] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying.
This is true. However I dont think anyone besides you has ever argued that the only metric for balance should be intra-class balance.
And multiple people have said in this thread "90% webs are super broken, but when you nerf them you have to give the serpentis line something else"
That something else will probably take the form of a falloff or tracking bonus (or even both), unless Fozzie decides to do something more exotic. |

NightmareX
Mind Games. Suddenly Spaceships.
401
|
Posted - 2013.12.05 19:34:00 -
[523] - Quote
Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying. If a XL guns can track then so can literally every other gun in game. You are aware that fleets exist right? So again; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Again, what a pirate ship is and does should be independent on what other ships is capable of doing. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 19:37:00 -
[524] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying. If a XL guns can track then so can literally every other gun in game. You are aware that fleets exist right? So again; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Again, what a pirate ship is and does should be independent on what other ships is capable of doing.
Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. |

Harvey James
The Sengoku Legacy
610
|
Posted - 2013.12.05 19:37:00 -
[525] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying. This is true. However I dont think anyone besides you has ever argued that the only metric for balance should be intra-class balance. And multiple people have said in this thread "90% webs are super broken, but when you nerf them you have to give the serpentis line something else" That something else will probably take the form of a falloff or tracking bonus (or even both), unless Fozzie decides to do something more exotic.
shield tanked fast and ganky would be nice like a hyped up shield thorax ... and leave the web strength with the blood raiders instead or blood raiders could be web range instead across the board instead of only bhaal having it ... it would match with scorch and neut range bonus 15km sweet spot of neuts, webs and lasers.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 19:41:00 -
[526] - Quote
I think a fair trade would be 75% webs, and then a 2nd falloff bonus on the daredevil, a split falloff/tracking bonus on the vigilant, and a tracking bonus on the vindicator.
Maybe also adjust the base stats and slots (although the cruor and ashimuu are in much more dire need of that) |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 19:44:00 -
[527] - Quote
Harvey James wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying. This is true. However I dont think anyone besides you has ever argued that the only metric for balance should be intra-class balance. And multiple people have said in this thread "90% webs are super broken, but when you nerf them you have to give the serpentis line something else" That something else will probably take the form of a falloff or tracking bonus (or even both), unless Fozzie decides to do something more exotic. shield tanked fast and ganky would be nice like a hyped up shield thorax ... and leave the web strength with the blood raiders instead or blood raiders could be web range instead across the board instead of only bhaal having it ... it would match with scorch and neut range bonus 15km sweet spot of neuts, webs and lasers..
Certainly the second option for blood is the way forward I think.
And yes, what to do with serpentis without the web bonus is definitely the more interesting question (compared to bashing my head against a lump of wood). I'm inclined to agree with Michael in that the obvious route is to give them application bonii, since that was part of the benefit of the web bonus from the point of view of self. Not that I'd be against something more interesting, but that would require a high level of balancing and thought beforehand. |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 19:47:00 -
[528] - Quote
Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull?
So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to.
OMG, nerf the 60% webs down to 40% now so dreads can't hit the ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 19:49:00 -
[529] - Quote
NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now.
Ok, im going to spell this out very clearly and slowly for you.
No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will.
You can take every single web module in the game and apply them all on a particular ship. That ship would be webbed more by a single vindicator with two webs. |

Tawa Suyo
TURN LEFT
73
|
Posted - 2013.12.05 19:50:00 -
[530] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now. Ok, im going to spell this out very clearly and slowly for you. No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will.
Webs are stacking penalised. I thought we covered this 4 pages back... |
|

Kenrailae
Mind Games. Suddenly Spaceships.
85
|
Posted - 2013.12.05 19:52:00 -
[531] - Quote
So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!!
Let's get back to the real discussion shall we?
THIS thread is NOT about dreads, anything to do with dreads, the fact dreads exist, or do not exist, the fact PL can't count on server crashing to save their titans every time, the fact DBRB is one of the most successful fight starters in Eve, the fact Sentries are broken, or anything OTHER than Pirate ships.
So stop.
Dreads are a whole different discussion.
A vindicator has abysmal lock range. It has a fairly soft tank for a battleship. It has a really short engagement range. It can be ECM'd. It can be Neuted. It can be damped. It can be DPS'd. It can be blapped. It can die, just like any other ship in game, and usually in some pretty horrible ways.
'Oh no, I actually have to pick and choose what fights I take and don't!'
Welcome to Eve.
A vindicator pilot certainly does not just undock his vindi at the first piece of space dust that floats by. Nor should any other ship in the game. Dreads do not need a single web to hit anything. All they need is a bad pilot. Vindicator's only help bad pilots to make more mistakes. Lock range and time on vindicators is so bad, you should have been well off field by the time vindi's and dreads locked you. Or you're the 1 person that 20 people just spent 40bil isk on to drop you and kill you, and you think you should have a get out of jail free card?
Pfffft. Please.
There is no situation, station camping, gate camping, random engagement, where you shouldn't be taking a risk. If you engage something, it might have a cyno. If you undock on a camped station, you might get shot. If you jump into a gate camp, you will likely die. Unless you have a cyno at which point the gate camp will likely die.
All I'm hearing are a bunch of people who are sore because 'Oh noes, I have to have some risk with my PVP!'
You realize that your AB HAC costs about 300m on a good day? Your skills for it are far less intensive than the vindicator and dread pilot? That if they decide to drop you or engage you, they're risking in excess of 4b just to engage you? And your whining because your 300m HAC MIGHT be something they can kill?
Hello?
Is this thing on? The Law is a point of View |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 19:54:00 -
[532] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now. Ok, im going to spell this out very clearly and slowly for you. No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will. That was not the point acording to you. The point was that a dread could hit the ships because they was being webbed down so much that X-Lguns would hit then no matter what and not how much 3x Vindicators would be able to web a ship down compared to 6x Megathrons. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 20:02:00 -
[533] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now. Ok, im going to spell this out very clearly and slowly for you. No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will. That was not the point acording to you. The point was that a dread could hit the ships because they was being webbed down so much that X-L guns would hit then no matter what and not how much 3x Vindicators would be able to web a ship down compared to 6x Megathrons.
You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 20:06:00 -
[534] - Quote
Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!!
I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game.
Or are you really suggesting that the counter to a fleet should be to not fight it? |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 20:06:00 -
[535] - Quote
Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:07:00 -
[536] - Quote
NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over.
Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs.
Edit: I really, really think you should join eve uni for a while. |

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.05 20:17:00 -
[537] - Quote
Tawa Suyo wrote:Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!! I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game. Or are you really suggesting that the counter to a fleet should be to not fight it?
I 100% Agree with the statement that sometimes the counter is to NOT fight.
P sure that one has been in the Warfare manual since Early China, sometime around the era of Sun Tzu.....
What I don't agree with is any ship in the game feeling it is 100% safe from anything. If you undock into hostiles, you will be shot. And likely die. It's about as fundamental as anything gets. The Law is a point of View |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:19:00 -
[538] - Quote
Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!! I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game. Or are you really suggesting that the counter to a fleet should be to not fight it? I 100% Agree with the statement that sometimes the counter is to NOT fight. P sure that one has been in the Warfare manual since Early China, sometime around the era of Sun Tzu..... What I don't agree with is any ship in the game feeling it is 100% safe from anything. If you undock into hostiles, you will be shot. And likely die. It's about as fundamental as anything gets.
Oh in that case lets give rifters doomsday devices and punishers x-l lasers. |

Hatsumi Kobayashi
Origin. Black Legion.
322
|
Posted - 2013.12.05 20:23:00 -
[539] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while.
Welcome to arguing game balance with NightmareX, when you're done please come have a seat with us who learned not to try teaching him common sense. No sig. |

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.05 20:25:00 -
[540] - Quote
Michael Harari wrote:Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!! I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game. Or are you really suggesting that the counter to a fleet should be to not fight it? I 100% Agree with the statement that sometimes the counter is to NOT fight. P sure that one has been in the Warfare manual since Early China, sometime around the era of Sun Tzu..... What I don't agree with is any ship in the game feeling it is 100% safe from anything. If you undock into hostiles, you will be shot. And likely die. It's about as fundamental as anything gets. Oh in that case lets give rifters doomsday devices and punishers x-l lasers.
*Insert over generalized, sarcastic, pointless counter*
We live 3 jumps from Amamake. ~7 from Avenod. Also ~7 from Hagilur.
Amamake= PL Avenod = Shadow Hag= Dead Terrorists who have gotten really comfortable in bed with Snuff lately
Every one of those entities can blap us into the ground if we engage them head on. So yes, sometimes the answer is to not fight.
Want a PL tower? Just re-inforce it 3-4 times. They'll stop forming for it. A) they can't form for them all the time because of their deployments, B) they'll get bored.
Want to Fight DT, or DT reinforce one of your towers? Yup, they're gonna bring friends.... SO.... bring your own friends, or let them win the battle of taking a tower, then take it back later.
Want to fight Shadow? Well... that one's a bit trickier. Still possible, but altogether more complicated.
There are without a doubt times when you simply do not fight. You do not fight the enemy when he is ready, his forces are strong, and his energy is right for engagement. You wait until he slumps, you wait until his forces slack off, and their energy fades. You know what he is doing, before he does it, and you force him to back pedal.
So far, we've been able to, for the most part, survive our significantly larger neighbors by picking and choosing our fights very carefully(Minus a ~20b BLops hiccup a few months back, but ya know). Choosing when to NOT engage is just as important as choosing TO engage. The Law is a point of View |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:28:00 -
[541] - Quote
Hatsumi Kobayashi wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while. Welcome to arguing game balance with NightmareX, when you're done please come have a seat with us who learned not to try teaching him common sense.
I just dont understand how he can have been playing for 9 years but not know basic mechanics. I mean, 9 years is enough time to train a surgeon. |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 20:31:00 -
[542] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while. There isn't mentioned anywhere that modules gets stacking penalized after how many ships you use in the EVEWiki here: http://eve-wiki.net/index.php?title=Stacking_Penalty
It only says how more modules on one ship gets stacking penalized for using more than one module.
Ofc, you are free to correct me here aswell. But i doubt it as this is the wiki page you linked me earlier. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:35:00 -
[543] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while. There isn't mentioned anywhere that modules gets stacking penalized after how many ships you use in the EVEWiki here: http://eve-wiki.net/index.php?title=Stacking_PenaltyIt only says how more modules on one ship gets stacking penalized for using more than one module. Ofc, you are free to correct me here aswell. But i doubt it as this is the wiki page you linked me earlier.
http://wiki.eveuniversity.org/Applying_to_EVE_University |

Tawa Suyo
TURN LEFT
73
|
Posted - 2013.12.05 20:36:00 -
[544] - Quote
Kenrailae wrote:Michael Harari wrote:Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!! I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game. Or are you really suggesting that the counter to a fleet should be to not fight it? I 100% Agree with the statement that sometimes the counter is to NOT fight. P sure that one has been in the Warfare manual since Early China, sometime around the era of Sun Tzu..... What I don't agree with is any ship in the game feeling it is 100% safe from anything. If you undock into hostiles, you will be shot. And likely die. It's about as fundamental as anything gets. Oh in that case lets give rifters doomsday devices and punishers x-l lasers. *Insert over generalized, sarcastic, pointless counter* We live 3 jumps from Amamake. ~7 from Avenod. Also ~7 from Hagilur. Amamake= PL Avenod = Shadow Hag= Dead Terrorists who have gotten really comfortable in bed with Snuff lately Every one of those entities can blap us into the ground if we engage them head on. So yes, sometimes the answer is to not fight. Want a PL tower? Just re-inforce it 3-4 times. They'll stop forming for it. A) they can't form for them all the time because of their deployments, B) they'll get bored. Want to Fight DT, or DT reinforce one of your towers? Yup, they're gonna bring friends.... SO.... bring your own friends, or let them win the battle of taking a tower, then take it back later. Want to fight Shadow? Well... that one's a bit trickier. Still possible, but altogether more complicated. There are without a doubt times when you simply do not fight. You do not fight the enemy when he is ready, his forces are strong, and his energy is right for engagement. You wait until he slumps, you wait until his forces slack off, and their energy fades. You know what he is doing, before he does it, and you force him to back pedal. So far, we've been able to, for the most part, survive our significantly larger neighbors by picking and choosing our fights very carefully(Minus a ~20b BLops hiccup a few months back, but ya know). Choosing when to NOT engage is just as important as choosing TO engage.
That's nice and all, but what does it have to do with ship balance based counters or being at risk from any ship in any ship (as you were suggesting).? |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 20:37:00 -
[545] - Quote
Michael Harari wrote:http://wiki.eveuniversity.org/Applying_to_EVE_University You didn't answer my question.
Until you have proven me wrong on this, i'm right.
So maybe it's not me that needs to join them after all? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
73
|
Posted - 2013.12.05 20:37:00 -
[546] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while. There isn't mentioned anywhere that modules gets stacking penalized after how many ships you use in the EVEWiki here: http://eve-wiki.net/index.php?title=Stacking_PenaltyIt only says how more modules on one ship gets stacking penalized for using more than one module. Ofc, you are free to correct me here aswell. But i doubt it as this is the wiki page you linked me earlier.
Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 20:42:00 -
[547] - Quote
Tawa Suyo wrote:Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... Thank you. Also, 3x Vindicators with 1x 90% web each will take a 250 m/s ship down to 0,25 m/s. But then, 0,25 m/s or 1 m/s doesn't matter. They are so low to begin with that anyone including blap dreads will insta kill them. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:47:00 -
[548] - Quote
NightmareX wrote:Tawa Suyo wrote:Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... Thank you. Also, 3x Vindicators with 1x 90% web each will take a 250 m/s ship down to 0,25 m/s. But then, 0,25 m/s or 1 m/s doesn't matter. They are so low to begin with that anyone including blap dreads will insta kill them.
You realize that for 60% webs to web a ship down to 1m/s, its base speed would have to be 10 m/s? No ship in the game is that slow. |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 20:57:00 -
[549] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... Thank you. Also, 3x Vindicators with 1x 90% web each will take a 250 m/s ship down to 0,25 m/s. But then, 0,25 m/s or 1 m/s doesn't matter. They are so low to begin with that anyone including blap dreads will insta kill them. You realize that for 60% webs to web a ship down to 1m/s, its base speed would have to be 10 m/s? No ship in the game is that slow. As the web slows you down 60%, it means that no matter how many webs you have, you can't get the ship to do exactly 0 m/s.
Yes, with enough webs, you can get a ship to do 0.0001 m/s, but never to a stand still at complete 0.
So yes, like i said over, it's fully possible to take a 250 m/s ship down to 1 m/s with just 6x Megathrons that have one 60% web each.
Ship 1 with 60% web: 250 m/s - 60% = 100 m/s. Ship 2 with 60% web: 100 m/s - 60% = 40 m/s. Ship 3 with 60% web: 40 m/s - 60% = 16 m/s. Ship 4 with 60% web: 16 m/s - 60% = 6.4 m/s. Ship 5 with 60% web: 6.4 m/s - 60% = 2.56 m/s. Ship 6 with 60% web: 2.56 m/s - 60% = 1.024 m/s.
So there you have it. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 20:58:00 -
[550] - Quote
I thought we got you to understand that webs have a stacking penalty, like 6 or 7 pages ago.
Your answer of 1m/s is off by 96% of the actual velocity after you apply those webs. |
|

Tawa Suyo
TURN LEFT
73
|
Posted - 2013.12.05 21:00:00 -
[551] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... Thank you. Also, 3x Vindicators with 1x 90% web each will take a 250 m/s ship down to 0,25 m/s. But then, 0,25 m/s or 1 m/s doesn't matter. They are so low to begin with that anyone including blap dreads will insta kill them. You realize that for 60% webs to web a ship down to 1m/s, its base speed would have to be 10 m/s? No ship in the game is that slow. As the web slows you down 60%, it means that no matter how many webs you have, you can't get the ship to do exactly 0 m/s. Yes, with enough webs, you can get a ship to do 0.0001 m/s, but never to a stand still at complete 0. So yes, like i said over, it's fully possible to take a 250 m/s ship down to 1 m/s with just 6x Megathrons that have one 60% web each. Ship 1 with 60% web: 250 m/s - 60% = 100 m/s. Ship 2 with 60% web: 100 m/s - 60% = 40 m/s. Ship 3 with 60% web: 40 m/s - 60% = 16 m/s. Ship 4 with 60% web: 16 m/s - 60% = 6.4 m/s. Ship 5 with 60% web: 6.4 m/s - 60% = 2.56 m/s. Ship 6 with 60% web: 2.56 m/s - 60% = 1.024 m/s. So there you have it.
No, because webs are stacking penalised, so every web after the first doesn't do 60% reduction of the remaining speed. That's what stacking penalties are...
|

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 21:00:00 -
[552] - Quote
Michael Harari wrote:I thought we got you to understand that webs have a stacking penalty, like 6 or 7 pages ago. On each ships yes, but ships doesn't get staking penalty for each ship that use a 60% webber.
Tawa Suyo wrote:No, because webs are stacking penalised, so every web after the first doesn't do 60% reduction of the remaining speed. That's what stacking penalties are... Where in this wiki does it say that if one ship have a 60% web, the other one on your side fighting with you gets his web penalized?: http://eve-wiki.net/index.php?title=Stacking_Penalty
A stacking penalty only applies on your current ship and not on your other friends ships lol.
If that had been the case, then lol at my friends damage mods who would stack from my ships damage mods to their ships then hahahahaha. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
431
|
Posted - 2013.12.05 21:01:00 -
[553] - Quote
I dont really see an issue with 90% webs on such a specialised hull as the serpentis ships.
In context of blapping battleships with dreads in lowsec it basically frees one web slot compared to a unbonused dualweb ship. Even extreme cases like dual nano High grade Snake Machariels with skirmish boosts and all that stuff still are going to take about 10% of the Dread (dual unscripted tracking computers, dread at 30k, standard drop booster) DPS assuming the pilot flies in a perfect 90-¦ angle to the Moros (or Naglfar, there is no big difference between them) and is going to be travelling at his max speed. Every other BS wont be able to mitigate the DPS in such a way and will be travelling at speeds close to 0. So in the end when buying a Vindicator instead of a Megathron Navy/Standard youre paying for one additional med slot and a 20% DPS boost, basically same goes with the Vigilant too. I need to admit I dont have experience with T3 vs T3 blobs in W-Space though. RATE LIKE SUBSCRIBE |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 21:02:00 -
[554] - Quote
Baali Tekitsu wrote:I dont really see an issue with 90% webs on such a specialised hull as the serpentis ships.
In context of blapping battleships with dreads in lowsec it basically frees one web slot compared to a unbonused dualweb ship. Even extreme cases like dual nano High grade Snake Machariels with skirmish boosts and all that stuff still are going to take about 10% of the Dread (dual unscripted tracking computers, dread at 30k, standard drop booster) DPS assuming the pilot flies in a perfect 90-¦ angle to the Moros (or Naglfar, there is no big difference between them) and is going to be travelling at his max speed. Every other BS wont be able to mitigate the DPS in such a way and will be travelling at speeds close to 0. So in the end when buying a Vindicator instead of a Megathron Navy/Standard youre paying for one additional med slot and a 20% DPS boost, basically same goes with the Vigilant too. I need to admit I dont have experience with T3 vs T3 blobs in W-Space though.
Wrong. |

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.05 21:17:00 -
[555] - Quote
Tawa Suyo wrote:That's nice and all, but what does it have to do with ship balance based counters or being at risk from any ship in any ship (as you were suggesting).?
It has to do with the whole Quote:Or are you really suggesting that the counter to a fleet should be to not fight it? Thing.
I'm not going to spend any more time on what and how to counter a vindicator. You still don't know, then re-read the thread. We've got 20 pages + on how to do that here.
Context.... Man.
Quote:Wrong.
1 90% web saves you 4 midslots.
2 90% webs dont save you midslots since you cant replicate the webbing power with any number of 60% webs.
I could be wrong, but AFAIA, stacking never reduces benefit to absolute zero or negative values, correct?
If it doesn't, then there IS a number of webs that, eventually WILL get you there. And if that's the case, then we can eliminate 90% webs as the problem and shift the problem to where it should be, which is in web stacking. If you really believe there is a problem in 2 factions with 3 ships each having a strong, unique bonus. Which there really isn't.... The Law is a point of View |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 21:17:00 -
[556] - Quote
Kenrailae wrote:Tawa Suyo wrote:That's nice and all, but what does it have to do with ship balance based counters or being at risk from any ship in any ship (as you were suggesting).? It has to do with the whole Quote:Or are you really suggesting that the counter to a fleet should be to not fight it? Thing. I'm not going to spend any more time on what and how to counter a vindicator. You still don't know, then re-read the thread. We've got 20 pages + on how to do that here. Context.... Man. Quote:Wrong.
1 90% web saves you 4 midslots.
2 90% webs dont save you midslots since you cant replicate the webbing power with any number of 60% webs. I could be wrong, but AFAIA, stacking never reduces benefit to absolute zero or negative values, correct? If it doesn't, then there IS a number of webs that, eventually WILL get you there. And if that's the case, then we can eliminate 90% webs as the problem and shift the problem to where it should be, which is in web stacking. If you really believe there is a problem in 2 factions with 3 ships each having a strong, unique bonus. Which there really isn't....
http://en.wikipedia.org/wiki/Convergent_series
|

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.05 21:22:00 -
[557] - Quote
Michael Harari wrote:http://en.wikipedia.org/wiki/Convergent_series
So does that value reach absolute zero? Or is it always something positive?
Because throwing up wikipedia general maths links is pure win.
The Law is a point of View |

Baali Tekitsu
Herrscher der Zeit Test Alliance Please Ignore
431
|
Posted - 2013.12.05 21:22:00 -
[558] - Quote
Michael Harari wrote:Baali Tekitsu wrote:I dont really see an issue with 90% webs on such a specialised hull as the serpentis ships.
In context of blapping battleships with dreads in lowsec it basically frees one web slot compared to a unbonused dualweb ship. Even extreme cases like dual nano High grade Snake Machariels with skirmish boosts and all that stuff still are going to take about 10% of the Dread (dual unscripted tracking computers, dread at 30k, standard drop booster) DPS assuming the pilot flies in a perfect 90-¦ angle to the Moros (or Naglfar, there is no big difference between them) and is going to be travelling at his max speed. Every other BS wont be able to mitigate the DPS in such a way and will be travelling at speeds close to 0. So in the end when buying a Vindicator instead of a Megathron Navy/Standard youre paying for one additional med slot and a 20% DPS boost, basically same goes with the Vigilant too. I need to admit I dont have experience with T3 vs T3 blobs in W-Space though. Wrong. 1 90% web saves you 4 midslots. 2 90% webs dont save you midslots since you cant replicate the webbing power with any number of 60% webs.
You dont need 90% webs to blap a battleship. Everything else will be rather dropped by black ops. RATE LIKE SUBSCRIBE |

Michael Harari
Genos Occidere HYDRA RELOADED
1011
|
Posted - 2013.12.05 21:26:00 -
[559] - Quote
Kenrailae wrote:Michael Harari wrote:http://en.wikipedia.org/wiki/Convergent_series So does that value reach absolute zero? Or is it always something positive? Because throwing up wikipedia general maths links is pure win.
The stacking penalty series converges. This means it is always positive, yet it reaches a finite value. |

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.05 21:31:00 -
[560] - Quote
Michael Harari wrote:Kenrailae wrote:Michael Harari wrote:http://en.wikipedia.org/wiki/Convergent_series So does that value reach absolute zero? Or is it always something positive? Because throwing up wikipedia general maths links is pure win. The stacking penalty series converges. This means it is always positive, yet it reaches a finite value.
So lemme ask you another question: How often do you fly a Vindicator? A dread? A bhaal?
The Law is a point of View |
|

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 21:48:00 -
[561] - Quote
Kenrailae wrote:So lemme ask you another question: How often do you fly a Vindicator? A dread? A bhaal?
Never according to Battleclinic: http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Michael+Harari#knownShips
He's a frig and cruiser pilot. No wonder why he are scared of going near a Vindicator lol.
Not only that, but he's a solo pilot. And it's funny that he thinks he can go in close in a frig or a cruiser to a Vindicator and think he can go in get away from a very professional and experienced Vindicator pilot alone. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Ueberlisk
The Hatchery Team Liquid
69
|
Posted - 2013.12.05 22:00:00 -
[562] - Quote
Michael 1 - 0 Mind Games. |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
259
|
Posted - 2013.12.05 22:03:00 -
[563] - Quote
NightmareX wrote:Michael Harari wrote:I thought we got you to understand that webs have a stacking penalty, like 6 or 7 pages ago. On each ships yes, but ships doesn't get staking penalty for each ship that use a 60% webber. Tawa Suyo wrote:No, because webs are stacking penalised, so every web after the first doesn't do 60% reduction of the remaining speed. That's what stacking penalties are... Where in this wiki does it say that if one ship have a 60% web, the other one on your side fighting with you gets his web penalized?: http://eve-wiki.net/index.php?title=Stacking_PenaltyA stacking penalty only applies on your current ship and not on your other friends ships lol. If that had been the case, then lol at my friends damage mods who would stack from my ships damage mods to their ships then hahahahaha. Yes, damage mods on YOUR ship doesn't stacks to your other friends ships and so doesn't webbers either.
There's this magical place called Singularity where you can go and test stuff.
If you actually did that instead of get your information from second and third hand sources, you know do your own experiments, like people that do research and then make claims usually do.
You will find that Michael is right and you are in fact wrong. Webs are counted on the target they're applied to regardless of who is applying them, so yes a second and third web are penalized regardless of what ship is applying them to the target.
Now stop making an ass of yourself. |

Saeger1737
Pod Repo
353
|
Posted - 2013.12.05 22:17:00 -
[564] - Quote
Webs can be countered with neuts, vindi guns get countered with tracking disruptors, newly buffed sentibnal is what 68 million isk, most vindi pilots bling their ships pushing upwards in the 2 to 7 billion isk bracket. So bring 2 sentinals or curse or pilgrim and you have a vindi kill.
P.s.: let's make the sandbox bigger not smaller without nerfing. |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 22:22:00 -
[565] - Quote
Ok, just to make it very clear on who have the arguments to talk about what's good and bad with the Vindicators, then i can just say it that we in Suddenly Spaceships are known for using tons of Vindicators quite often, so we know how the ship works.
Here is the fleet we had almost 20 mins ago. It was a fleet we in Suddenly Spaceships only did put together fast to take care of something: https://dl.dropboxusercontent.com/u/7309753/Bilder/Spill/EVE%20Online/ourfleet.png
Not only that, but each of our Vindicators have 2x 90% webs fitted 
We also had 2 carriers on the other side of the gate.
If you had put out a fleet that is as much worth as our fleet there, then maybe yeah, you might beat us somehow. But coming in 30 t1 cruisers against that is not gonna go well for you, so instead of crying that you got horribly beaten by pirate battleships because you was stupid enough to go into our optimal range in crappy t1 cruisers, then it's not our fault.
Then you have to get back to your HQ system and bring comparable ships that will have a chance to kill us.
So, learn how to deal with your enemies and the Vindicators wont be a problem. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1012
|
Posted - 2013.12.05 22:26:00 -
[566] - Quote
NightmareX wrote:
So, learn how to deal with your enemies and the Vindicators wont be a problem.
So, learn how to deal with your enemies and the AoE doomsday wont be a problem
So, learn how to deal with your enemies and the perfect tracking infinite range blasters wont be a problem
So, learn how to deal with your enemies and the ship with infinite modules fit wont be a problem
And so on.
In this thread you have demonstrated an incredible lack of knowledge of basic game mechanics, the sort of thing that even month old brave newbies suicide tacklers know. But of course, we should listen to you about balance, since you have an expensive fleet.    |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 22:32:00 -
[567] - Quote
Michael Harari wrote:NightmareX wrote:
So, learn how to deal with your enemies and the Vindicators wont be a problem.
So, learn how to deal with your enemies and the AoE doomsday wont be a problem So, learn how to deal with your enemies and the perfect tracking infinite range blasters wont be a problem So, learn how to deal with your enemies and the ship with infinite modules fit wont be a problem And so on. In this thread you have demonstrated an incredible lack of knowledge of basic game mechanics, the sort of thing that even month old brave newbies suicide tacklers know. But of course, we should listen to you about balance, since you have an expensive fleet.    Your comparsion is out of proportions. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
73
|
Posted - 2013.12.05 22:41:00 -
[568] - Quote
NightmareX wrote:so we know how the ship works.
You don't even know how webs work |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 22:52:00 -
[569] - Quote
Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works. But the more important question is, do you know how the Vindicator works? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1012
|
Posted - 2013.12.05 22:53:00 -
[570] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works.
That contradicts many of your other posts in this thread. |
|

Saeger1737
Pod Repo
353
|
Posted - 2013.12.05 23:05:00 -
[571] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works. That contradicts many of your other posts in this thread.
Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens. |

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.05 23:15:00 -
[572] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works. But the more important question is, do you know how the Vindicator works?
Well, it's not. What with the thread being about 90% webs. However, I'll humour you, I know enough from your screenshot that your shitfit has too many stacking penalties (especially with legion links) and doesn't take reps as well as a real fit would.
What did you do? Look for the max ehp in EFT and forget about the resist profiles? That doesn't work outside of trying to survive the deaggression timer in Jita.
Not that a buffer fit, brawling dps ship with a grand total of 6 active modules is exactly the benchmark of complexity.
And no, you really don't know how webs work. There's post after post from you showing that. Hell, you didn't even know that they had stacking penalties. |

NightmareX
Mind Games. Suddenly Spaceships.
403
|
Posted - 2013.12.05 23:18:00 -
[573] - Quote
Saeger1737 wrote:Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens. That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted.
This have been done with Antimatter to, so i know how that will go.
So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1014
|
Posted - 2013.12.05 23:22:00 -
[574] - Quote
NightmareX wrote:Saeger1737 wrote:Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens. That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted. This have been done with Antimatter to, so i know how that will go. So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships.
I have no arguments against recons being nerfed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
450
|
Posted - 2013.12.05 23:26:00 -
[575] - Quote
Tawa Suyo wrote:
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts. |

Michael Harari
Genos Occidere HYDRA RELOADED
1014
|
Posted - 2013.12.05 23:28:00 -
[576] - Quote
TrouserDeagle wrote:Tawa Suyo wrote:
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.
The main problem with those ships is their absolutely awful base stats and slots. You could also give them neut range bonuses      |

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.05 23:28:00 -
[577] - Quote
TrouserDeagle wrote:Tawa Suyo wrote:
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.
True certainly, but would you really want the neuts to get a range bonus instead? (And I definitely think 90% webs need removing from the game) |

Michael Harari
Genos Occidere HYDRA RELOADED
1014
|
Posted - 2013.12.05 23:30:00 -
[578] - Quote
How about web range bonused curor with laser optimal bonus ))) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
450
|
Posted - 2013.12.05 23:32:00 -
[579] - Quote
>neut range
please no
I'd definitely drop the lasers for drones, and possibly a tank bonus. |

kurage87
EVE University Ivy League
20
|
Posted - 2013.12.05 23:35:00 -
[580] - Quote
Michael Harari wrote:NightmareX wrote:Saeger1737 wrote:Michel get in a neut/TD/armor drone curse and nightmare get in your vindi we will see what happens. That's something i have tried quite alot of times. The Vindicator will hit the Curse, but it will tank me because my damage are so low because i'm dual tracking disrupted. This have been done with Antimatter to, so i know how that will go. So by reading this topic, the Curse should be nerfed as it can be much more dangeous than a Vindicator with a 90% web and ~1800 DPS and other turret ships. I have no arguments against recons being nerfed. They need to be powerful or nobody would fly them.
Other than that I am with you, from what you've posted here and elsewhere you come across as a professional internet spaceship flier. |
|

Naomi Anthar
167
|
Posted - 2013.12.05 23:48:00 -
[581] - Quote
TrouserDeagle wrote:>neut range
please no
I'd definitely drop the lasers for drones, and possibly a tank bonus.
no man ... Geddon was stripped from lasers . Now BR ships too ? I cannot let this happen. Especially for Drones. We got Rattle, Dominix, Dominx Navy, Geddon, Nestor(yes now too) ... and you want another Drone Bhaal :<<<<. That would be hella sad.
Show some love to lasers.
What i think is that there should be reason to put lasers on BR ships instead of neuts ... my idea is to increase laser bonus to 150% role bonus. No it will not be op. Damage of all BR ships is super pathethic. With that buff it will be just doable.
And if we speak about lasers, do same to Sansha ships - and remove 2nd damage bonus with something CREATIVE (not yet another damage bonus) like shield hp bonus per level (not creative but very uncommon ... or ignores 7,5% per level em/thermal resist of target (ignores only for your energy turrets).
Basically Sansha needs something THAT MAKES THEM UNIQUE - not just looks. Right now they are damage + damage + damage(in form of tracking). No utility, no tankyness bonus. hell even those damage bonuses are lazy ... |

Michael Harari
Genos Occidere HYDRA RELOADED
1015
|
Posted - 2013.12.06 00:16:00 -
[582] - Quote
I think it would be pretty cool if all the pirate factions got heating bonuses.
Like blood raiders should have neut range bonus when heating neuts, sansha could get increased tracking while heating guns, etc.
Couple that with a role bonus like 20% reduced heat release. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.06 00:41:00 -
[583] - Quote
Naomi Anthar wrote:TrouserDeagle wrote:>neut range
please no
I'd definitely drop the lasers for drones, and possibly a tank bonus. no man ... Geddon was stripped from lasers . Now BR ships too ? I cannot let this happen. Especially for Drones. We got Rattle, Dominix, Dominx Navy, Geddon, Nestor(yes now too) ... and you want another Drone Bhaal :<<<<. That would be hella sad. Show some love to lasers. What i think is that there should be reason to put lasers on BR ships instead of neuts ... my idea is to increase laser bonus to 150% role bonus. No it will not be op. Damage of all BR ships is super pathethic. With that buff it will be just doable. And if we speak about lasers, do same to Sansha ships - and remove 2nd damage bonus with something CREATIVE (not yet another damage bonus) like shield hp bonus per level (not creative but very uncommon ... or ignores 7,5% per level em/thermal resist of target (ignores only for your energy turrets). Basically Sansha needs something THAT MAKES THEM UNIQUE - not just looks. Right now they are damage + damage + damage(in form of tracking). No utility, no tankyness bonus. hell even those damage bonuses are lazy ...
It's funny how sansha ships currently have fewer effective turrets than serpentis and angel ships, when sansha are a line of 'just guns' ships, whereas serpentis and angel ships do other things as well. I also find it weird how sansha's nation, the faction who try to shield tank, but basically kind of suck at it, are still handing out armour buffer implants after all these years. I could go for some lasers + missiles split weapons maybe, as long as it's the good kind of split weapons, rather than the TFI/ScFI kind.
For bloodraiders I could handle lasers if they had, say, 15% per level neutraliser cap usage bonus and enormous cap/sec on the ship. Mandatory cap booster isn't fun. Trying to fit a no-bonuses armour brawler with 3 lowslots isn't fun either. Maybe they could get more of a minmatar flavour somehow, since right now they're basically just completely amarr. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1668
|
Posted - 2013.12.06 01:01:00 -
[584] - Quote
CCP Fozzie wrote:I am not going to try to claim that we have our plan of action worked out, and there will be plenty of discussion before we implement our Pirate ship balance pass.
Standard CCP method of fixing things is to simply throw them out the window, so I'm not seeing anything abnormal here.
Caleb Seremshur wrote:change the web bonus to 5%/level instead of 10% and then PUBLICLY TEST IT.
Public testing & listening to player feedback before making an arbitrary decision and shoving it down everyone's throat goes against everything CCP believes in, you know that.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Arthur Aihaken
The.VOID
781
|
Posted - 2013.12.06 03:19:00 -
[585] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. And don't touch them. I am currently away, traveling through time and will be returning last week. |

Kenrailae
Mind Games. Suddenly Spaceships.
86
|
Posted - 2013.12.06 06:30:00 -
[586] - Quote
Ueberlisk wrote:Michael 1 - 0 Mind Games.
Think your score card is broken, bro. Mind Games. was never part of this thread. A few members of Mind Games. are fond of our vindicators. How's Blink going for ya Ueber?
I don't speak for Nightmare, and he certainly doesn't speak for me. I'd never post such direct information about our operations as he has. I nearly convo'd him earlier and asked him not to. Seems like I should have. I also don't argue with the Holy Sword of Great Justice of mathematics that theory crafters who've never flown the ship swear by. It's not worth my time. Show me where you've flown the ship. I know Ueber has, but I'm fairly certain several people who are so against the webs haven't, so have no idea how that ship operates from the other side of it.
Regardless, Question still stands: How often do the people complaining about the vindicator use it? And the few that do, how?
Which also brings another question: How many ways do you need to be able to counter a ship before you don't consider it OP? How many drawbacks does it need?
Complaining that a ship doing exactly what it was designed to do, how it was designed to, and doing it really well is really pretty silly. The Vindi's effective engagement range is about 15k, and that's pushing it. Yes, it webs farther with faction webs and links, but large blasters with void are really bad at that range, if not because your target is moving too much then because you are, trying to move around the battle field.
Last I checked, Vindicators weren't running rampant around all of Eve, an unstoppable plague damning the rest the galaxy to darkness and despair. They are something you see in very specific roles. Outside of those roles, they are shiny kill mails. Unless I'm mistaken and the great Vindication has begun? In which case, lemme know.
I mean, now someone is suggesting nerf the recons too?
The same guy I asked how often he flew any of the ships he's so adamantly speaking against and didn't answer?
Well, at least he flies recons... some.
IDK about you, but I REALLY don't want every ship to be the same ship with a different skin. I'd much rather play a game that has a huge amount of variety.
I do fly dreads. I do fly Vindicators. I do fly Logistics, links, triage, slow cats, recons, blah blah blah. If not all of them on this char, then on my alt. I'm not hiding anything. My eveboards are public, as are my alts. I make mistakes, lose ships for stupid reasons, miss fights cause I hesitate. But I've flown the ships before I start talking. The vindicator is one of my favorite ships, but it's also one of the most gut wrenching. There is so much at risk when vindicators hit the field. Vindi's have many of the same risk factor as caps.... with 1/5th the ehp.
Vindicators, serpentis web bonuses, are not a problem. They are a well known bonus that functions in a very finite range that is also open and vulnerable to every counter Eve can offer. They are meant to be finely tuned weapons of war that answer to no one in their specific role. Really tough ships.... but killable, and rather easily outside that role. Pretty much any other game, there are enemies that don't back down, don't just roll over and die for you. The Pirate ships are supposed to be that line of ships in Eve. Killable.... but a pilot had better come prepared. All of them have ways to be countered. And yes, that way to counter is sometimes just not fighting them, waiting for a more opportune battle. Some of them need some serious love. But the balancing of the Pirate ships isn't in nerfing the few that are working well. The Saber didn't get nerfed into the ground cause it was working well. All the others were modified, then they were all buffed with the launcher changes. But nerfing the few that are actually working, and working well is not the answer. Yes, there are definitely some concerns in how things stack in Eve. It's pretty silly that 10 webs can't web something down to 1m/s, or dead still. That's the fault of bad stacking mechanics though, not a ship line that has a strong set of bonuses.
The Law is a point of View |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 10:25:00 -
[587] - Quote
Kenrailae wrote:[quote=Ueberlisk]Regardless, Question still stands: How often do the people complaining about the vindicator use it? And the few that do, how?.
Most of the people i know that are readly adamant about the vindi's bonus being OP are people that regularly use Vindi's with dreads. so yea. BYDI recruitment closed-ish |

Kenrailae
Mind Games. Suddenly Spaceships.
87
|
Posted - 2013.12.06 10:32:00 -
[588] - Quote
Garviel Tarrant wrote:Kenrailae wrote:[quote=Ueberlisk]Regardless, Question still stands: How often do the people complaining about the vindicator use it? And the few that do, how?. Most of the people i know that are readly adamant about the vindi's bonus being OP are people that regularly use Vindi's with dreads. so yea.
Such as? The Law is a point of View |

Nag'o
Cuisinart Inc. Insidious Empire
34
|
Posted - 2013.12.06 11:31:00 -
[589] - Quote
Vindicators, Bhaalgorns, Nightmares, Machariels and Rattlesnakes are all supposed to be OP in their roles. They are ******* pirate faction ships. We're not talking about smooth ass Empire tech, here. We're talking about independent factions that live in lawless ******* space. How the **** do you build one of those ships? Do their blueprints are handed to you in a felt covered briefcase by a lazy ass corp employee wearing a suit? NO! You either have to steal it from those factions by invading their facilities and blowing up their toughest ships or buy it with LP you get by working for them in hostile space. Why the **** would anyone wants do any of the above if the ship they're hunting for is as plain as a Fleet/Navy Issue they can get by simply orbiting a beacon with a frig in lowsec? If the Vindicator web bonus gets nerfed it will be even more similar to the Navy Megathron. Ppl already joke on how the Vindi is easily replaceable by a ship that (before this mess, used to) cost 1/3 of it's price and now the only distinguishable bonus it does have is on the queue to get a nerf? This is wrong. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 12:52:00 -
[590] - Quote
Kenrailae wrote:Garviel Tarrant wrote:Kenrailae wrote:[quote=Ueberlisk]Regardless, Question still stands: How often do the people complaining about the vindicator use it? And the few that do, how?. Most of the people i know that are readly adamant about the vindi's bonus being OP are people that regularly use Vindi's with dreads. so yea. Such as?
...
Lots of people in SC? Seeing how they are the ones i talk to the most?
Do i have to list names?
BYDI recruitment closed-ish |
|

Kenrailae
Mind Games. Suddenly Spaceships.
87
|
Posted - 2013.12.06 12:54:00 -
[591] - Quote
Garviel Tarrant wrote:Kenrailae wrote:Garviel Tarrant wrote:Kenrailae wrote:[quote=Ueberlisk]Regardless, Question still stands: How often do the people complaining about the vindicator use it? And the few that do, how?. Most of the people i know that are readly adamant about the vindi's bonus being OP are people that regularly use Vindi's with dreads. so yea. Such as? ... Lots of people in SC? Seeing how they are the ones i talk to the most? Do i have to list names?
Please do.
I'd love to hear what SC has to say about OP vindi's.
The Law is a point of View |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
7643
|
Posted - 2013.12.06 13:08:00 -
[592] - Quote
it all boils down to the fact that:
1. The 90% web bonus is a statistic that not only experienced pilots can use (some frigs/cruisers have it too!) 2. It's only on ships that you pay that little extra isk for 3. Not all people will use it for dreads, and the ones that do, if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
Overall, the 90% web bonus is balanced out by the fact that if you bring some neuts or ECM (Which is overpowered too), those webs won't be working for long! |

Sparkus Volundar
Encapsulated.
77
|
Posted - 2013.12.06 13:33:00 -
[593] - Quote
It also boils down to whether or not a single bonus should lead to the following:
1x90% web: 4-times better than 1x60%. 2x90% web: 9-times better than 2x60%. 3x90% web: 12-times better than 3x60%. 4x90% web: 13-times better than 4x60%.
That doesn't look very Eve-like. . |

Nag'o
Cuisinart Inc. Insidious Empire
35
|
Posted - 2013.12.06 15:09:00 -
[594] - Quote
Sparkus Volundar wrote:It also boils down to whether or not a single bonus should lead to the following:
1x90% web: 4-times better than 1x60% (and basically the limit in effect that many stacked 60% webs reach). 2x90% web: 9-times better than 2x60%. 3x90% web: 12-times better than 3x60%. 4x90% web: 13-times better than 4x60%.
That doesn't look very Eve-like. 3+ webs on a single target is not very Eve-like. Alas, 1m/s is 13-times better than 13m/s, at 0km only. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.06 15:27:00 -
[595] - Quote
Buhhdust Princess wrote:1. The 90% web bonus is a statistic that not only experienced pilots can use (some frigs/cruisers have it too!) 2. It's only on ships that you pay that little extra isk for 3. Not all people will use it for dreads, and the ones that do, if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
1. And it's been said that it is also too powerful on the small scale as seen with the daredevil, that's why it needs removing from ~all~ ships. However, it's only the people in vindicators that are in here denying the obvious. 2. While having a certain amount of ISK for minor upgrades is a balancing tool (see T2 hulls), you can't justify overpowered ships just because they're expensive. See how that worked out for titans. 3. That's literally not how stacking penalised webs work. You can bring infinite 60% webs and they're not as good as two 90% webs. There are pages and pages trying to explain this... |

Sparkus Volundar
Encapsulated.
77
|
Posted - 2013.12.06 15:31:00 -
[596] - Quote
Nag'o wrote:Sparkus Volundar wrote:It also boils down to whether or not a single bonus should lead to the following:
1x90% web: 4-times better than 1x60% (and basically the limit in effect that many stacked 60% webs reach). 2x90% web: 9-times better than 2x60%. 3x90% web: 12-times better than 3x60%. 4x90% web: 13-times better than 4x60%.
That doesn't look very Eve-like. 3+ webs on a single target is not very Eve-like. Alas, 1m/s is 13-times better than 13m/s at 0km distance only. If you want a real effect difference calculation put this on the turret tracking formula (missile speed effect is capped).
Setting aside the question of whether you're correct about "3+" webs or not, hopefully itGÇÖs clear to you that with 2 webs, the difference is unusually high. If youGÇÖre unable to conceptualise how these speed differences affect things across a range of hulls, turrets and engagement scenarios, the tracking formula will indeed be able to help. . |

Galen Draz
Legion of Fallen Soldiers
5
|
Posted - 2013.12.06 15:58:00 -
[597] - Quote
Drop web + both gun bonuses and replace em with sensor dampening bonus   |

NightmareX
Mind Games. Suddenly Spaceships.
411
|
Posted - 2013.12.06 16:03:00 -
[598] - Quote
Tawa Suyo wrote:Buhhdust Princess wrote:1. The 90% web bonus is a statistic that not only experienced pilots can use (some frigs/cruisers have it too!) 2. It's only on ships that you pay that little extra isk for 3. Not all people will use it for dreads, and the ones that do, if this gets nerfed, will just use rapiers/lokis in the future and take more of them. 1. And it's been said that it is also too powerful on the small scale as seen with the daredevil, that's why it needs removing from ~all~ ships. However, it's only the people in vindicators that are in here denying the obvious. 2. While having a certain amount of ISK for minor upgrades is a balancing tool (see T2 hulls), you can't justify overpowered ships just because they're expensive. See how that worked out for titans. 3. That's literally not how stacking penalised webs work. You can bring infinite 60% webs and they're not as good as two 90% webs. There are pages and pages trying to explain this... 1. You clealy aren't playing EVE if you actually believes that the Daredevil is powerfull just because of the web. Infact, it's not really that good against any frigs if it's good frig pilots who are flying those ships against a Daredevil.
2. The problem is that the Vindicator or any of the other Serpentis ships will not be what they are made to do if their web bonus gets removed. Web bonus is just a bonus in the same way as neut or ECM bonuses is. In fact, neuting and ECM'ing is way more powerfull than 90% web is in any situations as both can shut your ship completely down, while the webs just makes your ship slower.
3. The point here is that yes, you will have a problem to bring enough webs to get to the same level of web power as 2-3 Vindicators do. However, the speed will be so low after 6-8 Megathrons or whatever ship that have 60% web power anyways that any ships will hit them no matter what. If a ship is doing 15 m/s or 25 m/s wont matter as you will get blapped no matter what.
That's the whole point, that the speed have gone under a specific number in speed and when it comes under that specific number in speed, it doesn't matter anylonger on how your speed is or how many who are webbing you. Once enough ships have webbed you, it's over for you anyways. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Gorski Car
ElitistOps Pandemic Legion
174
|
Posted - 2013.12.06 16:11:00 -
[599] - Quote
Tell me how do you benefit the earth? |

dexter xio
TURN LEFT
16
|
Posted - 2013.12.06 16:11:00 -
[600] - Quote
NightmareX plstop)) Dexter xio - That cool guy |
|

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.06 16:21:00 -
[601] - Quote
NightmareX wrote:1. You clealy aren't playing EVE if you actually believes that the Daredevil is powerfull just because of the web. Infact, it's not really that good against any frigs if it's good frig pilots who are flying those ships against a Daredevil.
Yeh, I wouldn't really know anything about good frig piloting... o\
And do you still not understand how stacking penalties work? |

Morwennon
Aliastra Gallente Federation
51
|
Posted - 2013.12.06 16:31:00 -
[602] - Quote
Gorski Car wrote:Tell me how do you benefit the earth? Ever make a careless mistake IRL and think "man that was dumb" and feel bad about yourself? Just read *one* NightmareX post and experience transcendental relief from the certain knowledge that even in your worst moments you will never plumb the depths that he lives on a daily basis. It is a great burden he bears, acting as the benchmark for human stupidity, and I for one think he does it with considerable grace. Ceterum censeo, the RLML and HML nerfs must be undone. |

NightmareX
Mind Games. Suddenly Spaceships.
411
|
Posted - 2013.12.06 16:37:00 -
[603] - Quote
dexter xio wrote:NightmareX plstop)) Why?
Tawa Suyo wrote:NightmareX wrote:1. You clealy aren't playing EVE if you actually believes that the Daredevil is powerfull just because of the web. Infact, it's not really that good against any frigs if it's good frig pilots who are flying those ships against a Daredevil. Yeh, I wouldn't really know anything about good frig piloting... o\ And do you still not understand how stacking penalties work? If you can answer me if you know how to use the Vindicator 100% in and out, then sure, i will answer your question.
Oh also, if you actually bothers to look up on killboards, you will find out pretty fast that Daredevils dies like flies to other frigs. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
35
|
Posted - 2013.12.06 16:58:00 -
[604] - Quote
Sparkus Volundar wrote:Nag'o wrote:Sparkus Volundar wrote:It also boils down to whether or not a single bonus should lead to the following:
1x90% web: 4-times better than 1x60% (and basically the limit in effect that many stacked 60% webs reach). 2x90% web: 9-times better than 2x60%. 3x90% web: 12-times better than 3x60%. 4x90% web: 13-times better than 4x60%.
That doesn't look very Eve-like. 3+ webs on a single target is not very Eve-like. Alas, 1m/s is 13-times better than 13m/s at 0km distance only. If you want a real effect difference calculation put this on the turret tracking formula (missile speed effect is capped). Setting aside the question of whether you're correct about "3+" webs or not, hopefully itGÇÖs clear to you that with 2 webs, the difference is unusually high. If youGÇÖre unable to conceptualise how these speed differences affect things across a range of hulls, turrets and engagement scenarios, the tracking formula will indeed be able to help. The difference must be high because it's a speciallized ship. If there was little or no difference then there would be no point in flying the pirate faction. Without a distinctive bonus the Vindicator becomes just a black Navy Megathron.
The reason to apply the turret tracking formula is showing that your "n-times better" comparison is pointless in most of the cases and when it's not, the difference is justifiable by the ship role. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

NightmareX
Mind Games. Suddenly Spaceships.
411
|
Posted - 2013.12.06 17:09:00 -
[605] - Quote
Also, i'm really wondering about what makes the Vindicator more powerfull / special than a Curse, Rapier, web Loki (yes i own one my self), Falcon and even the Marauders just to name a few?
The Vindicator is as much specialized in webbing as much as other ships are specialized in their things. Not to mention that ECM'ing is way more powerfull than 90% webs. It's even more powerfull than 3x 90% webs to. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
36
|
Posted - 2013.12.06 17:19:00 -
[606] - Quote
The Vindicator is a black hole. It does nothing to a ship at long range, but crushes whatever comes near it. That's the reason for webs and that's the reason for it's ridiculous targeting range. Now ppl are saying the web bonus is OP. I have never heard anyone saying the Vindicator was OP before this dev comment. I can bet a dollar for everyone saying this that they have at least one shameful death to a Vindi on their main's kb. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Michael Harari
Genos Occidere HYDRA RELOADED
1017
|
Posted - 2013.12.06 17:24:00 -
[607] - Quote
Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator |

NightmareX
Mind Games. Suddenly Spaceships.
411
|
Posted - 2013.12.06 17:28:00 -
[608] - Quote
Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's not the point. The point is that 8x Rapiers or 8x dual web Lokis will make any ships go so slow that any blap dreads can hit any ships anyways.
And it's also a point that when enough 60% webs are applied, it doesn't matter anylonger even if your speed still aren't as low as the Vindicator can web someone down to because when the speed comes under a specific point, it doesn't matter anylonger that the Vindicator can web you better. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
36
|
Posted - 2013.12.06 17:46:00 -
[609] - Quote
Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's true, but a single Rapier with 3 webs can slow down a ship to a effectively similar speed the Vindicator can, from 4 times the distance. If the Vindicator had that bonus you could say it's OP. I'm out of here.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 18:18:00 -
[610] - Quote
NightmareX wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's not the point. The point is that 5x Rapiers or 5x dual web Lokis will make any ships go so slow that any blap dreads can hit any ships anyways. And it's also a point that when enough 60% webs are applied, it doesn't matter anylonger even if your speed still aren't as low as the Vindicator can web someone down to because when the speed comes under a specific point, it doesn't matter anylonger that the Vindicator can web you better. If a ship does 8 m/s or 15 m/s wont matter as anything can hit those ships.
No amount of rapiers will let a dread hit a AB cruiser. (unless you count doing around 500 dps at 40km)
NightmareX wrote:Also, i'm really wondering about what makes the Vindicator more powerfull / special than a Curse, Rapier, web Loki (yes i own one my self), Falcon and even the Marauders just to name a few.
ok i had to add this here.
Curse - Surely you are joking Rapier - EHP/res/synergy with blap dreads Loki - same as rapier except slightly less on the EHP side Falcon... can't even be compared since its an entirely different kind of ewar.
Marauders.. waht? BYDI recruitment closed-ish |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.06 18:19:00 -
[611] - Quote
Nag'o wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's true, but a single Rapier with 3 webs can slow down a ship to a effectively similar speed the Vindicator can, from 4 times the distance. If the Vindicator had that bonus you could say it's OP. I'm out of here.
Webs are OP, so both web range bonuses and web strength bonuses are overpowered. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 18:53:00 -
[612] - Quote
Give webs an optimal of 5 km and a falloff of 4.
Would be more interesting.
Analog is always better. BYDI recruitment closed-ish |

Nag'o
Cuisinart Inc. Insidious Empire
36
|
Posted - 2013.12.06 19:18:00 -
[613] - Quote
Garviel Tarrant wrote:NightmareX wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's not the point. The point is that 5x Rapiers or 5x dual web Lokis will make any ships go so slow that any blap dreads can hit any ships anyways. And it's also a point that when enough 60% webs are applied, it doesn't matter anylonger even if your speed still aren't as low as the Vindicator can web someone down to because when the speed comes under a specific point, it doesn't matter anylonger that the Vindicator can web you better. If a ship does 8 m/s or 15 m/s wont matter as anything can hit those ships. No amount of rapiers will let a dread hit a AB cruiser. (unless you count doing around 500 dps at 40km) Another dread on the field kills the Vindi before it webs the cruiser to a stop. Boom, 1bi+ isk deserved ship loss for attempting to cap blap a cruiser. Besides, no niche use of a ship should not be used as argument because a nerf will affect ALL the ship's uses. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

NightmareX
Mind Games. Suddenly Spaceships.
411
|
Posted - 2013.12.06 19:18:00 -
[614] - Quote
Garviel Tarrant wrote:Curse - Surely you are joking Rapier - EHP/res/synergy with blap dreads Loki - same as rapier except slightly less on the EHP side Falcon... can't even be compared since its an entirely different kind of ewar.
Marauders.. waht? 1. The Curse have the full ability to disable your whole ship as it eats up your cap pretty fast. And at the same time can go under anyones guns as it have the ability to tracking disrupt you into oblivion. Not overpowered at all.
2. The Rapier is still able to web you enough from longer distances that it makes it a very powerfull ability. Use 3-4 Rapiers and you are pretty much not moving at all, almost. But then, a Vindicator cost 5-6 times more than a Rapier.
3. The Loki i have with dual Federation Navy Webs is very powerfull and it also have a pretty high amount of EHP. Enough of those Lokis makes the web power insane. So before you will be happy with webs, CCP needs to nerf the webs itself into oblivion, because someone will have a fleet with enough webs fitted that makes ANY ships to be almost stationary anyways.
4. Don't get me started with the Falcon. Everyone knows that it's the most overpowered ewar ship in the game. So thinking you can just get webs nerfed on some few ships and not the ECM's nerfed on some ships is a sweet dream.
And lastly, the Marauders are extremely powerfull for what you are paying for. They gets tons of abilities other ships can dream of getting.
So the point is that the Vindicator will be obsolete without the web bonus it have now in the same way as a Falcon will be useless and obsolete without it's ECM bonuses. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Gorski Car
ElitistOps Pandemic Legion
175
|
Posted - 2013.12.06 19:29:00 -
[615] - Quote
Garviel Tarrant wrote:Give webs an optimal of 5 km and a falloff of 4.
Would be more interesting.
Analog is always better.
Give webs a 40 sec reload |

Ganthrithor
GoonWaffe Goonswarm Federation
788
|
Posted - 2013.12.06 19:32:00 -
[616] - Quote
Gorski Car wrote:Garviel Tarrant wrote:Give webs an optimal of 5 km and a falloff of 4.
Would be more interesting.
Analog is always better. Give webs a 40 sec reload
You can always fit two webs and stagger them, you know. |

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.06 19:45:00 -
[617] - Quote
NightmareX wrote:because someone will have a fleet with enough webs fitted that makes ANY ships to be almost stationary anyways.
Two 90% webs are more slowing than infinite 60% webs. You literally cannot bring enough lokis. How do you not understand this?
Stack-ing pen-al-ties. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 19:49:00 -
[618] - Quote
Tawa Suyo wrote:NightmareX wrote:because someone will have a fleet with enough webs fitted that makes ANY ships to be almost stationary anyways. Two 90% webs are more slowing than infinite 60% webs. You literally cannot bring enough lokis. How do you not understand this? Stack-ing pen-al-ties. And how do you not understand that it doesn't matter as the speeds are so slow with 60% webs on normal ships that it doesn't matter that the Vindicator webs you better. Once you hit enough low speed, your are as much f**ked with 5x Loki's or even just 5x Megathrons as you are with 1x Vindicator.
Do you get that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Ganthrithor
GoonWaffe Goonswarm Federation
788
|
Posted - 2013.12.06 19:55:00 -
[619] - Quote
I say we just remove tackle altogether: it's not very sporting, you know. This game needs more honoure. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 20:13:00 -
[620] - Quote
NightmareX wrote:Garviel Tarrant wrote:Curse - Surely you are joking Rapier - EHP/res/synergy with blap dreads Loki - same as rapier except slightly less on the EHP side Falcon... can't even be compared since its an entirely different kind of ewar.
Marauders.. waht? 1. The Curse have the full ability to disable your whole ship as it eats up your cap pretty fast. And at the same time can go under anyones guns as it have the ability to tracking disrupt you into oblivion. Not overpowered at all. 2. The Rapier is still able to web you enough from longer distances that it makes it a very powerfull ability. Use 3-4 Rapiers and you are pretty much not moving at all, almost. But then, a Vindicator cost 5-6 times more than a Rapier. 3. The Loki i have with dual Federation Navy Webs that can web out to 59 km with the webs overloaded in a fleet is extremely powerfull and it also have a pretty high amount of EHP. Enough of those Loki's makes the web power insane. So before you will be happy with webs, CCP needs to nerf the webs itself into oblivion, because someone will have a fleet with enough webs fitted that makes ANY ships to be almost stationary anyways. 4. Don't get me started with the Falcon. Everyone knows that it's the most overpowered ewar ship in the game, PERIOD. So thinking you can just get webs nerfed on some few ships and not the ECM's nerfed on some ships is a sweet dream. And lastly, the Marauders are extremely powerfull for what you are paying for. They gets tons of abilities other ships can dream of getting. So the point is that the Vindicator will be obsolete without the web bonus it have now in the same way as a Falcon will be useless and obsolete without it's ECM bonuses.
1. The Curse is one of the most overrated ships around. It has some neat bonuses but its nowhere near overpowered.
2. Web range bonuses should be nerfed too, i just don't hate them as much as 90% webs.
3. ewar t3's need some heavy rebalance yes.
4. ECM is a ****** system.
Pointing out that something is stupidly designed isn't a very good argument to keep something else stupid. BYDI recruitment closed-ish |
|

Batelle
Komm susser Tod
541
|
Posted - 2013.12.06 20:14:00 -
[621] - Quote
as I learned recently, 90% webs are only twice as good as 80% webs once a target has been webbed long enough to slow down to its new top speed. Up until that point they function exactly the same. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Teckos Pech
The Executives Executive Outcomes
2223
|
Posted - 2013.12.06 20:17:00 -
[622] - Quote
Nag'o wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's true, but a single Rapier with 3 webs can slow down a ship to a effectively similar speed the Vindicator can, from 4 times the distance. If the Vindicator had that bonus you could say it's OP. I'm out of here.
Well, unless I did the math wrong it is not true. After about the 8th web your effective speed is zero (assuming your normal speed is 100km/s)...irrespective of the whether it is a 60% speed reduction or a 90% speed reduction. With the Vindicator it is the 6th web that will get you, effectively to zero.
Even an interceptor is in trouble with 8 60% webs--i.e. he isn't going anywhere. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 20:21:00 -
[623] - Quote
Garviel Tarrant wrote:1. The Curse is one of the most overrated ships around. It has some neat bonuses but its nowhere near overpowered.
2. Web range bonuses should be nerfed too, i just don't hate them as much as 90% webs.
3. ewar t3's need some heavy rebalance yes.
4. ECM is a ****** system.
Pointing out that something is stupidly designed isn't a very good argument to keep something else stupid. 1. Curse is still a very powerfull ship. It's even more powerfull than the Vindicator as the Vindicator can only slows you ship down.
2. Just admit it that you want webs removed so you can feel safe in your frig / cruiser when going close range to any ships.
3. Nah, the ewar on the T3's are fine. However, some T3's would need some tank nerfing.
4. ECM is the first thing CCP should considering to change and rebalance when it's about ewar.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Kenrailae
Mind Games. Suddenly Spaceships.
89
|
Posted - 2013.12.06 20:23:00 -
[624] - Quote
WTB Honorable 1v1 frigate combat at the sun with the immeasurably OP daredevil, scourge of New Eden. The Law is a point of View |

Arthur Aihaken
The.VOID
788
|
Posted - 2013.12.06 20:24:00 -
[625] - Quote
Don't be surprised if you see an unannounced change implemented a week before the next Rubicon update... I am currently away, traveling through time and will be returning last week. |

Michael Harari
Genos Occidere HYDRA RELOADED
1017
|
Posted - 2013.12.06 20:24:00 -
[626] - Quote
Teckos Pech wrote:Nag'o wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's true, but a single Rapier with 3 webs can slow down a ship to a effectively similar speed the Vindicator can, from 4 times the distance. If the Vindicator had that bonus you could say it's OP. I'm out of here. Well, unless I did the math wrong it is not true. After about the 8th web your effective speed is zero (assuming your normal speed is 100km/s)...irrespective of the whether it is a 60% speed reduction or a 90% speed reduction. With the Vindicator it is the 6th web that will get you, effectively to zero. Even an interceptor is in trouble with 8 60% webs--i.e. he isn't going anywhere.
Yes, you did the math wrong. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 20:32:00 -
[627] - Quote
NightmareX wrote:Garviel Tarrant wrote:1. The Curse is one of the most overrated ships around. It has some neat bonuses but its nowhere near overpowered.
2. Web range bonuses should be nerfed too, i just don't hate them as much as 90% webs.
3. ewar t3's need some heavy rebalance yes.
4. ECM is a ****** system.
Pointing out that something is stupidly designed isn't a very good argument to keep something else stupid. 1. Curse is still a very powerfull ship. It's even more powerfull than the Vindicator as the Vindicator can only slows you ship down. 2. Just admit it that you want webs removed so you can feel safe in your frig / cruiser when going close range to any ships. 3. Nah, the ewar on the T3's are fine. However, some T3's would need some tank nerfing. 4. ECM is the first thing CCP should considering to change and rebalance when it's about ewar.
I like this numbering system.
1. no 2. no, i do think webs are the most powerful ewar second only to points however, could use a minor change. 3. yes, thats why i said ewar t3's, not the ewar on t3's. The main problem with them is the apeshit crazy tank. same as the vindi (I don't actually have much of a problem with 90% webs on cruisers/frigs. I think they should be 80% at most but yea, don't really mind) 4. It just needs to be completely revamped, its not just imbalanced, its also simply a non-fun mechanic
And Teckos Pech, you are quite bad at math. BYDI recruitment closed-ish |

Teckos Pech
The Executives Executive Outcomes
2223
|
Posted - 2013.12.06 20:32:00 -
[628] - Quote
Michael Harari wrote:Teckos Pech wrote:Nag'o wrote:Michael Harari wrote:Buhhdust Princess wrote: if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
100 rapiers and 100 lokis cannot web a ship as strongly as 1 vindicator That's true, but a single Rapier with 3 webs can slow down a ship to a effectively similar speed the Vindicator can, from 4 times the distance. If the Vindicator had that bonus you could say it's OP. I'm out of here. Well, unless I did the math wrong it is not true. After about the 8th web your effective speed is zero (assuming your normal speed is 100km/s)...irrespective of the whether it is a 60% speed reduction or a 90% speed reduction. With the Vindicator it is the 6th web that will get you, effectively to zero. Even an interceptor is in trouble with 8 60% webs--i.e. he isn't going anywhere. Yes, you did the math wrong.
Really, show your work then.
Here is mine, if a bit messy:
Number of Webs + 1ModifierBase Speed AdjustmentModified Speed AdjustmentBase Speed 1200 KM 010.40.4480 10.8691199810.40.347647992166.871036314 20.5705831440.40.22823325738.085520184 30.2829551540.40.1131820624.310597692 40.105992650.40.042397060.1827566685 50.0299911670.40.0119964670.0021924343 60.0064101830.40.0025640730.0000056216 70.001034920.40.0004139680.0000000023 80.0001262130.45.04851E-050.0000000000
One should be able to copy and paste that into Excel to make it look "pretty" again. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Sexy Cakes
Have A Seat
580
|
Posted - 2013.12.06 20:42:00 -
[629] - Quote
Garviel Tarrant wrote: 4. It just needs to be completely revamped, its not just imbalanced, its also simply a non-fun mechanic
Next thing you know CCP will add the terrible data/relic site hacking mechanic to jamming. Not today spaghetti. |

Naomi Anthar
167
|
Posted - 2013.12.06 20:42:00 -
[630] - Quote
... i'm evil ... i mean Suddenly defends this bonus so desperately. That ... the evil part of my personality smiles whenever i think they could remove this bonus.
The amount of tears shed, already even before change is even presented on forums in official topic is enormous.
God only knows how mad they would be if that change would go through.
And i don't hate that alliance. No reason. But that would be funny ;))).
The biggest problem i have with Suddenly arguments is that they compare Vindi to ... T2 specialized cruiser for example. What kind of sick and stupid comparison is this ? You need compare it to other battleships especially faction, most notably other pirate battleships. Where everyone agress that Vindi got upper hand. And if he does not agree he is probably from certain low sec alliance.
I'm all in favour of pirate ships having unique bonuses. But if it is really strong as in this case ... who knows maybe we need other one ?
For now i will just cheer, reading how Vindi and other serpentis are underpowered. After all reading only serious posts is boring. Some trolling and comedy is always welcome. |
|

Kahega Amielden
Rifterlings Point Blank Alliance
1058
|
Posted - 2013.12.06 20:42:00 -
[631] - Quote
Quote: Really, show your work then.
Here is mine, if a bit messy:
Number of Webs + 1ModifierBase Speed AdjustmentModified Speed AdjustmentBase Speed 1200 KM 010.40.4480 10.8691199810.40.347647992166.871036314 20.5705831440.40.22823325738.085520184 30.2829551540.40.1131820624.310597692 40.105992650.40.042397060.1827566685 50.0299911670.40.0119964670.0021924343 60.0064101830.40.0025640730.0000056216 70.001034920.40.0004139680.0000000023 80.0001262130.45.04851E-050.0000000000
One should be able to copy and paste that into Excel to make it look "pretty" again. For those who do copy and paste, the first colum is the number of additional webs (i.e. zero means you have 1 web fit), the second column is the stacking penalty, the third the unmodified speed percentage (i.e. a 60% web -> 40% speed after the web is applied), the third column is the modified speed (the stacking penalty times the unmodified speed effect) and the last is the effect on a ship going 1,200m/s.
Um, you appear to have given webs stacking bonuses
The effect is 60% speed reduction. .869 * .6 = 52% speed reduction for the second web, which means the speed of the webbed ship is 48% * 480 = 230.4 ms.
The third web is .57 * 60% = 34.2% speed reduction. .658 * 230.4 ms is 151.6 ms, not 38. |

Michael Harari
Genos Occidere HYDRA RELOADED
1017
|
Posted - 2013.12.06 20:53:00 -
[632] - Quote
Teckos Pech wrote:
Really, show your work then.
Here is mine, if a bit messy:
Number of Webs + 1ModifierBase Speed AdjustmentModified Speed AdjustmentBase Speed 1200 KM 010.40.4480 10.8691199810.40.347647992166.871036314 20.5705831440.40.22823325738.085520184 30.2829551540.40.1131820624.310597692 40.105992650.40.042397060.1827566685 50.0299911670.40.0119964670.0021924343 60.0064101830.40.0025640730.0000056216 70.001034920.40.0004139680.0000000023 80.0001262130.45.04851E-050.0000000000
One should be able to copy and paste that into Excel to make it look "pretty" again. For those who do copy and paste, the first colum is the number of additional webs (i.e. zero means you have 1 web fit), the second column is the stacking penalty, the third the unmodified speed percentage (i.e. a 60% web -> 40% speed after the web is applied), the third column is the modified speed (the stacking penalty times the unmodified speed effect) and the last is the effect on a ship going 1,200m/s.
As a first check, without doing any calculations, your calculations are wrong since reducing a positive number X by some fraction of X will never reach 0.
As a second check you can use eft or pyfa. These tools are sometimes wrong, but not for basic things like webbed velocity.
What you did is Base * (1-web factor) * stacking penalty = new velocity. This is the same as new velocity = (base-(base*web factor))*stacking penalty.
How webs actually work is new velocity = base - (base*web factor*stacking penalty). You are stacking penalizing the base velocity. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 20:55:00 -
[633] - Quote
Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1017
|
Posted - 2013.12.06 20:56:00 -
[634] - Quote
NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight?
Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. |

Teckos Pech
The Executives Executive Outcomes
2223
|
Posted - 2013.12.06 20:57:00 -
[635] - Quote
Kahega Amielden wrote:Quote: Really, show your work then.
Here is mine, if a bit messy:
Number of Webs + 1ModifierBase Speed AdjustmentModified Speed AdjustmentBase Speed 1200 KM 010.40.4480 10.8691199810.40.347647992166.871036314 20.5705831440.40.22823325738.085520184 30.2829551540.40.1131820624.310597692 40.105992650.40.042397060.1827566685 50.0299911670.40.0119964670.0021924343 60.0064101830.40.0025640730.0000056216 70.001034920.40.0004139680.0000000023 80.0001262130.45.04851E-050.0000000000
One should be able to copy and paste that into Excel to make it look "pretty" again. For those who do copy and paste, the first colum is the number of additional webs (i.e. zero means you have 1 web fit), the second column is the stacking penalty, the third the unmodified speed percentage (i.e. a 60% web -> 40% speed after the web is applied), the third column is the modified speed (the stacking penalty times the unmodified speed effect) and the last is the effect on a ship going 1,200m/s.
Um, you appear to have given webs stacking bonusesThe effect is 60% speed reduction. .869 * .6 = 52% speed reduction for the second web, which means the speed of the webbed ship is 48% * 480 = 230.4 ms. The third web is .57 * 60% = 34.2% speed reduction. .658 * 230.4 ms is 151.6 ms, not 38.
Yep, thought I could simplify my formulas by using the 0.4 directly. Thanks. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 21:02:00 -
[636] - Quote
Michael Harari wrote:NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. A carrier, dread, battleship, cruiser or any frigs will hit you as good at 20 m/s as they do at 10 m/s. Remember, we do dread blappage ops quite alot, so we know how that works. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:05:00 -
[637] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. A carrier, dread, battleship, cruiser or any frigs will hit you as good at 20 m/s as they do at 10 m/s. Remember, we do dread blappage ops quite alot, so we know how that works. EDIT: No one would hotdrop Dreads on any battleships fleets as carriers does a better job there anyways.
This would matter at all if you could get an ab cruiser to 20m/s with 60% webs. You cannot. |

Kenrailae
Mind Games. Suddenly Spaceships.
89
|
Posted - 2013.12.06 21:06:00 -
[638] - Quote
Michael Harari wrote:NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. Also its not a difference between 10 and 20, its a difference between 10% base velocity and <1% base velocity. The difference is much more than 2-fold.
Stop talking. You're sounding as bad as Nightmare. 10/20 m/s is 1 factor in how much damage is taken. 1 factor of many. Stop talking. And Yeah.... there is a point where it doesn't matter if you're being 90% webbed or multiple 60% webbed, you're still dead. Go and show me where on the kill mail you've used a Vindi... and I'll start taking you seriously.
@Naomi:
Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to.
Applying sick amounts of cap pressure, Bhaal is as good as it gets, though in certain situations a T3 or geddon might fit a bit better.
Long range, skirmish type warfare, Mach.
Things working as intended don't need nerfed. Eve doesn't need nerfed to drakes online, so stop promoting it.
I can feel my IQ dropping reading some of your posts... so .... yeah. The Law is a point of View |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 21:07:00 -
[639] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. A carrier, dread, battleship, cruiser or any frigs will hit you as good at 20 m/s as they do at 10 m/s. Remember, we do dread blappage ops quite alot, so we know how that works. EDIT: No one would hotdrop Dreads on any battleships fleets as carriers does a better job there anyways. This would matter at all if you could get an ab cruiser to 20m/s with 60% webs. You cannot. As long you dont use dreads to shoot those cruisers, everyone else will hit them. So yes, the speed there doesnt matter. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:12:00 -
[640] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight? Yes. One of them takes up to twice as much damage as the other. I leave it to you to figure out which one that is. A carrier, dread, battleship, cruiser or any frigs will hit you as good at 20 m/s as they do at 10 m/s. Remember, we do dread blappage ops quite alot, so we know how that works. EDIT: No one would hotdrop Dreads on any battleships fleets as carriers does a better job there anyways. This would matter at all if you could get an ab cruiser to 20m/s with 60% webs. You cannot. As long you dont use dreads to shoot those cruisers, everyone else will hit them. So yes, the speed there doesnt matter.
http://wiki.eveuniversity.org/Applying_to_EVE_University
Seriously, give it a try. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 21:14:00 -
[641] - Quote
Michael Harari wrote:http://wiki.eveuniversity.org/Applying_to_EVE_University
Seriously, give it a try. If you cant add anything usefull to the discussion, then dont bother to reply with stupid posts.
Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:16:00 -
[642] - Quote
NightmareX wrote:Michael Harari wrote:http://wiki.eveuniversity.org/Applying_to_EVE_University
Seriously, give it a try. If you cant add anything usefull to the discussion, then dont bother to reply with stupid posts.
I have literally pages of posts in here, educating you for free. This entire thread is like a charity to help people, such as yourself, who have played a game for almost a decade but havent learned the most basic things.
I think thats a very useful thing to do, and I am thus recommending you continue your education. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 21:20:00 -
[643] - Quote
Michael Harari wrote:I have literally pages of posts in here, educating you for free. This entire thread is like a charity to help people, such as yourself, who have played a game for almost a decade but havent learned the most basic things.
I think thats a very useful thing to do, and I am thus recommending you continue your education. But you have shown that you dont have enough education to talk about how the Vindicator is and how it works or on how it should work.
Learn how to fly and use the Vindicator and you will see it pretty fast that the ship is pretty balanced and in no way overpowered on what it does compared to what the other pirate battleships are capable of doing. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1710
|
Posted - 2013.12.06 21:24:00 -
[644] - Quote
Using tp's and 8 unbonused webs.
A Moros with two tracking computers and a strong Drop booster will be able to outdps a battleship against a AB cruiser at 35 km
two vindi webs and 2 tps however and the moros will be hitting for 10k at 20 km and is only outdpsed by battleships against targets closer than 7km
Add a couple more vindi webs and it basically gets full application..
90% webs give dreads damage application vs small targets thats unattainable with normal webs, its not even close. BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 21:28:00 -
[645] - Quote
Garviel Tarrant wrote:Using tp's and 8 unbonused webs.
A Moros with two tracking computers and a strong Drop booster will be able to outdps a battleship against a AB cruiser at 35 km
two vindi webs and 2 tps however and the moros will be hitting for 10k at 20 km and is only outdpsed by battleships against targets closer than 7km
Add a couple more vindi webs and it basically gets full application..
90% webs give dreads damage application vs small targets thats unattainable with normal webs, its not even close. So again, just because of the dreads, some few ships have to lose its bonus? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
74
|
Posted - 2013.12.06 21:28:00 -
[646] - Quote
Kenrailae wrote:Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to.
But no-one has suggested nerfing the DPS. In fact, we suggested buffing the application via an extra tracking bonus as one of the alternatives to the web bonus...
Oh, and check my corp history, I used to be in SC. Did I imagine the vindis in fleet with me? Not that I'm sure how your "I fly vindicators all the time" line is helping your point. It's almost like you have a vested interested in protecting your favourite toy... Hardly unbiased balance input. |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:41:00 -
[647] - Quote
NightmareX wrote:Garviel Tarrant wrote:Using tp's and 8 unbonused webs.
A Moros with two tracking computers and a strong Drop booster will be able to outdps a battleship against a AB cruiser at 35 km
two vindi webs and 2 tps however and the moros will be hitting for 10k at 20 km and is only outdpsed by battleships against targets closer than 7km
Add a couple more vindi webs and it basically gets full application..
90% webs give dreads damage application vs small targets thats unattainable with normal webs, its not even close. So again, just because of the dreads, some few ships have to lose its bonus?
No, its also dumb that it can easily hit a maximally sig tanked interceptor
|

Kenrailae
Mind Games. Suddenly Spaceships.
89
|
Posted - 2013.12.06 21:52:00 -
[648] - Quote
Tawa Suyo wrote:Kenrailae wrote:Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to. But no-one has suggested nerfing the DPS. In fact, we suggested buffing the application via an extra tracking bonus as one of the alternatives to the web bonus... Oh, and check my corp history, I used to be in SC. Did I imagine the vindis in fleet with me? Not that I'm sure how your "I fly vindicators all the time" line is helping your point. It's almost like you have a vested interested in protecting your favourite toy... Hardly unbiased balance input.
And I've posted multiple times on how to counter them, but clearly reading is hard.
I think a few members of SC are just sore they lost their vindi's.
Please expand on how SC is the end all authority for exploits? Watch Out PL, new kid on the block.
Gonna say it again, a dread doesn't need a single web to hit a target. It just needs a moment of carelessness. Vindi's just increase the available window.
Risk Free PVP bro's. The Law is a point of View |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 21:58:00 -
[649] - Quote
Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to. But no-one has suggested nerfing the DPS. In fact, we suggested buffing the application via an extra tracking bonus as one of the alternatives to the web bonus... Oh, and check my corp history, I used to be in SC. Did I imagine the vindis in fleet with me? Not that I'm sure how your "I fly vindicators all the time" line is helping your point. It's almost like you have a vested interested in protecting your favourite toy... Hardly unbiased balance input. And I've posted multiple times on how to counter them, but clearly reading is hard. I think a few members of SC are just sore they lost their vindi's. Please expand on how SC is the end all authority for exploits? Watch Out PL, new kid on the block. Gonna say it again, a dread doesn't need a single web to hit a target. It just needs a moment of carelessness. Vindi's just increase the available window. Risk Free PVP bro's.
Yes, they increase it from "if you press approach directly on the dread" to "if you heat your afterburner and move with maximal transversal" |

Naomi Anthar
167
|
Posted - 2013.12.06 22:00:00 -
[650] - Quote
NightmareX wrote:Question is, does it matter if a ship does 10 m/s or 20 m/s after hes webbed in a fight?
If not sell your Vindis since you just said that web bonus is useless.
What happend - you just said web bonus is not that good. So yeah we can get rid of it. Noone will care , even you haha. |
|

Naomi Anthar
167
|
Posted - 2013.12.06 22:08:00 -
[651] - Quote
NightmareX wrote:Michael Harari wrote:I have literally pages of posts in here, educating you for free. This entire thread is like a charity to help people, such as yourself, who have played a game for almost a decade but havent learned the most basic things.
I think thats a very useful thing to do, and I am thus recommending you continue your education. But you have shown that you dont have enough education to talk about how the Vindicator is and how it works or on how it should work. Learn how to fly and use the Vindicator and you will see it pretty fast that the ship is pretty balanced and in no way overpowered on what it does compared to what the other pirate battleships are capable of doing.
Now you kinda sealed me as your mortal enemy on those forums.
You are saying, that other pirate ships are as useful and good in PvP, as Vindicator .... Oh no ................ Michael Harari is completly right ... you are on par in game knowledge with fresh noobs on trial accounts.
CCP cut this web bonus. Time is right.
People like you are reason succubus , phantasm and nightmare are in such position - **** PvE tool at best. Because obviously everything is balanced and most balanced are ships you are using. CCP gets such feedback and so they think it's ok.
I fully agree with CCP statement now that this ship lineup is overboard and needs to be in line with others.
So again cut it without mercy. Can't wait for it.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6690
|
Posted - 2013.12.06 22:17:00 -
[652] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Don't forget target painters (unless that's already mentioned and I just didn't see it). EDIT: Nevermind, it is. Latest video - Pandemic Legion titan and supers killed |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 23:22:00 -
[653] - Quote
Naomi Anthar wrote:You are saying, that other pirate ships are as useful and good in PvP, as Vindicator .... Oh no ................ Michael Harari is completly right ... you are on par in game knowledge with fresh noobs on trial accounts.
CCP cut this web bonus. Time is right.
People like you are reason succubus , phantasm and nightmare are in such position - **** PvE tool at best. Because obviously everything is balanced and most balanced are ships you are using. CCP gets such feedback and so they think it's ok.
I fully agree with CCP statement now that this ship lineup is overboard and needs to be in line with others.
So again cut it without mercy. Can't wait for it.
Bottom line is to boost the Nightmare and leave the other ships alone.
But i'm sorry to break your bubble though, but CCP has no plans on changing the Serpentis web bonuses for the seeable future as they have mentioned on Twitter. It was just a brainfart they had.
So i bet you still have to cream your pants everytime you see a Vindicator for a long time . Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.06 23:22:00 -
[654] - Quote
I'm still waiting for someone to point a significant difference between the Vindicator and the Navy Megathron other than the web bonus some ppl want removed.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 23:25:00 -
[655] - Quote
Nag'o wrote:I'm still waiting for someone to point a significant difference between the Vindicator and the Navy Megathron other than the web bonus some ppl want removed.
As stated multiple times in the thread, serpentis would have to gain something to compenstate. Nobody has suggested stripping the entire web bonus and leaving it at that. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.06 23:28:00 -
[656] - Quote
Michael Harari wrote:NightmareX wrote:Garviel Tarrant wrote:Using tp's and 8 unbonused webs.
A Moros with two tracking computers and a strong Drop booster will be able to outdps a battleship against a AB cruiser at 35 km
two vindi webs and 2 tps however and the moros will be hitting for 10k at 20 km and is only outdpsed by battleships against targets closer than 7km
Add a couple more vindi webs and it basically gets full application..
90% webs give dreads damage application vs small targets thats unattainable with normal webs, its not even close. So again, just because of the dreads, some few ships have to lose its bonus? No, its also dumb that it can easily hit a maximally sig tanked interceptor An interceptor pilot who get's close enough to a Vindicator to get webbed is dumb. Also, I think this is the only reason a dev considered this web nerf idea, because ceptors are FOTM.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.06 23:29:00 -
[657] - Quote
Michael Harari wrote:Nag'o wrote:I'm still waiting for someone to point a significant difference between the Vindicator and the Navy Megathron other than the web bonus some ppl want removed.
As stated multiple times in the thread, serpentis would have to gain something to compenstate. Nobody has suggested stripping the entire web bonus and leaving it at that. Nobody has suggested the opposite.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 23:32:00 -
[658] - Quote
Nag'o wrote:Michael Harari wrote:Nag'o wrote:I'm still waiting for someone to point a significant difference between the Vindicator and the Navy Megathron other than the web bonus some ppl want removed.
As stated multiple times in the thread, serpentis would have to gain something to compenstate. Nobody has suggested stripping the entire web bonus and leaving it at that. Nobody has suggested the opposite.
Every single person saying the web bonus should be nerfed has suggested adding another bonus to the serpentis line. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.06 23:35:00 -
[659] - Quote
Michael Harari wrote:Nag'o wrote:Michael Harari wrote:Nag'o wrote:I'm still waiting for someone to point a significant difference between the Vindicator and the Navy Megathron other than the web bonus some ppl want removed.
As stated multiple times in the thread, serpentis would have to gain something to compenstate. Nobody has suggested stripping the entire web bonus and leaving it at that. Nobody has suggested the opposite. Every single person saying the web bonus should be nerfed has suggested adding another bonus to the serpentis line. Please quote a CCP comment on that. I'm not aware of it. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 23:40:00 -
[660] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=3932036#post3932036
Its literally in this very thread, which maybe you should read.
Also in this thread (on the very first page in fact), is Fozzie saying that the dd and vindicator are too strong, and are too strong because of their web bonus. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 23:55:00 -
[661] - Quote
Michael Harari wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3932036#post3932036
Its literally in this very thread, which maybe you should read.
Also in this thread (on the very first page in fact), is Fozzie saying that the dd and vindicator are too strong, and are too strong because of their web bonus. https://twitter.com/CCP_Rise/status/405754627523493888 Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.06 23:55:00 -
[662] - Quote
Nobody in this thread has said that pirate tiercide is around the corner.
In fact, i think the original plan was to finish t2 (blops, logi, transports, hictors and covops) before pirates. Caps and supers will get done alongside sov changes, and t3s will be done as well, at some point. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.06 23:58:00 -
[663] - Quote
Michael Harari wrote:Nobody in this thread has said that pirate tiercide is around the corner. That's all fine and dandy. However......https://forums.eveonline.com/default.aspx?g=posts&m=3973319#post3973319
I'll guess the same thing i wrote in the last line there applies to you to. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 00:01:00 -
[664] - Quote
Im not sure you know what "cream your pants" means. Maybe once you hit puberty?
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 00:05:00 -
[665] - Quote
Michael Harari wrote:Im not sure you know what "cream your pants" means. Maybe once you hit puberty? Or 'wet your pants', or 'poop your pants'. Happy? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 00:16:00 -
[666] - Quote
Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to. But no-one has suggested nerfing the DPS. In fact, we suggested buffing the application via an extra tracking bonus as one of the alternatives to the web bonus... Oh, and check my corp history, I used to be in SC. Did I imagine the vindis in fleet with me? Not that I'm sure how your "I fly vindicators all the time" line is helping your point. It's almost like you have a vested interested in protecting your favourite toy... Hardly unbiased balance input. And I've posted multiple times on how to counter them, but clearly reading is hard. I think a few members of SC are just sore they lost their vindi's. Please expand on how SC is the end all authority for exploits? Watch Out PL, new kid on the block. Gonna say it again, a dread doesn't need a single web to hit a target. It just needs a moment of carelessness. Vindi's just increase the available window. Risk Free PVP bro's.
I can confirm that Shadow cartel members are all quite poor and never ever use stupidly expensive ships. BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 00:32:00 -
[667] - Quote
Garviel Tarrant wrote:I can confirm that Shadow cartel members are all quite poor and never ever use stupidly expensive ships. It's something else by using one of those stupidly expensive ships rather than being butthurt over losing one of them or for being butthurt over losing something expensive to a Vindicator. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.07 00:46:00 -
[668] - Quote
Michael Harari wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3932036#post3932036
Its literally in this very thread, which maybe you should read.
Also in this thread (on the very first page in fact), is Fozzie saying that the dd and vindicator are too strong, and are too strong because of their web bonus. CCP Fozzie is not saying they are going to add something to compensate for a web nerf. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 00:51:00 -
[669] - Quote
Nag'o wrote:Michael Harari wrote:https://forums.eveonline.com/default.aspx?g=posts&m=3932036#post3932036
Its literally in this very thread, which maybe you should read.
Also in this thread (on the very first page in fact), is Fozzie saying that the dd and vindicator are too strong, and are too strong because of their web bonus. CCP Fozzie is not saying they are going to add something to compensate for a web nerf. Witch makes a Vindicator the same as a Navy Mega with a lil more DPS and another paintjob.
Either CCP removes the web bonus and make a new good bonus up for that, or they simply don't touch the web bonuses on those ships as that would make them obsolete. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 00:54:00 -
[670] - Quote
NightmareX wrote:Garviel Tarrant wrote:I can confirm that Shadow cartel members are all quite poor and never ever use stupidly expensive ships. It's something else by using one of those stupidly expensive ships rather than being butthurt over losing one of them or for being butthurt over losing something expensive to a Vindicator.
You got me.
We are actually super butthurt about losing on average about half a vindicator a month. I mean.. thats like a billion a month /o\ BYDI recruitment closed-ish |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 00:56:00 -
[671] - Quote
Garviel Tarrant wrote:NightmareX wrote:Garviel Tarrant wrote:I can confirm that Shadow cartel members are all quite poor and never ever use stupidly expensive ships. It's something else by using one of those stupidly expensive ships rather than being butthurt over losing one of them or for being butthurt over losing something expensive to a Vindicator. You got me. We are actually super butthurt about losing on average about half a vindicator a month. I mean.. thats like a billion a month /o\ I didn't say you was any of that. I just pointed out some differences on those things. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 00:59:00 -
[672] - Quote
NightmareX wrote:Garviel Tarrant wrote:NightmareX wrote:Garviel Tarrant wrote:I can confirm that Shadow cartel members are all quite poor and never ever use stupidly expensive ships. It's something else by using one of those stupidly expensive ships rather than being butthurt over losing one of them or for being butthurt over losing something expensive to a Vindicator. You got me. We are actually super butthurt about losing on average about half a vindicator a month. I mean.. thats like a billion a month /o\ I didn't say you was any of that. I just pointed out some differences on those things.
Well in my defense, your sentence up there doesn't make any sense what so ever so i sort of just guessed what you meant.
Are you instead suggesting SC members don't use vindies? :P BYDI recruitment closed-ish |

Michael Harari
Genos Occidere HYDRA RELOADED
1018
|
Posted - 2013.12.07 01:08:00 -
[673] - Quote
I like how nightmarex is able to believe both
1) The vindicator is obsolete without 90% webs and simultaneously believe 2) 90% webs dont do anything that 60% webs dont
Is suddenly spaceships always at war with eastasia? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 01:09:00 -
[674] - Quote
Garviel Tarrant wrote:Well in my defense, your sentence up there doesn't make any sense what so ever so i sort of just guessed what you meant.
Are you instead suggesting SC members don't use vindies? :P We know you use Vindicators. But that's not the point. The point is that you are paying alot to get a ship that is good at DPS and web power in the same way as you pay alot for a Bhaalgorn to get a ship that is good at web range and neuting. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 01:13:00 -
[675] - Quote
Michael Harari wrote:I like how nightmarex is able to believe both
1) The vindicator is obsolete without 90% webs and simultaneously believe 2) 90% webs dont do anything that 60% webs dont
Is suddenly spaceships always at war with eastasia? 1. Tell me what makes the Vindicator unique?
2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger.
Again, we pay alot to get a ship that is supposed to be many times more powerfull in different things than the normal ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1019
|
Posted - 2013.12.07 01:26:00 -
[676] - Quote
NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps.
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 01:33:00 -
[677] - Quote
Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

KatanTharkay
V I R I I Ineluctable.
22
|
Posted - 2013.12.07 01:38:00 -
[678] - Quote
CCP Fozzie wrote:Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away. Why is this thread still going on? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 01:39:00 -
[679] - Quote
Anyways, lets have a look at the stats on the Vindicator i use now.
Here is my current Vindicator setup: https://dl.dropboxusercontent.com/u/7309753/Bilder/Spill/EVE%20Online/Annet/Vindicator.png
Now lets put that setup over to a Megathron Navy Mega with an extra damage mod: https://dl.dropboxusercontent.com/u/7309753/Bilder/Spill/EVE%20Online/Annet/MegathronNavyIssue.png
In other words, a Vindicator will be a Megathron Navy Issue v2.0 if the web bonus gets removed. Yes, i use the same drones and implants on both ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Naomi Anthar
167
|
Posted - 2013.12.07 01:51:00 -
[680] - Quote
Good at last Mega Navy will not be Vindi version 0.0000065 alfa. After all Mega Navy is also expensive and faction ship. +1
Ah and don't worry price will drop to ~~425kk like for rattle and we will use them en mass.
You are speaking such BS dude ... you think that Vindi hull is sold by NPCs with fixed price of 1.1 B ... market put them at that price tag cuz they are op ;>. Damn sorry but you sound really stupid here. stop xdd
I can give you for your Vindi 400kk , contract it to this character ingame. Thanks. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 02:00:00 -
[681] - Quote
Naomi Anthar wrote:You are speaking such BS dude ... you think that Vindi hull is sold by NPCs with fixed price of 1.1 B ... market put them at that price tag cuz they are op ;>. Damn sorry but you sound really stupid here. stop xdd
I can give you for your Vindi 400kk , contract it to this character ingame. Thanks. But you are still paying 500 mill isk extra over the Navy Mega just to get the web bonus. At least, put the price on the Vindi up another bill isk if you think the web bonus is so powerfull.
And no, one will be able to buy my Vindicator as it stays with me until it's death. I have had this Vindicator for over one and a half year. It have survived alot of things and it have scored me around 250 kill so far. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.07 02:00:00 -
[682] - Quote
KatanTharkay wrote:CCP Fozzie wrote:Man, if I knew that posting a long winded version of "we are thinking about what we might change someday in this area" would generate a thread this amusing I would have done it earlier.
Uniqueness is good, doubly so for pirate ships. The flavour of the Serpentis line is very strong (in fact it is the line we tend to use as the example of what we want to replicate with the other pirate factions). We are not going to take that away. Why is this thread still going on? For the same reason the ship market value is still dropping: speculations.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 02:38:00 -
[683] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships.
Ewar is a force multiplier..
when you give a force multiplier to a ship.. It needs to be balanced around how it multiplies force..
Letting dreadnaughts apply 10000 dps to things instead of 1000 is one hell of a force multiplier. BYDI recruitment closed-ish |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.07 02:59:00 -
[684] - Quote
Garviel Tarrant wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships. Ewar is a force multiplier.. when you give a force multiplier to a ship.. It needs to be balanced around how it multiplies force.. Letting dreadnaughts apply 10000 dps to things instead of 1000 is one hell of a force multiplier. Nerf Serpentis bonus to fix dreadnaughts issue. Sounds reasonable.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 03:00:00 -
[685] - Quote
Nag'o wrote:Garviel Tarrant wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships. Ewar is a force multiplier.. when you give a force multiplier to a ship.. It needs to be balanced around how it multiplies force.. Letting dreadnaughts apply 10000 dps to things instead of 1000 is one hell of a force multiplier. Nerf Serpentis bonus to fix dreadnaughts issue. Sounds reasonable.
That would be step one yes. BYDI recruitment closed-ish |

Suitonia
Death By Design
196
|
Posted - 2013.12.07 03:39:00 -
[686] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships.
Of Course Dreadnaught balance in regards to 90% webs is part of the discussion. Everything in eve needs to be balanced around the bigger picture. For example, If Frigates could do 300 DPS and have 20k EHP each then no-one would ever fly Cruisers. Therefore Frigate balance as a whole is relevant to Cruiser balance, and so on. Just like 90% webs are relevant to every ship class in the game regardless of Pirate & Battleship balance.
90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 05:51:00 -
[687] - Quote
Suitonia wrote:Of Course Dreadnaught balance in regards to 90% webs is part of the discussion. Everything in eve needs to be balanced around the bigger picture. For example, If Frigates could do 300 DPS and have 20k EHP each then no-one would ever fly Cruisers. Therefore Frigate balance as a whole is relevant to Cruiser balance, and so on. Just like 90% webs are relevant to every ship class in the game regardless of Pirate & Battleship balance.
90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game. I'm not sure, but haven't it hitted you that the dreads might be the problem here as dreads is not made to hit small ships?
Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do.
It would be epicly bad if CCP removed 90% web bonuses from Serpentis ships just because some few dumb dreads with Tracking Computers and Tracking Enhancers can hit some smaller stuffs after they are webbed.
So again, a dread are not made to hit smaller stuffs, so nerf the tracking on those dreads while a webbing Vindicator is made to web any types of ships.
If you don't see this, it's just proves that you have a hate against the Vindicator and just want it to die rather than balancing the stuffs that are not made to hit specific stuffs.
When it comes to the Vindicators hitting some ab frigs. Well, it's made to be able to do that. You expect 2x Vindicators worth around 4-5 bill isk (with their setups included) to not hit a frig?
The tears are strong in your rage against the Vindicators. You expect frigs to be unkillable by going under someones tracking. Witch makes the whole discussion dumb.
I hope this will be my last post as everything is pointed out why the Vindicator wont lose it's web bonus. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Astroniomix
Cryptic Meta-4
666
|
Posted - 2013.12.07 06:17:00 -
[688] - Quote
NightmareX wrote:
Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do.
This runs the risk of supers and non triaged carriers speed tanking dreads, also think of the wormholes please. |

Suitonia
Death By Design
197
|
Posted - 2013.12.07 08:13:00 -
[689] - Quote
NightmareX wrote:Suitonia wrote:Of Course Dreadnaught balance in regards to 90% webs is part of the discussion. Everything in eve needs to be balanced around the bigger picture. For example, If Frigates could do 300 DPS and have 20k EHP each then no-one would ever fly Cruisers. Therefore Frigate balance as a whole is relevant to Cruiser balance, and so on. Just like 90% webs are relevant to every ship class in the game regardless of Pirate & Battleship balance.
90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game. I'm not sure, but haven't it hitted you that the dreads might be the problem here as dreads is not made to hit small ships? Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do. It would be epicly bad if CCP removed 90% web bonuses from Serpentis ships just because some few dumb dreads with Tracking Computers and Tracking Enhancers can hit some smaller stuffs after they are webbed. So again, a dread are not made to hit smaller stuffs, so nerf the tracking on those dreads while a webbing Vindicator is made to web any types of ships. If you don't see this, it's just proves that you have a hate against the Vindicator and just want it to die rather than balancing the stuffs that are not made to hit specific stuffs. When it comes to the Vindicators hitting some ab frigs. Well, it's made to be able to do that. You expect 2x Vindicators worth around 4-5 bill isk (with their setups included) to not hit a frig? The tears are strong in your rage against the Vindicators. You expect frigs to be unkillable by going under someones tracking. Witch makes the whole discussion dumb. I hope this will be my last post as everything is pointed out why the Vindicator wont lose it's web bonus.
Because if you nerf Dreadnaughts to be balanced with 90% webs the following things happen; Dreadnaughts are horrible/unusable without 90% webs (which is stupid) requiring Serpentis Support and this has knock-on-effects, especially as ewar-immune Motherships would probably be able to speed-tank all capital weapon systems. Dreadnaughts would also have trouble vs Carriers/Other non-sieged dreads, and their ability in PVE (Wormholes) would be greatly diminished. Dreadnaughts and Capital weapon systems (Aside from the Phoenix/Citadel Torpedos) are relatively well balanced at the moment, why change all dreads/capital weapons when the problem isn't with their balance as a whole, only with the balance of 90% webs.
You seem to be making this about the Vindicator in particular, rather than 90% webs which is what the topic is about. Many people in favor of the removal of the 90% webs are more than happy for the Serpentis ship line to get power back in the form of other/additional bonuses.
I have absolutely nothing against the Vindicator, Serpentis ships and if you check my 1300+ Losses (https://zkillboard.com/character/1192491827) I'm pretty sure I've died to a Vindicator maybe 3 times total. So unfortunately your strawman arguments are invalid. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3757
|
Posted - 2013.12.07 08:28:00 -
[690] - Quote
Suitonia wrote: 90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game.
Same ceptor dies to a five warriors of basic T1 Geddon after it gets it's cap alphaed
-> nerf neuts, they are very unhealthy for the game?
Also just FYI if anyone is wondering- Serp ships are very rarely used in any real world PVP situation and present no kind of problem on TQ. Notify-á-á You cannot do that while warping. |
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 10:01:00 -
[691] - Quote
Roime wrote:Suitonia wrote: 90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game.
Same ceptor dies to a five warriors of basic T1 Geddon after it gets it's cap alphaed -> nerf neuts, they are very unhealthy for the game? Also just FYI if anyone is wondering- Serp ships are very rarely used in any real world PVP situation and present no kind of problem on TQ.
I keep hearing this and this is just not true..
Vindies are used in armor bs fleets all the freaking time =/ BYDI recruitment closed-ish |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.07 11:14:00 -
[692] - Quote
NightmareX wrote: When it comes to the Vindicators hitting some ab frigs. Well, it's made to be able to do that. You expect 2x Vindicators worth around 4-5 bill isk (with their setups included) to not hit a frig?
Whether that's 'the point' of the vindicator or not, it's really broken and should be fixed. Vindicator shouldn't enable your fleet to be able to hit any ship of any size for full damage, it breaks a pretty important part of pvp.
I really think at this point you should just l2p scrub. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.07 12:20:00 -
[693] - Quote
Suitonia wrote:NightmareX wrote:Michael Harari wrote:NightmareX wrote: 2. The Vindicator does the work alone instead of using 4-5x Megathrons to get it to the same level of speed. Or to the same level of speed that the speed doesn't matters anylonger. That's it's whole concept.
You can check if you dont believe me, but it makes quite a large difference in applied dps. If you think about dreads, then maybe. But that should not matter as dreads isn't supposed to be taken into a discussion about how to balance pirate ships. Of Course Dreadnaught balance in regards to 90% webs is part of the discussion. Everything in eve needs to be balanced around the bigger picture. For example, If Frigates could do 300 DPS and have 20k EHP each then no-one would ever fly Cruisers. Therefore Frigate balance as a whole is relevant to Cruiser balance, and so on. Just like 90% webs are relevant to every ship class in the game regardless of Pirate & Battleship balance. 90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game. Lol, I just wrote an educated and informative post wich went to waste because EvE's own browser does not save their forums drafts. Now I'm depressed. Short story: 1 - Dread blapping can be fixed by changing their weapons resolutions, other capitals sigs and tracking speed. Nerfing a different ship bonus for that is like closing a pipe leak with your finger. 2 - Vindicators niche and risky uses are justified by the difficulty to aquire one (as are the other pirate ships. The only reason the Rattlesnake is cheaper is because a lot of ships much easier to get can fulfill it's role. So fix other pirate ships, don't break the Vindicator.) 3 - Interceptors are vulnerable as **** to regular webs already, Vindicators webs do not make them unrecoverably more vulnerable. 4 - People must be allowed to do stupid things under exceptional circumstances. Things like DD'ing a pod. That does not break the game, it's part of it. Ta da. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Tawa Suyo
TURN LEFT
75
|
Posted - 2013.12.07 14:24:00 -
[694] - Quote
Nag'o wrote:4 - People must be allowed to do stupid things under exceptional circumstances.
Certainly that would explain all the posts in defense of 90% webs not being deleted by ISD. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
675
|
Posted - 2013.12.07 15:08:00 -
[695] - Quote
NightmareX wrote:Suitonia wrote:Of Course Dreadnaught balance in regards to 90% webs is part of the discussion. Everything in eve needs to be balanced around the bigger picture. For example, If Frigates could do 300 DPS and have 20k EHP each then no-one would ever fly Cruisers. Therefore Frigate balance as a whole is relevant to Cruiser balance, and so on. Just like 90% webs are relevant to every ship class in the game regardless of Pirate & Battleship balance.
90% webs don't just effect Dreads, AB interceptors in perfect traversal get tracked by Void L from a scram/webbed Vindicator 1km away when they have 2x Vindicator webs on them. 90% webs are very unhealthy for the game. I'm not sure, but haven't it hitted you that the dreads might be the problem here as dreads is not made to hit small ships? Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do. It would be epicly bad if CCP removed 90% web bonuses from Serpentis ships just because some few dumb dreads with Tracking Computers and Tracking Enhancers can hit some smaller stuffs after they are webbed. So again, a dread are not made to hit smaller stuffs, so nerf the tracking on those dreads while a webbing Vindicator is made to web any types of ships. If you don't see this, it's just proves that you have a hate against the Vindicator and just want it to die rather than balancing the stuffs that are not made to hit specific stuffs. When it comes to the Vindicators hitting some ab frigs. Well, it's made to be able to do that. You expect 2x Vindicators worth around 4-5 bill isk (with their setups included) to not hit a frig? The tears are strong in your rage against the Vindicators. You expect frigs to be unkillable by going under someones tracking. Witch makes the whole discussion dumb. I hope this will be my last post as everything is pointed out why the Vindicator wont lose it's web bonus.
This. If you're getting in range of the Vindi, you lose transveral. That is the WHOLE F*CKING POINT of the Vindicator.
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 15:32:00 -
[696] - Quote
Astroniomix wrote:NightmareX wrote:
Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do.
This runs the risk of supers and non triaged carriers speed tanking dreads, also think of the wormholes please. Alright then, then we can make it even easier.
Remove the ability for the dreads to lock frigs and cruisers, as they aren't meant to shoot those things in the same way as Titans aren't allowed to shoot targets smaller than battleships.
Problem solved without making Serpentis battleships obsolete 
But i'll guess that would be unfair to you or? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.07 18:41:00 -
[697] - Quote
NightmareX wrote:Astroniomix wrote:NightmareX wrote:
Rather nerf the dreads tracking as they are made to hit big stationary objects like POS'es, stations, other capital ships and so on. So a tracking nerf wont hurt the dreads for what they are made to do.
This runs the risk of supers and non triaged carriers speed tanking dreads, also think of the wormholes please. Alright then, then we can make it even easier. Remove the ability for the dreads to lock frigs and cruisers, as they aren't meant to shoot those things in the same way as Titans aren't allowed to shoot targets as battleships and smaller ships. Problem solved without making Serpentis battleships obsolete  But i'll guess that would be unfair, or?
Even without dreads the 90% web is overpowered.
Dreads just make it massively overpowered. BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 19:11:00 -
[698] - Quote
Garviel Tarrant wrote:Even without dreads the 90% web is overpowered.
Dreads just make it massively overpowered. If we take the dread out of this discussion, can you then tell me exactly why the web is overpowered?
To me it sounds like you are butthurt because you can't get under someones tracking. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
75
|
Posted - 2013.12.07 19:25:00 -
[699] - Quote
NightmareX wrote:If we take the dread out of this discussion, can you then tell me exactly why the web is overpowered?
To me it sounds like you are butthurt because you can't get under someones tracking.
It increases damage application from all sources more than any other ewar in game.
And didn't you already say that you didn't know how to manage transversal on something moving slower than you do? Why do you feel you're in a position to talk about tracking? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 19:51:00 -
[700] - Quote
Tawa Suyo wrote:NightmareX wrote:If we take the dread out of this discussion, can you then tell me exactly why the web is overpowered?
To me it sounds like you are butthurt because you can't get under someones tracking. It increases damage application from all sources more than any other ewar in game. Just because you don't like it doesn't make it to be an issue. The Vindicator is made to slow down ships ALOT. If you don't like to be slowed down, then don't come close to the Vindicator. It's simple.
It's the same for a Bhaalgorn, if you don't like to be insta capped out in a battlecruiser, cruiser and frigates, then don't come inside it's neut range. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Tawa Suyo
TURN LEFT
75
|
Posted - 2013.12.07 21:16:00 -
[701] - Quote
NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then?
http://i.imgur.com/zlu5JEo.png
That is an AB-ing dramiel with max transversal being shot by both a navy mega with 4 60% webs (the red line) and a vindicator with two 90% web (the green line). Both ships are using neutron cannons with CN antimatter and no weapon mods (either damage or tracking). Both ships have exactly the same tracking. DPS is roughly equal (slightly higher on the nmega).
You see how the two 90% web are vastly more effective than near stacking limited 60% webs?
So what you said is completely wrong. Would you like to try again? |

Goldensaver
Lom Corporation WHY so DERP'D
265
|
Posted - 2013.12.07 21:21:00 -
[702] - Quote
NightmareX wrote:Tawa Suyo wrote:It increases damage application from all sources more than any other ewar in game. Just because you don't like it doesn't make it to be an issue. The Vindicator is made to slow down ships ALOT. If you don't like to be slowed down, then don't come close to the Vindicator as it's a very specialized ship for that thing. It's simple. It's the same for a Bhaalgorn, if you don't like to be insta capped out that basicly disable your whole ship in a Battlecruiser, Cruiser and Frigates, then don't come inside it's neut range. The Bhaalgorn also increases damage application from all sources quite alot to, because it dual webs and neuts you from ~30 km, witch makes it hard for any Battlecruiser, Cruiser and Frigates pilots to effectively use an MWD or AB to increase the transversal. EDIT: Just to add. Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then? Dreads is able to shoot Battleships and Battlecruisers and they should without any problems be able to hit you quite hard after 3-4x 60% webs are on those ships anyways.
Slowing down ships a lot is fine. I think it's a great niche. But it's a niche that's just as well fulfilled by 80% webs as by 90% webs. I don't see why a Vindicator needs to slow things down so much that a double Vindicator webbed Atron with an afterburner needs to go slower than a slowboating double webbed, double plated, triple trimarked Vindicator. That seems just a bit excessive. A prop modded attack frigate is slower than the plated, trimarked, unpropped battleship. This doesn't just lead to low transversal. It also leads to extreme amounts of range control.
The Daredevil isn't the best frigate out there, and it has its counters. But a rail Daredevil should win agains about 70-90% of frigates. It webs out to 20km, sits at that range and outruns even MWD frigates with only an afterburner. It will win any fight against something that isn't a TD cockbag Condor or a Sentinel, and will be able to escape anything else that is actually able to fight it without copious amounts of cheese. This is because of the massive reduction to transversal allowing near perfect application by a rail DD, as well as the massive amount of range control afforded by the webs.
Hell, I think the Vindi would be just fine with a 7.5% bonus per level. That comes out to 82.5% webs. Still a great amount, still vastly more powerful. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 21:22:00 -
[703] - Quote
Tawa Suyo wrote:NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then? http://i.imgur.com/R9ubVDN.pngThat is an AB-ing dramiel with max transversal being shot by both a navy mega with 3 60% webs (the red line) and a vindicator with just one 90% web (the green line). Both ships are using neutron cannons with CN antimatter and no weapon mods (either damage or tracking). So what you said is completely wrong. Would you like to try again? And what speed does the Dramiel have and how many webs does the Megathron have?
But it's quite stunning that you don't get the point that Vindicator's role is to slow down fast ships so everyone can hit them quite good. Serpentis ships are the ONLY ships in EVE who can do that.
Can i ask what's so wrong with that?
Goldensaver wrote:Hell, I think the Vindi would be just fine with a 7.5% bonus per level. That comes out to 82.5% webs. Still a great amount, still vastly more powerful. Question is, will a 82.5% web effect be any different than 90% web effect in actual PVP? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 21:25:00 -
[704] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then? http://i.imgur.com/R9ubVDN.pngThat is an AB-ing dramiel with max transversal being shot by both a navy mega with 3 60% webs (the red line) and a vindicator with just one 90% web (the green line). Both ships are using neutron cannons with CN antimatter and no weapon mods (either damage or tracking). So what you said is completely wrong. Would you like to try again? And what speed does the Dramiel have and how many webs does the Megathron have? But it's quite stunning that you don't get the point that Vindicator's role is to slow down fast ships so everyone can hit them quite good. Serpentis ships are the ONLY ships in EVE who can do that. Can i ask what's so wrong with that?
I have edited the graph since I made a fairly elementary mistake, however, previously and now, I have put how many webs each has.
The mega has 4 webs, the vindi (now) has two webs.
The graph shows you what's wrong with that.
But if you're ok with the vindis role being a webbing ship, you'd be ok with it having the guns removed?
For clarity;
http://i.imgur.com/zlu5JEo.png
Vindicator has 2x 90% webs NMega has 4x 60% webs (near stacking penalties max) Both have the same tracking Each has roughly the same dps (4% more raw dps for vindicator) Dramiel has 1750m/s base speed before webs
Vindicator can apply dps 500%-2500% better.
Why do you think that is balanced? |

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 21:34:00 -
[705] - Quote
NightmareX wrote:Question is, will a 82.5% web effect be any different than 90% web effect in actual PVP?
Yes. Vastly. In fact, it's been suggested in this thread that 75% webs would be balanced.
Do you really not grasp the tracking and web stacking formulae? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 21:38:00 -
[706] - Quote
Tawa Suyo wrote:Why do you think that is balanced? Because you are paying tons of isk to get that benefit. Vindicator is a DPS and webbing ship, so yes, the guns will stay.
Not only that, but fit 1 web on the Vindicator and 4 on the Megathron. I want to see the stats there.
EDIT: The fact that you have to use a Vindicator to be able to hit smaller stuffs that good in a battleship, says enough. A normal battleship with 1-2 webs isn't supposed to hit frigs at all in a single battleship, for the most part. So you are comparing oranges to potatoes. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 21:45:00 -
[707] - Quote
NightmareX wrote:Tawa Suyo wrote:Why do you think that is balanced? Because you are paying tons of isk to get that benefit. Vindicator is a DPS and webbing ship, so yes, the guns will stay. Not only that, but fit 1 web on the Vindicator and 4 on the Megathron. I want to see the stats there. EDIT: The fact that you have to use a Vindicator to be able to hit smaller stuffs that good, says enough. A normal battleship with 1-2 webs isn't supposed to hit frigs at all, for the most part. SO you are comparing oranges to potatoes.
The entire principle of ISK balancing stats is that your pay increasing large amount of ISK for diminishing returns on power increases. That doesn't mean getting the most powerful aggressive ewar in the game for a relatively small amount of ISK.
And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance.
Also, I believe your previous statement was;
NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then?
That clearly isn't true. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 21:48:00 -
[708] - Quote
Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 21:55:00 -
[709] - Quote
NightmareX wrote:Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit.
Also 2 cruisers and 2 frigates. All of those need the 90% web removed. Because 90% webs are too powerful.
And pirate battleships, (including the vindicator) are cheap. A ship of that cost applying an aggressive ewar that is better than anything in game is a bargin.
Are you really trying to argue that a ship that is more powerful than anything else in game is balanced because it's the only one that's more powerful than anything else in game? That's the definition of something being overpowered. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 21:59:00 -
[710] - Quote
Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit. Also 2 cruisers and 2 frigates. All of those need the 90% web removed. Because 90% webs are too powerful. And pirate battleships, (including the vindicator) are cheap. A ship of that cost applying an aggressive ewar that is better than anything in game is a bargin. Are you really trying to argue that a ship that is more powerful than anything else in game is balanced because it's the only one that's more powerful than anything else in game? That's the definition of something being overpowered. LOL, so basicly, like i said earlier, just because you THINK 90% web is to powerfull doesn't make it any overpowered at all.
Because i can't find any reasons why it's overpowered when you have to pay over 1 billion isk for it and at the same time it's the ONLY battleship in EVE Online that is capable of doing that.
Why is that not balanced when it's just one Battleship doing that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |
|

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 22:05:00 -
[711] - Quote
o_o
...
http://i.imgur.com/4Eeia.gif |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
86
|
Posted - 2013.12.07 22:09:00 -
[712] - Quote
NightmareX wrote:Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit.
Price is not a balancing factor. To put this more simply, ship effectiveness is the independent variable, and ship price is the dependent variable. For instance, the new Stratios BP costs 30m ISK + 120,000 LP (from SoE). The BP then uses about 10m in minerals to make (when I built mine). That brings the isk cost of the Stratios to 40m + 120,000 LP. And yet the stratios is currently selling on the market for over 500m. It's the value of the ship itself, determined by it's stats, benefits and niche use that drives its cost in the mind of players. You paying 1.16b for a vindicator hull is not in of itself an argument that the ship should be good. Rather, the ship costs 1.16b because it's good. Will the price of the ship drop if CCP nerfs the 90% web bonus a bit? Yes. Is that a good reason not to fix mechanics for which the general opinion is that they are OP? No, it's not.
Should the webbing bonus be removed? No, definitely not. CCP has even stated that they are happy Serpentis have a strong role for their ships and they want to model the other pirate faction ships to be the same way. Should the web bonus see a reduction? I would support that. Let's see CCP reduce the bonus (to say, 75%), test it internally, then publicly test it, and if they think it's going well, implement it. But hanging on to a mechanic that, when people run the numbers on it, allows for things to happen that cannot be recreated outside of the bonus in any scenario for no reason other then preserving the current ISK value of the ship line is ridiculous. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 22:14:00 -
[713] - Quote
Gigan Amilupar wrote:NightmareX wrote:Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit. Price is not a balancing factor. To put this more simply, ship effectiveness is the independent variable, and ship price is the dependent variable. For instance, the new Stratios BP costs 30m ISK + 120,000 LP (from SoE). The BP then uses about 10m in minerals to make (when I built mine). That brings the isk cost of the Stratios to 40m + 120,000 LP. And yet the stratios is currently selling on the market for over 500m. It's the value of the ship itself, determined by it's stats, benefits and niche use that drives its cost in the mind of players. You paying 1.16b for a vindicator hull is not in of itself an argument that the ship should be good. Rather, the ship costs 1.16b because it's good. Will the price of the ship drop if CCP nerfs the 90% web bonus a bit? Yes. Is that a good reason not to fix mechanics for which the general opinion is that they are OP? No, it's not. Should the webbing bonus be removed? No, definitely not. CCP has even stated that they are happy Serpentis have a strong role for their ships and they want to model the other pirate faction ships to be the same way. Should the web bonus see a reduction? I would support that. Let's see CCP reduce the bonus (to say, 75%), test it internally, then publicly test it, and if they think it's going well, implement it. But hanging on to a mechanic that, when people run the numbers on it, allows for things to happen that cannot be recreated outside of the bonus in any scenario for no reason other then preserving the current ISK value of the ship line is ridiculous. Still, only 1 battleship is capable of webbing that much in EVE Online. I would agree it would be an issue if 30 different ships could do that, but that's not the case.
Why is that an issue as only 1 expensive battleship can do that? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
86
|
Posted - 2013.12.07 22:25:00 -
[714] - Quote
NightmareX wrote:Still, only 1 battleship is capable of webbing that much in EVE Online. I would agree it would be an issue if 30 different ships could do that, but that's not the case.
Why is that an issue as only 1 expensive battleship can do that?
The problem is that the bonuses themselves are too strong. The fact that only one battleship sized ship has those bonuses, would if anything, only further cement them as being overpowered. But the reality is no one is upset that the Vindicator is the only battleship that has bonuses to webbing. People are upset because said bonuses to webbing make the webs vastly superior to any other kind of webbing that can be accomplished. On all ships of the Serpentis line.
Neither being "expensive" nor a special snowflake is a justification for an overpowered bonus (with the exception, perhaps, of alliance tournament prize ships, i.e. the Chremoas). |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 22:27:00 -
[715] - Quote
Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km?
Should we nerf the jam strenghts on the Falcon to as it's to powerfull? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
86
|
Posted - 2013.12.07 22:32:00 -
[716] - Quote
NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falconis the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the ECM ranges on the Falcon to as it's to powerfull?
If CCP deems that the Falcons ability to use ECM is an overpowering force multiplier in the same way they perceive 90% webs, and if the general consensus is that yes, the falcon is too strong comparatively, then yes. That's how balancing mechanics works. It's fine for some ships to be better at certain things then others. It's not fine for them to completely overpower any competition. CCP thinks 90% webs are too powerful of a force multiplier to call them adequately balanced, and many people agree. I'm not going to explain this any more. |

Tawa Suyo
TURN LEFT
75
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Posted - 2013.12.07 22:34:00 -
[717] - Quote
NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the jam strenghts on the Falcon to as it's to powerfull?
Yes. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 22:37:00 -
[718] - Quote
Tawa Suyo wrote:NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the jam strenghts on the Falcon to as it's to powerfull? Yes. So in other words, there are alot of ships in EVE who are very specialized at doing things much better than other ships are doing it.
You just have to HTFU and live with it that EVE have alot of powerfull ships that does it's special abilities much better than other normal ships does.
Also, webbing strength (as that just slows your ship down) is not any more powerfull than neuting (as that can disable your active modules on your ships) and ECM (that makes you unable to defend your self), then there isn't any issues with the web strength over what issues or things the other specialized ships in EVE can do. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
87
|
Posted - 2013.12.07 22:48:00 -
[719] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the jam strenghts on the Falcon to as it's to powerfull? Yes. So in other words, there are alot of ships in EVE who are very specialized at doing things much better than other ships are doing it. You just have to HTFU and live with it that EVE have alot of powerfull ships that does it's special abilities much better than other normal ships does. Also, webbing strength (as that just slows your ship down) is not any more powerfull than neuting (as that can disable your active modules on your ships) and ECM (that makes you unable to defend your self), then there isn't any issues with the web strength over what issues or things the other specialized ships in EVE can do.
Ok, I said I wasn't going to explain this any further, but ok. One more time.
It's not a problem that a ship is specialized, it is a problem when it's more then just good (read: overpowered) at what it's specialized in.
We are not arguing the merits of webbing as a mechanic. We are certainly not arguing its merits compared to neuts or ECM. We are arguing that it's bonuses are too strong, even for a specialization, because of their use as a force multiplier. And we are arguing that they should be reduced as a result. And CCP agrees with this sentiment, they're the ones who brought it up. Don't tell people to HTFU when you arguing that your ship should retain its benefits based on how much you paid (in ISK) for it, or that other ships may be unbalanced, so it should be unbalanced as well. |

Suitonia
Death By Design
197
|
Posted - 2013.12.07 22:48:00 -
[720] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the jam strenghts on the Falcon to as it's to powerfull? Yes. So in other words, there are alot of ships in EVE who are very specialized at doing things much better than other ships are doing it. You just have to HTFU and live with it that EVE have alot of powerfull ships that does it's special abilities much better than other normal ships does. Also, webbing strength (as that just slows your ship down) is not any more powerfull than neuting (as that can disable your active modules on your ships) and ECM (that makes you unable to defend your self), then there isn't any issues with the web strength over what issues or things the other specialized ships in EVE can do.
Cruor, Ashimmu, Daredevil and Vigilant all have 90% webs too. (And prior to Rubicon, the Kronos and Paladin did too).
Comparing mechanics is absolutely irreverent as it depends on the relative strength of the modules themselves. If the BR line had neuts that were 400% better than regular neuts, and neuts were stacking penalized then there would definitely be a problem there. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 22:54:00 -
[721] - Quote
Suitonia wrote:Cruor, Ashimmu, Daredevil and Vigilant all have 90% webs too. (And prior to Rubicon, the Kronos and Paladin did too).
Comparing mechanics is absolutely irreverent as it depends on the relative strength of the modules themselves. If the BR line had neuts that were 400% better than regular neuts, and neuts were stacking penalized then there would definitely be a problem there. I know those ships do 90% webs to. So in total, 5 ships in total are able to 90% web you. That means, it's not an issue.
I gave good examples that both Falcon and Arazu is more powerfull as a 90% web is on a Vindicator just slows you down.
Can you explain why a 90% web on a Vindicator is more powerfull than a Falcon jamming you and disable you from defending your self effectively from 70 km?
I'm just pointing out why the Vindicator isn't the only ship in EVE who have very powerfull bonuses. This is EVE and this is how EVE is supposed to be. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.07 23:13:00 -
[722] - Quote
NightmareX wrote:Suitonia wrote:Cruor, Ashimmu, Daredevil and Vigilant all have 90% webs too. (And prior to Rubicon, the Kronos and Paladin did too).
Comparing mechanics is absolutely irreverent as it depends on the relative strength of the modules themselves. If the BR line had neuts that were 400% better than regular neuts, and neuts were stacking penalized then there would definitely be a problem there. I know those ships do 90% webs to. So in total, 5 ships in total are able to 90% web you. That means, it's not an issue. I gave good examples that both Falcon and Arazu is more powerfull as a 90% web on a Vindicator just slows you down. Can you explain why a 90% web on a Vindicator is more powerfull than a Falcon jamming you and disable you from defending your self effectively from 70 km? I'm just pointing out why the Vindicator isn't the only ship in EVE who have very powerfull bonuses. This is EVE and this is where things might not work the way you want things to work. EDIT: Gonna add this to. There haven't been a single topic where someone have complained about the 90% web effect being to strong AT ALL on those ships with that bonus since the Vindicator and the other webbing strength ships got it's 99% web effect reduced to 90% here on the forum. The whining just suddenly started after this topic started. Says enough that 90% web effect isn't an issue at all.
In total, there were only 4 ships that can Remote AoE Doomsday you. That means, it's not an issue.
The Falcon and Arazu are strong control ships. But you are comparing Apples to Oranges. A Falcon can prevent you from locking but it doesn't stop you from traversal tanking, kiting or moving. There are also modules in the game to counter ECM, as terrible a mechanic as it is. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 23:17:00 -
[723] - Quote
Suitonia wrote:There are also modules in the game to counter ECM, as terrible a mechanic as it is. Yeah, there is also alot of modules that can counter 90% webs to. Use those and be happy. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.07 23:37:00 -
[724] - Quote
NightmareX wrote:Suitonia wrote:There are also modules in the game to counter ECM, as terrible a mechanic as it is. Yeah, there is also alot of modules that can counter 90% webs to. Use those and be happy.
Please enlighten us |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 23:47:00 -
[725] - Quote
Suitonia wrote:Please enlighten us ECM, neuts, damps just to name a few? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Goldensaver
Lom Corporation WHY so DERP'D
265
|
Posted - 2013.12.07 23:49:00 -
[726] - Quote
NightmareX wrote:Suitonia wrote:There are also modules in the game to counter ECM, as terrible a mechanic as it is. Yeah, there is also alot of modules that can counter 90% webs to. Use those and be happy. You mean like afterburners (which I pointed out earlier in the thread don't even let a frigate go faster than a slowboating Vindicator) or MWDs (which make you barely faster but also make you the same size as a slowboating Vindi but with 1/100th the tank)?
perhaps overdrives that will never even match one 60% web, let almost a 90% web? Or nanos that are even slower than overdrives and even further reduce your tank?
At least for ECM you can respond with ECCM or info boosts which directly counter them, usually reducing the chances of a jam byaround 50% per ECCM. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.07 23:55:00 -
[727] - Quote
Goldensaver wrote:At least for ECM you can respond with ECCM or info boosts which directly counter them, usually reducing the chances of a jam byaround 50% per ECCM. You don't even need a module to completely counter 90% webs. It's simply, you don't go into their short web range. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.08 01:41:00 -
[728] - Quote
I was going to argue some more but honestly..
I just can't think of a way to penetrate the thick wall of stupid Nightmare has put around himself.
75% webs would be a lot more balanced btw. It would still be very good but not omgwtfbbqOP BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 01:42:00 -
[729] - Quote
Garviel Tarrant wrote:I was going to argue some more but honestly..
I just can't think of a way to penetrate the thick wall of stupid Nightmare has put around himself.
75% webs would be a lot more balanced btw. It would still be very good but not omgwtfbbqOP 90% webs are just inline with how powerfull other EW's are on specialized ships. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.08 03:34:00 -
[730] - Quote
NightmareX wrote:Garviel Tarrant wrote:I was going to argue some more but honestly..
I just can't think of a way to penetrate the thick wall of stupid Nightmare has put around himself.
75% webs would be a lot more balanced btw. It would still be very good but not omgwtfbbqOP 90% webs are just inline with how powerfull other EW's are on specialized ships.
No they aren't. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 04:06:00 -
[731] - Quote
Suitonia wrote:No they aren't. Why?
Just because you say 90% are more powerfull it doesn't means it's more powerfull than ECM. What makes it that slowing down someones ship quite alot is more powerfull than neuts disabling your ship so you can't use your tank, MWD, or even guns?
So explain please. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Saeger1737
Pod Repo
356
|
Posted - 2013.12.08 05:56:00 -
[732] - Quote
If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. |

Suitonia
Death By Design
197
|
Posted - 2013.12.08 06:15:00 -
[733] - Quote
Saeger1737 wrote:If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason.
The 90% web ship might not be able to hit you, but everything else in his fleet, XL Weapons included, can apply full DPS to you. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 06:34:00 -
[734] - Quote
Suitonia wrote:Saeger1737 wrote:If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. The 90% web ship might not be able to hit you, but everything else in his fleet, XL Weapons included, can apply full DPS to you. Yeah, a super carrier might kill you pretty damn fast as well. So what's all the whining about?
Oooohhh nooooooes, some bigger ships might kill you, such a horror. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.08 06:53:00 -
[735] - Quote
NightmareX wrote:Suitonia wrote:No they aren't. Why? Just because you say 90% are more powerfull it doesn't means it's more powerfull than neuts to take an example. What makes it that slowing down someones ship quite alot is more powerfull than neuts disabling your ship from 30 km so you can't use your tank, MWD, or even guns? So explain please.
Slowing down someone's ship a lot is way more powerful than neuts for almost every ship in the game below BC size. The ability to get tracked by Size+2-3 Weapons. (Dreads/BS Turrets hitting linked max traversal AB Interceptors) is MUCH worse than having every single module shut off for an Interceptor. Interceptors can realistically base-speed tank all BS/Dread Turrets in an engagement providing they are not webbed/have poor traversal. Any active tank/module you can possibly realistically field not working on anything below a Cruiser (Which would get shut off by neuts) is almost always going to be better than getting tracked by everything on the field.
What I said doesn't only apply to Interceptors (Although they are the best example), it applies to almost every ship smaller than a Battlecruiser hull. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 07:03:00 -
[736] - Quote
Suitonia wrote:NightmareX wrote:Suitonia wrote:No they aren't. Why? Just because you say 90% are more powerfull it doesn't means it's more powerfull than neuts to take an example. What makes it that slowing down someones ship quite alot is more powerfull than neuts disabling your ship from 30 km so you can't use your tank, MWD, or even guns? So explain please. Slowing down someone's ship a lot is way more powerful than neuts for almost every ship in the game below BC size. The ability to get tracked by Size+2-3 Weapons. (Dreads/BS Turrets hitting linked max traversal AB Interceptors) is MUCH worse than having every single module shut off for an Interceptor. Interceptors can realistically base-speed tank all BS/Dread Turrets in an engagement providing they are not webbed/have poor traversal. Any active tank/module you can possibly realistically field not working on anything below a Cruiser (Which would get shut off by neuts) is almost always going to be better than getting tracked by everything on the field. What I said doesn't only apply to Interceptors (Although they are the best example), it applies to almost every ship smaller than a Battlecruiser hull. Again, restrict dreads from hitting frigs, destroyers and cruiser sized ships to solve that problem. Titans aren't even allowed to lock battleships and smaller ships to, and it's not an issue for them.
Dreads aren't made to hit those types of small ships. So restricting the dreads from locking those is not gonna harm the dreads in any possible ways. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Saeger1737
Pod Repo
356
|
Posted - 2013.12.08 08:54:00 -
[737] - Quote
Suitonia wrote:Saeger1737 wrote:If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. The 90% web ship might not be able to hit you, but everything else in his fleet, XL Weapons included, can apply full DPS to you. how are they gonna hit you if you've got your transverse up and you've got the guy with the 90% webs damped tracking disrupted and neuter...? Answer that? And this hypothetical situation there are a thousand other factors that can get you killed, and if your not in a fleet doing a big fleet battle, why are you in a frig fighting a vindicator that has dreads with it... Are you stupid? Null sec must be where everyone forgets how to pilot a ship so they blame everything on a mechanic and it gets nerfed why? Cause people don't think they just want the easy road not the hard one where you learn.
Cry your precious tears noob for your hypothetical situation. |

Suitonia
Death By Design
197
|
Posted - 2013.12.08 09:00:00 -
[738] - Quote
NightmareX wrote:Suitonia wrote:NightmareX wrote:Suitonia wrote:No they aren't. Why? Just because you say 90% are more powerfull it doesn't means it's more powerfull than neuts to take an example. What makes it that slowing down someones ship quite alot is more powerfull than neuts disabling your ship from 30 km so you can't use your tank, MWD, or even guns? So explain please. Slowing down someone's ship a lot is way more powerful than neuts for almost every ship in the game below BC size. The ability to get tracked by Size+2-3 Weapons. (Dreads/BS Turrets hitting linked max traversal AB Interceptors) is MUCH worse than having every single module shut off for an Interceptor. Interceptors can realistically base-speed tank all BS/Dread Turrets in an engagement providing they are not webbed/have poor traversal. Any active tank/module you can possibly realistically field not working on anything below a Cruiser (Which would get shut off by neuts) is almost always going to be better than getting tracked by everything on the field. What I said doesn't only apply to Interceptors (Although they are the best example), it applies to almost every ship smaller than a Battlecruiser hull. Again, restrict dreads from hitting frigs, destroyers and cruiser sized ships to solve that problem. Titans aren't even allowed to lock battleships and smaller ships to, and it's not an issue for them. Dreads aren't made to hit those types of small ships. So restricting the dreads from locking those is not gonna harm the dreads in any possible ways. Why do it the hard way when we can do it the easy way without breaking any of the ships?
If the Vindicator is 'broken' without 90% webs, then I would say that the Vindicator is what is broken. And needs to get a new bonus to put it back on a similar power level. Changing all of the symptoms instead of the Problem is the much more complex and harder way. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 09:08:00 -
[739] - Quote
Suitonia wrote:If the Vindicator is 'broken' without 90% webs, then I would say that the Vindicator is what is broken. And needs to get a new bonus to put it back on a similar power level. Changing all of the symptoms instead of the Problem is the much more complex and harder way. You didn't answer my question.
According to you the Vindicator is broken because of the dreads. But i have given you the fully detailed arguments that the dreads is the problem here and because CCP can fix them instead to fix your sore issue the Vindicator is causing you. Instead of completely destroying the Vindicator as you want.
The dreads are the problem as they are not supposed to hit smaller ships anyways. So why let them lock those smaller ships at all?
EDIT: Vindicator will be completely broken without the 90% web as the ship is made to be depending on the web strength to be able to do what it's supposed to do. In the same way as a Bhaalgorn will be completely useless on what it's supposed to do without the neut bonus. Same with the Falcon. It will just be totally useless without it's jam strength bonuses. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Goldensaver
Lom Corporation WHY so DERP'D
265
|
Posted - 2013.12.08 10:22:00 -
[740] - Quote
Saeger1737 wrote:If you neut out the ship the web turns off... Then your free to kill them, or orbit at 10 km with the webs on you put an optimal range disrupt on them and they can't hit you. Bring in scan res damps and he'll not lock you for 45 seconds, or target range damps narrow his lock range to 6 km, or you can ecm him to death and laugh. Everyday I face these webs in fights and always beat them, out think your enemy because your not playing world of Warcraft, this is eve, there's a learning curve for a reason. That's bloody stupid. How do you keep a cap boosting ship neuted so hard that they can't run any mods? And tell me who flies a Battleship with weapons that use cap without a cap booster. I need to know because my Curses and Pilgrims haven't tasted blood for so long.
As for "orbit at 10km with the webs on you"... are you an idiot? We've gone over it so many times that there's no way to orbit at 10km with the webs on you. An afterburning frigate goes slower than a triple trimarked, double plated, slowboating (read: propless) Vindicator when webbed, how the hell is anything that actually stands a chance of winning going to keep an orbit up? In fact, here's a picture. It's a bit of a ****** frigate, but it's either armour and have a web and scram, or it's shield and have a scram but no web.
As for scan res damps, they do sweet **** all if he targets first *or* he gets mostly targeted before the damps hit. The only exception to this is if you're using them in tandem with ECM, but how many ships (and pilots) should equal a single Vindicator?
As for ECM... well, good luck. 28 points of sensor strength base. Skills that's up to 33.6. With Info boosts (not unheard of in this day and age, I personally keep a Claymore and a Damnation booster for whenever I want [leet solo pee vee peer]) that's up to 51. If I decide to put on any ECCM or Sensor Backup Arrays, then there's an extremely low chance. And just because it seems that the odds like ******* people in the ass doesn't mean that ECM will actually work very often.
Basically the only counters I see are range damping scripts, and range. But if he's Skirmish boosted (something everyone, their mom, their dog, and their third cousin has) the range to beat is 25km. |
|

Tawa Suyo
TURN LEFT
75
|
Posted - 2013.12.08 11:41:00 -
[741] - Quote
Saeger1737 wrote:Everyday I face these webs in fights and always beat them
No you don't. Not unless they added 90% webs to highsec miners when I wasn't looking... |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.08 11:51:00 -
[742] - Quote
Goldensaver wrote: As for scan res damps, they do sweet **** all if he targets first *or* he gets mostly targeted before the damps hit. The only exception to this is if you're using them in tandem with ECM, but how many ships (and pilots) should equal a single Vindicator?
They're actually very good counters, but they're just a generic counter to any ship other than those with lol ewar immunity. Existence of damps, ecm and neuts doesn't mean webs and 90% webs aren't broken. |

Sparkus Volundar
Encapsulated.
77
|
Posted - 2013.12.08 12:11:00 -
[743] - Quote
NightmareX wrote: But i have given you the fully detailed arguments
They may be fully detailed but they've been based on very poor understandings of game mechanics, flailed all over the place in the face of the logic of others and in general, been a thoroughly entertaining to read.
I bet I'm not the only person that returns to this thread just to see what you write next. . |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1236
|
Posted - 2013.12.08 12:44:00 -
[744] - Quote
My Scythe Fleet which I use for shooting BS's goes 970m/s and has a 67m sig res. With 90% webs, it goes 97m/s and still has 67m sig res.
Hm.
Yeah, I really have a spare res damp, ECm and whatever the hell else I'm supposed to have.
(oh, right, lets admit NoghtmareX and that dude from poo repo never solo) YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|

Sparkus Volundar
Encapsulated.
78
|
Posted - 2013.12.08 14:19:00 -
[745] - Quote
Let's take his amusing Bhaalgorn example with an Atron. "It has long ranged webs and neuts!!!111".
Atron goes 525 m/s and with a T2 AB on it, it goes 1382 m/s.
A perma-neuted (thus AB off) Atron with four 60% webs on it, whether from Bhaals or other ships, goes 55 m/s. An Atron using it's AB that is webbed by two 90% webs goes 30 m/s. Whether it was an Atron or some other ship, the ratio of the final speeds to each other would be the same.
In other words, a Vindi with two webs is offering almost twice the range control and aid to damage application to a Bhaal alongside four 60% webs. That's when we assume there are no neuts or other webs alongside the Vindi, which would make things even more in favour of the Vindi. . |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 15:09:00 -
[746] - Quote
TrouserDeagle wrote:Goldensaver wrote: As for scan res damps, they do sweet **** all if he targets first *or* he gets mostly targeted before the damps hit. The only exception to this is if you're using them in tandem with ECM, but how many ships (and pilots) should equal a single Vindicator?
They're actually very good counters, but they're just a generic counter to any ship other than those with lol ewar immunity. Existence of damps, ecm and neuts doesn't mean webs and 90% webs aren't broken.
Also webs have 5 second cycle time.
Large energy transfers have 5 second cycle time. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1711
|
Posted - 2013.12.08 16:39:00 -
[747] - Quote
Michael Harari wrote:TrouserDeagle wrote:Goldensaver wrote: As for scan res damps, they do sweet **** all if he targets first *or* he gets mostly targeted before the damps hit. The only exception to this is if you're using them in tandem with ECM, but how many ships (and pilots) should equal a single Vindicator?
They're actually very good counters, but they're just a generic counter to any ship other than those with lol ewar immunity. Existence of damps, ecm and neuts doesn't mean webs and 90% webs aren't broken. Also webs have 5 second cycle time. Large energy transfers have 5 second cycle time.
Webs also don't take a lot of cap. BYDI recruitment closed-ish |

Harvey James
The Sengoku Legacy
612
|
Posted - 2013.12.08 17:07:00 -
[748] - Quote
in fact thinking about other e-war like ecm/ TD's etc.... it makes me think webs should also be moved towards the same area.
so normal webs could be fairly weak on normal ships and much more cap heavy on use
-T1 webs 30 - 35% strength 9-11km range cpu and cap reductions based on roles of metas
Faction webs 37- 40% strength 11-13km range
T2 web 42.5% strength 9km range requires prop jamming skill lv5 higher cpu and cap requirements
Hyena/Recons cap reduction bonuses and range
Serpentis line 7.5% web strength bonus with emphasis on shields and speed
Blood Raider line 10% web range bonus 10% neut strength and range bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Saeger1737
Pod Repo
356
|
Posted - 2013.12.08 17:49:00 -
[749] - Quote
Trinkets friend wrote:My Scythe Fleet which I use for shooting BS's goes 970m/s and has a 67m sig res. With 90% webs, it goes 97m/s and still has 67m sig res.
Hm.
Yeah, I really have a spare res damp, ECm and whatever the hell else I'm supposed to have.
(oh, right, lets admit NoghtmareX and that dude from poo repo never solo)
I never solo huh? heres proof i have check for yourself |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 18:34:00 -
[750] - Quote
Sparkus Volundar wrote:NightmareX wrote: But i have given you the fully detailed arguments
They may be fully detailed but they've been based on very poor understandings of game mechanics, flailed all over the place in the face of the logic of others and in general, been a thoroughly entertaining to read. I bet I'm not the only person that returns to this thread just to see what you write next. Still doesn't change the fact that the issues some players have here can be completely fixed by not allowing dreads to lock cruisers, destroyers and frigs. By doing that, you still keeps the dreads as good as they are meant to be and at the same time keeps the Vindicator unique.
Profit??? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |
|

Goldensaver
Lom Corporation WHY so DERP'D
265
|
Posted - 2013.12.08 18:48:00 -
[751] - Quote
Saeger1737 wrote:Trinkets friend wrote:My Scythe Fleet which I use for shooting BS's goes 970m/s and has a 67m sig res. With 90% webs, it goes 97m/s and still has 67m sig res.
Hm.
Yeah, I really have a spare res damp, ECm and whatever the hell else I'm supposed to have.
(oh, right, lets admit NoghtmareX and that dude from poo repo never solo) I never solo huh? heres proof i have check for yourself
I had something typed up, but I'm pretty sure we're not supposed to discuss killboards. As it is I'll just say it looks like you prey upon idiots, retards and noobships for your solo experience, usually in a DD, probably with OGBs. Sorry, but it hardly looks impressive. Do you ever fight decent players? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
677
|
Posted - 2013.12.08 19:09:00 -
[752] - Quote
I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.08 19:20:00 -
[753] - Quote
Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Damps can absolutely destroy almost any ship. Though it's slightly easier with the low lockrange of Serp ships, it's not exactly unique to them.
And as for 14km range, you clearly don't real situation PvP. OH webs with skirmish links (as I have said about a billion times, everyone and their mom has OGBs) get 24km range. So if you drift within 24km you get webbed, slow down to hopeless levels, and die.
I don't like the 1 web per ship limitation, it's arbitrary and is an artificial nerf to Serp ships. Honestly better to be a slightly nerfed strength. At least then it's obvious and less arbitrary. 10% per level down to 5% or 7.5% per level. That's still incredibly more powerful than the base 60% web. |

Naomi Anthar
168
|
Posted - 2013.12.08 19:24:00 -
[754] - Quote
Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time.
Like every single other ship ? You are brilliant theorycrafter ...
Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf.
They have no idea how ships work in this game and yet they still do well.
Kinda against any logic , right ?
What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue.
Yes Vindi is immune to curse. |

Naomi Anthar
168
|
Posted - 2013.12.08 19:26:00 -
[755] - Quote
Goldensaver wrote:Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Damps can absolutely destroy almost any ship. Though it's slightly easier with the low lockrange of Serp ships, it's not exactly unique to them. And as for 14km range, you clearly don't real situation PvP. OH webs with skirmish links (as I have said about a billion times, everyone and their mom has OGBs) get 24km range. So if you drift within 24km you get webbed, slow down to hopeless levels, and die. I don't like the 1 web per ship limitation, it's arbitrary and is an artificial nerf to Serp ships. Honestly better to be a slightly nerfed strength. At least then it's obvious and less arbitrary. 10% per level down to 5% or 7.5% per level. That's still incredibly more powerful than the base 60% web.
But you must understand that NightmareX will even think Vindi will be useless with 9,99% web bonus per level. Obviously ship will be useless and next Megathron ... sigh |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 19:39:00 -
[756] - Quote
Naomi Anthar wrote:Like every single other ship ? You are brilliant theorycrafter ...
Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf.
They have no idea how ships work in this game and yet they still do well.
Kinda against any logic , right ?
What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue.
Yes Vindi is immune to curse. No, me and him are the proof that the Vindicator's 90 webber isn't the issue here,also that the Vindicator as it is now is fine.
There are 2 issues here. 1. Noobs who doesn't have a freaking clue what so ever to counter a Vindicator. There are several counters that basicly makes a Vindicator a dying brick. 2. The 2nd issue is that the dreads should not be able to lock cruiser, destroyers and frig sized ships.
3. Profit?
This basicly makes it so that no one will cry over losing a cruiser, destroyer or a frig anymore to a dread because some Vindicators webbed you and at the same time still keeps the Vindicator good at what's made to do. Also that it can stay unique like the other pirate battleships.
I find it quite funny that no one have ever bothered to answer me on this so far. Maybe that's because you are horribly at doing PVP and can't come up with an idea to counter the Vindicator and have to cry to CCP to nerf the ship rather than you adapting to the Vindicator's uniqueness / advantage.
And to the last thing, that statement is the only proof that we needs to confirm that you have no clues how the Curse or the Vindicator works. So thanks for that.
Naomi Anthar wrote:Goldensaver wrote:Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Damps can absolutely destroy almost any ship. Though it's slightly easier with the low lockrange of Serp ships, it's not exactly unique to them. And as for 14km range, you clearly don't real situation PvP. OH webs with skirmish links (as I have said about a billion times, everyone and their mom has OGBs) get 24km range. So if you drift within 24km you get webbed, slow down to hopeless levels, and die. I don't like the 1 web per ship limitation, it's arbitrary and is an artificial nerf to Serp ships. Honestly better to be a slightly nerfed strength. At least then it's obvious and less arbitrary. 10% per level down to 5% or 7.5% per level. That's still incredibly more powerful than the base 60% web. But you must understand that NightmareX will even think Vindi will be useless with 9,99% web bonus per level. Obviously ship will be useless and next Megathron ... sigh No, the Vinbdicator will be useloess if it can't slow down the ships so much that it WILL be dangerous for those who are webbed by the Vindicator.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking, not even frigs.
And this is something you simply doesn't understand, because like i saud, you have no idea what the Vindicator is and what it's supposed to do. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.08 19:55:00 -
[757] - Quote
NightmareX wrote: No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs.
And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not. |

Saeger1737
Pod Repo
357
|
Posted - 2013.12.08 19:58:00 -
[758] - Quote
Naomi Anthar wrote:Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Like every single other ship ? You are brilliant theorycrafter ... Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf. They have no idea how ships work in this game and yet they still do well. Kinda against any logic , right ? What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue. Yes Vindi is immune to curse.
Vindi isn't curse immune you obviously don't know how to PvP properly so shut it. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 19:59:00 -
[759] - Quote
TrouserDeagle wrote:Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not. For normal ships yes, not for ships with special abilities.
By that statement, we can pretty much say that CCP should nerf Super Carriers to not be able to wreck any ship smaller than itself. Or let Titans wrecks carriers, dreads and super carriers as they are smaller ships than the Titan itself. So it must be overpowered, right? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.08 19:59:00 -
[760] - Quote
NightmareX wrote:TrouserDeagle wrote:NightmareX wrote: No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs.
And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not. For normal ships yes, not for ships with special abilities.
Calling the ship special doesn't make it okay to break everything. |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:01:00 -
[761] - Quote
TrouserDeagle wrote:Calling the ship special doesn't make it okay to break everything. Read my edited reply over. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
452
|
Posted - 2013.12.08 20:04:00 -
[762] - Quote
NightmareX wrote:TrouserDeagle wrote:Calling the ship special doesn't make it okay to break everything. Read my edited reply over.
It's still dumb, no matter how many times I read it. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 20:04:00 -
[763] - Quote
TrouserDeagle wrote:NightmareX wrote: No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs.
And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not.
By this logic, cruisers shouldn't be able to destroy frigates, and Battlecruisers shouldn't be able to destroy cruisers or frigates, and battleships shouldn't be able to destroy battlecruisers, cruisers, or frigates. I see a flaw in your logic....
A ship fit according to it's bonuses to perform in a specific role is just that.
Any non-Minmatar T1 EWAR frigate for 2 million ISK can completely disable the Vindicator. You could damp it to the point where it can't target beyond a couple kilometers at most, or where it takes too long to event target anything. You could tracking disrupt it to the point where it couldn't hit a dread, or beyond a couple hundred meters. You could simply jam it out. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 20:05:00 -
[764] - Quote
NightmareX wrote:Naomi Anthar wrote:Like every single other ship ? You are brilliant theorycrafter ...
Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf.
They have no idea how ships work in this game and yet they still do well.
Kinda against any logic , right ?
What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue.
Yes Vindi is immune to curse. No, me and him are the proof that the Vindicator's 90 webber isn't the issue here, also that the Vindicator as it is now is fine. There are 2 issues here. 1. Noobs who doesn't have a freaking clue what so ever to counter a Vindicator. There are several counters that basicly makes a Vindicator a dying brick. 2. The 2nd issue is that the dreads should not be able to lock cruiser, destroyers and frig sized ships. 3. Profit? This basicly makes it so that no one will cry over losing a cruiser, destroyer or a frig anymore to a dread because some Vindicators webbed you and at the same time still keeps the Vindicator good at what's made to do. Also that it can stay unique like the other pirate battleships. I find it quite funny that no one have ever bothered to answer me on this so far. Maybe that's because you are horribly at doing PVP and can't come up with an idea to counter the Vindicator and have to cry to CCP to nerf the ship rather than you adapting to the Vindicator's uniqueness / advantage. And to the last thing, that statement is the only proof that we needs to confirm that you have no clues how the Curse or the Vindicator works. So thanks for that. Naomi Anthar wrote:Goldensaver wrote:Nyancat Audeles wrote:I think one people are missing out on is that damps can absolutely destroy these ships. Also, you people need to learn to range control. If you get within 14km of a Vindi, you don't know how to PvP.
One could also make it so Serpentis ships can only fit 1 web at a time. Damps can absolutely destroy almost any ship. Though it's slightly easier with the low lockrange of Serp ships, it's not exactly unique to them. And as for 14km range, you clearly don't real situation PvP. OH webs with skirmish links (as I have said about a billion times, everyone and their mom has OGBs) get 24km range. So if you drift within 24km you get webbed, slow down to hopeless levels, and die. I don't like the 1 web per ship limitation, it's arbitrary and is an artificial nerf to Serp ships. Honestly better to be a slightly nerfed strength. At least then it's obvious and less arbitrary. 10% per level down to 5% or 7.5% per level. That's still incredibly more powerful than the base 60% web. But you must understand that NightmareX will even think Vindi will be useless with 9,99% web bonus per level. Obviously ship will be useless and next Megathron ... sigh No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship. A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs. And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
This is true. +1
|

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.08 20:06:00 -
[765] - Quote
NightmareX wrote: No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs.
And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
It'll be a hell of a lot harder to get under its tracking with a 75% web than any other ship with a 60% web. The 75 is still leaps and bounds better than 60% and the tracking will be immensely better than even a Navy Mega.
NightmareX wrote:TrouserDeagle wrote:Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not. For normal ships yes, not for ships with special abilities. By that statement, we can pretty much say that CCP should nerf Super Carriers to not be able to wreck any ship smaller than itself. Or let Titans wrecks carriers, dreads and super carriers as ther are smaller ships than the Titan itself. Oh, so we should let CCP return AOE DD's, because all it was was a Titan special ability that let it wreck every ship smaller than itself in a huge radius. But they're ships with special abilities, so it was balanced.
Saeger1737 wrote:Naomi Anthar wrote: Like every single other ship ? You are brilliant theorycrafter ...
Truth is that NightmareX and Nyancat are best proofs that Vindi and serpentis need nerf.
They have no idea how ships work in this game and yet they still do well.
Kinda against any logic , right ?
What we will hear now that TD and neuts destroy vindi ? I heard they destroy every turret ship. And no they don't destroy vindi who will hit anyway with 2x 90% webs target wont move so tracking and range wont be an issue.
Yes Vindi is immune to curse.
Vindi isn't curse immune you obviously don't know how to PvP properly so shut it. Not immune, but pretty damn resistant. The TD's are pretty well countered by the range control given by 90% webs (you control the range, you pick whatever range you want to be at) and the transversal control given by the enemy ship being near immobile. The Neuts are countered by the cap booster literally every ship above cruiser and many cruiser and below should be fitting. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:09:00 -
[766] - Quote
TrouserDeagle wrote:It's still dumb, no matter how many times I read it. Just because it's dumb to YOU doesn't make it to be an issue / problem. I'm all fine that Super Carriers and Carriers are able to kill frigs, cruisers, battlecruisers and battleships. Same with the titan being able to kill smaller targets.
And as the ONLY issue with the 90% web on the Vindicator is because some dreads is able to hit some frigs and cruiser after a Vindicator have webbed them. Why not just remove the ability for the dreads to lock frigs and cruisers then as that will solve the issue some peoples have here?
Oh noes, i think it's dumb that Super Carriers can lock and kill frigs and cruisers, omgomg, cry to CCP that they have to nerf the Super Carrier and deny them to use light and medium drones so they don't kill frigs and cruisers fast.
Does that sounds good? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1388
|
Posted - 2013.12.08 20:09:00 -
[767] - Quote
NightmareX wrote:Still doesn't change the fact that the issues some players have here can be completely fixed by not allowing dreads to lock cruisers, destroyers and frigs. By doing that, you still keeps the dreads as good as they are meant to be and at the same time keeps the Vindicator unique.Profit???
"not allowing dreads to lock cruisers, destroyers and frigs"
Seriously? Did you seriously write that and actually mean it? You were sober and not on any drugs at the time, right?
Let's just create artificial restrictions and strange special circumstances for every "problem" that comes up, right? Let's just ignore how breaking one thing horribly in order to preserve something else - especially when there are artificial restrictions used in the "solution" - can cause countless other problems in areas that weren't originally considered. Will we create more artificial solutions for those problems too?
You post on these forums as a joke, right? I can't even begin to explain how terrible this "fix" is. Your idea is so awful and completely against the nature of EVE that it just defies all description. Words simply do not exist in any known language- oh wait, I thought of a way:
Incarna was better. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
455
|
Posted - 2013.12.08 20:10:00 -
[768] - Quote
Nyancat Audeles wrote:TrouserDeagle wrote:NightmareX wrote: No, the Vindicator will be useless if it can't slow down the ships so much that it WONT be dangerous for those who are webbed by the Vindicator. It SHOULD be extremely dangerous to be webbed by the Vindicator. That's the whole point with the ship.
A 75% web strength is something everyone is going to laugh at as alot of ships can gets under the Vindicator's tracking really easily then. The point with the Vindicator is that no ships should have it easy to get under the Vindicator's tracking and webbing, not even frigs.
And this is something you simply doesn't understand, because like i said, you have no idea what the Vindicator is and what it's supposed to do.
Being able to wreck any ship smaller than itself is overpowered, whether you say it's 'the point' of the ship or not. By this logic, cruisers shouldn't be able to destroy frigates, and Battlecruisers shouldn't be able to destroy cruisers or frigates, and battleships shouldn't be able to destroy battlecruisers, cruisers, or frigates. I see a flaw in your logic.... A ship fit according to it's bonuses to perform in a specific role is just that. Any non-Minmatar T1 EWAR frigate for 2 million ISK can completely disable the Vindicator. You could damp it to the point where it can't target beyond a couple kilometers at most, or where it takes too long to event target anything. You could tracking disrupt it to the point where it couldn't hit a dread, or beyond a couple hundred meters. You could simply jam it out.
You're supposed to have to put some effort into it, not just fit a web and auto-kill everything. Small ships being too easy for large ships to kill is a pretty huge failing of the combat in eve, it's not just a vindi problem. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:13:00 -
[769] - Quote
Alvatore DiMarco wrote:NightmareX wrote:Still doesn't change the fact that the issues some players have here can be completely fixed by not allowing dreads to lock cruisers, destroyers and frigs. By doing that, you still keeps the dreads as good as they are meant to be and at the same time keeps the Vindicator unique.Profit??? "not allowing dreads to lock cruisers, destroyers and frigs" Seriously? Did you seriously write that and actually mean it? You were sober and not on any drugs at the time, right? You post on these forums as a joke, right? I can't even begin to explain how terrible this "fix" is. It's just indescribable how terrible your ideas are. Words simply do not exist in any known language- oh wait, I thought of a way: Incarna was better than your idea. Are you mentally challenged?
What differences does it makes for a dread that it can't lock those ships?
Dreads is not meant to shoot those ships anyways, so what's the problem? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1390
|
Posted - 2013.12.08 20:17:00 -
[770] - Quote
There's a distinct difference between "not meant to shoot at something" and "artificially made utterly helpless against something". A Titan cannot DD a subcap but it can still lock them and shoot them. The guns do artificially reduced damage, which I also don't agree with (it's a band-aid fix, at best) but at least it can still lock them and shoot at them.
Your link pretty much confirms what I thought. You post on these forums as a joke, trying to troll people with your completely ridiculous posts. |
|

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 20:18:00 -
[771] - Quote
NightmareX wrote:like i said, you have no idea what the Vindicator is
You keep saying this, how you are an expert on Vindicators and no-one else is.
So... let's do a fun exercise called "Is NightmareX any good at Vindicators?". Feel free to follow along at home.
Firstly, http://i.imgur.com/j82Drsg.png
This is a side by side comparison of two Vindicators, the one on the right is NightmareX's Vindicator (as linked by him previously in this thread). The one on the left is my Vindicator as currently sat in by my alt.
Both Vindicators have HG Slaves and no other implants (obviously I could add all my alts/NightmareX's implants, but I want a fair comparison). Both Vindicators have full mindlinked Armoured Warfare Links and the Interdiction Maneuvers link. Neither Vindicator has drones out.
I have applied a single capital remote rep from a triage archon to each Vindicator.
What difference do we see in the amount tanked?
My Vindicator tanks 31% more (~2500 more per second). This means that it takes 23 seconds of a single triage archon rep for my Vindicator to have made up the difference in EHP, after which it just tanks 31% more with the same DPS.
With all three reps from an archon, my vindicator is better in only 8 seconds.
Do you still think you have any claim to know what you're talking about in regards to Vindicators? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:19:00 -
[772] - Quote
Alvatore DiMarco wrote:There's a distinct difference between "not meant to shoot at something" and "artificially made utterly helpless against something". A Titan cannot DD a subcap but it can still lock them and shoot them. The guns do artificially reduced damage, which I also don't agree with (it's a band-aid fix, at best) but at least it can still lock them and shoot at them.
Your link pretty much confirms what I thought. You post on these forums as a joke, trying to troll people with your completely ridiculous posts. Says the guy who can't even find ONE counter to the Vindicator to avoid it's webs. Says enough. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1390
|
Posted - 2013.12.08 20:23:00 -
[773] - Quote
Here's how you counter webs:
Don't get in range in the first place, MWD out of range, MJD out of range, neut the ship until its web shuts off, kill the ship.
Despite their varying degrees of effectiveness, I found five counters. How about you?
Your posts continue to have a taunting, trolling flavor to them. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
455
|
Posted - 2013.12.08 20:27:00 -
[774] - Quote
So if CCP made a ship with a +10,000% bonus to gun damage, it wouldn't be overpowered, because you need only counter it with optimal range tracking disruptors, neutralisers, ECM, or running away and not engaging it. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1390
|
Posted - 2013.12.08 20:30:00 -
[775] - Quote
TrouserDeagle wrote:So if CCP made a ship with a +10,000% bonus to gun damage, it wouldn't be overpowered, because you need only counter it with optimal range tracking disruptors, neutralisers, ECM, or running away and not engaging it.
Please do not attempt to strawman me. Construct a logical counterpoint and then post. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:31:00 -
[776] - Quote
Tawa Suyo wrote:You keep saying this, how you are an expert on Vindicators and no-one else is.
Wall of text First of all, the setup i'm using is not my personal one fyi. It's the alliance setup i'm using except that mine is a little more pimped over the standard alliance fit. Same types of modules are used.
And secondly, if you fight like we do with our Vindicators, your Vindicator with your setup is going to die horribly while ours is going to survive. It's not about how much a Vindicator can tank once a carriers is jumped in and started to rep us as we will have enough carriers to keep ANY Vindicators alive anyways. The point for us is to be able to tank a massive fleet before we have dropped the cyno and jumped in our carriers and then have the time to lock up the Vindicators and get the Capital reps running on our Vindicators.
So that was a fail attemt to make a point, lol. Try better next time. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.08 20:39:00 -
[777] - Quote
Alvatore DiMarco wrote:Here's how you counter webs:
Don't get in range in the first place, MWD out of range, MJD out of range, neut the ship until its web shuts off, kill the ship.
Despite their varying degrees of effectiveness, I found five counters. How about you?
Also, being able to counter a Vindicator's webs has nothing to do with whether or not dreads should be able to lock sub-BS hulls. How many counters to those webs I can find has nothing to do with your idea being rancid dogshit. Moving the goalposts is bad and you should feel bad for shiptoasting so badly.
Moreover, your posts continue to have a taunting, trolling flavor to them. Are you mad? For the range counter: toe the line between 25 and 40km (point range with links, heat won't last long enough, but the Vindi only needs a cycle or two of webs with heat before he's on top of you). Alright, a decent counter. But you have to be paying a lot of attention, because if you get webbed even once you're done. No ifs ands or buts. You get tagged then there's no escape.
For MWD: Nope. Doesn't work. How many times do we have to say that if you get webbed then the Vindi is going to be going faster than you. Plain and simple. That's it. He's going to be MWDing faster than you. It doesn't matter which ship you're in. An Inteceptor or a Battleship, you're slower than the Vindicator.
For MJD. Alright. A decent counter. It'll work. Just hope he doesn't have a Scram on, though from what I've seen most Vindis don't run scrams.
For Neuts: Nope. Cap booster bitches. Anybody who has a Vindi without one is a ******* ****** and should go back to pre-school. Cap booster is more than enough to keep his guns and webs running.
Kill the ship: He has more DPS than you (barring capitals). He has better range control than you. He has probably about the same tank as you. Odds are unless you're swarming the Vindi, you aren't going to kill him before he kills you. This applies even for everything from T1 frigates to Pirate Battleships. Unless you can stay out of range, you die.
I'm seeing one valid counter here: MJD. That's it. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 20:43:00 -
[778] - Quote
Alvatore DiMarco wrote:Here's how you counter webs:
Don't get in range in the first place, MWD out of range, MJD out of range, neut the ship until its web shuts off, kill the ship.
Despite their varying degrees of effectiveness, I found five counters. How about you?
Also, being able to counter a Vindicator's webs has nothing to do with whether or not dreads should be able to lock sub-BS hulls. How many counters to those webs I can find has nothing to do with your idea being rancid dogshit. Moving the goalposts is bad and you should feel bad for shiptoasting so badly.
Moreover, your posts continue to have a taunting, trolling flavor to them. Are you mad? +1 This is true |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:46:00 -
[779] - Quote
Goldensaver wrote:Alvatore DiMarco wrote:Here's how you counter webs:
Don't get in range in the first place, MWD out of range, MJD out of range, neut the ship until its web shuts off, kill the ship.
Despite their varying degrees of effectiveness, I found five counters. How about you?
Also, being able to counter a Vindicator's webs has nothing to do with whether or not dreads should be able to lock sub-BS hulls. How many counters to those webs I can find has nothing to do with your idea being rancid dogshit. Moving the goalposts is bad and you should feel bad for shiptoasting so badly.
Moreover, your posts continue to have a taunting, trolling flavor to them. Are you mad? For the range counter: toe the line between 25 and 40km (point range with links, heat won't last long enough, but the Vindi only needs a cycle or two of webs with heat before he's on top of you). Alright, a decent counter. But you have to be paying a lot of attention, because if you get webbed even once you're done. No ifs ands or buts. You get tagged then there's no escape. For MWD: Nope. Doesn't work. How many times do we have to say that if you get webbed then the Vindi is going to be going faster than you. Plain and simple. That's it. He's going to be MWDing faster than you. It doesn't matter which ship you're in. An Inteceptor or a Battleship, you're slower than the Vindicator. For MJD. Alright. A decent counter. It'll work. Just hope he doesn't have a Scram on, though from what I've seen most Vindis don't run scrams. For Neuts: Nope. Cap booster bitches. Anybody who has a Vindi without one is a ******* ****** and should go back to pre-school. Cap booster is more than enough to keep his guns and webs running. Kill the ship: He has more DPS than you (barring capitals). He has better range control than you. He has probably about the same tank as you. Odds are unless you're swarming the Vindi, you aren't going to kill him before he kills you. This applies even for everything from T1 frigates to Pirate Battleships. Unless you can stay out of range, you die. I'm seeing one valid counter here: MJD. That's it. MWD doesn't work and that's the whole point that the Vindicator will have you pinned down even if you use the MWD. The MJD is a very good counter as no Vindicators fits Warp Scramblers. Neuts wont take effect on a Vindicator right away. It takes ~1 and a half minute before the Vindicator will struggle with it's cap and where he will lose the ability to effectively use it's guns and webs after a Bhaalgorn have started to neut you.
The point is that if the Vindicator can't shoot you, it doesn't matter if the Vindicator have you 90% webbed or even 100% webbed as you are going to kill the Vindicator before the Vindicator will kill anyone else then.
So yes, neuts will kill the Vindicators ability to effectively use the guns even with cap boosters. I have tried this so many times against neuting ships that i know how long time it takes a Bhaalgorn for example to take full effect on a Vindicator. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.08 20:51:00 -
[780] - Quote
NightmareX wrote:Goldensaver wrote:Alvatore DiMarco wrote:Here's how you counter webs:
Don't get in range in the first place, MWD out of range, MJD out of range, neut the ship until its web shuts off, kill the ship.
Despite their varying degrees of effectiveness, I found five counters. How about you?
Also, being able to counter a Vindicator's webs has nothing to do with whether or not dreads should be able to lock sub-BS hulls. How many counters to those webs I can find has nothing to do with your idea being rancid dogshit. Moving the goalposts is bad and you should feel bad for shiptoasting so badly.
Moreover, your posts continue to have a taunting, trolling flavor to them. Are you mad? For the range counter: toe the line between 25 and 40km (point range with links, heat won't last long enough, but the Vindi only needs a cycle or two of webs with heat before he's on top of you). Alright, a decent counter. But you have to be paying a lot of attention, because if you get webbed even once you're done. No ifs ands or buts. You get tagged then there's no escape. For MWD: Nope. Doesn't work. How many times do we have to say that if you get webbed then the Vindi is going to be going faster than you. Plain and simple. That's it. He's going to be MWDing faster than you. It doesn't matter which ship you're in. An Inteceptor or a Battleship, you're slower than the Vindicator. For MJD. Alright. A decent counter. It'll work. Just hope he doesn't have a Scram on, though from what I've seen most Vindis don't run scrams. For Neuts: Nope. Cap booster bitches. Anybody who has a Vindi without one is a ******* ****** and should go back to pre-school. Cap booster is more than enough to keep his guns and webs running. Kill the ship: He has more DPS than you (barring capitals). He has better range control than you. He has probably about the same tank as you. Odds are unless you're swarming the Vindi, you aren't going to kill him before he kills you. This applies even for everything from T1 frigates to Pirate Battleships. Unless you can stay out of range, you die. I'm seeing one valid counter here: MJD. That's it. MWD doesn't work and that's the whole point that the Vindicator will have you pinned down even if you use the MWD. The MJD is a very good counter as no Vindicators fits Warp Scramblers. Neuts wont take effect on a Vindicator right away. It takes ~2 minutes before the Vindicator will struggle with it's cap and where he will lose the ability to effectively use it's guns and webs after a Bhaalgorn have started to neut you. The point is that if the Vindicator can't shoot you, it doesn't matter if the Vindicator have you 90% webbed or even 100% webbed as you are going to kill the Vindicator before the Vindicator will kill anyone else then. So yes, neuts will kill the Vindicators ability to effectively use the guns even with cap boosters. I have tried this so many times against neuting ships that i know how long time it takes a Bhaalgorn for example to take full effect on my Vindicator.
How has this 1200+ DPS Vindi not killed its target in 2 minutes, and if it hasn't, how isn't it so close to death that it'll be dead regardless? That's 144k EHP. No neut ship will have much more EHP than that if it's soloing. At that point you'll only need a couple more gun cycles to finish the job.
Of course if you mean in fleet fights, where's the Vindi's cap support? Logi exists, and if you're in a fleet you should be able to press the magical "needs cap" button to wish all your problems away. |
|

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 20:56:00 -
[781] - Quote
NightmareX wrote:And secondly, if you fight like we do with our Vindicators, your Vindicator with your setup is going to die horribly while ours is going to survive. It's not about how much a Vindicator can tank once carriers is jumped in and have started to rep us as we will have enough carriers to keep ANY Vindicators alive anyways. The point for us is to be able to tank a massive fleet before we have dropped the cyno and jumped in our carriers and then have the time to lock up the Vindicators and get the Capital reps running on our Vindicators.
I mean, what you said isn't true in any "could go either way" brawl. EHP is basically a bad measure of tank and you're unable to work this out. However, for your benefit;
http://i.imgur.com/J7hXads.png
Look ma, 15% more repped and the same ehp.
Feel free to try and find some other excuse why you're bad. I suggest "it's not my fit, it's just the fit I fly and linked because I was so proud of it".
Oh, and you do know that the super carriers you keep mentioning literally can't kill anything smaller than a battleship? Well, unless you 90% web it anyway. They got nerfed so that this was the case... |

Naomi Anthar
168
|
Posted - 2013.12.08 20:58:00 -
[782] - Quote
NightmareX and Nyancat taught me so much in so short time.
Guys Vindi is **** , i can see this now. Ship is so weak .
It needs serious buffs - first improve cap so it doesn't get "owned" by curse or bhaal. 2nd - improve tracking bonus even further - because obviously tds **** on it. 3rd increase web bonus to 15% per level as obviously it does not slow down enough and it's on verge of being useless. 4th increase lock range so it won't get damped aka rendered useless.
Really THANK YOU. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 20:59:00 -
[783] - Quote
Goldensaver wrote:How has this 1200+ DPS Vindi not killed its target in 2 minutes, and if it hasn't, how isn't it so close to death that it'll be dead regardless? That's 144k EHP. No neut ship will have much more EHP than that if it's soloing. At that point you'll only need a couple more gun cycles to finish the job.
Of course if you mean in fleet fights, where's the Vindi's cap support? Logi exists, and if you're in a fleet you should be able to press the magical "needs cap" button to wish all your problems away. If you get tracking disrupted and if the other ships you are fighting against is active tanked and are orbiting you, it will mean your damage will be so low that the active tanked ships actually can tank you.
Just this simple thing can a Curse do under the tracking of the Vindicator. It can neut me and tracking disrupt me to the point that my damage is low enough that the Curse can active tank me. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 21:03:00 -
[784] - Quote
Naomi Anthar wrote:NightmareX and Nyancat taught me so much in so short time.
Guys Vindi is **** , i can see this now. Ship is so weak .
It needs serious buffs - first improve cap so it doesn't get "owned" by curse or bhaal. 2nd - improve tracking bonus even further - because obviously tds **** on it. 3rd increase web bonus to 15% per level as obviously it does not slow down enough and it's on verge of being useless. 4th increase lock range so it won't get damped aka rendered useless.
Really THANK YOU. You see, if you actually read the thread, you would notice that we were simply pointing out counters to the Vindicator. We never said that any of those things should happen. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 21:07:00 -
[785] - Quote
Tawa Suyo wrote:http://i.imgur.com/J7hXads.png According to the newest version of PYFA, your setup have 192k EHP while mine have 228k EHP. So yes, that's alot of difference.
That's before any fleet bonuses are applied. Both setups also have a full LG Slave set fitted. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.08 21:33:00 -
[786] - Quote
NightmareX wrote:Goldensaver wrote:How has this 1200+ DPS Vindi not killed its target in 2 minutes, and if it hasn't, how isn't it so close to death that it'll be dead regardless? That's 144k EHP. No neut ship will have much more EHP than that if it's soloing. At that point you'll only need a couple more gun cycles to finish the job.
Of course if you mean in fleet fights, where's the Vindi's cap support? Logi exists, and if you're in a fleet you should be able to press the magical "needs cap" button to wish all your problems away. If you get tracking disrupted and if the other ships you are fighting against is active tanked and are orbiting you, it will mean your damage will be so low that the active tanked ships actually can tank you. Just this simple thing can a Curse do under the tracking of the Vindicator. It can neut me and tracking disrupt me to the point that my damage is low enough that the Curse can active tank me.
How does tracking disruption help a curse againstvyou? You'll be going 3x or more faster than him. How does he get under your guns when you can eliminate hustle transversal bbecause you're faster than him? How does he keep outside of your range when you're faster than him? How do you not apply near full DPS when you are basically shooting an almost immobile target? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 21:35:00 -
[787] - Quote
Goldensaver wrote:How does tracking disruption help a curse againstvyou? You'll be going 3x or more faster than him. How does he get under your guns when you can eliminate hustle transversal bbecause you're faster than him? How does he keep outside of your range when you're faster than him? How do you not apply near full DPS when you are basically shooting an almost immobile target? I recommend you to try this out so you can see for your self on how it's going.
Comparing real PVP situations is something else than just looking at some numbers. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 21:39:00 -
[788] - Quote
NightmareX wrote:Tawa Suyo wrote:http://i.imgur.com/J7hXads.png According to the newest version of PYFA, your setup have 192k EHP while mine have 228k EHP. So yes, that's alot of difference. That's before any fleet bonuses are applied. Both setups also have a full LG Slave set fitted. EDIT: Just to add this to. We fits our Vindicators to have a tank that is as much possible imune to neuts. We are often going up alot of other pirate ships like Bhaalgorns and stuffs like that and we are also going up against lots of carriers, and they do have neuts to. So if some carriers neuts you Vindicator so you can't use your active tank (armor hardeners + the Reactive Armor ) effectively, you end up by having the amusingly low 103k EHP (according to PYFA), LOL. While my setup will have 169k EHP if i get neuted so much that i can't run my explosive armor hardener and Reactive Armor hardener. So the point here is that even if you are completely capped out, you can still survive with carriers as backup. You can't do that with your setup. Why do you think we are so effective with our Vindicator fleet? Yes, it's because our setups are extremely good for what we are doing.
Cap Booster...
(Also stacking penalties on armour links)
And if what you are saying is true (it's not), why don't you use an explosive membrane? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 21:43:00 -
[789] - Quote
Tawa Suyo wrote:Cap Booster...
(Also stacking penalties on armour links) Good luck trying to use the cap booster effectively when 4-5 carriers and some Bhaalgorns are nuking your cap.
Again, there is a reason why we use the setup we use, to have bigger chances to survive without being totally dependent on the cap booster and cap.
It's better to bail a fight with all Vindicators intact rather than bailing the fights with several Vindicator losses. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 21:47:00 -
[790] - Quote
NightmareX wrote:Tawa Suyo wrote:Cap Booster...
(Also stacking penalties on armour links) Good luck trying to use the cap booster effectively when 4-5 carriers and some Bhaalgorns are nuking your cap. It's better to bail a fight with all Vindicators intact rather than bailing the fights with several Vindicator losses.
Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 21:49:00 -
[791] - Quote
Tawa Suyo wrote:[Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? It's pretty clear that you haven't been fighting with Vindicators against lots of carriers and Bhaalgorns i see.
Yes, you might get the first or a second cycle in if your lucky, but that's it then.
And what about the guns on the Vindicator then?
They have a pretty fast ROF. And without the cap to use them, then the Vindicator is just a dying brick waiting to die no matter how much the Vindicator can web you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 21:50:00 -
[792] - Quote
NightmareX wrote:Tawa Suyo wrote:[Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? It's pretty clear that you haven't been fighting with Vindicators against lots of carriers and Bhaalgorns i see. Yes, you might get the first or a second cycle in if your lucky, but that's it then.
Doesn't matter how many neuts there are, you cannot get negative cap.
Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat.
Do you really not know how to do that? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 21:52:00 -
[793] - Quote
Tawa Suyo wrote:Doesn't matter how many neuts there are, you cannot get negative cap.
Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat.
Do you really not know how to do that? Read my edited reply over again.
What does it help to cycle it's hardeners when the Vindicator can't shoot? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 21:58:00 -
[794] - Quote
NightmareX wrote:Tawa Suyo wrote:Doesn't matter how many neuts there are, you cannot get negative cap.
Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat.
Do you really not know how to do that? Read my edited reply over again. What does it help to cycle it's hardeners when the Vindicator can't shoot?
Because you don't die and your fleet can still fight while you're primaried.
How were you using your guns in your "lol ehp" fit in your own example? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 21:58:00 -
[795] - Quote
Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:[Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? It's pretty clear that you haven't been fighting with Vindicators against lots of carriers and Bhaalgorns i see. Yes, you might get the first or a second cycle in if your lucky, but that's it then. Doesn't matter how many neuts there are, you cannot get negative cap. Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat. Do you really not know how to do that?
Have fun shooting something with barely any cap to keep your hardeners running.
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 22:03:00 -
[796] - Quote
Tawa Suyo wrote:Because you don't die and your fleet can still fight while you're primaried.
How were you using your guns in your "lol ehp" fit in your own example? Again, you should try and fight against as many carriers and other pirate ships as we do to see how hard it actually is to run an active tank. It's easy to just sit there and write things down about how easy things are when things aren't that easy in real situations.
It's not like every carriers and Bhaalgorns are gonna start neuting you at the same time lol. They will have different times when they starts neuting you witch makes it hard to just press the cap booster button as another ships can just insta your cap again the same instant as you used the cap booster.
Anyways, i think this is going off-topic as this is about how to fix the issue that dreads can kill some ships after enough webs are applied. The fix is to make it so dreads can't hit those ships even if they are webbed by several Vindicators.
Or we can just say HTFU and live with it that with enough web power, any ships will be able to kill you no matter what ship you are in. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 22:04:00 -
[797] - Quote
Nyancat Audeles wrote:Tawa Suyo wrote:NightmareX wrote:Tawa Suyo wrote:[Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? It's pretty clear that you haven't been fighting with Vindicators against lots of carriers and Bhaalgorns i see. Yes, you might get the first or a second cycle in if your lucky, but that's it then. Doesn't matter how many neuts there are, you cannot get negative cap. Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat. Do you really not know how to do that? Have fun shooting something with barely any cap to keep your hardeners running.
So you dont shoot something. Instead, you catch reps, and eventually they stop neuting you. Or you broadcast for cap and get capped up by your guardians. |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 22:27:00 -
[798] - Quote
NightmareX wrote: If you get tracking disrupted and if the other ships you are fighting against is active tanked and are orbiting you, it will mean your damage will be so low that the active tanked ships actually can tank you..
If you are flying a webless vindi, this might actually be the case. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 22:29:00 -
[799] - Quote
Michael Harari wrote:If you are flying a webless vindi, this might actually be the case. Have you tried a Vindicator with 1x 90% web against a dual tracking disruptor Curse orbiting you at 200-300m? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
456
|
Posted - 2013.12.08 22:33:00 -
[800] - Quote
NightmareX wrote:Michael Harari wrote:If you are flying a webless vindi, this might actually be the case. Have you tried a Vindicator with 1x 90% web against a dual tracking disruptor Curse orbiting you at 200-300m?
how do you orbit something faster than you |
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 22:41:00 -
[801] - Quote
TrouserDeagle wrote:NightmareX wrote:Michael Harari wrote:If you are flying a webless vindi, this might actually be the case. Have you tried a Vindicator with 1x 90% web against a dual tracking disruptor Curse orbiting you at 200-300m? how do you orbit something faster than you And if a Curse is using an afterburner, it will normaly do 548 m/s (713 m/s with the AB overloaded). If the Vindicator webs it, that will do 54.8 m/s (71.3 m/s with the AB on the Curse overloaded) while orbiting you.
As the Curse most likely will have a scram fitted, your Vindicator can't use the MWD to close in on him even more. And my VIndicator does 140 m/s. When the Curse 60% webs me, my Vindicator will do 56 m/s.
So yes, the Curse can indeed control the distances here. And if the Curse doesn't overload the AB, the speed differences from 54.8 m/s to 56 m/s is so small that it doesn't matter. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
456
|
Posted - 2013.12.08 22:43:00 -
[802] - Quote
NightmareX wrote:TrouserDeagle wrote:NightmareX wrote:Michael Harari wrote:If you are flying a webless vindi, this might actually be the case. Have you tried a Vindicator with 1x 90% web against a dual tracking disruptor Curse orbiting you at 200-300m? how do you orbit something faster than you And if a Curse is using an afterburner, it will normaly do 548 m/s (713 m/s with the AB overloaded). If the Vindicator webs it, that will do 54.8 m/s (71.3 m/s with the AB on the Curse overloaded) while orbiting you. As the Curse most likely will have a scram fitted, your Vindicator can't use the MWD to close in on him even more. And my VIndicator does 140 m/s. When the Curse 60% webs me, my Vindicator will do 56 m/s. So yes, the Curse can indeed control the distances here.
you're hilarious |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 22:47:00 -
[803] - Quote
TrouserDeagle wrote:you're hilarious As much hilarious as complaining about the Vindicator because some dreads can hit some of the ships the Vindicator webs?
Now, lets move away from the Vindicator to the normal Megathron with 1x 60% web. How powefull is the Curse against a normal Megathron?
Ahh, there we go, it's gonna roll over the Megathron pretty hard in the same way as a Vindicator will roll over other normal ships pretty hard. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
456
|
Posted - 2013.12.08 22:52:00 -
[804] - Quote
NightmareX wrote:TrouserDeagle wrote:you're hilarious As much hilarious as complaining about the Vindicator because some dreads can hit some of the ships the Vindicator webs? Now, lets move away from the Vindicator to the normal Megathron with 1x 60% web. How powefull is the Curse against a normal Megathron? Ahh, there we go, it's gonna roll over the Megathron pretty hard in the same way as a Vindicator will roll over others ships pretty hard.
so? that's what is supposed to happen. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 22:57:00 -
[805] - Quote
TrouserDeagle wrote:NightmareX wrote:TrouserDeagle wrote:you're hilarious As much hilarious as complaining about the Vindicator because some dreads can hit some of the ships the Vindicator webs? Now, lets move away from the Vindicator to the normal Megathron with 1x 60% web. How powefull is the Curse against a normal Megathron? Ahh, there we go, it's gonna roll over the Megathron pretty hard in the same way as a Vindicator will roll over others ships pretty hard. so? that's what is supposed to happen. So, when a Curse can pretty much control the whole fight against other normal ships, then a Vindicator should be able to control a fight against others as much as a Curse can do. Curse is a spacial ship with it's advantages over other ships in the same way as the Vindicator is spacial and have it's own advangaes other battleships doesn't have.
Yeah, if you are gonna use dreads as an argument to balance a Vindicator, then i'm for sure gonna bring in a Curse or other Recon ships as an argument on how things should be.
I don't like to fight against a Curse when i'm in a Megathron, because i know i will lose that fight. It's 98% guaranteed that i will lose. Should i then just cry to CCP that they should remove the tracking bonuses on the Curse because it wont let me survive the Curse?
It will be the same, you are crying because once you are webbed by the Vindicator, the chance of getting out is very low. It's the same case with the Curse. Once the Curse are close to you, there is no way that a normal battleship with guns are going to win against it.
But i don't whine about it as using tracking disrupting is a way of fighting in the same way as slowing your ship down ALOT is another type of fighting. You just have to live with it. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 22:59:00 -
[806] - Quote
Im still confused as to how a curse is controlling range on a vindi when it is slower (and you are assuming an armor curse with no plate anyway) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
456
|
Posted - 2013.12.08 23:03:00 -
[807] - Quote
NightmareX wrote:TrouserDeagle wrote:NightmareX wrote:TrouserDeagle wrote:you're hilarious As much hilarious as complaining about the Vindicator because some dreads can hit some of the ships the Vindicator webs? Now, lets move away from the Vindicator to the normal Megathron with 1x 60% web. How powefull is the Curse against a normal Megathron? Ahh, there we go, it's gonna roll over the Megathron pretty hard in the same way as a Vindicator will roll over others ships pretty hard. so? that's what is supposed to happen. So, when a Curse can pretty much control the whole fight against other normal ships, then a Vindicator should be able to control a fight against others as much as a Curse can do. Curse is a spacial ship with it's advantages over other ships in the same way as the Vindicator is spacial and have it's own advangaes other battleships doesn't have. Yeah, if you are gonna use a dreads as an argument to balance a Vindicator, then i'm for sure gonna bring in a Curse as an argument on how things should be. I don't like to fight against a Curse when i'm in a Megathron, because i know i will lose that fight. It's 98% guaranteed that i will lose. Should i then just cry to CCP that they should remove the tracking bonuses on the Curse because it wont let me survive the Curse? It will be the same, you are crying because once you are webbed by the Vindicator, the chance of getting out is very low. It's the same case with the Curse. Once the Curse are close to you, there is no way that a normal battleship with guns are going to win against it. But i don't whine about it as using tracking disrupting is a way of fighting in the same way as slowing your ship down ALOT is another type of fighting. You just have to live with it.
this isn't about pretend 1v1s, vindicators enable entire fleets to hit anything. curses prevent maybe 1-3 ships from hitting at most, and only in some circumstances, but also have no tank and are not survivable at all. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 23:07:00 -
[808] - Quote
Michael Harari wrote:Im still confused as to how a curse is controlling range on a vindi when it is slower (and you are assuming an armor curse with no plate anyway) As the Curse will either use an AB or MWD, it can controll the range. A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. Witch means that the only speed the Vindicator will have here is 56 m/s as it can't use it's MWD.
The Curse can do 54.8 m/s or 71.3 m/s with the AB overloaded under the Vindicator's web. If it have an MWD, it can do 143.9 m/s with an MWD running or 204.9 m/s with the MWD overloaded. Now i'm not saying that the Curse will use it's MWD all the time. The MWD will get cycles sometimes here and there to just overgo the Vindicator when it's needed. If the Curse use an AB, it will run all the time then.
So either the Curse is as fast as the Vindicator with it's AB running or it will be faster with an MWD.
And this will get even more hilarous if the Curse is fighting a normal Megathron. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 23:11:00 -
[809] - Quote
NightmareX wrote:Michael Harari wrote:Im still confused as to how a curse is controlling range on a vindi when it is slower (and you are assuming an armor curse with no plate anyway) As the Curse will either use an AB or MWD, it can controll the range. A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. Witch means that the only speed the Vindicator will have here is 56 m/s as it can't use it's MWD. The Curse can do 54.8 m/s or 71.3 m/s with the AB overloaded under the Vindicator's web. If it have an MWD, it can do 143.9 m/s with an MWD running or 204.9 m/s with the MWD overloaded. Now i'm not saying that the Curse will use it's MWD all the time. The MWD will get cycles sometimes here and there to just overgo the Vindicator when it's needed. If the Curse use an AB, it will run all the time then. So either the Curse is as fast as the Vindicator with it's AB running or it will be faster with an MWD.
Ok.
1) Curses almost never use scrams. 2) Curses almost never use afterburners 3) Even if 54.8 is the same as 56 (its pretty close) you still cant orbit a ship going the same speed as you 4) If the curse uses a mwd, its sig is now massively increased
So yes, a very hypothetical scram web mwd curse can control range under a single vindi web. However, it cannot convert this into getting under a vindicator's guns.
5) Most vindicators have 2 webs anyway 6) The vindicator also has a large dronebay, and 90% webbed cruisers get hit for full dps by ogres. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 23:20:00 -
[810] - Quote
Michael Harari wrote:Ok.
1) Curses almost never use scrams. 2) Curses almost never use afterburners 3) Even if 54.8 is the same as 56 (its pretty close) you still cant orbit a ship going the same speed as you 4) If the curse uses a mwd, its sig is now massively increased
So yes, a very hypothetical scram web mwd curse can control range under a single vindi web. However, it cannot convert this into getting under a vindicator's guns.
5) Most vindicators have 2 webs anyway 6) The vindicator also has a large dronebay, and 90% webbed cruisers get hit for full dps by ogres. 1. I have seen quite alot of Curses that actually use scrams over disruptors. So i'll guess it depends on what their playstyle is.
2. I'll say this is 50/50 on how that are used.
3. The Curse can still overload it's AB.
4. Cycling the MWD some few times here and there isn't gonna make much of a differences as it's just short period of times the MWD is gonna be used.
5. No, most Vindicators fits 1x 90% web and 1x ECCM when used in low sec over 2x 90% webs. We use 2x 90% webs because of how we fights. So it's all depending on what you are fighting and how you fight.
6. Until those drones are killed. Once the drones are webbed by one cruiser, it's enough to kill the drones pretty darn fast. And 5x Ogre II's only do 317 DPS anyways, witch isn't alot, even to cruisers. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |
|

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 23:29:00 -
[811] - Quote
NightmareX wrote:Michael Harari wrote:Ok.
1) Curses almost never use scrams. 2) Curses almost never use afterburners 3) Even if 54.8 is the same as 56 (its pretty close) you still cant orbit a ship going the same speed as you 4) If the curse uses a mwd, its sig is now massively increased
So yes, a very hypothetical scram web mwd curse can control range under a single vindi web. However, it cannot convert this into getting under a vindicator's guns.
5) Most vindicators have 2 webs anyway 6) The vindicator also has a large dronebay, and 90% webbed cruisers get hit for full dps by ogres. 1. I have seen quite alot of Curses that actually use scrams over disruptors. So i'll guess it depends on what their playstyle is. 2. I'll say this is 50/50 on how that are used. 3. The Curse can still overload it's AB. 4. Cycling the MWD some few times here and there isn't gonna make much of a differences as it's just short period of times the MWD is gonna be used. 5. No, most Vindicators fits 1x 90% web and 1x ECCM when used in low sec over 2x 90% webs. We use 2x 90% webs because of how we fights. So it's all depending on what you are fighting and how you fight. 6. Until those drones are killed. Once the drones are webbed by one cruiser, it's enough to kill the drones pretty darn fast.
1. Sure you have  2. Sure they do  3. Not long enough to kill a vindicator 4. Mwd cycle is 10s. Vindi gets 2 shots off for ~10k damage every time the curse runs its mwd. This is about 20-25% of the curse's total hp, depending on if you put trimarks on. 5. Sure they do  6. So the curse is now dual web fit, and it somehow has enough dps to kill an ogre before you recall it.     |

Sparkus Volundar
Encapsulated.
78
|
Posted - 2013.12.08 23:36:00 -
[812] - Quote
NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range.
I guess he means a Pilgrim, which the Vindi's mates will enjoy blapping off the field when Vindi-webbed almost as much as a Curse. . |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 23:37:00 -
[813] - Quote
Michael Harari wrote:1. Sure you have  2. Sure they do  3. Not long enough to kill a vindicator 4. Mwd cycle is 10s. Vindi gets 2 shots off for ~7k damage every time the curse runs its mwd. 5. Sure they do  6. So the curse is now dual web fit, and it somehow has enough dps to kill an ogre before you recall it.     1. Yeah, why wouldn't they? 2. Ofc they do, it all depends on what they have plans on fighting. 3. But enough to probaly have made the Vindicator to use up most of it's cap boosters as the Curse will neut you all the time and you have to continue to burn cap boosters all the time. 4. The Curse have a tank. Just saying. 5. Yeah they do. Any evidences that they woudn't? 6. The Curse or any other cruiser ships can slowly damage the drones i have on my Vindi. And as i deploy the drones again after i scooped them, then they can start to take more damage on my dronesuntil i scoop them again. It will be like this all the time. And as longer as i have the drones in my drone bay, the more chance it is that the Curse is going to win.
Anyways, lets compare on how powefull a Curse is against a normal Megathron. When the Curse can be that strong against those ships, then the Vindicator can be as strong as that against other ships to. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Sparkus Volundar
Encapsulated.
78
|
Posted - 2013.12.08 23:40:00 -
[814] - Quote
6. There you go again, using bad piloting to buff the apparent performance of something else. . |

Michael Harari
Genos Occidere HYDRA RELOADED
1025
|
Posted - 2013.12.08 23:44:00 -
[815] - Quote
Why are we even talking about this ****** fit brawling curse anyway?
A kiting curse will kill a vindicator, very, very slowly. This is not a problem. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.08 23:49:00 -
[816] - Quote
The Curse vs Vindicator is an invalid discussion. But a Curse + Megathron (or even Hyena + any non-Gallente BS that can apply damage past 22km - Apocalypse, Machariel, Tempest. etc.) vs Vindicator (still costs less than the Vindi) is, in fact, a valid discussion.
Also, one can not compare a pirate ship to a T1 ship and say "overpowered". CCP's own roadmap puts Pirate ships as being more effective than even T2 ships in their role. When you compare a Vindicator to another ship, compare it to it's own faction. Then you will see why other pirate faction ships need a buff, rather than the Vindi needing a nerf.
This is especially so for pirate frigates and pirate cruisers. Seriously, half of these suck.
The Vindicator is not a ship you fight solo. However, it's a ship that could easily be soloed by two people.
This is the reason the Vindicator is so effective as an anti-blob mechanic. Smaller gangs using Vindicators can often earn a "fair fight" over a significantly larger blob. The small gang now has the power to fight, say, 2x more people than their own gang.
However, this does not work in reverse, when blobs are fighting small gangs. Blobs will have the capability to fight 2x more people, but this capability is nullified, as small gangs are much smaller than themselves.
Vindicators are a force equalizer in this sense. They are one of the few mechanics that empower small gangs more than they empower blobs. |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.08 23:50:00 -
[817] - Quote
NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range.
What does it do? Just ask people not to shoot while it gets in scram range? |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.08 23:56:00 -
[818] - Quote
Tawa Suyo wrote:NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. What does it do? Just ask people not to shoot while it gets in scram range? Have you ever heard about a cloak it can use until he's close enough to the ship and uncloaks? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1026
|
Posted - 2013.12.08 23:56:00 -
[819] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. What does it do? Just ask people not to shoot while it gets in scram range? Have you ever heard about a cloak it can use until he's close enough to the ship and uncloaks?
quoting for posterity |

Naomi Anthar
168
|
Posted - 2013.12.08 23:57:00 -
[820] - Quote
Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Nowhere to see thier legendary Vindis.
But back to topic.
How is this not ******** to TRYHARD and come up with some out of mind set up duels of curse + mega vs vindi or curse vs vindi.
I don't know, where you fly and you get such solo pvp like that. But where i live (Amarr/Minmatar fw) **** like that never happens at all.
Start using some relevant and universal arguments please. But i can see you lack those.
I don't know what CCP will do. But any half decent player knows that Vindi is op as hell hence why his price is higher than others pirate battleships. It's not accident or lack of Vindi BPCs. They are straightforward stronger ships.
Now logical (not some theorycrafted out of ass situations) arguments , market orders and general consensus among players and DEVs is that ship is over top.
What will be done is unsure now. But hammer will be dropped. Amen. |
|

Naomi Anthar
168
|
Posted - 2013.12.09 00:00:00 -
[821] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. What does it do? Just ask people not to shoot while it gets in scram range? Have you ever heard about a cloak it can use until he's close enough to the ship and uncloaks? quoting for posterity
Double quoting so it does not disapear somewhere. Oh my God that nooob ... Nice catch Michael Harari.
Now not sure how Suddenly fit their Curses. But that must be top secret indeed. For some moment i was thinking it's Pilgrim that uses cloak. Seems i'm wrong , thank you NightmareX you taught me another valuable lesson. |

Suitonia
Death By Design
197
|
Posted - 2013.12.09 00:03:00 -
[822] - Quote
Michael Harari wrote:Im still confused as to how a curse is controlling range on a vindi when it is slower (and you are assuming an armor curse with no plate anyway)
And for some reason we are also assuming single web on the vindi, and that the curse has an afterburner.
We are assuming that the Curse also somehow instantly destroys a Vindicator's Cap. Even with 5x Medium Imperial Navy/T2 Neuts. (Which would leave our hypothetical Curses tank with literally just a 800mm plate or MAR). It takes 5 Cycles to cap out a Vindicator from Scratch, this is not taking into account his passive cap regeneration and the fact that the Vindicator is going to have a Heavy Cap Booster.
Vindicator's Base cap without any other modifications, Energy Management level V and C-Type MWD is 7280. Curse with 5x T2/Best Named/IN Neuts 1800 every 12 seconds.
This is just a fraction over 4 cycles needed to cap out the Vindicator. However this does not take into account the Vindicators passive cap regeneration and Cap Booster. So in all likely circumstances, The Vindicator can last more than 60 seconds.
Cycle 1: 0 seconds Cycle 2: 12 seconds Cycle 3: 24 seconds Cycle 4: 36 seconds cycle 5: 48 seconds.
If the Curse staggers neuts like it should then it will be slightly longer.
Bare in mind that this hypothetical curse, Which is a complete dumpster fit outside of this hypothetical situation. (AB/Scram/Web/2x TD/Medium Injector) 2x anc rigs and a 800mm plate II/DCII/2x EANM. Has literally 25K EHP. The Vindicator will kill this Curse easily in <30 seconds.
Hell even if you ****** fit the Curse to the extreme with 800mm plate II, 2x Kinetic, 1x Thermal hardener and legion it still only reaches 38k EHP. It's always going to die to a Vindicator before it gains control. And this Curse actually isn't cap stable even with navy 800 injecting.
Also I'm sure the Curse which takes in excess of 6 minutes to kill the Vindicator. Is in no way not going to get instantly dumpstered by someone in your gang. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:05:00 -
[823] - Quote
I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.09 00:06:00 -
[824] - Quote
Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range. What does it do? Just ask people not to shoot while it gets in scram range? Have you ever heard about a cloak it can use until he's close enough to the ship and uncloaks? quoting for posterity
Holy **** hahahhahahahahahahahahahahahahahahahaha |

Michael Harari
Genos Occidere HYDRA RELOADED
1026
|
Posted - 2013.12.09 00:07:00 -
[825] - Quote
NightmareX wrote:I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes. Suitonia wrote:Stuffs about the Curse........... Yeah, maybe the Vindicator kills the Curse as much as the Curse kills the Megathron?
So now you are claiming that the pilgrim is overpowered?       |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:08:00 -
[826] - Quote
Suitonia wrote:Holy **** hahahhahahahahahahahahahahahahahahahaha And holy **** hahahahahahahahahahahahahahaha, you didn't see my earlier post that explains all. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.09 00:08:00 -
[827] - Quote
NightmareX wrote:I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes.
A Pilgrim is EVEN WORSE than a Curse. It will take a Pilgrim almost 2 minutes to cap out a Vindicator on base cap alone. Also you have only 5 mids on a Pilgrim. How are you going to run 3x Med neuts without an Injector. A Pilgrim will also take 6 minutes to kill a Vindicator even with everything on a Vindicator shut down. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:09:00 -
[828] - Quote
Michael Harari wrote:NightmareX wrote:I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes. Suitonia wrote:Stuffs about the Curse........... Yeah, maybe the Vindicator kills the Curse as much as the Curse kills the Megathron? So now you are claiming that the pilgrim is overpowered?       No i'm pointing out that the Curse is as powerfull in killing battleships as a Vindicator is at killing smaller ships.
Suitonia wrote:NightmareX wrote:I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes. A Pilgrim is EVEN WORSE than a Curse. It will take a Pilgrim almost 2 minutes to cap out a Vindicator on base cap alone. Also you have only 5 mids on a Pilgrim. How are you going to run 3x Med neuts without an Injector. A Pilgrim will also take 6 minutes to kill a Vindicator even with everything on a Vindicator shut down. That's not the point here smartypants. I was mixing the cloaks on the Pilgrim with using cloaks on a Curse, not about how good the ships was to each others there
Learn to read. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:15:00 -
[829] - Quote
Now, lets say the web bonus on the Vindicator gets removed. The Vindicator will then get a new glorified Navy Mega with another paintjob on.
What new bonus would make the Vindicator totally unique from the Navy Mega and from the other pirate battleships?
Adding more tracking isn't gonna change anything.Adding more DPS isn't gonna help much either as that still will just make the Vindicator the same as the Navy Mega with a little more DPS or tracking.
So what are your smart idea on how to rebalance the Vindicator so the Vindicator gets totally different from the Navy Mega and the other pirate battleships?
Yes, i'm trying to be on-topic here. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Michael Harari
Genos Occidere HYDRA RELOADED
1026
|
Posted - 2013.12.09 00:16:00 -
[830] - Quote
NightmareX wrote:[ That's not the point here smartypants. I was mixing the cloaks on the Pilgrim with using cloaks on a Curse, not about how good the ships was to each others there
Learn to read.
"Guys i was aruging that an imaginary ship with bonus combinations that dont exist in game can kill a vindicator, so clearly the vindicator isnt overpowered"
|
|

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:19:00 -
[831] - Quote
Michael Harari wrote:NightmareX wrote:[ That's not the point here smartypants. I was mixing the cloaks on the Pilgrim with using cloaks on a Curse, not about how good the ships was to each others there
Learn to read. "Guys i was aruging that an imaginary ship with bonus combinations that dont exist in game can kill a vindicator, so clearly the vindicator isnt overpowered" There are alot of ships in EVE that are very powerfull. You have Falcon, Curse, Bhaalgorn, Rapier, web Loki and so on. Should we all just nerf them all just because they are extremely powerfull at their roles and because some scrubs doesn't have an IQ high enough to try and counter them? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Suitonia
Death By Design
197
|
Posted - 2013.12.09 00:19:00 -
[832] - Quote
NightmareX wrote:NightmareX wrote:Suitonia wrote:Stuffs about the Curse........... Yeah, maybe the Vindicator kills the Curse as much as the Curse kills the Megathron? Suitonia wrote:NightmareX wrote:I was ofc mixing the Pilgrim with the Curse. With all of the whining and crying pages in and out in here it's not a suprise that someone can gets confused sometimes. A Pilgrim is EVEN WORSE than a Curse. It will take a Pilgrim almost 2 minutes to cap out a Vindicator on base cap alone. Also you have only 5 mids on a Pilgrim. How are you going to run 3x Med neuts without an Injector. A Pilgrim will also take 6 minutes to kill a Vindicator even with everything on a Vindicator shut down. That's not the point here smartypants. I was mixing the cloaks on the Pilgrim with using cloaks on a Curse, not about how good the ships was to each others there Learn to read.
I don't understand what you are saying? Are you suggesting to put a Cloak on a Curse? I already linked you the Maths. Even if you land on the Vindicator at 0m which is highly unlikely, it still takes you almost a minute to cap a Vindicator out with 5x Medium Neuts (no cloak). You will take 6 minutes to kill him. If anything else shows up, you are instantly dumpstered with your <30K EHP. If the Vindicator isn't ********, you are instantly dumpstered.
Are you trying to tell us that highly specialized fit cruisers, (AB/Scram/Web/Dual TD) can kill solo Turret Battleships that don't have 90% webs, and don't have drones? I think we all already knew. |

NightmareX
Mind Games. Suddenly Spaceships.
413
|
Posted - 2013.12.09 00:34:00 -
[833] - Quote
Suitonia wrote:Are you trying to tell us that highly specialized fit cruisers, (AB/Scram/Web/Dual TD) can kill solo Turret Battleships that don't have 90% webs, and don't have drones? I think we all already knew. A Curse will eat a Megathron up alive, pretty much. You want to know why?
Because it's made to be able to do that against different ships. It's neuts and TD is the Curse's advantage to win over others in the same way as the web bonus on the Vindicator is meant to pin you down alot. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
678
|
Posted - 2013.12.09 00:36:00 -
[834] - Quote
Nyancat Audeles wrote:The Curse vs Vindicator is an invalid discussion. But a Curse + Megathron (or even Hyena + any non-Gallente BS that can apply damage past 22km - Apocalypse, Machariel, Tempest. etc.) vs Vindicator (still costs less than the Vindi) is, in fact, a valid discussion.
Also, one can not compare a pirate ship to a T1 ship and say "overpowered". CCP's own roadmap puts Pirate ships as being more effective than even T2 ships in their role. When you compare a Vindicator to another ship, compare it to it's own faction. Then you will see why other pirate faction ships need a buff, rather than the Vindi needing a nerf.
This is especially so for pirate frigates and pirate cruisers. Seriously, half of these suck.
The Vindicator is not a ship you fight solo. However, it's a ship that could easily be soloed by two people.
This is the reason the Vindicator is so effective as an anti-blob mechanic. Smaller gangs using Vindicators can often earn a "fair fight" over a significantly larger blob. The small gang now has the power to fight, say, 2x more people than their own gang.
However, this does not work in reverse, when blobs are fighting small gangs. Blobs will have the capability to fight 2x more people, but this capability is nullified, as small gangs are much smaller than themselves.
Vindicators are a force equalizer in this sense. They are one of the few mechanics that empower small gangs more than they empower blobs. Quoting myself for truth |

Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
97
|
Posted - 2013.12.09 02:48:00 -
[835] - Quote
NightmareX wrote:Now, lets say the web bonus on the Vindicator gets removed. The Vindicator will then be a new glorified Navy Mega with another paintjob on as i have explained earlier.
No one is talking about removing the webbing bonus on serpentis ships. Just reducing the percentage by which it increases web strength per level. |

NightmareX
Mind Games. Suddenly Spaceships.
415
|
Posted - 2013.12.09 03:03:00 -
[836] - Quote
Gigan Amilupar wrote:NightmareX wrote:Now, lets say the web bonus on the Vindicator gets removed. The Vindicator will then be a new glorified Navy Mega with another paintjob on as i have explained earlier. No one is talking about removing the webbing bonus on serpentis ships. Just reducing the percentage by which it increases web strength per level. With that little effect over the Navy Megathron, no one is going to pay over 500 mill isk extra for a Vindicator. And not to mention that we are talking about a pirate bonus that is supposed to be extremely powerfull. Those powerfull bonuses is what makes the pirate battleships to be a pirate ship.
Just because the Vindicator's job is to slow every ships so much down that no one can escape that or go under it's tracking, doesn't mean it's to powerfull just because dreads can hit them after that. The Vindicator is the ONLY battleship in EVE Online who can make a dread hit cruisers and frigs with just one or two Vindicators.
Just because the dreads are able to hit you doesn't means it's to powerfull. It just means you did a mistake by getting webbed by the Vindicator while getting hotdropped by dreads . Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1712
|
Posted - 2013.12.09 03:50:00 -
[837] - Quote
I'm gona stop actually posting arguements.. Instead i'm just gona go spend my time quoting things i think are absolutely hilarious
NightmareX wrote: No i'm pointing out that the Curse is as powerfull in killing battleships as a Vindicator is at killing smaller ships.
This one is priceless.
NightmareX wrote:There are alot of ships in EVE that are very powerfull. You have Falcon, Curse, Bhaalgorn, Rapier, web Loki and so on. Should we all just nerf them all just because they are extremely powerfull at their roles and because some scrubs doesn't have an IQ high enough to try and counter them?
No nerfing, ever again! Bring back lol-range ECM!
NightmareX wrote:A Curse will eat a Megathron up alive, pretty much
Not before downtime it wont
NightmareX wrote:EDIT: Just to add. Any ships that is webbed or dual webbed by a Vindicator, or if any ships are webbed by 2 Vindicators who have one web fitted each will make a Super Carrier that is on the field with the Vindicator(s) to end your ships life pretty quick aswell. But that isn't a problem or?
Actually with a lot of ships supercarriers have a harder time hitting them if they are stationary because the drones orbit around instead of following behind. Thus outtracking themselves.
You will run into a similar thing if you use algos hammerheads on frigates. Vindi webs are mostly just used with dreads, not that they wouldn't be useful for other capitals as well.. Just not quite.
Wait damn it.. I made an arguement in that last one.. =< BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
415
|
Posted - 2013.12.09 03:57:00 -
[838] - Quote
Garviel Tarrant wrote:I'm gona stop actually posting arguements.. Instead i'm just gona go spend my time quoting things i think are absolutely hilarious NightmareX wrote: No i'm pointing out that the Curse is as powerfull in killing battleships as a Vindicator is at killing smaller ships.
This one is priceless. NightmareX wrote:There are alot of ships in EVE that are very powerfull. You have Falcon, Curse, Bhaalgorn, Rapier, web Loki and so on. Should we all just nerf them all just because they are extremely powerfull at their roles and because some scrubs doesn't have an IQ high enough to try and counter them? No nerfing, ever again! Bring back lol-range ECM! NightmareX wrote:A Curse will eat a Megathron up alive, pretty much Not before downtime it wont NightmareX wrote:EDIT: Just to add. Any ships that is webbed or dual webbed by a Vindicator, or if any ships are webbed by 2 Vindicators who have one web fitted each will make a Super Carrier that is on the field with the Vindicator(s) to end your ships life pretty quick aswell. But that isn't a problem or? Actually with a lot of ships supercarriers have a harder time hitting them if they are stationary because the drones orbit around instead of following behind. Thus outtracking themselves. You will run into a similar thing if you use algos hammerheads on frigates. Vindi webs are mostly just used with dreads, not that they wouldn't be useful for other capitals as well.. Just not quite. Wait damn it.. I made an arguement in that last one.. =< 1. Can you explain why the Curse isn't as powerfull as the Vindicator? 2. Then don't nerf the Vindicator as it have already been nerfed one time earlier, but boost the other pirate ships that needs that instead. 3. Yes a Curse will give your Megathron a very hard time. If you are in an asteroid belt and a Curse tackles you there, i'm gonna bet 100 mill isk that the experienced Curse pilot is either gonna kill your drones or make the Mega go out of cap boosters and then kill the Mega before the Curse are in danger. And as everyone knows, a Curse are never gonna be in danger to the Megathron's guns if the Megathron is dual TD'ed. 4. The slower a ships is going, the better the drones or fighters are gonna hit you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Kenrailae
Mind Games. Suddenly Spaceships.
90
|
Posted - 2013.12.09 04:03:00 -
[839] - Quote
Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run.
Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door?
Is that the time you were talking about?
This time?
http://dog-net.org/brdoc/?brid=25053
Yeah.
SO...... Looking at the discussion:
For the sake of breaking the monotony, what bonus could the vindi be given that would allow it to:
A) maintain it's role without just being the Navy Mega V2 B) maintain it's role as an equalizer between large fleets and small fleets C) maintain a reason to even fly the ship in the first place... since the Nightmare is doing oh so well with it's lack of specific, pirate faction bonus
The Law is a point of View |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.09 07:17:00 -
[840] - Quote
Kenrailae wrote:Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door? Is that the time you were talking about? This time? http://dog-net.org/brdoc/?brid=25053Yeah. SO...... Looking at the discussion: For the sake of breaking the monotony, what bonus could the vindi be given that would allow it to: A) maintain it's role without just being the Navy Mega V2 B) maintain it's role as an equalizer between large fleets and small fleets C) maintain a reason to even fly the ship in the first place... since the Nightmare is doing oh so well with it's lack of specific, pirate faction bonus I think a bonus it could be given is a slightly weaker web strength bonus. Who'da thunk it? It still gets good range control and will be good for shutting down transversal, but won't be quite as broken! Wow!
Seriously, 7.5% would be fine. Just get it on SiSi and let us test it and I'm sure it would be good. If not, fine. Leave it as is. But nobody wants to hear about any slight nerf at all. It's "OH MY GOD, THEY'RE THREATENING TO NERF IT AND HOLY **** IT'LL BE USELESS DON'T CHANGE IT BUFF EVERYTHING ELSE BUT DON'T NERF THE VINDICATOR OH MY GOD! I LOVE POWERCREEP!" |
|

Sparkus Volundar
Encapsulated.
78
|
Posted - 2013.12.09 07:27:00 -
[841] - Quote
NightmareX wrote: And not to mention that we are talking about a pirate bonus that is supposed to be extremely powerfull. Those powerfull bonuses is what makes the pirate battleships to be a pirate ship. And extremely powerfull web strength is what makes the Vindicator to be a Vindicator.
Quote:ex-+treme-á-á(k-strm)adj. 1.-áMost remote in any direction; outermost or farthest:-áthe extreme edge of the field. 2.-áBeing in or attaining the greatest or highest degree; very intense:-áextreme pleasure; extreme pain. 3.-áExtending far beyond the norm:-áan extreme conservative.-áSee Synonyms at-áexcessive. 4.-áOf the greatest severity; drastic:-átook extreme measures to conserve fuel. 5.-áBiologya.-áCharacterized by severe, usually oxygen-poor environmental conditions. b.-áHaving an affinity for such conditions:-áan extreme microorganism.
This cuts to the heart of the matter. You know the bonus is extreme but your concept of balance is different to other people's. . |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.09 10:55:00 -
[842] - Quote
Goldensaver wrote:Kenrailae wrote:Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door? Is that the time you were talking about? This time? http://dog-net.org/brdoc/?brid=25053Yeah. SO...... Looking at the discussion: For the sake of breaking the monotony, what bonus could the vindi be given that would allow it to: A) maintain it's role without just being the Navy Mega V2 B) maintain it's role as an equalizer between large fleets and small fleets C) maintain a reason to even fly the ship in the first place... since the Nightmare is doing oh so well with it's lack of specific, pirate faction bonus I think a bonus it could be given is a slightly weaker web strength bonus. Who'da thunk it? It still gets good range control and will be good for shutting down transversal, but won't be quite as broken! Wow! Seriously, 7.5% would be fine. Just get it on SiSi and let us test it and I'm sure it would be good. If not, fine. Leave it as is. But nobody wants to hear about any slight nerf at all. It's "OH MY GOD, THEY'RE THREATENING TO NERF IT AND HOLY **** IT'LL BE USELESS DON'T CHANGE IT BUFF EVERYTHING ELSE BUT DON'T NERF THE VINDICATOR OH MY GOD! I LOVE POWERCREEP!"
A CCP nerf to the Vindicator web wouldn't be to 7.5%. I personally wouldn't mind a 7.5% bonus because that would only significantly affect who doesn't have the ship skills fully trained. At level 5 and a 7.5% bonus the webs would reduce 82.5% of a target's speed, wich, when paired, is as close of a speed reduction as 90% webs. If the intent of the nerf is to prevent a near full stop then a 7.5% bonus won't do much of a difference.
Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1712
|
Posted - 2013.12.09 11:11:00 -
[843] - Quote
Kenrailae wrote:Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door? Is that the time you were talking about? This time? http://dog-net.org/brdoc/?brid=25053Yeah.
Thats not a T2 fleet
0/10.
BYDI recruitment closed-ish |

Kenrailae
Mind Games. Suddenly Spaceships.
91
|
Posted - 2013.12.09 11:26:00 -
[844] - Quote
Garviel Tarrant wrote:Kenrailae wrote:Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door? Is that the time you were talking about? This time? http://dog-net.org/brdoc/?brid=25053Yeah. Thats not a T2 fleet 0/10.
Do everyone a favor and uninstall. Learn to Eve-kill and read context.
0/10.
Editing in, for the challenged amongst us:
http://dog-net.org/brdoc/?brid=25059
Second Edit:
Quote:Seriously, 7.5% would be fine. Just get it on SiSi and let us test it and I'm sure it would be good. If not, fine. Leave it as is. But nobody wants to hear about any slight nerf at all. It's "OH MY GOD, THEY'RE THREATENING TO NERF IT AND HOLY **** IT'LL BE USELESS DON'T CHANGE IT BUFF EVERYTHING ELSE BUT DON'T NERF THE VINDICATOR OH MY GOD! I LOVE POWERCREEP!"
I still think people are over estimating the webs. The example given of dreads blapping stuff with vindi webs is still entirely possible without a single web on field. Webs only increase the window of opportunity. All that's needed is someone not paying attention for a moment, burning 'away' at the wrong angle, or sometimes nothing more than a lucky roll of the probability dice, among other things. 60% webs are capable of achieving the same effect in practice, anyway. *Insert mathematically superior Argument of Justice.* *Discard it as irrelevant* For most cases the difference between multiple 60% webs and a few 90%'s doesn't mean much in practice, even if the Math's of Great Justice point to a whole 5% difference. Yup, there are some times it does, but most the time, if one of the dreads misses you, another won't, or if one hits you, it's all a moot point cause another one would have anyway, because usually there are more than 1 dread and more than 1 vindi.
Righteous Fear of Power Creep is the first step to Drakes: Online. The Law is a point of View |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1713
|
Posted - 2013.12.09 13:21:00 -
[845] - Quote
Kenrailae wrote:Garviel Tarrant wrote:Kenrailae wrote:Naomi Anthar wrote:Ok i'm back from hazing Suddenly in their home system. Got only few kills as they turned tails and run. Are you talking about the time when we knowingly took t1 cruisers into your T2 fleet for lols? The time we lost a few cruisers then went and sat on your home station with T1 cruisers again.... and then hazed you next door? Is that the time you were talking about? This time? http://dog-net.org/brdoc/?brid=25053Yeah. Thats not a T2 fleet 0/10. Do everyone a favor and uninstall. Learn to Eve-kill and read context. 0/10. Editing in, for the challenged amongst us: http://dog-net.org/brdoc/?brid=25059Second Edit: Quote:Seriously, 7.5% would be fine. Just get it on SiSi and let us test it and I'm sure it would be good. If not, fine. Leave it as is. But nobody wants to hear about any slight nerf at all. It's "OH MY GOD, THEY'RE THREATENING TO NERF IT AND HOLY **** IT'LL BE USELESS DON'T CHANGE IT BUFF EVERYTHING ELSE BUT DON'T NERF THE VINDICATOR OH MY GOD! I LOVE POWERCREEP!" I still think people are over estimating the webs. The example given of dreads blapping stuff with vindi webs is still entirely possible without a single web on field. Webs only increase the window of opportunity. All that's needed is someone not paying attention for a moment, burning 'away' at the wrong angle, or sometimes nothing more than a lucky roll of the probability dice, among other things. 60% webs are capable of achieving the same effect in practice, anyway. *Insert mathematically superior Argument of Justice.* *Discard it as irrelevant* For most cases the difference between multiple 60% webs and a few 90%'s doesn't mean much in practice, even if the Math's of Great Justice point to a whole 5% difference. Yup, there are some times it does, but most the time, if one of the dreads misses you, another won't, or if one hits you, it's all a moot point cause another one would have anyway, because usually there are more than 1 dread and more than 1 vindi. Righteous Fear of Power Creep is the first step to Drakes: Online.
Why on earth would i bother to look up Evekill for some fleet fight you had ? :P
And about the differences between 90% and 60% webs.. Well math says you are wrong, so do dps graphs. Webs are already a ridiculuously powerful module. Hench ships capable of using webs that are four times as powerful as normal webs or have many times the range is pretty op. Ships that can have 300k+ ehp and do that... Thats just down right silly. BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
423
|
Posted - 2013.12.09 13:45:00 -
[846] - Quote
Garviel Tarrant wrote:And about the differences between 90% and 60% webs.. Well math says you are wrong, so do dps graphs. Webs are already a ridiculuously powerful module. Hench ships capable of using webs that are four times as powerful as normal webs or have many times the range is pretty op. Ships that can have 300k+ ehp and do that... Thats just down right silly. Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made?
Ahh that's right, you can just use the benefits of crying to CCP to nerf the webs on the Vindicator now as they are watching this topic because you are totally incapable of using your brain on how to counter 90% webs and how to fight a Vindicator.
The fact that no one have complained about this before this topic was made says that the 90% webs on the Vindicator are fine.
It's just better to cry to CCP then so we all can see EVE Online getting transformed into what's called Drake Online (what it will be in the end). Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
456
|
Posted - 2013.12.09 13:56:00 -
[847] - Quote
NightmareX wrote:Garviel Tarrant wrote:And about the differences between 90% and 60% webs.. Well math says you are wrong, so do dps graphs. Webs are already a ridiculuously powerful module. Hench ships capable of using webs that are four times as powerful as normal webs or have many times the range is pretty op. Ships that can have 300k+ ehp and do that... Thats just down right silly. Answer me this. Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made? Ahh that's right, you can just use the benefits of crying to CCP to nerf the webs on the Vindicator now as they are watching this topic because you are totally incapable of using your brain on how to counter 90% webs and how to fight a Vindicator. The fact that no one have complained about this before this topic says that the 90% webs on the Vindicator are fine. It's just better to cry to CCP then so we all can see EVE Online getting transformed into what's called Drake Online (what it will be in the end).
this is the thread for crying about (discussing) 90% webs. if you make a thread about how ASBs, capitals, jump freighters, logistics, ecm, unbonused damps/tracking disruptors, omnidirectional tracking links, drone assignment, T2 ammo, covert ops cloaks, attack battlecruisers, EAFs, capital travel, destroyers, drones, T3s, light missiles, links or pirate implants are broken, I'd be happy to shitpost in it. |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.09 14:25:00 -
[848] - Quote
NightmareX wrote:Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made?
The issues around 90% webs in general and blap dreads/titans especially has been an ongoing balance discussion for over a year.
Just because you aren't aware of something, doesn't mean it's not happening. You weren't aware that webs are stacking penalised, doesn't mean they suddenly didn't stack... |

NightmareX
Mind Games. Suddenly Spaceships.
423
|
Posted - 2013.12.09 14:33:00 -
[849] - Quote
Tawa Suyo wrote:NightmareX wrote:Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made? The issues around 90% webs in general and blap dreads/titans especially has been an ongoing balance discussion for over a year. Just because you aren't aware of something, doesn't mean it's not happening. You weren't aware that webs are stacking penalised, doesn't mean they suddenly didn't stack... Show me the topics where this case have been discussed earlier?
I'm a very active user of the EVE forum and i haven't seen a single topic about the 90% webs on the Serpentis ships being overpowered since the webbers itself was nerfed and where the Vindicator's web bonus went from 99% to 90%. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
890
|
Posted - 2013.12.09 14:44:00 -
[850] - Quote
Tawa Suyo wrote:NightmareX wrote:Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made? The issues around 90% webs in general and blap dreads/titans especially has been an ongoing balance discussion for over a year. Just because you aren't aware of something, doesn't mean it's not happening. You weren't aware that webs are stacking penalised, doesn't mean they suddenly didn't stack...
To be fair to him, he was around and present in forums discussion when the hano nerf changed webs to 60%, and back then was announced that web stackign woudl be removed. Was somewhat later in a bit shady moment that the stack nerfed came back in the second nano nerf. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Saeger1737
Pod Repo
358
|
Posted - 2013.12.09 17:13:00 -
[851] - Quote
No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy middle 100mn tengu, then people will complain about that... |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.09 18:56:00 -
[852] - Quote
Funny thing is, despite all speculation of this thread I'm still unable to have a Vindicator buy order of less than 900kk filled. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.09 19:43:00 -
[853] - Quote
Saeger1737 wrote:No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy missle 100mn tengu, then people will complain about that...
Yeh, those post HML nerf tengus are real popular, it's just the 90% webs keeping them in check.
Remind why a well flown kiting cruiser was ever inside 30km of any 90% web ship? You know, discounting the whole HML tengus being trash thing... |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
683
|
Posted - 2013.12.09 20:13:00 -
[854] - Quote
Saeger1737 wrote:No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy missle 100mn tengu, then people will complain about that... This is also true. I, personally, will laugh gleefully flying 100mn OP cruisers and not worrying about ever getting significantly webbed. 100mn Vexors? tyvm
Reduce the web bonus to 7.5% and no one would fly the Daredevil or Vindicator. People would just fly T1 ships with dual webs instead. |

Saeger1737
Pod Repo
358
|
Posted - 2013.12.09 20:56:00 -
[855] - Quote
Tawa Suyo wrote:Saeger1737 wrote:No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy missle 100mn tengu, then people will complain about that... Yeh, those post HML nerf tengus are real popular, it's just the 90% webs keeping them in check. Remind why a well flown kiting cruiser was ever inside 30km of any 90% web ship? You know, discounting the whole HML tengus being trash thing...
Then why are you complaining about the web bonus if you are out of its range? And even blaster range to boot.
To web down a 100mn tengu requires a daredevil and fleet, MWD daredevil blowing up his Sig making him most likely hero tackle waiting for the fleet to engage. |

FT Diomedes
The Graduates RAZOR Alliance
227
|
Posted - 2013.12.09 21:11:00 -
[856] - Quote
Leave the Serpentis ships alone. They have a powerful bonus that makes them good. They are certainly not OP. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1713
|
Posted - 2013.12.09 21:18:00 -
[857] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made? The issues around 90% webs in general and blap dreads/titans especially has been an ongoing balance discussion for over a year. Just because you aren't aware of something, doesn't mean it's not happening. You weren't aware that webs are stacking penalised, doesn't mean they suddenly didn't stack... Show me the topics where this case have been discussed earlier?I'm a very active user of the EVE forum and i haven't seen a single topic about the 90% webs on the Serpentis ships being overpowered since the webbers itself was nerfed and where the Vindicator's web bonus went from 99% to 90%.
So you've moved from arguing to using logical fallacies?
bad, BYDI recruitment closed-ish |

Tawa Suyo
TURN LEFT
76
|
Posted - 2013.12.09 21:58:00 -
[858] - Quote
Saeger1737 wrote:Then why are you complaining about the web bonus if you are out of its range? And even blaster range to boot.
To web down a 100mn tengu requires a daredevil and fleet, MWD daredevil blowing up his Sig making him most likely hero tackle waiting for the fleet to engage.
I am arguing for balance from a point of view of the game, not just as it affects either the ships I fly or fly against. I am aware this is a difficult concept for you to grasp.
I haven't flown a tengu in a year or more, it was you who seemed to think that 100mn cruisers would suddenly run riot without 90% webs. |

Goldensaver
Lom Corporation WHY so DERP'D
266
|
Posted - 2013.12.09 23:20:00 -
[859] - Quote
FT Diomedes wrote:Leave the Serpentis ships alone. They have a powerful bonus that makes them good. They are certainly not OP. What a brilliant and compelling argument. This guy clearly has it right. You can't deny all this evidence. |

Tasha Saisima
State War Academy Caldari State
74
|
Posted - 2013.12.09 23:25:00 -
[860] - Quote
Why is CCP going looking for non issues when there are tons of known problems? |
|

Arthur Aihaken
The.VOID
835
|
Posted - 2013.12.09 23:44:00 -
[861] - Quote
Tasha Saisima wrote:Why is CCP going looking for non issues when there are tons of known problems? Give the man a prize... I am currently away, traveling through time and will be returning last week. |

NightmareX
Mind Games. Suddenly Spaceships.
427
|
Posted - 2013.12.10 01:48:00 -
[862] - Quote
Garviel Tarrant wrote:So you've moved from arguing to using logical fallacies?
bad, I was just asking, because it's pretty damn obvious that there in fact ISN'T any issues with the 90% webs on the Serpentis ships as i can't find any topics where peoples are complaining about that after the webbers was nerfed to 60%. If there had been issues with it, peoples would have complained about it ages ago. But so far, i haven't seen a single topic about it, except for this one ofc.
Or would you find some topics about this so you can back up your arguments instead? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
683
|
Posted - 2013.12.10 01:49:00 -
[863] - Quote
Arthur Aihaken wrote:Tasha Saisima wrote:Why is CCP going looking for non issues when there are tons of known problems? Give the man a prize... Because CCP! |

FT Diomedes
The Graduates RAZOR Alliance
229
|
Posted - 2013.12.10 02:02:00 -
[864] - Quote
Goldensaver wrote:FT Diomedes wrote:Leave the Serpentis ships alone. They have a powerful bonus that makes them good. They are certainly not OP. What a brilliant and compelling argument. This guy clearly has it right. You can't deny all this evidence.
I don't need to post evidence - beyond the fact that Serpentis ships do not blot out the sun. Serpentis ships are not a part of every 0.0 doctrine. As with most things, they have a niche role that they perform well. They are easy to kill, when one can find them (I rarely see them in the roaming gangs that role through my space - I only know a couple of folks who fly them routinely outside of PvE.) That's purely anecdotal and from a small sample size.
Ultimately, discussions of game balance come down to perception and faith. You are not likely to convince me without some facts that show how they are OP. I see numbers about 4x more effective than 60% webs, but I don't see the massive imbalance that creates. If they were 90% webs with 40km range, that would be another matter completely.
As long as the ships and the doctrines they are a part of have a reasonable counter, they are not OP. Since Serpentis ships have reasonable counters, they are fine. |

FT Diomedes
The Graduates RAZOR Alliance
229
|
Posted - 2013.12.10 02:07:00 -
[865] - Quote
Kenrailae wrote:
I still think people are over estimating the webs. The example given of dreads blapping stuff with vindi webs is still entirely possible without a [Vindicator] on the field.
This. I can support Blap Dreads very easily without a Vindicator.
These ships are great in a setting where they won't get blobbed and they can concentrate their DPS on a single webbed target within range. When I see roaming gangs of Vindicators wrecking havoc across Null Sec I'll start to worry.
As indicated above, your anecdotal experience may be different. Perhaps in the part of the world you inhabit, you routinely fight people who can dictate range against you and who make you come inside of overheated web range.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1714
|
Posted - 2013.12.10 03:07:00 -
[866] - Quote
NightmareX wrote:Garviel Tarrant wrote:So you've moved from arguing to using logical fallacies?
bad, I was just asking, because it's pretty damn obvious that there in fact ISN'T any issues with the 90% webs on the Serpentis ships as i can't find any topics where peoples are complaining about that after the webbers was nerfed to 60%. If there had been issues with it, peoples would have complained about it ages ago. But so far, i haven't seen a single topic about it, except for this one ofc. Or would you find some topics about this so you can back up your arguments instead?
Again, fallacy.
What posts have been made before is utterly irrelevant.
BYDI recruitment closed-ish |

NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 03:10:00 -
[867] - Quote
Garviel Tarrant wrote:Again, fallacy.
What posts have been made before is utterly irrelevant.
It's not irrelevant because if it's so relevant you want this topic to be, there must have been some older topics about the same thing that have been as much relevant.
And let me ask you, if this haven't been complained about before, what exactly made this so much of an issue just after this topic was made that made you to complain now and not before about this? Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945 Rebirth 4: http://tinyurl.com/ktfyalo |

Justin Cody
AQUILA INC Verge of Collapse
60
|
Posted - 2013.12.10 04:08:00 -
[868] - Quote
Nyancat Audeles wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Pretty much this. Pirate ships should be oriented towards uniqueness and the Serpent is bonuses are fine in that regard.
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought* |

FT Diomedes
The Graduates RAZOR Alliance
230
|
Posted - 2013.12.10 06:11:00 -
[869] - Quote
Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships.
|

Justin Cody
AQUILA INC Verge of Collapse
60
|
Posted - 2013.12.10 07:55:00 -
[870] - Quote
FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships.
For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics.
For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet...
But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow.
Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. |
|

NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 08:04:00 -
[871] - Quote
But wouldn't it be kinda hard to use drugs in empire / high sec then?
Ofc, if you pop one drug before you undocks and then warp to your targets, then it might work, but other than that, it would be useless if you have to carry some drugs with you. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Justin Cody
AQUILA INC Verge of Collapse
60
|
Posted - 2013.12.10 09:39:00 -
[872] - Quote
NightmareX wrote:But wouldn't it be kinda hard to use pirate ships in empire / high sec then?
Ofc, if you pop one drug / booster before you undocks and then warp to your targets in your Serpentis ship, then it might work, but other than that, it would be useless if you have to carry some drugs / boosters with you because the ships have some bonuses for that as the faction police will stop you in every high sec systems you jumps into with drugs / boosters onboard.
That wont work then.
Well CCP has said they want to address the issue of the whole customs office police thing...would be nice if they'd do it with the pirate ship changes. Players would scan people to see if they have drugs and then they could be suspect flagged. However I think you're wrong about it not working. They work for an hour at the moment and you can't repeatedly pop drugs. So...deal with it.
Besides. It is a PIRATE ship. Make it feel piratey! not just a thorax on steroids. You could also base yourself in low sec...adjacent to high sec...keep your drugs there. you can only use one at a time. Depending on your fit only one or two are going to be useful to you.
consider its use in the 3/4 of the game that isn't high sec. I can't use bubbles or bombs in high sec...OMG GET RID OF IT. Jeeze...having an ability that is MORE useful in low sec and 00 but can be used effectively in high sec is hardly terrible. You can't roam with drugs now...so just pray CCP addresses the issue. |

Nag'o
Cuisinart Inc. Insidious Empire
38
|
Posted - 2013.12.10 11:35:00 -
[873] - Quote
I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Naomi Anthar
172
|
Posted - 2013.12.10 12:33:00 -
[874] - Quote
Nag'o wrote:I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash.
Yeah i already stocked more Vindis than entire Suddenly alliance got in thier hangars. Now when they will blow up who is going to sell those and profit ? Market speculation at it best <3.
On more serious note where is hammer CCP. Show us hammer in official topic. Time to drop on those pesky Serpentis ships ;>.
The suddenly tears , best tears. Surprise is always nice right :D ? |

seth Hendar
I love you miners
261
|
Posted - 2013.12.10 16:23:00 -
[875] - Quote
FT Diomedes wrote:Kenrailae wrote:
I still think people are over estimating the webs. The example given of dreads blapping stuff with vindi webs is still entirely possible without a [Vindicator] on the field.
This. I can support Blap Dreads very easily without a Vindicator. These ships are great in a setting where they won't get blobbed and they can concentrate their DPS on a single webbed target within range. When I see roaming gangs of Vindicators wrecking havoc across Null Sec I'll start to worry. As indicated above, your anecdotal experience may be different. Perhaps in the part of the world you inhabit, you routinely fight people who can dictate range against you and who make you come inside of overheated web range. +1, are huggins OP too? because they are also VERY sefull at helping blap dread, maybe even more than vindis imao, yet no one complain afaik.
seriously, they have a great bonus, yes, but it comes at a price!
if i fly a 1b hull, it better damn be worth the price!
so unless they can be bought in masse at 300M isk a pop, nothing to argue about
|

seth Hendar
I love you miners
261
|
Posted - 2013.12.10 16:28:00 -
[876] - Quote
Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism.
what i miss in fact is that the guristas and blood raider does NOT have such specific roles |

dexter xio
TURN LEFT
16
|
Posted - 2013.12.10 17:50:00 -
[877] - Quote
By arguing with NightmareX you're more r*tarded than him. Dexter xio - That cool guy |

NightmareX
Mind Games. Suddenly Spaceships.
430
|
Posted - 2013.12.10 20:04:00 -
[878] - Quote
dexter xio wrote:By arguing with NightmareX you're more r*tarded than him. LOL, don't flood this topic with tears, ktnxbai. Here is a list of my current EVE / PVP videos.
Suddenly Spaceships fighting in Tama (31.10.2013): https://forums.eveonline.com/default.aspx?g=posts&t=291945
Rebirth 4: http://tinyurl.com/ktfyalo |

Tyberius Franklin
Federal Navy Academy Gallente Federation
818
|
Posted - 2013.12.10 20:16:00 -
[879] - Quote
seth Hendar wrote:Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism. what i miss in fact is that the guristas and blood raider does NOT have such specific roles Guristas maybe, but Blood Raiders definitely have a specific role in using webs and cap warfare to effectively remove ships from being able to have any effect on combat.
As to the proposed, the ideas seem harder to take advantage of and less accessible than the current ones. Unique yes and possibly more flexible, but ultimately I have a hard time seeing them allowing the ships that are attractive because of their bonuses retain that attractiveness. |

Kenrailae
Mind Games. Suddenly Spaceships.
93
|
Posted - 2013.12.10 21:22:00 -
[880] - Quote
Naomi Anthar wrote:Nag'o wrote:I foresee webs staying with 10% bonus and a ton of carebears missioning on T1 rail fit Vindicators they bought cheaply due to the market crash. Yeah i already stocked more Vindis than entire Suddenly alliance got in thier hangars. Now when they will blow up who is going to sell those and profit ? Market speculation at it best <3. On more serious note where is hammer CCP. Show us hammer in official topic. Time to drop on those pesky Serpentis ships ;>. The suddenly tears , best tears. Surprise is always nice right :D ?
You appear to be under the impression you are relevant.... or was that revenant?
The Law is a point of View |
|

Saeger1737
Pod Repo
360
|
Posted - 2013.12.10 22:47:00 -
[881] - Quote
Give the ashimmu 1 more low slot and 15m3 drone capacity and bandwidth and it'll be just as good as the vigilant now or even better. Give the cruor another low slot and bring it out of uselessness.
I'm saying leave the serpantis line alone buff the ships that need it to be effective. Like bring the power grid on the worm up from 35 to 40.
And when will we see a min/caldari pirate ship?
|

Anya Klibor
Error-404 Cup Of ConKrete.
553
|
Posted - 2013.12.11 00:05:00 -
[882] - Quote
Justin Cody wrote:Nyancat Audeles wrote:Grath Telkin wrote:Bouh Revetoile wrote:
They can remain unique and with a clear serpentis without 90% web.
The realm of Fozzie and Rise's creativity seems to be limited to 'add tracking /damage/tanking/optimal range bonuses and then add an ROF bonus and then give it a mwd sig reduction and we've now made that ship balanced and unique". You see I know because they've had all t1 and t2 ships save recons now to 'be creative' with and all we've gotten in return is 200 flavors of what I just said. These ships are unique now, and having these two snow flakes put a little magic in them along with that french guy who ignored 300 pages of user feed back does NOT inspire confidence when they just got done going through and making every ship a generic version of each other. Pray tell fine poster what bonus could be given over to the Serpentis line that would keep their unique feel and performance while not being the same stupid bonuses that have been given to the other ships already? Maybe something like a web bonus right? Pretty much this. Pirate ships should be oriented towards uniqueness and the Serpent is bonuses are fine in that regard. Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally). *just a thought*
Boosters are not modules. Skills determine the module strength or the ship strength. There is nothing that improves implant strength (at least not directly) or drug power. There shouldn't be, either. Flying the ship has nothing to do with the actual booster strength. |

Niden
Moira. Villore Accords
19
|
Posted - 2013.12.11 09:46:00 -
[883] - Quote
This is thread is tldr - but I'd like to cast my vote.
Being a Daredevil pilot I know the ship quite well. Dulling this fun boat down by removing the web bonus entirely is a grave mistake in my eyes, not because "dud don't kill my uber fit" but because it's what gives the ship it's character and charm.
If you have to neft it, make it +5% / level of Gallente frigate IMO. |

seth Hendar
I love you miners
261
|
Posted - 2013.12.11 09:57:00 -
[884] - Quote
Tyberius Franklin wrote:seth Hendar wrote:Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface. imao, that is exactly what angel / serpentis ships are doing right now, having an interesting edge on a specific game mechanic, speed / agility and web mechanism. what i miss in fact is that the guristas and blood raider does NOT have such specific roles Guristas maybe, but Blood Raiders definitely have a specific role in using webs and cap warfare to effectively remove ships from being able to have any effect on combat. As to the proposed, the ideas seem harder to take advantage of and less accessible than the current ones. Unique yes and possibly more flexible, but ultimately I have a hard time seeing them allowing the ships that are attractive because of their bonuses retain that attractiveness. i did not included Blood because the web is, for me, relevant to serpentis, i think blood would be better having something on their own.
as for the cap warfare bonus, it was never unique, thx to pilgrim / curse, and now armageddon, so imao, i'd say keep angel ad serp the way they are, and balance blood raider and guristas instead, giving them something specific, something that will make them stand as pirate ship, like they deserve in the first place |

GallowsCalibrator
GoonWaffe Goonswarm Federation
447
|
Posted - 2013.12.11 10:21:00 -
[885] - Quote
CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions.
Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. |

Torei Dutalis
THE KINGD0M
9
|
Posted - 2013.12.11 10:34:00 -
[886] - Quote
Justin Cody wrote:FT Diomedes wrote:Justin Cody wrote:
Just to be innovative here...how about serpentis ships get a bonus to drug use (effectiveness and penalty reduction...as in if you even get a penalty the effect of it is halved or maybe the duration cut by 75% so you have a window to use it optimally).
*just a thought*
That would certainly be an interesting bonus for some ships. For pirate ships I think they should push the edge in a different way than t2 or navy. Navy is fine with tracking and dps...pirate should be doing interesting things with game mechanics. For example: Guristas/Sansha: Hardwiring implant effectiveness bonus (50%) Role bonus Serpentis/Angel: Drug Penalty Reduction (-25% penalty duration and -25% penalty effectiveness) Role Bonus Bloodraider: I haven't thought of it yet... But something like that. Push the envelope with game mechanics that haven't been used with ships actively yet. Make these ships feel like they are pushing the edge illegally...like pirates would. They should be more fragile in terms of resistances than t2 and perhaps less sturdy in terms of capacitor and sensors and 'conventional' systems...but they should be bleeding edge somehow. Maybe they all get the drug bonus I dunno but I prefer flavor over an esoteric idea of balance. It would help give them all their proper niche. These aren't necessarily fleet vessels...but pirate raiding ships. So building in the idea of "burst" effectiveness seems like a good idea at least on the surface.
Keeping on this tangent, I really like these ideas. To be honest I'd like to see more types of drugs/more integration of drugs with ships/implants. Less warp speed implants more drug strength implants. |

Nag'o
Cuisinart Inc. Insidious Empire
40
|
Posted - 2013.12.11 17:54:00 -
[887] - Quote
GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Harvey James
The Sengoku Legacy
618
|
Posted - 2013.12.11 18:00:00 -
[888] - Quote
Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it. 
:) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic AB's need a buff-á like a big mass reduction ..... module tiercide FTW role based instead of tiers please. |

Nag'o
Cuisinart Inc. Insidious Empire
40
|
Posted - 2013.12.11 18:43:00 -
[889] - Quote
Harvey James wrote:Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  :) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus
You are a bad person. Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
683
|
Posted - 2013.12.11 20:47:00 -
[890] - Quote
Harvey James wrote:Nag'o wrote:GallowsCalibrator wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Sup, idle thought of the day here, would adding a flat max velocity penalty as well as stacking penalties help slightly? (So that only up to 90% of velocity can ever be reduced in total.) Should at least help reduce the 'you are completely boned forever' if you get two 90% webs on you. I can see CCP removing a Vindicator mid slot before fiddling with something like that. Wich is not bad... as long as they add another high with a 9th turret slot on it.  :) i would rather see serpentis line get shield tanked instead here's why :- 1. armour + blasters are a bad combo --shortest range + armour slowing it's speed/ ability to close range 2. its would provide a difference between gallente ships like the megathron and the vindi 3. with a web strength bonus and being shield tanked limiting its free mid slots is a good idea an 8-7-5 layout with a 5% web strength bonus Absolutely terrible idea. Vindicator is second in speed to the Machariel. It goes super fast even when properly tanked. Maybe remove mids to add to lows, but the max 90% web is a good idea.
90% web in itself is by no means OP. It's damn good, yes, but not OP. It becomes OP when you can dual 90% web someone for a total of 99%. |
|

FT Diomedes
The Graduates RAZOR Alliance
236
|
Posted - 2013.12.11 22:00:00 -
[891] - Quote
I kind of like the idea that no ship can slowed more than 90%. |

Omega Crendraven
The Scope Gallente Federation
116
|
Posted - 2013.12.12 04:31:00 -
[892] - Quote
Im so proud of NightmareX I we had have such a devoted guy defending rlml against the evil CCP tyrays! "Get fed, or die farming"-á "Better isk on wallet, than LP on ma' Journal" - Unknow LP farmer.
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NaK'Lin
the unified SCUM.
23
|
Posted - 2013.12.12 05:32:00 -
[893] - Quote
I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK |

NaK'Lin
the unified SCUM.
23
|
Posted - 2013.12.12 05:36:00 -
[894] - Quote
@ michael :
Iff 90% webs were so much better than anything in the game and the pinaccle of being OP, why didn't you use those in your nano days? Possibly too expensive and mostly not fast enugh?
Do not tell me that during the hatchery times, they wouldn't have LOL'ed hard at a vindy or a vigilant when nanoing around. seriously. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
685
|
Posted - 2013.12.12 05:38:00 -
[895] - Quote
NaK'Lin wrote:I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK Quoted for truth |

FT Diomedes
The Graduates RAZOR Alliance
242
|
Posted - 2013.12.13 02:08:00 -
[896] - Quote
NaK'Lin wrote: I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK
Excellent post.
|

Ziranda Hakuli
Brutor Tribe Minmatar Republic
152
|
Posted - 2013.12.16 18:18:00 -
[897] - Quote
Been thinking about this for along time now. There will be many people upset with the change but will adapt unlike those who cried over Walk in Station.
I like to propose this idea. Maybe it will keep many happy and many crying all at the same time along with the possibility of more tears in the future. As we all know technology changes for good or ill. Seeing that the Vindicator and Daredevil are on the chopping block of nerfing. End the Ships make were they are no longer dropped or produced from BPOs. Put in a new replacement for them that would take that place since something has happened. Eve is after all a dark place. This would give CCP a chance to introduce a couple of new ships leaving what vindicators and daredevils out space. Expect large numbers of ganking to happen to dwindle their numbers and drive the price up even further and the tears will flow that someone lost their vindicator due to gank and are out billions of isk. MmmmGǪ.TASTY!!!!
Just an idea after is this not the place for them?
Merry chirstmas
|

Nyancat Audeles
Center for Advanced Studies Gallente Federation
694
|
Posted - 2013.12.16 18:20:00 -
[898] - Quote
NaK'Lin wrote:I read half of the thread, then I fell asleep at the curse vs BS discussion derail.
Just food for thought though:
I don't see a problem with serpentis & webbing bonus. As some others pointed out, I don't want to fly different textures worth of the same ship. And most certainly not Drake: Online, to put it into hyperbole.
I sadly am old and I've been playing games for far too long. But I believe balance is not necessarily achieved by making everything vanilla. I enjoy unique features. And the Serpentis features are, besides being unique also very powerful. But they are only so under a specific set of circumstances. Let's face it, if it were THAT much OP, everybody would be flying a vindicator or at least a Vigilant. People aren't.
I wouldn't go up against a vigilant or a Vindicator in a brawling match. Most certainly not. But isn't a game based on Rock, Papers, Scissors nicer? ANYTHING that is range fit will destroy Serpentis ships and also make their webs moot, because... range.
I don't thinkwe want a game where when you see a ship, you can undock in ANY ship, no matter what, because it will ALWAYS be an "even" fight, no matter what. Then why train for anything else but one hull?
Serpentis bonus is situational. And like most fights, the advantage lies with the agressor. If they spotted the vindi + gang and set up for it, the vindi will possibly be of little use. If the agressor was vindi + gang, i'm sure they'll make sure to have a warp-in at 0 or in brawling range for it.
So, why all of a sudden all this OP screaming. the vindi is a blinky megathron not worth a damn **** without its damage application thru webs and without its "crowd control" factor in close ranges.
my 2c.
--NaK
This is very true... |

Jta Grl
Science and Trade Institute Caldari State
9
|
Posted - 2013.12.16 19:10:00 -
[899] - Quote
Maybe CCP should make a new ECM drone type that drops snakes at the enemy. The more snakes on a spaceship the greater the chance a random module is disabled. Then they should remove the web bonus and give Serpentis ships a Snake Drone Efficiency bonus instead. It makes perfect sense, since Serpentis = snakes. Also, whenever a Serpentis ship is docked the CQ gets snakes all around on the floor for dramatic effect.
|

Evanga
Way So Mad
100
|
Posted - 2013.12.28 13:20:00 -
[900] - Quote
Dear CCP,
Why don't you first fix your broken code before changing anything else. You keep insulting your community with this piece of **** software...im curious where you guys are with regards to Sonar results.
Kind regards, Evanga |
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Iam Widdershins
Project Nemesis
841
|
Posted - 2013.12.28 18:14:00 -
[901] - Quote
NightmareX wrote:Michael Harari wrote:First, subtracting a percentage from a number is hilarious. Second, I think you should check what modules get stacking penalties. Maybe eve uni has a class for you. Edit: Here, I found their page. Maybe you should consider joining them for a while. http://wiki.eveuniversity.org/Stacking_penalties The modules that have stacking penalties does have that written in their description. The webbers doesn't. And it doesn't matter how many webbers you have fitted, for each webber you fit, it will show -60% speed on each normal webber you have fitted. If they had been stacking penaltied, you would see lower and lower % for each web the more webs you would fit. Are you seriously, actually this ignorant for real, or is this some kind of elaborate joke? Because if you are going to get into the actual math of calculating the effects of multiple webs and claim that they don't have a stacking penalty, without even testing it to make sure (much less knowing in the first place, which you bloody well should), you're outright despicable and nobody should have to listen to you.
Lobbying for your right to delete your signature |
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