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CCP Fozzie
C C P C C P Alliance
11237

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Posted - 2014.09.17 22:57:00 -
[1] - Quote
Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish.
The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis).
One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia
Raptor: -1 Highslot +1 Midslot +5 CPU +51000 Mass +0.05 Inertia
Ares: Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time
Stiletto: -10000 Mass
Taranis: -10000 Mass Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Klarion Sythis
Literally Solo
301
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Posted - 2014.09.17 22:59:00 -
[2] - Quote
Whelp, time to sell my Maledictions. |

Belen Shields
Iskender Kebap Corp
7
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Posted - 2014.09.17 23:04:00 -
[3] - Quote
Decreasing the interia modifier of the malediction is a good feature. It should be More in line with the other inties. Cant sa+ƒ mich ab out the others, no EFT avaiable right now |

Suitonia
Eve is Easy.
334
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Posted - 2014.09.17 23:07:00 -
[4] - Quote
These seem like reasonable changes. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Dr Jihad Alhariri
Dr Jihad's School of Interstellar Terrorism Corrosive.
9
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Posted - 2014.09.17 23:17:00 -
[5] - Quote
CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Does this RoF reduction include Rapid Light Missile Launchers? |

Liam Inkuras
Top Belt Heroes Black Rise Police Department
1273
|
Posted - 2014.09.17 23:20:00 -
[6] - Quote
LML Alive in Serbia I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Ren Oren
Native Freshfood Minmatar Republic
37
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Posted - 2014.09.17 23:24:00 -
[7] - Quote
Long Crows
Short Mal's |

Gorski Car
Love Squad Pasta Syndicate
331
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Posted - 2014.09.17 23:26:00 -
[8] - Quote
rip 4 speed mod + 3 speed rig lml maledictions. Those who will be sad shall not be named out of respect for their fitting skills. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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CCP Fozzie
C C P C C P Alliance
11240

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Posted - 2014.09.17 23:30:00 -
[9] - Quote
Dr Jihad Alhariri wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Does this RoF reduction include Rapid Light Missile Launchers?
No, just the frigate sized LMLs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Omega Crendraven
Pod Liberation Authority HYDRA RELOADED
180
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Posted - 2014.09.17 23:31:00 -
[10] - Quote
exodus you can live in the zoo now " REMOVE RLML remove rlml you are worst light missile, you are the missile idiot you are the missile smell. return to rubicon. to our hml cousins you may come our fitting. you may live in the hangarGǪ.ahahahaha" CCP Rise |
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God's Apples
The Tuskers The Tuskers Co.
430
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Posted - 2014.09.17 23:32:00 -
[11] - Quote
Raptor buff \o/ |

Liam Inkuras
Top Belt Heroes Black Rise Police Department
1273
|
Posted - 2014.09.17 23:33:00 -
[12] - Quote
God's Apples wrote:Raptor buff \o/ Raptor no longer worse than Atron confirmed I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Capqu
Love Squad Pasta Syndicate
638
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Posted - 2014.09.17 23:34:00 -
[13] - Quote
good crow changes imo, but it should get some fitting to compensate the dmg bonus turning into a launcher. it's good that it's being moved away from best at literally everything and thus ships like the stiletto as a 4 mid 3 low tackler might actually see use again
the malediction doesnt really need the rof nerf to lmls, i think a more appropriate change would be changing the bonus to damage/level instead of rof and slightly buffing rocket damage if you want people to actually use them
raptor changes are great, it was complete **** compared to the ranis but the 4th mid will probably make it viable in a lot of situations
ares changes idk, i really liked the initial version with split weapons and double damage bonuses to both
mass changes are irrelivant
when you say rof reduction, i assume you mean a dps decrease as lmls are pretty dominant in frigate/destroyer sized fleets - so it's reasonable.
4 stars https://www.youtube.com/watch?v=yNpMiT5qpyI |

Bullet Therapist
Caldari Provisions Caldari State
139
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Posted - 2014.09.17 23:39:00 -
[14] - Quote
Most of the changes aren't too bad, though with the nerf to LMLs i don't think the restriction on the malediction is needed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
814
|
Posted - 2014.09.17 23:48:00 -
[15] - Quote
when are you fixing light missiles, as you said you would about 2 years ago? |

Capqu
Love Squad Pasta Syndicate
638
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Posted - 2014.09.17 23:51:00 -
[16] - Quote
following up on why the malediction restriction really isn't needed:
http://puu.sh/bDlY8/7bdd0cf571.jpg current top ships on zkb
stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations. the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use
i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain
the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge
it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem
tldr plz dont nerf the malediction for no reason https://www.youtube.com/watch?v=yNpMiT5qpyI |

Reagalan
Amok. Goonswarm Federation
2
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Posted - 2014.09.18 00:00:00 -
[17] - Quote
The crow change does not go nearly far enough, and by that I mean, it doesn't do what it needs to.
The problem with the crow and malediction is their extreme range. Not the dps, not the tank, not the mobility; it's the range that lets them kite all the other interceptors to death and practically everything else as well. It's the range that has driven them to the top.
The malediction fix (by applying its bonus only to rockets) is entirely reasonable and does do what it needs to, nerfs the range of the malediction. This should fix it.
This crow fix does not do that. This crow fix merely increases the amount of time needed for a crow to kill something. For some reason it has even gained a damage bonus against small targets, which will make this ship even higher on the interceptor ladder.
No changes to LMLs were needed (which also affect hawks and kestrels and other not-broken-at-all ships). No changes to the slot layout, none of this. The crow can be fixed by doing to it what was done with the malediction: make the bonus only apply to rockets.
That was all you needed to do. |

Rowells
Unknown Soldiers Fidelas Constans
1347
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Posted - 2014.09.18 00:05:00 -
[18] - Quote
whats the intended effect of reducing the mass on ares so (from my perspective) drastically comnpared to the rest? |

Capqu
Love Squad Pasta Syndicate
639
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Posted - 2014.09.18 00:09:00 -
[19] - Quote
Reagalan wrote:The crow change does not go nearly far enough, and by that I mean, it doesn't do what it needs to.
The problem with the crow and malediction is their extreme range. Not the dps, not the tank, not the mobility; it's the range that lets them kite all the other interceptors to death and practically everything else as well. It's the range that has driven them to the top.
The malediction fix (by applying its bonus only to rockets) is entirely reasonable and does do what it needs to, nerfs the range of the malediction. This should fix it.
This crow fix does not do that. This crow fix merely increases the amount of time needed for a crow to kill something. For some reason it has even gained a damage bonus against small targets, which will make this ship even higher on the interceptor ladder.
No changes to LMLs were needed (which also affect hawks and kestrels and other not-broken-at-all ships). No changes to the slot layout, none of this. The crow can be fixed by doing to it what was done with the malediction: make the bonus only apply to rockets.
That was all you needed to do.
idk i think you're overestimating this whole "kite to death" ****
the raisin the crow is so overpowered is it's a stiletto (read: 4 mids, 3 lows) with 60km range the malediction is not in the same boat because it cannot fit the standard fleet tackle setup (mse, mwd, point, scram) and fitting a plate generally means gimping yourself in other ways (less nanos due to maux, guns instead of missiles etc). as a fleet ship the malediction can be strong sure but it is not format warping in the same way the crow is, as evidenced by killboards everywhere. being armor comes with inherent disadvantages but i won't go into that because i don't think its relevant to the malediction alone
crow needed nerfs because right now there is no reason to get into the old "king of tackle" aka the stiletto because it does literally the same things but also shoots 70 dps to 60km. the malediction does not have the same impact, and would be receiving the 6%~ rof nerf anyway. the restriction just seems heavy handed and like it's been thrown in with the crow, when it really doesn't deserve to be.
i agree with you about the crow and i think these (very significant) nerfs will go a long way. it loses a damage bonus, gains a useless high and loses a low. end result will be a much weaker, much slower ship with the advantage of 60km range - the stiletto can once again compete as king of tackle with its pathetic armaments and is a good tradeoff in terms of speed etc vs application https://www.youtube.com/watch?v=yNpMiT5qpyI |

Legetus Shmoof Metallii
Handsome Millionaire Playboys Mordus Angels
19
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Posted - 2014.09.18 00:13:00 -
[20] - Quote
Yay Raptor Buff! I always preferred it to the Crow anyways... but I'm a crazy man... up until now! |
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Lloyd Roses
Blue-Fire
701
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Posted - 2014.09.18 00:13:00 -
[21] - Quote
Capqu wrote:it just feels like a change aimed at making rockets viable...
Javs and you can barely hit a target in OH scramrange if it's not AB'ing to quickly. 13.5k scram cold with 10k navy rockets isn't cool either. "I honestly thought I was in lowsec"
|

Capqu
Love Squad Pasta Syndicate
639
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Posted - 2014.09.18 00:14:00 -
[22] - Quote
Legetus Shmoof Metallii wrote:Yay Raptor Buff! I always preferred it to the Crow anyways... but I'm a crazy man... up until now!
they're completely different ships with completely different roles and you shouldn't compare them directly https://www.youtube.com/watch?v=yNpMiT5qpyI |

t3hWarrior
Applied Anarchy SpaceMonkey's Alliance
1
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Posted - 2014.09.18 00:23:00 -
[23] - Quote
Why are the ceptors getting so many changes when the Ishtar is so overpowered and broken? |

MonkeyBusiness Thiesant
randomly named no tax corp v2
11
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Posted - 2014.09.18 00:26:00 -
[24] - Quote
Looking at the mass/inertia effects on align times, the only difference is to the Malediction. Currently it has 3.5 sec align, and to get under 3s you need to use a nano or a t2 low friction rig. Now you'll be able to get under 3s with a t2 polycarbon (which has +6.6% speed also, the low friction only adds agility). Helpful for some fits in freeing up a low.
|

Kenneth Skybound
Gallifrey Resources
109
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Posted - 2014.09.18 00:29:00 -
[25] - Quote
The change to the crow addresses ENTIRELY the wrong aspect.
Their dps is low to begin with. That's not the issue.
Their fitting is in a good spot. That's not the issue.
Their range is unparalleled, spewing very applicable damage whilst being nigh untouchable. THAT is the issue.
No other interceptor weapon system allows such uncontestable damage, no regard for tracking (as there is none) and no regard for avoiding threats to the ship. While there exist some counters, they're nothing compared to the sheer range and control the crow has.
Swapping around the damage and fitting leads to a more difficult fit, but one that applies *even better*, whilst doing absolutely nothing about the ship's range and speed.
Please reconsider this change. Please reconsider why it is that crows are considered so overpowered. Their DPS and number of launchers certainly is not what people will reasonably quote. |

Capqu
Love Squad Pasta Syndicate
642
|
Posted - 2014.09.18 00:41:00 -
[26] - Quote
t3hWarrior wrote:Why are the ceptors getting so many changes when the Ishtar is so overpowered and broken?
this is a very good question
why isn't the crow getting a 2.5% per level nerf? would solve everything right
                            https://www.youtube.com/watch?v=yNpMiT5qpyI |

BadAssMcKill
ElitistOps
867
|
Posted - 2014.09.18 00:46:00 -
[27] - Quote
What's the point of an application bonus to a weapons system that applies perfectly to everything . |

Liam Inkuras
Top Belt Heroes Black Rise Police Department
1274
|
Posted - 2014.09.18 00:49:00 -
[28] - Quote
BadAssMcKill wrote:What's the point of an application bonus to a weapons system that applies perfectly to everything Rage rockets vs. other frigs I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Lumpymayo
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
94
|
Posted - 2014.09.18 00:52:00 -
[29] - Quote
The only use the Raptor had was that it could be fitted as a travel interceptor. Caldari no longer have a travel interceptor option. Time to train a Taranis and reprocess all my Raptors. |

Suitonia
Eve is Easy.
334
|
Posted - 2014.09.18 01:01:00 -
[30] - Quote
Are you kidding? The Raptor will be a very good brawl interceptor now with 4 mids. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |
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El Space Mariachi
Love Squad Pasta Syndicate
126
|
Posted - 2014.09.18 01:10:00 -
[31] - Quote
CCP Fozzie wrote:Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish. The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis). One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Crow:Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU Malediction:Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia Raptor:-1 Highslot +1 Midslot +5 CPU +51000 Mass +0.05 Inertia Ares:Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time Stiletto:-10000 Mass Taranis:-10000 Mass
gay gamers for jesus |

Powers Sa
1371
|
Posted - 2014.09.18 01:16:00 -
[32] - Quote
Capqu wrote:following up on why the malediction restriction really isn't needed: http://puu.sh/bDlY8/7bdd0cf571.jpgcurrent top ships on zkb stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations. the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem tldr plz dont nerf the malediction for no reason
:^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.
lol |

Unsuccessful At Everything
The Troll Bridge
16858
|
Posted - 2014.09.18 01:17:00 -
[33] - Quote
Crow and Malediction can both go cuddle with the Drake to recover from this Nerf bat beating.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

El Space Mariachi
Love Squad Pasta Syndicate
126
|
Posted - 2014.09.18 01:17:00 -
[34] - Quote
Powers Sa wrote:Capqu wrote:following up on why the malediction restriction really isn't needed: http://puu.sh/bDlY8/7bdd0cf571.jpgcurrent top ships on zkb stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations. the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem tldr plz dont nerf the malediction for no reason :^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.
powers please you can't kill a ratting ishtar by getting close to it in a frigate, i've tried gay gamers for jesus |

Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
13
|
Posted - 2014.09.18 01:19:00 -
[35] - Quote
CCP Fozzie wrote:Dr Jihad Alhariri wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Does this RoF reduction include Rapid Light Missile Launchers? No, just the frigate sized LMLs.
I understand the 6% ROF nerf for the inty and interdictors, makes sense, but why applying this nerf to ships like the breacher or the kestrel that are good at the moment? I suggest this nerf applies to interceptors and interdictors only, not to everything fitting a LML. |

Ikslagor
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.09.18 01:42:00 -
[36] - Quote
I really think your changes to LML are ill-conceived and wrong. You are nerfing one of the few remaining weapon systems that allows smaller gangs to engage larger ones and not be immediately overwhelmed. This is especially challenging to frigate on frigate warfare at the solo level, where active tanked brawlers on local rep bonused hulls may now be able to perma-tank LML kiting frigates.
That said, it's good to see the Raptor get some love, may not be the worst ship ever now. Also nice to see that the Ares may actually be able to point something, and shoot it at the same time. |

Capqu
Love Squad Pasta Syndicate
647
|
Posted - 2014.09.18 02:14:00 -
[37] - Quote
Powers Sa wrote:Capqu wrote:following up on why the malediction restriction really isn't needed: http://puu.sh/bDlY8/7bdd0cf571.jpgcurrent top ships on zkb stiletto is even on the list despite it's current state but malediction is not. the lml nerf alone nerfs the ship enough if you really think it needs one, but honestly it isn't seeing widespread use for a reason. the range bonus on the crow is one of the reasons it excels and lacking it puts the malediction at a distinct disadvantage in a lot of situations. the tank bonus on the malediction is often irrelevant and the end result in restricting it would be a ship with half a bonus that never sees any use i personally love the current malediction, and used to use it all the time to kill ratters with a friend - which would not be possible or even close to possible with rockets. the sole reason a crow could not do it was being locked into a damage type, which is going to be removed post patch. sure it's going to need creative fitting but the role will remain the current malediction also does not overlap with the crow at all, the difference between a 30km range armor lml ceptor and a 60km shield lml ceptor is huge it just feels like a change aimed at making rockets viable, as opposed to a tweak for the malediction - rockets currently are in a very bad state for this role in particular and i can't see the malediction being used with anything but 125mm gattling autos if this change went through. unless you are planning significant rocket fitting adjustments it just doesn't make sense to fit them over lmls and removing the lml bonus is not the solution to that problem tldr plz dont nerf the malediction for no reason :^) you can still kill ratters with a malediction, only downside is now you have to fully commit and open yourself to getting **** on.
if you go within 15~ you dont have a wide enough orbit to avoid heavy drones, and heavy drones 1 shot ceptors if they are in range
i think the new crow will actually be really good for killing ratters tho, im not really concerned about that https://www.youtube.com/watch?v=yNpMiT5qpyI |

Talvorian Dex
Repercussus RAZOR Alliance
33
|
Posted - 2014.09.18 02:19:00 -
[38] - Quote
CCP Fozzie wrote:Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish. The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis). One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Crow:Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU Malediction:Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia Raptor:-1 Highslot +1 Midslot +5 CPU +51000 Mass +0.05 Inertia Ares:Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time Stiletto:-10000 Mass Taranis:-10000 Mass
So... you're making it even safer for interceptors to travel by reducing the mass? Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com |

Capqu
Love Squad Pasta Syndicate
649
|
Posted - 2014.09.18 02:23:00 -
[39] - Quote
Talvorian Dex wrote:
So... you're making it even safer for interceptors to travel by reducing the mass?
no. the fastest aligning ceptor now aligns slower (malediction) https://www.youtube.com/watch?v=yNpMiT5qpyI |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
90
|
Posted - 2014.09.18 02:47:00 -
[40] - Quote
You peeps at CCP seemed to have ignored the Giant Elephant in the Room! Is this really ALL that you're doing? Afterall you guys "Claim" to read the forums and "pay attention" to your clients, erm I mean player base... Right? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
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Not Orious
Origin. Black Legion.
0
|
Posted - 2014.09.18 03:33:00 -
[41] - Quote
Damn you missiles! Damn you kiting ships! Real pilots brawl at zero. |

Aliventi
Adversity. Psychotic Tendencies.
768
|
Posted - 2014.09.18 03:44:00 -
[42] - Quote
I wish you could keep the crow and malediction at their current bonuses and such. There really isn't anything wrong with the hulls themselves. I believe the issue is that light missile launchers are too easy to fit compared to rocket launchers. This is very noticeable when you compare the fitting of short ranged small weapon systems to their longer range counterparts. With hybrids, projectiles, and lasers the difference fitting wise between the close range and long range weapon systems is enough that it is frequently difficult to fit a rail/arty/beam inty. If LMLs were to follow that same fitting difference then it would be much harder to fit LMLs on a crow and prevent a massive amount of LML crows and maledictions. |

Catherine Laartii
Providence Guard Templis CALSF
284
|
Posted - 2014.09.18 04:43:00 -
[43] - Quote
So in addition to shifting my relic hunting boat from the raptor to the crow, I can ACTUALLY kill stuff in it now? Wow this is gonna be fun; making money in null while blapping people. :D |

Jaysen Larrisen
13
|
Posted - 2014.09.18 04:55:00 -
[44] - Quote
Honest question from a newer player...
What does the exchange of kinetic damage bonus for the explosion radius bonus achieve?
If they were trying to address DPS directly why not give it a bonus to a more versatile support skill aspect. Explosion radius buffs generally are of much higher value to larger missiles (Hvy, HAM, Torp, Cruise).
On a note about LML RoF being nerfed generally...what is the specific issue trying to be addressed by this? I don't recall seeing a bunch of folks clamoring that missiles are "OP" and my understanding is that they are fairly broadly considered to already be inferior to turret based weapon systems for PVP, correct? |

Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.09.18 05:38:00 -
[45] - Quote
Not Orious wrote:Damn you missiles! Damn you kiting ships! Real pilots brawl at zero.
Ship rebalancing has been a real ***** for kiters thus far. It's pretty much all brawlers, all the time now, and anyone who wants to kite and fight outnumbered has **** for choices. |

Altrue
Exploration Frontier inc Brave Collective
1289
|
Posted - 2014.09.18 06:03:00 -
[46] - Quote
Ok so did you just nerf the crow in a way that was only taking into account light missile users? 
What about rocket users?? I don't want this stupid explosion radius bonus. Caldari navy scourge rockets already have 20m of explosion radius BEFORE skills. So what's the point? You could at least leave some ship bonus for rocket crows. Maybe a 5% per level to rockets missile velocity? Pleeeaaasssse? xD
How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.
Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?
Really, really dissapointed on this one. Signature Tanking - Best Tanking
|

Skyler Hawk
The Scope Gallente Federation
21
|
Posted - 2014.09.18 06:53:00 -
[47] - Quote
The fourth mid on the raptor is good, but it seems to need a good deal more fitting room as well to be competitive. Compare this cookie cutter taranis to the new raptor:
[Taranis, SAAR DP] Small Ancillary Armor Repairer, Nanite Repair Paste Micro Auxiliary Power Core II Damage Control II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I Limited 1MN Afterburner I
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty high slot]
Small Hybrid Collision Accelerator II Small Auxiliary Nano Pump I
Hobgoblin II x2
Top tier guns, decent tank, and only one fitting mod. Now look at the raptor fit in a roughly similar way:
[Raptor, gong] Magnetic Field Stabilizer II Pseudoelectron Containment Field I Micro Auxiliary Power Core I
Limited 1MN Microwarpdrive I Medium Ancillary Shield Booster, Navy Cap Booster 50 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty high slot]
Small Anti-EM Screen Reinforcer I Small Hybrid Collision Accelerator II
This is 12 CPU over before doing anything with the new midslot and already has one fitting mod on it. IMO it needs a substantial buff to its fitting room unless you only intend it to fit 75mm rails and/or electron blasters. |

Longdrinks
Love Squad Pasta Syndicate
99
|
Posted - 2014.09.18 07:03:00 -
[48] - Quote
really good changes :yes:
Looking forward to maybe seeing some other frigs then crows in nullsec while im roaming  |

Falah Louvre
Trojan Legion Fidelas Constans
16
|
Posted - 2014.09.18 08:07:00 -
[49] - Quote
Hey Fozzie,
Heres a thought, how about you remove the immunity to interdiction bubbles from interceptors because it makes them nearly impossible to catch? Honestly, who thought that was a good idea? It's not like interceptors had a hard time burning out of bubbles before you added that. These changes are meaningless until you fix that mess. |

Rek Seven
Probe Patrol Ixtab.
1869
|
Posted - 2014.09.18 08:16:00 -
[50] - Quote
Still virtually unstoppable and therefore OP? Yeah great change, just what people have been waiting for! +1 |
|

Faren Shalni
Future Corps Sleeper Social Club
56
|
Posted - 2014.09.18 08:29:00 -
[51] - Quote
CCP Fozzie wrote:
One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia
Ouch the crow just got axed in the face. Seriously though the crow only needed tweaking to bring it in line with the other intys. removing a low hurts its ability to do its primary job....tackling stuff. to fit the LML's or rockets with a MSE and prop I need a MAPC now I might need two to get the extra launcher in (need to eft it to see) But this removes the ability to use overdrives and nano's to help my orbiting velocity which is needed to kite off drones and survive. I feel the crow will be worse than the other inties at this now
Looks like i am going back to using auto's on my mal cuz rockets suck. :( So Much Space |

Eva Peacemaker
Brave Newbies Inc. Brave Collective
1
|
Posted - 2014.09.18 08:44:00 -
[52] - Quote
The crow is bad at power grid, why are you adding a new high but not compensating the PG like you do with CPU?
|

Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
37
|
Posted - 2014.09.18 08:44:00 -
[53] - Quote
bye Crow. |

Lidia Caderu
Harbingers of Chaos Inc Gentlemen's.Club
37
|
Posted - 2014.09.18 08:52:00 -
[54] - Quote
Longdrinks wrote:really good changes :yes: Looking forward to maybe seeing some other frigs then crows in nullsec while im roaming  Yes, people will still fly interceptors because they invulnerable to bubbles. Do you see people still fly BCs much? |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
23
|
Posted - 2014.09.18 09:38:00 -
[55] - Quote
by nerfing the malediction you confirm that ccp is run by goons
gj |

Diivil
Magellanic Itg Goonswarm Federation
287
|
Posted - 2014.09.18 10:06:00 -
[56] - Quote
You should make all interceptors (and all ships for that matter) have a minimum align time of 2.1s which would be as low as you can go so that they could actually be caught. It's kinda boring to have ships in the game that can run any gate camp except a smartbombing one. And when those uncatchable ships can also fit a cyno and warp speed rigs to at 11 au/s and only cost 20 mil it's just stupid. |

Shizoku Tian
Ship Trading Company Fidelas Constans
0
|
Posted - 2014.09.18 10:07:00 -
[57] - Quote
As someone who catches interceptor on a daily base i think the ships and there bonuses are not that much of a problem, of course a buff for the less used ones is good.
The real problem in my opinion is that its impossible to catch interceptors when they do fleetwarps and are fitted for max agility. You can and will get them alone, but because of serverlag its impossible to catch them if they fleetwarp....CCP should not nerf maleditions. I like how they kill all the AFK-Ratters =P (and get all the loot when we catch them ;) ) |

Duchess Starbuckington
Starbuckington Manor
299
|
Posted - 2014.09.18 10:10:00 -
[58] - Quote
No complaints about these changes really. I like the Crow but think it is a little OTT, and I'm very happy indeed to see the Raptor buff (off to buy a few of those as soon as I get online, actually.)
Nice ideas CCP, and thanks for not sledgehammer-nerfing. LMLs arguably do need to be toned down a bit but breaking them completely would remove one of the last decent missile systems in-game. |

Darth Yayo
Veritas Theory Fidelas Constans
0
|
Posted - 2014.09.18 10:23:00 -
[59] - Quote
No mention of the Crusader makes me sad.
|

Faren Shalni
Future Corps Sleeper Social Club
57
|
Posted - 2014.09.18 10:33:00 -
[60] - Quote
Eva Peacemaker wrote:The crow is bad at power grid, why are you adding a new high but not compensating the PG like you do with CPU?
This ^
The crow barely has enough PG for 3 launchers, Tank and a prop mod which quite frankly should be standard on any pvp ship.
This extra launcher is a stupid Idea as now I have to use 2 fitting mods to fit a crow which on an interceptor is seriously gimping its ability's
Gone are the days you could suitcase tank a inty. you need a tank of some kind to survive. So now you either lose mobility (bad) lose tank (bad) lose out on your anti drone weapons (also BAD) So Much Space |
|

fox targaryen
Nordwaffe
0
|
Posted - 2014.09.18 10:47:00 -
[61] - Quote
RIP crow and malediction |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1633
|
Posted - 2014.09.18 10:54:00 -
[62] - Quote
Milton Middleson wrote:Not Orious wrote:Damn you missiles! Damn you kiting ships! Real pilots brawl at zero. Ship rebalancing has been a real ***** for kiters thus far. It's pretty much all brawlers, all the time now, and anyone who wants to kite and fight outnumbered has **** for choices.
It is jsut the continuation of the trend that ccp have. Remove anything remotely resembling anythign tha can give players with brains and skills any chance against larger number.
CCP want us to use a single tactic. BRING MORE SHIPS.
Every day combat in eve become dumber.
Instead of finding counters to tactics they remove them.
Instead of nerfing all kiting ships in game, why not use a bit of creativity and for example make webbign drones useful? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

WASPY69
Hard Knocks Inc.
336
|
Posted - 2014.09.18 10:54:00 -
[63] - Quote
Why are people crying about the dps so much? The main purpose of intys is to avoid bubbles and point and hold things while dps is on the way. Any damage is just an added bonus.
And for those that like to roam null looking for solo frigate fights these changes actually favor that, so stop whining, these are good changes. |

Gvu
Twenty Questions RAZOR Alliance
0
|
Posted - 2014.09.18 11:13:00 -
[64] - Quote
I don't think the Malediction needs any change. Other than that, +1 for the changes. |

Pliskkenn
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2014.09.18 11:26:00 -
[65] - Quote
So, no updates for the Claw and Crusader. Would that indicate that you believe them to be working as intended?  |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
23
|
Posted - 2014.09.18 11:35:00 -
[66] - Quote
Pliskkenn wrote:So, no updates for the Claw and Crusader. Would that indicate that you believe them to be working as intended?  crusader is a good alternative to a taranis
claw is OKish and it is expected looking at all other Minmatar ships in the current meta |

Ulthanon Kaidos
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.09.18 12:02:00 -
[67] - Quote
Is there any reason in particular why the Raptor needed to have its mass and inertia increased? Caldari no longer have a sub-2 align time Interceptor. muh travel fits. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2118
|
Posted - 2014.09.18 12:13:00 -
[68] - Quote
CCP Fozzie wrote:...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow.
With these changes the nullbear ganking crow (which typically hunts in packs of 10 or so, targeting ishtars and the like) loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps.
Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff.
On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better.
Overall, I don't really see why anyone would be upset by these changes. |

Lumpymayo
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
94
|
Posted - 2014.09.18 12:15:00 -
[69] - Quote
What is the logic of increasing the Raptors mass when a few patches ago a ship rebalance went into place where shield frigates had mass decreased and Amarrian Frigates had increased mass.
The Amarrian Frigates had increased mass so there would be a smaller percentage increase of mass when an armor plate was installed. Shield frigates had received decreased mass so they would take a much larger hit from the armor plate.
https://forums.eveonline.com/default.aspx?g=posts&t=325209 |

Max Kolonko
High Voltage Industries Ash Alliance
450
|
Posted - 2014.09.18 12:15:00 -
[70] - Quote
CCP Fozzie wrote:Dr Jihad Alhariri wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Does this RoF reduction include Rapid Light Missile Launchers? No, just the frigate sized LMLs.
When You say "ROF reduction" You mean bonus or penalty, as its not always clear with the-lower-the-better stats? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
|

H3llHound
Koshaku Tactical Narcotics Team
35
|
Posted - 2014.09.18 12:36:00 -
[71] - Quote
Max Kolonko wrote:CCP Fozzie wrote:Dr Jihad Alhariri wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Does this RoF reduction include Rapid Light Missile Launchers? No, just the frigate sized LMLs. When You say "ROF reduction" You mean bonus or penalty, as its not always clear with the-lower-the-better stats?
Its a penalty. A RoF of 10s becomes 10.6s |

Janeway84
Its a good day to die ORPHANS OF EVE
103
|
Posted - 2014.09.18 12:36:00 -
[72] - Quote
Why interceptors getting changed again when there are ship classes still waiting to get their tuning?  |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
816
|
Posted - 2014.09.18 12:39:00 -
[73] - Quote
Janeway84 wrote:Why interceptors getting changed again when there are ship classes still waiting to get their tuning? 
CCP can keep up with these non-updates for years instead of fixing actual important stuff like links, logis, caps and T3s. probably because it's easier, I guess. I think also because they don't like it when people get mad and complain on the forums, which is something that'll be happening a ridiculous amount if the proper broken stuff got fixed. |

RomeStar
Brave Newbies Inc. Brave Collective
524
|
Posted - 2014.09.18 12:43:00 -
[74] - Quote
Yeah Im calling Bullsh#t why not just get rid of LML completely because your just nerfing them into the ground like heavy missiles. Yeah I know adapt or die but why all the hate towards missles? Signatured removed, CCP Phantom |

Iv d'Este
Caldari Special Forces OLD MAN GANG
79
|
Posted - 2014.09.18 12:44:00 -
[75] - Quote
All will fly only on the Ares and Taranis. This boost Gallente. all on the fly Gallente ships. Already all fly to the Gallente ships in cruse size, now it will be in freegsize.
Amarr will not ships working at a distance disruptor. It was Malediction.
I am compelled fly gallente ships, as they are the best.  |

MonkeyBusiness Thiesant
randomly named no tax corp v2
12
|
Posted - 2014.09.18 12:46:00 -
[76] - Quote
Ulthanon Kaidos wrote:Is there any reason in particular why the Raptor needed to have its mass and inertia increased? Caldari no longer have a sub-2 align time Interceptor. muh travel fits.
Still possible, via 2 istabs and 2 rigs, or just 3 istabs. |

RomeStar
Brave Newbies Inc. Brave Collective
524
|
Posted - 2014.09.18 12:46:00 -
[77] - Quote
PotatoOverdose wrote:CCP Fozzie wrote:...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow. With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps. Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff. On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better. Overall, I don't really see why anyone would be upset by these changes.
They need to nerf the garmur just because its expensive doesn't mean it has to be OP CCP. Get your head out of your arses and fix stuff that really needs fixing. Signatured removed, CCP Phantom |

Charlie Firpol
Noob Mercs Monkeys with Guns.
253
|
Posted - 2014.09.18 13:01:00 -
[78] - Quote
RomeStar wrote:PotatoOverdose wrote:CCP Fozzie wrote:...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow. With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps. Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff. On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better. Overall, I don't really see why anyone would be upset by these changes. They need to nerf the garmur just because its expensive doesn't mean it has to be OP CCP. Get your head out of your arses and fix stuff that really needs fixing.
The Crow nerf is hitting the Lowsec small-gang Crow the hardest, even though the reason for the Crow getting so many kills are the 0sec hunting-fleets. The new Crow will barely be able to fit 4 T1 launchers and a MWD and then it will have 0 PG left!
Nerf the range of the Crow to get it into the danger-zone. 60km range without any range mods on a ship with 40km targeting range is stupid anyway. Also, give people a reason to use T2 launchers. Precision missiles are 100% useless. Precision missiles should give pre-nerf range with ****** DPS. Your general bread-and-butter faction ammo should not have the highest range! |

Ransu Asanari
Powder and Ball Alchemists Union The Predictables
134
|
Posted - 2014.09.18 13:05:00 -
[79] - Quote
I really think the change from the kinetic damage to an explosion radius bonus for the Crow is a poor tradeoff, and I hope you'll rethink it. Here's why:
All of the gunnery Interceptors with a long range bonus (eg optimal range on the Ares) can use boosters to change the other values as needed:
-Need more Tracking? Take Drop. -Need more Optimal Range? Take Frentix. -Need more Falloff? Take Sooth Sayer.
Sure you have the various T2 ammo which can adjust as well but they're roughly on the same level, and a lot of the time, it's not worth using them as Faction ammo is superior from a pure damage perspective.
Now the only option you have for optimizing your missiles is Crash - which reduces the Explosion Radius. So the change to the Crow means that you'll now have less options for landing your damage, since this will now incur a stacking penalty.
Light missiles already apply their damage fairly well, and I find it dubious how much of an explosion radius bonus will be. The way I look at it, is that you may apply your damage a bit better against small targets - and the explosion radius bonus might make it beneficial to use Fury missiles more often instead of Faction ammo; but your damage potential is significantly reduced from the missing Damage/Level bonus, and you'll top out your potential damage faster against larger targets.
I'd rather see the damage bonus reduced in percentage in exchange for the removal of the Kinetic only bonus, or changed to a rate of fire bonus.
---
As for the overall reduction in LML rate of fire (reducing the DPS), I hope it's been looked at a whole, as the change affects a lot more ships than these two. I'm hoping the module devblog will have some new missile stat modification modules - as that had been discussed for a long time. Missiles need a much larger rebalance pass, as well as some new modules and boosters for flexibility.
The Explosion Radius bonus just means you'll top your damage out faster on anything larger than a Destroyer, and do less overall. I'm actually alright with the Crow doing less damage overall, since in my mind Interceptors are meant for tackling, and not doing damage.
But with that in mind - and considering the OP that "light missiles" were the problem, giving the Crow another high slot seems contradictory. I was overjoyed when the useless highslot on the Crow was removed in Rubicon, and a midslot given instead for additional utility. Adding it back seems pointless now.
Looking back on the Rubicon Interceptor Changes, no other Interceptor has less than 3 Lowslots. This really puts the Crow at a disadvantage in speed and agility potential with only 2 low slots, and mediocre base stats to start with.
What it is, is another nerf to the agility and speed of the Crow, since you now have to choose between a Damage Control, and a speed/agility rig, or go with even less tank. Since this is the second time the Crow and Malediction have been hit with this nerf bat since Rubicon, I'm pretty disappointed - they were already not the best at speed, damage, aligning, or target locking.
Please reconsider removing the 3rd low slot. Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |

Bronson Hughes
Prophets of Fear
430
|
Posted - 2014.09.18 13:23:00 -
[80] - Quote
I like the direction you're going with the Malediction and Crow, and I say this as a dedicated Malediction and Crow pilot, but I'm a bit worried about how you're doing it with the Crow.
The Khanid line traditionally favors short-range missiles, so having the RoF bonus on the Malediction apply only to rockets is perfectly in line with this. I've always thought having a RoF bonus to light missiles was somewhat odd.
I really like the idea of adding a high and a launcher to the Crow, and I think the application bonus instead of kinetic damage bonus is great: not only does 4 launchers on a Crow model look better, but it cuts the ties to kinetic-only damage and gives it an edge with brawling with other frigates. I feel that a bonus to explosion velocity would be a better choice for application bonus, especially when dealing with other 'ceptors, but I'll take explosion radius.
However, I am sincerely worried about the fact that the extra high slot came from the lows and not the mids. With only two lows, there is no way the Crow can fulfill it's role effectively as a fleet tackler. It's already reasonably slow in 'ceptor terms, and only allowing it to have two speed mods will absolutely kill it. To a 'ceptor, speed is life, and by taking away a low slot from the Crow, you're effectively killing it. I think the fact that no other 'ceptor has two lows, whereas every other 'ceptor slot configuration has a counterpart, also throws the Crow out of line.
Please reconsider your proposed changes to the Crow. Take the extra high from the mids instead of the lows, and swap the application bonus to explosion velocity instead of explosion radius. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Duffyman
Phonix Wings SpaceMonkey's Alliance
6
|
Posted - 2014.09.18 13:28:00 -
[81] - Quote
PotatoOverdose wrote:CCP Fozzie wrote:...in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
So (to my knowledge) there are two common applications for crows these days: the point and annoy crow of lowsec/fac war and the nullbear ganking crow. With these changes the nullbear ganking crow loses a pretty useless kinetic bonus (try killing ishtars tanked for guristas with kinetic missiles, or a tengu which has ~90% native kinetic resists regardless of fitting ....yeah, no) in exchange for a damage application bonus against hostile tackle (which is quite useful). The loss of the lowslot in exchange for a hi/launcher slot means you swap a either a nano or a BCS for a launcher, assuming you were already running with a single MAPC and MSE. Swapping the BCS for a launcher is actually a net gain in non-kinetic dps. Overall non-kin damage remains roughly equivalent or better, but damage application against hostile tackle is gained. So if anything, the nullbear hunting crow gets a slight buff. On the other hand, the lowsec point-and-annoy crow (most commonly used for killing brawlers with LML's at range aka easy mode kiting, maybe in combination with a sensor damp) gets nerfed pretty hard. This would matter, except both the hookbill and the garmur can do the same exact job, better. In the case of the garmur, much better. Overall, I don't really see why anyone would be upset by these changes.
Agreed, these changes don't go nearly far enough to kill coward fleets. Interceptors shouldn't have DPS above 30 or 40 at most. Interceptors shouldn't be used for anything else than holding a target in place until DPS arrives. |

Tipa Riot
Federal Navy Academy Gallente Federation
32
|
Posted - 2014.09.18 13:29:00 -
[82] - Quote
What do the mass changes mean effectively? I'm my own NPC alt. |

NiteNinja
The Black Dynasty Greater Western Co-Prosperity Sphere
19
|
Posted - 2014.09.18 13:39:00 -
[83] - Quote
At his point do we really need MORE nerfs to missiles?
Why don't we just take missiles out of the game altogether?
Even with the cruise missile launcher buff, nobody uses them for PVP. Light Missiles and Rockets, and heavy assault missiles are the only missiles viable for PVP, and even then, there are better choices of ships than ones that use these platforms.
But with the already negligable DPS light missiles give (outside RLML, which the reload still sucks on 20 charges), might as well cross them off the list and make everything rocket and heavy assault ships.
But I digress. |

Leoric Firesword
Dark Fusion Industries Limitless Redux
83
|
Posted - 2014.09.18 13:42:00 -
[84] - Quote
CCP Fozzie wrote: Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU -10000 Mass
Hey fozzie? This is a buff not a nerf....just thought I'd let you know. :) |

Marian Devers
Rage and Terror Against ALL Authorities
45
|
Posted - 2014.09.18 13:44:00 -
[85] - Quote
Players: don't give Crow a 4th mid, it's going to overpower it compared to other ceptors. CCP: *crickets*
Players: don't give interceptors bubble immunity, you're gonna have fleets of these things flying around. CCP: *crickets*
Players: told you! CCP: nerf LML!11111
Idiots... |

SFM Hobb3s
Wrecking Shots Black Legion.
149
|
Posted - 2014.09.18 13:44:00 -
[86] - Quote
Yeah this missile nerf hits more than just the venerable inties. CCP overstepped this one while again avoiding the huge shadow of more pressing issues.
So far, Oceanus is a downgrade. |

Bronson Hughes
Prophets of Fear
430
|
Posted - 2014.09.18 13:45:00 -
[87] - Quote
Leoric Firesword wrote:CCP Fozzie wrote: Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU -10000 Mass
Hey fozzie? This is a buff not a nerf....just thought I'd let you know. :) Two things:
1. Try fitting it. You'll notice no additional PG. 2. Try going fast enough to live with only two lows. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Rivr Luzade
Coreli Corporation Ineluctable.
702
|
Posted - 2014.09.18 13:52:00 -
[88] - Quote
Thank you for destroying the Malediction for a lot of applications and for removing the only alternative to the Crow. |

Madbuster73
V0LTA Triumvirate.
116
|
Posted - 2014.09.18 14:01:00 -
[89] - Quote
Diivil wrote:You should make all interceptors (and all ships for that matter) have a minimum align time of 2.1s which would be as low as you can go so that they could actually be caught. It's kinda boring to have ships in the game that can run any gate camp except a smartbombing one. And when those uncatchable ships can also fit a cyno and warp speed rigs to at 11 au/s and only cost 20 mil it's just stupid.
Yes, because you are so bad at pvp that you need a 20 man instalock gatecamp to kill that 1 Interceptor that is harrasing your mission runners.
Cry more you Goonie.
Learn how to PVP and get a ship that will kill the malediction that has pointed your missionrunner, instead of relying on your instalock gatecamps.
|

Bronson Hughes
Prophets of Fear
430
|
Posted - 2014.09.18 14:03:00 -
[90] - Quote
Rivr Luzade wrote:Thank you for destroying the Malediction for a lot of applications and for removing the only alternative to the Crow. I actually see the Malediction as being far more viable than the Crow after these changes. All it lost was some damage; it still has great speed, good durability, and is easy to fit. The Crow will maintain good damage and gain some application, but it'll be impossible to fit; no more MSE fits (unless you really want to use two fitting mods) since you'll need a fitting mod just to get 4x LMLs and a MWD on.
Basically, they're turning the Crow into a rocket brawler. With bonuses to missile range & application and scram range, it'll make a mean scram kiter, but it'll be horrible as a fleet tackler. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Kuhal
The Circus Corp Intrepid Crossing
0
|
Posted - 2014.09.18 14:05:00 -
[91] - Quote
Have to say that I'm not a big fan of an overall nerf to LML.
This hurts far more ships than just the Crow. The Talwar, Corax, Hawk, and Hookbill are all going to take a hit on this and none of them are considered too powerful; while the LML weapon system was strong it wasn't game-breaking. This is really just another slap in the face to anyone with SP in missiles.
This game is becoming Drones Online faster and faster. |

Alp Khan
GoonWaffe Goonswarm Federation
148
|
Posted - 2014.09.18 14:07:00 -
[92] - Quote
Reagalan wrote:The crow change does not go nearly far enough, and by that I mean, it doesn't do what it needs to.
The problem with the crow and malediction is their extreme range. Not the dps, not the tank, not the mobility; it's the range that lets them kite all the other interceptors to death and practically everything else as well. It's the range that has driven them to the top.
The malediction fix (by applying its bonus only to rockets) is entirely reasonable and does do what it needs to, nerfs the range of the malediction. This should fix it.
This crow fix does not do that. This crow fix merely increases the amount of time needed for a crow to kill something. For some reason it has even gained a damage bonus against small targets, which will make this ship even higher on the interceptor ladder.
No changes to LMLs were needed (which also affect hawks and kestrels and other not-broken-at-all ships). No changes to the slot layout, none of this. The crow can be fixed by doing to it what was done with the malediction: make the bonus only apply to rockets.
That was all you needed to do.
All my thoughts have been emphasized by Reagalan's post.
Fozzie's game change 'plans' makes me sometimes think that he isn't working on the game that we, the players, are playing. This 'plan' reminds me of his previous 'freighter rebalance' fiasco.
All that needed to be done was to readjust and remove Crow and Malediction's ability of being able to get into any fight without really risking themselves through long range kiting at extremely high speeds. Every other interceptor needs to be able to take a risk and commit themselves to any fight. Crow and Malediction did not. Add to that, especially Malediction is basically uncatchable due to inherent agility bonus and many low slots available for fitting agility modules.
Fozzie, you have your work done for you here and here. I suggest you to read them. |

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
63
|
Posted - 2014.09.18 14:32:00 -
[93] - Quote
Tipa Riot wrote:What do the mass changes mean effectively?
It means that the ships will take longer to reach max speed while using an AB or MWD. Also they get more penalised when using plates |

Ak'ghran
Gh0stbusters
0
|
Posted - 2014.09.18 14:38:00 -
[94] - Quote
Why are you nerfing LMLs? Their DPS is already deplorable, except on ships like the Garmur and Talwar, in which cases their DPS is merely competitive. Stupid ******* change.
I hope you lose lots of subs. I really do. |

Brother Mercury
Fire on the Mountain
10
|
Posted - 2014.09.18 14:41:00 -
[95] - Quote
I don't understand why when you gentlemen decide to tweak some ships you perceive as too strong you do so with the HULL itself AND the WEAPON systems they use (except for, of course the Ishtar).
RIP anyone using the Malediction ever again. |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
315
|
Posted - 2014.09.18 14:48:00 -
[96] - Quote
Brother Mercury wrote:I don't understand why when you gentlemen decide to tweak some ships you perceive as too strong you do so with the HULL itself AND the WEAPON systems they use (except for, of course the Ishtar).
RIP anyone using the Malediction ever again.
I'll continue to use them because they'll still be good at pointing stuff (also, they did change sentry drones as well as the ishtar hull). BLFOX is currently recruiting |

Rivr Luzade
Coreli Corporation Ineluctable.
702
|
Posted - 2014.09.18 14:50:00 -
[97] - Quote
Bronson Hughes wrote:Rivr Luzade wrote:Thank you for destroying the Malediction for a lot of applications and for removing the only alternative to the Crow. I actually see the Malediction as being far more viable than the Crow after these changes. All it lost was some damage; it still has great speed, good durability, and is easy to fit. The Crow will maintain good damage and gain some application, but it'll be impossible to fit; no more MSE fits (unless you really want to use two fitting mods) since you'll need a fitting mod just to get 4x LMLs and a MWD on. Basically, they're turning the Crow into a rocket brawler. With bonuses to missile range & application and scram range, it'll make a mean scram kiter, but it'll be horrible as a fleet tackler.
No, it is ruined. With a LML Malediction you have had the same chances as a Crow against drone boats on long range by flying away and shooting them with LMs, this is gone. Except for solo rocket brawling and damage-less tackle, the Malediction is now worthless again.
Fozzie shows yet again that he has not the best of the game in his interest. |

Bronson Hughes
Prophets of Fear
430
|
Posted - 2014.09.18 14:54:00 -
[98] - Quote
Rivr Luzade wrote:No, it is ruined. With a LML Malediction you have had the same chances as a Crow against drone boats on long range by flying away and shooting them with LMs, this is gone. Except for solo rocket brawling and damage-less tackle, the Malediction is now worthless again. You'll note that I made no statement about the absolute strength of the Malediction after this change, only that it'll be better off than the Crow. Yes, Maledictions won't be able to deal as much damage while orbiting at long point range, but they'll still be far more mobile and durable than Crows will be after the change so at least they'll be able to keep fulfilling their fleet tackler role, whereas the Crow will not. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Rivr Luzade
Coreli Corporation Ineluctable.
702
|
Posted - 2014.09.18 14:56:00 -
[99] - Quote
Bronson Hughes wrote:Rivr Luzade wrote:No, it is ruined. With a LML Malediction you have had the same chances as a Crow against drone boats on long range by flying away and shooting them with LMs, this is gone. Except for solo rocket brawling and damage-less tackle, the Malediction is now worthless again. You'll note that I made no statement about the absolute strength of the Malediction after this change, only that it'll be better off than the Crow. Yes, Maledictions won't be able to deal as much damage while orbiting at long point range, but they'll still be far more mobile and durable than Crows will be after the change so at least they'll be able to keep fulfilling their fleet tackler role, whereas the Crow will not.
They die to drones because they cannot remove drones anymore. |

Bronson Hughes
Prophets of Fear
430
|
Posted - 2014.09.18 15:03:00 -
[100] - Quote
Rivr Luzade wrote:They die to drones because they cannot remove drones anymore. If you're concerned about drones, you should be fitting rocket launchers anyways, or at the very least fitting for max speed instead of DPS.
Fleet interceptors were never meant to be 30+km damage dealers. Their weapons are meant to be defensive, not offensive. These changes are bringing them in-line with their intended roles. Will I miss the missile damage bonus on the Malediction? Of course, but it just means that I'll have to actually choose a role to fly it in instead of being able to do everything at once.
Mind you, the 4/4/2 slot layout for the Crow is completely broken because it means it can't fulfill it's fleet tackle role (it really needs to be 4/3/3), but the Malediction is fine. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Kuhal
The Circus Corp Intrepid Crossing
1
|
Posted - 2014.09.18 15:12:00 -
[101] - Quote
Brother Mercury wrote:I don't understand why when you gentlemen decide to tweak some ships you perceive as too strong you do so with the HULL itself AND the WEAPON systems they use (except for, of course the Ishtar).
This is the odd part to me. If a ship seems strong nerf the ship not its weapons/modules. But when it comes to missiles (e.g. HML and LML) they nerf both. It's just odd that CCP has such a raging hard-on for drones but missiles are nerfed over and over.
But hey, the Ishtar seems pretty balanced in Ishtars Online. Anyone else love sentry drones on Ishtars (and every other ship that can use them), too? |

Tiberizzle
Amok. Goonswarm Federation
51
|
Posted - 2014.09.18 15:14:00 -
[102] - Quote
interceptors can't retain their immunity to forced engagement without eventually snuffing out nearly all organic content outside of highsec / lolsec forced content honor beacons.
when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fraction of gameplay grows like cancer until nearly no other content is left and even the people who are perfectly happy roaming interceptors all day get bored with not tackling eachother and go play another game
some might even argue much of this has already come to pass.
please, think of the children, and either remove interdiction nullification from interceptors or fix their agility so that it's not game mechanically impossible to tackle them when agility fitted, because i dont think your bottom line can withstand ccpl fuzzie's stilted vision of 23/7 420 erryday interceptor roamz. |

Rivr Luzade
Coreli Corporation Ineluctable.
703
|
Posted - 2014.09.18 15:16:00 -
[103] - Quote
Rockets are not as useful against drones as LMs and you cannot fly away from drones if you orbit. If you can fly away from drones and shoot them with LMs in the process, the drones die. With rockets, this is hardly possible.
If they weren't, why does the Crow still has it? This would have been the most sensible thing to remove, not the LM ROF from the Male. Moreover, what is the point of a LR tackler, which cannot apply some damage to defend itself from other LR tacklers? And an LR tackler that can only apply damage (calling it damage is ridiculous, by the way) up to 10 km? |

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
699
|
Posted - 2014.09.18 15:19:00 -
[104] - Quote
I'd be fine with the malediction change if you give the crusader a tracking bonus to replace the cap use for its guns and give a bigger cap capacity.
|

Rivr Luzade
Coreli Corporation Ineluctable.
703
|
Posted - 2014.09.18 15:27:00 -
[105] - Quote
Tiberizzle wrote:when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fraction of gameplay grows like cancer until nearly no other content is left and even the people who are perfectly happy roaming interceptors all day get bored with not tackling eachother and go play another game.
In your case stopping to play is probably is the only choice left for you. For more capable people, however, interceptor fleets means Talwars, Caracals, Ahac with Webs, Heretics/Flycatchers and other ships that can counter ceptors perfectly fine. So please don't project your own and your coalitions inability for proper ship piloting onto the rest of the game. But honestly, what can you expect from a corp, who's most active members are High sec gankers and siphon unit planters?  |

Robotic Lincoln
Viziam Amarr Empire
35
|
Posted - 2014.09.18 15:31:00 -
[106] - Quote
IGÇÖd like to push back against forcing the Malediction into a rocket-only fit. It seems like poor design to strip away an attractive option thatGÇÖs slightly overpowered only because of the module. If your 6% ROF nerf doesnGÇÖt solve LMLs, thatGÇÖs a problem with the weapon system and not a special problem with the Malediction. Please let me keep my annoying, LML-spitting Cylon Raider. |

Tiberizzle
Amok. Goonswarm Federation
51
|
Posted - 2014.09.18 15:33:00 -
[107] - Quote
Rivr Luzade wrote:Tiberizzle wrote:when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fraction of gameplay grows like cancer until nearly no other content is left and even the people who are perfectly happy roaming interceptors all day get bored with not tackling eachother and go play another game. In your case stopping to play is probably is the only choice left for you. For more capable people, however, interceptor fleets means Talwars, Caracals, Ahac with Webs, Heretics/Flycatchers and other ships that can counter ceptors perfectly fine. So please don't project your own and your coalitions inability for proper ship piloting onto the rest of the game. 
im assuming in my argument that the interceptor is not a ****** and will not willingly engage something it will lose to because the choice of engagement is always in its hands
im sorry if you're the kind of fellow that runs around engaging hacs and caracals in web/scram range in your interceptor, if that's the case this argument is reasoned at a level of game understanding well above you and you can sit it out safely |

Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.09.18 15:35:00 -
[108] - Quote
Oh man, the teeth-gnashing of the nanobrigade because their bullshit OP weapon system got nerfed by six whole percentage points is amazing. A crow's post-change dps will be ~83% of present, and you'll apply it better and have selectable damage. The only real horror is that you'll actually have to give up your tank for a kiting fit. The humanity! I don't know if DPS is where I would have hit LMLs, but this is not some apocalyptic nerf.
Limiting the malediction to rockets is a) fine b) better than the alternative. Rocket maledictions were quite viable before the interceptor changes, and they'll be viable now. The alternative would be an across the board nerf, making the malediction terrible at everything instead of axing the lmls.
What I really want to know is why the Claw got nothing. |
|

ISD LackOfFaith
ISD Community Communications Liaisons
1628

|
Posted - 2014.09.18 15:38:00 -
[109] - Quote
Removed a post bringing RL politics into this. ISD LackOfFaith Commander Community Communication Liaisons (CCLs) Interstellar Services Department I do not respond to Eve Mail or anything other than the forums. |
|

Rivr Luzade
Coreli Corporation Ineluctable.
703
|
Posted - 2014.09.18 15:42:00 -
[110] - Quote
Tiberizzle wrote:Rivr Luzade wrote:Tiberizzle wrote:when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fraction of gameplay grows like cancer until nearly no other content is left and even the people who are perfectly happy roaming interceptors all day get bored with not tackling eachother and go play another game. In your case stopping to play is probably is the only choice left for you. For more capable people, however, interceptor fleets means Talwars, Caracals, Ahac with Webs, Heretics/Flycatchers and other ships that can counter ceptors perfectly fine. So please don't project your own and your coalitions inability for proper ship piloting onto the rest of the game.  im assuming in my argument that the interceptor is not a ****** and will not willingly engage something it will lose to because the choice of engagement is always in its hands im sorry if you're the kind of fellow that runs around engaging hacs and caracals in web/scram range in your interceptor, if that's the case this argument is reasoned at a level of game understanding well above you and you can sit it out safely
I see, you are only after kill mails. That explains a lot. You know... driving the ceptors out of your space without getting a kill mail is also a won fight. Forcing ceptors to run a way from your fleet or face obliteration is also a good fight and serves the goal to secure your space from these invaders just as fine. But I guess you only get PAPs or receive SRP when you provide kill mails.
Your assumption is perfectly fine, and forcing the ceptor fleet to leg it is already a won fight and has achieved the goal. Kill mails are icing, not the necessity to undock and fight. Henceforth, ceptor fleets as they are are fine. What is wrong and broken is the attitude of the players in this game and it revolving around kill mails, kill mails and more kill mails to have a "gudfite". |
|

John Bloodryder
BOVRIL bOREers Mining CO-OP Brave Collective
0
|
Posted - 2014.09.18 15:46:00 -
[111] - Quote
Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
437
|
Posted - 2014.09.18 15:53:00 -
[112] - Quote
John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus
so I think you're probably fine |

Thanatos Marathon
Black Fox Marauders Spaceship Bebop
315
|
Posted - 2014.09.18 15:57:00 -
[113] - Quote
Tiberizzle wrote:interceptors can't retain their immunity to forced engagement without eventually snuffing out nearly all organic content outside of highsec / lolsec forced content honor beacons.
when the only response to an interceptor fleet is to Stop Playing or Form Interceptors and Go **** With Their Friends, it doesn't take an elite PL tournament commentator to realize that interceptor fraction of gameplay grows like cancer until nearly no other content is left and even the people who are perfectly happy roaming interceptors all day get bored with not tackling eachother and go play another game
some might even argue much of this has already come to pass.
please, think of the children, and either remove interdiction nullification from interceptors or fix their agility so that it's not game mechanically impossible to tackle them when agility fitted, because i dont think your bottom line can withstand ccpl fuzzie's stilted vision of 23/7 420 erryday interceptor roamz.
Just kill em with derptrons. BLFOX is currently recruiting |

Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.18 16:10:00 -
[114] - Quote
mostly good changes .. my raptor will certainly enjoy the 4th midslot .. the web will help a lot..
the crusader or lack of mention entirely is a concern .. 2 slots rarely hinders its usefulness too the point where amarr pilots will train a malediction instead .. despite having too train missiles too do so ... you see the problem here???
besides a -1 high +1 mid ... it could rather do with more improvements all round .. with -1 high it would lose a turret .. so maybe either add drones for dps or give it a 10% damage bonus .. more HP and better agility/cap would help, better tracking .. 10% tracking perhaps like the ares got? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
130
|
Posted - 2014.09.18 16:13:00 -
[115] - Quote
The Malediction already has **** dps with lml's. Thanks for shitting on it more Fozzie. |

Nico Laitanen
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.09.18 16:22:00 -
[116] - Quote
I thought the whole point of doing smaller updates at a higher frequency was to avoid crap changes like nerfing a whole weapon system as it applies to one type of ship, with blatant disregard to how it effectively breaks other ships that use the same?
The feedback has been overwhelmingly negative. I suppose the changes could have been modified before the release, had the notes on this been published more than a week and change before the release date. But, I suppose that's not your fault, either. That's assuming, of course, that you read or care what's in these forums in the first place. |

Ravcharas
Infinite Point Nulli Secunda
349
|
Posted - 2014.09.18 16:23:00 -
[117] - Quote
Tiberizzle wrote:please, think of the children, and either remove interdiction nullification from interceptors or fix their agility so that it's not game mechanically impossible to tackle them when agility fitted, because i dont think your bottom line can withstand ccpl fuzzie's stilted vision of 23/7 420 erryday interceptor roamz. Another option would be to reinforce the fleet and combat role divide and remove the bubble immunity from the combat quartet only. |

Grenouielle
2
|
Posted - 2014.09.18 16:24:00 -
[118] - Quote
There are people out there flying rocket Crows. Just saying. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
437
|
Posted - 2014.09.18 16:24:00 -
[119] - Quote
Nico Laitanen wrote:I thought the whole point of doing smaller updates at a higher frequency was to avoid crap changes like nerfing a whole weapon system as it applies to one type of ship, with blatant disregard to how it effectively breaks other ships that use the same?
The feedback has been overwhelmingly negative. I suppose the changes could have been modified before the release, had the notes on this been published more than a week and change before the release date. But, I suppose that's not your fault, either. That's assuming, of course, that you read or care what's in these forums in the first place. of course the feedback has been overwhelmingly negative, it's a nerf
that doesn't mean that they should change it |

Bronson Hughes
Prophets of Fear
432
|
Posted - 2014.09.18 16:27:00 -
[120] - Quote
Promiscuous Female wrote:John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus so I think you're probably fine Try fitting that fourth hardpoint with a LML without an increase in grid. These changes will kill LML crows because they will need a fitting mod just to fit a full rack of launchers, an MWD, and a point. Basically, they're turning the Crow into a rocket 'ceptor without being obvious about it. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Nico Laitanen
Federal Navy Academy Gallente Federation
16
|
Posted - 2014.09.18 16:30:00 -
[121] - Quote
Promiscuous Female wrote:Nico Laitanen wrote:I thought the whole point of doing smaller updates at a higher frequency was to avoid crap changes like nerfing a whole weapon system as it applies to one type of ship, with blatant disregard to how it effectively breaks other ships that use the same?
The feedback has been overwhelmingly negative. I suppose the changes could have been modified before the release, had the notes on this been published more than a week and change before the release date. But, I suppose that's not your fault, either. That's assuming, of course, that you read or care what's in these forums in the first place. of course the feedback has been overwhelmingly negative, it's a nerf that doesn't mean that they should change it
Point taken
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
440
|
Posted - 2014.09.18 16:34:00 -
[122] - Quote
Bronson Hughes wrote:Promiscuous Female wrote:John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus so I think you're probably fine Try fitting that fourth hardpoint with a LML without an increase in grid. These changes will kill LML crows because they will need a fitting mod just to fit a full rack of launchers, an MWD, and a point. Basically, they're turning the Crow into a rocket 'ceptor without being obvious about it. if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid
it'd be some sort of power core
since it's not the normal core it'd have to be an auxiliary core
and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores |

Tipa Riot
Federal Navy Academy Gallente Federation
32
|
Posted - 2014.09.18 16:38:00 -
[123] - Quote
I don't see the point of the Raptor balance, imo it's still inferior to the Taranis and it even got nerfed in terms of versatility by removing the utility slot (you know, the one for the prober/cloak ). I hope at least my taxi-fit still works  I'm my own NPC alt. |

Feyrin
Unforeseen Consequences. The Unthinkables
31
|
Posted - 2014.09.18 16:38:00 -
[124] - Quote
Just wow at this thread so far. The level of rage and entitlement on display are amazing. Let get this in perspective. Your LML complainers, its a 6% RoF reduction. Its a very small change. Grow up. LML project further with similar dps and better application than the other LR small weapons this isnt going to change that. To your crow whiners the changes mean you cant have range tank and speed all at the same time without compromising dps. This is balance, this is choices with meaning.
Please also remember that the module dev post isnt out yet and some of the mods being balanced like micro aux power cores are key on these ships until you have the full picture commenting further is premature. |

Martek Renalard
hirr Northern Coalition.
14
|
Posted - 2014.09.18 16:39:00 -
[125] - Quote
Just remove ranged dps from all interceptors. |

Arthur Aihaken
X A X
3813
|
Posted - 2014.09.18 16:41:00 -
[126] - Quote
Push back implementation until Phoebe. I am currently away, traveling through time and will be returning last week. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
440
|
Posted - 2014.09.18 16:42:00 -
[127] - Quote
Arthur Aihaken wrote:Push back implementation until Phoebe. why, this doesn't solve anything |

Ravcharas
Infinite Point Nulli Secunda
349
|
Posted - 2014.09.18 16:43:00 -
[128] - Quote
Arthur Aihaken wrote:Push back implementation until Phoebe. Please, show some respect. It's Princess Consuela Bananahammock. |

Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.18 16:46:00 -
[129] - Quote
we could rather do with that missile rebalance/ adding missile mods ..
- light missiles range is too good needs a nerf - HAMS range is too good needs a nerf - rockets range is too good needs a nerf - cruise missiles range is too good needs a nerf
but application could be better on HAMS/ rockets/torpedoes or maybe slight damage buff Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Phaade
Perimeter Defense Systems Templis CALSF
247
|
Posted - 2014.09.18 16:47:00 -
[130] - Quote
Kuhal wrote:Have to say that I'm not a big fan of an overall nerf to LML.
This hurts far more ships than just the Crow. The Talwar, Corax, Hawk, and Hookbill are all going to take a hit on this and none of them are considered too powerful; while the LML weapon system was strong it wasn't game-breaking. This is really just another slap in the face to anyone with SP in missiles.
This game is becoming Drones Online faster and faster.
Yup!
Drones are already a disgusting weapon system, and here goes CCP smashing missiles with a nerfbat again.
Meanwhile, the Ishtar hordes are still running rampant across Eve.
Calling CCP inept is putting it very nicely. |
|

Bronson Hughes
Prophets of Fear
432
|
Posted - 2014.09.18 16:48:00 -
[131] - Quote
Promiscuous Female wrote:Bronson Hughes wrote:Promiscuous Female wrote:John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus so I think you're probably fine Try fitting that fourth hardpoint with a LML without an increase in grid. These changes will kill LML crows because they will need a fitting mod just to fit a full rack of launchers, an MWD, and a point. Basically, they're turning the Crow into a rocket 'ceptor without being obvious about it. if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid it'd be some sort of power core since it's not the normal core it'd have to be an auxiliary core and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores Yes, and with that MAPC eating up half of your two available low slots just to mount a full rack of launchers, good luck achieving enough mobility to be remotely effective as a fast tackler. And with that full rack of launchers now having no damage bonus (-50% damage), and a 6% reduced RoF, good luck getting anything close to the kind of damage output you had before even with an extra launcher.
If only you had enough low slots to fit an MAPC, a speed mod, and a damage mod....
Or, you could suck it up, fit rockets, and take advantage of the application bonus to murder drones that get sent after you while you tackle something from 28-30km while going fast enough to actually function. But hey, your call. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
441
|
Posted - 2014.09.18 16:50:00 -
[132] - Quote
Bronson Hughes wrote:Promiscuous Female wrote: if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid
it'd be some sort of power core
since it's not the normal core it'd have to be an auxiliary core
and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores
Yes, and with that MAPC eating up half of your two available low slots just to mount a full rack of launchers, good luck achieving enough mobility to be remotely effective as a fast tackler. And with that full rack of launchers now having no damage bonus (-50% damage), and a 6% reduced RoF, good luck getting anything close to the kind of damage output you had before even with an extra launcher. If only you had enough low slots to fit an MAPC, a speed mod, and a damage mod.... Or, you could suck it up, fit rockets, and take advantage of the application bonus to murder drones that get sent after you while you tackle something from 28-30km while going fast enough to actually function. But hey, your call. rigs
also, maybe the point is that the crow isn't supposed to have both uncatchable align and decent damage at the same time?? gee willikers |

Nick Starkey
Native Freshfood Minmatar Republic
81
|
Posted - 2014.09.18 16:51:00 -
[133] - Quote
Why don't you just give Crows and Maledictions the same minus 30-50% flight time -treatment- as Mordus legion ships instead? Bam, range problems fixed and the ships still maintain the ability to do actual damage, just with an added risk to it. Crows were never bottlenecked by explosion radius at all and Maledictons aren't made for brawling. Overnerfing things and adding random and useless bonuses to the hulls aren't going to balance anything.
In the end people are just going to ignore those bonuses and still use LMLs because the core issues are not fixed. .. |

Goldensaver
Lom Corporation Brothers of Tangra
406
|
Posted - 2014.09.18 16:52:00 -
[134] - Quote
Promiscuous Female wrote:Bronson Hughes wrote:Promiscuous Female wrote:John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus so I think you're probably fine Try fitting that fourth hardpoint with a LML without an increase in grid. These changes will kill LML crows because they will need a fitting mod just to fit a full rack of launchers, an MWD, and a point. Basically, they're turning the Crow into a rocket 'ceptor without being obvious about it. if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid it'd be some sort of power core since it's not the normal core it'd have to be an auxiliary core and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores Now, I'm not heartbroken because the Crow was actually broken. But in fairness to this, I was already running an MAPC on my Crows and the grid was a tight fit. Trying to cram in an extra launcher without a PG buff is going to be impossible. This is not even mentioning the loss of the low slot and the effect that's going to have.
Still, it'll be nice to see other 'Ceptors and ships. Now if only we could see something like this for the Ishtar. |

Kuhal
The Circus Corp Intrepid Crossing
1
|
Posted - 2014.09.18 16:58:00 -
[135] - Quote
Feyrin wrote: Let get this in perspective. Your LML complainers, its a 6% RoF reduction. Its a very small change.
That's at least a 6% damage nerf to an entire weapon system. That isn't a tiny change. If sentry drones saw a 6% damage hit, such as on rate of fire, you would see people screaming from rooftops before hurling themselves off. A change to an entire weapon system is always a big consideration.
LML aren't broken on things like the Talwar and Corax which already are overshadowed by other destroyers like the Algos (drones), Catalyst (hybrid), and Thrasher (projectile).
Waiting for the entire perspective is probably a good idea, but it's doubtful any of it will change that this is a substantial nerf to a weapon system enjoyed by many non-OP ships. |

Phaade
Perimeter Defense Systems Templis CALSF
247
|
Posted - 2014.09.18 16:59:00 -
[136] - Quote
Promiscuous Female wrote:Bronson Hughes wrote:Promiscuous Female wrote:John Bloodryder wrote:Well CCP has tried to fix something again, and again it screws me over..... looks like i have to train another racial frig to 5. Making the raptor slower really irks me. Now caldari interceptors are kind of useless in 0.0. THANKS CCP
the crow is retaining its 60km light missiles and thanks to the addition of a fourth launcher is not experiencing a significant loss of DPS with the removal of its kinetic misl bonus so I think you're probably fine Try fitting that fourth hardpoint with a LML without an increase in grid. These changes will kill LML crows because they will need a fitting mod just to fit a full rack of launchers, an MWD, and a point. Basically, they're turning the Crow into a rocket 'ceptor without being obvious about it. if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid it'd be some sort of power core since it's not the normal core it'd have to be an auxiliary core and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores
You already have to do that to get 3 launchers and an MSE on there....
Do you actually fly the Crow, or just needlessly attack those with valid points?
Educate yourself, woman. |

Bronson Hughes
Prophets of Fear
432
|
Posted - 2014.09.18 17:00:00 -
[137] - Quote
Promiscuous Female wrote:Bronson Hughes wrote:Promiscuous Female wrote: if only there was a mod that added a huge amount of grid to a frigate, outsized compared to its existing power grid
it'd be some sort of power core
since it's not the normal core it'd have to be an auxiliary core
and since it goes on a frigate I guess it'd have to be pretty small, like micro sized compared to other power cores
Yes, and with that MAPC eating up half of your two available low slots just to mount a full rack of launchers, good luck achieving enough mobility to be remotely effective as a fast tackler. And with that full rack of launchers now having no damage bonus (-50% damage), and a 6% reduced RoF, good luck getting anything close to the kind of damage output you had before even with an extra launcher. If only you had enough low slots to fit an MAPC, a speed mod, and a damage mod.... Or, you could suck it up, fit rockets, and take advantage of the application bonus to murder drones that get sent after you while you tackle something from 28-30km while going fast enough to actually function. But hey, your call. rigs also, maybe the point is that the crow isn't supposed to have both uncatchable align and decent damage at the same time?? gee willikers This is actually my point precisely. The Crow won't be able to do everything anymore, and I think this is a very good thing. This is why I'm saying that the new Crow will function best with rockets instead of LMLs because it is better served with mobility than DPS. With enough mids to fit a web and a bonus to explosion radius, a new Crow fit with rockets will make a fabulous drone killer in addition to a good fleet tackler.
People have been complaining in this thread about Drones Online when CCP just handed us a fabulous tool to fight them.
Adapt people. Adapt. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Phaade
Perimeter Defense Systems Templis CALSF
247
|
Posted - 2014.09.18 17:00:00 -
[138] - Quote
Feyrin wrote:Just wow at this thread so far. The level of rage and entitlement on display are amazing. Let get this in perspective. Your LML complainers, its a 6% RoF reduction. Its a very small change. Grow up. LML project further with similar dps and better application than the other LR small weapons this isnt going to change that. To your crow whiners the changes mean you cant have range tank and speed all at the same time without compromising dps. This is balance, this is choices with meaning.
Please also remember that the module dev post isnt out yet and some of the mods being balanced like micro aux power cores are key on these ships until you have the full picture commenting further is premature.
Please tell me where the Isthar compromises.
Oh you can't?
Funny. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
442
|
Posted - 2014.09.18 17:09:00 -
[139] - Quote
Phaade wrote:You already have to do that to get 3 launchers and an MSE on there....
Do you actually fly the Crow, or just needlessly attack those with valid points?
Educate yourself, woman. now you may have to compromise a bit to get everything you want
just like every other non-LML interceptor |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
442
|
Posted - 2014.09.18 17:31:00 -
[140] - Quote
here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference
http://imgur.com/a/4wi8k
LML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align
you lose 0.4s align and 14 dps going to oceanus
horror of horrors |
|

Retar Aveymone
GoonWaffe Goonswarm Federation
802
|
Posted - 2014.09.18 17:32:00 -
[141] - Quote
Phaade wrote:Feyrin wrote:Just wow at this thread so far. The level of rage and entitlement on display are amazing. Let get this in perspective. Your LML complainers, its a 6% RoF reduction. Its a very small change. Grow up. LML project further with similar dps and better application than the other LR small weapons this isnt going to change that. To your crow whiners the changes mean you cant have range tank and speed all at the same time without compromising dps. This is balance, this is choices with meaning.
Please also remember that the module dev post isnt out yet and some of the mods being balanced like micro aux power cores are key on these ships until you have the full picture commenting further is premature. Please tell me where the Isthar compromises. Oh you can't? Funny. i think the only person who doesn't agree the ishtar needs some heavier nerfing asap is rise |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
442
|
Posted - 2014.09.18 17:33:00 -
[142] - Quote
Retar Aveymone wrote:Phaade wrote:Feyrin wrote:Just wow at this thread so far. The level of rage and entitlement on display are amazing. Let get this in perspective. Your LML complainers, its a 6% RoF reduction. Its a very small change. Grow up. LML project further with similar dps and better application than the other LR small weapons this isnt going to change that. To your crow whiners the changes mean you cant have range tank and speed all at the same time without compromising dps. This is balance, this is choices with meaning.
Please also remember that the module dev post isnt out yet and some of the mods being balanced like micro aux power cores are key on these ships until you have the full picture commenting further is premature. Please tell me where the Isthar compromises. Oh you can't? Funny. i think the only person who doesn't agree the ishtar needs some heavier nerfing asap is rise remember, sentries have enormous downs |

RomeStar
Brave Newbies Inc. Brave Collective
525
|
Posted - 2014.09.18 17:38:00 -
[143] - Quote
Grenouielle wrote:There are people out there flying rocket Crows. Just saying.
And they are fail. Just saying. Signatured removed, CCP Phantom |

Kuhal
The Circus Corp Intrepid Crossing
1
|
Posted - 2014.09.18 17:50:00 -
[144] - Quote
Promiscuous Female wrote: you lose 0.4s align and 14 dps going to oceanus
horror of horrors
That's a huge DPS nerf, 16% nerf to DPS. That's substantial.
.4s align isn't that big, but it's still pushing the ship further from the important 2s mark so isn't something to be ignored.
|

Desiderya
Pyre Falcon Defence and Security Imperial Outlaws.
820
|
Posted - 2014.09.18 17:52:00 -
[145] - Quote
Raptors finally not being useless \o/
Crow changes depends on how the fitting will work, because what gets lost in paper dps (after the fourth launcher) might get buffered by the explosion radius bonus, both on navy and fury lights. It certainly isn't the end of day.
Light missile blanket nerf doesn't convince me.There are certain ships (They shall not be named) that are very powerful with LMLs, whereas others are already subpar, especially the two destroyers, and will get an unnecessary hit.
Ruthlessness is the kindness of the wise. |

ArmyOfMe
Origin. Black Legion.
307
|
Posted - 2014.09.18 17:54:00 -
[146] - Quote
Honestly, i dont mind any of these changes at all, but could you for the love of god actually focus some bloody effort on fixing the claw? At least try and make it usefull for something other then beeing a expensive shuttle. QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |

Retar Aveymone
GoonWaffe Goonswarm Federation
802
|
Posted - 2014.09.18 17:55:00 -
[147] - Quote
Kuhal wrote:Promiscuous Female wrote: you lose 0.4s align and 14 dps going to oceanus
horror of horrors
That's a huge DPS nerf, 16% nerf to DPS. That's substantial. .4s align isn't that big, but it's still pushing the ship further from the important 2s mark so isn't something to be ignored. no ship should be under the 2s mark |

Torei Dutalis
IceBox Inc. Lasers Are Magic
14
|
Posted - 2014.09.18 17:58:00 -
[148] - Quote
Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors
I'm sure more fits could reinforce this point, but yes, percentages aside, I believe the crow is still going to be doing the exact same thing it was before. I don't know if the same can be said for the malediction though. This of course begs the question of, what is the point of this nerf even? Instead of maledictions and crows it will just be crows. Let's not kid ourselves about the idea of rockets on the malediction, nobody wants to do that, and in fact, people will likely still fit light missiles despite the MASSIVE reduction in efficacy they will be experiencing on the ship.
I also think that the proposed light missile nerf should also be addressed here, everywhere, and as much as possible as it effects many ships that are, at least in my opinion, nowhere near problem ships. For those of you that feel like 6% is a inconsequential number, that's the equivalent of 2 levels of rapid launch, i.e. very significant. |

Novacrow
Blue Tridents Sev3rance
13
|
Posted - 2014.09.18 17:58:00 -
[149] - Quote
Crow Nerf - Doesn't address the issue
Malediction - Won't fly. For it's range it simply is not worth using with rockets with the damage it gets. I would use a taranis instead.
Crusader - Still sucks. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
90
|
Posted - 2014.09.18 18:04:00 -
[150] - Quote
Falah Louvre wrote:Hey Fozzie,
Heres a thought, how about you remove the immunity to interdiction bubbles from interceptors because it makes them nearly impossible to catch? Honestly, who thought that was a good idea? It's not like interceptors had a hard time burning out of bubbles before you added that. These changes are meaningless until you fix that mess.
Verifying the Obvious. Not to mention that due to insane agility/align time, Interceptors enter Warp before the gate cloak comes off completely, giving Zero chance to lock them. But no, that can't possibly be OP. Leave the instawarps to Pods and ultra fast align->warp to shuttles. Give the Bubble Immunity to Interdictors, cause well, that should have been an obvious choice perk for that ship class verse the interceptor.  eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
|

Grenouielle
2
|
Posted - 2014.09.18 18:22:00 -
[151] - Quote
RomeStar wrote:Grenouielle wrote:There are people out there flying rocket Crows. Just saying. And they are fail. Just saying.
You not beeing able to fly them properly doesn-¦t make them fail. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
90
|
Posted - 2014.09.18 18:33:00 -
[152] - Quote
Shizoku Tian wrote:As someone who catches interceptor on a daily base i think the ships and there bonuses are not that much of a problem, of course a buff for the less used ones is good.
The real problem in my opinion is that its impossible to catch interceptors when they do fleetwarps and are fitted for max agility. You can and will get them alone, but because of serverlag its impossible to catch them if they fleetwarp....CCP should not nerf maleditions. I like how they kill all the AFK-Ratters =P (and get all the loot when we catch them ;) )
Don't confuse catching dumb pilots, with being able to catch instawarp interceptors. Even with 4000+ scan res, you can't catch a decent interceptor pilot on gate that just wants to blow through your camp. I've rolled through a number of camps in Null with an interceptor SOLO, with ZERO worry. I'm well into warp before cloak even begins to dissipate... Laughing all the way with my loot. CCP might as well name all interceptors "The Gingerbread Man." eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Black Ambulance
5
|
Posted - 2014.09.18 18:33:00 -
[153] - Quote
Well , time to un-sub again , and re-sub when they are buffed back.
+5 cpu for a launcher is a ******** joke.
o7 |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
185
|
Posted - 2014.09.18 18:37:00 -
[154] - Quote
CCP Fozzie wrote:Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish. The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis). Stiletto:-10000 Mass Taranis:-10000 Mass
Why are they getting faster? The Taranis is already FAR AND AWAY the highest DPS ceptor and its going to move faster wtf! |

Alenn G'kar
Black VooDoo Asassins The Kadeshi
6
|
Posted - 2014.09.18 18:38:00 -
[155] - Quote
Goonies lost too much off their Shitstars by Maledictions, time to nerf. |

Black Ambulance
5
|
Posted - 2014.09.18 18:40:00 -
[156] - Quote
Alenn G'kar wrote:Goonies lost too much off their Shitstars by Maledictions, time to nerf.
+100000000000000000000000000000000000000000000000000 |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.18 18:49:00 -
[157] - Quote
Krystyn wrote:CCP Fozzie wrote:Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish. The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis). Stiletto:-10000 Mass Taranis:-10000 Mass Why are they getting faster? The Taranis is already FAR AND AWAY the highest DPS ceptor and its going to move faster wtf!
Because blaster ranis has to be on top of its target to do damage, putting it at risk of neut/web. So it stands to reason, it should be faster than other ceptors that have range and can avoid web/neut. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
185
|
Posted - 2014.09.18 18:50:00 -
[158] - Quote
Novacrow wrote:Crow Nerf - Doesn't address the issue
Malediction - Won't fly. For it's range it simply is not worth using with rockets with the damage it gets. I would use a taranis instead.
Crusader - Still sucks.
My maledictions are going to gather dust with rockets as they will suck compared to taranises then. how does mabye 70-80 dps from rockets compared to double that from blasters and the taranis has drones as well.
I don't see how they are so good with light missiles I only get 49 dps with faction missiles I need two volleys to kill a friggin pod even. They are fast tackle that's what they are supposed to do--tackle things quickly. I need help to kill stuff.
Well maybe I will just skip any sort or guns or launchers...kinda silly but no one ever thought CCP made much sense with most of their fixes. Dual prop maledictions since you wont need grid for launchers anymore
The raptor just plain sucks they could buff that and I doubt anyone would complain. Crusader could use a little love too |

Odithia
Federal Defense Union Gallente Federation
64
|
Posted - 2014.09.18 18:53:00 -
[159] - Quote
So the Garmur is now the only frigate to benefit from the LML ludicrious range. Nerf it please. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.18 18:56:00 -
[160] - Quote
Raptor buff looks promising, now with a web/mse/scram and 2 MFS it will get 5k EHP and over 200dps with blasters.. plus with null you can scram kite with around 170dps. Very promising indeed. |
|

Phaade
Perimeter Defense Systems Templis CALSF
248
|
Posted - 2014.09.18 18:59:00 -
[161] - Quote
Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors
You fit inertia stabilizers and an em ward field.....
Credibility lost. |

Phaade
Perimeter Defense Systems Templis CALSF
249
|
Posted - 2014.09.18 19:02:00 -
[162] - Quote
Krystyn wrote:CCP Fozzie wrote:Hey everyone! As CCP Seagull mentioned in her coming in Oceanus dev blog, we're following up with Interceptors and Interdictors this release to apply some more polish. The most significant bits in this set of Interceptor changes are the adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) and the Raptor (which has been struggling to meaningfully distinguish itself from the venerable Taranis). Stiletto:-10000 Mass Taranis:-10000 Mass Why are they getting faster? The Taranis is already FAR AND AWAY the highest DPS ceptor and its going to move faster wtf!
It's Gallente...something something CCP boner.... something something should be the best.
Gallente have the best ships in the game far and away, generally speaking. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
445
|
Posted - 2014.09.18 19:30:00 -
[163] - Quote
Phaade wrote:Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors You fit inertia stabilizers and an em ward field..... Credibility lost. you don't really understand how interceptors are actually used in TYOOL 2014 do you |

Arc Tander
Lom Corporation Brothers of Tangra
0
|
Posted - 2014.09.18 19:41:00 -
[164] - Quote
To answer this rebalance thread we have to ask what function does an interceptor play.
In null it is almost exclusively seen as a point ship for a fleet, designed to quickly get into system, identify a target and hold it down. Damage application is irrelevant so all the balance changes regarding damage application are mostly meaningless.
The elephant in the room is that to fulfill this function, does it really need ALL of the below: Warp Bubble Immunity Incredible warp speed 5000m/s + sub warp speed Incredible agility enabling full speed orbits within point range and sub 2 seconds warp from gate Bonus to point range
Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.
The only escape is help from blues, however they are in a race against time as the enemy fleet will only be a jump behind.
CCP Fozzie, I would say you are tinkering with the mouse in the corner and ignoring the elephant in the room that is standing on the nuts of a large subset of Eve players.
An interceptor can be in system, at a site and lock down a ship that was in warp BEFORE the Interceptor pilot entered the system, which means that the 'risk vs reward' calculation is pointless, and by the time larger ships can even lock up the Interceptor to assign drones to attack it, the enemy fleet is there.
A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of: 1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem. 2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it. 3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.
Any other changes to Interceptors are frankly meaningless. |

Black Ambulance
5
|
Posted - 2014.09.18 19:47:00 -
[165] - Quote
Arc Tander wrote:To answer this rebalance thread we have to ask what function does an interceptor play.
In null it is almost exclusively seen as a point ship for a fleet, designed to quickly get into system, identify a target and hold it down. Damage application is irrelevant so all the balance changes regarding damage application are mostly meaningless.
The elephant in the room is that to fulfill this function, does it really need ALL of the below: Warp Bubble Immunity Incredible warp speed 5000m/s + sub warp speed Incredible agility enabling full speed orbits within point range and sub 2 seconds warp from gate Bonus to point range
Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.
The only escape is help from blues, however they are in a race against time as the enemy fleet will only be a jump behind.
CCP Fozzie, I would say you are tinkering with the mouse in the corner and ignoring the elephant in the room that is standing on the nuts of a large subset of Eve players.
An interceptor can be in system, at a site and lock down a ship that was in warp BEFORE the Interceptor pilot entered the system, which means that the 'risk vs reward' calculation is pointless, and by the time larger ships can even lock up the Interceptor to assign drones to attack it, the enemy fleet is there.
A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of: 1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem. 2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it. 3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.
Any other changes to Interceptors are frankly meaningless.
here we go , renters crying because they lost many ships to ceptors.
RIP
|

Ehud Gera
Heart of Pyerite Imperial Outlaws.
8
|
Posted - 2014.09.18 19:48:00 -
[166] - Quote
Altrue wrote: How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.
Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?
Really, really dissapointed on this one.
This^
Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship?
And for pities sake, NERF DRONES before LML's.
Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular:
-Ishtar "nerf" -Frigate PermaWH's -These changes to inty's
I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously...
|

scorchlikeshiswhiskey
interstellar initiative Incorporated
277
|
Posted - 2014.09.18 19:51:00 -
[167] - Quote
Ehud Gera wrote:Altrue wrote: How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.
Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?
Really, really dissapointed on this one.
This^ Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship? And for pities sake, NERF DRONES before LML's. Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular: -Ishtar "nerf" -Frigate PermaWH's -These changes to inty's I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Goons have CCP in their pocket. Lulz. But seriously... FTFY  |

Ehud Gera
Heart of Pyerite Imperial Outlaws.
8
|
Posted - 2014.09.18 19:55:00 -
[168] - Quote
Thanks scorch. :P |

elitatwo
Congregatio
302
|
Posted - 2014.09.18 19:57:00 -
[169] - Quote
Arc Tander wrote: -snipp- Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.
I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex... signature |

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 19:58:00 -
[170] - Quote
Ehud Gera wrote:Altrue wrote: How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.
Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?
Really, really dissapointed on this one.
This^ Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship? And for pities sake, NERF DRONES before LML's. Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular: -Ishtar "nerf" -Frigate PermaWH's -These changes to inty's I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously...
Fun fact: Currently, a Malediction with IV/V skills mixed and MWD on and agility fit is untouchable by light scout drones when holding a LM kite distance orbit. They also OUTRUN the light missiles themselves, unless you are flying a Garmur. You can't web, point or scram them unless you are flying a Recon cruiser, an Electronic Attack Ship or some other warp disruption bonused ship at those ranges. They can get in a fight without committing to the fight itself, and they are nigh uncatchable with ANY scan resolution on gates due to <2.0 s align time.
Don't tell for a second that this was not OP. Nobody will take you seriously. Malediction required a nerf, fair and square.
What sensible people object to here are the nerf to LMs themselves. |
|

scorchlikeshiswhiskey
interstellar initiative Incorporated
278
|
Posted - 2014.09.18 19:59:00 -
[171] - Quote
Any time buddy. On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry |

Arthur Aihaken
X A X
3817
|
Posted - 2014.09.18 20:01:00 -
[172] - Quote
scorchlikeshiswhiskey wrote:On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry You mean the same reason any missile nerf is announced at the last possible minute? I am currently away, traveling through time and will be returning last week. |

Phaade
Perimeter Defense Systems Templis CALSF
250
|
Posted - 2014.09.18 20:02:00 -
[173] - Quote
Promiscuous Female wrote:Phaade wrote:Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors You fit inertia stabilizers and an em ward field..... Credibility lost. you don't really understand how interceptors are actually used in TYOOL 2014 do you
Haha okay man, you go ahead and bloom your sig without increasing your speed.
I'm sure the 30% em resist on your shield is equally vital. |

Feyrin
Unforeseen Consequences. The Unthinkables
32
|
Posted - 2014.09.18 20:04:00 -
[174] - Quote
Could we try and keep the discussion on topic, this isn't the have a cry about the Ishtar thread, plenty of those already around its the discuss the proposed interceptor changes thread to provide feedback. I think the biggest question is what about the claw and crusader, both very much unloved and no proposed changes? |

Bronson Hughes
Prophets of Fear
433
|
Posted - 2014.09.18 20:08:00 -
[175] - Quote
Phaade wrote:Haha okay man, you go ahead and bloom your sig without increasing your speed.
I'm sure the 30% em resist on your shield is equally vital. In a fit that slow against the recently buffed Acolyte IIs, EM resist is actually quite valuable.
Now, on a proper speed fit? Not nearly as useful because Aco IIs can't catch you. Incidentally, said proper speed fit will be impossible to pull off with only two lows, so that EM resist will likely become more useful going forward.
Agree re: iStabs though. Low sig is life on a 'ceptor, you don't want to raise it unless it comes with a hefty upside. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
445
|
Posted - 2014.09.18 20:09:00 -
[176] - Quote
Phaade wrote:Promiscuous Female wrote:Phaade wrote:Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors You fit inertia stabilizers and an em ward field..... Credibility lost. you don't really understand how interceptors are actually used in TYOOL 2014 do you Haha okay man, you go ahead and bloom your sig without increasing your speed. I'm sure the 30% em resist on your shield is equally vital.
em ward amps give 32.5%/37.5% (named/T2), and benefit from em shield compensation without bloating your sig
you are thinking of rigs that are 30% and bloat your sig
and you can't use an em ward field without going cap unstable (also it takes a lot more CPU)
also here is the big secret wrt interceptors
if your align is under 2 seconds
you can't be targeted on a gate, ever
your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted
also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s
i get that you like to repeat what you read on the goonswarm federation wiki mirror you found on google but there's actually a little more nuance in this game than that |

Arc Tander
Lom Corporation Brothers of Tangra
0
|
Posted - 2014.09.18 20:10:00 -
[177] - Quote
elitatwo wrote:Arc Tander wrote: -snipp- Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.
I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex...
Yep. Just tried it. Nothing happened. Got bored orbiting a friend of mine after five minutes without a single shot at me. |

Arc Tander
Lom Corporation Brothers of Tangra
0
|
Posted - 2014.09.18 20:14:00 -
[178] - Quote
A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of: 1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem. 2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it. 3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.
Any other changes to Interceptors are frankly meaningless.[/quote]
here we go , renters crying because they lost many ships to ceptors.
RIP [/quote]
Um - no. Just pointing out that playing around with the fitting is missing (in my opinion) the OP nature of all the bonuses added togeher. I normally have fun playing with Interceptors both flying them and fighting them - had a gudfite the other night. Crying would be;
WAAAAAA! ZOMG, Ceptors are too OP. WAAAAAA!.
Ahem. |

Faren Shalni
Future Corps Sleeper Social Club
62
|
Posted - 2014.09.18 20:15:00 -
[179] - Quote
Alp Khan wrote:Ehud Gera wrote:Altrue wrote: How can you ever dare to nerf the ishtar so little and then go full.. full ANGRY on the interceptors, one of the more fun ship class to play.
Its a frigate god damit, nobody cares if its slightly more powered than you'd like it to be, it cannot stand against most ships anyway (including drones), and a single damp will usually ruin its life. What's the point of all this? Make sure people don't enjoy too much flying interceptors because they'd realize how boring other ships are to fly?
Really, really dissapointed on this one.
This^ Sure nerf the crow a bit, but the malediction? You're already nerfing it with lml changes. Crusader??? Any thoughts on that incredibly underused ship? And for pities sake, NERF DRONES before LML's. Also, Fozzie... I always hear that CCP responds to its player base and their concerns, but i have yet to see a dev comment on any of the recent changes that have been widely unpopular: -Ishtar "nerf" -Frigate PermaWH's -These changes to inty's I thought CCP cared what we thought... its one of the aspects that attracted me to the game. I'm starting to think the Gallente have CCP in their pocket. Lulz. But seriously... Fun fact: Currently, a Malediction with IV/V skills mixed and MWD on and agility fit is untouchable by light scout drones when holding a LM kite distance orbit. They also OUTRUN the light missiles themselves, unless you are flying a Garmur. You can't web, point or scram them unless you are flying a Recon cruiser, an Electronic Attack Ship or some other warp disruption bonused ship at those ranges. They can get in a fight without committing to the fight itself, and they are nigh uncatchable with ANY scan resolution on gates due to <2.0 s align time. Don't tell for a second that this was not OP. Nobody will take you seriously. Malediction required a nerf, fair and square. What sensible people object to here are the nerf to LMs themselves.
Are you smoking something? Light drone do keep up with intys. the reason they "fall back" is the old fact they turn off prop to fire guns. So your drone will micro up to range shoot then have to repeat.
Drones kill ceptors If you don't believe me this is what Hornets just did on a dominix before he died
http://i.imgur.com/HJy3QGd.png
So Much Space |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
445
|
Posted - 2014.09.18 20:15:00 -
[180] - Quote
Arc Tander wrote:elitatwo wrote:Arc Tander wrote: -snipp- Taken together all this does is breed the behaviour of get through bubble, land on a Horde or Sanctum, point whatever is there, burn out to 25/30k and orbit at 5000m/s and WAIT with zero risk as once this is done there are very few counters for the prey. Light drones have difficulty keeping up, as do EW drones, and gunnery/heavy missiles won't track or apply damage.
I don't fly interceptors but please do exactly that and see what happens 10 seconds later in that complex... Yep. Just tried it. Nothing happened. Got bored orbiting a friend of mine after five minutes without a single shot at me. did you point him
the post you're quoting is trying, ineffectually, to illustrate that rat AI prioritizes targets that are emitting ewar (like warp disruptors) without considering which targets are being disrupted |
|

Bronson Hughes
Prophets of Fear
433
|
Posted - 2014.09.18 20:15:00 -
[181] - Quote
Promiscuous Female wrote: also here is the big secret wrt interceptors
if your align is under 2 seconds
you can't be targeted on a gate, ever
your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted
also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s
If your only concern is getting locked on a gate, then yes, iStabs are great. This is why they're commonly used in travel fits. If you're concerned about actually speed-tanking damage once you have engaged, they usually end up hurting you because even 1-2m of sig can make a huge difference with applied damage. This is why I prefer Maledictions to Crows: lower sig offsets the lack of the EHP from a MSE. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
279
|
Posted - 2014.09.18 20:21:00 -
[182] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:On a slightly more serious note, anyone know anything about the reasoning behind the surprise LML nerf? Because that has me a bit angry You mean the same reason any missile nerf is announced at the last possible minute? Because they're probably going to half-ass it like RLML's? Or because their hate boner is having ED problems and takes a little while to get to full strength? And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
445
|
Posted - 2014.09.18 20:25:00 -
[183] - Quote
Bronson Hughes wrote:Promiscuous Female wrote: also here is the big secret wrt interceptors
if your align is under 2 seconds
you can't be targeted on a gate, ever
your sig can be infinitely large and it won't matter because the mechanics of the game prevent you from ever being targeted
also the sig bloom you are receiving is just not that big of a deal -- base sig at all fives is 90, with 1/2 istabs it goes to 98.6/105 while you are going nearly 4000 m/s
If your only concern is getting locked on a gate, then yes, iStabs are great. This is why they're commonly used in travel fits. If you're concerned about actually speed-tanking damage once you have engaged, they usually end up hurting you because even 1-2m of sig can make a huge difference with applied damage. This is why I prefer Maledictions to Crows: lower sig offsets the lack of the EHP from a MSE. not being caught is always your primary concern
that is how interceptors are used today
taking slightly more damage while speed tanking is just not that big of a deal because your fit allows you to bugger off if you experience even remotely any danger due to the 36km engagement range (always heat your point, and god help your victim if you spring for an RF warp disruptor)
couple this with a physical inability to be interdicted (read: caught, not bubbles specifically) and you can see why they're a tad on the overtuned side atm
shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align |

Arthur Aihaken
X A X
3817
|
Posted - 2014.09.18 20:25:00 -
[184] - Quote
scorchlikeshiswhiskey wrote:while to get to full strength? And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend. It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general. I am currently away, traveling through time and will be returning last week. |

Black Ambulance
5
|
Posted - 2014.09.18 20:35:00 -
[185] - Quote
Arc Tander wrote:A proper rebalance of interceptors (vs other platforms, and tbh what I was hoping for) would be one or more of: 1) Remove Bubble Immunity - let's face it, at 5000m/s getting through bubbles isn't a problem. 2) Remove point range bonus to prevent extreme range kiting, thus giving Light Drones a chance to catch the Interceptor to attempt to destroy/defield it. 3) Reduce sub warp velocity/agility to prevent extreme range orbiting to enable the same effect.
Any other changes to Interceptors are frankly meaningless.
here we go , renters crying because they lost many ships to ceptors.
RIP [/quote]
Um - no. Just pointing out that playing around with the fitting is missing (in my opinion) the OP nature of all the bonuses added togeher. I normally have fun playing with Interceptors both flying them and fighting them - had a gudfite the other night. Crying would be;
WAAAAAA! ZOMG, Ceptors are too OP. WAAAAAA!.
Ahem.[/quote]
you do that "Waaaaa!" in other words. |

Bronson Hughes
Prophets of Fear
435
|
Posted - 2014.09.18 20:38:00 -
[186] - Quote
Promiscuous Female wrote:not being caught is always your primary concern
that is how interceptors are used today
taking slightly more damage while speed tanking is just not that big of a deal because your fit allows you to bugger off if you experience even remotely any danger due to the 36km engagement range (always heat your point, and god help your victim if you spring for an RF warp disruptor)
couple this with a physical inability to be interdicted (read: caught, not bubbles specifically) and you can see why they're a tad on the overtuned side atm
shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align I agree with your take on the changes to the Crow. The Crow is currently able to do too much at once without having to choose. I still think a 4/3/3 slot layout instead of the 4/4/2 it's getting would make more sense while still limiting it, but overall I think we're on the same page.
My take on how to fit them is colored by my experience, which is primarily in small-ish hisec and losec gangs where getting caught on a gate isn't really an issue. This is nice because it lets me fit more for speed than 2-sec align time, which mitigates damage nicely. I can see where you're coming from in terms of nullsec though: point well taken (no pun intended). CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Faren Shalni
Future Corps Sleeper Social Club
62
|
Posted - 2014.09.18 20:38:00 -
[187] - Quote
Promiscuous Female wrote: shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align
First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit.
I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used. So Much Space |

Feyrin
Unforeseen Consequences. The Unthinkables
35
|
Posted - 2014.09.18 20:40:00 -
[188] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:while to get to full strength? And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend. It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general.
Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted.
Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors. |

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2119
|
Posted - 2014.09.18 21:00:00 -
[189] - Quote
Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread. For Example.
Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it. 
You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
279
|
Posted - 2014.09.18 21:02:00 -
[190] - Quote
Feyrin wrote:Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:while to get to full strength? And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend. It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general. Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted. Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors. And they decided to break the news of a completely uncalled for 6% RoF nerf in an Interceptor balance thread. If they nerfed Beam laser RoF, or Arty RoF, if such a significant way this thread would have exploded. If they wanted us to stay on topic, they should have done a better job revealing the nerf. As such, I choose to get upset about Fozzie's 1-line reveal of an unannounced nerf to every hull that would ever use LML's, you can bicker about the Inty's and I'll bicker about this. |
|

Lady Rift
What Shall We Call It
79
|
Posted - 2014.09.18 21:08:00 -
[191] - Quote
Feyrin wrote:Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:while to get to full strength? And for anyone else looking on, -6% RoF is a significant drop but not game breaking. It does equate to roughly 6.4% lower dps, but by itself it isn't huge, much like Hyperion and wormholes though, it is just one more straw added to the pile that shows a trend. It's not the cuts I'm concerned with; it's the hemorrhaging with missiles in general. Except missiles are not one homogenous lump, each individual type needs balance. Just because other missiles are not to your liking currently does not mean that light missiles should be over tuned to compensate so that you feel your skill points in missile skills was not wasted. Again, get it back on topic discuss the interceptor changes not the LML changes the changes to LML were not made specifically to address your crow/malediction issues they are a balance issue across many other hulls and are being addressed for that reason not just for the interceptors.
As this is the only place that that change -6% ROF for LML is stated this is the place it should be discussed. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:13:00 -
[192] - Quote
Faren Shalni wrote:Promiscuous Female wrote: shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align
First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit. I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used. choosing between tank and damage is something everyone should have to do
by your logic i should be able to fit a drake tank on a tornado
you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)
with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)
this is unironically a good thing |

Arthur Aihaken
X A X
3817
|
Posted - 2014.09.18 21:14:00 -
[193] - Quote
Feyrin wrote:Again, get it back on topic discuss the interceptor changes not the LML changesGǪ The interceptor changes suck, too. I am currently away, traveling through time and will be returning last week. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:15:00 -
[194] - Quote
PotatoOverdose wrote:Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it.  do they not have covert cynos where you live
oh yeah that's right, you guys refused to drop on our guys ever
literally had all of deklein covered with covert cynos and then refused to take the easy kills because there was a modicum of risk involved with covert drops compared to interceptors |

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.18 21:24:00 -
[195] - Quote
I'm failing to grasp the point of the nerfs.
The Devs want to nerf the DPS because it's just too much damage at that range.
Let me get this straight. CURRENTLY, you're going to see an average Malediction's DPS be somewhere around ~ 75 dps, if he/she wants to keep the agility and speed favorable. A solo Malediction could get more DPS but loses warp speed, agility, and top speed (all sacrifices already in existence which Devs want to pin down).
SEVENTY FREAKING FIVE. That's what we are worried about here!?
If a ceptor catches a lonesome ratter and is able to kill the ship with a whopping ~75 dps then the ship is screwed no matter what, and a lower dps ceptor will STILL do the same thing and the problem WON'T CHANGE.
However, forcing the Malediction to rockets in order to obtain any semblance of damage application makes the hull worthless and forces it to compete against better short ranged ships. It will also make it extremely vulnerable to drones.
And to whoever posted the crow fit with inertia stab |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
44
|
Posted - 2014.09.18 21:27:00 -
[196] - Quote
Nice little nerf there, would be nice if this was an actual rebalance and focus on role instead (fast interception/tackle)?
So are you going to make rockets actually work now? 10km rocket range for terrible applied damage is not a very good trade off, especially when going within 10km is a pretty big risk vs quite a few targets.
Soo. are you planning to have one long range and one short range ceptor for each race and set them up so they actually achieve this in some fashion or would this make too much sense? 
|

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 21:28:00 -
[197] - Quote
PotatoOverdose wrote:Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.For Example.Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it.  You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system.
Yeah, no. With the current iteration of Maledictions, an agility fit Malediction is untouchable except for pilot error or for a very lucky pipebombing arrangement by ratting boats. They outrun light scouts, no matter how many Drone Navs you have fit and in many cases, they even outrun light missiles fired at them. A Cerberus or anything else for that matter cannot engage a kiting, agility fit Malediction.
I hope you guys enjoyed exploiting a broken ship, you will not be able to do so any more. Now, any engagement with a ratting boat that carries drones is going to mean risk for Maledictions as they will have to be close to the ratting boat which put them at drone's engagement range (drones will be able to blap Maledictions, as they should) and any webs/point/neuts fitted on the ratting boat will have a chance for the ratter to stop you dead in your tracks. Moreover, you will have a pretty good chance of getting caught at gates.
Fights in EVE require commitment as a general rule. Now the odds are matched. |

Corin Nebulon
Eternity INC. Goonswarm Federation
0
|
Posted - 2014.09.18 21:33:00 -
[198] - Quote
Imho, these changes don't really adress the problems with interceptors but just try to nerf the powerful and buff the weaker inties ( and completly fail to achive balance in this).
There are imho threemain problems with these ships atm:
1. Travelling inties are almost invulnerable (besides smartbomb camps). You just need to get them to less then 2 sec align time. Even with an align time slightly over 2sec you will travel very, very save, since it requires a special setup gatecamp to catch you. On the other hand inties belong to the fastest and most agil ships in eve. Together with the bonus to warp disruptor range makes them great kiting ships that can also easily break away from a fight.
This means that inties can in 99.8% of the time choose weather or not to engage. A couple of years back, this was considered very bad game design an a number of nerfs on how max speed was calculated at that time leaded to an end of the nano-area.
2. Some interceptors are clearly better than others. Thanks to its 4th mid the crow was able to contest the place the stiletto had before: as dedicated tackler in fleets. Especially thanks to the Crows great missile range ( 60km) it was soon favored over the stiletto, even it the stilettos scanres is higher and its sig-radius is a lot lower than the crows. The malediction on the other hand has less range than a crow, cannot fit the prefered tackle setup in its mids (That would be mdw, point, sensorboost and medium shield extender OR mdw, point, scram, medium shield extender). The high agility and good dmg projection made the malediction into a great ship for roaming hostile space.
3. Light missiles: Basically outranges while still outdamages most of the small long range weapons. While the range seems ok-ish for ships that use rapid light missile launchers, it seems a bit over the top for most small ships. Especially on ships like the crow and malediction
So why not just do this:
-15% light missile Flighttime AND a flight time bonus to rapid light missile launchers to compensate for this (basically for rapid lights, all will stay the same).
For all ships in eve cap the minimum allign time at 2.1sec. While i hate hard limits such as this one, the fact that everything faster than 2sec allign time is nearly invulnerable is based on the server architektur and servertick and never was inteded gamedesign. In such an situation a hard limit should be reasonable.
And then:
Crow:
Scan resolution - 80 (puts it into a worse spot compared with the stiletto but doesn't really change much else)
First bonus: 7,5% Kinetic damage per level (thats 2,5% less than before) Second bonus: 100% Increase missile flight speed - 50% decreased in missile flight time (basically same as the gramur BUT resulting in no range bonus) Targeting range: -2km to 30,5km
Malediction: - 0.1 inertia maybe even -0.15
Stietto: +2km targeting range to 31,5km -10000 Mass
Ares: ( just ass CCP Fozzie suggested) Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time
For the Raptor and Taranis i would follow Fozzies suggestions. Crusader could use a bit more cap recharge rate.
With this, we won't have uncatchable inties anymore and:
The crow is suddenly much less special. The better targeting range and speed of the stiletto should make it an viable alternative especially for catching fast moving ships (like ceptors) on gates. The crow might still be better as a general fleet interceptor thanks to its better damage projection, the stiletto will be great at catching ships in gatecamps etc.
The malediction becomes a lot easier to catch what should balance it already. No further nerf to the weaponsystem needed. For the ares I am not sure if this will be enough but we could still see. Also i would like to see how the other Interceptors would fit in with this. Especially Claw, Taranis, Crusader and raptor. |

Rivr Luzade
Coreli Corporation Ineluctable.
706
|
Posted - 2014.09.18 21:36:00 -
[199] - Quote
Alp Khan wrote:Fights in EVE require commitment as a general rule. Now the odds are matched.
So, where is your commitment to fights? I haven't seen any good and big fights in ages. Do you hold your own words true or do you just blob on smaller entities and beat your chest about it?  |

Jamir Von Lietuva
LDK Sorry We're In Your Space Eh
23
|
Posted - 2014.09.18 21:36:00 -
[200] - Quote
Promiscuous Female wrote:Faren Shalni wrote:Promiscuous Female wrote: shifting the crow's damage potential from hull bonus to a fourth launcher without a commensurate increase in grid is a good way to make crows, in general, be more catchable because now you have to choose between fitting a full rack of LMLs, MSE, or 2s align
First up the crows "damage" was pathetic to begin with. Second Having to chose between weapons and a tank Is bad. Dont believe me then Lets bring back the Old Omen. Thirdly, you had to gimp your fit anyway to get 2 second align times. to the point that you cant really tackle and survive enemy drones with a fast aligning fit. I feel the crow changes and the mal changes are too heavy handed. and are more likely to send them to the dustbin than actually used. choosing between tank and damage is something everyone should have to do by your logic i should be able to fit a drake tank on a tornado you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir) with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle) this is unironically a good thing
link the fit that does all of this |
|

PotatoOverdose
Handsome Millionaire Playboys Mordus Angels
2120
|
Posted - 2014.09.18 21:44:00 -
[201] - Quote
Alp Khan wrote:PotatoOverdose wrote:Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.For Example.Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it.  You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system. Yeah, no. With the current iteration of Maledictions, an agility fit Malediction is untouchable except for pilot error or for a very lucky pipebombing arrangement by ratting boats. They outrun light scouts, no matter how many Drone Navs you have fit and in many cases, they even outrun light missiles fired at them. A Cerberus or anything else for that matter cannot engage a kiting, agility fit Malediction. I hope you guys enjoyed exploiting a broken ship, you will not be able to do so any more. Now, any engagement with a ratting boat that carries drones is going to mean risk for Maledictions as they will have to be close to the ratting boat which put them at drone's engagement range (drones will be able to blap Maledictions, as they should) and any webs/point/neuts fitted on the ratting boat will have a chance for the ratter to stop you dead in your tracks. Moreover, you will have a pretty good chance of getting caught at gates. Fights in EVE require commitment as a general rule. Now the odds are matched. Right, maledictions where the only inty we used, and we're totally gonna fight in scram range now, instead of using crows with em/explosive light missiles. Thanks for proving my point.  |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:51:00 -
[202] - Quote
Jamir Von Lietuva wrote:Promiscuous Female wrote: choosing between tank and damage is something everyone should have to do
by your logic i should be able to fit a drake tank on a tornado
you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)
with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)
this is unironically a good thing
link the fit that does all of this sorry the tank is 3.8k EHP, looks like I just got 0wned
[Malediction, Pre-Oceanus] Inertia Stabilizers II Inertia Stabilizers II Micro Auxiliary Power Core II Caldari Navy Ballistic Control System
Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II
Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile
Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II
http://i.imgur.com/ezzQ28v.jpg |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 21:59:00 -
[203] - Quote
actually it looks like I goofed up that fit, I forgot local hull conversion inertial stabilizers I were a thing
this drops the signature radius to 95.6 with the MWD on, compared to 99.6 |

Black Ambulance
5
|
Posted - 2014.09.18 21:59:00 -
[204] - Quote
Promiscuous Female wrote:Jamir Von Lietuva wrote:Promiscuous Female wrote: choosing between tank and damage is something everyone should have to do
by your logic i should be able to fit a drake tank on a tornado
you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)
with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)
this is unironically a good thing
link the fit that does all of this sorry the tank is 3.8k EHP, looks like I just got 0wned [Malediction, Pre-Oceanus] Inertia Stabilizers II Inertia Stabilizers II Micro Auxiliary Power Core II Caldari Navy Ballistic Control System Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II http://i.imgur.com/ezzQ28v.jpg
did you lost your ratting ishtar to malediction ? looks like lot of goons did , that's why they whine.
|

Caesius Tyrr
EVE University Ivy League
0
|
Posted - 2014.09.18 21:59:00 -
[205] - Quote
Per my comments on the TMC article, the explosion radius bonus seems nearly useless on the Crow. If you guys want to nerf the Crow's DPS while making it effective on small, fast targets, give it a 5% per level bonus to explosion velocity instead, or even alongside the exp. radius bonus.
Promiscuous Female wrote:actually it looks like I goofed up that fit, I forgot local hull conversion inertial stabilizers I were a thing
this drops the signature radius to 95.6 with the MWD on, compared to 99.6
Always compare the Meta 4s to the T2s to make sure you're getting the best deal! |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
447
|
Posted - 2014.09.18 22:01:00 -
[206] - Quote
Black Ambulance wrote: did you lost your ratting ishtar to malediction ? looks like lot of goons did , that's why they whine.
nah
ratting is beneath me |

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 22:08:00 -
[207] - Quote
Rivr Luzade wrote:Alp Khan wrote:Fights in EVE require commitment as a general rule. Now the odds are matched. So, where is your commitment to fights? I haven't seen any good and big fights in ages. Do you hold your own words true or do you just blob on smaller entities and beat your chest about it? 
At peacetime, if a neutral or a neutral gang shows up in where we live, we always engage them. Personally, I'd like to iterate that you can always come to Deklein and get a fight from us. |

Alp Khan
GoonWaffe Goonswarm Federation
149
|
Posted - 2014.09.18 22:24:00 -
[208] - Quote
PotatoOverdose wrote:Alp Khan wrote:PotatoOverdose wrote:Lol @ all the CFC and renter dudes crying of bad people violencing their pve boats with intys in this thread.For Example.Nullsec was never meant to be safe (just like wh's), and easymode gank protection (dropping a ton of bubbles on the in-gate) is a thing of the past. Deal with it.  You want to be safe? Don't be semi-afk and keep a couple of dudes in cerbs alert and ready to go in system. Yeah, no. With the current iteration of Maledictions, an agility fit Malediction is untouchable except for pilot error or for a very lucky pipebombing arrangement by ratting boats. They outrun light scouts, no matter how many Drone Navs you have fit and in many cases, they even outrun light missiles fired at them. A Cerberus or anything else for that matter cannot engage a kiting, agility fit Malediction. I hope you guys enjoyed exploiting a broken ship, you will not be able to do so any more. Now, any engagement with a ratting boat that carries drones is going to mean risk for Maledictions as they will have to be close to the ratting boat which put them at drone's engagement range (drones will be able to blap Maledictions, as they should) and any webs/point/neuts fitted on the ratting boat will have a chance for the ratter to stop you dead in your tracks. Moreover, you will have a pretty good chance of getting caught at gates. Fights in EVE require commitment as a general rule. Now the odds are matched. Right, maledictions where the only inty we used, and we're totally gonna fight in scram range now, instead of using crows with em/explosive light missiles. Thanks for proving my point. 
I haven't run the new changes through EFT, but I'm fairly certain that you will not be able to have meaningful DPS and untouchable on gate agility with the new Crow. If my guess is correct, we should be able to get Crows and Maledictions on gates now.
Besides, Crows are amongst the slowest of all interceptors, unless you bling your fit considerably, you will not be flying as fast as a Malediction can with a T2 agility fit. This should make a Crow vulnerable against light scouts and light missiles. Therefore, solo or duo Crows will be fairly exposed while holding point on a ratting pilot who knows what he is doing.
What we wanted was fair odds and a fix to a boat (current Malediction) that could evade light scouts and even light missiles, not commit to a fight while holding point and dealing damage and evade bubbles at the same time. Now, it seems we are getting it. Meanwhile, you have actually proven our point that your alliance is very risk averse, and you are only interested in flying a ship that can point and kill things without an actual commitment. |

Ranamar
Valkyries of Night Of Sound Mind
69
|
Posted - 2014.09.18 22:26:00 -
[209] - Quote
Caesius Tyrr wrote:Per my comments on the TMC article, the explosion radius bonus seems nearly useless on the Crow. If you guys want to nerf the Crow's DPS while making it effective on small, fast targets, give it a 5% per level bonus to explosion velocity instead, or even alongside the exp. radius bonus.
I would even go so far as to say that the explosion radius bonus is largely only useful for the LML Crows. Now you can load fury and apply fantastically to everything... and pull out faction if you decide you need to brawl with other interceptors... and you don't even need to wonder if perhaps you should put a painter on for purely selfish (lol I fire fury light at destroyers) reasons.
Fits with a DC or BCS in the lows didn't have enough CPU to put much in the fourth mid even with an overclock, and now you can take that off and trade the overclock for an ACR. Yes, it's a raw DPS and tank nerf, but we got better application and selectable damage out of it. You do have to accept that the Crow is never going to get you that sub-2s align time, though.
I don't think the 15-20% DPS and tank nerf here is going to kill the Crow wolfpack, at this point, but I will say that nobody flies them through my home at times when I'm online, as it is. |

Piraal
Noir. Suddenly Spaceships.
4
|
Posted - 2014.09.18 23:24:00 -
[210] - Quote
Malediction nerf seems be pretty heavyhanded, and not well thought out if it's intention is to push people into fitting rockets. People will just fit auto's if they want to go short range(like they always have). If you want people to use rockets, you shouldn't nerf light missile and hurt all the other light missile platforms that that don't need a nerf, you should make make rockets a viable weapon. People don't use rockets because they are awful, not because light missiles are so good. |
|

Anya Klibor
Insanely Twisted D3vil's Childr3n
770
|
Posted - 2014.09.19 01:08:00 -
[211] - Quote
"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."
Fozzie, just tender your resignation now. You and Rise. We're recruiting! :D |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
778
|
Posted - 2014.09.19 01:10:00 -
[212] - Quote
Anya Klibor wrote:"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."
Fozzie, just tender your resignation now. You and Rise.
It's an Interceptor. The point/scram is the weapon system it was designed for. |

Anya Klibor
Insanely Twisted D3vil's Childr3n
770
|
Posted - 2014.09.19 01:24:00 -
[213] - Quote
Shepard Wong Ogeko wrote:Anya Klibor wrote:"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."
Fozzie, just tender your resignation now. You and Rise. It's an Interceptor. The point/scram is the weapon system it was designed for.
Except that's not completely true. Any of the other fleet interceptors can also go and fight from the safety of that range while maintaining point. The Malediction is having what power it had in it's light missile systems become useless. Stiletto, Ares, and Crow all have weapons bonuses that apply to the long-range variants of the primary weapons systems they use. The Malediction will go back to it's pre-buff days of being nothing more than an Interceptor no one will want to fly. It has a bonus that applies to a tank no one uses, and it's going to be pushed into rockets as the weapon of choice to apply any type of bonus. We're recruiting! :D |

Charles Miner
The Krabicci Death Squad Black Rise Police Department
48
|
Posted - 2014.09.19 01:29:00 -
[214] - Quote
flag to you in hands crow go live in the hangar now! ( -í-¦ -£-û -í-¦) never chat sh1et to me online ( -í-¦ -£-û -í-¦) |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
450
|
Posted - 2014.09.19 01:52:00 -
[215] - Quote
Charles Miner wrote:flag to you in hands crow go live in the hangar now! same |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
778
|
Posted - 2014.09.19 01:55:00 -
[216] - Quote
Anya Klibor wrote:Shepard Wong Ogeko wrote:Anya Klibor wrote:"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."
Fozzie, just tender your resignation now. You and Rise. It's an Interceptor. The point/scram is the weapon system it was designed for. Except that's not completely true. Any of the other fleet interceptors can also go and fight from the safety of that range while maintaining point. The Malediction is having what power it had in it's light missile systems become useless. Stiletto, Ares, and Crow all have weapons bonuses that apply to the long-range variants of the primary weapons systems they use. The Malediction will go back to it's pre-buff days of being nothing more than an Interceptor no one will want to fly. It has a bonus that applies to a tank no one uses, and it's going to be pushed into rockets as the weapon of choice to apply any type of bonus.
Not really. After this change, the Crow will be the only one. You could stick arty/rails/beams on the turret based ones, but the fit would be pretty gimped to make that work in a way that can get decent dps and actually apply it.
|

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
17
|
Posted - 2014.09.19 02:07:00 -
[217] - Quote
Goons Cry CCP Awnsers
https://zkillboard.com/ship/11186/group/358/region/10000035/
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
450
|
Posted - 2014.09.19 02:20:00 -
[218] - Quote
rsantos wrote:Goons Cry CCP Awnsers i will admit it is nice that the developers of the game cater to our every whim |

elitatwo
Congregatio
304
|
Posted - 2014.09.19 02:24:00 -
[219] - Quote
Alp Khan wrote: -snip- Fights in EVE require commitment as a general rule. Now the odds are matched.
Hurrr....
That is why you folks recommend to brawl into any boat guns blazing in a nano-kite boat.. What could go wrong? signature |

Rhiannon Marius
Marius Family Enterprises Unlimited
43
|
Posted - 2014.09.19 03:15:00 -
[220] - Quote
Light Missile Launchers will have their Rate of Fire decreased by ~6%
Congrats on nerfing the only missiles that were worth a damn. |
|

Arthur Aihaken
X A X
3821
|
Posted - 2014.09.19 03:26:00 -
[221] - Quote
Anya Klibor wrote:Fozzie, just tender your resignation now. You and Rise. Rumour has it they're leaving for Riot GamesGǪ  I am currently away, traveling through time and will be returning last week. |

fox targaryen
Nordwaffe
1
|
Posted - 2014.09.19 04:32:00 -
[222] - Quote
Promiscuous Female wrote:here, a buddy of mine got me an updated EFT for these changes so I went ahead and made some fits so y'all can see the difference http://imgur.com/a/4wi8kLML, MSE, point, EM ward amp, grid stuff, and filled out the rest with align you lose 0.4s align and 14 dps going to oceanus horror of horrors
both those fits are god awful
do you even fly interceptors? |

Anya Klibor
Insanely Twisted D3vil's Childr3n
772
|
Posted - 2014.09.19 05:34:00 -
[223] - Quote
Arthur Aihaken wrote:Anya Klibor wrote:Fozzie, just tender your resignation now. You and Rise. Rumour has it they're leaving for Riot GamesGǪ 
Please don't put that evil on Riot. They already got Ghostcrawler. We're recruiting! :D |

Catherine Laartii
Providence Guard Templis CALSF
285
|
Posted - 2014.09.19 08:47:00 -
[224] - Quote
Any word on changing the raptor into an ishukone boat now that it's got the same line bonuses? |

Faren Shalni
Future Corps Sleeper Social Club
63
|
Posted - 2014.09.19 08:50:00 -
[225] - Quote
Promiscuous Female wrote:Jamir Von Lietuva wrote:Promiscuous Female wrote: choosing between tank and damage is something everyone should have to do
by your logic i should be able to fit a drake tank on a tornado
you also don't have to gimp your fit to get sub-2s align ceptors today, the malediction today does 97 dps, 4k EHP, and has 2s align with a 30 km engagement window (mjolnir furies) or 79 DPS with a 40km engagement window (CN mjolnir)
with the new changes the crow may actually be catchable on gates and the malediction will be forced into short range to apply damage (while retaining its ability to do pure tackle)
this is unironically a good thing
link the fit that does all of this sorry the tank is 3.8k EHP, looks like I just got 0wned [Malediction, Pre-Oceanus] Inertia Stabilizers II Inertia Stabilizers II Micro Auxiliary Power Core II Caldari Navy Ballistic Control System Limited 1MN Microwarpdrive I Medium Azeotropic Ward Salubrity I Warp Disruptor II Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Small Low Friction Nozzle Joints II Small Low Friction Nozzle Joints II http://i.imgur.com/ezzQ28v.jpg
For a ship that has that little tank that is way too much bling.
Also that fit will not hold tackle for long, which is a intys primary role if you didnt know, your ship maxes out at 3944m/s cold. Warrior II's base speed is 5040 thats before skills. so straight up you cannot out run drones. as for orbiting velocity I would be good but still you will not have the speed to kite drones.
In other words you fit is good at travelling and shooting something that cant shoot back but not tackling which is the primary job of a fleet interceptor
try flying intys more to actually hunt people with you will learn whats needed to survive tackling something So Much Space |

Catherine Laartii
Providence Guard Templis CALSF
285
|
Posted - 2014.09.19 09:20:00 -
[226] - Quote
BadAssMcKill wrote:What's the point of an application bonus to a weapons system that applies perfectly to everything Bro do you even missile? |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1639
|
Posted - 2014.09.19 10:12:00 -
[227] - Quote
Anya Klibor wrote:Shepard Wong Ogeko wrote:Anya Klibor wrote:"Let's give the Malediction a point/scram range bonus, then remove it's ability to be competent while using the weapon systems it is designed for."
Fozzie, just tender your resignation now. You and Rise. It's an Interceptor. The point/scram is the weapon system it was designed for. Except that's not completely true. Any of the other fleet interceptors can also go and fight from the safety of that range while maintaining point. The Malediction is having what power it had in it's light missile systems become useless. Stiletto, Ares, and Crow all have weapons bonuses that apply to the long-range variants of the primary weapons systems they use. The Malediction will go back to it's pre-buff days of being nothing more than an Interceptor no one will want to fly. It has a bonus that applies to a tank no one uses, and it's going to be pushed into rockets as the weapon of choice to apply any type of bonus.
I never ever saw the extended range of point on an interceptor as a way to keep you safe. I always saw it as an increased chance to tackle something fast that might cross your point range too fast when combined with your own speed to be scrammed without the bonus. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1639
|
Posted - 2014.09.19 10:13:00 -
[228] - Quote
Catherine Laartii wrote:BadAssMcKill wrote:What's the point of an application bonus to a weapons system that applies perfectly to everything Bro do you even missile?
Considering Interceptors kill mostly ratting **** and mining barges, they apply perfect DPS to those :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Peter Powers
Terrorists of Dimensions Free 2 Play
242
|
Posted - 2014.09.19 10:20:00 -
[229] - Quote
CCP Fozzie wrote: Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia
so after the malediction had finally gained a bonus for a useable weapon system, it not gets nerfed back to rockets again?
3rdPartyEve.net - your catalogue for 3rd party applications |

Jita Akachi
State War Academy Caldari State
12
|
Posted - 2014.09.19 11:05:00 -
[230] - Quote
Peter Powers wrote:CCP Fozzie wrote: Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers -0.1 Inertia
so after the malediction had finally gained a bonus for a useable weapon system, it not gets nerfed back to rockets again?
Not nerfed, murdered.. If only devs could do post on forum to listen feedbacks.. |
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CCP Fozzie
C C P C C P Alliance
11299

|
Posted - 2014.09.19 11:19:00 -
[231] - Quote
Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Altrue
Exploration Frontier inc Brave Collective
1298
|
Posted - 2014.09.19 11:39:00 -
[232] - Quote
CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated.
These are solid choices in my opinion.
Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles. Signature Tanking - Best Tanking
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Canenald
Rubella Solaris Test Alliance Please Ignore
7
|
Posted - 2014.09.19 11:39:00 -
[233] - Quote
The greatest downside to Minmatar ceptors right now is that they can get the minimum of 2.0s align time. Will the mass reduction of Stiletto be enough to give it sub-2s align?
Claw is a nice fast brawly ceptor that can output AF-grade dps. The only problem is that brawling with small ships isn't very popular atm because of LMLs and rails, but that's not a reason to change the ships role because brawling might come back in the future. A touch of velocity is a nice token of love, but maybe agility would be better? Just enough to give it sub-2s align too, while ******* less with the tracking of projectile guns.
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CCP Fozzie
C C P C C P Alliance
11301

|
Posted - 2014.09.19 11:47:00 -
[234] - Quote
Altrue wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. These are solid choices in my opinion. Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles.
Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

elitatwo
Congregatio
307
|
Posted - 2014.09.19 12:01:00 -
[235] - Quote
Dear CCP Fozzie,
is there any sentiment that we get that explosion stuff removed from missiles? You may not know this but I was here a while before someone (I don't point fingers until I have to..) thought it would be cool to make missile haz turrets values clamped on them.
Turns out it wasn't the best of all ideas and from the very, very long threads I read about it turned out the only one who wanted the change was uncle BOB aka CONDI.
You may not like the idea and you might feel it would be horrible but I am telling you it will not be the end of the world of war- errm EVE. signature |

Chigurh Friendo
Stay Frosty. A Band Apart.
46
|
Posted - 2014.09.19 12:16:00 -
[236] - Quote
I'm totally fine with these changes. The Crow will still be useful even after the heavy nerfing it is about to receive.
The LML nerf also seems appropriate, and I say this as a frequent abuser.
To be honest, I was in disbelief when the Crow was released in its original overpowered state... At least you are finally addressing this issue.
I think a valid concern with the Crow relates to damage projection and engagement range, and I think the parties concerned have a point (pardon the pun), but overall I think this is a move in the right direction... With tighter and fewer fitting options, Crow pilots will need to compromise more in selecting their fits... and this will conceivably make them more manageable.
Nonetheless, I still believe the Crow will retain sufficient viability under these changes that they will still be useful.
- - - - - - - - - - - -
Off-topic: It sure would be nice to be able to swap RLML missile types without a 35s 'moment of tension'. Is this change ever going to see the light of day? |

Altrue
Exploration Frontier inc Brave Collective
1298
|
Posted - 2014.09.19 12:17:00 -
[237] - Quote
CCP Fozzie wrote:Altrue wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. These are solid choices in my opinion. Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles. Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets.
CCP Fozzie (rightfully) sending me back to school. Signature Tanking - Best Tanking
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Seven Koskanaiken
The Minutemen The Bastion
1350
|
Posted - 2014.09.19 12:17:00 -
[238] - Quote
I don't get it, why would I reship from my crow to one of those other things? |

Ynef
Tesseract Industries
12
|
Posted - 2014.09.19 12:20:00 -
[239] - Quote
So just to be clear, you should have written "5% reduction to missile explosion radius per level"
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CCP Fozzie
C C P C C P Alliance
11301

|
Posted - 2014.09.19 12:23:00 -
[240] - Quote
Ynef wrote:So just to be clear, you should have written "5% reduction to missile explosion radius per level"
When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction you want it to go. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Benito Arias
Angry Mustellid Overload Everything
39
|
Posted - 2014.09.19 12:27:00 -
[241] - Quote
CCP Fozzie wrote:+5 Velocity You are funny. |

Altrue
Exploration Frontier inc Brave Collective
1298
|
Posted - 2014.09.19 12:28:00 -
[242] - Quote
CCP Fozzie wrote: in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
CCP Fozzie wrote: When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction you want it to go.
By the way, thanks to the context we know that you're nerfing the rate of fire of light missiles, but a rate of fire decrease usually means more dps! Or is it just my bad english? Signature Tanking - Best Tanking
|

Charlie Firpol
Noob Mercs Monkeys with Guns.
253
|
Posted - 2014.09.19 12:29:00 -
[243] - Quote
Dualprop Med Ancilary Shield Booster Blaster Raptor
Some toys go (poor Crow...) some toys come. The Fozzie gives, the Fozzie takes away. |

Mizhir
Mind Games. Suddenly Spaceships.
68947
|
Posted - 2014.09.19 12:32:00 -
[244] - Quote
CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated.
Like the new Malediction. Going to be a kickass trackle ceptor.
Just a question: Is there any reason why the Stiletto can't fit 3 guns? Is the dps really going to be that high if it gets 3 guns instead of split weapon? One Man Crew - Collective solo pvp |

Jeremiah Saken
The Fall of Leviathan
81
|
Posted - 2014.09.19 12:41:00 -
[245] - Quote
Altrue wrote:By the way, thanks to the context we know that you're nerfing the rate of fire of light missiles, but a rate of fire decrease usually means more dps! Or is it just my bad english? Decreasing means nerf. Light missiles specialisation increase RoF. So decreasing it is nerf. Lights needs range reduction not RoF reduction. Duo of Nerf strikes again. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |

Steppa Musana
Republic Military School Minmatar Republic
111
|
Posted - 2014.09.19 12:46:00 -
[246] - Quote
Mmmm, that tracking bonus on my Ares... I was already loving this ship. Thank you. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 13:16:00 -
[247] - Quote
so why does the crow get all these special considerations to let it kill people, while the stiletto and ares just do nothing with their highslots?
kill crow please. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
282
|
Posted - 2014.09.19 13:39:00 -
[248] - Quote
CCP Fozzie wrote:Ynef wrote:So just to be clear, you should have written "5% reduction to missile explosion radius per level" When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction Goons want it to go.
|

Bronson Hughes
Prophets of Fear
435
|
Posted - 2014.09.19 14:20:00 -
[249] - Quote
I've had some time to let these changes sink in, and overall I think they're good changes. The Khanid line of ships typically favors short-range missiles, so having the Malediction's RoF bonus only apply to rockets makes perfect sense. I think the changes to the Raptor will go a long way towards making it more viable, and most of the other changes I think are good.
But I think CCP is really breaking things with the Crow. Currently, the Crow can do too much at once with relatively cheap fits, and I agree with CCP that it needs to be toned down a bit. I like the change from missile damage to explosion radius and I think this part of the Crow change will go a long way towards toning it down a good bit from it's current state. But the proposed slot layout changes I think are horrible and really leave the Crow out of place with other 'ceptors, and leave the Caldari 'ceptors out of place with the other races. Here's why.
1. The Crow will be the only "fleet" 'ceptor with 4 high slots. Traditionally, only the "combat" 'ceptors have 4 high slots, whereas the fleet 'ceptors focus more on speed and tackle, not DPS. Increasing the number of weapons, even in the face of losing a damage bonus, is not focusing on speed and tackle.
2. The Crow will be the only 'ceptor with only two low slots period. This puts the Crow in a unique place in that it goes from being able to do everything to not being able to do enough. Speed is life to a 'ceptor, and to a 'ceptor that isn't the fastest of the bunch, only having two lows will cripple it. If it was already the fastest and most nimble 'ceptor, maybe this would be okay, but it's not.
3. What Caldari will end up with is effectively two combat 'ceptors. Even if it fits rockets for defensive use (which is fine for a fleet 'ceptor in my book), the Crow won't be able to maintain the mobility it needs to do it's primary job, which is fleet tackle. On the flip side, the Crow will become an incredible rocket kiter, arguably better at that role than at the fleet tackle role.
4. What happened to CCP's philosophy of making iterative, small changes instead of large ones? This change to the Crow is pretty large as it completely redefines it's strengths and roles.
Please, CCP, don't break the 'ceptor lineup in an attempt to fix one of it's members. Keep the change from damage to application, but for the love of all that is good and holy, please keep the Crow's slot and hardpoint layout the same as they are now. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Bronson Hughes
Prophets of Fear
435
|
Posted - 2014.09.19 14:24:00 -
[250] - Quote
CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS?
Details matter. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1641
|
Posted - 2014.09.19 14:29:00 -
[251] - Quote
CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated.
great! That makes MY malediction way more interesting.
Fozzie, woudl you have any info on the general usage of rockets in game? Woudl not be the case that the rocket rebalance have not been enough to bring it on par with the other small weapon systems? Just seeing the general feel of " this is a massive nerf" on the bonus changes for malediction, you can see clearly that rockets are not highly regarded by players. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1641
|
Posted - 2014.09.19 14:30:00 -
[252] - Quote
Bronson Hughes wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS? Details matter.
If the DECREASE a bonus, they are making it WORSE. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jaysen Larrisen
14
|
Posted - 2014.09.19 14:50:00 -
[253] - Quote
CCP Fozzie wrote:Altrue wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. These are solid choices in my opinion. Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles. Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets.
Fozzie, I really appreciate you chiming in on this. Honestly, I would rather have either simply lowered the damage bonus or perhaps looked at something similar to the Mordu's Legion line that increases velocity but shortens flight time but not to the same extent you do with that Pirate Faction.
My bigger concern is the slot layout and CPU / Power grid. My rough look at the Crow tells me that we are losing a significant amount of capability by having to make fitting trade offs that are deeper than the other interceptor lines.
I would vastly prefer taking the DPS nerf, staying with 3 highs and retaining the 3rd low slot. It looks like Caldari will have two decent combat frigates (but that's why we have AF's, right?) with these changes but really lack capability in fast tackle / scout role.
|

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 15:04:00 -
[254] - Quote
Bronson Hughes wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS? Details matter.
It's shocking how many people are confused by this, so I will make it clear for everyone:
A DECREASE in the RoF (RATE OF FIRE) means that light missiles will fire volleys slower than they had previously. This unequivocally (without other changes) means a DECREASE in DPS (DAMAGE PER SECOND) as well. It's simple if you think about it; If I was shooting you with a pistol once every 5 seconds, and shot you for 20 seconds I would do 4 bullets worth of damage, but then later if I shoot you once every 10 seconds for the same 20 second period, I'm only doing 2 bullets worth of damage.
SO HERE, Fozzie has said there will be a %6 DECREASE in the RoF, meaning a decrease in overall light missile DPS. In other words, the rate at which every light missile volley is launched is reduced by ~6%. For example, if I had a light missile fitted that is currently firing volleys every 6 seconds, that speed will be decreased by ~6%. Hypothetical Maths: 6 seconds * .06 = .36. So, with the changes, the same launcher will fire every 6.36 seconds now. As a side note, I'm pretty sure this means it will fire every 7 seconds now because of the way the servers work, tick by tick.
And, yes you guessed it, an INCREASE in the RoF of light missiles would mean and INCREASE in DPS (which is NOT the case here). |

Aliventi
Adversity. Psychotic Tendencies.
768
|
Posted - 2014.09.19 15:11:00 -
[255] - Quote
Can you please reconsider making the crow only have 2 lowslots? I was looking at the interceptor lines and this would make the crow the ONLY interceptor that has 2 lows. Low slots matter a lot on intys because you frequently need a MAPC to fit a bit of tank, MWD, and some turrets/launchers. Then you can fit a DC for a touch more tank, and a nano for more speed. Making the crow the only inty not capable of doing this makes the crow go from one of the best interceptors to hands down the worst. I agree that the crow needed a nerf, but this makes it instantly worse as an inty than any other inty available. |

Bronson Hughes
Prophets of Fear
436
|
Posted - 2014.09.19 15:11:00 -
[256] - Quote
Kagura Nikon wrote:Bronson Hughes wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS? Details matter. If the DECREASE a bonus, they are making it WORSE. But this is a change to a module, not a bonus. Everybody has been assuming that it's a nerf to LMLs, but based on a strict interpretation of that CCP Fozzie said, it's a buff. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 15:18:00 -
[257] - Quote
Bronson Hughes wrote:Kagura Nikon wrote:Bronson Hughes wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS? Details matter. If the DECREASE a bonus, they are making it WORSE. But this is a change to a module, not a bonus. Everybody has been assuming that it's a nerf to LMLs, but based on a strict interpretation of that CCP Fozzie said, it's a buff.
What? Please read my post about 2 slots up.
What do you mean "based on a strict interpretation ... it's a buff" ???
Sir/Madam, think about what you're saying for just a moment. Fozzie says a %6 DECREASE, A DECREASE in the rate of fire. How could you interpret that to mean an increase in damage?
He is saying this: THE RATE OF FIRE IS SLOWING DOWN BY 6 PERCENT ON ALL LIGHT MISSILE LAUNCHERS.
That's it, that's what he's saying. Read my other post above, and you'll realize that this means a decrease in overall light missile launcher damage. |

Bronson Hughes
Prophets of Fear
436
|
Posted - 2014.09.19 15:19:00 -
[258] - Quote
Brother Mercury wrote:(well thought-out, if slightly condescending explanation of rate of fire) If the Rate of Fire statistic as listed in modules was in units of hertz, not seconds, you'd be correct. A decrease in frequency of firing would clearly equate to a decrease in DPS.
However, since the RoF statistic as currently listed in modules is actually a firing delay in seconds, not the rate of fire in hertz, that relationship is reversed.
So this is why I'm asking. Did Fozzie mean that the actual RoF is being decreased, or the module statistic RoF is being decreased? The two would have directly opposite results. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
283
|
Posted - 2014.09.19 15:19:00 -
[259] - Quote
Bronson Hughes wrote:Kagura Nikon wrote:Bronson Hughes wrote:CCP Fozzie wrote:One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%. Could you, or anyone else from CCP, please clarify this? Are you decreasing RoF, thus increasing DPS, or increasing RoF, thus decreasing DPS? Details matter. If the DECREASE a bonus, they are making it WORSE. But this is a change to a module, not a bonus. Everybody has been assuming that it's a nerf to LMLs, but based on a strict interpretation of that CCP Fozzie said, it's a buff. Fozzie leaves no room for interpretation of the fact that this is a heavy-handed swing with the nerfbat. A decrease in Rate of Fire correlates to an increase in Cycle Time, and vice versa. A cycle time of 12 seconds means a rate of fire of 5 per minute, if you decrease that rate of fire to 4 per second the cycle time must be 15 seconds. This really can't be made any clearer without using crayons and drawing pictures. Stop being obtuse please.
As for Fozzie, whether these are his changes or not, he is still the face of them and I hold him responsible for the explanation of why such a heavy nerfbatting was required for an entire weapon system instead of particular hulls or ammunition. Edited for phone spelling fixes |

Bronson Hughes
Prophets of Fear
436
|
Posted - 2014.09.19 15:26:00 -
[260] - Quote
scorchlikeshiswhiskey wrote:Fozzie leaves no room for interpretation of the fact that this is a heavy-handed swing with the nerfbat. A decrease in Rate of Fire correlates to an increase in Cycle Time, and vice versa. A cycle time of 12 seconds means a rate of fire of 5 per minute, if you decrease that rate of fire to 4 per second the cycle time must be 15 seconds. This really can't be made any clearer without using crayons and drawing pictures. Stop being obtuse please.
As for Fozzie, whether these are his changes or not, he is still the face of them and I hold him responsible for the explanation of why such a heavy nerfbatting was required for an entire weapon system instead of particular hulls or ammunition. Edited for phone spelling fixes Go look up "Rate of Fire" in any module. The units are in seconds, indicating that the "Rate of Fire" statistic is a firing delay, not an actual rate of fire.
So, did CCP Fozzie decrease the statistic "Rate of Fire", or decrease the actual rate of fire? The two are directly opposite.
I highly suspect that the firing delay was increased, thus leading to a decrease in DPS, but this issue has come up before when CCP changes the RoF of something and it's not always clear what they're doing. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |
|

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 15:32:00 -
[261] - Quote
Bronson Hughes wrote:Brother Mercury wrote:(well thought-out, if slightly condescending explanation of rate of fire) If the Rate of Fire statistic as listed in modules was in units of hertz, not seconds, you'd be correct. A decrease in frequency of firing would clearly equate to a decrease in DPS. However, since the RoF statistic as currently listed in modules is actually a firing delay in seconds, not the rate of fire in hertz, that relationship is reversed. So this is why I'm asking. Did Fozzie mean that the actual RoF is being decreased, or the module statistic RoF is being decreased? The two would have directly opposite results.
You're being pedantic.
In real game practical EVE application: he's slowing the frequency of how often the light missiles come out of the launchers, thus reducing DPS.
It's a NERF.
That's it, there's nothing else to it. |

Bronson Hughes
Prophets of Fear
436
|
Posted - 2014.09.19 15:36:00 -
[262] - Quote
Brother Mercury wrote:Bronson Hughes wrote:Brother Mercury wrote:(well thought-out, if slightly condescending explanation of rate of fire) If the Rate of Fire statistic as listed in modules was in units of hertz, not seconds, you'd be correct. A decrease in frequency of firing would clearly equate to a decrease in DPS. However, since the RoF statistic as currently listed in modules is actually a firing delay in seconds, not the rate of fire in hertz, that relationship is reversed. So this is why I'm asking. Did Fozzie mean that the actual RoF is being decreased, or the module statistic RoF is being decreased? The two would have directly opposite results. You're being pedantic. In real game practical EVE application: he's slowing the frequency of how often the light missiles come out of the launchers, thus reducing DPS. It's a NERF. That's it, there's nothing else to it. I'm not being pedantic, I'm asking for a clarification from CCP stemming from their poor labeling of a cycle time statistic. Why is this such a seemingly offensive act?
I agree, it is almost certainly a decrease in the actual rate of fire, and thus a DPS nerf, but I would appreciate it if CCP folks could use their own module terminology correctly (or, even better, fix it). CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 15:37:00 -
[263] - Quote
Bronson Hughes wrote:scorchlikeshiswhiskey wrote:Fozzie leaves no room for interpretation of the fact that this is a heavy-handed swing with the nerfbat. A decrease in Rate of Fire correlates to an increase in Cycle Time, and vice versa. A cycle time of 12 seconds means a rate of fire of 5 per minute, if you decrease that rate of fire to 4 per second the cycle time must be 15 seconds. This really can't be made any clearer without using crayons and drawing pictures. Stop being obtuse please.
As for Fozzie, whether these are his changes or not, he is still the face of them and I hold him responsible for the explanation of why such a heavy nerfbatting was required for an entire weapon system instead of particular hulls or ammunition. Edited for phone spelling fixes Go look up "Rate of Fire" in any module. The units are in seconds, indicating that the "Rate of Fire" statistic is a firing delay, not an actual rate of fire. So, did CCP Fozzie decrease the statistic "Rate of Fire", or decrease the actual rate of fire? The two are directly opposite. I highly suspect that the firing delay was increased, thus leading to a decrease in DPS, but this issue has come up before when CCP changes the RoF of something and it's not always clear what they're doing.
We understand you. However, it's very clear that looking at other ships bonuses and how ship bonus language works that he means what we are saying (besides you). It is also very much implied from Fozzie, that the crow and mal are too stronk with lml. Thus, based on a rational thought, he's slowing down the rate of fire, and decreasing DPS. |

Yazzinra
Scorpion Ventures Rim Worlds Protectorate
48
|
Posted - 2014.09.19 15:39:00 -
[264] - Quote
CCP Fozzie wrote:
Ares: Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time
The only interceptor I fly is the Ares, thank you for constantly buffing it I look forward to all these crow gangs being replaced by Ares gangs.
I didn't see it asked, but how do the cap changes effect overall cap per second?
|

Jets Talus
University of Caille Gallente Federation
0
|
Posted - 2014.09.19 15:59:00 -
[265] - Quote
New align times for interceptors (unless my maths is bad) :
Ares : 4.352 (before : 4.598) Taranis : 4.776 (before : 4.820)
Crow : 5.463 (unchanged) Raptor : 4.949 (before : 4.639)
Stiletto : 4.901 (before : 4.949) Claw : 4.804 (unchanged)
Malediction : 4.978 (before : 5.124) Crusader : 4.658 (unchanged)
The Ares and Malediction get a pretty big boost. Ares is now by far the most agile. Crow is now by far the least agile (was previously competing with Mal for this poor status). Raptor gets the biggest nerf. Taranis and Stiletto get a little love. |

Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.19 16:15:00 -
[266] - Quote
CCP Fozzie wrote:Ynef wrote:So just to be clear, you should have written "5% reduction to missile explosion radius per level" When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction you want it to go.
any response too my crusader suggestions fozzie? .. it needs help too be useful Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 16:17:00 -
[267] - Quote
Yazzinra wrote:I look forward to all these crow gangs being replaced by Ares gangs.
you're funny |

Harvey James
The Sengoku Legacy
895
|
Posted - 2014.09.19 16:28:00 -
[268] - Quote
CCP Fozzie wrote:Ynef wrote:So just to be clear, you should have written "5% reduction to missile explosion radius per level" When we use the word "bonus" in our descriptions, it generally means that the number goes in the direction you want it to go.
you should give the explosion radius too the drake in exchange for its resist bonus ... might help the ferox be more useful and help separate the two .. the combat bc's are all too samey ... and the drake is still so much better than the ferox.. and it would follow the missile line bonuses better.. that and ABC's should be made T2 .. too allow more variance in the combat bc class .. possibly switch half of them into ABC's then Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
286
|
Posted - 2014.09.19 16:39:00 -
[269] - Quote
CCP Fozzie wrote:Altrue wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. These are solid choices in my opinion. Any plans to adress the fact that the missile explosion radius bonus on the crow is not very useful? Turn it into a missile explosion velocity and I can assure you that it would benefit both rockets and light missiles. Explosion radius is quite valuable on the Crow. Remember that explosion radius bonuses help against fast targets as well, not just against small targets.
Math time Crow vs Crow with MWD off.
DRF Calc ends up being ~1.7 Crow sig = 35 Crow Vel = 538 missile E Vel = 255 missile E Rad = 30 new E rad = 22.5
Min [ 1, S/E , ( (S/E) * (Ve/Vt) ^ 1.7) ]
Old: ((1.16) * (0.474)) ^1.7 = 0.55 ^ 1.7 = 0.36 Min [ 1, 1.16, 0.36 ]
New: ((1.555) * (0.474)) ^1.7 = 0.737 ^ 1.7 = 0.595 Min [ 1, 1.555, 0.595 ]
|

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 16:54:00 -
[270] - Quote
CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated.
are you going to completely ignore everything people have said about the rocket restriction or what
some kind of justification would be nice, and some reasonable use case for rockets on a malediction https://www.youtube.com/watch?v=yNpMiT5qpyI |
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
455
|
Posted - 2014.09.19 17:02:00 -
[271] - Quote
Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction it's actually pretty easy to understand
the malediction has four lows, allowing it to achieve <2s align, making it literally impossible to catch
having a 45km weapons platform with nearly perfect damage application on any target is hella overpowered
forcing the hull into rockets requires pilots to engage at distances where a suitable counter-response can be applied if the goal of the malediction pilot is to kill things by itself |

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 17:12:00 -
[272] - Quote
Promiscuous Female wrote:Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction it's actually pretty easy to understand the malediction has four lows, allowing it to achieve <2s align, making it literally impossible to catch having a 45km weapons platform with nearly perfect damage application on any target is hella overpowered forcing the hull into rockets requires pilots to engage at distances where a suitable counter-response can be applied if the goal of the malediction pilot is to kill things by itself
We get that this is Fozzie's intention, but it's very unpersuasive. The Malediction's dps from that range is already anemic. My point being that the damage is so pathetic now to larger-than-frig-ships that this won't change anything. If a Mal still wants to shoot light missiles at targets, even without the RoF bonus post pending patch, it will and it will still have all the problems that Fozzie is worried about more in my opinion (agility, speed).
My point is that, currently, if a cruiser or HAC or BS gets caught by a few Maledictions (or one) while PvEing, if that pilot is going to die to the sh*t DPS the Malediction puts out now at that range, this change will not stop that. I'm sorry but if you're dying to ~80 dps from light missiles, you're going to die from a bit less than that as well. |

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 17:16:00 -
[273] - Quote
Promiscuous Female wrote:Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction it's actually pretty easy to understand the malediction has four lows, allowing it to achieve <2s align, making it literally impossible to catch having a 45km weapons platform with nearly perfect damage application on any target is hella overpowered forcing the hull into rockets requires pilots to engage at distances where a suitable counter-response can be applied if the goal of the malediction pilot is to kill things by itself
i think you missed the part where he said -0.55 Inertia addressing that issue
also the fact that it has exactly the same damage as the crow now means that a lml malediction would just be a crow with -1 mid +2 lows, and no range bonus, no application bonus and a useless armor bonus topped off by 6% reduced rof
that line of nerfs is so unnecessary i don't even know where to begin this coming from the same balance team that thought -2.5% per level on a 10% bonus was enough to balance the most disgustingly overpowered ship in the game just solidifies the complete lack of thought that goes into anything balance related. they just roll a dice and see where it lands and then try justify it afterwards while ignoring valid criticism
https://www.youtube.com/watch?v=yNpMiT5qpyI |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
455
|
Posted - 2014.09.19 17:38:00 -
[274] - Quote
Capqu wrote: i think you missed the part where he said -0.55 Inertia addressing that issue
also the fact that it has exactly the same damage as the crow now means that a lml malediction would just be a crow with -1 mid +2 lows, and no range bonus, no application bonus and a useless armor bonus topped off by 6% reduced rof
inertia got reduced but mass also got increased
also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical
also yeah the armor bonus sucks if you are trying to make an uncatchable interceptor
it's almost like the changes are specifically designed to reduce the viability of uncatchable interceptors |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 17:44:00 -
[275] - Quote
useless armour bonus? lol |

Mizhir
Mind Games. Suddenly Spaceships.
68960
|
Posted - 2014.09.19 18:02:00 -
[276] - Quote
Promiscuous Female wrote: also yeah the armor bonus sucks if you are trying to make an uncatchable interceptor
Then don't use a malediction for that. One Man Crew - Collective solo pvp |

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 18:29:00 -
[277] - Quote
Promiscuous Female wrote: inertia got reduced but mass also got increased
that's a bad thing
Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, i'm saying there is no reason to restrict the male to rockets when the crow exists
Promiscuous Female wrote: it's almost like the changes are specifically designed to reduce the viability of uncatchable interceptors
i'm fine with that, uncatchable is bullshit. but gutting the malediction into irrelevance is not the way to do it imo
i'd like the malediction to remain a threat to ratters basically, while just removing the uncatchability of them (make it so there is no possible way to align in under 2.5 s or w/e). i don't think removing the threat from ratters completely even while there is no-one actively camping for ceptors is a good thing. and until rockets get a rework, especially in the fitting department, they aren't viable really for anything https://www.youtube.com/watch?v=yNpMiT5qpyI |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 18:38:00 -
[278] - Quote
so you think instalocking gatecamps are a legit and good thing for the game |

May Arethusa
PillowBrigade Inc Heiian Conglomerate
17
|
Posted - 2014.09.19 18:48:00 -
[279] - Quote
Let's look at some of the claims in this thread so far shall we? Since I assume you're only listened to the excessively vocal nullbears losing ship after ship because they're not looking at the screen.
Interceptors do 5000m/s - In anything even remotely close to a 1.9 aligning crow (an impossibility that we'll cover soon) speeds like this requires a HG Snake set. The actual speed? 4687m/s. A malediction will come closer, doing 4829m/s. Warrior IIs already beat these speeds before applying skills and hull bonuses. This is of course assuming the Interceptor is flying in a straight line, which it isn't if it intends to hold point. I've seen plenty of Interceptors dying to ratters because they weren't paying attention. They can be beaten, but the people we target on these roams are the people who can't be bothered to take the necessary steps to protect themselves. Apparently it's okay to target semi-afk miners in high sec, but not semi-afk ratters in null, go figure.
1.9 Align Interceptors are uncatchable - They're really not, and we have the loss mails to prove it. While incredibly difficult to pin down with an insta-locking ship, it can be done. I always chuckled when I saw a Stiletto in the middle of a gate camp in null, because it's the wrong ship for the job, and a sign of the lack of imagination from most of the people who live out there. A remote sensor boosted Keres on the other hand, well then I might start to worry. This is assuming you try to catch them on the gate, which is stupid enough to begin with. A single MWD+Scram frigate successfully defended several ratters by simply warping to the site and chasing down the orbiting Interceptors. Smartbombing the warp-in point works. Hiding Rapiers in sites works. A lot of things work in fact. Gate camps not so much. As far as travel interceptors go, they're essentially 30M shuttles, should we also nerf shuttle agility so you can catch those easily? Cry more about interdiction nullification, not all of us live in null.
The crow aligns in 1.9 seconds - This hasn't been possible without implants since Rubicon 1.1. 2.04 seconds is the fastest they will align, requiring all 3 low slots and 2 T2 rigs to achieve even this. That means no MAPC, which means no MSE, which with the reduced speed makes the Crow an easy target inside point range.
The Malediction does ~100DPS, can align in under 2 seconds, and can do 5000m/s - It can't. I've covered the speed issue already, and it requires a significant investment to achieve this. The Malediction will do at best 85 DPS (before implants) while retaining it's ability to fit a tank and align in 1.9s.
The crow is overpowered - A fleet of Crows is certainly an issue, but so is a fleet of Ishtars and they were barely touched. The Crow certainly isn't alone in its ability to project DPS at such ranges. Talwars apply more DPS at an equal range and so while cap stable. Coraxes apply more than double the Crow's DPS at even greater ranges, with even better application. Harpies fulfil similar roles to the Crow when fit for sniping. Cormorants also. The list goes on, and extends far beyond Frigates and Destroyers. Ishtars are an even bigger problem when it comes to long range damage application, but hey, a minor nerf to sentry tracking fixed that, right?
I could continue, but I'll deal with the ship changes themselves, which are frankly laughable. You've essentially turned Interceptors into poorly tanked, low DPS Assault Frigs.
The Crow
Reducing their damage fails to address the issue of their range. Kiting Crows already use Faction ammo which don't require a bonus to explosion radius to apply DPS. Attempting to persuade people to use Fury/Rage with the hull bonus really won't achieve much. The additional launcher, coupled with a lack of additional PG makes it all but impossible to fit even the most modest of tanks. 3.5 PG to fill 5 slots? Great job there. If the issue was the inability to apply damage to a Crow 45-60km away from you, what do you think the result of lowering their sig radius by removing the ability to fit a MSE will be? Especially when they start fitting damps and TDs to counter the lack of a tank.
Shifting the current damage and velocity bonuses to rockets only would give the Crow similar DPS potential (after accounting for the additional launcher), but at only 12-15km. They then retain the ability to fit a nominal tank and still perform their role as a fleet interceptor.
The Malediction
Range and DPS were never an issue here, it was agility and speed. The changes really aren't that bad however, though the rocket damage is still pitiful when compared to other brawlers. It's still possible to LML, MWD, long point at the cost of a low slot and rig, which is less of an issue given the slot layout. Also leaves room for a plate, which boosts your tank and keeps your sig down. No longer the speed demon it once was, but it's competitive. My only real concern here is that non-bonused weapon systems offer higher DPS, which still results in a wasted hull bonus where rockets are concerned. I'd rather see the DPS and/or range on a par with the rocket Crow, providing both armour and shield doctrines with equally viable missile/rocket Interceptors.
The rest
Only issues I've seen raised outside this thread have been potential tracking issues with the Raptor. Generally acceptable changes though.
Light Missiles
An unwanted and unnecessary nerf. LML Frigates are now essentially useless, doubly so in Faction Warfare thanks to the DPS check on plex NPCs. It was hard enough breaking/outlasting an active tanked ship with light missiles before capping out, even a marginal drop in DPS makes this a virtual impossibility. Destroyers suffer less as alpha is the key, but fighting outnumbered with longer cycle times isn't going to work. |

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 18:51:00 -
[280] - Quote
TrouserDeagle wrote:so you think instalocking gatecamps are a legit and good thing for the game
no but i think a straight up uncatchable interceptor is even worse https://www.youtube.com/watch?v=yNpMiT5qpyI |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 18:55:00 -
[281] - Quote
Capqu wrote:TrouserDeagle wrote:so you think instalocking gatecamps are a legit and good thing for the game no but i think a straight up uncatchable interceptor is even worse
why? they can't kill anything anyway. we have other pvp-immune ships. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
455
|
Posted - 2014.09.19 19:10:00 -
[282] - Quote
Capqu wrote:Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, 3 * 1.25 = 3.75
3.75 < 4
think, mcfly, think |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
818
|
Posted - 2014.09.19 19:12:00 -
[283] - Quote
Promiscuous Female wrote:Capqu wrote:Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, 3 * 1.25 = 3.75 3.75 < 4 think, mcfly, think
everyone laugh at this guy |

Ranamar
Valkyries of Night Of Sound Mind
70
|
Posted - 2014.09.19 19:27:00 -
[284] - Quote
Promiscuous Female wrote:Capqu wrote:Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, 3 * 1.25 = 3.75 3.75 < 4 think, mcfly, think
Rate of fire, not damage. 3 / 0.75 = 4
(This is where I say "lrn2red", right?) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1645
|
Posted - 2014.09.19 19:28:00 -
[285] - Quote
Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction
Want one? Historically khanid ships were supposed to use short range missiles only. So they can say LORE. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Ehud Gera
Heart of Pyerite Imperial Outlaws.
8
|
Posted - 2014.09.19 19:38:00 -
[286] - Quote
Fozzie:
On the note of the malediction. Since it's being led in the direction of plate+rocket+scram can we consider giving it a utility slot for a nos.
I feel like all inty's that are forced into that Neut range should have a way to function their tackle or prop mod even if only after nos cycles. Especially with how popular drone boats are the option to "Throw on a neut" is just too easy of a counter and leaves little creativity to close range inty's and drastically narrows their engagement profile.
Thoughts?
-Ehud
PS: I don't know much about the current state of other (only) close range inty's and if they have utility slots. Maybe i'm totally off about this idea but i'm just trying to logic it. |

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 20:14:00 -
[287] - Quote
Promiscuous Female wrote:Capqu wrote:Promiscuous Female wrote:also the malediction has one less launcher than the crow post-oceanus so the damage is not exactly identical 3 launchers with 25% rof is exactly the same as 4 launchers dps, 3 * 1.25 = 3.75 3.75 < 4 think, mcfly, think
sorry thats not how rof works, thats how a damage bonus would work
it's 3/0.75 as someone pointed out earlier https://www.youtube.com/watch?v=yNpMiT5qpyI |

Capqu
Love Squad Pasta Syndicate
670
|
Posted - 2014.09.19 20:16:00 -
[288] - Quote
Kagura Nikon wrote:Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction Want one? Historically khanid ships were supposed to use short range missiles only. So they can say LORE.
yea and that is a pretty good reason honestly, amarr do use rockets primarily - however i don't think game balance should be restricted by lore, and i don't think rockets are in a place right now where they can be considered as a primary weapon choice https://www.youtube.com/watch?v=yNpMiT5qpyI |

XvXTeacherVxV
Nightmare Machinery
108
|
Posted - 2014.09.19 20:21:00 -
[289] - Quote
CCP Fozzie wrote:Crow: Replace the 10% per level kinetic damage bonus with a 5% per level missile explosion radius bonus. -1 Lowslot +1 Highslot +1 Launcher +5 CPU
Malediction: Restrict the missile RoF bonus to only apply to Rocket Launchers +1 PWG +141000 Mass -0.55 Inertia +35 Velocity
Raptor: -1 Highslot +1 Midslot +2 PWG +5 CPU +51000 Mass +0.05 Inertia
Ares: Increase Small Hybrid tracking bonus from 7.5% to 10% per level -40000 Mass +0.1 Inertia +40 Capacitor +30s Capacitor Recharge Time
Stiletto: -10000 Mass
Taranis: -10000 Mass
Claw: +5 Velocity
The Crow needs a PG buff if you're going to make it fit another launcher AND take away a low-slot. Why is the Malediction the only interceptor that gets a bonus to just one weapon system instead of both? The Claw still has a terrible slot layout. If it had 3 mids it would see a lot more use.+5 Velocity will not fix its problems.
The rest of these changes look ok. Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |

Lugia3
Intentionally Dense Easily Excited
1283
|
Posted - 2014.09.19 20:22:00 -
[290] - Quote
Honestly, this won't bring the Crow or Male back in line. Crow changes, meh, okay. Changing the Malediction into a rocket-only boat will literally kill all use of the ship. It's better off with autocannons than rockets. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |
|

Archetype 66
Epsilon Lyr Nulli Secunda
161
|
Posted - 2014.09.19 20:40:00 -
[291] - Quote
Missile formula is broken. Explosion radius is always more important than velocity...except when the target is still. |

Lady Rift
What Shall We Call It
81
|
Posted - 2014.09.19 21:26:00 -
[292] - Quote
Capqu wrote:Kagura Nikon wrote:Capqu wrote:CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor, adjusted the Malediction mass/velocity/inertia so that it performs better when plated or while turning with the prop mod on, and added a touch of speed to the Claw.
OP is updated. are you going to completely ignore everything people have said about the rocket restriction or what some kind of justification would be nice, and some reasonable use case for rockets on a malediction Want one? Historically khanid ships were supposed to use short range missiles only. So they can say LORE. yea and that is a pretty good reason honestly, amarr do use rockets primarily - however i don't think game balance should be restricted by lore, and i don't think rockets are in a place right now where they can be considered as a primary weapon choice
expect they ignored the lore for the HAC rebalance aka the Sacrilege |

Ranamar
Valkyries of Night Of Sound Mind
70
|
Posted - 2014.09.19 22:03:00 -
[293] - Quote
XvXTeacherVxV wrote:The Crow needs a PG buff if you're going to make it fit another launcher AND take away a low-slot. Why is the Malediction the only interceptor that gets a bonus to just one weapon system instead of both? The Claw still has a terrible slot layout. If it had 3 mids it would see a lot more use.+5 Velocity will not fix its problems.
The point is to make the crow harder to fit, I think. That said, if you're not stacking it with only agility mods and more agility mods, you probably already had either a co-processor or an overclock on it because its CPU is so gimped. If you trade that for an ACR and take off a CPU-using low slot, then things fit pretty well anyway, at the cost of some damage or tank. (Heck, it increases the amount of spare CPU a bit, so you can fit something other than a painter or sebo in the fourth mid slot.)
I can't speak to the Claw, having literally never flown it, but that is part of the reason I haven't. Except for bubble immunity, the Jaguar (an AF) seems to do its job about as well, modulo some shield-versus-armor (or more realistically shield tank versus speed and no tank) considerations. |

Brother Mercury
Fire on the Mountain
11
|
Posted - 2014.09.19 22:58:00 -
[294] - Quote
May Arethusa wrote:Let's look at some of the claims in this thread so far shall we?
....
The Malediction does ~100DPS, can align in under 2 seconds, and can do 5000m/s - It can't. I've covered the speed issue already, and it requires a significant investment to achieve this. The Malediction will do at best 85 DPS (before implants) while retaining it's ability to fit a tank and align in 1.9s.
....
The Malediction
Range and DPS were never an issue here, it was agility and speed. The changes really aren't that bad however, though the rocket damage is still pitiful when compared to other brawlers. It's still possible to LML, MWD, long point at the cost of a low slot and rig, which is less of an issue given the slot layout. Also leaves room for a plate, which boosts your tank and keeps your sig down. No longer the speed demon it once was, but it's competitive. My only real concern here is that non-bonused weapon systems offer higher DPS, which still results in a wasted hull bonus where rockets are concerned. I'd rather see the DPS and/or range on a par with the rocket Crow, providing both armour and shield doctrines with equally viable missile/rocket Interceptors.
This is not empty quoting. Fozzie and Rise please read this and really think about the valid points raised here. You gentlemen are worried about speed, alignment, and DPS all together. The Malediction already has to make sacrifices to it's DPS to get the great speed and align time. With these changes you are doing more than making the ship choose, you are gutting it.
I honestly don't see how ~80 ish DPS is a problem (assuming amazing skills, near perfect). Remember this is its DPS when you want to get it to go close(ish) to 5km, align fast, and have essentially no tank. |

Lug Muad'Dib
Wise Humans Sword
2
|
Posted - 2014.09.19 23:29:00 -
[295] - Quote
Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ? |

elitatwo
Congregatio
308
|
Posted - 2014.09.20 00:15:00 -
[296] - Quote
Lug Muad'Dib wrote:Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ?
Nah, you don't understand how 'balancing' here works:
Ishtar overpowered, nerf light missiles!
Problem solved  signature |

Madbuster73
V0LTA Triumvirate.
117
|
Posted - 2014.09.20 00:27:00 -
[297] - Quote
Lug Muad'Dib wrote:Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ?
Yes, Goonswarm farmers were crying out load to their friends in CSM and CCP staff because they cant AFK farm in their Ishtars anymore. And they listened. Now when a Malediction has a Goon farming Ishtar tackled they will have time to form a fleet to kill the malediction because it wil take the malediction now 10 minutes to kill it instead of 5 minutes.
GG |

Yazzinra
Scorpion Ventures Rim Worlds Protectorate
48
|
Posted - 2014.09.20 00:35:00 -
[298] - Quote
TrouserDeagle wrote:Yazzinra wrote:I look forward to all these crow gangs being replaced by Ares gangs.
you're funny
A girl can dream.
|

Max Brewsky
Iskender Kebap Corp
4
|
Posted - 2014.09.20 00:41:00 -
[299] - Quote
Madbuster73 wrote:Lug Muad'Dib wrote:Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ? Yes, Goonswarm farmers were crying out load to their friends in CSM and CCP staff because they cant AFK farm in their Ishtars anymore. And they listened. Now when a Malediction has a Goon farming Ishtar tackled they will have time to form a fleet to kill the malediction because it wil take the malediction now 10 minutes to kill it instead of 5 minutes. GG The Malediction was never ment to be a one-person-afktar-killer. It should be a fast tackler, nothing more. Please stop complaining and adapt to that. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
779
|
Posted - 2014.09.20 00:41:00 -
[300] - Quote
Madbuster73 wrote:Lug Muad'Dib wrote:Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ? Yes, Goonswarm farmers were crying out load to their friends in CSM and CCP staff because they cant AFK farm in their Ishtars anymore. And they listened. Now when a Malediction has a Goon farming Ishtar tackled they will have time to form a fleet to kill the malediction because it wil take the malediction now 10 minutes to kill it instead of 5 minutes. GG
Nah, we still run Ishtars all day every day (they are also broken)
|
|

Bronson Hughes
Prophets of Fear
437
|
Posted - 2014.09.20 00:48:00 -
[301] - Quote
elitatwo wrote:Lug Muad'Dib wrote:Totally killing my lovelly LM malediction cause bad pilot can't kill it in drones boat, it's game balancing ? Nah, you don't understand how 'balancing' here works: Ishtar overpowered, nerf light missiles! Problem solved  Maybe CCP is trying to tell us that rocket 'ceptors are supposed to be a counter to drones?
(I think that's a lousy reason to change 'ceptors, and an even worse excuse to not fix the Ishtar, but still.) CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Warn1nG Soul
Burning Napalm Northern Coalition.
3
|
Posted - 2014.09.20 03:54:00 -
[302] - Quote
Is that +mass really needed on the malediction ? :S |

Goldensaver
Lom Corporation Brothers of Tangra
406
|
Posted - 2014.09.20 05:23:00 -
[303] - Quote
Warn1nG Soul wrote:Is that +mass really needed on the malediction ? :S I'd say so, given the increased velocity and decresed inertia.
It was changed in the same style as the Punisher, Omen and Maller in that it was given higher mass, velocity and lower inertia so that it equals out (or relatively equals here, it's still a bit nerfed IIRC) without any additions, but with a prop mod adding mass or with a plate adding mass it turns better and goes faster. It's supposed to reduce the effect of the increased mass of a prop/plate while not affecting its base movement characteristics too much. |

Skyler Hawk
The Scope Gallente Federation
21
|
Posted - 2014.09.20 07:23:00 -
[304] - Quote
Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. |

May Arethusa
PillowBrigade Inc Heiian Conglomerate
20
|
Posted - 2014.09.20 17:56:00 -
[305] - Quote
Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition.
You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. |

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.20 18:13:00 -
[306] - Quote
May Arethusa wrote:Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. This is only true if you don't mind leaving two of your mid or lowslots unfilled (or filled with mods that take 0 PG) - with the PG buff, a max-skilled raptor with an MAPC II fitted has 62.5 PG. The fit below uses 60.3 PG, and you have four slots to fill with tackle and damage mods:
[Raptor, uses 60.3 PG out of 62.5] Micro Auxiliary Power Core II [empty low slot] [empty low slot]
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction [empty med slot] [empty med slot]
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S
[empty rig slot] [empty rig slot]
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.20 18:31:00 -
[307] - Quote
Skyler Hawk wrote:May Arethusa wrote:Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. This is only true if you don't mind leaving two of your mid or lowslots unfilled (or filled with mods that take 0 PG) - with the PG buff, a max-skilled raptor with an MAPC II fitted has 62.5 PG. The fit below uses 60.3 PG, and you have four slots to fill with tackle and damage mods: [Raptor, uses 60.3 PG out of 62.5] Micro Auxiliary Power Core II [empty low slot] [empty low slot] Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction [empty med slot] [empty med slot] Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty rig slot] [empty rig slot]
so acr it |

Ranamar
Valkyries of Night Of Sound Mind
71
|
Posted - 2014.09.20 20:14:00 -
[308] - Quote
Skyler Hawk wrote:May Arethusa wrote:Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. This is only true if you don't mind leaving two of your mid or lowslots unfilled (or filled with mods that take 0 PG) - with the PG buff, a max-skilled raptor with an MAPC II fitted has 62.5 PG. The fit below uses 60.3 PG, and you have four slots to fill with tackle and damage mods: [Raptor, uses 60.3 PG out of 62.5] Micro Auxiliary Power Core II [empty low slot] [empty low slot] Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction [empty med slot] [empty med slot] Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [empty rig slot] [empty rig slot]
Good options: DC, magstab, TE, nano, web, scrambler. Worst case, you're 2 PG over, and with one nano you're about 0.8 PG over... and this is trying to fit the biggest guns. How is that on CPU, anyway? |

Titus Cole Dooley
1 Percenters
0
|
Posted - 2014.09.20 20:40:00 -
[309] - Quote
CCP Fozzie i have a ? for you and everyone at CCP.
Why do you make a group of people that like a ship that is good sad by making it not as good? you are making happy people sad. why not make sad people happy? If a ship is not as good as another make it better. then the happy people stay happy and the sad people get happy. no one is sad then.
Just a Sub
|

May Arethusa
PillowBrigade Inc Heiian Conglomerate
20
|
Posted - 2014.09.20 20:43:00 -
[310] - Quote
TrouserDeagle wrote:Skyler Hawk wrote:May Arethusa wrote:Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition. You can fit a meta 4 MSE and neutrons with a T2 MAPC thanks to the additional 2 PG. This is only true if you don't mind leaving two of your mid or lowslots unfilled (or filled with mods that take 0 PG) - with the PG buff, a max-skilled raptor with an MAPC II fitted has 62.5 PG. The fit below uses 60.3 PG, and you have four slots to fill with tackle and damage mods: so acr it
Or use a Faction MAPC, which would give you 63.75 PG to play with. Or an AB, which is what I had fitted at the time.
[Raptor, N. Blaster - MWD - MSE] Navy Micro Auxiliary Power Core Damage Control II Overdrive Injector System II
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S
[empty rig slot] [empty rig slot]
|
|

Ranamar
Valkyries of Night Of Sound Mind
71
|
Posted - 2014.09.20 20:47:00 -
[311] - Quote
Actually, now that I have updated EFT files... this fits pretty easily and has almost exactly the same numbers as a comparably-fit Merlin: [Raptor, Ion MSE] Magnetic Field Stabilizer II Nanofiber Internal Structure II Micro Auxiliary Power Core II
Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Scrambler II Stasis Webifier II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Core Defense Field Extender I Small Anti-EM Screen Reinforcer I
... except it's 35% faster and immune to bubbles. (The big difference is that the Merlin has 30 CPU to spare, when fit like that, so you can put a DC on.)
Seriously, the new Raptor is basically a Merlin that trades 30 CPU (e: 25 CPU and 3 PG) and a rig slot for 30% speed (e: and bubble immunity). I'm okay with that. (It is a little slow for tackling interceptors, unfortunately, but any other frigates would be in trouble.) |

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.09.20 21:54:00 -
[312] - Quote
CCP could you please describe your vision about the long range DPS ceptors? What role should they have?
Besides FW I just see them in masses to gank people and pull away when get shot. Which makes it realy hard for any small gang to do anything. Maybe you have noticed that BC gangs are dead. And the mass ceptor gangs are one of the reason why, besides the way to big warpspeed changes.
If ceptors have highest speed, bubble imunity, run away capabilites then they shold not be able to shoot from 50k+
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
779
|
Posted - 2014.09.21 00:29:00 -
[313] - Quote
Titus Cole Dooley wrote:CCP Fozzie i have a ? for you and everyone at CCP.
Why do you make a group of people that like a ship that is good sad by making it not as good? you are making happy people sad. why not make sad people happy? If a ship is not as good as another make it better. then the happy people stay happy and the sad people get happy. no one is sad then.
Just a Sub
If they didn't nerf the crap out of the ships people like to fly, there would be a lot less bitter vets.
You can sit in station and spin your old Malediction, and I'll spin my old Hurricane, and we can complain about kids these days. |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.21 00:48:00 -
[314] - Quote
I do not see why the lml-malediction needs a double nerf to its dps.
In my oppinion malediction-fleets would not replace crow-fleets not only due to their lower damage, but also due to their shorter missile range. Malediction, in its actual tackle role was damage wise more or less on par with the rest tacklers, and regardless of its damage, lml will still be used for that role as they suit the effective t2 disruptor range. I personally do not see this change being catastrophic for the ship, as dps is irrelevant for actual tackle. But with that been said, i still see no reason for the double nerf. |

Milton Middleson
Rifterlings Point Blank Alliance
491
|
Posted - 2014.09.21 06:03:00 -
[315] - Quote
Quote:Malediction, in its actual tackle role was damage wise more or less on par with the rest tacklers,
The Ares and Stiletto are hilarious hilariously gimpy when it comes to direct combat strength in comparison to the Malediction and Crow (and since both have more than enough range, that's not the issue except insofar as LMs have too much range in general). Returning the rocket-only bonus allows it to continue functioning as a 'heavy' fast tackle ship with above average tank and self-defense capabilities but reduced speed. Sticking with the LML bonus would've demanded a more general performance reduction.
Quote:Maybe you have noticed that BC gangs are dead.
People are sad about this. I get it. But BC gangs died a year before Rubicon was released. It wasn't warp speed or interceptors. It was the Drake/Hurricane nerfs and cruisers not being ****. |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.21 15:26:00 -
[316] - Quote
Milton Middleson wrote:Quote:Malediction, in its actual tackle role was damage wise more or less on par with the rest tacklers, The Ares and Stiletto are hilarious hilariously gimpy when it comes to direct combat strength in comparison to the Malediction and Crow (and since both have more than enough range, that's not the issue except insofar as LMs have too much range in general). Returning the rocket-only bonus allows it to continue functioning as a 'heavy' fast tackle ship with above average tank and self-defense capabilities but reduced speed. Sticking with the LML bonus would've demanded a more general performance reduction.
"Gimpy to direct combat strenght"? "Rocket-only bonus allows 'heavy' fast tackle ship"? "with above average tank and self-defence"?
Your statements show a very poor understanding of tackle-aimed interceptors in general.
lets start with some basic things: The stiletto is as agile as than the malediction, it nearly has the same speed, and it has a forth slot to stick an ancillary shield booster (or ewar) for which you would sacrifice firepower anyway. The crow which has a similar slot layout would also have to sacrifice firepower, but at the same time it is the least agile and the slowest tackle-aimed-ceptor. The ares is the most agile ceptor, nearly identical to the malediction but lacks abit on speed and alot on firepower. That is ofcourse at 24-30km ranges in which tackle-aimed-ceptors are played, because if you put short range ammo or for some reason use a scrambler and blasters then it is a completely different scenario, and yes it would have nearly twice the damage not just of missile but also of a rocket-fit malediction, but you probably wouldnt be flying that because there is always taranis.
Generally, your role as an actual tackler is very simple, to tackle stuff, survive, and repeat. You want to be as far away as possible from what you tackle to avoid short range weapons, ewar as well as have time to react if the enemy maneuvers to get closer to you. You also want to be as agile/fast as possible to reduce the chance of being hit, the damage you take and your "escape" time. You also want to have as much 'tank' you can add without screwing up your speed.
The reason why the crow was op, is not because it tackled good, but because the range bonus allowed it to shoot from distances way greater than the range needed to warp disrupt stuff with max skills. This is why there were crow fleets around, just like there were harpy fleets around, or what ever else fleets around. For its actual role, meaning to tackle stuff, in my oppinion, the crow completelly sucked compared to the other ceptors and this is why i never flown it for that purpose, i always saw it as a nicely painted flying brick that just shoots at long distances. The malediction never had that ridiculous range that would make malediction fleets practical, and i underline this, not theoritically sounding nice, but actually practical.
Now for the malediction itself, it is the fleet tackle amarr interceptor, and it will still be fitted and flown the same way, regardless if the bonuses changes or not, and for that it really doesnt mater if it does 30 or 50 dps. Rockets would not be used because as we said you dont want to be close to what you tackle. Its armor bonus is for this role nearly worthless, as adding armor means you slow down, and adding a rep means you have no hp to survive hits and warp away. The only thing that sort of worths it, is resistances but even that is inferior to shield buffer because the second one regenerates and takes a mid slot instead of a low.
Simply put, you practically cannot have an actual fleet-tackle-malediction and use rockets, and armor tank will always be inferior. perhaps for small ganks it would work, but that wouldnt be any different from tackling with a t1 frig.
the primary reason why maledictions damage is nerfed is because it would just be much harder to bring up the ares and stiletto to similar damage without messing with the weapon systems and while keeping their short range weapons balanced at the same time. Imagine if eg an ares with railguns would deal the same long range damage as malediction does now, then it would be "that guy put short range ammo and did sick dps" drama. So the solution is simple, to just nerf maledictions damage to be from 55 to 40 something and being equally bad on long ranges as the others already are. I think two nerfs at the same time are not needed, because if something goes wrong, turrets can at least change ammo to shorter range one, while the malediction cannot.
Finally, what should be done is to take a look at the crusader, so maybe people instead of trying to use the aimed-at-tackle ceptor could instead use what was aimed for combat....
big reply, i know |

Destoya
Sniggerdly Pandemic Legion
324
|
Posted - 2014.09.21 15:31:00 -
[317] - Quote
Skyler Hawk wrote:Does the planned module rebalancing include a buff to small shield extenders? If not, I still think the raptor looks incredibly short on fitting room compared to the other combat interceptors, even with the extra 2 PG you gave it. The taranis, crusader, and claw can all fit top-tier guns and a decent tank with either one or zero fitting mods but putting neutrons on a raptor with either an MSE or MASB requires two or three fitting mods even after the PG boost. That's silly and leaves the ship's damage output looking very poor indeed relative to the competition.
I love the entitlement that a ship should be able to fit the biggest guns, the biggest shield extender, and a MWD without any fitting mods whatsoever.
Fitting constraints exist for a reason; that people dont just copy paste neutrons onto every ship and have to consider the advantages or downfalls of choosing each module. The raptor is and will be very easy to MSE/3x neutron fit with just an acr, far less than many other ships. |

Mizhir
Mind Games. Suddenly Spaceships.
69001
|
Posted - 2014.09.21 17:33:00 -
[318] - Quote
Why does everyone assume that fleet ceptors are supposed to deal damage at range?
If people really want to kill stuff at ranged with a malediciton they can still fit LML. Since previous posts has stated that a damage nerf doesn't matter at all, it shouldn't be a problem that the RoF bonus doesn't apply. I bet a dedicated rail ares would still have worse dps at range.
Zao Elongur wrote: Simply put, you practically cannot have an actual fleet-tackle-malediction and use rockets, and armor tank will always be inferior. perhaps for small ganks it would work, but that wouldnt be any different from tackling with a t1 frig.
Why not? Stiletto and Ares are pretty much limited to close range weapons. Their guns aren't for killing your target but rather defense against drones and frigates that are chasing you. A malediction can use rockets for the same reason. With the mass change on the malediction it doesn't get that much of a penalty from a 200mm plate. And will be almost as fast and almost as agile as a stiletto (fits below). In return it gets more ehp (36% more), better resist (thus being able to catch reps much easier), smaller sig (74.3 vs 89.2), better actual dps (as the autocannons will be in falloff). It will have lower scanres but the sensorstrength and targeting range will be better. So the malediction will actually be pretty good at what it is supposed to do: tackle stuff. And I would certainly pick it over the stiletto for armor gangs and probably also logiless gangs.
Fits used in the comparison:
[Malediction, Tackle]
Damage Control II Nanofiber Internal Structure II 200mm Reinforced Steel Plates II Adaptive Nano Plating II
Limited 1MN Microwarpdrive I Faint Epsilon Warp Scrambler I Warp Disruptor II
'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket
Small Ionic Field Projector II Small Hyperspatial Velocity Optimizer II
[Stiletto, Dual tackle]
Micro Auxiliary Power Core I Nanofiber Internal Structure II Type-D Attenuation Signal Augmentation
Limited 1MN Microwarpdrive I Medium Shield Extender II Faint Epsilon Warp Scrambler I Warp Disruptor II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket
Small Anti-EM Screen Reinforcer II Small Hyperspatial Velocity Optimizer II One Man Crew - Collective solo pvp |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
780
|
Posted - 2014.09.21 17:45:00 -
[319] - Quote
Mizhir wrote:Why does everyone assume that fleet ceptors are supposed to deal damage at range?
Because they aren't actually flying them in a fleet with other dedicated DPS ships. They want bubble immunity, tackle bonus, and DPS all in a package that is cheaper and easier to train into than a Tech3. |

Mizhir
Mind Games. Suddenly Spaceships.
69001
|
Posted - 2014.09.21 18:19:00 -
[320] - Quote
Shepard Wong Ogeko wrote:Mizhir wrote:Why does everyone assume that fleet ceptors are supposed to deal damage at range?
Because they aren't actually flying them in a fleet with other dedicated DPS ships. They want bubble immunity, tackle bonus, and DPS all in a package that is cheaper and easier to train into than a Tech3.
Sadly it is the only effective way to catch ratters in null. One Man Crew - Collective solo pvp |
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
780
|
Posted - 2014.09.21 18:50:00 -
[321] - Quote
Mizhir wrote:Shepard Wong Ogeko wrote:Mizhir wrote:Why does everyone assume that fleet ceptors are supposed to deal damage at range?
Because they aren't actually flying them in a fleet with other dedicated DPS ships. They want bubble immunity, tackle bonus, and DPS all in a package that is cheaper and easier to train into than a Tech3. Sadly it is the only effective way to catch ratters in null.
No it isn't.
I've lived in null for years, and before bubble immune interceptors, people just used stealth bombers, Tech3s, Blops and all sort of other stuff. Laserzpewpew killed tons of ratters with a probe/tackle stealth bomber and the old Gila. |

Capqu
Love Squad Pasta Syndicate
672
|
Posted - 2014.09.22 00:00:00 -
[322] - Quote
even before bubble immunity I caught and subsequently had my fleet kill hundreds of ratters with ceptors
the ceptor bubble immunity is completely un-needed and all it does is reduce the actual skill required to play the game - and I say that as someone who has benefited from the change immensely
however the change to the malediction is completely unneeded when the crow is not being nerfed in the same way if long range damage fleet tackle ceptors are a problem, none of them should have the damage. there is no reason for the crow to have 63km damage if 40km equivalent damage is "too strong" on the malediction. in fact even post change the crow has better slot layout for tackling (4 mids for fleet tackle is basically essential - the reason you saw 0 ares and infinite stilettos pre-ceptor first round changes). the malediction always had (and still has) its niche as a plated tackler but those are not common nor particularly desirable
i don't know what more i can say but i don't understand how anyone can look at the rocket restriction on the malediction and say "yep, that makes sense from a balance perspective" while considering the existence of the crow. it's just stupid, arbitrary change that will remove the malediction from the game in 90% of circumstances https://www.youtube.com/watch?v=yNpMiT5qpyI |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
780
|
Posted - 2014.09.22 00:14:00 -
[323] - Quote
The Crow gets the ranged DPS but is losing the ability to be fitted for <2 second align, meaning it would be at least possible to catch it on a gate.
The issue with the Malediction was that it had the lows to fit for speed, with a range bonus to tackle, and a decent ranged weapon. The only thing the Malediction is really losing is the ability to do appreciable damage out past 20km. And given that it is a ship that can be fit for speed and bonused for tackle, no one should really care if it does any damage at all. It is still an very fast tackle frigate. |

Sal Landry
School of Applied Knowledge Caldari State
230
|
Posted - 2014.09.22 01:21:00 -
[324] - Quote
Shepard Wong Ogeko wrote:The Crow gets the ranged DPS but is losing the ability to be fitted for <2 second align, meaning it would be at least possible to catch it on a gate.
The crow hasn't been able to achieve <2 second align without implants since the first post-rebalance tweaks
|

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.22 03:53:00 -
[325] - Quote
Mizhir wrote:Stiletto and Ares are pretty much limited to close range weapons. Their guns aren't for killing your target but rather defense against drones and frigates that are chasing you.
Fits used in the comparison:
sorry, but both your fits suck with all skills lvl 5: your malediction has 4k max speed with 4.7 align and 5700 hp your stiletto 4.2k max speed with 4.2 align and 4k hp.
on the malediction you rig for targeting range which is absolutely pointless, and you waste a mid for dual tackle on the stiletto again you are wasting a mid for dual tackle that could have been an ancillary booster, a low with the amp for a crappy +200 scan res as well as a rig with the em.
now i understand why you want short range weapons "for the drones and frigs" .... because with your crappy fits you are going to get damaged not just by warriors, but even by hobgoblins LOL
a properly fit stiletto: 4.7k speed, 3.6 align, 5k hp plus the ancilarry boost, with what ever dps a properly fited malediction: 4.9k speed, 3.5 align, 4.8k hp with 57 dps @ 42km a properly fited ares: 4.8k speed, 3.1 align, 4.5k hp with 31 dps @ 38.3km AND 57 dps @ 16.3km
ofcourse, you could go for short range weapons (to kill those evil drones frigs that chace your bad and slow ceptor), or fir them properly, keep the long range weapons, kill the drones and inflict what ever funny damage to a target at your disruptor range.
helpfull info for you: turrets can actually change ammo drones follow you at a wavy to nearly linear path when your ship is fast |

Arla Sarain
79
|
Posted - 2014.09.22 07:06:00 -
[326] - Quote
A bit sad when someone defends a 30mill warp disrupting drone.
|

Skyler Hawk
The Scope Gallente Federation
22
|
Posted - 2014.09.22 07:08:00 -
[327] - Quote
Destoya wrote:I love the entitlement that a ship should be able to fit the biggest guns, the biggest shield extender, and a MWD without any fitting mods whatsoever. I didn't say that - what I said was that the raptor has to make far greater fitting sacrifices than the other combat interceptors. Look:
Taranis - top tier guns, decent tank, 1 fitting mod: http://i.imgur.com/SOtCcJc.jpg Crusader - top tier guns, decent tank, 1 fitting rig: http://i.imgur.com/z69RUUi.jpg Claw - top tier guns, decent tank, no fitting mods or rigs: http://i.imgur.com/3vm4KIo.jpg
Now look at the raptor fits people have been kicking around - they all require either multiple fitting mods or downgraded guns or have zero damage mods on a "combat" interceptor. It's fine to say you should have to make sacrifices when fitting ships but it's silly to have one ship in a class making far bigger sacrifices than all its peers, and that's where the raptor is relative to the other combat inties with the proposed changes. |

Mizhir
Mind Games. Suddenly Spaceships.
69015
|
Posted - 2014.09.22 07:39:00 -
[328] - Quote
Zao Elongur wrote:Mizhir wrote:Stiletto and Ares are pretty much limited to close range weapons. Their guns aren't for killing your target but rather defense against drones and frigates that are chasing you.
Fits used in the comparison: sorry, but both your fits suckwith all skills lvl 5: your malediction has 4k max speed with 4.7 align and 5700 hp your stiletto 4.2k max speed with 4.2 align and 4k hp. on the malediction you rig for targeting range which is absolutely pointless, and you waste a mid for dual tackle on the stiletto again you are wasting a mid for dual tackle that could have been an ancillary booster, a low with the amp for a crappy +200 scan res as well as a rig with the em. now i understand why you want short range weapons "for the drones and frigs" .... because with your crappy fits you are going to get damaged not just by warriors, but even by hobgoblins LOL a properly fit stiletto: 4.7k speed, 3.6 align, 5k hp plus the ancilarry boost, with what ever dps a properly fited malediction: 4.9k speed, 3.5 align, 4.8k hp with 57 dps @ 42km a properly fited ares: 4.8k speed, 3.1 align, 4.5k hp with 31 dps @ 38.3km AND 57 dps @ 16.3km ofcourse, you could go for short range weapons (to kill those evil drones frigs that chace your bad and slow ceptor), or fir them properly, keep the long range weapons, kill the drones and inflict what ever funny damage to a target at your disruptor range. helpfull info for you: turrets can actually change ammo drones follow you at a wavy to nearly linear path when your ship is fast
Switch your MWD off for aligning. Should (hopefully) bring both of them under 3 sec.
And how will you prevent anything from using MJD or MWD when you don't have a scram? A nano cruiser can easily just keep the mwd running which makes it hard for your to keep transversal up and prevents your fleet from actually catching it.
The extra targeting range is so you can lock your targets before you actually get into pointrange. Without it the stiletto only has 36km lockrange which is the same range as heated point. So you will have to lock your target before you can actually apply your point while if you had extended lockrange you can lock it while you are burning in range. It can also help against damps.
But I would like to see your fits. One Man Crew - Collective solo pvp |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1645
|
Posted - 2014.09.22 09:56:00 -
[329] - Quote
Zao Elongur wrote:Mizhir wrote:Stiletto and Ares are pretty much limited to close range weapons. Their guns aren't for killing your target but rather defense against drones and frigates that are chasing you.
Fits used in the comparison: sorry, but both your fits suckwith all skills lvl 5: your malediction has 4k max speed with 4.7 align and 5700 hp your stiletto 4.2k max speed with 4.2 align and 4k hp. on the malediction you rig for targeting range which is absolutely pointless, and you waste a mid for dual tackle on the stiletto again you are wasting a mid for dual tackle that could have been an ancillary booster, a low with the amp for a crappy +200 scan res as well as a rig with the em. now i understand why you want short range weapons "for the drones and frigs" .... because with your crappy fits you are going to get damaged not just by warriors, but even by hobgoblins LOL a properly fit stiletto: 4.7k speed, 3.6 align, 5k hp plus the ancilarry boost, with what ever dps a properly fited malediction: 4.9k speed, 3.5 align, 4.8k hp with 57 dps @ 42km a properly fited ares: 4.8k speed, 3.1 align, 4.5k hp with 31 dps @ 38.3km AND 57 dps @ 16.3km ofcourse, you could go for short range weapons (to kill those evil drones frigs that chace your bad and slow ceptor), or fir them properly, keep the long range weapons, kill the drones and inflict what ever funny damage to a target at your disruptor range. helpfull info for you: turrets can actually change ammo drones follow you at a wavy to nearly linear path when your ship is fast
And you are being arrogant. Depending on where and how you hunt you NEED dual tackle. Almost all our interceptors have dual tackle because the GOOD targets like battleships with 2 bil in loot have a few WCS. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1645
|
Posted - 2014.09.22 10:08:00 -
[330] - Quote
Warn1nG Soul wrote:Is that +mass really needed on the malediction ? :S
It is a BOOST. THey are increasign the mass but also speed in agility so that the base speed is the same. The result?
It suffers less from being plated and slow down less fast when webbed. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1645
|
Posted - 2014.09.22 10:10:00 -
[331] - Quote
Titus Cole Dooley wrote:CCP Fozzie i have a ? for you and everyone at CCP.
Why do you make a group of people that like a ship that is good sad by making it not as good? you are making happy people sad. why not make sad people happy? If a ship is not as good as another make it better. then the happy people stay happy and the sad people get happy. no one is sad then.
Just a Sub
They are just usign their time to find excuses to not fix the tempest... as ccp have been doing on last 8 years. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.22 12:08:00 -
[332] - Quote
my points are already made
i am not here to explain tactics, nor to play with trolls
i am out o7 |

Capqu
Love Squad Pasta Syndicate
672
|
Posted - 2014.09.22 12:12:00 -
[333] - Quote
Shepard Wong Ogeko wrote:The Crow gets the ranged DPS but is losing the ability to be fitted for <2 second align, meaning it would be at least possible to catch it on a gate.
The issue with the Malediction was that it had the lows to fit for speed, with a range bonus to tackle, and a decent ranged weapon. The only thing the Malediction is really losing is the ability to do appreciable damage out past 20km. And given that it is a ship that can be fit for speed and bonused for tackle, no one should really care if it does any damage at all. It is still an very fast tackle frigate.
yeah maybe your right i dunno, i just really hate this nerfing ships into oblivion to counteract their uncatchability. imo no ship should be uncatchable in the first place but i guess with 1hz server ticks and bubble immunity on a frigate you're gonna run into those problems
i honestly wish they would just revert the bubble immunity. it makes interceptors way too common because they are just so much better than the alternatives no matter what for that reason and it also makes travelling in general in null way too easy but thats never gonna happen so c'est la vie https://www.youtube.com/watch?v=yNpMiT5qpyI |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1646
|
Posted - 2014.09.22 14:23:00 -
[334] - Quote
Zao Elongur wrote:my points are already made
i am not here to explain tactics, nor to play with trolls
i am out o7
And your points are wrong and should be completely ignored. Anyone that thinks double tackle has no place, surely has no place in a balance discussion thread. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mizhir
Mind Games. Suddenly Spaceships.
69019
|
Posted - 2014.09.22 14:44:00 -
[335] - Quote
Zao Elongur wrote:my points are already made
i am not here to explain tactics, nor to play with trolls
i am out o7
You are the troll here when you don't have the actual fits to back you up when you call other fits ****. One Man Crew - Collective solo pvp |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.22 16:26:00 -
[336] - Quote
Kagura Nikon wrote:because the GOOD targets like battleships with 2 bil in loot have a few WCS.
trolling
Mizhir wrote:And how will you prevent anything from using MJD or MWD when you don't have a scram? A
for my fits, they are so standard i shouldnt even have to mention them, but if you really want me "knowledge" on fitting, you could easilly have googled and found the following.
http://wiki.eveuniversity.org/Malediction http://wiki.eveuniversity.org/Ares http://wiki.eveuniversity.org/Stiletto
If you are that **** and dont know how you should fly a fleet inty, there are plenty of guides explaining what and why. http://wiki.eveuniversity.org/Interceptors_Guide
Now if you will excuse me, i do not want to help polute a thread made for purposefull discussion by feeding trolls.
bye
|

Mizhir
Mind Games. Suddenly Spaceships.
69023
|
Posted - 2014.09.22 16:52:00 -
[337] - Quote
Take a look at the stiletto and crow fits on that page and you will see that they are both dual tackle and a targeting range rig.
So if you are going to flame other's fits based on EVE uni's stuff rather than your own knowledge, go ahead. It will only make you look like a dumbass. One Man Crew - Collective solo pvp |

Lady Rift
What Shall We Call It
83
|
Posted - 2014.09.22 16:58:00 -
[338] - Quote
Mizhir wrote:Take a look at the stiletto and crow fits on that page and you will see that they are both dual tackle and a targeting range rig. So if you are going to flame other's fits based on EVE uni's stuff rather than your own knowledge, go ahead. It will only make you look like a dumbass.
and the 3 others he linked are single tackle. |

Mizhir
Mind Games. Suddenly Spaceships.
69029
|
Posted - 2014.09.22 17:14:00 -
[339] - Quote
Lady Rift wrote:Mizhir wrote:Take a look at the stiletto and crow fits on that page and you will see that they are both dual tackle and a targeting range rig. So if you are going to flame other's fits based on EVE uni's stuff rather than your own knowledge, go ahead. It will only make you look like a dumbass. and the 3 others he linked are single tackle.
So just because EVE-Uni has 3 interceptor fits that are single tackle, we can safely assume that dual tackle is fail? As mentioned earlier, the dualtackle one allows you to pin down MJD and MWD ships which the singletackle one can't and it is a trade-off that is certainly worth it. One Man Crew - Collective solo pvp |

Ikslagor
Future Corps Sleeper Social Club
0
|
Posted - 2014.09.22 20:36:00 -
[340] - Quote
Capqu wrote: i don't know what more i can say but i don't understand how anyone can look at the rocket restriction on the malediction and say "yep, that makes sense from a balance perspective" while considering the existence of the crow. it's just stupid, arbitrary change that will remove the malediction from the game in 90% of circumstances
I couldn't agree more, especially when you consider that only one other frigate hull has such a restrictive bonus, the Vengeance. Even then it has at least one other bonus that allows it to consider fitting LMLs, but it's profile is such that one rarely (if ever) encounters it outside of it's brawling-rocket configuration. Your proposed changes consign the Malediction to a similar fate.
Previous narrative around prior balance passes has emphasized facilitating player choice in making trade offs between fitting options. This proposed change is a restriction rather than a choice, and a senseless restriction when the option to fly a crow still exists. |
|

Phaade
Perimeter Defense Systems Templis CALSF
252
|
Posted - 2014.09.23 01:06:00 -
[341] - Quote
Kagura Nikon wrote:Zao Elongur wrote:my points are already made
i am not here to explain tactics, nor to play with trolls
i am out o7 And your points are wrong and should be completely ignored. Anyone that thinks double tackle has no place, surely has no place in a balance discussion thread.
Sorry I can't help myself......
Bahahahaha! GTFO with your crap fits. You are trying to honestly discuss balance when shooting ships with more than two WCS; you are either trolling or, well, slow.
Anyone who thinks that double tackle has any serious prevalence, surely has no place in a balance discussion thread.
|

May Arethusa
PillowBrigade Inc Heiian Conglomerate
20
|
Posted - 2014.09.23 01:19:00 -
[342] - Quote
The E-Uni fits listed above are cookie cutter builds designed to allow new players to get a grip on the role of fleet interceptor. Read the text above the fits in the Interceptor guide, the part where it explains offensive use of the scram is for more experienced pilots only The remaining two fits only have three mids, and are shield tanked (again, to simplify the fits and offer some standardisation) so they lack a scram.
I don't recall this being a thread about how to fly interceptors. It's a thread about changes that do the following:
MWD + MSE + Disruptor + Scram Crow, CN Scourge LM (Current) - 3.4k EHP - 4725m/s - 71.1 DPS @ 63.3km (40.6km lock range) - 2.68s align
MWD + MSE + Disruptor + Scram Crow, CN Scourge LM (Oceanus) - 3.5k EHP - 4111m/s - 59.7 DPS @ 63.3km (40.6km lock range) - 3.1s align
MWD + MSE + Sebo + TP Crow, CN Scourge LM (Current) - 3.56k EHP - 4370m/s - 95 DPS @ 63.3km (65km lock range) - 3.1s align
MWD + MSE + Sebo + TP Crow, CN Scourge LM (Oceanus)- 3.65k EHP - 3964m/s - 73 DPS @ 63.3km (65km lock range) - 3.4s align
Explain to me how this negates the imbalance of the Crow's ability to apply damage at long ranges. It doesn't. If anything, it remains the same, having gained the ability to switch damage types with no loss of DPS, and apply its damage more efficiently.
A standard fleet fit Crow on the other hand, which already had its engagement range capped at 40km, loses significant chunks of speed and agility, as well as a similar reduction in DPS (which was already a lot lower to begin with.) Couple this with the fact they're virtually impossible to fit, requiring a low slot and both rigs, something the updated Sniper Crow does not have to deal with.
Once again, the range bonus is the issue, not the damage. As far as rockets go, there simply isn't enough incentive to switch from light missiles. You gain roughly 23% DPS and lose 75% of your range. This comes with an increase in speed and agility that puts you just below the first fit in my list (4442m/s, 2.7s align).
Previously I advocated limiting the damage bonus to rockets only, I was close. Restrict the range bonus to rockets, leave the damage bonus as is. This leaves Sniper Crows unable to reach their previously insane ranges without using both rig slots (which would give them 54km range.) In turn, this prevents them from fitting a tank without further sacrificing speed, agility, or DPS as both low slots are now required to fit a MSE.
[Crow,Would you fly this? Because I wouldn't (Current damage bonus, no range bonus)] - 3.6k EHP - 3757m/s - 71.1 DPS @ 54.8km (65km lock range) - 3.7s align Micro Auxiliary Power Core II Micro Auxiliary Power Core I
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Sensor Booster II, Targeting Range Script Phased Weapon Navigation Array Generation Extron
Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile Light Missile Launcher II, Caldari Navy Scourge Light Missile
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters I |

Mizhir
Mind Games. Suddenly Spaceships.
69090
|
Posted - 2014.09.23 07:32:00 -
[343] - Quote
Phaade wrote: Anyone who thinks that double tackle has any serious prevalence, surely has no place in a balance discussion thread.
I don't think your personal issues with Gorski Car has any place in a balance discussion thread either. One Man Crew - Collective solo pvp |

Lena Lazair
Khanid Irregulars Khanid's Legion
143
|
Posted - 2014.09.23 10:04:00 -
[344] - Quote
Ravcharas wrote:Another option would be to reinforce the fleet and combat role divide and remove the bubble immunity from the combat quartet only.
I actually really like this suggestion and it's too bad it got lost in the noise. Quote for visibility!
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
21
|
Posted - 2014.09.23 11:32:00 -
[345] - Quote
CCP Fozzie wrote:Hey guys. A few more updates to this plan.
We've added some more powergrid to the Raptor... Nice but tracking with rails is still pretty bad. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
20
|
Posted - 2014.09.23 13:10:00 -
[346] - Quote
I've hinted this before in this thread...
The malediction bonus changes to only apply to rockets, and the range nerf, are made specifialy to stop people from going down to dekelin in malediction fleets and kill rating ships.
Here is the a link for zkillboard of all the Heavy Assault Crusiers killed by Maledictions in Dekelin. https://zkillboard.com/ship/11186/group/358/region/10000035/
The isthar is probaly the most used ratting ship in dekelin.
The crow doesn't get the same treatment because rating ships in dekelin are tanked for kinetic damage and the isthar already has high base resists for kinetic.
I would like to know the reasoning behind these changes... saying "Crow and Malediction (which are a bit too good in their light missile configurations currently)" to justify this nerf doesn't cut it... these change are not a "bit". |

Capqu
Love Squad Pasta Syndicate
676
|
Posted - 2014.09.23 13:37:00 -
[347] - Quote
rsantos wrote:I've hinted this before in this thread... The malediction bonus changes to only apply to rockets, and the range nerf, are made specifialy to stop people from going down to dekelin in malediction fleets and kill rating ships. Here is the a link for zkillboard of all the Heavy Assault Crusiers killed by Maledictions in Dekelin. https://zkillboard.com/ship/11186/group/358/region/10000035/The isthar is probaly the most used ratting ship in dekelin. The crow doesn't get the same treatment because rating ships in dekelin are tanked for kinetic damage and the isthar already has high base resists for kinetic. I would like to know the reasoning behind these changes... saying "Crow and Malediction (which are a bit too good in their light missile configurations currently)" to justify this nerf doesn't cut it... these change are not a "bit".
WHAT THERE IS A SHIP ABLE TO STAND UP TO MY ISTHAR????????????????
INTO THE GROUND
-ccp fozzie
time to wait another 12 pages for 3 non-posts that completely fail to address any concerns https://www.youtube.com/watch?v=yNpMiT5qpyI |

Capqu
Love Squad Pasta Syndicate
676
|
Posted - 2014.09.23 13:47:00 -
[348] - Quote
Phaade wrote: Anyone who thinks that double tackle has any serious prevalence, surely has no place in a balance discussion thread.
jesus christ how did i miss this
https://zkillboard.com/character/331608676/topalltime/ oh ok now it makes sense, basically no experience flying interceptors, riding the crow wave
come back when you get good son
god damn my sides https://www.youtube.com/watch?v=yNpMiT5qpyI |

Krell Kroenen
The Devil's Shadow
186
|
Posted - 2014.09.23 15:13:00 -
[349] - Quote
CCP Fozzie wrote:Hey everyone! One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
While the back and forth is interesting. We have been told of the LML module tweaks, but there could be tweaks to other Modules that we are not aware of yet that can still impact how we fit and play with any number of ships mentioned or not mentioned in this thread.
It is less than a week till Oceanus, and we still haven't seen this "Module Balance Blog". Without it can one really give good feedback on any ship changes?
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.23 15:18:00 -
[350] - Quote
Phaade wrote:Kagura Nikon wrote:Zao Elongur wrote:my points are already made
i am not here to explain tactics, nor to play with trolls
i am out o7 And your points are wrong and should be completely ignored. Anyone that thinks double tackle has no place, surely has no place in a balance discussion thread. Sorry I can't help myself...... Bahahahaha! GTFO with your crap fits. You are trying to honestly discuss balance when shooting ships with more than two WCS; you are either trolling or, well, slow. Anyone who thinks that double tackle has any serious prevalence, surely has no place in a balance discussion thread.
Have you ever heard of defensive scram? Good garmur pilots use them in place of sebos/web (bad garmur fits). Intys get range bonus as well, so in theory could be used to prevent people landing scrams on intys. Also having a scram available to shutdown MJD fits is valid as well. |
|

Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
699
|
Posted - 2014.09.23 19:12:00 -
[351] - Quote
Stitch Kaneland wrote:Phaade wrote:[quote=Kagura Nikon]
*snip*
Anyone who thinks that double tackle has any serious prevalence, surely has no place in a balance discussion thread.
Have you ever heard of defensive scram? Good garmur pilots use them in place of sebos/web (bad garmur fits). Intys get range bonus as well, so in theory could be used to prevent people landing scrams on intys. Also having a scram available to shutdown MJD fits is valid as well.
My fleet crow has a disruptor and a scrambler.
Shutting down MJDs and getting through those pesky warp core stabs on ships that are not fit for killing intys at close range.
Confirmed. |

Xorth Adimus
Blackwater USA Inc. Pandemic Legion
44
|
Posted - 2014.09.23 21:21:00 -
[352] - Quote
CCP Fozzie wrote: One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
This nerf is stupid. I don't see the point of it?:
Rate of fire isn't going to stop fleets of LML ships being able to produce high volley damage so you are still going to get fleets of these things, so who is this nerf for? Solo play nerf?
The only real issue with light missile launchers is the long range on a weapon, even at T1.
Plated interceptors (Malediction) is possibly the most stupid thing I have ever heard, please go fit a 200mm on one and try it for yourself I doubt any minor buff will make up for putting a plate on a ceptor.
Also you are aware how much damage a rocket malediction does right? Why the hell are you going to want to go within 10kms of any ship to use rockets in a Malediction?
I was really hoping for more from ceptors. I also wish that rockets where a useful weapon system
Please go figure out what role you want for each interceptor for each race and ensure it can actually fulfil it before you start claiming the interceptor is fixed/ updated.
'They are all fast frigate frigates, that can warp in bubbles and use racial weapons.' Sorry it just doesn't cut it. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.23 21:35:00 -
[353] - Quote
rockets are ok. not everything can be grossly overpowered like light missiles. |

Capqu
Love Squad Pasta Syndicate
677
|
Posted - 2014.09.23 21:59:00 -
[354] - Quote
TrouserDeagle wrote:rockets are ok. not everything can be grossly overpowered like light missiles.
rockets are garbage https://www.youtube.com/watch?v=yNpMiT5qpyI |

Liam Inkuras
Caldari Provisions Caldari State
1288
|
Posted - 2014.09.23 22:27:00 -
[355] - Quote
The smell of poo being slung beckoned me from the depths of Ships and Modules. To calm the angst of those crying about dual tackle being stupid: no, it is not stupid, unlike something that resembles you. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

scorchlikeshiswhiskey
interstellar initiative Incorporated
292
|
Posted - 2014.09.23 22:51:00 -
[356] - Quote
Still waiting to see some rationale behind the resumed swinging of the nerfbat.... I did some quick looking so I could be mistaken, but it looks like the base RoF for LML's will be nearly twice that of any comparable long range, light weapon system. T1 75mm rails will fire at a base RoF of 3sec, Small T1 Beams seem to fire every 3.2sec, and even light arty will fire every 8.5sec compared to the 15.9 second base RoF of the Oceanus LML's. Without digging into a long, drawn out post, I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them. |

X Gallentius
Justified Chaos Spaceship Bebop
2535
|
Posted - 2014.09.23 23:08:00 -
[357] - Quote
scorchlikeshiswhiskey wrote:I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them. Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage.
Current: Longbow Cormorant: 94km optimal, 154 dps (T2 fit) Longbow Corax: 94.6 km max range, 163 dps (meta fit which means inexpensive for the most part), sensor dampener to really mess up your long range opponent....
[Cormorant, Longbow] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S [empty high slot]
Small Hybrid Locus Coordinator I Small Hybrid Locus Coordinator I Small Ancillary Current Router I
[Corax, Longbow] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Prototype Sensor Booster, Targeting Range Script Prototype Sensor Booster, Targeting Range Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Scourge Light Missile
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.23 23:20:00 -
[358] - Quote
Capqu wrote:TrouserDeagle wrote:rockets are ok. not everything can be grossly overpowered like light missiles. rockets are garbage
mediocre imo |

Arla Sarain
79
|
Posted - 2014.09.24 09:12:00 -
[359] - Quote
X Gallentius wrote:scorchlikeshiswhiskey wrote:I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them. Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage. Slight loss in DPS is worth it though, instant damage and the inability to outrun turret hits. What's the missile velocity on those corax missiles? 8km/s? Not really enough for the really pesky ships. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.24 12:29:00 -
[360] - Quote
CCP Fozzie wrote:(we'll be discussing it in more detail in an upcoming module balance blog)
We're about less than a week till release, whats going on with modules and further explanation on LML nerf? Seems kind of odd to wait a few days before release to give the player base information on what could potentially be a lot of module changes. |
|

Deacon Abox
Justified Chaos Spaceship Bebop
386
|
Posted - 2014.09.24 12:48:00 -
[361] - Quote
Xorth Adimus wrote:CCP Fozzie wrote: One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased by ~6%.
This nerf is stupid. I don't see the point of it?: Rate of fire isn't going to stop fleets of LML ships being able to produce high volley damage so you are still going to get fleets of these things, so who is this nerf for? Solo play nerf? The only real issue with light missile launchers is the long range on a weapon, even at T1. Plated interceptors (Malediction) is possibly the most stupid thing I have ever heard, please go fit a 200mm on one and try it for yourself I doubt any minor buff will make up for putting a plate on a ceptor. Also you are aware how much damage a rocket malediction does right? Why the hell are you going to want to go within 10kms of any ship to use rockets in a Malediction? I was really hoping for more from ceptors. I also wish that rockets where a useful weapon system Please go figure out what role you want for each interceptor for each race and ensure it can actually fulfil it before you start claiming the interceptor is fixed/ updated. 'They are all specialised fast frigates, that can warp in bubbles and use racial weapons.' Sorry it just doesn't cut it. Maybe because an "interceptor" was never meant to kill all the things. It was meant to get a fast first tackle. Then either die holding it, or have just enough defensive dps to survive drones long enough for the rest of the gang to arrive to the fight.
All the people itt complaining about the dps effects on tackle ceptors and how they die to some other frigate or destroyers etc are missing the point (nice word play in that).
As for light missiles, XG's post demonstrated you can currently fit for better dps and alpha at extreme range with light missiles. I doubt 6% nerf on rof is going to mean much. It nerfs the dps only slightly. The same range and better alpha are still there.
As other posters have said, it is the range that is the real problem with light missiles on some hulls. This is the Crow problem. Nothing here seems to effect that.
Leaving the Crow aside, I think the extreme range that only Caldari destroyers can get is overdone. 90km range is overdone when the next best racial destroyers are struggling to get 50+km with long range weapons. Attempting to fit a catalyst or talwar for sniping is a sad endeavor. Conversely a rocket corax or blaster corm is less of a joke.
At the small and medium ship level a gang of ships with a range advantage currently have too much power. Being a brawler in this game is only setting yourself up for disappointment when your targets buddies arrive. I'm not complaining about buddies. Bait tactics are all fine. But a range advantage (oh yeah mordus ships) can either win you the dual or provide you the gtfo option if it wasn't a dual. In some way the balancing team needs to reexamine the weight of range advantages in the game.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

May Arethusa
PillowBrigade Inc Heiian Conglomerate
20
|
Posted - 2014.09.24 13:02:00 -
[362] - Quote
Arla Sarain wrote:X Gallentius wrote:scorchlikeshiswhiskey wrote:I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them. Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage. Slight loss in DPS is worth it though, instant damage and the inability to outrun turret hits. What's the missile velocity on those corax missiles? 8km/s? Not really enough for the really pesky ships.
Over 10km/s.
As far as the Corm/Corax goes, I'd maintain they're already fairly balanced. The Corm is faster, applies instant DPS, and can switch ammo to add another 110-140 DPS at the cost of range. This is before considering the Corm can apply damage at over 100km due to it's fall-off, rather than going from Hit to Miss if you stray outside your missile range.
The Corax on the other hand, has better cap life, and an extra mid-slot. It takes the missiles 8-9 seconds to reach their target, and the T1 version is restricted to a single ammo type. A Corax with T2 Launchers will still come out ahead in both Alpha and DPS, but will do so well within the Cormorant's optimal range. Just like it does now.
Anything I missed? Seems pretty fair to me. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
821
|
Posted - 2014.09.24 14:18:00 -
[363] - Quote
the corax on the other hand has no fitting whatsoever, and is about as fast as a 3 trimark 1600 maller (just like all the other new destroyers). |

sten mattson
Virtus Crusade Curatores Veritatis Alliance
73
|
Posted - 2014.09.24 14:55:00 -
[364] - Quote
i really dont think the skill change on the malediction was warranted, as the nerf to lmls alone is enough.
and for those who say the crow change is a nerf: its not. look at the numbers and you get an extra bonus.
only problem now is you get problems fitting your ship. IMMA FIRING MA LAZAR!!! |

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.24 15:00:00 -
[365] - Quote
sten mattson wrote:i really dont think the skill change on the malediction was warranted, as the nerf to lmls alone is enough.
and for those who say the crow change is a nerf: its not. look at the numbers and you get an extra bonus.
only problem now is you get problems fitting your ship. The crow change is a nerf if you try and fly it as a fast tackle, if you use it differently then yes, it is just a change. The missile nerf though.... still waiting on some Dev info on that, at this point I'm anticipating a Dev post sometime, better measured in hours than days, before the Oceanus drop. If it sounds like I don't have a lot of faith in CCP in this matter well, I don't. Especially when the first hint of such a large change is announced as something that is going to happen, not something put up for feedback. |

X Gallentius
Justified Chaos Spaceship Bebop
2535
|
Posted - 2014.09.24 15:47:00 -
[366] - Quote
Arla Sarain wrote:X Gallentius wrote:scorchlikeshiswhiskey wrote:I have to wonder why the, already slow, RoF of LML's was deemed still too fast and in need of a 6% nerf to every ship using them. Probably to make sure the light missile corax has less dps than a sniper corm. Corax currently has both ALPHA and dps advantage. Slight loss in DPS is worth it though, instant damage and the inability to outrun turret hits. What's the missile velocity on those corax missiles? 8km/s? Not really enough for the really pesky ships.
OK, so they aren't effective against 0.05% of the ships in the game. Well played sir. Well played.
|

X Gallentius
Justified Chaos Spaceship Bebop
2535
|
Posted - 2014.09.24 15:49:00 -
[367] - Quote
May Arethusa wrote:Anything I missed? Perfect tracking of light missiles at all ranges. Otherwise, you're on point. |

X Gallentius
Justified Chaos Spaceship Bebop
2535
|
Posted - 2014.09.24 15:58:00 -
[368] - Quote
Deacon Abox wrote:Attempting to fit a catalyst or talwar for sniping is a sad endeavor. You can fit the Talwar for sniping as well.
In this case: Max missile range 94km, dps 163, 1922 m/s.
Note that 1922 m/s is faster than the Sniper Cormorant at 1644 m/s. So the comments about light missile destroyers being slower than turret destroyers has just been invalidated.
Same lock range (109km), slightly more EHP (3.95k vs 3.72k) Cap stable, vs not cap stable for Cormorant
[Talwar, Longbow] Overdrive Injector System II Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script
Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile Limited 'Limos' Light Missile Launcher, Caldari Navy Nova Light Missile
Small Hydraulic Bay Thrusters I Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
|

Sweet Times
Riptide Riot
18
|
Posted - 2014.09.24 17:01:00 -
[369] - Quote
long point bonus malidiction short rocket bonus dps.
this seems completly insane and totaly another neejerk dumb idea from ccp maybe we should go back to 2 large patches per year to stop these stupid changes we are now seeing |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.24 17:22:00 -
[370] - Quote
Sweet Times wrote:long point bonus malidiction short rocket bonus dps.
this seems completly insane and totaly another neejerk dumb idea from ccp maybe we should go back to 2 large patches per year to stop these stupid changes we are now seeing tackle.. it tackles thing. Applying 70dps is irrelevent. Rockets kill drones faster while you wait for gang to arrive. Speed tank the bigger weapon system. Sure seems to fit the fleet tackle role.
|
|

Sweet Times
Riptide Riot
18
|
Posted - 2014.09.24 17:42:00 -
[371] - Quote
yeah yeah yeah you can do that with everyship pick out something that it is great for the point of my post is that the bonus are just dumb now taking a ship every1 tought was ok for its class and sticking it in a matchbox for what its good for.
you can say that about every inti that has a fleet to back it up mate |

Komi Toran
Paragon Trust The Bastion
255
|
Posted - 2014.09.24 20:14:00 -
[372] - Quote
Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.
Prototype 'Arbalest' Light Missile Launcher (Current) -Capacity: 0.72 m3 -Rate of Fire: 12 s -Heat Damage: 3 HP -CPU Useage: 17 tf
Ample Light Missile Launcher (Oceanus) -Capacity: 0.66 m3 -Rate of Fire: 13.6 s -Heat Damage: 3.4 HP -CPU Useage: 21 tf
Compact Light Missile Launcher (Oceanus) -Capacity: 0.63 m3 -Rate of Fire: 13.6 s -Heat Damage: 3.4 HP -CPU Useage: 16 tf |

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.24 20:17:00 -
[373] - Quote
Komi Toran wrote:Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.
Prototype 'Arbalest' Light Missile Launcher (Current) -Capacity: 0.72 m3 -Rate of Fire: 12 s -Heat Damage: 3 HP -CPU Useage: 17 tf
Ample Light Missile Launcher (Oceanus) -Capacity: 0.66 m3 -Rate of Fire: 13.6 s -Heat Damage: 3.4 HP -CPU Useage: 21 tf
Compact Light Missile Launcher (Oceanus) -Capacity: 0.63 m3 -Rate of Fire: 13.6 s -Heat Damage: 3.4 HP -CPU Useage: 16 tf So we're getting launchers with less missiles, that fire slower and edited? Splendid!!!
Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it.
Edit: Ok, correction, like an idiot I misread the data and I see that the new ones will burn out slower. |

Komi Toran
Paragon Trust The Bastion
255
|
Posted - 2014.09.24 20:19:00 -
[374] - Quote
scorchlikeshiswhiskey wrote:Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it. SiSi
|

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.24 20:21:00 -
[375] - Quote
Komi Toran wrote:scorchlikeshiswhiskey wrote:Where did you get that info? Was it EFT? Because I haven't seen specifics of any kind for the module tiericide, but it's also very possible I just missed it. SiSi Silly me... that other place where they put stuff before the actual release... Any estimate of the impact of these new launchers on something like a Kestrel or Caracal? |

Komi Toran
Paragon Trust The Bastion
255
|
Posted - 2014.09.24 20:28:00 -
[376] - Quote
scorchlikeshiswhiskey wrote:Any estimate of the impact of these new launchers on something like a Kestrel or Caracal? Caracal should be safe for now as, unless I'm grossly mistaken and something terrible happened to them last I paid attention, they use rapid lights, which have escaped this round of meta murder.
|

Harvey James
The Sengoku Legacy
897
|
Posted - 2014.09.24 22:28:00 -
[377] - Quote
perhaps the raptor could get a stronger damage bonus? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.24 22:33:00 -
[378] - Quote
Harvey James wrote:perhaps the raptor could get a stronger damage bonus? you can get over 200dps before heat with current raptor. Think thats plenty. Plus caldari blaster boats are more optimal bonused than gal, which are damage/tracking based. with raptor changes i can still get over 200dps, now it will have a web <3
|

Harvey James
The Sengoku Legacy
897
|
Posted - 2014.09.24 23:01:00 -
[379] - Quote
Stitch Kaneland wrote:Harvey James wrote:perhaps the raptor could get a stronger damage bonus? you can get over 200dps before heat with current raptor. Think thats plenty. Plus caldari blaster boats are more optimal bonused than gal, which are damage/tracking based. with raptor changes i can still get over 200dps, now it will have a web <3
over 200 dps?? .. seems unlikely . unless you sacrificed your tank for it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Kaylynn Natasha
Altra Velox Corrosive.
0
|
Posted - 2014.09.24 23:19:00 -
[380] - Quote
wow. way to kick the crow in the face....
its fine the way it is. the damage bonus to missiles actually means they can fight... and explosion radius does NOTHING as compensation. its useless. and loosing a low slow for another missile high slot? what the heck good is that? fitting a crow is already tough enough, especially having to use a low for a power or cpu mod or even both. now we lose one of those, in favor of a slot that requires even more pg/cpu? how does that make any kind of sense?
if the concern of crows is that they are able to put out too much damage from long range, (wich honestly is where ALL ceptors should be working at, is the 20-30km range) then address that concern directly, by simply removing or reducing the damage modifer. but killing the ability to even FIT a long range weapon setup makes zero sense. an intie up close is a webbed, scrammed and DEAD intie. it needs to be able to maintain its distance, tackle at that distance, and force larger ships to counter with either drones, stabs, or thier own intie support.
if the issue is light missiles, (and the crow and mael use these) - then perhaps adjusting the damae / rof on the LML/RLML is the way to go, then apply a bonus to LML systems to ships that need it the way it is now, so ships like the kessy, would gain a bonus to lml rof/damage, to counter the nerfing. but ceptors would not get that bonus.
please rethink the changes, - else i fear ceptors will become a thing of the past, and tatical combat will turn into nothing but everyone just rushing and fighting at 0. i dont play eve for slugfests. i enjoy the tatical and strategic element. any low IQ dummy can tank up and brawl at 0. reward those who use tatics and can fight at a distance to counter those aforementioned close range dummies.
|
|

Lil' Brudder Too
Pistols for Pandas
9
|
Posted - 2014.09.25 00:18:00 -
[381] - Quote
CCP Fozzie wrote:adjustments to the Crow and Malediction (which are a bit too good in their light missile configurations currently) Exactly how is a ship "too good" with dmg when you can put any UNBONUSED turrets on it and somehow do more dps than the bonused T2 missiles/rockets that are intended for those hulls?
That is also before the proposed rate of fire nerf for the launchers....please clarify this. |

Nevyn Auscent
Broke Sauce
1553
|
Posted - 2014.09.25 01:51:00 -
[382] - Quote
Komi Toran wrote:Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.
I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet.
|

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
41
|
Posted - 2014.09.25 01:51:00 -
[383] - Quote
Harvey James wrote:Stitch Kaneland wrote:Harvey James wrote:perhaps the raptor could get a stronger damage bonus? you can get over 200dps before heat with current raptor. Think thats plenty. Plus caldari blaster boats are more optimal bonused than gal, which are damage/tracking based. with raptor changes i can still get over 200dps, now it will have a web <3 over 200 dps?? .. seems unlikely . unless you sacrificed your tank for it
[Raptor, Blaptor] Navy Micro Auxiliary Power Core Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Afterburner II Medium F-S9 Regolith Shield Induction J5b Phased Prototype Warp Scrambler I
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Anti-EM Screen Reinforcer II Small Hybrid Metastasis Adjuster II
5k EHP roughly, 211 DPS, 242 with heat. Okish for solo'ing in LS, just treat it like a claw/crusader, assume 3rd mid is always an MSE or MASB. With null shoots out at scram range, and still does around 170-190dps at 8km. With the buff, i can fit a web, and still have room for MWD, though i think you have to drop down to ions.
Now that it has a web, it should be able to handle a ranis quite easily, since it will out range it. Raptor is also faster, so it can outpace the taranis in the scram/web race.
From what i can tell, if you go max dps on both fits, the raptor will win in EHP, and its going to come down to the raptor controlling range from the beginning. Otherwise the high dps of the ranis will overwhelm the tank. So, it comes down more to pilot skill, as it should, instead of inferior slot layout.
|

Komi Toran
Paragon Trust The Bastion
256
|
Posted - 2014.09.25 02:58:00 -
[384] - Quote
Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did. |

Nevyn Auscent
Broke Sauce
1553
|
Posted - 2014.09.25 03:26:00 -
[385] - Quote
Komi Toran wrote:Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did. Well dang, I just read the print version and I'm sure they weren't in that. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.25 03:32:00 -
[386] - Quote
Nevyn Auscent wrote:Komi Toran wrote:Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did. Well dang, I just read the print version and I'm sure they weren't in that. Yea, they're being pretty slippery with the tiericide info so far. But, hey, there's still 5 days for feedback on it... 
|

Nevyn Auscent
Broke Sauce
1553
|
Posted - 2014.09.25 03:36:00 -
[387] - Quote
scorchlikeshiswhiskey wrote:Yea, they're being pretty slippery with the tiericide info so far. But, hey, there's still 5 days for feedback on it...  If T2 stay the same and T1 either stay the same or get better, I'm ok with stuff in the middle moving, hard to say if it will be appropriate since some of it probably is meant as a nerf to meta 4, since meta 4 was too good in some cases relative to T2 anyway. But yea, would be nice to get info or get it bumped. |

Andrew Indy
Four Pillar Production Headshot Gaming
99
|
Posted - 2014.09.25 06:08:00 -
[388] - Quote
Komi Toran wrote:Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did.
its funny though, he did not say missile launchers yet it comes up on he text. He also mentions that they will no important stuff like guns later which confuses the matter even more. (Are missiles not important ?)
Only time will tell i guess.
|

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.25 11:10:00 -
[389] - Quote
Komi Toran wrote:Just want to point out: if you aren't using T2 or Faction LML, you are getting nerfed even more due to module tiericide.
Ok, so malediction gets a triple nerf ...
at least we get to choose short range ammo to increase our dps in shorter ranges ... oh yeah i forgot , thats only for turrets :/ |

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.25 11:12:00 -
[390] - Quote
Andrew Indy wrote:Komi Toran wrote:Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did. its funny though, he did not say missile launchers yet it comes up on he text. He also mentions that they will no important stuff like guns later which confuses the matter even more. (Are missiles not important ?) Only time will tell i guess. I noticed that as well and had similar thoughts, but I decided that it's probably more likely that he just forgot and doesn't view the LML nerf "important" in the bigger scheme. Of course, we could stop with the conspiracy crafting if they would find the time to get around to posting the tiericide info for the patch that drops in 5 days. Or, maybe, it's a surprise!  The interceptor and interdictor threads are 8 days old now, 5 days to the patch, and still no Devs to be seen around these parts.... |
|

Komi Toran
Paragon Trust The Bastion
256
|
Posted - 2014.09.25 11:58:00 -
[391] - Quote
scorchlikeshiswhiskey wrote:I noticed that as well and had similar thoughts, but I decided that it's probably more likely that he just forgot and doesn't view the LML nerf "important" in the bigger scheme. More likely that the change was not finished when he did the interview and he didn't know if it would be ready for Oceanus, but it was implemented in time for editing.
|

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.25 13:32:00 -
[392] - Quote
Komi Toran wrote:scorchlikeshiswhiskey wrote:I noticed that as well and had similar thoughts, but I decided that it's probably more likely that he just forgot and doesn't view the LML nerf "important" in the bigger scheme. More likely that the change was not finished when he did the interview and he didn't know if it would be ready for Oceanus, but it was implemented in time for editing. 8 days it was in the interceptor thread with the statement wording that it will happen. I should clarify, I mean that I think it's as simple as he forgot to say LML changes for the video, although you could be right as well depending on when he aat down for the interview. The not viewig LMLs as important is my forum paranoia showing itself, Dev conspiracies dontcha know. |

Faren Shalni
Future Corps Sleeper Social Club
64
|
Posted - 2014.09.25 14:57:00 -
[393] - Quote
scorchlikeshiswhiskey wrote:Andrew Indy wrote:Komi Toran wrote:Nevyn Auscent wrote:I'd note that just because it's on SiSi doesn't mean it's coming with Oceanus. They didn't list missile launchers in the module list they were tiericiding, so that could just be an early Sisi update for the next release also that isn't finalised yet. Actually, they did. its funny though, he did not say missile launchers yet it comes up on he text. He also mentions that they will no important stuff like guns later which confuses the matter even more. (Are missiles not important ?) Only time will tell i guess. I noticed that as well and had similar thoughts, but I decided that it's probably more likely that he just forgot and doesn't view the LML nerf "important" in the bigger scheme. Of course, we could stop with the conspiracy crafting if they would find the time to get around to posting the tiericide info for the patch that drops in 5 days. Or, maybe, it's a surprise!  The interceptor and interdictor threads are 8 days old now, 5 days to the patch, and still no Devs to be seen around these parts....
Devs have been a lot quieter theses days. you should see the WH thread on mass changes, the ratio of dev responses to player questions is astronomically bad So Much Space |

scorchlikeshiswhiskey
interstellar initiative Incorporated
293
|
Posted - 2014.09.25 16:53:00 -
[394] - Quote
Well folks, here it is. https://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time Finally...... |

Edmund Andre
EVE University Ivy League
1
|
Posted - 2014.09.25 17:56:00 -
[395] - Quote
I'm confused, if these are just to tackle with, why do they have any offensive bonuses at all? Take my rocket bonuses from my mal and give me more tackle power anytime! I'm still likely to fill the highs with whatever fits after I've fit the rest of my slots and rigs... You want a damaging inty? Take the combat one that sux ;) And to those that want to take the bubble immunity from the inties, hush... |

Jak'at
Supersedeas
51
|
Posted - 2014.09.25 18:56:00 -
[396] - Quote
Crow gets better. Malediction gets worse. WRONG DIRECTION, CCP.
As if Interceptors somehow have 'too much DPS'.. Who the f_ck wants to fly a rocket interceptor?
I TACKLED HIM, BUT HE SCRAMMED ME. WEIRD.
|

Longdrinks
Love Squad Pasta Syndicate
102
|
Posted - 2014.09.25 19:27:00 -
[397] - Quote
scorchlikeshiswhiskey wrote: 2,5 times 5 adds up to a 12,5% which is how much a hac5 ishtar got its tracking and range nerfed with that. Please factcheck your posts before putting them out there. |

Capqu
Love Squad Pasta Syndicate
685
|
Posted - 2014.09.25 20:00:00 -
[398] - Quote
patch notes out but you still wont even respond when everyone agrees the malediction changes are pointless
i know you don't do balance by consensus but actually communicating why you're doing something for once would be nice https://www.youtube.com/watch?v=yNpMiT5qpyI |

Vincintius Agrippa
F L O O D
61
|
Posted - 2014.09.25 20:05:00 -
[399] - Quote
nope, don't like some of the tiericide.
Seems like ccp is trying to simplify the games modules too much.
To me it looks like everything will follow this category route:
1. Noob sh*t 2. Somewhat effective sh*t. 3 T2 Sh*t......
I for one liked the variety that the wealth of ship modules bring. Each different type has different cost and fitting stats. There should b more manufacturers that produce different types of t2 stuff as well. Everyone right now is just building the same stuff.
Theres nothing wrong with meta 4's. They have the same or almost the same damage modifiers for guns and launchers as their t2 counterparts, but have lower fitting requirements. The downside is that they can cost over 2-3x as much as t2, and weapons cannot use the specialized weapon skills or ammo of t2 variations.
Light missiles are fine leave them alone. Only YOU can prevent internet bullying! |

Vincintius Agrippa
F L O O D
61
|
Posted - 2014.09.25 20:10:00 -
[400] - Quote
Another thing I don't understand is why the crow is getting a explosion radius bonus in replace of its damage bonus. Why? Most of the time these ships will be catching bigger ships anyway so explosion radius is irrelevant. Only YOU can prevent internet bullying! |
|

Harvey James
The Sengoku Legacy
900
|
Posted - 2014.09.25 21:40:00 -
[401] - Quote
CCP could the ranis get some extra pg so it can use that spare high for a nos? alternatively move that mostly useless high too a lowslot .. ares already has it Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Komi Toran
Paragon Trust The Bastion
256
|
Posted - 2014.09.25 22:14:00 -
[402] - Quote
Vincintius Agrippa wrote:Each different type has different cost and fitting stats. That being on a clear spectrum from good to bad and expensive to cheap. There was no real choice in the matter for 95% of the modules: you used meta 4 over 3, 2, and 1. The only other choice was if meta 4 was too expensive, in which case you used meta 3. That was the sum total of choice for metas.
This tiericide at least tries: you can have fewer reload cycles, or you can have less CPU demand. That's an actual choice. I'm just disappointed that CCP is doing this to LMLs now, rather than with the rest of the long-range frigate-size weaponry. |

Arla Sarain
80
|
Posted - 2014.09.26 07:10:00 -
[403] - Quote
Jak'at wrote:
I TACKLED HIM, BUT HE SCRAMMED ME. WEIRD.
Yeah
I microwarp approach him for maek damage but I dead. bug? |

Brother Mercury
Fire on the Mountain
12
|
Posted - 2014.09.26 14:01:00 -
[404] - Quote
It's still clear that the change to force the Malediction to rockets is ill-conceived.
The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.
80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.
Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.
On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.
The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.
The nerfs are not properly thought out. You are worried about speed and agility.
A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.
Please really think about what you're aiming to do with these changes and realize this makes more sense. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
22
|
Posted - 2014.09.26 15:06:00 -
[405] - Quote
My "Overpowered Fail Ratting Ship Killing Machine" Malediction does 5057-7238 m/s, 94-111 dps (526 alpha) with Fury at 31 km and 77-91 dps (431 alpha) with Caldary Navy Ammo at 39 km, with level 5 skills (second number is heated module number).
and Aligns in 2.5 seconds
[Malediction, Malediction] Micro Auxiliary Power Core II Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II
Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Disruptor II
Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile
Small Bay Loading Accelerator I Small Warhead Calefaction Catalyst I
Hard to Catch? Yes. Instalockable? Easly. Overpowered? If you drop wardens to kill me you deserve to die!
RIP the Malediction! |

Zao Elongur
Porphyr Empire
0
|
Posted - 2014.09.26 19:00:00 -
[406] - Quote
rsantos wrote: 94-111 dps (526 alpha) with Fury at 31 km and 77-91 dps (431 alpha) with Caldary Navy Ammo at 39 km,
now you will be able to use rockets and get
109 dps (202 alpha) with Rage at 8.4 km 90 dps (168 alpba) with faction at 10.1 km 70 dps (135 alpha) with javelin at 15.2km
isn't that OP or what?
|

Foxstar Damaskeenus
Soul Takers
210
|
Posted - 2014.09.26 19:28:00 -
[407] - Quote
No need to double nerf the malediction. Light missiles are already getting a nerf that will be fine. |

Jennifer Maxwell
Crimson Serpent Syndicate Heiian Conglomerate
166
|
Posted - 2014.09.27 20:00:00 -
[408] - Quote
"apply more polish"
Don't you mean "hit with a hammer a couple time"?
First the "nerf" to the Ishtar, and now this. Obviously missiles are supposed to take the place of the secondary weapon choice like Drones were when Eve first started. |

Kiryen O'Bannon
Thrall Nation Brave Collective
125
|
Posted - 2014.09.27 22:45:00 -
[409] - Quote
Brother Mercury wrote:It's still clear that the change to force the Malediction to rockets is ill-conceived.
The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.
80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.
Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.
On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.
The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.
The nerfs are not properly thought out. You are worried about speed and agility.
A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.
Please really think about what you're aiming to do with these changes and realize this makes more sense.
People dont catch and kill ratters with one malediction or crow; they do it with a squad. This change means greater numbers are needed and cuts into the practicality of roving interceptor gangs that have a huge safe zone where short guns cant reach and long guns cant track, outrun Warrior IIs and take anemic damage from missiles with no chance of webbing except for specialized ships. If you have a small weapon with excellent application and range, its DPS SHOULD be ****.
|

Brother Mercury
Fire on the Mountain
12
|
Posted - 2014.09.28 05:46:00 -
[410] - Quote
Kiryen O'Bannon wrote:Brother Mercury wrote:It's still clear that the change to force the Malediction to rockets is ill-conceived.
The damage was never a problem: it was anemic in the first place. If a Malediction, currently, wants to put speed, alignment, and agility in front of damage, it's going to be putting at most ~80 dps.
80 DPS is what Fozzie and Rise are worried about? I'm still baffled by this. I'll say it again, if a Malediction catches a ratting PVE ship and kills it with 80 DPS, nerfing Male's missile bonus and LMLs is not going to change this.
Of course the Malediction can get more DPS--but everyone here praising the nerf, including the DEVS--are missing the key point that seems to be glossed over: If the Malediction, currently, wants more DPS it already has to sacrifice speed, alignment, and agility.
On the other hand, the nerf creates very negative effects for the Male in other areas. If the Malediction wants to sacrifice some speed and alignment for DPS, you're forcing it to use rockets. Why would you use rockets when you've got a Taranis-- it's being placed into an area where there are far superior options.
The Malediction already has to sacrifice speed and alignment if it wants to have any meaningful DPS.
The nerfs are not properly thought out. You are worried about speed and agility.
A better targeted nerf to the Malediction specifically is to keep the bonuses the way they are and instead reduce its speed or agility.
Please really think about what you're aiming to do with these changes and realize this makes more sense. People dont catch and kill ratters with one malediction or crow; they do it with a squad. This change means greater numbers are needed and cuts into the practicality of roving interceptor gangs that have a huge safe zone where short guns cant reach and long guns cant track, outrun Warrior IIs and take anemic damage from missiles with no chance of webbing except for specialized ships. If you have a small weapon with excellent application and range, its DPS SHOULD be ****.
So, you're agreeing with me. Yes it's a small weapon on a fast ship with good range... and it's DPS is ****.
So, how does this change the point I'm making?
It seems like it's too late already for Fozzie to change this anyway, they are intent on the change.
We will now see Maledictions once in a blue moon now -- Thanks DEVS!
|
|

Milton Middleson
Rifterlings Point Blank Alliance
501
|
Posted - 2014.09.28 07:13:00 -
[411] - Quote
I think it's really tragic that the Malediction is losing the iconic light missile bonus it's had for years. I can scarcely imagine that anyone would've ever have used it if it hadn't had that. |

Anthar Thebess
711
|
Posted - 2014.09.28 11:45:00 -
[412] - Quote
From my perspective : Interceptors should not be nullified. Add subsystem slot. You can put there 3 variants : T1 ( yes T1 materials used ) - speed lock , range , agility etc bonus , disrupt range bonus T2 ( T2 materials) - dps bonuses T3 (wh materials ) - nullification , without the ability to online cyno.
Cost of those subsystems should be low , 1-2 mil per T3 version. Because currently interceptors are bit to unbalanced , especially when their numbers are big. You can easily get long range , nullified , alpha doctrine that is hard to kill, by any fleet , including ceptor one. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Capqu
Love Squad Pasta Syndicate
692
|
Posted - 2014.09.28 15:54:00 -
[413] - Quote
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao https://www.youtube.com/watch?v=yNpMiT5qpyI |

Liam Inkuras
Mafia Redux
1295
|
Posted - 2014.09.28 16:24:00 -
[414] - Quote
Milton Middleson wrote:I think it's really tragic that the Malediction is losing the iconic light missile bonus it's had for years. I can scarcely imagine that anyone would've ever have used it if it hadn't had that. Sarcasm meter just broke I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Sal Landry
School of Applied Knowledge Caldari State
236
|
Posted - 2014.09.28 18:26:00 -
[415] - Quote
Capqu wrote:A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao This is a new era, soon drones and hybrids will be the only officially supported primary weapon system. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
834
|
Posted - 2014.09.28 21:08:00 -
[416] - Quote
Capqu wrote:A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
so when are you going to buff rockets if you intend them to be a primary weapon system now? everyone knows they are complete trash except for the person doing the balancing apparently, even the guy who writes the module descriptions knows more than fozzie lmao
what's actually wrong with them other than being on the list of weapons that needs to reload during fights? |

Robotic Lincoln
Viziam Amarr Empire
37
|
Posted - 2014.09.29 12:34:00 -
[417] - Quote
I suppose since the new release goes live tomorrow, there wonGÇÖt be a time when the devs honor the alleged purpose behind this thread GÇô you know, feedback. I recognize that sometimes it makes sense for devs to REJECT feedback, but itGÇÖs very disappointing to see them IGNORE feedback.
I hope you all wonGÇÖt think less of me if IGÇÖm weeping uncontrollably as I load my maledictions into a dumpster fire.
|

SFM Hobb3s
Wrecking Shots Black Legion.
155
|
Posted - 2014.09.29 15:50:00 -
[418] - Quote
RIP Crowz Online 2014
I haven't done the math but I kind of wonder, since I'm always shooting EM at AFKtars, does the 4th launcher now mean I'll actually do more damage, even considering the nerf. |

Rowells
Unknown Soldiers Fidelas Constans
1368
|
Posted - 2014.09.29 15:56:00 -
[419] - Quote
SFM Hobb3s wrote:RIP Crowz Online 2014
I haven't done the math but I kind of wonder, since I'm always shooting EM at AFKtars, does the 4th launcher now mean I'll actually do more damage, even considering the nerf. non-kinetic damage yes. If you are a kinetic-missile diehard then no. |

HarlyQ
Amok. Goonswarm Federation
19
|
Posted - 2014.09.29 23:49:00 -
[420] - Quote
is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? |
|

Robert Caldera
Caldera Trading and Investment
751
|
Posted - 2014.09.30 08:44:00 -
[421] - Quote
nerf interceptors align time so I can catch them at least with a remote sensor boosted fastlocker. Instawarping interceptors is the worst thing happened to eve for a long time. Even better, you would remove their bubble immunity at all, its game breaking. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
23
|
Posted - 2014.09.30 09:09:00 -
[422] - Quote
HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships?
They will still roam in interceptors... you will just not see so many maledictions. Not even sure about that since you can get rocket to hit out to 20km for about the same damage you would get with caldari navy light missiles. |

Phaade
Perimeter Defense Systems Templis CALSF
252
|
Posted - 2014.09.30 14:43:00 -
[423] - Quote
Thanks CCP, you have utterly gutted the Crow.
It's now a Condor with a bit more point range and smaller sig.
Cool. |

Milton Middleson
Rifterlings Point Blank Alliance
503
|
Posted - 2014.09.30 15:29:00 -
[424] - Quote
Robert Caldera wrote:nerf interceptors align time so I can catch them at least with a remote sensor boosted fastlocker. Instawarping interceptors is the worst thing happened to eve for a long time.
The worst thing since instalock gatecamps. :v |

Nienna Leralonde
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.09.30 15:51:00 -
[425] - Quote
goodbye crow,malediction until buff.raptor seems semi decent now on paper,still not to be compared to other combat interceptors/t1 frigs.so much nerf in this patch |

Igor Nappi
Perkone Caldari State
65
|
Posted - 2014.09.30 17:12:00 -
[426] - Quote
HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." Furthermore, I think that links must be removed from the game. |

Alp Khan
GoonWaffe Goonswarm Federation
155
|
Posted - 2014.09.30 17:33:00 -
[427] - Quote
Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf."
"I'm bad at this game and very risk averse as a result. I only want to kill other ships when I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance. CCP, please take away the nerf and rebuff Malediction, bring my favorite broken ship back." |

Igor Nappi
Perkone Caldari State
65
|
Posted - 2014.09.30 17:36:00 -
[428] - Quote
Alp Khan wrote:Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." "I'm bad at this game and very risk averse as a result. I only want to kill other ships all the while I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance."
"I'm bad at this game and very risk averse as a result. I only undock in a fleet of 1000. We can't have ships that are able to evade the blob". Furthermore, I think that links must be removed from the game. |

Alp Khan
GoonWaffe Goonswarm Federation
155
|
Posted - 2014.09.30 17:41:00 -
[429] - Quote
Igor Nappi wrote:Alp Khan wrote:Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." "I'm bad at this game and very risk averse as a result. I only want to kill other ships all the while I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance." "I'm bad at this game and very risk averse as a result. I only undock in a fleet of 1000. We can't have ships that are able to evade the blob".
"I'm still bad at this game and pretty much the only thing I'm somewhat good at is finding excuses for my apparent inability to be better at playing EVE. Blaming my lack of competency on a mythical blob is my favorite activity. I'm also sad now, as I won't be able to evade anybody who wants to take the fight back to me when I'm flying around my interceptor to look for AFK ratting ships to kill. Now if someone wants to fight back, I'll no longer be able to run away from them and will suffer a quick death at their hands."
HTFU, you bear. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
23
|
Posted - 2014.09.30 20:36:00 -
[430] - Quote
Alp Khan wrote:Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." "I'm bad at this game and very risk averse as a result. I only want to kill other ships when I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance. CCP, please take away the nerf and rebuff Malediction, bring my favorite broken ship back."
Your bad at this game because you can't form up a camp with a interceptor with two sensor boosters and a daredevil.
because its all its takes to catch the fit i linked... |
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
835
|
Posted - 2014.09.30 22:32:00 -
[431] - Quote
you aren't fooling anyone, kitebads. I know it's all still crazy OP. |

Swifo
BooZe N 5luts
1
|
Posted - 2014.10.01 00:05:00 -
[432] - Quote
so, Crow is now complete garbage. Nice work CCP! cant even fit 4 x t2 light missile launchers, mse and mwd unless you have genolutions, navy mapc AND an acr!! you killed the pitiful damage that did do, the very least you could have done was to buff the fitting a bit so it could still be fit roughly the same. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
836
|
Posted - 2014.10.01 01:59:00 -
[433] - Quote
so, Stiletto is now complete garbage. Nice work CCP! cant even fit 4 x 280mm howitzers, mse and mwd
|

Jaysen Larrisen
14
|
Posted - 2014.10.01 02:32:00 -
[434] - Quote
I don't mind the Inty's getting trimmed down a bit but ...wow.
Logged on this morning to check out my Crow's and it's honestly pretty ridiculous. Honestly, they should have just made the damage bonus change (effectively lowering DPS and range) and left it with 3x highs and 3x lows. Gather data on it and if warranted in the next update to adjust it further then I've got no issue with it.
Serious question for the dev team: When you make the changes to ships that effect them this significantly I wonder what fits you have in mind for the players to run. I honestly like the idea of making choices and trade offs but rarely have I seen the trade-offs be quite a s stark as they are with the Crow...I would like to hear a bit from the Fozzie and Rise on how they envision players setting up the ships based on this adjustment.
|

Phaade
Perimeter Defense Systems Templis CALSF
252
|
Posted - 2014.10.01 15:47:00 -
[435] - Quote
Jaysen Larrisen wrote:I don't mind the Inty's getting trimmed down a bit but ...wow.
Logged on this morning to check out my Crow's and it's honestly pretty ridiculous. Honestly, they should have just made the damage bonus change (effectively lowering DPS and range) and left it with 3x highs and 3x lows. Gather data on it and if warranted in the next update to adjust it further then I've got no issue with it.
Serious question for the dev team: When you make the changes to ships that effect them this significantly I wonder what fits you have in mind for the players to run. I honestly like the idea of making choices and trade offs but rarely have I seen the trade-offs be quite a s stark as they are with the Crow...I would like to hear a bit from the Fozzie and Rise on how they envision players setting up the ships based on this adjustment.
Exactly.
Most times you are able to come up with something good by having a very tight fit using the proper combination of mods. The Crow has been so destroyed that you are left with awkward amounts of PG / CPU on just about every fit.
Not to mention you can barely squeeze a SASB for tank. I'm not sure if you know this, but a SASB is completely worthless. |

Alp Khan
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.10.01 16:49:00 -
[436] - Quote
rsantos wrote:Alp Khan wrote:Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." "I'm bad at this game and very risk averse as a result. I only want to kill other ships when I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance. CCP, please take away the nerf and rebuff Malediction, bring my favorite broken ship back." Your bad at this game because you can't form up a camp with a interceptor with two sensor boosters and a daredevil. because its all its takes to catch the fit i linked...
EVE server code works on one second ticks. Unless you are literally living in the same room with the EVE server cluster, it is impossible to lock and point an interceptor that can align and enter warp in 2 seconds or less, regardless of how many sensor boosters you fit on the gatecamping ship, or how many remote sebos the gatecamping ship receives.
Feel free to educate yourself. |

Theronth Valarax
V0LTA Triumvirate.
59
|
Posted - 2014.10.02 01:17:00 -
[437] - Quote
Tested our Raptor, seems like a good counterweight to Taranis altough I still prefer the latter. Check out my Youtube channel: https://www.youtube.com/user/enalurismack |

Reynas Arthie
The Vendunari End of Life
1
|
Posted - 2014.10.02 03:01:00 -
[438] - Quote
Really couldn't care less about most of these changes tbh.
But really disappointing that something hasn't been done to the Sader to actually make it useful (other than nullified travel) seeing as the slicer/retribution pretty much renders it obsolete. |

rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
23
|
Posted - 2014.10.02 09:50:00 -
[439] - Quote
Alp Khan wrote:rsantos wrote:Alp Khan wrote:Igor Nappi wrote:HarlyQ wrote:is it down time yet? becasue im looking forward to seeing what people to instead of roaming in interceptors maybe real pvp ships? "My terrible blob is too terrible to counter a frigate. CCP please nerf." "I'm bad at this game and very risk averse as a result. I only want to kill other ships when I'm flying a ship that cannot be caught on gates, is immune to bubbles, can outrun even the fastest of light drones and light missiles while dealing damage from a safe, kiting distance. CCP, please take away the nerf and rebuff Malediction, bring my favorite broken ship back." Your bad at this game because you can't form up a camp with a interceptor with two sensor boosters and a daredevil. because its all its takes to catch the fit i linked... EVE server code works on one second ticks. Unless you are literally living in the same room with the EVE server cluster, it is impossible to lock and point an interceptor that can align and enter warp in 2 seconds or less, regardless of how many sensor boosters you fit on the gatecamping ship, or how many remote sebos the gatecamping ship receives. Feel free to educate yourself.
I roamed dekelin a lot in the past months and got pointed on gates often in the fit i posted but there was no strong webs or scram to keep me from crashing the gate... killed 150 plus interceptors gate camping past july (my alliance total was more than 450) ... you not teaching me nothing. |

Theronth Valarax
V0LTA Triumvirate.
59
|
Posted - 2014.10.02 11:08:00 -
[440] - Quote
Reynas Arthie wrote:Really couldn't care less about most of these changes tbh.
But really disappointing that something hasn't been done to the Sader to actually make it useful (other than nullified travel) seeing as the slicer/retribution pretty much renders it obsolete. I flew Crusader for a few times last month and I actually enjoyed it a lot. You can get suprisingly a lot of gank and speed from this one, and AAR on top of that. The only issue is the cap management, it can get pretty tight in some situations without a NOS Executioner is enjoying. Other than that I feel it's in a good spot. It can easily outbrawl slicers and about Retri... well ceptors weren't really designed to be AF killers. Check out my Youtube channel: https://www.youtube.com/user/enalurismack |
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Reynas Arthie
The Vendunari End of Life
1
|
Posted - 2014.10.02 11:41:00 -
[441] - Quote
Theronth Valarax wrote:Reynas Arthie wrote:Really couldn't care less about most of these changes tbh.
But really disappointing that something hasn't been done to the Sader to actually make it useful (other than nullified travel) seeing as the slicer/retribution pretty much renders it obsolete. I flew Crusader for a few times last month and I actually enjoyed it a lot. You can get suprisingly a lot of gank and speed from this one, and AAR on top of that. The only issue is the cap management, it can get pretty tight in some situations without a NOS Executioner is enjoying. Other than that I feel it's in a good spot. It can easily outbrawl slicers and about Retri... well ceptors weren't really designed to be AF killers.
Hmm might have to look at it again then.
Last time I checked them out a slicer would eat them for breakfast and retri's pretty much outclassed them in everything except raw speed. Do love my laser boats though  |

Arla Sarain
90
|
Posted - 2014.10.05 13:41:10 -
[442] - Quote
Been looking at the Claw and theorycrafting in EFT.
And I just can't for the life of me figure out what to do with it.
Going AC fit with 2 mids seems counter productive except in small gang fights. ACs seem to just suck. They don't have the best tracking, they have poor damage, and having long falloff is overrated when lasers get optimals that reach just as far; lasers just do more damage at AC falloff.
Relying on scram in the last mid will cause your target to stop - to deal damage effectively you will need to slow down and orbit, putting you at low transversal against other enemies on the field. Against a blaster fit victim you are outgunned. A laser ship wouldn't let you get close and will outgun you too. Scram Claws also have a limited ship engagement scope - you only really get to chase down other fleet inties and drop them to let your friendlies escape.
For a ship with the highest base speed its pretty slow with MWD. Ares has higher speed potential, can be shield tanked. Claw in comparison has to be plate tanked, slowing it down. If you go for speed, you lose the tank. If you keep the tank you cannot chase down other inties, which begs the question - what is your damn role? Ares is just flat out better.
The Rubicon thread mentioned the possibility of "valid arty fits". You will find that arties don't really get respectable range on a claw. Suffering the same fate as ACs, falloff is overrated - at falloff edge you deal just 40% of your DPS. Being in 30% of your falloff you are too close to scram/web, nvm the lethal range of other guns.
The alpha damage of 280mm at this short range is comparable to the longer range LML Condors that don't require Tracking Enhancers or 12PG per turret. 250mm are easier to fit, but the low alpha and range are not worth it.
I don't think the fault is in the hull. Rather Projectile turrets just generally suck, at least on small scale. Outside of arty thrashers, it seems their only other application is on unbonused support ships; for the ACs low fitting and the general no cap use perk of projectiles.
The falloff trait should be largely overbloated. Scorch lasers reach 20kms OPTIMAL on select hulls. 200mm AC with Barrage only reach 18km falloff on 50% falloff hulls? And you deal 40% DPS at that range. Doesn't feel right at all, does it? Not sure what of small Arties.
Inb4 "claw fain git gud u mad"
On a srs note, help me out here. Am I being picky? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.05 16:34:53 -
[443] - Quote
you're correct about armour tanking. the speed penalty on armour rigs is an actual huge penalty, and 400mm plates are impossible to fit, unlike MSEs. a single 200mm plate doesn't mess up the speed too much, but it doesn't give you much hp for the slot investment. shield rig penalties are pretty much nothing. also ccp stopped giving caldari ships their bad racial sig radius for some reason.
it's funny running armour frig gangs and getting outrun by fast cruisers (funny as in awful).
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations. |

Arla Sarain
90
|
Posted - 2014.10.05 20:35:57 -
[444] - Quote
TrouserDeagle wrote:
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations.
But the situation with lasers is not a conflict of expectations, or am I wrong on what scorch does with pulse lasers? I mean hulls with laser optimal bonuses reach ~20km optimal, do they not? And within optimal range you deal full damage, bar any errors due to tracking. Whilst with ACs and barrage you are at the edge of your falloff. The damage doesnt go down but the chance to hit is low due to range alone, nvm tracking.
And the question still stands - what to do with the claw? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.05 21:16:34 -
[445] - Quote
Arla Sarain wrote:TrouserDeagle wrote:
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations.
But the situation with lasers is not a conflict of expectations, or am I wrong on what scorch does with pulse lasers? I mean hulls with laser optimal bonuses reach ~20km optimal, do they not? And within optimal range you deal full damage, bar any errors due to tracking. Whilst with ACs and barrage you are at the edge of your falloff. The damage doesnt go down but the chance to hit is low due to range alone, nvm tracking. And the question still stands - what to do with the claw?
yes, scorch pulses go very far. pulse lasers are garbage except when you load scorch, which makes them a little overpowered. we are way overdue for a general weapon rebalance.
as for your claw, I'd unfit it and repackage it, just like all the other 'combat' inties and 2 midslot or utility high frigates. webs are far too overpowered to go without. maybe it could kill some idiots in null? |

13kr1d1
Hedion University Amarr Empire
17
|
Posted - 2014.10.27 18:08:58 -
[446] - Quote
the LML nerf stops making RoF rig the superior choice for damage boost compared to damage rig. Thats reasonable. But why do RLMLs exist? No cruiser gets a substantial fire rate bonus for setting small turrets on their ship to deal with frigs. Why would missile launchers get such a bonus? Were they not powerful enough for what you give up? Wouldn't that mean LML's are even less powerful, since therre's no small turret bonus on cruisers like using an RLML to use light missiles for better damage?
TrouserDeagle wrote:Arla Sarain wrote:TrouserDeagle wrote:
also autocannons are not long range weapons. the issue is with lasers giving you weird expectations.
But the situation with lasers is not a conflict of expectations, or am I wrong on what scorch does with pulse lasers? I mean hulls with laser optimal bonuses reach ~20km optimal, do they not? And within optimal range you deal full damage, bar any errors due to tracking. Whilst with ACs and barrage you are at the edge of your falloff. The damage doesnt go down but the chance to hit is low due to range alone, nvm tracking. And the question still stands - what to do with the claw? yes, scorch pulses go very far. pulse lasers are garbage except when you load scorch, which makes them a little overpowered. we are way overdue for a general weapon rebalance. as for your claw, I'd unfit it and repackage it, just like all the other 'combat' inties and 2 midslot or utility high frigates. webs are far too overpowered to go without. maybe it could kill some idiots in null?
Not garbage. They just consistent and lower damage than the alpha of slot machine ACs or hybrids. A really good shot at the right time with the other two is massive damage, but low damage at other times. A pulse laser is moderate damage at all times, so it looks worse. You think people fly face melt coercers for no reason? The real awful damage laser is the beam laser. high fitting costs, high cap use, and terrible DPS compared to hybrids or projectiles. |
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