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Flaming Forum Spammer
Imperial Academy Amarr Empire
0
|
Posted - 2014.02.05 00:54:00 -
[2431] - Quote
CCP, please do for officer, sleeper and faction modules what you did for Meta 4 items -boost drop rates so prices go down the drain, it's not a sign of obscene wealth to have them and suicide ganking will be profitable only against haulers running solo. |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 00:55:00 -
[2432] - Quote
MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking.
Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 00:55:00 -
[2433] - Quote
baltec1 wrote:Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
The issue isn't that 100M ISK/hr is possible, the issue for you null sec people is that you know someone who does it as their main form of income. A 100M ISK/hr income is not common. If everyone was blitzing missions, the missions wouldn't be worth as much as they are. Blitzing is only worth as much as it is because a small proportion of the mission runners blitz those missions.
If anyone wants to dispute this claim (that shorter completion times affect the mission rewards) just take a look at "Materials for War Preparation": the completion time listed is 15 minutes, it's worth very little apart from the implant.
So to you null sec folk: if you feel that the income is unbalanced and needs to be adjusted, there is a simple fix: come to hi sec and blitz the life out of hi sec missions. This will give you a high income, while simultaneously messing up the game for everyone else. It's win-win!
There is no time-to-complete adjustment for anomalies: you will get the same reward time after time regardless of how quickly or slowly you complete the site.
Day 0 advice for new players: Day 0 Advice for New Players |

Nevyn Auscent
Broke Sauce
1059
|
Posted - 2014.02.05 00:56:00 -
[2434] - Quote
La Nariz wrote: Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions.
Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship.
And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower.
And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null.
So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 00:56:00 -
[2435] - Quote
baltec1 wrote:Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work.
Several days. You have seven days minus a few minutes to complete most missions. The six hours is the cutoff for the bonus rewards.
Day 0 advice for new players: Day 0 Advice for New Players |

Hasikan Miallok
Republic University Minmatar Republic
268
|
Posted - 2014.02.05 00:58:00 -
[2436] - Quote
Obligatory weekly post in the perpetual never ending and apparently unlockable "make all the hisec ppl quit so null can feel special" thread :D
See you all again in 7 days. |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:01:00 -
[2437] - Quote
baltec1 wrote:It doesnt matter if a lot of people don't do it, it matters because the people from null can do it and are doing it. This is a good point, and I'll concede to this.
Quote:We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Like I said earlier, IF this indeed is rampant, even among null sec players, then I'm all for a blitz fix. But don't assume that because you're able to pull 100+ mil that it is the norm or even sustainable, because this hasn't been shown to be (yet). In fact, Kimmi stated one of his missions was interrupted during his test. And I've had my missions interrupted as well. This is just ONE example of what could happen. And he (she?) has yet to even come close to 100 mill. And I'd probably have a ramp-up time to achieve this number, if even ever. |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:04:00 -
[2438] - Quote
Mara Rinn wrote:
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
We killed every single ship that tried to mine caldari ice in high sec for a month. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:04:00 -
[2439] - Quote
baltec1 wrote:MatrixSkye Mk2 wrote:Onictus wrote:Oddly I've never paid attention, I think if they drifted I would have noticed at some point.
The completion times are long enough that I have docked up, halfway through a mission, went to dinner, stopped and had a couple drinks with a friend on the way home and STILL got the completion time bonus.
They are in no way indicative of actual completion times unless you are using an assualt frig or something silly like that. Well, I'm pretty sure they do, unless this has changed some where down the line within the past few months. Maybe someone else can confirm. But yes, I agree that for older, more experienced vets, the completion times are more than enough. I'll admit that, using these times to 'measure' mission time averages is not reliable, but it's probably the best indication we have as to how long it's taking. Several hours at least. Only way to fail them is to forget to turn them in before you go to bed or work. Just to be clear, I'm referring to the bonus completion time, not the mission completion time, which is usually days. |

Onictus
Silver Snake Enterprise Fatal Ascension
783
|
Posted - 2014.02.05 01:05:00 -
[2440] - Quote
Nevyn Auscent wrote:La Nariz wrote: Stoicfaux provided the proof there is evidence of ~100m isk/hr from highsec missions and I provided proof that ~70m isk/hr for drone hub ratting. All of this stuff has been provided but, you all don't read it and continue to scream as loud as you can that highsec is fine. The only one of you that even attempted to prove this was Kimmi the others are either terminally stupid or shitposting. There's been plenty of proof provided by the pro-nullsec crowd and yet all the pro-highsec crowd, aside from a select few, is scream incoherently.
If removing blitzing isn't enough then the other two ideas that haven't been addressed are stretching missions through multiple systems or adding high HP low isk/LP enemies to missions.
Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship. And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower. And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null. So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels.
No null DOESN'T earn more....period. To much time is lost to campers and roaming gangs.
The reason that we are no using super bling in anoms is because battleships are so damn slow now you may not beat a dictor back to station.....that is IF you don't get zerged by interceptors that are on grid before you can align. So you use hacs and T3s and head for a safe, its the only way to make sure you aren't on grid when a gang hits the system.
This is why I basiacally stay the hell out of anoms, its easier to sit in high on an alt and for the same amount of time I will make more money because that 70mil in nulll relies on being left alone for hours.
....which nearly never happens.
|

Nevyn Auscent
Broke Sauce
1059
|
Posted - 2014.02.05 01:06:00 -
[2441] - Quote
baltec1 wrote:Mara Rinn wrote:
That's a self-selecting sample set right there, unless you're also claiming that you killed every single Mackinaw you saw?
We killed every single ship that tried to mine caldari ice in high sec for a month. Bwahahaha, yea, that's an outright lie. I know for fact you didn't kill everyone. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:10:00 -
[2442] - Quote
Onictus wrote:Those times don't change....
.....and how the HELL do you waist 5 hours doing a worlds collide? Hell I can full clear a Blockade between bounty ticks, and that isn't fancy that is a 19mil toon with a T2 fit mostly.
Here's how you "waste" 23 hours doing Worlds Collide:
- Day 1: Receive mission, clear X & Y base
- Day 2: Warp to mission again, clear X & Y base
- Day 3: Warp to mission again, clear X & Y base
- Day 4: Warp to mission again, clear X & Y base
- Day 5: Warp to mission again, clear X & Y base
- Day 6: Warp to mission again, clear X & Y base, rescue hostages, hand mission in
Of course, on Day 1 you're also doing this:
- Farm Worlds Collide from agent A
- Farm Angel Extravaganza from agent B
- Farm Blockade from agent C
- GǪ etc for all available agents in this hub
If CCP wanted to nerf "farming" like this, a number of options exist some of which could be:
- Introduce a "Mission Agent Management" skill into Social to complement the Research Project Management skill, each level allows 1 more active mission over the 1 that all pilots receive by default.
- Preserve mission dungeon state over downtime
- Reduce mission expiry time to a day or two after a mission has been accepted
Since mission farmers are doing this to maintain a steady stream of stuff to blow up and aren't going to be reaching the lofty 100M ISK/hr heights of dedicated blitzers, there's not much of an issue here really. It's just that the mission reward value is over-estimated due to the calculated "difficulty" of these missions. Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:11:00 -
[2443] - Quote
Nevyn Auscent wrote: Bwahahaha, yea, that's an outright lie. I know for fact you didn't kill everyone.
Yes, we did. The high sec ice belts were/are so few that we could camp them 24/7. We did this 4 times and each time it was an utter success that netted us hundreds of billions. Join Bat Country today and defend the Glorious Socialist Dictatorship |

ashley Eoner
267
|
Posted - 2014.02.05 01:12:00 -
[2444] - Quote
baltec1 wrote:ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options.
So basically at this point the only choice is SOE. Anyone ever post data achieving 100m isk an hour with one ship while accounting for market trips and such? |

baltec1
Bat Country Goonswarm Federation
10068
|
Posted - 2014.02.05 01:15:00 -
[2445] - Quote
ashley Eoner wrote:So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options.
Calculate the isk lost in the time spent getting the goods from the LP store and shipping it to jita once a month. Im betting it wont even show up. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
784
|
Posted - 2014.02.05 01:15:00 -
[2446] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote: That was my suspicion. I'm having issues with a lack of demand for the implants. They tend to sit on the market for lengths of time for me. I don't particularly feel like moving billions in implants to jita either. I don't see how thukker could be very sustainable compared to SOE.
You sell them in the best market, which is jita. So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh. With that in mind thukker is suddenly more in line with regular options. So basically at this point the only choice is SOE. Anyone ever post data achieving 100m isk an hour with one ship while accounting for market trips and such?
You know there are frieght services right? You never have to leave your mission hub.
Either that or learn to blockade runner. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:16:00 -
[2447] - Quote
Onictus wrote:Did they lock the Gates on the Assault like they did on Massive Attack? If they didn't that is a 5 minute missions, takes longer to kil the tackle frigs in the second pocket than it does to kill the battleship in the last room.
Nope, The Assault is still blitzable all the way through. Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:20:00 -
[2448] - Quote
MatrixSkye Mk2 wrote: The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread.
I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

EI Digin
Sniggerdly Pandemic Legion
1856
|
Posted - 2014.02.05 01:20:00 -
[2449] - Quote
holy moly this thread is moving fast |

ashley Eoner
267
|
Posted - 2014.02.05 01:23:00 -
[2450] - Quote
baltec1 wrote:ashley Eoner wrote:So suddenly I see my isk per hour drop as I spend time shipping LP rewards 20 hops through a couple choke points for gankers. Once there I get the joy of playing with market players/bots who 1 isk me ugh.
With that in mind thukker is suddenly more in line with regular options. Calculate the isk lost in the time spent getting the goods from the LP store and shipping it to jita once a month. Im betting it wont even show up. if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
Onictus wrote:You know there are frieght services right? You never have to leave your mission hub.
Either that or learn to blockade runner. Those freight services tend to have a 1 or 2 billion isk limit which is enough for 2-4 implants each trip. The cost of freight service would reach the point where it wouldn't be worth it.
I'd be surprised if they don't just gank blockade runners entering the jita trade paths. The cost of ganking one is so relatively low that shooting blindly would probably be worth it over time. |

PotatoOverdose
Handsome Millionaire Playboys
1036
|
Posted - 2014.02.05 01:24:00 -
[2451] - Quote
Honestly, I find it rather amusing that people have such a hard-on for hisec.
I mean, 130 pages of serious posting from Baltec of all people, god damn that's impressive. |

Mr Epeen
It's All About Me
3988
|
Posted - 2014.02.05 01:24:00 -
[2452] - Quote
baltec1 wrote: Its much like when we ran our ice interdictions. Everyone knew it was happening yet out of 600 killed macks not a single one had tanked their ship.
I agree that the tanked ones wouldn't show up on your KB since you didn't actually kill any of them.
balrec1 wrote:We killed every single ship that tried to mine caldari ice in high sec for a month. I mined 1.7b ice during your interdiction and I can assure you that my miner not once lost a ship. Got bumped a few times and a few pathetic gank attempts by some your more excitable members that didn't bother scanning first, but came out just fine.
You'd get plenty of respect for what you actually manged to do. It was an effective campaign without a doubt, but you always have to push it. BS does not win you any points. Just makes you look sad.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Onictus
Silver Snake Enterprise Fatal Ascension
784
|
Posted - 2014.02.05 01:25:00 -
[2453] - Quote
ashley Eoner wrote: I'd be surprised if they don't just gank blockade runners entering the jita trade paths. The cost of ganking one is so relatively low that shooting blindly would probably be worth it over time.
ummm
A cloaking ship that warps faster than a lot of frigates and CAN'T BE SCANNED? I've been running EVERYTHING from ammo to market goods around in them for years and years and never even been targeted. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:27:00 -
[2454] - Quote
ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. Join Bat Country today and defend the Glorious Socialist Dictatorship |

EI Digin
Sniggerdly Pandemic Legion
1859
|
Posted - 2014.02.05 01:27:00 -
[2455] - Quote
The largest and arguably most coordinated player bloc in the game was unable to cause real lasting damage to highsec.
Obviously this means that players need better tools than suicide ganks. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:28:00 -
[2456] - Quote
MatrixSkye Mk2 wrote:Good post, Mara. And what you said is exactly the reason which leads me to believe not a lot of players are blitzing missions.
Yopu miss the point. It doesn't matter how many people are blitzing missions, it matters that people who klnow what they are doing CAN blitz missions and make an income so good (in so much safety) that there is then zero economic incentive for a null player to also live in null and too much incentive to maintain high sec (*or FW or WH) alts.
No one carea about how much money you make or whether or not any of you ever go to null. No one is saying you can't make isk in null if you're willing to put up with some major headaches.
We want the restoration of the traditional "if you are willing to risk it, null is worth it" scheme of things to CCP has been (inadvertantly I hope) destroying with every expansion since Dominion. When I started playing, you couldn';t just X-up in an incursion channel or blitz SOE/Thukker/npc corp with industrial implants missions and make so much isk you never had to consider doing anything else.
As I type this I'm sitting in a Fleet in the Arikin Incursion making better isk with my machariel than I could if I had a whole system of Forskaen Hubs to myself and used the exact same Pirate Battleship........ |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:30:00 -
[2457] - Quote
Nevyn Auscent wrote: Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship.
And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower.
And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null.
So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels.
Yeah you can't do basic math or convert things so why should I expect you to attempt to honestly argue.
https://forums.eveonline.com/default.aspx?g=search&search=edge&postedby=stoicfaux&topic=What+would+happen+if+CCP+finally+nerfed+hisec%3f&forumID=258
He never says what you claim he did, he never says it was an edge case.
You still haven't looked at the data I provided either, I haven't run any statistics yet. I used a popular setup as you can see from the killboards of dumb goons like myself getting ganked in it. Ishtar/VNI ratting is a wide-spread popular way to do mid-range combat pve in nullsec, we are ~10,000 strong and we tell our newbees to do this kind of ratting so yes it is a representative sample. Also if you had actually looked at the sheet you'd see I am testing with an ESS.
I don't understand you, do you honestly believe that constantly spewing garbage makes people believe what you have to say or lends any credibility to you?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:30:00 -
[2458] - Quote
Mr Epeen wrote: I mined 1.7b ice during your interdiction and I can assure you that my miner not once lost a ship.
Which interdiction?
There were several, some more effective than others. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:35:00 -
[2459] - Quote
baltec1 wrote:It doesn't matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
GǪ
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions.
Show me how to blitz missions continuously without losing faction standings, I'll start paying more attention. To keep blitzing and maintaining 100M ISK/hr, you have to keep declining missions. The moment you have to start running non-blitzable missions, your time efficiency goes down. So you make 100M ISK in the first hour, then you have to run two non-blitzable missions because you're dangerously close to -2.0 with the faction and now your earning rate is down.
Then along comes La Nairz and shows us that he can sustain 60M ISK/hr in a heavy drone Ishtar. Sure, you'll complain that sentries lock you in place and you have to bail out if reds show up in system. But you're two jumps deep in intel-rich space: you know the reds are coming two jumps away. That's plenty of time to recall the sentries and head back to station (or simply cloak up). Using sentries and paying attention to intel (rather than allowing your heavy drones to slowboat across the battlefield while you're semi-afk) will add 25-50% to your income rate since you'll be shooting the next target in 4 seconds instead of 13 seconds.
There's no need to ship up to a battleship: you'll get the same DPS out of sentry drones in an Ishtar as you do from a Dominix. The only differences will be range and tracking due to the Domi's built-in OTL. You could switch to a Machariel of course, the extra range of artillery and the MJD combining to allow you stay aligned and have time to escape even if interceptors magically appear in your system out of nowhere. The 1200DPS of the Machariel will improve your ISK/hr by around 50%.
Day 0 advice for new players: Day 0 Advice for New Players |

La Nariz
GoonWaffe Goonswarm Federation
1586
|
Posted - 2014.02.05 01:35:00 -
[2460] - Quote
The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |
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