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Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:20:00 -
[1141] - Quote
Quote:But there is not a good case for only high sec having higher costs. There is not a good case for nerfing lvl 4's & incursions when Null Sec is 50% of the entire isk faucets in the game approximately. There is not a good case to nerf concord in any way.
Oh and since I realized you weren't joking about these, I decided to address them too.
"highsec" certainly should have higher costs. If only because player controlled infrastructure should be incentivized over NPC controlled ones. That's just good game design philosophy.
There is a case to nerf L4s. Because of course nullsec is 50%, where else is it going to come from? Isk faucets are isk out of nowhere. They only come from bounties and mission payouts. Wormholes sure don't have them, and barely anything goes on in lowsec.
Just because nullsec might be 50% is no reason to ignore highsec being 40%. Especially when it can be done in so much more safety than in null.
And there has been good reason to nerf concord for years. Mostly because it's almost impossible to die if you're actually awake in highsec. Which is not a good thing for anyone, since loss is literally the cog that drives the economy of this game.
Low loss percentages, which highsec is also a huge culprit of, are just as responsible for devaluation of goods and overall inflation as isk faucets are.
Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:26:00 -
[1142] - Quote
High Secs income (Excluding industry/trade since there is no way to tell how much of that is null sec dwellers simply using high sec for a neutral market vs alliance only market) is calculable using extrapolation maths. And doing that shows that High Secs total income is less than just the isk faucet portion of Nulls Income. Which totally ignores all the deadspace/officer loot, all the Moon Goo income, all the PI income etc.
And that was done assuming all incursions belonged to Highsec while we know some do get done in low/null to clear the cyno jam effects. |

Kaarous Aldurald
ROC Academy The ROC
2154
|
Posted - 2014.01.22 02:29:00 -
[1143] - Quote
Nevyn Auscent wrote:High Secs income (Excluding industry/trade since there is no way to tell how much of that is null sec dwellers simply using high sec for a neutral market vs alliance only market) is calculable using extrapolation maths. And doing that shows that High Secs total income is less than just the isk faucet portion of Nulls Income. Which totally ignores all the deadspace/officer loot, all the Moon Goo income, all the PI income etc.
And that was done assuming all incursions belonged to Highsec while we know some do get done in low/null to clear the cyno jam effects.
I laughed.
"Highsec's actual income, excluding all the trade done pretty much only in highsec because that disproves my point..."

Oh, that and anyone can just say things on a forum without having to prove any of it beyond trying to use a big word like "extrapolation" to scare me off. That too. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2234
|
Posted - 2014.01.22 02:30:00 -
[1144] - Quote
it doesn't really matter if nullsec bounties are a huge faucet in the argument of 'there's no reason to do anoms when you could be doing missions' because you're talking about personal income not economic balance
besides that, the idea that 'sinks are always good, faucets are always bad' is silly
it's also silly to present the fact anoms are a faucet as reason not to buff them as they don't have to be buffed by adding bounty value |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:32:00 -
[1145] - Quote
Benny Ohu wrote:it doesn't really matter if nullsec bounties are a huge faucet in the argument of 'there's no reason to do anoms when you could be doing missions' because you're talking about personal income not economic balance
besides that, the idea that 'sinks are always good, faucets are always bad' is silly
it's also silly to present the fact anoms are a faucet as reason not to buff them as they don't have to be buffed by adding bounty value The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:36:00 -
[1146] - Quote
Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined.
Except the ones you omit because they don't suit your argument. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:40:00 -
[1147] - Quote
Kaarous Aldurald wrote:
Except the ones you omit because they don't suit your argument.
No, those were omitted because they are an entirely different facet of the game and unless you remove High Sec entirely, Trade will always be higher in High Sec. Because of the Neutral market ability rather than NBSI markets.
However, since you want to fixate on them, T2 the bulk of the cost is PI & Moon Goo. T1 Ships the expensive minerals are Null Sec. The Bulk of PI is Null & WH space. Meaning the bulk of the materials cost for almost any industry is being paid into Null Sec also. And there are very few industries where there is a large profit margin for the work, meaning materials is nearly the entire cost. Meaning Null Sec makes the lions share of the industry market already via materials. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:43:00 -
[1148] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Except the ones you omit because they don't suit your argument.
No, those were omitted because they are an entirely different facet of the game and unless you remove High Sec entirely, Trade will always be higher in High Sec. Because of the Neutral market ability rather than NBSI markets.
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation. Not posting on my main, and loving it.-á Because free speech.-á |

Benny Ohu
Chaotic Tranquility Casoff
2235
|
Posted - 2014.01.22 02:44:00 -
[1149] - Quote
Nevyn Auscent wrote:There is a case for making the initial capital investment cheaper, or stations offer more. There is also a case for ALL Stations/Outposts to have more expensive lines, in order to allow POS manufacturing (Which again, Null Pos's cost less upkeep than High Pos's) to compete with stations. And there is a very good case for getting rid of the stupidly low refining levels, making it just a single basic add on, and making it at least 40% on Amarr stations. Refining is not an entire branch of the game on it's own, and should not be getting put through the same levels of upgrades as the lab slots, offices & industry lines it's not all high vs. null imma aware of that
be nice if it was worth manufacturing anything but capitals in lowsec, too. and it'd be nice to have starbase manufacturing as a thing
it's not only about nerfing highsec for the good of nullsec (but that's certainly a large part) it's about nerfing highsec npc manufacturing for the good of the industrial game. just as nerfing (ie completely removing) drone poop (and mission loot/poop but drone space was the most ridiculous mineral faucet) was done as a buff to mining. it was a change that pretty much everyone recognised had to happen. the goal is to make the industrial game more varied than 'set local orders for lowends, go to jita for highends, produce in highsec npc station, sell in a hub'
it's about creating additional degrees of depth and success for the industrialist, and infinite free perfect highsec slots are in the way of that
the number of slots in highsec shouldn't be removed. and highsec npc manufacturing should always be a viable way to profit. this is for the casual manufacturer or the newbie. but they shouldn't be the best option always |

Benny Ohu
Chaotic Tranquility Casoff
2237
|
Posted - 2014.01.22 02:45:00 -
[1150] - Quote
Nevyn Auscent wrote:The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec. that's total isk earned, though, not personal income, and personal income is the issue here |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:47:00 -
[1151] - Quote
Kaarous Aldurald wrote:
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation.
But it is not an income for High Sec. So trade can be pretty much ignored in any balancing arguments.
Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. And that is with fewer people. Meaning the Average income per character is vastly higher in Null. So obviously the system doesn't work like you keep trying to pretend it does.
That said, again as I've said earlier, I'm all for more people being able to work a single null sec system at the same time, provided it doesn't give a single pilot working a system 5* the individual profits, but just allows 5* to work it at once. (Scale figures appropriately obviously) |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:52:00 -
[1152] - Quote
Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins.
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 02:56:00 -
[1153] - Quote
Kaarous Aldurald wrote:
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Because if you are trying to balance High vs Null, it is about gross. Not personal. Also the personal income figures they are trying to produce for High sec are rubbish. Just like the 500m/hr figures for null aren't sustainable. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 02:59:00 -
[1154] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Because if you are trying to balance High vs Null, it is about gross. Not personal. Also the personal income figures they are trying to produce for High sec are rubbish. Just like the 500m/hr figures for null aren't sustainable.
No, it isn't.
Because the 50 guys in null that get to do anoms does not outweigh, regardless of whatever reasoning you can conjure, the 5 thousand or more who do L4s or incursions all day.
That kind of personal income is the issue here. That, and the unviability of industry anywhere but highsec. Anything else is just moving the goalposts. Not posting on my main, and loving it.-á Because free speech.-á |

Nevyn Auscent
Broke Sauce
953
|
Posted - 2014.01.22 03:03:00 -
[1155] - Quote
Kaarous Aldurald wrote:
No, it isn't.
Because the 50 guys in null that get to do anoms does not outweigh, regardless of whatever reasoning you can conjure, the 5 thousand or more who do L4s or incursions all day.
That kind of personal income is the issue here. That, and the unviability of industry anywhere but highsec. Anything else is just moving the goalposts.
Except it's obviously not 50 vs 5000, and it obviously does outweigh it, because Null does make more. Also, Industry is available in Null now.
It's not moving goalposts, it's plain facts. Null has the isk. Null has the loot. Null has the PI. Null has the Moon Goo. And lastly Null does have the industrial capability possible.
If anyone is trying to move goalposts here, it's you when confronted with the facts that Null does earn more already. Which of course your leaders know, it's why they have such empires in Null. |

Kaarous Aldurald
ROC Academy The ROC
2155
|
Posted - 2014.01.22 03:16:00 -
[1156] - Quote
Quote:Which of course your leaders know, it's why they have such empires in Null.
I do love such tactics. As though it's impossible to honestly disagree, I have to have an ulterior motive.
But I live in highsec. I haven't had "leaders" for years now. Not posting on my main, and loving it.-á Because free speech.-á |

Dedee Rediculous
Silver Snake Enterprise Fatal Ascension
0
|
Posted - 2014.01.22 03:45:00 -
[1157] - Quote
Nevyn Auscent wrote:Kaarous Aldurald wrote:
Ergo, it's part of income in highsec.
Furthermore, we're not even talking about total gross.
We're talking about average earned potential.
Only so many guys can chew on anoms per day. They have an inherently subtractive method of income.
But you can cram people in an L4 system until the node breaks, and that mission giver doesn't run out. It's an inherently multiplicative method of income.
There's only one outcome of that equation.
But it is not an income for High Sec. So trade can be pretty much ignored in any balancing arguments. Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. And that is with fewer people. Meaning the Average income per character is vastly higher in Null. So obviously the system doesn't work like you keep trying to pretend it does. That said, again as I've said earlier, I'm all for more people being able to work a single null sec system at the same time, provided it doesn't give a single pilot working a system 5* the individual profits, but just allows 5* to work it at once. (Scale figures appropriately obviously)
Wrong, or there wouldn't be so many high sec alts.
|

Johan Civire
The Lyran Empire
815
|
Posted - 2014.01.22 05:53:00 -
[1158] - Quote
The answer nothing people still playing in high sec. Nothing more nothing less to talk about. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 08:54:00 -
[1159] - Quote
And once again it looks like everyone is just talking in circles.
Meanwhile, in the grand scheme of things, nothing changes. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 09:09:00 -
[1160] - Quote
Benny Ohu wrote:Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc
I don't think Null Sec is supposed to be Somalia but the perception is that null entities make it that way.
Additionally (and I may be missing it), I've not seen specifics on what nerfs to HS industry would be required to make NS competitive. It's hard to evaluate the proposal when there is no proposal other than a blanket. "NERF HIGH SEC!"
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kira Enomoto
State War Academy Caldari State
32
|
Posted - 2014.01.22 09:10:00 -
[1161] - Quote
Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
I make less than everyone else, so everything must be nerfed to my levels of income.
The above statement is a valid as yours.
CCP must nerf or buff based on the grand scheme of things, NOT individuals. |

Kimmi Chan
Tastes Like Purple
715
|
Posted - 2014.01.22 09:20:00 -
[1162] - Quote
Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
Gross income is a matter of where the ISK is most available.
Personal income is a matter of personal choice.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Kaarous Aldurald
ROC Academy The ROC
2166
|
Posted - 2014.01.22 13:19:00 -
[1163] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income. Gross income is a matter of where the ISK is most available. Personal income is a matter of personal choice.
That would be true if it were possible for everyone to enjoy that level of income in nullsec.
But it's not possible. Hence this discussion in the first place. Not posting on my main, and loving it.-á Because free speech.-á |

MatrixSkye Mk2
Republic University Minmatar Republic
715
|
Posted - 2014.01.22 14:18:00 -
[1164] - Quote
Kaarous Aldurald wrote:That would be true if it were possible for everyone to enjoy that level of income in nullsec.
But it's not possible. Hence this discussion in the first place. No. That's just where the goal post has now been moved. The OP really had no substance other than a proposal to blanket-nerf hi sec to "make Eve a better game in general."
At some point you yourself claimed it isn't about profit. And now, it is. This is how these nerf-hi-sec threads usually play out. They go round and round in circles with goal posts being picked up and moved. **** is thrown to the wall in the hopes that something, anything will stick.
Just as an example, Baltec1 asserts that hi sec has never been nerfed because he doesn't count nerfs that affect other areas of space. At the same time he claims null has been continuously nerfed. But his data, all of his data, makes reference to nerfs that have affected other areas of space. When this is pointed out, the goal post is simply picked up and moved elsewhere.
Kimmi said it best. Until you don't define what problem it is you are trying to solve and what viable solution is there, other than "null sec sux, nerf hi sec!" without providing any substance to back up these assertions, there really is nothing to be said, other than inconsistencies and biased vitriol.
|

Kira Enomoto
State War Academy Caldari State
33
|
Posted - 2014.01.22 15:02:00 -
[1165] - Quote
I think I will just leave this here...
Ignoratio elenchi |

Notorious Fellon
Republic University Minmatar Republic
126
|
Posted - 2014.01.22 15:11:00 -
[1166] - Quote
Seems fairly clear what the issue is. Nullbears claim that they prefer the safety of hisec for individual money making. They claim the risk is too high in null for the available reward. Keep in mind, they will only refer to the risk/reward math involving various forms of ratting; they don't want to talk about moon goo and PI because it doesn't fit their complaints.
Why is the risk so high? Because large sov holding alliances have decided to shoot everything, including using their own alt accounts to kill the miners and ratters in their own alliances.
So, in their infinite wisdom the complainers think that the best solution is to ruin other people's gameplay (nerf hisec) by either reducing the rewards, or by increasing risk. In other words, nullbear complainers want to ruin hisec, using exactly the same methods they used to ruin sov space.
Now, in all fairness there are plenty of folks who live or have lived in null and find the risk/reward there perfectly acceptable. What we see here on the forums are a handful of nullbear whiners.
Instead of ruining other areas of the sandbox, I would prefer we make sov holders actually defend their space.
1: Reduce power projection to make sov holders defend their space or lose it 2: Flip the trickle down economics failure on its head and make it bottom up 3: Ensure the *individual* income in null is better than in hisec *and* worth the risk for most players, ignoring the vocal minority |

baltec1
Bat Country Goonswarm Federation
9910
|
Posted - 2014.01.22 15:19:00 -
[1167] - Quote
Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn.
Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kimmi Chan
Tastes Like Purple
719
|
Posted - 2014.01.22 15:39:00 -
[1168] - Quote
baltec1 wrote:Nevyn Auscent wrote: The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec.
You are mistaking total isk faucets with how much a player can earn. Null sec you only get bounties while a large chunk of income in high sec level 4s comes in the form of LP. LP is the primary form of income with missions followed by bounties. This is why those stats your are using are useless for working out how much you can earn in each area of space.
Here we all go again, talking around in circles, bouncing between industry and missions. If there were a problem, CCP would resolve it yes? And since they don't seem to be pushing initiatives in high sec and instead they are pushing a dumbass deployable in Null Sec, what message are you hearing from that Baltec?
The message is this - There is too much money in Nullsec. If the end result of any data, graphs, charts, opinions, conjecture, or magically derived functions of the most bizarre mathematics showed anything else - CCP would make a change... Since they are not, it seems clear to me that they know something you don't.
If however, you believe you know something that CCP does not then write it up and submit it on F&I, blog about it on themittani.com. We would all love to hear what it is that you have knowledge of that is escaping CCP and their esteemed staff.
Until then, this discussion and the constant circular and tangent arguments is literally pointless.
"You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
Paranoia never killed anyone. -áA complete absence of it has. |

Billy McCandless
The McCandless Clan Turing Tested
61
|
Posted - 2014.01.22 15:42:00 -
[1169] - Quote
Ive seen mission agents in Null
So, like, wtf? |

Kaarous Aldurald
ROC Academy The ROC
2166
|
Posted - 2014.01.22 16:02:00 -
[1170] - Quote
Quote:At some point you yourself claimed it isn't about profit. And now, it is.
Even for you, this is derping pretty hard.
The desire to see industry be viable in nullsec isn't about profit.
The desire to have viable personal income is about income.
Quote:Just as an example, Baltec1 asserts that hi sec has never been nerfed because he doesn't count nerfs that affect other areas of space.
Which is true.
Because nerfs that effect other areas of space are not nerfs to highsec, they are nerfs to everything.
High end anom nerfs on the other hand, are nerfs to just nullsec.
I really don't see why this is so difficult for you.
Quote:Kimmi said it best. Until you don't define what problem it is you are trying to solve and what viable solution is there, other than "null sec sux, nerf hi sec!" without providing any substance to back up these assertions, there really is nothing to be said, other than inconsistencies and biased vitriol.
While I am aware that you would like to label it as such to remove the legitimacy of the complaint, you cannot do so.
I'll summarize it for you.
Industry in any area but highsec is entirely unviable, and is only done to manufacture things that cannot be made in highsec, capitals. The only things manufactured outside of highsec is what people are forced to do.
Secondly, personal income is far more viable in highsec than anywhere else. While the individual upper bounds of nullsec may be higher, they are subtractive, and thus not sustainable for any significant population size. As opposed to L4s, which can be done by hundreds of people without end, ever, in near total safety.
One of the proposed fix actions would be to de-incentivize NPC controlled manufacturing and refining facilities in favor of player controlled ones.
Another is to make highsec less safe by some means, so that more loss can be generated. Yet another is to lower payouts for L4s. My personal favorite is something I saw a while back suggesting that L4 mission NPCs can't be run more than 5 times per day, thereby forcing people to move around instead of camping a 3-4 system area with the same NPC day in, day out. This would be ideal as it would generate some dynamic behavior into something stale and static. Shake things up, as it were. Not posting on my main, and loving it.-á Because free speech.-á |
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