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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Arkady Sadik
Gradient Electus Matari
577
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Posted - 2011.11.22 22:07:00 -
[1051] - Quote
In the "Edit Member Details" interface, it would be tremendously useful if the roles for the "hangar access" (and "wallet division" access) would display the actual names, that'd be awesome.
Having a separate category for "Hangar Access (Starbase)" would be great, too. Having to give someone access to all offices just so he can use the POS hangars is annoying. |
Dierdra Vaal
Veto. Veto Corp
111
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Posted - 2011.11.22 22:09:00 -
[1052] - Quote
Allow players to categorise or label market orders in some way, and allow filtering on those categories/labels.
Bonus points if we can make boolean label filter expressions (for example: a filter for all market orders with the label 'JITA' AND the label 'ammunition').
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |
Mr Bill Bravor
State War Academy Caldari State
9
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Posted - 2011.11.22 23:12:00 -
[1053] - Quote
Allow us to completely remove the translucent quality of windows. The setting we have now doesn't work on the overview. When we get the space colors I think it will be a problem recognizing the color coding on the overview.
Allow three active skill ques.
Have all setting for windows, market, overview to be seperate per character.
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Desert Ice78
Gryphon River Industries
82
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Posted - 2011.11.22 23:22:00 -
[1054] - Quote
Pop-up icon (you can even make it flash!!) over your hud any time someone is warp scrambling/ ECM'ing/ TP'ing you. Different colors for for each one, and perhaps a target back function as well.
Please.....(for Crucible!!!) I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
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Posted - 2011.11.22 23:22:00 -
[1055] - Quote
Peter Powers wrote:preselection of product/research queues i find it quite annoying that in industry/research jobs you have to do the installation process over and over again, if there is a free queue at the station that im in then that one should be pre-selected.
same is when im on the mobile lab on a pos, then i want the queues of that lab pre-selected.
module activation grouping i'd like to be able to group certain modules for activation - not the gungrouping kind of way, just so that when for example i jump to a system i can press a button / key for my 'tanking' group that will enable all the stuff i put in there (resistance mods and such) or when i launch my 'tackle' group, it will simply activate the weber and scram module in the tackle group. Yes to the above, but not to this:
Peter Powers wrote: market change timer currently if i put something up on the market, and someone (and that happens 8 out of 10 cases) undercuts me right away, i want to be able to instantly lower the price, being required to wait several minutes is very very anoying. Also helps when someone accidentally the wrong price.
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Abdiel Kavash
Paladin Order Fidelas Constans
386
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Posted - 2011.11.23 00:04:00 -
[1056] - Quote
Get rid of modal windows (channel MotD editing, bookmark creation, various warnings, ...).
Make things that behave like a window into an actual window I can move, resize, or hide (system info, autopilot route, PI, ...). |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
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Posted - 2011.11.23 00:23:00 -
[1057] - Quote
zahngold wrote:I want the 'Golden' retriever returned. I know it was a bug but it was one of the rare 'good' bugs.
A faction Hulk, perhaps? ;) |
Caghji
Science and Trade Institute Caldari State
6
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Posted - 2011.11.23 01:48:00 -
[1058] - Quote
At the moment there seems to be a confused game mechanic about Freighter Containers - would be good to get it sorted out
ATM if a go to a POS hanger with a freighter with freighter containers in my cargo hold I can open the freighter container and take items out of the container and place in the POS hanger division from my cargo hold
However I can not do the reverse - that is take items from the POS hanger and place in the freighter container in my cargo hold which to me seems a bit contradictory.
An example of this is when I jump out to my miners with supplies for them - the containers allowed me to drop the supplies in the hanger division but I am unable to pick up the miners compressed ores on th ereturn out trip
Either the containers should be completly sealed and only accessable in stations or should be able to be open and items moved both ways.
I would hope for the latter
Home -+ EVE Forums -+ EVE Technology and Research Center -+ Features & Ideas Discussion -+ Freighter Containers |
Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
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Posted - 2011.11.23 04:45:00 -
[1059] - Quote
I know it's too late for this patch, but perhaps for next patch, (have option to) remove aurum display from wallet completely (unless there is a balance). Most people I know have no NEX stuff, and abhor MTs, so we don't really want to see that currency anywhere near eve, especially after the MTs crisis in June. |
Bearilian
Man Eating Bears
100
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Posted - 2011.11.23 11:32:00 -
[1060] - Quote
if you get to this...
-Allow the stacking(grouping) of all modules of the same name. (the same way turret stacking works)
-show the health of the drones while they are in the drone bay. (to keep track of which ones are injured without having to play the guessing game)
sorry if this was mentioned a dozen pages ago... |
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Rek Seven
Probe Patrol Project Wildfire
214
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Posted - 2011.11.23 12:08:00 -
[1061] - Quote
My little gripes:
In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH.
After DT all the ID of cosmic anomalies/signatures change. All sig IDGÇÖs should stay until the site despawns.
The directional scan range setting should be a drop-down box with preset AU ranges.
Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added.
When zoomed out, an icon should be used to show where your ship is and the direction itGÇÖs going.
We should be able to lock our camera to always face ahead of our ship.
All e-war should work against NPCGÇÖs, not just ecm.
Range of missiles should be calculated instead of the player having to use a calculator.
There should be a snap-to option for the curser
It is not clear enough when you are being attacked using e-war.
In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever.
The angle of the directional scan should be displayed on screen |
Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
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Posted - 2011.11.23 14:01:00 -
[1062] - Quote
Bearilian wrote:if you get to this...
-Allow the stacking of all modules of the same name. (the same way turret stacking works)
-show the health of the drones while they are in the drone bay. (to keep track of which ones are injured without having to play the guessing game)
sorry if this was mentioned a dozen pages ago...
I assume by 'stacking' you mean grouping on the in space hud since you can stack packaged stuff in hangars.
Rek Seven wrote:My little gripes: In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH. After DT all the ID of cosmic anomalies/signatures change. All sig IDGÇÖs should stay until the site despawns. The directional scan range setting should be a drop-down box with preset AU ranges. Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added. When zoomed out, an icon should be used to show where your ship is and the direction itGÇÖs going. We should be able to lock our camera to always face ahead of our ship. All e-war should work against NPCGÇÖs, not just ecm. Range of missiles should be calculated instead of the player having to use a calculator. There should be a snap-to option for the curser It is not clear enough when you are being attacked using e-war. In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever. The angel of the directional scan should be displayed on screen
They might have anchored WHs in a previous patch, I remember talk of it, but I don't know if it actually got implemented, but before that you could bump them off the sig to make residents lives a pain. AFAIK, the only thing non-tangible thing you can warp to in game is a bookmark, but things like anomalies and missions all have beacons as warp to points. The continued existence of the invisible sig marker may be related to the warp code. I'm honeslty not sure, but this is my best guess. If they can remove the sigs though, that would in fact be sweet.
Otherwise, I agree with your points, I used to live in a WH full time and I know how annoying WH guarding is when cloaked and orbiting at like 50k, unable to see where you are or where you're going, and it's frustrating if you accidentally bump into someone who decloaks you. (I'm also a missile user, and it would be nice to know my actual range wtih my missiles before wasting them trying to figure out my range)
I am curious what the snap-to cursor point is about? Like, what is the purpose of it? |
Rek Seven
Probe Patrol Project Wildfire
214
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Posted - 2011.11.23 14:13:00 -
[1063] - Quote
Bayushi Tamago wrote: I am curious what the snap-to cursor point is about? Like, what is the purpose of it?
By snap-to i mean that when i hover my cursor over and object in space my cursor would stick to it until i drag it away. This would make it easier to manually fly my ship or right-click on an object to use the additions options.
I know that sounds like i just want my hand held but i really don't. I primarily use my mouse to do everything and i never use shortcut keys, so such a feature would make things easier for me. |
Viqer Fell
Sicarius. When Hippos Attack
22
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Posted - 2011.11.23 14:19:00 -
[1064] - Quote
Here's a brand new "little thing" that you are bringing in with the new winter expansion. This is an opportunity to fix something before you break it :)
https://forums.eveonline.com/default.aspx?g=posts&t=35676
Make sure if Someone pins a window it can be made to stay there else this will become a really irritating gripe for even more people than the current crowd who moan cause they don't even know about the existing functionality
:) |
Carva
Omega Celestial Procurement Omega Consortium Projects
4
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Posted - 2011.11.23 14:25:00 -
[1065] - Quote
For those of us with multiple monitors, It would be nice to have the ability to offset the character creation screen and log in screen. It is very difficult to create a character with half on each monitor. The offset doesn't work well in CQ either ,when zoomed out its not offset at all but I don't go into CQ anyways so no big deal, but if your gonna mess with it you could fix that too. |
Vincent Gaines
245
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Posted - 2011.11.23 14:49:00 -
[1066] - Quote
Rek Seven wrote: Fleet members should be able to see the location of cloaked fleet members.
YES, THIS.
Oh my how I would love to see the other bombers when we're setting up a run.
+1 to you good sir. |
Gemhadarr
Phi Sigma Chi
4
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Posted - 2011.11.23 15:29:00 -
[1067] - Quote
I apologise in advance if this has come up alreday but I cannot sift through 52 pages of (mostly amazing) ideas to see if this has been mentioned.:
Can we give the option or make it default for the gate icon (IC in overview column) for the next gate in destination/waypoint when autopilot is selected to be a different/bolder/brighter colour than the current yellow one that is hard to see and easily mistakeable?
I know there are ways to tell what the next destination is, however, to be quick about it e.g. to beat autopilot by hovering over the gate icon, click the icon and then select (or key) warp to ZERO etc. it helps to see the next gate glaring at you.
Otherwise all the little things coming this winter look great o/ |
Alvin Starr
InterSun Freelance Moon Warriors
3
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Posted - 2011.11.23 15:31:00 -
[1068] - Quote
Teh ability to run the game in full screen mode with multiple monitors, without losing the use of both.
I play on a laptop with a second monitor. If I play in full screen mode I lose both screens. If I play in windowed mode it doesn't properly dislpay the game on whichever screen I put it on due to the framing of the window.
Yes, it would be great to pull out GUI elements onto a second screen etc, but at least can we have basic multiple display support that works properly?
Customisable keyboard shortcuts to including mouse button support.
Visible/audible alarms when stuff happens to you in combat. I know we get an audible when we are being targetted but something to indicate we are being webbed, cap drained, jammed and so on before tryng to jump, cap is exhausted etc would be incredibly useful.
Clicking buttons should close windows as well as open them. Click the Market/Fitting/Character/ Whatever button, do stuff, click it again and it closes. Saves hunting for a tiny 'x' on an cluttered UI. Everything can be air dropped at least once. |
Rellik B00n
Lethal Death Squad
138
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Posted - 2011.11.23 15:43:00 -
[1069] - Quote
work you are doing is great, please continue.
I dont really know if these count as small but if they dont can you send them to the 'medium'or 'big'teams?
1. make a workable war mechanic 2. make a workable bounty mehcanic 3, make a workable illegal goods/smuggling mechanic.
now, back to work! /whipsound my war dec solution |
Hustomte
The Scope Gallente Federation
74
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Posted - 2011.11.23 16:10:00 -
[1070] - Quote
Vincent Gaines wrote:Rek Seven wrote: Fleet members should be able to see the location of cloaked fleet members. YES, THIS. Oh my how I would love to see the other bombers when we're setting up a run. +1 to you good sir.
Spai's are going to love this as well LOL representing Gëí-àGëí ߦ+ߦ¦ß¦+ߦ¦ß¦¦ß¦¦ in Ghana +¬(GùŦ«¦«¦âGÇó¦â)¦¦ |
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gfldex
361
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Posted - 2011.11.23 18:29:00 -
[1071] - Quote
Ctrl-MWUP/MWDOWN zooms in/out to max instantly The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
Jack Tronic
borkedLabs
43
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Posted - 2011.11.23 19:28:00 -
[1072] - Quote
Rek Seven wrote:My little gripes: In wormholes, there is an invisible GÇ£deadspace signatureGÇ¥ that can decloak you. This should simply not exist or it should be moved to zero on the WH.
It's been bug reported to **** yet always ignored. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1040
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Posted - 2011.11.23 23:23:00 -
[1073] - Quote
Bring back the "pin windows to lock them down"-feature.
Get |
Abdiel Kavash
Paladin Order Fidelas Constans
386
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Posted - 2011.11.23 23:29:00 -
[1074] - Quote
There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).
Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it. |
Bearilian
Man Eating Bears
100
|
Posted - 2011.11.24 00:55:00 -
[1075] - Quote
allow the user to have more than one cargo hold on their ship. (I am not asking for more cargo space).
I would like to have a main cargo and a secondary one, so that I can organize what I store in my ship. primarily I would like to have my ammo, scripts and "in flight usefull" items stored sepperately from loot and transport goods.
-i suggest this be added as an option so that the user can create one to two additional cargo holds for their ship.
(if this cannot be added, then i request that the auto organize be disabled (when jumping gates and docking in station). this is an inconvenience beacause usually the ammo i have for the turrets gets put in the middle of my pile of random stuff.) |
Icarus Helia
Fine Goods for Fine Gentlemen
40
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Posted - 2011.11.24 01:45:00 -
[1076] - Quote
if anyone else mentioned this before please let me know.
Targeted cyno-jamming modules.
I'm sure lots of people are tired of attacking a ship that then simply pops a cyno, and half a dozen carriers jump in to RR it, while it keeps you tackled for fighters - because any ship can fit it (even noob frigs) and there is absolutely no way to stop a ship from opening a cyno.
a simple module with a 10km range and similar fitting requirements to a warp scrambler would be sufficient. can even add cynosural field stabilizer modules too, so that there is a counter to the jamming mod.
this shouldn't really affect fleet fights - too many ships to jam them all - and even if it does - cyno in somewhere else in system - enough of this "surprise giant ships" crap. this could also be a proper supercap nerf for certain situations.... An idea I had to promote small gang, and solo PVP - Targeted Cyno-Jamming Modules.
https://forums.eveonline.com/default.aspx?g=posts&t=45683&find=unread |
Bayushi Tamago
Tribuo Quod Victum The AirShip Pirates
29
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Posted - 2011.11.24 03:18:00 -
[1077] - Quote
Abdiel Kavash wrote:There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).
Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.
I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights? |
Bearilian
Man Eating Bears
100
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Posted - 2011.11.24 04:18:00 -
[1078] - Quote
Bayushi Tamago wrote:Abdiel Kavash wrote: Proposal:
Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.
Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.
Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.
I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights?
He stated very cleary that this idea should not affect the pvp mechanics (which i agree with). only allowing an option to engage another target if both consent.
the only issue i could see is having people spam challenge. so just add some sort of block option. |
Bearilian
Man Eating Bears
100
|
Posted - 2011.11.24 05:31:00 -
[1079] - Quote
when all the objectives of a mission are completed, replace "Accepted" with "Completed", or some other way of indicating in your journal that the mission is done. (maybe just a check mark, like when you are in conversation with the agent)
in some missions, you have to kill a wave, and just wait for the next wave to spawn. I would like some indication that the there is nothing left to do.
another tab that should be added, is "drop off location", so you can open the journal, and set destination or dock without having to open the individual missions.
(who else out there likes running more than one mission at a time?) |
ariana ailith
Aribar Conglomerate
45
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Posted - 2011.11.24 08:26:00 -
[1080] - Quote
Better loot history, kinda like a rollback to the old syttem from last year.
There is no reason why it got changed to what it is now.
Even better would be a mining log of sorts for Orca pilots / Haulers so they (I) can split the ore more easy after an OP. |
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