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Mr Epeen
It's All About Me
3985
|
Posted - 2014.02.04 21:47:00 -
[2401] - Quote
La Nariz wrote:
You're further proving my point that highsec pubbies should not be permitted to post or ever catered to because they outright deny reality and cannot form coherent thoughts.
To get back from the horrible derail caused by that moronic highsec pubbie:
No sec forum alt.
It's my sole purpose to make sure you stay angry and crying.
Show me where it's not working as intended.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

ashley Eoner
264
|
Posted - 2014.02.04 21:49:00 -
[2402] - Quote
Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago?
Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself.
Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10.
Did anyone actually provide a list of current blitz missions? |

La Nariz
GoonWaffe Goonswarm Federation
1579
|
Posted - 2014.02.04 21:52:00 -
[2403] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions where NPCs spawn infinitely such as recon 1 and the tower killing amarr faction mission).
Maybe 100 ganks occur a day, ganking isn't even a factor yet. I think we're all pretty much in agreement that blitzing needs to go. I think it could go a bit further by requiring missions to take place over several jumps which would add travel time. It would bring the isk/hr down and if done right it could help defeat mission bots. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

ashley Eoner
264
|
Posted - 2014.02.04 21:54:00 -
[2404] - Quote
La Nariz wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions where NPCs spawn infinitely such as recon 1 and the tower killing amarr faction mission). Maybe 100 ganks occur a day, ganking isn't even a factor yet. I think we're all pretty much in agreement that blitzing needs to go. I think it could go a bit further by requiring missions to take place over several jumps which would add travel time. It would bring the isk/hr down and if done right it could help defeat mission bots. I think you're being overly optimistic about defeating mission bots. I honestly didn't even know such a thing existed. How effective are they currently?
|

Mallak Azaria
GoonWaffe Goonswarm Federation
4574
|
Posted - 2014.02.04 21:56:00 -
[2405] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions?
I see very few mission runner ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

voetius
BITB Support Services
187
|
Posted - 2014.02.04 22:06:00 -
[2406] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions?
I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything?
For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
|

ashley Eoner
264
|
Posted - 2014.02.04 22:06:00 -
[2407] - Quote
Mallak Azaria wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I see very few ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument. Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed. |

La Nariz
GoonWaffe Goonswarm Federation
1582
|
Posted - 2014.02.04 22:35:00 -
[2408] - Quote
ashley Eoner wrote: Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
Much like freighter pilots insist ganking is a problem, it really isn't there's a handful of people doing. If it were such a goldmine and common as some folks like to claim we'd see a lot more people doing. Its a non-issue use T2 mods and you will have an effective mission ship.
Practice or not you should publish all of the data, that's part of being objective about the whole thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Mr Epeen
It's All About Me
3985
|
Posted - 2014.02.04 22:43:00 -
[2409] - Quote
La Nariz wrote:
Much like freighter pilots insist ganking is a problem.
No one really talks about freighter ganks except Baltec, who much like you, keeps posting the same tired link over and over about them to prove how lucrative it is.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

ashley Eoner
266
|
Posted - 2014.02.04 22:44:00 -
[2410] - Quote
La Nariz wrote:ashley Eoner wrote: Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
Much like freighter pilots insist ganking is a problem, it really isn't there's a handful of people doing. If it were such a goldmine and common as some folks like to claim we'd see a lot more people doing. Its a non-issue use T2 mods and you will have an effective mission ship. Practice or not you should publish all of the data, that's part of being objective about the whole thing. Wow so I walked away for a moment cause my dog was barking and by the time I got back the auto save draft feature deleted my entire post and saved nothing...
Roughly I said that while freighters are spread out across all of highsec there's only 3 SOE level 4 security agents. That alone is a huge difference. I agree with you that freighter pilots overstate the odds.
I won't post my numbers because they aren't optimal and I don't care to hear the same crap I already know.
Maybe next weekend I'll get better numbers worthy of posting.
|

baltec1
Bat Country Goonswarm Federation
10067
|
Posted - 2014.02.04 22:47:00 -
[2411] - Quote
voetius wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything? For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
The mission guide sites will have info on how to blitz each mission. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10067
|
Posted - 2014.02.04 22:49:00 -
[2412] - Quote
Mr Epeen wrote:La Nariz wrote:
Much like freighter pilots insist ganking is a problem.
No one really talks about freighter ganks except Baltec, who much like you, keeps posting the same tired link over and over about them to prove how lucrative it is. Mr Epeen 
I only ever respond to people who whine about freighter ganks. I don't make the threads. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.04 23:04:00 -
[2413] - Quote
Kimmi Chan wrote:Jenn aSide wrote:I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon Jenn aSide wrote:Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining. I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want. o/
Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them.
I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening. |

Josef Djugashvilis
Acme Mining Corporation
2006
|
Posted - 2014.02.04 23:05:00 -
[2414] - Quote
I have no idea how many folk actually live and play in null-sec, but the very few regular forum null-sec whiners are just not a big enough representative sample to get CCP to alter the balance if the game to suit them.
If null-sec is so bad make a permanent home in hi-sec.
Many of us would welcome all those who have seen the light and want to come home.
No sov grinding, no ego wars, no cta's, no having to dock up when an unknown ship turns up, no TiDi, no need to be jealous of the ***isk per hour hi-sec folk earn when you can just go and earn it yourself.
Think how much better it would be for you, if you stop considering yourself as special snowflakes and just play Eve as a game to be enjoyed.
Oh, and best of all, you do not have to hate or feel jealous of any other group of players. This is not a signature. |

ashley Eoner
266
|
Posted - 2014.02.04 23:33:00 -
[2415] - Quote
I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know? |

Kimmi Chan
Tastes Like Purple
969
|
Posted - 2014.02.04 23:44:00 -
[2416] - Quote
Jenn aSide wrote:Kimmi Chan wrote:Jenn aSide wrote:I'm going to try to say (type?) this nicely because at least you seem like you want to know the truth. But the fact is you don't know enough about the subject matter to have an opinon Jenn aSide wrote:Sorry if this is harsh but you just don't have enough experience. I advise listening rather than opining. I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want. o/ Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them. I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening.
It has nothing to do with a big boy land. It has to do with respect. I can deal with being told that I'm wrong. It doesn't bother me. But to tell someone who is trying to be reasonable that their opinion is not valued is simply disrepectful and makes you just a whining ****.
At this point, I don't give a ****. The game is fine the way it is and if it changes I'll do whatever the **** I want.
In the meantime Jenn, you should feel free to run outside and play hide and go **** yourself. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
[Member of The BrownCoat Syndicate] |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
698
|
Posted - 2014.02.04 23:46:00 -
[2417] - Quote
ashley Eoner wrote:
Roughly I said that while freighters are spread out across all of highsec there's only 3 SOE level 4 security agents. That alone is a huge difference. I agree with you that freighter pilots overstate the odds.
There are 2 choke points. ie freighters have the exact same problem runners do.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4842
|
Posted - 2014.02.04 23:58:00 -
[2418] - Quote
ashley Eoner wrote:Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10.
The L4 missions I know of which are blitzable and take significantly longer to full-clear than to blitz are:
- Cargo Delivery
- The Assault (Serpentis)
- The Blockade (blitz is shooting all the triggers, leaving the rest of the ships alone: easily achievable with MJD T2 Sentry Domi)
- Damsel In Distress (blow up building, rescue Damsel, don't bother shooting any ships)
- Downing the Slavers (2 of 2) (clear first room, kill only the Sanshas Slavers in the second, GTFO)
- Dread Pirate Scarlet (keep Gate Key, run through to third room, kill Anire, loot the implant, run home)
- Evolution
- Gone Berserk (only kill the right-hand spawn tree)
- Pot & Kettle
- Stop the Thief (snipe the overlord, snipe Shadow, run, hand in mission using NPC-bought "Reports")
NB: I tend to avoid Empire faction missions, so I don't know which of the missions vs Empires are blitzable.
If enough mission-runners are doing full-clears, the mission reward calculator will trend towards higher rewards, thus rewarding blitzers far higher than "expected". Thus one obvious option is to encourage more mission-runners to blitz missions. This will trigger a downwards adjustment of the mission rewards (because everyone's finishing the mission faster).
Yet another option is to discourage week-long farming of certain missions (worlds collide & angel extravaganza, I'm looking at you). This would again trigger an adjustment of the mission rewards (assuming the calculator takes into account the time from mission offer to mission reward).
A CCP-originated solution could be to adjust the mission reward calculator to only include the time it takes to complete a mission from dungeon spawn in to completion on one day, ignoring all dungeon spawns that are not completed.
Another CCP-originated solution could be to preserve the mission state over downtime, thus preventing respawn.
Yet another CCP-originated solution could be to remove downtime, thus preventing missions respawn.
So to achieve the result of bringing down the rewards for blitzing missions, we as the players can simply follow the Goon SOP, i.e.: exploit flaws until CCP is forced to patch them. It is thus our duty as honest players dedicated to game balance, to blitz all the missions as much as possible with as many mission-runners as possible. Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:22:00 -
[2419] - Quote
voetius wrote:ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions such as recon 1/3). Obviously some missions would need a little reworking but I don't see how this would be a difficult thing to do. It's already apparent that most missions wouldn't even have to be changed as the number of cost effective blitzable missions is below 10. Did anyone actually provide a list of current blitz missions? I've not seen one. Depends what you mean by blitz as well - not have to kill anything or not have to kill everything? For the not have to kill anything : Recon Part 1, Recon Part 2 and Cargo Delivery Blood / Serp can be done in an interceptor (or similar) so that's not many.
Gone Berserk and Attack of the Drones Damsel (Damsel is pretty scary to full spawn though).
Did they lock the Gates on the Assault like they did on Massive Attack? If they didn't that is a 5 minute missions, takes longer to kil the tackle frigs in the second pocket than it does to kill the battleship in the last room. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4586
|
Posted - 2014.02.05 00:24:00 -
[2420] - Quote
Kimmi Chan wrote:It has nothing to do with a big boy land. It has to do with respect. I can deal with being told that I'm wrong. It doesn't bother me. But to tell someone who is trying to be reasonable that their opinion is not valued is simply disrepectful and makes you just a whining ****.
At this point, I don't give a ****. The game is fine the way it is and if it changes I'll do whatever the **** I want.
In the meantime Jenn, you should feel free to run outside and play hide and go **** yourself.
I thought no one could ever top Dinsdale's tears, then you posted. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:30:00 -
[2421] - Quote
ashley Eoner wrote:
I see very few ganks that happened just because people wanted to kill a thing. People getting ganked because they stuffed their ship full of expensive faction modules isn't a factor in the highsec isk/hr argument.
Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel. [/quote]
Heh oddly my alt got ganked by a gang of 13 thrashers......it was a CNR with ONLY a rack of faction BCSs on it. Those guys didn't get the ship prices ...for thrashers mind you....out of the two BCSs that dropped. So yeah there is a fair chunk of tear farming going on .
ashley Eoner wrote: Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
Did you see KMs by chance? The cool part out Golem is it runs like a +2.5 CNR with a basic T2 fit, with better tank, better targeting range and better missile range. I doubt those golems were very pricey, that is the reason to use the boat.
ashley Eoner wrote: In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Losing a mission boat is NOTHING compared to having active BLOPS gangs in your region.
ashley Eoner wrote: Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
No really gankers don't really matter. I pay for my hull over again about every 3-4 days, I seriously give next to no **** if I lose one, I just hit contracts and buy another. In fact I got my CNR so cheap on contracts that it paid for itself the day I got it. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:30:00 -
[2422] - Quote
Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:33:00 -
[2423] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me.
Those times don't change....
.....and how the HELL do you waist 5 hours doing a worlds collide? Hell I can full clear a Blockade between bounty ticks, and that isn't fancy that is a 19mil toon with a T2 fit mostly. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 00:34:00 -
[2424] - Quote
ashley Eoner wrote:I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know?
Nomad implants. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:42:00 -
[2425] - Quote
La Nariz wrote:Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions. The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread. |

ashley Eoner
267
|
Posted - 2014.02.05 00:43:00 -
[2426] - Quote
Onictus wrote:Did you see KMs by chance? The cool part out Golem is it runs like a +2.5 CNR with a basic T2 fit, with better tank, better targeting range and better missile range. I doubt those golems were very pricey, that is the reason to use the boat.
I only knew about them because the KMs were linked in local. Each of them were +2b in modules with drops worth at least 750m.
Onictus wrote:ashley Eoner wrote:I've seen thukker mentioned as being a high isk to LP but I'm not sure what people are buying with their LP to convert. Anyone know? Nomad implants. That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE. |

Billy McCandless
The McCandless Clan Turing Tested
205
|
Posted - 2014.02.05 00:44:00 -
[2427] - Quote
MatrixSkye Mk2 wrote: boring waffle
entre tane mii u sleg |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:44:00 -
[2428] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions. Otherwise, you wouldn't see the times we see allotted to clear missions in order to earn the bonus. To my understanding, the bonus time adjusts itself in relation to the average it takes to complete the mission. For example, last time I checked, Worlds Collide has a bonus time of appx. 5.5 hrs.
*IF* blitzing missions is indeed causing a problem, then this is probably where CCP needs to look. But, after 100 pages there is still no proof to be had that '100 mil plus' is the 'norm', or that it is even sustainable. I shutter at the thought of logging in for even three hours just to blaze through missions; never mind doing it for days on end. I enjoy my time doing missions. But, that's just me.
It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:45:00 -
[2429] - Quote
ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 00:46:00 -
[2430] - Quote
Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough.
I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. |
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