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Thread Statistics | Show CCP posts - 5 post(s) |
baltec1
Bat Country Goonswarm Federation
10082
|
Posted - 2014.02.05 21:25:00 -
[2611] - Quote
E-2C Hawkeye wrote:Quote:
We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky?
Risk free? So no one gets ganked in hi-sec any more?
The most risk free
Read before you post. Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
10082
|
Posted - 2014.02.05 21:27:00 -
[2612] - Quote
E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4868
|
Posted - 2014.02.05 21:32:00 -
[2613] - Quote
I managed 60M ISK/hr belt ratting when I was in null sec for almost two weeks. Sadly my stint there were cut short by one of the directors of my corporation insulting one of the guys from CO2 and I logged in to find we were 17 hours through our 24 hour eviction notice. Yay Nullsec!
There's another issue I'd like to raise: there's far too much focus on "risk vs reward." If that was the only measure of how high an income should be, running a freighter through lowsec should surely be the highest paying career in the game. So please think about what you're saying. There's also effort vs reward, and intelligence vs reward: there should be opportunities to exploit which reward people who know what to look for.
Note too that mining in null sec is relatively dangerous, but ends up being the same value as mining in high sec because there are so many people extracting resources for which there is little demand. Mining doesn't scale, and there's no way to increase the reward of mining based on how risky or labour-intensive it is. Mining is a low-intelligence operation, so it has a low reward.
I'm looking forward to seeing how FW's "Sov Lite" gets translated into "Null Sov". The mechanisms provide ample opportunity for roaming gangs to look for fights scaled to their fleet: no longer will a roaming cruiser gang have to contend with being hot dropped by carrier loads of sentry drones.
Day 0 advice for new players: Day 0 Advice for New Players |
Jenn aSide
STK Scientific Initiative Mercenaries
4591
|
Posted - 2014.02.05 21:51:00 -
[2614] - Quote
baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read.
You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour).
I too would like to see this magical 120 mil an hour sub cap. |
La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:08:00 -
[2615] - Quote
E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
My information is true but, your information on the other hand:
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec.
Provide full API to prove otherwise.
E: You also still have not looked at my sheet so you don't even know what it says. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Organic Lager
Drinking Buddies
3
|
Posted - 2014.02.05 22:19:00 -
[2616] - Quote
Jenn aSide wrote:Organic Lager wrote:
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
How in the high hells and hellsville did you come to that conclusion lol? I don't think there would be 836 people in The Valhalla Project's (TVP) chat channel for elss than 20 mil isk per hour (hell, one HQ site per hour is better isk than belt ratting a fully condition system's belts). Quote: Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Not true at all. And it doesn't Take Sisters of EVE or Trust partners (Thukker) missions to cross that threshold. Regualr mission agents from industrial corps (with the right hardwirings in their LP stores) can get you there or close to it. Where are you getting your information from? Also 90 mil an hour from anoms is what you get from a carrier or pirate BS, i have yet to see a T1 BS clear 30 mil ticks, and this after years of experimenting with everything including a blaster mega in both Serpentis and Guristas space.
Sorry my fault I miss understood when you said bounties. I used to have a couple friends that would rat belts in null and make over 70m/hour in bounties. I just assumed that was still the beginner pve in null and what you were doing, anoms are pretty much the same thing as belt rats used to be though correct? Steady guaranteed income with the small chance at a big faction or officer loot drop?
Does my question make sense if you switch belt ratting with anom running?
Sorry if all this doesn't make sense i'm trying to piece together what i know of l4 and what people tell me of null. I must just be bad at l4 running because i'm lucky if i make 40m/hour in bounties + rewards + lp. I tried to open the link from the other guy but couldnt get it to open on my phone. |
La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:23:00 -
[2617] - Quote
Mara Rinn wrote:I managed 60M ISK/hr belt ratting when I was in null sec for almost two weeks. Sadly my stint there were cut short by one of the directors of my corporation insulting one of the guys from CO2 and I logged in to find we were 17 hours through our 24 hour eviction notice. Yay Nullsec!
There's another issue I'd like to raise: there's far too much focus on "risk vs reward." If that was the only measure of how high an income should be, running a freighter through lowsec should surely be the highest paying career in the game. So please think about what you're saying. There's also effort vs reward, and intelligence vs reward: there should be opportunities to exploit which reward people who know what to look for.
Note too that mining in null sec is relatively dangerous, but ends up being the same value as mining in high sec because there are so many people extracting resources for which there is little demand. Mining doesn't scale, and there's no way to increase the reward of mining based on how risky or labour-intensive it is. Mining is a low-intelligence operation, so it has a low reward.
I'm looking forward to seeing how FW's "Sov Lite" gets translated into "Null Sov". The mechanisms provide ample opportunity for roaming gangs to look for fights scaled to their fleet: no longer will a roaming cruiser gang have to contend with being hot dropped by carrier loads of sentry drones.
Risk : reward is the balancing metric, the higher the risk the higher the reward. The quantitative metric we have to asses reward is isk/hr. Intelligence and effort should be given a place but, we don't have a way of putting those into a quantitative metric. Its much more effort to operate in a more risky area than it is to operate in a less risky area so I feel effort is a non-factor in balance but, a huge factor in design. By design I mean there's a different balance for designing mechanics that needs to be adhered to the best example I can think of is the sov system effort : reward is a huge consideration and a reason that sov wars don't occur as often. Intelligence I think is its own factor, you can be not intelligent at all and mine the crappiest ore forever or be extremely intelligent and manipulate the market of that crappy ore. I think its more of a factor of individual play styles than anything else.
To add more to your example:
Mining in highsec is far less effort and risk than in nullsec. Mining in nullsec is far more effort and risk than in highsec. I think they run hand in hand most of the time. The highsec miner can AFK happily and maybe be ganked 3-4 times a year while the nullsec miner must be in some kind of communication medium to receive updates from their intel channels. Also that nullsec miner has to figure out how to get their materials to highsec for sale since nullsec manufacturing is in shambles.
The highsec miner has one thing to worry about, their ore hold filling. The nullsec miner has to worry about logistics, safety, and their ore hold filling. I think effort is best left out of the equation, if it were to be included highsec income would have to approach zero because it is far more effort to do any activity in more risky areas. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Jaksa Gryfita
University of Caille Gallente Federation
0
|
Posted - 2014.02.05 22:24:00 -
[2618] - Quote
I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". |
E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:00:00 -
[2619] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Quote: We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Risk free? So no one gets ganked in hi-sec any more? The most risk free Read before you post. So the most risk free? Then this would obviously br null-se |
HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:00:00 -
[2620] - Quote
baltec1 wrote:E-2C Hawkeye wrote:Quote: We have shown you that high sec will earn you more isk than in null and how to do it. Why do you think that it is perfectly fine for the most risk free areas of space to give better rewards than one of the most risky? Risk free? So no one gets ganked in hi-sec any more? The most risk free Read before you post. So the most risk free? Then this would obviously br null-se |
|
E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:03:00 -
[2621] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh |
HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:03:00 -
[2622] - Quote
La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh |
E-2C Hawkeye
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:04:00 -
[2623] - Quote
Jenn aSide wrote:baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour). I too would like to see this magical 120 mil an hour sub cap. Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr |
HollyShocker 2inthestink
State War Academy Caldari State
477
|
Posted - 2014.02.05 23:04:00 -
[2624] - Quote
Jenn aSide wrote:baltec1 wrote:E-2C Hawkeye wrote:
This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
There is nothing that will get you that amount from anoms, please post what ship you are using, its fittings, any implants and provide the same details that we have done in the spreadsheet that you still most likely have not yet read. You caught the lie too. I honest to God don't see why anyone feels the need to do this. Hell, Vindicators in Guristas space have trouble maintaining 35 mil ticks (105 mil an hour). I too would like to see this magical 120 mil an hour sub cap. Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr |
baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:05:00 -
[2625] - Quote
Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us".
How is it good balance when you earn more in high sec than in null sov? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Anslo
The Scope Gallente Federation
4314
|
Posted - 2014.02.05 23:06:00 -
[2626] - Quote
Less nerfs moar incentives. Incentives create content! Nerfs cause threads like this...
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baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:07:00 -
[2627] - Quote
E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se
High sec has concord, null does not.
This alone shows that high sec is a lot safer than null. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.05 23:08:00 -
[2628] - Quote
baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox |
baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:10:00 -
[2629] - Quote
E-2C Hawkeye wrote: Who said I was using a sub cap? Like you I can make up any number I want...wait just now got 150m per/hr
Only, we have not made anything up. We have documented in great detail the results of our anom and mission running and show how exactly to repeat it.
You have done nothing but throw insults and tell outright lies as you have just admitted. Join Bat Country today and defend the Glorious Socialist Dictatorship |
baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:12:00 -
[2630] - Quote
Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox
As has been pointed out to you, officer spawns are so rare you are lucky to see more than one a year. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|
Hell Ball
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.02.05 23:14:00 -
[2631] - Quote
baltec1 wrote:Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox As has been pointed out to you, officer spawns are so rare you are lucky to see more than one a year. but they happen |
baltec1
Bat Country Goonswarm Federation
10085
|
Posted - 2014.02.05 23:17:00 -
[2632] - Quote
Hell Ball wrote: but they happen
So rarely that they have no impact at all on your isk/hr and thus, cannot be counted as a reliable income. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:34:00 -
[2633] - Quote
Ronny Hugo wrote:I don't see why we would force people out of highsec. If you want a fight in lowsec/nullsec then you just attack something that is worth defending. But anyways, what would happen if highsec was nerfed? Besides a portion of the player-base leaving? Don't really have a firm opinion, but I think wormholes would become more contested, and inflation would probably go up as people ratted way more. But after the initial learning phase, not a whole lot more ships would be lost in null and low. The fleets that gank smaller fleets would simply be larger, people would still have the exact same amount of ships to lose because income would in any case be lower unless suddenly all moons are towered (which in itself would not increase their wealth by too much due to T2 becoming cheaper). It would in essence nerf the nullsec income even more because more would be forced to make a living from moongoo.
Get that **** out of your head. Moon goo is an ALLIANCE asset. Period. Take my alliance for example, there are 2700ish accounts listed on DOTLAN. There aren't 2700 64s in the ONE region we hold sov is. There are 2700 moons possibly but R32s have a distinct issue with barely paying for the POS fuel to farm them.
There is PI, but PI makes we want to kick babies setting up new bases, and even then hauling it to empire means a jump frieghter, and I really don't feel like getting back into that game, since I need TWO JF pilots for the hull, one with the proper standings so I don't get shot at home and another to roll around empire due to the constant wardecs from the usual market hub campers. |
Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:40:00 -
[2634] - Quote
Jenn aSide wrote:
Where are you getting your information from? Also 90 mil an hour from anoms is what you get from a carrier or pirate BS, i have yet to see a T1 BS clear 30 mil ticks, and this after years of experimenting with everything including a blaster mega in both Serpentis and Guristas space.
I've said that no less than 15 times in this thread and no one seems to catch it.
Even running a pair of 800ish DPS Domi's (both interface V spec IV Gal BS V) I get around 25mil ticks.
I need my thanny in sentry trim, my mach or a vindi to push 30mil, the thanny in a combat fitting with fighters tops about 23-24 IF I have happen to have the fighters that are the right type for the region...and that is a big damn if because who the hell carries fighters in a suicide thanny. |
Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.05 23:43:00 -
[2635] - Quote
Hell Ball wrote:baltec1 wrote:Jaksa Gryfita wrote:I think its good how it is. Because players have choice if they want high sec, or low sec. Apparent safety or danger. Or just where beginers can exist and dont be massacred by older players so easy. CCP keep good balance, so one group or ideology dont get everything only because "we want, and give us". How is it good balance when you earn more in high sec than in null sov? can i haz officer spawn in high sec plox plox
Yeah please. I've seen ONE officer spawn in three years. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4869
|
Posted - 2014.02.05 23:52:00 -
[2636] - Quote
La Nariz wrote:Risk : reward is the balancing metric, the higher the risk the higher the reward.
Risk vs Reward is a single balancing metric. If you want to give higher rewards to greater risks, where's the ISK going to magically appear from to reward people who solo pilot a freighter load of frozen food through Amamake? Surely that's a high-risk endeavour?
La Nariz wrote:The quantitative metric we have to asses reward is isk/hr. Intelligence and effort should be given a place but, we don't have a way of putting those into a quantitative metric.
Old style exploration (pre-Odyssey) rewarded intelligence quite handily. The barrier to entry was also convenient for preventing exploration being super-saturated with point-and-click monkeys.
La Nariz wrote:Intelligence I think is its own factor, you can be not intelligent at all and mine the crappiest ore forever or be extremely intelligent and manipulate the market of that crappy ore. I think its more of a factor of individual play styles than anything else.
You almost get it. Intelligence is a balance factor: anyone who is intelligent can figure out how to get more ISK from a given activity, or even find ways to get ISK from an activity they're not participating in. There are many examples in game of where the people doing the "manual labour" aren't the ones reaping the rewards of their efforts: the miners aren't the ones to profit from mining. The haulers, manufacturers and market manipulators are the ones that profit.
La Nariz wrote:Mining in null sec is far more effort and risk than in high sec. I think they run hand in hand most of the time.
Don't confuse effort with attention. The high sec miner has to spend more effort keeping lasers going, since asteroids in hi sec are smaller than asteroids in low sec. Two cycles of a strip miner and a hi sec asteroid is gone. The null sec miner has to keep an eye on intel channels and local. One has to expend more effort in clicks-per-hour to keep their activity going, the other has to pay more attention in eyes-on-screen-duty-cycle. Neither deserves more income. The market determines what is a fair income for both miners, and it turns out that there are enough null sec miners successfully returning ores to market that null sec mining pays the same ISK/hr as high sec mining.
So there's another balancing metric we've exposed: attention vs reward, where attention is simply the proportion of time that the player must have eyes on screen to successfully complete an activity.
Effort: clicks per hour Attention: duty cycle of eyes on screen Risk: how inherently dangerous is the activity (this is a metric I do not agree with, since freighter through low sec is inherently more dangerous than mining in null sec) Intelligence: how well the player knows the mechanics and the second & third order affected systems. Utility: how useful a particular activity is to the player, their team, the rest of the population in general
Any activity which produces "stuff" is going to valued by the effort required to produce the stuff. No matter how risky mining is, you won't get rewarded more for producing more stuff if there is no demand for that stuff. Thus mining Veldspar in null sec is not as rewarding as mining Bistot.
Any activity which injects ISK is going to devalue the rest of the economy through deflation. Thus any purely ISK-based income stream has negative utility: sure, you're making MORE ISK/HR, but by doing so you're devaluing ISK itself, so what we will see through the rest of the economy is inflation of prices for everything.
I despise the "risk vs reward" metric because you're only interested in measuring risk in the way that you want: "I claim this space, I live in it, therefore I should be rewarded for that." That's not measuring risk, that's measuring effort and occupation. Risk is the ISK measure of the danger of an activity: how much you stand to lose, multiplied by the probability that you will lose it. Thus, technically speaking, hauling a freighter load of PLEX through low sec should be an extremely rewarding activity because it is stupidly risky. In the meantime ratting with no hostiles in local and nothing in intel channels should be unrewarding because you have no risk at all.
Find a different metric. Quit the "risk vs reward" nonsense.
Mynnna and Aryth were at one point trying to raise the idea of a "minimum wage" which is what a dumb capsuleer mechanically repeating the lowest paying activity in EVE (the proverbial "burger flipper") should expect to earn, to be used as a baseline for determining what other activities should be "paid". Thus if you put forward mining as EVE's equivalent of "burger flipping," and compare that to running missions or ratting, what should the effective income be based on the things that ratters do that are different to miners?
Planned economies don't work though. Sure, it's nice to have a measuring stick so game designers can measure their expected income for a particular activity against the most boring job in the game, but as the FW "forex" scandal showed the game designers aren't perfect, and there are many more players out there looking for an "angle" to play against than there are developers.
Simply improving the rewards for shooting red crosses is not going to improve the situation of the null sec resident. Note that the majority of the reward for the hi sec mission blitzed doesn't come from shooting red crosses: it comes from picking the right corporation to shoot red crosses for. It's intelligence vs reward at work again. x Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4869
|
Posted - 2014.02.05 23:55:00 -
[2637] - Quote
Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
Day 0 advice for new players: Day 0 Advice for New Players |
PotatoOverdose
Handsome Millionaire Playboys
1049
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Posted - 2014.02.05 23:57:00 -
[2638] - Quote
Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
This is actually a pretty good point. |
Onictus
Silver Snake Enterprise Fatal Ascension
793
|
Posted - 2014.02.06 00:16:00 -
[2639] - Quote
Mara Rinn wrote:Oh, one more thing: does a burger flipper get more reward for flipping burgers in a Macdonalds in The Bronx or in Wall Street? Nope, same minimum wage.
Does a burger flipper get rewarded more for flipping more burgers? Nope. They push up the KPIs for other burger flippers to meet to get the same wage.
You might just want to look into state required minimum wages.
A burger fliiper here in San Diego DOES indeed make about 45% more than a burger flipper in Bumblefuck, Texas. |
EI Digin
Sniggerdly Pandemic Legion
1859
|
Posted - 2014.02.06 00:19:00 -
[2640] - Quote
Actually, people who perform menial tasks do get paid more in places where there is a labour shortage and cost of living is high.
See: Fort McMurray |
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