Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Mashie Saldana
Veto. Veto Corp
81
|
Posted - 2011.11.15 21:36:00 -
[511] - Quote
Display the dscan cone on the solarsystem map!!
Sentry drones don't require nor benefit from racial drone spec skills.
SiSiLauncer / EVELauncher can't pause or resume large downloads that got interrupted.
Can't play .pls streams in the built in mp3 player.
No notifications for expired ship insurances unless you open the insurance window, would be nice to have a notification mail sent by default as soon as any insurance expires.
Larger character bio.
Current SP amount in character sheet shown in realtime and not only whenever a skill is paused/completed.
Displaying current SP/h would be nice.
The return of forum signature images and animated smiley. Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |
Deamos
Dev Null Development and Holdings
90
|
Posted - 2011.11.15 21:37:00 -
[512] - Quote
One last recommendation..
A battle simulator! Allow us to create simulated builds in an instanced environment (Computer simulation in station) in which we can test our builds and allow us to create AI hostile/friendly fleets within the simulation to put our builds to the test in different situations. Even better if we can bring in corp mates. This will allow us to get our newbie fleet members ready for real combat without the issue of ISKies for ships just to blow to hell and back. Perhaps even allow corp members to take sides within the simulation to do Corp wide fleet real PVP within to hone their skills.
None of this would allow killmails or real ships/modules to be lost. It would be more of a trainer or ship build simulator.
I've been begging for something like this for a long time and it slipped my mind when I did my last two posts. |
taintedms
Army of the 4 Races Revival Of The Talocan Empire
0
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Posted - 2011.11.15 21:42:00 -
[513] - Quote
Just stop raising the rate on NPC corp offices. You rent it at 10k its 10k, until you un rent it. Either stop robbing empire corps isk, or at least publicly define the calculation of what the charges will be! |
Melissa Blick
Silver Aria Important Internet Spaceship League
4
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Posted - 2011.11.15 21:51:00 -
[514] - Quote
Progress bar for aggression, gcc timers just like session change.
Make the popup textbox for naming bookmarks and ships non-modal.
Allow assigning ewar drones to another player.
Fix amarr ships with only one midslot.
Compact local display, just showing names and standings without portraits.
Assets > Search should include stuff inside containers and ship cargoholds.
Right-click on item link to "Buy this Type on Contract". Expired contracts should be renewable remotely with the same terms.
Allow skill queue to be modified on EVE Gate. Allow market orders to be place through EVE Gate. Official EVE iPhone/Anrdoid app to do the above (will pay $10 for this).
Ship Fitting link display needs a 'Fit' button in addition to the 'Save' button.
Overlay dscan angle reticle on the screen when angle is less than FOV angle (dotted circle). Dscan refreshes while typing distance Allow dscan range to be specified in both km or au. Show dscan cone of vision in the solar system map. Add rigs or mods that affect dscan range. Select dscan overviews independently from current overview. Add a dscan range slider in au that updates instantly. |
Jack Blitzen
Black Storm Cartel
1
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Posted - 2011.11.15 21:55:00 -
[515] - Quote
Melissa Blick wrote: Compact local display, just showing names and standings without portraits.
+1 to this! |
Crucis Cassiopeiae
EvE-COM
715
|
Posted - 2011.11.15 21:58:00 -
[516] - Quote
- FIX ON GRID WARPING TO PROBE... make it imposible to warp to your probe on grid... PLEASE fix on grid probing that is killing long range (sniper) ships... make sniping ships valuable ships in EVE... and not only place holders in market window...
- and please boost locking range so that ships that can shoot over 250km can use that ability...
sniping is one of the best tactics to fight blobs... make sniping tactics in EVE again... |
Ydnari
Estrale Frontiers Project Wildfire
56
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Posted - 2011.11.15 21:59:00 -
[517] - Quote
1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them
see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379
Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem.
This fixes a massive hole in probably a couple of lines of code.
2. Loyalty Point Store - please add a Quantity option to cash in multiples of the same offer at once.
see: https://forums.eveonline.com/default.aspx?g=posts&m=352813#post352813 (it's got one Like at least )
|
Jack Blitzen
Black Storm Cartel
1
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Posted - 2011.11.15 22:05:00 -
[518] - Quote
- Add the ability to directly convert sufficiently large amounts of LP to PLEX... :D |
TheMercenaryKing
StarFleet Enterprises RED.Legion
2
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Posted - 2011.11.15 22:08:00 -
[519] - Quote
Here is another i just thought of, option to hide character portrait in the chat channel members list |
Jenn Makanen
Science and Trade Institute Caldari State
61
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Posted - 2011.11.15 22:11:00 -
[520] - Quote
Unnamed Enemy wrote:One more - should be easy
ability to Export Wallet Journal, corp and personal, to excel
http://wiki.eve-id.net/APIv2_Char_JournalEntries_XML
for an xml format. if you change the xml to csv (in the url) you'll get a csv file instead.
the old style ones are documented here. http://www.eveonline.com/api/doc/data-account.asp |
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Marlona Sky
Caldari Provisions Caldari State
37
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Posted - 2011.11.15 22:19:00 -
[521] - Quote
Only allow players who belong to the same alliance the POS is in, into the shield. Friendlies can still hug the tower for some protection, but every blue tower should not be a safe haven. |
Mariner6
EVE University Ivy League
32
|
Posted - 2011.11.15 22:25:00 -
[522] - Quote
ability to align to a fleet mate from the fleet window and watch list, regardless of where they are (ie off grid.) |
Prime FLux
The Rising Stars The Volition Cult
11
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Posted - 2011.11.15 22:25:00 -
[523] - Quote
Tabs in personal hangar |
Nick Danger
State War Academy Caldari State
0
|
Posted - 2011.11.15 22:30:00 -
[524] - Quote
In case it's not already mentioned...
Windows/menus should toggle on/off.
Currently when I click on the Fittings 'button' in the Neocom panel, the fitting window appears. Clicking on that same Fittings 'button' toggles off the fitting window (same with the Map). No other 'button' toggles on/off, we have to hunt for the little 'x' to close said window/menu.
General rule of UIs -- if clicking on something opens a window/menu, clicking on it again should close it. Toggle! As it's already implemented for Fittings, it shouldn't be too hard.
Thank you! |
Halcyon Ingenium
Caldari Provisions Caldari State
21
|
Posted - 2011.11.15 22:30:00 -
[525] - Quote
Destination SkillQueue wrote:Drones don't follow your orders. They don't focus fire even when the option is selected and they randomly drop targets. This happens in both aggressive and passive mode. Point being the current AI makes relying heavily on drones a very frustrating exercise in cat herding. Either fix the AI or take it behind the shed and shoot it. On second thought better just shoot it anyway and make a totally new AI from the beginning. That way there is no risk of porting over bugs from the old AI.
This. The loser in any fight consols himself with a moral victory. Thus is the beginning of slave-morality.
Your Homework |
rofflesausage
State War Academy Caldari State
4
|
Posted - 2011.11.15 22:33:00 -
[526] - Quote
Could be controversial? - The warp to at range menu needs to be expanded more to take into account long-range platforms.
Close range platforms can currently warp in nicely at 0/10/....100 for example at their optimal. Long rangers are stuck at warp to 100KM, which in some cases is simply too close. Without setting up long range points to warp in at previously, you're stuck waiting for a warp in point or having to make one yourself.
I know this could have other knock on effects such as being able to warp to something else on grid (if it was expanded above 150KM), and giving a better chance of avoiding bubbles on gates....to which I offer no solution and I agree would be problems. But I'd really like to see it 'looked at', as long range platforms are at a disadvantage currently when it comes to warping into a non-planned engagement and ranges. |
LoRDa RaMOs
The Lagrangian Mechanics
1
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Posted - 2011.11.15 22:40:00 -
[527] - Quote
All i ask for, and believe me, ALL I ASK is for the [b]gregorian chanting to come back to amarr stations[/b].
COME ON!
I want to feel creepy and powerful again, i miss those goosebumps.. I really do.
While you're at it, you may want to do some nice music backgrounds to every CQ, and , make them optional, as we know some people like their game (or some stations) awfully silent.
Many Thanks o7 |
Elanor Vega
Native Freshfood Minmatar Republic
32
|
Posted - 2011.11.15 22:44:00 -
[528] - Quote
make that we can lock on target that's more then 250km away from us... (get rid of that hard cap) |
Linda Shadowborn
Dark Steel Industries
26
|
Posted - 2011.11.15 22:46:00 -
[529] - Quote
The ability to see how damaged a laser crystal is without the horrible walkaround we have now.
Even if it is just using the fitting screen (the 4 little boxes at each gun that shows the normal ammo in 25% increments) at least give us a ballpark. So annoying atm. |
Bomberlocks
CTRL-Q
47
|
Posted - 2011.11.15 22:47:00 -
[530] - Quote
- Minimum warp range increased to 200 or preferably 250km to make sniping viable again
- Look At range increased to 250km. There is no reason for the 100km maximum
- A selectable list of Orbit and Keept At Range distances. Preferably with the player being able to set these distances.
- Change the green strip for overheating on the top of modules to a small round button the same size as the overheat rack buttons between the hud and the modules
- Make the Stop and Maximum speed triangles on the hud bigger and preferably round
- Make the small triangles on the overview bigger
- Make the scroll bars on the overview and UI in general wider
- Make the close/minimise buttons on windows bigger
- Give me 200 Billion ISK |
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Pierced Brosmen
Priory Of The Lemon
4
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Posted - 2011.11.15 22:50:00 -
[531] - Quote
I would like to see the corporate hangar in capital ships to be changed into some type of a customizeable "Fleet hangar" (or something more fitting).
It should still have 7 hangar slots but their labels should be defined by the pilot and not the labels of hangar divisions defined by the corp of whoever access the hangar.
Following access control abilities should be available in the "Configure ship" window (and once set, settings should stay set until changed by the pilot or until he/she logs out/leaves ship... and not be reset with every gate jump or station docking):
- Fleet access to Fitting Services - Fleet access to Ship Maintenance Bay - Fleet access to Fleet hangars - Corp access to Fitting Services - Corp access to Ship Maintenance Bay - Corp access to Fleet Hangar
In the Fleet hangar there should be access controls for every individual hangar division similar to:
- Private - Deposit Only (drop-box type access) - Allow access to - Fleet - Wing - Squad - Corp - Alliance (checkboxes) - Allow access based on standings [chose standings level] (based on personal standings so if configured for squad access, only those in squad with sufficient personal standings get access)
So if overall access in the Configure Ship window is set to Fleet Access to Fleet Hangar, and the access level of one of the hangar divisions is set to only allow alliance members, then only alliance members in the fleet have access.
The idea behind this is that the corp hangar in a ship is still "personal property" and when used in a fleet it doesn't make sense that the hangar is only fully available to members of the same corp, as it's availability should be more oriented to fleet useage.
Also, when entering starbase forcefield password on a ship, it should stay registered for as long as you are online and in the same ship (or until you change it), regardless of system jumps and station docking.
Just my 2 bytes, saying while thinking about the concept, so sorry if it's written a bit sloppy... it's a draft of an idea |
Ore Grinder
Star-Gate Command
6
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Posted - 2011.11.15 22:51:00 -
[532] - Quote
How about different damage notifications? The old orange text in the middle of the screen can obstruct the view of things.
If the damage was shown as a floating number color coded for severity or even primary damage type it might be nice.
Other than that focus on combat enhancements like on grid probing mechanics so snipers have a role again. Maybe make min warp distance 200+ KM.
|
Unraveller Chase
OrdoDraconis The Kadeshi
0
|
Posted - 2011.11.15 22:53:00 -
[533] - Quote
2 Things Already mentioned earlier:
Black Ops Stat improvements so they are on par with T1 ships which are dirt cheap in comparison.
Black ops pilots get a time delay on appearing in local. This alone would be enough to make them useful for sneaking up to people.
Black Ops scan resolution bonus. If you get the jump on a cruiser he is gone before you can shoot, on a widow you could give a FOF missile damage bonus but on the rest i can only see scan res being better to account for this assuming you don't reprogram Drone AI.
Sorry if this wasnt well thought out.
Keep doing what you're doing for the winter expansion CCP and EvE will have a second coming!
-Chase |
Lharanai
Empyrean Guard
39
|
Posted - 2011.11.15 22:55:00 -
[534] - Quote
don't know the reason behind that restriction?
what happened, ship docked with 1% hull, aaaarrggghhh no repair station and unable to undock, had to petition and GM were very helpful and fast.
But as I know a couple of persons who have been in the same situation, remove the restriction and save the GM time for more serious petitions Touch my **** and I will **** your **** with an rusty **** and **** into your ****, and then I will **** your **** until you ******************** |
Callic Veratar
Power of the Phoenix
79
|
Posted - 2011.11.15 22:56:00 -
[535] - Quote
Enhance the functionality of the Compare window. It's quite useful, but limited in scope: can't compare a Maelstrom to a Hyperion, simply because they don't have variants. |
Blake Sheffield
Dark Shadow Industries. Fidelas Constans
5
|
Posted - 2011.11.15 23:01:00 -
[536] - Quote
Highlight my orders on the market window. |
War Kitten
Panda McLegion
256
|
Posted - 2011.11.15 23:01:00 -
[537] - Quote
- An option to toggle the ship camera view to fix itself behind the ship, or untoggle it and free the camera again. (Ideally, it would either lock rotation in the flat plane but allow zoom and up/down pitching, or it would just lock in place when toggled and keep oriented in relation to the ship's travel orientation)
- Fix the bug(s) where scan window and/or tactical overlay don't always remember their state from last undocking.
- Fix the UI input so that it interprets your click BEFORE it updates itself. Obviously I chose to click in that spot based on the old display, why update the state and then interpret my click? (situations arise where you click on a target, that target updates to be dead or warped off or the overview re-sorts itself and your click hits something else)
This is my signature.-á There are many others like it, but this one is mine. |
Diehard15
Eternity INC. Goonswarm Federation
1
|
Posted - 2011.11.15 23:05:00 -
[538] - Quote
I would like to see passwords removed from jump bridges and have them rely on standings only. |
Lady Sylpheria
Elite Shadow Society The Jagged Alliance
0
|
Posted - 2011.11.15 23:10:00 -
[539] - Quote
Lower the remap timer from 12 months to something like 6 months instead. |
Solstice Project
Cult of Personality
149
|
Posted - 2011.11.15 23:20:00 -
[540] - Quote
The ability to move the damage-notification-message-box.
It's not that i don't appreciate it at all, i just don't appreciate it where it is now. ^^ |
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