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Herzog Wolfhammer
Sigma Special Tactics Group
4274
|
Posted - 2014.02.05 01:37:00 -
[2461] - Quote
Wow this thread is still going on.
Anything change yet? Nope? Alright I'll go back to work. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:41:00 -
[2462] - Quote
Mara Rinn wrote:baltec1 wrote:It doesn't matter if a lot of people don't do it, it matters because the people from null can do it and are doing it.
GǪ
We have told you we are doing this, we have shown you that we can do this and we have told you how to do this. Yet people still continue trying to say its not happening. We have infact provided you with more evidence than we provided to CCP when we were abusing FW to make tens of billions. Show me how to blitz missions continuously without losing faction standings, I'll start paying more attention. To keep blitzing and maintaining 100M ISK/hr, you have to keep declining missions. The moment you have to start running non-blitzable missions, your time efficiency goes down. So you make 100M ISK in the first hour, then you have to run two non-blitzable missions because you're dangerously close to -2.0 with the faction and now your earning rate is down..
Wrong wrong and wrong.
1)My missioner bounces between SOE and Caldari Navy, this allows me at LEAST level 3 access with EVERY empire....and minimal up keep. 2) With social, negotiation, and dilpo V you can dump 4-5 missions in an hour and stay around +6 with an agent 3) Of course you run "non-blitzables" while the rate comes down from getting a recon and cargo deliver string (I've got the pair four times in a row) Blockade, 15 minutes 9200 LP 20mil bounty Extravaganza 30 minute 9200LP 20 bounty WC (not sure if you would call it a blitz) but it takes all of 10 minutes to blast away the last pocket if you have the hacker card and that is 10mil bounties and 9200 LP.
Even "not bliztzing" you are still pushing anomaly income.
|

Nevyn Auscent
Broke Sauce
1060
|
Posted - 2014.02.05 01:44:00 -
[2463] - Quote
La Nariz wrote:The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:45:00 -
[2464] - Quote
stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around.
That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income.
And this strategy fails if too may other people start following it because the ISK/LP drops.
And this strategy absolutely ignores the time cost of converting LP to ISK.
In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
Day 0 advice for new players: Day 0 Advice for New Players |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:46:00 -
[2465] - Quote
Nevyn Auscent wrote:La Nariz wrote:The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said? |

MatrixSkye Mk2
Republic University Minmatar Republic
733
|
Posted - 2014.02.05 01:47:00 -
[2466] - Quote
La Nariz wrote:I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. His data may very well be representative. I'm simply saying that, I don't know because his data only illustrates, as far I can tell, that reaching 100+ mill per hour is possible. It does not establish a norm or long term sustainability.
But at this point, it doesn't matter because Baltec and Jenn have already made the point that how common this is is irrelevant, as long as null sec players are doing it. And I concede to that, because after all, the issue is that null sec players are having to head to hi sec to blitz missions for better income. Hell, the more I think about it the more it makes sense to nerf blitzing.
But for the record, I wasn't referring to 'newbies'. I was referring to players most recently introduced to Lvl 4 missioning, which may or may not be newbies. I would love CCP to share whatever data they have on this subject, because I'm betting they have much more 'representative' numbers than what we are able to produce. And it's frustrating that they don't. But not much we can do about it short of shooting a statue or something. |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:47:00 -
[2467] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
It doesnt matter if its an isk faucet or not, we earn more running level 4s in high sec than running anoms in null. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Nevyn Auscent
Broke Sauce
1060
|
Posted - 2014.02.05 01:47:00 -
[2468] - Quote
Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:49:00 -
[2469] - Quote
MatrixSkye Mk2 His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing.[/quote wrote: His data may very well be representative. I'm simply saying that, I don't know because his data only illustrates, as far I can tell, that reaching 100+ mill per hour is possible. It does not establish a norm or long term sustainability.
.
Neither is anomolies. Because as soon as you get a good grind going you draw gankers that just look at the map and note NPC kill numbers. When a system spikes so does the attention it gets from hostiles. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 01:50:00 -
[2470] - Quote
Onictus wrote:1)My missioner bounces between SOE and Caldari Navy, this allows me at LEAST level 3 access with EVERY empire....and minimal up keep. 2) With social, negotiation, and dilpo V you can dump 4-5 missions in an hour and stay around +6 with an agent
You can also have multiple characters, and when you have to dump more than one or two missions in a four hour period you just switch to a different character.
Onictus wrote:Even "not blitzing" you are still pushing anomaly income.
Only when compared to someone doing anomalies in a non-optimal manner.
The best way of nerfing blitzing is to encourage more people to do it. Keep up the suggestions, this is helping.
Day 0 advice for new players: Day 0 Advice for New Players |

baltec1
Bat Country Goonswarm Federation
10069
|
Posted - 2014.02.05 01:50:00 -
[2471] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
There are no figures for this from CCP. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:50:00 -
[2472] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
Bullshit you have your fingers in your ears so to speak.
I'm all fine with risk vs reward......I can take the risk I'm NOT getting the reward. I'm not sure why this is so hard for you to understand. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:50:00 -
[2473] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
I've already shown that highsec mission running rewards more than the nullsec analog. That's not working as intended and unless CCP has come upon a new design philosophy risk : reward is still the balancing metric between sec areas.
Take from the L4 and L3 then give to the L5, L2, and L1. It helps newbees, nullsec, and lowsec out. While fixing risk : reward and without screwing up the sinks/faucets. Its the best solution yet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:51:00 -
[2474] - Quote
Mara Rinn wrote:stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around. That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income. And this strategy fails if too may other people start following it because the ISK/LP drops. And this strategy absolutely ignores the time cost of converting LP to ISK. In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
And?
So then then choice becomes "use Ishtar, make 60 mil liquid isk, have to dock up, safe up or fight when people come at you because there is no CONCORD out there, and maybe have to replace your ship...
Or
Create/buy high sec alt, make the same 60 mil an hour (100 mil an hour minus the time it takes to convert LP lol) protected by CONCORD and maybe even an npc corp which can't even be war decced, in no danger whatsoever as long as you don't bling you ship past the point of ganker profitability.
Can you not see the problem with the above? How do you think the games combat PVE risk.reward scheme is supposed to work. And if you do know hiow it's supposed to work, can you say it's working properly?
|

ashley Eoner
267
|
Posted - 2014.02.05 01:54:00 -
[2475] - Quote
baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything? |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:55:00 -
[2476] - Quote
Mara Rinn wrote: That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income.
And this strategy fails if too may other people start following it because the ISK/LP drops.
And this strategy absolutely ignores the time cost of converting LP to ISK.
In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
The market is healthy and highsec incomes being more strongly tied to it wouldn't be a bad thing. If you cash out once per month like has been said before your isk/hr remains the same that minute time of contracting a hauling service then selling loot in jita isn't significant. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4576
|
Posted - 2014.02.05 01:55:00 -
[2477] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
This is what I mean by high sec people being short sighted. Somehow they think the longer wait lists in incursions and more competition driving down LP values is somehow good for them.
For some reason you don't get that null pve'rs pveing in null would help you types too (in multiple ways, like lower deadspace gear costs for example). Oh well, the current imblance is livable (I'm living it now in an incursion fleet), so your ignorance on the subject doesn't matter. |

ashley Eoner
267
|
Posted - 2014.02.05 01:55:00 -
[2478] - Quote
Jenn aSide wrote:Mara Rinn wrote:stoicfaux wrote:I did reject missions into low-sec. I listed a whole bunch of min-maxing conditionals to make it work, e.g. "* cherry pick missions, i.e. use faction standings to decline a mission more than once every 4 hours." In this case I was using standings to skip multiple low-sec missions per four hour block. If you actually cherry-pick the profitable missions, then you need to look at rows 41-47 to see what could be possible.
GǪ
tl;dr - Lies, damn lies, and statistics. Let's be careful with the numbers we throw around. That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income. And this strategy fails if too may other people start following it because the ISK/LP drops. And this strategy absolutely ignores the time cost of converting LP to ISK. In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money. And? So then then choice becomes "use Ishtar, make 60 mil liquid isk, have to dock up, safe up or fight when people come at you because there is no CONCORD out there, and maybe have to replace your ship... Or Create/buy high sec alt, make the same 60 mil an hour (100 mil an hour minus the time it takes to convert LP lol) protected by CONCORD and maybe even an npc corp which can't even be war decced, in no danger whatsoever as long as you don't bling you ship past the point of ganker profitability. Can you not see the problem with the above? How do you think the games combat PVE risk.reward scheme is supposed to work. And if you do know hiow it's supposed to work, can you say it's working properly? Currently ganker profitability isn't much of a factor. IF you want 100m an hour though you're going to need some bling. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 01:57:00 -
[2479] - Quote
Mara Rinn wrote:[
You can also have multiple characters, and when you have to dump more than one or two missions in a four hour period you just switch to a different character.
I have the keys to about 6-7 accounts at this point and there are usually 4 active at any time. Trust me I know all about how to spread standing hits. Its rare that I'm logged in with only one account usually.
Onictus wrote:Even "not blitzing" you are still pushing anomaly income.
Only when compared to someone doing anomalies in a non-optimal manner.
[/quote]
No its a matter of survivability.
You think that battleship mobility nerf hit high sec? Try it when you ship surviving relies on being off grid and safe when interceptors hit grid at roughly align time and dictors swam and bubble the station on entry. .....and every hostile in system is faster than you buy a factor or 3.
This is why we are ratting in cruisers, they are the only thing fast enough to GTFO that still has the punch (and tank) to DEAL with an anomaly i.e forlon/foresaken hubs, sancs, havens etc.
Optimal is a blinged out battleship or carrier, and guess what, you hit that optimal isk/hr that Stoic noted with his macharial in high sec.
So again, I take the risk, where is the reward. Its not there, hence a number of us that LIVE in null making out isk in high. Why do you think that is? Its NOT because I can't live without running a blockade for the 1000th time, trust that.
|

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:58:00 -
[2480] - Quote
ashley Eoner wrote: So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything?
Or instead of worrying about all that contract a hauling corp to haul your crap the pittance they charge. You could firesale it in jita and still make those numbers. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:00:00 -
[2481] - Quote
ashley Eoner wrote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling.
Except ganking isn't as common as you think it is or are trying to portray it as. I know I happen to blow things up and gank things in highsec often enough. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Jenn aSide
STK Scientific Initiative Mercenaries
4578
|
Posted - 2014.02.05 02:01:00 -
[2482] - Quote
ashley Eoner wrote:
So basically to reach your claimed level of income certain concepts must be met
Yep, in order to succeed in any endeavor you have to do it right and not wrong. When doing null anoms you also need to not do them in an Ibis.
It does not matter than the average mission runner isn't smart enough to do what we are doing. It matters that we can, and this exposes a number fo flaws in the combat pve scheme in the game. One that if fixed would restore the proper blance and be better for the game as a whiole, not just us.
The resistance is coming from entrenched high sec interests who don't understand that such an imbalance is as bad for them as it is for everyone else. As it stands now, the only section of Combat PVE that properly adheres to the reasonable risk/reward standard are wromhoels, the rest of EVE space is borked. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:02:00 -
[2483] - Quote
The saddest part of all of this is there was literally 2-3 highsec people that were actively participating but, they got drowned out by the cacophony of frothing rage by the hordes of highsec pubbies who invaded the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

Onictus
Silver Snake Enterprise Fatal Ascension
785
|
Posted - 2014.02.05 02:02:00 -
[2484] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales Am I forgetting anything?
and in null
You have to 1) have Sov or access to it 2) drop an Ihub AND carry the level 5 upgrade out (this requires a frieghtor, not a jump frieghtor, a FRIEGHTOR) 3) a low enough population in system to NOT kill off all of the high end anomalies 4) No neutrals (I have an NPC pocket in the middle of region, that is rare) 5) No roaming gangs (and they hunt using NPC kills) 6) availability of ammo ......OH YEAH, get very far from a staging hub and you have to move your ammo, a mach uses about 15000 rounds an hour....roughly a full cargohold. 7) No interference, no landing in a site that is taken, or nearly complete 8) no looting, takes to long
Having a safe POS is nice but not exactly practical, fuel blocks are ******* expensive when you have to fill a POS with them, and POS UIs make me want to kill kittens.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4579
|
Posted - 2014.02.05 02:04:00 -
[2485] - Quote
Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling.
This is not true. My incursion Basilisk is not blingy, and the most expensive thijng on my mach is the mach itself. If yuo don't think Machs are common mission ships, I will be happy to direct you to the Lanngisi undock. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 02:04:00 -
[2486] - Quote
ashley Eoner wrote:baltec1 wrote:ashley Eoner wrote:if I went once a month I'd very likely be ganked just trying to get to market. Especially considering the 100m isk per hour is mostly the result of LP items being sold.
Just one gank and suddenly your 100m isk per hour is now 34m at best.
If you lose a blockade runner then you deserve to lose that isk. So basically to reach your claimed level of income certain concepts must be met In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales Am I forgetting anything?
Yes, if you're blitzing, avoid Lanngisi since Gàô of missions will be in Barkrik which means 120AU warp each way to and from the mission site. That will chew up your time. You could, of course, decline all the missions that take you to Barkrik but then you're on the express ride to -2.0 faction standings (which means no more missions for you).
As has been pointed out, you can do your LP-to-ISK conversion activities once per month, which means the incremental labour cost per item sale is significantly reduced. There's no easy way to beat the 0.01 ISKers though, which can bite into our profits unless you sell far away from the markets. A good spot for selling SOE gear (probes, launchers, virtue implants) used to be Torrinos or Vuorassi: these are right next to null sec pipes so you could make sales at significantly above Jita prices.
Once SOE gear was listed on the market the value of the items dropped significantly, mostly because people weren't being shown the oldest contracts first.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4844
|
Posted - 2014.02.05 02:07:00 -
[2487] - Quote
Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy.
Bazinga! 
The best bit is that the Basilisk fits in the Orca's ship bay along with the Huginn. The most expensive things on the Huginn are the Fed Navy Stasis Webs. You just have to find fleets willing to take a Huginn over a Bhaalgorn, Vindicator, Loki, etc. Day 0 advice for new players: Day 0 Advice for New Players |

Onictus
Silver Snake Enterprise Fatal Ascension
785
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Posted - 2014.02.05 02:18:00 -
[2488] - Quote
Mara Rinn wrote:Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy. Bazinga!  The best bit is that the Basilisk fits in the Orca's ship bay along with the Huginn. The most expensive things on the Huginn are the Fed Navy Stasis Webs. You just have to find fleets willing to take a Huginn over a Bhaalgorn, Vindicator, Loki, etc.
Eve if you full bling a logi, you end up south of a billion isk. Not even a pirate BS hull price. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4845
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Posted - 2014.02.05 02:20:00 -
[2489] - Quote
Nevyn Auscent wrote:Jenn aSide wrote:
You notice you are te only one talking about a "major isk faucet"?
Why do you refuse to even understand what is being said?
Oh, I understand. The Null cheer brigade are trying to destroy High Sec by cherry picking statistics like they always do and denying the figures from CCP that don't agree with them. That's what is being said in reality.
The figures from CCP are about ISK faucets.
The figures from stoicfaux & co are about ISK/hr income from mission blitzing, the majority of which comes from LP-to-ISK conversion. LP stores are an ISK sink.
What matters to null sec pilots is not whether their income source is an ISK faucet or ISK sink. What matters to null sec pilots is how much ISK appears in their wallet per hour of effort at keyboard.
What would interest me is if Alliances could set up their own LP stores, and deploy their own ESS so that rather than collecting, say, Caldari Navy LP in addition to ISK the ratters would be paid entirely in alliance LP, which could then be used to buy alliance "charters" for POS fuel, or various generated items similar to the Caldari Navy LP store where the ISK is absorbed by the NPC entity responsible for the LP store (or dare I use the term "establishment") with a percentage going to the alliance coffers (or at least the corporation nominated as responsible for the station).
Thus you could significantly boost null sec ISK-in-wallets-per-hour without introducing new ISK faucets by adjusting the ESS conversion of bounty ISK to bounty LP.
Day 0 advice for new players: Day 0 Advice for New Players |

Mr Epeen
It's All About Me
3991
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Posted - 2014.02.05 02:22:00 -
[2490] - Quote
Jenn aSide wrote:Quote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling. This is not true. My incursion Basilisk is not blingy, and the most expensive thijng on my mach is the mach itself. If yuo don't think Machs are common mission ships, I will be happy to direct you to the Lanngisi undock.
Did I miss the part where this went from level 4 missions to incursions?
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
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