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Thread Statistics | Show CCP posts - 37 post(s) |

PotatoOverdose
Handsome Millionaire Playboys
898
|
Posted - 2014.01.16 01:52:00 -
[931] - Quote
Xolve wrote: Somebody, somewhere is paying for that Sov (and it costs quite a bit more than the paltry costs of a few lp store items);
Your paltry sov fees are nothing compared to the amount of isk sunk in the lp stores by tens of thousands of people each day, every day.
Jenn aSide wrote:PotatoOverdose wrote: If I'm not mistaken (and I very well could be) the problem isn't that income in null is too high, the problem is that ISK coming out of null it too high. Those two are not the same thing, e.g.when you get a deadspace drop and sell it on the market, your income goes up, but you inject no isk into the market.
Then the fix is replace some of the bounties with CONCORD LP like incursions. In-game CONCORD is the source of the bounties anyways. A null pve player would need to physically move the pve toon to the nearest empire CONCORD station to cash in, with would be a further isk sink because the pve toon isn't ratting right then (though the time can be minmized by jump cloning and death cloning). Sure go for it.
See, I think the problem for CCP isn't "Those people make too much money in total safety" (hisec) or "that region has a per capita income that is too high!"
I think it's much simpler than that. I think the raw amount of isk coming out of nullsec and being injected into the market is too high for CCP's liking. Nothing to do with income from linemembers. Keep in mind that total amount of isk in the economy affects everyone and everything. Nerfing hisec won't fix the problem if most of the raw isk isn't coming from hisec, for example. |

Clansworth
Good Rock Materials
53
|
Posted - 2014.01.16 01:54:00 -
[932] - Quote
The ESS looks like the result of two things.
1. They want to nerf the 'safe' ratting income in null-sec. 2. They want to create more small anchorable structures, to take advantage of the recent work they've done in the direction.
Those are two valid concerns, but the solutions are just not compatible in this way. The ESS is a big miss. Trying to kill two birds with one stone, when instead you'll just have happy birds perched on top of a pile of stones. |

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
88
|
Posted - 2014.01.16 01:56:00 -
[933] - Quote
The reasoning is terrible mr sonic lover.
|

Royaldo
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
88
|
Posted - 2014.01.16 01:57:00 -
[934] - Quote
How bout you fix proper ****. And not move even more people from 0.0 to high sec? What am I thinking, thats good advice..
You have completely lost it btw. |

greiton starfire
Eternity INC. Goonswarm Federation
49
|
Posted - 2014.01.16 01:59:00 -
[935] - Quote
Turelus wrote: If there is an inflation issue speak openly about it with the community and tell us you need to take steps to fix it which will actually fix it. We don't want to see the economy go to hell any more than you.
this, if inflation is a serious issue just tell us and speak with us about solving the issue. there are many things that have to be looked at besides sinks and faucets. you also have to consider risk/reward. as it stands people can make far more isk anywhere except null sec, where the risk is greater than anywhere else. you want to fix inflation, look at all the great ideas we came up with in a matter of minutes that take this into account, most prominently null sec lp. |

PotatoOverdose
Handsome Millionaire Playboys
900
|
Posted - 2014.01.16 02:03:00 -
[936] - Quote
Xaerael Endiel wrote: Sov should be the most valuable ground in the game bar none.
Debatable, could make an argument for WH's, but not really relevant to the topic at hand.
Xaerael Endiel wrote: I hope people's primary concern is based on those two things, and condensed into the simple fact that Sov is increasingly becoming worth less and less, and heading to the brink of becoming a pointless endeavour.
I understand where your coming from, I too live in nullsec. But where you're coming from is an income problem, not an isk problem.
CCP has an isk problem that they apparently are choosing to fix now. |

MeBiatch
GRR GOONS
1675
|
Posted - 2014.01.16 02:06:00 -
[937] - Quote
CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
if you are concerned about isk inflation then just cut npc isk by half and replace the other half with tags that can be traded for LP.
much much better idea.
that way the amount of isk comming into the game is greatly reduced but the drops can then be traded for isk already in game.
heck i would just blanket this idea and put it all across eve. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1781
|
Posted - 2014.01.16 02:11:00 -
[938] - Quote
CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation.
lmfao you actually have no idea do you |

Innominate
GoonWaffe Goonswarm Federation
462
|
Posted - 2014.01.16 02:12:00 -
[939] - Quote
CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. Turelus wrote: * Why should we risk 20% of our members income for such a small gain?
This is subjective. Some will feel the risk is not worth the gain, some will feel the gain is worth the risk.
You're just embarrassing yourself now. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8486
|
Posted - 2014.01.16 02:12:00 -
[940] - Quote
Blawrf McTaggart wrote:CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. lmfao you actually have no idea do you I thought that was evident from the beginning. My EVE Videos |

Turelus
Caldari Independent Navy Reserve The Fourth District
807
|
Posted - 2014.01.16 02:13:00 -
[941] - Quote
MeBiatch wrote:CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. if you are concerned about isk inflation then just cut npc isk by half and replace the other half with tags that can be traded for LP. much much better idea. that way the amount of isk comming into the game is greatly reduced but the drops can then be traded for isk already in game. heck i would just blanket this idea and put it all across eve.
A 5% reduction on all NPC bounties across EVE and then let allow current NPC tags to be traded for LP with various factions. This would reduce the inflow of pure bounties ISK from across the entirety of EVE and make the currently worthless NPC tags have greater value to sell for ISK or convert to LP. Lieutenant Turelus
Caldari Independent Navy Reserve
The Fourth District |

PotatoOverdose
Handsome Millionaire Playboys
900
|
Posted - 2014.01.16 02:14:00 -
[942] - Quote
James Amril-Kesh wrote:Blawrf McTaggart wrote:CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. lmfao you actually have no idea do you I thought that was evident from the beginning. And this ladies and gentlemen, is how you get the devs to ignore every single thing you say. Well done. *golfclap*
It is entirely possible for too much isk to be coming out of nullsec without income in nullsec being too high. The two are not mutually exclusive. |

Drab Cane
Carbenadium Industries
12
|
Posted - 2014.01.16 02:15:00 -
[943] - Quote
Am I wrong, or is the ESS essentially a siphon on null-sec ratting bounties? |

Blawrf McTaggart
GoonWaffe Goonswarm Federation
1782
|
Posted - 2014.01.16 02:17:00 -
[944] - Quote
PotatoOverdose wrote:James Amril-Kesh wrote:Blawrf McTaggart wrote:CCP SoniClover wrote:Turelus wrote:
* Why the 5% loss in bounties instead of just making the module appealing on its own?
Because the ISK coming into the game from Null Sec bounties every day is insane and we want to minimize inflation. lmfao you actually have no idea do you I thought that was evident from the beginning. And this ladies and gentlemen, is how you get the devs to ignore every single thing you say. Well done. *golfclap* It is entirely possible for too much isk to be coming out of nullsec without income in nullsec being too high. The two are not mutually exclusive.
stop posting when you don't know what you're talking about |

Xolve
Sniggerdly Pandemic Legion
2289
|
Posted - 2014.01.16 02:19:00 -
[945] - Quote
Drab Cane wrote:Am I wrong, or is the ESS essentially a siphon on null-sec ratting bounties?
It will probably be a siphon on nullsec based subscription numbers. |

PotatoOverdose
Handsome Millionaire Playboys
901
|
Posted - 2014.01.16 02:20:00 -
[946] - Quote
Blawrf McTaggart wrote: stop posting when you don't know what you're talking about
Constructive posting at it's finest. Would it strain you overmuch to elaborate on what I said in the last two pages or so that is incorrect? Or would that be too hard? |

Allus Nova
Abraxsys Get Off My Lawn
26
|
Posted - 2014.01.16 02:20:00 -
[947] - Quote
Schmata Bastanold wrote:Isn't there any legacy code that could stop you from introducing pointless stuff like ESS and/or MMJD?
One can only hope.
Sonilover...is there a limit to the number of these things which can be dropped in a system, or can I take a cloaky hauler into a system, drop like 25 of them at premade safespots?
The whole tags thing seems like just another annoyance for null sec ratters (not necessarily a bad thing)...also can you fix current tags so they're not quite as totally useless? Make them directly exchangeable for LP or something? |

Pinky Hops
Spartan's DNA
232
|
Posted - 2014.01.16 02:20:00 -
[948] - Quote
Drab Cane wrote:Am I wrong, or is the ESS essentially a siphon on null-sec ratting bounties?
it's far weirder and more convoluted than that.
basically every system in the game will now have a personal ratting bank account attached to it.
anchoring an ESS allows income to accrue in that account and be accessed. if it gets taken down or destroyed the income will still stay in the ethereal system bank account.
it's kind of like the lighthouse problem in that as long as the lighthouse is there (ESS) there is "mutual gain" -- but then it is forcibly contorted so anybody can smash the lighthouse and take money, randomly.
so strange |

Weaselior
GoonWaffe Goonswarm Federation
6062
|
Posted - 2014.01.16 02:28:00 -
[949] - Quote
PotatoOverdose wrote:Blawrf McTaggart wrote: stop posting when you don't know what you're talking about
Constructive posting at it's finest. Would it strain you overmuch to elaborate on what I said in the last two pages or so that is incorrect? Or would that be too hard? nothing you said had any merit to elaborate on it was just wild conjecture, all of which was wrong, which i did point out and you just bounced to new wrong wild conjecture "I can hire one-half of the working class to kill the other half." |

Drab Cane
Carbenadium Industries
12
|
Posted - 2014.01.16 02:28:00 -
[950] - Quote
So a squad of pilots doing ratting might deploy an ESS, but they'll want some of their number to hang around and protect it from other squads (or solo pirates).
If we're a small 2-3 pilot squad, we might not bother with deploying one, but might get twitchy if someone else does.
I'm starting to see how this might promote more conflict. |

Anton Menges Saddat
EXPCS Corp SpaceMonkey's Alliance
59
|
Posted - 2014.01.16 02:29:00 -
[951] - Quote
so what I'm getting out of this is that certain CCP members seem to be completely out of ******* touch with their own game |

Innominate
GoonWaffe Goonswarm Federation
465
|
Posted - 2014.01.16 02:31:00 -
[952] - Quote
Drab Cane wrote:Am I wrong, or is the ESS essentially a siphon on null-sec ratting bounties?
It looks like it's intended that way, but no it's a 30million isk speedbump. If you drop it in a hostile ratting system, it's only useful as long as it lives. If you camp it to defend it, ratters stay docked up anyways, you may as well AFK camp without the ESS. If you leave it, ratters in their high DPS ships will make short work of the 150k EHP and move on.
As for the ratters themselves, the high risk low reward keeps being brought up, but those are even ignoring the greater point which is that using an ESS draws hostiles to your space. You're not just losing that isk each time the ESS gets robbed, you're losing the ratting time as more hostiles show up to rob your ESS.
They serve no purpose for anyone and are apparently nothing more than an excuse to justify a nerf to nullsec bounties. |

Pinky Hops
Spartan's DNA
235
|
Posted - 2014.01.16 02:31:00 -
[953] - Quote
Drab Cane wrote:So a squad of pilots doing ratting might deploy an ESS
Doubtful.
Drab Cane wrote:but they'll want some of their number to hang around and protect it from other squads (or solo pirates).
If they stay behind to "protect" the ESS, they aren't ratting, and are thus losing income. |

PotatoOverdose
Handsome Millionaire Playboys
902
|
Posted - 2014.01.16 02:32:00 -
[954] - Quote
Weaselior wrote:PotatoOverdose wrote:Blawrf McTaggart wrote: stop posting when you don't know what you're talking about
Constructive posting at it's finest. Would it strain you overmuch to elaborate on what I said in the last two pages or so that is incorrect? Or would that be too hard? nothing you said had any merit to elaborate on it was just wild conjecture, all of which was wrong, which i did point out and you just bounced to new wrong wild conjecture Where exactly did you point out any source that said I was wrong? CCP said their is too much isk coming out of nullsec, which is entirely possible. Where exaclty is your up to date source that contradicts this, oh goonsire?
|

Richard TheLordOfDance
Legendary Umbrellas Insidious Empire
0
|
Posted - 2014.01.16 02:33:00 -
[955] - Quote
I like the idea of the ESS but the execution could use some tweaking.
This is what I've gathered from reading other peoples reactions towards the ESS. The nerf to bounties can stay as long as it's not more than 5%, it should give a slightly higher boost though, something like 115-120% instead of 105%, to motivate people to actually use it (most won't with the current ones). When you distribute the isk you shouldn't lose all the bonus you've built up but rather something like 1% so you can't spam it all the time, when you take everything it should reset though. the time for accessing would be better placed around 30-40 seconds and printing would fit better at 3-5 minutes since this should give people time to actually warp to station and swap to a pvp ship and respond to the threat, an inty shouldn't be able to warp in steal all the money and warp out before the BSes have even gotten out of warp! You should also be able to stop the printing and distribute the isk, if it's a large pot some major disputes could arise that would probably result in a ban on the ESS in that alliance if this wasn't possible.
The number may even more tweaking but the sum of it all is that a 5% increase of your isk reward isn't enough to justify the nerf and the risk of having a ESS with the currently presented stats and mechanics.
And no I will not read 45 pages of "discussion" to see if someone already suggested something similar |

mynnna
GoonWaffe Goonswarm Federation
2821
|
Posted - 2014.01.16 02:33:00 -
[956] - Quote
So, in light of "reduce nullsec inflation" being a design goal, I submit a humble proposal. Really, I echo the proposal several people have already made, but in a much more thorough manner.
- Eliminate the 5% penalty. If we're able to make it attractive enough, you won't need this stick to beat players into eating their carrots, so to speak.
- Rework the payout of this unit such that it reduces bounties to 80% of their value, but replaces them with bounties at a reasonable exchange rate. This exchange rate would ideally be calibrated to the value of easy to buy and move items in the LP store, such as +3 or +4 implants. Given the extra supply we'd see here, something like 800 isk per LP would seem sensible. Thus, killing a million isk bounty rat would now reward 800,000 isk as well as 250 LP.
- As inflation is no longer a concern, the bonus payout can now increase to an acceptable level as to balance the risk inherent to putting 20% of your income on the line, potentially putting your ratting ship on the line (if reshipping to defend the ESS isn't an option, as it will so often be), etc.
- As is the case now, a thief can come along and access the ESS after some appropriate length of time. Should they do so, they receive LP tokens.
By using LP and calibrating to something like 800 isk per LP, you maintain the income level for players who just want a fast cashout. However, the unit becomes more attractive to people who are willing to put in the extra bit of effort to find higher yield cashouts, which is generally a plus. This also has the added perk of making the factional choice for ones ESS more meaningful, and opens up the future possibility of ESS modules from other factions as well - naturally, the Sisters of Eve might want to get in on the action, or perhaps a special version of the ESS issued by one pirate faction rewards even more handsomely than the Empire versions, but only for kills against their rivals.
In the worst case, no one uses this - as many individuals and even alliances have already sworn to do with the current version - and nothing changes inflation-wise. However, in the best case, they see widespread adoption, dramatically cutting into the faucet that bounties represent. A followup bonus here is that LP often as not is redeemed with an additional isk payment, so we get the added bonus of an additional sink as well.
Now the largest obstacle here would seem to be that LP is corp based rather than faction based - it's not "Caldari State" LP, it's "State Protectorate" or "Caldari Navy" or what have you. Technically speaking that should not be difficult to overcome, as mechanics to convert one form of LP (CONCORD) into another (almost anything else) already exist, though of course I know nothing about EVE's code. Conceptually speaking though, there are many solutions, perhaps the simplest of which is simply speaking to an agent of the appropriate faction, and trading either your faction LP or your tokens for an equal amount of that corp's LP. That also offers yet another chance for savvy players to increase their income further still, as even within a faction, not all corps are created equal. If access to certain LP stores in this manner is undesirable (FW stores and their special ship offers come to mind) they can simply be added to a restricted list. Member of the Goonswarm Economic Warfare Cabal |

Querns
GBS Logistics and Fives Support Goonswarm Federation
167
|
Posted - 2014.01.16 02:33:00 -
[957] - Quote
Blawrf McTaggart wrote:PotatoOverdose wrote: It is entirely possible for too much isk to be coming out of nullsec without income in nullsec being too high. The two are not mutually exclusive.
stop posting when you don't know what you're talking about Take your own advice -- this guy is one of the few posters in this thread who actually understands the difference between income and isk generation. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Allus Nova
Abraxsys Get Off My Lawn
27
|
Posted - 2014.01.16 02:34:00 -
[958] - Quote
i hatechosingnames wrote:Dear players,
We love the massive battles you wage that we use for publicity, to make these amazing 4000 man brawls even more rare we are making it (yet again) even harder for the basic alliance line member to make the isk to pay for it all.
GG :CCP:
Yea...seriously how much more tedious do they want to make earning the money so we can afford to keep doing pvp...I feel like I spend enough time grinding anomalies as it is. |

PotatoOverdose
Handsome Millionaire Playboys
902
|
Posted - 2014.01.16 02:37:00 -
[959] - Quote
Querns wrote:Blawrf McTaggart wrote:PotatoOverdose wrote: It is entirely possible for too much isk to be coming out of nullsec without income in nullsec being too high. The two are not mutually exclusive.
stop posting when you don't know what you're talking about Take your own advice -- this guy is one of the few posters in this thread who actually understands the difference between income and isk generation.

It's good to see reasoned, thought out proposals for change. +1 |

Querns
GBS Logistics and Fives Support Goonswarm Federation
170
|
Posted - 2014.01.16 02:37:00 -
[960] - Quote
mynnna wrote:So, in light of "reduce nullsec inflation" being a design goal, I submit a humble proposal. Really, I echo the proposal several people have already made, but in a much more thorough manner.
- Eliminate the 5% penalty. If we're able to make it attractive enough, you won't need this stick to beat players into eating their carrots, so to speak.
- Rework the payout of this unit such that it reduces bounties to 80% of their value, but replaces them with LP at a reasonable exchange rate. This exchange rate would ideally be calibrated to the value of easy to buy and move items in the LP store, such as +3 or +4 implants. Given the extra supply we'd see here, something like 800 isk per LP would seem sensible. Thus, killing a million isk bounty rat would now reward 800,000 isk as well as 250 LP.
- As inflation is no longer a concern, the bonus payout can now increase to an acceptable level as to balance the risk inherent to putting 20% of your income on the line, potentially putting your ratting ship on the line (if reshipping to defend the ESS isn't an option, as it will so often be), etc.
- As is the case now, a thief can come along and access the ESS after some appropriate length of time. Should they do so, they receive LP tokens.
By using LP and calibrating to something like 800 isk per LP, you maintain the income level for players who just want a fast cashout. However, the unit becomes more attractive to people who are willing to put in the extra bit of effort to find higher yield cashouts, which is generally a plus. This also has the added perk of making the factional choice for ones ESS more meaningful, and opens up the future possibility of ESS modules from other factions as well - naturally, the Sisters of Eve might want to get in on the action, or perhaps a special version of the ESS issued by one pirate faction rewards even more handsomely than the Empire versions, but only for kills against their rivals. In the worst case, no one uses this - as many individuals and even alliances have already sworn to do with the current version - and nothing changes inflation-wise. However, in the best case, they see widespread adoption, dramatically cutting into the faucet that bounties represent. A followup bonus here is that LP often as not is redeemed with an additional isk payment, so we get the added bonus of an additional sink as well. Now the largest obstacle here would seem to be that LP is corp based rather than faction based - it's not "Caldari State" LP, it's "State Protectorate" or "Caldari Navy" or what have you. Technically speaking that should not be difficult to overcome, as mechanics to convert one form of LP (CONCORD) into another (almost anything else) already exist, though of course I know nothing about EVE's code. Conceptually speaking though, there are many solutions, perhaps the simplest of which is simply speaking to an agent of the appropriate faction, and trading either your faction LP or your tokens for an equal amount of that corp's LP. That also offers yet another chance for savvy players to increase their income further still, as even within a faction, not all corps are created equal. If access to certain LP stores in this manner is undesirable (FW stores and their special ship offers come to mind) they can simply be added to a restricted list.
Despite my general acceptance of the way things are currently stated, this is a good compromise and would eliminate many issues with the design that people seem to have. I would ask that any LP being generated be redeemable in NPC low/nullsec, however, as to not accidentally preclude those with negative security status.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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