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Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:11:00 -
[691] - Quote
MatrixSkye Mk2 wrote:Anhenka wrote:There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility. And who's fault do you think that is? Do you really believe it's CCP's responsibility to fix this pickle GS is in? They blow up low end miners. Now they're short on low end minerals. Of course they're going to have a hell of a time recruiting low end miners. It'd be na+»ve to think otherwise. Some how they need to fix this themselves. But of course, the easiest solution is to whine to CCP to fix it for them  .
What difference does it make who it is?
Why concentrate on GS specifically?
CoT have recently taken on a terrible mining corp and handed them a system in Venal
I saw a BL fleet heading that way late last night
I wonder if they got out alive *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

baltec1
Bat Country Goonswarm Federation
9817
|
Posted - 2014.01.14 12:12:00 -
[692] - Quote
Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk.
As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:14:00 -
[693] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk. As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option.
What are those costs? Give some numbers, estimates, anything... |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:14:00 -
[694] - Quote
Ramona McCandless wrote:Nevyn Auscent wrote: Lets slap you with some real numbers.
Assumption. 50% are empty.
Terrible Really? Perfectly scientific actually. I've made an assumption based on logic however since it's an assumption I've made it clear that it is. There are certainly plenty of empty slots in high sec at any moment.
A quick scan in Heimatar where I currently am shows over 50% slots are empty.
But, lets say you are right that it's a terrible assumption and lets assume every single slot in High Sec is being used to maximum capacity.... This only doubles the number of stations required.
So instead of 10 outposts out of the 90 the Goons already own. They would need 20 outposts. This is still below 25% of the outposts that they already have built that they would need. Exactly what ratio of outposts they have currently, I don't know. But given there are only four races of outposts less than 25% of the already owned outposts needing to be Amarr certainly doesn't sound excessive.
|

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:15:00 -
[695] - Quote
baltec1 wrote:
As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option.
As you have lied seven times you mean? Because quite frankly, Null sec products are not more expensive when done right. Because you have LESS costs than high sec for industry. Not more. |

MatrixSkye Mk2
Republic University Minmatar Republic
668
|
Posted - 2014.01.14 12:15:00 -
[696] - Quote
baltec1 wrote:There is no place for these people out in null right now so they are useless to us.
baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet? |

Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:19:00 -
[697] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:There is no place for these people out in null right now so they are useless to us. baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet?  And this attitude of yours is why you're in the situation you're in. CCP doesn't need to intervene in this problem of yours. The solution is staring you right in the face and you refuse to acknowledge it.
Shhhh.... Don't tell them, I am having a cheap laugh at their expence.... |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:20:00 -
[698] - Quote
Nevyn Auscent wrote: A quick scan in Heimatar where I currently am shows over 50% slots are empty.
But, lets say you are right that it's a terrible assumption and lets assume every single slot in High Sec is being used to maximum capacity....
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:25:00 -
[699] - Quote
Ramona McCandless wrote:
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations
Without hard figures on free capacity I have to make an assumption there however. And I chose to go on the high useage side. Rather than assume a high free capacity and then have nullbears complain that I was underestimating how much was going on. If you are right and it's 80% free, that means even fewer Amarr stations are needed (All of 4 needed for the entire of the goons to be accurate). Which makes it even easier for Null.
Certainly it's not the only bottleneck, minerals is the other bottleneck, but they can solve that bottleneck without any changes to the game since they already have significant advantages in that field. They just have to stop treating miners & industrialists like dirt. And overcome the years they have built up treating them like such. |

Ramona McCandless
Epic Boo Bees
2266
|
Posted - 2014.01.14 12:32:00 -
[700] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
*Sigh* no its terrible because you say you are going to use figures then through a wild assumtion into the equation
If I was asked to make any call Id say it was closer to 80% free capacity.
Again Ill say, if you think that industry in Null is limited primarily by line availability, you know nothing about Null Sec operations
Without hard figures on free capacity I have to make an assumption there however. And I chose to go on the high useage side. Rather than assume a high free capacity and then have nullbears complain that I was underestimating how much was going on. If you are right and it's 80% free, that means even fewer Amarr stations are needed (All of 4 needed for the entire of the goons to be accurate). Which makes it even easier for Null. Certainly it's not the only bottleneck, minerals is the other bottleneck, but they can solve that bottleneck without any changes to the game since they already have significant advantages in that field. They just have to stop treating miners & industrialists like dirt. And overcome the years they have built up treating them like such.
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Nevyn Auscent
Broke Sauce
904
|
Posted - 2014.01.14 12:35:00 -
[701] - Quote
Ramona McCandless wrote:
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about.
Confirmed you didn't bother reading the discussion. Where we are specifically NOT DISCUSSING CAPS. Since Caps can't be built in high sec anyway. So aren't part of any 'high sec vs null sec' discussion to begin with. We are discussing sub caps & modules here. |

Ramona McCandless
Epic Boo Bees
2267
|
Posted - 2014.01.14 12:39:00 -
[702] - Quote
Nevyn Auscent wrote:Ramona McCandless wrote:
Confirmed; you can build an Archon with a production line and some minerals
Seriously, you have no idea what you are talking about.
Confirmed you didn't bother reading the discussion. Where we are specifically NOT DISCUSSING CAPS. Since Caps can't be built in high sec anyway. So aren't part of any 'high sec vs null sec' discussion to begin with. We are discussing sub caps & modules here.
I could write your responses. Seriously, its like you dont even try.
Fine, build an Orca
Build POS
Do some Research
Please tell me so much more about how much easier it is to do ANYTHING in Null than in Highsec *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Liafcipe9000
Critically Preposterous
13501
|
Posted - 2014.01.14 12:52:00 -
[703] - Quote
Diamond Zerg wrote:My prediction: Suddenly EVE becomes much more fun, and a better game in general.
pfffffffhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
HAHAHAHAHAAAAAAAAAAA
 Frostys Virpio > CCP: Continously Crying Playerbase Felicity Love >... was thinking "moar popcorn"... but now, seeing the truly awesome contribution this thread is going to make to the Greater Glory Of EVE.... imagonnamakkadapizza....
|

Kaarous Aldurald
ROC Academy The ROC
2089
|
Posted - 2014.01.14 13:06:00 -
[704] - Quote
I am still reading through the last few pages, but I just wanted to comment that the statement a couple pages back that you should slowboat jump freighters is in the top 5 stupidest things I have ever heard on this forum. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
539
|
Posted - 2014.01.14 13:14:00 -
[705] - Quote
Kaarous Aldurald wrote:I am still reading through the last few pages, but I just wanted to comment that the statement a couple pages back that you should slowboat jump freighters is in the top 5 stupidest things I have ever heard on this forum.
Considering how many stupid things are said on this forum, that is saying a lot. 
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:14:00 -
[706] - Quote
Kimmi Chan wrote:
I'd imagine it would be even cheaper to import human capital. Import miners and industrialists to nullsec. Show them the wonders of the untamed wilds of New Eden. Care for them as you would any investment. Pay them an honest wage. And stop shooting at them.
The reason this would be difficult is that you and others in Null have spent the past 5 years or more being shitboxes to these people.
You're asking for CCP to step in and modify game mechanics because you simply can't be bothered to be ******* nice to people.
Emergent gameplay does not always have to involve asshattery. It can also involve actually building an Empire and not something that resembles Somalia.
This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. What *I* consider fun, not what *they* think I should think is fun.
The benefits of having 'carebears' living in null, protected by Alliance macho men, producing things that the Alliance currently has to import from highsec seems pretty clear to me. It would be cheaper to make, even with the refining % being less, than to import.
Yes, it would be hard. Yes, it would require team work, strategy, tactics, and a firm hand in control of the protection effort. There isn't any Alliance, or even part of an Alliance who is capable and willing? Talk about PGC!! Seriously, I can just imagine the crazy fun it could be to be part of a Nullsec versiod of Concord, except you get to shoot first and ask questions later!
I said it before and I will repeat here: I would be willing to move out there if I thought there was a genuine willingness to seed a new trade hub in Nullsec. I would be a part of both sides too on two different toons: the mining part and the security. |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:26:00 -
[707] - Quote
One thing I've seen too is the assumption that miners in null will spend more time in stations than mining since they'd have to bail when a red pop's into local. Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort? That Roq fleet isn't solo out there. They'd be guarded by some soft of defense force, either immediately in the area, or on a gate close by.
This is the part where the Alliance would have to strive to be better than your standard blop fleet. Tactics, strategy, leadership at all levels, etc. Even still there would certainly be mining losses. But all of this would be a grand effort at PGC that has never before been seen in Eve (as best as I know having scanned the intertubes). There might have been efforts to make this happen, but nothing at the level that's being talked about here. This is the kind of thing that immortalizes character names. |

Jenn aSide
STK Scientific Initiative Mercenaries
4294
|
Posted - 2014.01.14 13:31:00 -
[708] - Quote
ZynnLee Akkori wrote: This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
This is your problem, since you don't seem to accept what kind of game EVE is. Where i'm from, 'games' are played aggressively and competitively, whether it's the Friday night high school football game or the back yard barbeque Dominoes showdown between me and my cousins lol.
EVE is such a competitive game. It was made with pvp interactions in mind. Your choice to play a game like this when you obviously believe that the people who are playing the game as designed are being 'jerks' demonstrates how mentally unsuited you are to the game.
I honestly marvel at people like you (and there are a lot). I get that different people like different things, but why people would choose to be a misfit in any situation they pay for (and you attitudes about the game and it's players common gameplay make you a misfit) is just so amazing.
Quote: I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. What *I* consider fun, not what *they* think I should think is fun.
The benefits of having 'carebears' living in null, protected by Alliance macho men, producing things that the Alliance currently has to import from highsec seems pretty clear to me. It would be cheaper to make, even with the refining % being less, than to import.
Yes, it would be hard. Yes, it would require team work, strategy, tactics, and a firm hand in control of the protection effort. There isn't any Alliance, or even part of an Alliance who is capable and willing? Talk about PGC!! Seriously, I can just imagine the crazy fun it could be to be part of a Nullsec versiod of Concord, except you get to shoot first and ask questions later!
I said it before and I will repeat here: I would be willing to move out there if I thought there was a genuine willingness to seed a new trade hub in Nullsec. I would be a part of both sides too on two different toons: the mining part and the security.[/quote]
Null sec isn't the magically walled off far away land. And dude with a frigate and a cloak can go there. I've been playing in null since 2008 and I've seen post after post from people like you who seem to be way WAY over thinking things.
Go to null if you want to. Kills stuff (people, npcs, hell rocks if yo want to), be prepared to see you ship blown up, go get another, make friends (or enemies) and do stuff. It's not that hard at all.
Truth is you seem more like a themepark type play who needs the path forward laid out and highlighted for you (and protected from the 'jerks'). There is nothing wrong with that....until you find yourself playing a sandbox game where you have to interact with other people....
|

Kaarous Aldurald
ROC Academy The ROC
2089
|
Posted - 2014.01.14 13:32:00 -
[709] - Quote
Quote:Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort?
Do you know what someone guarding their sorry asses isn't doing?
Making money on his own.
Your income as a miner would need to be equal to or higher than DOUBLE the income a line member could make on his own.
It never will be.
This thread has devolved into people with no practical experience on the subject spouting theories like they were facts. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
540
|
Posted - 2014.01.14 13:37:00 -
[710] - Quote
Jenn aSide wrote:ZynnLee Akkori wrote: This. Jeebus, this! If CCP could do anything to make Null more attractive, it would put in mechanisms to punish asshat's, even in Null. To me, all the (interesting) talk about outposts, profit margins, techniques and so on are vastly over-shadowed by the plain and simple fact that there are too many freaking jerks in the game. People who find it 'fun' to !!HTFU!! and stomp all over what someone else is doing to have fun. In a GAME.
This is your problem, since you don't seem to accept what kind of game EVE is. Where i'm from, 'games' are played aggressively and competitively, whether it's the Friday night high school football game or the back yard barbeque Dominoes showdown between me and my cousins lol. EVE is such a competitive game. It was made with pvp interactions in mind. Your choice to play a game like this when you obviously believe that the people who are playing the game as designed are being 'jerks' demonstrates how mentally unsuited you are to the game. I honestly marvel at people like you (and there are a lot). I get that different people like different things, but why people would choose to be a misfit in any situation they pay for (and you attitudes about the game and it's players common gameplay make you a misfit) is just so amazing.
I agree Jenn. But I also recognize the difference between a competitive game and:
baltec1 wrote:There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
and
James Amril-Kesh wrote:ZynnLee Akkori wrote:but none of them have the sandbox, sci-fi, single shard atmosphere Eve has. So you're saying this is the aspect you like about EVE, yet it's the aspect you're asking them to remove. Not that we didn't know this before, but it bears repeating: you're a moron.
And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2090
|
Posted - 2014.01.14 13:39:00 -
[711] - Quote
Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away".
What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones.
That is not unreasonable.
Not posting on my main, and loving it.-á Because free speech.-á |

Kira Enomoto
State War Academy Caldari State
21
|
Posted - 2014.01.14 13:42:00 -
[712] - Quote
Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable.
Have you thought about why they are supierior?.....  |

ZynnLee Akkori
Perkone Caldari State
40
|
Posted - 2014.01.14 13:43:00 -
[713] - Quote
First it should be pointed out that this game *needs* carebears. Where else would you get your minerals? Pretty hard to pvp effectively in a mining ship. If every carebear in the game left, you would be starved for easy targets, then once you had eaten through the ore reserves and stockpiled gear, the game would die. It's perfectly appropriate for people like me to play this game.
Secondly, the people guarding the carebears in Eve (realistically, that just means they happen to be in a ship not designed for engaging in combat) are part of the Alliance, and I presume the Alliance income covers the effort. Maybe the industrialist corp is renting the system and this includes security? Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)! |

Kaarous Aldurald
ROC Academy The ROC
2090
|
Posted - 2014.01.14 13:44:00 -
[714] - Quote
Kira Enomoto wrote:Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. Have you thought about why they are supierior?..... 
I haven't thought about whatever lore reason someone might use, no. Because using a lore reason to justify a bad mechanic isn't something I would do.
But player controlled infrastructure being strictly inferior to NPC controlled infrastructure is the primary source of the problem. Not posting on my main, and loving it.-á Because free speech.-á |

Prince Kobol
1342
|
Posted - 2014.01.14 13:47:00 -
[715] - Quote
ZynnLee Akkori wrote:One thing I've seen too is the assumption that miners in null will spend more time in stations than mining since they'd have to bail when a red pop's into local. Umm.... maybe we haven't highlighted enough the part where the Alliance is guarding the industrialist effort? That Roq fleet isn't solo out there. They'd be guarded by some soft of defense force, either immediately in the area, or on a gate close by.
This is the part where the Alliance would have to strive to be better than your standard blop fleet. Tactics, strategy, leadership at all levels, etc. Even still there would certainly be mining losses. But all of this would be a grand effort at PGC that has never before been seen in Eve (as best as I know having scanned the intertubes). There might have been efforts to make this happen, but nothing at the level that's being talked about here. This is the kind of thing that immortalizes character names.
Been there and done that and surprise surprise it didn't work, why, because who the hell wants to log onto to a game and watch somebody mine for a few hours not getting any isk?
Why should people spend hours watching other people mine (earn isk) when they have not?
The system we created for miners had a station, a number of safe pos's, system was cyno jammed, gates bubbled on both sides, intel channels as well as scout in the system leading to ours.
The most we managed was just over an hour of mining before a fleet of reds came our way, great we didn't lose any ships but that was the end of the mining session.
We tried again and in a short space of time a red appeared in local, he had logged in our system.
The local reds made it there duty, and rightly so, to make sure they would send scouts our way and cloaky camp our system with a number of different pilots.
Remember this is null so they just could't pop next door or a few systems away and carry on.
Again, its fine being able to say you can earn more isk per hour in null, but considering you can mine for 12 hours straight if you want in HS, you cant even get close to this in null so HS becomes a better place to be, that is even before you take everything else into account. |

ZynnLee Akkori
Perkone Caldari State
41
|
Posted - 2014.01.14 13:47:00 -
[716] - Quote
Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. I thought it was established that Null had even more manufacturing capacity than highsec? That the problem was the asshats in null?
It was also pointed out that refining is inferior to highsec, and I agree that this should be at least normalized. I would support a small 5% or so efficiency rate over highsec. Remember, null has all the ore that highsec has, plus more. **IF** it was safer to get.... |

Kaarous Aldurald
ROC Academy The ROC
2091
|
Posted - 2014.01.14 13:48:00 -
[717] - Quote
Quote:Maybe the industrialist corp is renting the system and this includes security?
Do you have a clue what "renting" means?
Quote:Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)!
None of which is worth either the boredom of sitting there watching you mine until someone tries to kill you (it's literally more boring than gatecamping), or the massive opportunity cost of having pilots dedicated to your defense.
They are literally better off if the players who would have been defending you just grind L4s or Incursions in highsec and they just buy the stuff they need and ship it to nullsec.
It's faster, easier and cheaper. Not to mention there is no vulnerable infrastructure to defend 23/7. Not posting on my main, and loving it.-á Because free speech.-á |

Prince Kobol
1342
|
Posted - 2014.01.14 13:52:00 -
[718] - Quote
ZynnLee Akkori wrote:First it should be pointed out that this game *needs* carebears. Where else would you get your minerals? Pretty hard to pvp effectively in a mining ship. If every carebear in the game left, you would be starved for easy targets, then once you had eaten through the ore reserves and stockpiled gear, the game would die. It's perfectly appropriate for people like me to play this game.
Secondly, the people guarding the carebears in Eve (realistically, that just means they happen to be in a ship not designed for engaging in combat) are part of the Alliance, and I presume the Alliance income covers the effort. Maybe the industrialist corp is renting the system and this includes security? Also, being a Nullsec version of Concord has it's own rewards. Pride in keeping your charges alive. Stature in the community (good, not bad). A challenge of your skills at combat, tactics, and strategy. And cheaper ships and gear (since the cost to manufacture out there is less when industrialists are able to do what they do instead of sit around waiting for red's to leave the system)!
I have no issue with people care bearing (if thats how you want to put it) in HS, they pay there money same as everybody else and they can play what ever way they choose.
The issue is that there is no balance for the Industrialist.
HS has the best of everything, Low isn't great but still has its good points, WH sucks as its dependent on PoS's which is why everything gets transported to HS and null sec sucks as well which is why so much is transported from HS.
There needs to be some incentive for corps / alliances in null to want to manufacture there and there needs to be incentives for people to go out to null and mine / build.
At this moment in time there is none other then game mechanics which force people to build dreads / carriers / rorq in low and supers/ titans in null sov |

Kira Enomoto
State War Academy Caldari State
22
|
Posted - 2014.01.14 13:58:00 -
[719] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. I thought it was established that Null had even more manufacturing capacity than highsec? That the problem was the asshats in null? It was also pointed out that refining is inferior to highsec, and I agree that this should be at least normalized. I would support a small 5% or so efficiency rate over highsec. Remember, null has all the ore that highsec has, plus more. **IF** it was safer to get....
How do you get that it is inferior? The best refiner gets you 75% with skill there is no waste. or am I missing something?... |

Ramona McCandless
Epic Boo Bees
2270
|
Posted - 2014.01.14 13:59:00 -
[720] - Quote
Kaarous Aldurald wrote:Quote:Maybe the industrialist corp is renting the system and this includes security? Do you have a clue what "renting" means?
In EVE it means the Landlord has no requirements to give a stuff
So much like the real world in that respect lol *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |
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