| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 111 :: one page |
| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Z0cha
Tashi Delek Construction
2
|
Posted - 2011.11.21 22:35:00 -
[1021] - Quote
Mine repeatedly hotkey for mining drones please |

Alara IonStorm
1777
|
Posted - 2011.11.21 23:07:00 -
[1022] - Quote
Make Shuttle Models Smaller.
They are bigger then some Frigates yet they have less Mass, Less Stats and Less Sig. That space is not even being taken up by empty space as they have very little cargo room. They have what look like Gigantic 1 Man Cockpits too...
Seeing as a Rifter has twice the Sig Rad it would be nice if it were actually bigger then a Gallente Shuttle. Shrinking there Model to match there Sig Rad and mass would really help with immersion.
|

Arkady Sadik
Gradient Electus Matari
577
|
Posted - 2011.11.21 23:26:00 -
[1023] - Quote
Aaand another one:
Make it configurable whether you receive a notice for corp hangar rental bills. It's horribly annoying. :-P |

StukaBee
GoonWaffe Goonswarm Federation
76
|
Posted - 2011.11.21 23:29:00 -
[1024] - Quote
Alara IonStorm wrote:Make Shuttle Models Smaller.
Ohhh, if we're doing ship model resizing can we sort out the 'carriers barely any bigger than battleships' and 'supercarriers barely any bigger than carriers' issue?
(this may have been already covered but ell oh ell 52 page thread I aint reading all those words) |

Stellatus
Red Federation RvB - RED Federation
3
|
Posted - 2011.11.22 00:16:00 -
[1025] - Quote
Chance of compound extraction when mining ore. The rarer the ore, the better compound and compound extraction chance.
Gives high sec miners a chance at rarer minerals. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
231
|
Posted - 2011.11.22 00:25:00 -
[1026] - Quote
If I can ask for one thing...
Bounty System
Pay to get kill rights contract from concord for a limited time One char issue only Exponential increase in contract fee for more contracts Or whatever mechanicsm...
This will save much grief and prevent me from having to wardec a whole corp to grief the bastard I want. Also prevent corp/alliance hopping to escape me.
No place should be save in EVE...for a price.
You know I'm right  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Chelone
Outside The Asylum
18
|
Posted - 2011.11.22 01:15:00 -
[1027] - Quote
The ability to add new quantity to an existing market order, and/or merge same-item market orders at the same station & price.
and how about a big thing I've said for the past half-decade:
Have a special "large fleet battle" server/client communication mode which is enabled when a system goes above a certain number of people. Does fleet member #153 really need to know that fleet member #542 is shooting fleet member #821 with iron ammo? No. That kind of unnecessary communication multiplies geometrically to make large fleet battles unmanageable.
The "time dilation" solution is bogus. It doesn't fix anything. Fix the problem by streamlining the system, only tell each client what it needs to know until the large fleet battle is resolved. |

Tightass Trixie
Burning Skull Syndicate Viro Mors Non Est
4
|
Posted - 2011.11.22 03:07:00 -
[1028] - Quote
i didn't read all the pages, apologies in advance
My little annoyance is related to how margin trading and orders escrow and the (additional isk to cover) is displayed for those players who use margin trading to place both individual and corp buy orders.
Right now the orders window shows total in escrow, but makes no distinction between the orders placed for the corp, and the orders placed for the individual. It becomes a math headache to understand how much exposure you've got to the individual wallet vs. the corp wallet.
Similarly, the "isk needed to cover" also sums isk between the individual and corp wallet.
My Recommendation: Rearrange the UI a bit for that tab content and sum the the orders activity for individual and corp separately. Same details are nice, but one buy/sell orders for individual (with details for margin trading skill), and one buy/sell orders for corp (the ones that you control).
Would make my day easier :) |

Ten Bulls
Sons of Olsagard
78
|
Posted - 2011.11.22 04:18:00 -
[1029] - Quote
Ryans Revenge wrote:Ten Bulls wrote:In the invention windows, set default values to previous values used.
Or even better. Allow the installation of multiple jobs at once.
Or at least when you have to queue a job for the 100th time stop with the WARNING box dialog about having to wait. |

Fon Win
Win-Star Corp
32
|
Posted - 2011.11.22 05:03:00 -
[1030] - Quote
Drones: What exactly are their stats after my skills/ship modifiers are applied.
and do gang warfare/leader ship skills effect drones? |

XY Zed
28
|
Posted - 2011.11.22 06:53:00 -
[1031] - Quote
Ability to sort small, medium, and large wrecks from the overview
Also the ability for PI processors to just automatically process whatever material we have, at least for T1. Sometimes, I just want like 1.5 processors. |

Crazy Vania
Agony Unleashed Agony Empire
12
|
Posted - 2011.11.22 08:02:00 -
[1032] - Quote
=====
1 Little thing that could be fixed easily:
In fleets, when fleet-members are more than 150km apart, they are able to warp to each others, but not to align to each others ( you receive an error message )
Since you can align someone by starting and then aborting the warp, this is just an annoyance more than game mechanics.
=> Please make it so I am able to align to fleet members in the same system.
===== |

Anthony Lakehurst
DARK ADAMA
1
|
Posted - 2011.11.22 08:42:00 -
[1033] - Quote
Removed |

Magic Crisp
Amarrian Micro Devices Silent Infinity
20
|
Posted - 2011.11.22 10:33:00 -
[1034] - Quote
I keep it coming:
- Corp/alliance based skill certificates. If corps and alliances can define certificates and check which members qualify for them it turns out a lot easier to judge the capabilities of the members'. I wonder, how many guardian/BS/whatever pilots I have... - A batch job install feature would be indeed nice. - Turn cigars/tobacco and prostitutes into consumables, working like boosters :) - T2 fighters - Make on option for fleet/wing/squad commanders to align subordinates - Allow jumping a fleet at distance on bookmarks (also used to work prior to incarna) - Why does the ragnarock need launcher hardpoint capparts when it doesn't have any launcher hardpoints? Fix inconsistencies please - Alliance hangars - POS redesign where labs/assembly arrays can take mats from CHAs. Would be easier for a lot of us. Right now it's the most easier to move 1200 copies from one lab to another for inventions, i'm pretty sure your cluster loves this, but we hate it. - Character online notifications (watchlist event) should be rclickable for a menu, like send message, invite to conversation, etc. |

myFORUMalt alts
Science and Trade Institute Caldari State
54
|
Posted - 2011.11.22 11:29:00 -
[1035] - Quote
Overhaul drones, 1. Allow me to assign targets in an order, or ship type precendence so they will continue to attack when their first target is destroyed 2. Give me modules, rigs, or implants to increase drone damage of both fighters and combat drones ( i know sentries already have a rig) 3. Allow me to see which drones are damages in my drone bay 4. Let me see stats on drone damage when i press info on them 5. Make drone boats exclusively for drones and not for hybrid guns, then make drones competitive with other weapon systems
Allow me to change picture size in my local window so i can see like 50 people, not a max of 26 anymore
Allow me to see max range of missiles. I hate it when a torpedo has a range of 38 on eft and im at like 36 in eve and the torpedo doesnt explode and do damage
Yes, I complain about things I don't like. |

Sparkard Achase
Mothra inc
2
|
Posted - 2011.11.22 12:17:00 -
[1036] - Quote
-> A pop-up menu after right clicking any item in lp shop with "view market details" and/or "find in contracts" option would be just great.
It's annoying as hell to search for each and every item separately in market to buy everything i need to claim a reward or just check the prices, or to type it in contracts in order to check if that reward is a good investment. |

cBOLTSON
Star Frontiers Ignore This.
31
|
Posted - 2011.11.22 12:20:00 -
[1037] - Quote
As Chribba and others have said....
Black Ops Battleships need some work. Namely increased Jump / Bridge range and mabye even a look at other roles, mabye give then racial EWAR? However an increase in LY range would be a good start. Also reduce fuel consumption (Or Increase fuel bay capacity on Black Ops) |

Pirmasis Sparagas
Final Fortress Happy Tree Fiends
2
|
Posted - 2011.11.22 13:41:00 -
[1038] - Quote
CCP Punkturis wrote:Pirmasis Sparagas wrote:Very cool stuff - bravo!
hm... I don't know where to say... maybe here. I would realy like one minor tweak.
When you look at ships info box in skills tab, you see what skills you already got trained and what not. Now after this blog we will see that in individual skill info box too - whats nice! But do you know what I realy wanted? When you are in ships info recommendation tab (where are certificates listed for that particular ship), you can't see what certificates you have leardned, and what don't. It whould realy help if you could look that information.
From my post we have one week until full winter expantion release. But it's very minor fix. Can you make it until expantion? How long does it take to fix it?
It's a chalange! :) Hey! no feature creeping right before release!  I recommend you suggest this in the "little things" thread that Soundwave is running and I liked in an earlier post.
|

Mallak Azaria
Dominus Nex Angelus
71
|
Posted - 2011.11.22 14:01:00 -
[1039] - Quote
My peeny. It's been too small for too long & deserves a buff. |

Admiral Rufus
Doctrine. FEARLESS.
20
|
Posted - 2011.11.22 14:23:00 -
[1040] - Quote
Allow for remote control of skill queues on all characters on 1 account,
This would allow you to train an alt character into that skill you need quickly when another character on the same account is training rather than having to log off, log back on the training character, pause its skill queue, log off, log back on the alt, train its skill (might even be a 5 minute skill you just need), log off, log back on the main, start it training again, log off, log back on the alt and use it
Its annoying |

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.22 15:05:00 -
[1041] - Quote
1. Create a quick-search edit in skill queue window to allow looking for skills if you don't remember the exact skill name or group that the skill belongs to.
2. On opening search tab in Market window search editbox should have the focus and cursor to allow entering search without a need for another Tab press.
3. When creating a remote buy order while docked the small window in which one should enter the station name where the order will be should have default focus, so no need in additional mouse click to enter the field.
4. Add hotkeys to launch drone groups. For at least 5 of them. Like Ctrl+Shift+1 (to 5). Ungrouped drones cannot be launched by shortcuts.
5. Create separate small search for people and places which doesn't require the whole window to be opened. Also same might be done with market window search.
North |

Danica Duan
Kronos TEchnologies
11
|
Posted - 2011.11.22 15:44:00 -
[1042] - Quote
A spot in the character sheet (or a button maybe) where we can view our old character portrait. |

Lilli Tane
EVE University Ivy League
4
|
Posted - 2011.11.22 17:43:00 -
[1043] - Quote
This should be simple to implement. Wallet There is an option to make it blink on value changes, but this option is for all wallets So if I have a personal and a corp wallet, I can ether set it to blink if any of them changes or to not blink at all. IGÇÖd like to be able to have my personal wallet blink on changes but not have the corp wallet make my own blink. Some might prefer the other way around. In short. Separated settings for corp and personal wallet
|

NorthCrossroad
EVE University Ivy League
27
|
Posted - 2011.11.22 17:57:00 -
[1044] - Quote
1. In space popup menu improvement: left clicking on a Belt/Planet/Gate automatically warps you to 0 (to default warp range maybe). So no need to wait to open another submenu to do a job that you'll do 90% of the time.
2. If drones are launched from expanded group - drone group in space should also be expanded by default.
3. Show HP of drones that are docked in ship.
North |

Kelduum Revaan
EVE University Ivy League
1756
|
Posted - 2011.11.22 18:41:00 -
[1045] - Quote
Here's some simple ones:
Adjust corp roles so that you don't need 'Factory Manager' to install corp jobs - just the 'Rent Factory Slot' or 'Rent Research Slot' roles, which would then allow you to deliver your own stuff.
At present, to do anything like that you need the Factory Manager role, which allow you to cancel other people's jobs - rather dangerous.
--
Change the people and places search box to search for everything (systems, corps, people, etc), and remove the dropdown menu.
--
Add a unique identifier to the AccountStatus API results - the UID for an account used to be the actual AccountID for the account, but now with the new API keys, there is no unique identifier. It doesn't have to be the AccountID again, it can be a unique hash based on that. Kelduum Revaan CEO, EVE University
Candidate,-áCSM7 |

Mashie Saldana
Veto. Veto Corp
426
|
Posted - 2011.11.22 20:27:00 -
[1046] - Quote
Please add hangar view to the asset list so we can unstack/stack/repackage items as well as open containers in a userfriendly way.
Let us change implants without pausing the skillqueue.
Make the damage control passive.
Let us group all active modules, not only turrets and missiles.
Add ewar icons to it's own column in the overview and not randomly on top of everything else and also let us sort overview by ewar.
Move the fleet broadcast buttons to the overview selection screen.
Please let us move any information about AUR to the NeX store interface, we don't want it in the wallet nor wallet tool tip.
Give us an AUR donate button in the NeX store so those that don't want to get involved in AUR easily can have it removed from their accounts.
In the new character 3D preview, have the characters walk and not stand still.
Give us active heatsinks to place in any slot that will counter the heat generation in that rack a lot better then an offline mod at the cost of CPU/PG and cap usage. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Jeb Hataska
EVE University Ivy League
5
|
Posted - 2011.11.22 20:29:00 -
[1047] - Quote
Salpun wrote:Easier way to tell if you are warp bubbled, scammed or any other effect on your ship. Right click the effect icon to target or view who is doing it to you. Also, separate options for what appears in the combat log and what is flashed in the text box in the middle of the screen. I want to see how well my guns/drones are hitting in the combat log, but save the text box for important stuff, like being warp scrambled, how far out of drone control range my enemies are, etc. Right now during combat the notifications flash on my screen so quickly I can't read any of them, so I want to disable some of them without removing them from the combat log.
The drone AI. When I command my drones to attack a target, they should not switch to a different target until the current one is dead or out of control range.
The drone window seems awkward to me. Have you considered putting launched drones in a separate window, similar to the fleet watch list? I always want to see whether my drones are taking damage, but my Dominix's drone window is too bulky if I have all drone groups expanded, so I spend lots of time expanding and collapsing as I launch and recall groups of drones. Also I want to have my launched drones appear near some part of the screen I watch a lot--my HUD or my targets--so that I notice if they take damage, but I don't need to see my drones in the drone bay, so I'd choose to put them in the bottom corner of my screen if it was a separate window.
Finally, consider giving some hint at what damage type my ship is taking, to improve the new player experience. It broke immersion for me as a new player to have to Google to find out that Serpentis do kinetic/thermal damage, etc., after the tutorial told me I should pay attention to my resistances. If you don't want to make it as easy as breaking down damage by type in the combat log, perhaps there's something more vague that would work. Some ideas I had:
- The combat log could tell what type of ammo an NPC hit me with, and it's up to me to look up what kind of damage that ammo does.
- Right by my shield/armor percentage, it could tell me which of the four damage types I have been affected by most (taking my resistances into account) in the last 30 seconds.
- The shield/armor/structure alarms could be paired with some sort of RP warning in the combat log ("Your armor is overheating!" for thermal, "Concussive forces are straining your armor integrity!" for kinetic, etc.) based on what damage type I've been most affected by in the last 30 seconds (taking my resistances into account). This would tell me what resistance I could try boosting before I come back to attempt the encounter again.
- [edit] Easiest, and maybe best, of all: Add a short note to the end of the Show Info on NPC factions, e.g. "Serpentis forces usually deal kinetic and thermal damage." It's just a hint for new players after all--they will look at damage tables online later.
|

Irdalth Delrar
EVE University Ivy League
33
|
Posted - 2011.11.22 20:52:00 -
[1048] - Quote
I'd like to see a unique identifier added to the API that shows what account its linked to. I can understand not wanting to give out the userID like with the old API system, but with no unique identifier, figuring out if someone gives a new API for their current account or an alt account can get complicated. |

Arkady Sadik
Gradient Electus Matari
577
|
Posted - 2011.11.22 21:18:00 -
[1049] - Quote
And more:
When my corp contracts an item to me, and I have the contracting role, the leftmost button at the bottom is "delete". Usually, the leftmost button is "accept". I constantly delete contracts instead of accepting them. :-) |

Elise Masutra
Tleilex Manufacturing
3
|
Posted - 2011.11.22 22:04:00 -
[1050] - Quote
You know what would be really cool: If I could could lock my windows when I pin them (post 29th). |
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