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| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Gealla
Capital Storm. Shadow of xXDEATHXx
30
|
Posted - 2011.11.17 22:35:00 -
[811] - Quote
Being able to create/delete/edit drone groups and move drones in/out of them while docked would be handy... Also +1 for what someone else said about drone group shortcuts instead of having to use the overview.
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Evei Shard
Science and Trade Institute Caldari State
7
|
Posted - 2011.11.17 22:53:00 -
[812] - Quote
grr Forum ate my post.
1) Bookmarks should be fully highlighted regardless of where your probes are in system map mode. 2) Folders and sub folders in the item hangar and in bookmarks 3) fix the vanishing window control issue (pin/min/close buttons) 4) Notify CEO of corp when rent has changed x% at a station they rent at 5) Re-organize columns in Item hangar and other similar windows via either checkbox, drag-n-drop, or both. 6) More descriptive category names in the filters section of the overview settings. 7) More space between "accept" and "cancel" buttons in the contract window 8) More standings choices in contacts edit. Colors similar to sec status, but with grey in the very middle for Neutral 9) Makeovers. We supposedly can make entire clones, but we can't do more than hair and makeup for our appearance? Some pilots make themselves hideous on purpose, but even if it costs a few bucks it would be nice to have the option to re-make our facial/body features if we choose. Profit favors the prepared |

Edsback
FinFleet Raiden.
1
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Posted - 2011.11.17 23:27:00 -
[813] - Quote
hope i am not to late for this thread
my idea about the bounty system if a bounty is placed on someone then let it be on the current clone with the implant set. this will stop someone from jumping out of the clone with the good implants to kill their own clone for the isk .
ok they may not have good implants but their is a change that they have/
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Kemeton
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.11.17 23:33:00 -
[814] - Quote
Watchlist needs to be worked on. First of all the possibility to rearrange the order on it. Very annoying when you have set up a certain order for cap chain and suddenly a new member in fleet needs to be added and you have to redo the entire list.
Another unrelated feature would be a secondary targeting for friendly targets, or the possibility to mark targets as friendly. With the idea that you can not shoot or use Ewar on thoes targets. That would make it less risky to use remote rep, cap transfer, tracking links etc in high sec from a ship with weapons/Ewar/offensive drones. |

Kyjaro
Republic Military School Minmatar Republic
2
|
Posted - 2011.11.17 23:54:00 -
[815] - Quote
Spodumain is really the worst ore in 0.0, even if it was in high sec people would prefer mining plagio instead. The latest boost to trit didn't help it neither. Mexallon is a bit rare in 0.0 and it's green and the spodumain is green, that would make sense if it contained mexallon.
Boost spodumain so it can be at least better than jaspet... |

Raneru
Blue Republic RvB - BLUE Republic
11
|
Posted - 2011.11.17 23:58:00 -
[816] - Quote
I would like the fleet boss, wing commanders and squad commanders to be represented graphically in space. So you can see who to orbit, follow, etc in a fleet. |

Camios
Tribal Liberation Force Minmatar Republic
17
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Posted - 2011.11.18 00:15:00 -
[817] - Quote
Don't know if someone pointed it out, but I think that Refining arrays in POSes should be revisited just to make them useful. They're almost worthless now. See here |

Slyystok
Estrale Frontiers Project Wildfire
1
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Posted - 2011.11.18 00:36:00 -
[818] - Quote
Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code.
Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No |

Hssrak
School of Applied Knowledge Caldari State
1
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Posted - 2011.11.18 00:44:00 -
[819] - Quote
Slyystok wrote:Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code. Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No
This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships. |

Valikun
Science and Trade Institute Caldari State
0
|
Posted - 2011.11.18 00:55:00 -
[820] - Quote
Hssrak wrote:Slyystok wrote:Ydnari wrote:1: Corp industry role improvement: Don't allow cancelling arbitrary corp industry jobs with the same role it takes to start them see https://forums.eveonline.com/default.aspx?g=posts&m=259379#post259379Whether it's directors only can cancel, or only the job starter can cancel (like corp Market Orders), doesn't matter - either way fixes the problem. This fixes a massive hole in probably a couple of lines of code. Allowing specified roles to specified people is a great idea. Had something in Everquest 2 that was just like it (and SoE sucks!) We had people who were guild recruiters with the permission to invite members, doesn't mean we wanted them to have access to start kicking out people as well. The more options the better and could be as simple as a list of roles with a check box - Yes/No This would have simplified things so much when I was running my own little corp (different toon). Hard to trust someone enough over the internet and lost some members since they lost interest waiting for initiation period to be over before they could be useful members and not just bodies filling ships.
newer members should be able to feel useful without being able to completely sabotage everything that others have worked hard for. making newer members feel useful will help them keep interest in the game. while we may not always want players who need "instant gratification" in the eve community it certainly would help the game to flourish..especially after the latest debacle. everyone by now has seen the eve learning curve picture and that is because it takes simple too long for new players to feel like they are useful. this change could help alleviate that and reduce the number of cancelled subs or even accounts that never make it beyond trial. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
43
|
Posted - 2011.11.18 01:08:00 -
[821] - Quote
The ability to turn off 'Free Rookie Ships' and just be restored to a capsule. |

Malkev
16
|
Posted - 2011.11.18 01:10:00 -
[822] - Quote
* Ability to reconfigure T3's at SMA's * Rework solar system map so BM pins stay bright instead of dimming and disappearing into the dark background * Merge 'deadspace signatures' and WH's so they sit in the same location, being decloaked by them is annoying * Make sig ID's carry over through downtime * Fix polarization: used to shed the effect after jumping through a different WH, now it stays |

Alain Kinsella
8
|
Posted - 2011.11.18 01:16:00 -
[823] - Quote
- 2nd Mid on Amarr Dessie (Coercer?) and Retribution. If that feels OP move that from a High/Low slot.
- PI: Please give it some form of API download, even if its just simple stuff so we can build notifications. It would be nice to know remotely that planet XX will end its extraction just before I get home from work / wake up. :)
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Hypnagogia Ichinumi
Dreddit Test Alliance Please Ignore
50
|
Posted - 2011.11.18 02:04:00 -
[824] - Quote
When at a belt, highlight the current belt in the right-click menu.
Similarly apply to planets, station, customs offices, etc - any of the celestials in the right-click menu. |

Furia Taurina
Estrale Frontiers Project Wildfire
0
|
Posted - 2011.11.18 02:19:00 -
[825] - Quote
I would also like to see this extended to Corp Market orders. Allow Directors or anyone with the correct role to adjust or cancel a corporate market order. |

Rawls Canardly
Phoenix Confederation
0
|
Posted - 2011.11.18 02:28:00 -
[826] - Quote
- Larger overheat buttons
- More PG/CPU for Deimos. a HAC should be able to field T2 Neutrons without sacrificing all it's tank.
- FIX THE FORUMS. I LOST MY ENTIRE POST. TWICE.
- Ewar support skills should apply to ewar drones.
- more ewar drones. (also T2 variants)
- Shorter cycle time on target painters please. makes using them annoying.
- The Myrmidon should be able to field 4 heavies, she does Vexor DPS as it stands. that would put her on even keel with the other tier 2 boats.
- lower the LP cost of modules/ships. by the time a missioner can use something, he/she has outgrown the need.
Especially guns/launchers, they perform worse than T2 yet cost way more. a LP variant should cost at most the cost of a T2 variant, via LP store. (1lp=1,000 isk on average)
- Recall fleet broadcast settings to save by ship type. There are times when I want to fly logi, and don't need to see primary calls. Other times, I want to fly DPS, but don't need to see every idiot screaming for cap/rep.
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Bunny Sweetcheeks
Boundless Hypocrisy
0
|
Posted - 2011.11.18 03:25:00 -
[827] - Quote
Add the ability to edit my book marks for a given system via the right clicking in space menu.
You have a remove already, an edit would be very handy. |

SamuelK
The Concilium Enterprises Spectrum Alliance
0
|
Posted - 2011.11.18 03:31:00 -
[828] - Quote
Bring back bi-weekly EVE Chronicles and stories in the news feed |

Acac Sunflyier
Burning Star L.L.C.
27
|
Posted - 2011.11.18 04:53:00 -
[829] - Quote
You know what drives me freaking insane?
I update my appearance. But when I jump to a new clone, the appearance hasn't saved. So when I jump back, I have to redo my character appearance all over again. They should save how we left them, not how they look when we made them. I'm seriously tired of jumping to a clone, redoing it's appearance Then jump out, and redoing the new clones appearance. Then jump into the first clone and fine that its appearance has reverted and I have to do it all over again. Makes me want to 0.o >=( at it. |

Gevlin
SMANews.net SpaceMonkey's Alliance
37
|
Posted - 2011.11.18 05:01:00 -
[830] - Quote
being able to leave a MOTD on alliance and corp channel
Correction: Notice that on Test Server \0/
Would like to have an option to make regular missions in high sect to be set with advanced ai. This would be used for training purposes for newb corps. or allow me to make the eve world more realistic for me
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Gevlin
SMANews.net SpaceMonkey's Alliance
37
|
Posted - 2011.11.18 05:41:00 -
[831] - Quote
set camera mounts would be handy for making awsome looking videos to be shown to the non eve community
nice little blog thing at http://freebooted.blogspot.com/2011/11/bb30-eve-online-director-mode.html about it. I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

ASadOldGit
School of Applied Knowledge Caldari State
16
|
Posted - 2011.11.18 05:43:00 -
[832] - Quote
Moonaura wrote:CCP Soundwave, oh bearded one (still digging the beard btw), I would like it so that on April the 1st 2012, the 'Door' opens. To reveal... ANOTHER 'Door'.  You've already blown up the monument, so may as well go the distance!  Or a janitor's closet. Or the toilet? (or are we already on that side of the door, and on the other side is the luxury presidential suite we booked ages ago )
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Debir Achen
EVE University Ivy League
1
|
Posted - 2011.11.18 06:18:00 -
[833] - Quote
Real Poison wrote:little things:
turn the "clone jump"-button into a
"leave-current-ship-and-pause-skilltraining-and-do-the-clone-jump-and-restart-skilltraining"-button And the same for implants.
- up/down-arrow history scrollback for chat windows
- double clicking on a word in chat doesn't select trailing space. Alternatively, right-click auto-link is smart enough to ignore trailing space.
- can attempt to set destination or show info on arbitrary words in chat (so I can set destination or show info if they forgot to link it)
- fleet warp to bookmark at distance other than zero
- chat window with auto-links correctly tracks character count, rather than cutting of half my text when I hit return.
- drag weapon from one high slot to another without getting a "can't fit more of that weapon" error. |

Chaos Incarnate
Faceless Logistics
333
|
Posted - 2011.11.18 06:33:00 -
[834] - Quote
Remove the 'charges only' restriction on ships placed in carrier SMAs. For those of us who actually use carriers as a method of moving fitted backup ships, it is the most irritating thing to be unable to pick up ships because someone left a corpse or a bookmark or a spare stasis webifier in the cargo.
Fix carriers and dreads suddenly deciding to bump each other 50km+ suddenly while in siege too close together. Maybe coming up with a better way to handle how the 'unbumpability' effect in siege/triage would be helpful.
Lastly, it's a 'big' little thing, but smoothing various 'transition' effects would be pretty awesome. Jumping between systems, losing a ship, boarding a new ship from an SMA or carrier, fitting a new mod from an SMA or carrier, undocking - they're all very clunky and involve that irritating loading bar, a couple weird transitional screens as the old stuff unloads and new stuff loads, etc. |

Theron Gyrow
Gradient Electus Matari
0
|
Posted - 2011.11.18 06:47:00 -
[835] - Quote
Would it be possible to make it so that if you have a wreck open with items inside it and it gets salvaged, the resulting cargo can opens automatically if it's within range? Minor thing, but irritating when salvaging/looting simultaneously. |

ieniemienie
Republic University Minmatar Republic
29
|
Posted - 2011.11.18 07:24:00 -
[836] - Quote
What I would like to see is an addition to the fleet window
On top give it a line where the fleet is atm *static and automatic Second line: give it a line what destination the fleet is heading *static and automatic when broadcasted 3rd line: let the FC broadcast here (e.g. shiptypes, warnings, orders) *free and scrollable
That will take care of the most commonly asked questions: Where is the fleet Where are you guys heading What shiptypes needed.
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Sered Woollahra
No Fixed Abode LEGIO ASTARTES ARCANUM
4
|
Posted - 2011.11.18 08:07:00 -
[837] - Quote
Dancing Sun wrote:Idea for 'local' in 0.0
How about, if you're cloaked, you don't show up on the local list as the system computers aren't able to track you.. Then, if you de-cloak, you reappear on the local list.
I do most emphatically *not* support this idea. Cloakers are already way too protected in null (especially the AFK kind), no need to make them completely invincible by even withholding the basic information that they are in the same solar system as you. |

Sered Woollahra
No Fixed Abode LEGIO ASTARTES ARCANUM
4
|
Posted - 2011.11.18 08:14:00 -
[838] - Quote
Ingvar Angst wrote:When a cloaked vessel cloaks, have it truly cloak. Have it disappear from local altogether, as well as be inable to access local. You'll likely need to add a delay to being able to fire off a cyno when decloaking for balance (black ops can be an exception).
Cloaking should truly make you disappear.
Again, I do not support this. How are defending forces supposed to track you down once you've cloaked? There's no way ever how they are going to find you; they won't even know you're there. From a gameplay perspective this brings even more unbalance to the whole cloaky thing. |

Starbuck Mulligann
Encina Technologies Namtz' aar K'in
0
|
Posted - 2011.11.18 08:26:00 -
[839] - Quote
I'm sure this has been said already but:
- Rework the POS Production UI. Overall this interface is far behind the quality of most eve UI. There are times when it seems to get stuck in "Starting Up" mode. There should be some indication when it's going to switch to "Active." I'm afraid this will fold into the complete rework of the POS/tower system I heard mentioned in the fuel block posts.
- Allow T3 ships to be assembled in wspace and for their subsystems to be switched in wspace. No real good reason to prevent this.
- Reduce gamma blast of white clouds in certain missions/anomalies.
- Better access control over CHA and SMA in POS. For example, allow arrays/hangars to be accessible only to certain roles. The way it functions now we all swear CCP wants to encourage corp theft by making it impossible for CEOs to come up with logical corp controls.
I have to admit, Team Papercuts did some awesome work. Nearly every change they made, small as it may seem, will make a huge impact on my gameplay and I can't wait to see those changes on Tranq.
P.S. ya your forums are broken. I'm glad I copied text before hitting preview. |

Bloodpetal
Mimidae Risk Solutions
149
|
Posted - 2011.11.18 09:27:00 -
[840] - Quote
Here's a little feature ...
When you get webified, instead of your top speed showing "max" nerfed speed with blue bars, can you show a RED speedometer to show that our top speed is getting reduced and it makes it very clear we're being webbed and how much rather than thinking we're going full speed :
SAMPLE IMAGE OF RED SPEEDO! NOSTRO AURUM NON EST AURUM VULGI |
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