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Jack Sparroxx
TURN LEFT
1
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Posted - 2011.11.19 20:38:00 -
[1] - Quote
Hi
Been wondering if you guys at CCP is gonna buff the Black ops as there where talks about in this winter expantion, or is that on hold yet again?
Reason why I'm asking is that Black ops, as I think many will agree on, nice alternative to the usual blob tactics of the big alliances in eve, and will allow for smaller group to actually be a massive pain in the butt. So role wise the black ops is pretty much spot on. The stats however needs a wee little buff to actually shine in that role. And to be honest Black ops is such a niche area in pvp that pretty much any buff will not be game breaking in any way shape or form.
What I'd like to see is the following:
Range buff. 2,5AU baseis simple not enough even with JC 5 you can often get in to a situation where you cant even jump from one constalltion in to the constallation ext door. this is in particualr a problem if those two constalltions are in two different regions. Pretty hard raiding null space bording low sec/npc null sec if you have to pass camped regional gate to get access to a specific area. maybe 3,5 or 4AU base would be good enough, 5AU is probably to OP.
Then they need T2 resist and standard T1 slot layout. Dont like the fact that 700mill T2 ships folds like wet nappys if anything sheenze at them.
Would be nice to get the JP fuel consumption lowered or removed. Having blockade runners on tow is anoying.
T3 able to light covert cyno's, though that might be a bit OP.
And no, as much fun it would be, covert ops cloaking Black ops BS's would be seriously overpowered.
So CCP, pretty please with sugar on top, give us a wee little black ops buff[  |

Autonomous Monster
Paradox Interstellar
31
|
Posted - 2011.11.19 20:51:00 -
[2] - Quote
I don't think I've seen anything from CCP about Black Ops this expansion. Players yes, devs no. Unless I missed something; you got a link?
It looks like this expansion is going to have multiple releases like the last few, so it's possible something will turn up later. |

Andrea Roche
State War Academy Caldari State
1
|
Posted - 2011.11.19 21:26:00 -
[3] - Quote
Black Ops are OP as hell. If you dont know this, then plz contact/ask for herassment/wardec >> Burn Eden. Then watch how red your killboard will get. They will give you a lesson you will never forget ;). |

Lola Humpsalot
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.19 21:46:00 -
[4] - Quote
Autonomous Monster wrote:I don't think I've seen anything from CCP about Black Ops this expansion.  Players yes, devs no. Unless I missed something; you got a link? It looks like this expansion is going to have multiple releases like the last few, so it's possible something will turn up later.
I do remember something being said by a dev I think, where the BlackOps role would be tweaked as a counter to supers. After that it went silent and now we have the SC drone nerfs, so I don't think BlackOps will get love any time soon...
Linky:
Ye' Ol' Fori |

Mirima Thurander
Deventer Exploration An Acquisition
53
|
Posted - 2011.11.19 21:54:00 -
[5] - Quote
Jack Sparroxx wrote:Hi Been wondering if you guys at CCP is gonna buff the Black ops as there where talks about in this winter expantion, or is that on hold yet again? Reason why I'm asking is that Black ops, as I think many will agree on, nice alternative to the usual blob tactics of the big alliances in eve, and will allow for smaller group to actually be a massive pain in the butt. So role wise the black ops is pretty much spot on. The stats however needs a wee little buff to actually shine in that role. And to be honest Black ops is such a niche area in pvp that pretty much any buff will not be game breaking in any way shape or form. What I'd like to see is the following: Range buff. 2,5LY baseis simple not enough even with JC 5 you can often get in to a situation where you cant even jump from one constalltion in to the constallation ext door. this is in particualr a problem if those two constalltions are in two different regions. Pretty hard raiding null space bording low sec/npc null sec if you have to pass camped regional gate to get access to a specific area. maybe 3,5 or 4LY base would be good enough, 5LY is probably to OP. Then they need T2 resist and standard T1 slot layout. Dont like the fact that 700mill T2 ships folds like wet nappys if anything sheenze at them. Would be nice to get the JP fuel consumption lowered or removed. Having blockade runners on tow is anoying. T3 able to light covert cyno's, though that might be a bit OP. And no, as much fun it would be, covert ops cloaking Black ops BS's would be seriously overpowered. So CCP, pretty please with sugar on top, give us a wee little black ops buff[ 
Fixed
quoting because AU =/= LY
I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Morganta
Peripheral Madness The Midget Mafia
351
|
Posted - 2011.11.19 21:55:00 -
[6] - Quote
while I can agree on the range and fuel issues, the rest isn't needed and blops works pretty good right now for the small gang
and blops can become very op with too much fiddling. you are black ops, in and out, no pissing around...
If you run into a situation where you have a substantial fear of being "folded", it probably was not the best blops target and your cyno scout should feel bad The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Miss President
SOLARIS ASTERIUS
2
|
Posted - 2011.11.20 07:21:00 -
[7] - Quote
CCP has been promising to fix black ops, let's see if they are good at keeping their promises and don't take over 2 years to do it.
I'm for boost, TII resist, MoAR damage, MoAR range, less fuel No covops cloak though |

Fon Revedhort
Monks of War DarkSide.
27
|
Posted - 2011.11.20 07:44:00 -
[8] - Quote
They are fine.
Cloaking/cynoing crap is already way too attractive, no need to make this gamestyle even more potent. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

T' Elk
Happy Little Spaceships
160
|
Posted - 2011.11.20 07:49:00 -
[9] - Quote
I swear to god if I see this ******* thread again I will kersplode. God wears-áRay Ban Aviators. |

Vicker Lahn'se
Eternity Inc
15
|
Posted - 2011.11.20 08:46:00 -
[10] - Quote
T' Elk wrote:I swear to god if I see this ******* thread again I will kersplode.
You're probably going to kersplode, then. |
|

Jack Sparroxx
TURN LEFT
1
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Posted - 2011.11.20 22:49:00 -
[11] - Quote
Vicker Lahn'se wrote:T' Elk wrote:I swear to god if I see this ******* thread again I will kersplode. You're probably going to kersplode, then.
Really dont give a flying F*** if T'ELK kersplode or not. Dont even have a clue what that word means, not that it is a word to start with.
I just curious to know if CCP is going to buff black ops this time around or not, or even if the devs have any thoughts on black ops at all. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
265
|
Posted - 2011.11.20 22:52:00 -
[12] - Quote
Fon Revedhort wrote:They are fine.
You never flew a Black ops, right ? 
Appart from bridging fleets, it's useless. AND, it's not even good at bridging fleets. AND, it cost a sh*t ton + recquires quite a lot of skills. |

Andski
GoonWaffe Goonswarm Federation
925
|
Posted - 2011.11.20 23:07:00 -
[13] - Quote
Jack Sparroxx wrote:Then they need T2 resist and standard T1 slot layout. Dont like the fact that 700mill T2 ships folds like wet nappys if anything sheenze at them.
God no, triple plated and trimarked Redeemers with T2 resists would easily get close to 300k EHP. |

Large Collidable Object
morons.
596
|
Posted - 2011.11.20 23:40:00 -
[14] - Quote
Andski wrote:Jack Sparroxx wrote:Then they need T2 resist and standard T1 slot layout. Dont like the fact that 700mill T2 ships folds like wet nappys if anything sheenze at them. God no, triple plated and trimarked Redeemers with T2 resists would easily get close to 300k EHP.
So ...? morons- sting like a butterfly and-ápost like a bee. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
25
|
Posted - 2011.11.21 12:16:00 -
[15] - Quote
Miss President wrote:CCP has been promising to fix black ops, let's see if they are good at keeping their promises and don't take over 2 years to do it.
I'm for boost, TII resist, MoAR damage, MoAR range, less fuel No covops cloak though
They allready let it wait 785 days as in here. I kinda gave up hope they fix it anytime soon. Ever since i gave up hope i stared burning plexes, 49 so far CCP FIX BLACK OPS FFS |

March rabbit
Ganse Shadow of xXDEATHXx
43
|
Posted - 2011.11.21 13:45:00 -
[16] - Quote
SMT008 wrote:You never flew a Black ops, right ?  .....it cost a sh*t ton + recquires quite a lot of skills. .... the same was spoken many times about supercarriers.... they got nerfed.... would not hope this pray will help to blackops......
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
25
|
Posted - 2011.11.21 13:52:00 -
[17] - Quote
March rabbit wrote:SMT008 wrote:You never flew a Black ops, right ?  .....it cost a sh*t ton + recquires quite a lot of skills. .... the same was spoken many times about supercarriers.... they got nerfed.... would not hope this pray will help to blackops......
black ops are not solo pwn ships, supers currently are... black ops are horrible broken. Unfortualy we always have forum trolls saying all black op are so awesome as the redeemer, witch might be the only correct functioning one (not including jump stuffs) CCP FIX BLACK OPS FFS |

Jack Sparroxx
TURN LEFT
1
|
Posted - 2011.11.21 14:19:00 -
[18] - Quote
Hemmo Paskiainen wrote:March rabbit wrote:SMT008 wrote:You never flew a Black ops, right ?  .....it cost a sh*t ton + recquires quite a lot of skills. .... the same was spoken many times about supercarriers.... they got nerfed.... would not hope this pray will help to blackops...... black ops are not solo pwn ships, supers currently are... black ops are horrible broken. Unfortualy we always have forum trolls saying all black op are so awesome as the redeemer, witch might be the only correct functioning one (not including jump stuffs)
This man speaks the truth.
Though I did swap my redeemer out for a shield tanked panther. Can pretty much out run anything but the usual angel/minie nano stuff.
I think most of the people saying B-ops are OP, are those that gets greifed by them, aka people that want afk cloaking and the like nerfed so they can rat/mine in peace in null sec. With other words the usual turds that run away at the first sign of trouble. |

Fon Revedhort
Monks of War DarkSide.
27
|
Posted - 2011.11.21 14:54:00 -
[19] - Quote
SMT008 wrote:Fon Revedhort wrote:They are fine. Appart from bridging fleets, it's useless. AND, it's not even good at bridging fleets. AND, it cost a sh*t ton + recquires quite a lot of skills.
Fon Revedhort wrote: Cloaking/cynoing crap is already way too attractive, no need to make this gamestyle even more potent.
Dunno whether I can be even more specific, but I'll try.
It might be said as not good at bridging fleets for a sole reason of Titan's birdge being absolutely imbalanced. Make the latter one more interesting (that is: less OP) and all of a sudden your bridging ability will look even better than it is now. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 13:11:00 -
[20] - Quote
Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up! |
|

Mr Epeen
It's All About Me
450
|
Posted - 2011.11.24 14:20:00 -
[21] - Quote
While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one.
I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style.
Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 14:40:00 -
[22] - Quote
Mr Epeen wrote:While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one. I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style. Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be. Mr Epeen 
it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army. Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos. They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 14:42:00 -
[23] - Quote
Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up!
ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin...... CCP FIX BLACK OPS FFS |

Acac Sunflyier
Burning Star L.L.C.
39
|
Posted - 2011.11.24 14:45:00 -
[24] - Quote
Frankly, it shouldn't be a black ops buff. It should be a black ops redo. I mean yeah the jump bridge is useful. But that's all it does. The widow has the most useful of bonuses. But, it is the only one that does. Shouldn't have been the domi that became the black ops ship. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 14:45:00 -
[25] - Quote
Andrea Roche wrote:Mr Epeen wrote:While black ops don't actually need a buff, they do need more than one role for the amount of training put into getting in one. I have suggested before to make them able to fit a cov ops cloak. But when fitted with one, the jump drive is offlined. This way you can have an offensive small fleet role for it or a support for large fleet role depending on your play style. Not a buff. Not a nerf. Just a broadening of the usefulness of an expensive, skill intensive ship and more in line with what the ship name suggests it's role should be. Mr Epeen  it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army. Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos. They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet. Stop trolling u noob. U dont know where u are talking about.... Talking about bo if they are all the same is noob. Ever flown the sin? Ever tried passing a chokepoint with 2 systems that are longer away than 4,5 ly form each other (basicly every interregional gate in 0.0). Ever tried bringing 3 cruiser recon clas ships? : woops: i just emptied my fuel by bridging 3 recons once, 4.5 ly (aprox 12-16 jumps max range on avarage weidth regions.
Stop talking about stuff u dont know CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 14:47:00 -
[26] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up! ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin......
and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped. infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 14:50:00 -
[27] - Quote
Andrea Roche wrote:Hemmo Paskiainen wrote:Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up! ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin...... and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped. infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then.
Tell me where i can find a place where i can insta jump my entire fleet from my main staging point into a cyno jammed system (=sov syetm) full of hostiles without bringing atleast 2 cov op haulers to carry fuel..... Tell me just 1 such a place...... CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 14:54:00 -
[28] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote:Hemmo Paskiainen wrote:Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up! ready back to my first post in this topic and click on the link saying 784 days. It redirects u back to the old assembly hall i was running for over 2 yrs. Take a look in there and u will see plenty of evedence of stuff that need changin...... and back to you. You can bridge a whole army into a system that cyno jammed and even gate camped. infact, this is more than a titan can do. Its a support ship, if it didnt do the bridging then sure but its stupid then. Tell me where i can find a place where i can insta jump my entire fleet from my main staging point into a cyno jammed system (=sov syetm) full of hostiles without bringing atleast 2 cov op haulers to carry fuel..... Tell me just 1 such a place......
ROFL. AAA noob Burn Eden does it all the time. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 14:56:00 -
[29] - Quote
I dont even think u have a qlue about how much fuel each ship uses, let me give u some number out my head (more numbers in link in my forst post). Your BO fuel bay can carry 6666 units of fuel. 1 recon uses 2300 - 2500 of fuel to bridge 4,5 ly. A bomber takes 350 units a BO to jump is 288 (not sure out my head). The bridging fuel part is fail. The systems that lay more than 4.5 ly out of eachother messes everything up. To make them currently usefull by just a slight mark is a rule that they can alwasy jump 1 system whatever the range beween those 2 points it, costing max 4,5ly jump fuel. Bottle next choke point are often camped, are u willing to travel trough there with a handfull of battleships that are sitting dicks jumping torugh normal gates? (1b isk ships) CCP FIX BLACK OPS FFS |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 15:00:00 -
[30] - Quote
Andrea Roche wrote: ROFL. AAA noob Burn Eden does it all the time.
look mommy, daddy plays with his joystick can i play too??
Because some ppl find things so awesome that they are willing to waste alot of effort on good gank kills. Burn Eden has fixed supply lines with alts for fule, they use the same points over and over once they are settle in the area. On this way u reduce the effort and trouble. Thats why u almost only find them doing it. For the avarage people (BE is not avarage) its too much hassle.
edit: whos the alt nooby hiding behind alts trolling about stuff he has no clue about and too lazy to check facts yourselve to troll,.. even when u get told where it is. CCP FIX BLACK OPS FFS |
|

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 15:02:00 -
[31] - Quote
Hemmo Paskiainen wrote:I dont even think u have a qlue about how much fuel each ship uses, let me give u some number out my head (more numbers in link in my forst post). Your BO fuel bay can carry 6666 units of fuel. 1 recon uses 2300 - 2500 of fuel to bridge 4,5 ly. A bomber takes 350 units a BO to jump is 288 (not sure out my head). The bridging fuel part is fail. The systems that lay more than 4.5 ly out of eachother messes everything up. To make them currently usefull by just a slight mark is a rule that they can alwasy jump 1 system whatever the range beween those 2 points it, costing max 4,5ly jump fuel. Bottle next choke point are often camped, are u willing to travel trough there with a handfull of battleships that are sitting dicks jumping torugh normal gates? (1b isk ships)
you are still looking at the problem and not the solution. This is why you fail. ROFL |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 15:04:00 -
[32] - Quote
Andrea Roche wrote: you are still looking at the problem and not the solution. This is why you fail. ROFL
Analyze Propose Fix
The frist 2 things i can do.... the third one is upto CCP..... i wonder where trolling is in that list
PS: plenty of solutions in my old topix (cant link due on work) CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 15:12:00 -
[33] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote: you are still looking at the problem and not the solution. This is why you fail. ROFL
Analyze Propose Fix The frist 2 things i can do.... the third one is upto CCP..... i wonder where trolling is in that list PS: plenty of solutions in my old topix (cant link due on work)
You are looking at the problem and just want from the safety of your station/pos to move an army long ranges. And the response is NO. You are not gonna be allowed to bridge a whole army without a "risk factor". This is not a titan and fractically you are already getting too much features as it is.
Once again, you are looking at something, dont like how it works for you and then you want people change it how you like it. You are not even bothering to concider a solution.
Everybody that has been sussesful with black ops will tell you, that they dont need a buff.
Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 15:25:00 -
[34] - Quote
Andrea Roche wrote:You are looking at the problem and just want from the safety of your station/pos to move an army long ranges. And the response is NO. You are not gonna be allowed to bridge a whole army without a "risk factor". This is not a titan and fractically you are already getting too much features as it is.
Once again, you are looking at something, dont like how it works for you and then you want people change it how you like it. You are not even bothering to concider a solution.
Everybody that has been sussesful with black ops will tell you, that they dont need a buff.
Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's
Quoted your stupidity for future reference CCP FIX BLACK OPS FFS |

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 15:28:00 -
[35] - Quote
Andrea Roche wrote:
it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army. Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos. They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.
You have no idea what you are talking about... this post is so bad that I can tell you have never flown one.
First, the ship has less of a tank than the T1 version. This was intentionally done by CCP because they planned to buff the ship earlier, admitting outright it was pre-nerfed. The problem was that they never finished balancing the ship!
The bridging distance is so small that often it cannot get into those hostile systems to remove the jammers. And even if done, it's easier (and cheaper) to just pound a conventional fleet in there.
The redeemer is fine but the rest of the ships are useful only as a ganking, bridging platform sitting inside a POS. They are no able to complete their role as heavy hitters.
So, the following needs to be done (not all but at least SOME of these ideas:
1) increase ly range 2) decrease bridging fuel costs by 75% 3) increase resists to T2 levels 4) add covops cloak option if not number 4.
If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns. |

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 15:30:00 -
[36] - Quote
Andrea Roche wrote:
Look at Burn Eden's killboard. They have been doing it for yearsssss. If you cant do it, then its YOUR fault not eve's
That's an idiotic statement. BE don't use ships like the typical pilot, nor would you even use it in the same sense.
BE are a great corp, know thier ships and how to use them effectively. But to say that a ship is fine because 8 people use them in a way to harass carebears.... no. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 15:36:00 -
[37] - Quote
Hemmo Paskiainen wrote:Andrea Roche wrote: ROFL. AAA noob Burn Eden does it all the time.
look mommy, daddy plays with his joystick can i play too?? Because some ppl find things so awesome that they are willing to waste alot of effort on good gank kills. Burn Eden has fixed supply lines with alts for fule, they use the same points over and over once they are settle in the area. On this way u reduce the effort and trouble. Thats why u almost only find them doing it. For the avarage people (BE is not avarage) its too much hassle. edit: whos the alt nooby hiding behind alts trolling about stuff he has no clue about and too lazy to check facts yourselve to troll,.. even when u get told where it is.
Very mature, i see. Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply. Thats exactly what you got to do with black ops. Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship. Its about a good herass and kill and outmaneuver your opponent.
You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.
So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it. You want zero risk, all results. NO
BE is not average= there is nothing average about black ops this way u reduce the effort and trouble=make them op for me please |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 15:53:00 -
[38] - Quote
Vincent Gaines wrote:Andrea Roche wrote:
it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army. Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos. They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.
You have no idea what you are talking about... this post is so bad that I can tell you have never flown one. First, the ship has less of a tank than the T1 version. This was intentionally done by CCP because they planned to buff the ship earlier, admitting outright it was pre-nerfed. The problem was that they never finished balancing the ship! The bridging distance is so small that often it cannot get into those hostile systems to remove the jammers. And even if done, it's easier (and cheaper) to just pound a conventional fleet in there. The redeemer is fine but the rest of the ships are useful only as a ganking, bridging platform sitting inside a POS. They are no able to complete their role as heavy hitters. So, the following needs to be done (not all but at least SOME of these ideas: 1) increase ly range 2) decrease bridging fuel costs by 75% 3) increase resists to T2 levels 4) add covops cloak option if not number 4. If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns.
ROFL....jump to a hostile POS with blackops? facepal. Never was meant to do that. Nutz! |

Zendoren
Aktaeon Industries The Black Armada
50
|
Posted - 2011.11.24 16:07:00 -
[39] - Quote
Black ops ships have the potential to give Med and small alliance/corps the fun of hot dropping with out the need of a titan.
As the ship is now, you need to fit it with cargo expanders in the lows just so you have enough fuel to jump med sized fleets which essentially gimps the armor tanking ships, like the sin.
What i would like to see with this ship is a clear defined role with the ability to use it. If its meant to be a counter to cyno jammers, give it a fuel bay so it can jump the amount of ships needed to do a raid on a cyno jammer.
If the ship is meant as a force multiplier to other black ops ships once bridged, make it so where the ship can be used in combat after it has jumped the cov ops fleet.
If its meant to complement a transport ship and used as a logistical augmenter, than increase the jump range so there is a real benefit to invest all that training time into flying the ship.
This class of ship is simply broken and needs to either be removed or refocused. period! G¥Æ Single G¥Æ Taken G£ö Playing EVE Online
CCP Guard > Where's the shoot button on this thing? CCP Space Cadet > What's this "offline guns" button do? http://tinyurl.com/dxwseds |

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 16:13:00 -
[40] - Quote
Andrea Roche wrote:
ROFL....jump to a hostile POS with blackops? facepal. Never was meant to do that. Nutz!
lol you are an idiot, that's what they were initially meant for, and why black ops cynos were allowed in jammed systems |
|

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 16:17:00 -
[41] - Quote
Andrea Roche wrote: Very mature, i see. Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply. Thats exactly what you got to do with black ops. Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship. Its about a good herass and kill and outmaneuver your opponent.
You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.
So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it. You want zero risk, all results. NO
BE is not average= there is nothing average about black ops this way u reduce the effort and trouble=make them op for me please
They are about 600m, fitted about the same as the average T3.
A T3 can jump via BO portal A T3 can warp cloaked and still have better resists than a BO BS A T3 is more agile and able to take out more targets than a BS fleet A T3 can also be nullified making them even better killers
There is nothing a BO BS can do that a T3 can't do better. Currently a BO BS is only used to portal and nothing else. If that is the role, just make a T2 noctis hull and remove al lthe black ops from the game.
Otherwise they are worthless, useless show of bling. Why bring a redeemer when you can bridge 5 SB and recons at a fraction of the cost, same DPS, and able to warp cloaked? |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 16:18:00 -
[42] - Quote
Zendoren wrote:Black ops ships have the potential to give Med and small alliance/corps the fun of hot dropping with out the need of a titan.
As the ship is now, you need to fit it with cargo expanders in the lows just so you have enough fuel to jump med sized fleets which essentially gimps the armor tanking ships, like the sin.
What i would like to see with this ship is a clear defined role with the ability to use it. If its meant to be a counter to cyno jammers, give it a fuel bay so it can jump the amount of ships needed to do a raid on a cyno jammer.
If the ship is meant as a force multiplier to other black ops ships once bridged, make it so where the ship can be used in combat after it has jumped the cov ops fleet.
If its meant to complement a transport ship and used as a logistical augmenter, than increase the jump range so there is a real benefit to invest all that training time into flying the ship.
This class of ship is simply broken and needs to either be removed or refocused. period!
you lift out the other IF posibility. If its meant to do herass/snipe? Then it does what is suppose to do. It bridges a significant amount of people. All you need is have fuel on standby in the area. Are you gonna give also add a fuel bay to recon too? How about covert ops? Come on...
|

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 16:22:00 -
[43] - Quote
Andrea Roche wrote:
you lift out the other IF posibility. If its meant to do herass/snipe? Then it does what is suppose to do. It bridges a significant amount of people. All you need is have fuel on standby in the area. Are you gonna give also add a fuel bay to recon too? How about covert ops? Come on...
I was in DNS for a couple years. The logistics in doing black ops drops is well beyond your simple definition. You have to being fuel of every type. A fleet of 10-15 will drain the bay of the BO BS in a single bridge, you have to fill it with cargo expanders otherwise and that's ALL you can fit. If you wanted to do a sustained harassment as you call it... say several drops over the course of a few days, you need to anchor cans or have haulers continually bringing in fuel.
You have ZERO idea on what you're talking about. It is not that simple. Just stop because you're making yourself look even worse. First you use BE as an example, and now you think it's simply "having fuel on standby" without even understanding the needs.
Just stop... |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 16:28:00 -
[44] - Quote
Vincent Gaines wrote:Andrea Roche wrote: Very mature, i see. Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply. Thats exactly what you got to do with black ops. Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship. Its about a good herass and kill and outmaneuver your opponent.
You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.
So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it. You want zero risk, all results. NO
BE is not average= there is nothing average about black ops this way u reduce the effort and trouble=make them op for me please
They are about 600m, fitted about the same as the average T3. A T3 can jump via BO portal A T3 can warp cloaked and still have better resists than a BO BS A T3 is more agile and able to take out more targets than a BS fleet A T3 can also be nullified making them even better killers There is nothing a BO BS can do that a T3 can't do better. Currently a BO BS is only used to portal and nothing else. If that is the role, just make a T2 noctis hull and remove al lthe black ops from the game. Otherwise they are worthless, useless show of bling. Why bring a redeemer when you can bridge 5 SB and recons at a fraction of the cost, same DPS, and able to warp cloaked?
BO does far more than use portal. I am sure BE will tell you that. BO is a logistic ship that can do snipping/herass. Its very well rounded ship. T3 cannot do portal something that BO can do very well.
|

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 16:32:00 -
[45] - Quote
Vincent Gaines wrote:Andrea Roche wrote:
you lift out the other IF posibility. If its meant to do herass/snipe? Then it does what is suppose to do. It bridges a significant amount of people. All you need is have fuel on standby in the area. Are you gonna give also add a fuel bay to recon too? How about covert ops? Come on...
I was in DNS for a couple years. The logistics in doing black ops drops is well beyond your simple definition. You have to being fuel of every type. A fleet of 10-15 will drain the bay of the BO BS in a single bridge, you have to fill it with cargo expanders otherwise and that's ALL you can fit. If you wanted to do a sustained harassment as you call it... say several drops over the course of a few days, you need to anchor cans or have haulers continually bringing in fuel. You have ZERO idea on what you're talking about. It is not that simple. Just stop because you're making yourself look even worse. First you use BE as an example, and now you think it's simply "having fuel on standby" without even understanding the needs. Just stop...
yes anchor cans, a resuply chain. Just like with capitals and fuel requirements having them at station or POS. Nothing new here. I still dont see how you cannot do it and BE can?
|

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 16:52:00 -
[46] - Quote
Andrea Roche wrote:
BO does far more than use portal. I am sure BE will tell you that. BO is a logistic ship that can do snipping/herass. Its very well rounded ship. T3 cannot do portal something that BO can do very well.
You don't have a damn clue what you're talking about. The redeemer is a decent ship but the ONLY one. BE also uses billion ISK fittings, including on their nightmares or machs. They also have much more going on behind the scenes than a roaming gang of Redeemers. You are truely simple minded.
By the way, DNS ganked BE's black ops gang... with stealth bombers. BE do well because of the tactics they use, not the ships. But you don't know that. You're in an NPC corp. You have no idea how they operate jsut what others have told you. You don't know about offgrid boosting, the neutral alts used in conjunction... jesus why am I even trying to answer this.
Andrea Roche wrote:
yes anchor cans, a resuply chain. Just like with capitals and fuel requirements having them at station or POS. Nothing new here. I still dont see how you cannot do it and BE can?
You're goddamn stupid, plain and simple. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 17:06:00 -
[47] - Quote
Vincent Gaines wrote:Andrea Roche wrote:
BO does far more than use portal. I am sure BE will tell you that. BO is a logistic ship that can do snipping/herass. Its very well rounded ship. T3 cannot do portal something that BO can do very well.
You don't have a damn clue what you're talking about. The redeemer is a decent ship but the ONLY one. BE also uses billion ISK fittings, including on their nightmares or machs. They also have much more going on behind the scenes than a roaming gang of Redeemers. You are truely simple minded. By the way, DNS ganked BE's black ops gang... with stealth bombers. BE do well because of the tactics they use, not the ships. But you don't know that. You're in an NPC corp. You have no idea how they operate jsut what others have told you. You don't know about offgrid boosting, the neutral alts used in conjunction... jesus why am I even trying to answer this. Andrea Roche wrote:
yes anchor cans, a resuply chain. Just like with capitals and fuel requirements having them at station or POS. Nothing new here. I still dont see how you cannot do it and BE can?
You're goddamn stupid, plain and simple.
ROFL They dont use just redeemers. Have also you others aswell. You may have not seen it but doesnt mean they dont. I hav seen them using others. DNS are BE, toe nails, everybody knows that. Still ignore the question......If be can, why cant you???????????????
|

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 17:22:00 -
[48] - Quote
Andrea Roche wrote: ROFL They dont use just redeemers. Have also you others aswell. You may have not seen it but doesnt mean they dont. I hav seen them using others. DNS are BE, toe nails, everybody knows that. Still ignore the question......If be can, why cant you???????????????
You realize I was in DNS, right? DNS is not BE you mongoloid.
They CAN be used. They are pigs. filled with cargo expanders and used to bridge fleets. Sure, you can use them in PVP but they will die, even to a T1 version of themselves. The Redeemer is the least of the broken, in that it can almost do an effective job.
But then ask, why is the Widow, Sin, and Panther ignored?
And why don't YOU fly them? Of wait, you are talking out of your ass. Do you even own a black ops, let alone flown with a black ops fleet? |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 17:48:00 -
[49] - Quote
Vincent Gaines wrote:Andrea Roche wrote: ROFL They dont use just redeemers. Have also you others aswell. You may have not seen it but doesnt mean they dont. I hav seen them using others. DNS are BE, toe nails, everybody knows that. Still ignore the question......If be can, why cant you???????????????
You realize I was in DNS, right? DNS is not BE you mongoloid. They CAN be used. They are pigs. filled with cargo expanders and used to bridge fleets. Sure, you can use them in PVP but they will die, even to a T1 version of themselves. The Redeemer is the least of the broken, in that it can almost do an effective job. But then ask, why is the Widow, Sin, and Panther ignored? And why don't YOU fly them? Of wait, you are talking out of your ass. Do you even own a black ops, let alone flown with a black ops fleet?
What part of english you dont understand? i just told you that widow sin and panther are not ignored. I have been jumped by BE with those ships before. I do own a redeemer. Your line below is a classic example how much of a noob you are in blackops. "If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns."
ROFL |

Vincent Gaines
Macabre Votum Morsus Mihi
158
|
Posted - 2011.11.24 18:35:00 -
[50] - Quote
Andrea Roche wrote:
What part of english you dont understand? i just told you that widow sin and panther are not ignored. I have been jumped by BE with those ships before. I do own a redeemer. Your line below is a classic example how much of a noob you are in blackops. "If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns."
ROFL
I understand your lack of comprehension.
BO were originally intended to use covert cyno fields and take down a jammer in addition to harassment "behind enemy lines."
Funny, I can't find Andrea Roche on any killboard. You can't even post with your main, so I'm calling your bluff.
Go ahead and tell yourself how black ops BS are just fine, especially when last check there were less than 500 of them in people's hangers (last official count was ~250 but I'm rounding up with optimistic thinking). |
|

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 18:44:00 -
[51] - Quote
Vincent Gaines wrote:Andrea Roche wrote:
What part of english you dont understand? i just told you that widow sin and panther are not ignored. I have been jumped by BE with those ships before. I do own a redeemer. Your line below is a classic example how much of a noob you are in blackops. "If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns."
ROFL
I understand your lack of comprehension. BO were originally intended to use covert cyno fields and take down a jammer in addition to harassment "behind enemy lines." Funny, I can't find Andrea Roche on any killboard. You can't even post with your main, so I'm calling your bluff. Go ahead and tell yourself how black ops BS are just fine, especially when last check there were less than 500 of them in people's hangers (last official count was ~250 but I'm rounding up with optimistic thinking).
XD Its an alt.
My god, the stories you tell. BOs are suppose to be used to take out POS and now against Jammers too? facepalm Keeps me laughing at you XD |

Jack Sparroxx
TURN LEFT
2
|
Posted - 2011.11.24 20:07:00 -
[52] - Quote
Andrea Roche wrote:Vincent Gaines wrote:Andrea Roche wrote:
What part of english you dont understand? i just told you that widow sin and panther are not ignored. I have been jumped by BE with those ships before. I do own a redeemer. Your line below is a classic example how much of a noob you are in blackops. "If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns."
ROFL
I understand your lack of comprehension. BO were originally intended to use covert cyno fields and take down a jammer in addition to harassment "behind enemy lines." Funny, I can't find Andrea Roche on any killboard. You can't even post with your main, so I'm calling your bluff. Go ahead and tell yourself how black ops BS are just fine, especially when last check there were less than 500 of them in people's hangers (last official count was ~250 but I'm rounding up with optimistic thinking). XD Its an alt. My god, the stories you tell. BOs are suppose to be used to take out POS and now against Jammers too? facepalm Keeps me laughing at you XD
Well. Since you are so sure Black ops are fine as they are, how about you come up with some exsamples of where YOU have used black ops to great effect including some killbord battlr reports and such, instead of using an alt to argue your point and using a burden enden as pretty much then only corp you can come up with using black ops with success.
And I think most., and in particular those that have been their victims, can agree on that Burn eden is not you every day typical averange greifer corp.
So how about it.. proof your points with your own experinces instead of pretending that you are the cool allknowing black ops pilot. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.24 20:56:00 -
[53] - Quote
Jack Sparroxx wrote:Andrea Roche wrote:Vincent Gaines wrote:Andrea Roche wrote:
What part of english you dont understand? i just told you that widow sin and panther are not ignored. I have been jumped by BE with those ships before. I do own a redeemer. Your line below is a classic example how much of a noob you are in blackops. "If the ship is supposed to jump to a hostile POS and take out the jammer, it should be able to tank the freaking POS guns."
ROFL
I understand your lack of comprehension. BO were originally intended to use covert cyno fields and take down a jammer in addition to harassment "behind enemy lines." Funny, I can't find Andrea Roche on any killboard. You can't even post with your main, so I'm calling your bluff. Go ahead and tell yourself how black ops BS are just fine, especially when last check there were less than 500 of them in people's hangers (last official count was ~250 but I'm rounding up with optimistic thinking). XD Its an alt. My god, the stories you tell. BOs are suppose to be used to take out POS and now against Jammers too? facepalm Keeps me laughing at you XD Well. Since you are so sure Black ops are fine as they are, how about you come up with some exsamples of where YOU have used black ops to great effect including some killbord battlr reports and such, instead of using an alt to argue your point and using a burden enden as pretty much then only corp you can come up with using black ops with success. And I think most., and in particular those that have been their victims, can agree on that Burn eden is not you every day typical averange greifer corp. So how about it.. proof your points with your own experinces instead of pretending that you are the cool allknowing black ops pilot.
Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878 cva http://eve-kill.net/?a=kill_related&kll_id=8876616 DNS Blind Octopus Stain Empire and many more
There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too.
I am not telling you who am I. So you are gonna have to live with it.
These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.
goodnight gl hf
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.24 21:41:00 -
[54] - Quote
Andrea Roche wrote:Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878cva http://eve-kill.net/?a=kill_related&kll_id=8876616DNS Blind Octopus Stain Empire and many more There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too. I am not telling you who am I. So you are gonna have to live with it. These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.goodnight gl hf
http://imageshack.us/f/444/bothingy.jpg/
the math on that 30 cva drop. With 2 haulers they have enough fuel to do 8 bridges. Fill in how u like but thats only 8 kills oppertunities max. Im not couninting jumping back or whatever its pure 8 single 4.5ly jumps.
takes hours of planning setting up, caculating fuel, getting target ect. Not worth the effort. CCP FIX BLACK OPS FFS |

ovenproofjet
The Illuminatii Mildly Intoxicated
22
|
Posted - 2011.11.24 21:50:00 -
[55] - Quote
We're doing just fine with our Black Ops fleets bro |

Shang Fei
The Illuminatii Mildly Intoxicated
6
|
Posted - 2011.11.24 21:55:00 -
[56] - Quote
y u no buff my black ops?
srsly tho they're kinda kickass, wouldn't mind a range buff tho :)
|

Warlord Shat
The Illuminatii Mildly Intoxicated
2
|
Posted - 2011.11.24 21:58:00 -
[57] - Quote
Y U NO GIVE T3 Covert CYNO ßâÜ(a¦át¢èa¦áßâÜ) |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 22:05:00 -
[58] - Quote
Andrea Roche wrote:Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878cva http://eve-kill.net/?a=kill_related&kll_id=8876616DNS Blind Octopus Stain Empire and many more There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too. I am not telling you who am I. So you are gonna have to live with it. These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.goodnight gl hf
I'm sorry but....you're ********.
Not that I like Morsus Mihi or Vincent himself, but look at you.
You're linking two battlereports.
6 Blackops and a Rapier taking down a PVE Nightmare.
30 BO fleet (With 12 blackops, 4 recons, a T3 and bombers) taking down a Cynabal, a RailDeimos, an Arazu and a Devoter.
I could have killed the Nightmare with a bomber.
I could have killed the second fleet with my Tempest.
How is that a proof of the fact that black ops works ? No they don't. For the 600M they cost and all the skills they require, they are bad. They barely jump next door, they are paperthin (Literally, check their Shield/armor/structure HP in game), they have a good DPS (Like all battleships, I would say), they have LOLBonuses (The Redeemer gets a tracking bonus, which is good. The Sin gets an agility bonus ?), they can't bridge properly a few recons, they need multiple fuel caches or dualboxing a viator...
I'm sorry, but those ships doesn't work like they are supposed to.
Fix :
Split back ops in two categories.
First category, support blackops. Enhanced jumprange (5 LY Base), enhanced fuel bay (Or less fuel consumption /ship/lightyear), practically no DPS.
Second, combat blackops. Actual jumprange, actual fuel bay, T2 resistances, same shield/armor/HP as the tier 3 BS, same DPS as of now (More turret/missile based DPS, less drone DPS). Less sucky bonuses (Like, a Neutralizer duration/Capacitor use on the Redeemer, a falloff bonus on the Panther maybe, a Warp disruptor range bonus on the Sin ?)
Support blackops keep their current model/skin.
Combat blackops get the tier 3 BS model and the skin that goes with it.
Imagine the paintjob of the Widow, on a Rokh. |

Wacktopia
Sicarius. Legion of The Damned.
39
|
Posted - 2011.11.24 22:06:00 -
[59] - Quote
I think they got a new skin.... :-$ |

saltrock0000
Obsessive Compulsive Disasters
9
|
Posted - 2011.11.24 22:17:00 -
[60] - Quote
Cmon CCP, dont start this whole ignore tricky issues BS again. When your trying to rebuild customer relations its the worst thing you can do. 99% of people would respect you far more if you just said "the black ops fix has been moved down the priority list but is still happening" or not as the case may be. But honesty and not just ignoring is the way to go with this. |
|

Jack Sparroxx
TURN LEFT
2
|
Posted - 2011.11.25 07:13:00 -
[61] - Quote
Andrea Roche wrote:[quote=Andrea Roche] Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878cva http://eve-kill.net/?a=kill_related&kll_id=8876616DNS Blind Octopus Stain Empire and many more There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too. I am not telling you who am I. So you are gonna have to live with it. These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.goodnight gl hf
waw you found 2 random battelreports, awsome you really did prove your point, oh wait you really didnt.
Seriously, I'm not gonna smack you however tempting it might be, but you proved bugger all. You are like them dudes that think they know all about supercarriers and how bbad/good they are and never flown one them selfs. You are still quoting what other people are doing, and by the looks of it you are doing so on the basis of battlereports, so untill you put your money where you mouth is, then I'm calling you out as bull****. 
I'm well aware of forum warriors will be forum warriors, but the usual trolling aside, I'd still like CCP to coment on black ops.
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 08:51:00 -
[62] - Quote
SMT008 wrote:Andrea Roche wrote:Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878cva http://eve-kill.net/?a=kill_related&kll_id=8876616DNS Blind Octopus Stain Empire and many more There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too. I am not telling you who am I. So you are gonna have to live with it. These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.goodnight gl hf I'm sorry but....you're ********. Not that I like Morsus Mihi or Vincent himself, but look at you. You're linking two battlereports. 6 Blackops and a Rapier taking down a PVE Nightmare. 30 BO fleet (With 12 blackops, 4 recons, a T3 and bombers) taking down a Cynabal, a RailDeimos, an Arazu and a Devoter. I could have killed the Nightmare with a bomber. I could have killed the second fleet with my Tempest. How is that a proof of the fact that black ops works ? No they don't. For the 600M they cost and all the skills they require, they are bad. They barely jump next door, they are paperthin (Literally, check their Shield/armor/structure HP in game), they have a good DPS (Like all battleships, I would say), they have LOLBonuses (The Redeemer gets a tracking bonus, which is good. The Sin gets an agility bonus ?), they can't bridge properly a few recons, they need multiple fuel caches or dualboxing a viator... I'm sorry, but those ships doesn't work like they are supposed to. Fix : Split back ops in two categories. First category, support blackops. Enhanced jumprange (5 LY Base), enhanced fuel bay (Or less fuel consumption /ship/lightyear), practically no DPS. Second, combat blackops. Actual jumprange, actual fuel bay, T2 resistances, same shield/armor/HP as the tier 3 BS, same DPS as of now (More turret/missile based DPS, less drone DPS). Less sucky bonuses (Like, a Neutralizer duration/Capacitor use on the Redeemer, a falloff bonus on the Panther maybe, a Warp disruptor range bonus on the Sin ?) Support blackops keep their current model/skin. Combat blackops get the tier 3 BS model and the skin that goes with it. Imagine the paintjob of the Widow, on a Rokh.
I like your idea would fix alot, only problem would be the regional gates. A min jump range of always 1 connecting system would fix it. These regional choke points are often camped, not rly nice to pass trough with 1b battleship.
Example,
System A-------------10LY------------System B <--currently must do manualy, but with minimum 1 system jump rule it is able to pass system while costing max jump fuel for 4,5LY jump. Give covert cyno a new shiny line.. something like "Covert Op Cyno Field Generators are so special and awesome that a Black Ops can always lock on it if the balck op isnt futher than 1 system away" CCP FIX BLACK OPS FFS |

Liam Mirren
State War Academy Caldari State
1
|
Posted - 2011.11.25 09:40:00 -
[63] - Quote
Buffing BO is very dangerous as it's very easy to overdo it, apart from that I'm not a fan of making bridging/jumping more prevalent because it's one of the reasons 0.0 is boring as hell and I have the idea that CCP is trying to turn away from it as well, which is a good thing.
Having said that, they could very much do with a rebalance in terms of fuel use. You don't need to rebalance the ships themselves and you really don't want to touch their jump range but their fuel usage needs to be dropped by a draconian amount. It should be possible for a BO to bridge in 2 recons and 3 bombers and have enough fuel onboard to make the return trip as a group. Not being able to do this makes it very difficult without proper supply lines for them to operate. |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
20
|
Posted - 2011.11.25 10:34:00 -
[64] - Quote
Didn't read the replies, but here goes:
Not all black ops need a buff. The redeemer seems to be in use and quite liked. Unfortunetally, for example, the sin sucks really badly. The widow is also quite bareable as far as I've seen, but also not that uber... And I've never seen anyone using the minmatar one so it must suck even more than the gallente?
I'm not sure if it's a good idea to really buff them... All they really need is the ability to use cov ops cloaks and maybe increase their range a bit. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

TR4D3R4LT
Pator Tech School Minmatar Republic
2
|
Posted - 2011.11.25 12:17:00 -
[65] - Quote
I'm surpriced you fellas fed the troll for so long. Dont bother, you can tell mile away the crew that would think "hulk is effective and viable pvp ship because I've seen killmails/youtube vid/fancy forum post of ten hulks killing one ship." Same people dont bother looking at the history and dev comments and blogs admitting certain ships did get released pre-nerfed. Heck tier 2 bc's were pre-nerfed until they were slowly patched up, somewhere along the line BO was forgotten, mainly because it's role as a bridger to pop cynojammer was lost due to sbombers not being so hot back then. Force marching normal fleet to jammer was so much easier.
Covop cloak is not the answer, there has to be fundamental changes to ship bonuses or bridge abilities. Damage should not be upped as otherwise there is risk of BO's becoming new WCS-belt killers(for those who remember what they were.) The Fix should start by looking at the cost-efficiency ratio, if you need to bring one hauler for two combat ships you're way out of line with the cost efficiency. By the sheer amount of logistic manhours required to provide one op it would be easier if those peeps were in sb's sitting AFK cloaked on said systems. Similar harassment end product but smaller isk loss if things go ****. If CCP doubts this they're free to check couple mirrors out of TQ and check, just how many pilots have used BO's. I'm sure the number is greater then EW-frigs but that doesnt mean it's something to boast about...
BO has potential in larger usage numbers(more players/parties using it) to revive some "small scale pvp" by bringing it to cyno jammed systems where titan hotdrop is not end of all but that would mean fixing things and we know customer data doesnt support maintaining and fixing things before adding new things like t2 modules, new bc's etc...
:18 months: |

Mocam
EVE University Ivy League
59
|
Posted - 2011.11.25 12:48:00 -
[66] - Quote
Vincent Gaines wrote:Andrea Roche wrote: Very mature, i see. Thats exaclty what you have to do with capitals. You got fuel in positions around for resuply. Thats exactly what you got to do with black ops. Black Ops are not suppose to be cost effective. There is nothing cos effective about a 1b ship. Its about a good herass and kill and outmaneuver your opponent.
You have to get out of your safe zone into danger. You dont get to move a large fleet that easelly. Otherwise use a titan to bridge you.
So your answer to why you cannot do it too is (look mommy, daddy plays with his joystick can i play too??) NOT to use the features/posibilities/advantages availlable to you already. Instead whine or have it changed to how YOU want it. You want zero risk, all results. NO
BE is not average= there is nothing average about black ops this way u reduce the effort and trouble=make them op for me please
They are about 600m, fitted about the same as the average T3. A T3 can jump via BO portal A T3 can warp cloaked and still have better resists than a BO BS A T3 is more agile and able to take out more targets than a BS fleet A T3 can also be nullified making them even better killers There is nothing a BO BS can do that a T3 can't do better. Currently a BO BS is only used to portal and nothing else. If that is the role, just make a T2 noctis hull and remove al lthe black ops from the game. Otherwise they are worthless, useless show of bling. Why bring a redeemer when you can bridge 5 SB and recons at a fraction of the cost, same DPS, and able to warp cloaked?
Only 2 ships in the entire game have the ability to bridge other ships: The Titan and the Black Ops.
With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.
Titans have a base jump range of 3.5LY. BO's have a base of 2.
Titans cannot bridge into a cyno jammed system. BO's can.
A T3 has to use gates to move around - UNLESS it is being bridged by one of the 2 ships in the game that can do this.
A BO doesn't - it has a jump drive as well as a jump portal generator to move others around.
By putting black ops firepower and tank up, what you create is something vastly more desirable than a machariel or any other high-end battleship for PvE use as well as a "solo pwn" mobile for those looking for lulz - one that cannot be stopped from going into any system in the game if a single covert scout ship can get through its gate to lite the cyno.
A covert capable jumping ship, with battleship firepower, no targeting delay after cloak - so it becomes a PvP soloing monster -AND- a PvE ship that ignores gate camps due to an invisible cyno so can't even be caught at its destination. Not a good combination for PvP interaction by other players who aren't using covert ships.
You'd end up with far more PvE players looking to these things and mass PvP players going for the solo. They would be a prefered "I win" ship for ganking across space.
Yes I can see some fixes to these things being needed but not to the extent that many others seem to think. We don't need tons of cyno alts bouncing folks around places with cloakie ships of high-end power like these things would be.
Perhaps first might be an adjustment to a skill vs the ship: Jump Portal Generation - have that apply to the fuel costs per use. Don't adjust the fuel on the ship, adjust a SKILL to reduce the costs - 10% per level? That would grant a healthy reduction in costs on moving things around.
Range? Up it to 2.5 perhaps. If you have to move closer, then move closer. These shouldn't be longer ranged than Titans or, again, they become over powered by "invisible" cynos and moving invisible ships vast distances - Titan bridge points are obvious and, again, you have NOTHING other than Titans to compare it to with respect to bridging other ships.
Tank? yeah - fix the damned thing. These are expensive T2 ships and the tank should be up there more.
DPS? No. As a matter of fact, reduce the DPS if you increase the range - hell, follow that other 'fix list' and put in a DPS black ops class battleship based on the Tier-3 BS - just no jump drive on that thing so we don't get a soloist ganker wet dream like it would become.
Tough, I can see. Able to move others, I can see. Able to jump around to covert cynos, with improved tank and improved DPS so as to avoid any unwanted fights yet able to jump in on fights with big fire power? No way in hell if we want to keep things visible in this game for PvP. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 13:24:00 -
[67] - Quote
people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.
forget it, this is something ccp is not gonna change. there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.
besides there is no issue here. sombody else said it before too. dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.
besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp. |

Lady Spank
GET OUT NASTY FACE
185
|
Posted - 2011.11.25 13:29:00 -
[68] - Quote
Taking advice on Black Ops from someone in SWA? LOL. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 13:32:00 -
[69] - Quote
Lady Spank wrote:Taking advice on Black Ops from someone in SWA? LOL. as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD |

Mocam
EVE University Ivy League
59
|
Posted - 2011.11.25 13:46:00 -
[70] - Quote
Andrea Roche wrote:people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.
forget it, this is something ccp is not gonna change. there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.
besides there is no issue here. sombody else said it before too. dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.
besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp.
probably not but if they adjust that 1 skill - it shouldn't be difficult to help with the fuel issues. Tweaking ships tank - again, not a major project portion and they could get some fixes rolled out fairly easily.
The only reason NOT to do anything is the whine factor of those who want these things powered over the top and there are a few of them. As such, it's safer for CCP not to touch the ship vs putting in any fixes to them at all. Anything they did that comes up shy of a virtual "god mode" would be too little and cause more anger and that's what they're trying to avoid.
Bummer IMO - I'd really like the Sin fixed up a bit. It's one of the ships I can fly soon (Sin and Panther) and I'd love it if the thing wasn't as lame as it appears right now.
A bit more tank - a touch less fuel use... Not a lot to ask for but not enough for many plays so, I agree; I don't think they'll touch these. |
|

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 13:57:00 -
[71] - Quote
Mocam wrote:Andrea Roche wrote:people want pvp and not this kind of play thats acually rather dull and black ops can become op rather easy.
forget it, this is something ccp is not gonna change. there are many many other things that are fundamental for the game that require change. this is a thing that can be fixed after all the soverenghty and lack of people in 0.0 space issues and other issues.
besides there is no issue here. sombody else said it before too. dream on.... not gonna happen. Black ops is op as it is already. Its very easy to jump and snipe and leave instantly. its really really easy to do. fuel and jumping distance is the only thing that actually stops this from been completelly op.
besides if eve turns into this kind of boring play, then eve will die. people want battles, this form is not pvp. probably not but if they adjust that 1 skill - it shouldn't be difficult to help with the fuel issues. Tweaking ships tank - again, not a major project portion and they could get some fixes rolled out fairly easily. The only reason NOT to do anything is the whine factor of those who want these things powered over the top and there are a few of them. As such, it's safer for CCP not to touch the ship vs putting in any fixes to them at all. Anything they did that comes up shy of a virtual "god mode" would be too little and cause more anger and that's what they're trying to avoid. Bummer IMO - I'd really like the Sin fixed up a bit. It's one of the ships I can fly soon (Sin and Panther) and I'd love it if the thing wasn't as lame as it appears right now. A bit more tank - a touch less fuel use... Not a lot to ask for but not enough for many plays so, I agree; I don't think they'll touch these.
if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
People bs, alot. SIn and panther do get used. I have been jumped and have seen many killmails with both. The only reason why people prefer these is cos of laser and the other advantages BUT is does not stop other people from using them.
besides, jumping into someone and sniping is not pvp. its actually a very sad and boring version of Mayweather vs Ortiz sucker punch.
gl, cos this is not gonna change. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 14:35:00 -
[72] - Quote
Mocam wrote: With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.
Fact, more ppl fly titans than black opsGǪ it has been stated a few times on quen ship snapshots, it that because the titan is so cheap or because BO bridging sucks?
Mocam wrote: A T3 has to use gates to move around - UNLESS it is being bridged by one of the 2 ships in the game that can do this. A BO doesn't - it has a jump drive as well as a jump portal generator to move others around.
Nullifie = safer and faster, donGÇÖt forget u need a cyno alt in position first to move the BO. Besides that use jump planner and plan some trips, try to get your BO 3 Regions futher (50ish manually jumps normaly) and see how far u come without using gatesGǪ.
Mocam wrote: By putting black ops firepower and tank up, what you create is something vastly more desirable than a machariel or any other high-end battleship for PvE use as well as a "solo pwn" mobile for those looking for lulz - one that cannot be stopped from going into any system in the game if a single covert scout ship can get through its gate to lite the cyno.
U create a ship that requires 30m sp to be flown effectively and need to use a minimum of 2 account, 2 monitors. A cyno L5 alt (30d skill) (or recon =20m sp char). Which is easy to by setting up bait in an anomaly which pays off in a 1b kill mail. I donGÇÖt see the issueGǪ u donGÇÖt want to have an overpowered non warp cloaking ship in your system? A cov + bulli T3 can do this better & safer and donGÇÖt need 2 accounts.
Mocam wrote: A covert capable jumping ship, with battleship firepower, no targeting delay after cloak - so it becomes a PvP soloing monster -AND- a PvE ship that ignores gate camps due to an invisible cyno so can't even be caught at its destination. Not a good combination for PvP interaction by other players who aren't using covert ships.
Most ppl safe up anyway when a neutral comes in system, I donGÇÖt see how it can be overpowered. Current BO status donGÇÖt even allow them to pass those interregional gate systems. If u look at the amout of skill vs possible danger. It will not be a solo pawn mobile. If u put a covert cloak on it, it is still really easy to cacth them, u only need a bubble and a ship with a web and scram. Remember they are not nullified and any camp will catch them easly due it hugh size and slow warp (loads declaok time)
Mocam wrote: You'd end up with far more PvE players looking to these things and mass PvP players going for the solo. They would be a prefered "I win" ship for ganking across space.
Faill I guess opinion, facts? I guys everyone has 2 accouts, 20m wasted in black op skills and a alt with cyno 5 (29d skill) that kan effectively fly a recon to tackle. Supercaps are more badly desighn than BO ever could be
CCP FIX BLACK OPS FFS |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 14:35:00 -
[73] - Quote
Mocam wrote: DPS? No. As a matter of fact, reduce the DPS if you increase the range - hell, follow that other 'fix list' and put in a DPS black ops class battleship based on the Tier-3 BS - just no jump drive on that thing so we don't get a soloist ganker wet dream like it would become.
Tough, I can see. Able to move others, I can see. Able to jump around to covert cynos, with improved tank and improved DPS so as to avoid any unwanted fights yet able to jump in on fights with big fire power? No way in hell if we want to keep things visible in this game for PvP.
Most T2 ships have 2 different classes, 1 fleet support 1 pvp. Having 2 balck op classes would fix most of the problems. Its up to CCP to address this issue
TR4D3R4LT wrote:I'm surpriced you fellas fed the troll for so long. Dont bother, you can tell mile away the crew that would think "hulk is effective and viable pvp ship because I've seen killmails/youtube vid/fancy forum post of ten hulks killing one ship." Same people dont bother looking at the history and dev comments and blogs admitting certain ships did get released pre-nerfed.
I like feeding the trolls especially when they are full of shitle and keep repeating themselves. I think Andrea Roche is schritzofrenic with borderline. I wonder if he finds supers also awesome. CCP FIX BLACK OPS FFS |

Lady Spank
GET OUT NASTY FACE
185
|
Posted - 2011.11.25 14:39:00 -
[74] - Quote
Andrea Roche wrote:Lady Spank wrote:Taking advice on Black Ops from someone in SWA? LOL. as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD I'm not waiting for a change. I'm just calling out snarky coward alts as irrelevant. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Tover Chris
Suicide Kings
8
|
Posted - 2011.11.25 14:45:00 -
[75] - Quote
Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up!
I can't seem to find any Black Ops kills by Andrea Roche. |

Krios Ahzek
Juvenis Iratus
146
|
Posted - 2011.11.25 14:47:00 -
[76] - Quote
Tover Chris wrote:Andrea Roche wrote:Post an actual evidence why they need to be buffed! Untill you actually post evidence that confirms this, then shut the hell up. If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range. They can use jump range very very ffectivelly. You just need a well organized working group. Thats where the Black Ops really really work well.
There is plenty of evidence that suggest that they dont need a buff at all, specially in range. A buff will srtainly make them OP.
Burn Eden is a great example on how black ops should be used. Search, find target, Jump, Snipe, Jump away.
POST PROOF or shut the hell up! I can't seem to find any Black Ops kills by Andrea Roche.
Champion fishermen throw the fish back into the water.
She just snipes people and warps away when they're into structure. I live, I post, I slay. I am content. |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 14:47:00 -
[77] - Quote
Hemmo Paskiainen wrote:Mocam wrote: With respect to bridging: You have NOTHING in the game to compare it to except a Titan - want to bring costs into the picture? I think you'll talk a hell of a lot of people out of fixing anything if you are stuck comparing to titans and their costs.
Fact, more ppl fly titans than black opsGǪ it has been stated a few times on quen ship snapshots, it that because the titan is so cheap or because BO bridging sucks?
only read upto the above part. the above is not only wrong but biased to prove the point you are trying to make. There reason why people chose titan instead of BO is cos titan is a super capital. There are many other reason why a titan is better than a BO besides bridging. its nothing to do ith bridging sucks. Titan can bridge any ship type, compare to its counter part that can only do a limited ship type bridging. You completelly ignored the tank, dps and doomsday of titan.
you are day dreaming. blakc ops are not gonna change cos of the following facts again repeated:
if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
not gonna change like other have said so too |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 14:53:00 -
[78] - Quote
Lady Spank wrote:Andrea Roche wrote:Lady Spank wrote:Taking advice on Black Ops from someone in SWA? LOL. as supose to what >> "GET OUT NASTY FACE" rofl. this is an alt lol i fear you will die from old age waiting for a change in blackops XD gl, you are gonna need it XDDDDDDDD I'm not waiting for a change. I'm just calling out snarky coward alts as irrelevant.
you can try and twist the route of the conversation as much as you want. at the end of the day, things are gonna reamin the same. no change to black ops is here to stay for the reason:
if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 15:01:00 -
[79] - Quote
Andrea Roche wrote: only read upto the above part. the above is not only wrong but biased to prove the point you are trying to make. There reason why people chose titan instead of BO is cos titan is a super capital. There are many other reason why a titan is better than a BO besides bridging. its nothing to do ith bridging sucks. Titan can bridge any ship type, compare to its counter part that can only do a limited ship type bridging. You completelly ignored the tank, dps and doomsday of titan.
you are day dreaming. blakc ops are not gonna change cos of the following facts again repeated:
if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
not gonna change like other have said so too
I like it how u bump up this topic with your stupidity
Andrea Roche wrote:Black Ops are OP as hell.
Andrea Roche wrote:If you know how to use Black Ops then you will kno thye dont need a buff, not even on jump range.
Andrea Roche wrote: it is so intensive because you can bridge a fleet easelly. Its like a titan. Out poor the troyan army. Black ops does what is suppose to do > support a fleet. That is out maneuver your opponent, enter an area thats cyno jammed, and opportunity kill/herassment, ability for ninja pos. They are not meant for engaging a whole fleet straight on. This is wrong! BUT they can still take on a big enough fleet.
Andrea Roche wrote:This is not a titan and fractically you are already getting too much features as it is. Everybody that has been sussesful with black ops will tell you, that they dont need a buff.
Are u allright? i strongly advice a psycologist for u, or cut the useless trolling your just bumping your own stupidity
CCP FIX BLACK OPS FFS |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 15:04:00 -
[80] - Quote
i could also quote you similarly but i am too lazy and you are not worht it. the funny thing is that you cant beat this: if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op. |
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
28
|
Posted - 2011.11.25 15:15:00 -
[81] - Quote
Andrea Roche wrote:i could also quote you similarly but i am too lazy and you are not worht it. the funny thing is that you cant beat this: if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
I cant win indeed, have fun trolling, u make me laugh 
Andrea Roche wrote:i could also quote you similarly but i am too lazy and you are not worht it. the funny thing is that you cant beat this: if you look around at killboard with black ops, some people are succesful at what they do. Once you u are stupid enough to not get safe when u see a neutral in system,, and your not aligned when he decloaks and he gets a lock, a tackle and cyno-¦s in a black ops, you might die depending on your tank and friends that could come to help. Its that fast! Jumping distance, fuel consumption, 2 accounts, another alt with good tackle skills and cyno L5, 2 monitor, fast computer, good multitasking skils, fuel calulations, jumprange calulations, good black op ship skills, perfect navigation skills, good damage skills, racial bs5, 600m hull cost and faction damage mods is the only thing that stops from making this type of game op.
Fixed for u  CCP FIX BLACK OPS FFS |

Lady Spank
GET OUT NASTY FACE
185
|
Posted - 2011.11.25 15:23:00 -
[82] - Quote
Hey guys I'm here to twist the conversation. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â)(a¦á_a¦â) |

Andrea Roche
State War Academy Caldari State
2
|
Posted - 2011.11.25 15:24:00 -
[83] - Quote
rolf. i like how you pay me extra attention and even make up comments that i never did make.
even funnier thing is that black ops are not gonna change XDDD for the reasons:
if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
gl hf.
|

Noisrevbus
17
|
Posted - 2011.11.25 15:56:00 -
[84] - Quote
Jack Sparroxx wrote: Range buff. 2,5AU baseis simple not enough
Well, the Blops can move through gates while Capitals can't. I'm not saying that AU to LY conversion isn't a problem at times, but there are ways around it (finding another regional entrance that is closer in terms of LY and move your cyno vanguard around a few jumps longer). It's more a question of the immidiate effects, do we want the Blops more mobile or more stationary? I'd rather see buffs to what you propose further down, a simple buff to LY is more likely to have people move them through gates even less (hotdrop more, roam less).
Jack Sparroxx wrote: Then they need T2 resist and standard T1 slot layout.
They're a BS-sized Recon, and in line with that they compare quite alright (not perfect) to other BS. What they sorely do need, instead, is fitting buffs because most sensible fits include faction modules more or less across the board. Faction should be an option, not a necessity. Most Blops need a bit of PG and a good amount of CPU to fit to standard. Falcons and Rapiers don't go toe-toe with Moas or Ruptures either.
Jack Sparroxx wrote: Would be nice to get the JP fuel consumption lowered or removed. Having blockade runners on tow is anoying.
It's not as much as having Blockade runners on tow is a problem (i kind of like it), the problem is that you essentially need one as soon as you move further than a back-and-forth, and if you intend to roam or drop deeper even a Blockade runner is usually not enough. Another problem is how fuel consumption throw heavy splints between frigate- (bombers) and cruiser (recons, strategics) in your gangs. I understand that it's in part deliberate to promote the use of bombers and define differences between frigates and cruisers - but the differences in fuel consumption is simply far too great with bombers hardly consuming anything while recons gobble up your entire fuelbay (1:2 or thereabout seem more reasonable).
Jack Sparroxx wrote: T3 able to light covert cyno's, though that might be a bit OP.
It's definately a powerful feature to combine covert cynos with the nullifier subsystem, at the same time you need to raise the question wether or not that shouldn't be the case and role of a gang built around it. A covert frigate or recon can definately get out of a bubble camp alive, but the odds are hardly in favour if we discuss a well-composed camping gang or sizes where room and lag interfere with piloting options. After all, failing to pass a camping blob kind of void the reason to use the gang, and is quite detrimental to taking them out in the first place. I think the suggestion would to more good than harm tbh, the Tech III is the natural scout anyway - and having to thread a second ship through a blob camp just to move through it is more likely to cause inaction rather than action (waiting for the camp to lose composure or find other ways around it). Bubbles are strong as is, and they (or the ships that use them) are rumoured to get further buffs soon.
Jack Sparroxx wrote: And no, as much fun it would be, covert ops cloaking Black ops BS's would be seriously overpowered.
I'm not too sure of that, not that i'm a major protagonist for the idea (or against it), it's just that i don't see it change all that much in regard to the Blops themselves - they have the Bridge to deal with situations where the covert cloak is important to other ships (in it's gang, or otherwise). A standard cloak is quite proficient for how the Blops operate (in, out, safe up, cloak). Feel free to correct me if i'm wrong, but i really don't see much tactical gain in a covert cloak on them, nore to i see much loss in countering them should they get one. It's an ambivalent matter.
In short: Yay to fitting buffs, fuel consumption buffs (and balance) and Tech III cyno buffs. Nay to the rest. |

kerjin
Missouri Boat Ride
1
|
Posted - 2011.11.26 22:24:00 -
[85] - Quote
Wiskeber is one normal gate jump from Mateber.
But it's eighteen cyno jumps away with JDC4 !!!
http://evemaps.dotlan.net/jump/Panther,444/Wiskeber:Mateber
Only two cyno jumps away with JDC5 - Yay!
http://evemaps.dotlan.net/jump/Panther,544/Wiskeber:Mateber
Boost blackops range.
TLDR; don't expect to get bopped in Mateber. |

Time Hunt
Rookies Empire Rookie Empire
0
|
Posted - 2011.12.05 01:06:00 -
[86] - Quote
Bump,
and please CCP answer to this!
Just like someone said before: just give us a resposne to wether this has been moved down or has been canceled. The Black Ops Buff finished in 6th place in that CSM Prioritization Voting a couple of Months back if I remember correctly.
We want to know what's going on! |

Shang Fei
The Illuminatii Mildly Intoxicated
10
|
Posted - 2011.12.05 13:16:00 -
[87] - Quote
bump out of intrest |

Xtover
Macabre Votum Against ALL Authorities
16
|
Posted - 2011.12.05 19:14:00 -
[88] - Quote
Shang Fei wrote:bump out of intrest empty quoting. |

Tamiya Sarossa
Hedion University Amarr Empire
112
|
Posted - 2011.12.05 20:16:00 -
[89] - Quote
Vincent Gaines wrote:Andrea Roche wrote:
ROFL....jump to a hostile POS with blackops? facepal. Never was meant to do that. Nutz!
lol you are an idiot, that's what they were initially meant for, and why black ops cynos were allowed in jammed systems
Ahhhhh..... No. That was patched in. Black op cynos were not originally allowed in Cyno-jammed systems and it was not their original design goal.
See this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1038754 |

Misanthra
Alternative Enterprises
2
|
Posted - 2011.12.06 04:10:00 -
[90] - Quote
Vincent Gaines wrote: BE also uses billion ISK fittings, including on their nightmares or machs. They also have much more going on behind the scenes than a roaming gang of Redeemers. You are truely simple minded..
would that be the officer jam fit widow I heard about somewhere, wanna say FHC/SHC?
Couple O-fit multispec, keeps a proper shield tank (vice the ghetto armour tank common on jam scorp variants) and damage mods lows?
Sexy fit if so...but a bit pricey for the casual user. throw a billion at most ships....yeah they wil perform nice lol.
|
|

Rutuli
Vangers.
0
|
Posted - 2011.12.07 08:06:00 -
[91] - Quote
Reducing the cost might be a good solution.
|

Naomi Knight
Imperial Academy Amarr Empire
78
|
Posted - 2011.12.07 09:19:00 -
[92] - Quote
they indeed need a buff these ships should be on the field instead of just bridge others into the system give then the usual t2 resists + maybe lower fuel use and or increase fuel bay +they should be able to bridge nerby systems with gate ,no matter how far those are in ly |

Aaron Greil
None Of You Can Compare
0
|
Posted - 2011.12.14 19:51:00 -
[93] - Quote
So, I've been a blackops pilot for a long time, (redeemer) and as only a casual pvper I'd like to throw my two cents in.
Firstly, I don't like the idea of exclusive pvp/pve ships. All ships should be able to fill both roles, and for the most part they do. (Exceptions being the scorpion, blood raider ships, and combat recons.) Also, I'd like to note to all you folks who will scream "carebear!" that pve really only has a single exclusive pve ship class, marauders, where pvp has several. Secondly, I want to counter a specific notion that people seem to have. Huge alliance vs. alliance fleets are not where the majority of players are. Certainly a lot, and probably the more dedicated players, i.e. the forum posters, are. But most people exist in small, unaffiliated corps with just a few members, like me. I don't have stats on that, but still.... I suppose I should note that I have used my blackops for plexing with a small gang, using the mobility to bypass gatecamps and the guns for fire support, because my corp couldn't support the logistics of blackops pvp.
It seems to me that ships should appeal to a large variety of people for a variety of roles. For example, look at the shear versatility of the Abaddon. It is a good mid game option missions, as well as a powerhouse for pvp. It can support a variety of effective fits, from dual LARs, or several 1600 plates as well as beams or pulses. In short, it can do a lot of things really well.
I realize tech 1 is supposed to be multipurpose, and tech 2 is supposed to be more specific, but lets look at HACs. Many people use them both for ratting/plexing and pvping, often with the same fit. My point being that a ship should appeal to a variety of people, even if it focuses on a specific role. Basically, what you or I might do with a black ops is not the same as someone else.
Small corps are not interested in getting black ops because of the logistics required. That's a shame. They're still subcapitals. Imho, their role should be: moving through zero sec unhindered. The application of that role is up to the player.
So here are my suggestions:
1. Increase jump range, and/or significantly reduce fuel usage. Like others have stated, the fuel cost is unmanageable if you want to do anything outside a major operation. I want to be able to move and take my fleet through multiple areas. This is their core ability, it should be the focus of the class, in other words: useful and able for a single pilot to manage.
1. Blackops Cloaking needs to be fixed. The biggest problem I have experienced in the past, is that when people see me in warp, they martial the troops. "Holy Crap, 1 bil ship on scan kill it kill it kill it!" This is a problem. It makes doing anything stealthy difficult. If you are pvping, it gives away your fleet. The solution is just as difficult to manage, though. I hear people saying that a covops cloak (which would solve this) would be OP. That may be true, but the covops cloak sits at the heart of stealth operations. My suggestion is to either: give them a covops cloak, and the standard targeting delay, or do something radical, like get rid of the cloak bonuses altogether and instead give blackops the unique ability not to show up on d-scan (but still with combat probes). It is IN WARP that the black ops must be stealthy, not on the battlefield.
2. More carefully define their combat role. I like the concept of the widow. Its like a big falcon. So I suggest ONE of the following: Give them racial Ewar. I.e. redeemer with TD/Neuts, panther with TP/webs, sin with sensor damps/scramber range, and add another ECM bonus to the widow. Second option, make them snipers. Give them Marauder style weapon setup, 100% damage, and half turrets, 3 to be exact. That way they can fit larger weapons to gain a little dps and a lot of range. Give them an optimal bonus and decent targeting range. Final option, make them super tanky, but with limited dps, sacrilege/damnation style with some other support bonus, maybe command links. (Careful thought would have to go into that one though.)
3. Get rid of the stupid massive drone bays. Heavy drones plus stealth equals fail. Give them 50 bandwidth and 75 capacity, or even just 25/25. Big slow drones are counter-productive for the role. In turn, buff their other weapons systems.
5. Do something radical. One idea is to be able to jump/bridge to a system without a cyno. I imagine when you want to jump, you are taken to the solar system map to choose a location. Cynos always seemed stupid to me, but I guess they make sense for capitals, because anyone can train cyno 1. Not for blackops. People will probably scream at me for this one, but I think with careful thought, it would work nicely. A jump delay would be necessary, like 5 min before you can jump again, or perhaps like a minute charge time. It helps with the stealth and mobility role. I was also not happy about having to start an alt, and train for cyno 5 just to use the blackops functionality. Seems to be a very poor design to demand another character sacrifice a month of training time just so you can use the most basic functionality of your ship.
8. Split the class into two, like force and combat recons. One that is faster and stealthier, but designed to work with fewer ships, or even solo. The pilgrim is excellent at mag/radar sights. I want the same functionality on a bigger ship.
Perhaps: Ghost ops --> unparalleled stealth movement through null, but no jump portal gen. Good dps, but low hp. Good for some solo work, and ratting/running sights. Like big force recons
Black ops --> Slower, tankier, and meaner than Ghost ops, but not as stealthy. Does have jump portal gen, and possibly ewar.
Sorry for the wall of text. I had a few more ideas, but I'll save those for later. |

Vrykolakasis
Trinity Operations Aurora Irae
8
|
Posted - 2011.12.14 23:10:00 -
[94] - Quote
Andrea Roche wrote: What part of english you dont understand?
My favorite part, after reading to this post (haven't read the rest). Up to this point in the thread, only one poster clearly has issue with understanding the language.
As for my 2 cents... or 4 cents... I am not a black ops pilot so I don't have as much quality input as I could - but I also decided that black ops would not be high on my planned training queue after looking at them a while back and realizing that I couldn't really get good EHP, DPS, or the ability to fit Covert Ops cloaks. Not to mention I would like a ship I could have a lot of fun flying solo in, not just assisting other players in moving around.
It is possible to use Black Ops effectively with good supply chains - but it seems very counter-intuitive that this would be the case. "Black Ops" suggests a ship that can move to anywhere it needs to be, quickly, alone, and effectively, without supply chains, etc. It also suggests a ship that can be incredibly effective at both intelligence gathering and combat.
The changes that would get black ops instantly into my skill queue are as follows:
-T2 Resists -Fuel bonus for jumps. Possibly jump range bonus -Covert Cloak can be fit, but when fit (even if offlined) jump ability is removed (that was a great idea). Additionally, remove the additional speed while cloaked when covert cloak is fit -Allow jumps to work totally, completely solo (w/o cyno)
Another very cool thing (but maybe OP thing... idk... but cool nonetheless) would be the introduction of an intelligence jamming module - like a secondary cloak - a module only the Black Ops class could fit that jammed information gathering on itself - when activated, other players could see the ship class but could not see who was piloting it, what corp/alliance it belonged to, etc. Security status color changes, criminal flags, etc would still be visible, just not specific information on who you were fighting. The issue with this is how it would effect kill/lossmails - that's something for additional discussion... but I kind of like the idea.
As for the introduction of a separate ship type, I disagree. I feel that the black ops could be changed without much difficulty to allow it to be fit for either role, but never two at once. |

Kuhn Arashi
Black Talon Aerospace Black Watch.
9
|
Posted - 2011.12.15 10:04:00 -
[95] - Quote
I don't think black ops should get a damage buff at all. In fact a damage nerf combined with other utility support buffs would make me happy to use my widow.
I don't think a jump range increase is needed. I think CCP's idea for such a small jump range was to limit the black ops ships to intra-regional operations after a forward base of operations has been set up.
I propose:
+ giving the black ops their T2 resists.
+increase in shield/armor Hit points as well.
-Removing a weapon slot, And the damage bonuses.
+Replace with relevant weapons range bonuses
+Add the ability to Run warfare links.
+add black ops skill bonus to reduce fuel consumption for jump portal generation
This could make the black ops able to do what they are meant to do. And that is support a fleet of covert ops ships. Ability to bridge its fleet into system, then follow them onto the field and actively support the fleet via sniping and warfare links. and able to stay alive to do it.
|

Saulc Neslo
0utbreak Outbreak.
0
|
Posted - 2011.12.15 11:29:00 -
[96] - Quote
Black ops are pretty cool, just cost alot to fit properly.
The ability to hotdrop should have its downsides, in the case of BOPS its the extra price tag required to make the ship perform like a regular bs.
So instead of whining train the skills required, HTFU and start busting some gatecamps. And yes a good fit is more then 1bil. |

Rek Seven
Probe Patrol Project Wildfire
77
|
Posted - 2011.12.15 12:00:00 -
[97] - Quote
I tried to make a good fit on EFT but i appears that you still get the sig radius penalty from cloaking devises... Is this right?
I would like to get a Black ops ship but i'm not willing to fill my mids with sensor boosters to make it worth flying. |

Saulc Neslo
0utbreak Outbreak.
0
|
Posted - 2011.12.15 13:47:00 -
[98] - Quote
Rek Seven wrote:I tried to make a good fit on EFT but i appears that you still get the sig radius penalty from cloaking devises... Is this right?
I would like to get a Black ops ship but i'm not willing to fill my mids with sensor boosters to make it worth flying.
- Black ops have really high base sig res. - A single sensor booster will make you lock stuff fast. - You have the option of not using a cloak.
+ The stats doesnt say anything about a bonus to sig penality from cloaks. + Filling with sb's? Hope your not planning on using these beautiful ships for losec gatecamps :-D
|

ovenproofjet
The Illuminatii Mildly Intoxicated
30
|
Posted - 2011.12.15 14:32:00 -
[99] - Quote
5 ly range at JDC4 (aka base range cos of BOps skill prereqs) is plenty. Oh and PROPER T2 resists as is normal on ANY T2 ship....
Problem solved, even that would only improve their current use. For their current use, please see "The Illuminatii" or "Dirt Nap Squad" killboards |

Rek Seven
Probe Patrol Project Wildfire
77
|
Posted - 2011.12.15 14:59:00 -
[100] - Quote
Saulc Neslo wrote:Rek Seven wrote:I tried to make a good fit on EFT but i appears that you still get the sig radius penalty from cloaking devises... Is this right?
I would like to get a Black ops ship but i'm not willing to fill my mids with sensor boosters to make it worth flying. - Black ops have really high base sig res. - A single sensor booster will make you lock stuff fast. - You have the option of not using a cloak. + The stats doesnt say anything about a bonus to sig penality from cloaks. + Filling with sb's? Hope your not planning on using these beautiful ships for losec gatecamps :-D
The ship is designed to us a cloak so it's weird that fitting one penalizes you.
I'm just saying that i will never train for or buy black ops ships in their current form. I'm not really looking for tips or fitting advise.
|
|

Eriminite
University of Caille Gallente Federation
0
|
Posted - 2011.12.22 17:05:00 -
[101] - Quote
Aaron Greil wrote:...... Firstly, I don't like the idea of exclusive pvp/pve ships. All ships should be able to fill both roles, and for the most part they do. (Exceptions being the scorpion, blood raider ships, and combat recons.) Also, I'd like to note to all you folks who will scream "carebear!" that pve really only has a single exclusive pve ship class, marauders, where pvp has several. Secondly, I want to counter a specific notion that people seem to have. Huge alliance vs. alliance fleets are not where the majority of players are. Certainly a lot, and probably the more dedicated players, i.e. the forum posters, are. But most people exist in small, unaffiliated corps with just a few members, like me. I don't have stats on that, but still.... I suppose I should note that I have used my blackops for plexing with a small gang, using the mobility to bypass gatecamps and the guns for fire support, because my corp couldn't support the logistics of blackops pvp.
........
I realize tech 1 is supposed to be multipurpose, and tech 2 is supposed to be more specific, but lets look at HACs. Many people use them both for ratting/plexing and pvping, often with the same fit. My point being that a ship should appeal to a variety of people, even if it focuses on a specific role. Basically, what you or I might do with a black ops is not the same as someone else.
Small corps are not interested in getting black ops because of the logistics required. That's a shame. They're still subcapitals. Imho, their role should be: moving through zero sec unhindered. The application of that role is up to the player.
So here are my suggestions:
1. Increase jump range, and/or significantly reduce fuel usage. Like others have stated, the fuel cost is unmanageable if you want to do anything outside a major operation. I want to be able to move and take my fleet through multiple areas. This is their core ability, it should be the focus of the class, in other words: useful and able for a single pilot to manage.
1. Blackops Cloaking needs to be fixed. The biggest problem I have experienced in the past, is that when people see me in warp, they martial the troops. "Holy Crap, 1 bil ship on scan kill it kill it kill it!" This is a problem. It makes doing anything stealthy difficult. If you are pvping, it gives away your fleet. The solution is just as difficult to manage, though. I hear people saying that a covops cloak (which would solve this) would be OP. That may be true, but the covops cloak sits at the heart of stealth operations. My suggestion is to either: give them a covops cloak, and the standard targeting delay, or do something radical, like get rid of the cloak bonuses altogether and instead give blackops the unique ability not to show up on d-scan (but still with combat probes). It is IN WARP that the black ops must be stealthy, not on the battlefield.
2. More carefully define their combat role. I like the concept of the widow. Its like a big falcon. So I suggest ONE of the following: Give them racial Ewar. I.e. redeemer with TD/Neuts, panther with TP/webs, sin with sensor damps/scramber range, and add another ECM bonus to the widow. Second option, make them snipers. Give them Marauder style weapon setup, 100% damage, and half turrets, 3 to be exact. That way they can fit larger weapons to gain a little dps and a lot of range. Give them an optimal bonus and decent targeting range. Final option, make them super tanky, but with limited dps, sacrilege/damnation style with some other support bonus, maybe command links. (Careful thought would have to go into that one though.)
3. Get rid of the stupid massive drone bays. Heavy drones plus stealth equals fail. Give them 50 bandwidth and 75 capacity, or even just 25/25. Big slow drones are counter-productive for the role. In turn, buff their other weapons systems.
5. Do something radical. One idea is to be able to jump/bridge to a system without a cyno. I imagine when you want to jump, you are taken to the solar system map to choose a location. Cynos always seemed stupid to me, but I guess they make sense for capitals, because anyone can train cyno 1. Not for blackops. People will probably scream at me for this one, but I think with careful thought, it would work nicely. A jump delay would be necessary, like 5 min before you can jump again, or perhaps like a minute charge time. It helps with the stealth and mobility role. I was also not happy about having to start an alt, and train for cyno 5 just to use the blackops functionality. Seems to be a very poor design to demand another character sacrifice a month of training time just so you can use the most basic functionality of your ship.
8. Split the class into two, like force and combat recons. One that is faster and stealthier, but designed to work with fewer ships, or even solo. The pilgrim is excellent at mag/radar sights. I want the same functionality on a bigger ship.
Perhaps: Ghost ops --> unparalleled stealth movement through null, but no jump portal gen. Good dps, but low hp. Good for some solo work, and ratting/running sights. Like big force recons
Black ops --> Slower, tankier, and meaner than Ghost ops, but not as stealthy. Does have jump portal gen, and possibly ewar. I like everything here save for the tankier ideas. Cloakie ships dont tank well, their ability to move where they want makes up for it. Covops cloak and sniping bonuses would be real nice. Getting on killmails would be even better |

Rel'k Bloodlor
Mecha Enterprises Fleet
2
|
Posted - 2011.12.23 09:27:00 -
[102] - Quote
I'm not to black ops yet.....but close. As a Caldari pilot I want a Widow, but can see onther races being all meh over theres. Cloaked well warping on a BS hull just sounds OP.
Have little to no jump drive experience yet, so distance and fuel still a little hard for me to figure out in my head, but cov ops cyno/black ops jumping has built in restrictions so its not like a titan. I also feel that from what I have read on multiple forums that there jumping is sweet, but personally(as do many others) feel like it SHOULD jump really fare and take an ok amount of stuff with it.
How many tempest can a titan jump? shouldn't the black ops be able to jump there faster(less jumps) with at least enuff non-SB's to harass/flank to make it worth it? I do understand the cost difference, but a black ops with fit+skills and fuel is a lots Isk and time too. |

Death Toll007
Fleet of Doom Ushra'Khan
9
|
Posted - 2011.12.23 09:51:00 -
[103] - Quote
Black Ops warp cloak is not overpowered, just increase the range to decloak as a relation to its size... if a frig/cruiser = 2.0km then make the BS 7.5km.
I like the idea of dropping drones for something else.
Tankier reads to me as the ability to make it a brick... not worried about that, but an EHP and resist buff would be good due to the cost of the ships.
As another alternative, drop the material requirements of the skill intensive ship and leave it as is. The reduced cost would increase its use. OTOH if the intent it to limit its use due to SP/ISK then tweak.
Also want to see the Tier 2 and 3 BC in a T2 cloaky role to augment these fleets.
-DT |

Time Hunt
Rookies Empire Rookie Empire
0
|
Posted - 2012.01.10 19:08:00 -
[104] - Quote
What? Still no response from a DEV?
Oh come on! |

Guillame Herschel
NME1
32
|
Posted - 2012.01.11 00:03:00 -
[105] - Quote
Acac Sunflyier wrote: The widow has the most useful of bonuses.
Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res. 
|

Liang Nuren
Heretic Army Heretic Nation
568
|
Posted - 2012.01.11 00:11:00 -
[106] - Quote
Guillame Herschel wrote:Acac Sunflyier wrote: The widow has the most useful of bonuses. Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res. 
BOBS tend to have really good scan res if you forego the cloak (for a BS I mean).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Murtific
Snuff Box
26
|
Posted - 2012.01.11 00:23:00 -
[107] - Quote
Andski wrote:Jack Sparroxx wrote:Then they need T2 resist and standard T1 slot layout. Dont like the fact that 700mill T2 ships folds like wet nappys if anything sheenze at them. God no, triple plated and trimarked Redeemers with T2 resists would easily get close to 300k EHP.
And triple plate is where you die for having crap resists, extremely difficult to rep when your lowest resist is 50%.... |

Murtific
Snuff Box
26
|
Posted - 2012.01.11 00:24:00 -
[108] - Quote
Guillame Herschel wrote:Acac Sunflyier wrote: The widow has the most useful of bonuses. Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res. 
Definitely have to go with a faction cloak bud..  |

Cyzlaki
Interstellar eXodus BricK sQuAD.
179
|
Posted - 2012.01.11 03:22:00 -
[109] - Quote
They need a role change more than a straight buff. Right now their role in the game is redundant. |

Biced
Retaliation Nation
2
|
Posted - 2012.01.11 07:50:00 -
[110] - Quote
Andrea Roche wrote:i could also quote you similarly but i am too lazy and you are not worht it. the funny thing is that you cant beat this: if you look around at killboard with black ops, its is clear they are succesful at what they do. Once you get jumped by black ops, you got 1 minute or less to survive even when you are in a battleship. Its that fast! Jumping distance and fuel consumption is the only thing that stops from making this type of game op.
I dont mind others saying bops are fine. but you are a mega troll and a coward hiding behind an alt troll toon. saying a ship is fine cause it can gank mission/sanctum runner w/e in null is idiotic.
apart from that i have never used one. but if people end up fitting cargo expanders on em its pretty bad.
came here to see what the current state of the ship class is and if its worth a try and tbh it does not seem that bad. just takes alot of logistics and good scouting effort to do it right. is that correct?
|
|

Rel'k Bloodlor
Mecha Enterprises Fleet
52
|
Posted - 2012.01.11 07:59:00 -
[111] - Quote
What they really need is for the 3 not the widow to fall in line with it. They should all do Ewar, the fact that there obviously specialized ships for the purpose of fleet projection, and just the Caldari one force multiples is IMHO an over sight that needs to be addressed.
|

Biced
Retaliation Nation
2
|
Posted - 2012.01.11 08:07:00 -
[112] - Quote
Rel'k Bloodlor wrote:What they really need is for the 3 not the widow to fall in line with it. They should all do Ewar, the fact that there obviously specialized ships for the purpose of fleet projection, and just the Caldari one force multiples is IMHO an over sight that needs to be addressed.
so the other 3 need to fall in line with the caldari one? and all should do ewar the amarr one will do TE the minmatar one will do TP and dumps for the gallente? no thank you.
|

Rel'k Bloodlor
Mecha Enterprises Fleet
53
|
Posted - 2012.01.11 11:48:00 -
[113] - Quote
No, warp disruptor, newt, web duh. The other races have 2 Ewar types so probably the more relevant one, go look at there force recons. Next time take a min to look and think. Don't act like that wouldn't be awesome to have a second BS with newt bonus, or a BS that deckoaks and throws a point 40k, or webbs you to 2 digit number for speed. |

Carniflex
StarHunt
6
|
Posted - 2012.01.11 12:32:00 -
[114] - Quote
My Widow is fitted with cargo expander rigs, all cargo expanders, 4 heavy cap injectors, MWD, Cloak, Cyno Portal. I think I also had like 2x ECM and some heavy neuts (have never used them tho on this ship).
If I just need to move my pod I use carrier instead. Cheaper. Adequate jump range.
I would not suggest using Black Ops int heir for actual combat any more than I would suggest electronic attack ships or some other less than popular gizmos. Last I looked at some dev report about black ops was when more people were flying motherships than black ops. |

Valea Silpha
Noir. Noir. Mercenary Group
12
|
Posted - 2012.01.11 12:33:00 -
[115] - Quote
Rel'k Bloodlor wrote:No, warp disruptor, newt, web duh. The other races have 2 Ewar types so probably the more relevant one, go look at there force recons. Don't act like that wouldn't be awesome to have a second BS with newt bonus, or a BS that deckoaks and throws a point 40k, or webbs you to 2 digit number for speed.
That would not be awesome.
We already have those abilities attached to BS in game and they are not in any way useful enough to be a general use ship. Only the bhaalgorn sees much use, and that's against caps. Yeah, the vindi webs are pretty sweet but not the extent of people saying 'I only fly the vindi for the webs'. They are useful for sure, but thats more because its on a sturdy platform with hellish dps. Vindis work in BS gangs, but a black ops with that ability is going to be too flimsy and just poorly optimsed for general combat.
Long webs and long points are easilly possible on ANY ship (claymore/loki and faction point) and while they can be useful they are far from useful enough to justify a classes existance.
Particularly when those abilities are available for around the same price with WAY better survivability and speed in t3 hulls, of course with the option of a covert cloak. No-one is going to pick a lumbering, slow to lock black ops over a t3 to do their ewar. You are portaling recons for gods sake. Why would you jump the black ops on to the field to do more reconning ?
And none of this gets around the fact that the black ops ships are always doomed to just be mobile portals for a long long long time until something drastic about the class changes. A minor boost to their on field utility won't make them more used in combat.
As a long time black ops owner (although more for convenient loot transportation than combat) I personally think that the class just needs a total rework. They are never going to be combat monsters, and I'm ok with that. But they shouldn't just be forgotten relics that are best flown on an alt either. |

Valea Silpha
Noir. Noir. Mercenary Group
12
|
Posted - 2012.01.11 12:33:00 -
[116] - Quote
Double post - Bleh |

Rel'k Bloodlor
Mecha Enterprises Fleet
54
|
Posted - 2012.01.11 12:57:00 -
[117] - Quote
But what about them being just bigger recons? If they could be the recon then couldn't you use your jump portal for lots of SB instead? Don't get me wrong they need bumps all around for shure(10% to one resist thats the lowest of all T2 ships!!!) I have already stated earlyer that I am also for bigger fuel bay/lower fuel use AND further range. Make it a for real T2 with some acule resist and fittings.
So with all that? I think that looks good. |

Biced
Retaliation Nation
2
|
Posted - 2012.01.11 13:17:00 -
[118] - Quote
Rel'k Bloodlor wrote:But what about them being just bigger recons? If they could be the recon then couldn't you use your jump portal for lots of SB instead? Don't get me wrong they need bumps all around for shure(10% to one resist thats the lowest of all T2 ships!!!) I have already stated earlyer that I am also for bigger fuel bay/lower fuel use AND further range. Make it a for real T2 with some acule resist and fittings.
So with all that? I think that looks good.
with all what the noneses?
Rel'k Bloodlor wrote:No, warp disruptor, newt, web duh. The other races have 2 Ewar types so probably the more relevant one, go look at there force recons. Don't act like that wouldn't be awesome to have a second BS with newt bonus, or a BS that deckoaks and throws a point 40k, or webbs you to 2 digit number for speed.
Its called a bhaalgorn and it is awesome. most people choose to use it w/o a cloak though. and someone beat me to the faction bs part.
there is a theme in eve where t2 ships keep thier t1 variants bonus and get another bonus on top of that. there are some exeptions though. widow "cough" go check it out. in fact what they should do is take the ecm bonus the widow gets and give it something useless like the agility for the sin. trololol.
and no it will not be awesome at all because. redeemer will be used to neut out caps. we already have a ship that does that read above. the rest meh. you know they portal recons right? like they have that ew in fleet already. and they have low scan res so by the time it will lock you up you have all the time in the world to warp out there will be no point throwing. fat recons no thank you. your idea of a buff is make black ops tackle battle ships is terrible. |

Rel'k Bloodlor
Mecha Enterprises Fleet
54
|
Posted - 2012.01.11 14:05:00 -
[119] - Quote
So what your saying is my widow SHOULD get a range and ecm and ecm burst bounus? ok! Also lots of the pie ships now have one of there races ewar as a bounus, so what they weren't like that the hole time, they should change back.
Its should be clear to all that the Black Op is still in prenerf form like how lots of stuff usta be release in the olde times of EvE. The other members of its tree have better resist and higher scan rez than there T1 counter parts.
Also only HAC's, AF's always keep there T1 bonuses, the rest get a change up, that or just my logi in my hanger is missing its sweet mining bonus.
You are the troll here. |

Walker Ahashion
Imperial Academy Amarr Empire
1
|
Posted - 2012.01.11 16:13:00 -
[120] - Quote
Does a black ops fleet that jumps in, jump back out again after the fight? Or do they have to travel through the gates to get back to where they came from? |
|

Rel'k Bloodlor
Mecha Enterprises Fleet
56
|
Posted - 2012.01.11 16:25:00 -
[121] - Quote
Walker Ahashion wrote:Does a black ops fleet that jumps in, jump back out again after the fight? Or do they have to travel through the gates to get back to where they came from? Depends on how much fuel they have and how far there going I would guess.
|

Liang Nuren
Heretic Army Heretic Nation
571
|
Posted - 2012.01.11 17:34:00 -
[122] - Quote
Walker Ahashion wrote:Does a black ops fleet that jumps in, jump back out again after the fight? Or do they have to travel through the gates to get back to where they came from?
I cyno mine back, personally.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Biced
Retaliation Nation
2
|
Posted - 2012.01.11 18:46:00 -
[123] - Quote
Rel'k Bloodlor wrote:So what your saying is my widow SHOULD get a range and ecm and ecm burst bounus? ok! Also lots of the pie ships now have one of there races ewar as a bounus, so what they weren't like that the hole time, they should change back.
they mainly changed the bonus to the weapon systems.
Rel'k Bloodlor wrote:Its should be clear to all that the Black Op is still in prenerf form like how lots of stuff usta be release in the olde times of EvE. The other members of its tree have better resist and higher scan rez than there T1 counter parts.
the first part is new to me if you have a link to a dev saying they release ships in a prenerfed mode i would like to read it. i can not understand anything for prenerf and on sorry.
Rel'k Bloodlor wrote:Also only HAC's, AF's always keep there T1 bonuses, the rest get a change up, that or just my logi in my hanger is missing its sweet mining bonus.
told you go check it out, but no.... launch eve. open market and look at the t2 ships, as i said there are some exceptions.
Rel'k Bloodlor wrote:Just because recons can already use it dose not mean more or different types of Ewar in the fleet would be bad, never had my Falcon turned down form a fleet because there was a Lachesis or an other Falcon for that matter.
never had a falcon turned down sure that ship can pretty much fit in any fleet comp. (though i know one fc that turned down a falcon on a frig roam and told the guys to bring kitsune) but how about a rook? or better yet how about a scorp? the only bs size ew platform in game is the scorp and lets face it, it is not that great, you would rather be in a falcon then a scorp in most cases. and for that same reason you wouldnt want black ops to replace your ew in gang. not saying that it will hurt having it there or anything like that. just saying that there are dedicated ships for that, which will outpreform them in most cases while costing way less and requier less training.
Rel'k Bloodlor wrote:You are the troll here.
and this combined with everything else you have posted clearly means you did not undestand anything of what i have said. |

Guillame Herschel
NME1
33
|
Posted - 2012.01.11 19:50:00 -
[124] - Quote
Murtific wrote:Guillame Herschel wrote:Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res.  Definitely have to go with a faction cloak bud.. 
That IS with a faction cloak. Although, it's not like it matters. The difference between Faction and T2 is like 91mm vs 96mm. Woop-de-do.
|

Liang Nuren
Heretic Army Heretic Nation
572
|
Posted - 2012.01.11 19:57:00 -
[125] - Quote
Guillame Herschel wrote:Murtific wrote:Guillame Herschel wrote:Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res.  Definitely have to go with a faction cloak bud..  That IS with a faction cloak. Although, it's not like it matters. The difference between Faction and T2 is like 91mm vs 96mm. Woop-de-do.
Don't fit a cloak. I'm serious. It gimps the fit and takes a utility high that has better uses.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Guillame Herschel
NME1
33
|
Posted - 2012.01.12 00:10:00 -
[126] - Quote
Liang Nuren wrote:Guillame Herschel wrote:Murtific wrote:Guillame Herschel wrote:Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res.  Definitely have to go with a faction cloak bud..  That IS with a faction cloak. Although, it's not like it matters. The difference between Faction and T2 is like 91mm vs 96mm. Woop-de-do. Don't fit a cloak. I'm serious. It gimps the fit and takes a utility high that has better uses. -Liang
Without a cloak, a Scorpion is a whole entire hull with a better use than a Widow.
|

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.12 00:14:00 -
[127] - Quote
Guillame Herschel wrote:Liang Nuren wrote:Guillame Herschel wrote:Murtific wrote:Guillame Herschel wrote:Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res.  Definitely have to go with a faction cloak bud..  That IS with a faction cloak. Although, it's not like it matters. The difference between Faction and T2 is like 91mm vs 96mm. Woop-de-do. Don't fit a cloak. I'm serious. It gimps the fit and takes a utility high that has better uses. -Liang Without a cloak, a Scorpion is a whole entire hull with a better use than a Widow.
The Scorpion has a jump drive and a 30% ECM strength bonus? Really?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Murtific
Snuff Box
26
|
Posted - 2012.01.12 05:15:00 -
[128] - Quote
Guillame Herschel wrote:Murtific wrote:Guillame Herschel wrote:Yeah, there's nothing quite as useful as an ECM boat with 90mm scan res.  Definitely have to go with a faction cloak bud..  That IS with a faction cloak. Although, it's not like it matters. The difference between Faction and T2 is like 91mm vs 96mm. Woop-de-do.
Quite literally depending upon ship type and fitting. I know for a fact its higher.  |

Time Hunt
S0utherN Comfort Controlled Chaos
0
|
Posted - 2012.01.17 18:12:00 -
[129] - Quote
I'm just gonna keep bumping this until I get a Reply from a DEV!  |

Andrea Roche
State War Academy Caldari State
27
|
Posted - 2012.01.17 18:34:00 -
[130] - Quote
Time Hunt wrote:I'm just gonna keep bumping this until I get a Reply from a DEV! 
never gonna happen. much like ccp will not touch the subject of perma cloak. And i fear you are likelly to go old and die before this happens |
|

Guillame Herschel
NME1
35
|
Posted - 2012.01.18 01:22:00 -
[131] - Quote
Liang Nuren wrote:The Scorpion has a jump drive and a 30% ECM strength bonus? Really?
-Liang
If you are using the Widow as a Covert Bridge, no one cares how low the scan res is. Fit a cloak so it doesn't get killed so easily.
If you are using it as a ECM platform, why? Even without a cloak, it has terrible scan res, just like all battleship EWAR platforms. Bridge in 3 Falcons. Way more effective. Three Falcons can probably out-DPS a Widow, too.
The Widow should get the ECM Burst range bonus. That's the only change I can think of that would make it worthwhile to fit anything but a cloak and a bridge to a Widow (not counting epeen value of having Widow on KM, which is of course, priceless for some and a waste of time for others).
|

Cyzlaki
Interstellar eXodus BricK sQuAD.
199
|
Posted - 2012.01.18 01:25:00 -
[132] - Quote
Black ops dont need buffing. They fille a niche playstyle and if that doesnt appeal to you, dont fly it |

Tarryn Nightstorm
Hellstar Towing and Recovery
205
|
Posted - 2012.01.18 05:09:00 -
[133] - Quote
Jack Sparroxx wrote:Hemmo Paskiainen wrote:March rabbit wrote:SMT008 wrote:You never flew a Black ops, right ?  .....it cost a sh*t ton + recquires quite a lot of skills. .... the same was spoken many times about supercarriers.... they got nerfed.... would not hope this pray will help to blackops...... black ops are not solo pwn ships, supers currently are... black ops are horrible broken. Unfortualy we always have forum trolls saying all black op are so awesome as the redeemer, witch might be the only correct functioning one (not including jump stuffs) This man speaks the truth. Though I did swap my redeemer out for a shield tanked panther. Can pretty much out run anything but the usual angel/minie nano stuff. I think most of the people saying B-ops are OP, are those that gets greifed by them, aka people that want afk cloaking and the like nerfed so they can rat/mine in peace in null sec. With other words the usual turds that run away at the first sign of trouble.
Seconded, except that that's not griefing, that's 100% legitimate game-play. Not that griefing these nullsec carebear-turds is a bad thing, either
I are kyute kitten! I are in ur mishun! Redoosin' teh lag by ninja'ing ur wrekz! (CCP: Make wrecks probable, and after 30min., tractorable.) |

Gabriel Karade
Noir. Noir. Mercenary Group
12
|
Posted - 2012.01.18 21:16:00 -
[134] - Quote
Reduce build cost by 1/3 , tweak jump range upwards.
Job done.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Karash Amerius
Sutoka
32
|
Posted - 2012.01.19 17:55:00 -
[135] - Quote
Came in expecting a heated / flaming BO debate...left after it became a Burn Eden knob polishing fest. |

Valea Silpha
Noir. Noir. Mercenary Group
23
|
Posted - 2012.01.20 03:14:00 -
[136] - Quote
Cyzlaki wrote:Black ops dont need buffing. They fille a niche playstyle and if that doesnt appeal to you, dont fly it
I know that you guys really do the black ops thing effectively and with dedication, cuz I've seen y'all do it, but even so you have to admit that black ops have problems. If nothing else they need way better range and fuel usage, or at the very least it would be nice.
And given just how common titans are nowerdays and how much better the regular bridge is... It's just painful to deal with the restrictions on black ops portals. It takes a lot of dedication to use black ops bridges effectively, and even if you do use it effectively, most of the time you would have been better off using a conventional gang. Everything you portal is so fragile that even with huge amounts of ewar, there's a fair chance of losing a few ships unless you are pouncing onto solo guys. And even if you ARE jumping on single people, needing a tackler and a cyno on top of him ups the effort needed by quite a lot.
Everything about black ops ships just needs so much effort to make them work, and the results are seldom spectacular. The only genuinely effective uses for black ops is gate-crashing a fleet fight in a cyno-jammed system, and tbh any other way of getting bombers in is just as effective. |

Red Teufel
Blackened Skies THE UNTHINKABLES
37
|
Posted - 2012.01.20 07:20:00 -
[137] - Quote
black ops are sexy. mini titans jumping fleets. i just want my mini doomsday ccp! |

Naomi Knight
Imperial Academy Amarr Empire
198
|
Posted - 2012.01.20 19:58:00 -
[138] - Quote
black ops are so cloaky that ,ccp cant find their stats in the build to fix them :O |

Time Hunt
S0utherN Comfort Controlled Chaos
1
|
Posted - 2012.02.11 00:31:00 -
[139] - Quote
as i've said, i'm just gonna keep bumping this until something happens...
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
|

2Quad
Buzzkill.
1
|
Posted - 2012.02.11 17:14:00 -
[140] - Quote
I wouldn't mind hearing from ccp on this either, at least just a bit of communication on the subject. |
|

Djakku
Pod Liberation Authority HYDRA RELOADED
50
|
Posted - 2012.02.11 23:51:00 -
[141] - Quote
I would love to see Black Ops ships used more, perhaps a change in mechanics is needed instead of a straight forward buff, there needs to be a reason to use Black Ops instead of the usual bait drake with cyno and a titan-bridge =P |

Saulc Neslo
0utbreak Outbreak.
3
|
Posted - 2012.02.12 10:55:00 -
[142] - Quote
Djakku wrote:I would love to see Black Ops ships used more, perhaps a change in mechanics is needed instead of a straight forward buff, there needs to be a reason to use Black Ops instead of the usual bait drake with cyno and a titan-bridge =P
What you mean? Getting hotdropped is the funniest part of eve isn't it?
PS Sorry for bumping this ******** thread.
Edit: woops sry, what I meant was mentally challenged. |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
57
|
Posted - 2012.02.12 11:17:00 -
[143] - Quote
I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use. Further problems I think are limited to the Sin, who just feels awkward. CAUTION
SNIGGS |

Saulc Neslo
0utbreak Outbreak.
3
|
Posted - 2012.02.12 11:41:00 -
[144] - Quote
Hatsumi Kobayashi wrote:I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use.
Im not saying this change would be bad, just remember they can still use gates, and as part there of is pretty flexible in regards to jump range.
|

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
57
|
Posted - 2012.02.12 12:04:00 -
[145] - Quote
Saulc Neslo wrote:Hatsumi Kobayashi wrote:I'm also of the opinion a simple jump range buff would do the trick, maybe coupled with a reduction in fuel use. Im not saying this change would be bad, just remember they can still use gates, and as part there of is pretty flexible in regards to jump range.
I agree with you entirely, it just happened to me a few times too many that the one jump I couldn't make happened to be at that one gate that was scouted.
But yeah any sort of buff to their combat capabilities would be a huge mistake. With the exception of the Sin I do think that Black Ops are in good position right now and fixes to them would mostly be aimed at making their use a little more convenient.
That said if they do decide to go over the top and give my Panther another hardpoint, more damage, more tank and a covertops cloak I'm not going to be one to complain, heh. CAUTION
SNIGGS |

Muad 'dib
The Imperial Fedaykin
135
|
Posted - 2012.02.12 12:43:00 -
[146] - Quote
Teir two black ops ships please, that all fire citadel torps and cant fit a portal but can fit a covops cloak :) |

Soldarius
United Highsec Front The 99 Percent
150
|
Posted - 2012.02.13 10:24:00 -
[147] - Quote
On the Widow, I dislike that I have to choose only 2 of portal, cloak, and cyno, or sacrifice a launcher. Certainly not at the top of my list of changes to blops. But t'would be nice to get that 8th high slot.
I also have to say that when I first starting using it, I was shocked at how much fuel it cost to portal ships around. Bombers and such aren't too bad. But recons... good Lord! Do they really have to cost 10x the fuel of a frigate? I know it's tied to mass. But lord almighty. That's steep.
A fuel usage reduction coupled with better range would be a welcome change. I find it difficult to justify training JDC 5 when moving a few bombers and recons just a couple AU burns all my fuel. "How do you kill that which has no life?" |

Wacktopia
Noir.
170
|
Posted - 2012.02.13 15:18:00 -
[148] - Quote
Soldarius wrote:I also have to say that when I first starting using it, I was shocked at how much fuel it cost to portal ships around. Bombers and such aren't too bad. But recons... good Lord! Do they really have to cost 10x the fuel of a frigate? I know it's tied to mass. But lord almighty. That's steep.
Were they running MWD / AB to burn into range? That can send the mass (and fuel cost) through the roof, even on a few SBs.
Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Wacktopia
Noir.
170
|
Posted - 2012.02.13 15:28:00 -
[149] - Quote
I don't think a massive amount needs to be changed about BO but there are some fairly simple changes that would not rock the boat too much...
General Problems....
- Need to haul around a blockade runner in almost all cases - Tank very weak even in comparison to T1 version - Fuel use compared to storage is very high - Range is somewhat limiting and makes tactical manoeuvres somewhat laborious.
Ideas....
- Give BO T2 resists profile - Increase jump range a little. Perhaps 10% per BO level. - Reduce fuel costs a little. Perhaps 5-10% per BO level. - Dedicated fuel bay of similar size to cargohold.
I do not like or support the idea of a cov-ops cloak for BO.
In addition it would be interesting to see Titans nerfed such that you could only bridge outside of a POS shield. Not my idea but I have to admit I do like it for the Titan-BBQ factor.  Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Suleiman Shouaa
The Tuskers
62
|
Posted - 2012.02.13 21:55:00 -
[150] - Quote
I have some pretty good extensive use of using Black Ops to bridge a Recon assisted Bomber gang onto stuff, as well as bridging a bunch of bombers onto a Titan to board HICs, as written up here.
Currently, Black Ops bridging stuff into fight is pretty much a weaker version of a Titan bridge, except you can do it into cyno jammed systems and in theory, "roam" with a series of jumps. In reality, as the link above shows, Black Ops bridges guzzle through too much fuel to make this viable, even with a Blockade Runner running along. In order to remedy this, I propose the following changes:
Jumping is no longer an instantaneous (or near enough) action - it takes time for the ship to bridge through. Rough proposed numbers:
Black Ops BS - 2 light years per second (includes Black Ops bridge) Carrier - 0.5 light years per second Dreadnaughts - 0.5 light years per second Supercarriers - 0.25 light years per second Titans - 0.2 light years per second (including Titan bridges)
At the same time, the fuel bay gets buffed..
Black Ops Fuel Bay goes from 1000m3 to 4000m3
Also the base Black Ops jump range goes from 2.5ly to 3.25ly. The range doesn't massively go up, but it helps a ton with inter-region logistics and for god awful regions where all the systems are far apart (Amarr space generally) |
|

ovenproofjet
The Illuminatii Mildly Intoxicated
45
|
Posted - 2012.02.14 13:33:00 -
[151] - Quote
Suleiman Shouaa wrote:Also the base Black Ops jump range goes from 2.5ly to 3.25ly. The range doesn't massively go up, but it helps a ton with inter-region logistics and for god awful regions where all the systems are far apart (Amarr space generally)
Correction - Base range is currently 2ly (4ly @JDC4, 4.5 ly @JDC5). Increasing the base range to 2.5ly (5ly @JDC4, 5.625 @JDC5) would more than suffice for the black ops.
However as previously stated, the fuel useage then becomes a huge problem. My corp/alliance make EXTENSIVE use of black ops on a REGULAR basis. To run a hotdrop campaign for more than one evening we need upwards of 25 GSCs anchored in space to supply us with enough fuel to drop approx 10-15 bombers and support recons (and return them to the base system). A covert hauler just isn't big enough!!! So, the only really viable option is to REDUCE THE FUEL USEAGE, increasing the fuel bay really is a moot point. As for the cold, hard figures of the matter, that would require some input from CCP and players to get it right.
As for using the black ops beyond a glorifed mobile jump bridge, namely in combat, they need some serious looking at. It's an approx 500mil (not sure of Jita price atm) hull that has a worse tank than I can get out of the T1 equivelant!!! There are ways to make combat black ops, but they revolve around expensive fits and ONLY the Panther and Redeemer, the Widow and Sin are a total waste of space...
In summary, black ops are workable at the moment, however they could be much better with some relatively basic changes. I would however advocate the fact that any changes would need to be extensively tested in co-operation with player groups who use them regularly. |

Red Teufel
Blackened Skies THE UNTHINKABLES
38
|
Posted - 2012.02.14 14:25:00 -
[152] - Quote
If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super! |

Hatsumi Kobayashi
Sniggerdly Pandemic Legion
71
|
Posted - 2012.02.14 20:44:00 -
[153] - Quote
Red Teufel wrote:If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!
i couldn't find the dislike button so I'm posting to tell you you're dumb hth CAUTION
SNIGGS |

Red Teufel
Blackened Skies THE UNTHINKABLES
38
|
Posted - 2012.02.14 23:54:00 -
[154] - Quote
Hatsumi Kobayashi wrote:Red Teufel wrote:If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super! i couldn't find the dislike button so I'm posting to tell you you're dumb hth
it wouldn't be a titan doomsday. come-on you can't be that simple... could you? SB has the bomb why can't BO ships have a doomsday? :D |

Mechael
Team Pizza Viro Mors Non Est
34
|
Posted - 2012.02.15 11:45:00 -
[155] - Quote
I don't understand the fuel problem. You can bridge a blockade runner around with you, and that should give you plenty of fuel. Those things can go through the bridges for a reason.
I don't understand the need for more tank. If your target manages to put out enough damage to hurt you before you kill it, you really need to fire your covert cyno scout.
I don't understand the need for EWarin the black ops boat itself. You're bringing a couple force recon boats with you, right?
Increased jump range seems reasonable, so long as it's not over done. If you find yourself needing to travel farther than 20ly just to reach your target, you probably need to leave your current alliance in favor of one with more enemies. Not that there are many out there to chose from, sadly. However, isn't getting around regional chokepoints a huge part of what the ship is supposed to do? Surely it should be able to bridge from one system to the next one over at the very least?
Summary: the ship does what it's supposed to do well enough, but could possibly benefit from a reasonably increased bridge range. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
148
|
Posted - 2012.02.15 12:08:00 -
[156] - Quote
Well first off they just need to come out and say what the ship is for. Right now you have four ships, with horrible jump range, a bridge that only works on things that can warp cloak(and have less need for a bridge), 3 of them tank worse than there T1 version well using a portal generator, and 3 of them DPS? and one is Ewar. Not that Cov op jump portals arnt cool, I just wish I could put them on a different ship with a jump drive, and that's sad. If there just for BLOP portals then they need to be better at it, if their ever sposta be on field they need a presence of some type.
As is I have a 900 mill scorp that some times sends bombers a few jumps to save time and look cool I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
148
|
Posted - 2012.02.15 12:10:00 -
[157] - Quote
Red Teufel wrote:Hatsumi Kobayashi wrote:Red Teufel wrote:If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super! i couldn't find the dislike button so I'm posting to tell you you're dumb hth it wouldn't be a titan doomsday. come-on you can't be that simple... could you? SB has the bomb why can't BO ships have a doomsday? :D
cuz a BLOP that launched stealth fighter bombers would be coolest :p I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Michael Harari
The Hatchery Team Liquid
48
|
Posted - 2012.02.15 15:12:00 -
[158] - Quote
Allow black ops battle ships to point supercaps. |

ovenproofjet
The Illuminatii Mildly Intoxicated
45
|
Posted - 2012.02.15 15:41:00 -
[159] - Quote
I failed posted my reply....I shall fix with a proper reply later... |

VIad AIucard
State War Academy Caldari State
0
|
Posted - 2012.02.17 15:09:00 -
[160] - Quote
they need...
jump range buff lock range buff scan res buff t2 resists
kkthxbye |
|

Lubomir Penev
Dark Nexxus S I L E N T.
7
|
Posted - 2012.02.17 15:45:00 -
[161] - Quote
Acac Sunflyier wrote:Frankly, it shouldn't be a black ops buff. It should be a black ops redo. I mean yeah the jump bridge is useful. But that's all it does. The widow has the most useful of bonuses. But, it is the only one that does. Shouldn't have been the domi that became the black ops ship.
Because bringing 1000+ dps and heavy neuts in a format that can actually move and hit small stuff is useless.
And the Widow is pretty useless, jamming is better done by the Falcon you just portalled, so bring a Redeemer or Panther and do actual damage.
|

boobomatic
Children of Balakrishna
2
|
Posted - 2012.02.18 17:18:00 -
[162] - Quote
*BUMP* |

Onlyasandwich
NewsRadio
5
|
Posted - 2012.02.18 18:17:00 -
[163] - Quote
Red Teufel wrote:If the bo ship can't warp cloaked. give it a mini doomsday. hot drop and doomsday someone then leave would be super!
It would be interesting to see some sort of unique direct damage device on black ops. Perhaps an omni-damage weapon that hits hard enough to give you a reliable advantage at the beginning of a fight, but has a fairly long cooldown. Nowhere near the destructive capability of a doomsday weapon, but a consistent equalizer that these fragile hulls can use to leverage the element of surprise. |

Vicky Somers
Rusty Anchor
10
|
Posted - 2012.02.18 18:38:00 -
[164] - Quote
http://wiki.eveonline.com/en/wiki/Covert_cynosural_fields_in_high_security_space_(CSM)
This this this this this this this this... |

Tanya Powers
Science and Trade Institute Caldari State
814
|
Posted - 2012.02.19 11:21:00 -
[165] - Quote
Hemmo Paskiainen wrote:March rabbit wrote:SMT008 wrote:You never flew a Black ops, right ?  .....it cost a sh*t ton + recquires quite a lot of skills. .... the same was spoken many times about supercarriers.... they got nerfed.... would not hope this pray will help to blackops...... black ops are not solo pwn ships, supers currently are... black ops are horrible broken. Unfortualy we always have forum trolls saying all black op are so awesome as the redeemer, witch might be the only correct functioning one (not including jump stuffs)
They're not horribly broken:
Redeemer, crapton of ehp excellent dps and can still fit cloak/remote rep + *random*
Panther, excellent too?
Widow, uses cruise missiles so if you don't fit rigor on it you fail to dps whatever below bs size, awesome tank
Sin: the ugliest, the worthless, the lolest loss mail of them all If there's any balance that must be done or buff is to Sin because actually is a Sin training for that crap. |

Aaron Greil
None Of You Can Compare
1
|
Posted - 2012.02.22 06:26:00 -
[166] - Quote
I don't want to let this thread die until I hear from a DEV. Seriously, why is CCP so silent on this. Say something. Say anything. Having wasted the 60 bucks in training time to fly the damn things, you would think we could at least get some feedback.
I was thinking of another idea that might work. Make them oddly maneuverable and fast. Keep everything the same, except reduce fuel consumption, but make them fast and maneuverable (for a battleship) similar to the Mach. That would make them a blast to fly, and desirable. Making them cheaper would also be helpful. Just some thoughts. Also, heavy drones/sentries plus stealth is really really dumb.
Comment CCP, even if its to tell us you aren't planning to buff them, being silent is a huge mistake. Thought you would have learned your lesson by now. |

Andrea Roche
State War Academy Caldari State
37
|
Posted - 2012.02.23 00:56:00 -
[167] - Quote
lol you can forget about it. The countless of reasons already named by me and a few others more than show that black ops are OP already and its the same reason why none of th DEV will post in this thread or ever will touch on black ops. There are corporations in eve that have a proven track record for YEARS using black ops with incredible statistic or kill ratio using them!. To come here and talk all the nonsence that black ops need a buff, its really a bad joke cos those statistics blow a hole in all your arguments. |

Aaron Greil
None Of You Can Compare
1
|
Posted - 2012.02.23 01:39:00 -
[168] - Quote
Andrea Roche wrote:lol you can forget about it. The countless of reasons already named by me and a few others more than show that black ops are OP already and its the same reason why none of th DEV will post in this thread or ever will touch on black ops. There are corporations in eve that have a proven track record for YEARS using black ops with incredible statistic or kill ratio using them!. To come here and talk all the nonsence that black ops need a buff, its really a bad joke cos those statistics blow a hole in all your arguments.
You have only proven that you are a troll, really, so I'm not feeding you. If they were as OP as seemingly only you believes, then CCP can comment as such and at least tell us they won't be buffed. Even if you are right, CCP could be decent enough to say so. You, however, do not speak for CCP, so don't talk like it.
Besides, your constant whining only continues to bump the thread, so please, by all means, continue. |

Andrea Roche
State War Academy Caldari State
37
|
Posted - 2012.02.23 11:02:00 -
[169] - Quote
Aaron Greil wrote:Andrea Roche wrote:lol you can forget about it. The countless of reasons already named by me and a few others more than show that black ops are OP already and its the same reason why none of th DEV will post in this thread or ever will touch on black ops. There are corporations in eve that have a proven track record for YEARS using black ops with incredible statistic or kill ratio using them!. To come here and talk all the nonsence that black ops need a buff, its really a bad joke cos those statistics blow a hole in all your arguments. You have only proven that you are a troll, really, so I'm not feeding you. If they were as OP as seemingly only you believes, then CCP can comment as such and at least tell us they won't be buffed. Even if you are right, CCP could be decent enough to say so. You, however, do not speak for CCP, so don't talk like it. Besides, your constant whining only continues to bump the thread, so please, by all means, continue.
there is no trolling in facts. Search statistics of kill ratio with black ops under Burn Eden and the statistics dont lie. Its all there. They are undeniebly very good. The ability to jump in on a ship and killing it and jumping away within seconds is really strong already. If they were already in dire need of buff, i think we would have seen a buff for it along with everything else that already has been buffed. Guess why not ?
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
91
|
Posted - 2012.02.23 14:15:00 -
[170] - Quote
I would love to see some changes for sure...
One thing is the Black OPS battleships themself and another is the current black ops cyno mechanics. - The battleships themself doesn't see much action apart from very large hotdrops. - Hotdrops are a little bit too easy to get away with and rarely promotes a fight.
The black ops battleship are unattractive to most people because: - They cost a fortune - They are fragile - They cannot be fully utilized in hi-sec
Black OPS hotdropping is a bit too easy because: - Agressor usually has full control of wether to engage or not - If things go wrong every ship can cloak up
I would recommend lowering build cost of black ops battleships to 2/3 of the current prices. I would recommend increasing the tank on black ops battleships but make them slower. I would recommend having all races having a dps/tank theme and leave Ewar for recons. I would recommend putting a limit on the number of ships 1 black ops battleship can bridge pr time. I would recommend a small delay on ships being cynoed in giving targets a chance to react. I would recommend a small delay on targeting when making a hotdrop.
Pinky
|
|

Andrea Roche
State War Academy Caldari State
38
|
Posted - 2012.02.23 14:27:00 -
[171] - Quote
Pinky Denmark wrote:I would love to see some changes for sure...
One thing is the Black OPS battleships themself and another is the current black ops cyno mechanics. - The battleships themself doesn't see much action apart from very large hotdrops. - Hotdrops are a little bit too easy to get away with and rarely promotes a fight.
The black ops battleship are unattractive to most people because: - They cost a fortune - They are fragile - They cannot be fully utilized in hi-sec
Black OPS hotdropping is a bit too easy because: - Agressor usually has full control of wether to engage or not - If things go wrong every ship can cloak up
I would recommend lowering build cost of black ops battleships to 2/3 of the current prices. I would recommend increasing the tank on black ops battleships but make them slower. I would recommend having all races having a dps/tank theme and leave Ewar for recons. I would recommend putting a limit on the number of ships 1 black ops battleship can bridge pr time. I would recommend a small delay on ships being cynoed in giving targets a chance to react. I would recommend a small delay on targeting when making a hotdrop.
Pinky
the major problem is that if you nerf their ability to hot drop they way they can then they are not worth anything BUT if you buff them then they are wayyyyy too strong. They can tank very well with supporting black ops as they are. Take 6/8+ black ops with remote armor reps drones with some internal repers too, you really need alot of ships to take them out. |

Don Beretta
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.24 12:21:00 -
[172] - Quote
Aaron Greil wrote:I don't want to let this thread die until I hear from a DEV.
Me neither.
|

Aaron Greil
None Of You Can Compare
2
|
Posted - 2012.02.24 18:21:00 -
[173] - Quote
bump |

GankuVerymuch
Republic University Minmatar Republic
1
|
Posted - 2012.02.26 00:30:00 -
[174] - Quote
I do remember this being talked about and do believe it needs to be done. The BLOPS gang needs to be stronger as it stands today. T2 resists to start with, seeing as it is a T2 ship. I also believe it needs a range bonus to the jumpdrive.
I would welcome any buff that would allow small gang tactics to become more used in eve. This blob with a bigger blob strategy is maddness and leads to fights being a huge node crashing cluster ****. Also not all players want to be sov alliance slaves.
Sign me up for dropping behind enemy lines with a BLOPS fleet and shoving it right up a Supercarrier or Titans tailpipe. Then we could have some tactic against these ridiculous Super Cap fleets raping their way across EVE with no consequences.
But that just might be ME  |

Stoney Balboa
Delsu Foundation
1
|
Posted - 2012.02.27 18:01:00 -
[175] - Quote
GankuVerymuch wrote:I would welcome any buff that would allow small gang tactics to become more used in eve. This blob with a bigger blob strategy is maddness and leads to fights being a huge node crashing cluster ****. Also not all players want to be sov alliance slaves. Sign me up for dropping behind enemy lines with a BLOPS fleet and shoving it right up a Supercarrier or Titans tailpipe. Then we could have some tactic against these ridiculous Super Cap fleets raping their way across EVE with no consequences. But that just might be ME 
Couldn't agree more bro! 
Boosting BLOP jump range by a good deal would make its gang more viable and fun. Small gangs need to move faster than bigass fleets! Hell, it takes half a year to skill for this ship, this should be rewarded! Also t2 resists are overdue... it also needs some targeting range/scan res buff.
|

Saulc Neslo
0utbreak Outbreak.
3
|
Posted - 2012.02.28 19:13:00 -
[176] - Quote
Don Beretta wrote:Aaron Greil wrote:I don't want to let this thread die until I hear from a DEV. Me neither.
Maybe if you tried the correct forum section, and or came up with some valid arguments? |

Morrigu Storm
Euphoria Released 0ccupational Hazzard
1
|
Posted - 2012.02.28 23:25:00 -
[177] - Quote
The best thing that could be done for BO's would be the removal of local or at least a delayed local. (might clear a few other problems up as well)
The Sin needs a Hybrid bonus so it can hit and run as effectively as the other variants.
Give the drone bonus to the Kronos instead since Domis are far more popular for PVE
There's a reason that the Sin and Kronos are the least used of the advanced BS's.
|

Trinkets friend
Obstergo NEM3SIS.
161
|
Posted - 2012.02.29 05:49:00 -
[178] - Quote
The biggest issue with Black Ops is the fact you need two toons in a gang just to move anything. Then, because you are generally porting SB's and the odd recon, the list of targets you can port onto shrinks down until it is described as "a ratting domi". This requires you to socially engineer and have a gang numbering in the low double-figures. Now your fuel use per portal goes up, requiring you to pack a cloaky hauler to transport fuel...then you sit around and wait for a target, and after 2-3 hours usually nothing happens. Repeat five times and everyone goes back to nanocanes and drakes.
This does, indeed, result in Black Ops being used for ganks and assymmetric fights - but so what? The terror factor for carebears is huge if there's a known BLOPs corp/gang in an area and they have known/suspected AFK cloaker alts deployed in systems. You never know if or when there will be a blob of bombers dumped on you at zero.
This does not address the ships' capabilities, which are fairly weak. It is a T2 battleship with, generally, a battlecruiser's capability in terms of EHP and DPS. This could use a tweak, and I disagree that giving them near-BS levels of both will result in everyone FOTM'ing the bejeezus out of the ship class and rolling around in 100 man BLOPs BS gangs - mainly because you need the social engineering to organise, and the cyno ship is usually the weakest link.
The jump range is an issue, as is fuel, but not as big of an issue as having supremely expensive ships with weaksauce capabilities, resulting in less hotdrops and more porting. Plus a hell of a lot of waiting.
In the very least the Sin needs another 4000 to 6000 powergrid so it can fit some rails or blasters, and do actual DPS.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Lubomir Penev
Dark Nexxus S I L E N T.
8
|
Posted - 2012.02.29 08:57:00 -
[179] - Quote
Morrigu Storm wrote:The best thing that could be done for BO's would be the removal of local or at least a delayed local. (might clear a few other problems up as well)
You know that 99% of people using blackops are in ANOTHER local right before they start shooting right? I guess you want to hide the covert cyno better, but frankly that's not a huge issue. Very often you actually want the cyno to be seen (and attacked).
Trinkets friend wrote: This does not address the ships' capabilities, which are fairly weak. It is a T2 battleship with, generally, a battlecruiser's capability in terms of EHP and DPS.
They have much more dps and range than BCs, unless you mean tier3 BCs, but those have cruiser EHP. |

Morrigu Storm
Euphoria Released 0ccupational Hazzard
1
|
Posted - 2012.02.29 16:25:00 -
[180] - Quote
Lubomir Penev wrote:[quote=Morrigu Storm]The best thing that could be done for BO's would be the removal of local or at least a delayed local. (might clear a few other problems up as well)
You know that 99% of people using blackops are in ANOTHER local right before they start shooting right? I guess you want to hide the covert cyno better, but frankly that's not a huge issue. Very often you actually want the cyno to be seen (and attacked).
Yeah your right why bother using covert cynos at all!
|
|

Don Beretta
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.04 00:12:00 -
[181] - Quote
bumpage |

Hazel Starr
Krypteia Brotherhood
5
|
Posted - 2012.03.04 05:21:00 -
[182] - Quote
This is a slightly sore topic as I've got a pair of Widows sitting in low-sec which have proved to be a less than effective investment.
I'm not currently active but over a three year period my friends and I made Aeschee and its surroundings a hub of piracy.
As a pirate fleet in low-sec, you are typically looking to keep eyes on local gates with a view to producing a surprise for enemy forces that you can deal with.
The Black-OPs fleet jump gave that possibility but the practicality did not add up because of their short range and high fuel cost. It was simply more effective to manouever fleets through the normal jump network,
-- Haze
|

Andrea Roche
State War Academy Caldari State
40
|
Posted - 2012.03.04 11:36:00 -
[183] - Quote
Hazel Starr wrote:This is a slightly sore topic as I've got a pair of Widows sitting in low-sec which have proved to be a less than effective investment.
I'm not currently active but over a three year period my friends and I made Aeschee and its surroundings a hub of piracy.
As a pirate fleet in low-sec, you are typically looking to keep eyes on local gates with a view to producing a surprise for enemy forces that you can deal with.
The Black-OPs fleet jump gave that possibility but the practicality did not add up because of their short range and high fuel cost. It was simply more effective to manouever fleets through the normal jump network,
-- Haze
blackops is used for herassment and sniping. Jump in, kill, jump out. They are very very good at it. Stats say it all. if you are not effective at this, then you are doing it wrong. If you want tips, look at BURN EDEN. They are the masters at it! |

boobilicious
Delsu Foundation
0
|
Posted - 2012.03.07 22:43:00 -
[184] - Quote
wtb BLOP boost wtb dev reply |

WARBRO
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.03.08 18:44:00 -
[185] - Quote
The only thing I could see would be a slight (maybe 1 LY) buff to range. Thats it. They are a tool, not a weapon. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
315
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Posted - 2012.03.10 01:32:00 -
[186] - Quote
i had this assembly hall topic on the old forums running with some rly good buff ideas inside. it should still be around somwhere. i kinda gave up on it a year ago after running that topic for 2 yrs. expect no love anytime soon... CCP FIX BLACK OPS FFS |

Nina Smirnov
Herbal Holdings
0
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Posted - 2012.03.11 11:22:00 -
[187] - Quote
bump |

lskman
Delsu Foundation
0
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Posted - 2012.03.13 20:44:00 -
[188] - Quote
bump |

Lukas Rox
Torchwood Archive
3
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Posted - 2012.03.14 07:51:00 -
[189] - Quote
I don't thnik Black Ops need much of a buff. We've discussed that on Twitter and I have even written a blog post about it. I could agree with a small jump range buff, but nothing more. Black Ops are very powerful if used correctly, and they fulfill their role (nasty surprise) perfectly. |
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